### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
rect.position.x += MAX(0, (rect.size.width - w));
			}
			break;
	}
	RID ci = get_canvas_item();
	if (rtl && rect.size.width > 0) {
		Point2 draw_pos = rect.position;
		draw_pos.y += Math::floor((rect.size.y - p_cell.text_buf->get_size().y) * 0.5);
		if (p_ol_size > 0 && p_ol_color.a > 0) {
			p_cell.text_buf->draw_outline(ci, draw_pos, p_ol_size, p_ol_color);
		}
		p_cell.text_buf->draw(ci, draw_pos, p_color);
		rect.position.x += ts.width + theme_cache.h_separation;
		rect.size.x -= ts.width + theme_cache.h_separation;
	}
	if (!p_cell.icon.is_null()) {
		p_cell.draw_icon(ci, rect.position + Size2i(0, Math::floor((real_t)(rect.size.y - bmsize.y) / 2)), bmsize, p_icon_color);
		rect.position.x += bmsize.x + theme_cache.h_separation;
		rect.size.x -= bmsize.x + theme_cache.h_separation;
	}
	if (!rtl && rect.size.width > 0) {
		Point2 draw_pos = rect.position;
		draw_pos.y += Math::floor((rect.size.y - p_cell.text_buf->get_size().y) * 0.5);
		if (p_ol_size > 0 && p_ol_color.a > 0) {
			p_cell.text_buf->draw_outline(ci, draw_pos, p_ol_size, p_ol_color);
		}
		p_cell.text_buf->draw(ci, draw_pos, p_color);
	}
}
void Tree::update_column(int p_col) {