### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
		}
	} else {
		switch (editor->drag_type) {
			case DRAG_TYPE_RESIZE_TOP_LEFT:
			case DRAG_TYPE_RESIZE_BOTTOM_RIGHT:
				cursor_shape = CURSOR_FDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP:
			case DRAG_TYPE_RESIZE_BOTTOM:
				cursor_shape = CURSOR_VSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP_RIGHT:
			case DRAG_TYPE_RESIZE_BOTTOM_LEFT:
				cursor_shape = CURSOR_BDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_LEFT:
			case DRAG_TYPE_RESIZE_RIGHT:
				cursor_shape = CURSOR_HSIZE;
				break;
			case DRAG_TYPE_MOVE_TILE:
				cursor_shape = CURSOR_MOVE;
				break;
			default:
				break;
		}
	}
	return cursor_shape;
}