### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
	if (data.default_cursor == p_shape) {
		return;
	}
	data.default_cursor = p_shape;
	if (!is_inside_tree()) {
		return;
	}
	if (!get_global_rect().has_point(get_global_mouse_position())) {
		return;
	}
	
	get_viewport()->update_mouse_cursor_state();
}
Control::CursorShape Control::get_default_cursor_shape() const {
	ERR_READ_THREAD_GUARD_V(CURSOR_ARROW);
	return data.default_cursor;
}
Control::CursorShape Control::get_cursor_shape(const Point2 &p_pos) const {