### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
for (int i = 0; i < bus_hb->get_child_count(); i++) {
		bus_hb->get_child(i)->call("update_send");
	}
}
void EditorAudioBuses::_delete_bus(Object *p_which) {
	EditorAudioBus *bus = Object::cast_to<EditorAudioBus>(p_which);
	int index = bus->get_index();
	if (index == 0) {
		EditorNode::get_singleton()->show_warning(TTR("Master bus can't be deleted!"));
		return;
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Delete Audio Bus"));
	ur->add_do_method(AudioServer::get_singleton(), "remove_bus", index);
	ur->add_undo_method(AudioServer::get_singleton(), "add_bus", index);
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_name", index, AudioServer::get_singleton()->get_bus_name(index));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", index, AudioServer::get_singleton()->get_bus_volume_db(index));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", index, AudioServer::get_singleton()->get_bus_send(index));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_solo", index, AudioServer::get_singleton()->is_bus_solo(index));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_mute", index, AudioServer::get_singleton()->is_bus_mute(index));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_bypass_effects", index, AudioServer::get_singleton()->is_bus_bypassing_effects(index));
	for (int i = 0; i < AudioServer::get_singleton()->get_bus_effect_count(index); i++) {
		ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", index, AudioServer::get_singleton()->get_bus_effect(index, i));
		ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", index, i, AudioServer::get_singleton()->is_bus_effect_enabled(index, i));
	}
	ur->add_do_method(this, "_update_buses");
	ur->add_undo_method(this, "_update_buses");
	ur->commit_action();
}
void EditorAudioBuses::_duplicate_bus(int p_which) {