### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_stop_thread();
	MutexLock data_lock(data_mutex);
	ItemRainbow *item = memnew(ItemRainbow);
	item->frequency = p_frequency;
	item->saturation = p_saturation;
	item->value = p_value;
	_add_item(item, true);
}
void RichTextLabel::push_pulse(const Color &p_color, float p_frequency, float p_ease) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ItemPulse *item = memnew(ItemPulse);
	item->color = p_color;
	item->frequency = p_frequency;
	item->ease = p_ease;
	_add_item(item, true);
}
void RichTextLabel::push_bgcolor(const Color &p_color) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ItemBGColor *item = memnew(ItemBGColor);
	item->color = p_color;
	_add_item(item, true);
}
void RichTextLabel::push_fgcolor(const Color &p_color) {