### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
(void *)godotsharp_packed_vector3_array_destroy,
	(void *)godotsharp_packed_color_array_destroy,
	(void *)godotsharp_variant_destroy,
	(void *)godotsharp_string_destroy,
	(void *)godotsharp_string_name_destroy,
	(void *)godotsharp_node_path_destroy,
	(void *)godotsharp_signal_destroy,
	(void *)godotsharp_callable_destroy,
	(void *)godotsharp_array_destroy,
	(void *)godotsharp_dictionary_destroy,
	(void *)godotsharp_array_add,
	(void *)godotsharp_array_add_range,
	(void *)godotsharp_array_binary_search,
	(void *)godotsharp_array_duplicate,
	(void *)godotsharp_array_fill,
	(void *)godotsharp_array_index_of,
	(void *)godotsharp_array_insert,
	(void *)godotsharp_array_last_index_of,
	(void *)godotsharp_array_make_read_only,
	(void *)godotsharp_array_max,
	(void *)godotsharp_array_min,
	(void *)godotsharp_array_pick_random,
	(void *)godotsharp_array_recursive_equal,
	(void *)godotsharp_array_remove_at,
	(void *)godotsharp_array_resize,
	(void *)godotsharp_array_reverse,
	(void *)godotsharp_array_shuffle,
	(void *)godotsharp_array_slice,
	(void *)godotsharp_array_sort,
	(void *)godotsharp_array_to_string,