### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
spatial_editor->set_local_coords_enabled(false);
				}
				update_transform(_edit.mouse_pos, Input::get_singleton()->is_key_pressed(Key::SHIFT));
				set_message(new_message, 2);
				accept_event();
				return;
			}
		}
		if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
			if (_edit.mode != TRANSFORM_NONE) {
				_edit.snap = !_edit.snap;
			}
		}
		if (ED_IS_SHORTCUT("spatial_editor/bottom_view", p_event)) {
			_menu_option(VIEW_BOTTOM);
		}
		if (ED_IS_SHORTCUT("spatial_editor/top_view", p_event)) {
			_menu_option(VIEW_TOP);
		}
		if (ED_IS_SHORTCUT("spatial_editor/rear_view", p_event)) {
			_menu_option(VIEW_REAR);
		}
		if (ED_IS_SHORTCUT("spatial_editor/front_view", p_event)) {
			_menu_option(VIEW_FRONT);
		}
		if (ED_IS_SHORTCUT("spatial_editor/left_view", p_event)) {
			_menu_option(VIEW_LEFT);
		}
		if (ED_IS_SHORTCUT("spatial_editor/right_view", p_event)) {
			_menu_option(VIEW_RIGHT);