### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

}
		}
	}
	bool caret_moved = get_caret_line(p_caret) != p_line;
	carets.write[p_caret].line = p_line;
	int n_col = _get_char_pos_for_line(carets[p_caret].last_fit_x, p_line, p_wrap_index);
	if (n_col != 0 && get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE && p_wrap_index < get_line_wrap_count(p_line)) {
		Vector<String> rows = get_line_wrapped_text(p_line);
		int row_end_col = 0;
		for (int i = 0; i < p_wrap_index + 1; i++) {
			row_end_col += rows[i].length();
		}
		if (n_col >= row_end_col) {
			n_col -= 1;
		}
	}
	caret_moved = (caret_moved || get_caret_column(p_caret) != n_col);
	carets.write[p_caret].column = n_col;
	if (is_inside_tree() && p_adjust_viewport) {
		adjust_viewport_to_caret(p_caret);
	}
	setting_caret_line = false;
	if (caret_moved && !caret_pos_dirty) {
		if (is_inside_tree()) {
			MessageQueue::get_singleton()->push_call(this, "_emit_caret_changed");
		}
		caret_pos_dirty = true;
	}
}
int TextEdit::get_caret_line(int p_caret) const {