### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
for (int i = 0; i < p_match_branch->patterns.size(); i++) {
		resolve_match_pattern(p_match_branch->patterns[i], p_match_test);
	}
	resolve_suite(p_match_branch->block);
	decide_suite_type(p_match_branch, p_match_branch->block);
}
void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test) {
	if (p_match_pattern == nullptr) {
		return;
	}
	GDScriptParser::DataType result;
	switch (p_match_pattern->pattern_type) {
		case GDScriptParser::PatternNode::PT_LITERAL:
			if (p_match_pattern->literal) {
				reduce_literal(p_match_pattern->literal);
				result = p_match_pattern->literal->get_datatype();
			}
			break;
		case GDScriptParser::PatternNode::PT_EXPRESSION:
			if (p_match_pattern->expression) {
				GDScriptParser::ExpressionNode *expr = p_match_pattern->expression;
				reduce_expression(expr);
				result = expr->get_datatype();
				if (!expr->is_constant) {
					while (expr && expr->type == GDScriptParser::Node::SUBSCRIPT) {
						GDScriptParser::SubscriptNode *sub = static_cast<GDScriptParser::SubscriptNode *>(expr);
						if (!sub->is_attribute) {
							expr = nullptr;
						} else {