### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
struct OccluderPolygon {
		RS::CanvasOccluderPolygonCullMode cull_mode;
		int line_point_count;
		RID vertex_buffer;
		RID vertex_array;
		RID index_buffer;
		RID index_array;
		int sdf_point_count;
		int sdf_index_count;
		RID sdf_vertex_buffer;
		RID sdf_vertex_array;
		RID sdf_index_buffer;
		RID sdf_index_array;
		bool sdf_is_lines;
	};
	struct LightUniform {
		float matrix[8]; 
		float shadow_matrix[8]; 
		float color[4];
		uint8_t shadow_color[4];
		uint32_t flags; 
		float shadow_pixel_size;
		float height;
		float position[2];
		float shadow_z_far_inv;
		float shadow_y_ofs;
		float atlas_rect[4];
	};
	RID_Owner<OccluderPolygon> occluder_polygon_owner;
	enum ShadowRenderMode {