### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
for (int i = 0; i < p_lines.size(); i++) {
		set_breakpoint(p_path, p_lines[i], true);
	}
	for (const KeyValue<Breakpoint, bool> &E : breakpoints) {
		Breakpoint b = E.key;
		if (b.source == p_path && !p_lines.has(b.line)) {
			set_breakpoint(p_path, b.line, false);
		}
	}
}
void EditorDebuggerNode::reload_scripts() {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->reload_scripts();
	});
}
void EditorDebuggerNode::debug_next() {
	get_default_debugger()->debug_next();
}
void EditorDebuggerNode::debug_step() {
	get_default_debugger()->debug_step();
}
void EditorDebuggerNode::debug_break() {
	get_default_debugger()->debug_break();
}
void EditorDebuggerNode::debug_continue() {
	get_default_debugger()->debug_continue();
}
String EditorDebuggerNode::get_var_value(const String &p_var) const {