### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Control *v_spacer = memnew(Control);
	version_info_vbc->add_child(v_spacer);
	version_btn = memnew(LinkButton);
	version_btn->set_text(VERSION_FULL_CONFIG);
	String hash = String(VERSION_HASH);
	if (hash.length() != 0) {
		hash = " " + vformat("[%s]", hash.left(9));
	}
	
	version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
	
	version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
	version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
	version_btn->set_tooltip_text(TTR("Click to copy."));
	version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
	version_info_vbc->add_child(version_btn);
	
	Control *h_spacer = memnew(Control);
	bottom_panel_hb->add_child(h_spacer);
	bottom_panel_raise = memnew(Button);
	bottom_panel_raise->set_flat(true);
	bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
	bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
	bottom_panel_hb->add_child(bottom_panel_raise);
	bottom_panel_raise->hide();
	bottom_panel_raise->set_toggle_mode(true);
	bottom_panel_raise->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_raise_toggled));
	log = memnew(EditorLog);
	Button *output_button = add_bottom_panel_item(TTR("Output"), log);
	log->set_tool_button(output_button);