### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
for (int i = 0; i < columns.size(); i++) {
		if (p_from->is_selected(i)) {
			return true;
		}
	}
	TreeItem *child_item = p_from->get_first_child();
	while (child_item) {
		if (_is_branch_selected(child_item)) {
			return true;
		}
		child_item = child_item->get_next();
	}
	return false;
}
bool Tree::_is_sibling_branch_selected(TreeItem *p_from) const {
	TreeItem *sibling_item = p_from->get_next();
	while (sibling_item) {
		if (_is_branch_selected(sibling_item)) {
			return true;
		}
		sibling_item = sibling_item->get_next();
	}
	return false;
}
void Tree::select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev, bool *r_in_range, bool p_force_deselect) {