### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

}
		
		bool is_commented = true;
		for (int line = from; line <= to; line++) {
			if (!text_editor->get_line(line).begins_with(delimiter)) {
				is_commented = false;
				break;
			}
		}
		
		Vector<int> caret_cols;
		Vector<int> selection_to_cols;
		for (const int &c2 : caret_edit_order) {
			if (text_editor->get_caret_line(c2) >= from && text_editor->get_caret_line(c2) <= to) {
				caret_cols.append(text_editor->get_caret_column(c2));
			}
			if (text_editor->has_selection(c2) && text_editor->get_selection_to_line(c2) >= from && text_editor->get_selection_to_line(c2) <= to) {
				selection_to_cols.append(text_editor->get_selection_to_column(c2));
			}
		}
		
		for (int line = from; line <= to; line++) {
			String line_text = text_editor->get_line(line);
			if (line_text.strip_edges().is_empty()) {
				text_editor->set_line(line, delimiter);
				continue;
			}
			if (is_commented) {
				text_editor->set_line(line, line_text.substr(delimiter.length(), line_text.length()));
				continue;