### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
} break;
		case ONION_SKINNING_FUTURE: {
			
			onion.future = onion.past ? !onion.future : true;
			menu->set_item_checked(idx, onion.future);
		} break;
		case ONION_SKINNING_1_STEP: 
		case ONION_SKINNING_2_STEPS:
		case ONION_SKINNING_3_STEPS: {
			onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
			int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
			for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
				menu->set_item_checked(one_frame_idx + i, onion.steps == i + 1);
			}
		} break;
		case ONION_SKINNING_DIFFERENCES_ONLY: {
			onion.differences_only = !onion.differences_only;
			menu->set_item_checked(idx, onion.differences_only);
		} break;
		case ONION_SKINNING_FORCE_WHITE_MODULATE: {
			onion.force_white_modulate = !onion.force_white_modulate;
			menu->set_item_checked(idx, onion.force_white_modulate);
		} break;
		case ONION_SKINNING_INCLUDE_GIZMOS: {
			onion.include_gizmos = !onion.include_gizmos;
			menu->set_item_checked(idx, onion.include_gizmos);
		} break;
	}
}
void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {