### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
			result = "hint_roughness_gray";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
			result = "hint_default_black";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
			result = "hint_default_white";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
			result = "hint_default_transparent";
		} break;
		case ShaderNode::Uniform::HINT_ANISOTROPY: {
			result = "hint_anisotropy";
		} break;
		case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
			result = "hint_screen_texture";
		} break;
		case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
			result = "hint_normal_roughness_texture";
		} break;
		case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
			result = "hint_depth_texture";
		} break;
		default:
			break;
	}
	return result;
}
String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {