### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return;
	}
	if (Node *node = Object::cast_to<Node>(object)) {
		
		if (!node->get_owner()) {
			bool is_scene_root = false;
			for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); ++i) {
				if (EditorNode::get_editor_data().get_edited_scene_root(i) == node) {
					is_scene_root = true;
					break;
				}
			}
			if (!is_scene_root) {
				return;
			}
		}
		if (!_is_value_potential_override(node, property)) {
			return;
		}
		pin_hidden = false;
		{
			HashSet<StringName> storable_properties;
			node->get_storable_properties(storable_properties);
			if (storable_properties.has(node->get_property_store_alias(property))) {
				can_pin = true;
			}
		}
	}
}
static Control *make_help_bit(const String &p_item_type, const String &p_text, const String &p_warning, const Color &p_warn_color) {