### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
#include "control.h"
#include "container.h"
#include "core/config/project_settings.h"
#include "core/math/geometry_2d.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
#include "scene/theme/theme_owner.h"
#include "servers/rendering_server.h"
#include "servers/text_server.h"
#ifdef TOOLS_ENABLED
#include "editor/plugins/control_editor_plugin.h"
#endif
#ifdef TOOLS_ENABLED
Dictionary Control::_edit_get_state() const {