### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
text_buf.instantiate();
		}
	};
	bool show_column_titles = false;
	VBoxContainer *popup_editor_vb = nullptr;
	Popup *popup_editor = nullptr;
	LineEdit *line_editor = nullptr;
	TextEdit *text_editor = nullptr;
	HSlider *value_editor = nullptr;
	bool updating_value_editor = false;
	uint64_t focus_in_id = 0;
	PopupMenu *popup_menu = nullptr;
	Vector<ColumnInfo> columns;
	Timer *range_click_timer = nullptr;
	TreeItem *range_item_last = nullptr;
	bool range_up_last = false;
	void _range_click_timeout();
	int compute_item_height(TreeItem *p_item) const;
	int get_item_height(TreeItem *p_item) const;
	void _update_all();
	void update_column(int p_col);
	void update_item_cell(TreeItem *p_item, int p_col);
	void update_item_cache(TreeItem *p_item);
	
	void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);