### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
	_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
	_initial_set("editors/2d/bone_outline_size", 2);
	_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
	
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans");
	_initial_set("editors/panning/simple_panning", false);
	_initial_set("editors/panning/warped_mouse_panning", true);
	_initial_set("editors/panning/2d_editor_pan_speed", 20);
	
	_initial_set("editors/tiles_editor/display_grid", true);
	_initial_set("editors/tiles_editor/grid_color", Color(1.0, 0.5, 0.2, 0.5));
	
	_initial_set("editors/polygon_editor/point_grab_radius", has_touchscreen_ui ? 32 : 8);
	_initial_set("editors/polygon_editor/show_previous_outline", true);
	
	_initial_set("editors/animation/autorename_animation_tracks", true);
	_initial_set("editors/animation/confirm_insert_track", true);
	_initial_set("editors/animation/default_create_bezier_tracks", false);
	_initial_set("editors/animation/default_create_reset_tracks", true);
	_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
	_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
	
	_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")