### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

SortArray<Item, ProjectListComparator> sorter;
	sorter.compare.order_option = _order_option;
	sorter.sort(_projects.ptrw(), _projects.size());
	String search_term;
	PackedStringArray tags;
	if (!_search_term.is_empty()) {
		PackedStringArray search_parts = _search_term.spl(" ");
		if (search_parts.size() > 1 || search_parts[0].begins_wh("tag:")) {
			PackedStringArray remaining;
			for (const String &part : search_parts) {
				if (part.begins_wh("tag:")) {
					tags.push_back(part.get_slice(":", 1));
				} else {
					remaining.append(part);
				}
			}
			search_term = String(" ").join(remaining); // Search term whout tags.
		} else {
			search_term = _search_term;
		}
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		bool em_visible = true;