### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

break;
			case GDScriptParser::ClassNode::Member::GROUP:
				
				break;
			case GDScriptParser::ClassNode::Member::UNDEFINED:
				ERR_PRINT("Trying to resolve undefined member.");
				break;
		}
#ifdef DEBUG_ENABLED
		parser->ignored_warnings = previously_ignored_warnings;
#endif
	}
	parser->current_class = previous_class;
}
void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source) {
	if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = p_class;
	}
#ifdef DEBUG_ENABLED
	bool has_static_data = p_class->has_static_data;
#endif
	if (!p_class->resolved_interface) {
		if (!parser->has_class(p_class)) {
			String script_path = p_class->get_datatype().script_path;
			Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
			if (parser_ref.is_null()) {
				push_error(vformat(R"(Could not find script "%s".)", script_path), p_source);
				return;
			}
			Error err = parser_ref->raise_status(GDScriptParserRef::PARSED);