### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return;
	}
	for (unsigned int i = 1; i < r_layers.size(); i++) {
		Vector<StringName> lower_layer = r_layers[i];
		Vector<StringName> upper_layer = r_layers[i - 1];
		int r = -1;
		for (int j = 0; j < lower_layer.size(); j++) {
			Vector<Pair<int, StringName>> up;
			StringName current_node = lower_layer[j];
			for (int k = 0; k < upper_layer.size(); k++) {
				StringName adjacent_neighbour = upper_layer[k];
				if (r_upper_neighbours[current_node].has(adjacent_neighbour)) {
					up.push_back(Pair<int, StringName>(k, adjacent_neighbour));
				}
			}
			int start = (up.size() - 1) / 2;
			int end = (up.size() - 1) % 2 ? start + 1 : start;
			for (int p = start; p <= end; p++) {
				StringName Align = r_align[current_node];
				if (Align == current_node && r < up[p].first) {
					r_align[up[p].second] = lower_layer[j];
					r_root[current_node] = r_root[up[p].second];
					r_align[current_node] = r_root[up[p].second];
					r = up[p].first;
				}
			}
		}
	}
}
void GraphEdit::_crossing_minimisation(HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours) {