### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			tool_setup_atlas_source_button->set_icon(get_theme_icon(SNAME("Tools"), SNAME("EditorIcons")));
			tool_select_button->set_icon(get_theme_icon(SNAME("ToolSelect"), SNAME("EditorIcons")));
			tool_paint_button->set_icon(get_theme_icon(SNAME("CanvasItem"), SNAME("EditorIcons")));
			tools_settings_erase_button->set_icon(get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
			tool_advanced_menu_button->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
			resize_handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
			resize_handle_disabled = get_theme_icon(SNAME("EditorHandleDisabled"), SNAME("EditorIcons"));
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (tile_set_changed_needs_update) {
				
				read_only = false;
				
				if (tile_set.is_valid()) {