### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
arr.resize(RS::ARRAY_MAX);
				arr[RS::ARRAY_VERTEX] = points;
				arr[RS::ARRAY_TEX_UV] = uvs;
				arr[RS::ARRAY_BONES] = bone_indices;
				arr[RS::ARRAY_WEIGHTS] = bone_weights;
				arr[RS::ARRAY_INDEX] = indices;
				RS::get_singleton()->mesh_add_surface_from_arrays(mesh, RS::PRIMITIVE_TRIANGLES, arr, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
				Vector<Transform3D> xforms;
				for (int i = 0; i <= trail_sections; i++) {
					Transform3D xform;
					/*
					xform.origin.y = depth / 2.0 - size.height * real_t(i);
					xform.origin.y = -xform.origin.y; //bind is an inverse transform, so negate y */
					xforms.push_back(xform);
				}
				RS::get_singleton()->particles_set_trail_bind_poses(particles, xforms);
			} else {
				RS::get_singleton()->mesh_clear(mesh);
				Vector<Vector2> points = {
					Vector2(-size.x / 2.0, -size.y / 2.0),
					Vector2(size.x / 2.0, -size.y / 2.0),
					Vector2(size.x / 2.0, size.y / 2.0),
					Vector2(-size.x / 2.0, size.y / 2.0)
				};
				Vector<Vector2> uvs;
				AtlasTexture *atlas_texure = Object::cast_to<AtlasTexture>(*texture);
				if (atlas_texure && atlas_texure->get_atlas().is_valid()) {
					Rect2 region_rect = atlas_texure->get_region();
					Size2 atlas_size = atlas_texure->get_atlas()->get_size();
					uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));