### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

}
	}
	
	CRASH_COND(CSharpLanguage::has_instance_binding(p_unmanaged));
	void *data;
	{
		MutexLock lock(CSharpLanguage::get_singleton()->get_language_bind_mutex());
		data = (void *)CSharpLanguage::get_singleton()->insert_script_binding(p_unmanaged, script_binding);
	}
	
	CSharpLanguage::set_instance_binding(p_unmanaged, data);
}
void CSharpLanguage::tie_user_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, Ref<CSharpScript> *p_script, bool p_ref_counted) {
	
	Ref<CSharpScript> script = *p_script;
	
	p_script->~Ref();
	CRASH_COND(!p_unmanaged);
	
	
	RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
	CRASH_COND(p_ref_counted != (bool)rc);
	MonoGCHandleData gchandle = MonoGCHandleData(p_gchandle_intptr,
			p_ref_counted ? gdmono::GCHandleType::WEAK_HANDLE : gdmono::GCHandleType::STRONG_HANDLE);
	CRASH_COND(script.is_null());
	CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(p_unmanaged, script.ptr(), gchandle);
	p_unmanaged->set_script_and_instance(script, csharp_instance);
	csharp_instance->connect_event_signals();
}
void CSharpLanguage::tie_managed_to_unmanaged_with_pre_setup(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged) {