### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
				}
				if (ClassDB::has_signal(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_SIGNAL;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;
				}
				StringName enum_name = ClassDB::get_integer_constant_enum(class_name, p_symbol, true);
				if (enum_name != StringName()) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM;
					r_result.class_name = base_type.native_type;
					r_result.class_member = enum_name;
					return OK;
				}
				List<String> constants;
				ClassDB::get_integer_constant_list(class_name, &constants, true);
				for (const String &E : constants) {
					if (E == p_symbol) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
						r_result.class_name = base_type.native_type;
						r_result.class_member = p_symbol;
						return OK;
					}
				}
				if (ClassDB::has_property(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_PROPERTY;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;