### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
HashMap<Variant, GDScriptParser::ExpressionNode *, VariantHasher, StringLikeVariantComparator> elements;
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		if (p_dictionary->style == GDScriptParser::DictionaryNode::PYTHON_DICT) {
			reduce_expression(element.key);
		}
		reduce_expression(element.value);
		if (element.key->is_constant) {
			if (elements.has(element.key->reduced_value)) {
				push_error(vformat(R"(Key "%s" was already used in this dictionary (at line %d).)", element.key->reduced_value, elements[element.key->reduced_value]->start_line), element.key);
			} else {
				elements[element.key->reduced_value] = element.value;
			}
		}
	}
	
	GDScriptParser::DataType dict_type;
	dict_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	dict_type.kind = GDScriptParser::DataType::BUILTIN;
	dict_type.builtin_type = Variant::DICTIONARY;
	dict_type.is_constant = true;
	p_dictionary->set_datatype(dict_type);
}
void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) {
	GDScriptParser::DataType result;
	result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	result.kind = GDScriptParser::DataType::NATIVE;
	result.native_type = SNAME("Node");
	result.builtin_type = Variant::OBJECT;
	if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) {