### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (EditorSettings::get_singleton()->get_project_metadata("debug_options", "debug_with_external_editor", false).operator bool()) {
		_menu_option(DEBUG_WITH_EXTERNAL_EDITOR);
	}
}
void EditorDebuggerNode::_paused() {
	const bool paused = EditorRunBar::get_singleton()->get_pause_button()->is_pressed();
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		if (paused && !dbg->is_breaked()) {
			dbg->debug_break();
		} else if (!paused && dbg->is_breaked()) {
			dbg->debug_continue();
		}
	});
}
void EditorDebuggerNode::_breaked(bool p_breaked, bool p_can_debug, String p_message, bool p_has_stackdump, int p_debugger) {