### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

OptionButton items shortcut is not working

String get_item_text(int p_idx) const;
	Ref<Texture2D> get_item_icon(int p_idx) const;
	int get_item_id(int p_idx) const;
	int get_item_index(int p_id) const;
	Variant get_item_metadata(int p_idx) const;
	bool is_item_disabled(int p_idx) const;
	bool is_item_separator(int p_idx) const;
	String get_item_tooltip(int p_idx) const;
	bool has_selectable_items() const;
	int get_selectable_item(bool p_from_last = false) const;
	void set_item_count(int p_count);
	int get_item_count() const;
	void set_fit_to_longest_item(bool p_fit);
	bool is_fit_to_longest_item() const;
	void set_allow_reselect(bool p_allow);
	bool get_allow_reselect() const;
	void add_separator(const String &p_text = "");
	void clear();
	void select(int p_idx);
	int get_selected() const;
	int get_selected_id() const;
	Variant get_selected_metadata() const;
	void remove_item(int p_idx);
	PopupMenu *get_popup() const;
	void show_popup();
	OptionButton(const String &p_text = String());
	~OptionButton();
};
#endif