### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
rotation_control->set_viewport(this);
	top_right_vbox->add_child(rotation_control);
	/
	cpu_time_label = memnew(Label);
	top_right_vbox->add_child(cpu_time_label);
	cpu_time_label->hide();
	gpu_time_label = memnew(Label);
	top_right_vbox->add_child(gpu_time_label);
	gpu_time_label->hide();
	fps_label = memnew(Label);
	top_right_vbox->add_child(fps_label);
	fps_label->hide();
	surface->add_child(top_right_vbox);
	accept = nullptr;
	freelook_active = false;
	freelook_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
	selection_menu = memnew(PopupMenu);
	add_child(selection_menu);
	selection_menu->set_min_size(Size2(100, 0) * EDSCALE);
	selection_menu->connect("id_pressed", callable_mp(this, &Node3DEditorViewport::_selection_result_pressed));
	selection_menu->connect("popup_hide", callable_mp(this, &Node3DEditorViewport::_selection_menu_hide));
	if (p_index == 0) {
		view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER), true);
		viewport->set_as_audio_listener_3d(true);
	}
	view_type = VIEW_TYPE_USER;
	_update_name();
	EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
}
Node3DEditorViewport::~Node3DEditorViewport() {