### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK(text_edit->is_drawing_minimap());
		text_edit->set_draw_minimap(false);
		CHECK_FALSE(text_edit->is_drawing_minimap());
	}
	SUBCASE("[TextEdit] minimap width") {
		text_edit->set_minimap_width(-1);
		CHECK(text_edit->get_minimap_width() == -1);
		text_edit->set_minimap_width(1000);
		CHECK(text_edit->get_minimap_width() == 1000);
	}
	SUBCASE("[TextEdit] line color background") {
		ERR_PRINT_OFF;
		text_edit->set_line_background_color(-1, Color("#ff0000"));
		text_edit->set_line_background_color(0, Color("#00ff00"));
		text_edit->set_line_background_color(1, Color("#0000ff"));
		CHECK(text_edit->get_line_background_color(-1) == Color());
		CHECK(text_edit->get_line_background_color(0) == Color("#00ff00"));
		CHECK(text_edit->get_line_background_color(1) == Color());
		ERR_PRINT_ON;
		text_edit->set_line_background_color(0, Color("#ffff00"));
		CHECK(text_edit->get_line_background_color(0) == Color("#ffff00"));
	}
	memdelete(text_edit);
}
TEST_CASE("[SceneTree][TextEdit] gutters") {
	TextEdit *text_edit = memnew(TextEdit);
	SceneTree::get_singleton()->get_root()->add_child(text_edit);
	Array empty_signal_args;
	empty_signal_args.push_back(Array());
	SIGNAL_WATCH(text_edit, "gutter_clicked");