### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

}
	}
	uint32_t new_size = 0;
	for (const Compression::Page &page : compression.pages) {
		new_size += page.data.size();
	}
	print_line("Original size: " + itos(orig_size) + " - Compressed size: " + itos(new_size) + " " + String::num(float(new_size) / float(orig_size) * 100, 2) + "% pages: " + itos(compression.pages.size()));
#endif
}
bool Animation::_rotation_interpolate_compressed(uint32_t p_compressed_track, double p_time, Quaternion &r_ret) const {
	Vector3i current;
	Vector3i next;
	double time_current;
	double time_next;
	if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) {
		return false; 
	}
	if (time_current >= p_time || time_current == time_next) {
		r_ret = _uncompress_quaternion(current);
	} else if (p_time >= time_next) {
		r_ret = _uncompress_quaternion(next);
	} else {
		double c = (p_time - time_current) / (time_next - time_current);
		Quaternion from = _uncompress_quaternion(current);
		Quaternion to = _uncompress_quaternion(next);
		r_ret = from.slerp(to, c);
	}
	return true;
}
bool Animation::_pos_scale_interpolate_compressed(uint32_t p_compressed_track, double p_time, Vector3 &r_ret) const {