### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
#include "container.h"
#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
void Container::_child_minsize_changed() {
	
	
	update_minimum_size();
	queue_sort();
}
void Container::add_child_notify(Node *p_child) {
	Control::add_child_notify(p_child);
	Control *control = Object::cast_to<Control>(p_child);
	if (!control) {
		return;
	}
	control->connect(SNAME("size_flags_changed"), callable_mp(this, &Container::queue_sort));
	control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed));
	control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed));
	update_minimum_size();
	queue_sort();
}
void Container::move_child_notify(Node *p_child) {