### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER);
	PositionTrack *tt = static_cast<PositionTrack *>(t);
	if (tt->compressed_track >= 0) {
		if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) {
			return OK;
		} else {
			return ERR_UNAVAILABLE;
		}
	}
	bool ok = false;
	Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok);
	if (!ok) {
		return ERR_UNAVAILABLE;
	}
	*r_interpolation = tk;
	return OK;
}
Vector3 Animation::position_track_interpolate(int p_track, double p_time) const {