### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_refresh_menu_icons();
	if (selected && editor_selection->get_selected_node_list().size() != 1) {
		Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
		for (int i = 0; i < gizmos.size(); i++) {
			Ref<EditorNode3DGizmo> seg = gizmos[i];
			if (!seg.is_valid()) {
				continue;
			}
			seg->set_selected(false);
		}
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected);
		if (se) {
			se->gizmo.unref();
			se->subgizmos.clear();
		}
		selected->update_gizmos();
		selected = nullptr;
	}
	update_transform_gizmo();
}
void Node3DEditor::_refresh_menu_icons() {