### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (p_path == "Favorites") {
		
		return nullptr;
	}
	if (DirAccess::exists(p_path)) {
		
		return nullptr;
	}
	const String type = ResourceLoader::get_resource_type(p_path);
	Control *tooltip = EditorResourceTooltipPlugin::make_default_tooltip(p_path);
	for (const Ref<EditorResourceTooltipPlugin> &plugin : tooltip_plugins) {
		if (plugin->handles(type)) {
			tooltip = plugin->make_tooltip_for_path(p_path, EditorResourcePreview::get_singleton()->get_preview_metadata(p_path), tooltip);
		}
	}
	return tooltip;
}
Variant FileSystemDock::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	bool all_favorites = true;
	bool all_not_favorites = true;
	Vector<String> paths;
	if (p_from == tree) {
		
		TreeItem *selected = tree->get_next_selected(tree->get_root());
		while (selected) {
			TreeItem *favorites_item = tree->get_root()->get_first_child();
			if (selected == favorites_item) {
				
				return Variant();