### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
vmem_tree->set_column_title(3, TTR("Usage"));
		vmem_tree->set_column_custom_minimum_width(3, 80 * EDSCALE);
		vmem_tree->set_hide_root(true);
		tabs->add_child(vmem_vb);
	}
	{ 
		VBoxContainer *misc = memnew(VBoxContainer);
		misc->set_name(TTR("Misc"));
		tabs->add_child(misc);
		GridContainer *info_left = memnew(GridContainer);
		info_left->set_columns(2);
		misc->add_child(info_left);
		clicked_ctrl = memnew(LineEdit);
		clicked_ctrl->set_editable(false);
		clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
		info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
		info_left->add_child(clicked_ctrl);
		clicked_ctrl_type = memnew(LineEdit);
		clicked_ctrl_type->set_editable(false);
		info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
		info_left->add_child(clicked_ctrl_type);
		scene_tree = memnew(SceneDebuggerTree);
		live_edit_root = memnew(LineEdit);
		live_edit_root->set_editable(false);
		live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
		{
			HBoxContainer *lehb = memnew(HBoxContainer);
			Label *l = memnew(Label(TTR("Live Edit Root:")));
			info_left->add_child(l);
			lehb->add_child(live_edit_root);