### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
for (Ref<InputEventKey> iek : builtin_events) {
			if (iek.is_valid()) {
				builtin_key_events.push_back(iek);
			}
		}
		if (p_events.size() == builtin_key_events.size()) {
			int event_idx = 0;
			
			for (const Ref<InputEventKey> &E : builtin_key_events) {
				if (!E->is_match(p_events[event_idx])) {
					same_as_builtin = false;
					break;
				}
				event_idx++;
			}
		} else {
			same_as_builtin = false;
		}
	}
	if (same_as_builtin && builtin_action_overrides.has(p_name)) {
		builtin_action_overrides.erase(p_name);
	} else {
		builtin_action_overrides[p_name] = event_list;
	}
	
	if (shortcuts.has(p_name)) {
		shortcuts[p_name]->set_events_list(&event_list);
	}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {