### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (E) {
				r_ret = E->value;
				return true;
			}
		}
		{
			HashMap<StringName, GDScript::MemberInfo>::ConstIterator E = sptr->static_variables_indices.find(p_name);
			if (E) {
				if (E->value.getter) {
					Callable::CallError ce;
					r_ret = const_cast<GDScript *>(sptr)->callp(E->value.getter, nullptr, 0, ce);
					return true;
				}
				r_ret = sptr->static_variables[E->value.index];
				return true;
			}
		}
		{
			HashMap<StringName, Vector<StringName>>::ConstIterator E = sptr->_signals.find(p_name);
			if (E) {
				r_ret = Signal(this->owner, E->key);
				return true;
			}
		}
		{
			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_name);
			if (E) {
				if (sptr->rpc_config.has(p_name)) {
					r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key)));
				} else {