### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
return window_id;
}
void InputEventWithModifiers::set_command_or_control_autoremap(bool p_enabled) {
	command_or_control_autoremap = p_enabled;
	if (command_or_control_autoremap) {
		if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
			ctrl_pressed = false;
			meta_pressed = true;
		} else {
			ctrl_pressed = true;
			meta_pressed = false;
		}
	} else {
		ctrl_pressed = false;
		meta_pressed = false;
	}
	emit_changed();
}
bool InputEventWithModifiers::is_command_or_control_autoremap() const {
	return command_or_control_autoremap;
}
bool InputEventWithModifiers::is_command_or_control_pressed() const {
	if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
		return meta_pressed;
	} else {
		return ctrl_pressed;
	}
}
void InputEventWithModifiers::set_shift_pressed(bool p_enabled) {