### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
} else {
				
				if (frame_params.collider_count >= ParticlesFrameParams::MAX_COLLIDERS) {
					continue;
				}
				ParticlesFrameParams::Collider &col = frame_params.colliders[frame_params.collider_count];
				RendererRD::MaterialStorage::store_transform(to_collider, col.transform);
				switch (pc->type) {
					case RS::PARTICLES_COLLISION_TYPE_SPHERE_COLLIDE: {
						col.type = ParticlesFrameParams::COLLISION_TYPE_SPHERE;
						float radius = pc->radius;
						radius *= (scale.x + scale.y + scale.z) / 3.0;
						col.extents[0] = radius;
						col.extents[1] = radius;
						col.extents[2] = radius;
					} break;
					case RS::PARTICLES_COLLISION_TYPE_BOX_COLLIDE: {
						col.type = ParticlesFrameParams::COLLISION_TYPE_BOX;
						Vector3 extents = pc->extents * scale;
						col.extents[0] = extents.x;
						col.extents[1] = extents.y;
						col.extents[2] = extents.z;
					} break;
					case RS::PARTICLES_COLLISION_TYPE_SDF_COLLIDE: {
						if (collision_3d_textures_used >= ParticlesFrameParams::MAX_3D_TEXTURES) {
							continue;
						}
						col.type = ParticlesFrameParams::COLLISION_TYPE_SDF;
						Vector3 extents = pc->extents * scale;
						col.extents[0] = extents.x;