### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
return pos;
}
void InputEventScreenDrag::set_relative(const Vector2 &p_relative) {
	relative = p_relative;
}
Vector2 InputEventScreenDrag::get_relative() const {
	return relative;
}
void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) {
	velocity = p_velocity;
}
Vector2 InputEventScreenDrag::get_velocity() const {
	return velocity;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventScreenDrag> sd;
	sd.instantiate();
	sd->set_device(get_device());
	sd->set_window_id(get_window_id());
	sd->set_index(index);
	sd->set_pressure(get_pressure());
	sd->set_pen_inverted(get_pen_inverted());
	sd->set_tilt(get_tilt());
	sd->set_position(p_xform.xform(pos + p_local_ofs));
	sd->set_relative(p_xform.basis_xform(relative));
	sd->set_velocity(p_xform.basis_xform(velocity));
	return sd;
}
String InputEventScreenDrag::as_text() const {