### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (a > 0) {
					column[j + 0] /= a;
					column[j + 1] /= a;
					column[j + 2] /= a;
				}
				const uint8_t red = uint8_t(column[j + 0]);
				const uint8_t green = uint8_t(column[j + 1]);
				const uint8_t blue = uint8_t(column[j + 2]);
				const bool is_filled = red >= 1 || green >= 1 || blue >= 1;
				const int widx = ((j >> 2) * w + i) * 4;
				
				wr[widx + 0] = is_filled ? red : Math::fast_ftoi(background_color.r * 255);
				wr[widx + 1] = is_filled ? green : Math::fast_ftoi(background_color.g * 255);
				wr[widx + 2] = is_filled ? blue : Math::fast_ftoi(background_color.b * 255);
				wr[widx + 3] = 255;
			}
		}
	}
	Ref<Image> img = Image::create_from_data(w, h, false, Image::FORMAT_RGBA8, graph_image);
	if (reset_texture) {
		if (graph_texture.is_null()) {
			graph_texture.instantiate();
		}
		graph_texture->set_image(img);
	}
	graph_texture->update(img);
	graph->set_texture(graph_texture);
	graph->queue_redraw();
}
void EditorProfiler::_update_frame() {