### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E.to_port);
									connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E.to_port);
									connecting_target = false;
									connecting_to = pos;
									if (connecting_type >= 0) {
										just_disconnected = true;
										emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
										to = get_node(NodePath(connecting_from)); 
										if (Object::cast_to<GraphNode>(to)) {
											connecting = true;
											emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
										}
									}
									return;
								}
							}
						}
					}
					connecting_from = gn->get_name();
					connecting_index = j;
					connecting_out = true;
					connecting_type = gn->get_connection_output_type(j);
					connecting_color = gn->get_connection_output_color(j);
					connecting_target = false;
					connecting_to = pos;
					if (connecting_type >= 0) {
						connecting = true;
						just_disconnected = false;
						emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
					}