### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
prop = memnew(EditorPropertyColor);
				} break;
				case Variant::STRING_NAME: {
					EditorPropertyText *ept = memnew(EditorPropertyText);
					ept->set_string_name(true);
					prop = ept;
				} break;
				case Variant::NODE_PATH: {
					prop = memnew(EditorPropertyNodePath);
				} break;
				case Variant::RID: {
					prop = memnew(EditorPropertyRID);
				} break;
				case Variant::SIGNAL: {
					prop = memnew(EditorPropertySignal);
				} break;
				case Variant::CALLABLE: {
					prop = memnew(EditorPropertyCallable);
				} break;
				case Variant::OBJECT: {
					if (Object::cast_to<EncodedObjectAsID>(value)) {
						EditorPropertyObjectID *editor = memnew(EditorPropertyObjectID);
						editor->setup("Object");
						prop = editor;
					} else {
						EditorPropertyResource *editor = memnew(EditorPropertyResource);
						editor->setup(object.ptr(), prop_name, "Resource");
						editor->set_use_folding(is_using_folding());
						prop = editor;
					}