### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
XVisualInfo visualInfo;
	bool vi_selected = false;
#ifdef GLES3_ENABLED
	if (gl_manager) {
		Error err;
		visualInfo = gl_manager->get_vi(x11_display, err);
		ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't acquire visual info from display.");
		vi_selected = true;
	}
#endif
	if (!vi_selected) {
		long visualMask = VisualScreenMask;
		int numberOfVisuals;
		XVisualInfo vInfoTemplate = {};
		vInfoTemplate.screen = DefaultScreen(x11_display);
		XVisualInfo *vi_list = XGetVisualInfo(x11_display, visualMask, &vInfoTemplate, &numberOfVisuals);
		ERR_FAIL_COND_V(!vi_list, INVALID_WINDOW_ID);
		visualInfo = vi_list[0];
		if (OS::get_singleton()->is_layered_allowed()) {
			for (int i = 0; i < numberOfVisuals; i++) {
				XRenderPictFormat *pict_format = XRenderFindVisualFormat(x11_display, vi_list[i].visual);
				if (!pict_format) {
					continue;
				}