### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
draw_texture(key, Vector2(size.width - keying_rect.position.x - key->get_width(), keying_rect.position.y), color2);
				} else {
					draw_texture(key, keying_rect.position, color2);
				}
			} else {
				keying_rect = Rect2();
			}
			if (deletable) {
				Ref<Texture2D> close;
				close = get_editor_theme_icon(SNAME("Close"));
				ofs -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
				Color color2(1, 1, 1);
				if (delete_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				delete_rect = Rect2(ofs, ((size.height - close->get_height()) / 2), close->get_width(), close->get_height());
				if (rtl) {
					draw_texture(close, Vector2(size.width - delete_rect.position.x - close->get_width(), delete_rect.position.y), color2);
				} else {
					draw_texture(close, delete_rect.position, color2);
				}
			} else {
				delete_rect = Rect2();
			}
		} break;
	}
}
void EditorProperty::set_label(const String &p_label) {