### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const Vector2i center = get_size() / 2.0;
	const real_t radius = get_size().x / 2.0 - AXIS_CIRCLE_RADIUS - 2.0 * EDSCALE;
	const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
	for (int i = 0; i < 3; ++i) {
		Vector3 axis_3d = camera_basis.get_column(i);
		Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
		if (Math::abs(axis_3d.z) <= 1.0) {
			Axis2D pos_axis;
			pos_axis.axis = i;
			pos_axis.screen_point = center + axis_vector;
			pos_axis.z_axis = axis_3d.z;
			r_axis.push_back(pos_axis);
			Axis2D neg_axis;
			neg_axis.axis = i + 3;
			neg_axis.screen_point = center - axis_vector;
			neg_axis.z_axis = -axis_3d.z;
			r_axis.push_back(neg_axis);
		} else {
			
			Axis2D axis;
			axis.axis = i + (axis_3d.z <= 0 ? 0 : 3);
			axis.screen_point = center;
			axis.z_axis = 1.0;
			r_axis.push_back(axis);
		}
	}
	r_axis.sort_custom<Axis2DCompare>();
}
void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {