### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
return;
	}
	bool property_is_managed_by_container = false;
	for (unsigned i = 0; i < properties_managed_by_container_count; i++) {
		property_is_managed_by_container = properties_managed_by_container[i] == p_property.name;
		if (property_is_managed_by_container) {
			break;
		}
	}
	if (property_is_managed_by_container) {
		p_property.usage |= PROPERTY_USAGE_READ_ONLY;
	}
}
bool Control::_property_can_revert(const StringName &p_name) const {
	if (p_name == "layout_mode" || p_name == "anchors_preset") {
		return true;
	}
	return false;
}
bool Control::_property_get_revert(const StringName &p_name, Variant &r_property) const {
	if (p_name == "layout_mode") {
		r_property = _get_default_layout_mode();
		return true;
	} else if (p_name == "anchors_preset") {
		r_property = LayoutPreset::PRESET_TOP_LEFT;
		return true;
	}
	return false;
}
bool Control::is_top_level_control() const {