### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

String got = "";
	String expected = "a|||\"(,),,,,\"|||c|||";
	for (String &part : got_vector) {
		got += part + "|||";
	}
	if (got != expected) {
		ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
	}
	valid = valid && (got == expected);
}
return valid;
}
bool ProjectConverter3To4::test_array_names() {
	bool valid = true;
	Vector<String> names = Vector<String>();
	
	{
		for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
			const String old_class = RenamesMap3To4::class_renames[current_index][0];
			const String new_class = RenamesMap3To4::class_renames[current_index][1];
			
			if (ClassDB::class_exists(StringName(old_class)) && old_class != "Light2D" && old_class != "Texture" && old_class != "Viewport") {
				ERR_PRINT(vformat("Class \"%s\" exists in Godot 4.0, so it cannot be renamed to something else.", old_class));
				valid = false; 
			}
			
			if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") {
				ERR_PRINT(vformat("Class \"%s\" does not exist in Godot 4.0, so it cannot be used in the conversion.", old_class));
				valid = false; 
			}