### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
_navigate_to_path(p_file);
}
void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) {
	
	int current = files->get_current();
	if (current == p_index) {
		String fpath = files->get_item_metadata(current);
		if (!fpath.ends_with("/")) {
			current_path = fpath;
			if (display_mode == DISPLAY_MODE_SPLIT) {
				_update_tree(get_uncollapsed_paths());
			}
		}
	}
	
	import_dock_needs_update = true;
	call_deferred(SNAME("_update_import_dock"));
}
void FileSystemDock::_tree_mouse_exited() {