### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
}
		} else {
			
			
			
			Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
			if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
				img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
			}
		}
		if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
			img = img->duplicate();
			save.step(TTR("Creating Thumbnail"), 2);
			save.step(TTR("Creating Thumbnail"), 3);
			int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
			preview_size *= EDSCALE;
			
			int vp_size = MIN(img->get_width(), img->get_height());
			int x = (img->get_width() - vp_size) / 2;
			int y = (img->get_height() - vp_size) / 2;
			if (vp_size < preview_size) {
				
				img->crop_from_point(x, y, vp_size, vp_size);
			} else {
				int ratio = vp_size / preview_size;
				int size = preview_size * MAX(1, ratio / 2);
				x = (img->get_width() - size) / 2;
				y = (img->get_height() - size) / 2;
				img->crop_from_point(x, y, size, size);
				img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);