### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ERR_FAIL_INDEX_V(p_array_index, ARRAY_MAX, 0);
	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
	uint32_t offsets[ARRAY_MAX];
	uint32_t vstr;
	uint32_t astr;
	uint32_t sstr;
	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
	return offsets[p_array_index];
}
uint32_t RenderingServer::mesh_surface_get_format_vertex_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
	uint32_t offsets[ARRAY_MAX];
	uint32_t vstr;
	uint32_t astr;
	uint32_t sstr;
	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
	return vstr;
}
uint32_t RenderingServer::mesh_surface_get_format_attribute_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {
	p_format = int64_t(p_format) & ~ARRAY_FORMAT_INDEX;
	uint32_t offsets[ARRAY_MAX];
	uint32_t vstr;
	uint32_t astr;
	uint32_t sstr;
	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, 0, offsets, vstr, astr, sstr);
	return astr;
}
uint32_t RenderingServer::mesh_surface_get_format_skin_stride(BitField<ArrayFormat> p_format, int p_vertex_len) const {