### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (_debug_parse_err_line >= 0) {
		return;
	}
	ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
	int l = _debug_call_stack_pos - p_level - 1;
	GDScriptInstance *instance = _call_stack[l].instance;
	if (!instance) {
		return;
	}
	Ref<GDScript> scr = instance->get_script();
	ERR_FAIL_COND(scr.is_null());
	const HashMap<StringName, GDScript::MemberInfo> &mi = scr->debug_get_member_indices();
	for (const KeyValue<StringName, GDScript::MemberInfo> &E : mi) {
		p_members->push_back(E.key);
		p_values->push_back(instance->debug_get_member_by_index(E.value.index));
	}
}
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {