### Godot version

4.0 stable

### System information

Windows 10

### Issue description

Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.

This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://github.com/godotengine/godot/pull/72456), and [67330](https://github.com/godotengine/godot/pull/67330). None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.

Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.

Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.

### Steps to reproduce

The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.

### Minimal reproduction project

[TileMapMinimumRecreationProject.zip](https://github.com/godotengine/godot/files/10959111/TileMapMinimumRecreationProject.zip)

RenderingServer *rs = RenderingServer::get_singleton();
	if (!canvas_item.is_valid()) {
		RID ci = rs->canvas_item_create();
		rs->canvas_item_set_parent(ci, tile_map_node->get_canvas_item());
		rs->canvas_item_set_draw_index(ci, layer_index_in_tile_map_node - (int64_t)0x80000000);
		canvas_item = ci;
	}
	RID &ci = canvas_item;
	rs->canvas_item_set_sort_children_by_y(ci, y_sort_enabled);
	rs->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
	rs->canvas_item_set_z_index(ci, z_index);
	rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(tile_map_node->get_texture_filter_in_tree()));
	rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(tile_map_node->get_texture_repeat_in_tree()));
	rs->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
	Color layer_modulate = modulate;
	int selected_layer = tile_map_node->get_selected_layer();
	if (selected_layer >= 0 && layer_index_in_tile_map_node != selected_layer) {
		int z_selected = tile_map_node->get_layer_z_index(selected_layer);
		if (z_index < z_selected || (z_index == z_selected && layer_index_in_tile_map_node < selected_layer)) {
			layer_modulate = layer_modulate.darkened(0.5);
		} else if (z_index > z_selected || (z_index == z_selected && layer_index_in_tile_map_node > selected_layer)) {
			layer_modulate = layer_modulate.darkened(0.5);
			layer_modulate.a *= 0.3;
		}
	}
	rs->canvas_item_set_modulate(ci, layer_modulate);
}
void TileMapLayer::_rendering_cleanup() {