### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_END && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_BOTTOM_WIDE;
	}
	if (left == 0.5 && right == 0.5 && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_VCENTER_WIDE;
	}
	if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == 0.5 && bottom == 0.5) {
		return (int)LayoutPreset::PRESET_HCENTER_WIDE;
	}
	if (left == ANCHOR_BEGIN && right == ANCHOR_END && top == ANCHOR_BEGIN && bottom == ANCHOR_END) {
		return (int)LayoutPreset::PRESET_FULL_RECT;
	}
	
	return -1;
}
void Control::set_anchors_preset(LayoutPreset p_preset, bool p_keep_offsets) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_preset, 16);
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_BOTTOM_LEFT:
		case PRESET_CENTER_LEFT:
		case PRESET_TOP_WIDE:
		case PRESET_BOTTOM_WIDE:
		case PRESET_LEFT_WIDE:
		case PRESET_HCENTER_WIDE:
		case PRESET_FULL_RECT:
			set_anchor(SIDE_LEFT, ANCHOR_BEGIN, p_keep_offsets);
			break;