### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
				for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
					if (texture->is_pixel_opaque(region_x, region_y)) {
						is_opaque = true;
						break;
					}
				}
				if (is_opaque) {
					break;
				}
			}
			
			if (!is_opaque) {
				undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
				undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);
				if (per_tile.has(coords)) {
					for (List<const PropertyInfo *>::Element *E_property = per_tile[coords].front(); E_property; E_property = E_property->next()) {
						String property = E_property->get()->name;
						Variant value = tile_set_atlas_source->get(property);
						if (value.get_type() != Variant::NIL) {
							undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
						}
					}
				}
			}
		}
		undo_redo->commit_action();
	}
}
void TileSetAtlasSourceEditor::_notification(int p_what) {