### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
args.push_back(file_verion);
	}
	if (!product_version.is_empty()) {
		args.push_back("--set-product-version");
		args.push_back(product_version);
	}
	if (!company_name.is_empty()) {
		args.push_back("--set-version-string");
		args.push_back("CompanyName");
		args.push_back(company_name);
	}
	if (!product_name.is_empty()) {
		args.push_back("--set-version-string");
		args.push_back("ProductName");
		args.push_back(product_name);
	}
	if (!file_description.is_empty()) {
		args.push_back("--set-version-string");
		args.push_back("FileDescription");
		args.push_back(file_description);
	}
	if (!copyright.is_empty()) {
		args.push_back("--set-version-string");
		args.push_back("LegalCopyright");
		args.push_back(copyright);
	}
	if (!trademarks.is_empty()) {
		args.push_back("--set-version-string");
		args.push_back("LegalTrademarks");
		args.push_back(trademarks);