### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
if (rt->sdf_buffer_read.is_valid()) {
		RD::get_singleton()->free(rt->sdf_buffer_read);
		rt->sdf_buffer_read = RID();
	}
	if (rt->sdf_buffer_write_fb.is_valid()) {
		RD::get_singleton()->free(rt->sdf_buffer_write);
		RD::get_singleton()->free(rt->sdf_buffer_process[0]);
		RD::get_singleton()->free(rt->sdf_buffer_process[1]);
		rt->sdf_buffer_write = RID();
		rt->sdf_buffer_write_fb = RID();
		rt->sdf_buffer_process[0] = RID();
		rt->sdf_buffer_process[1] = RID();
		rt->sdf_buffer_process_uniform_sets[0] = RID();
		rt->sdf_buffer_process_uniform_sets[1] = RID();
	}
}
RID TextureStorage::render_target_get_sdf_framebuffer(RID p_render_target) {
	RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
	ERR_FAIL_COND_V(!rt, RID());
	if (rt->sdf_buffer_write_fb.is_null()) {
		_render_target_allocate_sdf(rt);
	}
	return rt->sdf_buffer_write_fb;
}
void TextureStorage::render_target_sdf_process(RID p_render_target) {