### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

case Variant::PACKED_VECTOR2_ARRAY: {
					Vector<Vector2> v2 = p_arrays[i];
					array_len = v2.size();
					format |= ARRAY_FLAG_USE_2D_VERTICES;
				} break;
				case Variant::PACKED_VECTOR3_ARRAY: {
					ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
					Vector<Vector3> v3 = p_arrays[i];
					array_len = v3.size();
				} break;
				default: {
					ERR_FAIL_V(ERR_INVALID_DATA);
				} break;
			}
			ERR_FAIL_COND_V(array_len == 0, ERR_INVALID_DATA);
		} else if (i == RS::ARRAY_BONES) {
			switch (p_arrays[i].get_type()) {
				case Variant::PACKED_INT32_ARRAY: {
					Vector<Vector3> vertices = p_arrays[RS::ARRAY_VERTEX];
					Vector<int32_t> bones = p_arrays[i];
					int32_t bone_8_group_count = bones.size() / (ARRAY_WEIGHTS_SIZE * 2);
					int32_t vertex_count = vertices.size();
					if (vertex_count == bone_8_group_count) {
						format |= RS::ARRAY_FLAG_USE_8_BONE_WEIGHTS;
					}
				} break;
				default: {
					ERR_FAIL_V(ERR_INVALID_DATA);
				} break;
			}