### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
pos = p_pos;
}
Vector2 InputEventScreenTouch::get_position() const {
	return pos;
}
void InputEventScreenTouch::set_pressed(bool p_pressed) {
	pressed = p_pressed;
}
void InputEventScreenTouch::set_canceled(bool p_canceled) {
	canceled = p_canceled;
}
void InputEventScreenTouch::set_double_tap(bool p_double_tap) {
	double_tap = p_double_tap;
}
bool InputEventScreenTouch::is_double_tap() const {
	return double_tap;
}
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventScreenTouch> st;
	st.instantiate();
	st->set_device(get_device());
	st->set_window_id(get_window_id());
	st->set_index(index);
	st->set_position(p_xform.xform(pos + p_local_ofs));
	st->set_pressed(pressed);
	st->set_canceled(canceled);
	st->set_double_tap(double_tap);
	return st;
}
String InputEventScreenTouch::as_text() const {