### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
}
		} else {
			
			
			
			Ref<EditorFeatureProfile> profile = feature_profile_manager->get_current_profile();
			if (!profile.is_valid() || !profile->is_feature_disabled(EditorFeatureProfile::FEATURE_3D)) {
				img = Node3DEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_image();
			}
		}
		if (img.is_valid() && img->get_width() > 0 && img->get_height() > 0) {
			img = img->duplicate();
			save.step(TTR("Creating Thumbnail"), 2);
			save.step(TTR("Creating Thumbnail"), 3);
			int preview_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
			preview_size *= EDSCALE;
			
			int vp_size = MIN(img->get_width(), img->get_height());
			int x = (img->get_width() - vp_size) / 2;
			int y = (img->get_height() - vp_size) / 2;
			if (vp_size < preview_size) {
				
				img->crop_from_point(x, y, vp_size, vp_size);
			} else {
				int ratio = vp_size / preview_size;
				int size = preview_size * MAX(1, ratio / 2);
				x = (img->get_width() - size) / 2;
				y = (img->get_height() - size) / 2;
				img->crop_from_point(x, y, size, size);
				img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS);