### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
class EditorSelection;