### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
}
		item->set_text(0, new_name);
	}
	if (new_name == p_node->get_name()) {
		if (item->get_text(0).is_empty()) {
			item->set_text(0, new_name);
		}
		return;
	}
	// Trim leading/trailing whitespace to prevent node names from containing accidental whitespace, which would make it more difficult to get the node via `get_node()`.
	new_name = new_name.strip_edges();
	if (!is_scene_tree_dock) {
		p_node->set_name(new_name);
		item->set_metadata(0, p_node->get_path());
		emit_signal(SNAME("node_renamed"));
	} else {
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		undo_redo->create_action("Rename Node", UndoRedo::MERGE_DISABLE, p_node);
		emit_signal(SNAME("node_prerename"), p_node, new_name);
		undo_redo->add_undo_method(p_node, "set_name", p_node->get_name());
		undo_redo->add_undo_method(item, "set_metadata", 0, p_node->get_path());
		undo_redo->add_undo_method(item, "set_text", 0, p_node->get_name());
		p_node->set_name(p_name);
		undo_redo->add_do_method(p_node, "set_name", new_name);
		undo_redo->add_do_method(item, "set_metadata", 0, p_node->get_path());
		undo_redo->add_do_method(item, "set_text", 0, new_name);
		undo_redo->commit_action();
	}
}
void SceneTreeEditor::_renamed() {