### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

windows[window_id].focus_timer_id = 0U;
			}
		} break;
		case WM_SYSKEYUP:
		case WM_KEYUP:
		case WM_SYSKEYDOWN:
		case WM_KEYDOWN: {
			if (wParam == VK_SHIFT) {
				shift_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
			}
			if (wParam == VK_CONTROL) {
				control_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
			}
			if (wParam == VK_MENU) {
				alt_mem = (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN);
				if (lParam & (1 << 24)) {
					gr_mem = alt_mem;
				}
			}
			if (windows[window_id].ime_suppress_next_keyup && (uMsg == WM_KEYUP || uMsg == WM_SYSKEYUP)) {
				windows[window_id].ime_suppress_next_keyup = false;
				break;
			}
			if (windows[window_id].ime_in_progress) {
				break;
			}
			if (mouse_mode == MOUSE_MODE_CAPTURED) {
				
				if (wParam == VK_F4 && alt_mem && (uMsg == WM_KEYDOWN || uMsg == WM_SYSKEYDOWN)) {
					_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);