### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (valid) {
				p_subscript->is_constant = true;
				p_subscript->reduced_value = value;
				result_type = type_from_variant(value, p_subscript);
			}
		} else if (base_type.is_variant() || !base_type.is_hard_type()) {
			valid = !base_type.is_pseudo_type || p_can_be_pseudo_type;
			result_type.kind = GDScriptParser::DataType::VARIANT;
			if (base_type.is_variant() && base_type.is_hard_type() && base_type.is_meta_type && base_type.is_pseudo_type) {
				
				String enum_name;
				if (p_subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
					enum_name = String(static_cast<GDScriptParser::IdentifierNode *>(p_subscript->base)->name) + ENUM_SEPARATOR + String(p_subscript->attribute->name);
				}
				if (CoreConstants::is_global_enum(enum_name)) {
					result_type = make_global_enum_type(enum_name, StringName());
				} else {
					valid = false;
					mark_node_unsafe(p_subscript);
				}
			} else {
				mark_node_unsafe(p_subscript);
			}
		} else {
			reduce_identifier_from_base(p_subscript->attribute, &base_type);
			GDScriptParser::DataType attr_type = p_subscript->attribute->get_datatype();
			if (attr_type.is_set()) {
				valid = !attr_type.is_pseudo_type || p_can_be_pseudo_type;
				result_type = attr_type;
				p_subscript->is_constant = p_subscript->attribute->is_constant;