### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (tools_button_group->get_pressed_button() == tool_select_button) {
		if (!selection.is_empty()) {
			tile_proxy_object->edit(tile_set_atlas_source, selection);
		}
		tile_inspector->set_visible(!selection.is_empty());
		tile_inspector_no_tile_selected_label->set_visible(selection.is_empty());
	} else {
		tile_inspector->hide();
		tile_inspector_no_tile_selected_label->hide();
	}
	tile_inspector->set_read_only(read_only);
}
void TileSetAtlasSourceEditor::_update_tile_data_editors() {
	String previously_selected;
	if (tile_data_editors_tree && tile_data_editors_tree->get_selected()) {
		previously_selected = tile_data_editors_tree->get_selected()->get_metadata(0);
	}
	tile_data_editors_tree->clear();
	if (tile_set.is_null()) {
		return;
	}
	TreeItem *root = tile_data_editors_tree->create_item();
	TreeItem *group;
#define ADD_TILE_DATA_EDITOR_GROUP(text)               \