### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
String ld_library_path(getenv("LD_LIBRARY_PATH"));
				Vector<String> libraries = ld_library_path.split(":");
				for (int i = 0; i < libraries.size(); ++i) {
					if (FileAccess::exists(libraries[i] + "/libGL.so.1") ||
							FileAccess::exists(libraries[i] + "/libGL.so")) {
						print_verbose("Custom libGL override detected. Skipping GPU detection");
						use_prime = 0;
					}
				}
			}
			if (use_prime == -1) {
				print_verbose("Detecting GPUs, set DRI_PRIME in the environment to override GPU detection logic.");
				use_prime = detect_prime();
			}
			if (use_prime) {
				print_line("Found discrete GPU, setting DRI_PRIME=1 to use it.");
				print_line("Note: Set DRI_PRIME=0 in the environment to disable Godot from using the discrete GPU.");
				setenv("DRI_PRIME", "1", 1);
			}
		}
		GLManager_X11::ContextType opengl_api_type = GLManager_X11::GLES_3_0_COMPATIBLE;
		gl_manager = memnew(GLManager_X11(p_resolution, opengl_api_type));
		if (gl_manager->initialize(x11_display) != OK) {
			memdelete(gl_manager);
			gl_manager = nullptr;
			r_error = ERR_UNAVAILABLE;
			return;
		}
		driver_found = true;
		if (true) {