### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

compression.pages[i].data = page["data"];
			compression.pages[i].time_offset = page["time_offset"];
		}
		compression.enabled = true;
		return true;
	} else if (prop_name.begins_with("tracks/")) {
		int track = prop_name.get_slicec('/', 1).to_int();
		String what = prop_name.get_slicec('/', 2);
		if (tracks.size() == track && what == "type") {
			String type = p_value;
			if (type == "position_3d") {
				add_track(TYPE_POSITION_3D);
			} else if (type == "rotation_3d") {
				add_track(TYPE_ROTATION_3D);
			} else if (type == "scale_3d") {
				add_track(TYPE_SCALE_3D);
			} else if (type == "blend_shape") {
				add_track(TYPE_BLEND_SHAPE);
			} else if (type == "value") {
				add_track(TYPE_VALUE);
			} else if (type == "method") {
				add_track(TYPE_METHOD);
			} else if (type == "bezier") {
				add_track(TYPE_BEZIER);
			} else if (type == "audio") {
				add_track(TYPE_AUDIO);
			} else if (type == "animation") {
				add_track(TYPE_ANIMATION);
			} else {
				return false;