### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
set(p_name, p_value);
	props[p_name].initial = p_value;
	props[p_name].has_default_value = true;
}
struct _EVCSort {
	String name;
	Variant::Type type = Variant::Type::NIL;
	int order = 0;
	bool save = false;
	bool restart_if_changed = false;
	bool operator<(const _EVCSort &p_vcs) const { return order < p_vcs.order; }
};
void EditorSettings::_get_property_list(List<PropertyInfo> *p_list) const {
	_THREAD_SAFE_METHOD_
	RBSet<_EVCSort> vclist;
	for (const KeyValue<String, VariantContainer> &E : props) {
		const VariantContainer *v = &E.value;
		if (v->hide_from_editor) {
			continue;
		}
		_EVCSort vc;
		vc.name = E.key;
		vc.order = v->order;
		vc.type = v->variant.get_type();
		vc.save = v->save;
		/*if (vc.save) { this should be implemented, but lets do after 3.1 is out.
			if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) {