### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
if (data.owner) {
		bool found = false;
		Node *parent = data.parent;
		while (parent) {
			if (parent == data.owner) {
				found = true;
				break;
			}
			parent = parent->data.parent;
		}
		if (!found) {
			_clean_up_owner();
		}
	}
	data.blocked++;
	for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
		I->value->_propagate_after_exit_tree();
	}
	data.blocked--;
	emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
void Node::_propagate_exit_tree() {