### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After Godot got upgraded 4.0 -> 4.1, when opening a project from the earlier version, I noticed that the buttons in the confirmation dialog look a bit squiffy:

![Screenshot_20230706_123457](https://github.com/godotengine/godot/assets/441188/eb5dc8e3-9941-4cac-8cb8-17167d1f33bf)

(Somewhat aside, but that dialog should probably be able to deduce and be more precise about whether it's an upgrade or downgrade!)

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

if (get_ok_button() && get_ok_button()->is_disabled()) {
		return; 
	}
	_ok_pressed();
}
void AcceptDialog::_ok_pressed() {
	if (hide_on_ok) {
		set_visible(false);
	}
	ok_pressed();
	emit_signal(SNAME("confirmed"));
	set_input_as_handled();
}
void AcceptDialog::_cancel_pressed() {
	Window *parent_window = parent_visible;
	if (parent_visible) {
		parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
		parent_visible = nullptr;
	}
	call_deferred(SNAME("hide"));
	emit_signal(SNAME("canceled"));
	cancel_pressed();
	if (parent_window) {
		
	}
	set_input_as_handled();
}
String AcceptDialog::get_text() const {