### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When you use batch rename you can ask him to rename to invalid node names. it won't raise any warning nor error it will just rename to a valid node names without informing you of the change. For comparison with simple renames this is shown as warning
<img width="452" alt="Capture d’écran 2023-05-02 à 21 49 47" src="https://user-images.githubusercontent.com/66184050/235771076-a2f09307-6c8d-4687-8d31-58234e8e2bf1.png">


### Steps to reproduce

1. create a root Node and two Node children
2. select the two children
3. Batch rename the `e` to `%`
4. See that childrens have been renamed to `Nod_` and `Nod_2` without warning 

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			get_tree()->connect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
			get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
			get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
			get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
			get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
			tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
			_update_tree();
		} break;
		case NOTIFICATION_EXIT_TREE: {
			get_tree()->disconnect("tree_changed", callable_mp(this, &SceneTreeEditor::_tree_changed));
			get_tree()->disconnect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
			get_tree()->disconnect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
			get_tree()->disconnect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
			tree->disconnect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
			get_tree()->disconnect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed));
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			tree->add_theme_constant_override("icon_max_width", get_theme_constant(SNAME("class_icon_size"), SNAME("Editor")));
			_update_tree();
		} break;
	}
}
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {