### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (pos.x < w) {
					r_column = i;
					return p_item;
				}
				pos.x -= w;
			}
			return nullptr;
		} else {
			pos.y -= h;
		}
	} else {
		h = 0;
	}
	if (p_item->is_collapsed() || !p_item->is_visible()) {
		return nullptr; 
	}
	TreeItem *n = p_item->get_first_child();
	while (n) {
		int ch;
		TreeItem *r = _find_item_at_pos(n, pos, r_column, ch, section);
		pos.y -= ch;
		h += ch;
		if (r) {
			return r;
		}
		n = n->get_next();
	}
	return nullptr;
}
int Tree::get_column_at_position(const Point2 &p_pos) const {