### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
HashMap<Node *, NodePath> path_renames;
	Vector<StringName> base_path;
	Node *n = p_node->get_parent();
	while (n) {
		base_path.push_back(n->get_name());
		n = n->get_parent();
	}
	base_path.reverse();
	Vector<StringName> new_base_path = base_path;
	base_path.push_back(p_node->get_name());
	new_base_path.push_back(p_new_name);
	NodePath new_path(new_base_path, true);
	path_renames[p_node] = new_path;
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames);
	}
	perform_node_renames(nullptr, &path_renames);
}
bool SceneTreeDock::_validate_no_foreign() {