### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
AnnotationNode *last_annotation = annotation_stack.back()->get();
		if (last_annotation->applies_to(p_target)) {
			annotations.push_front(last_annotation);
			annotation_stack.pop_back();
		} else {
			push_error(vformat(R"(Annotation "%s" cannot be applied to a %s.)", last_annotation->name, p_member_kind));
			clear_unused_annotations();
		}
#ifdef TOOLS_ENABLED
		if (last_annotation->start_line == doc_comment_line) {
			doc_comment_line--;
		}
#endif 
	}
	T *member = (this->*p_parse_function)(p_is_static);
	if (member == nullptr) {
		return;
	}
	for (AnnotationNode *&annotation : annotations) {
		member->annotations.push_back(annotation);
	}
#ifdef TOOLS_ENABLED
	
	class_doc_line = MIN(class_doc_line, doc_comment_line - 1);
	
	if (has_comment(previous.start_line, true)) {
		member->doc_description = get_doc_comment(previous.start_line, true);
	} else if (has_comment(doc_comment_line, true)) {
		if constexpr (std::is_same_v<T, ClassNode>) {
			get_class_doc_comment(doc_comment_line, member->doc_brief_description, member->doc_description, member->doc_tutorials, true);