### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
install_android_build_template->popup_centered();
				} else {
					gradle_build_manage_templates->popup_centered();
				}
			}
		} break;
		case TOOLS_BUILD_PROFILE_MANAGER: {
			build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8);
		} break;
		case RUN_USER_DATA_FOLDER: {
			
			OS::get_singleton()->ensure_user_data_dir();
			OS::get_singleton()->shell_show_in_file_manager(OS::get_singleton()->get_user_data_dir(), true);
		} break;
		case FILE_EXPLORE_ANDROID_BUILD_TEMPLATES: {
			OS::get_singleton()->shell_show_in_file_manager(ProjectSettings::get_singleton()->get_resource_path().path_join("android"), true);
		} break;
		case FILE_QUIT:
		case RUN_PROJECT_MANAGER:
		case RELOAD_CURRENT_PROJECT: {
			if (!p_confirmed) {
				bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit");
				if (_next_unsaved_scene(!save_each) == -1) {
					if (EditorUndoRedoManager::get_singleton()->is_history_unsaved(EditorUndoRedoManager::GLOBAL_HISTORY)) {
						if (p_option == RELOAD_CURRENT_PROJECT) {
							save_confirmation->set_ok_button_text(TTR("Save & Reload"));
							save_confirmation->set_text(TTR("Save modified resources before reloading?"));
						} else {
							save_confirmation->set_ok_button_text(TTR("Save & Quit"));
							save_confirmation->set_text(TTR("Save modified resources before closing?"));