### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String arch_infix;
	if (arch == "arm32") {
		arch_infix = "arm";
	} else if (arch == "x86_32") {
		arch_infix = "x86";
	} else if (arch == "x86_64") {
		arch_infix = "x64";
	}
	bool dvalid = exists_export_template("uwp_" + arch_infix + "_debug.zip", &err);
	bool rvalid = exists_export_template("uwp_" + arch_infix + "_release.zip", &err);
	if (p_preset->get("custom_template/debug") != "") {
		dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
		if (!dvalid) {
			err += TTR("Custom debug template not found.") + "\n";
		}
	}
	if (p_preset->get("custom_template/release") != "") {
		rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
		if (!rvalid) {
			err += TTR("Custom release template not found.") + "\n";
		}
	}
	valid = dvalid || rvalid;
	r_missing_templates = !valid;
	if (!err.is_empty()) {
		r_error = err;
	}
	return valid;
}
bool EditorExportPlatformUWP::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {