### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
#include "line_edit.h"
#include "core/input/input_map.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "label.h"
#include "servers/display_server.h"
#include "servers/text_server.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#include "scene/main/window.h"
void LineEdit::_swap_current_input_direction() {
	if (input_direction == TEXT_DIRECTION_LTR) {
		input_direction = TEXT_DIRECTION_RTL;
	} else {
		input_direction = TEXT_DIRECTION_LTR;
	}
	set_caret_column(get_caret_column());
	queue_redraw();
}
void LineEdit::_move_caret_left(bool p_select, bool p_move_by_word) {