### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (!created_folder_path.is_empty()) {
		Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
		d->remove(created_folder_path);
		create_dir->set_disabled(false);
		created_folder_path = "";
	}
}
void ProjectDialog::ok_pressed() {
	String dir = project_path->get_text();
	if (mode == MODE_RENAME) {
		String dir2 = _test_path();
		if (dir2.is_empty()) {
			_set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
			return;
		}
		// Load project.godot as ConfigFile to set the new name.
		ConfigFile cfg;
		String project_godot = dir2.path_join("project.godot");
		Error err = cfg.load(project_godot);
		if (err != OK) {
			_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
		} else {
			cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
			err = cfg.save(project_godot);
			if (err != OK) {
				_set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
			}