### Godot version

v4.1.rc2.official [46424488e]

### System information

win10 21H2,Vulkan API 1.2.0

### Issue description

```
E 0:00:00:0469   Node2D.gd:7 @ _ready(): Condition "f.is_null()" is true. Returning: nullptr
  <C++ 源文件>      core/io/file_access_zip.cpp:51 @ godot_open()
  <栈追踪>          Node2D.gd:7 @ _ready()

E 0:00:00:0471   Node2D.gd:7 @ _ready(): Condition "!zfile" is true. Returning: false
  <C++ 源文件>      core/io/file_access_zip.cpp:171 @ try_open_pack()
  <栈追踪>          Node2D.gd:7 @ _ready()

```

### Steps to reproduce

run mini project

### Minimal reproduction project

[test_path.zip](https://github.com/godotengine/godot/files/11928867/test_path.zip)

if (!zfile) {
		return ERR_UNCONFIGURED;
	}
	if (eof_reached()) {
		return ERR_FILE_EOF;
	}
	return OK;
}
void FileAccessZip::flush() {
	ERR_FAIL();
}
void FileAccessZip::store_8(uint8_t p_dest) {
	ERR_FAIL();
}
bool FileAccessZip::file_exists(const String &p_name) {
	return false;
}
void FileAccessZip::close() {
	_close();
}
FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) {
	open_internal(p_path, FileAccess::READ);
}
FileAccessZip::~FileAccessZip() {
	_close();
}
#endif