### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
text_buf.instantiate();
		}
	};
	bool show_column_titles = false;
	VBoxContainer *popup_editor_vb = nullptr;
	Popup *popup_editor = nullptr;
	LineEdit *line_editor = nullptr;
	TextEdit *text_editor = nullptr;
	HSlider *value_editor = nullptr;
	bool updating_value_editor = false;
	uint64_t focus_in_id = 0;
	PopupMenu *popup_menu = nullptr;
	Vector<ColumnInfo> columns;
	Timer *range_click_timer = nullptr;
	TreeItem *range_item_last = nullptr;
	bool range_up_last = false;
	void _range_click_timeout();
	int compute_item_height(TreeItem *p_item) const;
	int get_item_height(TreeItem *p_item) const;
	void _update_all();
	void update_column(int p_col);
	void update_item_cell(TreeItem *p_item, int p_col);
	void update_item_cache(TreeItem *p_item);
	
	void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);