### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (_find_identifier(nullptr, false, constants, name)) {
					_set_redefinition_error(String(name));
					return ERR_PARSE_ERROR;
				}
				if (has_builtin(p_functions, name)) {
					_set_redefinition_error(String(name));
					return ERR_PARSE_ERROR;
				}
				if (is_uniform) {
					if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { 
						
						DataType gvtype = global_shader_uniform_get_type_func(name);
						if (gvtype == TYPE_MAX) {
							_set_error(vformat(RTR("Global uniform '%s' does not exist. Create it in Project Settings."), String(name)));
							return ERR_PARSE_ERROR;
						}
						if (type != gvtype) {
							_set_error(vformat(RTR("Global uniform '%s' must be of type '%s'."), String(name), get_datatype_name(gvtype)));
							return ERR_PARSE_ERROR;
						}
					}
					ShaderNode::Uniform uniform;
					uniform.type = type;
					uniform.scope = uniform_scope;
					uniform.precision = precision;
					uniform.array_size = array_size;
					uniform.group = current_uniform_group_name;
					uniform.subgroup = current_uniform_subgroup_name;
					tk = _get_token();
					if (tk.type == TK_BRACKET_OPEN) {