### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
ClassDB::bind_method("rename", &RenameDialog::rename);
}
void RenameDialog::_update_substitute() {
	LineEdit *focus_owner_line_edit = Object::cast_to<LineEdit>(get_viewport()->gui_get_focus_owner());
	bool is_main_field = _is_main_field(focus_owner_line_edit);
	but_insert_name->set_disabled(!is_main_field);
	but_insert_parent->set_disabled(!is_main_field);
	but_insert_type->set_disabled(!is_main_field);
	but_insert_scene->set_disabled(!is_main_field);
	but_insert_root->set_disabled(!is_main_field);
	but_insert_count->set_disabled(!is_main_field);
	
	but_insert_name->set_focus_mode(Control::FOCUS_NONE);
	but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
	but_insert_type->set_focus_mode(Control::FOCUS_NONE);
	but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
	but_insert_root->set_focus_mode(Control::FOCUS_NONE);
	but_insert_count->set_focus_mode(Control::FOCUS_NONE);
}
void RenameDialog::_post_popup() {
	ConfirmationDialog::_post_popup();
	EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
	preview_node = nullptr;
	Array selected_node_list = editor_selection->get_selected_nodes();
	ERR_FAIL_COND(selected_node_list.size() == 0);
	preview_node = Object::cast_to<Node>(selected_node_list[0]);
	_update_preview();
	_update_substitute();
}
void RenameDialog::_update_preview_int(int new_value) {