### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

matches.insert(block->parent_function->arguments[i].name, ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE);
							}
						}
						skip_function = block->parent_function->name;
					}
					block = block->parent_block;
				}
				if (comp_ident) {
					if (is_shader_inc) {
						for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
							const HashMap<StringName, ShaderLanguage::FunctionInfo> info = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i));
							if (info.has("global")) {
								for (const KeyValue<StringName, BuiltInInfo> &E : info["global"].built_ins) {
									ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
									if (E.value.constant) {
										kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
									}
									matches.insert(E.key, kind);
								}
							}
							if (info.has("constants")) {
								for (const KeyValue<StringName, BuiltInInfo> &E : info["constants"].built_ins) {
									ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
									if (E.value.constant) {
										kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
									}
									matches.insert(E.key, kind);
								}
							}
							if (skip_function != StringName() && info.has(skip_function)) {