### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
n.z = sqrt(max(0.0, 1.0 - dot(n.xy, n.xy)));
	COLOR.rgb = dot(n, sun_direction) * sun_color;
	COLOR.a = 1.0 - smoothstep(0.99, 1.0, length(n.xy));
}
)");
		sun_direction_material.instantiate();
		sun_direction_material->set_shader(sun_direction_shader);
		sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1));
		sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1));
		sun_direction->set_material(sun_direction_material);
		HBoxContainer *sun_angle_hbox = memnew(HBoxContainer);
		VBoxContainer *sun_angle_altitude_vbox = memnew(VBoxContainer);
		Label *sun_angle_altitude_label = memnew(Label);
		sun_angle_altitude_label->set_text(TTR("Angular Altitude"));
		sun_angle_altitude_vbox->add_child(sun_angle_altitude_label);
		sun_angle_altitude = memnew(EditorSpinSlider);
		sun_angle_altitude->set_max(90);
		sun_angle_altitude->set_min(-90);
		sun_angle_altitude->set_step(0.1);
		sun_angle_altitude->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
		sun_angle_altitude_vbox->add_child(sun_angle_altitude);
		sun_angle_hbox->add_child(sun_angle_altitude_vbox);
		VBoxContainer *sun_angle_azimuth_vbox = memnew(VBoxContainer);
		sun_angle_azimuth_vbox->set_custom_minimum_size(Vector2(100, 0));
		Label *sun_angle_azimuth_label = memnew(Label);
		sun_angle_azimuth_label->set_text(TTR("Azimuth"));
		sun_angle_azimuth_vbox->add_child(sun_angle_azimuth_label);
		sun_angle_azimuth = memnew(EditorSpinSlider);
		sun_angle_azimuth->set_max(180);
		sun_angle_azimuth->set_min(-180);