### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
}
		}
		return false;
	}
	bool changed = false;
	if (p_value.get_type() == Variant::NIL) {
		if (props.has(p_name)) {
			props.erase(p_name);
			changed = true;
		}
	} else {
		if (props.has(p_name)) {
			if (p_value != props[p_name].variant) {
				props[p_name].variant = p_value;
				changed = true;
			}
		} else {
			props[p_name] = VariantContainer(p_value, last_order++);
			changed = true;
		}
		if (save_changed_setting) {
			if (!props[p_name].save) {
				props[p_name].save = true;
				changed = true;
			}
		}
	}
	return changed;
}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {