### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (selected_tab_idx >= 0) {
			p_layout->set_value(p_section, "dock_" + itos(i + 1) + "_selected_tab_idx", selected_tab_idx);
		}
	}
	Dictionary floating_docks_dump;
	for (WindowWrapper *wrapper : floating_docks) {
		Control *dock = wrapper->get_wrapped_control();
		Dictionary dock_dump;
		dock_dump["window_rect"] = wrapper->get_window_rect();
		int screen = wrapper->get_window_screen();
		dock_dump["window_screen"] = wrapper->get_window_screen();
		dock_dump["window_screen_rect"] = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
		String name = dock->get_name();
		floating_docks_dump[name] = dock_dump;
		int dock_slot_id = wrapper->get_meta("dock_slot");
		String config_key = "dock_" + itos(dock_slot_id + 1);
		String names = p_layout->get_value(p_section, config_key, "");
		if (names.is_empty()) {
			names = name;
		} else {
			names += "," + name;
		}
		p_layout->set_value(p_section, config_key, names);
	}
	p_layout->set_value(p_section, "dock_floating", floating_docks_dump);
	for (int i = 0; i < vsplits.size(); i++) {
		if (vsplits[i]->is_visible_in_tree()) {
			p_layout->set_value(p_section, "dock_split_" + itos(i + 1), vsplits[i]->get_split_offset());
		}
	}