### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
String result;
	switch (p_filter) {
		case FILTER_NEAREST: {
			result = "filter_nearest";
		} break;
		case FILTER_LINEAR: {
			result = "filter_linear";
		} break;
		case FILTER_NEAREST_MIPMAP: {
			result = "filter_nearest_mipmap";
		} break;
		case FILTER_LINEAR_MIPMAP: {
			result = "filter_linear_mipmap";
		} break;
		case FILTER_NEAREST_MIPMAP_ANISOTROPIC: {
			result = "filter_nearest_mipmap_anisotropic";
		} break;
		case FILTER_LINEAR_MIPMAP_ANISOTROPIC: {
			result = "filter_linear_mipmap_anisotropic";
		} break;
		default: {
		} break;
	}
	return result;
}
String ShaderLanguage::get_texture_repeat_name(TextureRepeat p_repeat) {