### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	if (data.layout_dir == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 4);
	data.layout_dir = p_direction;
	data.is_rtl_dirty = true;
	propagate_notification(NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Control::LayoutDirection Control::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return data.layout_dir;
}
bool Control::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (data.is_rtl_dirty) {
		const_cast<Control *>(this)->data.is_rtl_dirty = false;
		if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
				return data.is_rtl;
			}
			Node *parent_node = get_parent();
			while (parent_node) {
				Control *parent_control = Object::cast_to<Control>(parent_node);
				if (parent_control) {
					const_cast<Control *>(this)->data.is_rtl = parent_control->is_layout_rtl();
					return data.is_rtl;
				}