### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

DWORD dwExStyle;
	DWORD dwStyle;
	_get_window_style(window_id_counter == MAIN_WINDOW_ID, (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN), p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN, p_flags & WINDOW_FLAG_BORDERLESS_BIT, !(p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT), p_mode == WINDOW_MODE_MAXIMIZED, (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) | (p_flags & WINDOW_FLAG_POPUP), dwStyle, dwExStyle);
	RECT WindowRect;
	WindowRect.left = p_rect.position.x;
	WindowRect.right = p_rect.position.x + p_rect.size.x;
	WindowRect.top = p_rect.position.y;
	WindowRect.bottom = p_rect.position.y + p_rect.size.y;
	int rq_screen = get_screen_from_rect(p_rect);
	if (rq_screen < 0) {
		rq_screen = get_primary_screen(); 
	}
	if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		Rect2i screen_rect = Rect2i(screen_get_position(rq_screen), screen_get_size(rq_screen));
		WindowRect.left = screen_rect.position.x;
		WindowRect.right = screen_rect.position.x + screen_rect.size.x;
		WindowRect.top = screen_rect.position.y;
		WindowRect.bottom = screen_rect.position.y + screen_rect.size.y;
	} else {
		Rect2i srect = screen_get_usable_rect(rq_screen);
		Point2i wpos = p_rect.position;
		if (srect != Rect2i()) {
			wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
			wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
		}