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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

}
	}
	if (ep.step(TTR("Running on device..."), 3)) {
		CLEANUP_AND_RETURN(ERR_SKIP);
	}
	args.clear();
	args.push_back("-s");
	args.push_back(devices[p_device].id);
	args.push_back("shell");
	args.push_back("am");
	args.push_back("start");
	if ((bool)EDITOR_GET("export/android/force_system_user") && devices[p_device].api_level >= 17) { 
		args.push_back("--user");
		args.push_back("0");
	}
	args.push_back("-a");
	args.push_back("android.intent.action.MAIN");
	args.push_back("-n");
	args.push_back(get_package_name(package_name) + "/com.godot.game.GodotApp");
	output.clear();
	err = OS::get_singleton()->execute(adb, args, &output, &rv, true);
	print_verbose(output);
	if (err || rv != 0) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Run"), TTR("Could not execute on device."));
		CLEANUP_AND_RETURN(ERR_CANT_CREATE);
	}
	CLEANUP_AND_RETURN(OK);
#undef CLEANUP_AND_RETURN
}
Ref<Texture2D> EditorExportPlatformAndroid::get_run_icon() const {