### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
		case GDScriptParser::COMPLETION_ASSIGN:
		case GDScriptParser::COMPLETION_CALL_ARGUMENTS:
		case GDScriptParser::COMPLETION_IDENTIFIER:
		case GDScriptParser::COMPLETION_PROPERTY_METHOD: {
			GDScriptParser::DataType base_type;
			if (context.current_class) {
				if (context.type != GDScriptParser::COMPLETION_SUPER_METHOD) {
					base_type = context.current_class->get_datatype();
				} else {
					base_type = context.current_class->base_type;
				}
			} else {
				break;
			}
			if (!is_function && context.current_suite) {
				
				const GDScriptParser::SuiteNode *suite = context.current_suite;
				while (suite) {
					if (suite->has_local(p_symbol)) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_SCRIPT_LOCATION;
						r_result.location = suite->get_local(p_symbol).start_line;
						return OK;
					}
					suite = suite->parent_block;
				}
			}
			if (_lookup_symbol_from_base(base_type, p_symbol, is_function, r_result) == OK) {
				return OK;
			}