### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

int high = len - 1;
	int middle = 0;
#ifdef DEBUG_ENABLED
	if (low > high) {
		ERR_PRINT("low > high, this may be a bug");
	}
#endif
	const K *keys = &p_keys[0];
	while (low <= high) {
		middle = (low + high) / 2;
		if (Math::is_equal_approx(p_time, (double)keys[middle].time)) { 
			return middle;
		} else if (p_time < keys[middle].time) {
			high = middle - 1; 
		} else {
			low = middle + 1; 
		}
	}
	if (!p_backward) {
		if (keys[middle].time > p_time) {
			middle--;
		}
	} else {
		if (keys[middle].time < p_time) {
			middle++;
		}
	}
	return middle;
}
Vector3 Animation::_interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const {