### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (arg_list.is_empty()) {
			for (int j = 0; j < pfunc->arguments.size(); j++) {
				if (j > 0) {
					arg_list += ", ";
				}
				String func_arg_name;
				if (pfunc->arguments[j].type == TYPE_STRUCT) {
					func_arg_name = pfunc->arguments[j].type_str;
				} else {
					func_arg_name = get_datatype_name(pfunc->arguments[j].type);
				}
				if (pfunc->arguments[j].array_size > 0) {
					func_arg_name += "[";
					func_arg_name += itos(pfunc->arguments[j].array_size);
					func_arg_name += "]";
				}
				arg_list += func_arg_name;
			}
		}
		if (pfunc->arguments.size() != args.size()) {
			last_arg_count = pfunc->arguments.size();
			continue;
		}
		bool fail = false;
		for (int j = 0; j < args.size(); j++) {
			if (get_scalar_type(args[j]) == args[j] && p_func->arguments[j + 1]->type == Node::NODE_TYPE_CONSTANT && args3[j] == 0 && convert_constant(static_cast<ConstantNode *>(p_func->arguments[j + 1]), pfunc->arguments[j].type)) {
				
			} else if (args[j] != pfunc->arguments[j].type || (args[j] == TYPE_STRUCT && args2[j] != pfunc->arguments[j].type_str) || args3[j] != pfunc->arguments[j].array_size) {
				String func_arg_name;
				if (pfunc->arguments[j].type == TYPE_STRUCT) {