### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (live_debug) {
		Array msg;
		msg.push_back(p_parent);
		msg.push_back(p_path);
		msg.push_back(p_name);
		_put_msg("scene:live_instantiate_node", msg);
	}
}
void ScriptEditorDebugger::live_debug_remove_node(const NodePath &p_at) {
	if (live_debug) {
		Array msg;
		msg.push_back(p_at);
		_put_msg("scene:live_remove_node", msg);
	}
}
void ScriptEditorDebugger::live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id) {
	if (live_debug) {
		Array msg;
		msg.push_back(p_at);
		msg.push_back(p_keep_id);
		_put_msg("scene:live_remove_and_keep_node", msg);
	}
}
void ScriptEditorDebugger::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {