### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
	return Vector2(0, font->get_height(font_size) * 3);
}
void EditorPropertyLayersGrid::set_read_only(bool p_read_only) {
	read_only = p_read_only;
}
Size2 EditorPropertyLayersGrid::get_minimum_size() const {
	Size2 min_size = get_grid_size();
	
	if (expanded) {
		const int bsize = (min_size.height * 80 / 100) / 2;
		for (int i = 0; i < expansion_rows; ++i) {
			min_size.y += 2 * (bsize + 1) + 3;
		}
	}
	return min_size;
}
String EditorPropertyLayersGrid::get_tooltip(const Point2 &p_pos) const {