### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(SDF_SCALE_100_PERCENT);
	return sdf_scale;
}
Transform2D Viewport::get_screen_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return get_screen_transform_internal();
}
Transform2D Viewport::get_screen_transform_internal(bool p_absolute_position) const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return get_final_transform();
}
void Viewport::update_mouse_cursor_state() {
	
	Window *base_window = get_base_window();
	if (base_window) {
		base_window->update_mouse_cursor_state();
	}
}
void Viewport::set_canvas_cull_mask(uint32_t p_canvas_cull_mask) {
	ERR_MAIN_THREAD_GUARD;
	canvas_cull_mask = p_canvas_cull_mask;
	RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
}
uint32_t Viewport::get_canvas_cull_mask() const {
	ERR_READ_THREAD_GUARD_V(0);
	return canvas_cull_mask;
}
void Viewport::set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable) {