### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
if (tile_set->has_source(tile_source_id)) {
					source = *tile_set->get_source(tile_source_id);
				}
				if (!source || !source->has_tile(tile_atlas_coords) || !source->has_alternative_tile(tile_atlas_coords, tile_alternative_tile)) {
					
					Array a = tile_set->map_tile_proxy(tile_source_id, tile_atlas_coords, tile_alternative_tile);
					if (int(a[0]) == tile_source_id && Vector2i(a[1]) == tile_atlas_coords && int(a[2]) == tile_alternative_tile) {
						
						Array to_hash;
						to_hash.push_back(tile_source_id);
						to_hash.push_back(tile_atlas_coords);
						to_hash.push_back(tile_alternative_tile);
						uint32_t hash = RandomPCG(to_hash.hash()).rand();
						Color color;
						color = color.from_hsv(
								(float)((hash >> 24) & 0xFF) / 256.0,
								Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
								Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
								0.8);
						
						Transform2D tile_xform;
						tile_xform.set_origin(tile_map->map_to_local(coords));
						tile_xform.set_scale(tile_shape_size);
						tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture);
					}
					
					Vector2::Axis min_axis = missing_tile_texture->get_size().min_axis_index();
					Vector2 icon_size;
					icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3;
					icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]);