### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (p_index >= begin_array_index && p_index < end_array_index) {
		return array_elements[p_index - begin_array_index].vbox;
	} else if (p_index < 0) {
		return vbox;
	} else {
		return nullptr;
	}
}
EditorInspectorArray::EditorInspectorArray(bool p_read_only) {
	read_only = p_read_only;
	set_mouse_filter(Control::MOUSE_FILTER_STOP);
	odd_style.instantiate();
	even_style.instantiate();
	rmb_popup = memnew(PopupMenu);
	rmb_popup->add_item(TTR("Move Up"), OPTION_MOVE_UP);
	rmb_popup->add_item(TTR("Move Down"), OPTION_MOVE_DOWN);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Insert New Before"), OPTION_NEW_BEFORE);
	rmb_popup->add_item(TTR("Insert New After"), OPTION_NEW_AFTER);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Remove"), OPTION_REMOVE);
	rmb_popup->add_separator();
	rmb_popup->add_item(TTR("Clear Array"), OPTION_CLEAR_ARRAY);