### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
		sun_rotation.x += mm->get_relative().y * (0.02 * EDSCALE);
		sun_rotation.y -= mm->get_relative().x * (0.02 * EDSCALE);
		sun_rotation.x = CLAMP(sun_rotation.x, -Math_TAU / 4, Math_TAU / 4);
		sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
		sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
		_preview_settings_changed();
	}
}
void Node3DEditor::_sun_direction_angle_set() {
	sun_rotation.x = Math::deg_to_rad(-sun_angle_altitude->get_value());
	sun_rotation.y = Math::deg_to_rad(180.0 - sun_angle_azimuth->get_value());
	_preview_settings_changed();
}
Node3DEditor::Node3DEditor() {
	gizmo.visible = true;
	gizmo.scale = 1.0;
	viewport_environment = Ref<Environment>(memnew(Environment));
	VBoxContainer *vbc = this;
	custom_camera = nullptr;
	singleton = this;
	editor_selection = EditorNode::get_singleton()->get_editor_selection();
	editor_selection->add_editor_plugin(this);
	snap_enabled = false;