### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

bool is_valid = false;
		Variant value = base_value.get(index_value, &is_valid);
		if (is_valid) {
			is_reduced = true;
			return value;
		} else {
			return Variant();
		}
	}
}
Array GDScriptAnalyzer::make_array_from_element_datatype(const GDScriptParser::DataType &p_element_datatype, const GDScriptParser::Node *p_source_node) {
	Array array;
	if (p_element_datatype.builtin_type == Variant::OBJECT) {
		Ref<Script> script_type = p_element_datatype.script_type;
		if (p_element_datatype.kind == GDScriptParser::DataType::CLASS && script_type.is_null()) {
			Error err = OK;
			Ref<GDScript> scr = GDScriptCache::get_shallow_script(p_element_datatype.script_path, err);
			if (err) {
				push_error(vformat(R"(Error while getting cache for script "%s".)", p_element_datatype.script_path), p_source_node);
				return array;
			}
			script_type.reference_ptr(scr->find_class(p_element_datatype.class_type->fqcn));
		}
		array.set_typed(p_element_datatype.builtin_type, p_element_datatype.native_type, script_type);
	} else {
		array.set_typed(p_element_datatype.builtin_type, StringName(), Variant());
	}
	return array;
}
Variant GDScriptAnalyzer::make_variable_default_value(GDScriptParser::VariableNode *p_variable) {