### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
tc.interp_type = animation->track_get_interpolation_type(idx);
						if (tc.track_type == Animation::TYPE_VALUE) {
							tc.update_mode = animation->value_track_get_update_mode(idx);
						}
						if (tc.track_type == Animation::TYPE_AUDIO) {
							tc.use_blend = animation->audio_track_is_use_blend(idx);
						}
						tc.loop_wrap = animation->track_get_interpolation_loop_wrap(idx);
						tc.enabled = animation->track_is_enabled(idx);
						for (int i = 0; i < animation->track_get_key_count(idx); i++) {
							TrackClipboard::Key k;
							k.time = animation->track_get_key_time(idx, i);
							k.value = animation->track_get_key_value(idx, i);
							k.transition = animation->track_get_key_transition(idx, i);
							tc.keys.push_back(k);
						}
						track_clipboard.push_back(tc);
					}
					it = it->get_next();
				}
			}
		} break;
		case EDIT_PASTE_TRACKS: {
			if (track_clipboard.size() == 0) {
				EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!"));
				break;
			}
			int base_track = animation->get_track_count();
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Paste Tracks"));