### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type != TK_PARENTHESIS_CLOSE) {
				_set_error(RTR("Expected ')' in expression."));
				return nullptr;
			}
		} else if (tk.type == TK_FLOAT_CONSTANT) {
			ConstantNode *constant = alloc_node<ConstantNode>();
			ConstantNode::Value v;
			v.real = tk.constant;
			constant->values.push_back(v);
			constant->datatype = TYPE_FLOAT;
			expr = constant;
		} else if (tk.type == TK_INT_CONSTANT) {
			ConstantNode *constant = alloc_node<ConstantNode>();
			ConstantNode::Value v;
			v.sint = tk.constant;
			constant->values.push_back(v);
			constant->datatype = TYPE_INT;
			expr = constant;
		} else if (tk.type == TK_UINT_CONSTANT) {
			ConstantNode *constant = alloc_node<ConstantNode>();
			ConstantNode::Value v;
			v.uint = tk.constant;
			constant->values.push_back(v);
			constant->datatype = TYPE_UINT;
			expr = constant;
		} else if (tk.type == TK_TRUE) {
			
			ConstantNode *constant = alloc_node<ConstantNode>();
			ConstantNode::Value v;
			v.boolean = true;