### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

} else {
		vr = window->get_usable_parent_rect();
	}
	if (r.size.x + r.position.x > vr.size.x + vr.position.x) {
		
		r.position.x = gui.tooltip_pos.x - r.size.x - tooltip_offset.x;
		if (r.position.x < vr.position.x) {
			r.position.x = vr.position.x + vr.size.x - r.size.x;
		}
	} else if (r.position.x < vr.position.x) {
		r.position.x = vr.position.x;
	}
	if (r.size.y + r.position.y > vr.size.y + vr.position.y) {
		
		r.position.y = gui.tooltip_pos.y - r.size.y - tooltip_offset.y;
		if (r.position.y < vr.position.y) {
			r.position.y = vr.position.y + vr.size.y - r.size.y;
		}
	} else if (r.position.y < vr.position.y) {
		r.position.y = vr.position.y;
	}
	gui.tooltip_popup->set_position(r.position);
	gui.tooltip_popup->set_size(r.size);
	DisplayServer::WindowID active_popup = DisplayServer::get_singleton()->window_get_active_popup();
	if (active_popup == DisplayServer::INVALID_WINDOW_ID || active_popup == window->get_window_id()) {
		gui.tooltip_popup->show();
	}
	gui.tooltip_popup->child_controls_changed();
}
bool Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {