### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
operation->variant_op = Variant::OP_GREATER;
			break;
		case GDScriptTokenizer::Token::GREATER_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_GREATER_EQUAL;
			operation->variant_op = Variant::OP_GREATER_EQUAL;
			break;
		default:
			return nullptr; 
	}
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign) {
	
	TernaryOpNode *operation = alloc_node<TernaryOpNode>();
	reset_extents(operation, p_previous_operand);
	update_extents(operation);
	operation->true_expr = p_previous_operand;
	operation->condition = parse_precedence(PREC_TERNARY, false);
	if (operation->condition == nullptr) {
		push_error(R"(Expected expression as ternary condition after "if".)");
	}
	consume(GDScriptTokenizer::Token::ELSE, R"(Expected "else" after ternary operator condition.)");
	operation->false_expr = parse_precedence(PREC_TERNARY, false);
	if (operation->false_expr == nullptr) {
		push_error(R"(Expected expression after "else".)");
	}
	complete_extents(operation);
	return operation;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign) {