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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

print_verbose("Checking build version...");
			Ref<FileAccess> f = FileAccess::open("res://android/.build_version", FileAccess::READ);
			if (f.is_null()) {
				add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Trying to build from a gradle built template, but no version info for it exists. Please reinstall from the 'Project' menu."));
				return ERR_UNCONFIGURED;
			}
			String version = f->get_line().strip_edges();
			print_verbose("- build version: " + version);
			if (version != VERSION_FULL_CONFIG) {
				add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), vformat(TTR("Android build version mismatch: Template installed: %s, Godot version: %s. Please reinstall Android build template from 'Project' menu."), version, VERSION_FULL_CONFIG));
				return ERR_UNCONFIGURED;
			}
		}
		const String assets_directory = get_assets_directory(p_preset, export_format);
		String sdk_path = EDITOR_GET("export/android/android_sdk_path");
		ERR_FAIL_COND_V_MSG(sdk_path.is_empty(), ERR_UNCONFIGURED, "Android SDK path must be configured in Editor Settings at 'export/android/android_sdk_path'.");
		print_verbose("Android sdk path: " + sdk_path);
		
		String project_name = get_project_name(p_preset->get("package/name"));
		err = _create_project_name_strings_files(p_preset, project_name); 
		if (err != OK) {
			add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), TTR("Unable to overwrite res://android/build/res/*.xml files with project name."));
		}
		
		_copy_icons_to_gradle_project(p_preset, processed_splash_config_xml, splash_image, splash_bg_color_image, main_image, foreground, background);
		
		_write_tmp_manifest(p_preset, p_give_internet, p_debug);
		
		_clear_assets_directory();
		_remove_copied_libs();