### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Transform3D t;
	/
	Vector3 scale;
	Vector3 rotate;
	Vector3 translate;
	for (int i = 0; i < 3; i++) {
		translate[i] = xform_translate[i]->get_text().to_float();
		rotate[i] = Math::deg_to_rad(xform_rotate[i]->get_text().to_float());
		scale[i] = xform_scale[i]->get_text().to_float();
	}
	t.basis.scale(scale);
	t.basis.rotate(rotate);
	t.origin = translate;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("XForm Dialog"));
	const List<Node *> &selection = editor_selection->get_selected_node_list();
	for (Node *E : selection) {
		Node3D *sp = Object::cast_to<Node3D>(E);
		if (!sp) {
			continue;
		}
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
		if (!se) {
			continue;
		}
		bool post = xform_type->get_selected() > 0;
		Transform3D tr = sp->get_global_gizmo_transform();
		if (post) {
			tr = tr * t;
		} else {