### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
}
		{ 
			List<StringName> snames;
			for (const KeyValue<StringName, int64_t> &F : t->constant_map) {
				snames.push_back(F.key);
			}
			snames.sort_custom<StringName::AlphCompare>();
			for (const StringName &F : snames) {
				hash = hash_murmur3_one_64(F.hash(), hash);
				hash = hash_murmur3_one_64(t->constant_map[F], hash);
			}
		}
		{ 
			List<StringName> snames;
			for (const KeyValue<StringName, MethodInfo> &F : t->signal_map) {
				snames.push_back(F.key);
			}
			snames.sort_custom<StringName::AlphCompare>();
			for (const StringName &F : snames) {
				MethodInfo &mi = t->signal_map[F];
				hash = hash_murmur3_one_64(F.hash(), hash);
				for (int i = 0; i < mi.arguments.size(); i++) {
					hash = hash_murmur3_one_64(mi.arguments[i].type, hash);
				}
			}
		}
		{ 
			List<StringName> snames;
			for (const KeyValue<StringName, PropertySetGet> &F : t->property_setget) {
				snames.push_back(F.key);