### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
bool is_initialized();
	bool is_running();
	bool initialize(const String &p_rendering_driver);
	bool initialize_session();
	void finish();
	XrSpace get_play_space() const { return play_space; }
	XrTime get_next_frame_time() { return frame_state.predictedDisplayTime + frame_state.predictedDisplayPeriod; }
	bool can_render() { return instance != XR_NULL_HANDLE && session != XR_NULL_HANDLE && running && view_pose_valid && frame_state.shouldRender; }
	Size2 get_recommended_target_size();
	XRPose::TrackingConfidence get_head_center(Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity);
	bool get_view_transform(uint32_t p_view, Transform3D &r_transform);
	bool get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix);
	bool process();
	void pre_render();
	bool pre_draw_viewport(RID p_render_target);
	RID get_color_texture();
	RID get_depth_texture();
	void post_draw_viewport(RID p_render_target);
	void end_frame();
	
	float get_display_refresh_rate() const;
	void set_display_refresh_rate(float p_refresh_rate);
	Array get_available_display_refresh_rates() const;
	
	double get_render_target_size_multiplier() const;
	void set_render_target_size_multiplier(double multiplier);
	
	String get_default_action_map_resource_name();
	RID tracker_create(const String p_name);
	String tracker_get_name(RID p_tracker);