### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BREAKPOINT;
}
void CodeEdit::clear_breakpointed_lines() {
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_breakpointed(i)) {
			set_line_as_breakpoint(i, false);
		}
	}
}
PackedInt32Array CodeEdit::get_breakpointed_lines() const {
	PackedInt32Array ret;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_breakpointed(i)) {
			ret.append(i);
		}
	}
	return ret;
}
void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) {