### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
HashMap<Variant, GDScriptParser::ExpressionNode *, VariantHasher, StringLikeVariantComparator> elements;
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		if (p_dictionary->style == GDScriptParser::DictionaryNode::PYTHON_DICT) {
			reduce_expression(element.key);
		}
		reduce_expression(element.value);
		if (element.key->is_constant) {
			if (elements.has(element.key->reduced_value)) {
				push_error(vformat(R"(Key "%s" was already used in this dictionary (at line %d).)", element.key->reduced_value, elements[element.key->reduced_value]->start_line), element.key);
			} else {
				elements[element.key->reduced_value] = element.value;
			}
		}
	}
	
	GDScriptParser::DataType dict_type;
	dict_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	dict_type.kind = GDScriptParser::DataType::BUILTIN;
	dict_type.builtin_type = Variant::DICTIONARY;
	dict_type.is_constant = true;
	p_dictionary->set_datatype(dict_type);
}
void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) {
	GDScriptParser::DataType result;
	result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	result.kind = GDScriptParser::DataType::NATIVE;
	result.native_type = SNAME("Node");
	result.builtin_type = Variant::OBJECT;
	if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) {