### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
double current_zoom_value = timeline->get_zoom()->get_value();
	timeline->get_zoom()->set_value(MAX(0.01, current_zoom_value * p_zoom_factor));
}
void AnimationTrackEditor::_cancel_bezier_edit() {
	bezier_edit->hide();
	scroll->show();
	bezier_edit_icon->set_pressed(false);
}
void AnimationTrackEditor::_bezier_edit(int p_for_track) {
	_clear_selection(); 
	bezier_edit->set_root(root);
	bezier_edit->set_animation_and_track(animation, p_for_track, read_only);
	scroll->hide();
	bezier_edit->show();
	
}
void AnimationTrackEditor::_bezier_track_set_key_handle_mode(Animation *p_anim, int p_track, int p_index, Animation::HandleMode p_mode, Animation::HandleSetMode p_set_mode) {
	if (!p_anim) {
		return;
	}
	p_anim->bezier_track_set_key_handle_mode(p_track, p_index, p_mode, p_set_mode);
}
void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {