### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
List<Color>::Element *e = presets.find(p_color);
	if (e) {
		presets.move_to_back(e);
		preset_cache.move_to_back(preset_cache.find(p_color));
		preset_container->move_child(preset_group->get_pressed_button(), preset_container->get_child_count() - 1);
	} else {
		presets.push_back(p_color);
		preset_cache.push_back(p_color);
		_add_preset_button(_get_preset_size(), p_color);
	}
#ifdef TOOLS_ENABLED
	if (editor_settings) {
		PackedColorArray arr_to_save = get_presets();
		editor_settings->call(SNAME("set_project_metadata"), "color_picker", "presets", arr_to_save);
	}
#endif
}
void ColorPicker::add_recent_preset(const Color &p_color) {