### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_min_size", "min_size"), &Window::set_min_size);
	ClassDB::bind_method(D_METHOD("get_min_size"), &Window::get_min_size);
	ClassDB::bind_method(D_METHOD("set_mode", "mode"), &Window::set_mode);
	ClassDB::bind_method(D_METHOD("get_mode"), &Window::get_mode);
	ClassDB::bind_method(D_METHOD("set_flag", "flag", "enabled"), &Window::set_flag);
	ClassDB::bind_method(D_METHOD("get_flag", "flag"), &Window::get_flag);
	ClassDB::bind_method(D_METHOD("is_maximize_allowed"), &Window::is_maximize_allowed);
	ClassDB::bind_method(D_METHOD("request_attention"), &Window::request_attention);
	ClassDB::bind_method(D_METHOD("move_to_foreground"), &Window::move_to_foreground);
	ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Window::set_visible);
	ClassDB::bind_method(D_METHOD("is_visible"), &Window::is_visible);
	ClassDB::bind_method(D_METHOD("hide"), &Window::hide);
	ClassDB::bind_method(D_METHOD("show"), &Window::show);
	ClassDB::bind_method(D_METHOD("set_transient", "transient"), &Window::set_transient);
	ClassDB::bind_method(D_METHOD("is_transient"), &Window::is_transient);
	ClassDB::bind_method(D_METHOD("set_exclusive", "exclusive"), &Window::set_exclusive);
	ClassDB::bind_method(D_METHOD("is_exclusive"), &Window::is_exclusive);
	ClassDB::bind_method(D_METHOD("set_unparent_when_invisible", "unparent"), &Window::set_unparent_when_invisible);
	ClassDB::bind_method(D_METHOD("can_draw"), &Window::can_draw);
	ClassDB::bind_method(D_METHOD("has_focus"), &Window::has_focus);
	ClassDB::bind_method(D_METHOD("grab_focus"), &Window::grab_focus);
	ClassDB::bind_method(D_METHOD("set_ime_active", "active"), &Window::set_ime_active);
	ClassDB::bind_method(D_METHOD("set_ime_position", "position"), &Window::set_ime_position);
	ClassDB::bind_method(D_METHOD("is_embedded"), &Window::is_embedded);
	ClassDB::bind_method(D_METHOD("get_contents_minimum_size"), &Window::get_contents_minimum_size);
	ClassDB::bind_method(D_METHOD("set_content_scale_size", "size"), &Window::set_content_scale_size);
	ClassDB::bind_method(D_METHOD("get_content_scale_size"), &Window::get_content_scale_size);
	ClassDB::bind_method(D_METHOD("set_content_scale_mode", "mode"), &Window::set_content_scale_mode);
	ClassDB::bind_method(D_METHOD("get_content_scale_mode"), &Window::get_content_scale_mode);
	ClassDB::bind_method(D_METHOD("set_content_scale_aspect", "aspect"), &Window::set_content_scale_aspect);