### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root(p_idx);
	if (!scene) {
		return;
	}
	String path = EditorPaths::get_singleton()->get_project_settings_dir().path_join(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
	Ref<ConfigFile> cf;
	cf.instantiate();
	Dictionary md;
	if (p_idx < 0 || editor_data.get_edited_scene() == p_idx) {
		md = editor_data.get_editor_plugin_states();
	} else {
		md = editor_data.get_scene_editor_states(p_idx);
	}
	List<Variant> keys;
	md.get_key_list(&keys);
	for (const Variant &E : keys) {
		cf->set_value("editor_states", E, md[E]);
	}
	
	List<Node *> selection = editor_selection->get_full_selected_node_list();
	TypedArray<NodePath> selection_paths;
	for (Node *selected_node : selection) {
		selection_paths.push_back(selected_node->get_path());
	}
	cf->set_value("editor_states", "selected_nodes", selection_paths);
	Error err = cf->save(path);
	ERR_FAIL_COND_MSG(err != OK, "Cannot save config file to '" + path + "'.");
}
bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resource>, bool> &processed, int32_t flags) {