### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (!p_base || !live_debug || !is_session_active() || !EditorNode::get_singleton()->get_edited_scene()) {
		return;
	}
	Node *node = Object::cast_to<Node>(p_base);
	for (int i = 0; i < p_argcount; i++) {
		
		if (p_args[i]->get_type() == Variant::OBJECT || p_args[i]->get_type() == Variant::RID) {
			return;
		}
	}
	if (node) {
		NodePath path = EditorNode::get_singleton()->get_edited_scene()->get_path_to(node);
		int pathid = _get_node_path_cache(path);
		Array msg;
		msg.push_back(pathid);
		msg.push_back(p_name);
		for (int i = 0; i < p_argcount; i++) {
			
			msg.push_back(*p_args[i]);
		}
		_put_msg("scene:live_node_call", msg);
		return;
	}
	Resource *res = Object::cast_to<Resource>(p_base);
	if (res && !res->get_path().is_empty()) {
		String respath = res->get_path();
		int pathid = _get_res_path_cache(respath);
		Array msg;