### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

emulate_touch_from_mouse = p_emulate;
}
bool Input::is_emulating_touch_from_mouse() const {
	return emulate_touch_from_mouse;
}
void Input::ensure_touch_mouse_raised() {
	_THREAD_SAFE_METHOD_
	if (mouse_from_touch_index != -1) {
		mouse_from_touch_index = -1;
		Ref<InputEventMouseButton> button_event;
		button_event.instantiate();
		button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
		button_event->set_position(mouse_pos);
		button_event->set_global_position(mouse_pos);
		button_event->set_pressed(false);
		button_event->set_button_index(MouseButton::LEFT);
		BitField<MouseButtonMask> ev_bm = mouse_button_mask;
		ev_bm.clear_flag(MouseButtonMask::LEFT);
		button_event->set_button_mask(ev_bm);
		_parse_input_event_impl(button_event, true);
	}
}
void Input::set_emulate_mouse_from_touch(bool p_emulate) {