### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
	EditorNode::progress_add_task("template_files", "Template files", 100);
	packager.set_progress_task("template_files");
	int template_files_amount = 9;
	int template_file_no = 1;
	while (ret == UNZ_OK) {
		
		unz_file_info info;
		char fname[16834];
		ret = unzGetCurrentFileInfo(pkg, &info, fname, 16834, nullptr, 0, nullptr, 0);
		if (ret != UNZ_OK) {
			break;
		}
		String path = String::utf8(fname);
		if (path.ends_with("/")) {
			
			ret = unzGoToNextFile(pkg);
			continue;
		}
		Vector<uint8_t> data;
		bool do_read = true;
		if (path.begins_with("Assets/")) {
			path = path.replace(".scale-100", "");
			data = _get_image_data(p_preset, path);
			if (data.size() > 0) {
				do_read = false;
			}
		}
		
		if (do_read) {