### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

set_edited(true);
	if (p_unfolded) {
		editor_section_folding.insert(p_section);
	} else {
		editor_section_folding.erase(p_section);
	}
}
bool Object::editor_is_section_unfolded(const String &p_section) {
	return editor_section_folding.has(p_section);
}
#endif
void Object::clear_internal_resource_paths() {
	List<PropertyInfo> pinfo;
	get_property_list(&pinfo);
	for (const PropertyInfo &E : pinfo) {
		_clear_internal_resource_paths(get(E.name));
	}
}
void Object::notify_property_list_changed() {
	emit_signal(CoreStringNames::get_singleton()->property_list_changed);
}
void Object::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_class"), &Object::get_class);
	ClassDB::bind_method(D_METHOD("is_class", "class"), &Object::is_class);
	ClassDB::bind_method(D_METHOD("set", "property", "value"), &Object::_set_bind);
	ClassDB::bind_method(D_METHOD("get", "property"), &Object::_get_bind);
	ClassDB::bind_method(D_METHOD("set_indexed", "property_path", "value"), &Object::_set_indexed_bind);