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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

}
EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
	if (EditorNode::get_singleton()) {
#ifdef MODULE_SVG_ENABLED
		Ref<Image> img = memnew(Image);
		const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
		ImageLoaderSVG::create_image_from_string(img, _android_logo_svg, EDSCALE, upsample, false);
		logo = ImageTexture::create_from_image(img);
		ImageLoaderSVG::create_image_from_string(img, _android_run_icon_svg, EDSCALE, upsample, false);
		run_icon = ImageTexture::create_from_image(img);
#endif
		devices_changed.set();
		plugins_changed.set();
#ifndef ANDROID_ENABLED
		check_for_changes_thread.start(_check_for_changes_poll_thread, this);
#endif
	}
}
EditorExportPlatformAndroid::~EditorExportPlatformAndroid() {
#ifndef ANDROID_ENABLED
	quit_request.set();
	if (check_for_changes_thread.is_started()) {
		check_for_changes_thread.wait_to_finish();
	}
#endif
}