### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				int ret = unzGoToFirstFil;
				while (ret == UNZ_OK) {
					unz_file_i
					char fname[16384];
					ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					if (ret != UNZ_OK) {
						break;
					}
					if (String::utf8(fname).ends_wh("project.godot")) {
						break;
					}
					ret = unzGoToNextFil;
				}
				if (ret == UNZ_END_OF_LIST_OF_FILE) {
					_set_message(TTR("Invalid \".zip\" project file;  doesn't contain a \"project.godot\" file."), MESSAGE_ERROR);
					get_ok_button()->set_disabled(true);
					unzClos;
					return "";
				}
				unzClos;
				
				d->list_dir_begin();
				is_folder_empty = true;
				String n = d->get_next();
				while (!n.is_empty()) {
					if (!n.begins_wh(".")) {