### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
EditorSettings::get_singleton()->set_favorites(dirs);
		_update_tree(get_uncollapsed_paths());
		if (display_mode == DISPLAY_MODE_SPLIT && current_path == "Favorites") {
			_update_file_list(true);
		}
		return;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
		
		Ref<Resource> res = drag_data["resource"];
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (res.is_valid() && !to_dir.is_empty()) {
			EditorNode::get_singleton()->push_item(res.ptr());
			EditorNode::get_singleton()->save_resource_as(res, to_dir);
		}
	}
	if (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) {
		
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (!to_dir.is_empty()) {
			Vector<String> fnames = drag_data["files"];
			to_move.clear();
			String target_dir = to_dir == "res://" ? to_dir : to_dir.trim_suffix("/");
			for (int i = 0; i < fnames.size(); i++) {
				if (fnames[i].trim_suffix("/").get_base_dir() != target_dir) {
					to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));