### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (!cd.theme_properties[i].description.strip_edges().is_empty()) {
				class_desc->push_color(theme_cache.comment_color);
				_push_normal_font();
				class_desc->push_indent(1);
				_add_text(DTR(cd.theme_properties[i].description));
				class_desc->pop(); 
				_pop_normal_font();
				class_desc->pop(); 
			}
			class_desc->add_newline();
			class_desc->add_newline();
		}
		class_desc->pop();
		class_desc->add_newline();
	}
	
	if (!cd.signals.is_empty()) {
		if (sort_methods) {
			cd.signals.sort();
		}
		section_line.push_back(Pair<String, int>(TTR("Signals"), class_desc->get_paragraph_count() - 2));
		_push_title_font();
		class_desc->add_text(TTR("Signals"));
		_pop_title_font();
		class_desc->add_newline();
		class_desc->add_newline();
		class_desc->push_indent(1);
		for (int i = 0; i < cd.signals.size(); i++) {
			signal_line[cd.signals[i].name] = class_desc->get_paragraph_count() - 2; 
			_push_code_font();