### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
return activate->is_pressed();
}
Vector<Vector<String>> EditorProfiler::get_data_as_csv() const {
	Vector<Vector<String>> res;
	if (frame_metrics.is_empty()) {
		return res;
	}
	
	HashSet<StringName> possible_signatures;
	for (int i = 0; i < frame_metrics.size(); i++) {
		const Metric &m = frame_metrics[i];
		if (!m.valid) {
			continue;
		}
		for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) {
			possible_signatures.insert(E.key);
		}
		for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) {
			possible_signatures.insert(E.key);
		}
	}
	
	HashMap<StringName, int> sig_map;
	Vector<String> signatures;
	signatures.resize(possible_signatures.size());
	int sig_index = 0;
	for (const StringName &E : possible_signatures) {
		signatures.write[sig_index] = E;