### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root(idx);
	if (!scene) {
		show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
		return;
	}
	if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
		show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
		return;
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
	editor_data.apply_changes_in_editors();
	List<Ref<AnimatedValuesBackup>> anim_backups;
	_reset_animation_players(scene, &anim_backups);
	save_default_environment();
	_save_editor_states(p_file, idx);
	Ref<PackedScene> sdata;
	if (ResourceCache::has(p_file)) {
		
		
		
		sdata = ResourceCache::get_ref(p_file);
		if (sdata.is_valid()) {
			sdata->recreate_state();
		} else {
			sdata.instantiate();
		}
	} else {
		sdata.instantiate();
	}
	Error err = sdata->pack(scene);