### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
error_tree->clear();
	error_count = 0;
	warning_count = 0;
	emit_signal(SNAME("errors_cleared"));
	update_tabs();
	expand_all_button->set_disabled(true);
	collapse_all_button->set_disabled(true);
	clear_button->set_disabled(true);
}
void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {
	if (p_button != MouseButton::RIGHT) {
		return;
	}
	breakpoints_menu->clear();
	breakpoints_menu->set_size(Size2(1, 1));
	const TreeItem *selected = breakpoints_tree->get_selected();
	String file = selected->get_text(0);
	if (selected->has_meta("line")) {
		breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT);
		file = selected->get_parent()->get_text(0);
	}
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS);
	breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos);
	breakpoints_menu->popup();
}
void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {