### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
List<Node::GroupInfo> group_info_list;
					node->get_groups(&group_info_list);
					bool term_in_groups = false;
					for (int j = 0; j < group_info_list.size(); j++) {
						if (!group_info_list[j].persistent) {
							continue; // I
						}
						if (String(group_info_list[j].name).to_lower().contains(argument)) {
							term_in_groups = true;
							break;
						}
					}
					if (!term_in_groups) {
						return false;
					}
				}
			} else if (filter_term_warning.is_empty()) {
				filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
				continue;
			}
		} else {
			// D
			if (!p_item->get_text(0).to_lower().contains(term)) {
				return false;
			}
		}
	}
	return true;
}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {