### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

if (is_using_angle) {
					float diff1 = fmod(val_1 - val_0, Math_TAU);
					val_1 = val_0 + fmod(2.0 * diff1, Math_TAU) - diff1;
				}
				single_key = abs(val_0 - val_1) < p_allowed_precision_error;
			} break;
			case Variant::VECTOR2: {
				Vector2 val_0 = vt->values[0].value;
				Vector2 val_1 = vt->values[1].value;
				single_key = (val_0 - val_1).length() < p_allowed_precision_error;
			} break;
			case Variant::VECTOR3: {
				Vector3 val_0 = vt->values[0].value;
				Vector3 val_1 = vt->values[1].value;
				single_key = (val_0 - val_1).length() < p_allowed_precision_error;
			} break;
			case Variant::QUATERNION: {
				Quaternion val_0 = vt->values[0].value;
				Quaternion val_1 = vt->values[1].value;
				single_key = (val_0 - val_1).length() < p_allowed_precision_error;
			} break;
			default: {
			} break;
		}
		if (single_key) {
			vt->values.remove_at(1);
		}
	}
}
void Animation::optimize(real_t p_allowed_velocity_err, real_t p_allowed_angular_err, int p_precision) {