### Godot version

8449592d92eaeef990f5502b419d491ee3eeb7a6

### System information

Windows 11

### Issue description

Zooming in the script editor on an empty script freezes the entire editor for a few seconds, but if the file is large then it freezes for 4-5 seconds (which is unacceptable). Looks like a recent regression.

### Steps to reproduce

Just zoom in/out on the large script file.

### Minimal reproduction project

N/A
fd->oversampling = p_font_data->oversampling;
		}
		if (FT_HAS_COLOR(fd->face) && fd->face->num_fixed_sizes > 0) {
			int best_match = 0;
			int diff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[0].width));
			fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[0].width;
			for (int i = 1; i < fd->face->num_fixed_sizes; i++) {
				int ndiff = ABS(fd->size.x - ((int64_t)fd->face->available_sizes[i].width));
				if (ndiff < diff) {
					best_match = i;
					diff = ndiff;
					fd->scale = double(fd->size.x * fd->oversampling) / fd->face->available_sizes[i].width;
				}
			}
			FT_Select_Size(fd->face, best_match);
		} else {
			FT_Set_Pixel_Sizes(fd->face, 0, Math::round(fd->size.x * fd->oversampling));
			if (fd->face->size->metrics.y_ppem != 0) {
				fd->scale = ((double)fd->size.x * fd->oversampling) / (double)fd->face->size->metrics.y_ppem;
			}
		}
		fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale;
		fd->descent = (-fd->face->size->metrics.descender / 64.0) / fd->oversampling * fd->scale;
		fd->underline_position = (-FT_MulFix(fd->face->underline_position, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
		fd->underline_thickness = (FT_MulFix(fd->face->underline_thickness, fd->face->size->metrics.y_scale) / 64.0) / fd->oversampling * fd->scale;
		if (!p_font_data->face_init) {
			
			if (fd->face->family_name != nullptr) {
				p_font_data->font_name = String::utf8((const char *)fd->face->family_name);
			}