### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
}
	
	for (int i = 1; result != nullptr && i < class_names.size(); i++) {
		String current_name = class_names[i];
		if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
			result = E->value.ptr();
		} else {
			
			return nullptr;
		}
	}
	return result;
}
bool GDScript::has_class(const GDScript *p_script) {
	String fqn = p_script->fully_qualified_name;
	if (fully_qualified_name.is_empty() && fqn.get_slice("::", 0).is_empty()) {
		return p_script == this;
	} else if (fqn.begins_with(fully_qualified_name)) {
		return p_script == find_class(fqn.trim_prefix(fully_qualified_name));
	}
	return false;
}
GDScript *GDScript::get_root_script() {
	GDScript *result = this;
	while (result->_owner) {
		result = result->_owner;
	}
	return result;
}
RBSet<GDScript *> GDScript::get_dependencies() {