### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(Vector2());
	return Point2(data.offset[0], data.offset[1]);
}
void Control::set_end(const Point2 &p_point) {
	ERR_MAIN_THREAD_GUARD;
	if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
		return;
	}
	data.offset[2] = p_point.x;
	data.offset[3] = p_point.y;
	_size_changed();
}
Point2 Control::get_end() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	return Point2(data.offset[2], data.offset[3]);
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
	ERR_MAIN_THREAD_GUARD;
	if (data.h_grow == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 3);
	data.h_grow = p_direction;
	_size_changed();
}
Control::GrowDirection Control::get_h_grow_direction() const {