### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
bool ternary = false;
			Operator op = expression[i].op;
			int priority;
			switch (op) {
				case OP_EQUAL:
					priority = 8;
					break;
				case OP_NOT_EQUAL:
					priority = 8;
					break;
				case OP_LESS:
					priority = 7;
					break;
				case OP_LESS_EQUAL:
					priority = 7;
					break;
				case OP_GREATER:
					priority = 7;
					break;
				case OP_GREATER_EQUAL:
					priority = 7;
					break;
				case OP_AND:
					priority = 12;
					break;
				case OP_OR:
					priority = 14;
					break;
				case OP_NOT:
					priority = 3;