### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
cursor_img[i] = nullptr;
	}
	XInitThreads(); 
	
	x11_display = XOpenDisplay(nullptr);
	if (!x11_display) {
		ERR_PRINT("X11 Display is not available");
		r_error = ERR_UNAVAILABLE;
		return;
	}
	{
		int version_major = 0;
		int version_minor = 0;
		int rc = XShapeQueryVersion(x11_display, &version_major, &version_minor);
		print_verbose(vformat("Xshape %d.%d detected.", version_major, version_minor));
		if (rc != 1 || version_major < 1) {
			ERR_PRINT("Unsupported Xshape library version.");
			r_error = ERR_UNAVAILABLE;
			XCloseDisplay(x11_display);
			return;
		}
	}
	{
		int version_major = 0;
		int version_minor = 0;
		int rc = XineramaQueryVersion(x11_display, &version_major, &version_minor);
		print_verbose(vformat("Xinerama %d.%d detected.", version_major, version_minor));
		if (rc != 1 || version_major < 1) {
			ERR_PRINT("Unsupported Xinerama library version.");
			r_error = ERR_UNAVAILABLE;