### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

if (p_control) {
		gui.drag_successful = _gui_drop(p_control, p_pos, false);
	} else {
		gui.drag_successful = false;
	}
	Control *drag_preview = _gui_get_drag_preview();
	if (drag_preview) {
		memdelete(drag_preview);
		gui.drag_preview_id = ObjectID();
	}
	gui.drag_data = Variant();
	gui.dragging = false;
	gui.drag_mouse_over = nullptr;
	_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
	
	update_mouse_cursor_state();
}
void Viewport::_gui_cleanup_internal_state(Ref<InputEvent> p_event) {