### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
};
	struct ItemFont : public Item {
		DefaultFont def_font = CUSTOM_FONT;
		Ref<Font> font;
		bool variation = false;
		bool def_size = false;
		int font_size = 0;
		ItemFont() { type = ITEM_FONT; }
	};
	struct ItemFontSize : public Item {
		int font_size = 16;
		ItemFontSize() { type = ITEM_FONT_SIZE; }
	};
	struct ItemColor : public Item {
		Color color;
		ItemColor() { type = ITEM_COLOR; }
	};
	struct ItemOutlineSize : public Item {
		int outline_size = 0;
		ItemOutlineSize() { type = ITEM_OUTLINE_SIZE; }
	};
	struct ItemOutlineColor : public Item {
		Color color;
		ItemOutlineColor() { type = ITEM_OUTLINE_COLOR; }