### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		GDVIRTUAL_CALL(_shortcut_input, p_event);
	}
	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
		return;
	}
	shortcut_input(p_event);
}
void Node::_call_unhandled_input(const Ref<InputEvent> &p_event) {
	if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		GDVIRTUAL_CALL(_unhandled_input, p_event);
	}
	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
		return;
	}
	unhandled_input(p_event);
}
void Node::_call_unhandled_key_input(const Ref<InputEvent> &p_event) {
	if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		GDVIRTUAL_CALL(_unhandled_key_input, p_event);
	}
	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
		return;
	}
	unhandled_key_input(p_event);
}
void Node::_validate_property(PropertyInfo &p_property) const {