### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

saturation = saturation_option->value.to_float();
			}
			float value = 0.8f;
			OptionMap::Iterator value_option = bbcode_options.find("val");
			if (value_option) {
				value = value_option->value.to_float();
			}
			float frequency = 1.0f;
			OptionMap::Iterator frequency_option = bbcode_options.find("freq");
			if (frequency_option) {
				frequency = frequency_option->value.to_float();
			}
			push_rainbow(saturation, value, frequency);
			pos = brk_end + 1;
			tag_stack.push_front("rainbow");
			set_process_internal(true);
		} else if (tag.begins_with("bgcolor=")) {
			String color_str = tag.substr(8, tag.length()).unquote();
			Color color = Color::from_string(color_str, theme_cache.default_color);
			push_bgcolor(color);
			pos = brk_end + 1;
			tag_stack.push_front("bgcolor");
		} else if (tag.begins_with("fgcolor=")) {
			String color_str = tag.substr(8, tag.length()).unquote();
			Color color = Color::from_string(color_str, theme_cache.default_color);
			push_fgcolor(color);
			pos = brk_end + 1;
			tag_stack.push_front("fgcolor");
		} else {
			Vector<String> &expr = split_tag_block;