### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return false;
	}
	if (String(drag_data["type"]) != "files") {
		return false;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return false;
	}
	for (const String &extension : extensions) {
		if (filesPaths[0].ends_with(extension.substr(1, extension.size() - 1))) {
			return true;
		}
	}
	return false;
}
void EditorPropertyPath::_bind_methods() {