### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
sd.icon = icon;
			sd.name = name;
			sd.tooltip = saved ? path : TTR("Unsaved file.");
			sd.index = i;
			sd.used = used.has(se->get_edited_resource());
			sd.category = 0;
			sd.ref = se;
			if (scr.is_valid()) {
				sd.tool = scr->is_tool();
			}
			switch (sort_by) {
				case SORT_BY_NAME: {
					sd.sort_key = name.to_lower();
				} break;
				case SORT_BY_PATH: {
					sd.sort_key = path;
				} break;
				case SORT_BY_NONE: {
					sd.sort_key = "";
				} break;
			}
			switch (display_as) {
				case DISPLAY_NAME: {
					sd.name = name;
				} break;
				case DISPLAY_DIR_AND_NAME: {
					if (!path.get_base_dir().get_file().is_empty()) {
						sd.name = path.get_base_dir().get_file().path_join(name);
					} else {
						sd.name = name;