### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if ((file_list_vb->is_visible_in_tree() || current_path == p_path.get_base_dir()) && p_preview.is_valid()) {
		Array uarr = p_udata;
		int idx = uarr[0];
		String file = uarr[1];
		if (idx < files->get_item_count() && files->get_item_text(idx) == file && files->get_item_metadata(idx) == p_path) {
			if (file_list_display_mode == FILE_LIST_DISPLAY_LIST) {
				if (p_small_preview.is_valid()) {
					files->set_item_icon(idx, p_small_preview);
				}
			} else {
				files->set_item_icon(idx, p_preview);
			}
		}
	}
}
void FileSystemDock::_tree_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
	if (p_small_preview.is_valid()) {
		Array uarr = p_udata;
		if (tree_update_id == (int)uarr[0]) {
			TreeItem *file_item = Object::cast_to<TreeItem>(uarr[1]);
			if (file_item) {
				file_item->set_icon(0, p_small_preview);
			}
		}
	}
}
void FileSystemDock::_toggle_file_display() {