### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = p_property.type;
		if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) {
			
			StringName elem_type_name = p_property.hint_string;
			GDScriptParser::DataType elem_type;
			elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name);
			if (elem_builtin_type < Variant::VARIANT_MAX) {
				
				elem_type.kind = GDScriptParser::DataType::BUILTIN;
				elem_type.builtin_type = elem_builtin_type;
			} else if (class_exists(elem_type_name)) {
				elem_type.kind = GDScriptParser::DataType::NATIVE;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = p_property.hint_string;
			} else if (ScriptServer::is_global_class(elem_type_name)) {
				
				Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));
				elem_type.kind = GDScriptParser::DataType::SCRIPT;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = script->get_instance_base_type();
				elem_type.script_type = script;
			} else {
				ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
			}
			elem_type.is_constant = false;
			result.set_container_element_type(elem_type);
		} else if (p_property.type == Variant::INT) {