### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
HashSet<T *> nodes = HashSet<T *>();
	T *node = Node::cast_to<T>(parent_node);
	if (node) {
		nodes.insert(node);
	}
	for (int i = 0; i < parent_node->get_child_count(); i++) {
		Node *child_node = parent_node->get_child(i);
		HashSet<T *> child_nodes = _get_child_nodes<T>(child_node);
		for (T *I : child_nodes) {
			nodes.insert(I);
		}
	}
	return nodes;
}
HashSet<RID> _get_physics_bodies_rid(Node *node) {
	HashSet<RID> rids = HashSet<RID>();
	PhysicsBody3D *pb = Node::cast_to<PhysicsBody3D>(node);
	if (pb) {
		rids.insert(pb->get_rid());
	}
	HashSet<PhysicsBody3D *> child_nodes = _get_child_nodes<PhysicsBody3D>(node);
	for (const PhysicsBody3D *I : child_nodes) {
		rids.insert(I->get_rid());
	}
	return rids;
}
void Node3DEditor::snap_selected_nodes_to_floor() {