### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
if (r_type) {
			*r_type = IDENTIFIER_VARYING;
		}
		return true;
	}
	if (shader->uniforms.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = shader->uniforms[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->uniforms[p_identifier].array_size;
		}
		if (r_type) {
			*r_type = IDENTIFIER_UNIFORM;
		}
		return true;
	}
	if (shader->constants.has(p_identifier)) {
		if (r_is_const) {
			*r_is_const = true;
		}
		if (r_data_type) {
			*r_data_type = shader->constants[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->constants[p_identifier].array_size;
		}
		if (r_struct_name) {
			*r_struct_name = shader->constants[p_identifier].type_str;
		}