### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

#include "viewport.h"
#include "core/config/project_settings.h"
#include "core/debugger/engine_debugger.h"
#include "core/object/message_queue.h"
#include "core/string/translation.h"
#include "core/templates/pair.h"
#include "core/templates/sort_array.h"
#include "scene/2d/audio_listener_2d.h"
#include "scene/2d/camera_2d.h"
#include "scene/2d/collision_object_2d.h"
#ifndef _3D_DISABLED
#include "scene/3d/audio_listener_3d.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_object_3d.h"
#include "scene/3d/world_environment.h"
#endif 
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/popup.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/subviewport_container.h"
#include "scene/main/canvas_layer.h"
#include "scene/main/window.h"