### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (file_name.to_lower().find(searched_string) < 0) {
					
					continue;
				} else {
					
					parent_should_expand = true;
				}
			}
			FileInfo fi;
			fi.name = p_dir->get_file(i);
			fi.type = p_dir->get_file_type(i);
			fi.import_broken = !p_dir->get_file_import_is_valid(i);
			fi.modified_time = p_dir->get_file_modified_time(i);
			file_list.push_back(fi);
		}
		
		_sort_file_info_list(file_list);
		
		for (const FileInfo &fi : file_list) {
			TreeItem *file_item = tree->create_item(subdirectory_item);
			file_item->set_text(0, fi.name);
			file_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
			file_item->set_icon(0, _get_tree_item_icon(!fi.import_broken, fi.type));
			Color parent_bg_color = subdirectory_item->get_custom_bg_color(0);
			if (has_custom_color) {
				file_item->set_custom_bg_color(0, parent_bg_color.darkened(0.3));
			} else if (parent_bg_color != Color()) {
				file_item->set_custom_bg_color(0, parent_bg_color);
			}
			String file_metadata = lpath.path_join(fi.name);