### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

} else if (c == ')') {
							closec = '(';
						}
						if (closec != 0) {
							int stack = 1;
							for (int i = get_caret_line(caret); i >= 0; i--) {
								int from = i == get_caret_line(caret) ? get_caret_column(caret) - 2 : text[i].length() - 1;
								for (int j = from; j >= 0; j--) {
									char32_t cc = text[i][j];
									
									if (cc == '"' || cc == '\'') {
										char32_t quotation = cc;
										do {
											j--;
											if (!(j >= 0)) {
												break;
											}
											cc = text[i][j];
											
											if (cc == quotation) {
												bool escaped = false;
												while (j - 1 >= 0 && text[i][j - 1] == '\\') {
													escaped = !escaped;
													j--;
												}
												if (escaped) {
													cc = '\\';
													continue;
												}
											}