### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
} break;
			case MouseButton::LEFT: {
				if (b->is_pressed()) {
					clicked_wants_append = b->is_shift_pressed();
					if (_edit.mode != TRANSFORM_NONE && _edit.instant) {
						commit_transform();
						break; 
					}
					NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
					if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->is_alt_pressed()) {
						break;
					}
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_LIST_SELECT) {
						_list_select(b);
						break;
					}
					_edit.mouse_pos = b->get_position();
					_edit.original_mouse_pos = b->get_position();
					_edit.snap = spatial_editor->is_snap_enabled();
					_edit.mode = TRANSFORM_NONE;
					_edit.original = spatial_editor->get_gizmo_transform(); 
					bool can_select_gizmos = spatial_editor->get_single_selected_node();
					{
						int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
						can_select_gizmos = can_select_gizmos && view_menu->get_popup()->is_item_checked(idx);
					}
					
					if (can_select_gizmos) {
						Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
						bool intersected_handle = false;