### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
for (const KeyValue<StringName, Variant> &E : member_default_values_cache) {
		values[E.key] = E.value;
	}
	for (const PropertyInfo &E : members_cache) {
		propnames.push_back(E);
	}
	if (base_cache.is_valid()) {
		base_cache->_update_exports_values(values, propnames);
	}
}
void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) {
	if (_owner) { 
		_owner->_add_doc(p_inner_class);
	} else { 
		for (int i = 0; i < docs.size(); i++) {
			if (docs[i].name == p_inner_class.name) {
				docs.remove_at(i);
				break;
			}
		}
		docs.append(p_inner_class);
	}
}
void GDScript::_clear_doc() {
	docs.clear();
	doc = DocData::ClassDoc();
}
#endif
bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderScriptInstance *p_instance_to_update) {