### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
bit_width[i] = (data_key[COMPONENTS] >> (i * 4)) & 0xF;
			}
			uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1;
			AnimationCompressionBufferBitsRead buffer;
			buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1];
			for (uint32_t i = 1; i < data_count; i++) {
				uint32_t frame_delta = buffer.read(frame_bit_width);
				base_frame += frame_delta;
				for (uint32_t j = 0; j < COMPONENTS; j++) {
					if (bit_width[j] == 0) {
						continue; 
					}
					uint32_t valueu = buffer.read(bit_width[j] + 1);
					bool sign = valueu & (1 << bit_width[j]);
					int16_t value = valueu & ((1 << bit_width[j]) - 1);
					if (sign) {
						value = -value - 1;
					}
					decode_next[j] += value;
				}
				next_time = double(base_frame) * frame_to_sec + page_base_time;
				if (p_time < next_time) {
					break;
				}
				packet_time = next_time;
				for (uint32_t j = 0; j < COMPONENTS; j++) {
					decode[j] = decode_next[j];
				}
				if (key_index) {
					(*key_index)++;