### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
p_target,
				8,
				PropModeReplace,
				(unsigned char *)clip.get_data(),
				clip.length());
		return p_property;
	} else {
		char *target_name = XGetAtomName(x11_display, p_target);
		print_verbose(vformat("Target '%s' not supported.", target_name));
		if (target_name) {
			XFree(target_name);
		}
		return None;
	}
}
void DisplayServerX11::_handle_selection_request_event(XSelectionRequestEvent *p_event) const {
	XEvent respond;
	if (p_event->target == XInternAtom(x11_display, "MULTIPLE", 0)) {
		
		Atom atom_pair = XInternAtom(x11_display, "ATOM_PAIR", False);
		respond.xselection.property = None;
		Atom type;
		int format;
		unsigned long len;
		unsigned long remaining;
		unsigned char *data = nullptr;
		if (XGetWindowProperty(x11_display, p_event->requestor, p_event->property, 0, LONG_MAX, False, atom_pair, &type, &format, &len, &remaining, &data) == Success) {
			if ((len >= 2) && data) {
				Atom *targets = (Atom *)data;
				for (uint64_t i = 0; i < len; i += 2) {