### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
bool CodeCompletionOptionCompare::operator()(const ScriptLanguage::CodeCompletionOption &l, const ScriptLanguage::CodeCompletionOption &r) const {
	
	TypedArray<int> lcharac = l.get_option_cached_characteristics();
	TypedArray<int> rcharac = r.get_option_cached_characteristics();
	if (lcharac != rcharac) {
		return lcharac < rcharac;
	}
	
	for (int i = 0; i < l.matches.size(); ++i) {
		if (l.matches[i].first != r.matches[i].first) {
			return l.matches[i].first < r.matches[i].first;
		}
		if (l.matches[i].second != r.matches[i].second) {
			return l.matches[i].second > r.matches[i].second;
		}
	}
	return l.display < r.display;
}