### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_FAIL_INDEX_V(p_line, text.size(), Color());
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Color());
	return text.get_line_gutter_item_color(p_line, p_gutter);
}
void TextEdit::set_line_gutter_clickable(int p_line, int p_gutter, bool p_clickable) {
	ERR_FAIL_INDEX(p_line, text.size());
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	text.set_line_gutter_clickable(p_line, p_gutter, p_clickable);
}
bool TextEdit::is_line_gutter_clickable(int p_line, int p_gutter) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), false);
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), false);
	return text.is_line_gutter_clickable(p_line, p_gutter);
}
void TextEdit::set_line_background_color(int p_line, const Color &p_color) {
	ERR_FAIL_INDEX(p_line, text.size());
	if (text.get_line_background_color(p_line) == p_color) {
		return;
	}
	text.set_line_background_color(p_line, p_color);
	queue_redraw();
}
Color TextEdit::get_line_background_color(int p_line) const {