### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
String result;
	switch (p_repeat) {
		case REPEAT_DISABLE: {
			result = "repeat_disable";
		} break;
		case REPEAT_ENABLE: {
			result = "repeat_enable";
		} break;
		default: {
		} break;
	}
	return result;
}
bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) {
	return is_token_datatype(p_type) && p_type != TK_TYPE_VOID;
}
void ShaderLanguage::clear() {
	current_function = StringName();
	last_name = StringName();
	last_type = IDENTIFIER_MAX;
	current_uniform_group_name = "";
	current_uniform_subgroup_name = "";
	current_uniform_hint = ShaderNode::Uniform::HINT_NONE;
	current_uniform_filter = FILTER_DEFAULT;
	current_uniform_repeat = REPEAT_DEFAULT;
	current_uniform_instance_index_defined = false;
	completion_type = COMPLETION_NONE;
	completion_block = nullptr;
	completion_function = StringName();