### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

if (aabb.size[j] < CMP_EPSILON) {
					aabb.size[j] = CMP_EPSILON;
				}
			}
			bounds = aabb;
		}
		track_bounds.push_back(bounds);
	}
	if (tracks_to_compress.size() == 0) {
		return; 
	}
	print_animc("Anim Compression:");
	print_animc("-----------------");
	print_animc("Tracks to compress: " + itos(tracks_to_compress.size()));
	uint32_t current_frame = 0;
	uint32_t base_page_frame = 0;
	double frame_len = 1.0 / double(p_fps);
	const uint32_t max_frames_per_page = 65536;
	print_animc("Frame Len: " + rtos(frame_len));
	LocalVector<AnimationCompressionDataState> data_tracks;
	LocalVector<AnimationCompressionTimeState> time_tracks;
	data_tracks.resize(tracks_to_compress.size());
	time_tracks.resize(tracks_to_compress.size());
	uint32_t needed_min_page_size = base_page_size;
	for (uint32_t i = 0; i < data_tracks.size(); i++) {
		data_tracks[i].split_tolerance = p_split_tolerance;
		if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) {
			data_tracks[i].components = 1;
		} else {
			data_tracks[i].components = 3;