### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

return occurence_id == p_other.occurence_id ? property < p_other.property : occurence_id < p_other.occurence_id;
		}
	};
	struct PLData {
		int uses = 0;
		PropertyInfo property_info;
	};
	RBMap<PropertyId, PLData> usage;
	List<PLData *> data_list;
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
		ERR_FAIL_COND(!tile_data);
		List<PropertyInfo> list;
		tile_data->get_property_list(&list);
		HashMap<String, int> counts; 
		for (List<PropertyInfo>::Element *E_property = list.front(); E_property; E_property = E_property->next()) {
			
			if (E_property->get().usage & PROPERTY_USAGE_CATEGORY) {