### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (!p_node && is_inside_tree()) {
		p_node = get_tree()->get_edited_scene_root();
	}
	if (!p_node) {
		/
		return;
	}
	_update_all_gizmos(p_node);
}
Object *Node3DEditor::_get_editor_data(Object *p_what) {
	Node3D *sp = Object::cast_to<Node3D>(p_what);
	if (!sp) {
		return nullptr;
	}
	Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
	si->sp = sp;
	si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
			selection_box->get_rid(),
			sp->get_world_3d()->get_scenario());
	si->sbox_instance_offset = RenderingServer::get_singleton()->instance_create2(
			selection_box->get_rid(),
			sp->get_world_3d()->get_scenario());
	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
			si->sbox_instance,
			RS::SHADOW_CASTING_SETTING_OFF);
	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
			si->sbox_instance_offset,
			RS::SHADOW_CASTING_SETTING_OFF);
	/