### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
continue;
				}
				xim_style = _get_best_xim_style(xim_style, style);
			}
			XFree(xim_styles);
		}
		XFree(imvalret);
	}
	
	wm_delete = XInternAtom(x11_display, "WM_DELETE_WINDOW", true);
	
	xdnd_aware = XInternAtom(x11_display, "XdndAware", False);
	xdnd_enter = XInternAtom(x11_display, "XdndEnter", False);
	xdnd_position = XInternAtom(x11_display, "XdndPosition", False);
	xdnd_status = XInternAtom(x11_display, "XdndStatus", False);
	xdnd_action_copy = XInternAtom(x11_display, "XdndActionCopy", False);
	xdnd_drop = XInternAtom(x11_display, "XdndDrop", False);
	xdnd_finished = XInternAtom(x11_display, "XdndFinished", False);
	xdnd_selection = XInternAtom(x11_display, "XdndSelection", False);
#ifdef SPEECHD_ENABLED
	
	bool tts_enabled = GLOBAL_GET("audio/general/text_to_speech");
	if (tts_enabled) {
		tts = memnew(TTS_Linux);
	}
#endif
	
	
	rendering_driver = p_rendering_driver;
	bool driver_found = false;