### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
GDScriptTokenizer::Token::Type invalid = previous.type;
	switch (invalid) {
		case GDScriptTokenizer::Token::QUESTION_MARK:
			push_error(R"(Unexpected "?" in source. If you want a ternary operator, use "truthy_value if true_condition else falsy_value".)");
			break;
		default:
			return nullptr; 
	}
	
	return p_previous_operand;
}
GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) {
	TypeNode *type = alloc_node<TypeNode>();
	make_completion_context(p_allow_void ? COMPLETION_TYPE_NAME_OR_VOID : COMPLETION_TYPE_NAME, type);
	if (!match(GDScriptTokenizer::Token::IDENTIFIER)) {
		if (match(GDScriptTokenizer::Token::VOID)) {
			if (p_allow_void) {
				complete_extents(type);
				TypeNode *void_type = type;
				return void_type;
			} else {
				push_error(R"("void" is only allowed for a function return type.)");
			}
		}
		
		complete_extents(type);
		return nullptr;
	}
	IdentifierNode *type_element = parse_identifier();