### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
		ERR_FAIL_COND_V(!tile_data, false);
		bool valid = false;
		r_ret = tile_data->get(p_name, &valid);
		if (valid) {
			return true;
		}
	}
	return false;
}
void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {
	if (!tile_set_atlas_source.is_valid()) {
		return;
	}
	
	if (tiles.size() == 1) {
		if (tiles.front()->get().alternative == 0) {
			p_list->push_back(PropertyInfo(Variant::NIL, TTR("Base Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
			p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("atlas_coords")));
			p_list->push_back(PropertyInfo(Variant::VECTOR2I, PNAME("size_in_atlas")));
		} else {
			p_list->push_back(PropertyInfo(Variant::NIL, TTR("Alternative Tile"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
			p_list->push_back(PropertyInfo(Variant::INT, PNAME("alternative_id")));
		}
	} else {
		p_list->push_back(PropertyInfo(Variant::NIL, TTR("Tiles"), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));