### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
add_child(file_dialog);
	}
	{ 
		profiler = memnew(EditorProfiler);
		profiler->set_name(TTR("Profiler"));
		tabs->add_child(profiler);
		profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_SCRIPTS_SERVERS));
		profiler->connect("break_request", callable_mp(this, &ScriptEditorDebugger::_profiler_seeked));
	}
	{ 
		visual_profiler = memnew(EditorVisualProfiler);
		visual_profiler->set_name(TTR("Visual Profiler"));
		tabs->add_child(visual_profiler);
		visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL));
	}
	{ 
		performance_profiler = memnew(EditorPerformanceProfiler);
		tabs->add_child(performance_profiler);
	}
	{ 
		VBoxContainer *vmem_vb = memnew(VBoxContainer);
		HBoxContainer *vmem_hb = memnew(HBoxContainer);
		Label *vmlb = memnew(Label(TTR("List of Video Memory Usage by Resource:") + " "));
		vmlb->set_theme_type_variation("HeaderSmall");
		vmlb->set_h_size_flags(SIZE_EXPAND_FILL);
		vmem_hb->add_child(vmlb);
		vmem_hb->add_child(memnew(Label(TTR("Total:") + " ")));
		vmem_total = memnew(LineEdit);
		vmem_total->set_editable(false);
		vmem_total->set_custom_minimum_size(Size2(100, 0) * EDSCALE);