### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
break;
					}
					
					const GDScriptParser::DictionaryNode *dn = nullptr;
					if (subscript->base->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(subscript->base);
					} else if (base.assigned_expression && base.assigned_expression->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(base.assigned_expression);
					}
					if (dn) {
						for (int i = 0; i < dn->elements.size(); i++) {
							GDScriptCompletionIdentifier key;
							if (!_guess_expression_type(c, dn->elements[i].key, key)) {
								continue;
							}
							if (key.value == index.value) {
								r_type.assigned_expression = dn->elements[i].value;
								found = _guess_expression_type(p_context, dn->elements[i].value, r_type);
								break;
							}
						}
					}
					
					if (!found && index.value.is_num()) {
						int idx = index.value;
						const GDScriptParser::ArrayNode *an = nullptr;
						if (subscript->base->type == GDScriptParser::Node::ARRAY) {
							an = static_cast<const GDScriptParser::ArrayNode *>(subscript->base);
						} else if (base.assigned_expression && base.assigned_expression->type == GDScriptParser::Node::ARRAY) {
							an = static_cast<const GDScriptParser::ArrayNode *>(base.assigned_expression);