### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
switch (p_literal->value.get_type()) {
		case Variant::NODE_PATH:
			push_text("^\"");
			break;
		case Variant::STRING:
			push_text("\"");
			break;
		case Variant::STRING_NAME:
			push_text("&\"");
			break;
		default:
			break;
	}
	push_text(p_literal->value);
	
	switch (p_literal->value.get_type()) {
		case Variant::NODE_PATH:
		case Variant::STRING:
		case Variant::STRING_NAME:
			push_text("\"");
			break;
		default:
			break;
	}
}
void GDScriptParser::TreePrinter::print_match(MatchNode *p_match) {