### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
String val_hint_string;
						if (v.get_type() == Variant::OBJECT) {
							
							Ref<Resource> res = v;
							if (res.is_valid()) {
								val_hint = PROPERTY_HINT_RESOURCE_TYPE;
								val_hint_string = res->get_class();
							}
						}
						if (v.get_type() != Variant::NIL) {
							p_list->push_back(PropertyInfo(v.get_type(), "value", val_hint, val_hint_string));
						}
					}
				}
				p_list->push_back(PropertyInfo(Variant::FLOAT, "easing", PROPERTY_HINT_EXP_EASING));
			} break;
			case Animation::TYPE_METHOD: {
				p_list->push_back(PropertyInfo(Variant::STRING_NAME, "name"));
				p_list->push_back(PropertyInfo(Variant::INT, "arg_count", PROPERTY_HINT_RANGE, "0,32,1,or_greater"));
				Dictionary d = animation->track_get_key_value(first_track, first_key);
				ERR_FAIL_COND(!d.has("args"));
				Vector<Variant> args = d["args"];
				String vtypes;
				for (int i = 0; i < Variant::VARIANT_MAX; i++) {
					if (i > 0) {
						vtypes += ",";
					}
					vtypes += Variant::get_type_name(Variant::Type(i));
				}
				for (int i = 0; i < args.size(); i++) {