### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
node_cache->node_blend_shape = Object::cast_to<MeshInstance3D>(child);
			node_cache->blend_shape_idx = blend_shape_idx;
		}
#endif 
		if (a->track_get_type(i) == Animation::TYPE_VALUE) {
			if (!node_cache->property_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
				TrackNodeCache::PropertyAnim pa;
				pa.subpath = leftover_path;
				pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
				pa.special = SP_NONE;
				pa.owner = p_anim->node_cache[i];
				if (false && node_cache->node_2d) {
					if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_pos) {
						pa.special = SP_NODE2D_POS;
					} else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_rot) {
						pa.special = SP_NODE2D_ROT;
					} else if (leftover_path.size() == 1 && leftover_path[0] == SceneStringNames::get_singleton()->transform_scale) {
						pa.special = SP_NODE2D_SCALE;
					}
				}
				node_cache->property_anim[a->track_get_path(i).get_concatenated_subnames()] = pa;
			}
		}
		if (a->track_get_type(i) == Animation::TYPE_BEZIER && leftover_path.size()) {
			if (!node_cache->bezier_anim.has(a->track_get_path(i).get_concatenated_subnames())) {
				TrackNodeCache::BezierAnim ba;
				ba.bezier_property = leftover_path;
				ba.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
				ba.owner = p_anim->node_cache[i];
				node_cache->bezier_anim[a->track_get_path(i).get_concatenated_subnames()] = ba;