### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
_navigate_to_path(p_file);
}
void FileSystemDock::_file_multi_selected(int p_index, bool p_selected) {
	
	int current = files->get_current();
	if (current == p_index) {
		String fpath = files->get_item_metadata(current);
		if (!fpath.ends_with("/")) {
			current_path = fpath;
			if (display_mode == DISPLAY_MODE_SPLIT) {
				_update_tree(get_uncollapsed_paths());
			}
		}
	}
	
	import_dock_needs_update = true;
	call_deferred(SNAME("_update_import_dock"));
}
void FileSystemDock::_tree_mouse_exited() {