### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
tree->item_changed(p_cell, this);
}
void TreeItem::_changed_notify() {
	tree->item_changed(-1, this);
}
void TreeItem::_cell_selected(int p_cell) {
	tree->item_selected(p_cell, this);
}
void TreeItem::_cell_deselected(int p_cell) {
	tree->item_deselected(p_cell, this);
}
void TreeItem::_change_tree(Tree *p_tree) {
	if (p_tree == tree) {
		return;
	}
	TreeItem *c = first_child;
	while (c) {
		c->_change_tree(p_tree);
		c = c->next;
	}
	if (tree) {
		if (tree->root == this) {
			tree->root = nullptr;
		}