### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

em_signal(SNAME("favore_pressed"));
}
:_explore_button_pressed() {
	em_signal(SNAME("explore_pressed"));
}
:_bind_methods() {
	ADD_SIGNAL(MethodInfo("favore_pressed"));
	ADD_SIGNAL(MethodInfo("explore_pressed"));
}
ProjectListItemControl::ProjectListItemControl() {
	set_focus_mode(FocusMode::FOCUS_ALL);
	VBoxContainer *favore_box = memnew(VBoxContainer);
	favore_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
	add_child(favore_box);
	favore_button = Button);
	favore_button->set_name("FavoreButton");
	// This makes the project's "hover" style display correctly when hovering the favore icon.
	favore_button->set_mouse_filter(MOUSE_FILTER_PASS);
	favore_box->add_child(favore_button);
	favore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favore_button_pressed));
	project_icon = Rect);
	project_icon->set_name("ProjectIcon");
	project_icon->set_v_size_flags(SIZE_SHRINK_CENTER);
	add_child(project_icon);
	main_vbox = memnew(VBoxContainer);