### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!object) {
		return;
	}
	
	const Variant args[3] = { p_path, object->get(p_path), p_advance };
	const Variant *argp[3] = { &args[0], &args[1], &args[2] };
	emit_signalp(SNAME("property_keyed"), argp, 3);
}
void EditorInspector::_property_deleted(const String &p_path) {
	if (!object) {
		return;
	}
	if (p_path.begins_with("metadata/")) {
		String name = p_path.replace_first("metadata/", "");
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		undo_redo->create_action(vformat(TTR("Remove metadata %s"), name));
		undo_redo->add_do_method(object, "remove_meta", name);
		undo_redo->add_undo_method(object, "set_meta", name, object->get_meta(name));
		undo_redo->commit_action();
	}
	emit_signal(SNAME("property_deleted"), p_path);
}
void EditorInspector::_property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance) {