### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

for (; from < line_length; from++) {
				if (str[from] == '\\') {
					from++;
					continue;
				}
				break;
			}
			
			bool same_line = false;
			if (in_region == -1) {
				for (int d = 0; d < delimiters.size(); d++) {
					
					int chars_left = line_length - from;
					int start_key_length = delimiters[d].start_key.length();
					int end_key_length = delimiters[d].end_key.length();
					if (chars_left < start_key_length) {
						continue;
					}
					
					bool match = true;
					const char32_t *start_key = delimiters[d].start_key.get_data();
					for (int k = 0; k < start_key_length; k++) {
						if (start_key[k] != str[from + k]) {
							match = false;
							break;
						}
					}
					if (!match) {
						continue;
					}