### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
undo_redo->commit_action();
		} break;
		case VIEW_ALIGN_ROTATION_WITH_VIEW: {
			if (!get_selected_count()) {
				break;
			}
			Transform3D camera_transform = camera->get_global_transform();
			List<Node *> &selection = editor_selection->get_selected_node_list();
			undo_redo->create_action(TTR("Align Rotation with View"));
			for (Node *E : selection) {
				Node3D *sp = Object::cast_to<Node3D>(E);
				if (!sp) {
					continue;
				}
				Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
				if (!se) {
					continue;
				}
				Basis basis = camera_transform.basis;
				if (Object::cast_to<Decal>(E)) {
					/
					/
					/
					basis.rotate_local(Vector3(1, 0, 0), Math_TAU * 0.25);
				}
				undo_redo->add_do_method(sp, "set_rotation", basis.get_euler_normalized());
				undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
			}
			undo_redo->commit_action();
		} break;