### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
		if (ED_IS_SHORTCUT("spatial_editor/focus_selection", p_event)) {
			_menu_option(VIEW_CENTER_TO_SELECTION);
		}
		if (ED_IS_SHORTCUT("spatial_editor/align_transform_with_view", p_event)) {
			_menu_option(VIEW_ALIGN_TRANSFORM_WITH_VIEW);
		}
		if (ED_IS_SHORTCUT("spatial_editor/align_rotation_with_view", p_event)) {
			_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
		}
		if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
			if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
				return;
			}
			if (!AnimationPlayerEditor::get_singleton()->get_track_editor()->has_keying()) {
				set_message(TTR("Keying is disabled (no key inserted)."));
				return;
			}
			List<Node *> &selection = editor_selection->get_selected_node_list();
			for (Node *E : selection) {
				Node3D *sp = Object::cast_to<Node3D>(E);
				if (!sp) {
					continue;
				}
				spatial_editor->emit_signal(SNAME("transform_key_request"), sp, "", sp->get_transform());
			}
			set_message(TTR("Animation Key Inserted."));
		}
		if (ED_IS_SHORTCUT("spatial_editor/cancel_transform", p_event) && _edit.mode != TRANSFORM_NONE) {
			cancel_transform();