### Godot version

master

### System information

> Starting from Godot 4.1, you can copy this information to your clipboard by using Help > Copy System Info at the top of the editor window.

This crashed my editor 😆 

### Issue description


```
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.1.dev.mono.custom_build (72f7131be1be81e3b8c3d45732d55e5765b95dde)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] EditorNode::_get_system_info (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:4378)
[1] EditorNode::_menu_option_confirm (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:2900)
[2] CallableCustomMethodPointer<EditorNode,int>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:105)
[3] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[4] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[5] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[6] Object::emit_signal<int> (C:\Users\zaevi\source\Godot\godot-source\core\object\object.h:891)
[7] PopupMenu::activate_item (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:1822)
[8] PopupMenu::gui_input (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:453)
[9] CallableCustomMethodPointer<PopupMenu,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[10] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[11] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[12] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[13] Window::_window_input (C:\Users\zaevi\source\Godot\godot-source\scene\main\window.cpp:1458)
[14] CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[15] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[16] DisplayServerWindows::_dispatch_input_event (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2369)
[17] Input::_parse_input_event_impl (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:708)
[18] Input::flush_buffered_events (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:967)
[19] DisplayServerWindows::process_events (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2063)
[20] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1478)
[21] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:181)
[22] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:205)
[23] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:217)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

Change renderer to `gl_compatibility` and click `Help > Copy System Info`

### Minimal reproduction project

N/A
scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE));
	scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
	scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
	scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
	scene_tabs->connect("active_tab_rearranged", callable_mp(this, &EditorNode::_reposition_active_tab));
	scene_tabs->connect("resized", callable_mp(this, &EditorNode::_update_scene_tabs));
	scene_tabs->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	tabbar_container->add_child(scene_tabs);
	scene_tabs_context_menu = memnew(PopupMenu);
	tabbar_container->add_child(scene_tabs_context_menu);
	scene_tabs_context_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	scene_tab_add = memnew(Button);
	scene_tab_add->set_flat(true);
	scene_tab_add->set_tooltip_text(TTR("Add a new scene."));
	scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
	scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
	scene_tabs->add_child(scene_tab_add);
	scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE));
	scene_tab_add_ph = memnew(Control);
	scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
	scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
	tabbar_container->add_child(scene_tab_add_ph);
	distraction_free = memnew(Button);
	distraction_free->set_flat(true);
	ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CTRL | KeyModifierMask::SHIFT | Key::F11);
	ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::D);
	distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
	distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
	distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
	distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));