### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Item *item = p_item;
	Item *prev_item = p_item;
	int level = 0;
	while (item) {
		if (item->type == ITEM_LIST) {
			ItemList *list = static_cast<ItemList *>(item);
			ItemFrame *frame = nullptr;
			int line = -1;
			_find_frame(list, &frame, &line);
			int index = 1;
			if (frame != nullptr) {
				for (int i = list->line + 1; i <= prev_item->line && i < (int)frame->lines.size(); i++) {
					if (_find_list_item(frame->lines[i].from) == list) {
						index++;
					}
				}
			}
			r_index.push_back(index);
			r_list.push_back(list);
			prev_item = item;
		}
		level++;
		item = item->parent;
	}
	return level;
}
int RichTextLabel::_find_margin(Item *p_item, const Ref<Font> &p_base_font, int p_base_font_size) {