### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
VkDebugReportFlagsEXT flags,
		VkDebugReportObjectTypeEXT objectType,
		uint64_t object,
		size_t location,
		int32_t messageCode,
		const char *pLayerPrefix,
		const char *pMessage,
		void *pUserData) {
	String debugMessage = String("Vulkan Debug Report: object - ") +
			String::num_int64(object) + "\n" + pMessage;
	switch (flags) {
		case VK_DEBUG_REPORT_DEBUG_BIT_EXT:
		case VK_DEBUG_REPORT_INFORMATION_BIT_EXT:
			print_line(debugMessage);
			break;
		case VK_DEBUG_REPORT_WARNING_BIT_EXT:
		case VK_DEBUG_REPORT_PERFORMANCE_WARNING_BIT_EXT:
			WARN_PRINT(debugMessage);
			break;
		case VK_DEBUG_REPORT_ERROR_BIT_EXT:
			ERR_PRINT(debugMessage);
			break;
	}
	return VK_FALSE;
}
VkBool32 VulkanContext::_check_layers(uint32_t check_count, const char *const *check_names, uint32_t layer_count, VkLayerProperties *layers) {