### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
_THREAD_SAFE_METHOD_
	
	VkImage image = (VkImage)p_image;
	Texture texture;
	texture.image = image;
	
	
	
	texture.type = p_type;
	texture.format = p_format;
	texture.samples = p_samples;
	texture.width = p_width;
	texture.height = p_height;
	texture.depth = p_depth;
	texture.layers = p_layers;
	texture.mipmaps = 1;
	texture.usage_flags = p_flags;
	texture.base_mipmap = 0;
	texture.base_layer = 0;
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_UNORM);
	texture.allowed_shared_formats.push_back(RD::DATA_FORMAT_R8G8B8A8_SRGB);
	
	if (texture.usage_flags & TEXTURE_USAGE_SAMPLING_BIT) {
		
		texture.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
	} else if (texture.usage_flags & TEXTURE_USAGE_STORAGE_BIT) {