### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
uint32_t block_size = get_compressed_image_format_block_byte_size(texture->format);
						
						uint32_t xb = x / block_w;
						uint32_t yb = y / block_h;
						uint32_t wb = width / block_w;
						
						uint32_t region_wb = region_w / block_w;
						uint32_t region_hb = region_h / block_h;
						_copy_region(read_ptr, write_ptr, xb, yb, region_wb, region_hb, wb, block_size);
					} else {
						
						
						_copy_region(read_ptr, write_ptr, x, y, region_w, region_h, width, pixel_size);
					}
					{ 
						vmaUnmapMemory(allocator, staging_buffer_blocks[staging_buffer_current].allocation);
					}
					VkBufferImageCopy buffer_image_copy;
					buffer_image_copy.bufferOffset = alloc_offset;
					buffer_image_copy.bufferRowLength = 0; 
					buffer_image_copy.bufferImageHeight = 0; 
					buffer_image_copy.imageSubresource.aspectMask = texture->read_aspect_mask;
					buffer_image_copy.imageSubresource.mipLevel = mm_i;
					buffer_image_copy.imageSubresource.baseArrayLayer = p_layer;
					buffer_image_copy.imageSubresource.layerCount = 1;
					buffer_image_copy.imageOffset.x = x;
					buffer_image_copy.imageOffset.y = y;
					buffer_image_copy.imageOffset.z = z;
					buffer_image_copy.imageExtent.width = region_logic_w;