### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

int max = builtin_func_const_args[constarg_idx].max;
								bool error = false;
								if (p_func->arguments[arg]->type == Node::NODE_TYPE_VARIABLE) {
									const VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg]);
									bool is_const = false;
									ConstantNode::Value value;
									value.sint = -1;
									_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
									if (!is_const || value.sint < min || value.sint > max) {
										error = true;
									}
								} else {
									if (p_func->arguments[arg]->type == Node::NODE_TYPE_CONSTANT) {
										const ConstantNode *cn = static_cast<ConstantNode *>(p_func->arguments[arg]);
										if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
											int value = cn->values[0].sint;
											if (value < min || value > max) {
												error = true;
											}
										} else {
											error = true;
										}
									} else {
										error = true;
									}
								}
								if (error) {
									_set_error(vformat(RTR("Expected integer constant within [%d..%d] range."), min, max));
									return false;
								}