### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_null()) {
		return false;
	}
	bool match = button_index == mb->button_index;
	Key action_modifiers_mask = (Key)(int64_t)get_modifiers_mask();
	Key button_modifiers_mask = (Key)(int64_t)mb->get_modifiers_mask();
	if (mb->is_pressed()) {
		match &= (action_modifiers_mask & button_modifiers_mask) == action_modifiers_mask;
	}
	if (p_exact_match) {
		match &= action_modifiers_mask == button_modifiers_mask;
	}
	if (match) {
		bool mb_pressed = mb->is_pressed();
		if (r_pressed != nullptr) {
			*r_pressed = mb_pressed;
		}
		float strength = mb_pressed ? 1.0f : 0.0f;
		if (r_strength != nullptr) {
			*r_strength = strength;
		}
		if (r_raw_strength != nullptr) {
			*r_raw_strength = strength;
		}
	}
	return match;
}
bool InputEventMouseButton::is_match(const Ref<InputEvent> &p_event, bool p_exact_match) const {