### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

w[idx++] = rot.y;
					w[idx++] = rot.z;
					w[idx++] = rot.w;
				}
				r_ret = keys;
				return true;
			} else if (track_get_type(track) == TYPE_SCALE_3D) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * SCALE_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {
					Vector3 scale;
					scale_track_get_key(track, i, &scale);
					w[idx++] = track_get_key_time(track, i);
					w[idx++] = track_get_key_transition(track, i);
					w[idx++] = scale.x;
					w[idx++] = scale.y;
					w[idx++] = scale.z;
				}
				r_ret = keys;
				return true;
			} else if (track_get_type(track) == TYPE_BLEND_SHAPE) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * BLEND_SHAPE_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {