### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
return line_editor->get_text();
}
void FileSystemList::_text_editor_popup_modal_close() {
	if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
			Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
			Input::get_singleton()->is_key_pressed(Key::ENTER)) {
		return;
	}
	_line_editor_submit(line_editor->get_text());
}
void FileSystemList::_bind_methods() {
	ADD_SIGNAL(MethodInfo("item_edited"));
}
FileSystemList::FileSystemList() {
	popup_editor = memnew(Popup);
	add_child(popup_editor);
	popup_editor_vb = memnew(VBoxContainer);
	popup_editor_vb->add_theme_constant_override("separation", 0);
	popup_editor_vb->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
	popup_editor->add_child(popup_editor_vb);
	line_editor = memnew(LineEdit);
	line_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	popup_editor_vb->add_child(line_editor);
	line_editor->connect("text_submitted", callable_mp(this, &FileSystemList::_line_editor_submit));
	popup_editor->connect("popup_hide", callable_mp(this, &FileSystemList::_text_editor_popup_modal_close));
}
FileSystemDock *FileSystemDock::singleton = nullptr;
Ref<Texture2D> FileSystemDock::_get_tree_item_icon(bool p_is_valid, String p_file_type) {