### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
DataType nc = p_op->arguments[2]->get_datatype();
			valid = na == TYPE_BOOL && (nb == nc);
			ret_type = nb;
			ret_size = sa;
		} break;
		default: {
			ERR_FAIL_V(false);
		}
	}
	if (r_ret_type) {
		*r_ret_type = ret_type;
	}
	if (r_ret_size) {
		*r_ret_size = ret_size;
	}
	return valid;
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
	
	{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },