### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (_ss.size() == 0) {
		return;
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		if (_ss.has(em.path) && em.control->is_visible()) {
			_config.erase_section(em.path);
			// Comment out for now until we have a better warning system to
			// ensure users delete their project only.
			//if (p_delete_project_contents) {
			//	OS::get_singleton()->move_to_trash(em.path);
			//}
			memdelete(em.control);
			_projects.remove_at(i);
			--i;
		}
	}
	save_config();
	_ss.clear();
	_last_clicked = "";
	update_dock_menu();
}
// Input for each em in the list.
void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {