### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
hint_string += "Shrink End:8";
			}
			if (hint_string.is_empty()) {
				p_property.hint_string = "";
				p_property.usage |= PROPERTY_USAGE_READ_ONLY;
			} else {
				p_property.hint_string = hint_string;
			}
		}
	} else {
		
		if (p_property.name.begins_with("size_flags_")) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		} else if (p_property.name == "layout_mode") {
			
			p_property.hint_string = "Position,Anchors";
		}
		
		LayoutMode _layout = _get_layout_mode();
		bool use_anchors = (_layout == LayoutMode::LAYOUT_MODE_ANCHORS || _layout == LayoutMode::LAYOUT_MODE_UNCONTROLLED);
		if (!use_anchors && p_property.name == "anchors_preset") {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
		bool use_custom_anchors = use_anchors && _get_anchors_layout_preset() == -1; 
		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
	}
	
	if (!Object::cast_to<Container>(parent_node)) {