### Godot version

4.0.3 stable

### System information

Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti

### Issue description

The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game. 


https://github.com/godotengine/godot/assets/42893106/4cdff3d4-4418-4d66-ac6a-a911fc137d45



### Steps to reproduce

1. Create a 3D scene.
2. Create a mesh and apply a ORM material to it
3. Create a WorldEnvironment node
4. Create an AnimationPlayer
5. Animate the WorldEnvironment energy multiplier from 0 to 1
6. Play the animation in the viewport and then play the scene and see the difference.

### Minimal reproduction project
[ORM_bug.zip](https://github.com/godotengine/godot/files/11602866/ORM_bug.zip)

FEATURE_EMISSION,
		FEATURE_NORMAL_MAPPING,
		FEATURE_RIM,
		FEATURE_CLEARCOAT,
		FEATURE_ANISOTROPY,
		FEATURE_AMBIENT_OCCLUSION,
		FEATURE_HEIGHT_MAPPING,
		FEATURE_SUBSURFACE_SCATTERING,
		FEATURE_SUBSURFACE_TRANSMITTANCE,
		FEATURE_BACKLIGHT,
		FEATURE_REFRACTION,
		FEATURE_DETAIL,
		FEATURE_MAX
	};
	enum BlendMode {
		BLEND_MODE_MIX,
		BLEND_MODE_ADD,
		BLEND_MODE_SUB,
		BLEND_MODE_MUL,
		BLEND_MODE_MAX
	};
	enum DepthDrawMode {
		DEPTH_DRAW_OPAQUE_ONLY,
		DEPTH_DRAW_ALWAYS,
		DEPTH_DRAW_DISABLED,
		DEPTH_DRAW_MAX
	};
	enum CullMode {