### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
return vformat(RTR("Mouse motion at position (%s) with velocity (%s)"), String(get_position()), String(get_velocity()));
}
String InputEventMouseMotion::to_string() {
	BitField<MouseButtonMask> mouse_button_mask = get_button_mask();
	String button_mask_string = itos((int64_t)mouse_button_mask);
	if (mouse_button_mask.has_flag(MouseButtonMask::LEFT)) {
		button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
	}
	if (mouse_button_mask.has_flag(MouseButtonMask::MIDDLE)) {
		button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
	}
	if (mouse_button_mask.has_flag(MouseButtonMask::RIGHT)) {
		button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
	}
	if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON1)) {
		button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
	}
	if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON2)) {
		button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
	}
	
	String mask_and_position_and_relative = vformat("button_mask=%s, position=(%s), relative=(%s)", button_mask_string, String(get_position()), String(get_relative()));
	return vformat("InputEventMouseMotion: %s, velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%s)", mask_and_position_and_relative, String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted());
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {