### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
switch (p_type) {
		case TYPE_FLOAT:
		case TYPE_VEC2:
		case TYPE_VEC3:
		case TYPE_VEC4:
		case TYPE_MAT2:
		case TYPE_MAT3:
		case TYPE_MAT4:
		case TYPE_SAMPLER2D:
		case TYPE_SAMPLER2DARRAY:
		case TYPE_SAMPLER3D:
		case TYPE_SAMPLERCUBE:
		case TYPE_SAMPLERCUBEARRAY: {
			return true;
		}
		default: {
			return false;
		}
	}
}
bool ShaderLanguage::is_sampler_type(DataType p_type) {
	return p_type > TYPE_MAT4 && p_type < TYPE_STRUCT;
}
Variant ShaderLanguage::constant_value_to_variant(const Vector<ShaderLanguage::ConstantNode::Value> &p_value, DataType p_type, int p_array_size, ShaderLanguage::ShaderNode::Uniform::Hint p_hint) {
	int array_size = p_array_size;
	if (p_value.size() > 0) {
		Variant value;
		switch (p_type) {