### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH);
			OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
					git_ref, file, line_number));
		} break;
		case ACTION_DELETE_BREAKPOINT: {
			const TreeItem *selected = breakpoints_tree->get_selected();
			_set_breakpoint(selected->get_parent()->get_text(0), selected->get_meta("line"), false);
		} break;
		case ACTION_DELETE_BREAKPOINTS_IN_FILE: {
			TreeItem *file_item = breakpoints_tree->get_selected();
			if (file_item->has_meta("line")) {
				file_item = file_item->get_parent();
			}
			
			List<int> lines;
			for (TreeItem *breakpoint_item = file_item->get_first_child(); breakpoint_item; breakpoint_item = breakpoint_item->get_next()) {
				lines.push_back(breakpoint_item->get_meta("line"));
			}
			for (const int &line : lines) {
				_set_breakpoint(file_item->get_text(0), line, false);
			}
		} break;
		case ACTION_DELETE_ALL_BREAKPOINTS: {
			_clear_breakpoints();
		} break;
	}
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {