### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
/
	const Vector2 surface_size = p_surface.get_size();
	const real_t h = surface_size.y / 2.0;
	const real_t y = (surface_size.y - h) / 2.0;
	const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
	const real_t sy = r.size.y * p_fill;
	/
	/
	p_surface.draw_rect(r, p_color * Color(1, 1, 1, 0.2));
	p_surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), p_color * Color(1, 1, 1, 0.6));
	p_surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
	const Vector2 icon_size = p_icon->get_size();
	const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
	p_surface.draw_texture(p_icon, icon_pos, p_color);
	/
	p_surface.draw_string_outline(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, Math::round(2 * EDSCALE), Color(0, 0, 0));
	p_surface.draw_string(p_font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), p_text, HORIZONTAL_ALIGNMENT_LEFT, -1.f, p_font_size, p_color);
}
void Node3DEditorViewport::_draw() {