### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
return can_add_swatches;
}
void ColorPicker::set_presets_visible(bool p_visible) {
	if (presets_visible == p_visible) {
		return;
	}
	presets_visible = p_visible;
	btn_preset->set_visible(p_visible);
	btn_recent_preset->set_visible(p_visible);
}
bool ColorPicker::are_presets_visible() const {
	return presets_visible;
}
void ColorPicker::set_modes_visible(bool p_visible) {
	if (color_modes_visible == p_visible) {
		return;
	}
	color_modes_visible = p_visible;
	mode_hbc->set_visible(p_visible);
}
bool ColorPicker::are_modes_visible() const {