### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
}
						base = look_class->get_datatype();
						found = true;
						break;
					}
					if (look_class->has_member(name)) {
						resolve_class_member(look_class, name, id);
						GDScriptParser::ClassNode::Member member = look_class->get_member(name);
						GDScriptParser::DataType member_datatype = member.get_datatype();
						switch (member.type) {
							case GDScriptParser::ClassNode::Member::CLASS:
								break; 
							case GDScriptParser::ClassNode::Member::CONSTANT:
								if (member_datatype.kind != GDScriptParser::DataType::SCRIPT && member_datatype.kind != GDScriptParser::DataType::CLASS) {
									push_error(vformat(R"(Constant "%s" is not a preloaded script or class.)", name), id);
									return ERR_PARSE_ERROR;
								}
								break;
							default:
								push_error(vformat(R"(Cannot use %s "%s" in extends chain.)", member.get_type_name(), name), id);
								return ERR_PARSE_ERROR;
						}
						base = member_datatype;
						found = true;
						break;
					}
				}
				if (!found) {
					push_error(vformat(R"(Could not find base class "%s".)", name), id);
					return ERR_PARSE_ERROR;