### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
}
		{
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
			u.binding = 1;
			u.append_id(p_particles->particle_buffer);
			uniforms.push_back(u);
		}
		{
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
			u.binding = 2;
			if (p_particles->emission_storage_buffer.is_valid()) {
				u.append_id(p_particles->emission_storage_buffer);
			} else {
				u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
			}
			uniforms.push_back(u);
		}
		{
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
			u.binding = 3;
			Particles *sub_emitter = particles_owner.get_or_null(p_particles->sub_emitter);
			if (sub_emitter) {
				if (sub_emitter->emission_buffer == nullptr) { 
					_particles_allocate_emission_buffer(sub_emitter);
				}
				u.append_id(sub_emitter->emission_storage_buffer);
			} else {