### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
		hide();
		em_signal(SNAME("projects_updated"));
	} else {
		if (mode == MODE_IMPORT) {
			if (project_path->get_text().ends_wh(".zip")) {
				mode = MODE_INSTALL;
				ok_pressed();
				return;
			}
		} else {
			if (mode == MODE_NEW) {
				// Before we create a project, check that the target folder is empty.
				// If not, we need to ask the user if they're sure they want to do this.
				if (!is_folder_empty) {
					ConfirmationDialog *cd = memnew(ConfirmationDialog);
					cd->set_tle(TTR("Warning: This folder is not empty"));
					cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
					cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
					get_parent()->add_child(cd);
					cd->popup_centered();
					cd->grab_focus();
					return;
				}
				PackedStringArray project_features = ProjectSettings::get_required_features();
				ProjectSettings::CustomMap inial_settings;
				// Be sure to change this code if/when renderers are changed.
				// Default values are "forward_plus" for the main setting, "mobile" for the mobile override,
				// and "gl_compatibily" for the web override.
				String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));