### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_from_line, text.size());
	ERR_FAIL_INDEX(p_to_line, text.size());
	if (p_from_line == p_to_line) {
		return;
	}
	for (int i = 0; i < gutters.size(); i++) {
		if (!gutters[i].overwritable) {
			continue;
		}
		if (text.get_line_gutter_text(p_from_line, i) != "") {
			text.set_line_gutter_text(p_to_line, i, text.get_line_gutter_text(p_from_line, i));
			text.set_line_gutter_item_color(p_to_line, i, text.get_line_gutter_item_color(p_from_line, i));
		}
		if (text.get_line_gutter_icon(p_from_line, i).is_valid()) {
			text.set_line_gutter_icon(p_to_line, i, text.get_line_gutter_icon(p_from_line, i));
			text.set_line_gutter_item_color(p_to_line, i, text.get_line_gutter_item_color(p_from_line, i));
		}
		if (text.get_line_gutter_metadata(p_from_line, i) != "") {
			text.set_line_gutter_metadata(p_to_line, i, text.get_line_gutter_metadata(p_from_line, i));
		}
		if (text.is_line_gutter_clickable(p_from_line, i)) {
			text.set_line_gutter_clickable(p_to_line, i, true);
		}
	}
	queue_redraw();
}
void TextEdit::set_gutter_custom_draw(int p_gutter, const Callable &p_draw_callback) {