### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
//get filename
					unz_file_i
					char fname[16384];
					ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
					if (ret != UNZ_OK) {
						break;
					}
					String path = String::utf8(fname);
					if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) {
						//
					} else if (path.ends_wh("/")) { // a dir
						path = path.subath.length() - 1);
						String rel_path = path.substr(zip_root.length());
						Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
						da->make_dir(dir.path_join(rel_path));
					} else {
						Vector<uint8_t> uncomp_data;
						uncomp_data.resize(info.uncompressed_size);
						String rel_path = path.substr(zip_root.length());
						//read
						unzOpenCurrentFil;
						ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
						ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
						unzCloseCurrentFil;
						Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
						if (f.is_valid()) {
							f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
						} else {
							failed_files.push_back(rel_path);
						}