### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
add_theme_constant_override(SNAME("separation"), 0);
	set_v_size_flags(SIZE_SHRINK_CENTER);
	tag_string = p_text;
	display_close = p_display_close;
	Color tag_color = Color(1, 0, 0);
	tag_color.set_ok_hsl_s(0.8);
	tag_color.set_ok_hsl_h(float(p_text.hash() * 10001 % UINT32_MAX) / float(UINT32_MAX));
	set_self_modulate(tag_color);
	ColorRect *cr = memnew(ColorRect);
	add_child(cr);
	cr->set_custom_minimum_size(Vector2(4, 0) * EDSCALE);
	cr->set_color(tag_color);
	button = memnew(Button);
	add_child(button);
	button->set_auto_translate(false);
	button->set_text(p_text.capalize());
	button->set_focus_mode(FOCUS_NONE);
	button->set_icon_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
	button->set_theme_type_variation(SNAME("ProjectTag"));
}
void ProjectTag::connect_button_to(const Callable &p_callable) {
	button->connect(SNAME("pressed"), p_callable, CONNECT_DEFERRED);
}
const String ProjectTag::get_tag() const {
	return tag_string;
}