### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

}
		}
	} while (match(GDScriptTokenizer::Token::COMMA));
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" for enum.)");
#ifdef TOOLS_ENABLED
	
	for (int i = 0; i < enum_node->values.size(); i++) {
		int doc_comment_line = enum_node->values[i].line;
		bool single_line = false;
		if (has_comment(doc_comment_line, true)) {
			single_line = true;
		} else if (has_comment(doc_comment_line - 1, true)) {
			doc_comment_line--;
		} else {
			continue;
		}
		if (i == enum_node->values.size() - 1) {
			
			if (doc_comment_line == previous.start_line) {
				break;
			}
		} else {
			
			if (doc_comment_line == enum_node->values[i + 1].line) {
				continue;
			}
		}
		if (named) {
			enum_node->values.write[i].doc_data = parse_doc_comment(doc_comment_line, single_line);