### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

SurfaceData sd = mesh_get_surface(p_mesh, p_surface);
	ERR_FAIL_COND_V(sd.vertex_count == 0, Dictionary());
	Dictionary ret;
	for (int i = 0; i < sd.lods.size(); i++) {
		Vector<int> lods;
		if (sd.vertex_count <= 65536) {
			uint32_t lc = sd.lods[i].index_data.size() / 2;
			lods.resize(lc);
			const uint8_t *r = sd.lods[i].index_data.ptr();
			const uint16_t *rptr = (const uint16_t *)r;
			int *w = lods.ptrw();
			for (uint32_t j = 0; j < lc; j++) {
				w[j] = rptr[i];
			}
		} else {
			uint32_t lc = sd.lods[i].index_data.size() / 4;
			lods.resize(lc);
			const uint8_t *r = sd.lods[i].index_data.ptr();
			const uint32_t *rptr = (const uint32_t *)r;
			int *w = lods.ptrw();
			for (uint32_t j = 0; j < lc; j++) {
				w[j] = rptr[i];
			}
		}
		ret[sd.lods[i].edge_length] = lods;
	}
	return ret;
}
TypedArray<Array> RenderingServer::mesh_surface_get_blend_shape_arrays(RID p_mesh, int p_surface) const {