### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

TileMapCell cell;
				cell.source_id = tile_set_atlas_source_id;
				cell.set_atlas_coords(E.tile);
				cell.alternative_tile = 0;
				current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell, true);
			}
		}
		
		if (tools_button_group->get_pressed_button() == tool_paint_button) {
			Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
			current_tile_data_editor->forward_draw_over_atlas(tile_atlas_view, tile_set_atlas_source, tile_atlas_control_unscaled, xform);
		}
	}
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event) {
	
	hovered_alternative_tile_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position());
	
	if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor) {
			current_tile_data_editor->forward_painting_alternatives_gui_input(tile_atlas_view, tile_set_atlas_source, p_event);
		}
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	}
	Ref<InputEventMouseMotion> mm = p_event;