### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
drag_type = DRAG_DOUBLE_GUIDE;
					dragged_guide_index = -1;
					return true;
				} else if (b->get_position().x < RULER_WIDTH) {
					
					dragged_guide_index = -1;
					for (int i = 0; i < hguides.size(); i++) {
						if (ABS(xform.xform(Point2(0, hguides[i])).y - b->get_position().y) < MIN(minimum, 8)) {
							dragged_guide_index = i;
						}
					}
					if (dragged_guide_index >= 0) {
						
						drag_type = DRAG_H_GUIDE;
					} else {
						
						drag_type = DRAG_V_GUIDE;
					}
					return true;
				} else if (b->get_position().y < RULER_WIDTH) {
					
					dragged_guide_index = -1;
					for (int i = 0; i < vguides.size(); i++) {
						if (ABS(xform.xform(Point2(vguides[i], 0)).x - b->get_position().x) < MIN(minimum, 8)) {
							dragged_guide_index = i;
						}
					}
					if (dragged_guide_index >= 0) {
						
						drag_type = DRAG_V_GUIDE;