### Godot version

4.2 ff5c884

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Using expressions, you can move a node to infinity. When you focus on the node afterwards, the 2D editor becomes unusable:

https://github.com/godotengine/godot/assets/2223172/ed4c252a-39e8-46a1-a513-340b26216210

You can't pan or center on other objects, no node is visible in the viewport. If you save the scene in this state, the edit state file saves `ofs = Vector2(nan, nan)`, making the scene uneditable until you fix the edit state file in the `.godot` folder.

### Steps to reproduce

1. Add some 2D node
2. Change it's position to infinity (can't be directly entered; use `pow()` method)
3. Focus on that object by pressing F

### Minimal reproduction project

N/A


EDIT:
Apparently #80699 is required to use `pow()`. Not sure how to make `inf` otherwise.
if (shared->exp_ratio == p_enable) {
		return;
	}
	shared->exp_ratio = p_enable;
	update_configuration_warnings();
}
bool Range::is_ratio_exp() const {
	return shared->exp_ratio;
}
void Range::set_allow_greater(bool p_allow) {
	shared->allow_greater = p_allow;
}
bool Range::is_greater_allowed() const {
	return shared->allow_greater;
}
void Range::set_allow_lesser(bool p_allow) {
	shared->allow_lesser = p_allow;
}
bool Range::is_lesser_allowed() const {
	return shared->allow_lesser;
}
Range::Range() {
	shared = memnew(Shared);
	shared->owners.insert(this);
}
Range::~Range() {
	_unref_shared();
}