### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
first_key_time = a->track_get_key_time(i, 1);
						first_key = 1;
					}
					if (p_time < first_key_time) {
						double c = Math::ease(p_time / first_key_time, transition);
						Variant first_value = a->track_get_key_value(i, first_key);
						first_value = post_process_key_value(a, i, first_value, nc->node);
						Variant interp_value = Animation::interpolate_variant(pa->capture, first_value, c);
						if (pa->accum_pass != accum_pass) {
							ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
							cache_update_prop[cache_update_prop_size++] = pa;
							pa->value_accum = interp_value;
							pa->accum_pass = accum_pass;
						} else {
							pa->value_accum = Animation::interpolate_variant(pa->value_accum, interp_value, p_interp);
						}
						continue; 
					}
				}
				if (update_mode == Animation::UPDATE_CONTINUOUS || update_mode == Animation::UPDATE_CAPTURE) {
					Variant value = a->value_track_interpolate(i, p_time);
					if (value == Variant()) {
						continue;
					}
					value = post_process_key_value(a, i, value, nc->node);
					if (pa->accum_pass != accum_pass) {
						ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
						cache_update_prop[cache_update_prop_size++] = pa;
						pa->value_accum = value;
						pa->accum_pass = accum_pass;