### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (!surface->has_focus() && (!get_viewport()->gui_get_focus_owner() || !get_viewport()->gui_get_focus_owner()->is_text_field())) {
		surface->grab_focus();
	}
}
void Node3DEditorViewport::_surface_mouse_exit() {
	_remove_preview_node();
	_reset_preview_material();
	_remove_preview_material();
}
void Node3DEditorViewport::_surface_focus_enter() {
	view_menu->set_disable_shortcuts(false);
}
void Node3DEditorViewport::_surface_focus_exit() {
	view_menu->set_disable_shortcuts(true);
}
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {