### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

const uint8_t *ir = p_index_data.ptr();
				Vector<int> arr;
				arr.resize(p_index_len);
				if (p_vertex_len <= (1 << 16)) {
					int *w = arr.ptrw();
					for (int j = 0; j < p_index_len; j++) {
						const uint16_t *v = (const uint16_t *)&ir[j * 2];
						w[j] = *v;
					}
				} else {
					int *w = arr.ptrw();
					for (int j = 0; j < p_index_len; j++) {
						const int *v = (const int *)&ir[j * 4];
						w[j] = *v;
					}
				}
				ret[i] = arr;
			} break;
			default: {
				ERR_FAIL_V(ret);
			}
		}
	}
	return ret;
}
Array RenderingServer::mesh_surface_get_arrays(RID p_mesh, int p_surface) const {
	SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
	return mesh_create_arrays_from_surface_data(sd);
}
Dictionary RenderingServer::mesh_surface_get_lods(RID p_mesh, int p_surface) const {