### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

}
				AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
			} else {
				print_verbose("WinTab context creation failed.");
			}
		} else {
			wd.wtctx = 0;
		}
		if (p_mode == WINDOW_MODE_MAXIMIZED) {
			wd.maximized = true;
			wd.minimized = false;
		}
		if (p_mode == WINDOW_MODE_MINIMIZED) {
			wd.maximized = false;
			wd.minimized = true;
		}
		wd.last_pressure = 0;
		wd.last_pressure_update = 0;
		wd.last_tilt = Vector2();
		
		wd.im_himc = ImmGetContext(wd.hWnd);
		ImmAssociateContext(wd.hWnd, (HIMC)0);
		wd.im_position = Vector2();
		if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN || p_mode == WINDOW_MODE_MAXIMIZED) {
			RECT r;
			GetClientRect(wd.hWnd, &r);
			ClientToScreen(wd.hWnd, (POINT *)&r.left);