___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

ERR_FAIL_INDEX_V(p_device, devices.size(), ERR_INVALID_PARAMETER);
	String can_export_error;
	bool can_export_missing_templates;
	if (!can_export(p_preset, can_export_error, can_export_missing_templates)) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Run"), can_export_error);
		return ERR_UNCONFIGURED;
	}
	MutexLock lock(device_lock);
	EditorProgress ep("run", vformat(TTR("Running on %s"), devices[p_device].name), 3);
	String adb = get_adb_path();
	
	if (ep.step(TTR("Exporting APK..."), 0)) {
		return ERR_SKIP;
	}
	const bool use_remote = (p_debug_flags & DEBUG_FLAG_REMOTE_DEBUG) || (p_debug_flags & DEBUG_FLAG_DUMB_CLIENT);
	const bool use_reverse = devices[p_device].api_level >= 21;
	if (use_reverse) {
		p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
	}
	String tmp_export_path = EditorPaths::get_singleton()->get_cache_dir().path_join("tmpexport." + uitos(OS::get_singleton()->get_unix_time()) + ".apk");