### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (!p_arg_type.has_type) {
		return false;
	}
	if (p_par_type.type == Variant::NIL) {
		return false;
	}
	if (p_par_type.type == Variant::OBJECT) {
		if (p_arg_type.kind == GDScriptDataType::BUILTIN) {
			return false;
		}
		StringName class_name;
		if (p_arg_type.kind == GDScriptDataType::NATIVE) {
			class_name = p_arg_type.native_type;
		} else {
			class_name = p_arg_type.native_type == StringName() ? p_arg_type.script_type->get_instance_base_type() : p_arg_type.native_type;
		}
		return p_par_type.class_name == class_name || ClassDB::is_parent_class(class_name, p_par_type.class_name);
	} else {
		if (p_arg_type.kind != GDScriptDataType::BUILTIN) {
			return false;
		}
		return p_par_type.type == p_arg_type.builtin_type;
	}
}
static bool _can_use_ptrcall(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) {