### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

CastNode *cast = alloc_node<CastNode>();
	reset_extents(cast, p_previous_operand);
	update_extents(cast);
	cast->operand = p_previous_operand;
	cast->cast_type = parse_type();
	complete_extents(cast);
	if (cast->cast_type == nullptr) {
		push_error(R"(Expected type specifier after "as".)");
		return p_previous_operand;
	}
	return cast;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_previous_operand, bool p_can_assign) {
	CallNode *call = alloc_node<CallNode>();
	reset_extents(call, p_previous_operand);
	if (previous.type == GDScriptTokenizer::Token::SUPER) {
		
		call->is_super = true;
		push_multiline(true);
		if (match(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) {
			
			if (current_function == nullptr) {
				push_error(R"(Cannot use implicit "super" call outside of a function.)");