### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

for (const ObjectID &id : gui.canvas_parents_with_dirty_order) {
		Object *obj = ObjectDB::get_instance(id);
		if (!obj) {
			continue; 
		}
		Node *n = static_cast<Node *>(obj);
		for (int i = 0; i < n->get_child_count(); i++) {
			Node *c = n->get_child(i);
			CanvasItem *ci = Object::cast_to<CanvasItem>(c);
			if (ci) {
				ci->update_draw_order();
				continue;
			}
			CanvasLayer *cl = Object::cast_to<CanvasLayer>(c);
			if (cl) {
				cl->update_draw_order();
			}
		}
	}
	gui.canvas_parents_with_dirty_order.clear();
}
void Viewport::_sub_window_update_order() {