### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
}
		}
		vmem_total->set_tooltip_text(TTR("Bytes:") + " " + itos(total));
		vmem_total->set_text(String::humanize_size(total));
	} else if (p_msg == "servers:drawn") {
		can_request_idle_draw = true;
	} else if (p_msg == "stack_dump") {
		DebuggerMarshalls::ScriptStackDump stack;
		stack.deserialize(p_data);
		stack_dump->clear();
		inspector->clear_stack_variables();
		TreeItem *r = stack_dump->create_item();
		Array stack_dump_info;
		for (int i = 0; i < stack.frames.size(); i++) {
			TreeItem *s = stack_dump->create_item(r);
			Dictionary d;
			d["frame"] = i;
			d["file"] = stack.frames[i].file;
			d["function"] = stack.frames[i].func;
			d["line"] = stack.frames[i].line;
			stack_dump_info.push_back(d);
			s->set_metadata(0, d);
			String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + String(d["function"]);
			s->set_text(0, line);
			if (i == 0) {
				s->select(0);
			}
		}
		emit_signal(SNAME("stack_dump"), stack_dump_info);
	} else if (p_msg == "stack_frame_vars") {