### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
hovered_base_tile_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
	
	if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor) {
			current_tile_data_editor->forward_painting_atlas_gui_input(tile_atlas_view, tile_set_atlas_source, p_event);
		}
		
		tile_set_changed_needs_update = false;
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	} else {
		
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos, true);
			Vector2i last_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_last_mouse_pos, true);
			Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
			Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
			if (drag_type == DRAG_TYPE_CREATE_BIG_TILE) {
				
				new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
				new_rect.size += Vector2i(1, 1);