### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
case '*': { 
						char_idx++;
						while (true) {
							if (GETCHAR(0) == 0) {
								return _make_token(TK_EOF);
							}
							if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
								char_idx += 2;
								break;
							} else if (GETCHAR(0) == '\n') {
								tk_line++;
							}
							char_idx++;
						}
					} break;
					case '/': { 
						while (true) {
							if (GETCHAR(0) == '\n') {
								tk_line++;
								char_idx++;
								break;
							}
							if (GETCHAR(0) == 0) {
								return _make_token(TK_EOF);
							}
							char_idx++;
						}
					} break;
					case '=': { 
						char_idx++;