### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
}
	
	bool is_implicit_initializer = !p_for_ready && !p_func && !p_for_lambda;
	bool is_initializer = p_func && !p_for_lambda && p_func->identifier->name == GDScriptLanguage::get_singleton()->strings._init;
	bool is_implicit_ready = !p_func && p_for_ready;
	if (!p_for_lambda && is_implicit_initializer) {
		
		
		
		for (const GDScriptParser::ClassNode::Member &member : p_class->members) {
			if (member.type != GDScriptParser::ClassNode::Member::VARIABLE) {
				continue;
			}
			const GDScriptParser::VariableNode *field = member.variable;
			if (field->is_static) {
				continue;
			}
			GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
			if (field_type.has_type) {
				codegen.generator->write_newline(field->start_line);
				GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, field_type);
				if (field_type.has_container_element_type()) {
					codegen.generator->write_construct_typed_array(dst_address, field_type.get_container_element_type(), Vector<GDScriptCodeGenerator::Address>());
				} else if (field_type.kind == GDScriptDataType::BUILTIN) {
					codegen.generator->write_construct(dst_address, field_type.builtin_type, Vector<GDScriptCodeGenerator::Address>());
				}
				
			}
		}
	}