### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

if (next_op < 1 || next_op >= (expression.size() - 1)) {
				_set_parsing_error();
				ERR_FAIL_V(nullptr);
			}
			if (next_op + 2 >= expression.size() || !expression[next_op + 2].is_op || expression[next_op + 2].op != OP_SELECT_ELSE) {
				_set_error(RTR("Missing matching ':' for select operator."));
				return nullptr;
			}
			OperatorNode *op = alloc_node<OperatorNode>();
			op->op = expression[next_op].op;
			op->arguments.push_back(expression[next_op - 1].node);
			op->arguments.push_back(expression[next_op + 1].node);
			op->arguments.push_back(expression[next_op + 3].node);
			expression.write[next_op - 1].is_op = false;
			expression.write[next_op - 1].node = op;
			if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
				String at;
				for (int i = 0; i < op->arguments.size(); i++) {
					if (i > 0) {
						at += ", ";
					}
					at += get_datatype_name(op->arguments[i]->get_datatype());
					if (!op->arguments[i]->is_indexed() && op->arguments[i]->get_array_size() > 0) {
						at += "[";
						at += itos(op->arguments[i]->get_array_size());
						at += "]";
					}
				}
				_set_error(vformat(RTR("Invalid argument to ternary operator: '%s'."), at));
				return nullptr;