### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ERR_FAIL_COND(!tile_set.is_valid());
	switch (p_id_pressed) {
		case 0: {
			if (!texture_file_dialog) {
				texture_file_dialog = memnew(EditorFileDialog);
				add_child(texture_file_dialog);
				texture_file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
				texture_file_dialog->connect("file_selected", callable_mp(this, &TileSetEditor::_texture_file_selected));
				List<String> extensions;
				ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
				for (const String &E : extensions) {
					texture_file_dialog->add_filter("*." + E, E.to_upper());
				}
			}
			texture_file_dialog->popup_file_dialog();
		} break;
		case 1: {
			int source_id = tile_set->get_next_source_id();
			Ref<TileSetScenesCollectionSource> scene_collection_source = memnew(TileSetScenesCollectionSource);
			
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Add atlas source"));
			undo_redo->add_do_method(*tile_set, "add_source", scene_collection_source, source_id);
			undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
			undo_redo->commit_action();
			_update_sources_list(source_id);
		} break;
		default:
			ERR_FAIL();
	}