### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
MODE_BIDI,
		MODE_DO,
		MODE_UNDO
	};
	void _node_replace_owner(Node *p_base, Node *p_node, Node *p_root, ReplaceOwnerMode p_mode = MODE_BIDI);
	void _load_request(const String &p_path);
	void _script_open_request(const Ref<Script> &p_script);
	void _push_item(Object *p_object);
	void _handle_select(Node *p_node);
	bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
	bool _track_inherit(const String &p_target_scene_path, Node *p_desired_node);
	void _node_selected();
	void _node_renamed();
	void _script_created(Ref<Script> p_script);
	void _shader_created(Ref<Shader> p_shader);
	void _script_creation_closed();
	void _shader_creation_closed();
	void _delete_confirm(bool p_cut = false);
	void _delete_dialog_closed();
	void _toggle_editable_children_from_selection();
	void _toggle_editable_children(Node *p_node);
	void _toggle_placeholder_from_selection();
	void _node_prerenamed(Node *p_node, const String &p_new_name);
	void _nodes_drag_begin();