### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
accept->queue_free();
			}
			if (save_accept) {
				save_accept->queue_free();
			}
			editor_data.save_editor_external_data();
			FileAccess::set_file_close_fail_notify_callback(nullptr);
			log->deinit(); 
			editor_data.clear_edited_scenes();
		} break;
		case NOTIFICATION_READY: {
			{
				_initializing_plugins = true;
				Vector<String> addons;
				if (ProjectSettings::get_singleton()->has_setting("editor_plugins/enabled")) {
					addons = GLOBAL_GET("editor_plugins/enabled");
				}
				for (int i = 0; i < addons.size(); i++) {
					set_addon_plugin_enabled(addons[i], true);
				}
				_initializing_plugins = false;
				if (!pending_addons.is_empty()) {
					EditorFileSystem::get_singleton()->connect("script_classes_updated", callable_mp(this, &EditorNode::_enable_pending_addons));
				}
			}
			RenderingServer::get_singleton()->viewport_set_disable_2d(get_scene_root()->get_viewport_rid(), true);
			RenderingServer::get_singleton()->viewport_set_environment_mode(get_viewport()->get_viewport_rid(), RenderingServer::VIEWPORT_ENVIRONMENT_DISABLED);
			feature_profile_manager->notify_changed();
			_select_default_main_screen_plugin();