### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
		sources_list->add_item(item_text, texture);
		sources_list->set_item_metadata(-1, source_id);
	}
	
	if (to_select >= 0) {
		for (int i = 0; i < sources_list->get_item_count(); i++) {
			if ((int)sources_list->get_item_metadata(i) == to_select) {
				sources_list->set_current(i);
				sources_list->ensure_current_is_visible();
				if (old_selected != to_select) {
					sources_list->emit_signal(SNAME("item_selected"), sources_list->get_current());
				}
				break;
			}
		}
	}
	
	if (sources_list->get_current() < 0 && sources_list->get_item_count() > 0) {
		sources_list->set_current(0);
		if (old_selected != int(sources_list->get_item_metadata(0))) {
			sources_list->emit_signal(SNAME("item_selected"), sources_list->get_current());
		}
	}
	
	_source_selected(sources_list->get_current());
	
	TilesEditorUtils::get_singleton()->set_sources_lists_current(sources_list->get_current());
}
void TileSetEditor::_texture_file_selected(const String &p_path) {