### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
		} break;
		case DRAG_TYPE_RESIZE_TOP_LEFT:
		case DRAG_TYPE_RESIZE_TOP:
		case DRAG_TYPE_RESIZE_TOP_RIGHT:
		case DRAG_TYPE_RESIZE_RIGHT:
		case DRAG_TYPE_RESIZE_BOTTOM_RIGHT:
		case DRAG_TYPE_RESIZE_BOTTOM:
		case DRAG_TYPE_RESIZE_BOTTOM_LEFT:
		case DRAG_TYPE_RESIZE_LEFT:
			if (drag_start_tile_shape != Rect2i(drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile))) {
				undo_redo->create_action(TTR("Resize a tile"));
				undo_redo->add_do_method(tile_set_atlas_source, "move_tile_in_atlas", drag_start_tile_shape.position, drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
				undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
				undo_redo->add_undo_method(tile_set_atlas_source, "move_tile_in_atlas", drag_current_tile, drag_start_tile_shape.position, drag_start_tile_shape.size);
				Array array;
				array.push_back(drag_start_tile_shape.position);
				array.push_back(0);
				undo_redo->add_undo_method(this, "_set_selection_from_array", array);
				undo_redo->commit_action(false);
			}
			break;
		default:
			break;
	}
	drag_modified_tiles.clear();
	drag_type = DRAG_TYPE_NONE;
	
}
HashMap<Vector2i, List<const PropertyInfo *>> TileSetAtlasSourceEditor::_group_properties_per_tiles(const List<PropertyInfo> &r_list, const TileSetAtlasSource *p_atlas) {