### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
preview_material_label->hide();
	preview_material_label_desc->hide();
	spatial_editor->set_preview_material(Ref<Material>());
	spatial_editor->set_preview_reset_material(Ref<Material>());
	spatial_editor->set_preview_material_target(ObjectID());
	spatial_editor->set_preview_material_surface(-1);
}
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
	if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
		return true;
	}
	int childCount = p_desired_node->get_child_count();
	for (int i = 0; i < childCount; i++) {
		Node *child = p_desired_node->get_child(i);
		if (_cyclical_dependency_exists(p_target_scene_path, child)) {
			return true;
		}
	}
	return false;
}
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {