### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

}
	
	
	List<Node::GroupInfo> groups;
	p_node->get_groups(&groups);
	for (const Node::GroupInfo &gi : groups) {
		if (!gi.persistent) {
			continue;
		}
		bool skip = false;
		for (const SceneState::PackState &ia : states_stack) {
			
			if (ia.state->is_node_in_group(ia.node, gi.name)) {
				skip = true;
				break;
			}
		}
		if (skip) {
			continue;
		}
		nd.groups.push_back(_nm_get_string(gi.name, name_map));
	}
	
	
	
	
	if (p_node == p_owner) {
		
		nd.owner = -1;
	} else if (p_node->get_owner() == p_owner) {