### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
file_path = p_renames[file_path];
		}
		if (i == EditorNode::get_editor_data().get_edited_scene()) {
			get_tree()->get_edited_scene_root()->set_scene_file_path(file_path);
		} else {
			EditorNode::get_editor_data().set_scene_path(i, file_path);
		}
	}
}
void FileSystemDock::_update_dependencies_after_move(const HashMap<String, String> &p_renames) const {
	
	
	
	Vector<String> remaps;
	_find_remaps(EditorFileSystem::get_singleton()->get_filesystem(), p_renames, remaps);
	for (int i = 0; i < remaps.size(); ++i) {
		
		String file = p_renames.has(remaps[i]) ? p_renames[remaps[i]] : remaps[i];
		print_verbose("Remapping dependencies for: " + file);
		Error err = ResourceLoader::rename_dependencies(file, p_renames);
		if (err == OK) {
			if (ResourceLoader::get_resource_type(file) == "PackedScene") {
				callable_mp(EditorNode::get_singleton(), &EditorNode::reload_scene).bind(file).call_deferred();
			}
		} else {
			EditorNode::get_singleton()->add_io_error(TTR("Unable to update dependencies:") + "\n" + remaps[i] + "\n");
		}
	}
}
void FileSystemDock::_update_project_settings_after_move(const HashMap<String, String> &p_renames) const {