### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
Dictionary d = p_data;
	if (!d.has("type") || String(d["type"]) != "color_preset") {
		return false;
	}
	return true;
}
void ColorPicker::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from_control) {
	Dictionary d = p_data;
	if (!d.has("type")) {
		return;
	}
	if (String(d["type"]) == "color_preset") {
		int preset_from_id = d["color_preset"];
		int hover_now = p_from_control->get_index();
		if (preset_from_id == hover_now || hover_now == -1) {
			return;
		}
		preset_container->move_child(preset_container->get_child(preset_from_id), hover_now);
	}
}
void ColorPicker::add_preset(const Color &p_color) {