### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
#include "editor_node.h"
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/config_file.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/object/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/os/time.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "main/main.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"