### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
singleton = this;
	set_name("FileSystem");
	current_path = "res://";
	ProjectSettings::get_singleton()->add_hidden_prefix("file_customization/");
	
	ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT | Key::C);
	ED_SHORTCUT("filesystem_dock/copy_uid", TTR("Copy UID"));
	ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KeyModifierMask::CMD_OR_CTRL | Key::D);
	ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), Key::KEY_DELETE);
	ED_SHORTCUT("filesystem_dock/rename", TTR("Rename..."), Key::F2);
	ED_SHORTCUT_OVERRIDE("filesystem_dock/rename", "macos", Key::ENTER);
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
	
	ED_SHORTCUT("filesystem_dock/show_in_explorer", TTR("Open in File Manager"));
	ED_SHORTCUT("filesystem_dock/open_in_external_program", TTR("Open in External Program"));
#endif
	folder_colors = HashMap<String, Color>();
	folder_colors["red"] = Color(1.0, 0.271, 0.271);
	folder_colors["orange"] = Color(1.0, 0.561, 0.271);