### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

}
					if (match(GDScriptTokenizer::Token::COLON)) {
						
						PatternNode *sub_pattern = parse_match_pattern(p_root_pattern != nullptr ? p_root_pattern : pattern);
						if (sub_pattern == nullptr) {
							continue;
						}
						if (pattern->rest_used) {
							push_error(R"(The ".." pattern must be the last element in the pattern dictionary.)");
						} else if (sub_pattern->pattern_type == PatternNode::PT_REST) {
							push_error(R"(The ".." pattern cannot be used as a value.)");
						} else {
							pattern->dictionary.push_back({ key, sub_pattern });
						}
					} else {
						
						pattern->dictionary.push_back({ key, nullptr });
					}
				}
			} while (match(GDScriptTokenizer::Token::COMMA));
			consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected "}" to close the dictionary pattern.)");
			break;
		}
		default: {
			
			ExpressionNode *expression = parse_expression(false);
			if (expression == nullptr) {
				push_error(R"(Expected expression for match pattern.)");
				complete_extents(pattern);
				return nullptr;