### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

#define TINYEXR_HAS_CXX11 (0)
#endif  
#if TINYEXR_USE_OPENMP
#include <omp.h>
#endif
#if TINYEXR_USE_MINIZ
#include <miniz.h>
#else
#endif
#if TINYEXR_USE_STB_ZLIB
extern "C" int stbi_zlib_decode_buffer(char *obuffer, int olen, const char *ibuffer, int ilen);
extern "C" unsigned char *stbi_zlib_compress(unsigned char *data, int data_len, int *out_len, int quality);
#endif
#if TINYEXR_USE_ZFP
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Weverything"
#endif
#include "zfp.h"
#ifdef __clang__
#pragma clang diagnostic pop
#endif
#endif
namespace tinyexr {
#if __cplusplus > 199711L
typedef uint64_t tinyexr_uint64;
typedef int64_t tinyexr_int64;
#else
#ifdef __clang__
#pragma clang diagnostic push