### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(false);
	if (data.forward_can_drop.is_valid()) {
		Variant ret;
		Variant p = p_point;
		const Variant *vp[2] = { &p, &p_data };
		Callable::CallError ce;
		data.forward_can_drop.callp((const Variant **)vp, 2, ret, ce);
		if (ce.error != Callable::CallError::CALL_OK) {
			ERR_FAIL_V_MSG(Variant(), "Error calling forwarded method from 'can_drop_data': " + Variant::get_callable_error_text(data.forward_can_drop, (const Variant **)vp, 2, ce) + ".");
		}
		return ret;
	}
	bool ret = false;
	GDVIRTUAL_CALL(_can_drop_data, p_point, p_data, ret);
	return ret;
}
void Control::drop_data(const Point2 &p_point, const Variant &p_data) {