### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
p_node->end_line = previous.end_line;
	p_node->end_column = previous.end_column;
	p_node->leftmost_column = MIN(p_node->leftmost_column, previous.leftmost_column);
	p_node->rightmost_column = MAX(p_node->rightmost_column, previous.rightmost_column);
}
void GDScriptParser::reset_extents(Node *p_node, GDScriptTokenizer::Token p_token) {
	p_node->start_line = p_token.start_line;
	p_node->end_line = p_token.end_line;
	p_node->start_column = p_token.start_column;
	p_node->end_column = p_token.end_column;
	p_node->leftmost_column = p_token.leftmost_column;
	p_node->rightmost_column = p_token.rightmost_column;
}
void GDScriptParser::reset_extents(Node *p_node, Node *p_from) {
	if (p_from == nullptr) {
		return;
	}
	p_node->start_line = p_from->start_line;
	p_node->end_line = p_from->end_line;
	p_node->start_column = p_from->start_column;
	p_node->end_column = p_from->end_column;
	p_node->leftmost_column = p_from->leftmost_column;
	p_node->rightmost_column = p_from->rightmost_column;
}
#ifdef DEBUG_ENABLED
void GDScriptParser::TreePrinter::increase_indent() {