### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

}
bool GDScriptParser::has_comment(int p_line, bool p_must_be_doc) {
	bool has_comment = tokenizer.get_comments().has(p_line);
	
	
	if (!p_must_be_doc || !has_comment) {
		return has_comment;
	}
	return tokenizer.get_comments()[p_line].comment.begins_with("##");
}
GDScriptParser::MemberDocData GDScriptParser::parse_doc_comment(int p_line, bool p_single_line) {
	MemberDocData result;
	const HashMap<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
	ERR_FAIL_COND_V(!comments.has(p_line), result);
	if (p_single_line) {
		if (comments[p_line].comment.begins_with("##")) {
			result.description = comments[p_line].comment.trim_prefix("##").strip_edges();
			return result;
		}
		return result;
	}
	int line = p_line;
	DocLineState state = DOC_LINE_NORMAL;
	while (comments.has(line - 1)) {
		if (!comments[line - 1].new_line || !comments[line - 1].comment.begins_with("##")) {
			break;
		}
		line--;
	}
	String space_prefix;