### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
}
			if (texture.usage_flags & TEXTURE_USAGE_INPUT_ATTACHMENT_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
			}
			if (texture.usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT) {
				usage_info.usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
			}
			image_view_create_info.pNext = &usage_info;
		}
	}
	VkResult err = vkCreateImageView(device, &image_view_create_info, nullptr, &texture.view);
	ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateImageView failed with error " + itos(err) + ".");
	texture.owner = p_with_texture;
	RID id = texture_owner.make_rid(texture);
#ifdef DEV_ENABLED
	set_resource_name(id, "RID:" + itos(id.get_id()));
#endif
	_add_dependency(id, p_with_texture);
	return id;
}
RID RenderingDeviceVulkan::texture_create_from_extension(TextureType p_type, DataFormat p_format, TextureSamples p_samples, uint64_t p_flags, uint64_t p_image, uint64_t p_width, uint64_t p_height, uint64_t p_depth, uint64_t p_layers) {