### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
PFN_vkGetPhysicalDeviceFeatures2 vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2");
		if (vkGetPhysicalDeviceFeatures2_func == nullptr) {
			
			vkGetPhysicalDeviceFeatures2_func = (PFN_vkGetPhysicalDeviceFeatures2)vkGetInstanceProcAddr(inst, "vkGetPhysicalDeviceFeatures2KHR");
		}
		if (vkGetPhysicalDeviceFeatures2_func != nullptr) {
			
			void *next = nullptr;
			
			
			
			VkPhysicalDeviceVulkan12Features device_features_vk12 = {};
			VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {};
			VkPhysicalDeviceFragmentShadingRateFeaturesKHR vrs_features = {};
			VkPhysicalDevice16BitStorageFeaturesKHR storage_feature = {};
			VkPhysicalDeviceMultiviewFeatures multiview_features = {};
			if (device_api_version >= VK_API_VERSION_1_2) {
				device_features_vk12.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES;
				device_features_vk12.pNext = next;
				next = &device_features_vk12;
			} else {
				if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
					shader_features = {
						 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
						 next,
						 false,
						 false,
					};
					next = &shader_features;