### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
return ERR_PARSE_ERROR;
	}
	GDScriptAnalyzer analyzer(&parser);
	err = analyzer.analyze();
	if (err) {
		if (EngineDebugger::is_active()) {
			GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message);
		}
		const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front();
		while (e != nullptr) {
			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
			e = e->next();
		}
		reloading = false;
		return ERR_PARSE_ERROR;
	}
	can_run = ScriptServer::is_scripting_enabled() || parser.is_tool();
	GDScriptCompiler compiler;
	err = compiler.compile(&parser, this, p_keep_state);
	if (err) {
		if (can_run) {
			if (EngineDebugger::is_active()) {
				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
			}
			_err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), false, ERR_HANDLER_SCRIPT);
			reloading = false;
			return ERR_COMPILATION_FAILED;
		} else {
			reloading = false;
			return err;