### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
_menu_option_confirm(p_option, false);
}
void EditorNode::_menu_confirm_current() {
	_menu_option_confirm(current_menu_option, true);
}
void EditorNode::_dialog_display_save_error(String p_file, Error p_error) {
	if (p_error) {
		switch (p_error) {
			case ERR_FILE_CANT_WRITE: {
				show_accept(TTR("Can't open file for writing:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			case ERR_FILE_UNRECOGNIZED: {
				show_accept(TTR("Requested file format unknown:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			default: {
				show_accept(TTR("Error while saving."), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {