### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
List<Node *> selection = editor_selection->get_selected_node_list();
	for (Node *E : selection) {
		if (E != edited_scene && E->get_owner() != edited_scene) {
			accept->set_text(TTR("Can't operate on nodes from a foreign scene!"));
			accept->popup_centered();
			return false;
		}
		
		
		
		if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene == E) {
			continue;
		}
		if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E)) >= 0) {
			accept->set_text(TTR("Can't operate on nodes the current scene inherits from!"));
			accept->popup_centered();
			return false;
		}
	}
	return true;
}
bool SceneTreeDock::_validate_no_instance() {