### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
TreeItem *prev = nullptr;
	if (!selected_item) {
		prev = get_last_item();
		selected_col = 0;
	} else {
		prev = selected_item->get_prev_visible();
	}
	if (select_mode == SELECT_MULTI) {
		if (!prev) {
			return;
		}
		selected_item = prev;
		emit_signal(SNAME("cell_selected"));
		queue_redraw();
	} else {
		int col = selected_col < 0 ? 0 : selected_col;
		while (prev && !prev->cells[col].selectable) {
			prev = prev->get_prev_visible();
		}
		if (!prev) {
			return; 
		}
		prev->select(col);
	}
	ensure_cursor_is_visible();
	accept_event();
}
void Tree::_go_down() {