### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

return false;
			}
		} else {
			return false;
		}
#ifndef DISABLE_DEPRECATED
	} else if (prop_name == "loop" && p_value.operator bool()) { 
		loop_mode = Animation::LoopMode::LOOP_LINEAR;
		return true;
#endif 
	} else {
		return false;
	}
	return true;
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
	String prop_name = p_name;
	if (p_name == SNAME("_compression")) {
		ERR_FAIL_COND_V(!compression.enabled, false);
		Dictionary comp;
		comp["fps"] = compression.fps;
		Array bounds;
		bounds.resize(compression.bounds.size());
		for (uint32_t i = 0; i < compression.bounds.size(); i++) {
			bounds[i] = compression.bounds[i];
		}
		comp["bounds"] = bounds;
		Array pages;
		pages.resize(compression.pages.size());
		for (uint32_t i = 0; i < compression.pages.size(); i++) {