### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
case TYPE_SAMPLER2D:
			return "sampler2D";
		case TYPE_ISAMPLER2D:
			return "isampler2D";
		case TYPE_USAMPLER2D:
			return "usampler2D";
		case TYPE_SAMPLER2DARRAY:
			return "sampler2DArray";
		case TYPE_ISAMPLER2DARRAY:
			return "isampler2DArray";
		case TYPE_USAMPLER2DARRAY:
			return "usampler2DArray";
		case TYPE_SAMPLER3D:
			return "sampler3D";
		case TYPE_ISAMPLER3D:
			return "isampler3D";
		case TYPE_USAMPLER3D:
			return "usampler3D";
		case TYPE_SAMPLERCUBE:
			return "samplerCube";
		case TYPE_SAMPLERCUBEARRAY:
			return "samplerCubeArray";
		case TYPE_STRUCT:
			return "struct";
		case TYPE_MAX:
			return "invalid";
	}
	return "";
}
String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {