### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (p_depth > 8) {
		return;
	}
	List<PropertyInfo> pinfo;
	p_obj->get_property_list(&pinfo);
	for (const PropertyInfo &E : pinfo) {
		if (!(E.usage & PROPERTY_USAGE_EDITOR)) {
			continue;
		}
		if (E.hint != PROPERTY_HINT_RESOURCE_TYPE) {
			continue;
		}
		Variant value = p_obj->get(E.name);
		if (value.get_type() != Variant::OBJECT) {
			continue;
		}
		Object *obj = value;
		if (!obj) {