### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
for (int i = 0; i < bottom_panel_items.size(); i++) {
		if (bottom_panel_items[i].control == p_item) {
			if (p_item->is_visible_in_tree()) {
				_bottom_panel_switch(false, i);
			}
			bottom_panel_vb->remove_child(bottom_panel_items[i].control);
			bottom_panel_hb_editors->remove_child(bottom_panel_items[i].button);
			memdelete(bottom_panel_items[i].button);
			bottom_panel_items.remove_at(i);
			break;
		}
	}
	for (int i = 0; i < bottom_panel_items.size(); i++) {
		bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
		bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
	}
}
void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
	if (bottom_panel_updating) {
		return;
	}
	ERR_FAIL_INDEX(p_idx, bottom_panel_items.size());
	if (bottom_panel_items[p_idx].control->is_visible() == p_enable) {
		return;
	}
	if (p_enable) {