### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

for (int x = 0; x < grid_size.x; x++) {
				
				Vector2i coords = Vector2i(x, y);
				if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
					
					Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size);
					bool is_opaque = false;
					for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
						for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
							if (texture->is_pixel_opaque(region_x, region_y)) {
								is_opaque = true;
								break;
							}
						}
						if (is_opaque) {
							break;
						}
					}
					
					if (is_opaque) {
						undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords);
						undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords);
					}
				}
			}
		}
		undo_redo->commit_action();
	}
}
void TileSetAtlasSourceEditor::_auto_remove_tiles() {