### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return property_name_style;
}
void EditorInspector::set_property_name_style(EditorPropertyNameProcessor::Style p_style) {
	if (property_name_style == p_style) {
		return;
	}
	property_name_style = p_style;
	update_tree();
}
void EditorInspector::set_use_settings_name_style(bool p_enable) {
	if (use_settings_name_style == p_enable) {
		return;
	}
	use_settings_name_style = p_enable;
	if (use_settings_name_style) {
		set_property_name_style(EditorPropertyNameProcessor::get_singleton()->get_settings_style());
	}
}
void EditorInspector::set_autoclear(bool p_enable) {
	autoclear = p_enable;
}
void EditorInspector::set_show_categories(bool p_show) {
	show_categories = p_show;
	update_tree();
}
void EditorInspector::set_use_doc_hints(bool p_enable) {
	use_doc_hints = p_enable;
	update_tree();
}
void EditorInspector::set_hide_script(bool p_hide) {