### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (p_visible) {
		EditorNode::get_singleton()->make_bottom_panel_item_visible(anim_editor);
		anim_editor->set_process(true);
		anim_editor->ensure_visibility();
	}
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin() {
	anim_editor = memnew(AnimationPlayerEditor(this));
	EditorNode::get_singleton()->add_bottom_panel_item(TTR("Animation"), anim_editor);
}
AnimationPlayerEditorPlugin::~AnimationPlayerEditorPlugin() {
}
bool EditorInspectorPluginAnimationTrackKeyEdit::can_handle(Object *p_object) {
	return Object::cast_to<AnimationTrackKeyEdit>(p_object) != nullptr;
}
void EditorInspectorPluginAnimationTrackKeyEdit::parse_begin(Object *p_object) {
	AnimationTrackKeyEdit *atk = Object::cast_to<AnimationTrackKeyEdit>(p_object);
	ERR_FAIL_COND(!atk);
	atk_editor = memnew(AnimationTrackKeyEditEditor(atk->animation, atk->track, atk->key_ofs, atk->use_fps));
	add_custom_control(atk_editor);
}
AnimationTrackKeyEditEditorPlugin::AnimationTrackKeyEditEditorPlugin() {
	atk_plugin = memnew(EditorInspectorPluginAnimationTrackKeyEdit);
	EditorInspector::add_inspector_plugin(atk_plugin);
}
bool AnimationTrackKeyEditEditorPlugin::handles(Object *p_object) const {
	return p_object->is_class("AnimationTrackKeyEdit");
}