### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
if (!can_rename) {
		return Variant(); //not editable tree
	}
	if (tree->get_button_id_at_position(p_point) != -1) {
		return Variant(); //dragging from button
	}
	Vector<Node *> selected_nodes;
	Vector<Ref<Texture2D>> icons;
	TreeItem *next = tree->get_next_selected(nullptr);
	while (next) {
		NodePath np = next->get_metadata(0);
		Node *n = get_node(np);
		if (n) {
			// O
			if (!n->get_owner() || n->get_owner() == get_scene_node() || n->get_owner()->get_scene_file_path().is_empty()) {
				selected_nodes.push_back(n);
				icons.push_back(next->get_icon(0));
			}
		}
		next = tree->get_next_selected(next);
	}
	if (selected_nodes.is_empty()) {
		return Variant();
	}
	VBoxContainer *vb = memnew(VBoxContainer);
	Array objs;
	int list_max = 10;