### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
_get_script_property_list(r_list, true);
}
bool GDScript::has_method(const StringName &p_method) const {
	return member_functions.has(p_method);
}
MethodInfo GDScript::get_method_info(const StringName &p_method) const {
	HashMap<StringName, GDScriptFunction *>::ConstIterator E = member_functions.find(p_method);
	if (!E) {
		return MethodInfo();
	}
	GDScriptFunction *func = E->value;
	MethodInfo mi;
	mi.name = E->key;
	for (int i = 0; i < func->get_argument_count(); i++) {
		mi.arguments.push_back(func->get_argument_type(i));
	}
	mi.return_val = func->get_return_type();
	return mi;
}
bool GDScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {