### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
fit_child_in_rect(c, rect);
				right_child_rect = rect;
			}
			if (bottom_editor) {
				fit_child_in_rect(bottom_editor, bottom_rect);
				bottom_child_rect = bottom_rect;
			}
			queue_redraw(); 
		} break;
		case NOTIFICATION_DRAW: {
			Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
			int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
			bool rtl = is_layout_rtl();
			Size2 size = get_size();
			if (bottom_editor) {
				size.height = bottom_editor->get_offset(SIDE_TOP) - get_theme_constant(SNAME("v_separation"));
			} else if (label_reference) {
				size.height = label_reference->get_size().height;
			}
			Ref<StyleBox> sb = get_theme_stylebox(selected ? SNAME("bg_selected") : SNAME("bg"));
			draw_style_box(sb, Rect2(Vector2(), size));
			Ref<StyleBox> bg_stylebox = get_theme_stylebox(SNAME("child_bg"));
			if (draw_top_bg && right_child_rect != Rect2()) {
				draw_style_box(bg_stylebox, right_child_rect);
			}
			if (bottom_child_rect != Rect2()) {
				draw_style_box(bg_stylebox, bottom_child_rect);
			}
			Color color;
			if (draw_warning || draw_prop_warning) {