### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
if (is_alt_pressed() != motion->is_alt_pressed()) {
		return false;
	}
	if (is_meta_pressed() != motion->is_meta_pressed()) {
		return false;
	}
	set_position(motion->get_position());
	set_global_position(motion->get_global_position());
	set_velocity(motion->get_velocity());
	relative += motion->get_relative();
	return true;
}
void InputEventMouseMotion::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt);
	ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt);
	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure);
	ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventMouseMotion::set_pen_inverted);
	ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventMouseMotion::get_pen_inverted);
	ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
	ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
	ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity);
	ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
}
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {