### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
#if defined(VULKAN_ENABLED)
	if (rendering_driver == "vulkan") {
		context_vulkan = memnew(VulkanContextX11);
		if (context_vulkan->initialize() != OK) {
			memdelete(context_vulkan);
			context_vulkan = nullptr;
			r_error = ERR_CANT_CREATE;
			ERR_FAIL_MSG("Could not initialize Vulkan");
		}
		driver_found = true;
	}
#endif
	
#if defined(GLES3_ENABLED)
	if (rendering_driver == "opengl3") {
		if (getenv("DRI_PRIME") == nullptr) {
			int use_prime = -1;
			if (getenv("PRIMUS_DISPLAY") ||
					getenv("PRIMUS_libGLd") ||
					getenv("PRIMUS_libGLa") ||
					getenv("PRIMUS_libGL") ||
					getenv("PRIMUS_LOAD_GLOBAL") ||
					getenv("BUMBLEBEE_SOCKET")) {
				print_verbose("Optirun/primusrun detected. Skipping GPU detection");
				use_prime = 0;
			}
			
			
			
			if (use_prime == -1 && getenv("LD_LIBRARY_PATH") && !getenv("STEAM_RUNTIME_LIBRARY_PATH")) {