### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
text_editor->hide();
	popup_editor_vb->add_child(text_editor);
	value_editor = memnew(HSlider);
	value_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	value_editor->hide();
	popup_editor_vb->add_child(value_editor);
	h_scroll = memnew(HScrollBar);
	v_scroll = memnew(VScrollBar);
	add_child(h_scroll, false, INTERNAL_MODE_FRONT);
	add_child(v_scroll, false, INTERNAL_MODE_FRONT);
	range_click_timer = memnew(Timer);
	range_click_timer->connect("timeout", callable_mp(this, &Tree::_range_click_timeout));
	add_child(range_click_timer, false, INTERNAL_MODE_FRONT);
	h_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved));
	v_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved));
	line_editor->connect("text_submitted", callable_mp(this, &Tree::_line_editor_submit));
	text_editor->connect("gui_input", callable_mp(this, &Tree::_text_editor_gui_input));
	popup_editor->connect("popup_hide", callable_mp(this, &Tree::_text_editor_popup_modal_close));
	popup_menu->connect("id_pressed", callable_mp(this, &Tree::popup_select));
	value_editor->connect("value_changed", callable_mp(this, &Tree::value_editor_changed));
	set_notify_transform(true);
	set_mouse_filter(MOUSE_FILTER_STOP);
	set_clip_contents(true);
}
Tree::~Tree() {
	if (root) {
		memdelete(root);
	}
}