### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
bool is_selectable(int p_column) const;
	bool is_selected(int p_column);
	void select(int p_column);
	void deselect(int p_column);
	void set_as_cursor(int p_column);
	void set_editable(int p_column, bool p_editable);
	bool is_editable(int p_column);
	void set_custom_color(int p_column, const Color &p_color);
	Color get_custom_color(int p_column) const;
	void clear_custom_color(int p_column);
	void set_custom_font(int p_column, const Ref<Font> &p_font);
	Ref<Font> get_custom_font(int p_column) const;
	void set_custom_font_size(int p_column, int p_font_size);
	int get_custom_font_size(int p_column) const;
	void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);
	void clear_custom_bg_color(int p_column);
	Color get_custom_bg_color(int p_column) const;
	void set_custom_as_button(int p_column, bool p_button);
	bool is_custom_set_as_button(int p_column) const;
	void set_tooltip_text(int p_column, const String &p_tooltip);
	String get_tooltip_text(int p_column) const;
	void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
	HorizontalAlignment get_text_alignment(int p_column) const;
	void set_expand_right(int p_column, bool p_enable);
	bool get_expand_right(int p_column) const;
	void set_disable_folding(bool p_disable);
	bool is_folding_disabled() const;
	Size2 get_minimum_size(int p_column);
	
	TreeItem *create_child(int p_index = -1);