### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
Dictionary d = p_data;
	if (d.has("type")) {
		if (String(d["type"]) == "files") {
			Vector<String> files = d["files"];
			bool can_instantiate = false;
			List<String> scene_extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
			List<String> texture_extensions;
			ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions);
			for (int i = 0; i < files.size(); i++) {
				String extension = files[i].get_extension().to_lower();
				// Check if dragged files with texture or scene extension can be created at least once.
				if (texture_extensions.find(extension) || scene_extensions.find(extension)) {
					Ref<Resource> res = ResourceLoader::load(files[i]);