### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
String name;
	switch (view_type) {
		case VIEW_TYPE_USER: {
			if (orthogonal) {
				name = TTR("Orthogonal");
			} else {
				name = TTR("Perspective");
			}
		} break;
		case VIEW_TYPE_TOP: {
			if (orthogonal) {
				name = TTR("Top Orthogonal");
			} else {
				name = TTR("Top Perspective");
			}
		} break;
		case VIEW_TYPE_BOTTOM: {
			if (orthogonal) {
				name = TTR("Bottom Orthogonal");
			} else {
				name = TTR("Bottom Perspective");
			}
		} break;
		case VIEW_TYPE_LEFT: {
			if (orthogonal) {
				name = TTR("Left Orthogonal");
			} else {
				name = TTR("Left Perspective");
			}
		} break;