### Godot version

4.0.3-stable

### System information

Windows 10

### Issue description

In some projects ViewportTexture remains pink and doesn't render viewport content after upgrading from 4.0.2-stable to 4.0.3-stable. If a pair of files viewport.h/viewport.cpp are downgraded back to what they were in 4.0.2-stable, problem goes away.

This is how it looks in 4.0.3-stable:
![4 0 3_stable_viewport_4 0 3](https://github.com/godotengine/godot/assets/1449921/44c191a9-4b67-4b02-90b6-4ab615f62a73)

And this is how it looks if viewport.h/viewport.cpp are downgraded back to what they were in 4.0.2-stable.
![4 0 3_stable_viewport_4 0 2](https://github.com/godotengine/godot/assets/1449921/f5abc605-f129-4222-9c0e-e9a07621dd9d)



### Steps to reproduce

Unfortunately, I cannot come up wit a simple demo project reproducing the problem. It exists in some projects and doesn't exist in others.


### Minimal reproduction project

Cannot produce a simple project reproducing the problem. In simple projects it works fine.
BIND_ENUM_CONSTANT(DEBUG_DRAW_SHADOW_ATLAS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_SSIL);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_DECAL_ATLAS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_SDFGI_PROBES);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_GI_BUFFER);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLE_LOD);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_OMNI_LIGHTS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_SPOT_LIGHTS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_DECALS);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_CLUSTER_REFLECTION_PROBES);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_OCCLUDERS)
	BIND_ENUM_CONSTANT(DEBUG_DRAW_MOTION_VECTORS)
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
	BIND_ENUM_CONSTANT(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
	BIND_ENUM_CONSTANT(SDF_OVERSIZE_100_PERCENT);
	BIND_ENUM_CONSTANT(SDF_OVERSIZE_120_PERCENT);
	BIND_ENUM_CONSTANT(SDF_OVERSIZE_150_PERCENT);
	BIND_ENUM_CONSTANT(SDF_OVERSIZE_200_PERCENT);