### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
EditorPropertyNameProcessor *epnp = memnew(EditorPropertyNameProcessor);
	add_child(epnp);
	PortableCompressedTexture2D::set_keep_all_compressed_buffers(true);
	Input::get_singleton()->set_use_accumulated_input(true);
	Resource::_get_local_scene_func = _resource_get_edited_scene;
	RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
	AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
	
	if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
		NavigationServer3D::get_singleton()->set_active(true);
	} else {
		NavigationServer3D::get_singleton()->set_active(false);
	}
	
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	
	ScriptServer::set_scripting_enabled(false);
	EditorHelp::generate_doc(); 
	SceneState::set_disable_placeholders(true);
	ResourceLoader::clear_translation_remaps(); 
	ResourceLoader::clear_path_remaps();
	ResourceLoader::set_create_missing_resources_if_class_unavailable(true);
	Input *id = Input::get_singleton();
	if (id) {
		if (!DisplayServer::get_singleton()->is_touchscreen_available() && Input::get_singleton()) {
			
			id->set_emulate_touch_from_mouse(false);
		}