### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
}
			if (to_char_index > 0) {
				int array_index = str.left(to_char_index).to_int();
				if (array_index >= begin && array_index < end) {
					ADD_UNDO(tile_map, pi.name);
				}
			}
		}
	}
#undef ADD_UNDO
	if (p_from_index < 0) {
		undo_redo_man->add_do_method(tile_map, "add_layer", p_to_pos);
	} else if (p_to_pos < 0) {
		undo_redo_man->add_do_method(tile_map, "remove_layer", p_from_index);
	} else {
		undo_redo_man->add_do_method(tile_map, "move_layer", p_from_index, p_to_pos);
	}
}
bool TileMapEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
	if (ED_IS_SHORTCUT("tiles_editor/select_next_layer", p_event) && p_event->is_pressed()) {
		_layers_select_next_or_previous(true);
		return true;
	}
	if (ED_IS_SHORTCUT("tiles_editor/select_previous_layer", p_event) && p_event->is_pressed()) {
		_layers_select_next_or_previous(false);
		return true;
	}
	return tabs_plugins[tabs_bar->get_current_tab()]->forward_canvas_gui_input(p_event);
}
void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {