### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

#include "core/string/translation.h"
#include "core/version.h"
#include "edor/edor_paths.h"
#include "edor/edor_scale.h"
#include "edor/edor_settings.h"
#include "edor/edor_themes.h"
#include "edor/edor_vcs_interface.h"
#include "edor/gui/edor_file_dialog.h"
#include "edor/plugins/asset_library_edor_plugin.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/line_ed.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) {
	msg->set_text(p_msg);
	Ref<Texture2D> current_path_icon = status_rect->get_texture();
	Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
	Ref<Texture2D> new_icon;
	swch (p_type) {