### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), previous_scenes.is_empty());
	_update_undo_redo_allowed();
}
void EditorNode::_update_file_menu_closed() {
	file_menu->set_item_disabled(file_menu->get_item_index(FILE_OPEN_PREV), false);
}
VBoxContainer *EditorNode::get_main_screen_control() {
	return main_screen_vbox;
}
void EditorNode::editor_select(int p_which) {
	static bool selecting = false;
	if (selecting || changing_scene) {
		return;
	}
	ERR_FAIL_INDEX(p_which, editor_table.size());
	if (!main_editor_buttons[p_which]->is_visible()) { 
		return;
	}
	selecting = true;
	for (int i = 0; i < main_editor_buttons.size(); i++) {
		main_editor_buttons[i]->set_pressed(i == p_which);
	}
	selecting = false;
	EditorPlugin *new_editor = editor_table[p_which];
	ERR_FAIL_COND(!new_editor);
	if (editor_plugin_screen == new_editor) {
		return;