### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

}
			return table_offy;
		}
		off.y += TS->shaped_text_get_descent(rid) + theme_cache.line_separation;
	}
	
	if (line_clicked) {
		
		if (r_click_item != nullptr) {
			Item *it = p_frame->lines[p_line].from;
			Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
			if (char_pos >= 0) {
				*r_click_item = _get_item_at_pos(it, it_to, char_pos);
			} else {
				int stop = text_rect_begin;
				*r_click_item = _find_indentable(it);
				while (*r_click_item) {
					Ref<Font> font = theme_cache.normal_font;
					int font_size = theme_cache.normal_font_size;
					ItemFont *font_it = _find_font(*r_click_item);
					if (font_it) {
						if (font_it->font.is_valid()) {
							font = font_it->font;
						}
						if (font_it->font_size > 0) {
							font_size = font_it->font_size;
						}
					}
					ItemFontSize *font_size_it = _find_font_size(*r_click_item);
					if (font_size_it && font_size_it->font_size > 0) {