### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
if (openxr_api) {
		return openxr_api->get_depth_texture();
	} else {
		return RID();
	}
}
void OpenXRInterface::process() {
	if (openxr_api) {
		
		if (openxr_api->process()) {
			Transform3D t;
			Vector3 linear_velocity;
			Vector3 angular_velocity;
			XRPose::TrackingConfidence confidence = openxr_api->get_head_center(t, linear_velocity, angular_velocity);
			if (confidence != XRPose::XR_TRACKING_CONFIDENCE_NONE) {
				
				
				head_transform = t;
				head_linear_velocity = linear_velocity;
				head_angular_velocity = angular_velocity;
			}
		}
		
		Vector<RID> active_sets;
		for (int i = 0; i < action_sets.size(); i++) {