### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
case RenderingDevice::DeviceType::DEVICE_TYPE_VIRTUAL_GPU:
			device_type_string = "virtual";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_CPU:
			device_type_string = "(software emulation on CPU)";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_OTHER:
		case RenderingDevice::DeviceType::DEVICE_TYPE_MAX:
			break; 
	}
	const Vector<String> video_adapter_driver_info = OS::get_singleton()->get_video_adapter_driver_info();
	const String processor_name = OS::get_singleton()->get_processor_name();
	const int processor_count = OS::get_singleton()->get_processor_count();
	
	if (rendering_method == "forward_plus") {
		rendering_method = "Forward+";
	} else if (rendering_method == "mobile") {
		rendering_method = "Mobile";
	} else if (rendering_method == "gl_compatibility") {
		rendering_method = "Compatibility";
		driver_name = GLOBAL_GET("rendering/gl_compatibility/driver");
	}
	if (driver_name == "vulkan") {
		driver_name = "Vulkan";
	} else if (driver_name == "opengl3") {
		driver_name = "GLES3";
	}
	
	Vector<String> info;
	info.push_back(godot_version);