### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
break;
			}
			_anim_duplicate_keys(false);
		} break;
		case EDIT_DUPLICATE_TRANSPOSED: {
			if (bezier_edit->is_visible()) {
				EditorNode::get_singleton()->show_warning(TTR("This option does not work for Bezier editing, as it's only a single track."));
				break;
			}
			_anim_duplicate_keys(true);
		} break;
		case EDIT_ADD_RESET_KEY: {
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Animation Add RESET Keys"));
			Ref<Animation> reset = _create_and_get_reset_animation();
			int reset_tracks = reset->get_track_count();
			HashSet<int> tracks_added;
			for (const KeyValue<SelectedKey, KeyInfo> &E : selection) {
				const SelectedKey &sk = E.key;
				
				if (tracks_added.has(sk.track)) {
					continue;
				}
				tracks_added.insert(sk.track);
				int dst_track = -1;
				const NodePath &path = animation->track_get_path(sk.track);
				for (int i = 0; i < reset->get_track_count(); i++) {
					if (reset->track_get_path(i) == path) {
						dst_track = i;
						break;