### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (mm.is_valid()) {
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
			if (Vector2(drag_start_mouse_pos).distance_to(alternative_tiles_control->get_local_mouse_position()) > 5.0 * EDSCALE) {
				drag_type = DRAG_TYPE_NONE;
			}
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		Vector2 mouse_local_pos = alternative_tiles_control->get_local_mouse_position();
		if (mb->get_button_index() == MouseButton::LEFT) {
			if (mb->is_pressed()) {
				
				if (tools_button_group->get_pressed_button() == tool_select_button) {
					Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
					selection.clear();
					TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
					if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
						selection.insert(selected);
					}
					_update_tile_inspector();
					_update_tile_id_label();
				}
			}
		} else if (mb->get_button_index() == MouseButton::RIGHT) {
			if (mb->is_pressed()) {