### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

h_scroll->set_value(h_scroll->get_value() - p_scroll_vec.x);
	v_scroll->set_value(v_scroll->get_value() - p_scroll_vec.y);
}
void GraphEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
	set_zoom_custom(zoom * p_zoom_factor, p_origin);
}
void GraphEdit::set_connection_activity(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port, float p_activity) {
	for (Connection &E : connections) {
		if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) {
			if (Math::is_equal_approx(E.activity, p_activity)) {
				
				top_layer->queue_redraw();
				minimap->queue_redraw();
				connections_layer->queue_redraw();
			}
			E.activity = p_activity;
			return;
		}
	}
}
void GraphEdit::clear_connections() {