### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
FreeLibrary(nt_lib);
	}
	
	HMODULE ux_theme_lib = LoadLibraryW(L"uxtheme.dll");
	if (ux_theme_lib) {
		ShouldAppsUseDarkMode = (ShouldAppsUseDarkModePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(132));
		GetImmersiveColorFromColorSetEx = (GetImmersiveColorFromColorSetExPtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(95));
		GetImmersiveColorTypeFromName = (GetImmersiveColorTypeFromNamePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(96));
		GetImmersiveUserColorSetPreference = (GetImmersiveUserColorSetPreferencePtr)GetProcAddress(ux_theme_lib, MAKEINTRESOURCEA(98));
		ux_theme_available = ShouldAppsUseDarkMode && GetImmersiveColorFromColorSetEx && GetImmersiveColorTypeFromName && GetImmersiveUserColorSetPreference;
		if (os_ver.dwBuildNumber >= 22000) {
			dark_title_available = true;
		}
	}
	
	HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");
	if (wintab_lib) {
		wintab_WTOpen = (WTOpenPtr)GetProcAddress(wintab_lib, "WTOpenW");
		wintab_WTClose = (WTClosePtr)GetProcAddress(wintab_lib, "WTClose");
		wintab_WTInfo = (WTInfoPtr)GetProcAddress(wintab_lib, "WTInfoW");
		wintab_WTPacket = (WTPacketPtr)GetProcAddress(wintab_lib, "WTPacket");
		wintab_WTEnable = (WTEnablePtr)GetProcAddress(wintab_lib, "WTEnable");
		wintab_available = wintab_WTOpen && wintab_WTClose && wintab_WTInfo && wintab_WTPacket && wintab_WTEnable;
	}
	if (wintab_available) {
		tablet_drivers.push_back("wintab");
	}
	
	
	HMODULE user32_lib = LoadLibraryW(L"user32.dll");