### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

if (p_need_indent) {
		if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected indented block for property after ":".)")) {
			complete_extents(p_variable);
			return nullptr;
		}
	}
	VariableNode *property = p_variable;
	make_completion_context(COMPLETION_PROPERTY_DECLARATION, property);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected "get" or "set" for property declaration.)")) {
		complete_extents(p_variable);
		return nullptr;
	}
	IdentifierNode *function = parse_identifier();
	if (check(GDScriptTokenizer::Token::EQUAL)) {
		p_variable->property = VariableNode::PROP_SETGET;
	} else {
		p_variable->property = VariableNode::PROP_INLINE;
		if (!p_need_indent) {
			push_error("Property with inline code must go to an indented block.");
		}
	}
	bool getter_used = false;
	bool setter_used = false;