### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
}
	}
}
bool Tree::edit_selected(bool p_force_edit) {
	TreeItem *s = get_selected();
	ERR_FAIL_NULL_V_MSG(s, false, "No item selected.");
	ensure_cursor_is_visible();
	int col = get_selected_column();
	ERR_FAIL_INDEX_V_MSG(col, columns.size(), false, "No item column selected.");
	if (!s->cells[col].editable && !p_force_edit) {
		return false;
	}
	Rect2 rect = s->get_meta("__focus_rect");
	popup_edited_item = s;
	popup_edited_item_col = col;
	const TreeItem::Cell &c = s->cells[col];
	if (c.mode == TreeItem::CELL_MODE_CHECK) {
		s->set_checked(col, !c.checked);
		item_edited(col, s);
		return true;
	} else if (c.mode == TreeItem::CELL_MODE_CUSTOM) {
		edited_item = s;
		edited_col = col;
		custom_popup_rect = Rect2i(get_global_position() + rect.position, rect.size);
		emit_signal(SNAME("custom_popup_edited"), false);
		item_edited(col, s);
		return true;
	} else if (c.mode == TreeItem::CELL_MODE_RANGE && !c.text.is_empty()) {
		popup_menu->clear();
		for (int i = 0; i < c.text.get_slice_count(","); i++) {