### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
switch (kind) {
		case VARIANT:
			return "Variant";
		case BUILTIN:
			if (builtin_type == Variant::NIL) {
				return "null";
			}
			if (builtin_type == Variant::ARRAY && has_container_element_type()) {
				return vformat("Array[%s]", container_element_type->to_string());
			}
			return Variant::get_type_name(builtin_type);
		case NATIVE:
			if (is_meta_type) {
				return GDScriptNativeClass::get_class_static();
			}
			return native_type.operator String();
		case CLASS: