### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
saving_resource = Ref<Resource>();
			ObjectID current_id = editor_history.get_current();
			Object *current_obj = current_id.is_valid() ? ObjectDB::get_instance(current_id) : nullptr;
			ERR_FAIL_COND(!current_obj);
			current_obj->notify_property_list_changed();
		} break;
		case SETTINGS_LAYOUT_SAVE: {
			if (p_file.is_empty()) {
				return;
			}
			Ref<ConfigFile> config;
			config.instantiate();
			Error err = config->load(EditorSettings::get_singleton()->get_editor_layouts_config());
			if (err == ERR_FILE_CANT_OPEN || err == ERR_FILE_NOT_FOUND) {
				config.instantiate();
			} else if (err != OK) {
				show_warning(TTR("An error occurred while trying to save the editor layout.\nMake sure the editor's user data path is writable."));
				return;
			}
			_save_docks_to_config(config, p_file);
			config->save(EditorSettings::get_singleton()->get_editor_layouts_config());
			layout_dialog->hide();
			_update_layouts_menu();
			if (p_file == "Default") {
				show_warning(TTR("Default editor layout overridden.\nTo restore the Default layout to its base settings, use the Delete Layout option and delete the Default layout."));
			}
		} break;
		case SETTINGS_LAYOUT_DELETE: {
			if (p_file.is_empty()) {
				return;