### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (get_caret_count() > 1) {
		remove_secondary_carets();
		return true;
	}
	if (has_selection()) {
		deselect();
		return true;
	}
	return false;
}
void TextEdit::_get_above_below_caret_line_column(int p_old_line, int p_old_wrap_index, int p_old_column, bool p_below, int &p_new_line, int &p_new_column, int p_last_fit_x) const {
	if (p_last_fit_x == -1) {
		p_last_fit_x = _get_column_x_offset_for_line(p_old_column, p_old_line, p_old_column);
	}
	
	p_new_line = p_old_line;
	int caret_wrap_index = p_old_wrap_index;
	if (p_below) {
		if (caret_wrap_index < get_line_wrap_count(p_new_line)) {
			caret_wrap_index++;
		} else {
			p_new_line++;
			caret_wrap_index = 0;
		}
	} else {
		if (caret_wrap_index == 0) {