### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

switch (p_operation) {
		case GraphEdit::IS_EQUAL: {
			for (const StringName &E : r_u) {
				if (!r_v.has(E)) {
					return 0;
				}
			}
			return r_u.size() == r_v.size();
		} break;
		case GraphEdit::IS_SUBSET: {
			if (r_u.size() == r_v.size() && !r_u.size()) {
				return 1;
			}
			for (const StringName &E : r_u) {
				if (!r_v.has(E)) {
					return 0;
				}
			}
			return 1;
		} break;
		case GraphEdit::DIFFERENCE: {
			for (HashSet<StringName>::Iterator E = r_u.begin(); E;) {
				HashSet<StringName>::Iterator N = E;
				++N;
				if (r_v.has(*E)) {
					r_u.remove(E);
				}
				E = N;
			}