### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
bool listener = p_state["listener"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
		viewport->set_as_audio_listener_3d(listener);
		view_menu->get_popup()->set_item_checked(idx, listener);
	}
	if (p_state.has("doppler")) {
		bool doppler = p_state["doppler"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
		camera->set_doppler_tracking(doppler ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
		view_menu->get_popup()->set_item_checked(idx, doppler);
	}
	if (p_state.has("gizmos")) {
		bool gizmos = p_state["gizmos"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
		if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
			_menu_option(VIEW_GIZMOS);
		}
	}
	if (p_state.has("information")) {
		bool information = p_state["information"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
		if (view_menu->get_popup()->is_item_checked(idx) != information) {
			_menu_option(VIEW_INFORMATION);
		}
	}
	if (p_state.has("frame_time")) {
		bool fps = p_state["frame_time"];
		int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
		if (view_menu->get_popup()->is_item_checked(idx) != fps) {
			_menu_option(VIEW_FRAME_TIME);