### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
current_tile_data_editor = nullptr;
	}
	
	if (current_tile_data_editor) {
		current_tile_data_editor_toolbar = current_tile_data_editor->get_toolbar();
		current_property = property;
		current_tile_data_editor->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
		current_tile_data_editor_toolbar->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
	}
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw() {
	if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
		return;
	}
	RID ci = tile_data_editor_dropdown_button->get_canvas_item();
	Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
	Color clr = Color(1, 1, 1);
	if (get_theme_constant(SNAME("modulate_arrow"))) {
		switch (tile_data_editor_dropdown_button->get_draw_mode()) {
			case BaseButton::DRAW_PRESSED:
				clr = get_theme_color(SNAME("font_pressed_color"));
				break;
			case BaseButton::DRAW_HOVER:
				clr = get_theme_color(SNAME("font_hover_color"));
				break;
			case BaseButton::DRAW_DISABLED:
				clr = get_theme_color(SNAME("font_disabled_color"));
				break;
			default:
				if (tile_data_editor_dropdown_button->has_focus()) {