### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


if (p_button != MouseButton::RIGHT) {
		return;
	}
	item_menu->clear();
	item_menu->reset_size();
	if (error_tree->is_anything_selected()) {
		item_menu->add_icon_item(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Error"), ACTION_COPY_ERROR);
		item_menu->add_icon_item(get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
	}
	if (item_menu->get_item_count() > 0) {
		item_menu->set_position(error_tree->get_screen_position() + p_pos);
		item_menu->popup();
	}
}
void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {