### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
for (int i = 0; i < instances.size(); i++) {
		emit_signal(SNAME("node_created"), instances[i]);
	}
}
void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) {
	Ref<PackedScene> sdata = ResourceLoader::load(p_file);
	if (!sdata.is_valid()) {
		accept->set_text(vformat(TTR("Error loading scene from %s"), p_file));
		accept->popup_centered();
		return;
	}
	Node *instantiated_scene = sdata->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
	if (!instantiated_scene) {
		accept->set_text(vformat(TTR("Error instantiating scene from %s"), p_file));
		accept->popup_centered();
		return;
	}
	instantiated_scene->set_unique_name_in_owner(base->is_unique_name_in_owner());
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Replace with Branch Scene"));
	Node *parent = base->get_parent();
	int pos = base->get_index();
	undo_redo->add_do_method(parent, "remove_child", base);
	undo_redo->add_undo_method(parent, "remove_child", instantiated_scene);
	undo_redo->add_do_method(parent, "add_child", instantiated_scene, true);
	undo_redo->add_undo_method(parent, "add_child", base, true);
	undo_redo->add_do_method(parent, "move_child", instantiated_scene, pos);
	undo_redo->add_undo_method(parent, "move_child", base, pos);
	List<Node *> owned;
	base->get_owned_by(base->get_owner(), &owned);