### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (!String(E.name).contains("/")) {
							ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER);
							r_result.insert(option.display, option);
						}
					}
				}
				List<MethodInfo> methods;
				tmp.get_method_list(&methods);
				for (const MethodInfo &E : methods) {
					if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type && !(E.flags & METHOD_FLAG_CONST)) {
						
						continue;
					}
					ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
					if (E.arguments.size()) {
						option.insert_text += "(";
					} else {
						option.insert_text += "()";
					}
					r_result.insert(option.display, option);
				}
				return;
			} break;
			default: {
				return;
			} break;
		}
	}
}
static void _find_identifiers(const GDScriptParser::CompletionContext &p_context, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {