### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

this will draw black rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(1, 1, 1, 1), false)

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color.WHITE, false)

```

![image](https://github.com/godotengine/godot/assets/53877170/dda910f2-e767-47bf-b3f9-7d194fcc7085)

while this will draw white rect

```gdscript

func _draw():
	draw_rect(Rect2i(Vector2i.ZERO, img.get_size()), Color(0.99, 1, 1, 1), false)

```

while this is weird but making circle draws Color(0.99, 1, 1, 1) makes also the _draw_rect to get fixed!

![image](https://github.com/godotengine/godot/assets/53877170/e84862be-0652-49ee-a5f9-435a234bd354)
 

### Steps to reproduce

use Color.WHITE inside any _draw() function or Color(1, 1, 1, 1) and it will draw black color instead of white color

### Minimal reproduction project

N/A
FLAGS_INSTANCING_MASK = 0x7F,
		FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
		FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
		FLAGS_CLIP_RECT_UV = (1 << 9),
		FLAGS_TRANSPOSE_RECT = (1 << 10),
		FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
		FLAGS_USING_PARTICLES = (1 << 13),
		FLAGS_USE_SKELETON = (1 << 15),
		FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
		FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
		FLAGS_LIGHT_COUNT_SHIFT = 20,
		FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
		FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
		FLAGS_USE_MSDF = (1 << 28),
		FLAGS_USE_LCD = (1 << 29),
		FLAGS_FLIP_H = (1 << 30),
		FLAGS_FLIP_V = (1 << 31),
	};
	enum {
		LIGHT_FLAGS_TEXTURE_MASK = 0xFFFF,
		LIGHT_FLAGS_BLEND_SHIFT = 16,
		LIGHT_FLAGS_BLEND_MASK = (3 << 16),
		LIGHT_FLAGS_BLEND_MODE_ADD = (0 << 16),
		LIGHT_FLAGS_BLEND_MODE_SUB = (1 << 16),
		LIGHT_FLAGS_BLEND_MODE_MIX = (2 << 16),
		LIGHT_FLAGS_BLEND_MODE_MASK = (3 << 16),
		LIGHT_FLAGS_HAS_SHADOW = (1 << 20),
		LIGHT_FLAGS_FILTER_SHIFT = 22
	};
	enum {