### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

accept_event();
			return;
		}
		if (k->is_action("ui_down", true)) {
			if (code_completion_current_selected < code_completion_options.size() - 1) {
				code_completion_current_selected++;
			} else {
				code_completion_current_selected = 0;
			}
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_page_up", true)) {
			code_completion_current_selected = MAX(0, code_completion_current_selected - theme_cache.code_completion_max_lines);
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_page_down", true)) {
			code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + theme_cache.code_completion_max_lines);
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_home", true)) {
			code_completion_current_selected = 0;