### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// Reloads information about a specific project.
	// If  wasn't loaded and should be in the list,  is added (i.e new project).
	// If  isn't in the list anymore,  is removed.
	// If  is in the list but doesn't exist anymore,  is marked as missing.
	bool should_be_in_list = _config.has_section(dir_path);
	bool is_favoure = _config.get_value(dir_path, "favore", false);
	bool was_selected = _ss.has(dir_path);
	// Remove em in any case
	for size(); ++i) {
		const Item &existing_em = _projects[i];
		if (existing_em.path == dir_path) {
			_remove_project(i, false);
			break;
		}
	}
	int index = -1;
	if (should_be_in_list) {
		// Recreate  wh updated info
		a(dir_path, is_favoure);
		_projects.push_back(em);
		_create_project_em_control(_projects.size() - 1);
		sort_projects();
		for size(); ++i) {