### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return recent_dirs;
}
void EditorSettings::load_favorites_and_recent_dirs() {
	String favorites_file;
	String recent_dirs_file;
	if (Engine::get_singleton()->is_project_manager_hint()) {
		favorites_file = EditorPaths::get_singleton()->get_config_dir().path_join("favorite_dirs");
		recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
	} else {
		favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites");
		recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
	}
	Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ);
	if (f.is_valid()) {
		String line = f->get_line().strip_edges();
		while (!line.is_empty()) {
			favorites.push_back(line);
			line = f->get_line().strip_edges();
		}
	}
	f = FileAccess::open(recent_dirs_file, FileAccess::READ);
	if (f.is_valid()) {
		String line = f->get_line().strip_edges();
		while (!line.is_empty()) {
			recent_dirs.push_back(line);
			line = f->get_line().strip_edges();
		}
	}
}
bool EditorSettings::is_dark_theme() {