### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
popup_rect.size.y -= icon_size.y;
			popup_rect.position.y += icon_size.y;
			break;
	}
	popup_editor->set_position(popup_rect.position);
	popup_editor->set_size(popup_rect.size);
	String name = get_item_text(s);
	line_editor->set_text(name);
	line_editor->select(0, name.rfind("."));
	popup_editor->popup();
	popup_editor->child_controls_changed();
	line_editor->grab_focus();
	return true;
}
String FileSystemList::get_edit_text() {
	return line_editor->get_text();
}
void FileSystemList::_text_editor_popup_modal_close() {
	if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
			Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
			Input::get_singleton()->is_key_pressed(Key::ENTER)) {
		return;
	}
	_line_editor_submit(line_editor->get_text());
}
void FileSystemList::_bind_methods() {
	ADD_SIGNAL(MethodInfo("item_edited"));
}
FileSystemList::FileSystemList() {