### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
bg_color = p_bg_color;
	queue_redraw();
}
bool EditorInspectorSection::has_revertable_properties() const {
	return !revertable_properties.is_empty();
}
void EditorInspectorSection::property_can_revert_changed(const String &p_path, bool p_can_revert) {
	bool had_revertable_properties = has_revertable_properties();
	if (p_can_revert) {
		revertable_properties.insert(p_path);
	} else {
		revertable_properties.erase(p_path);
	}
	if (has_revertable_properties() != had_revertable_properties) {
		queue_redraw();
	}
}
void EditorInspectorSection::_bind_methods() {
	ClassDB::bind_method(D_METHOD("setup", "section", "label", "object", "bg_color", "foldable"), &EditorInspectorSection::setup);
	ClassDB::bind_method(D_METHOD("get_vbox"), &EditorInspectorSection::get_vbox);
	ClassDB::bind_method(D_METHOD("unfold"), &EditorInspectorSection::unfold);
	ClassDB::bind_method(D_METHOD("fold"), &EditorInspectorSection::fold);
}
EditorInspectorSection::EditorInspectorSection() {