### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (lock_rotation) {
		_nav_pan(p_event, p_relative);
		return;
	}
	if (orthogonal && auto_orthogonal) {
		_menu_option(VIEW_PERSPECTIVE);
	}
	const real_t degrees_per_pixel = EDITOR_GET("editors/3d/navigation_feel/orbit_sensitivity");
	const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
	const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
	const bool invert_x_axis = EDITOR_GET("editors/3d/navigation/invert_x_axis");
	if (invert_y_axis) {
		cursor.x_rot -= p_relative.y * radians_per_pixel;
	} else {
		cursor.x_rot += p_relative.y * radians_per_pixel;
	}
	
	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
	if (invert_x_axis) {
		cursor.y_rot -= p_relative.x * radians_per_pixel;
	} else {
		cursor.y_rot += p_relative.x * radians_per_pixel;
	}
	view_type = VIEW_TYPE_USER;
	_update_name();
}
void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {