### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
AABB aabb = RS::get_singleton()->particles_get_current_aabb(particles);
	Rect2 r;
	r.position.x = aabb.position.x;
	r.position.y = aabb.position.y;
	r.size.x = aabb.size.x;
	r.size.y = aabb.size.y;
	return r;
}
void GPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {