### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
						const real_t d = ray_pos.distance_to(r);
						if (d < col_d) {
							col_d = d;
							col_axis = i;
							is_plane_scale = true;
						}
					}
				}
			}
		}
		if (col_axis != -1) {
			if (p_highlight_only) {
				spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
			} else {
				
				_edit.mode = TRANSFORM_SCALE;
				_compute_edit(p_screenpos);
				_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis + (is_plane_scale ? 3 : 0));
			}
			return true;
		}
	}
	if (p_highlight_only) {
		spatial_editor->select_gizmo_highlight_axis(-1);
	}
	return false;
}
void Node3DEditorViewport::_transform_gizmo_apply(Node3D *p_node, const Transform3D &p_transform, bool p_local) {