### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
				for (int j = 0; j < n; ++j) {
					for (int k = 0; k < m; ++k) {
						int current_ring = j * m;
						int next_ring = ((j + 1) % n) * m;
						int current_segment = k;
						int next_segment = (k + 1) % m;
						surftool->add_index(current_ring + next_segment);
						surftool->add_index(current_ring + current_segment);
						surftool->add_index(next_ring + current_segment);
						surftool->add_index(next_ring + current_segment);
						surftool->add_index(next_ring + next_segment);
						surftool->add_index(current_ring + next_segment);
					}
				}
				Ref<Shader> rotate_shader = memnew(Shader);
				rotate_shader->set_code(R"(
// 3D editor rotation manipulator gizmo shader.
shader_type spatial;
render_mode unshaded, depth_test_disabled;
uniform vec4 albedo;
mat3 orthonormalize(mat3 m) {
	vec3 x = normalize(m[0]);
	vec3 y = normalize(m[1] - x * dot(x, m[1]));
	vec3 z = m[2] - x * dot(x, m[2]);
	z = normalize(z - y * (dot(y,m[2])));
	return mat3(x,y,z);
}
void vertex() {
	mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));