### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

_FORCE_INLINE_ const StringName &get_class_name() const {
		if (_extension) {
			
			return _extension->class_name;
		}
		if (unlikely(!_class_name_ptr)) {
			
			
			return *_get_class_namev();
		}
		return *_class_name_ptr;
	}
	StringName get_class_name_for_extension(const GDExtension *p_library) const;
	
	void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
	Variant get(const StringName &p_name, bool *r_valid = nullptr) const;
	void set_indexed(const Vector<StringName> &p_names, const Variant &p_value, bool *r_valid = nullptr);
	Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
	void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
	void validate_property(PropertyInfo &p_property) const;
	bool property_can_revert(const StringName &p_name) const;
	Variant property_get_revert(const StringName &p_name) const;
	bool has_method(const StringName &p_method) const;
	void get_method_list(List<MethodInfo> *p_list) const;
	Variant callv(const StringName &p_method, const Array &p_args);
	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	virtual Variant call_const(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	template <typename... VarArgs>
	Variant call(const StringName &p_method, VarArgs... p_args) {