### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
OBJTYPE_WLOCK;
	ClassInfo *type = classes.getptr(p_class);
	ERR_FAIL_COND(!type);
	StringName sname = p_signal.name;
#ifdef DEBUG_METHODS_ENABLED
	ClassInfo *check = type;
	while (check) {
		ERR_FAIL_COND_MSG(check->signal_map.has(sname), "Class '" + String(p_class) + "' already has signal '" + String(sname) + "'.");
		check = check->inherits_ptr;
	}
#endif
	type->signal_map[sname] = p_signal;
}
void ClassDB::get_signal_list(const StringName &p_class, List<MethodInfo> *p_signals, bool p_no_inheritance) {
	OBJTYPE_RLOCK;
	ClassInfo *type = classes.getptr(p_class);
	ERR_FAIL_COND(!type);
	ClassInfo *check = type;
	while (check) {
		for (KeyValue<StringName, MethodInfo> &E : check->signal_map) {
			p_signals->push_back(E.value);
		}
		if (p_no_inheritance) {
			return;
		}
		check = check->inherits_ptr;
	}
}
bool ClassDB::has_signal(const StringName &p_class, const StringName &p_signal, bool p_no_inheritance) {