### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
if (!p_base || !live_debug || !is_session_active() || !EditorNode::get_singleton()->get_edited_scene()) {
		return;
	}
	Node *node = Object::cast_to<Node>(p_base);
	for (int i = 0; i < p_argcount; i++) {
		
		if (p_args[i]->get_type() == Variant::OBJECT || p_args[i]->get_type() == Variant::RID) {
			return;
		}
	}
	if (node) {
		NodePath path = EditorNode::get_singleton()->get_edited_scene()->get_path_to(node);
		int pathid = _get_node_path_cache(path);
		Array msg;
		msg.push_back(pathid);
		msg.push_back(p_name);
		for (int i = 0; i < p_argcount; i++) {
			
			msg.push_back(*p_args[i]);
		}
		_put_msg("scene:live_node_call", msg);
		return;
	}
	Resource *res = Object::cast_to<Resource>(p_base);
	if (res && !res->get_path().is_empty()) {
		String respath = res->get_path();
		int pathid = _get_res_path_cache(respath);
		Array msg;