### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
btn_shape->show();
			wheel->set_material(circle_mat);
			circle_mat->set_shader(circle_ok_color_shader);
			break;
		case SHAPE_NONE:
			wheel_edit->hide();
			w_edit->hide();
			uv_edit->hide();
			btn_shape->hide();
			break;
		default: {
		}
	}
}
void ColorPicker::_set_pick_color(const Color &p_color, bool p_update_sliders) {
	if (text_changed) {
		add_recent_preset(color);
		text_changed = false;
	}
	color = p_color;
	if (color != last_color) {
		_copy_color_to_hsv();
		last_color = color;
	}
	if (!is_inside_tree()) {
		return;
	}
	_update_color(p_update_sliders);
}
void ColorPicker::set_pick_color(const Color &p_color) {