### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	bt->values.write[p_index].value.handle_mode = p_mode;
	switch (p_mode) {
		case HANDLE_MODE_LINEAR: {
			bt->values.write[p_index].value.in_handle = Vector2(0, 0);
			bt->values.write[p_index].value.out_handle = Vector2(0, 0);
		} break;
		case HANDLE_MODE_BALANCED:
		case HANDLE_MODE_MIRRORED: {
			int prev_key = MAX(0, p_index - 1);
			int next_key = MIN(bt->values.size() - 1, p_index + 1);
			if (prev_key == next_key) {
				break; 
			}
			real_t in_handle_x = 0;
			real_t in_handle_y = 0;
			real_t out_handle_x = 0;
			real_t out_handle_y = 0;
			if (p_mode == HANDLE_MODE_BALANCED) {