### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

for (int i = 0; i < get_line_count(); i++) {
		fold_line(i);
	}
	queue_redraw();
}
void CodeEdit::unfold_all_lines() {
	_unhide_all_lines();
}
void CodeEdit::toggle_foldable_line(int p_line) {
	ERR_FAIL_INDEX(p_line, get_line_count());
	if (is_line_folded(p_line)) {
		unfold_line(p_line);
		return;
	}
	fold_line(p_line);
}
bool CodeEdit::is_line_folded(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	return p_line + 1 < get_line_count() && !_is_line_hidden(p_line) && _is_line_hidden(p_line + 1);
}
TypedArray<int> CodeEdit::get_folded_lines() const {