### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
}
int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
	return p_self->get_subname_count();
}
bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
	return p_self->is_absolute();
}
bool godotsharp_node_path_equals(const NodePath *p_self, const NodePath *p_other) {
	return *p_self == *p_other;
}
int godotsharp_node_path_hash(const NodePath *p_self) {
	return p_self->hash();
}
void godotsharp_randomize() {
	Math::randomize();
}
uint32_t godotsharp_randi() {
	return Math::rand();
}
float godotsharp_randf() {
	return Math::randf();
}
int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
	return Math::random(p_from, p_to);
}
double godotsharp_randf_range(double p_from, double p_to) {
	return Math::random(p_from, p_to);
}
double godotsharp_randfn(double p_mean, double p_deviation) {