### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ProcessMode process_mode;
	if (data.process_mode == PROCESS_MODE_INHERIT) {
		if (!data.process_owner) {
			process_mode = PROCESS_MODE_PAUSABLE;
		} else {
			process_mode = data.process_owner->data.process_mode;
		}
	} else {
		process_mode = data.process_mode;
	}
	return (process_mode != PROCESS_MODE_DISABLED);
}
bool Node::is_enabled() const {
	ERR_FAIL_COND_V(!is_inside_tree(), false);
	return _is_enabled();
}
double Node::get_physics_process_delta_time() const {
	if (data.tree) {
		return data.tree->get_physics_process_time();
	} else {
		return 0;
	}
}
double Node::get_process_delta_time() const {