### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

String sp = p_path.simplify_path();
	project_path->set_text(sp);
	_path_text_changed(sp);
	get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_install_path_selected(const String &p_path) {
	String sp = p_path.simplify_path();
	install_path->set_text(sp);
	_path_text_changed(sp);
	get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_browse_path() {
	fdialog->set_current_dir(project_path->get_text());
	if (mode == MODE_IMPORT) {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_FILE);
		fdialog->clear_filters();
		fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
		fdialog->add_filter("*.zip", TTR("ZIP File"));
	} else {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	}
	fdialog->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
	fdialog_install->set_current_dir(install_path->get_text());
	fdialog_install->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	fdialog_install->popup_file_dialog();
}
void ProjectDialog::_create_folder() {