### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ERR_FAIL_COND(inspector_plugin_count == MAX_PLUGINS);
	int idx = -1;
	for (int i = 0; i < inspector_plugin_count; i++) {
		if (inspector_plugins[i] == p_plugin) {
			idx = i;
			break;
		}
	}
	ERR_FAIL_COND_MSG(idx == -1, "Trying to remove nonexistent inspector plugin.");
	for (int i = idx; i < inspector_plugin_count - 1; i++) {
		inspector_plugins[i] = inspector_plugins[i + 1];
	}
	inspector_plugins[inspector_plugin_count - 1] = Ref<EditorInspectorPlugin>();
	inspector_plugin_count--;
}
void EditorInspector::cleanup_plugins() {
	for (int i = 0; i < inspector_plugin_count; i++) {
		inspector_plugins[i].unref();
	}
	inspector_plugin_count = 0;
}
Button *EditorInspector::create_inspector_action_button(const String &p_text) {