### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Rect2i rect = _screen_get_rect(p_screen);
	
	
	int x11_screen_count = ScreenCount(x11_display);
	Window x11_window = RootWindow(x11_display, p_screen < x11_screen_count ? p_screen : 0);
	Atom type;
	int format = 0;
	unsigned long remaining = 0;
	
	unsigned int desktop_index = 0;
	Atom desktop_prop = XInternAtom(x11_display, "_NET_CURRENT_DESKTOP", True);
	if (desktop_prop != None) {
		unsigned long desktop_len = 0;
		unsigned char *desktop_data = nullptr;
		if (XGetWindowProperty(x11_display, x11_window, desktop_prop, 0, LONG_MAX, False, XA_CARDINAL, &type, &format, &desktop_len, &remaining, &desktop_data) == Success) {
			if ((format == 32) && (desktop_len > 0) && desktop_data) {
				desktop_index = (unsigned int)desktop_data[0];
			}
			if (desktop_data) {
				XFree(desktop_data);
			}
		}
	}
	bool use_simple_method = true;
	
	if (is_multiscreen) {
		
		Atom gtk_workareas_prop = XInternAtom(x11_display, "_GTK_WORKAREAS", False);
		if (gtk_workareas_prop != None) {