### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
for (int i = inspector_plugin_count - 1; i >= 0; i--) { 
		if (!inspector_plugins[i]->can_handle(object)) {
			continue;
		}
		valid_plugins.push_back(inspector_plugins[i]);
	}
	
	
	bool draw_warning = false;
	bool all_read_only = false;
	if (is_inside_tree()) {
		if (object->has_method("_is_read_only")) {
			all_read_only = object->call("_is_read_only");
		}
		Node *nod = Object::cast_to<Node>(object);
		Node *es = EditorNode::get_singleton()->get_edited_scene();
		if (nod && es != nod && nod->get_owner() != es) {
			
			
			draw_warning = true;
		} else {
			if (!all_read_only) {
				Resource *res = Object::cast_to<Resource>(object);
				if (res) {
					all_read_only = EditorNode::get_singleton()->is_resource_read_only(res);
				}
			}
		}
	}
	String filter = search_box ? search_box->get_text() : "";