### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
		
		RBMap<int, RBSet<TileSet::TerrainsPattern>> sorted;
		for (const TileSet::TerrainsPattern &E : per_terrain_terrains_patterns[sel_terrain_set][sel_terrain_id]) {
			
			int count = 0;
			for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
				TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
				if (tile_set->is_valid_terrain_peering_bit(sel_terrain_set, bit) && E.get_terrain_peering_bit(bit) == sel_terrain_id) {
					count++;
				}
			}
			sorted[count].insert(E);
		}
		for (RBMap<int, RBSet<TileSet::TerrainsPattern>>::Element *E_set = sorted.back(); E_set; E_set = E_set->prev()) {
			for (const TileSet::TerrainsPattern &E : E_set->get()) {
				TileSet::TerrainsPattern terrains_pattern = E;
				
				Ref<Texture2D> icon;
				Rect2 region;
				bool transpose = false;
				double max_probability = -1.0;
				for (const TileMapCell &cell : tile_set->get_tiles_for_terrains_pattern(sel_terrain_set, terrains_pattern)) {
					Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
					Ref<TileSetAtlasSource> atlas_source = source;
					if (atlas_source.is_valid()) {
						TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
						if (tile_data->get_probability() > max_probability) {
							icon = atlas_source->get_texture();
							region = atlas_source->get_tile_texture_region(cell.get_atlas_coords());