### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	Item::CommandTransform *tr = canvas_item->alloc_command<Item::CommandTransform>();
	ERR_FAIL_COND(!tr);
	tr->xform = p_transform;
}
void RendererCanvasCull::canvas_item_add_mesh(RID p_item, const RID &p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture) {
	Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	ERR_FAIL_COND(!p_mesh.is_valid());
	Item::CommandMesh *m = canvas_item->alloc_command<Item::CommandMesh>();
	ERR_FAIL_COND(!m);
	m->mesh = p_mesh;
	if (canvas_item->skeleton.is_valid()) {
		m->mesh_instance = RSG::mesh_storage->mesh_instance_create(p_mesh);
		RSG::mesh_storage->mesh_instance_set_skeleton(m->mesh_instance, canvas_item->skeleton);
	}
	m->texture = p_texture;
	m->transform = p_transform;
	m->modulate = p_modulate;
}
void RendererCanvasCull::canvas_item_add_particles(RID p_item, RID p_particles, RID p_texture) {