### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return data.rpc_config;
}
Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
	if (p_argcount < 1) {
		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
		r_error.argument = 1;
		return ERR_INVALID_PARAMETER;
	}
	Variant::Type type = p_args[0]->get_type();
	if (type != Variant::STRING_NAME && type != Variant::STRING) {
		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
		r_error.argument = 0;
		r_error.expected = Variant::STRING_NAME;
		return ERR_INVALID_PARAMETER;
	}
	StringName method = (*p_args[0]).operator StringName();
	Error err = rpcp(0, method, &p_args[1], p_argcount - 1);
	r_error.error = Callable::CallError::CALL_OK;
	return err;
}
Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {