### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
AABB val = get_edited_property_value();
	setting = true;
	spin[0]->set_value(val.position.x);
	spin[1]->set_value(val.position.y);
	spin[2]->set_value(val.position.z);
	spin[3]->set_value(val.size.x);
	spin[4]->set_value(val.size.y);
	spin[5]->set_value(val.size.z);
	setting = false;
}
void EditorPropertyAABB::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			const Color *colors = _get_property_colors();
			for (int i = 0; i < 6; i++) {
				spin[i]->add_theme_color_override("label_color", colors[i % 3]);
			}
		} break;
	}
}
void EditorPropertyAABB::_bind_methods() {