### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
switch (shape_type) {
		case CAPSULE_SHAPE: {
			if (idx < 2) {
				Ref<CapsuleShape2D> capsule = node->get_shape();
				real_t parameter = Math::abs(p_point[idx]);
				if (idx == 0) {
					capsule->set_radius(parameter);
				} else if (idx == 1) {
					capsule->set_height(parameter * 2);
				}
			}
		} break;
		case CIRCLE_SHAPE: {
			Ref<CircleShape2D> circle = node->get_shape();
			circle->set_radius(p_point.length());
		} break;
		case CONCAVE_POLYGON_SHAPE: {
		} break;