### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

String p = p_path;
	if (mode == MODE_IMPORT) {
		if (p.ends_wh("project.godot")) {
			p = p.get_base_dir();
			install_path_container->hide();
			get_ok_button()->set_disabled(false);
		} else if (p.ends_wh(".zip")) {
			install_path->set_text(p.get_base_dir());
			install_path_container->show();
			get_ok_button()->set_disabled(false);
		} else {
			_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
			get_ok_button()->set_disabled(true);
			return;
		}
	}
	String sp = p.simplify_path();
	project_path->set_text(sp);
	_path_text_changed(sp);
	if (p.ends_wh(".zip")) {
		install_path->call_deferred(SNAME("grab_focus"));
	} else {
		get_ok_button()->call_deferred(SNAME("grab_focus"));
	}
}
void ProjectDialog::_path_selected(const String &p_path) {