### Godot version

4.0.2.stable, 4.0.3.stable

### System information

Win10, i7-10870H, Intel UHD Graphics / GeForce RTX 3060 Laptop(31.0.15.3203)

### Issue description

In Compatibility mode Control nodes (tested Label, Button, LineEdit, RichTextLabel, probably others) with imported Font with LCD subpixel antialiasing enabled messes up non-standard font-color if there is Control with default font (or non LCD subpixel antialiased) present. It also somehow depends on node hierarchy and which nodes are currently visible.

https://github.com/godotengine/godot/assets/8860283/484f6479-7866-4f14-9071-06dccd539d80



### Steps to reproduce

1. import any font and enable LCD subpixel antialiasing for it;
2. Create at least 1 control with text with this font and at least 1 for default or non-LCDspa so that LCDspa font precedes non-LCDspa one in hierarchy;
3. Change default color for LCDspa font;
4. Move around so that you see only LCDspa node or both and observe unintended color change;
5. (optional) other LCDspa node positioned after non-LCDspa in hierarchy prevents color change when visible.

### Minimal reproduction project

[LCD_Subpixel_n_ColorRect_antialiasing_bug.zip](https://github.com/godotengine/godot/files/11556585/LCD_Subpixel_n_ColorRect_antialiasing_bug.zip)

instance_uses_custom_data = mesh_storage->multimesh_uses_custom_data(multimesh);
				use_instancing = true;
			} else if (state.canvas_instance_batches[p_index].command_type == Item::Command::TYPE_PARTICLES) {
				const Item::CommandParticles *pt = static_cast<const Item::CommandParticles *>(state.canvas_instance_batches[p_index].command);
				RID particles = pt->particles;
				mesh = particles_storage->particles_get_draw_pass_mesh(particles, 0);
				ERR_BREAK(particles_storage->particles_get_mode(particles) != RS::PARTICLES_MODE_2D);
				particles_storage->particles_request_process(particles);
				if (particles_storage->particles_is_inactive(particles)) {
					break;
				}
				RenderingServerDefault::redraw_request(); 
				int dpc = particles_storage->particles_get_draw_passes(particles);
				if (dpc == 0) {
					break; 
				}
				instance_count = particles_storage->particles_get_amount(particles);
				instance_buffer = particles_storage->particles_get_gl_buffer(particles);
				instance_stride = 12; 
				instance_color_offset = 8; 
				instance_uses_color = true;
				instance_uses_custom_data = true;
				use_instancing = true;
			}
			ERR_FAIL_COND(mesh.is_null());
			uint32_t surf_count = mesh_storage->mesh_get_surface_count(mesh);
			for (uint32_t j = 0; j < surf_count; j++) {
				void *surface = mesh_storage->mesh_get_surface(mesh, j);
				RS::PrimitiveType primitive = mesh_storage->mesh_surface_get_primitive(surface);
				ERR_CONTINUE(primitive < 0 || primitive >= RS::PRIMITIVE_MAX);