### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
Ref<Resource> res = ResourceLoader::load(*p_path);
	if (res.is_valid()) {
		memnew_placement(r_dest, Ref<CSharpScript>(res));
		return true;
	} else {
		memnew_placement(r_dest, Ref<CSharpScript>());
		return false;
	}
}
void godotsharp_internal_reload_registered_script(CSharpScript *p_script) {
	CRASH_COND(!p_script);
	CSharpScript::reload_registered_script(Ref<CSharpScript>(p_script));
}
void godotsharp_array_filter_godot_objects_by_native(StringName *p_native_name, const Array *p_input, Array *r_output) {
	memnew_placement(r_output, Array);
	for (int i = 0; i < p_input->size(); ++i) {
		if (ClassDB::is_parent_class(((Object *)(*p_input)[i])->get_class(), *p_native_name)) {
			r_output->push_back(p_input[i]);
		}
	}
}
void godotsharp_array_filter_godot_objects_by_non_native(const Array *p_input, Array *r_output) {