### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
material = RenderingServer::get_singleton()->material_create();
	render_priority = 0;
}
Material::~Material() {
	ERR_FAIL_NULL(RenderingServer::get_singleton());
	RenderingServer::get_singleton()->free(material);
}
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
	if (shader.is_valid()) {
		const StringName *sn = remap_cache.getptr(p_name);
		if (sn) {
			set_shader_parameter(*sn, p_value);
			return true;
		}
		String s = p_name;
		if (s.begins_with("shader_parameter/")) {
			String param = s.replace_first("shader_parameter/", "");
			remap_cache[s] = param;
			set_shader_parameter(param, p_value);
			return true;
		}
#ifndef DISABLE_DEPRECATED