### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

v4.1.1.stable.official [bd6af8e0e]

### Issue description

In-script documentation (`##`) for `signal` members is not appearing in the _Node_ tab as expected.  Other documentation appears to work correctly in the _Inspector_ tab.

Working example (exported variable):
![GodotDocumentationWorking](https://github.com/godotengine/godot/assets/13528480/ab9b19d4-c9f7-4658-8379-f2c2699310b8)

Non-working example (`signal`)
![GodotDocumentationNotWorking](https://github.com/godotengine/godot/assets/13528480/06824f6a-b135-4454-a06e-7c6feb34060b)

I have tried deselecting and reselecting the associated Node, changing between the tabs on the left pane, changing active scripts and even restarting Godot - nothing makes it work.  According to the [GScript Documentation on Documentation Comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html), this **should** work, right?  Or is there something completely obvious that I am missing?


### Steps to reproduce

1. In Godot, create a new Node of type `Node`
2. Attach a new script to this Node, accepting all current defaults
3. In the script editor create a `signal` called `Foo` and right above it, create a `##` comment for it
4. Also create an `@export`ed integer variable called `Bar` and also create a `##` comment for it
5. Unselect and reselect the Node in the _Scene_ tab to refresh the _Inspector_ and _Node_ tabs
6. Hover over the variable in the _Inspector_ tab and see that the added description is shown correctly
7. Hover over the signal in the _Node_ tab and see that the added description is **not** shown and "_No description._" is shown instead

This is an example of the script that could be added:
```
## This is signal foo!
signal Foo

## This is exported signal bar!
@export var Bar : int = 0
```

### Minimal reproduction project

N/A
} else {
			base = ClassDB::get_parent_class(base);
		}
	}
	connect_button->set_text(TTR("Connect..."));
	connect_button->set_disabled(true);
}
ConnectionsDock::ConnectionsDock() {
	set_name(TTR("Signals"));
	VBoxContainer *vbc = this;
	search_box = memnew(LineEdit);
	search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	search_box->set_placeholder(TTR("Filter Signals"));
	search_box->set_clear_button_enabled(true);
	search_box->connect("text_changed", callable_mp(this, &ConnectionsDock::_filter_changed));
	vbc->add_child(search_box);
	tree = memnew(ConnectionsDockTree);
	tree->set_columns(1);
	tree->set_select_mode(Tree::SELECT_ROW);
	tree->set_hide_root(true);
	tree->set_column_clip_content(0, true);
	vbc->add_child(tree);
	tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	tree->set_allow_rmb_select(true);
	connect_button = memnew(Button);
	HBoxContainer *hb = memnew(HBoxContainer);
	vbc->add_child(hb);
	hb->add_spacer();
	hb->add_child(connect_button);
	connect_button->connect("pressed", callable_mp(this, &ConnectionsDock::_connect_pressed));