### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Vector<ActionTracker> trackers; 
		XrAction handle; 
	};
	RID_Owner<Action, true> action_owner;
	RID get_action_rid(XrAction p_action);
	struct InteractionProfile { 
		String name; 
		XrPath path; 
		Vector<XrActionSuggestedBinding> bindings; 
	};
	RID_Owner<InteractionProfile, true> interaction_profile_owner;
	RID get_interaction_profile_rid(XrPath p_path);
	XrPath get_interaction_profile_path(RID p_interaction_profile);
	
	bool poll_events();
	bool on_state_idle();
	bool on_state_ready();
	bool on_state_synchronized();
	bool on_state_visible();
	bool on_state_focused();
	bool on_state_stopping();
	bool on_state_loss_pending();
	bool on_state_exiting();
	
	void copy_string_to_char_buffer(const String p_string, char *p_buffer, int p_buffer_len);
public:
	XrInstance get_instance() const { return instance; };
	XrSystemId get_system_id() const { return system_id; };
	XrSession get_session() const { return session; };
	String get_runtime_name() const { return runtime_name; };