### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (native_type.kind == GDScriptParser::DataType::NATIVE) {
							MethodBind *mb = ClassDB::get_method(native_type.native_type, call->function_name);
							if (mb && mb->is_const()) {
								bool all_is_const = true;
								Vector<Variant> args;
								GDScriptParser::CompletionContext c2 = p_context;
								c2.current_line = call->start_line;
								for (int i = 0; all_is_const && i < call->arguments.size(); i++) {
									GDScriptCompletionIdentifier arg;
									if (!call->arguments[i]->is_constant) {
										all_is_const = false;
									}
								}
								Object *baseptr = base.value;
								if (all_is_const && call->function_name == SNAME("get_node") && ClassDB::is_parent_class(native_type.native_type, SNAME("Node")) && args.size()) {
									String arg1 = args[0];
									if (arg1.begins_with("/root/")) {
										String which = arg1.get_slice("/", 2);
										if (!which.is_empty()) {
											
											if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(which)) {
												r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]);
												found = true;
											} else {
												for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
													String name = E.key;
													if (name == which) {
														String script = E.value.path;
														if (!script.begins_with("res://")) {
															script = "res://" + script;