### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
continue; 
			}
			save_array.push_back(dict);
		}
		r_ret = save_array;
		return true;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr;
		for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
			List<Ref<InputEvent>> events = action_override.value;
			Dictionary action_dict;
			action_dict["name"] = action_override.key;
			
			Array events_arr;
			for (const Ref<InputEvent> &ie : events) {
				Ref<InputEventKey> iek = ie;
				if (iek.is_valid()) {
					events_arr.append(iek);
				}
			}
			Array defaults_arr;
			List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
			for (const Ref<InputEvent> &default_input_event : defaults) {
				if (default_input_event.is_valid()) {
					defaults_arr.append(default_input_event);
				}
			}
			bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
			
			if (same) {