### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (auto_brace_completion_pairs[i].open_key == p_open_key) {
			return auto_brace_completion_pairs[i].close_key;
		}
	}
	return String();
}
void CodeEdit::_update_draw_main_gutter() {
	set_gutter_draw(main_gutter, draw_breakpoints || draw_bookmarks || draw_executing_lines);
}
void CodeEdit::set_draw_breakpoints_gutter(bool p_draw) {
	draw_breakpoints = p_draw;
	set_gutter_clickable(main_gutter, p_draw);
	_update_draw_main_gutter();
}
bool CodeEdit::is_drawing_breakpoints_gutter() const {
	return draw_breakpoints;
}
void CodeEdit::set_draw_bookmarks_gutter(bool p_draw) {
	draw_bookmarks = p_draw;
	_update_draw_main_gutter();
}
bool CodeEdit::is_drawing_bookmarks_gutter() const {
	return draw_bookmarks;
}
void CodeEdit::set_draw_executing_lines_gutter(bool p_draw) {
	draw_executing_lines = p_draw;
	_update_draw_main_gutter();
}
bool CodeEdit::is_drawing_executing_lines_gutter() const {