### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
return true;
}
Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const {
	Ref<GDScript> scr;
	scr.instantiate();
	String processed_template = p_template;
	bool type_hints = false;
#ifdef TOOLS_ENABLED
	type_hints = EDITOR_GET("text_editor/completion/add_type_hints");
#endif
	if (!type_hints) {
		processed_template = processed_template.replace(": int", "")
									 .replace(": String", "")
									 .replace(": Array[String]", "")
									 .replace(": float", "")
									 .replace(": CharFXTransform", "")
									 .replace(":=", "=")
									 .replace(" -> String", "")
									 .replace(" -> int", "")
									 .replace(" -> bool", "")
									 .replace(" -> void", "");
	}
	processed_template = processed_template.replace("_BASE_", p_base_class_name)
								 .replace("_CLASS_", p_class_name.to_pascal_case())
								 .replace("_TS_", _get_indentation());
	scr->set_source_code(processed_template);
	return scr;
}
Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) {