### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
EditorLog *self = static_cast<EditorLog *>(p_self);
	String err_str;
	if (p_errorexp && p_errorexp[0]) {
		err_str = String::utf8(p_errorexp);
	} else {
		err_str = String::utf8(p_file) + ":" + itos(p_line) + " - " + String::utf8(p_error);
	}
	if (p_editor_notify) {
		err_str += " (User)";
	}
	MessageType message_type = p_type == ERR_HANDLER_WARNING ? MSG_TYPE_WARNING : MSG_TYPE_ERROR;
	if (self->current != Thread::get_caller_id()) {
		callable_mp(self, &EditorLog::add_message).bind(err_str, message_type).call_deferred();
	} else {
		self->add_message(err_str, message_type);
	}
}
void EditorLog::_update_theme() {