### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
}
#ifndef WINDOWS_ENABLED
	
	args.push_front(rcedit_path);
	rcedit_path = wine_path;
#endif
	String str;
	Error err = OS::get_singleton()->execute(rcedit_path, args, &str, nullptr, true);
	if (FileAccess::exists(tmp_icon_path)) {
		DirAccess::remove_file_or_error(tmp_icon_path);
	}
	if (err != OK || (str.find("not found") != -1) || (str.find("not recognized") != -1)) {
		add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), TTR("Could not start rcedit executable. Configure rcedit path in the Editor Settings (Export > Windows > rcedit), or disable \"Application > Modify Resources\" in the export preset."));
		return err;
	}
	print_line("rcedit (" + p_path + "): " + str);
	if (str.find("Fatal error") != -1) {
		add_message(EXPORT_MESSAGE_WARNING, TTR("Resources Modification"), vformat(TTR("rcedit failed to modify executable: %s."), str));
		return FAILED;
	}
	return OK;
}
Error EditorExportPlatformWindows::_code_sign(const Ref<EditorExportPreset> &p_preset, const String &p_path) {
	List<String> args;
#ifdef WINDOWS_ENABLED
	String signtool_path = EDITOR_GET("export/windows/signtool");
	if (!signtool_path.is_empty() && !FileAccess::exists(signtool_path)) {
		add_message(EXPORT_MESSAGE_WARNING, TTR("Code Signing"), vformat(TTR("Could not find signtool executable at \"%s\"."), signtool_path));
		return ERR_FILE_NOT_FOUND;
	}