### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
SHADOW_RENDER_MODE_SHADOW,
		SHADOW_RENDER_MODE_SDF,
	};
	enum {
		SHADOW_RENDER_SDF_TRIANGLES,
		SHADOW_RENDER_SDF_LINES,
	};
	struct {
		CanvasOcclusionShaderRD shader;
		RID shader_version;
		RID render_pipelines[3];
		RID sdf_render_pipelines[2];
		RD::VertexFormatID vertex_format;
		RD::VertexFormatID sdf_vertex_format;
		RD::FramebufferFormatID framebuffer_format;
		RD::FramebufferFormatID sdf_framebuffer_format;
	} shadow_render;
	
	
	
	
	struct State {
		
		struct Buffer {
			float canvas_transform[16];
			float screen_transform[16];
			float canvas_normal_transform[16];
			float canvas_modulate[4];