### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
columns.write[p_col].text_buf->clear();
	if (columns[p_col].text_direction == Control::TEXT_DIRECTION_INHERITED) {
		columns.write[p_col].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
	} else {
		columns.write[p_col].text_buf->set_direction((TextServer::Direction)columns[p_col].text_direction);
	}
	columns.write[p_col].text_buf->add_string(columns[p_col].title, theme_cache.tb_font, theme_cache.tb_font_size, columns[p_col].language);
	columns.write[p_col].cached_minimum_width_dirty = true;
}
void Tree::update_item_cell(TreeItem *p_item, int p_col) {
	String valtext;
	p_item->cells.write[p_col].text_buf->clear();
	if (p_item->cells[p_col].mode == TreeItem::CELL_MODE_RANGE) {
		if (!p_item->cells[p_col].text.is_empty()) {
			if (!p_item->cells[p_col].editable) {
				return;
			}