### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
#include "openxr_api.h"
#include "extensions/openxr_extension_wrapper_extension.h"
#include "openxr_interface.h"
#include "openxr_util.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/os/memory.h"
#include "core/version.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
#ifdef VULKAN_ENABLED
#define XR_USE_GRAPHICS_API_VULKAN
#endif
#if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED)
#ifdef ANDROID_ENABLED
#define XR_USE_GRAPHICS_API_OPENGL_ES
#include <EGL/egl.h>