### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (file_list_display_mode == FILE_LIST_DISPLAY_THUMBNAILS && p_path.get_base_dir() == current_path && searched_string.length() == 0 && file_list_vb->is_visible_in_tree()) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->get_item_metadata(i) == p_path) {
				
				Array udata;
				udata.resize(2);
				udata[0] = i;
				udata[1] = files->get_item_text(i);
				EditorResourcePreview::get_singleton()->queue_resource_preview(p_path, this, "_file_list_thumbnail_done", udata);
				break;
			}
		}
	}
}
void FileSystemDock::_fs_changed() {
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
	scanning_vb->hide();
	split_box->show();
	if (tree->is_visible()) {
		_update_tree(get_uncollapsed_paths());
	}
	if (file_list_vb->is_visible()) {
		_update_file_list(true);
	}
	set_process(false);
}
void FileSystemDock::_set_scanning_mode() {