### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	TKey<BezierKey> k;
	k.time = p_time;
	k.value.value = p_value;
	k.value.in_handle = p_in_handle;
	if (k.value.in_handle.x > 0) {
		k.value.in_handle.x = 0;
	}
	k.value.out_handle = p_out_handle;
	if (k.value.out_handle.x < 0) {
		k.value.out_handle.x = 0;
	}
	int key = _insert(p_time, bt->values, k);
	emit_changed();
	return key;
}
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	bt->values.write[p_index].value.value = p_value;
	emit_changed();
}
void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, real_t p_balanced_value_time_ratio) {