### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

function->parameters_indices[parameter->identifier->name] = 0;
				function->parameters.push_back(parameter);
			}
			complete_extents(parameter);
			consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected ")" after parameter name.)*");
			consume(GDScriptTokenizer::Token::COLON, R"*(Expected ":" after ")".)*");
			FunctionNode *previous_function = current_function;
			current_function = function;
			if (p_variable->setter_parameter != nullptr) {
				SuiteNode *body = alloc_node<SuiteNode>();
				body->add_local(parameter, function);
				function->body = parse_suite("setter declaration", body);
				p_variable->setter = function;
			}
			current_function = previous_function;
			complete_extents(function);
			break;
		}
		case VariableNode::PROP_SETGET:
			consume(GDScriptTokenizer::Token::EQUAL, R"(Expected "=" after "set")");
			make_completion_context(COMPLETION_PROPERTY_METHOD, p_variable);
			if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected setter function name after "=".)")) {
				p_variable->setter_pointer = parse_identifier();
			}
			break;
		case VariableNode::PROP_NONE:
			break; 
	}
}
void GDScriptParser::parse_property_getter(VariableNode *p_variable) {