### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
OP_NONE,
			OP_ADDITION,
			OP_SUBTRACTION,
			OP_MULTIPLICATION,
			OP_DIVISION,
			OP_MODULO,
			OP_POWER,
			OP_BIT_SHIFT_LEFT,
			OP_BIT_SHIFT_RIGHT,
			OP_BIT_AND,
			OP_BIT_OR,
			OP_BIT_XOR,
		};
		Operation operation = OP_NONE;
		Variant::Operator variant_op = Variant::OP_MAX;
		ExpressionNode *assignee = nullptr;
		ExpressionNode *assigned_value = nullptr;
		bool use_conversion_assign = false;
		AssignmentNode() {
			type = ASSIGNMENT;
		}
	};
	struct AwaitNode : public ExpressionNode {
		ExpressionNode *to_await = nullptr;
		AwaitNode() {
			type = AWAIT;
		}
	};
	struct BinaryOpNode : public ExpressionNode {
		enum OpType {