### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


Array msg;
	msg.push_back(p_path);
	msg.push_back(p_line);
	msg.push_back(p_enabled);
	_put_msg("breakpoint", msg, debugging_thread_id != Thread::UNASSIGNED_ID ? debugging_thread_id : Thread::MAIN_ID);
	TreeItem *path_item = breakpoints_tree->search_item_text(p_path);
	if (path_item == nullptr) {
		if (!p_enabled) {
			return;
		}
		path_item = breakpoints_tree->create_item();