### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
}
		}
		if (min > (p_min - CMP_EPSILON)) {
			for (int i = 0; i < 4; i++) {
				Vector2 la = p_points[i];
				Vector2 lb = p_points[(i + 1) % 4];
				for (int j = 0; j < 4; j++) {
					Vector2 fa = points[j];
					Vector2 fb = points[(j + 1) % 4];
					Vector2 pa, pb;
					real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
					
					if (d < r_closest_dist) {
						r_closest_dist = d;
						*r_closest = c;
					}
				}
			}
		}
	}
	for (int i = 0; i < p_at->get_child_count(); i++) {
		Node *child = p_at->get_child(i);
		Control *childc = Object::cast_to<Control>(child);
		if (childc && childc->data.RI) {
			continue; 
		}
		_window_find_focus_neighbor(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
	}
}
void Control::set_default_cursor_shape(CursorShape p_shape) {