### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!can_drag_minimap) {
		return;
	}
	int control_height = _get_control_height();
	int scroll_height = v_scroll->get_max() * (minimap_char_size.y + minimap_line_spacing);
	if (control_height > scroll_height) {
		control_height = scroll_height;
	}
	Point2 mp = get_local_mouse_pos();
	double diff = (mp.y - minimap_scroll_click_pos) / control_height;
	v_scroll->set_as_ratio(minimap_scroll_ratio + diff);
}
void TextEdit::_update_gutter_width() {
	gutters_width = 0;
	for (int i = 0; i < gutters.size(); i++) {
		if (gutters[i].draw) {
			gutters_width += gutters[i].width;
		}
	}
	if (gutters_width > 0) {
		gutter_padding = 2;
	}
	queue_redraw();
}
Dictionary TextEdit::_get_line_syntax_highlighting(int p_line) {