### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_FAIL_COND(!c);
			Node *new_node = Object::cast_to<Node>(c);
			ERR_FAIL_COND(!new_node);
			replace_node(n, new_node);
		}
		ur->commit_action(false);
	} else if (current_option == TOOL_REPARENT_TO_NEW_NODE) {
		List<Node *> selection = editor_selection->get_selected_node_list();
		ERR_FAIL_COND(selection.size() <= 0);
		
		bool only_one_top_node = true;
		Node *first = selection.front()->get();
		ERR_FAIL_COND(!first);
		int smaller_path_to_top = first->get_path_to(scene_root).get_name_count();
		Node *top_node = first;
		for (List<Node *>::Element *E = selection.front()->next(); E; E = E->next()) {
			Node *n = E->get();
			ERR_FAIL_COND(!n);
			int path_length = n->get_path_to(scene_root).get_name_count();
			if (top_node != n) {
				if (smaller_path_to_top > path_length) {
					top_node = n;
					smaller_path_to_top = path_length;
					only_one_top_node = true;
				} else if (smaller_path_to_top == path_length) {
					if (only_one_top_node && top_node->get_parent() != n->get_parent()) {
						only_one_top_node = false;
					}
				}
			}