### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)

### Issue description

In the Project Manager.
With a project that has a comma in the name, for example: `one, two`

When the open project folder button is pressed, then two issues can occur:
- If there is no other project with the name before the comma: `one`
Then the default Godot project folder opens: `C:/Users/username/Documents`
- If there is another project with the name: `one`
Then the `one` project folder opens.
(the project `one` doesn't need to be listed in the Project Manager, 
it just has to exist in the same folder as the `one, two` folder)

Expected:
The `one, two` project folder should open.

Notes:
The open project folder button works when there isn't a comma in the project name.
For example: `three`, or `three four`

### Steps to reproduce

- Download the attached zip file: [two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)
- Extract the zip file into an empty folder.
- Open the Godot Project Manager.
- Scan the extracted folder.
There should now be two projects with the names: `one` and `one, two`.
- Click on the `one, two` projects, open project button, to the left of the project path.

### Observed

The project `one` folder opens.

### Expected

The project `one, two` folder should have opened.

### Continued reproduction steps
- Now remove the `one` folder from the extracted folder.
It doesn't matter that it's still listed in the Project manager.
- Click on the `one, two` projects, open project button.

### Observed 2

Now the default Godot project folder opens: `C:/Users/username/Documents`

### Expected 2

Same as above, the `one, two` project folder should have opened.

### Minimal reproduction project

[two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)

p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
	if (!p_symbol_handle) {
		if (!p_optional) {
			ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, vformat("Can't resolve symbol %s, error: \"%s\".", p_name, format_error_message(GetLastError())));
		} else {
			return ERR_CANT_RESOLVE;
		}
	}
	return OK;
}
String OS_Windows::get_name() const {
	return "Windows";
}
String OS_Windows::get_distribution_name() const {
	return get_name();
}
String OS_Windows::get_version() const {
	RtlGetVersionPtr version_ptr = (RtlGetVersionPtr)GetProcAddress(GetModuleHandle("ntdll.dll"), "RtlGetVersion");
	if (version_ptr != nullptr) {
		RTL_OSVERSIONINFOW fow;
		ZeroMemory(&fow, sizeof(fow));
		fow.dwOSVersionInfoSize = sizeof(fow);
		if (version_ptr(&fow) == 0x00000000) {
			return vformat("%d.%d.%d", (int64_t)fow.dwMajorVersion, (int64_t)fow.dwMinorVersion, (int64_t)fow.dwBuildNumber);
		}
	}
	return "";
}
Vector<String> OS_Windows::get_video_adapter_driver_info() const {