### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
state->set_shift_pressed((p_x11_state & ShiftMask));
	state->set_ctrl_pressed((p_x11_state & ControlMask));
	state->set_alt_pressed((p_x11_state & Mod1Mask )); 
	state->set_meta_pressed((p_x11_state & Mod4Mask));
}
BitField<MouseButtonMask> DisplayServerX11::_get_mouse_button_state(MouseButton p_x11_button, int p_x11_type) {
	MouseButtonMask mask = mouse_button_to_mask(p_x11_button);
	if (p_x11_type == ButtonPress) {
		last_button_state.set_flag(mask);
	} else {
		last_button_state.clear_flag(mask);
	}
	return last_button_state;
}
void DisplayServerX11::_handle_key_event(WindowID p_window, XKeyEvent *p_event, LocalVector<XEvent> &p_events, uint32_t &p_event_index, bool p_echo) {
	WindowData &wd = windows[p_window];
	
	XKeyEvent *xkeyevent = p_event;
	if (wd.ime_in_progress) {
		return;
	}
	if (wd.ime_suppress_next_keyup) {
		wd.ime_suppress_next_keyup = false;
		if (xkeyevent->type != KeyPress) {
			return;