### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
PackedStringArray arr;
	for (const String &setting : changed_settings) {
		arr.push_back(setting);
	}
	return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
	for (const String &setting : changed_settings) {
		if (setting.begins_with(p_setting_prefix)) {
			return true;
		}
	}
	return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {
	changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
	if (!singleton.ptr()) {
		return;
	}
	save();
	singleton = Ref<EditorSettings>();
}
void EditorSettings::set_optimize_save(bool p_optimize) {
	optimize_save = p_optimize;
}
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {