### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
}
		while (header_bytes < 8 && header_bytes % 4 != 0) { 
			header[header_bytes++] = 0;
		}
		for (uint32_t i = 0; i < header_bytes; i++) {
			data.push_back(header[i]);
		}
		if (temp_packets.size() == 1) {
			temp_packets.clear();
			validated_packet_count = 0;
			return; 
		}
		uint32_t bit_buffer = 0;
		uint32_t bits_used = 0;
		for (uint32_t i = 1; i < temp_packets.size(); i++) {
			uint32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame;
			_push_bits(data, bit_buffer, bits_used, frame_delta, max_frame_delta_shift);
			for (uint32_t j = 0; j < components; j++) {
				if (max_shifts[j] == 0) {
					continue; 
				}
				int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]);
				ERR_FAIL_COND(delta < -32768 || delta > 32767); 
				uint16_t deltau;
				if (delta < 0) {
					deltau = (ABS(delta) - 1) | (1 << max_shifts[j]);
				} else {
					deltau = delta;
				}
				_push_bits(data, bit_buffer, bits_used, deltau, max_shifts[j] + 1);