### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
class_desc->push_table(4);
		class_desc->set_table_column_expand(1, true);
		for (int i = 0; i < cd.properties.size(); i++) {
			
			if (cd.properties[i].name.begins_with("_") && cd.properties[i].description.strip_edges().is_empty()) {
				continue;
			}
			property_line[cd.properties[i].name] = class_desc->get_paragraph_count() - 2; 
			
			class_desc->push_cell();
			class_desc->push_paragraph(HORIZONTAL_ALIGNMENT_RIGHT, Control::TEXT_DIRECTION_AUTO, "");
			_push_code_font();
			_add_type(cd.properties[i].type, cd.properties[i].enumeration, cd.properties[i].is_bitfield);
			_pop_code_font();
			class_desc->pop();
			class_desc->pop(); 
			bool describe = false;
			if (!cd.properties[i].setter.is_empty()) {
				skip_methods.insert(cd.properties[i].setter);
				describe = true;
			}
			if (!cd.properties[i].getter.is_empty()) {
				skip_methods.insert(cd.properties[i].getter);
				describe = true;
			}
			if (!cd.properties[i].description.strip_edges().is_empty()) {
				describe = true;
			}
			if (cd.properties[i].overridden) {
				describe = false;