### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
bool is_swapchain_format_supported(int64_t p_swapchain_format);
	bool create_swapchains();
	void destroy_session();
	
	bool create_swapchain(XrSwapchainUsageFlags p_usage_flags, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, XrSwapchain &r_swapchain, void **r_swapchain_graphics_data);
	bool acquire_image(OpenXRSwapChainInfo &p_swapchain);
	bool release_image(OpenXRSwapChainInfo &p_swapchain);
	
	struct Tracker { 
		String name; 
		XrPath toplevel_path; 
		RID active_profile_rid; 
	};
	RID_Owner<Tracker, true> tracker_owner;
	RID get_tracker_rid(XrPath p_path);
	struct ActionSet { 
		String name; 
		bool is_attached; 
		XrActionSet handle; 
	};
	RID_Owner<ActionSet, true> action_set_owner;
	struct ActionTracker { 
		RID tracker_rid; 
		XrSpace space; 
		bool was_location_valid; 
	};
	struct Action { 
		RID action_set_rid; 
		String name; 
		XrActionType action_type;