### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

### Issue description

Running the following code causes a memory leak:
```
var tween = get_tree().create_tween()
tween.stop()
queue_free()
```

### Steps to reproduce

1. Create a Tween
2. Use `tween.stop()` 
3. `queue_free()` the Node that created the Tween

### Minimal reproduction project

[TweenMemoryLeak.zip](https://github.com/godotengine/godot/files/12156855/TweenMemoryLeak.zip)

if (dead) {
		return false;
	}
	if (!running) {
		return true;
	}
	if (is_bound) {
		Node *node = get_bound_node();
		if (node) {
			if (!node->is_inside_tree()) {
				return true;
			}
		} else {
			return false;
		}
	}
	if (!started) {
		if (tweeners.is_empty()) {
			String tween_id;
			Node *node = get_bound_node();
			if (node) {
				tween_id = vformat("Tween (bound to %s)", node->is_inside_tree() ? (String)node->get_path() : (String)node->get_name());
			} else {
				tween_id = to_string();