### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
if (animation != p_anim && _get_track_selected() >= 0) {
		track_edits[_get_track_selected()]->release_focus();
	}
	if (animation.is_valid()) {
		animation->disconnect_changed(callable_mp(this, &AnimationTrackEditor::_animation_changed));
		_clear_selection();
	}
	animation = p_anim;
	read_only = p_read_only;
	timeline->set_animation(p_anim, read_only);
	_cancel_bezier_edit();
	_update_tracks();
	if (animation.is_valid()) {
		animation->connect_changed(callable_mp(this, &AnimationTrackEditor::_animation_changed));
		hscroll->show();
		edit->set_disabled(read_only);
		step->set_block_signals(true);
		_update_step_spinbox();
		step->set_block_signals(false);
		step->set_read_only(false);
		snap->set_disabled(false);
		snap_mode->set_disabled(false);
		imported_anim_warning->hide();
		for (int i = 0; i < animation->get_track_count(); i++) {
			if (animation->track_is_imported(i)) {
				imported_anim_warning->show();
				break;
			}
		}
		_check_bezier_exist();