### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

};
				drag_from = click;
				drag_type = DRAG_BOX_SELECTION;
				box_selecting_to = drag_from;
				return true;
			} else {
				bool still_selected = _select_click_on_item(ci, click, b->is_shift_pressed());
				
				if (still_selected) {
					
					drag_start_origin = click;
					drag_type = DRAG_QUEUED;
				}
				
				return true;
			}
		}
	}
	if (drag_type == DRAG_QUEUED) {
		if (b.is_valid() && !b->is_pressed()) {
			_reset_drag();
			return true;
		}
		if (m.is_valid()) {
			Point2 click = transform.affine_inverse().xform(m->get_position());
			bool movement_threshold_passed = drag_start_origin.distance_to(click) > (8 * MAX(1, EDSCALE)) / zoom;
			if (m.is_valid() && movement_threshold_passed) {
				List<CanvasItem *> selection2 = _get_edited_canvas_items();
				drag_selection.clear();
				for (int i = 0; i < selection2.size(); i++) {