### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ERR_FAIL_MSG("The root node can't be set to Inherit process mode.");
		}
	} else {
		data.process_owner = this;
	}
	data.process_mode = p_mode;
	bool next_can_process = can_process();
	bool next_enabled = _is_enabled();
	int pause_notification = 0;
	if (prev_can_process && !next_can_process) {
		pause_notification = NOTIFICATION_PAUSED;
	} else if (!prev_can_process && next_can_process) {
		pause_notification = NOTIFICATION_UNPAUSED;
	}
	int enabled_notification = 0;
	if (prev_enabled && !next_enabled) {
		enabled_notification = NOTIFICATION_DISABLED;
	} else if (!prev_enabled && next_enabled) {
		enabled_notification = NOTIFICATION_ENABLED;
	}
	_propagate_process_owner(data.process_owner, pause_notification, enabled_notification);
#ifdef TOOLS_ENABLED
	
	
	if (Engine::get_singleton()->is_editor_hint()) {
		get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
	}
#endif
}
void Node::_propagate_pause_notification(bool p_enable) {