### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if ((file_list_vb->is_visible_in_tree() || current_path == p_path.get_base_dir()) && p_preview.is_valid()) {
		Array uarr = p_udata;
		int idx = uarr[0];
		String file = uarr[1];
		if (idx < files->get_item_count() && files->get_item_text(idx) == file && files->get_item_metadata(idx) == p_path) {
			if (file_list_display_mode == FILE_LIST_DISPLAY_LIST) {
				if (p_small_preview.is_valid()) {
					files->set_item_icon(idx, p_small_preview);
				}
			} else {
				files->set_item_icon(idx, p_preview);
			}
		}
	}
}
void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
	if (p_small_preview.is_valid()) {
		Array uarr = p_udata;
		if (tree_update_id == (int)uarr[0]) {
			TreeItem *file_item = Object::cast_to<TreeItem>(uarr[1]);
			if (file_item) {
				file_item->set_icon(0, p_small_preview);
			}
		}
	}
}
void FileSystemDock::_toggle_file_display() {