### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_dest, Variant(*p_proj));
}
void godotsharp_variant_new_aabb(godot_variant *r_dest, const AABB *p_aabb) {
	memnew_placement(r_dest, Variant(*p_aabb));
}
void godotsharp_variant_new_dictionary(godot_variant *r_dest, const Dictionary *p_dict) {
	memnew_placement(r_dest, Variant(*p_dict));
}
void godotsharp_variant_new_array(godot_variant *r_dest, const Array *p_arr) {
	memnew_placement(r_dest, Variant(*p_arr));
}
void godotsharp_variant_new_packed_byte_array(godot_variant *r_dest, const PackedByteArray *p_pba) {
	memnew_placement(r_dest, Variant(*p_pba));
}
void godotsharp_variant_new_packed_int32_array(godot_variant *r_dest, const PackedInt32Array *p_pia) {
	memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_int64_array(godot_variant *r_dest, const PackedInt64Array *p_pia) {
	memnew_placement(r_dest, Variant(*p_pia));
}
void godotsharp_variant_new_packed_float32_array(godot_variant *r_dest, const PackedFloat32Array *p_pra) {
	memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_float64_array(godot_variant *r_dest, const PackedFloat64Array *p_pra) {
	memnew_placement(r_dest, Variant(*p_pra));
}
void godotsharp_variant_new_packed_string_array(godot_variant *r_dest, const PackedStringArray *p_psa) {
	memnew_placement(r_dest, Variant(*p_psa));
}
void godotsharp_variant_new_packed_vector2_array(godot_variant *r_dest, const PackedVector2Array *p_pv2a) {