### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
option.insert_text += "(";
						} else {
							option.insert_text += "()";
						}
						break;
					case GDScriptParser::ClassNode::Member::SIGNAL:
						if (p_only_functions || outer || p_static) {
							continue;
						}
						option = ScriptLanguage::CodeCompletionOption(member.signal->identifier->name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
						break;
					case GDScriptParser::ClassNode::Member::GROUP:
						break; 
					case GDScriptParser::ClassNode::Member::UNDEFINED:
						break;
				}
				r_result.insert(option.display, option);
			}
			outer = true;
			clss = clss->outer;
			classes_processed++;
		}
	}
	
	GDScriptCompletionIdentifier base_type;
	base_type.type = p_class->base_type;
	base_type.type.is_meta_type = p_static;
	_find_identifiers_in_base(base_type, p_only_functions, r_result, p_recursion_depth + 1);
}
static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base, bool p_only_functions, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_result, int p_recursion_depth) {