### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
target = fpath;
						return;
					} else {
						
						target = fpath.get_base_dir();
						return;
					}
				} else {
					if (ti->get_parent() != tree->get_root()->get_first_child()) {
						
						if (fpath != "res://") {
							
							if (fpath.ends_with("/")) {
								fpath = fpath.substr(0, fpath.length() - 1);
							}
							target = fpath.get_base_dir();
							return;
						}
					}
				}
			}
		}
	}
}
void FileSystemDock::_folder_color_index_pressed(int p_index, PopupMenu *p_menu) {
	Variant chosen_color_name = p_menu->get_item_metadata(p_index);
	Vector<String> selected;
	
	if (files->has_focus()) {
		Vector<int> files_selected_ids = files->get_selected_items();