### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (fpath != "res://") {
					if (fpath.ends_with("/")) {
						remove_folders.push_back(fpath);
					} else {
						remove_files.push_back(fpath);
					}
				}
			}
			if (remove_files.size() + remove_folders.size() > 0) {
				remove_dialog->show(remove_folders, remove_files);
			}
		} break;
		case FILE_DUPLICATE: {
			
			for (int i = 0; i < p_selected.size(); i++) {
				to_duplicate.path = p_selected[i];
				to_duplicate.is_file = !to_duplicate.path.ends_with("/");
				if (to_duplicate.is_file) {
					String name = to_duplicate.path.get_file();
					duplicate_dialog->set_title(TTR("Duplicating file:") + " " + name);
					duplicate_dialog_text->set_text(name);
					duplicate_dialog_text->select(0, name.rfind("."));
				} else {
					String name = to_duplicate.path.substr(0, to_duplicate.path.length() - 1).get_file();
					duplicate_dialog->set_title(TTR("Duplicating folder:") + " " + name);
					duplicate_dialog_text->set_text(name);
					duplicate_dialog_text->select(0, name.length());
				}
				duplicate_dialog->popup_centered(Size2(250, 80) * EDSCALE);
				duplicate_dialog_text->grab_focus();