### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
			}
			if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
				r_access_mask |= VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
				r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
			}
		}
	} else if (index_buffer_owner.owns(p_buffer)) {
		r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_INPUT_BIT;
		r_access_mask |= VK_ACCESS_INDEX_READ_BIT;
		buffer = index_buffer_owner.get_or_null(p_buffer);
	} else if (uniform_buffer_owner.owns(p_buffer)) {
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {
			r_stage_mask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_COMPUTE)) {
			r_stage_mask |= VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
		}
		r_access_mask |= VK_ACCESS_UNIFORM_READ_BIT;
		buffer = uniform_buffer_owner.get_or_null(p_buffer);
	} else if (texture_buffer_owner.owns(p_buffer)) {
		if (p_post_barrier.has_flag(BARRIER_MASK_VERTEX)) {
			r_stage_mask |= VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
			r_access_mask |= VK_ACCESS_SHADER_READ_BIT;
		}
		if (p_post_barrier.has_flag(BARRIER_MASK_FRAGMENT)) {