### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (const AnnotationNode *annotation : annotation_stack) {
		push_error(vformat(R"(Annotation "%s" does not precede a valid target, so it will have no effect.)", annotation->name), annotation);
	}
	annotation_stack.clear();
}
bool GDScriptParser::register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments, bool p_is_vararg) {
	ERR_FAIL_COND_V_MSG(valid_annotations.has(p_info.name), false, vformat(R"(Annotation "%s" already registered.)", p_info.name));
	AnnotationInfo new_annotation;
	new_annotation.info = p_info;
	new_annotation.info.default_arguments = p_default_arguments;
	if (p_is_vararg) {
		new_annotation.info.flags |= METHOD_FLAG_VARARG;
	}