### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
setting = true;
	spin->setup_and_show();
	spin->get_line_edit()->set_text(TS->format_number(rtos(get_edited_property_value())));
	setting = false;
	spin->show();
}
void EditorPropertyEasing::_spin_value_changed(double p_value) {
	if (setting) {
		return;
	}
	
	
	if (Math::is_zero_approx(p_value)) {
		p_value = 0.00001;
	}
	
	
	p_value = CLAMP(p_value, -1'000'000, 1'000'000);
	if (positive_only) {
		
		p_value = MAX(0.0, p_value);
	}
	emit_changed(get_edited_property(), p_value);
	_spin_focus_exited();
}
void EditorPropertyEasing::_spin_focus_exited() {