### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String res;
	if (supportedStages & VK_SHADER_STAGE_VERTEX_BIT) {
		res += ", STAGE_VERTEX";
	}
	if (supportedStages & VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) {
		res += ", STAGE_TESSELLATION_CONTROL";
	}
	if (supportedStages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) {
		res += ", STAGE_TESSELLATION_EVALUATION";
	}
	if (supportedStages & VK_SHADER_STAGE_GEOMETRY_BIT) {
		res += ", STAGE_GEOMETRY";
	}
	if (supportedStages & VK_SHADER_STAGE_FRAGMENT_BIT) {
		res += ", STAGE_FRAGMENT";
	}
	if (supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) {