### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
if (data.tree) {
		return data.tree->get_process_time();
	} else {
		return 0;
	}
}
void Node::set_process(bool p_process) {
	ERR_THREAD_GUARD
	if (data.process == p_process) {
		return;
	}
	if (!is_inside_tree()) {
		data.process = p_process;
		return;
	}
	if (_is_any_processing()) {
		_remove_from_process_thread_group();
	}
	data.process = p_process;
	if (_is_any_processing()) {
		_add_to_process_thread_group();
	}
}
bool Node::is_processing() const {