### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	gui_base->add_child(install_android_build_template);
	remove_android_build_template = memnew(ConfirmationDialog);
	remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res:android/build\" directory manually before attempting this operation again."));
	remove_android_build_template->set_ok_button_text(TTR("Show in File Manager"));
	remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
	gui_base->add_child(remove_android_build_template);
	file_templates = memnew(EditorFileDialog);
	file_templates->set_title(TTR("Import Templates From ZIP File"));
	gui_base->add_child(file_templates);
	file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_templates->clear_filters();
	file_templates->add_filter("*.tpz", TTR("Template Package"));
	file = memnew(EditorFileDialog);
	gui_base->add_child(file);
	file->set_current_dir("res:");
	file_export_lib = memnew(EditorFileDialog);
	file_export_lib->set_title(TTR("Export Library"));
	file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_export_lib->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
	file_export_lib_merge = memnew(CheckBox);
	file_export_lib_merge->set_text(TTR("Merge With Existing"));
	file_export_lib_merge->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_merge->set_pressed(true);
	file_export_lib->get_vbox()->add_child(file_export_lib_merge);
	file_export_lib_apply_xforms = memnew(CheckBox);
	file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
	file_export_lib_apply_xforms->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_apply_xforms->set_pressed(false);