### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *c = p_node->get_child(i);
		Error err = _parse_connections(p_owner, c, name_map, variant_map, node_map, nodepath_map);
		if (err) {
			return err;
		}
	}
	return OK;
}
Error SceneState::pack(Node *p_scene) {
	ERR_FAIL_NULL_V(p_scene, ERR_INVALID_PARAMETER);
	clear();
	Node *scene = p_scene;
	HashMap<StringName, int> name_map;
	HashMap<Variant, int, VariantHasher, VariantComparator> variant_map;
	HashMap<Node *, int> node_map;
	HashMap<Node *, int> nodepath_map;
	
	if (scene->get_scene_inherited_state().is_valid()) {
		String scene_path = scene->get_scene_inherited_state()->get_path();
		Ref<PackedScene> instance = ResourceLoader::load(scene_path);
		if (instance.is_valid()) {
			base_scene_idx = _vm_get_variant(instance, variant_map);
		}
	}
	
	Error err = _parse_node(scene, scene, -1, name_map, variant_map, node_map, nodepath_map);
	if (err) {