### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

if ((type == connecting_type || valid_connection_types.has(ConnType(connecting_type, type))) && is_in_input_hotzone(gn, j, mpos, port_size)) {
							if (!is_node_hover_valid(connecting_from, connecting_index, gn->get_name(), j)) {
								continue;
							}
							connecting_target = true;
							connecting_to = pos;
							connecting_target_to = gn->get_name();
							connecting_target_index = j;
							return;
						}
					}
				}
			}
		}
	}
	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
		if (connecting_valid) {
			if (connecting && connecting_target) {
				if (connecting_out) {
					emit_signal(SNAME("connection_request"), connecting_from, connecting_index, connecting_target_to, connecting_target_index);
				} else {
					emit_signal(SNAME("connection_request"), connecting_target_to, connecting_target_index, connecting_from, connecting_index);
				}
			} else if (!just_disconnected) {
				if (connecting_out) {
					emit_signal(SNAME("connection_to_empty"), connecting_from, connecting_index, mb->get_position());
				} else {
					emit_signal(SNAME("connection_from_empty"), connecting_from, connecting_index, mb->get_position());
				}
			}