### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

### Issue description

Running the following code causes a memory leak:
```
var tween = get_tree().create_tween()
tween.stop()
queue_free()
```

### Steps to reproduce

1. Create a Tween
2. Use `tween.stop()` 
3. `queue_free()` the Node that created the Tween

### Minimal reproduction project

[TweenMemoryLeak.zip](https://github.com/godotengine/godot/files/12156855/TweenMemoryLeak.zip)

ERR_FAIL_MSG("Tween can't be created directly. Use create_tween() method.");
}
Tween::Tween(bool p_valid) {
	valid = p_valid;
}
Ref<PropertyTweener> PropertyTweener::from(const Variant &p_value) {
	ERR_FAIL_COND_V(tween.is_null(), nullptr);
	if (!tween->_validate_type_match(p_value, final_val)) {
		return nullptr;
	}
	initial_val = p_value;
	do_continue = false;
	return this;
}
Ref<PropertyTweener> PropertyTweener::from_current() {
	do_continue = false;
	return this;
}
Ref<PropertyTweener> PropertyTweener::as_relative() {
	relative = true;
	return this;
}
Ref<PropertyTweener> PropertyTweener::set_trans(Tween::TransitionType p_trans) {