### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String resource_type = ResourceLoader::get_resource_type(fpath);
			String external_program;
			if (resource_type == "CompressedTexture2D" || resource_type == "Image") {
				if (file.get_extension() == "svg" || file.get_extension() == "svgz") {
					external_program = EDITOR_GET("filesystem/external_programs/vector_image_editor");
				} else {
					external_program = EDITOR_GET("filesystem/external_programs/raster_image_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "AudioStream")) {
				external_program = EDITOR_GET("filesystem/external_programs/audio_editor");
			} else if (resource_type == "PackedScene") {
				
				if (file.get_extension() != "tscn" && file.get_extension() != "scn" && file.get_extension() != "res") {
					external_program = EDITOR_GET("filesystem/external_programs/3d_model_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "Script")) {
				external_program = EDITOR_GET("text_editor/external/exec_path");
			}
			if (external_program.is_empty()) {
				OS::get_singleton()->shell_open(file);
			} else {
				List<String> args;
				args.push_back(file);
				OS::get_singleton()->create_process(external_program, args);
			}
		} break;
		case FILE_OPEN: {
			
			TreeItem *selected = tree->get_root();
			selected = tree->get_next_selected(selected);