### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

tile_data_terrains_editor->hide();
		tile_data_terrains_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_terrains_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["terrain_set"] = tile_data_terrains_editor;
	}
	
	ADD_TILE_DATA_EDITOR(root, TTR("Probability"), "probability");
	if (!tile_data_editors.has("probability")) {
		TileDataDefaultEditor *tile_data_probability_editor = memnew(TileDataDefaultEditor());
		tile_data_probability_editor->hide();
		tile_data_probability_editor->setup_property_editor(Variant::FLOAT, "probability", "", 1.0);
		tile_data_probability_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_probability_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["probability"] = tile_data_probability_editor;
	}
	Color disabled_color = get_theme_color("disabled_font_color", "Editor");
	
	ADD_TILE_DATA_EDITOR_GROUP(TTR("Physics"));
	for (int i = 0; i < tile_set->get_physics_layers_count(); i++) {
		ADD_TILE_DATA_EDITOR(group, vformat(TTR("Physics Layer %d"), i), vformat("physics_layer_%d", i));
		if (!tile_data_editors.has(vformat("physics_layer_%d", i))) {
			TileDataCollisionEditor *tile_data_collision_editor = memnew(TileDataCollisionEditor());
			tile_data_collision_editor->hide();
			tile_data_collision_editor->set_physics_layer(i);
			tile_data_collision_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
			tile_data_collision_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
			tile_data_editors[vformat("physics_layer_%d", i)] = tile_data_collision_editor;
		}
	}
	for (int i = tile_set->get_physics_layers_count(); tile_data_editors.has(vformat("physics_layer_%d", i)); i++) {