### Godot version

4.0.2.stable

### System information

Windows 10

### Issue description

Engine keeps spamming me this
![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png)


### Steps to reproduce

No steps, issue happens from time to time absolutely randomly

### Minimal reproduction project

N/A
token_type = GDScriptTokenizer::Token::IDENTIFIER;
	}
	ParseFunction prefix_rule = get_rule(token_type)->prefix;
	if (prefix_rule == nullptr) {
		
		return nullptr;
	}
	advance(); 
	ExpressionNode *previous_operand = (this->*prefix_rule)(nullptr, p_can_assign);
	while (p_precedence <= get_rule(current.type)->precedence) {
		if (previous_operand == nullptr || (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL) || lambda_ended) {
			return previous_operand;
		}
		
		switch (current.type) {
			
			case GDScriptTokenizer::Token::PARENTHESIS_OPEN:
			case GDScriptTokenizer::Token::BRACKET_OPEN:
				push_multiline(true);
				break;
			default:
				break; 
		}
		token = advance();
		ParseFunction infix_rule = get_rule(token.type)->infix;
		previous_operand = (this->*infix_rule)(previous_operand, p_can_assign);
	}
	return previous_operand;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_expression(bool p_can_assign, bool p_stop_on_assign) {