### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (p_argcount < 1) {
		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
		r_error.argument = 0;
		return;
	}
	if (p_args[0]->get_type() != Variant::STRING && p_args[0]->get_type() != Variant::STRING_NAME) {
		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
		r_error.argument = 0;
		r_error.expected = Variant::STRING_NAME;
		return;
	}
	StringName method = *p_args[0];
	call_recursive(method, &p_args[1], p_argcount - 1, r_error);
}
void recursive_call_aux(TreeItem *p_item, const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
	if (!p_item) {
		return;
	}
	p_item->callp(p_method, p_args, p_argcount, r_error);
	TreeItem *c = p_item->get_first_child();
	while (c) {
		recursive_call_aux(c, p_method, p_args, p_argcount, r_error);
		c = c->get_next();
	}
}
void TreeItem::call_recursive(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
	recursive_call_aux(this, p_method, p_args, p_argcount, r_error);
}
void TreeItem::_bind_methods() {