### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
return;
			}
			if (b->is_shift_pressed()) {
				shift_selection_check_pre(true);
			}
			set_caret_at_pixel_pos(b->get_position().x);
			if (b->is_shift_pressed()) {
				selection_fill_at_caret();
				selection.creating = true;
			} else {
				if (selecting_enabled) {
					const int triple_click_timeout = 600;
					const int triple_click_tolerance = 5;
					const bool is_triple_click = !b->is_double_click() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < triple_click_timeout && b->get_position().distance_to(last_dblclk_pos) < triple_click_tolerance;
					if (is_triple_click && text.length()) {
						
						selection.enabled = true;
						selection.begin = 0;
						selection.end = text.length();
						selection.double_click = true;
						last_dblclk = 0;
						set_caret_column(selection.begin);
						if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
							DisplayServer::get_singleton()->clipboard_set_primary(text);
						}
					} else if (b->is_double_click()) {
						
						last_dblclk = OS::get_singleton()->get_ticks_msec();
						last_dblclk_pos = b->get_position();
						PackedInt32Array words = TS->shaped_text_get_word_breaks(text_rid);