### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
#include "rich_text_label.h"
#include "core/input/input_map.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "label.h"
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
#include "modules/modules_enabled.gen.h" 
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
RichTextLabel::Item *RichTextLabel::_get_next_item(Item *p_item, bool p_free) const {