### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

shortcuts[p_name] = p_shortcut;
}
void EditorSettings::add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut) {
	shortcuts[p_name] = p_shortcut;
	shortcuts[p_name]->set_meta("customized", true);
}
bool EditorSettings::is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const {
	HashMap<String, Ref<Shortcut>>::ConstIterator E = shortcuts.find(p_name);
	ERR_FAIL_COND_V_MSG(!E, false, "Unknown Shortcut: " + p_name + ".");
	return E->value->matches_event(p_event);
}
Ref<Shortcut> EditorSettings::get_shortcut(const String &p_name) const {