### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

Vector<Vector3> vertices;
	Vector<Vector3> normals;
	const double lat_step = Math_TAU / p_lats;
	const double lon_step = Math_TAU / p_lons;
	for (int i = 1; i <= p_lats; i++) {
		double lat0 = lat_step * (i - 1) - Math_TAU / 4;
		double z0 = Math::sin(lat0);
		double zr0 = Math::cos(lat0);
		double lat1 = lat_step * i - Math_TAU / 4;
		double z1 = Math::sin(lat1);
		double zr1 = Math::cos(lat1);
		for (int j = p_lons; j >= 1; j--) {
			double lng0 = lon_step * (j - 1);
			double x0 = Math::cos(lng0);
			double y0 = Math::sin(lng0);
			double lng1 = lon_step * j;
			double x1 = Math::cos(lng1);
			double y1 = Math::sin(lng1);
			Vector3 v[4] = {
				Vector3(x1 * zr0, z0, y1 * zr0),
				Vector3(x1 * zr1, z1, y1 * zr1),
				Vector3(x0 * zr1, z1, y0 * zr1),
				Vector3(x0 * zr0, z0, y0 * zr0)
			};
#define ADD_POINT(m_idx)         \
	normals.push_back(v[m_idx]); \
	vertices.push_back(v[m_idx] * p_radius);
			ADD_POINT(0);
			ADD_POINT(1);
			ADD_POINT(2);