### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

List<String> args = OS::get_singleton()->get_cmdline_args();
	Error err = OS::get_singleton()->create_instance(args);
	ERR_FAIL_COND(err);
	_dim_window();
	get_tree()->qu();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_tle) {
	npdialog->set_mode(ProjectDialog::MODE_INSTALL);
	npdialog->set_zip_path(p_zip_path);
	npdialog->set_zip_tle(p_tle);
	npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files) {
	if (p_files.size() == 1 && p_files[0].ends_wh(".zip")) {
		const String file = p_files[0].get_file();
		_install_project(p_files[0], file.substr(0, file.length() - 4).capalize());
		return;
	}
	HashSet<String> folders_set;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	for (int i = 0; i < p_files.size(); i++) {
		String file = p_files[i];
		folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
	}
	if (folders_set.size() > 0) {
		PackedStringArray folders;