### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
switch (r_variant.get_type()) {
		case Variant::NODE_PATH: {
			NodePath node_path = r_variant;
			if (!node_path.is_empty() && _update_node_path(p_root_node, node_path, p_renames)) {
				r_variant = node_path;
				return true;
			}
		} break;
		case Variant::ARRAY: {
			Array a = r_variant;
			bool updated = false;
			for (int i = 0; i < a.size(); i++) {
				Variant value = a[i];
				if (_check_node_path_recursive(p_root_node, value, p_renames)) {
					if (!updated) {
						a = a.duplicate(); 
						updated = true;
					}
					a[i] = value;
				}