### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Basis basis;
	Vector3 origin;
	XRPose::TrackingConfidence confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE;
	const auto &pose = p_location.pose;
	
	if (p_location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_VALID_BIT) {
		Quaternion q(pose.orientation.x, pose.orientation.y, pose.orientation.z, pose.orientation.w);
		r_transform.basis = Basis(q);
		if (p_location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT) {
			
			confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
		} else {
			
			confidence = XRPose::XR_TRACKING_CONFIDENCE_LOW;
		}
	} else {
		r_transform.basis = Basis();
	}
	
	if (p_location.locationFlags & XR_SPACE_LOCATION_POSITION_VALID_BIT) {
		r_transform.origin = Vector3(pose.position.x, pose.position.y, pose.position.z);
		if (!(p_location.locationFlags & XR_SPACE_LOCATION_ORIENTATION_TRACKED_BIT)) {
			
			confidence = XRPose::XR_TRACKING_CONFIDENCE_LOW;
		} else if (confidence == XRPose::XR_TRACKING_CONFIDENCE_NONE) {