### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Debian 11 | Vulkan API 1.2.175 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 | nvidia-driver 470.182.03-1 from Debian 11 | Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

### Issue description

Re-opening a scene in the editor that contains a `TextureRect` with a `ViewportTexture` and is `preload`ed in an unopened script produces the following error repeatedly and rapidly (about 200 times per second) until either the scene is closed or the script is also opened.

>ERROR: Texture (binding: 0) should provide one ID referencing a texture (IDs provided: 0).
>   at: uniform_set_create (drivers/vulkan/rendering_device_vulkan.cpp:5501)
>ERROR: Condition "!uniform_set" is true.
>   at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7191)
>ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
>   at: draw_list_draw (drivers/vulkan/rendering_device_vulkan.cpp:7346)

### Steps to reproduce

1. Open the attached reproduction project
2. Open demo.tscn
3. Close demo.tscn
4. Open demo.tscn again

Do **not** open other.gd beforehand. Doing so will stop the problem from occurring.

### Minimal reproduction project

[reproduce_uniform_not_set.zip](https://github.com/godotengine/godot/files/11681977/reproduce_uniform_not_set.zip)

gui.subwindow_over = sw;
						if (!sw->is_input_disabled()) {
							sw->_propagate_window_notification(sw, NOTIFICATION_WM_MOUSE_ENTER);
						}
					}
					if (!sw->is_input_disabled()) {
						sw->_update_mouse_over(sw->get_final_transform().affine_inverse().xform(p_pos - sw->get_position()));
					}
				} else {
					if (gui.subwindow_over) {
						gui.subwindow_over->_mouse_leave_viewport();
						gui.subwindow_over = nullptr;
					}
				}
				return;
			}
		}
		if (gui.subwindow_over) {
			
			gui.subwindow_over->_mouse_leave_viewport();
			gui.subwindow_over = nullptr;
		}
	}
	
	Control *over = gui_find_control(p_pos);
	bool notify_embedded_viewports = false;
	if (over != gui.mouse_over) {
		if (gui.mouse_over) {
			_drop_mouse_over();
		} else {