### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


memnew_placement(r_dest, Variant(*p_proj));
}
void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
	memnew_placement(r_dest, Variant(*p_aabb));
}
void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
	memnew_placement(r_dest, Variant(*p_dict));
}
void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
	memnew_placement(r_dest, Variant(*p_arr));
}
void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
	memnew_placement(r_dest, Variant(*p_pba));
}
void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
	memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {
	memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) {
	memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) {
	memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) {
	memnew_placement(r_dest, Variant(*p_psa));
}
void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) {