### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

List<ObjectID> to_erase;
	for (const KeyValue<ObjectID, uint64_t> &E : physics_2d_mouseover) {
		if (!p_clean_all_frames && E.value == p_frame_reference) {
			continue;
		}
		Object *o = ObjectDB::get_instance(E.key);
		if (o) {
			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
			if (co && co->is_inside_tree()) {
				if (p_clean_all_frames && p_paused_only && co->can_process()) {
					continue;
				}
				co->_mouse_exit();
			}
		}
		to_erase.push_back(E.key);
	}
	while (to_erase.size()) {
		physics_2d_mouseover.erase(to_erase.front()->get());
		to_erase.pop_front();
	}
	
	List<Pair<ObjectID, int>> shapes_to_erase;
	for (KeyValue<Pair<ObjectID, int>, uint64_t> &E : physics_2d_shape_mouseover) {
		if (!p_clean_all_frames && E.value == p_frame_reference) {
			continue;
		}
		Object *o = ObjectDB::get_instance(E.key.first);
		if (o) {
			CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);