### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 Ti (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

### Issue description

Running the following code causes a memory leak:
```
var tween = get_tree().create_tween()
tween.stop()
queue_free()
```

### Steps to reproduce

1. Create a Tween
2. Use `tween.stop()` 
3. `queue_free()` the Node that created the Tween

### Minimal reproduction project

[TweenMemoryLeak.zip](https://github.com/godotengine/godot/files/12156855/TweenMemoryLeak.zip)

default_transition = p_trans;
	return this;
}
Tween::TransitionType Tween::get_trans() {
	return default_transition;
}
Ref<Tween> Tween::set_ease(EaseType p_ease) {
	default_ease = p_ease;
	return this;
}
Tween::EaseType Tween::get_ease() {
	return default_ease;
}
Ref<Tween> Tween::parallel() {
	parallel_enabled = true;
	return this;
}
Ref<Tween> Tween::chain() {
	parallel_enabled = false;
	return this;
}
bool Tween::custom_step(double p_delta) {
	bool r = running;
	running = true;
	bool ret = step(p_delta);
	running = running && r; 
	return ret;
}
bool Tween::step(double p_delta) {