### Godot version

v4.0.3.stable.arch_linux

### System information

Arch linux  - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)

### Issue description

I wrote a simple colorize shader:
```
uniform sampler2D color_map;
void fragment()
{
	vec2 uv = COLOR.rg;
	COLOR.rgb = texture(color_map, uv).rgb;
}
```
![20230614_21h26m15s_grim](https://github.com/godotengine/godot/assets/68549456/636c00f8-09e3-4be4-9784-787a3c35ae63)

But when I change the uniform parameter in the editor, it turned into this
![20230614_21h07m45s_grim](https://github.com/godotengine/godot/assets/68549456/0ac2430d-33f5-4c4a-8cd0-bd2f76b575cf)

However, this issue does not appear on Vulkan renderer (Foward+ and Mobile) 

### Steps to reproduce

Change value in the gradient in the shader parameter.

### Minimal reproduction project

[shader-bug.zip](https://github.com/godotengine/godot/files/11746761/shader-bug.zip)

Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!texture);
	glActiveTexture(GL_TEXTURE0 + p_texture_no);
	glBindTexture(texture->target, texture->tex_id);
}
void TextureStorage::texture_add_to_texture_atlas(RID p_texture) {
	if (!texture_atlas.textures.has(p_texture)) {
		TextureAtlas::Texture t;
		t.users = 1;
		texture_atlas.textures[p_texture] = t;
		texture_atlas.dirty = true;
	} else {
		TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
		t->users++;
	}
}
void TextureStorage::texture_remove_from_texture_atlas(RID p_texture) {
	TextureAtlas::Texture *t = texture_atlas.textures.getptr(p_texture);
	ERR_FAIL_COND(!t);
	t->users--;
	if (t->users == 0) {
		texture_atlas.textures.erase(p_texture);
		
	}
}
void TextureStorage::texture_atlas_mark_dirty_on_texture(RID p_texture) {