### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
selected_favorite_root = p_class;
	_tool_selected(TOOL_CREATE_FAVORITE);
}
void SceneTreeDock::_feature_profile_changed() {
	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_valid()) {
		profile_allow_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCENE_TREE);
		profile_allow_script_editing = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_SCRIPT);
		bool profile_allow_3d = !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D);
		button_3d->set_visible(profile_allow_3d);
		button_add->set_visible(profile_allow_editing);
		button_instance->set_visible(profile_allow_editing);
		scene_tree->set_can_rename(profile_allow_editing);
	} else {
		button_3d->set_visible(true);
		button_add->set_visible(true);
		button_instance->set_visible(true);
		scene_tree->set_can_rename(true);
		profile_allow_editing = true;
		profile_allow_script_editing = true;
	}
	_update_script_button();
}
void SceneTreeDock::_clear_clipboard() {