### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

line = line.replace("OS.GetWindowSafeArea()", "DisplayServer.ScreenGetUsableRect()");
	// 
	if (line.contains("GetTree().SetInputAsHandled()")) {
		line = line.replace("GetTree().SetInputAsHandled()", "GetViewport().SetInputAsHandled()");
	}
	// 
	// 
	if (line.contains("_UnhandledKeyInput(InputEventKey @event)")) {
		line = line.replace("_UnhandledKeyInput(InputEventKey @event)", "_UnhandledKeyInput(InputEvent @event)");
	}
	// 
	if (line.contains("Connect(")) {
		int start = line.find("Connect(");
		// 
		if (start == 0 || line.get(start - 1) != 's') {
			int end = get_end_parenthesis(line.substr(start)) + 1;
			if (end > -1) {
				Vector<String> parts = parse_arguments(line.substr(start, end));