### Godot version

31eccb5501

### System information

Windows 10

### Issue description

Some strange code fragments found in the code. I do not know if these are actual bugs.

1. Identical expression `array->get_typed_class_name() == native_type` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L777
2. Identical expression `array->get_typed_class_name() != native_type` on both sides of `||` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
3. Identical expression `pose.orientation.y != 0` on both sides of `||` operator (perhaps one of these should be `pose.orientation.z != 0`?):
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/openxr/scene/openxr_hand.cpp#L219
4. Identical expression `a.lower` on both sides of `-` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/thirdparty/embree/kernels/bvh/bvh_node_obb_mb.h#L55
5. Identical expression `font_main.is_valid()` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L861
6. Identical expression `bold_font.is_valid()` on both sides of `&&` operator:
7. https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L1095
8. Variable `scansym_map[0x57]` assigned twice:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/platform/windows/key_mapping_windows.cpp#L318-L319
9. 'if'-statement is equivalent to the 'else'-statement:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L496-L500
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L646-L650
10. Shouldn't `sizeof(long_filename_buff)` be replaced with `file_info.size_filename` since `sizeof(long_filename_buff)` is the size of the pointer and not the buffer?:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/zip/zip_reader.cpp#L69-L70

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
warn += "\n" + TTR("Note: Subpixel positioning is selected, each of the glyphs might be pre-rendered for multiple subpixel offsets (up to 4x).");
	}
	if (warn.is_empty()) {
		label_warn->set_text("");
		label_warn->hide();
	} else {
		label_warn->set_text(warn);
		label_warn->show();
	}
}
void DynamicFontImportSettings::_change_text_opts() {
	Ref<DynamicFontImportSettingsData> import_variation_data;
	TreeItem *vars_item = vars_list->get_selected();
	if (vars_item) {
		import_variation_data = vars_item->get_metadata(0);
	}
	if (import_variation_data.is_null()) {
		return;
	}
	Ref<FontVariation> font_main_text;
	font_main_text.instantiate();
	font_main_text->set_base_font(font_main);
	font_main_text->set_opentype_features(text_settings_data->get("opentype_features"));
	font_main_text->set_variation_opentype(import_variation_data->get("variation_opentype"));
	font_main_text->set_variation_embolden(import_variation_data->get("variation_embolden"));
	font_main_text->set_variation_face_index(import_variation_data->get("variation_face_index"));
	font_main_text->set_variation_transform(import_variation_data->get("variation_transform"));
	text_edit->add_theme_font_override("font", font_main_text);
}
void DynamicFontImportSettings::_glyph_update_lbl() {