### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
} else if (init->start_line == p_context.current_line) {
										return false;
										
									} else if (_is_expression_named_identifier(init, member.variable->identifier->name)) {
										if (member.variable->initializer->get_datatype().is_set()) {
											r_type.type = member.variable->initializer->get_datatype();
										} else if (member.variable->get_datatype().is_set() && !member.variable->get_datatype().is_variant()) {
											r_type.type = member.variable->get_datatype();
										}
										return true;
									} else if (_guess_expression_type(p_context, init, r_type)) {
										return true;
									} else if (init->get_datatype().is_set() && !init->get_datatype().is_variant()) {
										r_type.type = init->get_datatype();
										return true;
									}
								}
							}
							
							return false;
						case GDScriptParser::ClassNode::Member::ENUM:
							r_type.type = member.m_enum->get_datatype();
							r_type.enumeration = member.m_enum->identifier->name;
							return true;
						case GDScriptParser::ClassNode::Member::ENUM_VALUE:
							r_type = _type_from_variant(member.enum_value.value);
							return true;
						case GDScriptParser::ClassNode::Member::SIGNAL:
							r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
							r_type.type.kind = GDScriptParser::DataType::BUILTIN;