### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
List<String> scenes;
	int current_tab = scene_tabs->get_current_tab();
	for (int i = 0; i < p_resources.size(); i++) {
		String file_type = ResourceLoader::get_resource_type(p_resources[i]);
		if (file_type == "PackedScene") {
			scenes.push_back(p_resources[i]);
			
			continue;
		}
		if (!ResourceCache::has(p_resources[i])) {
			
			continue;
		}
		
		Ref<Resource> resource = ResourceCache::get_ref(p_resources[i]);
		if (resource.is_valid()) {
			resource->reload_from_file();
		}
	}
	for (const String &E : scenes) {
		reload_scene(E);
		reload_instances_with_path_in_edited_scenes(E);
	}
	scene_tabs->set_current_tab(current_tab);
}
void EditorNode::_sources_changed(bool p_exist) {