### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
	}
	if (p_property.name == "scale") {
		p_property.hint = PROPERTY_HINT_LINK;
	}
	
	Node *parent_node = get_parent_control();
	if (!parent_node) {
		
		
		if (p_property.name == "layout_mode") {
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
		
		bool use_custom_anchors = _get_anchors_layout_preset() == -1; 
		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
	} else if (Object::cast_to<Container>(parent_node)) {
		
		if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset") {
			p_property.usage ^= PROPERTY_USAGE_DEFAULT;
		} else if (p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") {
			p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
		} else if (p_property.name == "layout_mode") {
			
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;