### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
PackedStringArray arr;
	for (const String &setting : changed_settings) {
		arr.push_back(setting);
	}
	return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
	for (const String &setting : changed_settings) {
		if (setting.begins_with(p_setting_prefix)) {
			return true;
		}
	}
	return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {
	changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
	if (!singleton.ptr()) {
		return;
	}
	save();
	singleton = Ref<EditorSettings>();
}
void EditorSettings::set_optimize_save(bool p_optimize) {
	optimize_save = p_optimize;
}
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {