### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
void godotsharp_pusherror(const godot_string *p_str) {
	ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_pushwarning(const godot_string *p_str) {
	WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
	const Variant &var = *reinterpret_cast<const Variant *>(p_var);
	String &vars = *memnew_placement(r_ret, String);
	VariantWriter::write_to_string(var, vars);
}
void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
	Variant ret;
	VariantParser::StreamString ss;
	ss.s = *reinterpret_cast<const String *>(p_str);
	String errs;
	int line;
	Error err = VariantParser::parse(&ss, ret, errs, line);
	if (err != OK) {
		String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
		ERR_PRINT(err_str);
		ret = err_str;
	}
	memnew_placement(r_ret, Variant(ret));
}
void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {