### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
FileInfo fi;
				fi.name = favorite.get_file();
				fi.path = favorite;
				if (efd) {
					fi.type = efd->get_file_type(index);
					fi.import_broken = !efd->get_file_import_is_valid(index);
					fi.modified_time = efd->get_file_modified_time(index);
				} else {
					fi.type = "";
					fi.import_broken = true;
					fi.modified_time = 0;
				}
				if (searched_string.length() == 0 || fi.name.to_lower().find(searched_string) >= 0) {
					file_list.push_back(fi);
				}
			}
		}
	} else {
		
		if (directory.ends_with("/") && directory != "res://") {
			directory = directory.substr(0, directory.length() - 1);
		}
		EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
		if (!efd) {
			directory = current_path.get_base_dir();
			file = current_path.get_file();
			efd = EditorFileSystem::get_singleton()->get_filesystem_path(directory);
		}
		if (!efd) {
			return;