### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
ClassDB::get_integer_constant(context.current_class->extends[0]->name, p_symbol, &success);
		if (success) {
			r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
			r_result.class_name = context.current_class->extends[0]->name;
			r_result.class_member = p_symbol;
			return OK;
		}
	}
	bool is_function = false;
	switch (context.type) {
		case GDScriptParser::COMPLETION_BUILT_IN_TYPE_CONSTANT_OR_STATIC_METHOD: {
			if (!Variant::has_builtin_method(context.builtin_type, StringName(p_symbol))) {
				
				r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
				r_result.class_name = Variant::get_type_name(context.builtin_type);
				r_result.class_member = p_symbol;
				return OK;
			}
			
			GDScriptParser::DataType base_type;
			base_type.kind = GDScriptParser::DataType::BUILTIN;
			base_type.builtin_type = context.builtin_type;
			if (_lookup_symbol_from_base(base_type, p_symbol, true, r_result) == OK) {
				return OK;
			}
		} break;
		case GDScriptParser::COMPLETION_SUPER_METHOD:
		case GDScriptParser::COMPLETION_METHOD: {
			is_function = true;
			[[fallthrough]];