### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
ERR_FAIL_COND(is_breaked());
	_put_msg("break", Array());
}
void ScriptEditorDebugger::debug_continue() {
	ERR_FAIL_COND(!is_breaked());
	
	if (remote_pid && EditorNode::get_singleton()->has_child_process(remote_pid)) {
		DisplayServer::get_singleton()->enable_for_stealing_focus(remote_pid);
	}
	_clear_execution();
	_put_msg("continue", Array(), debugging_thread_id);
	_put_msg("servers:foreground", Array());
}
void ScriptEditorDebugger::update_tabs() {
	if (error_count == 0 && warning_count == 0) {
		errors_tab->set_name(TTR("Errors"));
		tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), Ref<Texture2D>());
	} else {
		errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
		if (error_count >= 1 && warning_count >= 1) {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
		} else if (error_count >= 1) {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
		} else {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
		}
	}
}
void ScriptEditorDebugger::clear_style() {