### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!selecting_enabled) {
		return;
	}
	if (!has_selection(p_caret) || get_selection_mode() == SelectionMode::SELECTION_MODE_NONE) {
		carets.write[p_caret].selection.active = true;
		set_selection_mode(SelectionMode::SELECTION_MODE_SHIFT, get_caret_line(p_caret), get_caret_column(p_caret), p_caret);
		return;
	}
	set_selection_mode(SelectionMode::SELECTION_MODE_SHIFT, get_selection_line(p_caret), get_selection_column(p_caret), p_caret);
}
void TextEdit::_post_shift_selection(int p_caret) {
	if (!selecting_enabled) {
		return;
	}
	if (has_selection(p_caret) && get_selection_mode() == SelectionMode::SELECTION_MODE_SHIFT) {
		select(get_selection_line(p_caret), get_selection_column(p_caret), get_caret_line(p_caret), get_caret_column(p_caret), p_caret);
	}
}
void TextEdit::_update_wrap_at_column(bool p_force) {