### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
		p_comment_enclosed_nodes[p_node->get_name()][i]->set_drag(p_drag);
	}
}
void GraphEdit::_set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_drag_accum) {
	for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
		Vector2 pos = (p_comment_enclosed_nodes[p_node->get_name()][i]->get_drag_from() * zoom + drag_accum) / zoom;
		if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
			const int snap = get_snap();
			pos = pos.snapped(Vector2(snap, snap));
		}
		p_comment_enclosed_nodes[p_node->get_name()][i]->set_position_offset(pos);
	}
}
bool GraphEdit::_filter_input(const Point2 &p_point) {