### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(p_paths.is_empty(), "Path cannot be empty.");
	Vector<String> filenames;
	Vector<String> foldernames;
	Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
	bool all_files = true;
	bool all_files_scenes = true;
	bool all_folders = true;
	bool all_favorites = true;
	bool all_not_favorites = true;
	for (int i = 0; i < p_paths.size(); i++) {
		String fpath = p_paths[i];
		if (fpath.ends_with("/")) {
			foldernames.push_back(fpath);
			all_files = false;
		} else {
			filenames.push_back(fpath);
			all_folders = false;
			all_files_scenes &= (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene");
		}
		
		bool found = false;
		for (int j = 0; j < favorites_list.size(); j++) {
			if (favorites_list[j] == fpath) {
				found = true;
				break;
			}
		}
		if (found) {