### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

maxValue);
    }
  }
  
  
  
  applyLut(lut.data(), &tmpBuffer.at(0), static_cast<int>(tmpBufSizeInBytes / sizeof(unsigned short)));
  for (int y = 0; y < num_lines; y++) {
    for (size_t i = 0; i < channelData.size(); ++i) {
      PIZChannelData &cd = channelData[i];
      
      
      size_t n = static_cast<size_t>(cd.nx * cd.size);
      memcpy(outPtr, cd.end, static_cast<size_t>(n * sizeof(unsigned short)));
      outPtr += n * sizeof(unsigned short);
      cd.end += n;
    }
  }
  return true;
}
#endif  
#if TINYEXR_USE_ZFP
struct ZFPCompressionParam {
  double rate;
  unsigned int precision;
  unsigned int __pad0;
  double tolerance;
  int type;  
  unsigned int __pad1;
  ZFPCompressionParam() {