### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
return get_rotation();
}
bool Control::_edit_use_rotation() const {
	return true;
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
	Vector2 delta_pivot = p_pivot - get_pivot_offset();
	Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
	set_position(get_position() + move);
	set_pivot_offset(p_pivot);
}
Point2 Control::_edit_get_pivot() const {
	return get_pivot_offset();
}
bool Control::_edit_use_pivot() const {
	return true;
}
Size2 Control::_edit_get_minimum_size() const {
	return get_combined_minimum_size();
}
#endif
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D temp = get_global_transform();
	Node::reparent(p_parent);
	if (p_keep_global_transform) {
		set_global_position(temp.get_origin());
	}
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {