### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line = line.replace(button_index_entry, ",\"button_index\":" + String::num_int64(reg_container.joypad_button_mappings[button_index_value]) + "," + pressure_and_pressed_properties);
				}
			}
			// 
			reg_match = reg_container.joypad_axis.search_all(line);
			for (int i = 0; i < reg_match.size(); ++i) {
				Ref<RegExMatch> match = reg_match[i];
				PackedStringArray strings = match->get_strings();
				String axis_entry = strings[0];
				int axis_value = strings[1].to_int();
				if (axis_value == 6) {
					line = line.replace(axis_entry, ",\"axis\":4");
				} else if (axis_value == 7) {
					line = line.replace(axis_entry, ",\"axis\":5");
				}
			}
		}
	}
}
Vector<String> ProjectConverter3To4::check_for_rename_joypad_buttons_and_axes(Vector<String> &lines, const RegExContainer &reg_container) {
	Vector<String> found_renames;
	int current_line = 1;
	for (String &line : lines) {
		if (uint64_t(line.length()) <= maximum_line_length) {
			// 
			TypedArray<RegExMatch> reg_match = reg_container.joypad_button_index.search_all(line);
			for (int i = 0; i < reg_match.size(); ++i) {
				Ref<RegExMatch> match = reg_match[i];
				PackedStringArray strings = match->get_strings();
				String button_index_entry = strings[0];