### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_dest, String(p_np->operator String()));
}
godot_packed_array godotsharp_packed_byte_array_new_mem_copy(const uint8_t *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedByteArray);
	PackedByteArray *array = reinterpret_cast<PackedByteArray *>(&ret);
	array->resize(p_length);
	uint8_t *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(uint8_t));
	return ret;
}
godot_packed_array godotsharp_packed_int32_array_new_mem_copy(const int32_t *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedInt32Array);
	PackedInt32Array *array = reinterpret_cast<PackedInt32Array *>(&ret);
	array->resize(p_length);
	int32_t *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(int32_t));
	return ret;
}
godot_packed_array godotsharp_packed_int64_array_new_mem_copy(const int64_t *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedInt64Array);
	PackedInt64Array *array = reinterpret_cast<PackedInt64Array *>(&ret);
	array->resize(p_length);
	int64_t *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(int64_t));
	return ret;
}
godot_packed_array godotsharp_packed_float32_array_new_mem_copy(const float *p_src, int32_t p_length) {