### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

scene_tabs->set_current_tab(cur_idx);
		} break;
		case FILE_SHOW_IN_FILESYSTEM: {
			String path = editor_data.get_scene_path(editor_data.get_edited_scene());
			if (!path.is_empty()) {
				FileSystemDock::get_singleton()->navigate_to_path(path);
			}
		} break;
		case RUN_SETTINGS: {
			project_settings_editor->popup_project_settings();
		} break;
		case FILE_INSTALL_ANDROID_SOURCE: {
			if (p_confirmed) {
				export_template_manager->install_android_template();
			} else {
				if (DirAccess::exists("res:android/build")) {
					remove_android_build_template->popup_centered();
				} else if (export_template_manager->can_install_android_template()) {
					install_android_build_template->popup_centered();
				} else {
					gradle_build_manage_templates->popup_centered();
				}
			}
		} break;
		case TOOLS_BUILD_PROFILE_MANAGER: {
			build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8);
		} break;
		case RUN_USER_DATA_FOLDER: {
			
			OS::get_singleton()->ensure_user_data_dir();