### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyTextEnum, EditorProperty);
	HBoxContainer *default_layout = nullptr;
	HBoxContainer *edit_custom_layout = nullptr;
	OptionButton *option_button = nullptr;
	Button *edit_button = nullptr;
	LineEdit *custom_value_edit = nullptr;
	Button *accept_button = nullptr;
	Button *cancel_button = nullptr;
	Vector<String> options;
	bool string_name = false;
	bool loose_mode = false;
	void _emit_changed_value(String p_string);
	void _option_selected(int p_which);
	void _edit_custom_value();
	void _custom_value_submitted(String p_value);
	void _custom_value_accepted();
	void _custom_value_canceled();
protected:
	virtual void _set_read_only(bool p_read_only) override;
	static void _bind_methods();
	void _notification(int p_what);
public:
	void setup(const Vector<String> &p_options, bool p_string_name = false, bool p_loose_mode = false);
	virtual void update_property() override;
	EditorPropertyTextEnum();
};
class EditorPropertyPath : public EditorProperty {