### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
}
	help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("Heart"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/support_development", TTR("Support Godot Development")), HELP_SUPPORT_GODOT_DEVELOPMENT);
	
	Control *right_spacer = memnew(Control);
	right_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
	right_spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	title_bar->add_child(right_spacer);
	project_run_bar = memnew(EditorRunBar);
	title_bar->add_child(project_run_bar);
	project_run_bar->connect("play_pressed", callable_mp(this, &EditorNode::_project_run_started));
	project_run_bar->connect("stop_pressed", callable_mp(this, &EditorNode::_project_run_stopped));
	HBoxContainer *right_menu_hb = memnew(HBoxContainer);
	title_bar->add_child(right_menu_hb);
	renderer = memnew(OptionButton);
	renderer->set_visible(true);
	renderer->set_flat(true);
	renderer->set_fit_to_longest_item(false);
	renderer->set_focus_mode(Control::FOCUS_NONE);
	renderer->connect("item_selected", callable_mp(this, &EditorNode::_renderer_selected));
	renderer->add_theme_font_override("font", gui_base->get_theme_font(SNAME("bold"), SNAME("EditorFonts")));
	renderer->add_theme_font_size_override("font_size", gui_base->get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts")));
	renderer->set_tooltip_text(TTR("Choose a renderer."));
	right_menu_hb->add_child(renderer);
	if (can_expand) {
		
		right_menu_spacer = memnew(Control);
		right_menu_spacer->set_mouse_filter(Control::MOUSE_FILTER_PASS);
		title_bar->add_child(right_menu_spacer);
	}
	String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");