### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
gui[j + 1] = 0;
							gui[j + 2] = 0;
						}
						gui[j + 3] = 0; 
					}
				} else {
					const PackedVector3Array &a = value;
					int s = a.size();
					for (int i = 0, j = 0; i < p_array_size; i++, j += 4) {
						if (i < s) {
							gui[j] = a[i].x;
							gui[j + 1] = a[i].y;
							gui[j + 2] = a[i].z;
						} else {
							gui[j] = 0;
							gui[j + 1] = 0;
							gui[j + 2] = 0;
						}
						gui[j + 3] = 0; 
					}
				}
			} else {
				if (value.get_type() == Variant::COLOR) {
					Color v = value;
					gui[0] = v.r;
					gui[1] = v.g;
					gui[2] = v.b;
				} else {
					Vector3 v = value;
					gui[0] = v.x;