### Godot version

4.1.1

### System information

linux

### Issue description

[simplescreenrecorder-2023-08-30_15.01.51.webm](https://github.com/godotengine/godot-proposals/assets/71937306/537d92b9-4f98-4fe6-adf4-71297be0471a)

I guess this wasn't the case before since I could save a layout named "2 monitors".

### Steps to reproduce

press space

### Minimal reproduction project

none
} else {
		select_fonts_label->set_text(TTR("No fonts found."));
		select_all_fonts_button->set_visible(false);
		select_full_fonts_button->set_visible(false);
		deselect_all_fonts_button->set_visible(false);
	}
	if (font_size_amount > 0) {
		Array arr;
		arr.push_back(font_size_amount);
		select_font_sizes_label->set_text(TTRN("1 font size", "{num} font sizes", font_size_amount).format(arr, "{num}"));
		select_all_font_sizes_button->set_visible(true);
		select_full_font_sizes_button->set_visible(true);
		deselect_all_font_sizes_button->set_visible(true);
	} else {
		select_font_sizes_label->set_text(TTR("No font sizes found."));
		select_all_font_sizes_button->set_visible(false);
		select_full_font_sizes_button->set_visible(false);
		deselect_all_font_sizes_button->set_visible(false);
	}
	if (icon_amount > 0) {
		Array arr;
		arr.push_back(icon_amount);
		select_icons_label->set_text(TTRN("1 icon", "{num} icons", icon_amount).format(arr, "{num}"));
		select_all_icons_button->set_visible(true);
		select_full_icons_button->set_visible(true);
		deselect_all_icons_button->set_visible(true);
		select_icons_warning_hb->set_visible(true);
	} else {
		select_icons_label->set_text(TTR("No icons found."));
		select_all_icons_button->set_visible(false);