### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
GDCLASS(EditorPropertyColor, EditorProperty);
	ColorPickerButton *picker = nullptr;
	void _color_changed(const Color &p_color);
	void _popup_closed();
	void _picker_created();
	void _picker_opening();
	Color last_color;
protected:
	virtual void _set_read_only(bool p_read_only) override;
	void _notification(int p_what);
public:
	virtual void update_property() override;
	void setup(bool p_show_alpha);
	EditorPropertyColor();
};
class EditorPropertyNodePath : public EditorProperty {