### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return object;
}
void EditorInspector::edit(Object *p_object) {
	if (object == p_object) {
		return;
	}
	if (object) {
		_clear();
		object->disconnect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
	}
	per_array_page.clear();
	object = p_object;
	if (object) {
		update_scroll_request = 0; 
		if (scroll_cache.has(object->get_instance_id())) { 
			update_scroll_request = scroll_cache[object->get_instance_id()]; 
		}
		object->connect("property_list_changed", callable_mp(this, &EditorInspector::_changed_callback));
		update_tree();
	}
	emit_signal(SNAME("edited_object_changed"));
}
void EditorInspector::set_keying(bool p_active) {