### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
	return labels[idx];
}
float ColorModeRGB::get_slider_max(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
	Color color = color_picker->get_pick_color();
	return next_power_of_2(MAX(255, color.components[idx] * 255.0)) - 1;
}
float ColorModeRGB::get_slider_value(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider value.");
	return color_picker->get_pick_color().components[idx] * 255;
}
Color ColorModeRGB::get_color() const {
	Vector<float> values = color_picker->get_active_slider_values();
	Color color;
	for (int i = 0; i < 4; i++) {
		color.components[i] = values[i] / 255.0;
	}
	return color;
}
void ColorModeRGB::slider_draw(int p_which) {
	Vector<Vector2> pos;
	pos.resize(4);
	Vector<Color> col;
	col.resize(4);
	HSlider *slider = color_picker->get_slider(p_which);
	Size2 size = slider->get_size();
	Color left_color;