### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
main_editor_buttons[EDITOR_SCRIPT]->set_visible(true);
		if (AssetLibraryEditorPlugin::is_available()) {
			main_editor_buttons[EDITOR_ASSETLIB]->set_visible(true);
		}
	}
	_update_dock_slots_visibility();
}
void EditorNode::_bind_methods() {
	ClassDB::bind_method("edit_current", &EditorNode::edit_current);
	ClassDB::bind_method("edit_node", &EditorNode::edit_node);
	ClassDB::bind_method(D_METHOD("push_item", "object", "property", "inspector_only"), &EditorNode::push_item, DEFVAL(""), DEFVAL(false));
	ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene);
	ClassDB::bind_method("open_request", &EditorNode::open_request);
	ClassDB::bind_method("edit_foreign_resource", &EditorNode::edit_foreign_resource);
	ClassDB::bind_method("is_resource_read_only", &EditorNode::is_resource_read_only);
	ClassDB::bind_method("stop_child_process", &EditorNode::stop_child_process);
	ClassDB::bind_method("set_current_scene", &EditorNode::set_current_scene);
	ClassDB::bind_method("_thumbnail_done", &EditorNode::_thumbnail_done);
	ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
	ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
	ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
	ADD_SIGNAL(MethodInfo("request_help_search"));
	ADD_SIGNAL(MethodInfo("script_add_function_request", PropertyInfo(Variant::OBJECT, "obj"), PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::PACKED_STRING_ARRAY, "args")));
	ADD_SIGNAL(MethodInfo("resource_saved", PropertyInfo(Variant::OBJECT, "obj")));
	ADD_SIGNAL(MethodInfo("scene_saved", PropertyInfo(Variant::STRING, "path")));
	ADD_SIGNAL(MethodInfo("project_settings_changed"));
	ADD_SIGNAL(MethodInfo("scene_changed"));
	ADD_SIGNAL(MethodInfo("scene_closed", PropertyInfo(Variant::STRING, "path")));
}
static Node *_resource_get_edited_scene() {