### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

_icon_load_index = 0;
	set_process(true);
}
void ProjectList::_load_project_icon(int p_index) {
	Item &em = _pro_index];
	Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EdorIcons"));
	Ref<Texture2D> icon;
	if (!em.icon.is_empty()) {
		Ref<Image> img;
		img.instantiate();
		Error err = img->load(em.icon.replace_first("res://", em.path + "/"));
		if (err == OK) {
			img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
			icon = ImageTexture::create_from_image(img);
		}
	}
	if (icon.is_null()) {
		icon = default_icon;
	}
	em.control->set_project_icon(icon);
}
// Load project data from p_property_key and return  in a ProjectList::Item.
// p_favore is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favore) {