### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

tangents.push_back(normal_points[m_idx][1]); \
	tangents.push_back(normal_points[m_idx][2]); \
	tangents.push_back(normal_points[m_idx][0]); \
	tangents.push_back(1.0);                     \
	uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0));
	for (int i = 0; i < 6; i++) {
		Vector3 face_points[4];
		Vector3 normal_points[4];
		float uv_points[8] = { 0, 0, 0, 1, 1, 1, 1, 0 };
		for (int j = 0; j < 4; j++) {
			float v[3];
			v[0] = 1.0;
			v[1] = 1 - 2 * ((j >> 1) & 1);
			v[2] = v[1] * (1 - 2 * (j & 1));
			for (int k = 0; k < 3; k++) {
				if (i < 3) {
					face_points[j][(i + k) % 3] = v[k];
				} else {
					face_points[3 - j][(i + k) % 3] = -v[k];
				}
			}
			normal_points[j] = Vector3();
			normal_points[j][i % 3] = (i >= 3 ? -1 : 1);
		}
		
		ADD_VTX(0);
		ADD_VTX(1);
		ADD_VTX(2);
		
		ADD_VTX(2);