### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
Transform2D xf2d = get_global_transform();
	Transform3D xf;
	xf.basis.set_column(0, Vector3(xf2d.columns[0].x, xf2d.columns[0].y, 0));
	xf.basis.set_column(1, Vector3(xf2d.columns[1].x, xf2d.columns[1].y, 0));
	xf.set_origin(Vector3(xf2d.get_origin().x, xf2d.get_origin().y, 0));
	RS::get_singleton()->particles_set_emission_transform(particles, xf);
}
void GPUParticles2D::set_process_material(const Ref<Material> &p_material) {
	process_material = p_material;
	Ref<ParticleProcessMaterial> pm = p_material;
	if (pm.is_valid() && !pm->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z) && pm->get_gravity() == Vector3(0, -9.8, 0)) {
		
		pm->set_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z, true);
		pm->set_gravity(Vector3(0, 98, 0));
	}
	RID material_rid;
	if (process_material.is_valid()) {
		material_rid = process_material->get_rid();
	}
	RS::get_singleton()->particles_set_process_material(particles, material_rid);
	update_configuration_warnings();
}
void GPUParticles2D::set_trail_enabled(bool p_enabled) {