### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
Dictionary s;
	s["rotation"] = get_rotation();
	s["scale"] = get_scale();
	s["pivot"] = get_pivot_offset();
	Array anchors;
	anchors.push_back(get_anchor(SIDE_LEFT));
	anchors.push_back(get_anchor(SIDE_TOP));
	anchors.push_back(get_anchor(SIDE_RIGHT));
	anchors.push_back(get_anchor(SIDE_BOTTOM));
	s["anchors"] = anchors;
	Array offsets;
	offsets.push_back(get_offset(SIDE_LEFT));
	offsets.push_back(get_offset(SIDE_TOP));
	offsets.push_back(get_offset(SIDE_RIGHT));
	offsets.push_back(get_offset(SIDE_BOTTOM));
	s["offsets"] = offsets;
	s["layout_mode"] = _get_layout_mode();
	s["anchors_layout_preset"] = _get_anchors_layout_preset();
	return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {