### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
}
	if (!owner) {
		owner = paste_parent;
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(vformat(p_paste_as_sibling ? TTR("Paste Node(s) as Sibling of %s") : TTR("Paste Node(s) as Child of %s"), paste_parent->get_name()), UndoRedo::MERGE_DISABLE, EditorNode::get_singleton()->get_edited_scene());
	ur->add_do_method(editor_selection, "clear");
	HashMap<Ref<Resource>, Ref<Resource>> resource_remap;
	String target_scene;
	if (edited_scene) {
		target_scene = edited_scene->get_scene_file_path();
	}
	if (target_scene != clipboard_source_scene) {
		if (!clipboard_resource_remap.has(target_scene)) {
			HashMap<Ref<Resource>, Ref<Resource>> remap;
			for (Node *E : node_clipboard) {
				_create_remap_for_node(E, remap);
			}
			clipboard_resource_remap[target_scene] = remap;
		}
		resource_remap = clipboard_resource_remap[target_scene];
	}
	for (Node *node : node_clipboard) {
		HashMap<const Node *, Node *> duplimap;
		Node *dup = node->duplicate_from_editor(duplimap, resource_remap);
		ERR_CONTINUE(!dup);
		pasted_nodes.push_back(dup);
		if (!paste_parent) {
			paste_parent = dup;
			owner = dup;