### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
if (language != p_language) {
		language = p_language;
		_shape();
		queue_redraw();
	}
}
String LineEdit::get_language() const {
	return language;
}
void LineEdit::set_draw_control_chars(bool p_draw_control_chars) {
	if (draw_control_chars != p_draw_control_chars) {
		draw_control_chars = p_draw_control_chars;
		if (menu && menu->get_item_index(MENU_DISPLAY_UCC) >= 0) {
			menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
		}
		_shape();
		queue_redraw();
	}
}
bool LineEdit::get_draw_control_chars() const {
	return draw_control_chars;
}
void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
	if (st_parser != p_parser) {
		st_parser = p_parser;
		_shape();
		queue_redraw();
	}
}
TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const {