### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
bool horizontal = p_force_wide || bool(EDITOR_GET("interface/inspector/horizontal_vector_types_editing"));
	bool grid = false;
	BoxContainer *bc;
	if (p_force_wide) {
		bc = memnew(HBoxContainer);
		add_child(bc);
	} else if (horizontal) {
		bc = memnew(VBoxContainer);
		add_child(bc);
		set_bottom_editor(bc);
		bc->add_child(memnew(HBoxContainer));
		bc->add_child(memnew(HBoxContainer));
		grid = true;
	} else {
		bc = memnew(VBoxContainer);
		add_child(bc);
	}
	static const char *desc[4] = { "x", "y", "w", "h" };
	for (int i = 0; i < 4; i++) {
		spin[i] = memnew(EditorSpinSlider);
		spin[i]->set_label(desc[i]);
		spin[i]->set_flat(true);
		if (grid) {
			bc->get_child(i / 2)->add_child(spin[i]);