### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
String desc = val.description;
											if (is_native_class) {
												desc = DTR(desc); 
											}
											desc = desc.trim_prefix("\n");
											doc_info.description += vformat(
													"\n[b]%s:[/b] %s",
													enum_value.trim_prefix(EditorPropertyNameProcessor::get_singleton()->process_name(enum_name, EditorPropertyNameProcessor::STYLE_CAPITALIZED) + " "),
													desc.is_empty() ? ("[i]" + TTR("No description.") + "[/i]") : desc);
										}
									}
								}
							}
							doc_info.path = "class_property:" + F->value.name + ":" + F->value.properties[i].name;
							break;
						}
					}
					Vector<String> slices = propname.operator String().split("/");
					if (slices.size() == 2 && slices[0].begins_with("theme_override_")) {
						for (int i = 0; i < F->value.theme_properties.size(); i++) {
							if (F->value.theme_properties[i].name == slices[1]) {
								doc_info.description = F->value.theme_properties[i].description;
								if (is_native_class) {
									doc_info.description = DTR(doc_info.description); 
								}
								doc_info.path = "class_theme_item:" + F->value.name + ":" + F->value.theme_properties[i].name;
								break;
							}
						}
					}