### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

if (gui.mouse_over) {
		_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
		gui.mouse_over = nullptr;
	}
}
void Viewport::_drop_mouse_focus() {
	Control *c = gui.mouse_focus;
	BitField<MouseButtonMask> mask = gui.mouse_focus_mask;
	gui.mouse_focus = nullptr;
	gui.forced_mouse_focus = false;
	gui.mouse_focus_mask.clear();
	for (int i = 0; i < 3; i++) {
		if ((int)mask & (1 << i)) {
			Ref<InputEventMouseButton> mb;
			mb.instantiate();
			mb->set_position(c->get_local_mouse_position());
			mb->set_global_position(c->get_local_mouse_position());
			mb->set_button_index(MouseButton(i + 1));
			mb->set_pressed(false);
			mb->set_device(InputEvent::DEVICE_ID_INTERNAL);
			c->_call_gui_input(mb);
		}
	}
}
void Viewport::_drop_physics_mouseover(bool p_paused_only) {