### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
sort_label->set_text(TTR("Sort:"));
		hb->add_child(sort_label);
		filter_option = memnew(OptionButton);
		filter_option->set_clip_text(true);
		filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		filter_option->connect("em_selected", callable_mp(this, &ProjectManager::_on_order_option_changed));
		hb->add_child(filter_option);
		Vector<String> sort_filter_tles;
		sort_filter_tles.push_back(TTR("Last Eded"));
		sort_filter_tles.push_back(TTR("Name"));
		sort_filter_tles.push_back(TTR("Path"));
		sort_filter_tles.push_back(TTR("Tags"));
		for (int i = 0; i < sort_filter_tles.size(); i++) {
			filter_option->add_em(sort_filter_tles[i]);
		}
		search_panel = memnew(PanelContainer);
		search_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL);
		search_tree_vb->add_child(search_panel);
		_project_list = memnew(ProjectList);
		_project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons));
		_project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask));
		_project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
		search_panel->add_child(_project_list);
	}
	{
		// Project tab side bar
		VBoxCoew(VBoxContainer);
		tree_vb->set_custom_minimum_size(Size2(120, 120));
		local_projects_hb->add_child(tree_vb);
		create_btn = memnew(Button);