### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

ERR_FAIL_COND_V_MSG(p_target->type != Node::CLASS, false, vformat(R"("%s" annotation can only be applied to classes.)", p_annotation->name));
	ClassNode *p_class = static_cast<ClassNode *>(p_target);
	if (p_class->annotated_static_unload) {
		push_error(vformat(R"("%s" annotation can only be used once per script.)", p_annotation->name), p_annotation);
		return false;
	}
	p_class->annotated_static_unload = true;
	return true;
}
GDScriptParser::DataType GDScriptParser::SuiteNode::Local::get_datatype() const {
	switch (type) {
		case CONSTANT:
			return constant->get_datatype();
		case VARIABLE:
			return variable->get_datatype();
		case PARAMETER:
			return parameter->get_datatype();
		case FOR_VARIABLE:
		case PATTERN_BIND:
			return bind->get_datatype();
		case UNDEFINED:
			return DataType();
	}
	return DataType();
}
String GDScriptParser::SuiteNode::Local::get_name() const {