### Godot version

4

### System information

Android 13

### Issue description

If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. there aren't sinctasys errors.
Godot don't move the characters with bluetooth keyboard.
I went to settings of the projects - imputs for add the buttons to "up, down, left, right". Godot took my buttons, but as physics button. And even in this way the character doesn't move.

### Steps to reproduce

Connect a keyboard.

Create the basic script.

Start the game.

### Minimal reproduction project

This was the script

```gdscript
extends CharacterBody2D
@export var speed: int = 35
func handleInput():
	var moveDirection = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	velocity = moveDirection*speed
	
func _physics_process(delta):
		handleInput()
		move_and_slide()
```
if (step.get() <= 0) {
		return;
	}
	input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
	if (step.get() <= 0) {
		return;
	}
	AndroidInputHandler::JoypadEvent jevent;
	jevent.device = p_device;
	jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
	jevent.index = p_button;
	jevent.pressed = p_pressed;
	input_handler->process_joy_event(jevent);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
	if (step.get() <= 0) {
		return;
	}
	AndroidInputHandler::JoypadEvent jevent;
	jevent.device = p_device;
	jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
	jevent.index = p_axis;
	jevent.value = p_value;
	input_handler->process_joy_event(jevent);
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {