### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
bool valid = true;
			while (N) {
				if (!N->get().name.begins_with("metadata/_") && N->get().usage & PROPERTY_USAGE_EDITOR &&
						(!filter.is_empty() || !restrict_to_basic || (N->get().usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
					break;
				}
				if (N->get().usage & PROPERTY_USAGE_CATEGORY) {
					valid = false;
					break;
				}
				N = N->next();
			}
			if (!valid) {
				continue; 
			}
			
			EditorInspectorCategory *category = memnew(EditorInspectorCategory);
			main_vbox->add_child(category);
			category_vbox = nullptr; 
			
			
			if (p.hint_string.is_empty()) {
				category->label = p.name;
				category->set_tooltip_text(p.name);
				continue; 
			}
			String type = p.name;
			String label = p.name;
			doc_name = p.name;