### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
								}
							}
						}
						
						if (drag_type == DRAG_TYPE_NONE) {
							TileSelection selected = { TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE };
							Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
							if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
								coords = tile_set_atlas_source->get_tile_at_coords(coords);
								if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
									selected = { coords, 0 };
								}
							}
							bool shift = mb->is_shift_pressed();
							if (!shift && selection.size() == 1 && selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
								
								drag_type = DRAG_TYPE_MOVE_TILE;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
								drag_current_tile = selected.tile;
								drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
							} else {
								
								drag_type = DRAG_TYPE_RECT_SELECT;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
							}
						}
					}