### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
return root_path;
}
void AnimationTrackKeyEdit::set_use_fps(bool p_enable) {
	use_fps = p_enable;
	notify_property_list_changed();
}
void AnimationMultiTrackKeyEdit::_bind_methods() {
	ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj);
	ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed);
	ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector);
	ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector);
	ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path);
	ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo);
	ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only);
}
void AnimationMultiTrackKeyEdit::_fix_node_path(Variant &value, NodePath &base) {
	NodePath np = value;
	if (np == NodePath()) {
		return;
	}
	Node *root = EditorNode::get_singleton()->get_tree()->get_root();
	Node *np_node = root->get_node(np);
	ERR_FAIL_COND(!np_node);
	Node *edited_node = root->get_node(base);
	ERR_FAIL_COND(!edited_node);
	value = edited_node->get_path_to(np_node);
}
void AnimationMultiTrackKeyEdit::_update_obj(const Ref<Animation> &p_anim) {