### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
#include "button.h"
#include "core/core_string_names.h"
#include "core/string/translation.h"
#include "servers/rendering_server.h"
Size2 Button::get_minimum_size() const {
	Ref<Texture2D> _icon = icon;
	if (_icon.is_null() && has_theme_icon(SNAME("icon"))) {
		_icon = theme_cache.icon;
	}
	return get_minimum_size_for_text_and_icon("", _icon);
}
void Button::_set_internal_margin(Side p_side, float p_value) {
	_internal_margin[p_side] = p_value;
}
void Button::_queue_update_size_cache() {
}
void Button::_update_theme_item_cache() {
	BaseButton::_update_theme_item_cache();
	theme_cache.normal = get_theme_stylebox(SNAME("normal"));
	theme_cache.normal_mirrored = get_theme_stylebox(SNAME("normal_mirrored"));