### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
if (from.size() > 200) {
		from = from.substr(0, 197) + "...";
	}
	if (to.size() > 200) {
		to = to.substr(0, 197) + "...";
	}
	if (line.size() > 400) {
		line = line.substr(0, 397) + "...";
	}
	from = from.strip_escapes();
	to = to.strip_escapes();
	line = line.replace("\r", "").replace("\n", "").strip_edges();
	return vformat("Line(%d), %s -> %s  -  LINE \"\"\" %s \"\"\"", current_line, from, to, line);
}
// Prints only full lines e.g.:
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')"""  =====>  """ await get_tree().create_timer(3).timeout """
String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String new_line) {