### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

read_only = EditorNode::get_singleton()->is_resource_read_only(tile_set);
				}
				
				tool_paint_button->set_disabled(read_only);
				tools_settings_erase_button->set_disabled(read_only);
				tool_advanced_menu_button->set_disabled(read_only);
				
				_update_source_inspector();
				
				_update_fix_selected_and_hovered_tiles();
				_update_tile_id_label();
				_update_atlas_view();
				_update_atlas_source_inspector();
				_update_tile_inspector();
				_update_tile_data_editors();
				_update_current_tile_data_editor();
				tile_set_changed_needs_update = false;
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
				Control *toolbar = E.value->get_toolbar();
				if (toolbar->get_parent() == tool_settings_tile_data_toolbar_container) {
					tool_settings_tile_data_toolbar_container->remove_child(toolbar);
				}
			}
		} break;
	}
}
void TileSetAtlasSourceEditor::_bind_methods() {