### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
}
			} else {
				switch (p_tool) {
					case TOOL_CREATE_2D_SCENE:
						new_node = memnew(Node2D);
						break;
					case TOOL_CREATE_3D_SCENE:
						new_node = memnew(Node3D);
						break;
					case TOOL_CREATE_USER_INTERFACE: {
						Control *node = memnew(Control);
						
						node->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
						node->set_grow_direction_preset(PRESET_FULL_RECT);
						new_node = node;
					} break;
				}
			}
			add_root_node(new_node);
			EditorNode::get_singleton()->edit_node(new_node);
			editor_selection->clear();
			editor_selection->add_node(new_node);
			scene_tree->get_scene_tree()->grab_focus();
		} break;
		default: {
			_filter_option_selected(p_tool);
			if (p_tool >= EDIT_SUBRESOURCE_BASE) {
				int idx = p_tool - EDIT_SUBRESOURCE_BASE;
				ERR_FAIL_INDEX(idx, subresources.size());
				Object *obj = ObjectDB::get_instance(subresources[idx]);