### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
"OP_BIT_AND",
	"OP_BIT_OR",
	"OP_BIT_XOR",
	"OP_BIT_INVERT",
	"OP_INCREMENT",
	"OP_DECREMENT",
	"CF_IF",
	"CF_ELSE",
	"CF_FOR",
	"CF_WHILE",
	"CF_DO",
	"CF_SWITCH",
	"CF_CASE",
	"CF_DEFAULT",
	"CF_BREAK",
	"CF_CONTINUE",
	"CF_RETURN",
	"CF_DISCARD",
	"BRACKET_OPEN",
	"BRACKET_CLOSE",
	"CURLY_BRACKET_OPEN",
	"CURLY_BRACKET_CLOSE",
	"PARENTHESIS_OPEN",
	"PARENTHESIS_CLOSE",
	"QUESTION",
	"COMMA",
	"COLON",
	"SEMICOLON",
	"PERIOD",
	"UNIFORM",