### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
shift_pressed = p_enabled;
	emit_changed();
}
bool InputEventWithModifiers::is_shift_pressed() const {
	return shift_pressed;
}
void InputEventWithModifiers::set_alt_pressed(bool p_enabled) {
	alt_pressed = p_enabled;
	emit_changed();
}
bool InputEventWithModifiers::is_alt_pressed() const {
	return alt_pressed;
}
void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) {
	ERR_FAIL_COND_MSG(command_or_control_autoremap, "Command or Control autoremapping is enabled, cannot set Control directly!");
	ctrl_pressed = p_enabled;
	emit_changed();
}
bool InputEventWithModifiers::is_ctrl_pressed() const {
	return ctrl_pressed;
}
void InputEventWithModifiers::set_meta_pressed(bool p_enabled) {
	ERR_FAIL_COND_MSG(command_or_control_autoremap, "Command or Control autoremapping is enabled, cannot set Meta directly!");
	meta_pressed = p_enabled;
	emit_changed();
}
bool InputEventWithModifiers::is_meta_pressed() const {
	return meta_pressed;
}
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {