### Godot version

4.0 dev_build

### System information

Ubuntu 22.04.1

### Issue description

The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475,  #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.

### Steps to reproduce

Right click to the `CustomClassA` symbol in the `custom_class_b.gd` anywhere. The `Lookup Symbol` button don't appears in the context menu.

### Minimal reproduction project

Example from  #68475.
get_node = static_cast<GDScriptParser::GetNodeNode *>(identifier_node->next);
					}
				} break;
				default: {
				} break;
			}
		} break;
		default: {
		} break;
	}
	if (get_node != nullptr) {
		const Object *node = p_context.base->call("get_node_or_null", NodePath(get_node->full_path));
		if (node != nullptr) {
			if (r_base != nullptr) {
				*r_base = node;
			}
			r_base_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			r_base_type.kind = GDScriptParser::DataType::NATIVE;
			r_base_type.native_type = node->get_class_name();
			r_base_type.builtin_type = Variant::OBJECT;
			return true;
		}
	}
	return false;
}
static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, const GDScriptParser::Node *p_call, int p_argidx, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, bool &r_forced, String &r_arghint) {
	if (p_call->type == GDScriptParser::Node::PRELOAD) {
		if (p_argidx == 0 && bool(EDITOR_GET("text_editor/completion/complete_file_paths"))) {
			_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result);
		}