### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
while (selected) {
				if (p_selected.find(selected->get_metadata(0)) >= 0) {
					selected->set_collapsed(false);
				}
				selected = tree->get_next_selected(selected);
			}
			
			for (int i = 0; i < p_selected.size(); i++) {
				_select_file(p_selected[i]);
			}
		} break;
		case FILE_INHERIT: {
			
			if (p_selected.size() == 1) {
				emit_signal(SNAME("inherit"), p_selected[0]);
			}
		} break;
		case FILE_MAIN_SCENE: {
			
			if (p_selected.size() == 1) {
				ProjectSettings::get_singleton()->set("application/run/main_scene", p_selected[0]);
				ProjectSettings::get_singleton()->save();
				_update_tree(get_uncollapsed_paths());
				_update_file_list(true);
			}
		} break;
		case FILE_INSTANTIATE: {
			
			Vector<String> paths;
			for (int i = 0; i < p_selected.size(); i++) {