### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
(void *)godotsharp_dictionary_try_get_value,
	(void *)godotsharp_dictionary_set_value,
	(void *)godotsharp_dictionary_keys,
	(void *)godotsharp_dictionary_values,
	(void *)godotsharp_dictionary_count,
	(void *)godotsharp_dictionary_key_value_pair_at,
	(void *)godotsharp_dictionary_add,
	(void *)godotsharp_dictionary_clear,
	(void *)godotsharp_dictionary_contains_key,
	(void *)godotsharp_dictionary_duplicate,
	(void *)godotsharp_dictionary_merge,
	(void *)godotsharp_dictionary_recursive_equal,
	(void *)godotsharp_dictionary_remove_key,
	(void *)godotsharp_dictionary_make_read_only,
	(void *)godotsharp_dictionary_to_string,
	(void *)godotsharp_string_simplify_path,
	(void *)godotsharp_string_to_camel_case,
	(void *)godotsharp_string_to_pascal_case,
	(void *)godotsharp_string_to_snake_case,
	(void *)godotsharp_node_path_get_as_property_path,
	(void *)godotsharp_node_path_get_concatenated_names,
	(void *)godotsharp_node_path_get_concatenated_subnames,
	(void *)godotsharp_node_path_get_name,
	(void *)godotsharp_node_path_get_name_count,
	(void *)godotsharp_node_path_get_subname,
	(void *)godotsharp_node_path_get_subname_count,
	(void *)godotsharp_node_path_is_absolute,
	(void *)godotsharp_node_path_equals,
	(void *)godotsharp_node_path_hash,
	(void *)godotsharp_bytes_to_var,