### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
undo_redo->add_do_method(this, "_edit_request_change", object, "");
			undo_redo->add_undo_method(this, "_edit_request_change", object, "");
		} else {
			undo_redo->add_do_method(this, "_edit_request_change", object, p_name);
			undo_redo->add_undo_method(this, "_edit_request_change", object, p_name);
		}
		Resource *r = Object::cast_to<Resource>(object);
		if (r) {
			if (String(p_name) == "resource_local_to_scene") {
				bool prev = object->get(p_name);
				bool next = p_value;
				if (next) {
					undo_redo->add_do_method(r, "setup_local_to_scene");
				}
				if (prev) {
					undo_redo->add_undo_method(r, "setup_local_to_scene");
				}
			}
		}
		undo_redo->add_do_method(this, "emit_signal", _prop_edited, p_name);
		undo_redo->add_undo_method(this, "emit_signal", _prop_edited, p_name);
		undo_redo->commit_action();
	}
	if (editor_property_map.has(p_name)) {
		for (EditorProperty *E : editor_property_map[p_name]) {
			E->update_editor_property_status();
		}
	}
}
void EditorInspector::_property_changed(const String &p_path, const Variant &p_value, const String &p_name, bool p_changing, bool p_update_all) {