### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX_V(p_track, tracks.size(), HANDLE_MODE_FREE);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_BEZIER, HANDLE_MODE_FREE);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX_V(p_index, bt->values.size(), HANDLE_MODE_FREE);
	return bt->values[p_index].value.handle_mode;
}
#endif 
real_t Animation::bezier_track_interpolate(int p_track, double p_time) const {
	
	ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
	Track *track = tracks[p_track];
	ERR_FAIL_COND_V(track->type != TYPE_BEZIER, 0);
	BezierTrack *bt = static_cast<BezierTrack *>(track);
	int len = _find(bt->values, length) + 1; 
	if (len <= 0) {
		
		return 0;
	} else if (len == 1) { 
		return bt->values[0].value.value;
	}
	int idx = _find(bt->values, p_time);
	ERR_FAIL_COND_V(idx == -2, 0);
	
	if (idx < 0) {
		return bt->values[0].value.value;