### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

// Reloads information about a specific project.
	// If  wasn't loaded and should be in the list,  is added (i.e new project).
	// If  isn't in the list anymore,  is removed.
	// If  is in the list but doesn't exist anymore,  is marked as missing.
	bool should_be_in_list = _config.has_section(dir_path);
	bool is_favoure = _config.get_value(dir_path, "favore", false);
	bool was_selected = _ss.has(dir_path);
	// Remove em in any case
	for size(); ++i) {
		const Item &existing_em = _projects[i];
		if (existing_em.path == dir_path) {
			_remove_project(i, false);
			break;
		}
	}
	int index = -1;
	if (should_be_in_list) {
		// Recreate  wh updated info
		a(dir_path, is_favoure);
		_projects.push_back(em);
		_create_project_em_control(_projects.size() - 1);
		sort_projects();
		for size(); ++i) {