### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

bool first_key = data_tracks[comp_track].insert_key(best_frame - base_page_frame, values);
		if (first_key) {
			AnimationCompressionTimeState::Packet p;
			p.count = 1;
			p.frame = best_frame - base_page_frame;
			p.offset = data_tracks[comp_track].data.size();
			time_tracks[comp_track].packets.push_back(p);
		} else {
			ERR_CONTINUE(time_tracks[comp_track].packets.size() == 0);
			time_tracks[comp_track].packets[time_tracks[comp_track].packets.size() - 1].count++;
		}
	}
	compression.bounds = track_bounds;
	compression.fps = p_fps;
	compression.enabled = true;
	for (uint32_t i = 0; i < tracks_to_compress.size(); i++) {
		Track *t = tracks[tracks_to_compress[i]];
		t->interpolation = INTERPOLATION_LINEAR; 
		switch (t->type) {
			case TYPE_POSITION_3D: {
				PositionTrack *tt = static_cast<PositionTrack *>(t);
				tt->positions.clear();
				tt->compressed_track = i;
			} break;
			case TYPE_ROTATION_3D: {
				RotationTrack *rt = static_cast<RotationTrack *>(t);
				rt->rotations.clear();
				rt->compressed_track = i;
			} break;
			case TYPE_SCALE_3D: {