### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

top_split->set_collapsed(true);
	VBoxContainer *srt = memnew(VBoxContainer);
	srt->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	top_split->add_child(srt);
	srt->add_theme_constant_override("separation", 0);
	tab_preview_panel = memnew(Panel);
	tab_preview_panel->set_size(Size2(100, 100) * EDSCALE);
	tab_preview_panel->hide();
	tab_preview_panel->set_self_modulate(Color(1, 1, 1, 0.7));
	gui_base->add_child(tab_preview_panel);
	tab_preview = memnew(TextureRect);
	tab_preview->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
	tab_preview->set_size(Size2(96, 96) * EDSCALE);
	tab_preview->set_position(Point2(2, 2) * EDSCALE);
	tab_preview_panel->add_child(tab_preview);
	tabbar_panel = memnew(PanelContainer);
	tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer")));
	srt->add_child(tabbar_panel);
	tabbar_container = memnew(HBoxContainer);
	tabbar_panel->add_child(tabbar_container);
	scene_tabs = memnew(TabBar);
	scene_tabs->set_select_with_rmb(true);
	scene_tabs->add_tab("unsaved");
	scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int());
	scene_tabs->add_theme_constant_override("icon_max_width", gui_base->get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
	scene_tabs->set_max_tab_width(int(EDITOR_GET("interface/scene_tabs/maximum_width")) * EDSCALE);
	scene_tabs->set_drag_to_rearrange_enabled(true);
	scene_tabs->set_auto_translate(false);
	scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
	scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));