### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (rtl) {
			float offx = 0.0f;
			if (!lrtl && p_frame == main) { 
				offx -= scroll_w;
			}
			font->draw_string(ci, p_ofs + Vector2(p_width - l.offset.x + offx, l.text_buf->get_line_ascent(0)), " " + prefix, HORIZONTAL_ALIGNMENT_LEFT, l.offset.x, font_size, _find_color(l.from, p_base_color));
		} else {
			float offx = 0.0f;
			if (lrtl && p_frame == main) { 
				offx += scroll_w;
			}
			font->draw_string(ci, p_ofs + Vector2(offx, l.text_buf->get_line_ascent(0)), prefix + " ", HORIZONTAL_ALIGNMENT_RIGHT, l.offset.x, font_size, _find_color(l.from, p_base_color));
		}
	}
	
	int dc_lines = l.text_buf->get_dropcap_lines();
	float h_off = l.text_buf->get_dropcap_size().x;
	if (l.dc_ol_size > 0) {
		l.text_buf->draw_dropcap_outline(ci, p_ofs + ((rtl) ? Vector2() : Vector2(l.offset.x, 0)), l.dc_ol_size, l.dc_ol_color);
	}
	l.text_buf->draw_dropcap(ci, p_ofs + ((rtl) ? Vector2() : Vector2(l.offset.x, 0)), l.dc_color);
	int line_count = 0;
	Size2 ctrl_size = get_size();
	
	for (int line = 0; line < l.text_buf->get_line_count(); line++) {
		if (line > 0) {
			off.y += theme_cache.line_separation;
		}
		if (p_ofs.y + off.y >= ctrl_size.height) {
			break;