### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return _make_token(TK_ERROR, "Invalid (unsigned integer) numeric constant");
							} else {
								return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
							}
						}
					}
					char_idx += str.length();
					Token tk;
					if (period_found || exponent_found || float_suffix_found) {
						tk.type = TK_FLOAT_CONSTANT;
					} else if (uint_suffix_found) {
						tk.type = TK_UINT_CONSTANT;
					} else {
						tk.type = TK_INT_CONSTANT;
					}
					if (hexa_found) {
						tk.constant = (double)str.hex_to_int();
					} else {
						tk.constant = str.to_float();
					}
					tk.line = tk_line;
					return tk;
				}
				if (GETCHAR(0) == '.') {
					
					char_idx++;
					return _make_token(TK_PERIOD);
				}
				if (is_ascii_identifier_char(GETCHAR(0))) {