### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
float rows = p_pos.y;
	rows -= theme_cache.style_normal->get_margin(SIDE_TOP);
	rows /= get_line_height();
	rows += _get_v_scroll_offset();
	int first_vis_line = get_first_visible_line();
	int row = first_vis_line + Math::floor(rows);
	int wrap_index = 0;
	if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) {
		Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, first_visible_line_wrap_ofs, rows + (1 * SIGN(rows)));
		wrap_index = f_ofs.y;
		if (rows < 0) {
			row = first_vis_line - (f_ofs.x - 1);
		} else {
			row = first_vis_line + (f_ofs.x - 1);
		}
	}
	if (row < 0) {
		row = 0;
	}
	if (row >= text.size()) {
		row = text.size() - 1;
	}
	int visible_lines = get_visible_line_count_in_range(first_vis_line, row);
	if (rows > visible_lines) {
		if (!p_allow_out_of_bounds) {
			return Point2i(-1, -1);
		}
		return Point2i(text[row].length(), row);
	}