### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
		if (op->arguments[0]->type == Node::NODE_TYPE_CONSTANT) {
			ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
			DataType base = get_scalar_type(cn->datatype);
			Vector<ConstantNode::Value> values;
			for (int i = 0; i < cn->values.size(); i++) {
				ConstantNode::Value nv;
				switch (base) {
					case TYPE_BOOL: {
						nv.boolean = !cn->values[i].boolean;
					} break;
					case TYPE_INT: {
						nv.sint = -cn->values[i].sint;
					} break;
					case TYPE_UINT: {
						
						nv.uint = 0 - cn->values[i].uint;
					} break;
					case TYPE_FLOAT: {
						nv.real = -cn->values[i].real;
					} break;
					default: {
					}
				}
				values.push_back(nv);
			}
			cn->values = values;
			return cn;
		}
	}