### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
case VIEW_TYPE_RIGHT: {
			if (orthogonal) {
				name = TTR("Right Orthogonal");
			} else {
				name = TTR("Right Perspective");
			}
		} break;
		case VIEW_TYPE_FRONT: {
			if (orthogonal) {
				name = TTR("Front Orthogonal");
			} else {
				name = TTR("Front Perspective");
			}
		} break;
		case VIEW_TYPE_REAR: {
			if (orthogonal) {
				name = TTR("Rear Orthogonal");
			} else {
				name = TTR("Rear Perspective");
			}
		} break;
	}
	if (auto_orthogonal) {
		
		name += TTR(" [auto]");
	}
	view_menu->set_text(name);
	view_menu->reset_size();
}
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {