### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
int64_t n = p_num;
	int chars = 0;
	do {
		n /= 24;
		chars++;
	} while (n);
	String s;
	s.resize(chars + 1);
	char32_t *c = s.ptrw();
	c[chars] = 0;
	n = p_num;
	do {
		int mod = ABS(n % 24);
		char a = (p_capitalize ? 'A' : 'a');
		c[--chars] = a + mod - 1;
		n /= 24;
	} while (n);
	return s;
}
void RichTextLabel::_update_line_font(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size) {