### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	for (int i = 0; i < p_files.size(); i++) {
		String from = p_files[i];
		String to = to_path.path_join(from.get_file());
		if (dir->dir_exists(from)) {
			Vector<String> sub_files;
			Ref<DirAccess> sub_dir = DirAccess::open(from);
			sub_dir->list_dir_begin();
			String next_file = sub_dir->get_next();
			while (!next_file.is_empty()) {
				if (next_file == "." || next_file == "..") {
					next_file = sub_dir->get_next();
					continue;
				}
				sub_files.push_back(from.path_join(next_file));
				next_file = sub_dir->get_next();
			}
			if (!sub_files.is_empty()) {
				dir->make_dir(to);
				_add_dropped_files_recursive(sub_files, to);
			}
			continue;
		}
		dir->copy(from, to);
	}
}
void EditorNode::_file_access_close_error_notify(const String &p_str) {