### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

ERR_FAIL_COND(!instantiated_node);
				bool original_node_is_displayed_folded = original_node->is_displayed_folded();
				bool original_node_scene_instance_load_placeholder = original_node->get_scene_instance_load_placeholder();
				
				instantiated_node->set_name(original_node->get_name());
				
				String original_node_file_path = original_node->get_scene_file_path();
				if (current_edited_scene == original_node) {
					instantiated_node->set_scene_instance_state(original_node->get_scene_instance_state());
					
					if (original_node_file_path.is_empty()) {
						Ref<SceneState> state = current_packed_scene->get_state();
						state->set_path(current_packed_scene->get_path());
						instantiated_node->set_scene_inherited_state(state);
						instantiated_node->set_scene_file_path(String());
					}
					editor_data.set_edited_scene_root(instantiated_node);
					current_edited_scene = instantiated_node;
					if (original_node->is_inside_tree()) {
						SceneTreeDock::get_singleton()->set_edited_scene(current_edited_scene);
						original_node->get_tree()->set_edited_scene_root(instantiated_node);
					}
				}
				
				original_node->replace_by(instantiated_node, false);
				
				original_node->queue_free();
				
				instantiated_node->set_display_folded(original_node_is_displayed_folded);
				instantiated_node->set_scene_instance_load_placeholder(original_node_scene_instance_load_placeholder);