### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


stack_dump->set_allow_reselect(true);
		stack_dump->set_columns(1);
		stack_dump->set_column_titles_visible(true);
		stack_dump->set_column_title(0, TTR("Stack Frames"));
		stack_dump->set_hide_root(true);
		stack_dump->set_v_size_flags(SIZE_EXPAND_FILL);
		stack_dump->connect("cell_selected", callable_mp(this, &ScriptEditorDebugger::_stack_dump_frame_selected));
		stack_vb->add_child(stack_dump);
		VBoxContainer *inspector_vbox = memnew(VBoxContainer);
		inspector_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
		sc->add_child(inspector_vbox);
		HBoxContainer *tools_hb = memnew(HBoxContainer);
		inspector_vbox->add_child(tools_hb);
		search = memnew(LineEdit);
		search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		search->set_placeholder(TTR("Filter Stack Variables"));
		search->set_clear_button_enabled(true);
		tools_hb->add_child(search);
		inspector = memnew(EditorDebuggerInspector);
		inspector->set_h_size_flags(SIZE_EXPAND_FILL);
		inspector->set_v_size_flags(SIZE_EXPAND_FILL);
		inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
		inspector->set_read_only(true);
		inspector->connect("object_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
		inspector->connect("object_edited", callable_mp(this, &ScriptEditorDebugger::_remote_object_edited));
		inspector->connect("object_property_updated", callable_mp(this, &ScriptEditorDebugger::_remote_object_property_updated));
		inspector->register_text_enter(search);
		inspector->set_use_filter(true);
		inspector_vbox->add_child(inspector);
		breakpoints_tree = memnew(Tree);