### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

d["index_data"] = sd.index_data;
		d["index_count"] = sd.index_count;
	}
	d["aabb"] = sd.aabb;
	if (sd.lods.size()) {
		Array lods;
		for (int i = 0; i < sd.lods.size(); i++) {
			Dictionary ld;
			ld["edge_length"] = sd.lods[i].edge_length;
			ld["index_data"] = sd.lods[i].index_data;
			lods.push_back(lods);
		}
		d["lods"] = lods;
	}
	if (sd.bone_aabbs.size()) {
		Array aabbs;
		for (int i = 0; i < sd.bone_aabbs.size(); i++) {
			aabbs.push_back(sd.bone_aabbs[i]);
		}
		d["bone_aabbs"] = aabbs;
	}
	if (sd.blend_shape_data.size()) {
		d["blend_shape_data"] = sd.blend_shape_data;
	}
	if (sd.material.is_valid()) {
		d["material"] = sd.material;
	}
	return d;
}
TypedArray<Dictionary> RenderingServer::_instance_geometry_get_shader_parameter_list(RID p_instance) const {