### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

}
					j++;
				}
				parent_signature += ") -> ";
				const String return_type = parent_return_type.is_hard_type() ? parent_return_type.to_string() : "Variant";
				if (return_type == "null") {
					parent_signature += "void";
				} else {
					parent_signature += return_type;
				}
				push_error(vformat(R"(The function signature doesn't match the parent. Parent signature is "%s".)", parent_signature), p_function);
			}
#ifdef DEBUG_ENABLED
			if (native_base != StringName()) {
				parser->push_warning(p_function, GDScriptWarning::NATIVE_METHOD_OVERRIDE, function_name, native_base);
			}
#endif
		}
#endif 
	}
	if (p_function->get_datatype().is_resolving()) {
		p_function->set_datatype(prev_datatype);
	}
#ifdef DEBUG_ENABLED
	parser->ignored_warnings = previously_ignored_warnings;
#endif
	parser->current_function = previous_function;
	static_context = previous_static_context;
}
void GDScriptAnalyzer::resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda) {