### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

tile_data_editors_popup->call_deferred(SNAME("hide"));
	_update_current_tile_data_editor();
	tile_atlas_control->queue_redraw();
	tile_atlas_control_unscaled->queue_redraw();
	alternative_tiles_control->queue_redraw();
	alternative_tiles_control_unscaled->queue_redraw();
}
void TileSetAtlasSourceEditor::_update_atlas_view() {
	
	tile_atlas_view->set_atlas_source(*tile_set, tile_set_atlas_source, tile_set_atlas_source_id);
	
	for (int i = 0; i < alternative_tiles_control->get_child_count(); i++) {
		alternative_tiles_control->get_child(i)->queue_free();
	}
	if (tile_set.is_null()) {
		return;
	}
	Vector2i pos;
	Vector2 texture_region_base_size = tile_set_atlas_source->get_texture_region_size();
	int texture_region_base_size_min = MIN(texture_region_base_size.x, texture_region_base_size.y);
	for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
		Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
		int alternative_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
		if (alternative_count > 1) {
			
			int y_increment = 0;
			pos.x = 0;
			for (int j = 1; j < alternative_count; j++) {
				int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);