### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type != TK_SEMICOLON) {
						_set_expected_error(";");
						return ERR_PARSE_ERROR;
					}
#ifdef DEBUG_ENABLED
					keyword_completion_context = CF_GLOBAL_SPACE;
#endif 
					completion_type = COMPLETION_NONE;
					current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
					current_uniform_filter = FILTER_DEFAULT;
					current_uniform_repeat = REPEAT_DEFAULT;
					current_uniform_instance_index_defined = false;
				} else { 
					ShaderNode::Varying varying;
					varying.type = type;
					varying.precision = precision;
					varying.interpolation = interpolation;
					varying.tkpos = prev_pos;
					varying.array_size = array_size;
					tk = _get_token();
					if (tk.type != TK_SEMICOLON && tk.type != TK_BRACKET_OPEN) {
						if (array_size == 0) {
							_set_expected_error(";", "[");
						} else {
							_set_expected_error(";");
						}
						return ERR_PARSE_ERROR;
					}
					if (tk.type == TK_BRACKET_OPEN) {
						Error error = _parse_array_size(nullptr, constants, true, nullptr, &varying.array_size, nullptr);