### Godot version

v3.6.beta.custom_build [42083f3a6]

### System information

Android 11, MediaTek Helio P35 (32bit), PowerVR Rogue GE8320, also tested on: Android 10, Snapdragon 636, Adreno 506,

### Issue description

When trying to use the microphone input in an AudioStreamPlayer node on the godot android editor, unexpectedly crashes after a few seconds regardless of whether it is a new project or not. 
If the initial scene has an AudioStreamPlayer node configured with an AudioStreamMicrophone it will continuously close, not allowing to start.

### Steps to reproduce

1: Create a new project or use a existent one.
2: Press "Project" and "Project Settings"
3: Go to "Audio" and activate "Enable Audio Input"
4: After restarting, create an AudioStreamPlayer Node
5: On Stream, add a new AudioStreamMicrophone

Wait a few seconds until it crashes

### Minimal reproduction project

Use a New Project
return SPEAKER_MODE_STEREO;
}
void AudioDriverOpenSL::lock() {
	if (active) {
		mutex.lock();
	}
}
void AudioDriverOpenSL::unlock() {
	if (active) {
		mutex.unlock();
	}
}
void AudioDriverOpenSL::finish() {
	(*sl)->Destroy(sl);
}
void AudioDriverOpenSL::set_pause(bool p_pause) {
	pause = p_pause;
	if (active) {
		if (pause) {
			(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
		} else {
			(*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
		}
	}
}
AudioDriverOpenSL::AudioDriverOpenSL() {
}