### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
		confirm_auto_create_tiles->popup_centered();
	} else if (p_what == "id") {
		emit_signal(SNAME("source_id_changed"), atlas_source_proxy_object->get_id());
	}
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
	EditorUndoRedoManager *undo_redo_man = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
	ERR_FAIL_NULL(undo_redo_man);
#define ADD_UNDO(obj, property) undo_redo_man->add_undo_property(obj, property, obj->get(property));
	AtlasTileProxyObject *tile_data_proxy = Object::cast_to<AtlasTileProxyObject>(p_edited);
	if (tile_data_proxy) {
		UndoRedo *internal_undo_redo = undo_redo_man->get_history_for_object(tile_data_proxy).undo_redo;
		internal_undo_redo->start_force_keep_in_merge_ends();
		Vector<String> components = String(p_property).split("/", true, 2);
		if (components.size() == 2 && components[1] == "polygons_count") {
			int layer_index = components[0].trim_prefix("physics_layer_").to_int();
			int new_polygons_count = p_new_value;
			int old_polygons_count = tile_data_proxy->get(vformat("physics_layer_%d/polygons_count", layer_index));
			if (new_polygons_count < old_polygons_count) {
				for (int i = new_polygons_count; i < old_polygons_count; i++) {
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/points", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, i));
				}
			}
		} else if (p_property == "terrain_set") {
			int current_terrain_set = tile_data_proxy->get("terrain_set");
			ADD_UNDO(tile_data_proxy, "terrain");