### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
}
			Ref<Texture2D> _icon;
			if (icon.is_null() && has_theme_icon(SNAME("icon"))) {
				_icon = theme_cache.icon;
			} else {
				_icon = icon;
			}
			Rect2 icon_region;
			HorizontalAlignment icon_align_rtl_checked = horizontal_icon_alignment;
			HorizontalAlignment align_rtl_checked = alignment;
			
			if (rtl) {
				if (horizontal_icon_alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
					icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
				} else if (horizontal_icon_alignment == HORIZONTAL_ALIGNMENT_LEFT) {
					icon_align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
				}
				if (alignment == HORIZONTAL_ALIGNMENT_RIGHT) {
					align_rtl_checked = HORIZONTAL_ALIGNMENT_LEFT;
				} else if (alignment == HORIZONTAL_ALIGNMENT_LEFT) {
					align_rtl_checked = HORIZONTAL_ALIGNMENT_RIGHT;
				}
			}
			if (!_icon.is_null()) {
				int valign = size.height - style->get_minimum_size().y;
				int voffset = 0;
				Size2 icon_size = _icon->get_size();
				
				if (vertical_icon_alignment != VERTICAL_ALIGNMENT_CENTER) {
					valign -= text_buf->get_size().height;