### Godot version

4.2 ff5c884

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Using expressions, you can move a node to infinity. When you focus on the node afterwards, the 2D editor becomes unusable:

https://github.com/godotengine/godot/assets/2223172/ed4c252a-39e8-46a1-a513-340b26216210

You can't pan or center on other objects, no node is visible in the viewport. If you save the scene in this state, the edit state file saves `ofs = Vector2(nan, nan)`, making the scene uneditable until you fix the edit state file in the `.godot` folder.

### Steps to reproduce

1. Add some 2D node
2. Change it's position to infinity (can't be directly entered; use `pow()` method)
3. Focus on that object by pressing F

### Minimal reproduction project

N/A


EDIT:
Apparently #80699 is required to use `pow()`. Not sure how to make `inf` otherwise.
ERR_FAIL_NULL(p_range);
	p_range->_ref_shared(shared);
	p_range->_changed_notify();
	p_range->_value_changed_notify();
}
void Range::unshare() {
	Shared *nshared = memnew(Shared);
	nshared->min = shared->min;
	nshared->max = shared->max;
	nshared->val = shared->val;
	nshared->step = shared->step;
	nshared->page = shared->page;
	nshared->exp_ratio = shared->exp_ratio;
	nshared->allow_greater = shared->allow_greater;
	nshared->allow_lesser = shared->allow_lesser;
	_unref_shared();
	_ref_shared(nshared);
}
void Range::_ref_shared(Shared *p_shared) {
	if (shared && p_shared == shared) {
		return;
	}
	_unref_shared();
	shared = p_shared;
	shared->owners.insert(this);
}
void Range::_unref_shared() {