### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

while (scr) {
											if (scr->static_variables_indices.has(var_name)) {
												is_member_property = true;
												is_static = true;
												const GDScript::MemberInfo &minfo = scr->static_variables_indices[var_name];
												member_property_setter_function = minfo.setter;
												member_property_has_setter = member_property_setter_function != StringName();
												member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name;
												static_var_class = codegen.add_constant(scr);
												static_var_index = minfo.index;
												static_var_data_type = minfo.data_type;
												break;
											}
											scr = scr->_base;
										}
									}
								}
							}
							break;
						}
						n = static_cast<const GDScriptParser::SubscriptNode *>(n->base);
					}
				}
				
				
				GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				GDScriptCodeGenerator::Address prev_base = base;