### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

tree_vb->add_child(rename_btn);
		manage_tags_btn = memnew(Button);
		manage_tags_btn->set_text(TTR("Manage Tags"));
		tree_vb->add_child(manage_tags_btn);
		erase_btn = memnew(Button);
		erase_btn->set_text(TTR("Remove"));
		erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE));
		erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project));
		tree_vb->add_child(erase_btn);
		erase_missing_btn = memnew(Button);
		erase_missing_btn->set_text(TTR("Remove Missing"));
		erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects));
		tree_vb->add_child(erase_missing_btn);
		tree_vb->add_spacer();
		about_btn = memnew(Button);
		about_btn->set_text(TTR("About"));
		about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about));
		tree_vb->add_child(about_btn);
	}
	{
		// Version info and language options
		settings_hb = memnew(HBoxContainer);
		settings_hb->set_alignment(BoxContainer::ALIGNMENT_END);
		settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN);
		settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT);
		// A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical posion.
		VBoxContainer *spacer_vb = memnew(VBoxContainer);
		settings_hb->add_child(spacer_vb);
		Control *v_spacer = memnew(Control);
		spacer_vb->add_child(v_spacer);