### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_dictionary.has("names"));
	ERR_FAIL_COND(!p_dictionary.has("variants"));
	ERR_FAIL_COND(!p_dictionary.has("node_count"));
	ERR_FAIL_COND(!p_dictionary.has("nodes"));
	ERR_FAIL_COND(!p_dictionary.has("conn_count"));
	ERR_FAIL_COND(!p_dictionary.has("conns"));
	
	int version = 1;
	if (p_dictionary.has("version")) {
		version = p_dictionary["version"];
	}
	ERR_FAIL_COND_MSG(version > PACKED_SCENE_VERSION, "Save format version too new.");
	const int node_count = p_dictionary["node_count"];
	const Vector<int> snodes = p_dictionary["nodes"];
	ERR_FAIL_COND(snodes.size() < node_count);
	const int conn_count = p_dictionary["conn_count"];
	const Vector<int> sconns = p_dictionary["conns"];
	ERR_FAIL_COND(sconns.size() < conn_count);
	Vector<String> snames = p_dictionary["names"];
	if (snames.size()) {
		int namecount = snames.size();
		names.resize(namecount);
		const String *r = snames.ptr();
		for (int i = 0; i < names.size(); i++) {