### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Vector2i fbg_index = Vector2i(end, start);
	Color last_color = Color(0, 0, 0, 0);
	bool draw_box = false;
	int hpad = get_theme_constant(SNAME("text_highlight_h_padding"));
	int vpad = get_theme_constant(SNAME("text_highlight_v_padding"));
	// 
	for (int i = start; i < end; i++) {
		Item *it = _get_item_at_pos(it_from, it_to, i);
		Color color;
		if (fbg_flag == 0) {
			color = _find_bgcolor(it);
		} else {
			color = _find_fgcolor(it);
		}
		bool change_to_color = ((color.a > 0) && ((last_color.a - 0.0) < 0.01));
		bool change_from_color = (((color.a - 0.0) < 0.01) && (last_color.a > 0.0));
		bool change_color = (((color.a > 0) == (last_color.a > 0)) && (color != last_color));
		if (change_to_color) {
			fbg_index.x = MIN(i, fbg_index.x);
			fbg_index.y = MAX(i, fbg_index.y);
		}
		if (change_from_color || change_color) {