### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

push_warning(nd, GDScriptWarning::EMPTY_FILE);
	}
#endif
	push_multiline(false); 
	parse_program();
	pop_multiline();
#ifdef DEBUG_ENABLED
	if (multiline_stack.size() > 0) {
		ERR_PRINT("Parser bug: Imbalanced multiline stack.");
	}
#endif
	if (errors.is_empty()) {
		return OK;
	} else {
		return ERR_PARSE_ERROR;
	}
}
GDScriptTokenizer::Token GDScriptParser::advance() {
	lambda_ended = false; 
	if (current.type == GDScriptTokenizer::Token::TK_EOF) {
		ERR_FAIL_COND_V_MSG(current.type == GDScriptTokenizer::Token::TK_EOF, current, "GDScript parser bug: Trying to advance past the end of stream.");
	}
	if (for_completion && !completion_call_stack.is_empty()) {
		if (completion_call.call == nullptr && tokenizer.is_past_cursor()) {
			completion_call = completion_call_stack.back()->get();
			passed_cursor = true;
		}
	}
	previous = current;
	current = tokenizer.scan();