### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
owner = _baseptr->native->instantiate();
	} else {
		owner = memnew(RefCounted); 
	}
	ERR_FAIL_COND_V_MSG(!owner, Variant(), "Can't inherit from a virtual class.");
	RefCounted *r = Object::cast_to<RefCounted>(owner);
	if (r) {
		ref = Ref<RefCounted>(r);
	}
	GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != nullptr, r_error);
	if (!instance) {
		if (ref.is_null()) {
			memdelete(owner); 
		}
		return Variant();
	}
	if (ref.is_valid()) {
		return ref;
	} else {
		return owner;
	}
}
bool GDScript::can_instantiate() const {
#ifdef TOOLS_ENABLED
	return valid && (tool || ScriptServer::is_scripting_enabled());
#else
	return valid;
#endif
}
Ref<Script> GDScript::get_base_script() const {