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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

String project_icon_path = GLOBAL_GET("application/config/icon");
	icon.instantiate();
	foreground.instantiate();
	background.instantiate();
	
	String path = static_cast<String>(p_preset->get(launcher_icon_option)).strip_edges();
	print_verbose("Loading regular icon from " + path);
	if (path.is_empty() || ImageLoader::load_image(path, icon) != OK) {
		print_verbose("- falling back to project icon: " + project_icon_path);
		ImageLoader::load_image(project_icon_path, icon);
	}
	
	path = static_cast<String>(p_preset->get(launcher_adaptive_icon_foreground_option)).strip_edges();
	print_verbose("Loading adaptive foreground icon from " + path);
	if (path.is_empty() || ImageLoader::load_image(path, foreground) != OK) {
		print_verbose("- falling back to using the regular icon");
		foreground = icon;
	}
	
	path = static_cast<String>(p_preset->get(launcher_adaptive_icon_background_option)).strip_edges();
	if (!path.is_empty()) {
		print_verbose("Loading adaptive background icon from " + path);
		ImageLoader::load_image(path, background);
	}
}
void EditorExportPlatformAndroid::store_image(const LauncherIcon launcher_icon, const Vector<uint8_t> &data) {