### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
}
void TextureStorage::texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) {
}
Size2 TextureStorage::texture_size_with_proxy(RID p_proxy) {
	return texture_2d_get_size(p_proxy);
}
void TextureStorage::texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type) {
	ERR_FAIL_COND(!RD::get_singleton()->texture_is_valid(p_rd_texture));
	
	ERR_FAIL_COND_MSG(RD::get_singleton()->texture_is_shared(p_rd_texture), "Please create the texture object using the original texture");
	RD::TextureFormat tf = RD::get_singleton()->texture_get_format(p_rd_texture);
	ERR_FAIL_COND(!(tf.usage_bits & RD::TEXTURE_USAGE_SAMPLING_BIT));
	TextureFromRDFormat imfmt;
	_texture_format_from_rd(tf.format, imfmt);
	ERR_FAIL_COND(imfmt.image_format == Image::FORMAT_MAX);
	Texture texture;
	switch (tf.texture_type) {
		case RD::TEXTURE_TYPE_2D: {
			ERR_FAIL_COND(tf.array_layers != 1);
			texture.type = TextureStorage::TYPE_2D;
		} break;
		case RD::TEXTURE_TYPE_2D_ARRAY: {
			
			
			ERR_FAIL_COND(tf.array_layers == 1);
			texture.type = TextureStorage::TYPE_LAYERED;
			texture.layered_type = p_layer_type;