### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
		}
		image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
	} else {
		image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
	}
	ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
	if (tex->format != tex->validated_format) {
		image->convert(tex->format);
	}
#ifdef TOOLS_ENABLED
	if (Engine::get_singleton()->is_editor_hint() && !tex->is_render_target) {
		tex->image_cache_2d = image;
	}
#endif
	return image;
}
Ref<Image> TextureStorage::texture_2d_layer_get(RID p_texture, int p_layer) const {
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND_V(!tex, Ref<Image>());
	Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, p_layer);
	ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
	Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
	ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
	if (tex->format != tex->validated_format) {
		image->convert(tex->format);
	}
	return image;
}
Vector<Ref<Image>> TextureStorage::texture_3d_get(RID p_texture) const {