### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (ED_IS_SHORTCUT("tiles_editor/delete_tile", p_event)) {
		if (tools_button_group->get_pressed_button() == tool_select_button && !selection.is_empty()) {
			_menu_option(TILE_DELETE);
			accept_event();
		}
	}
}
void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
	ERR_FAIL_COND((p_selection.size() % 2) != 0);
	selection.clear();
	for (int i = 0; i < p_selection.size() / 2; i++) {
		TileSelection selected = { p_selection[i * 2], p_selection[i * 2 + 1] };
		if (tile_set_atlas_source->has_tile(selected.tile) && tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
			selection.insert(selected);
		}
	}
	_update_tile_inspector();
	_update_tile_id_label();
	_update_atlas_view();
	_update_current_tile_data_editor();
}
Array TileSetAtlasSourceEditor::_get_selection_as_array() {