### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
DOC_LINE_NORMAL,
	DOC_LINE_IN_CODE,
	DOC_LINE_IN_CODEBLOCK,
};
static String _process_doc_line(const String &p_line, const String &p_text, const String &p_space_prefix, DocLineState &r_state) {
	String line = p_line;
	if (r_state == DOC_LINE_NORMAL) {
		line = line.strip_edges(true, false);
	} else {
		line = line.trim_prefix(p_space_prefix);
	}
	String line_join;
	if (!p_text.is_empty()) {
		if (r_state == DOC_LINE_NORMAL) {
			if (p_text.ends_with("[/codeblock]")) {
				line_join = "\n";
			} else if (!p_text.ends_with("[br]")) {
				line_join = " ";
			}
		} else {
			line_join = "\n";
		}
	}