### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
import_dock_needs_update = true;
	call_deferred(SNAME("_update_import_dock"));
	
	if (!p_selected) {
		return;
	}
	
	TreeItem *selected = tree->get_selected();
	if (!selected) {
		return;
	}
	TreeItem *favorites_item = tree->get_root()->get_first_child();
	if (selected->get_parent() == favorites_item && !String(selected->get_metadata(0)).ends_with("/")) {
		
		current_path = "Favorites";
	} else {
		current_path = selected->get_metadata(0);
		
	}
	
	_set_current_path_line_edit_text(current_path);
	_push_to_history();
	
	if (!updating_tree && display_mode == DISPLAY_MODE_SPLIT) {
		_update_file_list(false);
	}
}
Vector<String> FileSystemDock::get_selected_paths() const {