### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (checkable) { 
		bool valid = false;
		Variant value = object->get(property, &valid);
		if (valid) {
			new_checked = value.get_type() != Variant::NIL;
		}
	}
	if (new_can_revert != can_revert || new_pinned != pinned || new_checked != checked || new_warning != draw_prop_warning) {
		if (new_can_revert != can_revert) {
			emit_signal(SNAME("property_can_revert_changed"), property, new_can_revert);
		}
		draw_prop_warning = new_warning;
		can_revert = new_can_revert;
		pinned = new_pinned;
		checked = new_checked;
		queue_redraw();
	}
}
bool EditorProperty::use_keying_next() const {
	List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	for (List<PropertyInfo>::Element *I = plist.front(); I; I = I->next()) {
		PropertyInfo &p = I->get();
		if (p.name == property) {
			return (p.usage & PROPERTY_USAGE_KEYING_INCREMENTS);
		}
	}
	return false;
}
void EditorProperty::set_checkable(bool p_checkable) {