### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
stack_dump->set_allow_reselect(true);
		stack_dump->set_columns(1);
		stack_dump->set_column_titles_visible(true);
		stack_dump->set_column_title(0, TTR("Stack Frames"));
		stack_dump->set_hide_root(true);
		stack_dump->set_v_size_flags(SIZE_EXPAND_FILL);
		stack_dump->connect("cell_selected", callable_mp(this, &ScriptEditorDebugger::_stack_dump_frame_selected));
		stack_vb->add_child(stack_dump);
		VBoxContainer *inspector_vbox = memnew(VBoxContainer);
		inspector_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
		sc->add_child(inspector_vbox);
		HBoxContainer *tools_hb = memnew(HBoxContainer);
		inspector_vbox->add_child(tools_hb);
		search = memnew(LineEdit);
		search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		search->set_placeholder(TTR("Filter Stack Variables"));
		search->set_clear_button_enabled(true);
		tools_hb->add_child(search);
		inspector = memnew(EditorDebuggerInspector);
		inspector->set_h_size_flags(SIZE_EXPAND_FILL);
		inspector->set_v_size_flags(SIZE_EXPAND_FILL);
		inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
		inspector->set_read_only(true);
		inspector->connect("object_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
		inspector->connect("object_edited", callable_mp(this, &ScriptEditorDebugger::_remote_object_edited));
		inspector->connect("object_property_updated", callable_mp(this, &ScriptEditorDebugger::_remote_object_property_updated));
		inspector->register_text_enter(search);
		inspector->set_use_filter(true);
		inspector_vbox->add_child(inspector);
		breakpoints_tree = memnew(Tree);