### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
	editor_selection->clear();
	editor_data.set_edited_scene(p_idx);
	Node *new_scene = editor_data.get_edited_scene_root();
	if (Popup *p = Object::cast_to<Popup>(new_scene)) {
		p->show();
	}
	SceneTreeDock::get_singleton()->set_edited_scene(new_scene);
	if (get_tree()) {
		get_tree()->set_edited_scene_root(new_scene);
	}
	if (new_scene) {
		if (new_scene->get_parent() != scene_root) {
			scene_root->add_child(new_scene, true);
		}
	}
	Dictionary state = editor_data.restore_edited_scene_state(editor_selection, &editor_history);
	_edit_current(true);
	_update_title();
	_update_scene_tabs();
	call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); 
}
void EditorNode::setup_color_picker(ColorPicker *p_picker) {
	p_picker->set_editor_settings(EditorSettings::get_singleton());
	int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
	int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
	p_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
	p_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
}
bool EditorNode::is_scene_open(const String &p_path) {