### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
XRServer *xr_server = XRServer::get_singleton();
	ERR_FAIL_NULL_V(xr_server, false);
	if (openxr_api == nullptr) {
		return false;
	} else if (!openxr_api->is_initialized()) {
		return false;
	} else if (initialized) {
		return true;
	}
	
	_load_action_map();
	if (!openxr_api->initialize_session()) {
		return false;
	}
	
	head.instantiate();
	head->set_tracker_type(XRServer::TRACKER_HEAD);
	head->set_tracker_name("head");
	head->set_tracker_desc("Players head");
	xr_server->add_tracker(head);
	
	for (int i = 0; i < action_sets.size(); i++) {
		openxr_api->action_set_attach(action_sets[i]->action_set_rid);
	}
	
	xr_server->set_primary_interface(this);
	initialized = true;
	return initialized;
}
void OpenXRInterface::uninitialize() {