### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
	}
	if (p_property.name == "scale") {
		p_property.hint = PROPERTY_HINT_LINK;
	}
	
	Node *parent_node = get_parent_control();
	if (!parent_node) {
		
		
		if (p_property.name == "layout_mode") {
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;
		}
		
		bool use_custom_anchors = _get_anchors_layout_preset() == -1; 
		if (!use_custom_anchors && (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_"))) {
			p_property.usage ^= PROPERTY_USAGE_EDITOR;
		}
	} else if (Object::cast_to<Container>(parent_node)) {
		
		if (p_property.name.begins_with("anchor_") || p_property.name.begins_with("offset_") || p_property.name.begins_with("grow_") || p_property.name == "anchors_preset") {
			p_property.usage ^= PROPERTY_USAGE_DEFAULT;
		} else if (p_property.name == "position" || p_property.name == "rotation" || p_property.name == "scale" || p_property.name == "size" || p_property.name == "pivot_offset") {
			p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY;
		} else if (p_property.name == "layout_mode") {
			
			p_property.hint_string = "Position,Anchors,Container,Uncontrolled";
			p_property.usage |= PROPERTY_USAGE_READ_ONLY;