### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
case NOTIFICATION_EXIT_TREE: {
			_finish_indicators();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			_update_theme();
			_update_gizmos_menu_theme();
			sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
			environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			/
			_finish_grid();
			_init_grid();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible() && tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->is_pressed()) {
				EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
				debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
				tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_pressed(false);
			}
		} break;
		case NOTIFICATION_PHYSICS_PROCESS: {
			if (do_snap_selected_nodes_to_floor) {
				_snap_selected_nodes_to_floor();
				do_snap_selected_nodes_to_floor = false;
			}
		}
	}
}
bool Node3DEditor::is_subgizmo_selected(int p_id) {