### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_vector2i raw_dest;
	Vector2i *dest = (Vector2i *)&raw_dest;
	memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
	return raw_dest;
}
godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
	godot_rect2 raw_dest;
	Rect2 *dest = (Rect2 *)&raw_dest;
	memnew_placement(dest, Rect2(p_self->operator Rect2()));
	return raw_dest;
}
godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
	godot_rect2i raw_dest;
	Rect2i *dest = (Rect2i *)&raw_dest;
	memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
	return raw_dest;
}
godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {
	godot_vector3 raw_dest;
	Vector3 *dest = (Vector3 *)&raw_dest;
	memnew_placement(dest, Vector3(p_self->operator Vector3()));
	return raw_dest;
}
godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) {
	godot_vector3i raw_dest;
	Vector3i *dest = (Vector3i *)&raw_dest;
	memnew_placement(dest, Vector3i(p_self->operator Vector3i()));
	return raw_dest;
}
godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) {