### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
#ifdef DEBUG_ENABLED
	CRASH_COND(p_ptr == nullptr);
	
	CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
	RefCounted *rc = static_cast<RefCounted *>(p_ptr);
	if (rc->get_script_instance()) {
		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
		if (cs_instance) {
			if (!cs_instance->is_destructing_script_instance()) {
				bool delete_owner;
				bool remove_script_instance;
				cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer,
						delete_owner, remove_script_instance);
				if (delete_owner) {
					memdelete(rc);
				} else if (remove_script_instance) {
					rc->set_script_instance(nullptr);
				}
			}
			return;
		}
	}
	
	
	CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
	if (rc->unreference()) {
		memdelete(rc);
	} else {
		void *data = CSharpLanguage::get_existing_instance_binding(rc);