### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
Ref<InputEventMouseButton> b = p_event;
	Ref<InputEventMouseMotion> m = p_event;
	Ref<InputEventKey> k = p_event;
	if (drag_type == DRAG_NONE) {
		if (b.is_valid() && b->is_pressed() &&
				((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) ||
						(b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) {
			
			Point2 click = transform.affine_inverse().xform(b->get_position());
			_get_canvas_items_at_pos(click, selection_results, b->is_alt_pressed() && tool == TOOL_SELECT);
			if (selection_results.size() == 1) {