### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
}
	} else {
		
		for (int i = 0; i < editor_data.get_editor_plugin_count(); i++) {
			unsaved_message = editor_data.get_editor_plugin(i)->get_unsaved_status(scene_filename);
			if (!unsaved_message.is_empty()) {
				break;
			}
		}
	}
	if (!unsaved_message.is_empty()) {
		if (get_current_tab() != p_tab) {
			set_current_scene(p_tab);
		}
		if (current_menu_option == RELOAD_CURRENT_PROJECT) {
			save_confirmation->set_ok_button_text(TTR("Save & Reload"));
			save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before reloading?"));
		} else {
			save_confirmation->set_ok_button_text(TTR("Save & Close"));
			save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
		}
		save_confirmation->reset_size();
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_editor_layout_delayed();
	_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {