### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
for (RegEx *regex : input_map_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : gdscript_properties_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : gdscript_signals_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : shaders_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : builtin_types_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : theme_override_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_function_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_properties_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : csharp_signal_regexes) {
			memdelete(regex);
		}
	}
};
ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_maximum_line_length) {