### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
![image](https://github.com/godotengine/godot/assets/2223172/5aa4b0f2-6445-4d79-8524-cacc0b1ad0fb)
When you create the scene, root will have the English name normally.

### Steps to reproduce

0. Make sure you are using non-English language
1. Right click in Filesystem Dock and Create New -> Scene
2. In Scene Name field type something that has available translation

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			select_node_button->set_icon(get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons")));
			node_type_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
			node_type_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
			node_type_gui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
			node_type_other->add_theme_icon_override(SNAME("icon"), get_theme_icon(SNAME("Node"), SNAME("EditorIcons")));
		} break;
	}
}
void SceneCreateDialog::config(const String &p_dir) {
	directory = p_dir;
	root_name_edit->set_text("");
	scene_name_edit->set_text("");
	scene_name_edit->call_deferred(SNAME("grab_focus"));
	validation_panel->update();
}
void SceneCreateDialog::accept_create() {
	if (!get_ok_button()->is_disabled()) {
		hide();
		emit_signal(SNAME("confirmed"));
	}
}
void SceneCreateDialog::browse_types() {