### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

this will draw black rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(1, 1, 1, 1), false)

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color.WHITE, false)

```

![image](https://github.com/godotengine/godot/assets/53877170/dda910f2-e767-47bf-b3f9-7d194fcc7085)

while this will draw white rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(0.99, 1, 1, 1), false)

```

while this is weird but making circle draws Color(0.99, 1, 1, 1) makes also the _draw_rect to get fixed!

![image](https://github.com/godotengine/godot/assets/53877170/e84862be-0652-49ee-a5f9-435a234bd354)
 

### Steps to reproduce

use Color.WHITE inside any _draw() function or Color(1, 1, 1, 1) and it will draw black color instead of white color

### Minimal reproduction project

N/A
state.instance_data_array[r_index].flags |= FLAGS_FLIP_V;
					}
					if (rect->flags & CANVAS_RECT_TRANSPOSE) {
						state.instance_data_array[r_index].flags |= FLAGS_TRANSPOSE_RECT;
					}
					if (rect->flags & CANVAS_RECT_CLIP_UV) {
						state.instance_data_array[r_index].flags |= FLAGS_CLIP_RECT_UV;
					}
				} else {
					dst_rect = Rect2(rect->rect.position, rect->rect.size);
					if (dst_rect.size.width < 0) {
						dst_rect.position.x += dst_rect.size.width;
						dst_rect.size.width *= -1;
					}
					if (dst_rect.size.height < 0) {
						dst_rect.position.y += dst_rect.size.height;
						dst_rect.size.height *= -1;
					}
					src_rect = Rect2(0, 0, 1, 1);
				}
				if (rect->flags & CANVAS_RECT_MSDF) {
					state.instance_data_array[r_index].flags |= FLAGS_USE_MSDF;
					state.instance_data_array[r_index].msdf[0] = rect->px_range; 
					state.instance_data_array[r_index].msdf[1] = rect->outline; 
					state.instance_data_array[r_index].msdf[2] = 0.f; 
					state.instance_data_array[r_index].msdf[3] = 0.f; 
				} else if (rect->flags & CANVAS_RECT_LCD) {
					state.instance_data_array[r_index].flags |= FLAGS_USE_LCD;
				}
				state.instance_data_array[r_index].modulation[0] = rect->modulate.r * base_color.r;