### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
use_sub_inspector = p_enable;
}
void EditorPropertyResource::fold_resource() {
	bool unfolded = get_edited_object()->editor_is_section_unfolded(get_edited_property());
	if (unfolded) {
		resource_picker->set_toggle_pressed(false);
		get_edited_object()->editor_set_section_unfold(get_edited_property(), false);
		update_property();
	}
}
void EditorPropertyResource::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			if (!updating_theme) {
				_update_property_bg();
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			const EditorInspector *ei = get_parent_inspector();
			if (ei && !ei->is_main_editor_inspector()) {
				fold_resource();
			}
		} break;
	}
}
EditorPropertyResource::EditorPropertyResource() {