### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
(void *)godotsharp_convert,
	(void *)godotsharp_hash,
	(void *)godotsharp_instance_from_id,
	(void *)godotsharp_print,
	(void *)godotsharp_print_rich,
	(void *)godotsharp_printerr,
	(void *)godotsharp_printraw,
	(void *)godotsharp_prints,
	(void *)godotsharp_printt,
	(void *)godotsharp_randf,
	(void *)godotsharp_randi,
	(void *)godotsharp_randomize,
	(void *)godotsharp_randf_range,
	(void *)godotsharp_randfn,
	(void *)godotsharp_randi_range,
	(void *)godotsharp_rand_from_seed,
	(void *)godotsharp_seed,
	(void *)godotsharp_weakref,
	(void *)godotsharp_str_to_var,
	(void *)godotsharp_var_to_bytes,
	(void *)godotsharp_var_to_str,
	(void *)godotsharp_pusherror,
	(void *)godotsharp_pushwarning,
	(void *)godotsharp_object_to_string,
};
const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) {
	r_size = sizeof(unmanaged_callbacks);
	return unmanaged_callbacks;
}