### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (!expanded_editor) {
		return;
	}
	Node *original_parent = Object::cast_to<Node>(ObjectDB::get_instance(expanded_editor_parent));
	if (original_parent) {
		expanded_editor->remove_meta("reparented");
		expanded_editor->reparent(original_parent);
	} else {
		expanded_editor->queue_free();
	}
	expanded_editor = nullptr;
	expanded_editor_parent = ObjectID();
	expanded_area->hide();
	for (SplitContainer *split : disable_on_expand) {
		split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
	}
}
void TileSetEditor::register_split(SplitContainer *p_split) {
	disable_on_expand.push_back(p_split);
}
TileSetEditor::TileSetEditor() {