### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

vcs_metadata_selection = memnew(OptionButton);
	vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
	vcs_metadata_selection->add_em(TTR("None"), (int)EdorVCSInterface::VCSMetadata::NONE);
	vcs_metadata_selection->add_em(TTR("G"), (int)EdorVCSInterface::VCSMetadata::GIT);
	vcs_metadata_selection->select((int)EdorVCSInterface::VCSMetadata::GIT);
	default_files_container->add_child(vcs_metadata_selection);
	Control *spacer = memnew(Control);
	spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	default_files_container->add_child(spacer);
	fdialog = memnew(EdorFileDialog);
	fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
	fdialog->set_access(EdorFileDialog::ACCESS_FILESYSTEM);
	fdialog_install = memnew(EdorFileDialog);
	fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
	fdialog_install->set_access(EdorFileDialog::ACCESS_FILESYSTEM);
	add_child(fdialog);
	add_child(fdialog_install);
	project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
	project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
	install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
	fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
	fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
	fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
	fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
	set_hide_on_ok(false);
	dialog_error = memnew(AcceptDialog);
	add_child(dialog_error);
}
/// Project List and friends.
:_notification(int p_what) {