### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
amplitude = amplitude_option->value.to_float();
			}
			float period = 5.0f;
			OptionMap::Iterator period_option = bbcode_options.find("freq");
			if (period_option) {
				period = period_option->value.to_float();
			}
			bool connected = true;
			OptionMap::Iterator connected_option = bbcode_options.find("connected");
			if (connected_option) {
				connected = connected_option->value.to_int();
			}
			push_wave(period, amplitude, connected);
			pos = brk_end + 1;
			tag_stack.push_front("wave");
			set_process_internal(true);
		} else if (bbcode_name == "tornado") {
			float radius = 10.0f;
			OptionMap::Iterator radius_option = bbcode_options.find("radius");
			if (radius_option) {
				radius = radius_option->value.to_float();
			}
			float frequency = 1.0f;
			OptionMap::Iterator frequency_option = bbcode_options.find("freq");
			if (frequency_option) {
				frequency = frequency_option->value.to_float();
			}
			bool connected = true;
			OptionMap::Iterator connected_option = bbcode_options.find("connected");
			if (connected_option) {