### Godot version

v4.0.beta10.mono.official [d0398f62f]

### System information

Windows 11

### Issue description

I am experiencing a runtime crash in my game which logs the following error:

```
ERROR: FATAL: Condition "!match" is true.
   at: ~CSharpInstance (modules/mono/csharp_script.cpp:2015)
Fatal error. System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Godot.NativeInterop.NativeFuncs.godotsharp_internal_refcounted_disposed(IntPtr, IntPtr, Godot.NativeInterop.godot)
   at Godot.Object.Dispose(Boolean)
   at Godot.Object.Finalize()
```
There is no other output alongside this error.

I am using several `RefCounted` objects throughout my game and the error seems to be related. I'm using `RefCounted` 
 primarily as a way to pass my own C# objects as signal arguments.

~~My project is fairly complex so I'm having a hard time isolating the issue. The crash doesn't happen immediately, but rather it usually happens after a minute or so of playing the game. It also seems quite inconsistent - sometimes I can play for several minutes before the crash. There's probably a very specific combination of events I need to identify in order to reproduce the issue consistently.~~

~~I know this report isn't super helpful but I've been trying to isolate the issue for the past several hours with no luck. I figured I'd log it for now and update with an MRP if/when I find out how to reproduce.~~

I've now uploaded an MRP below. I still haven't been able to identify the exact cause but I am hoping the MRP is stripped down enough to make debugging easier.

I have confirmed the crash happens in betas 8 and 9 as well.

### Steps to reproduce

Unknown

### Minimal reproduction project

[Crash MRP.zip](https://github.com/godotengine/godot/files/10304593/Crash.MRP.zip)

Run the MRP for ~30 seconds and observe the crash. Also, you can remove `WanderTravelDefinition` from the `EnemyFlyingOrbBullet` to observe that the crash no longer happens.

int32_t interop_funcs_size = 0;
	const void **interop_funcs = godotsharp::get_editor_interop_funcs(interop_funcs_size);
	Object *editor_plugin_obj = GDMono::get_singleton()->get_plugin_callbacks().LoadToolsAssemblyCallback(
			GodotSharpDirs::get_data_editor_tools_dir().path_join("GodotTools.dll").utf16(),
			interop_funcs, interop_funcs_size);
	CRASH_COND(editor_plugin_obj == nullptr);
	EditorPlugin *godotsharp_editor = Object::cast_to<EditorPlugin>(editor_plugin_obj);
	CRASH_COND(godotsharp_editor == nullptr);
	
	EditorNode::add_editor_plugin(godotsharp_editor);
	ED_SHORTCUT("mono/build_solution", TTR("Build Solution"), KeyModifierMask::ALT | Key::B);
	ED_SHORTCUT_OVERRIDE("mono/build_solution", "macos", KeyModifierMask::META | KeyModifierMask::CTRL | Key::B);
	godotsharp_editor->enable_plugin();
	get_singleton()->godotsharp_editor = godotsharp_editor;
}
#endif
void CSharpLanguage::set_language_index(int p_idx) {
	ERR_FAIL_COND(lang_idx != -1);
	lang_idx = p_idx;
}
void CSharpLanguage::release_script_gchandle(MonoGCHandleData &p_gchandle) {