### Godot version

4.1 beta 3

The same project works fine on 4.1 **beta 1 and beta 2.**

### System information

Tested on MacOS, Fedora and HTML5

### Issue description

I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I only see a black spot. 

[Nagranie ekranu z 2023-06-23 11-35-28.webm](https://github.com/godotengine/godot/assets/5132385/f7a7ad08-754c-4b4b-b594-b6880eff5f3d)

*The same if I show popup by methods like popup_centered.


### Steps to reproduce

I'm trying to reproduce it with a clean and minimal example, but unfortunately, without success. Maybe someone else has this issue or knows a way to reproduce it?

### Minimal reproduction project

I'm trying to create it.
Texture *t = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!t);
	ERR_FAIL_COND(t->is_render_target);
	if (t->canvas_texture) {
		memdelete(t->canvas_texture);
	}
	if (t->tex_id != 0) {
		if (!t->is_external) {
			GLES3::Utilities::get_singleton()->texture_free_data(t->tex_id);
		}
		t->tex_id = 0;
	}
	if (t->is_proxy && t->proxy_to.is_valid()) {
		Texture *proxy_to = texture_owner.get_or_null(t->proxy_to);
		if (proxy_to) {
			proxy_to->proxies.erase(p_texture);
		}
	}
	texture_atlas_remove_texture(p_texture);
	for (int i = 0; i < t->proxies.size(); i++) {
		Texture *p = texture_owner.get_or_null(t->proxies[i]);
		ERR_CONTINUE(!p);
		p->proxy_to = RID();
		p->tex_id = 0;
	}
	texture_owner.free(p_texture);
}
void TextureStorage::texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) {