### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return shader_owner.allocate_rid();
}
void MaterialStorage::shader_initialize(RID p_rid) {
	Shader shader;
	shader.data = nullptr;
	shader.mode = RS::SHADER_MAX;
	shader_owner.initialize_rid(p_rid, shader);
}
void MaterialStorage::shader_free(RID p_rid) {
	GLES3::Shader *shader = shader_owner.get_or_null(p_rid);
	ERR_FAIL_COND(!shader);
	
	while (shader->owners.size()) {
		material_set_shader((*shader->owners.begin())->self, RID());
	}
	
	if (shader->data) {
		memdelete(shader->data);
	}
	shader_owner.free(p_rid);
}
void MaterialStorage::shader_set_code(RID p_shader, const String &p_code) {