### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
ParticlesShaderData *shader_data = memnew(ParticlesShaderData);
	return shader_data;
}
bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
	return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true);
}
ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
	free_parameters_uniform_set(uniform_set);
}
MaterialStorage::MaterialData *ParticlesStorage::_create_particles_material_func(ParticlesShaderData *p_shader) {
	ParticleProcessMaterialData *material_data = memnew(ParticleProcessMaterialData);
	material_data->shader_data = p_shader;
	
	return material_data;
}
RID ParticlesStorage::particles_collision_allocate() {
	return particles_collision_owner.allocate_rid();
}
void ParticlesStorage::particles_collision_initialize(RID p_rid) {
	particles_collision_owner.initialize_rid(p_rid, ParticlesCollision());
}
void ParticlesStorage::particles_collision_free(RID p_rid) {
	ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_rid);
	if (particles_collision->heightfield_texture.is_valid()) {
		RD::get_singleton()->free(particles_collision->heightfield_texture);
	}
	particles_collision->dependency.deleted_notify(p_rid);
	particles_collision_owner.free(p_rid);
}
RID ParticlesStorage::particles_collision_get_heightfield_framebuffer(RID p_particles_collision) const {