### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
EditorPropertyNil *editor = memnew(EditorPropertyNil);
			return editor;
		} break;
		case Variant::BOOL: {
			EditorPropertyCheck *editor = memnew(EditorPropertyCheck);
			return editor;
		} break;
		case Variant::INT: {
			if (p_hint == PROPERTY_HINT_ENUM) {
				EditorPropertyEnum *editor = memnew(EditorPropertyEnum);
				Vector<String> options = p_hint_text.split(",");
				editor->setup(options);
				return editor;
			} else if (p_hint == PROPERTY_HINT_FLAGS) {
				EditorPropertyFlags *editor = memnew(EditorPropertyFlags);
				Vector<String> options = p_hint_text.split(",");
				editor->setup(options);
				return editor;
			} else if (p_hint == PROPERTY_HINT_LAYERS_2D_PHYSICS ||
					p_hint == PROPERTY_HINT_LAYERS_2D_RENDER ||
					p_hint == PROPERTY_HINT_LAYERS_2D_NAVIGATION ||
					p_hint == PROPERTY_HINT_LAYERS_3D_PHYSICS ||
					p_hint == PROPERTY_HINT_LAYERS_3D_RENDER ||
					p_hint == PROPERTY_HINT_LAYERS_3D_NAVIGATION ||
					p_hint == PROPERTY_HINT_LAYERS_AVOIDANCE) {
				EditorPropertyLayers::LayerType lt = EditorPropertyLayers::LAYER_RENDER_2D;
				switch (p_hint) {
					case PROPERTY_HINT_LAYERS_2D_RENDER:
						lt = EditorPropertyLayers::LAYER_RENDER_2D;
						break;