### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
StringName classname = doc_name;
			if (!object_class.is_empty()) {
				classname = object_class;
			} else if (Object::cast_to<MultiNodeEdit>(object)) {
				classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name();
			} else if (classname == "") {
				classname = object->get_class_name();
				Resource *res = Object::cast_to<Resource>(object);
				if (res && !res->get_script().is_null()) {
					
					Ref<Script> scr = res->get_script();
					if (scr.is_valid()) {
						Vector<DocData::ClassDoc> docs = scr->get_documentation();
						if (!docs.is_empty()) {
							
							
							classname = docs[docs.size() - 1].name;
						}
					}
				}
			}
			StringName propname = property_prefix + p.name;
			bool found = false;
			
			if (classname == "Control" && p.name.begins_with("theme_override_")) {
				classname = get_edited_object()->get_class();
			}
			
			HashMap<StringName, HashMap<StringName, PropertyDocInfo>>::Iterator E = doc_info_cache.find(classname);