### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_TAB;
			}
			if (is_whitespace(c)) {
				sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_SPACE;
			}
			if (c_punct_size 
				if (u_ispunct(c) && c != 0x005f) {
					sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_PUNCTUATION;
				}
			} else {
				for (int j = 0; j < c_punct_size; j++) {
					if (c_punct[j] == c) {
						sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_PUNCTUATION;
						
					}
				}
			}
			if (is_underscore(c)) {
				sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_UNDERSCORE;
			}
			if (sd->breaks.has(sd_glyphs[i].end)) {
				if (sd->breaks[sd_glyphs[i].end] && (is_linebreak(c))) {
					sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_BREAK_HARD;
				} else if (is_whitespace(c)) {
					sd_glyphs_new[sd_shift + i].flags |= GRAPHEME_IS_BREAK_SOFT;
				} else {
					int count = sd_glyphs[i].count;
					
					if (sd_glyphs[i].end == sd->end) {
						i += (sd_glyphs[i].count - 1);