### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (p_property == "new_item_key") {
		object->set_new_item_key(p_value);
	} else if (p_property == "new_item_value") {
		object->set_new_item_value(p_value);
	} else if (p_property.begins_with("indices")) {
		int index = p_property.get_slice("/", 1).to_int();
		Dictionary dict = object->get_dict().duplicate();
		Variant key = dict.get_key_at_index(index);
		dict[key] = p_value;
		object->set_dict(dict);
		emit_changed(get_edited_property(), dict, "", true);
	}
}
void EditorPropertyDictionary::_change_type(Object *p_button, int p_index) {