### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	String valid_path, valid_install_path;
	if (d->change_dir(project_path->get_text()) == OK) {
		valid_path = project_path->get_text();
	} else if (d->change_dir(project_path->get_text().strip_edges()) == OK) {
		valid_path = project_path->get_text().strip_edges();
	} else if (project_path->get_text().ends_wh(".zip")) {
		if (d->file_exists(project_path->get_text())) {
			valid_path = project_path->get_text();
		}