### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
}
				if (animation->track_get_key_value(first_track, first_key).get_type() != animation->track_get_key_value(track, key).get_type()) {
					same_key_type = false;
				}
			}
		}
	}
	if (same_track_type) {
		switch (animation->track_get_type(first_track)) {
			case Animation::TYPE_POSITION_3D: {
				p_list->push_back(PropertyInfo(Variant::VECTOR3, "position"));
			} break;
			case Animation::TYPE_ROTATION_3D: {
				p_list->push_back(PropertyInfo(Variant::QUATERNION, "rotation"));
			} break;
			case Animation::TYPE_SCALE_3D: {
				p_list->push_back(PropertyInfo(Variant::VECTOR3, "scale"));
			} break;
			case Animation::TYPE_BLEND_SHAPE: {
				p_list->push_back(PropertyInfo(Variant::FLOAT, "value"));
			} break;
			case Animation::TYPE_VALUE: {
				if (same_key_type) {
					Variant v = animation->track_get_key_value(first_track, first_key);
					if (hint.type != Variant::NIL) {
						PropertyInfo pi = hint;
						pi.name = "value";
						p_list->push_back(pi);
					} else {
						PropertyHint val_hint = PROPERTY_HINT_NONE;