### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

case WINDOW_FLAG_TRANSPARENT: {
			return wd.layered_window;
		} break;
		case WINDOW_FLAG_NO_FOCUS: {
			return wd.no_focus;
		} break;
		case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
			return wd.mpass;
		} break;
		case WINDOW_FLAG_POPUP: {
			return wd.is_popup;
		} break;
		default:
			break;
	}
	return false;
}
void DisplayServerWindows::window_request_attention(WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	const WindowData &wd = windows[p_window];
	FLASHWINFO info;
	info.cbSize = sizeof(FLASHWINFO);
	info.hwnd = wd.hWnd;
	info.dwFlags = FLASHW_TRAY;
	info.dwTimeout = 0;
	info.uCount = 2;
	FlashWindowEx(&info);
}
void DisplayServerWindows::window_move_to_foreground(WindowID p_window) {