### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
void Node3DEditorViewport::set_freelook_active(bool active_now) {
	if (!freelook_active && active_now) {
		
		cursor = camera_cursor;
		
		Vector3 forward = to_camera_transform(cursor).basis.xform(Vector3(0, 0, -1));
		cursor.eye_pos = cursor.pos - cursor.distance * forward;
		
		camera_cursor.eye_pos = cursor.eye_pos;
		if (EDITOR_GET("editors/3d/freelook/freelook_speed_zoom_link")) {
			
			real_t base_speed = EDITOR_GET("editors/3d/freelook/freelook_base_speed");
			freelook_speed = base_speed * cursor.distance;
		}
		previous_mouse_position = get_local_mouse_position();
		
		Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
	} else if (freelook_active && !active_now) {
		
		cursor = camera_cursor;
		
		Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
		
		
		
		warp_mouse(previous_mouse_position);
	}
	freelook_active = active_now;
}
void Node3DEditorViewport::scale_fov(real_t p_fov_offset) {