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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

Vector<ABI> abis;
	abis.push_back(ABI("armeabi-v7a", "arm32"));
	abis.push_back(ABI("arm64-v8a", "arm64"));
	abis.push_back(ABI("x86", "x86_32"));
	abis.push_back(ABI("x86_64", "x86_64"));
	return abis;
}
Vector<String> EditorExportPlatformAndroid::list_gdap_files(const String &p_path) {
	Vector<String> dir_files;
	Ref<DirAccess> da = DirAccess::open(p_path);
	if (da.is_valid()) {
		da->list_dir_begin();
		while (true) {
			String file = da->get_next();
			if (file.is_empty()) {
				break;
			}
			if (da->current_is_dir() || da->current_is_hidden()) {
				continue;
			}
			if (file.ends_with(PluginConfigAndroid::PLUGIN_CONFIG_EXT)) {
				dir_files.push_back(file);
			}
		}
		da->list_dir_end();
	}
	return dir_files;
}
Vector<PluginConfigAndroid> EditorExportPlatformAndroid::get_plugins() {