### Godot version

Godot Engine v4.0.3.stable.mono.official.5222a99f5

### System information

Ubuntu 22.04.2 LTS

### Issue description

when exported project is launch it crash :

```
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1650
 
Could not resolve CoreCLR path. For more details, enable tracing by setting COREHOST_TRACE environment variable to 1
Failed to initialize context for app: /mnt/nova/secure/workspace/wip/godot4/empty/build/data_empty_x86_64/empty.dll. Error code: 0x80008087
ERROR: hostfxr_initialize_for_dotnet_command_line failed with code: -2147450745
   at: initialize_hostfxr_self_contained (modules/mono/mono_gd/gd_mono.cpp:239)
ERROR: Parameter "load_assembly_and_get_function_pointer" is null.
   at: initialize_hostfxr_and_godot_plugins (modules/mono/mono_gd/gd_mono.cpp:316)
ERROR: Parameter "godot_plugins_initialize" is null.
   at: initialize (modules/mono/mono_gd/gd_mono.cpp:411)
Erreur de segmentation (core dumped)
```


### Steps to reproduce

Linux export a simple project and run the .x86_64 binary

### Minimal reproduction project

Only one scene with one node with just one empty C# script
public:
	String res_metadata_dir;
	String res_temp_assemblies_dir;
	String mono_user_dir;
	String api_assemblies_dir;
#ifdef TOOLS_ENABLED
	String build_logs_dir;
	String data_editor_tools_dir;
#endif
private:
	_GodotSharpDirs() {
		String res_data_dir = ProjectSettings::get_singleton()->get_project_data_path().path_join("mono");
		res_metadata_dir = res_data_dir.path_join("metadata");
		
		res_temp_assemblies_dir = res_data_dir.path_join("temp").path_join("bin").path_join(_get_expected_build_config());
#ifdef WEB_ENABLED
		mono_user_dir = "user://";
#else
		mono_user_dir = _get_mono_user_dir();
#endif
		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
		String res_dir = OS::get_singleton()->get_bundle_resource_dir();
#ifdef TOOLS_ENABLED
		String data_dir_root = exe_dir.path_join("GodotSharp");
		data_editor_tools_dir = data_dir_root.path_join("Tools");
		String api_assemblies_base_dir = data_dir_root.path_join("Api");
		build_logs_dir = mono_user_dir.path_join("build_logs");
#ifdef MACOS_ENABLED
		if (!DirAccess::exists(data_editor_tools_dir)) {