### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

}
										} while (cc != quotation);
									} else if (cc == c) {
										stack++;
									} else if (cc == closec) {
										stack--;
									}
									if (stack == 0) {
										brace_matching.write[caret].open_match_line = i;
										brace_matching.write[caret].open_match_column = j;
										brace_matching.write[caret].open_matching = true;
										break;
									}
								}
								if (brace_matching.write[caret].open_match_line != -1) {
									break;
								}
							}
							if (!brace_matching.write[caret].open_matching) {
								brace_matching.write[caret].open_mismatch = true;
							}
						}
					}
					if (get_caret_column(caret) > 0) {
						char32_t c = text[get_caret_line(caret)][get_caret_column(caret) - 1];
						char32_t closec = 0;
						if (c == ']') {
							closec = '[';
						} else if (c == '}') {
							closec = '{';