### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
					if (new_coords.x < int64_t(object->get("hframes")) && new_coords.y < int64_t(object->get("vframes"))) {
						call_deferred(SNAME("emit_changed"), property, new_coords, "", false);
					}
				} else {
					if (int64_t(object->get(property)) + 1 < (int64_t(object->get("hframes")) * int64_t(object->get("vframes")))) {
						call_deferred(SNAME("emit_changed"), property, object->get(property).operator int64_t() + 1, "", false);
					}
				}
				call_deferred(SNAME("update_property"));
			}
		}
		if (delete_rect.has_point(mpos)) {
			accept_event();
			emit_signal(SNAME("property_deleted"), property);
		}
		if (revert_rect.has_point(mpos)) {
			accept_event();
			get_viewport()->gui_release_focus();
			bool is_valid_revert = false;
			Variant revert_value = EditorPropertyRevert::get_property_revert_value(object, property, &is_valid_revert);
			ERR_FAIL_COND(!is_valid_revert);
			emit_changed(_get_revert_property(), revert_value);
			update_property();
		}
		if (check_rect.has_point(mpos)) {
			accept_event();
			checked = !checked;
			queue_redraw();
			emit_signal(SNAME("property_checked"), property, checked);