### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

return;
	}
	Error err = cf->load(addon_path);
	if (err != OK) {
		show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path));
		return;
	}
	String plugin_version;
	if (cf->has_section_key("plugin", "version")) {
		plugin_version = cf->get_value("plugin", "version");
	}
	if (!cf->has_section_key("plugin", "script")) {
		show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), addon_path));
		return;
	}
	String script_path = cf->get_value("plugin", "script");
	Ref<Script> scr; 
	
	if (script_path.length() > 0) {
		script_path = addon_path.get_base_dir().path_join(script_path);
		scr = ResourceLoader::load(script_path, "Script", ResourceFormatLoader::CACHE_MODE_IGNORE);
		if (scr.is_null()) {
			show_warning(vformat(TTR("Unable to load addon script from path: '%s'."), script_path));
			return;
		}
		
		if (scr->get_instance_base_type() == StringName()) {
			if (_initializing_plugins) {
				
				pending_addons.push_back(p_addon);