### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (p_set_mode == HANDLE_SET_MODE_RESET) {
					real_t handle_length = 1.0 / 3.0;
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = 0;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = 0;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				} else if (p_set_mode == HANDLE_SET_MODE_AUTO) {
					real_t handle_length = 1.0 / 6.0;
					real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / (bt->values[next_key].time - bt->values[prev_key].time);
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = in_handle_x * tangent;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = out_handle_x * tangent;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				}
			} else {
				real_t handle_length = 1.0 / 4.0;
				real_t prev_interval = Math::abs(bt->values[p_index].time - bt->values[prev_key].time);
				real_t next_interval = Math::abs(bt->values[p_index].time - bt->values[next_key].time);
				real_t min_time = 0;
				if (Math::is_zero_approx(prev_interval)) {