### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// Faster if that's all you need
	;
}
Vector<ProjectList::Item> ProjectList::get_selected_projects() const {
	Vector<Item> ems;
	if (_ss.size() == 0) {
		return ems;
	}
	ems.resize(_ss.size());
	int j = 0;
	for size(); ++i) {
		const Item &em = _projects[i];
		if (_ss.has(em.path)) {
			ems.wre[j++] = em;
		}
	}
	ERR_FAIL_COND_V(j != ems.size(), ems);
	return ems;
}
void ProjectList::ensure_project_visible(int p_index) {