### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			update_minimum_size();
		} break;
		case NOTIFICATION_SORT_CHILDREN: {
			if (!vbox_added) {
				return;
			}
			int inspector_margin = get_theme_constant(SNAME("inspector_margin"), EditorStringName(Editor));
			int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_size > 0) {
				inspector_margin += indent_depth * section_indent_size;
			}
			Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_style.is_valid()) {
				inspector_margin += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT);
			}
			Size2 size = get_size() - Vector2(inspector_margin, 0);
			int header_height = _get_header_height();
			Vector2 offset = Vector2(is_layout_rtl() ? 0 : inspector_margin, header_height);
			for (int i = 0; i < get_child_count(); i++) {
				Control *c = Object::cast_to<Control>(get_child(i));
				if (!c) {
					continue;