### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
if (is_inside_tree()) {
		data.theme_owner->propagate_theme_changed(this, this, true, false);
	}
}
void Control::_notify_theme_override_changed() {
	if (!data.bulk_theme_override && is_inside_tree()) {
		notification(NOTIFICATION_THEME_CHANGED);
	}
}
void Control::_invalidate_theme_cache() {
	data.theme_icon_cache.clear();
	data.theme_style_cache.clear();
	data.theme_font_cache.clear();
	data.theme_font_size_cache.clear();
	data.theme_color_cache.clear();
	data.theme_constant_cache.clear();
}
void Control::_update_theme_item_cache() {
}
void Control::set_theme_owner_node(Node *p_node) {
	ERR_MAIN_THREAD_GUARD;
	data.theme_owner->set_owner_node(p_node);
}
Node *Control::get_theme_owner_node() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return data.theme_owner->get_owner_node();
}
bool Control::has_theme_owner_node() const {