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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

while (ret.size() % 4) {
		ret.push_back(0);
	}
	encode_uint32(ret.size(), &ret.write[4]); 
	encode_uint32(new_stable_end - 8, &ret.write[12]); 
	encode_uint32(string_table.size(), &ret.write[16]); 
	encode_uint32(string_data_offset - 8, &ret.write[28]); 
	p_manifest = ret;
}
String EditorExportPlatformAndroid::_parse_string(const uint8_t *p_bytes, bool p_utf8) {
	uint32_t offset = 0;
	uint32_t len = 0;
	if (p_utf8) {
		uint8_t byte = p_bytes[offset];
		if (byte & 0x80) {
			offset += 2;
		} else {
			offset += 1;
		}
		byte = p_bytes[offset];
		offset++;
		if (byte & 0x80) {
			len = byte & 0x7F;
			len = (len << 8) + p_bytes[offset];
			offset++;
		} else {
			len = byte;
		}
	} else {
		len = decode_uint16(&p_bytes[offset]);