### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
"TYPE_INT",
	"TYPE_IVEC2",
	"TYPE_IVEC3",
	"TYPE_IVEC4",
	"TYPE_UINT",
	"TYPE_UVEC2",
	"TYPE_UVEC3",
	"TYPE_UVEC4",
	"TYPE_FLOAT",
	"TYPE_VEC2",
	"TYPE_VEC3",
	"TYPE_VEC4",
	"TYPE_MAT2",
	"TYPE_MAT3",
	"TYPE_MAT4",
	"TYPE_SAMPLER2D",
	"TYPE_ISAMPLER2D",
	"TYPE_USAMPLER2D",
	"TYPE_SAMPLER2DARRAY",
	"TYPE_ISAMPLER2DARRAY",
	"TYPE_USAMPLER2DARRAY",
	"TYPE_SAMPLER3D",
	"TYPE_ISAMPLER3D",
	"TYPE_USAMPLER3D",
	"TYPE_SAMPLERCUBE",
	"TYPE_SAMPLERCUBEARRAY",
	"INTERPOLATION_FLAT",
	"INTERPOLATION_SMOOTH",
	"CONST",
	"STRUCT",