### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
	ADD_SIGNAL(MethodInfo("text_submitted", PropertyInfo(Variant::STRING, "new_text")));
	BIND_ENUM_CONSTANT(MENU_CUT);
	BIND_ENUM_CONSTANT(MENU_COPY);
	BIND_ENUM_CONSTANT(MENU_PASTE);
	BIND_ENUM_CONSTANT(MENU_CLEAR);
	BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
	BIND_ENUM_CONSTANT(MENU_UNDO);
	BIND_ENUM_CONSTANT(MENU_REDO);
	BIND_ENUM_CONSTANT(MENU_SUBMENU_TEXT_DIR);
	BIND_ENUM_CONSTANT(MENU_DIR_INHERITED);
	BIND_ENUM_CONSTANT(MENU_DIR_AUTO);
	BIND_ENUM_CONSTANT(MENU_DIR_LTR);
	BIND_ENUM_CONSTANT(MENU_DIR_RTL);
	BIND_ENUM_CONSTANT(MENU_DISPLAY_UCC);
	BIND_ENUM_CONSTANT(MENU_SUBMENU_INSERT_UCC);
	BIND_ENUM_CONSTANT(MENU_INSERT_LRM);
	BIND_ENUM_CONSTANT(MENU_INSERT_RLM);
	BIND_ENUM_CONSTANT(MENU_INSERT_LRE);
	BIND_ENUM_CONSTANT(MENU_INSERT_RLE);
	BIND_ENUM_CONSTANT(MENU_INSERT_LRO);
	BIND_ENUM_CONSTANT(MENU_INSERT_RLO);
	BIND_ENUM_CONSTANT(MENU_INSERT_PDF);
	BIND_ENUM_CONSTANT(MENU_INSERT_ALM);
	BIND_ENUM_CONSTANT(MENU_INSERT_LRI);
	BIND_ENUM_CONSTANT(MENU_INSERT_RLI);
	BIND_ENUM_CONSTANT(MENU_INSERT_FSI);
	BIND_ENUM_CONSTANT(MENU_INSERT_PDI);
	BIND_ENUM_CONSTANT(MENU_INSERT_ZWJ);
	BIND_ENUM_CONSTANT(MENU_INSERT_ZWNJ);