### Godot version

v3.5.stable.official [991bb6ac7]

### System information

Debian 11 - Intel Ivybridge Mobile - GLES3

### Issue description

Pretty much what the title says, the engine freezes when I call Sprite.new() from a method that I previously connected to `joy_connection_changed` signal. No errors are shown.

### Steps to reproduce

1. Run the minimal reproduction project, you will see the Godot icon moving around.
2. Connect or disconnect a gamepad and you will see the icon stops moving due to engine freeze.

### Minimal reproduction project

[minimal-reproduction-project.zip](https://github.com/godotengine/godot/files/11821885/minimal-reproduction-project.zip)

JoyEvent event;
	for (int i = 0; i < mapping.bindings.size(); i++) {
		const JoyBinding binding = mapping.bindings[i];
		if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
			event.type = binding.outputType;
			switch (binding.outputType) {
				case TYPE_BUTTON:
					event.index = (int)binding.output.button;
					return event;
				case TYPE_AXIS:
					event.index = (int)binding.output.axis.axis;
					switch (binding.output.axis.range) {
						case POSITIVE_HALF_AXIS:
							event.value = 1;
							break;
						case NEGATIVE_HALF_AXIS:
							event.value = -1;
							break;
						case FULL_AXIS:
							
							
							event.value = 1;
							break;
					}
					return event;
				default:
					ERR_PRINT_ONCE("Joypad button mapping error.");
			}
		}