### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

set_ok_button_text(TTR("Import & Ed"));
			name_container->hide();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		} else if (mode == MODE_NEW) {
			set_tle(TTR("Create New Project"));
			set_ok_button_text(TTR("Create & Ed"));
			name_container->show();
			install_path_container->hide();
			renderer_container->show();
			default_files_container->show();
			project_name->call_deferred(SNAME("grab_focus"));
			project_name->call_deferred(SNAME("select_all"));
		} else if (mode == MODE_INSTALL) {
			set_tle(TTR("Install Project:") + " " + zip_tle);
			set_ok_button_text(TTR("Install & Ed"));
			project_name->set_text(zip_tle);
			name_container->show();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		}
		_test_path();
	}
	popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {