### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	if (p_use_own_world_3d == own_world_3d.is_valid()) {
		return;
	}
	if (is_inside_tree()) {
		_propagate_exit_world_3d(this);
	}
	if (p_use_own_world_3d) {
		if (world_3d.is_valid()) {
			own_world_3d = world_3d->duplicate();
			world_3d->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
		} else {
			own_world_3d = Ref<World3D>(memnew(World3D));
		}
	} else {
		own_world_3d = Ref<World3D>();
		if (world_3d.is_valid()) {
			world_3d->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Viewport::_own_world_3d_changed));
		}
	}
	if (is_inside_tree()) {
		_propagate_enter_world_3d(this);
	}
	if (is_inside_tree()) {
		RenderingServer::get_singleton()->viewport_set_scenario(viewport, find_world_3d()->get_scenario());
	}
	_update_audio_listener_3d();
}
bool Viewport::is_using_own_world_3d() const {