### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	canvas_transform = p_transform;
	if (!override_canvas_transform) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
	}
}
Transform2D Viewport::get_canvas_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return canvas_transform;
}
void Viewport::_update_global_transform() {
	Transform2D sxform = stretch_transform * global_canvas_transform;
	RenderingServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
	ERR_MAIN_THREAD_GUARD;
	global_canvas_transform = p_transform;
	_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return global_canvas_transform;
}
void Viewport::_camera_2d_set(Camera2D *p_camera_2d) {
	camera_2d = p_camera_2d;
}
void Viewport::_audio_listener_2d_set(AudioListener2D *p_listener) {