### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (sun_environ_updating) {
		return;
	}
	{ /
		Transform3D t;
		t.basis = Basis::from_euler(Vector3(sun_rotation.x, sun_rotation.y, 0));
		preview_sun->set_transform(t);
		sun_direction->queue_redraw();
		preview_sun->set_param(Light3D::PARAM_ENERGY, sun_energy->get_value());
		preview_sun->set_param(Light3D::PARAM_SHADOW_MAX_DISTANCE, sun_max_distance->get_value());
		preview_sun->set_color(sun_color->get_pick_color());
	}
	{ /
		sky_material->set_sky_energy_multiplier(environ_energy->get_value());
		Color hz_color = environ_sky_color->get_pick_color().lerp(environ_ground_color->get_pick_color(), 0.5).lerp(Color(1, 1, 1), 0.5);
		sky_material->set_sky_top_color(environ_sky_color->get_pick_color());
		sky_material->set_sky_horizon_color(hz_color);
		sky_material->set_ground_bottom_color(environ_ground_color->get_pick_color());
		sky_material->set_ground_horizon_color(hz_color);
		environment->set_ssao_enabled(environ_ao_button->is_pressed());
		environment->set_glow_enabled(environ_glow_button->is_pressed());
		environment->set_sdfgi_enabled(environ_gi_button->is_pressed());
		environment->set_tonemapper(environ_tonemap_button->is_pressed() ? Environment::TONE_MAPPER_FILMIC : Environment::TONE_MAPPER_LINEAR);
	}
}
void Node3DEditor::_load_default_preview_settings() {