### Godot version

4.2 725beaa

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you are using TileMap editor, some shortcuts are not working. Most notable is E, which is supposed to toggle the Erase too, but instead if changes to Rotate tool in 2D editor.

The editor might needs something similar to #79529, but the buttons are not inside menu and their actions are called directly from pressed callback.

### Steps to reproduce

1. Open TileMap editor
2. Add TileSet
3. Select a tile
4. Press E to enable erase tool

### Minimal reproduction project

N/A
SELECTED_TYPE_CONNECT = 0,
		SELECTED_TYPE_PATH,
		SELECTED_TYPE_PATTERN,
	};
	SelectedType selected_type;
	int selected_terrain_set = -1;
	int selected_terrain = -1;
	TileSet::TerrainsPattern selected_terrains_pattern;
	void _update_selection();
	
	Tree *terrains_tree = nullptr;
	ItemList *terrains_tile_list = nullptr;
	
	LocalVector<LocalVector<RBSet<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
	
	void _update_terrains_cache();
	void _update_terrains_tree();
	void _update_tiles_list();
	void _update_theme();
	
	virtual void tile_set_changed() override;
public:
	virtual Vector<TabData> get_tabs() const override;
	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
	TileMapEditorTerrainsPlugin();
	~TileMapEditorTerrainsPlugin();
};
class TileMapEditor : public VBoxContainer {