### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
} else if (!result.is_meta_type) {
					push_error(vformat(R"(Member "%s" under base "%s" is not a valid type.)", p_type->type_chain[i]->name, base.to_string()), p_type->type_chain[1]);
					return bad_type;
				}
			}
		} else if (result.kind == GDScriptParser::DataType::NATIVE) {
			
			if (ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) {
				if (p_type->type_chain.size() > 2) {
					push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
					return bad_type;
				} else {
					result = make_native_enum_type(p_type->type_chain[1]->name, result.native_type);
				}
			} else {
				push_error(vformat(R"(Could not find type "%s" in "%s".)", p_type->type_chain[1]->name, first), p_type->type_chain[1]);
				return bad_type;
			}
		} else {
			push_error(vformat(R"(Could not find nested type "%s" under base "%s".)", p_type->type_chain[1]->name, result.to_string()), p_type->type_chain[1]);
			return bad_type;
		}
	}
	if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) {
		push_error("Only arrays can specify the collection element type.", p_type);
	}
	p_type->set_datatype(result);
	return result;
}
void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class, StringName p_name, const GDScriptParser::Node *p_source) {