### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (temp_packets.size() == 0) {
			return; 
		}
#ifdef DEBUG_PACKET_PUSH
#ifndef _MSC_VER
#warning Debugging packet push, disable this code in production to gain a bit more import performance.
#endif
		uint32_t debug_packet_push = get_temp_packet_size();
		uint32_t debug_data_size = data.size();
#endif
		
		uint8_t header[8];
		uint32_t header_bytes = 0;
		for (uint32_t i = 0; i < components; i++) {
			encode_uint16(temp_packets[0].data[i], &header[header_bytes]);
			header_bytes += 2;
		}
		uint32_t max_shifts[3] = { 0, 0, 0 }; 
		uint32_t max_frame_delta_shift = 0;
		if (temp_packets.size() > 1) {
			_compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift);
			uint16_t shift_header = (max_frame_delta_shift - 1) << 12;
			for (uint32_t i = 0; i < components; i++) {
				shift_header |= max_shifts[i] << (4 * i);
			}
			encode_uint16(shift_header, &header[header_bytes]);
			header_bytes += 2;