### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
preview = p_preview;
	if (!preview_camera->is_pressed() && !previewing_cinema) {
		preview_camera->set_visible(p_preview);
	}
}
void Node3DEditorViewport::update_transform_gizmo_view() {
	if (!is_visible_in_tree()) {
		return;
	}
	Transform3D xform = spatial_editor->get_gizmo_transform();
	Transform3D camera_xform = camera->get_transform();
	if (xform.origin.is_equal_approx(camera_xform.origin)) {
		for (int i = 0; i < 3; i++) {
			RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
			RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
			RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false);
			RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
			RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
			RenderingServer::get_singleton()->instance_set_visible(axis_gizmo_instance[i], false);
		}
		/
		RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
		return;
	}
	const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
	const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();