___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

String build_tools_dir = sdk_path.path_join("build-tools");
	Ref<DirAccess> da = DirAccess::open(build_tools_dir, &errn);
	if (errn != OK) {
		print_error("Unable to open Android 'build-tools' directory.");
		return apksigner_path;
	}
	
	Vector<String> dir_list = da->get_directories();
	
	
	
	
	Vector<String> ideal_versions;
	Vector<String> other_versions;
	Vector<String> versions;
	bool found_target_sdk = false;
	
	int min_version = p_target_sdk <= 27 ? p_target_sdk : 28;
	for (String sub_dir : dir_list) {
		if (!sub_dir.begins_with(".")) {
			Vector<String> ver_numbers = sub_dir.split(".");
			
			if (!ver_numbers.size() || !ver_numbers[0].is_valid_int()) {
				other_versions.push_back(sub_dir);
				continue;
			}
			int ver_number = ver_numbers[0].to_int();
			if (ver_number == p_target_sdk) {
				found_target_sdk = true;