### Godot version

4

### System information

Android 13

### Issue description

If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. there aren't sinctasys errors.
Godot don't move the characters with bluetooth keyboard.
I went to settings of the projects - imputs for add the buttons to "up, down, left, right". Godot took my buttons, but as physics button. And even in this way the character doesn't move.

### Steps to reproduce

Connect a keyboard.

Create the basic script.

Start the game.

### Minimal reproduction project

This was the script

```gdscript
extends CharacterBody2D
@export var speed: int = 35
func handleInput():
	var moveDirection = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	velocity = moveDirection*speed
	
func _physics_process(delta):
		handleInput()
		move_and_slide()
```
BitField<MouseButtonMask> godot_button_mask;
	if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
		godot_button_mask.set_flag(MouseButtonMask::LEFT);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
		godot_button_mask.set_flag(MouseButtonMask::RIGHT);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
		godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
		godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
	}
	if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
		godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
	}
	return godot_button_mask;
}