### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (inp->is_action_pressed("spatial_editor/freelook_left")) {
		direction -= right;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_right")) {
		direction += right;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_forward")) {
		direction += forward;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_backwards")) {
		direction -= forward;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_up")) {
		direction += up;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_down")) {
		direction -= up;
	}
	real_t speed = freelook_speed;
	if (inp->is_action_pressed("spatial_editor/freelook_speed_modifier")) {
		speed *= 3.0;
	}
	if (inp->is_action_pressed("spatial_editor/freelook_slow_modifier")) {
		speed *= 0.333333;
	}
	const Vector3 motion = direction * speed * delta;
	cursor.pos += motion;
	cursor.eye_pos += motion;
}
void Node3DEditorViewport::set_message(String p_message, float p_time) {