### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
uint32_t flags = 0;
	if (supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_BASIC_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_VOTE_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_VOTE_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_ARITHMETIC_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_ARITHMETIC_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_BALLOT_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_BALLOT_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_SHUFFLE_RELATIVE_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_CLUSTERED_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_CLUSTERED_BIT;
	}
	if (supportedOperations & VK_SUBGROUP_FEATURE_QUAD_BIT) {
		flags += RenderingDevice::SubgroupOperations::SUBGROUP_QUAD_BIT;
	}
	return flags;
}
String VulkanContext::SubgroupCapabilities::supported_operations_desc() const {