### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sel = selected_tmp;
				}
				item = item->get_parent();
			}
			item = sel;
		}
		if (_is_node_locked(item)) {
			continue;
		}
		Vector<Ref<Node3DGizmo>> gizmos = sp->get_gizmos();
		for (int j = 0; j < gizmos.size(); j++) {
			Ref<EditorNode3DGizmo> seg = gizmos[j];
			if (!seg.is_valid()) {
				continue;
			}
			if (seg->intersect_frustum(camera, frustum)) {
				selected.push_back(item);
			}
		}
	}
	for (int i = 0; i < selected.size(); i++) {
		if (!editor_selection->is_selected(selected[i])) {
			editor_selection->add_node(selected[i]);
		}
	}
	if (editor_selection->get_selected_node_list().size() == 1) {
		EditorNode::get_singleton()->edit_node(editor_selection->get_selected_node_list()[0]);
	}
}
void Node3DEditorViewport::_update_name() {