### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
_set_tkpos(pos);
				return OK;
			}
			if (!p_block || (p_block->block_type != BlockNode::BLOCK_TYPE_SWITCH)) {
				_set_error(vformat(RTR("'%s' must be placed within a '%s' block."), "default", "switch"));
				return ERR_PARSE_ERROR;
			}
			tk = _get_token();
			if (tk.type != TK_COLON) {
				_set_expected_error(":");
				return ERR_PARSE_ERROR;
			}
			ControlFlowNode *cf = alloc_node<ControlFlowNode>();
			cf->flow_op = FLOW_OP_DEFAULT;
			BlockNode *default_block = alloc_node<BlockNode>();
			default_block->block_type = BlockNode::BLOCK_TYPE_DEFAULT;
			default_block->parent_block = p_block;
			cf->blocks.push_back(default_block);
			p_block->statements.push_back(cf);
			Error err = _parse_block(default_block, p_function_info, false, true, false);
			if (err) {
				return err;
			}
			return OK;
		} else if (tk.type == TK_CF_DO || tk.type == TK_CF_WHILE) {
			
			
			bool is_do = tk.type == TK_CF_DO;
			BlockNode *do_block = nullptr;
			if (is_do) {