### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {
	_THREAD_SAFE_METHOD_
	props.erase(p_setting);
}
void EditorSettings::raise_order(const String &p_setting) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!props.has(p_setting));
	props[p_setting].order = ++last_order;
}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return;
	}
	props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {