### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (builtin_types.is_empty()) {
		for (int i = 1; i < Variant::VARIANT_MAX; i++) {
			builtin_types[Variant::get_type_name((Variant::Type)i)] = (Variant::Type)i;
		}
	}
	if (builtin_types.has(p_type)) {
		return builtin_types[p_type];
	}
	return Variant::VARIANT_MAX;
}
void GDScriptParser::cleanup() {