### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

ERR_MAIN_THREAD_GUARD;
	if (override_canvas_transform == p_enable) {
		return;
	}
	override_canvas_transform = p_enable;
	if (p_enable) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	} else {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
	}
}
bool Viewport::is_canvas_transform_override_enbled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return override_canvas_transform;
}
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
	ERR_MAIN_THREAD_GUARD;
	if (canvas_transform_override == p_transform) {
		return;
	}
	canvas_transform_override = p_transform;
	if (override_canvas_transform) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	}
}
Transform2D Viewport::get_canvas_transform_override() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return canvas_transform_override;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {