### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
} else {
			error_count++;
		}
	} else if (p_msg == "servers:function_signature") {
		
		ServersDebugger::ScriptFunctionSignature sig;
		sig.deserialize(p_data);
		profiler_signature[sig.id] = sig.name;
	} else if (p_msg == "servers:profile_frame" || p_msg == "servers:profile_total") {
		EditorProfiler::Metric metric;
		ServersDebugger::ServersProfilerFrame frame;
		frame.deserialize(p_data);
		metric.valid = true;
		metric.frame_number = frame.frame_number;
		metric.frame_time = frame.frame_time;
		metric.process_time = frame.process_time;
		metric.physics_time = frame.physics_time;
		metric.physics_frame_time = frame.physics_frame_time;
		if (frame.servers.size()) {
			EditorProfiler::Metric::Category frame_time;
			frame_time.signature = "category_frame_time";
			frame_time.name = "Frame Time";
			frame_time.total_time = metric.frame_time;
			EditorProfiler::Metric::Category::Item item;
			item.calls = 1;
			item.line = 0;
			item.name = "Physics Time";
			item.total = metric.physics_time;
			item.self = item.total;
			item.signature = "physics_time";