### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
WARN_PRINT(vformat("Array element %s has an index too high. Array allocation failed.", pi.name));
				}
			}
		}
	}
	return output;
}
int EditorInspectorArray::_drop_position() const {
	for (int i = 0; i < (int)array_elements.size(); i++) {
		const ArrayElement &ae = array_elements[i];
		Size2 size = ae.panel->get_size();
		Vector2 mp = ae.panel->get_local_mouse_position();
		if (Rect2(Vector2(), size).has_point(mp)) {
			if (mp.y < size.y / 2) {
				return i;
			} else {
				return i + 1;
			}
		}
	}
	return -1;
}
void EditorInspectorArray::_resize_dialog_confirmed() {
	if (int(new_size_spin_box->get_value()) == count) {
		return;
	}
	resize_dialog->hide();
	_resize_array(int(new_size_spin_box->get_value()));
}
void EditorInspectorArray::_new_size_spin_box_value_changed(float p_value) {