### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
String file = files[i];
			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
			if (ftype != "PackedScene") {
				scene_drop = false;
				break;
			}
		}
		if (scene_drop) {
			tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
		} else {
			if (files.size() > 1) {
				return false;
			}
			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
		}
		return true;
	}
	if (String(d["type"]) == "script_list_element") {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
		if (se) {
			String sp = se->get_edited_resource()->get_path();
			if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
				tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
				return true;
			}
		}
	}
	return String(d["type"]) == "nodes" && filter.is_empty();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {