### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
}
								const GDScriptParser::ClassNode *inner_class = subclass->members[i].m_class;
								if (inner_class->identifier->name == extend_classes[0]->name) {
									extend_classes.remove_at(0);
									found = true;
									subclass = inner_class;
									break;
								}
							}
							if (!found) {
								subclass = nullptr;
								break;
							}
						}
					}
				} else if (subclass->extends.size() == 1) {
					*r_base_type = subclass->extends[0]->name;
					subclass = nullptr;
				} else {
					break;
				}
			} else {
				*r_base_type = "RefCounted";
				subclass = nullptr;
			}
		}
	}
	return c->identifier != nullptr ? String(c->identifier->name) : String();
}
GDScriptLanguage::GDScriptLanguage() {