### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

if (!editor_selection) {
		return;
	}
	TreeItem *root = tree->get_root();
	if (!root) {
		return;
	}
	_update_selection(root);
}
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
	if (updating_tree) {
		return;
	}
	if (!can_rename) {
		return;
	}
	TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
	if (!ti) {
		return;
	}
	bool collapsed = ti->is_collapsed();
	NodePath np = ti->get_metadata(0);
	Node *n = get_node(np);
	ERR_FAIL_COND(!n);
	n->set_display_folded(collapsed);
}
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {