### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

if ((format & RS::ARRAY_FORMAT_VERTEX) == 0 && !(format & RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY)) {
		ERR_PRINT("Mesh created without vertex array. This mesh will not be visible with the default shader. If using an empty vertex array is intentional, create the mesh with the ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY flag to silence this error.");
		
		format |= RS::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY;
	}
	int vertex_array_size = vertex_element_size * array_len;
	int attrib_array_size = attrib_element_size * array_len;
	int skin_array_size = skin_element_size * array_len;
	int index_array_size = offsets[RS::ARRAY_INDEX] * index_array_len;
	Vector<uint8_t> vertex_array;
	vertex_array.resize(vertex_array_size);
	Vector<uint8_t> attrib_array;
	attrib_array.resize(attrib_array_size);
	Vector<uint8_t> skin_array;
	skin_array.resize(skin_array_size);
	Vector<uint8_t> index_array;
	index_array.resize(index_array_size);
	AABB aabb;
	Vector<AABB> bone_aabb;
	Error err = _surface_set_data(p_arrays, format, offsets, vertex_element_size, attrib_element_size, skin_element_size, vertex_array, attrib_array, skin_array, array_len, index_array, index_array_len, aabb, bone_aabb);
	ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Invalid array format for surface.");
	Vector<uint8_t> blend_shape_data;
	if (p_blend_shapes.size()) {
		uint32_t bs_format = format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK;
		for (int i = 0; i < p_blend_shapes.size(); i++) {
			Vector<uint8_t> vertex_array_shape;
			vertex_array_shape.resize(vertex_array_size);
			Vector<uint8_t> noindex;
			Vector<uint8_t> noattrib;
			Vector<uint8_t> noskin;