### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

wc.lpszClassName = L"Engine";
	if (!RegisterClassExW(&wc)) {
		MessageBoxW(nullptr, L"Failed To Register The Window Class.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
		r_error = ERR_UNAVAILABLE;
		return;
	}
	_register_raw_input_devices(INVALID_WINDOW_ID);
#if defined(VULKAN_ENABLED)
	if (rendering_driver == "vulkan") {
		context_vulkan = memnew(VulkanContextWindows);
		if (context_vulkan->initialize() != OK) {
			memdelete(context_vulkan);
			context_vulkan = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
	}
#endif
	
#if defined(GLES3_ENABLED)
	if (rendering_driver == "opengl3") {
		GLManager_Windows::ContextType opengl_api_type = GLManager_Windows::GLES_3_0_COMPATIBLE;
		gl_manager = memnew(GLManager_Windows(opengl_api_type));
		if (gl_manager->initialize() != OK) {
			memdelete(gl_manager);
			gl_manager = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		RasterizerGLES3::make_current();