### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
		if (output == _joy_buttons[i]) {
			return JoyButton(i);
		}
	}
	return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
	for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
		if (output == _joy_axes[i]) {
			return JoyAxis(i);
		}
	}
	return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {