### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("button_clicked", PropertyInfo(Variant::OBJECT, "item", PROPERTY_HINT_RESOURCE_TYPE, "TreeItem"), PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "mouse_button_index")));
	ADD_SIGNAL(MethodInfo("custom_popup_edited", PropertyInfo(Variant::BOOL, "arrow_clicked")));
	ADD_SIGNAL(MethodInfo("item_activated"));
	ADD_SIGNAL(MethodInfo("column_title_clicked", PropertyInfo(Variant::INT, "column"), PropertyInfo(Variant::INT, "mouse_button_index")));
	ADD_SIGNAL(MethodInfo("nothing_selected"));
	BIND_ENUM_CONSTANT(SELECT_SINGLE);
	BIND_ENUM_CONSTANT(SELECT_ROW);
	BIND_ENUM_CONSTANT(SELECT_MULTI);
	BIND_ENUM_CONSTANT(DROP_MODE_DISABLED);
	BIND_ENUM_CONSTANT(DROP_MODE_ON_ITEM);
	BIND_ENUM_CONSTANT(DROP_MODE_INBETWEEN);
}
Tree::Tree() {
	columns.resize(1);
	set_focus_mode(FOCUS_ALL);
	popup_menu = memnew(PopupMenu);
	popup_menu->hide();
	add_child(popup_menu, false, INTERNAL_MODE_FRONT);
	popup_editor = memnew(Popup);
	add_child(popup_editor, false, INTERNAL_MODE_FRONT);
	popup_editor_vb = memnew(VBoxContainer);
	popup_editor_vb->add_theme_constant_override("separation", 0);
	popup_editor_vb->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
	popup_editor->add_child(popup_editor_vb);
	line_editor = memnew(LineEdit);
	line_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	line_editor->hide();
	popup_editor_vb->add_child(line_editor);
	text_editor = memnew(TextEdit);
	text_editor->set_v_size_flags(SIZE_EXPAND_FILL);