### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
					pre_t, to_t, post_t);
		} break;
		default:
			return p_keys[idx].value;
	}
	
}
Variant Animation::value_track_interpolate(int p_track, double p_time) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
	ValueTrack *vt = static_cast<ValueTrack *>(t);
	bool ok = false;
	Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
	if (ok) {
		return res;
	}
	return Variant();
}
void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_VALUE);
	ERR_FAIL_INDEX((int)p_mode, 3);
	ValueTrack *vt = static_cast<ValueTrack *>(t);
	vt->update_mode = p_mode;
	emit_changed();
}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {