### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (vn->is_const) {
											fail = true;
										} else {
											StringName varname = vn->name;
											if (shader->uniforms.has(varname)) {
												fail = true;
											} else {
												if (shader->varyings.has(varname)) {
													_set_error(vformat(RTR("Varyings cannot be passed for the '%s' parameter."), "out"));
													return false;
												}
												if (p_function_info.built_ins.has(varname)) {
													BuiltInInfo info = p_function_info.built_ins[varname];
													if (info.constant) {
														fail = true;
													}
												}
											}
										}
									}
									if (fail) {
										_set_error(vformat(RTR("A constant value cannot be passed for the '%s' parameter."), "out"));
										return false;
									}
									StringName var_name;
									if (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_ARRAY) {
										var_name = static_cast<const ArrayNode *>(p_func->arguments[arg_idx + 1])->name;
									} else if (p_func->arguments[arg_idx + 1]->type == Node::NODE_TYPE_MEMBER) {
										Node *n = static_cast<const MemberNode *>(p_func->arguments[arg_idx + 1])->owner;
										while (n->type == Node::NODE_TYPE_MEMBER) {