### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
}
		}
		for (int i = 0; i < vsplits.size(); i++) {
			bool in_use = dock_slot[i * 2 + 0]->get_tab_count() || dock_slot[i * 2 + 1]->get_tab_count();
			if (in_use) {
				vsplits[i]->show();
			} else {
				vsplits[i]->hide();
			}
		}
		if (!p_keep_selected_tabs) {
			for (int i = 0; i < DOCK_SLOT_MAX; i++) {
				if (dock_slot[i]->is_visible() && dock_slot[i]->get_tab_count()) {
					dock_slot[i]->set_current_tab(0);
				}
			}
		}
		if (right_l_vsplit->is_visible() || right_r_vsplit->is_visible()) {
			right_hsplit->show();
		} else {
			right_hsplit->hide();
		}
	}
}
void EditorNode::_dock_tab_changed(int p_tab) {
	
	if (!docks_visible) {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			dock_slot[i]->hide();
		}