Answers.Body: <p>I haven't tried creating my own parts. However, I've seen that <a href="https://www.bricklink.com/v3/studio/partdesigner.page" rel="nofollow noreferrer">Bricklink's PartDesigner</a> is quite popular in the community.  It looks like the creation process is quite streamlined, you can edit the connectivity info of each piece, and it plays very nice with <a href="https://www.bricklink.com/v3/studio/download.page" rel="nofollow noreferrer">Bricklink's Studio</a>.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-01-08T01:41:40.980Z
Answers.Text: its good at creating classic and studfull pieces, but its bad, I mean really bad at creating studless pieces
Answers.UserDisplayName: vanderrich
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-01-08T09:35:59.133Z
Answers.Text: @vanderrich Can you please describe the problems you are facing? That would help others suggest an alternative that addresses those specific points.
Answers.UserDisplayName: zovits
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-01-09T00:59:20.997Z
Answers.Text: Bricklink's PartDesigner is good for use cases like creating custom printed minifigs or bricks, but the options are pretty limited if you want to create a new shape.  They're still labeling this "Beta" so maybe it will become usable for more use cases in an upcoming release.
Answers.UserDisplayName: chicks
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-01-07T10:09:51.683Z
Answers.LastActivityDate: 2021-01-07T10:09:51.683Z
Answers.UserDisplayName: Arturo Moncada-Torres
Answers.Body: <p>I'm sorry you've been frustrated with Blender.  It is complicated and not as intuitive as it could be, but the alternatives are vastly more expensive for slightly better UX.  3D modeling is a lot of learning, regardless of the tool.  Blender seems to be the best free general 3D modeling package available.  There are tons of tutorials out there and <a href="https://blender.stackexchange.com/">Blender.SE</a> for specific questions.</p>
  <p>You might find working with Blender is easier if you have exported parts from something LEGO-compatible like <a href="https://www.mecabricks.com/ru/forum/topic/24" rel="nofollow noreferrer">Mecabricks</a>.  Export a few Technics bricks and beams and hopefully you can figure out how to cut and paste the sections you need.  Mecabricks also exports STL, OBJ, and DAE files if you want to work with the proprietary 3d modeling packages.</p>
  <p>Or you may find it easier to do the bulk of your modeling in Mecabricks and then make a few customizations in Blender.</p>
  
Answers.ContentLicense: CC BY-SA 4.0
Answers.CreationDate: 2021-01-09T00:55:42.367Z
Answers.LastActivityDate: 2021-01-09T01:00:52.243Z
Answers.LastEditDate: 2021-01-09T01:00:52.243Z
Answers.UserDisplayName: chicks
Body: <p>I want to create some custom LEGO Technic pieces, but I can't seem to find any software that is good at making it. I have tried using Blender, but it is hard to create holes.</p>
  <p>Do you have any suggestions?</p>
  
Comments.ContentLicense: CC BY-SA 4.0
Comments.CreationDate: 2021-02-05T00:13:01.613Z
Comments.Text: I've used Blender for making parts to print (as well as Lego parts). The easiest way I've found to make holes is using 'boolean' object modifier (under the 'spanner' icon). Using the 'difference' operation you can create a hole in the shape of another object. It is a little flaky when the two object share faces/edges/vertices, but otherwise reliable.
Comments.UserDisplayName: Matthew Jensen
Tags: <technic><software><3d-printing>
Title: What 3D modelling services could I use to create custom LEGO pieces?
UserDisplayName: vanderrich
ThreadText: # What 3D modelling services could I use to create custom LEGO pieces?
  
  (Asked by: username_0 on 2021-01-07)
  
  I want to create some custom LEGO Technic pieces, but I can't seem to find any software that is good at making it. I have tried using Blender, but it is hard to create holes.
  
  Do you have any suggestions?
  
  **Tags:** technic, software, 3d-printing
  > **Comments:**
  > **username_1**: I've used Blender for making parts to print (as well as Lego parts). The easiest way I've found to make holes is using 'boolean' object modifier (under the 'spanner' icon). Using the 'difference' operation you can create a hole in the shape of another object. It is a little flaky when the two object share faces/edges/vertices, but otherwise reliable.  
  
  ---
  
  ## 2 answers
  
  ### Answer by username_2 on 2021-01-07. Score: 3
  
  I haven't tried creating my own parts. However, I've seen that [Bricklink's PartDesigner](https://www.bricklink.com/v3/studio/partdesigner.page) is quite popular in the community. It looks like the creation process is quite streamlined, you can edit the connectivity info of each piece, and it plays very nice with [Bricklink's Studio](https://www.bricklink.com/v3/studio/download.page).
  
  > **Comments:**
  > **username_0**: its good at creating classic and studfull pieces, but its bad, I mean really bad at creating studless pieces  
  > **username_3**: @vanderrich Can you please describe the problems you are facing? That would help others suggest an alternative that addresses those specific points.  
  > **username_4**: Bricklink's PartDesigner is good for use cases like creating custom printed minifigs or bricks, but the options are pretty limited if you want to create a new shape.  They're still labeling this "Beta" so maybe it will become usable for more use cases in an upcoming release.  
  
  ---
  
  ### Answer by username_4 on 2021-01-09. Score: 2
  
  I'm sorry you've been frustrated with Blender. It is complicated and not as intuitive as it could be, but the alternatives are vastly more expensive for slightly better UX. 3D modeling is a lot of learning, regardless of the tool. Blender seems to be the best free general 3D modeling package available. There are tons of tutorials out there and [Blender.SE](https://blender.stackexchange.com/) for specific questions.
  
  You might find working with Blender is easier if you have exported parts from something LEGO-compatible like [Mecabricks](https://www.mecabricks.com/ru/forum/topic/24). Export a few Technics bricks and beams and hopefully you can figure out how to cut and paste the sections you need. Mecabricks also exports STL, OBJ, and DAE files if you want to work with the proprietary 3d modeling packages.
  
  Or you may find it easier to do the bulk of your modeling in Mecabricks and then make a few customizations in Blender.
  
  
  ---
  
  