### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (!base_type.is_meta_type || Engine::get_singleton()->has_singleton(type)) {
						List<PropertyInfo> pinfo;
						ClassDB::get_property_list(type, &pinfo);
						for (const PropertyInfo &E : pinfo) {
							if (E.usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY)) {
								continue;
							}
							if (E.name.contains("/")) {
								continue;
							}
							int location = p_recursion_depth + _get_property_location(type, E.class_name);
							ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_MEMBER, location);
							r_result.insert(option.display, option);
						}
						List<MethodInfo> signals;
						ClassDB::get_signal_list(type, &signals);
						for (const MethodInfo &E : signals) {
							int location = p_recursion_depth + _get_signal_location(type, StringName(E.name));
							ScriptLanguage::CodeCompletionOption option(E.name, ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL, location);
							r_result.insert(option.display, option);
						}
					}
				}
				bool only_static = base_type.is_meta_type && !Engine::get_singleton()->has_singleton(type);
				List<MethodInfo> methods;
				ClassDB::get_method_list(type, &methods, false, true);
				for (const MethodInfo &E : methods) {
					if (only_static && (E.flags & METHOD_FLAG_STATIC) == 0) {
						continue;
					}