### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
locales_to_skip.push_back("te"); 
		}
		if (!locales_to_skip.is_empty()) {
			WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
		}
		String best;
		int best_score = 0;
		for (const String &locale : get_editor_locales()) {
			
			
			String lang_code = locale.get_slice("_", 0);
			if (locales_to_skip.has(lang_code)) {
				continue;
			}
			lang_hint += ",";
			lang_hint += locale;
			int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale);
			if (score > 0 && score >= best_score) {
				best = locale;
				best_score = score;
			}
		}
		if (best_score == 0) {
			best = "en";
		}
		EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_ENUM, "interface/editor/editor_language", best, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
	}