### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
file_item->set_metadata(0, file_metadata);
			if (!p_select_in_favorites && current_path == file_metadata) {
				file_item->select(0);
				file_item->set_as_cursor(0);
			}
			if (main_scene == file_metadata) {
				file_item->set_custom_color(0, get_theme_color(SNAME("accent_color"), EditorStringName(Editor)));
			}
			Array udata;
			udata.push_back(tree_update_id);
			udata.push_back(file_item);
			EditorResourcePreview::get_singleton()->queue_resource_preview(file_metadata, this, "_tree_thumbnail_done", udata);
		}
	} else if (display_mode == DISPLAY_MODE_SPLIT) {
		if (lpath.get_base_dir() == current_path.get_base_dir()) {
			subdirectory_item->select(0);
			subdirectory_item->set_as_cursor(0);
		}
	}
	if (searched_string.length() > 0) {
		if (parent_should_expand) {
			subdirectory_item->set_collapsed(false);
		} else if (dname != "res://") {
			subdirectory_item->get_parent()->remove_child(subdirectory_item);
			memdelete(subdirectory_item);
		}
	}
	return parent_should_expand;
}
Vector<String> FileSystemDock::get_uncollapsed_paths() const {