### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

err_line = -1;
	err_column = -1;
	error = "";
	parser = p_parser;
	main_script = p_script;
	const GDScriptParser::ClassNode *root = parser->get_tree();
	source = p_script->get_path();
	
	make_scripts(p_script, root, p_keep_state);
	main_script->_owner = nullptr;
	Error err = _populate_class_members(main_script, parser->get_tree(), p_keep_state);
	if (err) {
		return err;
	}
	err = _compile_class(main_script, root, p_keep_state);
	if (err) {
		return err;
	}
	if (has_static_data && !root->annotated_static_unload) {
		GDScriptCache::add_static_script(p_script);
	}
	return GDScriptCache::finish_compiling(main_script->get_path());
}
String GDScriptCompiler::get_error() const {