### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
unary = true;
					break;
				case OP_NEGATE:
					priority = 3;
					unary = true;
					break;
				case OP_ADD:
					priority = 5;
					break;
				case OP_SUB:
					priority = 5;
					break;
				case OP_MUL:
					priority = 4;
					break;
				case OP_DIV:
					priority = 4;
					break;
				case OP_MOD:
					priority = 4;
					break;
				case OP_SHIFT_LEFT:
					priority = 6;
					break;
				case OP_SHIFT_RIGHT:
					priority = 6;
					break;
				case OP_ASSIGN:
					priority = 16;
					break;