### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	if (camera_3d_override) {
		camera_3d_override.transform = p_transform;
		RenderingServer::get_singleton()->camera_set_transform(camera_3d_override.rid, p_transform);
	}
}
Transform3D Viewport::get_camera_3d_override_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform3D());
	if (camera_3d_override) {
		return camera_3d_override.transform;
	}
	return Transform3D();
}
Ref<World3D> Viewport::get_world_3d() const {
	ERR_READ_THREAD_GUARD_V(Ref<World3D>());
	return world_3d;
}
Ref<World3D> Viewport::find_world_3d() const {
	ERR_READ_THREAD_GUARD_V(Ref<World3D>());
	if (own_world_3d.is_valid()) {
		return own_world_3d;
	} else if (world_3d.is_valid()) {
		return world_3d;
	} else if (parent) {
		return parent->find_world_3d();
	} else {
		return Ref<World3D>();
	}
}
void Viewport::set_world_3d(const Ref<World3D> &p_world_3d) {