### Godot version

v4.0.beta17.official [c40020513]

### System information

Windows 11, OpenGL (Compatibility), RTX 2060 (31.0.15.2824)

### Issue description

I tried to make a blurred panel for a ui element with texturelod via shader:

```glsl
shader_type canvas_item;

uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap_anisotropic;
uniform float blur_amount : hint_range(0.0, 5.0);

void fragment() {
	vec4 blurred = textureLod(SCREEN_TEXTURE, SCREEN_UV, blur_amount);
	COLOR = blurred;
}
```

but what I got instead is this:
![image](https://user-images.githubusercontent.com/72286622/217170426-49f6712d-47ef-4c53-b9f1-30d8ad868084.png)

vulkan renderer does not exhibit this issue:
![image](https://user-images.githubusercontent.com/72286622/217170565-a013c712-94f6-49d1-b9ec-091c28a7790b.png)


### Steps to reproduce

1. Add a TextureRect node
2. Add a Panel node to overlay the previously added node
3. Apply the blur shader to the panel node

### Minimal reproduction project

N/A
return RID();
}
uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
	const Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND_V(!texture, 0);
	return texture->tex_id;
}
void TextureStorage::texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer) {
	_texture_set_data(p_texture, p_image, p_layer, false);
}
void TextureStorage::_texture_set_data(RID p_texture, const Ref<Image> &p_image, int p_layer, bool initialize) {
	Texture *texture = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!texture);
	if (texture->target == GL_TEXTURE_3D) {
		
		return;
	}
	ERR_FAIL_COND(!texture->active);
	ERR_FAIL_COND(texture->is_render_target);
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(texture->format != p_image->get_format());
	ERR_FAIL_COND(!p_image->get_width());
	ERR_FAIL_COND(!p_image->get_height());
	GLenum type;
	GLenum format;
	GLenum internal_format;
	bool compressed = false;
	Image::Format real_format;
	Ref<Image> img = _get_gl_image_and_format(p_image, p_image->get_format(), real_format, format, internal_format, type, compressed, texture->resize_to_po2);