### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
xkb_ctx = xkb_context_new(XKB_CONTEXT_NO_FLAGS);
		if (xkb_ctx) {
			const char *locale = getenv("LC_ALL");
			if (!locale || !*locale) {
				locale = getenv("LC_CTYPE");
			}
			if (!locale || !*locale) {
				locale = getenv("LANG");
			}
			if (!locale || !*locale) {
				locale = "C";
			}
			dead_tbl = xkb_compose_table_new_from_locale(xkb_ctx, locale, XKB_COMPOSE_COMPILE_NO_FLAGS);
		}
	}
#endif
	Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
	r_error = OK;
#ifdef SOWRAP_ENABLED
	{
		if (!XcursorImageCreate || !XcursorImageLoadCursor || !XcursorImageDestroy || !XcursorGetDefaultSize || !XcursorGetTheme || !XcursorLibraryLoadImage) {
			
			ERR_PRINT("Unsupported Xcursor library version.");
			r_error = ERR_UNAVAILABLE;
			return;
		}
	}
#endif
	for (int i = 0; i < CURSOR_MAX; i++) {
		cursors[i] = None;