### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


if (tabs->get_tab_title(p_tab) == TTR("Video RAM")) {
		
		_video_mem_request();
	}
}
void ScriptEditorDebugger::_bind_methods() {
	ClassDB::bind_method(D_METHOD("live_debug_create_node"), &ScriptEditorDebugger::live_debug_create_node);
	ClassDB::bind_method(D_METHOD("live_debug_instantiate_node"), &ScriptEditorDebugger::live_debug_instantiate_node);
	ClassDB::bind_method(D_METHOD("live_debug_remove_node"), &ScriptEditorDebugger::live_debug_remove_node);
	ClassDB::bind_method(D_METHOD("live_debug_remove_and_keep_node"), &ScriptEditorDebugger::live_debug_remove_and_keep_node);
	ClassDB::bind_method(D_METHOD("live_debug_restore_node"), &ScriptEditorDebugger::live_debug_restore_node);
	ClassDB::bind_method(D_METHOD("live_debug_duplicate_node"), &ScriptEditorDebugger::live_debug_duplicate_node);
	ClassDB::bind_method(D_METHOD("live_debug_reparent_node"), &ScriptEditorDebugger::live_debug_reparent_node);
	ClassDB::bind_method(D_METHOD("request_remote_object", "id"), &ScriptEditorDebugger::request_remote_object);
	ClassDB::bind_method(D_METHOD("update_remote_object", "id", "property", "value"), &ScriptEditorDebugger::update_remote_object);
	ADD_SIGNAL(MethodInfo("started"));