### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
}
		if (!match(GDScriptTokenizer::Token::IDENTIFIER)) {
			break;
		}
		function = parse_identifier();
	}
	complete_extents(p_variable);
	if (p_variable->property == VariableNode::PROP_SETGET) {
		end_statement("property declaration");
	}
	if (p_need_indent) {
		consume(GDScriptTokenizer::Token::DEDENT, R"(Expected end of indented block for property.)");
	}
	return property;
}
void GDScriptParser::parse_property_setter(VariableNode *p_variable) {
	switch (p_variable->property) {
		case VariableNode::PROP_INLINE: {
			FunctionNode *function = alloc_node<FunctionNode>();
			IdentifierNode *identifier = alloc_node<IdentifierNode>();
			complete_extents(identifier);
			identifier->name = "@" + p_variable->identifier->name + "_setter";
			function->identifier = identifier;
			function->is_static = p_variable->is_static;
			consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "set".)");
			ParameterNode *parameter = alloc_node<ParameterNode>();
			if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected parameter name after "(".)")) {
				reset_extents(parameter, previous);
				p_variable->setter_parameter = parse_identifier();
				parameter->identifier = p_variable->setter_parameter;