### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	ERR_FAIL_INDEX_V(p_screen, get_screen_count(), 0);
	
	Size2i sc = screen_get_size(p_screen);
	if (xrandr_ext_ok) {
		int count = 0;
		if (xrr_get_monitors) {
			xrr_monitor_info *monitors = xrr_get_monitors(x11_display, windows[MAIN_WINDOW_ID].x11_window, true, &count);
			if (p_screen < count) {
				double xdpi = sc.width / (double)monitors[p_screen].mwidth * 25.4;
				double ydpi = sc.height / (double)monitors[p_screen].mheight * 25.4;
				xrr_free_monitors(monitors);
				return (xdpi + ydpi) / 2;
			}
			xrr_free_monitors(monitors);
		} else if (p_screen == 0) {
			XRRScreenSize *sizes = XRRSizes(x11_display, 0, &count);
			if (sizes) {
				double xdpi = sc.width / (double)sizes[0].mwidth * 25.4;
				double ydpi = sc.height / (double)sizes[0].mheight * 25.4;
				return (xdpi + ydpi) / 2;
			}
		}
	}
	int width_mm = DisplayWidthMM(x11_display, p_screen);