### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if (keying == p_active) {
		return;
	}
	keying = p_active;
	_keying_changed();
}
void EditorInspector::_keying_changed() {
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			if (E) {
				E->set_keying(keying);
			}
		}
	}
}
void EditorInspector::set_read_only(bool p_read_only) {
	if (p_read_only == read_only) {
		return;
	}
	read_only = p_read_only;
	update_tree();
}
EditorPropertyNameProcessor::Style EditorInspector::get_property_name_style() const {