### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
}
	}
	{
		rd_view.swizzle_r = ret_format.swizzle_r;
		rd_view.swizzle_g = ret_format.swizzle_g;
		rd_view.swizzle_b = ret_format.swizzle_b;
		rd_view.swizzle_a = ret_format.swizzle_a;
	}
	Vector<uint8_t> data = image->get_data(); 
	Vector<Vector<uint8_t>> data_slices;
	data_slices.push_back(data);
	texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
	ERR_FAIL_COND(texture.rd_texture.is_null());
	if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
		rd_view.format_override = texture.rd_format_srgb;
		texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
		if (texture.rd_texture_srgb.is_null()) {
			RD::get_singleton()->free(texture.rd_texture);
			ERR_FAIL_COND(texture.rd_texture_srgb.is_null());
		}
	}
	
	texture.width_2d = texture.width;
	texture.height_2d = texture.height;
	texture.is_render_target = false;
	texture.rd_view = rd_view;
	texture.is_proxy = false;
	texture_owner.initialize_rid(p_texture, texture);
}
void TextureStorage::texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) {