### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
return _projects.size();
}
void ProjectList::_clear_project_selection() {
	Vector<Item> previous_selected_ems = get_selected_projects();
	_ss.clear();
	for (int i = 0; i < previous_selected_ems.size(); ++i) {
		previous_selected_ems[i].control->set_selected(false);
	}
}
void ProjectList::_toggle_project(int p_index) {
	// This methods adds to the selection or removes from the
	// selection.
	Item &em = _pro_index];
	if (_ss.has(em.path)) {
		_deselect_project_nocheck(p_index);
	} else {
		_select_project_nocheck(p_index);
	}
}
void ProjectList::_select_project_nocheck(int p_index) {
	Item &em = _pro_index];
	_ss.insert(em.path);
	em.control->set_selected(true);
}
void ProjectList::_deselect_project_nocheck(int p_index) {
	Item &em = _pro_index];
	_ss.erase(em.path);
	em.control->set_selected(false);
}
void ProjectList::select_project(int p_index) {