### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), 0);
	return cells[p_column].val;
}
bool TreeItem::is_range_exponential(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].expr;
}
void TreeItem::set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].min == p_min && cells[p_column].max == p_max && cells[p_column].step == p_step && cells[p_column].expr == p_exp) {
		return;
	}
	cells.write[p_column].min = p_min;
	cells.write[p_column].max = p_max;
	cells.write[p_column].step = p_step;
	cells.write[p_column].expr = p_exp;
	_changed_notify(p_column);
}
void TreeItem::get_range_config(int p_column, double &r_min, double &r_max, double &r_step) const {