### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
set_ok_button_text(TTR("Import & Ed"));
			name_container->hide();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		} else if (mode == MODE_NEW) {
			set_tle(TTR("Create New Project"));
			set_ok_button_text(TTR("Create & Ed"));
			name_container->show();
			install_path_container->hide();
			renderer_container->show();
			default_files_container->show();
			project_name->call_deferred(SNAME("grab_focus"));
			project_name->call_deferred(SNAME("select_all"));
		} else if (mode == MODE_INSTALL) {
			set_tle(TTR("Install Project:") + " " + zip_tle);
			set_ok_button_text(TTR("Install & Ed"));
			project_name->set_text(zip_tle);
			name_container->show();
			install_path_container->hide();
			renderer_container->hide();
			default_files_container->hide();
			project_path->grab_focus();
		}
		_test_path();
	}
	popup_centered(Size2(500, 0) * EDSCALE);
}
void ProjectDialog::_notification(int p_what) {