### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

return (void(Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list;                                                      \
	}                                                                                                                                            \
	virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const override {                                               \
		if (!p_reversed) {                                                                                                                       \
			m_inherits::_get_property_listv(p_list, p_reversed);                                                                                 \
		}                                                                                                                                        \
		p_list->push_back(PropertyInfo(Variant::NIL, get_class_static(), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));                \
		if (!_is_gpl_reversed()) {                                                                                                               \
			::ClassDB::get_property_list(#m_class, p_list, true, this);                                                                          \
		}                                                                                                                                        \
		if (m_class::_get_get_property_list() != m_inherits::_get_get_property_list()) {                                                         \
			_get_property_list(p_list);                                                                                                          \
		}                                                                                                                                        \
		if (_is_gpl_reversed()) {                                                                                                                \
			::ClassDB::get_property_list(#m_class, p_list, true, this);                                                                          \
		}                                                                                                                                        \
		if (p_reversed) {                                                                                                                        \
			m_inherits::_get_property_listv(p_list, p_reversed);                                                                                 \
		}                                                                                                                                        \
	}                                                                                                                                            \
	_FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo & p_property) const {                                             \
		return (void(Object::*)(PropertyInfo &) const) & m_class::_validate_property;                                                            \
	}                                                                                                                                            \
	virtual void _validate_propertyv(PropertyInfo &p_property) const override {                                                                  \
		m_inherits::_validate_propertyv(p_property);                                                                                             \
		if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) {                                                         \
			_validate_property(p_property);                                                                                                      \
		}                                                                                                                                        \
	}                                                                                                                                            \
	_FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const {                                            \