### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
} else if (Object::cast_to<Node3D>(ret_nodes[n.parent])) {
							obj = memnew(Node3D);
#endif 
						}
					}
					if (!obj) {
						obj = memnew(Node);
					}
					node = Object::cast_to<Node>(obj);
				}
			}
		}
		if (node) {
			
			
			
			int nprop_count = n.properties.size();
			if (nprop_count) {
				const NodeData::Property *nprops = &n.properties[0];
				Dictionary missing_resource_properties;
				for (int j = 0; j < nprop_count; j++) {
					bool valid;
					ERR_FAIL_INDEX_V(nprops[j].value, prop_count, nullptr);
					if (nprops[j].name & FLAG_PATH_PROPERTY_IS_NODE) {
						uint32_t name_idx = nprops[j].name & (FLAG_PATH_PROPERTY_IS_NODE - 1);
						ERR_FAIL_UNSIGNED_INDEX_V(name_idx, (uint32_t)sname_count, nullptr);
						const StringName &prop_name = snames[name_idx];
						const Variant &prop_variant = props[nprops[j].value];
						if (prop_variant.get_type() == Variant::ARRAY) {
							if (Engine::get_singleton()->is_editor_hint()) {