### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


item.name = "SigErr " + itos(signature);
			}
			item.calls = calls;
			item.self = self;
			item.total = total;
			funcs.items.write[i] = item;
		}
		metric.categories.push_back(funcs);
		if (p_msg == "servers:profile_frame") {
			profiler->add_frame_metric(metric, false);
		} else {
			profiler->add_frame_metric(metric, true);
		}
	} else if (p_msg == "request_quit") {
		emit_signal(SNAME("stop_requested"));
		_stop_and_notify();
	} else if (p_msg == "performance:profile_names") {
		Vector<StringName> monitors;
		monitors.resize(p_data.size());
		for (int i = 0; i < p_data.size(); i++) {
			ERR_FAIL_COND(p_data[i].get_type() != Variant::STRING_NAME);
			monitors.set(i, p_data[i]);
		}
		performance_profiler->update_monitors(monitors);
	} else if (p_msg == "filesystem:update_file") {
		ERR_FAIL_COND(p_data.size() < 1);
		if (EditorFileSystem::get_singleton()) {
			EditorFileSystem::get_singleton()->update_file(p_data[0]);
		}
	} else {