### Godot version

4.0

### System information

Windows 10, NVidiaRTX 2070

### Issue description

When trying to compile using MinGW with GCC 13.1 compilation fails throwing a bunch of errors like this one:

```
G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:71:1: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?

G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:662:22: error: 'uint64_t' does not name a type
  662 |     static constexpr uint64_t uniqueIdMask = (1LL << LevelFlagBitOffset) - 1;
```

It looks like the problem comes from third parties: vhacd, openxr and glslang

I've solved the issue by adding:
**#include <stdint.h>**

to 
**\thirdparty\vhacd\inc\vhacdManifoldMesh.h
\thirdparty\openxr\src\common\platform_utils.hpp
\thirdparty\glslang\glslang\Include\Common.h**

I'm not sure how to proceed after finding the fix...

### Steps to reproduce

Try compiling the editor from Master or version 4.0 using MinGW with GCC 13.1

### Minimal reproduction project

N/A
public:
    
    inline size_t GetNVertices() const { return m_vertices.GetSize(); }
    
    inline size_t GetNEdges() const { return m_edges.GetSize(); }
    
    inline size_t GetNTriangles() const { return m_triangles.GetSize(); }
    
    inline const CircularList<TMMVertex>& GetVertices() const { return m_vertices; }
    
    inline const CircularList<TMMEdge>& GetEdges() const { return m_edges; }
    
    inline const CircularList<TMMTriangle>& GetTriangles() const { return m_triangles; }
    
    inline CircularList<TMMVertex>& GetVertices() { return m_vertices; }
    
    inline CircularList<TMMEdge>& GetEdges() { return m_edges; }
    
    inline CircularList<TMMTriangle>& GetTriangles() { return m_triangles; }
    
    CircularListElement<TMMVertex>* AddVertex() { return m_vertices.Add(); }
    
    CircularListElement<TMMEdge>* AddEdge() { return m_edges.Add(); }