### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
int source_id = TileSet::INVALID_SOURCE;
		int added = 0;
		Dictionary d = p_data;
		Vector<String> files = d["files"];
		for (int i = 0; i < files.size(); i++) {
			Ref<Texture2D> resource = ResourceLoader::load(files[i]);
			if (resource.is_valid()) {
				
				source_id = tile_set->get_next_source_id();
				
				Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
				atlas_source->set_texture(resource);
				EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
				undo_redo->create_action(TTR("Add a new atlas source"));
				undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
				undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
				undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
				undo_redo->commit_action();
				added += 1;
			}
		}
		if (added == 1) {
			tile_set_atlas_source_editor->init_source();
		}
		
		_update_sources_list(source_id);
	}
}
bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {