### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
RID_Owner<TextureBuffer, true> texture_buffer_owner;
	
	
	
	
	
	
	
	struct UniformSet {
		uint32_t format = 0;
		RID shader_id;
		uint32_t shader_set = 0;
		DescriptorPool *pool = nullptr;
		DescriptorPoolKey pool_key;
		VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
		
		struct AttachableTexture {
			uint32_t bind;
			RID texture;
		};
		LocalVector<AttachableTexture> attachable_textures; 
		Vector<Texture *> mutable_sampled_textures; 
		Vector<Texture *> mutable_storage_textures; 
		InvalidationCallback invalidated_callback = nullptr;
		void *invalidated_callback_userdata = nullptr;
	};
	RID_Owner<UniformSet, true> uniform_set_owner;