### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (GETCHAR(0) == '*' && GETCHAR(1) == '/') {
								char_idx += 2;
								break;
							} else if (GETCHAR(0) == '\n') {
								tk_line++;
							}
							char_idx++;
						}
					} break;
					case '/': { 
						while (true) {
							if (GETCHAR(0) == '\n') {
								tk_line++;
								char_idx++;
								break;
							}
							if (GETCHAR(0) == 0) {
								return _make_token(TK_EOF);
							}
							char_idx++;
						}
					} break;
					case '=': { 
						char_idx++;
						return _make_token(TK_OP_ASSIGN_DIV);
					} break;
					default:
						return _make_token(TK_OP_DIV);
				}
				continue;