### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
custom_value_edit->set_text(get_edited_property_value());
	edit_custom_layout->hide();
	default_layout->show();
}
void EditorPropertyTextEnum::update_property() {
	String current_value = get_edited_property_value();
	int default_option = options.find(current_value);
	
	if (loose_mode) {
		custom_value_edit->set_text(current_value);
		option_button->clear();
		
		if (default_option < 0 && !current_value.is_empty()) {
			option_button->add_item(current_value, options.size() + 1001);
			option_button->select(0);
			option_button->add_separator();
		}
		
		option_button->add_item("", options.size() + 1000);
		for (int i = 0; i < options.size(); i++) {
			option_button->add_item(options[i], i);
			if (options[i] == current_value) {
				option_button->select(option_button->get_item_count() - 1);
			}
		}
	} else {
		option_button->select(default_option);
	}
}
void EditorPropertyTextEnum::setup(const Vector<String> &p_options, bool p_string_name, bool p_loose_mode) {