### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
if (nc->accum_pass != accum_pass) {
					ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
					cache_update[cache_update_size++] = nc;
					nc->accum_pass = accum_pass;
					nc->loc_accum = nc->init_loc;
					nc->rot_accum = nc->init_rot;
					nc->scale_accum = scale;
				} else {
					nc->scale_accum = nc->scale_accum.lerp(scale, p_interp);
				}
#endif 
			} break;
			case Animation::TYPE_BLEND_SHAPE: {
#ifndef _3D_DISABLED
				if (!nc->node_blend_shape) {
					continue;
				}
				float blend;
				Error err = a->try_blend_shape_track_interpolate(i, p_time, &blend);
				
				if (err != OK) {
					continue;
				}
				blend = post_process_key_value(a, i, blend, nc->node_blend_shape, nc->blend_shape_idx);
				if (nc->accum_pass != accum_pass) {
					ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
					nc->accum_pass = accum_pass;
					cache_update[cache_update_size++] = nc;
					nc->blend_shape_accum = blend;
				} else {