### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

}
				from = pos + 7;
				r_state = DOC_LINE_NORMAL;
			} break;
			case DOC_LINE_IN_CODEBLOCK: {
				int pos = line.find("[/codeblock]", from);
				if (pos < 0) {
					process = false;
					break;
				}
				from = pos + 12;
				if (pos == 0) {
					line_join = "\n";
				} else {
					result += line.substr(buffer_start, pos - buffer_start) + '\n';
				}
				result += "[/codeblock]";
				if (from < len) {
					result += '\n';
				}
				r_state = DOC_LINE_NORMAL;
				buffer_start = from;
			} break;
		}
	}
	result += line.substr(buffer_start);
	if (r_state == DOC_LINE_NORMAL) {
		result = result.strip_edges(false, true);
	}
	return line_join + result;