### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
hash = hash_djb2_one_64(p_node->get_instance_id(), hash);
	if (p_node->get_parent()) {
		hash = hash_djb2_one_64(p_node->get_parent()->get_instance_id(), hash); //so a reparent still produces a different hash
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_compute_hash(p_node->get_child(i), hash);
	}
}
void SceneTreeEditor::_test_update_tree() {
	pending_test_update = false;
	if (!is_inside_tree()) {
		return;
	}
	if (tree_dirty) {
		return; // don't even bother
	}
	uint64_t hash = hash_djb2_one_64(0);
	if (get_scene_node()) {
		_compute_hash(get_scene_node(), hash);
	}
	//test hash
	if (hash == last_hash) {
		return; // did not change
	}
	MessageQueue::get_singleton()->push_call(this, "_update_tree");
	tree_dirty = true;
}
void SceneTreeEditor::_tree_process_mode_changed() {