### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
int pressed_button = -1;
	bool pressing_for_editor = false;
	String pressing_for_editor_text;
	Vector2 pressing_pos;
	Rect2 pressing_item_rect;
	float range_drag_base = 0.0;
	bool range_drag_enabled = false;
	Vector2 range_drag_capture_pos;
	bool propagate_mouse_activated = false;
	
	
	Rect2 custom_popup_rect;
	int edited_col = -1;
	int selected_col = -1;
	int popup_edited_item_col = -1;
	bool hide_root = false;
	SelectMode select_mode = SELECT_SINGLE;
	int blocked = 0;
	int drop_mode_flags = 0;
	struct ColumnInfo {
		int custom_min_width = 0;
		int expand_ratio = 1;
		bool expand = true;
		bool clip_content = false;
		String title;
		HorizontalAlignment title_alignment = HORIZONTAL_ALIGNMENT_CENTER;
		Ref<TextParagraph> text_buf;
		String language;
		Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
		ColumnInfo() {