### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

#endif
  exr_image->tiles = static_cast<EXRTile*>(
    calloc(sizeof(EXRTile), static_cast<size_t>(num_tiles)));
#if TINYEXR_HAS_CXX11 && (TINYEXR_USE_THREAD > 0)
  std::vector<std::thread> workers;
  std::atomic<int> tile_count(0);
  int num_threads = std::max(1, int(std::thread::hardware_concurrency()));
  if (num_threads > int(num_tiles)) {
    num_threads = int(num_tiles);
  }
  for (int t = 0; t < num_threads; t++) {
    workers.emplace_back(std::thread([&]()
      {
        int tile_idx = 0;
        while ((tile_idx = tile_count++) < num_tiles) {
#else
#if TINYEXR_USE_OPENMP
#pragma omp parallel for
#endif
  for (int tile_idx = 0; tile_idx < num_tiles; tile_idx++) {
#endif
    
    bool alloc_success = false;
    exr_image->tiles[tile_idx].images = tinyexr::AllocateImage(
      num_channels, exr_header->channels,
      exr_header->requested_pixel_types, exr_header->tile_size_x,
      exr_header->tile_size_y, &alloc_success);
    if (!alloc_success) {
      error_flag |= EF_INVALID_DATA;
      continue;