### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
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	{ "float", TYPE_FLOAT, { TYPE_INT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "float", TYPE_FLOAT, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
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	{ "bool", TYPE_BOOL, { TYPE_UINT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "bool", TYPE_BOOL, { TYPE_FLOAT, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	
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	{ "vec2", TYPE_VEC2, { TYPE_BVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
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	{ "vec2", TYPE_VEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
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	{ "bvec2", TYPE_BVEC2, { TYPE_UVEC2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
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