### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
Color font_selected_color = theme_cache.font_selected_color;
			Color caret_color = theme_cache.caret_color;
			
			if (using_placeholder) {
				font_color = theme_cache.font_placeholder_color;
			}
			bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
			if (right_icon.is_valid() || display_clear_icon) {
				Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
				Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9);
				if (display_clear_icon) {
					if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
						color_icon = theme_cache.clear_button_color_pressed;
					} else {
						color_icon = theme_cache.clear_button_color;
					}
				}
				r_icon->draw(ci, Point2(width - r_icon->get_width() - style->get_margin(SIDE_RIGHT), height / 2 - r_icon->get_height() / 2), color_icon);
				if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
					if (Math::is_zero_approx(scroll_offset)) {
						x_ofs = MAX(style->get_margin(SIDE_LEFT), int(size.width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
					}
				} else {
					x_ofs = MAX(style->get_margin(SIDE_LEFT), x_ofs - r_icon->get_width() - style->get_margin(SIDE_RIGHT));
				}
				ofs_max -= r_icon->get_width();
			}
			
			Vector2 ofs = Point2(x_ofs + scroll_offset, y_ofs);
			if (selection.enabled) {