### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

selection.from_item = nullptr;
								selection.from_char = 0;
								selection.to_frame = nullptr;
								selection.to_line = 0;
								selection.to_item = nullptr;
								selection.to_char = 0;
								deselect();
							}
						}
					}
				}
			} else if (b->is_pressed() && b->is_double_click() && selection.enabled) {
				
				ItemFrame *c_frame = nullptr;
				int c_line = 0;
				Item *c_item = nullptr;
				int c_index = 0;
				bool outside;
				selection.drag_attempt = false;
				_find_click(main, b->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
				if (c_frame) {
					const Line &l = c_frame->lines[c_line];
					MutexLock lock(l.text_buf->get_mutex());
					PackedInt32Array words = TS->shaped_text_get_word_breaks(l.text_buf->get_rid());
					for (int i = 0; i < words.size(); i = i + 2) {
						if (c_index >= words[i] && c_index < words[i + 1]) {
							selection.from_frame = c_frame;
							selection.from_line = c_line;
							selection.from_item = c_item;
							selection.from_char = words[i];