### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
indent_level++;
	indent = "";
	for (int i = 0; i < indent_level * 4; i++) {
		if (i % 4 == 0) {
			indent += "|";
		} else {
			indent += " ";
		}
	}
}
void GDScriptParser::TreePrinter::decrease_indent() {
	indent_level--;
	indent = "";
	for (int i = 0; i < indent_level * 4; i++) {
		if (i % 4 == 0) {
			indent += "|";
		} else {
			indent += " ";
		}
	}
}
void GDScriptParser::TreePrinter::push_line(const String &p_line) {
	if (!p_line.is_empty()) {
		push_text(p_line);
	}
	printed += "\n";
	pending_indent = true;
}
void GDScriptParser::TreePrinter::push_text(const String &p_text) {