### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
exiting = true;
	if (project_run_bar->is_playing()) {
		project_run_bar->stop_playing();
	}
	String to_reopen;
	if (get_tree()->get_edited_scene_root()) {
		to_reopen = get_tree()->get_edited_scene_root()->get_scene_file_path();
	}
	_exit_editor(EXIT_SUCCESS);
	List<String> args;
	for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
		args.push_back(a);
	}
	args.push_back("--path");
	args.push_back(ProjectSettings::get_singleton()->get_resource_path());
	args.push_back("-e");
	if (!to_reopen.is_empty()) {
		args.push_back(to_reopen);
	}
	OS::get_singleton()->set_restart_on_exit(true, args);
}
void EditorNode::_save_all_scenes() {