### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

parameters_names.write[j] = member.signal->parameters[j]->identifier->name;
						}
						_signals[member.signal->identifier->name] = parameters_names;
					} break;
					case GDScriptParser::ClassNode::Member::GROUP: {
						members_cache.push_back(member.annotation->export_info);
					} break;
					default:
						break; 
				}
			}
		} else {
			placeholder_fallback_enabled = true;
			return false;
		}
	} else if (placeholder_fallback_enabled) {
		return false;
	}
	placeholder_fallback_enabled = false;
	if (base_cache.is_valid() && base_cache->is_valid()) {
		for (int i = 0; i < base_caches.size(); i++) {
			if (base_caches[i] == base_cache.ptr()) {
				if (r_err) {
					*r_err = true;
				}
				valid = false; 
				base_cache->valid = false;
				base_cache->inheriters_cache.clear(); 
				base_cache.unref();
				base.unref();