### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (RegEx *regex : input_map_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : gdscript_properties_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : gdscript_signals_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : shaders_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : builtin_types_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : theme_override_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_function_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_properties_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_signal_regexes) {
			memdelete(regex);
		}
	}
};
ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_maximum_line_length) {