### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_error(R"(Expected expression as the function argument.)");
		} else {
			call->arguments.push_back(argument);
			if (argument->type == Node::IDENTIFIER && use_identifier_completion) {
				completion_context.type = COMPLETION_IDENTIFIER;
			}
		}
		ct = COMPLETION_CALL_ARGUMENTS;
	} while (match(GDScriptTokenizer::Token::COMMA));
	pop_completion_call();
	pop_multiline();
	consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after call arguments.)*");
	complete_extents(call);
	return call;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign) {
	if (!current.is_node_name() && !check(GDScriptTokenizer::Token::LITERAL) && !check(GDScriptTokenizer::Token::SLASH) && !check(GDScriptTokenizer::Token::PERCENT)) {
		push_error(vformat(R"(Expected node path as string or identifier after "%s".)", previous.get_name()));
		return nullptr;
	}
	if (check(GDScriptTokenizer::Token::LITERAL)) {
		if (current.literal.get_type() != Variant::STRING) {
			push_error(vformat(R"(Expected node path as string or identifier after "%s".)", previous.get_name()));
			return nullptr;
		}
	}
	GetNodeNode *get_node = alloc_node<GetNodeNode>();
	
	
	enum PathState {