### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
_THREAD_SAFE_METHOD_
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND_V(!tex, Vector<uint8_t>());
	ERR_FAIL_COND_V_MSG(tex->bound, Vector<uint8_t>(),
			"Texture can't be retrieved while a draw list that uses it as part of a framebuffer is being created. Ensure the draw list is finalized (and that the color/depth texture using it is not set to `RenderingDevice.FINAL_ACTION_CONTINUE`) to retrieve this texture.");
	ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
			"Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
	uint32_t layer_count = tex->layers;
	if (tex->type == TEXTURE_TYPE_CUBE || tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
		layer_count *= 6;
	}
	ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
	if (tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT) {
		
		return _texture_get_data_from_image(tex, tex->image, tex->allocation, p_layer);
	} else {