### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)

### Issue description

When damping is used and a particle is fully stopped, it gets new shape, color, angular velocity, etc. It looks like it's being recreated from scratch.

### Steps to reproduce

1. Run the project.
2. Open block_hit_particles.tscn.

### Minimal reproduction project

[Bugged Particles.zip](https://github.com/godotengine/godot/files/11887286/Bugged.Particles.zip)

if (p_property.name == "sub_emitter_amount_at_end" && sub_emitter_mode != SUB_EMITTER_AT_END) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (!turbulence_enabled) {
		if (p_property.name == "turbulence_noise_strength" ||
				p_property.name == "turbulence_noise_scale" ||
				p_property.name == "turbulence_noise_speed" ||
				p_property.name == "turbulence_noise_speed_random" ||
				p_property.name == "turbulence_influence_over_life" ||
				p_property.name == "turbulence_influence_min" ||
				p_property.name == "turbulence_influence_max" ||
				p_property.name == "turbulence_initial_displacement_min" ||
				p_property.name == "turbulence_initial_displacement_max") {
			p_property.usage = PROPERTY_USAGE_NO_EDITOR;
		}
	}
	if (p_property.name == "collision_friction" && collision_mode != COLLISION_RIGID) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
	if (p_property.name == "collision_bounce" && collision_mode != COLLISION_RIGID) {
		p_property.usage = PROPERTY_USAGE_NONE;
	}
}
void ParticleProcessMaterial::set_sub_emitter_mode(SubEmitterMode p_sub_emitter_mode) {