### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
continue;
			} else if (chr == '=') {
				foundNextEqual = true;
				assigned_value = line.substr(start + function_name.length() + current_index + 1).strip_edges();
				assigned_value = assigned_value == "true" ? "false" : "true";
			} else {
				break;
			}
		}
		if (foundNextEqual) {
			line = line.substr(0, start) + "ignore_rotation = " + assigned_value + " # reversed \"rotating\" for Camera2D";
		}
	}
	// 
	if (line.contains("OS.get_ticks_msec")) {
		line = line.replace("OS.get_ticks_msec", "Time.get_ticks_msec");
	}
	if (line.contains("OS.get_ticks_usec")) {
		line = line.replace("OS.get_ticks_usec", "Time.get_ticks_usec");
	}
	if (line.contains("OS.get_unix_time")) {
		line = line.replace("OS.get_unix_time", "Time.get_unix_time_from_system");
	}
	if (line.contains("OS.get_datetime")) {
		line = line.replace("OS.get_datetime", "Time.get_datetime_dict_from_system");
	}
	// 
	if (line.contains("OS.get_display_cutouts")) {
		line = line.replace("OS.get_display_cutouts", "DisplayServer.get_display_cutouts");
	}