### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root(idx);
	if (!scene) {
		show_accept(TTR("This operation can't be done without a tree root."), TTR("OK"));
		return;
	}
	if (!scene->get_scene_file_path().is_empty() && _validate_scene_recursive(scene->get_scene_file_path(), scene)) {
		show_accept(TTR("This scene can't be saved because there is a cyclic instance inclusion.\nPlease resolve it and then attempt to save again."), TTR("OK"));
		return;
	}
	scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
	editor_data.apply_changes_in_editors();
	List<Ref<AnimatedValuesBackup>> anim_backups;
	_reset_animation_players(scene, &anim_backups);
	save_default_environment();
	_save_editor_states(p_file, idx);
	Ref<PackedScene> sdata;
	if (ResourceCache::has(p_file)) {
		
		
		
		sdata = ResourceCache::get_ref(p_file);
		if (sdata.is_valid()) {
			sdata->recreate_state();
		} else {
			sdata.instantiate();
		}
	} else {
		sdata.instantiate();
	}
	Error err = sdata->pack(scene);