### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
#ifndef R
#define R
#include "core/object/worker_thread_pool.h"
#include "rich_text_effect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/scroll_bar.h"
#include "scene/resources/text_paragraph.h"
class RichTextLabel : public Control {
	GDCLASS(RichTextLabel, Control);
public:
	enum ListType {
		LIST_NUMBERS,
		LIST_LETTERS,
		LIST_ROMAN,
		LIST_DOTS
	};
	enum ItemType {