### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
return _tree_get_selected(false);
}
String FileSystemDock::get_current_path() const {
	return current_path;
}
String FileSystemDock::get_current_directory() const {
	if (current_path.ends_with("/")) {
		return current_path;
	} else {
		return current_path.get_base_dir();
	}
}
void FileSystemDock::_set_current_path_line_edit_text(const String &p_path) {
	if (p_path == "Favorites") {
		current_path_line_edit->set_text(TTR("Favorites"));
	} else {
		current_path_line_edit->set_text(current_path);
	}
}
void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_favorites) {
	if (p_path == "Favorites") {
		current_path = p_path;
	} else {
		String target_path = p_path;
		
		if (target_path.ends_with("/")) {
			target_path = target_path.substr(0, target_path.length() - 1);
		}
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (da->file_exists(p_path)) {