### Godot version

4.1.beta3 (again)

### System information

4.1.beta3 - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

DocCache is listed in resources.
![image](https://github.com/godotengine/godot/assets/85438892/8a7bccab-a169-438f-b562-8b441396bf88)

If instantiated, it looks like this:
![image](https://github.com/godotengine/godot/assets/85438892/6e165950-19c7-4274-90e2-20527c48ef0d)

I can't find it in the Search Help menu. However, if I type it in the script editor and Ctrl+LMB, it leads to this documentation page:
![image](https://github.com/godotengine/godot/assets/85438892/ae79c3c1-01d8-4f25-a654-c53232968c24)

This is weird, as I just showed the class has properties. Normally, undocumented classes have fields for each undocumented property or method. This makes me think this is unintended. An undocumented class with members normally looks like this:

![image](https://github.com/godotengine/godot/assets/85438892/bbf1f47d-c947-44ac-8f34-c48f4fcad293)


### Steps to reproduce

Outlined above. F1 to open the Search Help menu. This button to create a resource:
![image](https://github.com/godotengine/godot/assets/85438892/e7b3f571-ad30-4b76-91ad-21918792af7b)


### Minimal reproduction project

N/A
_initial_set("editors/polygon_editor/show_previous_outline", true);
	
	_initial_set("editors/animation/autorename_animation_tracks", true);
	_initial_set("editors/animation/default_create_bezier_tracks", false);
	_initial_set("editors/animation/default_create_reset_tracks", true);
	_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
	_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
	
	_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
	
	
#ifndef ANDROID_ENABLED
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
	
	String screen_hints = "Same as Editor:-5,Previous Screen:-4,Next Screen:-3,Primary Screen:-2"; 
	for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
		screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
	}
	_initial_set("run/window_placement/rect_custom_position", Vector2());
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif
	
	String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
	
	_initial_set("run/auto_save/save_before_running", true);