### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
bool result = true;
	if (p_datatype_a == TYPE_STRUCT || p_datatype_b == TYPE_STRUCT) {
		if (p_datatype_name_a != p_datatype_name_b) {
			result = false;
		}
	} else {
		if (p_datatype_a != p_datatype_b) {
			result = false;
		}
	}
	if (p_array_size_a != p_array_size_b) {
		result = false;
	}
	if (!result) {
		String type_name = p_datatype_a == TYPE_STRUCT ? p_datatype_name_a : get_datatype_name(p_datatype_a);
		if (p_array_size_a > 0) {
			type_name += "[";
			type_name += itos(p_array_size_a);
			type_name += "]";
		}
		String type_name2 = p_datatype_b == TYPE_STRUCT ? p_datatype_name_b : get_datatype_name(p_datatype_b);