### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
value = Variant(array);
				} else {
					value = Variant(p_value[0].boolean);
				}
				break;
			case ShaderLanguage::TYPE_BVEC4:
				array_size *= 4;
				if (array_size > 0) {
					PackedInt32Array array;
					for (int i = 0; i < array_size; i++) {
						array.push_back(p_value[i].boolean);
					}
					value = Variant(array);
				} else {
					value = Variant(p_value[0].boolean);
				}
				break;
			case ShaderLanguage::TYPE_INT:
				if (array_size > 0) {
					PackedInt32Array array;
					for (int i = 0; i < array_size; i++) {
						array.push_back(p_value[i].sint);
					}
					value = Variant(array);
				} else {
					value = Variant(p_value[0].sint);
				}
				break;
			case ShaderLanguage::TYPE_IVEC2:
				if (array_size > 0) {