### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

}
								draw_rect(Rect2(p_ofs + rect.position + off + coff - frame->padding.position, Size2(table->columns[col].width + h_separation + frame->padding.position.x + frame->padding.size.x, table->rows[row])), (frame->border != Color(0, 0, 0, 0) ? frame->border : border), false);
							}
							for (int j = 0; j < (int)frame->lines.size(); j++) {
								_draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs, r_processed_glyphs);
							}
							idx++;
						}
					} break;
					default:
						break;
				}
			}
		}
		const Glyph *glyphs = TS->shaped_text_get_glyphs(rid);
		int gl_size = TS->shaped_text_get_glyph_count(rid);
		Vector2 gloff = off;
		
		int processed_glyphs_ol = r_processed_glyphs;
		for (int i = 0; i < gl_size; i++) {
			Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
			int size = _find_outline_size(it, p_outline_size);
			Color font_color = _find_color(it, p_base_color);
			Color font_outline_color = _find_outline_color(it, p_outline_color);
			Color font_shadow_color = p_font_shadow_color;
			if ((size <= 0 || font_outline_color.a == 0) && (font_shadow_color.a == 0)) {
				gloff.x += glyphs[i].advance;
				continue;
			}