### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		tree_dirty = false;
		return;
	}
	if (tree->is_editing()) {
		return;
	}
	updating_tree = true;
	tree->clear();
	if (get_scene_node()) {
		_add_nodes(get_scene_node(), nullptr);
		last_hash = hash_djb2_one_64(0);
		_compute_hash(get_scene_node(), last_hash);
	}
	updating_tree = false;
	tree_dirty = false;
	if (!filter.strip_edges().is_empty() || !show_all_nodes) {
		_update_filter(nullptr, p_scroll_to_selected);
	}
}
bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {