### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
case ARRAY_CUSTOM_RGBA_HALF: {
						
						int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
						Vector<uint8_t> arr;
						arr.resize(p_vertex_len * s);
						uint8_t *w = arr.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
							memcpy(&w[j * s], v, s);
						}
						ret[i] = arr;
					} break;
					case ARRAY_CUSTOM_R_FLOAT:
					case ARRAY_CUSTOM_RG_FLOAT:
					case ARRAY_CUSTOM_RGB_FLOAT:
					case ARRAY_CUSTOM_RGBA_FLOAT: {
						uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
						Vector<float> arr;
						arr.resize(s * p_vertex_len);
						float *w = arr.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
							memcpy(&w[j * s], v, s * sizeof(float));
						}
						ret[i] = arr;
					} break;
					default: {
					}
				}
			} break;