### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
Button(p_text) {
	set_toggle_mode(true);
}
void ColorPresetButton::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_DRAW: {
			const Rect2 r = Rect2(Point2(0, 0), get_size());
			Ref<StyleBox> sb_raw = theme_cache.foreground_style->duplicate();
			Ref<StyleBoxFlat> sb_flat = sb_raw;
			Ref<StyleBoxTexture> sb_texture = sb_raw;
			if (sb_flat.is_valid()) {
				sb_flat->set_border_width(SIDE_BOTTOM, 2);
				if (get_draw_mode() == DRAW_PRESSED || get_draw_mode() == DRAW_HOVER_PRESSED) {
					sb_flat->set_border_color(Color(1, 1, 1, 1));
				} else {
					sb_flat->set_border_color(Color(0, 0, 0, 1));
				}
				if (preset_color.a < 1) {