### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (p_button != MouseButton::RIGHT) {
		return;
	}
	TreeItem *item = effects->get_selected();
	if (!item) {
		return;
	}
	if (item->get_metadata(0).get_type() != Variant::INT) {
		return;
	}
	delete_effect_popup->set_position(get_screen_position() + get_local_mouse_position());
	delete_effect_popup->reset_size();
	delete_effect_popup->popup();
}
void EditorAudioBus::_bind_methods() {
	ClassDB::bind_method("update_bus", &EditorAudioBus::update_bus);
	ClassDB::bind_method("update_send", &EditorAudioBus::update_send);
	ADD_SIGNAL(MethodInfo("duplicate_request"));
	ADD_SIGNAL(MethodInfo("delete_request"));
	ADD_SIGNAL(MethodInfo("vol_reset_request"));
	ADD_SIGNAL(MethodInfo("drop_end_request"));
	ADD_SIGNAL(MethodInfo("dropped"));
}
EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {