### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
for (int i = 0; i < extensions.size(); i++) {
				file->add_filter("*." + extensions[i], extensions[i].to_upper());
			}
			Node *scene = editor_data.get_edited_scene_root();
			if (scene) {
				file->set_current_path(scene->get_scene_file_path());
			};
			file->set_title(p_option == FILE_OPEN_SCENE ? TTR("Open Scene") : TTR("Open Base Scene"));
			file->popup_file_dialog();
		} break;
		case FILE_QUICK_OPEN: {
			quick_open->popup_dialog("Resource", true);
			quick_open->set_title(TTR("Quick Open..."));
		} break;
		case FILE_QUICK_OPEN_SCENE: {
			quick_open->popup_dialog("PackedScene", true);
			quick_open->set_title(TTR("Quick Open Scene..."));
		} break;
		case FILE_QUICK_OPEN_SCRIPT: {
			quick_open->popup_dialog("Script", true);
			quick_open->set_title(TTR("Quick Open Script..."));
		} break;
		case FILE_OPEN_PREV: {
			if (previous_scenes.is_empty()) {
				break;
			}
			opening_prev = true;
			open_request(previous_scenes.back()->get());
			previous_scenes.pop_back();
		} break;