### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
return color_modes_visible;
}
void ColorPicker::set_sampler_visible(bool p_visible) {
	if (sampler_visible == p_visible) {
		return;
	}
	sampler_visible = p_visible;
	sample_hbc->set_visible(p_visible);
}
bool ColorPicker::is_sampler_visible() const {
	return sampler_visible;
}
void ColorPicker::set_sliders_visible(bool p_visible) {
	if (sliders_visible == p_visible) {
		return;
	}
	sliders_visible = p_visible;
	slider_gc->set_visible(p_visible);
}
bool ColorPicker::are_sliders_visible() const {
	return sliders_visible;
}
void ColorPicker::set_hex_visible(bool p_visible) {
	if (hex_visible == p_visible) {
		return;
	}
	hex_visible = p_visible;
	hex_hbc->set_visible(p_visible);
}
bool ColorPicker::is_hex_visible() const {