### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

quick_open->set_title(TTR("Quick Open..."));
		} break;
		case FILE_QUICK_OPEN_SCENE: {
			quick_open->popup_dialog("PackedScene", true);
			quick_open->set_title(TTR("Quick Open Scene..."));
		} break;
		case FILE_QUICK_OPEN_SCRIPT: {
			quick_open->popup_dialog("Script", true);
			quick_open->set_title(TTR("Quick Open Script..."));
		} break;
		case FILE_OPEN_PREV: {
			if (previous_scenes.is_empty()) {
				break;
			}
			opening_prev = true;
			open_request(previous_scenes.back()->get());
			previous_scenes.pop_back();
		} break;
		case FILE_CLOSE_OTHERS: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				if (i == editor_data.get_edited_scene()) {
					continue;
				}
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_RIGHT: {
			tab_closing_menu_option = -1;