### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
float raw_strength;
	bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
	return valid ? raw_strength : 0.0f;
}
bool InputEvent::is_canceled() const {
	return canceled;
}
bool InputEvent::is_pressed() const {
	return pressed && !canceled;
}
bool InputEvent::is_released() const {
	return !pressed && !canceled;
}
bool InputEvent::is_echo() const {
	return false;
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	return Ref<InputEvent>(const_cast<InputEvent *>(this));
}
bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
	return false;
}
bool InputEvent::is_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {
	return false;
}
bool InputEvent::is_action_type() const {