### Godot version

4.1 24cb43a

### System information

Windows 10 x64

### Issue description

Every time I launch Godot, I'm greeted with this in my console:
```
ERROR: Resource file not found: res://InputEventKey_7cuxk.
   at: (core\io\resource_loader.cpp:227)
```
Seems to be only happening in Project Manager and comes from this:
![](https://chat.godotengine.org/file-upload/udqZP8NQfogp4rjRL/Clipboard%20-%2021%20kwietnia%202023%2022:24)
It's part of my `editor_settings-4.tres`. I didn't test, but I think it applies to any shortcut that you customize. For some reason ResourceLoader tries to load it as a project resource, while it's a sub-resource.

Does not happen in 4.0.2.

### Steps to reproduce

1. Open Godot 4.1 project manager
2. Check the console

### Minimal reproduction project

N/A
}
#ifndef MODULE_MONO_ENABLED
		/
		/
		/
		GLOBAL_DEF("dotnet/project/assembly_name", "");
		GLOBAL_DEF("dotnet/project/solution_directory", "");
#endif
		Error err;
		DocTools doc;
		doc.generate(doc_base);
		DocTools docsrc;
		HashMap<String, String> doc_data_classes;
		HashSet<String> checked_paths;
		print_line("Loading docs...");
		for (int i = 0; i < _doc_data_class_path_count; i++) {
			/
			String path = _doc_data_class_paths[i].path;
			if (path.is_relative_path()) {
				path = doc_tool_path.path_join(path);
			}
			String name = _doc_data_class_paths[i].name;
			doc_data_classes[name] = path;
			if (!checked_paths.has(path)) {
				checked_paths.insert(path);
				/
				Ref<DirAccess> da = DirAccess::create_for_path(path);
				err = da->make_dir_recursive(path);
				ERR_FAIL_COND_V_MSG(err != OK, false, "Error: Can't create directory: " + path + ": " + itos(err));
				print_line("Loading docs from: " + path);