### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ClassDB::bind_method(D_METHOD("voxel_gi_get_distance_field", "voxel_gi"), &RenderingServer::voxel_gi_get_distance_field);
	ClassDB::bind_method(D_METHOD("voxel_gi_get_level_counts", "voxel_gi"), &RenderingServer::voxel_gi_get_level_counts);
	ClassDB::bind_method(D_METHOD("voxel_gi_get_to_cell_xform", "voxel_gi"), &RenderingServer::voxel_gi_get_to_cell_xform);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_dynamic_range", "voxel_gi", "range"), &RenderingServer::voxel_gi_set_dynamic_range);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_propagation", "voxel_gi", "amount"), &RenderingServer::voxel_gi_set_propagation);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_energy", "voxel_gi", "energy"), &RenderingServer::voxel_gi_set_energy);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_baked_exposure_normalization", "voxel_gi", "baked_exposure"), &RenderingServer::voxel_gi_set_baked_exposure_normalization);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_bias);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_normal_bias", "voxel_gi", "bias"), &RenderingServer::voxel_gi_set_normal_bias);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_interior", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_interior);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_use_two_bounces", "voxel_gi", "enable"), &RenderingServer::voxel_gi_set_use_two_bounces);
	ClassDB::bind_method(D_METHOD("voxel_gi_set_quality", "quality"), &RenderingServer::voxel_gi_set_quality);
	BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_LOW);
	BIND_ENUM_CONSTANT(VOXEL_GI_QUALITY_HIGH);
	
	ClassDB::bind_method(D_METHOD("lightmap_create"), &RenderingServer::lightmap_create);
	ClassDB::bind_method(D_METHOD("lightmap_set_textures", "lightmap", "light", "uses_sh"), &RenderingServer::lightmap_set_textures);
	ClassDB::bind_method(D_METHOD("lightmap_set_probe_bounds", "lightmap", "bounds"), &RenderingServer::lightmap_set_probe_bounds);
	ClassDB::bind_method(D_METHOD("lightmap_set_probe_interior", "lightmap", "interior"), &RenderingServer::lightmap_set_probe_interior);
	ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_data", "lightmap", "points", "point_sh", "tetrahedra", "bsp_tree"), &RenderingServer::lightmap_set_probe_capture_data);
	ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_points", "lightmap"), &RenderingServer::lightmap_get_probe_capture_points);
	ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_sh", "lightmap"), &RenderingServer::lightmap_get_probe_capture_sh);
	ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_tetrahedra", "lightmap"), &RenderingServer::lightmap_get_probe_capture_tetrahedra);
	ClassDB::bind_method(D_METHOD("lightmap_get_probe_capture_bsp_tree", "lightmap"), &RenderingServer::lightmap_get_probe_capture_bsp_tree);
	ClassDB::bind_method(D_METHOD("lightmap_set_baked_exposure_normalization", "lightmap", "baked_exposure"), &RenderingServer::lightmap_set_baked_exposure_normalization);
	ClassDB::bind_method(D_METHOD("lightmap_set_probe_capture_update_speed", "speed"), &RenderingServer::lightmap_set_probe_capture_update_speed);
	
	ClassDB::bind_method(D_METHOD("particles_create"), &RenderingServer::particles_create);
	ClassDB::bind_method(D_METHOD("particles_set_mode", "particles", "mode"), &RenderingServer::particles_set_mode);
	ClassDB::bind_method(D_METHOD("particles_set_emitting", "particles", "emitting"), &RenderingServer::particles_set_emitting);