### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (p_get_node->use_dollar) {
		push_text("$");
	}
	push_text(p_get_node->full_path);
}
void GDScriptParser::TreePrinter::print_identifier(IdentifierNode *p_identifier) {
	if (p_identifier != nullptr) {
		push_text(p_identifier->name);
	} else {
		push_text("<invalid identifier>");
	}
}
void GDScriptParser::TreePrinter::print_if(IfNode *p_if, bool p_is_elif) {