### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
case Variant::TRANSFORM3D: {
			EditorPropertyTransform3D *editor = memnew(EditorPropertyTransform3D);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
			return editor;
		} break;
		case Variant::PROJECTION: {
			EditorPropertyProjection *editor = memnew(EditorPropertyProjection);
			EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
			editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
			return editor;
		} break;
		
		case Variant::COLOR: {
			EditorPropertyColor *editor = memnew(EditorPropertyColor);
			editor->setup(p_hint != PROPERTY_HINT_COLOR_NO_ALPHA);
			return editor;
		} break;
		case Variant::STRING_NAME: {
			if (p_hint == PROPERTY_HINT_ENUM || p_hint == PROPERTY_HINT_ENUM_SUGGESTION) {
				EditorPropertyTextEnum *editor = memnew(EditorPropertyTextEnum);
				Vector<String> options = p_hint_text.split(",", false);
				editor->setup(options, true, (p_hint == PROPERTY_HINT_ENUM_SUGGESTION));
				return editor;
			} else {
				EditorPropertyText *editor = memnew(EditorPropertyText);
				if (p_hint == PROPERTY_HINT_PLACEHOLDER_TEXT) {
					editor->set_placeholder(p_hint_text);
				} else if (p_hint == PROPERTY_HINT_PASSWORD) {
					editor->set_secret(true);