### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST);
	return default_canvas_item_texture_filter;
}
void Viewport::set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_repeat, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX);
	if (default_canvas_item_texture_repeat == p_repeat) {
		return;
	}
	default_canvas_item_texture_repeat = p_repeat;
	switch (default_canvas_item_texture_repeat) {
		case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED:
			RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
			break;
		case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED:
			RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_ENABLED);
			break;
		case DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR:
			RS::get_singleton()->viewport_set_default_canvas_item_texture_repeat(viewport, RS::CANVAS_ITEM_TEXTURE_REPEAT_MIRROR);
			break;
		default: {
		}
	}
}
Viewport::DefaultCanvasItemTextureRepeat Viewport::get_default_canvas_item_texture_repeat() const {
	ERR_READ_THREAD_GUARD_V(DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED);
	return default_canvas_item_texture_repeat;
}
void Viewport::set_vrs_mode(Viewport::VRSMode p_vrs_mode) {