### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

return size_2d_override;
}
bool Viewport::_is_size_allocated() const {
	return size_allocated;
}
Rect2 Viewport::get_visible_rect() const {
	ERR_READ_THREAD_GUARD_V(Rect2());
	Rect2 r;
	if (size == Size2()) {
		r = Rect2(Point2(), DisplayServer::get_singleton()->window_get_size());
	} else {
		r = Rect2(Point2(), size);
	}
	if (size_2d_override != Size2i()) {
		r.size = size_2d_override;
	}
	return r;
}
void Viewport::canvas_parent_mark_dirty(Node *p_node) {