### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
		if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
			continue;
		}
		const int plugin_state = gizmo_plugins_by_name[i]->get_state();
		const int idx = gizmos_menu->get_item_index(i);
		switch (plugin_state) {
			case EditorNode3DGizmoPlugin::VISIBLE:
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_visible")));
				break;
			case EditorNode3DGizmoPlugin::ON_TOP:
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_xray")));
				break;
			case EditorNode3DGizmoPlugin::HIDDEN:
				gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon(SNAME("visibility_hidden")));
				break;
		}
	}
}
void Node3DEditor::_init_grid() {
	if (!grid_enabled) {
		return;
	}
	Camera3D *camera = get_editor_viewport(0)->camera;
	Vector3 camera_position = camera->get_position();
	if (camera_position == Vector3()) {