### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

#include "scene/resources/mesh.h"
#include "scene/resources/text_line.h"
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_globals.h"
void ViewportTexture::setup_local_to_scene() {
	
	if (!vp_changed) {
		return;
	}
	if (vp_pending) {
		return;
	}
	Node *loc_scene = get_local_scene();
	if (!loc_scene) {
		return;
	}
	if (vp) {
		vp->viewport_textures.erase(this);
		vp = nullptr;
	}
	if (loc_scene->is_ready()) {
		_setup_local_to_scene(loc_scene);
	} else {
		loc_scene->connect(SNAME("ready"), callable_mp(this, &ViewportTexture::_setup_local_to_scene).bind(loc_scene), CONNECT_ONE_SHOT);
		vp_pending = true;
	}
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {