### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
tabs = memnew(TabContainer);
	add_child(tabs);
	tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
	InspectorDock::get_inspector_singleton()->connect("object_id_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
	{ 
		VBoxContainer *vbc = memnew(VBoxContainer);
		vbc->set_name(TTR("Stack Trace"));
		Control *dbg = vbc;
		HBoxContainer *hbc = memnew(HBoxContainer);
		vbc->add_child(hbc);
		reason = memnew(Label);
		reason->set_text("");
		hbc->add_child(reason);
		reason->set_h_size_flags(SIZE_EXPAND_FILL);
		reason->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
		reason->set_max_lines_visible(3);
		reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
		hbc->add_child(memnew(VSeparator));
		skip_breakpoints = memnew(Button);
		skip_breakpoints->set_flat(true);
		hbc->add_child(skip_breakpoints);
		skip_breakpoints->set_tooltip_text(TTR("Skip Breakpoints"));
		skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
		hbc->add_child(memnew(VSeparator));
		copy = memnew(Button);
		copy->set_flat(true);