### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (keying == p_active) {
		return;
	}
	keying = p_active;
	_keying_changed();
}
void EditorInspector::_keying_changed() {
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			if (E) {
				E->set_keying(keying);
			}
		}
	}
}
void EditorInspector::set_read_only(bool p_read_only) {
	if (p_read_only == read_only) {
		return;
	}
	read_only = p_read_only;
	update_tree();
}
EditorPropertyNameProcessor::Style EditorInspector::get_property_name_style() const {