### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

res->set_edited(false);
	}
	for (const String &E : edited_resources) {
		Ref<Resource> res = ResourceCache::get_ref(E);
		if (!res.is_valid()) {
			continue; 
		}
		Ref<PackedScene> ps = res;
		if (ps.is_valid()) {
			continue; 
		}
		ResourceSaver::save(res, res->get_path(), flg);
		saved++;
	}
	EditorUndoRedoManager::get_singleton()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
	return saved;
}
static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
	for (int i = 0; i < p_node->get_child_count(); i++) {
		AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
		if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
			Ref<AnimatedValuesBackup> old_values = player->apply_reset();
			if (old_values.is_valid()) {
				r_anim_backups->push_back(old_values);
			}
		}
		_reset_animation_players(p_node->get_child(i), r_anim_backups);
	}
}
void EditorNode::_save_scene(String p_file, int idx) {