### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
#include "texture_storage.h"
#include "../effects/copy_effects.h"
#include "../framebuffer_cache_rd.h"
#include "material_storage.h"
#include "servers/rendering/renderer_rd/renderer_scene_render_rd.h"
using namespace RendererRD;
void TextureStorage::CanvasTexture::clear_sets() {
	if (cleared_cache) {
		return;
	}
	for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
		for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
			for (int k = 0; k < 2; k++) {
				if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j][k])) {
					RD::get_singleton()->free(uniform_sets[i][j][k]);
					uniform_sets[i][j][k] = RID();
				}
			}
		}
	}
	cleared_cache = true;
}
TextureStorage::CanvasTexture::~CanvasTexture() {