### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
for (FileDialog *E : file_dialogs) {
		E->invalidate();
	}
	for (EditorFileDialog *E : editor_file_dialogs) {
		E->invalidate();
	}
	_mark_unsaved_scenes();
	
	String export_error;
	Error err = OK;
	if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
		String preset_name = export_defer.preset;
		
		
		export_defer.preset = "";
		Ref<EditorExportPreset> export_preset;
		for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
			export_preset = EditorExport::get_singleton()->get_export_preset(i);
			if (export_preset->get_name() == preset_name) {
				break;
			}
			export_preset.unref();