### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
case VIEW_ENVIRONMENT: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			if (current) {
				camera->set_environment(Ref<Resource>());
			} else {
				camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
			}
			view_menu->get_popup()->set_item_checked(idx, current);
		} break;
		case VIEW_PERSPECTIVE: {
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
			orthogonal = false;
			auto_orthogonal = false;
			call_deferred(SNAME("update_transform_gizmo_view"));
			_update_camera(0);
			_update_name();
		} break;
		case VIEW_ORTHOGONAL: {
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
			orthogonal = true;
			auto_orthogonal = false;
			call_deferred(SNAME("update_transform_gizmo_view"));
			_update_camera(0);
			_update_name();
		} break;
		case VIEW_SWITCH_PERSPECTIVE_ORTHOGONAL: {