### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
_set_expected_error("}", ",");
										} else {
											_set_expected_error(")", ",");
										}
										return ERR_PARSE_ERROR;
									}
								}
								if (unknown_size) {
									decl.size = decl.initializer.size();
									var.array_size = decl.initializer.size();
								} else if (decl.initializer.size() != var.array_size) {
									_set_error(RTR("Array size mismatch."));
									return ERR_PARSE_ERROR;
								}
								tk = _get_token();
							}
						}
					} else {
						if (unknown_size) {
							_set_error(RTR("Expected array initialization."));
							return ERR_PARSE_ERROR;
						}
						if (is_const) {
							_set_error(RTR("Expected initialization of constant."));
							return ERR_PARSE_ERROR;
						}
					}
					array_size = var.array_size;
				} else if (tk.type == TK_OP_ASSIGN) {