### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
							if (has_builtin(p_functions, name)) {
								_set_redefinition_error(String(name));
								return ERR_PARSE_ERROR;
							}
							tk = _get_token();
							if (!fixed_array_size) {
								array_size = 0;
							}
							unknown_size = false;
						} else if (tk.type == TK_SEMICOLON) {
							is_const_decl = false;
							break;
						} else {
							_set_expected_error(",", ";");
							return ERR_PARSE_ERROR;
						}
					}
					break;
				}
				FunctionInfo builtins;
				if (p_functions.has(name)) {
					builtins = p_functions[name];
				}
				if (p_functions.has("global")) { 
					for (const KeyValue<StringName, BuiltInInfo> &E : p_functions["global"].built_ins) {
						builtins.built_ins.insert(E.key, E.value);
					}
				}
				if (p_functions.has("constants")) {