### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (is_read_only()) {
		return;
	}
	if (reorder_from_index != reorder_to_index) {
		
		Variant array = object->get_array().duplicate();
		Variant value_to_move = array.get(reorder_from_index);
		array.call("remove_at", reorder_from_index);
		array.call("insert", reorder_to_index, value_to_move);
		emit_changed(get_edited_property(), array, "", false);
		update_property();
	}
	reorder_from_index = -1;
	reorder_to_index = -1;
	reorder_mouse_y_delta = 0.0f;
	Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
	ERR_FAIL_NULL(reorder_selected_button);
	reorder_selected_button->warp_mouse(reorder_selected_button->get_size() / 2.0f);
	reorder_selected_element_hbox = nullptr;
	reorder_selected_button = nullptr;
}
void EditorPropertyArray::_bind_methods() {