### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
swch (p_what) {
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			_remove_created_folder();
		} break;
	}
}
void ProjectDialog::_bind_methods() {
	ADD_SIGNAL(MethodInfo("project_created"));
	ADD_SIGNAL(MethodInfo("projects_updated"));
}
ProjectDialog::ProjectDialog() {
	VBoxContainer *vb = memnew(VBoxContainer);
	add_child(vb);
	name_container = memnew(VBoxContainer);
	vb->add_child(name_container);
	Label *l = memnew(Label);
	l->set_text(TTR("Project Name:"));
	name_container->add_child(l);
	HBoxContainer *pnhb = memnew(HBoxContainer);
	name_container->add_child(pnhb);
	project_name = memnew(LineEd);
	project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	pnhb->add_child(project_name);
	create_dir = memnew(Button);