### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

if (RSG::threaded) {
		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
	}
	Vector<ObjectID> ids = instances_cull_aabb(p_aabb, p_scenario);
	return to_int_array(ids);
}
PackedInt64Array RenderingServer::_instances_cull_ray_bind(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
	if (RSG::threaded) {
		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
	}
	Vector<ObjectID> ids = instances_cull_ray(p_from, p_to, p_scenario);
	return to_int_array(ids);
}
PackedInt64Array RenderingServer::_instances_cull_convex_bind(const TypedArray<Plane> &p_convex, RID p_scenario) const {
	if (RSG::threaded) {
		WARN_PRINT_ONCE("Using this function with a threaded renderer hurts performance, as it causes a server stall.");
	}
	Vector<Plane> planes;
	for (int i = 0; i < p_convex.size(); ++i) {
		Variant v = p_convex[i];
		ERR_FAIL_COND_V(v.get_type() != Variant::PLANE, PackedInt64Array());
		planes.push_back(v);
	}
	Vector<ObjectID> ids = instances_cull_convex(planes, p_scenario);
	return to_int_array(ids);
}
RID RenderingServer::get_test_texture() {