### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (!ClassDB::get_integer_constant_enum(p_class, p_enum_constant)) {
		return ScriptLanguage::LOCATION_OTHER;
	}
	int depth = 0;
	StringName class_test = p_class;
	while (class_test && !ClassDB::get_integer_constant_enum(class_test, p_enum_constant, true)) {
		class_test = ClassDB::get_parent_class(class_test);
		depth++;
	}
	return depth | ScriptLanguage::LOCATION_PARENT_MASK;
}
static String _trim_parent_class(const String &p_class, const String &p_base_class) {
	if (p_base_class.is_empty()) {
		return p_class;
	}
	Vector<String> names = p_class.split(".", false, 1);
	if (names.size() == 2) {
		String first = names[0];
		String rest = names[1];
		if (ClassDB::class_exists(p_base_class) && ClassDB::class_exists(first) && ClassDB::is_parent_class(p_base_class, first)) {
			return rest;
		}
	}
	return p_class;
}
static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg, const String &p_base_class = "") {