### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
GDCLASS(TilesEditorUtils, Object);
	static TilesEditorUtils *singleton;
public:
	enum SourceSortOption {
		SOURCE_SORT_ID = 0,
		SOURCE_SORT_ID_REVERSE,
		SOURCE_SORT_NAME,
		SOURCE_SORT_NAME_REVERSE,
		SOURCE_SORT_MAX
	};
private:
	
	int atlas_sources_lists_current = 0;
	float atlas_view_zoom = 1.0;
	Vector2 atlas_view_scroll;
	
	int source_sort = SOURCE_SORT_ID;
	struct SourceNameComparator {
		static Ref<TileSet> tile_set;
		bool operator()(const int &p_a, const int &p_b) const;
	};
	
	struct QueueItem {
		Ref<TileSet> tile_set;
		Ref<TileMapPattern> pattern;
		Callable callback;
	};