### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
assignment->assignee = p_previous_operand;
	assignment->assigned_value = parse_expression(false);
	if (assignment->assigned_value == nullptr) {
		push_error(R"(Expected an expression after "=".)");
	}
	complete_extents(assignment);
#ifdef DEBUG_ENABLED
	if (source_variable != nullptr) {
		if (has_operator && source_variable->assignments == 0) {
			push_warning(assignment, GDScriptWarning::UNASSIGNED_VARIABLE_OP_ASSIGN, source_variable->identifier->name);
		}
		source_variable->assignments += 1;
	}
#endif
	return assignment;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_previous_operand, bool p_can_assign) {
	AwaitNode *await = alloc_node<AwaitNode>();
	ExpressionNode *element = parse_precedence(PREC_AWAIT, false);
	if (element == nullptr) {
		push_error(R"(Expected signal or coroutine after "await".)");
	}
	await->to_await = element;
	complete_extents(await);
	if (current_function) { 
		current_function->is_coroutine = true;
	}
	return await;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_array(ExpressionNode *p_previous_operand, bool p_can_assign) {