### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
break;
		case GDScriptParser::Node::WHILE:
			resolve_while(static_cast<GDScriptParser::WhileNode *>(p_node));
			break;
		case GDScriptParser::Node::ANNOTATION:
			resolve_annotation(static_cast<GDScriptParser::AnnotationNode *>(p_node));
			break;
		case GDScriptParser::Node::ASSERT:
			resolve_assert(static_cast<GDScriptParser::AssertNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH:
			resolve_match(static_cast<GDScriptParser::MatchNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH_BRANCH:
			resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::PARAMETER:
			resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node));
			break;
		case GDScriptParser::Node::PATTERN:
			resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::RETURN:
			resolve_return(static_cast<GDScriptParser::ReturnNode *>(p_node));
			break;
		case GDScriptParser::Node::TYPE:
			resolve_datatype(static_cast<GDScriptParser::TypeNode *>(p_node));
			break;
		
		case GDScriptParser::Node::ARRAY: