### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
for (int i = 0; i < 4; i++) {
		spin[i]->set_read_only(p_read_only);
	}
	for (int i = 0; i < 3; i++) {
		euler[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyQuaternion::_edit_custom_value() {
	if (edit_button->is_pressed()) {
		edit_custom_bc->show();
		for (int i = 0; i < 3; i++) {
			euler[i]->grab_focus();
		}
	} else {
		edit_custom_bc->hide();
		for (int i = 0; i < 4; i++) {
			spin[i]->grab_focus();
		}
	}
	update_property();
}
void EditorPropertyQuaternion::_custom_value_changed(double val) {