### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "else".)");
		n_if->false_block = parse_suite(R"("else" block)");
	}
	complete_extents(n_if);
	if (n_if->false_block != nullptr && n_if->false_block->has_return && n_if->true_block->has_return) {
		current_suite->has_return = true;
	}
	if (n_if->false_block != nullptr && n_if->false_block->has_continue) {
		current_suite->has_continue = true;
	}
	return n_if;
}
GDScriptParser::MatchNode *GDScriptParser::parse_match() {
	MatchNode *match = alloc_node<MatchNode>();
	match->test = parse_expression(false);
	if (match->test == nullptr) {
		push_error(R"(Expected expression to test after "match".)");
	}
	consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" expression.)");
	consume(GDScriptTokenizer::Token::NEWLINE, R"(Expected a newline after "match" statement.)");
	if (!consume(GDScriptTokenizer::Token::INDENT, R"(Expected an indented block after "match" statement.)")) {
		complete_extents(match);
		return match;
	}
	bool all_have_return = true;
	bool have_wildcard = false;
	while (!check(GDScriptTokenizer::Token::DEDENT) && !is_at_end()) {
		MatchBranchNode *branch = parse_match_branch();
		if (branch == nullptr) {
			advance();