### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

case RS::ARRAY_WEIGHTS: {
				uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
				Vector<float> arr;
				arr.resize(p_vertex_len * bone_count);
				{
					float *w = arr.ptrw();
					for (int j = 0; j < p_vertex_len; j++) {
						const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
						for (uint32_t k = 0; k < bone_count; k++) {
							w[j * bone_count + k] = float(v[k] / 65535.0);
						}
					}
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_BONES: {
				uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
				Vector<int> arr;
				arr.resize(p_vertex_len * bone_count);
				int *w = arr.ptrw();
				for (int j = 0; j < p_vertex_len; j++) {
					const uint16_t *v = (const uint16_t *)&sr[j * skin_elem_size + offsets[i]];
					for (uint32_t k = 0; k < bone_count; k++) {
						w[j * bone_count + k] = v[k];
					}
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_INDEX: {