### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
_set_tkpos(prev_pos);
				_get_completable_identifier(nullptr, COMPLETION_MAIN_FUNCTION, name);
				if (name == StringName()) {
					if (is_constant) {
						_set_error(RTR("Expected an identifier or '[' after type."));
					} else {
						_set_error(RTR("Expected a function name after type."));
					}
					return ERR_PARSE_ERROR;
				}
				if (shader->structs.has(name) || _find_identifier(nullptr, false, constants, name) || has_builtin(p_functions, name)) {
					_set_redefinition_error(String(name));
					return ERR_PARSE_ERROR;
				}
				tk = _get_token();
				if (tk.type != TK_PARENTHESIS_OPEN) {
					if (type == TYPE_VOID) {
						_set_error(RTR("Expected '(' after function identifier."));
						return ERR_PARSE_ERROR;
					}
					
					while (true) {
						ShaderNode::Constant constant;
						constant.name = name;
						constant.type = is_struct ? TYPE_STRUCT : type;
						constant.type_str = struct_name;
						constant.precision = precision;
						constant.initializer = nullptr;
						constant.array_size = array_size;
						is_const_decl = true;