### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
} else {
					
					_end_dragging();
				}
				tile_atlas_control->queue_redraw();
				tile_atlas_control_unscaled->queue_redraw();
				alternative_tiles_control->queue_redraw();
				alternative_tiles_control_unscaled->queue_redraw();
				tile_atlas_view->queue_redraw();
				return;
			} else if (mb->get_button_index() == MouseButton::RIGHT) {
				
				if (mb->is_pressed()) {
					drag_type = DRAG_TYPE_MAY_POPUP_MENU;
					drag_start_mouse_pos = tile_atlas_control->get_local_mouse_position();
				} else {
					
					_end_dragging();
				}
				tile_atlas_control->queue_redraw();
				tile_atlas_control_unscaled->queue_redraw();
				alternative_tiles_control->queue_redraw();
				alternative_tiles_control_unscaled->queue_redraw();
				tile_atlas_view->queue_redraw();
				return;
			}
		}
	}
}
void TileSetAtlasSourceEditor::_end_dragging() {