### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

if (dragged_guide_index >= 0) {
							vguides[dragged_guide_index] = edited.x;
							undo_redo->create_action(TTR("Move Vertical Guide"));
							undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						} else {
							vguides.push_back(edited.x);
							undo_redo->create_action(TTR("Create Vertical Guide"));
							undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						}
					} else {
						if (dragged_guide_index >= 0) {
							vguides.remove_at(dragged_guide_index);
							undo_redo->create_action(TTR("Remove Vertical Guide"));
							if (vguides.is_empty()) {
								undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_");
							} else {
								undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							}
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						}
					}