### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Atom target = targets[i];
					Atom &property = targets[i + 1];
					property = _process_selection_request_target(target, p_event->requestor, property, p_event->selection);
				}
				XChangeProperty(x11_display,
						p_event->requestor,
						p_event->property,
						atom_pair,
						32,
						PropModeReplace,
						(unsigned char *)targets,
						len);
				respond.xselection.property = p_event->property;
			}
			XFree(data);
		}
	} else {
		
		respond.xselection.property = _process_selection_request_target(p_event->target, p_event->requestor, p_event->property, p_event->selection);
	}
	respond.xselection.type = SelectionNotify;
	respond.xselection.display = p_event->display;
	respond.xselection.requestor = p_event->requestor;
	respond.xselection.selection = p_event->selection;
	respond.xselection.target = p_event->target;
	respond.xselection.time = p_event->time;
	XSendEvent(x11_display, p_event->requestor, True, NoEventMask, &respond);
	XFlush(x11_display);
}
int DisplayServerX11::_xim_preedit_start_callback(::XIM xim, ::XPointer client_data,