### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
	if (AO) {
		Array event_array;
		List<Ref<InputEvent>> events_list = AO->value;
		for (const Ref<InputEvent> &E : events_list) {
			event_array.push_back(E);
		}
		return event_array;
	}
	return Array();
}
void EditorSettings::notify_changes() {
	_THREAD_SAFE_METHOD_
	SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
	if (!sml) {
		return;
	}
	Node *root = sml->get_root()->get_child(0);
	if (!root) {
		return;
	}
	root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
void EditorSettings::_bind_methods() {