### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Transform2D());
	return window_transform * stretch_transform * global_canvas_transform;
}
Transform2D Window::get_screen_transform_internal(bool p_absolute_position) const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	Transform2D embedder_transform;
	if (get_embedder()) {
		embedder_transform.translate_local(get_position());
		embedder_transform = get_embedder()->get_screen_transform_internal(p_absolute_position) * embedder_transform;
	} else if (p_absolute_position) {
		embedder_transform.translate_local(get_position());
	}
	return embedder_transform * get_final_transform();
}
Transform2D Window::get_popup_base_transform() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	if (is_embedding_subwindows()) {
		return Transform2D();
	}
	Transform2D popup_base_transform;
	popup_base_transform.set_origin(get_position());
	popup_base_transform *= get_final_transform();
	if (get_embedder()) {
		return get_embedder()->get_popup_base_transform() * popup_base_transform;
	}
	return popup_base_transform;
}
bool Window::is_directly_attached_to_screen() const {