### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

if (control) {
			if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
				control->_call_gui_input(ev);
			}
			if (!control->is_inside_tree() || control->is_set_as_top_level()) {
				break;
			}
			if (gui.key_event_accepted) {
				stopped = true;
				break;
			}
			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
				
				stopped = true;
				break;
			}
		}
		if (is_input_handled()) {
			
			break;
		}
		if (ci->is_set_as_top_level()) {
			break;
		}
		ev = ev->xformed_by(ci->get_transform()); 
		ci = ci->get_parent_item();
	}
	return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {