### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
bool drop_override = Control::can_drop_data(p_point, p_data); 
	if (drop_override) {
		return drop_override;
	}
	return is_editable() && p_data.get_type() == Variant::STRING;
}
void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
	Control::drop_data(p_point, p_data);
	if (p_data.get_type() == Variant::STRING && is_editable()) {
		set_caret_at_pixel_pos(p_point.x);
		int caret_column_tmp = caret_column;
		bool is_inside_sel = selection.enabled && caret_column >= selection.begin && caret_column <= selection.end;
		if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
			is_inside_sel = selection.enabled && caret_column > selection.begin && caret_column < selection.end;
		}
		if (selection.drag_attempt) {
			selection.drag_attempt = false;
			if (!is_inside_sel) {
				if (!Input::get_singleton()->is_key_pressed(Key::CTRL)) {
					if (caret_column_tmp > selection.end) {
						caret_column_tmp = caret_column_tmp - (selection.end - selection.begin);
					}
					selection_delete();
				}