### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(idx != -1, false);
	n = p_node;
	idx = p_node->data.depth - 1;
	while (n) {
		ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
		that_stack[idx--] = n->get_index();
		n = n->data.parent;
	}
	ERR_FAIL_COND_V(idx != -1, false);
	idx = 0;
	bool res;
	while (true) {
		
		int this_idx = (idx >= data.depth) ? -2 : this_stack[idx];
		int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx];
		if (this_idx > that_idx) {
			res = true;
			break;
		} else if (this_idx < that_idx) {
			res = false;
			break;
		} else if (this_idx == -2) {
			res = false; 
			break;
		}
		idx++;
	}
	return res;
}
void Node::get_owned_by(Node *p_by, List<Node *> *p_owned) {