### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_print_rich(const godot_string *p_what) {
	print_line_rich(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printerr(const godot_string *p_what) {
	print_error(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printt(const godot_string *p_what) {
	print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_prints(const godot_string *p_what) {
	print_line(*reinterpret_cast<const String *>(p_what));
}
void godotsharp_printraw(const godot_string *p_what) {