### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
}
	
	const Color usertype_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color");
	List<StringName> global_classes;
	ScriptServer::get_global_class_list(&global_classes);
	for (const StringName &E : global_classes) {
		highlighter->add_keyword_color(E, usertype_color);
	}
	
	HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
	for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
		const ProjectSettings::AutoloadInfo &info = E.value;
		if (info.is_singleton) {
			highlighter->add_keyword_color(info.name, usertype_color);
		}
	}
	const Ref<Script> scr = _get_edited_resource();
	if (scr.is_valid()) {
		
		const Color basetype_color = EDITOR_GET("text_editor/theme/highlighting/base_type_color");
		List<String> core_types;
		scr->get_language()->get_core_type_words(&core_types);
		for (const String &E : core_types) {
			highlighter->add_keyword_color(E, basetype_color);
		}
		
		const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
		const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
		List<String> keywords;
		scr->get_language()->get_reserved_words(&keywords);