### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (p_config_file->has_section_key(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx")) {
		int selected_main_editor_idx = p_config_file->get_value(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx");
		if (selected_main_editor_idx >= 0 && selected_main_editor_idx < main_editor_buttons.size()) {
			callable_mp(this, &EditorNode::editor_select).call_deferred(selected_main_editor_idx);
		}
	}
}
void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout) {
	if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return;
	}
	if (!p_layout->has_section(EDITOR_NODE_CONFIG_SECTION) ||
			!p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "open_scenes")) {
		return;
	}
	restoring_scenes = true;
	PackedStringArray scenes = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "open_scenes");
	for (int i = 0; i < scenes.size(); i++) {
		load_scene(scenes[i]);
	}
	if (p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "current_scene")) {
		String current_scene = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "current_scene");
		int current_scene_idx = scenes.find(current_scene);
		set_current_scene(current_scene_idx);
	}
	save_editor_layout_delayed();
	restoring_scenes = false;
}
bool EditorNode::has_scenes_in_session() {