### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (ED_IS_SHORTCUT("tiles_editor/delete_tile", p_event)) {
		if (tools_button_group->get_pressed_button() == tool_select_button && !selection.is_empty()) {
			_menu_option(TILE_DELETE);
			accept_event();
		}
	}
}
void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
	ERR_FAIL_COND((p_selection.size() % 2) != 0);
	selection.clear();
	for (int i = 0; i < p_selection.size() / 2; i++) {
		TileSelection selected = { p_selection[i * 2], p_selection[i * 2 + 1] };
		if (tile_set_atlas_source->has_tile(selected.tile) && tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
			selection.insert(selected);
		}
	}
	_update_tile_inspector();
	_update_tile_id_label();
	_update_atlas_view();
	_update_current_tile_data_editor();
}
Array TileSetAtlasSourceEditor::_get_selection_as_array() {