### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// 
					TypedArray<RegExMatch> reg_match = reg_container.class_regexes[current_index]->search_all(line);
					if (reg_match.size() > 0) {
						found_renames.append(line_formatter(current_line, RenamesMap3To4::class_renames[current_index][0], RenamesMap3To4::class_renames[current_index][1], old_line));
					}
					// 
					if (found_ignored_items) {
						line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true);
						line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true);
						line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true);
					}
				}
			}
		}
		current_line++;
	}
	return found_renames;
}
void ProjectConverter3To4::rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container, bool builtin) {
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			process_gdscript_line(line, reg_container, builtin);
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin) {