### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

this will draw black rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(1, 1, 1, 1), false)

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color.WHITE, false)

```

![image](https://github.com/godotengine/godot/assets/53877170/dda910f2-e767-47bf-b3f9-7d194fcc7085)

while this will draw white rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(0.99, 1, 1, 1), false)

```

while this is weird but making circle draws Color(0.99, 1, 1, 1) makes also the _draw_rect to get fixed!

![image](https://github.com/godotengine/godot/assets/53877170/e84862be-0652-49ee-a5f9-435a234bd354)
 

### Steps to reproduce

use Color.WHITE inside any _draw() function or Color(1, 1, 1, 1) and it will draw black color instead of white color

### Minimal reproduction project

N/A
}
			_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used, true);
			item_count = 0;
			if (ci->canvas_group->blur_mipmaps) {
				texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, ci->global_rect_cache);
			}
			canvas_group_owner = nullptr;
			
			backbuffer_cleared = false;
			
			ci->use_canvas_group = true;
		} else {
			ci->use_canvas_group = false;
		}
		if (backbuffer_copy) {
			if (update_skeletons) {
				mesh_storage->update_mesh_instances();
				update_skeletons = false;
			}
			
			_render_items(p_to_render_target, item_count, canvas_transform_inverse, p_light_list, r_sdf_used);
			item_count = 0;
			texture_storage->render_target_copy_to_back_buffer(p_to_render_target, back_buffer_rect, backbuffer_gen_mipmaps);
			backbuffer_copy = false;
			material_screen_texture_cached = true; 
			material_screen_texture_mipmaps_cached = backbuffer_gen_mipmaps;
			backbuffer_gen_mipmaps = false;
		}
		if (backbuffer_gen_mipmaps) {
			texture_storage->render_target_gen_back_buffer_mipmaps(p_to_render_target, back_buffer_rect);