### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

int mask = get_line_gutter_metadata(p_line, main_gutter);
	set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK);
	queue_redraw();
}
bool CodeEdit::is_line_bookmarked(int p_line) const {
	return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BOOKMARK;
}
void CodeEdit::clear_bookmarked_lines() {
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			set_line_as_bookmarked(i, false);
		}
	}
}
PackedInt32Array CodeEdit::get_bookmarked_lines() const {
	PackedInt32Array ret;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_bookmarked(i)) {
			ret.append(i);
		}
	}
	return ret;
}
void CodeEdit::set_line_as_executing(int p_line, bool p_executing) {