### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
switch (mode) {
			case BRIEF:
				p_brief += _process_doc_line(doc_line, p_brief, space_prefix, state);
				break;
			case DESC:
				p_desc += _process_doc_line(doc_line, p_desc, space_prefix, state);
				break;
			case TUTORIALS:
				p_tutorials.append(Pair<String, String>(title, link));
				break;
			case DONE:
				break;
		}
	}
	if (current_class->members.size() > 0) {
		const ClassNode::Member &m = current_class->members[0];
		int first_member_line = m.get_line();
		if (first_member_line == line) {
			p_brief = "";
			p_desc = "";
			p_tutorials.clear();
		}
	}
}
#endif 
GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Type p_token_type) {
	
	
	
	static ParseRule rules[] = {