### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
{ "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "exp2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "exp2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "log2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log2", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log2", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "log2", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	
	{ "inversesqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "inversesqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "inversesqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },
	{ "inversesqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "x" }, TAG_GLOBAL, false },