### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (updating_bus) {
		return;
	}
	StringName name = effect_options->get_item_metadata(p_which);
	Object *fx = ClassDB::instantiate(name);
	ERR_FAIL_COND(!fx);
	AudioEffect *afx = Object::cast_to<AudioEffect>(fx);
	ERR_FAIL_COND(!afx);
	Ref<AudioEffect> afxr = Ref<AudioEffect>(afx);
	afxr->set_name(effect_options->get_item_text(p_which));
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Add Audio Bus Effect"));
	ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), afxr, -1);
	ur->add_undo_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect_count(get_index()));
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->commit_action();
}
void EditorAudioBus::gui_input(const Ref<InputEvent> &p_event) {