### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
AddedEditor ae;
	ae.property_editor = control;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor(const String &p_for_property, Control *p_prop, bool p_add_to_end) {
	AddedEditor ae;
	ae.properties.push_back(p_for_property);
	ae.property_editor = p_prop;
	ae.add_to_end = p_add_to_end;
	added_editors.push_back(ae);
}
void EditorInspectorPlugin::add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop) {
	AddedEditor ae;
	ae.properties = p_properties;
	ae.property_editor = p_prop;
	ae.label = p_label;
	added_editors.push_back(ae);
}
bool EditorInspectorPlugin::can_handle(Object *p_object) {
	bool success = false;
	GDVIRTUAL_CALL(_can_handle, p_object, success);
	return success;
}
void EditorInspectorPlugin::parse_begin(Object *p_object) {