### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} else {
						count++;
					}
				}
			}
			if (count > 0) {
				ds->im_selection = Point2i(start + call_data->chg_first, count);
			} else {
				ds->im_selection = Point2i(call_data->caret, 0);
			}
		} else {
			ds->im_text = String();
			ds->im_selection = Point2i();
		}
		OS_Unix::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
	}
}
void DisplayServerX11::_xim_preedit_caret_callback(::XIM xim, ::XPointer client_data,
		::XIMPreeditCaretCallbackStruct *call_data) {
}
void DisplayServerX11::_xim_destroy_callback(::XIM im, ::XPointer client_data,
		::XPointer call_data) {
	WARN_PRINT("Input method stopped");
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	ds->xim = nullptr;
	for (KeyValue<WindowID, WindowData> &E : ds->windows) {
		E.value.xic = nullptr;
	}
}
void DisplayServerX11::_window_changed(XEvent *event) {