### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

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ClassDB::bind_method(D_METHOD("is_showing_zoom_label"), &GraphEdit::is_showing_zoom_label);
	ClassDB::bind_method(D_METHOD("set_snap", "pixels"), &GraphEdit::set_snap);
	ClassDB::bind_method(D_METHOD("get_snap"), &GraphEdit::get_snap);
	ClassDB::bind_method(D_METHOD("set_use_snap", "enable"), &GraphEdit::set_use_snap);
	ClassDB::bind_method(D_METHOD("is_using_snap"), &GraphEdit::is_using_snap);
	ClassDB::bind_method(D_METHOD("set_connection_lines_curvature", "curvature"), &GraphEdit::set_connection_lines_curvature);
	ClassDB::bind_method(D_METHOD("get_connection_lines_curvature"), &GraphEdit::get_connection_lines_curvature);
	ClassDB::bind_method(D_METHOD("set_connection_lines_thickness", "pixels"), &GraphEdit::set_connection_lines_thickness);
	ClassDB::bind_method(D_METHOD("get_connection_lines_thickness"), &GraphEdit::get_connection_lines_thickness);
	ClassDB::bind_method(D_METHOD("set_connection_lines_antialiased", "pixels"), &GraphEdit::set_connection_lines_antialiased);
	ClassDB::bind_method(D_METHOD("is_connection_lines_antialiased"), &GraphEdit::is_connection_lines_antialiased);
	ClassDB::bind_method(D_METHOD("set_minimap_size", "size"), &GraphEdit::set_minimap_size);
	ClassDB::bind_method(D_METHOD("get_minimap_size"), &GraphEdit::get_minimap_size);
	ClassDB::bind_method(D_METHOD("set_minimap_opacity", "opacity"), &GraphEdit::set_minimap_opacity);
	ClassDB::bind_method(D_METHOD("get_minimap_opacity"), &GraphEdit::get_minimap_opacity);
	ClassDB::bind_method(D_METHOD("set_minimap_enabled", "enable"), &GraphEdit::set_minimap_enabled);
	ClassDB::bind_method(D_METHOD("is_minimap_enabled"), &GraphEdit::is_minimap_enabled);
	ClassDB::bind_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::set_arrange_nodes_button_hidden);
	ClassDB::bind_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::is_arrange_nodes_button_hidden);
	ClassDB::bind_method(D_METHOD("set_right_disconnects", "enable"), &GraphEdit::set_right_disconnects);
	ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled);
	ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset);
	GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position");
	GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position");
	ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox);
	ClassDB::bind_method(D_METHOD("arrange_nodes"), &GraphEdit::arrange_nodes);
	ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected);
	GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position")
	GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled");