### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
uint64_t size = uint64_t(action->trackers.size());
	for (uint64_t i = 0; i < size && index == 0xFFFFFFFF; i++) {
		if (action->trackers[i].tracker_rid == p_tracker) {
			index = i;
		}
	}
	if (index == 0xFFFFFFFF) {
		
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	XrTime display_time = get_next_frame_time();
	if (display_time == 0) {
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	if (action->trackers[index].space == XR_NULL_HANDLE) {
		
		XrActionSpaceCreateInfo action_space_info = {
			XR_TYPE_ACTION_SPACE_CREATE_INFO, 
			nullptr, 
			action->handle, 
			tracker->toplevel_path, 
			{
					{ 0.0, 0.0, 0.0, 1.0 }, 
					{ 0.0, 0.0, 0.0 } 
			} 
		};
		XrSpace space;
		XrResult result = xrCreateActionSpace(session, &action_space_info, &space);
		if (XR_FAILED(result)) {
			print_line("OpenXR: couldn't create action space! [", get_error_string(result), "]");