### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
read_only = EditorNode::get_singleton()->is_resource_read_only(tile_set);
				}
				
				tool_paint_button->set_disabled(read_only);
				tools_settings_erase_button->set_disabled(read_only);
				tool_advanced_menu_button->set_disabled(read_only);
				
				_update_source_inspector();
				
				_update_fix_selected_and_hovered_tiles();
				_update_tile_id_label();
				_update_atlas_view();
				_update_atlas_source_inspector();
				_update_tile_inspector();
				_update_tile_data_editors();
				_update_current_tile_data_editor();
				tile_set_changed_needs_update = false;
			}
		} break;
		case NOTIFICATION_EXIT_TREE: {
			for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
				Control *toolbar = E.value->get_toolbar();
				if (toolbar->get_parent() == tool_settings_tile_data_toolbar_container) {
					tool_settings_tile_data_toolbar_container->remove_child(toolbar);
				}
			}
		} break;
	}
}
void TileSetAtlasSourceEditor::_bind_methods() {