### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
HWND hwnd = GetForegroundWindow();
	if (hwnd) {
		EnumScreenData data = { 0, 0, MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) };
		EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcScreen, (LPARAM)&data);
		return data.screen;
	} else {
		return get_primary_screen();
	}
}
typedef struct {
	int count;
	int screen;
	Point2 pos;
} EnumPosData;
static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	if (data->count == data->screen) {
		data->pos.x = lprcMonitor->left;
		data->pos.y = lprcMonitor->top;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumPosData *data = (EnumPosData *)dwData;
	data->pos.x = MIN(data->pos.x, lprcMonitor->left);
	data->pos.y = MIN(data->pos.y, lprcMonitor->top);
	return TRUE;
}
Point2i DisplayServerWindows::_get_screens_origin() const {