### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	if (exclusive == p_exclusive) {
		return;
	}
	exclusive = p_exclusive;
	if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (is_in_edited_scene_root()) {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, false);
		} else {
			DisplayServer::get_singleton()->window_set_exclusive(window_id, exclusive);
		}
	}
	if (transient_parent) {
		if (p_exclusive && is_inside_tree() && is_visible()) {
			ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
			if (!is_in_edited_scene_root()) {
				transient_parent->exclusive_child = this;
			}
		} else {
			if (transient_parent->exclusive_child == this) {
				transient_parent->exclusive_child = nullptr;
			}
		}
	}
}
bool Window::is_exclusive() const {
	ERR_READ_THREAD_GUARD_V(false);
	return exclusive;
}
bool Window::is_visible() const {