### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
memdelete(preview_node);
	if (preview_sun_dangling && preview_sun) {
		memdelete(preview_sun);
	}
	if (preview_env_dangling && preview_environment) {
		memdelete(preview_environment);
	}
}
void Node3DEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		spatial_editor->show();
		spatial_editor->set_process(true);
		spatial_editor->set_physics_process(true);
	} else {
		spatial_editor->hide();
		spatial_editor->set_process(false);
		spatial_editor->set_physics_process(false);
	}
}
void Node3DEditorPlugin::edit(Object *p_object) {
	spatial_editor->edit(Object::cast_to<Node3D>(p_object));
}
bool Node3DEditorPlugin::handles(Object *p_object) const {
	return p_object->is_class("Node3D");
}
Dictionary Node3DEditorPlugin::get_state() const {