### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
enum {
		BASE_UNIFORM_SET = 0,
		MATERIAL_UNIFORM_SET = 1,
		TRANSFORMS_UNIFORM_SET = 2,
		CANVAS_TEXTURE_UNIFORM_SET = 3,
	};
	const int SAMPLERS_BINDING_FIRST_INDEX = 10;
	enum ShaderVariant {
		SHADER_VARIANT_QUAD,
		SHADER_VARIANT_NINEPATCH,
		SHADER_VARIANT_PRIMITIVE,
		SHADER_VARIANT_PRIMITIVE_POINTS,
		SHADER_VARIANT_ATTRIBUTES,
		SHADER_VARIANT_ATTRIBUTES_POINTS,
		SHADER_VARIANT_QUAD_LIGHT,
		SHADER_VARIANT_NINEPATCH_LIGHT,
		SHADER_VARIANT_PRIMITIVE_LIGHT,
		SHADER_VARIANT_PRIMITIVE_POINTS_LIGHT,
		SHADER_VARIANT_ATTRIBUTES_LIGHT,
		SHADER_VARIANT_ATTRIBUTES_POINTS_LIGHT,
		SHADER_VARIANT_MAX
	};
	enum {