### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String p_file = get("text_editor/theme/color_theme");
	return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
	Vector<String> templates;
	String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
	if (!p_custom_path.is_empty()) {
		template_dir = p_custom_path;
	}
	Ref<DirAccess> d = DirAccess::open(template_dir);
	if (d.is_valid()) {
		d->list_dir_begin();
		String file = d->get_next();
		while (!file.is_empty()) {
			if (file.get_extension() == p_extension) {
				templates.push_back(file.get_basename());
			}
			file = d->get_next();
		}
		d->list_dir_end();
	}
	return templates;
}
String EditorSettings::get_editor_layouts_config() const {