### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumSizeData data = { 0, p_screen, Size2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcSize, (LPARAM)&data);
	return data.size;
}
static BOOL CALLBACK _MonitorEnumProcUsableSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumRectData *data = (EnumRectData *)dwData;
	if (data->count == data->screen) {
		MONITORINFO minfo;
		memset(&minfo, 0, sizeof(MONITORINFO));
		minfo.cbSize = sizeof(MONITORINFO);
		GetMonitorInfoA(hMonitor, &minfo);
		data->rect.position.x = minfo.rcWork.left;
		data->rect.position.y = minfo.rcWork.top;
		data->rect.size.x = minfo.rcWork.right - minfo.rcWork.left;
		data->rect.size.y = minfo.rcWork.bottom - minfo.rcWork.top;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {