### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

uint64_t file_size = file_content_before.size();
		print_line(vformat("Trying to convert\t%d/%d file - \"%s\" with size - %d KB", i + 1, collected_files.size(), file_name.trim_prefix("res://"), file_size / 1024));
		Vector<String> reason;
		bool is_ignored = false;
		uint64_t start_time = Time::get_singleton()->get_ticks_msec();
		if (file_name.ends_with(".shader")) {
			DirAccess::remove_file_or_error(file_name.trim_prefix("res://"));
			file_name = file_name.replace(".shader", ".gdshader");
		}
		if (file_size < uint64_t(maximum_file_size)) {
			
			if (file_name.ends_with(".gd")) {
				fix_tool_declaration(source_lines, reg_container);
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, source_lines);
				rename_colors(source_lines, reg_container); 
				rename_common(RenamesMap3To4::gdscript_function_renames, reg_container.gdscript_function_regexes, source_lines);
				rename_gdscript_functions(source_lines, reg_container, false); 
				rename_common(RenamesMap3To4::project_settings_renames, reg_container.project_settings_regexes, source_lines);
				rename_gdscript_keywords(source_lines, reg_container, false);
				rename_common(RenamesMap3To4::gdscript_properties_renames, reg_container.gdscript_properties_regexes, source_lines);
				rename_common(RenamesMap3To4::gdscript_signals_renames, reg_container.gdscript_signals_regexes, source_lines);
				rename_common(RenamesMap3To4::shaders_renames, reg_container.shaders_regexes, source_lines);
				rename_common(RenamesMap3To4::builtin_types_renames, reg_container.builtin_types_regexes, source_lines);
				rename_common(RenamesMap3To4::theme_override_renames, reg_container.theme_override_regexes, source_lines);
				custom_rename(source_lines, "\\.shader", ".gdshader");
			} else if (file_name.ends_with(".tscn")) {
				rename_classes(source_lines, reg_container); 
				rename_common(RenamesMap3To4::enum_renames, reg_container.enum_regexes, source_lines);
				rename_colors(source_lines, reg_container);