### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_group", PROPERTY_HINT_ENUM, "Inherit,Main Thread,Sub Thread"), "set_process_thread_group", "get_process_thread_group");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_group_order"), "set_process_thread_group_order", "get_process_thread_group_order");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_thread_messages", PROPERTY_HINT_FLAGS, "Process,Physics Process"), "set_process_thread_messages", "get_process_thread_messages");
	ADD_GROUP("Editor Description", "editor_");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
	GDVIRTUAL_BIND(_process, "delta");
	GDVIRTUAL_BIND(_physics_process, "delta");
	GDVIRTUAL_BIND(_enter_tree);
	GDVIRTUAL_BIND(_exit_tree);
	GDVIRTUAL_BIND(_ready);
	GDVIRTUAL_BIND(_get_configuration_warnings);
	GDVIRTUAL_BIND(_input, "event");
	GDVIRTUAL_BIND(_shortcut_input, "event");
	GDVIRTUAL_BIND(_unhandled_input, "event");
	GDVIRTUAL_BIND(_unhandled_key_input, "event");
}
String Node::_get_name_num_separator() {
	switch (GLOBAL_GET("editor/naming/node_name_num_separator").operator int()) {
		case 0:
			return "";
		case 1:
			return " ";
		case 2:
			return "_";
		case 3:
			return "-";
	}
	return " ";
}
Node::Node() {