### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
case BinaryOpNode::OP_MULTIPLICATION:
			push_text(" * ");
			break;
		case BinaryOpNode::OP_DIVISION:
			push_text(" / ");
			break;
		case BinaryOpNode::OP_MODULO:
			push_text(" % ");
			break;
		case BinaryOpNode::OP_POWER:
			push_text(" ** ");
			break;
		case BinaryOpNode::OP_BIT_LEFT_SHIFT:
			push_text(" << ");
			break;
		case BinaryOpNode::OP_BIT_RIGHT_SHIFT:
			push_text(" >> ");
			break;
		case BinaryOpNode::OP_BIT_AND:
			push_text(" & ");
			break;
		case BinaryOpNode::OP_BIT_OR:
			push_text(" | ");
			break;
		case BinaryOpNode::OP_BIT_XOR:
			push_text(" ^ ");
			break;
		case BinaryOpNode::OP_LOGIC_AND:
			push_text(" AND ");
			break;