### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

connections_layer->set_disable_visibility_clip(true); 
	connections_layer->set_mouse_filter(MOUSE_FILTER_IGNORE);
	h_scroll = memnew(HScrollBar);
	h_scroll->set_name("_h_scroll");
	top_layer->add_child(h_scroll);
	v_scroll = memnew(VScrollBar);
	v_scroll->set_name("_v_scroll");
	top_layer->add_child(v_scroll);
	
	h_scroll->set_min(-10000);
	h_scroll->set_max(10000);
	v_scroll->set_min(-10000);
	v_scroll->set_max(10000);
	h_scroll->connect("value_changed", callable_mp(this, &GraphEdit::_scroll_moved));
	v_scroll->connect("value_changed", callable_mp(this, &GraphEdit::_scroll_moved));
	zoom_hb = memnew(HBoxContainer);
	top_layer->add_child(zoom_hb);
	zoom_hb->set_position(Vector2(10, 10));
	zoom_label = memnew(Label);
	zoom_hb->add_child(zoom_label);
	zoom_label->set_visible(false);
	zoom_label->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
	zoom_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	zoom_label->set_custom_minimum_size(Size2(48, 0));
	_update_zoom_label();
	zoom_minus = memnew(Button);
	zoom_minus->set_flat(true);
	zoom_hb->add_child(zoom_minus);
	zoom_minus->set_tooltip_text(RTR("Zoom Out"));
	zoom_minus->connect("pressed", callable_mp(this, &GraphEdit::_zoom_minus));