### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
for (uint32_t i = 0; i < view_count; i++) {
		views[i].type = XR_TYPE_VIEW;
		views[i].next = nullptr;
		projection_views[i].type = XR_TYPE_COMPOSITION_LAYER_PROJECTION_VIEW;
		projection_views[i].next = nullptr;
		projection_views[i].subImage.swapchain = swapchains[OPENXR_SWAPCHAIN_COLOR].swapchain;
		projection_views[i].subImage.imageArrayIndex = i;
		projection_views[i].subImage.imageRect.offset.x = 0;
		projection_views[i].subImage.imageRect.offset.y = 0;
		projection_views[i].subImage.imageRect.extent.width = recommended_size.width;
		projection_views[i].subImage.imageRect.extent.height = recommended_size.height;
		if (submit_depth_buffer && OpenXRCompositionLayerDepthExtension::get_singleton()->is_available() && depth_views) {
			projection_views[i].next = &depth_views[i];
			depth_views[i].type = XR_TYPE_COMPOSITION_LAYER_DEPTH_INFO_KHR;
			depth_views[i].next = nullptr;
			depth_views[i].subImage.swapchain = swapchains[OPENXR_SWAPCHAIN_DEPTH].swapchain;
			depth_views[i].subImage.imageArrayIndex = i;
			depth_views[i].subImage.imageRect.offset.x = 0;
			depth_views[i].subImage.imageRect.offset.y = 0;
			depth_views[i].subImage.imageRect.extent.width = recommended_size.width;
			depth_views[i].subImage.imageRect.extent.height = recommended_size.height;
			depth_views[i].minDepth = 0.0;
			depth_views[i].maxDepth = 1.0;
			depth_views[i].nearZ = 0.01; 
			depth_views[i].farZ = 100.0;
		}
	};
	return true;
};
void OpenXRAPI::destroy_session() {