### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
memnew_placement(r_key, Variant(p_self->get_key_at_index(p_index)));
	memnew_placement(r_value, Variant(p_self->get_value_at_index(p_index)));
}
void godotsharp_dictionary_add(Dictionary *p_self, const Variant *p_key, const Variant *p_value) {
	p_self->operator[](*p_key) = *p_value;
}
void godotsharp_dictionary_clear(Dictionary *p_self) {
	p_self->clear();
}
bool godotsharp_dictionary_contains_key(const Dictionary *p_self, const Variant *p_key) {
	return p_self->has(*p_key);
}
void godotsharp_dictionary_duplicate(const Dictionary *p_self, bool p_deep, Dictionary *r_dest) {
	memnew_placement(r_dest, Dictionary(p_self->duplicate(p_deep)));
}
void godotsharp_dictionary_merge(Dictionary *p_self, const Dictionary *p_dictionary, bool p_overwrite) {
	p_self->merge(*p_dictionary, p_overwrite);
}
bool godotsharp_dictionary_recursive_equal(const Dictionary *p_self, const Dictionary *p_other) {
	return p_self->recursive_equal(*p_other, 0);
}
bool godotsharp_dictionary_remove_key(Dictionary *p_self, const Variant *p_key) {
	return p_self->erase(*p_key);
}
void godotsharp_dictionary_make_read_only(Dictionary *p_self) {
	p_self->make_read_only();
}
void godotsharp_dictionary_to_string(const Dictionary *p_self, String *r_str) {