### Godot version

Godot 4.1 Release Candidate 1

### System information

Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)

### Issue description

Godot 4.1 RC1 does not update the [Export]ed members or the name of a type/class in inspector when
- ... creating a new class.cs file that inherits from node/resource
- ... renaming a class from A.cs to B.cs
- ... removing and adding the class to a Node/Resource
- ... adding enum values to an existing enum (doesnt matter if its [Flags])
- ... adding/removing [Export] on any member variable
- ... (and probably more use cases)
![image](https://github.com/godotengine/godot/assets/45302427/d11a515e-47b6-40a8-af81-670407bfda1a)

It only works when Project > "Reload Current Project"
![image](https://github.com/godotengine/godot/assets/45302427/8de25a6f-d851-4d58-881b-673060d89741)


### Steps to reproduce

Create a new .cs file that inherits from a Node or Resource 
Assign it a Node/Resource
Add any sort of variables to the .cs file
Add the [Export] attribute to these variables/members
Build the Code using Alt+B
Watch what happens in the inspector: Nothing!
If nothing happens: Project > Reload Current Project

Test Project attached below

### Minimal reproduction project

[inspector-update-fails.zip](https://github.com/godotengine/godot/files/11886640/inspector-update-fails.zip)

ERR_FAIL_NULL(gdmono);
	if (!gdmono->is_runtime_initialized()) {
		return;
	}
	if (!Engine::get_singleton()->is_editor_hint()) {
		
		
		return;
	}
	print_verbose(".NET: Reloading assemblies...");
	
	List<Ref<CSharpScript>> scripts;
	{
		MutexLock lock(script_instances_mutex);
		for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
			bool is_reloadable = false;
			for (Object *obj : elem->self()->instances) {
				ERR_CONTINUE(!obj->get_script_instance());
				CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());
				if (GDMonoCache::managed_callbacks.GCHandleBridge_GCHandleIsTargetCollectible(csi->get_gchandle_intptr())) {
					is_reloadable = true;
					break;
				}
			}