### Godot version

4.1.1

### System information

linux

### Issue description

[simplescreenrecorder-2023-08-30_15.01.51.webm](https://github.com/godotengine/godot-proposals/assets/71937306/537d92b9-4f98-4fe6-adf4-71297be0471a)

I guess this wasn't the case before since I could save a layout named "2 monitors".

### Steps to reproduce

press space

### Minimal reproduction project

none
theme_edit_dialog->popup_centered(Size2(850, 700) * EDSCALE);
}
void ThemeEditor::_add_preview_button_cbk() {
	preview_scene_dialog->popup_file_dialog();
}
void ThemeEditor::_preview_scene_dialog_cbk(const String &p_path) {
	SceneThemeEditorPreview *preview_tab = memnew(SceneThemeEditorPreview);
	if (!preview_tab->set_preview_scene(p_path)) {
		return;
	}
	_add_preview_tab(preview_tab, p_path.get_file(), get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
	preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid).bind(preview_tab));
	preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab).bind(preview_tab));
}
void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon) {
	p_preview_tab->set_preview_theme(theme);
	preview_tabs->add_tab(p_preview_name, p_icon);
	preview_tabs_content->add_child(p_preview_tab);
	preview_tabs->set_tab_button_icon(preview_tabs->get_tab_count() - 1, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("close"), SNAME("TabBar")));
	p_preview_tab->connect("control_picked", callable_mp(this, &ThemeEditor::_preview_control_picked));
	preview_tabs->set_current_tab(preview_tabs->get_tab_count() - 1);
}
void ThemeEditor::_change_preview_tab(int p_tab) {