### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
	_update_undo_redo_allowed();
}
void EditorNode::_update_file_menu_closed() {
	file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), false);
}
VBoxContainer *EditorNode::get_main_screen_control() {
	return main_screen_vbox;
}
void EditorNode::editor_select(int p_which) {
	static bool selecting = false;
	if (selecting || changing_scene) {
		return;
	}
	ERR_FAIL_INDEX(p_which, editor_table.size());
	if (!main_editor_buttons[p_which]->is_visible()) { 
		return;
	}
	selecting = true;
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		main_editor_buttons[i]->set_pressed(i == p_which);
	}
	selecting = false;
	EditorPlugin *new_editor = editor_table[p_which];
	ERR_FAIL_COND(!new_editor);
	if (editor_plugin_screen == new_editor) {
		return;