### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
} else if (na == TYPE_VEC4 && nb == TYPE_FLOAT) {
				valid = true;
				ret_type = TYPE_VEC4;
			} else if (na == TYPE_MAT2 && nb == TYPE_FLOAT) {
				valid = true;
				ret_type = TYPE_MAT2;
			} else if (na == TYPE_MAT3 && nb == TYPE_FLOAT) {
				valid = true;
				ret_type = TYPE_MAT3;
			} else if (na == TYPE_MAT4 && nb == TYPE_FLOAT) {
				valid = true;
				ret_type = TYPE_MAT4;
			} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
				valid = true;
				ret_type = TYPE_VEC2;
			} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
				valid = true;
				ret_type = TYPE_VEC3;
			} else if (p_op->op == OP_ASSIGN_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
				valid = true;
				ret_type = TYPE_VEC4;
			}
		} break;
		case OP_ASSIGN_BIT_AND:
		case OP_ASSIGN_BIT_OR:
		case OP_ASSIGN_BIT_XOR:
		case OP_BIT_AND:
		case OP_BIT_OR:
		case OP_BIT_XOR: {
			/*