### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

p_script->constants.insert(name, enum_value.value);
			} break;
			case GDScriptParser::ClassNode::Member::SIGNAL: {
				const GDScriptParser::SignalNode *signal = member.signal;
				StringName name = signal->identifier->name;
				Vector<StringName> parameters_names;
				parameters_names.resize(signal->parameters.size());
				for (int j = 0; j < signal->parameters.size(); j++) {
					parameters_names.write[j] = signal->parameters[j]->identifier->name;
				}
				p_script->_signals[name] = parameters_names;
			} break;
			case GDScriptParser::ClassNode::Member::ENUM: {
				const GDScriptParser::EnumNode *enum_n = member.m_enum;
				StringName name = enum_n->identifier->name;
				p_script->constants.insert(name, enum_n->dictionary);
			} break;
			case GDScriptParser::ClassNode::Member::GROUP: {
				const GDScriptParser::AnnotationNode *annotation = member.annotation;
				StringName name = annotation->export_info.name;
				
				GDScript::MemberInfo minfo;
				minfo.index = p_script->member_indices.size();
				PropertyInfo prop_info;
				prop_info.name = name;
				prop_info.usage = annotation->export_info.usage;
				prop_info.hint_string = annotation->export_info.hint_string;
				p_script->member_info[name] = prop_info;
				p_script->member_indices[name] = minfo;
				p_script->members.insert(name);