### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
is_const_suffix_lut_initialized = true;
						for (int i = 0; i < 127; i++) {
							char t = char(i);
							suffix_lut[CASE_ALL][i] = t == '.' || t == 'x' || t == 'e' || t == 'f' || t == 'u' || t == '-' || t == '+';
							suffix_lut[CASE_HEXA_PERIOD][i] = t == 'e' || t == 'f';
							suffix_lut[CASE_EXPONENT][i] = t == 'f' || t == '-' || t == '+';
							suffix_lut[CASE_SIGN_AFTER_EXPONENT][i] = t == 'f';
							suffix_lut[CASE_NONE][i] = false;
						}
					}
					String str;
					int i = 0;
					bool digit_after_exp = false;
					while (true) {
						const char32_t symbol = String::char_lowercase(GETCHAR(i));
						bool error = false;
						if (is_digit(symbol)) {
							if (exponent_found) {
								digit_after_exp = true;
							}
							if (end_suffix_found) {
								error = true;
							}
						} else {
							if (symbol < 0x7F && suffix_lut[lut_case][symbol]) {
								if (symbol == 'x') {
									hexa_found = true;
									lut_case = CASE_HEXA_PERIOD;
								} else if (symbol == '.') {
									period_found = true;