### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

List<TextureInfo> list;
	texture_debug_usage(&list);
	Array arr;
	for (const TextureInfo &E : list) {
		Dictionary dict;
		dict["texture"] = E.texture;
		dict["width"] = E.width;
		dict["height"] = E.height;
		dict["depth"] = E.depth;
		dict["format"] = E.format;
		dict["bytes"] = E.bytes;
		dict["path"] = E.path;
		arr.push_back(dict);
	}
	return arr;
}
static PackedInt64Array to_int_array(const Vector<ObjectID> &ids) {
	PackedInt64Array a;
	a.resize(ids.size());
	for (int i = 0; i < ids.size(); ++i) {
		a.write[i] = ids[i];
	}
	return a;
}
PackedInt64Array RenderingServer::_instances_cull_aabb_bind(const AABB &p_aabb, RID p_scenario) const {