### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
virtual bool can_create_resources_async() const override;
	virtual RID texture_allocate() override;
	virtual void texture_free(RID p_rid) override;
	virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override;
	virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override;
	virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override;
	virtual void texture_proxy_initialize(RID p_texture, RID p_base) override; 
	virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override;
	virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override;
	virtual void texture_proxy_update(RID p_proxy, RID p_base) override;
	
	virtual void texture_2d_placeholder_initialize(RID p_texture) override;
	virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override;
	virtual void texture_3d_placeholder_initialize(RID p_texture) override;
	virtual Ref<Image> texture_2d_get(RID p_texture) const override;
	virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override;
	virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override;
	virtual void texture_replace(RID p_texture, RID p_by_texture) override;
	virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override;
	virtual void texture_set_path(RID p_texture, const String &p_path) override;
	virtual String texture_get_path(RID p_texture) const override;
	virtual Image::Format texture_get_format(RID p_texture) const override;
	virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
	virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override;
	virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override;
	virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override;
	virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override;
	virtual Size2 texture_size_with_proxy(RID p_proxy) override;
	virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override;