### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
_update_preview();
}
void RenameDialog::_update_preview(String new_text) {
	if (lock_preview_update || preview_node == nullptr) {
		return;
	}
	has_errors = false;
	add_error_handler(&eh);
	String new_name = _apply_rename(preview_node, spn_count_start->get_value());
	if (!has_errors) {
		lbl_preview_title->set_text(TTR("Preview:"));
		lbl_preview->set_text(new_name);
		if (new_name == preview_node->get_name()) {
			
			const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
			const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("default_color"), SNAME("RichTextLabel"));
			lbl_preview->add_theme_color_override("font_color", accent_color.lerp(text_color, 0.5));
		} else {
			lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("success_color"), SNAME("Editor")));
		}
	}
	remove_error_handler(&eh);
}
String RenameDialog::_apply_rename(const Node *node, int count) {