### Godot version

4.0.2.stable

### System information

Windows 10

### Issue description

Engine keeps spamming me this
![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png)


### Steps to reproduce

No steps, issue happens from time to time absolutely randomly

### Minimal reproduction project

N/A
}
		Node *statement = parse_statement();
		if (statement == nullptr) {
			if (error_count++ > 100) {
				push_error("Too many statement errors.", suite);
				break;
			}
			continue;
		}
		suite->statements.push_back(statement);
		
		switch (statement->type) {
			case Node::VARIABLE: {
				VariableNode *variable = static_cast<VariableNode *>(statement);
				const SuiteNode::Local &local = current_suite->get_local(variable->identifier->name);
				if (local.type != SuiteNode::Local::UNDEFINED) {
					push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), variable->identifier->name), variable->identifier);
				}
				current_suite->add_local(variable, current_function);
				break;
			}
			case Node::CONSTANT: {
				ConstantNode *constant = static_cast<ConstantNode *>(statement);
				const SuiteNode::Local &local = current_suite->get_local(constant->identifier->name);
				if (local.type != SuiteNode::Local::UNDEFINED) {
					String name;
					if (local.type == SuiteNode::Local::CONSTANT) {
						name = "constant";
					} else {
						name = "variable";