### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
_set_pick_color(p_color, true); 
}
void ColorPicker::set_old_color(const Color &p_color) {
	old_color = p_color;
}
void ColorPicker::set_display_old_color(bool p_enabled) {
	display_old_color = p_enabled;
}
bool ColorPicker::is_displaying_old_color() const {
	return display_old_color;
}
void ColorPicker::set_edit_alpha(bool p_show) {
	if (edit_alpha == p_show) {
		return;
	}
	edit_alpha = p_show;
	_update_controls();
	if (!is_inside_tree()) {
		return;
	}
	_update_color();
	sample->queue_redraw();
}
bool ColorPicker::is_editing_alpha() const {