### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

wd.no_focus = true;
	}
	if (p_flags & WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT) {
		wd.mpass = true;
	}
	if (p_flags & WINDOW_FLAG_POPUP_BIT) {
		wd.is_popup = true;
	}
	if (p_flags & WINDOW_FLAG_TRANSPARENT_BIT) {
		DWM_BLURBEHIND bb;
		ZeroMemory(&bb, sizeof(bb));
		HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
		bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
		bb.hRgnBlur = hRgn;
		bb.fEnable = TRUE;
		DwmEnableBlurBehindWindow(wd.hWnd, &bb);
		wd.layered_window = true;
	}
	
	HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0);
	if (mainwindow_icon) {
		SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)mainwindow_icon);
	}
	mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_BIG, 0);
	if (mainwindow_icon) {
		SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_BIG, (LPARAM)mainwindow_icon);
	}
	return window_id;
}
void DisplayServerWindows::show_window(WindowID p_id) {