### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
return (script_types->find(p_type));
}
bool SceneTreeEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
	if (!can_rename) {
		return false; //not editable tree
	}
	Dictionary d = p_data;
	if (!d.has("type")) {
		return false;
	}
	TreeItem *item = tree->get_item_at_position(p_point);
	if (!item) {
		return false;
	}
	int section = tree->get_drop_section_at_position(p_point);
	if (section < -1 || (section == -1 && !item->get_parent())) {
		return false;
	}
	if (String(d["type"]) == "files") {
		Vector<String> files = d["files"];
		if (files.size() == 0) {
			return false; //weird
		}
		if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(files[0]))) {
			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
			return true;
		}
		bool scene_drop = true;
		for (int i = 0; i < files.size(); i++) {