### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
k->set_physical_keycode(Key::TAB);
						k->set_shift_pressed(true);
					}
					Input::get_singleton()->parse_input_event(k);
				}
				return;
			}
		}
#endif
	}
	
	
	
	Key keycode = KeyMappingX11::get_keycode(keysym_keycode);
	Key physical_keycode = KeyMappingX11::get_scancode(xkeyevent->keycode);
	
	
	
	
	char32_t unicode = keysym_unicode > 0 ? KeyMappingX11::get_unicode_from_keysym(keysym_unicode) : 0;
	
	
	
	
	
	
	
	bool keypress = xkeyevent->type == KeyPress;
	if (physical_keycode == Key::NONE && keycode == Key::NONE && unicode == 0) {
		return;