### Godot version

4.2 bc88dca

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

After #80859 if you have an action that uses joypad axis, it can get stuck very easily and don't get released until more input. The `pressed` counter can go above 1, because multiple pressed events are received in a row, without equivalent release events that would release the action.

### Steps to reproduce

1. Create an action that uses joypad axis event
2. Start the project and press the action a few times
3. Eventually it will not release

### Minimal reproduction project

[BrokenAxis.zip](https://github.com/godotengine/godot/files/12476218/BrokenAxis.zip)

TYPE_BUTTON,
		TYPE_AXIS,
		TYPE_HAT,
		TYPE_MAX,
	};
	enum JoyAxisRange {
		NEGATIVE_HALF_AXIS = -1,
		FULL_AXIS = 0,
		POSITIVE_HALF_AXIS = 1
	};
	struct JoyEvent {
		int type = TYPE_MAX;
		int index = -1; 
		float value = 0.f;
	};
	struct JoyBinding {
		JoyType inputType;
		union {
			JoyButton button;
			struct {
				JoyAxis axis;
				JoyAxisRange range;
				bool invert;
			} axis;
			struct {
				HatDir hat;
				HatMask hat_mask;