### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
RBSet<GDScript *> dependencies = get_dependencies();
	RBSet<GDScript *> must_clear_dependencies;
	HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies;
	for (GDScript *E : dependencies) {
		inverted_dependencies.insert(E, E->get_inverted_dependencies());
	}
	RBSet<GDScript *> cant_clear;
	for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
		for (GDScript *F : E.value) {
			if (!dependencies.has(F)) {
				cant_clear.insert(E.key);
				for (GDScript *G : E.key->get_dependencies()) {
					cant_clear.insert(G);
				}
				break;
			}
		}
	}
	for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
		if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) {
			continue;
		}
		must_clear_dependencies.insert(E.key);
	}
	cant_clear.clear();
	dependencies.clear();
	inverted_dependencies.clear();
	return must_clear_dependencies;
}
bool GDScript::has_script_signal(const StringName &p_signal) const {