### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

Vector3 pos;
				position_track_get_key(i, j, &pos);
				if (j == 0) {
					aabb.position = pos;
				} else {
					aabb.expand_to(pos);
				}
			}
			for (int j = 0; j < 3; j++) {
				
				if (aabb.size[j] < CMP_EPSILON) {
					aabb.size[j] = CMP_EPSILON;
				}
			}
			bounds = aabb;
		}
		if (type == TYPE_SCALE_3D) {
			AABB aabb;
			int kcount = track_get_key_count(i);
			for (int j = 0; j < kcount; j++) {
				Vector3 scale;
				scale_track_get_key(i, j, &scale);
				if (j == 0) {
					aabb.position = scale;
				} else {
					aabb.expand_to(scale);
				}
			}
			for (int j = 0; j < 3; j++) {