### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (ResourceLoader::get_resource_type(global_class_path) == "GDScript") {
						Error err = OK;
						res = GDScriptCache::get_full_script(global_class_path, err);
						if (err != OK) {
							_set_error("Can't load global class " + String(identifier), p_expression);
							r_error = ERR_COMPILATION_FAILED;
							return GDScriptCodeGenerator::Address();
						}
					} else {
						res = ResourceLoader::load(global_class_path);
						if (res.is_null()) {
							_set_error("Can't load global class " + String(identifier) + ", cyclic reference?", p_expression);
							r_error = ERR_COMPILATION_FAILED;
							return GDScriptCodeGenerator::Address();
						}
					}
				}
				return codegen.add_constant(res);
			}
#ifdef TOOLS_ENABLED
			if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(identifier)) {
				GDScriptCodeGenerator::Address global = codegen.add_temporary(); 
				gen->write_store_named_global(global, identifier);
				return global;
			}
#endif
			
			_set_error("Identifier not found: " + String(identifier), p_expression);
			r_error = ERR_COMPILATION_FAILED;
			return GDScriptCodeGenerator::Address();