### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
ED_SHORTCUT_AND_COMMAND("editor/editor_settings", TTR("Editor Settings..."));
	ED_SHORTCUT_OVERRIDE("editor/editor_settings", "macos", KeyModifierMask::META + Key::COMMA);
	settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/editor_settings"), SETTINGS_PREFERENCES);
	settings_menu->add_shortcut(ED_SHORTCUT("editor/command_palette", TTR("Command Palette..."), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::P), HELP_COMMAND_PALETTE);
	settings_menu->add_separator();
	editor_layouts = memnew(PopupMenu);
	editor_layouts->set_name("Layouts");
	editor_layouts->set_auto_translate(false);
	settings_menu->add_child(editor_layouts);
	editor_layouts->connect("id_pressed", callable_mp(this, &EditorNode::_layout_menu_option));
	settings_menu->add_submenu_item(TTR("Editor Layout"), "Layouts");
	settings_menu->add_separator();
	ED_SHORTCUT_AND_COMMAND("editor/take_screenshot", TTR("Take Screenshot"), KeyModifierMask::CTRL | Key::F12);
	ED_SHORTCUT_OVERRIDE("editor/take_screenshot", "macos", KeyModifierMask::META | Key::F12);
	settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/take_screenshot"), EDITOR_SCREENSHOT);
	settings_menu->set_item_tooltip(-1, TTR("Screenshots are stored in the Editor Data/Settings Folder."));
#ifndef ANDROID_ENABLED
	ED_SHORTCUT_AND_COMMAND("editor/fullscreen_mode", TTR("Toggle Fullscreen"), KeyModifierMask::SHIFT | Key::F11);
	ED_SHORTCUT_OVERRIDE("editor/fullscreen_mode", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::F);
	settings_menu->add_shortcut(ED_GET_SHORTCUT("editor/fullscreen_mode"), SETTINGS_TOGGLE_FULLSCREEN);
#endif
	settings_menu->add_separator();
#ifndef ANDROID_ENABLED
	if (OS::get_singleton()->get_data_path() == OS::get_singleton()->get_config_path()) {
		
		settings_menu->add_item(TTR("Open Editor Data/Settings Folder"), SETTINGS_EDITOR_DATA_FOLDER);
	} else {
		
		settings_menu->add_item(TTR("Open Editor Data Folder"), SETTINGS_EDITOR_DATA_FOLDER);
		settings_menu->add_item(TTR("Open Editor Settings Folder"), SETTINGS_EDITOR_CONFIG_FOLDER);