### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF);
}
bool GDScriptParser::is_statement_end() const {
	return lambda_ended || in_lambda || is_statement_end_token();
}
void GDScriptParser::end_statement(const String &p_context) {
	bool found = false;
	while (is_statement_end() && !is_at_end()) {
		
		if (is_statement_end_token()) {
			
			advance();
		} else if (lambda_ended) {
			lambda_ended = false; 
			found = true;
			break;
		} else {
			if (!found) {
				lambda_ended = true; 
				found = true;
			}
			break;
		}
		found = true;
	}
	if (!found && !is_at_end()) {
		push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name()));
	}
}
void GDScriptParser::parse_program() {