### Godot version

4.2 ff5c884

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Using expressions, you can move a node to infinity. When you focus on the node afterwards, the 2D editor becomes unusable:

https://github.com/godotengine/godot/assets/2223172/ed4c252a-39e8-46a1-a513-340b26216210

You can't pan or center on other objects, no node is visible in the viewport. If you save the scene in this state, the edit state file saves `ofs = Vector2(nan, nan)`, making the scene uneditable until you fix the edit state file in the `.godot` folder.

### Steps to reproduce

1. Add some 2D node
2. Change it's position to infinity (can't be directly entered; use `pow()` method)
3. Focus on that object by pressing F

### Minimal reproduction project

N/A


EDIT:
Apparently #80699 is required to use `pow()`. Not sure how to make `inf` otherwise.
double max_validated = MAX(p_max, shared->min);
	if (shared->max == max_validated) {
		return;
	}
	shared->max = max_validated;
	shared->page = CLAMP(shared->page, 0, shared->max - shared->min);
	set_value(shared->val);
	shared->emit_changed("max");
}
void Range::set_step(double p_step) {
	if (shared->step == p_step) {
		return;
	}
	shared->step = p_step;
	shared->emit_changed("step");
}
void Range::set_page(double p_page) {
	double page_validated = CLAMP(p_page, 0, shared->max - shared->min);
	if (shared->page == page_validated) {
		return;
	}
	shared->page = page_validated;
	set_value(shared->val);
	shared->emit_changed("page");
}
double Range::get_value() const {
	return shared->val;
}
double Range::get_min() const {