### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
Ref<StyleBox> style = theme_cache.normal;
	Ref<Font> font = theme_cache.font;
	int font_size = theme_cache.font_size;
	Size2 min_size;
	
	float em_space_size = font->get_char_size('M', font_size).x;
	min_size.width = theme_cache.minimum_character_width * em_space_size;
	if (expand_to_text_length) {
		
		min_size.width = MAX(min_size.width, full_width + theme_cache.caret_width);
	}
	min_size.height = MAX(TS->shaped_text_get_size(text_rid).y, font->get_height(font_size));
	
	int icon_max_width = 0;
	if (right_icon.is_valid()) {
		min_size.height = MAX(min_size.height, right_icon->get_height());
		icon_max_width = right_icon->get_width();
	}
	if (clear_button_enabled) {
		min_size.height = MAX(min_size.height, theme_cache.clear_icon->get_height());
		icon_max_width = MAX(icon_max_width, theme_cache.clear_icon->get_width());
	}
	min_size.width += icon_max_width;
	return style->get_minimum_size() + min_size;
}
void LineEdit::deselect() {