### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (p_force || old_display_mode != display_mode) {
		button_toggle_display_mode->set_pressed(display_mode == DISPLAY_MODE_SPLIT);
		switch (display_mode) {
			case DISPLAY_MODE_TREE_ONLY:
				tree->show();
				tree->set_v_size_flags(SIZE_EXPAND_FILL);
				if (display_mode == DISPLAY_MODE_TREE_ONLY) {
					toolbar2_hbc->show();
				} else {
					toolbar2_hbc->hide();
				}
				_update_tree(get_uncollapsed_paths());
				file_list_vb->hide();
				break;
			case DISPLAY_MODE_SPLIT:
				tree->show();
				tree->set_v_size_flags(SIZE_EXPAND_FILL);
				tree->ensure_cursor_is_visible();
				toolbar2_hbc->hide();
				_update_tree(get_uncollapsed_paths());
				file_list_vb->show();
				_update_file_list(true);
				break;
		}
		old_display_mode = display_mode;
	}
}
void FileSystemDock::_notification(int p_what) {