### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

multiline_stack.push_back(p_state);
	tokenizer.set_multiline_mode(p_state);
	if (p_state) {
		
		while (current.type == GDScriptTokenizer::Token::NEWLINE || current.type == GDScriptTokenizer::Token::INDENT || current.type == GDScriptTokenizer::Token::DEDENT) {
			current = tokenizer.scan(); 
		}
	}
}
void GDScriptParser::pop_multiline() {
	ERR_FAIL_COND_MSG(multiline_stack.size() == 0, "Parser bug: trying to pop from multiline stack without available value.");
	multiline_stack.pop_back();
	tokenizer.set_multiline_mode(multiline_stack.size() > 0 ? multiline_stack.back()->get() : false);
}
bool GDScriptParser::is_statement_end_token() const {