### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	return data.auto_translate;
}
void Control::set_tooltip_text(const String &p_hint) {
	ERR_MAIN_THREAD_GUARD;
	data.tooltip = p_hint;
	update_configuration_warnings();
}
String Control::get_tooltip_text() const {
	ERR_READ_THREAD_GUARD_V(String());
	return data.tooltip;
}
String Control::get_tooltip(const Point2 &p_pos) const {
	ERR_READ_THREAD_GUARD_V(String());
	String ret;
	if (GDVIRTUAL_CALL(_get_tooltip, p_pos, ret)) {
		return ret;
	}
	return data.tooltip;
}
Control *Control::make_custom_tooltip(const String &p_text) const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Object *ret = nullptr;
	GDVIRTUAL_CALL(_make_custom_tooltip, p_text, ret);
	return Object::cast_to<Control>(ret);
}
void Control::_notification(int p_notification) {