### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
return use_bbcode;
}
String RichTextLabel::get_parsed_text() const {
	String txt = "";
	Item *it = main;
	while (it) {
		if (it->type == ITEM_DROPCAP) {
			ItemDropcap *dc = static_cast<ItemDropcap *>(it);
			txt += dc->text;
		} else if (it->type == ITEM_TEXT) {
			ItemText *t = static_cast<ItemText *>(it);
			txt += t->text;
		} else if (it->type == ITEM_NEWLINE) {
			txt += "\n";
		} else if (it->type == ITEM_IMAGE) {
			txt += " ";
		} else if (it->type == ITEM_INDENT || it->type == ITEM_LIST) {
			txt += "\t";
		}
		it = _get_next_item(it, true);
	}
	return txt;
}
void RichTextLabel::set_text_direction(Control::TextDirection p_text_direction) {