### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

#ifndef INPUT_H
#define INPUT_H
#include "core/input/input_event.h"
#include "core/object/object.h"
#include "core/os/keyboard.h"
#include "core/os/thread_safe.h"
#include "core/templates/rb_set.h"
#include "core/variant/typed_array.h"
class Input : public Object {
	GDCLASS(Input, Object);
	_THREAD_SAFE_CLASS_
	static Input *singleton;
public:
	enum MouseMode {
		MOUSE_MODE_VISIBLE,
		MOUSE_MODE_HIDDEN,
		MOUSE_MODE_CAPTURED,
		MOUSE_MODE_CONFINED,
		MOUSE_MODE_CONFINED_HIDDEN,
	};
#undef CursorShape
	enum CursorShape {