### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (previewing) {
		return; 
	}
	EditorPlugin::AfterGUIInput after = EditorPlugin::AFTER_GUI_INPUT_PASS;
	{
		EditorNode *en = EditorNode::get_singleton();
		EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
		if (!force_input_forwarding_list->is_empty()) {
			EditorPlugin::AfterGUIInput discard = force_input_forwarding_list->forward_3d_gui_input(camera, p_event, true);
			if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
				return;
			}
			if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
				after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
			}
		}
	}
	{
		EditorNode *en = EditorNode::get_singleton();
		EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
		if (!over_plugin_list->is_empty()) {
			EditorPlugin::AfterGUIInput discard = over_plugin_list->forward_3d_gui_input(camera, p_event, false);