### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
array.push_back(other);
			} else {
				array.set(index, other);
			}
			dnp.base->set(base_property, array);
		} else {
			dnp.base->set(dnp.property, other);
		}
	}
	for (KeyValue<Ref<Resource>, Ref<Resource>> &E : resources_local_to_scene) {
		if (E.value->get_local_scene() == ret_nodes[0]) {
			E.value->setup_local_to_scene();
		}
	}
	
	int cc = connections.size();
	const ConnectionData *cdata = connections.ptr();
	for (int i = 0; i < cc; i++) {
		const ConnectionData &c = cdata[i];
		
		
		NODE_FROM_ID(cfrom, c.from);
		NODE_FROM_ID(cto, c.to);
		if (!cfrom || !cto) {
			continue;
		}
		Callable callable(cto, snames[c.method]);
		if (c.unbinds > 0) {
			callable = callable.unbind(c.unbinds);
		} else if (!c.binds.is_empty()) {