### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
docks_visible = p_show;
	_update_dock_slots_visibility(true);
}
bool EditorNode::get_docks_visible() const {
	return docks_visible;
}
void EditorNode::_toggle_distraction_free_mode() {
	if (EDITOR_GET("interface/editor/separate_distraction_mode")) {
		int screen = -1;
		for (int i = 0; i < editor_table.size(); i++) {
			if (editor_plugin_screen == editor_table[i]) {
				screen = i;
				break;
			}
		}
		if (screen == EDITOR_SCRIPT) {
			script_distraction_free = !script_distraction_free;
			set_distraction_free_mode(script_distraction_free);
		} else {
			scene_distraction_free = !scene_distraction_free;
			set_distraction_free_mode(scene_distraction_free);
		}
	} else {
		set_distraction_free_mode(distraction_free->is_pressed());
	}
}
void EditorNode::set_distraction_free_mode(bool p_enter) {