### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
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	} else {
		if (p_function_info.built_ins.has(p_identifier)) {
			if (r_data_type) {
				*r_data_type = p_function_info.built_ins[p_identifier].type;
			}
			if (r_is_const) {
				*r_is_const = p_function_info.built_ins[p_identifier].constant;
			}
			if (r_type) {
				*r_type = IDENTIFIER_BUILTIN_VAR;
			}
			return true;
		}
	}
	if (p_function_info.stage_functions.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = p_function_info.stage_functions[p_identifier].return_type;
		}
		if (r_is_const) {
			*r_is_const = true;
		}
		if (r_type) {
			*r_type = IDENTIFIER_FUNCTION;
		}
		return true;
	}
	FunctionNode *function = nullptr;
	while (p_block) {
		if (p_block->variables.has(p_identifier)) {