### Godot version

4.0 dev_build

### System information

Ubuntu 22.04.1

### Issue description

The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475,  #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.

### Steps to reproduce

Right click to the `CustomClassA` symbol in the `custom_class_b.gd` anywhere. The `Lookup Symbol` button don't appears in the context menu.

### Minimal reproduction project

Example from  #68475.
} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName class_name = base_type.native_type;
				if (!ClassDB::class_exists(class_name)) {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
					break;
				}
				MethodInfo info;
				int method_args = 0;
				if (ClassDB::get_method_info(class_name, p_method, &info)) {
					method_args = info.arguments.size();
					if (base.get_type() == Variant::OBJECT) {
						Object *obj = base.operator Object *();
						if (obj) {
							List<String> options;
							obj->get_argument_options(p_method, p_argidx, &options);
							for (String &opt : options) {
								if (opt.is_quoted()) {
									opt = opt.unquote().quote(quote_style); 
								}
								ScriptLanguage::CodeCompletionOption option(opt, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
								r_result.insert(option.display, option);
							}
						}
					}
					if (p_argidx < method_args) {
						PropertyInfo arg_info = info.arguments[p_argidx];
						if (arg_info.usage & (PROPERTY_USAGE_CLASS_IS_ENUM | PROPERTY_USAGE_CLASS_IS_BITFIELD)) {
							_find_enumeration_candidates(p_context, arg_info.class_name, r_result);
						}