### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("_set_selection_from_array"), &TileSetAtlasSourceEditor::_set_selection_from_array);
	ADD_SIGNAL(MethodInfo("source_id_changed", PropertyInfo(Variant::INT, "source_id")));
}
TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
	set_shortcut_context(this);
	set_process_shortcut_input(true);
	set_process_internal(true);
	TileSetEditor::get_singleton()->register_split(this);
	
	VBoxContainer *middle_vbox_container = memnew(VBoxContainer);
	middle_vbox_container->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
	add_child(middle_vbox_container);
	
	tools_button_group.instantiate();
	tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles).unbind(1));
	tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_tile_id_label).unbind(1));
	tools_button_group->connect("pressed", callable_mp(this, &TileSetAtlasSourceEditor::_update_atlas_source_inspector).unbind(1));