### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(0);
	return data.expand;
}
void Control::_call_gui_input(const Ref<InputEvent> &p_event) {
	if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); 
	}
	if (!is_inside_tree() || get_viewport()->is_input_handled()) {
		return; 
	}
	if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		GDVIRTUAL_CALL(_gui_input, p_event);
	}
	if (!is_inside_tree() || get_viewport()->is_input_handled()) {
		return; 
	}
	gui_input(p_event);
}
void Control::gui_input(const Ref<InputEvent> &p_event) {
}
void Control::accept_event() {
	ERR_MAIN_THREAD_GUARD;
	if (is_inside_tree()) {
		get_viewport()->_gui_accept_event();
	}
}
bool Control::has_point(const Point2 &p_point) const {