### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
texture_extensions.find(extension)) {
					Ref<Resource> res = ResourceLoader::load(files[i]);
					if (res.is_null()) {
						continue;
					}
					Ref<PackedScene> scn = res;
					Ref<Mesh> mesh = res;
					Ref<Material> mat = res;
					Ref<Texture2D> tex = res;
					if (scn.is_valid()) {
						Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
						if (!instantiated_scene) {
							continue;
						}
						memdelete(instantiated_scene);
					} else if (mat.is_valid()) {
						Ref<BaseMaterial3D> base_mat = res;
						Ref<ShaderMaterial> shader_mat = res;
						if (base_mat.is_null() && !shader_mat.is_null()) {
							break;
						}
						spatial_editor->set_preview_material(mat);
						break;
					} else if (mesh.is_valid()) {
						/
					} else if (tex.is_valid()) {
						Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
						new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
						spatial_editor->set_preview_material(new_mat);
						break;