### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

int num_lines_before = round((viewport_offset_y) / minimap_line_height);
	int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_vis_line;
	if (first_vis_line > 0 && minimap_line >= 0) {
		minimap_line -= get_next_visible_line_index_offset_from(first_vis_line, 0, -num_lines_before).x;
		minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0);
	}
	if (minimap_line < 0) {
		minimap_line = 0;
	}
	int row = minimap_line + Math::floor(rows);
	if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) {
		int f_ofs = get_next_visible_line_index_offset_from(minimap_line, first_visible_line_wrap_ofs, rows + (1 * SIGN(rows))).x - 1;
		if (rows < 0) {
			row = minimap_line - f_ofs;
		} else {
			row = minimap_line + f_ofs;
		}
	}
	if (row < 0) {
		row = 0;
	}
	if (row >= text.size()) {
		row = text.size() - 1;
	}
	return row;
}
bool TextEdit::is_dragging_cursor() const {
	return dragging_selection || dragging_minimap;
}
bool TextEdit::is_mouse_over_selection(bool p_edges, int p_caret) const {