### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX_V(p_track, tracks.size(), UPDATE_CONTINUOUS);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_VALUE, UPDATE_CONTINUOUS);
	ValueTrack *vt = static_cast<ValueTrack *>(t);
	return vt->update_mode;
}
template <class T>
void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices, bool p_is_backward) const {
	int len = p_array.size();
	if (len == 0) {
		return;
	}
	int from = 0;
	int to = len - 1;
	if (!p_is_backward) {
		while (p_array[from].time < from_time || Math::is_equal_approx(p_array[from].time, from_time)) {
			from++;
			if (to < from) {
				return;
			}
		}
		while (p_array[to].time > to_time && !Math::is_equal_approx(p_array[to].time, to_time)) {
			to--;
			if (to < from) {
				return;
			}