### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (r_data_type) {
				*r_data_type = p_block->variables[p_identifier].type;
			}
			if (r_is_const) {
				*r_is_const = p_block->variables[p_identifier].is_const;
			}
			if (r_array_size) {
				*r_array_size = p_block->variables[p_identifier].array_size;
			}
			if (r_struct_name) {
				*r_struct_name = p_block->variables[p_identifier].struct_name;
			}
			if (r_constant_value) {
				*r_constant_value = p_block->variables[p_identifier].value;
			}
			if (r_type) {
				*r_type = IDENTIFIER_LOCAL_VAR;
			}
			return true;
		}
		if (p_block->parent_function) {
			function = p_block->parent_function;
			break;
		} else {
			if (p_allow_reassign) {
				break;
			}
			ERR_FAIL_COND_V(!p_block->parent_block, false);
			p_block = p_block->parent_block;
		}