### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

StringName class_name;
									if (base.type.kind == GDScriptDataType::NATIVE) {
										class_name = base.type.native_type;
									} else {
										class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type;
									}
									if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) {
										MethodBind *method = ClassDB::get_method(class_name, call->function_name);
										if (_can_use_ptrcall(method, arguments)) {
											
											gen->write_call_ptrcall(result, base, method, arguments);
										} else {
											
											gen->write_call_method_bind(result, base, method, arguments);
										}
									} else {
										gen->write_call(result, base, call->function_name, arguments);
									}
								} else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) {
									gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments);
								} else {
									gen->write_call(result, base, call->function_name, arguments);
								}
								if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
									gen->pop_temporary();
								}
							}
						} else {
							_set_error("Cannot call something that isn't a function.", call->callee);