### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
void _notification(int);
	static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
	void set_editor_settings(Object *p_editor_settings);
#endif
	HSlider *get_slider(int idx);
	Vector<float> get_active_slider_values();
	static void init_shaders();
	static void finish_shaders();
	void add_mode(ColorMode *p_mode);
	void set_edit_alpha(bool p_show);
	bool is_editing_alpha() const;
	int get_preset_size();
	void _set_pick_color(const Color &p_color, bool p_update_sliders);
	void set_pick_color(const Color &p_color);
	Color get_pick_color() const;
	void set_old_color(const Color &p_color);
	void set_display_old_color(bool p_enabled);
	bool is_displaying_old_color() const;
	void set_picker_shape(PickerShapeType p_shape);
	PickerShapeType get_picker_shape() const;
	void add_preset(const Color &p_color);
	void add_recent_preset(const Color &p_color);
	void erase_preset(const Color &p_color);
	void erase_recent_preset(const Color &p_color);
	PackedColorArray get_presets() const;
	PackedColorArray get_recent_presets() const;
	void _update_presets();
	void _update_recent_presets();