### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

case GDScriptParser::IdentifierNode::UNDEFINED_SOURCE:
			break;
	}
	
	if (!found_source) {
		reduce_identifier_from_base(p_identifier);
		if (p_identifier->source != GDScriptParser::IdentifierNode::UNDEFINED_SOURCE || p_identifier->get_datatype().is_set()) {
			
			found_source = true;
		}
	}
	if (found_source) {
		bool source_is_variable = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_VARIABLE || p_identifier->source == GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
		bool source_is_signal = p_identifier->source == GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
		if ((source_is_variable || source_is_signal) && static_context) {
			if (parser->current_function) {
				
				GDScriptParser::FunctionNode *parent_function = parser->current_function;
				while (parent_function->source_lambda) {
					parent_function = parent_function->source_lambda->parent_function;
				}
				push_error(vformat(R"*(Cannot access %s "%s" from the static function "%s()".)*", source_is_signal ? "signal" : "instance variable", p_identifier->name, parent_function->identifier->name), p_identifier);
			} else {
				push_error(vformat(R"*(Cannot access %s "%s" for a static variable initializer.)*", source_is_signal ? "signal" : "instance variable", p_identifier->name), p_identifier);
			}
		}
		if (!lambda_stack.is_empty()) {
			
			if (source_is_variable || source_is_signal) {
				mark_lambda_use_self();