### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
TKey<Variant> k;
			k.time = p_time;
			k.transition = p_transition;
			k.value = p_key;
			ret = _insert(p_time, vt->values, k);
		} break;
		case TYPE_METHOD: {
			MethodTrack *mt = static_cast<MethodTrack *>(t);
			ERR_FAIL_COND_V(p_key.get_type() != Variant::DICTIONARY, -1);
			Dictionary d = p_key;
			ERR_FAIL_COND_V(!d.has("method") || (d["method"].get_type() != Variant::STRING_NAME && d["method"].get_type() != Variant::STRING), -1);
			ERR_FAIL_COND_V(!d.has("args") || !d["args"].is_array(), -1);
			MethodKey k;
			k.time = p_time;
			k.transition = p_transition;
			k.method = d["method"];
			k.params = d["args"];
			ret = _insert(p_time, mt->methods, k);
		} break;
		case TYPE_BEZIER: {
			BezierTrack *bt = static_cast<BezierTrack *>(t);
			Array arr = p_key;
			ERR_FAIL_COND_V(arr.size() != 5, -1);
			TKey<BezierKey> k;
			k.time = p_time;
			k.value.value = arr[0];
			k.value.in_handle.x = arr[1];
			k.value.in_handle.y = arr[2];
			k.value.out_handle.x = arr[3];
			k.value.out_handle.y = arr[4];