### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
current_menu_option = p_option;
	tab_closing_idx = p_tab;
	Node *scene = editor_data.get_edited_scene_root(p_tab);
	if (!scene) {
		_discard_changes();
		return;
	}
	bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(p_tab));
	if (unsaved) {
		if (get_current_tab() != p_tab) {
			set_current_scene(p_tab);
		}
		String scene_filename = scene->get_scene_file_path();
		if (current_menu_option == RELOAD_CURRENT_PROJECT) {
			save_confirmation->set_ok_button_text(TTR("Save & Reload"));
			save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
		} else {
			save_confirmation->set_ok_button_text(TTR("Save & Close"));
			save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
		}
		save_confirmation->reset_size();
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_editor_layout_delayed();
	_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {