### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if ((p_property.name == "process_thread_group_order" || p_property.name == "process_thread_messages") && data.process_thread_group == PROCESS_THREAD_GROUP_INHERIT) {
		p_property.usage = 0;
	}
}
void Node::input(const Ref<InputEvent> &p_event) {
}
void Node::shortcut_input(const Ref<InputEvent> &p_key_event) {
}
void Node::unhandled_input(const Ref<InputEvent> &p_event) {
}
void Node::unhandled_key_input(const Ref<InputEvent> &p_key_event) {
}
Variant Node::_call_deferred_thread_group_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
	if (p_argcount < 1) {
		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
		r_error.argument = 0;
		return Variant();
	}
	if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
		r_error.argument = 0;
		r_error.expected = Variant::STRING_NAME;
		return Variant();
	}
	r_error.error = Callable::CallError::CALL_OK;
	StringName method = *p_args[0];
	call_deferred_thread_groupp(method, &p_args[1], p_argcount - 1, true);
	return Variant();
}
Variant Node::_call_thread_safe_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {