### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
return false;
}
bool ParticlesStorage::ParticlesShaderData::casts_shadows() const {
	return false;
}
RS::ShaderNativeSourceCode ParticlesStorage::ParticlesShaderData::get_native_source_code() const {
	return ParticlesStorage::get_singleton()->particles_shader.shader.version_get_native_source_code(version);
}
ParticlesStorage::ParticlesShaderData::~ParticlesShaderData() {
	
	if (version.is_valid()) {
		ParticlesStorage::get_singleton()->particles_shader.shader.version_free(version);
	}
}
MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {