### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
dropping = true;
					edit->queue_redraw();
				}
			}
		} break;
		case NOTIFICATION_DRAG_END: {
			if (dropping) {
				dropping = false;
				edit->queue_redraw();
			}
		} break;
	}
}
void EditorPropertyArray::_edit_pressed() {
	Variant array = get_edited_property_value();
	if (!array.is_array() && edit->is_pressed()) {
		initialize_array(array);
		get_edited_object()->set(get_edited_property(), array);
	}
	get_edited_object()->editor_set_section_unfold(get_edited_property(), edit->is_pressed());
	update_property();
}
void EditorPropertyArray::_page_changed(int p_page) {
	if (updating) {
		return;
	}
	page_index = p_page;
	update_property();
}
void EditorPropertyArray::_length_changed(double p_page) {