### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

#ifdef TOOLS_ENABLED
	HashMap<StringName, Variant>::ConstIterator E = member_default_values_cache.find(p_property);
	if (E) {
		r_value = E->value;
		return true;
	}
	if (base_cache.is_valid()) {
		return base_cache->get_property_default_value(p_property, r_value);
	}
#endif
	return false;
}
ScriptInstance *GDScript::instance_create(Object *p_this) {
	GDScript *top = this;
	while (top->_base) {
		top = top->_base;
	}
	if (top->native.is_valid()) {
		if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
			if (EngineDebugger::is_active()) {
				GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
			}
			ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
		}
	}
	Callable::CallError unchecked_error;
	return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error);
}
PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this) {