### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
"left_ptr",
			"xterm",
			"hand2",
			"cross",
			"watch",
			"left_ptr_watch",
			"fleur",
			"dnd-move",
			"crossed_circle",
			"v_double_arrow",
			"h_double_arrow",
			"size_bdiag",
			"size_fdiag",
			"move",
			"row_resize",
			"col_resize",
			"question_arrow"
		};
		cursor_img[i] = XcursorLibraryLoadImage(cursor_file[i], cursor_theme, cursor_size);
		if (!cursor_img[i]) {
			const char *fallback = nullptr;
			switch (i) {
				case CURSOR_POINTING_HAND:
					fallback = "pointer";
					break;
				case CURSOR_CROSS:
					fallback = "crosshair";
					break;
				case CURSOR_WAIT:
					fallback = "wait";