### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!text_editor->has_selection(0) || is_selection_only()) {
		r_line = text_editor->get_caret_line(0);
		r_col = text_editor->get_caret_column(0);
		if (!p_is_searching_next && r_line == result_line && r_col >= result_col && r_col <= result_col + get_search_text().length()) {
			r_col = result_col;
		}
		return;
	}
	if (p_is_searching_next) {
		r_line = text_editor->get_selection_to_line();
		r_col = text_editor->get_selection_to_column();
	} else {
		r_line = text_editor->get_selection_from_line();
		r_col = text_editor->get_selection_from_column();
	}
}
void FindReplaceBar::_update_results_count() {