### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

- OS: Windows 10
- Godot Version: v4.0.3.stable.official [5222a99f5]
- Rendering Driver: GLES3 
- Rendering Method: Compatiblity
- Graphics Card: Intel UHD Graphics 630 (HP)
- Graphics Card Driver: version 24.20.100.6025
- CPU: Intel Core i3-8100 

### Issue description

![image](https://github.com/godotengine/godot/assets/25520374/ec9ba083-1255-435b-bf76-1ebb51734ce7)
Whenever I run any project, even empty ones, I get these 4 errors about input mapping. They are as follows:

`E 0:00:00:0053   parse_mapping: Invalid device mapping entry "x:" in mapping:
03000000790000004318000000000000,dev:gc:GameCube,platform:Windows,a:b1,b:b2,y:b3,x:,start:b9,guide:,back:,leftstick:,rightstick:b0,leftshoulder:b4,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,
  <C++ Error>    Condition "output.length() < 1 || input.length() < 2" is true. Continuing.
  <C++ Source>   core/input/input.cpp:1357 @ parse_mapping()`
`E 0:00:00:0053   parse_mapping: Invalid device mapping entry "guide:" in mapping:
03000000790000004318000000000000,dev:gc:GameCube,platform:Windows,a:b1,b:b2,y:b3,x:,start:b9,guide:,back:,leftstick:,rightstick:b0,leftshoulder:b4,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,
  <C++ Error>    Condition "output.length() < 1 || input.length() < 2" is true. Continuing.
  <C++ Source>   core/input/input.cpp:1357 @ parse_mapping()`
`E 0:00:00:0053   parse_mapping: Invalid device mapping entry "back:" in mapping:
03000000790000004318000000000000,dev:gc:GameCube,platform:Windows,a:b1,b:b2,y:b3,x:,start:b9,guide:,back:,leftstick:,rightstick:b0,leftshoulder:b4,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,
  <C++ Error>    Condition "output.length() < 1 || input.length() < 2" is true. Continuing.
  <C++ Source>   core/input/input.cpp:1357 @ parse_mapping()`
`E 0:00:00:0053   parse_mapping: Invalid device mapping entry "leftstick:" in mapping:
03000000790000004318000000000000,dev:gc:GameCube,platform:Windows,a:b1,b:b2,y:b3,x:,start:b9,guide:,back:,leftstick:,rightstick:b0,leftshoulder:b4,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,
  <C++ Error>    Condition "output.length() < 1 || input.length() < 2" is true. Continuing.
  <C++ Source>   core/input/input.cpp:1357 @ parse_mapping()`

This only happens when I use the Steam version. Using the version downloaded from godotengine.org does not yield this error. I have tried rebooting and reinstalling Godot, neither of which have worked.

### Steps to reproduce

1. Install Godot from Steam
2. Create a new project
3. Run the project

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	Joypad js;
	js.name = p_connected ? p_name : "";
	js.uid = p_connected ? p_guid : "";
	if (p_connected) {
		String uidname = p_guid;
		if (p_guid.is_empty()) {
			int uidlen = MIN(p_name.length(), 16);
			for (int i = 0; i < uidlen; i++) {
				uidname = uidname + _hex_str(p_name[i]);
			}
		}
		js.uid = uidname;
		js.connected = true;
		int mapping = fallback_mapping;
		for (int i = 0; i < map_db.size(); i++) {
			if (js.uid == map_db[i].uid) {
				mapping = i;
				js.name = map_db[i].name;
			}
		}
		js.mapping = mapping;
	} else {
		js.connected = false;
		for (int i = 0; i < (int)JoyButton::MAX; i++) {
			JoyButton c = _combine_device((JoyButton)i, p_idx);
			joy_buttons_pressed.erase(c);
		}
		for (int i = 0; i < (int)JoyAxis::MAX; i++) {