### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
class_desc->add_text("...");
		class_desc->pop();
		class_desc->pop();
	}
	class_desc->push_color(theme_cache.symbol_color);
	class_desc->add_text(")");
	class_desc->pop();
	if (!p_method.qualifiers.is_empty()) {
		class_desc->push_color(theme_cache.qualifier_color);
		PackedStringArray qualifiers = p_method.qualifiers.split_spaces();
		for (const String &qualifier : qualifiers) {
			String hint;
			if (qualifier == "vararg") {
				hint = TTR("This method supports a variable number of arguments.");
			} else if (qualifier == "virtual") {
				hint = TTR("This method is called by the engine.\nIt can be overridden to customize built-in behavior.");
			} else if (qualifier == "const") {
				hint = TTR("This method has no side effects.\nIt does not modify the object in any way.");
			} else if (qualifier == "static") {
				hint = TTR("This method does not need an instance to be called.\nIt can be called directly using the class name.");
			}
			class_desc->add_text(" ");
			if (!hint.is_empty()) {
				class_desc->push_hint(hint);
				class_desc->add_text(qualifier);
				class_desc->pop();
			} else {
				class_desc->add_text(qualifier);
			}
		}