### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
_put_msg("servers:memory", Array());
}
void ScriptEditorDebugger::_video_mem_export() {
	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog->clear_filters();
	file_dialog_purpose = SAVE_VRAM_CSV;
	file_dialog->popup_file_dialog();
}
Size2 ScriptEditorDebugger::get_minimum_size() const {
	Size2 ms = MarginContainer::get_minimum_size();
	ms.y = MAX(ms.y, 250 * EDSCALE);
	return ms;
}
void ScriptEditorDebugger::_thread_debug_enter(uint64_t p_thread_id) {
	ERR_FAIL_COND(!threads_debugged.has(p_thread_id));
	ThreadDebugged &td = threads_debugged[p_thread_id];
	_set_reason_text(td.error, MESSAGE_ERROR);
	emit_signal(SNAME("breaked"), true, td.can_debug, td.error, td.has_stackdump);
	if (!td.error.is_empty()) {
		tabs->set_current_tab(0);
	}
	inspector->clear_cache(); 
	_put_msg("get_stack_dump", Array(), p_thread_id);
}
void ScriptEditorDebugger::_select_thread(int p_index) {
	debugging_thread_id = threads->get_item_metadata(threads->get_selected());
	_thread_debug_enter(debugging_thread_id);
}
void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data) {