### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Debian 11 | Vulkan API 1.2.175 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 | nvidia-driver 470.182.03-1 from Debian 11 | Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

### Issue description

Re-opening a scene in the editor that contains a `TextureRect` with a `ViewportTexture` and is `preload`ed in an unopened script produces the following error repeatedly and rapidly (about 200 times per second) until either the scene is closed or the script is also opened.

>ERROR: Texture (binding: 0) should provide one ID referencing a texture (IDs provided: 0).
>   at: uniform_set_create (drivers/vulkan/rendering_device_vulkan.cpp:5501)
>ERROR: Condition "!uniform_set" is true.
>   at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7191)
>ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
>   at: draw_list_draw (drivers/vulkan/rendering_device_vulkan.cpp:7346)

### Steps to reproduce

1. Open the attached reproduction project
2. Open demo.tscn
3. Close demo.tscn
4. Open demo.tscn again

Do **not** open other.gd beforehand. Doing so will stop the problem from occurring.

### Minimal reproduction project

[reproduce_uniform_not_set.zip](https://github.com/godotengine/godot/files/11681977/reproduce_uniform_not_set.zip)

case Variant::Type::ARRAY:
			case Variant::Type::PACKED_BYTE_ARRAY:
			case Variant::Type::PACKED_COLOR_ARRAY:
			case Variant::Type::PACKED_INT32_ARRAY:
			case Variant::Type::PACKED_INT64_ARRAY:
			case Variant::Type::PACKED_FLOAT32_ARRAY:
			case Variant::Type::PACKED_FLOAT64_ARRAY:
			case Variant::Type::PACKED_STRING_ARRAY:
			case Variant::Type::PACKED_VECTOR2_ARRAY:
			case Variant::Type::PACKED_VECTOR3_ARRAY: {
				r->set(E.name, p.duplicate(p_subresources));
			} break;
			case Variant::Type::OBJECT: {
				if (!(E.usage & PROPERTY_USAGE_NEVER_DUPLICATE) && (p_subresources || (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE))) {
					Ref<Resource> sr = p;
					if (sr.is_valid()) {
						r->set(E.name, sr->duplicate(p_subresources));
					}
				} else {
					r->set(E.name, p);
				}
			} break;
			default: {
				r->set(E.name, p);
			}
		}
	}
	return r;
}
void Resource::_set_path(const String &p_path) {