### Godot version

4.2 725beaa

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you are using TileMap editor, some shortcuts are not working. Most notable is E, which is supposed to toggle the Erase too, but instead if changes to Rotate tool in 2D editor.

The editor might needs something similar to #79529, but the buttons are not inside menu and their actions are called directly from pressed callback.

### Steps to reproduce

1. Open TileMap editor
2. Add TileSet
3. Select a tile
4. Press E to enable erase tool

### Minimal reproduction project

N/A
DRAG_TYPE_NONE = 0,
		DRAG_TYPE_PAINT,
		DRAG_TYPE_LINE,
		DRAG_TYPE_RECT,
		DRAG_TYPE_BUCKET,
		DRAG_TYPE_PICK,
	};
	DragType drag_type = DRAG_TYPE_NONE;
	bool drag_erasing = false;
	Vector2 drag_start_mouse_pos;
	Vector2 drag_last_mouse_pos;
	HashMap<Vector2i, TileMapCell> drag_modified;
	
	HashMap<Vector2i, TileMapCell> _draw_terrain_path_or_connect(const Vector<Vector2i> &p_to_paint, int p_terrain_set, int p_terrain, bool p_connect) const;
	HashMap<Vector2i, TileMapCell> _draw_terrain_pattern(const Vector<Vector2i> &p_to_paint, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
	HashMap<Vector2i, TileMapCell> _draw_line(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
	HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
	RBSet<Vector2i> _get_cells_for_bucket_fill(Vector2i p_coords, bool p_contiguous);
	HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
	void _stop_dragging();
	enum SelectedType {