### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key == p_start_key) {
			return delimiters[i].type == p_type;
		}
	}
	return false;
}
void CodeEdit::_set_delimiters(const TypedArray<String> &p_delimiters, DelimiterType p_type) {
	setting_delimiters = true;
	_clear_delimiters(p_type);
	for (int i = 0; i < p_delimiters.size(); i++) {
		String key = p_delimiters[i];
		if (key.is_empty()) {
			continue;
		}
		const String start_key = key.get_slice(" ", 0);
		const String end_key = key.get_slice_count(" ") > 1 ? key.get_slice(" ", 1) : String();
		_add_delimiter(start_key, end_key, end_key.is_empty(), p_type);
	}
	setting_delimiters = false;
	_update_delimiter_cache();
}
void CodeEdit::_clear_delimiters(DelimiterType p_type) {