### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ae.hbox->set_v_size_flags(SIZE_EXPAND_FILL);
		ae.margin->add_child(ae.hbox);
		
		if (movable) {
			int element_position = begin_array_index + i;
			VBoxContainer *move_vbox = memnew(VBoxContainer);
			move_vbox->set_v_size_flags(SIZE_EXPAND_FILL);
			move_vbox->set_alignment(BoxContainer::ALIGNMENT_CENTER);
			ae.hbox->add_child(move_vbox);
			if (element_position > 0) {
				ae.move_up = memnew(Button);
				ae.move_up->set_icon(get_editor_theme_icon(SNAME("MoveUp")));
				ae.move_up->connect("pressed", callable_mp(this, &EditorInspectorArray::_move_element).bind(element_position, element_position - 1));
				move_vbox->add_child(ae.move_up);
			}
			ae.move_texture_rect = memnew(TextureRect);
			ae.move_texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
			ae.move_texture_rect->set_default_cursor_shape(Control::CURSOR_MOVE);
			if (is_inside_tree()) {
				ae.move_texture_rect->set_texture(get_editor_theme_icon(SNAME("TripleBar")));
			}
			move_vbox->add_child(ae.move_texture_rect);
			if (element_position < _get_array_count() - 1) {
				ae.move_down = memnew(Button);
				ae.move_down->set_icon(get_editor_theme_icon(SNAME("MoveDown")));
				ae.move_down->connect("pressed", callable_mp(this, &EditorInspectorArray::_move_element).bind(element_position, element_position + 2));
				move_vbox->add_child(ae.move_down);
			}
		}
		if (numbered) {