### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
export_template_manager->install_android_template_from_file(p_file);
}
void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
	if (!p_confirmed) { 
		current_menu_option = (MenuOptions)p_option;
	}
	switch (p_option) {
		case FILE_NEW_SCENE: {
			new_scene();
		} break;
		case FILE_NEW_INHERITED_SCENE:
		case FILE_OPEN_SCENE: {
			file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
			List<String> extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
			file->clear_filters();