### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

export_type = export_type.get_container_element_type(); 
			is_array = true;
		}
		if (export_type.is_variant() || export_type.has_no_type()) {
			push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation);
			return false;
		}
		switch (export_type.kind) {
			case GDScriptParser::DataType::BUILTIN:
				variable->export_info.type = export_type.builtin_type;
				variable->export_info.hint = PROPERTY_HINT_NONE;
				variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
				break;
			case GDScriptParser::DataType::NATIVE:
				if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else {
					push_error(R"(Export type can only be built-in, a resource, a node, or an enum.)", variable);
					return false;
				}
				break;
			case GDScriptParser::DataType::CLASS:
				if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;