### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (update_scroll_request >= 0) { 
		return;
	}
	if (object) {
		scroll_cache[object->get_instance_id()] = p_offset;
	}
}
void EditorInspector::set_property_prefix(const String &p_prefix) {
	property_prefix = p_prefix;
}
String EditorInspector::get_property_prefix() const {
	return property_prefix;
}
void EditorInspector::set_object_class(const String &p_class) {
	object_class = p_class;
}
String EditorInspector::get_object_class() const {
	return object_class;
}
void EditorInspector::_feature_profile_changed() {
	update_tree();
}
void EditorInspector::set_restrict_to_basic_settings(bool p_restrict) {
	restrict_to_basic = p_restrict;
	update_tree();
}
void EditorInspector::set_property_clipboard(const Variant &p_value) {