### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
actions.render_mode_defines["diffuse_burley"] = "#define DIFFUSE_BURLEY\n";
		}
		actions.render_mode_defines["diffuse_lambert_wrap"] = "#define DIFFUSE_LAMBERT_WRAP\n";
		actions.render_mode_defines["diffuse_toon"] = "#define DIFFUSE_TOON\n";
		actions.render_mode_defines["sss_mode_skin"] = "#define SSS_MODE_SKIN\n";
		actions.render_mode_defines["specular_schlick_ggx"] = "#define SPECULAR_SCHLICK_GGX\n";
		actions.render_mode_defines["specular_toon"] = "#define SPECULAR_TOON\n";
		actions.render_mode_defines["specular_disabled"] = "#define SPECULAR_DISABLED\n";
		actions.render_mode_defines["shadows_disabled"] = "#define SHADOWS_DISABLED\n";
		actions.render_mode_defines["ambient_light_disabled"] = "#define AMBIENT_LIGHT_DISABLED\n";
		actions.render_mode_defines["shadow_to_opacity"] = "#define USE_SHADOW_TO_OPACITY\n";
		actions.render_mode_defines["unshaded"] = "#define MODE_UNSHADED\n";
		actions.default_filter = ShaderLanguage::FILTER_LINEAR_MIPMAP;
		actions.default_repeat = ShaderLanguage::REPEAT_ENABLE;
		actions.check_multiview_samplers = RasterizerGLES3::get_singleton()->is_xr_enabled();
		actions.global_buffer_array_variable = "global_shader_uniforms";
		shaders.compiler_scene.initialize(actions);
	}
	{
		
		ShaderCompiler::DefaultIdentifierActions actions;
		actions.renames["COLOR"] = "out_color";
		actions.renames["VELOCITY"] = "out_velocity_flags.xyz";
		
		actions.renames["ACTIVE"] = "particle_active";
		actions.renames["RESTART"] = "restart";
		actions.renames["CUSTOM"] = "out_custom";
		for (int i = 0; i < PARTICLES_MAX_USERDATAS; i++) {
			String udname = "USERDATA" + itos(i + 1);
			actions.renames[udname] = "out_userdata" + itos(i + 1);