### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
set_global_position(p_point);
}
void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D inv;
	if (data.parent_canvas_item) {
		inv = data.parent_canvas_item->get_global_transform().affine_inverse();
	}
	set_position(inv.xform(p_point), p_keep_offsets);
}
Point2 Control::get_global_position() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	return get_global_transform().get_origin();
}
Point2 Control::get_screen_position() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	ERR_FAIL_COND_V(!is_inside_tree(), Point2());
	return get_screen_transform().get_origin();
}
void Control::_set_size(const Size2 &p_size) {
#ifdef DEBUG_ENABLED
	if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) {
		WARN_PRINT("Nodes with non-equal opposite anchors will have their size overridden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
	}
#endif
	set_size(p_size);
}
void Control::set_size(const Size2 &p_size, bool p_keep_offsets) {