### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
if (name == StringName()) {
		
		name = p_child->get_class();
	}
	const Node *const *existing = data.children.getptr(name);
	if (!existing || *existing == p_child) { 
		return;
	}
	
	String name_string = name;
	String nums;
	for (int i = name_string.length() - 1; i >= 0; i--) {
		char32_t n = name_string[i];
		if (is_digit(n)) {
			nums = String::chr(name_string[i]) + nums;
		} else {