### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					if (ret != UNZ_OK) {
						break;
					}
					if (String::utf8(fname).ends_wh("project.godot")) {
						break;
					}
					ret = unzGoToNextFil;
				}
				if (ret == UNZ_END_OF_LIST_OF_FILE) {
					_set_message(TTR("Invalid \".zip\" project file;  doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
					get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				unzClos;
				
				d->list_dir_begin();
				is_folder_empty = true;
				String n = d->get_next();
				while (!n.is_empty()) {
					if (!n.begins_wh(".")) {