### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

iconinfo.yHotspot = p_hotspot.y;
			iconinfo.hbmMask = mask;
			iconinfo.hbmColor = bitmap;
			cursors[p_shape] = CreateIconIndirect(&iconinfo);
		}
		Vector<Variant> params;
		params.push_back(p_cursor);
		params.push_back(p_hotspot);
		cursors_cache.insert(p_shape, params);
		if (p_shape == cursor_shape) {
			if (mouse_mode == MOUSE_MODE_VISIBLE || mouse_mode == MOUSE_MODE_CONFINED) {
				SetCursor(cursors[p_shape]);
			}
		}
		DeleteObject(mask);
		DeleteObject(bitmap);
		ReleaseDC(nullptr, dc);
	} else {
		
		if (cursors[p_shape]) {
			DestroyIcon(cursors[p_shape]);
		}
		cursors[p_shape] = nullptr;
		cursors_cache.erase(p_shape);
		CursorShape c = cursor_shape;
		cursor_shape = CURSOR_MAX;
		cursor_set_shape(c);
	}
}
bool DisplayServerWindows::get_swap_cancel_ok() {