### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
case BinaryOpNode::OP_LOGIC_OR:
			push_text(" OR ");
			break;
		case BinaryOpNode::OP_CONTENT_TEST:
			push_text(" IN ");
			break;
		case BinaryOpNode::OP_COMP_EQUAL:
			push_text(" == ");
			break;
		case BinaryOpNode::OP_COMP_NOT_EQUAL:
			push_text(" != ");
			break;
		case BinaryOpNode::OP_COMP_LESS:
			push_text(" < ");
			break;
		case BinaryOpNode::OP_COMP_LESS_EQUAL:
			push_text(" <= ");
			break;
		case BinaryOpNode::OP_COMP_GREATER:
			push_text(" > ");
			break;
		case BinaryOpNode::OP_COMP_GREATER_EQUAL:
			push_text(" >= ");
			break;
	}
	print_expression(p_binary_op->right_operand);
	
	push_text(")");
}
void GDScriptParser::TreePrinter::print_call(CallNode *p_call) {