### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
_menu_option_confirm(p_option, false);
}
void EditorNode::_menu_confirm_current() {
	_menu_option_confirm(current_menu_option, true);
}
void EditorNode::_dialog_display_save_error(String p_file, Error p_error) {
	if (p_error) {
		switch (p_error) {
			case ERR_FILE_CANT_WRITE: {
				show_accept(TTR("Can't open file for writing:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			case ERR_FILE_UNRECOGNIZED: {
				show_accept(TTR("Requested file format unknown:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			default: {
				show_accept(TTR("Error while saving."), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {