### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
gen_export_flags(cl, p_flags);
	
	Vector<uint8_t> clf;
	
	clf.resize(4);
	encode_uint32(cl.size(), clf.ptrw());
	for (int i = 0; i < cl.size(); i++) {
		CharString txt = cl[i].utf8();
		int base = clf.size();
		clf.resize(base + 4 + txt.length());
		encode_uint32(txt.length(), &clf.write[base]);
		memcpy(&clf.write[base + 4], txt.ptr(), txt.length());
		print_line(itos(i) + " param: " + cl[i]);
	}
	err = packager.add_file("__cl__.cl", clf.ptr(), clf.size(), -1, -1, false);
	if (err != OK) {
		return err;
	}
	if (ep.step("Adding project files...", 3)) {
		return ERR_SKIP;
	}
	EditorNode::progress_add_task("project_files", "Project Files", 100);
	packager.set_progress_task("project_files");
	err = export_project_files(p_preset, p_debug, save_appx_file, &packager);
	EditorNode::progress_end_task("project_files");
	if (ep.step("Closing package...", 7)) {
		return ERR_SKIP;
	}
	unzClose(pkg);
	packager.finish();