### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
List<RID> owned;
	p_owner.get_owned_list(&owned);
	if (owned.size()) {
		if (owned.size() == 1) {
			WARN_PRINT(vformat("1 RID of type \"%s\" was leaked.", p_type));
		} else {
			WARN_PRINT(vformat("%d RIDs of type \"%s\" were leaked.", owned.size(), p_type));
		}
		for (const RID &E : owned) {
#ifdef DEV_ENABLED
			if (resource_names.has(E)) {
				print_line(String(" - ") + resource_names[E]);
			}
#endif
			free(E);
		}
	}
}
void RenderingDeviceVulkan::capture_timestamp(const String &p_name) {