### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Array output;
	for (const TileSelection &E : selection) {
		output.push_back(E.tile);
		output.push_back(E.alternative);
	}
	return output;
}
void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		for (const TileSelection &E : selection) {
			TileSelection selected = E;
			if (selected.alternative == 0) {
				
				for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) {
					Color color = Color(0.0, 1.0, 0.0, frame == 0 ? 1.0 : 0.3);
					Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame);
					TilesEditorPlugin::draw_selection_rect(tile_atlas_control, region, color);