### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (!p_compatibility && type->method_map.has(mdname)) {
		memdelete(p_bind);
		
		ERR_FAIL_V_MSG(nullptr, "Method already bound '" + instance_type + "::" + mdname + "'.");
	}
#ifdef DEBUG_METHODS_ENABLED
	if (method_name.args.size() > p_bind->get_argument_count()) {
		memdelete(p_bind);
		ERR_FAIL_V_MSG(nullptr, "Method definition provides more arguments than the method actually has '" + instance_type + "::" + mdname + "'.");
	}
	p_bind->set_argument_names(method_name.args);
	if (!p_compatibility) {
		type->method_order.push_back(mdname);
	}
#endif
	if (p_compatibility) {
		_bind_compatibility(type, p_bind);
	} else {
		type->method_map[mdname] = p_bind;
	}
	Vector<Variant> defvals;
	defvals.resize(p_defcount);
	for (int i = 0; i < p_defcount; i++) {
		defvals.write[i] = *p_defs[i];
	}
	p_bind->set_default_arguments(defvals);
	p_bind->set_hint_flags(p_flags);
	return p_bind;
}
void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_method, bool p_virtual, const Vector<String> &p_arg_names, bool p_object_core) {