### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_variant ret;
	memnew_placement(&ret, Variant());
	Variant *ret_val = (Variant *)&ret;
	*ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error);
	return ret;
}
void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) {
	memnew_placement(r_dest, Variant(*p_src));
}
void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
	memnew_placement(r_dest, Variant(*p_s));
}
void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) {
	memnew_placement(r_dest, Variant(*p_np));
}
void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) {
	memnew_placement(r_dest, Variant(p_obj));
}
void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
	memnew_placement(r_dest, Variant(*p_t2d));
}
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
	memnew_placement(r_dest, Variant(*p_basis));
}
void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
	memnew_placement(r_dest, Variant(*p_trans));
}
void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {