### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (update_spinner_step >= 8) {
					update_spinner_step = 0;
				}
				update_spinner_step_msec = tick;
				update_spinner_step_frame = frame + 1;
				
				if (EDITOR_GET("interface/editor/show_update_spinner")) {
					update_spinner->set_icon(gui_base->get_theme_icon("Progress" + itos(update_spinner_step + 1), SNAME("EditorIcons")));
				}
			}
			editor_selection->update();
			ResourceImporterTexture::get_singleton()->update_imports();
			if (settings_changed) {
				_update_title();
			}
			if (settings_changed) {
				_update_from_settings();
				settings_changed = false;
				emit_signal(SNAME("project_settings_changed"));
			}
			ResourceImporterTexture::get_singleton()->update_imports();
			bottom_panel_updating = false;
		} break;
		case NOTIFICATION_ENTER_TREE: {
			get_tree()->set_disable_node_threading(true); 
			Engine::get_singleton()->set_editor_hint(true);
			Window *window = get_window();
			if (window) {
				
				window->connect("titlebar_changed", callable_mp(this, &EditorNode::_titlebar_resized));