### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION));
	subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
	subviewport_container->set_texture_filter(shrink ? TEXTURE_FILTER_NEAREST : TEXTURE_FILTER_PARENT_NODE);
}
float Node3DEditorViewport::get_znear() const {
	return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
}
float Node3DEditorViewport::get_zfar() const {
	return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
}
float Node3DEditorViewport::get_fov() const {
	return CLAMP(spatial_editor->get_fov() * cursor.fov_scale, MIN_FOV, MAX_FOV);
}
Transform3D Node3DEditorViewport::_get_camera_transform() const {
	return camera->get_global_transform();
}
Vector3 Node3DEditorViewport::_get_camera_position() const {
	return _get_camera_transform().origin;
}
Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {