### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


breakpoints_tree->set_h_size_flags(SIZE_EXPAND_FILL);
		breakpoints_tree->set_column_titles_visible(true);
		breakpoints_tree->set_column_title(0, TTR("Breakpoints"));
		breakpoints_tree->set_allow_reselect(true);
		breakpoints_tree->set_allow_rmb_select(true);
		breakpoints_tree->set_hide_root(true);
		breakpoints_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
		breakpoints_tree->create_item();
		parent_sc->add_child(breakpoints_tree);
		tabs->add_child(dbg);
		breakpoints_menu = memnew(PopupMenu);
		breakpoints_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
		breakpoints_tree->add_child(breakpoints_menu);
	}
	{ 
		errors_tab = memnew(VBoxContainer);
		errors_tab->set_name(TTR("Errors"));
		HBoxContainer *error_hbox = memnew(HBoxContainer);
		errors_tab->add_child(error_hbox);
		expand_all_button = memnew(Button);
		expand_all_button->set_text(TTR("Expand All"));
		expand_all_button->set_disabled(true);
		expand_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
		error_hbox->add_child(expand_all_button);
		collapse_all_button = memnew(Button);
		collapse_all_button->set_text(TTR("Collapse All"));
		collapse_all_button->set_disabled(true);
		collapse_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
		error_hbox->add_child(collapse_all_button);
		Control *space = memnew(Control);