### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
} break;
		case MENU_DIR_AUTO: {
			set_text_direction(TEXT_DIRECTION_AUTO);
		} break;
		case MENU_DIR_LTR: {
			set_text_direction(TEXT_DIRECTION_LTR);
		} break;
		case MENU_DIR_RTL: {
			set_text_direction(TEXT_DIRECTION_RTL);
		} break;
		case MENU_DISPLAY_UCC: {
			set_draw_control_chars(!get_draw_control_chars());
		} break;
		case MENU_INSERT_LRM: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200E));
			}
		} break;
		case MENU_INSERT_RLM: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200F));
			}
		} break;
		case MENU_INSERT_LRE: {
			if (editable) {
				insert_text_at_caret(String::chr(0x202A));
			}
		} break;
		case MENU_INSERT_RLE: {
			if (editable) {