### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_tiles.is_empty());
	for (const TileSelection &E : p_tiles) {
		ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS);
		ERR_FAIL_COND(E.alternative < 0);
	}
	
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		if (tile_set_atlas_source.is_valid() && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
			TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
			if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
				tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
			}
		}
	}
	tile_set_atlas_source = p_tile_set_atlas_source;
	tiles = RBSet<TileSelection>(p_tiles);
	
	for (const TileSelection &E : p_tiles) {