### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_dest, Variant(*p_pv2a));
}
void godotsharp_variant_new_packed_vector3_array(godot_variant *r_dest, const PackedVector3Array *p_pv3a) {
	memnew_placement(r_dest, Variant(*p_pv3a));
}
void godotsharp_variant_new_packed_color_array(godot_variant *r_dest, const PackedColorArray *p_pca) {
	memnew_placement(r_dest, Variant(*p_pca));
}
bool godotsharp_variant_as_bool(const Variant *p_self) {
	return p_self->operator bool();
}
int64_t godotsharp_variant_as_int(const Variant *p_self) {
	return p_self->operator int64_t();
}
double godotsharp_variant_as_float(const Variant *p_self) {
	return p_self->operator double();
}
godot_string godotsharp_variant_as_string(const Variant *p_self) {
	godot_string raw_dest;
	String *dest = (String *)&raw_dest;
	memnew_placement(dest, String(p_self->operator String()));
	return raw_dest;
}
godot_vector2 godotsharp_variant_as_vector2(const Variant *p_self) {
	godot_vector2 raw_dest;
	Vector2 *dest = (Vector2 *)&raw_dest;
	memnew_placement(dest, Vector2(p_self->operator Vector2()));
	return raw_dest;
}
godot_vector2i godotsharp_variant_as_vector2i(const Variant *p_self) {