### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
last_menu_track_opt = p_option;
	switch (p_option) {
		case EDIT_COPY_TRACKS: {
			track_copy_select->clear();
			TreeItem *troot = track_copy_select->create_item();
			for (int i = 0; i < animation->get_track_count(); i++) {
				NodePath path = animation->track_get_path(i);
				Node *node = nullptr;
				if (root && root->has_node(path)) {
					node = root->get_node(path);
				}
				String text;
				Ref<Texture2D> icon = get_theme_icon(SNAME("Node"), SNAME("EditorIcons"));
				if (node) {
					if (has_theme_icon(node->get_class(), SNAME("EditorIcons"))) {
						icon = get_theme_icon(node->get_class(), SNAME("EditorIcons"));
					}
					text = node->get_name();
					Vector<StringName> sn = path.get_subnames();
					for (int j = 0; j < sn.size(); j++) {
						text += ".";
						text += sn[j];
					}
					path = NodePath(node->get_path().get_names(), path.get_subnames(), true); 
				} else {
					text = path;