### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

Vector<String> parts;
	int string_size = line.length();
	int start_part = 0; 
	int parts_counter = 0;
	char32_t previous_character = '\0';
	bool is_inside_string = false; 
	ERR_FAIL_COND_V_MSG(line.count("(") != line.count(")"), parts, vformat("Converter internal bug: substring should have equal number of open and close parentheses in line - \"%s\".", line));
	for (int current_index = 0; current_index < string_size; current_index++) {
		char32_t character = line.get(current_index);
		switch (character) {
			case '(': {
				parts_counter++;
				if (parts_counter == 1 && !is_inside_string) {
					start_part = current_index;
				}
				break;
			};
			case ')': {
				parts_counter--;
				if (parts_counter == 0 && !is_inside_string) {