### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
continue; 
				}
			}
		}
		if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
			NodePath path = animation->track_get_path(i);
			if (root && root->has_node_and_resource(path)) {
				Ref<Resource> res;
				NodePath base_path;
				Vector<StringName> leftover_path;
				Node *node = root->get_node_and_resource(path, res, leftover_path, true);
				PropertyInfo pinfo = _find_hint_for_track(i, base_path);
				Object *object = node;
				if (res.is_valid()) {
					object = res.ptr();
				}
				if (object && !leftover_path.is_empty()) {
					if (pinfo.name.is_empty()) {
						pinfo.name = leftover_path[leftover_path.size() - 1];
					}
					for (int j = 0; j < track_edit_plugins.size(); j++) {
						track_edit = track_edit_plugins.write[j]->create_value_track_edit(object, pinfo.type, pinfo.name, pinfo.hint, pinfo.hint_string, pinfo.usage);
						if (track_edit) {
							break;
						}
					}
				}
			}
		}
		if (animation->track_get_type(i) == Animation::TYPE_AUDIO) {