### Godot version

v4.1.beta.custom_build [d7af287ce]

### System information

EndeavourOS Linux, KDE plasma Wayland

### Issue description

When opening any menu or hovering above nodes or properties the editor just freezes. The console doesn't print anything when this happens. On X11 works fine. It doesn't matter if its a new project or an old one. On the beta 2 also works as normal, so it's a regression between beta 2 and now.

### Steps to reproduce

Using Wayland, create a new project and open any menu and the editor freezes.

### Minimal reproduction project

N/A
#include "vulkan_context.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/string/ustring.h"
#include "core/templates/local_vector.h"
#include "core/version.h"
#include "servers/rendering/rendering_device.h"
#include "vk_enum_string_helper.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define ARRAY_SIZE(a) (sizeof(a) / sizeof(a[0]))
#define APP_SHORT_NAME "GodotEngine"
VulkanHooks *VulkanContext::vulkan_hooks = nullptr;
Vector<VkAttachmentReference> VulkanContext::_convert_VkAttachmentReference2(uint32_t p_count, const VkAttachmentReference2 *p_refs) {
	Vector<VkAttachmentReference> att_refs;
	if (p_refs != nullptr) {
		for (uint32_t i = 0; i < p_count; i++) {
			
			VkAttachmentReference ref = {
				p_refs[i].attachment, 
				p_refs[i].layout 
			};
			att_refs.push_back(ref);
		}
	}
	return att_refs;
}
VkResult VulkanContext::vkCreateRenderPass2KHR(VkDevice p_device, const VkRenderPassCreateInfo2 *p_create_info, const VkAllocationCallbacks *p_allocator, VkRenderPass *p_render_pass) {