### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

}
		if (width >= big_icon_width) {
			if (colors >= big_icon_cc) {
				big_icon_index = i;
				big_icon_width = width;
				big_icon_cc = colors;
			}
		}
	}
	ERR_FAIL_COND_MSG(big_icon_index == -1, "No valid icons found!");
	if (small_icon_index == -1) {
		WARN_PRINT("No small icon found, reusing " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon!");
		small_icon_index = big_icon_index;
		small_icon_cc = big_icon_cc;
	}
	
	DWORD bytecount_big = icon_dir->idEntries[big_icon_index].dwBytesInRes;
	Vector<uint8_t> data_big;
	data_big.resize(bytecount_big);
	pos = icon_dir->idEntries[big_icon_index].dwImageOffset;
	f->seek(pos);
	f->get_buffer((uint8_t *)&data_big.write[0], bytecount_big);
	HICON icon_big = CreateIconFromResource((PBYTE)&data_big.write[0], bytecount_big, TRUE, 0x00030000);
	ERR_FAIL_COND_MSG(!icon_big, "Could not create " + itos(big_icon_width) + "x" + itos(big_icon_width) + " @" + itos(big_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
	
	DWORD bytecount_small = icon_dir->idEntries[small_icon_index].dwBytesInRes;
	Vector<uint8_t> data_small;
	data_small.resize(bytecount_small);
	pos = icon_dir->idEntries[small_icon_index].dwImageOffset;
	f->seek(pos);