### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
} else {
					Point2 position = p_self_canvas_item->get_transform().affine_inverse().xform(Point2());
					_snap_if_closer_point(p_target, output, snap_target, position, SNAP_TARGET_PARENT, rotation);
				}
			}
		}
		
		if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) {
			if (const Control *c = Object::cast_to<Control>(p_self_canvas_item)) {
				Point2 begin = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(SIDE_LEFT), c->get_anchor(SIDE_TOP))));
				Point2 end = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(SIDE_RIGHT), c->get_anchor(SIDE_BOTTOM))));
				_snap_if_closer_point(p_target, output, snap_target, begin, SNAP_TARGET_SELF_ANCHORS, rotation);
				_snap_if_closer_point(p_target, output, snap_target, end, SNAP_TARGET_SELF_ANCHORS, rotation);
			}
		}
		
		if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
			if (p_self_canvas_item->_edit_use_rect()) {
				Point2 begin = p_self_canvas_item->get_global_transform_with_canvas().xform(p_self_canvas_item->_edit_get_rect().get_position());
				Point2 end = p_self_canvas_item->get_global_transform_with_canvas().xform(p_self_canvas_item->_edit_get_rect().get_position() + p_self_canvas_item->_edit_get_rect().get_size());
				_snap_if_closer_point(p_target, output, snap_target, begin, SNAP_TARGET_SELF, rotation);
				_snap_if_closer_point(p_target, output, snap_target, end, SNAP_TARGET_SELF, rotation);
			}
		}
		
		if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) {
			if (p_self_canvas_item->_edit_use_rect()) {
				Point2 center = p_self_canvas_item->get_global_transform_with_canvas().xform(p_self_canvas_item->_edit_get_rect().get_center());
				_snap_if_closer_point(p_target, output, snap_target, center, SNAP_TARGET_SELF, rotation);
			} else {