### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
selection_has_breakpoints = true;
						break;
					}
				}
				
				if (!selection_has_breakpoints) {
					if (tx->get_caret_line(c) != last_line) {
						tx->set_line_as_breakpoint(tx->get_caret_line(c), true);
					}
				} else {
					for (int line = from; line <= to; line++) {
						tx->set_line_as_breakpoint(line, false);
					}
				}
				last_line = to;
			}
		} break;
		case DEBUG_REMOVE_ALL_BREAKPOINTS: {
			PackedInt32Array bpoints = tx->get_breakpointed_lines();
			for (int i = 0; i < bpoints.size(); i++) {
				int line = bpoints[i];
				bool dobreak = !tx->is_line_breakpointed(line);
				tx->set_line_as_breakpoint(line, dobreak);
				EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
			}
		} break;
		case DEBUG_GOTO_NEXT_BREAKPOINT: {
			PackedInt32Array bpoints = tx->get_breakpointed_lines();
			if (bpoints.size() <= 0) {
				return;