### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
previewing_cinema = p_activate;
	_update_navigation_controls_visibility();
	if (!previewing_cinema) {
		if (previewing != nullptr) {
			previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
		}
		previewing = nullptr;
		RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); 
		preview_camera->set_pressed(false);
		if (!preview) {
			preview_camera->hide();
		} else {
			preview_camera->show();
		}
		view_menu->show();
		surface->queue_redraw();
	}
}
void Node3DEditorViewport::_selection_result_pressed(int p_result) {