### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return ERR_PARSE_ERROR;
								}
							}
							tk = _get_token();
						} else {
							if (constant.array_size > 0 || unknown_size) {
								_set_error(RTR("Expected array initialization."));
								return ERR_PARSE_ERROR;
							} else {
								_set_error(RTR("Expected initialization of constant."));
								return ERR_PARSE_ERROR;
							}
						}
						shader->constants[name] = constant;
						shader->vconstants.push_back(constant);
#ifdef DEBUG_ENABLED
						if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_CONSTANT_FLAG)) {
							used_constants.insert(name, Usage(tk_line));
						}
#endif 
						if (tk.type == TK_COMMA) {
							tk = _get_token();
							if (tk.type != TK_IDENTIFIER) {
								_set_error(RTR("Expected an identifier after type."));
								return ERR_PARSE_ERROR;
							}
							name = tk.text;
							if (_find_identifier(nullptr, false, constants, name)) {
								_set_redefinition_error(String(name));
								return ERR_PARSE_ERROR;