### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
				Vector3 r;
				if (!plane.intersects_ray(ray_pos, ray, &r)) {
					continue;
				}
				const real_t dist = r.distance_to(gt.origin);
				const Vector3 r_dir = (r - gt.origin).normalized();
				if (_get_camera_normal().dot(r_dir) <= 0.005) {
					if (dist > gizmo_scale * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gizmo_scale * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
						const real_t d = ray_pos.distance_to(r);
						if (d < col_d) {
							col_d = d;
							col_axis = i;
						}
					}
				}
			}
		}
		if (col_axis != -1) {
			if (p_highlight_only) {
				spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
			} else {
				
				_edit.mode = TRANSFORM_ROTATE;
				_compute_edit(p_screenpos);
				_edit.plane = TransformPlane(TRANSFORM_X_AXIS + col_axis);
			}
			return true;
		}
	}