### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
checkable = p_checkable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_checkable() const {
	return checkable;
}
void EditorProperty::set_checked(bool p_checked) {
	checked = p_checked;
	queue_redraw();
}
bool EditorProperty::is_checked() const {
	return checked;
}
void EditorProperty::set_draw_warning(bool p_draw_warning) {
	draw_warning = p_draw_warning;
	queue_redraw();
}
void EditorProperty::set_keying(bool p_keying) {
	keying = p_keying;
	queue_redraw();
	queue_sort();
}
void EditorProperty::set_deletable(bool p_deletable) {