### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
String str = TS->format_number(vformat("%d " + TTR("px"), p_value));
	if (p_value != 0) {
		_draw_text_at_position(p_position, str, p_side);
	}
}
void CanvasItemEditor::_draw_percentage_at_position(real_t p_value, Point2 p_position, Side p_side) {
	String str = TS->format_number(vformat("%.1f ", p_value * 100.0)) + TS->percent_sign();
	if (p_value != 0) {
		_draw_text_at_position(p_position, str, p_side);
	}
}
void CanvasItemEditor::_draw_focus() {
	
	if (viewport->has_focus()) {
		get_theme_stylebox(SNAME("FocusViewport"), SNAME("EditorStyles"))->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
	}
}
void CanvasItemEditor::_draw_guides() {