### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
if (action_sets[i]->is_active) {
				active_sets.push_back(action_sets[i]->action_set_rid);
			}
		}
		if (openxr_api->sync_action_sets(active_sets)) {
			for (int i = 0; i < trackers.size(); i++) {
				handle_tracker(trackers[i]);
			}
		}
	}
	if (head.is_valid()) {
		
		head->set_pose("default", head_transform, head_linear_velocity, head_angular_velocity);
		
	}
}
void OpenXRInterface::pre_render() {
	if (openxr_api) {
		openxr_api->pre_render();
	}
}
bool OpenXRInterface::pre_draw_viewport(RID p_render_target) {
	if (openxr_api) {
		return openxr_api->pre_draw_viewport(p_render_target);
	} else {
		
		return false;
	}
}
Vector<BlitToScreen> OpenXRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) {