### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumSizeData data = { 0, p_screen, Size2() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcSize, (LPARAM)&data);
	return data.size;
}
static BOOL CALLBACK _MonitorEnumProcUsableSize(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumRectData *data = (EnumRectData *)dwData;
	if (data->count == data->screen) {
		MONITORINFO minfo;
		memset(&minfo, 0, sizeof(MONITORINFO));
		minfo.cbSize = sizeof(MONITORINFO);
		GetMonitorInfoA(hMonitor, &minfo);
		data->rect.position.x = minfo.rcWork.left;
		data->rect.position.y = minfo.rcWork.top;
		data->rect.size.x = minfo.rcWork.right - minfo.rcWork.left;
		data->rect.size.y = minfo.rcWork.bottom - minfo.rcWork.top;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcRefreshRate(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {