### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

grid_offset_y->set_min(-SPIN_BOX_GRID_RANGE);
		grid_offset_y->set_max(SPIN_BOX_GRID_RANGE);
		grid_offset_y->set_allow_lesser(true);
		grid_offset_y->set_allow_greater(true);
		grid_offset_y->set_suffix("px");
		grid_offset_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_offset_y->set_select_all_on_focus(true);
		child_container->add_child(grid_offset_y);
		label = memnew(Label);
		label->set_text(TTR("Grid Step:"));
		child_container->add_child(label);
		label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_step_x = memnew(SpinBox);
		grid_step_x->set_min(1);
		grid_step_x->set_max(SPIN_BOX_GRID_RANGE);
		grid_step_x->set_allow_greater(true);
		grid_step_x->set_suffix("px");
		grid_step_x->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_step_x->set_select_all_on_focus(true);
		child_container->add_child(grid_step_x);
		grid_step_y = memnew(SpinBox);
		grid_step_y->set_min(1);
		grid_step_y->set_max(SPIN_BOX_GRID_RANGE);
		grid_step_y->set_allow_greater(true);
		grid_step_y->set_suffix("px");
		grid_step_y->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		grid_step_y->set_select_all_on_focus(true);
		child_container->add_child(grid_step_y);
		child_container = memnew(GridContainer);
		child_container->set_columns(2);