### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

gui.subwindow_drag_close_rect = close_rect;
					} else {
						gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
					}
					gui.subwindow_drag_from = mb->get_position();
					gui.subwindow_drag_pos = sw.window->get_position();
					_sub_window_update(sw.window);
				} else {
					gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
					if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
						if (gui.subwindow_focused != sw.window) {
							
							_sub_window_grab_focus(sw.window);
						}
						gui.subwindow_resize_from_rect = r;
						gui.subwindow_drag_from = mb->get_position();
						gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
						click_on_window = sw.window;
					}
				}
			}
			if (!click_on_window && r.has_point(mb->get_position())) {
				
				if (gui.subwindow_focused != sw.window) {
					
					_sub_window_grab_focus(sw.window);
				}
				click_on_window = sw.window;
			}
			if (click_on_window) {