### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

break;
						}
					}
					if (ci->is_set_as_top_level()) {
						break;
					}
					ci = ci->get_parent_item();
				}
			}
			bool stopped = gui.mouse_focus->can_process() && _gui_call_input(gui.mouse_focus, mb);
			if (stopped) {
				set_input_as_handled();
			}
			if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
				
				_perform_drop(gui.mouse_focus, pos);
			}
			_gui_cancel_tooltip();
		} else {
			if (gui.dragging && mb->get_button_index() == MouseButton::LEFT) {
				_perform_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos);
			}
			gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); 
			if (!gui.mouse_focus) {
				
				return;
			}
			mb = mb->xformed_by(Transform2D()); 
			Point2 pos = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(mpos);
			mb->set_position(pos);