### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
button_hist_prev->set_disabled(true);
	button_hist_next->set_disabled(true);
	split_box->hide();
	scanning_vb->show();
	set_process(true);
	if (EditorFileSystem::get_singleton()->is_scanning()) {
		scanning_progress->set_value(EditorFileSystem::get_singleton()->get_scanning_progress() * 100);
	} else {
		scanning_progress->set_value(0);
	}
}
void FileSystemDock::_fw_history() {
	if (history_pos < history.size() - 1) {
		history_pos++;
	}
	_update_history();
}
void FileSystemDock::_bw_history() {
	if (history_pos > 0) {
		history_pos--;
	}
	_update_history();
}
void FileSystemDock::_update_history() {