### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
button_hb->hide();
}
void SceneTreeDock::_remote_tree_selected() {
	scene_tree->hide();
	create_root_dialog->hide();
	if (remote_tree) {
		remote_tree->show();
	}
	edit_remote->set_pressed(true);
	edit_local->set_pressed(false);
	emit_signal(SNAME("remote_tree_selected"));
}
void SceneTreeDock::_local_tree_selected() {
	if (!bool(EDITOR_GET("interface/editors/show_scene_tree_root_selection")) || get_tree()->get_edited_scene_root() != nullptr) {
		scene_tree->show();
	}
	if (remote_tree) {
		remote_tree->hide();
	}
	edit_remote->set_pressed(false);
	edit_local->set_pressed(true);
}
void SceneTreeDock::_update_create_root_dialog() {
	EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed());
	EditorSettings::get_singleton()->save();
	if (node_shortcuts_toggle->is_pressed()) {
		for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) {
			favorite_node_shortcuts->get_child(i)->queue_free();
		}
		Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ);