### Godot version

v4.2.dev.custom_build [443820686]

### System information

Debian Linux X11 Xfce

### Issue description

`AcceptDialog.dialog_close_on_escape` has as description:
```
If [code]true[/code], the dialog will be hidden when the escape key ([constant KEY_ESCAPE]) is pressed.
```
However the parameter also affects, how mouse clicks outside of the popup are interpreted.

https://github.com/godotengine/godot/blob/443820686cad24bbdd7e7050fa3d3f33f43a7bb5/scene/gui/dialogs.cpp#L47-L51

I would expect, that the behavior and the documentation fits.

It is unclear, if the documentation is wrong or if this is a bug and `close_on_escape` should not have an impact on mouse clicks. This got introduced in #59764.

I am inclined to say, that the documentation is correct, because it fits better to the name of the parameter.

### Steps to reproduce

1. Load and start MRP
2. Click button to create Popup
3. Click outside of Popup (left popup closes, right popup doesn't close)


### Minimal reproduction project

[PopupEscapeClose.zip](https://github.com/godotengine/godot/files/11981263/PopupEscapeClose.zip)

if (get_ok_button() && get_ok_button()->is_disabled()) {
		return; 
	}
	_ok_pressed();
}
void AcceptDialog::_ok_pressed() {
	if (hide_on_ok) {
		set_visible(false);
	}
	ok_pressed();
	emit_signal(SNAME("confirmed"));
	set_input_as_handled();
}
void AcceptDialog::_cancel_pressed() {
	Window *parent_window = parent_visible;
	if (parent_visible) {
		parent_visible->disconnect("focus_entered", callable_mp(this, &AcceptDialog::_parent_focused));
		parent_visible = nullptr;
	}
	call_deferred(SNAME("hide"));
	emit_signal(SNAME("canceled"));
	cancel_pressed();
	if (parent_window) {
		
	}
	set_input_as_handled();
}
String AcceptDialog::get_text() const {