### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
GDVIRTUAL_CALL(_parse_begin, p_object);
}
void EditorInspectorPlugin::parse_category(Object *p_object, const String &p_category) {
	GDVIRTUAL_CALL(_parse_category, p_object, p_category);
}
void EditorInspectorPlugin::parse_group(Object *p_object, const String &p_group) {
	GDVIRTUAL_CALL(_parse_group, p_object, p_group);
}
bool EditorInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
	bool ret = false;
	GDVIRTUAL_CALL(_parse_property, p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide, ret);
	return ret;
}
void EditorInspectorPlugin::parse_end(Object *p_object) {
	GDVIRTUAL_CALL(_parse_end, p_object);
}
void EditorInspectorPlugin::_bind_methods() {
	ClassDB::bind_method(D_METHOD("add_custom_control", "control"), &EditorInspectorPlugin::add_custom_control);
	ClassDB::bind_method(D_METHOD("add_property_editor", "property", "editor", "add_to_end"), &EditorInspectorPlugin::add_property_editor, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("add_property_editor_for_multiple_properties", "label", "properties", "editor"), &EditorInspectorPlugin::add_property_editor_for_multiple_properties);
	GDVIRTUAL_BIND(_can_handle, "object")
	GDVIRTUAL_BIND(_parse_begin, "object")
	GDVIRTUAL_BIND(_parse_category, "object", "category")
	GDVIRTUAL_BIND(_parse_group, "object", "group")
	GDVIRTUAL_BIND(_parse_property, "object", "type", "name", "hint_type", "hint_string", "usage_flags", "wide");
	GDVIRTUAL_BIND(_parse_end, "object")
}
void EditorInspectorCategory::_notification(int p_what) {