### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// 
	// 
	if ((line.contains(".lock") || line.contains(".unlock")) && !line.contains("mtx") && !line.contains("mutex") && !line.contains("Mutex")) {
		line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
		line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
	}
	// 
	if (line.contains(".join")) {
		line = reg_container.reg_join.sub(line, "$2.join($1)", true);
	}
	// 
	if (line.contains("empty")) {
		line = reg_container.reg_is_empty.sub(line, "is_empty(", true);
	}
	// 
	if (line.contains("(") && line.contains(".")) {
		line = reg_container.reg_super.sub(line, "$1super.$2", true); // 
	}
	// 
	if (line.contains("parse")) {
		line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
	}
	// 
	if (line.contains("to_json")) {
		line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true);