### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_variant ret;
	memnew_placement(&ret, Variant());
	Variant *ret_val = (Variant *)&ret;
	*ret_val = p_method_bind->call(p_instance, (const Variant **)p_args, p_arg_count, *p_call_error);
	return ret;
}
void godotsharp_variant_new_copy(godot_variant *r_dest, const Variant *p_src) {
	memnew_placement(r_dest, Variant(*p_src));
}
void godotsharp_variant_new_string_name(godot_variant *r_dest, const StringName *p_s) {
	memnew_placement(r_dest, Variant(*p_s));
}
void godotsharp_variant_new_node_path(godot_variant *r_dest, const NodePath *p_np) {
	memnew_placement(r_dest, Variant(*p_np));
}
void godotsharp_variant_new_object(godot_variant *r_dest, const Object *p_obj) {
	memnew_placement(r_dest, Variant(p_obj));
}
void godotsharp_variant_new_transform2d(godot_variant *r_dest, const Transform2D *p_t2d) {
	memnew_placement(r_dest, Variant(*p_t2d));
}
void godotsharp_variant_new_basis(godot_variant *r_dest, const Basis *p_basis) {
	memnew_placement(r_dest, Variant(*p_basis));
}
void godotsharp_variant_new_transform3d(godot_variant *r_dest, const Transform3D *p_trans) {
	memnew_placement(r_dest, Variant(*p_trans));
}
void godotsharp_variant_new_projection(godot_variant *r_dest, const Projection *p_proj) {