### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
t->canvas_texture->diffuse = p_texture;
		}
		ct = t->canvas_texture;
		if (t->render_target) {
			t->render_target->was_used = true;
		}
	} else {
		ct = canvas_texture_owner.get_or_null(p_texture);
	}
	if (!ct) {
		return false; 
	}
	RS::CanvasItemTextureFilter filter = ct->texture_filter != RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ? ct->texture_filter : p_base_filter;
	ERR_FAIL_COND_V(filter == RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, false);
	RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
	ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
	RID uniform_set = ct->uniform_sets[filter][repeat][int(p_use_srgb)];
	if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
		
		Vector<RD::Uniform> uniforms;
		{ 
			RD::Uniform u;
			u.uniform_type = RD::UNIFORM_TYPE_TEXTURE;
			u.binding = 0;
			t = get_texture(ct->diffuse);
			if (!t) {
				u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
				ct->size_cache = Size2i(1, 1);
			} else {
				u.append_id(t->rd_texture_srgb.is_valid() && (p_use_srgb) ? t->rd_texture_srgb : t->rd_texture);