### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
real_t y = depth * v;
					y = (depth * 0.5) - y;
					int bone = j / trail_section_subdivisions;
					real_t blend = 1.0 - real_t(j % trail_section_subdivisions) / real_t(trail_section_subdivisions);
					real_t s = size.width;
					points.push_back(Vector2(-s * 0.5, 0));
					points.push_back(Vector2(+s * 0.5, 0));
					uvs.push_back(Vector2(0, v));
					uvs.push_back(Vector2(1, v));
					for (int i = 0; i < 2; i++) {
						bone_indices.push_back(bone);
						bone_indices.push_back(MIN(trail_sections, bone + 1));
						bone_indices.push_back(0);
						bone_indices.push_back(0);
						bone_weights.push_back(blend);
						bone_weights.push_back(1.0 - blend);
						bone_weights.push_back(0);
						bone_weights.push_back(0);
					}
					if (j > 0) {
						int base = j * 2 - 2;
						indices.push_back(base + 0);
						indices.push_back(base + 1);
						indices.push_back(base + 2);
						indices.push_back(base + 1);
						indices.push_back(base + 3);
						indices.push_back(base + 2);
					}
				}
				Array arr;