### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
void SceneTreeDialog::_update_theme() {
	filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
}
void SceneTreeDialog::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (is_visible()) {
				tree->update_tree();
				// S
				filter->call_deferred(SNAME("grab_focus"));
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
			_update_theme();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			_update_theme();
		} break;
		case NOTIFICATION_EXIT_TREE: {
			disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
		} break;
	}
}
void SceneTreeDialog::_cancel() {