### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sun_environ_updating = true;
	/
	/
	/
	/
	/
	/
	sun_rotation = Vector2(-Math::deg_to_rad(60.0), Math::deg_to_rad(150.0));
	sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
	sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
	sun_direction->queue_redraw();
	environ_sky_color->set_pick_color(Color(0.385, 0.454, 0.55));
	environ_ground_color->set_pick_color(Color(0.2, 0.169, 0.133));
	environ_energy->set_value(1.0);
	if (OS::get_singleton()->get_current_rendering_method() != "gl_compatibility") {
		environ_glow_button->set_pressed(true);
	}
	environ_tonemap_button->set_pressed(true);
	environ_ao_button->set_pressed(false);
	environ_gi_button->set_pressed(false);
	sun_max_distance->set_value(100);
	sun_color->set_pick_color(Color(1, 1, 1));
	sun_energy->set_value(1.0);
	sun_environ_updating = false;
}
void Node3DEditor::_update_preview_environment() {