### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
if (is_built_in() && !get_name().is_empty()) {
		return vformat("%s(%s)", get_name(), get_script_path());
	} else {
		return get_script_path();
	}
}
Error GDScript::_static_init() {
	if (static_initializer) {
		Callable::CallError call_err;
		static_initializer->call(nullptr, nullptr, 0, call_err);
		if (call_err.error != Callable::CallError::CALL_OK) {
			return ERR_CANT_CREATE;
		}
	}
	Error err = OK;
	for (KeyValue<StringName, Ref<GDScript>> &inner : subclasses) {
		err = inner.value->_static_init();
		if (err) {
			break;
		}
	}
	return err;
}
#ifdef TOOLS_ENABLED
void GDScript::_save_old_static_data() {