### Godot version

Godot 4.1-dev (ed63b9ea23)

### System information

Manjaro Gnome

### Issue description

`thread.start(test.bind(0))` prints the following error:

```
ERROR: Caller thread can't call this function in this node. Use call_deferred() or call_thread_group() instead.
   at: get_script (scene/main/node.cpp:3536)
```



### Steps to reproduce

```
func _ready() -> void:
	var thread := Thread.new()
	thread.start(test.bind(0))

func test(i: int) -> void:
	pass
```

### Minimal reproduction project

N/A
::Engine::get_singleton()->set_physics_ticks_per_second(p_ips);
}
int Engine::get_physics_ticks_per_second() const {
	return ::Engine::get_singleton()->get_physics_ticks_per_second();
}
void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
	::Engine::get_singleton()->set_max_physics_steps_per_frame(p_max_physics_steps);
}
int Engine::get_max_physics_steps_per_frame() const {
	return ::Engine::get_singleton()->get_max_physics_steps_per_frame();
}
void Engine::set_physics_jitter_fix(double p_threshold) {
	::Engine::get_singleton()->set_physics_jitter_fix(p_threshold);
}
double Engine::get_physics_jitter_fix() const {