### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
Rect2i rect = tile_atlas_view->get_alternative_tile_rect(tile_id, alternative_id);
				pos.x = MAX(pos.x, rect.get_end().x);
				y_increment = MAX(y_increment, rect.size.y);
			}
			
			Button *button = memnew(Button);
			alternative_tiles_control->add_child(button);
			button->set_flat(true);
			button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
			button->add_theme_style_override("normal", memnew(StyleBoxEmpty));
			button->add_theme_style_override("hover", memnew(StyleBoxEmpty));
			button->add_theme_style_override("focus", memnew(StyleBoxEmpty));
			button->add_theme_style_override("pressed", memnew(StyleBoxEmpty));
			button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile).bind(tile_id, TileSetSource::INVALID_TILE_ALTERNATIVE));
			button->set_rect(Rect2(Vector2(pos.x, pos.y + (y_increment - texture_region_base_size.y) / 2.0), Vector2(texture_region_base_size_min, texture_region_base_size_min)));
			button->set_expand_icon(true);
			pos.y += y_increment;
		}
	}
	tile_atlas_view->set_padding(Side::SIDE_RIGHT, texture_region_base_size_min);
	
	tile_atlas_control->queue_redraw();
	tile_atlas_control_unscaled->queue_redraw();
	alternative_tiles_control->queue_redraw();
	alternative_tiles_control_unscaled->queue_redraw();
	tile_atlas_view->queue_redraw();
	
	TilesEditorPlugin::get_singleton()->synchronize_atlas_view(tile_atlas_view);
}
void TileSetAtlasSourceEditor::_update_toolbar() {