### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
tile_data_occlusion_shape_editor->hide();
			tile_data_occlusion_shape_editor->set_occlusion_layer(i);
			tile_data_occlusion_shape_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
			tile_data_occlusion_shape_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
			tile_data_editors[vformat("occlusion_layer_%d", i)] = tile_data_occlusion_shape_editor;
		}
	}
	for (int i = tile_set->get_occlusion_layers_count(); tile_data_editors.has(vformat("occlusion_layer_%d", i)); i++) {
		tile_data_editors[vformat("occlusion_layer_%d", i)]->queue_free();
		tile_data_editors.erase(vformat("occlusion_layer_%d", i));
	}
	
	ADD_TILE_DATA_EDITOR(root, TTR("Terrains"), "terrain_set");
	if (!tile_data_editors.has("terrain_set")) {
		TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);
		tile_data_terrains_editor->hide();
		tile_data_terrains_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_terrains_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["terrain_set"] = tile_data_terrains_editor;
	}
	
	ADD_TILE_DATA_EDITOR(root, TTR("Probability"), "probability");
	if (!tile_data_editors.has("probability")) {
		TileDataDefaultEditor *tile_data_probability_editor = memnew(TileDataDefaultEditor());
		tile_data_probability_editor->hide();
		tile_data_probability_editor->setup_property_editor(Variant::FLOAT, "probability", "", 1.0);
		tile_data_probability_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_probability_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["probability"] = tile_data_probability_editor;
	}