### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
} else {
			action->action_name = p_action_name;
		}
	} else {
		action->action_name = p_action_name;
	}
	action->action_type = p_action_type;
	action->action_rid = openxr_api->action_create(p_action_set->action_set_rid, p_action_name, p_localized_name, p_action_type, tracker_rids);
	p_action_set->actions.push_back(action);
	
	for (int i = 0; i < p_trackers.size(); i++) {
		if (p_trackers[i]->actions.find(action) == -1) {
			p_trackers[i]->actions.push_back(action);
		}
	}
	return action;
}
OpenXRInterface::Action *OpenXRInterface::find_action(const String &p_action_name) {
	
	for (int i = 0; i < action_sets.size(); i++) {
		for (int j = 0; j < action_sets[i]->actions.size(); j++) {
			if (action_sets[i]->actions[j]->action_name == p_action_name) {
				return action_sets[i]->actions[j];
			}
		}
	}
	
	return nullptr;
}
void OpenXRInterface::free_actions(ActionSet *p_action_set) {