### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (!_search_term.is_empty()) {
			String search_path;
			if (search_term.contains("/")) {
				// Search path will match the whole path
				search_path = em.path;
			} else {
				// Search path will only match the last path component to make searching more strict
				search_path = em.path.get_file();
			}
			bool missing_tags = false;
			for (const String &tag : tags) {
				if (!em.tags.has(tag)) {
					missing_tags = true;
					break;
				}
			}
			// When searching, display projects whose name or path contain the search term and whose tags match the searched tags.
			em_visible = !missing_tags && (search_term.is_empty() || em.project_name.findn(search_term) != -1 || search_path.findn(search_term) != -1);
		}
		em.control->set_visible(em_visible);
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		em.control->get_parent()->move_child(em.control, i);
	}
	// Rewind the coroutine because order of projects changed
	_update_icons_async();
	update_dock_menu();
}
const HashSet<String> &ProjectList::get_selected_project_keys() const {