### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
for (int i = 0; i < col; i++) {
				pos.x -= get_column_width(i);
			}
			for (int j = c.buttons.size() - 1; j >= 0; j--) {
				Ref<Texture2D> b = c.buttons[j].texture;
				Size2 size = b->get_size() + theme_cache.button_pressed->get_minimum_size();
				if (pos.x > col_width - size.width) {
					return c.buttons[j].id;
				}
				col_width -= size.width;
			}
		}
	}
	return -1;
}
String Tree::get_tooltip(const Point2 &p_pos) const {
	if (root) {
		Point2 pos = p_pos;
		pos -= theme_cache.panel_style->get_offset();
		pos.y -= _get_title_button_height();
		if (pos.y < 0) {
			return Control::get_tooltip(p_pos);
		}
		if (h_scroll->is_visible_in_tree()) {
			pos.x += h_scroll->get_value();
		}
		if (v_scroll->is_visible_in_tree()) {
			pos.y += v_scroll->get_value();
		}
		int col, h, section;