### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

HBoxContainer *add_menu_hb = memnew(HBoxContainer);
	add_child(add_menu_hb);
	add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
	variable_name = memnew(LineEdit);
	variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
	add_menu_hb->add_child(variable_name);
	add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
	variable_type = memnew(OptionButton);
	variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
	add_menu_hb->add_child(variable_type);
	for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
		variable_type->add_item(global_var_type_names[i]);
	}
	variable_add = memnew(Button(TTR("Add")));
	add_menu_hb->add_child(variable_add);
	variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
	inspector = memnew(EditorInspector);
	inspector->set_v_size_flags(SIZE_EXPAND_FILL);
	add_child(inspector);
	inspector->set_use_wide_editors(true);
	inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
	inspector->set_use_deletable_properties(true);
	inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
	interface = memnew(ShaderGlobalsEditorInterface);
	interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
}
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
	memdelete(interface);
}