### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
}
			
			if (dropping && !vbox->is_visible_in_tree()) {
				Color accent_color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
				draw_rect(Rect2(Point2(), get_size()), accent_color, false);
			}
			
			if (section_indent_style.is_valid() && section_indent > 0) {
				Rect2 indent_rect = Rect2(Vector2(), Vector2(indent_depth * section_indent_size, get_size().height));
				if (rtl) {
					indent_rect.position.x = get_size().width - section_indent + section_indent_style->get_margin(SIDE_RIGHT);
				} else {
					indent_rect.position.x = section_indent_style->get_margin(SIDE_LEFT);
				}
				draw_style_box(section_indent_style, indent_rect);
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			dropping_for_unfold = true;
		} break;
		case NOTIFICATION_DRAG_END: {
			dropping_for_unfold = false;
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			if (dropping || dropping_for_unfold) {
				dropping_unfold_timer->start();
			}
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_EXIT: {