### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


} else {
			error_count++;
		}
	} else if (p_msg == "servers:function_signature") {
		
		ServersDebugger::ScriptFunctionSignature sig;
		sig.deserialize(p_data);
		profiler_signature[sig.id] = sig.name;
	} else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") {
		EditorProfiler::Metric metric;
		ServersDebugger::ServersProfilerFrame frame;
		frame.deserialize(p_data);
		metric.valid = true;
		metric.frame_number = frame.frame_number;
		metric.frame_time = frame.frame_time;
		metric.process_time = frame.process_time;
		metric.physics_time = frame.physics_time;
		metric.physics_frame_time = frame.physics_frame_time;
		if (frame.servers.size()) {
			EditorProfiler::Metric::Category frame_time;
			frame_time.signature = "category_frame_time";
			frame_time.name = "Frame Time";
			frame_time.total_time = metric.frame_time;
			EditorProfiler::Metric::Category::Item item;
			item.calls = 1;
			item.line = 0;
			item.name = "Physics Time";
			item.total = metric.physics_time;
			item.self = item.total;
			item.signature = "physics_time";