### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

popup_centered_clamped(Size2(350, 700) * EDSCALE);
}
void SceneTreeDialog::_update_theme() {
	filter->set_right_icon(tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
}
void SceneTreeDialog::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (is_visible()) {
				tree->update_tree();
				// S
				filter->call_deferred(SNAME("grab_focus"));
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			connect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
			_update_theme();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			_update_theme();
		} break;
		case NOTIFICATION_EXIT_TREE: {
			disconnect("confirmed", callable_mp(this, &SceneTreeDialog::_select));
		} break;
	}
}
void SceneTreeDialog::_cancel() {