### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
bool valid = true;
	Vector<String> names = Vector<String>();
	for (unsigned int current_index = 0; p_array[current_index][0]; current_index++) {
		String name_3_x = p_array[current_index][0];
		String name_4_0 = p_array[current_index][1];
		if (name_3_x != name_3_x.strip_edges()) {
			ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x));
			valid = false;
		}
		if (names.has(name_3_x)) {
			ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0));
			valid = false;
		}
		names.append(name_3_x);
		if (name_4_0 != name_4_0.strip_edges()) {
			ERR_PRINT(vformat("Invalid Entry \"%s\" contains leading or trailing spaces.", name_3_x));
			valid = false;
		}
		if (names.has(name_4_0)) {
			ERR_PRINT(vformat("Found duplicated entry, pair ( -> %s , %s)", name_3_x, name_4_0));
			valid = false;
		}
		if (!p_ignore_4_0_name) {
			names.append(name_4_0);
		}
	}
	return valid;
};
Vector<String> ProjectConverter3To4::parse_arguments(const String &line) {