### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
String rcedit_path = EDITOR_GET("export/windows/rcedit");
	if (rcedit_path != String() && !FileAccess::exists(rcedit_path)) {
		add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find rcedit executable at \"%s\"."), rcedit_path));
		return ERR_FILE_NOT_FOUND;
	}
	if (rcedit_path == String()) {
		rcedit_path = "rcedit"; 
	}
#ifndef WINDOWS_ENABLED
	
	String wine_path = EDITOR_GET("export/windows/wine");
	if (!wine_path.is_empty() && !FileAccess::exists(wine_path)) {
		add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("Could not find wine executable at \"%s\"."), wine_path));
		return ERR_FILE_NOT_FOUND;
	}
	if (wine_path.is_empty()) {
		wine_path = "wine"; 
	}
#endif
	String icon_path;
	if (p_preset->get("application/icon") != "") {
		icon_path = p_preset->get("application/icon");
	} else if (GLOBAL_GET("application/config/windows_native_icon") != "") {
		icon_path = GLOBAL_GET("application/config/windows_native_icon");
	} else {
		icon_path = GLOBAL_GET("application/config/icon");
	}