### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
break;
		case AssignmentNode::OP_MODULO:
			push_text("%");
			break;
		case AssignmentNode::OP_POWER:
			push_text("**");
			break;
		case AssignmentNode::OP_BIT_SHIFT_LEFT:
			push_text("<<");
			break;
		case AssignmentNode::OP_BIT_SHIFT_RIGHT:
			push_text(">>");
			break;
		case AssignmentNode::OP_BIT_AND:
			push_text("&");
			break;
		case AssignmentNode::OP_BIT_OR:
			push_text("|");
			break;
		case AssignmentNode::OP_BIT_XOR:
			push_text("^");
			break;
		case AssignmentNode::OP_NONE:
			break;
	}
	push_text("= ");
	print_expression(p_assignment->assigned_value);
	push_line();
}
void GDScriptParser::TreePrinter::print_await(AwaitNode *p_await) {