### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
preview_node_viewport_pos = p_point;
	bool can_instantiate = false;
	if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
		Dictionary d = p_data;
		if (d.has("type") && (String(d["type"]) == "files")) {
			Vector<String> files = d["files"];
			List<String> scene_extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
			List<String> mesh_extensions;
			ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
			List<String> material_extensions;
			ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
			List<String> texture_extensions;
			ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
			for (int i = 0; i < files.size(); i++) {
				String extension = files[i].get_extension().to_lower();
				/
				if (mesh_extensions.find(extension) ||
						scene_extensions.find(extension) ||
						material_extensions.find(extension) ||