### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

case SUB_WINDOW_RESIZE_TOP: {
						diff.x = 0;
						diff.y = MIN(diff.y, limit.y);
						r.position += diff;
						r.size -= diff;
					} break;
					case SUB_WINDOW_RESIZE_TOP_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						diff.y = MIN(diff.y, limit.y);
						r.position.y += diff.y;
						r.size.y -= diff.y;
						r.size.x += diff.x;
					} break;
					case SUB_WINDOW_RESIZE_LEFT: {
						diff.x = MIN(diff.x, limit.x);
						diff.y = 0;
						r.position += diff;
						r.size -= diff;
					} break;
					case SUB_WINDOW_RESIZE_RIGHT: {
						diff.x = MAX(diff.x, -limit.x);
						r.size.x += diff.x;
					} break;
					case SUB_WINDOW_RESIZE_BOTTOM_LEFT: {
						diff.x = MIN(diff.x, limit.x);
						diff.y = MAX(diff.y, -limit.y);
						r.position.x += diff.x;
						r.size.x -= diff.x;
						r.size.y += diff.y;
					} break;