### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
OS::get_singleton()->shell_show_in_file_manager(p_path, true);
}
void ProjectList::_bind_methods() {
	ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED));
	ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN));
}
ProjectList::ProjectList() {
	_scroll_children = memnew(VBoxContainer);
	_scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	add_child(_scroll_children);
	_config_path = EdorPaths::get_singleton()->get_data_dir().path_join("projects.cfg");
}
/// Project Manager.
ProjectMan::singleton = nullptr;
void ProjectManager::_notification(int p_what) {