### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
#endif
static const void *unmanaged_callbacks[]{
	(void *)godotsharp_dotnet_module_is_initialized,
	(void *)godotsharp_method_bind_get_method,
	(void *)godotsharp_get_class_constructor,
	(void *)godotsharp_engine_get_singleton,
	(void *)godotsharp_stack_info_vector_resize,
	(void *)godotsharp_stack_info_vector_destroy,
	(void *)godotsharp_internal_editor_file_system_update_file,
	(void *)godotsharp_internal_script_debugger_send_error,
	(void *)godotsharp_internal_script_debugger_is_active,
	(void *)godotsharp_internal_object_get_associated_gchandle,
	(void *)godotsharp_internal_object_disposed,
	(void *)godotsharp_internal_refcounted_disposed,
	(void *)godotsharp_internal_signal_awaiter_connect,
	(void *)godotsharp_internal_tie_native_managed_to_unmanaged,
	(void *)godotsharp_internal_tie_user_managed_to_unmanaged,
	(void *)godotsharp_internal_tie_managed_to_unmanaged_with_pre_setup,
	(void *)godotsharp_internal_unmanaged_get_script_instance_managed,
	(void *)godotsharp_internal_unmanaged_get_instance_binding_managed,
	(void *)godotsharp_internal_unmanaged_instance_binding_create_managed,
	(void *)godotsharp_internal_new_csharp_script,
	(void *)godotsharp_internal_script_load,
	(void *)godotsharp_internal_reload_registered_script,
	(void *)godotsharp_array_filter_godot_objects_by_native,
	(void *)godotsharp_array_filter_godot_objects_by_non_native,
	(void *)godotsharp_ref_new_from_ref_counted_ptr,
	(void *)godotsharp_ref_destroy,
	(void *)godotsharp_string_name_new_from_string,
	(void *)godotsharp_node_path_new_from_string,