### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (!window->swapchain) {
		return OK;
	}
	vkDeviceWaitIdle(device);
	
	fpDestroySwapchainKHR(device, window->swapchain, nullptr);
	window->swapchain = VK_NULL_HANDLE;
	vkDestroyRenderPass(device, window->render_pass, nullptr);
	if (window->swapchain_image_resources) {
		for (uint32_t i = 0; i < swapchainImageCount; i++) {
			vkDestroyImageView(device, window->swapchain_image_resources[i].view, nullptr);
			vkDestroyFramebuffer(device, window->swapchain_image_resources[i].framebuffer, nullptr);
		}
		free(window->swapchain_image_resources);
		window->swapchain_image_resources = nullptr;
	}
	if (separate_present_queue) {
		vkDestroyCommandPool(device, window->present_cmd_pool, nullptr);
	}
	return OK;
}
Error VulkanContext::_update_swap_chain(Window *window) {