### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_update_size_hints(p_window);
	
	XResizeWindow(x11_display, wd.x11_window, size.x, size.y);
	for (int timeout = 0; timeout < 50; ++timeout) {
		XSync(x11_display, False);
		XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
		if (old_w != xwa.width || old_h != xwa.height) {
			break;
		}
		usleep(10000);
	}
	
#if defined(VULKAN_ENABLED)
	if (context_vulkan) {
		context_vulkan->window_resize(p_window, xwa.width, xwa.height);
	}
#endif
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_resize(p_window, xwa.width, xwa.height);
	}
#endif
}
Size2i DisplayServerX11::window_get_size(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	return wd.size;
}
Size2i DisplayServerX11::window_get_size_with_decorations(WindowID p_window) const {