### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

for (; line_col < cc; line_col++) {
				char32_t c = line[line_col];
				if (auto_indent_prefixes.has(c) && is_in_comment(cl, line_col) == -1) {
					should_indent = true;
					indent_char = c;
					continue;
				}
				
				
				if (should_indent && (!is_whitespace(c) && is_in_comment(cl, line_col + 1) == -1)) {
					should_indent = false;
				}
			}
			if (should_indent) {
				ins += indent_text;
				String closing_pair = get_auto_brace_completion_close_key(String::chr(indent_char));
				if (!closing_pair.is_empty() && line.find(closing_pair, cc) == cc) {
					
					if (p_split_current_line) {
						brace_indent = true;
						ins += "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					} else {
						brace_indent = false;
						ins = "\n" + ins.substr(indent_text.size(), ins.length() - 2);
					}
				}
			}
		}
		bool first_line = false;
		if (!p_split_current_line) {