### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
for (const PropertyInfo &E : members) {
								int location = p_recursion_depth + _get_property_location(scr->get_class_name(), E.class_name);
								ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
								r_result.insert(option.display, option);
							}
							List<MethodInfo> signals;
							scr->get_script_signal_list(&signals);
							for (const MethodInfo &E : signals) {
								int location = p_recursion_depth + _get_signal_location(scr->get_class_name(), E.name);
								ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
								r_result.insert(option.display, option);
							}
						}
						HashMap<StringName, Variant> constants;
						scr->get_constants(&constants);
						for (const KeyValue<StringName, Variant> &E : constants) {
							int location = p_recursion_depth + _get_constant_location(scr->get_class_name(), E.key);
							ScriptLanguage::CodeCompletionOption option(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT, location);
							r_result.insert(option.display, option);
						}
					}
					List<MethodInfo> methods;
					scr->get_script_method_list(&methods);
					for (const MethodInfo &E : methods) {
						if (E.name.begins_with("@")) {
							continue;
						}
						int location = p_recursion_depth + _get_method_location(scr->get_class_name(), E.name);
						ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
						if (E.arguments.size()) {