### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
String main_scene = GLOBAL_GET("application/run/main_scene");
	for (FileInfo &E : file_list) {
		FileInfo *finfo = &(E);
		String fname = finfo->name;
		String fpath = finfo->path;
		String ftype = finfo->type;
		Ref<Texture2D> type_icon;
		Ref<Texture2D> big_icon;
		String tooltip = fpath;
		
		if (!finfo->import_broken) {
			type_icon = (has_theme_icon(ftype, SNAME("EditorIcons"))) ? get_theme_icon(ftype, SNAME("EditorIcons")) : get_theme_icon(SNAME("Object"), SNAME("EditorIcons"));
			big_icon = file_thumbnail;
		} else {
			type_icon = get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
			big_icon = file_thumbnail_broken;
			tooltip += "\n" + TTR("Status: Import of file failed. Please fix file and reimport manually.");
		}
		
		int item_index;
		if (use_thumbnails) {
			files->add_item(fname, big_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);
			files->set_item_tag_icon(item_index, type_icon);
		} else {
			files->add_item(fname, type_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);