### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
layer_type = p_layer_type;
	int layer_group_size = 0;
	int layer_count = 0;
	switch (p_layer_type) {
		case LAYER_RENDER_2D: {
			basename = "layer_names/2d_render";
			layer_group_size = 5;
			layer_count = 20;
		} break;
		case LAYER_PHYSICS_2D: {
			basename = "layer_names/2d_physics";
			layer_group_size = 4;
			layer_count = 32;
		} break;
		case LAYER_NAVIGATION_2D: {
			basename = "layer_names/2d_navigation";
			layer_group_size = 4;
			layer_count = 32;
		} break;
		case LAYER_RENDER_3D: {
			basename = "layer_names/3d_render";
			layer_group_size = 5;
			layer_count = 20;
		} break;
		case LAYER_PHYSICS_3D: {
			basename = "layer_names/3d_physics";
			layer_group_size = 4;
			layer_count = 32;
		} break;