### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		return;
	}
	if (!picker_window) {
		picker_window = memnew(Popup);
		picker_window->hide();
		picker_window->set_transient(true);
		add_child(picker_window);
		picker_texture_rect = memnew(TextureRect);
		picker_texture_rect->set_anchors_preset(Control::PRESET_FULL_RECT);
		picker_window->add_child(picker_texture_rect);
		picker_texture_rect->set_default_cursor_shape(CURSOR_POINTING_HAND);
		picker_texture_rect->connect("gui_input", callable_mp(this, &ColorPicker::_picker_texture_input));
		picker_preview = memnew(Panel);
		picker_preview->set_anchors_preset(Control::PRESET_CENTER_TOP);
		picker_preview->set_mouse_filter(MOUSE_FILTER_IGNORE);
		picker_window->add_child(picker_preview);
		picker_preview_label = memnew(Label);
		picker_preview->set_anchors_preset(Control::PRESET_CENTER_TOP);
		picker_preview_label->set_text("Color Picking active");
		picker_preview->add_child(picker_preview_label);
		picker_preview_style_box = (Ref<StyleBoxFlat>)memnew(StyleBoxFlat);
		picker_preview_style_box->set_bg_color(Color(1.0, 1.0, 1.0));