### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
return tabs->get_current_tab();
}
void ScriptEditorDebugger::switch_to_debugger(int p_debugger_tab_idx) {
	tabs->set_current_tab(p_debugger_tab_idx);
}
void ScriptEditorDebugger::send_message(const String &p_message, const Array &p_args) {
	_put_msg(p_message, p_args);
}
void ScriptEditorDebugger::toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data) {
	Array msg_data;
	msg_data.push_back(p_enable);
	msg_data.append_array(p_data);
	_put_msg("profiler:" + p_profiler, msg_data);
}
ScriptEditorDebugger::ScriptEditorDebugger() {
	tabs = memnew(TabContainer);
	add_child(tabs);
	tabs->connect("tab_changed", callable_mp(this, &ScriptEditorDebugger::_tab_changed));
	InspectorDock::get_inspector_singleton()->connect("object_id_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
	{ 
		VBoxContainer *vbc = memnew(VBoxContainer);
		vbc->set_name(TTR("Stack Trace"));
		Control *dbg = vbc;
		HBoxContainer *hbc = memnew(HBoxContainer);
		vbc->add_child(hbc);
		reason = memnew(Label);
		reason->set_text("");
		hbc->add_child(reason);
		reason->set_h_size_flags(SIZE_EXPAND_FILL);