### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
image.instantiate();
			PNGDriverCommon::png_to_image(png_data, png_size, false, image);
			GlobalUnlock(png_handle);
		}
	} else if (IsClipboardFormatAvailable(CF_DIB)) {
		HGLOBAL mem = GetClipboardData(CF_DIB);
		if (mem != NULL) {
			BITMAPINFO *ptr = static_cast<BITMAPINFO *>(GlobalLock(mem));
			if (ptr != NULL) {
				BITMAPINFOHEADER *info = &ptr->bmiHeader;
				PackedByteArray pba;
				for (LONG y = info->biHeight - 1; y > -1; y--) {
					for (LONG x = 0; x < info->biWidth; x++) {
						tagRGBQUAD *rgbquad = ptr->bmiColors + (info->biWidth * y) + x;
						pba.append(rgbquad->rgbRed);
						pba.append(rgbquad->rgbGreen);
						pba.append(rgbquad->rgbBlue);
						pba.append(rgbquad->rgbReserved);
					}
				}
				image.instantiate();
				image->create_from_data(info->biWidth, info->biHeight, false, Image::Format::FORMAT_RGBA8, pba);
				GlobalUnlock(mem);
			}
		}
	}
	CloseClipboard();
	return image;
}
bool DisplayServerWindows::clipboard_has() const {