### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
_move_element(-1, -1);
}
void EditorInspectorArray::_paginator_page_changed(int p_page) {
	emit_signal("page_change_request", p_page);
}
void EditorInspectorArray::_rmb_popup_id_pressed(int p_id) {
	switch (p_id) {
		case OPTION_MOVE_UP:
			if (popup_array_index_pressed > 0) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed - 1);
			}
			break;
		case OPTION_MOVE_DOWN:
			if (popup_array_index_pressed < count - 1) {
				_move_element(popup_array_index_pressed, popup_array_index_pressed + 2);
			}
			break;
		case OPTION_NEW_BEFORE:
			_move_element(-1, popup_array_index_pressed);
			break;
		case OPTION_NEW_AFTER:
			_move_element(-1, popup_array_index_pressed + 1);
			break;
		case OPTION_REMOVE:
			_move_element(popup_array_index_pressed, -1);
			break;
		case OPTION_CLEAR_ARRAY:
			_clear_array();
			break;
		case OPTION_RESIZE_ARRAY: