### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

selection.clear();
	
	tile_set = p_tile_set;
	tile_set_atlas_source = p_tile_set_atlas_source;
	tile_set_atlas_source_id = p_source_id;
	
	read_only = new_read_only_state;
	if (tile_set.is_valid()) {
		tile_set->connect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}
	if (read_only && tools_button_group->get_pressed_button() == tool_paint_button) {
		tool_paint_button->set_pressed(false);
		tool_setup_atlas_source_button->set_pressed(true);
	}
	
	tool_paint_button->set_disabled(read_only);
	tools_settings_erase_button->set_disabled(read_only);
	tool_advanced_menu_button->set_disabled(read_only);
	
	_update_source_inspector();
	
	_update_fix_selected_and_hovered_tiles();
	_update_tile_id_label();
	_update_atlas_view();
	_update_atlas_source_inspector();
	_update_tile_inspector();
	_update_tile_data_editors();
	_update_current_tile_data_editor();
}
void TileSetAtlasSourceEditor::init_source() {