### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

}
	}
	if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
		return true; 
	}
	if (!gui.subwindow_focused) {
		return false;
	}
	Transform2D window_ofs;
	window_ofs.set_origin(-gui.subwindow_focused->get_position());
	Ref<InputEvent> ev = p_event->xformed_by(window_ofs);
	gui.subwindow_focused->_window_input(ev);
	return true;
}
void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	ERR_FAIL_COND(p_event.is_null());
	if (disable_input) {
		return;
	}
	if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this)) {
		return;
	}
	local_input_handled = false;
	Ref<InputEvent> ev;
	if (!p_local_coords) {
		ev = _make_input_local(p_event);
	} else {
		ev = p_event;