### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
tk = _get_token();
		if (is_token_operator(tk.type)) {
			Expression o;
			o.is_op = true;
			switch (tk.type) {
				case TK_OP_EQUAL:
					o.op = OP_EQUAL;
					break;
				case TK_OP_NOT_EQUAL:
					o.op = OP_NOT_EQUAL;
					break;
				case TK_OP_LESS:
					o.op = OP_LESS;
					break;
				case TK_OP_LESS_EQUAL:
					o.op = OP_LESS_EQUAL;
					break;
				case TK_OP_GREATER:
					o.op = OP_GREATER;
					break;
				case TK_OP_GREATER_EQUAL:
					o.op = OP_GREATER_EQUAL;
					break;
				case TK_OP_AND:
					o.op = OP_AND;
					break;
				case TK_OP_OR:
					o.op = OP_OR;
					break;
				case TK_OP_ADD: