### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
item->set_custom_color(0, disabled_color);
	}
#undef ADD_TILE_DATA_EDITOR_GROUP
#undef ADD_TILE_DATA_EDITOR
	
	for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
		
		TileDataEditor *tile_data_editor = E.value;
		if (!tile_data_editor->is_inside_tree()) {
			tile_data_painting_editor_container->add_child(tile_data_editor);
		}
		tile_data_editor->set_tile_set(tile_set);
		
		Control *toolbar = tile_data_editor->get_toolbar();
		if (!toolbar->is_inside_tree()) {
			tool_settings_tile_data_toolbar_container->add_child(toolbar);
		}
		toolbar->hide();
	}
	
	bool is_visible = tools_button_group->get_pressed_button() == tool_paint_button;
	tile_data_editor_dropdown_button->set_visible(is_visible);
	if (tile_data_editors_tree->get_selected()) {
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	} else {
		tile_data_editor_dropdown_button->set_text(TTR("Select a property editor"));
	}
	tile_data_editors_scroll->set_visible(is_visible);
}
void TileSetAtlasSourceEditor::_update_current_tile_data_editor() {