### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
switch (p_option) {
		case RUN_FILE_SERVER: {
			bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_FILE_SERVER));
			if (ischecked) {
				file_server->stop();
				set_process(false);
			} else {
				file_server->start();
				set_process(true);
			}
			debug_menu->set_item_checked(debug_menu->get_item_index(RUN_FILE_SERVER), !ischecked);
			EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_file_server", !ischecked);
		} break;
		case RUN_LIVE_DEBUG: {
			bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_LIVE_DEBUG));
			debug_menu->set_item_checked(debug_menu->get_item_index(RUN_LIVE_DEBUG), !ischecked);
			EditorDebuggerNode::get_singleton()->set_live_debugging(!ischecked);
			EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_live_debug", !ischecked);
		} break;
		case RUN_DEPLOY_REMOTE_DEBUG: {
			bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
			debug_menu->set_item_checked(debug_menu->get_item_index(RUN_DEPLOY_REMOTE_DEBUG), !ischecked);
			EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
		} break;
		case RUN_DEBUG_COLLISIONS: {
			bool ischecked = debug_menu->is_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISIONS));
			debug_menu->set_item_checked(debug_menu->get_item_index(RUN_DEBUG_COLLISIONS), !ischecked);
			EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisions", !ischecked);
		} break;