### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
if (is_breaked()) {
		return;
	}
	debug_break();
}
void ScriptEditorDebugger::_stack_dump_frame_selected() {
	emit_signal(SNAME("stack_frame_selected"));
	int frame = get_stack_script_frame();
	if (!request_stack_dump(frame)) {
		inspector->edit(nullptr);
	}
}
void ScriptEditorDebugger::_export_csv() {
	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog_purpose = SAVE_MONITORS_CSV;
	file_dialog->popup_file_dialog();
}
String ScriptEditorDebugger::get_var_value(const String &p_var) const {
	if (!is_breaked()) {
		return String();
	}
	return inspector->get_stack_variable(p_var);
}
int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {