### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

}
		}
		if (bits_used != 0) {
			ERR_FAIL_COND(bit_buffer > 0xFF); 
			data.push_back(bit_buffer);
		}
		while (data.size() % 4 != 0) {
			data.push_back(0); 
		}
		temp_packets.clear();
		validated_packet_count = 0;
#ifdef DEBUG_PACKET_PUSH
		ERR_FAIL_COND((data.size() - debug_data_size) != debug_packet_push);
#endif
	}
};
struct AnimationCompressionTimeState {
	struct Packet {
		uint32_t frame;
		uint32_t offset;
		uint32_t count;
	};
	LocalVector<Packet> packets;
	
	int32_t key_index = 0;
	int32_t validated_packet_count = 0;
	int32_t validated_key_index = -1;
	bool needs_start_frame = false;
};
Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key, float p_time) {