### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
List<IPAddress> local_ip;
	IP::get_singleton()->get_local_addresses(&local_ip);
	String hint;
	String current = has_setting("network/debug/remote_host") ? get("network/debug/remote_host") : "";
	String selected = "127.0.0.1";
	
	for (const IPAddress &ip : local_ip) {
		
		if (String(ip).begins_with("fe80:0:0:0:")) { 
			continue;
		}
		
		if (String(ip).begins_with("169.254.")) { 
			continue;
		}
		
		if (ip == current) {
			selected = ip;
		}
		if (!hint.is_empty()) {
			hint += ",";
		}
		hint += ip;
	}
	
	add_property_hint(PropertyInfo(Variant::STRING, "network/debug/remote_host", PROPERTY_HINT_ENUM, hint));
	
	set("network/debug/remote_host", selected);
}
void EditorSettings::save() {