### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
switch (p_statement->type) {
		case Node::ASSERT:
			print_assert(static_cast<AssertNode *>(p_statement));
			break;
		case Node::VARIABLE:
			print_variable(static_cast<VariableNode *>(p_statement));
			break;
		case Node::CONSTANT:
			print_constant(static_cast<ConstantNode *>(p_statement));
			break;
		case Node::IF:
			print_if(static_cast<IfNode *>(p_statement));
			break;
		case Node::FOR:
			print_for(static_cast<ForNode *>(p_statement));
			break;
		case Node::WHILE:
			print_while(static_cast<WhileNode *>(p_statement));
			break;
		case Node::MATCH:
			print_match(static_cast<MatchNode *>(p_statement));