### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (singleton->cmdline_export_mode) {
		print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
		return false;
	} else if (singleton->progress_dialog) {
		return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
	} else {
		return false;
	}
}
void EditorNode::progress_end_task(const String &p_task) {
	if (singleton->cmdline_export_mode) {
		print_line(p_task + ": end");
	} else if (singleton->progress_dialog) {
		singleton->progress_dialog->end_task(p_task);
	}
}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
	singleton->progress_hb->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
	singleton->progress_hb->task_step(p_task, p_step);
}
void EditorNode::progress_end_task_bg(const String &p_task) {
	singleton->progress_hb->end_task(p_task);
}
String EditorNode::_get_system_info() const {