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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

Vector<ABI> abis = get_abis();
	Vector<ABI> enabled_abis;
	for (int i = 0; i < abis.size(); ++i) {
		bool is_enabled = p_preset->get("architectures/" + abis[i].abi);
		if (is_enabled) {
			enabled_abis.push_back(abis[i]);
		}
	}
	return enabled_abis;
}
void EditorExportPlatformAndroid::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
	r_features->push_back("etc2");
	r_features->push_back("astc");
	Vector<ABI> abis = get_enabled_abis(p_preset);
	for (int i = 0; i < abis.size(); ++i) {
		r_features->push_back(abis[i].arch);
		r_features->push_back(abis[i].abi);
	}
}
String EditorExportPlatformAndroid::get_export_option_warning(const EditorExportPreset *p_preset, const StringName &p_name) const {