### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
Control *current_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab());
	Control *next_ctl = dock_slot[dock_popup_selected_idx]->get_tab_control(dock_slot[dock_popup_selected_idx]->get_current_tab() + 1);
	if (!current_ctl || !next_ctl) {
		return;
	}
	dock_slot[dock_popup_selected_idx]->move_child(next_ctl, current_ctl->get_index(false));
	dock_select->queue_redraw();
	_edit_current();
	_save_editor_layout();
}
void EditorNode::_dock_select_draw() {
	Size2 s = dock_select->get_size();
	s.y /= 2.0;
	s.x /= 6.0;
	Color used = Color(0.6, 0.6, 0.6, 0.8);
	Color used_selected = Color(0.8, 0.8, 0.8, 0.8);
	Color tab_selected = theme_base->get_theme_color(SNAME("mono_color"), SNAME("Editor"));
	Color unused = used;
	unused.a = 0.4;
	Color unusable = unused;
	unusable.a = 0.1;
	Rect2 unr(s.x * 2, 0, s.x * 2, s.y * 2);
	unr.position += Vector2(2, 5);