### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folded(p_line) && !_is_line_hidden(p_line)) {
		return;
	}
	int fold_start = p_line;
	for (; fold_start > 0; fold_start--) {
		if (is_line_folded(fold_start)) {
			break;
		}
	}
	fold_start = is_line_folded(fold_start) ? fold_start : p_line;
	for (int i = fold_start + 1; i < get_line_count(); i++) {
		if (!_is_line_hidden(i)) {
			break;
		}
		_set_line_as_hidden(i, false);
	}
	queue_redraw();
}
void CodeEdit::fold_all_lines() {