### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
}
		float strength = key_pressed ? 1.0f : 0.0f;
		if (r_strength != nullptr) {
			*r_strength = strength;
		}
		if (r_raw_strength != nullptr) {
			*r_raw_strength = strength;
		}
	}
	return match;
}
bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
	Ref<InputEventKey> key = p_event;
	if (key.is_null()) {
		return false;
	}
	if (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) {
		return (key_label == key->key_label) &&
				(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
	} else if (keycode != Key::NONE) {
		return (keycode == key->keycode) &&
				(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
	} else if (physical_keycode != Key::NONE) {
		return (physical_keycode == key->physical_keycode) &&
				(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
	} else {
		return false;
	}
}
void InputEventKey::_bind_methods() {