### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
atlas_view_zoom = p_zoom;
	atlas_view_scroll = p_scroll;
}
void TilesEditorUtils::synchronize_atlas_view(Object *p_current) {
	TileAtlasView *tile_atlas_view = Object::cast_to<TileAtlasView>(p_current);
	ERR_FAIL_COND(!tile_atlas_view);
	if (tile_atlas_view->is_visible_in_tree()) {
		tile_atlas_view->set_transform(atlas_view_zoom, atlas_view_scroll);
	}
}
void TilesEditorUtils::set_sorting_option(int p_option) {