### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_info.has("name"));
	ERR_FAIL_COND(!p_info.has("type"));
	PropertyInfo pinfo;
	pinfo.name = p_info["name"];
	ERR_FAIL_COND(!props.has(pinfo.name));
	pinfo.type = Variant::Type(p_info["type"].operator int());
	ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
	if (p_info.has("hint")) {
		pinfo.hint = PropertyHint(p_info["hint"].operator int());
	}
	if (p_info.has("hint_string")) {
		pinfo.hint_string = p_info["hint_string"];
	}
	add_property_hint(pinfo);
}
bool EditorSettings::has_default_value(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return false;
	}
	return props[p_setting].has_default_value;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {