### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
						}
					}
				} else if (n->type == Node::NODE_TYPE_OPERATOR) {
					_set_error(vformat(RTR("Array size expressions are not supported.")));
					return ERR_PARSE_ERROR;
				}
				if (r_size_expression != nullptr) {
					*r_size_expression = n;
				}
			}
		} else if (((int)tk.constant) > 0) {
			array_size = (uint32_t)tk.constant;
		}
		if (array_size <= 0) {
			_set_error(RTR("Expected a positive integer constant."));
			return ERR_PARSE_ERROR;
		}
		tk = _get_token();
		if (tk.type != TK_BRACKET_CLOSE) {
			_set_expected_error("]");
			return ERR_PARSE_ERROR;
		}
		if (r_array_size != nullptr) {
			*r_array_size = array_size;
		}
	}
	return OK;
}
ShaderLanguage::Node *ShaderLanguage::_parse_array_constructor(BlockNode *p_block, const FunctionInfo &p_function_info) {