### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

_invalidate_current_line(current_frame);
	if (fit_content) {
		update_minimum_size();
	}
	queue_redraw();
}
void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_subitem_line) {
	int size = p_item->subitems.size();
	if (size == 0) {
		p_item->parent->subitems.erase(p_item);
		
		if (p_item->type == ITEM_NEWLINE) {
			current_frame->lines.remove_at(p_line);
			for (int i = 0; i < current->subitems.size(); i++) {
				if (current->subitems[i]->line > p_subitem_line) {
					current->subitems[i]->line--;
				}
			}
		}
	} else {
		
		for (int i = 0; i < size; i++) {
			_remove_item(p_item->subitems.front()->get(), p_line, p_subitem_line);
		}
		
		p_item->parent->subitems.erase(p_item);
	}
	memdelete(p_item);
}
void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height, const Color &p_color, InlineAlignment p_alignment, const Rect2 &p_region) {