### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

HashMap<Vector2i, List<const PropertyInfo *>> per_tile;
	for (const List<PropertyInfo>::Element *E_property = r_list.front(); E_property; E_property = E_property->next()) {
		Vector<String> components = String(E_property->get().name).split("/", true, 1);
		if (components.size() >= 1) {
			Vector<String> coord_arr = components[0].split(":");
			if (coord_arr.size() == 2 && coord_arr[0].is_valid_int() && coord_arr[1].is_valid_int()) {
				Vector2i coords = Vector2i(coord_arr[0].to_int(), coord_arr[1].to_int());
				per_tile[coords].push_back(&(E_property->get()));
			}
		}
	}
	return per_tile;
}
void TileSetAtlasSourceEditor::_menu_option(int p_option) {