### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
	tile_atlas_control->queue_redraw();
	tile_atlas_control_unscaled->queue_redraw();
	alternative_tiles_control->queue_redraw();
	alternative_tiles_control_unscaled->queue_redraw();
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_draw() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		
		Vector2i coords = Vector2(hovered_alternative_tile_coords.x, hovered_alternative_tile_coords.y);
		if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
			Rect2i rect = tile_atlas_view->get_alternative_tile_rect(coords, hovered_alternative_tile_coords.z);
			if (rect != Rect2i()) {
				TilesEditorUtils::draw_selection_rect(alternative_tiles_control, rect, Color(1.0, 0.8, 0.0, 0.5));
			}
		}
		
		for (const TileSelection &E : selection) {
			TileSelection selected = E;
			if (selected.alternative >= 1) {
				Rect2i rect = tile_atlas_view->get_alternative_tile_rect(selected.tile, selected.alternative);
				if (rect != Rect2i()) {
					TilesEditorUtils::draw_selection_rect(alternative_tiles_control, rect);
				}
			}
		}
	}
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {