### Godot version

v4.1.stable.official [970459615]

### System information

Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)

### Issue description

Calling `RichTextLabel`'s `select_all` method has no visual indicator, but it must have one. 

### Steps to reproduce

- Add `RichTextLabel` node
- Set `selection_enabled` value to be `true`
- Call `$RichTextLabel.select_all() `method in `_ready`

### Minimal reproduction project

[RichTextLabel_bug.zip](https://github.com/godotengine/godot/files/12098913/RichTextLabel_bug.zip)

return scroll_follow;
}
void RichTextLabel::parse_bbcode(const String &p_bbcode) {
	clear();
	append_text(p_bbcode);
}
void RichTextLabel::append_text(const String &p_bbcode) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	int pos = 0;
	List<String> tag_stack;
	int indent_level = 0;
	bool in_bold = false;
	bool in_italics = false;
	bool after_list_open_tag = false;
	bool after_list_close_tag = false;
	set_process_internal(false);
	while (pos <= p_bbcode.length()) {
		int brk_pos = p_bbcode.find("[", pos);
		if (brk_pos < 0) {
			brk_pos = p_bbcode.length();
		}
		String txt = brk_pos > pos ? p_bbcode.substr(pos, brk_pos - pos) : "";
		
		if (after_list_close_tag || after_list_open_tag) {
			txt = txt.trim_prefix("\n");