### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
int new_index = editor_data.get_edited_scene();
	int old_index = new_index;
	if (new_index > 0) {
		new_index = new_index - 1;
	} else if (editor_data.get_edited_scene_count() > 1) {
		new_index = 1;
	} else {
		editor_data.add_edited_scene(-1);
		new_index = 1;
	}
	if (p_change_tab) {
		_scene_tab_changed(new_index);
	}
	editor_data.remove_scene(old_index);
	_update_title();
	_update_scene_tabs();
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {
	
	
	editor_data.clear_script_icon_cache();
	if (editor_data.get_edited_scene() == index) {
		
		_remove_edited_scene(p_change_tab);
	} else {
		
		editor_data.remove_scene(index);
	}
}
void EditorNode::set_edited_scene(Node *p_scene) {