### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	
	
	
	scaling_3d_scale = CLAMP(p_scaling_3d_scale, 0.1, 2.0);
	RS::get_singleton()->viewport_set_scaling_3d_scale(viewport, scaling_3d_scale);
}
float Viewport::get_scaling_3d_scale() const {
	ERR_READ_THREAD_GUARD_V(0);
	return scaling_3d_scale;
}
void Viewport::set_fsr_sharpness(float p_fsr_sharpness) {
	ERR_MAIN_THREAD_GUARD;
	if (fsr_sharpness == p_fsr_sharpness) {
		return;
	}
	if (p_fsr_sharpness < 0.0f) {
		p_fsr_sharpness = 0.0f;
	}
	fsr_sharpness = p_fsr_sharpness;
	RS::get_singleton()->viewport_set_fsr_sharpness(viewport, p_fsr_sharpness);
}
float Viewport::get_fsr_sharpness() const {
	ERR_READ_THREAD_GUARD_V(0);
	return fsr_sharpness;
}
void Viewport::set_texture_mipmap_bias(float p_texture_mipmap_bias) {