### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
if (!scene_path.is_empty()) {
						required_load_paths.push_front(scene_path);
					}
					Ref<SceneState> inherited_state = original_node->get_scene_inherited_state();
					while (inherited_state.is_valid()) {
						String inherited_path = inherited_state->get_path();
						
						if (!inherited_path.is_empty()) {
							required_load_paths.push_front(inherited_path);
						}
						inherited_state = inherited_state->get_base_scene_state();
					}
					
					
					for (String path : required_load_paths) {
						if (!local_scene_cache.find(path)) {
							current_packed_scene = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_IGNORE, &err);
							current_packed_scene->set_path(path, true);
							local_scene_cache[path] = current_packed_scene;
						} else {
							current_packed_scene = local_scene_cache[path];
						}
					}
				}
				ERR_FAIL_COND(current_packed_scene.is_null());
				
				Node *instantiated_node = nullptr;
				if (current_packed_scene.is_valid()) {
					instantiated_node = current_packed_scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
				}