### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

parse_mapping(p_mapping);
	if (p_update_existing) {
		Vector<String> entry = p_mapping.split(",");
		String uid = entry[0];
		for (KeyValue<int, Joypad> &E : joy_names) {
			Joypad &joy = E.value;
			if (joy.uid == uid) {
				joy.mapping = map_db.size() - 1;
			}
		}
	}
}
void Input::remove_joy_mapping(String p_guid) {