### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
Vector<String> uncollapsed_paths;
	TreeItem *root = tree->get_root();
	if (root) {
		TreeItem *favorites_item = root->get_first_child();
		if (!favorites_item->is_collapsed()) {
			uncollapsed_paths.push_back(favorites_item->get_metadata(0));
		}
		
		TreeItem *res_subtree = root->get_first_child()->get_next();
		if (res_subtree) {
			List<TreeItem *> queue;
			queue.push_back(res_subtree);
			while (!queue.is_empty()) {
				TreeItem *ti = queue.back()->get();
				queue.pop_back();
				if (!ti->is_collapsed() && ti->get_child_count() > 0) {
					Variant path = ti->get_metadata(0);
					if (path) {
						uncollapsed_paths.push_back(path);
					}
				}
				for (int i = 0; i < ti->get_child_count(); i++) {
					queue.push_back(ti->get_child(i));
				}
			}
		}
	}
	return uncollapsed_paths;
}
void FileSystemDock::_update_tree(const Vector<String> &p_uncollapsed_paths, bool p_uncollapse_root, bool p_select_in_favorites, bool p_unfold_path) {