### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
} else if (is_shift && selected_node != root_node) {
			target_node = selected_node->get_parent();
		}
	} else if (selected_nodes.size() == 0) {
		if (root_node) {
			target_node = root_node;
		} else {
			/
			SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
			target_node = get_tree()->get_edited_scene_root();
		}
	} else {
		accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
		accept->popup_centered();
		_remove_preview_node();
		return;
	}
	drop_pos = p_point;
	_perform_drop_data();
}
void Node3DEditorViewport::begin_transform(TransformMode p_mode, bool instant) {
	if (get_selected_count() > 0) {
		_edit.mode = p_mode;
		_compute_edit(_edit.mouse_pos);
		_edit.instant = instant;
		_edit.snap = spatial_editor->is_snap_enabled();
		update_transform_gizmo_view();
	}
}
void Node3DEditorViewport::commit_transform() {