### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
			Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
			
			real_t minimum = 1e20;
			is_hovering_h_guide = false;
			is_hovering_v_guide = false;
			if (m.is_valid() && m->get_position().x < RULER_WIDTH) {
				
				for (int i = 0; i < hguides.size(); i++) {
					if (ABS(xform.xform(Point2(0, hguides[i])).y - m->get_position().y) < MIN(minimum, 8)) {
						is_hovering_h_guide = true;
						is_hovering_v_guide = false;
						break;
					}
				}
			} else if (m.is_valid() && m->get_position().y < RULER_WIDTH) {
				
				for (int i = 0; i < vguides.size(); i++) {
					if (ABS(xform.xform(Point2(vguides[i], 0)).x - m->get_position().x) < MIN(minimum, 8)) {
						is_hovering_v_guide = true;
						is_hovering_h_guide = false;
						break;
					}
				}
			}
			
			if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
				
				if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {