### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::L));
	tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
	tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
	tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
	tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip_text(TTR("Unlock selected node, allowing selection and movement."));
	/
	tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::L));
	tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
	tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
	tool_button[TOOL_GROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children not selectable."));
	/
	tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | Key::G));
	tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
	main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
	tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
	tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
	tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip_text(TTR("Make selected node's children selectable."));
	/
	tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::G));
	main_menu_hbox->add_child(memnew(VSeparator));
	tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
	main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
	tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);