### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
								} else {
									break;
								}
							}
						}
					}
					expr = func;
#ifdef DEBUG_ENABLED
					if (check_warnings) {
						StringName func_name;
						if (p_block && p_block->parent_function) {
							func_name = p_block->parent_function->name;
						}
						_parse_used_identifier(name, IdentifierType::IDENTIFIER_FUNCTION, func_name);
					}
#endif 
				}
			} else {
				
				last_name = identifier;
				last_type = IDENTIFIER_MAX;
				_set_tkpos(pos);
				DataType data_type = TYPE_MAX;
				IdentifierType ident_type = IDENTIFIER_MAX;
				int array_size = 0;
				StringName struct_name;
				bool is_local = false;
				if (p_block && p_block->block_tag != SubClassTag::TAG_GLOBAL) {
					int idx = 0;