### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

if (current.get_identifier() == "get" || current.get_identifier() == "set") {
						return parse_property(variable, false);
					}
				}
			}
			
			variable->datatype_specifier = parse_type();
		}
	}
	if (match(GDScriptTokenizer::Token::EQUAL)) {
		
		variable->initializer = parse_expression(false);
		if (variable->initializer == nullptr) {
			push_error(R"(Expected expression for variable initial value after "=".)");
		}
		variable->assignments++;
	}
	if (p_allow_property && match(GDScriptTokenizer::Token::COLON)) {
		if (match(GDScriptTokenizer::Token::NEWLINE)) {
			return parse_property(variable, true);
		} else {
			return parse_property(variable, false);
		}
	}
	complete_extents(variable);
	end_statement("variable declaration");
	return variable;
}
GDScriptParser::VariableNode *GDScriptParser::parse_property(VariableNode *p_variable, bool p_need_indent) {