### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

data.resize(indices.size() * 4);
				uint8_t *w = data.ptrw();
				uint32_t *index_ptr = (uint32_t *)w;
				for (uint32_t i = 0; i < index_count; i++) {
					index_ptr[i] = r[i];
				}
			}
			SurfaceData::LOD lod;
			lod.edge_length = distance;
			lod.index_data = data;
			lods.push_back(lod);
		}
	}
	SurfaceData &surface_data = *r_surface_data;
	surface_data.format = format;
	surface_data.primitive = p_primitive;
	surface_data.aabb = aabb;
	surface_data.vertex_data = vertex_array;
	surface_data.attribute_data = attrib_array;
	surface_data.skin_data = skin_array;
	surface_data.vertex_count = array_len;
	surface_data.index_data = index_array;
	surface_data.index_count = index_array_len;
	surface_data.blend_shape_data = blend_shape_data;
	surface_data.bone_aabbs = bone_aabb;
	surface_data.lods = lods;
	return OK;
}
void RenderingServer::mesh_add_surface_from_arrays(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, const Dictionary &p_lods, BitField<ArrayFormat> p_compress_format) {