### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

When change `ItemList`‘s icon_scale with code, itemlist not update:
![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif)

And force call `queue_redraw()`, icon size was udpate, but item border not.
![GIF](https://user-images.githubusercontent.com/35988767/222379478-832c7668-5182-4e1e-bfdb-cc137c19f77a.gif)

And if resize window, itemlist update correct.
![GIF](https://user-images.githubusercontent.com/35988767/222381049-3a45383d-9a40-4598-b64d-ec10d22754d7.gif)


### Steps to reproduce

/

### Minimal reproduction project

[ItemListTest.zip](https://github.com/godotengine/godot/files/10869385/ItemListTest.zip)

if (items.size() < 1) {
		return;
	}
	for (int i = 0; i < items.size(); i++) {
		items.write[i].selected = false;
	}
	current = -1;
	queue_redraw();
}
bool ItemList::is_selected(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, items.size(), false);
	return items[p_idx].selected;
}
void ItemList::set_current(int p_current) {
	ERR_FAIL_INDEX(p_current, items.size());
	if (current == p_current) {
		return;
	}
	if (select_mode == SELECT_SINGLE) {
		select(p_current, true);
	} else {
		current = p_current;
		queue_redraw();
	}
}
int ItemList::get_current() const {