### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

bool trimmed_whitespace = false;
	for (int i = 0; i < text_editor->get_line_count(); i++) {
		String line = text_editor->get_line(i);
		if (line.ends_with(" ") || line.ends_with("\t")) {
			if (!trimmed_whitespace) {
				text_editor->begin_complex_operation();
				trimmed_whitespace = true;
			}
			int end = 0;
			for (int j = line.length() - 1; j > -1; j--) {
				if (line[j] != ' ' && line[j] != '\t') {
					end = j + 1;
					break;
				}
			}
			text_editor->set_line(i, line.substr(0, end));
		}
	}
	if (trimmed_whitespace) {
		text_editor->merge_overlapping_carets();
		text_editor->end_complex_operation();
		text_editor->queue_redraw();
	}
}
void CodeTextEditor::insert_final_newline() {