### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
VkBool32 *supportsPresent = (VkBool32 *)malloc(queue_family_count * sizeof(VkBool32));
	for (uint32_t i = 0; i < queue_family_count; i++) {
		fpGetPhysicalDeviceSurfaceSupportKHR(gpu, i, p_surface, &supportsPresent[i]);
	}
	
	
	uint32_t graphicsQueueFamilyIndex = UINT32_MAX;
	uint32_t presentQueueFamilyIndex = UINT32_MAX;
	for (uint32_t i = 0; i < queue_family_count; i++) {
		if ((queue_props[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {
			if (graphicsQueueFamilyIndex == UINT32_MAX) {
				graphicsQueueFamilyIndex = i;
			}
			if (supportsPresent[i] == VK_TRUE) {
				graphicsQueueFamilyIndex = i;
				presentQueueFamilyIndex = i;
				break;
			}
		}
	}
	if (presentQueueFamilyIndex == UINT32_MAX) {
		
		
		for (uint32_t i = 0; i < queue_family_count; ++i) {