### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
const Size2 add_button_size = Size2(scene_tab_add->get_size().x, scene_tabs->get_size().y);
	if (scene_tabs->get_offset_buttons_visible()) {
		
		if (scene_tab_add->get_parent() == scene_tabs) {
			scene_tabs->remove_child(scene_tab_add);
			scene_tab_add_ph->add_child(scene_tab_add);
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
		}
	} else {
		
		if (scene_tab_add->get_parent() == scene_tab_add_ph) {
			scene_tab_add_ph->remove_child(scene_tab_add);
			scene_tabs->add_child(scene_tab_add);
		}
		if (scene_tabs->get_tab_count() == 0) {
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
			return;
		}
		Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
		int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
		if (scene_tabs->is_layout_rtl()) {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - add_button_size.x - hsep, last_tab.position.y), add_button_size));
		} else {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
		}
	}
	
	scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {