### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String new_name = duplicate_dialog_text->get_text().strip_edges();
	if (new_name.length() == 0) {
		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
		return;
	} else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) {
		EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
		return;
	}
	String base_dir = to_duplicate.path.get_base_dir();
	
	if (to_duplicate.path.ends_with("/")) {
		base_dir = base_dir.get_base_dir();
	}
	String new_path = base_dir.path_join(new_name);
	
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	if (da->file_exists(new_path) || da->dir_exists(new_path)) {
		EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
		return;
	}
	_try_duplicate_item(to_duplicate, new_path);
	
	print_verbose("FileSystem: calling rescan.");
	_rescan();
}
void FileSystemDock::_overwrite_dialog_action(bool p_overwrite) {