### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
class Tree : public Control {
	GDCLASS(Tree, Control);
public:
	enum SelectMode {
		SELECT_SINGLE,
		SELECT_ROW,
		SELECT_MULTI
	};
	enum DropModeFlags {
		DROP_MODE_DISABLED = 0,
		DROP_MODE_ON_ITEM = 1,
		DROP_MODE_INBETWEEN = 2
	};
private:
	friend class TreeItem;
	TreeItem *root = nullptr;
	TreeItem *popup_edited_item = nullptr;
	TreeItem *selected_item = nullptr;
	TreeItem *edited_item = nullptr;
	TreeItem *popup_pressing_edited_item = nullptr; 
	int popup_pressing_edited_item_column = -1;
	TreeItem *drop_mode_over = nullptr;
	int drop_mode_section = 0;
	TreeItem *single_select_defer = nullptr;
	int single_select_defer_column = 0;
	int pressed_button = -1;
	bool pressing_for_editor = false;