### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

} break;
		case MENU_DIR_AUTO: {
			set_text_direction(TEXT_DIRECTION_AUTO);
		} break;
		case MENU_DIR_LTR: {
			set_text_direction(TEXT_DIRECTION_LTR);
		} break;
		case MENU_DIR_RTL: {
			set_text_direction(TEXT_DIRECTION_RTL);
		} break;
		case MENU_DISPLAY_UCC: {
			set_draw_control_chars(!get_draw_control_chars());
		} break;
		case MENU_INSERT_LRM: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200E));
			}
		} break;
		case MENU_INSERT_RLM: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200F));
			}
		} break;
		case MENU_INSERT_LRE: {
			if (editable) {
				insert_text_at_caret(String::chr(0x202A));
			}
		} break;
		case MENU_INSERT_RLE: {
			if (editable) {