### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

return path == l.path;
		}
	};
private:
	bool project_opening_initiated = false;
	String _search_term;
	FilterOption _order_option = FilterOption::EDIT_DATE;
	HashSet<String> _selected_project_paths;
	String _last_clicked; 
	VBoxContainer *_scroll_children = nullptr;
	int _icon_load_index = 0;
	Vector<Item> _projects;
	ConfigFile _config;
	String _config_path;
	void _panel_input(const Ref<InputEvent> &p_ev, Node *p_hb);
	void _favorite_pressed(Node *p_hb);
	void _show_project(const String &p_path);
	void _clear_project_selection();
	void _toggle_project(int p_index);
	void _select_project_nocheck(int p_index);
	void _deselect_project_nocheck(int p_index);
	void _select_project_range(int p_begin, int p_end);
	void _create_project_item_control(int p_index);
	void _remove_project(int p_index, bool p_update_settings);
	static Item load_project_data(const String &p_property_key, bool p_favorite);
	void _update_icons_async();
	void _load_project_icon(int p_index);
	void _global_menu_new_window(const Variant &p_tag);
	void _global_menu_open_project(const Variant &p_tag);