### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
{ 0, nullptr },
	};
	int32_t device_index = -1;
	if (vulkan_hooks) {
		if (!vulkan_hooks->get_physical_device(&gpu)) {
			return ERR_CANT_CREATE;
		}
		
		for (uint32_t i = 0; i < gpu_count; ++i) {
			if (physical_devices[i] == gpu) {
				device_index = i;
				break;
			}
		}
	} else {
		
		
		
		int type_selected = -1;
		print_verbose("Vulkan devices:");
		for (uint32_t i = 0; i < gpu_count; ++i) {
			VkPhysicalDeviceProperties props;
			vkGetPhysicalDeviceProperties(physical_devices[i], &props);
			bool present_supported = false;
			uint32_t device_queue_family_count = 0;
			vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, nullptr);
			VkQueueFamilyProperties *device_queue_props = (VkQueueFamilyProperties *)malloc(device_queue_family_count * sizeof(VkQueueFamilyProperties));
			vkGetPhysicalDeviceQueueFamilyProperties(physical_devices[i], &device_queue_family_count, device_queue_props);
			for (uint32_t j = 0; j < device_queue_family_count; j++) {
				if ((device_queue_props[j].queueFlags & VK_QUEUE_GRAPHICS_BIT) != 0) {