### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (new_name.length() == 0) {
		EditorNode::get_singleton()->show_warning(TTR("No name provided."));
		rename_error = true;
	} else if (new_name.contains("/") || new_name.contains("\\") || new_name.contains(":")) {
		EditorNode::get_singleton()->show_warning(TTR("Name contains invalid characters."));
		rename_error = true;
	} else if (new_name.begins_with(".")) {
		EditorNode::get_singleton()->show_warning(TTR("This filename begins with a dot rendering the file invisible to the editor.\nIf you want to rename it anyway, use your operating system's file manager."));
		rename_error = true;
	} else if (to_rename.is_file && to_rename.path.get_extension() != new_name.get_extension()) {
		if (!EditorFileSystem::get_singleton()->get_valid_extensions().find(new_name.get_extension())) {
			EditorNode::get_singleton()->show_warning(TTR("This file extension is not recognized by the editor.\nIf you want to rename it anyway, use your operating system's file manager.\nAfter renaming to an unknown extension, the file won't be shown in the editor anymore."));
			rename_error = true;
		}
	}
	
	if (rename_error && tree->has_focus()) {
		s->set_text(col_index, old_name);
		return;
	} else if (rename_error && files->has_focus()) {
		return;
	}
	String old_path = to_rename.path.ends_with("/") ? to_rename.path.left(-1) : to_rename.path;
	String new_path = old_path.get_base_dir().path_join(new_name);
	if (old_path == new_path) {
		return;
	}
	if (EditorFileSystem::get_singleton()->is_group_file(old_path)) {
		EditorFileSystem::get_singleton()->move_group_file(old_path, new_path);
	}