### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), FILE_OPEN_PREV);
				scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), TTR("Undo Close Tab"));
				if (previous_scenes.is_empty()) {
					scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
				}
				scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS);
				scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), FILE_CLOSE_RIGHT);
				scene_tabs_context_menu->add_item(TTR("Close All Tabs"), FILE_CLOSE_ALL);
			}
			scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
			scene_tabs_context_menu->reset_size();
			scene_tabs_context_menu->popup();
		}
	}
}
void EditorNode::_reposition_active_tab(int idx_to) {
	editor_data.move_edited_scene_to_index(idx_to);
	_update_scene_tabs();
}
void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
	int p_tab = p_udata.operator signed int();
	if (p_preview.is_valid()) {
		Rect2 rect = scene_tabs->get_tab_rect(p_tab);
		rect.position += scene_tabs->get_global_position();
		tab_preview->set_texture(p_preview);
		tab_preview_panel->set_position(rect.position + Vector2(0, rect.size.height));
		tab_preview_panel->show();
	}
}
void EditorNode::_scene_tab_changed(int p_tab) {