### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
error = true;
									}
									float_suffix_found = true;
									end_suffix_found = true;
									lut_case = CASE_NONE;
								} else if (symbol == 'u') {
									uint_suffix_found = true;
									end_suffix_found = true;
									lut_case = CASE_NONE;
								} else if (symbol == '-' || symbol == '+') {
									if (exponent_found) {
										lut_case = CASE_SIGN_AFTER_EXPONENT;
									} else {
										break;
									}
								}
							} else if (!hexa_found || !is_hex_digit(symbol)) {
								if (is_ascii_identifier_char(symbol)) {
									error = true;
								} else {
									break;
								}
							}
						}
						if (error) {
							if (hexa_found) {
								return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
							}
							if (period_found || exponent_found || float_suffix_found) {
								return _make_token(TK_ERROR, "Invalid (float) numeric constant");