### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
#ifdef TOOLS_ENABLED
	static Vector<GDScript *> base_caches;
	if (!p_recursive_call) {
		base_caches.clear();
	}
	base_caches.append(this);
	bool changed = false;
	if (source_changed_cache) {
		source_changed_cache = false;
		changed = true;
		String basedir = path;
		if (basedir.is_empty()) {
			basedir = get_path();
		}
		if (!basedir.is_empty()) {
			basedir = basedir.get_base_dir();
		}
		GDScriptParser parser;
		GDScriptAnalyzer analyzer(&parser);
		Error err = parser.parse(source, path, false);
		if (err == OK && analyzer.analyze() == OK) {
			const GDScriptParser::ClassNode *c = parser.get_tree();
			if (base_cache.is_valid()) {
				base_cache->inheriters_cache.erase(get_instance_id());
				base_cache = Ref<GDScript>();
			}
			GDScriptParser::DataType base_type = parser.get_tree()->base_type;