### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
#include "tiles_editor_plugin.h"
#include "tile_set_editor.h"
#include "core/os/mutex.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/tile_map.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/separator.h"
#include "scene/resources/image_texture.h"
#include "scene/resources/tile_set.h"
TilesEditorUtils *TilesEditorUtils::singleton = nullptr;
TileMapEditorPlugin *tile_map_plugin_singleton = nullptr;
TileSetEditorPlugin *tile_set_plugin_singleton = nullptr;
void TilesEditorUtils::_preview_frame_started() {