### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
const String scene_path = make_scene_dialog->get_scene_path();
	int idx = EditorNode::get_singleton()->new_scene();
	EditorNode::get_editor_data().set_scene_path(idx, scene_path);
	EditorNode::get_singleton()->set_edited_scene(make_scene_dialog->create_scene_root());
	EditorNode::get_singleton()->save_scene_list({ scene_path });
}
void FileSystemDock::_resource_removed(const Ref<Resource> &p_resource) {
	emit_signal(SNAME("resource_removed"), p_resource);
}
void FileSystemDock::_file_removed(String p_file) {
	emit_signal(SNAME("file_removed"), p_file);
	
	current_path = p_file.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
}
void FileSystemDock::_folder_removed(String p_folder) {