### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("get_tree"), &TreeItem::get_tree);
	ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next);
	ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev);
	ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
	ClassDB::bind_method(D_METHOD("get_first_child"), &TreeItem::get_first_child);
	ClassDB::bind_method(D_METHOD("get_next_in_tree", "wrap"), &TreeItem::get_next_in_tree, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("get_prev_in_tree", "wrap"), &TreeItem::get_prev_in_tree, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("get_next_visible", "wrap"), &TreeItem::get_next_visible, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("get_prev_visible", "wrap"), &TreeItem::get_prev_visible, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("get_child", "index"), &TreeItem::get_child);
	ClassDB::bind_method(D_METHOD("get_child_count"), &TreeItem::get_child_count);
	ClassDB::bind_method(D_METHOD("get_children"), &TreeItem::get_children);
	ClassDB::bind_method(D_METHOD("get_index"), &TreeItem::get_index);
	ClassDB::bind_method(D_METHOD("move_before", "item"), &TreeItem::move_before);
	ClassDB::bind_method(D_METHOD("move_after", "item"), &TreeItem::move_after);
	{
		MethodInfo mi;
		mi.name = "call_recursive";
		mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
		ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "call_recursive", &TreeItem::_call_recursive_bind, mi);
	}
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collapsed"), "set_collapsed", "is_collapsed");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "visible"), "set_visible", "is_visible");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_folding"), "set_disable_folding", "is_folding_disabled");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "custom_minimum_height", PROPERTY_HINT_RANGE, "0,1000,1"), "set_custom_minimum_height", "get_custom_minimum_height");
	BIND_ENUM_CONSTANT(CELL_MODE_STRING);
	BIND_ENUM_CONSTANT(CELL_MODE_CHECK);
	BIND_ENUM_CONSTANT(CELL_MODE_RANGE);
	BIND_ENUM_CONSTANT(CELL_MODE_ICON);
	BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);