### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
code += ",cull_disabled";
			break;
		case CULL_MAX:
			break; 
	}
	switch (diffuse_mode) {
		case DIFFUSE_BURLEY:
			code += ",diffuse_burley";
			break;
		case DIFFUSE_LAMBERT:
			code += ",diffuse_lambert";
			break;
		case DIFFUSE_LAMBERT_WRAP:
			code += ",diffuse_lambert_wrap";
			break;
		case DIFFUSE_TOON:
			code += ",diffuse_toon";
			break;
		case DIFFUSE_MAX:
			break; 
	}
	switch (specular_mode) {
		case SPECULAR_SCHLICK_GGX:
			code += ",specular_schlick_ggx";
			break;
		case SPECULAR_TOON:
			code += ",specular_toon";
			break;
		case SPECULAR_DISABLED:
			code += ",specular_disabled";