### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
return spatial_editor->get_state();
}
void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
	spatial_editor->set_state(p_state);
}
Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
	if (is_snap_enabled()) {
		p_target.x = Math::snap_scalar(0.0, get_translate_snap(), p_target.x);
		p_target.y = Math::snap_scalar(0.0, get_translate_snap(), p_target.y);
		p_target.z = Math::snap_scalar(0.0, get_translate_snap(), p_target.z);
	}
	return p_target;
}
bool Node3DEditor::is_gizmo_visible() const {
	if (selected) {
		return gizmo.visible && selected->is_transform_gizmo_visible();
	}
	return gizmo.visible;
}
double Node3DEditor::get_translate_snap() const {
	double snap_value;
	if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		snap_value = snap_translate->get_text().to_float() / 10.0;
	} else {
		snap_value = snap_translate->get_text().to_float();
	}
	return snap_value;
}
double Node3DEditor::get_rotate_snap() const {