### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
bool result = true;
	if (p_datatype_a == TYPE_STRUCT || p_datatype_b == TYPE_STRUCT) {
		if (p_datatype_name_a != p_datatype_name_b) {
			result = false;
		}
	} else {
		if (p_datatype_a != p_datatype_b) {
			result = false;
		}
	}
	if (p_array_size_a != p_array_size_b) {
		result = false;
	}
	if (!result) {
		String type_name = p_datatype_a == TYPE_STRUCT ? p_datatype_name_a : get_datatype_name(p_datatype_a);
		if (p_array_size_a > 0) {
			type_name += "[";
			type_name += itos(p_array_size_a);
			type_name += "]";
		}
		String type_name2 = p_datatype_b == TYPE_STRUCT ? p_datatype_name_b : get_datatype_name(p_datatype_b);