### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Atom actual_type = None;
	int actual_format = 0;
	unsigned long nitems = 0;
	unsigned long bytes_after = 0;
	unsigned char *ret = nullptr;
	
	if (p_property != None) {
		int read_bytes = 1024;
		do {
			if (ret != nullptr) {
				XFree(ret);
			}
			XGetWindowProperty(p_display, p_window, p_property, 0, read_bytes, False, AnyPropertyType,
					&actual_type, &actual_format, &nitems, &bytes_after,
					&ret);
			read_bytes *= 2;
		} while (bytes_after != 0);
	}
	Property p = { ret, actual_format, (int)nitems, actual_type };
	return p;
}
static Atom pick_target_from_list(Display *p_display, const Atom *p_list, int p_count) {