### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (in_bold) {
				_push_def_font(BOLD_ITALICS_FONT);
			} else {
				_push_def_font(ITALICS_FONT);
			}
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "code") {
			
			_push_def_font(MONO_FONT);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("table=")) {
			Vector<String> subtag = tag.substr(6, tag.length()).split(",");
			_normalize_subtags(subtag);
			int columns = subtag[0].to_int();
			if (columns < 1) {
				columns = 1;
			}
			int alignment = INLINE_ALIGNMENT_TOP;
			if (subtag.size() > 2) {
				if (subtag[1] == "top" || subtag[1] == "t") {
					alignment = INLINE_ALIGNMENT_TOP_TO;
				} else if (subtag[1] == "center" || subtag[1] == "c") {
					alignment = INLINE_ALIGNMENT_CENTER_TO;
				} else if (subtag[1] == "baseline" || subtag[1] == "l") {
					alignment = INLINE_ALIGNMENT_BASELINE_TO;
				} else if (subtag[1] == "bottom" || subtag[1] == "b") {
					alignment = INLINE_ALIGNMENT_BOTTOM_TO;
				}