### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Windows 10, Linux

### Issue description

When the `mouse_entered` and `mouse_exited` signals are used with an `Area2D` node, the signals are not emitted if the `Camera2D` moves the viewport such that the mouse enters or leaves the area.

![area](https://user-images.githubusercontent.com/118939014/230185696-4154ce92-b6da-4c28-a5f8-b088900d7ac8.gif)


### Steps to reproduce

Open the attached minimal project...

1) Put the mouse cursor inside the circular area
2) Move the camera with WASD or arrow keys such that the mouse cursor enters and leaves the area (don't move the mouse in this step)
3) Watch as the label doesn't update properly

### Minimal reproduction project

[Area2D bug.zip](https://github.com/godotengine/godot/files/11162322/Area2D.bug.zip)

next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			} else {
				if (p_event->is_action_pressed("ui_focus_next", true, true)) {
					next = from->find_next_valid_focus();
				}
				if (p_event->is_action_pressed("ui_focus_prev", true, true)) {
					next = from->find_prev_valid_focus();
				}
				if (p_event->is_action_pressed("ui_up", true, true)) {
					next = from->_get_focus_neighbor(SIDE_TOP);
				}
				if (p_event->is_action_pressed("ui_left", true, true)) {
					next = from->_get_focus_neighbor(SIDE_LEFT);
				}
				if (p_event->is_action_pressed("ui_right", true, true)) {
					next = from->_get_focus_neighbor(SIDE_RIGHT);
				}
				if (p_event->is_action_pressed("ui_down", true, true)) {
					next = from->_get_focus_neighbor(SIDE_BOTTOM);
				}
			}
			if (next) {
				next->grab_focus();
				set_input_as_handled();
			}
		}
	}
}
void Viewport::_perform_drop(Control *p_control, Point2 p_pos) {