### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
property_hint = p_hint;
}
void EditorPropertyDictionary::update_property() {
	Variant updated_val = get_edited_property_value();
	if (updated_val.get_type() == Variant::NIL) {
		edit->set_text(TTR("Dictionary (Nil)")); 
		edit->set_pressed(false);
		if (container) {
			set_bottom_editor(nullptr);
			memdelete(container);
			button_add_item = nullptr;
			container = nullptr;
		}
		return;
	}
	Dictionary dict = updated_val;
	object->set_dict(updated_val);
	edit->set_text(vformat(TTR("Dictionary (size %d)"), dict.size()));
	bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
	if (edit->is_pressed() != unfolded) {
		edit->set_pressed(unfolded);
	}
	if (unfolded) {
		updating = true;