### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
"TYPE_INT",
	"TYPE_IVEC2",
	"TYPE_IVEC3",
	"TYPE_IVEC4",
	"TYPE_UINT",
	"TYPE_UVEC2",
	"TYPE_UVEC3",
	"TYPE_UVEC4",
	"TYPE_FLOAT",
	"TYPE_VEC2",
	"TYPE_VEC3",
	"TYPE_VEC4",
	"TYPE_MAT2",
	"TYPE_MAT3",
	"TYPE_MAT4",
	"TYPE_SAMPLER2D",
	"TYPE_ISAMPLER2D",
	"TYPE_USAMPLER2D",
	"TYPE_SAMPLER2DARRAY",
	"TYPE_ISAMPLER2DARRAY",
	"TYPE_USAMPLER2DARRAY",
	"TYPE_SAMPLER3D",
	"TYPE_ISAMPLER3D",
	"TYPE_USAMPLER3D",
	"TYPE_SAMPLERCUBE",
	"TYPE_SAMPLERCUBEARRAY",
	"INTERPOLATION_FLAT",
	"INTERPOLATION_SMOOTH",
	"CONST",
	"STRUCT",