### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
int count = 0;
	bool local_gizmo_coords = are_local_coords_enabled();
	Vector3 gizmo_center;
	Basis gizmo_basis;
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
	if (se && se->gizmo.is_valid()) {
		for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
			Transform3D xf = se->sp->get_global_transform() * se->gizmo->get_subgizmo_transform(E.key);
			gizmo_center += xf.origin;
			if (count == 0 && local_gizmo_coords) {
				gizmo_basis = xf.basis;
			}
			count++;
		}
	} else {
		List<Node *> &selection = editor_selection->get_selected_node_list();
		for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
			Node3D *sp = Object::cast_to<Node3D>(E->get());
			if (!sp) {
				continue;
			}
			if (sp->has_meta("_edit_lock_")) {
				continue;