### Godot version

v4.0.3.stable.official [5222a99f5]
Master [6101240231600c871f5c5473872532c68ea3268c] (confirmed by https://github.com/godotengine/godot/issues/77666#issuecomment-1568952502)

### System information

Window 10

### Issue description

References are not unreferenced at the end of `if` scopes.

### Steps to reproduce

Copy, paste and run the snippet below, check the results:

```gdscript
extends Node


func _ready() -> void:
  var ref := RefCounted.new()
  var ref_count : int

  # OK
  ref_count = ref.get_reference_count()
  print('Expected: 1, Result: %d' % ref_count)

  # OK
  if true:
    var temp := ref
    temp = null

  ref_count = ref.get_reference_count()
  print('Expected: 1, Result: %d' % ref_count)

  # FAIL
  if true:
    var temp := ref

  ref_count = ref.get_reference_count()
  print('Expected: 1, Result: %d' % ref_count)
```

Output example:

```
Expected: 1, Result: 1
Expected: 1, Result: 1
Expected: 1, Result: 2
```

### Minimal reproduction project

N/A
}
			}
		}
	}
#endif 
	complete_extents(enum_node);
	end_statement("enum");
	return enum_node;
}
void GDScriptParser::parse_function_signature(FunctionNode *p_function, SuiteNode *p_body, const String &p_type) {
	if (!check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE) && !is_at_end()) {
		bool default_used = false;
		do {
			if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
				
				break;
			}
			ParameterNode *parameter = parse_parameter();
			if (parameter == nullptr) {
				break;
			}
			if (parameter->initializer != nullptr) {
				default_used = true;
			} else {
				if (default_used) {
					push_error("Cannot have mandatory parameters after optional parameters.");
					continue;
				}
			}
			if (p_function->parameters_indices.has(parameter->identifier->name)) {