### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (!p_node) {
		return false; // Easier, null is never editable. :)
	}
	ERR_FAIL_COND_V(!is_ancestor_of(p_node), false);
	return p_node->data.editable_instance;
}
Node *Node::get_deepest_editable_node(Node *p_start_node) const {
	ERR_THREAD_GUARD_V(nullptr);
	ERR_FAIL_NULL_V(p_start_node, nullptr);
	ERR_FAIL_COND_V(!is_ancestor_of(p_start_node), p_start_node);
	Node const *iterated_item = p_start_node;
	Node *node = p_start_node;
	while (iterated_item->get_owner() && iterated_item->get_owner() != this) {
		if (!is_editable_instance(iterated_item->get_owner())) {
			node = iterated_item->get_owner();
		}
		iterated_item = iterated_item->get_owner();
	}
	return node;
}
#ifdef TOOLS_ENABLED
void Node::set_property_pinned(const String &p_property, bool p_pinned) {