### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	TKey<BezierKey> k;
	k.time = p_time;
	k.value.value = p_value;
	k.value.in_handle = p_in_handle;
	if (k.value.in_handle.x > 0) {
		k.value.in_handle.x = 0;
	}
	k.value.out_handle = p_out_handle;
	if (k.value.out_handle.x < 0) {
		k.value.out_handle.x = 0;
	}
	int key = _insert(p_time, bt->values, k);
	emit_changed();
	return key;
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	bt->values.write[p_index].value.value = p_value;
	emit_changed();
}
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) {