### Godot version

4

### System information

Android 13

### Issue description

If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. there aren't sinctasys errors.
Godot don't move the characters with bluetooth keyboard.
I went to settings of the projects - imputs for add the buttons to "up, down, left, right". Godot took my buttons, but as physics button. And even in this way the character doesn't move.

### Steps to reproduce

Connect a keyboard.

Create the basic script.

Start the game.

### Minimal reproduction project

This was the script

```gdscript
extends CharacterBody2D
@export var speed: int = 35
func handleInput():
	var moveDirection = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	velocity = moveDirection*speed
	
func _physics_process(delta):
		handleInput()
		move_and_slide()
```
if (os_android) {
		if (step.get() == 0) {
			
			if (p_surface) {
				ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
				os_android->set_native_window(native_window);
			}
		} else {
			
			_terminate(env, true);
		}
	}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
	if (step.get() == 0) {
		return;
	}
	if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
		dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
	}
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
	TTS_Android::_java_utterance_callback(event, id, pos);
}
JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {