### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
{
		MutexLock lock(mutex);
		SelfList<GDScript> *elem = script_list.first();
		while (elem) {
			GDScript *scr = elem->self();
			if (scr->fully_qualified_name == p_name) {
				return scr;
			}
			elem = elem->next();
		}
	}
	Ref<GDScript> scr;
	scr.instantiate();
	scr->fully_qualified_name = p_name;
	return scr;
}
Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
	Error err;
	Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
	if (r_error) {
		
		*r_error = scr.is_valid() ? OK : err;
	}
	return scr;
}
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {