### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

drag_type = DRAG_TYPE_MAY_POPUP_MENU;
				drag_start_mouse_pos = alternative_tiles_control->get_local_mouse_position();
			} else {
				if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
					
					Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
					selection.clear();
					TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
					if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
						selection.insert(selected);
					}
					_update_tile_inspector();
					_update_tile_id_label();
					if (selection.size() == 1) {
						selected = selection.front()->get();
						menu_option_coords = selected.tile;
						menu_option_alternative = selected.alternative;
						alternative_tile_popup_menu->popup(Rect2i(get_screen_transform().xform(get_local_mouse_position()), Size2i()));
					}
				}
				drag_type = DRAG_TYPE_NONE;
			}
		}
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
	}
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_mouse_exited() {