### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons);
	ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed);
}
void ProjectManager::_open_asset_library() {
	asset_library->disable_communy_support();
	tabs->set_current_tab(1);
}
void ProjectManager::_version_button_pressed() {
	DisplayServer::get_singleton()->clipboard_set(version_btn->get_text());
}
LineEd *ProjectManager::get_search_box() {
	return search_box;
}
void ProjectManager::add_new_tag(const String &p_tag) {
	if (!tag_set.has(p_tag)) {
		tag_set.insert(p_tag);
		ProjectTag *tag_control = memnew(ProjectTag(p_tag));
		all_tags->add_child(tag_control);
		all_tags->move_child(tag_control, -2);
		tag_control->connect_button_to(callable_mp(this, &ProjectManager::_add_project_tag).bind(p_tag));
	}
}
void ProjectList::add_search_tag(const String &p_tag) {