### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
if (!main_vbox_container->is_visible_in_tree()) {
		
		return false;
	}
	if (CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
		return false;
	}
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (!tile_map) {
		return false;
	}
	Ref<TileSet> tile_set = tile_map->get_tileset();
	if (!tile_set.is_valid()) {
		return false;
	}
	if (tile_map_layer < 0) {
		return false;
	}
	ERR_FAIL_COND_V(tile_map_layer >= tile_map->get_layers_count(), false);
	_update_selection();
	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		has_mouse = true;
		Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * tile_map->get_global_transform_with_canvas();
		Vector2 mpos = xform.affine_inverse().xform(mm->get_position());
		switch (drag_type) {
			case DRAG_TYPE_PAINT: {
				if (selected_terrain_set >= 0) {
					HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos), drag_erasing);
					for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) {