### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
expression_block->use_comma_between_statements = true;
			cf->blocks.push_back(expression_block);
			err = _parse_block(expression_block, p_function_info, true, false, false);
			if (err != OK) {
				return err;
			}
			BlockNode *block = alloc_node<BlockNode>();
			block->parent_block = init_block;
			cf->blocks.push_back(block);
			p_block->statements.push_back(cf);
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_BLOCK;
#endif 
			err = _parse_block(block, p_function_info, true, true, true);
			if (err != OK) {
				return err;
			}
		} else if (tk.type == TK_CF_RETURN) {
			
			BlockNode *b = p_block;
			while (b && !b->parent_function) {
				b = b->parent_block;
			}
			if (!b) {
				_set_parsing_error();
				return ERR_BUG;
			}
			if (b->parent_function && p_function_info.main_function) {
				_set_error(vformat(RTR("Using '%s' in the '%s' processor function is incorrect."), "return", b->parent_function->name));
				return ERR_PARSE_ERROR;