### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
	if (editor_plugin_screen) {
		editor_plugin_screen->make_visible(false);
	}
	editor_plugin_screen = new_editor;
	editor_plugin_screen->make_visible(true);
	editor_plugin_screen->selected_notify();
	int plugin_count = editor_data.get_editor_plugin_count();
	for (int i = 0; i < plugin_count; i++) {
		editor_data.get_editor_plugin(i)->notify_main_screen_changed(editor_plugin_screen->get_name());
	}
	if (EDITOR_GET("interface/editor/separate_distraction_mode")) {
		if (p_which == EDITOR_SCRIPT) {
			set_distraction_free_mode(script_distraction_free);
		} else {
			set_distraction_free_mode(scene_distraction_free);
		}
	}
}
void EditorNode::select_editor_by_name(const String &p_name) {
	ERR_FAIL_COND(p_name.is_empty());
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		if (main_editor_buttons[i]->get_text() == p_name) {
			editor_select(i);
			return;
		}
	}
	ERR_FAIL_MSG("The editor name '" + p_name + "' was not found.");
}
void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed) {