### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
_move_element(p_index, -1);
}
Variant EditorInspectorArray::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
	if (!movable) {
		return Variant();
	}
	int index = p_from->get_meta("index");
	Dictionary dict;
	dict["type"] = "property_array_element";
	dict["property_array_prefix"] = array_element_prefix;
	dict["index"] = index;
	return dict;
}
void EditorInspectorArray::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {