### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

reinterpret_cast<void *>(&wd));
		if (!wd.hWnd) {
			MessageBoxW(nullptr, L"Window Creation Error.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
			windows.erase(id);
			ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Windows OS window.");
		}
		if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
			wd.fullscreen = true;
			if (p_mode == WINDOW_MODE_FULLSCREEN) {
				wd.multiwindow_fs = true;
			}
		}
		if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
			wd.pre_fs_valid = true;
		}
		if (is_dark_mode_supported() && dark_title_available) {
			BOOL value = is_dark_mode();
			::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
		}
#ifdef VULKAN_ENABLED
		if (context_vulkan) {
			if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
				memdelete(context_vulkan);
				context_vulkan = nullptr;
				windows.erase(id);
				ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Vulkan Window.");
			}
			wd.context_created = true;
		}
#endif