### Godot version

4.0 RC 3

### System information

Macbook m1

### Issue description

If I normally use:
```
Skeleton2D.new()
```

if works.

If I use:
```
@export_group("Skeleton2D")
...
Skeleton2D.new()
```

I get error: `Invalid call. Nonexistent function 'new' in base 'Nil'.`

### Steps to reproduce

- Run a script where you have `@export_group` with same name as a node class name that you use `.new()` on.

```
extends Node2D
class_name Test

@export_group("Skeleton2D")

# Called when the node enters the scene tree for the first time.
func _ready():
	var skeleton = Skeleton2D.new()


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
	pass
```

### Minimal reproduction project

[BugNew.zip](https://github.com/godotengine/godot/files/10818936/BugNew.zip)

ParameterNode *parse_parameter();
	FunctionNode *parse_function(bool p_is_static);
	void parse_function_signature(FunctionNode *p_function, SuiteNode *p_body, const String &p_type);
	SuiteNode *parse_suite(const String &p_context, SuiteNode *p_suite = nullptr, bool p_for_lambda = false);
	
	AnnotationNode *parse_annotation(uint32_t p_valid_targets);
	bool register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments = Vector<Variant>(), bool p_is_vararg = false);
	bool validate_annotation_arguments(AnnotationNode *p_annotation);
	void clear_unused_annotations();
	bool tool_annotation(const AnnotationNode *p_annotation, Node *p_target);
	bool icon_annotation(const AnnotationNode *p_annotation, Node *p_target);
	bool onready_annotation(const AnnotationNode *p_annotation, Node *p_target);
	template <PropertyHint t_hint, Variant::Type t_type>
	bool export_annotations(const AnnotationNode *p_annotation, Node *p_target);
	template <PropertyUsageFlags t_usage>
	bool export_group_annotations(const AnnotationNode *p_annotation, Node *p_target);
	bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target);
	bool rpc_annotation(const AnnotationNode *p_annotation, Node *p_target);
	bool static_unload_annotation(const AnnotationNode *p_annotation, Node *p_target);
	
	Node *parse_statement();
	VariableNode *parse_variable(bool p_is_static);
	VariableNode *parse_variable(bool p_is_static, bool p_allow_property);
	VariableNode *parse_property(VariableNode *p_variable, bool p_need_indent);
	void parse_property_getter(VariableNode *p_variable);
	void parse_property_setter(VariableNode *p_variable);
	ConstantNode *parse_constant(bool p_is_static);
	AssertNode *parse_assert();
	BreakNode *parse_break();
	ContinueNode *parse_continue();