### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (p_expression) {
		switch (p_expression->type) {
			case GDScriptParser::Node::IDENTIFIER: {
				const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
				if (id->name == p_name) {
					return true;
				}
			} break;
			case GDScriptParser::Node::CAST: {
				const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
				return _is_expression_named_identifier(cn->operand, p_name);
			} break;
			default:
				break;
		}
	}
	return false;
}
static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) {
	bool found = false;
	if (p_expression == nullptr) {
		return false;
	}
	static int recursion_depth = 0;
	RecursionCheck recursion(&recursion_depth);
	if (unlikely(recursion.check())) {
		ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
	}
	if (p_expression->is_constant) {