### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
ScriptEditorBase *current = _get_current_editor();
	if (current) {
		Ref<Script> scr = current->get_edited_resource();
		return scr != nullptr ? scr : nullptr;
	} else {
		return nullptr;
	}
}
TypedArray<Script> ScriptEditor::_get_open_scripts() const {
	TypedArray<Script> ret;
	Vector<Ref<Script>> scripts = get_open_scripts();
	int scrits_amount = scripts.size();
	for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
		ret.push_back(scripts[idx_script]);
	}
	return ret;
}
bool ScriptEditor::toggle_scripts_panel() {