### Godot version

4.0.stable.mono

### System information

Windows 10, NVIDIA RTX 2060 (Driver 30.0.14.7284), Vulkan 1.2.175 Forward+ (Editor)

### Issue description

When changing certain Global Shader Parameters (in this case, a mat4) in the Project Settings, the value sent to the editor 3D view appears to be undefined, resulting in garbage values sent to the shaders.

As an example here, I'm using a mat4 to describe global light directions for a lighting shader
Note that the shader receives a different value even when the editor is being set to the same values
https://user-images.githubusercontent.com/44537737/222551889-b7c7ca63-ef65-484c-818f-c6ce47a7d3c0.mp4

Setting the global parameter from a script does pass the correct value to the shaders
![image](https://user-images.githubusercontent.com/44537737/222552338-14582898-a76d-4ec4-b877-7b822e414901.png)

I have also determined the shaders in the editor also do not get correct values from the `project.godot` when loading the project.

### Steps to reproduce

- Create a Global Shader Parameter of mat4 type (Project > Project Settings... > Shader Globals)
- Create a shader that visualizes the value of the mat4 (`global uniform mat4 global_mat`)
- Attempt to modify the global in the same Project Settings menu, the shader will receive garbage values

### Minimal reproduction project

[GlobalShaderParameters.zip](https://github.com/godotengine/godot/files/10875801/GlobalShaderParameters.zip)

bool temp_error = false;
				uint32_t datatype_flag;
				if (!is_uniform) {
					datatype_flag = CF_VARYING_TYPE;
					keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_interpolation(next.type)) {
							keyword_completion_context ^= (CF_INTERPOLATION_QUALIFIER | datatype_flag);
						} else if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				} else {
					datatype_flag = CF_UNIFORM_TYPE;
					keyword_completion_context = CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				}
#endif 
				if (is_token_interpolation(tk.type)) {
					if (is_uniform) {
						_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED