### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

int super_end = line.rfind(")");
		if (super_start > 0 && super_end > super_start) {
			line = line.substr(0, super_start) + line.substr(super_end + 1) + "\n" + String("\t").repeat(indent + 1) + "super" + line.substr(super_start + 1, super_end - super_start);
		}
	}
	//  
	if (contains_function_call(line, "create_from_image(")) {
		int start = line.find("create_from_image(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 2) {
				line = line.substr(0, start) + "create_from_image(" + parts[0] + ") " + "#," + parts[1] + line.substr(end + start);
			}
		}
	}
	//  
	if (contains_function_call(line, "set_cell_item(")) {
		int start = line.find("set_cell_item(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() > 2) {
				line = line.substr(0, start) + "set_cell_item(Vector3(" + parts[0] + ", " + parts[1] + ", " + parts[2] + ")" + connect_arguments(parts, 3).lstrip(" ") + ")" + line.substr(end + start);
			}
		}
	}
	//  
	if (contains_function_call(line, "get_cell_item(")) {
		int start = line.find("get_cell_item(");