### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
drag_speed = 0;
					drag_from = 0;
				}
				if (!click_handled) {
					drag_speed = 0;
					drag_accum = 0;
					
					drag_from = v_scroll->get_value();
					drag_touching = DisplayServer::get_singleton()->is_touchscreen_available();
					drag_touching_deaccel = false;
					if (drag_touching) {
						set_physics_process_internal(true);
					}
					if (mb->get_button_index() == MouseButton::LEFT) {
						if (get_item_at_position(mb->get_position()) == nullptr && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && !mb->is_command_or_control_pressed()) {
							emit_signal(SNAME("nothing_selected"));
						}
					}
				}
				if (propagate_mouse_activated) {
					emit_signal(SNAME("item_activated"));
					propagate_mouse_activated = false;
				}
			} break;
			case MouseButton::WHEEL_UP: {
				if (_scroll(false, -mb->get_factor() / 8)) {
					accept_event();
				}
			} break;
			case MouseButton::WHEEL_DOWN: {