### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line = reg_container.keyword_csharp_remotesync.sub(line, "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", true);
			if (old != line) {
				found_renames.append(line_formatter(current_line, "[RemoteSync]", "[RPC(MultiplayerAPI.RPCMode.AnyPeer, CallLocal = true)]", line));
			}
			old = line;
			line = reg_container.keyword_csharp_puppet.sub(line, "[RPC]", true);
			if (old != line) {
				found_renames.append(line_formatter(current_line, "[Puppet]", "[RPC]", line));
			}
			old = line;
			line = reg_container.keyword_csharp_puppetsync.sub(line, "[RPC(CallLocal = true)]", true);
			if (old != line) {
				found_renames.append(line_formatter(current_line, "[PuppetSync]", "[RPC(CallLocal = true)]", line));
			}
			old = line;
			line = reg_container.keyword_csharp_master.sub(line, "[RPC]", true);
			if (old != line) {
				found_renames.append(line_formatter(current_line, "[Master]", "[RPC]", line));
			}
			old = line;
			line = reg_container.keyword_csharp_mastersync.sub(line, "[RPC(CallLocal = true)]", true);
			if (old != line) {
				found_renames.append(line_formatter(current_line, "[MasterSync]", "[RPC(CallLocal = true)]", line));
			}
		}
		current_line++;
	}
	return found_renames;
}
_FORCE_INLINE_ static String builtin_escape(const String &p_str, bool p_builtin) {