### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
HashMap<String, String> defined_modes;
	while (tk.type != TK_EOF) {
		switch (tk.type) {
			case TK_RENDER_MODE: {
#ifdef DEBUG_ENABLED
				keyword_completion_context = CF_UNSPECIFIED;
#endif 
				while (true) {
					StringName mode;
					_get_completable_identifier(nullptr, COMPLETION_RENDER_MODE, mode);
					if (mode == StringName()) {
						_set_error(RTR("Expected an identifier for render mode."));
						return ERR_PARSE_ERROR;
					}
					const String smode = String(mode);
					if (shader->render_modes.has(mode)) {
						_set_error(vformat(RTR("Duplicated render mode: '%s'."), smode));
						return ERR_PARSE_ERROR;
					}
					bool found = false;
					if (is_shader_inc) {
						for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
							const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
							for (int j = 0; j < modes.size(); j++) {
								const ModeInfo &info = modes[j];
								const String name = String(info.name);
								if (smode.begins_with(name)) {
									if (!info.options.is_empty()) {
										if (info.options.has(smode.substr(name.length() + 1))) {
											found = true;