### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

}
				} else if (mb->is_shift_pressed()) {
					box_selection_mode_additive = false;
					previous_selected.clear();
					for (int i = get_child_count() - 1; i >= 0; i--) {
						GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
						if (!gn2 || !gn2->is_selected()) {
							continue;
						}
						previous_selected.push_back(gn2);
					}
				} else {
					box_selection_mode_additive = true;
					previous_selected.clear();
					for (int i = get_child_count() - 1; i >= 0; i--) {
						GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
						if (!gn2) {
							continue;
						}
						gn2->set_selected(false);
					}
				}
			}
		}
		if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
			
			box_selecting = false;
			box_selecting_rect = Rect2();
			previous_selected.clear();
			top_layer->queue_redraw();