### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
#include "packed_scene.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/missing_resource.h"
#include "core/io/resource_loader.h"
#include "core/templates/local_vector.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/node_3d.h"
#include "scene/gui/control.h"
#include "scene/main/instance_placeholder.h"
#include "scene/main/missing_node.h"
#include "scene/property_utils.h"
#define PACKED_SCENE_VERSION 3
const String PackedScene::META_POINTER_PROPERTY_BASE = "metadata/_editor_prop_ptr_";
bool SceneState::can_instantiate() const {