### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ADD_VTX(3);
		ADD_VTX(0);
	}
	RID test_cube = mesh_create();
	Array d;
	d.resize(RS::ARRAY_MAX);
	d[RenderingServer::ARRAY_NORMAL] = normals;
	d[RenderingServer::ARRAY_TANGENT] = tangents;
	d[RenderingServer::ARRAY_TEX_UV] = uvs;
	d[RenderingServer::ARRAY_VERTEX] = vertices;
	Vector<int> indices;
	indices.resize(vertices.size());
	for (int i = 0; i < vertices.size(); i++) {
		indices.set(i, i);
	}
	d[RenderingServer::ARRAY_INDEX] = indices;
	mesh_add_surface_from_arrays(test_cube, PRIMITIVE_TRIANGLES, d);
	/*
	test_material = fixed_material_create();
	//material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true);
	fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() );
	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 );
	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) );
	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) );
	fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) );
*/
	mesh_surface_set_material(test_cube, 0, test_material);
	return test_cube;
}
RID RenderingServer::make_sphere_mesh(int p_lats, int p_lons, real_t p_radius) {