### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
	ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
	ClassDB::bind_method(D_METHOD("audio_track_set_use_blend", "track_idx", "enable"), &Animation::audio_track_set_use_blend);
	ClassDB::bind_method(D_METHOD("audio_track_is_use_blend", "track_idx"), &Animation::audio_track_is_use_blend);
	ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
	ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
	ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
	ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
	ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
	ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &Animation::set_loop_mode);
	ClassDB::bind_method(D_METHOD("get_loop_mode"), &Animation::get_loop_mode);
	ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
	ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
	ClassDB::bind_method(D_METHOD("clear"), &Animation::clear);
	ClassDB::bind_method(D_METHOD("copy_track", "track_idx", "to_animation"), &Animation::copy_track);
	ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001,suffix:s"), "set_length", "get_length");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode", PROPERTY_HINT_ENUM, "None,Linear,Ping-Pong"), "set_loop_mode", "get_loop_mode");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001,suffix:s"), "set_step", "get_step");
	BIND_ENUM_CONSTANT(TYPE_VALUE);
	BIND_ENUM_CONSTANT(TYPE_POSITION_3D);
	BIND_ENUM_CONSTANT(TYPE_ROTATION_3D);
	BIND_ENUM_CONSTANT(TYPE_SCALE_3D);
	BIND_ENUM_CONSTANT(TYPE_BLEND_SHAPE);
	BIND_ENUM_CONSTANT(TYPE_METHOD);
	BIND_ENUM_CONSTANT(TYPE_BEZIER);
	BIND_ENUM_CONSTANT(TYPE_AUDIO);
	BIND_ENUM_CONSTANT(TYPE_ANIMATION);
	BIND_ENUM_CONSTANT(INTERPOLATION_NEAREST);
	BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR);