### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.input;
}
void Node::set_process_shortcut_input(bool p_enable) {
	ERR_THREAD_GUARD
	if (p_enable == data.shortcut_input) {
		return;
	}
	data.shortcut_input = p_enable;
	if (!is_inside_tree()) {
		return;
	}
	if (p_enable) {
		add_to_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
	} else {
		remove_from_group("_vp_shortcut_input" + itos(get_viewport()->get_instance_id()));
	}
}
bool Node::is_processing_shortcut_input() const {