### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

option.insert_text += "(";
						} else {
							option.insert_text += "()";
						}
						break;
					case GDScriptParser::ClassNode::Member::SIGNAL:
						if (p_only_functions || outer || p_static) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.signal->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
						break;
					case GDScriptParser::ClassNode::Member::GROUP:
						break; 
					case GDScriptParser::ClassNode::Member::UNDEFINED:
						break;
				}
				r_result.insert(option.display, option);
			}
			outer = true;
			clss = clss->outer;
			classes_processed++;
		}
	}
	
	GDScriptCompletionIdentifier base_type;
	base_type.type = p_class->base_type;
	base_type.type.is_meta_type = p_static;
	_find_identifiers_in_base(base_type, p_only_functions, r_result, p_recursion_depth + 1);
}
static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {