### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
EnumNode *enum_node = alloc_node<EnumNode>();
	bool named = false;
	if (check(GDScriptTokenizer::Token::IDENTIFIER)) {
		advance();
		enum_node->identifier = parse_identifier();
		named = true;
	}
	push_multiline(true);
	consume(GDScriptTokenizer::Token::BRACE_OPEN, vformat(R"(Expected "{" after %s.)", named ? "enum name" : R"("enum")"));
	HashMap<StringName, int> elements;
#ifdef DEBUG_ENABLED
	List<MethodInfo> gdscript_funcs;
	GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs);
#endif
	do {
		if (check(GDScriptTokenizer::Token::BRACE_CLOSE)) {
			break; 
		}
		if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for enum key.)")) {
			EnumNode::Value item;
			GDScriptParser::IdentifierNode *identifier = parse_identifier();
#ifdef DEBUG_ENABLED
			if (!named) { 
				for (MethodInfo &info : gdscript_funcs) {