### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
err = ResourceSaver::save(res, new_path, ResourceSaver::FLAG_COMPRESS);
				if (err != OK) {
					EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to save resource at %s: %s"), new_path, error_names[err]));
				}
			} else if (err != OK) {
				
				
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + " " + vformat(TTR("Failed to load resource at %s: %s"), new_path, error_names[err]));
			}
		}
	} else {
		
		Ref<DirAccess> old_dir = DirAccess::open(old_path);
		Ref<FileAccess> file_access = FileAccess::create(FileAccess::ACCESS_RESOURCES);
		old_dir->set_include_navigational(false);
		old_dir->list_dir_begin();
		for (String f = old_dir->_get_next(); !f.is_empty(); f = old_dir->_get_next()) {
			if (f.get_extension() == "import") {
				continue;
			}
			if (file_access->file_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, true), new_path + f);
			} else if (da->dir_exists(old_path + f)) {
				_try_duplicate_item(FileOrFolder(old_path + f, false), new_path + f);
			}
		}
		old_dir->list_dir_end();
	}
}
void FileSystemDock::_update_resource_paths_after_move(const HashMap<String, String> &p_renames) const {