### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
_set_scanning_mode();
	EditorFileSystem::get_singleton()->scan();
}
void FileSystemDock::_toggle_split_mode(bool p_active) {
	set_display_mode(p_active ? DISPLAY_MODE_SPLIT : DISPLAY_MODE_TREE_ONLY);
	emit_signal(SNAME("display_mode_changed"));
}
void FileSystemDock::fix_dependencies(const String &p_for_file) {
	deps_editor->edit(p_for_file);
}
void FileSystemDock::focus_on_filter() {