### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

}
					push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name), constant->identifier);
				}
				current_suite->add_local(constant, current_function);
				break;
			}
			default:
				break;
		}
	} while ((multiline || previous.type == GDScriptTokenizer::Token::SEMICOLON) && !check(GDScriptTokenizer::Token::DEDENT) && !lambda_ended && !is_at_end());
	complete_extents(suite);
	if (multiline) {
		if (!lambda_ended) {
			consume(GDScriptTokenizer::Token::DEDENT, vformat(R"(Missing unindent at the end of %s.)", p_context));
		} else {
			match(GDScriptTokenizer::Token::DEDENT);
		}
	} else if (previous.type == GDScriptTokenizer::Token::SEMICOLON) {
		consume(GDScriptTokenizer::Token::NEWLINE, vformat(R"(Expected newline after ";" at the end of %s.)", p_context));
	}
	if (p_for_lambda) {
		lambda_ended = true;
	}
	current_suite = suite->parent_block;
	return suite;
}
GDScriptParser::Node *GDScriptParser::parse_statement() {
	Node *result = nullptr;
#ifdef DEBUG_ENABLED
	bool unreachable = current_suite->has_return && !current_suite->has_unreachable_code;