### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
	ERR_FAIL_COND_V(sd.vertex_count == 0, Array());
	Vector<uint8_t> blend_shape_data = sd.blend_shape_data;
	if (blend_shape_data.size() > 0) {
		uint32_t bs_offsets[RS::ARRAY_MAX];
		uint32_t bs_format = (sd.format & RS::ARRAY_FORMAT_BLEND_SHAPE_MASK);
		uint32_t vertex_elem_size;
		uint32_t attrib_elem_size;
		uint32_t skin_elem_size;
		mesh_surface_make_offsets_from_format(bs_format, sd.vertex_count, 0, bs_offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
		int divisor = vertex_elem_size * sd.vertex_count;
		ERR_FAIL_COND_V((blend_shape_data.size() % divisor) != 0, Array());
		uint32_t blend_shape_count = blend_shape_data.size() / divisor;
		ERR_FAIL_COND_V(blend_shape_count != (uint32_t)mesh_get_blend_shape_count(p_mesh), Array());
		TypedArray<Array> blend_shape_array;
		blend_shape_array.resize(mesh_get_blend_shape_count(p_mesh));
		for (uint32_t i = 0; i < blend_shape_count; i++) {
			Vector<uint8_t> bs_data = blend_shape_data.slice(i * divisor, (i + 1) * divisor);
			Vector<uint8_t> unused;
			blend_shape_array.set(i, _get_array_from_surface(bs_format, bs_data, unused, unused, sd.vertex_count, unused, 0));
		}
		return blend_shape_array;
	} else {
		return TypedArray<Array>();
	}
}
Array RenderingServer::mesh_create_arrays_from_surface_data(const SurfaceData &p_data) const {