### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
TkPos pre_pos = _get_tkpos();
	int line = pre_pos.tk_line;
	_get_token();
	Token tk = _get_token();
	_set_tkpos(pre_pos);
	if (tk.line == line) {
		r_tk = tk;
		return true;
	}
	return false;
}
String ShaderLanguage::token_debug(const String &p_code) {
	clear();
	code = p_code;
	String output;
	Token tk = _get_token();
	while (tk.type != TK_EOF && tk.type != TK_ERROR) {
		output += itos(tk_line) + ": " + get_token_text(tk) + "\n";
		tk = _get_token();
	}
	return output;
}
bool ShaderLanguage::is_token_variable_datatype(TokenType p_type) {