### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	int x = 0;
	int y = 0;
	if (!window_get_flag(WINDOW_FLAG_BORDERLESS, p_window)) {
		
		XSync(x11_display, False);
		Atom prop = XInternAtom(x11_display, "_NET_FRAME_EXTENTS", True);
		if (prop != None) {
			Atom type;
			int format;
			unsigned long len;
			unsigned long remaining;
			unsigned char *data = nullptr;
			if (XGetWindowProperty(x11_display, wd.x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
				if (format == 32 && len == 4 && data) {
					long *extents = (long *)data;
					x = extents[0];
					y = extents[2];
				}
				XFree(data);
			}
		}
	}
	XMoveWindow(x11_display, wd.x11_window, p_position.x - x, p_position.y - y);
	_update_real_mouse_position(wd);
}
void DisplayServerX11::window_set_max_size(const Size2i p_size, WindowID p_window) {