### Godot version

v4.2.dev3.official [013e8e3af]

### System information

Windows 11, Core i5-12400F, RX 6600

### Issue description

TileSet->Setup->Separation maybe should have "px" like rest?
![Screenshot 2023-08-21 162202](https://github.com/godotengine/godot/assets/962340/3c6b9a97-7520-4610-8153-7882cc9c303f)
I know this is pixels from testing it.

TileSet->Select is this Animation Separation "px" too? idk
![Screenshot 2023-08-21 162131](https://github.com/godotengine/godot/assets/962340/fcb580e3-9ff7-41d8-92d3-e585841d3803)
I tried setting up animation separation and got a not enough room error, so maybe not "px". idk


Thanks.


### Steps to reproduce

- open TileSet->Setup->Separation, note some have "px" and one doesn't
- open TileSet->Select, is this separation "px" too?


### Minimal reproduction project

n/a
item->set_custom_color(0, disabled_color);
	}
#undef ADD_TILE_DATA_EDITOR_GROUP
#undef ADD_TILE_DATA_EDITOR
	
	for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
		
		TileDataEditor *tile_data_editor = E.value;
		if (!tile_data_editor->is_inside_tree()) {
			tile_data_painting_editor_container->add_child(tile_data_editor);
		}
		tile_data_editor->set_tile_set(tile_set);
		
		Control *toolbar = tile_data_editor->get_toolbar();
		if (!toolbar->is_inside_tree()) {
			tool_settings_tile_data_toolbar_container->add_child(toolbar);
		}
		toolbar->hide();
	}
	
	bool is_visible = tools_button_group->get_pressed_button() == tool_paint_button;
	tile_data_editor_dropdown_button->set_visible(is_visible);
	if (tile_data_editors_tree->get_selected()) {
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	} else {
		tile_data_editor_dropdown_button->set_text(TTR("Select a property editor"));
	}
	tile_data_editors_scroll->set_visible(is_visible);
}
void TileSetAtlasSourceEditor::_update_current_tile_data_editor() {