### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (p_total == 0) {
		p_total = 0.00001;
	}
	return TS->format_number(String::num((p_value / p_total) * 100, 1)) + TS->percent_sign();
}
String EditorProfiler::_get_time_as_text(const Metric &m, float p_time, int p_calls) {
	const int dmode = display_mode->get_selected();
	if (dmode == DISPLAY_FRAME_TIME) {
		return TS->format_number(rtos(p_time * 1000).pad_decimals(2)) + " " + RTR("ms");
	} else if (dmode == DISPLAY_AVERAGE_TIME) {
		if (p_calls == 0) {
			return TS->format_number("0.00") + " " + RTR("ms");
		} else {
			return TS->format_number(rtos((p_time / p_calls) * 1000).pad_decimals(2)) + " " + RTR("ms");
		}
	} else if (dmode == DISPLAY_FRAME_PERCENT) {
		return _get_percent_txt(p_time, m.frame_time);
	} else if (dmode == DISPLAY_PHYSICS_FRAME_PERCENT) {
		return _get_percent_txt(p_time, m.physics_frame_time);
	}
	return "err";
}
Color EditorProfiler::_get_color_from_signature(const StringName &p_signature) const {