### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
switch (p_node->type) {
		case Node::NODE_TYPE_OPERATOR: {
			const OperatorNode *op_node = static_cast<const OperatorNode *>(p_node);
			for (int i = int(op_node->op == OP_CALL); i < op_node->arguments.size(); i++) {
				if (!_check_node_constness(op_node->arguments[i])) {
					return false;
				}
			}
		} break;
		case Node::NODE_TYPE_CONSTANT:
			break;
		case Node::NODE_TYPE_VARIABLE: {
			const VariableNode *var_node = static_cast<const VariableNode *>(p_node);
			if (!var_node->is_const) {
				return false;
			}
		} break;
		case Node::NODE_TYPE_ARRAY: {
			const ArrayNode *arr_node = static_cast<const ArrayNode *>(p_node);
			if (!arr_node->is_const) {
				return false;
			}
		} break;
		default:
			return false;
	}
	return true;
}
bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_function_info, String *r_message) {