### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
case GDScriptParser::Node::SELF: {
				if (p_context.current_class) {
					if (p_context.type != GDScriptParser::COMPLETION_SUPER_METHOD) {
						r_type.type = p_context.current_class->get_datatype();
					} else {
						r_type.type = p_context.current_class->base_type;
					}
					found = true;
				}
			} break;
			case GDScriptParser::Node::IDENTIFIER: {
				const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
				found = _guess_identifier_type(p_context, id, r_type);
			} break;
			case GDScriptParser::Node::DICTIONARY: {
				
				const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
				Dictionary d;
				bool full = true;
				for (int i = 0; i < dn->elements.size(); i++) {
					GDScriptCompletionIdentifier key;
					if (_guess_expression_type(p_context, dn->elements[i].key, key)) {
						if (!key.type.is_constant) {
							full = false;
							break;
						}
						GDScriptCompletionIdentifier value;
						if (_guess_expression_type(p_context, dn->elements[i].value, value)) {
							if (!value.type.is_constant) {
								full = false;