### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
first_child = ti;
		if (!children_cache.is_empty()) {
			children_cache.insert(0, ti);
		}
	}
	ti->parent = this;
	return ti;
}
void TreeItem::add_child(TreeItem *p_item) {
	ERR_FAIL_NULL(p_item);
	ERR_FAIL_COND(p_item->tree);
	ERR_FAIL_COND(p_item->parent);
	p_item->_change_tree(tree);
	p_item->parent = this;
	TreeItem *item_prev = first_child;
	while (item_prev && item_prev->next) {
		item_prev = item_prev->next;
	}
	if (item_prev) {
		item_prev->next = p_item;
		p_item->prev = item_prev;
	} else {
		first_child = p_item;
	}
	if (!children_cache.is_empty()) {
		children_cache.append(p_item);
	}
	validate_cache();
}
void TreeItem::remove_child(TreeItem *p_item) {