### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (editable && undo_enabled) {
		remove_secondary_carets();
		_move_caret_document_start(false);
		begin_complex_operation();
		_remove_text(0, 0, MAX(0, get_line_count() - 1), MAX(get_line(MAX(get_line_count() - 1, 0)).size() - 1, 0));
		insert_text_at_caret("");
		text.clear();
		end_complex_operation();
		return;
	}
	
	int old_text_size = text.size();
	clear_undo_history();
	text.clear();
	remove_secondary_carets();
	set_caret_line(0, false);
	set_caret_column(0);
	first_visible_col = 0;
	first_visible_line = 0;
	first_visible_line_wrap_ofs = 0;
	carets.write[0].last_fit_x = 0;
	deselect();
	emit_signal(SNAME("lines_edited_from"), old_text_size, 0);
}
void TextEdit::set_text(const String &p_text) {