### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
StringName struct_name;
				DataPrecision precision = PRECISION_DEFAULT;
				DataType type;
				StringName name;
				int array_size = 0;
				if (tk.type == TK_CONST) {
					is_constant = true;
					tk = _get_token();
				}
				if (is_token_precision(tk.type)) {
					precision = get_token_precision(tk.type);
					tk = _get_token();
				}
				if (shader->structs.has(tk.text)) {
					is_struct = true;
					struct_name = tk.text;
				} else {
#ifdef DEBUG_ENABLED
					if (_lookup_next(next)) {
						if (next.type == TK_UNIFORM) {
							keyword_completion_context = CF_UNIFORM_QUALIFIER;
						}
					}
#endif 
					if (!is_token_datatype(tk.type)) {
						_set_error(RTR("Expected constant, function, uniform or varying."));
						return ERR_PARSE_ERROR;
					}
					if (!is_token_variable_datatype(tk.type)) {
						if (is_constant) {