### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) {
				
				gen->write_call_utility(result, call->function_name, arguments);
			} else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) {
				
				gen->write_call_gdscript_utility(result, call->function_name, arguments);
			} else {
				
				const GDScriptParser::ExpressionNode *callee = call->callee;
				if (call->is_super) {
					
					gen->write_super_call(result, call->function_name, arguments);
				} else {
					if (callee->type == GDScriptParser::Node::IDENTIFIER) {
						
						if (ClassDB::has_method(codegen.script->native->get_name(), call->function_name)) {
							
							GDScriptCodeGenerator::Address self;
							self.mode = GDScriptCodeGenerator::Address::SELF;
							MethodBind *method = ClassDB::get_method(codegen.script->native->get_name(), call->function_name);
							if (_can_use_ptrcall(method, arguments)) {
								
								gen->write_call_ptrcall(result, self, method, arguments);
							} else {
								
								gen->write_call_method_bind(result, self, method, arguments);
							}
						} else if (codegen.is_static || (codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") {
							GDScriptCodeGenerator::Address self;
							self.mode = GDScriptCodeGenerator::Address::CLASS;