### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_ime_active(p_active, window_id);
	}
}
void Window::set_ime_position(const Point2i &p_pos) {
	ERR_MAIN_THREAD_GUARD;
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		DisplayServer::get_singleton()->window_set_ime_position(p_pos, window_id);
	}
}
bool Window::is_embedded() const {
	ERR_READ_THREAD_GUARD_V(false);
	return get_embedder() != nullptr;
}
bool Window::is_in_edited_scene_root() const {
	ERR_READ_THREAD_GUARD_V(false);
#ifdef TOOLS_ENABLED
	return is_part_of_edited_scene();
#else
	return false;
#endif
}
void Window::_make_window() {