### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

connections.clear();
	minimap->queue_redraw();
	queue_redraw();
	connections_layer->queue_redraw();
}
void GraphEdit::force_connection_drag_end() {
	ERR_FAIL_COND_MSG(!connecting, "Drag end requested without active drag!");
	connecting = false;
	connecting_valid = false;
	top_layer->queue_redraw();
	minimap->queue_redraw();
	queue_redraw();
	connections_layer->queue_redraw();
	emit_signal(SNAME("connection_drag_ended"));
}
bool GraphEdit::is_node_hover_valid(const StringName &p_from, const int p_from_port, const StringName &p_to, const int p_to_port) {
	bool valid = true;
	GDVIRTUAL_CALL(_is_node_hover_valid, p_from, p_from_port, p_to, p_to_port, valid);
	return valid;
}
void GraphEdit::set_panning_scheme(PanningScheme p_scheme) {
	panning_scheme = p_scheme;
	panner->set_control_scheme((ViewPanner::ControlScheme)p_scheme);
}
GraphEdit::PanningScheme GraphEdit::get_panning_scheme() const {