### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
} break;
		case ShaderLanguage::TYPE_UVEC3:
		case ShaderLanguage::TYPE_IVEC3: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::VECTOR3I;
			}
		} break;
		case ShaderLanguage::TYPE_UVEC4:
		case ShaderLanguage::TYPE_IVEC4: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_INT32_ARRAY;
			} else {
				pi.type = Variant::VECTOR4I;
			}
		} break;
		case ShaderLanguage::TYPE_FLOAT: {
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_FLOAT32_ARRAY;
			} else {
				pi.type = Variant::FLOAT;
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_RANGE) {
					pi.hint = PROPERTY_HINT_RANGE;
					pi.hint_string = rtos(p_uniform.hint_range[0]) + "," + rtos(p_uniform.hint_range[1]) + "," + rtos(p_uniform.hint_range[2]);
				}
			}
		} break;
		case ShaderLanguage::TYPE_VEC2:
			if (p_uniform.array_size > 0) {