### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
						
						_send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
					}
					_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_ENTER);
				}
				CursorShape c = cursor_shape;
				cursor_shape = CURSOR_MAX;
				cursor_set_shape(c);
				window_mouseover_id = window_id;
				
				track_mouse_leave_event(hWnd);
			}
			
			if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
				break;
			}
			Ref<InputEventMouseMotion> mm;
			mm.instantiate();
			mm->set_window_id(window_id);
			if (pen_info.penMask & PEN_MASK_PRESSURE) {
				mm->set_pressure((float)pen_info.pressure / 1024);
			} else {
				mm->set_pressure((HIWORD(wParam) & POINTER_MESSAGE_FLAG_FIRSTBUTTON) ? 1.0f : 0.0f);
			}
			if ((pen_info.penMask & PEN_MASK_TILT_X) && (pen_info.penMask & PEN_MASK_TILT_Y)) {
				mm->set_tilt(Vector2((float)pen_info.tiltX / 90, (float)pen_info.tiltY / 90));
			}
			mm->set_pen_inverted(pen_info.penFlags & (PEN_FLAG_INVERTED | PEN_FLAG_ERASER));
			mm->set_ctrl_pressed(GetKeyState(VK_CONTROL) < 0);