### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

path = p_path;
}
String SceneState::get_path() const {
	return path;
}
void SceneState::clear() {
	names.clear();
	variants.clear();
	nodes.clear();
	connections.clear();
	node_path_cache.clear();
	node_paths.clear();
	editable_instances.clear();
	base_scene_idx = -1;
}
Error SceneState::copy_from(const Ref<SceneState> &p_scene_state) {