### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
}
			bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent();
			all_favorites &= is_favorite;
			all_not_favorites &= !is_favorite;
			selected = tree->get_next_selected(selected);
		}
		if (!all_not_favorites) {
			paths = _tree_get_selected(false);
		} else {
			paths = _tree_get_selected();
		}
	} else if (p_from == files) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->is_selected(i)) {
				paths.push_back(files->get_item_metadata(i));
			}
		}
		all_favorites = false;
		all_not_favorites = true;
	}
	if (paths.is_empty()) {
		return Variant();
	}
	Dictionary drag_data = EditorNode::get_singleton()->drag_files_and_dirs(paths, p_from);
	if (!all_not_favorites) {
		drag_data["favorite"] = all_favorites ? "all" : "mixed";
	}
	return drag_data;
}
bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {