### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
TileSetAtlasSourceEditor::AtlasTileProxyObject *atlas_tile_proxy_object = Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(get_edited_object());
	ERR_FAIL_COND(!atlas_tile_proxy_object);
	ERR_FAIL_COND(atlas_tile_proxy_object->get_edited_tiles().is_empty());
	Ref<TileSetAtlasSource> tile_set_atlas_source = atlas_tile_proxy_object->get_edited_tile_set_atlas_source();
	generic_tile_polygon_editor->set_tile_set(Ref<TileSet>(tile_set_atlas_source->get_tile_set()));
	
	Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
	int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
	TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
	generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
	
	generic_tile_polygon_editor->clear_polygons();
	if (String(count_property).is_empty()) {
		if (base_type == "OccluderPolygon2D") {
			
			Ref<OccluderPolygon2D> occluder = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();
			if (occluder.is_valid()) {
				generic_tile_polygon_editor->add_polygon(occluder->get_polygon());
			}
		} else if (base_type == "NavigationPolygon") {
			
			Ref<NavigationPolygon> navigation_polygon = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();