### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
editable_info = TTR("This resource belongs to a scene that was instantiated or inherited.\nChanges to it must be made inside the original scene.");
					}
				}
			} else {
				if (FileAccess::exists(base_path + ".import")) {
					editable_info = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
				}
			}
		} else if (current_res->get_path().is_resource_file()) {
			if (FileAccess::exists(current_res->get_path() + ".import")) {
				editable_info = TTR("This resource was imported, so it's not editable. Change its settings in the import panel and then re-import.");
			}
		}
	} else if (is_node) {
		Node *current_node = Object::cast_to<Node>(current_obj);
		ERR_FAIL_COND(!current_node);
		InspectorDock::get_inspector_singleton()->edit(current_node);
		if (current_node->is_inside_tree()) {
			NodeDock::get_singleton()->set_node(current_node);
			SceneTreeDock::get_singleton()->set_selected(current_node);
			InspectorDock::get_singleton()->update(current_node);
			if (!inspector_only && !skip_main_plugin) {
				skip_main_plugin = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
			}
		} else {
			NodeDock::get_singleton()->set_node(nullptr);
			SceneTreeDock::get_singleton()->set_selected(nullptr);
			InspectorDock::get_singleton()->update(nullptr);
		}
		if (get_edited_scene() && !get_edited_scene()->get_scene_file_path().is_empty()) {