### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
			if (is_in_string(i) == -1 && is_in_comment(i) == -1) {
				break;
			}
		}
	}
	for (int i = p_line + 1; i <= end_line; i++) {
		_set_line_as_hidden(i, true);
	}
	for (int i = 0; i < get_caret_count(); i++) {
		
		if (has_selection(i)) {
			if (_is_line_hidden(get_selection_from_line(i)) && _is_line_hidden(get_selection_to_line(i))) {
				deselect(i);
			} else if (_is_line_hidden(get_selection_from_line(i))) {
				select(p_line, 9999, get_selection_to_line(i), get_selection_to_column(i), i);
			} else if (_is_line_hidden(get_selection_to_line(i))) {
				select(get_selection_from_line(i), get_selection_from_column(i), p_line, 9999, i);
			}
		}
		
		if (_is_line_hidden(get_caret_line(i))) {
			set_caret_line(p_line, false, false, 0, i);
			set_caret_column(get_line(p_line).length(), false, i);
		}
	}
	merge_overlapping_carets();
	queue_redraw();
}
void CodeEdit::unfold_line(int p_line) {