### Godot version

4.1 24cb43a

### System information

Windows 10 x64

### Issue description

Every time I launch Godot, I'm greeted with this in my console:
```
ERROR: Resource file not found: res://InputEventKey_7cuxk.
   at: (core\io\resource_loader.cpp:227)
```
Seems to be only happening in Project Manager and comes from this:
![](https://chat.godotengine.org/file-upload/udqZP8NQfogp4rjRL/Clipboard%20-%2021%20kwietnia%202023%2022:24)
It's part of my `editor_settings-4.tres`. I didn't test, but I think it applies to any shortcut that you customize. For some reason ResourceLoader tries to load it as a project resource, while it's a sub-resource.

Does not happen in 4.0.2.

### Steps to reproduce

1. Open Godot 4.1 project manager
2. Check the console

### Minimal reproduction project

N/A
DEV_ASSERT(NULL_DISPLAY_DRIVER == DisplayServer::get_create_function_name(DisplayServer::get_create_function_count() - 1));
	for (int i = 0; i < DisplayServer::get_create_function_count(); i++) {
		String name = DisplayServer::get_create_function_name(i);
		if (display_driver == name) {
			display_driver_idx = i;
			break;
		}
	}
	if (display_driver_idx < 0) {
		
		
		display_driver_idx = 0;
	}
	
	
	OS::get_singleton()->set_display_driver_id(display_driver_idx);
	GLOBAL_DEF_RST_NOVAL("audio/driver/driver", AudioDriverManager::get_driver(0)->get_name());
	if (audio_driver.is_empty()) { 
		audio_driver = GLOBAL_GET("audio/driver/driver");
	}
	
	DEV_ASSERT(NULL_AUDIO_DRIVER == AudioDriverManager::get_driver(AudioDriverManager::get_driver_count() - 1)->get_name());
	for (int i = 0; i < AudioDriverManager::get_driver_count(); i++) {
		if (audio_driver == AudioDriverManager::get_driver(i)->get_name()) {
			audio_driver_idx = i;
			break;
		}
	}
	if (audio_driver_idx < 0) {