### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return zoom;
}
void GraphEdit::set_zoom_step(float p_zoom_step) {
	p_zoom_step = abs(p_zoom_step);
	ERR_FAIL_COND(!isfinite(p_zoom_step));
	if (zoom_step == p_zoom_step) {
		return;
	}
	zoom_step = p_zoom_step;
	panner->set_scroll_zoom_factor(zoom_step);
}
float GraphEdit::get_zoom_step() const {
	return zoom_step;
}
void GraphEdit::set_zoom_min(float p_zoom_min) {
	ERR_FAIL_COND_MSG(p_zoom_min > zoom_max, "Cannot set min zoom level greater than max zoom level.");
	if (zoom_min == p_zoom_min) {
		return;
	}
	zoom_min = p_zoom_min;
	set_zoom(zoom);
}
float GraphEdit::get_zoom_min() const {