### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
np = p_dictionary["node_paths"];
	}
	node_paths.resize(np.size());
	for (int i = 0; i < np.size(); i++) {
		node_paths.write[i] = np[i];
	}
	Array ei;
	if (p_dictionary.has("editable_instances")) {
		ei = p_dictionary["editable_instances"];
	}
	if (p_dictionary.has("base_scene")) {
		base_scene_idx = p_dictionary["base_scene"];
	}
	editable_instances.resize(ei.size());
	for (int i = 0; i < editable_instances.size(); i++) {
		editable_instances.write[i] = ei[i];
	}
	
}
Dictionary SceneState::get_bundled_scene() const {
	Vector<String> rnames;
	rnames.resize(names.size());
	if (names.size()) {
		String *r = rnames.ptrw();
		for (int i = 0; i < names.size(); i++) {
			r[i] = names[i];
		}
	}
	Dictionary d;
	d["names"] = rnames;