### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
particles->phase = 0;
			particles->prev_phase = 0;
			particles->clear = true;
			particles->restart_request = false;
		}
		if (particles->inactive && !particles->emitting) {
			
			continue;
		}
		if (particles->emitting) {
			if (particles->inactive) {
				
				particles->prev_ticks = 0;
				particles->phase = 0;
				particles->prev_phase = 0;
				particles->clear = true;
			}
			particles->inactive = false;
			particles->inactive_time = 0;
		} else {
			particles->inactive_time += particles->speed_scale * RendererCompositorRD::get_singleton()->get_frame_delta_time();
			if (particles->inactive_time > particles->lifetime * 1.2) {
				particles->inactive = true;
				continue;
			}
		}
		
		float screen_hz = 60;
		int fixed_fps = 0;
		if (particles->fixed_fps > 0) {