### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
Array time_vals;
		time_vals.push_back(oe.hr);
		time_vals.push_back(oe.min);
		time_vals.push_back(oe.sec);
		time_vals.push_back(oe.msec);
		bool e;
		String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e);
		
		bool source_is_project_file = oe.source_file.begins_with("res://");
		
		Array source_meta;
		source_meta.push_back(oe.source_file);
		source_meta.push_back(oe.source_line);
		
		TreeItem *r = error_tree->get_root();
		if (!r) {
			r = error_tree->create_item();
		}
		
		
		String tooltip = oe.warning ? TTR("Warning:") : TTR("Error:");
		TreeItem *error = error_tree->create_item(r);
		if (oe.warning) {
			error->set_meta("_is_warning", true);
		} else {
			error->set_meta("_is_error", true);
		}
		error->set_collapsed(true);
		error->set_icon(0, get_theme_icon(oe.warning ? SNAME("Warning") : SNAME("Error"), SNAME("EditorIcons")));