### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

Vector<String> found_renames;
	int current_line = 1;
	for (String &line : lines) {
		if (uint64_t(line.length()) <= maximum_line_length) {
			if (line.contains("Color.")) {
				for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
					TypedArray<RegExMatch> reg_match = reg_container.color_regexes[current_index]->search_all(line);
					if (reg_match.size() > 0) {
						found_renames.append(line_formatter(current_line, RenamesMap3To4::color_renames[current_index][0], RenamesMap3To4::color_renames[current_index][1], line));
					}
				}
			}
		}
		current_line++;
	}
	return found_renames;
}
void ProjectConverter3To4::fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	// 
	for (int i = 0; i < source_lines.size(); ++i) {
		if (source_lines[i].line == "tool") {
			source_lines.remove_at(i);
			source_lines.insert(0, { "@tool", false });
			return; // 
		}
	}
}
void ProjectConverter3To4::rename_classes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {