### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

bool is_drawing_executing_lines_gutter() const;
	
	void set_line_as_breakpoint(int p_line, bool p_breakpointed);
	bool is_line_breakpointed(int p_line) const;
	void clear_breakpointed_lines();
	PackedInt32Array get_breakpointed_lines() const;
	
	void set_line_as_bookmarked(int p_line, bool p_bookmarked);
	bool is_line_bookmarked(int p_line) const;
	void clear_bookmarked_lines();
	PackedInt32Array get_bookmarked_lines() const;
	
	void set_line_as_executing(int p_line, bool p_executing);
	bool is_line_executing(int p_line) const;
	void clear_executing_lines();
	PackedInt32Array get_executing_lines() const;
	
	void set_draw_line_numbers(bool p_draw);
	bool is_draw_line_numbers_enabled() const;
	void set_line_numbers_zero_padded(bool p_zero_padded);
	bool is_line_numbers_zero_padded() const;
	
	void set_draw_fold_gutter(bool p_draw);
	bool is_drawing_fold_gutter() const;
	
	void set_line_folding_enabled(bool p_enabled);
	bool is_line_folding_enabled() const;
	bool can_fold_line(int p_line) const;
	void fold_line(int p_line);
	void unfold_line(int p_line);