### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
distraction_free->set_pressed(p_enter);
	if (p_enter) {
		if (docks_visible) {
			set_docks_visible(false);
		}
	} else {
		set_docks_visible(true);
	}
}
bool EditorNode::is_distraction_free_mode_enabled() const {
	return distraction_free->is_pressed();
}
void EditorNode::add_control_to_dock(DockSlot p_slot, Control *p_control) {
	ERR_FAIL_INDEX(p_slot, DOCK_SLOT_MAX);
	dock_slot[p_slot]->add_child(p_control);
	_update_dock_slots_visibility();
}
void EditorNode::remove_control_from_dock(Control *p_control) {