### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

func_args.push_back(p_value_addr);
			codegen.generator->write_call_gdscript_utility(value_length_addr, "len", func_args);
			
			temp_type.builtin_type = Variant::BOOL;
			GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type);
			codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr);
			codegen.generator->write_and_right_operand(length_compat_addr);
			
			codegen.generator->write_end_and(result_addr);
			
			codegen.generator->pop_temporary();
			codegen.generator->pop_temporary();
			
			GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
			GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
			
			for (int i = 0; i < p_pattern->dictionary.size(); i++) {
				const GDScriptParser::PatternNode::Pair &element = p_pattern->dictionary[i];
				if (element.value_pattern && element.value_pattern->pattern_type == GDScriptParser::PatternNode::PT_REST) {
					
					break;
				}
				
				codegen.generator->write_and_left_operand(result_addr);
				
				GDScriptCodeGenerator::Address pattern_key_addr = _parse_expression(codegen, r_error, element.key);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}