### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

TileSetAtlasSourceEditor::AtlasTileProxyObject *atlas_tile_proxy_object = Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(get_edited_object());
	ERR_FAIL_COND(!atlas_tile_proxy_object);
	ERR_FAIL_COND(atlas_tile_proxy_object->get_edited_tiles().is_empty());
	Ref<TileSetAtlasSource> tile_set_atlas_source = atlas_tile_proxy_object->get_edited_tile_set_atlas_source();
	generic_tile_polygon_editor->set_tile_set(Ref<TileSet>(tile_set_atlas_source->get_tile_set()));
	
	Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
	int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
	TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
	generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
	
	generic_tile_polygon_editor->clear_polygons();
	if (String(count_property).is_empty()) {
		if (base_type == "OccluderPolygon2D") {
			
			Ref<OccluderPolygon2D> occluder = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();
			if (occluder.is_valid()) {
				generic_tile_polygon_editor->add_polygon(occluder->get_polygon());
			}
		} else if (base_type == "NavigationPolygon") {
			
			Ref<NavigationPolygon> navigation_polygon = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();