### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

macOS Monterey 12.6.6 (21G646)

### Issue description

When creating a tileset by code with custom data layers, removing a layer with `remove_custom_data_layer` does not update the name-to-layer mapping; `get_custom_data_layer_by_name` will continue to return that layer's original index.

This has a downstream effect of causing TileData objects attempting to use `get_custom_data('Layer B')` to return invalid data (whatever custom data is now in Layer B's old index; e.g. Layer C).

I would expect that after using `remove_custom_data_layer`, I would be able to still use `get_custom_data_layer_by_name` on that tileset.

### Steps to reproduce

Run this code to see that getting Layer B by name after removing the first layer continues to return its original index (1) when in reality it is now at index 0.
```
	var tileset:TileSet = TileSet.new()

	tileset.add_custom_data_layer()
	tileset.set_custom_data_layer_name(0, 'Layer A')
	tileset.set_custom_data_layer_type(0, TYPE_INT)

	tileset.add_custom_data_layer()
	tileset.set_custom_data_layer_name(1, 'Layer B')
	tileset.set_custom_data_layer_type(1, TYPE_STRING)

	print('Layer index 0 name : ', tileset.get_custom_data_layer_name(0)) # Layer A
	print('Layer index 1 name : ', tileset.get_custom_data_layer_name(1)) # Layer B
	print('Layer B is on index : ', tileset.get_custom_data_layer_by_name("Layer B")) # 1

	print('----- removing custom data layer 0 -----')
	tileset.remove_custom_data_layer(0)

	print('Layer index 0 name : ', tileset.get_custom_data_layer_name(0)) # Layer B
	print('Layer index 1 name : ', tileset.get_custom_data_layer_name(1)) # prints an error, as expected
	print('Layer B is on index : ', tileset.get_custom_data_layer_by_name("Layer B")) # returns 1 still! should return 0.
```

### Minimal reproduction project

[RemoveCustomDataLayer.zip](https://github.com/godotengine/godot/files/11804762/RemoveCustomDataLayer.zip)

}
	
	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Physics", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
	for (int i = 0; i < physics_layers.size(); i++) {
		p_list->push_back(PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_layer", i), PROPERTY_HINT_LAYERS_2D_PHYSICS));
		
		property_info = PropertyInfo(Variant::INT, vformat("physics_layer_%d/collision_mask", i), PROPERTY_HINT_LAYERS_2D_PHYSICS);
		if (physics_layers[i].collision_mask == 1) {
			property_info.usage ^= PROPERTY_USAGE_STORAGE;
		}
		p_list->push_back(property_info);
		
		property_info = PropertyInfo(Variant::OBJECT, vformat("physics_layer_%d/physics_material", i), PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial");
		if (!physics_layers[i].physics_material.is_valid()) {
			property_info.usage ^= PROPERTY_USAGE_STORAGE;
		}
		p_list->push_back(property_info);
	}
	
	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Terrains", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
	for (int terrain_set_index = 0; terrain_set_index < terrain_sets.size(); terrain_set_index++) {
		p_list->push_back(PropertyInfo(Variant::INT, vformat("terrain_set_%d/mode", terrain_set_index), PROPERTY_HINT_ENUM, "Match Corners and Sides,Match Corners,Match Sides"));
		p_list->push_back(PropertyInfo(Variant::NIL, vformat("terrain_set_%d/terrains", terrain_set_index), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, vformat("terrain_set_%d/terrain_", terrain_set_index)));
		for (int terrain_index = 0; terrain_index < terrain_sets[terrain_set_index].terrains.size(); terrain_index++) {
			p_list->push_back(PropertyInfo(Variant::STRING, vformat("terrain_set_%d/terrain_%d/name", terrain_set_index, terrain_index)));
			p_list->push_back(PropertyInfo(Variant::COLOR, vformat("terrain_set_%d/terrain_%d/color", terrain_set_index, terrain_index)));
		}
	}
	
	p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Navigation", ""), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));