### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

minimap->queue_redraw();
		}
	}
	if (p_ev->is_pressed()) {
		if (p_ev->is_action("ui_graph_duplicate", true)) {
			emit_signal(SNAME("duplicate_nodes_request"));
			accept_event();
		} else if (p_ev->is_action("ui_copy", true)) {
			emit_signal(SNAME("copy_nodes_request"));
			accept_event();
		} else if (p_ev->is_action("ui_paste", true)) {
			emit_signal(SNAME("paste_nodes_request"));
			accept_event();
		} else if (p_ev->is_action("ui_graph_delete", true)) {
			TypedArray<StringName> nodes;
			for (int i = 0; i < get_child_count(); i++) {
				GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
				if (!gn) {
					continue;
				}
				if (gn->is_selected() && gn->is_close_button_visible()) {
					nodes.push_back(gn->get_name());
				}
			}
			emit_signal(SNAME("delete_nodes_request"), nodes);
			accept_event();
		}
	}
}
void GraphEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {