### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
popup_editor->hide();
	TreeItem::Cell &selected_cell = p_selected->cells.write[p_col];
	bool switched = false;
	if (r_in_range && !*r_in_range && (p_current == p_selected || p_current == p_prev)) {
		*r_in_range = true;
		switched = true;
	}
	bool emitted_row = false;
	for (int i = 0; i < columns.size(); i++) {
		TreeItem::Cell &c = p_current->cells.write[i];
		if (!c.selectable) {
			continue;
		}
		if (select_mode == SELECT_ROW) {
			if (p_selected == p_current && (!c.selected || allow_reselect)) {
				c.selected = true;
				selected_item = p_selected;
				selected_col = 0;
				if (!emitted_row) {
					emit_signal(SNAME("item_selected"));
					emitted_row = true;
				}
			} else if (c.selected) {
				if (p_selected != p_current) {