### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
Dictionary d = p_data;
	if (!d.has("type")) {
		return false;
	}
	if (String(d["type"]) == "script_list_element") {
		Node *node = Object::cast_to<Node>(d["script_list_element"]);
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		if (se) {
			return true;
		}
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);
		if (eh) {
			return true;
		}
	}
	if (String(d["type"]) == "nodes") {
		Array nodes = d["nodes"];
		if (nodes.size() == 0) {
			return false;
		}
		Node *node = get_node((nodes[0]));
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
		if (se) {
			return true;
		}
		EditorHelp *eh = Object::cast_to<EditorHelp>(node);
		if (eh) {
			return true;
		}