### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
if (submit_depth_buffer && swapchains[OPENXR_SWAPCHAIN_DEPTH].image_acquired) {
		return graphics_extension->get_texture(swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain_graphics_data, swapchains[OPENXR_SWAPCHAIN_DEPTH].image_index);
	} else {
		return RID();
	}
}
void OpenXRAPI::post_draw_viewport(RID p_render_target) {
	if (!can_render()) {
		return;
	}
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_post_draw_viewport(p_render_target);
	}
};
void OpenXRAPI::end_frame() {
	XrResult result;
	ERR_FAIL_COND(instance == XR_NULL_HANDLE);
	if (!running) {
		return;
	}
	if (frame_state.shouldRender && view_pose_valid && !swapchains[OPENXR_SWAPCHAIN_COLOR].image_acquired) {
		print_line("OpenXR: No viewport was marked with use_xr, there is no rendered output!");
	}
	
	
	
	
	if (!frame_state.shouldRender || !view_pose_valid || !swapchains[OPENXR_SWAPCHAIN_COLOR].image_acquired) {