### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

maximum_file_size = p_maximum_file_size_kb * 1024;
	maximum_line_length = p_maximum_line_length;
}
bool ProjectConverter3To4::convert() {
	print_line("Starting conversion.");
	uint64_t conversion_start_time = Time::get_singleton()->get_ticks_msec();
	RegExContainer reg_container = RegExContainer();
	int cached_maximum_line_length = maximum_line_length;
	maximum_line_length = 10000; 
	ERR_FAIL_COND_V_MSG(!test_array_names(), false, "Cannot start converting due to problems with data in arrays.");
	ERR_FAIL_COND_V_MSG(!test_conversion(reg_container), false, "Aborting conversion due to validation tests failing");
	maximum_line_length = cached_maximum_line_length;
	
	
	{