### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Dragging and dropping a file to a new position inside its current folder, or onto the icon for its current folder - when that folder is the project root folder :res// - will be treated as though you were dropping a different file with the same name.

Expectation: for nothing to happen.

Also tried it in 4.0.3 and 4.1-dev3, where it behaves as expected.

https://github.com/godotengine/godot/assets/64640811/90de1120-dd92-41b8-b202-db77c343103a

### Steps to reproduce

1. New or existing project.
2. Click and drag a file in :res// in FileSystem dock.
3. Drop the file back into :res//.
4. Be prompted to overwrite or rename.

### Minimal reproduction project

N/A
if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) {
				
				continue;
			}
			String file_name = p_dir->get_file(i);
			if (searched_string.length() > 0) {
				if (file_name.to_lower().find(searched_string) < 0) {
					
					continue;
				} else {
					
					parent_should_expand = true;
				}
			}
			FileInfo fi;
			fi.name = p_dir->get_file(i);
			fi.type = p_dir->get_file_type(i);
			fi.import_broken = !p_dir->get_file_import_is_valid(i);
			fi.modified_time = p_dir->get_file_modified_time(i);
			file_list.push_back(fi);
		}
		
		_sort_file_info_list(file_list);
		
		for (const FileInfo &fi : file_list) {
			TreeItem *file_item = tree->create_item(subdirectory_item);
			file_item->set_text(0, fi.name);
			file_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
			file_item->set_icon(0, _get_tree_item_icon(!fi.import_broken, fi.type));
			String file_metadata = lpath.path_join(fi.name);