### Godot version

4.2 031aa99

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When opening any project on the current master I'm randomly getting this crash:
```
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.2.dev.custom_build (031aa99d313ceec7cdb8263957d22cae10de0b95)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] mtx_do_lock (D:\a\_work\1\s\src\vctools\crt\github\stl\src\mutex.cpp:91)
[1] std::_Mutex_base::lock (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\include\mutex:50)
[2] std::unique_lock<std::recursive_mutex>::unique_lock<std::recursive_mutex> (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\include\mutex:134)
[3] MutexLock<MutexImpl<std::recursive_mutex> >::MutexLock<MutexImpl<std::recursive_mutex> > (C:\godot_source\core\os\mutex.h:122)
[4] ResourceImporterTexture::update_imports (C:\godot_source\editor\import\resource_importer_texture.cpp:93)
[5] EditorNode::_notification (C:\godot_source\editor\editor_node.cpp:584)
[6] EditorNode::_notificationv (C:\godot_source\editor\editor_node.h:118)
[7] Object::notification (C:\godot_source\core\object\object.cpp:800)
[8] SceneTree::_process_group (C:\godot_source\scene\main\scene_tree.cpp:951)
[9] SceneTree::_process (C:\godot_source\scene\main\scene_tree.cpp:1028)
[10] SceneTree::process (C:\godot_source\scene\main\scene_tree.cpp:510)
[11] Main::iteration (C:\godot_source\main\main.cpp:3434)
[12] OS_Windows::run (C:\godot_source\platform\windows\os_windows.cpp:1479)
[13] widechar_main (C:\godot_source\platform\windows\godot_windows.cpp:182)
[14] _main (C:\godot_source\platform\windows\godot_windows.cpp:204)
[15] main (C:\godot_source\platform\windows\godot_windows.cpp:218)
[16] WinMain (C:\godot_source\platform\windows\godot_windows.cpp:232)
[17] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[18] <couldn't map PC to fn name>
```
It happens quite often actually, like once in 3 or 4 runs.

### Steps to reproduce

1. Open a project

### Minimal reproduction project

Doesn't seem project-specific.
target_image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
			}
			if (normal == 1) {
				target_image->normalize();
			}
		}
		
		if (fix_alpha_border) {
			target_image->fix_alpha_edges();
		}
		
		if (premult_alpha) {
			target_image->premultiply_alpha();
		}
		
		if (normal_map_invert_y) {
			
			
			
			
			const int height = target_image->get_height();
			const int width = target_image->get_width();
			for (int i = 0; i < width; i++) {
				for (int j = 0; j < height; j++) {
					const Color color = target_image->get_pixel(i, j);
					target_image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
				}
			}
		}