### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_dest, Array(p_self->slice(p_start, p_end, p_step, p_deep)));
}
void godotsharp_array_sort(Array *p_self) {
	p_self->sort();
}
void godotsharp_array_to_string(const Array *p_self, String *r_str) {
	*r_str = Variant(*p_self).operator String();
}
bool godotsharp_dictionary_try_get_value(const Dictionary *p_self, const Variant *p_key, Variant *r_value) {
	const Variant *ret = p_self->getptr(*p_key);
	if (ret == nullptr) {
		memnew_placement(r_value, Variant());
		return false;
	}
	memnew_placement(r_value, Variant(*ret));
	return true;
}
void godotsharp_dictionary_set_value(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
	p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_keys(const Dictionary *p_self, Array *r_dest) {
	memnew_placement(r_dest, Array(p_self->keys()));
}
void godotsharp_dictionary_values(const Dictionary *p_self, Array *r_dest) {
	memnew_placement(r_dest, Array(p_self->values()));
}
int32_t godotsharp_dictionary_count(const Dictionary *p_self) {
	return p_self->size();
}
void godotsharp_dictionary_key_value_pair_at(const Dictionary *p_self, int32_t p_index, Variant *r_key, Variant *r_value) {