### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


memnew_placement(r_output, Array);
	for (int i = 0; i < p_input->size(); ++i) {
		CSharpInstance *si = CAST_CSHARP_INSTANCE(((Object *)(*p_input)[i])->get_script_instance());
		if (si != nullptr) {
			r_output->push_back(p_input[i]);
		}
	}
}
void godotsharp_ref_new_from_ref_counted_ptr(Ref<RefCounted> *r_dest, RefCounted *p_ref_counted_ptr) {
	memnew_placement(r_dest, Ref<RefCounted>(p_ref_counted_ptr));
}
void godotsharp_ref_destroy(Ref<RefCounted> *p_instance) {
	p_instance->~Ref();
}
void godotsharp_string_name_new_from_string(StringName *r_dest, const String *p_name) {
	memnew_placement(r_dest, StringName(*p_name));
}
void godotsharp_node_path_new_from_string(NodePath *r_dest, const String *p_name) {
	memnew_placement(r_dest, NodePath(*p_name));
}
void godotsharp_string_name_as_string(String *r_dest, const StringName *p_name) {
	memnew_placement(r_dest, String(p_name->operator String()));
}
void godotsharp_node_path_as_string(String *r_dest, const NodePath *p_np) {