### Godot version

4.1 beta 3

The same project works fine on 4.1 **beta 1 and beta 2.**

### System information

Tested on MacOS, Fedora and HTML5

### Issue description

I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I only see a black spot. 

[Nagranie ekranu z 2023-06-23 11-35-28.webm](https://github.com/godotengine/godot/assets/5132385/f7a7ad08-754c-4b4b-b594-b6880eff5f3d)

*The same if I show popup by methods like popup_centered.


### Steps to reproduce

I'm trying to reproduce it with a clean and minimal example, but unfortunately, without success. Maybe someone else has this issue or knows a way to reproduce it?

### Minimal reproduction project

I'm trying to create it.
r_gl_internal_format = GL_RGB;
					r_gl_type = GL_UNSIGNED_BYTE;
					r_real_format = Image::FORMAT_RGB8;
					r_compressed = false;
				} break;
				case Image::FORMAT_RGBA8: {
					r_gl_format = GL_RGBA;
					r_gl_internal_format = GL_RGBA;
					r_gl_type = GL_UNSIGNED_BYTE;
					r_real_format = Image::FORMAT_RGBA8;
					r_compressed = false;
				} break;
				default: {
					image->convert(Image::FORMAT_RGBA8);
					r_gl_format = GL_RGBA;
					r_gl_internal_format = GL_RGBA;
					r_gl_type = GL_UNSIGNED_BYTE;
					r_real_format = Image::FORMAT_RGBA8;
					r_compressed = false;
				} break;
			}
		}
		return image;
	}
	return p_image;
}
RID TextureStorage::texture_allocate() {
	return texture_owner.allocate_rid();
}
void TextureStorage::texture_free(RID p_texture) {