### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
deselect(i);
			if (p_above) {
				if (cl > 0) {
					set_caret_line(cl - 1, false, true, 0, i);
					set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
				} else {
					set_caret_column(0, i == 0, i);
					first_line = true;
				}
			} else {
				set_caret_column(line.length(), i == 0, i);
			}
		}
		insert_text_at_caret(ins, i);
		if (first_line) {
			set_caret_line(0, i == 0, true, 0, i);
		} else if (brace_indent) {
			set_caret_line(get_caret_line(i) - 1, false, true, 0, i);
			set_caret_column(get_line(get_caret_line(i)).length(), i == 0, i);
		}
	}
	end_complex_operation();
}
void CodeEdit::set_auto_brace_completion_enabled(bool p_enabled) {
	auto_brace_completion_enabled = p_enabled;
}
bool CodeEdit::is_auto_brace_completion_enabled() const {
	return auto_brace_completion_enabled;
}
void CodeEdit::set_highlight_matching_braces_enabled(bool p_enabled) {