### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
pos = p_pos;
}
void InputEventGesture::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position);
	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
}
Vector2 InputEventGesture::get_position() const {
	return pos;
}
void InputEventMagnifyGesture::set_factor(real_t p_factor) {
	factor = p_factor;
}
real_t InputEventMagnifyGesture::get_factor() const {
	return factor;
}
Ref<InputEvent> InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
	Ref<InputEventMagnifyGesture> ev;
	ev.instantiate();
	ev->set_device(get_device());
	ev->set_window_id(get_window_id());
	ev->set_modifiers_from_event(this);
	ev->set_position(p_xform.xform(get_position() + p_local_ofs));
	ev->set_factor(get_factor());
	return ev;
}
String InputEventMagnifyGesture::as_text() const {