### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

bottom_panel_updating = true;
		for (int i = 0; i < bottom_panel_items.size(); i++) {
			bottom_panel_items[i].button->set_pressed(i == p_idx);
			bottom_panel_items[i].control->set_visible(i == p_idx);
		}
		if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) {
			
			bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
		} else {
			bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
		}
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
		center_split->set_collapsed(false);
		if (bottom_panel_raise->is_pressed()) {
			top_split->hide();
		}
		bottom_panel_raise->show();
	} else {
		bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
		bottom_panel_items[p_idx].button->set_pressed(false);
		bottom_panel_items[p_idx].control->set_visible(false);
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
		center_split->set_collapsed(true);
		bottom_panel_raise->hide();
		if (bottom_panel_raise->is_pressed()) {
			top_split->show();
		}
	}
}
void EditorNode::set_docks_visible(bool p_show) {