### Godot version

v4.1.stable.official [970459615]

### System information

Windows 10, Forward+, AMD Radeon R9 290X

### Issue description

There's no way to reorder items "across" pages in paged lists in the inspector - items can only be rearranged within the page they're already in. The "Max Array Dictionary Items per Page" setting doesn't seem to affect OptionButton Item lists.

There are two ways around the issue: add a script that orders the items as desired, or delete items until the item you need to reorder is on the right page, then re-add the items you deleted.

### Steps to reproduce

1. Create an OptionButton
2. Add six items
3. See that the last item is on a new page
4. There's no way to change the position of the last item

### Minimal reproduction project

[OptionButtonItemListIssueMRP.zip](https://github.com/godotengine/godot/files/12323899/OptionButtonItemListIssueMRP.zip)

for (EditorProperty *E : editor_property_map[p_path]) {
				E->set_checked(p_checked);
				E->update_property();
				E->update_editor_property_status();
				E->update_cache();
			}
		}
	} else {
		emit_signal(SNAME("property_toggled"), p_path, p_checked);
	}
}
void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
	if (!object) {
		return;
	}
	Node *node = Object::cast_to<Node>(object);
	ERR_FAIL_COND(!node);
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
	undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
	undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
	if (editor_property_map.has(p_path)) {
		for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
			undo_redo->add_do_method(E->get(), "_update_editor_property_status");
			undo_redo->add_undo_method(E->get(), "_update_editor_property_status");
		}
	}
	undo_redo->commit_action();
}
void EditorInspector::_property_selected(const String &p_path, int p_focusable) {