### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

case SUB_WINDOW_RESIZE_BOTTOM: {
						diff.y = MAX(diff.y, -limit.y);
						r.size.y += diff.y;
					} break;
					case SUB_WINDOW_RESIZE_BOTTOM_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						diff.y = MAX(diff.y, -limit.y);
						r.size += diff;
					} break;
					default: {
					}
				}
				Size2i max_size = gui.currently_dragged_subwindow->get_max_size();
				if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
					max_size.x = MAX(max_size.x, 1);
					max_size.y = MAX(max_size.y, 1);
					if (r.size.x > max_size.x) {
						r.size.x = max_size.x;
					}
					if (r.size.y > max_size.y) {
						r.size.y = max_size.y;
					}
				}
				gui.currently_dragged_subwindow->_rect_changed_callback(r);
			}
			if (gui.currently_dragged_subwindow) { 
				_sub_window_update(gui.currently_dragged_subwindow);
			}
		}
		return true;