### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


return reinterpret_cast<const Variant *>(p_var)->hash();
}
void godotsharp_convert(const godot_variant *p_what, int32_t p_type, godot_variant *r_ret) {
	const Variant *args[1] = { reinterpret_cast<const Variant *>(p_what) };
	Callable::CallError ce;
	Variant ret;
	Variant::construct(Variant::Type(p_type), ret, args, 1, ce);
	if (ce.error != Callable::CallError::CALL_OK) {
		memnew_placement(r_ret, Variant);
		ERR_FAIL_MSG("Unable to convert parameter from '" +
				Variant::get_type_name(reinterpret_cast<const Variant *>(p_what)->get_type()) +
				"' to '" + Variant::get_type_name(Variant::Type(p_type)) + "'.");
	}
	memnew_placement(r_ret, Variant(ret));
}
Object *godotsharp_instance_from_id(uint64_t p_instance_id) {
	return ObjectDB::get_instance(ObjectID(p_instance_id));
}
void godotsharp_object_to_string(Object *p_ptr, godot_string *r_str) {
#ifdef DEBUG_ENABLED
	
	CRASH_COND(p_ptr == nullptr);
#endif
	
	memnew_placement(r_str,
			String("<" + p_ptr->get_class() + "#" + itos(p_ptr->get_instance_id()) + ">"));
}
#ifdef __cplusplus
}