### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

} else if (!result.is_meta_type) {
					push_error(vformat(R"(Member "%s" under base "%s" is not a valid type.)", p_type->type_chain[i]->name, base.to_string()), p_type->type_chain[1]);
					return bad_type;
				}
			}
		} else if (result.kind == GDScriptParser::DataType::NATIVE) {
			
			if (ClassDB::has_enum(result.native_type, p_type->type_chain[1]->name)) {
				if (p_type->type_chain.size() > 2) {
					push_error(R"(Enums cannot contain nested types.)", p_type->type_chain[2]);
					return bad_type;
				} else {
					result = make_native_enum_type(p_type->type_chain[1]->name, result.native_type);
				}
			} else {
				push_error(vformat(R"(Could not find type "%s" in "%s".)", p_type->type_chain[1]->name, first), p_type->type_chain[1]);
				return bad_type;
			}
		} else {
			push_error(vformat(R"(Could not find nested type "%s" under base "%s".)", p_type->type_chain[1]->name, result.to_string()), p_type->type_chain[1]);
			return bad_type;
		}
	}
	if (result.builtin_type != Variant::ARRAY && p_type->container_type != nullptr) {
		push_error("Only arrays can specify the collection element type.", p_type);
	}
	p_type->set_datatype(result);
	return result;
}
void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class, StringName p_name, const GDScriptParser::Node *p_source) {