### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
OperatorNode *func = alloc_node<OperatorNode>();
				func->op = OP_EMPTY;
				expr = func;
			}
			if (!valid) {
				if (tk.type != TK_SEMICOLON) {
					_set_error(vformat(RTR("Expected expression, found: '%s'."), get_token_text(tk)));
					return nullptr;
				} else {
#ifdef DEBUG_ENABLED
					if (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_FOR_INIT && p_block->block_type != BlockNode::BLOCK_TYPE_FOR_CONDITION)) {
						if (check_warnings && HAS_WARNING(ShaderWarning::FORMATTING_ERROR_FLAG)) {
							_add_line_warning(ShaderWarning::FORMATTING_ERROR, RTR("Empty statement. Remove ';' to fix this warning."));
						}
					}
#endif 
					_set_tkpos(prepos);
					OperatorNode *func = alloc_node<OperatorNode>();
					func->op = OP_EMPTY;
					expr = func;
				}
			}
		}
		ERR_FAIL_COND_V(!expr, nullptr);
		
		while (true) {
			TkPos pos2 = _get_tkpos();
			tk = _get_token();
			if (tk.type == TK_CURSOR) {