### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (matches->size() > p_max_items) {
		return;
	}
	for (int i = 0; i < p_path->get_subdir_count(); i++) {
		_search(p_path->get_subdir(i), matches, p_max_items);
	}
	for (int i = 0; i < p_path->get_file_count(); i++) {
		String file = p_path->get_file(i);
		if (file.to_lower().contains(searched_string)) {
			FileInfo fi;
			fi.name = file;
			fi.type = p_path->get_file_type(i);
			fi.path = p_path->get_file_path(i);
			fi.import_broken = !p_path->get_file_import_is_valid(i);
			fi.modified_time = p_path->get_file_modified_time(i);
			if (_is_file_type_disabled_by_feature_profile(fi.type)) {
				
				continue;
			}
			matches->push_back(fi);
			if (matches->size() > p_max_items) {
				return;
			}
		}
	}
}
struct FileSystemDock::FileInfoTypeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {