### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
ResourceFormatImporter::get_singleton()->get_recognized_extensions_for_type("Resource", &resource_extensions);
			HashSet<String> extension_list;
			for (const String &extension : resource_extensions) {
				extension_list.insert(extension);
			}
			bool resource_valid = true;
			String main_extension;
			for (int i = 0; i != p_paths.size(); ++i) {
				String extension = p_paths[i].get_extension();
				if (extension_list.has(extension)) {
					if (main_extension.is_empty()) {
						main_extension = extension;
					} else if (extension != main_extension) {
						resource_valid = false;
						break;
					}
				} else {
					resource_valid = false;
					break;
				}
			}
			if (resource_valid) {
				p_popup->add_icon_item(get_editor_theme_icon(SNAME("Load")), TTR("Reimport"), FILE_REIMPORT);
			}
		}
	}
	if (p_paths.size() == 1) {
		const String fpath = p_paths[0];
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
		p_popup->add_separator();