### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
(void *)godotsharp_variant_as_rid,
	(void *)godotsharp_variant_as_callable,
	(void *)godotsharp_variant_as_signal,
	(void *)godotsharp_variant_as_dictionary,
	(void *)godotsharp_variant_as_array,
	(void *)godotsharp_variant_as_packed_byte_array,
	(void *)godotsharp_variant_as_packed_int32_array,
	(void *)godotsharp_variant_as_packed_int64_array,
	(void *)godotsharp_variant_as_packed_float32_array,
	(void *)godotsharp_variant_as_packed_float64_array,
	(void *)godotsharp_variant_as_packed_string_array,
	(void *)godotsharp_variant_as_packed_vector2_array,
	(void *)godotsharp_variant_as_packed_vector3_array,
	(void *)godotsharp_variant_as_packed_color_array,
	(void *)godotsharp_variant_equals,
	(void *)godotsharp_string_new_with_utf16_chars,
	(void *)godotsharp_string_name_new_copy,
	(void *)godotsharp_node_path_new_copy,
	(void *)godotsharp_array_new,
	(void *)godotsharp_array_new_copy,
	(void *)godotsharp_array_ptrw,
	(void *)godotsharp_dictionary_new,
	(void *)godotsharp_dictionary_new_copy,
	(void *)godotsharp_packed_byte_array_destroy,
	(void *)godotsharp_packed_int32_array_destroy,
	(void *)godotsharp_packed_int64_array_destroy,
	(void *)godotsharp_packed_float32_array_destroy,
	(void *)godotsharp_packed_float64_array_destroy,
	(void *)godotsharp_packed_string_array_destroy,
	(void *)godotsharp_packed_vector2_array_destroy,