### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
GCHandleIntPtr *r_delegate_handle, void **r_trampoline, Object **r_object, StringName *r_name) {
	if (p_callable->is_custom()) {
		CallableCustom *custom = p_callable->get_custom();
		CallableCustom::CompareEqualFunc compare_equal_func = custom->get_compare_equal_func();
		if (compare_equal_func == ManagedCallable::compare_equal_func_ptr) {
			ManagedCallable *managed_callable = static_cast<ManagedCallable *>(custom);
			*r_delegate_handle = managed_callable->get_delegate();
			*r_trampoline = managed_callable->get_trampoline();
			*r_object = nullptr;
			memnew_placement(r_name, StringName());
			return true;
		} else if (compare_equal_func == SignalAwaiterCallable::compare_equal_func_ptr) {
			SignalAwaiterCallable *signal_awaiter_callable = static_cast<SignalAwaiterCallable *>(custom);
			*r_delegate_handle = { nullptr };
			*r_trampoline = nullptr;
			*r_object = ObjectDB::get_instance(signal_awaiter_callable->get_object());
			memnew_placement(r_name, StringName(signal_awaiter_callable->get_signal()));
			return true;
		} else if (compare_equal_func == EventSignalCallable::compare_equal_func_ptr) {
			EventSignalCallable *event_signal_callable = static_cast<EventSignalCallable *>(custom);
			*r_delegate_handle = { nullptr };
			*r_trampoline = nullptr;
			*r_object = ObjectDB::get_instance(event_signal_callable->get_object());
			memnew_placement(r_name, StringName(event_signal_callable->get_signal()));
			return true;
		}
		
		*r_delegate_handle = { nullptr };
		*r_trampoline = nullptr;
		*r_object = nullptr;