### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
return local_coords;
}
Ref<Material> GPUParticles2D::get_process_material() const {
	return process_material;
}
double GPUParticles2D::get_speed_scale() const {
	return speed_scale;
}
void GPUParticles2D::set_draw_order(DrawOrder p_order) {
	draw_order = p_order;
	RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
GPUParticles2D::DrawOrder GPUParticles2D::get_draw_order() const {
	return draw_order;
}
void GPUParticles2D::set_fixed_fps(int p_count) {
	fixed_fps = p_count;
	RS::get_singleton()->particles_set_fixed_fps(particles, p_count);
}
int GPUParticles2D::get_fixed_fps() const {
	return fixed_fps;
}
void GPUParticles2D::set_fractional_delta(bool p_enable) {
	fractional_delta = p_enable;
	RS::get_singleton()->particles_set_fractional_delta(particles, p_enable);
}
bool GPUParticles2D::get_fractional_delta() const {
	return fractional_delta;
}
void GPUParticles2D::set_interpolate(bool p_enable) {