### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

if (dir->current_is_dir()) {
					directories_to_check.append(current_dir.path_join(file_name) + "/");
				} else {
					bool proper_extension = false;
					if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".gdshader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj") || file_name.ends_with(".import"))
						proper_extension = true;
					if (proper_extension) {
						collected_files.append(current_dir.path_join(file_name));
					}
				}
				file_name = dir->_get_next();
			}
		} else {
			print_verbose("Failed to open " + path);
		}
	}
	return collected_files;
}
Vector<SourceLine> ProjectConverter3To4::split_lines(const String &text) {
	Vector<String> lines = text.split("\n");
	Vector<SourceLine> source_lines;
	for (String &line : lines) {
		SourceLine source_line;
		source_line.line = line;
		source_line.is_comment = false;
		source_lines.append(source_line);
	}
	return source_lines;
}
bool ProjectConverter3To4::test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin_script) {