### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size);
	ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size);
	ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override);
	ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override);
	ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch);
	ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled);
	ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode);
	ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode);
	ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &SubViewport::set_clear_mode);
	ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size", PROPERTY_HINT_NONE, "suffix:px"), "set_size", "get_size");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size_2d_override", PROPERTY_HINT_NONE, "suffix:px"), "set_size_2d_override", "get_size_2d_override");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled");
	ADD_GROUP("Render Target", "render_target_");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,When Parent Visible,Always"), "set_update_mode", "get_update_mode");
	BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
	BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
	BIND_ENUM_CONSTANT(CLEAR_MODE_ONCE);
	BIND_ENUM_CONSTANT(UPDATE_DISABLED);
	BIND_ENUM_CONSTANT(UPDATE_ONCE);
	BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
	BIND_ENUM_CONSTANT(UPDATE_WHEN_PARENT_VISIBLE);
	BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
}
void SubViewport::_validate_property(PropertyInfo &p_property) const {