### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
connecting_type = Object::cast_to<GraphNode>(to)->get_connection_input_type(E.to_port);
									connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E.to_port);
									connecting_target = false;
									connecting_to = pos;
									if (connecting_type >= 0) {
										just_disconnected = true;
										emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
										to = get_node(NodePath(connecting_from)); 
										if (Object::cast_to<GraphNode>(to)) {
											connecting = true;
											emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
										}
									}
									return;
								}
							}
						}
					}
					connecting_from = gn->get_name();
					connecting_index = j;
					connecting_out = true;
					connecting_type = gn->get_connection_output_type(j);
					connecting_color = gn->get_connection_output_color(j);
					connecting_target = false;
					connecting_to = pos;
					if (connecting_type >= 0) {
						connecting = true;
						just_disconnected = false;
						emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
					}