### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

When Autoload scripts have compile errors, the error is not printed to Output. Instead, they fail when Running with an error completely unrelated to what's wrong:

```
USER ERROR: Script does not inherit from Node: res://thetrouble.gd.
   at: start (main/main.cpp:2776)
```

There's no other information. I assume this message is because their failure to compile means they don't get associated as a Node child (related to #75388?)? But I don't understand why they don't have any errors reported. I think it only occurs if they were added to Autoload before they got compiled/used?

I am using an external editor (gvim) and godot's LSP support. That correctly shows the error, but only when I'm editing the broken file which makes it unclear what's wrong. (When I first encountered this problem, I looked at the files, saw they were extending Node2D and didn't understand the problem. It's possible the lsp was failing to show any errors, but it shows errors now.)

### Steps to reproduce

1. New project, add scene
2. Add script "thetrouble.gd"
3. Add thetrouble.gd as an Autoload
4. Add invalid code to thetrouble.gd (two variables named `seq`) 
  * **Expected**: compile error reported
  * **Actual**: No output
5. Run project
  * **Expected**: compile error reported
  * **Actual**: Script does not inherit from Node: res://thetrouble.gd.
6. Add valid code to thetrouble.gd (assign a value to `seq`) 
  * **Expected**: compile error reported
  * **Actual**: No output

Note: If you mix up steps 2 and 3, the issue will not occur.

Workaround: Edit Autoloads and disable and re-enable thetrouble's autoload state and error messages appear. New errors even appear after this point.

### Minimal reproduction project

[repro.zip](https://github.com/godotengine/godot/files/11747339/repro.zip)

GDScript *base_src = p_script->_base;
	if (base_src != nullptr) {
		_super_implicit_constructor(base_src, p_instance, r_error);
		if (r_error.error != Callable::CallError::CALL_OK) {
			return;
		}
	}
	ERR_FAIL_NULL(p_script->implicit_initializer);
	p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
}
GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error) {
	
	GDScriptInstance *instance = memnew(GDScriptInstance);
	instance->base_ref_counted = p_is_ref_counted;
	instance->members.resize(member_indices.size());
	instance->script = Ref<GDScript>(this);
	instance->owner = p_owner;
	instance->owner_id = p_owner->get_instance_id();
#ifdef DEBUG_ENABLED
	
	for (const KeyValue<StringName, MemberInfo> &E : member_indices) {
		instance->member_indices_cache[E.key] = E.value.index;
	}
#endif
	instance->owner->set_script_instance(instance);
	
	{
		MutexLock lock(GDScriptLanguage::singleton->mutex);
		instances.insert(instance->owner);
	}