### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
value = Array(set_array, get_array.get_typed_builtin(), get_array.get_typed_class_name(), get_array.get_typed_script());
								}
							}
						}
						if (p_edit_state == GEN_EDIT_STATE_INSTANCE && value.get_type() != Variant::OBJECT) {
							value = value.duplicate(true); 
						}
						bool set_valid = true;
						if (ResourceLoader::is_creating_missing_resources_if_class_unavailable_enabled() && value.get_type() == Variant::OBJECT) {
							Ref<MissingResource> mr = value;
							if (mr.is_valid()) {
								missing_resource_properties[snames[nprops[j].name]] = mr;
								set_valid = false;
							}
						}
						if (set_valid) {
							node->set(snames[nprops[j].name], value, &valid);
						}
					}
				}
				if (!missing_resource_properties.is_empty()) {
					node->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
				}
			}
			
			
			for (int j = 0; j < n.groups.size(); j++) {
				ERR_FAIL_INDEX_V(n.groups[j], sname_count, nullptr);
				node->add_to_group(snames[n.groups[j]], true);
			}