### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!singleton.ptr()) {
		return;
	}
	Error err = ResourceSaver::save(singleton);
	if (err != OK) {
		ERR_PRINT("Error saving editor settings to " + singleton->get_path());
	} else {
		singleton->changed_settings.clear();
		print_verbose("EditorSettings: Save OK!");
	}
}
PackedStringArray EditorSettings::get_changed_settings() const {