### Godot version

4.0.3-stable

### System information

Windows 10

### Issue description

In some projects ViewportTexture remains pink and doesn't render viewport content after upgrading from 4.0.2-stable to 4.0.3-stable. If a pair of files viewport.h/viewport.cpp are downgraded back to what they were in 4.0.2-stable, problem goes away.

This is how it looks in 4.0.3-stable:
![4 0 3_stable_viewport_4 0 3](https://github.com/godotengine/godot/assets/1449921/44c191a9-4b67-4b02-90b6-4ab615f62a73)

And this is how it looks if viewport.h/viewport.cpp are downgraded back to what they were in 4.0.2-stable.
![4 0 3_stable_viewport_4 0 2](https://github.com/godotengine/godot/assets/1449921/f5abc605-f129-4222-9c0e-e9a07621dd9d)



### Steps to reproduce

Unfortunately, I cannot come up wit a simple demo project reproducing the problem. It exists in some projects and doesn't exist in others.


### Minimal reproduction project

Cannot produce a simple project reproducing the problem. In simple projects it works fine.
}
		Ref<InputEventScreenDrag> sd = ev;
		if (sd.is_valid()) {
			pos = sd->get_position();
		}
		Ref<InputEventScreenTouch> st = ev;
		if (st.is_valid()) {
			pos = st->get_position();
		}
		if (ss2d) {
			
			uint64_t frame = get_tree()->get_frame();
			PhysicsDirectSpaceState2D::ShapeResult res[64];
			for (const CanvasLayer *E : canvas_layers) {
				Transform2D canvas_layer_transform;
				ObjectID canvas_layer_id;
				if (E) {
					
					canvas_layer_transform = E->get_final_transform();
					canvas_layer_id = E->get_instance_id();
				} else {
					
					canvas_layer_transform = get_canvas_transform();
					canvas_layer_id = ObjectID();
				}
				Vector2 point = canvas_layer_transform.affine_inverse().xform(pos);
				PhysicsDirectSpaceState2D::PointParameters point_params;
				point_params.position = point;
				point_params.canvas_instance_id = canvas_layer_id;
				point_params.collide_with_areas = true;