### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

return GDScriptCodeGenerator::Address();
			}
			gen->write_ternary_true_expr(true_expr);
			if (true_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			GDScriptCodeGenerator::Address false_expr = _parse_expression(codegen, r_error, ternary->false_expr);
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}
			gen->write_ternary_false_expr(false_expr);
			if (false_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			gen->write_end_ternary();
			return result;
		} break;
		case GDScriptParser::Node::TYPE_TEST: {
			const GDScriptParser::TypeTestNode *type_test = static_cast<const GDScriptParser::TypeTestNode *>(p_expression);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(type_test->get_datatype(), codegen.script));
			GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, type_test->operand);
			GDScriptDataType test_type = _gdtype_from_datatype(type_test->test_datatype, codegen.script);
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}
			if (test_type.has_type) {
				gen->write_type_test(result, operand, test_type);
			} else {
				gen->write_assign_true(result);
			}