### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, false);
						_edit.gizmo = Ref<EditorNode3DGizmo>();
						break;
					}
					if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
						selection_in_progress = false;
						if (clicked.is_valid()) {
							_select_clicked(false);
						}
						if (cursor.region_select) {
							_select_region();
							cursor.region_select = false;
							surface->queue_redraw();
						}
					}
					if (_edit.mode != TRANSFORM_NONE) {
						Node3D *selected = spatial_editor->get_single_selected_node();
						Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
						if (se && se->gizmo.is_valid()) {
							Vector<int> ids;
							Vector<Transform3D> restore;
							for (const KeyValue<int, Transform3D> &GE : se->subgizmos) {
								ids.push_back(GE.key);
								restore.push_back(GE.value);
							}
							se->gizmo->commit_subgizmos(ids, restore, false);
						} else {
							commit_transform();
						}
						_edit.mode = TRANSFORM_NONE;