### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
	
	ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot.");
	ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot.");
	physical_device_features.robustBufferAccess = false; 
#define GET_INSTANCE_PROC_ADDR(inst, entrypoint)                                            \
	{                                                                                       \
		fp##entrypoint = (PFN_vk##entrypoint)vkGetInstanceProcAddr(inst, "vk" #entrypoint); \
		ERR_FAIL_COND_V_MSG(fp##entrypoint == nullptr, ERR_CANT_CREATE,                     \
				"vkGetInstanceProcAddr failed to find vk" #entrypoint);                     \
	}
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceSupportKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceCapabilitiesKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfaceFormatsKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetPhysicalDeviceSurfacePresentModesKHR);
	GET_INSTANCE_PROC_ADDR(inst, GetSwapchainImagesKHR);
	
	{
		Error res = _check_capabilities();
		if (res != OK) {
			return res;
		}
	}
	device_initialized = true;
	return OK;
}
Error VulkanContext::_create_device() {