### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_DRAW: {
			const Rect2 r = Rect2(theme_cache.normal_style->get_offset(), get_size() - theme_cache.normal_style->get_minimum_size());
			draw_texture_rect(theme_cache.background_icon, r, true);
			draw_rect(r, color);
			if (color.r > 1 || color.g > 1 || color.b > 1) {
				
				draw_texture(theme_cache.overbright_indicator, theme_cache.normal_style->get_offset());
			}
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			if (popup) {
				popup->hide();
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (popup && !is_visible_in_tree()) {
				popup->hide();
			}
		} break;
	}
}
void ColorPickerButton::_update_theme_item_cache() {