### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

if (!r_layer.size()) {
		return Vector<StringName>();
	}
	StringName p = r_layer[Math::random(0, r_layer.size() - 1)];
	Vector<StringName> left;
	Vector<StringName> right;
	for (int i = 0; i < r_layer.size(); i++) {
		if (p != r_layer[i]) {
			StringName q = r_layer[i];
			int cross_pq = r_crossings[p][q];
			int cross_qp = r_crossings[q][p];
			if (cross_pq > cross_qp) {
				left.push_back(q);
			} else {
				right.push_back(q);
			}
		}
	}
	left.push_back(p);
	left.append_array(right);
	return left;
}
void GraphEdit::_horizontal_alignment(Dictionary &r_root, Dictionary &r_align, const HashMap<int, Vector<StringName>> &r_layers, const HashMap<StringName, HashSet<StringName>> &r_upper_neighbours, const HashSet<StringName> &r_selected_nodes) {
	for (const StringName &E : r_selected_nodes) {
		r_root[E] = E;
		r_align[E] = E;
	}
	if (r_layers.size() == 1) {