### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
stop();
				return;
			}
			server->poll();
			_update_errors();
			
			remote_scene_tree_timeout -= get_process_delta_time();
			if (remote_scene_tree_timeout < 0) {
				remote_scene_tree_timeout = EDITOR_GET("debugger/remote_scene_tree_refresh_interval");
				if (remote_scene_tree->is_visible_in_tree()) {
					get_current_debugger()->request_remote_tree();
				}
			}
			
			inspect_edited_object_timeout -= get_process_delta_time();
			if (inspect_edited_object_timeout < 0) {
				inspect_edited_object_timeout = EDITOR_GET("debugger/remote_inspect_refresh_interval");
				if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
					get_current_debugger()->request_remote_object(obj->remote_object_id);
				}
			}
			
			if (server->is_connection_available()) {
				ScriptEditorDebugger *debugger = nullptr;
				_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
					if (debugger || dbg->is_session_active()) {
						return;
					}
					debugger = dbg;
				});