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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

if (ret != UNZ_OK) {
			break;
		}
		bool skip = false;
		String file = String::utf8(fname);
		Vector<uint8_t> data;
		data.resize(info.uncompressed_size);
		
		unzOpenCurrentFile(pkg);
		unzReadCurrentFile(pkg, data.ptrw(), data.size());
		unzCloseCurrentFile(pkg);
		
		if (file == "AndroidManifest.xml") {
			_fix_manifest(p_preset, data, p_give_internet);
		}
		if (file == "resources.arsc") {
			_fix_resources(p_preset, data);
		}
		
		if ((file == SPLASH_IMAGE_EXPORT_PATH || file == LEGACY_BUILD_SPLASH_IMAGE_EXPORT_PATH) && splash_image.is_valid() && !splash_image->is_empty()) {
			_load_image_data(splash_image, data);
		}
		
		if ((file == SPLASH_BG_COLOR_PATH || file == LEGACY_BUILD_SPLASH_BG_COLOR_PATH) && splash_bg_color_image.is_valid() && !splash_bg_color_image->is_empty()) {
			_load_image_data(splash_bg_color_image, data);
		}
		if (file.ends_with(".png") && file.contains("mipmap")) {
			for (int i = 0; i < icon_densities_count; ++i) {
				if (main_image.is_valid() && !main_image->is_empty()) {
					if (file == launcher_icons[i].export_path) {