### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
all_not_favorites = false;
		} else {
			all_favorites = false;
		}
	}
	if (all_files) {
		if (all_files_scenes) {
			if (filenames.size() == 1) {
				p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scene"), FILE_OPEN);
				p_popup->add_icon_item(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), TTR("New Inherited Scene"), FILE_INHERIT);
				if (GLOBAL_GET("application/run/main_scene") != filenames[0]) {
					p_popup->add_icon_item(get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")), TTR("Set As Main Scene"), FILE_MAIN_SCENE);
				}
			} else {
				p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open Scenes"), FILE_OPEN);
			}
			p_popup->add_icon_item(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Instantiate"), FILE_INSTANTIATE);
			p_popup->add_separator();
		} else if (filenames.size() == 1) {
			p_popup->add_icon_item(get_theme_icon(SNAME("Load"), SNAME("EditorIcons")), TTR("Open"), FILE_OPEN);
			p_popup->add_separator();
		}
		if (filenames.size() == 1) {
			p_popup->add_item(TTR("Edit Dependencies..."), FILE_DEPENDENCIES);
			p_popup->add_item(TTR("View Owners..."), FILE_OWNERS);
			p_popup->add_separator();
		}
	}
	if (p_paths.size() == 1 && p_display_path_dependent_options) {
		PopupMenu *new_menu = memnew(PopupMenu);