### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

}
				}
			}
			if (drag_accum != Vector2()) {
				for (int i = get_child_count() - 1; i >= 0; i--) {
					GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
					if (gn && gn->is_selected()) {
						gn->set_drag(false);
						if (gn->is_comment()) {
							_set_drag_comment_enclosed_nodes(gn, comment_enclosed_nodes, false);
						}
					}
				}
			}
			if (moving_selection) {
				emit_signal(SNAME("end_node_move"));
				moving_selection = false;
			}
			dragging = false;
			top_layer->queue_redraw();
			minimap->queue_redraw();
			queue_redraw();
			connections_layer->queue_redraw();
		}
		if (mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
			GraphNode *gn = nullptr;
			
			for (int i = get_child_count() - 1; i >= 0; i--) {
				GraphNode *gn_selected = Object::cast_to<GraphNode>(get_child(i));
				if (!gn_selected) {