### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
for (EditorProperty *E : editor_property_map[p_path]) {
				E->set_checked(p_checked);
				E->update_property();
				E->update_editor_property_status();
				E->update_cache();
			}
		}
	} else {
		emit_signal(SNAME("property_toggled"), p_path, p_checked);
	}
}
void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
	if (!object) {
		return;
	}
	Node *node = Object::cast_to<Node>(object);
	ERR_FAIL_COND(!node);
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(vformat(p_pinned ? TTR("Pinned %s") : TTR("Unpinned %s"), p_path));
	undo_redo->add_do_method(node, "_set_property_pinned", p_path, p_pinned);
	undo_redo->add_undo_method(node, "_set_property_pinned", p_path, !p_pinned);
	if (editor_property_map.has(p_path)) {
		for (List<EditorProperty *>::Element *E = editor_property_map[p_path].front(); E; E = E->next()) {
			undo_redo->add_do_method(E->get(), "_update_editor_property_status");
			undo_redo->add_undo_method(E->get(), "_update_editor_property_status");
		}
	}
	undo_redo->commit_action();
}
void EditorInspector::_property_selected(const String &p_path, int p_focusable) {