### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (!can_drag_minimap) {
		return;
	}
	int control_height = _get_control_height();
	int scroll_height = v_scroll->get_max() * (minimap_char_size.y + minimap_line_spacing);
	if (control_height > scroll_height) {
		control_height = scroll_height;
	}
	Point2 mp = get_local_mouse_pos();
	double diff = (mp.y - minimap_scroll_click_pos) / control_height;
	v_scroll->set_as_ratio(minimap_scroll_ratio + diff);
}
void TextEdit::_update_gutter_width() {
	gutters_width = 0;
	for (int i = 0; i < gutters.size(); i++) {
		if (gutters[i].draw) {
			gutters_width += gutters[i].width;
		}
	}
	if (gutters_width > 0) {
		gutter_padding = 2;
	}
	queue_redraw();
}
Dictionary TextEdit::_get_line_syntax_highlighting(int p_line) {