### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if (resource_type == "PackedScene") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_scene_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}
			}
			if (is_imported) {
				ResourceImporterScene::get_scene_singleton()->show_advanced_options(fpath);
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (resource_type == "AnimationLibrary") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_animation_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}