### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
return mouse_mode;
}
void DisplayServerX11::warp_mouse(const Point2i &p_position) {
	_THREAD_SAFE_METHOD_
	if (mouse_mode == MOUSE_MODE_CAPTURED) {
		last_mouse_pos = p_position;
	} else {
		WindowID window_id = _get_focused_window_or_popup();
		if (!windows.has(window_id)) {
			window_id = MAIN_WINDOW_ID;
		}
		XWarpPointer(x11_display, None, windows[window_id].x11_window,
				0, 0, 0, 0, (int)p_position.x, (int)p_position.y);
	}
}
Point2i DisplayServerX11::mouse_get_position() const {