### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

break;
		}
		region = E.value;
	}
	
	if (region != -1 && end_position.x != -1 && (delimiters[region].line_only || end_position.x != get_line(p_line).length() + 1)) {
		end_position.y = p_line;
		return end_position;
	}
	
	if (region == -1) {
		end_position.x = -1;
		return end_position;
	}
	
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (delimiter_cache[i].size() < 1 || delimiter_cache[i].front()->value() != -1) {
			continue;
		}
		end_position.x = delimiter_cache[i].front()->key();
		
		if (get_line(i).length() > 0 && end_position.x != get_line(i).length() + 1) {
			end_position.y = i;
			break;
		}
		end_position.x = -1;
	}
	return end_position;
}
void CodeEdit::set_code_hint(const String &p_hint) {