### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_COND_MSG(compression.enabled, "This animation is already compressed");
	p_split_tolerance = CLAMP(p_split_tolerance, 1.1, 8.0);
	compression.pages.clear();
	uint32_t base_page_size = 0; 
	LocalVector<uint32_t> tracks_to_compress;
	LocalVector<AABB> track_bounds;
	const uint32_t time_packet_size = 4;
	const uint32_t track_header_size = 4 + 4 + 4; 
	for (int i = 0; i < get_track_count(); i++) {
		TrackType type = track_get_type(i);
		if (type != TYPE_POSITION_3D && type != TYPE_ROTATION_3D && type != TYPE_SCALE_3D && type != TYPE_BLEND_SHAPE) {
			continue;
		}
		if (track_get_key_count(i) == 0) {
			continue; 
		}
		base_page_size += track_header_size; 
		base_page_size += time_packet_size; 
		base_page_size += (type == TYPE_BLEND_SHAPE) ? 4 : 8; 
		tracks_to_compress.push_back(i);
		AABB bounds;
		if (type == TYPE_POSITION_3D) {
			AABB aabb;
			int kcount = track_get_key_count(i);
			for (int j = 0; j < kcount; j++) {