### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (c_text->is_menu_visible()) {
		return;
	}
	_html_submitted(c_text->get_text());
}
void ColorPicker::set_can_add_swatches(bool p_enabled) {
	if (can_add_swatches == p_enabled) {
		return;
	}
	can_add_swatches = p_enabled;
	if (!p_enabled) {
		btn_add_preset->set_disabled(true);
		btn_add_preset->set_focus_mode(FOCUS_NONE);
	} else {
		btn_add_preset->set_disabled(false);
		btn_add_preset->set_focus_mode(FOCUS_ALL);
	}
}
bool ColorPicker::are_swatches_enabled() const {