### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
_unlink_from_tree();
	_change_tree(p_item->tree);
	parent = p_item->parent;
	TreeItem *item_prev = p_item->get_prev();
	if (item_prev) {
		item_prev->next = this;
		parent->children_cache.clear();
	} else {
		parent->first_child = this;
		
		
		if (!parent->children_cache.is_empty()) {
			parent->children_cache.insert(0, this);
		}
	}
	prev = item_prev;
	next = p_item;
	p_item->prev = this;
	if (tree && old_tree == tree) {
		tree->queue_redraw();
	}
	validate_cache();
}
void TreeItem::move_after(TreeItem *p_item) {
	ERR_FAIL_NULL(p_item);
	ERR_FAIL_COND(is_root);
	ERR_FAIL_NULL(p_item->parent);
	if (p_item == this) {
		return;
	}