### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (!tile_set_atlas_source.is_valid()) {
		return false;
	}
	if (p_name == "id") {
		r_ret = get_id();
		return true;
	}
	String name = p_name;
	if (name == "name") {
		
		name = "resource_name";
	}
	bool valid = false;
	r_ret = tile_set_atlas_source->get(name, &valid);
	return valid;
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
	p_list->push_back(PropertyInfo(Variant::NIL, TTR("Atlas"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
	p_list->push_back(PropertyInfo(Variant::INT, PNAME("id"), PROPERTY_HINT_RANGE, "0," + itos(INT_MAX) + ",1"));
	p_list->push_back(PropertyInfo(Variant::STRING, PNAME("name")));
	p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("texture"), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
	p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("margins"), PROPERTY_HINT_NONE, "suffix:px"));
	p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("separation")));
	p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("texture_region_size"), PROPERTY_HINT_NONE, "suffix:px"));
	p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("use_texture_padding")));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_bind_methods() {