### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

return bad_type;
		}
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = GDScriptParser::get_builtin_type(first);
		if (result.builtin_type == Variant::ARRAY) {
			GDScriptParser::DataType container_type = type_from_metatype(resolve_datatype(p_type->container_type));
			if (container_type.kind != GDScriptParser::DataType::VARIANT) {
				container_type.is_constant = false;
				result.set_container_element_type(container_type);
			}
		}
	} else if (class_exists(first)) {
		
		result.kind = GDScriptParser::DataType::NATIVE;
		result.builtin_type = Variant::OBJECT;
		result.native_type = first;
	} else if (ScriptServer::is_global_class(first)) {
		if (parser->script_path == ScriptServer::get_global_class_path(first)) {
			result = parser->head->get_datatype();
		} else {
			String path = ScriptServer::get_global_class_path(first);
			String ext = path.get_extension();
			if (ext == GDScriptLanguage::get_singleton()->get_extension()) {
				Ref<GDScriptParserRef> ref = get_parser_for(path);
				if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INHERITANCE_SOLVED) != OK) {
					push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type);
					return bad_type;
				}
				result = ref->get_parser()->head->get_datatype();
			} else {