### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

is_pressing = false;
			is_resizing = false;
		}
		accept_event();
	} else if (mm.is_valid() && is_pressing) {
		if (is_resizing) {
			
			Vector2 new_minimap_size;
			new_minimap_size.x = MIN(get_size().x - mm->get_relative().x, ge->get_size().x - 2.0 * minimap_padding.x);
			new_minimap_size.y = MIN(get_size().y - mm->get_relative().y, ge->get_size().y - 2.0 * minimap_padding.y);
			ge->set_minimap_size(new_minimap_size);
			queue_redraw();
		} else {
			Vector2 click_position = _convert_to_graph_position(mm->get_position() - minimap_padding) - graph_padding;
			_adjust_graph_scroll(click_position);
		}
		accept_event();
	}
}
void GraphEditMinimap::_adjust_graph_scroll(const Vector2 &p_offset) {
	Vector2 graph_offset = _get_graph_offset();
	ge->set_scroll_ofs(p_offset + graph_offset - camera_size / 2);
}
Control::CursorShape GraphEdit::get_cursor_shape(const Point2 &p_pos) const {
	if (moving_selection) {
		return CURSOR_MOVE;
	}
	return Control::get_cursor_shape(p_pos);
}
PackedStringArray GraphEdit::get_configuration_warnings() const {