### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

String cur_name = cfg.get_value("application", "config/name", "");
			project_name->set_text(cur_name);
			_text_changed(cur_name);
		}
		project_name->call_deferred(SNAME("grab_focus"));
		create_dir->hide();
	} else {
		fav_dir = EDITOR_GET("filesystem/directories/default_project_path");
		if (!fav_dir.is_empty()) {
			project_path->set_text(fav_dir);
			fdialog->set_current_dir(fav_dir);
		} else {
			Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
			project_path->set_text(d->get_current_dir());
			fdialog->set_current_dir(d->get_current_dir());
		}
		String proj = TTR("New Game Project");
		project_name->set_text(proj);
		_text_changed(proj);
		project_path->set_edable(true);
		browse->set_disabled(false);
		browse->show();
		install_browse->set_disabled(false);
		install_browse->show();
		create_dir->show();
		status_rect->show();
		install_status_rect->show();
		msg->show();
		if (mode == MODE_IMPORT) {
			set_tle(TTR("Import Existing Project"));