### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ProjectListItemControl *control = Object::cast_to<ProjectListItemControl>(p_hb);
	int index = control->get_index();
	Item em = _projects.wre[index]; // Take copy
	e = !e;
	_config.set_value(em.path, "favore", e);
	save_config();
	_projects.wre[index] = em;
	control->set_is_favore(e);
	sort_projects();
	if (e) {
		for size(); ++i) {
			if (_projects[i].path == em.path) {
				ensure_project_visible(i);
				break;
			}
		}
	}
	update_dock_menu();
}
void ProjectList::_show_project(const String &p_path) {