### Godot version

v4.1.dev.custom_build [a67d37f7c]

### System information

Windows 10, Vulkan

### Issue description

When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn't seem to stop.
Leaving a copy of one of the errors here so it's findable when searching the issue: 
"RenderingDeviceVulkan::compute_list_bind_uniform_set: Condition "!uniform_set" is true.
  <C++ Source>   drivers\vulkan\rendering_device_vulkan.cpp:7816 @ RenderingDeviceVulkan::compute_list_bind_uniform_set()"

The MRP is the volumetric fog demo, with its main scene duplicated, and the left/right arrow keys being used to change between scenes.

Disabling vol fog in either scene makes the errors go away.

![image](https://github.com/godotengine/godot/assets/115422160/f2c8ef63-f3f3-49ed-8a44-bbee88c9c352)



### Steps to reproduce

Use left/right arrow keys to change scene and back, then error spam should begin.

### Minimal reproduction project

[new hot volumetric_fog bug.zip](https://github.com/godotengine/godot/files/11575612/new.hot.volumetric_fog.bug.zip)

FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
	ERR_FAIL_COND_V(!fog_volume, RID());
	return fog_volume->material;
}
RS::FogVolumeShape Fog::fog_volume_get_shape(RID p_fog_volume) const {
	FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
	ERR_FAIL_COND_V(!fog_volume, RS::FOG_VOLUME_SHAPE_BOX);
	return fog_volume->shape;
}
AABB Fog::fog_volume_get_aabb(RID p_fog_volume) const {
	FogVolume *fog_volume = fog_volume_owner.get_or_null(p_fog_volume);
	ERR_FAIL_COND_V(!fog_volume, AABB());
	switch (fog_volume->shape) {
		case RS::FOG_VOLUME_SHAPE_ELLIPSOID:
		case RS::FOG_VOLUME_SHAPE_CONE:
		case RS::FOG_VOLUME_SHAPE_CYLINDER:
		case RS::FOG_VOLUME_SHAPE_BOX: {
			AABB aabb;
			aabb.position = -fog_volume->size / 2;
			aabb.size = fog_volume->size;
			return aabb;
		}
		default: {
			
			return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
		}
	}
}
Vector3 Fog::fog_volume_get_size(RID p_fog_volume) const {