### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
xform_hbc = memnew(HBoxContainer);
	xform_vbc->add_child(xform_hbc);
	for (int i = 0; i < 3; i++) {
		xform_scale[i] = memnew(LineEdit);
		xform_scale[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		xform_scale[i]->set_select_all_on_focus(true);
		xform_hbc->add_child(xform_scale[i]);
	}
	l = memnew(Label);
	l->set_text(TTR("Transform Type"));
	xform_vbc->add_child(l);
	xform_type = memnew(OptionButton);
	xform_type->set_h_size_flags(SIZE_EXPAND_FILL);
	xform_type->add_item(TTR("Pre"));
	xform_type->add_item(TTR("Post"));
	xform_vbc->add_child(xform_type);
	xform_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_xform_dialog_action));
	selected = nullptr;
	set_process_shortcut_input(true);
	add_to_group("_spatial_editor_group");
	EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
	EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
	EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
	EDITOR_DEF("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->is_touchscreen_available());
	current_hover_gizmo_handle = -1;
	current_hover_gizmo_handle_secondary = false;
	{
		/