### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

const Vector3 *rv = vertices.ptr();
			const int *rb = bones.ptr();
			const float *rw = weights.ptr();
			AABB *bptr = r_bone_aabb.ptrw();
			for (int i = 0; i < vs; i++) {
				Vector3 v = rv[i];
				for (int j = 0; j < weight_count; j++) {
					int idx = rb[i * weight_count + j];
					float w = rw[i * weight_count + j];
					if (w == 0) {
						continue; 
					}
					ERR_FAIL_INDEX_V(idx, total_bones, ERR_INVALID_DATA);
					if (bptr[idx].size.x < 0) {
						
						bptr[idx] = AABB(v, SMALL_VEC3);
						any_valid = true;
					} else {
						bptr[idx].expand_to(v);
					}
				}
			}
		}
		if (!any_valid && first) {
			r_bone_aabb.clear();
		}
	}
	return OK;
}
uint32_t RenderingServer::mesh_surface_get_format_offset(BitField<ArrayFormat> p_format, int p_vertex_len, int p_array_index) const {