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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

encode_uint32(ofs, &ret.write[string_table_begins + i * 4]);
		ofs += string_table[i].length() * 2 + 2 + 2;
	}
	ret.resize(ret.size() + ofs);
	string_data_offset = ret.size() - ofs;
	uint8_t *chars = &ret.write[string_data_offset];
	for (int i = 0; i < string_table.size(); i++) {
		String s = string_table[i];
		encode_uint16(s.length(), chars);
		chars += 2;
		for (int j = 0; j < s.length(); j++) {
			encode_uint16(s[j], chars);
			chars += 2;
		}
		encode_uint16(0, chars);
		chars += 2;
	}
	for (int i = 0; i < stable_extra.size(); i++) {
		ret.push_back(stable_extra[i]);
	}
	
	while (ret.size() % 4) {
		ret.push_back(0);
	}
	uint32_t new_stable_end = ret.size();
	uint32_t extra = (p_manifest.size() - string_table_ends);
	ret.resize(new_stable_end + extra);
	for (uint32_t i = 0; i < extra; i++) {
		ret.write[new_stable_end + i] = p_manifest[string_table_ends + i];
	}