### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() == 0) {
		return;
	}
	String confirm_message;
	if (selected_list.size() >= 2) {
		confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size());
	} else {
		confirm_message = TTR("Remove this project from the list?");
	}
	erase_ask_label->set_text(confirm_message);
	//delete_project_contents->set_pressed(false);
	erase_ask->popup_centered();
}
void ProjectManager::_erase_missing_projects() {
	erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified."));
	erase_missing_ask->popup_centered();
}
void ProjectManager::_show_about() {
	about->popup_centered(Size2(780, 500) * EDSCALE);
}
void ProjectManager::_language_selected(int p_id) {
	String lang = language_btn->get_em_metadata(p_id);
	EdorSeteton()->set("interface/edor/edor_language", lang);
	language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the edor or project manager."));
	language_restart_ask->popup_centered();
}
void ProjectManager::_restart_confirm() {