### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
List<String> args;
	args.push_back("sign");
	args.push_back("/fd");
	args.push_back(algs[cert_alg]);
	args.push_back("/a");
	args.push_back("/f");
	args.push_back(cert_path);
	args.push_back("/p");
	args.push_back(cert_pass);
	args.push_back(p_path);
	OS::get_singleton()->execute(signtool_path, args);
#endif 
	return OK;
}
void EditorExportPlatformUWP::get_platform_features(List<String> *r_features) const {
	r_features->push_back("pc");
	r_features->push_back("uwp");
}
void EditorExportPlatformUWP::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
}
EditorExportPlatformUWP::EditorExportPlatformUWP() {
#ifdef MODULE_SVG_ENABLED
	Ref<Image> img = memnew(Image);
	const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
	ImageLoaderSVG img_loader;
	img_loader.create_image_from_string(img, _uwp_logo_svg, EDSCALE, upsample, false);
	logo = ImageTexture::create_from_image(img);
#endif
}