### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


frame_time.items.push_back(item);
			item.name = "Process Time";
			item.total = metric.process_time;
			item.self = item.total;
			item.signature = "process_time";
			frame_time.items.push_back(item);
			item.name = "Physics Frame Time";
			item.total = metric.physics_frame_time;
			item.self = item.total;
			item.signature = "physics_frame_time";
			frame_time.items.push_back(item);
			metric.categories.push_back(frame_time);
		}
		for (int i = 0; i < frame.servers.size(); i++) {
			const ServersDebugger::ServerInfo &srv = frame.servers[i];
			EditorProfiler::Metric::Category c;
			const String name = srv.name;
			c.name = EditorPropertyNameProcessor::get_singleton()->process_name(name, EditorPropertyNameProcessor::STYLE_CAPITALIZED);
			c.items.resize(srv.functions.size());
			c.total_time = 0;
			c.signature = "categ::" + name;
			for (int j = 0; j < srv.functions.size(); j++) {
				EditorProfiler::Metric::Category::Item item;
				item.calls = 1;
				item.line = 0;
				item.name = srv.functions[j].name;
				item.self = srv.functions[j].time;
				item.total = item.self;
				item.signature = "categ::" + name + "::" + item.name;
				item.name = EditorPropertyNameProcessor::get_singleton()->process_name(item.name, EditorPropertyNameProcessor::STYLE_CAPITALIZED);