### Godot version

v4.1.dev.custom_build [a67d37f7c]

### System information

Windows 10, Vulkan

### Issue description

When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn't seem to stop.
Leaving a copy of one of the errors here so it's findable when searching the issue: 
"RenderingDeviceVulkan::compute_list_bind_uniform_set: Condition "!uniform_set" is true.
  <C++ Source>   drivers\vulkan\rendering_device_vulkan.cpp:7816 @ RenderingDeviceVulkan::compute_list_bind_uniform_set()"

The MRP is the volumetric fog demo, with its main scene duplicated, and the left/right arrow keys being used to change between scenes.

Disabling vol fog in either scene makes the errors go away.

![image](https://github.com/godotengine/godot/assets/115422160/f2c8ef63-f3f3-49ed-8a44-bbee88c9c352)



### Steps to reproduce

Use left/right arrow keys to change scene and back, then error spam should begin.

### Minimal reproduction project

[new hot volumetric_fog bug.zip](https://github.com/godotengine/godot/files/11575612/new.hot.volumetric_fog.bug.zip)

float pad2;
			int32_t corner[3];
			uint32_t shape;
			float transform[16];
		};
		struct VolumeUBO {
			float fog_frustum_size_begin[2];
			float fog_frustum_size_end[2];
			float fog_frustum_end;
			float z_near;
			float z_far;
			float time;
			int32_t fog_volume_size[3];
			uint32_t directional_light_count;
			uint32_t use_temporal_reprojection;
			uint32_t temporal_frame;
			float detail_spread;
			float temporal_blend;
			float to_prev_view[16];
			float transform[16];
		};
		ShaderCompiler compiler;
		VolumetricFogShaderRD shader;
		RID volume_ubo;
		RID default_shader;
		RID default_material;
		RID default_shader_rd;
		RID base_uniform_set;
		RID params_ubo;
		enum {