### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

sc->set_meta("original", events.duplicate(true));
}
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
	PackedInt32Array arr;
	arr.push_back((int32_t)p_keycode);
	return ED_SHORTCUT_ARRAY(p_path, p_name, arr, p_physical);
}
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical) {
	Array events;
	for (int i = 0; i < p_keycodes.size(); i++) {
		Key keycode = (Key)p_keycodes[i];
		if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
			
			if (keycode == Key::KEY_DELETE) {
				keycode = KeyModifierMask::META | Key::BACKSPACE;
			}
		}
		Ref<InputEventKey> ie;
		if (keycode != Key::NONE) {
			ie = InputEventKey::create_reference(keycode, p_physical);
			events.push_back(ie);
		}
	}
	if (!EditorSettings::get_singleton()) {
		Ref<Shortcut> sc;
		sc.instantiate();
		sc->set_name(p_name);
		sc->set_events(events);
		sc->set_meta("original", events.duplicate(true));
		return sc;