### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ERR_FAIL_COND(!tile_set.is_valid());
	
	sources_delete_button->set_disabled(p_source_index < 0 || read_only);
	if (p_source_index >= 0) {
		int source_id = sources_list->get_item_metadata(p_source_index);
		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(*tile_set->get_source(source_id));
		TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(*tile_set->get_source(source_id));
		if (atlas_source) {
			no_source_selected_label->hide();
			tile_set_atlas_source_editor->edit(*tile_set, atlas_source, source_id);
			tile_set_atlas_source_editor->show();
			tile_set_scenes_collection_source_editor->hide();
		} else if (scenes_collection_source) {
			no_source_selected_label->hide();
			tile_set_atlas_source_editor->hide();
			tile_set_scenes_collection_source_editor->edit(*tile_set, scenes_collection_source, source_id);
			tile_set_scenes_collection_source_editor->show();
		} else {
			no_source_selected_label->show();
			tile_set_atlas_source_editor->hide();
			tile_set_scenes_collection_source_editor->hide();
		}
	} else {
		no_source_selected_label->show();
		tile_set_atlas_source_editor->hide();
		tile_set_scenes_collection_source_editor->hide();
	}
}
void TileSetEditor::_source_delete_pressed() {