### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->set_live_debugging(p_enabled);
	});
}
void EditorDebuggerNode::update_live_edit_root() {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->update_live_edit_root();
	});
}
void EditorDebuggerNode::live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_create_node(p_parent, p_type, p_name);
	});
}
void EditorDebuggerNode::live_debug_instantiate_node(const NodePath &p_parent, const String &p_path, const String &p_name) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_instantiate_node(p_parent, p_path, p_name);
	});
}
void EditorDebuggerNode::live_debug_remove_node(const NodePath &p_at) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_remove_node(p_at);
	});
}
void EditorDebuggerNode::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {