### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
ScriptLanguage::CodeCompletionOption option(E->get(), ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
		option.insert_text += "(";
		r_result.insert(option.display, option);
	}
	for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : ProjectSettings::get_singleton()->get_autoload_list()) {
		if (!E.value.is_singleton) {
			continue;
		}
		ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
		r_result.insert(option.display, option);
	}
	
	for (const KeyValue<StringName, int> &E : GDScriptLanguage::get_singleton()->get_global_map()) {
		ScriptLanguage::CodeCompletionOption option;
		if (ClassDB::class_exists(E.key) || Engine::get_singleton()->has_singleton(E.key)) {
			option = ScriptLanguage::CodeCompletionOption(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CLASS);
		} else {
			option = ScriptLanguage::CodeCompletionOption(E.key.operator String(), ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT);
		}
		r_result.insert(option.display, option);
	}
	
	List<StringName> global_classes;
	ScriptServer::get_global_class_list(&global_classes);
	for (const StringName &E : global_classes) {
		ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_OTHER_USER_CODE);
		r_result.insert(option.display, option);
	}
}
static GDScriptCompletionIdentifier _type_from_variant(const Variant &p_value) {