### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
identifier->constant_source = declaration.constant;
				declaration.constant->usages++;
				break;
			case SuiteNode::Local::VARIABLE:
				identifier->source = IdentifierNode::LOCAL_VARIABLE;
				identifier->variable_source = declaration.variable;
				declaration.variable->usages++;
				break;
			case SuiteNode::Local::PARAMETER:
				identifier->source = IdentifierNode::FUNCTION_PARAMETER;
				identifier->parameter_source = declaration.parameter;
				declaration.parameter->usages++;
				break;
			case SuiteNode::Local::FOR_VARIABLE:
				identifier->source = IdentifierNode::LOCAL_ITERATOR;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::PATTERN_BIND:
				identifier->source = IdentifierNode::LOCAL_BIND;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::UNDEFINED:
				ERR_FAIL_V_MSG(nullptr, "Undefined local found.");
		}
	}
	return identifier;
}
GDScriptParser::LiteralNode *GDScriptParser::parse_literal() {