### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

const GDScriptParser::IfNode *_if = static_cast<const GDScriptParser::IfNode *>(p_context.current_suite->statements[i]);
				c.current_suite = _if->true_block;
				_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
				if (_if->false_block) {
					c.current_suite = _if->false_block;
					_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
				}
			} break;
			case GDScriptParser::Node::MATCH: {
				const GDScriptParser::MatchNode *match = static_cast<const GDScriptParser::MatchNode *>(p_context.current_suite->statements[i]);
				for (int j = 0; j < match->branches.size(); j++) {
					c.current_suite = match->branches[j]->block;
					_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
				}
			} break;
			case GDScriptParser::Node::RETURN: {
				const GDScriptParser::ReturnNode *ret = static_cast<const GDScriptParser::ReturnNode *>(p_context.current_suite->statements[i]);
				if (ret->return_value) {
					if (ret->start_line > r_last_return_line) {
						r_last_return_line = ret->start_line;
						*r_last_returned_value = ret->return_value;
					}
				}
			} break;
			default:
				break;
		}
	}
}
static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_method, GDScriptCompletionIdentifier &r_type) {