### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (p_button != MouseButton::RIGHT) {
		return;
	}
	
	current_path = "res://";
	tree_popup->clear();
	tree_popup->reset_size();
	tree_popup->add_icon_item(get_editor_theme_icon(SNAME("Folder")), TTR("New Folder..."), FILE_NEW_FOLDER);
	tree_popup->add_icon_item(get_editor_theme_icon(SNAME("PackedScene")), TTR("New Scene..."), FILE_NEW_SCENE);
	tree_popup->add_icon_item(get_editor_theme_icon(SNAME("Script")), TTR("New Script..."), FILE_NEW_SCRIPT);
	tree_popup->add_icon_item(get_editor_theme_icon(SNAME("Object")), TTR("New Resource..."), FILE_NEW_RESOURCE);
	tree_popup->add_icon_item(get_editor_theme_icon(SNAME("TextFile")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
	
	tree_popup->add_separator();
	tree_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
#endif
	tree_popup->set_position(tree->get_screen_position() + p_pos);
	tree_popup->reset_size();
	tree_popup->popup();
}
void FileSystemDock::_tree_empty_selected() {