### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
			arg_list += arg_name;
		}
		_set_error(vformat(RTR("Invalid arguments for the built-in function: \"%s(%s)\"."), String(name), arg_list));
		return false;
	}
	
	StringName exclude_function;
	BlockNode *block = p_block;
	while (block) {
		if (block->parent_function) {
			exclude_function = block->parent_function->name;
		}
		block = block->parent_block;
	}
	if (name == exclude_function) {
		_set_error(RTR("Recursion is not allowed."));
		return false;
	}
	int last_arg_count = 0;
	String arg_list = "";
	for (int i = 0; i < shader->functions.size(); i++) {
		if (name != shader->functions[i].name) {
			continue;
		}
		if (!shader->functions[i].callable) {
			_set_error(vformat(RTR("Function '%s' can't be called from source code."), String(name)));
			return false;
		}
		FunctionNode *pfunc = shader->functions[i].function;