### Godot version

v4.1.1 stable

### System information

Windows 11 - Chrome & Firefox - Godot 4.1.1 - Web Editor

### Issue description

This issue also happens on Chromebook.

Every file won't import correctly and will always show an 'X' next to it. It is not possible to use these files basically making the editor worthless.

### Steps to reproduce

1. Open Godot Web Editor
2. Create Project
3. Open It
4. Check the FileSystem in the bottom-left

### Minimal reproduction project

N/A
int err;
	struct stat st = {};
	String filename = fix_path(p_path);
	
	err = stat(filename.utf8().get_data(), &st);
	if (err) {
		return false;
	}
#ifdef UNIX_ENABLED
	
	if (access(filename.utf8().get_data(), F_OK)) {
		return false;
	}
#else
	if (_access(filename.utf8().get_data(), 4) == -1) {
		return false;
	}
#endif
	
	switch (st.st_mode & S_IFMT) {
		case S_IFLNK:
		case S_IFREG:
			return true;
		default:
			return false;
	}
}
uint64_t FileAccessUnix::_get_modified_time(const String &p_file) {