### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
font->draw_string(ci, msgpos + Point2(-1, -1), message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
		font->draw_string(ci, msgpos, message, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, Color(1, 1, 1, 1));
	}
	if (_edit.mode == TRANSFORM_ROTATE && _edit.show_rotation_line) {
		Point2 center = _point_to_screen(_edit.center);
		Color handle_color;
		switch (_edit.plane) {
			case TRANSFORM_X_AXIS:
				handle_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));
				break;
			case TRANSFORM_Y_AXIS:
				handle_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
				break;
			case TRANSFORM_Z_AXIS:
				handle_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
				break;
			default:
				handle_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
				break;
		}
		handle_color = handle_color.from_hsv(handle_color.get_h(), 0.25, 1.0, 1);
		RenderingServer::get_singleton()->canvas_item_add_line(
				ci,
				_edit.mouse_pos,
				center,
				handle_color,
				Math::round(2 * EDSCALE));
	}
	if (previewing) {
		Size2 ss = Size2(GLOBAL_GET("display/window/size/viewport_width"), GLOBAL_GET("display/window/size/viewport_height"));