### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
data.ready_notified = true;
	data.blocked++;
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->_propagate_ready();
	}
	data.blocked--;
	notification(NOTIFICATION_POST_ENTER_TREE);
	if (data.ready_first) {
		data.ready_first = false;
		notification(NOTIFICATION_READY);
		emit_signal(SceneStringNames::get_singleton()->ready);
	}
}
void Node::_propagate_enter_tree() {
	
	if (data.parent) {
		data.tree = data.parent->data.tree;
		data.depth = data.parent->data.depth + 1;
	} else {
		data.depth = 1;
	}
	data.viewport = Object::cast_to<Viewport>(this);