### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!class_descr_cache.has(doc_name)) {
					DocTools *dd = EditorHelp::get_doc_data();
					HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(doc_name);
					if (E) {
						descr = E->value.brief_description;
					}
					if (ClassDB::class_exists(doc_name)) {
						descr = DTR(descr); 
						class_descr_cache[doc_name] = descr; 
					}
				} else {
					descr = class_descr_cache[doc_name];
				}
				
				category->set_tooltip_text(p.name + "|" + descr);
			}
			
			for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
				ped->parse_category(object, p.name);
				_parse_added_editors(main_vbox, nullptr, ped);
			}
			continue;
		} else if (p.name.begins_with("metadata/_") || !(p.usage & PROPERTY_USAGE_EDITOR) || _is_property_disabled_by_feature_profile(p.name) ||
				(filter.is_empty() && restrict_to_basic && !(p.usage & PROPERTY_USAGE_EDITOR_BASIC_SETTING))) {
			
			continue;
		}
		if (p.name == "script") {