### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Ref<EditorNode3DGizmo> seg = gizmos[j];
				if (!seg.is_valid()) {
					continue;
				}
				if (se->gizmo.is_valid() && se->gizmo != seg) {
					continue;
				}
				Vector<int> subgizmos = seg->subgizmos_intersect_frustum(camera, frustum);
				if (!subgizmos.is_empty()) {
					se->gizmo = seg;
					for (int i = 0; i < subgizmos.size(); i++) {
						int subgizmo_id = subgizmos[i];
						if (!se->subgizmos.has(subgizmo_id)) {
							se->subgizmos.insert(subgizmo_id, se->gizmo->get_subgizmo_transform(subgizmo_id));
						}
					}
					found_subgizmos = true;
					break;
				}
			}
			if (!clicked_wants_append || found_subgizmos) {
				if (se->gizmo.is_valid()) {
					se->gizmo->redraw();
				}
				if (old_gizmo != se->gizmo && old_gizmo.is_valid()) {
					old_gizmo->redraw();
				}
				spatial_editor->update_transform_gizmo();
			}
			if (found_subgizmos) {