### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
String fpath = current_path;
	if (!fpath.ends_with("/")) {
		fpath = fpath.get_base_dir();
	}
	String type_name = new_resource_dialog->get_selected_type();
	if (type_name == "Shader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 0);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "VisualShader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 1);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "ShaderInclude") {
		make_shader_dialog->config(fpath.path_join("new_shader_include"), false, false, 2);
		make_shader_dialog->popup_centered();
		return;
	}
	Variant c = new_resource_dialog->instantiate_selected();
	ERR_FAIL_COND(!c);
	Resource *r = Object::cast_to<Resource>(c);
	ERR_FAIL_COND(!r);
	PackedScene *scene = Object::cast_to<PackedScene>(r);
	if (scene) {
		Node *node = memnew(Node);