### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
MAX_INIT_CALLBACKS = 128,
		MAX_BUILD_CALLBACKS = 128
	};
	struct BottomPanelItem {
		String name;
		Control *control = nullptr;
		Button *button = nullptr;
	};
	struct ExportDefer {
		String preset;
		String path;
		bool debug = false;
		bool pack_only = false;
	} export_defer;
	static EditorNode *singleton;
	EditorData editor_data;
	EditorFolding editor_folding;
	EditorSelectionHistory editor_history;
	EditorCommandPalette *command_palette = nullptr;
	EditorExport *editor_export = nullptr;
	EditorLog *log = nullptr;
	EditorNativeShaderSourceVisualizer *native_shader_source_visualizer = nullptr;