### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

case RS::GLOBAL_VAR_TYPE_IVEC3:
			return ShaderLanguage::TYPE_IVEC3;
		case RS::GLOBAL_VAR_TYPE_IVEC4:
			return ShaderLanguage::TYPE_IVEC4;
		case RS::GLOBAL_VAR_TYPE_RECT2I:
			return ShaderLanguage::TYPE_IVEC4;
		case RS::GLOBAL_VAR_TYPE_UINT:
			return ShaderLanguage::TYPE_UINT;
		case RS::GLOBAL_VAR_TYPE_UVEC2:
			return ShaderLanguage::TYPE_UVEC2;
		case RS::GLOBAL_VAR_TYPE_UVEC3:
			return ShaderLanguage::TYPE_UVEC3;
		case RS::GLOBAL_VAR_TYPE_UVEC4:
			return ShaderLanguage::TYPE_UVEC4;
		case RS::GLOBAL_VAR_TYPE_FLOAT:
			return ShaderLanguage::TYPE_FLOAT;
		case RS::GLOBAL_VAR_TYPE_VEC2:
			return ShaderLanguage::TYPE_VEC2;
		case RS::GLOBAL_VAR_TYPE_VEC3:
			return ShaderLanguage::TYPE_VEC3;
		case RS::GLOBAL_VAR_TYPE_VEC4:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_COLOR:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_RECT2:
			return ShaderLanguage::TYPE_VEC4;
		case RS::GLOBAL_VAR_TYPE_MAT2:
			return ShaderLanguage::TYPE_MAT2;
		case RS::GLOBAL_VAR_TYPE_MAT3:
			return ShaderLanguage::TYPE_MAT3;