### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
case 0:
				// Try applying a suable display scale automatically.
				EdorScale::set_scale(EdorSeteton()->get_auto_display_scale());
				break;
			case 1:
				EdorScale::set_scale(0.75);
				break;
			case 2:
				EdorScale::set_scale(1.0);
				break;
			case 3:
				EdorScale::set_scale(1.25);
				break;
			case 4:
				EdorScale::set_scale(1.5);
				break;
			case 5:
				EdorScale::set_scale(1.75);
				break;
			case 6: