### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
reinterpret_cast<void *>(&wd));
		if (!wd.hWnd) {
			MessageBoxW(nullptr, L"Window Creation Error.", L"ERROR", MB_OK | MB_ICONEXCLAMATION);
			windows.erase(id);
			ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Windows OS window.");
		}
		if (p_mode == WINDOW_MODE_FULLSCREEN || p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
			wd.fullscreen = true;
			if (p_mode == WINDOW_MODE_FULLSCREEN) {
				wd.multiwindow_fs = true;
			}
		}
		if (p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
			wd.pre_fs_valid = true;
		}
		if (is_dark_mode_supported() && dark_title_available) {
			BOOL value = is_dark_mode();
			::DwmSetWindowAttribute(wd.hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
		}
#ifdef VULKAN_ENABLED
		if (context_vulkan) {
			if (context_vulkan->window_create(id, p_vsync_mode, wd.hWnd, hInstance, WindowRect.right - WindowRect.left, WindowRect.bottom - WindowRect.top) != OK) {
				memdelete(context_vulkan);
				context_vulkan = nullptr;
				windows.erase(id);
				ERR_FAIL_V_MSG(INVALID_WINDOW_ID, "Failed to create Vulkan Window.");
			}
			wd.context_created = true;
		}
#endif