### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

Vector<int> last_visible_chars;
	};
	HashMap<int, LineDrawingCache> line_drawing_cache;
	int _get_char_pos_for_line(int p_px, int p_line, int p_wrap_index = 0) const;
	
	struct Selection {
		bool active = false;
		bool shiftclick_left = false;
		int selecting_line = 0;
		int selecting_column = 0;
		int selected_word_beg = 0;
		int selected_word_end = 0;
		int selected_word_origin = 0;
		int from_line = 0;
		int from_column = 0;
		int to_line = 0;
		int to_column = 0;
	};
	struct Caret {
		Selection selection;
		Point2 draw_pos;
		bool visible = false;
		int last_fit_x = 0;
		int line = 0;
		int column = 0;
	};
	
	Vector<Caret> carets;
	Vector<int> caret_index_edit_order;
	bool setting_caret_line = false;