### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
case PROPERTY_HINT_LAYERS_2D_PHYSICS:
						lt = EditorPropertyLayers::LAYER_PHYSICS_2D;
						break;
					case PROPERTY_HINT_LAYERS_2D_NAVIGATION:
						lt = EditorPropertyLayers::LAYER_NAVIGATION_2D;
						break;
					case PROPERTY_HINT_LAYERS_3D_RENDER:
						lt = EditorPropertyLayers::LAYER_RENDER_3D;
						break;
					case PROPERTY_HINT_LAYERS_3D_PHYSICS:
						lt = EditorPropertyLayers::LAYER_PHYSICS_3D;
						break;
					case PROPERTY_HINT_LAYERS_3D_NAVIGATION:
						lt = EditorPropertyLayers::LAYER_NAVIGATION_3D;
						break;
					case PROPERTY_HINT_LAYERS_AVOIDANCE:
						lt = EditorPropertyLayers::LAYER_AVOIDANCE;
						break;
					default: {
					} 
				}
				EditorPropertyLayers *editor = memnew(EditorPropertyLayers);
				editor->setup(lt);
				return editor;
			} else if (p_hint == PROPERTY_HINT_OBJECT_ID) {
				EditorPropertyObjectID *editor = memnew(EditorPropertyObjectID);
				editor->setup(p_hint_text);
				return editor;
			} else {
				EditorPropertyInteger *editor = memnew(EditorPropertyInteger);