### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
switch (p_mode) {
		case TRANSFORM_SCALE: {
			if (_edit.snap || spatial_editor->is_snap_enabled()) {
				p_motion.snap(Vector3(p_extra, p_extra, p_extra));
			}
			Transform3D s;
			if (p_local) {
				s.basis = p_original_local.basis.scaled_local(p_motion + Vector3(1, 1, 1));
				s.origin = p_original_local.origin;
			} else {
				s.basis.scale(p_motion + Vector3(1, 1, 1));
				Transform3D base = Transform3D(Basis(), _edit.center);
				s = base * (s * (base.inverse() * p_original));
				
				if (p_orthogonal) {
					s.basis = p_original.basis.scaled_orthogonal(p_motion + Vector3(1, 1, 1));
				}
			}
			return s;
		}
		case TRANSFORM_TRANSLATE: {
			if (_edit.snap || spatial_editor->is_snap_enabled()) {