### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK_FALSE(text_edit->get_viewport()->gui_is_dragging());
			CHECK(text_edit->get_text() == "");
			CHECK(target_text_edit->get_text() == "drag me");
			memdelete(target_text_edit);
		}
		SIGNAL_UNWATCH(text_edit, "text_set");
		SIGNAL_UNWATCH(text_edit, "text_changed");
		SIGNAL_UNWATCH(text_edit, "lines_edited_from");
		SIGNAL_UNWATCH(text_edit, "caret_changed");
	}
	SUBCASE("[TextEdit] overridable actions") {
		SIGNAL_WATCH(text_edit, "text_set");
		SIGNAL_WATCH(text_edit, "text_changed");
		SIGNAL_WATCH(text_edit, "lines_edited_from");
		SIGNAL_WATCH(text_edit, "caret_changed");
		Array args1;
		args1.push_back(0);
		args1.push_back(0);
		Array lines_edited_args;
		lines_edited_args.push_back(args1);
		SUBCASE("[TextEdit] backspace") {
			text_edit->set_text("this is\nsome\n");
			text_edit->set_caret_line(0);
			text_edit->set_caret_column(0);
			MessageQueue::get_singleton()->flush();
			SIGNAL_DISCARD("text_set");
			SIGNAL_DISCARD("text_changed");
			SIGNAL_DISCARD("lines_edited_from");
			SIGNAL_DISCARD("caret_changed");
			text_edit->backspace();