### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
break;
							}
							d[key.value] = value.value;
						} else {
							full = false;
							break;
						}
					} else {
						full = false;
						break;
					}
				}
				if (full) {
					r_type.value = d;
					r_type.type.is_constant = true;
				}
				r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				r_type.type.kind = GDScriptParser::DataType::BUILTIN;
				r_type.type.builtin_type = Variant::DICTIONARY;
				found = true;
			} break;
			case GDScriptParser::Node::ARRAY: {
				
				const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression);
				Array a;
				bool full = true;
				a.resize(an->elements.size());
				for (int i = 0; i < an->elements.size(); i++) {
					GDScriptCompletionIdentifier value;
					if (_guess_expression_type(p_context, an->elements[i], value)) {