### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

if (Math::is_equal_approx(t0.time, t1.time) || Math::is_equal_approx(t1.time, t2.time)) {
		return true;
	}
	if ((t0.value - t1.value).length() < p_allowed_precision_error && (t1.value - t2.value).length() < p_allowed_precision_error) {
		return true;
	}
	
	Quaternion q0 = t0.value * t1.value * t0.value.inverse();
	Quaternion q1 = t1.value * t2.value * t1.value.inverse();
	if (q0.get_axis().dot(q1.get_axis()) >= 1.0 - p_allowed_angular_error * 2.0) {
		double a0 = Math::acos(t0.value.dot(t1.value));
		double a1 = Math::acos(t1.value.dot(t2.value));
		if (a0 + a1 >= Math_PI) {
			return false; 
		}
		
		double v0 = a0 / (t1.time - t0.time);
		double v1 = a1 / (t2.time - t1.time);
		
		if (abs(v0 - v1) < p_allowed_precision_error) {
			return true;
		} else if (abs(v0) < p_allowed_precision_error || abs(v1) < p_allowed_precision_error) {
			return false;
		}