### Godot version

4.1.beta3 (again)

### System information

4.1.beta3 - Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

DocCache is listed in resources.
![image](https://github.com/godotengine/godot/assets/85438892/8a7bccab-a169-438f-b562-8b441396bf88)

If instantiated, it looks like this:
![image](https://github.com/godotengine/godot/assets/85438892/6e165950-19c7-4274-90e2-20527c48ef0d)

I can't find it in the Search Help menu. However, if I type it in the script editor and Ctrl+LMB, it leads to this documentation page:
![image](https://github.com/godotengine/godot/assets/85438892/ae79c3c1-01d8-4f25-a654-c53232968c24)

This is weird, as I just showed the class has properties. Normally, undocumented classes have fields for each undocumented property or method. This makes me think this is unintended. An undocumented class with members normally looks like this:

![image](https://github.com/godotengine/godot/assets/85438892/bbf1f47d-c947-44ac-8f34-c48f4fcad293)


### Steps to reproduce

Outlined above. F1 to open the Search Help menu. This button to create a resource:
![image](https://github.com/godotengine/godot/assets/85438892/e7b3f571-ad30-4b76-91ad-21918792af7b)


### Minimal reproduction project

N/A
String distribution_name = OS::get_singleton()->get_distribution_name();
	if (distribution_name.is_empty()) {
		distribution_name = OS::get_singleton()->get_name();
	}
	if (distribution_name.is_empty()) {
		distribution_name = "Other";
	}
	const String distribution_version = OS::get_singleton()->get_version();
	String godot_version = "Godot v" + String(VERSION_FULL_CONFIG);
	if (String(VERSION_BUILD) != "official") {
		String hash = String(VERSION_HASH);
		hash = hash.is_empty() ? String("unknown") : vformat("(%s)", hash.left(9));
		godot_version += " " + hash;
	}
#ifdef LINUXBSD_ENABLED
	const String display_server = OS::get_singleton()->get_environment("XDG_SESSION_TYPE").capitalize().replace(" ", ""); 
#endif 
	String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
	String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
	const String rendering_device_name = RenderingServer::get_singleton()->get_video_adapter_name();
	RenderingDevice::DeviceType device_type = RenderingServer::get_singleton()->get_video_adapter_type();
	String device_type_string;
	switch (device_type) {
		case RenderingDevice::DeviceType::DEVICE_TYPE_INTEGRATED_GPU:
			device_type_string = "integrated";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_DISCRETE_GPU:
			device_type_string = "dedicated";
			break;