### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (!p_loop_wrap || loop_mode == LOOP_NONE) {
				pre_t = p_keys[pre].time - p_keys[idx].time;
				to_t = p_keys[next].time - p_keys[idx].time;
				post_t = p_keys[post].time - p_keys[idx].time;
			} else if (loop_mode == LOOP_LINEAR) {
				pre_t = pre > idx ? -length + p_keys[pre].time - p_keys[idx].time : p_keys[pre].time - p_keys[idx].time;
				to_t = next < idx ? length + p_keys[next].time - p_keys[idx].time : p_keys[next].time - p_keys[idx].time;
				post_t = next < idx || post <= idx ? length + p_keys[post].time - p_keys[idx].time : p_keys[post].time - p_keys[idx].time;
			} else {
				pre_t = p_keys[pre].time - p_keys[idx].time;
				to_t = p_keys[next].time - p_keys[idx].time;
				post_t = p_keys[post].time - p_keys[idx].time;
				if ((pre > idx && idx == next && post < next) || (pre < idx && idx == next && post > next)) {
					pre_t = p_keys[idx].time - p_keys[pre].time;
				} else if (pre == idx) {
					pre_t = idx < next ? -p_keys[idx].time * 2.0 : (length - p_keys[idx].time) * 2.0;
				}
				if (idx == next) {
					to_t = pre < idx ? (length - p_keys[idx].time) * 2.0 : -p_keys[idx].time * 2.0;
					post_t = p_keys[next].time - p_keys[post].time + to_t;
				} else if (next == post) {
					post_t = idx < next ? (length - p_keys[next].time) * 2.0 + to_t : -p_keys[next].time * 2.0 + to_t;
				}
			}
			if (p_interp == INTERPOLATION_CUBIC_ANGLE) {
				return _cubic_interpolate_angle_in_time(
						p_keys[pre].value, p_keys[idx].value, p_keys[next].value, p_keys[post].value, c,
						pre_t, to_t, post_t);
			}
			return _cubic_interpolate_in_time(