### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
String pf = p_function;
	if ((pf == "has_node" || pf == "get_node") && p_idx == 0) {
		_add_nodes_to_options(this, this, r_options);
	}
	Object::get_argument_options(p_function, p_idx, r_options);
}
void Node::clear_internal_tree_resource_paths() {
	clear_internal_resource_paths();
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->clear_internal_tree_resource_paths();
	}
}
PackedStringArray Node::get_configuration_warnings() const {
	ERR_THREAD_GUARD_V(PackedStringArray());
	PackedStringArray ret;
	Vector<String> warnings;
	if (GDVIRTUAL_CALL(_get_configuration_warnings, warnings)) {
		ret.append_array(warnings);
	}
	return ret;
}
String Node::get_configuration_warnings_as_string() const {