### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
search_text = memnew(LineEdit);
	add_child(search_text);
	search_text->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
	search_text->set_h_size_flags(SIZE_EXPAND_FILL);
	search_text->connect("text_changed", callable_mp(this, &FindBar::_search_text_changed));
	search_text->connect("text_submitted", callable_mp(this, &FindBar::_search_text_submitted));
	matches_label = memnew(Label);
	add_child(matches_label);
	matches_label->hide();
	find_prev = memnew(Button);
	find_prev->set_flat(true);
	add_child(find_prev);
	find_prev->set_focus_mode(FOCUS_NONE);
	find_prev->connect("pressed", callable_mp(this, &FindBar::search_prev));
	find_next = memnew(Button);
	find_next->set_flat(true);
	add_child(find_next);
	find_next->set_focus_mode(FOCUS_NONE);
	find_next->connect("pressed", callable_mp(this, &FindBar::search_next));
	Control *space = memnew(Control);
	add_child(space);
	space->set_custom_minimum_size(Size2(4, 0) * EDSCALE);
	hide_button = memnew(TextureButton);
	add_child(hide_button);
	hide_button->set_focus_mode(FOCUS_NONE);
	hide_button->set_ignore_texture_size(true);
	hide_button->set_stretch_mode(TextureButton::STRETCH_KEEP_CENTERED);
	hide_button->connect("pressed", callable_mp(this, &FindBar::_hide_bar));
}
void FindBar::popup_search() {