### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

}
	StringName function_name = p_function->identifier != nullptr ? p_function->identifier->name : StringName();
	if (p_function->get_datatype().is_resolving()) {
		push_error(vformat(R"(Could not resolve function "%s": Cyclic reference.)", function_name), p_source);
		return;
	}
	if (p_function->resolved_signature) {
		return;
	}
	p_function->resolved_signature = true;
#ifdef DEBUG_ENABLED
	HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
	for (GDScriptWarning::Code ignored_warning : p_function->ignored_warnings) {
		parser->ignored_warnings.insert(ignored_warning);
	}
#endif
	GDScriptParser::FunctionNode *previous_function = parser->current_function;
	parser->current_function = p_function;
	bool previous_static_context = static_context;
	static_context = p_function->is_static;
	GDScriptParser::DataType prev_datatype = p_function->get_datatype();
	GDScriptParser::DataType resolving_datatype;
	resolving_datatype.kind = GDScriptParser::DataType::RESOLVING;
	p_function->set_datatype(resolving_datatype);
#ifdef TOOLS_ENABLED
	int default_value_count = 0;
#endif 
	for (int i = 0; i < p_function->parameters.size(); i++) {
		resolve_parameter(p_function->parameters[i]);
#ifdef DEBUG_ENABLED