### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_BLEND_SHAPE:
		case Animation::TYPE_VALUE: {
			NodePath bp;
			Variant value;
			_find_hint_for_track(p_track, bp, &value);
			undo_redo->create_action(TTR("Add Track Key"));
			undo_redo->add_do_method(animation.ptr(), "track_insert_key", p_track, p_ofs, value);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_time", p_track, p_ofs);
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_METHOD: {
			if (!root->has_node(animation->track_get_path(p_track))) {
				EditorNode::get_singleton()->show_warning(TTR("Track path is invalid, so can't add a method key."));
				return;
			}
			Node *base = root->get_node(animation->track_get_path(p_track));
			method_selector->select_method_from_instance(base);
			insert_key_from_track_call_ofs = p_ofs;
			insert_key_from_track_call_track = p_track;
		} break;
		case Animation::TYPE_BEZIER: {
			NodePath bp;
			Variant value;
			_find_hint_for_track(p_track, bp, &value);
			Array arr;
			arr.resize(5);