### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (underline_meta == p_underline) {
		return;
	}
	underline_meta = p_underline;
	queue_redraw();
}
bool RichTextLabel::is_meta_underlined() const {
	return underline_meta;
}
void RichTextLabel::set_hint_underline(bool p_underline) {
	underline_hint = p_underline;
	queue_redraw();
}
bool RichTextLabel::is_hint_underlined() const {
	return underline_hint;
}
void RichTextLabel::set_offset(int p_pixel) {
	vscroll->set_value(p_pixel);
}
void RichTextLabel::set_scroll_active(bool p_active) {
	if (scroll_active == p_active) {
		return;
	}
	scroll_active = p_active;
	vscroll->set_drag_node_enabled(p_active);
	queue_redraw();
}
bool RichTextLabel::is_scroll_active() const {