### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

codegen.generator->write_newline(field->initializer->start_line);
			GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, r_error, field->initializer, false, true);
			if (r_error) {
				memdelete(codegen.generator);
				return nullptr;
			}
			GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
			GDScriptCodeGenerator::Address temp = codegen.add_temporary(field_type);
			if (field->use_conversion_assign) {
				codegen.generator->write_assign_with_conversion(temp, src_address);
			} else {
				codegen.generator->write_assign(temp, src_address);
			}
			if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				codegen.generator->pop_temporary();
			}
			codegen.generator->write_set_static_variable(temp, class_addr, p_script->static_variables_indices[field->identifier->name].index);
			codegen.generator->pop_temporary();
		}
	}
	if (p_script->has_method(GDScriptLanguage::get_singleton()->strings._static_init)) {
		codegen.generator->write_newline(p_class->start_line);
		codegen.generator->write_call(GDScriptCodeGenerator::Address(), class_addr, GDScriptLanguage::get_singleton()->strings._static_init, Vector<GDScriptCodeGenerator::Address>());
	}
#ifdef DEBUG_ENABLED
	if (EngineDebugger::is_active()) {
		String signature;
		
		if (!p_script->get_script_path().is_empty()) {