### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
for (const KeyValue<WindowID, WindowData> &E : windows) {
						const WindowData &wd_other = E.value;
						if (wd_other.focused) {
							int x, y;
							Window child;
							XTranslateCoordinates(x11_display, wd.x11_window, wd_other.x11_window, event.xmotion.x, event.xmotion.y, &x, &y, &child);
							Point2i pos_focused(x, y);
							mm->set_window_id(E.key);
							mm->set_position(pos_focused);
							mm->set_global_position(pos_focused);
							mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
							Input::get_singleton()->parse_input_event(mm);
							break;
						}
					}
				}
			} break;
			case KeyPress:
			case KeyRelease: {
				if (ignore_events) {
					break;
				}
#ifdef DISPLAY_SERVER_X11_DEBUG_LOGS_ENABLED
				if (event.type == KeyPress) {
					DEBUG_LOG_X11("[%u] KeyPress window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);
				} else {
					DEBUG_LOG_X11("[%u] KeyRelease window=%lu (%u), keycode=%u, time=%lu \n", frame, event.xkey.window, window_id, event.xkey.keycode, event.xkey.time);