### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (_debug_parse_err_line >= 0) {
		return nullptr;
	}
	ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, nullptr);
	int l = _debug_call_stack_pos - p_level - 1;
	ScriptInstance *instance = _call_stack[l].instance;
	return instance;
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
	const HashMap<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
	const Variant *gl_array = GDScriptLanguage::get_singleton()->get_global_array();
	List<Pair<String, Variant>> cinfo;
	get_public_constants(&cinfo);
	for (const KeyValue<StringName, int> &E : name_idx) {
		if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) {
			continue;
		}
		bool is_script_constant = false;