### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
}
		ignored = ignored && (kind == ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_NODE_PATH || kind == ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL);
	}
	if (ignored) {
		return;
	}
	if (p_force) {
		emit_signal(SNAME("code_completion_requested"));
		return;
	}
	String line = get_line(get_caret_line());
	int ofs = CLAMP(get_caret_column(), 0, line.length());
	if (ofs > 0 && (is_in_string(get_caret_line(), ofs) != -1 || !is_symbol(line[ofs - 1]) || code_completion_prefixes.has(line[ofs - 1]))) {
		emit_signal(SNAME("code_completion_requested"));
	} else if (ofs > 1 && line[ofs - 1] == ' ' && code_completion_prefixes.has(line[ofs - 2])) {
		emit_signal(SNAME("code_completion_requested"));
	}
}
void CodeEdit::add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color, const Ref<Resource> &p_icon, const Variant &p_value, int p_location) {
	ScriptLanguage::CodeCompletionOption completion_option;
	completion_option.kind = (ScriptLanguage::CodeCompletionKind)p_type;
	completion_option.display = p_display_text;
	completion_option.insert_text = p_insert_text;
	completion_option.font_color = p_text_color;
	completion_option.icon = p_icon;
	completion_option.default_value = p_value;
	completion_option.location = p_location;
	code_completion_option_submitted.push_back(completion_option);
}
void CodeEdit::update_code_completion_options(bool p_forced) {