### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

String previously_selected;
	if (tile_data_editors_tree && tile_data_editors_tree->get_selected()) {
		previously_selected = tile_data_editors_tree->get_selected()->get_metadata(0);
	}
	tile_data_editors_tree->clear();
	if (tile_set.is_null()) {
		return;
	}
	TreeItem *root = tile_data_editors_tree->create_item();
	TreeItem *group;
#define ADD_TILE_DATA_EDITOR_GROUP(text)               \
	group = tile_data_editors_tree->create_item(root); \
	group->set_custom_bg_color(0, group_color);        \
	group->set_selectable(0, false);                   \
	group->set_disable_folding(true);                  \
	group->set_text(0, text);
	TreeItem *item;
#define ADD_TILE_DATA_EDITOR(parent, text, property)    \
	item = tile_data_editors_tree->create_item(parent); \
	item->set_text(0, text);                            \
	item->set_metadata(0, property);                    \
	if (property == previously_selected) {              \
		item->select(0);                                \
	}
	
	tile_data_editors_tree->add_theme_constant_override("v_separation", 1);