### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
settings_changed = true;
}
EditorNode::EditorNode() {
	EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
	add_child(epnp);
	PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
	Input::get_singleton()->set_use_accumulated_input(true);
	Resource::_get_local_scene_func = _resource_get_edited_scene;
	RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
	AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
	
	if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
		NavigationServer3D::get_singleton()->set_active(true);
	} else {
		NavigationServer3D::get_singleton()->set_active(false);
	}
	
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	
	ScriptServer::set_scripting_enabled(false);
	EditorHelp::generate_doc(); 
	SceneState::set_disable_placeholders(true);
	ResourceLoader::clear_translation_remaps(); 
	ResourceLoader::clear_path_remaps();
	ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
	Input *id = Input::get_singleton();
	if (id) {
		if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {