### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3_SHIFT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_MASK);
	BIND_BITFIELD_FLAG(ARRAY_COMPRESS_FLAGS_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_2D_VERTICES);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY);
	BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
	BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
	BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
	BIND_ENUM_CONSTANT(PRIMITIVE_MAX);
	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
	BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
	
	ClassDB::bind_method(D_METHOD("multimesh_create"), &RenderingServer::multimesh_create);