### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
stop();
	emit_signal(SNAME("stopped"));
	_set_reason_text(TTR("Debug session closed."), MESSAGE_WARNING);
}
void ScriptEditorDebugger::stop() {
	set_process(false);
	breaked = false;
	can_debug = false;
	remote_pid = 0;
	_clear_execution();
	inspector->clear_cache();
	if (peer.is_valid()) {
		peer->close();
		peer.unref();
		reason->set_text("");
		reason->set_tooltip_text("");
	}
	node_path_cache.clear();
	res_path_cache.clear();
	profiler_signature.clear();
	profiler->set_enabled(false, false);
	profiler->set_pressed(false);
	visual_profiler->set_enabled(false);
	visual_profiler->set_pressed(false);
	inspector->edit(nullptr);
	_update_buttons_state();
}
void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {