### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
}
			if (is_imported) {
				ResourceImporterScene::get_animation_singleton()->show_advanced_options(fpath);
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (ResourceLoader::is_imported(fpath)) {
			
			int order;
			bool can_threads;
			String name;
			Error err = ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(fpath, order, can_threads, name);
			bool used_advanced_settings = false;
			if (err == OK) {
				Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
				if (importer.is_valid() && importer->has_advanced_options()) {
					importer->show_advanced_options(fpath);
					used_advanced_settings = true;
				}
			}
			if (!used_advanced_settings) {
				EditorNode::get_singleton()->load_resource(fpath);
			}
		} else {
			EditorNode::get_singleton()->load_resource(fpath);
		}
	}
	_navigate_to_path(fpath, p_select_in_favorites);
}
void FileSystemDock::_tree_activate_file() {