<p>This is likely not a problem with your mesh. It's a problem in the slicer software.</p>

<p>Because your 3D printer prints with a (for example) 0.4mm nozzle, it lays down lines of plastic that are around (for example) 0.5mm wide. The slicer has to create a pattern, consisting of 0.5mm wide lines, that fills in your object. The gaps shown in your object are likely smaller than this, and thus can't be filled.</p>

<p>I am not familiar with the flashforge software, but different slicers have different ways of dealing with this. Some offer a "gap fill" option that uses tricks to be able to fill in these very tiny gaps by rapidly moving the extruder back and forth over the gap. However, even then, it is sometimes unavoidable that tiny gaps remain. Some gaps are just too small to fill with the comparatively large nozzle.</p>

CC BY-SA 3.0
2017-10-30T07:49:09.867Z
2017-10-30T07:49:09.867Z
Tom van der Zanden
<p>here is just a addenum to Tom van der Zanden's answer</p>

<p>this is (an example of) what you may design - nice object with virtual outline, and virtual fill
so this is what you see (and what you potentially expect)</p>

<p><a href="https://i.sstatic.net/61gRm.png" rel="noreferrer"><img src="https://i.sstatic.net/61gRm.png" alt="enter image description here"></a></p>

<p>but here is what you get (and probably not really expect)</p>

<p><a href="https://i.sstatic.net/5HdqS.png" rel="noreferrer"><img src="https://i.sstatic.net/5HdqS.png" alt="enter image description here"></a></p>

<p>red parts are the areas which are not covered by fill because nozzle cannot reach there</p>

<p>solution is </p>

<ul>
<li>to redesign your object in smart way or</li>
<li>to use smaller nozzle or</li>
<li>to use smarter app (like <a href="http://slic3r.org/" rel="noreferrer">Slic3r</a>)</li>
</ul>

<p>and of course you can use all 3 options together to get best results ;)</p>

<p><strong>EDIT</strong>
here is simple explanation why smarter app could do the thing
<a href="https://i.sstatic.net/VBrLW.png" rel="noreferrer"><img src="https://i.sstatic.net/VBrLW.png" alt="enter image description here"></a></p>

<p>and here goes the difference</p>

<p><a href="https://i.sstatic.net/3nNEN.png" rel="noreferrer"><img src="https://i.sstatic.net/3nNEN.png" alt="enter image description here"></a></p>

<p>green parts are new covered areas</p>

<p>not much but somthing extra</p>

CC BY-SA 3.0
2017-10-30T23:53:53.057Z
Thank you for the clarification, very helpful! Now I just need to figure out how to design or modify my objects to be more compatible. :) Thanks!
RC4
CC BY-SA 3.0
2017-10-30T08:30:56.087Z
2017-10-30T08:49:41.847Z
2017-10-30T08:49:41.847Z
darth pixel
<p>I recently got started in 3D printing but here's an issue I can't seem to find a solution for (I don't know what exactly to look for).</p>

<p>Here's what I did:</p>

<ul>
<li>I used InkScape to convert an emoji in to a svg and imported it in to Blender</li>
<li>Used the Solidify modifier to make the curve a solid and converted it in to a mesh</li>
<li>Extruded the mesh a bit, fixed a few non-manifold vertices and erroneous faces and saved the whole shebang as STL</li>
<li>Imported the STL in to my printers software: 
<img src="https://i.imgur.com/5xdXhPz.png" alt="1"></li>
<li>After slicing it looks like this: 
<img src="https://i.imgur.com/Z966Ovw.png" alt="2"></li>
</ul>

<p>Is the software making a mistake during the slicing? Or is my mesh screwed up?</p>

<p>I have a FlashForge Finder and using the software that came with it: FlashPrint.</p>

<p>Edit: I uploaded everything to <a href="https://www.thingiverse.com/thing:2616300" rel="nofollow noreferrer">Thingiverse</a> for those who are interested.</p>

