### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
class_desc->add_newline();
	_push_code_font();
	class_desc->push_indent(1);
	class_desc->push_table(2);
	class_desc->set_table_column_expand(1, true);
	bool any_previous = false;
	for (int pass = 0; pass < 2; pass++) {
		Vector<DocData::MethodDoc> m;
		for (int i = 0; i < p_methods.size(); i++) {
			const String &q = p_methods[i].qualifiers;
			if ((pass == 0 && q.contains("virtual")) || (pass == 1 && !q.contains("virtual"))) {
				m.push_back(p_methods[i]);
			}
		}
		if (any_previous && !m.is_empty()) {
			class_desc->push_cell();
			class_desc->pop(); 
			class_desc->push_cell();
			class_desc->pop(); 
		}
		String group_prefix;
		for (int i = 0; i < m.size(); i++) {
			const String new_prefix = m[i].name.substr(0, 3);
			bool is_new_group = false;
			if (i < m.size() - 1 && new_prefix == m[i + 1].name.substr(0, 3) && new_prefix != group_prefix) {