### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!found) {
								for (int k = 0; k < info.options.size(); k++) {
									ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[k]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
									r_options->push_back(option);
								}
							}
						} else {
							const String name = String(info.name);
							if (!shader->render_modes.has(name)) {
								ScriptLanguage::CodeCompletionOption option(name, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
								r_options->push_back(option);
							}
						}
					}
				}
			} else {
				for (int i = 0; i < p_info.render_modes.size(); i++) {
					const ModeInfo &info = p_info.render_modes[i];
					if (!info.options.is_empty()) {
						bool found = false;
						for (int j = 0; j < info.options.size(); j++) {
							if (shader->render_modes.has(String(info.name) + "_" + String(info.options[j]))) {
								found = true;
							}
						}
						if (!found) {
							for (int j = 0; j < info.options.size(); j++) {
								ScriptLanguage::CodeCompletionOption option(String(info.name) + "_" + String(info.options[j]), ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
								r_options->push_back(option);
							}