### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
current_path = target_path;
		} else if (da->dir_exists(p_path)) {
			current_path = target_path + "/";
		} else {
			ERR_FAIL_MSG(vformat("Cannot navigate to '%s' as it has not been found in the file system!", p_path));
		}
	}
	_set_current_path_line_edit_text(current_path);
	_push_to_history();
	_update_tree(get_uncollapsed_paths(), false, p_select_in_favorites, true);
	if (display_mode == DISPLAY_MODE_SPLIT) {
		_update_file_list(false);
		files->get_v_scroll_bar()->set_value(0);
	}
	String file_name = p_path.get_file();
	if (!file_name.is_empty()) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->get_item_text(i) == file_name) {
				files->select(i, true);
				files->ensure_current_is_visible();
				break;
			}
		}
	}
}
void FileSystemDock::navigate_to_path(const String &p_path) {
	file_list_search_box->clear();
	_navigate_to_path(p_path);
}
void FileSystemDock::_file_list_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {