### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
virtual RID decal_instance_create(RID p_decal) override;
	virtual void decal_instance_free(RID p_decal_instance) override;
	virtual void decal_instance_set_transform(RID p_decal_instance, const Transform3D &p_transform) override;
	virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override;
	_FORCE_INLINE_ RID decal_instance_get_base(RID p_decal_instance) const {
		DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
		return di->decal;
	}
	_FORCE_INLINE_ RendererRD::ForwardID decal_instance_get_forward_id(RID p_decal_instance) const {
		DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
		return di->forward_id;
	}
	_FORCE_INLINE_ Transform3D decal_instance_get_transform(RID p_decal_instance) const {
		DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
		return di->transform;
	}
	_FORCE_INLINE_ ForwardID decal_instance_get_forward_id(RID p_decal_instance) {
		DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
		return di->forward_id;
	}
	_FORCE_INLINE_ void decal_instance_set_cullmask(RID p_decal_instance, uint32_t p_cull_mask) const {
		DecalInstance *di = decal_instance_owner.get_or_null(p_decal_instance);
		di->cull_mask = p_cull_mask;
	}
	
	void free_decal_data();
	void set_max_decals(const uint32_t p_max_decals);
	RID get_decal_buffer() { return decal_buffer; }