### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
}
			}
		}
		if (p_time > next_time) { 
			
			
			if ((uint32_t)packet_idx < time_key_count - 1) { 
				uint16_t time_key_data_next = time_keys[(packet_idx + 1) * 2 + 1];
				uint32_t data_offset_next = (time_key_data_next & 0xFFF) * 4; 
				const uint16_t *data_key_next = (const uint16_t *)(data_keys_base + data_offset_next);
				base_frame = time_keys[(packet_idx + 1) * 2 + 0];
				next_time = double(base_frame) * frame_to_sec + page_base_time;
				for (uint32_t i = 0; i < COMPONENTS; i++) {
					decode_next[i] = data_key_next[i];
				}
			}
		}
	}
	r_current_time = packet_time;
	r_next_time = next_time;
	for (uint32_t i = 0; i < COMPONENTS; i++) {
		r_current_value[i] = decode[i];
		r_next_value[i] = decode_next[i];
	}
	return true;
}
template <uint32_t COMPONENTS>
void Animation::_get_compressed_key_indices_in_range(uint32_t p_compressed_track, double p_time, double p_delta, List<int> *r_indices) const {
	ERR_FAIL_COND(!compression.enabled);
	ERR_FAIL_UNSIGNED_INDEX(p_compressed_track, compression.bounds.size());