### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
decrease_indent();
			}
		}
	}
	decrease_indent();
	push_line();
}
void GDScriptParser::TreePrinter::print_while(WhileNode *p_while) {
	push_text("While ");
	print_expression(p_while->condition);
	push_line(" :");
	increase_indent();
	print_suite(p_while->loop);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_tree(const GDScriptParser &p_parser) {
	ERR_FAIL_COND_MSG(p_parser.get_tree() == nullptr, "Parse the code before printing the parse tree.");
	if (p_parser.is_tool()) {
		push_line("@tool");
	}
	if (!p_parser.get_tree()->icon_path.is_empty()) {
		push_text(R"(@icon (")");
		push_text(p_parser.get_tree()->icon_path);
		push_line("\")");
	}
	print_class(p_parser.get_tree());
	print_line(String(printed));
}
#endif