### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->add_do_method(animation.ptr(), "track_set_key_transition", track, key, val);
				undo_redo->add_undo_method(animation.ptr(), "track_set_key_transition", track, key, prev_val);
				update_obj = true;
			}
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			switch (animation->track_get_type(track)) {
				case Animation::TYPE_POSITION_3D:
				case Animation::TYPE_ROTATION_3D:
				case Animation::TYPE_SCALE_3D: {
					Variant old = animation->track_get_key_value(track, key);
					if (!setting) {
						String chan;
						switch (animation->track_get_type(track)) {
							case Animation::TYPE_POSITION_3D:
								chan = "Position3D";
								break;
							case Animation::TYPE_ROTATION_3D:
								chan = "Rotation3D";
								break;
							case Animation::TYPE_SCALE_3D:
								chan = "Scale3D";
								break;
							default: {
							}
						}
						setting = true;
						undo_redo->create_action(vformat(TTR("Animation Multi Change %s"), chan));
					}
					undo_redo->add_do_method(animation.ptr(), "track_set_key_value", track, key, p_value);
					undo_redo->add_undo_method(animation.ptr(), "track_set_key_value", track, key, old);