### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
		confirm_auto_create_tiles->popup_centered();
	} else if (p_what == "id") {
		emit_signal(SNAME("source_id_changed"), atlas_source_proxy_object->get_id());
	}
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
	EditorUndoRedoManager *undo_redo_man = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
	ERR_FAIL_NULL(undo_redo_man);
#define ADD_UNDO(obj, property) undo_redo_man->add_undo_property(obj, property, obj->get(property));
	AtlasTileProxyObject *tile_data_proxy = Object::cast_to<AtlasTileProxyObject>(p_edited);
	if (tile_data_proxy) {
		UndoRedo *internal_undo_redo = undo_redo_man->get_history_for_object(tile_data_proxy).undo_redo;
		internal_undo_redo->start_force_keep_in_merge_ends();
		Vector<String> components = String(p_property).split("/", true, 2);
		if (components.size() == 2 && components[1] == "polygons_count") {
			int layer_index = components[0].trim_prefix("physics_layer_").to_int();
			int new_polygons_count = p_new_value;
			int old_polygons_count = tile_data_proxy->get(vformat("physics_layer_%d/polygons_count", layer_index));
			if (new_polygons_count < old_polygons_count) {
				for (int i = new_polygons_count; i < old_polygons_count; i++) {
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/points", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, i));
				}
			}
		} else if (p_property == "terrain_set") {
			int current_terrain_set = tile_data_proxy->get("terrain_set");
			ADD_UNDO(tile_data_proxy, "terrain");