### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
} break;
		case FILE_COPY_PATH: {
			if (!p_selected.is_empty()) {
				String fpath = p_selected[0];
				DisplayServer::get_singleton()->clipboard_set(fpath);
			}
		} break;
		case FILE_COPY_UID: {
			if (!p_selected.is_empty()) {
				ResourceUID::ID uid = ResourceLoader::get_resource_uid(p_selected[0]);
				if (uid != ResourceUID::INVALID_ID) {
					String uid_string = ResourceUID::get_singleton()->id_to_text(uid);
					DisplayServer::get_singleton()->clipboard_set(uid_string);
				}
			}
		} break;
		case FILE_NEW_RESOURCE: {
			new_resource_dialog->popup_create(true);
		} break;
		case FILE_NEW_TEXTFILE: {
			String fpath = current_path;
			if (!fpath.ends_with("/")) {
				fpath = fpath.get_base_dir();
			}
			String dir = ProjectSettings::get_singleton()->globalize_path(fpath);
			ScriptEditor::get_singleton()->open_text_file_create_dialog(dir);
		} break;
	}
}
void FileSystemDock::_resource_created() {