### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
#include "container.h"
#include "core/object/message_queue.h"
#include "scene/scene_string_names.h"
void Container::_child_minsize_changed() {
	
	
	update_minimum_size();
	queue_sort();
}
void Container::add_child_notify(Node *p_child) {
	Control::add_child_notify(p_child);
	Control *control = Object::cast_to<Control>(p_child);
	if (!control) {
		return;
	}
	control->connect(SNAME("size_flags_changed"), callable_mp(this, &Container::queue_sort));
	control->connect(SNAME("minimum_size_changed"), callable_mp(this, &Container::_child_minsize_changed));
	control->connect(SNAME("visibility_changed"), callable_mp(this, &Container::_child_minsize_changed));
	update_minimum_size();
	queue_sort();
}
void Container::move_child_notify(Node *p_child) {