### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
}
		if (num_groups >= 1) {
			msg_temp += TTRN("Node is in this group:", "Node is in the following groups:", num_groups) + "\n";
			List<GroupInfo> groups;
			p_node->get_groups(&groups);
			for (const GroupInfo &E : groups) {
				if (E.persistent) {
					msg_temp += String::utf8("•  ") + String(E.name) + "\n";
				}
			}
		}
		if (num_connections >= 1 || num_groups >= 1) {
			if (num_groups < 1) {
				msg_temp += "\n";
			}
			msg_temp += TTR("Click to show signals dock.");
		}
		Ref<Texture2D> icon_temp;
		SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
		if (num_connections >= 1 && num_groups >= 1) {
			icon_temp = get_theme_icon(SNAME("SignalsAndGroups"), SNAME("EditorIcons"));
		} else if (num_connections >= 1) {
			icon_temp = get_theme_icon(SNAME("Signals"), SNAME("EditorIcons"));
		} else if (num_groups >= 1) {
			icon_temp = get_theme_icon(SNAME("Groups"), SNAME("EditorIcons"));
			signal_temp = BUTTON_GROUPS;
		}
		if (num_connections >= 1 || num_groups >= 1) {
			item->add_button(0, icon_temp, signal_temp, false, msg_temp);
		}