### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
Vector<ScriptLanguage::ScriptTemplate> templates;
#ifdef TOOLS_ENABLED
	for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) {
		if (TEMPLATES[i].inherit == p_object) {
			templates.append(TEMPLATES[i]);
		}
	}
#endif
	return templates;
}
static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, HashMap<int, String> &r_funcs) {