### Godot version

master [75f9c97deaa8378477441e07ea1782ecab6d2eca]

### System information

Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

Running a dev build on both Linux and Windows reaches the following crash:

```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2795494918
EDITOR API HASH: 1481585570
ERROR: FATAL: DEV_ASSERT failed  "!api_hashes_cache.has(p_api)" is false.
   at: set_current_api (core/object/class_db.cpp:59)
```

Call stack (Linux):

```
1 ClassDB::set_current_api                class_db.cpp        59   0x9c77bf6 
2 EditorSettings::ensure_class_registered editor_settings.cpp 883  0x639a96a 
3 EditorNode::EditorNode                  editor_node.cpp     6825 0x61badd9 
4 Main::start                             main.cpp            3085 0x4a6e353 
5 main                                    godot_linuxbsd.cpp  72   0x49c9d0d 
```

Call stack (Windows):

```
>	godot.windows.editor.dev.x86_64.exe!ClassDB::set_current_api(ClassDB::APIType p_api) Line 58	C++
 	godot.windows.editor.dev.x86_64.exe!EditorSettings::ensure_class_registered() Line 886	C++
 	godot.windows.editor.dev.x86_64.exe!EditorNode::EditorNode() Line 6826	C++
 	godot.windows.editor.dev.x86_64.exe!Main::start() Line 3085	C++
 	godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 179	C++
 	godot.windows.editor.dev.x86_64.exe!_main() Line 204	C++
 	godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 218	C++
 	godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 232	C++
 	[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102	C++
```


### Steps to reproduce

Compile with (possibly not all of those flags are needed):

`scons platform=linuxbsd optimize=none debug_symbols=True tests=False dev_mode=True dev_build=True use_llvm=yes use_lld=yes  opengl3=no openxr=no`

Open a project on the editor with:

Working folder: The project's path
Arguments: `-e --verbose`

**The --verbose argument is important!**

### Other info (for bisect)

It must've broken somewhere between 75f9c97deaa8378477441e07ea1782ecab6d2eca and 6588a4a29af1621086feac0117d5d4d37af957fd since it was working fine before that.

**Update:** It's possible I'm wrong about the bisecting info, because the problem started when I added `--verbose` to the cmd line.

### Workaround

Just commenting out the assert runs fine.

### Minimal reproduction project

Any.
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
	scene_tab_add_ph->set_custom_minimum_size(scene_tab_add->get_minimum_size());
	tabbar_container->add_child(scene_tab_add_ph);
	distraction_free = memnew(Button);
	distraction_free->set_flat(true);
	ED_SHORTCUT_AND_COMMAND("editor/distraction_free_mode", TTR("Distraction Free Mode"), KeyModifierMask::CTRL | KeyModifierMask::SHIFT | Key::F11);
	ED_SHORTCUT_OVERRIDE("editor/distraction_free_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::D);
	distraction_free->set_shortcut(ED_GET_SHORTCUT("editor/distraction_free_mode"));
	distraction_free->set_tooltip_text(TTR("Toggle distraction-free mode."));
	distraction_free->connect("pressed", callable_mp(this, &EditorNode::_toggle_distraction_free_mode));
	distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
	distraction_free->set_toggle_mode(true);
	tabbar_container->add_child(distraction_free);
	scene_root_parent = memnew(PanelContainer);
	scene_root_parent->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
	scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles")));
	scene_root_parent->set_draw_behind_parent(true);
	srt->add_child(scene_root_parent);
	scene_root_parent->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	scene_root = memnew(SubViewport);
	scene_root->set_embedding_subwindows(true);
	scene_root->set_disable_3d(true);
	scene_root->set_disable_input(true);
	scene_root->set_as_audio_listener_2d(true);
	main_screen_vbox = memnew(VBoxContainer);
	main_screen_vbox->set_name("MainScreen");
	main_screen_vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	main_screen_vbox->add_theme_constant_override("separation", 0);
	scene_root_parent->add_child(main_screen_vbox);
	bool global_menu = !bool(EDITOR_GET("interface/editor/use_embedded_menu")) && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU);