### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
#include "editor_profiler.h"
#include "core/os/os.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void EditorProfiler::_make_metric_ptrs(Metric &m) {
	for (int i = 0; i < m.categories.size(); i++) {
		m.category_ptrs[m.categories[i].signature] = &m.categories.write[i];
		for (int j = 0; j < m.categories[i].items.size(); j++) {
			m.item_ptrs[m.categories[i].items[j].signature] = &m.categories.write[i].items.write[j];
		}
	}
}
EditorProfiler::Metric EditorProfiler::_get_frame_metric(int index) {
	return frame_metrics[(frame_metrics.size() + last_metric - (total_metrics - 1) + index) % frame_metrics.size()];
}
void EditorProfiler::add_frame_metric(const Metric &p_metric, bool p_final) {