### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

HashMap<StringName, uint64_t>::Iterator E = used_global_textures.find(uniform_name);
					if (!E) {
						E = used_global_textures.insert(uniform_name, global_textures_pass);
						v->texture_materials.insert(self);
					} else {
						E->value = global_textures_pass;
					}
					textures.push_back(v->override.get_type() != Variant::NIL ? v->override : v->value);
				}
			} else {
				WARN_PRINT("Shader uses global parameter texture '" + String(uniform_name) + "', but it was removed at some point. Material will not display correctly.");
			}
		} else {
			HashMap<StringName, Variant>::ConstIterator V = p_parameters.find(uniform_name);
			if (V) {
				if (V->value.is_array()) {
					Array array = (Array)V->value;
					if (uniform_array_size > 0) {
						for (int j = 0; j < array.size(); j++) {
							textures.push_back(array[j]);
						}
					} else {
						if (array.size() > 0) {
							textures.push_back(array[0]);
						}
					}
				} else {
					textures.push_back(V->value);
				}
			}