### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
exiting = true;
	resource_preview->stop(); 
	_save_editor_layout();
	
	dim_editor(true);
	get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
	switch (current_menu_option) {
		case FILE_CLOSE:
		case SCENE_TAB_CLOSE: {
			Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
			if (scene != nullptr) {
				String scene_filename = scene->get_scene_file_path();
				if (!scene_filename.is_empty()) {
					previous_scenes.push_back(scene_filename);
				}
			}
			
			if (!_is_closing_editor()) {
				_remove_scene(tab_closing_idx);
				_update_scene_tabs();