### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (!unsaved_status.is_empty()) {
							if (p_option == RELOAD_CURRENT_PROJECT) {
								save_confirmation->set_ok_button_text(TTR("Save & Reload"));
								save_confirmation->set_text(unsaved_status);
							} else {
								save_confirmation->set_ok_button_text(TTR("Save & Quit"));
								save_confirmation->set_text(unsaved_status);
							}
							save_confirmation->reset_size();
							save_confirmation->popup_centered();
							plugin_to_save = editor_data.get_editor_plugin(i);
							break;
						}
					}
					if (plugin_to_save) {
						break;
					}
					_discard_changes();
					break;
				}
				if (save_each) {
					tab_closing_menu_option = current_menu_option;
					for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
						tabs_to_close.push_back(editor_data.get_scene_path(i));
					}
					_proceed_closing_scene_tabs();
				} else {
					String unsaved_scenes;
					int i = _next_unsaved_scene(true, 0);
					while (i != -1) {