### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
		ObjectID editor_owner_id = editor_owner->get_instance_id();
		if (main_plugin && !skip_main_plugin) {
			
			Resource *current_res = Object::cast_to<Resource>(current_obj);
			if (main_plugin->get_name() == "Script" && current_res && !current_res->is_built_in() && (bool(EDITOR_GET("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
				if (!changing_scene) {
					main_plugin->edit(current_obj);
				}
			}
			else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
				
				editor_plugin_screen->edit(nullptr);
				active_plugins[editor_owner_id].erase(editor_plugin_screen);
				
				editor_select(plugin_index);
				main_plugin->edit(current_obj);
			} else {
				editor_plugin_screen->edit(current_obj);
			}
			is_main_screen_editing = true;
		} else if (!main_plugin && editor_plugin_screen && is_main_screen_editing) {
			editor_plugin_screen->edit(nullptr);
			is_main_screen_editing = false;
		}
		edit_item(current_obj, editor_owner);
	}
	InspectorDock::get_singleton()->update(current_obj);
}
void EditorNode::_android_build_source_selected(const String &p_file) {