### Godot version

4.2 ff5c884

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Using expressions, you can move a node to infinity. When you focus on the node afterwards, the 2D editor becomes unusable:

https://github.com/godotengine/godot/assets/2223172/ed4c252a-39e8-46a1-a513-340b26216210

You can't pan or center on other objects, no node is visible in the viewport. If you save the scene in this state, the edit state file saves `ofs = Vector2(nan, nan)`, making the scene uneditable until you fix the edit state file in the `.godot` folder.

### Steps to reproduce

1. Add some 2D node
2. Change it's position to infinity (can't be directly entered; use `pow()` method)
3. Focus on that object by pressing F

### Minimal reproduction project

N/A


EDIT:
Apparently #80699 is required to use `pow()`. Not sure how to make `inf` otherwise.
emit_signal(SNAME("changed"));
	queue_redraw();
}
void Range::Shared::emit_changed(const char *p_what) {
	for (Range *E : owners) {
		Range *r = E;
		if (!r->is_inside_tree()) {
			continue;
		}
		r->_changed_notify(p_what);
	}
}
void Range::Shared::redraw_owners() {
	for (Range *E : owners) {
		Range *r = E;
		if (!r->is_inside_tree()) {
			continue;
		}
		r->queue_redraw();
	}
}
void Range::set_value(double p_val) {