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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

bool scale_splash = GLOBAL_GET("application/boot_splash/fullsize");
	bool apply_filter = GLOBAL_GET("application/boot_splash/use_filter");
	String project_splash_path = GLOBAL_GET("application/boot_splash/image");
	if (!project_splash_path.is_empty()) {
		splash_image.instantiate();
		print_verbose("Loading splash image: " + project_splash_path);
		const Error err = ImageLoader::load_image(project_splash_path, splash_image);
		if (err) {
			if (OS::get_singleton()->is_stdout_verbose()) {
				print_error("- unable to load splash image from " + project_splash_path + " (" + itos(err) + ")");
			}
			splash_image.unref();
		}
	}
	if (splash_image.is_null()) {
		
		print_verbose("Using default splash image.");