### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

continue;
    }
    int data_len;
    memcpy(&data_len, data_ptr + 16,
      sizeof(int));  
    tinyexr::swap4(&data_len);
    if (data_len < 2 || size_t(data_len) > data_size) {
      
      error_flag |= EF_INSUFFICIENT_DATA;
      continue;
    }
    
    data_ptr += 20;
    bool ret = tinyexr::DecodeTiledPixelData(
      exr_image->tiles[tile_idx].images,
      &(exr_image->tiles[tile_idx].width),
      &(exr_image->tiles[tile_idx].height),
      exr_header->requested_pixel_types, data_ptr,
      static_cast<size_t>(data_len), exr_header->compression_type,
      exr_header->line_order,
      exr_image->width, exr_image->height,
      tile_coordinates[0], tile_coordinates[1], exr_header->tile_size_x,
      exr_header->tile_size_y, static_cast<size_t>(pixel_data_size),
      static_cast<size_t>(exr_header->num_custom_attributes),
      exr_header->custom_attributes,
      static_cast<size_t>(exr_header->num_channels),
      exr_header->channels, channel_offset_list);
    if (!ret) {
      
      error_flag |= EF_FAILED_TO_DECODE;