### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_down", p_event)) {
			
			cursor.x_rot = CLAMP(cursor.x_rot - Math_PI / 12.0, -1.57, 1.57);
			view_type = VIEW_TYPE_USER;
			_update_name();
		}
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_up", p_event)) {
			
			cursor.x_rot = CLAMP(cursor.x_rot + Math_PI / 12.0, -1.57, 1.57);
			view_type = VIEW_TYPE_USER;
			_update_name();
		}
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_right", p_event)) {
			cursor.y_rot -= Math_PI / 12.0;
			view_type = VIEW_TYPE_USER;
			_update_name();
		}
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_left", p_event)) {
			cursor.y_rot += Math_PI / 12.0;
			view_type = VIEW_TYPE_USER;
			_update_name();
		}
		if (ED_IS_SHORTCUT("spatial_editor/orbit_view_180", p_event)) {
			cursor.y_rot += Math_PI;
			view_type = VIEW_TYPE_USER;
			_update_name();
		}
		if (ED_IS_SHORTCUT("spatial_editor/focus_origin", p_event)) {
			_menu_option(VIEW_CENTER_TO_ORIGIN);