### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

When the project loads in editor, all the settings defined in project settings will be loaded over the default values, but when running the game nearly 95% of them will be ignored resulting in just loading the default settings.

here it's just loading only 4 variables from project setting and i have added the fifth in this pull request https://github.com/godotengine/godot/pull/80151
![image](https://github.com/godotengine/godot/assets/53877170/926168a6-e6d3-4983-b59d-7fd202db681d)

OccluderPolygon occluder;
	return occluder_polygon_owner.make_rid(occluder);
}
void RasterizerCanvasGLES3::occluder_polygon_set_shape(RID p_occluder, const Vector<Vector2> &p_points, bool p_closed) {
	OccluderPolygon *oc = occluder_polygon_owner.get_or_null(p_occluder);
	ERR_FAIL_COND(!oc);
	Vector<Vector2> lines;
	if (p_points.size()) {
		int lc = p_points.size() * 2;
		lines.resize(lc - (p_closed ? 0 : 2));
		{
			Vector2 *w = lines.ptrw();
			const Vector2 *r = p_points.ptr();
			int max = lc / 2;
			if (!p_closed) {
				max--;
			}
			for (int i = 0; i < max; i++) {
				Vector2 a = r[i];
				Vector2 b = r[(i + 1) % (lc / 2)];
				w[i * 2 + 0] = a;
				w[i * 2 + 1] = b;