### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!arg_name.is_empty()) {
							calltip += " ";
							calltip += arg_name;
						}
						if (i == completion_argument) {
							calltip += char32_t(0xFFFF);
						}
						found_arg = true;
					}
					if (found_arg) {
						calltip += " ";
					}
					calltip += ")";
				}
				idx++;
			}
			r_call_hint = calltip;
			return OK;
		} break;
		case COMPLETION_INDEX: {
			const char colv[4] = { 'r', 'g', 'b', 'a' };
			const char coordv[4] = { 'x', 'y', 'z', 'w' };
			const char coordt[4] = { 's', 't', 'p', 'q' };
			int limit = 0;
			switch (completion_base) {
				case TYPE_BVEC2:
				case TYPE_IVEC2:
				case TYPE_UVEC2:
				case TYPE_VEC2: {
					limit = 2;