### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

if (p_set_mode == HANDLE_SET_MODE_RESET) {
					real_t handle_length = 1.0 / 3.0;
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = 0;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = 0;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				} else if (p_set_mode == HANDLE_SET_MODE_AUTO) {
					real_t handle_length = 1.0 / 6.0;
					real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / (bt->values[next_key].time - bt->values[prev_key].time);
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = in_handle_x * tangent;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = out_handle_x * tangent;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				}
			} else {
				real_t handle_length = 1.0 / 4.0;
				real_t prev_interval = Math::abs(bt->values[p_index].time - bt->values[prev_key].time);
				real_t next_interval = Math::abs(bt->values[p_index].time - bt->values[next_key].time);
				real_t min_time = 0;
				if (Math::is_zero_approx(prev_interval)) {