### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
	return labels[idx];
}
float ColorModeOKHSL::get_slider_max(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
	return slider_max[idx];
}
float ColorModeOKHSL::get_slider_value(int idx) const {
	switch (idx) {
		case 0:
			return color_picker->get_pick_color().get_ok_hsl_h() * 360.0;
		case 1:
			return color_picker->get_pick_color().get_ok_hsl_s() * 100.0;
		case 2:
			return color_picker->get_pick_color().get_ok_hsl_l() * 100.0;
		case 3:
			return Math::round(color_picker->get_pick_color().components[3] * 255.0);
		default:
			ERR_FAIL_V_MSG(0, "Couldn't get slider value.");
	}
}
Color ColorModeOKHSL::get_color() const {
	Vector<float> values = color_picker->get_active_slider_values();
	Color color;
	color.set_ok_hsl(values[0] / 360.0, values[1] / 100.0, values[2] / 100.0, values[3] / 255.0);
	return color;
}
void ColorModeOKHSL::slider_draw(int p_which) {