### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
info_message->set_visible(p_show);
}
bool AnimationTrackEditor::is_key_selected(int p_track, int p_key) const {
	SelectedKey sk;
	sk.key = p_key;
	sk.track = p_track;
	return selection.has(sk);
}
bool AnimationTrackEditor::is_selection_active() const {
	return selection.size();
}
bool AnimationTrackEditor::is_snap_enabled() const {
	return snap->is_pressed() ^ Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void AnimationTrackEditor::_update_tracks() {
	int selected = _get_track_selected();
	while (track_vbox->get_child_count()) {
		memdelete(track_vbox->get_child(0));
	}
	timeline->set_track_edit(nullptr);
	track_edits.clear();
	groups.clear();
	if (animation.is_null()) {
		return;
	}
	bool file_read_only = false;
	if (!animation->get_path().is_resource_file()) {
		int srpos = animation->get_path().find("::");
		if (srpos != -1) {