### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

}
	// 
	if (line.contains("parse_json")) {
		line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
	}
	// 
	if (line.contains("JSON.print(")) {
		line = reg_container.reg_json_print.sub(line, "JSON.stringify(", true);
	}
	// 
	if (line.contains("get_node")) {
		line = line.replace("get_node(@", "get_node(");
	}
	// 
	if (line.contains("export")) {
		line = reg_container.reg_export.sub(line, "export var $2: $1");
	}
	// 
	if (line.contains("export")) {
		line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)");
	}
	// 
	if (line.contains("setget")) {
		line = reg_container.reg_setget_setget.sub(line, "var $1$2: get = $4, set = $3", true);
	}
	// 
	if (line.contains("setget")) {
		line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true);
	}
	//