### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
Node *node = e->get();
				if (node && node->get_scene_inherited_state().is_valid()) {
					scene_tree->emit_signal(SNAME("open"), node->get_scene_inherited_state()->get_path());
				}
			}
		} break;
		case TOOL_TOGGLE_SCENE_UNIQUE_NAME: {
			
			List<Node *>::Element *first_selected = editor_selection->get_selected_node_list().front();
			if (first_selected == nullptr) {
				return;
			}
			if (first_selected->get() == EditorNode::get_singleton()->get_edited_scene()) {
				
				editor_selection->remove_node(first_selected->get());
				first_selected = editor_selection->get_selected_node_list().front();
				if (first_selected == nullptr) {
					return;
				}
			}
			bool enabling = !first_selected->get()->is_unique_name_in_owner();
			List<Node *> full_selection = editor_selection->get_full_selected_node_list();
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			if (enabling) {
				Vector<Node *> new_unique_nodes;
				Vector<StringName> new_unique_names;
				Vector<StringName> cant_be_set_unique_names;
				for (Node *node : full_selection) {
					if (node->is_unique_name_in_owner()) {
						continue;