### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
}
			}
			ItemFontSize *font_size_it = _find_font_size(item);
			if (font_size_it && font_size_it->font_size > 0) {
				font_size = font_size_it->font_size;
			}
			margin += tab_size * font->get_char_size(' ', font_size).width;
		} else if (item->type == ITEM_LIST) {
			Ref<Font> font = p_base_font;
			int font_size = p_base_font_size;
			ItemFont *font_it = _find_font(item);
			if (font_it) {
				if (font_it->font.is_valid()) {
					font = font_it->font;
				}
				if (font_it->font_size > 0) {
					font_size = font_it->font_size;
				}
			}
			ItemFontSize *font_size_it = _find_font_size(item);
			if (font_size_it && font_size_it->font_size > 0) {
				font_size = font_size_it->font_size;
			}
			margin += tab_size * font->get_char_size(' ', font_size).width;
		}
		item = item->parent;
	}
	return margin;
}
BitField<TextServer::JustificationFlag> RichTextLabel::_find_jst_flags(Item *p_item) {