### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (error != OK) {
				return nullptr;
			}
			tk = _get_token();
		} else {
			_set_expected_error("[");
			return nullptr;
		}
	}
	ArrayConstructNode *an = alloc_node<ArrayConstructNode>();
	if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { 
		int idx = 0;
		while (true) {
			Node *n = _parse_and_reduce_expression(p_block, p_function_info);
			if (!n) {
				return nullptr;
			}
			
			if (auto_size && idx == 0) {
				type = n->get_datatype();
				if (type == TYPE_STRUCT) {
					struct_name = n->get_datatype_name();
				}
			} else {
				if (!_compare_datatypes(type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
					return nullptr;
				}
			}
			tk = _get_token();
			if (tk.type == TK_COMMA) {