### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Godot v4.1.beta1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)

### Issue description

Issue observed in:
- v4.1.beta1.official [828ec2c5d]

Expected behavior in:
- v4.1.dev4.official [5c2295ff5]
- v4.0.stable.official [92bee43ad]
- v3.5.2.stable.official [170ba337a]

### Description

A sliders mouse-over handle highlight (a circle with a ring around it) appears offset (down and to the right), the first time the mouse is moved over a slider.

![offset](https://github.com/godotengine/godot/assets/13420573/e1be920f-9272-428c-b460-63d4961e32d7)


### Expected
The slider handle highlight, should appear on the sliders handle on the first mouse-over.
As it does in the Godot versions before: 4.1.beta1

![expected](https://github.com/godotengine/godot/assets/13420573/adee6efd-6f70-4785-82af-a875e9ad663c)

### Steps to reproduce

- open the attached project: [issue, mouse over slider, handle highlight, offset.zip](https://github.com/godotengine/godot/files/11714943/issue.mouse.over.slider.handle.highlight.offset.zip)
Node2D is selected, in the Scene panel, and the Transform group/section is unfolded in the Inspector panel.
- move the mouse over the Transform > Rotation, slider

### Observed

The sliders mouse-over handle highlight (a circle with a ring around it) appears offset (down and to the right) from the sliders handle.

The mouse-over handle highlight moves to the slider handle when:
- the mouse is held still over the slider until the tooltip appears
- or if the mouse is moved away from the slider and back over the slider

Now the second and subsequent slider mouse-overs keep showing the handle highlight correctly.

The issue can be reproduced by deselecting and selecting Node2D in the Scene panel.

https://github.com/godotengine/godot/assets/13420573/c817788c-6032-44e0-8693-35801f406c51


### Expected

The sliders mouse-over handle highlight should appear on the sliders handle, the first time the mouse is moved over the slider.


### Minimal reproduction project

[issue, mouse over slider, handle highlight, offset.zip](https://github.com/godotengine/godot/files/11714943/issue.mouse.over.slider.handle.highlight.offset.zip)

ClassDB::bind_method(D_METHOD("get_default_cursor_shape"), &Control::get_default_cursor_shape);
	ClassDB::bind_method(D_METHOD("get_cursor_shape", "position"), &Control::get_cursor_shape, DEFVAL(Point2()));
	ClassDB::bind_method(D_METHOD("set_focus_neighbor", "side", "neighbor"), &Control::set_focus_neighbor);
	ClassDB::bind_method(D_METHOD("get_focus_neighbor", "side"), &Control::get_focus_neighbor);
	ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next);
	ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next);
	ClassDB::bind_method(D_METHOD("set_focus_previous", "previous"), &Control::set_focus_previous);
	ClassDB::bind_method(D_METHOD("get_focus_previous"), &Control::get_focus_previous);
	ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
	ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
	ClassDB::bind_method(D_METHOD("get_mouse_filter"), &Control::get_mouse_filter);
	ClassDB::bind_method(D_METHOD("set_force_pass_scroll_events", "force_pass_scroll_events"), &Control::set_force_pass_scroll_events);
	ClassDB::bind_method(D_METHOD("is_force_pass_scroll_events"), &Control::is_force_pass_scroll_events);
	ClassDB::bind_method(D_METHOD("set_clip_contents", "enable"), &Control::set_clip_contents);
	ClassDB::bind_method(D_METHOD("is_clipping_contents"), &Control::is_clipping_contents);
	ClassDB::bind_method(D_METHOD("grab_click_focus"), &Control::grab_click_focus);
	ClassDB::bind_method(D_METHOD("set_drag_forwarding", "drag_func", "can_drop_func", "drop_func"), &Control::set_drag_forwarding);
	ClassDB::bind_method(D_METHOD("set_drag_preview", "control"), &Control::set_drag_preview);
	ClassDB::bind_method(D_METHOD("is_drag_successful"), &Control::is_drag_successful);
	ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Control::warp_mouse);
	ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &Control::set_shortcut_context);
	ClassDB::bind_method(D_METHOD("get_shortcut_context"), &Control::get_shortcut_context);
	ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size);
	ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Control::set_layout_direction);
	ClassDB::bind_method(D_METHOD("get_layout_direction"), &Control::get_layout_direction);
	ClassDB::bind_method(D_METHOD("is_layout_rtl"), &Control::is_layout_rtl);
	ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate);
	ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating);
	ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system);
	ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system);