### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
src_appx = find_export_template("uwp_" + arch_infix + "_debug.zip", &err);
		} else {
			src_appx = find_export_template("uwp_" + arch_infix + "_release.zip", &err);
		}
		if (src_appx.is_empty()) {
			EditorNode::add_io_error(err);
			return ERR_FILE_NOT_FOUND;
		}
	}
	if (!DirAccess::exists(p_path.get_base_dir())) {
		return ERR_FILE_BAD_PATH;
	}
	Error err = OK;
	Ref<FileAccess> fa_pack = FileAccess::open(p_path, FileAccess::WRITE, &err);
	ERR_FAIL_COND_V_MSG(err != OK, ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
	AppxPackager packager;
	packager.init(fa_pack);
	Ref<FileAccess> io_fa;
	zlib_filefunc_def io = zipio_create_io(&io_fa);
	if (ep.step("Creating package...", 0)) {
		return ERR_SKIP;
	}
	unzFile pkg = unzOpen2(src_appx.utf8().get_data(), &io);
	if (!pkg) {
		EditorNode::add_io_error("Could not find template appx to export:\n" + src_appx);
		return ERR_FILE_NOT_FOUND;
	}
	int ret = unzGoToFirstFile(pkg);
	if (ep.step("Copying template files...", 1)) {
		return ERR_SKIP;