### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
reduce_expression(p_binary_op->left_operand);
	reduce_expression(p_binary_op->right_operand);
	GDScriptParser::DataType left_type;
	if (p_binary_op->left_operand) {
		left_type = p_binary_op->left_operand->get_datatype();
	}
	GDScriptParser::DataType right_type;
	if (p_binary_op->right_operand) {
		right_type = p_binary_op->right_operand->get_datatype();
	}
	if (!left_type.is_set() || !right_type.is_set()) {
		return;
	}
#ifdef DEBUG_ENABLED
	if (p_binary_op->variant_op == Variant::OP_DIVIDE && left_type.builtin_type == Variant::INT && right_type.builtin_type == Variant::INT) {
		parser->push_warning(p_binary_op, GDScriptWarning::INTEGER_DIVISION);
	}
#endif
	if (p_binary_op->left_operand->is_constant && p_binary_op->right_operand->is_constant) {
		p_binary_op->is_constant = true;
		if (p_binary_op->variant_op < Variant::OP_MAX) {
			bool valid = false;
			Variant::evaluate(p_binary_op->variant_op, p_binary_op->left_operand->reduced_value, p_binary_op->right_operand->reduced_value, p_binary_op->reduced_value, valid);
			if (!valid) {
				if (p_binary_op->reduced_value.get_type() == Variant::STRING) {