### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
return selected;
}
void SceneTreeEditor::set_marked(const HashSet<Node *> &p_marked, bool p_selectable, bool p_children_selectable) {
	if (tree_dirty) {
		_update_tree();
	}
	marked = p_marked;
	marked_selectable = p_selectable;
	marked_children_selectable = p_children_selectable;
	_update_tree();
}
void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_children_selectable) {