### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
XClientMessageEvent m;
					memset(&m, 0, sizeof(m));
					m.type = ClientMessage;
					m.display = event.xclient.display;
					m.window = event.xclient.data.l[0];
					m.message_type = xdnd_status;
					m.format = 32;
					m.data.l[0] = windows[window_id].x11_window;
					m.data.l[1] = (requested != None);
					m.data.l[2] = 0; 
					m.data.l[3] = 0;
					m.data.l[4] = xdnd_action_copy;
					XSendEvent(x11_display, event.xclient.data.l[0], False, NoEventMask, (XEvent *)&m);
					XFlush(x11_display);
				} else if ((unsigned int)event.xclient.message_type == (unsigned int)xdnd_drop) {
					if (requested != None) {
						xdnd_source_window = event.xclient.data.l[0];
						if (xdnd_version >= 1) {
							XConvertSelection(x11_display, xdnd_selection, requested, XInternAtom(x11_display, "PRIMARY", 0), windows[window_id].x11_window, event.xclient.data.l[2]);
						} else {
							XConvertSelection(x11_display, xdnd_selection, requested, XInternAtom(x11_display, "PRIMARY", 0), windows[window_id].x11_window, CurrentTime);
						}
					} else {
						
						XClientMessageEvent m;
						memset(&m, 0, sizeof(m));
						m.type = ClientMessage;
						m.display = event.xclient.display;
						m.window = event.xclient.data.l[0];