### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
				if (str[from] == '\\') {
					from++;
					continue;
				}
				region_end_index = from;
				for (int k = 0; k < end_key_length; k++) {
					if (end_key[k] != str[from + k]) {
						region_end_index = -1;
						break;
					}
				}
				if (region_end_index != -1) {
					break;
				}
			}
			j = from + (end_key_length - 1);
			end_region = (region_end_index == -1) ? in_region : -1;
			if (!same_line || region_end_index != -1) {
				delimiter_cache.write[i][j + 1] = end_region;
			}
			in_region = -1;
		}
		if (i == end_line && current_end_region != end_region) {
			end_line++;
			end_line = MIN(end_line, line_count);
		}
	}
}
int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) const {