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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

extra,
				info.size_file_extra + padding,
				nullptr,
				0,
				nullptr,
				method,
				level,
				1); 
		zipWriteInFileInZip(final_apk, data.ptr(), data.size());
		zipCloseFileInZipRaw(final_apk, info.uncompressed_size, info.crc);
		bias += padding;
		ret = unzGoToNextFile(tmp_unaligned);
	}
	zipClose(final_apk, nullptr);
	unzClose(tmp_unaligned);
	if (should_sign) {
		
		
		err = sign_apk(p_preset, p_debug, p_path, ep);
		if (err != OK) {
			CLEANUP_AND_RETURN(err);
		}
	}
	CLEANUP_AND_RETURN(OK);
}
void EditorExportPlatformAndroid::get_platform_features(List<String> *r_features) const {
	r_features->push_back("mobile");
	r_features->push_back("android");
}
void EditorExportPlatformAndroid::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {