### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
}
	{
		// Display the node name in all tooltips so that long node names can be previewed
		// without having to rename them.
		String tooltip = String(p_node->get_name());
		if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
			item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
			tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
		} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
			item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
			tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
		}
		StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
		tooltip += String("\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class()));
		if (!p_node->get_editor_description().is_empty()) {
			const PackedInt32Array boundaries = TS->string_get_word_breaks(p_node->get_editor_description(), "", 80);
			tooltip += "\n";
			for (int i = 0; i < boundaries.size(); i += 2) {
				const int start = boundaries[i];
				const int end = boundaries[i + 1];
				tooltip += "\n" + p_node->get_editor_description().substr(start, end - start + 1).rstrip("\n");
			}
		}
		item->set_tooltip_text(0, tooltip);
	}
	if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
		if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
			p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
		}
		Ref<Script> scr = p_node->get_script();