### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (is_selection_only() && !replace_all_mode) {
		return false;
	}
	if (!is_visible()) {
		popup_search(true);
	}
	flags = 0;
	if (is_whole_words()) {
		flags |= TextEdit::SEARCH_WHOLE_WORDS;
	}
	if (is_case_sensitive()) {
		flags |= TextEdit::SEARCH_MATCH_CASE;
	}
	int line, col;
	_get_search_from(line, col, true);
	return _search(flags, line, col);
}
void FindReplaceBar::_hide_bar() {