### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_initial_set("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected", true);
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/indent/size", 4, "1,64,1") 
	_initial_set("text_editor/behavior/indent/auto_indent", true);
	
	_initial_set("text_editor/behavior/files/trim_trailing_whitespace_on_save", false);
	_initial_set("text_editor/behavior/files/autosave_interval_secs", 0);
	_initial_set("text_editor/behavior/files/restore_scripts_on_load", true);
	_initial_set("text_editor/behavior/files/convert_indent_on_save", true);
	_initial_set("text_editor/behavior/files/auto_reload_scripts_on_external_change", false);
	
	_initial_set("text_editor/script_list/show_members_overview", true);
	_initial_set("text_editor/script_list/sort_members_outline_alphabetically", false);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/idle_parse_delay", 2.0, "0.1,10,0.01")
	_initial_set("text_editor/completion/auto_brace_complete", true);
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "text_editor/completion/code_complete_delay", 0.3, "0.01,5,0.01")
	_initial_set("text_editor/completion/put_callhint_tooltip_below_current_line", true);
	_initial_set("text_editor/completion/complete_file_paths", true);
	_initial_set("text_editor/completion/add_type_hints", false);
	_initial_set("text_editor/completion/use_single_quotes", false);
	
	_initial_set("text_editor/help/show_help_index", true);
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_font_size", 16, "8,48,1")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_source_font_size", 15, "8,48,1")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/help/help_title_font_size", 23, "8,64,1")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/help/class_reference_examples", 0, "GDScript,C#,GDScript and C#")