### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

continue;
		}
		if (has_selection(c)) {
			
			
			
			deselect(c);
			continue;
		}
		int begin = 0;
		int end = 0;
		const PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(c))->get_rid());
		for (int i = 0; i < words.size(); i = i + 2) {
			if ((words[i] <= get_caret_column(c) && words[i + 1] >= get_caret_column(c)) || (i == words.size() - 2 && get_caret_column(c) == words[i + 1])) {
				begin = words[i];
				end = words[i + 1];
				break;
			}
		}
		
		if (begin == 0 && end == 0) {
			continue;
		}
		select(get_caret_line(c), begin, get_caret_line(c), end, c);
		
		set_caret_column(end, false, c);
	}
	merge_overlapping_carets();
}
void TextEdit::add_selection_for_next_occurrence() {