### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
}
	if (p_clear_errors) {
		load_errors->clear();
	}
	String lpath = ProjectSettings::get_singleton()->localize_path(p_scene);
	if (!lpath.begins_with("res:")) {
		show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
		opening_prev = false;
		return ERR_FILE_NOT_FOUND;
	}
	int prev = editor_data.get_edited_scene();
	int idx = editor_data.add_edited_scene(-1);
	if (!editor_data.get_edited_scene_root() && editor_data.get_edited_scene_count() == 2) {
		_remove_edited_scene();
	} else if (!p_silent_change_tab) {
		_scene_tab_changed(idx);
	} else {
		set_current_scene(idx);
	}
	dependency_errors.clear();
	Error err;
	Ref<PackedScene> sdata = ResourceLoader::load(lpath, "", ResourceFormatLoader::CACHE_MODE_REPLACE, &err);
	if (!sdata.is_valid()) {
		_dialog_display_load_error(lpath, err);
		opening_prev = false;
		if (prev != -1) {
			set_current_scene(prev);
			editor_data.remove_scene(idx);
		}
		return ERR_FILE_NOT_FOUND;