### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

}
			} break;
			case RS::ARRAY_WEIGHTS: {
				Variant::Type type = p_arrays[ai].get_type();
				ERR_FAIL_COND_V(type != Variant::PACKED_FLOAT32_ARRAY && type != Variant::PACKED_FLOAT64_ARRAY, ERR_INVALID_PARAMETER);
				uint32_t bone_count = (p_format & ARRAY_FLAG_USE_8_BONE_WEIGHTS) ? 8 : 4;
				if (type == Variant::PACKED_FLOAT32_ARRAY) {
					Vector<float> array = p_arrays[ai];
					ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
					const float *src = array.ptr();
					{
						uint16_t data[8];
						for (int i = 0; i < p_vertex_array_len; i++) {
							for (uint32_t j = 0; j < bone_count; j++) {
								data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
							}
							memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);
						}
					}
				} else { 
					Vector<double> array = p_arrays[ai];
					ERR_FAIL_COND_V(array.size() != (int32_t)(p_vertex_array_len * bone_count), ERR_INVALID_PARAMETER);
					const double *src = array.ptr();
					{
						uint16_t data[8];
						for (int i = 0; i < p_vertex_array_len; i++) {
							for (uint32_t j = 0; j < bone_count; j++) {
								data[j] = CLAMP(src[i * bone_count + j] * 65535, 0, 65535);
							}
							memcpy(&sw[p_offsets[ai] + i * p_skin_stride], data, 2 * bone_count);