### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
				}
			}
		}
		internal_undo_redo->end_force_keep_in_merge_ends();
	}
#undef ADD_UNDO
}
Vector2i TileSetAtlasSourceEditor::_get_drag_offset_tile_coords(const Vector2i &p_offset) const {
	Vector2i half_tile_size = tile_set->get_tile_size() / 2;
	Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position() + half_tile_size * p_offset);
	return new_base_tiles_coords.max(Vector2i(-1, -1)).min(tile_set_atlas_source->get_atlas_grid_size());
}
void TileSetAtlasSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) {
	ERR_FAIL_COND(!p_tile_set.is_valid());
	ERR_FAIL_COND(!p_tile_set_atlas_source);
	ERR_FAIL_COND(p_source_id < 0);
	ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
	bool new_read_only_state = false;
	if (p_tile_set.is_valid()) {
		new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_tile_set);
	}
	if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == tile_set_atlas_source_id && new_read_only_state == read_only) {
		return;
	}
	
	if (tile_set.is_valid()) {
		tile_set->disconnect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}