### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_READ_THREAD_GUARD_V(false);
	if (!handle_input_locally) {
		ERR_FAIL_COND_V(!is_inside_tree(), false);
		const Viewport *vp = this;
		while (true) {
			if (Object::cast_to<Window>(vp)) {
				break;
			}
			if (!vp->get_parent()) {
				break;
			}
			vp = vp->get_parent()->get_viewport();
		}
		if (vp != this) {
			return vp->is_input_handled();
		}
	}
	return local_input_handled;
}
void Viewport::set_handle_input_locally(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	handle_input_locally = p_enable;
}
bool Viewport::is_handling_input_locally() const {