### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
	
	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); 
	
	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
	ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
	ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
	ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
	ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);
	ClassDB::bind_method(D_METHOD("make_sphere_mesh", "latitudes", "longitudes", "radius"), &RenderingServer::make_sphere_mesh);
	ClassDB::bind_method(D_METHOD("get_test_cube"), &RenderingServer::get_test_cube);
	ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
	ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
	ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("get_default_clear_color"), &RenderingServer::get_default_clear_color);
	ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
	ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
	ClassDB::bind_method(D_METHOD("has_os_feature", "feature"), &RenderingServer::has_os_feature);
	ClassDB::bind_method(D_METHOD("set_debug_generate_wireframes", "generate"), &RenderingServer::set_debug_generate_wireframes);
	ClassDB::bind_method(D_METHOD("is_render_loop_enabled"), &RenderingServer::is_render_loop_enabled);
	ClassDB::bind_method(D_METHOD("set_render_loop_enabled", "enabled"), &RenderingServer::set_render_loop_enabled);
	ClassDB::bind_method(D_METHOD("get_frame_setup_time_cpu"), &RenderingServer::get_frame_setup_time_cpu);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_loop_enabled"), "set_render_loop_enabled", "is_render_loop_enabled");
	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_OBJECTS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_PRIMITIVES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDERING_INFO_TOTAL_DRAW_CALLS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDERING_INFO_TEXTURE_MEM_USED);
	BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);