### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
}
	bool pos_changed = new_pos_cache != data.pos_cache;
	bool size_changed = new_size_cache != data.size_cache;
	data.pos_cache = new_pos_cache;
	data.size_cache = new_size_cache;
	if (is_inside_tree()) {
		if (size_changed) {
			notification(NOTIFICATION_RESIZED);
		}
		if (pos_changed || size_changed) {
			item_rect_changed(size_changed);
			_notify_transform();
		}
		if (pos_changed && !size_changed) {
			_update_canvas_item_transform(); 
		}
	}
}
void Control::_clear_size_warning() {
	data.size_warning = false;
}
void Control::set_h_size_flags(BitField<SizeFlags> p_flags) {
	ERR_MAIN_THREAD_GUARD;
	if ((int)data.h_size_flags == (int)p_flags) {
		return;
	}
	data.h_size_flags = p_flags;
	emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
BitField<Control::SizeFlags> Control::get_h_size_flags() const {