### Godot version

master

### System information

> Starting from Godot 4.1, you can copy this information to your clipboard by using Help > Copy System Info at the top of the editor window.

This crashed my editor 😆 

### Issue description


```
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.1.dev.mono.custom_build (72f7131be1be81e3b8c3d45732d55e5765b95dde)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] EditorNode::_get_system_info (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:4378)
[1] EditorNode::_menu_option_confirm (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:2900)
[2] CallableCustomMethodPointer<EditorNode,int>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:105)
[3] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[4] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[5] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[6] Object::emit_signal<int> (C:\Users\zaevi\source\Godot\godot-source\core\object\object.h:891)
[7] PopupMenu::activate_item (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:1822)
[8] PopupMenu::gui_input (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:453)
[9] CallableCustomMethodPointer<PopupMenu,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[10] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[11] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[12] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[13] Window::_window_input (C:\Users\zaevi\source\Godot\godot-source\scene\main\window.cpp:1458)
[14] CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[15] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[16] DisplayServerWindows::_dispatch_input_event (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2369)
[17] Input::_parse_input_event_impl (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:708)
[18] Input::flush_buffered_events (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:967)
[19] DisplayServerWindows::process_events (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2063)
[20] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1478)
[21] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:181)
[22] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:205)
[23] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:217)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

Change renderer to `gl_compatibility` and click `Help > Copy System Info`

### Minimal reproduction project

N/A
ED_SHORTCUT_AND_COMMAND("editor/editor_2d", TTR("Open 2D Editor"), KeyModifierMask::CTRL | Key::F1);
	ED_SHORTCUT_AND_COMMAND("editor/editor_3d", TTR("Open 3D Editor"), KeyModifierMask::CTRL | Key::F2);
	ED_SHORTCUT_AND_COMMAND("editor/editor_script", TTR("Open Script Editor"), KeyModifierMask::CTRL | Key::F3);
	ED_SHORTCUT_AND_COMMAND("editor/editor_assetlib", TTR("Open Asset Library"), KeyModifierMask::CTRL | Key::F4);
	ED_SHORTCUT_OVERRIDE("editor/editor_2d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_1);
	ED_SHORTCUT_OVERRIDE("editor/editor_3d", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_2);
	ED_SHORTCUT_OVERRIDE("editor/editor_script", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_3);
	ED_SHORTCUT_OVERRIDE("editor/editor_assetlib", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::KEY_4);
	ED_SHORTCUT_AND_COMMAND("editor/editor_next", TTR("Open the next Editor"));
	ED_SHORTCUT_AND_COMMAND("editor/editor_prev", TTR("Open the previous Editor"));
	screenshot_timer = memnew(Timer);
	screenshot_timer->set_one_shot(true);
	screenshot_timer->set_wait_time(settings_menu->get_submenu_popup_delay() + 0.1f);
	screenshot_timer->connect("timeout", callable_mp(this, &EditorNode::_request_screenshot));
	add_child(screenshot_timer);
	screenshot_timer->set_owner(get_owner());
	
	int max_w = MAX(project_run_bar->get_minimum_size().x + right_menu_hb->get_minimum_size().x, main_menu->get_minimum_size().x);
	left_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - main_menu->get_minimum_size().x), 0));
	right_spacer->set_custom_minimum_size(Size2(MAX(0, max_w - project_run_bar->get_minimum_size().x - right_menu_hb->get_minimum_size().x), 0));
	
	if (can_expand) {
		DisplayServer::get_singleton()->window_set_flag(DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, true, DisplayServer::MAIN_WINDOW_ID);
		title_bar->set_can_move_window(true);
	}
	String exec = OS::get_singleton()->get_executable_path();
	
	EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "executable_path", exec);
}
EditorNode::~EditorNode() {