### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_max", 2, "-1,3,1")
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_min", 0, "-2,2,1")
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/grid_division_level_bias", -0.2, "-1.0,0.5,0.1")
	_initial_set("editors/3d/grid_xz_plane", true);
	_initial_set("editors/3d/grid_xy_plane", false);
	_initial_set("editors/3d/grid_yz_plane", false);
	
	
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_fov", 70.0, "1,179,0.1,degrees")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_near", 0.05, "0.01,10,0.01,or_greater,suffix:m")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/default_z_far", 4000.0, "0.1,4000,0.1,or_greater,suffix:m")
	
	_initial_set("editors/3d/navigation/invert_x_axis", false);
	_initial_set("editors/3d/navigation/invert_y_axis", false);
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/navigation_scheme", 0, "Godot,Maya,Modo")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_style", 0, "Vertical,Horizontal")
	_initial_set("editors/3d/navigation/emulate_numpad", false);
	_initial_set("editors/3d/navigation/emulate_3_button_mouse", false);
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/orbit_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/pan_modifier", 1, "None,Shift,Alt,Meta,Ctrl")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/navigation/zoom_modifier", 4, "None,Shift,Alt,Meta,Ctrl")
	_initial_set("editors/3d/navigation/warped_mouse_panning", true);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_sensitivity", 0.25, "0.01,2,0.001")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/orbit_inertia", 0.0, "0,1,0.001")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/translation_inertia", 0.05, "0,1,0.001")