### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (children_cache.is_empty()) {
			TreeItem *c = first_child;
			while (c) {
				children_cache.append(c);
				c = c->next;
			}
		}
	}
	_FORCE_INLINE_ void _unlink_from_tree() {
		TreeItem *p = get_prev();
		if (p) {
			p->next = next;
		}
		if (next) {
			next->prev = p;
		}
		if (parent) {
			if (!parent->children_cache.is_empty()) {
				parent->children_cache.remove_at(get_index());
			}
			if (parent->first_child == this) {
				parent->first_child = next;
			}
		}
	}
	bool _is_any_collapsed(bool p_only_visible);
protected:
	static void _bind_methods();
	
	Dictionary _get_range_config(int p_column) {