### Godot version

v4.1.dev.custom_build [a67d37f7c]

### System information

Windows 10, Vulkan

### Issue description

When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn't seem to stop.
Leaving a copy of one of the errors here so it's findable when searching the issue: 
"RenderingDeviceVulkan::compute_list_bind_uniform_set: Condition "!uniform_set" is true.
  <C++ Source>   drivers\vulkan\rendering_device_vulkan.cpp:7816 @ RenderingDeviceVulkan::compute_list_bind_uniform_set()"

The MRP is the volumetric fog demo, with its main scene duplicated, and the left/right arrow keys being used to change between scenes.

Disabling vol fog in either scene makes the errors go away.

![image](https://github.com/godotengine/godot/assets/115422160/f2c8ef63-f3f3-49ed-8a44-bbee88c9c352)



### Steps to reproduce

Use left/right arrow keys to change scene and back, then error spam should begin.

### Minimal reproduction project

[new hot volumetric_fog bug.zip](https://github.com/godotengine/godot/files/11575612/new.hot.volumetric_fog.bug.zip)

RID fog_volume_instance_create(RID p_fog_volume);
	void fog_instance_free(RID p_rid);
	void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) {
		Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
		ERR_FAIL_COND(!fvi);
		fvi->transform = p_transform;
	}
	void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) {
		Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
		ERR_FAIL_COND(!fvi);
		fvi->active = p_active;
	}
	RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const {
		Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
		ERR_FAIL_COND_V(!fvi, RID());
		return fvi->volume;
	}
	Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const {
		Fog::FogVolumeInstance *fvi = fog_volume_instance_owner.get_or_null(p_fog_volume_instance);
		ERR_FAIL_COND_V(!fvi, Vector3());
		return fvi->transform.get_origin();
	}
	
	class VolumetricFog : public RenderBufferCustomDataRD {
		GDCLASS(VolumetricFog, RenderBufferCustomDataRD)
	public:
		enum {