### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.physics_process;
}
void Node::set_physics_process_internal(bool p_process_internal) {
	ERR_THREAD_GUARD
	if (data.physics_process_internal == p_process_internal) {
		return;
	}
	if (!is_inside_tree()) {
		data.physics_process_internal = p_process_internal;
		return;
	}
	if (_is_any_processing()) {
		_remove_from_process_thread_group();
	}
	data.physics_process_internal = p_process_internal;
	if (_is_any_processing()) {
		_add_to_process_thread_group();
	}
}
bool Node::is_physics_processing_internal() const {