### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (!tile_set_atlas_source.is_valid()) {
		return false;
	}
	
	if (tiles.size() == 1) {
		const Vector2i &coords = tiles.front()->get().tile;
		const int &alternative = tiles.front()->get().alternative;
		if (alternative == 0) {
			Vector<String> components = String(p_name).split("/", true, 2);
			if (p_name == "atlas_coords") {
				r_ret = coords;
				return true;
			} else if (p_name == "size_in_atlas") {
				r_ret = tile_set_atlas_source->get_tile_size_in_atlas(coords);
				return true;
			}
		} else if (alternative > 0) {