### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			le_set->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
			le_clear->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
			error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
			error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
			breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
			[[fallthrough]];
		}
		case NOTIFICATION_THEME_CHANGED: {
			tabs->add_theme_style_override("panel", get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
			skip_breakpoints->set_icon(get_theme_icon(skip_breakpoints_value ? SNAME("DebugSkipBreakpointsOn") : SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
			copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")));
			step->set_icon(get_theme_icon(SNAME("DebugStep"), SNAME("EditorIcons")));
			next->set_icon(get_theme_icon(SNAME("DebugNext"), SNAME("EditorIcons")));
			dobreak->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
			docontinue->set_icon(get_theme_icon(SNAME("DebugContinue"), SNAME("EditorIcons")));
			vmem_refresh->set_icon(get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")));
			vmem_export->set_icon(get_theme_icon(SNAME("Save"), SNAME("EditorIcons")));
			search->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
			TreeItem *error_root = error_tree->get_root();
			if (error_root) {