### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)

### Issue description

A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.

**Addendum 1**: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.

### Steps to reproduce

1. In any scene
2. Add or make a Node uniquely named (%)
3. Rename the Node to the same it had

You get an alert saying "Another node already uses this unique name in the scene.".

![image](https://github.com/godotengine/godot/assets/1212509/7ea60403-4bc1-4332-961e-3b9c36bf9216)

**Addendum 2**: <strike>It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. </strike> It does not happen if I cancel (ESC). *It is a matter of muscle memory, sorry by the confusion.*

### Minimal reproduction project

*Any project would do*
}
	Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
	item->set_icon(0, icon);
	item->set_metadata(0, p_node->get_path());
	if (connect_to_script_mode) {
		Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
		Ref<Script> scr = p_node->get_script();
		if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
			
			item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
		} else {
			
			item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
			item->set_selectable(0, false);
			if (!scr.is_null()) { 
				item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
				item->set_button_disabled(0, item->get_button_count(0) - 1, true);
			}
			accent.a *= 0.7;
		}
		if (marked.has(p_node)) {
			String node_name = p_node->get_name();
			if (connecting_signal) {
				node_name += " " + TTR("(Connecting From)");
			}
			item->set_text(0, node_name);
			item->set_custom_color(0, accent);
		}
	} else if (part_of_subscene) {
		if (valid_types.size() == 0) {