### Godot version

4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0)

### System information

Mageia 9, Linux

### Issue description

When importing a project in current `master`, the following error is raised for each asset that gets imported:
```
Attempting to parent and popup a dialog that already has a parent.
```

It seems to be raised once per asset, caused by the progress dialog.

CC @bruvzg

### Steps to reproduce

- Import a new project in Godot that contains importable assets, e.g. https://github.com/RPicster/godot4-demo-desert-light

### Minimal reproduction project

See above.
int center_split_offset = center_split->get_split_offset();
	p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "center_split_offset", center_split_offset);
	int selected_bottom_panel_item_idx = -1;
	for (int i = 0; i < bottom_panel_items.size(); i++) {
		if (bottom_panel_items[i].button->is_pressed()) {
			selected_bottom_panel_item_idx = i;
			break;
		}
	}
	if (selected_bottom_panel_item_idx != -1) {
		p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "selected_bottom_panel_item", selected_bottom_panel_item_idx);
	}
	
	int selected_default_debugger_tab_idx = EditorDebuggerNode::get_singleton()->get_default_debugger()->get_current_debugger_tab();
	p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "selected_default_debugger_tab_idx", selected_default_debugger_tab_idx);
	
	int selected_main_editor_idx = -1;
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		if (main_editor_buttons[i]->is_pressed()) {
			selected_main_editor_idx = i;
			break;
		}
	}
	if (selected_main_editor_idx != -1) {
		p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx", selected_main_editor_idx);
	}
}
void EditorNode::_load_central_editor_layout_from_config(Ref<ConfigFile> p_config_file) {