### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
bool found = false;
	for (int i = p_block->statements.size() - 1; i >= 0; i--) {
		if (p_block->statements[i]->type == Node::NODE_TYPE_CONTROL_FLOW) {
			ControlFlowNode *flow = static_cast<ControlFlowNode *>(p_block->statements[i]);
			if (flow->flow_op == p_op) {
				found = true;
				break;
			} else {
				if (_find_last_flow_op_in_op(flow, p_op) == OK) {
					found = true;
					break;
				}
			}
		} else if (p_block->statements[i]->type == Node::NODE_TYPE_BLOCK) {
			BlockNode *block = static_cast<BlockNode *>(p_block->statements[i]);
			if (_find_last_flow_op_in_block(block, p_op) == OK) {
				found = true;
				break;
			}
		}
	}
	if (found) {
		return OK;
	}
	return FAILED;
}
static int _get_first_ident_pos(const String &p_code) {