### Godot version

4.1.rc.custom_build. c83f912bc

### System information

Ubuntu 22.04 CI

### Issue description

When executing
```
extends Node
func _process(delta):

	var temp_variable35241 = RichTextLabel.new()
	add_child(temp_variable35241)
	temp_variable35241.set_fit_content(true)
	temp_variable35241.parse_bbcode("3188932498")
	temp_variable35241.queue_free()
```
this code freeze project in CI for at least 60 seconds

### Steps to reproduce

Above

### Minimal reproduction project

N/A
Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
			_normalize_subtags(subtag);
			int fs = theme_cache.normal_font_size * 3;
			Ref<Font> f = theme_cache.normal_font;
			Color color = theme_cache.default_color;
			Color outline_color = theme_cache.font_outline_color;
			int outline_size = theme_cache.outline_size;
			Rect2 dropcap_margins;
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "font" || subtag_a[0] == "f") {
						String fnt = subtag_a[1];
						Ref<Font> font = ResourceLoader::load(fnt, "Font");
						if (font.is_valid()) {
							f = font;
						}
					} else if (subtag_a[0] == "font_size") {
						fs = subtag_a[1].to_int();
					} else if (subtag_a[0] == "margins") {
						Vector<String> subtag_b = subtag_a[1].split(",");
						_normalize_subtags(subtag_b);
						if (subtag_b.size() == 4) {
							dropcap_margins.position.x = subtag_b[0].to_float();
							dropcap_margins.position.y = subtag_b[1].to_float();
							dropcap_margins.size.x = subtag_b[2].to_float();
							dropcap_margins.size.y = subtag_b[3].to_float();
						}
					} else if (subtag_a[0] == "outline_size") {