### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!editor_property_map.has(p_prop)) {
		return;
	}
	for (EditorProperty *E : editor_property_map[p_prop]) {
		E->update_property();
		E->update_editor_property_status();
		E->update_cache();
	}
}
void EditorInspector::_clear(bool p_hide_plugins) {
	while (main_vbox->get_child_count()) {
		memdelete(main_vbox->get_child(0));
	}
	property_selected = StringName();
	property_focusable = -1;
	editor_property_map.clear();
	sections.clear();
	pending.clear();
	restart_request_props.clear();
	if (p_hide_plugins && is_main_editor_inspector()) {
		EditorNode::get_singleton()->hide_unused_editors(this);
	}
}
Object *EditorInspector::get_edited_object() {