### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

next_line = get_caret_line(caret_idx);
			
			for (int j = i - 1; j >= 0; j--) {
				if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx)) {
					break;
				}
				carets_to_remove.push_back(caret_edit_order[j]);
			}
		} else if (p_word && get_caret_column(caret_idx) < curline_len - 1) {
			
			int line = get_caret_line(caret_idx);
			int column = get_caret_column(caret_idx);
			PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(line)->get_rid());
			for (int j = 1; j < words.size(); j = j + 2) {
				if (words[j] > column) {
					column = words[j];
					break;
				}
			}
			next_line = line;
			next_column = column;
			
			for (int j = i - 1; j >= 0; j--) {
				if (get_caret_line(caret_edit_order[j]) != get_caret_line(caret_idx)) {
					break;
				}
				if (get_caret_column(caret_edit_order[j]) > column) {
					break;
				}
				carets_to_remove.push_back(caret_edit_order[j]);