### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
static constexpr const char *kind = "constant";
	resolve_assignable(p_constant, kind);
#ifdef DEBUG_ENABLED
	if (p_is_local) {
		if (p_constant->usages == 0) {
			parser->push_warning(p_constant, GDScriptWarning::UNUSED_LOCAL_CONSTANT, p_constant->identifier->name);
		}
		is_shadowing(p_constant->identifier, kind);
	}
#endif
}
void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parameter) {
	static constexpr const char *kind = "parameter";
	resolve_assignable(p_parameter, kind);
}
void GDScriptAnalyzer::resolve_if(GDScriptParser::IfNode *p_if) {
	reduce_expression(p_if->condition);
	resolve_suite(p_if->true_block);
	p_if->set_datatype(p_if->true_block->get_datatype());
	if (p_if->false_block != nullptr) {
		resolve_suite(p_if->false_block);
		decide_suite_type(p_if, p_if->false_block);
	}
}
void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {