### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
bool is_valid_revert = false;
	Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_object, p_property, &is_valid_revert);
	if (!is_valid_revert) {
		return false;
	}
	Variant current_value = p_custom_current_value ? *p_custom_current_value : p_object->get(p_property);
	return PropertyUtils::is_property_value_different(current_value, revert_value);
}
StringName EditorProperty::_get_revert_property() const {
	return property;
}
void EditorProperty::update_editor_property_status() {
	if (property == StringName()) {
		return; 
	}
	bool new_pinned = false;
	if (can_pin) {
		Node *node = Object::cast_to<Node>(object);
		CRASH_COND(!node);
		new_pinned = node->is_property_pinned(property);
	}
	bool new_warning = false;
	if (object->has_method("_get_property_warning")) {
		new_warning = !String(object->call("_get_property_warning", property)).is_empty();
	}
	Variant current = object->get(_get_revert_property());
	bool new_can_revert = EditorPropertyRevert::can_property_revert(object, property, &current) && !is_read_only();
	bool new_checked = checked;