### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(Ref<Texture2D>());
	return vrs_texture;
}
DisplayServer::WindowID Viewport::get_window_id() const {
	ERR_READ_THREAD_GUARD_V(DisplayServer::INVALID_WINDOW_ID);
	return DisplayServer::MAIN_WINDOW_ID;
}
Viewport *Viewport::get_parent_viewport() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
	if (!get_parent()) {
		return nullptr; 
	}
	return get_parent()->get_viewport();
}
void Viewport::set_embedding_subwindows(bool p_embed) {
	ERR_THREAD_GUARD;
	gui.embed_subwindows_hint = p_embed;
}
bool Viewport::is_embedding_subwindows() const {
	ERR_READ_THREAD_GUARD_V(false);
	return gui.embed_subwindows_hint;
}
void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {