### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (setting || animation != p_anim) {
		return;
	}
	notify_change();
}
void AnimationMultiTrackKeyEdit::_key_ofs_changed(const Ref<Animation> &p_anim, float from, float to) {
	if (animation != p_anim) {
		return;
	}
	for (const KeyValue<int, List<float>> &E : key_ofs_map) {
		int key = 0;
		for (const float &key_ofs : E.value) {
			if (from != key_ofs) {
				key++;
				continue;
			}
			int track = E.key;
			key_ofs_map[track][key] = to;
			if (setting) {
				return;
			}
			notify_change();
			return;
		}
	}
}
bool AnimationMultiTrackKeyEdit::_set(const StringName &p_name, const Variant &p_value) {