### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
String description;
	if (is_inside_tree()) {
		description = get_path();
	} else {
		description = get_name();
		if (description.is_empty()) {
			description = get_class();
		}
	}
	return description;
}
static SafeRefCount node_hrcr_count;
void Node::init_node_hrcr() {
	node_hrcr_count.init(1);
}
#ifdef TOOLS_ENABLED
String Node::validate_child_name(Node *p_child) {
	StringName name = p_child->data.name;
	_generate_serial_child_name(p_child, name);
	return name;
}
#endif
String Node::adjust_name_casing(const String &p_name) {