### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
for (const KeyValue<StringName, MemberInfo> &E : static_variables_indices) {
		if (E.value.index == p_idx) {
			return E.key;
		}
	}
	return "<error>";
}
Ref<GDScript> GDScript::get_base() const {
	return base;
}
bool GDScript::inherits_script(const Ref<Script> &p_script) const {
	Ref<GDScript> gd = p_script;
	if (gd.is_null()) {
		return false;
	}
	const GDScript *s = this;
	while (s) {
		if (s == p_script.ptr()) {
			return true;
		}
		s = s->_base;
	}
	return false;
}
GDScript *GDScript::find_class(const String &p_qualified_name) {