### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
Button::_update_theme_item_cache();
	theme_cache.normal_style = get_theme_stylebox(SNAME("normal"));
	theme_cache.background_icon = get_theme_icon(SNAME("bg"));
	theme_cache.overbright_indicator = get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker"));
}
void ColorPickerButton::set_pick_color(const Color &p_color) {
	if (color == p_color) {
		return;
	}
	color = p_color;
	if (picker) {
		picker->set_pick_color(p_color);
	}
	queue_redraw();
}
Color ColorPickerButton::get_pick_color() const {
	return color;
}
void ColorPickerButton::set_edit_alpha(bool p_show) {
	if (edit_alpha == p_show) {
		return;
	}
	edit_alpha = p_show;
	if (picker) {
		picker->set_edit_alpha(p_show);
	}
}
bool ColorPickerButton::is_editing_alpha() const {