### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
editor_export = memnew(EditorExport);
	add_child(editor_export);
	
	EditorColorMap::create();
	theme = create_custom_theme();
	DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor")));
	register_exporters();
	EDITOR_DEF("interface/editor/save_on_focus_loss", false);
	EDITOR_DEF("interface/editor/show_update_spinner", false);
	EDITOR_DEF("interface/editor/update_continuously", false);
	EDITOR_DEF("interface/editor/localize_settings", true);
	EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", true);
	EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized"));
	EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
	
	
	EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001"));
	EDITOR_DEF_RST("interface/inspector/disable_folding", false);
	EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
	EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
	EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
	EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
	PackedStringArray open_in_new_inspector_defaults;
	
	open_in_new_inspector_defaults.push_back("Script");
	
	open_in_new_inspector_defaults.push_back("MeshLibrary");
	EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
	EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);