### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
case 'p':
								case 'q':
									if (color_symbols.size() > 0 || position_symbols.size() > 0) {
										mix_error = true;
										break;
									}
									if (!texture_symbols.has(c[i])) {
										texture_symbols.insert(c[i]);
									} else {
										repeated = true;
									}
									break;
								default:
									ok = false;
									break;
							}
						}
					} break;
					default: {
						ok = false;
					}
				}
				if (mix_error) {
					_set_error(vformat(RTR("Cannot combine symbols from different sets in expression '.%s'."), ident));
					return nullptr;
				}
				if (!ok) {
					_set_error(vformat(RTR("Invalid member for '%s' expression: '.%s'."), (dt == TYPE_STRUCT ? st : get_datatype_name(dt)), ident));
					return nullptr;
				}