### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)

### Issue description

After right clicking in thet "Filter Nodes" menu in the scene tree dock, the sub-menu is populated with a "Search" icon.

If I later switch themes in the same session, this icon is never updated to match the new theme.

![image](https://github.com/godotengine/godot/assets/660911/14336bb3-12ca-48c8-b030-8ada6ac27ec6)


### Steps to reproduce

1. Right click in the "Filter Nodes" menu in scene tree dock
2. Switch themes
3. Right click again in the "Filter Nodes" menu

Expected result: Icon has updated to match the theme I am currently using
Actual result: Icon is still using the theme I launched Godot with

### Minimal reproduction project

N/A
}
	}
	EditorNode::get_singleton()->hide_unused_editors(this);
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(p_cut ? TTR("Cut Node(s)") : TTR("Remove Node(s)"), UndoRedo::MERGE_DISABLE, remove_list.front()->get());
	if (entire_scene) {
		undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
		undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", edited_scene);
		undo_redo->add_undo_method(edited_scene, "set_owner", edited_scene->get_owner());
		undo_redo->add_undo_method(scene_tree, "update_tree");
		undo_redo->add_undo_reference(edited_scene);
	} else {
		if (delete_tracks_checkbox->is_pressed() || p_cut) {
			remove_list.sort_custom<Node::Comparator>(); 
			HashMap<Node *, NodePath> path_renames;
			
			for (Node *n : remove_list) {
				if (!n->is_inside_tree() || !n->get_parent()) {
					continue;
				}
				fill_path_renames(n, nullptr, &path_renames);
			}
			perform_node_renames(nullptr, &path_renames);
		}
		
		for (Node *n : remove_list) {
			if (!n->is_inside_tree() || !n->get_parent()) {
				continue;
			}
			List<Node *> owned;