### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

ERR_FAIL_INDEX_V(p_track, tracks.size(), Variant());
	Track *t = tracks[p_track];
	switch (t->type) {
		case TYPE_POSITION_3D: {
			Vector3 value;
			position_track_get_key(p_track, p_key_idx, &value);
			return value;
		} break;
		case TYPE_ROTATION_3D: {
			Quaternion value;
			rotation_track_get_key(p_track, p_key_idx, &value);
			return value;
		} break;
		case TYPE_SCALE_3D: {
			Vector3 value;
			scale_track_get_key(p_track, p_key_idx, &value);
			return value;
		} break;
		case TYPE_BLEND_SHAPE: {
			float value;
			blend_shape_track_get_key(p_track, p_key_idx, &value);
			return value;
		} break;
		case TYPE_VALUE: {
			ValueTrack *vt = static_cast<ValueTrack *>(t);
			ERR_FAIL_INDEX_V(p_key_idx, vt->values.size(), Variant());