### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

break;
		}
		region = E.value;
	}
	
	if (region != -1 && end_position.x != -1 && (delimiters[region].line_only || end_position.x != get_line(p_line).length() + 1)) {
		end_position.y = p_line;
		return end_position;
	}
	
	if (region == -1) {
		end_position.x = -1;
		return end_position;
	}
	
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (delimiter_cache[i].size() < 1 || delimiter_cache[i].front()->value() != -1) {
			continue;
		}
		end_position.x = delimiter_cache[i].front()->key();
		
		if (get_line(i).length() > 0 && end_position.x != get_line(i).length() + 1) {
			end_position.y = i;
			break;
		}
		end_position.x = -1;
	}
	return end_position;
}
void CodeEdit::set_code_hint(const String &p_hint) {