### Godot version

4.1 24cb43a

### System information

Windows 10 x64

### Issue description

Every time I launch Godot, I'm greeted with this in my console:
```
ERROR: Resource file not found: res://InputEventKey_7cuxk.
   at: (core\io\resource_loader.cpp:227)
```
Seems to be only happening in Project Manager and comes from this:
![](https://chat.godotengine.org/file-upload/udqZP8NQfogp4rjRL/Clipboard%20-%2021%20kwietnia%202023%2022:24)
It's part of my `editor_settings-4.tres`. I didn't test, but I think it applies to any shortcut that you customize. For some reason ResourceLoader tries to load it as a project resource, while it's a sub-resource.

Does not happen in 4.0.2.

### Steps to reproduce

1. Open Godot 4.1 project manager
2. Check the console

### Minimal reproduction project

N/A
}
		if (bool(GLOBAL_GET("display/window/size/transparent"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_TRANSPARENT_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/extend_to_title"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE_BIT;
		}
		if (bool(GLOBAL_GET("display/window/size/no_focus"))) {
			window_flags |= DisplayServer::WINDOW_FLAG_NO_FOCUS_BIT;
		}
		window_mode = (DisplayServer::WindowMode)(GLOBAL_GET("display/window/size/mode").operator int());
		int initial_position_type = GLOBAL_GET("display/window/size/initial_position_type").operator int();
		if (initial_position_type == 0) {
			if (!init_use_custom_pos) {
				init_custom_pos = GLOBAL_GET("display/window/size/initial_position").operator Vector2i();
				init_use_custom_pos = true;
			}
		} else if (initial_position_type == 1) {
			if (!init_use_custom_screen) {
				init_screen = DisplayServer::SCREEN_PRIMARY;
				init_use_custom_screen = true;
			}
		} else if (initial_position_type == 2) {
			if (!init_use_custom_screen) {
				init_screen = GLOBAL_GET("display/window/size/initial_screen").operator int();
				init_use_custom_screen = true;
			}
		}
	}
	GLOBAL_DEF("internationalization/locale/include_text_server_data", false);