### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (renaming_buses) {
		
		
		
		return;
	}
	for (int i = bus_hb->get_child_count() - 1; i >= 0; i--) {
		EditorAudioBus *audio_bus = Object::cast_to<EditorAudioBus>(bus_hb->get_child(i));
		if (audio_bus) {
			bus_hb->remove_child(audio_bus);
			audio_bus->queue_free();
		}
	}
	if (drop_end) {
		bus_hb->remove_child(drop_end);
		drop_end->queue_free();
		drop_end = nullptr;
	}
	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
		bool is_master = (i == 0);
		EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master));
		bus_hb->add_child(audio_bus);
		audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus).bind(audio_bus), CONNECT_DEFERRED);
		audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), CONNECT_DEFERRED);
		audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume).bind(audio_bus), CONNECT_DEFERRED);
		audio_bus->connect("drop_end_request", callable_mp(this, &EditorAudioBuses::_request_drop_end));
		audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), CONNECT_DEFERRED);
	}
}
EditorAudioBuses *EditorAudioBuses::register_editor() {