### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
--texture_binding;
									if (String(shader_type_identifier) != "spatial") {
										_set_error(vformat(RTR("'hint_depth_texture' is not supported in '%s' shaders."), shader_type_identifier));
										return ERR_PARSE_ERROR;
									}
								} break;
								case TK_FILTER_NEAREST: {
									new_filter = FILTER_NEAREST;
								} break;
								case TK_FILTER_LINEAR: {
									new_filter = FILTER_LINEAR;
								} break;
								case TK_FILTER_NEAREST_MIPMAP: {
									new_filter = FILTER_NEAREST_MIPMAP;
								} break;
								case TK_FILTER_LINEAR_MIPMAP: {
									new_filter = FILTER_LINEAR_MIPMAP;
								} break;
								case TK_FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
									new_filter = FILTER_NEAREST_MIPMAP_ANISOTROPIC;
								} break;
								case TK_FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
									new_filter = FILTER_LINEAR_MIPMAP_ANISOTROPIC;
								} break;
								case TK_REPEAT_DISABLE: {
									new_repeat = REPEAT_DISABLE;
								} break;
								case TK_REPEAT_ENABLE: {
									new_repeat = REPEAT_ENABLE;
								} break;