### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventKey> k = p_event;
	if ((k.is_valid() && k->is_pressed() && !k->is_echo()) || Object::cast_to<InputEventShortcut>(*p_event)) {
		EditorPlugin *old_editor = editor_plugin_screen;
		if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
			int next_tab = editor_data.get_edited_scene() + 1;
			next_tab %= editor_data.get_edited_scene_count();
			_scene_tab_changed(next_tab);
		}
		if (ED_IS_SHORTCUT("editor/prev_tab", p_event)) {
			int next_tab = editor_data.get_edited_scene() - 1;
			next_tab = next_tab >= 0 ? next_tab : editor_data.get_edited_scene_count() - 1;
			_scene_tab_changed(next_tab);
		}
		if (ED_IS_SHORTCUT("editor/filter_files", p_event)) {
			FileSystemDock::get_singleton()->focus_on_filter();
		}
		if (ED_IS_SHORTCUT("editor/editor_2d", p_event)) {
			editor_select(EDITOR_2D);
		} else if (ED_IS_SHORTCUT("editor/editor_3d", p_event)) {
			editor_select(EDITOR_3D);
		} else if (ED_IS_SHORTCUT("editor/editor_script", p_event)) {
			editor_select(EDITOR_SCRIPT);
		} else if (ED_IS_SHORTCUT("editor/editor_help", p_event)) {
			emit_signal(SNAME("request_help_search"), "");
		} else if (ED_IS_SHORTCUT("editor/editor_assetlib", p_event) && AssetLibraryEditorPlugin::is_available()) {
			editor_select(EDITOR_ASSETLIB);
		} else if (ED_IS_SHORTCUT("editor/editor_next", p_event)) {
			_editor_select_next();