### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
ScriptEditorBase *se = _get_current_editor();
	if (!se) {
		members_overview_alphabeta_sort_button->set_visible(false);
		members_overview->set_visible(false);
		overview_vbox->set_visible(false);
		return;
	}
	if (members_overview_enabled && se->show_members_overview()) {
		members_overview_alphabeta_sort_button->set_visible(true);
		filter_methods->set_visible(true);
		members_overview->set_visible(true);
		overview_vbox->set_visible(true);
	} else {
		members_overview_alphabeta_sort_button->set_visible(false);
		filter_methods->set_visible(false);
		members_overview->set_visible(false);
		overview_vbox->set_visible(false);
	}
}
void ScriptEditor::_toggle_members_overview_alpha_sort(bool p_alphabetic_sort) {