### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

int32_t delta = p_to - p_from;
		if (delta > 32767) {
			return delta - 65536; 
		} else if (delta < -32768) {
			return 65536 + delta; 
		}
		return delta;
	}
	static uint32_t _compute_shift_bits_signed(int32_t p_delta) {
		if (p_delta == 0) {
			return 0;
		} else if (p_delta < 0) {
			p_delta = ABS(p_delta) - 1;
			if (p_delta == 0) {
				return 1;
			}
		}
		return nearest_shift(p_delta);
	}
	void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const {