### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
} break;
		case NOTIFICATION_TRANSLATION_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: {
			if (is_inside_tree()) {
				data.is_rtl_dirty = true;
				_invalidate_theme_cache();
				_update_theme_item_cache();
				queue_redraw();
				update_minimum_size();
				_size_changed();
			}
		} break;
	}
}
void Control::_bind_methods() {
	ClassDB::bind_method(D_METHOD("accept_event"), &Control::accept_event);
	ClassDB::bind_method(D_METHOD("get_minimum_size"), &Control::get_minimum_size);
	ClassDB::bind_method(D_METHOD("get_combined_minimum_size"), &Control::get_combined_minimum_size);
	ClassDB::bind_method(D_METHOD("_set_layout_mode", "mode"), &Control::_set_layout_mode);
	ClassDB::bind_method(D_METHOD("_get_layout_mode"), &Control::_get_layout_mode);
	ClassDB::bind_method(D_METHOD("_set_anchors_layout_preset", "preset"), &Control::_set_anchors_layout_preset);
	ClassDB::bind_method(D_METHOD("_get_anchors_layout_preset"), &Control::_get_anchors_layout_preset);
	ClassDB::bind_method(D_METHOD("set_anchors_preset", "preset", "keep_offsets"), &Control::set_anchors_preset, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("set_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("set_anchors_and_offsets_preset", "preset", "resize_mode", "margin"), &Control::set_anchors_and_offsets_preset, DEFVAL(PRESET_MODE_MINSIZE), DEFVAL(0));
	ClassDB::bind_method(D_METHOD("_set_anchor", "side", "anchor"), &Control::_set_anchor);
	ClassDB::bind_method(D_METHOD("set_anchor", "side", "anchor", "keep_offset", "push_opposite_anchor"), &Control::set_anchor, DEFVAL(false), DEFVAL(true));
	ClassDB::bind_method(D_METHOD("get_anchor", "side"), &Control::get_anchor);
	ClassDB::bind_method(D_METHOD("set_offset", "side", "offset"), &Control::set_offset);
	ClassDB::bind_method(D_METHOD("get_offset", "offset"), &Control::get_offset);