### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

emit_signal(SNAME("changed"), "atlas_coords");
				return true;
			} else if (p_name == "size_in_atlas") {
				Vector2i as_vector2i = Vector2i(p_value);
				bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(coords, as_vector2i, tile_set_atlas_source->get_tile_animation_columns(coords), tile_set_atlas_source->get_tile_animation_separation(coords), tile_set_atlas_source->get_tile_animation_frames_count(coords), coords);
				ERR_FAIL_COND_V_EDMSG(!has_room_for_tile, false, "Invalid size or not enough room in the atlas for the tile.");
				tile_set_atlas_source->move_tile_in_atlas(coords, TileSetSource::INVALID_ATLAS_COORDS, as_vector2i);
				emit_signal(SNAME("changed"), "size_in_atlas");
				return true;
			}
		} else if (alternative > 0) {
			if (p_name == "alternative_id") {
				int as_int = int(p_value);
				ERR_FAIL_COND_V(as_int < 0, false);
				ERR_FAIL_COND_V_MSG(tile_set_atlas_source->has_alternative_tile(coords, as_int), false, vformat("Cannot change alternative tile ID. Another alternative exists with id %d for tile at coords %s.", as_int, coords));
				if (tiles_set_atlas_source_editor->selection.front()->get().alternative == alternative) {
					tiles_set_atlas_source_editor->selection.clear();
					tiles_set_atlas_source_editor->selection.insert({ coords, as_int });
				}
				int previous_alternative_tile = alternative;
				tiles.clear();
				tiles.insert({ coords, as_int }); 
				tile_set_atlas_source->set_alternative_tile_id(coords, previous_alternative_tile, as_int);
				emit_signal(SNAME("changed"), "alternative_id");
				return true;
			}
		}
	}