### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
tile_data_editors["z_index"] = tile_data_z_index_editor;
	}
	ADD_TILE_DATA_EDITOR(group, TTR("Y Sort Origin"), "y_sort_origin");
	if (!tile_data_editors.has("y_sort_origin")) {
		TileDataYSortEditor *tile_data_y_sort_editor = memnew(TileDataYSortEditor);
		tile_data_y_sort_editor->hide();
		tile_data_y_sort_editor->setup_property_editor(Variant::INT, "y_sort_origin");
		tile_data_y_sort_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_y_sort_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["y_sort_origin"] = tile_data_y_sort_editor;
	}
	for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
		ADD_TILE_DATA_EDITOR(group, vformat(TTR("Occlusion Layer %d"), i), vformat("occlusion_layer_%d", i));
		if (!tile_data_editors.has(vformat("occlusion_layer_%d", i))) {
			TileDataOcclusionShapeEditor *tile_data_occlusion_shape_editor = memnew(TileDataOcclusionShapeEditor());
			tile_data_occlusion_shape_editor->hide();
			tile_data_occlusion_shape_editor->set_occlusion_layer(i);
			tile_data_occlusion_shape_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
			tile_data_occlusion_shape_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
			tile_data_editors[vformat("occlusion_layer_%d", i)] = tile_data_occlusion_shape_editor;
		}
	}
	for (int i = tile_set->get_occlusion_layers_count(); tile_data_editors.has(vformat("occlusion_layer_%d", i)); i++) {
		tile_data_editors[vformat("occlusion_layer_%d", i)]->queue_free();
		tile_data_editors.erase(vformat("occlusion_layer_%d", i));
	}
	
	ADD_TILE_DATA_EDITOR(root, TTR("Terrains"), "terrain_set");
	if (!tile_data_editors.has("terrain_set")) {
		TileDataTerrainsEditor *tile_data_terrains_editor = memnew(TileDataTerrainsEditor);