### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
	k->set_echo(p_echo);
	if (k->get_keycode() == Key::BACKTAB) {
		
		k->set_keycode(Key::TAB);
		k->set_physical_keycode(Key::TAB);
		k->set_shift_pressed(true);
	}
	
	
	if (!k->is_pressed()) {
		if (k->get_keycode() == Key::SHIFT) {
			k->set_shift_pressed(false);
		} else if (k->get_keycode() == Key::CTRL) {
			k->set_ctrl_pressed(false);
		} else if (k->get_keycode() == Key::ALT) {
			k->set_alt_pressed(false);
		} else if (k->get_keycode() == Key::META) {
			k->set_meta_pressed(false);
		}
	}
	bool last_is_pressed = Input::get_singleton()->is_key_pressed(k->get_keycode());
	if (k->is_pressed()) {
		if (last_is_pressed) {
			k->set_echo(true);
		}
	}
	Input::get_singleton()->parse_input_event(k);
}
Atom DisplayServerX11::_process_selection_request_target(Atom p_target, Window p_requestor, Atom p_property, Atom p_selection) const {