### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


memnew_placement(r_dest, Array(p_self->duplicate(p_deep)));
}
void godotsharp_array_fill(Array *p_self, const Variant *p_value) {
	p_self->fill(*p_value);
}
int32_t godotsharp_array_index_of(const Array *p_self, const Variant *p_item, int32_t p_index = 0) {
	return p_self->find(*p_item, p_index);
}
void godotsharp_array_insert(Array *p_self, int32_t p_index, const Variant *p_item) {
	p_self->insert(p_index, *p_item);
}
int32_t godotsharp_array_last_index_of(const Array *p_self, const Variant *p_item, int32_t p_index) {