### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
	sun_button->set_disabled(directional_light_count > 0);
	if (disable_light) {
		if (preview_sun->get_parent()) {
			preview_sun->get_parent()->remove_child(preview_sun);
			sun_state->show();
			sun_vb->hide();
			preview_sun_dangling = true;
		}
		if (directional_light_count > 0) {
			sun_state->set_text(TTR("Scene contains\nDirectionalLight3D.\nPreview disabled."));
		} else {
			sun_state->set_text(TTR("Preview disabled."));
		}
	} else {
		if (!preview_sun->get_parent()) {
			add_child(preview_sun, true);
			sun_state->hide();