### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
FILE_REOPEN_CLOSED,
		FILE_OPEN_RECENT,
		FILE_SAVE,
		FILE_SAVE_AS,
		FILE_SAVE_ALL,
		FILE_THEME,
		FILE_RUN,
		FILE_CLOSE,
		CLOSE_DOCS,
		CLOSE_ALL,
		CLOSE_OTHER_TABS,
		TOGGLE_SCRIPTS_PANEL,
		SHOW_IN_FILE_SYSTEM,
		FILE_COPY_PATH,
		FILE_TOOL_RELOAD_SOFT,
		SEARCH_IN_FILES,
		REPLACE_IN_FILES,
		SEARCH_HELP,
		SEARCH_WEBSITE,
		HELP_SEARCH_FIND,
		HELP_SEARCH_FIND_NEXT,
		HELP_SEARCH_FIND_PREVIOUS,
		WINDOW_MOVE_UP,
		WINDOW_MOVE_DOWN,
		WINDOW_NEXT,
		WINDOW_PREV,
		WINDOW_SORT,
		WINDOW_SELECT_BASE = 100,
	};
	enum {