### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (next_token.type == TK_BRACKET_OPEN) {
							_get_token(); 
							_get_token(); 
							next_token = _get_token();
						}
						_set_tkpos(prev_pos);
						ShaderNode::Varying &var = shader->varyings[identifier];
						String error;
						if (is_token_operator_assign(next_token.type)) {
							if (!_validate_varying_assign(shader->varyings[identifier], &error)) {
								_set_error(error);
								return nullptr;
							}
						} else {
							switch (var.stage) {
								case ShaderNode::Varying::STAGE_UNKNOWN: {
									if (var.type < TYPE_INT) {
										if (current_function == varying_function_names.vertex) {
											_set_error(vformat(RTR("Varying with '%s' data type may only be used in the 'fragment' function."), get_datatype_name(var.type)));
										} else {
											_set_error(vformat(RTR("Varying '%s' must be assigned in the 'fragment' function first."), identifier));
										}
										return nullptr;
									}
								} break;
								case ShaderNode::Varying::STAGE_VERTEX:
									if (current_function == varying_function_names.fragment || current_function == varying_function_names.light) {
										var.stage = ShaderNode::Varying::STAGE_VERTEX_TO_FRAGMENT_LIGHT;
									}