### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
pipeline.push_constant_stages_mask = shader->push_constant.vk_stages_mask;
	pipeline.pipeline_layout = shader->pipeline_layout;
	pipeline.shader = p_shader;
	pipeline.push_constant_size = shader->push_constant.size;
#ifdef DEBUG_ENABLED
	pipeline.validation.dynamic_state = p_dynamic_state_flags;
	pipeline.validation.framebuffer_format = p_framebuffer_format;
	pipeline.validation.render_pass = p_for_render_pass;
	pipeline.validation.vertex_format = p_vertex_format;
	pipeline.validation.uses_restart_indices = input_assembly_create_info.primitiveRestartEnable;
	static const uint32_t primitive_divisor[RENDER_PRIMITIVE_MAX] = {
		1, 2, 1, 1, 1, 3, 1, 1, 1, 1, 1
	};
	pipeline.validation.primitive_divisor = primitive_divisor[p_render_primitive];
	static const uint32_t primitive_minimum[RENDER_PRIMITIVE_MAX] = {
		1,
		2,
		2,
		2,
		2,
		3,
		3,
		3,
		3,
		3,
		1,
	};
	pipeline.validation.primitive_minimum = primitive_minimum[p_render_primitive];
#endif