### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

case GDScriptParser::VariableNode::PROP_NONE:
						break; 
					case GDScriptParser::VariableNode::PROP_SETGET:
						if (variable->setter_pointer != nullptr) {
							minfo.setter = variable->setter_pointer->name;
						}
						if (variable->getter_pointer != nullptr) {
							minfo.getter = variable->getter_pointer->name;
						}
						break;
					case GDScriptParser::VariableNode::PROP_INLINE:
						if (variable->setter != nullptr) {
							minfo.setter = "@" + variable->identifier->name + "_setter";
						}
						if (variable->getter != nullptr) {
							minfo.getter = "@" + variable->identifier->name + "_getter";
						}
						break;
				}
				minfo.data_type = _gdtype_from_datatype(variable->get_datatype(), p_script);
				PropertyInfo prop_info = minfo.data_type;
				prop_info.name = name;
				PropertyInfo export_info = variable->export_info;
				if (variable->exported) {
					if (!minfo.data_type.has_type) {
						prop_info.type = export_info.type;
						prop_info.class_name = export_info.class_name;
					}
					prop_info.hint = export_info.hint;
					prop_info.hint_string = export_info.hint_string;