### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Ref<InputEventMouseButton> mb = p_input;
	if (mb.is_valid()) {
		if (scene_tabs->get_hovered_tab() >= 0) {
			if (mb->get_button_index() == MouseButton::MIDDLE && mb->is_pressed()) {
				_scene_tab_closed(scene_tabs->get_hovered_tab());
			}
		} else {
			if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
				_menu_option_confirm(FILE_NEW_SCENE, true);
			}
		}
		if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
			
			scene_tabs_context_menu->clear();
			scene_tabs_context_menu->reset_size();
			scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/new_scene"), FILE_NEW_SCENE);
			if (scene_tabs->get_hovered_tab() >= 0) {
				scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene"), FILE_SAVE_SCENE);
				scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_scene_as"), FILE_SAVE_AS_SCENE);
			}
			scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/save_all_scenes"), FILE_SAVE_ALL_SCENES);
			if (scene_tabs->get_hovered_tab() >= 0) {
				scene_tabs_context_menu->add_separator();
				scene_tabs_context_menu->add_item(TTR("Show in FileSystem"), FILE_SHOW_IN_FILESYSTEM);
				scene_tabs_context_menu->add_item(TTR("Play This Scene"), FILE_RUN_SCENE);
				scene_tabs_context_menu->add_separator();
				scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/close_scene"), FILE_CLOSE);
				scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_CLOSE), TTR("Close Tab"));