### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
break;
					}
				}
				if (ClassDB::class_exists(classname)) {
					doc_info_cache[classname][propname] = doc_info; 
				}
			}
		}
		Vector<EditorInspectorPlugin::AddedEditor> editors;
		Vector<EditorInspectorPlugin::AddedEditor> late_editors;
		
		for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
			bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
			for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
				if (F.add_to_end) {
					late_editors.push_back(F);
				} else {
					editors.push_back(F);
				}
			}
			ped->added_editors.clear();
			if (exclusive) {
				break;
			}
		}
		editors.append_array(late_editors);
		for (int i = 0; i < editors.size(); i++) {
			EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
			const Vector<String> &properties = editors[i].properties;
			if (ep) {