### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
Ref<TileMapPattern> erase_pattern;
	erase_pattern.instantiate();
	erase_pattern->set_cell(Vector2i(0, 0), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
	Ref<TileMapPattern> pattern = p_erase ? erase_pattern : selection_pattern;
	if (!pattern->is_empty()) {
		TileMapCell source_cell = tile_map->get_cell(tile_map_layer, p_coords);
		
		Rect2i boundaries;
		if (source_cell.source_id == TileSet::INVALID_SOURCE) {
			boundaries = tile_map->get_used_rect();
		}
		if (p_contiguous) {
			
			RBSet<Vector2i> already_checked;
			List<Vector2i> to_check;
			to_check.push_back(p_coords);
			while (!to_check.is_empty()) {
				Vector2i coords = to_check.back()->get();
				to_check.pop_back();
				if (!already_checked.has(coords)) {
					if (source_cell.source_id == tile_map->get_cell_source_id(tile_map_layer, coords) &&
							source_cell.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
							source_cell.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
							(source_cell.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
						if (!p_erase && random_tile_toggle->is_pressed()) {
							
							output.insert(coords, _pick_random_tile(pattern));
						} else {
							
							Vector2i pattern_coords = (coords - p_coords) % pattern->get_size();