### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else {
				from += get_datatype_name(type);
			}
			from += "[";
			from += itos(array_size);
			from += "]'";
			String to;
			if (type == TYPE_STRUCT) {
				to += p_struct_name;
			} else {
				to += get_datatype_name(p_type);
			}
			to += "[";
			to += itos(p_array_size);
			to += "]'";
			_set_error(vformat(RTR("Cannot convert from '%s' to '%s'."), from, to));
			return nullptr;
		}
	}
	ArrayConstructNode *an = alloc_node<ArrayConstructNode>();
	an->datatype = p_type;
	an->struct_name = p_struct_name;
	if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { 
		while (true) {
			Node *n = _parse_and_reduce_expression(p_block, p_function_info);
			if (!n) {
				return nullptr;
			}
			if (!_compare_datatypes(p_type, p_struct_name, 0, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
				return nullptr;