### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
Callable::CallError err;
						Variant base_val;
						Variant::construct(base.type.builtin_type, base_val, nullptr, 0, err);
						bool valid = false;
						Variant res = base_val.get(index.value, &valid);
						if (valid) {
							r_type = _type_from_variant(res);
							r_type.value = Variant();
							r_type.type.is_constant = false;
							found = true;
						}
					}
				}
			} break;
			case GDScriptParser::Node::BINARY_OPERATOR: {
				const GDScriptParser::BinaryOpNode *op = static_cast<const GDScriptParser::BinaryOpNode *>(p_expression);
				if (op->variant_op == Variant::OP_MAX) {
					break;
				}
				GDScriptParser::CompletionContext context = p_context;
				context.current_line = op->start_line;
				GDScriptCompletionIdentifier p1;
				GDScriptCompletionIdentifier p2;
				if (!_guess_expression_type(context, op->left_operand, p1)) {
					found = false;
					break;
				}
				if (!_guess_expression_type(context, op->right_operand, p2)) {
					found = false;
					break;