### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


(void *)godotsharp_variant_as_rid,
	(void *)godotsharp_variant_as_callable,
	(void *)godotsharp_variant_as_signal,
	(void *)godotsharp_variant_as_dictionary,
	(void *)godotsharp_variant_as_array,
	(void *)godotsharp_variant_as_packed_byte_array,
	(void *)godotsharp_variant_as_packed_int32_array,
	(void *)godotsharp_variant_as_packed_int64_array,
	(void *)godotsharp_variant_as_packed_float32_array,
	(void *)godotsharp_variant_as_packed_float64_array,
	(void *)godotsharp_variant_as_packed_string_array,
	(void *)godotsharp_variant_as_packed_vector2_array,
	(void *)godotsharp_variant_as_packed_vector3_array,
	(void *)godotsharp_variant_as_packed_color_array,
	(void *)godotsharp_variant_equals,
	(void *)godotsharp_string_new_with_utf16_chars,
	(void *)godotsharp_string_name_new_copy,
	(void *)godotsharp_node_path_new_copy,
	(void *)godotsharp_array_new,
	(void *)godotsharp_array_new_copy,
	(void *)godotsharp_array_ptrw,
	(void *)godotsharp_dictionary_new,
	(void *)godotsharp_dictionary_new_copy,
	(void *)godotsharp_packed_byte_array_destroy,
	(void *)godotsharp_packed_int32_array_destroy,
	(void *)godotsharp_packed_int64_array_destroy,
	(void *)godotsharp_packed_float32_array_destroy,
	(void *)godotsharp_packed_float64_array_destroy,
	(void *)godotsharp_packed_string_array_destroy,
	(void *)godotsharp_packed_vector2_array_destroy,