### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
bool all_alternatve_id_zero = true;
	for (TileSelection tile : tiles) {
		if (tile.alternative != 0) {
			all_alternatve_id_zero = false;
			break;
		}
	}
	if (all_alternatve_id_zero) {
		p_list->push_back(PropertyInfo(Variant::NIL, GNAME("Animation", "animation_"), PROPERTY_HINT_NONE, "animation_", PROPERTY_USAGE_GROUP));
		p_list->push_back(PropertyInfo(Variant::INT, PNAME("animation_columns")));
		p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("animation_separation")));
		p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("animation_speed")));
		p_list->push_back(PropertyInfo(Variant::INT, PNAME("animation_mode"), PROPERTY_HINT_ENUM, "Default,Random Start Times"));
		p_list->push_back(PropertyInfo(Variant::INT, PNAME("animation_frames_count"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Frames,animation_frame_"));
		
		if (tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile) == 1) {
			p_list->push_back(PropertyInfo(Variant::FLOAT, "animation_frame_0/duration", PROPERTY_HINT_NONE, "suffix:s", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY));
		} else {
			for (int i = 0; i < tile_set_atlas_source->get_tile_animation_frames_count(tiles.front()->get().tile); i++) {
				p_list->push_back(PropertyInfo(Variant::FLOAT, vformat("animation_frame_%d/%s", i, PNAME("duration")), PROPERTY_HINT_NONE, "suffix:s"));
			}
		}
	}
	
	struct PropertyId {
		int occurence_id = 0;
		String property;
		bool operator<(const PropertyId &p_other) const {