### Godot version

v4.1.dev2.official [668cf3c66]

### System information

Windows 10 22H2, Compatibility, Geforce GTX 550 Ti

### Issue description

Issue observed in: 
- v4.1.dev2.official [668cf3c66]

Multiline error and warning messages overlap, in the Debugger.

![Godot_v4 1-dev2_win64_2ibVIIumDO_cropped](https://github.com/godotengine/godot/assets/13420573/9d49f426-80fa-4741-ae12-002e33ac0da4)

The lines separate when the mouse pointer is moved over the messages area.

![Godot_v4 1-dev2_win64_hLDo8PGppT_cropped](https://github.com/godotengine/godot/assets/13420573/1170cbbb-7c08-421e-94e3-b16c8847cf83)



It doesn't happen in:
- v4.0.3.rc1.official [2d74ee0e5]
- v4.0.2.stable.official [7a0977ce2]

Because they don't show multiline messages. The messages appear on a single line.

![Godot_v4 0 3-rc1_win64_ArM9g0CTyo_cropped](https://github.com/godotengine/godot/assets/13420573/24e6a4c0-69a4-4dc8-a2b3-c49b76de6b93)



### Steps to reproduce

- open the attached project: [issue, overlapping multiline text.zip](https://github.com/godotengine/godot/files/11472223/issue.overlapping.multiline.text.zip)
- run the project
- open the Debugger (at the bottom left, to the right of the Output button)
- open the tab: Errors

### Observed

The multiline error (red) and warning (yellow) messages are overlapping.

![Godot_v4 1-dev2_win64_2ibVIIumDO](https://github.com/godotengine/godot/assets/13420573/ce684090-5798-489a-918f-130a0131e557)


### Expected

The error/warning messages shouldn't overlap.

They become "unoverlapped" when the mouse pointer is moved over the overlapping messages area.
This is probably how they should appear as soon as the Debugger, Errors tab opens.

![Godot_v4 1-dev2_win64_hLDo8PGppT](https://github.com/godotengine/godot/assets/13420573/a54d0f1d-c79c-401d-8944-3a7949c84401)



### Minimal reproduction project

[issue, overlapping multiline text.zip](https://github.com/godotengine/godot/files/11472223/issue.overlapping.multiline.text.zip)

void set_button_disabled(int p_column, int p_index, bool p_disabled);
	bool is_button_disabled(int p_column, int p_index) const;
	
	void set_range(int p_column, double p_value);
	double get_range(int p_column) const;
	void set_range_config(int p_column, double p_min, double p_max, double p_step, bool p_exp = false);
	void get_range_config(int p_column, double &r_min, double &r_max, double &r_step) const;
	bool is_range_exponential(int p_column) const;
	void set_metadata(int p_column, const Variant &p_meta);
	Variant get_metadata(int p_column) const;
	void set_custom_draw(int p_column, Object *p_object, const StringName &p_callback);
	void set_collapsed(bool p_collapsed);
	bool is_collapsed();
	void set_collapsed_recursive(bool p_collapsed);
	bool is_any_collapsed(bool p_only_visible = false);
	void set_visible(bool p_visible);
	bool is_visible();
	void uncollapse_tree();
	void set_custom_minimum_height(int p_height);
	int get_custom_minimum_height() const;
	void set_selectable(int p_column, bool p_selectable);
	bool is_selectable(int p_column) const;
	bool is_selected(int p_column);
	void select(int p_column);
	void deselect(int p_column);
	void set_as_cursor(int p_column);
	void set_editable(int p_column, bool p_editable);
	bool is_editable(int p_column);
	void set_custom_color(int p_column, const Color &p_color);
	Color get_custom_color(int p_column) const;