### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (get_owner() == p_owner) {
		set_owner(p_by_owner);
	}
	data.blocked++;
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->_propagate_replace_owner(p_owner, p_by_owner);
	}
	data.blocked--;
}
Ref<Tween> Node::create_tween() {
	ERR_THREAD_GUARD_V(Ref<Tween>());
	ERR_FAIL_NULL_V_MSG(data.tree, nullptr, "Can't create Tween when not inside scene tree.");
	Ref<Tween> tween = get_tree()->create_tween();
	tween->bind_node(this);
	return tween;
}
void Node::set_scene_file_path(const String &p_scene_file_path) {
	ERR_THREAD_GUARD
	data.scene_file_path = p_scene_file_path;
}
String Node::get_scene_file_path() const {