### Godot version

4.1 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9c



### Steps to reproduce

1​. Go to Script Editor
2​. Toggle bookmark (Go To -> Toggle Bookmark)
3[.](https://media.tenor.com/_BiwWBWhYucAAAAd/what-huh.gif) It's not visible

### Minimal reproduction project

N/A
emit_signal(SNAME("load_theme_settings"));
	error->begin_bulk_theme_override();
	error->add_theme_font_override(SNAME("font"), get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
	error->add_theme_font_size_override(SNAME("font_size"), get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
	error->add_theme_color_override(SNAME("font_color"), get_theme_color(SNAME("error_color"), SNAME("Editor")));
	Ref<Font> status_bar_font = get_theme_font(SNAME("status_source"), SNAME("EditorFonts"));
	int status_bar_font_size = get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts"));
	error->add_theme_font_override("font", status_bar_font);
	error->add_theme_font_size_override("font_size", status_bar_font_size);
	int count = status_bar->get_child_count();
	for (int i = 0; i < count; i++) {
		Control *n = Object::cast_to<Control>(status_bar->get_child(i));
		if (n) {
			n->add_theme_font_override("font", status_bar_font);
			n->add_theme_font_size_override("font_size", status_bar_font_size);
		}
	}
	error->end_bulk_theme_override();
}
void CodeTextEditor::_on_settings_change() {
	_apply_settings_change();
}
void CodeTextEditor::_apply_settings_change() {
	_update_text_editor_theme();
	font_size = EDITOR_GET("interface/editor/code_font_size");
	int ot_mode = EDITOR_GET("interface/editor/code_font_contextual_ligatures");
	Ref<FontVariation> fc = text_editor->get_theme_font(SNAME("font"));
	if (fc.is_valid()) {
		switch (ot_mode) {