### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	switch (p_flag) {
		case WINDOW_FLAG_RESIZE_DISABLED: {
			wd.resize_disabled = p_enabled;
			_update_size_hints(p_window);
			XFlush(x11_display);
		} break;
		case WINDOW_FLAG_BORDERLESS: {
			Hints hints;
			Atom property;
			hints.flags = 2;
			hints.decorations = p_enabled ? 0 : 1;
			property = XInternAtom(x11_display, "_MOTIF_WM_HINTS", True);
			if (property != None) {
				XChangeProperty(x11_display, wd.x11_window, property, property, 32, PropModeReplace, (unsigned char *)&hints, 5);
			}
			
			window_set_size(window_get_size(p_window), p_window);
			wd.borderless = p_enabled;
			_update_window_mouse_passthrough(p_window);
		} break;
		case WINDOW_FLAG_ALWAYS_ON_TOP: {
			ERR_FAIL_COND_MSG(wd.transient_parent != INVALID_WINDOW_ID, "Can't make a window transient if the 'on top' flag is active.");
			if (p_enabled && wd.fullscreen) {