### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
}
				Bone2D *bone = Object::cast_to<Bone2D>(b);
				if (bone && bone->get_length() != E.value.length) {
					E.value.length = bone->get_length();
					viewport->queue_redraw();
				}
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
			select_sb->set_texture_margin_all(4);
			select_sb->set_content_margin_all(4);
			AnimationPlayerEditor::get_singleton()->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
			AnimationPlayerEditor::get_singleton()->connect("animation_selected", callable_mp(this, &CanvasItemEditor::_keying_changed).unbind(1));
			_keying_changed();
			_update_editor_settings();
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			_update_editor_settings();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible() && override_camera_button->is_pressed()) {
				EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
				debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
				override_camera_button->set_pressed(false);
			}
		} break;
	}
}
void CanvasItemEditor::_selection_changed() {