### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
} else {
						continue;
					}
					can_instantiate = true;
					break;
				}
			}
			if (can_instantiate) {
				_create_preview_node(files);
				preview_node->hide();
			}
		}
	} else {
		if (preview_node->is_inside_tree()) {
			can_instantiate = true;
		}
	}
	if (can_instantiate) {
		update_preview_node = true;
		return true;
	}
	if (spatial_editor->get_preview_material().is_valid()) {
		preview_material_label->show();
		preview_material_label_desc->show();
		ObjectID new_preview_material_target = _select_ray(p_point);
		return _apply_preview_material(new_preview_material_target, p_point);
	}
	return false;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {