### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Node3D *node_3d = Object::cast_to<Node3D>(p_node);
	if (node_3d == nullptr) {
		Node3D *replacement_node = memnew(Node3D);
		replacement_node->set_name(p_node->get_name());
		p_node->replace_by(replacement_node);
		memdelete(p_node);
		p_node = replacement_node;
	} else {
		VisualInstance3D *visual_instance = Object::cast_to<VisualInstance3D>(node_3d);
		if (visual_instance == nullptr) {
			Node3D *replacement_node = memnew(Node3D);
			replacement_node->set_name(node_3d->get_name());
			replacement_node->set_visible(node_3d->is_visible());
			replacement_node->set_transform(node_3d->get_transform());
			replacement_node->set_rotation_edit_mode(node_3d->get_rotation_edit_mode());
			replacement_node->set_rotation_order(node_3d->get_rotation_order());
			replacement_node->set_as_top_level(node_3d->is_set_as_top_level());
			p_node->replace_by(replacement_node);
			memdelete(p_node);
			p_node = replacement_node;
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_sanitize_preview_node(p_node->get_child(i));
	}
	return p_node;
}
void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {