### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)

### Issue description

When damping is used and a particle is fully stopped, it gets new shape, color, angular velocity, etc. It looks like it's being recreated from scratch.

### Steps to reproduce

1. Run the project.
2. Open block_hit_particles.tscn.

### Minimal reproduction project

[Bugged Particles.zip](https://github.com/godotengine/godot/files/11887286/Bugged.Particles.zip)

code += "uniform vec4 color_value : source_color;\n";
	code += "uniform vec3 gravity;\n";
	if (color_ramp.is_valid()) {
		code += "uniform sampler2D color_ramp : repeat_disable;\n";
	}
	if (color_initial_ramp.is_valid()) {
		code += "uniform sampler2D color_initial_ramp : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
		code += "uniform sampler2D linear_velocity_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
		code += "uniform sampler2D orbit_velocity_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
		code += "uniform sampler2D angular_velocity_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
		code += "uniform sampler2D linear_accel_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
		code += "uniform sampler2D radial_accel_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
		code += "uniform sampler2D tangent_accel_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_DAMPING].is_valid()) {
		code += "uniform sampler2D damping_texture : repeat_disable;\n";
	}
	if (tex_parameters[PARAM_ANGLE].is_valid()) {