### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
is_ignored = true;
		}
		uint64_t end_time = Time::get_singleton()->get_ticks_msec();
		String end_message = vformat("    Checking file took %10.3f ms.", (end_time - start_time) / 1000.0);
		if (ignored_lines != 0) {
			end_message += vformat(" Ignored %d lines, because their length exceeds maximum allowed characters - %d.", ignored_lines, maximum_line_length);
		}
		print_line(end_message);
		for (int k = 0; k < reason.size(); k++) {
			print_line(reason[k]);
		}
		if (changed_elements.size() > 0 && !is_ignored) {
			converted_files++;
			for (int k = 0; k < changed_elements.size(); k++) {
				print_line(String("\t\t") + changed_elements[k]);
			}
		}
	}
	print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
	uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
	print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
	return true;
}
Vector<String> ProjectConverter3To4::check_for_files() {
	Vector<String> collected_files = Vector<String>();
	Vector<String> directories_to_check = Vector<String>();
	directories_to_check.push_back("res://");
	while (!directories_to_check.is_empty()) {
		String path = directories_to_check.get(directories_to_check.size() - 1); 
		directories_to_check.resize(directories_to_check.size() - 1);