### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	if (spatial_editor->get_preview_material_target().is_valid()) {
		GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
		MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
		if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
			undo_redo->create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
			undo_redo->add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
			undo_redo->add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
			undo_redo->commit_action();
		} else if (geometry_instance) {
			undo_redo->create_action(TTR("Set Material Override"));
			undo_redo->add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
			undo_redo->add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
			undo_redo->commit_action();
		}
		_remove_preview_material();
		return;
	}