### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

}
		} break;
		case WM_DROPFILES: {
			HDROP hDropInfo = (HDROP)wParam;
			const int buffsize = 4096;
			WCHAR buf[buffsize];
			int fcount = DragQueryFileW(hDropInfo, 0xFFFFFFFF, nullptr, 0);
			Vector<String> files;
			for (int i = 0; i < fcount; i++) {
				DragQueryFileW(hDropInfo, i, buf, buffsize);
				String file = String::utf16((const char16_t *)buf);
				files.push_back(file);
			}
			if (files.size() && !windows[window_id].drop_files_callback.is_null()) {
				Variant v = files;
				Variant *vp = &v;
				Variant ret;
				Callable::CallError ce;
				windows[window_id].drop_files_callback.callp((const Variant **)&vp, 1, ret, ce);
			}
		} break;
		default: {
			if (user_proc) {
				return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
			}
		}
	}
	return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {