### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

case ARRAY_CUSTOM_RGBA_HALF: {
						
						int s = type == ARRAY_CUSTOM_RGBA_HALF ? 8 : 4;
						Vector<uint8_t> arr;
						arr.resize(p_vertex_len * s);
						uint8_t *w = arr.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
							memcpy(&w[j * s], v, s);
						}
						ret[i] = arr;
					} break;
					case ARRAY_CUSTOM_R_FLOAT:
					case ARRAY_CUSTOM_RG_FLOAT:
					case ARRAY_CUSTOM_RGB_FLOAT:
					case ARRAY_CUSTOM_RGBA_FLOAT: {
						uint32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
						Vector<float> arr;
						arr.resize(s * p_vertex_len);
						float *w = arr.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
							memcpy(&w[j * s], v, s * sizeof(float));
						}
						ret[i] = arr;
					} break;
					default: {
					}
				}
			} break;