### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
case '%': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_ASSIGN_MOD);
				}
				return _make_token(TK_OP_MOD);
			} break;
			case '@': {
				if (GETCHAR(0) == '@' && GETCHAR(1) == '>') {
					char_idx += 2;
					LocalVector<char32_t> incp;
					while (GETCHAR(0) != '\n') {
						incp.push_back(GETCHAR(0));
						char_idx++;
					}
					incp.push_back(0); 
					String include_path(incp.ptr());
					include_positions.write[include_positions.size() - 1].line = tk_line;
					FilePosition fp;
					fp.file = include_path;
					fp.line = 0;
					tk_line = 0;
					include_positions.push_back(fp);
				} else if (GETCHAR(0) == '@' && GETCHAR(1) == '<') {
					if (include_positions.size() == 1) {
						return _make_token(TK_ERROR, "Invalid include exit hint @@< without matching enter hint.");
					}
					char_idx += 2;
					include_positions.resize(include_positions.size() - 1); 
					tk_line = include_positions[include_positions.size() - 1].line - 1;