### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, vformat(R"("%s" annotation can only be applied to variables.)", p_annotation->name));
	VariableNode *variable = static_cast<VariableNode *>(p_node);
	if (variable->is_static) {
		push_error(vformat(R"(Annotation "%s" cannot be applied to a static variable.)", p_annotation->name), p_annotation);
		return false;
	}
	if (variable->exported) {
		push_error(vformat(R"(Annotation "%s" cannot be used with another "@export" annotation.)", p_annotation->name), p_annotation);
		return false;
	}
	variable->exported = true;
	variable->export_info.type = t_type;
	variable->export_info.hint = t_hint;
	String hint_string;
	for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) {
		String arg_string = String(p_annotation->resolved_arguments[i]);
		if (p_annotation->name != SNAME("@export_placeholder")) {
			if (arg_string.is_empty()) {
				push_error(vformat(R"(Argument %d of annotation "%s" is empty.)", i + 1, p_annotation->name), p_annotation->arguments[i]);