### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
int csize = sa_len + (sb_len - sa_len) * c;
			if (csize == 0) {
				return "";
			}
			dst.resize(csize + 1);
			dst[csize] = 0;
			int split = csize / 2;
			for (int i = 0; i < csize; i++) {
				char32_t chr = ' ';
				if (i < split) {
					if (i < sa.length()) {
						chr = sa[i];
					} else if (i < sb.length()) {
						chr = sb[i];
					}
				} else {
					if (i < sb.length()) {
						chr = sb[i];
					} else if (i < sa.length()) {
						chr = sa[i];
					}
				}
				dst[i] = chr;
			}
			return dst;
		}
		case Variant::PACKED_INT32_ARRAY: {
			const Vector<int32_t> arr_a = a;
			const Vector<int32_t> arr_b = b;
			int32_t sz = arr_a.size();