### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

print_identifier(p_parameter->identifier);
	if (p_parameter->datatype_specifier != nullptr) {
		push_text(" : ");
		print_type(p_parameter->datatype_specifier);
	}
	if (p_parameter->initializer != nullptr) {
		push_text(" = ");
		print_expression(p_parameter->initializer);
	}
}
void GDScriptParser::TreePrinter::print_preload(PreloadNode *p_preload) {
	push_text(R"(Preload ( ")");
	push_text(p_preload->resolved_path);
	push_text(R"(" )");
}
void GDScriptParser::TreePrinter::print_return(ReturnNode *p_return) {
	push_text("Return");
	if (p_return->return_value != nullptr) {
		push_text(" ");
		print_expression(p_return->return_value);
	}
	push_line();
}
void GDScriptParser::TreePrinter::print_self(SelfNode *p_self) {