### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
double val = get_v_scroll() - floor(get_v_scroll());
	return CLAMP(val, 0, 1);
}
void TextEdit::_scroll_up(real_t p_delta) {
	if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(-p_delta)) {
		scrolling = false;
		minimap_clicked = false;
	}
	if (scrolling) {
		target_v_scroll = (target_v_scroll - p_delta);
	} else {
		target_v_scroll = (get_v_scroll() - p_delta);
	}
	if (smooth_scroll_enabled) {
		if (target_v_scroll <= 0) {
			target_v_scroll = 0;
		}
		if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
			v_scroll->set_value(target_v_scroll);
		} else {
			scrolling = true;
			set_physics_process_internal(true);
		}
	} else {
		set_v_scroll(target_v_scroll);
	}
}
void TextEdit::_scroll_down(real_t p_delta) {