### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
wheel_shader.unref();
	circle_shader.unref();
	circle_ok_color_shader.unref();
}
void ColorPicker::set_focus_on_line_edit() {
	c_text->call_deferred(SNAME("grab_focus"));
}
void ColorPicker::_update_controls() {
	int mode_sliders_count = modes[current_mode]->get_slider_count();
	for (int i = current_slider_count; i < mode_sliders_count; i++) {
		sliders[i]->show();
		labels[i]->show();
		values[i]->show();
	}
	for (int i = mode_sliders_count; i < current_slider_count; i++) {
		sliders[i]->hide();
		labels[i]->hide();
		values[i]->hide();
	}
	current_slider_count = mode_sliders_count;
	for (int i = 0; i < current_slider_count; i++) {
		labels[i]->set_text(modes[current_mode]->get_slider_label(i));
	}
	alpha_label->set_text("A");
	slider_theme_modified = modes[current_mode]->apply_theme();
	if (edit_alpha) {
		alpha_value->show();
		alpha_slider->show();
		alpha_label->show();
	} else {