### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
int get_drop_section_at_position(const Point2 &p_pos) const;
	int get_button_id_at_position(const Point2 &p_pos) const;
	void clear();
	TreeItem *create_item(TreeItem *p_parent = nullptr, int p_index = -1);
	TreeItem *get_root() const;
	TreeItem *get_last_item() const;
	void set_column_custom_minimum_width(int p_column, int p_min_width);
	void set_column_expand(int p_column, bool p_expand);
	void set_column_expand_ratio(int p_column, int p_ratio);
	void set_column_clip_content(int p_column, bool p_fit);
	int get_column_minimum_width(int p_column) const;
	int get_column_width(int p_column) const;
	int get_column_expand_ratio(int p_column) const;
	bool is_column_expanding(int p_column) const;
	bool is_column_clipping_content(int p_column) const;
	void set_hide_root(bool p_enabled);
	bool is_root_hidden() const;
	TreeItem *get_next_selected(TreeItem *p_item);
	TreeItem *get_selected() const;
	void set_selected(TreeItem *p_item, int p_column = 0);
	int get_selected_column() const;
	int get_pressed_button() const;
	void set_select_mode(SelectMode p_mode);
	SelectMode get_select_mode() const;
	void deselect_all();
	bool is_anything_selected();
	void set_columns(int p_columns);
	int get_columns() const;
	void set_column_title(int p_column, const String &p_title);
	String get_column_title(int p_column) const;