### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (autoclear && editor_property_map.has(p_name)) {
		for (EditorProperty *E : editor_property_map[p_name]) {
			if (E->is_checkable()) {
				E->set_checked(true);
			}
		}
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	if (bool(object->call("_dont_undo_redo"))) {
		object->set(p_name, p_value);
		if (p_refresh_all) {
			_edit_request_change(object, "");
		} else {
			_edit_request_change(object, p_name);
		}
		emit_signal(_prop_edited, p_name);
	} else if (Object::cast_to<MultiNodeEdit>(object)) {
		Object::cast_to<MultiNodeEdit>(object)->set_property_field(p_name, p_value, p_changed_field);
		_edit_request_change(object, p_name);
		emit_signal(_prop_edited, p_name);
	} else {
		undo_redo->create_action(vformat(TTR("Set %s"), p_name), UndoRedo::MERGE_ENDS);
		undo_redo->add_do_property(object, p_name, p_value);
		bool valid = false;
		Variant value = object->get(p_name, &valid);
		if (valid) {
			undo_redo->add_undo_property(object, p_name, value);
		}
		List<StringName> linked_properties;
		ClassDB::get_linked_properties_info(object->get_class_name(), p_name, &linked_properties);