### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
distraction_free->set_pressed(p_enter);
	if (p_enter) {
		if (docks_visible) {
			set_docks_visible(false);
		}
	} else {
		set_docks_visible(true);
	}
}
bool EditorNode::is_distraction_free_mode_enabled() const {
	return distraction_free->is_pressed();
}
void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) {
	ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
	dock_slot[p_slot]->add_child(p_control);
	_update_dock_slots_visibility();
}
void EditorNode::remove_control_from_dock(Control *p_control) {