### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

FileSystemDock::get_singleton()->set_file_sort(dock_filesystem_file_sort);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_file_list_display_mode")) {
		FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
		FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_selected_paths")) {
		PackedStringArray dock_filesystem_selected_paths = p_layout->get_value(p_section, "dock_filesystem_selected_paths");
		for (int i = 0; i < dock_filesystem_selected_paths.size(); i++) {
			FileSystemDock::get_singleton()->select_file(dock_filesystem_selected_paths[i]);
		}
	}
	
	PackedStringArray uncollapsed_tis;
	if (p_layout->has_section_key(p_section, "dock_filesystem_uncollapsed_paths")) {
		uncollapsed_tis = p_layout->get_value(p_section, "dock_filesystem_uncollapsed_paths");
	} else {
		uncollapsed_tis = { "res:" };
	}
	if (!uncollapsed_tis.is_empty()) {
		for (int i = 0; i < uncollapsed_tis.size(); i++) {
			TreeItem *uncollapsed_ti = FileSystemDock::get_singleton()->get_tree_control()->get_item_with_metadata(uncollapsed_tis[i], 0);
			if (uncollapsed_ti) {
				uncollapsed_ti->set_collapsed(false);
			}
		}
		FileSystemDock::get_singleton()->get_tree_control()->queue_redraw();
	}
}
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {