### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
	ERR_FAIL_COND(!t);
	t->users--;
	if (p_panorama_to_dp) {
		ERR_FAIL_COND(t->panorama_to_dp_users == 0);
		t->panorama_to_dp_users--;
	}
	if (t->users == 0) {
		decal_atlas.textures.erase(p_texture);
		
	}
}
RID TextureStorage::decal_instance_create(RID p_decal) {
	DecalInstance di;
	di.decal = p_decal;
	di.forward_id = ForwardIDStorage::get_singleton()->allocate_forward_id(FORWARD_ID_TYPE_DECAL);
	return decal_instance_owner.make_rid(di);
}
void TextureStorage::decal_instance_free(RID p_decal_instance) {