### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
						if (E.value.arguments.size()) {
							calltip += " ";
						}
						calltip += ")";
						r_call_hint = calltip;
						return OK;
					}
				}
			}
			while (builtin_func_defs[idx].name) {
				if (low_end && builtin_func_defs[idx].high_end) {
					idx++;
					continue;
				}
				int idx2 = 0;
				HashSet<int> out_args;
				while (builtin_func_out_args[idx2].name != nullptr) {
					if (builtin_func_out_args[idx2].name == builtin_func_defs[idx].name) {
						for (int i = 0; i < BuiltinFuncOutArgs::MAX_ARGS; i++) {
							int arg = builtin_func_out_args[idx2].arguments[i];
							if (arg == -1) {
								break;
							}
							out_args.insert(arg);
						}
						break;
					}
					idx2++;
				}