### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!arg) {
			return false;
		}
		if (is_const_decl && arg->type == Node::NODE_TYPE_VARIABLE) {
			const VariableNode *var = static_cast<const VariableNode *>(arg);
			if (!var->is_const) {
				_set_error(RTR("Expected constant expression."));
				return false;
			}
		}
		p_func->arguments.push_back(arg);
		tk = _get_token();
		if (tk.type == TK_PARENTHESIS_CLOSE) {
			return true;
		} else if (tk.type != TK_COMMA) {
			
			_set_error(RTR("Expected ',' or ')' after argument."));
			return false;
		}
	}
	return true;
}
bool ShaderLanguage::is_token_operator(TokenType p_type) {
	return (p_type == TK_OP_EQUAL ||
			p_type == TK_OP_NOT_EQUAL ||
			p_type == TK_OP_LESS ||
			p_type == TK_OP_LESS_EQUAL ||
			p_type == TK_OP_GREATER ||
			p_type == TK_OP_GREATER_EQUAL ||
			p_type == TK_OP_AND ||