### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
}
		if (fpath == main_scene) {
			files->set_item_custom_fg_color(item_index, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
		}
		
		if (!finfo->import_broken) {
			Array udata;
			udata.resize(2);
			udata[0] = item_index;
			udata[1] = fname;
			EditorResourcePreview::get_singleton()->queue_resource_preview(fpath, this, "_file_list_thumbnail_done", udata);
		}
		
		if (cselection.has(fname)) {
			files->select(item_index, false);
		}
		if (!p_keep_selection && !file.is_empty() && fname == file) {
			files->select(item_index, true);
			files->ensure_current_is_visible();
		}
		
		if (finfo->sources.size()) {
			for (int j = 0; j < finfo->sources.size(); j++) {
				tooltip += "\nSource: " + finfo->sources[j];
			}
		}
		files->set_item_tooltip(item_index, tooltip);
	}
}
void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorites) {