### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

Control *over = nullptr;
		if (gui.mouse_in_viewport) {
			over = gui_find_control(mpos);
		}
		if (over != gui.mouse_over) {
			_drop_mouse_over();
			_gui_cancel_tooltip();
			if (over) {
				if (!gui.mouse_over) {
					_drop_physics_mouseover();
				}
				_gui_call_notification(over, Control::NOTIFICATION_MOUSE_ENTER);
				gui.mouse_over = over;
			}
		}
		if (gui.mouse_focus) {
			over = gui.mouse_focus;
		}
		DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)Input::get_singleton()->get_default_cursor_shape();
		if (over) {
			Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
			Size2 pos = localizer.xform(mpos);
			Vector2 velocity = localizer.basis_xform(mm->get_velocity());
			Vector2 rel = localizer.basis_xform(mm->get_relative());
			mm = mm->xformed_by(Transform2D()); 
			mm->set_global_position(mpos);
			mm->set_velocity(velocity);
			mm->set_relative(rel);
			if (mm->get_button_mask().is_empty()) {