### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
	ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
	ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventScreenDrag::set_tilt);
	ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventScreenDrag::get_tilt);
	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventScreenDrag::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventScreenDrag::get_pressure);
	ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventScreenDrag::set_pen_inverted);
	ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventScreenDrag::get_pen_inverted);
	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
	ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
	ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
	ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity);
	ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
}
void InputEventAction::set_action(const StringName &p_action) {