### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

inial_settings["rendering/renderer/rendering_method"] = renderer_type;
				EdorSeteton()->set("project_manager/default_renderer", renderer_type);
				EdorSeteton()->save();
				if (renderer_type == "forward_plus") {
					project_features.push_back("Forward Plus");
				} else if (renderer_type == "mobile") {
					project_features.push_back("Mobile");
				} else if (renderer_type == "gl_compatibily") {
					project_features.push_back("GL Compatibily");
					// Also change the default rendering method for the mobile override.
					inial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibily";
				} else {
					WARN_PRINT("Unknown renderer type. Please report this as a bug on GHub.");
				}
				project_features.sort();
				inial_settings["application/config/features"] = project_features;
				inial_settings["application/config/name"] = project_name->get_text().strip_edges();
				inial_settings["application/config/icon"] = "res://icon.svg";
				if (ProjectSeteton()->save_custom(dir.path_join("project.godot"), inial_settings, Vector<String>(), false) != OK) {
					_set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
				} else {
					// Store default project icon in SVG format.
					Error err;
					Ref<FileAccess> fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err);
					fa_icon->store_string(get_default_project_icon());
					if (err != OK) {
						_set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR);
					}
					EdorVCSInterface::create_vcs_metadata_files(EdorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
				}