### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
updating = true;
	if (p_update_sliders) {
		float step = modes[current_mode]->get_slider_step();
		for (int i = 0; i < current_slider_count; i++) {
			sliders[i]->set_max(modes[current_mode]->get_slider_max(i));
			sliders[i]->set_step(step);
			sliders[i]->set_value(modes[current_mode]->get_slider_value(i));
		}
		alpha_slider->set_max(modes[current_mode]->get_slider_max(current_slider_count));
		alpha_slider->set_step(step);
		alpha_slider->set_value(modes[current_mode]->get_slider_value(current_slider_count));
	}
	_update_text_value();
	sample->queue_redraw();
	uv_edit->queue_redraw();
	w_edit->queue_redraw();
	for (int i = 0; i < current_slider_count; i++) {
		sliders[i]->queue_redraw();
	}
	alpha_slider->queue_redraw();
	wheel->queue_redraw();
	wheel_uv->queue_redraw();
	updating = false;
}
void ColorPicker::_update_presets() {