### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
int AUTO_COLOR = 0;
	int LIGHT_COLOR = 2;
	Color base_color = get("interface/theme/base_color");
	int icon_font_color_setting = get("interface/theme/icon_and_font_color");
	return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
}
void EditorSettings::list_text_editor_themes() {
	String themes = "Default,Godot 2,Custom";
	Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
	if (d.is_valid()) {
		List<String> custom_themes;
		d->list_dir_begin();
		String file = d->get_next();
		while (!file.is_empty()) {
			if (file.get_extension() == "tet" && !_is_default_text_editor_theme(file.get_basename().to_lower())) {
				custom_themes.push_back(file.get_basename());
			}
			file = d->get_next();
		}
		d->list_dir_end();
		custom_themes.sort();
		for (const String &E : custom_themes) {
			themes += "," + E;
		}
	}
	add_property_hint(PropertyInfo(Variant::STRING, "text_editor/theme/color_theme", PROPERTY_HINT_ENUM, themes));
}
void EditorSettings::load_text_editor_theme() {