### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Dragging and dropping a file to a new position inside its current folder, or onto the icon for its current folder - when that folder is the project root folder :res// - will be treated as though you were dropping a different file with the same name.

Expectation: for nothing to happen.

Also tried it in 4.0.3 and 4.1-dev3, where it behaves as expected.

https://github.com/godotengine/godot/assets/64640811/90de1120-dd92-41b8-b202-db77c343103a

### Steps to reproduce

1. New or existing project.
2. Click and drag a file in :res// in FileSystem dock.
3. Drop the file back into :res//.
4. Be prompted to overwrite or rename.

### Minimal reproduction project

N/A
}
				}
			}
			if (remove_files.size() + remove_folders.size() > 0) {
				remove_dialog->show(remove_folders, remove_files);
			}
		} break;
		case FILE_DUPLICATE: {
			
			for (int i = 0; i < p_selected.size(); i++) {
				to_duplicate.path = p_selected[i];
				to_duplicate.is_file = !to_duplicate.path.ends_with("/");
				if (to_duplicate.is_file) {
					String name = to_duplicate.path.get_file();
					duplicate_dialog->set_title(TTR("Duplicating file:") + " " + name);
					duplicate_dialog_text->set_text(name);
					duplicate_dialog_text->select(0, name.rfind("."));
				} else {
					String name = to_duplicate.path.substr(0, to_duplicate.path.length() - 1).get_file();
					duplicate_dialog->set_title(TTR("Duplicating folder:") + " " + name);
					duplicate_dialog_text->set_text(name);
					duplicate_dialog_text->select(0, name.length());
				}
				duplicate_dialog->popup_centered(Size2(250, 80) * EDSCALE);
				duplicate_dialog_text->grab_focus();
			}
		} break;
		case FILE_INFO: {
		} break;
		case FILE_REIMPORT: {