### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
			if (event.xany.window == E.value.x11_xim_window) {
				window_id = E.key;
				ime_window_event = true;
				break;
			}
		}
		if (XGetEventData(x11_display, &event.xcookie)) {
			if (event.xcookie.type == GenericEvent && event.xcookie.extension == xi.opcode) {
				XIDeviceEvent *event_data = (XIDeviceEvent *)event.xcookie.data;
				int index = event_data->detail;
				Vector2 pos = Vector2(event_data->event_x, event_data->event_y);
				switch (event_data->evtype) {
					case XI_HierarchyChanged:
					case XI_DeviceChanged: {
						_refresh_device_info();
					} break;
					case XI_RawMotion: {
						if (ime_window_event || ignore_events) {
							break;
						}
						XIRawEvent *raw_event = (XIRawEvent *)event_data;
						int device_id = raw_event->sourceid;
						
						
						
						if (raw_event->valuators.mask_len <= 0) {
							break;
						}
						const double *values = raw_event->raw_values;