### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
Vector3i values;
	TrackType tt = track_get_type(p_track);
	switch (tt) {
		case TYPE_POSITION_3D: {
			Vector3 pos;
			if (p_key >= 0) {
				position_track_get_key(p_track, p_key, &pos);
			} else {
				try_position_track_interpolate(p_track, p_time, &pos);
			}
			pos = (pos - p_bounds.position) / p_bounds.size;
			for (int j = 0; j < 3; j++) {
				values[j] = CLAMP(int32_t(pos[j] * 65535.0), 0, 65535);
			}
		} break;
		case TYPE_ROTATION_3D: {
			Quaternion rot;
			if (p_key >= 0) {
				rotation_track_get_key(p_track, p_key, &rot);
			} else {
				try_rotation_track_interpolate(p_track, p_time, &rot);
			}
			Vector3 axis = rot.get_axis();