### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
EditorProfiler::Metric metric;
		ServersDebugger::ServersProfilerFrame frame;
		frame.deserialize(p_data);
		metric.valid = true;
		metric.frame_number = frame.frame_number;
		metric.frame_time = frame.frame_time;
		metric.process_time = frame.process_time;
		metric.physics_time = frame.physics_time;
		metric.physics_frame_time = frame.physics_frame_time;
		if (frame.servers.size()) {
			EditorProfiler::Metric::Category frame_time;
			frame_time.signature = "category_frame_time";
			frame_time.name = "Frame Time";
			frame_time.total_time = metric.frame_time;
			EditorProfiler::Metric::Category::Item item;
			item.calls = 1;
			item.line = 0;
			item.name = "Physics Time";
			item.total = metric.physics_time;
			item.self = item.total;
			item.signature = "physics_time";
			frame_time.items.push_back(item);
			item.name = "Process Time";
			item.total = metric.process_time;
			item.self = item.total;
			item.signature = "process_time";
			frame_time.items.push_back(item);
			item.name = "Physics Frame Time";
			item.total = metric.physics_frame_time;
			item.self = item.total;