### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ForNode *n_for = alloc_node<ForNode>();
	if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected loop variable name after "for".)")) {
		n_for->variable = parse_identifier();
	}
	consume(GDScriptTokenizer::Token::IN, R"(Expected "in" after "for" variable name.)");
	n_for->list = parse_expression(false);
	if (!n_for->list) {
		push_error(R"(Expected iterable after "in".)");
	}
	consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "for" condition.)");
	
	bool could_break = can_break;
	bool could_continue = can_continue;
	
	can_break = true;
	can_continue = true;
	SuiteNode *suite = alloc_node<SuiteNode>();
	if (n_for->variable) {
		const SuiteNode::Local &local = current_suite->get_local(n_for->variable->name);
		if (local.type != SuiteNode::Local::UNDEFINED) {
			push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", local.get_name(), n_for->variable->name), n_for->variable);
		}
		suite->add_local(SuiteNode::Local(n_for->variable, current_function));
	}
	suite->is_in_loop = true;
	n_for->loop = parse_suite(R"("for" block)", suite);