### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

List<StringName> tl;
	theme_base->get_theme()->get_icon_list(SNAME("EditorIcons"), &tl);
	for (const StringName &E : tl) {
		if (!ClassDB::class_exists(E)) {
			continue;
		}
		icon_type_cache[E] = theme_base->get_theme()->get_icon(E, SNAME("EditorIcons"));
	}
}
void EditorNode::_enable_pending_addons() {
	for (uint32_t i = 0; i < pending_addons.size(); i++) {
		set_addon_plugin_enabled(pending_addons[i], true);
	}
	pending_addons.clear();
}
void EditorNode::_file_dialog_register(FileDialog *p_dialog) {