### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
pi.type = Variant::ARRAY;
				pi.hint = PROPERTY_HINT_ARRAY_TYPE;
				pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture3D");
			} else {
				pi.type = Variant::OBJECT;
				pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
				pi.hint_string = "Texture3D";
			}
		} break;
		case ShaderLanguage::TYPE_STRUCT: {
			
		} break;
		case ShaderLanguage::TYPE_MAX:
			break;
	}
	return pi;
}
uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
	switch (p_type) {
		case TYPE_VOID:
			return 0;
		case TYPE_BOOL:
			return 4;
		case TYPE_BVEC2:
			return 8;
		case TYPE_BVEC3:
			return 12;
		case TYPE_BVEC4:
			return 16;
		case TYPE_INT: