### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
return p_a->get_gizmo_name() < p_b->get_gizmo_name();
	}
};
void Node3DEditor::add_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
	ERR_FAIL_NULL(p_plugin.ptr());
	gizmo_plugins_by_priority.push_back(p_plugin);
	gizmo_plugins_by_priority.sort_custom<_GizmoPluginPriorityComparator>();
	gizmo_plugins_by_name.push_back(p_plugin);
	gizmo_plugins_by_name.sort_custom<_GizmoPluginNameComparator>();
	_update_gizmos_menu();
}
void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
	gizmo_plugins_by_priority.erase(p_plugin);
	gizmo_plugins_by_name.erase(p_plugin);
	_update_gizmos_menu();
}
Node3DEditorPlugin::Node3DEditorPlugin() {
	spatial_editor = memnew(Node3DEditor);
	spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	EditorNode::get_singleton()->get_main_screen_control()->add_child(spatial_editor);
	spatial_editor->hide();
}
Node3DEditorPlugin::~Node3DEditorPlugin() {
}