### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
path = path.substr(6);
				}
				path = path.get_basename();
				
				scene_name = scene_name.trim_suffix("/");
				path = path.trim_suffix("/");
				
				
				
				can_proceed = can_proceed || (path.size() - scene_name.size()) >= 1;
				E = E->next();
				if (to_erase) {
					iset.erase(to_erase);
				}
			}
			if (!can_proceed) {
				break;
			}
		}
	}
}
void EditorNode::_update_scene_tabs() {
	bool show_rb = EDITOR_GET("interface/scene_tabs/show_script_button");
	if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
		DisplayServer::get_singleton()->global_menu_clear("_dock");
	}
	
	Vector<String> disambiguated_scene_names;
	Vector<String> full_path_names;
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {