### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else if (tk.type == TK_PERIOD) {
#ifdef DEBUG_ENABLED
				uint32_t prev_keyword_completion_context = keyword_completion_context;
				keyword_completion_context = CF_UNSPECIFIED;
#endif
				DataType dt = expr->get_datatype();
				String st = expr->get_datatype_name();
				if (!expr->is_indexed() && expr->get_array_size() > 0) {
					completion_class = TAG_ARRAY;
					if (p_block != nullptr) {
						p_block->block_tag = SubClassTag::TAG_ARRAY;
					}
					Node *call_expression = _parse_and_reduce_expression(p_block, p_function_info);
					if (p_block != nullptr) {
						p_block->block_tag = SubClassTag::TAG_GLOBAL;
					}
					if (!call_expression) {
						return nullptr;
					}
					expr = call_expression;
					break;
				}
				StringName identifier;
				if (_get_completable_identifier(p_block, dt == TYPE_STRUCT ? COMPLETION_STRUCT : COMPLETION_INDEX, identifier)) {
					if (dt == TYPE_STRUCT) {
						completion_struct = st;
					} else {
						completion_base = dt;
					}
				}