### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
GDCLASS(ColorPicker, VBoxContainer);
public:
	enum ColorModeType {
		MODE_RGB,
		MODE_HSV,
		MODE_RAW,
		MODE_OKHSL,
		MODE_MAX
	};
	enum PickerShapeType {
		SHAPE_HSV_RECTANGLE,
		SHAPE_HSV_WHEEL,
		SHAPE_VHS_CIRCLE,
		SHAPE_OKHSL_CIRCLE,
		SHAPE_NONE,
		SHAPE_MAX
	};
	static const int SLIDER_COUNT = 4;
private:
	static Ref<Shader> wheel_shader;
	static Ref<Shader> circle_shader;