### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_text("Match ");
	print_expression(p_match->test);
	push_line(" :");
	increase_indent();
	for (int i = 0; i < p_match->branches.size(); i++) {
		print_match_branch(p_match->branches[i]);
	}
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_match_branch(MatchBranchNode *p_match_branch) {