### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
			} else {
				color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
			}
			if (label.contains(".")) {
				
				
				color.a = 0.5;
			}
			int ofs = get_theme_constant(SNAME("font_offset"));
			int text_limit = text_size - ofs;
			if (checkable) {
				Ref<Texture2D> checkbox;
				if (checked) {
					checkbox = get_theme_icon(SNAME("GuiChecked"), SNAME("EditorIcons"));
				} else {
					checkbox = get_theme_icon(SNAME("GuiUnchecked"), SNAME("EditorIcons"));
				}
				Color color2(1, 1, 1);
				if (check_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
				if (rtl) {
					draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
				} else {
					draw_texture(checkbox, check_rect.position, color2);
				}