### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (p_resource->get_path().is_resource_file()) {
			file->set_current_file(p_resource->get_path().get_file());
		} else {
			if (extensions.size()) {
				String resource_name_snake_case = p_resource->get_class().to_snake_case();
				file->set_current_file("new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower());
			} else {
				file->set_current_file(String());
			}
		}
	} else if (!p_resource->get_path().is_empty()) {
		file->set_current_path(p_resource->get_path());
		if (extensions.size()) {
			String ext = p_resource->get_path().get_extension().to_lower();
			if (extensions.find(ext) == nullptr) {
				file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
			}
		}
	} else if (preferred.size()) {
		String existing;
		if (extensions.size()) {
			String resource_name_snake_case = p_resource->get_class().to_snake_case();
			existing = "new_" + resource_name_snake_case + "." + preferred.front()->get().to_lower();
		}
		file->set_current_path(existing);
	}
	file->set_title(TTR("Save Resource As..."));
	file->popup_file_dialog();
}
void EditorNode::_menu_option(int p_option) {