### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return make_help_bit(TTR("Class:"), p_text, String(), Color());
}
Size2 EditorInspectorCategory::get_minimum_size() const {
	Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
	int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
	Size2 ms;
	ms.height = font->get_height(font_size);
	if (icon.is_valid()) {
		ms.height = MAX(icon->get_height(), ms.height);
	}
	ms.height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
	return ms;
}
void EditorInspectorCategory::_handle_menu_option(int p_option) {
	switch (p_option) {
		case MENU_OPEN_DOCS:
			ScriptEditor::get_singleton()->goto_help("class:" + doc_class_name);
			EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
			break;
	}
}
void EditorInspectorCategory::gui_input(const Ref<InputEvent> &p_event) {