### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
accept_event();
			return;
		}
		if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MouseButton::MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
			String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes();
			deselect();
			set_caret_at_pixel_pos(b->get_position().x);
			if (!paste_buffer.is_empty()) {
				insert_text_at_caret(paste_buffer);
				if (!text_changed_dirty) {
					if (is_inside_tree()) {
						MessageQueue::get_singleton()->push_call(this, "_text_changed");
					}
					text_changed_dirty = true;
				}
			}
			grab_focus();
			accept_event();
			return;
		}
		if (b->get_button_index() != MouseButton::LEFT) {
			return;
		}
		_reset_caret_blink_timer();
		if (b->is_pressed()) {
			accept_event(); 
			if (!text.is_empty() && is_editable() && _is_over_clear_button(b->get_position())) {
				clear_button_status.press_attempt = true;
				clear_button_status.pressing_inside = true;
				queue_redraw();