### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
class SpinBox;
class HBoxContainer;
class SplitContainer;
class EditorFileDialog;
class EditorInspectorPlugin;
class TileSetEditor : public Control {
	GDCLASS(TileSetEditor, Control);
	static TileSetEditor *singleton;
private:
	bool read_only = false;
	Ref<TileSet> tile_set;
	bool tile_set_changed_needs_update = false;
	HSplitContainer *split_container = nullptr;
	
	HBoxContainer *tile_set_toolbar = nullptr;
	TabBar *tabs_bar = nullptr;
	
	Label *no_source_selected_label = nullptr;
	TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
	TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
	void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
	void _update_sources_list(int force_selected_id = -1);
	
	Button *sources_delete_button = nullptr;
	MenuButton *sources_add_button = nullptr;
	MenuButton *source_sort_button = nullptr;
	MenuButton *sources_advanced_menu_button = nullptr;
	ItemList *sources_list = nullptr;
	Ref<Texture2D> missing_texture_texture;