### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
xform.write[6] = 0;
			xform.write[7] = 0;
			xform.write[8] = 0;
			xform.write[9] = 0;
			xform.write[10] = 1;
			xform.write[11] = 0;
			xform.write[12] = 0;
			xform.write[13] = 0;
			xform.write[14] = 0;
			xform.write[15] = 1;
			return xform;
		}
		case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
			return "";
		}
		case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
			return "";
		}
		case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
			return "";
		}
		case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
			return "";
		}
		default: {
			return Variant();
		}
	}
}
void ShaderGlobalsEditor::_variable_added() {