### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (get_script_instance()) {
		Variant args[6] = {
			p_object,
			p_type,
			p_property,
			p_hint,
			p_hint_string,
			p_usage
		};
		Variant *argptrs[6] = {
			&args[0],
			&args[1],
			&args[2],
			&args[3],
			&args[4],
			&args[5]
		};
		Callable::CallError ce;
		return Object::cast_to<AnimationTrackEdit>(get_script_instance()->callp("create_value_track_edit", (const Variant **)&argptrs, 6, ce).operator Object *());
	}
	return nullptr;
}
AnimationTrackEdit *AnimationTrackEditPlugin::create_audio_track_edit() {