### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
case Variant::ARRAY:
				case Variant::PACKED_BYTE_ARRAY:
				case Variant::PACKED_INT32_ARRAY:
				case Variant::PACKED_INT64_ARRAY:
				case Variant::PACKED_FLOAT32_ARRAY:
				case Variant::PACKED_FLOAT64_ARRAY:
				case Variant::PACKED_STRING_ARRAY:
				case Variant::PACKED_VECTOR2_ARRAY:
				case Variant::PACKED_VECTOR3_ARRAY:
				case Variant::PACKED_COLOR_ARRAY:
					safe_to_fold = false;
					break;
				default:
					break;
			}
			if (all_is_constant && safe_to_fold) {
				
				Vector<const Variant *> args;
				for (int i = 0; i < p_call->arguments.size(); i++) {
					args.push_back(&(p_call->arguments[i]->reduced_value));
				}
				Callable::CallError err;
				Variant value;
				Variant::construct(builtin_type, value, (const Variant **)args.ptr(), args.size(), err);
				switch (err.error) {
					case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT:
						push_error(vformat(R"(Invalid argument for %s constructor: argument %d should be "%s" but is "%s".)", Variant::get_type_name(builtin_type), err.argument + 1,
										   Variant::get_type_name(Variant::Type(err.expected)), p_call->arguments[err.argument]->get_datatype().to_string()),
								p_call->arguments[err.argument]);
						break;