### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
CF_UNSPECIFIED = 0U,
	CF_BLOCK = 1U, 
	CF_FUNC_DECL_PARAM_SPEC = 2U, 
	CF_FUNC_DECL_PARAM_TYPE = 4U, 
	CF_IF_DECL = 8U, 
	CF_BOOLEAN = 16U, 
	CF_GLOBAL_SPACE = 32U, 
	CF_DATATYPE = 64U, 
	CF_UNIFORM_TYPE = 128U, 
	CF_VARYING_TYPE = 256U, 
	CF_PRECISION_MODIFIER = 512U, 
	CF_INTERPOLATION_QUALIFIER = 1024U, 
	CF_UNIFORM_KEYWORD = 2048U, 
	CF_CONST_KEYWORD = 4096U, 
	CF_UNIFORM_QUALIFIER = 8192U, 
	CF_SHADER_TYPE = 16384U, 
};
const uint32_t KCF_DATATYPE = CF_BLOCK | CF_GLOBAL_SPACE | CF_DATATYPE | CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE;
const uint32_t KCF_SAMPLER_DATATYPE = CF_FUNC_DECL_PARAM_TYPE | CF_UNIFORM_TYPE;
const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[] = {
	{ TK_TRUE, "true", CF_BLOCK | CF_IF_DECL | CF_BOOLEAN, {}, {} },
	{ TK_FALSE, "false", CF_BLOCK | CF_IF_DECL | CF_BOOLEAN, {}, {} },
	
	{ TK_TYPE_VOID, "void", CF_GLOBAL_SPACE, {}, {} },
	{ TK_TYPE_BOOL, "bool", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_BVEC2, "bvec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_BVEC3, "bvec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_BVEC4, "bvec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_INT, "int", KCF_DATATYPE, {}, {} },