### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
#ifdef DEBUG_ENABLED
	if (!data.scene_file_path.is_empty()) {
		
		SceneDebugger::remove_from_cache(data.scene_file_path, this);
	}
#endif
	data.blocked++;