### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

_touch_event(window_id, false, E.value.x, E.value.y, E.key);
			}
			touch_state.clear();
			bool self_steal = false;
			HWND new_hwnd = (HWND)wParam;
			if (IsWindow(new_hwnd)) {
				self_steal = true;
			}
			if (!self_steal) {
				if (OS::get_singleton()->get_main_loop()) {
					OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
				}
				app_focused = false;
			}
		} break;
		case WM_ACTIVATE: { 
			if (!windows[window_id].window_focused) {
				_process_activate_event(window_id, wParam, lParam);
			} else {
				windows[window_id].saved_wparam = wParam;
				windows[window_id].saved_lparam = lParam;
				
				windows[window_id].focus_timer_id = SetTimer(windows[window_id].hWnd, 2, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
			}
			if (wParam != WA_INACTIVE) {
				track_mouse_leave_event(hWnd);
			}
			return 0; 
		} break;
		case WM_GETMINMAXINFO: {