### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

uint8_t *vw = r_vertex_array.ptrw();
	uint8_t *aw = r_attrib_array.ptrw();
	uint8_t *sw = r_skin_array.ptrw();
	uint8_t *iw = nullptr;
	if (r_index_array.size()) {
		iw = r_index_array.ptrw();
	}
	int max_bone = 0;
	for (int ai = 0; ai < RS::ARRAY_MAX; ai++) {
		if (!(p_format & (1 << ai))) { 
			continue;
		}
		switch (ai) {
			case RS::ARRAY_VERTEX: {
				if (p_format & RS::ARRAY_FLAG_USE_2D_VERTICES) {
					Vector<Vector2> array = p_arrays[ai];
					ERR_FAIL_COND_V(array.size() != p_vertex_array_len, ERR_INVALID_PARAMETER);
					const Vector2 *src = array.ptr();
					
					Rect2 aabb;
					{
						for (int i = 0; i < p_vertex_array_len; i++) {
							float vector[2] = { (float)src[i].x, (float)src[i].y };
							memcpy(&vw[p_offsets[ai] + i * p_vertex_stride], vector, sizeof(float) * 2);
							if (i == 0) {
								aabb = Rect2(src[i], SMALL_VEC2);