### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
use_sub_inspector = bool(EDITOR_GET("interface/inspector/open_resources_in_current_inspector"));
}
bool EditorInspectorDefaultPlugin::can_handle(Object *p_object) {
	return true; 
}
bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
	Control *editor = EditorInspectorDefaultPlugin::get_editor_for_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
	if (editor) {
		add_property_editor(p_path, editor);
	}
	return false;
}
struct EditorPropertyRangeHint {
	bool or_greater = true;
	bool or_less = true;
	double min = -99999.0;
	double max = 99999.0;
	double step = 1.0;
	String suffix;
	bool exp_range = false;
	bool hide_slider = true;
	bool radians = false;
};
static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const String &p_hint_text, double p_default_step, bool is_int = false) {