### Godot version

31eccb5501

### System information

Windows 10

### Issue description

Some strange code fragments found in the code. I do not know if these are actual bugs.

1. Identical expression `array->get_typed_class_name() == native_type` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L777
2. Identical expression `array->get_typed_class_name() != native_type` on both sides of `||` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
3. Identical expression `pose.orientation.y != 0` on both sides of `||` operator (perhaps one of these should be `pose.orientation.z != 0`?):
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/openxr/scene/openxr_hand.cpp#L219
4. Identical expression `a.lower` on both sides of `-` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/thirdparty/embree/kernels/bvh/bvh_node_obb_mb.h#L55
5. Identical expression `font_main.is_valid()` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L861
6. Identical expression `bold_font.is_valid()` on both sides of `&&` operator:
7. https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L1095
8. Variable `scansym_map[0x57]` assigned twice:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/platform/windows/key_mapping_windows.cpp#L318-L319
9. 'if'-statement is equivalent to the 'else'-statement:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L496-L500
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L646-L650
10. Shouldn't `sizeof(long_filename_buff)` be replaced with `file_info.size_filename` since `sizeof(long_filename_buff)` is the size of the pointer and not the buffer?:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/zip/zip_reader.cpp#L69-L70

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
for (int i = 0; i < 16; i++) {
		glyph_table->set_column_title(i + 1, String::num_int64(i, 16));
	}
	glyph_table->add_theme_style_override("selected", glyph_table->get_theme_stylebox(SNAME("panel")));
	glyph_table->add_theme_style_override("selected_focus", glyph_table->get_theme_stylebox(SNAME("panel")));
	glyph_table->add_theme_constant_override("h_separation", 0);
	glyph_table->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	glyph_table->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	glyph_tree = memnew(Tree);
	glyphs_split->add_child(glyph_tree);
	glyph_tree->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
	glyph_tree->set_columns(2);
	glyph_tree->set_hide_root(true);
	glyph_tree->set_column_expand(0, false);
	glyph_tree->set_column_expand(1, true);
	glyph_tree->set_column_custom_minimum_width(0, 120 * EDSCALE);
	glyph_tree->connect("item_activated", callable_mp(this, &DynamicFontImportSettings::_range_edited));
	glyph_tree->connect("item_selected", callable_mp(this, &DynamicFontImportSettings::_range_selected));
	glyph_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	glyph_root = glyph_tree->create_item();
	for (int i = 0; !unicode_ranges[i].name.is_empty(); i++) {
		_add_glyph_range_item(unicode_ranges[i].start, unicode_ranges[i].end, unicode_ranges[i].name);
	}
	// Common
	import_settings_data.instantiate();
	import_settings_data->owner = this;
	seon_text(TTR("Reimport"));
	set_cancel_button_text(TTR("Close"));
}