### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
Dictionary s;
	s["rotation"] = get_rotation();
	s["scale"] = get_scale();
	s["pivot"] = get_pivot_offset();
	Array anchors;
	anchors.push_back(get_anchor(SIDE_LEFT));
	anchors.push_back(get_anchor(SIDE_TOP));
	anchors.push_back(get_anchor(SIDE_RIGHT));
	anchors.push_back(get_anchor(SIDE_BOTTOM));
	s["anchors"] = anchors;
	Array offsets;
	offsets.push_back(get_offset(SIDE_LEFT));
	offsets.push_back(get_offset(SIDE_TOP));
	offsets.push_back(get_offset(SIDE_RIGHT));
	offsets.push_back(get_offset(SIDE_BOTTOM));
	s["offsets"] = offsets;
	s["layout_mode"] = _get_layout_mode();
	s["anchors_layout_preset"] = _get_anchors_layout_preset();
	return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {