___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

}
		if (!skip) {
			print_line("ADDING: " + file);
			
			const bool uncompressed = info.compression_method == 0;
			zip_fileinfo zipfi = get_zip_fileinfo();
			zipOpenNewFileInZip(unaligned_apk,
					file.utf8().get_data(),
					&zipfi,
					nullptr,
					0,
					nullptr,
					0,
					nullptr,
					uncompressed ? 0 : Z_DEFLATED,
					Z_DEFAULT_COMPRESSION);
			zipWriteInFileInZip(unaligned_apk, data.ptr(), data.size());
			zipCloseFileInZip(unaligned_apk);
		}
		ret = unzGoToNextFile(pkg);
	}
	if (!invalid_abis.is_empty()) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("Export"), vformat(TTR("Missing libraries in the export template for the selected architectures: %s. Please build a template with all required libraries, or uncheck the missing architectures in the export preset."), join_abis(invalid_abis, ", ", false)));
		CLEANUP_AND_RETURN(ERR_FILE_NOT_FOUND);
	}
	if (ep.step(TTR("Adding files..."), 1)) {
		CLEANUP_AND_RETURN(ERR_SKIP);
	}
	err = OK;
	if (p_flags & DEBUG_FLAG_DUMB_CLIENT) {