### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
} else {
			error_count++;
		}
	} else if (p_msg == "servers:function_signature") {
		
		ServersDebugger::ScriptFunctionSignature sig;
		sig.deserialize(p_data);
		profiler_signature[sig.id] = sig.name;
	} else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") {
		EditorProfiler::Metric metric;
		ServersDebugger::ServersProfilerFrame frame;
		frame.deserialize(p_data);
		metric.valid = true;
		metric.frame_number = frame.frame_number;
		metric.frame_time = frame.frame_time;
		metric.process_time = frame.process_time;
		metric.physics_time = frame.physics_time;
		metric.physics_frame_time = frame.physics_frame_time;
		if (frame.servers.size()) {
			EditorProfiler::Metric::Category frame_time;
			frame_time.signature = "category_frame_time";
			frame_time.name = "Frame Time";
			frame_time.total_time = metric.frame_time;
			EditorProfiler::Metric::Category::Item item;
			item.calls = 1;
			item.line = 0;
			item.name = "Physics Time";
			item.total = metric.physics_time;
			item.self = item.total;
			item.signature = "physics_time";