### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
case GDScriptParser::DictionaryNode::LUA_TABLE:
						
						StringName key = dn->elements[i].key->reduced_value.operator StringName();
						element = codegen.add_constant(key);
						break;
				}
				elements.push_back(element);
				element = _parse_expression(codegen, r_error, dn->elements[i].value);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				elements.push_back(element);
			}
			gen->write_construct_dictionary(result, elements);
			for (int i = 0; i < elements.size(); i++) {
				if (elements[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::CAST: {
			const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
			GDScriptDataType cast_type = _gdtype_from_datatype(cn->get_datatype(), codegen.script);
			GDScriptCodeGenerator::Address result;
			if (cast_type.has_type) {
				
				result = codegen.add_temporary(cast_type);
				GDScriptCodeGenerator::Address src = _parse_expression(codegen, r_error, cn->operand);
				gen->write_cast(result, src, cast_type);