### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	if (data.is_rtl_dirty) {
		const_cast<Control *>(this)->data.is_rtl_dirty = false;
		if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
				return data.is_rtl;
			}
			Node *parent_node = get_parent();
			while (parent_node) {
				Control *parent_control = Object::cast_to<Control>(parent_node);
				if (parent_control) {
					const_cast<Control *>(this)->data.is_rtl = parent_control->is_layout_rtl();
					return data.is_rtl;
				}
				Window *parent_window = Object::cast_to<Window>(parent_node);
				if (parent_window) {
					const_cast<Control *>(this)->data.is_rtl = parent_window->is_layout_rtl();
					return data.is_rtl;
				}
				parent_node = parent_node->get_parent();
			}
			int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
			if (root_dir == 1) {
				const_cast<Control *>(this)->data.is_rtl = false;
			} else if (root_dir == 2) {
				const_cast<Control *>(this)->data.is_rtl = true;