### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
image_memory_barrier.image = E->image;
			image_memory_barrier.subresourceRange.aspectMask = E->read_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = E->base_mipmap;
			image_memory_barrier.subresourceRange.levelCount = E->mipmaps;
			image_memory_barrier.subresourceRange.baseArrayLayer = E->base_layer;
			image_memory_barrier.subresourceRange.layerCount = E->layers;
			E->layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
		}
		if (E->used_in_frame != frames_drawn) {
			E->used_in_transfer = false;
			E->used_in_raster = false;
			E->used_in_compute = false;
			E->used_in_frame = frames_drawn;
		}
	}
	if (p_barrier_flags) {
		VkMemoryBarrier mem_barrier;
		mem_barrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
		mem_barrier.pNext = nullptr;
		mem_barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
		mem_barrier.dstAccessMask = p_access_flags;
		vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, p_barrier_flags, 0, 1, &mem_barrier, 0, nullptr, image_barrier_count, image_barriers);
	} else if (image_barrier_count) {
		vkCmdPipelineBarrier(compute_list->command_buffer, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, image_barrier_count, image_barriers);
	}
#ifdef FORCE_FULL_BARRIER
	_full_barrier(true);
#endif
}
void RenderingDeviceVulkan::compute_list_end(BitField<BarrierMask> p_post_barrier) {