### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Vector3 hitpos = gt.xform(rpos);
				const real_t dist = world_pos.distance_to(hitpos);
				if (dist < 0) {
					continue;
				}
				if (dist < closest_dist) {
					closest_surface = surface_idx;
					closest_dist = dist;
				}
			}
		}
		if (closest_surface == -1) {
			return false;
		}
		if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
			spatial_editor->set_preview_material_surface(closest_surface);
			spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
			mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
		}
		return true;
	}
	GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
	if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
		spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
		geometry_instance->set_material_override(spatial_editor->get_preview_material());
		return true;
	}
	return false;
}
void Node3DEditorViewport::_reset_preview_material() const {