### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
const bool breaked = get_current_debugger()->is_breaked();
	const bool can_debug = get_current_debugger()->is_debuggable();
	if (breaked) { 
		EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
	}
	
	if (!script_menu) {
		return;
	}
	PopupMenu *p = script_menu->get_popup();
	p->set_item_disabled(p->get_item_index(DEBUG_NEXT), !(breaked && can_debug));
	p->set_item_disabled(p->get_item_index(DEBUG_STEP), !(breaked && can_debug));
	p->set_item_disabled(p->get_item_index(DEBUG_BREAK), breaked);
	p->set_item_disabled(p->get_item_index(DEBUG_CONTINUE), !breaked);
}
void EditorDebuggerNode::_menu_option(int p_id) {