### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

if (a.get_type() != b.get_type()) {
		if (a.is_num() && b.is_num()) {
			real_t va = a;
			real_t vb = b;
			return va + (vb - va) * c;
		}
		return a;
	}
	switch (a.get_type()) {
		case Variant::NIL: {
			return Variant();
		}
		case Variant::INT: {
			const int64_t va = a.operator int64_t();
			return int(va + ((b.operator int64_t()) - va) * c);
		}
		case Variant::FLOAT: {
			const real_t va = a.operator real_t();
			return va + ((b.operator real_t()) - va) * c;
		}
		case Variant::VECTOR2: {
			return (a.operator Vector2()).lerp(b.operator Vector2(), c);
		}
		case Variant::VECTOR2I: {
			const Vector2i va = a.operator Vector2i();
			const Vector2i vb = b.operator Vector2i();