### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD
	data.blocked++;
	notification(p_notification);
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->propagate_notification(p_notification);
	}
	data.blocked--;
}
void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) {
	ERR_THREAD_GUARD
	data.blocked++;
	if (p_parent_first && has_method(p_method)) {
		callv(p_method, p_args);
	}
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->propagate_call(p_method, p_args, p_parent_first);
	}
	if (!p_parent_first && has_method(p_method)) {
		callv(p_method, p_args);
	}
	data.blocked--;
}
void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) {