### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_id < 0);
	if (source_id == p_id) {
		return;
	}
	ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Atlas Source ID. Another source exists with id %d.", p_id));
	int previous_source = source_id;
	source_id = p_id; 
	tile_set->set_source_id(previous_source, p_id);
	emit_signal(SNAME("changed"), "id");
}
int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() const {