### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
group = tile_data_editors_tree->create_item(root); \
	group->set_custom_bg_color(0, group_color);        \
	group->set_selectable(0, false);                   \
	group->set_disable_folding(true);                  \
	group->set_text(0, text);
	TreeItem *item;
#define ADD_TILE_DATA_EDITOR(parent, text, property)    \
	item = tile_data_editors_tree->create_item(parent); \
	item->set_text(0, text);                            \
	item->set_metadata(0, property);                    \
	if (property == previously_selected) {              \
		item->select(0);                                \
	}
	
	tile_data_editors_tree->add_theme_constant_override("v_separation", 1);
	tile_data_editors_tree->add_theme_constant_override("h_separation", 3);
	Color group_color = get_theme_color(SNAME("prop_category"), SNAME("Editor"));
	
	
	ADD_TILE_DATA_EDITOR_GROUP(TTR("Rendering"));
	ADD_TILE_DATA_EDITOR(group, TTR("Texture Origin"), "texture_origin");
	if (!tile_data_editors.has("texture_origin")) {
		TileDataTextureOriginEditor *tile_data_texture_origin_editor = memnew(TileDataTextureOriginEditor);
		tile_data_texture_origin_editor->hide();
		tile_data_texture_origin_editor->setup_property_editor(Variant::VECTOR2I, "texture_origin");
		tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["texture_origin"] = tile_data_texture_origin_editor;
	}
	ADD_TILE_DATA_EDITOR(group, TTR("Modulate"), "modulate");