### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
				if (!is_uniform && interpolation != INTERPOLATION_DEFAULT && type < TYPE_INT) {
					_set_error(vformat(RTR("Interpolation modifier '%s' cannot be used with boolean types."), get_interpolation_name(interpolation)));
					return ERR_PARSE_ERROR;
				}
				if (!is_uniform && type > TYPE_MAT4) {
					_set_error(RTR("Invalid data type for varying."));
					return ERR_PARSE_ERROR;
				}
#ifdef DEBUG_ENABLED
				keyword_completion_context = CF_UNSPECIFIED;
#endif 
				tk = _get_token();
				if (tk.type != TK_IDENTIFIER && tk.type != TK_BRACKET_OPEN) {
					_set_error(RTR("Expected an identifier or '['."));
					return ERR_PARSE_ERROR;
				}
				if (tk.type == TK_BRACKET_OPEN) {
					Error error = _parse_array_size(nullptr, constants, true, nullptr, &array_size, nullptr);
					if (error != OK) {
						return error;
					}
					tk = _get_token();
				}
				if (tk.type != TK_IDENTIFIER) {
					_set_error(RTR("Expected an identifier."));
					return ERR_PARSE_ERROR;
				}
				prev_pos = _get_tkpos();
				name = tk.text;