### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
parent = (slash_idx >= 0 && parent.length() > 1) ? parent.substr(slash_idx + 1) : parent;
					r_filenames.write[set_idx] = parent + r_filenames[set_idx];
				}
			}
			
			bool can_proceed = false;
			RBSet<int>::Element *E = iset.front();
			while (E) {
				String scene_name = r_filenames[E->get()];
				bool duplicate_found = false;
				for (const int &F : iset) {
					if (E->get() == F) {
						continue;
					}
					String other_scene_name = r_filenames[F];
					if (other_scene_name == scene_name) {
						duplicate_found = true;
						break;
					}
				}
				RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
				
				
				
				
				
				String path = p_full_paths[E->get()];
				
				scene_name = scene_name.get_basename();
				if (path.begins_with("res:")) {