### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
				break;
			case ShaderLanguage::TYPE_VEC2:
				if (array_size > 0) {
					array_size *= 2;
					PackedVector2Array array;
					for (int i = 0; i < array_size; i += 2) {
						array.push_back(Vector2(p_value[i].real, p_value[i + 1].real));
					}
					value = Variant(array);
				} else {
					value = Variant(Vector2(p_value[0].real, p_value[1].real));
				}
				break;
			case ShaderLanguage::TYPE_VEC3:
				if (array_size > 0) {
					array_size *= 3;
					if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
						PackedColorArray array;
						for (int i = 0; i < array_size; i += 3) {
							array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
						}
						value = Variant(array);
					} else {
						PackedVector3Array array;
						for (int i = 0; i < array_size; i += 3) {
							array.push_back(Vector3(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real));
						}
						value = Variant(array);
					}