### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (selection_drag_attempt) {
					selection_drag_attempt = false;
					if (is_editable() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
						delete_selection();
					} else if (deselect_on_focus_loss_enabled) {
						deselect();
					}
				}
			} else {
				selection_drag_attempt = false;
			}
			drag_action = false;
			drag_caret_force_displayed = false;
		} break;
	}
}
void TextEdit::unhandled_key_input(const Ref<InputEvent> &p_event) {
	Ref<InputEventKey> k = p_event;
	if (k.is_valid()) {
		if (!k->is_pressed()) {
			return;
		}
		
		if (has_focus() && editable && (k->get_unicode() >= 32)) {
			handle_unicode_input(k->get_unicode());
			accept_event();
		}
	}
}
bool TextEdit::alt_input(const Ref<InputEvent> &p_gui_input) {