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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

if (str == "godot-project-name") {
				
				str = get_project_name(package_name);
			} else {
				String lang = str.substr(str.rfind("-") + 1, str.length()).replace("-", "_");
				if (appnames.has(lang)) {
					str = appnames[lang];
				} else {
					str = get_project_name(package_name);
				}
			}
		}
		string_table.push_back(str);
	}
	
	Vector<uint8_t> ret;
	ret.resize(string_table_begins + string_table.size() * 4);
	for (uint32_t i = 0; i < string_table_begins; i++) {
		ret.write[i] = r_manifest[i];
	}
	int ofs = 0;
	for (int i = 0; i < string_table.size(); i++) {
		encode_uint32(ofs, &ret.write[string_table_begins + i * 4]);
		ofs += string_table[i].length() * 2 + 2 + 2;
	}
	ret.resize(ret.size() + ofs);
	uint8_t *chars = &ret.write[ret.size() - ofs];
	for (int i = 0; i < string_table.size(); i++) {
		String s = string_table[i];
		encode_uint16(s.length(), chars);