### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
	ScriptEditor::get_singleton()->goto_help(p_what);
	emit_signal(SNAME("request_hide"));
}
void EditorHelpBit::_meta_clicked(String p_select) {
	if (p_select.begins_with("$")) { 
		String select = p_select.substr(1, p_select.length());
		String class_name;
		int rfind = select.rfind(".");
		if (rfind != -1) {
			class_name = select.substr(0, rfind);
			select = select.substr(rfind + 1);
		} else {
			class_name = "@GlobalScope";
		}
		_go_to_help("class_enum:" + class_name + ":" + select);
		return;
	} else if (p_select.begins_with("#")) {
		_go_to_help("class_name:" + p_select.substr(1, p_select.length()));
		return;
	} else if (p_select.begins_with("@")) {
		String m = p_select.substr(1, p_select.length());
		if (m.contains(".")) {
			_go_to_help("class_method:" + m.get_slice(".", 0) + ":" + m.get_slice(".", 0)); 
		}
	}
}
void EditorHelpBit::_bind_methods() {