### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
} else {
										repeated = true;
									}
									break;
								default:
									ok = false;
									break;
							}
						}
					} break;
					case TYPE_BVEC4:
					case TYPE_IVEC4:
					case TYPE_UVEC4:
					case TYPE_VEC4: {
						int l = ident.length();
						if (l == 1) {
							member_type = DataType(dt - 3);
						} else if (l == 2) {
							member_type = DataType(dt - 2);
						} else if (l == 3) {
							member_type = DataType(dt - 1);
						} else if (l == 4) {
							member_type = dt;
						} else {
							ok = false;
							break;
						}
						const char32_t *c = ident.ptr();
						for (int i = 0; i < l; i++) {
							switch (c[i]) {