### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
emit_signal(SNAME("folder_removed"), p_folder);
	
	current_path = p_folder.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
	EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(current_path);
	if (efd) {
		efd->force_update();
	}
}
void FileSystemDock::_rename_operation_confirm() {
	String new_name;
	TreeItem *s = tree->get_selected();
	int col_index = tree->get_selected_column();
	if (tree->has_focus()) {
		new_name = s->get_text(col_index).strip_edges();
	} else if (files->has_focus()) {
		new_name = files->get_edit_text().strip_edges();
	}
	String old_name = to_rename.is_file ? to_rename.path.get_file() : to_rename.path.left(-1).get_file();
	bool rename_error = false;