### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
GDCLASS(SceneTreeDialog, ConfirmationDialog);
	VBoxContainer *content = nullptr;
	SceneTreeEditor *tree = nullptr;
	LineEdit *filter = nullptr;
	CheckButton *show_all_nodes = nullptr;
	LocalVector<TextureRect *> valid_type_icons;
	void _select();
	void _cancel();
	void _selected_changed();
	void _filter_changed(const String &p_filter);
	void _show_all_nodes_changed(bool p_button_pressed);
	void _update_theme();
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void popup_scenetree_dialog();
	void set_valid_types(const Vector<StringName> &p_valid);
	SceneTreeEditor *get_scene_tree() { return tree; }
	LineEdit *get_filter_line_edit() { return filter; }
	SceneTreeDialog();
	~SceneTreeDialog();
};
#endif