### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_READ_THREAD_GUARD_V(nullptr);
	return camera_3d;
}
void Viewport::_camera_3d_transform_changed_notify() {
}
void Viewport::_camera_3d_set(Camera3D *p_camera) {
	if (camera_3d == p_camera) {
		return;
	}
	if (camera_3d) {
		camera_3d->notification(Camera3D::NOTIFICATION_LOST_CURRENT);
	}
	camera_3d = p_camera;
	if (!camera_3d_override) {
		if (camera_3d) {
			RenderingServer::get_singleton()->viewport_attach_camera(viewport, camera_3d->get_camera());
		} else {
			RenderingServer::get_singleton()->viewport_attach_camera(viewport, RID());
		}
	}
	if (camera_3d) {
		camera_3d->notification(Camera3D::NOTIFICATION_BECAME_CURRENT);
	}
	_update_audio_listener_3d();
	_camera_3d_transform_changed_notify();
}
bool Viewport::_camera_3d_add(Camera3D *p_camera) {