### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
property_selected = p_path;
	property_focusable = p_focusable;
	
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		if (F.key == property_selected) {
			continue;
		}
		for (EditorProperty *E : F.value) {
			if (E->is_selected()) {
				E->deselect();
			}
		}
	}
	emit_signal(SNAME("property_selected"), p_path);
}
void EditorInspector::_object_id_selected(const String &p_path, ObjectID p_id) {
	emit_signal(SNAME("object_id_selected"), p_id);
}
void EditorInspector::_resource_selected(const String &p_path, Ref<Resource> p_resource) {
	emit_signal(SNAME("resource_selected"), p_resource, p_path);
}
void EditorInspector::_node_removed(Node *p_node) {