### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", String(renamed_function_name) + "()");
				}
			}
			push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee);
#else
			push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
#endif 
		} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
			push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
		}
	}
	if (call_type.is_coroutine && !p_is_await && !p_is_root) {
		push_error(vformat(R"*(Function "%s()" is a coroutine, so it must be called with "await".)*", p_call->function_name), p_call);
	}
	p_call->set_datatype(call_type);
}
void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) {
	reduce_expression(p_cast->operand);
	GDScriptParser::DataType cast_type = type_from_metatype(resolve_datatype(p_cast->cast_type));
	if (!cast_type.is_set()) {
		mark_node_unsafe(p_cast);
		return;
	}
	p_cast->set_datatype(cast_type);
	if (p_cast->operand->is_constant) {
		update_const_expression_builtin_type(p_cast->operand, cast_type, "cast", true);
		if (cast_type.is_variant() || p_cast->operand->get_datatype() == cast_type) {
			p_cast->is_constant = true;
			p_cast->reduced_value = p_cast->operand->reduced_value;
		}