### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

first = E;
					}
				}
				if (first) {
					first->make_current();
				}
			}
#endif 
		} break;
		case NOTIFICATION_EXIT_TREE: {
			_gui_cancel_tooltip();
			RenderingServer::get_singleton()->viewport_set_scenario(viewport, RID());
			RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
			if (contact_2d_debug.is_valid()) {
				RenderingServer::get_singleton()->free(contact_2d_debug);
				contact_2d_debug = RID();
			}
			if (contact_3d_debug_multimesh.is_valid()) {
				RenderingServer::get_singleton()->free(contact_3d_debug_multimesh);
				RenderingServer::get_singleton()->free(contact_3d_debug_instance);
				contact_3d_debug_instance = RID();
				contact_3d_debug_multimesh = RID();
			}
			remove_from_group("_viewports");
			set_physics_process_internal(false);
			RS::get_singleton()->viewport_set_active(viewport, false);
			RenderingServer::get_singleton()->viewport_set_parent_viewport(viewport, RID());
		} break;
		case NOTIFICATION_PATH_RENAMED: {
			_update_viewport_path();