### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_update_camera(delta);
			const HashMap<Node *, Object *> &selection = editor_selection->get_selection();
			bool changed = false;
			bool exist = false;
			for (const KeyValue<Node *, Object *> &E : selection) {
				Node3D *sp = Object::cast_to<Node3D>(E.key);
				if (!sp) {
					continue;
				}
				Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
				if (!se) {
					continue;
				}
				Transform3D t = sp->get_global_gizmo_transform();
				VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
				AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
				exist = true;
				if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
					continue;
				}
				changed = true;
				se->last_xform_dirty = false;
				se->last_xform = t;
				se->aabb = new_aabb;
				Transform3D t_offset = t;
				
				{
					const Vector3 offset(0.005, 0.005, 0.005);
					Basis aabb_s;
					aabb_s.scale(se->aabb.size + offset);