### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

bool stopped = false;
	Ref<InputEvent> ev = p_input;
	
	bool is_pointer_event = Ref<InputEventMouse>(p_input).is_valid() || Ref<InputEventScreenDrag>(p_input).is_valid() || Ref<InputEventScreenTouch>(p_input).is_valid();
	Ref<InputEventMouseButton> mb = p_input;
	bool is_scroll_event = mb.is_valid() &&
			(mb->get_button_index() == MouseButton::WHEEL_DOWN ||
					mb->get_button_index() == MouseButton::WHEEL_UP ||
					mb->get_button_index() == MouseButton::WHEEL_LEFT ||
					mb->get_button_index() == MouseButton::WHEEL_RIGHT);
	CanvasItem *ci = p_control;
	while (ci) {
		Control *control = Object::cast_to<Control>(ci);