### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

wd.no_focus = true;
	}
	if (p_flags & WINDOW_FLAG_MOUSE_PASSTHROUGH_BIT) {
		wd.mpass = true;
	}
	if (p_flags & WINDOW_FLAG_POPUP_BIT) {
		wd.is_popup = true;
	}
	if (p_flags & WINDOW_FLAG_TRANSPARENT_BIT) {
		DWM_BLURBEHIND bb;
		ZeroMemory(&bb, sizeof(bb));
		HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
		bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
		bb.hRgnBlur = hRgn;
		bb.fEnable = TRUE;
		DwmEnableBlurBehindWindow(wd.hWnd, &bb);
		wd.layered_window = true;
	}
	
	HICON mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_SMALL, 0);
	if (mainwindow_icon) {
		SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)mainwindow_icon);
	}
	mainwindow_icon = (HICON)SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_GETICON, ICON_BIG, 0);
	if (mainwindow_icon) {
		SendMessage(windows[window_id].hWnd, WM_SETICON, ICON_BIG, (LPARAM)mainwindow_icon);
	}
	return window_id;
}
void DisplayServerWindows::show_window(WindowID p_id) {