### Godot version

4.0

### System information

Windows 10, NVidiaRTX 2070

### Issue description

When trying to compile using MinGW with GCC 13.1 compilation fails throwing a bunch of errors like this one:

```
G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:71:1: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?

G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:662:22: error: 'uint64_t' does not name a type
  662 |     static constexpr uint64_t uniqueIdMask = (1LL << LevelFlagBitOffset) - 1;
```

It looks like the problem comes from third parties: vhacd, openxr and glslang

I've solved the issue by adding:
**#include <stdint.h>**

to 
**\thirdparty\vhacd\inc\vhacdManifoldMesh.h
\thirdparty\openxr\src\common\platform_utils.hpp
\thirdparty\glslang\glslang\Include\Common.h**

I'm not sure how to proceed after finding the fix...

### Steps to reproduce

Try compiling the editor from Master or version 4.0 using MinGW with GCC 13.1

### Minimal reproduction project

N/A
public:
    POOL_ALLOCATOR_NEW_DELETE(GetThreadPoolAllocator())
};
const int MaxTokenLength = 1024;
template <class T> bool IsPow2(T powerOf2)
{
    if (powerOf2 <= 0)
        return false;
    return (powerOf2 & (powerOf2 - 1)) == 0;
}
template <class T> void RoundToPow2(T& number, int powerOf2)
{
    assert(IsPow2(powerOf2));
    number = (number + powerOf2 - 1) & ~(powerOf2 - 1);
}
template <class T> bool IsMultipleOfPow2(T number, int powerOf2)
{
    assert(IsPow2(powerOf2));
    return ! (number & (powerOf2 - 1));
}
template <class T> int IntLog2(T n)
{
    assert(IsPow2(n));
    int result = 0;
    while ((T(1) << result) != n) {
      result++;
    }
    return result;
}
inline bool IsInfinity(double x) {