### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (locals_indices.has(p_name)) {
		return true;
	}
	if (parent_block != nullptr) {
		return parent_block->has_local(p_name);
	}
	return false;
}
const GDScriptParser::SuiteNode::Local &GDScriptParser::SuiteNode::get_local(const StringName &p_name) const {
	if (locals_indices.has(p_name)) {
		return locals[locals_indices[p_name]];
	}
	if (parent_block != nullptr) {
		return parent_block->get_local(p_name);
	}
	return empty;
}
bool GDScriptParser::AnnotationNode::apply(GDScriptParser *p_this, Node *p_target) {
	if (is_applied) {
		return true;
	}
	is_applied = true;
	return (p_this->*(p_this->valid_annotations[name].apply))(this, p_target);
}
bool GDScriptParser::AnnotationNode::applies_to(uint32_t p_target_kinds) const {
	return (info->target_kind & p_target_kinds) > 0;
}
bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) {