### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
return text_direction;
}
void Button::set_language(const String &p_language) {
	if (language != p_language) {
		language = p_language;
		_shape();
		queue_redraw();
	}
}
String Button::get_language() const {
	return language;
}
void Button::set_icon(const Ref<Texture2D> &p_icon) {
	if (icon == p_icon) {
		return;
	}
	if (icon.is_valid()) {
		icon->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Button::_texture_changed));
	}
	icon = p_icon;
	if (icon.is_valid()) {
		icon->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Button::_texture_changed));
	}
	queue_redraw();
	update_minimum_size();
}
void Button::_texture_changed() {