### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
};
	struct ItemBGColor : public Item {
		Color color;
		ItemBGColor() { type = ITEM_BGCOLOR; }
	};
	struct ItemFGColor : public Item {
		Color color;
		ItemFGColor() { type = ITEM_FGCOLOR; }
	};
	struct ItemCustomFX : public ItemFX {
		Ref<CharFXTransform> char_fx_transform;
		Ref<RichTextEffect> custom_effect;
		ItemCustomFX() {
			type = ITEM_CUSTOMFX;
			char_fx_transform.instantiate();
		}
		virtual ~ItemCustomFX() {
			_clear_children();
			char_fx_transform.unref();
			custom_effect.unref();
		}
	};
	ItemFrame *main = nullptr;
	Item *current = nullptr;
	ItemFrame *current_frame = nullptr;