### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

Dictionary dictionary;
	for (int i = 0; i < p_dictionary->elements.size(); i++) {
		const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i];
		bool is_element_key_reduced = false;
		Variant element_key = make_expression_reduced_value(element.key, is_element_key_reduced);
		if (!is_element_key_reduced) {
			return Variant();
		}
		bool is_element_value_reduced = false;
		Variant element_value = make_expression_reduced_value(element.value, is_element_value_reduced);
		if (!is_element_value_reduced) {
			return Variant();
		}
		dictionary[element_key] = element_value;
	}
	dictionary.make_read_only();
	is_reduced = true;
	return dictionary;
}
Variant GDScriptAnalyzer::make_subscript_reduced_value(GDScriptParser::SubscriptNode *p_subscript, bool &is_reduced) {