### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
}
	if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
			(k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
		
		if ((!Input::get_singleton()->is_key_pressed(Key::UP)) &&
				(!Input::get_singleton()->is_key_pressed(Key::DOWN)) &&
				(!Input::get_singleton()->is_key_pressed(Key::LEFT)) &&
				(!Input::get_singleton()->is_key_pressed(Key::RIGHT))) {
			if (drag_selection.size() > 1) {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Move %d CanvasItems"), drag_selection.size()),
						true);
			} else if (drag_selection.size() == 1) {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Move CanvasItem \"%s\" to (%d, %d)"),
								drag_selection[0]->get_name(),
								drag_selection[0]->_edit_get_position().x,
								drag_selection[0]->_edit_get_position().y),
						true);
			}
			_reset_drag();
		}
		viewport->queue_redraw();
		return true;
	}
	return (k.is_valid() && (k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)); 
}
bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {