### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
}
	
	while (frames[p_frame].textures_to_dispose_of.front()) {
		Texture *texture = &frames[p_frame].textures_to_dispose_of.front()->get();
		if (texture->bound) {
			WARN_PRINT("Deleted a texture while it was bound.");
		}
		vkDestroyImageView(device, texture->view, nullptr);
		if (texture->owner.is_null()) {
			
			image_memory -= texture->allocation_info.size;
			vmaDestroyImage(allocator, texture->image, texture->allocation);
		}
		frames[p_frame].textures_to_dispose_of.pop_front();
	}
	
	while (frames[p_frame].buffers_to_dispose_of.front()) {
		_buffer_free(&frames[p_frame].buffers_to_dispose_of.front()->get());
		frames[p_frame].buffers_to_dispose_of.pop_front();
	}
}
void RenderingDeviceVulkan::prepare_screen_for_drawing() {
	_THREAD_SAFE_METHOD_
	context->prepare_buffers();
	screen_prepared = true;
}
uint32_t RenderingDeviceVulkan::get_frame_delay() const {
	return frame_count;
}
uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {