### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

is_member = true;
						is_static = false;
						GDScript::MemberInfo &minfo = codegen.script->member_indices[var_name];
						setter_function = minfo.setter;
						has_setter = setter_function != StringName();
						is_in_setter = has_setter && setter_function == codegen.function_name;
						member.mode = GDScriptCodeGenerator::Address::MEMBER;
						member.address = minfo.index;
						member.type = minfo.data_type;
					} else {
						
						GDScript *scr = codegen.script;
						while (scr) {
							if (scr->static_variables_indices.has(var_name)) {
								is_member = true;
								is_static = true;
								GDScript::MemberInfo &minfo = scr->static_variables_indices[var_name];
								setter_function = minfo.setter;
								has_setter = setter_function != StringName();
								is_in_setter = has_setter && setter_function == codegen.function_name;
								static_var_class = codegen.add_constant(scr);
								static_var_index = minfo.index;
								static_var_data_type = minfo.data_type;
								break;
							}
							scr = scr->_base;
						}
					}
				}
				GDScriptCodeGenerator::Address target;