### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

Vector<String> found_renames;
	int current_line = 1;
	for (String &line : lines) {
		if (uint64_t(line.length()) <= maximum_line_length) {
			for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
				if (line.contains(RenamesMap3To4::class_renames[current_index][0])) {
					String old_line = line;
					bool found_ignored_items = false;
					// 
					if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) {
						found_ignored_items = true;
						line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
						line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
						line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true);
					}