### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
r_value = Callable(p_object, p_property);
			return true;
		}
		if (check->signal_map.has(p_property)) { 
			r_value = Signal(p_object, p_property);
			return true;
		}
		check = check->inherits_ptr;
	}
	return false;
}
int ClassDB::get_property_index(const StringName &p_class, const StringName &p_property, bool *r_is_valid) {
	ClassInfo *type = classes.getptr(p_class);
	ClassInfo *check = type;
	while (check) {
		const PropertySetGet *psg = check->property_setget.getptr(p_property);
		if (psg) {
			if (r_is_valid) {
				*r_is_valid = true;
			}
			return psg->index;
		}
		check = check->inherits_ptr;
	}
	if (r_is_valid) {
		*r_is_valid = false;
	}
	return -1;
}
Variant::Type ClassDB::get_property_type(const StringName &p_class, const StringName &p_property, bool *r_is_valid) {