### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
if (ie.is_valid()) {
				event_config_dialog->popup_and_configure(ie);
			}
		} break;
		case ActionMapEditor::BUTTON_REMOVE_ACTION: {
			
			String name = item->get_meta("__name");
			emit_signal(SNAME("action_removed"), name);
		} break;
		case ActionMapEditor::BUTTON_REMOVE_EVENT: {
			
			Dictionary action = item->get_parent()->get_meta("__action").duplicate();
			String action_name = item->get_parent()->get_meta("__name");
			int event_index = item->get_meta("__index");
			Array events = action["events"].duplicate();
			events.remove_at(event_index);
			action["events"] = events;
			emit_signal(SNAME("action_edited"), action_name, action);
		} break;
		case ActionMapEditor::BUTTON_REVERT_ACTION: {
			ERR_FAIL_COND_MSG(!item->has_meta("__action_initial"), "Tree Item for action which can be reverted is expected to have meta value with initial value of action.");
			Dictionary action = item->get_meta("__action_initial").duplicate();
			String action_name = item->get_meta("__name");
			emit_signal(SNAME("action_edited"), action_name, action);
		} break;
		default:
			break;
	}
}
void ActionMapEditor::_tree_item_activated() {