### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
switch (p_qualifier) {
		case ArgumentQualifier::ARGUMENT_QUALIFIER_IN:
			return "in";
		case ArgumentQualifier::ARGUMENT_QUALIFIER_OUT:
			return "out";
		case ArgumentQualifier::ARGUMENT_QUALIFIER_INOUT:
			return "inout";
	}
	return "";
}
Error ShaderLanguage::_validate_precision(DataType p_type, DataPrecision p_precision) {
	switch (p_type) {
		case TYPE_STRUCT: {
			_set_error(RTR("The precision modifier cannot be used on structs."));
			return FAILED;
		} break;
		case TYPE_BOOL:
		case TYPE_BVEC2:
		case TYPE_BVEC3:
		case TYPE_BVEC4: {
			_set_error(RTR("The precision modifier cannot be used on boolean types."));
			return FAILED;
		} break;
		default:
			break;
	}
	return OK;
}
Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_functions, const Vector<ModeInfo> &p_render_modes, const HashSet<String> &p_shader_types) {