### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

case MESSAGE_ERROR: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Edor")));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_theme_icon(SNAME("StatusError"), SNAME("EdorIcons"));
		} break;
		case MESSAGE_WARNING: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Edor")));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_theme_icon(SNAME("StatusWarning"), SNAME("EdorIcons"));
		} break;
		case MESSAGE_SUCCESS: {
			msg->remove_theme_color_override("font_color");
			msg->set_modulate(Color(1, 1, 1, 0));
			new_icon = get_theme_icon(SNAME("StatusSuccess"), SNAME("EdorIcons"));
		} break;
	}
	if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
		status_rect->set_texture(new_icon);
	} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
		install_status_rect->set_texture(new_icon);
	}
	Size2i window_size = get_size();
	Size2 contents_min_size = get_contents_minimum_size();
	if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
		set_size(window_size.max(contents_min_size));
	}
}
String ProjectDialog::_test_path() {