### Godot version

4.0 stable

### System information

Windows 10

### Issue description

Running .clear() on a TileMap with Scene tiles leaves the tiles in place, as though nothing happened.

This appears to be the same issue as raised in [#69596](https://github.com/godotengine/godot/issues/69596), [#72456](https://github.com/godotengine/godot/pull/72456), and [67330](https://github.com/godotengine/godot/pull/67330). None of the previous issues seem to have presented a fix for this issue besides running some dummy operations on the TileMap, which have not had any effect for me.

Manually running queue_free() on each tile scene doesn't work, presumably since they are being cached. And running a dummy operation on the TileMap doesn't have any impact to speak of.

Not sure how to proceed, or if it's just impossible to remove Scene tiles once they're created.

### Steps to reproduce

The minimal reproduction project has a TileMap with several simple scene tiles. The attached script attempts to .clear() the TileMap when the user presses Enter, demonstrating my issue.

### Minimal reproduction project

[TileMapMinimumRecreationProject.zip](https://github.com/godotengine/godot/files/10959111/TileMapMinimumRecreationProject.zip)

_rendering_update();
}
void TileMapLayer::notify_light_mask_changed() {
	for (const KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
		for (const RID &ci : E.value.canvas_items) {
			RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, tile_map_node->get_light_mask());
		}
	}
	_rendering_update();
}
void TileMapLayer::notify_material_changed() {
	for (KeyValue<Vector2i, TileMapQuadrant> &E : quadrant_map) {
		TileMapQuadrant &q = E.value;
		for (const RID &ci : q.canvas_items) {
			RS::get_singleton()->canvas_item_set_use_parent_material(ci, tile_map_node->get_use_parent_material() || tile_map_node->get_material().is_valid());
		}
	}
	_rendering_update();
}
void TileMapLayer::notify_use_parent_material_changed() {
	notify_material_changed();
}
void TileMapLayer::notify_texture_filter_changed() {