### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options");
	
	
	ADD_SIGNAL(MethodInfo("text_set"));
	ADD_SIGNAL(MethodInfo("text_changed"));
	ADD_SIGNAL(MethodInfo("lines_edited_from", PropertyInfo(Variant::INT, "from_line"), PropertyInfo(Variant::INT, "to_line")));
	
	ADD_SIGNAL(MethodInfo("caret_changed"));
	
	ADD_SIGNAL(MethodInfo("gutter_clicked", PropertyInfo(Variant::INT, "line"), PropertyInfo(Variant::INT, "gutter")));
	ADD_SIGNAL(MethodInfo("gutter_added"));
	ADD_SIGNAL(MethodInfo("gutter_removed"));
	
	GLOBAL_DEF(PropertyInfo(Variant::FLOAT, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater"), 3);
	GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/common/text_edit_undo_stack_max_size", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 1024);
}
void TextEdit::_set_hiding_enabled(bool p_enabled) {
	if (hiding_enabled == p_enabled) {
		return;
	}
	if (!p_enabled) {
		_unhide_all_lines();
	}
	hiding_enabled = p_enabled;
	queue_redraw();
}
bool TextEdit::_is_hiding_enabled() const {
	return hiding_enabled;
}
bool TextEdit::_is_line_hidden(int p_line) const {