### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
DisplayServer *ds = memnew(DisplayServerX11(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
	if (r_error != OK) {
		if (p_rendering_driver == "vulkan") {
			String executable_name = OS::get_singleton()->get_executable_path().get_file();
			OS::get_singleton()->alert(
					vformat("Your video card drivers seem not to support the required Vulkan version.\n\n"
							"If possible, consider updating your video card drivers or using the OpenGL 3 driver.\n\n"
							"You can enable the OpenGL 3 driver by starting the engine from the\n"
							"command line with the command:\n\n    \"%s\" --rendering-driver opengl3\n\n"
							"If you recently updated your video card drivers, try rebooting.",
							executable_name),
					"Unable to initialize Vulkan video driver");
		} else {
			OS::get_singleton()->alert(
					"Your video card drivers seem not to support the required OpenGL 3.3 version.\n\n"
					"If possible, consider updating your video card drivers.\n\n"
					"If you recently updated your video card drivers, try rebooting.",
					"Unable to initialize OpenGL video driver");
		}
	}
	return ds;
}
DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {