### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
		environ_vb->add_spacer();
		environ_vb->add_child(environ_add_to_scene);
		environ_state = memnew(Label);
		sun_environ_hb->add_child(environ_state);
		environ_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		environ_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
		environ_state->set_h_size_flags(SIZE_EXPAND_FILL);
		preview_sun = memnew(DirectionalLight3D);
		preview_sun->set_shadow(true);
		preview_sun->set_shadow_mode(DirectionalLight3D::SHADOW_PARALLEL_4_SPLITS);
		preview_environment = memnew(WorldEnvironment);
		environment.instantiate();
		preview_environment->set_environment(environment);
		if (GLOBAL_GET("rendering/lights_and_shadows/use_physical_light_units")) {
			camera_attributes.instantiate();
			preview_environment->set_camera_attributes(camera_attributes);
		}
		Ref<Sky> sky;
		sky.instantiate();
		sky_material.instantiate();
		sky->set_material(sky_material);
		environment->set_sky(sky);
		environment->set_background(Environment::BG_SKY);
		_load_default_preview_settings();
		_preview_settings_changed();
	}
	clear(); /
}
Node3DEditor::~Node3DEditor() {