### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

if (font_it) {
					if (font_it->font.is_valid()) {
						font = font_it->font;
					}
					if (font_it->font_size > 0) {
						font_size = font_it->font_size;
					}
				}
				ItemFontSize *font_size_it = _find_font_size(it);
				if (font_size_it && font_size_it->font_size > 0) {
					font_size = font_size_it->font_size;
				}
				l.text_buf->add_string("\n", font, font_size);
				txt += "\n";
				l.char_count++;
				remaining_characters--;
			} break;
			case ITEM_TEXT: {
				ItemText *t = static_cast<ItemText *>(it);
				Ref<Font> font = p_base_font;
				int font_size = p_base_font_size;
				ItemFont *font_it = _find_font(it);
				if (font_it) {
					if (font_it->font.is_valid()) {
						font = font_it->font;
					}
					if (font_it->font_size > 0) {
						font_size = font_it->font_size;
					}
				}