### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (!is_editable()) {
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &c : caret_edit_order) {
		
		
		
		int removed_characters = 0;
		int initial_selection_end_column = 0;
		int initial_cursor_column = get_caret_column(c);
		int start_line = get_caret_line(c);
		int end_line = start_line;
		if (has_selection(c)) {
			start_line = get_selection_from_line(c);
			end_line = get_selection_to_line(c);
			
			initial_selection_end_column = get_selection_to_column(c);
			if (initial_selection_end_column == 0) {
				end_line--;
			}
		}
		bool first_line_edited = false;
		bool last_line_edited = false;
		for (int i = start_line; i <= end_line; i++) {