### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
height = check_icon_h;
				}
				[[fallthrough]];
			}
			case TreeItem::CELL_MODE_STRING:
			case TreeItem::CELL_MODE_CUSTOM:
			case TreeItem::CELL_MODE_ICON: {
				Ref<Texture2D> icon = p_item->cells[i].icon;
				if (!icon.is_null()) {
					Size2i s = _get_cell_icon_size(p_item->cells[i]);
					if (s.height > height) {
						height = s.height;
					}
				}
				if (p_item->cells[i].mode == TreeItem::CELL_MODE_CUSTOM && p_item->cells[i].custom_button) {
					height += theme_cache.custom_button->get_minimum_size().height;
				}
			} break;
			default: {
			}
		}
	}
	int item_min_height = MAX(theme_cache.font->get_height(theme_cache.font_size), p_item->get_custom_minimum_height());
	if (height < item_min_height) {
		height = item_min_height;
	}
	height += theme_cache.v_separation;
	return height;
}
int Tree::get_item_height(TreeItem *p_item) const {