### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

if (pending_add) {
							parent->_add_child_nocheck(node, snames[n.name]);
						}
						if (n.index >= 0 && n.index < parent->get_child_count() - 1) {
							parent->move_child(node, n.index);
						}
					} else {
						
						
						stray_instances.push_back(node); 
					}
				} else {
					if (Engine::get_singleton()->is_editor_hint()) {
						
						node->set_name(snames[n.name]);
					} else {
						node->_set_name_nocheck(snames[n.name]);
					}
				}
			}
			if (!old_parent_path.is_empty()) {
				node->_set_name_nocheck(old_parent_path + "@" + node->get_name());
			}
			if (n.owner >= 0) {
				NODE_FROM_ID(owner, n.owner);
				if (owner) {
					node->_set_owner_nocheck(owner);
					if (node->data.unique_name_in_owner) {
						node->_acquire_unique_name_in_owner();
					}