### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

_THREAD_SAFE_METHOD_
	if (!windows.has(MAIN_WINDOW_ID)) {
		return;
	}
	
	
	String text = p_text.replace("\r\n", "\n").replace("\n", "\r\n"); 
	if (!OpenClipboard(windows[MAIN_WINDOW_ID].hWnd)) {
		ERR_FAIL_MSG("Unable to open clipboard.");
	}
	EmptyClipboard();
	Char16String utf16 = text.utf16();
	HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (utf16.length() + 1) * sizeof(WCHAR));
	ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
	LPWSTR lptstrCopy = (LPWSTR)GlobalLock(mem);
	memcpy(lptstrCopy, utf16.get_data(), (utf16.length() + 1) * sizeof(WCHAR));
	GlobalUnlock(mem);
	SetClipboardData(CF_UNICODETEXT, mem);
	
	CharString utf8 = text.utf8();
	mem = GlobalAlloc(GMEM_MOVEABLE, utf8.length() + 1);
	ERR_FAIL_COND_MSG(mem == nullptr, "Unable to allocate memory for clipboard contents.");
	LPTSTR ptr = (LPTSTR)GlobalLock(mem);
	memcpy(ptr, utf8.get_data(), utf8.length());
	ptr[utf8.length()] = 0;
	GlobalUnlock(mem);
	SetClipboardData(CF_TEXT, mem);
	CloseClipboard();
}
String DisplayServerWindows::clipboard_get() const {