### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

r_ret = Callable(this->owner, E->key);
				}
				return true;
			}
		}
		{
			HashMap<StringName, Ref<GDScript>>::ConstIterator E = sptr->subclasses.find(p_name);
			if (E) {
				r_ret = E->value;
				return true;
			}
		}
		{
			HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
			if (E) {
				Variant name = p_name;
				const Variant *args[1] = { &name };
				Callable::CallError err;
				Variant ret = const_cast<GDScriptFunction *>(E->value)->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
				if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
					r_ret = ret;
					return true;
				}
			}
		}
		sptr = sptr->_base;
	}
	return false;
}
Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {