### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
node->set_name("Node");
		scene->pack(node);
		memdelete(node);
	}
	EditorNode::get_singleton()->push_item(r);
	EditorNode::get_singleton()->save_resource_as(Ref<Resource>(r), fpath);
}
void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
	if (searched_string.length() == 0) {
		
		uncollapsed_paths_before_search = get_uncollapsed_paths();
	}
	searched_string = p_text.to_lower();
	if (p_from == tree_search_box) {
		file_list_search_box->set_text(searched_string);
	} else { 
		tree_search_box->set_text(searched_string);
	}
	bool unfold_path = (p_text.is_empty() && !current_path.is_empty());
	switch (display_mode) {
		case DISPLAY_MODE_TREE_ONLY: {
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
		case DISPLAY_MODE_SPLIT: {
			_update_file_list(false);
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
	}
}
void FileSystemDock::_rescan() {