### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
for (Node *E : selection) {
				Node3D *sp = Object::cast_to<Node3D>(E);
				if (!sp) {
					continue;
				}
				Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
				if (!se) {
					continue;
				}
				if (sp->has_meta("_edit_lock_")) {
					continue;
				}
				if (se->gizmo.is_valid()) {
					for (KeyValue<int, Transform3D> &GE : se->subgizmos) {
						Transform3D xform = GE.value;
						Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original * xform, xform, motion, snap, local_coords, true); /
						new_xform = se->original.affine_inverse() * new_xform;
						se->gizmo->set_subgizmo_transform(GE.key, new_xform);
					}
				} else {
					Transform3D new_xform = _compute_transform(TRANSFORM_TRANSLATE, se->original, se->original_local, motion, snap, local_coords, sp->get_rotation_edit_mode() != Node3D::ROTATION_EDIT_MODE_BASIS);
					_transform_gizmo_apply(se->sp, new_xform, false);
				}
			}
			spatial_editor->update_transform_gizmo();
			surface->queue_redraw();
		} break;
		case TRANSFORM_ROTATE: {
			Plane plane = Plane(_get_camera_normal(), _edit.center);
			Vector3 local_axis;