### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
bottom_panel_updating = true;
		for (int i = 0; i < bottom_panel_items.size(); i++) {
			bottom_panel_items[i].button->set_pressed(i == p_idx);
			bottom_panel_items[i].control->set_visible(i == p_idx);
		}
		if (EditorDebuggerNode::get_singleton() == bottom_panel_items[p_idx].control) {
			
			bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles")));
		} else {
			bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
		}
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE);
		center_split->set_collapsed(false);
		if (bottom_panel_raise->is_pressed()) {
			top_split->hide();
		}
		bottom_panel_raise->show();
	} else {
		bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles")));
		bottom_panel_items[p_idx].button->set_pressed(false);
		bottom_panel_items[p_idx].control->set_visible(false);
		center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN);
		center_split->set_collapsed(true);
		bottom_panel_raise->hide();
		if (bottom_panel_raise->is_pressed()) {
			top_split->show();
		}
	}
}
void EditorNode::set_docks_visible(bool p_show) {