### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_ANIMATION);
	AnimationTrack *at = static_cast<AnimationTrack *>(t);
	ERR_FAIL_INDEX(p_key, at->values.size());
	at->values.write[p_key].value = p_animation;
	emit_changed();
}
StringName Animation::animation_track_get_key_animation(int p_track, int p_key) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), StringName());
	const Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_ANIMATION, StringName());
	const AnimationTrack *at = static_cast<const AnimationTrack *>(t);
	ERR_FAIL_INDEX_V(p_key, at->values.size(), StringName());
	return at->values[p_key].value;
}
void Animation::set_length(real_t p_length) {
	if (p_length < ANIM_MIN_LENGTH) {
		p_length = ANIM_MIN_LENGTH;
	}
	length = p_length;
	emit_changed();
}
real_t Animation::get_length() const {
	return length;
}
void Animation::set_loop_mode(Animation::LoopMode p_loop_mode) {