### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


path_item->set_text(0, p_path);
	}
	int idx = 0;
	TreeItem *breakpoint_item;
	for (breakpoint_item = path_item->get_first_child(); breakpoint_item; breakpoint_item = breakpoint_item->get_next()) {
		if ((int)breakpoint_item->get_meta("line") < p_line) {
			idx++;
			continue;
		}
		if ((int)breakpoint_item->get_meta("line") == p_line) {
			break;
		}
	}
	if (breakpoint_item == nullptr) {
		if (!p_enabled) {
			return;
		}
		breakpoint_item = breakpoints_tree->create_item(path_item, idx);
		breakpoint_item->set_meta("line", p_line);
		breakpoint_item->set_text(0, vformat(TTR("Line %d"), p_line));
		return;
	}
	if (!p_enabled) {
		path_item->remove_child(breakpoint_item);
		if (path_item->get_first_child() == nullptr) {
			breakpoints_tree->get_root()->remove_child(path_item);
		}
	}
}
void ScriptEditorDebugger::reload_scripts() {