### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->size = p_size;
	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
}
void TextureStorage::decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	ERR_FAIL_INDEX(p_type, RS::DECAL_TEXTURE_MAX);
	if (decal->textures[p_type] == p_texture) {
		return;
	}
	ERR_FAIL_COND(p_texture.is_valid() && !owns_texture(p_texture));
	if (decal->textures[p_type].is_valid() && owns_texture(decal->textures[p_type])) {
		texture_remove_from_decal_atlas(decal->textures[p_type]);
	}
	decal->textures[p_type] = p_texture;
	if (decal->textures[p_type].is_valid()) {
		texture_add_to_decal_atlas(decal->textures[p_type]);
	}
	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
}
void TextureStorage::decal_set_emission_energy(RID p_decal, float p_energy) {