### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
if (dragged_guide_index >= 0) {
							vguides[dragged_guide_index] = edited.x;
							undo_redo->create_action(TTR("Move Vertical Guide"));
							undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						} else {
							vguides.push_back(edited.x);
							undo_redo->create_action(TTR("Create Vertical Guide"));
							undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						}
					} else {
						if (dragged_guide_index >= 0) {
							vguides.remove_at(dragged_guide_index);
							undo_redo->create_action(TTR("Remove Vertical Guide"));
							if (vguides.is_empty()) {
								undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_");
							} else {
								undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
							}
							undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
							undo_redo->add_undo_method(viewport, "queue_redraw");
							undo_redo->commit_action();
						}
					}