### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
GDCLASS(AtlasTileProxyObject, Object);
	private:
		TileSetAtlasSourceEditor *tiles_set_atlas_source_editor = nullptr;
		Ref<TileSetAtlasSource> tile_set_atlas_source;
		RBSet<TileSelection> tiles = RBSet<TileSelection>();
	protected:
		bool _set(const StringName &p_name, const Variant &p_value);
		bool _get(const StringName &p_name, Variant &r_ret) const;
		void _get_property_list(List<PropertyInfo> *p_list) const;
		static void _bind_methods();
	public:
		Ref<TileSetAtlasSource> get_edited_tile_set_atlas_source() const { return tile_set_atlas_source; };
		RBSet<TileSelection> get_edited_tiles() const { return tiles; };
		
		void edit(Ref<TileSetAtlasSource> p_tile_set_atlas_source, RBSet<TileSelection> p_tiles = RBSet<TileSelection>());
		AtlasTileProxyObject(TileSetAtlasSourceEditor *p_tiles_set_atlas_source_editor) {
			tiles_set_atlas_source_editor = p_tiles_set_atlas_source_editor;
		}
	};
	class TileAtlasControl : public Control {
		TileSetAtlasSourceEditor *editor = nullptr;
	public:
		virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
		TileAtlasControl(TileSetAtlasSourceEditor *p_editor) { editor = p_editor; }
	};
	friend class TileAtlasControl;
private:
	bool read_only = false;
	Ref<TileSet> tile_set;
	TileSetAtlasSource *tile_set_atlas_source = nullptr;