### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
}
	}
	constants.clear();
	
	for (int i = 0; i < weak_subclasses.size(); i++) {
		ClassRefWithName subclass = weak_subclasses[i];
		Object *obj = ObjectDB::get_instance(subclass.id);
		if (!obj) {
			continue;
		}
		
		GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id);
	}
}
void GDScript::_init_rpc_methods_properties() {
	
	rpc_config.clear();
	if (base.is_valid()) {
		rpc_config = base->rpc_config.duplicate();
	}
	
	for (KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
		Variant config = E.value->get_rpc_config();
		if (config.get_type() != Variant::NIL) {
			rpc_config[E.value->get_name()] = config;
		}
	}
}
#ifdef DEBUG_ENABLED
String GDScript::debug_get_script_name(const Ref<Script> &p_script) {