### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 2) {
				line = line.substr(0, start) + "sort_custom(Callable(" + parts[0] + ", " + parts[1] + "))" + line.substr(end + start);
			}
		}
	}
	// 
	if (contains_function_call(line, "list_dir_begin(")) {
		int start = line.find("list_dir_begin(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			line = line.substr(0, start) + "list_dir_begin() " + line.substr(end + start) + "# TODOGODOT4 fill missing arguments https://github.com/godotengine/godot/pull/40547";
		}
	}
	// 
	if (contains_function_call(line, "draw_line(")) {
		int start = line.find("draw_line(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 5) {
				line = line.substr(0, start) + "draw_line(" + parts[0] + ", " + parts[1] + ", " + parts[2] + ", " + parts[3] + ")" + line.substr(end + start);
			}
		}
	}
	// 
	if (line.contains("func ") && line.contains("var ")) {
		int start = line.find("func ");