### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ms.width += indent_depth * section_indent_size;
	}
	Ref<StyleBoxFlat> section_indent_style = get_theme_stylebox(SNAME("indent_box"), SNAME("EditorInspectorSection"));
	if (indent_depth > 0 && section_indent_style.is_valid()) {
		ms.width += section_indent_style->get_margin(SIDE_LEFT) + section_indent_style->get_margin(SIDE_RIGHT);
	}
	return ms;
}
void EditorInspectorSection::setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth) {
	section = p_section;
	label = p_label;
	object = p_object;
	bg_color = p_bg_color;
	foldable = p_foldable;
	indent_depth = p_indent_depth;
	if (!foldable && !vbox_added) {
		add_child(vbox);
		move_child(vbox, 0);
		vbox_added = true;
	}
	if (foldable) {
		_test_unfold();
		if (object->editor_is_section_unfolded(section)) {
			vbox->show();
		} else {
			vbox->hide();
		}
	}
}
void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {