### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
}
		it = _get_next_item(it, true);
	}
	if (!from_item || !to_item) {
		return;
	}
	ItemFrame *from_frame = nullptr;
	int from_line = 0;
	_find_frame(from_item, &from_frame, &from_line);
	if (!from_frame) {
		return;
	}
	ItemFrame *to_frame = nullptr;
	int to_line = 0;
	_find_frame(to_item, &to_frame, &to_line);
	if (!to_frame) {
		return;
	}
	selection.from_line = from_line;
	selection.from_frame = from_frame;
	selection.from_char = 0;
	selection.from_item = from_item;
	selection.to_line = to_line;
	selection.to_frame = to_frame;
	selection.to_char = to_frame->lines[to_line].char_count;
	selection.to_item = to_item;
	selection.active = true;
	queue_redraw();
}
bool RichTextLabel::is_selection_enabled() const {