### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

SIGNAL_WATCH(text_edit, "text_set");
		SIGNAL_WATCH(text_edit, "text_changed");
		SIGNAL_WATCH(text_edit, "lines_edited_from");
		SIGNAL_WATCH(text_edit, "caret_changed");
		Array args1;
		args1.push_back(0);
		args1.push_back(0);
		Array lines_edited_args;
		lines_edited_args.push_back(args1);
		lines_edited_args.push_back(args1.duplicate());
		SUBCASE("[TextEdit] select all") {
			text_edit->select_all();
			CHECK_FALSE(text_edit->has_selection());
			ERR_PRINT_OFF;
			CHECK(text_edit->get_selection_from_line() == -1);
			CHECK(text_edit->get_selection_from_column() == -1);
			CHECK(text_edit->get_selection_to_line() == -1);
			CHECK(text_edit->get_selection_to_column() == -1);
			CHECK(text_edit->get_selected_text() == "");
			ERR_PRINT_ON;
			text_edit->set_text("test\nselection");
			SEND_GUI_ACTION("ui_text_select_all");
			CHECK(text_edit->get_viewport()->is_input_handled());
			MessageQueue::get_singleton()->flush();
			CHECK(text_edit->get_selected_text() == "test\nselection");
			CHECK(text_edit->has_selection());
			CHECK(text_edit->get_selection_from_line() == 0);
			CHECK(text_edit->get_selection_from_column() == 0);
			CHECK(text_edit->get_selection_to_line() == 1);
			CHECK(text_edit->get_selection_to_column() == 9);