### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
				while (builtin_func_defs[idx].name) {
					if (low_end && builtin_func_defs[idx].high_end) {
						idx++;
						continue;
					}
					matches.insert(String(builtin_func_defs[idx].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
					idx++;
				}
			} else { 
				int idx = 0;
				bool low_end = RenderingServer::get_singleton()->is_low_end();
				while (builtin_func_defs[idx].name) {
					if (low_end && builtin_func_defs[idx].high_end) {
						idx++;
						continue;
					}
					if (builtin_func_defs[idx].tag == completion_class) {
						matches.insert(String(builtin_func_defs[idx].name), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
					}
					idx++;
				}
			}
			for (const KeyValue<String, ScriptLanguage::CodeCompletionKind> &E : matches) {
				ScriptLanguage::CodeCompletionOption option(E.key, E.value);
				if (E.value == ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION) {
					option.insert_text += "(";
				}
				r_options->push_back(option);
			}