### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


(void *)godotsharp_variant_new_packed_int32_array,
	(void *)godotsharp_variant_new_packed_int64_array,
	(void *)godotsharp_variant_new_packed_float32_array,
	(void *)godotsharp_variant_new_packed_float64_array,
	(void *)godotsharp_variant_new_packed_string_array,
	(void *)godotsharp_variant_new_packed_vector2_array,
	(void *)godotsharp_variant_new_packed_vector3_array,
	(void *)godotsharp_variant_new_packed_color_array,
	(void *)godotsharp_variant_as_bool,
	(void *)godotsharp_variant_as_int,
	(void *)godotsharp_variant_as_float,
	(void *)godotsharp_variant_as_string,
	(void *)godotsharp_variant_as_vector2,
	(void *)godotsharp_variant_as_vector2i,
	(void *)godotsharp_variant_as_rect2,
	(void *)godotsharp_variant_as_rect2i,
	(void *)godotsharp_variant_as_vector3,
	(void *)godotsharp_variant_as_vector3i,
	(void *)godotsharp_variant_as_transform2d,
	(void *)godotsharp_variant_as_vector4,
	(void *)godotsharp_variant_as_vector4i,
	(void *)godotsharp_variant_as_plane,
	(void *)godotsharp_variant_as_quaternion,
	(void *)godotsharp_variant_as_aabb,
	(void *)godotsharp_variant_as_basis,
	(void *)godotsharp_variant_as_transform3d,
	(void *)godotsharp_variant_as_projection,
	(void *)godotsharp_variant_as_color,
	(void *)godotsharp_variant_as_string_name,
	(void *)godotsharp_variant_as_node_path,