### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
next_pointer = np;
		}
	}
	XrInstanceCreateInfo instance_create_info = {
		XR_TYPE_INSTANCE_CREATE_INFO, 
		next_pointer, 
		0, 
		application_info, 
		0, 
		nullptr, 
		uint32_t(extension_ptrs.size()), 
		extension_ptrs.ptr() 
	};
	copy_string_to_char_buffer(project_name, instance_create_info.applicationInfo.applicationName, XR_MAX_APPLICATION_NAME_SIZE);
	XrResult result = xrCreateInstance(&instance_create_info, &instance);
	ERR_FAIL_COND_V_MSG(XR_FAILED(result), false, "Failed to create XR instance.");
	
	XrInstanceProperties instanceProps = {
		XR_TYPE_INSTANCE_PROPERTIES, 
		nullptr, 
		0, 
		"" 
	};
	OPENXR_API_INIT_XR_FUNC_V(xrGetInstanceProperties);
	result = xrGetInstanceProperties(instance, &instanceProps);
	if (XR_FAILED(result)) {
		
		print_line("OpenXR: Failed to get XR instance properties [", get_error_string(result), "]");
		runtime_name = "";
		runtime_version = "";