### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (block->block_type == BlockNode::BLOCK_TYPE_CASE || block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
					return OK;
				}
				block = block->parent_block;
			}
		} else if (tk.type == TK_CF_CONTINUE) {
			if (!p_can_continue) {
				_set_error(vformat(RTR("'%s' is not allowed outside of a loop."), "continue"));
				return ERR_PARSE_ERROR;
			}
			ControlFlowNode *flow = alloc_node<ControlFlowNode>();
			flow->flow_op = FLOW_OP_CONTINUE;
			pos = _get_tkpos();
			tk = _get_token();
			if (tk.type != TK_SEMICOLON) {
				
				_set_expected_after_error(";", "continue");
				return ERR_PARSE_ERROR;
			}
			p_block->statements.push_back(flow);
		} else {
			
			_set_tkpos(pos); 
			Node *expr = _parse_and_reduce_expression(p_block, p_function_info);
			if (!expr) {
				return ERR_PARSE_ERROR;
			}
			is_condition = expr->type == Node::NODE_TYPE_OPERATOR && expr->get_datatype() == TYPE_BOOL;
			if (expr->type == Node::NODE_TYPE_OPERATOR) {
				OperatorNode *op = static_cast<OperatorNode *>(expr);