### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), 0);
	return cells[p_column].icon_max_w;
}
void TreeItem::set_range(int p_column, double p_value) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].step > 0) {
		p_value = Math::snapped(p_value, cells[p_column].step);
	}
	if (p_value < cells[p_column].min) {
		p_value = cells[p_column].min;
	}
	if (p_value > cells[p_column].max) {
		p_value = cells[p_column].max;
	}
	if (cells[p_column].val == p_value) {
		return;
	}
	cells.write[p_column].val = p_value;
	cells.write[p_column].dirty = true;
	_changed_notify(p_column);
}
double TreeItem::get_range(int p_column) const {