### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
for (; line_col < cc; line_col++) {
				char32_t c = line[line_col];
				if (auto_indent_prefixes.has(c) && is_in_comment(cl, line_col) == -1) {
					should_indent = true;
					indent_char = c;
					continue;
				}
				
				
				if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) {
					should_indent = false;
				}
			}
			if (should_indent) {
				ins += indent_text;
				String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char));
				if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) {
					
					if (p_split_current_line) {
						brace_indent = true;
						ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					} else {
						brace_indent = false;
						ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					}
				}
			}
		}
		bool first_line = false;
		if (!p_split_current_line) {