### Godot version

v4.0.stable.official [92bee43ad]

### System information

Linux - v4.0.stable.official [92bee43ad]

### Issue description

It gives you the possibility of removing unexisting key/value pairs from a dictionary.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/69520693/35beadbe-bfdd-4176-9b26-222bbf69cafa)
![image](https://github.com/godotengine/godot/assets/69520693/7ed647e0-a2af-4e58-9f00-f77b7bc7bb02)
![image](https://github.com/godotengine/godot/assets/69520693/f08bf824-8408-45eb-bb84-f1dc7e19e392)


### Minimal reproduction project

N/A
Button *button = Object::cast_to<Button>(p_button);
	changing_type_index = p_index;
	Rect2 rect = button->get_screen_rect();
	change_type->reset_size();
	change_type->set_position(rect.get_end() - Vector2(change_type->get_contents_minimum_size().x, 0));
	change_type->popup();
}
void EditorPropertyArray::_change_type_menu(int p_index) {
	if (p_index == Variant::VARIANT_MAX) {
		_remove_pressed(changing_type_index);
		return;
	}
	Variant value;
	VariantInternal::initialize(&value, Variant::Type(p_index));
	Variant array = object->get_array().duplicate();
	array.set(changing_type_index, value);
	emit_changed(get_edited_property(), array, "", true);
	update_property();
}
void EditorPropertyArray::_object_id_selected(const StringName &p_property, ObjectID p_id) {