### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String n = d->get_next();
		while (!n.is_empty()) {
			if (!n.begins_wh(".")) {
				
				
				
				
				is_folder_empty = false;
				break;
			}
			n = d->get_next();
		}
		d->list_dir_end();
		if (!is_folder_empty) {
			if (valid_path == OS::get_singleton()->get_environment("HOME") || valid_path == OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS) || valid_path == OS::get_singleton()->get_executable_path().get_base_dir()) {
				_set_message(TTR("You cannot save a project in the selected path. Please make a new folder or choose a new path."), MESSAGE_ERROR);
				get_ok_button()->set_disabled(true);
				return "";
			}
			_set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING);
			get_ok_button()->set_disabled(false);
			return valid_path;
		}
	}
	_set_message("");
	_set_message("", MESSAGE_SUCCESS, INSTALL_PATH);
	get_ok_button()->set_disabled(false);
	return valid_path;
}
void ProjectDialog::_path_text_changed(const String &p_path) {