### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Vector2i coords = arr[i];
				String prefix = vformat("%d:%d/", coords.x, coords.y);
				for (PropertyInfo pi : properties) {
					if (pi.name.begins_with(prefix)) {
						ADD_UNDO(atlas_source.ptr(), pi.name);
					}
				}
			}
		}
		internal_undo_redo->end_force_keep_in_merge_ends();
	}
#undef ADD_UNDO
}
void TileSetAtlasSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_atlas_source, int p_source_id) {
	ERR_FAIL_COND(!p_tile_set.is_valid());
	ERR_FAIL_COND(!p_tile_set_atlas_source);
	ERR_FAIL_COND(p_source_id < 0);
	ERR_FAIL_COND(p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
	bool new_read_only_state = false;
	if (p_tile_set.is_valid()) {
		new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_tile_set);
	}
	if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == tile_set_atlas_source_id && new_read_only_state == read_only) {
		return;
	}
	
	if (tile_set.is_valid()) {
		tile_set->disconnect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}