### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Vector<BlitToScreen> blit_to_screen;
#ifndef ANDROID_ENABLED
	
	if (p_screen_rect != Rect2()) {
		BlitToScreen blit;
		blit.render_target = p_render_target;
		blit.multi_view.use_layer = true;
		blit.multi_view.layer = 0;
		blit.lens_distortion.apply = false;
		Size2 render_size = get_render_target_size();
		Rect2 dst_rect = p_screen_rect;
		float new_height = dst_rect.size.x * (render_size.y / render_size.x);
		if (new_height > dst_rect.size.y) {
			dst_rect.position.y = (0.5 * dst_rect.size.y) - (0.5 * new_height);
			dst_rect.size.y = new_height;
		} else {
			float new_width = dst_rect.size.y * (render_size.x / render_size.y);
			dst_rect.position.x = (0.5 * dst_rect.size.x) - (0.5 * new_width);
			dst_rect.size.x = new_width;
		}
		blit.dst_rect = dst_rect;
		blit_to_screen.push_back(blit);
	}
#endif
	if (openxr_api) {
		openxr_api->post_draw_viewport(p_render_target);
	}
	return blit_to_screen;
}
void OpenXRInterface::end_frame() {