### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

int layout_count = GetKeyboardLayoutList(0, nullptr);
	ERR_FAIL_INDEX_V(p_index, layout_count, "");
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	String ret = _get_full_layout_name_from_registry(layouts[p_index]); 
	if (ret.is_empty()) {
		WCHAR buf[LOCALE_NAME_MAX_LENGTH];
		memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
		LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
		WCHAR name[1024];
		memset(name, 0, 1024 * sizeof(WCHAR));
		GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024);
		ret = String::utf16((const char16_t *)name);
	}
	memfree(layouts);
	return ret;
}
void DisplayServerWindows::process_events() {