### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
int ratio = tag.substr(5, tag.length()).to_int();
			if (ratio < 1) {
				ratio = 1;
			}
			set_table_column_expand(get_current_table_column(), true, ratio);
			push_cell();
			pos = brk_end + 1;
			tag_stack.push_front("cell");
		} else if (tag.begins_with("cell ")) {
			Vector<String> subtag = tag.substr(5, tag.length()).split(" ");
			_normalize_subtags(subtag);
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "expand") {
						int ratio = subtag_a[1].to_int();
						if (ratio < 1) {
							ratio = 1;
						}
						set_table_column_expand(get_current_table_column(), true, ratio);
					}
				}
			}
			push_cell();
			const Color fallback_color = Color(0, 0, 0, 0);
			for (int i = 0; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=");
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {