### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


String msg = reason->get_text();
	if (msg.is_empty()) {
		return;
	}
	DisplayServer::get_singleton()->clipboard_set(msg);
}
void ScriptEditorDebugger::debug_skip_breakpoints() {
	skip_breakpoints_value = !skip_breakpoints_value;
	if (skip_breakpoints_value) {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOn"), SNAME("EditorIcons")));
	} else {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
	}
	Array msg;
	msg.push_back(skip_breakpoints_value);
	_put_msg("set_skip_breakpoints", msg, debugging_thread_id != Thread::UNASSIGNED_ID ? debugging_thread_id : Thread::MAIN_ID);
}
void ScriptEditorDebugger::debug_next() {
	ERR_FAIL_COND(!is_breaked());
	_put_msg("next", Array(), debugging_thread_id);
	_clear_execution();
}
void ScriptEditorDebugger::debug_step() {
	ERR_FAIL_COND(!is_breaked());
	_put_msg("step", Array(), debugging_thread_id);
	_clear_execution();
}
void ScriptEditorDebugger::debug_break() {