### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
completion_class = TAG_GLOBAL;
	completion_struct = StringName();
	completion_base = TYPE_VOID;
	completion_base_array = false;
	include_positions.clear();
	include_positions.push_back(FilePosition());
#ifdef DEBUG_ENABLED
	keyword_completion_context = CF_UNSPECIFIED;
	used_constants.clear();
	used_varyings.clear();
	used_uniforms.clear();
	used_functions.clear();
	used_structs.clear();
	used_local_vars.clear();
	warnings.clear();
#endif 
	error_line = 0;
	tk_line = 1;
	char_idx = 0;
	error_set = false;
	error_str = "";
	is_const_decl = false;
	while (nodes) {
		Node *n = nodes;
		nodes = nodes->next;
		memdelete(n);
	}
}
#ifdef DEBUG_ENABLED
void ShaderLanguage::_parse_used_identifier(const StringName &p_identifier, IdentifierType p_type, const StringName &p_function) {