### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
return make_help_bit(p_text, String(), Color(), false);
}
Size2 EditorInspectorCategory::get_minimum_size() const {
	Ref<Font> font = get_theme_font(SNAME("bold"), SNAME("EditorFonts"));
	int font_size = get_theme_font_size(SNAME("bold_size"), SNAME("EditorFonts"));
	Size2 ms;
	ms.height = font->get_height(font_size);
	if (icon.is_valid()) {
		ms.height = MAX(icon->get_height(), ms.height);
	}
	ms.height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
	return ms;
}
EditorInspectorCategory::EditorInspectorCategory() {
}
void EditorInspectorSection::_test_unfold() {
	if (!vbox_added) {
		add_child(vbox);
		move_child(vbox, 0);
		vbox_added = true;
	}
}
Ref<Texture2D> EditorInspectorSection::_get_arrow() {