### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
for (int j = 0; j < shader->functions.size(); j++) {
								if (shader->functions[j].name == current_function) {
									shader->functions.write[j].uses_function.insert(name);
									break;
								}
							}
							
							function_index = i;
							break;
						}
					}
					if (carg >= 0) {
						completion_type = COMPLETION_CALL_ARGUMENTS;
						completion_line = tk_line;
						completion_block = p_block;
						completion_function = funcname->name;
						completion_argument = carg;
					}
					if (!ok) {
						return nullptr;
					}
					bool is_custom_func = false;
					if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name, &is_custom_func)) {
						_set_error(vformat(RTR("No matching function found for: '%s'."), String(funcname->name)));
						return nullptr;
					}
					completion_class = TAG_GLOBAL; 
					if (function_index >= 0) {