### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
if (temp_packets.size() == 0) {
			return 0;
		} else if (temp_packets.size() == 1) {
			return components == 1 ? 4 : 8; 
		}
		uint32_t max_shifts[3] = { 0, 0, 0 }; 
		uint32_t max_frame_delta_shift = 0;
		_compute_max_shifts(0, temp_packets.size() - 1, max_shifts, max_frame_delta_shift);
		uint32_t size_bits = 16; 
		size_bits += max_frame_delta_shift * (temp_packets.size() - 1); 
		for (uint32_t j = 0; j < components; j++) {
			size_bits += 16; 
			uint32_t shift = max_shifts[j];
			if (shift > 0) {
				shift += 1; 
			}
			size_bits += shift * (temp_packets.size() - 1);
		}
		if (size_bits % 8 != 0) { 
			size_bits += 8 - (size_bits % 8);
		}
		uint32_t size_bytes = size_bits / 8; 
		if (size_bytes % 4 != 0) {
			size_bytes += 4 - (size_bytes % 4);
		}
		return size_bytes;
	}
	static void _push_bits(LocalVector<uint8_t> &data, uint32_t &r_buffer, uint32_t &r_bits_used, uint32_t p_value, uint32_t p_bits) {