### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
#include "text_edit.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/object/message_queue.h"
#include "core/object/script_language.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "core/string/translation.h"
#include "label.h"
#include "scene/main/window.h"
void TextEdit::Text::set_font(const Ref<Font> &p_font) {
	if (font == p_font) {
		return;
	}
	font = p_font;
	is_dirty = true;
}
void TextEdit::Text::set_font_size(int p_font_size) {
	if (font_size == p_font_size) {
		return;
	}
	font_size = p_font_size;
	is_dirty = true;
}
void TextEdit::Text::set_tab_size(int p_tab_size) {