### Godot version

v4.1.rc3.official [cdd2313ba]

### System information

Godot v4.1.rc3 - KDE neon 5.27 22.04 - Vulkan (Forward+) - integrated AMD Radeon Vega 11 Graphics (RADV RAVEN) () - AMD Ryzen 5 3400G with Radeon Vega Graphics (8 Threads)

### Issue description

Trying to open the folder containing a project from the Project Manager, by clicking the small folder icon beneath the project's name, opens its parent folder in the file manager instead.

Likewise, trying to open the project's data folder from the game editor shows me its parent folder, either the one containing the data folders of all other Godot projects, or even my `~/.local/share` if I set a custom data folder in the project settings.

Using the shortcut menu to open any folder in the File System dock works as intended.

### Steps to reproduce

- In the Project Manager projects list, click the folder icon under the project name;
- Inside the game editor, use the `Project → Open User Data Folder` menu.

### Minimal reproduction project

N/A
return "GenericDevice";
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args) {
	_execpath = String::utf8(p_execpath);
	_cmdline = p_args;
	_user_args = p_user_args;
}
String OS::get_unique_id() const {
	ERR_FAIL_V("");
}
int OS::get_processor_count() const {
	return std::thread::hardware_concurrency();
}
String OS::get_processor_name() const {
	return "";
}
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
	has_server_feature_callback = p_callback;
}
bool OS::has_feature(const String &p_feature) {
	
	if (p_feature == get_identifier()) {
		return true;
	}
	if (p_feature == "movie") {
		return _writing_movie;
	}
#ifdef DEBUG_ENABLED
	if (p_feature == "debug") {