### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, p_rd_texture);
	}
	
	texture.width_2d = texture.width;
	texture.height_2d = texture.height;
	texture.is_render_target = false;
	texture.is_proxy = false;
	texture_owner.initialize_rid(p_texture, texture);
}
RID TextureStorage::texture_get_rd_texture(RID p_texture, bool p_srgb) const {
	if (p_texture.is_null()) {
		return RID();
	}
	Texture *tex = texture_owner.get_or_null(p_texture);
	if (!tex) {
		return RID();
	}
	return (p_srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
}
uint64_t TextureStorage::texture_get_native_handle(RID p_texture, bool p_srgb) const {
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND_V(!tex, 0);
	if (p_srgb && tex->rd_texture_srgb.is_valid()) {
		return RD::get_singleton()->texture_get_native_handle(tex->rd_texture_srgb);
	} else {
		return RD::get_singleton()->texture_get_native_handle(tex->rd_texture);
	}
}
Ref<Image> TextureStorage::_validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format) {