### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

for (int i = 0; i < key_event_pos; i++) {
		KeyEvent &ke = key_event_buffer[i];
		switch (ke.uMsg) {
			case WM_CHAR: {
				
				if (!KeyMappingWindows::is_extended_key(ke.wParam) && ((i == 0 && ke.uMsg == WM_CHAR) || (i > 0 && key_event_buffer[i - 1].uMsg == WM_CHAR))) {
					static char32_t prev_wc = 0;
					char32_t unicode = ke.wParam;
					if ((unicode & 0xfffffc00) == 0xd800) {
						if (prev_wc != 0) {
							ERR_PRINT("invalid utf16 surrogate input");
						}
						prev_wc = unicode;
						break; 
					} else if ((unicode & 0xfffffc00) == 0xdc00) {
						if (prev_wc == 0) {
							ERR_PRINT("invalid utf16 surrogate input");
							break; 
						}
						unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
						prev_wc = 0;
					} else {
						prev_wc = 0;
					}
					Ref<InputEventKey> k;