### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (p_idx < SLIDER_COUNT) {
		return sliders[p_idx];
	}
	return alpha_slider;
}
Vector<float> ColorPicker::get_active_slider_values() {
	Vector<float> cur_values;
	for (int i = 0; i < current_slider_count; i++) {
		cur_values.push_back(sliders[i]->get_value());
	}
	cur_values.push_back(alpha_slider->get_value());
	return cur_values;
}
void ColorPicker::_copy_color_to_hsv() {
	if (_get_actual_shape() == SHAPE_OKHSL_CIRCLE) {
		h = color.get_ok_hsl_h();
		s = color.get_ok_hsl_s();
		v = color.get_ok_hsl_l();
	} else {
		h = color.get_h();
		s = color.get_s();
		v = color.get_v();
	}
}
void ColorPicker::_copy_hsv_to_color() {