### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
for (uint32_t j = 0; j < components; j++) {
			max_shifts[j] = 0;
		}
		max_frame_delta_shift = 0;
		for (uint32_t i = p_from + 1; i <= p_to; i++) {
			int32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame;
			max_frame_delta_shift = MAX(max_frame_delta_shift, nearest_shift(frame_delta));
			for (uint32_t j = 0; j < components; j++) {
				int32_t diff = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]);
				uint32_t shift = _compute_shift_bits_signed(diff);
				max_shifts[j] = MAX(shift, max_shifts[j]);
			}
		}
	}
	bool insert_key(uint32_t p_frame, const Vector3i &p_key) {
		if (temp_packets.size() == MAX_PACKETS) {
			commit_temp_packets();
		}
		PacketData packet;
		packet.frame = p_frame;
		for (int i = 0; i < 3; i++) {
			ERR_FAIL_COND_V(p_key[i] > 65535, false); 
			packet.data[i] = p_key[i];
		}
		temp_packets.push_back(packet);