### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array arr = p_value;
		for (int i = 0; i < arr.size(); i++) {
			Dictionary dict = arr[i];
			String shortcut_name = dict["name"];
			Array shortcut_events = dict["shortcuts"];
			Ref<Shortcut> sc;
			sc.instantiate();
			sc->set_events(shortcut_events);
			add_shortcut(shortcut_name, sc);
		}
		return false;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr = p_value;
		for (int i = 0; i < actions_arr.size(); i++) {
			Dictionary action_dict = actions_arr[i];
			String action_name = action_dict["name"];
			Array events = action_dict["events"];
			InputMap *im = InputMap::get_singleton();
			im->action_erase_events(action_name);
			builtin_action_overrides[action_name].clear();
			for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
				im->action_add_event(action_name, events[ev_idx]);
				builtin_action_overrides[action_name].push_back(events[ev_idx]);