### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (identifier == StringName()) {
					_set_error(RTR("Expected an identifier as a member."));
					return nullptr;
				}
				String ident = identifier;
				bool ok = true;
				bool repeated = false;
				DataType member_type = TYPE_VOID;
				StringName member_struct_name = "";
				int array_size = 0;
				RBSet<char> position_symbols;
				RBSet<char> color_symbols;
				RBSet<char> texture_symbols;
				bool mix_error = false;
				switch (dt) {
					case TYPE_STRUCT: {
						ok = false;
						String member_name = String(ident.ptr());
						if (shader->structs.has(st)) {
							StructNode *n = shader->structs[st].shader_struct;
							for (const MemberNode *E : n->members) {
								if (String(E->name) == member_name) {
									member_type = E->datatype;
									array_size = E->array_size;
									if (member_type == TYPE_STRUCT) {
										member_struct_name = E->struct_name;
									}
									ok = true;
									break;
								}