### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
if (p_item->cells[i].custom_bg_color) {
				Rect2 r = cell_rect;
				if (i == 0) {
					r.position.x = p_draw_ofs.x;
					r.size.x = item_width + ofs;
				} else {
					r.position.x -= theme_cache.h_separation;
					r.size.x += theme_cache.h_separation;
				}
				if (rtl) {
					r.position.x = get_size().width - r.position.x - r.size.x;
				}
				if (p_item->cells[i].custom_bg_outline) {
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), p_item->cells[i].bg_color);
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y + r.size.y - 1, r.size.x, 1), p_item->cells[i].bg_color);
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, 1, r.size.y), p_item->cells[i].bg_color);
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x + r.size.x - 1, r.position.y, 1, r.size.y), p_item->cells[i].bg_color);
				} else {
					RenderingServer::get_singleton()->canvas_item_add_rect(ci, r, p_item->cells[i].bg_color);
				}
			}
			if (drop_mode_flags && drop_mode_over) {
				Rect2 r = cell_rect;
				if (rtl) {
					r.position.x = get_size().width - r.position.x - r.size.x;
				}
				if (drop_mode_over == p_item) {
					if (drop_mode_section == 0 || drop_mode_section == -1) {
						
						RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(r.position.x, r.position.y, r.size.x, 1), theme_cache.drop_position_color);