### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
	BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_BILINEAR);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_FSR);
	BIND_ENUM_CONSTANT(SCALING_3D_MODE_MAX);
	BIND_ENUM_CONSTANT(MSAA_DISABLED);
	BIND_ENUM_CONSTANT(MSAA_2X);
	BIND_ENUM_CONSTANT(MSAA_4X);
	BIND_ENUM_CONSTANT(MSAA_8X);
	BIND_ENUM_CONSTANT(MSAA_MAX);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_DISABLED);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_FXAA);
	BIND_ENUM_CONSTANT(SCREEN_SPACE_AA_MAX);
	BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_PRIMITIVES_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
	BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_VISIBLE);
	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_SHADOW);
	BIND_ENUM_CONSTANT(RENDER_INFO_TYPE_MAX);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_LIGHTING);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_NORMAL_BUFFER);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_ALBEDO);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_LIGHTING);
	BIND_ENUM_CONSTANT(DEBUG_DRAW_VOXEL_GI_EMISSION);