### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
file->store_csv_line(line);
			
			Vector<List<float>::Element *> iterators;
			iterators.resize(Performance::MONITOR_MAX);
			bool continue_iteration = false;
			for (int i = 0; i < Performance::MONITOR_MAX; i++) {
				iterators.write[i] = performance_profiler->get_monitor_data(Performance::get_singleton()->get_monitor_name(Performance::Monitor(i)))->back();
				continue_iteration = continue_iteration || iterators[i];
			}
			while (continue_iteration) {
				continue_iteration = false;
				for (int i = 0; i < Performance::MONITOR_MAX; i++) {
					if (iterators[i]) {
						line.write[i] = String::num_real(iterators[i]->get());
						iterators.write[i] = iterators[i]->prev();
					} else {
						line.write[i] = "";
					}
					continue_iteration = continue_iteration || iterators[i];
				}
				file->store_csv_line(line);
			}
			file->store_string("\n");
			Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
			for (int i = 0; i < profiler_data.size(); i++) {
				file->store_csv_line(profiler_data[i]);
			}
		} break;
		case SAVE_VRAM_CSV: {
			Error err;