### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
if (!ft_library) {
			error = FT_Init_FreeType(&ft_library);
			ERR_FAIL_COND_V_MSG(error != 0, false, "FreeType: Error initializing library: '" + String(FT_Error_String(error)) + "'.");
#ifdef MODULE_SVG_ENABLED
			FT_Property_Set(ft_library, "ot-svg", "svg-hooks", get_tvg_svg_in_ot_hooks());
#endif
		}
		FT_StreamRec stream;
		memset(&stream, 0, sizeof(FT_StreamRec));
		stream.base = (unsigned char *)fd->data_ptr;
		stream.size = fd->data_size;
		stream.pos = 0;
		FT_Open_Args fargs;
		memset(&fargs, 0, sizeof(FT_Open_Args));
		fargs.memory_base = (unsigned char *)fd->data_ptr;
		fargs.memory_size = fd->data_size;
		fargs.flags = FT_OPEN_MEMORY;
		fargs.stream = &stream;
		MutexLock ftlock(ft_mutex);
		FT_Face tmp_face = nullptr;
		error = FT_Open_Face(ft_library, &fargs, -1, &tmp_face);
		if (error 
			face_count = tmp_face->num_faces;
			FT_Done_Face(tmp_face);
		}
#endif
	}
	return face_count;
}
void TextServerAdvanced::_font_set_style(const RID &p_font_rid, BitField<FontStyle> p_style) {