### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
action_map->create_editor_action_sets();
#endif
	} else {
		String default_tres_name = openxr_api->get_default_action_map_resource_name();
		
		if (ResourceLoader::exists(default_tres_name)) {
			action_map = ResourceLoader::load(default_tres_name);
		}
		
		if (action_map.is_null()) {
			action_map.instantiate();
			action_map->create_default_action_sets();
#ifdef TOOLS_ENABLED
			
			action_map->set_path(default_tres_name, true);
			ResourceSaver::save(action_map, default_tres_name);
#endif
		}
	}
	
	if (action_map.is_valid()) {
		HashMap<Ref<OpenXRAction>, Action *> xr_actions;
		Array action_set_array = action_map->get_action_sets();
		for (int i = 0; i < action_set_array.size(); i++) {
			
			Ref<OpenXRActionSet> xr_action_set = action_set_array[i];
			ActionSet *action_set = create_action_set(xr_action_set->get_name(), xr_action_set->get_localized_name(), xr_action_set->get_priority());
			if (!action_set) {
				continue;
			}