### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
current_hover_gizmo = Ref<EditorNode3DGizmo>();
		current_hover_gizmo_handle = -1;
		current_hover_gizmo_handle_secondary = false;
		if (selected) {
			Vector<Ref<Node3DGizmo>> gizmos = selected->get_gizmos();
			for (int i = 0; i < gizmos.size(); i++) {
				Ref<EditorNode3DGizmo> seg = gizmos[i];
				if (!seg.is_valid()) {
					continue;
				}
				seg->set_selected(true);
			}
			selected->update_gizmos();
		}
	}
}
void Node3DEditor::_snap_changed() {
	snap_translate_value = snap_translate->get_text().to_float();
	snap_rotate_value = snap_rotate->get_text().to_float();
	snap_scale_value = snap_scale->get_text().to_float();
	EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_translate_value", snap_translate_value);
	EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_rotate_value", snap_rotate_value);
	EditorSettings::get_singleton()->set_project_metadata("3d_editor", "snap_scale_value", snap_scale_value);
}
void Node3DEditor::_snap_update() {
	snap_translate->set_text(String::num(snap_translate_value));
	snap_rotate->set_text(String::num(snap_rotate_value));
	snap_scale->set_text(String::num(snap_scale_value));
}
void Node3DEditor::_xform_dialog_action() {