### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyPath, EditorProperty);
	Vector<String> extensions;
	bool folder = false;
	bool global = false;
	bool save_mode = false;
	EditorFileDialog *dialog = nullptr;
	LineEdit *path = nullptr;
	Button *path_edit = nullptr;
	void _path_selected(const String &p_path);
	void _path_pressed();
	void _path_focus_exited();
	void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
protected:
	virtual void _set_read_only(bool p_read_only) override;
	static void _bind_methods();
	void _notification(int p_what);
public:
	void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
	void set_save_mode();
	virtual void update_property() override;
	EditorPropertyPath();
};
class EditorPropertyLocale : public EditorProperty {