### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
					Size2 minsize = c->get_combined_minimum_size();
					child_room = MAX(child_room, minsize.width);
					height = MAX(height, minsize.height);
					no_children = false;
				}
				if (no_children) {
					text_size = size.width;
					rect = Rect2(size.width - 1, 0, 1, height);
				} else {
					text_size = MAX(0, size.width - (child_room + 4 * EDSCALE));
					if (is_layout_rtl()) {
						rect = Rect2(1, 0, child_room, height);
					} else {
						rect = Rect2(size.width - child_room, 0, child_room, height);
					}
				}
				if (bottom_editor) {
					int m = 0; 
					bottom_rect = Rect2(m, rect.size.height + get_theme_constant(SNAME("v_separation")), size.width - m, bottom_editor->get_combined_minimum_size().height);
				}
				if (keying) {
					Ref<Texture2D> key;
					if (use_keying_next()) {
						key = get_editor_theme_icon(SNAME("KeyNext"));
					} else {
						key = get_editor_theme_icon(SNAME("Key"));
					}
					rect.size.x -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					if (is_layout_rtl()) {