### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
struct {
				float modulation[4];
				union {
					float msdf[4];
					float ninepatch_margins[4];
				};
				float dst_rect[4];
				float src_rect[4];
				float pad[2];
			};
			
			struct {
				float points[6]; 
				float uvs[6]; 
				uint32_t colors[6]; 
			};
		};
		float color_texture_pixel_size[2];
		uint32_t lights[4];
	};
	Item *items[MAX_RENDER_ITEMS];
	bool using_directional_lights = false;
	RID default_canvas_texture;
	RID default_canvas_group_shader;
	RID default_canvas_group_material;
	RID default_clip_children_material;
	RID default_clip_children_shader;
	RS::CanvasItemTextureFilter default_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR;
	RS::CanvasItemTextureRepeat default_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED;
	RID _create_base_uniform_set(RID p_to_render_target, bool p_backbuffer);