### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
int option = (int)p_item->cells[p_col].val;
			valtext = RTR("(Other)");
			Vector<String> strings = p_item->cells[p_col].text.split(",");
			for (int j = 0; j < strings.size(); j++) {
				int value = j;
				if (!strings[j].get_slicec(':', 1).is_empty()) {
					value = strings[j].get_slicec(':', 1).to_int();
				}
				if (option == value) {
					valtext = strings[j].get_slicec(':', 0);
					break;
				}
			}
		} else {
			valtext = String::num(p_item->cells[p_col].val, Math::range_step_decimals(p_item->cells[p_col].step));
		}
	} else {
		valtext = p_item->cells[p_col].text;
	}
	if (!p_item->cells[p_col].suffix.is_empty()) {
		valtext += " " + p_item->cells[p_col].suffix;
	}
	if (p_item->cells[p_col].text_direction == Control::TEXT_DIRECTION_INHERITED) {
		p_item->cells.write[p_col].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
	} else {
		p_item->cells.write[p_col].text_buf->set_direction((TextServer::Direction)p_item->cells[p_col].text_direction);
	}
	Ref<Font> font;
	if (p_item->cells[p_col].custom_font.is_valid()) {
		font = p_item->cells[p_col].custom_font;