### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

"sizeof",
		"stackalloc",
		"static",
		"string",
		"struct",
		"switch",
		"this",
		"throw",
		"true",
		"try",
		"typeof",
		"uint",
		"ulong",
		"unchecked",
		"unsafe",
		"ushort",
		"using",
		"virtual",
		"void",
		"volatile",
		"while",
		
		
		"add",
		"alias",
		"ascending",
		"async",
		"await",
		"by",
		"descending",