### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (p_debugger != tabs->get_current_tab()) {
		return;
	}
	if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
		if (obj->remote_object_id == p_id) {
			return; 
		}
	}
	EditorNode::get_singleton()->push_item(get_current_debugger()->get_remote_object(p_id));
}
void EditorDebuggerNode::_remote_object_property_updated(ObjectID p_id, const String &p_property, int p_debugger) {
	if (p_debugger != tabs->get_current_tab()) {
		return;
	}
	if (EditorDebuggerRemoteObject *obj = get_inspected_remote_object()) {
		if (obj->remote_object_id != p_id) {
			return;
		}
		InspectorDock::get_inspector_singleton()->update_property(p_property);
	}
}
void EditorDebuggerNode::_remote_object_requested(ObjectID p_id, int p_debugger) {