### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
}
				}
				gen->write_endif();
			} break;
			case GDScriptParser::Node::FOR: {
				const GDScriptParser::ForNode *for_n = static_cast<const GDScriptParser::ForNode *>(s);
				codegen.start_block();
				GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype(), codegen.script));
				gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype(), codegen.script));
				GDScriptCodeGenerator::Address list = _parse_expression(codegen, err, for_n->list);
				if (err) {
					return err;
				}
				gen->write_for_assignment(iterator, list);
				if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
				gen->write_for();
				err = _parse_block(codegen, for_n->loop);
				if (err) {
					return err;
				}
				gen->write_endfor();
				codegen.end_block();
			} break;
			case GDScriptParser::Node::WHILE: {
				const GDScriptParser::WhileNode *while_n = static_cast<const GDScriptParser::WhileNode *>(s);
				gen->start_while_condition();
				GDScriptCodeGenerator::Address condition = _parse_expression(codegen, err, while_n->condition);
				if (err) {