### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
call_deferred(SNAME("update_transform_gizmo_view"));
		} break;
		case NOTIFICATION_RESIZED: {
			call_deferred(SNAME("update_transform_gizmo_view"));
		} break;
		case NOTIFICATION_PROCESS: {
			real_t delta = get_process_delta_time();
			if (zoom_indicator_delay > 0) {
				zoom_indicator_delay -= delta;
				if (zoom_indicator_delay <= 0) {
					surface->queue_redraw();
					zoom_limit_label->hide();
				}
			}
			_update_navigation_controls_visibility();
			_update_freelook(delta);
			Node *scene_root = SceneTreeDock::get_singleton()->get_editor_data()->get_edited_scene_root();
			if (previewing_cinema && scene_root != nullptr) {
				Camera3D *cam = scene_root->get_viewport()->get_camera_3d();
				if (cam != nullptr && cam != previewing) {
					
					if (previewing != nullptr) {
						previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
					}
					previewing = cam;
					previewing->connect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
					RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), cam->get_camera());
					surface->queue_redraw();
				}
			}