### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
	get_viewport()->_gui_force_drag(this, p_data, p_control);
}
void Control::set_drag_preview(Control *p_control) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND(!get_viewport()->gui_is_dragging());
	get_viewport()->_gui_set_drag_preview(this, p_control);
}
bool Control::is_drag_successful() const {
	ERR_READ_THREAD_GUARD_V(false);
	return is_inside_tree() && get_viewport()->gui_is_drag_successful();
}
void Control::set_focus_mode(FocusMode p_focus_mode) {