### Godot version

v4.0.1.stable.official [cacf49999]

### System information

Windows 10

### Issue description

If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor display will show the texture from the first sprite2D node. I would expect it to show the diffuse texture from the current Sprite2D.
![image](https://user-images.githubusercontent.com/7292421/231493673-4eb152e0-81ed-4248-8465-71242c291cd2.png)
![image](https://user-images.githubusercontent.com/7292421/231493749-6173993b-e77c-4899-961e-9a055c07e351.png)




### Steps to reproduce

Make a sprite2D node
add a texture to it 
set Region to Enabled
click Edit Region under 'Region'
set any region

Make another sprite2D node
add a CanvasTexture to it
add a different texture to the Diffuse part
set Region to Enabled
click Edit Region under 'Region'
see wrong texture

### Minimal reproduction project

[RegionEditorBug.zip](https://github.com/godotengine/godot/files/11212626/RegionEditorBug.zip)

OS::get_singleton()->benchmark_begin_measure("create_editor_theme");
	Ref<Theme> theme = Ref<Theme>(memnew(Theme));
	
	theme->set_default_base_scale(EDSCALE);
	
	Color accent_color = EDITOR_GET("interface/theme/accent_color");
	Color base_color = EDITOR_GET("interface/theme/base_color");
	float contrast = EDITOR_GET("interface/theme/contrast");
	bool increase_scrollbar_touch_area = EDITOR_GET("interface/touchscreen/increase_scrollbar_touch_area");
	const float gizmo_handle_scale = EDITOR_GET("interface/touchscreen/scale_gizmo_handles");
	bool draw_extra_borders = EDITOR_GET("interface/theme/draw_extra_borders");
	float icon_saturation = EDITOR_GET("interface/theme/icon_saturation");
	float relationship_line_opacity = EDITOR_GET("interface/theme/relationship_line_opacity");
	String preset = EDITOR_GET("interface/theme/preset");
	int border_size = EDITOR_GET("interface/theme/border_size");
	int corner_radius = EDITOR_GET("interface/theme/corner_radius");
	Color preset_accent_color;
	Color preset_base_color;
	float preset_contrast = 0;
	bool preset_draw_extra_borders = false;
	const float default_contrast = 0.3;
	
	
	if (preset == "Custom") {
		accent_color = EDITOR_GET("interface/theme/accent_color");
		base_color = EDITOR_GET("interface/theme/base_color");
		contrast = EDITOR_GET("interface/theme/contrast");
	} else if (preset == "Breeze Dark") {
		preset_accent_color = Color(0.26, 0.76, 1.00);