### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
if (p_context.current_class) {
		GDScriptCompletionIdentifier base;
		base.value = p_context.base;
		base.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		base.type.kind = GDScriptParser::DataType::CLASS;
		base.type.class_type = p_context.current_class;
		base.type.is_meta_type = p_context.current_function && p_context.current_function->is_static;
		if (_guess_identifier_type_from_base(p_context, base, p_identifier, r_type)) {
			return true;
		}
	}
	
	if (ScriptServer::is_global_class(p_identifier)) {
		String script = ScriptServer::get_global_class_path(p_identifier);
		if (script.to_lower().ends_with(".gd")) {
			Error err = OK;
			Ref<GDScriptParserRef> parser = GDScriptCache::get_parser(script, GDScriptParserRef::INTERFACE_SOLVED, err);
			if (err == OK) {
				r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
				r_type.type.script_path = script;
				r_type.type.class_type = parser->get_parser()->get_tree();
				r_type.type.is_meta_type = true;
				r_type.type.is_constant = false;
				r_type.type.kind = GDScriptParser::DataType::CLASS;
				r_type.value = Variant();
				p_context.dependent_parsers.push_back(parser);
				return true;
			}
		} else {
			Ref<Script> scr = ResourceLoader::load(ScriptServer::get_global_class_path(p_identifier));