### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(Size2());
	return _get_size();
}
void SubViewport::set_size_2d_override(const Size2i &p_size) {
	ERR_MAIN_THREAD_GUARD;
	_set_size(_get_size(), p_size, true);
}
Size2i SubViewport::get_size_2d_override() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return _get_size_2d_override();
}
void SubViewport::set_size_2d_override_stretch(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (p_enable == size_2d_override_stretch) {
		return;
	}
	size_2d_override_stretch = p_enable;
	_set_size(_get_size(), _get_size_2d_override(), true);
}
bool SubViewport::is_size_2d_override_stretch_enabled() const {