### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (p_current_node == p_edited_scene || p_current_node->get_owner() == p_edited_scene) {
		Ref<Script> scr = p_current_node->get_script();
		if (scr.is_valid() && scr == script) {
			return p_current_node;
		}
	}
	
	
	
	for (int i = 0; i < p_current_node->get_child_count(); i++) {
		Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
		if (n) {
			return n;
		}
	}
	return nullptr;
}
static String _quote_drop_data(const String &str) {