### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
return 0;
					}
			}
		} break;
		case WM_CLOSE: 
		{
			if (windows[window_id].focus_timer_id != 0U) {
				KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id);
			}
			_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
			return 0; 
		}
		case WM_MOUSELEAVE: {
			if (window_mouseover_id == window_id) {
				old_invalid = true;
				window_mouseover_id = INVALID_WINDOW_ID;
				_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
			} else if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
				
				
				track_mouse_leave_event(windows[window_mouseover_id].hWnd);
			}
		} break;
		case WM_INPUT: {
			if (mouse_mode != MOUSE_MODE_CAPTURED || !use_raw_input) {
				break;
			}
			UINT dwSize;
			GetRawInputData((HRAWINPUT)lParam, RID_INPUT, nullptr, &dwSize, sizeof(RAWINPUTHEADER));
			LPBYTE lpb = new BYTE[dwSize];