### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

error_button->set_text(itos(p_error_count));
	error_button->set_visible(p_error_count > 0);
	if (!p_error_count) {
		_set_show_errors_panel(false);
	}
}
void CodeTextEditor::set_warning_count(int p_warning_count) {
	warning_button->set_text(itos(p_warning_count));
	warning_button->set_visible(p_warning_count > 0);
	if (!p_warning_count) {
		_set_show_warnings_panel(false);
	}
}
void CodeTextEditor::toggle_bookmark() {