### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
textures_to_sampled[i]->used_in_frame = frames_drawn;
			textures_to_sampled[i]->used_in_transfer = false;
			textures_to_sampled[i]->used_in_raster = false;
		}
		textures_to_sampled[i]->used_in_compute = true;
	}
	Texture **textures_to_storage = uniform_set->mutable_storage_textures.ptrw();
	for (uint32_t i = 0; i < textures_to_storage_count; i++) {
		if (textures_to_storage[i]->layout != VK_IMAGE_LAYOUT_GENERAL) {
			uint32_t src_access_flags = 0;
			if (textures_to_storage[i]->used_in_frame == frames_drawn) {
				if (textures_to_storage[i]->used_in_compute) {
					src_stage_flags |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
					src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				}
				if (textures_to_storage[i]->used_in_raster) {
					src_stage_flags |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
					src_access_flags |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				}
				if (textures_to_storage[i]->used_in_transfer) {
					src_stage_flags |= VK_PIPELINE_STAGE_TRANSFER_BIT;
					src_access_flags |= VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT;
				}
				textures_to_storage[i]->used_in_compute = false;
				textures_to_storage[i]->used_in_raster = false;
				textures_to_storage[i]->used_in_transfer = false;
			} else {
				src_access_flags = 0;
				textures_to_storage[i]->used_in_compute = false;
				textures_to_storage[i]->used_in_raster = false;