### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

{ TK_TYPE_IVEC2, "ivec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC3, "ivec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC4, "ivec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UINT, "uint", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC2, "uvec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC3, "uvec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC4, "uvec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_FLOAT, "float", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC2, "vec2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC3, "vec3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC4, "vec4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT2, "mat2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT3, "mat3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT4, "mat4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_SAMPLER2D, "sampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2D, "isampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2D, "usampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER2DARRAY, "sampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2DARRAY, "usampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER3D, "sampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER3D, "isampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
	
	{ TK_INTERPOLATION_FLAT, "flat", CF_INTERPOLATION_QUALIFIER, {}, {} },
	{ TK_INTERPOLATION_SMOOTH, "smooth", CF_INTERPOLATION_QUALIFIER, {}, {} },
	
	{ TK_PRECISION_LOW, "lowp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },