### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
ERR_PRINT("Could not load editor settings from path: " + config_file_path);
			goto fail;
		}
		singleton->save_changed_setting = true;
		print_verbose("EditorSettings: Load OK!");
		singleton->setup_language();
		singleton->setup_network();
		singleton->load_favorites_and_recent_dirs();
		singleton->list_text_editor_themes();
		return;
	}
fail:
	
	String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
	if (extra_config->has_section("init_projects")) {
		Vector<String> list = extra_config->get_value("init_projects", "list");
		for (int i = 0; i < list.size(); i++) {
			list.write[i] = exe_path.path_join(list[i]);
		}
		extra_config->set_value("init_projects", "list", list);
	}
	singleton = Ref<EditorSettings>(memnew(EditorSettings));
	singleton->set_path(config_file_path, true);
	singleton->save_changed_setting = true;
	singleton->_load_defaults(extra_config);
	singleton->setup_language();
	singleton->setup_network();
	singleton->list_text_editor_themes();
}
void EditorSettings::setup_language() {