### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
			} else if (file_name.ends_with(".tscn")) {
				changed_elements.append_array(check_for_rename_classes(lines, reg_container));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, lines));
				changed_elements.append_array(check_for_rename_colors(lines, reg_container));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, lines));
				changed_elements.append_array(check_for_rename_gdscript_functions(lines, reg_container, true));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, lines));
				changed_elements.append_array(check_for_rename_gdscript_keywords(lines, reg_container, true));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, lines));
				changed_elements.append_array(check_for_custom_rename(lines, "\\.shader", ".gdshader"));
			} else if (file_name.ends_with(".cs")) {
				changed_elements.append_array(check_for_rename_classes(lines, reg_container));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, lines));
				changed_elements.append_array(check_for_rename_csharp_functions(lines, reg_container));
				changed_elements.append_array(check_for_rename_csharp_attributes(lines, reg_container));
				changed_elements.append_array(check_for_custom_rename(lines, "public class ", "public partial class "));
			} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
			} else if (file_name.ends_with("tres")) {
				changed_elements.append_array(check_for_rename_classes(lines, reg_container));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, lines));
				changed_elements.append_array(check_for_rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, lines));