### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
		} break;
		case NOTIFICATION_READY: {
			int default_sorting = (int)EDITOR_GET("project_manager/sorting_order");
			filter_option->select(default_sorting);
			_project_list->set_order_option(default_sorting);
#ifndef ANDROID_ENABLED
			if (_project_list->get_project_count() >= 1) {
				// Focus on the search box immediately to allow the user
				// to search whout having to reach for their mouse
				search_box->grab_focus();
			}
#endif
			// Suggest browsing asset library to get templates/demos.
			if (asset_library && open_templates && _project_list->get_project_count() == 0) {
				open_templates->popup_centered();
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			set_process_shortcut_input(is_visible_in_tree());
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			_dim_window();
		} break;
		case NOTIFICATION_WM_ABOUT: {
			_show_about();
		} break;
	}
}
Ref<Texture2D> ProjectManager::_file_dialog_get_icon(const String &p_path) {