### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

}
			Point2i pos = get_line_column_at_pos(mpos, false);
			int line = pos.y;
			int col = pos.x;
			if (line != -1 && mb->get_button_index() == MouseButton::LEFT) {
				if (is_line_folded(line)) {
					int wrap_index = get_line_wrap_index_at_column(line, col);
					if (wrap_index == get_line_wrap_count(line)) {
						int eol_icon_width = theme_cache.folded_eol_icon->get_width();
						int left_margin = get_total_gutter_width() + eol_icon_width + get_line_width(line, wrap_index) - get_h_scroll();
						if (mpos.x > left_margin && mpos.x <= left_margin + eol_icon_width + 3) {
							unfold_line(line);
							return;
						}
					}
				}
			}
		} else {
			if (mb->get_button_index() == MouseButton::LEFT) {
				if (mb->is_command_or_control_pressed() && !symbol_lookup_word.is_empty()) {
					Vector2i mpos = mb->get_position();
					if (is_layout_rtl()) {
						mpos.x = get_size().x - mpos.x;
					}
					Point2i pos = get_line_column_at_pos(mpos, false);
					int line = pos.y;
					int col = pos.x;
					if (line != -1) {
						emit_signal(SNAME("symbol_lookup"), symbol_lookup_word, line, col);
					}