### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
#endif 
				tk = _get_token();
				if (tk.type == TK_IDENTIFIER) {
					st.name = tk.text;
					if (shader->constants.has(st.name) || shader->structs.has(st.name)) {
						_set_redefinition_error(String(st.name));
						return ERR_PARSE_ERROR;
					}
					tk = _get_token();
					if (tk.type != TK_CURLY_BRACKET_OPEN) {
						_set_expected_error("{");
						return ERR_PARSE_ERROR;
					}
				} else {
					_set_error(RTR("Expected a struct identifier."));
					return ERR_PARSE_ERROR;
				}
				StructNode *st_node = alloc_node<StructNode>();
				st.shader_struct = st_node;
				int member_count = 0;
				HashSet<String> member_names;
				while (true) { 
#ifdef DEBUG_ENABLED
					keyword_completion_context = CF_DATATYPE | CF_PRECISION_MODIFIER;
#endif 
					tk = _get_token();
					if (tk.type == TK_CURLY_BRACKET_CLOSE) {
						break;
					}
					StringName struct_name = "";