### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			} else {
				if (p_event->is_action_pressed("ui_focus_next", true, true)) {
					next = from->find_next_valid_focus();
				}
				if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
					next = from->find_prev_valid_focus();
				}
				if (p_event->is_action_pressed("ui_up", true, true)) {
					next = from->_get_focus_neighbor(SIDE_TOP);
				}
				if (p_event->is_action_pressed("ui_left", true, true)) {
					next = from->_get_focus_neighbor(SIDE_LEFT);
				}
				if (p_event->is_action_pressed("ui_right", true, true)) {
					next = from->_get_focus_neighbor(SIDE_RIGHT);
				}
				if (p_event->is_action_pressed("ui_down", true, true)) {
					next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			}
			if (next) {
				next->grab_focus();
				set_input_as_handled();
			}
		}
	}
}
void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {