### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_multiline(true);
		advance();
		do {
			if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
				
				break;
			}
			ParameterNode *parameter = parse_parameter();
			if (parameter == nullptr) {
				push_error("Expected signal parameter name.");
				break;
			}
			if (parameter->initializer != nullptr) {
				push_error(R"(Signal parameters cannot have a default value.)");
			}
			if (signal->parameters_indices.has(parameter->identifier->name)) {
				push_error(vformat(R"(Parameter with name "%s" was already declared for this signal.)", parameter->identifier->name));
			} else {
				signal->parameters_indices[parameter->identifier->name] = signal->parameters.size();
				signal->parameters.push_back(parameter);
			}
		} while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end());
		pop_multiline();
		consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after signal parameters.)*");
	}
	complete_extents(signal);
	end_statement("signal declaration");
	return signal;
}
GDScriptParser::EnumNode *GDScriptParser::parse_enum(bool p_is_static) {