### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
RID decal;
		Transform3D transform;
		float sorting_offset = 0.0;
		uint32_t cull_mask = 0;
		RendererRD::ForwardID forward_id = -1;
	};
	mutable RID_Owner<DecalInstance> decal_instance_owner;
	
	struct DecalData {
		float xform[16];
		float inv_extents[3];
		float albedo_mix;
		float albedo_rect[4];
		float normal_rect[4];
		float orm_rect[4];
		float emission_rect[4];
		float modulate[4];
		float emission_energy;
		uint32_t mask;
		float upper_fade;
		float lower_fade;
		float normal_xform[12];
		float normal[3];
		float normal_fade;
	};
	struct DecalInstanceSort {
		float depth;
		DecalInstance *decal_instance;
		Decal *decal;
		bool operator<(const DecalInstanceSort &p_sort) const {