### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

set_caret_line(pos.y, false, true, 0, 0);
			set_caret_column(pos.x, true, 0);
			dragging_selection = true;
		}
	}
	if (draw_minimap && !dragging_selection) {
		_update_minimap_hover();
	}
	if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) {
		accept_event(); 
	}
	Ref<InputEventKey> k = p_gui_input;
	if (k.is_valid()) {
		if (alt_input(p_gui_input)) {
			accept_event();
			return;
		}
		if (!k->is_pressed()) {
			return;
		}
		
		if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META || k->get_keycode() == Key::CAPSLOCK) {
			return;
		}
		_reset_caret_blink_timer();
		
		
		bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());