### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Dictionary d;
	for (int i = 0; i < p_expressions.size(); i++) {
		String expression = p_expressions[i];
		Array a;
		Vector<String> parts = expression.split("=", true);
		String key = parts[0];
		if (parts.size() != 2) {
			return d;
		}
		Vector<String> values = parts[1].split(",", false);
#ifdef MODULE_REGEX_ENABLED
		RegEx color = RegEx();
		color.compile("^#([A-Fa-f0-9]{6}|[A-Fa-f0-9]{3})$");
		RegEx nodepath = RegEx();
		nodepath.compile("^\\$");
		RegEx boolean = RegEx();
		boolean.compile("^(true|false)$");
		RegEx decimal = RegEx();
		decimal.compile("^-?^.?\\d+(\\.\\d+?)?$");
		RegEx numerical = RegEx();
		numerical.compile("^\\d+$");
		for (int j = 0; j < values.size(); j++) {
			if (!color.search(values[j]).is_null()) {