### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (tile_set->get_source_count() == 0) {
		
		tile_set->disconnect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
		tile_set = Ref<TileSet>();
		return;
	}
	tile_set_changed_needs_update = true;
}
void TileSetAtlasSourceEditor::_tile_proxy_object_changed(String p_what) {
	tile_set_changed_needs_update = false; 
	_update_atlas_view();
}
void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what) {
	if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
		confirm_auto_create_tiles->popup_centered();
	} else if (p_what == "id") {
		emit_signal(SNAME("source_id_changed"), atlas_source_proxy_object->get_id());
	}
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {