### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

WindowRect.left = wpos.x;
		WindowRect.right = wpos.x + p_rect.size.x;
		WindowRect.top = wpos.y;
		WindowRect.bottom = wpos.y + p_rect.size.y;
	}
	Point2i offset = _get_screens_origin();
	WindowRect.left += offset.x;
	WindowRect.right += offset.x;
	WindowRect.top += offset.y;
	WindowRect.bottom += offset.y;
	AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle);
	WindowID id = window_id_counter;
	{
		WindowData &wd = windows[id];
		wd.hWnd = CreateWindowExW(
				dwExStyle,
				L"Engine", L"",
				dwStyle,
				
				
				WindowRect.left,
				WindowRect.top,
				WindowRect.right - WindowRect.left,
				WindowRect.bottom - WindowRect.top,
				nullptr,
				nullptr,
				hInstance,