### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
error_tree->clear();
	error_count = 0;
	warning_count = 0;
	emit_signal(SNAME("errors_cleared"));
	update_tabs();
	expand_all_button->set_disabled(true);
	collapse_all_button->set_disabled(true);
	clear_button->set_disabled(true);
}
void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {
	if (p_button != MouseButton::RIGHT) {
		return;
	}
	breakpoints_menu->clear();
	breakpoints_menu->set_size(Size2(1, 1));
	const TreeItem *selected = breakpoints_tree->get_selected();
	String file = selected->get_text(0);
	if (selected->has_meta("line")) {
		breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT);
		file = selected->get_parent()->get_text(0);
	}
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS);
	breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos);
	breakpoints_menu->popup();
}
void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {