### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
}
void godotsharp_dictionary_new(Dictionary *r_dest) {
	memnew_placement(r_dest, Dictionary);
}
void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
	memnew_placement(r_dest, Dictionary(*p_src));
}
void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) {
	p_self->~PackedByteArray();
}
void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) {
	p_self->~PackedInt32Array();
}
void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) {
	p_self->~PackedInt64Array();
}
void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) {
	p_self->~PackedFloat32Array();
}
void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) {
	p_self->~PackedFloat64Array();
}
void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) {
	p_self->~PackedStringArray();
}
void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) {
	p_self->~PackedVector2Array();
}
void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) {