### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
p_type == TK_TYPE_ISAMPLER2DARRAY ||
			p_type == TK_TYPE_USAMPLER2DARRAY ||
			p_type == TK_TYPE_SAMPLER3D ||
			p_type == TK_TYPE_ISAMPLER3D ||
			p_type == TK_TYPE_USAMPLER3D ||
			p_type == TK_TYPE_SAMPLERCUBE ||
			p_type == TK_TYPE_SAMPLERCUBEARRAY);
}
ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) {
	return DataType(p_type - TK_TYPE_VOID);
}
bool ShaderLanguage::is_token_interpolation(TokenType p_type) {
	return (
			p_type == TK_INTERPOLATION_FLAT ||
			p_type == TK_INTERPOLATION_SMOOTH);
}
ShaderLanguage::DataInterpolation ShaderLanguage::get_token_interpolation(TokenType p_type) {
	if (p_type == TK_INTERPOLATION_FLAT) {
		return INTERPOLATION_FLAT;
	} else {
		return INTERPOLATION_SMOOTH;
	}
}
bool ShaderLanguage::is_token_precision(TokenType p_type) {
	return (
			p_type == TK_PRECISION_LOW ||
			p_type == TK_PRECISION_MID ||
			p_type == TK_PRECISION_HIGH);
}
bool ShaderLanguage::is_token_arg_qual(TokenType p_type) {