### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
slider_gc->set_columns(3);
	for (int i = 0; i < SLIDER_COUNT + 1; i++) {
		create_slider(slider_gc, i);
	}
	alpha_label->set_text("A");
	hex_hbc = memnew(HBoxContainer);
	hex_hbc->set_alignment(ALIGNMENT_BEGIN);
	vbr->add_child(hex_hbc);
	hex_hbc->add_child(memnew(Label("Hex")));
	text_type = memnew(Button);
	hex_hbc->add_child(text_type);
	text_type->set_text("#");
	text_type->set_tooltip_text(RTR("Switch between hexadecimal and code values."));
	if (Engine::get_singleton()->is_editor_hint()) {
		text_type->connect("pressed", callable_mp(this, &ColorPicker::_text_type_toggled));
	} else {
		text_type->set_flat(true);
		text_type->set_mouse_filter(MOUSE_FILTER_IGNORE);
	}
	c_text = memnew(LineEdit);
	hex_hbc->add_child(c_text);
	c_text->set_h_size_flags(SIZE_EXPAND_FILL);
	c_text->set_select_all_on_focus(true);
	c_text->set_tooltip_text(RTR("Enter a hex code (\"#ff0000\") or named color (\"red\")."));
	c_text->set_placeholder(RTR("Hex code or named color"));
	c_text->connect("text_submitted", callable_mp(this, &ColorPicker::_html_submitted));
	c_text->connect("text_changed", callable_mp(this, &ColorPicker::_text_changed));
	c_text->connect("focus_exited", callable_mp(this, &ColorPicker::_html_focus_exit));
	wheel_edit = memnew(AspectRatioContainer);
	wheel_edit->set_h_size_flags(SIZE_EXPAND_FILL);