### Godot version

v4.0.3.stable.arch_linux

### System information

Arch linux  - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)

### Issue description

I wrote a simple colorize shader:
```
uniform sampler2D color_map;
void fragment()
{
	vec2 uv = COLOR.rg;
	COLOR.rgb = texture(color_map, uv).rgb;
}
```
![20230614_21h26m15s_grim](https://github.com/godotengine/godot/assets/68549456/636c00f8-09e3-4be4-9784-787a3c35ae63)

But when I change the uniform parameter in the editor, it turned into this
![20230614_21h07m45s_grim](https://github.com/godotengine/godot/assets/68549456/0ac2430d-33f5-4c4a-8cd0-bd2f76b575cf)

However, this issue does not appear on Vulkan renderer (Foward+ and Mobile) 

### Steps to reproduce

Change value in the gradient in the shader parameter.

### Minimal reproduction project

[shader-bug.zip](https://github.com/godotengine/godot/files/11746761/shader-bug.zip)

return RID();
}
uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
	const Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND_V(!texture, 0);
	return texture->tex_id;
}
void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
	_texture_set_data(p_texture, p_image, p_layer, false);
}
void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) {
	Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!texture);
	if (texture->target == GL_TEXTURE_3D) {
		
		return;
	}
	ERR_FAIL_COND(!texture->active);
	ERR_FAIL_COND(texture->is_render_target);
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(texture->format != p_image->get_format());
	ERR_FAIL_COND(!p_image->get_width());
	ERR_FAIL_COND(!p_image->get_height());
	GLenum type;
	GLenum format;