### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		return;
	}
	MutexLock data_lock(data_mutex);
	Rect2 text_rect = _get_text_rect();
	float ctrl_height = get_size().height;
	int fi = main->first_invalid_line.load();
	int total_chars = main->lines[fi].char_offset;
	float old_scroll = vscroll->get_value();
	float total_height = 0;
	if (fi != 0) {
		int sr = MIN(main->first_invalid_font_line.load(), main->first_resized_line.load());
		
		for (int i = main->first_invalid_font_line.load(); i < fi; i++) {
			_update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size);
			main->first_invalid_font_line.store(i);
			if (stop_thread.load()) {
				return;
			}
		}
		
		if (sr != 0) {
			total_height = _calculate_line_vertical_offset(main->lines[sr - 1]);
		}