### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
	ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
	ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override);
	ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override);
	ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch);
	ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled);
	ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode);
	ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode);
	ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
	ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
	ADD_GROUP("Render Target", "render_target_");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode");
	BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
	BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
	BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
	BIND_ENUM_CONSTANT(UPDATE_DISABLED);
	BIND_ENUM_CONSTANT(UPDATE_ONCE);
	BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
	BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
	BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
void SubViewport::_validate_property(PropertyInfo &p_property) const {