### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
for (int i = get_child_count() - 1; i >= 0; i--) {
		GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
		if (!gn) {
			continue;
		}
		gn->set_selected(gn == p_child);
	}
}
void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
	ERR_FAIL_COND(p_ev.is_null());
	if (panner->gui_input(p_ev, warped_panning ? get_global_rect() : Rect2())) {
		return;
	}
	Ref<InputEventMouseMotion> mm = p_ev;
	if (mm.is_valid() && dragging) {
		if (!moving_selection) {
			emit_signal(SNAME("begin_node_move"));
			moving_selection = true;
		}
		just_selected = true;
		drag_accum += mm->get_relative();
		for (int i = get_child_count() - 1; i >= 0; i--) {
			GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
			if (gn && gn->is_selected() && gn->is_draggable()) {
				Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom;
				
				
				if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
					const int snap = get_snap();