### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, columns.size(), "");
	return columns[p_column].title;
}
void Tree::set_column_title_alignment(int p_column, HorizontalAlignment p_alignment) {
	ERR_FAIL_INDEX(p_column, columns.size());
	if (p_alignment == HORIZONTAL_ALIGNMENT_FILL) {
		WARN_PRINT("HORIZONTAL_ALIGNMENT_FILL is not supported for column titles.");
	}
	if (columns[p_column].title_alignment == p_alignment) {
		return;
	}
	columns.write[p_column].title_alignment = p_alignment;
	update_column(p_column);
	queue_redraw();
}
HorizontalAlignment Tree::get_column_title_alignment(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, columns.size(), HorizontalAlignment::HORIZONTAL_ALIGNMENT_CENTER);
	return columns[p_column].title_alignment;
}
void Tree::set_column_title_direction(int p_column, Control::TextDirection p_text_direction) {
	ERR_FAIL_INDEX(p_column, columns.size());
	ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
	if (columns[p_column].text_direction != p_text_direction) {
		columns.write[p_column].text_direction = p_text_direction;
		update_column(p_column);
		queue_redraw();
	}
}
Control::TextDirection Tree::get_column_title_direction(int p_column) const {