### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
global_pos = p_global_pos;
}
Vector2 InputEventMouse::get_global_position() const {
	return global_pos;
}
void InputEventMouse::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask);
	ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask);
	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position);
	ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position);
	ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position", PROPERTY_HINT_NONE, "suffix:px"), "set_global_position", "get_global_position");
}
void InputEventMouseButton::set_factor(float p_factor) {
	factor = p_factor;
}
float InputEventMouseButton::get_factor() const {
	return factor;
}
void InputEventMouseButton::set_button_index(MouseButton p_index) {
	button_index = p_index;
	emit_changed();
}
MouseButton InputEventMouseButton::get_button_index() const {
	return button_index;
}
void InputEventMouseButton::set_pressed(bool p_pressed) {