### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
queue_redraw();
			return;
		}
		if (range_drag_enabled) {
			return;
		}
		switch (mb->get_button_index()) {
			case MouseButton::RIGHT:
			case MouseButton::LEFT: {
				Ref<StyleBox> bg = theme_cache.panel_style;
				Point2 pos = mb->get_position();
				if (rtl) {
					pos.x = get_size().width - pos.x;
				}
				pos -= bg->get_offset();
				cache.click_type = Cache::CLICK_NONE;
				if (show_column_titles) {
					pos.y -= _get_title_button_height();
					if (pos.y < 0) {
						pos.x += theme_cache.offset.x;
						int len = 0;
						for (int i = 0; i < columns.size(); i++) {
							len += get_column_width(i);
							if (pos.x < static_cast<real_t>(len)) {
								cache.click_type = Cache::CLICK_TITLE;
								cache.click_index = i;
								queue_redraw();
								break;
							}
						}