### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
tag_stack.push_front(tag);
		} else if (tag == "s") {
			
			push_strikethrough();
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag == "lb") {
			add_text("[");
			pos = brk_end + 1;
		} else if (tag == "rb") {
			add_text("]");
			pos = brk_end + 1;
		} else if (tag == "lrm") {
			add_text(String::chr(0x200E));
			pos = brk_end + 1;
		} else if (tag == "rlm") {
			add_text(String::chr(0x200F));
			pos = brk_end + 1;
		} else if (tag == "lre") {
			add_text(String::chr(0x202A));
			pos = brk_end + 1;
		} else if (tag == "rle") {
			add_text(String::chr(0x202B));
			pos = brk_end + 1;
		} else if (tag == "lro") {
			add_text(String::chr(0x202D));
			pos = brk_end + 1;
		} else if (tag == "rlo") {
			add_text(String::chr(0x202E));
			pos = brk_end + 1;