### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
r_ret = const_cast<GDScript *>(this)->callp(E->value.getter, nullptr, 0, ce);
					return true;
				}
				r_ret = top->static_variables[E->value.index];
				return true;
			}
		}
		{
			HashMap<StringName, GDScriptFunction *>::ConstIterator E = top->member_functions.find(p_name);
			if (E && E->value->is_static()) {
				if (top->rpc_config.has(p_name)) {
					r_ret = Callable(memnew(GDScriptRPCCallable(const_cast<GDScript *>(top), E->key)));
				} else {
					r_ret = Callable(const_cast<GDScript *>(top), E->key);
				}
				return true;
			}
		}
		{
			HashMap<StringName, Ref<GDScript>>::ConstIterator E = top->subclasses.find(p_name);
			if (E) {
				r_ret = E->value;
				return true;
			}
		}
		top = top->_base;
	}
	return false;
}
bool GDScript::_set(const StringName &p_name, const Variant &p_value) {