### Godot version

v4.0.2.stable.official [7a0977ce2] and v4.0.3.stable.official [5222a99f5]

### System information

Pico Neo 3 Pro Eye; PUI Version 4.8.19; Android 10

### Issue description

When trying to use the controllers, only the menu button and trigger works because the Simple controller profile is used. The system refuses to use the Pico profile (or any other profile). Also creating a custom map and/or deleting the Simple Controller profile did not work.

I expected the Pico Profile to work on a Pico Neo 3.


For clarification, this is the controller I am using: https://sdk.picovr.com/docs/NativeSDK/en/chapter_five.html#id4

### Steps to reproduce

- Just create a Project as shown here: https://www.youtube.com/watch?v=ZckQ-6ocHrI 
- Add a script to the XRController3D node that outputs the signals. Export and start the project.

### Minimal reproduction project

[pico_.zip](https://github.com/godotengine/godot/files/11949055/pico_.zip)

Note: I have also deleted the Android folder.

#ifndef OPENXR_INTERACTION_PROFILE_METADATA_H
#define OPENXR_INTERACTION_PROFILE_METADATA_H
#include "openxr_action.h"
#include "core/object/object.h"
#define XR_PATH_UNSUPPORTED_NAME "unsupported"
class OpenXRInteractionProfileMetadata : public Object {
	GDCLASS(OpenXRInteractionProfileMetadata, Object);
public:
	struct TopLevelPath {
		String display_name; 
		String openxr_path; 
		String openxr_extension_name; 
	};
	struct IOPath {
		String display_name; 
		String top_level_path; 
		String openxr_path; 
		String openxr_extension_name; 
		OpenXRAction::ActionType action_type; 
	};
	struct InteractionProfile {
		String display_name; 
		String openxr_path;