### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (p_state.has("position")) {
		cursor.pos = p_state["position"];
	}
	if (p_state.has("x_rotation")) {
		cursor.x_rot = p_state["x_rotation"];
	}
	if (p_state.has("y_rotation")) {
		cursor.y_rot = p_state["y_rotation"];
	}
	if (p_state.has("distance")) {
		cursor.distance = p_state["distance"];
	}
	if (p_state.has("orthogonal")) {
		bool orth = p_state["orthogonal"];
		_menu_option(orth ? VIEW_ORTHOGONAL : VIEW_PERSPECTIVE);
	}
	if (p_state.has("view_type")) {
		view_type = ViewType(p_state["view_type"].operator int());
		_update_name();
	}
	if (p_state.has("auto_orthogonal")) {
		auto_orthogonal = p_state["auto_orthogonal"];