### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

r_type.type.builtin_type = Variant::SIGNAL;
							return true;
						case GDScriptParser::ClassNode::Member::FUNCTION:
							if (is_static && !member.function->is_static) {
								return false;
							}
							r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
							r_type.type.kind = GDScriptParser::DataType::BUILTIN;
							r_type.type.builtin_type = Variant::CALLABLE;
							return true;
						case GDScriptParser::ClassNode::Member::CLASS:
							r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
							r_type.type.kind = GDScriptParser::DataType::CLASS;
							r_type.type.class_type = member.m_class;
							r_type.type.is_meta_type = true;
							return true;
						case GDScriptParser::ClassNode::Member::GROUP:
							return false; 
						case GDScriptParser::ClassNode::Member::UNDEFINED:
							return false; 
					}
					return false;
				}
				base_type = base_type.class_type->base_type;
				break;
			case GDScriptParser::DataType::SCRIPT: {
				Ref<Script> scr = base_type.script_type;
				if (scr.is_valid()) {
					HashMap<StringName, Variant> constants;
					scr->get_constants(&constants);