### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
line = reg_container.reg_instantiate.sub(line, ".instantiate($1)", true);
	}
	// 
	if (contains_function_call(line, "move_and_slide(")) {
		int start = line.find("move_and_slide(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			String base_obj = get_object_of_execution(line.substr(0, start));
			String starting_space = get_starting_space(line);
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() >= 1) {
				String line_new;
				// 
				line_new += starting_space + base_obj + "set_velocity(" + parts[0] + ")\n";
				// 
				if (parts.size() >= 2) {
					line_new += starting_space + base_obj + "set_(" + parts[1] + ")\n";
				}
				// 
				if (parts.size() >= 3) {
					line_new += starting_space + base_obj + "set_floor__enabled(" + parts[2] + ")\n";
				}
				// 
				if (parts.size() >= 4) {
					line_new += starting_space + base_obj + "set_(" + parts[3] + ")\n";
				}
				// 
				if (parts.size() >= 5) {
					line_new += starting_space + base_obj + "set_(" + parts[4] + ")\n";
				}