### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
EnumScreenData *data = (EnumScreenData *)dwData;
	if (data->monitor == hMonitor) {
		data->screen = data->count;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcCount(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	int *data = (int *)dwData;
	(*data)++;
	return TRUE;
}
int DisplayServerWindows::get_screen_count() const {
	_THREAD_SAFE_METHOD_
	int data = 0;
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcCount, (LPARAM)&data);
	return data;
}
int DisplayServerWindows::get_primary_screen() const {
	EnumScreenData data = { 0, 0, 0 };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcPrim, (LPARAM)&data);
	return data.screen;
}
int DisplayServerWindows::get_keyboard_focus_screen() const {