### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
save_all_scenes();
	ProjectSettings::get_singleton()->save();
	disk_changed->hide();
}
void EditorNode::_reload_modified_scenes() {
	int current_idx = editor_data.get_edited_scene();
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == "") {
			continue;
		}
		uint64_t last_date = editor_data.get_scene_modified_time(i);
		uint64_t date = FileAccess::get_modified_time(editor_data.get_scene_path(i));
		if (date > last_date) {
			String filename = editor_data.get_scene_path(i);
			editor_data.set_edited_scene(i);
			_remove_edited_scene(false);
			Error err = load_scene(filename, false, false, true, false, true);
			if (err != OK) {
				ERR_PRINT(vformat("Failed to load scene: %s", filename));
			}
			editor_data.move_edited_scene_to_index(i);
		}
	}
	set_current_scene(current_idx);
	_update_scene_tabs();
	disk_changed->hide();
}
void EditorNode::_reload_project_settings() {