### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
if (argument->is_constant) {
							if (argument->reduced_value.get_type() != Variant::INT && argument->reduced_value.get_type() != Variant::FLOAT) {
								can_reduce = false;
								push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, Variant::get_type_name(argument->reduced_value.get_type())), argument);
							}
							if (can_reduce) {
								args.write[i] = argument->reduced_value;
							}
						} else {
							can_reduce = false;
							GDScriptParser::DataType argument_type = argument->get_datatype();
							if (argument_type.is_variant() || !argument_type.is_hard_type()) {
								mark_node_unsafe(argument);
							}
							if (!argument_type.is_variant() && (argument_type.builtin_type != Variant::INT && argument_type.builtin_type != Variant::FLOAT)) {
								if (!argument_type.is_hard_type()) {
									downgrade_node_type_source(argument);
								} else {
									push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, argument_type.to_string()), argument);
								}
							}
						}
					}
					Variant reduced;
					if (can_reduce) {
						switch (args.size()) {
							case 1:
								reduced = (int32_t)args[0];
								break;
							case 2: