### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
					}
					break;
				case DictionaryNode::PYTHON_DICT:
					if (!match(GDScriptTokenizer::Token::COLON)) {
						if (match(GDScriptTokenizer::Token::EQUAL)) {
							push_error(R"(Expected ":" after dictionary key. Mixing dictionary styles is not allowed.)");
							advance(); 
						} else {
							push_error(R"(Expected ":" after dictionary key.)");
						}
					}
					break;
			}
			
			ExpressionNode *value = parse_expression(false);
			if (value == nullptr) {
				push_error(R"(Expected expression as dictionary value.)");
			}
			if (key != nullptr && value != nullptr) {
				dictionary->elements.push_back({ key, value });
			}
		} while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end());
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" after dictionary elements.)");
	complete_extents(dictionary);
	return dictionary;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign) {