### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
start_frame = true;
				best_frame = base_page_frame;
				best_frame_track = i;
				time_tracks[i].needs_start_frame = false;
				break;
			}
			ERR_FAIL_COND(key_frame < base_page_frame); 
			if (key_frame - base_page_frame >= max_frames_per_page) {
				
				best_invalid_frame = MIN(best_invalid_frame, key_frame);
			} else if (key_frame < best_frame) {
				best_frame = key_frame;
				best_frame_track = i;
			}
		}
		print_animc("*KEY*: Current Frame: " + itos(current_frame) + " Best Frame: " + rtos(best_frame) + " Best Track: " + itos(best_frame_track) + " Start: " + String(start_frame ? "true" : "false"));
		if (!start_frame && best_frame > current_frame) {
			
			print_animc("\tAdvance Condition.");
			bool rollback = false;
			
			uint32_t current_page_size = base_page_size;
			for (const AnimationCompressionDataState &state : data_tracks) {
				uint32_t track_size = state.data.size(); 
				track_size += state.get_temp_packet_size(); 
				if (track_size > Compression::MAX_DATA_TRACK_SIZE) {
					rollback = true; 
					break;
				}
				current_page_size += track_size;