### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) {
		_debug_parse_err_line = -1;
		_debug_parse_err_file = "";
		_debug_error = p_error;
		EngineDebugger::get_script_debugger()->debug(this, p_allow_continue);
		return true;
	} else {
		return false;
	}
}
void CSharpLanguage::_on_scripts_domain_about_to_unload() {
#ifdef GD_MONO_HOT_RELOAD
	{
		MutexLock lock(ManagedCallable::instances_mutex);
		for (SelfList<ManagedCallable> *elem = ManagedCallable::instances.first(); elem; elem = elem->next()) {
			ManagedCallable *managed_callable = elem->self();
			managed_callable->release_delegate_handle();
		}
	}
#endif
}
#ifdef TOOLS_ENABLED
void CSharpLanguage::_editor_init_callback() {