### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_dialog->set_title(TTR("Open Audio Bus Layout"));
	file_dialog->set_current_path(edited_path);
	file_dialog->popup_file_dialog();
	new_layout = false;
}
void EditorAudioBuses::_load_default_layout() {
	String layout_path = GLOBAL_GET("audio/buses/default_bus_layout");
	Ref<AudioBusLayout> state = ResourceLoader::load(layout_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
	if (state.is_null()) {
		EditorNode::get_singleton()->show_warning(vformat(TTR("There is no '%s' file."), layout_path));
		return;
	}
	edited_path = layout_path;
	file->set_text(String(TTR("Layout:")) + " " + layout_path.get_file());
	AudioServer::get_singleton()->set_bus_layout(state);
	_update_buses();
	EditorUndoRedoManager::get_singleton()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
	call_deferred(SNAME("_select_layout"));
}
void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
	if (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_OPEN_FILE) {
		Ref<AudioBusLayout> state = ResourceLoader::load(p_string, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
		if (state.is_null()) {
			EditorNode::get_singleton()->show_warning(TTR("Invalid file, not an audio bus layout."));
			return;
		}
		edited_path = p_string;
		file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());