### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
button_file_list_display_mode->set_icon(get_editor_theme_icon(SNAME("FileList")));
			}
			tree_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			tree_search_box->set_clear_button_enabled(true);
			tree_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			file_list_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			file_list_search_box->set_clear_button_enabled(true);
			file_list_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			
			bool do_redraw = false;
			bool new_editor_is_dark_theme = EditorSettings::get_singleton()->is_dark_theme();
			if (new_editor_is_dark_theme != editor_is_dark_theme) {
				editor_is_dark_theme = new_editor_is_dark_theme;
				do_redraw = true;
			}
			bool new_always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders"));
			if (new_always_show_folders != always_show_folders) {
				always_show_folders = new_always_show_folders;
				do_redraw = true;
			}
			if (do_redraw) {
				_update_file_list(true);
				_update_tree(get_uncollapsed_paths());
			}
			
			_update_display_mode();
		} break;
	}
}
void FileSystemDock::_tree_multi_selected(Object *p_item, int p_column, bool p_selected) {