### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
save_current_script();
			}
		}
		if (file.is_valid()) {
			if (!file->get_path().is_empty()) {
				
				previous_scripts.push_back(file->get_path());
			}
			Ref<Script> scr = file;
			if (scr.is_valid()) {
				notify_script_close(scr);
			}
		}
	}
	
	if (p_history_back) {
		_history_back();
	}
	
	history.resize(history_pos + 1);
	for (int i = 0; i < history.size(); i++) {
		if (history[i].control == tselected) {
			history.remove_at(i);
			i--;
			history_pos--;
		}
	}
	if (history_pos >= history.size()) {
		history_pos = history.size() - 1;
	}