### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
void _update_selection_pattern_from_tileset_pattern_selection();
	void _update_tileset_selection_from_selection_pattern();
	void _update_fix_selected_and_hovered();
	void _fix_invalid_tiles_in_tile_map_selection();
	void patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
	
	void _tab_changed();
	
	VBoxContainer *tiles_bottom_panel = nullptr;
	Label *missing_source_label = nullptr;
	Label *invalid_source_label = nullptr;
	ItemList *sources_list = nullptr;
	MenuButton *source_sort_button = nullptr;
	Ref<Texture2D> missing_atlas_texture_icon;
	void _update_tile_set_sources_list();
	void _update_source_display();
	
	TileMapCell hovered_tile;
	TileAtlasView *tile_atlas_view = nullptr;
	HSplitContainer *atlas_sources_split_container = nullptr;
	bool tile_set_dragging_selection = false;
	Vector2i tile_set_drag_start_mouse_pos;
	Control *tile_atlas_control = nullptr;
	void _tile_atlas_control_mouse_exited();
	void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
	void _tile_atlas_control_draw();
	Control *alternative_tiles_control = nullptr;
	void _tile_alternatives_control_draw();
	void _tile_alternatives_control_mouse_exited();
	void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);