### Godot version

v3.5.stable.official [991bb6ac7]

### System information

Debian 11 - Intel Ivybridge Mobile - GLES3

### Issue description

Pretty much what the title says, the engine freezes when I call Sprite.new() from a method that I previously connected to `joy_connection_changed` signal. No errors are shown.

### Steps to reproduce

1. Run the minimal reproduction project, you will see the Godot icon moving around.
2. Connect or disconnect a gamepad and you will see the icon stops moving due to engine freeze.

### Minimal reproduction project

[minimal-reproduction-project.zip](https://github.com/godotengine/godot/files/11821885/minimal-reproduction-project.zip)

}
	return event;
}
Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) {
	JoyEvent event;
	for (int i = 0; i < mapping.bindings.size(); i++) {
		const JoyBinding binding = mapping.bindings[i];
		if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
			float value = p_value;
			if (binding.input.axis.invert) {
				value = -value;
			}
			if (binding.input.axis.range == FULL_AXIS ||
					(binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
					(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
				event.type = binding.outputType;
				float shifted_positive_value = 0;
				switch (binding.input.axis.range) {
					case POSITIVE_HALF_AXIS:
						shifted_positive_value = value;
						break;
					case NEGATIVE_HALF_AXIS:
						shifted_positive_value = value + 1;
						break;
					case FULL_AXIS:
						shifted_positive_value = (value + 1) / 2;
						break;
				}
				switch (binding.outputType) {
					case TYPE_BUTTON: