### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
dummy.get_property_list(&properties);
					for (const PropertyInfo &prop : properties) {
						if (prop.name == name) {
							p_identifier->set_datatype(type_from_property(prop));
							return;
						}
					}
					if (base.is_hard_type()) {
#ifdef SUGGEST_GODOT4_RENAMES
						String rename_hint = String();
						if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GODOT_4_HINT)).booleanize()) {
							const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
							if (renamed_identifier_name) {
								rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", renamed_identifier_name);
							}
						}
						push_error(vformat(R"(Cannot find property "%s" on base "%s".%s)", name, base.to_string(), rename_hint), p_identifier);
#else
						push_error(vformat(R"(Cannot find property "%s" on base "%s".)", name, base.to_string()), p_identifier);
#endif 
					}
				}
			}
		}
		return;
	}
	GDScriptParser::ClassNode *base_class = base.class_type;
	List<GDScriptParser::ClassNode *> script_classes;
	bool is_base = true;
	if (base_class != nullptr) {