### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (!dialog) {
		dialog = memnew(EditorFileDialog);
		dialog->connect("file_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
		dialog->connect("dir_selected", callable_mp(this, &EditorPropertyPath::_path_selected));
		add_child(dialog);
	}
	String full_path = get_edited_property_value();
	dialog->clear_filters();
	if (global) {
		dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	} else {
		dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
	}
	if (folder) {
		dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
		dialog->set_current_dir(full_path);
	} else {
		dialog->set_file_mode(save_mode ? EditorFileDialog::FILE_MODE_SAVE_FILE : EditorFileDialog::FILE_MODE_OPEN_FILE);
		for (int i = 0; i < extensions.size(); i++) {
			String e = extensions[i].strip_edges();
			if (!e.is_empty()) {
				dialog->add_filter(extensions[i].strip_edges());
			}
		}
		dialog->set_current_path(full_path);
	}
	dialog->popup_file_dialog();
}
void EditorPropertyPath::update_property() {