### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
return RS::get_singleton()->particles_get_emitting(particles);
}
int GPUParticles3D::get_amount() const {
	return amount;
}
double GPUParticles3D::get_lifetime() const {
	return lifetime;
}
bool GPUParticles3D::get_one_shot() const {
	return one_shot;
}
double GPUParticles3D::get_pre_process_time() const {
	return pre_process_time;
}
real_t GPUParticles3D::get_explosiveness_ratio() const {
	return explosiveness_ratio;
}
real_t GPUParticles3D::get_randomness_ratio() const {
	return randomness_ratio;
}
AABB GPUParticles3D::get_visibility_aabb() const {
	return visibility_aabb;
}
bool GPUParticles3D::get_use_local_coordinates() const {
	return local_coords;
}
Ref<Material> GPUParticles3D::get_process_material() const {
	return process_material;
}
double GPUParticles3D::get_speed_scale() const {