### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyTilePolygon, EditorProperty);
	StringName count_property;
	String element_pattern;
	String base_type;
	void _add_focusable_children(Node *p_node);
	GenericTilePolygonEditor *generic_tile_polygon_editor = nullptr;
	void _polygons_changed();
public:
	virtual void update_property() override;
	void setup_single_mode(const StringName &p_property, const String &p_base_type);
	void setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type);
	EditorPropertyTilePolygon();
};
class EditorInspectorPluginTileData : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginTileData, EditorInspectorPlugin);
	void _occlusion_polygon_set_callback();
	void _polygons_changed(Object *p_generic_tile_polygon_editor, Object *p_object, const String &p_path);
public:
	virtual bool can_handle(Object *p_object) override;
	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
#endif