### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
copy_push_constant.frame_remainder = particles->interpolate ? particles->frame_remainder : 0.0;
			copy_push_constant.align_mode = particles->transform_align;
			copy_push_constant.align_up[0] = 0;
			copy_push_constant.align_up[1] = 0;
			copy_push_constant.align_up[2] = 0;
			if (particles->trails_enabled && particles->trail_bind_poses.size() > 1) {
				copy_push_constant.trail_size = particles->trail_bind_poses.size();
				copy_push_constant.trail_total = particles->frame_history.size();
				copy_push_constant.frame_delta = 1.0 / fixed_fps;
			} else {
				copy_push_constant.trail_size = 1;
				copy_push_constant.trail_total = 1;
				copy_push_constant.frame_delta = 0.0;
			}
			copy_push_constant.order_by_lifetime = (particles->draw_order == RS::PARTICLES_DRAW_ORDER_LIFETIME || particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME);
			copy_push_constant.lifetime_split = (MIN(int(particles->amount * particles->phase), particles->amount - 1) + 1) % particles->amount;
			copy_push_constant.lifetime_reverse = particles->draw_order == RS::PARTICLES_DRAW_ORDER_REVERSE_LIFETIME;
			RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
			copy_push_constant.copy_mode_2d = particles->mode == RS::PARTICLES_MODE_2D ? 1 : 0;
			RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, particles_shader.copy_pipelines[ParticlesShader::COPY_MODE_FILL_INSTANCES + particles->userdata_count * ParticlesShader::COPY_MODE_MAX]);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->particles_copy_uniform_set, 0);
			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, particles->trail_bind_pose_uniform_set, 2);
			RD::get_singleton()->compute_list_set_push_constant(compute_list, &copy_push_constant, sizeof(ParticlesShader::CopyPushConstant));
			RD::get_singleton()->compute_list_dispatch_threads(compute_list, total_amount, 1, 1);
			RD::get_singleton()->compute_list_end();
		}
		particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_AABB);
	}
}
Dependency *ParticlesStorage::particles_get_dependency(RID p_particles) const {