### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
switch (i) {
				case 0:
					col = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
					break;
				case 1:
					col = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
					break;
				case 2:
					col = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
					break;
				default:
					col = Color();
					break;
			}
			col.a = EDITOR_GET("editors/3d/manipulator_gizmo_opacity");
			move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			move_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			scale_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			scale_plane_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			axis_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
			Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
			mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
			mat->set_on_top_of_alpha();
			mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
			mat->set_albedo(col);
			gizmo_color[i] = mat;
			Ref<StandardMaterial3D> mat_hl = mat->duplicate();
			const Color albedo = col.from_hsv(col.get_h(), 0.25, 1.0, 1);
			mat_hl->set_albedo(albedo);