### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (holding_branch) {
		_reselect_items_selected_on_drag_begin();
	}
}
void FileSystemDock::_reselect_items_selected_on_drag_begin(bool reset) {
	TreeItem *selected_item = tree->get_next_selected(tree->get_root());
	if (selected_item) {
		selected_item->deselect(0);
	}
	if (!tree_items_selected_on_drag_begin.is_empty()) {
		bool reselected = false;
		for (TreeItem *item : tree_items_selected_on_drag_begin) {
			if (item->get_tree()) {
				item->select(0);
				reselected = true;
			}
		}
		if (reset) {
			tree_items_selected_on_drag_begin.clear();
		}
		if (!reselected) {
			
			tree->get_root()->get_child(1)->select(0);
		}
	}
	files->deselect_all();