### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Ref<Script> scr = ResourceLoader::load(p_file);
	emit_signal(SNAME("set_breakpoint"), scr, p_line - 1, p_enabled);
	scr.unref();
}
void ScriptEditorDebugger::_clear_breakpoints() {
	emit_signal(SNAME("clear_breakpoints"));
}
void ScriptEditorDebugger::_breakpoint_tree_clicked() {
	TreeItem *selected = breakpoints_tree->get_selected();
	if (selected->has_meta("line")) {
		emit_signal(SNAME("breakpoint_selected"), selected->get_parent()->get_text(0), int(selected->get_meta("line")));
	}
}
String ScriptEditorDebugger::_format_frame_text(const ScriptLanguage::StackInfo *info) {
	String text = info->file.get_file() + ":" + itos(info->line) + " @ " + info->func;
	if (!text.ends_with(")")) {
		text += "()";
	}
	return text;
}
void ScriptEditorDebugger::start(Ref<RemoteDebuggerPeer> p_peer) {