### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
w.code = (int)warn.code;
			w.string_code = GDScriptWarning::get_name_from_code(warn.code);
			w.message = warn.get_message();
			r_warnings->push_back(w);
		}
	}
#endif
	if (err) {
		if (r_errors) {
			for (const GDScriptParser::ParserError &pe : parser.get_errors()) {
				ScriptLanguage::ScriptError e;
				e.path = p_path;
				e.line = pe.line;
				e.column = pe.column;
				e.message = pe.message;
				r_errors->push_back(e);
			}
			for (KeyValue<String, Ref<GDScriptParserRef>> E : analyzer.get_depended_parsers()) {
				GDScriptParser *depended_parser = E.value->get_parser();
				for (const GDScriptParser::ParserError &pe : depended_parser->get_errors()) {
					ScriptLanguage::ScriptError e;
					e.path = E.key;
					e.line = pe.line;
					e.column = pe.column;
					e.message = pe.message;
					r_errors->push_back(e);
				}
			}
		}
		return false;