### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if ((!seg.is_valid()) || found_gizmos.has(seg)) {
				continue;
			}
			found_gizmos.insert(seg);
			Vector3 point;
			Vector3 normal;
			bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal);
			if (!inters) {
				continue;
			}
			const real_t dist = pos.distance_to(point);
			if (dist < 0) {
				continue;
			}
			if (dist < closest_dist) {
				item = Object::cast_to<Node>(spat);
				if (item != edited_scene) {
					item = edited_scene->get_deepest_editable_node(item);
				}
				closest = item->get_instance_id();
				closest_dist = dist;
			}
		}
	}
	if (!item) {
		return ObjectID();
	}
	return closest;
}
void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked_nodes) {