### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
}
			EditorNode::get_log()->add_message(output_strings[i], msg_type);
			emit_signal(SNAME("output"), output_strings[i]);
		}
	} else if (p_msg == "performance:profile_frame") {
		Vector<float> frame_data;
		frame_data.resize(p_data.size());
		for (int i = 0; i < p_data.size(); i++) {
			frame_data.write[i] = p_data[i];
		}
		performance_profiler->add_profile_frame(frame_data);
	} else if (p_msg == "visual:profile_frame") {
		ServersDebugger::VisualProfilerFrame frame;
		frame.deserialize(p_data);
		EditorVisualProfiler::Metric metric;
		metric.areas.resize(frame.areas.size());
		metric.frame_number = frame.frame_number;
		metric.valid = true;
		{
			EditorVisualProfiler::Metric::Area *areas_ptr = metric.areas.ptrw();
			for (int i = 0; i < frame.areas.size(); i++) {
				areas_ptr[i].name = frame.areas[i].name;
				areas_ptr[i].cpu_time = frame.areas[i].cpu_msec;
				areas_ptr[i].gpu_time = frame.areas[i].gpu_msec;
			}
		}
		visual_profiler->add_frame_metric(metric);
	} else if (p_msg == "error") {
		DebuggerMarshalls::OutputError oe;
		ERR_FAIL_COND_MSG(oe.deserialize(p_data) == false, "Failed to deserialize error message");