### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
}
					float base_ofs = i * snap * zoom - offset.y * zoom;
					draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
				}
			}
		} break;
		case NOTIFICATION_RESIZED: {
			_update_scroll();
			top_layer->queue_redraw();
			minimap->queue_redraw();
		} break;
	}
}
void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) {
	Rect2 comment_node_rect = p_node->get_rect();
	Vector<GraphNode *> enclosed_nodes;
	for (int i = 0; i < get_child_count(); i++) {
		GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
		if (!gn || gn->is_selected()) {
			continue;
		}
		Rect2 node_rect = gn->get_rect();
		bool included = comment_node_rect.encloses(node_rect);
		if (included) {
			enclosed_nodes.push_back(gn);
		}
	}
	p_comment_enclosed_nodes.insert(p_node->get_name(), enclosed_nodes);
}
void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {