### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
return check(GDScriptTokenizer::Token::TK_EOF);
}
void GDScriptParser::synchronize() {
	panic_mode = false;
	while (!is_at_end()) {
		if (previous.type == GDScriptTokenizer::Token::NEWLINE || previous.type == GDScriptTokenizer::Token::SEMICOLON) {
			return;
		}
		switch (current.type) {
			case GDScriptTokenizer::Token::CLASS:
			case GDScriptTokenizer::Token::FUNC:
			case GDScriptTokenizer::Token::STATIC:
			case GDScriptTokenizer::Token::VAR:
			case GDScriptTokenizer::Token::CONST:
			case GDScriptTokenizer::Token::SIGNAL:
			
			case GDScriptTokenizer::Token::FOR:
			case GDScriptTokenizer::Token::WHILE:
			case GDScriptTokenizer::Token::MATCH:
			case GDScriptTokenizer::Token::RETURN:
			case GDScriptTokenizer::Token::ANNOTATION:
				return;
			default:
				
				break;
		}
		advance();
	}
}
void GDScriptParser::push_multiline(bool p_state) {