### Godot version

v4.1.beta.custom_build [afe65de11]

### System information

Debian Linux 12 Xfce

### Issue description

For an exported `PackedVector2Array` I am unable to select a different entry field with a mouse-click after an edit.

I have verified, that reverting #76711 fixes this issue.

### Steps to reproduce

1. Load and run MRP
2. select the main node in scene tree
3. Expand the `mypacked` variable in the inspector
4. click lmb on "Add Element"
5. click lmb in the x-entry-field
6. enter number "1"
7. click lmb in the y-entry-field

After 7 I would expect that the y-entry-field is selected, but no entry field is selected.

https://github.com/godotengine/godot/assets/6299227/997515ad-4e50-48a6-9e01-d9ba90e3114d

### Minimal reproduction project

https://github.com/godotengine/godot/files/11837624/empty.zip
array = p_array;
}
Variant EditorPropertyArrayObject::get_array() {
	return array;
}
EditorPropertyArrayObject::EditorPropertyArrayObject() {
}
bool EditorPropertyDictionaryObject::_set(const StringName &p_name, const Variant &p_value) {
	String name = p_name;
	if (name == "new_item_key") {
		new_item_key = p_value;
		return true;
	}
	if (name == "new_item_value") {
		new_item_value = p_value;
		return true;
	}
	if (name.begins_with("indices")) {
		int index = name.get_slicec('/', 1).to_int();
		Variant key = dict.get_key_at_index(index);
		dict[key] = p_value;
		return true;
	}
	return false;
}
bool EditorPropertyDictionaryObject::_get(const StringName &p_name, Variant &r_ret) const {