### Godot version

4.2 Dev 2

### System information

Win10

### Issue description
   An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))

### Steps to reproduce

add area node in scene
write the code in _read callback

```gdscript
func _ready() -> void:
	area_2d.set_deferred('monitoring',true)
```
run,observe the node properties in the property inspector

### Minimal reproduction project

[test_bug.zip](https://github.com/godotengine/godot/files/12206623/test_bug.zip)

LOCK_MUTEX;
	if (pages.size() == 0) {
		UNLOCK_MUTEX;
		return; 
	}
	for (uint32_t i = 0; i < pages_used; i++) {
		uint32_t offset = 0;
		while (offset < page_bytes[i]) {
			Page *page = pages[i];
			
			Message *message = (Message *)&page->data[offset];
			uint32_t advance = sizeof(Message);
			if ((message->type & FLAG_MASK) != TYPE_NOTIFICATION) {
				advance += sizeof(Variant) * message->args;
			}
			offset += advance;
			if ((message->type & FLAG_MASK) != TYPE_NOTIFICATION) {
				Variant *args = (Variant *)(message + 1);
				for (int k = 0; k < message->args; k++) {
					args[k].~Variant();
				}
			}
			message->~Message();
		}
	}
	pages_used = 1;
	page_bytes[0] = 0;
	UNLOCK_MUTEX;
}
void CallQueue::statistics() {