### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
#ifdef GLES3_ENABLED
		if (gl_manager) {
			Error err = gl_manager->window_create(id, wd.x11_window, x11_display, win_rect.size.width, win_rect.size.height);
			ERR_FAIL_COND_V_MSG(err != OK, INVALID_WINDOW_ID, "Can't create an OpenGL window");
			window_set_vsync_mode(p_vsync_mode, id);
		}
#endif
		
		XFlush(x11_display);
		XSync(x11_display, False);
		
	}
	window_set_mode(p_mode, id);
	
	{
		XWindowAttributes xwa;
		XSync(x11_display, False);
		XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
		wd.position.x = xwa.x;
		wd.position.y = xwa.y;
		wd.size.width = xwa.width;
		wd.size.height = xwa.height;
	}
	
	if (cursors[current_cursor] != None) {
		XDefineCursor(x11_display, wd.x11_window, cursors[current_cursor]);
	}
	return id;
}
static bool _is_xim_style_supported(const ::XIMStyle &p_style) {