### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ObjectID last_target = spatial_editor->get_preview_material_target();
	if (last_target.is_null()) {
		return;
	}
	Object *last_target_inst = ObjectDB::get_instance(last_target);
	MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
	GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
	if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
		mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
		spatial_editor->set_preview_material_surface(-1);
	} else if (geometry_instance) {
		geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
	}
}
void Node3DEditorViewport::_remove_preview_material() {