### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else if (na == TYPE_UINT && nb == TYPE_UVEC4) {
				valid = true;
				ret_type = TYPE_UVEC4;
			} else if (na == TYPE_FLOAT && nb == TYPE_VEC2) {
				valid = true;
				ret_type = TYPE_VEC2;
			} else if (na == TYPE_FLOAT && nb == TYPE_VEC3) {
				valid = true;
				ret_type = TYPE_VEC3;
			} else if (na == TYPE_FLOAT && nb == TYPE_VEC4) {
				valid = true;
				ret_type = TYPE_VEC4;
			} else if (na == TYPE_FLOAT && nb == TYPE_MAT2) {
				valid = true;
				ret_type = TYPE_MAT2;
			} else if (na == TYPE_FLOAT && nb == TYPE_MAT3) {
				valid = true;
				ret_type = TYPE_MAT3;
			} else if (na == TYPE_FLOAT && nb == TYPE_MAT4) {
				valid = true;
				ret_type = TYPE_MAT4;
			} else if (p_op->op == OP_MUL && na == TYPE_VEC2 && nb == TYPE_MAT2) {
				valid = true;
				ret_type = TYPE_VEC2;
			} else if (p_op->op == OP_MUL && na == TYPE_VEC3 && nb == TYPE_MAT3) {
				valid = true;
				ret_type = TYPE_VEC3;
			} else if (p_op->op == OP_MUL && na == TYPE_VEC4 && nb == TYPE_MAT4) {
				valid = true;
				ret_type = TYPE_VEC4;