### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
bool list_resolved = false;
	
	
	if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) {
		GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list);
		GDScriptParser::Node::Type callee_type = call->get_callee_type();
		if (callee_type == GDScriptParser::Node::IDENTIFIER) {
			GDScriptParser::IdentifierNode *callee = static_cast<GDScriptParser::IdentifierNode *>(call->callee);
			if (callee->name == "range") {
				list_resolved = true;
				if (call->arguments.size() < 1) {
					push_error(R"*(Invalid call for "range()" function. Expected at least 1 argument, none given.)*", call->callee);
				} else if (call->arguments.size() > 3) {
					push_error(vformat(R"*(Invalid call for "range()" function. Expected at most 3 arguments, %d given.)*", call->arguments.size()), call->callee);
				} else {
					
					bool can_reduce = true;
					Vector<Variant> args;
					args.resize(call->arguments.size());
					for (int i = 0; i < call->arguments.size(); i++) {
						GDScriptParser::ExpressionNode *argument = call->arguments[i];
						reduce_expression(argument);