### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
									from += "[";
									from += itos(array_size2);
									from += "]'";
									String to;
									if (precision != PRECISION_DEFAULT) {
										to += get_precision_name(precision);
										to += " ";
									}
									if (type == TYPE_STRUCT) {
										to += struct_name;
									} else {
										to += get_datatype_name(type);
									}
									to += "[";
									to += itos(var.array_size);
									to += "]'";
									_set_error(vformat(RTR("Cannot convert from '%s' to '%s'."), from, to));
									return ERR_PARSE_ERROR;
								}
							}
							bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
							if (unknown_size) {
								if (!curly) {
									_set_expected_error("{");
									return ERR_PARSE_ERROR;
								}
							} else {
								if (full_def) {
									if (curly) {