### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
return p_property;
	} else if (p_target == XInternAtom(x11_display, "SAVE_TARGETS", 0)) {
		
		XChangeProperty(x11_display,
				p_requestor,
				p_property,
				XInternAtom(x11_display, "NULL", False),
				32,
				PropModeReplace,
				nullptr,
				0);
		return p_property;
	} else if (p_target == XInternAtom(x11_display, "UTF8_STRING", 0) ||
			p_target == XInternAtom(x11_display, "COMPOUND_TEXT", 0) ||
			p_target == XInternAtom(x11_display, "TEXT", 0) ||
			p_target == XA_STRING ||
			p_target == XInternAtom(x11_display, "text/plain;charset=utf-8", 0) ||
			p_target == XInternAtom(x11_display, "text/plain", 0)) {
		
		
		CharString clip;
		static const char *target_type = "PRIMARY";
		if (p_selection != None && get_atom_name(x11_display, p_selection) == target_type) {
			clip = internal_clipboard_primary.utf8();
		} else {
			clip = internal_clipboard.utf8();
		}
		XChangeProperty(x11_display,
				p_requestor,
				p_property,