### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (get_script_instance()) {
		return Object::cast_to<AnimationTrackEdit>(get_script_instance()->call("create_audio_track_edit").operator Object *());
	}
	return nullptr;
}
AnimationTrackEdit *AnimationTrackEditPlugin::create_animation_track_edit(Object *p_object) {
	if (get_script_instance()) {
		return Object::cast_to<AnimationTrackEdit>(get_script_instance()->call("create_animation_track_edit", p_object).operator Object *());
	}
	return nullptr;
}
void AnimationTrackEditGroup::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_DRAW: {
			Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
			int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
			int separation = get_theme_constant(SNAME("h_separation"), SNAME("ItemList"));
			Color color = get_theme_color(SNAME("font_color"), SNAME("Label"));
			if (root && root->has_node(node)) {
				Node *n = root->get_node(node);
				if (n && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
					color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));