### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	if (!is_visible_in_tree()) {
		return;
	}
	snap_key_enabled = Input::get_singleton()->is_key_pressed(Key::CTRL);
}
void Node3DEditor::_sun_environ_settings_pressed() {
	Vector2 pos = sun_environ_settings->get_screen_position() + sun_environ_settings->get_size();
	sun_environ_popup->set_position(pos - Vector2(sun_environ_popup->get_contents_minimum_size().width / 2, 0));
	sun_environ_popup->reset_size();
	sun_environ_popup->popup();
}
void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {