### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
const Size2 control_size = get_size();
	const Ref<StyleBox> background = theme_cache.panel_style;
	
	const real_t width = control_size.x - background->get_margin(SIDE_LEFT) - background->get_margin(SIDE_RIGHT);
	const real_t height = control_size.y - background->get_margin(SIDE_TOP) - background->get_margin(SIDE_BOTTOM);
	const Rect2 content_rect = Rect2(background->get_offset(), Size2(width, height));
	const Size2 hmin = h_scroll->get_combined_minimum_size();
	const Size2 vmin = v_scroll->get_combined_minimum_size();
	const Size2 internal_min_size = get_internal_min_size();
	const int title_button_height = _get_title_button_height();
	Size2 tree_content_size = content_rect.get_size() - Vector2(0, title_button_height);
	bool display_vscroll = internal_min_size.height > tree_content_size.height;
	bool display_hscroll = internal_min_size.width > tree_content_size.width;
	for (int i = 0; i < 2; i++) {
		
		if (display_hscroll) {
			tree_content_size.height = content_rect.get_size().height - title_button_height - hmin.height;
			display_vscroll = internal_min_size.height > tree_content_size.height;
		}
		if (display_vscroll) {
			tree_content_size.width = content_rect.get_size().width - vmin.width;
			display_hscroll = internal_min_size.width > tree_content_size.width;
		}
	}
	if (display_vscroll) {
		v_scroll->show();
		v_scroll->set_max(internal_min_size.height);
		v_scroll->set_page(tree_content_size.height);
		theme_cache.offset.y = v_scroll->get_value();