### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
_remove_process_group();
			}
			data.process_thread_group_owner = nullptr;
			data.process_owner = nullptr;
			if (data.path_cache) {
				memdelete(data.path_cache);
				data.path_cache = nullptr;
			}
		} break;
		case NOTIFICATION_PATH_RENAMED: {
			if (data.path_cache) {
				memdelete(data.path_cache);
				data.path_cache = nullptr;
			}
		} break;
		case NOTIFICATION_READY: {
			if (GDVIRTUAL_IS_OVERRIDDEN(_input)) {
				set_process_input(true);
			}
			if (GDVIRTUAL_IS_OVERRIDDEN(_shortcut_input)) {
				set_process_shortcut_input(true);
			}
			if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_input)) {
				set_process_unhandled_input(true);
			}
			if (GDVIRTUAL_IS_OVERRIDDEN(_unhandled_key_input)) {
				set_process_unhandled_key_input(true);
			}
			if (GDVIRTUAL_IS_OVERRIDDEN(_process)) {
				set_process(true);