### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
return edit_alpha;
}
ColorPicker *ColorPickerButton::get_picker() {
	_update_picker();
	return picker;
}
PopupPanel *ColorPickerButton::get_popup() {
	_update_picker();
	return popup;
}
void ColorPickerButton::_update_picker() {
	if (!picker) {
		popup = memnew(PopupPanel);
		popup->set_wrap_controls(true);
		picker = memnew(ColorPicker);
		picker->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
		popup->add_child(picker);
		add_child(popup, false, INTERNAL_MODE_FRONT);
		picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed));
		popup->connect("about_to_popup", callable_mp(this, &ColorPickerButton::_about_to_popup));
		popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed));
		picker->connect("minimum_size_changed", callable_mp((Window *)popup, &Window::reset_size));
		picker->set_pick_color(color);
		picker->set_edit_alpha(edit_alpha);
		picker->set_display_old_color(true);
		emit_signal(SNAME("picker_created"));
	}
}
void ColorPickerButton::_bind_methods() {