### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (int i = 0; i < 2; i++) {
		if (function->name == SNAME("set")) {
			if (setter_used) {
				push_error(R"(Properties can only have one setter.)");
			} else {
				parse_property_setter(property);
				setter_used = true;
			}
		} else if (function->name == SNAME("get")) {
			if (getter_used) {
				push_error(R"(Properties can only have one getter.)");
			} else {
				parse_property_getter(property);
				getter_used = true;
			}
		} else {
			
			push_error(R"(Expected "get" or "set" for property declaration.)");
		}
		if (i == 0 && p_variable->property == VariableNode::PROP_SETGET) {
			if (match(GDScriptTokenizer::Token::COMMA)) {
				
				if (match(GDScriptTokenizer::Token::NEWLINE)) {
					if (!p_need_indent) {
						push_error(R"(Inline setter/getter setting cannot span across multiple lines (use "\\"" if needed).)");
					}
				}
			} else {
				break;
			}