### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
	
	
	List<Node::GroupInfo> groups;
	p_node->get_groups(&groups);
	for (const Node::GroupInfo &gi : groups) {
		if (!gi.persistent) {
			continue;
		}
		bool skip = false;
		for (const SceneState::PackState &ia : states_stack) {
			
			if (ia.state->is_node_in_group(ia.node, gi.name)) {
				skip = true;
				break;
			}
		}
		if (skip) {
			continue;
		}
		nd.groups.push_back(_nm_get_string(gi.name, name_map));
	}
	
	
	
	
	if (p_node == p_owner) {
		
		nd.owner = -1;
	} else if (p_node->get_owner() == p_owner) {