### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
tool_settings_tile_data_toolbar_container->add_child(toolbar);
		}
		toolbar->hide();
	}
	
	bool is_visible = tools_button_group->get_pressed_button() == tool_paint_button;
	tile_data_editor_dropdown_button->set_visible(is_visible);
	if (tile_data_editors_tree->get_selected()) {
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	} else {
		tile_data_editor_dropdown_button->set_text(TTR("Select a property editor"));
	}
	tile_data_editors_scroll->set_visible(is_visible);
}
void TileSetAtlasSourceEditor::_update_current_tile_data_editor() {
	
	String property;
	if (tools_button_group->get_pressed_button() == tool_select_button && tile_inspector->is_visible() && !tile_inspector->get_selected_path().is_empty()) {
		Vector<String> components = tile_inspector->get_selected_path().split("/");
		if (components.size() >= 1) {
			property = components[0];
			
			if (property.begins_with("terrains_")) {
				property = "terrain_set";
			}
		}
	} else if (tools_button_group->get_pressed_button() == tool_paint_button && tile_data_editors_tree->get_selected()) {
		property = tile_data_editors_tree->get_selected()->get_metadata(0);
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	}