### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String fpath = current_path;
	if (!fpath.ends_with("/")) {
		fpath = fpath.get_base_dir();
	}
	String type_name = new_resource_dialog->get_selected_type();
	if (type_name == "Shader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 0);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "VisualShader") {
		make_shader_dialog->config(fpath.path_join("new_shader"), false, false, 1);
		make_shader_dialog->popup_centered();
		return;
	} else if (type_name == "ShaderInclude") {
		make_shader_dialog->config(fpath.path_join("new_shader_include"), false, false, 2);
		make_shader_dialog->popup_centered();
		return;
	}
	Variant c = new_resource_dialog->instantiate_selected();
	ERR_FAIL_COND(!c);
	Resource *r = Object::cast_to<Resource>(c);
	ERR_FAIL_COND(!r);
	PackedScene *scene = Object::cast_to<PackedScene>(r);
	if (scene) {
		Node *node = memnew(Node);