### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
for (int i = 0; i < p_item->cells.size(); i++) {
		update_item_cell(p_item, i);
	}
	TreeItem *c = p_item->first_child;
	while (c) {
		update_item_cache(c);
		c = c->next;
	}
}
int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item, int &r_self_height) {
	if (p_pos.y - theme_cache.offset.y > (p_draw_size.height)) {
		return -1; 
	}
	if (!p_item->is_visible()) {
		return 0;
	}
	RID ci = get_canvas_item();
	int htotal = 0;
	int label_h = 0;
	bool rtl = cache.rtl;
	
	bool skip = (p_item == root && hide_root);
	if (!skip) {
		
		ERR_FAIL_COND_V(theme_cache.font.is_null(), -1);
		int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? theme_cache.h_separation : theme_cache.item_margin);
		int skip2 = 0;
		for (int i = 0; i < columns.size(); i++) {
			if (skip2) {