### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
set_h_size_flags(SIZE_EXPAND_FILL);
	set_alignment(ALIGNMENT_CENTER);
	first_page_button = memnew(Button);
	first_page_button->set_flat(true);
	first_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_first_page_button_pressed));
	add_child(first_page_button);
	prev_page_button = memnew(Button);
	prev_page_button->set_flat(true);
	prev_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_prev_page_button_pressed));
	add_child(prev_page_button);
	page_line_edit = memnew(LineEdit);
	page_line_edit->connect("text_submitted", callable_mp(this, &EditorPaginator::_page_line_edit_text_submitted));
	page_line_edit->add_theme_constant_override("minimum_character_width", 2);
	add_child(page_line_edit);
	page_count_label = memnew(Label);
	add_child(page_count_label);
	next_page_button = memnew(Button);
	next_page_button->set_flat(true);
	next_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_next_page_button_pressed));
	add_child(next_page_button);
	last_page_button = memnew(Button);
	last_page_button->set_flat(true);
	last_page_button->connect("pressed", callable_mp(this, &EditorPaginator::_last_page_button_pressed));
	add_child(last_page_button);
}
Ref<EditorInspectorPlugin> EditorInspector::inspector_plugins[MAX_PLUGINS];
int EditorInspector::inspector_plugin_count = 0;
EditorProperty *EditorInspector::instantiate_property_editor(Object *p_object, const Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {