### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
update_action_list();
}
void ActionMapEditor::_search_by_event(const Ref<InputEvent> &p_event) {
	if (p_event.is_null() || (p_event->is_pressed() && !p_event->is_echo())) {
		update_action_list();
	}
}
Variant ActionMapEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	TreeItem *selected = action_tree->get_selected();
	if (!selected) {
		return Variant();
	}
	String name = selected->get_text(0);
	Label *label = memnew(Label(name));
	label->set_theme_type_variation("HeaderSmall");
	label->set_modulate(Color(1, 1, 1, 1.0f));
	action_tree->set_drag_preview(label);
	Dictionary drag_data;
	if (selected->has_meta("__action")) {
		drag_data["input_type"] = "action";
	}
	if (selected->has_meta("__event")) {
		drag_data["input_type"] = "event";
	}
	action_tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
	return drag_data;
}
bool ActionMapEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {