### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		undo_redo->add_undo_method(new_parent, "remove_child", node);
		undo_redo->add_undo_method(node, "set_name", former_names[ni]);
		inc++;
	}
	
	for (int ni = 0; ni < p_nodes.size(); ni++) {
		Node *node = p_nodes[ni];
		List<Node *> owned;
		node->get_owned_by(node->get_owner(), &owned);
		Array owners;
		for (Node *E : owned) {
			owners.push_back(E);
		}
		int child_pos = node->get_index();
		undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
		undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
		undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
		if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
			undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		if (p_keep_global_xform) {
			if (Object::cast_to<Node2D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
			}
			if (Object::cast_to<Node3D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
			}
			if (Object::cast_to<Control>(node)) {