### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
int at_pos = -1;
	for (uint32_t i = 0; i < animation_libraries.size(); i++) {
		if (animation_libraries[i].name == p_name) {
			at_pos = i;
			break;
		}
	}
	ERR_FAIL_COND(at_pos == -1);
	animation_libraries[at_pos].library->disconnect(SNAME("animation_added"), callable_mp(this, &AnimationPlayer::_animation_added));
	animation_libraries[at_pos].library->disconnect(SNAME("animation_removed"), callable_mp(this, &AnimationPlayer::_animation_removed));
	animation_libraries[at_pos].library->disconnect(SNAME("animation_renamed"), callable_mp(this, &AnimationPlayer::_animation_renamed));
	animation_libraries[at_pos].library->disconnect(SNAME("animation_changed"), callable_mp(this, &AnimationPlayer::_animation_changed));
	stop();
	animation_libraries.remove_at(at_pos);
	_animation_set_cache_update();
	notify_property_list_changed();
}
void AnimationPlayer::rename_animation_library(const StringName &p_name, const StringName &p_new_name) {
	if (p_name == p_new_name) {
		return;
	}
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(String(p_new_name).contains("/") || String(p_new_name).contains(":") || String(p_new_name).contains(",") || String(p_new_name).contains("["), "Invalid animation library name: " + String(p_new_name) + ".");
#endif
	bool found = false;
	for (AnimationLibraryData &lib : animation_libraries) {
		ERR_FAIL_COND_MSG(lib.name == p_new_name, "Can't rename animation library to another existing name: " + String(p_new_name));
		if (lib.name == p_name) {
			found = true;