### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
					fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
					fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
				} break;
				case VIEW_USE_3_VIEWPORTS_ALT: {
					for (int i = 0; i < 4; i++) {
						if (i == 1) {
							viewports[i]->hide();
						} else {
							viewports[i]->show();
						}
					}
					fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
					fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
					fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
				} break;
				case VIEW_USE_4_VIEWPORTS: {
					for (int i = 0; i < 4; i++) {
						viewports[i]->show();
					}
					fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
					fit_child_in_rect(viewports[1], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size_top)));
					fit_child_in_rect(viewports[2], Rect2(Vector2(0, mid_h + v_sep / 2), Vector2(size_left, size_bottom)));
					fit_child_in_rect(viewports[3], Rect2(Vector2(mid_w + h_sep / 2, mid_h + v_sep / 2), Vector2(size_right, size_bottom)));
				} break;
			}
		} break;
	}
}
void Node3DEditorViewportContainer::set_view(View p_view) {