### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
updating_bus = true;
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Select Audio Bus Send"));
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_send", get_index(), send->get_item_text(p_which));
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_send", get_index(), AudioServer::get_singleton()->get_bus_send(get_index()));
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->commit_action();
	updating_bus = false;
}
void EditorAudioBus::_effect_selected() {
	TreeItem *effect = effects->get_selected();
	if (!effect) {
		return;
	}
	updating_bus = true;
	if (effect->get_metadata(0) != Variant()) {
		int index = effect->get_metadata(0);
		Ref<AudioEffect> effect2 = AudioServer::get_singleton()->get_bus_effect(get_index(), index);
		if (effect2.is_valid()) {
			EditorNode::get_singleton()->push_item(effect2.ptr());
		}
	}
	updating_bus = false;
}
void EditorAudioBus::_effect_edited() {