### Godot version

4.2.dev [202e4b2]

### System information

N/A

### Issue description

Changing the property `vertical_alignment` in a `Label` still changes the position of the letters, even if said `Label` is at its minimum size, implying that it could be shrunk further:
![image](https://github.com/godotengine/godot/assets/30739239/7fdd87bd-53b1-4397-8594-1ee4e5efbcf5)

### Steps to reproduce

Create a `Label` node, type anything in it, and the `vertical_alignment` property.

### Minimal reproduction project

N/A, trivially reproducible.
return clip;
}
void Label::set_tab_stops(const PackedFloat32Array &p_tab_stops) {
	if (tab_stops != p_tab_stops) {
		tab_stops = p_tab_stops;
		dirty = true;
		queue_redraw();
	}
}
PackedFloat32Array Label::get_tab_stops() const {
	return tab_stops;
}
void Label::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
	if (overrun_behavior == p_behavior) {
		return;
	}
	overrun_behavior = p_behavior;
	lines_dirty = true;
	queue_redraw();
	if (clip || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {
		update_minimum_size();
	}
}
TextServer::OverrunBehavior Label::get_text_overrun_behavior() const {