### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (a.get_type() != b.get_type()) {
		if (a.is_num() && b.is_num()) {
			real_t va = a;
			real_t vb = b;
			return va + (vb - va) * c;
		}
		return a;
	}
	switch (a.get_type()) {
		case Variant::NIL: {
			return Variant();
		}
		case Variant::INT: {
			const int64_t va = a.operator int64_t();
			return int(va + ((b.operator int64_t()) - va) * c);
		}
		case Variant::FLOAT: {
			const real_t va = a.operator real_t();
			return va + ((b.operator real_t()) - va) * c;
		}
		case Variant::VECTOR2: {
			return (a.operator Vector2()).lerp(b.operator Vector2(), c);
		}
		case Variant::VECTOR2I: {
			const Vector2i va = a.operator Vector2i();
			const Vector2i vb = b.operator Vector2i();