### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
_remove_created_folder();
	project_path->clear();
	_path_text_changed("");
	project_name->clear();
	_text_changed("");
	if (status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EdorIcons"))) {
		msg->show();
	}
	if (install_status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EdorIcons"))) {
		msg->show();
	}
}
void ProjectDialog::set_zip_path(const String &p_path) {
	zip_path = p_path;
}
void ProjectDialog::set_zip_tle(const String &p_tle) {
	zip_tle = p_tle;
}
void ProjectDialog::set_mode(Mode p_mode) {