### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
}
	
	while (frames[p_frame].textures_to_dispose_of.front()) {
		Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
		if (texture->bound) {
			WARN_PRINT("Deleted a texture while it was bound.");
		}
		vkDestroyImageView(device, texture->view, nullptr);
		if (texture->owner.is_null()) {
			
			image_memory -= texture->allocation_info.size;
			vmaDestroyImage(allocator, texture->image, texture->allocation);
		}
		frames[p_frame].textures_to_dispose_of.pop_front();
	}
	
	while (frames[p_frame].buffers_to_dispose_of.front()) {
		_buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
		frames[p_frame].buffers_to_dispose_of.pop_front();
	}
}
void RenderingDeviceVulkan::prepare_screen_for_drawing() {
	_THREAD_SAFE_METHOD_
	context->prepare_buffers();
	screen_prepared = true;
}
uint32_t RenderingDeviceVulkan::get_frame_delay() const {
	return frame_count;
}
uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {