### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
			if (drag_touching) {
				if (drag_touching_deaccel) {
					float pos = v_scroll->get_value();
					pos += drag_speed * get_physics_process_delta_time();
					bool turnoff = false;
					if (pos < 0) {
						pos = 0;
						turnoff = true;
						set_physics_process_internal(false);
						drag_touching = false;
						drag_touching_deaccel = false;
					}
					if (pos > (v_scroll->get_max() - v_scroll->get_page())) {
						pos = v_scroll->get_max() - v_scroll->get_page();
						turnoff = true;
					}
					v_scroll->set_value(pos);
					float sgn = drag_speed < 0 ? -1 : 1;
					float val = Math::abs(drag_speed);
					val -= 1000 * get_physics_process_delta_time();
					if (val < 0) {
						turnoff = true;
					}
					drag_speed = sgn * val;
					if (turnoff) {
						set_physics_process_internal(false);
						drag_touching = false;
						drag_touching_deaccel = false;
					}