### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
	if (SC) {
		return SC->value;
	}
	
	
	Ref<Shortcut> sc;
	HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
	if (builtin_override) {
		sc.instantiate();
		sc->set_events_list(&builtin_override->value);
		sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
	}
	
	if (sc.is_null()) {
		HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
		if (builtin_default) {
			sc.instantiate();
			sc->set_events_list(&builtin_default->value);
			sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
		}
	}
	if (sc.is_valid()) {
		
		shortcuts[p_name] = sc;
		return sc;
	}
	return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {