### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

Node *source = Object::cast_to<Node>(p_cd.source);
	Node *target = Object::cast_to<Node>(p_cd.target);
	if (!source || !target) {
		return;
	}
	Callable callable = p_cd.get_callable();
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method)));
	undo_redo->add_do_method(source, "connect", p_cd.signal, callable, p_cd.flags);
	undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable);
	undo_redo->add_do_method(this, "update_tree");
	undo_redo->add_undo_method(this, "update_tree");
	undo_redo->add_do_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree"); 
	undo_redo->add_undo_method(SceneTreeDock::get_singleton()->get_tree_editor(), "update_tree");
	undo_redo->commit_action();
}
/*
 * Break single connection w/ undo-redo functionality.
 */
void ConnectionsDock::_disconnect(const ConnectDialog::ConnectionData &p_cd) {