### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
		Control *focus_owner = get_viewport()->gui_get_focus_owner();
		if (text_editor->has_focus() || (focus_owner && vbc_lineedit->is_ancestor_of(focus_owner))) {
			_hide_bar();
			accept_event();
		}
	}
}
bool FindReplaceBar::_search(uint32_t p_flags, int p_from_line, int p_from_col) {