### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
text_pos.x += cache.rtl ? sb->get_offset().x : tbrect.size.width - (sb->get_offset().x + columns[i].text_buf->get_size().x);
							break;
						}
						default: {
							text_pos.x += sb->get_offset().x + (tbrect.size.width - columns[i].text_buf->get_size().x) / 2;
							break;
						}
					}
					if (theme_cache.font_outline_size > 0 && theme_cache.font_outline_color.a > 0) {
						columns[i].text_buf->draw_outline(ci, text_pos, theme_cache.font_outline_size, theme_cache.font_outline_color);
					}
					columns[i].text_buf->draw(ci, text_pos, theme_cache.title_button_color);
				}
			}
			
			
			if (has_focus()) {
				RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
				theme_cache.focus_style->draw(ci, Rect2(Point2(), get_size()));
				RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
			}
		} break;
		case NOTIFICATION_THEME_CHANGED:
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
		case NOTIFICATION_TRANSLATION_CHANGED: {
			_update_all();
		} break;
		case NOTIFICATION_RESIZED:
		case NOTIFICATION_TRANSFORM_CHANGED: {
			if (popup_edited_item != nullptr) {