### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

screen.size += get_size() * 2.0;
	h_scroll->set_min(screen.position.x);
	h_scroll->set_max(screen.position.x + screen.size.x);
	h_scroll->set_page(get_size().x);
	if (h_scroll->get_max() - h_scroll->get_min() <= h_scroll->get_page()) {
		h_scroll->hide();
	} else {
		h_scroll->show();
	}
	v_scroll->set_min(screen.position.y);
	v_scroll->set_max(screen.position.y + screen.size.y);
	v_scroll->set_page(get_size().y);
	if (v_scroll->get_max() - v_scroll->get_min() <= v_scroll->get_page()) {
		v_scroll->hide();
	} else {
		v_scroll->show();
	}
	Size2 hmin = h_scroll->get_combined_minimum_size();
	Size2 vmin = v_scroll->get_combined_minimum_size();
	
	h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, v_scroll->is_visible() ? -vmin.width : 0);
	v_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, h_scroll->is_visible() ? -hmin.height : 0);
	set_block_minimum_size_adjust(false);
	if (!awaiting_scroll_offset_update) {
		call_deferred(SNAME("_update_scroll_offset"));
		awaiting_scroll_offset_update = true;
	}
	updating = false;
}
void GraphEdit::_graph_node_raised(Node *p_gn) {