### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
switch (vcs_actions_menu->get_item_id(p_idx)) {
		case RUN_VCS_METADATA: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_metadata_dialog();
		} break;
		case RUN_VCS_SETTINGS: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base);
		} break;
	}
}
void EditorNode::_update_title() {
	const String appname = GLOBAL_GET("application/config/name");
	String title = (appname.is_empty() ? TTR("Unnamed Project") : appname);
	const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String();
	if (!edited.is_empty()) {
		
		title = vformat("%s - %s", edited.get_file(), title);
	}
	if (unsaved_cache) {
		
		title = vformat("(*) %s", title);
	}
	DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME);
	if (project_title) {
		project_title->set_text(title);
	}
}
void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {