### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} break;
			case ConfigureNotify: {
				DEBUG_LOG_X11("[%u] ConfigureNotify window=%lu (%u), event=%lu, above=%lu, override_redirect=%u \n", frame, event.xconfigure.window, window_id, event.xconfigure.event, event.xconfigure.above, event.xconfigure.override_redirect);
				if (event.xconfigure.window == windows[window_id].x11_xim_window) {
					break;
				}
				const WindowData &wd = windows[window_id];
				XWindowAttributes xwa;
				XSync(x11_display, False);
				XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
				
				
				
				if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup) {
					XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
				}
				_window_changed(&event);
			} break;
			case ButtonPress:
			case ButtonRelease: {
				if (ime_window_event || ignore_events) {
					break;
				}
				
				last_timestamp = event.xbutton.time;
				if (mouse_mode == MOUSE_MODE_CAPTURED) {
					event.xbutton.x = last_mouse_pos.x;
					event.xbutton.y = last_mouse_pos.y;
				}
				Ref<InputEventMouseButton> mb;