### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
hide();
}
void SceneTreeDialog::_select() {
	if (tree->get_selected()) {
		// The signal may cause another dialog to be displayed, so be sure to hide this one first.
		hide();
		emit_signal(SNAME("selected"), tree->get_selected()->get_path());
	}
}
void SceneTreeDialog::_selected_changed() {
	get_ok_button()->set_disabled(!tree->get_selected());
}
void SceneTreeDialog::_filter_changed(const String &p_filter) {