### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
if (tk.type == TK_COMMA) {
											decl.initializer.push_back(n);
											continue;
										} else if (!curly && tk.type == TK_PARENTHESIS_CLOSE) {
											decl.initializer.push_back(n);
											break;
										} else if (curly && tk.type == TK_CURLY_BRACKET_CLOSE) {
											decl.initializer.push_back(n);
											break;
										} else {
											if (curly) {
												_set_expected_error("}", ",");
											} else {
												_set_expected_error(")", ",");
											}
											return ERR_PARSE_ERROR;
										}
									}
									if (unknown_size) {
										decl.size = decl.initializer.size();
										constant.array_size = decl.initializer.size();
									} else if (decl.initializer.size() != constant.array_size) {
										_set_error(RTR("Array size mismatch."));
										return ERR_PARSE_ERROR;
									}
								}
								array_size = constant.array_size;
								ConstantNode *expr = memnew(ConstantNode);
								expr->datatype = constant.type;
								expr->struct_name = constant.type_str;