### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Compatibility) - Mesa Intel(R) HD Graphics 520 (SKL GT2) () - Intel(R) Core(TM) i7-6500U CPU @ 2.50GHz (4 Threads)

### Issue description

After right clicking in thet "Filter Nodes" menu in the scene tree dock, the sub-menu is populated with a "Search" icon.

If I later switch themes in the same session, this icon is never updated to match the new theme.

![image](https://github.com/godotengine/godot/assets/660911/14336bb3-12ca-48c8-b030-8ada6ac27ec6)


### Steps to reproduce

1. Right click in the "Filter Nodes" menu in scene tree dock
2. Switch themes
3. Right click again in the "Filter Nodes" menu

Expected result: Icon has updated to match the theme I am currently using
Actual result: Icon is still using the theme I launched Godot with

### Minimal reproduction project

N/A
break;
			}
			[[fallthrough]];
		case TOOL_NEW: {
			if (!profile_allow_editing) {
				break;
			}
			if (reset_create_dialog && !p_confirm_override) {
				create_dialog->set_base_type("Node");
				reset_create_dialog = false;
			}
			
			Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
			if (current_edited_scene_root) {
				String root_class = current_edited_scene_root->get_class_name();
				static Vector<String> preferred_types;
				if (preferred_types.is_empty()) {
					preferred_types.push_back("Control");
					preferred_types.push_back("Node2D");
					preferred_types.push_back("Node3D");
				}
				for (int i = 0; i < preferred_types.size(); i++) {
					if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
						create_dialog->set_preferred_search_result_type(preferred_types[i]);
						break;
					}
				}
			}
			create_dialog->popup_create(true);
			if (!p_confirm_override) {