### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
void tracker_check_profile(RID p_tracker, XrSession p_session = XR_NULL_HANDLE);
	void tracker_free(RID p_tracker);
	RID action_set_create(const String p_name, const String p_localized_name, const int p_priority);
	String action_set_get_name(RID p_action_set);
	bool action_set_attach(RID p_action_set);
	void action_set_free(RID p_action_set);
	RID action_create(RID p_action_set, const String p_name, const String p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<RID> &p_trackers);
	String action_get_name(RID p_action);
	void action_free(RID p_action);
	RID interaction_profile_create(const String p_name);
	String interaction_profile_get_name(RID p_interaction_profile);
	void interaction_profile_clear_bindings(RID p_interaction_profile);
	bool interaction_profile_add_binding(RID p_interaction_profile, RID p_action, const String p_path);
	bool interaction_profile_suggest_bindings(RID p_interaction_profile);
	void interaction_profile_free(RID p_interaction_profile);
	bool sync_action_sets(const Vector<RID> p_active_sets);
	bool get_action_bool(RID p_action, RID p_tracker);
	float get_action_float(RID p_action, RID p_tracker);
	Vector2 get_action_vector2(RID p_action, RID p_tracker);
	XRPose::TrackingConfidence get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity);
	bool trigger_haptic_pulse(RID p_action, RID p_tracker, float p_frequency, float p_amplitude, XrDuration p_duration_ns);
	void register_composition_layer_provider(OpenXRCompositionLayerProvider *provider);
	void unregister_composition_layer_provider(OpenXRCompositionLayerProvider *provider);
	const XrEnvironmentBlendMode *get_supported_environment_blend_modes(uint32_t &count);
	bool set_environment_blend_mode(XrEnvironmentBlendMode mode);
	OpenXRAPI();
	~OpenXRAPI();
};
#endif