### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
nd.properties.write[j].value = r[idx++];
			}
			nd.groups.resize(r[idx++]);
			for (int j = 0; j < nd.groups.size(); j++) {
				nd.groups.write[j] = r[idx++];
			}
		}
	}
	connections.resize(conn_count);
	if (conn_count) {
		const int *r = sconns.ptr();
		int idx = 0;
		for (int i = 0; i < conn_count; i++) {
			ConnectionData &cd = connections.write[i];
			cd.from = r[idx++];
			cd.to = r[idx++];
			cd.signal = r[idx++];
			cd.method = r[idx++];
			cd.flags = r[idx++];
			cd.binds.resize(r[idx++]);
			for (int j = 0; j < cd.binds.size(); j++) {
				cd.binds.write[j] = r[idx++];
			}
			if (version >= 3) {
				cd.unbinds = r[idx++];
			}
		}
	}
	Array np;
	if (p_dictionary.has("node_paths")) {