### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
Node3DEditorViewport *viewport = Node3DEditor::get_singleton()->get_editor_viewport(viewport_idx);
					Camera3D *const cam = viewport->get_camera_3d();
					Array msg;
					msg.push_back(cam->get_camera_transform());
					if (cam->get_projection() == Camera3D::PROJECTION_ORTHOGONAL) {
						msg.push_back(false);
						msg.push_back(cam->get_size());
					} else {
						msg.push_back(true);
						msg.push_back(cam->get_fov());
					}
					msg.push_back(cam->get_near());
					msg.push_back(cam->get_far());
					_put_msg("scene:override_camera_3D:transform", msg);
				}
				if (is_breaked() && can_request_idle_draw) {
					_put_msg("servers:draw", Array());
					can_request_idle_draw = false;
				}
			}
			const uint64_t until = OS::get_singleton()->get_ticks_msec() + 20;
			while (peer.is_valid() && peer->has_message()) {
				Array arr = peer->get_message();
				if (arr.size() != 3 || arr[0].get_type() != Variant::STRING || arr[1].get_type() != Variant::INT || arr[2].get_type() != Variant::ARRAY) {
					_stop_and_notify();
					ERR_FAIL_MSG("Invalid message format received from peer");
				}
				_parse_message(arr[0], arr[1], arr[2]);
				if (OS::get_singleton()->get_ticks_msec() > until) {
					break;