### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


memnew_placement(r_subname, String(p_self->get_subname(p_idx)));
}
int32_t godotsharp_node_path_get_subname_count(const NodePath *p_self) {
	return p_self->get_subname_count();
}
bool godotsharp_node_path_is_absolute(const NodePath *p_self) {
	return p_self->is_absolute();
}
bool godotsharp_node_path_equals(const NodePath *p_self, const NodePath *p_other) {
	return *p_self == *p_other;
}
int godotsharp_node_path_hash(const NodePath *p_self) {
	return p_self->hash();
}
void godotsharp_randomize() {
	Math::randomize();
}
uint32_t godotsharp_randi() {
	return Math::rand();
}
float godotsharp_randf() {
	return Math::randf();
}
int32_t godotsharp_randi_range(int32_t p_from, int32_t p_to) {
	return Math::random(p_from, p_to);
}
double godotsharp_randf_range(double p_from, double p_to) {
	return Math::random(p_from, p_to);
}
double godotsharp_randfn(double p_mean, double p_deviation) {