### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

ERR_FAIL_COND_V_MSG(p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to functions.)", p_annotation->name));
	FunctionNode *function = static_cast<FunctionNode *>(p_node);
	if (function->rpc_config.get_type() != Variant::NIL) {
		push_error(R"(RPC annotations can only be used once per function.)", p_annotation);
		return false;
	}
	Dictionary rpc_config;
	rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
	if (!p_annotation->resolved_arguments.is_empty()) {
		unsigned char locality_args = 0;
		unsigned char permission_args = 0;
		unsigned char transfer_mode_args = 0;
		for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
			if (i == 3) {
				rpc_config["channel"] = p_annotation->resolved_arguments[i].operator int();
				continue;
			}
			String arg = p_annotation->resolved_arguments[i].operator String();
			if (arg == "call_local") {
				locality_args++;
				rpc_config["call_local"] = true;
			} else if (arg == "call_remote") {
				locality_args++;
				rpc_config["call_local"] = false;
			} else if (arg == "any_peer") {