### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
{ "bitfieldInsert", TYPE_IVEC3, { TYPE_IVEC3, TYPE_IVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_IVEC4, { TYPE_IVEC4, TYPE_IVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UINT, { TYPE_UINT, TYPE_UINT, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC2, { TYPE_UVEC2, TYPE_UVEC2, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC3, { TYPE_UVEC3, TYPE_UVEC3, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	{ "bitfieldInsert", TYPE_UVEC4, { TYPE_UVEC4, TYPE_UVEC4, TYPE_INT, TYPE_INT, TYPE_VOID }, { "base", "insert", "offset", "bits" }, TAG_GLOBAL, true },
	
	{ "bitfieldReverse", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitfieldReverse", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	
	{ "bitCount", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC2, { TYPE_UVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC3, { TYPE_UVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "bitCount", TYPE_UVEC4, { TYPE_UVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	
	{ "findLSB", TYPE_INT, { TYPE_INT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC2, { TYPE_IVEC2, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC3, { TYPE_IVEC3, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_IVEC4, { TYPE_IVEC4, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },
	{ "findLSB", TYPE_UINT, { TYPE_UINT, TYPE_VOID }, { "value" }, TAG_GLOBAL, true },