### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).is_empty() ? i : s.get_slicec(':', 1).to_int());
					}
					popup_menu->set_size(Size2(col_width, 0));
					popup_menu->set_position(get_screen_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h) - theme_cache.offset);
					popup_menu->popup();
					popup_edited_item = p_item;
					popup_edited_item_col = col;
					
					bring_up_editor = false;
				} else {
					if (x >= (col_width - item_h / 2)) {
						
						bool up = p_pos.y < (item_h / 2);
						if (p_button == MouseButton::LEFT) {
							if (range_click_timer->get_time_left() == 0) {
								range_item_last = p_item;
								range_up_last = up;
								range_click_timer->set_wait_time(0.6);
								range_click_timer->set_one_shot(true);
								range_click_timer->start();
							} else if (up != range_up_last) {
								return -1; 
							}
							p_item->set_range(col, c.val + (up ? 1.0 : -1.0) * c.step);
							item_edited(col, p_item, p_button);
						} else if (p_button == MouseButton::RIGHT) {
							p_item->set_range(col, (up ? c.max : c.min));
							item_edited(col, p_item, p_button);
						} else if (p_button == MouseButton::WHEEL_UP) {
							p_item->set_range(col, c.val + c.step);