### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
drag_type = DRAG_TYPE_MAY_POPUP_MENU;
				drag_start_mouse_pos = alternative_tiles_control->get_local_mouse_position();
			} else {
				if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
					
					Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
					selection.clear();
					TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
					if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
						selection.insert(selected);
					}
					_update_tile_inspector();
					_update_tile_id_label();
					if (selection.size() == 1) {
						selected = selection.front()->get();
						menu_option_coords = selected.tile;
						menu_option_alternative = selected.alternative;
						alternative_tile_popup_menu->popup(Rect2i(get_screen_transform().xform(get_local_mouse_position()), Size2i()));
					}
				}
				drag_type = DRAG_TYPE_NONE;
			}
		}
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
	}
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() {