### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
					pre_t, to_t, post_t);
		} break;
		default:
			return p_keys[idx].value;
	}
	
}
Variant Animation::value_track_interpolate(int p_track, double p_time) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_VALUE, Variant());
	ValueTrack *vt = static_cast<ValueTrack *>(t);
	bool ok = false;
	Variant res = _interpolate(vt->values, p_time, (vt->update_mode == UPDATE_CONTINUOUS || vt->update_mode == UPDATE_CAPTURE) ? vt->interpolation : INTERPOLATION_NEAREST, vt->loop_wrap, &ok);
	if (ok) {
		return res;
	}
	return Variant();
}
void Animation::value_track_set_update_mode(int p_track, UpdateMode p_mode) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_VALUE);
	ERR_FAIL_INDEX((int)p_mode, 3);
	ValueTrack *vt = static_cast<ValueTrack *>(t);
	vt->update_mode = p_mode;
	emit_changed();
}
Animation::UpdateMode Animation::value_track_get_update_mode(int p_track) const {