### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
const Size2 add_button_size = Size2(0, scene_tabs->get_size().y);
	if (scene_tabs->get_offset_buttons_visible()) {
		
		if (scene_tab_add->get_parent() == scene_tabs) {
			scene_tabs->remove_child(scene_tab_add);
			scene_tab_add_ph->add_child(scene_tab_add);
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
		}
	} else {
		
		if (scene_tab_add->get_parent() == scene_tab_add_ph) {
			scene_tab_add_ph->remove_child(scene_tab_add);
			scene_tabs->add_child(scene_tab_add);
		}
		if (scene_tabs->get_tab_count() == 0) {
			scene_tab_add->set_rect(Rect2(Point2(), add_button_size));
			return;
		}
		Rect2 last_tab = scene_tabs->get_tab_rect(scene_tabs->get_tab_count() - 1);
		int hsep = scene_tabs->get_theme_constant(SNAME("h_separation"));
		if (scene_tabs->is_layout_rtl()) {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x - scene_tab_add->get_size().x - hsep, last_tab.position.y), add_button_size));
		} else {
			scene_tab_add->set_rect(Rect2(Point2(last_tab.position.x + last_tab.size.width + hsep, last_tab.position.y), add_button_size));
		}
	}
	
	scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
}
void EditorNode::_version_control_menu_option(int p_idx) {