### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
file->store_csv_line(line);
			
			Vector<List<float>::Element *> iterators;
			iterators.resize(Performance::MONITOR_MAX);
			bool continue_iteration = false;
			for (int i = 0; i < Performance::MONITOR_MAX; i++) {
				iterators.write[i] = performance_profiler->get_monitor_data(Performance::get_singleton()->get_monitor_name(Performance::Monitor(i)))->back();
				continue_iteration = continue_iteration || iterators[i];
			}
			while (continue_iteration) {
				continue_iteration = false;
				for (int i = 0; i < Performance::MONITOR_MAX; i++) {
					if (iterators[i]) {
						line.write[i] = String::num_real(iterators[i]->get());
						iterators.write[i] = iterators[i]->prev();
					} else {
						line.write[i] = "";
					}
					continue_iteration = continue_iteration || iterators[i];
				}
				file->store_csv_line(line);
			}
			file->store_string("\n");
			Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
			for (int i = 0; i < profiler_data.size(); i++) {
				file->store_csv_line(profiler_data[i]);
			}
		} break;
		case SAVE_VRAM_CSV: {
			Error err;