### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
expr->array_size = constant.array_size;
								expr->array_declarations.push_back(decl);
								constant.initializer = static_cast<ConstantNode *>(expr);
							} else {
#ifdef DEBUG_ENABLED
								if (constant.type == DataType::TYPE_BOOL) {
									keyword_completion_context = CF_BOOLEAN;
								}
#endif 
								
								Node *expr = _parse_and_reduce_expression(nullptr, constants);
								if (!expr) {
									return ERR_PARSE_ERROR;
								}
#ifdef DEBUG_ENABLED
								if (constant.type == DataType::TYPE_BOOL) {
									keyword_completion_context = CF_GLOBAL_SPACE;
								}
#endif 
								if (expr->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(expr)->op == OP_CALL) {
									OperatorNode *op = static_cast<OperatorNode *>(expr);
									for (int i = 1; i < op->arguments.size(); i++) {
										if (!_check_node_constness(op->arguments[i])) {
											_set_error(vformat(RTR("Expected constant expression for argument %d of function call after '='."), i - 1));
											return ERR_PARSE_ERROR;
										}
									}
								}
								constant.initializer = static_cast<ConstantNode *>(expr);
								if (!_compare_datatypes(type, struct_name, 0, expr->get_datatype(), expr->get_datatype_name(), expr->get_array_size())) {