### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

add_theme_constant_override(SNAME("separation"), 0);
	set_v_size_flags(SIZE_SHRINK_CENTER);
	tag_string = p_text;
	display_close = p_display_close;
	Color tag_color = Color(1, 0, 0);
	tag_color.set_ok_hsl_s(0.8);
	tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
	set_self_modulate(tag_color);
	ColorRect *cr = memnew(ColorRect);
	add_child(cr);
	cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
	cr->set_color(tag_color);
	button = memnew(Button);
	add_child(button);
	button->set_auto_translate(false);
	button->set_text(p_text.capalize());
	button->set_focus_mode(FOCUS_NONE);
	button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
	button->set_theme_type_variation(SNAME("ProjectTag"));
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
	button->connect(SNAME("pressed"), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
	return tag_string;
}