### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		return !favorite && Array(drag_data["nodes"]).size() == 1;
	}
	return false;
}
void FileSystemDock::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	if (!can_drop_data_fw(p_point, p_data, p_from)) {
		return;
	}
	Dictionary drag_data = p_data;
	Vector<String> dirs = EditorSettings::get_singleton()->get_favorites();
	if (drag_data.has("favorite")) {
		if (String(drag_data["favorite"]) != "all") {
			return;
		}
		
		TreeItem *ti = tree->get_item_at_position(p_point);
		if (!ti) {
			return;
		}
		int drop_section = tree->get_drop_section_at_position(p_point);
		int drop_position;
		Vector<String> drag_files = drag_data["files"];
		TreeItem *favorites_item = tree->get_root()->get_first_child();
		TreeItem *resources_item = favorites_item->get_next();
		if (ti == favorites_item) {
			
			drop_position = 0;