### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

class_doc_line = MIN(class_doc_line, doc_comment_line - 1);
	
	if (has_comment(previous.start_line, true)) {
		if constexpr (std::is_same_v<T, ClassNode>) {
			member->doc_data = parse_class_doc_comment(previous.start_line, true, true);
		} else {
			member->doc_data = parse_doc_comment(previous.start_line, true);
		}
	} else if (has_comment(doc_comment_line, true)) {
		if constexpr (std::is_same_v<T, ClassNode>) {
			member->doc_data = parse_class_doc_comment(doc_comment_line, true);
		} else {
			member->doc_data = parse_doc_comment(doc_comment_line);
		}
	}
#endif 
	if (member->identifier != nullptr) {
		if (!((String)member->identifier->name).is_empty()) { 
			if (current_class->members_indices.has(member->identifier->name)) {
				push_error(vformat(R"(%s "%s" has the same name as a previously declared %s.)", p_member_kind.capitalize(), member->identifier->name, current_class->get_member(member->identifier->name).get_type_name()), member->identifier);
			} else {
				current_class->add_member(member);
			}
		} else {
			current_class->add_member(member);
		}
	}
}
void GDScriptParser::parse_class_body(bool p_is_multiline) {