### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].expand_right;
}
void TreeItem::set_disable_folding(bool p_disable) {
	if (disable_folding == p_disable) {
		return;
	}
	disable_folding = p_disable;
	for (Cell &c : cells) {
		c.cached_minimum_size_dirty = true;
	}
	_changed_notify(0);
}
bool TreeItem::is_folding_disabled() const {
	return disable_folding;
}
Size2 TreeItem::get_minimum_size(int p_column) {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Size2());
	Tree *parent_tree = get_tree();
	ERR_FAIL_NULL_V(parent_tree, Size2());
	const TreeItem::Cell &cell = cells[p_column];
	if (cell.cached_minimum_size_dirty) {
		Size2 size;
		
		if (!cell.text.is_empty()) {
			if (cell.dirty) {
				parent_tree->update_item_cell(this, p_column);
			}
			Size2 text_size = cell.text_buf->get_size();