### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scenes", Array());
	recent_scenes->clear();
	String path;
	for (int i = 0; i < rc.size(); i++) {
		path = rc[i];
		recent_scenes->add_item(path.replace("res:", ""), i);
	}
	recent_scenes->add_separator();
	recent_scenes->add_shortcut(ED_SHORTCUT("editor/clear_recent", TTR("Clear Recent Scenes")));
	recent_scenes->reset_size();
}
void EditorNode::_quick_opened() {
	Vector<String> files = quick_open->get_selected_files();
	bool open_scene_dialog = quick_open->get_base_type() == "PackedScene";
	for (int i = 0; i < files.size(); i++) {
		String res_path = files[i];
		List<String> scene_extensions;
		ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
		if (open_scene_dialog || scene_extensions.find(files[i].get_extension().to_lower())) {
			open_request(res_path);
		} else {
			load_resource(res_path);
		}
	}
}
void EditorNode::_project_run_started() {