### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case TILE_DELETE: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tile"));
			
			RBSet<Vector2i> removed;
			for (const TileSelection &E : selection) {
				TileSelection selected = E;
				if (selected.alternative == 0) {
					
					undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile);
					undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", selected.tile);
					removed.insert(selected.tile);
					if (per_tile.has(selected.tile)) {
						for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
							String property = E_property->get()->name;
							Variant value = tile_set_atlas_source->get(property);
							if (value.get_type() != Variant::NIL) {
								undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
							}
						}
					}
				}
			}
			
			for (const TileSelection &E : selection) {
				TileSelection selected = E;