### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

ss << "Invalid tile size y : " << exr_header->tile_size_y << "\n";
        (*err) += ss.str();
      }
      return TINYEXR_ERROR_INVALID_HEADER;
    }
    if (exr_header->tile_level_mode != TINYEXR_TILE_RIPMAP_LEVELS) {
      EXRImage* level_image = NULL;
      for (int level = 0; level < offset_data.num_x_levels; ++level) {
        if (!level_image) {
          level_image = exr_image;
        } else {
          level_image->next_level = new EXRImage;
          InitEXRImage(level_image->next_level);
          level_image = level_image->next_level;
        }
        level_image->width =
          LevelSize(exr_header->data_window.max_x - exr_header->data_window.min_x + 1, level, exr_header->tile_rounding_mode);
        level_image->height =
          LevelSize(exr_header->data_window.max_y - exr_header->data_window.min_y + 1, level, exr_header->tile_rounding_mode);
        level_image->level_x = level;
        level_image->level_y = level;
        int ret = DecodeTiledLevel(level_image, exr_header,
          offset_data,
          channel_offset_list,
          pixel_data_size,
          head, size,
          err);
        if (ret != TINYEXR_SUCCESS) return ret;
      }
    } else {