### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
HashMap<Vector2i, List<const PropertyInfo *>> per_tile;
	for (const List<PropertyInfo>::Element *E_property = r_list.front(); E_property; E_property = E_property->next()) {
		Vector<String> components = String(E_property->get().name).split("/", true, 1);
		if (components.size() >= 1) {
			Vector<String> coord_arr = components[0].split(":");
			if (coord_arr.size() == 2 && coord_arr[0].is_valid_int() && coord_arr[1].is_valid_int()) {
				Vector2i coords = Vector2i(coord_arr[0].to_int(), coord_arr[1].to_int());
				per_tile[coords].push_back(&(E_property->get()));
			}
		}
	}
	return per_tile;
}
void TileSetAtlasSourceEditor::_menu_option(int p_option) {