### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
struct RenderPipeline {
		
#ifdef DEBUG_ENABLED
		struct Validation {
			FramebufferFormatID framebuffer_format = 0;
			uint32_t render_pass = 0;
			uint32_t dynamic_state = 0;
			VertexFormatID vertex_format = 0;
			bool uses_restart_indices = false;
			uint32_t primitive_minimum = 0;
			uint32_t primitive_divisor = 0;
		} validation;
#endif
		
		RID shader;
		Vector<uint32_t> set_formats;
		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE; 
		VkPipeline pipeline = VK_NULL_HANDLE;
		uint32_t push_constant_size = 0;
		uint32_t push_constant_stages_mask = 0;