### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_QUIT: {
			project_run_bar->stop_playing();
			_exit_editor(EXIT_SUCCESS);
		} break;
		case RUN_PROJECT_MANAGER: {
			project_run_bar->stop_playing();
			_exit_editor(EXIT_SUCCESS);
			String exec = OS::get_singleton()->get_executable_path();
			List<String> args;
			for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
				args.push_back(a);
			}
			String exec_base_dir = exec.get_base_dir();
			if (!exec_base_dir.is_empty()) {
				args.push_back("--path");
				args.push_back(exec_base_dir);
			}
			args.push_back("--project-manager");
			Error err = OS::get_singleton()->create_instance(args);
			ERR_FAIL_COND(err);
		} break;
		case RELOAD_CURRENT_PROJECT: {
			restart_editor();
		} break;
	}
}
void EditorNode::_update_file_menu_opened() {