### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
uint64_t start_time = Time::get_singleton()->get_ticks_msec();
		if (file_name.ends_with(".shader")) {
			DirAccess::remove_file_or_error(file_name.trim_prefix("res://"));
			file_name = file_name.replace(".shader", ".gdshader");
		}
		if (file_size < uint64_t(maximum_file_size)) {
			
			if (file_name.ends_with(".gd")) {
				fix_tool_declaration(source_lines, reg_container);
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, source_lines);
				rename_colors(source_lines, reg_container); 
				rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, source_lines);
				rename_gdscript_functions(source_lines, reg_container, false); 
				rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, source_lines);
				rename_gdscript_keywords(source_lines, reg_container, false);
				rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, source_lines);
				rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, source_lines);
				rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, source_lines);
				custom_rename(source_lines, "\\.shader", ".gdshader");
			} else if (file_name.ends_with(".tscn")) {
				fix_pause_mode(source_lines, reg_container);
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, source_lines);
				rename_colors(source_lines, reg_container); 
				rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, source_lines);
				rename_gdscript_functions(source_lines, reg_container, true); 
				rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, source_lines);