### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

return "";
	}
	int beg, end;
	if (select_word(s, col, beg, end)) {
		bool inside_quotes = false;
		char32_t selected_quote = '\0';
		int qbegin = 0, qend = 0;
		for (int i = 0; i < s.length(); i++) {
			if (s[i] == '"' || s[i] == '\'') {
				if (i == 0 || s[i - 1] != '\\') {
					if (inside_quotes && selected_quote == s[i]) {
						qend = i;
						inside_quotes = false;
						selected_quote = '\0';
						if (col >= qbegin && col <= qend) {
							return s.substr(qbegin, qend - qbegin);
						}
					} else if (!inside_quotes) {
						qbegin = i + 1;
						inside_quotes = true;
						selected_quote = s[i];
					}
				}
			}
		}
		return s.substr(beg, end - beg);
	}
	return String();
}
Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos, bool p_allow_out_of_bounds) const {