### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
WindowData &wd = windows[p_window];
	
	XEvent xev;
	Atom wm_change = XInternAtom(x11_display, "WM_CHANGE_STATE", False);
	memset(&xev, 0, sizeof(xev));
	xev.type = ClientMessage;
	xev.xclient.window = wd.x11_window;
	xev.xclient.message_type = wm_change;
	xev.xclient.format = 32;
	xev.xclient.data.l[0] = p_enabled ? WM_IconicState : WM_NormalState;
	XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
	Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
	Atom wm_hidden = XInternAtom(x11_display, "_NET_WM_STATE_HIDDEN", False);
	memset(&xev, 0, sizeof(xev));
	xev.type = ClientMessage;
	xev.xclient.window = wd.x11_window;
	xev.xclient.message_type = wm_state;
	xev.xclient.format = 32;
	xev.xclient.data.l[0] = p_enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
	xev.xclient.data.l[1] = wm_hidden;
	XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, &xev);
	wd.minimized = p_enabled;
}
void DisplayServerX11::_set_wm_fullscreen(WindowID p_window, bool p_enabled, bool p_exclusive) {