### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

project_run_bar->stop_playing();
	_save_all_scenes();
}
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *scene = editor_data.get_edited_scene_root(i);
		if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) {
			_save_scene(scene->get_scene_file_path(), i);
		}
	}
}
void EditorNode::save_before_run() {
	current_menu_option = FILE_SAVE_AND_RUN;
	_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
	file->set_title(TTR("Save scene before running..."));
}
void EditorNode::try_autosave() {
	if (!bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		return;
	}
	if (unsaved_cache) {
		Node *scene = editor_data.get_edited_scene_root();
		if (scene && !scene->get_scene_file_path().is_empty()) { 
			_save_scene_with_preview(scene->get_scene_file_path());
		}
	}
	_menu_option(FILE_SAVE_ALL_SCENES);
	editor_data.save_editor_external_data();
}
void EditorNode::restart_editor() {