### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
return;
		}
		float required_y_distance = 20.0f * EDSCALE;
		if (ABS(reorder_mouse_y_delta) > required_y_distance) {
			int direction = reorder_mouse_y_delta > 0.0f ? 1 : -1;
			reorder_mouse_y_delta -= required_y_distance * direction;
			reorder_to_index += direction;
			if ((direction < 0 && reorder_to_index % page_length == page_length - 1) || (direction > 0 && reorder_to_index % page_length == 0)) {
				
				_page_changed(page_index + direction);
			}
			property_vbox->move_child(reorder_selected_element_hbox, reorder_to_index % page_length);
			
			InspectorDock::get_inspector_singleton()->ensure_control_visible(reorder_selected_element_hbox);
		}
	}
}
void EditorPropertyArray::_reorder_button_down(int p_index) {
	if (is_read_only()) {
		return;
	}
	reorder_from_index = p_index;
	reorder_to_index = p_index;
	reorder_selected_element_hbox = Object::cast_to<HBoxContainer>(property_vbox->get_child(p_index % page_length));
	reorder_selected_button = Object::cast_to<Button>(reorder_selected_element_hbox->get_child(0));
	
	
	Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
}
void EditorPropertyArray::_reorder_button_up() {