### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (use_self) {
					highest = MAX(G->value->self, highest);
				} else {
					highest = MAX(G->value->total, highest);
				}
			}
		}
	}
	if (highest > 0) {
		
		highest *= 1.2; 
		graph_height = highest;
		Vector<int> columnv;
		columnv.resize(h * 4);
		int *column = columnv.ptrw();
		HashMap<StringName, int> prev_plots;
		for (int i = 0; i < total_metrics * w / frame_metrics.size() - 1; i++) {
			for (int j = 0; j < h * 4; j++) {
				column[j] = 0;
			}
			int current = i * frame_metrics.size() / w;
			for (const StringName &E : plot_sigs) {
				const Metric &m = _get_frame_metric(current);
				float value = 0;
				HashMap<StringName, Metric::Category *>::ConstIterator F = m.category_ptrs.find(E);
				if (F) {
					value = F->value->total_time;
				}
				HashMap<StringName, Metric::Category::Item *>::ConstIterator G = m.item_ptrs.find(E);
				if (G) {