### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
_goto_desc(p_select);
}
void EditorHelp::_class_desc_select(const String &p_select) {
	if (p_select.begins_with("$")) { 
		String select = p_select.substr(1, p_select.length());
		String class_name;
		int rfind = select.rfind(".");
		if (rfind != -1) {
			class_name = select.substr(0, rfind);
			select = select.substr(rfind + 1);
		} else {
			class_name = "@GlobalScope";
		}
		emit_signal(SNAME("go_to_help"), "class_enum:" + class_name + ":" + select);
		return;
	} else if (p_select.begins_with("#")) {
		emit_signal(SNAME("go_to_help"), "class_name:" + p_select.substr(1, p_select.length()));
		return;
	} else if (p_select.begins_with("@")) {
		int tag_end = p_select.find(" ");
		String tag = p_select.substr(1, tag_end - 1);
		String link = p_select.substr(tag_end + 1, p_select.length()).lstrip(" ");
		String topic;
		HashMap<String, int> *table = nullptr;
		if (tag == "method") {
			topic = "class_method";
			table = &this->method_line;
		} else if (tag == "member") {