### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ae.number = memnew(Label);
			ae.number->add_theme_font_override("font", numbers_font);
			ae.number->set_custom_minimum_size(Size2(numbers_min_w, 0));
			ae.number->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
			ae.number->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
			ae.number->set_text(itos(begin_array_index + i));
			ae.hbox->add_child(ae.number);
		}
		
		ae.vbox = memnew(VBoxContainer);
		ae.vbox->set_h_size_flags(SIZE_EXPAND_FILL);
		ae.vbox->set_v_size_flags(SIZE_EXPAND_FILL);
		ae.hbox->add_child(ae.vbox);
		ae.erase = memnew(Button);
		ae.erase->set_icon(get_editor_theme_icon(SNAME("Remove")));
		ae.erase->set_v_size_flags(SIZE_SHRINK_CENTER);
		ae.erase->connect("pressed", callable_mp(this, &EditorInspectorArray::_remove_item).bind(begin_array_index + i));
		ae.hbox->add_child(ae.erase);
	}
	
	add_button->set_visible(page == max_page);
	
	if (max_page > 0) {
		EditorPaginator *paginator = memnew(EditorPaginator);
		paginator->update(page, max_page);
		paginator->connect("page_changed", callable_mp(this, &EditorInspectorArray::_paginator_page_changed));
		vbox->add_child(paginator);
	}
}
void EditorInspectorArray::_remove_item(int p_index) {