### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
wd.xic = XCreateIC(xim,
						XNInputStyle, xim_style,
						XNClientWindow, wd.x11_xim_window,
						XNFocusWindow, wd.x11_xim_window,
						XNPreeditAttributes, preedit_attributes,
						(char *)nullptr);
				XFree(preedit_attributes);
			} else {
				wd.xic = XCreateIC(xim,
						XNInputStyle, xim_style,
						XNClientWindow, wd.x11_xim_window,
						XNFocusWindow, wd.x11_xim_window,
						(char *)nullptr);
			}
			if (XGetICValues(wd.xic, XNFilterEvents, &im_event_mask, nullptr) != nullptr) {
				WARN_PRINT("XGetICValues couldn't obtain XNFilterEvents value");
				XDestroyIC(wd.xic);
				wd.xic = nullptr;
			}
			if (wd.xic) {
				XUnsetICFocus(wd.xic);
			} else {
				WARN_PRINT("XCreateIC couldn't create wd.xic");
			}
		} else {
			wd.xic = nullptr;
			WARN_PRINT("XCreateIC couldn't create wd.xic");
		}
		_update_context(wd);
		if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) {