### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#include "export_plugin.h"
#include "logo_svg.gen.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "modules/modules_enabled.gen.h" 
#ifdef MODULE_SVG_ENABLED
#include "modules/svg/image_loader_svg.h"
#endif
String EditorExportPlatformUWP::get_name() const {
	return "UWP";
}
String EditorExportPlatformUWP::get_os_name() const {
	return "UWP";
}
List<String> EditorExportPlatformUWP::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {
	List<String> list;
	list.push_back("appx");
	return list;
}
Ref<Texture2D> EditorExportPlatformUWP::get_logo() const {