### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
Window *parent_window = Object::cast_to<Window>(parent_node);
				if (parent_window) {
					const_cast<Control *>(this)->data.is_rtl = parent_window->is_layout_rtl();
					return data.is_rtl;
				}
				parent_node = parent_node->get_parent();
			}
			int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
			if (root_dir == 1) {
				const_cast<Control *>(this)->data.is_rtl = false;
			} else if (root_dir == 2) {
				const_cast<Control *>(this)->data.is_rtl = true;
			} else {
				String locale = TranslationServer::get_singleton()->get_tool_locale();
				const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
			}
		} else if (data.layout_dir == LAYOUT_DIRECTION_LOCALE) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
			} else {
				String locale = TranslationServer::get_singleton()->get_tool_locale();
				const_cast<Control *>(this)->data.is_rtl = TS->is_locale_right_to_left(locale);
			}
		} else {
			const_cast<Control *>(this)->data.is_rtl = (data.layout_dir == LAYOUT_DIRECTION_RTL);
		}
	}
	return data.is_rtl;
}
void Control::set_localize_numeral_system(bool p_enable) {