### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
case FILE_RENAME: {
			if (!p_selected.is_empty()) {
				
				to_rename.path = p_selected[0];
				to_rename.is_file = !to_rename.path.ends_with("/");
				if (to_rename.path == "res://") {
					break;
				}
				if (tree->has_focus()) {
					
					tree->edit_selected(true);
					if (to_rename.is_file) {
						String name = to_rename.path.get_file();
						tree->set_editor_selection(0, name.rfind("."));
					} else {
						String name = to_rename.path.left(-1).get_file(); 
						tree->set_editor_selection(0, name.length());
					}
				} else if (files->has_focus()) {
					files->edit_selected();
				}
			}
		} break;
		case FILE_REMOVE: {
			
			Vector<String> remove_files;
			Vector<String> remove_folders;
			Vector<String> collapsed_paths = _remove_self_included_paths(p_selected);
			for (int i = 0; i < collapsed_paths.size(); i++) {
				String fpath = collapsed_paths[i];