### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
const List<WindowID>::Element *E = popup_list.back();
	if (E) {
		return E->get();
	}
	return last_focused_window;
}
void DisplayServerWindows::_register_raw_input_devices(WindowID p_target_window) {
	use_raw_input = true;
	RAWINPUTDEVICE rid[1] = {};
	rid[0].usUsagePage = 0x01;
	rid[0].usUsage = 0x02;
	rid[0].dwFlags = 0;
	if (p_target_window != INVALID_WINDOW_ID && windows.has(p_target_window)) {
		
		rid[0].hwndTarget = windows[p_target_window].hWnd;
	} else {
		
		rid[0].hwndTarget = 0;
	}
	if (RegisterRawInputDevices(rid, 1, sizeof(rid[0])) == FALSE) {
		
		use_raw_input = false;
	}
}
bool DisplayServerWindows::tts_is_speaking() const {