### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_dictionary raw_dest;
	Dictionary *dest = (Dictionary *)&raw_dest;
	memnew_placement(dest, Dictionary(p_self->operator Dictionary()));
	return raw_dest;
}
godot_array godotsharp_variant_as_array(const Variant *p_self) {
	godot_array raw_dest;
	Array *dest = (Array *)&raw_dest;
	memnew_placement(dest, Array(p_self->operator Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_byte_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedByteArray *dest = (PackedByteArray *)&raw_dest;
	memnew_placement(dest, PackedByteArray(p_self->operator PackedByteArray()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_int32_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedInt32Array *dest = (PackedInt32Array *)&raw_dest;
	memnew_placement(dest, PackedInt32Array(p_self->operator PackedInt32Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_int64_array(const Variant *p_self) {
	godot_packed_array raw_dest;
	PackedInt64Array *dest = (PackedInt64Array *)&raw_dest;
	memnew_placement(dest, PackedInt64Array(p_self->operator PackedInt64Array()));
	return raw_dest;
}
godot_packed_array godotsharp_variant_as_packed_float32_array(const Variant *p_self) {