### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

continue;
			} else if (stripped_line.begins_with("@deprecated")) {
				result.is_deprecated = true;
				continue;
			} else if (stripped_line.begins_with("@experimental")) {
				result.is_experimental = true;
				continue;
			}
		}
		if (is_in_brief) {
			result.brief += _process_doc_line(doc_line, result.brief, space_prefix, state);
		} else {
			result.description += _process_doc_line(doc_line, result.description, space_prefix, state);
		}
	}
	if (current_class->members.size() > 0) {
		const ClassNode::Member &m = current_class->members[0];
		int first_member_line = m.get_line();
		if (first_member_line == line) {
			result = ClassDocData(); 
		}
	}
	return result;
}
#endif 
GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Type p_token_type) {
	
	
	
	static ParseRule rules[] = {