### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
ClassDB::bind_method(D_METHOD("set_icon_alignment", "icon_alignment"), &Button::set_icon_alignment);
	ClassDB::bind_method(D_METHOD("get_icon_alignment"), &Button::get_icon_alignment);
	ClassDB::bind_method(D_METHOD("set_vertical_icon_alignment", "vertical_icon_alignment"), &Button::set_vertical_icon_alignment);
	ClassDB::bind_method(D_METHOD("get_vertical_icon_alignment"), &Button::get_vertical_icon_alignment);
	ClassDB::bind_method(D_METHOD("set_expand_icon", "enabled"), &Button::set_expand_icon);
	ClassDB::bind_method(D_METHOD("is_expand_icon"), &Button::is_expand_icon);
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
	ADD_GROUP("Text Behavior", "");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_alignment", "get_text_alignment");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "text_overrun_behavior", PROPERTY_HINT_ENUM, "Trim Nothing,Trim Characters,Trim Words,Ellipsis,Word Ellipsis"), "set_text_overrun_behavior", "get_text_overrun_behavior");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
	ADD_GROUP("Icon Behavior", "");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "icon_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_icon_alignment", "get_icon_alignment");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_icon_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_icon_alignment", "get_vertical_icon_alignment");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand_icon"), "set_expand_icon", "is_expand_icon");
	ADD_GROUP("BiDi", "");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
	ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language");
}
Button::Button(const String &p_text) {
	text_buf.instantiate();
	text_buf->set_break_flags(TextServer::BREAK_MANDATORY | TextServer::BREAK_TRIM_EDGE_SPACES);
	set_mouse_filter(MOUSE_FILTER_STOP);
	set_text(p_text);
}
Button::~Button() {
}