### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

}
				
				GDMonoCache::managed_callbacks.CSharpInstanceBridge_DeserializeState(
						csi->get_gchandle_intptr(), &properties, &state_backup.event_signals);
			}
		}
		scr->pending_reload_instances.clear();
		scr->pending_reload_state.clear();
	}
	
	{
		MutexLock lock(ManagedCallable::instances_mutex);
		for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
			ManagedCallable *managed_callable = elem.key;
			const Array &serialized_data = elem.value;
			GCHandleIntPtr delegate = { nullptr };
			bool success = GDMonoCache::managed_callbacks.DelegateUtils_TryDeserializeDelegateWithGCHandle(
					&serialized_data, &delegate);
			if (success) {
				ERR_CONTINUE(delegate.value == nullptr);
				managed_callable->delegate_handle = delegate;
			} else if (OS::get_singleton()->is_stdout_verbose()) {
				OS::get_singleton()->print("Failed to deserialize delegate\n");
			}
		}
		ManagedCallable::instances_pending_reload.clear();
	}
#ifdef TOOLS_ENABLED
	
	if (Engine::get_singleton()->is_editor_hint()) {