### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
_update_fix_selected_and_hovered();
	_update_tile_set_sources_list();
	_update_source_display();
	_update_patterns_list();
}
void TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled(bool p_pressed) {
	scatter_controls_container->set_visible(p_pressed);
}
void TileMapEditorTilesPlugin::_on_scattering_spinbox_changed(double p_value) {
	scattering = p_value;
}
void TileMapEditorTilesPlugin::_update_toolbar() {
	
	_stop_dragging();
	
	for (int i = 0; i < tools_settings->get_child_count(); i++) {
		Object::cast_to<CanvasItem>(tools_settings->get_child(i))->hide();
	}
	
	if (tool_buttons_group->get_pressed_button() == select_tool_button) {
	} else if (tool_buttons_group->get_pressed_button() == paint_tool_button) {
		tools_settings_vsep->show();
		picker_button->show();
		erase_button->show();
		tools_settings_vsep_2->show();
		random_tile_toggle->show();