### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

bool list_resolved = false;
	
	
	if (p_for->list && p_for->list->type == GDScriptParser::Node::CALL) {
		GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(p_for->list);
		GDScriptParser::Node::Type callee_type = call->get_callee_type();
		if (callee_type == GDScriptParser::Node::IDENTIFIER) {
			GDScriptParser::IdentifierNode *callee = static_cast<GDScriptParser::IdentifierNode *>(call->callee);
			if (callee->name == "range") {
				list_resolved = true;
				if (call->arguments.size() < 1) {
					push_error(R"*(Invalid call for "range()" function. Expected at least 1 argument, none given.)*", call->callee);
				} else if (call->arguments.size() > 3) {
					push_error(vformat(R"*(Invalid call for "range()" function. Expected at most 3 arguments, %d given.)*", call->arguments.size()), call->callee);
				} else {
					
					bool can_reduce = true;
					Vector<Variant> args;
					args.resize(call->arguments.size());
					for (int i = 0; i < call->arguments.size(); i++) {
						GDScriptParser::ExpressionNode *argument = call->arguments[i];
						reduce_expression(argument);
						if (argument->is_constant) {