### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
return context->get_device_vendor_name();
}
String RenderingDeviceVulkan::get_device_name() const {
	return context->get_device_name();
}
RenderingDevice::DeviceType RenderingDeviceVulkan::get_device_type() const {
	return context->get_device_type();
}
String RenderingDeviceVulkan::get_device_api_version() const {
	return context->get_device_api_version();
}
String RenderingDeviceVulkan::get_device_pipeline_cache_uuid() const {
	return context->get_device_pipeline_cache_uuid();
}
void RenderingDeviceVulkan::_finalize_command_bufers() {
	if (draw_list) {
		ERR_PRINT("Found open draw list at the end of the frame, this should never happen (further drawing will likely not work).");
	}
	if (compute_list) {
		ERR_PRINT("Found open compute list at the end of the frame, this should never happen (further compute will likely not work).");
	}
	{ 
		vkEndCommandBuffer(frames[frame].setup_command_buffer);
		vkEndCommandBuffer(frames[frame].draw_command_buffer);
	}
}
void RenderingDeviceVulkan::_begin_frame() {