### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

Point2i offset = _get_screens_origin();
	POINT p;
	p.x = p_position.x + offset.x;
	p.y = p_position.y + offset.y;
	HWND hwnd = WindowFromPoint(p);
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		if (E.value.hWnd == hwnd) {
			return E.key;
		}
	}
	return INVALID_WINDOW_ID;
}
DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
	_THREAD_SAFE_METHOD_
	WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
	ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window.");
	WindowData &wd = windows[window_id];
	if (p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT) {
		wd.resizable = false;
	}
	if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) {
		wd.borderless = true;
	}
	if (p_flags & WINDOW_FLAG_ALWAYS_ON_TOP_BIT && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		wd.always_on_top = true;
	}
	if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {