### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
TreeItem *error = error_root->get_first_child();
				while (error) {
					if (error->has_meta("_is_warning")) {
						error->set_icon(0, get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
						error->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
						error->set_custom_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
					} else if (error->has_meta("_is_error")) {
						error->set_icon(0, get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
						error->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
						error->set_custom_color(1, get_theme_color(SNAME("error_color"), SNAME("Editor")));
					}
					error = error->get_next();
				}
			}
		} break;
		case NOTIFICATION_PROCESS: {
			if (is_session_active()) {
				peer->poll();
				if (camera_override == CameraOverride::OVERRIDE_2D) {
					Dictionary state = CanvasItemEditor::get_singleton()->get_state();
					float zoom = state["zoom"];
					Point2 offset = state["ofs"];
					Transform2D transform;
					transform.scale_basis(Size2(zoom, zoom));
					transform.columns[2] = -offset * zoom;
					Array msg;
					msg.push_back(transform);
					_put_msg("scene:override_camera_2D:transform", msg);
				} else if (camera_override >= CameraOverride::OVERRIDE_3D_1) {
					int viewport_idx = camera_override - CameraOverride::OVERRIDE_3D_1;