### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");
	PackedStringArray renderers = ProjectSettings::get_singleton()->get_custom_property_info().get(StringName("rendering/renderer/rendering_method")).hint_string.split(",", false);
	
	
	current_renderer = current_renderer.to_lower();
	for (int i = 0; i < renderers.size(); i++) {
		String rendering_method = renderers[i];
		
		if (rendering_method == "forward_plus") {
			renderer->add_item(TTR("Forward+"));
		}
		if (rendering_method == "mobile") {
			renderer->add_item(TTR("Mobile"));
		}
		if (rendering_method == "gl_compatibility") {
			renderer->add_item(TTR("Compatibility"));
		}
		renderer->set_item_metadata(i, rendering_method);
		
		rendering_method = rendering_method.to_lower();
		if (current_renderer == rendering_method) {
			renderer->select(i);
			renderer_current = i;
		}
	}
	_update_renderer_color();
	video_restart_dialog = memnew(ConfirmationDialog);
	video_restart_dialog->set_text(TTR("Changing the renderer requires restarting the editor."));
	video_restart_dialog->set_ok_button_text(TTR("Save & Restart"));
	video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERER_NAME_SAVE_AND_RESTART));