### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

When change `ItemList`‘s icon_scale with code, itemlist not update:
![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif)

And force call `queue_redraw()`, icon size was udpate, but item border not.
![GIF](https://user-images.githubusercontent.com/35988767/222379478-832c7668-5182-4e1e-bfdb-cc137c19f77a.gif)

And if resize window, itemlist update correct.
![GIF](https://user-images.githubusercontent.com/35988767/222381049-3a45383d-9a40-4598-b64d-ec10d22754d7.gif)


### Steps to reproduce

/

### Minimal reproduction project

[ItemListTest.zip](https://github.com/godotengine/godot/files/10869385/ItemListTest.zip)

if (auto_height) {
		return Size2(0, auto_height_value);
	}
	return Size2();
}
void ItemList::set_autoscroll_to_bottom(const bool p_enable) {
	do_autoscroll_to_bottom = p_enable;
}
void ItemList::set_auto_height(bool p_enable) {
	if (auto_height == p_enable) {
		return;
	}
	auto_height = p_enable;
	shape_changed = true;
	queue_redraw();
}
bool ItemList::has_auto_height() const {
	return auto_height;
}
void ItemList::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
	if (text_overrun_behavior != p_behavior) {
		text_overrun_behavior = p_behavior;
		for (int i = 0; i < items.size(); i++) {
			items.write[i].text_buf->set_text_overrun_behavior(p_behavior);
		}
		shape_changed = true;
		queue_redraw();
	}
}
TextServer::OverrunBehavior ItemList::get_text_overrun_behavior() const {