### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
label = p_label;
	queue_redraw();
}
String EditorProperty::get_label() const {
	return label;
}
Object *EditorProperty::get_edited_object() {
	return object;
}
StringName EditorProperty::get_edited_property() const {
	return property;
}
EditorInspector *EditorProperty::get_parent_inspector() const {
	Node *parent = get_parent();
	while (parent) {
		EditorInspector *ei = Object::cast_to<EditorInspector>(parent);
		if (ei) {
			return ei;
		}
		parent = parent->get_parent();
	}
	ERR_FAIL_V_MSG(nullptr, "EditorProperty is outside inspector.");
}
void EditorProperty::set_doc_path(const String &p_doc_path) {