### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


}
		
		
		
		const ScriptLanguage::StackInfo *infos = oe.callstack.ptr();
		for (unsigned int i = 0; i < (unsigned int)oe.callstack.size(); i++) {
			TreeItem *stack_trace = error_tree->create_item(error);
			Array meta;
			meta.push_back(infos[i].file);
			meta.push_back(infos[i].line);
			stack_trace->set_metadata(0, meta);
			if (i == 0) {
				stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
				stack_trace->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
				error->set_metadata(0, meta);
				tooltip += TTR("Stack Trace:") + "\n";
			}
			String frame_txt = _format_frame_text(&infos[i]);
			tooltip += frame_txt + "\n";
			stack_trace->set_text(1, frame_txt);
		}
		error->set_tooltip_text(0, tooltip);
		error->set_tooltip_text(1, tooltip);
		if (warning_count == 0 && error_count == 0) {
			expand_all_button->set_disabled(false);
			collapse_all_button->set_disabled(false);
			clear_button->set_disabled(false);
		}
		if (oe.warning) {
			warning_count++;