### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (keep_open && !p_force) {
		return;
	}
	current_uri.clear();
	if (server.is_valid()) {
		server->stop();
		EditorNode::get_log()->add_message("--- Debugging process stopped ---", EditorLog::MSG_TYPE_EDITOR);
		if (EditorRunBar::get_singleton()->is_movie_maker_enabled()) {
			
			DisplayServer::get_singleton()->window_request_attention();
		}
		server.unref();
	}
	
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		if (dbg->is_session_active()) {
			dbg->_stop_and_notify();
		}
	});
	_break_state_changed();
	breakpoints.clear();
	EditorUndoRedoManager::get_singleton()->clear_history(false, EditorUndoRedoManager::REMOTE_HISTORY);
	set_process(false);
}
void EditorDebuggerNode::_notification(int p_what) {