### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (!_validate_no_foreign()) {
		return;
	}
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.is_empty()) {
		return; 
	}
	Node *to_node = get_node(p_to);
	if (!to_node) {
		return;
	}
	Vector<Node *> nodes;
	for (Node *E : selection) {
		nodes.push_back(E);
	}
	int to_pos = -1;
	_normalize_drop(to_node, to_pos, p_type);
	_do_reparent(to_node, to_pos, nodes, !Input::get_singleton()->is_key_pressed(Key::SHIFT));
}
void SceneTreeDock::_add_children_to_popup(Object *p_obj, int p_depth) {