### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
bool inspector_visible = tools_button_group->get_pressed_button() == tool_setup_atlas_source_button;
	atlas_source_inspector->set_visible(inspector_visible);
	atlas_source_inspector->set_read_only(read_only);
}
void TileSetAtlasSourceEditor::_update_tile_inspector() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		if (!selection.is_empty()) {
			tile_proxy_object->edit(tile_set_atlas_source, selection);
		}
		tile_inspector->set_visible(!selection.is_empty());
		tile_inspector_no_tile_selected_label->set_visible(selection.is_empty());
	} else {
		tile_inspector->hide();
		tile_inspector_no_tile_selected_label->hide();
	}
	tile_inspector->set_read_only(read_only);
}
void TileSetAtlasSourceEditor::_update_tile_data_editors() {