### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

uint32_t bit_width[COMPONENTS];
				for (uint32_t j = 0; j < COMPONENTS; j++) {
					bit_width[j] = (data_key[COMPONENTS] >> (j * 4)) & 0xF;
				}
				uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1;
				AnimationCompressionBufferBitsRead buffer;
				buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1];
				for (uint32_t j = 1; j < data_count; j++) {
					uint32_t frame_delta = buffer.read(frame_bit_width);
					f += frame_delta;
					frame_time = f * frame_to_sec + page_base_time;
					if (frame_time >= p_time + p_delta) {
						return;
					} else if (frame_time >= p_time) {
						r_indices->push_back(key_index);
					}
					for (uint32_t k = 0; k < COMPONENTS; k++) {
						if (bit_width[k] == 0) {
							continue; 
						}
						buffer.read(bit_width[k] + 1); 
					}
					key_index++;
				}
			}
		}
	}
}
int Animation::_get_compressed_key_count(uint32_t p_compressed_track) const {