### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
}
		if (name_free) {
			break;
		}
		attempts++;
		attempt = p_new_name + " " + itos(attempts);
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	StringName current = AudioServer::get_singleton()->get_bus_name(get_index());
	ur->create_action(TTR("Rename Audio Bus"));
	ur->add_do_method(buses, "_set_renaming_buses", true);
	ur->add_undo_method(buses, "_set_renaming_buses", true);
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_name", get_index(), attempt);
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_name", get_index(), current);
	for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
		if (AudioServer::get_singleton()->get_bus_send(i) == current) {
			ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", i, attempt);
			ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", i, current);
		}
	}
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->add_do_method(buses, "_update_sends");
	ur->add_undo_method(buses, "_update_sends");
	ur->add_do_method(buses, "_set_renaming_buses", false);
	ur->add_undo_method(buses, "_set_renaming_buses", false);
	ur->commit_action();
	updating_bus = false;
}
void EditorAudioBus::_volume_changed(float p_normalized) {