### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
Ref<Script> s = ResourceLoader::load(p_file);
	emit_signal(SNAME("goto_script_line"), s, p_line - 1);
}
void EditorDebuggerNode::_text_editor_stack_goto(const ScriptEditorDebugger *p_debugger) {
	String file = p_debugger->get_stack_script_file();
	if (file.is_empty()) {
		return;
	}
	if (file.is_resource_file()) {
		stack_script = ResourceLoader::load(file);
	} else {
		
		int i = file.find("::");
		int j = file.rfind("(", i);
		if (j > -1) { 
			file = file.substr(j + 1, file.find(")", i) - j - 1);
		}
		Ref<PackedScene> ps = ResourceLoader::load(file.get_slice("::", 0));
		stack_script = ResourceLoader::load(file);
	}
	const int line = p_debugger->get_stack_script_line() - 1;
	emit_signal(SNAME("goto_script_line"), stack_script, line);
	emit_signal(SNAME("set_execution"), stack_script, line);
	stack_script.unref(); 
}
void EditorDebuggerNode::_bind_methods() {