### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

} else {
				real_t endtime = p_keys[idx].time;
				if (endtime > length) { 
					endtime = length;
				}
				delta = endtime + length - p_keys[next].time;
				from = endtime + length - p_time;
			}
		} else if (is_end_edge) {
			if (!p_backward) {
				delta = (length - p_keys[idx].time) + p_keys[next].time;
				from = p_time - p_keys[idx].time;
			} else {
				delta = p_keys[idx].time + (length - p_keys[next].time);
				from = (length - p_time) - (length - p_keys[idx].time);
			}
		}
	} else {
		if (is_start_edge) {
			idx = p_backward ? len : -1;
		}
		next = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? -1 : 1)) + 0.5f, (float)len) - 0.5f);
		if (use_cubic) {
			pre = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? 1 : -1)) + 0.5f, (float)len) - 0.5f);
			post = (int)Math::round(Math::pingpong((float)(idx + (p_backward ? -2 : 2)) + 0.5f, (float)len) - 0.5f);
		}
		idx = (int)Math::round(Math::pingpong((float)idx + 0.5f, (float)len) - 0.5f);
		if (is_start_edge) {
			if (!p_backward) {
				real_t endtime = p_keys[idx].time;