### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return OK;
		} break;
		case COMPLETION_CALL_ARGUMENTS: {
			StringName block_function;
			BlockNode *block = completion_block;
			while (block) {
				if (block->parent_function) {
					block_function = block->parent_function->name;
				}
				block = block->parent_block;
			}
			for (int i = 0; i < shader->functions.size(); i++) {
				if (!shader->functions[i].callable) {
					continue;
				}
				if (shader->functions[i].name == completion_function) {
					String calltip;
					calltip += get_datatype_name(shader->functions[i].function->return_type);
					if (shader->functions[i].function->return_array_size > 0) {
						calltip += "[";
						calltip += itos(shader->functions[i].function->return_array_size);
						calltip += "]";
					}
					calltip += " ";
					calltip += shader->functions[i].name;
					calltip += "(";
					for (int j = 0; j < shader->functions[i].function->arguments.size(); j++) {
						if (j > 0) {
							calltip += ", ";
						} else {