### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (orbiting_index == p_index) {
		if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
			orbiting_mouse_start = p_position;
		}
		viewport->_nav_orbit(p_event, p_relative_position);
		focused_axis = -1;
	} else {
		_update_focus();
	}
}
void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {