### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (p_editing_owner) {
		const ObjectID id = p_editing_owner->get_instance_id();
		for (EditorPlugin *plugin : active_plugins[id]) {
			_plugin_over_edit(plugin, nullptr);
		}
		active_plugins.erase(id);
	} else {
		
		
		List<ObjectID> to_remove;
		for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
			if (!ObjectDB::get_instance(kv.key)) {
				to_remove.push_back(kv.key);
				for (EditorPlugin *plugin : kv.value) {
					_plugin_over_edit(plugin, nullptr);
				}
			}
		}
		for (const ObjectID &id : to_remove) {
			active_plugins.erase(id);
		}
	}
}
static bool overrides_external_editor(Object *p_object) {