### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
accept_event();
			}
		}
	}
	Ref<InputEventMouseMotion> m = p_event;
	if (m.is_valid()) {
		ItemFrame *c_frame = nullptr;
		int c_line = 0;
		Item *c_item = nullptr;
		int c_index = 0;
		bool outside;
		_find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
		if (selection.click_item && c_item) {
			selection.from_frame = selection.click_frame;
			selection.from_line = selection.click_line;
			selection.from_item = selection.click_item;
			selection.from_char = selection.click_char;
			selection.to_frame = c_frame;
			selection.to_line = c_line;
			selection.to_item = c_item;
			selection.to_char = c_index;
			bool swap = false;
			if (selection.click_frame && c_frame) {
				const Line &l1 = c_frame->lines[c_line];
				const Line &l2 = selection.click_frame->lines[selection.click_line];
				if (l1.char_offset + c_index < l2.char_offset + selection.click_char) {
					swap = true;
				} else if (l1.char_offset + c_index == l2.char_offset + selection.click_char) {
					deselect();
					return;