### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
	// 
	if (contains_function_call(line, "move_and_slide(")) {
		int start = line.find("move_and_slide(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			String base_obj = get_object_of_execution(line.substr(0, start));
			String starting_space = get_starting_space(line);
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() >= 1) {
				String line_new;
				// 
				line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n";
				// 
				if (parts.size() >= 2) {
					line_new += starting_space + base_obj + "set_(" + parts[1] + ")\n";
				}
				// 
				if (parts.size() >= 3) {
					line_new += starting_space + base_obj + "set_floor__enabled(" + parts[2] + ")\n";
				}
				// 
				if (parts.size() >= 4) {
					line_new += starting_space + base_obj + "set_(" + parts[3] + ")\n";
				}
				// 
				if (parts.size() >= 5) {
					line_new += starting_space + base_obj + "set_(" + parts[4] + ")\n";
				}
				//