### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
	Track *t = tracks[p_track];
	RotationTrack *rt = static_cast<RotationTrack *>(t);
	ERR_FAIL_COND_V(t->type != TYPE_ROTATION_3D, ERR_INVALID_PARAMETER);
	if (rt->compressed_track >= 0) {
		Vector3i key;
		double time;
		bool fetch_success = _fetch_compressed_by_index<3>(rt->compressed_track, p_key, key, time);
		if (!fetch_success) {
			return ERR_INVALID_PARAMETER;
		}
		*r_rotation = _uncompress_quaternion(key);
		return OK;
	}
	ERR_FAIL_INDEX_V(p_key, rt->rotations.size(), ERR_INVALID_PARAMETER);
	*r_rotation = rt->rotations[p_key].value;
	return OK;
}
Error Animation::try_rotation_track_interpolate(int p_track, double p_time, Quaternion *r_interpolation) const {