### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
points.push_back(TileMap::transform_coords_layout(transposed ? Vector2i(current.y, current.x) : current, tile_set->get_tile_offset_axis(), TileSet::TILE_LAYOUT_STACKED, tile_set->get_tile_layout()));
			}
		}
		return points;
	}
}
void TileMapEditor::_tile_map_changed() {
	tileset_changed_needs_update = true;
}
void TileMapEditor::_tab_changed(int p_tab_id) {
	
	tabs_plugins[tabs_bar->get_current_tab()]->edit(tile_map_id, tile_map_layer);
	
	for (TileMapEditorPlugin::TabData &tab_data : tabs_data) {
		tab_data.toolbar->hide();
	}
	tabs_data[p_tab_id].toolbar->show();
	
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	for (TileMapEditorPlugin::TabData &tab_data : tabs_data) {
		tab_data.panel->hide();
	}
	if (tile_map && tile_map->get_tileset().is_valid()) {
		tabs_data[tabs_bar->get_current_tab()].panel->show();
	}
	
	tabs_data[tabs_bar->get_current_tab()].panel->queue_redraw();
	CanvasItemEditor::get_singleton()->update_viewport();
}
void TileMapEditor::_layers_select_next_or_previous(bool p_next) {