### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (activity_found != channel[i].prev_active) {
					if (activity_found) {
						channel[i].vu_l->set_over_texture(Ref<Texture2D>());
						channel[i].vu_r->set_over_texture(Ref<Texture2D>());
					} else {
						channel[i].vu_l->set_over_texture(disabled_vu);
						channel[i].vu_r->set_over_texture(disabled_vu);
					}
					channel[i].prev_active = activity_found;
				}
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			for (int i = 0; i < CHANNELS_MAX; i++) {
				channel[i].peak_l = -100;
				channel[i].peak_r = -100;
				channel[i].prev_active = true;
			}
			set_process(is_visible_in_tree());
		} break;
		case NOTIFICATION_MOUSE_EXIT:
		case NOTIFICATION_DRAG_END: {
			if (hovering_drop) {
				hovering_drop = false;
				queue_redraw();
			}
		} break;
	}
}
void EditorAudioBus::update_send() {