### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
MethodInfo info;
		StringName script_class = p_base_type.kind == GDScriptParser::DataType::SCRIPT ? p_base_type.script_type->get_class_name() : StringName(GDScript::get_class_static());
		if (ClassDB::get_method_info(script_class, function_name, &info)) {
			return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
		}
	}
	if (p_is_constructor) {
		
		r_return_type = p_base_type;
		r_return_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		r_return_type.is_meta_type = false;
		return true;
	}
	MethodInfo info;
	if (ClassDB::get_method_info(base_native, function_name, &info)) {
		bool valid = function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
		if (valid && Engine::get_singleton()->has_singleton(base_native)) {
			r_static = true;
		}
#ifdef DEBUG_ENABLED
		MethodBind *native_method = ClassDB::get_method(base_native, function_name);
		if (native_method && r_native_class) {
			*r_native_class = native_method->get_instance_class();
		}
#endif
		return valid;
	}
	return false;
}
bool GDScriptAnalyzer::function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg) {