### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

Vector<GDScriptCodeGenerator::Address> typeof_args;
			typeof_args.push_back(expr_addr);
			codegen.generator->write_call_utility(expr_type_addr, "typeof", typeof_args);
			
			codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, expr_type_addr);
			
			codegen.generator->write_binary_operator(stringy_comp_addr, Variant::OP_EQUAL, p_type_addr, type_string_addr);
			codegen.generator->write_binary_operator(stringy_comp_addr_2, Variant::OP_EQUAL, expr_type_addr, type_stringname_addr);
			codegen.generator->write_binary_operator(stringy_comp_addr, Variant::OP_AND, stringy_comp_addr, stringy_comp_addr_2);
			codegen.generator->write_binary_operator(result_addr, Variant::OP_OR, result_addr, stringy_comp_addr);
			
			codegen.generator->write_binary_operator(stringy_comp_addr, Variant::OP_EQUAL, p_type_addr, type_stringname_addr);
			codegen.generator->write_binary_operator(stringy_comp_addr_2, Variant::OP_EQUAL, expr_type_addr, type_string_addr);
			codegen.generator->write_binary_operator(stringy_comp_addr, Variant::OP_AND, stringy_comp_addr, stringy_comp_addr_2);
			codegen.generator->write_binary_operator(result_addr, Variant::OP_OR, result_addr, stringy_comp_addr);
			codegen.generator->pop_temporary(); 
			codegen.generator->pop_temporary(); 
			codegen.generator->pop_temporary(); 
			codegen.generator->write_and_left_operand(result_addr);
			
			codegen.generator->write_binary_operator(equality_test_addr, Variant::OP_EQUAL, p_value_addr, expr_addr);
			codegen.generator->write_and_right_operand(equality_test_addr);
			
			codegen.generator->write_end_and(result_addr);
			
			if (expr_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				codegen.generator->pop_temporary();
			}
			codegen.generator->pop_temporary();