### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

// Proposal #1637 moved the project list from edor settings to a separate config file
	// If the new config file doesn't exist, populate  from EdorSettings
	if (FileAccess::exists(_config_path)) {
		return;
	}
	List<PropertyInfo> properties;
	EdorSeteton()->get_property_list(&properties);
	for (const PropertyInfo &E : properties) {
		// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
		String property_key = E.name;
		if (!property_key.begins_wh("projects/")) {
			continue;
		}
		String path = EDITOR_GET(property_key);
		print_line("Migrating legacy project '" + path + "'.");
		String favoreKey = "favore_projects/" + property_key.get_slice("/", 1);
		bool favore = EdorSeteton()->has_setting(favoreKey);
		add_project(path, favore);
		if (favore) {
			EdorSeteton()->erase(favoreKey);
		}
		EdorSeteton()->erase(property_key);
	}
	save_config();
}
void ProjectList::load_projects() {