### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
randomness_ratio = p_ratio;
	RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles3D::set_visibility_aabb(const AABB &p_aabb) {
	visibility_aabb = p_aabb;
	RS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
	update_gizmos();
}
void GPUParticles3D::set_use_local_coordinates(bool p_enable) {
	local_coords = p_enable;
	RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
}
void GPUParticles3D::set_process_material(const Ref<Material> &p_material) {
	process_material = p_material;
	RID material_rid;
	if (process_material.is_valid()) {
		material_rid = process_material->get_rid();
	}
	RS::get_singleton()->particles_set_process_material(particles, material_rid);
	update_configuration_warnings();
}
void GPUParticles3D::set_speed_scale(double p_scale) {
	speed_scale = p_scale;
	RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
void GPUParticles3D::set_collision_base_size(real_t p_size) {
	collision_base_size = p_size;
	RS::get_singleton()->particles_set_collision_base_size(particles, p_size);
}
bool GPUParticles3D::is_emitting() const {