### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
overwrite_dialog->hide();
	_move_operation_confirm(to_move_path, to_move_or_copy, p_overwrite ? OVERWRITE_REPLACE : OVERWRITE_RENAME);
}
Vector<String> FileSystemDock::_check_existing() {
	Vector<String> conflicting_items;
	for (const FileOrFolder &item : to_move) {
		String old_path = item.path.trim_suffix("/");
		String new_path = to_move_path.path_join(old_path.get_file());
		if ((item.is_file && FileAccess::exists(new_path)) || (!item.is_file && DirAccess::exists(new_path))) {
			conflicting_items.push_back(old_path);
		}
	}
	return conflicting_items;
}
void FileSystemDock::_move_dialog_confirm(const String &p_path) {