### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

n = static_cast<const MemberNode *>(n)->owner;
										}
										if (n->type != Node::NODE_TYPE_VARIABLE && n->type != Node::NODE_TYPE_ARRAY) {
											_set_error(vformat(RTR("Argument %d of function '%s' is not a variable, array, or member."), arg_idx + 1, String(name)));
											return false;
										}
										if (n->type == Node::NODE_TYPE_VARIABLE) {
											var_name = static_cast<const VariableNode *>(n)->name;
										} else { 
											var_name = static_cast<const ArrayNode *>(n)->name;
										}
									} else { 
										var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
									}
									const BlockNode *b = p_block;
									bool valid = false;
									while (b) {
										if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
											valid = true;
											break;
										}
										if (b->parent_function) {
											for (int i = 0; i < b->parent_function->arguments.size(); i++) {
												if (b->parent_function->arguments[i].name == var_name) {
													valid = true;
													break;
												}
											}
										}
										b = b->parent_block;