### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
	// 
	if (line.contains("GetTree().SetInputAsHandled()")) {
		line = line.replace("GetTree().SetInputAsHandled()", "GetViewport().SetInputAsHandled()");
	}
	// 
	// 
	if (line.contains("_UnhandledKeyInput(InputEventKey @event)")) {
		line = line.replace("_UnhandledKeyInput(InputEventKey @event)", "_UnhandledKeyInput(InputEvent @event)");
	}
	// 
	if (line.contains("Connect(")) {
		int start = line.find("Connect(");
		// 
		if (start == 0 || line.get(start - 1) != 's') {
			int end = get_end_parenthesis(line.substr(start)) + 1;
			if (end > -1) {
				Vector<String> parts = parse_arguments(line.substr(start, end));