### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
return;
		}
		
		int max_width = 0;
		for (i = 0; i < completion_options.size(); i++) {
			ScriptLanguage::CodeCompletionOption option;
			option.kind = (ScriptLanguage::CodeCompletionKind)(int)completion_options[i].get("kind");
			option.display = completion_options[i].get("display_text");
			option.insert_text = completion_options[i].get("insert_text");
			option.font_color = completion_options[i].get("font_color");
			option.icon = completion_options[i].get("icon");
			option.location = completion_options[i].get("location");
			option.default_value = completion_options[i].get("default_value");
			int offset = 0;
			if (option.default_value.get_type() == Variant::COLOR) {
				offset = line_height;
			}
			if (theme_cache.font.is_valid()) {
				max_width = MAX(max_width, theme_cache.font->get_string_size(option.display, HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size).width + offset);
			}
			code_completion_options.push_back(option);
		}
		code_completion_longest_line = MIN(max_width, theme_cache.code_completion_max_width * theme_cache.font_size);
		code_completion_current_selected = 0;
		code_completion_force_item_center = -1;
		code_completion_active = true;
		queue_redraw();
		return;
	}
	const int caret_line = get_caret_line();