### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
compression.pages[i].data = page["data"];
			compression.pages[i].time_offset = page["time_offset"];
		}
		compression.enabled = true;
		return true;
	} else if (prop_name.begins_with("tracks/")) {
		int track = prop_name.get_slicec('/', 1).to_int();
		String what = prop_name.get_slicec('/', 2);
		if (tracks.size() == track && what == "type") {
			String type = p_value;
			if (type == "position_3d") {
				add_track(TYPE_POSITION_3D);
			} else if (type == "rotation_3d") {
				add_track(TYPE_ROTATION_3D);
			} else if (type == "scale_3d") {
				add_track(TYPE_SCALE_3D);
			} else if (type == "blend_shape") {
				add_track(TYPE_BLEND_SHAPE);
			} else if (type == "value") {
				add_track(TYPE_VALUE);
			} else if (type == "method") {
				add_track(TYPE_METHOD);
			} else if (type == "bezier") {
				add_track(TYPE_BEZIER);
			} else if (type == "audio") {
				add_track(TYPE_AUDIO);
			} else if (type == "animation") {
				add_track(TYPE_ANIMATION);
			} else {
				return false;