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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

command_line_strings.push_back("--xr_mode_openxr");
	} else { 
		command_line_strings.push_back("--xr_mode_regular");
	}
	bool immersive = p_preset->get("screen/immersive_mode");
	if (immersive) {
		command_line_strings.push_back("--use_immersive");
	}
	bool debug_opengl = p_preset->get("graphics/opengl_debug");
	if (debug_opengl) {
		command_line_strings.push_back("--debug_opengl");
	}
	if (command_line_strings.size()) {
		r_command_line_flags.resize(4);
		encode_uint32(command_line_strings.size(), &r_command_line_flags.write[0]);
		for (int i = 0; i < command_line_strings.size(); i++) {
			print_line(itos(i) + " param: " + command_line_strings[i]);
			CharString command_line_argument = command_line_strings[i].utf8();
			int base = r_command_line_flags.size();
			int length = command_line_argument.length();
			if (length == 0) {
				continue;
			}
			r_command_line_flags.resize(base + 4 + length);
			encode_uint32(length, &r_command_line_flags.write[base]);
			memcpy(&r_command_line_flags.write[base + 4], command_line_argument.ptr(), length);
		}
	}
}
Error EditorExportPlatformAndroid::sign_apk(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &export_path, EditorProgress &ep) {