### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (preview_node->get_parent()) {
		for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
			Node *node = preview_node->get_child(i);
			node->queue_free();
			preview_node->remove_child(node);
		}
		EditorNode::get_singleton()->get_scene_root()->remove_child(preview_node);
	}
}
bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {