### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line_new += starting_space + base_obj + "set_(" + parts[2] + ")\n";
				}
				// 
				if (parts.size() >= 4) {
					line_new += starting_space + base_obj + "set_floor__enabled(" + parts[3] + ")\n";
				}
				// 
				if (parts.size() >= 5) {
					line_new += starting_space + base_obj + "set_(" + parts[4] + ")\n";
				}
				// 
				if (parts.size() >= 6) {
					line_new += starting_space + base_obj + "set_(" + parts[5] + ")\n";
				}
				// 
				if (parts.size() >= 7) {
					line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
				}
				line_new += starting_space + base_obj + "move_and_slide()";
				if (!line.begins_with(starting_space + "move_and_slide_with_")) {
					line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start);
				} else {
					line = line_new + line.substr(end + start);
				}
			}
		}
	}
	// 
	if (contains_function_call(line, "sort_custom(")) {
		int start = line.find("sort_custom(");