### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
rt_sdf.shader.version_free(rt_sdf.shader_version);
	free_decal_data();
	if (decal_atlas.textures.size()) {
		ERR_PRINT("Decal Atlas: " + itos(decal_atlas.textures.size()) + " textures were not removed from the atlas.");
	}
	if (decal_atlas.texture.is_valid()) {
		RD::get_singleton()->free(decal_atlas.texture);
	}
	
	for (int i = 0; i < DEFAULT_RD_TEXTURE_MAX; i++) {
		if (default_rd_textures[i].is_valid()) {
			RD::get_singleton()->free(default_rd_textures[i]);
		}
	}
	singleton = nullptr;
}
bool TextureStorage::free(RID p_rid) {