### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!p_style.is_valid());
	if (data.theme_style_override.has(p_name)) {
		data.theme_style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
	}
	data.theme_style_override[p_name] = p_style;
	data.theme_style_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED);
	_notify_theme_override_changed();
}
void Control::add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!p_font.is_valid());
	if (data.theme_font_override.has(p_name)) {
		data.theme_font_override[p_name]->disconnect("changed", callable_mp(this, &Control::_notify_theme_override_changed));
	}
	data.theme_font_override[p_name] = p_font;
	data.theme_font_override[p_name]->connect("changed", callable_mp(this, &Control::_notify_theme_override_changed), CONNECT_REFERENCE_COUNTED);
	_notify_theme_override_changed();
}
void Control::add_theme_font_size_override(const StringName &p_name, int p_font_size) {
	ERR_MAIN_THREAD_GUARD;
	data.theme_font_size_override[p_name] = p_font_size;
	_notify_theme_override_changed();
}
void Control::add_theme_color_override(const StringName &p_name, const Color &p_color) {