### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
	ObjectID tile_map_id;
	int tile_map_layer = -1;
	virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
	
	HBoxContainer *toolbar = nullptr;
	Ref<ButtonGroup> tool_buttons_group;
	Button *select_tool_button = nullptr;
	Button *paint_tool_button = nullptr;
	Button *line_tool_button = nullptr;
	Button *rect_tool_button = nullptr;
	Button *bucket_tool_button = nullptr;
	HBoxContainer *tools_settings = nullptr;
	VSeparator *tools_settings_vsep = nullptr;
	Button *picker_button = nullptr;
	Button *erase_button = nullptr;
	VSeparator *tools_settings_vsep_2 = nullptr;
	CheckBox *bucket_contiguous_checkbox = nullptr;
	Button *random_tile_toggle = nullptr;
	HBoxContainer *scatter_controls_container = nullptr;
	float scattering = 0.0;
	Label *scatter_label = nullptr;
	SpinBox *scatter_spinbox = nullptr;
	void _on_random_tile_checkbox_toggled(bool p_pressed);
	void _on_scattering_spinbox_changed(double p_value);
	void _update_toolbar();
	
	bool has_mouse = false;
	void _mouse_exited_viewport();