### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
do_snap_selected_nodes_to_floor = true;
}
void Node3DEditor::_snap_selected_nodes_to_floor() {
	const List<Node *> &selection = editor_selection->get_selected_node_list();
	Dictionary snap_data;
	for (Node *E : selection) {
		Node3D *sp = Object::cast_to<Node3D>(E);
		if (sp) {
			Vector3 from;
			Vector3 position_offset;
			/
			HashSet<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
			HashSet<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
			bool found_valid_shape = false;
			if (cs.size()) {
				AABB aabb;
				HashSet<CollisionShape3D *>::Iterator I = cs.begin();
				if ((*I)->get_shape().is_valid()) {
					CollisionShape3D *collision_shape = *cs.begin();
					aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
					found_valid_shape = true;
				}
				for (++I; I; ++I) {