### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
	ERR_FAIL_COND_V(!particles_collision, AABB());
	switch (particles_collision->type) {
		case RS::PARTICLES_COLLISION_TYPE_SPHERE_ATTRACT:
		case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
			AABB aabb;
			aabb.position = -Vector3(1, 1, 1) * particles_collision->radius;
			aabb.size = Vector3(2, 2, 2) * particles_collision->radius;
			return aabb;
		}
		default: {
			AABB aabb;
			aabb.position = -particles_collision->extents;
			aabb.size = particles_collision->extents * 2;
			return aabb;
		}
	}
}
Vector3 ParticlesStorage::particles_collision_get_extents(RID p_particles_collision) const {
	const ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
	ERR_FAIL_COND_V(!particles_collision, Vector3());
	return particles_collision->extents;
}
bool ParticlesStorage::particles_collision_is_heightfield(RID p_particles_collision) const {