### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
breakpoints_tree->set_h_size_flags(SIZE_EXPAND_FILL);
		breakpoints_tree->set_column_titles_visible(true);
		breakpoints_tree->set_column_title(0, TTR("Breakpoints"));
		breakpoints_tree->set_allow_reselect(true);
		breakpoints_tree->set_allow_rmb_select(true);
		breakpoints_tree->set_hide_root(true);
		breakpoints_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_breakpoints_item_rmb_selected));
		breakpoints_tree->create_item();
		parent_sc->add_child(breakpoints_tree);
		tabs->add_child(dbg);
		breakpoints_menu = memnew(PopupMenu);
		breakpoints_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
		breakpoints_tree->add_child(breakpoints_menu);
	}
	{ 
		errors_tab = memnew(VBoxContainer);
		errors_tab->set_name(TTR("Errors"));
		HBoxContainer *error_hbox = memnew(HBoxContainer);
		errors_tab->add_child(error_hbox);
		expand_all_button = memnew(Button);
		expand_all_button->set_text(TTR("Expand All"));
		expand_all_button->set_disabled(true);
		expand_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_expand_errors_list));
		error_hbox->add_child(expand_all_button);
		collapse_all_button = memnew(Button);
		collapse_all_button->set_text(TTR("Collapse All"));
		collapse_all_button->set_disabled(true);
		collapse_all_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_collapse_errors_list));
		error_hbox->add_child(collapse_all_button);
		Control *space = memnew(Control);