### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
									}
									if (tk.type != TK_PARENTHESIS_CLOSE) {
										_set_expected_error(")");
										return ERR_PARSE_ERROR;
									}
									new_hint = ShaderNode::Uniform::HINT_RANGE;
								} break;
								case TK_HINT_INSTANCE_INDEX: {
									if (custom_instance_index != -1) {
										_set_error(vformat(RTR("Can only specify '%s' once."), "instance_index"));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									if (tk.type != TK_PARENTHESIS_OPEN) {
										_set_expected_after_error("(", "instance_index");
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									if (tk.type == TK_OP_SUB) {
										_set_error(RTR("The instance index can't be negative."));
										return ERR_PARSE_ERROR;
									}
									if (!tk.is_integer_constant()) {
										_set_error(RTR("Expected an integer constant."));
										return ERR_PARSE_ERROR;
									}
									custom_instance_index = tk.constant;
									current_uniform_instance_index_defined = true;
									if (custom_instance_index >= MAX_INSTANCE_UNIFORM_INDICES) {