### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
spatial_editor->select_gizmo_highlight_axis(-1);
			}
			bool current_hover_handle_secondary = false;
			int curreny_hover_handle = spatial_editor->get_current_hover_gizmo_handle(current_hover_handle_secondary);
			if (found_gizmo != spatial_editor->get_current_hover_gizmo() || found_handle != curreny_hover_handle || found_handle_secondary != current_hover_handle_secondary) {
				spatial_editor->set_current_hover_gizmo(found_gizmo);
				spatial_editor->set_current_hover_gizmo_handle(found_handle, found_handle_secondary);
				spatial_editor->get_single_selected_node()->update_gizmos();
			}
		}
		if (spatial_editor->get_current_hover_gizmo().is_null() && !m->get_button_mask().has_flag(MouseButtonMask::LEFT) && !_edit.gizmo.is_valid()) {
			_transform_gizmo_select(_edit.mouse_pos, true);
		}
		NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
		NavigationMode nav_mode = NAVIGATION_NONE;
		if (_edit.gizmo.is_valid()) {
			_edit.gizmo->set_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, camera, m->get_position());
			Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
			String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle, _edit.gizmo_handle_secondary);
			set_message(n + ": " + String(v));
		} else if (m->get_button_mask().has_flag(MouseButtonMask::LEFT) || _edit.instant) {
			if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
				nav_mode = NAVIGATION_ORBIT;
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_shift_pressed()) {
				nav_mode = NAVIGATION_PAN;
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed() && m->is_ctrl_pressed()) {
				nav_mode = NAVIGATION_ZOOM;
			} else if (nav_scheme == NAVIGATION_MODO && m->is_alt_pressed()) {
				nav_mode = NAVIGATION_ORBIT;
			} else {