### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

case WM_RBUTTONDOWN: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::RIGHT);
				} break;
				case WM_RBUTTONUP: {
					mb->set_pressed(false);
					mb->set_button_index(MouseButton::RIGHT);
				} break;
				case WM_LBUTTONDBLCLK: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::LEFT);
					mb->set_double_click(true);
				} break;
				case WM_RBUTTONDBLCLK: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::RIGHT);
					mb->set_double_click(true);
				} break;
				case WM_MBUTTONDBLCLK: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::MIDDLE);
					mb->set_double_click(true);
				} break;
				case WM_MOUSEWHEEL: {
					mb->set_pressed(true);
					int motion = (short)HIWORD(wParam);
					if (!motion) {
						return 0;
					}
					if (motion > 0) {