### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.process_internal;
}
void Node::set_process_thread_group_order(int p_order) {
	ERR_THREAD_GUARD
	if (data.process_thread_group_order == p_order) {
		return;
	}
	
	if (!is_inside_tree() || data.process_thread_group_owner != this) {
		data.process_thread_group_order = p_order;
		return;
	}
	get_tree()->process_groups_dirty = true;
}
int Node::get_process_thread_group_order() const {