### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
	node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
	node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id));
	node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
	if (tabs->get_tab_count() > 0) {
		get_debugger(0)->clear_style();
	}
	tabs->add_child(node);
	node->set_name("Session " + itos(tabs->get_tab_count()));
	if (tabs->get_tab_count() > 1) {
		node->clear_style();
		tabs->set_tabs_visible(true);
		tabs->add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
	}
	if (!debugger_plugins.is_empty()) {
		for (Ref<EditorDebuggerPlugin> plugin : debugger_plugins) {
			plugin->create_session(node);
		}
	}
	return node;
}
void EditorDebuggerNode::_stack_frame_selected(int p_debugger) {
	const ScriptEditorDebugger *dbg = get_debugger(p_debugger);
	ERR_FAIL_COND(!dbg);
	if (dbg != get_current_debugger()) {
		return;
	}
	_text_editor_stack_goto(dbg);
}
void EditorDebuggerNode::_error_selected(const String &p_file, int p_line, int p_debugger) {