### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
disk_changed_list->clear();
	TreeItem *r = disk_changed_list->create_item();
	disk_changed_list->set_hide_root(true);
	bool need_reload = false;
	
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (editor_data.get_scene_path(i) == "" || !da->file_exists(editor_data.get_scene_path(i))) {
			continue;
		}
		uint64_t last_date = editor_data.get_scene_modified_time(i);
		uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
		if (date > last_date) {
			TreeItem *ti = disk_changed_list->create_item(r);
			ti->set_text(0, editor_data.get_scene_path(i).get_file());
			need_reload = true;
		}
	}
	String project_settings_path = ProjectSettings::get_singleton()->get_resource_path().path_join("project.godot");
	if (FileAccess::get_modified_time(project_settings_path) > ProjectSettings::get_singleton()->get_last_saved_time()) {
		TreeItem *ti = disk_changed_list->create_item(r);
		ti->set_text(0, "project.godot");
		need_reload = true;
	}
	if (need_reload) {
		disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.3);
	}
}
void EditorNode::_resave_scenes(String p_str) {