### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
int x = me->get_position().x - 1;
		x = x * frame_metrics.size() / graph->get_size().width;
		hover_metric = x;
		if (x < 0) {
			x = 0;
		}
		if (x >= frame_metrics.size()) {
			x = frame_metrics.size() - 1;
		}
		if (mb.is_valid() || (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
			updating_frame = true;
			if (x < total_metrics) {
				cursor_metric_edit->set_value(_get_frame_metric(x).frame_number);
			}
			updating_frame = false;
			if (activate->is_pressed()) {
				if (!seeking) {
					emit_signal(SNAME("break_request"));
				}
			}
			seeking = true;
			if (!frame_delay->is_processing()) {
				frame_delay->set_wait_time(0.1);
				frame_delay->start();
			}
		}
		graph->queue_redraw();
	}
}
void EditorProfiler::disable_seeking() {