___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, vformat("%s/%s", PNAME("permissions"), String(*perms).to_lower())), false));
		perms++;
	}
}
String EditorExportPlatformAndroid::get_name() const {
	return "Android";
}
String EditorExportPlatformAndroid::get_os_name() const {
	return "Android";
}
Ref<Texture2D> EditorExportPlatformAndroid::get_logo() const {
	return logo;
}
bool EditorExportPlatformAndroid::should_update_export_options() {
	bool export_options_changed = plugins_changed.is_set();
	if (export_options_changed) {
		
		plugins_changed.clear();
	}
	return export_options_changed;
}
bool EditorExportPlatformAndroid::poll_export() {
	bool dc = devices_changed.is_set();
	if (dc) {
		
		devices_changed.clear();
	}
	return dc;
}
int EditorExportPlatformAndroid::get_options_count() const {