### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
vbox = memnew(VBoxContainer);
	dropping_unfold_timer = memnew(Timer);
	dropping_unfold_timer->set_wait_time(0.6);
	dropping_unfold_timer->set_one_shot(true);
	add_child(dropping_unfold_timer);
	dropping_unfold_timer->connect("timeout", callable_mp(this, &EditorInspectorSection::unfold));
}
EditorInspectorSection::~EditorInspectorSection() {
	if (!vbox_added) {
		memdelete(vbox);
	}
}
int EditorInspectorArray::_get_array_count() {
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		List<PropertyInfo> object_property_list;
		object->get_property_list(&object_property_list);
		return _extract_properties_as_array(object_property_list).size();
	} else if (mode == MODE_USE_COUNT_PROPERTY) {
		bool valid;
		int count_val = object->get(count_property, &valid);
		ERR_FAIL_COND_V_MSG(!valid, 0, vformat("%s is not a valid property to be used as array count.", count_property));
		return count_val;
	}
	return 0;
}
void EditorInspectorArray::_add_button_pressed() {