### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
new_paths.write[i] = _get_unique_name(to_move[i], p_to_path);
		} else {
			new_paths.write[i] = p_to_path.path_join(to_move[i].path.get_file());
		}
	}
	if (p_copy) {
		bool is_copied = false;
		for (int i = 0; i < to_move.size(); i++) {
			String old_path = to_move[i].path;
			String new_path = new_paths[i];
			if (!to_move[i].is_file) {
				new_path = new_path.path_join(old_path.trim_suffix("/").get_file());
			}
			if (old_path != new_path) {
				_try_duplicate_item(to_move[i], new_path);
				is_copied = true;
			}
		}
		if (is_copied) {
			_rescan();
		}
	} else {
		
		for (int i = 0; i < to_move.size(); i++) {
			if (to_move[i].is_file && EditorFileSystem::get_singleton()->is_group_file(to_move[i].path)) {
				EditorFileSystem::get_singleton()->move_group_file(to_move[i].path, new_paths[i]);
			}
		}
		bool is_moved = false;
		HashMap<String, String> file_renames;