### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

line = line.replace("get_focus_owner()", "get_viewport().gui_get_focus_owner()");
	}
	// 
	if (line.contains(".pressed")) {
		int start = line.find(".pressed");
		bool foundNextEqual = false;
		String line_to_check = line.substr(start + String(".pressed").length());
		for (int current_index = 0; line_to_check.length() > current_index; current_index++) {
			char32_t chr = line_to_check.get(current_index);
			if (chr == '\t' || chr == ' ') {
				continue;
			} else if (chr == '=') {
				foundNextEqual = true;
			} else {
				break;
			}
		}
		if (foundNextEqual) {
			line = line.substr(0, start) + ".button_pressed" + line.substr(start + String(".pressed").length());
		}
	}
	// 
	if (line.contains("rotating")) {
		int start = line.find("rotating");
		bool foundNextEqual = false;
		String line_to_check = line.substr(start + String("rotating").length());
		String assigned_value;
		for (int current_index = 0; line_to_check.length() > current_index; current_index++) {
			char32_t chr = line_to_check.get(current_index);
			if (chr == '\t' || chr == ' ') {