### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


file->store_csv_line(line);
			
			Vector<List<float>::Element *> iterators;
			iterators.resize(Performance::MONITOR_MAX);
			bool continue_iteration = false;
			for (int i = 0; i < Performance::MONITOR_MAX; i++) {
				iterators.write[i] = performance_profiler->get_monitor_data(Performance::get_singleton()->get_monitor_name(Performance::Monitor(i)))->back();
				continue_iteration = continue_iteration || iterators[i];
			}
			while (continue_iteration) {
				continue_iteration = false;
				for (int i = 0; i < Performance::MONITOR_MAX; i++) {
					if (iterators[i]) {
						line.write[i] = String::num_real(iterators[i]->get());
						iterators.write[i] = iterators[i]->prev();
					} else {
						line.write[i] = "";
					}
					continue_iteration = continue_iteration || iterators[i];
				}
				file->store_csv_line(line);
			}
			file->store_string("\n");
			Vector<Vector<String>> profiler_data = profiler->get_data_as_csv();
			for (int i = 0; i < profiler_data.size(); i++) {
				file->store_csv_line(profiler_data[i]);
			}
		} break;
		case SAVE_VRAM_CSV: {
			Error err;