### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (!p_property.begins_with("indices") && !p_property.begins_with(PackedScene::META_POINTER_PROPERTY_BASE + "indices")) {
		return;
	}
	int index;
	if (p_property.begins_with("metadata/")) {
		index = p_property.get_slice("/", 2).to_int();
	} else {
		index = p_property.get_slice("/", 1).to_int();
	}
	Variant array;
	const Variant &original_array = object->get_array();
	if (original_array.get_type() == Variant::ARRAY) {
		
		Array temp;
		temp.assign(original_array.duplicate());
		array = temp;
	} else {
		array = original_array.duplicate();
	}
	array.set(index, p_value);
	object->set_array(array);
	emit_changed(get_edited_property(), array, "", true);
}
void EditorPropertyArray::_change_type(Object *p_button, int p_index) {