CC BY-SA 3.0
2017-10-29T22:23:35.713Z
The shape of the original is simple enough that you should not have had non-manifold problems. Did you use the 3D printer features of Blender? If it's not a problem, consider to add a link to the STL file. I would load it into Meshmixer to run Inspector on it, also view it in wireframe to locate anomalies. The slicer image shows insufficient information to determine the problem at this stage. An additional image of the first layer, perhaps also of the 2nd and 3rd layer via slicer may be helpful.
fred_dot_u
<3d-models><3d-design><slicing>
Slicing adds holes/cracks to my object
RC4
# Slicing adds holes/cracks to my object

(Asked by: username_0 on 2017-10-29)

I recently got started in 3D printing but here's an issue I can't seem to find a solution for (I don't know what exactly to look for).

Here's what I did:

* I used InkScape to convert an emoji in to a svg and imported it in to Blender
* Used the Solidify modifier to make the curve a solid and converted it in to a mesh
* Extruded the mesh a bit, fixed a few non-manifold vertices and erroneous faces and saved the whole shebang as STL
* Imported the STL in to my printers software:
  ![1](https://i.imgur.com/5xdXhPz.png)
* After slicing it looks like this:
  ![2](https://i.imgur.com/Z966Ovw.png)

Is the software making a mistake during the slicing? Or is my mesh screwed up?

I have a FlashForge Finder and using the software that came with it: FlashPrint.

Edit: I uploaded everything to [Thingiverse](https://www.thingiverse.com/thing:2616300) for those who are interested.

**Tags:** 3d-models, 3d-design, slicing
> **Comments:**
> **username_1**: The shape of the original is simple enough that you should not have had non-manifold problems. Did you use the 3D printer features of Blender? If it's not a problem, consider to add a link to the STL file. I would load it into Meshmixer to run Inspector on it, also view it in wireframe to locate anomalies. The slicer image shows insufficient information to determine the problem at this stage. An additional image of the first layer, perhaps also of the 2nd and 3rd layer via slicer may be helpful.  

---

## 2 answers

### Answer by username_3 on 2017-10-30. Score: 5 | Accepted answer

here is just a addenum to Tom van der Zanden's answer

this is (an example of) what you may design - nice object with virtual outline, and virtual fill
so this is what you see (and what you potentially expect)

[![enter image description here](https://i.sstatic.net/61gRm.png)](https://i.sstatic.net/61gRm.png)

but here is what you get (and probably not really expect)

[![enter image description here](https://i.sstatic.net/5HdqS.png)](https://i.sstatic.net/5HdqS.png)

red parts are the areas which are not covered by fill because nozzle cannot reach there

solution is

* to redesign your object in smart way or
* to use smaller nozzle or
* to use smarter app (like [Slic3r](http://slic3r.org/))

and of course you can use all 3 options together to get best results ;)

**EDIT**
here is simple explanation why smarter app could do the thing
[![enter image description here](https://i.sstatic.net/VBrLW.png)](https://i.sstatic.net/VBrLW.png)

and here goes the difference

[![enter image description here](https://i.sstatic.net/3nNEN.png)](https://i.sstatic.net/3nNEN.png)

green parts are new covered areas

not much but somthing extra

> **Comments:**
> **username_0**: Thank you for the clarification, very helpful! Now I just need to figure out how to design or modify my objects to be more compatible. :) Thanks!  

---

### Answer by username_2 on 2017-10-30. Score: 1

This is likely not a problem with your mesh. It's a problem in the slicer software.

Because your 3D printer prints with a (for example) 0.4mm nozzle, it lays down lines of plastic that are around (for example) 0.5mm wide. The slicer has to create a pattern, consisting of 0.5mm wide lines, that fills in your object. The gaps shown in your object are likely smaller than this, and thus can't be filled.

I am not familiar with the flashforge software, but different slicers have different ways of dealing with this. Some offer a "gap fill" option that uses tricks to be able to fill in these very tiny gaps by rapidly moving the extruder back and forth over the gap. However, even then, it is sometimes unavoidable that tiny gaps remain. Some gaps are just too small to fill with the comparatively large nozzle.


---

