### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if (to_rename.path == "res://") {
					break;
				}
				if (tree->has_focus()) {
					
					tree->edit_selected(true);
					if (to_rename.is_file) {
						String name = to_rename.path.get_file();
						tree->set_editor_selection(0, name.rfind("."));
					} else {
						String name = to_rename.path.left(-1).get_file(); 
						tree->set_editor_selection(0, name.length());
					}
				} else if (files->has_focus()) {
					files->edit_selected();
				}
			}
		} break;
		case FILE_REMOVE: {
			
			Vector<String> remove_files;
			Vector<String> remove_folders;
			Vector<String> collapsed_paths = _remove_self_included_paths(p_selected);
			for (int i = 0; i < collapsed_paths.size(); i++) {
				String fpath = collapsed_paths[i];
				if (fpath != "res://") {
					if (fpath.ends_with("/")) {
						remove_folders.push_back(fpath);
					} else {
						remove_files.push_back(fpath);