### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
t.translate_local(se->aabb.position - offset / 2);
					t.basis = t.basis * aabb_s;
				}
				{
					const Vector3 offset(0.01, 0.01, 0.01);
					Basis aabb_s;
					aabb_s.scale(se->aabb.size + offset);
					t_offset.translate_local(se->aabb.position - offset / 2);
					t_offset.basis = t_offset.basis * aabb_s;
				}
				RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
				RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_offset, t_offset);
				RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
				RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray_offset, t_offset);
			}
			if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
				spatial_editor->update_transform_gizmo();
			}
			if (message_time > 0) {
				if (message != last_message) {
					surface->queue_redraw();
					last_message = message;
				}
				message_time -= get_physics_process_delta_time();
				if (message_time < 0) {
					surface->queue_redraw();
				}
			}
			bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
			if (show_info != info_label->is_visible()) {