### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_INDEX_V(p_line, text.size(), Color());
	return text.get_line_background_color(p_line);
}
void TextEdit::set_syntax_highlighter(Ref<SyntaxHighlighter> p_syntax_highlighter) {
	if (syntax_highlighter == p_syntax_highlighter && syntax_highlighter.is_valid() == p_syntax_highlighter.is_valid()) {
		return;
	}
	syntax_highlighter = p_syntax_highlighter;
	if (syntax_highlighter.is_valid()) {
		syntax_highlighter->set_text_edit(this);
	}
	queue_redraw();
}
Ref<SyntaxHighlighter> TextEdit::get_syntax_highlighter() const {
	return syntax_highlighter;
}
void TextEdit::set_highlight_current_line(bool p_enabled) {
	if (highlight_current_line == p_enabled) {
		return;
	}
	highlight_current_line = p_enabled;
	queue_redraw();
}
bool TextEdit::is_highlight_current_line_enabled() const {