### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
singleton->progress_hb->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
	singleton->progress_hb->task_step(p_task, p_step);
}
void EditorNode::progress_end_task_bg(const String &p_task) {
	singleton->progress_hb->end_task(p_task);
}
String EditorNode::_get_system_info() const {
	String distribution_name = OS::get_singleton()->get_distribution_name();
	if (distribution_name.is_empty()) {
		distribution_name = OS::get_singleton()->get_name();
	}
	if (distribution_name.is_empty()) {
		distribution_name = "Other";
	}
	const String distribution_version = OS::get_singleton()->get_version();
	String godot_version = "Godot v" + String(VERSION_FULL_CONFIG);
	if (String(VERSION_BUILD) != "official") {
		String hash = String(VERSION_HASH);
		hash = hash.is_empty() ? String("unknown") : vformat("(%s)", hash.left(9));
		godot_version += " " + hash;
	}
	String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
	String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
	const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name();
	RenderingDevice::DeviceType device_type = RenderingServer::get_singleton()->get_video_adapter_type();
	String device_type_string;
	switch (device_type) {