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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

}
			if (different) {
				Vector<Device> ndevices;
				for (int i = 0; i < ldevices.size(); i++) {
					Device d;
					d.id = ldevices[i];
					for (int j = 0; j < ea->devices.size(); j++) {
						if (ea->devices[j].id == ldevices[i]) {
							d.description = ea->devices[j].description;
							d.name = ea->devices[j].name;
							d.api_level = ea->devices[j].api_level;
						}
					}
					if (d.description.is_empty()) {
						
						args.clear();
						args.push_back("-s");
						args.push_back(d.id);
						args.push_back("shell");
						args.push_back("getprop");
						int ec2;
						String dp;
						OS::get_singleton()->execute(adb, args, &dp, &ec2);
						Vector<String> props = dp.split("\n");
						String vendor;
						String device;
						d.description = "Device ID: " + d.id + "\n";
						d.api_level = 0;
						for (int j = 0; j < props.size(); j++) {