### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
Dictionary drag_data = p_data;
	if (drag_data.has("favorite")) {
		if (String(drag_data["favorite"]) != "all") {
			return false;
		}
		
		TreeItem *ti = tree->get_item_at_position(p_point);
		if (!ti) {
			return false;
		}
		int drop_section = tree->get_drop_section_at_position(p_point);
		TreeItem *favorites_item = tree->get_root()->get_first_child();
		TreeItem *resources_item = favorites_item->get_next();
		if (ti == favorites_item) {
			return (drop_section == 1); 
		}
		if (ti->get_parent() && favorites_item == ti->get_parent()) {
			return true; 
		}
		if (ti == resources_item) {
			return (drop_section == -1); 
		}
		return false;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "resource") {