### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (error != OK) {
							return error;
						}
						tk = _get_token();
					}
					shader->varyings[name] = varying;
#ifdef DEBUG_ENABLED
					if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_VARYING_FLAG)) {
						used_varyings.insert(name, Usage(tk_line));
					}
#endif 
				}
			} break;
			case TK_UNIFORM_GROUP: {
				tk = _get_token();
				if (tk.type == TK_IDENTIFIER) {
					current_uniform_group_name = tk.text;
					tk = _get_token();
					if (tk.type == TK_PERIOD) {
						tk = _get_token();
						if (tk.type == TK_IDENTIFIER) {
							current_uniform_subgroup_name = tk.text;
							tk = _get_token();
							if (tk.type != TK_SEMICOLON) {
								_set_expected_error(";");
								return ERR_PARSE_ERROR;
							}
						} else {
							_set_error(RTR("Expected an uniform subgroup identifier."));
							return ERR_PARSE_ERROR;