### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

return 0;
					}
			}
		} break;
		case WM_CLOSE: 
		{
			if (windows[window_id].focus_timer_id != 0U) {
				KillTimer(windows[window_id].hWnd, windows[window_id].focus_timer_id);
			}
			_send_window_event(windows[window_id], WINDOW_EVENT_CLOSE_REQUEST);
			return 0; 
		}
		case WM_MOUSELEAVE: {
			if (window_mouseover_id == window_id) {
				old_invalid = true;
				window_mouseover_id = INVALID_WINDOW_ID;
				_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
			} else if (window_mouseover_id != INVALID_WINDOW_ID && windows.has(window_mouseover_id)) {
				
				
				track_mouse_leave_event(windows[window_mouseover_id].hWnd);
			}
		} break;
		case WM_INPUT: {
			if (mouse_mode != MOUSE_MODE_CAPTURED || !use_raw_input) {
				break;
			}
			UINT dwSize;
			GetRawInputData((HRAWINPUT)lParam, RID_INPUT, nullptr, &dwSize, sizeof(RAWINPUTHEADER));
			LPBYTE lpb = new BYTE[dwSize];