### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
source_sort_button->set_disabled(read_only);
				tile_set_changed_needs_update = false;
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible_in_tree()) {
				remove_expanded_editor();
			}
		} break;
	}
}
void TileSetEditor::_patterns_item_list_gui_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(!tile_set.is_valid());
	if (EditorNode::get_singleton()->is_resource_read_only(tile_set)) {
		return;
	}
	if (ED_IS_SHORTCUT("tiles_editor/delete", p_event) && p_event->is_pressed() && !p_event->is_echo()) {
		Vector<int> selected = patterns_item_list->get_selected_items();
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		undo_redo->create_action(TTR("Remove TileSet patterns"));
		for (int i = 0; i < selected.size(); i++) {
			int pattern_index = selected[i];
			undo_redo->add_do_method(*tile_set, "remove_pattern", pattern_index);
			undo_redo->add_undo_method(*tile_set, "add_pattern", tile_set->get_pattern(pattern_index), pattern_index);
		}
		undo_redo->commit_action();
		patterns_item_list->accept_event();
	}
}
void TileSetEditor::_pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture) {