### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
idx++;
			}
		} else if (GETCHAR(0) == '/' && GETCHAR(1) == '*') {
			idx += 2;
			while (true) {
				if (GETCHAR(0) == 0) {
					return 0;
				}
				if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
					idx += 2;
					break; 
				}
				idx++;
			}
		} else {
			switch (GETCHAR(0)) {
				case ' ':
				case '\t':
				case '\r':
				case '\n': {
					idx++;
				} break; 
				default:
					return idx;
			}
		}
	}
#undef GETCHAR
}
String ShaderLanguage::get_shader_type(const String &p_code) {