### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
calltip += " ";
						}
						if (j == completion_argument) {
							calltip += char32_t(0xFFFF);
						}
						if (shader->functions[i].function->arguments[j].is_const) {
							calltip += "const ";
						}
						if (shader->functions[i].function->arguments[j].qualifier != ArgumentQualifier::ARGUMENT_QUALIFIER_IN) {
							if (shader->functions[i].function->arguments[j].qualifier == ArgumentQualifier::ARGUMENT_QUALIFIER_OUT) {
								calltip += "out ";
							} else { 
								calltip += "inout ";
							}
						}
						calltip += get_datatype_name(shader->functions[i].function->arguments[j].type);
						calltip += " ";
						calltip += shader->functions[i].function->arguments[j].name;
						if (shader->functions[i].function->arguments[j].array_size > 0) {
							calltip += "[";
							calltip += itos(shader->functions[i].function->arguments[j].array_size);
							calltip += "]";
						}
						if (j == completion_argument) {
							calltip += char32_t(0xFFFF);
						}
					}
					if (shader->functions[i].function->arguments.size()) {
						calltip += " ";
					}