### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

}
			bool single_axis = m->is_shift_pressed();
			if (single_axis) {
				if (ABS(new_pos.x - previous_pos.x) > ABS(new_pos.y - previous_pos.y)) {
					new_pos.y = previous_pos.y;
				} else {
					new_pos.x = previous_pos.x;
				}
			}
			for (CanvasItem *ci : drag_selection) {
				Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform();
				ci->_edit_set_position(ci->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
			}
			return true;
		}
		
		if (b.is_valid() && !b->is_pressed() && b->get_button_index() == MouseButton::LEFT) {
			if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
				if (drag_selection.size() != 1) {
					_commit_canvas_item_state(
							drag_selection,
							vformat(TTR("Move %d CanvasItems"), drag_selection.size()),
							true);
				} else {
					_commit_canvas_item_state(
							drag_selection,
							vformat(
									TTR("Move CanvasItem \"%s\" to (%d, %d)"),
									drag_selection[0]->get_name(),
									drag_selection[0]->_edit_get_position().x,