### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
deletable_properties = p_enabled;
}
void EditorInspector::_page_change_request(int p_new_page, const StringName &p_array_prefix) {
	int prev_page = per_array_page.has(p_array_prefix) ? per_array_page[p_array_prefix] : 0;
	int new_page = MAX(0, p_new_page);
	if (new_page != prev_page) {
		per_array_page[p_array_prefix] = new_page;
		update_tree_pending = true;
	}
}
void EditorInspector::_edit_request_change(Object *p_object, const String &p_property) {
	if (object != p_object) { 
		return;
	}
	if (changing) {
		return;
	}
	if (p_property.is_empty()) {
		update_tree_pending = true;
	} else {
		pending.insert(p_property);
	}
}
void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field) {