### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
String previously_selected;
	if (tile_data_editors_tree && tile_data_editors_tree->get_selected()) {
		previously_selected = tile_data_editors_tree->get_selected()->get_metadata(0);
	}
	tile_data_editors_tree->clear();
	if (tile_set.is_null()) {
		return;
	}
	TreeItem *root = tile_data_editors_tree->create_item();
	TreeItem *group;
#define ADD_TILE_DATA_EDITOR_GROUP(text)               \
	group = tile_data_editors_tree->create_item(root); \
	group->set_custom_bg_color(0, group_color);        \
	group->set_selectable(0, false);                   \
	group->set_disable_folding(true);                  \
	group->set_text(0, text);
	TreeItem *item;
#define ADD_TILE_DATA_EDITOR(parent, text, property)    \
	item = tile_data_editors_tree->create_item(parent); \
	item->set_text(0, text);                            \
	item->set_metadata(0, property);                    \
	if (property == previously_selected) {              \
		item->select(0);                                \
	}
	
	tile_data_editors_tree->add_theme_constant_override("v_separation", 1);