### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

if (from.size() > 200) {
		from = from.substr(0, 197) + "...";
	}
	if (to.size() > 200) {
		to = to.substr(0, 197) + "...";
	}
	if (line.size() > 400) {
		line = line.substr(0, 397) + "...";
	}
	from = from.strip_escapes();
	to = to.strip_escapes();
	line = line.replace("\r", "").replace("\n", "").strip_edges();
	return vformat("Line(%d), %s -> %s  -  LINE \"\"\" %s \"\"\"", current_line, from, to, line);
}
// Prints only full lines e.g.:
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')"""  =====>  """ await get_tree().create_timer(3).timeout """
String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String new_line) {