### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
				elem_size = sizeof(uint16_t) * bone_count;
			} break;
			case RS::ARRAY_INDEX: {
				if (p_index_len <= 0) {
					ERR_PRINT("index_array_len==NO_INDEX_ARRAY");
					break;
				}
				
				if (p_vertex_len <= (1 << 16) && p_vertex_len > 0) {
					elem_size = 2;
				} else {
					elem_size = 4;
				}
				r_offsets[i] = elem_size;
				continue;
			}
			default: {
				ERR_FAIL();
			}
		}
		if (size_accum != nullptr) {
			r_offsets[i] = (*size_accum);
			(*size_accum) += elem_size;
		} else {
			r_offsets[i] = 0;
		}
	}
}
Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surface_data, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, uint32_t p_compress_format) {