### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
Ref<InputEventJoypadMotion> jm = p_event;
	if (jm.is_null()) {
		return false;
	}
	
	bool match = axis == jm->axis;
	if (p_exact_match) {
		match &= (axis_value < 0) == (jm->axis_value < 0);
	}
	if (match) {
		float jm_abs_axis_value = Math::abs(jm->get_axis_value());
		bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
		bool pressed_state = same_direction && jm_abs_axis_value >= p_deadzone;
		if (r_pressed != nullptr) {
			*r_pressed = pressed_state;
		}
		if (r_strength != nullptr) {
			if (pressed_state) {
				if (p_deadzone == 1.0f) {
					*r_strength = 1.0f;
				} else {
					*r_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
				}
			} else {
				*r_strength = 0.0f;
			}
		}
		if (r_raw_strength != nullptr) {