### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
SetCursorPos(pos.x, pos.y);
			}
			mm->set_velocity(Input::get_singleton()->get_last_mouse_velocity());
			if (old_invalid) {
				old_x = mm->get_position().x;
				old_y = mm->get_position().y;
				old_invalid = false;
			}
			mm->set_relative(Vector2(mm->get_position() - Vector2(old_x, old_y)));
			old_x = mm->get_position().x;
			old_y = mm->get_position().y;
			if (receiving_window_id != window_id) {
				
				mm->set_position(mm->get_position() - window_get_position(receiving_window_id) + window_get_position(window_id));
				mm->set_global_position(mm->get_position());
			}
			Input::get_singleton()->parse_input_event(mm);
		} break;
		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
			if (Input::get_singleton()->is_emulating_mouse_from_touch()) {
				
				LPARAM extra = GetMessageExtraInfo();
				if (IsTouchEvent(extra)) {
					break;
				}
			}
			[[fallthrough]];
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP: