### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

}
				if (str[from] == '\\') {
					from++;
					continue;
				}
				region_end_index = from;
				for (int k = 0; k < end_key_length; k++) {
					if (end_key[k] != str[from + k]) {
						region_end_index = -1;
						break;
					}
				}
				if (region_end_index != -1) {
					break;
				}
			}
			j = from + (end_key_length - 1);
			end_region = (region_end_index == -1) ? in_region : -1;
			if (!same_line || region_end_index != -1) {
				delimiter_cache.write[i][j + 1] = end_region;
			}
			in_region = -1;
		}
		if (i == end_line && current_end_region != end_region) {
			end_line++;
			end_line = MIN(end_line, line_count);
		}
	}
}
int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) const {