### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
col.a = 1;
				colors2.set(1, col);
				col.set_hsv(h, 1, 0);
				colors2.set(2, col);
				col.a = 0;
				colors2.set(3, col);
				c->draw_polygon(points, colors2);
				break;
			}
			case SHAPE_HSV_RECTANGLE: {
				points.resize(4);
				colors.resize(4);
				colors2.resize(4);
				points.set(0, Vector2());
				points.set(1, Vector2(c->get_size().x, 0));
				points.set(2, c->get_size());
				points.set(3, Vector2(0, c->get_size().y));
				colors.set(0, Color(1, 1, 1, 1));
				colors.set(1, Color(1, 1, 1, 1));
				colors.set(2, Color(0, 0, 0, 1));
				colors.set(3, Color(0, 0, 0, 1));
				c->draw_polygon(points, colors);
				col = color;
				col.set_hsv(h, 1, 1);
				col.a = 0;
				colors2.set(0, col);
				col.a = 1;
				colors2.set(1, col);
				col.set_hsv(h, 1, 0);
				colors2.set(2, col);