### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
tex->rd_texture_srgb = RID();
		}
		Texture *prev_tex = texture_owner.get_or_null(tex->proxy_to);
		ERR_FAIL_COND(!prev_tex);
		prev_tex->proxies.erase(p_texture);
	}
	
	CanvasTexture *canvas_texture = tex->canvas_texture;
	*tex = *proxy_to;
	tex->proxy_to = p_proxy_to;
	tex->is_render_target = false;
	tex->is_proxy = true;
	tex->proxies.clear();
	proxy_to->proxies.push_back(p_texture);
	tex->canvas_texture = canvas_texture;
	tex->rd_view.format_override = tex->rd_format;
	tex->rd_texture = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
	if (tex->rd_texture_srgb.is_valid()) {
		tex->rd_view.format_override = tex->rd_format_srgb;
		tex->rd_texture_srgb = RD::get_singleton()->texture_create_shared(tex->rd_view, proxy_to->rd_texture);
	}
}
void TextureStorage::texture_2d_placeholder_initialize(RID p_texture) {
	
	
	Ref<Image> image = Image::create_empty(4, 4, false, Image::FORMAT_RGBA8);
	image->fill(Color(1, 0, 1, 1));
	texture_2d_initialize(p_texture, image);
}
void TextureStorage::texture_2d_layered_placeholder_initialize(RID p_texture, RS::TextureLayeredType p_layered_type) {