### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
Array output;
	for (const TileSelection &E : selection) {
		output.push_back(E.tile);
		output.push_back(E.alternative);
	}
	return output;
}
void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		for (const TileSelection &E : selection) {
			TileSelection selected = E;
			if (selected.alternative == 0) {
				
				for (int frame = 0; frame < tile_set_atlas_source->get_tile_animation_frames_count(selected.tile); frame++) {
					Color color = Color(0.0, 1.0, 0.0, frame == 0 ? 1.0 : 0.3);
					Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile, frame);
					TilesEditorPlugin::draw_selection_rect(tile_atlas_control, region, color);