### Godot version

4.1 beta 3

The same project works fine on 4.1 **beta 1 and beta 2.**

### System information

Tested on MacOS, Fedora and HTML5

### Issue description

I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I only see a black spot. 

[Nagranie ekranu z 2023-06-23 11-35-28.webm](https://github.com/godotengine/godot/assets/5132385/f7a7ad08-754c-4b4b-b594-b6880eff5f3d)

*The same if I show popup by methods like popup_centered.


### Steps to reproduce

I'm trying to reproduce it with a clean and minimal example, but unfortunately, without success. Maybe someone else has this issue or knows a way to reproduce it?

### Minimal reproduction project

I'm trying to create it.
glDeleteFramebuffers(1, &rt->fbo);
			if (rt->overridden.color.is_null()) {
				GLES3::Utilities::get_singleton()->texture_free_data(rt->color);
			}
			if (rt->overridden.depth.is_null()) {
				GLES3::Utilities::get_singleton()->texture_free_data(rt->depth);
			}
			rt->fbo = 0;
			rt->size.x = 0;
			rt->size.y = 0;
			rt->color = 0;
			rt->depth = 0;
			if (rt->overridden.color.is_null()) {
				texture->tex_id = 0;
				texture->active = false;
			}
			WARN_PRINT("Could not create render target, status: " + get_framebuffer_error(status));
			return;
		}
		texture->is_render_target = true;
		texture->render_target = rt;
		if (rt->overridden.color.is_null()) {
			texture->format = rt->image_format;
			texture->real_format = rt->image_format;
			texture->target = texture_target;
			if (rt->view_count > 1 && config->multiview_supported) {
				texture->type = Texture::TYPE_LAYERED;
				texture->layers = rt->view_count;
			} else {
				texture->type = Texture::TYPE_2D;