### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
undo_redo->add_undo_method(object, swap_method, i, i - 1);
					}
				}
			}
		} else {
			
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, properties_as_array.size());
			for (int i = 0; i < (int)properties_as_array.size(); i++) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			if (p_element_index < 0) {
				
				properties_as_array.insert(p_to_pos < 0 ? properties_as_array.size() : p_to_pos, Dictionary());
			} else if (p_to_pos < 0) {
				
				properties_as_array.remove_at(p_element_index);
			} else {
				
				properties_as_array.insert(p_to_pos, properties_as_array[p_element_index].duplicate());
				properties_as_array.remove_at(p_to_pos < p_element_index ? p_element_index + 1 : p_element_index);