### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

path = path.substr(6);
				}
				path = path.get_basename();
				
				scene_name = scene_name.trim_suffix("/");
				path = path.trim_suffix("/");
				
				
				
				can_proceed = can_proceed || (path.size() - scene_name.size()) >= 1;
				E = E->next();
				if (to_erase) {
					iset.erase(to_erase);
				}
			}
			if (!can_proceed) {
				break;
			}
		}
	}
}
void EditorNode::_update_scene_tabs() {
	bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
	if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
		DisplayServer::get_singleton()->global_menu_clear("_dock");
	}
	
	Vector<String> disambiguated_scene_names;
	Vector<String> full_path_names;
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {