### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

} break;
			case RS::ARRAY_TEX_UV: {
				Vector<Vector2> arr;
				arr.resize(p_vertex_len);
				Vector2 *w = arr.ptrw();
				for (int j = 0; j < p_vertex_len; j++) {
					const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
					w[j] = Vector2(v[0], v[1]);
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_TEX_UV2: {
				Vector<Vector2> arr;
				arr.resize(p_vertex_len);
				Vector2 *w = arr.ptrw();
				for (int j = 0; j < p_vertex_len; j++) {
					const float *v = reinterpret_cast<const float *>(&ar[j * attrib_elem_size + offsets[i]]);
					w[j] = Vector2(v[0], v[1]);
				}
				ret[i] = arr;
			} break;
			case RS::ARRAY_CUSTOM0:
			case RS::ARRAY_CUSTOM1:
			case RS::ARRAY_CUSTOM2:
			case RS::ARRAY_CUSTOM3: {
				uint32_t type = (p_format >> (ARRAY_FORMAT_CUSTOM_BASE + ARRAY_FORMAT_CUSTOM_BITS * (i - RS::ARRAY_CUSTOM0))) & ARRAY_FORMAT_CUSTOM_MASK;
				switch (type) {
					case ARRAY_CUSTOM_RGBA8_UNORM:
					case ARRAY_CUSTOM_RGBA8_SNORM:
					case ARRAY_CUSTOM_RG_HALF: