### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

for (int i = 0; i < p_suite->statements.size(); i++) {
		print_statement(p_suite->statements[i]);
	}
}
void GDScriptParser::TreePrinter::print_ternary_op(TernaryOpNode *p_ternary_op) {
	
	push_text("(");
	print_expression(p_ternary_op->true_expr);
	push_text(") IF (");
	print_expression(p_ternary_op->condition);
	push_text(") ELSE (");
	print_expression(p_ternary_op->false_expr);
	push_text(")");
}
void GDScriptParser::TreePrinter::print_type(TypeNode *p_type) {
	if (p_type->type_chain.is_empty()) {
		push_text("Void");
	} else {
		for (int i = 0; i < p_type->type_chain.size(); i++) {
			if (i > 0) {
				push_text(".");
			}
			print_identifier(p_type->type_chain[i]);
		}
	}
}
void GDScriptParser::TreePrinter::print_type_test(TypeTestNode *p_test) {