### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} else if (window_get_flag(WINDOW_FLAG_RESIZE_DISABLED, p_window)) {
		
		xsh->flags |= PMinSize | PMaxSize;
		xsh->min_width = wd.size.x;
		xsh->max_width = wd.size.x;
		xsh->min_height = wd.size.y;
		xsh->max_height = wd.size.y;
	} else {
		
		if (wd.min_size != Size2i()) {
			xsh->flags |= PMinSize;
			xsh->min_width = wd.min_size.x;
			xsh->min_height = wd.min_size.y;
		}
		if (wd.max_size != Size2i()) {
			xsh->flags |= PMaxSize;
			xsh->max_width = wd.max_size.x;
			xsh->max_height = wd.max_size.y;
		}
	}
	XSetWMNormalHints(x11_display, wd.x11_window, xsh);
	XFree(xsh);
}
Point2i DisplayServerX11::window_get_position(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Point2i());
	const WindowData &wd = windows[p_window];
	return wd.position;
}
Point2i DisplayServerX11::window_get_position_with_decorations(WindowID p_window) const {