### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
switch (type) {
		case SuiteNode::Local::PARAMETER:
			return "parameter";
		case SuiteNode::Local::CONSTANT:
			return "constant";
		case SuiteNode::Local::VARIABLE:
			return "variable";
		case SuiteNode::Local::FOR_VARIABLE:
			return "for loop iterator";
		case SuiteNode::Local::PATTERN_BIND:
			return "pattern_bind";
		case SuiteNode::Local::UNDEFINED:
			return "<undefined>";
		default:
			return String();
	}
}
String GDScriptParser::DataType::to_string() const {