### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
const Size2 control_size = get_size();
	const Ref<StyleBox> background = theme_cache.panel_style;
	
	const real_t width = control_size.x - background->get_margin(SIDE_LEFT) - background->get_margin(SIDE_RIGHT);
	const real_t height = control_size.y - background->get_margin(SIDE_TOP) - background->get_margin(SIDE_BOTTOM);
	const Rect2 content_rect = Rect2(background->get_offset(), Size2(width, height));
	const Size2 hmin = h_scroll->get_combined_minimum_size();
	const Size2 vmin = v_scroll->get_combined_minimum_size();
	const Size2 internal_min_size = get_internal_min_size();
	const int title_button_height = _get_title_button_height();
	Size2 tree_content_size = content_rect.get_size() - Vector2(0, title_button_height);
	bool display_vscroll = internal_min_size.height > tree_content_size.height;
	bool display_hscroll = internal_min_size.width > tree_content_size.width;
	for (int i = 0; i < 2; i++) {
		
		if (display_hscroll) {
			tree_content_size.height = content_rect.get_size().height - title_button_height - hmin.height;
			display_vscroll = internal_min_size.height > tree_content_size.height;
		}
		if (display_vscroll) {
			tree_content_size.width = content_rect.get_size().width - vmin.width;
			display_hscroll = internal_min_size.width > tree_content_size.width;
		}
	}
	if (display_vscroll) {
		v_scroll->show();
		v_scroll->set_max(internal_min_size.height);
		v_scroll->set_page(tree_content_size.height);
		theme_cache.offset.y = v_scroll->get_value();