### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->add_do_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, loop_wrap);
			undo_redo->add_undo_method(animation.ptr(), "track_set_interpolation_loop_wrap", track, animation->track_get_interpolation_loop_wrap(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
		case MENU_KEY_INSERT: {
			emit_signal(SNAME("insert_key"), insert_at_pos);
		} break;
		case MENU_KEY_DUPLICATE: {
			emit_signal(SNAME("duplicate_request"));
		} break;
		case MENU_KEY_ADD_RESET: {
			emit_signal(SNAME("create_reset_request"));
		} break;
		case MENU_KEY_DELETE: {
			emit_signal(SNAME("delete_request"));
		} break;
		case MENU_USE_BLEND_ENABLED:
		case MENU_USE_BLEND_DISABLED: {
			bool use_blend = p_index == MENU_USE_BLEND_ENABLED;
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Change Animation Use Blend"));
			undo_redo->add_do_method(animation.ptr(), "audio_track_set_use_blend", track, use_blend);
			undo_redo->add_undo_method(animation.ptr(), "audio_track_set_use_blend", track, animation->audio_track_is_use_blend(track));
			undo_redo->commit_action();
			queue_redraw();
		} break;
	}
}
void AnimationTrackEdit::cancel_drop() {