### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
for (int i = 0; i < 4; i++) {
		spin[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyRect2::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Rect2 r2;
	r2.position.x = spin[0]->get_value();
	r2.position.y = spin[1]->get_value();
	r2.size.x = spin[2]->get_value();
	r2.size.y = spin[3]->get_value();
	emit_changed(get_edited_property(), r2, p_name);
}
void EditorPropertyRect2::update_property() {
	Rect2 val = get_edited_property_value();
	setting = true;
	spin[0]->set_value(val.position.x);
	spin[1]->set_value(val.position.y);
	spin[2]->set_value(val.size.x);
	spin[3]->set_value(val.size.y);
	setting = false;
}
void EditorPropertyRect2::_notification(int p_what) {