### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (selected.alternative > 0 && !removed.has(selected.tile)) {
					
					undo_redo->add_do_method(tile_set_atlas_source, "remove_alternative_tile", selected.tile, selected.alternative);
					undo_redo->add_undo_method(tile_set_atlas_source, "create_alternative_tile", selected.tile, selected.alternative);
					if (per_tile.has(selected.tile)) {
						for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
							Vector<String> components = E_property->get()->name.split("/", true, 2);
							if (components.size() >= 2 && components[1].is_valid_int() && components[1].to_int() == selected.alternative) {
								String property = E_property->get()->name;
								Variant value = tile_set_atlas_source->get(property);
								if (value.get_type() != Variant::NIL) {
									undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
								}
							}
						}
					}
				}
			}
			undo_redo->commit_action();
			_update_fix_selected_and_hovered_tiles();
			_update_tile_id_label();
		} break;
		case TILE_CREATE: {
			undo_redo->create_action(TTR("Create a tile"));
			undo_redo->add_do_method(tile_set_atlas_source, "create_tile", menu_option_coords);
			Array array;
			array.push_back(menu_option_coords);
			array.push_back(0);
			undo_redo->add_do_method(this, "_set_selection_from_array", array);
			undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", menu_option_coords);