### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
err = platform->export_pack(export_preset, export_defer.debug, export_path);
					}
				} else { 
					String config_error;
					bool missing_templates;
					if (!platform->can_export(export_preset, config_error, missing_templates, export_defer.debug)) {
						ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
						err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
					} else {
						platform->clear_messages();
						err = platform->export_project(export_preset, export_defer.debug, export_path);
					}
				}
				if (err != OK) {
					export_error = vformat("Project export for preset \"%s\" failed.", preset_name);
				} else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
					export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name);
				}
			}
		}
		if (err != OK) {
			ERR_PRINT(export_error);
			_exit_editor(EXIT_FAILURE);
		} else if (!export_error.is_empty()) {
			WARN_PRINT(export_error);
		}
		_exit_editor(EXIT_SUCCESS);
	}
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {