### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardLabel"), SNAME("EditorIcons")));
				} else if (k->get_keycode() != Key::NONE) {
					event_item->set_icon(0, action_tree->get_theme_icon(SNAME("Keyboard"), SNAME("EditorIcons")));
				} else if (k->get_physical_keycode() != Key::NONE) {
					event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardPhysical"), SNAME("EditorIcons")));
				} else {
					event_item->set_icon(0, action_tree->get_theme_icon(SNAME("KeyboardError"), SNAME("EditorIcons")));
				}
			}
			Ref<InputEventMouseButton> mb = event;
			if (mb.is_valid()) {
				event_item->set_icon(0, action_tree->get_theme_icon(SNAME("Mouse"), SNAME("EditorIcons")));
			}
			Ref<InputEventJoypadButton> jb = event;
			if (jb.is_valid()) {
				event_item->set_icon(0, action_tree->get_theme_icon(SNAME("JoyButton"), SNAME("EditorIcons")));
			}
			Ref<InputEventJoypadMotion> jm = event;
			if (jm.is_valid()) {
				event_item->set_icon(0, action_tree->get_theme_icon(SNAME("JoyAxis"), SNAME("EditorIcons")));
			}
			
			event_item->add_button(2, action_tree->get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")), BUTTON_EDIT_EVENT, false, TTR("Edit Event"));
			event_item->add_button(2, action_tree->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_EVENT, false, TTR("Remove Event"));
			event_item->set_button_color(2, 0, Color(1, 1, 1, 0.75));
			event_item->set_button_color(2, 1, Color(1, 1, 1, 0.75));
		}
	}
}
void ActionMapEditor::show_message(const String &p_message) {