### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
Color line_length_guideline_color;
		
		Ref<StyleBox> style_normal;
		Ref<Font> font;
		int font_size = 16;
		int line_spacing = 1;
	} theme_cache;
	
	int lines_edited_changed = 0;
	int lines_edited_from = -1;
	int lines_edited_to = -1;
	void _lines_edited_from(int p_from_line, int p_to_line);
	void _text_set();
	void _text_changed();
protected:
	void _notification(int p_what);
	static void _bind_methods();
	virtual void _update_theme_item_cache() override;
	
	
	virtual void _handle_unicode_input_internal(const uint32_t p_unicode, int p_caret) override;
	virtual void _backspace_internal(int p_caret) override;
	GDVIRTUAL1(_confirm_code_completion, bool)
	GDVIRTUAL1(_request_code_completion, bool)
	GDVIRTUAL1RC(TypedArray<Dictionary>, _filter_code_completion_candidates, TypedArray<Dictionary>)
public:
	
	virtual void gui_input(const Ref<InputEvent> &p_gui_input) override;
	virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override;