### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

Geometry3D::MeshData mdata = Geometry3D::build_convex_mesh(p_planes);
	mesh_add_surface_from_mesh_data(p_mesh, mdata);
}
RID RenderingServer::instance_create2(RID p_base, RID p_scenario) {
	RID instance = instance_create();
	instance_set_base(instance, p_base);
	instance_set_scenario(instance, p_scenario);
	return instance;
}
bool RenderingServer::is_render_loop_enabled() const {
	return render_loop_enabled;
}
void RenderingServer::set_render_loop_enabled(bool p_enabled) {