### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (p_search_flags & SEARCH_BACKWARDS) {
				from_column = text_line.length() - 1;
			} else {
				from_column = 0;
			}
		}
		pos = -1;
		int pos_from = (p_search_flags & SEARCH_BACKWARDS) ? text_line.length() : 0;
		int last_pos = -1;
		while (true) {
			if (p_search_flags & SEARCH_BACKWARDS) {
				while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.rfind(p_key, pos_from) : text_line.rfindn(p_key, pos_from)) != -1) {
					if (last_pos <= from_column) {
						pos = last_pos;
						break;
					}
					pos_from = last_pos - p_key.length();
					if (pos_from < 0) {
						break;
					}
				}
			} else {
				while ((last_pos = (p_search_flags & SEARCH_MATCH_CASE) ? text_line.find(p_key, pos_from) : text_line.findn(p_key, pos_from)) != -1) {
					if (last_pos >= from_column) {
						pos = last_pos;
						break;
					}
					pos_from = last_pos + p_key.length();
				}
			}