### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

current_elem_idx = -1;
}
EditorPlugin *EditorData::get_editor(Object *p_object) {
	
	
	for (int i = editor_plugins.size() - 1; i > -1; i--) {
		if (editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
			return editor_plugins[i];
		}
	}
	return nullptr;
}
Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) {
	Vector<EditorPlugin *> sub_plugins;
	for (int i = editor_plugins.size() - 1; i > -1; i--) {
		if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) {
			sub_plugins.push_back(editor_plugins[i]);
		}
	}
	return sub_plugins;
}
EditorPlugin *EditorData::get_editor(String p_name) {
	for (int i = editor_plugins.size() - 1; i > -1; i--) {
		if (editor_plugins[i]->get_name() == p_name) {
			return editor_plugins[i];
		}
	}
	return nullptr;
}
void EditorData::copy_object_params(Object *p_object) {