### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
case DRAG_V_GUIDE:
			c = CURSOR_HSIZE;
			break;
		case DRAG_TOP:
		case DRAG_BOTTOM:
			c = rotation_array[(rotation_array_index + 2) % 4];
			break;
		case DRAG_H_GUIDE:
			c = CURSOR_VSIZE;
			break;
		case DRAG_TOP_LEFT:
		case DRAG_BOTTOM_RIGHT:
			c = rotation_array[(rotation_array_index + 3) % 4];
			break;
		case DRAG_DOUBLE_GUIDE:
			c = CURSOR_FDIAGSIZE;
			break;
		case DRAG_TOP_RIGHT:
		case DRAG_BOTTOM_LEFT:
			c = rotation_array[(rotation_array_index + 1) % 4];
			break;
		case DRAG_MOVE:
			c = CURSOR_MOVE;
			break;
		default:
			break;
	}
	if (is_hovering_h_guide) {
		c = CURSOR_VSIZE;
	} else if (is_hovering_v_guide) {