### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

if (test_texture.is_valid()) {
		return test_texture;
	};
#define TEST_TEXTURE_SIZE 256
	Vector<uint8_t> test_data;
	test_data.resize(TEST_TEXTURE_SIZE * TEST_TEXTURE_SIZE * 3);
	{
		uint8_t *w = test_data.ptrw();
		for (int x = 0; x < TEST_TEXTURE_SIZE; x++) {
			for (int y = 0; y < TEST_TEXTURE_SIZE; y++) {
				Color c;
				int r = 255 - (x + y) / 2;
				if ((x % (TEST_TEXTURE_SIZE / 8)) < 2 || (y % (TEST_TEXTURE_SIZE / 8)) < 2) {
					c.r = y;
					c.g = r;
					c.b = x;
				} else {
					c.r = r;
					c.g = x;
					c.b = y;