### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
class ColorModeRGB;
class ColorModeHSV;
class ColorModeRAW;
class ColorModeOKHSL;
class ColorPresetButton : public BaseButton {
	GDCLASS(ColorPresetButton, BaseButton);
	Color preset_color;
	struct ThemeCache {
		Ref<StyleBox> foreground_style;
		Ref<Texture2D> background_icon;
		Ref<Texture2D> overbright_indicator;
	} theme_cache;
protected:
	virtual void _update_theme_item_cache() override;
	void _notification(int);
public:
	void set_preset_color(const Color &p_color);
	Color get_preset_color() const;
	ColorPresetButton(Color p_color, int p_size);
	~ColorPresetButton();
};
class ColorPicker : public VBoxContainer {