### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

}
	if (match(GDScriptTokenizer::Token::EXTENDS)) {
		if (n_class->extends_used) {
			push_error(R"(Cannot use "extends" more than once in the same class.)");
		}
		parse_extends();
		end_statement("superclass");
	}
	parse_class_body(multiline);
	complete_extents(n_class);
	if (multiline) {
		consume(GDScriptTokenizer::Token::DEDENT, R"(Missing unindent at the end of the class body.)");
	}
	current_class = previous_class;
	return n_class;
}
void GDScriptParser::parse_class_name() {
	if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected identifier for the global class name after "class_name".)")) {
		current_class->identifier = parse_identifier();
		current_class->fqcn = String(current_class->identifier->name);
	}
	if (match(GDScriptTokenizer::Token::EXTENDS)) {
		
		parse_extends();
		end_statement("superclass");
	} else {
		end_statement("class_name statement");
	}
}
void GDScriptParser::parse_extends() {