### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if (checkable) { 
		bool valid = false;
		Variant value = object->get(property, &valid);
		if (valid) {
			new_checked = value.get_type() != Variant::NIL;
		}
	}
	if (new_can_revert != can_revert || new_pinned != pinned || new_checked != checked || new_warning != draw_prop_warning) {
		if (new_can_revert != can_revert) {
			emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert);
		}
		draw_prop_warning = new_warning;
		can_revert = new_can_revert;
		pinned = new_pinned;
		checked = new_checked;
		queue_redraw();
	}
}
bool EditorProperty::use_keying_next() const {
	List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
		PropertyInfo &p = I->get();
		if (p.name == property) {
			return (p.usage & PROPERTY_USAGE_KEYING_INCREMENTS);
		}
	}
	return false;
}
void EditorProperty::set_checkable(bool p_checkable) {