### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

### Issue description

Running the following code causes a memory leak:
```
var tween = get_tree().create_tween()
tween.stop()
queue_free()
```

### Steps to reproduce

1. Create a Tween
2. Use `tween.stop()` 
3. `queue_free()` the Node that created the Tween

### Minimal reproduction project

[TweenMemoryLeak.zip](https://github.com/godotengine/godot/files/12156855/TweenMemoryLeak.zip)

trans_type = p_trans;
	return this;
}
Ref<PropertyTweener> PropertyTweener::set_ease(Tween::EaseType p_ease) {
	ease_type = p_ease;
	return this;
}
Ref<PropertyTweener> PropertyTweener::set_delay(double p_delay) {
	delay = p_delay;
	return this;
}
void PropertyTweener::start() {
	elapsed_time = 0;
	finished = false;
	Object *target_instance = ObjectDB::get_instance(target);
	if (!target_instance) {
		WARN_PRINT("Target object freed before starting, aborting Tweener.");
		return;
	}
	if (do_continue) {
		initial_val = target_instance->get_indexed(property);
	}
	if (relative) {
		final_val = Animation::add_variant(initial_val, base_final_val);
	}
	delta_val = Animation::subtract_variant(final_val, initial_val);
}
bool PropertyTweener::step(double &r_delta) {