### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
DisplayServerWindows *ds_win = static_cast<DisplayServerWindows *>(DisplayServer::get_singleton());
	if (ds_win) {
		return ds_win->WndProc(hWnd, uMsg, wParam, lParam);
	} else {
		return DefWindowProcW(hWnd, uMsg, wParam, lParam);
	}
}
void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) {
	if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_IN);
		windows[p_window_id].window_focused = true;
		alt_mem = false;
		control_mem = false;
		shift_mem = false;
		gr_mem = false;
		
		_set_mouse_mode_impl(mouse_mode);
	} else { 
		Input::get_singleton()->release_pressed_events();
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT);
		windows[p_window_id].window_focused = false;
		alt_mem = false;
	}
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window_id].wtctx) {
		wintab_WTEnable(windows[p_window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam));
	}
}
void DisplayServerWindows::_process_key_events() {