### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
class TextureRect;
class SceneTreeEditor : public Control {
	GDCLASS(SceneTreeEditor, Control);
	EditorSelection *editor_selection = nullptr;
	enum SceneTreeEditorButton {
		BUTTON_SUBSCENE = 0,
		BUTTON_VISIBILITY = 1,
		BUTTON_SCRIPT = 2,
		BUTTON_LOCK = 3,
		BUTTON_GROUP = 4,
		BUTTON_WARNING = 5,
		BUTTON_SIGNALS = 6,
		BUTTON_GROUPS = 7,
		BUTTON_PIN = 8,
		BUTTON_UNIQUE = 9,
	};
	Tree *tree = nullptr;
	Node *selected = nullptr;
	ObjectID instance_node;
	String filter;
	String filter_term_warning;
	bool show_all_nodes = false;
	AcceptDialog *error = nullptr;
	AcceptDialog *warning = nullptr;
	bool auto_expand_selected = true;
	bool connect_to_script_mode = false;
	bool connecting_signal = false;
	int blocked;
	void _compute_hash(Node *p_node, uint64_t &hash);
	void _add_nodes(Node *p_node, TreeItem *p_parent);