### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
Window *parent_window = Object::cast_to<Window>(parent_node);
				if (parent_window) {
					const_cast<Control *>(this)->data.is_rtl = parent_window->is_layout_rtl();
					return data.is_rtl;
				}
				parent_node = parent_node->get_parent();
			}
			int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
			if (root_dir == 1) {
				const_cast<Control *>(this)->data.is_rtl = false;
			} else if (root_dir == 2) {
				const_cast<Control *>(this)->data.is_rtl = true;
			} else {
				String locale = TranslationServer::get_singleton()->get_tool_locale();
				const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
			}
		} else if (data.layout_dir == LAYOUT_DIRECTION_LOCALE) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
			} else {
				String locale = TranslationServer::get_singleton()->get_tool_locale();
				const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
			}
		} else {
			const_cast<Control *>(this)->data.is_rtl = (data.layout_dir == LAYOUT_DIRECTION_RTL);
		}
	}
	return data.is_rtl;
}
void Control::set_localize_numeral_system(bool p_enable) {