### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return minimap->get_size();
}
void GraphEdit::set_minimap_opacity(float p_opacity) {
	if (minimap->get_modulate().a == p_opacity) {
		return;
	}
	minimap->set_modulate(Color(1, 1, 1, p_opacity));
	minimap->queue_redraw();
}
float GraphEdit::get_minimap_opacity() const {
	Color minimap_modulate = minimap->get_modulate();
	return minimap_modulate.a;
}
void GraphEdit::set_minimap_enabled(bool p_enable) {
	if (minimap_button->is_pressed() == p_enable) {
		return;
	}
	minimap_button->set_pressed(p_enable);
	_minimap_toggled();
	minimap->queue_redraw();
}
bool GraphEdit::is_minimap_enabled() const {