### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Transform3D camera_transform;
	camera_transform.translate_local(p_cursor.pos);
	camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
	camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
	if (orthogonal) {
		camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
	} else {
		camera_transform.translate_local(0, 0, p_cursor.distance);
	}
	return camera_transform;
}
int Node3DEditorViewport::get_selected_count() const {
	const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
	int count = 0;
	for (const KeyValue<Node *, Object *> &E : selection) {
		Node3D *sp = Object::cast_to<Node3D>(E.key);
		if (!sp) {
			continue;
		}
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
		if (!se) {
			continue;
		}
		count++;
	}
	return count;
}
void Node3DEditorViewport::cancel_transform() {