### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), WINDOW_MODE_WINDOWED);
	const WindowData &wd = windows[p_window];
	if (wd.fullscreen) {
		if (wd.multiwindow_fs) {
			return WINDOW_MODE_FULLSCREEN;
		} else {
			return WINDOW_MODE_EXCLUSIVE_FULLSCREEN;
		}
	} else if (wd.minimized) {
		return WINDOW_MODE_MINIMIZED;
	} else if (wd.maximized) {
		return WINDOW_MODE_MAXIMIZED;
	} else {
		return WINDOW_MODE_WINDOWED;
	}
}
bool DisplayServerWindows::window_is_maximize_allowed(WindowID p_window) const {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), false);
	
	return true;
}
void DisplayServerWindows::window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window) {