### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
String result;
	switch (p_filter) {
		case FILTER_NEAREST: {
			result = "filter_nearest";
		} break;
		case FILTER_LINEAR: {
			result = "filter_linear";
		} break;
		case FILTER_NEAREST_MIPMAP: {
			result = "filter_nearest_mipmap";
		} break;
		case FILTER_LINEAR_MIPMAP: {
			result = "filter_linear_mipmap";
		} break;
		case FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
			result = "filter_nearest_mipmap_anisotropic";
		} break;
		case FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
			result = "filter_linear_mipmap_anisotropic";
		} break;
		default: {
		} break;
	}
	return result;
}
String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) {