### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

Ref<InputEventMouseButton> b = p_event;
	
	if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
		List<CanvasItem *> selection = _get_edited_canvas_items();
		if (selection.size() == 1) {
			CanvasItem *ci = selection[0];
			if (!ci->get_scene_file_path().is_empty() && ci != EditorNode::get_singleton()->get_edited_scene()) {
				EditorNode::get_singleton()->open_request(ci->get_scene_file_path());
				return true;
			}
		}
	}
	return false;
}
bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
	Ref<InputEventMouseButton> b = p_event;
	Ref<InputEventMouseMotion> m = p_event;
	
	if (drag_type == DRAG_NONE) {
		if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
			List<CanvasItem *> selection = _get_edited_canvas_items();
			if (selection.size() == 1) {
				Control *control = Object::cast_to<Control>(selection[0]);
				if (control && _is_node_movable(control)) {
					Vector2 anchor_pos[4];
					anchor_pos[0] = Vector2(control->get_anchor(SIDE_LEFT), control->get_anchor(SIDE_TOP));