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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

if (!err.is_empty()) {
		r_error = err;
	}
	return valid;
}
bool EditorExportPlatformAndroid::has_valid_project_configuration(const Ref<EditorExportPreset> &p_preset, String &r_error) const {
	String err;
	bool valid = true;
	List<ExportOption> options;
	get_export_options(&options);
	for (const EditorExportPlatform::ExportOption &E : options) {
		if (get_export_option_visibility(p_preset.ptr(), E.option.name)) {
			String warn = get_export_option_warning(p_preset.ptr(), E.option.name);
			if (!warn.is_empty()) {
				err += warn + "\n";
				if (E.required) {
					valid = false;
				}
			}
		}
	}
	String etc_error = test_etc2();
	if (!etc_error.is_empty()) {
		valid = false;
		err += etc_error;
	}
	String min_sdk_str = p_preset->get("gradle_build/min_sdk");
	int min_sdk_int = VULKAN_MIN_SDK_VERSION;
	if (!min_sdk_str.is_empty()) { 
		if (min_sdk_str.is_valid_int()) {