### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

if (lines_thickness == p_thickness) {
		return;
	}
	lines_thickness = p_thickness;
	queue_redraw();
}
float GraphEdit::get_connection_lines_thickness() const {
	return lines_thickness;
}
void GraphEdit::set_connection_lines_antialiased(bool p_antialiased) {
	if (lines_antialiased == p_antialiased) {
		return;
	}
	lines_antialiased = p_antialiased;
	queue_redraw();
}
bool GraphEdit::is_connection_lines_antialiased() const {
	return lines_antialiased;
}
HBoxContainer *GraphEdit::get_zoom_hbox() {
	return zoom_hb;
}
Ref<ViewPanner> GraphEdit::get_panner() {
	return panner;
}
void GraphEdit::set_warped_panning(bool p_warped) {
	warped_panning = p_warped;
}
int GraphEdit::_set_operations(SET_OPERATIONS p_operation, HashSet<StringName> &r_u, const HashSet<StringName> &r_v) {