### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

TreeItem *s = tree->get_selected();
	ERR_FAIL_COND(!s);
	NodePath np = s->get_metadata(0);
	Node *n = get_node(np);
	if (n == selected) {
		return;
	}
	selected = get_node(np);
	blocked++;
	emit_signal(SNAME("node_selected"));
	blocked--;
}
void SceneTreeEditor::_deselect_items() {
	// Clear currently selected items in scene tree dock.
	if (editor_selection) {
		editor_selection->clear();
		emit_signal(SNAME("node_changed"));
	}
}
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {