### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
return;
	}
	if (Node *node = Object::cast_to<Node>(object)) {
		
		if (!node->get_owner()) {
			bool is_scene_root = false;
			for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_edited_scene_count(); ++i) {
				if (EditorNode::get_singleton()->get_editor_data().get_edited_scene_root(i) == node) {
					is_scene_root = true;
					break;
				}
			}
			if (!is_scene_root) {
				return;
			}
		}
		if (!_is_value_potential_override(node, property)) {
			return;
		}
		pin_hidden = false;
		{
			HashSet<StringName> storable_properties;
			node->get_storable_properties(storable_properties);
			if (storable_properties.has(node->get_property_store_alias(property))) {
				can_pin = true;
			}
		}
	}
}
static Control *make_help_bit(const String &p_text, const String &p_warning, const Color &p_warn_color, bool p_property) {