### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
#include "scene_tree_editor.h"
#include "core/config/project_settings.h"
#include "core/object/message_queue.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/node_dock.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/label.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
Node *SceneTreeEditor::get_scene_node() {