### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
case RS::GLOBAL_VAR_TYPE_UVEC2: {
			return Vector2i();
		}
		case RS::GLOBAL_VAR_TYPE_UVEC3: {
			return Vector3i();
		}
		case RS::GLOBAL_VAR_TYPE_UVEC4: {
			Vector<int> v4;
			v4.resize(4);
			v4.write[0] = 0;
			v4.write[1] = 0;
			v4.write[2] = 0;
			v4.write[3] = 0;
			return v4;
		}
		case RS::GLOBAL_VAR_TYPE_FLOAT: {
			return 0.0;
		}
		case RS::GLOBAL_VAR_TYPE_VEC2: {
			return Vector2();
		}
		case RS::GLOBAL_VAR_TYPE_VEC3: {
			return Vector3();
		}
		case RS::GLOBAL_VAR_TYPE_VEC4: {
			return Quaternion();
		}
		case RS::GLOBAL_VAR_TYPE_RECT2: {
			return Rect2();
		}