### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), "");
	return cells[p_column].text;
}
void TreeItem::set_text_direction(int p_column, Control::TextDirection p_text_direction) {
	ERR_FAIL_INDEX(p_column, cells.size());
	ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
	if (cells[p_column].text_direction == p_text_direction) {
		return;
	}
	cells.write[p_column].text_direction = p_text_direction;
	cells.write[p_column].dirty = true;
	_changed_notify(p_column);
	cells.write[p_column].cached_minimum_size_dirty = true;
}
Control::TextDirection TreeItem::get_text_direction(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Control::TEXT_DIRECTION_INHERITED);
	return cells[p_column].text_direction;
}
void TreeItem::set_autowrap_mode(int p_column, TextServer::AutowrapMode p_mode) {
	ERR_FAIL_INDEX(p_column, cells.size());
	ERR_FAIL_COND(p_mode < TextServer::AUTOWRAP_OFF || p_mode > TextServer::AUTOWRAP_WORD_SMART);
	if (cells[p_column].autowrap_mode == p_mode) {
		return;
	}
	cells.write[p_column].autowrap_mode = p_mode;
	cells.write[p_column].dirty = true;
	_changed_notify(p_column);
	cells.write[p_column].cached_minimum_size_dirty = true;
}
TextServer::AutowrapMode TreeItem::get_autowrap_mode(int p_column) const {