### Godot version

4.0

### System information

Windows 10, NVidiaRTX 2070

### Issue description

When trying to compile using MinGW with GCC 13.1 compilation fails throwing a bunch of errors like this one:

```
G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:71:1: note: 'uint32_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?

G:/MABS/build/glslang-git/glslang/MachineIndependent/SymbolTable.h:662:22: error: 'uint64_t' does not name a type
  662 |     static constexpr uint64_t uniqueIdMask = (1LL << LevelFlagBitOffset) - 1;
```

It looks like the problem comes from third parties: vhacd, openxr and glslang

I've solved the issue by adding:
**#include <stdint.h>**

to 
**\thirdparty\vhacd\inc\vhacdManifoldMesh.h
\thirdparty\openxr\src\common\platform_utils.hpp
\thirdparty\glslang\glslang\Include\Common.h**

I'm not sure how to proceed after finding the fix...

### Steps to reproduce

Try compiling the editor from Master or version 4.0 using MinGW with GCC 13.1

### Minimal reproduction project

N/A
std::ostringstream os;
  os << val;
  return os.str();
}
}
#endif
#if (defined(_MSC_VER) && _MSC_VER < 1900 ) || (defined(MINGW_HAS_SECURE_API) && MINGW_HAS_SECURE_API)
    #include <basetsd.h>
    #ifndef snprintf
    #define snprintf sprintf_s
    #endif
    #define safe_vsprintf(buf,max,format,args) vsnprintf_s((buf), (max), (max), (format), (args))
#elif defined (solaris)
    #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
    #include <sys/int_types.h>
    #define UINT_PTR uintptr_t
#else
    #define safe_vsprintf(buf,max,format,args) vsnprintf((buf), (max), (format), (args))
    #include <stdint.h>
    #define UINT_PTR uintptr_t
#endif
#if defined(_MSC_VER) && _MSC_VER < 1800
    #include <stdlib.h>
    inline long long int strtoll (const char* str, char** endptr, int base)