### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

return true;
}
bool GDScriptLanguage::supports_documentation() const {
	return true;
}
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
	GDScriptTokenizer tokenizer;
	tokenizer.set_source_code(p_code);
	int indent = 0;
	GDScriptTokenizer::Token current = tokenizer.scan();
	while (current.type != GDScriptTokenizer::Token::TK_EOF && current.type != GDScriptTokenizer::Token::ERROR) {
		if (current.type == GDScriptTokenizer::Token::INDENT) {
			indent++;
		} else if (current.type == GDScriptTokenizer::Token::DEDENT) {
			indent--;
		}
		if (indent == 0 && current.type == GDScriptTokenizer::Token::FUNC) {
			current = tokenizer.scan();
			if (current.is_identifier()) {
				String identifier = current.get_identifier();
				if (identifier == p_function) {
					return current.start_line;
				}
			}
		}
		current = tokenizer.scan();
	}
	return -1;
}
Script *GDScriptLanguage::create_script() const {