### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

//get filename
					unz_file_i
					char fname[16384];
					ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					if (ret != UNZ_OK) {
						break;
					}
					String path = String::utf8(fname);
					if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
						//
					} else if (path.ends_wh("/")) { // a dir
						path = path.subath.length() - 1);
						String rel_path = path.substr(zip_root.length());
						Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
						da->make_dir(dir.path_join(rel_path));
					} else {
						Vector<uint8_t> uncomp_data;
						uncomp_data.resize(info.uncompressed_size);
						String rel_path = path.substr(zip_root.length());
						//read
						unzOpenCurrentFil;
						ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
						ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
						unzCloseCurrentFil;
						Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
						if (f.is_valid()) {
							f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
						} else {
							failed_files.push_back(rel_path);
						}