### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
case NOTIFICATION_EXIT_TREE: {
			if (transient) {
				_clear_transient();
			}
			if (!is_embedded() && window_id != DisplayServer::INVALID_WINDOW_ID) {
				if (window_id == DisplayServer::MAIN_WINDOW_ID) {
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
					_update_window_callbacks();
				} else {
					_clear_window();
				}
			} else {
				if (embedder) {
					embedder->_sub_window_remove(this);
					embedder = nullptr;
					RS::get_singleton()->viewport_set_update_mode(get_viewport_rid(), RS::VIEWPORT_UPDATE_DISABLED);
				}
				_update_viewport_size(); 
			}
			RS::get_singleton()->viewport_set_active(get_viewport_rid(), false);
		} break;
		case NOTIFICATION_VP_MOUSE_ENTER: {
			emit_signal(SceneStringNames::get_singleton()->mouse_entered);
		} break;
		case NOTIFICATION_VP_MOUSE_EXIT: {
			emit_signal(SceneStringNames::get_singleton()->mouse_exited);
		} break;
	}
}
void Window::set_content_scale_size(const Size2i &p_size) {