### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
if (pattern_preview_queue.size() == 0) {
			pattern_preview_mutex.unlock();
		} else {
			QueueItem item = pattern_preview_queue.front()->get();
			pattern_preview_queue.pop_front();
			pattern_preview_mutex.unlock();
			int thumbnail_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
			thumbnail_size *= EDSCALE;
			Vector2 thumbnail_size2 = Vector2(thumbnail_size, thumbnail_size);
			if (item.pattern.is_valid() && !item.pattern->is_empty()) {
				
				SubViewport *viewport = memnew(SubViewport);
				viewport->set_size(thumbnail_size2);
				viewport->set_disable_input(true);
				viewport->set_transparent_background(true);
				viewport->set_update_mode(SubViewport::UPDATE_ONCE);
				TileMap *tile_map = memnew(TileMap);
				tile_map->set_tileset(item.tile_set);
				tile_map->set_pattern(0, Vector2(), item.pattern);
				viewport->add_child(tile_map);
				TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0);
				Rect2 encompassing_rect;
				encompassing_rect.set_position(tile_map->map_to_local(used_cells[0]));
				for (int i = 0; i < used_cells.size(); i++) {
					Vector2i cell = used_cells[i];
					Vector2 world_pos = tile_map->map_to_local(cell);
					encompassing_rect.expand_to(world_pos);
					
					Ref<TileSetAtlasSource> atlas_source = item.tile_set->get_source(tile_map->get_cell_source_id(0, cell));
					if (atlas_source.is_valid()) {