### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
drag_selection[0]->_edit_get_position().y),
							true);
				}
			}
			if (key_auto_insert_button->is_pressed()) {
				_insert_animation_keys(true, false, false, true);
			}
			
			snap_target[0] = SNAP_TARGET_NONE;
			snap_target[1] = SNAP_TARGET_NONE;
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
		
		if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
			_restore_canvas_item_state(drag_selection, true);
			snap_target[0] = SNAP_TARGET_NONE;
			snap_target[1] = SNAP_TARGET_NONE;
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
	}
	
	if (k.is_valid() && k->is_pressed() && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
			(k->get_keycode() == Key::UP || k->get_keycode() == Key::DOWN || k->get_keycode() == Key::LEFT || k->get_keycode() == Key::RIGHT)) {
		if (!k->is_echo()) {
			
			List<CanvasItem *> selection = _get_edited_canvas_items();