### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

uint16_t v = src[i];
						memcpy(&iw[i * 2], &v, 2);
					} else {
						uint32_t v = src[i];
						memcpy(&iw[i * 4], &v, 4);
					}
				}
			} break;
			default: {
				ERR_FAIL_V(ERR_INVALID_DATA);
			}
		}
	}
	if (p_format & RS::ARRAY_FORMAT_BONES) {
		
		int total_bones = max_bone + 1;
		bool first = r_bone_aabb.size() == 0;
		r_bone_aabb.resize(total_bones);
		int weight_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
		if (first) {
			for (int i = 0; i < total_bones; i++) {
				r_bone_aabb.write[i].size = Vector3(-1, -1, -1); 
			}
		}
		Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
		Vector<int> bones = p_arrays[RS::ARRAY_BONES];
		Vector<float> weights = p_arrays[RS::ARRAY_WEIGHTS];
		bool any_valid = false;
		if (vertices.size() && bones.size() == vertices.size() * weight_count && weights.size() == bones.size()) {
			int vs = vertices.size();