### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return minimap_button->is_pressed();
}
void GraphEdit::set_arrange_nodes_button_hidden(bool p_enable) {
	arrange_nodes_button_hidden = p_enable;
	if (arrange_nodes_button_hidden) {
		layout_button->hide();
	} else {
		layout_button->show();
	}
}
bool GraphEdit::is_arrange_nodes_button_hidden() const {
	return arrange_nodes_button_hidden;
}
void GraphEdit::_minimap_toggled() {
	if (is_minimap_enabled()) {
		minimap->set_visible(true);
		minimap->queue_redraw();
	} else {
		minimap->set_visible(false);
	}
}
void GraphEdit::set_connection_lines_curvature(float p_curvature) {
	lines_curvature = p_curvature;
	queue_redraw();
}
float GraphEdit::get_connection_lines_curvature() const {
	return lines_curvature;
}
void GraphEdit::set_connection_lines_thickness(float p_thickness) {