### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
Node *parent_node = get_parent_control();
	
	if (!parent_node) {
		return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
	} else if (Object::cast_to<Container>(parent_node)) {
		return LayoutMode::LAYOUT_MODE_CONTAINER;
	}
	
	return LayoutMode::LAYOUT_MODE_POSITION;
}
void Control::_set_anchors_layout_preset(int p_preset) {
	if (data.stored_layout_mode != LayoutMode::LAYOUT_MODE_UNCONTROLLED && data.stored_layout_mode != LayoutMode::LAYOUT_MODE_ANCHORS) {
		
		return;
	}
	if (p_preset == -1) {
		if (!data.stored_use_custom_anchors) {
			data.stored_use_custom_anchors = true;
			notify_property_list_changed();
		}
		return; 
	}
	bool list_changed = false;
	if (data.stored_use_custom_anchors) {
		list_changed = true;
		data.stored_use_custom_anchors = false;
	}
	LayoutPreset preset = (LayoutPreset)p_preset;
	
	set_anchors_preset(preset);