### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
if (p_search_flags & SEARCH_BACKWARDS) {
				from_column = text_line.length() - 1;
			} else {
				from_column = 0;
			}
		}
		pos = -1;
		int pos_from = (p_search_flags & SEARCH_BACKWARDS) ? text_line.length() : 0;
		int last_pos = -1;
		while (true) {
			if (p_search_flags & SEARCH_BACKWARDS) {
				while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.rfind(p_key, pos_from) : text_line.rfindn(p_key, pos_from)) != -1) {
					if (last_pos <= from_column) {
						pos = last_pos;
						break;
					}
					pos_from = last_pos - p_key.length();
					if (pos_from < 0) {
						break;
					}
				}
			} else {
				while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) {
					if (last_pos >= from_column) {
						pos = last_pos;
						break;
					}
					pos_from = last_pos + p_key.length();
				}
			}