### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (!p_only_functions && p_context.current_suite) {
		
		_find_identifiers_in_suite(p_context.current_suite, r_result);
	}
	if (p_context.current_class) {
		_find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result, p_recursion_depth);
	}
	List<StringName> functions;
	GDScriptUtilityFunctions::get_function_list(&functions);
	for (const StringName &E : functions) {
		MethodInfo function = GDScriptUtilityFunctions::get_function_info(E);
		ScriptLanguage::CodeCompletionOption option(String(E), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
		if (function.arguments.size() || (function.flags & METHOD_FLAG_VARARG)) {
			option.insert_text += "(";
		} else {
			option.insert_text += "()";
		}
		r_result.insert(option.display, option);
	}
	if (p_only_functions) {
		return;
	}
	_find_built_in_variants(r_result);
	static const char *_keywords[] = {
		"true", "false", "PI", "TAU", "INF", "NAN", "null", "self", "super",
		"break", "breakpoint", "continue", "pass", "return",
		nullptr
	};
	const char **kw = _keywords;
	while (*kw) {