### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

const Point2 mp = get_local_mouse_pos();
	const int xmargin_end = get_size().width - theme_cache.style_normal->get_margin(SIDE_RIGHT);
	const bool hovering_sidebar = mp.x > xmargin_end - minimap_width && mp.x < xmargin_end;
	if (!hovering_sidebar) {
		if (hovering_minimap) {
			
			hovering_minimap = false;
			queue_redraw();
		}
		
		return;
	}
	const int row = get_minimap_line_at_pos(mp);
	const bool new_hovering_minimap = row >= get_first_visible_line() && row <= get_last_full_visible_line();
	if (new_hovering_minimap != hovering_minimap) {
		
		hovering_minimap = new_hovering_minimap;
		queue_redraw();
	}
}
void TextEdit::_update_minimap_click() {