### Godot version

4.0 stable

### System information

Windows 10

### Issue description

Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.

This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://github.com/godotengine/godot/pull/72456), and [67330](https://github.com/godotengine/godot/pull/67330). None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.

Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.

Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.

### Steps to reproduce

The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.

### Minimal reproduction project

[TileMapMinimumRecreationProject.zip](https://github.com/godotengine/godot/files/10959111/TileMapMinimumRecreationProject.zip)

prev_material = mat;
						prev_z_index = tile_z_index;
					} else {
						
						ci = prev_ci;
					}
					
					real_t random_animation_offset = 0.0;
					if (atlas_source->get_tile_animation_mode(c.get_atlas_coords()) != TileSetAtlasSource::TILE_ANIMATION_MODE_DEFAULT) {
						Array to_hash;
						to_hash.push_back(E_cell.key);
						to_hash.push_back(get_instance_id()); 
						random_animation_offset = RandomPCG(to_hash.hash()).randf();
					}
					
					tile_map_node->draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_map_node->get_self_modulate(), tile_data, random_animation_offset);
					
					for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
						Transform2D xform;
						xform.set_origin(E_cell.key);
						if (tile_data->get_occluder(i).is_valid()) {
							RID occluder_id = rs->canvas_light_occluder_create();
							rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
							rs->canvas_light_occluder_set_transform(occluder_id, tile_map_node->get_global_transform() * xform);
							rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
							rs->canvas_light_occluder_attach_to_canvas(occluder_id, tile_map_node->get_canvas());
							rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
							q.occluders[E_cell.value] = occluder_id;
						}
					}