### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

When change `ItemList`‘s icon_scale with code, itemlist not update:
![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif)

And force call `queue_redraw()`, icon size was udpate, but item border not.
![GIF](https://user-images.githubusercontent.com/35988767/222379478-832c7668-5182-4e1e-bfdb-cc137c19f77a.gif)

And if resize window, itemlist update correct.
![GIF](https://user-images.githubusercontent.com/35988767/222381049-3a45383d-9a40-4598-b64d-ec10d22754d7.gif)


### Steps to reproduce

/

### Minimal reproduction project

[ItemListTest.zip](https://github.com/godotengine/godot/files/10869385/ItemListTest.zip)

Item item;
	item.icon = p_texture;
	item.text = p_item;
	item.selectable = p_selectable;
	items.push_back(item);
	int item_id = items.size() - 1;
	_shape_text(items.size() - 1);
	queue_redraw();
	shape_changed = true;
	notify_property_list_changed();
	return item_id;
}
int ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
	Item item;
	item.icon = p_item;
	item.selectable = p_selectable;
	items.push_back(item);
	int item_id = items.size() - 1;
	queue_redraw();
	shape_changed = true;
	notify_property_list_changed();
	return item_id;
}
void ItemList::set_item_text(int p_idx, const String &p_text) {