### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
String full_path = get_edited_property_value();
	path->set_text(full_path);
	path->set_tooltip_text(full_path);
}
void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder, bool p_global) {
	extensions = p_extensions;
	folder = p_folder;
	global = p_global;
}
void EditorPropertyPath::set_save_mode() {