### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (updating) {
		return;
	}
	if (animation->has_selectable_items() == 0) {
		return;
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	String current = animation->get_item_text(animation->get_selected());
	if (player->get_autoplay() == current) {
		
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", "");
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();
	} else {
		
		undo_redo->create_action(TTR("Toggle Autoplay"));
		undo_redo->add_do_method(player, "set_autoplay", current);
		undo_redo->add_undo_method(player, "set_autoplay", player->get_autoplay());
		undo_redo->add_do_method(this, "_animation_player_changed", player);
		undo_redo->add_undo_method(this, "_animation_player_changed", player);
		undo_redo->commit_action();
	}
}
void AnimationPlayerEditor::_play_pressed() {