### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String new_path;
	String new_path_base;
	if (p_entry.is_file) {
		new_path = p_at_path.path_join(p_entry.path.get_file());
		new_path_base = new_path.get_basename() + " (%d)." + new_path.get_extension();
	} else {
		PackedStringArray path_split = p_entry.path.split("/");
		new_path = p_at_path.path_join(path_split[path_split.size() - 2]);
		new_path_base = new_path + " (%d)";
	}
	int exist_counter = 1;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (da->file_exists(new_path) || da->dir_exists(new_path)) {
		exist_counter++;
		new_path = vformat(new_path_base, exist_counter);
	}
	return new_path;
}
void FileSystemDock::_update_favorites_list_after_move(const HashMap<String, String> &p_files_renames, const HashMap<String, String> &p_folders_renames) const {