### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
_set_current_path_line_edit_text(current_path);
	String directory = current_path;
	String file = "";
	int thumbnail_size = EDITOR_GET("docks/filesystem/thumbnail_size");
	thumbnail_size *= EDSCALE;
	Ref<Texture2D> folder_thumbnail;
	Ref<Texture2D> file_thumbnail;
	Ref<Texture2D> file_thumbnail_broken;
	bool use_thumbnails = (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS);
	if (use_thumbnails) {
		
		files->set_max_columns(0);
		files->set_icon_mode(ItemList::ICON_MODE_TOP);
		files->set_fixed_column_width(thumbnail_size * 3 / 2);
		files->set_max_text_lines(2);
		files->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
		if (thumbnail_size < 64) {
			folder_thumbnail = get_editor_theme_icon(SNAME("FolderMediumThumb"));
			file_thumbnail = get_editor_theme_icon(SNAME("FileMediumThumb"));
			file_thumbnail_broken = get_editor_theme_icon(SNAME("FileDeadMediumThumb"));
		} else {
			folder_thumbnail = get_editor_theme_icon(SNAME("FolderBigThumb"));
			file_thumbnail = get_editor_theme_icon(SNAME("FileBigThumb"));
			file_thumbnail_broken = get_editor_theme_icon(SNAME("FileDeadBigThumb"));
		}
	} else {
		
		files->set_icon_mode(ItemList::ICON_MODE_LEFT);
		files->set_max_columns(1);
		files->set_max_text_lines(1);