### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String msg = reason->get_text();
	if (msg.is_empty()) {
		return;
	}
	DisplayServer::get_singleton()->clipboard_set(msg);
}
void ScriptEditorDebugger::debug_skip_breakpoints() {
	skip_breakpoints_value = !skip_breakpoints_value;
	if (skip_breakpoints_value) {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOn"), SNAME("EditorIcons")));
	} else {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
	}
	Array msg;
	msg.push_back(skip_breakpoints_value);
	_put_msg("set_skip_breakpoints", msg);
}
void ScriptEditorDebugger::debug_next() {
	ERR_FAIL_COND(!breaked);
	_put_msg("next", Array());
	_clear_execution();
}
void ScriptEditorDebugger::debug_step() {
	ERR_FAIL_COND(!breaked);
	_put_msg("step", Array());
	_clear_execution();
}
void ScriptEditorDebugger::debug_break() {