### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

continue;
			}
			action_dict["events"] = events_arr;
			actions_arr.push_back(action_dict);
		}
		r_ret = actions_arr;
		return true;
	}
	const VariantContainer *v = props.getptr(p_name);
	if (!v) {
		WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
		return false;
	}
	r_ret = v->variant;
	return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {
	set(p_name, p_value);
	props[p_name].initial = p_value;
	props[p_name].has_default_value = true;
}
struct _EVCSort {
	String name;
	Variant::Type type = Variant::Type::NIL;
	int order = 0;
	bool save = false;
	bool restart_if_changed = false;
	bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {