### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Button *rs_button = memnew(CheckBox);
	rs_button->set_button_group(renderer_button_group);
	rs_button->set_text(TTR("Forward+"));
#if defined(WEB_ENABLED)
	rs_button->set_disabled(true);
#endif
	rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
	rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
	rvb->add_child(rs_button);
	if (default_renderer_type == "forward_plus") {
		rs_button->set_pressed(true);
	}
	rs_button = memnew(CheckBox);
	rs_button->set_button_group(renderer_button_group);
	rs_button->set_text(TTR("Mobile"));
#if defined(WEB_ENABLED)
	rs_button->set_disabled(true);
#endif
	rs_button->set_meta(SNAME("rendering_method"), "mobile");
	rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected));
	rvb->add_child(rs_button);
	if (default_renderer_type == "mobile") {
		rs_button->set_pressed(true);
	}
	rs_button = memnew(CheckBox);
	rs_button->set_button_group(renderer_button_group);
	rs_button->set_text(TTR("Compatibily"));
#if !defined(GLES3_ENABLED)
	rs_button->set_disabled(true);
#endif