### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


#ifdef DEBUG_ENABLED
	CRASH_COND(!p_unmanaged);
#endif
	void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
	ERR_FAIL_NULL_V(data, { nullptr });
	CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
	ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
	return script_binding.gchandle.get_intptr();
}
GCHandleIntPtr godotsharp_internal_unmanaged_instance_binding_create_managed(Object *p_unmanaged, GCHandleIntPtr p_old_gchandle) {
#ifdef DEBUG_ENABLED
	CRASH_COND(!p_unmanaged);
#endif
	void *data = CSharpLanguage::get_instance_binding(p_unmanaged);
	ERR_FAIL_NULL_V(data, { nullptr });
	CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->value();
	ERR_FAIL_COND_V(!script_binding.inited, { nullptr });
	MonoGCHandleData &gchandle = script_binding.gchandle;