### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
break;
		case Node::RETURN:
			print_return(static_cast<ReturnNode *>(p_statement));
			break;
		case Node::BREAK:
			push_line("Break");
			break;
		case Node::CONTINUE:
			push_line("Continue");
			break;
		case Node::PASS:
			push_line("Pass");
			break;
		case Node::BREAKPOINT:
			push_line("Breakpoint");
			break;
		case Node::ASSIGNMENT:
			print_assignment(static_cast<AssignmentNode *>(p_statement));
			break;
		default:
			if (p_statement->is_expression()) {
				print_expression(static_cast<ExpressionNode *>(p_statement));
				push_line();
			} else {
				push_line(vformat("<unknown statement %d>", p_statement->type));
			}
			break;
	}
}
void GDScriptParser::TreePrinter::print_suite(SuiteNode *p_suite) {