### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
current_menu_option = -1;
	if (accept) {
		accept->set_ok_button_text(p_title);
		accept->set_text(p_text);
		EditorInterface::get_singleton()->popup_dialog_centered(accept);
	}
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
	current_menu_option = -1;
	if (save_accept) {
		save_accept->set_ok_button_text(p_title);
		save_accept->set_text(p_text);
		EditorInterface::get_singleton()->popup_dialog_centered(save_accept);
	}
}
void EditorNode::show_warning(const String &p_text, const String &p_title) {
	if (warning) {
		warning->set_text(p_text);
		warning->set_title(p_title);
		EditorInterface::get_singleton()->popup_dialog_centered(warning);
	} else {
		WARN_PRINT(p_title + " " + p_text);
	}
}
void EditorNode::_copy_warning(const String &p_str) {