### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} else if (root_dir == 2) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else {
		return (layout_dir == LAYOUT_DIRECTION_RTL);
	}
}
void Window::set_auto_translate(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (p_enable == auto_translate) {
		return;
	}
	auto_translate = p_enable;
	notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
bool Window::is_auto_translating() const {
	ERR_READ_THREAD_GUARD_V(false);
	return auto_translate;
}
Transform2D Window::get_final_transform() const {