### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (aabb.size[j] < CMP_EPSILON) {
					aabb.size[j] = CMP_EPSILON;
				}
			}
			bounds = aabb;
		}
		track_bounds.push_back(bounds);
	}
	if (tracks_to_compress.size() == 0) {
		return; 
	}
	print_animc("Anim Compression:");
	print_animc("-----------------");
	print_animc("Tracks to compress: " + itos(tracks_to_compress.size()));
	uint32_t current_frame = 0;
	uint32_t base_page_frame = 0;
	double frame_len = 1.0 / double(p_fps);
	const uint32_t max_frames_per_page = 65536;
	print_animc("Frame Len: " + rtos(frame_len));
	LocalVector<AnimationCompressionDataState> data_tracks;
	LocalVector<AnimationCompressionTimeState> time_tracks;
	data_tracks.resize(tracks_to_compress.size());
	time_tracks.resize(tracks_to_compress.size());
	uint32_t needed_min_page_size = base_page_size;
	for (uint32_t i = 0; i < data_tracks.size(); i++) {
		data_tracks[i].split_tolerance = p_split_tolerance;
		if (track_get_type(tracks_to_compress[i]) == TYPE_BLEND_SHAPE) {
			data_tracks[i].components = 1;
		} else {
			data_tracks[i].components = 3;