### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

if (co && co->is_inside_tree()) {
				if (p_clean_all_frames && p_paused_only && co->can_process()) {
					continue;
				}
				co->_mouse_shape_exit(E.key.second);
			}
		}
		shapes_to_erase.push_back(E.key);
	}
	while (shapes_to_erase.size()) {
		physics_2d_shape_mouseover.erase(shapes_to_erase.front()->get());
		shapes_to_erase.pop_front();
	}
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
	gui.mouse_click_grabber = p_control;
	call_deferred(SNAME("_post_gui_grab_click_focus"));
}
void Viewport::_post_gui_grab_click_focus() {
	Control *focus_grabber = gui.mouse_click_grabber;
	if (!focus_grabber) {
		
		return;
	}
	gui.mouse_click_grabber = nullptr;
	if (gui.mouse_focus) {
		if (gui.mouse_focus == focus_grabber) {
			return;
		}
		BitField<MouseButtonMask> mask = gui.mouse_focus_mask;