### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->add_do_method(animation.ptr(), "value_track_set_update_mode", animation->get_track_count(), update_mode);
		undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
		undo_redo->commit_action();
	} else {
		Vector<String> subindices;
		{
			
			NodePath np;
			animation->add_track(Animation::TYPE_VALUE);
			animation->track_set_path(animation->get_track_count() - 1, full_path);
			PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
			animation->remove_track(animation->get_track_count() - 1); 
			bool valid;
			subindices = _get_bezier_subindices_for_type(h.type, &valid);
			if (!valid) {
				EditorNode::get_singleton()->show_warning(TTR("Invalid track for Bezier (no suitable sub-properties)"));
				return;
			}
		}
		undo_redo->create_action(TTR("Add Bezier Track"));
		int base_track = animation->get_track_count();
		for (int i = 0; i < subindices.size(); i++) {
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", base_track + i, full_path + subindices[i]);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", base_track);
		}
		undo_redo->commit_action();
	}
}
void AnimationTrackEditor::_timeline_value_changed(double) {