### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
p_block->block_tag = SubClassTag::TAG_GLOBAL;
						}
						if (!mn->call_expression) {
							return nullptr;
						}
					} else if (tk.type == TK_BRACKET_OPEN) {
						Node *index_expression = _parse_and_reduce_expression(p_block, p_function_info);
						if (!index_expression) {
							return nullptr;
						}
						if (index_expression->get_array_size() != 0 || (index_expression->get_datatype() != TYPE_INT && index_expression->get_datatype() != TYPE_UINT)) {
							_set_error(RTR("Only integer expressions are allowed for indexing."));
							return nullptr;
						}
						if (index_expression->type == Node::NODE_TYPE_CONSTANT) {
							ConstantNode *cnode = static_cast<ConstantNode *>(index_expression);
							if (cnode) {
								if (!cnode->values.is_empty()) {
									int value = cnode->values[0].sint;
									if (value < 0 || value >= array_size) {
										_set_error(vformat(RTR("Index [%d] out of range [%d..%d]."), value, 0, array_size - 1));
										return nullptr;
									}
								}
							}
						}
						tk = _get_token();
						if (tk.type != TK_BRACKET_CLOSE) {
							_set_expected_error("]");
							return nullptr;