### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

Vector<uint8_t> vertex_data = p_data.vertex_data;
	Vector<uint8_t> attrib_data = p_data.attribute_data;
	Vector<uint8_t> skin_data = p_data.skin_data;
	ERR_FAIL_COND_V(vertex_data.size() == 0 && (p_data.format & RS::ARRAY_FORMAT_VERTEX), Array());
	int vertex_len = p_data.vertex_count;
	Vector<uint8_t> index_data = p_data.index_data;
	int index_len = p_data.index_count;
	uint32_t format = p_data.format;
	return _get_array_from_surface(format, vertex_data, attrib_data, skin_data, vertex_len, index_data, index_len);
}
#if 0
Array RenderingServer::_mesh_surface_get_skeleton_aabb_bind(RID p_mesh, int p_surface) const {