### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (navigation_polygon.is_valid()) {
				for (int i = 0; i < navigation_polygon->get_outline_count(); i++) {
					generic_tile_polygon_editor->add_polygon(navigation_polygon->get_outline(i));
				}
			}
		}
	} else {
		int count = get_edited_object()->get(count_property);
		if (base_type.is_empty()) {
			
			generic_tile_polygon_editor->clear_polygons();
			for (int i = 0; i < count; i++) {
				generic_tile_polygon_editor->add_polygon(get_edited_object()->get(vformat(element_pattern, i)));
			}
		}
	}
}
void EditorPropertyTilePolygon::setup_single_mode(const StringName &p_property, const String &p_base_type) {
	set_object_and_property(nullptr, p_property);
	base_type = p_base_type;
	generic_tile_polygon_editor->set_multiple_polygon_mode(false);
}
void EditorPropertyTilePolygon::setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type) {
	set_object_and_property(nullptr, p_property);
	count_property = p_count_property;
	element_pattern = p_element_pattern;
	base_type = p_base_type;
	generic_tile_polygon_editor->set_multiple_polygon_mode(true);
}
EditorPropertyTilePolygon::EditorPropertyTilePolygon() {