### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (!list_items_selected_on_drag_begin.is_empty()) {
		for (const int idx : list_items_selected_on_drag_begin) {
			files->select(idx, false);
		}
		if (reset) {
			list_items_selected_on_drag_begin.clear();
		}
	}
}
void FileSystemDock::_tree_gui_input(Ref<InputEvent> p_event) {
	Ref<InputEventKey> key = p_event;
	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		TreeItem *item = tree->get_item_at_position(mm->get_position());
		if (item && holding_branch) {
			String fpath = item->get_metadata(0);
			while (!fpath.ends_with("/") && fpath != "res://" && item->get_parent()) { 
				item = item->get_parent();
				fpath = item->get_metadata(0);
			}
			TreeItem *deselect_item = tree->get_next_selected(tree->get_root());
			while (deselect_item) {
				deselect_item->deselect(0);
				deselect_item = tree->get_next_selected(deselect_item);
			}
			item->select(0);
			if (display_mode == DisplayMode::DISPLAY_MODE_SPLIT) {
				files->deselect_all();
				
				const int files_item_idx = files->find_metadata(fpath);