### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return _make_token(TK_OP_ASSIGN_SHIFT_RIGHT);
					}
					return _make_token(TK_OP_SHIFT_RIGHT);
				}
				return _make_token(TK_OP_GREATER);
			} break;
			case '!': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_NOT_EQUAL);
				}
				return _make_token(TK_OP_NOT);
			} break;
			
			
			case '{':
				return _make_token(TK_CURLY_BRACKET_OPEN);
			case '}':
				return _make_token(TK_CURLY_BRACKET_CLOSE);
			case '[':
				return _make_token(TK_BRACKET_OPEN);
			case ']':
				return _make_token(TK_BRACKET_CLOSE);
			case '(':
				return _make_token(TK_PARENTHESIS_OPEN);
			case ')':
				return _make_token(TK_PARENTHESIS_CLOSE);
			case ',':
				return _make_token(TK_COMMA);
			case ';':