### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

case BaseButton::DRAW_HOVER:
				clr = get_theme_color(SNAME("font_hover_color"));
				break;
			case BaseButton::DRAW_DISABLED:
				clr = get_theme_color(SNAME("font_disabled_color"));
				break;
			default:
				if (tile_data_editor_dropdown_button->has_focus()) {
					clr = get_theme_color(SNAME("font_focus_color"));
				} else {
					clr = get_theme_color(SNAME("font_color"));
				}
		}
	}
	Size2 size = tile_data_editor_dropdown_button->get_size();
	Point2 ofs;
	if (is_layout_rtl()) {
		ofs = Point2(get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
	} else {
		ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
	}
	arrow->draw(ci, ofs, clr);
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed() {
	Size2 size = tile_data_editor_dropdown_button->get_size();
	tile_data_editors_popup->set_position(tile_data_editor_dropdown_button->get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
	tile_data_editors_popup->set_size(Size2(size.width, 0));
	tile_data_editors_popup->popup();
}
void TileSetAtlasSourceEditor::_tile_data_editors_tree_selected() {