### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
![image](https://github.com/godotengine/godot/assets/2223172/5aa4b0f2-6445-4d79-8524-cacc0b1ad0fb)
When you create the scene, root will have the English name normally.

### Steps to reproduce

0. Make sure you are using non-English language
1. Right click in Filesystem Dock and Create New -> Scene
2. In Scene Name field type something that has available translation

### Minimal reproduction project

N/A
node_type_other = memnew(CheckBox);
		hb->add_child(node_type_other);
		node_type_other->set_button_group(node_type_group);
		node_type_other->set_meta(type_meta, ROOT_OTHER);
		Control *spacing = memnew(Control);
		hb->add_child(spacing);
		spacing->set_custom_minimum_size(Size2(4 * EDSCALE, 0));
		other_type_display = memnew(LineEdit);
		hb->add_child(other_type_display);
		other_type_display->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		other_type_display->set_editable(false);
		other_type_display->set_text("Node");
		select_node_button = memnew(Button);
		hb->add_child(select_node_button);
		select_node_button->connect("pressed", callable_mp(this, &SceneCreateDialog::browse_types));
	}
	{
		Label *label = memnew(Label(TTR("Scene Name:")));
		gc->add_child(label);
		HBoxContainer *hb = memnew(HBoxContainer);
		gc->add_child(hb);
		scene_name_edit = memnew(LineEdit);
		hb->add_child(scene_name_edit);
		scene_name_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		scene_name_edit->connect("text_submitted", callable_mp(this, &SceneCreateDialog::accept_create).unbind(1));
		List<String> extensions;
		Ref<PackedScene> sd = memnew(PackedScene);
		ResourceSaver::get_recognized_extensions(sd, &extensions);
		scene_extension_picker = memnew(OptionButton);
		hb->add_child(scene_extension_picker);