### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
d["preview_sun_env"] = pd;
	}
	return d;
}
void Node3DEditor::set_state(const Dictionary &p_state) {
	Dictionary d = p_state;
	if (d.has("snap_enabled")) {
		snap_enabled = d["snap_enabled"];
		tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
	}
	if (d.has("translate_snap")) {
		snap_translate_value = d["translate_snap"];
	}
	if (d.has("rotate_snap")) {
		snap_rotate_value = d["rotate_snap"];
	}
	if (d.has("scale_snap")) {
		snap_scale_value = d["scale_snap"];
	}
	_snap_update();
	if (d.has("local_coords")) {
		tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(d["local_coords"]);
		update_transform_gizmo();
	}
	if (d.has("viewport_mode")) {
		int vc = d["viewport_mode"];
		if (vc == 1) {
			_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
		} else if (vc == 2) {
			_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);