### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!is_struct) {
				if (!is_token_variable_datatype(tk.type)) {
					_set_error(RTR("Invalid variable type (samplers are not allowed)."));
					return ERR_PARSE_ERROR;
				}
			}
			DataType type = is_struct ? TYPE_STRUCT : get_token_datatype(tk.type);
			if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
				return ERR_PARSE_ERROR;
			}
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_UNSPECIFIED;
#endif 
			int array_size = 0;
			bool fixed_array_size = false;
			bool first = true;
			VariableDeclarationNode *vdnode = alloc_node<VariableDeclarationNode>();
			vdnode->precision = precision;
			if (is_struct) {
				vdnode->struct_name = struct_name;
				vdnode->datatype = TYPE_STRUCT;
			} else {
				vdnode->datatype = type;
			};
			vdnode->is_const = is_const;
			do {
				bool unknown_size = false;
				VariableDeclarationNode::Declaration decl;
				tk = _get_token();
				if (first) {