### Godot version

543750a1b3f5696f9ba8e91cb49dc7db05d2ae62

### System information

Windows 10, Vulkan

### Issue description

This is a regression since v4.1.dev4.official [5c2295ff5], I can't bisect atm to find the commit that caused it, maybe https://github.com/godotengine/godot/pull/77651 but that's just a guess.
When a HBoxContainer has a label child, and that label's text is changed, one used to be able to find the new size of the container by using call_deferred, this is no longer the case.

MRP correct behavior (v4.1.dev4.official [5c2295ff5]):
![image](https://github.com/godotengine/godot/assets/115422160/1b4a2b6f-ef19-42c1-b3e5-9f0c499a7a8c)
MRP incorrect (543750a1b3f5696f9ba8e91cb49dc7db05d2ae62):
![image](https://github.com/godotengine/godot/assets/115422160/25b711ae-7c3a-4c48-aff7-383bb8f600c3)




### Steps to reproduce

```gdscript
extends Control

@onready var h_box_container: HBoxContainer = $HBoxContainer
@onready var label: Label = $HBoxContainer/Label

func _ready() -> void:
	label.text = "larger non default text"
	print("h_box_container size.x: ", h_box_container.size.x)
	call_deferred("size_after_text_changed")

func size_after_text_changed() -> void:
	print("deferred h_box_container size.x: ", h_box_container.size.x)
```

### Minimal reproduction project

[call_deferred bug.zip](https://github.com/godotengine/godot/files/11654441/call_deferred.bug.zip)

Control::move_child_notify(p_child);
	if (!Object::cast_to<Control>(p_child)) {
		return;
	}
	update_minimum_size();
	queue_sort();
}
void Container::remove_child_notify(Node *p_child) {
	Control::remove_child_notify(p_child);
	Control *control = Object::cast_to<Control>(p_child);
	if (!control) {
		return;
	}
	control->disconnect("size_flags_changed", callable_mp(this, &Container::queue_sort));
	control->disconnect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed));
	control->disconnect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed));
	update_minimum_size();
	queue_sort();
}
void Container::_sort_children() {
	if (!is_inside_tree()) {
		return;
	}
	notification(NOTIFICATION_PRE_SORT_CHILDREN);
	emit_signal(SceneStringNames::get_singleton()->pre_sort_children);
	notification(NOTIFICATION_SORT_CHILDREN);
	emit_signal(SceneStringNames::get_singleton()->sort_children);
	pending_sort = false;
}
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {