### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

} else {
						head->annotations.push_back(annotation);
					}
				} else {
					annotation_stack.push_back(annotation);
					
					
					
					can_have_class_or_extends = false;
					break;
				}
			}
		} else if (check(GDScriptTokenizer::Token::LITERAL) && current.literal.get_type() == Variant::STRING) {
			
			advance();
			if (!match(GDScriptTokenizer::Token::NEWLINE)) {
				push_error("Expected newline after comment string.");
			}
		} else {
			break;
		}
	}
	while (can_have_class_or_extends) {
		
		switch (current.type) {
			case GDScriptTokenizer::Token::CLASS_NAME:
				advance();
				if (head->identifier != nullptr) {
					push_error(R"("class_name" can only be used once.)");
				} else {