### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->hide();
		}
		tools_settings_erase_button->show();
		tool_advanced_menu_button->show();
	} else if (tools_button_group->get_pressed_button() == tool_select_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->hide();
		}
		tools_settings_erase_button->hide();
		tool_advanced_menu_button->hide();
	} else if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->show();
		}
		tools_settings_erase_button->hide();
		tool_advanced_menu_button->hide();
	}
}
void TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited() {