### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
VkResult err;
	float queue_priorities[1] = { 0.0 };
	VkDeviceQueueCreateInfo queues[2];
	queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	queues[0].pNext = nullptr;
	queues[0].queueFamilyIndex = graphics_queue_family_index;
	queues[0].queueCount = 1;
	queues[0].pQueuePriorities = queue_priorities;
	queues[0].flags = 0;
	
	void *nextptr = nullptr;
	VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
		 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
		 nextptr,