### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
int idx = _get_auto_brace_pair_open_at_pos(cl, cc);
			if (idx != -1) {
				prev_column = cc - auto_brace_completion_pairs[idx].open_key.length();
				if (_get_auto_brace_pair_close_at_pos(cl, cc) == idx) {
					remove_text(prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length());
				} else {
					remove_text(prev_line, prev_column, cl, cc);
				}
				set_caret_line(prev_line, false, true, 0, i);
				set_caret_column(prev_column, i == 0, i);
				adjust_carets_after_edit(i, prev_line, prev_column, cl, cc + auto_brace_completion_pairs[idx].close_key.length());
				continue;
			}
		}
		
		if (indent_using_spaces && cc != 0) {
			if (get_first_non_whitespace_column(cl) >= cc) {
				prev_column = cc - _calculate_spaces_till_next_left_indent(cc);
				prev_line = cl;
			}
		}
		remove_text(prev_line, prev_column, cl, cc);
		set_caret_line(prev_line, false, true, 0, i);
		set_caret_column(prev_column, i == 0, i);
		adjust_carets_after_edit(i, prev_line, prev_column, cl, cc);
	}
	merge_overlapping_carets();
	end_complex_operation();
}
void CodeEdit::set_indent_size(const int p_size) {