### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


Array msg_data;
	msg_data.push_back(p_enable);
	switch (p_type) {
		case PROFILER_VISUAL:
			_put_msg("profiler:visual", msg_data);
			break;
		case PROFILER_SCRIPTS_SERVERS:
			if (p_enable) {
				
				profiler_signature.clear();
				
				Array opts;
				int max_funcs = EDITOR_GET("debugger/profiler_frame_max_functions");
				opts.push_back(CLAMP(max_funcs, 16, 512));
				msg_data.push_back(opts);
			}
			_put_msg("profiler:servers", msg_data);
			break;
		default:
			ERR_FAIL_MSG("Invalid profiler type");
	}
}
void ScriptEditorDebugger::_profiler_seeked() {