### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
tool_setup_atlas_source_button->set_pressed(true);
	confirm_auto_create_tiles->popup_centered();
}
void TileSetAtlasSourceEditor::_auto_create_tiles() {
	if (!tile_set_atlas_source) {
		return;
	}
	Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
	if (texture.is_valid()) {
		Vector2i margins = tile_set_atlas_source->get_margins();
		Vector2i separation = tile_set_atlas_source->get_separation();
		Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
		Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		undo_redo->create_action(TTR("Create tiles in non-transparent texture regions"));
		for (int y = 0; y < grid_size.y; y++) {