### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (!(Engine::get_singleton()->is_editor_hint() && p_start_key == "null")) {
		ERR_FAIL_COND_MSG(p_start_key.is_empty(), "delimiter start key cannot be empty");
		for (int i = 0; i < p_start_key.length(); i++) {
			ERR_FAIL_COND_MSG(!is_symbol(p_start_key[i]), "delimiter must start with a symbol");
		}
	}
	if (p_end_key.length() > 0) {
		for (int i = 0; i < p_end_key.length(); i++) {
			ERR_FAIL_COND_MSG(!is_symbol(p_end_key[i]), "delimiter must end with a symbol");
		}
	}
	int at = 0;
	for (int i = 0; i < delimiters.size(); i++) {
		ERR_FAIL_COND_MSG(delimiters[i].start_key == p_start_key, "delimiter with start key '" + p_start_key + "' already exists.");
		if (p_start_key.length() < delimiters[i].start_key.length()) {
			at++;