### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
return c;
		}
		c = c->_get_focus_neighbor(p_side, p_count + 1);
		return c;
	}
	real_t dist = 1e7;
	Control *result = nullptr;
	Point2 points[4];
	Transform2D xform = get_global_transform();
	points[0] = xform.xform(Point2());
	points[1] = xform.xform(Point2(get_size().x, 0));
	points[2] = xform.xform(get_size());
	points[3] = xform.xform(Point2(0, get_size().y));
	const Vector2 dir[4] = {
		Vector2(-1, 0),
		Vector2(0, -1),
		Vector2(1, 0),
		Vector2(0, 1)
	};
	Vector2 vdir = dir[p_side];
	real_t maxd = -1e7;
	for (int i = 0; i < 4; i++) {
		real_t d = vdir.dot(points[i]);
		if (d > maxd) {
			maxd = d;
		}
	}
	Node *base = this;
	while (base) {
		Control *c = Object::cast_to<Control>(base);