### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!group.is_empty() && !group_base.is_empty() && subgroup.is_empty()) {
				if (path.begins_with(group_base)) {
					path = path.trim_prefix(group_base);
				} else if (group_base.begins_with(path)) {
					
				} else {
					group = ""; 
					subgroup = "";
				}
			}
			
			if (!subgroup.is_empty()) {
				path = subgroup + "/" + path;
			}
			if (!group.is_empty()) {
				path = group + "/" + path;
			}
		}
		
		String name_override = (path.contains("/")) ? path.substr(path.rfind("/") + 1) : path;
		String feature_tag;
		{
			const int dot = name_override.find(".");
			if (dot != -1) {
				feature_tag = name_override.substr(dot);
				name_override = name_override.substr(0, dot);
			}
		}
		
		EditorPropertyNameProcessor::Style name_style = property_name_style;