### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
	MethodInfo info(p_function);
	if (Variant::has_utility_function_return_value(p_function)) {
		info.return_val.type = Variant::get_utility_function_return_type(p_function);
		if (info.return_val.type == Variant::NIL) {
			info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
		}
	}
	if (Variant::is_utility_function_vararg(p_function)) {
		info.flags |= METHOD_FLAG_VARARG;
	} else {
		for (int i = 0; i < Variant::get_utility_function_argument_count(p_function); i++) {
			PropertyInfo pi;
#ifdef DEBUG_METHODS_ENABLED
			pi.name = Variant::get_utility_function_argument_name(p_function, i);
#else
			pi.name = "arg" + itos(i + 1);
#endif
			pi.type = Variant::get_utility_function_argument_type(p_function, i);
			info.arguments.push_back(pi);
		}
	}
	return info;
}
static GDScriptParser::DataType make_callable_type(const MethodInfo &p_info) {