### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

Array output;
	for (const TileSelection &E : selection) {
		output.push_back(E.tile);
		output.push_back(E.alternative);
	}
	return output;
}
void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		for (const TileSelection &E : selection) {
			TileSelection selected = E;
			if (selected.alternative == 0) {
				
				for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) {
					Color color = Color(0.0, 1.0, 0.0, frame == 0 ? 1.0 : 0.3);
					Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame);
					TilesEditorPlugin::draw_selection_rect(tile_atlas_control, region, color);