### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
if ((oc->line_point_count != lines.size() || lines.size() == 0) && oc->vertex_array.is_valid()) {
		RD::get_singleton()->free(oc->vertex_array);
		RD::get_singleton()->free(oc->vertex_buffer);
		RD::get_singleton()->free(oc->index_array);
		RD::get_singleton()->free(oc->index_buffer);
		oc->vertex_array = RID();
		oc->vertex_buffer = RID();
		oc->index_array = RID();
		oc->index_buffer = RID();
		oc->line_point_count = lines.size();
	}
	if (lines.size()) {
		oc->line_point_count = lines.size();
		Vector<uint8_t> geometry;
		Vector<uint8_t> indices;
		int lc = lines.size();
		geometry.resize(lc * 6 * sizeof(float));
		indices.resize(lc * 3 * sizeof(uint16_t));
		{
			uint8_t *vw = geometry.ptrw();
			float *vwptr = reinterpret_cast<float *>(vw);
			uint8_t *iw = indices.ptrw();
			uint16_t *iwptr = (uint16_t *)iw;
			const Vector2 *lr = lines.ptr();
			const int POLY_HEIGHT = 16384;
			for (int i = 0; i < lc / 2; i++) {
				vwptr[i * 12 + 0] = lr[i * 2 + 0].x;
				vwptr[i * 12 + 1] = lr[i * 2 + 0].y;
				vwptr[i * 12 + 2] = POLY_HEIGHT;
				vwptr[i * 12 + 3] = lr[i * 2 + 1].x;