### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

}
			start--;
			continue;
		} else {
			// 
			variable_start++; // 
			break;
		}
	}
	if (is_valid_nodepath) {
		variable_start = start;
	}
	return line.substr(variable_start, (end - variable_start));
}
void ProjectConverter3To4::rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			if (line.contains("Color.")) {
				for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
					line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true);
				}
			}
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container) {