### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

code_completion_forced = p_forced;
	code_completion_option_sources = code_completion_option_submitted;
	code_completion_option_submitted.clear();
	_filter_code_completion_candidates_impl();
}
TypedArray<Dictionary> CodeEdit::get_code_completion_options() const {
	if (!code_completion_active) {
		return TypedArray<Dictionary>();
	}
	TypedArray<Dictionary> completion_options;
	completion_options.resize(code_completion_options.size());
	for (int i = 0; i < code_completion_options.size(); i++) {
		Dictionary option;
		option["kind"] = code_completion_options[i].kind;
		option["display_text"] = code_completion_options[i].display;
		option["insert_text"] = code_completion_options[i].insert_text;
		option["font_color"] = code_completion_options[i].font_color;
		option["icon"] = code_completion_options[i].icon;
		option["location"] = code_completion_options[i].location;
		option["default_value"] = code_completion_options[i].default_value;
		completion_options[i] = option;
	}
	return completion_options;
}
Dictionary CodeEdit::get_code_completion_option(int p_index) const {