### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
} else {
					label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
					tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(section_name_style));
				}
				Color c = sscolor;
				c.a /= level;
				section->setup(acc_path, label, object, c, use_folding, section_depth);
				section->set_tooltip_text(tooltip);
				
				for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
					ped->parse_group(object, path);
					_parse_added_editors(section->get_vbox(), section, ped);
				}
				vbox_per_path[root_vbox][acc_path] = section->get_vbox();
			}
			current_vbox = vbox_per_path[root_vbox][acc_path];
			level = (MIN(level + 1, 4));
		}
		
		if (current_vbox == main_vbox) {
			current_vbox = category_vbox;
		}
		
		if (p.usage & PROPERTY_USAGE_ARRAY) {
			EditorInspectorArray *editor_inspector_array = nullptr;
			StringName array_element_prefix;
			Color c = sscolor;
			c.a /= level;
			Vector<String> class_name_components = String(p.class_name).split(",");
			int page_size = 5;