### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	
	
	
	
	
	Ref<InputEventMouseMotion> mm;
	Vector2 pos = get_mouse_position();
	Transform2D xform = get_global_canvas_transform().affine_inverse();
	mm.instantiate();
	mm->set_position(pos);
	mm->set_global_position(xform.xform(pos));
	mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
	push_input(mm);
}
void Window::show() {
	ERR_MAIN_THREAD_GUARD;
	set_visible(true);
}
void Window::hide() {