### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
if (!script_typed.is_null()) {
			emit_signal(SNAME("open_script"), script_typed);
		}
	} else if (p_id == BUTTON_VISIBILITY) {
		undo_redo->create_action(TTR("Toggle Visible"));
		_toggle_visible(n);
		List<Node *> selection = editor_selection->get_selected_node_list();
		if (selection.size() > 1 && selection.find(n) != nullptr) {
			for (Node *nv : selection) {
				ERR_FAIL_COND(!nv);
				if (nv == n) {
					continue;
				}
				_toggle_visible(nv);
			}
		}
		undo_redo->commit_action();
	} else if (p_id == BUTTON_LOCK) {
		undo_redo->create_action(TTR("Unlock Node"));
		if (n->is_class("CanvasItem") || n->is_class("Node3D")) {
			undo_redo->add_do_method(n, "remove_meta", "_edit_lock_");
			undo_redo->add_undo_method(n, "set_meta", "_edit_lock_", true);
			undo_redo->add_do_method(this, "_update_tree");
			undo_redo->add_undo_method(this, "_update_tree");
			undo_redo->add_do_method(this, "emit_signal", "node_changed");
			undo_redo->add_undo_method(this, "emit_signal", "node_changed");
		}
		undo_redo->commit_action();
	} else if (p_id == BUTTON_PIN) {
		if (n->is_class("AnimationPlayer")) {