### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

}
			resolve_class_member(base_class, function_name, p_source);
			found_function = base_class->get_member(function_name).function;
		}
		resolve_class_inheritance(base_class, p_source);
		base_class = base_class->base_type.class_type;
	}
	if (found_function != nullptr) {
		r_static = p_is_constructor || found_function->is_static;
		for (int i = 0; i < found_function->parameters.size(); i++) {
			r_par_types.push_back(found_function->parameters[i]->get_datatype());
			if (found_function->parameters[i]->initializer != nullptr) {
				r_default_arg_count++;
			}
		}
		r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
		r_return_type.is_meta_type = false;
		r_return_type.is_coroutine = found_function->is_coroutine;
		return true;
	}
	Ref<Script> base_script = p_base_type.script_type;
	while (base_script.is_valid() && base_script->has_method(function_name)) {
		MethodInfo info = base_script->get_method_info(function_name);
		if (!(info == MethodInfo())) {
			return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
		}
		base_script = base_script->get_base_script();
	}
	
	if (p_base_type.is_meta_type && !p_is_constructor && (p_base_type.kind == GDScriptParser::DataType::SCRIPT || p_base_type.kind == GDScriptParser::DataType::CLASS)) {