### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
	return ld->device;
}
void VulkanContext::local_device_push_command_buffers(RID p_local_device, const VkCommandBuffer *p_buffers, int p_count) {
	LocalDevice *ld = local_device_owner.get_or_null(p_local_device);
	ERR_FAIL_COND(ld->waiting);
	VkSubmitInfo submit_info;
	submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
	submit_info.pNext = nullptr;
	submit_info.pWaitDstStageMask = nullptr;
	submit_info.waitSemaphoreCount = 0;
	submit_info.pWaitSemaphores = nullptr;
	submit_info.commandBufferCount = p_count;
	submit_info.pCommandBuffers = p_buffers;
	submit_info.signalSemaphoreCount = 0;
	submit_info.pSignalSemaphores = nullptr;
	VkResult err = vkQueueSubmit(ld->queue, 1, &submit_info, VK_NULL_HANDLE);
	if (err == VK_ERROR_OUT_OF_HOST_MEMORY) {
		print_line("Vulkan: Out of host memory!");
	}
	if (err == VK_ERROR_OUT_OF_DEVICE_MEMORY) {
		print_line("Vulkan: Out of device memory!");
	}
	if (err == VK_ERROR_DEVICE_LOST) {
		print_line("Vulkan: Device lost!");
	}
	ERR_FAIL_COND(err);
	ld->waiting = true;
}
void VulkanContext::local_device_sync(RID p_local_device) {