### Godot version

Godot Engine v4.0.3.stable.mono.official.5222a99f5

### System information

Ubuntu 22.04.2 LTS

### Issue description

when exported project is launch it crash :

```
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1650
 
Could not resolve CoreCLR path. For more details, enable tracing by setting COREHOST_TRACE environment variable to 1
Failed to initialize context for app: /mnt/nova/secure/workspace/wip/godot4/empty/build/data_empty_x86_64/empty.dll. Error code: 0x80008087
ERROR: hostfxr_initialize_for_dotnet_command_line failed with code: -2147450745
   at: initialize_hostfxr_self_contained (modules/mono/mono_gd/gd_mono.cpp:239)
ERROR: Parameter "load_assembly_and_get_function_pointer" is null.
   at: initialize_hostfxr_and_godot_plugins (modules/mono/mono_gd/gd_mono.cpp:316)
ERROR: Parameter "godot_plugins_initialize" is null.
   at: initialize (modules/mono/mono_gd/gd_mono.cpp:411)
Erreur de segmentation (core dumped)
```


### Steps to reproduce

Linux export a simple project and run the .x86_64 binary

### Minimal reproduction project

Only one scene with one node with just one empty C# script
static _GodotSharpDirs singleton;
		return singleton;
	}
};
String get_res_metadata_dir() {
	return _GodotSharpDirs::get_singleton().res_metadata_dir;
}
String get_res_temp_assemblies_dir() {
	return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
}
String get_api_assemblies_dir() {
	return _GodotSharpDirs::get_singleton().api_assemblies_dir;
}
String get_mono_user_dir() {
	return _GodotSharpDirs::get_singleton().mono_user_dir;
}
#ifdef TOOLS_ENABLED
String get_build_logs_dir() {
	return _GodotSharpDirs::get_singleton().build_logs_dir;
}
String get_data_editor_tools_dir() {
	return _GodotSharpDirs::get_singleton().data_editor_tools_dir;
}
#endif
}