### Godot version

4.1 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9c



### Steps to reproduce

1​. Go to Script Editor
2​. Toggle bookmark (Go To -> Toggle Bookmark)
3[.](https://media.tenor.com/_BiwWBWhYucAAAAd/what-huh.gif) It's not visible

### Minimal reproduction project

N/A
}
		for (int line_id = group_borders[i].second; line_id >= group_borders[i].first; line_id--) {
			text_editor->unfold_line(line_id);
			text_editor->unfold_line(line_id + 1);
			text_editor->swap_lines(line_id + 1, line_id);
		}
		for (int j = 0; j < caret_groups[i].size(); j++) {
			int c = caret_groups[i][j];
			Vector<int> caret_parameters = caret_group_parameters[j];
			text_editor->set_caret_line(caret_parameters[4] + 1, c == 0, true, 0, c);
			text_editor->set_caret_column(caret_parameters[5], c == 0, c);
			if (caret_parameters[0] >= 0) {
				text_editor->select(caret_parameters[0] + 1, caret_parameters[1], caret_parameters[2] + 1, caret_parameters[3], c);
			}
		}
	}
	text_editor->merge_overlapping_carets();
	text_editor->end_complex_operation();
	text_editor->queue_redraw();
}
void CodeTextEditor::delete_lines() {
	text_editor->begin_complex_operation();
	Vector<int> caret_edit_order = text_editor->get_caret_index_edit_order();
	Vector<int> lines;
	int last_line = INT_MAX;
	for (const int &c : caret_edit_order) {
		for (int line = _get_affected_lines_to(c); line >= _get_affected_lines_from(c); line--) {
			if (line >= last_line) {
				continue;
			}