### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(p_visible_amount));
	if (!_is_hiding_enabled()) {
		return ABS(p_visible_amount);
	}
	int num_visible = 0;
	int num_total = 0;
	if (p_visible_amount >= 0) {
		for (int i = p_line_from; i < text.size(); i++) {
			num_total++;
			if (!_is_line_hidden(i)) {
				num_visible++;
			}
			if (num_visible >= p_visible_amount) {
				break;
			}
		}
	} else {
		p_visible_amount = ABS(p_visible_amount);
		for (int i = p_line_from; i >= 0; i--) {
			num_total++;
			if (!_is_line_hidden(i)) {
				num_visible++;
			}
			if (num_visible >= p_visible_amount) {
				break;
			}