### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
accept_event();
			queue_redraw();
			return;
		}
		if (code_completion_active && code_completion_rect.has_point(mb->get_position())) {
			if (!mb->is_pressed()) {
				accept_event();
				return;
			}
			is_code_completion_drag_started = true;
			switch (mb->get_button_index()) {
				case MouseButton::WHEEL_UP: {
					if (code_completion_current_selected > 0) {
						code_completion_current_selected--;
						code_completion_force_item_center = -1;
						queue_redraw();
					}
				} break;
				case MouseButton::WHEEL_DOWN: {
					if (code_completion_current_selected < code_completion_options.size() - 1) {
						code_completion_current_selected++;
						code_completion_force_item_center = -1;
						queue_redraw();
					}
				} break;
				case MouseButton::LEFT: {
					if (code_completion_force_item_center == -1) {
						code_completion_force_item_center = code_completion_current_selected;
					}
					code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1);