### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
		}
	}
	Ref<InputEventKey> k = p_event;
	if (k.is_valid()) {
		if (!k->is_pressed()) {
			return;
		}
		if (EDITOR_GET("editors/3d/navigation/emulate_numpad")) {
			const Key code = k->get_physical_keycode();
			if (code >= Key::KEY_0 && code <= Key::KEY_9) {
				k->set_keycode(code - Key::KEY_0 + Key::KP_0);
			}
		}
		if (_edit.mode == TRANSFORM_NONE) {
			if (_edit.gizmo.is_valid()) {
				
				_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
				_edit.gizmo = Ref<EditorNode3DGizmo>();
			}
			if (k->get_keycode() == Key::ESCAPE && !cursor.region_select) {
				_clear_selected();
				return;
			}
		} else {
			
			TransformPlane new_plane = TRANSFORM_VIEW;
			String new_message;
			if (ED_IS_SHORTCUT("spatial_editor/lock_transform_x", p_event)) {
				new_plane = TRANSFORM_X_AXIS;