### Godot version

4.0.2

### System information

Windows 11

### Issue description

Changing node type from PopupMenu to ItemList causes Godot to crash

### Steps to reproduce

Change node type from PopupMenu to ItemList

### Minimal reproduction project

n/a
bool checkable = p_value;
				set_item_as_checkable(item_index, checkable);
			}
			return true;
		} else if (property == "checked") {
			set_item_checked(item_index, p_value);
			return true;
		} else if (property == "id") {
			set_item_id(item_index, p_value);
			return true;
		} else if (property == "disabled") {
			set_item_disabled(item_index, p_value);
			return true;
		} else if (property == "separator") {
			set_item_as_separator(item_index, p_value);
			return true;
		}
	}
#ifndef DISABLE_DEPRECATED
	
	if (p_name == "items") {
		Array arr = p_value;
		ERR_FAIL_COND_V(arr.size() % 10, false);
		clear();
		for (int i = 0; i < arr.size(); i += 10) {
			String text = arr[i + 0];
			Ref<Texture2D> icon = arr[i + 1];
			
			bool checkable = arr[i + 2];
			bool radio_checkable = (int)arr[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;