### Godot version

v4.0.beta13.official [caacade56]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

When calling an undefined function in the shader editor with argument(s), such as `undefined_function(1)`, the error reads:

> Too many arguments for "undefined_function()" call. Expected at most 0 but received 1.

instead of the expected:

> No matching function found for: 'undefined_function'.

This is possibly a regression introduced in https://github.com/godotengine/godot/issues/18225, since the latter was focused on the arguments part.

To avoid such regression in the future, consider adding a unit test with this case (and, in fact, unit tests for the other signature errors too if there are not already).

### Steps to reproduce

1. Create a shader resource and open the shader editor
2. Enter `undefined_function(1);` in the fragment() definition

### Minimal reproduction project

N/A
} break;
								case TK_HINT_RANGE: {
									if (type != TYPE_FLOAT && type != TYPE_INT) {
										_set_error(vformat(RTR("Range hint is for '%s' and '%s' only."), "float", "int"));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									if (tk.type != TK_PARENTHESIS_OPEN) {
										_set_expected_after_error("(", "hint_range");
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									float sign = 1.0;
									if (tk.type == TK_OP_SUB) {
										sign = -1.0;
										tk = _get_token();
									}
									if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
										_set_error(RTR("Expected an integer constant."));
										return ERR_PARSE_ERROR;
									}
									uniform.hint_range[0] = tk.constant;
									uniform.hint_range[0] *= sign;
									tk = _get_token();
									if (tk.type != TK_COMMA) {
										_set_error(RTR("Expected ',' after integer constant."));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									sign = 1.0;