### Godot version

543750a1b3f5696f9ba8e91cb49dc7db05d2ae62

### System information

Windows 10, Vulkan

### Issue description

This is a regression since v4.1.dev4.official [5c2295ff5], I can't bisect atm to find the commit that caused it, maybe https://github.com/godotengine/godot/pull/77651 but that's just a guess.
When a HBoxContainer has a label child, and that label's text is changed, one used to be able to find the new size of the container by using call_deferred, this is no longer the case.

MRP correct behavior (v4.1.dev4.official [5c2295ff5]):
![image](https://github.com/godotengine/godot/assets/115422160/1b4a2b6f-ef19-42c1-b3e5-9f0c499a7a8c)
MRP incorrect (543750a1b3f5696f9ba8e91cb49dc7db05d2ae62):
![image](https://github.com/godotengine/godot/assets/115422160/25b711ae-7c3a-4c48-aff7-383bb8f600c3)




### Steps to reproduce

```gdscript
extends Control

@onready var h_box_container: HBoxContainer = $HBoxContainer
@onready var label: Label = $HBoxContainer/Label

func _ready() -> void:
	label.text = "larger non default text"
	print("h_box_container size.x: ", h_box_container.size.x)
	call_deferred("size_after_text_changed")

func size_after_text_changed() -> void:
	print("deferred h_box_container size.x: ", h_box_container.size.x)
```

### Minimal reproduction project

[call_deferred bug.zip](https://github.com/godotengine/godot/files/11654441/call_deferred.bug.zip)

if (!is_inside_tree()) {
		return;
	}
	Control *invalidate = this;
	
	while (invalidate && invalidate->data.minimum_size_valid) {
		invalidate->data.minimum_size_valid = false;
		if (invalidate->is_set_as_top_level()) {
			break; 
		}
		Window *parent_window = invalidate->get_parent_window();
		if (parent_window && parent_window->is_wrapping_controls()) {
			parent_window->child_controls_changed();
			break; 
		}
		invalidate = invalidate->get_parent_control();
	}
	if (!is_visible_in_tree()) {
		return;
	}
	Size2 minsize = get_combined_minimum_size();
	data.updating_last_minimum_size = false;
	if (minsize != data.last_minimum_size) {
		data.last_minimum_size = minsize;
		_size_changed();
		emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
	}
}
void Control::update_minimum_size() {