### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (doc_class_name.is_empty()) {
		return;
	}
	const Ref<InputEventMouseButton> &mb_event = p_event;
	if (mb_event.is_null() || !mb_event->is_pressed() || mb_event->get_button_index() != MouseButton::RIGHT) {
		return;
	}
	menu->set_item_disabled(menu->get_item_index(MENU_OPEN_DOCS), !EditorHelp::get_doc_data()->class_list.has(doc_class_name));
	menu->set_position(get_screen_position() + mb_event->get_position());
	menu->reset_size();
	menu->popup();
}
EditorInspectorCategory::EditorInspectorCategory() {
	menu = memnew(PopupMenu);
	menu->connect("id_pressed", callable_mp(this, &EditorInspectorCategory::_handle_menu_option));
	menu->add_item(TTR("Open Documentation"), MENU_OPEN_DOCS);
	add_child(menu);
}
void EditorInspectorSection::_test_unfold() {
	if (!vbox_added) {
		add_child(vbox);
		move_child(vbox, 0);
		vbox_added = true;
	}
}
Ref<Texture2D> EditorInspectorSection::_get_arrow() {