### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	return wd.min_size;
}
void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	Size2i size = p_size;
	size.x = MAX(1, size.x);
	size.y = MAX(1, size.y);
	WindowData &wd = windows[p_window];
	if (wd.size.width == size.width && wd.size.height == size.height) {
		return;
	}
	XWindowAttributes xwa;
	XSync(x11_display, False);
	XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
	int old_w = xwa.width;
	int old_h = xwa.height;
	
	wd.size = size;