### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Vector3 center;
	int count = 0;
	const List<Node *> &selection = editor_selection->get_selected_node_list();
	for (Node *E : selection) {
		Node3D *sp = Object::cast_to<Node3D>(E);
		if (!sp) {
			continue;
		}
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
		if (!se) {
			continue;
		}
		if (se->gizmo.is_valid()) {
			for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
				center += se->gizmo->get_subgizmo_transform(GE.key).origin;
				count++;
			}
		}
		center += sp->get_global_gizmo_transform().origin;
		count++;
	}
	if (count != 0) {
		center /= count;
	}
	cursor.pos = center;
}
void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node, AABB *p_preview_bounds, AcceptDialog *p_accept) {