### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
![image](https://github.com/godotengine/godot/assets/2223172/5aa4b0f2-6445-4d79-8524-cacc0b1ad0fb)
When you create the scene, root will have the English name normally.

### Steps to reproduce

0. Make sure you are using non-English language
1. Right click in Filesystem Dock and Create New -> Scene
2. In Scene Name field type something that has available translation

### Minimal reproduction project

N/A
VBoxContainer *main_vb = memnew(VBoxContainer);
	add_child(main_vb);
	GridContainer *gc = memnew(GridContainer);
	main_vb->add_child(gc);
	gc->set_columns(2);
	{
		Label *label = memnew(Label(TTR("Root Type:")));
		gc->add_child(label);
		label->set_v_size_flags(Control::SIZE_SHRINK_BEGIN);
		VBoxContainer *vb = memnew(VBoxContainer);
		gc->add_child(vb);
		node_type_group.instantiate();
		node_type_2d = memnew(CheckBox);
		vb->add_child(node_type_2d);
		node_type_2d->set_text(TTR("2D Scene"));
		node_type_2d->set_button_group(node_type_group);
		node_type_2d->set_meta(type_meta, ROOT_2D_SCENE);
		node_type_2d->set_pressed(true);
		node_type_3d = memnew(CheckBox);
		vb->add_child(node_type_3d);
		node_type_3d->set_text(TTR("3D Scene"));
		node_type_3d->set_button_group(node_type_group);
		node_type_3d->set_meta(type_meta, ROOT_3D_SCENE);
		node_type_gui = memnew(CheckBox);
		vb->add_child(node_type_gui);
		node_type_gui->set_text(TTR("User Interface"));
		node_type_gui->set_button_group(node_type_group);
		node_type_gui->set_meta(type_meta, ROOT_USER_INTERFACE);
		HBoxContainer *hb = memnew(HBoxContainer);
		vb->add_child(hb);