### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

continue; 
			}
			save_array.push_back(dict);
		}
		r_ret = save_array;
		return true;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr;
		for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
			List<Ref<InputEvent>> events = action_override.value;
			Dictionary action_dict;
			action_dict["name"] = action_override.key;
			
			Array events_arr;
			for (const Ref<InputEvent> &ie : events) {
				Ref<InputEventKey> iek = ie;
				if (iek.is_valid()) {
					events_arr.append(iek);
				}
			}
			Array defaults_arr;
			List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
			for (const Ref<InputEvent> &default_input_event : defaults) {
				if (default_input_event.is_valid()) {
					defaults_arr.append(default_input_event);
				}
			}
			bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
			
			if (same) {