### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

}
	Ref<InputEventMouse> me = ev;
	if (me.is_valid()) {
		gui.last_mouse_pos = me->get_position();
	}
	if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
		set_input_as_handled();
		return;
	}
	if (!_can_consume_input_events()) {
		return;
	}
	if (!is_input_handled()) {
		ERR_FAIL_COND(!is_inside_tree());
		get_tree()->_call_input_pause(input_group, SceneTree::CALL_INPUT_TYPE_INPUT, ev, this); 
	}
	if (!is_input_handled()) {
		ERR_FAIL_COND(!is_inside_tree());
		_gui_input_event(ev);
	} else {
		
		_gui_cleanup_internal_state(ev);
	}
	if (!is_input_handled()) {
		_push_unhandled_input_internal(ev);
	}
	event_count++;
}
#ifndef DISABLE_DEPRECATED
void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {