### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
player->set_speed_scale(p_scale.to_float());
}
void AnimationPlayerEditor::_update_animation() {
	
	
	updating = true;
	if (player->is_playing()) {
		stop->set_icon(pause_icon);
	} else {
		stop->set_icon(stop_icon);
	}
	scale->set_text(String::num(player->get_speed_scale(), 2));
	String current = player->get_assigned_animation();
	for (int i = 0; i < animation->get_item_count(); i++) {
		if (animation->get_item_text(i) == current) {
			animation->select(i);
			break;
		}
	}
	updating = false;
}
void AnimationPlayerEditor::_update_player() {