### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
window->set_theme(theme);
			}
			OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(int(EDITOR_GET("interface/editor/low_processor_mode_sleep_usec")));
			get_tree()->get_root()->set_as_audio_listener_3d(false);
			get_tree()->get_root()->set_as_audio_listener_2d(false);
			get_tree()->get_root()->set_snap_2d_transforms_to_pixel(false);
			get_tree()->get_root()->set_snap_2d_vertices_to_pixel(false);
			get_tree()->set_auto_accept_quit(false);
#ifdef ANDROID_ENABLED
			get_tree()->set_quit_on_go_back(false);
#endif
			get_tree()->get_root()->connect("files_dropped", callable_mp(this, &EditorNode::_dropped_files));
			command_palette->register_shortcuts_as_command();
			MessageQueue::get_singleton()->push_callable(callable_mp(this, &EditorNode::_begin_first_scan));
			
		} break;
		case NOTIFICATION_EXIT_TREE: {
			if (progress_dialog) {
				progress_dialog->queue_free();
			}
			if (load_error_dialog) {
				load_error_dialog->queue_free();
			}
			if (execute_output_dialog) {
				execute_output_dialog->queue_free();
			}
			if (warning) {
				warning->queue_free();
			}
			if (accept) {