### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

}
			} else {
				scrolling = false;
				minimap_clicked = false;
				set_physics_process_internal(false);
			}
		} break;
		case NOTIFICATION_DRAW: {
			if (first_draw) {
				
				adjust_viewport_to_caret();
				first_draw = false;
			}
			
			if (Engine::get_singleton()->is_editor_hint()) {
				if (syntax_highlighter.is_valid() && syntax_highlighter->get_text_edit() != this) {
					syntax_highlighter->set_text_edit(this);
				}
			}
			Size2 size = get_size();
			bool rtl = is_layout_rtl();
			if ((!has_focus() && !(menu && menu->has_focus())) || !window_has_focus) {
				draw_caret = false;
			}
			_update_scrollbars();
			RID ci = get_canvas_item();
			RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), true);
			int xmargin_beg = theme_cache.style_normal->get_margin(SIDE_LEFT) + gutters_width + gutter_padding;
			int xmargin_end = size.width - theme_cache.style_normal->get_margin(SIDE_RIGHT);
			if (draw_minimap) {