### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.owner;
}
void Node::_clean_up_owner() {
	ERR_FAIL_NULL(data.owner); 
	if (data.unique_name_in_owner) {
		_release_unique_name_in_owner();
	}
	data.owner->data.owned.erase(data.OW);
	data.owner = nullptr;
	data.OW = nullptr;
}
Node *Node::find_common_parent_with(const Node *p_node) const {