### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

Control *dock = nullptr;
	for (int i = 0; i < DOCK_SLOT_MAX; i++) {
		if (p_control->get_parent() == dock_slot[i]) {
			dock = dock_slot[i];
			break;
		}
	}
	ERR_FAIL_COND_MSG(!dock, "Control was not in dock.");
	dock->remove_child(p_control);
	_update_dock_slots_visibility();
}
Variant EditorNode::drag_resource(const Ref<Resource> &p_res, Control *p_from) {
	Control *drag_control = memnew(Control);
	TextureRect *drag_preview = memnew(TextureRect);
	Label *label = memnew(Label);
	Ref<Texture2D> preview;
	{
		
		Ref<ImageTexture> texture = gui_base->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons"));
		Ref<Image> img = texture->get_image();
		img = img->duplicate();
		img->resize(48, 48); 
		preview = ImageTexture::create_from_image(img);
	}
	drag_preview->set_texture(preview);
	drag_control->add_child(drag_preview);
	if (p_res->get_path().is_resource_file()) {
		label->set_text(p_res->get_path().get_file());
	} else if (!p_res->get_name().is_empty()) {