### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
String pressing_for_editor_text;
	Vector2 pressing_pos;
	Rect2 pressing_item_rect;
	float range_drag_base = 0.0;
	bool range_drag_enabled = false;
	Vector2 range_drag_capture_pos;
	bool propagate_mouse_activated = false;
	
	
	Rect2 custom_popup_rect;
	int edited_col = -1;
	int selected_col = -1;
	int popup_edited_item_col = -1;
	bool hide_root = false;
	SelectMode select_mode = SELECT_SINGLE;
	int blocked = 0;
	int drop_mode_flags = 0;
	struct ColumnInfo {
		int custom_min_width = 0;
		int expand_ratio = 1;
		bool expand = true;
		bool clip_content = false;
		String title;
		HorizontalAlignment title_alignment = HORIZONTAL_ALIGNMENT_CENTER;
		Ref<TextParagraph> text_buf;
		String language;
		Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
		mutable int cached_minimum_width = 0;
		mutable bool cached_minimum_width_dirty = true;
		ColumnInfo() {