### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
}
		}
	}
}
void TileSetAtlasSourceEditor::_end_dragging() {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (drag_type) {
		case DRAG_TYPE_CREATE_TILES:
			undo_redo->create_action(TTR("Create tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E);
				undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E);
			}
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_CREATE_BIG_TILE:
			undo_redo->create_action(TTR("Create a tile"));
			undo_redo->add_do_method(tile_set_atlas_source, "create_tile", drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
			undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", drag_current_tile);
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_REMOVE_TILES: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				Vector2i coords = E;
				undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
				undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);