### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
while (ci) {
				text += "  " + ci->get_text(0).rpad(rpad_len) + ci->get_text(1) + "\n";
				ci = ci->get_next();
			}
			DisplayServer::get_singleton()->clipboard_set(text);
		} break;
		case ACTION_OPEN_SOURCE: {
			TreeItem *ti = error_tree->get_selected();
			while (ti->get_parent() != error_tree->get_root()) {
				ti = ti->get_parent();
			}
			
			
			TreeItem *ci = ti->get_first_child();
			const String cpp_source = "<" + TTR("C++ Source") + ">";
			while (ci) {
				if (ci->get_text(0) == cpp_source) {
					break;
				}
				ci = ci->get_next();
			}
			if (!ci) {
				WARN_PRINT_ED("No C++ source reference is available for this error.");
				return;
			}
			
			const Vector<String> file_line_number = ci->get_text(1).split("@")[0].strip_edges().split(":");
			ERR_FAIL_COND_MSG(file_line_number.size() < 2, "Incorrect C++ source stack trace file:line format (please report).");
			const String file = file_line_number[0];
			const int line_number = file_line_number[1].to_int();