### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if (!paths.is_empty()) {
				emit_signal(SNAME("instantiate"), paths);
			}
		} break;
		case FILE_ADD_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				if (!favorites_list.has(p_selected[i])) {
					favorites_list.push_back(p_selected[i]);
				}
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(get_uncollapsed_paths());
		} break;
		case FILE_REMOVE_FAVORITE: {
			
			Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
			for (int i = 0; i < p_selected.size(); i++) {
				favorites_list.erase(p_selected[i]);
			}
			EditorSettings::get_singleton()->set_favorites(favorites_list);
			_update_tree(get_uncollapsed_paths());
			if (current_path == "Favorites") {
				_update_file_list(true);
			}
		} break;
		case FILE_DEPENDENCIES: {
			
			if (!p_selected.is_empty()) {