### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
};
	struct ItemList : public Item {
		ListType list_type = LIST_DOTS;
		bool capitalize = false;
		int level = 0;
		String bullet = String::utf8("•");
		ItemList() { type = ITEM_LIST; }
	};
	struct ItemNewline : public Item {
		ItemNewline() { type = ITEM_NEWLINE; }
	};
	struct ItemTable : public Item {
		struct Column {
			bool expand = false;
			int expand_ratio = 0;
			int min_width = 0;
			int max_width = 0;
			int width = 0;
		};
		LocalVector<Column> columns;
		LocalVector<float> rows;
		LocalVector<float> rows_baseline;
		int align_to_row = -1;
		int total_width = 0;
		int total_height = 0;
		InlineAlignment inline_align = INLINE_ALIGNMENT_TOP;
		ItemTable() { type = ITEM_TABLE; }