### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
					} else {
						const String name = String(info.name);
						if (!shader->render_modes.has(name)) {
							ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
							r_options->push_back(option);
						}
					}
				}
			}
			return OK;
		} break;
		case COMPLETION_STRUCT: {
			if (shader->structs.has(completion_struct)) {
				StructNode *node = shader->structs[completion_struct].shader_struct;
				for (int i = 0; i < node->members.size(); i++) {
					ScriptLanguage::CodeCompletionOption option(node->members[i]->name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER);
					r_options->push_back(option);
				}
			}
			return OK;
		} break;
		case COMPLETION_MAIN_FUNCTION: {
			for (const KeyValue<StringName, FunctionInfo> &E : p_info.functions) {
				if (!E.value.main_function) {
					continue;
				}
				bool found = false;
				for (int i = 0; i < shader->functions.size(); i++) {
					if (shader->functions[i].name == E.key) {