### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
void add_child(TreeItem *p_item);
	void remove_child(TreeItem *p_item);
	Tree *get_tree() const;
	TreeItem *get_prev();
	TreeItem *get_next() const;
	TreeItem *get_parent() const;
	TreeItem *get_first_child() const;
	TreeItem *get_prev_in_tree(bool p_wrap = false);
	TreeItem *get_next_in_tree(bool p_wrap = false);
	TreeItem *get_prev_visible(bool p_wrap = false);
	TreeItem *get_next_visible(bool p_wrap = false);
	TreeItem *get_child(int p_index);
	int get_visible_child_count();
	int get_child_count();
	TypedArray<TreeItem> get_children();
	void clear_children();
	int get_index();
#ifdef DEV_ENABLED
	
	void validate_cache() const;
#else
	void validate_cache() const {}
#endif
	void move_before(TreeItem *p_item);
	void move_after(TreeItem *p_item);
	void call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
	~TreeItem();
};
VARIANT_ENUM_CAST(TreeItem::TreeCellMode);
class VBoxContainer;