### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
case OP_BIT_AND:
					priority = 9;
					break;
				case OP_BIT_OR:
					priority = 11;
					break;
				case OP_BIT_XOR:
					priority = 10;
					break;
				case OP_BIT_INVERT:
					priority = 3;
					unary = true;
					break;
				case OP_INCREMENT:
					priority = 3;
					unary = true;
					break;
				case OP_DECREMENT:
					priority = 3;
					unary = true;
					break;
				case OP_SELECT_IF:
					priority = 15;
					ternary = true;
					break;
				case OP_SELECT_ELSE:
					priority = 15;
					ternary = true;
					break;
				default: