### Godot version

4.0.1

### System information

Windows 11

### Issue description

When you have binds set for a given signal in the editor and then duplicate the node with ctrl + D, it does not maintain the bind values; they are simply ignored. I can't imagine this is not a bug, so reporting it. If absolutely needed, I can produce a repro project for this, it's just very simple and probably an obvious bug somewhere in the duplication code.

### Steps to reproduce

1. Create a basic project. (One is not included because the issue requires actually doing the steps, rather than looking at what's there.)
2. Create a Node2D as the root of a scene. Give it an Area2D.
3. Add a script to the Node2D and connect the area_entered signal of Area2D to the Node2D's script, including one or more extra bound values in the advanced editor.
4. Duplicate the Area2D; note that the signal connections themselves are duplicated, but the binds array has not been.

### Minimal reproduction project

N/A
ERR_THREAD_GUARD;
	Object::get_signal_connection_list(p_signal, p_connections);
}
void Node::get_all_signal_connections(List<Connection> *p_connections) const {
	ERR_THREAD_GUARD;
	Object::get_all_signal_connections(p_connections);
}
int Node::get_persistent_signal_connection_count() const {
	ERR_THREAD_GUARD_V(0);
	return Object::get_persistent_signal_connection_count();
}
void Node::get_signals_connected_to_this(List<Connection> *p_connections) const {
	ERR_THREAD_GUARD;
	Object::get_signals_connected_to_this(p_connections);
}
Error Node::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
	ERR_THREAD_GUARD_V(ERR_INVALID_PARAMETER);
	return Object::connect(p_signal, p_callable, p_flags);
}
void Node::disconnect(const StringName &p_signal, const Callable &p_callable) {
	ERR_THREAD_GUARD;
	Object::disconnect(p_signal, p_callable);
}
bool Node::is_connected(const StringName &p_signal, const Callable &p_callable) const {
	ERR_THREAD_GUARD_V(false);
	return Object::is_connected(p_signal, p_callable);
}
#endif