### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

OptionButton items shortcut is not working

Vector<String> components = String(p_name).split("/", true, 2);
	if (components.size() >= 2 && components[0] == "popup") {
		String property = components[2];
		if (property != "text" && property != "icon" && property != "id" && property != "disabled" && property != "separator") {
			return false;
		}
		bool valid;
		popup->set(String(p_name).trim_prefix("popup/"), p_value, &valid);
		int idx = components[1].get_slice("_", 1).to_int();
		if (idx == current) {
			
			current = NONE_SELECTED;
			_select(idx, false);
		}
		if (property == "text" || property == "icon") {
			_queue_update_size_cache();
		}
		return valid;
	}
	return false;
}
bool OptionButton::_get(const StringName &p_name, Variant &r_ret) const {