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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

uint32_t attr_resid = decode_uint32(&p_manifest[iofs + 16]);
					const String value = (attr_value != 0xFFFFFFFF) ? string_table[attr_value] : "Res #" + itos(attr_resid);
					String attrname = string_table[attr_name];
					const String nspace = (attr_nspace != 0xFFFFFFFF) ? string_table[attr_nspace] : "";
					
					if (tname == "manifest" && attrname == "package") {
						string_table.write[attr_value] = get_package_name(package_name);
					}
					if (tname == "manifest" && attrname == "versionCode") {
						encode_uint32(version_code, &p_manifest.write[iofs + 16]);
					}
					if (tname == "manifest" && attrname == "versionName") {
						if (attr_value == 0xFFFFFFFF) {
							WARN_PRINT("Version name in a resource, should be plain text");
						} else {
							string_table.write[attr_value] = version_name;
						}
					}
					if (tname == "application" && attrname == "requestLegacyExternalStorage") {
						encode_uint32(has_read_write_storage_permission ? 0xFFFFFFFF : 0, &p_manifest.write[iofs + 16]);
					}
					if (tname == "application" && attrname == "allowBackup") {
						encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
					}
					if (tname == "application" && attrname == "appCategory") {
						encode_uint32(_get_app_category_value(app_category), &p_manifest.write[iofs + 16]);
					}
					if (tname == "application" && attrname == "isGame") {
						encode_uint32(app_category == APP_CATEGORY_GAME, &p_manifest.write[iofs + 16]);
					}