### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
if (is_connected_to_prev(c, pc)) {
					kashida_pos = i - 1;
					priority = 3;
				}
			}
		}
		if (priority >= 4 && i > p_start && i < p_end - 1) {
			if (is_beh(c)) {
				if (is_reh(p_data[i + 1]) || is_yeh(p_data[i + 1])) {
					if (is_connected_to_prev(c, pc)) {
						kashida_pos = i - 1;
						priority = 4;
					}
				}
			}
		}
		if (priority >= 5 && i > p_start) {
			if (is_waw(c) || ((is_ain(c) || is_qaf(c) || is_feh(c)) && i == p_end - 1)) {
				if (is_connected_to_prev(c, pc)) {
					kashida_pos = i - 1;
					priority = 5;
				}
			}
		}
		if (priority >= 6 && i > p_start) {
			if (is_reh(c)) {
				if (is_connected_to_prev(c, pc)) {
					kashida_pos = i - 1;
					priority = 6;
				}