### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
String result;
	switch (p_hint) {
		case ShaderNode::Uniform::HINT_RANGE: {
			result = "hint_range";
		} break;
		case ShaderNode::Uniform::HINT_SOURCE_COLOR: {
			result = "source_color";
		} break;
		case ShaderNode::Uniform::HINT_NORMAL: {
			result = "hint_normal";
		} break;
		case ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL: {
			result = "hint_roughness_normal";
		} break;
		case ShaderNode::Uniform::HINT_ROUGHNESS_R: {
			result = "hint_roughness_r";
		} break;
		case ShaderNode::Uniform::HINT_ROUGHNESS_G: {
			result = "hint_roughness_g";
		} break;
		case ShaderNode::Uniform::HINT_ROUGHNESS_B: {
			result = "hint_roughness_b";
		} break;
		case ShaderNode::Uniform::HINT_ROUGHNESS_A: {
			result = "hint_roughness_a";
		} break;