### Godot version

4.0, 4.0.1

### System information

Windows 10

### Issue description

If Steam is open on your computer, input from a controller can be incorrectly detected as an InputEventKey. Closing Steam corrects this error.

Controller inputs should never be detected as an InputEventKey: According to the current documentation an InputEventKey is [only for keyboard events.](https://docs.godotengine.org/en/4.0/classes/class_inputeventkey.html)

**Video demonstration:** https://youtu.be/9krmPx9vYoc
**Controller used:** Dualshock 4

### Steps to reproduce

1. Run minimal reproduction project (or a script with the following code):
```
func _input(event : InputEvent) -> void:
	if event is InputEventKey:
		print ("Keyboard Event Detected")
```
2. Test if "Keyboard Event Detected" prints on Controller input with Steam open vs. with Steam closed. 

### Minimal reproduction project

[InputEventKey Controller Test.zip](https://github.com/godotengine/godot/files/11106151/InputEventKey.Controller.Test.zip)
emulate_touch_from_mouse = p_emulate;
}
bool Input::is_emulating_touch_from_mouse() const {
	return emulate_touch_from_mouse;
}
void Input::ensure_touch_mouse_raised() {
	_THREAD_SAFE_METHOD_
	if (mouse_from_touch_index != -1) {
		mouse_from_touch_index = -1;
		Ref<InputEventMouseButton> button_event;
		button_event.instantiate();
		button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
		button_event->set_position(mouse_pos);
		button_event->set_global_position(mouse_pos);
		button_event->set_pressed(false);
		button_event->set_button_index(MouseButton::LEFT);
		BitField<MouseButtonMask> ev_bm = mouse_button_mask;
		ev_bm.clear_flag(MouseButtonMask::LEFT);
		button_event->set_button_mask(ev_bm);
		_parse_input_event_impl(button_event, true);
	}
}
void Input::set_emulate_mouse_from_touch(bool p_emulate) {