### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
continue;
			}
			action_dict["events"] = events_arr;
			actions_arr.push_back(action_dict);
		}
		r_ret = actions_arr;
		return true;
	}
	const VariantContainer *v = props.getptr(p_name);
	if (!v) {
		WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
		return false;
	}
	r_ret = v->variant;
	return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
	set(p_name, p_value);
	props[p_name].initial = p_value;
	props[p_name].has_default_value = true;
}
struct _EVCSort {
	String name;
	Variant::Type type = Variant::Type::NIL;
	int order = 0;
	bool save = false;
	bool restart_if_changed = false;
	bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {