### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	
	const Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
		_process_click(100, mb->get_position(), mb->is_pressed());
	}
	const Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		_process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
	}
	
	const Ref<InputEventScreenTouch> screen_touch = p_event;
	if (screen_touch.is_valid()) {
		_process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
	}
	const Ref<InputEventScreenDrag> screen_drag = p_event;
	if (screen_drag.is_valid()) {
		_process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
	}
}
void ViewportRotationControl::_update_focus() {