### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_activate && !preview);
	ERR_FAIL_COND(!p_activate && !previewing);
	previewing_camera = p_activate;
	_update_navigation_controls_visibility();
	if (!p_activate) {
		previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
		previewing = nullptr;
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); 
		if (!preview) {
			preview_camera->hide();
		}
		surface->queue_redraw();
	} else {
		previewing = preview;
		previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); /
		surface->queue_redraw();
	}
}
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {