### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
npdialog->set_mode(ProjectDialog::MODE_IMPORT);
	npdialog->show_dialog();
}
void ProjectManager::_rename_project() {
	const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	if (selected_list.size() == 0) {
		return;
	}
	for (const String &E : selected_list) {
		npdialog->set_project_path(E);
		npdialog->set_mode(ProjectDialog::MODE_RENAME);
		npdialog->show_dialog();
	}
}
void ProjectManager::_manage_project_tags() {
	for (int i = 0; i < project_tags->get_child_count(); i++) {
		project_tags->get_child(i)->queue_free();
	}
	const ProjectList::Item em = _project_list->get_selected_projects()[0];
	current_project_tags = em.tags;
	for (const String &tag : current_project_tags) {
		ProjectTag *tag_control = memnew(ProjectTag(tag, true));
		project_tags->add_child(tag_control);
		tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(tag));
	}
	tag_ed_error->hide();
	tag_manage_dialog->popup_centered(Vector2i(500, 0) * EDSCALE);
}
void ProjectManager::_add_project_tag(const String &p_tag) {