### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (p_current->get_owner() != p_base && p_base != p_current) {
		return nullptr;
	}
	Ref<Script> c = p_current->get_script();
	if (c == p_script) {
		return p_current;
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
		if (found) {
			return found;
		}
	}
	return nullptr;
}
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, HashSet<Ref<Script>> &r_scripts) {
	if (p_current->get_owner() != p_base && p_base != p_current) {
		return;
	}
	Ref<Script> c = p_current->get_script();
	if (c.is_valid()) {
		r_scripts.insert(c);
	}
	for (int i = 0; i < p_current->get_child_count(); i++) {
		_find_changed_scripts_for_external_editor(p_base, p_current->get_child(i), r_scripts);
	}
}
void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_for_script) {