### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
const bool is_directory = fpath.ends_with("/");
		const String item_text = is_directory ? TTR("Open in File Manager") : TTR("Show in File Manager");
		p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
		p_popup->set_item_text(p_popup->get_item_index(FILE_SHOW_IN_EXPLORER), item_text);
		if (!is_directory) {
			p_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("ExternalLink")), ED_GET_SHORTCUT("filesystem_dock/open_in_external_program"), FILE_OPEN_EXTERNAL);
		}
#endif
		current_path = fpath;
	}
}
void FileSystemDock::_tree_rmb_select(const Vector2 &p_pos, MouseButton p_button) {
	if (p_button != MouseButton::RIGHT) {
		return;
	}
	tree->grab_focus();
	
	Vector<String> paths = _tree_get_selected(false);
	tree_popup->clear();
	
	if (!paths.is_empty()) {
		tree_popup->reset_size();
		_file_and_folders_fill_popup(tree_popup, paths);
		tree_popup->set_position(tree->get_screen_position() + p_pos);
		tree_popup->reset_size();
		tree_popup->popup();
	}
}
void FileSystemDock::_tree_empty_click(const Vector2 &p_pos, MouseButton p_button) {