### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
Node *node = e->get();
				if (node) {
					Node *root = EditorNode::get_singleton()->get_edited_scene();
					EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
					if (!root) {
						break;
					}
					ERR_FAIL_COND(node->get_scene_file_path().is_empty());
					undo_redo->create_action(TTR("Make Local"));
					undo_redo->add_do_method(node, "set_scene_file_path", "");
					undo_redo->add_undo_method(node, "set_scene_file_path", node->get_scene_file_path());
					_node_replace_owner(node, node, root);
					undo_redo->add_do_method(scene_tree, "update_tree");
					undo_redo->add_undo_method(scene_tree, "update_tree");
					undo_redo->commit_action();
				}
			}
		} break;
		case TOOL_SCENE_OPEN: {
			List<Node *> selection = editor_selection->get_selected_node_list();
			List<Node *>::Element *e = selection.front();
			if (e) {
				Node *node = e->get();
				if (node) {
					scene_tree->emit_signal(SNAME("open"), node->get_scene_file_path());
				}
			}
		} break;
		case TOOL_SCENE_CLEAR_INHERITANCE: {
			if (!profile_allow_editing) {