### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
if (op->op == OP_EMPTY) {
					is_var_init = true;
					is_condition = true;
				}
			}
			p_block->statements.push_back(expr);
			tk = _get_token();
			if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) {
				if (tk.type == TK_COMMA) {
					if (!is_condition) {
						_set_error(RTR("The middle expression is expected to be a boolean operator."));
						return ERR_PARSE_ERROR;
					}
					continue;
				}
				if (tk.type != TK_SEMICOLON) {
					_set_expected_error(",", ";");
					return ERR_PARSE_ERROR;
				}
			} else if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION) {
				if (tk.type == TK_COMMA) {
					continue;
				}
				if (tk.type != TK_PARENTHESIS_CLOSE) {
					_set_expected_error(",", ")");
					return ERR_PARSE_ERROR;
				}
			} else if (tk.type != TK_SEMICOLON) {
				_set_expected_error(";");
				return ERR_PARSE_ERROR;