### Godot version

4.1 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9c



### Steps to reproduce

1​. Go to Script Editor
2​. Toggle bookmark (Go To -> Toggle Bookmark)
3[.](https://media.tenor.com/_BiwWBWhYucAAAAd/what-huh.gif) It's not visible

### Minimal reproduction project

N/A
int final_line = text_editor->get_line_count() - 1;
	String line = text_editor->get_line(final_line);
	
	if (line.length() > 0 && !line.ends_with("\n")) {
		text_editor->begin_complex_operation();
		line += "\n";
		text_editor->set_line(final_line, line);
		text_editor->end_complex_operation();
		text_editor->queue_redraw();
	}
}
void CodeTextEditor::convert_case(CaseStyle p_case) {
	if (!text_editor->has_selection()) {
		return;
	}
	text_editor->begin_complex_operation();
	Vector<int> caret_edit_order = text_editor->get_caret_index_edit_order();
	for (const int &c : caret_edit_order) {
		if (!text_editor->has_selection(c)) {
			continue;
		}
		int begin = text_editor->get_selection_from_line(c);
		int end = text_editor->get_selection_to_line(c);
		int begin_col = text_editor->get_selection_from_column(c);
		int end_col = text_editor->get_selection_to_column(c);
		for (int i = begin; i <= end; i++) {
			int len = text_editor->get_line(i).length();