### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
timeline->queue_redraw();
	timeline->update_values();
	bool same = true;
	if (animation.is_null()) {
		return;
	}
	if (track_edits.size() == animation->get_track_count()) {
		
		for (int i = 0; i < track_edits.size(); i++) {
			if (track_edits[i]->get_path() != animation->track_get_path(i)) {
				same = false;
				break;
			}
		}
	} else {
		same = false;
	}
	if (same) {
		_redraw_tracks();
		_redraw_groups();
	} else {
		_update_tracks();
	}
	bezier_edit->queue_redraw();
	_update_step_spinbox();
	emit_signal(SNAME("animation_step_changed"), animation->get_step());
	emit_signal(SNAME("animation_len_changed"), animation->get_length());
	animation_changing_awaiting_update = false;
}
MenuButton *AnimationTrackEditor::get_edit_menu() {