### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
		return;
	}
	Vector2 center = get_size() / 2.0;
	float radius = get_size().x / 2.0;
	const bool focused = focused_index != -1;
	draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused || hovered ? 0.35 : 0.15));
	const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
	Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
	draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
	draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
}
void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {