### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

while (!eta.done.is_set()) {
		{
			MutexLock lock(eta.execute_output_mutex);
			if (prev_len != eta.output.length()) {
				String to_add = eta.output.substr(prev_len, eta.output.length());
				prev_len = eta.output.length();
				execute_outputs->add_text(to_add);
				DisplayServer::get_singleton()->process_events(); 
				Main::iteration();
			}
		}
		OS::get_singleton()->delay_usec(1000);
	}
	eta.execute_output_thread.wait_to_finish();
	execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
	if (execute_output_dialog) {
		if (p_close_on_errors && eta.exitcode != 0) {
			execute_output_dialog->hide();
		}
		if (p_close_on_ok && eta.exitcode == 0) {
			execute_output_dialog->hide();
		}
		execute_output_dialog->get_ok_button()->set_disabled(false);
	}
	return eta.exitcode;
}
void EditorNode::notify_settings_changed() {
	settings_changed = true;
}
EditorNode::EditorNode() {