### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sun_angle_azimuth->set_step(0.1);
		sun_angle_azimuth->set_allow_greater(true);
		sun_angle_azimuth->set_allow_lesser(true);
		sun_angle_azimuth->connect("value_changed", callable_mp(this, &Node3DEditor::_sun_direction_angle_set).unbind(1));
		sun_angle_azimuth_vbox->add_child(sun_angle_azimuth);
		sun_angle_hbox->add_child(sun_angle_azimuth_vbox);
		sun_angle_hbox->add_theme_constant_override("separation", 10);
		sun_vb->add_child(sun_angle_hbox);
		sun_color = memnew(ColorPickerButton);
		sun_color->set_edit_alpha(false);
		sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
		sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
		sun_energy = memnew(EditorSpinSlider);
		sun_energy->set_max(64.0);
		sun_energy->set_min(0);
		sun_energy->set_step(0.05);
		sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
		sun_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		sun_max_distance = memnew(EditorSpinSlider);
		sun_vb->add_margin_child(TTR("Shadow Max Distance"), sun_max_distance);
		sun_max_distance->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		sun_max_distance->set_min(1);
		sun_max_distance->set_max(4096);
		sun_add_to_scene = memnew(Button);
		sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
		sun_add_to_scene->set_tooltip_text(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
		sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
		sun_vb->add_spacer();
		sun_vb->add_child(sun_add_to_scene);