### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
HashMap<NodePath, ModificationNodeEntry> modification_table;
				List<AdditiveNodeEntry> addition_list;
				update_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list);
				
				for (const KeyValue<NodePath, ModificationNodeEntry> &modification_table_entry : modification_table) {
					for (Connection conn : modification_table_entry.value.connections_from) {
						conn.signal.get_object()->disconnect(conn.signal.get_name(), conn.callable);
					}
					for (ConnectionWithNodePath cwnp : modification_table_entry.value.connections_to) {
						Connection conn = cwnp.connection;
						if (conn.flags & CONNECT_PERSIST) {
							conn.signal.get_object()->disconnect(conn.signal.get_name(), conn.callable);
						}
					}
				}
				
				List<NodePath> selected_node_paths;
				for (Node *selected_node : editor_selection->get_selected_node_list()) {
					if (selected_node == original_node || original_node->is_ancestor_of(selected_node)) {
						selected_node_paths.push_back(original_node->get_path_to(selected_node));
						editor_selection->remove_node(selected_node);
					}
				}
				
				for (AdditiveNodeEntry additive_node_entry : addition_list) {
					Node *addition_node = additive_node_entry.node;
					addition_node->get_parent()->remove_child(addition_node);
				}