### Godot version

v4.0.beta13.official [caacade56]

### System information

Linux Ubuntu 20.04 with Unity desktop

### Issue description

When calling an undefined function in the shader editor with argument(s), such as `undefined_function(1)`, the error reads:

> Too many arguments for "undefined_function()" call. Expected at most 0 but received 1.

instead of the expected:

> No matching function found for: 'undefined_function'.

This is possibly a regression introduced in https://github.com/godotengine/godot/issues/18225, since the latter was focused on the arguments part.

To avoid such regression in the future, consider adding a unit test with this case (and, in fact, unit tests for the other signature errors too if there are not already).

### Steps to reproduce

1. Create a shader resource and open the shader editor
2. Enter `undefined_function(1);` in the fragment() definition

### Minimal reproduction project

N/A
case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
			result = "hint_roughness_gray";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
			result = "hint_default_black";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
			result = "hint_default_white";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
			result = "hint_default_transparent";
		} break;
		case ShaderNode::Uniform::HINT_ANISOTROPY: {
			result = "hint_anisotropy";
		} break;
		case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
			result = "hint_screen_texture";
		} break;
		case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
			result = "hint_normal_roughness_texture";
		} break;
		case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
			result = "hint_depth_texture";
		} break;
		default:
			break;
	}
	return result;
}
String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {