### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
	ERR_FAIL_NULL(gn);
	if (gn->is_comment()) {
		move_child(gn, 0);
	} else {
		gn->move_to_front();
	}
}
void GraphEdit::_graph_node_selected(Node *p_gn) {
	GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
	ERR_FAIL_NULL(gn);
	emit_signal(SNAME("node_selected"), gn);
}
void GraphEdit::_graph_node_deselected(Node *p_gn) {
	GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
	ERR_FAIL_NULL(gn);
	emit_signal(SNAME("node_deselected"), gn);
}
void GraphEdit::_graph_node_moved(Node *p_gn) {
	GraphNode *gn = Object::cast_to<GraphNode>(p_gn);
	ERR_FAIL_NULL(gn);
	top_layer->queue_redraw();
	minimap->queue_redraw();
	queue_redraw();
	connections_layer->queue_redraw();
}
void GraphEdit::_graph_node_slot_updated(int p_index, Node *p_gn) {