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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

manifest_activity_text += "            <intent-filter>\n"
								  "                <action android:name=\"android.intent.action.MAIN\" />\n"
								  "                <category android:name=\"android.intent.category.LAUNCHER\" />\n"
								  "\n"
								  "                <!-- Enable access to OpenXR on Oculus mobile devices, no-op on other Android\n"
								  "                platforms. -->\n"
								  "                <category android:name=\"com.oculus.intent.category.VR\" />\n"
								  "\n"
								  "                <!-- OpenXR category tag to indicate the activity starts in an immersive OpenXR mode. \n"
								  "                See https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#android-runtime-category. -->\n"
								  "                <category android:name=\"org.khronos.openxr.intent.category.IMMERSIVE_HMD\" />\n"
								  "\n"
								  "                <!-- Enable VR access on HTC Vive Focus devices. -->\n"
								  "                <category android:name=\"com.htc.intent.category.VRAPP\" />\n"
								  "            </intent-filter>\n";
	} else {
		manifest_activity_text += "            <intent-filter>\n"
								  "                <action android:name=\"android.intent.action.MAIN\" />\n"
								  "                <category android:name=\"android.intent.category.LAUNCHER\" />\n"
								  "            </intent-filter>\n";
	}
	manifest_activity_text += "        </activity>\n";
	return manifest_activity_text;
}
String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_read_write_storage_permission) {
	int app_category_index = (int)(p_preset->get("package/app_category"));
	bool is_game = app_category_index == APP_CATEGORY_GAME;
	int xr_mode_index = (int)(p_preset->get("xr_features/xr_mode"));
	bool uses_xr = xr_mode_index == XR_MODE_OPENXR;
	String manifest_application_text = vformat(