### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
eh.userdata = this;
	
	cbut_collapse_features->connect("toggled", callable_mp(this, &RenameDialog::_features_toggled));
	
	lne_search->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
	lne_search->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
	lne_replace->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
	lne_replace->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
	lne_prefix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
	lne_prefix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
	lne_suffix->connect("focus_entered", callable_mp(this, &RenameDialog::_update_substitute));
	lne_suffix->connect("focus_exited", callable_mp(this, &RenameDialog::_update_substitute));
	
	lne_prefix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
	lne_suffix->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
	lne_search->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
	lne_replace->connect("text_changed", callable_mp(this, &RenameDialog::_update_preview));
	spn_count_start->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
	spn_count_step->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
	spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
	opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
	opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
	cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
	cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
	cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
	but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset));
	reset();
	_features_toggled(false);
}
void RenameDialog::_bind_methods() {