### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
image->convert(tex->validated_format);
			}
			all_data_size += image->get_data().size();
			images.write[i] = image;
		}
		all_data.resize(all_data_size); 
		uint32_t offset = 0;
		for (int i = 0; i < p_data.size(); i++) {
			uint32_t s = images[i]->get_data().size();
			memcpy(&all_data.write[offset], images[i]->get_data().ptr(), s);
			offset += s;
		}
	}
	RD::get_singleton()->texture_update(tex->rd_texture, 0, all_data);
}
void TextureStorage::texture_proxy_update(RID p_texture, RID p_proxy_to) {
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!tex);
	ERR_FAIL_COND(!tex->is_proxy);
	Texture *proxy_to = texture_owner.get_or_null(p_proxy_to);
	ERR_FAIL_COND(!proxy_to);
	ERR_FAIL_COND(proxy_to->is_proxy);
	if (tex->proxy_to.is_valid()) {
		
		if (RD::get_singleton()->texture_is_valid(tex->rd_texture)) {
			RD::get_singleton()->free(tex->rd_texture);
			tex->rd_texture = RID();
		}
		if (RD::get_singleton()->texture_is_valid(tex->rd_texture_srgb)) {
			RD::get_singleton()->free(tex->rd_texture_srgb);