### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
#endif
	if (initialize_xext(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xext dynamically.");
	}
	if (initialize_xinerama(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xinerama dynamically.");
	}
	if (initialize_xrandr(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xrandr dynamically.");
	}
	if (initialize_xrender(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xrender dynamically.");
	}
	if (initialize_xinput2(dylibloader_verbose) != 0) {
		r_error = ERR_UNAVAILABLE;
		ERR_FAIL_MSG("Can't load Xinput2 dynamically.");
	}
#else
#ifdef XKB_ENABLED
	bool xkb_loaded = true;
	xkb_loaded_v05p = true;
	xkb_loaded_v08p = true;
#endif
#endif
#ifdef XKB_ENABLED
	if (xkb_loaded) {