### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Item *it = p_frame;
	while (it) {
		ItemFX *ifx = nullptr;
		if (it->type == ITEM_CUSTOMFX || it->type == ITEM_SHAKE || it->type == ITEM_WAVE || it->type == ITEM_TORNADO || it->type == ITEM_RAINBOW || it->type == ITEM_PULSE) {
			ifx = static_cast<ItemFX *>(it);
		}
		if (!ifx) {
			it = _get_next_item(it, true);
			continue;
		}
		ifx->elapsed_time += p_delta_time;
		ItemShake *shake = nullptr;
		if (it->type == ITEM_SHAKE) {
			shake = static_cast<ItemShake *>(it);
		}
		if (shake) {
			bool cycle = (shake->elapsed_time > (1.0f / shake->rate));
			if (cycle) {
				shake->elapsed_time -= (1.0f / shake->rate);
				shake->reroll_random();
			}
		}
		it = _get_next_item(it, true);
	}
}
int RichTextLabel::_find_first_line(int p_from, int p_to, int p_vofs) const {