### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_FAIL_INDEX(p_gutter, gutters.size());
	gutters.remove_at(p_gutter);
	text.remove_gutter(p_gutter);
	_update_gutter_width();
	emit_signal(SNAME("gutter_removed"));
	queue_redraw();
}
int TextEdit::get_gutter_count() const {
	return gutters.size();
}
void TextEdit::set_gutter_name(int p_gutter, const String &p_name) {
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	gutters.write[p_gutter].name = p_name;
}
String TextEdit::get_gutter_name(int p_gutter) const {
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), "");
	return gutters[p_gutter].name;
}
void TextEdit::set_gutter_type(int p_gutter, GutterType p_type) {
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	if (gutters[p_gutter].type == p_type) {
		return;
	}
	gutters.write[p_gutter].type = p_type;
	queue_redraw();
}
TextEdit::GutterType TextEdit::get_gutter_type(int p_gutter) const {