### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
List<Node *> pasted_nodes;
	if (node_clipboard.is_empty()) {
		return pasted_nodes;
	}
	bool has_cycle = false;
	if (edited_scene && !edited_scene->get_scene_file_path().is_empty()) {
		for (Node *E : node_clipboard) {
			if (edited_scene->get_scene_file_path() == E->get_scene_file_path()) {
				has_cycle = true;
				break;
			}
		}
	}
	if (has_cycle) {
		current_option = -1;
		accept->set_text(TTR("Can't paste root node into the same scene."));
		accept->popup_centered();
		return pasted_nodes;
	}
	Node *paste_parent = edited_scene;
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.size() > 0) {
		paste_parent = selection.back()->get();
	}
	if (p_paste_as_sibling) {
		paste_parent = paste_parent->get_parent();
	}
	Node *owner = nullptr;
	if (paste_parent) {
		owner = paste_parent->get_owner();