### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
undo_redo->add_do_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		undo_redo->add_undo_method(new_parent, "remove_child", node);
		undo_redo->add_undo_method(node, "set_name", former_names[ni]);
		inc++;
	}
	
	for (int ni = 0; ni < p_nodes.size(); ni++) {
		Node *node = p_nodes[ni];
		List<Node *> owned;
		node->get_owned_by(node->get_owner(), &owned);
		Array owners;
		for (Node *E : owned) {
			owners.push_back(E);
		}
		int child_pos = node->get_index();
		undo_redo->add_undo_method(node->get_parent(), "add_child", node, true);
		undo_redo->add_undo_method(node->get_parent(), "move_child", node, child_pos);
		undo_redo->add_undo_method(this, "_set_owners", edited_scene, owners);
		if (AnimationPlayerEditor::get_singleton()->get_track_editor()->get_root() == node) {
			undo_redo->add_undo_method(AnimationPlayerEditor::get_singleton()->get_track_editor(), "set_root", node);
		}
		if (p_keep_global_xform) {
			if (Object::cast_to<Node2D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node2D>(node)->get_transform());
			}
			if (Object::cast_to<Node3D>(node)) {
				undo_redo->add_undo_method(node, "set_transform", Object::cast_to<Node3D>(node)->get_transform());
			}
			if (Object::cast_to<Control>(node)) {