### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
while (current.type == GDScriptTokenizer::Token::ERROR) {
		push_error(current.literal);
		current = tokenizer.scan();
	}
	for (Node *n : nodes_in_progress) {
		update_extents(n);
	}
	return previous;
}
bool GDScriptParser::match(GDScriptTokenizer::Token::Type p_token_type) {
	if (!check(p_token_type)) {
		return false;
	}
	advance();
	return true;
}
bool GDScriptParser::check(GDScriptTokenizer::Token::Type p_token_type) const {
	if (p_token_type == GDScriptTokenizer::Token::IDENTIFIER) {
		return current.is_identifier();
	}
	return current.type == p_token_type;
}
bool GDScriptParser::consume(GDScriptTokenizer::Token::Type p_token_type, const String &p_error_message) {
	if (match(p_token_type)) {
		return true;
	}
	push_error(p_error_message);
	return false;
}
bool GDScriptParser::is_at_end() const {