### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

ERR_FAIL_COND(!renderer_button_group->get_pressed_button());
	String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
	if (renderer_type == "forward_plus") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop platforms only.") +
				String::utf8("\n•  ") + TTR("Advanced 3D graphics available.") +
				String::utf8("\n•  ") + TTR("Can scale to large complex scenes.") +
				String::utf8("\n•  ") + TTR("Uses RenderingDevice backend.") +
				String::utf8("\n•  ") + TTR("Slower rendering of simple scenes."));
	} else if (renderer_type == "mobile") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop + mobile platforms.") +
				String::utf8("\n•  ") + TTR("Less advanced 3D graphics.") +
				String::utf8("\n•  ") + TTR("Less scalable for complex scenes.") +
				String::utf8("\n•  ") + TTR("Uses RenderingDevice backend.") +
				String::utf8("\n•  ") + TTR("Fast rendering of simple scenes."));
	} else if (renderer_type == "gl_compatibily") {
		renderer_info->set_text(
				String::utf8("•  ") + TTR("Supports desktop, mobile + web platforms.") +
				String::utf8("\n•  ") + TTR("Least advanced 3D graphics (currently work-in-progress).") +
				String::utf8("\n•  ") + TTR("Intended for low-end/older devices.") +
				String::utf8("\n•  ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") +
				String::utf8("\n•  ") + TTR("Fastest rendering of simple scenes."));
	} else {
		WARN_PRINT("Unknown renderer type. Please report this as a bug on GHub.");
	}
}
void ProjectDialog::_remove_created_folder() {