### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

ERR_FAIL_COND_V(p_node < 0, false);
	if (p_node < nodes.size()) {
		const StringName *namep = names.ptr();
		for (int i = 0; i < nodes[p_node].groups.size(); i++) {
			if (namep[nodes[p_node].groups[i]] == p_group) {
				return true;
			}
		}
	}
	if (base_scene_node_remap.has(p_node)) {
		return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
	}
	return false;
}
bool SceneState::disable_placeholders = false;
void SceneState::set_disable_placeholders(bool p_disable) {