### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
}
		if (export_preset.is_null()) {
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			if (da->file_exists("res:export_presets.cfg")) {
				err = FAILED;
				export_error = vformat(
						"Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
						preset_name);
				for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
					
					export_error += vformat("        \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
				}
			} else {
				err = FAILED;
				export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
			}
		} else {
			Ref<EditorExportPlatform> platform = export_preset->get_platform();
			const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path;
			if (export_path.is_empty()) {
				err = FAILED;
				export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
			} else if (platform.is_null()) {
				err = FAILED;
				export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
			} else {
				if (export_defer.pack_only) { 
					if (export_path.ends_with(".zip")) {
						err = platform->export_zip(export_preset, export_defer.debug, export_path);
					} else if (export_path.ends_with(".pck")) {