### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)

### Issue description

After right clicking in thet "Filter Nodes" menu in the scene tree dock, the sub-menu is populated with a "Search" icon.

If I later switch themes in the same session, this icon is never updated to match the new theme.

![image](https://github.com/godotengine/godot/assets/660911/14336bb3-12ca-48c8-b030-8ada6ac27ec6)


### Steps to reproduce

1. Right click in the "Filter Nodes" menu in scene tree dock
2. Switch themes
3. Right click again in the "Filter Nodes" menu

Expected result: Icon has updated to match the theme I am currently using
Actual result: Icon is still using the theme I launched Godot with

### Minimal reproduction project

N/A
} break;
		case TOOL_MAKE_ROOT: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> nodes = editor_selection->get_selected_node_list();
			ERR_FAIL_COND(nodes.size() != 1);
			Node *node = nodes.front()->get();
			Node *root = get_tree()->get_edited_scene_root();
			if (node == root) {
				return;
			}
			
			if (root->get_scene_inherited_state().is_valid()) {
				accept->set_text(TTR("Can't reparent nodes in inherited scenes, order of nodes can't change."));
				accept->popup_centered();
				return;
			}
			if (node->get_owner() != root) {
				accept->set_text(TTR("Node must belong to the edited scene to become root."));
				accept->popup_centered();
				return;
			}
			if (!node->get_scene_file_path().is_empty()) {
				accept->set_text(TTR("Instantiated scenes can't become root"));
				accept->popup_centered();
				return;
			}
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Make node as Root"));