### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
return EngineDebugger::is_active();
}
GCHandleIntPtr godotsharp_internal_object_get_associated_gchandle(Object *p_ptr) {
#ifdef DEBUG_ENABLED
	CRASH_COND(p_ptr == nullptr);
#endif
	if (p_ptr->get_script_instance()) {
		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
		if (cs_instance) {
			if (!cs_instance->is_destructing_script_instance()) {
				return cs_instance->get_gchandle_intptr();
			}
			return { nullptr };
		}
	}
	void *data = CSharpLanguage::get_existing_instance_binding(p_ptr);
	if (data) {
		CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
		if (script_binding.inited) {
			MonoGCHandleData &gchandle = script_binding.gchandle;
			return !gchandle.is_released() ? gchandle.get_intptr() : GCHandleIntPtr{ nullptr };
		}
	}
	return { nullptr };
}
void godotsharp_internal_object_disposed(Object *p_ptr, GCHandleIntPtr p_gchandle_to_free) {