### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (!_select_from_recent_preset_hbc(p_color)) {
		if (recent_preset_hbc->get_child_count() >= PRESET_COLUMN_COUNT) {
			recent_preset_cache.pop_front();
			recent_presets.pop_front();
			recent_preset_hbc->get_child(PRESET_COLUMN_COUNT - 1)->queue_free();
		}
		recent_presets.push_back(p_color);
		recent_preset_cache.push_back(p_color);
		_add_recent_preset_button(_get_preset_size(), p_color);
	}
	_select_from_preset_container(p_color);
#ifdef TOOLS_ENABLED
	if (editor_settings) {
		PackedColorArray arr_to_save = get_recent_presets();
		editor_settings->call(SNAME("set_project_metadata"), "color_picker", "recent_presets", arr_to_save);
	}
#endif
}
void ColorPicker::erase_preset(const Color &p_color) {