### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (_debug_parse_err_line >= 0) {
		return;
	}
	ERR_FAIL_INDEX(p_level, _call_stack.stack_pos);
	int l = _call_stack.stack_pos - p_level - 1;
	GDScriptInstance *instance = _call_stack.levels[l].instance;
	if (!instance) {
		return;
	}
	Ref<GDScript> scr = instance->get_script();
	ERR_FAIL_COND(scr.is_null());
	const HashMap<StringName, GDScript::MemberInfo> &mi = scr->debug_get_member_indices();
	for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) {
		p_members->push_back(E.key);
		p_values->push_back(instance->debug_get_member_by_index(E.value.index));
	}
}
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {