### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
dependency_errors.clear();
	Error err;
	Ref<Resource> res;
	if (ResourceLoader::exists(p_resource, "")) {
		res = ResourceLoader::load(p_resource, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
	} else if (textfile_extensions.has(p_resource.get_extension())) {
		res = ScriptEditor::get_singleton()->open_file(p_resource);
	}
	ERR_FAIL_COND_V(!res.is_valid(), ERR_CANT_OPEN);
	if (!p_ignore_broken_deps && dependency_errors.has(p_resource)) {
		Vector<String> errors;
		for (const String &E : dependency_errors[p_resource]) {
			errors.push_back(E);
		}
		dependency_error->show(DependencyErrorDialog::MODE_RESOURCE, p_resource, errors);
		dependency_errors.erase(p_resource);
		return ERR_FILE_MISSING_DEPENDENCIES;
	}
	InspectorDock::get_singleton()->edit_resource(res);
	return OK;
}
void EditorNode::edit_node(Node *p_node) {
	push_item(p_node);
}
void EditorNode::edit_resource(const Ref<Resource> &p_resource) {