### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_UNSIGNED_INDEX(p_layer, 32);
	if (p_enable) {
		set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer));
	} else {
		set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer)));
	}
}
bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
	ERR_READ_THREAD_GUARD_V(false);
	ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false);
	return (canvas_cull_mask & (1 << p_layer));
}
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (p_enable == is_audio_listener_3d_enabled) {
		return;
	}
	is_audio_listener_3d_enabled = p_enable;
	_update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {