### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
#ifdef TOOLS_ENABLED
	bool th = EditorSettings::get_singleton()->get_setting("text_editor/completion/add_type_hints");
#else
	bool th = false;
#endif
	String s = "func " + p_name + "(";
	if (p_args.size()) {
		for (int i = 0; i < p_args.size(); i++) {
			if (i > 0) {
				s += ", ";
			}
			s += p_args[i].get_slice(":", 0);
			if (th) {
				String type = p_args[i].get_slice(":", 1);
				if (!type.is_empty() && type != "var") {
					s += ": " + type;
				}
			}
		}
	}
	s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
	return s;
}
#ifdef TOOLS_ENABLED
#define COMPLETION_RECURSION_LIMIT 200
struct GDScriptCompletionIdentifier {