### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
Vector<int> selected_id = files->get_selected_items();
	Vector<String> selected;
	for (int i = 0; i < selected_id.size(); i++) {
		selected.push_back(files->get_item_metadata(selected_id[i]));
	}
	_file_option(p_option, selected);
}
void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected) {
	
	switch (p_option) {
		case FILE_SHOW_IN_EXPLORER: {
			
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
			OS::get_singleton()->shell_show_in_file_manager(dir, true);
		} break;
		case FILE_OPEN_EXTERNAL: {
			String fpath = current_path;
			if (current_path == "Favorites") {
				fpath = p_selected[0];
			}
			String file = ProjectSettings::get_singleton()->globalize_path(fpath);