### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

// 
				if (parts.size() >= 4) {
					line_new += starting_space + base_obj + "set_floor__enabled(" + parts[3] + ")\n";
				}
				// 
				if (parts.size() >= 5) {
					line_new += starting_space + base_obj + "set_(" + parts[4] + ")\n";
				}
				// 
				if (parts.size() >= 6) {
					line_new += starting_space + base_obj + "set_(" + parts[5] + ")\n";
				}
				// 
				if (parts.size() >= 7) {
					line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
				}
				line_new += starting_space + base_obj + "move_and_slide()";
				if (!line.begins_with(starting_space + "move_and_slide_with_")) {
					line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start);
				} else {
					line = line_new + line.substr(end + start);
				}
			}
		}
	}
	// 
	if (line.contains("sort_custom(")) {
		int start = line.find("sort_custom(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {