### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// This method keeps only one project selected.
	_clear_project_selection();
	_select_project_nocheck(p_index);
}
void ProjectList::select_first_visible_project() {
	_clear_project_selection();
	for size(); i++) {
		if (_projects[i].control->is_visible()) {
			_select_project_nocheck(i);
			break;
		}
	}
}
inline void _sort_project_range(int &a, int &b) {
	if (a > b) {
		int temp = a;
		a = b;
		b = temp;
	}
}
void ProjectList::_select_project_range(int p_begin, int p_end) {
	_clear_project_selection();
	_sort_project_range(p_begin, p_end);
	for (int i = p_begin; i <= p_end; ++i) {
		_select_project_nocheck(i);
	}
}
void ProjectList::erase_selected_projects(bool p_delete_project_contents) {