### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
const Vector2i vb = b.operator Vector2i();
			return Vector2i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5));
		}
		case Variant::RECT2: {
			const Rect2 ra = a.operator Rect2();
			const Rect2 rb = b.operator Rect2();
			return Rect2(ra.position + rb.position * c, ra.size + rb.size * c);
		}
		case Variant::RECT2I: {
			const Rect2i ra = a.operator Rect2i();
			const Rect2i rb = b.operator Rect2i();
			return Rect2i(int32_t(ra.position.x + rb.position.x * c + 0.5), int32_t(ra.position.y + rb.position.y * c + 0.5), int32_t(ra.size.x + rb.size.x * c + 0.5), int32_t(ra.size.y + rb.size.y * c + 0.5));
		}
		case Variant::VECTOR3: {
			return (a.operator Vector3()) + (b.operator Vector3()) * c;
		}
		case Variant::VECTOR3I: {
			const Vector3i va = a.operator Vector3i();
			const Vector3i vb = b.operator Vector3i();
			return Vector3i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5));
		}
		case Variant::VECTOR4: {
			return (a.operator Vector4()) + (b.operator Vector4()) * c;
		}
		case Variant::VECTOR4I: {
			const Vector4i va = a.operator Vector4i();
			const Vector4i vb = b.operator Vector4i();
			return Vector4i(int32_t(va.x + vb.x * c + 0.5), int32_t(va.y + vb.y * c + 0.5), int32_t(va.z + vb.z * c + 0.5), int32_t(va.w + vb.w * c + 0.5));
		}
		case Variant::PLANE: {