### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
if (!tooltip_callback.is_valid()) {
		return Control::get_tooltip(p_pos);
	}
	Point2i pos = get_line_column_at_pos(p_pos);
	int row = pos.y;
	int col = pos.x;
	String s = text[row];
	if (s.length() == 0) {
		return Control::get_tooltip(p_pos);
	}
	int beg, end;
	if (select_word(s, col, beg, end)) {
		Variant args[1] = { s.substr(beg, end - beg) };
		const Variant *argp[] = { &args[0] };
		Callable::CallError ce;
		Variant ret;
		tooltip_callback.callp(argp, 1, ret, ce);
		ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, "", "Failed to call custom tooltip.");
		return ret;
	}
	return Control::get_tooltip(p_pos);
}
void TextEdit::set_tooltip_request_func(const Callable &p_tooltip_callback) {