### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

return &Object::_property_can_revert;
	}
	_FORCE_INLINE_ bool (Object::*_get_property_get_revert() const)(const StringName &p_name, Variant &) const {
		return &Object::_property_get_revert;
	}
	_FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
		return &Object::_notification;
	}
	static void get_valid_parents_static(List<String> *p_parents);
	static void _get_valid_parents_static(List<String> *p_parents);
	Variant _call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	virtual const StringName *_get_class_namev() const {
		static StringName _class_name_static;
		if (unlikely(!_class_name_static)) {
			StringName::assign_static_unique_class_name(&_class_name_static, "Object");
		}
		return &_class_name_static;
	}
	TypedArray<StringName> _get_meta_list_bind() const;
	TypedArray<Dictionary> _get_property_list_bind() const;
	TypedArray<Dictionary> _get_method_list_bind() const;
	void _clear_internal_resource_paths(const Variant &p_var);
	friend class ClassDB;
	bool _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
public: 
	static void initialize_class();
	_FORCE_INLINE_ static void register_custom_data_to_otdb() {}