### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
if (has_selection(c) && line >= get_selection_from_line(c) && line <= get_selection_to_line(c) && char_margin >= xmargin_beg) {
								float char_w = theme_cache.font->get_char_size(' ', theme_cache.font_size).width;
								if (rtl) {
									RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - xmargin_beg - ofs_x - char_w, ofs_y, char_w, row_height), theme_cache.selection_color);
								} else {
									RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg + ofs_x, ofs_y, char_w, row_height), theme_cache.selection_color);
								}
							}
						}
					} else {
						
						if (caret_line_wrap_index_map.has(line) && caret_line_wrap_index_map[line].has(line_wrap_index) && highlight_current_line) {
							if (rtl) {
								RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(size.width - ofs_x - xmargin_end, ofs_y, xmargin_end, row_height), theme_cache.current_line_color);
							} else {
								RenderingServer::get_singleton()->canvas_item_add_rect(ci, Rect2(ofs_x, ofs_y, xmargin_end, row_height), theme_cache.current_line_color);
							}
						}
					}
					if (line_wrap_index == 0) {
						
						cache_entry.y_offset = ofs_y;
						int gutter_offset = theme_cache.style_normal->get_margin(SIDE_LEFT);
						for (int g = 0; g < gutters.size(); g++) {
							const GutterInfo gutter = gutters[g];
							if (!gutter.draw || gutter.width <= 0) {
								continue;
							}
							switch (gutter.type) {
								case GUTTER_TYPE_STRING: {