### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String cur_name = cfg.get_value("application", "config/name", "");
			project_name->set_text(cur_name);
			_text_changed(cur_name);
		}
		project_name->call_deferred(SNAME("grab_focus"));
		create_dir->hide();
	} else {
		fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
		if (!fav_dir.is_empty()) {
			project_path->set_text(fav_dir);
			fdialog->set_current_dir(fav_dir);
		} else {
			Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
			project_path->set_text(d->get_current_dir());
			fdialog->set_current_dir(d->get_current_dir());
		}
		String proj = TTR("New Game Project");
		project_name->set_text(proj);
		_text_changed(proj);
		project_path->set_edable(true);
		browse->set_disabled(false);
		browse->show();
		install_browse->set_disabled(false);
		install_browse->show();
		create_dir->show();
		status_rect->show();
		install_status_rect->show();
		msg->show();
		if (mode == MODE_IMPORT) {
			set_tle(TTR("Import Existing Project"));