### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
events_arr.append(iek);
				}
			}
			Array defaults_arr;
			List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
			for (const Ref<InputEvent> &default_input_event : defaults) {
				if (default_input_event.is_valid()) {
					defaults_arr.append(default_input_event);
				}
			}
			bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
			
			if (same) {
				continue;
			}
			action_dict["events"] = events_arr;
			actions_arr.push_back(action_dict);
		}
		r_ret = actions_arr;
		return true;
	}
	const VariantContainer *v = props.getptr(p_name);
	if (!v) {
		WARN_PRINT("EditorSettings::_get - Property not found: " + String(p_name));
		return false;
	}
	r_ret = v->variant;
	return true;
}
void EditorSettings::_initial_set(const StringName &p_name, const Variant &p_value) {