### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
settings_dialog->set_title(TTR("Viewport Settings"));
	add_child(settings_dialog);
	settings_vbc = memnew(VBoxContainer);
	settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
	settings_dialog->add_child(settings_vbc);
	settings_fov = memnew(SpinBox);
	settings_fov->set_max(MAX_FOV);
	settings_fov->set_min(MIN_FOV);
	settings_fov->set_step(0.1);
	settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
	settings_fov->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
	settings_znear = memnew(SpinBox);
	settings_znear->set_max(MAX_Z);
	settings_znear->set_min(MIN_Z);
	settings_znear->set_step(0.01);
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
	settings_znear->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
	settings_zfar = memnew(SpinBox);
	settings_zfar->set_max(MAX_Z);
	settings_zfar->set_min(MIN_Z);
	settings_zfar->set_step(0.1);
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
	settings_zfar->set_select_all_on_focus(true);
	settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
		settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
	}
	/