### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
selection.clear();
	
	tile_set = p_tile_set;
	tile_set_atlas_source = p_tile_set_atlas_source;
	tile_set_atlas_source_id = p_source_id;
	
	read_only = new_read_only_state;
	if (tile_set.is_valid()) {
		tile_set->connect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}
	if (read_only && tools_button_group->get_pressed_button() == tool_paint_button) {
		tool_paint_button->set_pressed(false);
		tool_setup_atlas_source_button->set_pressed(true);
	}
	
	tool_paint_button->set_disabled(read_only);
	tools_settings_erase_button->set_disabled(read_only);
	tool_advanced_menu_button->set_disabled(read_only);
	
	_update_source_inspector();
	
	_update_fix_selected_and_hovered_tiles();
	_update_tile_id_label();
	_update_atlas_view();
	_update_atlas_source_inspector();
	_update_tile_inspector();
	_update_tile_data_editors();
	_update_current_tile_data_editor();
}
void TileSetAtlasSourceEditor::init_source() {