### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		
		selected = _tree_get_selected();
	} else {
		
		for (int i = 0; i < files->get_item_count(); i++) {
			if (!files->is_selected(i)) {
				continue;
			}
			selected.push_back(files->get_item_metadata(i));
		}
	}
	if (!selected.is_empty() && selected[0] == "res://") {
		
		return;
	}
	
	Vector<String> efiles;
	String extension;
	for (const String &fpath : selected) {
		_get_imported_files(fpath, extension, efiles);
	}
	
	Vector<String> imports;
	String import_type;
	for (int i = 0; i < efiles.size(); i++) {
		String fpath = efiles[i];
		Ref<ConfigFile> cf;
		cf.instantiate();
		Error err = cf->load(fpath + ".import");