### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
	real_t zoom_speed = 1 / 80.0;
	if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
		zoom_speed *= 10;
	}
	NavigationZoomStyle zoom_style = (NavigationZoomStyle)EDITOR_GET("editors/3d/navigation/zoom_style").operator int();
	if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
		if (p_relative.x > 0) {
			scale_cursor_distance(1 - p_relative.x * zoom_speed);
		} else if (p_relative.x < 0) {
			scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
		}
	} else {
		if (p_relative.y > 0) {
			scale_cursor_distance(1 + p_relative.y * zoom_speed);
		} else if (p_relative.y < 0) {
			scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
		}
	}
}
void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {