### Godot version

master

### System information

> Starting from Godot 4.1, you can copy this information to your clipboard by using Help > Copy System Info at the top of the editor window.

This crashed my editor 😆 

### Issue description


```
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.1.dev.mono.custom_build (72f7131be1be81e3b8c3d45732d55e5765b95dde)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] EditorNode::_get_system_info (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:4378)
[1] EditorNode::_menu_option_confirm (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:2900)
[2] CallableCustomMethodPointer<EditorNode,int>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:105)
[3] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[4] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[5] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[6] Object::emit_signal<int> (C:\Users\zaevi\source\Godot\godot-source\core\object\object.h:891)
[7] PopupMenu::activate_item (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:1822)
[8] PopupMenu::gui_input (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:453)
[9] CallableCustomMethodPointer<PopupMenu,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[10] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[11] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[12] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[13] Window::_window_input (C:\Users\zaevi\source\Godot\godot-source\scene\main\window.cpp:1458)
[14] CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[15] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[16] DisplayServerWindows::_dispatch_input_event (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2369)
[17] Input::_parse_input_event_impl (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:708)
[18] Input::flush_buffered_events (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:967)
[19] DisplayServerWindows::process_events (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2063)
[20] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1478)
[21] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:181)
[22] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:205)
[23] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:217)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

Change renderer to `gl_compatibility` and click `Help > Copy System Info`

### Minimal reproduction project

N/A
const String id = "Hardware\\Description\\System\\CentralProcessor\\0";
	HKEY hkey;
	if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) {
		ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
	}
	WCHAR buffer[256];
	DWORD buffer_len = 256;
	DWORD vtype = REG_SZ;
	if (RegQueryValueExW(hkey, L"ProcessorNameString", NULL, &vtype, (LPBYTE)buffer, &buffer_len) == ERROR_SUCCESS) {
		RegCloseKey(hkey);
		return String::utf16((const char16_t *)buffer, buffer_len).strip_edges();
	} else {
		RegCloseKey(hkey);
		ERR_FAIL_V_MSG("", String("Couldn't get the CPU model name. Returning an empty string."));
	}
}
void OS_Windows::run() {
	if (!main_loop) {
		return;
	}
	main_loop->initialize();
	while (true) {
		DisplayServer::get_singleton()->process_events(); 
		if (Main::iteration()) {
			break;
		}
	}
	main_loop->finalize();
}
MainLoop *OS_Windows::get_main_loop() const {