### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (!tile_set_atlas_source.is_valid()) {
		return false;
	}
	
	if (tiles.size() == 1) {
		const Vector2i coords = tiles.front()->get().tile;
		const int &alternative = tiles.front()->get().alternative;
		if (alternative == 0) {
			Vector<String> components = String(p_name).split("/", true, 2);
			if (p_name == "atlas_coords") {
				Vector2i as_vector2i = Vector2i(p_value);
				bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(as_vector2i, tile_set_atlas_source->get_tile_size_in_atlas(coords), tile_set_atlas_source->get_tile_animation_columns(coords), tile_set_atlas_source->get_tile_animation_separation(coords), tile_set_atlas_source->get_tile_animation_frames_count(coords), coords);
				ERR_FAIL_COND_V_EDMSG(!has_room_for_tile, false, "Cannot move the tile, invalid coordinates or not enough room in the atlas for the tile and its animation frames.");
				if (tiles_set_atlas_source_editor->selection.front()->get().tile == coords) {
					tiles_set_atlas_source_editor->selection.clear();
					tiles_set_atlas_source_editor->selection.insert({ as_vector2i, 0 });
					tiles_set_atlas_source_editor->_update_tile_id_label();
				}
				tile_set_atlas_source->move_tile_in_atlas(coords, as_vector2i);
				tiles.clear();
				tiles.insert({ as_vector2i, 0 });