### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
for (int i = 0; i < (int)properties_as_array.size(); i++) {
			Dictionary d = Dictionary(properties_as_array[i]);
			Array keys = d.keys();
			for (int j = 0; j < keys.size(); j++) {
				String key = keys[j];
				undo_redo->add_undo_property(object, vformat(key, i), d[key]);
			}
		}
		
		undo_redo->add_do_property(object, count_property, 0);
	}
	undo_redo->commit_action();
	
	emit_signal(SNAME("page_change_request"), 0);
	count = 0;
	begin_array_index = 0;
	end_array_index = 0;
	max_page = 0;
}
void EditorInspectorArray::_resize_array(int p_size) {
	ERR_FAIL_COND(p_size < 0);
	if (p_size == count) {
		return;
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(vformat(TTR("Resize property array with prefix %s."), array_element_prefix));
	if (p_size > count) {
		if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
			for (int i = count; i < p_size; i++) {