### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
const String scene_path = make_scene_dialog->get_scene_path();
	int idx = EditorNode::get_singleton()->new_scene();
	EditorNode::get_editor_data().set_scene_path(idx, scene_path);
	EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
	EditorNode::get_singleton()->save_scene_list({ scene_path });
}
void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
	emit_signal(SNAME("resource_removed"), p_resource);
}
void FileSystemDock::_file_removed(String p_file) {
	emit_signal(SNAME("file_removed"), p_file);
	
	current_path = p_file.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
}
void FileSystemDock::_folder_removed(String p_folder) {