### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

} else if (mode == MODE_INSTALL) {
				if (project_path->get_text().ends_wh(".zip")) {
					dir = install_path->get_text();
					zip_path = project_path->get_text();
				}
				Ref<FileAccess> io_fa;
				zlib_filefunc_def io = zipio_create_io(&io_fa);
				unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
				if (!pkg) {
					dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
					dialog_error->popup_centered();
					return;
				}
				// Find the zip_root
				String zip_root;
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					String name = String::utf8(fname);
					if (name.ends_wh("project.godot")) {
						zip_root = name.substr(0, name.rfind("project.godot"));
						break;
					}
					ret = unzGoToNextFil;
				}
				ret = unzGoToFirstFil;
				Vector<String> failed_files;
				while (ret == UNZ_OK) {