### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->upper_fade;
	}
	_FORCE_INLINE_ float decal_get_lower_fade(RID p_decal) {
		const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->lower_fade;
	}
	_FORCE_INLINE_ float decal_get_normal_fade(RID p_decal) {
		const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->normal_fade;
	}
	_FORCE_INLINE_ bool decal_is_distance_fade_enabled(RID p_decal) {
		const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->distance_fade;
	}
	_FORCE_INLINE_ float decal_get_distance_fade_begin(RID p_decal) {
		const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->distance_fade_begin;
	}
	_FORCE_INLINE_ float decal_get_distance_fade_length(RID p_decal) {
		const Decal *decal = decal_owner.get_or_null(p_decal);
		return decal->distance_fade_length;
	}
	virtual AABB decal_get_aabb(RID p_decal) const override;
	virtual uint32_t decal_get_cull_mask(RID p_decal) const override;
	Dependency *decal_get_dependency(RID p_decal);
	
	bool owns_decal_instance(RID p_rid) const { return decal_instance_owner.owns(p_rid); }