### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
emit_signal(SNAME("edited_script_changed"));
}
void ScriptTextEditor::_update_warnings() {
	int warning_nb = warnings.size();
	warnings_panel->clear();
	bool has_connections_table = false;
	
	if (GLOBAL_GET("debug/gdscript/warnings/enable").booleanize()) {
		Node *base = get_tree()->get_edited_scene_root();
		if (base && missing_connections.size() > 0) {
			has_connections_table = true;
			warnings_panel->push_table(1);
			for (const Connection &connection : missing_connections) {
				String base_path = base->get_name();
				String source_path = base == connection.signal.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.signal.get_object()));
				String target_path = base == connection.callable.get_object() ? base_path : base_path + "/" + base->get_path_to(Object::cast_to<Node>(connection.callable.get_object()));
				warnings_panel->push_cell();
				warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
				warnings_panel->add_text(vformat(TTR("Missing connected method '%s' for signal '%s' from node '%s' to node '%s'."), connection.callable.get_method(), connection.signal.get_name(), source_path, target_path));
				warnings_panel->pop(); 
				warnings_panel->pop(); 
			}
			warnings_panel->pop(); 
			warning_nb += missing_connections.size();
		}
	}
	code_editor->set_warning_count(warning_nb);
	if (has_connections_table) {
		warnings_panel->add_newline();
	}