### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
"FILTER_LINEAR_MIPMAP_ANISOTROPIC",
	"REPEAT_ENABLE",
	"REPEAT_DISABLE",
	"SHADER_TYPE",
	"CURSOR",
	"ERROR",
	"EOF",
};
String ShaderLanguage::get_token_text(Token p_token) {
	String name = token_names[p_token.type];
	if (p_token.is_integer_constant() || p_token.type == TK_FLOAT_CONSTANT) {
		name += "(" + rtos(p_token.constant) + ")";
	} else if (p_token.type == TK_IDENTIFIER) {
		name += "(" + String(p_token.text) + ")";
	} else if (p_token.type == TK_ERROR) {
		name += "(" + String(p_token.text) + ")";
	}
	return name;
}
ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type, const StringName &p_text) {
	Token tk;
	tk.type = p_type;
	tk.text = p_text;
	tk.line = tk_line;
	if (tk.type == TK_ERROR) {
		_set_error(p_text);
	}
	return tk;
}
enum ContextFlag : uint32_t {