### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
for (int j = 0; j < track_edit_plugins.size(); j++) {
				track_edit = track_edit_plugins.write[j]->create_audio_track_edit();
				if (track_edit) {
					break;
				}
			}
		}
		if (animation->track_get_type(i) == Animation::TYPE_ANIMATION) {
			NodePath path = animation->track_get_path(i);
			Node *node = nullptr;
			if (root && root->has_node(path)) {
				node = root->get_node(path);
			}
			if (node && Object::cast_to<AnimationPlayer>(node)) {
				for (int j = 0; j < track_edit_plugins.size(); j++) {
					track_edit = track_edit_plugins.write[j]->create_animation_track_edit(node);
					if (track_edit) {
						break;
					}
				}
			}
		}
		if (track_edit == nullptr) {
			
			track_edit = memnew(AnimationTrackEdit);
		}
		track_edits.push_back(track_edit);
		if (use_grouping) {
			String base_path = animation->track_get_path(i);
			base_path = base_path.get_slice(":", 0);