### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
LineEdit *current_search_box = nullptr;
	if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		current_search_box = tree_search_box;
	} else if (display_mode == DISPLAY_MODE_SPLIT) {
		current_search_box = file_list_search_box;
	}
	if (current_search_box) {
		current_search_box->grab_focus();
		current_search_box->select_all();
	}
}
ScriptCreateDialog *FileSystemDock::get_script_create_dialog() const {
	return make_script_dialog;
}
void FileSystemDock::set_file_list_display_mode(FileListDisplayMode p_mode) {
	if (p_mode == file_list_display_mode) {
		return;
	}
	_toggle_file_display();
}
void FileSystemDock::add_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin) {
	tooltip_plugins.push_back(p_plugin);
}
void FileSystemDock::remove_resource_tooltip_plugin(const Ref<EditorResourceTooltipPlugin> &p_plugin) {
	int index = tooltip_plugins.find(p_plugin);
	ERR_FAIL_COND_MSG(index == -1, "Can't remove plugin that wasn't registered.");
	tooltip_plugins.remove_at(index);
}
Control *FileSystemDock::create_tooltip_for_path(const String &p_path) const {