### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
make_dir_dialog = memnew(DirectoryCreateDialog);
	add_child(make_dir_dialog);
	make_dir_dialog->connect("dir_created", callable_mp(this, &FileSystemDock::_rescan));
	make_scene_dialog = memnew(SceneCreateDialog);
	add_child(make_scene_dialog);
	make_scene_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_make_scene_confirm));
	make_script_dialog = memnew(ScriptCreateDialog);
	make_script_dialog->set_title(TTR("Create Script"));
	add_child(make_script_dialog);
	make_shader_dialog = memnew(ShaderCreateDialog);
	add_child(make_shader_dialog);
	new_resource_dialog = memnew(CreateDialog);
	add_child(new_resource_dialog);
	new_resource_dialog->set_base_type("Resource");
	new_resource_dialog->connect("create", callable_mp(this, &FileSystemDock::_resource_created));
	searched_string = String();
	uncollapsed_paths_before_search = Vector<String>();
	tree_update_id = 0;
	history_pos = 0;
	history_max_size = 20;
	history.push_back("res://");
	display_mode = DISPLAY_MODE_TREE_ONLY;
	old_display_mode = DISPLAY_MODE_TREE_ONLY;
	file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
	add_resource_tooltip_plugin(memnew(EditorTextureTooltipPlugin));
}
FileSystemDock::~FileSystemDock() {
	singleton = nullptr;
}