### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (breaked) {
		return;
	}
	debug_break();
}
void ScriptEditorDebugger::_stack_dump_frame_selected() {
	emit_signal(SNAME("stack_frame_selected"));
	int frame = get_stack_script_frame();
	if (!request_stack_dump(frame)) {
		inspector->edit(nullptr);
	}
}
void ScriptEditorDebugger::_export_csv() {
	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog_purpose = SAVE_MONITORS_CSV;
	file_dialog->popup_file_dialog();
}
String ScriptEditorDebugger::get_var_value(const String &p_var) const {
	if (!breaked) {
		return String();
	}
	return inspector->get_stack_variable(p_var);
}
int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {