### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(FOCUS_CLICK);
	BIND_ENUM_CONSTANT(FOCUS_ALL);
	BIND_CONSTANT(NOTIFICATION_RESIZED);
	BIND_CONSTANT(NOTIFICATION_MOUSE_ENTER);
	BIND_CONSTANT(NOTIFICATION_MOUSE_EXIT);
	BIND_CONSTANT(NOTIFICATION_FOCUS_ENTER);
	BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
	BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
	BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
	BIND_CONSTANT(NOTIFICATION_SCROLL_END);
	BIND_CONSTANT(NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
	BIND_ENUM_CONSTANT(CURSOR_ARROW);
	BIND_ENUM_CONSTANT(CURSOR_IBEAM);
	BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
	BIND_ENUM_CONSTANT(CURSOR_CROSS);
	BIND_ENUM_CONSTANT(CURSOR_WAIT);
	BIND_ENUM_CONSTANT(CURSOR_BUSY);
	BIND_ENUM_CONSTANT(CURSOR_DRAG);
	BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
	BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
	BIND_ENUM_CONSTANT(CURSOR_VSIZE);
	BIND_ENUM_CONSTANT(CURSOR_HSIZE);
	BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_MOVE);
	BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HELP);
	BIND_ENUM_CONSTANT(PRESET_TOP_LEFT);
	BIND_ENUM_CONSTANT(PRESET_TOP_RIGHT);