### Godot version

4.0 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456

### System information

Ubuntu 22.04 CI 

### Issue description

```
PlaceholderCubemapArray.new()
```
leaks memory only in GLES3
```
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
   at: texture_2d_layered_initialize (drivers/gles3/storage/texture_storage.cpp:757)
ERROR: Attempting to use an uninitialized RID
   at: get_or_null (./core/templates/rid_owner.h:198)
ERROR: Condition "!t" is true.
   at: texture_free (drivers/gles3/storage/texture_storage.cpp:700)
WARNING: Could not create texture atlas, status: 0
     at: update_texture_atlas (drivers/gles3/storage/texture_storage.cpp:1581)
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
```

### Steps to reproduce

Above

### Minimal reproduction project

Above
GDCLASS(PlaceholderTexture2DArray, PlaceholderTextureLayered)
public:
	PlaceholderTexture2DArray() :
			PlaceholderTextureLayered(LAYERED_TYPE_2D_ARRAY) {}
};
class PlaceholderCubemap : public PlaceholderTextureLayered {
	GDCLASS(PlaceholderCubemap, PlaceholderTextureLayered)
public:
	PlaceholderCubemap() :
			PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP) {}
};
class PlaceholderCubemapArray : public PlaceholderTextureLayered {
	GDCLASS(PlaceholderCubemapArray, PlaceholderTextureLayered)
public:
	PlaceholderCubemapArray() :
			PlaceholderTextureLayered(LAYERED_TYPE_CUBEMAP_ARRAY) {}
};
#endif