### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
tk = _get_token();
					if (tk.type == TK_BRACKET_OPEN) {
						Error error = _parse_array_size(nullptr, constants, true, nullptr, &arg_array_size, nullptr);
						if (error != OK) {
							return error;
						}
						tk = _get_token();
					}
					arg.array_size = arg_array_size;
					func_node->arguments.push_back(arg);
					if (tk.type == TK_COMMA) {
						tk = _get_token();
						
					} else if (tk.type != TK_PARENTHESIS_CLOSE) {
						_set_expected_error(",", ")");
						return ERR_PARSE_ERROR;
					}
				}
				if (p_functions.has(name)) {
					
					if (func_node->arguments.size() > 0) {
						_set_error(vformat(RTR("Function '%s' expects no arguments."), String(name)));
						return ERR_PARSE_ERROR;
					}
					if (func_node->return_type != TYPE_VOID) {
						_set_error(vformat(RTR("Function '%s' must be of '%s' return type."), String(name), "void"));
						return ERR_PARSE_ERROR;
					}
				}