### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
				if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
					if (selection.has({ coords, 0 })) {
						add_to_selection = false;
					}
				}
			} else {
				selection.clear();
			}
			
			for (int x = region.position.x; x < region.get_end().x; x++) {
				for (int y = region.position.y; y < region.get_end().y; y++) {
					Vector2i coords = Vector2i(x, y);
					coords = tile_set_atlas_source->get_tile_at_coords(coords);
					if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
						if (add_to_selection && !selection.has({ coords, 0 })) {
							selection.insert({ coords, 0 });
						} else if (!add_to_selection && selection.has({ coords, 0 })) {
							selection.erase({ coords, 0 });
						}
					}
				}
			}
			_update_tile_inspector();
			_update_tile_id_label();
			_update_current_tile_data_editor();
			undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action(false);
		} break;
		case DRAG_TYPE_MAY_POPUP_MENU: {