### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

Vector<String> found_renames;
	int current_line = 1;
	for (String &line : lines) {
		if (uint64_t(line.length()) <= maximum_line_length) {
			String old;
			if (line.contains("tool")) {
				old = line;
				line = reg_container.keyword_gdscript_tool.sub(line, "@tool", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "tool", "@tool", line));
				}
			}
			if (line.contains("export")) {
				old = line;
				line = reg_container.keyword_gdscript_export_single.sub(line, "$1@export", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "export", "@export", line));
				}
			}
			if (line.contains("export")) {
				old = line;
				line = reg_container.keyword_gdscript_export_mutli.sub(line, "@export", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "export", "@export", line));
				}
			}
			if (line.contains("onready")) {
				old = line;