### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
	ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_index"), &Node::move_child);
	ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
	ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
	ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
	ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree);
	ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty);
	ClassDB::bind_method(D_METHOD("set_scene_file_path", "scene_file_path"), &Node::set_scene_file_path);
	ClassDB::bind_method(D_METHOD("get_scene_file_path"), &Node::get_scene_file_path);
	ClassDB::bind_method(D_METHOD("propagate_notification", "what"), &Node::propagate_notification);
	ClassDB::bind_method(D_METHOD("propagate_call", "method", "args", "parent_first"), &Node::propagate_call, DEFVAL(Array()), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("set_physics_process", "enable"), &Node::set_physics_process);
	ClassDB::bind_method(D_METHOD("get_physics_process_delta_time"), &Node::get_physics_process_delta_time);
	ClassDB::bind_method(D_METHOD("is_physics_processing"), &Node::is_physics_processing);
	ClassDB::bind_method(D_METHOD("get_process_delta_time"), &Node::get_process_delta_time);
	ClassDB::bind_method(D_METHOD("set_process", "enable"), &Node::set_process);
	ClassDB::bind_method(D_METHOD("set_process_priority", "priority"), &Node::set_process_priority);
	ClassDB::bind_method(D_METHOD("get_process_priority"), &Node::get_process_priority);
	ClassDB::bind_method(D_METHOD("set_physics_process_priority", "priority"), &Node::set_physics_process_priority);
	ClassDB::bind_method(D_METHOD("get_physics_process_priority"), &Node::get_physics_process_priority);
	ClassDB::bind_method(D_METHOD("is_processing"), &Node::is_processing);
	ClassDB::bind_method(D_METHOD("set_process_input", "enable"), &Node::set_process_input);
	ClassDB::bind_method(D_METHOD("is_processing_input"), &Node::is_processing_input);
	ClassDB::bind_method(D_METHOD("set_process_shortcut_input", "enable"), &Node::set_process_shortcut_input);
	ClassDB::bind_method(D_METHOD("is_processing_shortcut_input"), &Node::is_processing_shortcut_input);
	ClassDB::bind_method(D_METHOD("set_process_unhandled_input", "enable"), &Node::set_process_unhandled_input);
	ClassDB::bind_method(D_METHOD("is_processing_unhandled_input"), &Node::is_processing_unhandled_input);
	ClassDB::bind_method(D_METHOD("set_process_unhandled_key_input", "enable"), &Node::set_process_unhandled_key_input);
	ClassDB::bind_method(D_METHOD("is_processing_unhandled_key_input"), &Node::is_processing_unhandled_key_input);