### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
	if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, is_static, is_vararg)) {
		
		for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
			int index = E.key;
			if (index < par_types.size() && par_types[index].has_container_element_type()) {
				update_array_literal_element_type(E.value, par_types[index].get_container_element_type());
			}
		}
		validate_call_arg(par_types, default_arg_count, is_vararg, p_call);
		if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) {
			
			base_type.is_meta_type = false;
		}
		if (is_self && static_context && !is_static) {
			if (parser->current_function) {
				
				GDScriptParser::FunctionNode *parent_function = parser->current_function;
				while (parent_function->source_lambda) {
					parent_function = parent_function->source_lambda->parent_function;
				}
				push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parent_function->identifier->name), p_call);
			} else {
				push_error(vformat(R"*(Cannot call non-static function "%s()" for static variable initializer.)*", p_call->function_name), p_call);
			}
		} else if (!is_self && base_type.is_meta_type && !is_static) {
			base_type.is_meta_type = false; 
			push_error(vformat(R"*(Cannot call non-static function "%s()" on the class "%s" directly. Make an instance instead.)*", p_call->function_name, base_type.to_string()), p_call);
		} else if (is_self && !is_static) {
			mark_lambda_use_self();