### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root(scene_idx);
			if (scene && !scene->get_scene_file_path().is_empty()) {
				if (DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
					if (scene_idx != editor_data.get_edited_scene()) {
						_save_scene_with_preview(scene->get_scene_file_path(), scene_idx);
					} else {
						_save_scene_with_preview(scene->get_scene_file_path());
					}
					if (scene_idx != -1) {
						_discard_changes();
					}
					save_editor_layout_delayed();
				} else {
					show_save_accept(vformat(TTR("%s no longer exists! Please specify a new save location."), scene->get_scene_file_path().get_base_dir()), TTR("OK"));
				}
				break;
			}
			[[fallthrough]];
		}
		case FILE_SAVE_AS_SCENE: {
			int scene_idx = (p_option == FILE_SAVE_SCENE || p_option == FILE_SAVE_AS_SCENE) ? -1 : tab_closing_idx;
			Node *scene = editor_data.get_edited_scene_root(scene_idx);
			if (!scene) {
				if (p_option == FILE_SAVE_SCENE) {
					
					
					ScriptEditor::get_singleton()->save_current_script();
				}
				const int saved = _save_external_resources();
				if (saved > 0) {