### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
			}
		}
		if (selection.size() == 1) {
			
			TileSelection selected = selection.front()->get();
			if (selected.alternative == 0) {
				Vector2i size_in_atlas = tile_set_atlas_source->get_tile_size_in_atlas(selected.tile);
				Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
				Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
				Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
				const Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
				const Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
				bool can_grow[4];
				for (int i = 0; i < 4; i++) {
					can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile);
					can_grow[i] |= (i % 2 == 0) ? size_in_atlas.y > 1 : size_in_atlas.x > 1;
				}
				for (int i = 0; i < 4; i++) {
					Vector2 pos = rect.position + rect.size * coords[i];
					if (can_grow[i] && can_grow[(i + 3) % 4]) {
						tile_atlas_control->draw_texture_rect(resize_handle, Rect2(pos, zoomed_size), false);
					} else {
						tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2(pos, zoomed_size), false);
					}
					Vector2 next_pos = rect.position + rect.size * coords[(i + 1) % 4];
					if (can_grow[i]) {
						tile_atlas_control->draw_texture_rect(resize_handle, Rect2((pos + next_pos) / 2.0, zoomed_size), false);
					} else {
						tile_atlas_control->draw_texture_rect(resize_handle_disabled, Rect2((pos + next_pos) / 2.0, zoomed_size), false);