### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
float atlas_view_zoom = 1.0;
	Vector2 atlas_view_scroll;
	void _tile_map_changed();
	
	int source_sort = SOURCE_SORT_ID;
	struct SourceNameComparator {
		static Ref<TileSet> tile_set;
		bool operator()(const int &p_a, const int &p_b) const;
	};
	
	struct QueueItem {
		Ref<TileSet> tile_set;
		Ref<TileMapPattern> pattern;
		Callable callback;
	};
	List<QueueItem> pattern_preview_queue;
	Mutex pattern_preview_mutex;
	Semaphore pattern_preview_sem;
	Thread pattern_preview_thread;
	SafeFlag pattern_thread_exit;
	SafeFlag pattern_thread_exited;
	Semaphore pattern_preview_done;
	void _preview_frame_started();
	void _pattern_preview_done();
	static void _thread_func(void *ud);
	void _thread();
protected:
	void _notification(int p_what);
public:
	_FORCE_INLINE_ static TilesEditorPlugin *get_singleton() { return singleton; }