### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
TILE_CREATE,
		TILE_CREATE_ALTERNATIVE,
		TILE_DELETE,
		ADVANCED_AUTO_CREATE_TILES,
		ADVANCED_AUTO_REMOVE_TILES,
	};
	Vector2i menu_option_coords;
	int menu_option_alternative = TileSetSource::INVALID_TILE_ALTERNATIVE;
	void _menu_option(int p_option);
	
	Ref<ButtonGroup> tools_button_group;
	Button *tool_setup_atlas_source_button = nullptr;
	Button *tool_select_button = nullptr;
	Button *tool_paint_button = nullptr;
	Label *tool_tile_id_label = nullptr;
	
	HBoxContainer *tool_settings = nullptr;
	HBoxContainer *tool_settings_tile_data_toolbar_container = nullptr;