### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When a script was attached to a node in a saved scene and this script is exporting a member typed with `Array[Node]` . Reopening the scene when the script is missing because it was deleted or moved will cause a crash






### Steps to reproduce

1. Create a scene with two nodes
2. attach a script to the root with just one exported member typed as `Array[Node]` 
3. Add both nodes to the exported member
4. Save the scene
5. close the scene 
6. Delete the script 
7. Try to open the scene again godot will crash 

### Minimal reproduction project

with the MRP you can start reproduction steps at the sixth step.
[Test.zip](https://github.com/godotengine/godot/files/11749000/Test.zip)
state = p_by;
	state->set_path(get_path());
#ifdef TOOLS_ENABLED
	state->set_last_modified_time(get_last_modified_time());
#endif
}
void PackedScene::recreate_state() {
	state = Ref<SceneState>(memnew(SceneState));
	state->set_path(get_path());
#ifdef TOOLS_ENABLED
	state->set_last_modified_time(get_last_modified_time());
#endif
}
Ref<SceneState> PackedScene::get_state() const {