### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
int key_idx = -1;
		float key_distance = 1e20;
		
		for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
			Rect2 rect = const_cast<AnimationTrackEdit *>(this)->get_key_rect(i, timeline->get_zoom_scale());
			float offset = animation->track_get_key_time(track, i) - timeline->get_value();
			offset = offset * timeline->get_zoom_scale() + limit;
			rect.position.x += offset;
			if (rect.has_point(p_pos)) {
				if (const_cast<AnimationTrackEdit *>(this)->is_key_selectable_by_distance()) {
					float distance = ABS(offset - p_pos.x);
					if (key_idx == -1 || distance < key_distance) {
						key_idx = i;
						key_distance = distance;
					}
				} else {
					
					break;
				}
			}
		}
		if (key_idx != -1) {
			String text = TTR("Time (s):") + " " + TS->format_number(rtos(Math::snapped(animation->track_get_key_time(track, key_idx), 0.0001))) + "\n";
			switch (animation->track_get_type(track)) {
				case Animation::TYPE_POSITION_3D: {
					Vector3 t = animation->track_get_key_value(track, key_idx);
					text += TTR("Position:") + " " + String(t) + "\n";
				} break;
				case Animation::TYPE_ROTATION_3D: {
					Quaternion t = animation->track_get_key_value(track, key_idx);