### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_frame == nullptr);
	ERR_FAIL_COND(p_line < 0 || p_line >= (int)p_frame->lines.size());
	Line &l = p_frame->lines[p_line];
	MutexLock lock(l.text_buf->get_mutex());
	RID t = l.text_buf->get_rid();
	int spans = TS->shaped_get_span_count(t);
	for (int i = 0; i < spans; i++) {
		ItemText *it = reinterpret_cast<ItemText *>((uint64_t)TS->shaped_get_span_meta(t, i));
		if (it) {
			Ref<Font> font = p_base_font;
			int font_size = p_base_font_size;
			ItemFont *font_it = _find_font(it);
			if (font_it) {
				if (font_it->font.is_valid()) {
					font = font_it->font;
				}
				if (font_it->font_size > 0) {
					font_size = font_it->font_size;
				}
			}
			ItemFontSize *font_size_it = _find_font_size(it);
			if (font_size_it && font_size_it->font_size > 0) {
				font_size = font_size_it->font_size;
			}
			TS->shaped_set_span_update_font(t, i, font->get_rids(), font_size, font->get_opentype_features());
			for (int j = 0; j < TextServer::SPACING_MAX; j++) {
				TS->shaped_text_set_spacing(t, TextServer::SpacingType(j), font->get_spacing(TextServer::SpacingType(j)));
			}