### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if ((this != p_original) && !(p_original->is_ancestor_of(this))) {
		return;
	}
	List<const Node *> process_list;
	process_list.push_back(this);
	while (!process_list.is_empty()) {
		const Node *n = process_list.front()->get();
		process_list.pop_front();
		List<Connection> conns;
		n->get_all_signal_connections(&conns);
		for (const Connection &E : conns) {
			if (E.flags & CONNECT_PERSIST) {
				//user connected
				NodePath p = p_original->get_path_to(n);
				Node *copy = p_copy->get_node(p);
				Node *target = Object::cast_to<Node>(E.callable.get_object());
				if (!target) {
					continue;
				}