### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
vmem_tree->set_column_title(3, TTR("Usage"));
		vmem_tree->set_column_custom_minimum_width(3, 80 * EDSCALE);
		vmem_tree->set_hide_root(true);
		tabs->add_child(vmem_vb);
	}
	{ 
		VBoxContainer *misc = memnew(VBoxContainer);
		misc->set_name(TTR("Misc"));
		tabs->add_child(misc);
		GridContainer *info_left = memnew(GridContainer);
		info_left->set_columns(2);
		misc->add_child(info_left);
		clicked_ctrl = memnew(LineEdit);
		clicked_ctrl->set_editable(false);
		clicked_ctrl->set_h_size_flags(SIZE_EXPAND_FILL);
		info_left->add_child(memnew(Label(TTR("Clicked Control:"))));
		info_left->add_child(clicked_ctrl);
		clicked_ctrl_type = memnew(LineEdit);
		clicked_ctrl_type->set_editable(false);
		info_left->add_child(memnew(Label(TTR("Clicked Control Type:"))));
		info_left->add_child(clicked_ctrl_type);
		scene_tree = memnew(SceneDebuggerTree);
		live_edit_root = memnew(LineEdit);
		live_edit_root->set_editable(false);
		live_edit_root->set_h_size_flags(SIZE_EXPAND_FILL);
		{
			HBoxContainer *lehb = memnew(HBoxContainer);
			Label *l = memnew(Label(TTR("Live Edit Root:")));
			info_left->add_child(l);
			lehb->add_child(live_edit_root);