### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

tab_preview_panel->hide();
	if (p_tab == editor_data.get_edited_scene()) {
		return; 
	}
	set_current_scene(p_tab);
}
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
	Button *tb = memnew(Button);
	tb->set_flat(true);
	tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size()));
	tb->set_text(p_text);
	tb->set_toggle_mode(true);
	tb->set_focus_mode(Control::FOCUS_NONE);
	bottom_panel_vb->add_child(p_item);
	bottom_panel_hb->move_to_front();
	bottom_panel_hb_editors->add_child(tb);
	p_item->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	p_item->hide();
	BottomPanelItem bpi;
	bpi.button = tb;
	bpi.control = p_item;
	bpi.name = p_text;
	bottom_panel_items.push_back(bpi);
	return tb;
}
void EditorNode::hide_bottom_panel() {