### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	wd.drop_files_callback = p_callable;
}
int DisplayServerX11::window_get_current_screen(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	int count = get_screen_count();
	if (count < 2) {
		
		return 0;
	}
	ERR_FAIL_COND_V(!windows.has(p_window), 0);
	const WindowData &wd = windows[p_window];
	const Rect2i window_rect(wd.position, wd.size);
	
	int screen_index = 0;
	int max_area = 0;
	for (int i = 0; i < count; i++) {
		Rect2i screen_rect = _screen_get_rect(i);
		Rect2i intersection = screen_rect.intersection(window_rect);
		int area = intersection.get_area();
		if (area > max_area) {
			max_area = area;
			screen_index = i;
		}
	}
	return screen_index;
}
void DisplayServerX11::gl_window_make_current(DisplayServer::WindowID p_window_id) {