### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String sp = _test_path();
	if (!sp.is_empty()) {
		
		if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) {
			sp = sp.replace("\\", "/");
			int lidx = sp.rfind("/");
			if (lidx != -1) {
				sp = sp.substr(lidx + 1, sp.length()).capalize();
			}
			if (sp.is_empty() && mode == MODE_IMPORT) {
				sp = TTR("Imported Project");
			}
			project_name->set_text(sp);
			_text_changed(sp);
		}
	}
	if (!created_folder_path.is_empty() && created_folder_path != p_path) {
		_remove_created_folder();
	}
}
void ProjectDialog::_file_selected(const String &p_path) {