### Godot version

v4.2.dev.custom_build [443820686]

### System information

Debian Linux X11 Xfce

### Issue description

`AcceptDialog.dialog_close_on_escape` has as description:
```
If [code]true[/code], the dialog will be hidden when the escape key ([constant KEY_ESCAPE]) is pressed.
```
However the parameter also affects, how mouse clicks outside of the popup are interpreted.

https://github.com/godotengine/godot/blob/443820686cad24bbdd7e7050fa3d3f33f43a7bb5/scene/gui/dialogs.cpp#L47-L51

I would expect, that the behavior and the documentation fits.

It is unclear, if the documentation is wrong or if this is a bug and `close_on_escape` should not have an impact on mouse clicks. This got introduced in #59764.

I am inclined to say, that the documentation is correct, because it fits better to the name of the parameter.

### Steps to reproduce

1. Load and start MRP
2. Click button to create Popup
3. Click outside of Popup (left popup closes, right popup doesn't close)


### Minimal reproduction project

[PopupEscapeClose.zip](https://github.com/godotengine/godot/files/11981263/PopupEscapeClose.zip)

parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
					parent_visible = nullptr;
				}
			}
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			bg_panel->add_theme_style_override("panel", theme_cache.panel_style);
			child_controls_changed();
			if (is_visible()) {
				_update_child_rects();
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			if (parent_visible) {
				parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
				parent_visible = nullptr;
			}
		} break;
		case NOTIFICATION_READY:
		case NOTIFICATION_WM_SIZE_CHANGED: {
			if (is_visible()) {
				_update_child_rects();
			}
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			_cancel_pressed();
		} break;
	}
}
void AcceptDialog::_text_submitted(const String &p_text) {