### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ERR_FAIL_COND_V(!is_inside_tree(), false);
	return _can_process(get_tree()->is_paused());
}
bool Node::_can_process(bool p_paused) const {
	ProcessMode process_mode;
	if (data.process_mode == PROCESS_MODE_INHERIT) {
		if (!data.process_owner) {
			process_mode = PROCESS_MODE_PAUSABLE;
		} else {
			process_mode = data.process_owner->data.process_mode;
		}
	} else {
		process_mode = data.process_mode;
	}
	
	ERR_FAIL_COND_V(process_mode == PROCESS_MODE_INHERIT, false);
	if (process_mode == PROCESS_MODE_DISABLED) {
		return false;
	} else if (process_mode == PROCESS_MODE_ALWAYS) {
		return true;
	}
	if (p_paused) {
		return process_mode == PROCESS_MODE_WHEN_PAUSED;
	} else {
		return process_mode == PROCESS_MODE_PAUSABLE;
	}
}
bool Node::_is_enabled() const {