### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
}
			}
		}
		if (collision_heightmap_texture != p_particles->collision_heightmap_texture) {
			different = true;
		}
		bool uniform_set_valid = RD::get_singleton()->uniform_set_is_valid(p_particles->collision_textures_uniform_set);
		if (different || !uniform_set_valid) {
			if (uniform_set_valid) {
				RD::get_singleton()->free(p_particles->collision_textures_uniform_set);
			}
			Vector<RD::Uniform> uniforms;
			{
				RD::Uniform u;
				u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
				u.binding = 0;
				for (uint32_t i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
					RID rd_tex;
					if (i < collision_3d_textures_used) {
						if (TextureStorage::get_singleton()->texture_get_type(collision_3d_textures[i]) == TextureStorage::TYPE_3D) {
							rd_tex = TextureStorage::get_singleton()->texture_get_rd_texture(collision_3d_textures[i]);
						}
					}
					if (rd_tex == RID()) {
						rd_tex = texture_storage->texture_rd_get_default(TextureStorage::DEFAULT_RD_TEXTURE_3D_WHITE);
					}
					u.append_id(rd_tex);
				}
				uniforms.push_back(u);
			}