### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

case RS::GLOBAL_VAR_TYPE_MAT4:
			return ShaderLanguage::TYPE_MAT4;
		case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D:
			return ShaderLanguage::TYPE_MAT3;
		case RS::GLOBAL_VAR_TYPE_TRANSFORM:
			return ShaderLanguage::TYPE_MAT4;
		case RS::GLOBAL_VAR_TYPE_SAMPLER2D:
			return ShaderLanguage::TYPE_SAMPLER2D;
		case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY:
			return ShaderLanguage::TYPE_SAMPLER2DARRAY;
		case RS::GLOBAL_VAR_TYPE_SAMPLER3D:
			return ShaderLanguage::TYPE_SAMPLER3D;
		case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE:
			return ShaderLanguage::TYPE_SAMPLERCUBE;
		default:
			return ShaderLanguage::TYPE_MAX; 
	}
}
RenderingDevice *RenderingServer::get_rendering_device() const {
	
	return RenderingDevice::get_singleton();
}
RenderingDevice *RenderingServer::create_local_rendering_device() const {
	RenderingDevice *device = RenderingDevice::get_singleton();
	if (!device) {
		return nullptr;
	}
	return device->create_local_device();
}
static Vector<Ref<Image>> _get_imgvec(const TypedArray<Image> &p_layers) {