### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
if (!animation.is_valid()) {
		return 0;
	}
	return type_icon->get_height();
}
Rect2 AnimationTrackEdit::get_key_rect(int p_index, float p_pixels_sec) {
	if (!animation.is_valid()) {
		return Rect2();
	}
	Rect2 rect = Rect2(-type_icon->get_width() / 2, 0, type_icon->get_width(), get_size().height);
	
	rect.position.x -= rect.size.x * 0.5;
	rect.size.x *= 2;
	return rect;
}
bool AnimationTrackEdit::is_key_selectable_by_distance() const {