### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

hovered_base_tile_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
	
	if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor) {
			current_tile_data_editor->forward_painting_atlas_gui_input(tile_atlas_view, tile_set_atlas_source, p_event);
		}
		
		tile_set_changed_needs_update = false;
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	} else {
		
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos, true);
			Vector2i last_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_last_mouse_pos, true);
			Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
			Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
			if (drag_type == DRAG_TYPE_CREATE_BIG_TILE) {
				
				new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
				new_rect.size += Vector2i(1, 1);