### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

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      ++runEnd;
    }
    if (runEnd - runStart >= MIN_RUN_LENGTH) {
      
      
      
      *outWrite++ = static_cast<char>(runEnd - runStart) - 1;
      *outWrite++ = *(reinterpret_cast<const signed char *>(runStart));
      runStart = runEnd;
    } else {
      
      
      
      while (runEnd < inEnd &&
             ((runEnd + 1 >= inEnd || *runEnd != *(runEnd + 1)) ||
              (runEnd + 2 >= inEnd || *(runEnd + 1) != *(runEnd + 2))) &&
             runEnd - runStart < MAX_RUN_LENGTH) {
        ++runEnd;
      }
      *outWrite++ = static_cast<char>(runStart - runEnd);
      while (runStart < runEnd) {
        *outWrite++ = *(reinterpret_cast<const signed char *>(runStart++));
      }
    }
    ++runEnd;
  }
  return static_cast<int>(outWrite - out);
}
static int rleUncompress(int inLength, int maxLength, const signed char in[],