### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
} break;
		case EDIT_EASE_SELECTION: {
			ease_dialog->popup_centered(Size2(200, 100) * EDSCALE);
		} break;
		case EDIT_EASE_CONFIRM: {
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Make Easing Keys"));
			Tween::TransitionType transition_type = static_cast<Tween::TransitionType>(transition_selection->get_selected_id());
			Tween::EaseType ease_type = static_cast<Tween::EaseType>(ease_selection->get_selected_id());
			float fps = ease_fps->get_value();
			double dur_step = 1.0 / fps;
			
			HashMap<int, Vector<int>> keymap;
			Vector<int> tracks;
			for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
				if (!tracks.has(E.key.track)) {
					tracks.append(E.key.track);
				}
			}
			for (int i = 0; i < tracks.size(); i++) {
				switch (animation->track_get_type(tracks[i])) {
					case Animation::TYPE_VALUE:
					case Animation::TYPE_POSITION_3D:
					case Animation::TYPE_ROTATION_3D:
					case Animation::TYPE_SCALE_3D:
					case Animation::TYPE_BLEND_SHAPE: {
						Vector<int> keys;
						for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
							if (E.key.track == tracks[i]) {
								keys.append(E.key.key);