### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

original_transform = Transform2D();
	bool transform_stored = false;
	for (CanvasItem *ci : p_canvas_items) {
		CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
		if (se) {
			if (!transform_stored) {
				original_transform = ci->get_global_transform();
				transform_stored = true;
			}
			se->undo_state = ci->_edit_get_state();
			se->pre_drag_xform = ci->get_global_transform_with_canvas();
			if (ci->_edit_use_rect()) {
				se->pre_drag_rect = ci->_edit_get_rect();
			} else {
				se->pre_drag_rect = Rect2();
			}
		}
	}
}
void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {