### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

ERR_FAIL_COND(p_id < 0);
	if (source_id == p_id) {
		return;
	}
	ERR_FAIL_COND_MSG(tile_set->has_source(p_id), vformat("Cannot change TileSet Atlas Source ID. Another source exists with id %d.", p_id));
	int previous_source = source_id;
	source_id = p_id; 
	tile_set->set_source_id(previous_source, p_id);
	emit_signal(SNAME("changed"), "id");
}
int TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::get_id() const {