### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override;
	virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override;
	
	_FORCE_INLINE_ TextureType texture_get_type(RID p_texture) {
		RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
		if (tex == nullptr) {
			return TYPE_2D;
		}
		return tex->type;
	}
	_FORCE_INLINE_ int texture_get_layers(RID p_texture) {
		RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
		if (tex == nullptr) {
			return 1;
		}
		return tex->layers;
	}
	_FORCE_INLINE_ Size2i texture_2d_get_size(RID p_texture) {
		if (p_texture.is_null()) {
			return Size2i();
		}
		RendererRD::TextureStorage::Texture *tex = texture_owner.get_or_null(p_texture);
		if (!tex) {
			return Size2i();
		}
		return Size2i(tex->width_2d, tex->height_2d);
	}
	
	void update_decal_atlas();
	bool owns_decal(RID p_rid) const { return decal_owner.owns(p_rid); };