### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
}
		if (c == bottom_editor) {
			continue;
		}
		Size2 minsize = c->get_combined_minimum_size();
		ms.width = MAX(ms.width, minsize.width);
		ms.height = MAX(ms.height, minsize.height);
	}
	if (keying) {
		Ref<Texture2D> key = get_theme_icon(SNAME("Key"), SNAME("EditorIcons"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (deletable) {
		Ref<Texture2D> key = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (checkable) {
		Ref<Texture2D> check = get_theme_icon(SNAME("checked"), SNAME("CheckBox"));
		ms.width += check->get_width() + get_theme_constant(SNAME("h_separation"), SNAME("CheckBox")) + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (bottom_editor != nullptr && bottom_editor->is_visible()) {
		ms.height += get_theme_constant(SNAME("v_separation"));
		Size2 bems = bottom_editor->get_combined_minimum_size();
		
		ms.height += bems.height;
		ms.width = MAX(ms.width, bems.width);
	}
	return ms;
}
void EditorProperty::emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field, bool p_changing) {