### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

const String project_name_no_edges = project_name->get_text().strip_edges();
	if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_wh(".")) {
		_set_message(TTR("Invalid project name."), MESSAGE_WARNING);
		return;
	}
	Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	if (d->change_dir(project_path->get_text()) == OK) {
		if (!d->dir_exists(project_name_no_edges)) {
			if (d->make_dir(project_name_no_edges) == OK) {
				d->change_dir(project_name_no_edges);
				String dir_str = d->get_current_dir();
				project_path->set_text(dir_str);
				_path_text_changed(dir_str);
				created_folder_path = d->get_current_dir();
				create_dir->set_disabled(true);
			} else {
				dialog_error->set_text(TTR("Couldn't create folder."));
				dialog_error->popup_centered();
			}
		} else {
			dialog_error->set_text(TTR("There is already a folder in this path wh the specified name."));
			dialog_error->popup_centered();
		}
	}
}
void ProjectDialog::_text_changed(const String &p_text) {