### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
"bool",
	"bvec2",
	"bvec3",
	"bvec4",
	"int",
	"ivec2",
	"ivec3",
	"ivec4",
	"rect2i",
	"uint",
	"uvec2",
	"uvec3",
	"uvec4",
	"float",
	"vec2",
	"vec3",
	"vec4",
	"color",
	"rect2",
	"mat2",
	"mat3",
	"mat4",
	"transform_2d",
	"transform",
	"sampler2D",
	"sampler2DArray",
	"sampler3D",
	"samplerCube",
};
class ShaderGlobalsEditorInterface : public Object {