### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH;
		}
	} else {
		
		r_transform.origin = Vector3();
	}
	return confidence;
}
XRPose::TrackingConfidence OpenXRAPI::transform_from_location(const XrSpaceLocation &p_location, Transform3D &r_transform) {
	return _transform_from_location(p_location, r_transform);
}
XRPose::TrackingConfidence OpenXRAPI::transform_from_location(const XrHandJointLocationEXT &p_location, Transform3D &r_transform) {
	return _transform_from_location(p_location, r_transform);
}
void OpenXRAPI::parse_velocities(const XrSpaceVelocity &p_velocity, Vector3 &r_linear_velocity, Vector3 &r_angular_velocity) {
	if (p_velocity.velocityFlags & XR_SPACE_VELOCITY_LINEAR_VALID_BIT) {
		XrVector3f linear_velocity = p_velocity.linearVelocity;
		r_linear_velocity = Vector3(linear_velocity.x, linear_velocity.y, linear_velocity.z);
	} else {
		r_linear_velocity = Vector3();
	}
	if (p_velocity.velocityFlags & XR_SPACE_VELOCITY_ANGULAR_VALID_BIT) {
		XrVector3f angular_velocity = p_velocity.angularVelocity;
		r_angular_velocity = Vector3(angular_velocity.x, angular_velocity.y, angular_velocity.z);
	} else {
		r_angular_velocity = Vector3();
	}
}
bool OpenXRAPI::xr_result(XrResult result, const char *format, Array args) const {