### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_FLOAT,
		TYPE_VOID,
	};
	static_assert(sizeof(scalar_types) / sizeof(*scalar_types) == TYPE_MAX);
	return scalar_types[p_type];
}
int ShaderLanguage::get_cardinality(DataType p_type) {
	static const int cardinality_table[] = {
		0,
		1,
		2,
		3,
		4,
		1,
		2,