### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
#ifndef PROJECT_CONVERTER_3_TO_4_H
#define PROJECT_CONVERTER_3_TO_4_H
#ifndef DISABLE_DEPRECATED
#include "modules/modules_enabled.gen.h" 
#ifndef MODULE_REGEX_ENABLED
#include "core/error/error_macros.h"
class ProjectConverter3To4 {
public:
	ProjectConverter3To4(int, int) {}
	bool validate_conversion() {
		ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
	}
	bool convert() {
		ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
	}
};
#else 
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
struct SourceLine {
	String line;
	bool is_comment;
};
class RegEx;