### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	gui_base->add_child(install_android_build_template);
	remove_android_build_template = memnew(ConfirmationDialog);
	remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res:android/build\" directory manually before attempting this operation again."));
	remove_android_build_template->set_ok_button_text(TTR("Show in File Manager"));
	remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
	gui_base->add_child(remove_android_build_template);
	file_templates = memnew(EditorFileDialog);
	file_templates->set_title(TTR("Import Templates From ZIP File"));
	gui_base->add_child(file_templates);
	file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_templates->clear_filters();
	file_templates->add_filter("*.tpz", TTR("Template Package"));
	file = memnew(EditorFileDialog);
	gui_base->add_child(file);
	file->set_current_dir("res:");
	file_export_lib = memnew(EditorFileDialog);
	file_export_lib->set_title(TTR("Export Library"));
	file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_export_lib->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
	file_export_lib_merge = memnew(CheckBox);
	file_export_lib_merge->set_text(TTR("Merge With Existing"));
	file_export_lib_merge->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_merge->set_pressed(true);
	file_export_lib->get_vbox()->add_child(file_export_lib_merge);
	file_export_lib_apply_xforms = memnew(CheckBox);
	file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
	file_export_lib_apply_xforms->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_apply_xforms->set_pressed(false);