### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
DataType nc = p_op->arguments[2]->get_datatype();
			valid = na == TYPE_BOOL && (nb == nc);
			ret_type = nb;
			ret_size = sa;
		} break;
		default: {
			ERR_FAIL_V(false);
		}
	}
	if (r_ret_type) {
		*r_ret_type = ret_type;
	}
	if (r_ret_size) {
		*r_ret_size = ret_size;
	}
	return valid;
}
const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
	
	{ "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec2", TYPE_BVEC2, { TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec3", TYPE_BVEC3, { TYPE_BOOL, TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BOOL, TYPE_BVEC2, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bvec4", TYPE_BVEC4, { TYPE_BVEC2, TYPE_BOOL, TYPE_BOOL, TYPE_VOID }, { "" }, TAG_GLOBAL, false },