### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
int a = 0;
	int b = 1;
	while (sections_to_unfold[a].size()) {
		for (EditorInspectorSection *E : sections_to_unfold[a]) {
			E->unfold();
			Node *n = E->get_parent();
			while (n) {
				if (Object::cast_to<EditorInspector>(n)) {
					break;
				}
				if (Object::cast_to<EditorInspectorSection>(n) && !sections_to_unfold[a].has((EditorInspectorSection *)n)) {
					sections_to_unfold[b].insert((EditorInspectorSection *)n);
				}
				n = n->get_parent();
			}
		}
		sections_to_unfold[a].clear();
		SWAP(a, b);
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_revertable();
		}
	}
}
void EditorInspector::set_scroll_offset(int p_offset) {
	set_v_scroll(p_offset);
}
int EditorInspector::get_scroll_offset() const {