### Godot version

v4.1.stable.official [970459615]

### System information

Windows 10, Forward+, AMD Radeon R9 290X

### Issue description

There's no way to reorder items "across" pages in paged lists in the inspector - items can only be rearranged within the page they're already in. The "Max Array Dictionary Items per Page" setting doesn't seem to affect OptionButton Item lists.

There are two ways around the issue: add a script that orders the items as desired, or delete items until the item you need to reorder is on the right page, then re-add the items you deleted.

### Steps to reproduce

1. Create an OptionButton
2. Add six items
3. See that the last item is on a new page
4. There's no way to change the position of the last item

### Minimal reproduction project

[OptionButtonItemListIssueMRP.zip](https://github.com/godotengine/godot/files/12323899/OptionButtonItemListIssueMRP.zip)

MAX_PLUGINS = 1024
	};
	static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
	static int inspector_plugin_count;
	VBoxContainer *main_vbox = nullptr;
	
	HashMap<StringName, List<EditorProperty *>> editor_property_map;
	List<EditorInspectorSection *> sections;
	HashSet<StringName> pending;
	void _clear(bool p_hide_plugins = true);
	Object *object = nullptr;
	
	LineEdit *search_box = nullptr;
	bool show_categories = false;
	bool hide_script = true;
	bool hide_metadata = true;
	bool use_doc_hints = false;
	EditorPropertyNameProcessor::Style property_name_style = EditorPropertyNameProcessor::STYLE_CAPITALIZED;
	bool use_settings_name_style = true;
	bool use_filter = false;
	bool autoclear = false;
	bool use_folding = false;
	int changing;
	bool update_all_pending = false;
	bool read_only = false;
	bool keying = false;
	bool sub_inspector = false;
	bool wide_editors = false;
	bool deletable_properties = false;
	float refresh_countdown;