### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
ClassInfo *c = classes.getptr(p_class);
	ERR_FAIL_COND_MSG(!c, "Class " + p_class + "does not exist");
	for (KeyValue<StringName, MethodBind *> &F : c->method_map) {
		memdelete(F.value);
	}
	classes.erase(p_class);
}
HashMap<StringName, ClassDB::NativeStruct> ClassDB::native_structs;
void ClassDB::register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size) {
	NativeStruct ns;
	ns.ccode = p_code;
	ns.struct_size = p_current_size;
	native_structs[p_name] = ns;
}
void ClassDB::get_native_struct_list(List<StringName> *r_names) {
	for (const KeyValue<StringName, NativeStruct> &E : native_structs) {
		r_names->push_back(E.key);
	}
}
String ClassDB::get_native_struct_code(const StringName &p_name) {
	ERR_FAIL_COND_V(!native_structs.has(p_name), String());
	return native_structs[p_name].ccode;
}
uint64_t ClassDB::get_native_struct_size(const StringName &p_name) {