### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return move_to_foreground;
}
void ScriptEditorDebugger::set_move_to_foreground(const bool &p_move_to_foreground) {
	move_to_foreground = p_move_to_foreground;
}
String ScriptEditorDebugger::get_stack_script_file() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return "";
	}
	Dictionary d = ti->get_metadata(0);
	return d["file"];
}
int ScriptEditorDebugger::get_stack_script_line() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return -1;
	}
	Dictionary d = ti->get_metadata(0);
	return d["line"];
}
int ScriptEditorDebugger::get_stack_script_frame() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return -1;
	}
	Dictionary d = ti->get_metadata(0);
	return d["frame"];
}
bool ScriptEditorDebugger::request_stack_dump(const int &p_frame) {