### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_1), MENU_VIEW_USE_1_VIEWPORT);
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KeyModifierMask::ALT + KeyModifierMask::CMD_OR_CTRL + Key::KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
	p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
	p->add_separator();
	p->add_submenu_item(TTR("Gizmos"), "GizmosMenu");
	p->add_separator();
	p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
	p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_grid", TTR("View Grid"), Key::NUMBERSIGN), MENU_VIEW_GRID);
	p->add_separator();
	p->add_shortcut(ED_SHORTCUT("spatial_editor/settings", TTR("Settings...")), MENU_VIEW_CAMERA_SETTINGS);
	p->set_item_checked(p->get_item_index(MENU_VIEW_ORIGIN), true);
	p->set_item_checked(p->get_item_index(MENU_VIEW_GRID), true);
	p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
	gizmos_menu = memnew(PopupMenu);
	p->add_child(gizmos_menu);
	gizmos_menu->set_name("GizmosMenu");
	gizmos_menu->set_hide_on_checkable_item_selection(false);
	gizmos_menu->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_gizmo_toggled));
	/
	left_panel_split = memnew(HSplitContainer);
	left_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
	vbc->add_child(left_panel_split);
	right_panel_split = memnew(HSplitContainer);
	right_panel_split->set_v_size_flags(SIZE_EXPAND_FILL);
	left_panel_split->add_child(right_panel_split);
	shader_split = memnew(VSplitContainer);
	shader_split->set_h_size_flags(SIZE_EXPAND_FILL);