### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture2D>());
	ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), Ref<Texture2D>());
	return cells[p_column].buttons[p_index].texture;
}
String TreeItem::get_button_tooltip_text(int p_column, int p_index) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), String());
	ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), String());
	return cells[p_column].buttons[p_index].tooltip;
}
int TreeItem::get_button_id(int p_column, int p_index) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
	ERR_FAIL_INDEX_V(p_index, cells[p_column].buttons.size(), -1);
	return cells[p_column].buttons[p_index].id;
}
void TreeItem::erase_button(int p_column, int p_index) {
	ERR_FAIL_INDEX(p_column, cells.size());
	ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size());
	cells.write[p_column].buttons.remove_at(p_index);
	_changed_notify(p_column);
}
int TreeItem::get_button_by_id(int p_column, int p_id) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
	for (int i = 0; i < cells[p_column].buttons.size(); i++) {
		if (cells[p_column].buttons[i].id == p_id) {
			return i;
		}
	}
	return -1;
}
void TreeItem::set_button_tooltip_text(int p_column, int p_index, const String &p_tooltip) {