### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(session == XR_NULL_HANDLE, Vector2());
	Action *action = action_owner.get_or_null(p_action);
	ERR_FAIL_NULL_V(action, Vector2());
	Tracker *tracker = tracker_owner.get_or_null(p_tracker);
	ERR_FAIL_NULL_V(tracker, Vector2());
	if (!running) {
		return Vector2();
	}
	ERR_FAIL_COND_V(action->action_type != XR_ACTION_TYPE_VECTOR2F_INPUT, Vector2());
	XrActionStateGetInfo get_info = {
		XR_TYPE_ACTION_STATE_GET_INFO, 
		nullptr, 
		action->handle, 
		tracker->toplevel_path 
	};
	XrActionStateVector2f result_state;
	result_state.type = XR_TYPE_ACTION_STATE_VECTOR2F,
	result_state.next = nullptr;
	XrResult result = xrGetActionStateVector2f(session, &get_info, &result_state);
	if (XR_FAILED(result)) {
		print_line("OpenXR: couldn't get action vector2! [", get_error_string(result), "]");
		return Vector2();
	}
	return result_state.isActive ? Vector2(result_state.currentState.x, result_state.currentState.y) : Vector2();
}
XRPose::TrackingConfidence OpenXRAPI::get_action_pose(RID p_action, RID p_tracker, Transform3D &r_transform, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity) {