### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
switch (p_type) {
		case MESSAGE_ERROR:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
			break;
		case MESSAGE_WARNING:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
			break;
		default:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
	}
	reason->set_text(p_reason);
	const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80);
	PackedStringArray lines;
	for (int i = 0; i < boundaries.size(); i += 2) {
		const int start = boundaries[i];
		const int end = boundaries[i + 1];
		lines.append(p_reason.substr(start, end - start + 1));
	}
	reason->set_tooltip_text(String("\n").join(lines));
}
void ScriptEditorDebugger::_notification(int p_what) {