### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
}
void ColorPicker::_update_theme_item_cache() {
	VBoxContainer::_update_theme_item_cache();
	theme_cache.base_scale = get_theme_default_base_scale();
	theme_cache.content_margin = get_theme_constant(SNAME("margin"));
	theme_cache.label_width = get_theme_constant(SNAME("label_width"));
	theme_cache.sv_width = get_theme_constant(SNAME("sv_width"));
	theme_cache.sv_height = get_theme_constant(SNAME("sv_height"));
	theme_cache.h_width = get_theme_constant(SNAME("h_width"));
	theme_cache.center_slider_grabbers = get_theme_constant(SNAME("center_slider_grabbers"));
	theme_cache.screen_picker = get_theme_icon(SNAME("screen_picker"));
	theme_cache.expanded_arrow = get_theme_icon(SNAME("expanded_arrow"));
	theme_cache.folded_arrow = get_theme_icon(SNAME("folded_arrow"));
	theme_cache.add_preset = get_theme_icon(SNAME("add_preset"));
	theme_cache.shape_rect = get_theme_icon(SNAME("shape_rect"));
	theme_cache.shape_rect_wheel = get_theme_icon(SNAME("shape_rect_wheel"));
	theme_cache.shape_circle = get_theme_icon(SNAME("shape_circle"));
	theme_cache.bar_arrow = get_theme_icon(SNAME("bar_arrow"));
	theme_cache.sample_background_icon = get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker"));
	theme_cache.overbright_indicator = get_theme_icon(SNAME("overbright_indicator"), SNAME("ColorPicker"));
	theme_cache.picker_cursor = get_theme_icon(SNAME("picker_cursor"));
	theme_cache.color_hue_icon = get_theme_icon(SNAME("color_hue"));
	theme_cache.mode_button_normal = get_theme_stylebox("tab_unselected", "TabContainer");
	theme_cache.mode_button_pressed = get_theme_stylebox("tab_selected", "TabContainer");
	theme_cache.mode_button_hover = get_theme_stylebox("tab_selected", "TabContainer");
}
Ref<Shader> ColorPicker::wheel_shader;
Ref<Shader> ColorPicker::circle_shader;
Ref<Shader> ColorPicker::circle_ok_color_shader;
void ColorPicker::init_shaders() {