### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (GDVIRTUAL_CALL(_request_code_completion, p_force)) {
		return;
	}
	
	bool ignored = code_completion_active && !code_completion_options.is_empty();
	if (ignored) {
		ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT;
		const ScriptLanguage::CodeCompletionOption *previous_option = nullptr;
		for (int i = 0; i < code_completion_options.size(); i++) {
			const ScriptLanguage::CodeCompletionOption &current_option = code_completion_options[i];
			if (!previous_option) {
				previous_option = &current_option;
				kind = current_option.kind;
			}
			if (previous_option->kind != current_option.kind) {
				ignored = false;
				break;
			}