### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == p_path) {
			return true;
		}
	}
	return false;
}
void EditorNode::fix_dependencies(const String &p_for_file) {
	dependency_fixer->edit(p_for_file);
}
int EditorNode::new_scene() {
	int idx = editor_data.add_edited_scene(-1);
	
	if (editor_data.get_edited_scene_count() > 1) {
		for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
			bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
			if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
				editor_data.remove_scene(i);
				idx--;
			}
		}
	}
	idx = MAX(idx, 0);
	_scene_tab_changed(idx);
	editor_data.clear_editor_states();
	_update_scene_tabs();
	return idx;
}
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {