### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
const String scene_path = make_scene_dialog->get_scene_path();
	int idx = EditorNode::get_singleton()->new_scene();
	EditorNode::get_singleton()->get_editor_data().set_scene_path(idx, scene_path);
	EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
	EditorNode::get_singleton()->save_scene_list({ scene_path });
}
void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
	emit_signal(SNAME("resource_removed"), p_resource);
}
void FileSystemDock::_file_removed(String p_file) {
	emit_signal(SNAME("file_removed"), p_file);
	
	current_path = p_file.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
}
void FileSystemDock::_folder_removed(String p_folder) {