### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
current_path = history[history_pos];
	_set_current_path_line_edit_text(current_path);
	if (tree->is_visible()) {
		_update_tree(get_uncollapsed_paths());
		tree->grab_focus();
		tree->ensure_cursor_is_visible();
	}
	if (file_list_vb->is_visible()) {
		_update_file_list(false);
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_push_to_history() {
	if (history[history_pos] != current_path) {
		history.resize(history_pos + 1);
		history.push_back(current_path);
		history_pos++;
		if (history.size() > history_max_size) {
			history.remove_at(0);
			history_pos = history_max_size - 1;
		}
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const {