### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

pattern->rest_used = true;
					}
					pattern->array.push_back(sub_pattern);
				} while (match(GDScriptTokenizer::Token::COMMA));
			}
			consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected "]" to close the array pattern.)");
			break;
		}
		case GDScriptTokenizer::Token::BRACE_OPEN: {
			
			advance();
			pattern->pattern_type = PatternNode::PT_DICTIONARY;
			do {
				if (check(GDScriptTokenizer::Token::BRACE_CLOSE) || is_at_end()) {
					break;
				}
				if (match(GDScriptTokenizer::Token::PERIOD_PERIOD)) {
					
					if (pattern->rest_used) {
						push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
					} else {
						PatternNode *sub_pattern = alloc_node<PatternNode>();
						complete_extents(sub_pattern);
						sub_pattern->pattern_type = PatternNode::PT_REST;
						pattern->dictionary.push_back({ nullptr, sub_pattern });
						pattern->rest_used = true;
					}
				} else {
					ExpressionNode *key = parse_expression(false);
					if (key == nullptr) {