### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
	} else {
		if (p_function_info.built_ins.has(p_identifier)) {
			if (r_data_type) {
				*r_data_type = p_function_info.built_ins[p_identifier].type;
			}
			if (r_is_const) {
				*r_is_const = p_function_info.built_ins[p_identifier].constant;
			}
			if (r_type) {
				*r_type = IDENTIFIER_BUILTIN_VAR;
			}
			return true;
		}
	}
	if (p_function_info.stage_functions.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = p_function_info.stage_functions[p_identifier].return_type;
		}
		if (r_is_const) {
			*r_is_const = true;
		}
		if (r_type) {
			*r_type = IDENTIFIER_FUNCTION;
		}
		return true;
	}
	FunctionNode *function = nullptr;
	while (p_block) {
		if (p_block->variables.has(p_identifier)) {