### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
timeline->set_play_position(p_pos);
	for (int i = 0; i < track_edits.size(); i++) {
		track_edits[i]->set_play_position(p_pos);
	}
	_redraw_groups();
	bezier_edit->set_play_position(p_pos);
}
static bool track_type_is_resettable(Animation::TrackType p_type) {
	switch (p_type) {
		case Animation::TYPE_VALUE:
			[[fallthrough]];
		case Animation::TYPE_BLEND_SHAPE:
			[[fallthrough]];
		case Animation::TYPE_BEZIER:
			[[fallthrough]];
		case Animation::TYPE_POSITION_3D:
			[[fallthrough]];
		case Animation::TYPE_ROTATION_3D:
			[[fallthrough]];
		case Animation::TYPE_SCALE_3D:
			return true;
		default:
			return false;
	}
}
void AnimationTrackEditor::make_insert_queue() {