### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
for (int i = 0; i < to_move.size(); i++) {
			String old_path = to_move[i].path;
			String new_path = new_paths[i];
			if (!to_move[i].is_file) {
				new_path = new_path.path_join(old_path.trim_suffix("/").get_file());
				print_line(new_path);
			}
			if (old_path != new_path) {
				_try_move_item(to_move[i], new_path, file_renames, folder_renames);
				is_moved = true;
			}
		}
		if (is_moved) {
			int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
			_save_scenes_after_move(file_renames); 
			_update_dependencies_after_move(file_renames);
			_update_resource_paths_after_move(file_renames);
			_update_project_settings_after_move(file_renames);
			_update_favorites_list_after_move(file_renames, folder_renames);
			EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
			print_verbose("FileSystem: calling rescan.");
			_rescan();
			print_verbose("FileSystem: saving moved scenes.");
			_save_scenes_after_move(file_renames);
			current_path = p_to_path;
			current_path_line_edit->set_text(current_path);
		}
	}
}
Vector<String> FileSystemDock::_tree_get_selected(bool remove_self_inclusion) const {