### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
SortArray<Item, ProjectListComparator> sorter;
	sorter.compare.order_option = _order_option;
	sorter.sort(_projects.ptrw(), _projects.size());
	String search_term;
	PackedStringArray tags;
	if (!_search_term.is_empty()) {
		PackedStringArray search_parts = _search_term.spl(" ");
		if (search_parts.size() > 1 || search_parts[0].begins_wh("tag:")) {
			PackedStringArray remaining;
			for (const String &part : search_parts) {
				if (part.begins_wh("tag:")) {
					tags.push_back(part.get_slice(":", 1));
				} else {
					remaining.append(part);
				}
			}
			search_term = String(" ").join(remaining); // Search term whout tags.
		} else {
			search_term = _search_term;
		}
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		bool em_visible = true;