### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
}
					
					for (KeyValue<Node *, Node *> &E : additive_node_entry.ownership_table) {
						Node *current_ancestor = E.key;
						Node *ancestor_owner = E.value;
						if (ancestor_owner == original_node) {
							ancestor_owner = instantiated_node;
						}
						current_ancestor->set_owner(ancestor_owner);
					}
				}
				
				if (selected_node_paths.size()) {
					for (NodePath selected_node_path : selected_node_paths) {
						Node *selected_node = instantiated_node->get_node_or_null(selected_node_path);
						if (selected_node) {
							editor_selection->add_node(selected_node);
						}
					}
					editor_selection->update();
				}
				
				for (KeyValue<NodePath, ModificationNodeEntry> &E : modification_table) {
					NodePath new_current_path = E.key;
					Node *modifiable_node = instantiated_node->get_node_or_null(new_current_path);
					if (modifiable_node) {
						
						List<PropertyInfo> pinfo;
						modifiable_node->get_property_list(&pinfo);