### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

PackedStringArray warnings = Control::get_configuration_warnings();
	warnings.push_back(RTR("Please be aware that GraphEdit and GraphNode will undergo extensive refactoring in a future 4.x version involving compatibility-breaking API changes."));
	return warnings;
}
Error GraphEdit::connect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
	if (is_node_connected(p_from, p_from_port, p_to, p_to_port)) {
		return OK;
	}
	Connection c;
	c.from = p_from;
	c.from_port = p_from_port;
	c.to = p_to;
	c.to_port = p_to_port;
	c.activity = 0;
	connections.push_back(c);
	top_layer->queue_redraw();
	minimap->queue_redraw();
	queue_redraw();
	connections_layer->queue_redraw();
	return OK;
}
bool GraphEdit::is_node_connected(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {
	for (const Connection &E : connections) {
		if (E.from == p_from && E.from_port == p_from_port && E.to == p_to && E.to_port == p_to_port) {
			return true;
		}
	}
	return false;
}
void GraphEdit::disconnect_node(const StringName &p_from, int p_from_port, const StringName &p_to, int p_to_port) {