### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
	if (ap) {
		Node *root = ap->get_node(ap->get_root());
		if (root && !p_to_delete.find(root)) {
			List<StringName> anims;
			ap->get_animation_list(&anims);
			for (const StringName &E : anims) {
				Ref<Animation> anim = ap->get_animation(E);
				if (anim.is_null()) {
					continue;
				}
				for (int i = 0; i < anim->get_track_count(); i++) {
					NodePath track_np = anim->track_get_path(i);
					Node *n = root->get_node_or_null(track_np);
					if (n) {
						for (const Node *F : p_to_delete) {
							if (F == n || F->is_ancestor_of(n)) {
								return true;
							}
						}
					}
				}