### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

String zip_title;
	String fav_dir;
	String created_folder_path;
	void _set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH);
	String _test_path();
	void _path_text_changed(const String &p_path);
	void _path_selected(const String &p_path);
	void _file_selected(const String &p_path);
	void _install_path_selected(const String &p_path);
	void _browse_path();
	void _browse_install_path();
	void _create_folder();
	void _text_changed(const String &p_text);
	void _nonempty_confirmation_ok_pressed();
	void _renderer_selected();
	void _remove_created_folder();
	void ok_pressed() override;
	void cancel_pressed() override;
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void set_zip_path(const String &p_path);
	void set_zip_title(const String &p_title);
	void set_mode(Mode p_mode);
	void set_project_path(const String &p_path);
	void show_dialog();
	ProjectDialog();
};
class ProjectListItemControl : public HBoxContainer {