### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
#ifdef COREAUDIO_ENABLED
	AudioDriverCoreAudio audio_driver;
#endif
#ifdef COREMIDI_ENABLED
	MIDIDriverCoreMidi midi_driver;
#endif
	CrashHandler crash_handler;
	CFRunLoopObserverRef pre_wait_observer;
	MainLoop *main_loop = nullptr;
	List<String> launch_service_args;
	CGFloat _weight_to_ct(int p_weight) const;
	CGFloat _stretch_to_ct(int p_stretch) const;
	String _get_default_fontname(const String &p_font_name) const;
	static _FORCE_INLINE_ String get_framework_executable(const String &p_path);
	static void pre_wait_observer_cb(CFRunLoopObserverRef p_observer, CFRunLoopActivity p_activiy, void *p_context);
protected:
	virtual void initialize_core() override;
	virtual void initialize() override;
	virtual void finalize() override;
	virtual void initialize_joypads() override;
	virtual void set_main_loop(MainLoop *p_main_loop) override;
	virtual void delete_main_loop() override;
public:
	virtual void set_cmdline_platform_args(const List<String> &p_args);
	virtual List<String> get_cmdline_platform_args() const override;
	virtual String get_name() const override;
	virtual String get_distribution_name() const override;
	virtual String get_version() const override;
	virtual void alert(const String &p_alert, const String &p_title = "ALERT!") override;
	virtual Error open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path = false, String *r_resolved_path = nullptr) override;