### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
	GDScriptParser parser;
	GDScriptAnalyzer analyzer(&parser);
	parser.parse(p_code, p_path, true);
	analyzer.analyze();
	r_forced = false;
	HashMap<String, ScriptLanguage::CodeCompletionOption> options;
	GDScriptParser::CompletionContext completion_context = parser.get_completion_context();
	completion_context.base = p_owner;
	bool is_function = false;
	switch (completion_context.type) {
		case GDScriptParser::COMPLETION_NONE:
			break;
		case GDScriptParser::COMPLETION_ANNOTATION: {
			List<MethodInfo> annotations;
			parser.get_annotation_list(&annotations);
			for (const MethodInfo &E : annotations) {
				ScriptLanguage::CodeCompletionOption option(E.name.substr(1), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
				if (E.arguments.size() > 0) {
					option.insert_text += "(";
				}
				options.insert(option.display, option);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_ANNOTATION_ARGUMENTS: {
			if (completion_context.node == nullptr || completion_context.node->type != GDScriptParser::Node::ANNOTATION) {
				break;
			}