### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

if (E->get().start_line > warning.start_line) {
			break;
		}
		before = E;
	}
	if (before) {
		warnings.insert_after(before, warning);
	} else {
		warnings.push_front(warning);
	}
}
#endif
void GDScriptParser::make_completion_context(CompletionType p_type, Node *p_node, int p_argument, bool p_force) {
	if (!for_completion || (!p_force && completion_context.type != COMPLETION_NONE)) {
		return;
	}
	if (previous.cursor_place != GDScriptTokenizer::CURSOR_MIDDLE && previous.cursor_place != GDScriptTokenizer::CURSOR_END && current.cursor_place == GDScriptTokenizer::CURSOR_NONE) {
		return;
	}
	CompletionContext context;
	context.type = p_type;
	context.current_class = current_class;
	context.current_function = current_function;
	context.current_suite = current_suite;
	context.current_line = tokenizer.get_cursor_line();
	context.current_argument = p_argument;
	context.node = p_node;
	completion_context = context;
}
void GDScriptParser::make_completion_context(CompletionType p_type, Variant::Type p_builtin_type, bool p_force) {