### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

TypeNode *type = alloc_node<TypeNode>();
	make_completion_context(p_allow_void ? COMPLETION_TYPE_NAME_OR_VOID : COMPLETION_TYPE_NAME, type);
	if (!match(GDScriptTokenizer::Token::IDENTIFIER)) {
		if (match(GDScriptTokenizer::Token::VOID)) {
			if (p_allow_void) {
				complete_extents(type);
				TypeNode *void_type = type;
				return void_type;
			} else {
				push_error(R"("void" is only allowed for a function return type.)");
			}
		}
		
		complete_extents(type);
		return nullptr;
	}
	IdentifierNode *type_element = parse_identifier();
	type->type_chain.push_back(type_element);
	if (match(GDScriptTokenizer::Token::BRACKET_OPEN)) {
		
		type->container_type = parse_type(false); 
		if (type->container_type == nullptr) {