### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
environ_energy->set_min(0);
		environ_energy->set_step(0.05);
		environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		environ_vb->add_margin_child(TTR("Sky Energy"), environ_energy);
		HBoxContainer *fx_vb = memnew(HBoxContainer);
		fx_vb->set_h_size_flags(SIZE_EXPAND_FILL);
		environ_ao_button = memnew(Button);
		environ_ao_button->set_text(TTR("AO"));
		environ_ao_button->set_toggle_mode(true);
		environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
		fx_vb->add_child(environ_ao_button);
		environ_glow_button = memnew(Button);
		environ_glow_button->set_text(TTR("Glow"));
		environ_glow_button->set_toggle_mode(true);
		environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
		fx_vb->add_child(environ_glow_button);
		environ_tonemap_button = memnew(Button);
		environ_tonemap_button->set_text(TTR("Tonemap"));
		environ_tonemap_button->set_toggle_mode(true);
		environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
		fx_vb->add_child(environ_tonemap_button);
		environ_gi_button = memnew(Button);
		environ_gi_button->set_text(TTR("GI"));
		environ_gi_button->set_toggle_mode(true);
		environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
		fx_vb->add_child(environ_gi_button);
		environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
		environ_add_to_scene = memnew(Button);
		environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
		environ_add_to_scene->set_tooltip_text(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));