### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
main_vbox->add_child(title_bar);
	left_l_hsplit = memnew(HSplitContainer);
	main_vbox->add_child(left_l_hsplit);
	left_l_hsplit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	left_l_vsplit = memnew(VSplitContainer);
	left_l_hsplit->add_child(left_l_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UL]);
	dock_slot[DOCK_SLOT_LEFT_BL] = memnew(TabContainer);
	left_l_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BL]);
	left_r_hsplit = memnew(HSplitContainer);
	left_l_hsplit->add_child(left_r_hsplit);
	left_r_vsplit = memnew(VSplitContainer);
	left_r_hsplit->add_child(left_r_vsplit);
	dock_slot[DOCK_SLOT_LEFT_UR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_UR]);
	dock_slot[DOCK_SLOT_LEFT_BR] = memnew(TabContainer);
	left_r_vsplit->add_child(dock_slot[DOCK_SLOT_LEFT_BR]);
	main_hsplit = memnew(HSplitContainer);
	left_r_hsplit->add_child(main_hsplit);
	VBoxContainer *center_vb = memnew(VBoxContainer);
	main_hsplit->add_child(center_vb);
	center_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	center_split = memnew(VSplitContainer);
	center_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	center_split->set_collapsed(false);
	center_vb->add_child(center_split);
	right_hsplit = memnew(HSplitContainer);
	main_hsplit->add_child(right_hsplit);
	right_l_vsplit = memnew(VSplitContainer);