### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
continue;
		} else if (p.usage & PROPERTY_USAGE_GROUP) {
			
			group = p.name;
			Vector<String> hint_parts = p.hint_string.split(",");
			group_base = hint_parts[0];
			if (hint_parts.size() > 1) {
				section_depth = hint_parts[1].to_int();
			} else {
				section_depth = 0;
			}
			subgroup = "";
			subgroup_base = "";
			continue;
		} else if (p.usage & PROPERTY_USAGE_CATEGORY) {
			
			group = "";
			group_base = "";
			subgroup = "";
			subgroup_base = "";
			section_depth = 0;
			if (!show_categories) {
				continue;
			}
			
			if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") {
				continue;
			}
			
			List<PropertyInfo>::Element *N = E_property->next();