### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

}
			
			for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) {
				input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_properties_renames[current_index][0]; current_index++) {
				gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_signals_renames[current_index][0]; current_index++) {
				gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_signals_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::shaders_renames[current_index][0]; current_index++) {
				shaders_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::shaders_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::builtin_types_renames[current_index][0]; current_index++) {
				builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::builtin_types_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::theme_override_renames[current_index][0]; current_index++) {
				theme_override_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::theme_override_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_function_renames[current_index][0]; current_index++) {
				csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_function_renames[current_index][0] + "\\b")));
			}