### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (p_event->is_action_pressed("ui_text_newline_blank", true)) {
		accept_event();
	} else if (p_event->is_action_pressed("ui_text_newline")) {
		popup_editor->hide();
		_apply_multiline_edit();
		accept_event();
	}
}
void Tree::_apply_multiline_edit() {
	if (!popup_edited_item) {
		return;
	}
	if (popup_edited_item_col < 0 || popup_edited_item_col > columns.size()) {
		return;
	}
	TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
	switch (c.mode) {
		case TreeItem::CELL_MODE_STRING: {
			c.text = text_editor->get_text();
		} break;
		default: {
			ERR_FAIL();
		}
	}
	item_edited(popup_edited_item_col, popup_edited_item);
	queue_redraw();
}
void Tree::_line_editor_submit(String p_text) {