### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
DRAG_TYPE_NONE = 0,
		DRAG_TYPE_CREATE_TILES,
		DRAG_TYPE_CREATE_TILES_USING_RECT,
		DRAG_TYPE_CREATE_BIG_TILE,
		DRAG_TYPE_REMOVE_TILES,
		DRAG_TYPE_REMOVE_TILES_USING_RECT,
		DRAG_TYPE_MOVE_TILE,
		DRAG_TYPE_RECT_SELECT,
		DRAG_TYPE_MAY_POPUP_MENU,
		
		DRAG_TYPE_RESIZE_TOP_LEFT,
		DRAG_TYPE_RESIZE_TOP,
		DRAG_TYPE_RESIZE_TOP_RIGHT,
		DRAG_TYPE_RESIZE_RIGHT,
		DRAG_TYPE_RESIZE_BOTTOM_RIGHT,
		DRAG_TYPE_RESIZE_BOTTOM,
		DRAG_TYPE_RESIZE_BOTTOM_LEFT,
		DRAG_TYPE_RESIZE_LEFT,
	};
	DragType drag_type = DRAG_TYPE_NONE;
	Vector2i drag_start_mouse_pos;
	Vector2i drag_last_mouse_pos;
	Vector2i drag_current_tile;
	Rect2i drag_start_tile_shape;
	RBSet<Vector2i> drag_modified_tiles;
	void _end_dragging();
	HashMap<Vector2i, List<const PropertyInfo *>> _group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas);
	
	enum MenuOptions {