### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
res += ", STAGE_COMPUTE";
	}
	
	if (supportedStages & 0x00000100 ) {
		res += ", STAGE_RAYGEN_KHR";
	}
	if (supportedStages & 0x00000200 ) {
		res += ", STAGE_ANY_HIT_KHR";
	}
	if (supportedStages & 0x00000400 ) {
		res += ", STAGE_CLOSEST_HIT_KHR";
	}
	if (supportedStages & 0x00000800 ) {
		res += ", STAGE_MISS_KHR";
	}
	if (supportedStages & 0x00001000 ) {
		res += ", STAGE_INTERSECTION_KHR";
	}
	if (supportedStages & 0x00002000 ) {
		res += ", STAGE_CALLABLE_KHR";
	}
	if (supportedStages & 0x00000040 ) {
		res += ", STAGE_TASK_NV";
	}
	if (supportedStages & 0x00000080 ) {
		res += ", STAGE_MESH_NV";
	}
	return res.substr(2); 
}
uint32_t VulkanContext::SubgroupCapabilities::supported_operations_flags_rd() const {