### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
return Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size());
}
RichTextLabel::Item *RichTextLabel::_get_item_at_pos(RichTextLabel::Item *p_item_from, RichTextLabel::Item *p_item_to, int p_position) {
	int offset = 0;
	for (Item *it = p_item_from; it && it != p_item_to; it = _get_next_item(it)) {
		switch (it->type) {
			case ITEM_TEXT: {
				ItemText *t = static_cast<ItemText *>(it);
				offset += t->text.length();
				if (offset > p_position) {
					return it;
				}
			} break;
			case ITEM_NEWLINE: {
				offset += 1;
				if (offset == p_position) {
					return it;
				}
			} break;
			case ITEM_IMAGE: {
				offset += 1;
				if (offset > p_position) {
					return it;
				}
			} break;