### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
				} break;
				default:
					
					break;
			}
		}
		if (suite->parent_if && suite->parent_if->condition && suite->parent_if->condition->type == GDScriptParser::Node::TYPE_TEST) {
			
			
			
			
			const GDScriptParser::TypeTestNode *type_test = static_cast<const GDScriptParser::TypeTestNode *>(suite->parent_if->condition);
			if (type_test->operand && type_test->test_type && type_test->operand->type == GDScriptParser::Node::IDENTIFIER && static_cast<const GDScriptParser::IdentifierNode *>(type_test->operand)->name == p_identifier->name && static_cast<const GDScriptParser::IdentifierNode *>(type_test->operand)->source == p_identifier->source) {
				
				GDScriptParser::CompletionContext c = p_context;
				c.current_line = type_test->operand->start_line;
				c.current_suite = suite;
				if (type_test->test_datatype.is_hard_type()) {
					id_type = type_test->test_datatype;
					if (last_assign_line < c.current_line) {
						
						last_assign_line = c.current_line;
						last_assigned_expression = nullptr;
					}
				}
			}
		}
		suite = suite->parent_block;
	}