### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
List<StringName> snames;
			for (const KeyValue<StringName, MethodBind *> &F : t->method_map) {
				String name = F.key.operator String();
				ERR_CONTINUE(name.is_empty());
				if (name[0] == '_') {
					continue; 
				}
				snames.push_back(F.key);
			}
			snames.sort_custom<StringName::AlphCompare>();
			for (const StringName &F : snames) {
				MethodBind *mb = t->method_map[F];
				hash = hash_murmur3_one_64(mb->get_name().hash(), hash);
				hash = hash_murmur3_one_64(mb->get_argument_count(), hash);
				hash = hash_murmur3_one_64(mb->get_argument_type(-1), hash); 
				for (int i = 0; i < mb->get_argument_count(); i++) {
					const PropertyInfo info = mb->get_argument_info(i);
					hash = hash_murmur3_one_64(info.type, hash);
					hash = hash_murmur3_one_64(info.name.hash(), hash);
					hash = hash_murmur3_one_64(info.hint, hash);
					hash = hash_murmur3_one_64(info.hint_string.hash(), hash);
				}
				hash = hash_murmur3_one_64(mb->get_default_argument_count(), hash);
				for (int i = 0; i < mb->get_default_argument_count(); i++) {
					
					Variant da = mb->get_default_argument(i);
					hash = hash_murmur3_one_64(da.hash(), hash);
				}
				hash = hash_murmur3_one_64(mb->get_hint_flags(), hash);
			}