### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(instance_extensions_initialized, "You can only registered extensions before the Vulkan instance is created");
	ERR_FAIL_COND(requested_instance_extensions.has(extension_name));
	requested_instance_extensions[extension_name] = p_required;
}
Error VulkanContext::_initialize_instance_extensions() {
	enabled_instance_extension_names.clear();
	
	register_requested_instance_extension(VK_KHR_SURFACE_EXTENSION_NAME, true);
	register_requested_instance_extension(_get_platform_surface_extension(), true);
	if (_use_validation_layers()) {
		register_requested_instance_extension(VK_EXT_DEBUG_REPORT_EXTENSION_NAME, false);
	}
	
	register_requested_instance_extension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
	
	
	
	
#ifdef DEV_ENABLED
	bool want_debug_utils = true;
#else
	bool want_debug_utils = OS::get_singleton()->is_stdout_verbose();
#endif