### Godot version

4.0 stable

### System information

Windows 10

### Issue description

Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.

This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://github.com/godotengine/godot/pull/72456), and [67330](https://github.com/godotengine/godot/pull/67330). None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.

Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.

Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.

### Steps to reproduce

The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.

### Minimal reproduction project

[TileMapMinimumRecreationProject.zip](https://github.com/godotengine/godot/files/10959111/TileMapMinimumRecreationProject.zip)

ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
	TileSet::TileShape shape = tile_set->get_tile_shape();
	if (shape == TileSet::TILE_SHAPE_SQUARE) {
		switch (p_cell_neighbor) {
			case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
				return p_coords + Vector2i(1, 0);
			case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
				return p_coords + Vector2i(1, 1);
			case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
				return p_coords + Vector2i(0, 1);
			case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
				return p_coords + Vector2i(-1, 1);
			case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
				return p_coords + Vector2i(-1, 0);
			case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
				return p_coords + Vector2i(-1, -1);
			case TileSet::CELL_NEIGHBOR_TOP_SIDE:
				return p_coords + Vector2i(0, -1);
			case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
				return p_coords + Vector2i(1, -1);
			default:
				ERR_FAIL_V(p_coords);
		}
	} else {