### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
				data.parent_canvas_item = nullptr;
			} else {
				
				Viewport *viewport = get_viewport();
				ERR_FAIL_NULL(viewport);
				viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed));
			}
			if (data.RI) {
				get_viewport()->_gui_remove_root_control(data.RI);
				data.RI = nullptr;
				get_parent()->disconnect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::gui_set_root_order_dirty));
			}
			data.parent_canvas_item = nullptr;
			data.is_rtl_dirty = true;
		} break;
		case NOTIFICATION_CHILD_ORDER_CHANGED: {
			
			
			queue_redraw();
		} break;
		case NOTIFICATION_RESIZED: {
			emit_signal(SceneStringNames::get_singleton()->resized);
		} break;
		case NOTIFICATION_DRAW: {
			_update_canvas_item_transform();
			RenderingServer::get_singleton()->canvas_item_set_custom_rect(get_canvas_item(), !data.disable_visibility_clip, Rect2(Point2(), get_size()));
			RenderingServer::get_singleton()->canvas_item_set_clip(get_canvas_item(), data.clip_contents);
		} break;
		case NOTIFICATION_MOUSE_ENTER: {