### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)

### Issue description

After right clicking in thet "Filter Nodes" menu in the scene tree dock, the sub-menu is populated with a "Search" icon.

If I later switch themes in the same session, this icon is never updated to match the new theme.

![image](https://github.com/godotengine/godot/assets/660911/14336bb3-12ca-48c8-b030-8ada6ac27ec6)


### Steps to reproduce

1. Right click in the "Filter Nodes" menu in scene tree dock
2. Switch themes
3. Right click again in the "Filter Nodes" menu

Expected result: Icon has updated to match the theme I am currently using
Actual result: Icon is still using the theme I launched Godot with

### Minimal reproduction project

N/A
}
	if (!owner) {
		owner = paste_parent;
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Paste Node(s)"), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
	ur->add_do_method(editor_selection, "clear");
	HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
	String target_scene;
	if (edited_scene) {
		target_scene = edited_scene->get_scene_file_path();
	}
	if (target_scene != clipboard_source_scene) {
		if (!clipboard_resource_remap.has(target_scene)) {
			HashMap<Ref<Resource>, Ref<Resource>> remap;
			for (Node *E : node_clipboard) {
				_create_remap_for_node(E, remap);
			}
			clipboard_resource_remap[target_scene] = remap;
		}
		resource_remap = clipboard_resource_remap[target_scene];
	}
	for (Node *node : node_clipboard) {
		HashMap<const Node *, Node *> duplimap;
		Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
		ERR_CONTINUE(!dup);
		pasted_nodes.push_back(dup);
		if (!paste_parent) {
			paste_parent = dup;
			owner = dup;