### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

HashMap<Variant, GDScriptParser::ExpressionNode *, VariantHasher, StringLikeVariantComparator> elements;
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		if (p_dictionary->style == GDScriptParser::DictionaryNode::PYTHON_DICT) {
			reduce_expression(element.key);
		}
		reduce_expression(element.value);
		if (element.key->is_constant) {
			if (elements.has(element.key->reduced_value)) {
				push_error(vformat(R"(Key "%s" was already used in this dictionary (at line %d).)", element.key->reduced_value, elements[element.key->reduced_value]->start_line), element.key);
			} else {
				elements[element.key->reduced_value] = element.value;
			}
		}
	}
	
	GDScriptParser::DataType dict_type;
	dict_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	dict_type.kind = GDScriptParser::DataType::BUILTIN;
	dict_type.builtin_type = Variant::DICTIONARY;
	dict_type.is_constant = true;
	p_dictionary->set_datatype(dict_type);
}
void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) {
	GDScriptParser::DataType result;
	result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	result.kind = GDScriptParser::DataType::NATIVE;
	result.native_type = SNAME("Node");
	result.builtin_type = Variant::OBJECT;
	if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) {