### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
}
	
	
	if (gui_base) {
		if (gui_base->has_theme_icon(p_class, SNAME("EditorIcons"))) {
			return gui_base->get_theme_icon(p_class, SNAME("EditorIcons"));
		}
		if (p_fallback.length() && gui_base->has_theme_icon(p_fallback, SNAME("EditorIcons"))) {
			return gui_base->get_theme_icon(p_fallback, SNAME("EditorIcons"));
		}
	}
	return nullptr;
}
Ref<Texture2D> EditorNode::get_object_icon(const Object *p_object, const String &p_fallback) {
	ERR_FAIL_NULL_V_MSG(p_object, nullptr, "Object cannot be null.");
	Ref<Script> scr = p_object->get_script();
	if (scr.is_null() && p_object->is_class("Script")) {
		scr = p_object;
	}
	return _get_class_or_script_icon(p_object->get_class(), scr, p_fallback);
}
Ref<Texture2D> EditorNode::get_class_icon(const String &p_class, const String &p_fallback) {
	ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
	Ref<Script> scr;
	if (ScriptServer::is_global_class(p_class)) {
		scr = EditorNode::get_editor_data().script_class_load_script(p_class);
	}
	return _get_class_or_script_icon(p_class, scr, p_fallback);
}
bool EditorNode::is_object_of_custom_type(const Object *p_object, const StringName &p_class) {