### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
f->seek(header_pos + 16);
		uint16_t opt_header_size = f->get_16();
		
		f->seek(f->get_position() + 2 + opt_header_size);
	}
	
	int64_t section_table_pos = f->get_position();
	bool found = false;
	for (int i = 0; i < num_sections; ++i) {
		int64_t section_header_pos = section_table_pos + i * 40;
		f->seek(section_header_pos);
		uint8_t section_name[9];
		f->get_buffer(section_name, 8);
		section_name[8] = '\0';
		if (strcmp((char *)section_name, "pck") == 0) {
			
			
			f->seek(section_header_pos + 8);
			f->store_32(8);
			f->seek(section_header_pos + 16);
			f->store_32(p_embedded_size);
			f->seek(section_header_pos + 20);
			f->store_32(p_embedded_start);
			found = true;
			break;
		}
	}
	if (!found) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("Executable \"pck\" section not found."));
		return ERR_FILE_CORRUPT;