### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
						}
					}
				} else if (n->type == Node::NODE_TYPE_OPERATOR) {
					_set_error(vformat(RTR("Array size expressions are not supported.")));
					return ERR_PARSE_ERROR;
				}
				if (r_size_expression != nullptr) {
					*r_size_expression = n;
				}
			}
		} else if (((int)tk.constant) > 0) {
			array_size = (uint32_t)tk.constant;
		}
		if (array_size <= 0) {
			_set_error(RTR("Expected a positive integer constant."));
			return ERR_PARSE_ERROR;
		}
		tk = _get_token();
		if (tk.type != TK_BRACKET_CLOSE) {
			_set_expected_error("]");
			return ERR_PARSE_ERROR;
		}
		if (r_array_size != nullptr) {
			*r_array_size = array_size;
		}
	}
	return OK;
}
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info) {