### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

if (co && co->is_inside_tree()) {
				if (p_clean_all_frames && p_paused_only && co->can_process()) {
					continue;
				}
				co->_mouse_shape_exit(E.key.second);
			}
		}
		shapes_to_erase.push_back(E.key);
	}
	while (shapes_to_erase.size()) {
		physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
		shapes_to_erase.pop_front();
	}
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
	gui.mouse_click_grabber = p_control;
	call_deferred(SNAME("_post_gui_grab_click_focus"));
}
void Viewport::_post_gui_grab_click_focus() {
	Control *focus_grabber = gui.mouse_click_grabber;
	if (!focus_grabber) {
		
		return;
	}
	gui.mouse_click_grabber = nullptr;
	if (gui.mouse_focus) {
		if (gui.mouse_focus == focus_grabber) {
			return;
		}
		BitField<MouseButtonMask> mask = gui.mouse_focus_mask;