### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

return true;
		} else if (p_name == "animation_speed") {
			for (TileSelection tile : tiles) {
				tile_set_atlas_source->set_tile_animation_speed(tile.tile, p_value);
			}
			emit_signal(SNAME("changed"), "animation_speed");
			return true;
		} else if (p_name == "animation_mode") {
			for (TileSelection tile : tiles) {
				tile_set_atlas_source->set_tile_animation_mode(tile.tile, VariantCaster<TileSetAtlasSource::TileAnimationMode>::cast(p_value));
			}
			emit_signal(SNAME("changed"), "animation_mode");
			return true;
		} else if (p_name == "animation_frames_count") {
			for (TileSelection tile : tiles) {
				int frame_count = p_value;
				if (frame_count == 0) {
					frame_count = 1;
				}
				bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(tile.tile, tile_set_atlas_source->get_tile_size_in_atlas(tile.tile), tile_set_atlas_source->get_tile_animation_columns(tile.tile), tile_set_atlas_source->get_tile_animation_separation(tile.tile), frame_count, tile.tile);
				if (!has_room_for_tile) {
					ERR_PRINT(vformat("Cannot add frames to the animation, not enough room in the atlas to layout %s frames.", frame_count));
				} else {
					tile_set_atlas_source->set_tile_animation_frames_count(tile.tile, frame_count);
				}
			}
			notify_property_list_changed();
			emit_signal(SNAME("changed"), "animation_separation");
			return true;
		} else if (components.size() == 2 && components[0].begins_with("animation_frame_") && components[0].trim_prefix("animation_frame_").is_valid_int()) {