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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

}
		
		String adb_path = get_adb_path();
		if (!FileAccess::exists(adb_path)) {
			err += TTR("Unable to find Android SDK platform-tools' adb command.");
			err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
			err += "\n";
			valid = false;
		}
		
		Ref<DirAccess> build_tools_da = DirAccess::open(sdk_path.path_join("build-tools"), &errn);
		if (errn != OK) {
			err += TTR("Invalid Android SDK path in Editor Settings.");
			err += TTR("Missing 'build-tools' directory!");
			err += "\n";
			valid = false;
		}
		String target_sdk_version = p_preset->get("gradle_build/target_sdk");
		if (!target_sdk_version.is_valid_int()) {
			target_sdk_version = itos(DEFAULT_TARGET_SDK_VERSION);
		}
		
		String apksigner_path = get_apksigner_path(target_sdk_version.to_int());
		if (!FileAccess::exists(apksigner_path)) {
			err += TTR("Unable to find Android SDK build-tools' apksigner command.");
			err += TTR("Please check in the Android SDK directory specified in Editor Settings.");
			err += "\n";
			valid = false;
		}
	}