### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// Will be added last in the list, so make sure indexes match
	ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
	Item &em = _pro_index];
	ERR_FAIL_COND(em.control != nullptr); // Already created
	ProjectList memnew(ProjectListItemControl);
	hb->add_theme_constant_override("separation", 10 * EDSCALE);
	hb->set_project_tle(!em.missing ? em.project_name : TTR("Missing Project"));
	hb->set_project_path(em.path);
	hb->set_tooltip_text(em.description);
	hb->set_tags(em.tags, this);
	hb->set_unsupported_features(em.unsupported_features);
	hb->set_is_favore(e);
	hb->set_is_missing(em.missing);
	hb->set_is_grayed(em.grayed);
	hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
	hb->connect("favore_pressed", callable_mp(this, &ProjectList::_favore_pressed).bind(hb));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
	hb->connect("explore_pressed", callable_mp(this, &ProjectList::_show_project).bind(em.path));
#endif
	_scroll_children->add_child(hb);
	em.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {