### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
EditorPropertyNodePath::EditorPropertyNodePath() {
	HBoxContainer *hbc = memnew(HBoxContainer);
	hbc->add_theme_constant_override("separation", 0);
	add_child(hbc);
	assign = memnew(Button);
	assign->set_flat(true);
	assign->set_h_size_flags(SIZE_EXPAND_FILL);
	assign->set_clip_text(true);
	assign->set_auto_translate(false);
	assign->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_assign));
	SET_DRAG_FORWARDING_CD(assign, EditorPropertyNodePath);
	hbc->add_child(assign);
	clear = memnew(Button);
	clear->set_flat(true);
	clear->connect("pressed", callable_mp(this, &EditorPropertyNodePath::_node_clear));
	hbc->add_child(clear);
	scene_tree = nullptr; 
}
void EditorPropertyRID::update_property() {
	RID rid = get_edited_property_value();
	if (rid.is_valid()) {
		uint64_t id = rid.get_id();
		label->set_text("RID: " + uitos(id));
	} else {
		label->set_text(TTR("Invalid RID"));
	}
}
EditorPropertyRID::EditorPropertyRID() {