<p>I'd say the clue is the material itself and the geometry of the object. But in terms of Slic3r settings you could experiment with:</p>

<p>(print settings >> support material)</p>

<ul>
<li>pattern spacing (he has here something around 5mm)</li>
<li>pattern (I'd say the best for you is rectlinear)</li>
<li>contact z distance (choose 0.2 or close to that)</li>
<li>interface layers (here 0 (zero) for sure)</li>
<li>don't support bridges (this one depends on your geometry and if slic3r calculates something as a bridge or not)</li>
</ul>

<p>All above is also connected (in a way) with HE temperature and layer height. Usualy the higher temperature (in a range for specific material) the better sticking between layers. </p>

CC BY-SA 3.0
2016-05-19T06:36:02.893Z
2016-05-19T06:36:02.893Z
darth pixel
<p>How can I obtain a smooth finish like the one in this video: <a href="https://www.youtube.com/watch?v=u6_xQLPslAY" rel="nofollow">Easy and clean support material removal from 3D printed part.</a>, using Slic3r instead of Simplify3D? What settings do I need to change? </p>

<slic3r><slicing><smoothing><support-material>
Smooth finish in Slic3r using Support Material
Nau
# Smooth finish in Slic3r using Support Material

(Asked by: username_0 on 2016-05-19)

How can I obtain a smooth finish like the one in this video: [Easy and clean support material removal from 3D printed part.](https://www.youtube.com/watch?v=u6_xQLPslAY), using Slic3r instead of Simplify3D? What settings do I need to change?

**Tags:** slic3r, slicing, smoothing, support-material

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## 1 answers

### Answer by username_1 on 2016-05-19. Score: 2

I'd say the clue is the material itself and the geometry of the object. But in terms of Slic3r settings you could experiment with:

(print settings >> support material)

* pattern spacing (he has here something around 5mm)
* pattern (I'd say the best for you is rectlinear)
* contact z distance (choose 0.2 or close to that)
* interface layers (here 0 (zero) for sure)
* don't support bridges (this one depends on your geometry and if slic3r calculates something as a bridge or not)

All above is also connected (in a way) with HE temperature and layer height. Usualy the higher temperature (in a range for specific material) the better sticking between layers.


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