### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
space->set_h_size_flags(SIZE_EXPAND_FILL);
		error_hbox->add_child(space);
		clear_button = memnew(Button);
		clear_button->set_text(TTR("Clear"));
		clear_button->set_h_size_flags(0);
		clear_button->set_disabled(true);
		clear_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
		error_hbox->add_child(clear_button);
		error_tree = memnew(Tree);
		error_tree->set_columns(2);
		error_tree->set_column_expand(0, false);
		error_tree->set_column_custom_minimum_width(0, 140);
		error_tree->set_column_clip_content(0, true);
		error_tree->set_column_expand(1, true);
		error_tree->set_column_clip_content(1, true);
		error_tree->set_select_mode(Tree::SELECT_ROW);
		error_tree->set_hide_root(true);
		error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
		error_tree->set_allow_rmb_select(true);
		error_tree->set_allow_reselect(true);
		error_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
		errors_tab->add_child(error_tree);
		item_menu = memnew(PopupMenu);
		item_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
		error_tree->add_child(item_menu);
		tabs->add_child(errors_tab);
	}
	{ 
		file_dialog = memnew(EditorFileDialog);
		file_dialog->connect("file_selected", callable_mp(this, &ScriptEditorDebugger::_file_selected));