### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
vdnode->declarations.push_back(decl);
				p_block->variables[name] = var;
				is_const_decl = false;
				if (!fixed_array_size) {
					array_size = 0;
				}
				if (tk.type == TK_SEMICOLON) {
					break;
				} else if (tk.type != TK_COMMA) {
					_set_expected_error(",", ";");
					return ERR_PARSE_ERROR;
				}
			} while (tk.type == TK_COMMA); 
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_BLOCK;
#endif 
			p_block->statements.push_back(static_cast<Node *>(vdnode));
		} else if (tk.type == TK_CURLY_BRACKET_OPEN) {
			
			BlockNode *block = alloc_node<BlockNode>();
			block->parent_block = p_block;
			if (_parse_block(block, p_function_info, false, p_can_break, p_can_continue) != OK) {
				return ERR_PARSE_ERROR;
			}
			p_block->statements.push_back(block);
		} else if (tk.type == TK_CF_IF) {
			
			tk = _get_token();
			if (tk.type != TK_PARENTHESIS_OPEN) {
				_set_expected_after_error("(", "if");