### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (!valid) {
				push_error(vformat(R"(Cannot get index "%s" from "%s".)", p_subscript->index->reduced_value, p_subscript->base->reduced_value), p_subscript->index);
				result_type.kind = GDScriptParser::DataType::VARIANT;
			} else {
				p_subscript->is_constant = true;
				p_subscript->reduced_value = value;
				result_type = type_from_variant(value, p_subscript);
			}
		} else {
			GDScriptParser::DataType base_type = p_subscript->base->get_datatype();
			GDScriptParser::DataType index_type = p_subscript->index->get_datatype();
			if (base_type.is_variant()) {
				result_type.kind = GDScriptParser::DataType::VARIANT;
				mark_node_unsafe(p_subscript);
			} else {
				if (base_type.kind == GDScriptParser::DataType::BUILTIN && !index_type.is_variant()) {
					
					bool error = index_type.kind != GDScriptParser::DataType::BUILTIN && base_type.builtin_type != Variant::DICTIONARY;
					if (!error) {
						switch (base_type.builtin_type) {
							
							case Variant::PACKED_BYTE_ARRAY:
							case Variant::PACKED_COLOR_ARRAY:
							case Variant::PACKED_FLOAT32_ARRAY:
							case Variant::PACKED_FLOAT64_ARRAY:
							case Variant::PACKED_INT32_ARRAY:
							case Variant::PACKED_INT64_ARRAY:
							case Variant::PACKED_STRING_ARRAY:
							case Variant::PACKED_VECTOR2_ARRAY:
							case Variant::PACKED_VECTOR3_ARRAY: