### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
FLAGS_INSTANCING_MASK = 0x7F,
		FLAGS_INSTANCING_HAS_COLORS = (1 << 7),
		FLAGS_INSTANCING_HAS_CUSTOM_DATA = (1 << 8),
		FLAGS_CLIP_RECT_UV = (1 << 9),
		FLAGS_TRANSPOSE_RECT = (1 << 10),
		FLAGS_CONVERT_ATTRIBUTES_TO_LINEAR = (1 << 11),
		FLAGS_NINEPACH_DRAW_CENTER = (1 << 12),
		FLAGS_USING_PARTICLES = (1 << 13),
		FLAGS_USE_SKELETON = (1 << 15),
		FLAGS_NINEPATCH_H_MODE_SHIFT = 16,
		FLAGS_NINEPATCH_V_MODE_SHIFT = 18,
		FLAGS_LIGHT_COUNT_SHIFT = 20,
		FLAGS_DEFAULT_NORMAL_MAP_USED = (1 << 26),
		FLAGS_DEFAULT_SPECULAR_MAP_USED = (1 << 27),
		FLAGS_USE_MSDF = (1 << 28),
		FLAGS_USE_LCD = (1 << 29),
		FLAGS_FLIP_H = (1 << 30),
		FLAGS_FLIP_V = (1 << 31),
	};
	enum {