### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
float angle = rot.get_angle();
			angle = Math::fposmod(double(angle), double(Math_PI * 2.0));
			Vector2 oct = axis.octahedron_encode();
			Vector3 rot_norm(oct.x, oct.y, angle / (Math_PI * 2.0)); 
			for (int j = 0; j < 3; j++) {
				values[j] = CLAMP(int32_t(rot_norm[j] * 65535.0), 0, 65535);
			}
		} break;
		case TYPE_SCALE_3D: {
			Vector3 scale;
			if (p_key >= 0) {
				scale_track_get_key(p_track, p_key, &scale);
			} else {
				try_scale_track_interpolate(p_track, p_time, &scale);
			}
			scale = (scale - p_bounds.position) / p_bounds.size;
			for (int j = 0; j < 3; j++) {
				values[j] = CLAMP(int32_t(scale[j] * 65535.0), 0, 65535);
			}
		} break;
		case TYPE_BLEND_SHAPE: {
			float blend;
			if (p_key >= 0) {
				blend_shape_track_get_key(p_track, p_key, &blend);
			} else {
				try_blend_shape_track_interpolate(p_track, p_time, &blend);
			}
			blend = (blend / float(Compression::BLEND_SHAPE_RANGE)) * 0.5 + 0.5;
			values[0] = CLAMP(int32_t(blend * 65535.0), 0, 65535);
		} break;