### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
				if (c->is_set_as_top_level()) {
					continue;
				}
				fit_child_in_rect(c, Rect2(offset, size));
			}
		} break;
		case NOTIFICATION_DRAW: {
			int section_indent = 0;
			int section_indent_size = get_theme_constant(SNAME("indent_size"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_size > 0) {
				section_indent = indent_depth * section_indent_size;
			}
			Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection"));
			if (indent_depth > 0 && section_indent_style.is_valid()) {
				section_indent += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT);
			}
			int header_width = get_size().width - section_indent;
			int header_offset_x = 0.0;
			bool rtl = is_layout_rtl();
			if (!rtl) {
				header_offset_x += section_indent;
			}
			
			int header_height = _get_header_height();
			Rect2 header_rect = Rect2(Vector2(header_offset_x, 0.0), Vector2(header_width, header_height));
			Color c = bg_color;
			c.a *= 0.4;
			if (foldable && header_rect.has_point(get_local_mouse_position())) {
				c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) ? -0.05 : 0.2);