### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
ERR_FAIL_COND_MSG(local_device.is_valid(), "Local devices can't swap buffers.");
	_THREAD_SAFE_METHOD_
	_finalize_command_bufers();
	screen_prepared = false;
	
	context->swap_buffers();
	frame = (frame + 1) % frame_count;
	_begin_frame();
}
void RenderingDeviceVulkan::submit() {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_MSG(local_device.is_null(), "Only local devices can submit and sync.");
	ERR_FAIL_COND_MSG(local_device_processing, "device already submitted, call sync to wait until done.");
	_finalize_command_bufers();
	VkCommandBuffer command_buffers[2] = { frames[frame].setup_command_buffer, frames[frame].draw_command_buffer };
	context->local_device_push_command_buffers(local_device, command_buffers, 2);
	local_device_processing = true;
}
void RenderingDeviceVulkan::sync() {