### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
String text;
		if (d.has("method")) {
			text += String(d["method"]);
		}
		text += "(";
		Vector<Variant> args;
		if (d.has("args")) {
			args = d["args"];
		}
		for (int i = 0; i < args.size(); i++) {
			if (i > 0) {
				text += ", ";
			}
			text += args[i].get_construct_string();
		}
		text += ")";
		int limit = MAX(0, p_clip_right - p_x - icon_to_draw->get_width());
		if (limit > 0) {
			draw_string(font, Vector2(p_x + icon_to_draw->get_width(), int(get_size().height - font->get_height(font_size)) / 2 + font->get_ascent(font_size)), text, HORIZONTAL_ALIGNMENT_LEFT, limit, font_size, color);
		}
	}
	
	
	
	draw_texture(
			icon_to_draw,
			ofs,
			p_index == hovering_key_idx ? get_theme_color(SNAME("folder_icon_color"), SNAME("FileDialog")) : Color(1, 1, 1));
}
void AnimationTrackEdit::draw_rect_clipped(const Rect2 &p_rect, const Color &p_color, bool p_filled) {