### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

}
	if (idx >= bt->values.size() - 1) {
		return bt->values[bt->values.size() - 1].value.value;
	}
	double t = p_time - bt->values[idx].time;
	int iterations = 10;
	real_t duration = bt->values[idx + 1].time - bt->values[idx].time; 
	real_t low = 0.0; 
	real_t high = 1.0; 
	Vector2 start(0, bt->values[idx].value.value);
	Vector2 start_out = start + bt->values[idx].value.out_handle;
	Vector2 end(duration, bt->values[idx + 1].value.value);
	Vector2 end_in = end + bt->values[idx + 1].value.in_handle;
	
	for (int i = 0; i < iterations; i++) {
		real_t middle = (low + high) / 2;
		Vector2 interp = start.bezier_interpolate(start_out, end_in, end, middle);
		if (interp.x < t) {
			low = middle;
		} else {
			high = middle;
		}
	}
	
	Vector2 low_pos = start.bezier_interpolate(start_out, end_in, end, low);
	Vector2 high_pos = start.bezier_interpolate(start_out, end_in, end, high);
	real_t c = (t - low_pos.x) / (high_pos.x - low_pos.x);
	return low_pos.lerp(high_pos, c).y;
}
int Animation::audio_track_insert_key(int p_track, double p_time, const Ref<Resource> &p_stream, real_t p_start_offset, real_t p_end_offset) {