### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
op->arguments.push_back(index);
				expr = op;
				tk = _get_token();
				if (tk.type != TK_BRACKET_CLOSE) {
					_set_expected_error("]");
					return nullptr;
				}
			} else if (tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
				OperatorNode *op = alloc_node<OperatorNode>();
				op->op = tk.type == TK_OP_DECREMENT ? OP_POST_DECREMENT : OP_POST_INCREMENT;
				op->arguments.push_back(expr);
				if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
					_set_error(RTR("Invalid base type for increment/decrement operator."));
					return nullptr;
				}
				if (!_validate_assign(expr, p_function_info)) {
					_set_error(RTR("Invalid use of increment/decrement operator in a constant expression."));
					return nullptr;
				}
				expr = op;
			} else {
				_set_tkpos(pos2);
				break;
			}
		}
		Expression e;
		e.is_op = false;
		e.node = expr;
		expression.push_back(e);
		pos = _get_tkpos();