### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
return;
				}
			}
			for (int j = 0; j < gn->get_connection_input_count(); j++) {
				Vector2 pos = gn->get_connection_input_position(j) + gn->get_position();
				Vector2i port_size = Vector2i(port_icon->get_width(), port_icon->get_height());
				port_size.height = MAX(port_size.height, gn->get_connection_input_height(j));
				if (is_in_input_hotzone(gn, j, click_pos, port_size)) {
					if (right_disconnects || valid_right_disconnect_types.has(gn->get_connection_input_type(j))) {
						
						for (const Connection &E : connections) {
							if (E.to == gn->get_name() && E.to_port == j) {
								Node *fr = get_node(NodePath(E.from));
								if (Object::cast_to<GraphNode>(fr)) {
									connecting_from = E.from;
									connecting_index = E.from_port;
									connecting_out = true;
									connecting_type = Object::cast_to<GraphNode>(fr)->get_connection_output_type(E.from_port);
									connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E.from_port);
									connecting_target = false;
									connecting_to = pos;
									just_disconnected = true;
									if (connecting_type >= 0) {
										emit_signal(SNAME("disconnection_request"), E.from, E.from_port, E.to, E.to_port);
										fr = get_node(NodePath(connecting_from)); 
										if (Object::cast_to<GraphNode>(fr)) {
											connecting = true;
											emit_signal(SNAME("connection_drag_started"), connecting_from, connecting_index, true);
										}
									}