### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
int high = len - 1;
	int middle = 0;
#ifdef DEBUG_ENABLED
	if (low > high) {
		ERR_PRINT("low > high, this may be a bug");
	}
#endif
	const K *keys = &p_keys[0];
	while (low <= high) {
		middle = (low + high) / 2;
		if (Math::is_equal_approx(p_time, (double)keys[middle].time)) { 
			return middle;
		} else if (p_time < keys[middle].time) {
			high = middle - 1; 
		} else {
			low = middle + 1; 
		}
	}
	if (!p_backward) {
		if (keys[middle].time > p_time) {
			middle--;
		}
	} else {
		if (keys[middle].time < p_time) {
			middle++;
		}
	}
	return middle;
}
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const {