### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
	OPENXR_API_INIT_XR_FUNC_V(xrAcquireSwapchainImage);
	OPENXR_API_INIT_XR_FUNC_V(xrApplyHapticFeedback);
	OPENXR_API_INIT_XR_FUNC_V(xrAttachSessionActionSets);
	OPENXR_API_INIT_XR_FUNC_V(xrBeginFrame);
	OPENXR_API_INIT_XR_FUNC_V(xrBeginSession);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateAction);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateActionSet);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateActionSpace);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateReferenceSpace);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateSession);
	OPENXR_API_INIT_XR_FUNC_V(xrCreateSwapchain);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroyAction);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroyActionSet);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroyInstance);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroySession);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroySpace);
	OPENXR_API_INIT_XR_FUNC_V(xrDestroySwapchain);
	OPENXR_API_INIT_XR_FUNC_V(xrEndFrame);
	OPENXR_API_INIT_XR_FUNC_V(xrEndSession);
	OPENXR_API_INIT_XR_FUNC_V(xrEnumerateEnvironmentBlendModes);
	OPENXR_API_INIT_XR_FUNC_V(xrEnumerateReferenceSpaces);
	OPENXR_API_INIT_XR_FUNC_V(xrEnumerateSwapchainFormats);
	OPENXR_API_INIT_XR_FUNC_V(xrEnumerateViewConfigurations);
	OPENXR_API_INIT_XR_FUNC_V(xrEnumerateViewConfigurationViews);
	OPENXR_API_INIT_XR_FUNC_V(xrGetActionStateBoolean);