### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
return color;
}
void ColorPicker::set_picker_shape(PickerShapeType p_shape) {
	ERR_FAIL_INDEX(p_shape, SHAPE_MAX);
	if (p_shape == current_shape) {
		return;
	}
	if (current_shape != SHAPE_NONE) {
		shape_popup->set_item_checked(current_shape, false);
	}
	if (p_shape != SHAPE_NONE) {
		shape_popup->set_item_checked(p_shape, true);
		btn_shape->set_icon(shape_popup->get_item_icon(p_shape));
	}
	current_shape = p_shape;
	_copy_color_to_hsv();
	_update_controls();
	_update_color();
}
ColorPicker::PickerShapeType ColorPicker::get_picker_shape() const {
	return current_shape;
}
inline int ColorPicker::_get_preset_size() {