### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("action_added", PropertyInfo(Variant::STRING, "name")));
	ADD_SIGNAL(MethodInfo("action_edited", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::DICTIONARY, "new_action")));
	ADD_SIGNAL(MethodInfo("action_removed", PropertyInfo(Variant::STRING, "name")));
	ADD_SIGNAL(MethodInfo("action_renamed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
	ADD_SIGNAL(MethodInfo("action_reordered", PropertyInfo(Variant::STRING, "action_name"), PropertyInfo(Variant::STRING, "relative_to"), PropertyInfo(Variant::BOOL, "before")));
	ADD_SIGNAL(MethodInfo(SNAME("filter_focused")));
	ADD_SIGNAL(MethodInfo(SNAME("filter_unfocused")));
}
LineEdit *ActionMapEditor::get_search_box() const {
	return action_list_search;
}
InputEventConfigurationDialog *ActionMapEditor::get_configuration_dialog() {
	return event_config_dialog;
}
bool ActionMapEditor::_should_display_action(const String &p_name, const Array &p_events) const {
	const Ref<InputEvent> search_ev = action_list_search_by_event->get_event();
	bool event_match = true;
	if (search_ev.is_valid()) {
		event_match = false;
		for (int i = 0; i < p_events.size(); ++i) {
			const Ref<InputEvent> ev = p_events[i];
			if (ev.is_valid() && ev->is_match(search_ev, true)) {
				event_match = true;
			}
		}
	}
	return event_match && action_list_search->get_text().is_subsequence_ofn(p_name);
}
void ActionMapEditor::update_action_list(const Vector<ActionInfo> &p_action_infos) {