### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

default: {
			ERR_FAIL_V(Vector3i()); 
		} break;
	}
	return values;
}
struct AnimationCompressionBufferBitsRead {
	uint32_t buffer = 0;
	uint32_t used = 0;
	const uint8_t *src_data = nullptr;
	_FORCE_INLINE_ uint32_t read(uint32_t p_bits) {
		uint32_t output = 0;
		uint32_t written = 0;
		while (p_bits > 0) {
			if (used == 0) {
				used = 8;
				buffer = *src_data;
				src_data++;
			}
			uint32_t to_write = MIN(used, p_bits);
			output |= (buffer & ((1 << to_write) - 1)) << written;
			buffer >>= to_write;
			used -= to_write;
			p_bits -= to_write;
			written += to_write;
		}
		return output;
	}
};
void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tolerance) {