### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

Ref<InputEventKey> k = p_gui_input;
	if (k.is_valid()) {
		if (!k->is_pressed()) {
			if (alt_start && k->get_keycode() == Key::ALT) {
				alt_start = false;
				if ((alt_code > 0x31 && alt_code < 0xd800) || (alt_code > 0xdfff && alt_code <= 0x10ffff)) {
					handle_unicode_input(alt_code);
				}
				return true;
			}
			return false;
		}
		if (k->is_alt_pressed()) {
			if (!alt_start) {
				if (k->get_keycode() == Key::KP_ADD) {
					alt_start = true;
					alt_code = 0;
					return true;
				}
			} else {
				if (k->get_keycode() >= Key::KEY_0 && k->get_keycode() <= Key::KEY_9) {
					alt_code = alt_code << 4;
					alt_code += (uint32_t)(k->get_keycode() - Key::KEY_0);
				}
				if (k->get_keycode() >= Key::KP_0 && k->get_keycode() <= Key::KP_9) {