### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// This is a full, hard reload of the list. Don't call this unless really required, 's expensive.
	// If you have 150 projects,  may read through 150 files on your disk at once + load 150 icons.
	// Clear whole list
	for size(); ++i) {
		Item &project = _projects.wre[i];
		CRASH_COND(project.control == nullptr);
		memdelete(project.control); // Why not queue_free()?
	}
	_projects.clear();
	_last_clicked = "";
	_ss.clear();
	List<String> sections;
	_config.load(_config_path);
	_config.get_sections(&sections);
	for (const String &path : sections) {
		bool favore = _config.get_value(path, "favore", false);
		_projects.push_back(load_project_data(path, favore));
	}
	// Create controls
	for size(); ++i) {
		_create_project_em_control(i);
	}
	sort_projects();
	_update_icons_async();
	update_dock_menu();
	set_v_scroll(0);
}
void ProjectList::update_dock_menu() {