### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

PatternNode *pattern = alloc_node<PatternNode>();
	reset_extents(pattern, current);
	switch (current.type) {
		case GDScriptTokenizer::Token::VAR: {
			
			advance();
			if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected bind name after "var".)")) {
				complete_extents(pattern);
				return nullptr;
			}
			pattern->pattern_type = PatternNode::PT_BIND;
			pattern->bind = parse_identifier();
			PatternNode *root_pattern = p_root_pattern == nullptr ? pattern : p_root_pattern;
			if (p_root_pattern != nullptr) {
				if (p_root_pattern->has_bind(pattern->bind->name)) {
					push_error(vformat(R"(Bind variable name "%s" was already used in this pattern.)", pattern->bind->name));
					complete_extents(pattern);
					return nullptr;
				}
			}
			if (current_suite->has_local(pattern->bind->name)) {