### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD
	data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
	return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
	ERR_THREAD_GUARD
	data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
	return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
	data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
	return data.use_placeholder;
}
Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {