### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
execute_outputs->set_context_menu_enabled(true);
	execute_output_dialog = memnew(AcceptDialog);
	execute_output_dialog->set_unparent_when_invisible(true);
	execute_output_dialog->add_child(execute_outputs);
	execute_output_dialog->set_title("");
	EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
	EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
	EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
	EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));
	_build_icon_type_cache();
	pick_main_scene = memnew(ConfirmationDialog);
	gui_base->add_child(pick_main_scene);
	pick_main_scene->set_ok_button_text(TTR("Select"));
	pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE));
	select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
	pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
	for (int i = 0; i < _init_callbacks.size(); i++) {
		_init_callbacks[i]();
	}
	editor_data.add_edited_scene(-1);
	editor_data.set_edited_scene(0);
	_update_scene_tabs();
	ImportDock::get_singleton()->initialize_import_options();
	FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
	print_handler.printfunc = _print_handler;
	print_handler.userdata = this;
	add_print_handler(&print_handler);
	ResourceSaver::set_save_callback(_resource_saved);
	ResourceLoader::set_load_callback(_resource_loaded);