### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

GDScriptParser parser;
	GDScriptAnalyzer analyzer(&parser);
	Error err = parser.parse(p_script, p_path, false);
	if (err == OK) {
		err = analyzer.analyze();
	}
#ifdef DEBUG_ENABLED
	if (r_warnings) {
		for (const GDScriptWarning &E : parser.get_warnings()) {
			const GDScriptWarning &warn = E;
			ScriptLanguage::Warning w;
			w.start_line = warn.start_line;
			w.end_line = warn.end_line;
			w.leftmost_column = warn.leftmost_column;
			w.rightmost_column = warn.rightmost_column;
			w.code = (int)warn.code;
			w.string_code = GDScriptWarning::get_name_from_code(warn.code);
			w.message = warn.get_message();
			r_warnings->push_back(w);
		}
	}
#endif
	if (err) {
		if (r_errors) {
			for (const GDScriptParser::ParserError &E : parser.get_errors()) {
				const GDScriptParser::ParserError &pe = E;
				ScriptLanguage::ScriptError e;
				e.line = pe.line;