### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

CSharpLanguage *csharp_lang = CSharpLanguage::get_singleton();
	if (GDMono::get_singleton() == nullptr) {
#ifdef DEBUG_ENABLED
		CRASH_COND(csharp_lang && !csharp_lang->script_bindings.is_empty());
#endif
		
		return;
	}
	if (csharp_lang->finalizing) {
		return; 
	}
	{
		MutexLock lock(csharp_lang->language_bind_mutex);
		RBMap<Object *, CSharpScriptBinding>::Element *data = (RBMap<Object *, CSharpScriptBinding>::Element *)p_binding;
		CSharpScriptBinding &script_binding = data->value();
		if (script_binding.inited) {
			
			
			GDMonoCache::managed_callbacks.ScriptManagerBridge_SetGodotObjectPtr(
					script_binding.gchandle.get_intptr(), nullptr);
			script_binding.gchandle.release();
			script_binding.inited = false;
		}
		csharp_lang->script_bindings.erase(data);
	}
}
GDExtensionBool CSharpLanguage::_instance_binding_reference_callback(void *p_token, void *p_binding, GDExtensionBool p_reference) {