### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
idx++;
			}
		} else if (GETCHAR(0) == '/' && GETCHAR(1) == '*') {
			idx += 2;
			while (true) {
				if (GETCHAR(0) == 0) {
					return 0;
				}
				if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
					idx += 2;
					break; 
				}
				idx++;
			}
		} else {
			switch (GETCHAR(0)) {
				case ' ':
				case '\t':
				case '\r':
				case '\n': {
					idx++;
				} break; 
				default:
					return idx;
			}
		}
	}
#undef GETCHAR
}
String ShaderLanguage::get_shader_type(const String &p_code) {