### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
rs_button->set_meta(SNAME("rendering_method"), "gl_compatibily");
	rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
	rvb->add_child(rs_button);
#if defined(GLES3_ENABLED)
	if (default_renderer_type == "gl_compatibily") {
		rs_button->set_pressed(true);
	}
#endif
	rshc->add_child(memnew(VSeparator));
	// Right hand side, used for text explaining each choice.
	rvb = memnew(VBoxContainer);
	rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	rshc->add_child(rvb);
	renderer_info = memnew(Label);
	renderer_info->set_modulate(Color(1, 1, 1, 0.7));
	rvb->add_child(renderer_info);
	_renderer_selected();
	l = memnew(Label);
	l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted."));
	// Add some extra spacing to separate  from the list above and the buttons below.
	l->set_custom_minimum_size(Size2(0, 40) * EDSCALE);
	l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
	l->set_modulate(Color(1, 1, 1, 0.7));
	renderer_container->add_child(l);
	default_files_container = memnew(HBoxContainer);
	vb->add_child(default_files_container);
	l = memnew(Label);
	l->set_text(TTR("Version Control Metadata:"));
	default_files_container->add_child(l);