### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

return syntax_highlighter.is_null() && !setting_text ? Dictionary() : syntax_highlighter->get_line_syntax_highlighting(p_line);
}
void TextEdit::_text_changed_emit() {
	emit_signal(SNAME("text_changed"));
	text_changed_dirty = false;
}
void TextEdit::_insert_text(int p_line, int p_char, const String &p_text, int *r_end_line, int *r_end_char) {
	if (!setting_text && idle_detect->is_inside_tree()) {
		idle_detect->start();
	}
	if (undo_enabled) {
		_clear_redo();
	}
	int retline, retchar;
	_base_insert_text(p_line, p_char, p_text, retline, retchar);
	if (r_end_line) {
		*r_end_line = retline;
	}
	if (r_end_char) {
		*r_end_char = retchar;
	}
	if (!undo_enabled) {
		return;
	}
	
	TextOperation op;
	op.type = TextOperation::TYPE_INSERT;
	op.from_line = p_line;
	op.from_column = p_char;