### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
StringName current_selected = property_selected;
	int current_focusable = -1;
	if (property_focusable != -1) {
		
		bool restore_focus = false;
		Control *focused = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
		if (focused) {
			Node *parent = focused->get_parent();
			while (parent) {
				EditorInspector *inspector = Object::cast_to<EditorInspector>(parent);
				if (inspector) {
					restore_focus = inspector == this; 
					break; 
				}
				parent = parent->get_parent();
			}
		}
		if (restore_focus) {
			current_focusable = property_focusable;
		}
	}
	
	
	_clear(!object);
	if (!object) {
		return;
	}
	List<Ref<EditorInspectorPlugin>> valid_plugins;