### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	EnumPosData data = { 0, 0, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcOrigin, (LPARAM)&data);
	return data.pos;
}
Point2i DisplayServerWindows::screen_get_position(int p_screen) const {
	_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumPosData data = { 0, p_screen, Point2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPos, (LPARAM)&data);
	return data.pos - _get_screens_origin();
}
typedef struct {
	int count;
	int screen;
	Size2 size;
} EnumSizeData;
typedef struct {
	int count;
	int screen;
	Rect2i rect;
} EnumRectData;
typedef struct {
	int count;
	int screen;
	float rate;
} EnumRefreshRateData;
static BOOL CALLBACK _MonitorEnumProcSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {