### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH);
			OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
					git_ref, file, line_number));
		} break;
		case ACTION_DELETE_BREAKPOINT: {
			const TreeItem *selected = breakpoints_tree->get_selected();
			_set_breakpoint(selected->get_parent()->get_text(0), selected->get_meta("line"), false);
		} break;
		case ACTION_DELETE_BREAKPOINTS_IN_FILE: {
			TreeItem *file_item = breakpoints_tree->get_selected();
			if (file_item->has_meta("line")) {
				file_item = file_item->get_parent();
			}
			
			List<int> lines;
			for (TreeItem *breakpoint_item = file_item->get_first_child(); breakpoint_item; breakpoint_item = breakpoint_item->get_next()) {
				lines.push_back(breakpoint_item->get_meta("line"));
			}
			for (const int &line : lines) {
				_set_breakpoint(file_item->get_text(0), line, false);
			}
		} break;
		case ACTION_DELETE_ALL_BREAKPOINTS: {
			_clear_breakpoints();
		} break;
	}
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {