### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
switch (vcs_actions_menu->get_item_id(p_idx)) {
		case RUN_VCS_METADATA: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_metadata_dialog();
		} break;
		case RUN_VCS_SETTINGS: {
			VersionControlEditorPlugin::get_singleton()->popup_vcs_set_up_dialog(gui_base);
		} break;
	}
}
void EditorNode::_update_title() {
	const String appname = GLOBAL_GET("application/config/name");
	String title = (appname.is_empty() ? TTR("Unnamed Project") : appname);
	const String edited = editor_data.get_edited_scene_root() ? editor_data.get_edited_scene_root()->get_scene_file_path() : String();
	if (!edited.is_empty()) {
		
		title = vformat("%s - %s", edited.get_file(), title);
	}
	if (unsaved_cache) {
		
		title = vformat("(*) %s", title);
	}
	DisplayServer::get_singleton()->window_set_title(title + String(" - ") + VERSION_NAME);
	if (project_title) {
		project_title->set_text(title);
	}
}
void EditorNode::shortcut_input(const Ref<InputEvent> &p_event) {