### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
return ClassDB::get_method(*p_classname, *p_methodname);
}
godotsharp_class_creation_func godotsharp_get_class_constructor(const StringName *p_classname) {
	ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(*p_classname);
	if (class_info) {
		return class_info->creation_func;
	}
	return nullptr;
}
Object *godotsharp_engine_get_singleton(const String *p_name) {
	return Engine::get_singleton()->get_singleton_object(*p_name);
}
int32_t godotsharp_stack_info_vector_resize(
		Vector<ScriptLanguage::StackInfo> *p_stack_info_vector, int p_size) {
	return (int32_t)p_stack_info_vector->resize(p_size);
}
void godotsharp_stack_info_vector_destroy(
		Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
	p_stack_info_vector->~Vector();
}
void godotsharp_internal_script_debugger_send_error(const String *p_func,
		const String *p_file, int32_t p_line, const String *p_err, const String *p_descr,
		bool p_warning, const Vector<ScriptLanguage::StackInfo> *p_stack_info_vector) {
	const String file = ProjectSettings::get_singleton()->localize_path(p_file->simplify_path());
	EngineDebugger::get_script_debugger()->send_error(*p_func, file, p_line, *p_err, *p_descr,
			true, p_warning ? ERR_HANDLER_WARNING : ERR_HANDLER_ERROR, *p_stack_info_vector);
}
bool godotsharp_internal_script_debugger_is_active() {