### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
Vector3i current;
	Vector3i next;
	double time_current;
	double time_next;
	if (!_fetch_compressed<3>(p_compressed_track, p_time, current, time_current, next, time_next)) {
		return false; 
	}
	if (time_current >= p_time || time_current == time_next) {
		r_ret = _uncompress_pos_scale(p_compressed_track, current);
	} else if (p_time >= time_next) {
		r_ret = _uncompress_pos_scale(p_compressed_track, next);
	} else {
		double c = (p_time - time_current) / (time_next - time_current);
		Vector3 from = _uncompress_pos_scale(p_compressed_track, current);
		Vector3 to = _uncompress_pos_scale(p_compressed_track, next);
		r_ret = from.lerp(to, c);
	}
	return true;
}
bool Animation::_blend_shape_interpolate_compressed(uint32_t p_compressed_track, double p_time, float &r_ret) const {