### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
name = p_name;
}
bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
	bool ok;
	int64_t v = ClassDB::get_integer_constant(name, p_name, &ok);
	if (ok) {
		r_ret = v;
		return true;
	} else {
		return false;
	}
}
void GDScriptNativeClass::_bind_methods() {
	ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
}
Variant GDScriptNativeClass::_new() {
	Object *o = instantiate();
	ERR_FAIL_COND_V_MSG(!o, Variant(), "Class type: '" + String(name) + "' is not instantiable.");
	RefCounted *rc = Object::cast_to<RefCounted>(o);
	if (rc) {
		return Ref<RefCounted>(rc);
	} else {
		return o;
	}
}
Object *GDScriptNativeClass::instantiate() {