### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

}
	push_multiline(true); 
	if (function->identifier) {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after lambda name.)");
	} else {
		consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after "func".)");
	}
	FunctionNode *previous_function = current_function;
	current_function = function;
	SuiteNode *body = alloc_node<SuiteNode>();
	body->parent_function = current_function;
	body->parent_block = current_suite;
	SuiteNode *previous_suite = current_suite;
	current_suite = body;
	parse_function_signature(function, body, "lambda");
	current_suite = previous_suite;
	bool previous_in_lambda = in_lambda;
	in_lambda = true;
	
	bool could_break = can_break;
	bool could_continue = can_continue;
	
	can_break = false;
	can_continue = false;
	function->body = parse_suite("lambda declaration", body, true);
	complete_extents(function);
	complete_extents(lambda);
	pop_multiline();
	if (multiline_context) {