### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (is_localizing_numeral_system()) {
				segment = TS->format_number(segment, _find_language(l.from));
			}
		} else if (list_items[i]->list_type == LIST_LETTERS) {
			segment = _letters(list_index[i], list_items[i]->capitalize);
		} else if (list_items[i]->list_type == LIST_ROMAN) {
			segment = _roman(list_index[i], list_items[i]->capitalize);
		}
		if (rtl) {
			prefix = prefix + segment;
		} else {
			prefix = segment + prefix;
		}
	}
	if (!prefix.is_empty()) {
		Ref<Font> font = theme_cache.normal_font;
		int font_size = theme_cache.normal_font_size;
		ItemFont *font_it = _find_font(l.from);
		if (font_it) {
			if (font_it->font.is_valid()) {
				font = font_it->font;
			}
			if (font_it->font_size > 0) {
				font_size = font_it->font_size;
			}
		}
		ItemFontSize *font_size_it = _find_font_size(l.from);
		if (font_size_it && font_size_it->font_size > 0) {
			font_size = font_size_it->font_size;
		}