___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

while (ret == UNZ_OK) {
		unz_file_info info;
		memset(&info, 0, sizeof(info));
		char fname[16384];
		char extra[16384];
		ret = unzGetCurrentFileInfo(tmp_unaligned, &info, fname, 16384, extra, 16384 - ZIP_ALIGNMENT, nullptr, 0);
		if (ret != UNZ_OK) {
			break;
		}
		String file = String::utf8(fname);
		Vector<uint8_t> data;
		data.resize(info.compressed_size);
		
		int method, level;
		unzOpenCurrentFile2(tmp_unaligned, &method, &level, 1); 
		long file_offset = unzGetCurrentFileZStreamPos64(tmp_unaligned);
		unzReadCurrentFile(tmp_unaligned, data.ptrw(), data.size());
		unzCloseCurrentFile(tmp_unaligned);
		
		int padding = 0;
		if (!info.compression_method) {
			
			long new_offset = file_offset + bias;
			padding = (ZIP_ALIGNMENT - (new_offset % ZIP_ALIGNMENT)) % ZIP_ALIGNMENT;
		}
		memset(extra + info.size_file_extra, 0, padding);
		zip_fileinfo fileinfo = get_zip_fileinfo();
		zipOpenNewFileInZip2(final_apk,
				file.utf8().get_data(),
				&fileinfo,