### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_send_window_event(windows[window_mouseover_id], WINDOW_EVENT_MOUSE_EXIT);
					}
					if (over_id != INVALID_WINDOW_ID && windows.has(over_id)) {
						_send_window_event(windows[over_id], WINDOW_EVENT_MOUSE_ENTER);
					}
				}
				CursorShape c = cursor_shape;
				cursor_shape = CURSOR_MAX;
				cursor_set_shape(c);
				window_mouseover_id = over_id;
				
				track_mouse_leave_event(hWnd);
			}
			
			if (!windows[window_id].window_has_focus && mouse_mode == MOUSE_MODE_CAPTURED) {
				break;
			}
			DisplayServer::WindowID receiving_window_id = _get_focused_window_or_popup();
			if (receiving_window_id == INVALID_WINDOW_ID) {
				receiving_window_id = window_id;
			}
			Ref<InputEventMouseMotion> mm;
			mm.instantiate();
			mm->set_window_id(receiving_window_id);
			mm->set_ctrl_pressed((wParam & MK_CONTROL) != 0);
			mm->set_shift_pressed((wParam & MK_SHIFT) != 0);
			mm->set_alt_pressed(alt_mem);
			if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[window_id].wtctx) {