### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
void set_hide_folding(bool p_hide);
	bool is_folding_hidden() const;
	void set_enable_recursive_folding(bool p_enable);
	bool is_recursive_folding_enabled() const;
	void set_drop_mode_flags(int p_flags);
	int get_drop_mode_flags() const;
	void set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable);
	bool get_edit_checkbox_cell_only_when_checkbox_is_pressed() const;
	void set_allow_rmb_select(bool p_allow);
	bool get_allow_rmb_select() const;
	void set_allow_reselect(bool p_allow);
	bool get_allow_reselect() const;
	void set_allow_search(bool p_allow);
	bool get_allow_search() const;
	Size2 get_minimum_size() const override;
	Tree();
	~Tree();
};
VARIANT_ENUM_CAST(Tree::SelectMode);
VARIANT_ENUM_CAST(Tree::DropModeFlags);
#endif