### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else {
								
								if (last_char != '.' && !is_digit(last_char)) {
									return _make_token(TK_ERROR, "Invalid (float) numeric constant");
								}
							}
						} else if (float_suffix_found) {
							
							if (last_char != 'f') {
								return _make_token(TK_ERROR, "Invalid (float) numeric constant");
							}
						}
						if (float_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_float()) {
							return _make_token(TK_ERROR, "Invalid (float) numeric constant");
						}
					} else { 
						if (uint_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_int()) {
							if (uint_suffix_found) {