### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (endtime < 0) { 
					endtime = 0;
				}
				delta = endtime + p_keys[next].time;
				from = endtime + p_time;
			} else {
				real_t endtime = length - p_keys[idx].time;
				if (endtime > length) { 
					endtime = length;
				}
				delta = endtime + length - p_keys[next].time;
				from = endtime + length - p_time;
			}
		} else if (is_end_edge) {
			if (!p_backward) {
				delta = length * 2.0 - p_keys[idx].time - p_keys[next].time;
				from = p_time - p_keys[idx].time;
			} else {
				delta = p_keys[idx].time + p_keys[next].time;
				from = (length - p_time) - (length - p_keys[idx].time);
			}
		}
	}
	if (!is_start_edge && !is_end_edge) {
		if (!p_backward) {
			delta = p_keys[next].time - p_keys[idx].time;
			from = p_time - p_keys[idx].time;
		} else {
			delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
			from = (length - p_time) - (length - p_keys[idx].time);