### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

}
	sd.aabb = p_dictionary["aabb"];
	if (p_dictionary.has("lods")) {
		Array lods = p_dictionary["lods"];
		for (int i = 0; i < lods.size(); i++) {
			Dictionary lod = lods[i];
			ERR_CONTINUE(!lod.has("edge_length"));
			ERR_CONTINUE(!lod.has("index_data"));
			RS::SurfaceData::LOD l;
			l.edge_length = lod["edge_length"];
			l.index_data = lod["index_data"];
			sd.lods.push_back(l);
		}
	}
	if (p_dictionary.has("bone_aabbs")) {
		Array aabbs = p_dictionary["bone_aabbs"];
		for (int i = 0; i < aabbs.size(); i++) {
			AABB aabb = aabbs[i];
			sd.bone_aabbs.push_back(aabb);
		}
	}
	if (p_dictionary.has("blend_shape_data")) {
		sd.blend_shape_data = p_dictionary["blend_shape_data"];
	}
	if (p_dictionary.has("material")) {
		sd.material = p_dictionary["material"];
	}
	return sd;
}
RID RenderingServer::_mesh_create_from_surfaces(const TypedArray<Dictionary> &p_surfaces, int p_blend_shape_count) {