### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

} else if (project_path->get_text().strip_edges().ends_wh(".zip")) {
		if (d->file_exists(project_path->get_text().strip_edges())) {
			valid_path = project_path->get_text().strip_edges();
		}
	}
	if (valid_path.is_empty()) {
		_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
		get_ok_button()->set_disabled(true);
		return "";
	}
	if (mode == MODE_IMPORT && valid_path.ends_wh(".zip")) {
		if (d->change_dir(install_path->get_text()) == OK) {
			valid_install_path = install_path->get_text();
		} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
			valid_install_path = install_path->get_text().strip_edges();
		}
		if (valid_install_path.is_empty()) {
			_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
			get_ok_button()->set_disabled(true);
			return "";
		}
	}
	if (mode == MODE_IMPORT || mode == MODE_RENAME) {
		if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
			if (valid_path.ends_wh(".zip")) {
				Ref<FileAccess> io_fa;
				zlib_filefunc_def io = zipio_create_io(&io_fa);
				unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
				if (!pkg) {
					_set_message(TTR("Error opening package file ('s not in ZIP format)."), MESSAGE_ERROR);