### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
start = line.substr(start).find("(") + start;
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			String start_string = line.substr(0, start) + "(";
			for (int i = 0; i < parts.size(); i++) {
				start_string += parts[i].strip_edges().trim_prefix("var ");
				if (i != parts.size() - 1) {
					start_string += ", ";
				}
			}
			line = start_string + ")" + line.substr(end + start);
		}
	}
	// 
	if (contains_function_call(line, "yield(")) {
		int start = line.find("yield(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 2) {
				if (builtin) {
					line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\\\"", "").replace("\\'", "").replace(" ", "") + line.substr(end + start);
				} else {
					line = line.substr(0, start) + "await " + parts[0] + "." + parts[1].replace("\"", "").replace("\'", "").replace(" ", "") + line.substr(end + start);
				}
			}
		}
	}
	//