### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

default_texture_node_type = "Sprite2D";
	// Node2D
	texture_node_types.push_back("Sprite2D");
	texture_node_types.push_back("PointLight2D");
	texture_node_types.push_back("CPUParticles2D");
	texture_node_types.push_back("GPUParticles2D");
	texture_node_types.push_back("Polygon2D");
	texture_node_types.push_back("TouchScreenButton");
	// Control
	texture_node_types.push_back("TextureRect");
	texture_node_types.push_back("TextureButton");
	texture_node_types.push_back("NinePatchRect");
	target_node = nullptr;
	canvas_item_editor = p_canvas_item_editor;
	preview_node = memnew(Control);
	accept = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(accept);
	selector = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(selector);
	selector->set_title(TTR("Change Default Type"));
	selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed));
	selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed));
	VBoxContainer *vbc = memnew(VBoxContainer);
	selector->add_child(vbc);
	vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL);