### Godot version

v4.1.stable.official [970459615]

### System information

Godot v4.1.stable - Pop!_OS 22.04 LTS - Vulkan (Compatibility) - NVIDIA GeForce MX350 (nvidia; 525.116.04) - 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (8 Threads)

### Issue description

When I use the color picker to change a color, I can paste an HTML color code or write it myself. I can also prefix my text with a `#`  &mdash; the color picker will accept it as a valid color and update the corresponding element with that color. This is especially useful when I copy an HTML color code from a color palette like the one on lospec.com, since they always have a hash in front of them.

However, I cannot paste HTML color codes with surrounding spaces into this text box, even though the color code (without the spaces) is valid.

I would definitely call this behaviour a bug, since other programs like Affinity Designer, Blender or Gimp are very permissive about the input of HTML color codes. Or according to Jon Postel, *Be conservative in what you send, be liberal in what you accept.*

### Steps to reproduce

Preparation: 

1. create a new Godot project
2. create a new 2d scene
3. add a ColorRect node.
4. open the color picker for the color attribute in the inspector tab.

Explore the bug:

1. enter a valid HTML color code like `000` (black) => color is updated.
2. enter a valid HTML color code like `#fff` (white) => color is updated.
3. enter a valid HTML color code with leading space, for example `   #000` => color is not updated.
4. enter a valid HTML color code like `#000`(black) => color is updated.
5. enter a valid HTML color code with surrounding spaces, e.g. `   fff   ` => color is not updated.
6. enter a valid HTML color code like `fff`=> color is updated.

### Minimal reproduction project

N/A
return hex_visible;
}
void ColorPicker::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
	ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color);
	ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode);
	ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
	ClassDB::bind_method(D_METHOD("set_color_mode", "color_mode"), &ColorPicker::set_color_mode);
	ClassDB::bind_method(D_METHOD("get_color_mode"), &ColorPicker::get_color_mode);
	ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
	ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
	ClassDB::bind_method(D_METHOD("set_can_add_swatches", "enabled"), &ColorPicker::set_can_add_swatches);
	ClassDB::bind_method(D_METHOD("are_swatches_enabled"), &ColorPicker::are_swatches_enabled);
	ClassDB::bind_method(D_METHOD("set_presets_visible", "visible"), &ColorPicker::set_presets_visible);
	ClassDB::bind_method(D_METHOD("are_presets_visible"), &ColorPicker::are_presets_visible);
	ClassDB::bind_method(D_METHOD("set_modes_visible", "visible"), &ColorPicker::set_modes_visible);
	ClassDB::bind_method(D_METHOD("are_modes_visible"), &ColorPicker::are_modes_visible);
	ClassDB::bind_method(D_METHOD("set_sampler_visible", "visible"), &ColorPicker::set_sampler_visible);
	ClassDB::bind_method(D_METHOD("is_sampler_visible"), &ColorPicker::is_sampler_visible);
	ClassDB::bind_method(D_METHOD("set_sliders_visible", "visible"), &ColorPicker::set_sliders_visible);
	ClassDB::bind_method(D_METHOD("are_sliders_visible"), &ColorPicker::are_sliders_visible);
	ClassDB::bind_method(D_METHOD("set_hex_visible", "visible"), &ColorPicker::set_hex_visible);
	ClassDB::bind_method(D_METHOD("is_hex_visible"), &ColorPicker::is_hex_visible);
	ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
	ClassDB::bind_method(D_METHOD("erase_preset", "color"), &ColorPicker::erase_preset);
	ClassDB::bind_method(D_METHOD("get_presets"), &ColorPicker::get_presets);
	ClassDB::bind_method(D_METHOD("add_recent_preset", "color"), &ColorPicker::add_recent_preset);