### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = p_property.type;
		if (p_property.type == Variant::ARRAY && p_property.hint == PROPERTY_HINT_ARRAY_TYPE) {
			
			StringName elem_type_name = p_property.hint_string;
			GDScriptParser::DataType elem_type;
			elem_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			Variant::Type elem_builtin_type = GDScriptParser::get_builtin_type(elem_type_name);
			if (elem_builtin_type < Variant::VARIANT_MAX) {
				
				elem_type.kind = GDScriptParser::DataType::BUILTIN;
				elem_type.builtin_type = elem_builtin_type;
			} else if (class_exists(elem_type_name)) {
				elem_type.kind = GDScriptParser::DataType::NATIVE;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = p_property.hint_string;
			} else if (ScriptServer::is_global_class(elem_type_name)) {
				
				Ref<Script> script = ResourceLoader::load(ScriptServer::get_global_class_path(elem_type_name));
				elem_type.kind = GDScriptParser::DataType::SCRIPT;
				elem_type.builtin_type = Variant::OBJECT;
				elem_type.native_type = script->get_instance_base_type();
				elem_type.script_type = script;
			} else {
				ERR_FAIL_V_MSG(result, "Could not find element type from property hint of a typed array.");
			}
			elem_type.is_constant = false;
			result.set_container_element_type(elem_type);
		} else if (p_property.type == Variant::INT) {