### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
vkDeviceWaitIdle(device);
	
	fpDestroySwapchainKHR(device, window->swapchain, nullptr);
	window->swapchain = VK_NULL_HANDLE;
	vkDestroyRenderPass(device, window->render_pass, nullptr);
	window->render_pass = VK_NULL_HANDLE;
	if (window->swapchain_image_resources) {
		for (uint32_t i = 0; i < swapchainImageCount; i++) {
			vkDestroyImageView(device, window->swapchain_image_resources[i].view, nullptr);
			vkDestroyFramebuffer(device, window->swapchain_image_resources[i].framebuffer, nullptr);
		}
		free(window->swapchain_image_resources);
		window->swapchain_image_resources = nullptr;
		swapchainImageCount = 0;
	}
	if (separate_present_queue) {
		vkDestroyCommandPool(device, window->present_cmd_pool, nullptr);
	}
	for (uint32_t i = 0; i < FRAME_LAG; i++) {
		
		
		
		
		
		vkDestroySemaphore(device, window->image_acquired_semaphores[i], nullptr);
		window->image_acquired_semaphores[i] = 0;
	}
	return OK;
}
Error VulkanContext::_update_swap_chain(Window *window) {