### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
if (p_path.is_empty()) {
		return;
	}
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	if (rc.find(p_path) != -1) {
		rc.erase(p_path);
	}
	rc.push_front(p_path);
	if (rc.size() > 10) {
		rc.resize(10);
	}
	EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", rc);
	_update_recent_scripts();
}
void ScriptEditor::_update_recent_scripts() {
	Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
	recent_scripts->clear();
	String path;
	for (int i = 0; i < rc.size(); i++) {
		path = rc[i];
		recent_scripts->add_item(path.replace("res://", ""));
	}
	recent_scripts->add_separator();
	recent_scripts->add_shortcut(ED_SHORTCUT("script_editor/clear_recent", TTR("Clear Recent Files")));
	recent_scripts->set_item_disabled(recent_scripts->get_item_id(recent_scripts->get_item_count() - 1), rc.is_empty());
	recent_scripts->reset_size();
}
void ScriptEditor::_open_recent_script(int p_idx) {