### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

CanvasItem *ci = p_control;
	while (ci) {
		Control *control = Object::cast_to<Control>(ci);
		if (control) {
			if (control->data.mouse_filter != Control::MOUSE_FILTER_IGNORE) {
				control->notification(p_what);
			}
			if (!control->is_inside_tree()) {
				break;
			}
			if (!control->is_inside_tree() || control->is_set_as_top_level()) {
				break;
			}
			if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
				break;
			}
		}
		if (ci->is_set_as_top_level()) {
			break;
		}
		ci = ci->get_parent_item();
	}
}
Control *Viewport::gui_find_control(const Point2 &p_global) {