### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

emit_signal(SNAME("breakpoint_toggled"), next_line);
			breakpointed_lines[next_line] = true;
			continue;
		}
	}
	lines_edited_from = -1;
	lines_edited_to = -1;
	lines_edited_changed = 0;
}
CodeEdit::CodeEdit() {
	
	auto_indent_prefixes.insert(':');
	auto_indent_prefixes.insert('{');
	auto_indent_prefixes.insert('[');
	auto_indent_prefixes.insert('(');
	
	add_auto_brace_completion_pair("(", ")");
	add_auto_brace_completion_pair("{", "}");
	add_auto_brace_completion_pair("[", "]");
	add_auto_brace_completion_pair("\"", "\"");
	add_auto_brace_completion_pair("\'", "\'");
	
	add_string_delimiter("\"", "\"", false);
	add_string_delimiter("\'", "\'", false);
	
	set_layout_direction(LAYOUT_DIRECTION_LTR);
	set_text_direction(TEXT_DIRECTION_LTR);
	
	int gutter_idx = 0;