### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

} else {
			rect.left = 0;
			rect.right = wd.width;
			rect.top = 0;
			rect.bottom = wd.height;
			wd.pre_fs_valid = true;
		}
		_update_window_style(p_window, false);
		MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
		if (restore_mouse_trails > 1) {
			SystemParametersInfoA(SPI_SETMOUSETRAILS, restore_mouse_trails, 0, 0);
			restore_mouse_trails = 0;
		}
	} else if (p_mode == WINDOW_MODE_WINDOWED) {
		ShowWindow(wd.hWnd, SW_RESTORE);
		wd.maximized = false;
		wd.minimized = false;
	}
	if (p_mode == WINDOW_MODE_MAXIMIZED) {
		ShowWindow(wd.hWnd, SW_MAXIMIZE);
		wd.maximized = true;
		wd.minimized = false;
	}
	if (p_mode == WINDOW_MODE_MINIMIZED) {
		ShowWindow(wd.hWnd, SW_MINIMIZE);
		wd.maximized = false;
		wd.minimized = true;
	}
	if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		wd.multiwindow_fs = false;