### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	if (sc.is_valid()) {
		sc->set_name(p_name); 
		sc->set_meta("original", events.duplicate(true)); 
		return sc;
	}
	sc.instantiate();
	sc->set_name(p_name);
	sc->set_events(events);
	sc->set_meta("original", events.duplicate(true)); 
	EditorSettings::get_singleton()->_add_shortcut_default(p_path, sc);
	return sc;
}
void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) {
	List<Ref<InputEvent>> event_list;
	
	InputMap::get_singleton()->action_erase_events(p_name);
	for (int i = 0; i < p_events.size(); i++) {
		event_list.push_back(p_events[i]);
		InputMap::get_singleton()->action_add_event(p_name, p_events[i]);
	}
	
	
	bool same_as_builtin = true;
	HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
	if (builtin_default) {
		const List<Ref<InputEvent>> &builtin_events = builtin_default->value;
		
		List<Ref<InputEventKey>> builtin_key_events;