### Godot version

4.2 eca6f0e

### System information

Windows 10 x64

### Issue description


https://github.com/godotengine/godot/assets/2223172/a2796263-4e2e-4b14-a080-b3ad034cc141



### Steps to reproduce

1. Add SubViewport
2. Add Sprite2D
3. Set spirte's texture to ViewportTexture
4. Create new scene
5. Instance the new scene inside the scene with viewport
6. Make sure both scenes are opened
7. Go to instance scene and save it
8. Go to viewport scene

You will see error spam. Reloading the scene fixes it.

### Minimal reproduction project

[vip.zip](https://github.com/godotengine/godot/files/12292386/vip.zip)

set_path(p_path, false);
}
void Resource::_take_over_path(const String &p_path) {
	set_path(p_path, true);
}
RID Resource::get_rid() const {
	if (get_script_instance()) {
		Callable::CallError ce;
		RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
		if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
			return ret;
		}
	}
	if (_get_extension() && _get_extension()->get_rid) {
		RID ret;
		ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
		if (ret.is_valid()) {
			return ret;
		}
	}
	return RID();
}
#ifdef TOOLS_ENABLED
uint32_t Resource::hash_edited_version() const {