### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_anchor_and_offset", "side", "anchor", "offset", "push_opposite_anchor"), &Control::set_anchor_and_offset, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("set_begin", "position"), &Control::set_begin);
	ClassDB::bind_method(D_METHOD("set_end", "position"), &Control::set_end);
	ClassDB::bind_method(D_METHOD("set_position", "position", "keep_offsets"), &Control::set_position, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("_set_position", "position"), &Control::_set_position);
	ClassDB::bind_method(D_METHOD("set_size", "size", "keep_offsets"), &Control::set_size, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("reset_size"), &Control::reset_size);
	ClassDB::bind_method(D_METHOD("_set_size", "size"), &Control::_set_size);
	ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
	ClassDB::bind_method(D_METHOD("set_global_position", "position", "keep_offsets"), &Control::set_global_position, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("_set_global_position", "position"), &Control::_set_global_position);
	ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
	ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
	ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
	ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
	ClassDB::bind_method(D_METHOD("get_begin"), &Control::get_begin);
	ClassDB::bind_method(D_METHOD("get_end"), &Control::get_end);
	ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
	ClassDB::bind_method(D_METHOD("get_size"), &Control::get_size);
	ClassDB::bind_method(D_METHOD("get_rotation"), &Control::get_rotation);
	ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Control::get_rotation_degrees);
	ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
	ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
	ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
	ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
	ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
	ClassDB::bind_method(D_METHOD("get_screen_position"), &Control::get_screen_position);
	ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
	ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
	ClassDB::bind_method(D_METHOD("set_focus_mode", "mode"), &Control::set_focus_mode);