### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

_stop_thread();
	MutexLock data_lock(data_mutex);
	ItemShake *item = memnew(ItemShake);
	item->strength = p_strength;
	item->rate = p_rate;
	item->connected = p_connected;
	_add_item(item, true);
}
void RichTextLabel::push_wave(float p_frequency = 1.0f, float p_amplitude = 10.0f, bool p_connected = true) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ItemWave *item = memnew(ItemWave);
	item->frequency = p_frequency;
	item->amplitude = p_amplitude;
	item->connected = p_connected;
	_add_item(item, true);
}
void RichTextLabel::push_tornado(float p_frequency = 1.0f, float p_radius = 10.0f, bool p_connected = true) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ItemTornado *item = memnew(ItemTornado);
	item->frequency = p_frequency;
	item->radius = p_radius;
	item->connected = p_connected;
	_add_item(item, true);
}
void RichTextLabel::push_rainbow(float p_saturation, float p_value, float p_frequency) {