### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
found = true;
									break;
								}
							}
						}
					}
					if (!found) {
						_set_error(vformat(RTR("Invalid render mode: '%s'."), smode));
						return ERR_PARSE_ERROR;
					}
					shader->render_modes.push_back(mode);
					tk = _get_token();
					if (tk.type == TK_COMMA) {
						
					} else if (tk.type == TK_SEMICOLON) {
						break; 
					} else {
						_set_error(vformat(RTR("Unexpected token: '%s'."), get_token_text(tk)));
						return ERR_PARSE_ERROR;
					}
				}
#ifdef DEBUG_ENABLED
				keyword_completion_context = CF_GLOBAL_SPACE;
#endif 
			} break;
			case TK_STRUCT: {
				ShaderNode::Struct st;
				DataType type;
#ifdef DEBUG_ENABLED
				keyword_completion_context = CF_UNSPECIFIED;