### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

continue;
				}
				if (gn_selected->is_resizing()) {
					continue;
				}
				if (gn_selected->has_point((mb->get_position() - gn_selected->get_position()) / zoom)) {
					gn = gn_selected;
					break;
				}
			}
			if (gn) {
				if (_filter_input(mb->get_position())) {
					return;
				}
				
				dragging = true;
				drag_accum = Vector2();
				just_selected = !gn->is_selected();
				if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
					for (int i = 0; i < get_child_count(); i++) {
						GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
						if (!o_gn) {
							continue;
						}
						o_gn->set_selected(o_gn == gn);
					}
				}
				gn->set_selected(true);
				for (int i = 0; i < get_child_count(); i++) {
					GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));