### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
			if (process_callback == ANIMATION_PROCESS_IDLE) {
				break;
			}
			if (processing) {
				_animation_process(get_physics_process_delta_time());
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			clear_caches();
		} break;
	}
}
void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_override) {
	
	if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) {
		return;
	}
	Node *parent = p_root_override ? p_root_override : get_node_or_null(root);
	ERR_FAIL_NULL(parent);
	Animation *a = p_anim->animation.operator->();
	p_anim->node_cache.resize(a->get_track_count());
	setup_pass++;
	for (int i = 0; i < a->get_track_count(); i++) {
		p_anim->node_cache.write[i] = nullptr;
		if (!a->track_is_enabled(i)) {
			continue;
		}
		Ref<Resource> resource;
		Vector<StringName> leftover_path;