### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
int colon_index = p_msg.find_char(':');
		ERR_FAIL_COND_MSG(colon_index < 1, "Invalid message received");
		bool parsed = EditorDebuggerNode::get_singleton()->plugins_capture(this, p_msg, p_data);
		if (!parsed) {
			WARN_PRINT("unknown message " + p_msg);
		}
	}
}
void ScriptEditorDebugger::_set_reason_text(const String &p_reason, MessageType p_type) {
	switch (p_type) {
		case MESSAGE_ERROR:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
			break;
		case MESSAGE_WARNING:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
			break;
		default:
			reason->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
	}
	reason->set_text(p_reason);
	const PackedInt32Array boundaries = TS->string_get_word_breaks(p_reason, "", 80);
	PackedStringArray lines;
	for (int i = 0; i < boundaries.size(); i += 2) {
		const int start = boundaries[i];
		const int end = boundaries[i + 1];
		lines.append(p_reason.substr(start, end - start + 1));
	}
	reason->set_tooltip_text(String("\n").join(lines));
}
void ScriptEditorDebugger::_notification(int p_what) {