### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
for (TreeItem *current = root; current; current = current->get_next_visible()) {
		for (int i = 0; i < columns.size(); i++) {
			if (current->get_text(i) == p_find) {
				return current;
			}
		}
	}
	return nullptr;
}
TreeItem *Tree::get_item_with_metadata(const Variant &p_find, int p_column) const {
	if (p_column < 0) {
		for (TreeItem *current = root; current; current = current->get_next_in_tree()) {
			for (int i = 0; i < columns.size(); i++) {
				if (current->get_metadata(i) == p_find) {
					return current;
				}
			}
		}
		return nullptr;
	}
	for (TreeItem *current = root; current; current = current->get_next_in_tree()) {
		if (current->get_metadata(p_column) == p_find) {
			return current;
		}
	}
	return nullptr;
}
void Tree::_do_incr_search(const String &p_add) {