### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
hide_script = p_hide;
	update_tree();
}
void EditorInspector::set_hide_metadata(bool p_hide) {
	hide_metadata = p_hide;
	update_tree();
}
void EditorInspector::set_use_filter(bool p_use) {
	use_filter = p_use;
	update_tree();
}
void EditorInspector::register_text_enter(Node *p_line_edit) {
	search_box = Object::cast_to<LineEdit>(p_line_edit);
	if (search_box) {
		search_box->connect("text_changed", callable_mp(this, &EditorInspector::_filter_changed));
	}
}
void EditorInspector::_filter_changed(const String &p_text) {
	update_tree();
}
void EditorInspector::set_use_folding(bool p_use_folding, bool p_update_tree) {
	use_folding = p_use_folding;
	if (p_update_tree) {
		update_tree();
	}
}
bool EditorInspector::is_using_folding() {