### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
return;
			}
		}
	}
	if (!clicked_wants_append) {
		_clear_selected();
	}
	Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world_3d()->get_scenario());
	HashSet<Node3D *> found_nodes;
	Vector<Node *> selected;
	Node *edited_scene = get_tree()->get_edited_scene_root();
	for (int i = 0; i < instances.size(); i++) {
		Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
		if (!sp || _is_node_locked(sp)) {
			continue;
		}
		if (found_nodes.has(sp)) {
			continue;
		}
		found_nodes.insert(sp);
		Node *item = Object::cast_to<Node>(sp);
		if (item != edited_scene) {
			item = edited_scene->get_deepest_editable_node(item);
		}
		
		if (item->is_class("Node3D")) {
			Node3D *sel = Object::cast_to<Node3D>(item);
			while (item && item != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
				Node3D *selected_tmp = Object::cast_to<Node3D>(item);
				if (selected_tmp && item->has_meta("_edit_group_")) {