### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return;
								}
							}
						}
					}
					connecting_from = gn->get_name();
					connecting_index = j;
					connecting_out = false;
					connecting_type = gn->get_connection_input_type(j);
					connecting_color = gn->get_connection_input_color(j);
					connecting_target = false;
					connecting_to = pos;
					if (connecting_type >= 0) {
						connecting = true;
						just_disconnected = false;
						emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, false);
					}
					return;
				}
			}
		}
	}
	Ref<InputEventMouseMotion> mm = p_ev;
	if (mm.is_valid() && connecting) {
		connecting_to = mm->get_position();
		connecting_target = false;
		top_layer->queue_redraw();
		minimap->queue_redraw();
		connecting_valid = just_disconnected || click_pos.distance_to(connecting_to / zoom) > 20.0;
		if (connecting_valid) {