### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


int colon_index = p_msg.find_char(':');
		ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received");
		bool parsed = EditorDebuggerNode::get_singleton()->plugins_capture(this, p_msg, p_data);
		if (!parsed) {
			WARN_PRINT("unknown message " + p_msg);
		}
	}
}
void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
	switch (p_type) {
		case MESSAGE_ERROR:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
			break;
		case MESSAGE_WARNING:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
			break;
		default:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
	}
	reason->set_text(p_reason);
	const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80);
	PackedStringArray lines;
	for (int i = 0; i < boundaries.size(); i += 2) {
		const int start = boundaries[i];
		const int end = boundaries[i + 1];
		lines.append(p_reason.substr(start, end - start + 1));
	}
	reason->set_tooltip_text(String("\n").join(lines));
}
void ScriptEditorDebugger::_notification(int p_what) {