### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
} break;
		case TYPE_VALUE: {
			ValueTrack *vt = static_cast<ValueTrack *>(t);
			_clear(vt->values);
		} break;
		case TYPE_METHOD: {
			MethodTrack *mt = static_cast<MethodTrack *>(t);
			_clear(mt->methods);
		} break;
		case TYPE_BEZIER: {
			BezierTrack *bz = static_cast<BezierTrack *>(t);
			_clear(bz->values);
		} break;
		case TYPE_AUDIO: {
			AudioTrack *ad = static_cast<AudioTrack *>(t);
			_clear(ad->values);
		} break;
		case TYPE_ANIMATION: {
			AnimationTrack *an = static_cast<AnimationTrack *>(t);
			_clear(an->values);
		} break;
	}
	memdelete(t);
	tracks.remove_at(p_track);
	emit_changed();
}
int Animation::get_track_count() const {
	return tracks.size();
}
Animation::TrackType Animation::track_get_type(int p_track) const {