### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
	ForwardIDStorage::get_singleton()->free_forward_id(FORWARD_ID_TYPE_DECAL, di->forward_id);
	decal_instance_owner.free(p_decal_instance);
}
void TextureStorage::decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) {
	DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
	ERR_FAIL_COND(!di);
	di->transform = p_transform;
}
void TextureStorage::decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) {
	DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
	ERR_FAIL_COND(!di);
	di->sorting_offset = p_sorting_offset;
}
void TextureStorage::free_decal_data() {
	if (decal_buffer.is_valid()) {
		RD::get_singleton()->free(decal_buffer);
		decal_buffer = RID();
	}
	if (decals != nullptr) {
		memdelete_arr(decals);
		decals = nullptr;
	}
	if (decal_sort != nullptr) {
		memdelete_arr(decal_sort);
		decal_sort = nullptr;
	}
}
void TextureStorage::set_max_decals(const uint32_t p_max_decals) {