### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
ease_selection->add_item(TTR("OutIn", "Ease Type"), Tween::EASE_OUT_IN);
	ease_selection->select(Tween::EASE_IN_OUT); 
	ease_selection->set_auto_translate(false); 
	ease_fps = memnew(SpinBox);
	ease_fps->set_min(1);
	ease_fps->set_max(999);
	ease_fps->set_step(1);
	ease_fps->set_value(30); 
	ease_grid->add_child(memnew(Label(TTR("Transition Type:"))));
	ease_grid->add_child(transition_selection);
	ease_grid->add_child(memnew(Label(TTR("Ease Type:"))));
	ease_grid->add_child(ease_selection);
	ease_grid->add_child(memnew(Label(TTR("FPS:"))));
	ease_grid->add_child(ease_fps);
	
	bake_dialog = memnew(ConfirmationDialog);
	bake_dialog->set_title(TTR("Animation Baker"));
	bake_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_BAKE_ANIMATION_CONFIRM));
	add_child(bake_dialog);
	GridContainer *bake_grid = memnew(GridContainer);
	bake_grid->set_columns(2);
	bake_dialog->add_child(bake_grid);
	bake_trs = memnew(CheckBox);
	bake_trs->set_pressed(true);
	bake_blendshape = memnew(CheckBox);
	bake_blendshape->set_pressed(true);
	bake_value = memnew(CheckBox);
	bake_value->set_pressed(true);
	bake_fps = memnew(SpinBox);
	bake_fps->set_min(1);