### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
lut_case = CASE_HEXA_PERIOD;
								} else if (symbol == 'e' && !hexa_found) {
									exponent_found = true;
									lut_case = CASE_EXPONENT;
								} else if (symbol == 'f' && !hexa_found) {
									if (!period_found && !exponent_found) {
										error = true;
									}
									float_suffix_found = true;
									end_suffix_found = true;
									lut_case = CASE_NONE;
								} else if (symbol == 'u') {
									uint_suffix_found = true;
									end_suffix_found = true;
									lut_case = CASE_NONE;
								} else if (symbol == '-' || symbol == '+') {
									if (exponent_found) {
										lut_case = CASE_SIGN_AFTER_EXPONENT;
									} else {
										break;
									}
								}
							} else if (!hexa_found || !is_hex_digit(symbol)) {
								if (is_ascii_identifier_char(symbol)) {
									error = true;
								} else {
									break;
								}
							}
						}