### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (line_edit_mouse_release) {
		line_edit_mouse_release = false;
		return;
	}
	Ref<InputEventMouseButton> bev = p_event;
	if (bev.is_valid() && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
		add_recent_preset(color);
	}
}
void ColorPicker::_line_edit_input(const Ref<InputEvent> &p_event) {
	Ref<InputEventMouseButton> bev = p_event;
	if (bev.is_valid() && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
		line_edit_mouse_release = true;
	}
}
void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_color) {