### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
text->set_secret(p_enabled);
}
void EditorPropertyText::set_placeholder(const String &p_string) {
	text->set_placeholder(p_string);
}
void EditorPropertyText::_bind_methods() {
}
EditorPropertyText::EditorPropertyText() {
	HBoxContainer *hb = memnew(HBoxContainer);
	add_child(hb);
	text = memnew(LineEdit);
	hb->add_child(text);
	add_focusable(text);
	text->set_h_size_flags(SIZE_EXPAND_FILL);
	text->connect("text_changed", callable_mp(this, &EditorPropertyText::_text_changed));
	text->connect("text_submitted", callable_mp(this, &EditorPropertyText::_text_submitted));
}
void EditorPropertyMultilineText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
	open_big_text->set_disabled(p_read_only);
}
void EditorPropertyMultilineText::_big_text_changed() {
	text->set_text(big_text->get_text());
	emit_changed(get_edited_property(), big_text->get_text(), "", true);
}
void EditorPropertyMultilineText::_text_changed() {
	emit_changed(get_edited_property(), text->get_text(), "", true);
}
void EditorPropertyMultilineText::_open_big_text() {