### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	data.forward_drag = p_drag;
	data.forward_can_drop = p_can_drop;
	data.forward_drop = p_drop;
}
Variant Control::get_drag_data(const Point2 &p_point) {
	ERR_READ_THREAD_GUARD_V(Variant());
	Variant ret;
	if (data.forward_drag.is_valid()) {
		Variant p = p_point;
		const Variant *vp[1] = { &p };
		Callable::CallError ce;
		data.forward_drag.callp((const Variant **)vp, 1, ret, ce);
		if (ce.error != Callable::CallError::CALL_OK) {
			ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'get_drag_data': " + Variant::get_callable_error_text(data.forward_drag, (const Variant **)vp, 1, ce) + ".");
		}
		return ret;
	}
	GDVIRTUAL_CALL(_get_drag_data, p_point, ret);
	return ret;
}
bool Control::can_drop_data(const Point2 &p_point, const Variant &p_data) const {