### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (subtag[2] == "top" || subtag[2] == "t") {
					alignment |= INLINE_ALIGNMENT_TO_TOP;
				} else if (subtag[2] == "center" || subtag[2] == "c") {
					alignment |= INLINE_ALIGNMENT_TO_CENTER;
				} else if (subtag[2] == "baseline" || subtag[2] == "l") {
					alignment |= INLINE_ALIGNMENT_TO_BASELINE;
				} else if (subtag[2] == "bottom" || subtag[2] == "b") {
					alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
				}
			} else if (subtag.size() > 1) {
				if (subtag[1] == "top" || subtag[1] == "t") {
					alignment = INLINE_ALIGNMENT_TOP;
				} else if (subtag[1] == "center" || subtag[1] == "c") {
					alignment = INLINE_ALIGNMENT_CENTER;
				} else if (subtag[1] == "bottom" || subtag[1] == "b") {
					alignment = INLINE_ALIGNMENT_BOTTOM;
				}
			}
			int row = -1;
			if (subtag.size() > 3) {
				row = subtag[3].to_int();
			}
			push_table(columns, (InlineAlignment)alignment, row);
			pos = brk_end + 1;
			tag_stack.push_front("table");
		} else if (tag == "cell") {
			push_cell();
			pos = brk_end + 1;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("cell=")) {