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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

Ref<DirAccess> da_res = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	
	if (da_res->dir_exists(APK_ASSETS_DIRECTORY)) {
		print_verbose("Clearing APK assets directory...");
		Ref<DirAccess> da_assets = DirAccess::open(APK_ASSETS_DIRECTORY);
		da_assets->erase_contents_recursive();
		da_res->remove(APK_ASSETS_DIRECTORY);
	}
	
	if (da_res->dir_exists(AAB_ASSETS_DIRECTORY)) {
		print_verbose("Clearing AAB assets directory...");
		Ref<DirAccess> da_assets = DirAccess::open(AAB_ASSETS_DIRECTORY);
		da_assets->erase_contents_recursive();
		da_res->remove(AAB_ASSETS_DIRECTORY);
	}
}
void EditorExportPlatformAndroid::_remove_copied_libs() {