### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

return;
		}
		if (subscript->attribute == nullptr) {
			
			p_call->set_datatype(call_type);
			mark_node_unsafe(p_call);
			return;
		}
		GDScriptParser::IdentifierNode *base_id = nullptr;
		if (subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
			base_id = static_cast<GDScriptParser::IdentifierNode *>(subscript->base);
		}
		if (base_id && GDScriptParser::get_builtin_type(base_id->name) < Variant::VARIANT_MAX) {
			base_type = make_builtin_meta_type(GDScriptParser::get_builtin_type(base_id->name));
		} else {
			reduce_expression(subscript->base);
			base_type = subscript->base->get_datatype();
			is_self = subscript->base->type == GDScriptParser::Node::SELF;
		}
	} else {
		
		
		p_call->set_datatype(call_type);
		mark_node_unsafe(p_call);
		return;
	}
	bool is_static = false;
	bool is_vararg = false;
	int default_arg_count = 0;
	GDScriptParser::DataType return_type;