### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (p_drag_data["type"] != "nodes") {
		return false;
	}
	Array nodes = p_drag_data["nodes"];
	if (nodes.size() != 1) {
		return false;
	}
	Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
	ERR_FAIL_NULL_V(dropped_node, false);
	if (valid_types.is_empty()) {
		
		return true;
	}
	for (const StringName &E : valid_types) {
		if (dropped_node->is_class(E) ||
				EditorNode::get_singleton()->is_object_of_custom_type(dropped_node, E)) {
			return true;
		}
	}
	return false;
}
void EditorPropertyNodePath::update_property() {