### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
			break;
		case ShaderLanguage::TYPE_BVEC4:
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::INT;
				pi.hint = PROPERTY_HINT_FLAGS;
				pi.hint_string = "x,y,z,w";
			}
			break;
		case ShaderLanguage::TYPE_UINT:
		case ShaderLanguage::TYPE_INT: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::INT;
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
					pi.hint = PROPERTY_HINT_RANGE;
					pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
				}
			}
		} break;
		case ShaderLanguage::TYPE_UVEC2:
		case ShaderLanguage::TYPE_IVEC2: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::VECTOR2I;
			}