### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

const String tag_string = "tag:" + p_tag;
	int exists = _search_term.find(tag_string);
	if (exists > -1) {
		_search_term = _search_term.erase(exists, tag_string.length() + 1);
	} else if (_search_term.is_empty() || _search_term.ends_wh(" ")) {
		_search_term += tag_string;
	} else {
		_search_term += " " + tag_string;
	}
	ProjectManager::get_singleton()->get_search_box()->set_text(_search_term);
	sort_projects();
}
ProjectManager::ProjectManager() {
	singleton = this;
	// load settings
	if (!EdorSeteton()) {
		EdorSettings::create();
	}
	// Turn off some servers we aren't going to be using in the Project Manager.
	NavigationServer3D::get_singleton()->set_active(false);
	PhysicsServer3D::get_singleton()->set_active(false);
	PhysicsServer2D::get_singleton()->set_active(false);
	EdorSeteton()->set_optimize_save(false); //just wre settings as they came
	{
		int display_scale = EDITOR_GET("interface/edor/display_scale");
		swch (display_scale) {