### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
} else {
			update_code_completion = (allow_unicode_handling && k->get_unicode() >= 32);
		}
		if (!update_code_completion) {
			cancel_code_completion();
		}
	}
	
	if (!code_hint.is_empty() && k->is_action("ui_cancel", true)) {
		set_code_hint("");
		accept_event();
		return;
	}
	if (allow_unicode_handling && k->get_unicode() == ')') {
		set_code_hint("");
	}
	
	if (k->is_action("ui_text_indent", true)) {
		do_indent();
		accept_event();
		return;
	}
	if (k->is_action("ui_text_dedent", true)) {
		unindent_lines();
		accept_event();
		return;
	}
	
	if (k->is_action("ui_text_newline_above", true)) {
		_new_line(false, true);