### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_tiles.is_empty());
	for (const TileSelection &E : p_tiles) {
		ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS);
		ERR_FAIL_COND(E.alternative < 0);
	}
	
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		if (tile_set_atlas_source.is_valid() && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
			TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
			if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
				tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
			}
		}
	}
	tile_set_atlas_source = p_tile_set_atlas_source;
	tiles = RBSet<TileSelection>(p_tiles);
	
	for (const TileSelection &E : p_tiles) {