### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
XGetWindowAttributes(x11_display, focus, &xwa);
		Rect2i window_rect = Rect2i(x, y, xwa.width, xwa.height);
		
		int screen_index = 0;
		int max_area = 0;
		for (int i = 0; i < count; i++) {
			Rect2i screen_rect = _screen_get_rect(i);
			Rect2i intersection = screen_rect.intersection(window_rect);
			int area = intersection.get_area();
			if (area > max_area) {
				max_area = area;
				screen_index = i;
			}
		}
		return screen_index;
	}
	return get_primary_screen();
}
Rect2i DisplayServerX11::_screen_get_rect(int p_screen) const {
	Rect2i rect(0, 0, 0, 0);
	p_screen = _get_screen_index(p_screen);
	ERR_FAIL_COND_V(p_screen < 0, rect);
	
	int event_base, error_base;
	if (XineramaQueryExtension(x11_display, &event_base, &error_base)) {
		int count;
		XineramaScreenInfo *xsi = XineramaQueryScreens(x11_display, &count);
		
		if (p_screen < count) {
			rect.position.x = xsi[p_screen].x_org;