### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (caret_column != new_caret_column) {
				int _; 
				_get_above_below_caret_line_column(caret_line, get_caret_wrap_index(caret_index), caret_from_column, p_below, _, new_caret_from_column);
				_get_above_below_caret_line_column(caret_line, get_caret_wrap_index(caret_index), caret_to_column, p_below, _, new_caret_to_column);
			} else {
				new_caret_from_column = caret_from_column;
				new_caret_to_column = caret_to_column;
			}
		}
		
		const int new_caret_index = add_caret(new_caret_line, new_caret_column);
		if (new_caret_index == -1) {
			continue;
		}
		
		if (new_caret_from_column != new_caret_to_column) {
			select(new_caret_line, new_caret_from_column, new_caret_line, new_caret_to_column, new_caret_index);
			
			carets.write[new_caret_index].selection.selecting_line = new_caret_line;
			carets.write[new_caret_index].selection.selecting_column = new_caret_column == new_caret_from_column ? new_caret_to_column : new_caret_from_column;
			continue;
		}
		
		carets.write[new_caret_index].last_fit_x = carets[caret_index].last_fit_x;
	}
	merge_overlapping_carets();
	queue_redraw();
}
Vector<int> TextEdit::get_caret_index_edit_order() {