### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

Vector<int> caret_edit_order = text_editor->get_caret_index_edit_order();
	caret_edit_order.reverse();
	int last_line = -1;
	for (const int &c : caret_edit_order) {
		int from = text_editor->has_selection(c) ? text_editor->get_selection_from_line(c) : text_editor->get_caret_line(c);
		from += from == last_line ? 1 : 0;
		int to = text_editor->has_selection(c) ? text_editor->get_selection_to_line(c) : text_editor->get_caret_line(c);
		if (to < from) {
			continue;
		}
		
		bool selection_has_bookmarks = false;
		for (int line = from; line <= to; line++) {
			if (text_editor->is_line_bookmarked(line)) {
				selection_has_bookmarks = true;
				break;
			}
		}
		
		if (!selection_has_bookmarks) {
			if (text_editor->get_caret_line(c) != last_line) {
				text_editor->set_line_as_bookmarked(text_editor->get_caret_line(c), true);
			}
		} else {
			for (int line = from; line <= to; line++) {
				text_editor->set_line_as_bookmarked(line, false);
			}
		}
		last_line = to;
	}