### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

Key modifiers = p_keycode & KeyModifierMask::MODIFIER_MASK;
	Key keycode_no_mod = (Key)(p_keycode & KeyModifierMask::CODE_MASK);
	if (keycode_no_mod == Key::PRINT ||
			keycode_no_mod == Key::KP_ADD ||
			keycode_no_mod == Key::KP_5 ||
			(keycode_no_mod >= Key::KEY_0 && keycode_no_mod <= Key::KEY_9)) {
		return p_keycode;
	}
	unsigned int scancode = KeyMappingWindows::get_scancode(keycode_no_mod);
	if (scancode == 0) {
		return p_keycode;
	}
	HKL current_layout = GetKeyboardLayout(0);
	UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
	if (vk == 0) {
		return p_keycode;
	}
	UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
	
	
	if (char_code >= 32 && char_code <= 127) {
		
		if (char_code == (unsigned int)Key::BRACKETLEFT || char_code == (unsigned int)Key::BRACKETRIGHT) {
			char_code += 32;
		}
		return (Key)(char_code | (unsigned int)modifiers);
	}
	return (Key)(KeyMappingWindows::get_keysym(vk) | modifiers);
}
String _get_full_layout_name_from_registry(HKL p_layout) {