### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
dependency.pNext = nullptr;
			dependency.srcSubpass = i - 1;
			dependency.dstSubpass = i;
			dependency.srcStageMask = 0;
			dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
			dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			dependency.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
			dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_INPUT_ATTACHMENT_READ_BIT;
			dependency.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT;
			dependency.viewOffset = 0;
			subpass_dependencies.push_back(dependency);
		}
		/*
		// NOTE: Big Mallet Approach -- any layout transition causes a full barrier.
		if (reference.layout != description.initialLayout) {
			// NOTE: This should be smarter based on the texture's knowledge of its previous role.
			dependency_from_external.srcStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
			dependency_from_external.srcAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
		}
		if (reference.layout != description.finalLayout) {
			// NOTE: This should be smarter based on the texture's knowledge of its subsequent role.
			dependency_to_external.dstStageMask |= VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
			dependency_to_external.dstAccessMask |= VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
		}
		*/
	}
	VkRenderPassCreateInfo2KHR render_pass_create_info;
	render_pass_create_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2_KHR;
	render_pass_create_info.pNext = nullptr;
	render_pass_create_info.flags = 0;