### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
default_texture_node_type = "Sprite2D";
	// Node2D
	texture_node_types.push_back("Sprite2D");
	texture_node_types.push_back("PointLight2D");
	texture_node_types.push_back("CPUParticles2D");
	texture_node_types.push_back("GPUParticles2D");
	texture_node_types.push_back("Polygon2D");
	texture_node_types.push_back("TouchScreenButton");
	// Control
	texture_node_types.push_back("TextureRect");
	texture_node_types.push_back("TextureButton");
	texture_node_types.push_back("NinePatchRect");
	target_node = nullptr;
	canvas_item_editor = p_canvas_item_editor;
	preview_node = memnew(Control);
	accept = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(accept);
	selector = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(selector);
	selector->set_title(TTR("Change Default Type"));
	selector->connect("confirmed", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_confirmed));
	selector->connect("canceled", callable_mp(this, &CanvasItemEditorViewport::_on_change_type_closed));
	VBoxContainer *vbc = memnew(VBoxContainer);
	selector->add_child(vbc);
	vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL);