### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
}
		if (!TS->has_feature(TextServer::FEATURE_BIDI_LAYOUT)) {
			locales_to_skip.push_back("he"); 
		}
		if (!TS->has_feature(TextServer::FEATURE_SHAPING)) {
			locales_to_skip.push_back("bn"); 
			locales_to_skip.push_back("hi"); 
			locales_to_skip.push_back("ml"); 
			locales_to_skip.push_back("si"); 
			locales_to_skip.push_back("ta"); 
			locales_to_skip.push_back("te"); 
		}
		if (!locales_to_skip.is_empty()) {
			WARN_PRINT("Some locales are not properly supported by selected Text Server and are disabled.");
		}
		String best;
		int best_score = 0;
		for (const String &locale : get_editor_locales()) {
			
			
			String lang_code = locale.get_slice("_", 0);
			if (locales_to_skip.has(lang_code)) {
				continue;
			}
			lang_hint += ",";
			lang_hint += locale;
			int score = TranslationServer::get_singleton()->compare_locales(host_lang, locale);
			if (score > 0 && score >= best_score) {
				best = locale;
				best_score = score;