### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

const Size2 add_button_size = Size2(0, scene_tabs->get_size().y);
	if (scene_tabs->get_offset_buttons_visible()) {
		
		if (scene_tab_add->get_parent() == scene_tabs) {
			scene_tabs->remove_child(scene_tab_add);
			scene_tab_add_ph->add_child(scene_tab_add);
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
		}
	} else {
		
		if (scene_tab_add->get_parent() == scene_tab_add_ph) {
			scene_tab_add_ph->remove_child(scene_tab_add);
			scene_tabs->add_child(scene_tab_add);
		}
		if (scene_tabs->get_tab_count() == 0) {
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
			return;
		}
		Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
		int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
		if (scene_tabs->is_layout_rtl()) {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y), add_button_size));
		} else {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
		}
	}
	
	scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {