### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

List<IPAddress> local_ip;
	IP::get_singleton()->get_local_addresses(&local_ip);
	String hint;
	String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
	String selected = "127.0.0.1";
	
	for (const IPAddress &ip : local_ip) {
		
		if (String(ip).begins_with("fe80:0:0:0:")) { 
			continue;
		}
		
		if (String(ip).begins_with("169.254.")) { 
			continue;
		}
		
		if (ip == current) {
			selected = ip;
		}
		if (!hint.is_empty()) {
			hint += ",";
		}
		hint += ip;
	}
	
	add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
	
	set("network/debug/remote_host", selected);
}
void EditorSettings::save() {