### Godot version

4.0 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456

### System information

Ubuntu 22.04 CI 

### Issue description

```
PlaceholderCubemapArray.new()
```
leaks memory only in GLES3
```
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
   at: texture_2d_layered_initialize (drivers/gles3/storage/texture_storage.cpp:757)
ERROR: Attempting to use an uninitialized RID
   at: get_or_null (./core/templates/rid_owner.h:198)
ERROR: Condition "!t" is true.
   at: texture_free (drivers/gles3/storage/texture_storage.cpp:700)
WARNING: Could not create texture atlas, status: 0
     at: update_texture_atlas (drivers/gles3/storage/texture_storage.cpp:1581)
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
```

### Steps to reproduce

Above

### Minimal reproduction project

Above
rid = RS::get_singleton()->texture_2d_placeholder_create();
}
PlaceholderTexture2D::~PlaceholderTexture2D() {
	ERR_FAIL_NULL(RenderingServer::get_singleton());
	RS::get_singleton()->free(rid);
}
void PlaceholderTexture3D::set_size(const Vector3i &p_size) {
	size = p_size;
}
Vector3i PlaceholderTexture3D::get_size() const {
	return size;
}
Image::Format PlaceholderTexture3D::get_format() const {
	return Image::FORMAT_RGB8;
}
int PlaceholderTexture3D::get_width() const {
	return size.x;
}
int PlaceholderTexture3D::get_height() const {
	return size.y;
}
int PlaceholderTexture3D::get_depth() const {
	return size.z;
}
bool PlaceholderTexture3D::has_mipmaps() const {
	return false;
}
Vector<Ref<Image>> PlaceholderTexture3D::get_data() const {