### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
}
	if (String(d["type"]) == "files") {
		Vector<String> files = d["files"];
		if (files.size() == 0) {
			return false; 
		}
		for (int i = 0; i < files.size(); i++) {
			String file = files[i];
			if (file.is_empty() || !FileAccess::exists(file)) {
				continue;
			}
			if (ResourceLoader::exists(file, "Script") || ResourceLoader::exists(file, "JSON")) {
				Ref<Resource> scr = ResourceLoader::load(file);
				if (scr.is_valid()) {
					return true;
				}
			}
			if (textfile_extensions.has(file.get_extension())) {
				Error err;
				Ref<TextFile> text_file = _load_text_file(file, &err);
				if (text_file.is_valid() && err == OK) {
					return true;
				}
			}
		}
		return false;
	}
	return false;
}
void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {