### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

}
			text_editor->set_line(line, delimiter + line_text);
		}
		
		int caret_i = 0;
		int selection_i = 0;
		int offset = (is_commented ? -1 : 1) * delimiter.length();
		for (const int &c2 : caret_edit_order) {
			bool is_line_selection = text_editor->has_selection(c2) && text_editor->get_selection_from_line(c2) < text_editor->get_selection_to_line(c2);
			if (text_editor->get_caret_line(c2) >= from && text_editor->get_caret_line(c2) <= to) {
				int caret_col = caret_cols[caret_i++];
				caret_col += (is_line_selection && caret_col == 0) ? 0 : offset;
				text_editor->set_caret_column(caret_col, c2 == 0, c2);
			}
			if (text_editor->has_selection(c2) && text_editor->get_selection_to_line(c2) >= from && text_editor->get_selection_to_line(c2) <= to) {
				int from_col = text_editor->get_selection_from_column(c2);
				from_col += (is_line_selection && from_col == 0) ? 0 : offset;
				int to_col = selection_to_cols[selection_i++];
				to_col += (to_col == 0) ? 0 : offset;
				text_editor->select(
						text_editor->get_selection_from_line(c2), from_col,
						text_editor->get_selection_to_line(c2), to_col, c2);
			}
		}
	}
	text_editor->merge_overlapping_carets();
	text_editor->end_complex_operation();
	text_editor->queue_redraw();
}
void CodeTextEditor::goto_line(int p_line) {