### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
String err = "";
	bool valid = true;
	List<ExportOption> options;
	get_export_options(&options);
	for (const EditorExportPlatform::ExportOption &E : options) {
		if (get_export_option_visibility(p_preset.ptr(), E.option.name)) {
			String warn = get_export_option_warning(p_preset.ptr(), E.option.name);
			if (!warn.is_empty()) {
				err += warn + "\n";
				if (E.required) {
					valid = false;
				}
			}
		}
	}
	if (!err.is_empty()) {
		r_error = err;
	}
	return valid;
}
Error EditorExportPlatformWindows::fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {