### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0");
	String ret;
	HKEY hkey;
	WCHAR layout_text[1024];
	memset(layout_text, 0, 1024 * sizeof(WCHAR));
	if (RegOpenKeyExW(HKEY_LOCAL_MACHINE, (LPCWSTR)(id.utf16().get_data()), 0, KEY_QUERY_VALUE, &hkey) != ERROR_SUCCESS) {
		return ret;
	}
	DWORD buffer = 1024;
	DWORD vtype = REG_SZ;
	if (RegQueryValueExW(hkey, L"Layout Text", nullptr, &vtype, (LPBYTE)layout_text, &buffer) == ERROR_SUCCESS) {
		ret = String::utf16((const char16_t *)layout_text);
	}
	RegCloseKey(hkey);
	return ret;
}
String DisplayServerWindows::keyboard_get_layout_name(int p_index) const {