### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone."));
				confirmation->popup_centered();
				break;
			}
			int cur_idx = editor_data.get_edited_scene();
			_remove_edited_scene();
			Error err = load_scene(filename);
			if (err != OK) {
				ERR_PRINT("Failed to load scene");
			}
			editor_data.move_edited_scene_to_index(cur_idx);
			EditorUndoRedoManager::get_singleton()->clear_history(false, editor_data.get_current_edited_scene_history_id());
			scene_tabs->set_current_tab(cur_idx);
		} break;
		case FILE_SHOW_IN_FILESYSTEM: {
			String path = editor_data.get_scene_path(editor_data.get_edited_scene());
			if (!path.is_empty()) {
				FileSystemDock::get_singleton()->navigate_to_path(path);
			}
		} break;
		case RUN_SETTINGS: {
			project_settings_editor->popup_project_settings();
		} break;
		case FILE_INSTALL_ANDROID_SOURCE: {
			if (p_confirmed) {
				export_template_manager->install_android_template();
			} else {
				if (DirAccess::exists("res:android/build")) {
					remove_android_build_template->popup_centered();
				} else if (export_template_manager->can_install_android_template()) {