### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
	ERR_FAIL_NULL(gn);
	top_layer->queue_redraw();
	minimap->queue_redraw();
	queue_redraw();
	connections_layer->queue_redraw();
}
void GraphEdit::add_child_notify(Node *p_child) {
	Control::add_child_notify(p_child);
	top_layer->call_deferred(SNAME("raise")); 
	GraphNode *gn = Object::cast_to<GraphNode>(p_child);
	if (gn) {
		gn->set_scale(Vector2(zoom, zoom));
		gn->connect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved).bind(gn));
		gn->connect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected).bind(gn));
		gn->connect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected).bind(gn));
		gn->connect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated).bind(gn));
		gn->connect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised).bind(gn));
		gn->connect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
		gn->connect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
		_graph_node_moved(gn);
		gn->set_mouse_filter(MOUSE_FILTER_PASS);
	}
}
void GraphEdit::remove_child_notify(Node *p_child) {