### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
player->connect("animation_libraries_updated", callable_mp(this, &AnimationPlayerEditor::_animation_libraries_updated));
		}
		_update_player();
		if (onion.enabled) {
			if (animation->has_selectable_items()) {
				_start_onion_skinning();
			} else {
				_stop_onion_skinning();
			}
		}
		track_editor->show_select_node_warning(false);
	} else {
		if (onion.enabled) {
			_stop_onion_skinning();
		}
		track_editor->show_select_node_warning(true);
	}
	library_editor->set_animation_player(player);
}
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
	if (!onion.can_overlay) {
		return;
	}
	
	if (!_are_onion_layers_valid()) {
		return;
	}
	RID ci = p_overlay->get_canvas_item();
	Rect2 src_rect = p_overlay->get_global_rect();