### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return;
	}
	props[p_setting].initial = p_value;
	props[p_setting].has_default_value = true;
	if (p_update_current) {
		set(p_setting, p_value);
	}
}
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
	ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
	Variant ret = p_default;
	if (EditorSettings::get_singleton()->has_setting(p_setting)) {
		ret = EDITOR_GET(p_setting);
	} else {
		EditorSettings::get_singleton()->set_manually(p_setting, p_default);
		EditorSettings::get_singleton()->set_restart_if_changed(p_setting, p_restart_if_changed);
	}
	if (!EditorSettings::get_singleton()->has_default_value(p_setting)) {
		EditorSettings::get_singleton()->set_initial_value(p_setting, p_default);
	}
	return ret;
}
Variant _EDITOR_GET(const String &p_setting) {
	ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
	return EditorSettings::get_singleton()->get(p_setting);
}
bool EditorSettings::_property_can_revert(const StringName &p_name) const {