### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

return err;
				}
				gen->write_while(condition);
				if (condition.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
				err = _parse_block(codegen, while_n->loop);
				if (err) {
					return err;
				}
				gen->write_endwhile();
			} break;
			case GDScriptParser::Node::BREAK: {
				gen->write_break();
			} break;
			case GDScriptParser::Node::CONTINUE: {
				gen->write_continue();
			} break;
			case GDScriptParser::Node::RETURN: {
				const GDScriptParser::ReturnNode *return_n = static_cast<const GDScriptParser::ReturnNode *>(s);
				GDScriptCodeGenerator::Address return_value;
				if (return_n->return_value != nullptr) {
					return_value = _parse_expression(codegen, err, return_n->return_value);
					if (err) {
						return err;
					}
				}
				if (return_n->void_return) {
					
					gen->write_return(codegen.add_constant(Variant()));