### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND(!particles);
	ERR_FAIL_COND(particles->amount == 0);
	if (particles->emitting) {
		particles->clear = true;
		particles->emitting = false;
	}
	if (particles->emission_buffer == nullptr) {
		_particles_allocate_emission_buffer(particles);
	}
	particles->inactive = false;
	particles->inactive_time = 0;
	int32_t idx = particles->emission_buffer->particle_count;
	if (idx < particles->emission_buffer->particle_max) {
		RendererRD::MaterialStorage::store_transform(p_transform, particles->emission_buffer->data[idx].xform);
		particles->emission_buffer->data[idx].velocity[0] = p_velocity.x;
		particles->emission_buffer->data[idx].velocity[1] = p_velocity.y;
		particles->emission_buffer->data[idx].velocity[2] = p_velocity.z;
		particles->emission_buffer->data[idx].custom[0] = p_custom.r;
		particles->emission_buffer->data[idx].custom[1] = p_custom.g;
		particles->emission_buffer->data[idx].custom[2] = p_custom.b;
		particles->emission_buffer->data[idx].custom[3] = p_custom.a;
		particles->emission_buffer->data[idx].color[0] = p_color.r;
		particles->emission_buffer->data[idx].color[1] = p_color.g;