### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
} else {
				if (expression->type == GDScriptParser::Node::LITERAL) {
					pattern->pattern_type = PatternNode::PT_LITERAL;
				} else {
					pattern->pattern_type = PatternNode::PT_EXPRESSION;
				}
				pattern->expression = expression;
			}
			break;
		}
	}
	complete_extents(pattern);
	return pattern;
}
bool GDScriptParser::PatternNode::has_bind(const StringName &p_name) {
	return binds.has(p_name);
}
GDScriptParser::IdentifierNode *GDScriptParser::PatternNode::get_bind(const StringName &p_name) {
	return binds[p_name];
}
GDScriptParser::WhileNode *GDScriptParser::parse_while() {
	WhileNode *n_while = alloc_node<WhileNode>();
	n_while->condition = parse_expression(false);
	if (n_while->condition == nullptr) {
		push_error(R"(Expected conditional expression after "while".)");
	}
	consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "while" condition.)");
	
	bool could_break = can_break;
	bool could_continue = can_continue;