### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
String url = tag.substr(4, tag.length()).unquote();
			push_meta(url);
			pos = brk_end + 1;
			tag_stack.push_front("url");
		} else if (tag.begins_with("hint=")) {
			String description = tag.substr(5, tag.length()).unquote();
			push_hint(description);
			pos = brk_end + 1;
			tag_stack.push_front("hint");
		} else if (tag.begins_with("dropcap")) {
			Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
			_normalize_subtags(subtag);
			int fs = theme_cache.normal_font_size * 3;
			Ref<Font> f = theme_cache.normal_font;
			Color color = theme_cache.default_color;
			Color outline_color = theme_cache.font_outline_color;
			int outline_size = theme_cache.outline_size;
			Rect2 dropcap_margins;
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "font" || subtag_a[0] == "f") {
						String fnt = subtag_a[1];
						Ref<Font> font = ResourceLoader::load(fnt, "Font");
						if (font.is_valid()) {
							f = font;
						}
					} else if (subtag_a[0] == "font_size") {
						fs = subtag_a[1].to_int();