### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0);
					mm->set_shift_pressed(GetKeyState(VK_SHIFT) < 0);
					mm->set_alt_pressed(alt_mem);
					mm->set_pressure(windows[window_id].last_pressure);
					mm->set_tilt(windows[window_id].last_tilt);
					mm->set_pen_inverted(windows[window_id].last_pen_inverted);
					mm->set_button_mask(last_button_state);
					mm->set_position(Vector2(coords.x, coords.y));
					mm->set_global_position(Vector2(coords.x, coords.y));
					if (mouse_mode == MOUSE_MODE_CAPTURED) {
						Point2i c(windows[window_id].width / 2, windows[window_id].height / 2);
						old_x = c.x;
						old_y = c.y;
						if (mm->get_position() == c) {
							center = c;
							return 0;
						}
						Point2i ncenter = mm->get_position();
						center = ncenter;
						POINT pos = { (int)c.x, (int)c.y };
						ClientToScreen(windows[window_id].hWnd, &pos);
						SetCursorPos(pos.x, pos.y);
					}
					mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
					if (old_invalid) {
						old_x = mm->get_position().x;
						old_y = mm->get_position().y;
						old_invalid = false;
					}
					mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));