### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
queue_redraw();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			emit_signal(SceneStringNames::get_singleton()->theme_changed);
			_invalidate_theme_cache();
			_update_theme_item_cache();
			update_minimum_size();
			queue_redraw();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible_in_tree()) {
				if (get_viewport() != nullptr) {
					get_viewport()->_gui_hide_control(this);
				}
			} else {
				_update_minimum_size();
			}
		} break;
		case NOTIFICATION_TRANSLATION_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
			if (is_inside_tree()) {
				data.is_rtl_dirty = true;
				_invalidate_theme_cache();
				_update_theme_item_cache();
				_size_changed();
			}
		} break;
	}
}
void Control::_bind_methods() {