### Godot version

4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0)

### System information

Mageia 9, Linux

### Issue description

When importing a project in current `master`, the following error is raised for each asset that gets imported:
```
Attempting to parent and popup a dialog that already has a parent.
```

It seems to be raised once per asset, caused by the progress dialog.

CC @bruvzg

### Steps to reproduce

- Import a new project in Godot that contains importable assets, e.g. https://github.com/RPicster/godot4-demo-desert-light

### Minimal reproduction project

See above.
if (parent_control) {
				return parent_control->is_layout_rtl();
			}
			Window *parent_window = Object::cast_to<Window>(parent_node);
			if (parent_window) {
				return parent_window->is_layout_rtl();
			}
			parent_node = parent_node->get_parent();
		}
		int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
		if (root_dir == 1) {
			return false;
		} else if (root_dir == 2) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else if (layout_dir == LAYOUT_DIRECTION_LOCALE) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		} else {
			String locale = TranslationServer::get_singleton()->get_tool_locale();
			return TS->is_locale_right_to_left(locale);
		}
	} else {
		return (layout_dir == LAYOUT_DIRECTION_RTL);
	}
}
void Window::set_auto_translate(bool p_enable) {