### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
bool struct_dt = false;
					DataPrecision precision = PRECISION_DEFAULT;
					if (tk.type == TK_STRUCT) {
						_set_error(RTR("Nested structs are not allowed."));
						return ERR_PARSE_ERROR;
					}
					if (is_token_precision(tk.type)) {
						precision = get_token_precision(tk.type);
						tk = _get_token();
#ifdef DEBUG_ENABLED
						keyword_completion_context ^= CF_PRECISION_MODIFIER;
#endif 
					}
					if (shader->structs.has(tk.text)) {
						struct_name = tk.text;
#ifdef DEBUG_ENABLED
						if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_STRUCT_FLAG) && used_structs.has(struct_name)) {
							used_structs[struct_name].used = true;
						}
#endif 
						struct_dt = true;
					}
					if (!is_token_datatype(tk.type) && !struct_dt) {
						_set_error(RTR("Expected data type."));
						return ERR_PARSE_ERROR;
					} else {
						type = struct_dt ? TYPE_STRUCT : get_token_datatype(tk.type);
						if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
							return ERR_PARSE_ERROR;
						}