### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
subdirectory_item->set_as_cursor(0);
	}
	if (p_unfold_path && current_path.begins_with(lpath) && current_path != lpath) {
		subdirectory_item->set_collapsed(false);
	} else {
		subdirectory_item->set_collapsed(uncollapsed_paths.find(lpath) < 0);
	}
	if (searched_string.length() > 0 && dname.to_lower().find(searched_string) >= 0) {
		parent_should_expand = true;
	}
	
	bool reversed = file_sort == FILE_SORT_NAME_REVERSE;
	for (int i = reversed ? p_dir->get_subdir_count() - 1 : 0;
			reversed ? i >= 0 : i < p_dir->get_subdir_count();
			reversed ? i-- : i++) {
		parent_should_expand = (_create_tree(subdirectory_item, p_dir->get_subdir(i), uncollapsed_paths, p_select_in_favorites, p_unfold_path) || parent_should_expand);
	}
	
	if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		String main_scene = GLOBAL_GET("application/run/main_scene");
		
		List<FileInfo> file_list;
		for (int i = 0; i < p_dir->get_file_count(); i++) {
			String file_type = p_dir->get_file_type(i);
			if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) {
				
				continue;
			}
			String file_name = p_dir->get_file(i);
			if (searched_string.length() > 0) {