### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (tools_button_group->get_pressed_button() == tool_setup_atlas_source_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->hide();
		}
		tools_settings_erase_button->show();
		tool_advanced_menu_button->show();
	} else if (tools_button_group->get_pressed_button() == tool_select_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->hide();
		}
		tools_settings_erase_button->hide();
		tool_advanced_menu_button->hide();
	} else if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor_toolbar) {
			current_tile_data_editor_toolbar->show();
		}
		tools_settings_erase_button->hide();
		tool_advanced_menu_button->hide();
	}
}
void TileSetAtlasSourceEditor::_tile_atlas_control_mouse_exited() {