### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)

### Issue description

When damping is used and a particle is fully stopped, it gets new shape, color, angular velocity, etc. It looks like it's being recreated from scratch.

### Steps to reproduce

1. Run the project.
2. Open block_hit_particles.tscn.

### Minimal reproduction project

[Bugged Particles.zip](https://github.com/godotengine/godot/files/11887286/Bugged.Particles.zip)

attractor_interaction_enabled = p_enable;
	_queue_shader_change();
}
bool ParticleProcessMaterial::is_attractor_interaction_enabled() const {
	return attractor_interaction_enabled;
}
void ParticleProcessMaterial::set_collision_mode(CollisionMode p_collision_mode) {
	collision_mode = p_collision_mode;
	_queue_shader_change();
	notify_property_list_changed();
}
ParticleProcessMaterial::CollisionMode ParticleProcessMaterial::get_collision_mode() const {
	return collision_mode;
}
void ParticleProcessMaterial::set_collision_use_scale(bool p_scale) {
	collision_scale = p_scale;
	_queue_shader_change();
}
bool ParticleProcessMaterial::is_collision_using_scale() const {
	return collision_scale;
}
void ParticleProcessMaterial::set_collision_friction(float p_friction) {
	collision_friction = p_friction;
	RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->collision_friction, p_friction);
}
float ParticleProcessMaterial::get_collision_friction() const {
	return collision_friction;
}
void ParticleProcessMaterial::set_collision_bounce(float p_bounce) {