### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
for (int i = 0; i < files.size(); i++) {
		String path = files[i];
		Ref<Resource> res = ResourceLoader::load(path);
		ERR_CONTINUE(res.is_null());
		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
		Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
		if (mesh != nullptr || scene != nullptr) {
			if (mesh != nullptr) {
				MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
				mesh_instance->set_mesh(mesh);
				preview_node->add_child(mesh_instance);
			} else {
				if (scene.is_valid()) {
					Node *instance = scene->instantiate();
					if (instance) {
						instance = _sanitize_preview_node(instance);
						preview_node->add_child(instance);
					}
				}
			}
			EditorNode::get_singleton()->get_scene_root()->add_child(preview_node);
		}
	}
	*preview_bounds = _calculate_spatial_bounds(preview_node);
}
void Node3DEditorViewport::_remove_preview_node() {