### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

{ TK_PRECISION_MID, "mediump", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	{ TK_PRECISION_HIGH, "highp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	
	{ TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} },
	{ TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} },
	{ TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} },
	{ TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} },
	{ TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} },
	{ TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} },
	{ TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} },
	
	{ TK_INSTANCE, "instance", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	{ TK_GLOBAL, "global", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	
	{ TK_CF_IF, "if", CF_BLOCK, {}, {} },
	{ TK_CF_ELSE, "else", CF_BLOCK, {}, {} },
	{ TK_CF_FOR, "for", CF_BLOCK, {}, {} },
	{ TK_CF_WHILE, "while", CF_BLOCK, {}, {} },
	{ TK_CF_DO, "do", CF_BLOCK, {}, {} },
	{ TK_CF_SWITCH, "switch", CF_BLOCK, {}, {} },
	{ TK_CF_CASE, "case", CF_BLOCK, {}, {} },
	{ TK_CF_DEFAULT, "default", CF_BLOCK, {}, {} },
	{ TK_CF_BREAK, "break", CF_BLOCK, {}, {} },
	{ TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} },
	{ TK_CF_RETURN, "return", CF_BLOCK, {}, {} },
	{ TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } },
	
	{ TK_ARG_IN, "in", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_OUT, "out", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_INOUT, "inout", CF_FUNC_DECL_PARAM_SPEC, {}, {} },