### Godot version

v4.2.dev.custom_build [c3b0a92c3]

### System information

Debian Linux X11 Xfce

### Issue description

In the following scene tree it is not possible to write anything in `LineEditB`.
![image](https://github.com/godotengine/godot/assets/6299227/ce5f696a-d86a-402f-98f7-6a762f15543e)

I would expect, that it is possible to focus `LineEditB` with a mouse click and write into it.

Regression from #58334

### Steps to reproduce

1. Load and run MRP
2. Mouse Click into the left LineEditB
3. Type Keyboard => No letters appear in the LineEditB

Variant:

1. Load and run MRP
2. Mouse Click into the right LineEditA
3. Mouse Click into the left LineEditB
4. Type Keyboard => Letters appear in LineEditA instead of LineEditB


### Minimal reproduction project

[BugKeyInputRouting.zip](https://github.com/godotengine/godot/files/11994804/BugKeyInputRouting.zip)

audio_listener_3d_set.erase(p_listener);
	if (audio_listener_3d == p_listener) {
		audio_listener_3d = nullptr;
	}
}
void Viewport::_audio_listener_3d_make_next_current(AudioListener3D *p_exclude) {
	if (audio_listener_3d_set.size() > 0) {
		for (AudioListener3D *E : audio_listener_3d_set) {
			if (p_exclude == E) {
				continue;
			}
			if (!E->is_inside_tree()) {
				continue;
			}
			if (audio_listener_3d != nullptr) {
				return;
			}
			E->make_current();
		}
	} else {
		
		if (camera_3d != nullptr) {
			_update_audio_listener_3d();
			_camera_3d_transform_changed_notify();
		}
	}
}
void Viewport::_collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {