### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
emit_signal(SNAME("folder_removed"), p_folder);
	
	current_path = p_folder.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
	EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(current_path);
	if (efd) {
		efd->force_update();
	}
}
void FileSystemDock::_rename_operation_confirm() {
	String new_name;
	TreeItem *s = tree->get_selected();
	int col_index = tree->get_selected_column();
	if (tree->has_focus()) {
		new_name = s->get_text(col_index).strip_edges();
	} else if (files->has_focus()) {
		new_name = files->get_edit_text().strip_edges();
	}
	String old_name = to_rename.is_file ? to_rename.path.get_file() : to_rename.path.left(-1).get_file();
	bool rename_error = false;