### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
da->make_dir_recursive(new_path.get_base_dir());
		if (FileAccess::exists(old_path + ".import")) {
			Error err = da->copy(old_path, new_path);
			if (err != OK) {
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n");
				return;
			}
			
			Ref<ConfigFile> cfg;
			cfg.instantiate();
			cfg->load(old_path + ".import");
			cfg->erase_section_key("remap", "uid");
			err = cfg->save(new_path + ".import");
			if (err != OK) {
				EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ".import: " + error_names[err] + "\n");
				return;
			}
		} else {
			
			if (ResourceLoader::get_resource_uid(old_path) == ResourceUID::INVALID_ID) {
				Error err = da->copy(old_path, new_path);
				if (err != OK) {
					EditorNode::get_singleton()->add_io_error(TTR("Error duplicating:") + "\n" + old_path + ": " + error_names[err] + "\n");
				}
				return;
			}
			
			Error err;
			Ref<Resource> res = ResourceLoader::load(old_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
			if (err == OK && res.is_valid()) {