### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

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### Minimal reproduction project

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return as_text();
}
void InputEventWithModifiers::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_command_or_control_autoremap", "enable"), &InputEventWithModifiers::set_command_or_control_autoremap);
	ClassDB::bind_method(D_METHOD("is_command_or_control_autoremap"), &InputEventWithModifiers::is_command_or_control_autoremap);
	ClassDB::bind_method(D_METHOD("is_command_or_control_pressed"), &InputEventWithModifiers::is_command_or_control_pressed);
	ClassDB::bind_method(D_METHOD("set_alt_pressed", "pressed"), &InputEventWithModifiers::set_alt_pressed);
	ClassDB::bind_method(D_METHOD("is_alt_pressed"), &InputEventWithModifiers::is_alt_pressed);
	ClassDB::bind_method(D_METHOD("set_shift_pressed", "pressed"), &InputEventWithModifiers::set_shift_pressed);
	ClassDB::bind_method(D_METHOD("is_shift_pressed"), &InputEventWithModifiers::is_shift_pressed);
	ClassDB::bind_method(D_METHOD("set_ctrl_pressed", "pressed"), &InputEventWithModifiers::set_ctrl_pressed);
	ClassDB::bind_method(D_METHOD("is_ctrl_pressed"), &InputEventWithModifiers::is_ctrl_pressed);
	ClassDB::bind_method(D_METHOD("set_meta_pressed", "pressed"), &InputEventWithModifiers::set_meta_pressed);
	ClassDB::bind_method(D_METHOD("is_meta_pressed"), &InputEventWithModifiers::is_meta_pressed);
	ClassDB::bind_method(D_METHOD("get_modifiers_mask"), &InputEventWithModifiers::get_modifiers_mask);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_or_control_autoremap"), "set_command_or_control_autoremap", "is_command_or_control_autoremap");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt_pressed"), "set_alt_pressed", "is_alt_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift_pressed"), "set_shift_pressed", "is_shift_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ctrl_pressed"), "set_ctrl_pressed", "is_ctrl_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_pressed"), "set_meta_pressed", "is_meta_pressed");
}
void InputEventWithModifiers::_validate_property(PropertyInfo &p_property) const {