### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_warning(nd, GDScriptWarning::EMPTY_FILE);
	}
#endif
	push_multiline(false); 
	parse_program();
	pop_multiline();
#ifdef DEBUG_ENABLED
	if (multiline_stack.size() > 0) {
		ERR_PRINT("Parser bug: Imbalanced multiline stack.");
	}
#endif
	if (errors.is_empty()) {
		return OK;
	} else {
		return ERR_PARSE_ERROR;
	}
}
GDScriptTokenizer::Token GDScriptParser::advance() {
	lambda_ended = false; 
	if (current.type == GDScriptTokenizer::Token::TK_EOF) {
		ERR_FAIL_COND_V_MSG(current.type == GDScriptTokenizer::Token::TK_EOF, current, "GDScript parser bug: Trying to advance past the end of stream.");
	}
	if (for_completion && !completion_call_stack.is_empty()) {
		if (completion_call.call == nullptr && tokenizer.is_past_cursor()) {
			completion_call = completion_call_stack.back()->get();
			passed_cursor = true;
		}
	}
	previous = current;
	current = tokenizer.scan();