### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
while (node && node != tree->get_root()) {
				node->set_collapsed(false);
				node = node->get_parent();
			}
			item->select(0);
			item->set_as_cursor(0);
			selected = p_node;
			tree->ensure_cursor_is_visible();
		}
	} else {
		if (!p_node) {
			selected = nullptr;
		}
		_update_tree();
		selected = p_node;
	}
	if (p_emit_selected) {
		emit_signal(SNAME("node_selected"));
	}
}
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
	TreeItem *item = _find(tree->get_root(), p_node->get_path());
	ERR_FAIL_COND(!item);
	String new_name = p_name.validate_node_name();
	if (new_name != p_name) {
		error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
		error->popup_centered();
		if (new_name.is_empty()) {
			item->set_text(0, p_node->get_name());
			return;