### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
	uint32_t offsets[ARRAY_MAX];
	uint32_t vstr;
	uint32_t astr;
	uint32_t sstr;
	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
	return sstr;
}
void RenderingServer::mesh_surface_make_offsets_from_format(uint32_t p_format, int p_vertex_len, int p_index_len, uint32_t *r_offsets, uint32_t &r_vertex_element_size, uint32_t &r_attrib_element_size, uint32_t &r_skin_element_size) const {
	r_vertex_element_size = 0;
	r_attrib_element_size = 0;
	r_skin_element_size = 0;
	uint32_t *size_accum = nullptr;
	for (int i = 0; i < RS::ARRAY_MAX; i++) {
		r_offsets[i] = 0; 
		if (i == RS::ARRAY_VERTEX) {
			size_accum = &r_vertex_element_size;
		} else if (i == RS::ARRAY_COLOR) {
			size_accum = &r_attrib_element_size;
		} else if (i == RS::ARRAY_BONES) {
			size_accum = &r_skin_element_size;
		}
		if (!(p_format & (1 << i))) { 
			continue;
		}
		int elem_size = 0;
		switch (i) {