### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (p_property_path.findn(p_filter) != -1) {
		return true;
	}
	const Vector<String> prop_sections = p_property_path.split("/");
	for (int i = 0; i < prop_sections.size(); i++) {
		if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(prop_sections[i], p_style))) {
			return true;
		}
	}
	return false;
}
Size2 EditorProperty::get_minimum_size() const {
	Size2 ms;
	Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
	ms.height = font->get_height(font_size) + 4 * EDSCALE;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (!c) {
			continue;
		}
		if (c->is_set_as_top_level()) {
			continue;
		}
		if (!c->is_visible()) {
			continue;