### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
for (const KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
		E.value->hide();
		E.value->get_toolbar()->hide();
	}
	if (tile_data_editors.has(property)) {
		current_tile_data_editor = tile_data_editors[property];
	} else {
		current_tile_data_editor = nullptr;
	}
	
	if (current_tile_data_editor) {
		current_tile_data_editor_toolbar = current_tile_data_editor->get_toolbar();
		current_property = property;
		current_tile_data_editor->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
		current_tile_data_editor_toolbar->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
	}
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw() {
	if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
		return;
	}
	RID ci = tile_data_editor_dropdown_button->get_canvas_item();
	Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
	Color clr = Color(1, 1, 1);
	if (get_theme_constant(SNAME("modulate_arrow"))) {
		switch (tile_data_editor_dropdown_button->get_draw_mode()) {
			case BaseButton::DRAW_PRESSED:
				clr = get_theme_color(SNAME("font_pressed_color"));
				break;