### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case MENU_TOOL_SELECT:
		case MENU_TOOL_MOVE:
		case MENU_TOOL_ROTATE:
		case MENU_TOOL_SCALE:
		case MENU_TOOL_LIST_SELECT: {
			for (int i = 0; i < TOOL_MAX; i++) {
				tool_button[i]->set_pressed(i == p_option);
			}
			tool_mode = (ToolMode)p_option;
			update_transform_gizmo();
		} break;
		case MENU_TRANSFORM_CONFIGURE_SNAP: {
			snap_dialog->popup_centered(Size2(200, 180));
		} break;
		case MENU_TRANSFORM_DIALOG: {
			for (int i = 0; i < 3; i++) {
				xform_translate[i]->set_text("0");
				xform_rotate[i]->set_text("0");
				xform_scale[i]->set_text("1");
			}
			xform_dialog->popup_centered(Size2(320, 240) * EDSCALE);
		} break;
		case MENU_VIEW_USE_1_VIEWPORT: {
			viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS), false);
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), false);