### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
_put_msg("servers:memory", Array());
}
void ScriptEditorDebugger::_video_mem_export() {
	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog->clear_filters();
	file_dialog_purpose = SAVE_VRAM_CSV;
	file_dialog->popup_file_dialog();
}
Size2 ScriptEditorDebugger::get_minimum_size() const {
	Size2 ms = MarginContainer::get_minimum_size();
	ms.y = MAX(ms.y, 250 * EDSCALE);
	return ms;
}
void ScriptEditorDebugger::_thread_debug_enter(uint64_t p_thread_id) {
	ERR_FAIL_COND(!threads_debugged.has(p_thread_id));
	ThreadDebugged &td = threads_debugged[p_thread_id];
	_set_reason_text(td.error, MESSAGE_ERROR);
	emit_signal(SNAME("breaked"), true, td.can_debug, td.error, td.has_stackdump);
	if (!td.error.is_empty()) {
		tabs->set_current_tab(0);
	}
	inspector->clear_cache(); 
	_put_msg("get_stack_dump", Array(), p_thread_id);
}
void ScriptEditorDebugger::_select_thread(int p_index) {
	debugging_thread_id = threads->get_item_metadata(threads->get_selected());
	_thread_debug_enter(debugging_thread_id);
}
void ScriptEditorDebugger::_parse_message(const String &p_msg, uint64_t p_thread_id, const Array &p_data) {