### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

table->rows_baseline.clear();
				Vector2 offset;
				float row_height = 0.0;
				for (Item *E : table->subitems) {
					ERR_CONTINUE(E->type != ITEM_FRAME); 
					ItemFrame *frame = static_cast<ItemFrame *>(E);
					int column = idx % col_count;
					offset.x += frame->padding.position.x;
					float yofs = frame->padding.position.y;
					float prev_h = 0;
					float row_baseline = 0.0;
					for (int i = 0; i < (int)frame->lines.size(); i++) {
						MutexLock sub_lock(frame->lines[i].text_buf->get_mutex());
						frame->lines[i].text_buf->set_width(table->columns[column].width);
						table->columns[column].width = MAX(table->columns[column].width, ceil(frame->lines[i].text_buf->get_size().x));
						frame->lines[i].offset.y = prev_h;
						float h = frame->lines[i].text_buf->get_size().y + (frame->lines[i].text_buf->get_line_count() - 1) * theme_cache.line_separation;
						if (i > 0) {
							h += theme_cache.line_separation;
						}
						if (frame->min_size_over.y > 0) {
							h = MAX(h, frame->min_size_over.y);
						}
						if (frame->max_size_over.y > 0) {
							h = MIN(h, frame->max_size_over.y);
						}
						yofs += h;
						prev_h = frame->lines[i].offset.y + frame->lines[i].text_buf->get_size().y + frame->lines[i].text_buf->get_line_count() * theme_cache.line_separation;
						frame->lines[i].offset += offset;
						row_baseline = MAX(row_baseline, frame->lines[i].text_buf->get_line_ascent(frame->lines[i].text_buf->get_line_count() - 1));