### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
} else {
				Vector<Vector2> v;
				v.resize(sz);
				{
					Vector2 *vw = v.ptrw();
					const Vector2 *ar = arr_a.ptr();
					const Vector2 *br = arr_b.ptr();
					for (int i = 0; i < sz; i++) {
						vw[i] = ar[i].lerp(br[i], c);
					}
				}
				return v;
			}
		}
		case Variant::PACKED_VECTOR3_ARRAY: {
			const Vector<Vector3> arr_a = a;
			const Vector<Vector3> arr_b = b;
			int sz = arr_a.size();
			if (sz == 0 || arr_b.size() != sz) {
				return a;
			} else {
				Vector<Vector3> v;
				v.resize(sz);
				{
					Vector3 *vw = v.ptrw();
					const Vector3 *ar = arr_a.ptr();
					const Vector3 *br = arr_b.ptr();
					for (int i = 0; i < sz; i++) {
						vw[i] = ar[i].lerp(br[i], c);
					}