### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Array modes;
	if (!openxr_api) {
		return modes;
	}
	uint32_t count = 0;
	const XrEnvironmentBlendMode *env_blend_modes = openxr_api->get_supported_environment_blend_modes(count);
	if (!env_blend_modes) {
		return modes;
	}
	for (uint32_t i = 0; i < count; i++) {
		switch (env_blend_modes[i]) {
			case XR_ENVIRONMENT_BLEND_MODE_OPAQUE:
				modes.push_back(XR_ENV_BLEND_MODE_OPAQUE);
				break;
			case XR_ENVIRONMENT_BLEND_MODE_ADDITIVE:
				modes.push_back(XR_ENV_BLEND_MODE_ADDITIVE);
				break;
			case XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND:
				modes.push_back(XR_ENV_BLEND_MODE_ALPHA_BLEND);
				break;
			default:
				WARN_PRINT("Unsupported blend mode found: " + String::num_int64(int64_t(env_blend_modes[i])));
		}
	}
	return modes;
}
bool OpenXRInterface::set_environment_blend_mode(XRInterface::EnvironmentBlendMode mode) {