### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

goto_menu = memnew(MenuButton);
	goto_menu->set_text(TTR("Go To"));
	goto_menu->set_switch_on_hover(true);
	goto_menu->set_shortcut_context(this);
	bookmarks_menu = memnew(PopupMenu);
	bookmarks_menu->set_name("Bookmarks");
	breakpoints_menu = memnew(PopupMenu);
	breakpoints_menu->set_name("Breakpoints");
	connection_info_dialog = memnew(ConnectionInfoDialog);
	SET_DRAG_FORWARDING_GCD(code_editor->get_text_editor(), ScriptTextEditor);
}
ScriptTextEditor::~ScriptTextEditor() {
	highlighters.clear();
	if (!editor_enabled) {
		memdelete(code_editor);
		memdelete(warnings_panel);
		memdelete(errors_panel);
		memdelete(context_menu);
		memdelete(color_panel);
		memdelete(edit_hb);
		memdelete(edit_menu);
		memdelete(highlighter_menu);
		memdelete(search_menu);
		memdelete(goto_menu);
		memdelete(bookmarks_menu);
		memdelete(breakpoints_menu);
		memdelete(connection_info_dialog);
	}
}
static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) {