### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
return (int)get_line_gutter_metadata(p_line, main_gutter) & MAIN_GUTTER_BREAKPOINT;
}
void CodeEdit::clear_breakpointed_lines() {
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_breakpointed(i)) {
			set_line_as_breakpoint(i, false);
		}
	}
}
PackedInt32Array CodeEdit::get_breakpointed_lines() const {
	PackedInt32Array ret;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_breakpointed(i)) {
			ret.append(i);
		}
	}
	return ret;
}
void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) {