### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_THEME_CHANGED:
		case NOTIFICATION_ENTER_TREE: {
			change_type->clear();
			for (int i = 0; i < Variant::VARIANT_MAX; i++) {
				if (i == Variant::CALLABLE || i == Variant::SIGNAL || i == Variant::RID) {
					
					continue;
				}
				String type = Variant::get_type_name(Variant::Type(i));
				change_type->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
			}
			change_type->add_separator();
			change_type->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Remove Item"), Variant::VARIANT_MAX);
			if (button_add_item) {
				button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			if (is_visible_in_tree()) {
				if (_is_drop_valid(get_viewport()->gui_get_drag_data())) {