### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
}
	return size;
}
uint32_t RenderingDeviceVulkan::get_image_required_mipmaps(uint32_t p_width, uint32_t p_height, uint32_t p_depth) {
	
	uint32_t w = p_width;
	uint32_t h = p_height;
	uint32_t d = p_depth;
	uint32_t mipmaps = 1;
	while (true) {
		if (w == 1 && h == 1 && d == 1) {
			break;
		}
		w = MAX(1u, w >> 1);
		h = MAX(1u, h >> 1);
		d = MAX(1u, d >> 1);
		mipmaps++;
	}
	return mipmaps;
}
const VkCompareOp RenderingDeviceVulkan::compare_operators[RenderingDevice::COMPARE_OP_MAX] = {
	VK_COMPARE_OP_NEVER,
	VK_COMPARE_OP_LESS,
	VK_COMPARE_OP_EQUAL,
	VK_COMPARE_OP_LESS_OR_EQUAL,
	VK_COMPARE_OP_GREATER,
	VK_COMPARE_OP_NOT_EQUAL,
	VK_COMPARE_OP_GREATER_OR_EQUAL,
	VK_COMPARE_OP_ALWAYS
};