### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
rename_gdscript_keywords(source_lines, reg_container, true);
				rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, source_lines);
				rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, source_lines);
				rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, source_lines);
				custom_rename(source_lines, "\\.shader", ".gdshader");
			} else if (file_name.ends_with(".cs")) { 
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::csharp_function_renames, reg_container.csharp_function_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				rename_common(RenamesMap3To4::csharp_properties_renames, reg_container.csharp_properties_regexes, source_lines);
				rename_common(RenamesMap3To4::csharp_signals_renames, reg_container.csharp_signal_regexes, source_lines);
				rename_csharp_functions(source_lines, reg_container);
				rename_csharp_attributes(source_lines, reg_container);
				custom_rename(source_lines, "public class ", "public partial class ");
			} else if (file_name.ends_with(".gdshader") || file_name.ends_with(".shader")) {
				rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
			} else if (file_name.ends_with("tres")) {
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				custom_rename(source_lines, "\\.shader", ".gdshader");
			} else if (file_name.ends_with("project.godot")) {
				rename_common(RenamesMap3To4::project_godot_renames, reg_container.project_godot_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				rename_input_map_scancode(source_lines, reg_container);
				rename_joypad_buttons_and_axes(source_lines, reg_container);
				rename_common(RenamesMap3To4::input_map_renames, reg_container.input_map_regexes, source_lines);
				custom_rename(source_lines, "config_version=4", "config_version=5");