### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyRID, EditorProperty);
	Label *label = nullptr;
public:
	virtual void update_property() override;
	EditorPropertyRID();
};
class EditorPropertyResource : public EditorProperty {
	GDCLASS(EditorPropertyResource, EditorProperty);
	EditorResourcePicker *resource_picker = nullptr;
	SceneTreeDialog *scene_tree = nullptr;
	bool use_sub_inspector = false;
	EditorInspector *sub_inspector = nullptr;
	VBoxContainer *sub_inspector_vbox = nullptr;
	bool updating_theme = false;
	bool opened_editor = false;
	void _resource_selected(const Ref<Resource> &p_resource, bool p_inspect);