### Godot version

v4.0.beta17.official [c40020513]

### System information

Apple M1 Max - macOS Ventura 13.1 (22C65)

### Issue description

I am getting an error due to functions no longer returning the correct typed array, when the function concatenates arrays and returns it.

In other words, the following fails:

```
func add_arrays() -> Array[ClassA]:
	var array_1: Array[ClassA] = []
	var array_2: Array[ClassA] = []
	return array_1 + array_2
```

<img width="864" alt="Screenshot 2023-02-02 at 1 02 53 PM" src="https://user-images.githubusercontent.com/905216/216320503-475bf4a1-353e-455c-87d5-69d036db706c.png">

I'm assuming when concatenating, the typing changes to a generic `Array` now? Just a guess. 

### Steps to reproduce

N/A

### Minimal reproduction project

[Godot Crash Project.zip](https://github.com/godotengine/godot/files/10568780/Godot.Crash.Project.zip)

GDScriptParser::DataType nil_type;
	nil_type.builtin_type = Variant::NIL;
	nil_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
	return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source);
}
GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) {
	if (p_operation == Variant::OP_AND || p_operation == Variant::OP_OR) {
		
		
		r_valid = true;
		GDScriptParser::DataType result;
		result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = Variant::BOOL;
		return result;
	}
	Variant::Type a_type = p_a.builtin_type;
	Variant::Type b_type = p_b.builtin_type;