### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

#ifndef PROJECT_CONVERTER_3_TO_4_H
#define PROJECT_CONVERTER_3_TO_4_H
#ifndef DISABLE_DEPRECATED
#include "modules/modules_enabled.gen.h" 
#ifndef MODULE_REGEX_ENABLED
#include "core/error/error_macros.h"
class ProjectConverter3To4 {
public:
	ProjectConverter3To4(int, int) {}
	bool validate_conversion() {
		ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
	}
	bool convert() {
		ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
	}
};
#else 
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
struct SourceLine {
	String line;
	bool is_comment;
};
class RegEx;