### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (data.owner) {
		bool found = false;
		Node *parent = data.parent;
		while (parent) {
			if (parent == data.owner) {
				found = true;
				break;
			}
			parent = parent->data.parent;
		}
		if (!found) {
			_clean_up_owner();
		}
	}
	data.blocked++;
	for (HashMap<StringName, Node *>::Iterator I = data.children.last(); I; --I) {
		I->value->_propagate_after_exit_tree();
	}
	data.blocked--;
	emit_signal(SceneStringNames::get_singleton()->tree_exited);
}
void Node::_propagate_exit_tree() {