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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

String err;
	bool valid = false;
	const bool gradle_build_enabled = p_preset->get("gradle_build/use_gradle_build");
#ifdef MODULE_MONO_ENABLED
	err += TTR("Exporting to Android is currently not supported in Godot 4 when using C#/.NET. Use Godot 3 to target Android with C#/Mono instead.") + "\n";
	err += TTR("If this project does not use C#, use a non-C# editor build to export the project.") + "\n";
	
	r_error = err;
	return false;
#endif
	
	if (!gradle_build_enabled) {
		String template_err;
		bool dvalid = false;
		bool rvalid = false;
		bool has_export_templates = false;
		if (p_preset->get("custom_template/debug") != "") {
			dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
			if (!dvalid) {
				template_err += TTR("Custom debug template not found.") + "\n";
			}
		} else {
			has_export_templates |= exists_export_template("android_debug.apk", &template_err);
		}
		if (p_preset->get("custom_template/release") != "") {
			rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
			if (!rvalid) {