### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

Item *ci = p_canvas_item;
	if (!ci->visible) {
		return;
	}
	if (!(ci->visibility_layer & canvas_cull_mask)) {
		return;
	}
	if (ci->children_order_dirty) {
		ci->child_items.sort_custom<ItemIndexSort>();
		ci->children_order_dirty = false;
	}
	Rect2 rect = ci->get_rect();
	if (ci->visibility_notifier) {
		if (ci->visibility_notifier->area.size != Vector2()) {
			rect = rect.merge(ci->visibility_notifier->area);
		}
	}
	Transform2D xform = ci->xform;