### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
set_text(text);
			}
			main->first_invalid_line.store(0); 
			queue_redraw();
		} break;
		case NOTIFICATION_PREDELETE:
		case NOTIFICATION_EXIT_TREE: {
			_stop_thread();
		} break;
		case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
		case NOTIFICATION_TRANSLATION_CHANGED: {
			_apply_translation();
			queue_redraw();
		} break;
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
			if (is_visible_in_tree()) {
				queue_redraw();
			}
		} break;
		case NOTIFICATION_DRAW: {
			RID ci = get_canvas_item();
			Size2 size = get_size();
			draw_style_box(theme_cache.normal_style, Rect2(Point2(), size));
			if (has_focus()) {
				RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, true);
				draw_style_box(theme_cache.focus_style, Rect2(Point2(), size));
				RenderingServer::get_singleton()->canvas_item_add_clip_ignore(ci, false);
			}
			
			if (_validate_line_caches()) {