### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
emit_signal("page_changed", max_page);
}
void EditorPaginator::update(int p_page, int p_max_page) {
	page = p_page;
	max_page = p_max_page;
	
	first_page_button->set_disabled(page == 0);
	prev_page_button->set_disabled(page == 0);
	next_page_button->set_disabled(page == max_page);
	last_page_button->set_disabled(page == max_page);
	
	page_line_edit->set_text(vformat("%d", page + 1));
	page_count_label->set_text(vformat("/ %d", max_page + 1));
}
void EditorPaginator::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			first_page_button->set_icon(get_editor_theme_icon(SNAME("PageFirst")));
			prev_page_button->set_icon(get_editor_theme_icon(SNAME("PagePrevious")));
			next_page_button->set_icon(get_editor_theme_icon(SNAME("PageNext")));
			last_page_button->set_icon(get_editor_theme_icon(SNAME("PageLast")));
		} break;
	}
}
void EditorPaginator::_bind_methods() {
	ADD_SIGNAL(MethodInfo("page_changed", PropertyInfo(Variant::INT, "page")));
}
EditorPaginator::EditorPaginator() {