### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

DisplayServerWindows *ds_win = static_cast<DisplayServerWindows *>(DisplayServer::get_singleton());
	if (ds_win) {
		return ds_win->WndProc(hWnd, uMsg, wParam, lParam);
	} else {
		return DefWindowProcW(hWnd, uMsg, wParam, lParam);
	}
}
void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) {
	if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_IN);
		windows[p_window_id].window_focused = true;
		alt_mem = false;
		control_mem = false;
		shift_mem = false;
		gr_mem = false;
		
		_set_mouse_mode_impl(mouse_mode);
	} else { 
		Input::get_singleton()->release_pressed_events();
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT);
		windows[p_window_id].window_focused = false;
		alt_mem = false;
	}
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window_id].wtctx) {
		wintab_WTEnable(windows[p_window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam));
	}
}
void DisplayServerWindows::_process_key_events() {