### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
(void *)godotsharp_packed_vector3_array_destroy,
	(void *)godotsharp_packed_color_array_destroy,
	(void *)godotsharp_variant_destroy,
	(void *)godotsharp_string_destroy,
	(void *)godotsharp_string_name_destroy,
	(void *)godotsharp_node_path_destroy,
	(void *)godotsharp_signal_destroy,
	(void *)godotsharp_callable_destroy,
	(void *)godotsharp_array_destroy,
	(void *)godotsharp_dictionary_destroy,
	(void *)godotsharp_array_add,
	(void *)godotsharp_array_add_range,
	(void *)godotsharp_array_binary_search,
	(void *)godotsharp_array_duplicate,
	(void *)godotsharp_array_fill,
	(void *)godotsharp_array_index_of,
	(void *)godotsharp_array_insert,
	(void *)godotsharp_array_last_index_of,
	(void *)godotsharp_array_make_read_only,
	(void *)godotsharp_array_max,
	(void *)godotsharp_array_min,
	(void *)godotsharp_array_pick_random,
	(void *)godotsharp_array_recursive_equal,
	(void *)godotsharp_array_remove_at,
	(void *)godotsharp_array_resize,
	(void *)godotsharp_array_reverse,
	(void *)godotsharp_array_shuffle,
	(void *)godotsharp_array_slice,
	(void *)godotsharp_array_sort,
	(void *)godotsharp_array_to_string,