### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
return true;
					}
					if (name == "out_handle") {
						r_ret = animation->bezier_track_get_key_out_handle(track, key);
						return true;
					}
					if (name == "handle_mode") {
						r_ret = animation->bezier_track_get_key_handle_mode(track, key);
						return true;
					}
				} break;
				case Animation::TYPE_AUDIO: {
					if (name == "stream") {
						r_ret = animation->audio_track_get_key_stream(track, key);
						return true;
					}
					if (name == "start_offset") {
						r_ret = animation->audio_track_get_key_start_offset(track, key);
						return true;
					}
					if (name == "end_offset") {
						r_ret = animation->audio_track_get_key_end_offset(track, key);
						return true;
					}
				} break;
				case Animation::TYPE_ANIMATION: {
					if (name == "animation") {
						r_ret = animation->animation_track_get_key_animation(track, key);
						return true;
					}