### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
return edit_alpha;
}
void ColorPicker::_value_changed(double) {
	if (updating) {
		return;
	}
	color = modes[current_mode]->get_color();
	if (current_mode == MODE_HSV || current_mode == MODE_OKHSL) {
		h = sliders[0]->get_value() / 360.0;
		s = sliders[1]->get_value() / 100.0;
		v = sliders[2]->get_value() / 100.0;
		last_color = color;
	}
	_set_pick_color(color, false);
	emit_signal(SNAME("color_changed"), color);
}
void ColorPicker::add_mode(ColorMode *p_mode) {
	modes.push_back(p_mode);
}
void ColorPicker::create_slider(GridContainer *gc, int idx) {