### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
return symbol_lookup_on_click_enabled;
}
String CodeEdit::get_text_for_symbol_lookup() {
	Point2i mp = get_local_mouse_pos();
	Point2i pos = get_line_column_at_pos(mp, false);
	int line = pos.y;
	int col = pos.x;
	if (line == -1) {
		return String();
	}
	StringBuilder lookup_text;
	const int text_size = get_line_count();
	for (int i = 0; i < text_size; i++) {
		String line_text = get_line(i);
		if (i == line) {
			lookup_text += line_text.substr(0, col);
			
			lookup_text += String::chr(0xFFFF);
			lookup_text += line_text.substr(col, line_text.size());
		} else {
			lookup_text += line_text;
		}
		if (i != text_size - 1) {
			lookup_text += "\n";
		}
	}
	return lookup_text.as_string();
}
void CodeEdit::set_symbol_lookup_word_as_valid(bool p_valid) {