### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

_THREAD_SAFE_METHOD_
	EnumPosData data = { 0, 0, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcOrigin, (LPARAM)&data);
	return data.pos;
}
Point2i DisplayServerWindows::screen_get_position(int p_screen) const {
	_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumPosData data = { 0, p_screen, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPos, (LPARAM)&data);
	return data.pos - _get_screens_origin();
}
typedef struct {
	int count;
	int screen;
	Size2 size;
} EnumSizeData;
typedef struct {
	int count;
	int screen;
	Rect2i rect;
} EnumRectData;
typedef struct {
	int count;
	int screen;
	float rate;
} EnumRefreshRateData;
static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {