### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
}
		
		
		
		const ScriptLanguage::StackInfo *infos = oe.callstack.ptr();
		for (unsigned int i = 0; i < (unsigned int)oe.callstack.size(); i++) {
			TreeItem *stack_trace = error_tree->create_item(error);
			Array meta;
			meta.push_back(infos[i].file);
			meta.push_back(infos[i].line);
			stack_trace->set_metadata(0, meta);
			if (i == 0) {
				stack_trace->set_text(0, "<" + TTR("Stack Trace") + ">");
				stack_trace->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
				error->set_metadata(0, meta);
				tooltip += TTR("Stack Trace:") + "\n";
			}
			String frame_txt = _format_frame_text(&infos[i]);
			tooltip += frame_txt + "\n";
			stack_trace->set_text(1, frame_txt);
		}
		error->set_tooltip_text(0, tooltip);
		error->set_tooltip_text(1, tooltip);
		if (warning_count == 0 && error_count == 0) {
			expand_all_button->set_disabled(false);
			collapse_all_button->set_disabled(false);
			clear_button->set_disabled(false);
		}
		if (oe.warning) {
			warning_count++;