### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

return true;
}
void DisplayServerWindows::enable_for_stealing_focus(OS::ProcessID pid) {
	_THREAD_SAFE_METHOD_
	AllowSetForegroundWindow(pid);
}
int DisplayServerWindows::keyboard_get_layout_count() const {
	return GetKeyboardLayoutList(0, nullptr);
}
int DisplayServerWindows::keyboard_get_current_layout() const {
	HKL cur_layout = GetKeyboardLayout(0);
	int layout_count = GetKeyboardLayoutList(0, nullptr);
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	for (int i = 0; i < layout_count; i++) {
		if (cur_layout == layouts[i]) {
			memfree(layouts);
			return i;
		}
	}
	memfree(layouts);
	return -1;
}
void DisplayServerWindows::keyboard_set_current_layout(int p_index) {