### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

nodes[i]->get_signals_connected_to_this(&signal_connections);
		for (const Connection &connection : signal_connections) {
			if (!(connection.flags & CONNECT_PERSIST)) {
				continue;
			}
			
			Node *source = Object::cast_to<Node>(connection.signal.get_object());
			if (source && !source->is_inside_tree()) {
				continue;
			}
			const StringName method = connection.callable.get_method();
			if (methods_found.has(method)) {
				continue;
			}
			if (!ClassDB::has_method(script->get_instance_base_type(), method)) {
				int line = -1;
				for (int j = 0; j < functions.size(); j++) {
					String name = functions[j].get_slice(":", 0);
					if (name == method) {
						Dictionary line_meta;
						line_meta["type"] = "connection";
						line_meta["method"] = method;
						line = functions[j].get_slice(":", 1).to_int() - 1;
						text_edit->set_line_gutter_metadata(line, connection_gutter, line_meta);
						text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon(SNAME("Slot"), SNAME("EditorIcons")));
						text_edit->set_line_gutter_clickable(line, connection_gutter, true);
						methods_found.insert(method);
						break;
					}
				}