### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
XrResult result;
	ERR_FAIL_COND_V(!running, XRPose::XR_TRACKING_CONFIDENCE_NONE);
	
	if (frame_state.predictedDisplayTime == 0) {
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}
	
	XrTime display_time = get_next_frame_time();
	XrSpaceVelocity velocity = {
		XR_TYPE_SPACE_VELOCITY, 
		nullptr, 
		0, 
		{ 0.0, 0.0, 0.0 }, 
		{ 0.0, 0.0, 0.0 } 
	};
	XrSpaceLocation location = {
		XR_TYPE_SPACE_LOCATION, 
		&velocity, 
		0, 
		{
				{ 0.0, 0.0, 0.0, 0.0 }, 
				{ 0.0, 0.0, 0.0 } 
		} 
	};
	result = xrLocateSpace(view_space, play_space, display_time, &location);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to locate view space in play space [", get_error_string(result), "]");
		return XRPose::XR_TRACKING_CONFIDENCE_NONE;
	}