### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
#include "display_server_windows.h"
#include "os_windows.h"
#include "core/config/project_settings.h"
#include "core/io/marshalls.h"
#include "drivers/png/png_driver_common.h"
#include "main/main.h"
#include "scene/resources/atlas_texture.h"
#if defined(GLES3_ENABLED)
#include "drivers/gles3/rasterizer_gles3.h"
#endif
#include <avrt.h>
#include <dwmapi.h>
#include <shlwapi.h>
#include <shobjidl.h>
#ifndef DWMWA_USE_IMMERSIVE_DARK_MODE
#define DWMWA_USE_IMMERSIVE_DARK_MODE 20
#endif
#if defined(__GNUC__)
#define GetProcAddress (void *)GetProcAddress
#endif
static String format_error_message(DWORD id) {