### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() < 1) {
		return;
	}
	const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 0);
	if (selected_list.size() > 1) {
		multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibily will be bypassed."), selected_list.size()));
		multi_open_ask->popup_centered(popup_min_size);
		return;
	}
	ProjectList::Item project = _project_list->get_selected_projects()[0];
	if (project.missing) {
		return;
	}
	// Update the project settings or don't open.
	const int config_version = project.version;
	PackedStringArray unsupported_features = project.unsupported_features;
	Label *ask_update_label = ask_update_settings->get_label();
	ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
	full_convert_button->hide();