### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
}
		} break;
		case FILE_DEPENDENCIES: {
			
			if (!p_selected.is_empty()) {
				String fpath = p_selected[0];
				deps_editor->edit(fpath);
			}
		} break;
		case FILE_OWNERS: {
			
			if (!p_selected.is_empty()) {
				String fpath = p_selected[0];
				owners_editor->show(fpath);
			}
		} break;
		case FILE_MOVE: {
			
			to_move.clear();
			Vector<String> collapsed_paths = _remove_self_included_paths(p_selected);
			for (int i = collapsed_paths.size() - 1; i >= 0; i--) {
				String fpath = collapsed_paths[i];
				if (fpath != "res://") {
					to_move.push_back(FileOrFolder(fpath, !fpath.ends_with("/")));
				}
			}
			if (to_move.size() > 0) {
				move_dialog->popup_centered_ratio(0.4);
			}
		} break;