### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
tr.basis = t.basis * tr.basis;
			tr.origin += t.origin;
		}
		undo_redo->add_do_method(sp, "set_global_transform", tr);
		undo_redo->add_undo_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
	}
	undo_redo->commit_action();
}
void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
	switch (p_option) {
		case MENU_TOOL_LOCAL_COORDS: {
			tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
			update_transform_gizmo();
		} break;
		case MENU_TOOL_USE_SNAP: {
			tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(pressed);
			snap_enabled = pressed;
		} break;
		case MENU_TOOL_OVERRIDE_CAMERA: {
			EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
			using Override = EditorDebuggerNode::CameraOverride;
			if (pressed) {
				debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
			} else {
				debugger->set_camera_override(Override::OVERRIDE_NONE);
			}
		} break;
	}
}
void Node3DEditor::_menu_gizmo_toggled(int p_option) {