### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

gen->write_call_utility(type, "typeof", typeof_args);
				
				
				for (int j = 0; j < match->branches.size(); j++) {
					if (j > 0) {
						
						gen->write_else();
					}
					const GDScriptParser::MatchBranchNode *branch = match->branches[j];
					codegen.start_block(); 
					
					List<GDScriptCodeGenerator::Address> branch_locals = _add_locals_in_block(codegen, branch->block);
#ifdef DEBUG_ENABLED
					
					gen->write_newline(branch->start_line);
#endif
					
					GDScriptCodeGenerator::Address pattern_result = codegen.add_temporary();
					for (int k = 0; k < branch->patterns.size(); k++) {
						pattern_result = _parse_match_pattern(codegen, err, branch->patterns[k], value, type, pattern_result, k == 0, false);
						if (err != OK) {
							return err;
						}
					}
					
					gen->write_if(pattern_result);
					
					gen->pop_temporary();
					
					err = _parse_block(codegen, branch->block, false);