### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	Error error = da->change_dir(path);
	ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
	da->list_dir_begin();
	String n = da->get_next();
	while (!n.is_empty()) {
		if (da->current_is_dir() && !n.begins_wh(".")) {
			_scan_dir(da->get_current_dir().path_join(n));
		} else if (n == "project.godot") {
			_project_list->add_project(da->get_current_dir(), false);
		}
		n = da->get_next();
	}
	da->list_dir_end();
}
void ProjectManager::_scan_begin(const String &p_base) {
	print_line("Scanning projects at: " + p_base);
	_scan_dir(p_base);
	_project_list->save_config();
	_load_recent_projects();
}
void ProjectManager::_scan_projects() {
	scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
	npdialog->set_mode(ProjectDialog::MODE_NEW);
	npdialog->show_dialog();
}
void ProjectManager::_import_project() {