### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

}
			}
			if (rollback || best_frame == FRAME_MAX) {
				
				print_animc("\tCommiting page...");
				
				
				
				
				uint32_t page_end_frame = (rollback || best_frame == FRAME_MAX) ? current_frame : best_invalid_frame;
				print_animc("\tEnd Frame: " + itos(page_end_frame) + ", " + rtos(page_end_frame * frame_len) + "s");
				
				uint32_t finalizer_local_frame = page_end_frame - base_page_frame;
				uint32_t total_page_size = 0;
				for (uint32_t i = 0; i < data_tracks.size(); i++) {
					if (data_tracks[i].temp_packets.size() == 0 || (data_tracks[i].temp_packets[data_tracks[i].temp_packets.size() - 1].frame) < finalizer_local_frame) {
						
						Vector3i values = _compress_key(tracks_to_compress[i], track_bounds[i], -1, page_end_frame * frame_len);
						bool first_key = data_tracks[i].insert_key(finalizer_local_frame, values);
						if (first_key) {
							AnimationCompressionTimeState::Packet p;
							p.count = 1;
							p.frame = finalizer_local_frame;
							p.offset = data_tracks[i].data.size();
							time_tracks[i].packets.push_back(p);
						} else {
							ERR_FAIL_COND(time_tracks[i].packets.size() == 0);
							time_tracks[i].packets[time_tracks[i].packets.size() - 1].count++;
						}
					}