### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
}
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	if (sc.is_valid()) {
		sc->set_name(p_name); 
		sc->set_meta("original", events.duplicate(true)); 
		return sc;
	}
	sc.instantiate();
	sc->set_name(p_name);
	sc->set_events(events);
	sc->set_meta("original", events.duplicate(true)); 
	EditorSettings::get_singleton()->_add_shortcut_default(p_path, sc);
	return sc;
}
void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) {
	List<Ref<InputEvent>> event_list;
	
	InputMap::get_singleton()->action_erase_events(p_name);
	for (int i = 0; i < p_events.size(); i++) {
		event_list.push_back(p_events[i]);
		InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
	}
	
	
	bool same_as_builtin = true;
	HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
	if (builtin_default) {
		const List<Ref<InputEvent>> &builtin_events = builtin_default->value;
		
		List<Ref<InputEventKey>> builtin_key_events;