### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
Color bc = get_theme_color(SNAME("error_color"), SNAME("Editor"));
	double rot = ABS(double(p_signature.hash()) / double(0x7FFFFFFF));
	Color c;
	c.set_hsv(rot, bc.get_s(), bc.get_v());
	return c.lerp(get_theme_color(SNAME("base_color"), SNAME("Editor")), 0.07);
}
void EditorProfiler::_item_edited() {
	if (updating_frame) {
		return;
	}
	TreeItem *item = variables->get_edited();
	if (!item) {
		return;
	}
	StringName signature = item->get_metadata(0);
	bool checked = item->is_checked(0);
	if (checked) {
		plot_sigs.insert(signature);
	} else {
		plot_sigs.erase(signature);
	}
	if (!frame_delay->is_processing()) {
		frame_delay->set_wait_time(0.1);
		frame_delay->start();
	}
	_update_plot();
}
void EditorProfiler::_update_plot() {