### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
while (subitems.size()) {
				memdelete(subitems.front()->get());
				subitems.pop_front();
			}
		}
		virtual ~Item() { _clear_children(); }
	};
	struct ItemFrame : public Item {
		bool cell = false;
		LocalVector<Line> lines;
		std::atomic<int> first_invalid_line;
		std::atomic<int> first_invalid_font_line;
		std::atomic<int> first_resized_line;
		ItemFrame *parent_frame = nullptr;
		Color odd_row_bg = Color(0, 0, 0, 0);
		Color even_row_bg = Color(0, 0, 0, 0);
		Color border = Color(0, 0, 0, 0);
		Size2 min_size_over = Size2(-1, -1);
		Size2 max_size_over = Size2(-1, -1);
		Rect2 padding;
		ItemFrame() {