### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
	confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
	add_child(confirm_auto_create_tiles);
	
	Ref<EditorInspectorPluginTileData> tile_data_inspector_plugin;
	tile_data_inspector_plugin.instantiate();
	EditorInspector::add_inspector_plugin(tile_data_inspector_plugin);
}
TileSetAtlasSourceEditor::~TileSetAtlasSourceEditor() {
	memdelete(tile_proxy_object);
	memdelete(atlas_source_proxy_object);
}
void EditorPropertyTilePolygon::_add_focusable_children(Node *p_node) {
	Control *control = Object::cast_to<Control>(p_node);
	if (control && control->get_focus_mode() != Control::FOCUS_NONE) {
		add_focusable(control);
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_add_focusable_children(p_node->get_child(i));
	}
}
void EditorPropertyTilePolygon::_polygons_changed() {
	if (String(count_property).is_empty()) {
		if (base_type == "OccluderPolygon2D") {
			
			Ref<OccluderPolygon2D> occluder;
			if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
				occluder.instantiate();
				occluder->set_polygon(generic_tile_polygon_editor->get_polygon(0));
			}