### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

if (path == p_path) {
		return;
	}
	path = p_path;
	vp_changed = true;
	if (vp) {
		vp->viewport_textures.erase(this);
		vp = nullptr;
	}
	if (proxy.is_valid() && proxy_ph.is_null()) {
		proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
		RS::get_singleton()->texture_proxy_update(proxy, proxy_ph);
	}
	if (get_local_scene() && !path.is_empty()) {
		setup_local_to_scene();
	} else {
		emit_changed();
	}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {