### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
for (int i = 0; i < get_child_count(); i++) {
				viewports[vc] = Object::cast_to<Node3DEditorViewport>(get_child(i));
				if (viewports[vc]) {
					vc++;
				}
			}
			ERR_FAIL_COND(vc != 4);
			Size2 size = get_size();
			if (size.x < 10 || size.y < 10) {
				for (int i = 0; i < 4; i++) {
					viewports[i]->hide();
				}
				return;
			}
			int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));
			int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
			int mid_w = size.width * ratio_h;
			int mid_h = size.height * ratio_v;
			int size_left = mid_w - h_sep / 2;
			int size_right = size.width - mid_w - h_sep / 2;
			int size_top = mid_h - v_sep / 2;
			int size_bottom = size.height - mid_h - v_sep / 2;
			switch (view) {
				case VIEW_USE_1_VIEWPORT: {
					viewports[0]->show();
					for (int i = 1; i < 4; i++) {
						viewports[i]->hide();
					}
					fit_child_in_rect(viewports[0], Rect2(Vector2(), size));
				} break;