### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
#define CLEANUP_AND_RETURN(m_err)                       \
	{                                                   \
		if (da->file_exists(basepath + ".zip")) {       \
			da->remove(basepath + ".zip");              \
		}                                               \
		if (da->file_exists(basepath + "_start.ps1")) { \
			da->remove(basepath + "_start.ps1");        \
		}                                               \
		if (da->file_exists(basepath + "_clean.ps1")) { \
			da->remove(basepath + "_clean.ps1");        \
		}                                               \
		return m_err;                                   \
	}                                                   \
	((void)0)
	if (ep.step(TTR("Exporting project..."), 1)) {
		return ERR_SKIP;
	}
	Error err = export_project(p_preset, true, basepath + ".zip", p_debug_flags);
	if (err != OK) {
		DirAccess::remove_file_or_error(basepath + ".zip");
		return err;
	}
	String cmd_args;
	{
		Vector<String> cmd_args_list;
		gen_debug_flags(cmd_args_list, p_debug_flags);
		for (int i = 0; i < cmd_args_list.size(); i++) {
			if (i != 0) {
				cmd_args += " ";
			}