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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

print_verbose("Creating strings resources for supported locales for project " + project_name);
	
	String processed_default_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(project_name));
	store_string_at_path("res://android/build/res/values/godot_project_name_string.xml", processed_default_xml_string);
	
	Ref<DirAccess> da = DirAccess::open("res://android/build/res");
	if (da.is_null()) {
		if (OS::get_singleton()->is_stdout_verbose()) {
			print_error("Unable to open Android resources directory.");
		}
		return ERR_CANT_OPEN;
	}
	da->list_dir_begin();
	Dictionary appnames = GLOBAL_GET("application/config/name_localized");
	while (true) {
		String file = da->get_next();
		if (file.is_empty()) {
			break;
		}
		if (!file.begins_with("values-")) {
			
			continue;
		}
		String locale = file.replace("values-", "").replace("-r", "_");
		String locale_directory = "res://android/build/res/" + file + "/godot_project_name_string.xml";
		if (appnames.has(locale)) {
			String locale_project_name = appnames[locale];
			String processed_xml_string = vformat(godot_project_name_xml_string, _android_xml_escape(locale_project_name));