### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled).bind(flag_index));
		add_focusable(cb);
		vbox->add_child(cb);
		flags.push_back(cb);
		
		if (first) {
			set_label_reference(cb);
			first = false;
		}
	}
}
void EditorPropertyFlags::_bind_methods() {
}
EditorPropertyFlags::EditorPropertyFlags() {
	vbox = memnew(VBoxContainer);
	add_child(vbox);
}
void EditorPropertyLayersGrid::_rename_pressed(int p_menu) {
	
	if (renamed_layer_index == -1) {
		return;
	}
	String name = names[renamed_layer_index];
	rename_dialog->set_title(vformat(TTR("Renaming layer %d:"), renamed_layer_index + 1));
	rename_dialog_text->set_text(name);
	rename_dialog_text->select(0, name.length());
	rename_dialog->popup_centered(Size2(300, 80) * EDSCALE);
	rename_dialog_text->grab_focus();
}
void EditorPropertyLayersGrid::_rename_operation_confirm() {