### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
buffer = vertex_buffer_owner.get_or_null(p_rid);
			} else if (index_buffer_owner.owns(p_rid)) {
				buffer = index_buffer_owner.get_or_null(p_rid);
			} else if (uniform_buffer_owner.owns(p_rid)) {
				buffer = uniform_buffer_owner.get_or_null(p_rid);
			} else if (texture_buffer_owner.owns(p_rid)) {
				buffer = &texture_buffer_owner.get_or_null(p_rid)->buffer;
			} else if (storage_buffer_owner.owns(p_rid)) {
				buffer = storage_buffer_owner.get_or_null(p_rid);
			}
			ERR_FAIL_NULL_V(buffer, 0);
			return uint64_t(buffer->buffer);
		} break;
		case DRIVER_RESOURCE_VULKAN_COMPUTE_PIPELINE: {
			ComputePipeline *compute_pipeline = compute_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(compute_pipeline, 0);
			return uint64_t(compute_pipeline->pipeline);
		} break;
		case DRIVER_RESOURCE_VULKAN_RENDER_PIPELINE: {
			RenderPipeline *render_pipeline = render_pipeline_owner.get_or_null(p_rid);
			ERR_FAIL_NULL_V(render_pipeline, 0);
			return uint64_t(render_pipeline->pipeline);
		} break;
		default: {
			
			return 0;
		} break;
	}
}
uint32_t RenderingDeviceVulkan::get_captured_timestamps_count() const {