### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
selection.to_frame = c_frame;
							selection.to_line = c_line;
							selection.to_item = c_item;
							selection.to_char = words[i + 1];
							selection.active = true;
							if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
								DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
							}
							queue_redraw();
							break;
						}
					}
				}
			} else if (!b->is_pressed()) {
				if (selection.enabled && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
					DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
				}
				selection.click_item = nullptr;
				if (selection.drag_attempt) {
					selection.drag_attempt = false;
					if (_is_click_inside_selection()) {
						selection.from_frame = nullptr;
						selection.from_line = 0;
						selection.from_item = nullptr;
						selection.from_char = 0;
						selection.to_frame = nullptr;
						selection.to_line = 0;
						selection.to_item = nullptr;
						selection.to_char = 0;
						deselect();