### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	for (int i = 0; i < 4; i++) {
		data.anchor[i] = ANCHOR_BEGIN;
	}
	_compute_offsets(p_rect, data.anchor, data.offset);
	if (is_inside_tree()) {
		_size_changed();
	}
}
Rect2 Control::get_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Transform2D xform = get_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_global_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Transform2D xform = get_global_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_screen_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
	Transform2D xform = get_screen_transform();
	return Rect2(xform.get_origin(), xform.get_scale() * get_size());
}
Rect2 Control::get_anchorable_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	return Rect2(Point2(), get_size());
}
void Control::set_scale(const Vector2 &p_scale) {