### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
if (get_selection_to_column(c) == 0) {
				selection_offset = 0;
				end_line--;
			}
		}
		for (int i = start_line; i <= end_line; i++) {
			const String line_text = get_line(i);
			if (line_text.size() == 0 && has_selection(c)) {
				continue;
			}
			if (!indent_using_spaces) {
				set_line(i, '\t' + line_text);
				continue;
			}
			
			
			int spaces_to_add = _calculate_spaces_till_next_right_indent(get_first_non_whitespace_column(i));
			set_line(i, String(" ").repeat(spaces_to_add) + line_text);
			selection_offset = spaces_to_add;
		}
		
		if (has_selection(c)) {
			select(start_line, get_selection_from_column(c) + selection_offset, get_selection_to_line(c), get_selection_to_column(c) + selection_offset, c);
		}
		set_caret_column(get_caret_column(c) + selection_offset, false, c);
	}
	end_complex_operation();
	queue_redraw();
}
void CodeEdit::unindent_lines() {