### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return;
				}
			}
			for (int j = 0; j < gn->get_connection_input_count(); j++) {
				Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
				Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
				port_size.height = MAX(port_size.height, gn->get_connection_input_height(j));
				if (is_in_input_hotzone(gn, j, click_pos, port_size)) {
					if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
						
						for (const Connection &E : connections) {
							if (E.to == gn->get_name() && E.to_port == j) {
								Node *fr = get_node(NodePath(E.from));
								if (Object::cast_to<GraphNode>(fr)) {
									connecting_from = E.from;
									connecting_index = E.from_port;
									connecting_out = true;
									connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E.from_port);
									connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E.from_port);
									connecting_target = false;
									connecting_to = pos;
									just_disconnected = true;
									if (connecting_type >= 0) {
										emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
										fr = get_node(NodePath(connecting_from)); 
										if (Object::cast_to<GraphNode>(fr)) {
											connecting = true;
											emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
										}
									}