### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
}
			bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent();
			all_favorites &= is_favorite;
			all_not_favorites &= !is_favorite;
			selected = tree->get_next_selected(selected);
		}
		if (!all_not_favorites) {
			paths = _tree_get_selected(false);
		} else {
			paths = _tree_get_selected();
		}
	} else if (p_from == files) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->is_selected(i)) {
				paths.push_back(files->get_item_metadata(i));
			}
		}
		all_favorites = false;
		all_not_favorites = true;
	}
	if (paths.is_empty()) {
		return Variant();
	}
	Dictionary drag_data = EditorNode::get_singleton()->drag_files_and_dirs(paths, p_from);
	if (!all_not_favorites) {
		drag_data["favorite"] = all_favorites ? "all" : "mixed";
	}
	return drag_data;
}
bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {