### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
} break;
								case TK_HINT_ROUGHNESS_GRAY: {
									new_hint = ShaderNode::Uniform::HINT_ROUGHNESS_GRAY;
								} break;
								case TK_HINT_ANISOTROPY_TEXTURE: {
									new_hint = ShaderNode::Uniform::HINT_ANISOTROPY;
								} break;
								case TK_HINT_RANGE: {
									if (type != TYPE_FLOAT && type != TYPE_INT) {
										_set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									if (tk.type != TK_PARENTHESIS_OPEN) {
										_set_expected_after_error("(", "hint_range");
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									float sign = 1.0;
									if (tk.type == TK_OP_SUB) {
										sign = -1.0;
										tk = _get_token();
									}
									if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
										_set_error(RTR("Expected an integer constant."));
										return ERR_PARSE_ERROR;
									}
									uniform.hint_range[0] = tk.constant;
									uniform.hint_range[0] *= sign;
									tk = _get_token();