### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
String ret;
	const Shader *shader = shader_owner.get_or_null(p_shader);
	ERR_FAIL_COND_V(!shader, String());
	for (int i = 0; i < shader->sets.size(); i++) {
		if (p_set >= 0 && i != p_set) {
			continue;
		}
		for (int j = 0; j < shader->sets[i].uniform_info.size(); j++) {
			const UniformInfo &ui = shader->sets[i].uniform_info[j];
			if (!ret.is_empty()) {
				ret += "\n";
			}
			ret += "Set: " + itos(i) + " Binding: " + itos(ui.binding) + " Type: " + shader_uniform_names[ui.type] + " Writable: " + (ui.writable ? "Y" : "N") + " Length: " + itos(ui.length);
		}
	}
	return ret;
}
#define SHADER_BINARY_VERSION 3
String RenderingDeviceVulkan::shader_get_binary_cache_key() const {