### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (E.name.begins_with("_")) {
						continue;
					}
					int location = p_recursion_depth + _get_method_location(type, E.name);
					ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, location);
					if (E.arguments.size()) {
						option.insert_text += "(";
					} else {
						option.insert_text += "()";
					}
					r_result.insert(option.display, option);
				}
				return;
			} break;
			case GDScriptParser::DataType::ENUM:
			case GDScriptParser::DataType::BUILTIN: {
				Callable::CallError err;
				Variant tmp;
				Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return;
				}
				if (!p_only_functions) {
					List<PropertyInfo> members;
					if (p_base.value.get_type() != Variant::NIL) {
						p_base.value.get_property_list(&members);
					} else {
						tmp.get_property_list(&members);
					}
					for (const PropertyInfo &E : members) {