### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
}
				d["times"] = key_times;
				d["points"] = key_points;
#ifdef TOOLS_ENABLED
				d["handle_modes"] = handle_modes;
#endif 
				r_ret = d;
				return true;
			} else if (track_get_type(track) == TYPE_AUDIO) {
				const AudioTrack *ad = static_cast<const AudioTrack *>(tracks[track]);
				Dictionary d;
				Vector<real_t> key_times;
				Array clips;
				int kk = ad->values.size();
				key_times.resize(kk);
				real_t *wti = key_times.ptrw();
				int idx = 0;
				const TKey<AudioKey> *vls = ad->values.ptr();
				for (int i = 0; i < kk; i++) {
					wti[idx] = vls[i].time;
					Dictionary clip;
					clip["start_offset"] = vls[i].value.start_offset;
					clip["end_offset"] = vls[i].value.end_offset;
					clip["stream"] = vls[i].value.stream;
					clips.push_back(clip);
					idx++;
				}
				d["times"] = key_times;
				d["clips"] = clips;
				r_ret = d;