### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

if (changed_elements.size() > 0 && !is_ignored) {
			converted_files++;
			for (int k = 0; k < changed_elements.size(); k++) {
				print_line(String("\t\t") + changed_elements[k]);
			}
		}
	}
	print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
	uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
	print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
	return true;
}
Vector<String> ProjectConverter3To4::check_for_files() {
	Vector<String> collected_files = Vector<String>();
	Vector<String> directories_to_check = Vector<String>();
	directories_to_check.push_back("res://");
	while (!directories_to_check.is_empty()) {
		String path = directories_to_check.get(directories_to_check.size() - 1); 
		directories_to_check.resize(directories_to_check.size() - 1); 
		Ref<DirAccess> dir = DirAccess::open(path);
		if (dir.is_valid()) {
			dir->set_include_hidden(true);
			dir->list_dir_begin();
			String current_dir = dir->get_current_dir();
			String file_name = dir->_get_next();
			while (file_name != "") {
				if (file_name == ".git" || file_name == ".godot") {
					file_name = dir->_get_next();
					continue;
				}