### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

When change `ItemList`‘s icon_scale with code, itemlist not update:
![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif)

And force call `queue_redraw()`, icon size was udpate, but item border not.
![GIF](https://user-images.githubusercontent.com/35988767/222379478-832c7668-5182-4e1e-bfdb-cc137c19f77a.gif)

And if resize window, itemlist update correct.
![GIF](https://user-images.githubusercontent.com/35988767/222381049-3a45383d-9a40-4598-b64d-ec10d22754d7.gif)


### Steps to reproduce

/

### Minimal reproduction project

[ItemListTest.zip](https://github.com/godotengine/godot/files/10869385/ItemListTest.zip)

} else {
				if (!mb->is_double_click() &&
						!mb->is_command_or_control_pressed() &&
						select_mode == SELECT_MULTI &&
						items[i].selectable &&
						items[i].selected &&
						mb->get_button_index() == MouseButton::LEFT) {
					defer_select_single = i;
					return;
				}
				if (items[i].selectable && (!items[i].selected || allow_reselect)) {
					select(i, select_mode == SELECT_SINGLE || !mb->is_command_or_control_pressed());
					if (select_mode == SELECT_SINGLE) {
						emit_signal(SNAME("item_selected"), i);
					} else {
						emit_signal(SNAME("multi_selected"), i, true);
					}
				}
				emit_signal(SNAME("item_clicked"), i, get_local_mouse_position(), mb->get_button_index());
				if (mb->get_button_index() == MouseButton::LEFT && mb->is_double_click()) {
					emit_signal(SNAME("item_activated"), i);
				}
			}
			return;
		} else if (closest != -1) {
			if (!items[closest].disabled) {
				emit_signal(SNAME("item_clicked"), closest, get_local_mouse_position(), mb->get_button_index());
			}
		} else {