### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
undo_redo->add_undo_method(node, "set_position", Object::cast_to<Control>(node)->get_position());
			}
		}
	}
	perform_node_renames(nullptr, &path_renames);
	undo_redo->commit_action();
}
void SceneTreeDock::_script_created(Ref<Script> p_script) {
	List<Node *> selected = editor_selection->get_selected_node_list();
	if (selected.is_empty()) {
		return;
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Attach Script"), UndoRedo::MERGE_DISABLE, selected.front()->get());
	for (Node *E : selected) {
		Ref<Script> existing = E->get_script();
		undo_redo->add_do_method(InspectorDock::get_singleton(), "store_script_properties", E);
		undo_redo->add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E);
		undo_redo->add_do_method(E, "set_script", p_script);
		undo_redo->add_undo_method(E, "set_script", existing);
		undo_redo->add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E);
		undo_redo->add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E);
		undo_redo->add_do_method(this, "_update_script_button");
		undo_redo->add_undo_method(this, "_update_script_button");
	}
	undo_redo->commit_action();
	_push_item(p_script.ptr());
	_update_script_button();
}
void SceneTreeDock::_shader_created(Ref<Shader> p_shader) {