### Godot version

4.0.2.stable.official [7a0977ce2]

### System information

Windows 10

### Issue description

LineEdit node with enabled "expand_to_text_length" option and "minimum_character_width = 0" and cleared margins in style overrides still has some empty space inside
![node](https://github.com/godotengine/godot/assets/23380802/86c79678-8422-4a98-8406-602edd7dc48b)
![node settings](https://github.com/godotengine/godot/assets/23380802/11d04d71-bbf1-4c16-8155-fe39b5bbd66b)
![style overrides](https://github.com/godotengine/godot/assets/23380802/6b3c3925-b4bd-455b-aac1-ddeb54a4d796)


### Steps to reproduce

1. Add LineEdit node
2. Set expand_to_text_length = true
3. Set minimum_character_width in theme overrides = 0
4. Set normal to StyleBoxEmpty


### Minimal reproduction project

[LineEdit can't be zero sized.zip](https://github.com/godotengine/godot/files/11566017/LineEdit.can.t.be.zero.sized.zip)

if (editable && selection.enabled && !pass) {
		DisplayServer::get_singleton()->clipboard_set(get_selected_text());
		selection_delete();
	}
}
void LineEdit::paste_text() {
	if (!editable) {
		return;
	}
	
	String paste_buffer = DisplayServer::get_singleton()->clipboard_get().strip_escapes();
	if (!paste_buffer.is_empty()) {
		int prev_len = text.length();
		if (selection.enabled) {
			selection_delete();
		}
		insert_text_at_caret(paste_buffer);
		if (!text_changed_dirty) {
			if (is_inside_tree() && text.length() != prev_len) {
				MessageQueue::get_singleton()->push_call(this, "_text_changed");
			}
			text_changed_dirty = true;
		}
	}
}
bool LineEdit::has_undo() const {