### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
singleton = this;
	set_name("FileSystem");
	current_path = "res://";
	ProjectSettings::get_singleton()->add_hidden_prefix("file_customization/");
	
	ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
	ED_SHORTCUT("filesystem_dock/copy_uid", TTR("Copy UID"));
	ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KeyModifierMask::CMD_OR_CTRL | Key::D);
	ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
	ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
	ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
	
	ED_SHORTCUT("filesystem_dock/show_in_explorer", TTR("Open in File Manager"));
	ED_SHORTCUT("filesystem_dock/open_in_external_program", TTR("Open in External Program"));
#endif
	folder_colors = HashMap<String, Color>();
	folder_colors["red"] = Color(1.0, 0.271, 0.271);
	folder_colors["orange"] = Color(1.0, 0.561, 0.271);