### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (member.variable->setter->parameters.size() > 0) {
						member.variable->setter->parameters[0]->datatype_specifier = member.variable->datatype_specifier;
						member.variable->setter->parameters[0]->set_datatype(member.get_datatype());
					}
					resolve_function_body(member.variable->setter);
				}
			}
		} else if (member.type == GDScriptParser::ClassNode::Member::GROUP) {
			
			resolve_annotation(member.annotation);
			member.annotation->apply(parser, nullptr);
		}
	}
	
	for (int i = 0; i < p_class->members.size(); i++) {
		GDScriptParser::ClassNode::Member member = p_class->members[i];
		if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) {
#ifdef DEBUG_ENABLED
			HashSet<GDScriptWarning::Code> previously_ignored_warnings = parser->ignored_warnings;
			for (GDScriptWarning::Code ignored_warning : member.variable->ignored_warnings) {
				parser->ignored_warnings.insert(ignored_warning);
			}
			if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) {
				parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name);
			}
#endif
			if (member.variable->property == GDScriptParser::VariableNode::PROP_SETGET) {
				GDScriptParser::FunctionNode *getter_function = nullptr;
				GDScriptParser::FunctionNode *setter_function = nullptr;
				bool has_valid_getter = false;