### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
HashMap<Ref<Animation>, HashSet<int>> rem_anims;
	if (!r_rem_anims) {
		r_rem_anims = &rem_anims;
	}
	if (!p_base) {
		p_base = edited_scene;
	}
	if (!p_base) {
		return;
	}
	
	HashMap<Node *, NodePath>::Iterator found_base_path = p_renames->find(p_base);
	if (found_base_path && found_base_path->value.is_empty()) {
		return;
	}