### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
}
	if (implicit_ready) {
		for (const Variant &V : implicit_ready->constants) {
			GDScript *scr = _get_gdscript_from_variant(V);
			if (scr != nullptr && scr != p_except) {
				scr->_get_dependencies(p_dependencies, p_except);
			}
		}
	}
	for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
		if (E.value != p_except) {
			E.value->_get_dependencies(p_dependencies, p_except);
		}
	}
	for (const KeyValue<StringName, Variant> &E : constants) {
		GDScript *scr = _get_gdscript_from_variant(E.value);
		if (scr != nullptr && scr != p_except) {
			scr->_get_dependencies(p_dependencies, p_except);
		}
	}
}
GDScript::GDScript() :
		script_list(this) {
	{
		MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
		GDScriptLanguage::get_singleton()->script_list.add(&script_list);
	}
	path = vformat("gdscript://%d.gd", get_instance_id());
}
void GDScript::_save_orphaned_subclasses(ClearData *p_clear_data) {