### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return ERR_PARSE_ERROR;
										}
									}
									StringName struct_name2;
									DataType type2;
									if (shader->structs.has(tk.text)) {
										type2 = TYPE_STRUCT;
										struct_name2 = tk.text;
									} else {
										if (!is_token_variable_datatype(tk.type)) {
											_set_error(RTR("Invalid data type for the array."));
											return ERR_PARSE_ERROR;
										}
										type2 = get_token_datatype(tk.type);
									}
									int array_size2 = 0;
									tk = _get_token();
									if (tk.type == TK_BRACKET_OPEN) {
										bool is_unknown_size = false;
										Error error = _parse_array_size(nullptr, constants, false, nullptr, &array_size2, &is_unknown_size);
										if (error != OK) {
											return error;
										}
										if (is_unknown_size) {
											array_size2 = constant.array_size;
										}
										tk = _get_token();
									} else {
										_set_expected_error("[");
										return ERR_PARSE_ERROR;