### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
int number_of_screens = XScreenCount(x11_display);
	for (int i = 0; i < number_of_screens; i++) {
		Window root, child;
		int root_x, root_y, win_x, win_y;
		unsigned int mask;
		if (XQueryPointer(x11_display, XRootWindow(x11_display, i), &root, &child, &root_x, &root_y, &win_x, &win_y, &mask)) {
			XWindowAttributes root_attrs;
			XGetWindowAttributes(x11_display, root, &root_attrs);
			return Vector2i(root_attrs.x + root_x, root_attrs.y + root_y);
		}
	}
	return Vector2i();
}
BitField<MouseButtonMask> DisplayServerX11::mouse_get_button_state() const {
	return last_button_state;
}
void DisplayServerX11::clipboard_set(const String &p_text) {
	_THREAD_SAFE_METHOD_
	{
		
		MutexLock mutex_lock(events_mutex);
		internal_clipboard = p_text;
	}
	XSetSelectionOwner(x11_display, XA_PRIMARY, windows[MAIN_WINDOW_ID].x11_window, CurrentTime);
	XSetSelectionOwner(x11_display, XInternAtom(x11_display, "CLIPBOARD", 0), windows[MAIN_WINDOW_ID].x11_window, CurrentTime);
}
void DisplayServerX11::clipboard_set_primary(const String &p_text) {