### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
String mods_text = InputEventWithModifiers::as_text();
	String full_string = mods_text.is_empty() ? "" : mods_text + "+";
	
	MouseButton idx = get_button_index();
	switch (idx) {
		case MouseButton::LEFT:
		case MouseButton::RIGHT:
		case MouseButton::MIDDLE:
		case MouseButton::WHEEL_UP:
		case MouseButton::WHEEL_DOWN:
		case MouseButton::WHEEL_LEFT:
		case MouseButton::WHEEL_RIGHT:
		case MouseButton::MB_XBUTTON1:
		case MouseButton::MB_XBUTTON2:
			full_string += RTR(_mouse_button_descriptions[(size_t)idx - 1]); 
			break;
		default:
			full_string += RTR("Button") + " #" + itos((int64_t)idx);
			break;
	}
	
	if (double_click) {
		full_string += " (" + RTR("Double Click") + ")";
	}
	return full_string;
}
String InputEventMouseButton::to_string() {