### Godot version

v4.1.stable.official

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon (TM) RX 480 (Advanced Micro Devices, Inc.; 31.0.14057.5006) - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)

### Issue description

There is a missing word in an alert popup. Will include a screenshot.

The alert should read, "Missing file '(filename' or one of its dependencies".

Instead it reads, "Missing file '(filename' or one its dependencies".

(it's missing the word "of").



NOTE: THE IMPORT ERROR IS NOT THE ISSUE, ITS THE WORDING IN THE ALERT POPUP.

This report should be of LOW priority.

(p.s. If I'm missing any info you'll have to forgive me; this is my first issue/bug report.

![image](https://github.com/godotengine/godot/assets/95942443/a2a9dd46-a34d-4209-b974-db10d29b7f8f)


### Steps to reproduce

Using your file manager, copy a scene with a script attached (just the .tscn and .gd files) into a different project's root res:// folder.

Then try opening the pasted scene and you will get the alert.

### Minimal reproduction project

N/A requires two projects.
if (p_error) {
		switch (p_error) {
			case ERR_CANT_OPEN: {
				show_accept(vformat(TTR("Can't open file '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_PARSE_ERROR: {
				show_accept(vformat(TTR("Error while parsing file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_CORRUPT: {
				show_accept(vformat(TTR("Scene file '%s' appears to be invalid/corrupt."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_NOT_FOUND: {
				show_accept(vformat(TTR("Missing file '%s' or one its dependencies."), p_file.get_file()), TTR("OK"));
			} break;
			default: {
				show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file) {