### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
switch (member.type) {
					case GDScriptParser::ClassNode::Member::CLASS: {
						ScriptLanguage::CodeCompletionOption option(member.m_class->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
						r_result.insert(option.display, option);
					} break;
					case GDScriptParser::ClassNode::Member::ENUM: {
						if (!p_inherit_only) {
							ScriptLanguage::CodeCompletionOption option(member.m_enum->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_ENUM, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					case GDScriptParser::ClassNode::Member::CONSTANT: {
						if (member.constant->get_datatype().is_meta_type && p_context.current_class->outer != nullptr) {
							ScriptLanguage::CodeCompletionOption option(member.constant->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_LOCAL);
							r_result.insert(option.display, option);
						}
					} break;
					default:
						break;
				}
			}
			current = current->outer;
		}
	}
	
	List<StringName> global_classes;
	ScriptServer::get_global_class_list(&global_classes);
	for (const StringName &E : global_classes) {
		ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_OTHER_USER_CODE);
		r_result.insert(option.display, option);