### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
case GDScriptTokenizer::Token::BREAKPOINT:
			advance();
			result = alloc_node<BreakpointNode>();
			complete_extents(result);
			end_statement(R"("breakpoint")");
			break;
		case GDScriptTokenizer::Token::ASSERT:
			advance();
			result = parse_assert();
			break;
		case GDScriptTokenizer::Token::ANNOTATION: {
			advance();
			is_annotation = true;
			AnnotationNode *annotation = parse_annotation(AnnotationInfo::STATEMENT);
			if (annotation != nullptr) {
				annotation_stack.push_back(annotation);
			}
			break;
		}
		default: {
			
			ExpressionNode *expression = parse_expression(true); 
			bool has_ended_lambda = false;
			if (expression == nullptr) {
				if (in_lambda) {
					
					lambda_ended = true;
					has_ended_lambda = true;
				} else {
					advance();