### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

for (const KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
		E.value->hide();
		E.value->get_toolbar()->hide();
	}
	if (tile_data_editors.has(property)) {
		current_tile_data_editor = tile_data_editors[property];
	} else {
		current_tile_data_editor = nullptr;
	}
	
	if (current_tile_data_editor) {
		current_tile_data_editor_toolbar = current_tile_data_editor->get_toolbar();
		current_property = property;
		current_tile_data_editor->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
		current_tile_data_editor_toolbar->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
	}
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw() {
	if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
		return;
	}
	RID ci = tile_data_editor_dropdown_button->get_canvas_item();
	Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
	Color clr = Color(1, 1, 1);
	if (get_theme_constant(SNAME("modulate_arrow"))) {
		switch (tile_data_editor_dropdown_button->get_draw_mode()) {
			case BaseButton::DRAW_PRESSED:
				clr = get_theme_color(SNAME("font_pressed_color"));
				break;