### Godot version

4.0.3.stable

### System information

windows 11

### Issue description

fullscreen on the window node is not working and will show up as a windowed.

### Steps to reproduce

disable Embed Subwindows in Project Settings/Display/Window.
create a window node and set its mode to fullscreen.

### Minimal reproduction project

[fullscreen.zip](https://github.com/godotengine/godot/files/11821834/fullscreen.zip)
RBMap<int, Vector2>::Element *curr = touch_state.find(idx);
	if (!curr) {
		return;
	}
	if (curr->get() == Vector2(p_x, p_y)) {
		return;
	}
	Ref<InputEventScreenDrag> event;
	event.instantiate();
	event->set_window_id(p_window);
	event->set_index(idx);
	event->set_position(Vector2(p_x, p_y));
	event->set_relative(Vector2(p_x, p_y) - curr->get());
	Input::get_singleton()->parse_input_event(event);
	curr->get() = Vector2(p_x, p_y);
}
void DisplayServerWindows::_send_window_event(const WindowData &wd, WindowEvent p_event) {