### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_packed_array raw_dest;
	PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
	memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
	memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedStringArray *dest = (PackedStringArray *)&raw_dest;
	memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
	memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
	memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) {