### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
const WindowData &wd = windows[window_id];
				bool focused = wd.focused;
				if (mouse_mode == MOUSE_MODE_CAPTURED) {
					if (xi.relative_motion.x == 0 && xi.relative_motion.y == 0) {
						break;
					}
					Point2i new_center = pos;
					pos = last_mouse_pos + xi.relative_motion;
					center = new_center;
					do_mouse_warp = focused; 
				}
				if (!last_mouse_pos_valid) {
					last_mouse_pos = pos;
					last_mouse_pos_valid = true;
				}
				
				
				
				
				
				
				Point2i rel;
				
				if (mouse_mode == MOUSE_MODE_CAPTURED) {
					rel = xi.relative_motion;
				} else {
					rel = pos - last_mouse_pos;
				}
				
				xi.relative_motion.x = 0;