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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

MutexLock lock(device_lock);
	return devices.size();
}
String EditorExportPlatformAndroid::get_options_tooltip() const {
	return TTR("Select device from the list");
}
String EditorExportPlatformAndroid::get_option_label(int p_index) const {
	ERR_FAIL_INDEX_V(p_index, devices.size(), "");
	MutexLock lock(device_lock);
	return devices[p_index].name;
}
String EditorExportPlatformAndroid::get_option_tooltip(int p_index) const {
	ERR_FAIL_INDEX_V(p_index, devices.size(), "");
	MutexLock lock(device_lock);
	String s = devices[p_index].description;
	if (devices.size() == 1) {
		
		
		
		s = devices[p_index].name + "\n\n" + s;
	}
	return s;
}
Error EditorExportPlatformAndroid::run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) {