### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

for (unsigned int current_index = 0; RenamesMap3To4::csharp_properties_renames[current_index][0]; current_index++) {
				csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_signals_renames[current_index][0]; current_index++) {
				csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_signals_renames[current_index][0] + "\\b")));
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
				color_regexes.push_back(memnew(RegEx(String("\\bColor.") + RenamesMap3To4::color_renames[current_index][0] + "\\b")));
				color_renamed.push_back(String("Color.") + RenamesMap3To4::color_renames[current_index][1]);
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
				const String class_name = RenamesMap3To4::class_renames[current_index][0];
				class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".tscn\\b")));
				class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".gd\\b")));
				class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".shader\\b")));
				class_regexes.push_back(memnew(RegEx(String("\\b") + class_name + "\\b")));
				class_temp_tscn_renames.push_back(class_name + ".tscn");
				class_temp_gd_renames.push_back(class_name + ".gd");
				class_temp_shader_renames.push_back(class_name + ".shader");
			}
		}
	}
	~RegExContainer() {