### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
if (!p_only_functions && p_context.current_suite) {
		
		_find_identifiers_in_suite(p_context.current_suite, r_result);
	}
	if (p_context.current_class) {
		_find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result, p_recursion_depth);
	}
	List<StringName> functions;
	GDScriptUtilityFunctions::get_function_list(&functions);
	for (const StringName &E : functions) {
		MethodInfo function = GDScriptUtilityFunctions::get_function_info(E);
		ScriptLanguage::CodeCompletionOption option(String(E), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
		if (function.arguments.size() || (function.flags & METHOD_FLAG_VARARG)) {
			option.insert_text += "(";
		} else {
			option.insert_text += "()";
		}
		r_result.insert(option.display, option);
	}
	if (p_only_functions) {
		return;
	}
	_find_built_in_variants(r_result);
	static const char *_keywords[] = {
		"true", "false", "PI", "TAU", "INF", "NAN", "null", "self", "super",
		"break", "breakpoint", "continue", "pass", "return",
		nullptr
	};
	const char **kw = _keywords;
	while (*kw) {