### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
n->get_owned_by(n->get_owner(), &owned);
			Array owners;
			for (Node *F : owned) {
				owners.push_back(F);
			}
			undo_redo->add_do_method(n->get_parent(), "remove_child", n);
			undo_redo->add_undo_method(n->get_parent(), "add_child", n, true);
			undo_redo->add_undo_method(n->get_parent(), "move_child", n, n->get_index());
			if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == n) {
				undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", n);
			}
			undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
			undo_redo->add_undo_reference(n);
			EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
			undo_redo->add_do_method(ed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_id());
			undo_redo->add_undo_method(ed, "live_debug_restore_node", n->get_instance_id(), edited_scene->get_path_to(n->get_parent()), n->get_index());
		}
	}
	undo_redo->commit_action();
	
	if (CanvasItemEditor *editor = CanvasItemEditor::get_singleton()) {
		editor->get_viewport_control()->queue_redraw();
	}
	_push_item(nullptr);
	
	EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
	editor_history->cleanup_history();
	InspectorDock::get_singleton()->call("_prepare_history");
}
void SceneTreeDock::_update_script_button() {