### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
		case VIEW_DISPLAY_DEBUG_SSAO:
		case VIEW_DISPLAY_DEBUG_SSIL:
		case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
		case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
		case VIEW_DISPLAY_DEBUG_SDFGI:
		case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
		case VIEW_DISPLAY_DEBUG_GI_BUFFER:
		case VIEW_DISPLAY_DEBUG_DISABLE_LOD:
		case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS:
		case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS:
		case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS:
		case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES:
		case VIEW_DISPLAY_DEBUG_OCCLUDERS:
		case VIEW_DISPLAY_MOTION_VECTORS: {
			static const int display_options[] = {
				VIEW_DISPLAY_NORMAL,
				VIEW_DISPLAY_WIREFRAME,
				VIEW_DISPLAY_OVERDRAW,
				VIEW_DISPLAY_UNSHADED,
				VIEW_DISPLAY_LIGHTING,
				VIEW_DISPLAY_NORMAL_BUFFER,
				VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
				VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
				VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
				VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
				VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
				VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
				VIEW_DISPLAY_DEBUG_SSAO,
				VIEW_DISPLAY_DEBUG_SSIL,