### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
n = p_node;
		while (n != common_parent) {
			path.push_back(n->get_name());
			n = n->data.parent;
		}
		n = this;
		while (n != common_parent) {
			path.push_back(up);
			n = n->data.parent;
		}
	}
	path.reverse();
	return NodePath(path, false);
}
NodePath Node::get_path() const {
	ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree.");
	if (data.path_cache) {
		return *data.path_cache;
	}
	const Node *n = this;
	Vector<StringName> path;
	while (n) {
		path.push_back(n->get_name());
		n = n->data.parent;
	}
	path.reverse();
	data.path_cache = memnew(NodePath(path, true));
	return *data.path_cache;
}
bool Node::is_in_group(const StringName &p_identifier) const {