### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

if (p_game_running) {
		override_camera_button->set_disabled(false);
		override_camera_button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
	} else {
		override_camera_button->set_disabled(true);
		override_camera_button->set_pressed(false);
		override_camera_button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
	}
}
void CanvasItemEditor::_popup_callback(int p_op) {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	last_option = MenuOption(p_op);
	switch (p_op) {
		case SHOW_ORIGIN: {
			show_origin = !show_origin;
			int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
			view_menu->get_popup()->set_item_checked(idx, show_origin);
			viewport->queue_redraw();
		} break;
		case SHOW_VIEWPORT: {
			show_viewport = !show_viewport;
			int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
			view_menu->get_popup()->set_item_checked(idx, show_viewport);
			viewport->queue_redraw();