### Godot version

master [75f9c97deaa8378477441e07ea1782ecab6d2eca]

### System information

Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

Running a dev build on both Linux and Windows reaches the following crash:

```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2795494918
EDITOR API HASH: 1481585570
ERROR: FATAL: DEV_ASSERT failed  "!api_hashes_cache.has(p_api)" is false.
   at: set_current_api (core/object/class_db.cpp:59)
```

Call stack (Linux):

```
1 ClassDB::set_current_api                class_db.cpp        59   0x9c77bf6 
2 EditorSettings::ensure_class_registered editor_settings.cpp 883  0x639a96a 
3 EditorNode::EditorNode                  editor_node.cpp     6825 0x61badd9 
4 Main::start                             main.cpp            3085 0x4a6e353 
5 main                                    godot_linuxbsd.cpp  72   0x49c9d0d 
```

Call stack (Windows):

```
>	godot.windows.editor.dev.x86_64.exe!ClassDB::set_current_api(ClassDB::APIType p_api) Line 58	C++
 	godot.windows.editor.dev.x86_64.exe!EditorSettings::ensure_class_registered() Line 886	C++
 	godot.windows.editor.dev.x86_64.exe!EditorNode::EditorNode() Line 6826	C++
 	godot.windows.editor.dev.x86_64.exe!Main::start() Line 3085	C++
 	godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 179	C++
 	godot.windows.editor.dev.x86_64.exe!_main() Line 204	C++
 	godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 218	C++
 	godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 232	C++
 	[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102	C++
```


### Steps to reproduce

Compile with (possibly not all of those flags are needed):

`scons platform=linuxbsd optimize=none debug_symbols=True tests=False dev_mode=True dev_build=True use_llvm=yes use_lld=yes  opengl3=no openxr=no`

Open a project on the editor with:

Working folder: The project's path
Arguments: `-e --verbose`

**The --verbose argument is important!**

### Other info (for bisect)

It must've broken somewhere between 75f9c97deaa8378477441e07ea1782ecab6d2eca and 6588a4a29af1621086feac0117d5d4d37af957fd since it was working fine before that.

**Update:** It's possible I'm wrong about the bisecting info, because the problem started when I added `--verbose` to the cmd line.

### Workaround

Just commenting out the assert runs fine.

### Minimal reproduction project

Any.
HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
	if (AO) {
		Array event_array;
		List<Ref<InputEvent>> events_list = AO->value;
		for (const Ref<InputEvent> &E : events_list) {
			event_array.push_back(E);
		}
		return event_array;
	}
	return Array();
}
void EditorSettings::notify_changes() {
	_THREAD_SAFE_METHOD_
	SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
	if (!sml) {
		return;
	}
	Node *root = sml->get_root()->get_child(0);
	if (!root) {
		return;
	}
	root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
void EditorSettings::_bind_methods() {