### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		defer_load_scene = p_scene;
		return OK;
	}
	if (!p_set_inherited) {
		for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
			if (editor_data.get_scene_path(i) == p_scene) {
				_scene_tab_changed(i);
				return OK;
			}
		}
		if (!p_force_open_imported && FileAccess::exists(p_scene + ".import")) {
			open_imported->set_text(vformat(TTR("Scene '%s' was automatically imported, so it can't be modified.\nTo make changes to it, a new inherited scene can be created."), p_scene.get_file()));
			open_imported->popup_centered();
			new_inherited_button->grab_focus();
			open_import_request = p_scene;
			return OK;
		}