### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String fpath = p_selected[i];
				if (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene") {
					paths.push_back(fpath);
				}
			}
			if (!paths.is_empty()) {
				emit_signal(SNAME("instantiate"), paths);
			}
		} break;
		case FILE_ADD_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				if (!favorites_list.has(p_selected[i])) {
					favorites_list.push_back(p_selected[i]);
				}
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(get_uncollapsed_paths());
		} break;
		case FILE_REMOVE_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				favorites_list.erase(p_selected[i]);
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(get_uncollapsed_paths());
			if (current_path == "Favorites") {
				_update_file_list(true);