### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
if (get_embedder()) {
		return get_embedder()->is_directly_attached_to_screen();
	}
	
	return is_inside_tree();
}
void Window::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_title", "title"), &Window::set_title);
	ClassDB::bind_method(D_METHOD("get_title"), &Window::get_title);
	ClassDB::bind_method(D_METHOD("get_window_id"), &Window::get_window_id);
	ClassDB::bind_method(D_METHOD("set_initial_position", "initial_position"), &Window::set_initial_position);
	ClassDB::bind_method(D_METHOD("get_initial_position"), &Window::get_initial_position);
	ClassDB::bind_method(D_METHOD("set_current_screen", "index"), &Window::set_current_screen);
	ClassDB::bind_method(D_METHOD("get_current_screen"), &Window::get_current_screen);
	ClassDB::bind_method(D_METHOD("set_position", "position"), &Window::set_position);
	ClassDB::bind_method(D_METHOD("get_position"), &Window::get_position);
	ClassDB::bind_method(D_METHOD("set_size", "size"), &Window::set_size);
	ClassDB::bind_method(D_METHOD("get_size"), &Window::get_size);
	ClassDB::bind_method(D_METHOD("reset_size"), &Window::reset_size);
	ClassDB::bind_method(D_METHOD("get_position_with_decorations"), &Window::get_position_with_decorations);
	ClassDB::bind_method(D_METHOD("get_size_with_decorations"), &Window::get_size_with_decorations);
	ClassDB::bind_method(D_METHOD("set_max_size", "max_size"), &Window::set_max_size);
	ClassDB::bind_method(D_METHOD("get_max_size"), &Window::get_max_size);