### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

break;
			}
		}
		group_borders.push_back(group_border);
		group_border_ends.push_back(text_editor->has_selection(c) ? text_editor->get_selection_to_line(c) : text_editor->get_caret_line(c));
		caret_groups.push_back(new_group);
	}
	for (int i = 0; i < group_borders.size(); i++) {
		if (group_border_ends[i] + 1 > text_editor->get_line_count() - 1) {
			continue;
		}
		
		if (i > 0 && group_border_ends[i] + 1 >= group_borders[i - 1].first) {
			continue;
		}
		
		Vector<Vector<int>> caret_group_parameters;
		for (int j = 0; j < caret_groups[i].size(); j++) {
			int c = caret_groups[i][j];
			int cursor_line = text_editor->get_caret_line(c);
			int cursor_column = text_editor->get_caret_column(c);
			if (!text_editor->has_selection(c)) {
				caret_group_parameters.push_back(Vector<int>{ -1, -1, -1, -1, cursor_line, cursor_column });
				continue;
			}
			int from_line = text_editor->get_selection_from_line(c);
			int from_col = text_editor->get_selection_from_column(c);
			int to_line = text_editor->get_selection_to_line(c);
			int to_column = text_editor->get_selection_to_column(c);
			caret_group_parameters.push_back(Vector<int>{ from_line, from_col, to_line, to_column, cursor_line, cursor_column });