### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
gui_base->add_child(video_restart_dialog);
	progress_hb = memnew(BackgroundProgress);
	layout_dialog = memnew(EditorLayoutsDialog);
	gui_base->add_child(layout_dialog);
	layout_dialog->set_hide_on_ok(false);
	layout_dialog->set_size(Size2(225, 270) * EDSCALE);
	layout_dialog->connect("name_confirmed", callable_mp(this, &EditorNode::_dialog_action));
	update_spinner = memnew(MenuButton);
	right_menu_hb->add_child(update_spinner);
	update_spinner->set_icon(gui_base->get_theme_icon(SNAME("Progress1"), SNAME("EditorIcons")));
	update_spinner->get_popup()->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	PopupMenu *p = update_spinner->get_popup();
	p->add_radio_check_item(TTR("Update Continuously"), SETTINGS_UPDATE_CONTINUOUSLY);
	p->add_radio_check_item(TTR("Update When Changed"), SETTINGS_UPDATE_WHEN_CHANGED);
	p->add_separator();
	p->add_item(TTR("Hide Update Spinner"), SETTINGS_UPDATE_SPINNER_HIDE);
	_update_update_spinner();
	
	memnew(SceneTreeDock(scene_root, editor_selection, editor_data));
	memnew(InspectorDock(editor_data));
	memnew(ImportDock);
	memnew(NodeDock);
	FileSystemDock *filesystem_dock = memnew(FileSystemDock);
	filesystem_dock->connect("inherit", callable_mp(this, &EditorNode::_inherit_request));
	filesystem_dock->connect("instantiate", callable_mp(this, &EditorNode::_instantiate_request));
	filesystem_dock->connect("display_mode_changed", callable_mp(this, &EditorNode::_save_editor_layout));
	get_project_settings()->connect_filesystem_dock_signals(filesystem_dock);
	history_dock = memnew(HistoryDock);
	
	dock_slot[DOCK_SLOT_LEFT_UR]->add_child(SceneTreeDock::get_singleton());