### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

} else {
		vr = window->get_usable_parent_rect();
	}
	if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
		
		r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
		if (r.position.x < vr.position.x) {
			r.position.x = vr.position.x + vr.size.x - r.size.x;
		}
	} else if (r.position.x < vr.position.x) {
		r.position.x = vr.position.x;
	}
	if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
		
		r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
		if (r.position.y < vr.position.y) {
			r.position.y = vr.position.y + vr.size.y - r.size.y;
		}
	} else if (r.position.y < vr.position.y) {
		r.position.y = vr.position.y;
	}
	gui.tooltip_popup->set_position(r.position);
	gui.tooltip_popup->set_size(r.size);
	DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
	if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
		gui.tooltip_popup->show();
	}
	gui.tooltip_popup->child_controls_changed();
}
bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {