### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(action);
	if (!events) {
		return String();
	}
	for (const Ref<InputEvent> &E : *events) {
		if (E.is_valid()) {
			return E->as_text();
		}
	}
	return String();
}
String InputEventAction::to_string() {
	String p = is_pressed() ? "true" : "false";
	return vformat("InputEventAction: action=\"%s\", pressed=%s", action, p);
}
void InputEventAction::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action);
	ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action);
	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed);
	ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength);
	ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength);
	ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "action"), "set_action", "get_action");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength");
}
void InputEventGesture::set_position(const Vector2 &p_pos) {