### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
err = platform->export_pack(export_preset, export_defer.debug, export_path);
					}
				} else { 
					String config_error;
					bool missing_templates;
					if (!platform->can_export(export_preset, config_error, missing_templates, export_defer.debug)) {
						ERR_PRINT(vformat("Cannot export project with preset \"%s\" due to configuration errors:\n%s", preset_name, config_error));
						err = missing_templates ? ERR_FILE_NOT_FOUND : ERR_UNCONFIGURED;
					} else {
						platform->clear_messages();
						err = platform->export_project(export_preset, export_defer.debug, export_path);
					}
				}
				if (err != OK) {
					export_error = vformat("Project export for preset \"%s\" failed.", preset_name);
				} else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
					export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name);
				}
			}
		}
		if (err != OK) {
			ERR_PRINT(export_error);
			_exit_editor(EXIT_FAILURE);
		} else if (!export_error.is_empty()) {
			WARN_PRINT(export_error);
		}
		_exit_editor(EXIT_SUCCESS);
	}
}
void EditorNode::_resources_reimported(const Vector<String> &p_resources) {