### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ScaleTrack *st = memnew(ScaleTrack);
			tracks.insert(p_at_pos, st);
		} break;
		case TYPE_BLEND_SHAPE: {
			BlendShapeTrack *bst = memnew(BlendShapeTrack);
			tracks.insert(p_at_pos, bst);
		} break;
		case TYPE_VALUE: {
			tracks.insert(p_at_pos, memnew(ValueTrack));
		} break;
		case TYPE_METHOD: {
			tracks.insert(p_at_pos, memnew(MethodTrack));
		} break;
		case TYPE_BEZIER: {
			tracks.insert(p_at_pos, memnew(BezierTrack));
		} break;
		case TYPE_AUDIO: {
			tracks.insert(p_at_pos, memnew(AudioTrack));
		} break;
		case TYPE_ANIMATION: {
			tracks.insert(p_at_pos, memnew(AnimationTrack));
		} break;
		default: {
			ERR_PRINT("Unknown track type");
		}
	}
	emit_changed();
	return p_at_pos;
}
void Animation::remove_track(int p_track) {