### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

print_expression(p_match_pattern->expression);
			break;
		case PatternNode::PT_ARRAY:
			push_text("[ ");
			for (int i = 0; i < p_match_pattern->array.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				print_match_pattern(p_match_pattern->array[i]);
			}
			push_text(" ]");
			break;
		case PatternNode::PT_DICTIONARY:
			push_text("{ ");
			for (int i = 0; i < p_match_pattern->dictionary.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				if (p_match_pattern->dictionary[i].key != nullptr) {
					
					print_expression(p_match_pattern->dictionary[i].key);
					push_text(" : ");
				}
				print_match_pattern(p_match_pattern->dictionary[i].value_pattern);
			}
			push_text(" }");
			break;
	}
}
void GDScriptParser::TreePrinter::print_parameter(ParameterNode *p_parameter) {