### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
an->initializer.push_back(n);
			} else if (!auto_size && tk.type == TK_PARENTHESIS_CLOSE) {
				an->initializer.push_back(n);
				break;
			} else if (auto_size && tk.type == TK_CURLY_BRACKET_CLOSE) {
				an->initializer.push_back(n);
				break;
			} else {
				if (auto_size) {
					_set_expected_error("}", ",");
				} else {
					_set_expected_error(")", ",");
				}
				return nullptr;
			}
			idx++;
		}
		if (!auto_size && !undefined_size && an->initializer.size() != array_size) {
			_set_error(RTR("Array size mismatch."));
			return nullptr;
		}
	} else {
		_set_error(RTR("Expected array initialization."));
		return nullptr;
	}
	an->datatype = type;
	an->struct_name = struct_name;
	return an;
}
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info, DataType p_type, const StringName &p_struct_name, int p_array_size) {