### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (singleton.ptr()) {
		ERR_PRINT("Can't recreate EditorSettings as it already exists.");
		return;
	}
	GDREGISTER_CLASS(EditorSettings); 
	String config_file_path;
	Ref<ConfigFile> extra_config = memnew(ConfigFile);
	if (!EditorPaths::get_singleton()) {
		ERR_PRINT("Bug (please report): EditorPaths haven't been initialized, EditorSettings cannot be created properly.");
		goto fail;
	}
	if (EditorPaths::get_singleton()->is_self_contained()) {
		Error err = extra_config->load(EditorPaths::get_singleton()->get_self_contained_file());
		if (err != OK) {
			ERR_PRINT("Can't load extra config from path: " + EditorPaths::get_singleton()->get_self_contained_file());
		}
	}
	if (EditorPaths::get_singleton()->are_paths_valid()) {
		
		Ref<DirAccess> dir = DirAccess::open(EditorPaths::get_singleton()->get_config_dir());
		String config_file_name = "editor_settings-" + itos(VERSION_MAJOR) + ".tres";
		config_file_path = EditorPaths::get_singleton()->get_config_dir().path_join(config_file_name);
		if (!dir->file_exists(config_file_name)) {
			goto fail;
		}
		singleton = ResourceLoader::load(config_file_path, "EditorSettings");
		if (singleton.is_null()) {