### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
_attach_sub_emitter();
			}
			if (can_process()) {
				RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
			} else {
				RS::get_singleton()->particles_set_speed_scale(particles, 0);
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			RS::get_singleton()->particles_set_subemitter(particles, RID());
		} break;
		case NOTIFICATION_PAUSED:
		case NOTIFICATION_UNPAUSED: {
			if (is_inside_tree()) {
				if (can_process()) {
					RS::get_singleton()->particles_set_speed_scale(particles, speed_scale);
				} else {
					RS::get_singleton()->particles_set_speed_scale(particles, 0);
				}
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			
			if (is_visible_in_tree() && !RS::get_singleton()->particles_is_inactive(particles)) {
				RS::get_singleton()->particles_request_process(particles);
			}
		} break;
	}
}
void GPUParticles3D::_skinning_changed() {