### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
{ TK_HINT_SOURCE_COLOR, "source_color", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_RANGE, "hint_range", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_INSTANCE_INDEX, "instance_index", CF_UNSPECIFIED, {}, {} },
	
	{ TK_HINT_NORMAL_TEXTURE, "hint_normal", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_DEFAULT_WHITE_TEXTURE, "hint_default_white", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_DEFAULT_BLACK_TEXTURE, "hint_default_black", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_DEFAULT_TRANSPARENT_TEXTURE, "hint_default_transparent", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ANISOTROPY_TEXTURE, "hint_anisotropy", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_R, "hint_roughness_r", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_G, "hint_roughness_g", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_B, "hint_roughness_b", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_A, "hint_roughness_a", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_NORMAL_TEXTURE, "hint_roughness_normal", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_ROUGHNESS_GRAY, "hint_roughness_gray", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_SCREEN_TEXTURE, "hint_screen_texture", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_NORMAL_ROUGHNESS_TEXTURE, "hint_normal_roughness_texture", CF_UNSPECIFIED, {}, {} },
	{ TK_HINT_DEPTH_TEXTURE, "hint_depth_texture", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_NEAREST, "filter_nearest", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_LINEAR, "filter_linear", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_NEAREST_MIPMAP, "filter_nearest_mipmap", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_LINEAR_MIPMAP, "filter_linear_mipmap", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC, "filter_nearest_mipmap_anisotropic", CF_UNSPECIFIED, {}, {} },
	{ TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC, "filter_linear_mipmap_anisotropic", CF_UNSPECIFIED, {}, {} },
	{ TK_REPEAT_ENABLE, "repeat_enable", CF_UNSPECIFIED, {}, {} },
	{ TK_REPEAT_DISABLE, "repeat_disable", CF_UNSPECIFIED, {}, {} },
	{ TK_ERROR, nullptr, CF_UNSPECIFIED, {}, {} }
};
ShaderLanguage::Token ShaderLanguage::_get_token() {