### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key == p_start_key) {
			return delimiters[i].type == p_type;
		}
	}
	return false;
}
void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, DelimiterType p_type) {
	setting_delimiters = true;
	_clear_delimiters(p_type);
	for (int i = 0; i < p_delimiters.size(); i++) {
		String key = p_delimiters[i];
		if (key.is_empty()) {
			continue;
		}
		const String start_key = key.get_slice(" ", 0);
		const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
		_add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
	}
	setting_delimiters = false;
	_update_delimiter_cache();
}
void CodeEdit::_clear_delimiters(DelimiterType p_type) {