### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
								if (precision2 != PRECISION_DEFAULT && _validate_precision(type2, precision2) != OK) {
									return ERR_PARSE_ERROR;
								}
								int array_size2 = 0;
								tk = _get_token();
								if (tk.type == TK_BRACKET_OPEN) {
									bool is_unknown_size = false;
									Error error = _parse_array_size(p_block, p_function_info, false, nullptr, &array_size2, &is_unknown_size);
									if (error != OK) {
										return error;
									}
									if (is_unknown_size) {
										array_size2 = var.array_size;
									}
									tk = _get_token();
								} else {
									_set_expected_error("[");
									return ERR_PARSE_ERROR;
								}
								if (precision != precision2 || type != type2 || struct_name != struct_name2 || var.array_size != array_size2) {
									String from;
									if (precision2 != PRECISION_DEFAULT) {
										from += get_precision_name(precision2);
										from += " ";
									}
									if (type2 == TYPE_STRUCT) {
										from += struct_name2;
									} else {
										from += get_datatype_name(type2);