### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

if (!vp) {
		if (!vp_pending) {
			ERR_PRINT("Viewport Texture must be set to use it.");
		}
		return Ref<Image>();
	}
	return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
void ViewportTexture::_setup_local_to_scene(const Node *p_loc_scene) {
	Node *vpn = p_loc_scene->get_node_or_null(path);
	ERR_FAIL_NULL_MSG(vpn, "Path to node is invalid: '" + path + "'.");
	vp = Object::cast_to<Viewport>(vpn);
	ERR_FAIL_NULL_MSG(vp, "Path to node does not point to a viewport: '" + path + "'.");
	vp->viewport_textures.insert(this);
	ERR_FAIL_NULL(RenderingServer::get_singleton());
	if (proxy_ph.is_valid()) {
		RS::get_singleton()->texture_proxy_update(proxy, vp->texture_rid);
		RS::get_singleton()->free(proxy_ph);
		proxy_ph = RID();
	} else {
		ERR_FAIL_COND(proxy.is_valid()); 
		proxy = RS::get_singleton()->texture_proxy_create(vp->texture_rid);
	}
	vp_pending = false;
	vp_changed = false;
	emit_changed();
}
void ViewportTexture::_bind_methods() {