### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
data.is_rtl_dirty = true;
			_size_changed();
		} break;
		case NOTIFICATION_EXIT_TREE: {
			release_focus();
			get_viewport()->_gui_remove_control(this);
		} break;
		case NOTIFICATION_READY: {
#ifdef DEBUG_ENABLED
			connect("ready", callable_mp(this, &Control::_clear_size_warning), CONNECT_DEFERRED | CONNECT_ONE_SHOT);
#endif
		} break;
		case NOTIFICATION_ENTER_CANVAS: {
			data.is_rtl_dirty = true;
			CanvasItem *node = this;
			bool has_parent_control = false;
			while (!node->is_set_as_top_level()) {
				CanvasItem *parent = Object::cast_to<CanvasItem>(node->get_parent());
				if (!parent) {
					break;
				}
				Control *parent_control = Object::cast_to<Control>(parent);
				if (parent_control) {
					has_parent_control = true;
					break;
				}
				node = parent;
			}
			if (has_parent_control) {