### Godot version

4.2 247c354

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

#75778 exposed `_validate_property()` to scripting. It's implemented in GDScript and C#, but not GDExtension (depends on #78634).
https://github.com/godotengine/godot/blob/247c3548d810136ffe9c1694cd76db3236efaa90/core/object/script_language_extension.h#L685-L687

Relevant discussion: https://github.com/godotengine/godot/pull/75778#discussion_r1307294940

### Steps to reproduce

1. Add GDExtension script
2. Use `_validate_property()`

### Minimal reproduction project

N/A
switch (p_type) {
		case GDEXTENSION_VARIANT_TYPE_BOOL:
			return VariantTypeConstructor<bool>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_INT:
			return VariantTypeConstructor<int64_t>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_FLOAT:
			return VariantTypeConstructor<double>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_STRING:
			return VariantTypeConstructor<String>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_VECTOR2:
			return VariantTypeConstructor<Vector2>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_VECTOR2I:
			return VariantTypeConstructor<Vector2i>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_RECT2:
			return VariantTypeConstructor<Rect2>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_RECT2I:
			return VariantTypeConstructor<Rect2i>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_VECTOR3:
			return VariantTypeConstructor<Vector3>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_VECTOR3I:
			return VariantTypeConstructor<Vector3i>::type_from_variant;
		case GDEXTENSION_VARIANT_TYPE_TRANSFORM2D: