### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
if (!docks_visible) {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			dock_slot[i]->hide();
		}
		for (int i = 0; i < vsplits.size(); i++) {
			vsplits[i]->hide();
		}
		right_hsplit->hide();
	} else {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			int tabs_visible = 0;
			for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
				if (!dock_slot[i]->is_tab_hidden(j)) {
					tabs_visible++;
				}
			}
			if (tabs_visible) {
				dock_slot[i]->show();
			} else {
				dock_slot[i]->hide();