### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
Vector<int> selected_id = files->get_selected_items();
	Vector<String> selected;
	for (int i = 0; i < selected_id.size(); i++) {
		selected.push_back(files->get_item_metadata(selected_id[i]));
	}
	_file_option(p_option, selected);
}
void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected) {
	
	switch (p_option) {
		case FILE_SHOW_IN_EXPLORER: {
			
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
			OS::get_singleton()->shell_show_in_file_manager(dir, true);
		} break;
		case FILE_OPEN_EXTERNAL: {
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String file = ProjectSettings::get_singleton()->globalize_path(fpath);
			String resource_type = ResourceLoader::get_resource_type(fpath);
			String external_program;
			if (resource_type == "CompressedTexture2D" || resource_type == "Image") {
				if (file.get_extension() == "svg" || file.get_extension() == "svgz") {
					external_program = EDITOR_GET("filesystem/external_programs/vector_image_editor");