### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

for (int i = 0; i < text.size(); i++) {
		if (p_at < 0 || p_at > gutter_count) {
			text.write[i].gutters.push_back(Gutter());
		} else {
			text.write[i].gutters.insert(p_at, Gutter());
		}
	}
	gutter_count++;
}
void TextEdit::Text::remove_gutter(int p_gutter) {
	for (int i = 0; i < text.size(); i++) {
		text.write[i].gutters.remove_at(p_gutter);
	}
	gutter_count--;
}
void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) {
	text.write[p_to_line].gutters = text[p_from_line].gutters;
	text.write[p_from_line].gutters.clear();
	text.write[p_from_line].gutters.resize(gutter_count);
}
void TextEdit::_notification(int p_what) {