### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
	undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
	
	for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
		float oldpos = E->get().pos;
		float newpos = snap_time(oldpos + motion);
		undo_redo->add_do_method(this, "_select_at_anim", animation, E->key().track, newpos);
		undo_redo->add_undo_method(this, "_select_at_anim", animation, E->key().track, oldpos);
	}
	moving_selection = false;
	undo_redo->add_do_method(this, "_redraw_tracks");
	undo_redo->add_undo_method(this, "_redraw_tracks");
	undo_redo->commit_action();
}
void AnimationTrackEditor::_move_selection_cancel() {
	moving_selection = false;
	_redraw_tracks();
}
bool AnimationTrackEditor::is_moving_selection() const {
	return moving_selection;
}
float AnimationTrackEditor::get_moving_selection_offset() const {
	return moving_selection_offset;
}
void AnimationTrackEditor::_box_selection_draw() {
	const Rect2 selection_rect = Rect2(Point2(), box_selection->get_size());
	box_selection->draw_rect(selection_rect, get_theme_color(SNAME("box_selection_fill_color"), SNAME("Editor")));
	box_selection->draw_rect(selection_rect, get_theme_color(SNAME("box_selection_stroke_color"), SNAME("Editor")), false, Math::round(EDSCALE));
}
void AnimationTrackEditor::_scroll_input(const Ref<InputEvent> &p_event) {