### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type);
			codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr);
			codegen.generator->write_and_left_operand(result_addr);
			
			GDScriptCodeGenerator::Address array_length_addr = codegen.add_constant(p_pattern->rest_used ? p_pattern->array.size() - 1 : p_pattern->array.size());
			
			temp_type.builtin_type = Variant::INT;
			GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type);
			Vector<GDScriptCodeGenerator::Address> len_args;
			len_args.push_back(p_value_addr);
			codegen.generator->write_call_gdscript_utility(value_length_addr, "len", len_args);
			
			temp_type.builtin_type = Variant::BOOL;
			GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type);
			codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr);
			codegen.generator->write_and_right_operand(length_compat_addr);
			
			codegen.generator->write_end_and(result_addr);
			
			codegen.generator->pop_temporary();
			codegen.generator->pop_temporary();
			
			GDScriptCodeGenerator::Address element_addr = codegen.add_temporary();
			GDScriptCodeGenerator::Address element_type_addr = codegen.add_temporary();
			
			for (int i = 0; i < p_pattern->array.size(); i++) {
				if (p_pattern->array[i]->pattern_type == GDScriptParser::PatternNode::PT_REST) {
					
					break;
				}