### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
switch (p_interpolation) {
		case INTERPOLATION_FLAT:
			return "flat";
		case INTERPOLATION_SMOOTH:
			return "smooth";
		default:
			break;
	}
	return "";
}
String ShaderLanguage::get_datatype_name(DataType p_type) {
	switch (p_type) {
		case TYPE_VOID:
			return "void";
		case TYPE_BOOL:
			return "bool";
		case TYPE_BVEC2:
			return "bvec2";
		case TYPE_BVEC3:
			return "bvec3";
		case TYPE_BVEC4:
			return "bvec4";