### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
p_motion.snap(Vector3(p_extra, p_extra, p_extra));
			}
			if (p_local) {
				p_motion = p_original.basis.xform(p_motion);
			}
			
			Transform3D t = p_original;
			t.origin += p_motion;
			return t;
		}
		case TRANSFORM_ROTATE: {
			Transform3D r;
			if (p_local) {
				Vector3 axis = p_original_local.basis.xform(p_motion);
				r.basis = Basis(axis.normalized(), p_extra) * p_original_local.basis;
				r.origin = p_original_local.origin;
			} else {
				Basis local = p_original.basis * p_original_local.basis.inverse();
				Vector3 axis = local.xform_inv(p_motion);
				r.basis = local * Basis(axis.normalized(), p_extra) * p_original_local.basis;
				r.origin = Basis(p_motion, p_extra).xform(p_original.origin - _edit.center) + _edit.center;
			}
			return r;
		}
		default: {
			ERR_FAIL_V_MSG(Transform3D(), "Invalid mode in '_compute_transform'");
		}
	}
}
void Node3DEditorViewport::_surface_mouse_enter() {