### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
String line_text = get_line(i);
			if (line_text.begins_with("\t")) {
				line_text = line_text.substr(1, line_text.length());
				set_line(i, line_text);
				removed_characters = 1;
				first_line_edited = (i == start_line) ? true : first_line_edited;
				last_line_edited = (i == end_line) ? true : last_line_edited;
				continue;
			}
			if (line_text.begins_with(" ")) {
				
				
				
				int spaces_to_remove = _calculate_spaces_till_next_left_indent(get_first_non_whitespace_column(i));
				line_text = line_text.substr(spaces_to_remove, line_text.length());
				set_line(i, line_text);
				removed_characters = spaces_to_remove;
				first_line_edited = (i == start_line) ? true : first_line_edited;
				last_line_edited = (i == end_line) ? true : last_line_edited;
			}
		}
		if (has_selection(c)) {
			
			if (first_line_edited) {
				select(get_selection_from_line(c), get_selection_from_column(c) - removed_characters, get_selection_to_line(c), initial_selection_end_column, c);
			}
			
			if (last_line_edited) {
				select(get_selection_from_line(c), get_selection_from_column(c), get_selection_to_line(c), initial_selection_end_column - removed_characters, c);
			}