### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
menu = memnew(PopupMenu);
	add_child(menu, false, INTERNAL_MODE_FRONT);
	menu_dir = memnew(PopupMenu);
	menu_dir->set_name("DirMenu");
	menu_dir->add_radio_check_item(RTR("Same as Layout Direction"), MENU_DIR_INHERITED);
	menu_dir->add_radio_check_item(RTR("Auto-Detect Direction"), MENU_DIR_AUTO);
	menu_dir->add_radio_check_item(RTR("Left-to-Right"), MENU_DIR_LTR);
	menu_dir->add_radio_check_item(RTR("Right-to-Left"), MENU_DIR_RTL);
	menu->add_child(menu_dir, false, INTERNAL_MODE_FRONT);
	menu_ctl = memnew(PopupMenu);
	menu_ctl->set_name("CTLMenu");
	menu_ctl->add_item(RTR("Left-to-Right Mark (LRM)"), MENU_INSERT_LRM);
	menu_ctl->add_item(RTR("Right-to-Left Mark (RLM)"), MENU_INSERT_RLM);
	menu_ctl->add_item(RTR("Start of Left-to-Right Embedding (LRE)"), MENU_INSERT_LRE);
	menu_ctl->add_item(RTR("Start of Right-to-Left Embedding (RLE)"), MENU_INSERT_RLE);
	menu_ctl->add_item(RTR("Start of Left-to-Right Override (LRO)"), MENU_INSERT_LRO);
	menu_ctl->add_item(RTR("Start of Right-to-Left Override (RLO)"), MENU_INSERT_RLO);
	menu_ctl->add_item(RTR("Pop Direction Formatting (PDF)"), MENU_INSERT_PDF);
	menu_ctl->add_separator();
	menu_ctl->add_item(RTR("Arabic Letter Mark (ALM)"), MENU_INSERT_ALM);
	menu_ctl->add_item(RTR("Left-to-Right Isolate (LRI)"), MENU_INSERT_LRI);