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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

offset += 2;
		if (len & 0x8000) {
			len &= 0x7FFF;
			len = (len << 16) + decode_uint16(&p_bytes[offset]);
			offset += 2;
		}
	}
	if (p_utf8) {
		Vector<uint8_t> str8;
		str8.resize(len + 1);
		for (uint32_t i = 0; i < len; i++) {
			str8.write[i] = p_bytes[offset + i];
		}
		str8.write[len] = 0;
		String str;
		str.parse_utf8((const char *)str8.ptr());
		return str;
	} else {
		String str;
		for (uint32_t i = 0; i < len; i++) {
			char32_t c = decode_uint16(&p_bytes[offset + i * 2]);
			if (c == 0) {
				break;
			}
			str += String::chr(c);
		}
		return str;
	}
}
void EditorExportPlatformAndroid::_fix_resources(const Ref<EditorExportPreset> &p_preset, Vector<uint8_t> &r_manifest) {