### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, source_lines);
				custom_rename(source_lines, "config_version=4", "config_version=5");
			} else if (file_name.ends_with(".csproj")) {
				
			} else if (file_name.ends_with(".import")) {
				for (SourceLine &source_line : source_lines) {
					String &line = source_line.line;
					if (line.contains("nodes/root_type=\"Spatial\"")) {
						line = "nodes/root_type=\"Node3D\"";
					}
				}
			} else {
				ERR_PRINT(file_name + " is not supported!");
				continue;
			}
			for (SourceLine &source_line : source_lines) {
				if (source_line.is_comment) {
					continue;
				}
				String &line = source_line.line;
				if (uint64_t(line.length()) > maximum_line_length) {
					ignored_lines += 1;
				}
			}
		} else {
			reason.append(vformat("    ERROR: File has exceeded the maximum size allowed - %d KB", maximum_file_size / 1024));
			is_ignored = true;
		}
		uint64_t end_time = Time::get_singleton()->get_ticks_msec();
		if (is_ignored) {