### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case TILE_CREATE_ALTERNATIVE: {
			undo_redo->create_action(TTR("Create tile alternatives"));
			Array array;
			for (const TileSelection &E : selection) {
				if (E.alternative == 0) {
					int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E.tile);
					undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E.tile, next_id);
					array.push_back(E.tile);
					array.push_back(next_id);
					undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E.tile, next_id);
				}
			}
			undo_redo->add_do_method(this, "_set_selection_from_array", array);
			undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case ADVANCED_AUTO_CREATE_TILES: {
			_auto_create_tiles();
		} break;
		case ADVANCED_AUTO_REMOVE_TILES: {
			_auto_remove_tiles();
		} break;
	}
}
void TileSetAtlasSourceEditor::shortcut_input(const Ref<InputEvent> &p_event) {