### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#include "core/string/translation.h"
#include "core/version.h"
#include "edor/edor_paths.h"
#include "edor/edor_scale.h"
#include "edor/edor_settings.h"
#include "edor/edor_themes.h"
#include "edor/edor_vcs_interface.h"
#include "edor/gui/edor_file_dialog.h"
#include "edor/plugins/asset_library_edor_plugin.h"
#include "main/main.h"
#include "scene/gui/center_container.h"
#include "scene/gui/check_box.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/flow_container.h"
#include "scene/gui/line_ed.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "servers/display_server.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
constexpr int GODOT4_CONFIG_VERSION = 5;
void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) {
	msg->set_text(p_msg);
	Ref<Texture2D> current_path_icon = status_rect->get_texture();
	Ref<Texture2D> current_install_icon = install_status_rect->get_texture();
	Ref<Texture2D> new_icon;
	swch (p_type) {