### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
GraphNode *gfrom = Object::cast_to<GraphNode>(from);
		if (!gfrom) {
			continue;
		}
		Node *to = get_node(NodePath(E.to));
		GraphNode *gto = Object::cast_to<GraphNode>(to);
		if (!gto) {
			continue;
		}
		Vector2 from_port_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port);
		Vector2 from_position = minimap->_convert_from_graph_position(from_port_position - graph_offset) + minimap_offset;
		Color from_color = gfrom->get_connection_output_color(E.from_port);
		Vector2 to_port_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port);
		Vector2 to_position = minimap->_convert_from_graph_position(to_port_position - graph_offset) + minimap_offset;
		Color to_color = gto->get_connection_input_color(E.to_port);
		if (E.activity > 0) {
			from_color = from_color.lerp(activity_color, E.activity);
			to_color = to_color.lerp(activity_color, E.activity);
		}
		_draw_connection_line(minimap, from_position, to_position, from_color, to_color, 0.5, minimap->_convert_from_graph_position(Vector2(zoom, zoom)).length());
	}
	
	Rect2 camera_rect = minimap->get_camera_rect();
	minimap->draw_style_box(minimap->get_theme_stylebox(SNAME("camera")), camera_rect);
	
	Ref<Texture2D> resizer = minimap->get_theme_icon(SNAME("resizer"));
	Color resizer_color = minimap->get_theme_color(SNAME("resizer_color"));
	minimap->draw_texture(resizer, Point2(), resizer_color);
}
void GraphEdit::set_selected(Node *p_child) {