### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

}
{
	String line = "(a , b , c)";
	Vector<String> got_vector = parse_arguments(line);
	String got = "";
	String expected = "a|||b|||c|||";
	for (String &part : got_vector) {
		got += part + "|||";
	}
	if (got != expected) {
		ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
	}
	valid = valid && (got == expected);
}
{
	String line = "(a , \"b,\" , c)";
	Vector<String> got_vector = parse_arguments(line);
	String got = "";
	String expected = "a|||\"b,\"|||c|||";
	for (String &part : got_vector) {
		got += part + "|||";
	}
	if (got != expected) {
		ERR_PRINT(vformat("Failed to get proper data from parse_arguments. \"%s\" should return \"%s\"(%d), got \"%s\"(%d), instead.", line, expected, expected.size(), got, got.size()));
	}
	valid = valid && (got == expected);
}
{
	String line = "(a , \"(,),,,,\" , c)";
	Vector<String> got_vector = parse_arguments(line);