### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
case LIMIT_MAX_STORAGE_IMAGES_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorStorageImages;
		case LIMIT_MAX_UNIFORM_BUFFERS_PER_SHADER_STAGE:
			return limits.maxPerStageDescriptorUniformBuffers;
		case LIMIT_MAX_PUSH_CONSTANT_SIZE:
			return limits.maxPushConstantsSize;
		case LIMIT_MAX_UNIFORM_BUFFER_SIZE:
			return limits.maxUniformBufferRange;
		case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTE_OFFSET:
			return limits.maxVertexInputAttributeOffset;
		case LIMIT_MAX_VERTEX_INPUT_ATTRIBUTES:
			return limits.maxVertexInputAttributes;
		case LIMIT_MAX_VERTEX_INPUT_BINDINGS:
			return limits.maxVertexInputBindings;
		case LIMIT_MAX_VERTEX_INPUT_BINDING_STRIDE:
			return limits.maxVertexInputBindingStride;
		case LIMIT_MIN_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
			return limits.minUniformBufferOffsetAlignment;
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_X:
			return limits.maxComputeWorkGroupCount[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Y:
			return limits.maxComputeWorkGroupCount[1];
		case LIMIT_MAX_COMPUTE_WORKGROUP_COUNT_Z:
			return limits.maxComputeWorkGroupCount[2];
		case LIMIT_MAX_COMPUTE_WORKGROUP_INVOCATIONS:
			return limits.maxComputeWorkGroupInvocations;
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_X:
			return limits.maxComputeWorkGroupSize[0];
		case LIMIT_MAX_COMPUTE_WORKGROUP_SIZE_Y:
			return limits.maxComputeWorkGroupSize[1];