### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName")));
	ADD_SIGNAL(MethodInfo("begin_node_move"));
	ADD_SIGNAL(MethodInfo("end_node_move"));
	ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset")));
	ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output")));
	ADD_SIGNAL(MethodInfo("connection_drag_ended"));
	BIND_ENUM_CONSTANT(SCROLL_ZOOMS);
	BIND_ENUM_CONSTANT(SCROLL_PANS);
}
GraphEdit::GraphEdit() {
	set_focus_mode(FOCUS_ALL);
	
	
	
	zoom_min = (1 / Math::pow(zoom_step, 8));
	
	zoom_max = (1 * Math::pow(zoom_step, 4));
	panner.instantiate();
	panner->set_callbacks(callable_mp(this, &GraphEdit::_pan_callback), callable_mp(this, &GraphEdit::_zoom_callback));
	top_layer = memnew(GraphEditFilter(this));
	add_child(top_layer, false, INTERNAL_MODE_BACK);
	top_layer->set_mouse_filter(MOUSE_FILTER_PASS);
	top_layer->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	top_layer->connect("draw", callable_mp(this, &GraphEdit::_top_layer_draw));
	top_layer->connect("gui_input", callable_mp(this, &GraphEdit::_top_layer_input));
	top_layer->connect("focus_exited", callable_mp(panner.ptr(), &ViewPanner::release_pan_key));
	connections_layer = memnew(Control);
	add_child(connections_layer, false, INTERNAL_MODE_FRONT);
	connections_layer->connect("draw", callable_mp(this, &GraphEdit::_connections_layer_draw));
	connections_layer->set_name("CLAYER");