### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
sig_map[E] = sig_index;
		sig_index++;
	}
	res.push_back(signatures);
	
	Vector<String> values;
	int index = last_metric;
	for (int i = 0; i < frame_metrics.size(); i++) {
		++index;
		if (index >= frame_metrics.size()) {
			index = 0;
		}
		const Metric &m = frame_metrics[index];
		if (!m.valid) {
			continue;
		}
		
		values.clear();
		values.resize(possible_signatures.size());
		for (const KeyValue<StringName, Metric::Category *> &E : m.category_ptrs) {
			values.write[sig_map[E.key]] = String::num_real(E.value->total_time);
		}
		for (const KeyValue<StringName, Metric::Category::Item *> &E : m.item_ptrs) {
			values.write[sig_map[E.key]] = String::num_real(E.value->total);
		}
		res.push_back(values);
	}
	return res;
}
EditorProfiler::EditorProfiler() {