### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

pos = pos.snapped(Vector2(snap, snap));
				}
				gn->set_position_offset(pos);
				if (gn->is_comment()) {
					_set_position_of_comment_enclosed_nodes(gn, comment_enclosed_nodes, drag_accum);
				}
			}
		}
	}
	if (mm.is_valid() && box_selecting) {
		box_selecting_to = mm->get_position();
		box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
		for (int i = get_child_count() - 1; i >= 0; i--) {
			GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
			if (!gn) {
				continue;
			}
			Rect2 r = gn->get_rect();
			bool in_box = r.intersects(box_selecting_rect);
			if (in_box) {
				gn->set_selected(box_selection_mode_additive);
			} else {
				gn->set_selected(previous_selected.find(gn) != nullptr);
			}
		}
		top_layer->queue_redraw();
		minimap->queue_redraw();
	}
	Ref<InputEventMouseButton> mb = p_ev;
	if (mb.is_valid()) {