### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (type == TYPE_VOID || is_sampler_type(type)) {
							_set_error(vformat(RTR("A '%s' data type is not allowed here."), get_datatype_name(type)));
							return ERR_PARSE_ERROR;
						}
#ifdef DEBUG_ENABLED
						keyword_completion_context = CF_UNSPECIFIED;
#endif 
						bool first = true;
						bool fixed_array_size = false;
						int array_size = 0;
						do {
							tk = _get_token();
							if (first) {
								first = false;
								if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
									_set_error(RTR("Expected an identifier or '['."));
									return ERR_PARSE_ERROR;
								}
								if (tk.type == TK_BRACKET_OPEN) {
									Error error = _parse_array_size(nullptr, constants, true, nullptr, &array_size, nullptr);
									if (error != OK) {
										return error;
									}
									fixed_array_size = true;
									tk = _get_token();
								}
							}
							if (tk.type != TK_IDENTIFIER) {
								_set_error(RTR("Expected an identifier."));
								return ERR_PARSE_ERROR;