### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD_V(TypedArray<Node>());
	TypedArray<Node> arr;
	int cc = get_child_count(p_include_internal);
	arr.resize(cc);
	for (int i = 0; i < cc; i++) {
		arr[i] = get_child(i, p_include_internal);
	}
	return arr;
}
Node *Node::_get_child_by_name(const StringName &p_name) const {
	const Node *const *node = data.children.getptr(p_name);
	if (node) {
		return const_cast<Node *>(*node);
	} else {
		return nullptr;
	}
}
Node *Node::get_node_or_null(const NodePath &p_path) const {