### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
queue_redraw();
		}
		bool new_revert_hover = revert_rect.has_point(mpos) && !button_left;
		if (new_revert_hover != revert_hover) {
			revert_hover = new_revert_hover;
			queue_redraw();
		}
		bool new_check_hover = check_rect.has_point(mpos) && !button_left;
		if (new_check_hover != check_hover) {
			check_hover = new_check_hover;
			queue_redraw();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		Vector2 mpos = mb->get_position();
		if (is_layout_rtl()) {
			mpos.x = get_size().x - mpos.x;
		}
		select();
		if (keying_rect.has_point(mpos)) {
			accept_event();
			emit_signal(SNAME("property_keyed"), property, use_keying_next());
			if (use_keying_next()) {
				if (property == "frame_coords" && (object->is_class("Sprite2D") || object->is_class("Sprite3D"))) {
					Vector2i new_coords = object->get(property);
					new_coords.x++;
					if (new_coords.x >= int64_t(object->get("hframes"))) {
						new_coords.x = 0;
						new_coords.y++;