### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

for (const AnnotationNode *annotation : annotation_stack) {
		push_error(vformat(R"(Annotation "%s" does not precede a valid target, so it will have no effect.)", annotation->name), annotation);
	}
	annotation_stack.clear();
}
bool GDScriptParser::register_annotation(const MethodInfo &p_info, uint32_t p_target_kinds, AnnotationAction p_apply, const Vector<Variant> &p_default_arguments, bool p_is_vararg) {
	ERR_FAIL_COND_V_MSG(valid_annotations.has(p_info.name), false, vformat(R"(Annotation "%s" already registered.)", p_info.name));
	AnnotationInfo new_annotation;
	new_annotation.info = p_info;
	new_annotation.info.default_arguments = p_default_arguments;
	if (p_is_vararg) {
		new_annotation.info.flags |= METHOD_FLAG_VARARG;
	}