### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
d["show_grid"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID));
	d["show_origin"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN));
	d["fov"] = get_fov();
	d["znear"] = get_znear();
	d["zfar"] = get_zfar();
	Dictionary gizmos_status;
	for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
		if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
			continue;
		}
		int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
		String name = gizmo_plugins_by_name[i]->get_gizmo_name();
		gizmos_status[name] = state;
	}
	d["gizmos_status"] = gizmos_status;
	{
		Dictionary pd;
		pd["sun_rotation"] = sun_rotation;
		pd["environ_sky_color"] = environ_sky_color->get_pick_color();
		pd["environ_ground_color"] = environ_ground_color->get_pick_color();
		pd["environ_energy"] = environ_energy->get_value();
		pd["environ_glow_enabled"] = environ_glow_button->is_pressed();
		pd["environ_tonemap_enabled"] = environ_tonemap_button->is_pressed();
		pd["environ_ao_enabled"] = environ_ao_button->is_pressed();
		pd["environ_gi_enabled"] = environ_gi_button->is_pressed();
		pd["sun_max_distance"] = sun_max_distance->get_value();
		pd["sun_color"] = sun_color->get_pick_color();
		pd["sun_energy"] = sun_energy->get_value();
		pd["sun_enabled"] = sun_button->is_pressed();
		pd["environ_enabled"] = environ_button->is_pressed();