### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
String current = animation->get_item_text(animation->get_selected());
	Ref<Animation> anim = player->get_animation(current);
	Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
	ERR_FAIL_COND(al.is_null());
	
	if (current.contains("/")) {
		current = current.get_slice("/", 1);
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Remove Animation"));
	if (player->get_autoplay() == current) {
		undo_redo->add_do_method(player, "set_autoplay", "");
		undo_redo->add_undo_method(player, "set_autoplay", current);
		
		undo_redo->add_do_method(this, "_animation_player_changed", player);
	}
	undo_redo->add_do_method(al.ptr(), "remove_animation", current);
	undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
	undo_redo->add_do_method(this, "_animation_player_changed", player);
	undo_redo->add_undo_method(this, "_animation_player_changed", player);
	if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { 
		undo_redo->add_do_method(this, "_stop_onion_skinning");
		undo_redo->add_undo_method(this, "_start_onion_skinning");
	}
	undo_redo->commit_action();
}
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {