### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_READ_THREAD_GUARD_V(false);
	return size_2d_override_stretch;
}
void SubViewport::set_update_mode(UpdateMode p_mode) {
	ERR_MAIN_THREAD_GUARD;
	update_mode = p_mode;
	RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::ViewportUpdateMode(p_mode));
}
SubViewport::UpdateMode SubViewport::get_update_mode() const {
	ERR_READ_THREAD_GUARD_V(UPDATE_DISABLED);
	return update_mode;
}
void SubViewport::set_clear_mode(ClearMode p_mode) {
	ERR_MAIN_THREAD_GUARD;
	clear_mode = p_mode;
	RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode));
}
SubViewport::ClearMode SubViewport::get_clear_mode() const {
	ERR_READ_THREAD_GUARD_V(CLEAR_MODE_ALWAYS);
	return clear_mode;
}
DisplayServer::WindowID SubViewport::get_window_id() const {
	ERR_READ_THREAD_GUARD_V(DisplayServer::INVALID_WINDOW_ID);
	return DisplayServer::INVALID_WINDOW_ID;
}
Transform2D SubViewport::get_screen_transform_internal(bool p_absolute_position) const {