### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

}
	if (!p_ignore_broken_deps && dependency_errors.has(lpath)) {
		current_menu_option = -1;
		Vector<String> errors;
		for (const String &E : dependency_errors[lpath]) {
			errors.push_back(E);
		}
		dependency_error->show(DependencyErrorDialog::MODE_SCENE, lpath, errors);
		opening_prev = false;
		if (prev != -1) {
			set_current_scene(prev);
			editor_data.remove_scene(idx);
		}
		return ERR_FILE_MISSING_DEPENDENCIES;
	}
	dependency_errors.erase(lpath); 
	for (KeyValue<String, HashSet<String>> &E : dependency_errors) {
		String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E.key) + "\n";
		for (const String &F : E.value) {
			txt += "\t" + F + "\n";
		}
		add_io_error(txt);
	}
	if (ResourceCache::has(lpath)) {
		
		Ref<PackedScene> ps = ResourceCache::get_ref(lpath);
		if (ps.is_valid()) {
			ps->replace_state(sdata->get_state());
			ps->set_last_modified_time(sdata->get_last_modified_time());
			sdata = ps;