### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if ((p.usage & PROPERTY_USAGE_SCRIPT_VARIABLE) && name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
			name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
		}
		const String property_label_string = EditorPropertyNameProcessor::get_singleton()->process_name(name_override, name_style) + feature_tag;
		
		int idx = path.rfind("/");
		if (idx > -1) {
			path = path.left(idx);
		} else {
			path = "";
		}
		
		if (use_filter && !filter.is_empty()) {
			const String property_path = property_prefix + (path.is_empty() ? "" : path + "/") + name_override;
			if (!_property_path_matches(property_path, filter, property_name_style)) {
				continue;
			}
		}
		
		if (category_vbox == nullptr) {
			category_vbox = memnew(VBoxContainer);
			main_vbox->add_child(category_vbox);
		}
		
		VBoxContainer *root_vbox = array_prefix.is_empty() ? main_vbox : editor_inspector_array_per_prefix[array_prefix]->get_vbox(array_index);
		if (!root_vbox) {
			continue;
		}
		if (!vbox_per_path.has(root_vbox)) {
			vbox_per_path[root_vbox] = HashMap<String, VBoxContainer *>();