### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
clear();
}
int Animation::add_track(TrackType p_type, int p_at_pos) {
	if (p_at_pos < 0 || p_at_pos >= tracks.size()) {
		p_at_pos = tracks.size();
	}
	switch (p_type) {
		case TYPE_POSITION_3D: {
			PositionTrack *tt = memnew(PositionTrack);
			tracks.insert(p_at_pos, tt);
		} break;
		case TYPE_ROTATION_3D: {
			RotationTrack *rt = memnew(RotationTrack);
			tracks.insert(p_at_pos, rt);
		} break;
		case TYPE_SCALE_3D: {