### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

int max = builtin_func_const_args[constarg_idx].max;
								bool error = false;
								if (p_func->arguments[arg]->type == Node::NODE_TYPE_VARIABLE) {
									const VariableNode *vn = static_cast<VariableNode *>(p_func->arguments[arg]);
									bool is_const = false;
									ConstantNode::Value value;
									value.sint = -1;
									_find_identifier(p_block, false, p_function_info, vn->name, nullptr, nullptr, &is_const, nullptr, nullptr, &value);
									if (!is_const || value.sint < min || value.sint > max) {
										error = true;
									}
								} else {
									if (p_func->arguments[arg]->type == Node::NODE_TYPE_CONSTANT) {
										const ConstantNode *cn = static_cast<ConstantNode *>(p_func->arguments[arg]);
										if (cn->get_datatype() == TYPE_INT && cn->values.size() == 1) {
											int value = cn->values[0].sint;
											if (value < min || value > max) {
												error = true;
											}
										} else {
											error = true;
										}
									} else {
										error = true;
									}
								}
								if (error) {
									_set_error(vformat(RTR("Expected integer constant within [%d..%d] range."), min, max));
									return false;
								}