### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
for (TileSelection tile : tiles) {
				int frame = components[0].trim_prefix("animation_frame_").to_int();
				if (frame < 0 || frame >= tile_set_atlas_source->get_tile_animation_frames_count(tile.tile)) {
					ERR_PRINT(vformat("No tile animation frame with index %d", frame));
				} else {
					if (components[1] == "duration") {
						tile_set_atlas_source->set_tile_animation_frame_duration(tile.tile, frame, p_value);
					}
				}
			}
			return true;
		}
	}
	
	bool any_valid = false;
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		bool valid = false;
		TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
		ERR_FAIL_COND_V(!tile_data, false);
		tile_data->set(p_name, p_value, &valid);
		any_valid |= valid;
	}
	if (any_valid) {
		emit_signal(SNAME("changed"), String(p_name).utf8().get_data());
	}
	return any_valid;
}
bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_get(const StringName &p_name, Variant &r_ret) const {