### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
int add_at_pos = p_which + 1;
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Duplicate Audio Bus"));
	ur->add_do_method(AudioServer::get_singleton(), "add_bus", add_at_pos);
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_name", add_at_pos, AudioServer::get_singleton()->get_bus_name(p_which) + " Copy");
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", add_at_pos, AudioServer::get_singleton()->get_bus_volume_db(p_which));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", add_at_pos, AudioServer::get_singleton()->get_bus_send(p_which));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_solo", add_at_pos, AudioServer::get_singleton()->is_bus_solo(p_which));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_mute", add_at_pos, AudioServer::get_singleton()->is_bus_mute(p_which));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_bypass_effects", add_at_pos, AudioServer::get_singleton()->is_bus_bypassing_effects(p_which));
	for (int i = 0; i < AudioServer::get_singleton()->get_bus_effect_count(p_which); i++) {
		ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", add_at_pos, AudioServer::get_singleton()->get_bus_effect(p_which, i));
		ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", add_at_pos, i, AudioServer::get_singleton()->is_bus_effect_enabled(p_which, i));
	}
	ur->add_undo_method(AudioServer::get_singleton(), "remove_bus", add_at_pos);
	ur->add_do_method(this, "_update_buses");
	ur->add_undo_method(this, "_update_buses");
	ur->commit_action();
}
void EditorAudioBuses::_reset_bus_volume(Object *p_which) {