### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE);
	return tracks[p_track]->type;
}
void Animation::track_set_path(int p_track, const NodePath &p_path) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->path = p_path;
	emit_changed();
}
NodePath Animation::track_get_path(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), NodePath());
	return tracks[p_track]->path;
}
int Animation::find_track(const NodePath &p_path, const TrackType p_type) const {
	for (int i = 0; i < tracks.size(); i++) {
		if (tracks[i]->path == p_path && tracks[i]->type == p_type) {
			return i;
		}
	};
	return -1;
};
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->interpolation = p_interp;
	emit_changed();
}
Animation::InterpolationType Animation::track_get_interpolation_type(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
	return tracks[p_track]->interpolation;
}
void Animation::track_set_interpolation_loop_wrap(int p_track, bool p_enable) {