### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
window_transform.translate_local(margin);
				if (final_size.x != 0 && final_size.y != 0) {
					Transform2D scale_transform;
					scale_transform.scale(Vector2(attach_to_screen_rect.size) / Vector2(final_size));
					window_transform *= scale_transform;
				}
			} break;
		}
	}
	bool allocate = is_inside_tree() && visible && (window_id != DisplayServer::INVALID_WINDOW_ID || embedder != nullptr);
	_set_size(final_size, final_size_override, allocate);
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), attach_to_screen_rect, window_id);
	} else {
		RenderingServer::get_singleton()->viewport_attach_to_screen(get_viewport_rid(), Rect2i(), DisplayServer::INVALID_WINDOW_ID);
	}
	if (window_id == DisplayServer::MAIN_WINDOW_ID) {
		if (!use_font_oversampling) {
			font_oversampling = 1.0;
		}
		if (TS->font_get_global_oversampling() != font_oversampling) {
			TS->font_set_global_oversampling(font_oversampling);
		}
	}
	notification(NOTIFICATION_WM_SIZE_CHANGED);
	if (embedder) {
		embedder->_sub_window_update(this);
	}
}
void Window::_update_window_callbacks() {