### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_propagate_window_notification(this, NOTIFICATION_WM_WINDOW_FOCUS_IN);
			emit_signal(SNAME("focus_entered"));
		} break;
		case DisplayServer::WINDOW_EVENT_FOCUS_OUT: {
			focused = false;
			_propagate_window_notification(this, NOTIFICATION_WM_WINDOW_FOCUS_OUT);
			emit_signal(SNAME("focus_exited"));
		} break;
		case DisplayServer::WINDOW_EVENT_CLOSE_REQUEST: {
			if (exclusive_child != nullptr) {
				break; 
			}
			_propagate_window_notification(this, NOTIFICATION_WM_CLOSE_REQUEST);
			emit_signal(SNAME("close_requested"));
		} break;
		case DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST: {
			_propagate_window_notification(this, NOTIFICATION_WM_GO_BACK_REQUEST);
			emit_signal(SNAME("go_back_requested"));
		} break;
		case DisplayServer::WINDOW_EVENT_DPI_CHANGE: {
			_update_viewport_size();
			_propagate_window_notification(this, NOTIFICATION_WM_DPI_CHANGE);
			emit_signal(SNAME("dpi_changed"));
		} break;
		case DisplayServer::WINDOW_EVENT_TITLEBAR_CHANGE: {
			emit_signal(SNAME("titlebar_changed"));
		} break;
	}
}
void Window::update_mouse_cursor_state() {