### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (int i = 0; i < p_match_branch->patterns.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_match_pattern(p_match_branch->patterns[i]);
	}
	push_line(" :");
	increase_indent();
	print_suite(p_match_branch->block);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_match_pattern(PatternNode *p_match_pattern) {
	switch (p_match_pattern->pattern_type) {
		case PatternNode::PT_LITERAL:
			print_literal(p_match_pattern->literal);
			break;
		case PatternNode::PT_WILDCARD:
			push_text("_");
			break;
		case PatternNode::PT_REST:
			push_text("..");
			break;
		case PatternNode::PT_BIND:
			push_text("Var ");
			print_identifier(p_match_pattern->bind);
			break;
		case PatternNode::PT_EXPRESSION: