### Godot version

4.0.2.stable.official [7a0977ce2]

### System information

Windows 10

### Issue description

LineEdit node with enabled "expand_to_text_length" option and "minimum_character_width = 0" and cleared margins in style overrides still has some empty space inside
![node](https://github.com/godotengine/godot/assets/23380802/86c79678-8422-4a98-8406-602edd7dc48b)
![node settings](https://github.com/godotengine/godot/assets/23380802/11d04d71-bbf1-4c16-8155-fe39b5bbd66b)
![style overrides](https://github.com/godotengine/godot/assets/23380802/6b3c3925-b4bd-455b-aac1-ddeb54a4d796)


### Steps to reproduce

1. Add LineEdit node
2. Set expand_to_text_length = true
3. Set minimum_character_width in theme overrides = 0
4. Set normal to StyleBoxEmpty


### Minimal reproduction project

[LineEdit can't be zero sized.zip](https://github.com/godotengine/godot/files/11566017/LineEdit.can.t.be.zero.sized.zip)

switch (p_what) {
#ifdef TOOLS_ENABLED
		case NOTIFICATION_ENTER_TREE: {
			if (Engine::get_singleton()->is_editor_hint() && !get_tree()->is_node_being_edited(this)) {
				set_caret_blink_enabled(EDITOR_GET("text_editor/appearance/caret/caret_blink"));
				set_caret_blink_interval(EDITOR_GET("text_editor/appearance/caret/caret_blink_interval"));
				if (!EditorSettings::get_singleton()->is_connected("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed))) {
					EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &LineEdit::_editor_settings_changed));
				}
			}
		} break;
#endif