### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
Node *parent_node = get_parent_control();
	
	if (!parent_node) {
		return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
	} else if (Object::cast_to<Container>(parent_node)) {
		return LayoutMode::LAYOUT_MODE_CONTAINER;
	}
	
	return LayoutMode::LAYOUT_MODE_POSITION;
}
void Control::_set_anchors_layout_preset(int p_preset) {
	if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
		
		return;
	}
	if (p_preset == -1) {
		if (!data.stored_use_custom_anchors) {
			data.stored_use_custom_anchors = true;
			notify_property_list_changed();
		}
		return; 
	}
	bool list_changed = false;
	if (data.stored_use_custom_anchors) {
		list_changed = true;
		data.stored_use_custom_anchors = false;
	}
	LayoutPreset preset = (LayoutPreset)p_preset;
	
	set_anchors_preset(preset);