### Godot version

4.0.2.stable

### System information

Windows 10

### Issue description

Engine keeps spamming me this
![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png)


### Steps to reproduce

No steps, issue happens from time to time absolutely randomly

### Minimal reproduction project

N/A
{ nullptr,                                          &GDScriptParser::parse_attribute,            	PREC_ATTRIBUTE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ &GDScriptParser::parse_get_node,               	nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		
		{ &GDScriptParser::parse_builtin_constant,			nullptr,                                        PREC_NONE }, 
		{ &GDScriptParser::parse_builtin_constant,			nullptr,                                        PREC_NONE }, 
		{ &GDScriptParser::parse_builtin_constant,			nullptr,                                        PREC_NONE }, 
		{ &GDScriptParser::parse_builtin_constant,			nullptr,                                        PREC_NONE }, 
		
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          &GDScriptParser::parse_invalid_token,        	PREC_CAST }, 
		
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
	};
	
	
	static_assert(sizeof(rules) / sizeof(rules[0]) == GDScriptTokenizer::Token::TK_MAX, "Amount of parse rules don't match the amount of token types.");
	
	return &rules[p_token_type];
}
bool GDScriptParser::SuiteNode::has_local(const StringName &p_name) const {