### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
for (int i = 0; i < files_selected_ids.size(); i++) {
			selected.push_back(files->get_item_metadata(files_selected_ids[i]));
		}
	} else {
		TreeItem *tree_selected = tree->get_root();
		tree_selected = tree->get_next_selected(tree_selected);
		while (tree_selected) {
			selected.push_back(tree_selected->get_metadata(0));
			tree_selected = tree->get_next_selected(tree_selected);
		}
	}
	
	for (int i = 0; i < selected.size(); i++) {
		String fpath = selected[i];
		if (chosen_color_name) {
			assigned_folder_colors[fpath] = chosen_color_name;
		} else {
			assigned_folder_colors.erase(fpath);
		}
	}
	if (!ProjectSettings::get_singleton()->has_setting("file_customization/folder_colors")) {
		ProjectSettings::get_singleton()->set_setting("file_customization/folder_colors", assigned_folder_colors);
	} else if (assigned_folder_colors.is_empty()) {
		ProjectSettings::get_singleton()->set_setting("file_customization/folder_colors", Variant());
	}
	ProjectSettings::get_singleton()->save();
	_update_tree(get_uncollapsed_paths());
	_update_file_list(true);
}
void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<String> p_paths, bool p_display_path_dependent_options) {