### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
breakpoints_tree->set_h_size_flags(SIZE_EXPAND_FILL);
		breakpoints_tree->set_column_titles_visible(true);
		breakpoints_tree->set_column_title(0, TTR("Breakpoints"));
		breakpoints_tree->set_allow_reselect(true);
		breakpoints_tree->set_allow_rmb_select(true);
		breakpoints_tree->set_hide_root(true);
		breakpoints_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
		breakpoints_tree->create_item();
		parent_sc->add_child(breakpoints_tree);
		tabs->add_child(dbg);
		breakpoints_menu = memnew(PopupMenu);
		breakpoints_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
		breakpoints_tree->add_child(breakpoints_menu);
	}
	{ 
		errors_tab = memnew(VBoxContainer);
		errors_tab->set_name(TTR("Errors"));
		HBoxContainer *error_hbox = memnew(HBoxContainer);
		errors_tab->add_child(error_hbox);
		expand_all_button = memnew(Button);
		expand_all_button->set_text(TTR("Expand All"));
		expand_all_button->set_disabled(true);
		expand_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
		error_hbox->add_child(expand_all_button);
		collapse_all_button = memnew(Button);
		collapse_all_button->set_text(TTR("Collapse All"));
		collapse_all_button->set_disabled(true);
		collapse_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
		error_hbox->add_child(collapse_all_button);
		Control *space = memnew(Control);