### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


(void *)godotsharp_convert,
	(void *)godotsharp_hash,
	(void *)godotsharp_instance_from_id,
	(void *)godotsharp_print,
	(void *)godotsharp_print_rich,
	(void *)godotsharp_printerr,
	(void *)godotsharp_printraw,
	(void *)godotsharp_prints,
	(void *)godotsharp_printt,
	(void *)godotsharp_randf,
	(void *)godotsharp_randi,
	(void *)godotsharp_randomize,
	(void *)godotsharp_randf_range,
	(void *)godotsharp_randfn,
	(void *)godotsharp_randi_range,
	(void *)godotsharp_rand_from_seed,
	(void *)godotsharp_seed,
	(void *)godotsharp_weakref,
	(void *)godotsharp_str_to_var,
	(void *)godotsharp_var_to_bytes,
	(void *)godotsharp_var_to_str,
	(void *)godotsharp_pusherror,
	(void *)godotsharp_pushwarning,
	(void *)godotsharp_object_to_string,
};
const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) {
	r_size = sizeof(unmanaged_callbacks);
	return unmanaged_callbacks;
}