### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
cl->state.local_group_size[2] = pipeline->local_group_size[2];
	}
#ifdef DEBUG_ENABLED
	
	cl->validation.pipeline_active = true;
	cl->validation.pipeline_push_constant_size = pipeline->push_constant_size;
#endif
}
void RenderingDeviceVulkan::compute_list_bind_uniform_set(ComputeListID p_list, RID p_uniform_set, uint32_t p_index) {
	
	ERR_FAIL_COND(p_list != ID_TYPE_COMPUTE_LIST);
	ERR_FAIL_COND(!compute_list);
	ComputeList *cl = compute_list;
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(p_index >= limits.maxBoundDescriptorSets || p_index >= MAX_UNIFORM_SETS,
			"Attempting to bind a descriptor set (" + itos(p_index) + ") greater than what the hardware supports (" + itos(limits.maxBoundDescriptorSets) + ").");
#endif
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_MSG(!cl->validation.active, "Submitted Compute Lists can no longer be modified.");
#endif
	UniformSet *uniform_set = uniform_set_owner.get_or_null(p_uniform_set);
	ERR_FAIL_COND(!uniform_set);
	if (p_index > cl->state.set_count) {
		cl->state.set_count = p_index;
	}
	cl->state.sets[p_index].descriptor_set = uniform_set->descriptor_set; 
	cl->state.sets[p_index].bound = false; 
	cl->state.sets[p_index].uniform_set_format = uniform_set->format;
	cl->state.sets[p_index].uniform_set = p_uniform_set;
	uint32_t textures_to_sampled_count = uniform_set->mutable_sampled_textures.size();