### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
int hover_index = -1;
		Point2 click_pos;
		TreeItem *hover_item = nullptr;
		int hover_cell = -1;
		bool rtl = false;
	} cache;
	int _get_title_button_height() const;
	Size2 _get_cell_icon_size(const TreeItem::Cell &p_cell) const;
	void _scroll_moved(float p_value);
	HScrollBar *h_scroll = nullptr;
	VScrollBar *v_scroll = nullptr;
	bool h_scroll_enabled = true;
	bool v_scroll_enabled = true;
	Size2 get_internal_min_size() const;
	void update_scrollbars();
	Rect2 search_item_rect(TreeItem *p_from, TreeItem *p_item);
	
	uint64_t last_keypress = 0;
	String incr_search;
	bool cursor_can_exit_tree = true;
	void _do_incr_search(const String &p_add);
	TreeItem *_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards = false);
	TreeItem *_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int &section) const;
	/*	float drag_speed;
	float drag_accum;
	float last_drag_accum;
	float last_drag_time;
	float time_since_motion;*/
	float drag_speed = 0.0;
	float drag_from = 0.0;