### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
::Time threshold = ABSDIFF(peek_event.xkey.time, xkeyevent->time);
#undef ABSDIFF
			if (peek_event.type == KeyPress && threshold < 5) {
				KeySym rk;
				XLookupString((XKeyEvent *)&peek_event, str, 256, &rk, nullptr);
				if (rk == keysym_keycode) {
					
					++p_event_index;
					_handle_key_event(p_window, (XKeyEvent *)&peek_event, p_events, p_event_index, true);
					return; 
				}
			}
			
		}
		
	}
	
	k->set_pressed(keypress);
	if (keycode >= Key::A + 32 && keycode <= Key::Z + 32) {
		keycode -= int('a' - 'A');
	}
	k->set_keycode(keycode);
	k->set_physical_keycode((Key)physical_keycode);
	if (!keysym.is_empty()) {
		k->set_key_label(fix_key_label(keysym[0], keycode));
	} else {
		k->set_key_label(keycode);
	}
	if (keypress) {
		k->set_unicode(fix_unicode(unicode));