### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
	return get_multiplayer()->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
	if (!is_inside_tree()) {
		return Ref<MultiplayerAPI>();
	}
	return get_tree()->get_multiplayer(get_path());
}
bool Node::can_process_notification(int p_what) const {
	switch (p_what) {
		case NOTIFICATION_PHYSICS_PROCESS:
			return data.physics_process;
		case NOTIFICATION_PROCESS:
			return data.process;
		case NOTIFICATION_INTERNAL_PROCESS:
			return data.process_internal;
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
			return data.physics_process_internal;
	}
	return true;
}
bool Node::can_process() const {