### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
	Vector<String> new_favorites;
	for (const String &old_path : favorites_list) {
		if (p_folders_renames.has(old_path)) {
			new_favorites.push_back(p_folders_renames[old_path]);
		} else if (p_files_renames.has(old_path)) {
			new_favorites.push_back(p_files_renames[old_path]);
		} else {
			new_favorites.push_back(old_path);
		}
	}
	EditorSettings::get_singleton()->set_favorites(new_favorites);
}
void FileSystemDock::_save_scenes_after_move(const HashMap<String, String> &p_renames) const {
	Vector<String> remaps;
	_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
	Vector<String> new_filenames;
	for (int i = 0; i < remaps.size(); ++i) {
		String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
		if (ResourceLoader::get_resource_type(file) == "PackedScene") {
			new_filenames.push_back(file);
		}
	}
	EditorNode::get_singleton()->save_scene_list(new_filenames);
}
void FileSystemDock::_make_scene_confirm() {