### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

} break;
		case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
			if (has_focus()) {
				ime_text = DisplayServer::get_singleton()->ime_get_text();
				ime_selection = DisplayServer::get_singleton()->ime_get_selection();
				if (!ime_text.is_empty() && has_selection()) {
					delete_selection();
				}
				for (int i = 0; i < carets.size(); i++) {
					String t;
					if (get_caret_column(i) >= 0) {
						t = text[get_caret_line(i)].substr(0, get_caret_column(i)) + ime_text + text[get_caret_line(i)].substr(get_caret_column(i), text[get_caret_line(i)].length());
					} else {
						t = ime_text;
					}
					text.invalidate_cache(get_caret_line(i), get_caret_column(i), true, t, structured_text_parser(st_parser, st_args, t));
				}
				queue_redraw();
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			selecting_mode = SelectionMode::SELECTION_MODE_NONE;
			drag_action = true;
			dragging_minimap = false;
			dragging_selection = false;
			can_drag_minimap = false;
			click_select_held->stop();
		} break;
		case NOTIFICATION_DRAG_END: {
			if (is_drag_successful()) {