### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
case PRESET_CENTER_BOTTOM:
		case PRESET_CENTER:
		case PRESET_VCENTER_WIDE:
			data.offset[0] = x * (0.5 - data.anchor[0]) - new_size.x / 2 + parent_rect.position.x;
			break;
		case PRESET_TOP_RIGHT:
		case PRESET_BOTTOM_RIGHT:
		case PRESET_CENTER_RIGHT:
		case PRESET_RIGHT_WIDE:
			data.offset[0] = x * (1.0 - data.anchor[0]) - new_size.x - p_margin + parent_rect.position.x;
			break;
	}
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_TOP_RIGHT:
		case PRESET_CENTER_TOP:
		case PRESET_LEFT_WIDE:
		case PRESET_RIGHT_WIDE:
		case PRESET_TOP_WIDE:
		case PRESET_VCENTER_WIDE:
		case PRESET_FULL_RECT:
			data.offset[1] = parent_rect.size.y * (0.0 - data.anchor[1]) + p_margin + parent_rect.position.y;
			break;
		case PRESET_CENTER_LEFT:
		case PRESET_CENTER_RIGHT:
		case PRESET_CENTER:
		case PRESET_HCENTER_WIDE:
			data.offset[1] = parent_rect.size.y * (0.5 - data.anchor[1]) - new_size.y / 2 + parent_rect.position.y;
			break;