### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
_set_error(vformat(RTR("Unknown array size is forbidden in that context.")));
			return ERR_PARSE_ERROR;
		}
		if (r_unknown_size != nullptr) {
			*r_unknown_size = true;
		}
	} else {
		int array_size = 0;
		if (!tk.is_integer_constant() || ((int)tk.constant) <= 0) {
			_set_tkpos(pos);
			Node *n = _parse_and_reduce_expression(p_block, p_function_info);
			if (n) {
				if (n->type == Node::NODE_TYPE_VARIABLE) {
					VariableNode *vn = static_cast<VariableNode *>(n);
					if (vn) {
						ConstantNode::Value v;
						DataType data_type;
						bool is_const = false;
						_find_identifier(p_block, false, p_function_info, vn->name, &data_type, nullptr, &is_const, nullptr, nullptr, &v);
						if (is_const) {
							if (data_type == TYPE_INT) {
								int32_t value = v.sint;
								if (value > 0) {
									array_size = value;
								}
							} else if (data_type == TYPE_UINT) {
								uint32_t value = v.uint;
								if (value > 0U) {
									array_size = value;
								}