### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (editable && undo_enabled) {
		remove_secondary_carets();
		_move_caret_document_start(false);
		begin_complex_operation();
		_remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
		insert_text_at_caret("");
		text.clear();
		end_complex_operation();
		return;
	}
	
	int old_text_size = text.size();
	clear_undo_history();
	text.clear();
	remove_secondary_carets();
	set_caret_line(0, false);
	set_caret_column(0);
	first_visible_col = 0;
	first_visible_line = 0;
	first_visible_line_wrap_ofs = 0;
	carets.write[0].last_fit_x = 0;
	deselect();
	emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {