### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
} else if (mode == MODE_USE_COUNT_PROPERTY) {
			List<PropertyInfo> object_property_list;
			object->get_property_list(&object_property_list);
			Array properties_as_array = _extract_properties_as_array(object_property_list);
			properties_as_array.resize(count);
			
			undo_redo->add_undo_property(object, count_property, count);
			for (int i = count - 1; i > p_size - 1; i--) {
				Dictionary d = Dictionary(properties_as_array[i]);
				Array keys = d.keys();
				for (int j = 0; j < keys.size(); j++) {
					String key = keys[j];
					undo_redo->add_undo_property(object, vformat(key, i), d[key]);
				}
			}
			
			undo_redo->add_do_property(object, count_property, p_size);
		}
	}
	undo_redo->commit_action();
	
	emit_signal(SNAME("page_change_request"), 0);
	/*
	count = 0;
	begin_array_index = 0;
	end_array_index = 0;
	max_page = 0;
	*/
}
Array EditorInspectorArray::_extract_properties_as_array(const List<PropertyInfo> &p_list) {