### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, columns.size(), TEXT_DIRECTION_INHERITED);
	return columns[p_column].text_direction;
}
void Tree::set_column_title_language(int p_column, const String &p_language) {
	ERR_FAIL_INDEX(p_column, columns.size());
	if (columns[p_column].language != p_language) {
		columns.write[p_column].language = p_language;
		update_column(p_column);
		queue_redraw();
	}
}
String Tree::get_column_title_language(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, columns.size(), "");
	return columns[p_column].language;
}
Point2 Tree::get_scroll() const {
	Point2 ofs;
	if (h_scroll->is_visible_in_tree()) {
		ofs.x = h_scroll->get_value();
	}
	if (v_scroll->is_visible_in_tree()) {
		ofs.y = v_scroll->get_value();
	}
	return ofs;
}
void Tree::scroll_to_item(TreeItem *p_item, bool p_center_on_item) {