### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (p_type.is_empty() || p_type == "void") {
		class_desc->push_color(Color(theme_cache.type_color, 0.5));
		class_desc->push_hint(TTR("No return value."));
		class_desc->add_text("void");
		class_desc->pop();
		class_desc->pop();
		return;
	}
	bool is_enum_type = !p_enum.is_empty();
	bool is_bitfield = p_is_bitfield && is_enum_type;
	bool can_ref = !p_type.contains("*") || is_enum_type;
	String link_t = p_type; 
	String display_t; 
	if (is_enum_type) {
		link_t = p_enum; 
		display_t = _contextualize_class_specifier(p_enum, edited_class);
	} else {
		display_t = _contextualize_class_specifier(p_type, edited_class);
	}
	class_desc->push_color(theme_cache.type_color);
	bool add_array = false;
	if (can_ref) {
		if (link_t.ends_with("[]")) {
			add_array = true;
			link_t = link_t.trim_suffix("[]");
			display_t = display_t.trim_suffix("[]");
			class_desc->push_meta("#Array"); 
			class_desc->add_text("Array");