### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
case 5:
				EditorScale::set_scale(1.75);
				break;
			case 6:
				EditorScale::set_scale(2.0);
				break;
			default:
				EditorScale::set_scale(EDITOR_GET("interface/editor/custom_display_scale"));
				break;
		}
	}
	
	Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
	if (w) {
		w->set_min_size(Size2(1024, 600) * EDSCALE);
	}
	EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
	EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
	int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
	if (swap_cancel_ok != 0) { 
		
		AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
	}
	ResourceLoader::set_abort_on_missing_resources(false);
	ResourceLoader::set_error_notify_func(&EditorNode::add_io_error);
	ResourceLoader::set_dependency_error_notify_func(&EditorNode::_dependency_error_report);
	SceneState::set_instantiation_warning_notify_func([](const String &p_warning) {
		add_io_warning(p_warning);
		callable_mp(EditorInterface::get_singleton(), &EditorInterface::mark_scene_as_unsaved).call_deferred();
	});