### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
update_extents(assignment);
	make_completion_context(COMPLETION_ASSIGN, assignment);
#ifdef DEBUG_ENABLED
	bool has_operator = true;
#endif
	switch (previous.type) {
		case GDScriptTokenizer::Token::EQUAL:
			assignment->operation = AssignmentNode::OP_NONE;
			assignment->variant_op = Variant::OP_MAX;
#ifdef DEBUG_ENABLED
			has_operator = false;
#endif
			break;
		case GDScriptTokenizer::Token::PLUS_EQUAL:
			assignment->operation = AssignmentNode::OP_ADDITION;
			assignment->variant_op = Variant::OP_ADD;
			break;
		case GDScriptTokenizer::Token::MINUS_EQUAL:
			assignment->operation = AssignmentNode::OP_SUBTRACTION;
			assignment->variant_op = Variant::OP_SUBTRACT;
			break;
		case GDScriptTokenizer::Token::STAR_EQUAL:
			assignment->operation = AssignmentNode::OP_MULTIPLICATION;
			assignment->variant_op = Variant::OP_MULTIPLY;
			break;
		case GDScriptTokenizer::Token::STAR_STAR_EQUAL:
			assignment->operation = AssignmentNode::OP_POWER;
			assignment->variant_op = Variant::OP_POWER;
			break;
		case GDScriptTokenizer::Token::SLASH_EQUAL: