### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

const int64_t *br = arr_b.ptr();
					Variant va;
					for (int64_t i = 0; i < sz; i++) {
						va = interpolate_variant(ar[i], br[i], c);
						vw[i] = va;
					}
				}
				return v;
			}
		}
		case Variant::PACKED_FLOAT32_ARRAY: {
			const Vector<float> arr_a = a;
			const Vector<float> arr_b = b;
			int sz = arr_a.size();
			if (sz == 0 || arr_b.size() != sz) {
				return a;
			} else {
				Vector<float> v;
				v.resize(sz);
				{
					float *vw = v.ptrw();
					const float *ar = arr_a.ptr();
					const float *br = arr_b.ptr();
					Variant va;
					for (int i = 0; i < sz; i++) {
						va = interpolate_variant(ar[i], br[i], c);
						vw[i] = va;
					}
				}
				return v;