### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Starting from argument %d, the flag value must be specified explicitly.)", i + 1, max_flags + 1), p_annotation->arguments[i]);
				return false;
			}
		} else if (p_annotation->name == SNAME("@export_node_path")) {
			String native_class = arg_string;
			if (ScriptServer::is_global_class(arg_string)) {
				native_class = ScriptServer::get_global_class_native_base(arg_string);
			}
			if (!ClassDB::class_exists(native_class)) {
				push_error(vformat(R"(Invalid argument %d of annotation "@export_node_path": The class "%s" was not found in the global scope.)", i + 1, arg_string), p_annotation->arguments[i]);
				return false;
			} else if (!ClassDB::is_parent_class(native_class, SNAME("Node"))) {
				push_error(vformat(R"(Invalid argument %d of annotation "@export_node_path": The class "%s" does not inherit "Node".)", i + 1, arg_string), p_annotation->arguments[i]);
				return false;
			}
		}
		if (i > 0) {
			hint_string += ",";
		}
		hint_string += arg_string;
	}
	variable->export_info.hint_string = hint_string;
	
	DataType export_type = variable->get_datatype();
	if (p_annotation->name == SNAME("@export_range")) {
		if (export_type.builtin_type == Variant::INT) {
			variable->export_info.type = Variant::INT;
		}
	} else if (p_annotation->name == SNAME("@export_multiline")) {
		if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) {