### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Array actions = xr_action_set->get_actions();
			for (int j = 0; j < actions.size(); j++) {
				Ref<OpenXRAction> xr_action = actions[j];
				PackedStringArray toplevel_paths = xr_action->get_toplevel_paths();
				Vector<Tracker *> trackers_for_action;
				for (int k = 0; k < toplevel_paths.size(); k++) {
					
					if (openxr_api->is_top_level_path_supported(toplevel_paths[k])) {
						Tracker *tracker = find_tracker(toplevel_paths[k], true);
						if (tracker) {
							trackers_for_action.push_back(tracker);
						}
					}
				}
				
				if (trackers_for_action.size() > 0) {
					Action *action = create_action(action_set, xr_action->get_name(), xr_action->get_localized_name(), xr_action->get_action_type(), trackers_for_action);
					if (action) {
						
						xr_actions[xr_action] = action;
					}
				}
			}
		}
		
		Array interaction_profile_array = action_map->get_interaction_profiles();
		for (int i = 0; i < interaction_profile_array.size(); i++) {
			Ref<OpenXRInteractionProfile> xr_interaction_profile = interaction_profile_array[i];