### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (_projects[i].path == dir_path) {
				if (was_selected) {
					select_project(i);
					ensure_project_visible(i);
				}
				_load_project_icon(i);
				index = i;
				break;
			}
		}
	}
	return index;
}
void ProjectList::add_project(const String &dir_path, bool favore) {
	if (!_config.has_section(dir_path)) {
		_config.set_value(dir_path, "favore", favore);
	}
}
void ProjectList::save_config() {
	_config.save(_config_path);
}
void ProjectList::set_project_version(const String &p_project_path, int p_version) {
	for (ProjectList::Item &E : _projects) {
		if (E.path == p_project_path) {
			E.version = p_version;
			break;
		}
	}
}
int ProjectList::get_project_count() const {