### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
	XrEventDataBuffer runtimeEvent;
	runtimeEvent.type = XR_TYPE_EVENT_DATA_BUFFER;
	runtimeEvent.next = nullptr;
	
	XrResult pollResult = xrPollEvent(instance, &runtimeEvent);
	while (pollResult == XR_SUCCESS) {
		bool handled = false;
		for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
			handled |= wrapper->on_event_polled(runtimeEvent);
		}
		switch (runtimeEvent.type) {
			case XR_TYPE_EVENT_DATA_EVENTS_LOST: {
				XrEventDataEventsLost *event = (XrEventDataEventsLost *)&runtimeEvent;
				
				WARN_PRINT("OpenXR EVENT: " + itos(event->lostEventCount) + " event data lost!");
			} break;
			case XR_TYPE_EVENT_DATA_VISIBILITY_MASK_CHANGED_KHR: {
				
				
				
				
				print_verbose("OpenXR EVENT: STUB: visibility mask changed");
			} break;