### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


error->set_text(0, time);
		error->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
		const Color color = get_theme_color(oe.warning ? SNAME("warning_color") : SNAME("error_color"), SNAME("Editor"));
		error->set_custom_color(0, color);
		error->set_custom_color(1, color);
		String error_title;
		if (oe.callstack.size() > 0) {
			
			error_title = _format_frame_text(&oe.callstack[0]) + ": ";
		} else if (!oe.source_func.is_empty()) {
			
			error_title += oe.source_func + ": ";
		}
		
		
		error_title += oe.error_descr.is_empty() ? oe.error : oe.error_descr;
		error->set_text(1, error_title);
		tooltip += " " + error_title + "\n";
		
		String source_language_name = "C++"; 
		const String source_file_extension = oe.source_file.get_extension();
		for (int i = 0; i < ScriptServer::get_language_count(); ++i) {
			ScriptLanguage *script_language = ScriptServer::get_language(i);
			if (source_file_extension == script_language->get_extension()) {
				source_language_name = script_language->get_name();
				break;
			}
		}
		if (!oe.error_descr.is_empty()) {