### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
}
		if (blend_time > 0) {
			Blend b;
			b.data = c.current;
			b.blend_time = b.blend_left = blend_time;
			c.blend.push_back(b);
		} else {
			c.blend.clear();
		}
	}
	if (get_current_animation() != p_name) {
		_clear_audio_streams();
		_stop_playing_caches(false);
	}
	c.current.from = &animation_set[name];
	if (c.assigned != name) { 
		c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
	} else {
		if (p_from_end && c.current.pos == 0) {
			
			c.current.pos = c.current.from->animation->get_length();
		} else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
			
			c.current.pos = 0;
		}
	}
	c.current.speed_scale = p_custom_scale;
	c.assigned = name;
	c.seeked = false;
	c.started = true;