### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
se->apply_code();
		}
		if (!edited_res->is_built_in()) {
			Ref<TextFile> text_file = edited_res;
			Ref<Script> scr = edited_res;
			if (text_file != nullptr) {
				_save_text_file(text_file, text_file->get_path());
				continue;
			}
			if (scr.is_valid()) {
				clear_docs_from_script(scr);
			}
			EditorNode::get_singleton()->save_resource(edited_res); 
			if (scr.is_valid()) {
				update_docs_from_script(scr);
			}
		} else {
			
			const String scene_path = edited_res->get_path().get_slice("::", 0);
			if (!scene_path.is_empty() && !scenes_to_save.has(scene_path)) {
				scenes_to_save.push_back(scene_path);
			}
		}
	}
	if (!scenes_to_save.is_empty()) {
		EditorNode::get_singleton()->save_scene_list(scenes_to_save);
	}
	_update_script_names();
}
void ScriptEditor::apply_scripts() const {