### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
for (int i = 0; i < carets.size(); i++) {
		
		if (p_select) {
			_pre_shift_selection(i);
		} else if (has_selection(i) && !p_move_by_word) {
			
			set_caret_line(get_selection_to_line(i), false, true, 0, i);
			set_caret_column(get_selection_to_column(i), i == 0, i);
			deselect(i);
			continue;
		} else {
			deselect(i);
		}
		if (p_move_by_word) {
			int cc = get_caret_column(i);
			
			if (cc == text[get_caret_line(i)].length() && get_caret_line(i) < text.size() - 1) {
				set_caret_line(get_caret_line(i) + 1, false, true, 0, i);
				set_caret_column(0, i == 0, i);
			} else {
				PackedInt32Array words = TS->shaped_text_get_word_breaks(text.get_line_data(get_caret_line(i))->get_rid());
				if (words.is_empty() || cc >= words[words.size() - 1]) {
					
					cc = text[get_caret_line(i)].length();
				} else {
					for (int j = 1; j < words.size(); j = j + 2) {