### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	DWORD style = 0;
	DWORD style_ex = 0;
	_get_window_style(p_window == MAIN_WINDOW_ID, wd.fullscreen, wd.multiwindow_fs, wd.borderless, wd.resizable, wd.maximized, wd.no_focus || wd.is_popup, style, style_ex);
	SetWindowLongPtr(wd.hWnd, GWL_STYLE, style);
	SetWindowLongPtr(wd.hWnd, GWL_EXSTYLE, style_ex);
	if (icon.is_valid()) {
		set_icon(icon);
	}
	SetWindowPos(wd.hWnd, wd.always_on_top ? HWND_TOPMOST : HWND_NOTOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | ((wd.no_focus || wd.is_popup) ? SWP_NOACTIVATE : 0));
	if (p_repaint) {
		RECT rect;
		GetWindowRect(wd.hWnd, &rect);
		MoveWindow(wd.hWnd, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, TRUE);
	}
}
void DisplayServerWindows::window_set_mode(WindowMode p_mode, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (wd.fullscreen && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		RECT rect;
		wd.fullscreen = false;
		wd.multiwindow_fs = false;
		wd.maximized = wd.was_maximized;
		_update_window_style(p_window, false);
		if (wd.pre_fs_valid) {