### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
		}
	}
	
	if (code_completion_options.size() == 0) {
		cancel_code_completion();
		return;
	}
	
	if (code_completion_options.size() == 1 && string_to_complete == code_completion_options[0].display) {
		cancel_code_completion();
		return;
	}
	code_completion_options.sort_custom<CodeCompletionOptionCompare>();
	code_completion_longest_line = MIN(max_width, theme_cache.code_completion_max_width * theme_cache.font_size);
	code_completion_current_selected = 0;
	code_completion_force_item_center = -1;
	code_completion_active = true;
	queue_redraw();
}
void CodeEdit::_lines_edited_from(int p_from_line, int p_to_line) {
	_update_delimiter_cache(p_from_line, p_to_line);
	if (p_from_line == p_to_line) {
		return;
	}
	lines_edited_changed += p_to_line - p_from_line;
	lines_edited_from = (lines_edited_from == -1) ? MIN(p_from_line, p_to_line) : MIN(lines_edited_from, MIN(p_from_line, p_to_line));
	lines_edited_to = (lines_edited_to == -1) ? MAX(p_from_line, p_to_line) : MAX(lines_edited_from, MAX(p_from_line, p_to_line));
}
void CodeEdit::_text_set() {