### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_packed_array ret;
	memnew_placement(&ret, PackedVector3Array);
	PackedVector3Array *array = reinterpret_cast<PackedVector3Array *>(&ret);
	array->resize(p_length);
	Vector3 *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(Vector3));
	return ret;
}
godot_packed_array godotsharp_packed_color_array_new_mem_copy(const Color *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedColorArray);
	PackedColorArray *array = reinterpret_cast<PackedColorArray *>(&ret);
	array->resize(p_length);
	Color *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(Color));
	return ret;
}
void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String *p_element) {
	r_dest->append(*p_element);
}
void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, void *p_trampoline,
		const Object *p_object, Callable *r_callable) {
	
	ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
	CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, p_trampoline, objid));
	memnew_placement(r_callable, Callable(managed_callable));
}
bool godotsharp_callable_get_data_for_marshalling(const Callable *p_callable,