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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

versions.push_back(sub_dir);
			} else {
				if (ver_number >= min_version && ver_number <= DEFAULT_TARGET_SDK_VERSION) {
					ideal_versions.push_back(sub_dir);
				} else {
					other_versions.push_back(sub_dir);
				}
			}
		}
	}
	
	versions.append_array(ideal_versions);
	versions.append_array(other_versions);
	if (!versions.size()) {
		print_error("Unable to find the 'apksigner' tool.");
		return apksigner_path;
	}
	int i;
	bool failed = false;
	String version_to_use;
	List<String> args;
	args.push_back("--version");
	String output;
	int retval;
	Error err;
	for (i = 0; i < versions.size(); i++) {
		
		apksigner_path = build_tools_dir.path_join(versions[i]).path_join(apksigner_command_name);
		if (FileAccess::exists(apksigner_path)) {
			version_to_use = versions[i];