### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
OPENXR_API_INIT_XR_FUNC_V(xrGetActionStateFloat);
	OPENXR_API_INIT_XR_FUNC_V(xrGetActionStateVector2f);
	OPENXR_API_INIT_XR_FUNC_V(xrGetCurrentInteractionProfile);
	OPENXR_API_INIT_XR_FUNC_V(xrGetSystem);
	OPENXR_API_INIT_XR_FUNC_V(xrGetSystemProperties);
	OPENXR_API_INIT_XR_FUNC_V(xrLocateViews);
	OPENXR_API_INIT_XR_FUNC_V(xrLocateSpace);
	OPENXR_API_INIT_XR_FUNC_V(xrPathToString);
	OPENXR_API_INIT_XR_FUNC_V(xrPollEvent);
	OPENXR_API_INIT_XR_FUNC_V(xrReleaseSwapchainImage);
	OPENXR_API_INIT_XR_FUNC_V(xrResultToString);
	OPENXR_API_INIT_XR_FUNC_V(xrStringToPath);
	OPENXR_API_INIT_XR_FUNC_V(xrSuggestInteractionProfileBindings);
	OPENXR_API_INIT_XR_FUNC_V(xrSyncActions);
	OPENXR_API_INIT_XR_FUNC_V(xrWaitFrame);
	OPENXR_API_INIT_XR_FUNC_V(xrWaitSwapchainImage);
	return true;
}
XrResult OpenXRAPI::try_get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
	return xrGetInstanceProcAddr(instance, p_name, p_addr);
}
XrResult OpenXRAPI::get_instance_proc_addr(const char *p_name, PFN_xrVoidFunction *p_addr) {
	XrResult result = try_get_instance_proc_addr(p_name, p_addr);
	if (result != XR_SUCCESS) {
		String error_message = String("Symbol ") + p_name + " not found in OpenXR instance.";
		ERR_FAIL_V_MSG(result, error_message.utf8().get_data());
	}
	return result;
}
bool OpenXRAPI::initialize(const String &p_rendering_driver) {