### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

RBSet<GDScript *> dependencies;
	_get_dependencies(dependencies, this);
	dependencies.erase(this);
	return dependencies;
}
RBSet<GDScript *> GDScript::get_inverted_dependencies() {
	RBSet<GDScript *> inverted_dependencies;
	List<GDScript *> scripts;
	{
		MutexLock lock(GDScriptLanguage::singleton->mutex);
		SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
		while (elem) {
			scripts.push_back(elem->self());
			elem = elem->next();
		}
	}
	for (GDScript *scr : scripts) {
		if (scr == nullptr || scr == this || scr->destructing) {
			continue;
		}
		RBSet<GDScript *> scr_dependencies = scr->get_dependencies();
		if (scr_dependencies.has(this)) {
			inverted_dependencies.insert(scr);
		}
	}
	return inverted_dependencies;
}
RBSet<GDScript *> GDScript::get_must_clear_dependencies() {