### Godot version

4.0.3.stable

### System information

windows 11

### Issue description

fullscreen on the window node is not working and will show up as a windowed.

### Steps to reproduce

disable Embed Subwindows in Project Settings/Display/Window.
create a window node and set its mode to fullscreen.

### Minimal reproduction project

[fullscreen.zip](https://github.com/godotengine/godot/files/11821834/fullscreen.zip)
window_set_transient(p_window, INVALID_WINDOW_ID);
	}
#ifdef VULKAN_ENABLED
	if (context_vulkan) {
		context_vulkan->window_destroy(p_window);
	}
#endif
#ifdef GLES3_ENABLED
	if (gl_manager) {
		gl_manager->window_destroy(p_window);
	}
#endif
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window].wtctx) {
		wintab_WTClose(windows[p_window].wtctx);
		windows[p_window].wtctx = 0;
	}
	DestroyWindow(windows[p_window].hWnd);
	windows.erase(p_window);
	if (last_focused_window == p_window) {
		last_focused_window = INVALID_WINDOW_ID;
	}
}
void DisplayServerWindows::gl_window_make_current(DisplayServer::WindowID p_window_id) {
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_make_current(p_window_id);
	}
#endif
}
int64_t DisplayServerWindows::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {