### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["constants"].built_ins) {
						builtins.built_ins.insert(E.key, E.value);
					}
				}
				for (int i = 0; i < shader->functions.size(); i++) {
					if (!shader->functions[i].callable && shader->functions[i].name == name) {
						_set_redefinition_error(String(name));
						return ERR_PARSE_ERROR;
					}
				}
				ShaderNode::Function function;
				function.callable = !p_functions.has(name);
				function.name = name;
				FunctionNode *func_node = alloc_node<FunctionNode>();
				function.function = func_node;
				shader->functions.push_back(function);
				func_node->name = name;
				func_node->return_type = type;
				func_node->return_struct_name = struct_name;
				func_node->return_precision = precision;
				func_node->return_array_size = array_size;
				if (p_functions.has(name)) {
					func_node->can_discard = p_functions[name].can_discard;
				} else {
#ifdef DEBUG_ENABLED
					if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_FUNCTION_FLAG)) {
						used_functions.insert(name, Usage(tk_line));
					}
#endif 
				}