### Godot version

4.0 dev_build

### System information

Ubuntu 22.04.1

### Issue description

The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475,  #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.

### Steps to reproduce

Right click to the `CustomClassA` symbol in the `custom_class_b.gd` anywhere. The `Lookup Symbol` button don't appears in the context menu.

### Minimal reproduction project

Example from  #68475.
String class_name = p_info.class_name;
	bool is_enum = p_info.type == Variant::INT && p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM;
	
	if ((p_info.type == Variant::OBJECT || is_enum) && !class_name.is_empty()) {
		if (is_enum && CoreConstants::is_global_enum(p_info.class_name)) {
			return class_name;
		}
		return _trim_parent_class(class_name, p_base_class);
	} else if (p_info.type == Variant::ARRAY && p_info.hint == PROPERTY_HINT_ARRAY_TYPE && !p_info.hint_string.is_empty()) {
		return "Array[" + _trim_parent_class(p_info.hint_string, p_base_class) + "]";
	} else if (p_info.type == Variant::NIL) {
		if (p_is_arg || (p_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
			return "Variant";
		} else {
			return "void";
		}
	}
	return Variant::get_type_name(p_info.type);
}
static String _make_arguments_hint(const MethodInfo &p_info, int p_arg_idx, bool p_is_annotation = false) {
	String arghint;
	if (!p_is_annotation) {
		arghint += _get_visual_datatype(p_info.return_val, false) + " ";
	}
	arghint += p_info.name + "(";
	int def_args = p_info.arguments.size() - p_info.default_arguments.size();
	int i = 0;
	for (const PropertyInfo &E : p_info.arguments) {
		if (i > 0) {