### Godot version

4.0 dev_build

### System information

Ubuntu 22.04.1

### Issue description

The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475,  #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.

### Steps to reproduce

Right click to the `CustomClassA` symbol in the `custom_class_b.gd` anywhere. The `Lookup Symbol` button don't appears in the context menu.

### Minimal reproduction project

Example from  #68475.
r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
								r_result.class_name = obj->get_class();
							}
							
							if (r_result.class_name.begins_with("_")) {
								r_result.class_name = r_result.class_name.substr(1);
							}
							return OK;
						}
					} else {
						/*
						// Because get_integer_constant_enum and get_integer_constant don't work on @GlobalScope
						// We cannot determine the exact nature of the identifier here
						// Otherwise these codes would work
						StringName enumName = ClassDB::get_integer_constant_enum("@GlobalScope", p_symbol, true);
						if (enumName != nullptr) {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = enumName;
							return OK;
						}
						else {
							r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
							r_result.class_name = "@GlobalScope";
							r_result.class_member = p_symbol;
							return OK;
						}*/
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE;
						r_result.class_name = "@GlobalScope";
						r_result.class_member = p_symbol;