### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
	push_multiline(true); 
	if (function->identifier) {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after lambda name.)");
	} else {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after "func".)");
	}
	FunctionNode *previous_function = current_function;
	current_function = function;
	SuiteNode *body = alloc_node<SuiteNode>();
	body->parent_function = current_function;
	body->parent_block = current_suite;
	SuiteNode *previous_suite = current_suite;
	current_suite = body;
	parse_function_signature(function, body, "lambda");
	current_suite = previous_suite;
	bool previous_in_lambda = in_lambda;
	in_lambda = true;
	
	bool could_break = can_break;
	bool could_continue = can_continue;
	
	can_break = false;
	can_continue = false;
	function->body = parse_suite("lambda declaration", body, true);
	complete_extents(function);
	complete_extents(lambda);
	pop_multiline();
	if (multiline_context) {