### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


TreeItem *selected = breakpoints_tree->get_selected();
	if (selected->has_meta("line")) {
		emit_signal(SNAME("breakpoint_selected"), selected->get_parent()->get_text(0), int(selected->get_meta("line")));
	}
}
String ScriptEditorDebugger::_format_frame_text(const ScriptLanguage::StackInfo *info) {
	String text = info->file.get_file() + ":" + itos(info->line) + " @ " + info->func;
	if (!text.ends_with(")")) {
		text += "()";
	}
	return text;
}
void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {
	_clear_errors_list();
	stop();
	profiler->set_enabled(true, true);
	visual_profiler->set_enabled(true);
	peer = p_peer;
	ERR_FAIL_COND(p_peer.is_null());
	performance_profiler->reset();
	set_process(true);
	camera_override = CameraOverride::OVERRIDE_NONE;
	tabs->set_current_tab(0);
	_set_reason_text(TTR("Debug session started."), MESSAGE_SUCCESS);
	_update_buttons_state();
	emit_signal(SNAME("started"));
}
void ScriptEditorDebugger::_update_buttons_state() {