### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_warning"), "set_draw_warning", "is_draw_warning");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keying"), "set_keying", "is_keying");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deletable"), "set_deletable", "is_deletable");
	ADD_SIGNAL(MethodInfo("property_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::STRING_NAME, "field"), PropertyInfo(Variant::BOOL, "changing")));
	ADD_SIGNAL(MethodInfo("multiple_properties_changed", PropertyInfo(Variant::PACKED_STRING_ARRAY, "properties"), PropertyInfo(Variant::ARRAY, "value")));
	ADD_SIGNAL(MethodInfo("property_keyed", PropertyInfo(Variant::STRING_NAME, "property")));
	ADD_SIGNAL(MethodInfo("property_deleted", PropertyInfo(Variant::STRING_NAME, "property")));
	ADD_SIGNAL(MethodInfo("property_keyed_with_value", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
	ADD_SIGNAL(MethodInfo("property_checked", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "checked")));
	ADD_SIGNAL(MethodInfo("property_pinned", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "pinned")));
	ADD_SIGNAL(MethodInfo("property_can_revert_changed", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "can_revert")));
	ADD_SIGNAL(MethodInfo("resource_selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource")));
	ADD_SIGNAL(MethodInfo("object_id_selected", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::INT, "id")));
	ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "path"), PropertyInfo(Variant::INT, "focusable_idx")));
	GDVIRTUAL_BIND(_update_property)
	GDVIRTUAL_BIND(_set_read_only, "read_only")
	ClassDB::bind_method(D_METHOD("_update_editor_property_status"), &EditorProperty::update_editor_property_status);
}
EditorProperty::EditorProperty() {
	object = nullptr;
	split_ratio = 0.5;
	text_size = 0;
	property_usage = 0;
	selected_focusable = -1;
	label_reference = nullptr;
	bottom_editor = nullptr;
	menu = nullptr;
	set_process_shortcut_input(true);
}
void EditorProperty::_update_popup() {