### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

The project converter injects `) #` into asserts to remove the message:

```
    assert(false) #,"Invalid type for gamepad input.")
        assert(action in device_actions) #,"pairs contained action not in controls: %s" % action)
        assert(len(q) == 2) #,"Each pair should have two directions.")
```

The [implementation in project_converter_3_to_4.cpp](https://github.com/godotengine/godot/blob/3695fe5a573678c6491a6a33f19f9329d3256a48/editor/project_converter_3_to_4.cpp#L2021-L2031) comments:

>  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message

However, after #62695, asserts are able to have nonconstant messages again. So I think this step should be removed from the project converter.

### Steps to reproduce

1. Write asserts with a message in Godot 3.5
2. Open that project in Godot 4
3. Allow the project converter to run

You can use the assert from the comment:
```
	var speed = 30
	assert(speed < 20, str(randi()%10))
```
Put it in both Godot 3.5 and 4.0. I confirmed that it works in 4.0.3.

### Minimal reproduction project

Repro steps are trivial.
}
		}
		current_line++;
	}
	return found_renames;
}
void ProjectConverter3To4::rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	// 
	const int old_spkey = (1 << 24);
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			TypedArray<RegExMatch> reg_match = reg_container.input_map_keycode.search_all(line);
			for (int i = 0; i < reg_match.size(); ++i) {
				Ref<RegExMatch> match = reg_match[i];
				PackedStringArray strings = match->get_strings();
				int key = strings[3].to_int();
				if (key & old_spkey) {
					// 
					key = (key & ~old_spkey) | (int)Key::SPECIAL;
					line = line.replace(strings[0], String(",\"") + strings[1] + "scancode\":" + String::num_int64(key));
				}
			}
		}
	}
}
Vector<String> ProjectConverter3To4::check_for_rename_input_map_scancode(Vector<String> &lines, const RegExContainer &reg_container) {