### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (p_enabled && !window_get_flag(WINDOW_FLAG_BORDERLESS, p_window)) {
		
		Hints hints;
		Atom property;
		hints.flags = 2;
		hints.decorations = 0;
		property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
		if (property != None) {
			XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
		}
	}
	if (p_enabled) {
		
		_update_size_hints(p_window);
	}
	
	XEvent xev;
	Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
	Atom wm_fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);
	memset(&xev, 0, sizeof(xev));
	xev.type = ClientMessage;
	xev.xclient.window = wd.x11_window;
	xev.xclient.message_type = wm_state;
	xev.xclient.format = 32;
	xev.xclient.data.l[0] = p_enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
	xev.xclient.data.l[1] = wm_fullscreen;
	xev.xclient.data.l[2] = 0;