### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
is_new_group = i > 0;
				group_prefix = new_prefix;
			} else if (!group_prefix.is_empty() && new_prefix != group_prefix) {
				is_new_group = true;
				group_prefix = "";
			}
			if (is_new_group && pass == 1) {
				class_desc->push_cell();
				class_desc->pop(); 
				class_desc->push_cell();
				class_desc->pop(); 
			}
			_add_method(m[i], true);
		}
		any_previous = !m.is_empty();
	}
	class_desc->pop(); 
	class_desc->pop();
	_pop_code_font();
	class_desc->add_newline();
	class_desc->add_newline();
}
void EditorHelp::_update_method_descriptions(const DocData::ClassDoc p_classdoc, const Vector<DocData::MethodDoc> p_methods, const String &p_method_type) {
	String link_color_text = theme_cache.title_color.to_html(false);
	class_desc->add_newline();
	class_desc->add_newline();
	for (int pass = 0; pass < 2; pass++) {
		Vector<DocData::MethodDoc> methods_filtered;
		for (int i = 0; i < p_methods.size(); i++) {
			const String &q = p_methods[i].qualifiers;