### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
Vector<Vector2> points = get_connection_line(p_from / p_zoom, p_to / p_zoom);
	Vector<Vector2> scaled_points;
	Vector<Color> colors;
	float length = (p_from / p_zoom).distance_to(p_to / p_zoom);
	for (int i = 0; i < points.size(); i++) {
		float d = (p_from / p_zoom).distance_to(points[i]) / length;
		colors.push_back(p_color.lerp(p_to_color, d));
		scaled_points.push_back(points[i] * p_zoom);
	}
	
	p_where->draw_polyline_colors(scaled_points, colors, MAX(0.5, Math::floor(p_width * get_theme_default_base_scale())), lines_antialiased);
}
void GraphEdit::_connections_layer_draw() {