### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	int vertex_count = p_points.size();
	ERR_FAIL_COND(vertex_count == 0);
	ERR_FAIL_COND(!p_colors.is_empty() && p_colors.size() != vertex_count && p_colors.size() != 1);
	ERR_FAIL_COND(!p_uvs.is_empty() && p_uvs.size() != vertex_count);
	ERR_FAIL_COND(!p_bones.is_empty() && p_bones.size() != vertex_count * 4);
	ERR_FAIL_COND(!p_weights.is_empty() && p_weights.size() != vertex_count * 4);
	Vector<int> indices = p_indices;
	Item::CommandPolygon *polygon = canvas_item->alloc_command<Item::CommandPolygon>();
	ERR_FAIL_COND(!polygon);
	polygon->texture = p_texture;
	polygon->polygon.create(indices, p_points, p_colors, p_uvs, p_bones, p_weights);
	polygon->primitive = RS::PRIMITIVE_TRIANGLES;
}
void RendererCanvasCull::canvas_item_add_set_transform(RID p_item, const Transform2D &p_transform) {