### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
_save_scene_with_preview(p_file);
				project_run_bar->play_main_scene((bool)pick_main_scene->get_meta("from_native", false));
			}
		} break;
		case FILE_EXPORT_MESH_LIBRARY: {
			Ref<MeshLibrary> ml;
			if (file_export_lib_merge->is_pressed() && FileAccess::exists(p_file)) {
				ml = ResourceLoader::load(p_file, "MeshLibrary");
				if (ml.is_null()) {
					show_accept(TTR("Can't load MeshLibrary for merging!"), TTR("OK"));
					return;
				}
			}
			if (ml.is_null()) {
				ml = Ref<MeshLibrary>(memnew(MeshLibrary));
			}
			MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
			Error err = ResourceSaver::save(ml, p_file);
			if (err) {
				show_accept(TTR("Error saving MeshLibrary!"), TTR("OK"));
				return;
			} else if (ResourceCache::has(p_file)) {
				
				ResourceLoader::load(p_file)->reload_from_file();
			}
		} break;
		case RESOURCE_SAVE:
		case RESOURCE_SAVE_AS: {
			ERR_FAIL_COND(saving_resource.is_null());
			save_resource_in_path(saving_resource, p_file);