### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
} else if (tag == "center") {
			push_paragraph(HORIZONTAL_ALIGNMENT_CENTER);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "fill") {
			push_paragraph(HORIZONTAL_ALIGNMENT_FILL);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "left") {
			push_paragraph(HORIZONTAL_ALIGNMENT_LEFT);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "right") {
			push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "ul") {
			indent_level++;
			push_list(indent_level, LIST_DOTS, false);
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("ul bullet=")) {
			String bullet = tag.substr(10, 1);
			indent_level++;
			push_list(indent_level, LIST_DOTS, false, bullet);
			pos = brk_end + 1;
			tag_stack.push_front("ul");
		} else if ((tag == "ol") || (tag == "ol type=1")) {
			indent_level++;
			push_list(indent_level, LIST_NUMBERS, false);