### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			tool_setup_atlas_source_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
			tool_select_button->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
			tool_paint_button->set_icon(get_theme_icon(SNAME("CanvasItem"), SNAME("EditorIcons")));
			tools_settings_erase_button->set_icon(get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
			tool_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
			resize_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
			resize_handle_disabled = get_theme_icon(SNAME("EditorHandleDisabled"), SNAME("EditorIcons"));
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (tile_set_changed_needs_update) {
				
				read_only = false;
				
				if (tile_set.is_valid()) {