### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const bool focused = focused_axis == p_axis.axis;
	const bool positive = p_axis.axis < 3;
	const int direction = p_axis.axis % 3;
	const Color axis_color = axis_colors[direction];
	const double alpha = focused ? 1.0 : ((p_axis.z_axis + 1.0) / 2.0) * 0.5 + 0.5;
	const Color c = focused ? Color(0.9, 0.9, 0.9) : Color(axis_color, alpha);
	if (positive) {
		
		const Vector2i center = get_size() / 2.0;
		draw_line(center, p_axis.screen_point, c, 1.5 * EDSCALE);
		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
		
		const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
		draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
	} else {
		
		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
		draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
	}
}
void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {