### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Vector<String> parts;
	int string_size = line.length();
	int start_part = 0; 
	int parts_counter = 0;
	char32_t previous_character = '\0';
	bool is_inside_string = false; 
	ERR_FAIL_COND_V_MSG(line.count("(") != line.count(")"), parts, vformat("Converter internal bug: substring should have equal number of open and close parentheses in line - \"%s\".", line));
	for (int current_index = 0; current_index < string_size; current_index++) {
		char32_t character = line.get(current_index);
		switch (character) {
			case '(':
			case '[':
			case '{': {
				parts_counter++;
				if (parts_counter == 1 && !is_inside_string) {
					start_part = current_index;
				}
				break;
			};
			case ')':
			case '}': {
				parts_counter--;
				if (parts_counter == 0 && !is_inside_string) {
					parts.append(line.substr(start_part + 1, current_index - start_part - 1));
					start_part = current_index;
				}
				break;
			};
			case ']': {
				parts_counter--;