### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

if (temp_packets.size() == 0) {
			return 0;
		} else if (temp_packets.size() == 1) {
			return components == 1 ? 4 : 8; 
		}
		uint32_t max_shifts[3] = { 0, 0, 0 }; 
		uint32_t max_frame_delta_shift = 0;
		_compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift);
		uint32_t size_bits = 16; 
		size_bits += max_frame_delta_shift * (temp_packets.size() - 1); 
		for (uint32_t j = 0; j < components; j++) {
			size_bits += 16; 
			uint32_t shift = max_shifts[j];
			if (shift > 0) {
				shift += 1; 
			}
			size_bits += shift * (temp_packets.size() - 1);
		}
		if (size_bits % 8 != 0) { 
			size_bits += 8 - (size_bits % 8);
		}
		uint32_t size_bytes = size_bits / 8; 
		if (size_bytes % 4 != 0) {
			size_bytes += 4 - (size_bytes % 4);
		}
		return size_bytes;
	}
	static void _push_bits(LocalVector<uint8_t> &data, uint32_t &r_buffer, uint32_t &r_bits_used, uint32_t p_value, uint32_t p_bits) {