### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (bezier_edit->is_visible()) {
		_cancel_bezier_edit();
	} else {
		int track_count = animation->get_track_count();
		for (int i = 0; i < track_count; ++i) {
			if (animation->track_get_type(i) == Animation::TrackType::TYPE_BEZIER) {
				_bezier_edit(i);
				return;
			}
		}
	}
}
void AnimationTrackEditor::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
	Ref<InputEventWithModifiers> iewm = p_event;
	if (iewm.is_valid() && iewm->is_alt_pressed()) {
		if (p_scroll_vec.x < 0 || p_scroll_vec.y < 0) {
			goto_prev_step(true);
		} else {
			goto_next_step(true);
		}
	} else {
		timeline->set_value(timeline->get_value() - p_scroll_vec.x / timeline->get_zoom_scale());
		scroll->set_v_scroll(scroll->get_v_scroll() - p_scroll_vec.y);
	}
}
void AnimationTrackEditor::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {