### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

if (p_property.name == "size") {
		SubViewportContainer *parent_svc = Object::cast_to<SubViewportContainer>(get_parent());
		if (parent_svc && parent_svc->is_stretch_enabled()) {
			p_property.usage = PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY;
		} else {
			p_property.usage = PROPERTY_USAGE_DEFAULT;
		}
	}
}
SubViewport::SubViewport() {
	RS::get_singleton()->viewport_set_size(get_viewport_rid(), get_size().width, get_size().height);
}
SubViewport::~SubViewport() {}