### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return ge->_filter_input(p_point);
}
GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) {
	ge = p_edit;
}
GraphEditMinimap::GraphEditMinimap(GraphEdit *p_edit) {
	ge = p_edit;
	graph_proportions = Vector2(1, 1);
	graph_padding = Vector2(0, 0);
	camera_position = Vector2(100, 50);
	camera_size = Vector2(200, 200);
	minimap_padding = Vector2(MINIMAP_PADDING, MINIMAP_PADDING);
	minimap_offset = minimap_padding + _convert_from_graph_position(graph_padding);
	is_pressing = false;
	is_resizing = false;
}
Control::CursorShape GraphEditMinimap::get_cursor_shape(const Point2 &p_pos) const {
	Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
	if (is_resizing || (p_pos.x < resizer->get_width() && p_pos.y < resizer->get_height())) {
		return CURSOR_FDIAGSIZE;
	}
	return Control::get_cursor_shape(p_pos);
}
void GraphEditMinimap::update_minimap() {