### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
							}
						}
					}
				} else {
					
					_end_dragging();
				}
				tile_atlas_control->queue_redraw();
				tile_atlas_control_unscaled->queue_redraw();
				alternative_tiles_control->queue_redraw();
				alternative_tiles_control_unscaled->queue_redraw();
				tile_atlas_view->queue_redraw();
				return;
			} else if (mb->get_button_index() == MouseButton::RIGHT) {
				
				if (mb->is_pressed()) {
					drag_type = DRAG_TYPE_MAY_POPUP_MENU;
					drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position();
				} else {
					
					_end_dragging();
				}
				tile_atlas_control->queue_redraw();
				tile_atlas_control_unscaled->queue_redraw();
				alternative_tiles_control->queue_redraw();
				alternative_tiles_control_unscaled->queue_redraw();
				tile_atlas_view->queue_redraw();
				return;