### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
node->set(prop_name, prop_variant);
								continue;
							}
							const Array &array = prop_variant;
							for (int k = 0; k < array.size(); k++) {
								DeferredNodePathProperties dnp;
								dnp.path = array[k];
								dnp.base = node;
								
								dnp.property = String(prop_name) + "/indices/" + itos(k);
								deferred_node_paths.push_back(dnp);
							}
						} else {
							node->set(PackedScene::META_POINTER_PROPERTY_BASE + String(prop_name), prop_variant);
							if (!Engine::get_singleton()->is_editor_hint()) {
								
								DeferredNodePathProperties dnp;
								dnp.path = prop_variant;
								dnp.base = node;
								dnp.property = prop_name;
								deferred_node_paths.push_back(dnp);
							}
						}
						continue;
					}
					ERR_FAIL_INDEX_V(nprops[j].name, sname_count, nullptr);
					if (snames[nprops[j].name] == CoreStringNames::get_singleton()->_script) {