### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
FileInfo fi;
				fi.name = favorite.get_file();
				fi.path = favorite;
				if (efd) {
					fi.type = efd->get_file_type(index);
					fi.import_broken = !efd->get_file_import_is_valid(index);
					fi.modified_time = efd->get_file_modified_time(index);
				} else {
					fi.type = "";
					fi.import_broken = true;
					fi.modified_time = 0;
				}
				if (searched_string.length() == 0 || fi.name.to_lower().find(searched_string) >= 0) {
					file_list.push_back(fi);
				}
			}
		}
	} else {
		
		if (directory.ends_with("/") && directory != "res://") {
			directory = directory.substr(0, directory.length() - 1);
		}
		EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
		if (!efd) {
			directory = current_path.get_base_dir();
			file = current_path.get_file();
			efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
		}
		if (!efd) {
			return;