### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
AddedEditor ae;
	ae.property_editor = control;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end) {
	AddedEditor ae;
	ae.properties.push_back(p_for_property);
	ae.property_editor = p_prop;
	ae.add_to_end = p_add_to_end;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop) {
	AddedEditor ae;
	ae.properties = p_properties;
	ae.property_editor = p_prop;
	ae.label = p_label;
	added_editors.push_back(ae);
}
bool EditorInspectorPlugin::can_handle(Object *p_object) {
	bool success = false;
	GDVIRTUAL_CALL(_can_handle, p_object, success);
	return success;
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {