### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
	Key keycode_no_mod = p_keycode & KeyModifierMask::CODE_MASK;
	unsigned int xkeycode = KeyMappingX11::get_xlibcode(keycode_no_mod);
	KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, keyboard_get_current_layout(), 0);
	if (is_ascii_lower_case(xkeysym)) {
		xkeysym -= ('a' - 'A');
	}
	Key key = KeyMappingX11::get_keycode(xkeysym);
	
	
	if (key == Key::NONE) {
		return p_keycode;
	}
	return (Key)(key | modifiers);
}
Key DisplayServerX11::keyboard_get_label_from_physical(Key p_keycode) const {