### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

icon_needs_reload = false;
	// The default project icon is 128×128 to look crisp on hiDPI displays,
	// but we want the actual displayed size to be 64×64 on loDPI displays.
	project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
	project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
	project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
	project_icon->set_texture(p_icon);
}
:set_unsupported_features(const PackedStringArray &p_features) {
	if (p_features.size() > 0) {
		String unsupported_features_str = String(", ").join(p_features);
		project_unsupported_features->set_tooltip_text(TTR("The project uses features unsupported by the current build:") + "\n" + unsupported_features_str);
		project_unsupported_features->show();
	} else {
		project_unsupported_features->hide();
	}
}
bool ProjectListItemControl::should_load_project_icon() const {
	return icon_needs_reload;
}
:set_selected(bool p_selected) {
	is_selected = p_selected;
	queue_redraw();
}
:set_is_favore(bool p_favore) {
	favore_button->set_modulate(p_favore ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
:set_is_missing(bool p_missing) {