### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

}
    outputBits(6, l, c, lc, p);
  }
  if (lc > 0) *p++ = (unsigned char)(c << (8 - lc));
  *pcode = p;
}
static bool hufUnpackEncTable(
    const char **pcode,  
    int ni,              
    int im,              
    int iM,              
    long long *hcode)    
{
  memset(hcode, 0, sizeof(long long) * HUF_ENCSIZE);
  const char *p = *pcode;
  long long c = 0;
  int lc = 0;
  for (; im <= iM; im++) {
    if (p - *pcode >= ni) {
      return false;
    }
    long long l = hcode[im] = getBits(6, c, lc, p);  
    if (l == (long long)LONG_ZEROCODE_RUN) {
      if (p - *pcode > ni) {
        return false;
      }
      int zerun = getBits(8, c, lc, p) + SHORTEST_LONG_RUN;
      if (im + zerun > iM + 1) {
        return false;
      }