### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
return use_folding;
}
void EditorInspector::collapse_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->fold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->collapse_all_folding();
		}
	}
}
void EditorInspector::expand_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->unfold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_all_folding();
		}
	}
}
void EditorInspector::expand_revertable() {
	HashSet<EditorInspectorSection *> sections_to_unfold[2];
	for (EditorInspectorSection *E : sections) {
		if (E->has_revertable_properties()) {
			sections_to_unfold[0].insert(E);
		}
	}