### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL_V(ip, false);
	if (!interaction_profile_supports_io_path(ip->name, p_path)) {
		return false;
	}
	XrActionSuggestedBinding binding;
	Action *action = action_owner.get_or_null(p_action);
	ERR_FAIL_COND_V(action == nullptr || action->handle == XR_NULL_HANDLE, false);
	binding.action = action->handle;
	XrResult result = xrStringToPath(instance, p_path.utf8().get_data(), &binding.binding);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to get path for ", p_path, "! [", get_error_string(result), "]");
		return false;
	}
	ip->bindings.push_back(binding);
	return true;
}
bool OpenXRAPI::interaction_profile_suggest_bindings(RID p_interaction_profile) {
	ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
	InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL_V(ip, false);
	const XrInteractionProfileSuggestedBinding suggested_bindings = {
		XR_TYPE_INTERACTION_PROFILE_SUGGESTED_BINDING, 
		nullptr, 
		ip->path, 
		uint32_t(ip->bindings.size()), 
		ip->bindings.ptr() 
	};