### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

update_const_expression_builtin_type(p_return->return_value, expected_type, "return");
			}
			result = p_return->return_value->get_datatype();
		}
	} else {
		
		result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = Variant::NIL;
		result.is_constant = true;
	}
	if (has_expected_type && !expected_type.is_variant()) {
		if (result.is_variant() || !result.is_hard_type()) {
			mark_node_unsafe(p_return);
			if (!is_type_compatible(expected_type, result, true, p_return)) {
				downgrade_node_type_source(p_return);
			}
		} else if (!is_type_compatible(expected_type, result, true, p_return)) {
			mark_node_unsafe(p_return);
			if (!is_type_compatible(result, expected_type)) {
				push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return);
			}
#ifdef DEBUG_ENABLED
		} else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) {
			parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION);
#endif
		}
	}
	p_return->set_datatype(result);
}