### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].editable;
}
void TreeItem::set_custom_color(int p_column, const Color &p_color) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].custom_color && cells[p_column].color == p_color) {
		return;
	}
	cells.write[p_column].custom_color = true;
	cells.write[p_column].color = p_color;
	_changed_notify(p_column);
}
Color TreeItem::get_custom_color(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Color());
	if (!cells[p_column].custom_color) {
		return Color();
	}
	return cells[p_column].color;
}
void TreeItem::clear_custom_color(int p_column) {
	ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].custom_color = false;
	cells.write[p_column].color = Color();
	_changed_notify(p_column);
}
void TreeItem::set_custom_font(int p_column, const Ref<Font> &p_font) {