### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			if (animation.is_null()) {
				return;
			}
			ERR_FAIL_INDEX(track, animation->get_track_count());
			type_icon = _get_key_type_icon();
			selected_icon = get_theme_icon(SNAME("KeySelected"), SNAME("EditorIcons"));
		} break;
		case NOTIFICATION_DRAW: {
			if (animation.is_null()) {
				return;
			}
			ERR_FAIL_INDEX(track, animation->get_track_count());
			int limit = timeline->get_name_limit();
			if (track % 2 == 1) {
				
				draw_rect(Rect2(Point2(1 * EDSCALE, 0), get_size() - Size2(1 * EDSCALE, 0)), Color(0.5, 0.5, 0.5, 0.05));
			}
			if (hovered) {
				
				draw_rect(Rect2(Point2(1 * EDSCALE, 0), get_size() - Size2(1 * EDSCALE, 0)), Color(0.5, 0.5, 0.5, 0.1));
			}
			if (has_focus()) {
				Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
				accent.a *= 0.7;
				
				draw_style_box(get_theme_stylebox(SNAME("Focus"), SNAME("EditorStyles")), Rect2(Point2(1 * EDSCALE, 0), get_size() - Size2(1 * EDSCALE, 0)));