### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Ref<Resource> res = ResourceLoader::load(path);
	ERR_FAIL_COND_V(res.is_null(), false);
	Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
	Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
	Node *instantiated_scene = nullptr;
	if (mesh != nullptr || scene != nullptr) {
		if (mesh != nullptr) {
			MeshInstance3D *mesh_instance = memnew(MeshInstance3D);
			mesh_instance->set_mesh(mesh);
			/
			String name = path.get_file().get_basename();
			mesh_instance->set_name(Node::adjust_name_casing(name));
			instantiated_scene = mesh_instance;
		} else {
			if (!scene.is_valid()) { /
				return false;
			} else {
				instantiated_scene = scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
			}
		}
	}
	if (instantiated_scene == nullptr) {
		return false;
	}
	if (!EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path().is_empty()) { /
		if (_cyclical_dependency_exists(EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path(), instantiated_scene)) {