### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#include "project_converter_3_to_4.h"
#ifndef 
#include "modules/modules_enabled.gen.h" 
#ifdef 
#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "core/os/time.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "editor/renames_map_3_to_4.h"
#include "modules/regex/regex.h"
static String make_regex_gds_os_property_set(String name_set) {
	return String("\\bOS\\.") + name_set + "\\s*\\((.*)\\)";
}
static String make_regex_gds_os_property_assign(String name) {
	return String("\\bOS\\.") + name + "\\s*=\\s*([^#]+)";
}
static String make_regex_gds_os_property_get(String name, String get) {
	return String("\\bOS\\.(") + get + "_)?" + name + "(\\s*\\(\\s*\\))?";
}
class ProjectConverter3To4::RegExContainer {