### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
pnhb->add_child(create_dir);
	create_dir->set_text(TTR("Create Folder"));
	create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder));
	path_container = memnew(VBoxContainer);
	vb->add_child(path_container);
	l = memnew(Label);
	l->set_text(TTR("Project Path:"));
	path_container->add_child(l);
	HBoxContainer *pphb = memnew(HBoxContainer);
	path_container->add_child(pphb);
	project_path = memnew(LineEd);
	project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	pphb->add_child(project_path);
	install_path_container = memnew(VBoxContainer);
	vb->add_child(install_path_container);
	l = memnew(Label);
	l->set_text(TTR("Project Installation Path:"));
	install_path_container->add_child(l);
	HBoxContainer *iphb = memnew(HBoxContainer);
	install_path_container->add_child(iphb);
	install_path = memnew(LineEd);
	install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE);
	iphb->add_child(install_path);
	// status icon
	status_rect = Rect);
	status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
	pphb->add_child(status_rect);
	browse = memnew(Button);