### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
GDScriptParser::DataType type;
	type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	type.kind = GDScriptParser::DataType::BUILTIN;
	type.builtin_type = p_type;
	type.is_constant = true;
	type.is_meta_type = true;
	return type;
}
bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
	if (p_class->members_indices.has(p_member_name)) {
		int index = p_class->members_indices[p_member_name];
		const GDScriptParser::ClassNode::Member *member = &p_class->members[index];
		if (member->type == GDScriptParser::ClassNode::Member::VARIABLE ||
				member->type == GDScriptParser::ClassNode::Member::CONSTANT ||
				member->type == GDScriptParser::ClassNode::Member::ENUM ||
				member->type == GDScriptParser::ClassNode::Member::ENUM_VALUE ||
				member->type == GDScriptParser::ClassNode::Member::CLASS ||
				member->type == GDScriptParser::ClassNode::Member::SIGNAL) {
			return true;
		}
		if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) {
			return true;
		}
	}
	return false;
}
bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName &p_member_name, const StringName &p_native_type_string) {