### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
curr_pos_elem->value = pos;
						}
					} break;
#endif
				}
			}
		}
		XFreeEventData(x11_display, &event.xcookie);
		switch (event.type) {
			case MapNotify: {
				DEBUG_LOG_X11("[%u] MapNotify window=%lu (%u) \n", frame, event.xmap.window, window_id);
				if (ime_window_event) {
					break;
				}
				const WindowData &wd = windows[window_id];
				XWindowAttributes xwa;
				XSync(x11_display, False);
				XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
				
				
				
				if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {
					XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
				}
				
				_validate_mode_on_map(window_id);
			} break;
			case Expose: {
				DEBUG_LOG_X11("[%u] Expose window=%lu (%u), count='%u' \n", frame, event.xexpose.window, window_id, event.xexpose.count);
				if (ime_window_event) {