### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
List<Color>::Element *e = recent_presets.find(p_color);
	if (e) {
		recent_presets.erase(e);
		recent_preset_cache.erase(recent_preset_cache.find(p_color));
		
		for (int i = 1; i < recent_preset_hbc->get_child_count(); i++) {
			ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(recent_preset_hbc->get_child(i));
			if (current_btn && p_color == current_btn->get_preset_color()) {
				current_btn->queue_free();
				break;
			}
		}
#ifdef TOOLS_ENABLED
		if (editor_settings) {
			PackedColorArray arr_to_save = get_recent_presets();
			editor_settings->call(SNAME("set_project_metadata"), "color_picker", "recent_presets", arr_to_save);
		}
#endif
	}
}
PackedColorArray ColorPicker::get_presets() const {
	PackedColorArray arr;
	arr.resize(presets.size());
	for (int i = 0; i < presets.size(); i++) {
		arr.set(i, presets[i]);
	}
	return arr;
}
PackedColorArray ColorPicker::get_recent_presets() const {