### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false);
	Action *action = action_owner.get_or_null(p_action);
	ERR_FAIL_NULL_V(action, false);
	Tracker *tracker = tracker_owner.get_or_null(p_tracker);
	ERR_FAIL_NULL_V(tracker, false);
	if (!running) {
		return false;
	}
	ERR_FAIL_COND_V(action->action_type != XR_ACTION_TYPE_VIBRATION_OUTPUT, false);
	XrHapticActionInfo action_info = {
		XR_TYPE_HAPTIC_ACTION_INFO, 
		nullptr, 
		action->handle, 
		tracker->toplevel_path 
	};
	XrHapticVibration vibration = {
		XR_TYPE_HAPTIC_VIBRATION, 
		nullptr, 
		p_duration_ns, 
		p_frequency, 
		p_amplitude, 
	};
	XrResult result = xrApplyHapticFeedback(session, &action_info, (const XrHapticBaseHeader *)&vibration);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to apply haptic feedback! [", get_error_string(result), "]");
		return false;
	}
	return true;
}
void OpenXRAPI::register_composition_layer_provider(OpenXRCompositionLayerProvider *provider) {