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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

*r_error = TTR("Package segments must be of non-zero length.");
			}
			return false;
		}
		if (c == '.') {
			segments++;
			first = true;
			continue;
		}
		if (!is_ascii_identifier_char(c)) {
			if (r_error) {
				*r_error = vformat(TTR("The character '%s' is not allowed in Android application package names."), String::chr(c));
			}
			return false;
		}
		if (first && is_digit(c)) {
			if (r_error) {
				*r_error = TTR("A digit cannot be the first character in a package segment.");
			}
			return false;
		}
		if (first && is_underscore(c)) {
			if (r_error) {
				*r_error = vformat(TTR("The character '%s' cannot be the first character in a package segment."), String::chr(c));
			}
			return false;
		}
		first = false;
	}
	if (segments == 0) {