### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you create a new scene and type scene name with available translation, the Root Name, which is autocompleted from scene name, will get translated.
![image](https://github.com/godotengine/godot/assets/2223172/5aa4b0f2-6445-4d79-8524-cacc0b1ad0fb)
When you create the scene, root will have the English name normally.

### Steps to reproduce

0. Make sure you are using non-English language
1. Right click in Filesystem Dock and Create New -> Scene
2. In Scene Name field type something that has available translation

### Minimal reproduction project

N/A
select_node_dialog->popup_create(true);
	select_node_dialog->set_title(TTR("Pick Root Node Type"));
	select_node_dialog->set_ok_button_text(TTR("Pick"));
}
void SceneCreateDialog::on_type_picked() {
	other_type_display->set_text(select_node_dialog->get_selected_type().get_slice(" ", 0));
	if (node_type_other->is_pressed()) {
		validation_panel->update();
	} else {
		node_type_other->set_pressed(true); 
	}
}
void SceneCreateDialog::update_dialog() {
	scene_name = scene_name_edit->get_text().strip_edges();
	if (scene_name.is_empty()) {
		validation_panel->set_message(MSG_ID_PATH, TTR("Scene name is empty."), EditorValidationPanel::MSG_ERROR);
	}
	if (validation_panel->is_valid()) {
		if (!scene_name.ends_with(".")) {
			scene_name += ".";
		}
		scene_name += scene_extension_picker->get_selected_metadata().operator String();
	}
	if (validation_panel->is_valid() && !scene_name.is_valid_filename()) {
		validation_panel->set_message(MSG_ID_PATH, TTR("File name invalid."), EditorValidationPanel::MSG_ERROR);
	}
	if (validation_panel->is_valid()) {