### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
do_block = alloc_node<BlockNode>();
				do_block->parent_block = p_block;
				Error err = _parse_block(do_block, p_function_info, true, true, true);
				if (err) {
					return err;
				}
				tk = _get_token();
				if (tk.type != TK_CF_WHILE) {
					_set_expected_after_error("while", "do");
					return ERR_PARSE_ERROR;
				}
			}
			tk = _get_token();
			if (tk.type != TK_PARENTHESIS_OPEN) {
				_set_expected_after_error("(", "while");
				return ERR_PARSE_ERROR;
			}
			ControlFlowNode *cf = alloc_node<ControlFlowNode>();
			if (is_do) {
				cf->flow_op = FLOW_OP_DO;
			} else {
				cf->flow_op = FLOW_OP_WHILE;
			}
			Node *n = _parse_and_reduce_expression(p_block, p_function_info);
			if (!n) {
				return ERR_PARSE_ERROR;
			}
			tk = _get_token();
			if (tk.type != TK_PARENTHESIS_CLOSE) {
				_set_expected_error(")");