### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

return highlight_current_line;
}
void TextEdit::set_highlight_all_occurrences(const bool p_enabled) {
	if (highlight_all_occurrences == p_enabled) {
		return;
	}
	highlight_all_occurrences = p_enabled;
	queue_redraw();
}
bool TextEdit::is_highlight_all_occurrences_enabled() const {
	return highlight_all_occurrences;
}
void TextEdit::set_draw_control_chars(bool p_enabled) {
	if (draw_control_chars != p_enabled) {
		draw_control_chars = p_enabled;
		if (menu) {
			menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
		}
		text.set_draw_control_chars(draw_control_chars);
		text.invalidate_font();
		_update_placeholder();
		queue_redraw();
	}
}
bool TextEdit::get_draw_control_chars() const {