### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceSupportKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceCapabilitiesKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceFormatsKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR);
	
	{
		Error res = _check_capabilities();
		if (res != OK) {
			return res;
		}
	}
	device_initialized = true;
	return OK;
}
Error VulkanContext::_create_device() {
	VkResult err;
	float queue_priorities[1] = { 0.0 };
	VkDeviceQueueCreateInfo queues[2];
	queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
	queues[0].pNext = nullptr;
	queues[0].queueFamilyIndex = graphics_queue_family_index;
	queues[0].queueCount = 1;
	queues[0].pQueuePriorities = queue_priorities;
	queues[0].flags = 0;
	
	void *nextptr = nullptr;
	VkPhysicalDeviceShaderFloat16Int8FeaturesKHR shader_features = {
		 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES_KHR,
		 nextptr,