### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_line("{");
	increase_indent();
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		print_expression(p_dictionary->elements[i].key);
		if (p_dictionary->style == DictionaryNode::PYTHON_DICT) {
			push_text(" : ");
		} else {
			push_text(" = ");
		}
		print_expression(p_dictionary->elements[i].value);
		push_line(" ,");
	}
	decrease_indent();
	push_text("}");
}
void GDScriptParser::TreePrinter::print_expression(ExpressionNode *p_expression) {
	if (p_expression == nullptr) {
		push_text("<invalid expression>");