### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = p_property.type;
		if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) {
			
			StringName elem_type_name = p_property.hint_string;
			GDScriptParser::DataType elem_type;
			elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name);
			if (elem_builtin_type < Variant::VARIANT_MAX) {
				
				elem_type.kind = GDScriptParser::DataType::BUILTIN;
				elem_type.builtin_type = elem_builtin_type;
			} else if (class_exists(elem_type_name)) {
				elem_type.kind = GDScriptParser::DataType::NATIVE;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = p_property.hint_string;
			} else if (ScriptServer::is_global_class(elem_type_name)) {
				
				Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));
				elem_type.kind = GDScriptParser::DataType::SCRIPT;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = script->get_instance_base_type();
				elem_type.script_type = script;
			} else {
				ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
			}
			elem_type.is_constant = false;
			result.set_container_element_type(elem_type);
		} else if (p_property.type == Variant::INT) {