### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

return parse_precedence(PREC_ASSIGNMENT, p_can_assign, p_stop_on_assign);
}
GDScriptParser::IdentifierNode *GDScriptParser::parse_identifier() {
	IdentifierNode *identifier = static_cast<IdentifierNode *>(parse_identifier(nullptr, false));
#ifdef DEBUG_ENABLED
	
	if (identifier && TS->has_feature(TextServer::FEATURE_UNICODE_SECURITY) && TS->spoof_check(identifier->name.operator String())) {
		push_warning(identifier, GDScriptWarning::CONFUSABLE_IDENTIFIER, identifier->name.operator String());
	}
#endif
	return identifier;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign) {
	if (!previous.is_identifier()) {
		ERR_FAIL_V_MSG(nullptr, "Parser bug: parsing identifier node without identifier token.");
	}
	IdentifierNode *identifier = alloc_node<IdentifierNode>();
	complete_extents(identifier);
	identifier->name = previous.get_identifier();
#ifdef DEBUG_ENABLED
	identifier->suite = current_suite;
#endif
	if (current_suite != nullptr && current_suite->has_local(identifier->name)) {
		const SuiteNode::Local &declaration = current_suite->get_local(identifier->name);
		identifier->source_function = declaration.source_function;
		switch (declaration.type) {
			case SuiteNode::Local::CONSTANT:
				identifier->source = IdentifierNode::LOCAL_CONSTANT;