### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(p_delta)) {
		scrolling = false;
		minimap_clicked = false;
	}
	if (scrolling) {
		target_v_scroll = (target_v_scroll + p_delta);
	} else {
		target_v_scroll = (get_v_scroll() + p_delta);
	}
	if (smooth_scroll_enabled) {
		int max_v_scroll = round(v_scroll->get_max() - v_scroll->get_page());
		if (target_v_scroll > max_v_scroll) {
			target_v_scroll = max_v_scroll;
		}
		if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
			v_scroll->set_value(target_v_scroll);
		} else {
			scrolling = true;
			set_physics_process_internal(true);
		}
	} else {
		set_v_scroll(target_v_scroll);
	}
}
void TextEdit::_scroll_lines_up() {