### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

if (to == -1) {
		to = arguments.size();
	}
	String value;
	if (arguments.size() > 0 && from != 0 && from < to) {
		value = ", ";
	}
	for (int i = from; i < to; i++) {
		value += arguments[i];
		if (i != to - 1) {
			value += ", ";
		}
	}
	return value;
}
String ProjectConverter3To4::get_starting_space(const String &line) const {