### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


emit_signal(SNAME("debug_data"), p_msg, p_data);
	if (p_msg == "debug_enter") {
		ERR_FAIL_COND(p_data.size() != 4);
		ThreadDebugged td;
		td.name = p_data[3];
		td.error = p_data[1];
		td.can_debug = p_data[0];
		td.has_stackdump = p_data[2];
		td.thread_id = p_thread_id;
		static uint32_t order_inc = 0;
		td.debug_order = order_inc++;
		threads_debugged.insert(p_thread_id, td);
		if (threads_debugged.size() == 1) {
			
			debugging_thread_id = p_thread_id;
			_thread_debug_enter(p_thread_id);
			can_request_idle_draw = true;
			if (is_move_to_foreground()) {
				DisplayServer::get_singleton()->window_move_to_foreground();
			}
			profiler->set_enabled(false, false);
			visual_profiler->set_enabled(false);
		}
		_update_buttons_state();
	} else if (p_msg == "debug_exit") {
		threads_debugged.erase(p_thread_id);
		if (p_thread_id == debugging_thread_id) {
			_clear_execution();
			if (threads_debugged.size() == 0) {
				debugging_thread_id = Thread::UNASSIGNED_ID;