### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
picker->set_disabled(p_read_only);
}
void EditorPropertyColor::_color_changed(const Color &p_color) {
	
	if (get_edited_property_value() == p_color) {
		return;
	}
	emit_changed(get_edited_property(), p_color, "", true);
}
void EditorPropertyColor::_popup_closed() {
	if (picker->get_pick_color() != last_color) {
		emit_changed(get_edited_property(), picker->get_pick_color(), "", false);
	}
}
void EditorPropertyColor::_picker_opening() {