### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (drag_type) {
		case DRAG_TYPE_CREATE_TILES:
			undo_redo->create_action(TTR("Create tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E);
				undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E);
			}
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_CREATE_BIG_TILE:
			undo_redo->create_action(TTR("Create a tile"));
			undo_redo->add_do_method(tile_set_atlas_source, "create_tile", drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
			undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", drag_current_tile);
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_REMOVE_TILES: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				Vector2i coords = E;
				undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
				undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);