### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
o.op = OP_ADD;
					break;
				case TK_OP_SUB:
					o.op = OP_SUB;
					break;
				case TK_OP_MUL:
					o.op = OP_MUL;
					break;
				case TK_OP_DIV:
					o.op = OP_DIV;
					break;
				case TK_OP_MOD:
					o.op = OP_MOD;
					break;
				case TK_OP_SHIFT_LEFT:
					o.op = OP_SHIFT_LEFT;
					break;
				case TK_OP_SHIFT_RIGHT:
					o.op = OP_SHIFT_RIGHT;
					break;
				case TK_OP_ASSIGN:
					o.op = OP_ASSIGN;
					break;
				case TK_OP_ASSIGN_ADD:
					o.op = OP_ASSIGN_ADD;
					break;
				case TK_OP_ASSIGN_SUB:
					o.op = OP_ASSIGN_SUB;
					break;
				case TK_OP_ASSIGN_MUL: