### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

Control::remove_child_notify(p_child);
	if (p_child == top_layer) {
		top_layer = nullptr;
		minimap = nullptr;
	} else if (p_child == connections_layer) {
		connections_layer = nullptr;
	}
	if (top_layer != nullptr && is_inside_tree()) {
		top_layer->call_deferred(SNAME("raise")); 
	}
	GraphNode *gn = Object::cast_to<GraphNode>(p_child);
	if (gn) {
		gn->disconnect("position_offset_changed", callable_mp(this, &GraphEdit::_graph_node_moved));
		gn->disconnect("node_selected", callable_mp(this, &GraphEdit::_graph_node_selected));
		gn->disconnect("node_deselected", callable_mp(this, &GraphEdit::_graph_node_deselected));
		gn->disconnect("slot_updated", callable_mp(this, &GraphEdit::_graph_node_slot_updated));
		gn->disconnect("raise_request", callable_mp(this, &GraphEdit::_graph_node_raised));
		
		if (connections_layer != nullptr && connections_layer->is_inside_tree()) {
			gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)connections_layer, &CanvasItem::queue_redraw));
		}
		if (minimap != nullptr && minimap->is_inside_tree()) {
			gn->disconnect("item_rect_changed", callable_mp((CanvasItem *)minimap, &GraphEditMinimap::queue_redraw));
		}
	}
}
void GraphEdit::_notification(int p_what) {