### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix) {
	for (int i = 0; i < 6; i++) {
		spin[i]->set_min(p_min);
		spin[i]->set_max(p_max);
		spin[i]->set_step(p_step);
		spin[i]->set_hide_slider(p_hide_slider);
		spin[i]->set_allow_greater(true);
		spin[i]->set_allow_lesser(true);
		if (i % 3 == 2) {
			spin[i]->set_suffix(p_suffix);
		}
	}
}
EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {