### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

OptionButton items shortcut is not working

int modulate_arrow = 0;
	} theme_cache;
	void _focused(int p_which);
	void _selected(int p_which);
	void _select(int p_which, bool p_emit = false);
	void _select_int(int p_which);
	void _refresh_size_cache();
	virtual void pressed() override;
protected:
	Size2 get_minimum_size() const override;
	virtual void _update_theme_item_cache() override;
	virtual void _queue_update_size_cache() override;
	void _notification(int p_what);
	bool _set(const StringName &p_name, const Variant &p_value);
	bool _get(const StringName &p_name, Variant &r_ret) const;
	void _get_property_list(List<PropertyInfo> *p_list) const;
	void _validate_property(PropertyInfo &p_property) const;
	static void _bind_methods();
public:
	
	
	static const int ITEM_PROPERTY_SIZE = 5;
	void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
	void add_item(const String &p_label, int p_id = -1);
	void set_item_text(int p_idx, const String &p_text);
	void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
	void set_item_id(int p_idx, int p_id);
	void set_item_metadata(int p_idx, const Variant &p_metadata);
	void set_item_disabled(int p_idx, bool p_disabled);
	void set_item_tooltip(int p_idx, const String &p_tooltip);