### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_ENUM_CONSTANT(ENV_AMBIENT_SOURCE_SKY);
	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_BG);
	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_DISABLED);
	BIND_ENUM_CONSTANT(ENV_REFLECTION_SOURCE_SKY);
	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_ADDITIVE);
	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SCREEN);
	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_SOFTLIGHT);
	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_REPLACE);
	BIND_ENUM_CONSTANT(ENV_GLOW_BLEND_MODE_MIX);
	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_LINEAR);
	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_REINHARD);
	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_FILMIC);
	BIND_ENUM_CONSTANT(ENV_TONE_MAPPER_ACES);
	BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_DISABLED);
	BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_LOW);
	BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_MEDIUM);
	BIND_ENUM_CONSTANT(ENV_SSR_ROUGHNESS_QUALITY_HIGH);
	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_VERY_LOW);
	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_LOW);
	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_MEDIUM);
	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_HIGH);
	BIND_ENUM_CONSTANT(ENV_SSAO_QUALITY_ULTRA);
	BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_VERY_LOW);
	BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_LOW);
	BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_MEDIUM);
	BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
	BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
	BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
	BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
	BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);