### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	Transform2D xform = get_screen_transform_internal();
	Vector2 gpos = xform.xform(p_position);
	Input::get_singleton()->warp_mouse(gpos);
}
void Viewport::_gui_sort_roots() {
	if (!gui.roots_order_dirty) {
		return;
	}
	gui.roots.sort_custom<Control::CComparator>();
	gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
	gui.tooltip_control = nullptr;
	if (gui.tooltip_timer.is_valid()) {
		gui.tooltip_timer->release_connections();
		gui.tooltip_timer = Ref<SceneTreeTimer>();
	}
	if (gui.tooltip_popup) {
		gui.tooltip_popup->queue_free();
	}
}
String Viewport::_gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner) {