### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
uint32_t bit_width[COMPONENTS];
				for (uint32_t j = 0; j < COMPONENTS; j++) {
					bit_width[j] = (data_key[COMPONENTS] >> (j * 4)) & 0xF;
				}
				uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1;
				AnimationCompressionBufferBitsRead buffer;
				buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1];
				for (uint32_t j = 1; j < data_count; j++) {
					uint32_t frame_delta = buffer.read(frame_bit_width);
					f += frame_delta;
					frame_time = f * frame_to_sec + page_base_time;
					if (frame_time >= p_time + p_delta) {
						return;
					} else if (frame_time >= p_time) {
						r_indices->push_back(key_index);
					}
					for (uint32_t k = 0; k < COMPONENTS; k++) {
						if (bit_width[k] == 0) {
							continue; 
						}
						buffer.read(bit_width[k] + 1); 
					}
					key_index++;
				}
			}
		}
	}
}
int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const {