### Godot version

master [75f9c97deaa8378477441e07ea1782ecab6d2eca]

### System information

Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

Running a dev build on both Linux and Windows reaches the following crash:

```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2795494918
EDITOR API HASH: 1481585570
ERROR: FATAL: DEV_ASSERT failed  "!api_hashes_cache.has(p_api)" is false.
   at: set_current_api (core/object/class_db.cpp:59)
```

Call stack (Linux):

```
1 ClassDB::set_current_api                class_db.cpp        59   0x9c77bf6 
2 EditorSettings::ensure_class_registered editor_settings.cpp 883  0x639a96a 
3 EditorNode::EditorNode                  editor_node.cpp     6825 0x61badd9 
4 Main::start                             main.cpp            3085 0x4a6e353 
5 main                                    godot_linuxbsd.cpp  72   0x49c9d0d 
```

Call stack (Windows):

```
>	godot.windows.editor.dev.x86_64.exe!ClassDB::set_current_api(ClassDB::APIType p_api) Line 58	C++
 	godot.windows.editor.dev.x86_64.exe!EditorSettings::ensure_class_registered() Line 886	C++
 	godot.windows.editor.dev.x86_64.exe!EditorNode::EditorNode() Line 6826	C++
 	godot.windows.editor.dev.x86_64.exe!Main::start() Line 3085	C++
 	godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 179	C++
 	godot.windows.editor.dev.x86_64.exe!_main() Line 204	C++
 	godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 218	C++
 	godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 232	C++
 	[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102	C++
```


### Steps to reproduce

Compile with (possibly not all of those flags are needed):

`scons platform=linuxbsd optimize=none debug_symbols=True tests=False dev_mode=True dev_build=True use_llvm=yes use_lld=yes  opengl3=no openxr=no`

Open a project on the editor with:

Working folder: The project's path
Arguments: `-e --verbose`

**The --verbose argument is important!**

### Other info (for bisect)

It must've broken somewhere between 75f9c97deaa8378477441e07ea1782ecab6d2eca and 6588a4a29af1621086feac0117d5d4d37af957fd since it was working fine before that.

**Update:** It's possible I'm wrong about the bisecting info, because the problem started when I added `--verbose` to the cmd line.

### Workaround

Just commenting out the assert runs fine.

### Minimal reproduction project

Any.
recent_scenes->reset_size();
			
			if (EditorDebuggerNode::get_singleton()->is_visible()) {
				bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
			}
			
			for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
				Button *tb = singleton->main_editor_buttons[i];
				EditorPlugin *p_editor = singleton->editor_table[i];
				Ref<Texture2D> icon = p_editor->get_icon();
				if (icon.is_valid()) {
					tb->set_icon(icon);
				} else if (singleton->gui_base->has_theme_icon(p_editor->get_name(), SNAME("EditorIcons"))) {
					tb->set_icon(singleton->gui_base->get_theme_icon(p_editor->get_name(), SNAME("EditorIcons")));
				}
			}
			_build_icon_type_cache();
			prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
			distraction_free->set_icon(gui_base->get_theme_icon(SNAME("DistractionFree"), SNAME("EditorIcons")));
			scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
			bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
			if (gui_base->is_layout_rtl()) {
				dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
				dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
			} else {
				dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
				dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
			}
			help_menu->set_item_icon(help_menu->get_item_index(HELP_SEARCH), gui_base->get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")));
			help_menu->set_item_icon(help_menu->get_item_index(HELP_DOCS), gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));