### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused).bind(focusables.size()));
	focusables.push_back(p_control);
}
void EditorProperty::select(int p_focusable) {
	bool already_selected = selected;
	if (!selectable) {
		return;
	}
	if (p_focusable >= 0) {
		ERR_FAIL_INDEX(p_focusable, focusables.size());
		focusables[p_focusable]->grab_focus();
	} else {
		selected = true;
		queue_redraw();
	}
	if (!already_selected && selected) {
		emit_signal(SNAME("selected"), property, selected_focusable);
	}
}
void EditorProperty::deselect() {