### Godot version

v4.0.beta14.official [28a24639c]
v4.0.1.stable.official [cacf49999]

### System information

Windows 11 22H2, Forward+, NVIDIA MX350 (528.02) and NVIDIA RTX2070 (517.00)
Ubuntu 22.04, Forward+, NVIDIA MX350 (525.85.05)

### Issue description

Instancing a GPUParticles3D can cause colored flashes on screen. In some cases (such as the minimal reproduction project), the flashes are small, however in my other project I have seen them fill the screen. I am still unsure what causes the different sizes

These are some example correct frames from the minimal reproduction project (the effect is supposed to be a fireball.)

<img width="578" alt="image" src="https://user-images.githubusercontent.com/8741983/214133602-ff0e5916-fa0b-4e52-8dac-9701b8220a1d.png">

<img width="578" alt="image" src="https://user-images.githubusercontent.com/8741983/214133646-c976fde1-569c-4d0a-9395-fd037f21e0b9.png">

These are some example incorrect frames.

<img width="578" alt="image" src="https://user-images.githubusercontent.com/8741983/214133760-8e4804e8-f194-4d31-b943-0d93ab6d60cb.png">

<img width="578" alt="image" src="https://user-images.githubusercontent.com/8741983/214132553-c6d4be93-5373-43b5-b52e-d9a33924e9bf.png">


### Steps to reproduce

Create two scenes, one with a GPUParticles3D, and one that instances those particles repeatedly, using a script. Flashes will occur on screen.

### Minimal reproduction project

[Particle Flash MRP.zip](https://github.com/godotengine/godot/files/10483071/Particle.Flash.MRP.zip)


Edit 1: Corrected driver version for my friend's computer.
Edit 2: Added note about the issue also appearing on Linux, and that the issue is still present in 4.0.1

*Bugsquad edit (keywords for easier searching): flicker, flickering*
bool first = true;
		const uint8_t *data_ptr = (const uint8_t *)buffer.ptr();
		uint32_t particle_data_size = sizeof(ParticleData) + sizeof(float) * particles->userdata_count;
		for (int i = 0; i < total_amount; i++) {
			const ParticleData &particle_data = *(const ParticleData *)&data_ptr[particle_data_size * i];
			if (particle_data.active) {
				Vector3 pos = Vector3(particle_data.xform[12], particle_data.xform[13], particle_data.xform[14]);
				if (!particles->use_local_coords) {
					pos = inv.xform(pos);
				}
				if (first) {
					aabb.position = pos;
					first = false;
				} else {
					aabb.expand_to(pos);
				}
			}
		}
	}
	float longest_axis_size = 0;
	for (int i = 0; i < particles->draw_passes.size(); i++) {
		if (particles->draw_passes[i].is_valid()) {
			AABB maabb = MeshStorage::get_singleton()->mesh_get_aabb(particles->draw_passes[i], RID());
			longest_axis_size = MAX(maabb.get_longest_axis_size(), longest_axis_size);
		}
	}
	aabb.grow_by(longest_axis_size);
	return aabb;
}
AABB ParticlesStorage::particles_get_aabb(RID p_particles) const {