### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
int get_button_count(int p_column) const;
	String get_button_tooltip_text(int p_column, int p_index) const;
	Ref<Texture2D> get_button(int p_column, int p_index) const;
	int get_button_id(int p_column, int p_index) const;
	void erase_button(int p_column, int p_index);
	int get_button_by_id(int p_column, int p_id) const;
	void set_button_tooltip_text(int p_column, int p_index, const String &p_tooltip);
	void set_button(int p_column, int p_index, const Ref<Texture2D> &p_button);
	void set_button_color(int p_column, int p_index, const Color &p_color);
	void set_button_disabled(int p_column, int p_index, bool p_disabled);
	bool is_button_disabled(int p_column, int p_index) const;
	
	void set_range(int p_column, double p_value);
	double get_range(int p_column) const;
	void set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp = false);
	void get_range_config(int p_column, double &r_min, double &r_max, double &r_step) const;
	bool is_range_exponential(int p_column) const;
	void set_metadata(int p_column, const Variant &p_meta);
	Variant get_metadata(int p_column) const;
	void set_custom_draw(int p_column, Object *p_object, const StringName &p_callback);
	void set_collapsed(bool p_collapsed);
	bool is_collapsed();
	void set_collapsed_recursive(bool p_collapsed);
	bool is_any_collapsed(bool p_only_visible = false);
	void set_visible(bool p_visible);
	bool is_visible();
	void uncollapse_tree();
	void set_custom_minimum_height(int p_height);
	int get_custom_minimum_height() const;
	void set_selectable(int p_column, bool p_selectable);