### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
item_edited(col, p_item, p_button);
						} else if (p_button == MouseButton::WHEEL_DOWN) {
							p_item->set_range(col, c.val - c.step);
							item_edited(col, p_item, p_button);
						}
						
						bring_up_editor = false;
					} else {
						editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
						if (select_mode == SELECT_MULTI && get_viewport()->get_processed_events_count() == focus_in_id) {
							bring_up_editor = false;
						}
					}
				}
				click_handled = true;
			} break;
			case TreeItem::CELL_MODE_ICON: {
				bring_up_editor = false;
			} break;
			case TreeItem::CELL_MODE_CUSTOM: {
				edited_item = p_item;
				edited_col = col;
				bool on_arrow = x > col_width - theme_cache.select_arrow->get_width();
				custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - theme_cache.offset.y), Size2(get_column_width(col), item_h));
				if (on_arrow || !p_item->cells[col].custom_button) {
					emit_signal(SNAME("custom_popup_edited"), ((bool)(x >= (col_width - item_h / 2))));
				}
				if (!p_item->cells[col].custom_button || !on_arrow) {
					item_edited(col, p_item, p_button);
				}