### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_clear_errors_list();
	stop();
	profiler->set_enabled(true, true);
	visual_profiler->set_enabled(true);
	peer = p_peer;
	ERR_FAIL_COND(p_peer.is_null());
	performance_profiler->reset();
	set_process(true);
	breaked = false;
	can_debug = true;
	camera_override = CameraOverride::OVERRIDE_NONE;
	tabs->set_current_tab(0);
	_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
	_update_buttons_state();
	emit_signal(SNAME("started"));
}
void ScriptEditorDebugger::_update_buttons_state() {
	const bool active = is_session_active();
	const bool has_editor_tree = active && editor_remote_tree && editor_remote_tree->get_selected();
	vmem_refresh->set_disabled(!active);
	step->set_disabled(!active || !breaked || !can_debug);
	next->set_disabled(!active || !breaked || !can_debug);
	copy->set_disabled(!active || !breaked);
	docontinue->set_disabled(!active || !breaked);
	dobreak->set_disabled(!active || breaked);
	le_clear->set_disabled(!active);
	le_set->set_disabled(!has_editor_tree);
}
void ScriptEditorDebugger::_stop_and_notify() {