### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

MessageQueue::get_singleton()->push_call(this, "_update_tree");
	tree_dirty = true;
}
void SceneTreeEditor::_tree_changed() {
	if (EditorNode::get_singleton()->is_exiting()) {
		return; //speed up exit
	}
	if (pending_test_update) {
		return;
	}
	if (tree_dirty) {
		return;
	}
	MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
	pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {