### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
		Callable::CallError ce;
		Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
		if (ce.error == Callable::CallError::CALL_OK) {
			if (ret.get_type() != Variant::STRING) {
				if (r_valid) {
					*r_valid = false;
				}
				ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
			}
			if (r_valid) {
				*r_valid = true;
			}
			return ret.operator String();
		}
	}
	if (r_valid) {
		*r_valid = false;
	}
	return String();
}
Ref<Script> GDScriptInstance::get_script() const {