### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
arg->tex_builtin = p_builtin;
				for (KeyValue<StringName, HashSet<int>> &E : arg->tex_argument_connect) {
					for (const int &F : E.value) {
						if (!_propagate_function_call_sampler_builtin_reference(E.key, F, p_builtin)) {
							return false;
						}
					}
				}
				return true;
			}
		}
	}
	ERR_FAIL_V(false); 
}
Error ShaderLanguage::_parse_array_size(BlockNode *p_block, const FunctionInfo &p_function_info, bool p_forbid_unknown_size, Node **r_size_expression, int *r_array_size, bool *r_unknown_size) {
	bool error = false;
	if (r_array_size != nullptr && *r_array_size > 0) {
		error = true;
	}
	if (r_unknown_size != nullptr && *r_unknown_size) {
		error = true;
	}
	if (error) {
		_set_error(vformat(RTR("Array size is already defined.")));
		return ERR_PARSE_ERROR;
	}
	TkPos pos = _get_tkpos();
	Token tk = _get_token();
	if (tk.type == TK_BRACKET_CLOSE) {
		if (p_forbid_unknown_size) {