### Godot version

4.1 24cb43a

### System information

Windows 10 x64

### Issue description

Every time I launch Godot, I'm greeted with this in my console:
```
ERROR: Resource file not found: res://InputEventKey_7cuxk.
   at: (core\io\resource_loader.cpp:227)
```
Seems to be only happening in Project Manager and comes from this:
![](https://chat.godotengine.org/file-upload/udqZP8NQfogp4rjRL/Clipboard%20-%2021%20kwietnia%202023%2022:24)
It's part of my `editor_settings-4.tres`. I didn't test, but I think it applies to any shortcut that you customize. For some reason ResourceLoader tries to load it as a project resource, while it's a sub-resource.

Does not happen in 4.0.2.

### Steps to reproduce

1. Open Godot 4.1 project manager
2. Check the console

### Minimal reproduction project

N/A
}
			OS::get_singleton()->print(".\n");
			goto error;
		}
		
		if (rendering_method.is_empty()) {
			if (rendering_driver == "opengl3") {
				rendering_method = "gl_compatibility";
			} else {
				rendering_method = "forward_plus";
			}
		}
		
		bool valid_combination = false;
		Vector<String> available_drivers;
#ifdef VULKAN_ENABLED
		if (rendering_method == "forward_plus" || rendering_method == "mobile") {
			available_drivers.push_back("vulkan");
		}
#endif
#ifdef GLES3_ENABLED
		if (rendering_method == "gl_compatibility") {
			available_drivers.push_back("opengl3");
		}
#endif
		if (available_drivers.is_empty()) {
			OS::get_singleton()->print("Unknown renderer name '%s', aborting.\n", rendering_method.utf8().get_data());
			goto error;
		}
		for (int i = 0; i < available_drivers.size(); i++) {