### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
RID decal_atlas_get_texture() const;
	RID decal_atlas_get_texture_srgb() const;
	_FORCE_INLINE_ Rect2 decal_atlas_get_texture_rect(RID p_texture) {
		DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
		if (!t) {
			return Rect2();
		}
		return t->uv_rect;
	}
	virtual RID decal_allocate() override;
	virtual void decal_initialize(RID p_decal) override;
	virtual void decal_free(RID p_rid) override;
	virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
	virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
	virtual void decal_set_emission_energy(RID p_decal, float p_energy) override;
	virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override;
	virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override;
	virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override;
	virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override;
	virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override;
	virtual void decal_set_normal_fade(RID p_decal, float p_fade) override;
	void decal_atlas_mark_dirty_on_texture(RID p_texture);
	void decal_atlas_remove_texture(RID p_texture);
	virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
	virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override;
	_FORCE_INLINE_ Vector3 decal_get_size(RID p_decal) {