### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	for (int i = 0; i < p_files.size(); i++) {
		String from = p_files[i];
		String to = to_path.path_join(from.get_file());
		if (dir->dir_exists(from)) {
			Vector<String> sub_files;
			Ref<DirAccess> sub_dir = DirAccess::open(from);
			sub_dir->list_dir_begin();
			String next_file = sub_dir->get_next();
			while (!next_file.is_empty()) {
				if (next_file == "." || next_file == "..") {
					next_file = sub_dir->get_next();
					continue;
				}
				sub_files.push_back(from.path_join(next_file));
				next_file = sub_dir->get_next();
			}
			if (!sub_files.is_empty()) {
				dir->make_dir(to);
				_add_dropped_files_recursive(sub_files, to);
			}
			continue;
		}
		dir->copy(from, to);
	}
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {