### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD
	bool current_pinned = false;
	Array pinned = get_meta("_edit_pinned_properties_", Array());
	StringName psa = get_property_store_alias(p_property);
	current_pinned = pinned.has(psa);
	if (current_pinned != p_pinned) {
		if (p_pinned) {
			pinned.append(psa);
		} else {
			pinned.erase(psa);
		}
	}
	if (pinned.is_empty()) {
		remove_meta("_edit_pinned_properties_");
	} else {
		set_meta("_edit_pinned_properties_", pinned);
	}
}
bool Node::is_property_pinned(const StringName &p_property) const {
	Array pinned = get_meta("_edit_pinned_properties_", Array());
	StringName psa = get_property_store_alias(p_property);
	return pinned.has(psa);
}
StringName Node::get_property_store_alias(const StringName &p_property) const {