### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
const ::XIMStyle preedit = XIMPreeditArea | XIMPreeditCallbacks | XIMPreeditPosition | XIMPreeditNothing | XIMPreeditNone;
	const ::XIMStyle status = XIMStatusArea | XIMStatusCallbacks | XIMStatusNothing | XIMStatusNone;
	::XIMStyle a = p_style_a & preedit;
	::XIMStyle b = p_style_b & preedit;
	if (a != b) {
		
		if ((a | b) & XIMPreeditCallbacks) {
			return a == XIMPreeditCallbacks ? p_style_a : p_style_b;
		} else if ((a | b) & XIMPreeditPosition) {
			return a == XIMPreeditPosition ? p_style_a : p_style_b;
		} else if ((a | b) & XIMPreeditArea) {
			return a == XIMPreeditArea ? p_style_a : p_style_b;
		} else if ((a | b) & XIMPreeditNothing) {
			return a == XIMPreeditNothing ? p_style_a : p_style_b;
		}
	} else {
		
		a = p_style_a & status;
		b = p_style_b & status;
		if ((a | b) & XIMStatusCallbacks) {
			return a == XIMStatusCallbacks ? p_style_a : p_style_b;
		} else if ((a | b) & XIMStatusArea) {
			return a == XIMStatusArea ? p_style_a : p_style_b;
		} else if ((a | b) & XIMStatusNothing) {
			return a == XIMStatusNothing ? p_style_a : p_style_b;
		}
	}
	return p_style_a;
}
DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {