### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
		}
		if (p_block) {
			if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_INIT && !is_var_init) {
				_set_error(RTR("The left expression is expected to be a variable declaration."));
				return ERR_PARSE_ERROR;
			}
			if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION && !is_condition) {
				_set_error(RTR("The middle expression is expected to be a boolean operator."));
				return ERR_PARSE_ERROR;
			}
		}
		if (p_just_one) {
			break;
		}
	}
	return OK;
}
String ShaderLanguage::_get_shader_type_list(const HashSet<String> &p_shader_types) const {
	
	String valid_types;
	for (const String &E : p_shader_types) {
		if (!valid_types.is_empty()) {
			valid_types += ", ";
		}
		valid_types += "'" + E + "'";
	}
	return valid_types;
}
String ShaderLanguage::_get_qualifier_str(ArgumentQualifier p_qualifier) const {