### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
head = alloc_node<ClassNode>();
	head->fqcn = script_path;
	current_class = head;
	bool can_have_class_or_extends = true;
	while (!check(GDScriptTokenizer::Token::TK_EOF)) {
		if (match(GDScriptTokenizer::Token::ANNOTATION)) {
			AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
			if (annotation != nullptr) {
				if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
					
					if (annotation->name == SNAME("@icon")) {
						annotation->apply(this, head);