### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (xi.state.size() == 1) {
								
								
								xi.mouse_pos_to_filter = pos;
							}
							Input::get_singleton()->parse_input_event(st);
						} else {
							if (!xi.state.has(index)) { 
								break;
							}
							xi.state.erase(index);
							Input::get_singleton()->parse_input_event(st);
						}
					} break;
					case XI_TouchUpdate: {
						if (ime_window_event || ignore_events) {
							break;
						}
						HashMap<int, Vector2>::Iterator curr_pos_elem = xi.state.find(index);
						if (!curr_pos_elem) { 
							break;
						}
						if (curr_pos_elem->value != pos) {
							Ref<InputEventScreenDrag> sd;
							sd.instantiate();
							sd->set_window_id(window_id);
							sd->set_index(index);
							sd->set_position(pos);
							sd->set_relative(pos - curr_pos_elem->value);
							Input::get_singleton()->parse_input_event(sd);