### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
right_panel_split->add_child(shader_split);
	viewport_base = memnew(Node3DEditorViewportContainer);
	shader_split->add_child(viewport_base);
	viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
		viewports[i] = memnew(Node3DEditorViewport(this, i));
		viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
		viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
		viewports[i]->assign_pending_data_pointers(preview_node, &preview_bounds, accept);
		viewport_base->add_child(viewports[i]);
	}
	/
	snap_dialog = memnew(ConfirmationDialog);
	snap_dialog->set_title(TTR("Snap Settings"));
	add_child(snap_dialog);
	snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
	snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
	VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
	snap_dialog->add_child(snap_dialog_vbc);
	snap_translate = memnew(LineEdit);
	snap_translate->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Translate Snap:"), snap_translate);
	snap_rotate = memnew(LineEdit);
	snap_rotate->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Rotate Snap (deg.):"), snap_rotate);
	snap_scale = memnew(LineEdit);
	snap_scale->set_select_all_on_focus(true);
	snap_dialog_vbc->add_margin_child(TTR("Scale Snap (%):"), snap_scale);
	/
	settings_dialog = memnew(ConfirmationDialog);