### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
}
				}
			}
			Point2 mouse_position = get_viewport()->get_mouse_position() - get_global_position();
			if (scrolling && get_rect().grow(theme_cache.scroll_border).has_point(mouse_position)) {
				Point2 point;
				if ((ABS(mouse_position.x) < ABS(mouse_position.x - get_size().width)) && (ABS(mouse_position.x) < theme_cache.scroll_border)) {
					point.x = mouse_position.x - theme_cache.scroll_border;
				} else if (ABS(mouse_position.x - get_size().width) < theme_cache.scroll_border) {
					point.x = mouse_position.x - (get_size().width - theme_cache.scroll_border);
				}
				if ((ABS(mouse_position.y) < ABS(mouse_position.y - get_size().height)) && (ABS(mouse_position.y) < theme_cache.scroll_border)) {
					point.y = mouse_position.y - theme_cache.scroll_border;
				} else if (ABS(mouse_position.y - get_size().height) < theme_cache.scroll_border) {
					point.y = mouse_position.y - (get_size().height - theme_cache.scroll_border);
				}
				point *= theme_cache.scroll_speed * get_physics_process_delta_time();
				point += get_scroll();
				h_scroll->set_value(point.x);
				v_scroll->set_value(point.y);
			}
		} break;
		case NOTIFICATION_DRAW: {
			v_scroll->set_custom_step(theme_cache.font->get_height(theme_cache.font_size));
			update_scrollbars();
			RID ci = get_canvas_item();
			Ref<StyleBox> bg = theme_cache.panel_style;
			const Rect2 content_rect = _get_content_rect();
			Point2 draw_ofs = content_rect.position;
			Size2 draw_size = content_rect.size;