### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
hide();
}
void SceneTreeDialog::_select() {
	if (tree->get_selected()) {
		// The signal may cause another dialog to be displayed, so be sure to hide this one first.
		hide();
		emit_signal(SNAME("selected"), tree->get_selected()->get_path());
	}
}
void SceneTreeDialog::_selected_changed() {
	get_ok_button()->set_disabled(!tree->get_selected());
}
void SceneTreeDialog::_filter_changed(const String &p_filter) {
	tree->set_filter(p_filter);
}
void SceneTreeDialog::_bind_methods() {
	ClassDB::bind_method("_cancel", &SceneTreeDialog::_cancel);
	ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::NODE_PATH, "path")));
}
SceneTreeDialog::SceneTreeDialog() {
	set_title(TTR("Select a Node"));
	content = memnew(VBoxContainer);
	add_child(content);