### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
target = String();
	target_favorites = false;
	
	if (p_from == files) {
		int pos = files->get_item_at_position(p_point, true);
		if (pos == -1) {
			return;
		}
		String ltarget = files->get_item_metadata(pos);
		target = ltarget.ends_with("/") ? ltarget : current_path.get_base_dir();
		return;
	}
	
	if (p_from == tree) {
		TreeItem *ti = tree->get_item_at_position(p_point);
		int section = tree->get_drop_section_at_position(p_point);
		if (ti) {
			
			if (ti == tree->get_root()->get_first_child() && section >= 0) {
				target_favorites = true;
				return;
			} else if (ti->get_parent() == tree->get_root()->get_first_child()) {
				target_favorites = true;
				return;
			} else {
				String fpath = ti->get_metadata(0);
				if (section == 0) {
					if (fpath.ends_with("/")) {