### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_READY: {
			_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
			_refresh_menu_icons();
			get_tree()->connect("node_removed", callable_mp(this, &Node3DEditor::_node_removed));
			get_tree()->connect("node_added", callable_mp(this, &Node3DEditor::_node_added));
			SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
			editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
			EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false));
			EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true));
			_update_preview_environment();
			sun_state->set_custom_minimum_size(sun_vb->get_combined_minimum_size());
			environ_state->set_custom_minimum_size(environ_vb->get_combined_minimum_size());
			EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditor::update_all_gizmos).bind(Variant()));
		} break;
		case NOTIFICATION_ENTER_TREE: {
			_update_theme();
			_register_all_gizmos();
			_update_gizmos_menu();
			_init_indicators();
			update_all_gizmos();
		} break;