### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

int csize = sa_len + (sb_len - sa_len) * c;
			if (csize == 0) {
				return "";
			}
			dst.resize(csize + 1);
			dst[csize] = 0;
			int split = csize / 2;
			for (int i = 0; i < csize; i++) {
				char32_t chr = ' ';
				if (i < split) {
					if (i < sa.length()) {
						chr = sa[i];
					} else if (i < sb.length()) {
						chr = sb[i];
					}
				} else {
					if (i < sb.length()) {
						chr = sb[i];
					} else if (i < sa.length()) {
						chr = sa[i];
					}
				}
				dst[i] = chr;
			}
			return dst;
		}
		case Variant::PACKED_INT32_ARRAY: {
			const Vector<int32_t> arr_a = a;
			const Vector<int32_t> arr_b = b;
			int32_t sz = arr_a.size();