### Godot version

v4.1.beta2.mono.official [a2575cba4]

### System information

Godot v4.1.beta2.mono - Windows 10.0.22000 - Vulkan (Forward+) - dedicated AMD Radeon(TM) Graphics () - Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 Threads)

### Issue description

Console output as follows:
```
LipO: Can't open file: "<path>/editor_data/cache/_lipo/_exe_0."
CodeSign: Failed to create fat binary.
editor/export/editor_export_platform.h:175 - Code Signing: Built-in CodeSign failed with error "Failed to create fat binary.".
```

### Steps to reproduce

Open attached project then:  Project->Export->Export All...->Release

(Attached project is just simple scene with basic/default export options)

### Minimal reproduction project

[TestProj.zip](https://github.com/godotengine/godot/files/11766951/TestProj.zip)

arch.offset = BSWAP64(fa->get_64());
			arch.size = BSWAP64(fa->get_64());
			arch.align = BSWAP32(fa->get_32());
			fa->get_32(); 
			archs.push_back(arch);
		}
	} else if (magic == 0xcafebabf) {
		
		uint32_t nfat_arch = fa->get_32();
		for (uint32_t i = 0; i < nfat_arch; i++) {
			FatArch arch;
			arch.cputype = fa->get_32();
			arch.cpusubtype = fa->get_32();
			arch.offset = fa->get_64();
			arch.size = fa->get_64();
			arch.align = fa->get_32();
			fa->get_32(); 
			archs.push_back(arch);
		}
	} else {
		close();
		ERR_FAIL_V_MSG(false, vformat("LipO: Invalid fat binary: \"%s\".", p_path));
	}
	return true;
}
int LipO::get_arch_count() const {
	ERR_FAIL_COND_V_MSG(fa.is_null(), 0, "LipO: File not opened.");
	return archs.size();
}
bool LipO::extract_arch(int p_index, const String &p_path) {