### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
								} else {
									break;
								}
							}
						}
					}
					expr = func;
#ifdef DEBUG_ENABLED
					if (check_warnings) {
						StringName func_name;
						if (p_block && p_block->parent_function) {
							func_name = p_block->parent_function->name;
						}
						_parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION, func_name);
					}
#endif 
				}
			} else {
				
				last_name = identifier;
				last_type = IDENTIFIER_MAX;
				_set_tkpos(pos);
				DataType data_type = TYPE_MAX;
				IdentifierType ident_type = IDENTIFIER_MAX;
				int array_size = 0;
				StringName struct_name;
				bool is_local = false;
				if (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) {
					int idx = 0;