### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
} else {
					external_program = EDITOR_GET("filesystem/external_programs/raster_image_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "AudioStream")) {
				external_program = EDITOR_GET("filesystem/external_programs/audio_editor");
			} else if (resource_type == "PackedScene") {
				
				if (file.get_extension() != "tscn" && file.get_extension() != "scn" && file.get_extension() != "res") {
					external_program = EDITOR_GET("filesystem/external_programs/3d_model_editor");
				}
			} else if (ClassDB::is_parent_class(resource_type, "Script")) {
				external_program = EDITOR_GET("text_editor/external/exec_path");
			}
			if (external_program.is_empty()) {
				OS::get_singleton()->shell_open(file);
			} else {
				List<String> args;
				args.push_back(file);
				OS::get_singleton()->create_process(external_program, args);
			}
		} break;
		case FILE_OPEN: {
			
			TreeItem *selected = tree->get_root();
			selected = tree->get_next_selected(selected);
			while (selected) {
				if (p_selected.find(selected->get_metadata(0)) >= 0) {
					selected->set_collapsed(false);
				}
				selected = tree->get_next_selected(selected);