### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
GDScriptParser::DataType type = make_enum_type(p_enum_name, p_base, p_meta);
	if (p_meta) {
		type.builtin_type = Variant::NIL; 
		type.is_pseudo_type = true;
	}
	HashMap<StringName, int64_t> enum_values;
	CoreConstants::get_enum_values(type.native_type, &enum_values);
	for (const KeyValue<StringName, int64_t> &element : enum_values) {
		type.enum_values[element.key] = element.value;
	}
	return type;
}
static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {