### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
}
void TileSetEditor::_sources_advanced_menu_id_pressed(int p_id_pressed) {
	ERR_FAIL_COND(!tile_set.is_valid());
	switch (p_id_pressed) {
		case 0: {
			atlas_merging_dialog->update_tile_set(tile_set);
			atlas_merging_dialog->popup_centered_ratio(0.5);
		} break;
		case 1: {
			tile_proxies_manager_dialog->update_tile_set(tile_set);
			tile_proxies_manager_dialog->popup_centered_ratio(0.5);
		} break;
	}
}
void TileSetEditor::_set_source_sort(int p_sort) {
	TilesEditorUtils::get_singleton()->set_sorting_option(p_sort);
	for (int i = 0; i != TilesEditorUtils::SOURCE_SORT_MAX; i++) {
		source_sort_button->get_popup()->set_item_checked(i, (i == (int)p_sort));
	}
	int old_selected = TileSet::INVALID_SOURCE;
	if (sources_list->get_current() >= 0) {
		int source_id = sources_list->get_item_metadata(sources_list->get_current());
		if (tile_set->has_source(source_id)) {
			old_selected = source_id;
		}
	}
	_update_sources_list(old_selected);
	EditorSettings::get_singleton()->set_project_metadata("editor_metadata", "tile_source_sort", p_sort);
}
void TileSetEditor::_notification(int p_what) {