### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Node3D *sp = Object::cast_to<Node3D>(p_obj);
	if (!sp) {
		return;
	}
	bool is_selected = (sp == selected);
	Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
	if (edited_scene && (sp == edited_scene || (sp->get_owner() && edited_scene->is_ancestor_of(sp)))) {
		for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
			Ref<EditorNode3DGizmo> seg = gizmo_plugins_by_priority.write[i]->get_gizmo(sp);
			if (seg.is_valid()) {
				sp->add_gizmo(seg);
				if (is_selected != seg->is_selected()) {
					seg->set_selected(is_selected);
				}
			}
		}
		if (!sp->get_gizmos().is_empty()) {
			sp->update_gizmos();
		}
	}
}
void Node3DEditor::_request_gizmo_for_id(ObjectID p_id) {