### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
if (p_event.is_null()) {
		return false;
	}
	return p_event->is_action(action, p_exact_match);
}
bool InputEventAction::is_action(const StringName &p_action) const {
	return action == p_action;
}
bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
	Ref<InputEventAction> act = p_event;
	if (act.is_null()) {
		return false;
	}
	bool match = action == act->action;
	if (match) {
		bool act_pressed = act->is_pressed();
		if (r_pressed != nullptr) {
			*r_pressed = act_pressed;
		}
		float act_strength = act_pressed ? 1.0f : 0.0f;
		if (r_strength != nullptr) {
			*r_strength = act_strength;
		}
		if (r_raw_strength != nullptr) {
			*r_raw_strength = act_strength;
		}
	}
	return match;
}
String InputEventAction::as_text() const {