### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

return true;
}
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
	Ref<GDScript> scr;
	scr.instantiate();
	String processed_template = p_template;
	bool type_hints = false;
#ifdef TOOLS_ENABLED
	type_hints = EDITOR_GET("text_editor/completion/add_type_hints");
#endif
	if (!type_hints) {
		processed_template = processed_template.replace(": int", "")
									 .replace(": String", "")
									 .replace(": Array[String]", "")
									 .replace(": float", "")
									 .replace(": CharFXTransform", "")
									 .replace(":=", "=")
									 .replace(" -> String", "")
									 .replace(" -> int", "")
									 .replace(" -> bool", "")
									 .replace(" -> void", "");
	}
	processed_template = processed_template.replace("_BASE_", p_base_class_name)
								 .replace("_CLASS_", p_class_name.to_pascal_case())
								 .replace("_TS_", _get_indentation());
	scr->set_source_code(processed_template);
	return scr;
}
Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {