### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
				if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) {
					_set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation)));
					return ERR_PARSE_ERROR;
				}
				if (!is_uniform && type > TYPE_MAT4) {
					_set_error(RTR("Invalid data type for varying."));
					return ERR_PARSE_ERROR;
				}
#ifdef DEBUG_ENABLED
				keyword_completion_context = CF_UNSPECIFIED;
#endif 
				tk = _get_token();
				if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
					_set_error(RTR("Expected an identifier or '['."));
					return ERR_PARSE_ERROR;
				}
				if (tk.type == TK_BRACKET_OPEN) {
					Error error = _parse_array_size(nullptr, constants, true, nullptr, &array_size, nullptr);
					if (error != OK) {
						return error;
					}
					tk = _get_token();
				}
				if (tk.type != TK_IDENTIFIER) {
					_set_error(RTR("Expected an identifier."));
					return ERR_PARSE_ERROR;
				}
				prev_pos = _get_tkpos();
				name = tk.text;