### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_set_wm_maximized(p_window, true);
			}
			Atom wm_state = XInternAtom(x11_display, "_NET_WM_STATE", False);
			Atom wm_above = XInternAtom(x11_display, "_NET_WM_STATE_ABOVE", False);
			XClientMessageEvent xev;
			memset(&xev, 0, sizeof(xev));
			xev.type = ClientMessage;
			xev.window = wd.x11_window;
			xev.message_type = wm_state;
			xev.format = 32;
			xev.data.l[0] = p_enabled ? _NET_WM_STATE_ADD : _NET_WM_STATE_REMOVE;
			xev.data.l[1] = wm_above;
			xev.data.l[3] = 1;
			XSendEvent(x11_display, DefaultRootWindow(x11_display), False, SubstructureRedirectMask | SubstructureNotifyMask, (XEvent *)&xev);
			if (!p_enabled && !wd.fullscreen) {
				_set_wm_maximized(p_window, false);
			}
			wd.on_top = p_enabled;
		} break;
		case WINDOW_FLAG_TRANSPARENT: {
			wd.layered_window = p_enabled;
		} break;
		case WINDOW_FLAG_NO_FOCUS: {
			wd.no_focus = p_enabled;
		} break;
		case WINDOW_FLAG_MOUSE_PASSTHROUGH: {
			wd.mpass = p_enabled;
			_update_window_mouse_passthrough(p_window);
		} break;
		case WINDOW_FLAG_POPUP: {