### Godot version

4.0.3 stable

### System information

Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti

### Issue description

The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game. 


https://github.com/godotengine/godot/assets/42893106/4cdff3d4-4418-4d66-ac6a-a911fc137d45



### Steps to reproduce

1. Create a 3D scene.
2. Create a mesh and apply a ORM material to it
3. Create a WorldEnvironment node
4. Create an AnimationPlayer
5. Animate the WorldEnvironment energy multiplier from 0 to 1
6. Play the animation in the viewport and then play the scene and see the difference.

### Minimal reproduction project
[ORM_bug.zip](https://github.com/godotengine/godot/files/11602866/ORM_bug.zip)

DETAIL_UV_1,
		DETAIL_UV_2,
		DETAIL_UV_MAX
	};
	enum Transparency {
		TRANSPARENCY_DISABLED,
		TRANSPARENCY_ALPHA,
		TRANSPARENCY_ALPHA_SCISSOR,
		TRANSPARENCY_ALPHA_HASH,
		TRANSPARENCY_ALPHA_DEPTH_PRE_PASS,
		TRANSPARENCY_MAX,
	};
	enum AlphaAntiAliasing {
		ALPHA_ANTIALIASING_OFF,
		ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE,
		ALPHA_ANTIALIASING_ALPHA_TO_COVERAGE_AND_TO_ONE,
		ALPHA_ANTIALIASING_MAX
	};
	enum ShadingMode {
		SHADING_MODE_UNSHADED,
		SHADING_MODE_PER_PIXEL,
		SHADING_MODE_PER_VERTEX,
		SHADING_MODE_MAX
	};
	enum Feature {