### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
						mn->index_expression = index_expression;
					} else {
						_set_tkpos(prev_pos);
					}
				}
				expr = mn;
#ifdef DEBUG_ENABLED
				keyword_completion_context = prev_keyword_completion_context;
#endif
				
				
				
				/*} else if (tk.type==TK_BRACKET_OPEN) {
				
				//subindexing has priority over any operator
				
	*/
			} else if (tk.type == TK_BRACKET_OPEN) {
				Node *index = _parse_and_reduce_expression(p_block, p_function_info);
				if (!index) {
					return nullptr;
				}
				if (index->get_array_size() != 0 || (index->get_datatype() != TYPE_INT && index->get_datatype() != TYPE_UINT)) {
					_set_error(RTR("Only integer expressions are allowed for indexing."));
					return nullptr;
				}
				DataType member_type = TYPE_VOID;
				String member_struct_name;
				if (expr->get_array_size() > 0) {