### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
![image](https://github.com/godotengine/godot/assets/2223172/5aa4b0f2-6445-4d79-8524-cacc0b1ad0fb)
When you create the scene, root will have the English name normally.

### Steps to reproduce

0. Make sure you are using non-English language
1. Right click in Filesystem Dock and Create New -> Scene
2. In Scene Name field type something that has available translation

### Minimal reproduction project

N/A
scene_name = directory.path_join(scene_name);
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (da->file_exists(scene_name)) {
			validation_panel->set_message(MSG_ID_PATH, TTR("File already exists."), EditorValidationPanel::MSG_ERROR);
		}
	}
	const StringName root_type_name = StringName(other_type_display->get_text());
	if (has_theme_icon(root_type_name, SNAME("EditorIcons"))) {
		node_type_other->set_icon(get_theme_icon(root_type_name, SNAME("EditorIcons")));
	} else {
		node_type_other->set_icon(nullptr);
	}
	root_name = root_name_edit->get_text().strip_edges();
	if (root_name.is_empty()) {
		root_name = scene_name_edit->get_text().strip_edges();
		if (root_name.is_empty()) {
			root_name_edit->set_placeholder(TTR("Leave empty to derive from scene name"));
		} else {
			
			root_name = Node::adjust_name_casing(root_name);
			root_name_edit->set_placeholder(root_name.validate_node_name());
		}
	}
	if (root_name.is_empty()) {
		validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name."), EditorValidationPanel::MSG_ERROR);
	} else if (root_name != root_name.validate_node_name()) {
		validation_panel->set_message(MSG_ID_ROOT, TTR("Invalid root node name characters have been replaced."), EditorValidationPanel::MSG_WARNING);
	}
}
String SceneCreateDialog::get_scene_path() const {