### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
			
			if (dropping && !vbox->is_visible_in_tree()) {
				Color accent_color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor));
				draw_rect(Rect2(Point2(), get_size()), accent_color, false);
			}
			
			if (section_indent_style.is_valid() && section_indent > 0) {
				Rect2 indent_rect = Rect2(Vector2(), Vector2(indent_depth * section_indent_size, get_size().height));
				if (rtl) {
					indent_rect.position.x = get_size().width - section_indent + section_indent_style->get_margin(SIDE_RIGHT);
				} else {
					indent_rect.position.x = section_indent_style->get_margin(SIDE_LEFT);
				}
				draw_style_box(section_indent_style, indent_rect);
			}
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			dropping_for_unfold = true;
		} break;
		case NOTIFICATION_DRAG_END: {
			dropping_for_unfold = false;
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			if (dropping || dropping_for_unfold) {
				dropping_unfold_timer->start();
			}
			queue_redraw();
		} break;
		case NOTIFICATION_MOUSE_EXIT: {