### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
E->update_property();
							E->update_editor_property_status();
							E->update_cache();
						}
					}
					pending.remove(pending.begin());
				}
			}
			changing--;
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			_update_inspector_bg();
			bool needs_update = false;
			if (use_settings_name_style && EditorSettings::get_singleton()->check_changed_settings_in_group("interface/editor/localize_settings")) {
				EditorPropertyNameProcessor::Style style = EditorPropertyNameProcessor::get_settings_style();
				if (property_name_style != style) {
					property_name_style = style;
					needs_update = true;
				}
			}
			if (EditorSettings::get_singleton()->check_changed_settings_in_group("interface/inspector")) {
				needs_update = true;
			}
			if (needs_update) {
				update_tree();
			}
		} break;
	}
}
void EditorInspector::_changed_callback() {