### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_menu_option(orthogonal ? VIEW_PERSPECTIVE : VIEW_ORTHOGONAL);
		} break;
		case VIEW_AUTO_ORTHOGONAL: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			view_menu->get_popup()->set_item_checked(idx, current);
			if (auto_orthogonal) {
				auto_orthogonal = false;
				_update_name();
			}
		} break;
		case VIEW_LOCK_ROTATION: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			lock_rotation = !current;
			view_menu->get_popup()->set_item_checked(idx, !current);
			if (lock_rotation) {
				locked_label->show();
			} else {
				locked_label->hide();
			}
		} break;
		case VIEW_AUDIO_LISTENER: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			viewport->set_as_audio_listener_3d(current);
			view_menu->get_popup()->set_item_checked(idx, current);
		} break;