### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!editable) {
		return;
	}
	if (in_action) {
		pending_action_end = true;
	}
	_push_current_op();
	if (undo_stack_pos == nullptr) {
		return; 
	}
	deselect();
	TextOperation op = undo_stack_pos->get();
	_do_text_op(op, false);
	current_op.version = op.version;
	if (undo_stack_pos->get().chain_forward) {
		while (true) {
			ERR_BREAK(!undo_stack_pos->next());