### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
}
			class_desc->pop();
			_pop_code_font();
			if (!cd.signals[i].description.strip_edges().is_empty()) {
				class_desc->push_color(theme_cache.comment_color);
				_push_normal_font();
				class_desc->push_indent(1);
				_add_text(DTR(cd.signals[i].description));
				class_desc->pop(); 
				_pop_normal_font();
				class_desc->pop(); 
			}
			class_desc->add_newline();
			class_desc->add_newline();
		}
		class_desc->pop();
		class_desc->add_newline();
	}
	
	if (!cd.constants.is_empty()) {
		HashMap<String, Vector<DocData::ConstantDoc>> enums;
		Vector<DocData::ConstantDoc> constants;
		for (int i = 0; i < cd.constants.size(); i++) {
			if (!cd.constants[i].enumeration.is_empty()) {
				if (!enums.has(cd.constants[i].enumeration)) {
					enums[cd.constants[i].enumeration] = Vector<DocData::ConstantDoc>();
				}
				enums[cd.constants[i].enumeration].push_back(cd.constants[i]);
			} else {