### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
shortcut = p_shortcut;
	emit_changed();
}
Ref<Shortcut> InputEventShortcut::get_shortcut() {
	return shortcut;
}
void InputEventShortcut::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_shortcut", "shortcut"), &InputEventShortcut::set_shortcut);
	ClassDB::bind_method(D_METHOD("get_shortcut"), &InputEventShortcut::get_shortcut);
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
}
String InputEventShortcut::as_text() const {
	ERR_FAIL_COND_V(shortcut.is_null(), "None");
	return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text());
}
String InputEventShortcut::to_string() {
	ERR_FAIL_COND_V(shortcut.is_null(), "None");
	return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text());
}