### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Node3D *node = Object::cast_to<Node3D>(ObjectDB::get_instance(p_id));
	if (node) {
		_request_gizmo(node);
	}
}
void Node3DEditor::_set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
	if (p_id == -1) {
		_clear_subgizmo_selection(p_obj);
		return;
	}
	Node3D *sp = nullptr;
	if (p_obj) {
		sp = Object::cast_to<Node3D>(p_obj);
	} else {
		sp = selected;
	}
	if (!sp) {
		return;
	}
	Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
	if (se) {
		se->subgizmos.clear();
		se->subgizmos.insert(p_id, p_transform);
		se->gizmo = p_gizmo;
		sp->update_gizmos();
		update_transform_gizmo();
	}
}
void Node3DEditor::_clear_subgizmo_selection(Object *p_obj) {