### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

#include "editor_settings.h"
#include "core/config/project_settings.h"
#include "core/input/input_event.h"
#include "core/input/input_map.h"
#include "core/input/shortcut.h"
#include "core/io/certs_compressed.gen.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/ip.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/object/class_db.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/string/translation.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_translation.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/main/window.h"
Ref<EditorSettings> EditorSettings::singleton = nullptr;
bool EditorSettings::_set(const StringName &p_name, const Variant &p_value) {