### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String icon_path_a = "";
		String icon_path_b = "";
		Ref<Texture2D> icon_a = EditorNode::get_singleton()->get_class_icon(p_a.type);
		if (icon_a.is_valid()) {
			icon_path_a = icon_a->get_name();
		}
		Ref<Texture2D> icon_b = EditorNode::get_singleton()->get_class_icon(p_b.type);
		if (icon_b.is_valid()) {
			icon_path_b = icon_b->get_name();
		}
		return NaturalNoCaseComparator()(p_a.name.get_extension() + icon_path_a + p_a.name.get_basename(), p_b.name.get_extension() + icon_path_b + p_b.name.get_basename());
	}
};
struct FileSystemDock::FileInfoModifiedTimeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {