### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
uint32_t textures_to_storage_count = uniform_set->mutable_storage_textures.size();
	Texture **textures_to_sampled = uniform_set->mutable_sampled_textures.ptrw();
	VkImageMemoryBarrier *texture_barriers = nullptr;
	if (textures_to_sampled_count + textures_to_storage_count) {
		texture_barriers = (VkImageMemoryBarrier *)alloca(sizeof(VkImageMemoryBarrier) * (textures_to_sampled_count + textures_to_storage_count));
	}
	uint32_t texture_barrier_count = 0;
	uint32_t src_stage_flags = 0;
	for (uint32_t i = 0; i < textures_to_sampled_count; i++) {
		if (textures_to_sampled[i]->layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
			src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
			image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
			image_memory_barrier.pNext = nullptr;
			image_memory_barrier.srcAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
			image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
			image_memory_barrier.oldLayout = textures_to_sampled[i]->layout;
			image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
			image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.image = textures_to_sampled[i]->image;
			image_memory_barrier.subresourceRange.aspectMask = textures_to_sampled[i]->read_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = textures_to_sampled[i]->base_mipmap;
			image_memory_barrier.subresourceRange.levelCount = textures_to_sampled[i]->mipmaps;
			image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_sampled[i]->base_layer;
			image_memory_barrier.subresourceRange.layerCount = textures_to_sampled[i]->layers;
			textures_to_sampled[i]->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
			cl->state.textures_to_sampled_layout.erase(textures_to_sampled[i]);
		}
		if (textures_to_sampled[i]->used_in_frame != frames_drawn) {