### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
set_file_list_display_mode(FileSystemDock::FILE_LIST_DISPLAY_LIST);
			_update_display_mode();
			if (EditorFileSystem::get_singleton()->is_scanning()) {
				_set_scanning_mode();
			} else {
				_update_tree(Vector<String>(), true);
			}
		} break;
		case NOTIFICATION_PROCESS: {
			if (EditorFileSystem::get_singleton()->is_scanning()) {
				scanning_progress->set_value(EditorFileSystem::get_singleton()->get_scanning_progress() * 100);
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			Dictionary dd = get_viewport()->gui_get_drag_data();
			if (tree->is_visible_in_tree() && dd.has("type")) {
				if (dd.has("favorite")) {
					if ((String(dd["favorite"]) == "all")) {
						tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN);
					}
				} else if ((String(dd["type"]) == "files") || (String(dd["type"]) == "files_and_dirs") || (String(dd["type"]) == "resource")) {
					tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM | Tree::DROP_MODE_INBETWEEN);
				} else if ((String(dd["type"]) == "nodes")) {
					holding_branch = true;
					TreeItem *item = tree->get_next_selected(tree->get_root());
					while (item) {
						tree_items_selected_on_drag_begin.push_back(item);
						item = tree->get_next_selected(item);
					}
					list_items_selected_on_drag_begin = files->get_selected_items();