### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) {
		r_shortcuts->push_back(E.key);
	}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
	ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + ".");
	return sc;
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode, bool p_physical) {
	ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
	PackedInt32Array arr;
	arr.push_back((int32_t)p_keycode);
	ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr, p_physical);
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical) {