### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::AUTOWRAP_OFF);
	return cells[p_column].autowrap_mode;
}
void TreeItem::set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].st_parser != p_parser) {
		cells.write[p_column].st_parser = p_parser;
		cells.write[p_column].dirty = true;
		cells.write[p_column].cached_minimum_size_dirty = true;
		_changed_notify(p_column);
	}
}
TextServer::StructuredTextParser TreeItem::get_structured_text_bidi_override(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), TextServer::STRUCTURED_TEXT_DEFAULT);
	return cells[p_column].st_parser;
}
void TreeItem::set_structured_text_bidi_override_options(int p_column, Array p_args) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].st_args == p_args) {
		return;
	}
	cells.write[p_column].st_args = p_args;
	cells.write[p_column].dirty = true;
	cells.write[p_column].cached_minimum_size_dirty = true;
	_changed_notify(p_column);
}
Array TreeItem::get_structured_text_bidi_override_options(int p_column) const {