### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("add_code_completion_option", "type", "display_text", "insert_text", "text_color", "icon", "value", "location"), &CodeEdit::add_code_completion_option, DEFVAL(Color(1, 1, 1)), DEFVAL(Ref<Resource>()), DEFVAL(Variant::NIL), DEFVAL(LOCATION_OTHER));
	ClassDB::bind_method(D_METHOD("update_code_completion_options", "force"), &CodeEdit::update_code_completion_options);
	ClassDB::bind_method(D_METHOD("get_code_completion_options"), &CodeEdit::get_code_completion_options);
	ClassDB::bind_method(D_METHOD("get_code_completion_option", "index"), &CodeEdit::get_code_completion_option);
	ClassDB::bind_method(D_METHOD("get_code_completion_selected_index"), &CodeEdit::get_code_completion_selected_index);
	ClassDB::bind_method(D_METHOD("set_code_completion_selected_index", "index"), &CodeEdit::set_code_completion_selected_index);
	ClassDB::bind_method(D_METHOD("confirm_code_completion", "replace"), &CodeEdit::confirm_code_completion, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("cancel_code_completion"), &CodeEdit::cancel_code_completion);
	ClassDB::bind_method(D_METHOD("set_code_completion_enabled", "enable"), &CodeEdit::set_code_completion_enabled);
	ClassDB::bind_method(D_METHOD("is_code_completion_enabled"), &CodeEdit::is_code_completion_enabled);
	ClassDB::bind_method(D_METHOD("set_code_completion_prefixes", "prefixes"), &CodeEdit::set_code_completion_prefixes);
	ClassDB::bind_method(D_METHOD("get_code_completion_prefixes"), &CodeEdit::get_code_completion_prefixes);
	
	GDVIRTUAL_BIND(_confirm_code_completion, "replace")
	GDVIRTUAL_BIND(_request_code_completion, "force")
	GDVIRTUAL_BIND(_filter_code_completion_candidates, "candidates")
	
	ClassDB::bind_method(D_METHOD("set_line_length_guidelines", "guideline_columns"), &CodeEdit::set_line_length_guidelines);
	ClassDB::bind_method(D_METHOD("get_line_length_guidelines"), &CodeEdit::get_line_length_guidelines);
	
	ClassDB::bind_method(D_METHOD("set_symbol_lookup_on_click_enabled", "enable"), &CodeEdit::set_symbol_lookup_on_click_enabled);
	ClassDB::bind_method(D_METHOD("is_symbol_lookup_on_click_enabled"), &CodeEdit::is_symbol_lookup_on_click_enabled);
	ClassDB::bind_method(D_METHOD("get_text_for_symbol_lookup"), &CodeEdit::get_text_for_symbol_lookup);
	ClassDB::bind_method(D_METHOD("set_symbol_lookup_word_as_valid", "valid"), &CodeEdit::set_symbol_lookup_word_as_valid);
	
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "symbol_lookup_on_click"), "set_symbol_lookup_on_click_enabled", "is_symbol_lookup_on_click_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "line_folding"), "set_line_folding_enabled", "is_line_folding_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "line_length_guidelines"), "set_line_length_guidelines", "get_line_length_guidelines");
	ADD_GROUP("Gutters", "gutters_");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gutters_draw_breakpoints_gutter"), "set_draw_breakpoints_gutter", "is_drawing_breakpoints_gutter");