### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
List<Node *> selection = editor_selection->get_selected_node_list();
	for (Node *E : selection) {
		if (E != edited_scene && !E->get_scene_file_path().is_empty()) {
			accept->set_text(TTR("This operation can't be done on instantiated scenes."));
			accept->popup_centered();
			return false;
		}
	}
	return true;
}
void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) {
	Node *new_parent = scene_root->get_node(p_path);
	ERR_FAIL_COND(!new_parent);
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.is_empty()) {
		return; 
	}
	Vector<Node *> nodes;
	for (Node *E : selection) {
		nodes.push_back(E);
	}
	_do_reparent(new_parent, -1, nodes, p_keep_global_xform);
}
void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) {