### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_error(vformat(R"(There's already a %s named "%s" in this scope.)", current_suite->get_local(pattern->bind->name).get_name(), pattern->bind->name));
				complete_extents(pattern);
				return nullptr;
			}
			root_pattern->binds[pattern->bind->name] = pattern->bind;
		} break;
		case GDScriptTokenizer::Token::UNDERSCORE:
			
			advance();
			pattern->pattern_type = PatternNode::PT_WILDCARD;
			break;
		case GDScriptTokenizer::Token::PERIOD_PERIOD:
			
			advance();
			pattern->pattern_type = PatternNode::PT_REST;
			break;
		case GDScriptTokenizer::Token::BRACKET_OPEN: {
			
			advance();
			pattern->pattern_type = PatternNode::PT_ARRAY;
			if (!check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
				do {
					PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
					if (sub_pattern == nullptr) {
						continue;
					}
					if (pattern->rest_used) {
						push_error(R"(The ".." pattern must be the last element in the pattern array.)");
					} else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
						pattern->rest_used = true;