### Godot version

4.2 Dev 2

### System information

Win10

### Issue description
   An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))

### Steps to reproduce

add area node in scene
write the code in _read callback

```gdscript
func _ready() -> void:
	area_2d.set_deferred('monitoring',true)
```
run,observe the node properties in the property inspector

### Minimal reproduction project

[test_bug.zip](https://github.com/godotengine/godot/files/12206623/test_bug.zip)

}
				} break;
				case TYPE_SET: {
					if (target) {
						Variant *arg = (Variant *)(message + 1);
						target->set(message->callable.get_method(), *arg);
					}
				} break;
			}
		}
		if ((message->type & FLAG_MASK) != TYPE_NOTIFICATION) {
			Variant *args = (Variant *)(message + 1);
			for (int k = 0; k < message->args; k++) {
				args[k].~Variant();
			}
		}
		message->~Message();
		LOCK_MUTEX;
		if (offset == page_bytes[i]) {
			i++;
			offset = 0;
		}
	}
	page_bytes[0] = 0;
	pages_used = 1;
	flushing = false;
	UNLOCK_MUTEX;
	return OK;
}
void CallQueue::clear() {