### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

emulate_mouse_from_touch = p_emulate;
}
bool Input::is_emulating_mouse_from_touch() const {
	return emulate_mouse_from_touch;
}
Input::CursorShape Input::get_default_cursor_shape() const {
	return default_shape;
}
void Input::set_default_cursor_shape(CursorShape p_shape) {
	if (default_shape == p_shape) {
		return;
	}
	default_shape = p_shape;
	
	
	Ref<InputEventMouseMotion> mm;
	mm.instantiate();
	mm->set_position(mouse_pos);
	mm->set_global_position(mouse_pos);
	mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
	parse_input_event(mm);
}
Input::CursorShape Input::get_current_cursor_shape() const {