### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
slider->set_tooltip_text(text);
	audio_value_preview_label->set_text(text);
	const Vector2 slider_size = slider->get_size();
	const Vector2 slider_position = slider->get_global_position();
	const float vert_padding = 10.0f;
	const Vector2 box_position = Vector2(slider_size.x, (slider_size.y - vert_padding) * (1.0f - slider->get_value()) - vert_padding);
	audio_value_preview_box->set_position(slider_position + box_position);
	audio_value_preview_box->set_size(audio_value_preview_label->get_size());
	if (slider->has_focus() && !audio_value_preview_box->is_visible()) {
		audio_value_preview_box->show();
	}
	preview_timer->start();
}
void EditorAudioBus::_hide_value_preview() {
	audio_value_preview_box->hide();
}
void EditorAudioBus::_solo_toggled() {
	updating_bus = true;
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Toggle Audio Bus Solo"));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), solo->is_pressed());
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_solo", get_index(), AudioServer::get_singleton()->is_bus_solo(get_index()));
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->commit_action();
	updating_bus = false;
}
void EditorAudioBus::_mute_toggled() {