### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
ParticlesCollision *particles_collision = particles_collision_owner.get_or_null(p_particles_collision);
	ERR_FAIL_COND_V(!particles_collision, RID());
	ERR_FAIL_COND_V(particles_collision->type != RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE, RID());
	if (particles_collision->heightfield_texture == RID()) {
		
		const int resolutions[RS::PARTICLES_COLLISION_HEIGHTFIELD_RESOLUTION_MAX] = { 256, 512, 1024, 2048, 4096, 8192 };
		Size2i size;
		if (particles_collision->extents.x > particles_collision->extents.z) {
			size.x = resolutions[particles_collision->heightfield_resolution];
			size.y = int32_t(particles_collision->extents.z / particles_collision->extents.x * size.x);
		} else {
			size.y = resolutions[particles_collision->heightfield_resolution];
			size.x = int32_t(particles_collision->extents.x / particles_collision->extents.z * size.y);
		}
		RD::TextureFormat tf;
		tf.format = RD::DATA_FORMAT_D32_SFLOAT;
		tf.width = size.x;
		tf.height = size.y;
		tf.texture_type = RD::TEXTURE_TYPE_2D;
		tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
		particles_collision->heightfield_texture = RD::get_singleton()->texture_create(tf, RD::TextureView());
		Vector<RID> fb_tex;
		fb_tex.push_back(particles_collision->heightfield_texture);
		particles_collision->heightfield_fb = RD::get_singleton()->framebuffer_create(fb_tex);
		particles_collision->heightfield_fb_size = size;
	}
	return particles_collision->heightfield_fb;
}
void ParticlesStorage::particles_collision_set_collision_type(RID p_particles_collision, RS::ParticlesCollisionType p_type) {