### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
Vector<String> locales_to_skip;
		if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
			locales_to_skip.push_back("ar"); 
			locales_to_skip.push_back("fa"); 
			locales_to_skip.push_back("ur"); 
		}
		if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
			locales_to_skip.push_back("he"); 
		}
		if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
			locales_to_skip.push_back("bn"); 
			locales_to_skip.push_back("hi"); 
			locales_to_skip.push_back("ml"); 
			locales_to_skip.push_back("si"); 
			locales_to_skip.push_back("ta"); 
			locales_to_skip.push_back("te"); 
		}
		if (!locales_to_skip.is_empty()) {
			WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
		}
		String best;
		int best_score = 0;
		for (const String &locale : get_editor_locales()) {
			
			
			String lang_code = locale.get_slice("_", 0);
			if (locales_to_skip.has(lang_code)) {
				continue;
			}
			lang_hint += ",";