### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
int max_width = theme_cache.icon_max_width;
	Size2 icon_size = p_size;
	if (max_width > 0 && icon_size.width > max_width) {
		icon_size.height = icon_size.height * max_width / icon_size.width;
		icon_size.width = max_width;
	}
	return icon_size;
}
Size2 Button::get_minimum_size_for_text_and_icon(const String &p_text, Ref<Texture2D> p_icon) const {
	Ref<TextParagraph> paragraph;
	if (p_text.is_empty()) {
		paragraph = text_buf;
	} else {
		paragraph.instantiate();
		const_cast<Button *>(this)->_shape(paragraph, p_text);
	}
	Size2 minsize = paragraph->get_size();
	if (clip_text || overrun_behavior != TextServer::OVERRUN_NO_TRIMMING) {