### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_FAIL_COND(p_caret > carets.size());
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		delete_selection(i);
		int from_line = get_caret_line(i);
		int from_col = get_caret_column(i);
		int new_column, new_line;
		_insert_text(from_line, from_col, p_text, &new_line, &new_column);
		_update_scrollbars();
		set_caret_line(new_line, false, true, 0, i);
		set_caret_column(new_column, i == 0, i);
		adjust_carets_after_edit(i, new_line, new_column, from_line, from_col);
	}
	if (!ime_text.is_empty()) {
		for (int i = 0; i < carets.size(); i++) {
			String t;
			if (get_caret_column(i) >= 0) {
				t = text[get_caret_line(i)].substr(0, get_caret_column(i)) + ime_text + text[get_caret_line(i)].substr(get_caret_column(i), text[get_caret_line(i)].length());
			} else {
				t = ime_text;