### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
GDScriptTokenizer::Token::Type op_type = previous.type;
	LiteralNode *constant = alloc_node<LiteralNode>();
	complete_extents(constant);
	switch (op_type) {
		case GDScriptTokenizer::Token::CONST_PI:
			constant->value = Math_PI;
			break;
		case GDScriptTokenizer::Token::CONST_TAU:
			constant->value = Math_TAU;
			break;
		case GDScriptTokenizer::Token::CONST_INF:
			constant->value = INFINITY;
			break;
		case GDScriptTokenizer::Token::CONST_NAN:
			constant->value = NAN;
			break;
		default:
			return nullptr; 
	}
	return constant;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {