### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
		for (int i = 0; i < 3; i++) {
			if ((int)mask & (1 << i)) {
				Ref<InputEventMouseButton> mb;
				mb.instantiate();
				
				mb->set_position(click);
				mb->set_button_index(MouseButton(i + 1));
				mb->set_pressed(false);
				mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
				gui.mouse_focus->_call_gui_input(mb);
			}
		}
		gui.mouse_focus = focus_grabber;
		click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
		for (int i = 0; i < 3; i++) {
			if ((int)mask & (1 << i)) {
				Ref<InputEventMouseButton> mb;
				mb.instantiate();
				
				mb->set_position(click);
				mb->set_button_index(MouseButton(i + 1));
				mb->set_pressed(true);
				mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
				MessageQueue::get_singleton()->push_callable(callable_mp(gui.mouse_focus, &Control::_call_gui_input), mb);
			}
		}
	}
}
void Viewport::push_text_input(const String &p_text) {