### Godot version

v3.6.beta.custom_build [42083f3a6]

### System information

Android 11, MediaTek Helio P35 (32bit), PowerVR Rogue GE8320, also tested on: Android 10, Snapdragon 636, Adreno 506,

### Issue description

When trying to use the microphone input in an AudioStreamPlayer node on the godot android editor, unexpectedly crashes after a few seconds regardless of whether it is a new project or not. 
If the initial scene has an AudioStreamPlayer node configured with an AudioStreamMicrophone it will continuously close, not allowing to start.

### Steps to reproduce

1: Create a new project or use a existent one.
2: Press "Project" and "Project Settings"
3: Go to "Audio" and activate "Enable Audio Input"
4: After restarting, create an AudioStreamPlayer Node
5: On Stream, add a new AudioStreamMicrophone

Wait a few seconds until it crashes

### Minimal reproduction project

Use a New Project
#include "audio_driver_opensl.h"
#include <string.h>
#define MAX_NUMBER_INTERFACES 3
#define MAX_NUMBER_OUTPUT_DEVICES 6
void AudioDriverOpenSL::_buffer_callback(