### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
draw_list = nullptr;
	} else {
		if (r_last_viewport) {
			*r_last_viewport = draw_list->viewport;
		}
		
		memdelete(draw_list);
		draw_list = nullptr;
	}
	
	_THREAD_SAFE_UNLOCK_
}
void RenderingDeviceVulkan::draw_list_end(BitField<BarrierMask> p_post_barrier) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(!draw_list, "Immediate draw list is already inactive.");
	_draw_list_free();
	vkCmdEndRenderPass(frames[frame].draw_command_buffer);
	for (int i = 0; i < draw_list_bound_textures.size(); i++) {
		Texture *texture = texture_owner.get_or_null(draw_list_bound_textures[i]);
		ERR_CONTINUE(!texture); 
		if (draw_list_unbind_color_textures && (texture->usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT)) {
			texture->bound = false;
		}
		if (draw_list_unbind_depth_textures && (texture->usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
			texture->bound = false;
		}
	}
	uint32_t barrier_flags = 0;
	uint32_t access_flags = 0;
	if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {