### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
visualInfo = vi_list[i];
				if (pict_format->direct.alphaMask > 0) {
					break;
				}
			}
		}
		XFree(vi_list);
	}
	Colormap colormap = XCreateColormap(x11_display, RootWindow(x11_display, visualInfo.screen), visualInfo.visual, AllocNone);
	XSetWindowAttributes windowAttributes = {};
	windowAttributes.colormap = colormap;
	windowAttributes.background_pixel = 0xFFFFFFFF;
	windowAttributes.border_pixel = 0;
	windowAttributes.event_mask = KeyPressMask | KeyReleaseMask | StructureNotifyMask | ExposureMask;
	unsigned long valuemask = CWBorderPixel | CWColormap | CWEventMask;
	if (OS::get_singleton()->is_layered_allowed()) {
		windowAttributes.background_pixmap = None;
		windowAttributes.background_pixel = 0;
		windowAttributes.border_pixmap = None;
		valuemask |= CWBackPixel;
	}
	WindowID id = window_id_counter++;
	WindowData &wd = windows[id];
	if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {
		wd.no_focus = true;
	}
	if (p_flags & WINDOW_FLAG_POPUP_BIT) {
		wd.is_popup = true;
	}