### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
return -1;
			}
			return k;
		} break;
		case TYPE_AUDIO: {
			AudioTrack *at = static_cast<AudioTrack *>(t);
			int k = _find(at->values, p_time);
			if (k < 0 || k >= at->values.size()) {
				return -1;
			}
			if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(at->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && at->values[k].time != p_time)) {
				return -1;
			}
			return k;
		} break;
		case TYPE_ANIMATION: {
			AnimationTrack *at = static_cast<AnimationTrack *>(t);
			int k = _find(at->values, p_time);
			if (k < 0 || k >= at->values.size()) {
				return -1;
			}
			if ((p_find_mode == FIND_MODE_APPROX && !Math::is_equal_approx(at->values[k].time, p_time)) || (p_find_mode == FIND_MODE_EXACT && at->values[k].time != p_time)) {
				return -1;
			}
			return k;
		} break;
	}
	return -1;
}
int Animation::track_insert_key(int p_track, double p_time, const Variant &p_key, real_t p_transition) {