### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
int i = 0;
	while (builtin_func_out_args[i].name) {
		if (p_name == builtin_func_out_args[i].name) {
			for (int j = 0; j < BuiltinFuncOutArgs::MAX_ARGS; j++) {
				int arg = builtin_func_out_args[i].arguments[j];
				if (arg == p_param) {
					return true;
				}
				if (arg < 0) {
					return false;
				}
			}
		}
		i++;
	}
	return false;
}
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {