### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
int layout_count = GetKeyboardLayoutList(0, nullptr);
	ERR_FAIL_INDEX_V(p_index, layout_count, "");
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	String ret = _get_full_layout_name_from_registry(layouts[p_index]); 
	if (ret.is_empty()) {
		WCHAR buf[LOCALE_NAME_MAX_LENGTH];
		memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
		LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
		WCHAR name[1024];
		memset(name, 0, 1024 * sizeof(WCHAR));
		GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024);
		ret = String::utf16((const char16_t *)name);
	}
	memfree(layouts);
	return ret;
}
void DisplayServerWindows::process_events() {