### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
Ref<AudioEffect> effect = AudioServer::get_singleton()->get_bus_effect(i, j);
					if (effect->is_edited()) {
						edited = true;
						effect->set_edited(false);
					}
				}
			}
			AudioServer::get_singleton()->set_edited(false);
			if (edited) {
				save_timer->start();
			}
		} break;
	}
}
void EditorAudioBuses::_add_bus() {
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Add Audio Bus"));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count() + 1);
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_count", AudioServer::get_singleton()->get_bus_count());
	ur->add_do_method(this, "_update_buses");
	ur->add_undo_method(this, "_update_buses");
	ur->commit_action();
}
void EditorAudioBuses::_update_bus(int p_index) {
	if (p_index >= bus_hb->get_child_count()) {
		return;
	}
	bus_hb->get_child(p_index)->call("update_bus");
}
void EditorAudioBuses::_update_sends() {