### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_text("Assert ( ");
	print_expression(p_assert->condition);
	push_line(" )");
}
void GDScriptParser::TreePrinter::print_assignment(AssignmentNode *p_assignment) {
	switch (p_assignment->assignee->type) {
		case Node::IDENTIFIER:
			print_identifier(static_cast<IdentifierNode *>(p_assignment->assignee));
			break;
		case Node::SUBSCRIPT:
			print_subscript(static_cast<SubscriptNode *>(p_assignment->assignee));
			break;
		default:
			break; 
	}
	push_text(" ");
	switch (p_assignment->operation) {
		case AssignmentNode::OP_ADDITION:
			push_text("+");
			break;
		case AssignmentNode::OP_SUBTRACTION:
			push_text("-");
			break;
		case AssignmentNode::OP_MULTIPLICATION:
			push_text("*");
			break;
		case AssignmentNode::OP_DIVISION:
			push_text("/");