### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
error->set_meta("same_unique_name", true);
			}
		} else {
			error->set_text(text);
			error->set_meta("same_unique_name", true);
			error->set_meta("invalid_character", false);
			error->popup_centered();
		}
		item->set_text(0, p_node->get_name());
		return;
	}
	if (!is_scene_tree_dock) {
		p_node->set_name(new_name);
		item->set_metadata(0, p_node->get_path());
		emit_signal(SNAME("node_renamed"));
	} else {
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
		emit_signal(SNAME("node_prerename"), p_node, new_name);
		undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
		undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
		undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
		p_node->set_name(new_name);
		undo_redo->add_do_method(p_node, "set_name", new_name);
		undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
		undo_redo->add_do_method(item, "set_text", 0, new_name);
		undo_redo->commit_action();
	}
}
void SceneTreeEditor::_renamed() {