### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
snap_key_enabled = false;
	tool_mode = TOOL_MODE_SELECT;
	camera_override_viewport_id = 0;
	/
	HFlowContainer *main_flow = memnew(HFlowContainer);
	vbc->add_child(main_flow);
	/
	HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
	main_flow->add_child(main_menu_hbox);
	String sct;
	/
	/
	/
	Control *margin_left = memnew(Control);
	main_menu_hbox->add_child(margin_left);
	margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
	tool_button[TOOL_MODE_SELECT] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
	tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
	tool_button[TOOL_MODE_SELECT]->set_flat(true);
	tool_button[TOOL_MODE_SELECT]->set_pressed(true);
	tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
	tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
	tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
	tool_button[TOOL_MODE_SELECT]->set_tooltip_text(keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
	main_menu_hbox->add_child(memnew(VSeparator));
	tool_button[TOOL_MODE_MOVE] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
	tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
	tool_button[TOOL_MODE_MOVE]->set_flat(true);