### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
ERR_FAIL_COND(p_data.size() < 2);
		clicked_ctrl->set_text(p_data[0]);
		clicked_ctrl_type->set_text(p_data[1]);
	} else if (p_msg == "scene:scene_tree") {
		scene_tree->nodes.clear();
		scene_tree->deserialize(p_data);
		emit_signal(SNAME("remote_tree_updated"));
		_update_buttons_state();
	} else if (p_msg == "scene:inspect_object") {
		ObjectID id = inspector->add_object(p_data);
		if (id.is_valid()) {
			emit_signal(SNAME("remote_object_updated"), id);
		}
	} else if (p_msg == "servers:memory_usage") {
		vmem_tree->clear();
		TreeItem *root = vmem_tree->create_item();
		ServersDebugger::ResourceUsage usage;
		usage.deserialize(p_data);
		uint64_t total = 0;
		for (const ServersDebugger::ResourceInfo &E : usage.infos) {
			TreeItem *it = vmem_tree->create_item(root);
			String type = E.type;
			int bytes = E.vram;
			it->set_text(0, E.path);
			it->set_text(1, type);
			it->set_text(2, E.format);
			it->set_text(3, String::humanize_size(bytes));
			total += bytes;
			if (has_theme_icon(type, SNAME("EditorIcons"))) {
				it->set_icon(0, get_theme_icon(type, SNAME("EditorIcons")));