### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
return reinterpret_cast<const Variant *>(p_var)->hash();
}
void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
	const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
	Callable::CallError ce;
	Variant ret;
	Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
	if (ce.error != Callable::CallError::CALL_OK) {
		memnew_placement(r_ret, Variant);
		ERR_FAIL_MSG("Unable to convert parameter from '" +
				Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
				"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
	}
	memnew_placement(r_ret, Variant(ret));
}
Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
	return ObjectDB::get_instance(ObjectID(p_instance_id));
}
void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#ifdef DEBUG_ENABLED
	
	CRASH_COND(p_ptr == nullptr);
#endif
	
	memnew_placement(r_str,
			String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
}
#ifdef __cplusplus
}