### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
return reinterpret_cast<godot_variant *>(&reinterpret_cast<Array *>(p_self)->operator[](0));
}
void godotsharp_dictionary_new(Dictionary *r_dest) {
	memnew_placement(r_dest, Dictionary);
}
void godotsharp_dictionary_new_copy(Dictionary *r_dest, const Dictionary *p_src) {
	memnew_placement(r_dest, Dictionary(*p_src));
}
void godotsharp_packed_byte_array_destroy(PackedByteArray *p_self) {
	p_self->~PackedByteArray();
}
void godotsharp_packed_int32_array_destroy(PackedInt32Array *p_self) {
	p_self->~PackedInt32Array();
}
void godotsharp_packed_int64_array_destroy(PackedInt64Array *p_self) {
	p_self->~PackedInt64Array();
}
void godotsharp_packed_float32_array_destroy(PackedFloat32Array *p_self) {
	p_self->~PackedFloat32Array();
}
void godotsharp_packed_float64_array_destroy(PackedFloat64Array *p_self) {
	p_self->~PackedFloat64Array();
}
void godotsharp_packed_string_array_destroy(PackedStringArray *p_self) {
	p_self->~PackedStringArray();
}
void godotsharp_packed_vector2_array_destroy(PackedVector2Array *p_self) {
	p_self->~PackedVector2Array();
}
void godotsharp_packed_vector3_array_destroy(PackedVector3Array *p_self) {