### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array save_array;
		const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
		for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
			Ref<Shortcut> sc = shortcut_definition.value;
			if (builtin_list.has(shortcut_definition.key)) {
				
				
				continue;
			}
			Array shortcut_events = sc->get_events();
			Dictionary dict;
			dict["name"] = shortcut_definition.key;
			dict["shortcuts"] = shortcut_events;
			if (!sc->has_meta("original")) {
				
				
				
				save_array.push_back(dict);
				continue;
			}
			Array original_events = sc->get_meta("original");
			bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events);
			if (is_same) {