### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
	} else if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) {
		accept_event();
		_update_popup();
		menu->set_position(get_screen_position() + get_local_mouse_position());
		menu->reset_size();
		menu->popup();
		select();
		return;
	}
}
void EditorProperty::shortcut_input(const Ref<InputEvent> &p_event) {
	if (!selected || !p_event->is_pressed()) {
		return;
	}
	const Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_pressed()) {
		if (ED_IS_SHORTCUT("property_editor/copy_value", p_event)) {
			menu_option(MENU_COPY_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/paste_value", p_event) && !is_read_only()) {
			menu_option(MENU_PASTE_VALUE);
			accept_event();
		} else if (ED_IS_SHORTCUT("property_editor/copy_property_path", p_event)) {
			menu_option(MENU_COPY_PROPERTY_PATH);
			accept_event();
		}
	}
}
const Color *EditorProperty::_get_property_colors() {