### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(tabs->get_current_tab()));
}
ScriptEditorDebugger *EditorDebuggerNode::get_default_debugger() const {
	return Object::cast_to<ScriptEditorDebugger>(tabs->get_tab_control(0));
}
String EditorDebuggerNode::get_server_uri() const {
	ERR_FAIL_COND_V(server.is_null(), "");
	return server->get_uri();
}
void EditorDebuggerNode::set_keep_open(bool p_keep_open) {
	keep_open = p_keep_open;
	if (keep_open) {
		if (server.is_null() || !server->is_active()) {
			start();
		}
	} else {
		bool found = false;
		_for_all(tabs, [&](ScriptEditorDebugger *p_debugger) {
			if (p_debugger->is_session_active()) {
				found = true;
			}
		});
		if (!found) {
			stop();
		}
	}
}
Error EditorDebuggerNode::start(const String &p_uri) {