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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

return run_icon;
}
String EditorExportPlatformAndroid::get_adb_path() {
	String exe_ext = "";
	if (OS::get_singleton()->get_name() == "Windows") {
		exe_ext = ".exe";
	}
	String sdk_path = EDITOR_GET("export/android/android_sdk_path");
	return sdk_path.path_join("platform-tools/adb" + exe_ext);
}
String EditorExportPlatformAndroid::get_apksigner_path(int p_target_sdk, bool p_check_executes) {
	if (p_target_sdk == -1) {
		p_target_sdk = DEFAULT_TARGET_SDK_VERSION;
	}
	String exe_ext = "";
	if (OS::get_singleton()->get_name() == "Windows") {
		exe_ext = ".bat";
	}
	String apksigner_command_name = "apksigner" + exe_ext;
	String sdk_path = EDITOR_GET("export/android/android_sdk_path");
	String apksigner_path = "";
	Error errn;