### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
update_using_transform(get_edited_property_value());
}
void EditorPropertyProjection::update_using_transform(Projection p_transform) {
	setting = true;
	spin[0]->set_value(p_transform.columns[0][0]);
	spin[1]->set_value(p_transform.columns[0][1]);
	spin[2]->set_value(p_transform.columns[0][2]);
	spin[3]->set_value(p_transform.columns[0][3]);
	spin[4]->set_value(p_transform.columns[1][0]);
	spin[5]->set_value(p_transform.columns[1][1]);
	spin[6]->set_value(p_transform.columns[1][2]);
	spin[7]->set_value(p_transform.columns[1][3]);
	spin[8]->set_value(p_transform.columns[2][0]);
	spin[9]->set_value(p_transform.columns[2][1]);
	spin[10]->set_value(p_transform.columns[2][2]);
	spin[11]->set_value(p_transform.columns[2][3]);
	spin[12]->set_value(p_transform.columns[3][0]);
	spin[13]->set_value(p_transform.columns[3][1]);
	spin[14]->set_value(p_transform.columns[3][2]);
	spin[15]->set_value(p_transform.columns[3][3]);
	setting = false;
}
void EditorPropertyProjection::_notification(int p_what) {