### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
uint64_t time = OS::get_singleton()->get_ticks_usec() / 1000; 
	uint64_t diff = time - last_keypress;
	if (diff > uint64_t(GLOBAL_GET("gui/timers/incremental_search_max_interval_msec"))) {
		incr_search = p_add;
	} else if (incr_search != p_add) {
		incr_search += p_add;
	}
	last_keypress = time;
	int col;
	TreeItem *item = search_item_text(incr_search, &col, true);
	if (!item) {
		return;
	}
	if (select_mode == SELECT_MULTI) {
		item->set_as_cursor(col);
	} else {
		item->select(col);
	}
	ensure_cursor_is_visible();
}
TreeItem *Tree::_find_item_at_pos(TreeItem *p_item, const Point2 &p_pos, int &r_column, int &h, int &section) const {