### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (!p_state.has("visible") || !p_state["visible"]) {
		return;
	}
	if (!EditorNode::get_singleton()->get_edited_scene()) {
		return;
	}
	if (p_state.has("player")) {
		Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
		if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
			if (player) {
				if (player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
					player->disconnect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
				}
			}
			player = Object::cast_to<AnimationPlayer>(n);
			if (player) {
				if (!player->is_connected("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated))) {
					player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
				}
			}
			_update_player();
			EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
			set_process(true);
			ensure_visibility();
			if (p_state.has("animation")) {
				String anim = p_state["animation"];
				if (!anim.is_empty() && player->has_animation(anim)) {
					_select_anim_by_name(anim);
					_animation_edit();
				}