### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if (object != nullptr) {
		_edit_request_change(object, String());
	}
}
void EditorInspector::_vscroll_changed(double p_offset) {
	if (update_scroll_request >= 0) { 
		return;
	}
	if (object) {
		scroll_cache[object->get_instance_id()] = p_offset;
	}
}
void EditorInspector::set_property_prefix(const String &p_prefix) {
	property_prefix = p_prefix;
}
String EditorInspector::get_property_prefix() const {
	return property_prefix;
}
void EditorInspector::set_object_class(const String &p_class) {
	object_class = p_class;
}
String EditorInspector::get_object_class() const {