### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
for (int i = 0; i < get_line_count(); i++) {
		fold_line(i);
	}
	queue_redraw();
}
void CodeEdit::unfold_all_lines() {
	_unhide_all_lines();
}
void CodeEdit::toggle_foldable_line(int p_line) {
	ERR_FAIL_INDEX(p_line, get_line_count());
	if (is_line_folded(p_line)) {
		unfold_line(p_line);
		return;
	}
	fold_line(p_line);
}
bool CodeEdit::is_line_folded(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	return p_line + 1 < get_line_count() && !_is_line_hidden(p_line) && _is_line_hidden(p_line + 1);
}
TypedArray<int> CodeEdit::get_folded_lines() const {