### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
return get_rotation();
}
bool Control::_edit_use_rotation() const {
	return true;
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
	Vector2 delta_pivot = p_pivot - get_pivot_offset();
	Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
	set_position(get_position() + move);
	set_pivot_offset(p_pivot);
}
Point2 Control::_edit_get_pivot() const {
	return get_pivot_offset();
}
bool Control::_edit_use_pivot() const {
	return true;
}
Size2 Control::_edit_get_minimum_size() const {
	return get_combined_minimum_size();
}
#endif
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D temp = get_global_transform();
	Node::reparent(p_parent);
	if (p_keep_global_transform) {
		set_global_position(temp.get_origin());
	}
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {