### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_transform2d raw_dest;
	Transform2D *dest = (Transform2D *)&raw_dest;
	memnew_placement(dest, Transform2D(p_self->operator Transform2D()));
	return raw_dest;
}
godot_vector4 godotsharp_variant_as_vector4(const Variant *p_self) {
	godot_vector4 raw_dest;
	Vector4 *dest = (Vector4 *)&raw_dest;
	memnew_placement(dest, Vector4(p_self->operator Vector4()));
	return raw_dest;
}
godot_vector4i godotsharp_variant_as_vector4i(const Variant *p_self) {
	godot_vector4i raw_dest;
	Vector4i *dest = (Vector4i *)&raw_dest;
	memnew_placement(dest, Vector4i(p_self->operator Vector4i()));
	return raw_dest;
}
godot_plane godotsharp_variant_as_plane(const Variant *p_self) {
	godot_plane raw_dest;
	Plane *dest = (Plane *)&raw_dest;
	memnew_placement(dest, Plane(p_self->operator Plane()));
	return raw_dest;
}
godot_quaternion godotsharp_variant_as_quaternion(const Variant *p_self) {
	godot_quaternion raw_dest;
	Quaternion *dest = (Quaternion *)&raw_dest;
	memnew_placement(dest, Quaternion(p_self->operator Quaternion()));
	return raw_dest;
}
godot_aabb godotsharp_variant_as_aabb(const Variant *p_self) {