### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

return String();
}
#endif
String CSharpLanguage::_get_indentation() const {
#ifdef TOOLS_ENABLED
	if (Engine::get_singleton()->is_editor_hint()) {
		bool use_space_indentation = EDITOR_GET("text_editor/behavior/indent/type");
		if (use_space_indentation) {
			int indent_size = EDITOR_GET("text_editor/behavior/indent/size");
			return String(" ").repeat(indent_size);
		}
	}
#endif
	return "\t";
}
bool CSharpLanguage::handles_global_class_type(const String &p_type) const {
	return p_type == get_type();
}
String CSharpLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {