### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
case TYPE_BVEC4:
									member_type = TYPE_BOOL;
									break;
								case TYPE_VEC4:
									member_type = TYPE_FLOAT;
									break;
								case TYPE_IVEC4:
									member_type = TYPE_INT;
									break;
								case TYPE_UVEC4:
									member_type = TYPE_UINT;
									break;
								case TYPE_MAT4:
									member_type = TYPE_VEC4;
									break;
								default:
									break;
							}
							break;
						default: {
							_set_error(vformat(RTR("An object of type '%s' can't be indexed."), (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype()))));
							return nullptr;
						}
					}
				}
				OperatorNode *op = alloc_node<OperatorNode>();
				op->op = OP_INDEX;
				op->return_cache = member_type;
				op->struct_name = member_struct_name;
				op->arguments.push_back(expr);