### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ActionSet *action_set = action_set_owner.get_or_null(p_action_set);
	ERR_FAIL_NULL_V(action_set, false);
	if (action_set->is_attached) {
		
		return true;
	}
	ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false);
	
	
	XrSessionActionSetsAttachInfo attach_info = {
		XR_TYPE_SESSION_ACTION_SETS_ATTACH_INFO, 
		nullptr, 
		1, 
		&action_set->handle 
	};
	XrResult result = xrAttachSessionActionSets(session, &attach_info);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to attach action set! [", get_error_string(result), "]");
		return false;
	}
	action_set->is_attached = true;
	/* For debugging:
	print_verbose("Attached set " + action_set->name);
	List<RID> action_rids;
	action_owner.get_owned_list(&action_rids);
	for (int i = 0; i < action_rids.size(); i++) {
		Action * action = action_owner.get_or_null(action_rids[i]);
		if (action && action->action_set_rid == p_action_set) {
			print_verbose(" - Action " + action->name + ": " + OpenXRUtil::get_action_type_name(action->action_type));
			for (int j = 0; j < action->trackers.size(); j++) {