### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

KeyMappingWindows::initialize();
	drop_events = false;
	key_event_pos = 0;
	alt_mem = false;
	gr_mem = false;
	shift_mem = false;
	control_mem = false;
	meta_mem = false;
	hInstance = static_cast<OS_Windows *>(OS::get_singleton())->get_hinstance();
	pressrc = 0;
	old_invalid = true;
	mouse_mode = MOUSE_MODE_VISIBLE;
	rendering_driver = p_rendering_driver;
	
	bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
	if (tts_enabled) {
		tts = memnew(TTS_Windows);
	}
	
	screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
	
	OSVERSIONINFOW os_ver;
	ZeroMemory(&os_ver, sizeof(OSVERSIONINFOW));
	os_ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFOW);
	HMODULE nt_lib = LoadLibraryW(L"ntdll.dll");
	if (nt_lib) {
		RtlGetVersionPtr RtlGetVersion = (RtlGetVersionPtr)GetProcAddress(nt_lib, "RtlGetVersion");
		if (RtlGetVersion) {
			RtlGetVersion(&os_ver);
		}