### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
/* Inversion of equations found in _normalized_volume_to_scaled_db.
	 * IMPORTANT: If one function changes, the other much change to reflect it. */
	if (db > -2.88) {
		return (db + 16.2f) / 22.22f;
	} else if (db < -38.602f) {
		return (db + 80.00f) / 830.72f;
	} else {
		if (db < 0.0) {
			/* To accommodate for NaN on negative numbers for root, we will mirror the
			 * results of the positive db range in order to get the desired numerical
			 * value on the negative side. */
			float positive_x = Math::pow(Math::abs(db) / 45.0f, 1.0f / 3.0f) + 1.0f;
			Vector2 translation = Vector2(1.0f, 0.0f) - Vector2(positive_x, Math::abs(db));
			Vector2 reflected_position = Vector2(1.0, 0.0f) + translation;
			return reflected_position.x;
		} else {
			return Math::pow(db / 45.0f, 1.0f / 3.0f) + 1.0f;
		}
	}
}
void EditorAudioBus::_show_value(float slider_value) {