### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (completion_function == builtin_func_defs[idx].name) {
					if (builtin_func_defs[idx].tag != completion_class) {
						idx++;
						continue;
					}
					if (calltip.length()) {
						calltip += "\n";
					}
					calltip += get_datatype_name(builtin_func_defs[idx].rettype);
					calltip += " ";
					calltip += builtin_func_defs[idx].name;
					calltip += "(";
					bool found_arg = false;
					for (int i = 0; i < BuiltinFuncDef::MAX_ARGS - 1; i++) {
						if (builtin_func_defs[idx].args[i] == TYPE_VOID) {
							break;
						}
						if (i > 0) {
							calltip += ", ";
						} else {
							calltip += " ";
						}
						if (i == completion_argument) {
							calltip += char32_t(0xFFFF);
						}
						if (out_args.has(i)) {
							calltip += "out ";
						}
						calltip += get_datatype_name(builtin_func_defs[idx].args[i]);
						String arg_name = (String)builtin_func_defs[idx].args_names[i];