### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	if (!foldable) {
		return;
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		if (object->editor_is_section_unfolded(section)) {
			int header_height = _get_header_height();
			if (mb->get_position().y >= header_height) {
				return;
			}
		}
		accept_event();
		bool should_unfold = !object->editor_is_section_unfolded(section);
		if (should_unfold) {
			unfold();
		} else {
			fold();
		}
	} else if (mb.is_valid() && !mb->is_pressed()) {
		queue_redraw();
	}
}
VBoxContainer *EditorInspectorSection::get_vbox() {