### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
/
			if (i % primary_grid_steps == 0) {
				line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
			} else {
				line_color = secondary_grid_color;
				line_color.a = line_color.a * (1 - division_level_decimals);
			}
			real_t position_a = center_a + i * small_step_size;
			real_t position_b = center_b + i * small_step_size;
			/
			if (!(origin_enabled && Math::is_zero_approx(position_a))) {
				Vector3 line_bgn;
				Vector3 line_end;
				line_bgn[a] = position_a;
				line_end[a] = position_a;
				line_bgn[b] = bgn_b;
				line_end[b] = end_b;
				ref_grid.set(idx, line_bgn);
				ref_grid.set(idx + 1, line_end);
				ref_grid_colors.set(idx, line_color);
				ref_grid_colors.set(idx + 1, line_color);
				ref_grid_normals.set(idx, normal);
				ref_grid_normals.set(idx + 1, normal);
				idx += 2;
			}
			if (!(origin_enabled && Math::is_zero_approx(position_b))) {
				Vector3 line_bgn;
				Vector3 line_end;
				line_bgn[b] = position_b;
				line_end[b] = position_b;