### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
	_initial_set(m_name, m_default_value);                                              \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
	_initial_set(m_name, m_default_value);                                                             \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
	
	{
		String lang_hint = "en";
		String host_lang = OS::get_singleton()->get_locale();
		
		Vector<String> locales_to_skip;
		if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT) || !TS->has_feature(TextServer::FEATURE_SHAPING)) {
			locales_to_skip.push_back("ar"); 
			locales_to_skip.push_back("fa"); 
			locales_to_skip.push_back("ur"); 
		}
		if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
			locales_to_skip.push_back("he"); 
		}
		if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
			locales_to_skip.push_back("bn"); 
			locales_to_skip.push_back("hi"); 
			locales_to_skip.push_back("ml"); 
			locales_to_skip.push_back("si"); 
			locales_to_skip.push_back("ta");