### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
				ep->set_draw_warning(draw_warning);
				ep->set_use_folding(use_folding);
				ep->set_checkable(checkable);
				ep->set_checked(checked);
				ep->set_keying(keying);
				ep->set_read_only(property_read_only || all_read_only);
				ep->set_deletable(deletable_properties || p.name.begins_with("metadata/"));
			}
			current_vbox->add_child(editors[i].property_editor);
			if (ep) {
				
				bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
				ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed).bind(update_all));
				ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
				ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED);
				ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
				ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
				ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
				ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
				ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
				ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED);
				ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
				
				ep->set_tooltip_text(property_prefix + p.name + "|" + doc_info.description);
				ep->set_doc_path(doc_info.path);
				ep->update_property();
				ep->_update_pin_flags();
				ep->update_editor_property_status();
				ep->update_cache();