### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
if (old_line.size() > 1000) {
		old_line = old_line.substr(0, 997) + "...";
	}
	if (new_line.size() > 1000) {
		new_line = new_line.substr(0, 997) + "...";
	}
	old_line = old_line.replace("\r", "").replace("\n", "").strip_edges();
	new_line = new_line.replace("\r", "").replace("\n", "").strip_edges();
	return vformat("Line (%d) - FULL LINES - \"\"\" %s \"\"\"  =====>  \"\"\" %s \"\"\"", current_line, old_line, new_line);
}
// Collects string from vector strings
String ProjectConverter3To4::collect_string_from_vector(Vector<SourceLine> &vector) {
	String string = "";
	for (int i = 0; i < vector.size(); i++) {
		string += vector[i].line;
		if (i != vector.size() - 1) {
			string += "\n";
		}
	}
	return string;
}
#endif // 
#endif //