### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)

### Issue description

A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.

**Addendum 1**: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.

### Steps to reproduce

1. In any scene
2. Add or make a Node uniquely named (%)
3. Rename the Node to the same it had

You get an alert saying "Another node already uses this unique name in the scene.".

![image](https://github.com/godotengine/godot/assets/1212509/7ea60403-4bc1-4332-961e-3b9c36bf9216)

**Addendum 2**: <strike>It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. </strike> It does not happen if I cancel (ESC). *It is a matter of muscle memory, sorry by the confusion.*

### Minimal reproduction project

*Any project would do*
item->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
		}
	} else if (marked.has(p_node)) {
		String node_name = p_node->get_name();
		if (connecting_signal) {
			node_name += " " + TTR("(Connecting From)");
		}
		item->set_text(0, node_name);
		item->set_selectable(0, marked_selectable);
		item->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
	} else if (!p_node->can_process()) {
		item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
	} else if (!marked_selectable && !marked_children_selectable) {
		Node *node = p_node;
		while (node) {
			if (marked.has(node)) {
				item->set_selectable(0, false);
				item->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
				break;
			}
			node = node->get_parent();
		}
	}
	if (can_rename) { 
		String conf_warning = p_node->get_configuration_warnings_as_string();
		if (!conf_warning.is_empty()) {
			const int num_warnings = p_node->get_configuration_warnings().size();
			String warning_icon;
			if (num_warnings == 1) {
				warning_icon = SNAME("NodeWarning");