### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
load_scene(p_resource->get_path().get_slice("::", 0));
	InspectorDock::get_singleton()->call_deferred("edit_resource", p_resource);
}
bool EditorNode::is_resource_read_only(Ref<Resource> p_resource, bool p_foreign_resources_are_writable) {
	ERR_FAIL_COND_V(p_resource.is_null(), false);
	String path = p_resource->get_path();
	if (!path.is_resource_file()) {
		
		int srpos = path.find("::");
		if (srpos != -1) {
			String base = path.substr(0, srpos);
			
			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
				if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
					
					
					if (!p_foreign_resources_are_writable || FileAccess::exists(base + ".import")) {
						return true;
					}
				}
			} else {
				
				if (FileAccess::exists(base + ".import")) {