### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
						tk = _get_token();
					}
					if (tk.type != TK_IDENTIFIER) {
						_set_error(RTR("Expected an identifier for argument name."));
						return ERR_PARSE_ERROR;
					}
					param_name = tk.text;
					ShaderLanguage::IdentifierType itype;
					if (_find_identifier(func_node->body, false, builtins, param_name, (ShaderLanguage::DataType *)nullptr, &itype)) {
						if (itype != IDENTIFIER_FUNCTION) {
							_set_redefinition_error(String(param_name));
							return ERR_PARSE_ERROR;
						}
					}
					if (has_builtin(p_functions, param_name)) {
						_set_redefinition_error(String(param_name));
						return ERR_PARSE_ERROR;
					}
					FunctionNode::Argument arg;
					arg.type = param_type;
					arg.name = param_name;
					arg.type_str = param_struct_name;
					arg.precision = param_precision;
					arg.qualifier = param_qualifier;
					arg.tex_argument_check = false;
					arg.tex_builtin_check = false;
					arg.tex_argument_filter = FILTER_DEFAULT;
					arg.tex_argument_repeat = REPEAT_DEFAULT;
					arg.is_const = param_is_const;