### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
temp_error = true;
#else
						return ERR_PARSE_ERROR;
#endif 
					}
					interpolation = get_token_interpolation(tk.type);
					tk = _get_token();
#ifdef DEBUG_ENABLED
					if (keyword_completion_context & CF_INTERPOLATION_QUALIFIER) {
						keyword_completion_context ^= CF_INTERPOLATION_QUALIFIER;
					}
					if (_lookup_next(next)) {
						if (is_token_precision(next.type)) {
							keyword_completion_context ^= CF_PRECISION_MODIFIER;
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
					if (temp_error) {
						return ERR_PARSE_ERROR;
					}
#endif 
				}
				if (is_token_precision(tk.type)) {
					precision = get_token_precision(tk.type);
					tk = _get_token();
#ifdef DEBUG_ENABLED
					if (keyword_completion_context & CF_INTERPOLATION_QUALIFIER) {
						keyword_completion_context ^= CF_INTERPOLATION_QUALIFIER;
					}