### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_transform2d raw_dest;
	Transform2D *dest = (Transform2D *)&raw_dest;
	memnew_placement(dest, Transform2D(p_self->operator Transform2D()));
	return raw_dest;
}
godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) {
	godot_vector4 raw_dest;
	Vector4 *dest = (Vector4 *)&raw_dest;
	memnew_placement(dest, Vector4(p_self->operator Vector4()));
	return raw_dest;
}
godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) {
	godot_vector4i raw_dest;
	Vector4i *dest = (Vector4i *)&raw_dest;
	memnew_placement(dest, Vector4i(p_self->operator Vector4i()));
	return raw_dest;
}
godot_plane godotsharp_variant_as_plane(const Variant *p_self) {
	godot_plane raw_dest;
	Plane *dest = (Plane *)&raw_dest;
	memnew_placement(dest, Plane(p_self->operator Plane()));
	return raw_dest;
}
godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) {
	godot_quaternion raw_dest;
	Quaternion *dest = (Quaternion *)&raw_dest;
	memnew_placement(dest, Quaternion(p_self->operator Quaternion()));
	return raw_dest;
}
godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) {