### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
break;
				case 1:
					origin_color = get_theme_color(SNAME("axis_y_color"), SNAME("Editor"));
					break;
				case 2:
					origin_color = get_theme_color(SNAME("axis_z_color"), SNAME("Editor"));
					break;
				default:
					origin_color = Color();
					break;
			}
			grid_enable[i] = false;
			grid_visible[i] = false;
			origin_colors.set(x, origin_color);
			origin_colors.set(x + 1, origin_color);
			origin_colors.set(x + 2, origin_color);
			origin_colors.set(x + 3, origin_color);
			origin_colors.set(x + 4, origin_color);
			origin_colors.set(x + 5, origin_color);
			/
			/
			/
			origin_points.set(x, axis * 1048576);
			origin_points.set(x + 1, axis * 1024);
			origin_points.set(x + 2, axis * 1024);
			origin_points.set(x + 3, axis * -1024);
			origin_points.set(x + 4, axis * -1024);
			origin_points.set(x + 5, axis * -1048576);
			x += 6;
		}