### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
Ref<InputEventKey> ie;
	ie.instantiate();
	if (p_physical) {
		ie->set_physical_keycode(p_keycode & KeyModifierMask::CODE_MASK);
	} else {
		ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
	}
	char32_t ch = char32_t(p_keycode & KeyModifierMask::CODE_MASK);
	if (ch < 0xd800 || (ch > 0xdfff && ch <= 0x10ffff)) {
		ie->set_unicode(ch);
	}
	if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
		ie->set_shift_pressed(true);
	}
	if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
		ie->set_alt_pressed(true);
	}
	if ((p_keycode & KeyModifierMask::CMD_OR_CTRL) != Key::NONE) {
		ie->set_command_or_control_autoremap(true);
		if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE || (p_keycode & KeyModifierMask::META) != Key::NONE) {
			WARN_PRINT("Invalid Key Modifiers: Command or Control autoremapping is enabled, Meta and Control values are ignored!");
		}
	} else {
		if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
			ie->set_ctrl_pressed(true);
		}
		if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
			ie->set_meta_pressed(true);
		}