### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
if (command_or_control_autoremap) {
		
		if (p_property.name == "meta_pressed") {
			p_property.usage ^= PROPERTY_USAGE_STORAGE;
		}
		if (p_property.name == "ctrl_pressed") {
			p_property.usage ^= PROPERTY_USAGE_STORAGE;
		}
	} else {
		if (p_property.name == "command_or_control_autoremap") {
			p_property.usage ^= PROPERTY_USAGE_STORAGE;
		}
	}
}
void InputEventKey::set_pressed(bool p_pressed) {
	pressed = p_pressed;
	emit_changed();
}
void InputEventKey::set_keycode(Key p_keycode) {
	keycode = p_keycode;
	emit_changed();
}
Key InputEventKey::get_keycode() const {
	return keycode;
}
void InputEventKey::set_key_label(Key p_key_label) {
	key_label = p_key_label;
	emit_changed();
}
Key InputEventKey::get_key_label() const {