### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
ERR_FAIL_COND(!windows.has(p_id));
	WindowData &wd = windows[p_id];
	popup_open(p_id);
	if (p_id != MAIN_WINDOW_ID) {
		_update_window_style(p_id);
	}
	if (wd.maximized) {
		ShowWindow(wd.hWnd, SW_SHOWMAXIMIZED);
		SetForegroundWindow(wd.hWnd); 
		SetFocus(wd.hWnd); 
	} else if (wd.minimized) {
		ShowWindow(wd.hWnd, SW_SHOWMINIMIZED);
	} else if (wd.no_focus) {
		
		ShowWindow(wd.hWnd, SW_SHOWNA);
	} else if (wd.is_popup) {
		ShowWindow(wd.hWnd, SW_SHOWNA);
		SetFocus(wd.hWnd); 
	} else {
		ShowWindow(wd.hWnd, SW_SHOW);
		SetForegroundWindow(wd.hWnd); 
		SetFocus(wd.hWnd); 
	}
	if (wd.always_on_top) {
		SetWindowPos(wd.hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
	}
}
void DisplayServerWindows::delete_sub_window(WindowID p_window) {