### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (p_track > 0 && p_track < tracks.size()) {
		SWAP(tracks.write[p_track], tracks.write[p_track - 1]);
	}
	emit_changed();
}
void Animation::track_move_to(int p_track, int p_to_index) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	ERR_FAIL_INDEX(p_to_index, tracks.size() + 1);
	if (p_track == p_to_index || p_track == p_to_index - 1) {
		return;
	}
	Track *track = tracks.get(p_track);
	tracks.remove_at(p_track);
	
	tracks.insert(p_to_index > p_track ? p_to_index - 1 : p_to_index, track);
	emit_changed();
}
void Animation::track_swap(int p_track, int p_with_track) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	ERR_FAIL_INDEX(p_with_track, tracks.size());
	if (p_track == p_with_track) {
		return;
	}
	SWAP(tracks.write[p_track], tracks.write[p_with_track]);
	emit_changed();
}
void Animation::set_step(real_t p_step) {