### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (current_process_thread_group == nullptr) {
			
			return is_current_thread_safe_for_nodes();
		} else {
			
			return true;
		}
	}
	_FORCE_INLINE_ static bool is_group_processing() { return current_process_thread_group; }
	void set_process_thread_messages(BitField<ProcessThreadMessages> p_flags);
	BitField<ProcessThreadMessages> get_process_thread_messages() const;
	Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const;
#ifdef TOOLS_ENABLED
	Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap) const;
	Node *duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
	void remap_node_resources(Node *p_node, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
	void remap_nested_resources(Ref<Resource> p_resource, const HashMap<Ref<Resource>, Ref<Resource>> &p_resource_remap) const;
#endif
	
	void set_scene_instance_state(const Ref<SceneState> &p_state);
	Ref<SceneState> get_scene_instance_state() const;
	void set_scene_inherited_state(const Ref<SceneState> &p_state);
	Ref<SceneState> get_scene_inherited_state() const;
	void set_scene_instance_load_placeholder(bool p_enable);
	bool get_scene_instance_load_placeholder() const;
	template <typename... VarArgs>
	Vector<Variant> make_binds(VarArgs... p_args) {