### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
			}
			if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
				vrs_features = {
					 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_FEATURES_KHR,
					 next,
					 false,
					 false,
					 false,
				};
				next = &vrs_features;
			}
			if (is_device_extension_enabled(VK_KHR_16BIT_STORAGE_EXTENSION_NAME)) {
				storage_feature = {
					 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_16BIT_STORAGE_FEATURES_KHR,
					 next,
					 false,
					 false,
					 false,
					 false,
				};
				next = &storage_feature;
			}
			if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
				multiview_features = {
					 VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTIVIEW_FEATURES,
					 next,
					 false,
					 false,
					 false,