### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

for (int j = 0; j < p_vertex_len; j++) {
					const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
					w[j] = Vector3::octahedron_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0));
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_TANGENT: {
				Vector<float> arr;
				arr.resize(p_vertex_len * 4);
				float *w = arr.ptrw();
				for (int j = 0; j < p_vertex_len; j++) {
					const uint32_t v = *(const uint32_t *)&r[j * vertex_elem_size + offsets[i]];
					float tangent_sign;
					Vector3 res = Vector3::octahedron_tangent_decode(Vector2((v & 0xFFFF) / 65535.0, ((v >> 16) & 0xFFFF) / 65535.0), &tangent_sign);
					w[j * 4 + 0] = res.x;
					w[j * 4 + 1] = res.y;
					w[j * 4 + 2] = res.z;
					w[j * 4 + 3] = tangent_sign;
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_COLOR: {
				Vector<Color> arr;
				arr.resize(p_vertex_len);
				Color *w = arr.ptrw();
				for (int32_t j = 0; j < p_vertex_len; j++) {
					const uint8_t *v = reinterpret_cast<const uint8_t *>(&ar[j * attrib_elem_size + offsets[i]]);
					w[j] = Color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
				}
				ret[i] = arr;