### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

}
		}
		return false;
	}
	bool changed = false;
	if (p_value.get_type() == Variant::NIL) {
		if (props.has(p_name)) {
			props.erase(p_name);
			changed = true;
		}
	} else {
		if (props.has(p_name)) {
			if (p_value != props[p_name].variant) {
				props[p_name].variant = p_value;
				changed = true;
			}
		} else {
			props[p_name] = VariantContainer(p_value, last_order++);
			changed = true;
		}
		if (save_changed_setting) {
			if (!props[p_name].save) {
				props[p_name].save = true;
				changed = true;
			}
		}
	}
	return changed;
}
bool EditorSettings::_get(const StringName &p_name, Variant &r_ret) const {