### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
} break;
		case NOTIFICATION_MOUSE_EXIT: {
			is_hovering = false;
			queue_redraw();
		} break;
		case NOTIFICATION_DRAW: {
			if (is_selected) {
				draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size()));
			}
			if (is_hovering) {
				draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size()));
			}
			draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree")));
		} break;
	}
}
:set_project_tle(const String &p_tle) {
	project_tle->set_text(p_tle);
}
:set_project_path(const String &p_path) {
	project_path->set_text(p_path);
}
:set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list) {
	for (const String &tag : p_tags) {
		ProjectTag *tag_control = memnew(ProjectTag(tag));
		tag_container->add_child(tag_control);
		tag_control->connect_button_to(callable_mp(p_parent_list, &ProjectList::add_search_tag).bind(tag));
	}
}
:set_project_icon(const Ref<Texture2D> &p_icon) {