### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
Dictionary drag_data = p_data;
	if (drag_data.has("favorite")) {
		if (String(drag_data["favorite"]) != "all") {
			return false;
		}
		
		TreeItem *ti = tree->get_item_at_position(p_point);
		if (!ti) {
			return false;
		}
		int drop_section = tree->get_drop_section_at_position(p_point);
		TreeItem *favorites_item = tree->get_root()->get_first_child();
		TreeItem *resources_item = favorites_item->get_next();
		if (ti == favorites_item) {
			return (drop_section == 1); 
		}
		if (ti->get_parent() && favorites_item == ti->get_parent()) {
			return true; 
		}
		if (ti == resources_item) {
			return (drop_section == -1); 
		}
		return false;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "resource") {