### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

String ins = "\n";
		
		int space_count = 0;
		int line_col = 0;
		for (; line_col < cc; line_col++) {
			if (line[line_col] == '\t') {
				ins += indent_text;
				space_count = 0;
				continue;
			}
			if (line[line_col] == ' ') {
				space_count++;
				if (space_count == indent_size) {
					ins += indent_text;
					space_count = 0;
				}
				continue;
			}
			break;
		}
		if (is_line_folded(cl)) {
			unfold_line(cl);
		}
		
		
		
		bool brace_indent = false;
		if (auto_indent && !p_above && cc > 0 && is_in_comment(cl) == -1) {
			bool should_indent = false;
			char32_t indent_char = ' ';