### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_PROCESS: {
			if (opening_prev && !confirmation->is_visible()) {
				opening_prev = false;
			}
			bool global_unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY);
			bool scene_or_global_unsaved = global_unsaved || EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_current_edited_scene_history_id());
			if (unsaved_cache != scene_or_global_unsaved) {
				unsaved_cache = scene_or_global_unsaved;
				_update_title();
			}
			if (editor_data.is_scene_changed(-1)) {
				_update_scene_tabs();
			}
			
			uint64_t frame = Engine::get_singleton()->get_frames_drawn();
			uint64_t tick = OS::get_singleton()->get_ticks_msec();
			if (frame != update_spinner_step_frame && (tick - update_spinner_step_msec) > (1000 / 8)) {
				update_spinner_step++;