### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
for (int i = 0; i < 12; i++) {
		spin[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Projection p;
	p.columns[0][0] = spin[0]->get_value();
	p.columns[0][1] = spin[1]->get_value();
	p.columns[0][2] = spin[2]->get_value();
	p.columns[0][3] = spin[3]->get_value();
	p.columns[1][0] = spin[4]->get_value();
	p.columns[1][1] = spin[5]->get_value();
	p.columns[1][2] = spin[6]->get_value();
	p.columns[1][3] = spin[7]->get_value();
	p.columns[2][0] = spin[8]->get_value();
	p.columns[2][1] = spin[9]->get_value();
	p.columns[2][2] = spin[10]->get_value();
	p.columns[2][3] = spin[11]->get_value();
	p.columns[3][0] = spin[12]->get_value();
	p.columns[3][1] = spin[13]->get_value();
	p.columns[3][2] = spin[14]->get_value();
	p.columns[3][3] = spin[15]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyProjection::update_property() {