### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (player && pin->is_pressed()) {
		return; 
	}
	_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
	Dictionary d;
	d["visible"] = is_visible_in_tree();
	if (EditorNode::get_singleton()->get_edited_scene() && is_visible_in_tree() && player) {
		d["player"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(player);
		d["animation"] = player->get_assigned_animation();
		d["track_editor_state"] = track_editor->get_state();
	}
	return d;
}
void AnimationPlayerEditor::set_state(const Dictionary &p_state) {