### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

}
					}
					base_type = base_type.class_type->base_type;
					break;
				case GDScriptParser::DataType::NATIVE: {
					if (id_type.is_set() && !id_type.is_variant()) {
						base_type = GDScriptParser::DataType();
						break;
					}
					MethodInfo info;
					if (ClassDB::get_method_info(base_type.native_type, p_context.current_function->identifier->name, &info)) {
						for (const PropertyInfo &E : info.arguments) {
							if (E.name == p_identifier) {
								r_type = _type_from_property(E);
								return true;
							}
						}
					}
					base_type = GDScriptParser::DataType();
				} break;
				default:
					break;
			}
		}
	}
	if (id_type.is_set() && !id_type.is_variant()) {
		r_type.type = id_type;
		return true;
	}