### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

} else {
			gui.subwindow_focused = nullptr;
		}
	}
	RenderingServer::get_singleton()->viewport_set_parent_viewport(p_window->viewport, p_window->parent ? p_window->parent->viewport : RID());
}
int Viewport::_sub_window_find(Window *p_window) {
	for (int i = 0; i < gui.sub_windows.size(); i++) {
		if (gui.sub_windows[i].window == p_window) {
			return i;
		}
	}
	return -1;
}
void Viewport::_update_viewport_path() {
	if (viewport_textures.is_empty()) {
		return;
	}
	Node *scene_root = get_scene_file_path().is_empty() ? get_owner() : this;
	if (!scene_root && is_inside_tree()) {
		scene_root = get_tree()->get_edited_scene_root();
	}
	if (scene_root && (scene_root == this || scene_root->is_ancestor_of(this))) {
		NodePath path_in_scene = scene_root->get_path_to(this);
		for (ViewportTexture *E : viewport_textures) {
			E->path = path_in_scene;
		}
	}
}
void Viewport::_notification(int p_what) {