### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

set_hide_on_ok(false);
	source = static_cast<Node *>(p_cd.source);
	signal = p_cd.signal;
	signal_args = p_signal_args;
	tree->set_selected(nullptr);
	tree->set_marked(source, true);
	if (p_cd.target) {
		set_dst_node(static_cast<Node *>(p_cd.target));
		set_dst_method(p_cd.method);
	}
	_update_ok_enabled();
	bool b_deferred = (p_cd.flags & CONNECT_DEFERRED) == CONNECT_DEFERRED;
	bool b_oneshot = (p_cd.flags & CONNECT_ONE_SHOT) == CONNECT_ONE_SHOT;
	deferred->set_pressed(b_deferred);
	one_shot->set_pressed(b_oneshot);
	unbind_count->set_max(p_signal_args.size());
	unbind_count->set_value(p_cd.unbinds);
	_unbind_count_changed(p_cd.unbinds);
	cdbinds->params.clear();
	cdbinds->params = p_cd.binds;
	cdbinds->notify_changed();
	edit_mode = p_edit;
	source_connection_data = p_cd;
}
void ConnectDialog::popup_dialog(const String p_for_signal) {