### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

HashMap<NodePath, ModificationNodeEntry> modification_table;
				List<AdditiveNodeEntry> addition_list;
				update_diff_data_for_node(current_edited_scene, original_node, original_node, modification_table, addition_list);
				
				for (const KeyValue<NodePath, ModificationNodeEntry> &modification_table_entry : modification_table) {
					for (Connection conn : modification_table_entry.value.connections_from) {
						conn.signal.get_object()->disconnect(conn.signal.get_name(), conn.callable);
					}
					for (ConnectionWithNodePath cwnp : modification_table_entry.value.connections_to) {
						Connection conn = cwnp.connection;
						if (conn.flags & CONNECT_PERSIST) {
							conn.signal.get_object()->disconnect(conn.signal.get_name(), conn.callable);
						}
					}
				}
				
				List<NodePath> selected_node_paths;
				for (Node *selected_node : editor_selection->get_selected_node_list()) {
					if (selected_node == original_node || original_node->is_ancestor_of(selected_node)) {
						selected_node_paths.push_back(original_node->get_path_to(selected_node));
						editor_selection->remove_node(selected_node);
					}
				}
				
				for (AdditiveNodeEntry additive_node_entry : addition_list) {
					Node *addition_node = additive_node_entry.node;
					addition_node->get_parent()->remove_child(addition_node);
				}