### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_UNSIGNED_INDEX(p_layer, 32);
	if (p_enable) {
		set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer));
	} else {
		set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer)));
	}
}
bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
	ERR_READ_THREAD_GUARD_V(false);
	ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false);
	return (canvas_cull_mask & (1 << p_layer));
}
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (p_enable == is_audio_listener_3d_enabled) {
		return;
	}
	is_audio_listener_3d_enabled = p_enable;
	_update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {