### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
					} else if (tk.type != TK_SEMICOLON) {
						_set_expected_error(";", ".");
						return ERR_PARSE_ERROR;
					}
				} else {
					if (tk.type != TK_SEMICOLON) {
						if (current_uniform_group_name.is_empty()) {
							_set_error(RTR("Expected an uniform group identifier."));
						} else {
							_set_error(RTR("Expected an uniform group identifier or `;`."));
						}
						return ERR_PARSE_ERROR;
					} else if (current_uniform_group_name.is_empty()) {
						_set_error(RTR("Group needs to be opened before."));
						return ERR_PARSE_ERROR;
					} else {
						current_uniform_group_name = "";
						current_uniform_subgroup_name = "";
					}
				}
			} break;
			case TK_SHADER_TYPE: {
				_set_error(RTR("Shader type is already defined."));
				return ERR_PARSE_ERROR;
			} break;
			default: {
				
				bool is_constant = false;
				bool is_struct = false;