### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_update_name();
	}
	if (p_state.has("auto_orthogonal_enabled")) {
		bool enabled = p_state["auto_orthogonal_enabled"];
		view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL), enabled);
	}
	if (p_state.has("display_mode")) {
		int display = p_state["display_mode"];
		int idx = view_menu->get_popup()->get_item_index(display);
		if (idx != -1 && !view_menu->get_popup()->is_item_checked(idx)) {
			_menu_option(display);
		} else {
			idx = display_submenu->get_item_index(display);
			if (idx != -1 && !display_submenu->is_item_checked(idx)) {
				_menu_option(display);
			}
		}
	}
	if (p_state.has("lock_rotation")) {
		lock_rotation = p_state["lock_rotation"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
		view_menu->get_popup()->set_item_checked(idx, lock_rotation);
	}
	if (p_state.has("use_environment")) {
		bool env = p_state["use_environment"];
		if (env != camera->get_environment().is_valid()) {
			_menu_option(VIEW_ENVIRONMENT);
		}
	}
	if (p_state.has("listener")) {