### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
for (OpenXRCompositionLayerProvider *provider : composition_layer_providers) {
		XrCompositionLayerBaseHeader *layer = provider->get_composition_layer();
		if (layer) {
			layers_list.push_back(layer);
		}
	}
	XrCompositionLayerProjection projection_layer = {
		XR_TYPE_COMPOSITION_LAYER_PROJECTION, 
		nullptr, 
		layers_list.size() > 0 ? XR_COMPOSITION_LAYER_BLEND_TEXTURE_SOURCE_ALPHA_BIT | XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT : XR_COMPOSITION_LAYER_CORRECT_CHROMATIC_ABERRATION_BIT, 
		play_space, 
		view_count, 
		projection_views, 
	};
	layers_list.push_back((const XrCompositionLayerBaseHeader *)&projection_layer);
	XrFrameEndInfo frame_end_info = {
		XR_TYPE_FRAME_END_INFO, 
		nullptr, 
		frame_state.predictedDisplayTime, 
		environment_blend_mode, 
		static_cast<uint32_t>(layers_list.size()), 
		layers_list.ptr() 
	};
	result = xrEndFrame(session, &frame_end_info);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to end frame! [", get_error_string(result), "]");
		return;
	}
}
float OpenXRAPI::get_display_refresh_rate() const {