### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
break;
						}
					}
					clicked = ObjectID();
					if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->is_command_or_control_pressed()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
						begin_transform(TRANSFORM_ROTATE, false);
						break;
					}
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
						begin_transform(TRANSFORM_TRANSLATE, false);
						break;
					}
					if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
						begin_transform(TRANSFORM_SCALE, false);
						break;
					}
					if (after != EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
						
						clicked = _select_ray(b->get_position());
						selection_in_progress = true;
						if (clicked.is_null()) {
							
							cursor.region_select = true;
							cursor.region_begin = b->get_position();
							cursor.region_end = b->get_position();
						}
					}
					surface->queue_redraw();
				} else {
					if (_edit.gizmo.is_valid()) {