### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
return (code_completion_active) ? code_completion_current_selected : -1;
}
void CodeEdit::set_code_completion_selected_index(int p_index) {
	if (!code_completion_active) {
		return;
	}
	ERR_FAIL_INDEX(p_index, code_completion_options.size());
	code_completion_current_selected = p_index;
	code_completion_force_item_center = -1;
	queue_redraw();
}
void CodeEdit::confirm_code_completion(bool p_replace) {
	if (!is_editable() || !code_completion_active) {
		return;
	}
	if (GDVIRTUAL_CALL(_confirm_code_completion, p_replace)) {
		return;
	}
	char32_t caret_last_completion_char = 0;
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		int caret_line = get_caret_line(i);
		const String &insert_text = code_completion_options[code_completion_current_selected].insert_text;
		const String &display_text = code_completion_options[code_completion_current_selected].display;
		if (p_replace) {