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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

String adb = get_adb_path();
		if (FileAccess::exists(adb)) {
			String devices;
			List<String> args;
			args.push_back("devices");
			int ec;
			OS::get_singleton()->execute(adb, args, &devices, &ec);
			Vector<String> ds = devices.split("\n");
			Vector<String> ldevices;
			for (int i = 1; i < ds.size(); i++) {
				String d = ds[i];
				int dpos = d.find("device");
				if (dpos == -1) {
					continue;
				}
				d = d.substr(0, dpos).strip_edges();
				ldevices.push_back(d);
			}
			MutexLock lock(ea->device_lock);
			bool different = false;
			if (ea->devices.size() != ldevices.size()) {
				different = true;
			} else {
				for (int i = 0; i < ea->devices.size(); i++) {
					if (ea->devices[i].id != ldevices[i]) {
						different = true;
						break;
					}
				}