### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
}
	}
	if ((elongation_count > 0) && p_jst_flags.has_flag(JUSTIFICATION_KASHIDA)) {
		double delta_width_per_kashida = (p_width - justification_width) / elongation_count;
		for (int i = start_pos; i <= end_pos; i++) {
			Glyph &gl = sd->glyphs.write[i];
			if (gl.count > 0) {
				if (((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) && (gl.advance > 0)) {
					if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) {
						
						int count = delta_width_per_kashida / gl.advance;
						int prev_count = gl.repeat;
						if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) {
							gl.repeat = CLAMP(count, 0, 255);
						} else {
							gl.repeat = CLAMP(count + 1, 1, 255);
						}
						justification_width += (gl.repeat - prev_count) * gl.advance;
					}
				}
			}
		}
	}
	if ((space_count > 0) && p_jst_flags.has_flag(JUSTIFICATION_WORD_BOUND)) {
		double delta_width_per_space = (p_width - justification_width) / space_count;
		double adv_remain = 0;
		for (int i = start_pos; i <= end_pos; i++) {
			Glyph &gl = sd->glyphs.write[i];
			if (gl.count > 0) {
				if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE && (gl.flags & GRAPHEME_IS_PUNCTUATION) != GRAPHEME_IS_PUNCTUATION) {