### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	if (data.scale == p_scale) {
		return;
	}
	data.scale = p_scale;
	
	if (data.scale.x == 0) {
		data.scale.x = CMP_EPSILON;
	}
	if (data.scale.y == 0) {
		data.scale.y = CMP_EPSILON;
	}
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_scale() const {
	ERR_READ_THREAD_GUARD_V(Vector2());
	return data.scale;
}
void Control::set_rotation(real_t p_radians) {
	ERR_MAIN_THREAD_GUARD;
	if (data.rotation == p_radians) {
		return;
	}
	data.rotation = p_radians;
	queue_redraw();
	_notify_transform();
}
void Control::set_rotation_degrees(real_t p_degrees) {