### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#ifdef WINDOWS_ENABLED
	
	String signtool_path = EDITOR_GET("export/uwp/signtool");
	if (signtool_path.is_empty()) {
		return OK;
	}
	if (!FileAccess::exists(signtool_path)) {
		ERR_PRINT("Could not find signtool executable at " + signtool_path + ", aborting.");
		return ERR_FILE_NOT_FOUND;
	}
	static String algs[] = { "MD5", "SHA1", "SHA256" };
	String cert_path = EDITOR_GET("export/uwp/debug_certificate");
	String cert_pass = EDITOR_GET("export/uwp/debug_password");
	int cert_alg = EDITOR_GET("export/uwp/debug_algorithm");
	if (!p_debug) {
		cert_path = p_preset->get_or_env("signing/certificate", ENV_UWP_SIGNING_CERT);
		cert_pass = p_preset->get_or_env("signing/password", ENV_UWP_SIGNING_PASS);
		cert_alg = p_preset->get("signing/algorithm");
	}
	if (cert_path.is_empty()) {
		return OK; 
	}
	if (!FileAccess::exists(cert_path)) {
		ERR_PRINT("Could not find certificate file at " + cert_path + ", aborting.");
		return ERR_FILE_NOT_FOUND;
	}
	if (cert_alg < 0 || cert_alg > 2) {
		ERR_PRINT("Invalid certificate algorithm " + itos(cert_alg) + ", aborting.");
		return ERR_INVALID_DATA;
	}