### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
float zv = zoom->get_max() - zoom->get_value();
	if (zv < 1) {
		zv = 1.0 - zv;
		return Math::pow(1.0f + zv, 8.0f) * 100;
	} else {
		return 1.0 / Math::pow(zv, 8.0f) * 100;
	}
}
void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
	if (editing) {
		return;
	}
	p_new_len = MAX(0.0001, p_new_len);
	if (use_fps && animation->get_step() > 0) {
		p_new_len *= animation->get_step();
	}
	editing = true;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Change Animation Length"), UndoRedo::MERGE_ENDS);
	undo_redo->add_do_method(animation.ptr(), "set_length", p_new_len);
	undo_redo->add_undo_method(animation.ptr(), "set_length", animation->get_length());
	undo_redo->commit_action();
	editing = false;
	queue_redraw();
	emit_signal(SNAME("length_changed"), p_new_len);
}
void AnimationTimelineEdit::_anim_loop_pressed() {