### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ClassDB::bind_method(D_METHOD("global_shader_parameter_get", "name"), &RenderingServer::global_shader_parameter_get);
	ClassDB::bind_method(D_METHOD("global_shader_parameter_get_type", "name"), &RenderingServer::global_shader_parameter_get_type);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BOOL);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_BVEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_INT);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_IVEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2I);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);