### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return (
			p_type == TK_ARG_IN ||
			p_type == TK_ARG_OUT ||
			p_type == TK_ARG_INOUT);
}
ShaderLanguage::DataPrecision ShaderLanguage::get_token_precision(TokenType p_type) {
	if (p_type == TK_PRECISION_LOW) {
		return PRECISION_LOWP;
	} else if (p_type == TK_PRECISION_HIGH) {
		return PRECISION_HIGHP;
	} else {
		return PRECISION_MEDIUMP;
	}
}
String ShaderLanguage::get_precision_name(DataPrecision p_type) {
	switch (p_type) {
		case PRECISION_LOWP:
			return "lowp";
		case PRECISION_MEDIUMP:
			return "mediump";
		case PRECISION_HIGHP:
			return "highp";
		default:
			break;
	}
	return "";
}
String ShaderLanguage::get_interpolation_name(DataInterpolation p_interpolation) {