### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
cursor_can_exit_tree = p_enable;
}
void Tree::set_hide_folding(bool p_hide) {
	if (hide_folding == p_hide) {
		return;
	}
	hide_folding = p_hide;
	queue_redraw();
}
bool Tree::is_folding_hidden() const {
	return hide_folding;
}
void Tree::set_enable_recursive_folding(bool p_enable) {
	enable_recursive_folding = p_enable;
}
bool Tree::is_recursive_folding_enabled() const {
	return enable_recursive_folding;
}
void Tree::set_drop_mode_flags(int p_flags) {
	if (drop_mode_flags == p_flags) {
		return;
	}
	drop_mode_flags = p_flags;
	if (drop_mode_flags == 0) {
		drop_mode_over = nullptr;
	}
	queue_redraw();
}
int Tree::get_drop_mode_flags() const {