### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
GDScriptParser::DataType base_type = p_base;
	while (base_type.is_set()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS: {
				if (base_type.class_type) {
					if (base_type.class_type->has_member(p_symbol)) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = base_type.class_type->get_member(p_symbol).get_line();
						r_result.class_path = base_type.script_path;
						Error err = OK;
						r_result.script = GDScriptCache::get_shallow_script(r_result.class_path, err);
						return err;
					}
					base_type = base_type.class_type->base_type;
				}
			} break;
			case GDScriptParser::DataType::SCRIPT: {
				Ref<Script> scr = base_type.script_type;
				if (scr.is_valid()) {
					int line = scr->get_member_line(p_symbol);
					if (line >= 0) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = line;
						r_result.script = scr;
						return OK;
					}
					Ref<Script> base_script = scr->get_base_script();