### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_packed_array raw_dest;
	PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
	memnew_placement(dest, PackedFloat32Array(p_self->operator PackedFloat32Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_float64_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
	memnew_placement(dest, PackedFloat64Array(p_self->operator PackedFloat64Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_string_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedStringArray *dest = (PackedStringArray *)&raw_dest;
	memnew_placement(dest, PackedStringArray(p_self->operator PackedStringArray()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector2_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
	memnew_placement(dest, PackedVector2Array(p_self->operator PackedVector2Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_vector3_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
	memnew_placement(dest, PackedVector3Array(p_self->operator PackedVector3Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_color_array(const Variant *p_self) {