### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

bool is_void_function = has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL;
		bool is_call = p_return->return_value->type == GDScriptParser::Node::CALL;
		if (is_void_function && is_call) {
			
			reduce_call(static_cast<GDScriptParser::CallNode *>(p_return->return_value), false, true);
		} else {
			reduce_expression(p_return->return_value);
		}
		if (is_void_function) {
			p_return->void_return = true;
			const GDScriptParser::DataType &return_type = p_return->return_value->datatype;
			if (is_call && !return_type.is_hard_type()) {
				String function_name = parser->current_function->identifier ? parser->current_function->identifier->name.operator String() : String("<anonymous function>");
				String called_function_name = static_cast<GDScriptParser::CallNode *>(p_return->return_value)->function_name.operator String();
#ifdef DEBUG_ENABLED
				parser->push_warning(p_return, GDScriptWarning::UNSAFE_VOID_RETURN, function_name, called_function_name);
#endif
				mark_node_unsafe(p_return);
			} else if (!is_call) {
				push_error("A void function cannot return a value.", p_return);
			}
			result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			result.kind = GDScriptParser::DataType::BUILTIN;
			result.builtin_type = Variant::NIL;
			result.is_constant = true;
		} else {
			if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {
				update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_return->return_value), expected_type.get_container_element_type());
			}
			if (has_expected_type && expected_type.is_hard_type() && p_return->return_value->is_constant) {