### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (bool(EDITOR_GET("run/output/always_clear_output_on_play"))) {
		log->clear();
	}
	if (bool(EDITOR_GET("run/output/always_open_output_on_play"))) {
		make_bottom_panel_item_visible(log);
	}
}
void EditorNode::_project_run_stopped() {
	if (!bool(EDITOR_GET("run/output/always_close_output_on_stop"))) {
		return;
	}
	for (int i = 0; i < bottom_panel_items.size(); i++) {
		if (bottom_panel_items[i].control == log) {
			_bottom_panel_switch(false, i);
			break;
		}
	}
}
void EditorNode::notify_all_debug_sessions_exited() {
	project_run_bar->stop_playing();
}
void EditorNode::add_io_error(const String &p_error) {
	DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
	singleton->load_errors->add_image(singleton->gui_base->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
	singleton->load_errors->add_text(p_error + "\n");
	EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
}
void EditorNode::add_io_warning(const String &p_warning) {