### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

}
bool CodeCompletionOptionCompare::operator()(const ScriptLanguage::CodeCompletionOption &l, const ScriptLanguage::CodeCompletionOption &r) const {
	TypedArray<int> lcharac = l.get_option_cached_characteristics();
	TypedArray<int> rcharac = r.get_option_cached_characteristics();
	if (lcharac != rcharac) {
		return lcharac < rcharac;
	}
	
	for (int i = 0; i < l.matches.size(); ++i) {
		if (l.matches[i].first != r.matches[i].first) {
			return l.matches[i].first < r.matches[i].first;
		}
		if (l.matches[i].second != r.matches[i].second) {
			return l.matches[i].second > r.matches[i].second;
		}
	}
	return l.display.naturalnocasecmp_to(r.display) < 0;
}