### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
return speed_scale;
}
real_t GPUParticles3D::get_collision_base_size() const {
	return collision_base_size;
}
void GPUParticles3D::set_draw_order(DrawOrder p_order) {
	draw_order = p_order;
	RS::get_singleton()->particles_set_draw_order(particles, RS::ParticlesDrawOrder(p_order));
}
void GPUParticles3D::set_trail_enabled(bool p_enabled) {
	trail_enabled = p_enabled;
	RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
	update_configuration_warnings();
}
void GPUParticles3D::set_trail_lifetime(double p_seconds) {
	ERR_FAIL_COND(p_seconds < 0.001);
	trail_lifetime = p_seconds;
	RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
}
bool GPUParticles3D::is_trail_enabled() const {
	return trail_enabled;
}
double GPUParticles3D::get_trail_lifetime() const {
	return trail_lifetime;
}
GPUParticles3D::DrawOrder GPUParticles3D::get_draw_order() const {
	return draw_order;
}
void GPUParticles3D::set_draw_passes(int p_count) {