### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
le_set = memnew(Button(TTR("Set From Tree")));
			lehb->add_child(le_set);
			le_clear = memnew(Button(TTR("Clear")));
			lehb->add_child(le_clear);
			info_left->add_child(lehb);
		}
		misc->add_child(memnew(VSeparator));
		HBoxContainer *buttons = memnew(HBoxContainer);
		export_csv = memnew(Button(TTR("Export measures as CSV")));
		export_csv->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_export_csv));
		buttons->add_child(export_csv);
		misc->add_child(buttons);
	}
	msgdialog = memnew(AcceptDialog);
	add_child(msgdialog);
	live_debug = true;
	camera_override = CameraOverride::OVERRIDE_NONE;
	last_path_id = false;
	error_count = 0;
	warning_count = 0;
	_update_buttons_state();
}
ScriptEditorDebugger::~ScriptEditorDebugger() {
	if (peer.is_valid()) {
		peer->close();
		peer.unref();
	}
	memdelete(scene_tree);
}