### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ERR_THREAD_GUARD
	bool current_pinned = false;
	Array pinned = get_meta("_edit_pinned_properties_", Array());
	StringName psa = get_property_store_alias(p_property);
	current_pinned = pinned.has(psa);
	if (current_pinned != p_pinned) {
		if (p_pinned) {
			pinned.append(psa);
		} else {
			pinned.erase(psa);
		}
	}
	if (pinned.is_empty()) {
		remove_meta("_edit_pinned_properties_");
	} else {
		set_meta("_edit_pinned_properties_", pinned);
	}
}
bool Node::is_property_pinned(const StringName &p_property) const {
	Array pinned = get_meta("_edit_pinned_properties_", Array());
	StringName psa = get_property_store_alias(p_property);
	return pinned.has(psa);
}
StringName Node::get_property_store_alias(const StringName &p_property) const {