### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
nav_mode = NAVIGATION_PAN;
			}
		} else if (m->get_button_mask().has_flag(MouseButtonMask::MIDDLE)) {
			const Key mod = _get_key_modifier(m);
			if (nav_scheme == NAVIGATION_GODOT) {
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
					nav_mode = NAVIGATION_PAN;
				} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
					nav_mode = NAVIGATION_ZOOM;
				} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
					
					nav_mode = NAVIGATION_ORBIT;
				}
			} else if (nav_scheme == NAVIGATION_MAYA) {
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
					nav_mode = NAVIGATION_PAN;
				}
			}
		} else if (EDITOR_GET("editors/3d/navigation/emulate_3_button_mouse")) {
			
			const Key mod = _get_key_modifier(m);
			if (mod != Key::NONE) {
				if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
					nav_mode = NAVIGATION_PAN;
				} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
					nav_mode = NAVIGATION_ZOOM;
				} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
					
					nav_mode = NAVIGATION_ORBIT;
				}