### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

default: {
						break;
					}
				}
			}
		}
		
		Vector2i current_hovered_gutter = Vector2i(-1, -1);
		int left_margin = theme_cache.style_normal->get_margin(SIDE_LEFT);
		if (mpos.x <= left_margin + gutters_width + gutter_padding) {
			int hovered_row = get_line_column_at_pos(mpos).y;
			for (int i = 0; i < gutters.size(); i++) {
				if (!gutters[i].draw || gutters[i].width <= 0) {
					continue;
				}
				if (mpos.x >= left_margin && mpos.x < left_margin + gutters[i].width) {
					
					current_hovered_gutter = Vector2i(i, hovered_row);
					break;
				}
				left_margin += gutters[i].width;
			}
		}
		if (current_hovered_gutter != hovered_gutter) {
			hovered_gutter = current_hovered_gutter;
			queue_redraw();
		}
		if (drag_action && can_drop_data(mpos, get_viewport()->gui_get_drag_data())) {
			drag_caret_force_displayed = true;
			Point2i pos = get_line_column_at_pos(get_local_mouse_pos());