### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

case TYPE_BLEND_SHAPE:
					r_ret = "blend_shape";
					break;
				case TYPE_VALUE:
					r_ret = "value";
					break;
				case TYPE_METHOD:
					r_ret = "method";
					break;
				case TYPE_BEZIER:
					r_ret = "bezier";
					break;
				case TYPE_AUDIO:
					r_ret = "audio";
					break;
				case TYPE_ANIMATION:
					r_ret = "animation";
					break;
			}
			return true;
		} else if (what == "path") {
			r_ret = track_get_path(track);
		} else if (what == "compressed_track") {
			ERR_FAIL_COND_V(!compression.enabled, false);
			Track *t = tracks[track];
			switch (t->type) {
				case TYPE_POSITION_3D: {
					PositionTrack *tt = static_cast<PositionTrack *>(t);
					r_ret = tt->compressed_track;
				} break;