### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
add_child(dialog_error);
		if (asset_library) {
			open_templates = memnew(ConfirmationDialog);
			open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
			open_templates->set_ok_button_text(TTR("Open Asset Library"));
			open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
			add_child(open_templates);
		}
		about = memnew(EdorAbout);
		add_child(about);
		_build_icon_type_cache(get_theme());
	}
	{
		// Tag management.
		tag_manage_nfirmationDialog);
		add_child(tag_manage_dialog);
		tag_manage_dialog->set_tle(TTR("Manage Project Tags"));
		tag_manage_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_apply_project_tags));
		manage_tags_btn->connect("pressed", callable_mp(this, &ProjectManager::_manage_project_tags));
		VBoxContainer *tag_vb = memnew(VBoxContainer);
		tag_manage_dialog->add_child(tag_vb);
		Label *label = memnew(Label(TTR("Project Tags")));
		tag_vb->add_child(label);
		label->set_theme_type_variation("HeaderMedium");
		label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		label = memnew(Label(TTR("Click tag to remove  from the project.")));
		tag_vb->add_child(label);
		label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		project_tags = memnew(HFlowContainer);
		tag_vb->add_child(project_tags);