### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
void set_column_title_alignment(int p_column, HorizontalAlignment p_alignment);
	HorizontalAlignment get_column_title_alignment(int p_column) const;
	void set_column_title_direction(int p_column, Control::TextDirection p_text_direction);
	Control::TextDirection get_column_title_direction(int p_column) const;
	void set_column_title_language(int p_column, const String &p_language);
	String get_column_title_language(int p_column) const;
	void set_column_titles_visible(bool p_show);
	bool are_column_titles_visible() const;
	TreeItem *get_edited() const;
	int get_edited_column() const;
	void ensure_cursor_is_visible();
	Rect2 get_custom_popup_rect() const;
	int get_item_offset(TreeItem *p_item) const;
	Rect2 get_item_rect(TreeItem *p_item, int p_column = -1, int p_button = -1) const;
	bool edit_selected(bool p_force_edit = false);
	bool is_editing();
	void set_editor_selection(int p_from_line, int p_to_line, int p_from_column = -1, int p_to_column = -1, int p_caret = 0);
	
	TreeItem *search_item_text(const String &p_find, int *r_col = nullptr, bool p_selectable = false);
	
	TreeItem *get_item_with_text(const String &p_find) const;
	TreeItem *get_item_with_metadata(const Variant &p_find, int p_column = -1) const;
	Point2 get_scroll() const;
	void scroll_to_item(TreeItem *p_item, bool p_center_on_item = false);
	void set_h_scroll_enabled(bool p_enable);
	bool is_h_scroll_enabled() const;
	void set_v_scroll_enabled(bool p_enable);
	bool is_v_scroll_enabled() const;
	void set_cursor_can_exit_tree(bool p_enable);
	VScrollBar *get_vscroll_bar() { return v_scroll; }