### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
func_node->body = alloc_node<BlockNode>();
				func_node->body->parent_function = func_node;
				tk = _get_token();
				while (true) {
					if (tk.type == TK_PARENTHESIS_CLOSE) {
						break;
					}
#ifdef DEBUG_ENABLED
					keyword_completion_context = CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER | CF_FUNC_DECL_PARAM_TYPE; 
					if (_lookup_next(next)) {
						if (next.type == TK_CONST) {
							keyword_completion_context = CF_UNSPECIFIED;
						} else if (is_token_arg_qual(next.type)) {
							keyword_completion_context = CF_CONST_KEYWORD;
						} else if (is_token_precision(next.type)) {
							keyword_completion_context = (CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_FUNC_DECL_PARAM_TYPE);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context = (CF_CONST_KEYWORD | CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER);
						}
					}
#endif 
					bool param_is_const = false;
					if (tk.type == TK_CONST) {
						param_is_const = true;
						tk = _get_token();
#ifdef DEBUG_ENABLED
						if (keyword_completion_context & CF_CONST_KEYWORD) {
							keyword_completion_context ^= CF_CONST_KEYWORD;
						}
						if (_lookup_next(next)) {