### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
if (p_paragraph.is_null()) {
		p_paragraph = text_buf;
	}
	if (p_text.is_empty()) {
		p_text = xl_text;
	}
	p_paragraph->clear();
	Ref<Font> font = theme_cache.font;
	int font_size = theme_cache.font_size;
	if (font.is_null() || font_size == 0) {
		
		return;
	}
	if (text_direction == Control::TEXT_DIRECTION_INHERITED) {
		p_paragraph->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
	} else {
		p_paragraph->set_direction((TextServer::Direction)text_direction);
	}
	p_paragraph->add_string(p_text, font, font_size, language);
	p_paragraph->set_text_overrun_behavior(overrun_behavior);
}
void Button::set_text_overrun_behavior(TextServer::OverrunBehavior p_behavior) {
	if (overrun_behavior != p_behavior) {
		overrun_behavior = p_behavior;
		_shape();
		queue_redraw();
		update_minimum_size();
	}
}
TextServer::OverrunBehavior Button::get_text_overrun_behavior() const {