### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
#include "shader_globals_override.h"
#include "scene/3d/node_3d.h"
#include "scene/scene_string_names.h"
StringName *ShaderGlobalsOverride::_remap(const StringName &p_name) const {
	StringName *r = param_remaps.getptr(p_name);
	if (!r) {
		
		String p = p_name;
		if (p.begins_with("params/")) {
			String q = p.replace_first("params/", "");
			param_remaps[p] = q;
			r = param_remaps.getptr(q);
		}
	}
	return r;
}
bool ShaderGlobalsOverride::_set(const StringName &p_name, const Variant &p_value) {