### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
o.op = OP_BIT_XOR;
					break;
				case TK_QUESTION:
					o.op = OP_SELECT_IF;
					break;
				case TK_COLON:
					o.op = OP_SELECT_ELSE;
					break;
				default: {
					_set_error(vformat(RTR("Invalid token for the operator: '%s'."), get_token_text(tk)));
					return nullptr;
				}
			}
			expression.push_back(o);
		} else {
			_set_tkpos(pos); 
			break;
		}
	}
	
	while (expression.size() > 1) {
		int next_op = -1;
		int min_priority = 0xFFFFF;
		bool is_unary = false;
		bool is_ternary = false;
		for (int i = 0; i < expression.size(); i++) {
			if (!expression[i].is_op) {
				continue;
			}
			bool unary = false;