### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
n = static_cast<const MemberNode *>(n)->owner;
										}
										if (n->type != Node::NODE_TYPE_VARIABLE && n->type != Node::NODE_TYPE_ARRAY) {
											_set_error(vformat(RTR("Argument %d of function '%s' is not a variable, array, or member."), arg_idx + 1, String(name)));
											return false;
										}
										if (n->type == Node::NODE_TYPE_VARIABLE) {
											var_name = static_cast<const VariableNode *>(n)->name;
										} else { 
											var_name = static_cast<const ArrayNode *>(n)->name;
										}
									} else { 
										var_name = static_cast<const VariableNode *>(p_func->arguments[arg_idx + 1])->name;
									}
									const BlockNode *b = p_block;
									bool valid = false;
									while (b) {
										if (b->variables.has(var_name) || p_function_info.built_ins.has(var_name)) {
											valid = true;
											break;
										}
										if (b->parent_function) {
											for (int i = 0; i < b->parent_function->arguments.size(); i++) {
												if (b->parent_function->arguments[i].name == var_name) {
													valid = true;
													break;
												}
											}
										}
										b = b->parent_block;