### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
		}
		switch (nav_mode) {
			case NAVIGATION_PAN: {
				_nav_pan(m, _get_warped_mouse_motion(m));
			} break;
			case NAVIGATION_ZOOM: {
				_nav_zoom(m, m->get_relative());
			} break;
			case NAVIGATION_ORBIT: {
				_nav_orbit(m, _get_warped_mouse_motion(m));
			} break;
			case NAVIGATION_LOOK: {
				_nav_look(m, _get_warped_mouse_motion(m));
			} break;
			default: {
			}
		}
	}
	Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
	if (magnify_gesture.is_valid()) {
		if (is_freelook_active()) {
			scale_freelook_speed(magnify_gesture->get_factor());
		} else {
			scale_cursor_distance(1.0 / magnify_gesture->get_factor());
		}
	}
	Ref<InputEventPanGesture> pan_gesture = p_event;
	if (pan_gesture.is_valid()) {
		NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();