### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type == TK_OP_ASSIGN) {
						if (uniform.array_size > 0) {
							_set_error(RTR("Setting default values to uniform arrays is not supported."));
							return ERR_PARSE_ERROR;
						}
						Node *expr = _parse_and_reduce_expression(nullptr, constants);
						if (!expr) {
							return ERR_PARSE_ERROR;
						}
						if (expr->type != Node::NODE_TYPE_CONSTANT) {
							_set_error(RTR("Expected constant expression after '='."));
							return ERR_PARSE_ERROR;
						}
						ConstantNode *cn = static_cast<ConstantNode *>(expr);
						uniform.default_value.resize(cn->values.size());
						if (!convert_constant(cn, uniform.type, uniform.default_value.ptrw())) {
							_set_error(vformat(RTR("Can't convert constant to '%s'."), get_datatype_name(uniform.type)));
							return ERR_PARSE_ERROR;
						}
						tk = _get_token();
					}
					shader->uniforms[name] = uniform;
#ifdef DEBUG_ENABLED
					if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_UNIFORM_FLAG)) {
						used_uniforms.insert(name, Usage(tk_line));
					}
#endif 
					
					uniform_scope = ShaderNode::Uniform::SCOPE_LOCAL;