### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

} else if (i == RS::ARRAY_INDEX) {
			index_array_len = PackedInt32Array(p_arrays[i]).size();
		}
	}
	if (p_blend_shapes.size()) {
		
		for (int i = 0; i < p_blend_shapes.size(); i++) {
			uint32_t bsformat = 0;
			Array arr = p_blend_shapes[i];
			for (int j = 0; j < arr.size(); j++) {
				if (arr[j].get_type() != Variant::NIL) {
					bsformat |= (1 << j);
				}
			}
			ERR_FAIL_COND_V_MSG(bsformat != (format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK), ERR_INVALID_PARAMETER, "Blend shape format must match the main array format for Vertex, Normal and Tangent arrays.");
		}
	}
	for (uint32_t i = 0; i < RS::ARRAY_CUSTOM_COUNT; ++i) {
		
		if (format & (1 << (ARRAY_CUSTOM0 + i))) {
			format |= (RS::ARRAY_FORMAT_CUSTOM_MASK << (RS::ARRAY_FORMAT_CUSTOM_BASE + i * RS::ARRAY_FORMAT_CUSTOM_BITS)) & p_compress_format;
		}
	}
	uint32_t offsets[RS::ARRAY_MAX];
	uint32_t vertex_element_size;
	uint32_t attrib_element_size;
	uint32_t skin_element_size;
	mesh_surface_make_offsets_from_format(format, array_len, index_array_len, offsets, vertex_element_size, attrib_element_size, skin_element_size);
	uint32_t mask = (1 << ARRAY_MAX) - 1;
	format |= (~mask) & p_compress_format;