### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

Item *indentable = p_item;
	while (indentable) {
		if (indentable->type == ITEM_INDENT || indentable->type == ITEM_LIST) {
			return indentable;
		}
		indentable = indentable->parent;
	}
	return indentable;
}
RichTextLabel::ItemFont *RichTextLabel::_find_font(Item *p_item) {
	Item *fontitem = p_item;
	while (fontitem) {
		if (fontitem->type == ITEM_FONT) {
			ItemFont *fi = static_cast<ItemFont *>(fontitem);
			switch (fi->def_font) {
				case NORMAL_FONT: {
					if (fi->variation) {
						Ref<FontVariation> fc = fi->font;
						if (fc.is_valid()) {
							fc->set_base_font(theme_cache.normal_font);
						}
					} else {
						fi->font = theme_cache.normal_font;
					}
					if (fi->def_size) {
						fi->font_size = theme_cache.normal_font_size;
					}
				} break;
				case BOLD_FONT: {
					if (fi->variation) {