### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
window_set_transient(p_id, INVALID_WINDOW_ID);
	}
#ifdef VULKAN_ENABLED
	if (context_vulkan) {
		context_vulkan->window_destroy(p_id);
	}
#endif
#ifdef GLES3_ENABLED
	if (gl_manager) {
		gl_manager->window_destroy(p_id);
	}
#endif
	if (wd.xic) {
		XDestroyIC(wd.xic);
		wd.xic = nullptr;
	}
	XDestroyWindow(x11_display, wd.x11_xim_window);
#ifdef XKB_ENABLED
	if (xkb_loaded_v05p) {
		if (wd.xkb_state) {
			xkb_compose_state_unref(wd.xkb_state);
			wd.xkb_state = nullptr;
		}
	}
#endif
	XUnmapWindow(x11_display, wd.x11_window);
	XDestroyWindow(x11_display, wd.x11_window);
	windows.erase(p_id);
}
int64_t DisplayServerX11::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {