### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

for (const AnnotationNode *E : p_variable->annotations) {
		print_annotation(E);
	}
	push_text("Variable ");
	print_identifier(p_variable->identifier);
	push_text(" : ");
	if (p_variable->datatype_specifier != nullptr) {
		print_type(p_variable->datatype_specifier);
	} else if (p_variable->infer_datatype) {
		push_text("<inferred type>");
	} else {
		push_text("Variant");
	}
	increase_indent();
	push_line();
	push_text("= ");
	if (p_variable->initializer == nullptr) {
		push_text("<default value>");
	} else {
		print_expression(p_variable->initializer);
	}
	push_line();
	if (p_variable->property != VariableNode::PROP_NONE) {
		if (p_variable->getter != nullptr) {
			push_text("Get");