### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)

### Issue description

A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.

**Addendum 1**: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.

### Steps to reproduce

1. In any scene
2. Add or make a Node uniquely named (%)
3. Rename the Node to the same it had

You get an alert saying "Another node already uses this unique name in the scene.".

![image](https://github.com/godotengine/godot/assets/1212509/7ea60403-4bc1-4332-961e-3b9c36bf9216)

**Addendum 2**: <strike>It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. </strike> It does not happen if I cancel (ESC). *It is a matter of muscle memory, sorry by the confusion.*

### Minimal reproduction project

*Any project would do*
if (!editor_selection) {
		return;
	}
	TreeItem *root = tree->get_root();
	if (!root) {
		return;
	}
	_update_selection(root);
}
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
	if (updating_tree) {
		return;
	}
	if (!can_rename) {
		return;
	}
	TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
	if (!ti) {
		return;
	}
	bool collapsed = ti->is_collapsed();
	NodePath np = ti->get_metadata(0);
	Node *n = get_node(np);
	ERR_FAIL_COND(!n);
	n->set_display_folded(collapsed);
}
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {