### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String empty_space;
	int current_character = 0;
	if (line.is_empty()) {
		return empty_space;
	}
	if (line[0] == ' ') {
		while (current_character < line.size()) {
			if (line[current_character] == ' ') {
				empty_space += ' ';
				current_character++;
			} else {
				break;
			}
		}
	}
	if (line[0] == '\t') {
		while (current_character < line.size()) {
			if (line[current_character] == '\t') {
				empty_space += '\t';
				current_character++;
			} else {
				break;
			}
		}
	}
	return empty_space;
}
// Returns the object that’s executing the function in the line.
// e.g. Passing the line "var roman = kieliszek.funkcja()" to this function returns "kieliszek".
String ProjectConverter3To4::get_object_of_execution(const String &line) const {