### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (!code_completion_active) {
		return Dictionary();
	}
	ERR_FAIL_INDEX_V(p_index, code_completion_options.size(), Dictionary());
	Dictionary option;
	option["kind"] = code_completion_options[p_index].kind;
	option["display_text"] = code_completion_options[p_index].display;
	option["insert_text"] = code_completion_options[p_index].insert_text;
	option["font_color"] = code_completion_options[p_index].font_color;
	option["icon"] = code_completion_options[p_index].icon;
	option["location"] = code_completion_options[p_index].location;
	option["default_value"] = code_completion_options[p_index].default_value;
	return option;
}
int CodeEdit::get_code_completion_selected_index() const {