### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (!p_can_assign) {
		push_error("Assignment is not allowed inside an expression.");
		return parse_expression(false); 
	}
	if (p_previous_operand == nullptr) {
		return parse_expression(false); 
	}
#ifdef DEBUG_ENABLED
	VariableNode *source_variable = nullptr;
#endif
	switch (p_previous_operand->type) {
		case Node::IDENTIFIER: {
#ifdef DEBUG_ENABLED