### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

if (!field->is_static) {
			continue;
		}
		GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
		if (field_type.has_type) {
			codegen.generator->write_newline(field->start_line);
			if (field_type.has_container_element_type()) {
				GDScriptCodeGenerator::Address temp = codegen.add_temporary(field_type);
				codegen.generator->write_construct_typed_array(temp, field_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
				codegen.generator->write_set_static_variable(temp, class_addr, p_script->static_variables_indices[field->identifier->name].index);
				codegen.generator->pop_temporary();
			} else if (field_type.kind == GDScriptDataType::BUILTIN) {
				GDScriptCodeGenerator::Address temp = codegen.add_temporary(field_type);
				codegen.generator->write_construct(temp, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
				codegen.generator->write_set_static_variable(temp, class_addr, p_script->static_variables_indices[field->identifier->name].index);
				codegen.generator->pop_temporary();
			}
			
		}
	}
	for (int i = 0; i < p_class->members.size(); i++) {
		
		if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
			continue;
		}
		const GDScriptParser::VariableNode *field = p_class->members[i].variable;
		if (!field->is_static) {
			continue;
		}
		if (field->initializer) {