### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
int AUTO_COLOR = 0;
	int LIGHT_COLOR = 2;
	Color base_color = get("interface/theme/base_color");
	int icon_font_color_setting = get("interface/theme/icon_and_font_color");
	return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
}
void EditorSettings::list_text_editor_themes() {
	String themes = "Default,Godot 2,Custom";
	Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
	if (d.is_valid()) {
		List<String> custom_themes;
		d->list_dir_begin();
		String file = d->get_next();
		while (!file.is_empty()) {
			if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
				custom_themes.push_back(file.get_basename());
			}
			file = d->get_next();
		}
		d->list_dir_end();
		custom_themes.sort();
		for (const String &E : custom_themes) {
			themes += "," + E;
		}
	}
	add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
}
void EditorSettings::load_text_editor_theme() {