### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return data.parent;
}
Node *Node::find_parent(const String &p_pattern) const {
	ERR_THREAD_GUARD_V(nullptr);
	Node *p = data.parent;
	while (p) {
		if (p->data.name.operator String().match(p_pattern)) {
			return p;
		}
		p = p->data.parent;
	}
	return nullptr;
}
Window *Node::get_window() const {
	ERR_THREAD_GUARD_V(nullptr);
	Viewport *vp = get_viewport();
	if (vp) {
		return vp->get_base_window();
	}
	return nullptr;
}
Window *Node::get_last_exclusive_window() const {
	Window *w = get_window();
	while (w && w->get_exclusive_child()) {
		w = w->get_exclusive_child();
	}
	return w;
}
bool Node::is_ancestor_of(const Node *p_node) const {