### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

}
						nl = nullptr;
					} else {
						if (!nl->get_scene_file_path().is_empty()) {
							
							Ref<SceneState> state = nl->get_scene_instance_state();
							if (state.is_valid()) {
								int from_node = state->find_node_by_path(nl->get_path_to(p_node));
								int to_node = state->find_node_by_path(nl->get_path_to(target));
								if (from_node >= 0 && to_node >= 0) {
									
									if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
										exists2 = true;
										break;
									}
								}
							}
						}
						nl = nl->get_owner();
					}
				}
				if (exists2) {
					continue;
				}
			}
			int src_id;
			if (node_map.has(p_node)) {
				src_id = node_map[p_node];
			} else {
				if (nodepath_map.has(p_node)) {