### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
			
			Vector<long> pd;
			pd.resize(2 + w * h);
			pd.write[0] = w;
			pd.write[1] = h;
			const uint8_t *r = img->get_data().ptr();
			long *wr = &pd.write[2];
			uint8_t const *pr = r;
			for (int i = 0; i < w * h; i++) {
				long v = 0;
				
				v |= pr[3] << 24 | pr[0] << 16 | pr[1] << 8 | pr[2];
				*wr++ = v;
				pr += 4;
			}
			if (net_wm_icon != None) {
				XChangeProperty(x11_display, wd.x11_window, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (unsigned char *)pd.ptr(), pd.size());
			}
			if (!g_set_icon_error) {
				break;
			}
		}
	} else {
		XDeleteProperty(x11_display, wd.x11_window, net_wm_icon);
	}
	XFlush(x11_display);
	XSetErrorHandler(oldHandler);
}
void DisplayServerX11::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {