### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

Vector3i current;
	Vector3i next;
	double time_current;
	double time_next;
	if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) {
		return false; 
	}
	if (time_current >= p_time || time_current == time_next) {
		r_ret = _uncompress_pos_scale(p_compressed_track, current);
	} else if (p_time >= time_next) {
		r_ret = _uncompress_pos_scale(p_compressed_track, next);
	} else {
		double c = (p_time - time_current) / (time_next - time_current);
		Vector3 from = _uncompress_pos_scale(p_compressed_track, current);
		Vector3 to = _uncompress_pos_scale(p_compressed_track, next);
		r_ret = from.lerp(to, c);
	}
	return true;
}
bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const {