### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_validate_line_caches();
	int line_count = 0;
	int to_line = main->first_invalid_line.load();
	for (int i = 0; i < to_line; i++) {
		MutexLock lock(main->lines[i].text_buf->get_mutex());
		if ((line_count <= p_line) && (p_line <= line_count + main->lines[i].text_buf->get_line_count())) {
			float line_offset = 0.f;
			for (int j = 0; j < p_line - line_count; j++) {
				line_offset += main->lines[i].text_buf->get_line_size(j).y + theme_cache.line_separation;
			}
			return main->lines[i].offset.y + line_offset;
		}
		line_count += main->lines[i].text_buf->get_line_count();
	}
	return 0;
}
float RichTextLabel::get_paragraph_offset(int p_paragraph) {