### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
				for (int i = 0; i < line.size(); i++) {
					if (tile_set_atlas_source->get_tile_at_coords(line[i]) == TileSetSource::INVALID_ATLAS_COORDS) {
						tile_set_atlas_source->create_tile(line[i]);
						drag_modified_tiles.insert(line[i]);
					}
				}
				drag_last_mouse_pos = tile_atlas_control->get_local_mouse_position();
			} else if (drag_type == DRAG_TYPE_REMOVE_TILES) {
				
				last_base_tiles_coords = last_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Vector<Point2i> line = Geometry2D::bresenham_line(last_base_tiles_coords, new_base_tiles_coords);
				for (int i = 0; i < line.size(); i++) {
					Vector2i base_tile_coords = tile_set_atlas_source->get_tile_at_coords(line[i]);
					if (base_tile_coords != TileSetSource::INVALID_ATLAS_COORDS) {
						drag_modified_tiles.insert(base_tile_coords);
					}
				}
				drag_last_mouse_pos = tile_atlas_control->get_local_mouse_position();
			} else if (drag_type == DRAG_TYPE_MOVE_TILE) {
				
				Vector2 mouse_offset = (Vector2(tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile)) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size();
				Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position() - mouse_offset);
				if (drag_current_tile != coords && tile_set_atlas_source->has_room_for_tile(coords, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile), tile_set_atlas_source->get_tile_animation_columns(drag_current_tile), tile_set_atlas_source->get_tile_animation_separation(drag_current_tile), tile_set_atlas_source->get_tile_animation_frames_count(drag_current_tile), drag_current_tile)) {
					tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, coords);
					selection.clear();
					selection.insert({ coords, 0 });
					drag_current_tile = coords;