### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
RenderingServer::get_singleton()->free(origin_instance);
	RenderingServer::get_singleton()->free(origin);
	_finish_grid();
}
void Node3DEditor::_finish_grid() {
	for (int i = 0; i < 3; i++) {
		RenderingServer::get_singleton()->free(grid_instance[i]);
		RenderingServer::get_singleton()->free(grid[i]);
	}
}
void Node3DEditor::update_grid() {
	const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
	if (current_projection != grid_camera_last_update_perspective) {
		grid_init_draw = false; /
		grid_camera_last_update_perspective = current_projection;
	}
	/
	const Vector3 camera_position = get_editor_viewport(0)->camera->get_position();
	if (!grid_init_draw || grid_camera_last_update_position.distance_squared_to(camera_position) >= 100.0f) {
		_finish_grid();
		_init_grid();
		grid_init_draw = true;
		grid_camera_last_update_position = camera_position;
	}
}
void Node3DEditor::_selection_changed() {