### Godot version

4.2 ff5c884

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Using expressions, you can move a node to infinity. When you focus on the node afterwards, the 2D editor becomes unusable:

https://github.com/godotengine/godot/assets/2223172/ed4c252a-39e8-46a1-a513-340b26216210

You can't pan or center on other objects, no node is visible in the viewport. If you save the scene in this state, the edit state file saves `ofs = Vector2(nan, nan)`, making the scene uneditable until you fix the edit state file in the `.godot` folder.

### Steps to reproduce

1. Add some 2D node
2. Change it's position to infinity (can't be directly entered; use `pow()` method)
3. Focus on that object by pressing F

### Minimal reproduction project

N/A


EDIT:
Apparently #80699 is required to use `pow()`. Not sure how to make `inf` otherwise.
double prev_val = shared->val;
	_set_value_no_signal(p_val);
	if (shared->val != prev_val) {
		shared->emit_value_changed();
	}
}
void Range::_set_value_no_signal(double p_val) {
	if (shared->step > 0) {
		p_val = Math::round((p_val - shared->min) / shared->step) * shared->step + shared->min;
	}
	if (_rounded_values) {
		p_val = Math::round(p_val);
	}
	if (!shared->allow_greater && p_val > shared->max - shared->page) {
		p_val = shared->max - shared->page;
	}
	if (!shared->allow_lesser && p_val < shared->min) {
		p_val = shared->min;
	}
	if (shared->val == p_val) {
		return;
	}
	shared->val = p_val;
}
void Range::set_value_no_signal(double p_val) {