### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

} break;
		case GDScriptParser::Node::LITERAL: {
			
			const GDScriptParser::LiteralNode *cn = static_cast<const GDScriptParser::LiteralNode *>(p_expression);
			return codegen.add_constant(cn->value);
		} break;
		case GDScriptParser::Node::SELF: {
			
			if (codegen.function_node && codegen.function_node->is_static) {
				_set_error("'self' not present in static function!", p_expression);
				r_error = ERR_COMPILATION_FAILED;
				return GDScriptCodeGenerator::Address();
			}
			return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF);
		} break;
		case GDScriptParser::Node::ARRAY: {
			const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression);
			Vector<GDScriptCodeGenerator::Address> values;
			
			GDScriptDataType array_type = _gdtype_from_datatype(an->get_datatype(), codegen.script);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(array_type);
			for (int i = 0; i < an->elements.size(); i++) {
				GDScriptCodeGenerator::Address val = _parse_expression(codegen, r_error, an->elements[i]);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				values.push_back(val);
			}
			if (array_type.has_container_element_type()) {
				gen->write_construct_typed_array(result, array_type.get_container_element_type(), values);