### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GEN_EDIT_STATE_DISABLED,
		GEN_EDIT_STATE_INSTANCE,
		GEN_EDIT_STATE_MAIN,
		GEN_EDIT_STATE_MAIN_INHERITED,
	};
	Error pack(Node *p_scene);
	void clear();
	bool can_instantiate() const;
	Node *instantiate(GenEditState p_edit_state = GEN_EDIT_STATE_DISABLED) const;
	void recreate_state();
	void replace_state(Ref<SceneState> p_by);
	virtual void reload_from_file() override;
	virtual void set_path(const String &p_path, bool p_take_over = false) override;
#ifdef TOOLS_ENABLED
	virtual void set_last_modified_time(uint64_t p_time) override {
		state->set_last_modified_time(p_time);
	}
#endif
	Ref<SceneState> get_state() const;
	PackedScene();
};
VARIANT_ENUM_CAST(PackedScene::GenEditState)
#endif