### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
Vector<Transform3D> xforms;
	if (skin.is_valid()) {
		xforms.resize(skin->get_bind_count());
		for (int i = 0; i < skin->get_bind_count(); i++) {
			xforms.write[i] = skin->get_bind_pose(i);
		}
	} else {
		for (int i = 0; i < draw_passes.size(); i++) {
			Ref<Mesh> draw_pass = draw_passes[i];
			if (draw_pass.is_valid() && draw_pass->get_builtin_bind_pose_count() > 0) {
				xforms.resize(draw_pass->get_builtin_bind_pose_count());
				for (int j = 0; j < draw_pass->get_builtin_bind_pose_count(); j++) {
					xforms.write[j] = draw_pass->get_builtin_bind_pose(j);
				}
				break;
			}
		}
	}
	RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
	update_configuration_warnings();
}
void GPUParticles3D::set_skin(const Ref<Skin> &p_skin) {