### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

exiting = true;
	resource_preview->stop(); 
	_save_editor_layout();
	
	dim_editor(true);
	get_tree()->quit(p_exit_code);
}
void EditorNode::_discard_changes(const String &p_str) {
	switch (current_menu_option) {
		case FILE_CLOSE:
		case SCENE_TAB_CLOSE: {
			Node *scene = editor_data.get_edited_scene_root(tab_closing_idx);
			if (scene != nullptr) {
				String scene_filename = scene->get_scene_file_path();
				if (!scene_filename.is_empty()) {
					previous_scenes.push_back(scene_filename);
				}
			}
			
			if (!_is_closing_editor()) {
				_remove_scene(tab_closing_idx);
				_update_scene_tabs();