### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (get_inspected_remote_object()) {
		
		
		EditorNode::get_singleton()->push_item(nullptr);
	}
	if (remote_scene_tree->is_visible_in_tree()) {
		get_current_debugger()->request_remote_tree();
	}
	if (get_current_debugger()->is_breaked()) {
		_text_editor_stack_goto(get_current_debugger());
	}
}
void EditorDebuggerNode::set_script_debug_button(MenuButton *p_button) {
	script_menu = p_button;
	script_menu->set_text(TTR("Debug"));
	script_menu->set_switch_on_hover(true);
	PopupMenu *p = script_menu->get_popup();
	p->add_shortcut(ED_GET_SHORTCUT("debugger/step_into"), DEBUG_STEP);
	p->add_shortcut(ED_GET_SHORTCUT("debugger/step_over"), DEBUG_NEXT);
	p->add_separator();
	p->add_shortcut(ED_GET_SHORTCUT("debugger/break"), DEBUG_BREAK);
	p->add_shortcut(ED_GET_SHORTCUT("debugger/continue"), DEBUG_CONTINUE);
	p->add_separator();
	p->add_check_shortcut(ED_GET_SHORTCUT("debugger/debug_with_external_editor"), DEBUG_WITH_EXTERNAL_EDITOR);
	p->connect("id_pressed", callable_mp(this, &EditorDebuggerNode::_menu_option));
	_break_state_changed();
	script_menu->show();
}
void EditorDebuggerNode::_break_state_changed() {