### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
case BaseButton::DRAW_HOVER:
				clr = get_theme_color(SNAME("font_hover_color"));
				break;
			case BaseButton::DRAW_DISABLED:
				clr = get_theme_color(SNAME("font_disabled_color"));
				break;
			default:
				if (tile_data_editor_dropdown_button->has_focus()) {
					clr = get_theme_color(SNAME("font_focus_color"));
				} else {
					clr = get_theme_color(SNAME("font_color"));
				}
		}
	}
	Size2 size = tile_data_editor_dropdown_button->get_size();
	Point2 ofs;
	if (is_layout_rtl()) {
		ofs = Point2(get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
	} else {
		ofs = Point2(size.width - arrow->get_width() - get_theme_constant(SNAME("arrow_margin"), SNAME("OptionButton")), int(Math::abs((size.height - arrow->get_height()) / 2)));
	}
	arrow->draw(ci, ofs, clr);
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_pressed() {
	Size2 size = tile_data_editor_dropdown_button->get_size();
	tile_data_editors_popup->set_position(tile_data_editor_dropdown_button->get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
	tile_data_editors_popup->set_size(Size2(size.width, 0));
	tile_data_editors_popup->popup();
}
void TileSetAtlasSourceEditor::_tile_data_editors_tree_selected() {