### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
return bad_type;
		}
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = GDScriptParser::get_builtin_type(first);
		if (result.builtin_type == Variant::ARRAY) {
			GDScriptParser::DataType container_type = type_from_metatype(resolve_datatype(p_type->container_type));
			if (container_type.kind != GDScriptParser::DataType::VARIANT) {
				container_type.is_constant = false;
				result.set_container_element_type(container_type);
			}
		}
	} else if (class_exists(first)) {
		
		result.kind = GDScriptParser::DataType::NATIVE;
		result.builtin_type = Variant::OBJECT;
		result.native_type = first;
	} else if (ScriptServer::is_global_class(first)) {
		if (parser->script_path == ScriptServer::get_global_class_path(first)) {
			result = parser->head->get_datatype();
		} else {
			String path = ScriptServer::get_global_class_path(first);
			String ext = path.get_extension();
			if (ext == GDScriptLanguage::get_singleton()->get_extension()) {
				Ref<GDScriptParserRef> ref = get_parser_for(path);
				if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) {
					push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type);
					return bad_type;
				}
				result = ref->get_parser()->head->get_datatype();
			} else {