### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (search_text->has_focus()) {
		rich_text_label->grab_focus();
	}
	hide();
}
void FindBar::unhandled_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventKey> k = p_event;
	if (k.is_valid() && k->is_action_pressed(SNAME("ui_cancel"), false, true)) {
		if (rich_text_label->has_focus() || is_ancestor_of(get_viewport()->gui_get_focus_owner())) {
			_hide_bar();
			accept_event();
		}
	}
}
void FindBar::_search_text_changed(const String &p_text) {
	search_next();
}
void FindBar::_search_text_submitted(const String &p_text) {
	if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		search_prev();
	} else {
		search_next();
	}
}