### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

String ins = "\n";
		
		int space_count = 0;
		int line_col = 0;
		for (; line_col < cc; line_col++) {
			if (line[line_col] == '\t') {
				ins += indent_text;
				space_count = 0;
				continue;
			}
			if (line[line_col] == ' ') {
				space_count++;
				if (space_count == indent_size) {
					ins += indent_text;
					space_count = 0;
				}
				continue;
			}
			break;
		}
		if (is_line_folded(cl)) {
			unfold_line(cl);
		}
		
		
		
		bool brace_indent = false;
		if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) {
			bool should_indent = false;
			char32_t indent_char = ' ';