### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
EdorScale::set_scale(2.0);
				break;
			default:
				EdorScale::set_scale(EDITOR_GET("interface/edor/custom_display_scale"));
				break;
		}
		EdorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon;
		EdorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail;
	}
	// TRANSLATORS: This refers to the application where users manage their Godot projects.
	DisplayServer::get_singleton()->window_set_tle(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application"));
	EdorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files"));
	EdorFileDialog::set_default_display_mode((EdorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int());
	int swap_cancel_ok = EDITOR_GET("interface/edor/accept_dialog_cancel_ok_buttons");
	if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
		// Swap on means OK first.
		Acc_ok(swap_cancel_ok == 2);
	}
	EdorColorMap::create();
	Ref<Theme> theme = create_custom_theme();
	DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Edor")));
	set_theme(theme);
	set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	background_panel = memnew(Panel);
	add_child(background_panel);
	background_panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	VBoxContainer *vb = memnew(VBoxContainer);
	background_panel->add_child(vb);
	vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
	Control *center_box = memnew(Control);