### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (!tile_set_atlas_source.is_valid()) {
		return;
	}
	
	if (tiles.size() == 1) {
		if (tiles.front()->get().alternative == 0) {
			p_list->push_back(PropertyInfo(Variant::NIL, TTR("Base Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
			p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("atlas_coords")));
			p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("size_in_atlas")));
		} else {
			p_list->push_back(PropertyInfo(Variant::NIL, TTR("Alternative Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
			p_list->push_back(PropertyInfo(Variant::INT, PNAME("alternative_id")));
		}
	} else {
		p_list->push_back(PropertyInfo(Variant::NIL, TTR("Tiles"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
	}