### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

return "gd";
}
void GDScriptLanguage::finish() {
	if (_call_stack) {
		memdelete_arr(_call_stack);
		_call_stack = nullptr;
	}
	
	GDScriptCache::clear();
	
	
	SelfList<GDScript> *s = script_list.first();
	while (s) {
		
		
		
		
		
		Ref<GDScript> scr = s->self();
		if (scr.is_valid()) {
			for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
				GDScriptFunction *func = E.value;
				for (int i = 0; i < func->argument_types.size(); i++) {
					func->argument_types.write[i].script_type_ref = Ref<Script>();
				}
				func->return_type.script_type_ref = Ref<Script>();
			}
			for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
				E.value.data_type.script_type_ref = Ref<Script>();