### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
for (int i = delimiters.size() - 1; i >= 0; i--) {
		if (delimiters[i].type == p_type) {
			delimiters.remove_at(i);
		}
	}
	delimiter_cache.clear();
	if (!setting_delimiters) {
		_update_delimiter_cache();
	}
}
TypedArray<String> CodeEdit::_get_delimiters(DelimiterType p_type) const {
	TypedArray<String> r_delimiters;
	for (int i = 0; i < delimiters.size(); i++) {
		if (delimiters[i].type != p_type) {
			continue;
		}
		r_delimiters.push_back(delimiters[i].start_key + (delimiters[i].end_key.is_empty() ? "" : " " + delimiters[i].end_key));
	}
	return r_delimiters;
}
void CodeEdit::_update_scroll_selected_line(float p_mouse_y) {
	float percent = (float)(p_mouse_y - code_completion_scroll_rect.position.y) / code_completion_scroll_rect.size.height;
	percent = CLAMP(percent, 0.0f, 1.0f);
	code_completion_current_selected = (int)(percent * (code_completion_options.size() - 1));
	code_completion_force_item_center = -1;
}
void CodeEdit::_filter_code_completion_candidates_impl() {