### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
return true;
}
void DisplayServerWindows::enable_for_stealing_focus(OS::ProcessID pid) {
	_THREAD_SAFE_METHOD_
	AllowSetForegroundWindow(pid);
}
int DisplayServerWindows::keyboard_get_layout_count() const {
	return GetKeyboardLayoutList(0, nullptr);
}
int DisplayServerWindows::keyboard_get_current_layout() const {
	HKL cur_layout = GetKeyboardLayout(0);
	int layout_count = GetKeyboardLayoutList(0, nullptr);
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	for (int i = 0; i < layout_count; i++) {
		if (cur_layout == layouts[i]) {
			memfree(layouts);
			return i;
		}
	}
	memfree(layouts);
	return -1;
}
void DisplayServerWindows::keyboard_set_current_layout(int p_index) {