### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (!default_values.has(p_class)) {
		default_values[p_class] = HashMap<StringName, Variant>();
	}
	default_values[p_class][p_name] = p_default;
}
void ClassDB::add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property) {
#ifdef TOOLS_ENABLED
	OBJTYPE_WLOCK;
	ClassInfo *type = classes.getptr(p_class);
	ERR_FAIL_COND(!type);
	ERR_FAIL_COND(!type->property_map.has(p_property));
	ERR_FAIL_COND(!type->property_map.has(p_linked_property));
	if (!type->linked_properties.has(p_property)) {
		type->linked_properties.insert(p_property, List<StringName>());
	}
	type->linked_properties[p_property].push_back(p_linked_property);
#endif
}
void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance, const Object *p_validator) {