### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			process_csharp_line(line, reg_container);
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container) {
	int current_line = 1;
	Vector<String> found_renames;
	for (String &line : lines) {
		if (uint64_t(line.length()) <= maximum_line_length) {
			String old_line = line;
			process_csharp_line(line, reg_container);
			if (old_line != line) {
				found_renames.append(simple_line_formatter(current_line, old_line, line));
			}
		}
	}
	return found_renames;
}
void ProjectConverter3To4::rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {