### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (unsigned int current_index = 0; RenamesMap3To4::csharp_properties_renames[current_index][0]; current_index++) {
				csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_signals_renames[current_index][0]; current_index++) {
				csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_signals_renames[current_index][0] + "\\b")));
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
				color_regexes.push_back(memnew(RegEx(String("\\bColor.") + RenamesMap3To4::color_renames[current_index][0] + "\\b")));
				color_renamed.push_back(String("Color.") + RenamesMap3To4::color_renames[current_index][1]);
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
				const String class_name = RenamesMap3To4::class_renames[current_index][0];
				class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".tscn\\b")));
				class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".gd\\b")));
				class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".shader\\b")));
				class_regexes.push_back(memnew(RegEx(String("\\b") + class_name + "\\b")));
				class_temp_tscn_renames.push_back(class_name + ".tscn");
				class_temp_gd_renames.push_back(class_name + ".gd");
				class_temp_shader_renames.push_back(class_name + ".shader");
			}
		}
	}
	~RegExContainer() {