### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
}
#ifdef TOOLS_ENABLED
void ColorPicker::set_editor_settings(Object *p_editor_settings) {
	if (editor_settings) {
		return;
	}
	editor_settings = p_editor_settings;
	if (preset_cache.is_empty()) {
		PackedColorArray saved_presets = editor_settings->call(SNAME("get_project_metadata"), "color_picker", "presets", PackedColorArray());
		for (int i = 0; i < saved_presets.size(); i++) {
			preset_cache.push_back(saved_presets[i]);
		}
	}
	for (int i = 0; i < preset_cache.size(); i++) {
		presets.push_back(preset_cache[i]);
	}
	if (recent_preset_cache.is_empty()) {
		PackedColorArray saved_recent_presets = editor_settings->call(SNAME("get_project_metadata"), "color_picker", "recent_presets", PackedColorArray());
		for (int i = 0; i < saved_recent_presets.size(); i++) {
			recent_preset_cache.push_back(saved_recent_presets[i]);
		}
	}
	for (int i = 0; i < recent_preset_cache.size(); i++) {
		recent_presets.push_back(recent_preset_cache[i]);
	}
	_update_presets();
	_update_recent_presets();
}
#endif
HSlider *ColorPicker::get_slider(int p_idx) {