### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
case OP_OR: {
			if ((!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) || (!p_op->arguments[1]->is_indexed() && p_op->arguments[1]->get_array_size() > 0)) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			DataType nb = p_op->arguments[1]->get_datatype();
			valid = na == nb && na == TYPE_BOOL;
			ret_type = TYPE_BOOL;
		} break;
		case OP_NOT: {
			if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			valid = na == TYPE_BOOL;
			ret_type = TYPE_BOOL;
		} break;
		case OP_INCREMENT:
		case OP_DECREMENT:
		case OP_POST_INCREMENT:
		case OP_POST_DECREMENT:
		case OP_NEGATE: {
			if (!p_op->arguments[0]->is_indexed() && p_op->arguments[0]->get_array_size() > 0) {
				break; 
			}
			DataType na = p_op->arguments[0]->get_datatype();
			valid = na > TYPE_BOOL && na < TYPE_MAT2;
			ret_type = na;
		} break;
		case OP_ADD: