### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!F->value.inherits.is_empty()) {
						F = dd->class_list.find(F->value.inherits);
					} else {
						break;
					}
				}
				if (is_native_class) {
					doc_info_cache[classname][propname] = doc_info; 
				}
			}
		}
		Vector<EditorInspectorPlugin::AddedEditor> editors;
		Vector<EditorInspectorPlugin::AddedEditor> late_editors;
		
		for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
			bool exclusive = ped->parse_property(object, p.type, p.name, p.hint, p.hint_string, p.usage, wide_editors);
			for (const EditorInspectorPlugin::AddedEditor &F : ped->added_editors) {
				if (F.add_to_end) {
					late_editors.push_back(F);
				} else {
					editors.push_back(F);
				}
			}
			ped->added_editors.clear();
			if (exclusive) {
				break;
			}
		}
		editors.append_array(late_editors);
		for (int i = 0; i < editors.size(); i++) {