### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, RID());
	ActionSet action_set;
	action_set.name = p_name;
	action_set.is_attached = false;
	
	XrActionSetCreateInfo action_set_info = {
		XR_TYPE_ACTION_SET_CREATE_INFO, 
		nullptr, 
		"", 
		"", 
		uint32_t(p_priority) 
	};
	copy_string_to_char_buffer(p_name, action_set_info.actionSetName, XR_MAX_ACTION_SET_NAME_SIZE);
	copy_string_to_char_buffer(p_localized_name, action_set_info.localizedActionSetName, XR_MAX_LOCALIZED_ACTION_SET_NAME_SIZE);
	XrResult result = xrCreateActionSet(instance, &action_set_info, &action_set.handle);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to create action set ", p_name, "! [", get_error_string(result), "]");
		return RID();
	}
	return action_set_owner.make_rid(action_set);
}
String OpenXRAPI::action_set_get_name(RID p_action_set) {
	if (p_action_set.is_null()) {
		return String("None");
	}
	ActionSet *action_set = action_set_owner.get_or_null(p_action_set);
	ERR_FAIL_NULL_V(action_set, String());
	return action_set->name;
}
bool OpenXRAPI::action_set_attach(RID p_action_set) {