### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
	}
	if (p_state.has("half_res")) {
		bool half_res = p_state["half_res"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
		view_menu->get_popup()->set_item_checked(idx, half_res);
		_update_shrink();
	}
	if (p_state.has("cinematic_preview")) {
		previewing_cinema = p_state["cinematic_preview"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
		view_menu->get_popup()->set_item_checked(idx, previewing_cinema);
	}
	if (preview_camera->is_connected("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview))) {
		preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
	}
	if (p_state.has("previewing")) {
		Node *pv = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["previewing"]);
		if (Object::cast_to<Camera3D>(pv)) {
			previewing = Object::cast_to<Camera3D>(pv);
			previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
			RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), previewing->get_camera()); /
			surface->queue_redraw();
			preview_camera->set_pressed(true);
			preview_camera->show();
		}
	}
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
}
Dictionary Node3DEditorViewport::get_state() const {