### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_DISABLED);
	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ONCE); 
	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_VISIBLE); 
	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE);
	BIND_ENUM_CONSTANT(VIEWPORT_UPDATE_ALWAYS);
	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ALWAYS);
	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_NEVER);
	BIND_ENUM_CONSTANT(VIEWPORT_CLEAR_ONLY_NEXT_FRAME);
	BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_DISABLED);
	BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_ENABLED);
	BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_INHERIT);
	BIND_ENUM_CONSTANT(VIEWPORT_ENVIRONMENT_MAX);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_100_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_120_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_150_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_200_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_OVERSIZE_MAX);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_100_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_50_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_25_PERCENT);
	BIND_ENUM_CONSTANT(VIEWPORT_SDF_SCALE_MAX);
	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_DISABLED);
	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_2X);
	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_4X);
	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_8X);
	BIND_ENUM_CONSTANT(VIEWPORT_MSAA_MAX);
	BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_DISABLED);
	BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_FXAA);
	BIND_ENUM_CONSTANT(VIEWPORT_SCREEN_SPACE_AA_MAX);
	BIND_ENUM_CONSTANT(VIEWPORT_OCCLUSION_BUILD_QUALITY_LOW);