### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
idx++;
		}
	}
	if (unsupported_builtin) {
		String arglist = "";
		for (int i = 0; i < argcount; i++) {
			if (i > 0) {
				arglist += ", ";
			}
			arglist += get_datatype_name(builtin_func_defs[builtin_idx].args[i]);
		}
		_set_error(vformat(RTR("Built-in function \"%s(%s)\" is only supported on high-end platforms."), String(name), arglist));
		return false;
	}
	if (failed_builtin) {
		String arg_list;
		for (int i = 0; i < argcount; i++) {
			if (i > 0) {
				arg_list += ",";
			}
			String arg_name;
			if (args[i] == TYPE_STRUCT) {
				arg_name = args2[i];
			} else {
				arg_name = get_datatype_name(args[i]);
			}
			if (args3[i] > 0) {
				arg_name += "[";
				arg_name += itos(args3[i]);
				arg_name += "]";