### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
create_btn->set_text(TTR("New Project"));
		create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
		create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
		tree_vb->add_child(create_btn);
		import_btn = memnew(Button);
		import_btn->set_text(TTR("Import"));
		import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
		import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
		tree_vb->add_child(import_btn);
		scan_btn = memnew(Button);
		scan_btn->set_text(TTR("Scan"));
		scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
		scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
		tree_vb->add_child(scan_btn);
		tree_vb->add_child(memnew(HSeparator));
		open_btn = memnew(Button);
		open_btn->set_text(TTR("Ed"));
		open_btn->set_shortcut(ED_SHORTCUT("project_manager/ed_project", TTR("Ed Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
		open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
		tree_vb->add_child(open_btn);
		run_btn = memnew(Button);
		run_btn->set_text(TTR("Run"));
		run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
		run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
		tree_vb->add_child(run_btn);
		rename_btn = memnew(Button);
		rename_btn->set_text(TTR("Rename"));
		// The F2 shortcut isn't overridden wh Enter on macOS as Enter is already used to ed a project.
		rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
		rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));