### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
TreeItem *selected = tree->get_selected();
	if (selected) {
		String file_path = selected->get_metadata(0);
		TreeItem *parent = selected->get_parent();
		bool is_favorite = parent != nullptr && parent->get_metadata(0) == "Favorites";
		if ((!is_favorite && file_path.ends_with("/")) || file_path == "Favorites") {
			bool collapsed = selected->is_collapsed();
			selected->set_collapsed(!collapsed);
		} else {
			_select_file(file_path, is_favorite && !file_path.ends_with("/"));
		}
	}
}
void FileSystemDock::_file_list_activate_file(int p_idx) {
	_select_file(files->get_item_metadata(p_idx));
}
void FileSystemDock::_preview_invalidated(const String &p_path) {