### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

_THREAD_SAFE_METHOD_
	set(p_setting, p_value);
}
Variant EditorSettings::get_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return get(p_setting);
}
bool EditorSettings::has_setting(const String &p_setting) const {
	_THREAD_SAFE_METHOD_
	return props.has(p_setting);
}
void EditorSettings::erase(const String &p_setting) {
	_THREAD_SAFE_METHOD_
	props.erase(p_setting);
}
void EditorSettings::raise_order(const String &p_setting) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!props.has(p_setting));
	props[p_setting].order = ++last_order;
}
void EditorSettings::set_restart_if_changed(const StringName &p_setting, bool p_restart) {
	_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return;
	}
	props[p_setting].restart_if_changed = p_restart;
}
void EditorSettings::set_initial_value(const StringName &p_setting, const Variant &p_value, bool p_update_current) {