### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (p_efsd == nullptr) {
		return;
	}
	for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
		r_folders.push_back(p_efsd->get_subdir(i)->get_path());
		_get_all_items_in_dir(p_efsd->get_subdir(i), r_files, r_folders);
	}
	for (int i = 0; i < p_efsd->get_file_count(); i++) {
		r_files.push_back(p_efsd->get_file_path(i));
	}
}
void FileSystemDock::_find_remaps(EditorFileSystemDirectory *p_efsd, const HashMap<String, String> &r_renames, Vector<String> &r_to_remaps) const {
	for (int i = 0; i < p_efsd->get_subdir_count(); i++) {
		_find_remaps(p_efsd->get_subdir(i), r_renames, r_to_remaps);
	}
	for (int i = 0; i < p_efsd->get_file_count(); i++) {
		Vector<String> deps = p_efsd->get_file_deps(i);
		for (int j = 0; j < deps.size(); j++) {
			if (r_renames.has(deps[j])) {
				r_to_remaps.push_back(p_efsd->get_file_path(i));
				break;
			}
		}
	}
}
void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,