### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
if (p_function->resolved_body) {
		return;
	}
	p_function->resolved_body = true;
#ifdef DEBUG_ENABLED
	HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
	for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
		parser->ignored_warnings.insert(ignored_warning);
	}
#endif
	GDScriptParser::FunctionNode *previous_function = parser->current_function;
	parser->current_function = p_function;
	bool previous_static_context = static_context;
	static_context = p_function->is_static;
	resolve_suite(p_function->body);
	if (!p_function->get_datatype().is_hard_type() && p_function->body->get_datatype().is_set()) {
		
		p_function->set_datatype(p_function->body->get_datatype());
	} else if (p_function->get_datatype().is_hard_type() && (p_function->get_datatype().kind != GDScriptParser::DataType::BUILTIN || p_function->get_datatype().builtin_type != Variant::NIL)) {
		if (!p_function->body->has_return && (p_is_lambda || p_function->identifier->name != GDScriptLanguage::get_singleton()->strings._init)) {
			push_error(R"(Not all code paths return a value.)", p_function);
		}
	}
#ifdef DEBUG_ENABLED
	parser->ignored_warnings = previously_ignored_warnings;
#endif
	parser->current_function = previous_function;
	static_context = previous_static_context;
}
void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement) {