### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
return true;
				}
				return false;
			} break;
			default: {
				return false;
			} break;
		}
	}
	return false;
}
static void _find_last_return_in_block(GDScriptParser::CompletionContext &p_context, int &r_last_return_line, const GDScriptParser::ExpressionNode **r_last_returned_value) {
	if (!p_context.current_suite) {
		return;
	}
	for (int i = 0; i < p_context.current_suite->statements.size(); i++) {
		if (p_context.current_suite->statements[i]->start_line < r_last_return_line) {
			break;
		}
		GDScriptParser::CompletionContext c = p_context;
		switch (p_context.current_suite->statements[i]->type) {
			case GDScriptParser::Node::FOR:
				c.current_suite = static_cast<const GDScriptParser::ForNode *>(p_context.current_suite->statements[i])->loop;
				_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
				break;
			case GDScriptParser::Node::WHILE:
				c.current_suite = static_cast<const GDScriptParser::WhileNode *>(p_context.current_suite->statements[i])->loop;
				_find_last_return_in_block(c, r_last_return_line, r_last_returned_value);
				break;
			case GDScriptParser::Node::IF: {