### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
List<Pair<StringName, Variant>> old_state;
						if (node->get_script_instance()) {
							node->get_script_instance()->get_property_state(old_state);
						}
						node->set(snames[nprops[j].name], props[nprops[j].value], &valid);
						
						for (const Pair<StringName, Variant> &E : old_state) {
							node->set(E.first, E.second);
						}
					} else {
						Variant value = props[nprops[j].value];
						if (value.get_type() == Variant::OBJECT) {
							
							Ref<Resource> res = value;
							if (res.is_valid()) {
								if (res->is_local_to_scene()) {
									
									
									
									
									
									
									
									if (n.instance >= 0) {
										Ref<Resource> node_res = node->get(snames[nprops[j].name]);
										if (node_res.is_valid()) {
											node_res->copy_from(res);
											node_res->configure_for_local_scene(node, resources_local_to_scene);
											value = node_res;