### Godot version

4.0.2.stable.official [7a0977ce2]

### System information

Windows 10

### Issue description

LineEdit node with enabled "expand_to_text_length" option and "minimum_character_width = 0" and cleared margins in style overrides still has some empty space inside
![node](https://github.com/godotengine/godot/assets/23380802/86c79678-8422-4a98-8406-602edd7dc48b)
![node settings](https://github.com/godotengine/godot/assets/23380802/11d04d71-bbf1-4c16-8155-fe39b5bbd66b)
![style overrides](https://github.com/godotengine/godot/assets/23380802/6b3c3925-b4bd-455b-aac1-ddeb54a4d796)


### Steps to reproduce

1. Add LineEdit node
2. Set expand_to_text_length = true
3. Set minimum_character_width in theme overrides = 0
4. Set normal to StyleBoxEmpty


### Minimal reproduction project

[LineEdit can't be zero sized.zip](https://github.com/godotengine/godot/files/11566017/LineEdit.can.t.be.zero.sized.zip)

if (language != p_language) {
		language = p_language;
		_shape();
		queue_redraw();
	}
}
String LineEdit::get_language() const {
	return language;
}
void LineEdit::set_draw_control_chars(bool p_draw_control_chars) {
	if (draw_control_chars != p_draw_control_chars) {
		draw_control_chars = p_draw_control_chars;
		if (menu && menu->get_item_index(MENU_DISPLAY_UCC) >= 0) {
			menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
		}
		_shape();
		queue_redraw();
	}
}
bool LineEdit::get_draw_control_chars() const {
	return draw_control_chars;
}
void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
	if (st_parser != p_parser) {
		st_parser = p_parser;
		_shape();
		queue_redraw();
	}
}
TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const {