### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

switch (vcs_actions_menu->get_item_id(p_idx)) {
		case RUN_VCS_METADATA: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_metadata_dialog();
		} break;
		case RUN_VCS_SETTINGS: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base);
		} break;
	}
}
void EditorNode::_update_title() {
	const String appname = GLOBAL_GET("application/config/name");
	String title = (appname.is_empty() ? TTR("Unnamed Project") : appname);
	const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String();
	if (!edited.is_empty()) {
		
		title = vformat("%s - %s", edited.get_file(), title);
	}
	if (unsaved_cache) {
		
		title = vformat("(*) %s", title);
	}
	DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME);
	if (project_title) {
		project_title->set_text(title);
	}
}
void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {