### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(false);
	return is_inside_tree() && (!data.parent_canvas_item && !data.RI && is_set_as_top_level());
}
Control *Control::get_parent_control() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return data.parent_control;
}
Window *Control::get_parent_window() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return data.parent_window;
}
Control *Control::get_root_parent_control() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	const CanvasItem *ci = this;
	const Control *root = this;
	while (ci) {
		const Control *c = Object::cast_to<Control>(ci);
		if (c) {
			root = c;
			if (c->data.RI || c->is_top_level_control()) {
				break;
			}
		}
		ci = ci->get_parent_item();
	}
	return const_cast<Control *>(root);
}
Rect2 Control::get_parent_anchorable_rect() const {