### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3623) - AMD Ryzen 7 5700G with Radeon Graphics (16 Threads)

### Issue description

When setting the AnimationTree to active, Godot crashes.

### Steps to reproduce

https://github.com/godotengine/godot/assets/46705245/dbe5eb81-1357-43e8-ac80-a4eb97eea9fc

### Minimal reproduction project

[Crash.zip](https://github.com/godotengine/godot/files/11945826/Crash.zip)

set_local_to_scene(true); 
	default_transition.instantiate();
	default_transition->set_xfade_time(0);
	default_transition->set_reset(true);
	default_transition->set_advance_mode(AnimationNodeStateMachineTransition::ADVANCE_MODE_AUTO);
	default_transition->set_switch_mode(AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE);
}
void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) const {
	r_list->push_back(PropertyInfo(Variant::OBJECT, playback, PROPERTY_HINT_RESOURCE_TYPE, "AnimationNodeStateMachinePlayback", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ALWAYS_DUPLICATE)); 
	List<StringName> advance_conditions;
	for (int i = 0; i < transitions.size(); i++) {
		StringName ac = transitions[i].transition->get_advance_condition_name();
		if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
			advance_conditions.push_back(ac);
		}
	}
	advance_conditions.sort_custom<StringName::AlphCompare>();
	for (const StringName &E : advance_conditions) {
		r_list->push_back(PropertyInfo(Variant::BOOL, E));
	}
}
Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {