### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
++last_metric;
	if (last_metric >= frame_metrics.size()) {
		last_metric = 0;
	}
	total_metrics++;
	if (total_metrics > frame_metrics.size()) {
		total_metrics = frame_metrics.size();
	}
	frame_metrics.write[last_metric] = p_metric;
	_make_metric_ptrs(frame_metrics.write[last_metric]);
	updating_frame = true;
	clear_button->set_disabled(false);
	cursor_metric_edit->set_editable(true);
	cursor_metric_edit->set_max(p_metric.frame_number);
	cursor_metric_edit->set_min(_get_frame_metric(0).frame_number);
	if (!seeking) {
		cursor_metric_edit->set_value(p_metric.frame_number);
	}
	updating_frame = false;
	if (frame_delay->is_stopped()) {
		frame_delay->set_wait_time(p_final ? 0.1 : 1);
		frame_delay->start();
	}
	if (plot_delay->is_stopped()) {
		plot_delay->set_wait_time(0.1);
		plot_delay->start();
	}
}
void EditorProfiler::clear() {