### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
			
			for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) {
				input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_properties_renames[current_index][0]; current_index++) {
				gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_signals_renames[current_index][0]; current_index++) {
				gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_signals_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::shaders_renames[current_index][0]; current_index++) {
				shaders_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::shaders_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::builtin_types_renames[current_index][0]; current_index++) {
				builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::builtin_types_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::theme_override_renames[current_index][0]; current_index++) {
				theme_override_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::theme_override_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_function_renames[current_index][0]; current_index++) {
				csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_function_renames[current_index][0] + "\\b")));
			}