### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
bool temp_error = false;
				uint32_t datatype_flag;
				if (!is_uniform) {
					datatype_flag = CF_VARYING_TYPE;
					keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_interpolation(next.type)) {
							keyword_completion_context ^= (CF_INTERPOLATION_QUALIFIER | datatype_flag);
						} else if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				} else {
					datatype_flag = CF_UNIFORM_TYPE;
					keyword_completion_context = CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				}
#endif 
				if (is_token_interpolation(tk.type)) {
					if (is_uniform) {
						_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED