### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

item = tile_data_editors_tree->create_item(group);
		item->set_icon(0, get_theme_icon("Info", "EditorIcons"));
		item->set_icon_modulate(0, disabled_color);
		item->set_text(0, TTR("No navigation layers"));
		item->set_tooltip_text(0, TTR("Create and customize navigation layers in the inspector of the TileSet resource."));
		item->set_selectable(0, false);
		item->set_custom_color(0, disabled_color);
	}
	
	ADD_TILE_DATA_EDITOR_GROUP(TTR("Custom Data"));
	for (int i = 0; i < tile_set->get_custom_data_layers_count(); i++) {
		String editor_name = vformat("custom_data_%d", i);
		String prop_name = tile_set->get_custom_data_layer_name(i);
		Variant::Type prop_type = tile_set->get_custom_data_layer_type(i);
		if (prop_name.is_empty()) {
			ADD_TILE_DATA_EDITOR(group, vformat(TTR("Custom Data %d"), i), editor_name);
		} else {
			ADD_TILE_DATA_EDITOR(group, prop_name, editor_name);
		}
		
		
		if (tile_data_editors.has(editor_name) && ((TileDataDefaultEditor *)tile_data_editors[editor_name])->get_property_type() != prop_type) {
			tile_data_editors[vformat("custom_data_%d", i)]->queue_free();
			tile_data_editors.erase(vformat("custom_data_%d", i));
		}
		if (!tile_data_editors.has(editor_name)) {
			TileDataDefaultEditor *tile_data_custom_data_editor = memnew(TileDataDefaultEditor());
			tile_data_custom_data_editor->hide();
			tile_data_custom_data_editor->setup_property_editor(prop_type, editor_name, prop_name);
			tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));