### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

The project converter injects `) #` into asserts to remove the message:

```
    assert(false) #,"Invalid type for gamepad input.")
        assert(action in device_actions) #,"pairs contained action not in controls: %s" % action)
        assert(len(q) == 2) #,"Each pair should have two directions.")
```

The [implementation in project_converter_3_to_4.cpp](https://github.com/godotengine/godot/blob/3695fe5a573678c6491a6a33f19f9329d3256a48/editor/project_converter_3_to_4.cpp#L2021-L2031) comments:

>  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message

However, after #62695, asserts are able to have nonconstant messages again. So I think this step should be removed from the project converter.

### Steps to reproduce

1. Write asserts with a message in Godot 3.5
2. Open that project in Godot 4
3. Allow the project converter to run

You can use the assert from the comment:
```
	var speed = 30
	assert(speed < 20, str(randi()%10))
```
Put it in both Godot 3.5 and 4.0. I confirmed that it works in 4.0.3.

### Minimal reproduction project

Repro steps are trivial.
for (unsigned int current_index = 0; RenamesMap3To4::csharp_properties_renames[current_index][0]; current_index++) {
				csharp_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_signals_renames[current_index][0]; current_index++) {
				csharp_signal_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_signals_renames[current_index][0] + "\\b")));
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
				color_regexes.push_back(memnew(RegEx(String("\\bColor.") + RenamesMap3To4::color_renames[current_index][0] + "\\b")));
				color_renamed.push_back(String("Color.") + RenamesMap3To4::color_renames[current_index][1]);
			}
		}
		
		{
			for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
				const String class_name = RenamesMap3To4::class_renames[current_index][0];
				class_tscn_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".tscn\\b")));
				class_gd_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".gd\\b")));
				class_shader_regexes.push_back(memnew(RegEx(String("\\b") + class_name + ".shader\\b")));
				class_regexes.push_back(memnew(RegEx(String("\\b") + class_name + "\\b")));
				class_temp_tscn_renames.push_back(class_name + ".tscn");
				class_temp_gd_renames.push_back(class_name + ".gd");
				class_temp_shader_renames.push_back(class_name + ".shader");
			}
		}
	}
	~RegExContainer() {