### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
is_member = true;
						is_static = false;
						GDScript::MemberInfo &minfo = codegen.script->member_indices[var_name];
						setter_function = minfo.setter;
						has_setter = setter_function != StringName();
						is_in_setter = has_setter && setter_function == codegen.function_name;
						member.mode = GDScriptCodeGenerator::Address::MEMBER;
						member.address = minfo.index;
						member.type = minfo.data_type;
					} else {
						
						GDScript *scr = codegen.script;
						while (scr) {
							if (scr->static_variables_indices.has(var_name)) {
								is_member = true;
								is_static = true;
								GDScript::MemberInfo &minfo = scr->static_variables_indices[var_name];
								setter_function = minfo.setter;
								has_setter = setter_function != StringName();
								is_in_setter = has_setter && setter_function == codegen.function_name;
								static_var_class = codegen.add_constant(scr);
								static_var_index = minfo.index;
								static_var_data_type = minfo.data_type;
								break;
							}
							scr = scr->_base;
						}
					}
				}
				GDScriptCodeGenerator::Address target;