### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
	}
	Delimiter delimiter;
	delimiter.type = p_type;
	delimiter.start_key = p_start_key;
	delimiter.end_key = p_end_key;
	delimiter.line_only = p_line_only || p_end_key.is_empty();
	delimiters.insert(at, delimiter);
	if (!setting_delimiters) {
		delimiter_cache.clear();
		_update_delimiter_cache();
	}
}
void CodeEdit::_remove_delimiter(const String &p_start_key, DelimiterType p_type) {
	for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].start_key != p_start_key) {
			continue;
		}
		if (delimiters[i].type != p_type) {
			break;
		}
		delimiters.remove_at(i);
		if (!setting_delimiters) {
			delimiter_cache.clear();
			_update_delimiter_cache();
		}
		break;
	}
}
bool CodeEdit::_has_delimiter(const String &p_start_key, DelimiterType p_type) const {