### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
step = p_step;
	emit_changed();
}
real_t Animation::get_step() const {
	return step;
}
void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
	ERR_FAIL_COND(p_to_animation.is_null());
	ERR_FAIL_INDEX(p_track, get_track_count());
	int dst_track = p_to_animation->get_track_count();
	p_to_animation->add_track(track_get_type(p_track));
	p_to_animation->track_set_path(dst_track, track_get_path(p_track));
	p_to_animation->track_set_imported(dst_track, track_is_imported(p_track));
	p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
	p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
	p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
	if (track_get_type(p_track) == TYPE_VALUE) {
		p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
	}
	for (int i = 0; i < track_get_key_count(p_track); i++) {
		p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
	}
}
void Animation::_bind_methods() {