### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_INDEX_V(p_line, text.size(), Vector<String>());
	Vector<String> lines;
	if (!is_line_wrapped(p_line)) {
		lines.push_back(text[p_line]);
		return lines;
	}
	const String &line_text = text[p_line];
	Vector<Vector2i> line_ranges = text.get_line_wrap_ranges(p_line);
	for (int i = 0; i < line_ranges.size(); i++) {
		lines.push_back(line_text.substr(line_ranges[i].x, line_ranges[i].y - line_ranges[i].x));
	}
	return lines;
}
void TextEdit::set_smooth_scroll_enabled(const bool p_enabled) {