### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
type = FOR_VARIABLE;
				bind = p_identifier;
				name = p_identifier->name;
				source_function = p_source_function;
				start_line = p_identifier->start_line;
				end_line = p_identifier->end_line;
				start_column = p_identifier->start_column;
				end_column = p_identifier->end_column;
				leftmost_column = p_identifier->leftmost_column;
				rightmost_column = p_identifier->rightmost_column;
			}
		};
		Local empty;
		Vector<Local> locals;
		HashMap<StringName, int> locals_indices;
		FunctionNode *parent_function = nullptr;
		IfNode *parent_if = nullptr;
		bool has_return = false;
		bool has_continue = false;
		bool has_unreachable_code = false; 
		bool is_in_loop = false; 
		bool has_local(const StringName &p_name) const;
		const Local &get_local(const StringName &p_name) const;
		template <class T>
		void add_local(T *p_local, FunctionNode *p_source_function) {