### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

if (control) {
			if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
				control->_call_gui_input(ev);
			}
			if (!control->is_inside_tree() || control->is_set_as_top_level()) {
				break;
			}
			if (gui.key_event_accepted) {
				stopped = true;
				break;
			}
			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP && is_pointer_event && !(is_scroll_event && control->data.force_pass_scroll_events)) {
				
				stopped = true;
				break;
			}
		}
		if (is_input_handled()) {
			
			break;
		}
		if (ci->is_set_as_top_level()) {
			break;
		}
		ev = ev->xformed_by(ci->get_transform()); 
		ci = ci->get_parent_item();
	}
	return stopped;
}
void Viewport::_gui_call_notification(Control *p_control, int p_what) {