### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
em_signal(SNAME("favore_pressed"));
}
:_explore_button_pressed() {
	em_signal(SNAME("explore_pressed"));
}
:_bind_methods() {
	ADD_SIGNAL(MethodInfo("favore_pressed"));
	ADD_SIGNAL(MethodInfo("explore_pressed"));
}
ProjectListItemControl::ProjectListItemControl() {
	set_focus_mode(FocusMode::FOCUS_ALL);
	VBoxContainer *favore_box = memnew(VBoxContainer);
	favore_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
	add_child(favore_box);
	favore_button = Button);
	favore_button->set_name("FavoreButton");
	// This makes the project's "hover" style display correctly when hovering the favore icon.
	favore_button->set_mouse_filter(MOUSE_FILTER_PASS);
	favore_box->add_child(favore_button);
	favore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favore_button_pressed));
	project_icon = Rect);
	project_icon->set_name("ProjectIcon");
	project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
	add_child(project_icon);
	main_vbox = memnew(VBoxContainer);