### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (singleton->exiting) {
		return;
	}
	ERR_FAIL_COND_MSG(!singleton->editor_data.has_extension_editor_plugin(p_class_name), vformat("No editor plugin added for class: %s", p_class_name));
	EditorPlugin *plugin = singleton->editor_data.get_extension_editor_plugin(p_class_name);
	remove_editor_plugin(plugin);
	memfree(plugin);
	singleton->editor_data.remove_extension_editor_plugin(p_class_name);
}
void EditorNode::_update_addon_config() {
	if (_initializing_plugins) {
		return;
	}
	Vector<String> enabled_addons;
	for (const KeyValue<String, EditorPlugin *> &E : addon_name_to_plugin) {
		enabled_addons.push_back(E.key);
	}
	if (enabled_addons.size() == 0) {
		ProjectSettings::get_singleton()->set("editor_plugins/enabled", Variant());
	} else {
		enabled_addons.sort();
		ProjectSettings::get_singleton()->set("editor_plugins/enabled", enabled_addons);
	}
	project_settings_editor->queue_save();
}
void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, bool p_config_changed) {