___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

/*
	 *  By not compressing files with little or no benefit in doing so,
	 *  a performance gain is expected at runtime. Moreover, if the APK is
	 *  zip-aligned, assets stored as they are can be efficiently read by
	 *  Android by memory-mapping them.
	 */
	
	static const char *unconditional_compress_ext[] = {
		
		
		".jpg", ".jpeg", ".png", ".gif",
		".wav", ".mp2", ".mp3", ".ogg", ".aac",
		".mpg", ".mpeg", ".mid", ".midi", ".smf", ".jet",
		".rtttl", ".imy", ".xmf", ".mp4", ".m4a",
		".m4v", ".3gp", ".3gpp", ".3g2", ".3gpp2",
		".amr", ".awb", ".wma", ".wmv",
		
		".webp", 
		".cfb", 
		".scn", 
		".ctex",