### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
MDT_Effective_DPI = 0,
	MDT_Angular_DPI = 1,
	MDT_Raw_DPI = 2,
	MDT_Default = MDT_Effective_DPI
};
static int QueryDpiForMonitor(HMONITOR hmon, _MonitorDpiType dpiType = MDT_Default) {
	int dpiX = 96, dpiY = 96;
	static HMODULE Shcore = nullptr;
	typedef HRESULT(WINAPI * GetDPIForMonitor_t)(HMONITOR hmonitor, _MonitorDpiType dpiType, UINT * dpiX, UINT * dpiY);
	static GetDPIForMonitor_t getDPIForMonitor = nullptr;
	if (Shcore == nullptr) {
		Shcore = LoadLibraryW(L"Shcore.dll");
		getDPIForMonitor = Shcore ? (GetDPIForMonitor_t)GetProcAddress(Shcore, "GetDpiForMonitor") : nullptr;
		if ((Shcore == nullptr) || (getDPIForMonitor == nullptr)) {
			if (Shcore) {
				FreeLibrary(Shcore);
			}
			Shcore = (HMODULE)INVALID_HANDLE_VALUE;
		}
	}
	UINT x = 0, y = 0;
	if (hmon && (Shcore != (HMODULE)INVALID_HANDLE_VALUE)) {
		HRESULT hr = getDPIForMonitor(hmon, dpiType , &x, &y);