### Godot version

4.0.2.stable, 4.0.3.stable

### System information

Win10, i7-10870H, Intel UHD Graphics / GeForce RTX 3060 Laptop(31.0.15.3203)

### Issue description

In Compatibility mode Control nodes (tested Label, Button, LineEdit, RichTextLabel, probably others) with imported Font with LCD subpixel antialiasing enabled messes up non-standard font-color if there is Control with default font (or non LCD subpixel antialiased) present. It also somehow depends on node hierarchy and which nodes are currently visible.

https://github.com/godotengine/godot/assets/8860283/484f6479-7866-4f14-9071-06dccd539d80



### Steps to reproduce

1. import any font and enable LCD subpixel antialiasing for it;
2. Create at least 1 control with text with this font and at least 1 for default or non-LCDspa so that LCDspa font precedes non-LCDspa one in hierarchy;
3. Change default color for LCDspa font;
4. Move around so that you see only LCDspa node or both and observe unintended color change;
5. (optional) other LCDspa node positioned after non-LCDspa in hierarchy prevents color change when visible.

### Minimal reproduction project

[LCD_Subpixel_n_ColorRect_antialiasing_bug.zip](https://github.com/godotengine/godot/files/11556585/LCD_Subpixel_n_ColorRect_antialiasing_bug.zip)

GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
	canvas_begin(p_to_render_target, p_to_backbuffer);
	if (p_item_count <= 0) {
		
		return;
	}
	uint32_t index = 0;
	Item *current_clip = nullptr;
	GLES3::CanvasShaderData *shader_data_cache = nullptr;
	
	
	bool batch_broken = false;
	_new_batch(batch_broken);
	
	state.canvas_instance_batches[state.current_batch_index].start = state.last_item_index;
	index = 0;
	for (int i = 0; i < p_item_count; i++) {
		Item *ci = items[i];
		if (ci->final_clip_owner != state.canvas_instance_batches[state.current_batch_index].clip) {
			_new_batch(batch_broken);
			state.canvas_instance_batches[state.current_batch_index].clip = ci->final_clip_owner;
			current_clip = ci->final_clip_owner;
		}
		RID material = ci->material_owner == nullptr ? ci->material : ci->material_owner->material;
		if (ci->use_canvas_group) {
			if (ci->canvas_group->mode == RS::CANVAS_GROUP_MODE_CLIP_AND_DRAW) {