### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
EditorProperty *ep = Object::cast_to<EditorProperty>(editors[i].property_editor);
			const Vector<String> &properties = editors[i].properties;
			if (ep) {
				
				ep->object = object;
				if (properties.size()) {
					if (properties.size() == 1) {
						
						ep->property = properties[0];
						ep->property_path = property_prefix + properties[0];
						ep->property_usage = p.usage;
						
					}
					if (!editors[i].label.is_empty()) {
						ep->set_label(editors[i].label);
					} else {
						
						ep->set_label(property_label_string);
					}
					for (int j = 0; j < properties.size(); j++) {
						String prop = properties[j];
						if (!editor_property_map.has(prop)) {
							editor_property_map[prop] = List<EditorProperty *>();
						}
						editor_property_map[prop].push_back(ep);
					}
				}
				EditorInspectorSection *section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent());
				if (section) {
					ep->connect("property_can_revert_changed", callable_mp(section, &EditorInspectorSection::property_can_revert_changed));