### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

resolve_function_body(p_lambda->function, true);
	lambda_stack.pop_back();
	int captures_amount = p_lambda->captures.size();
	if (captures_amount > 0) {
		
		
		int param_count = p_lambda->function->parameters.size();
		p_lambda->function->parameters.resize(param_count + captures_amount);
		for (int i = param_count - 1; i >= 0; i--) {
			p_lambda->function->parameters.write[i + captures_amount] = p_lambda->function->parameters[i];
			p_lambda->function->parameters_indices[p_lambda->function->parameters[i]->identifier->name] = i + captures_amount;
		}
		
		for (int i = 0; i < p_lambda->captures.size(); i++) {
			GDScriptParser::IdentifierNode *capture = p_lambda->captures[i];
			GDScriptParser::ParameterNode *capture_param = parser->alloc_node<GDScriptParser::ParameterNode>();
			capture_param->identifier = capture;
			capture_param->usages = capture->usages;
			capture_param->set_datatype(capture->get_datatype());
			p_lambda->function->parameters.write[i] = capture_param;
			p_lambda->function->parameters_indices[capture->name] = i;
		}
	}
}
void GDScriptAnalyzer::reduce_literal(GDScriptParser::LiteralNode *p_literal) {
	p_literal->reduced_value = p_literal->value;
	p_literal->is_constant = true;
	p_literal->set_datatype(type_from_variant(p_literal->reduced_value, p_literal));
}
void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {