### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	windows[p_window].mpath = p_region;
	_update_window_mouse_passthrough(p_window);
}
void DisplayServerWindows::_update_window_mouse_passthrough(WindowID p_window) {
	ERR_FAIL_COND(!windows.has(p_window));
	if (windows[p_window].mpass || windows[p_window].mpath.size() == 0) {
		SetWindowRgn(windows[p_window].hWnd, nullptr, TRUE);
	} else {
		POINT *points = (POINT *)memalloc(sizeof(POINT) * windows[p_window].mpath.size());
		for (int i = 0; i < windows[p_window].mpath.size(); i++) {
			if (windows[p_window].borderless) {
				points[i].x = windows[p_window].mpath[i].x;
				points[i].y = windows[p_window].mpath[i].y;
			} else {
				points[i].x = windows[p_window].mpath[i].x + GetSystemMetrics(SM_CXSIZEFRAME);
				points[i].y = windows[p_window].mpath[i].y + GetSystemMetrics(SM_CYSIZEFRAME) + GetSystemMetrics(SM_CYCAPTION);
			}
		}
		HRGN region = CreatePolygonRgn(points, windows[p_window].mpath.size(), ALTERNATE);
		SetWindowRgn(windows[p_window].hWnd, region, TRUE);
		DeleteObject(region);
		memfree(points);
	}
}
int DisplayServerWindows::window_get_current_screen(WindowID p_window) const {