### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
for (const KeyValue<StringName, BuiltInInfo> &E : info[skip_function].built_ins) {
									ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
									if (E.value.constant) {
										kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
									}
									matches.insert(E.key, kind);
								}
							}
						}
					} else {
						if (p_info.functions.has("global")) {
							for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["global"].built_ins) {
								ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
								if (E.value.constant) {
									kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
								}
								matches.insert(E.key, kind);
							}
						}
						if (p_info.functions.has("constants")) {
							for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions["constants"].built_ins) {
								ScriptLanguage::CodeCompletionKind kind = ScriptLanguage::CODE_COMPLETION_KIND_MEMBER;
								if (E.value.constant) {
									kind = ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT;
								}
								matches.insert(E.key, kind);
							}
						}
						if (skip_function != StringName() && p_info.functions.has(skip_function)) {
							for (const KeyValue<StringName, BuiltInInfo> &E : p_info.functions[skip_function].built_ins) {