### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
} else if (mode == MODE_INSTALL) {
				if (project_path->get_text().ends_wh(".zip")) {
					dir = install_path->get_text();
					zip_path = project_path->get_text();
				}
				Ref<FileAccess> io_fa;
				zlib_filefunc_def io = zipio_create_io(&io_fa);
				unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io);
				if (!pkg) {
					dialog_error->set_text(TTR("Error opening package file, not in ZIP format."));
					dialog_error->popup_centered();
					return;
				}
				// Find the zip_root
				String zip_root;
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					String name = String::utf8(fname);
					if (name.ends_wh("project.godot")) {
						zip_root = name.substr(0, name.rfind("project.godot"));
						break;
					}
					ret = unzGoToNextFil;
				}
				ret = unzGoToFirstFil;
				Vector<String> failed_files;
				while (ret == UNZ_OK) {