### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
if (p_preset->get("codesign/timestamp_server") != "") {
#ifdef WINDOWS_ENABLED
			args.push_back("/tr");
			args.push_back(p_preset->get("codesign/timestamp_server_url"));
			args.push_back("/td");
			if ((int)p_preset->get("codesign/digest_algorithm") == 0) {
				args.push_back("sha1");
			} else {
				args.push_back("sha256");
			}
#else
			args.push_back("-ts");
			args.push_back(p_preset->get("codesign/timestamp_server_url"));
#endif
		} else {
			add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), TTR("Invalid timestamp server."));
			return FAILED;
		}
	}
	
#ifdef WINDOWS_ENABLED
	args.push_back("/fd");
#else
	args.push_back("-h");
#endif
	if ((int)p_preset->get("codesign/digest_algorithm") == 0) {
		args.push_back("sha1");
	} else {
		args.push_back("sha256");
	}