### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

} else if (p_name == "params_depth_draw_mode") {
		int mode = p_value;
		if (mode == 3) {
			set_transparency(TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
		}
		return true;
	} else if (p_name == "depth_enabled") {
		bool enabled = p_value;
		if (enabled) {
			set_feature(FEATURE_HEIGHT_MAPPING, true);
			set_flag(FLAG_INVERT_HEIGHTMAP, true);
		}
		return true;
	} else {
		static const Pair<const char *, const char *> remaps[] = {
			{ "flags_use_shadow_to_opacity", "shadow_to_opacity" },
			{ "flags_use_shadow_to_opacity", "shadow_to_opacity" },
			{ "flags_no_depth_test", "no_depth_test" },
			{ "flags_use_point_size", "use_point_size" },
			{ "flags_fixed_size", "fixed_Size" },
			{ "flags_albedo_tex_force_srgb", "albedo_texture_force_srgb" },
			{ "flags_do_not_receive_shadows", "disable_receive_shadows" },
			{ "flags_disable_ambient_light", "disable_ambient_light" },
			{ "params_diffuse_mode", "diffuse_mode" },
			{ "params_specular_mode", "specular_mode" },
			{ "params_blend_mode", "blend_mode" },
			{ "params_cull_mode", "cull_mode" },
			{ "params_depth_draw_mode", "params_depth_draw_mode" },
			{ "params_point_size", "point_size" },
			{ "params_billboard_mode", "billboard_mode" },