### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

for (TileSelection tile : tiles) {
				int frame = components[0].trim_prefix("animation_frame_").to_int();
				if (frame < 0 || frame >= tile_set_atlas_source->get_tile_animation_frames_count(tile.tile)) {
					ERR_PRINT(vformat("No tile animation frame with index %d", frame));
				} else {
					if (components[1] == "duration") {
						tile_set_atlas_source->set_tile_animation_frame_duration(tile.tile, frame, p_value);
					}
				}
			}
			return true;
		}
	}
	
	bool any_valid = false;
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		bool valid = false;
		TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
		ERR_FAIL_COND_V(!tile_data, false);
		tile_data->set(p_name, p_value, &valid);
		any_valid |= valid;
	}
	if (any_valid) {
		emit_signal(SNAME("changed"), String(p_name).utf8().get_data());
	}
	return any_valid;
}
bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {