### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
fx->set_text(0, afx->get_name());
		fx->set_metadata(0, i);
	}
	TreeItem *add = effects->create_item(root);
	add->set_cell_mode(0, TreeItem::CELL_MODE_CUSTOM);
	add->set_editable(0, true);
	add->set_selectable(0, false);
	add->set_text(0, TTR("Add Effect"));
	update_send();
	updating_bus = false;
}
void EditorAudioBus::_name_changed(const String &p_new_name) {
	if (updating_bus) {
		return;
	}
	updating_bus = true;
	track_name->release_focus();
	if (p_new_name == AudioServer::get_singleton()->get_bus_name(get_index())) {
		updating_bus = false;
		return;
	}
	String attempt = p_new_name;
	int attempts = 1;
	while (true) {
		bool name_free = true;
		for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
			if (AudioServer::get_singleton()->get_bus_name(i) == attempt) {
				name_free = false;
				break;
			}