### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

if (ABS(dist_y) > limit) {
		return SUB_WINDOW_RESIZE_DISABLED;
	}
	if (dist_x < 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP_LEFT;
	}
	if (dist_x == 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP;
	}
	if (dist_x > 0 && dist_y < 0) {
		return SUB_WINDOW_RESIZE_TOP_RIGHT;
	}
	if (dist_x < 0 && dist_y == 0) {
		return SUB_WINDOW_RESIZE_LEFT;
	}
	if (dist_x > 0 && dist_y == 0) {
		return SUB_WINDOW_RESIZE_RIGHT;
	}
	if (dist_x < 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM_LEFT;
	}
	if (dist_x == 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM;
	}
	if (dist_x > 0 && dist_y > 0) {
		return SUB_WINDOW_RESIZE_BOTTOM_RIGHT;
	}
	return SUB_WINDOW_RESIZE_DISABLED;
}
bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {