### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
const int SPIN_BOX_GRID_RANGE = 16384;
		const int SPIN_BOX_ROTATION_RANGE = 360;
		const real_t SPIN_BOX_SCALE_MIN = 0.01;
		const real_t SPIN_BOX_SCALE_MAX = 100;
		Label *label;
		VBoxContainer *container;
		GridContainer *child_container;
		set_title(TTR("Configure Snap"));
		container = memnew(VBoxContainer);
		add_child(container);
		child_container = memnew(GridContainer);
		child_container->set_columns(3);
		container->add_child(child_container);
		label = memnew(Label);
		label->set_text(TTR("Grid Offset:"));
		child_container->add_child(label);
		label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_offset_x = memnew(SpinBox);
		grid_offset_x->set_min(-SPIN_BOX_GRID_RANGE);
		grid_offset_x->set_max(SPIN_BOX_GRID_RANGE);
		grid_offset_x->set_allow_lesser(true);
		grid_offset_x->set_allow_greater(true);
		grid_offset_x->set_suffix("px");
		grid_offset_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_offset_x->set_select_all_on_focus(true);
		child_container->add_child(grid_offset_x);
		grid_offset_y = memnew(SpinBox);