### Godot version

4.2 Dev 2

### System information

Win10

### Issue description
   An area node, and setting area.set_deferred ('monitoring', true) in gdscript,and then 4.2 Dev 1 and below are no problem.
Updating to Dev2 failed, and tests found that setting other properties was also ineffective, such as Sprite2D.set_deferred('position', Vector2(100,100))

### Steps to reproduce

add area node in scene
write the code in _read callback

```gdscript
func _ready() -> void:
	area_2d.set_deferred('monitoring',true)
```
run,observe the node properties in the property inspector

### Minimal reproduction project

[test_bug.zip](https://github.com/godotengine/godot/files/12206623/test_bug.zip)

LOCK_MUTEX;
	HashMap<StringName, int> set_count;
	HashMap<int, int> notify_count;
	HashMap<Callable, int> call_count;
	int null_count = 0;
	for (uint32_t i = 0; i < pages_used; i++) {
		uint32_t offset = 0;
		while (offset < page_bytes[i]) {
			Page *page = pages[i];
			
			Message *message = (Message *)&page->data[offset];
			uint32_t advance = sizeof(Message);
			if ((message->type & FLAG_MASK) != TYPE_NOTIFICATION) {
				advance += sizeof(Variant) * message->args;
			}
			Object *target = message->callable.get_object();
			bool null_target = true;
			switch (message->type & FLAG_MASK) {
				case TYPE_CALL: {
					if (target || (message->type & FLAG_NULL_IS_OK)) {
						if (!call_count.has(message->callable)) {
							call_count[message->callable] = 0;
						}
						call_count[message->callable]++;
						null_target = false;
					}
				} break;
				case TYPE_NOTIFICATION: {