### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + ", " + parts[1] + "))" + line.substr(end + start);
			} else if (parts.size() >= 3) {
				line = line.substr(0, start) + "tween_callback(Callable(" + parts[0] + ", " + parts[1] + ").bind(" + connect_arguments(parts, 2).substr(1).lstrip(" [").rstrip("] ") + "))" + line.substr(end + start);
			}
		}
	}
	// 
	// 
	if (contains_function_call(line, "start(")) {
		int start = line.find("start(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		// 
		if (!line.begins_with("func ")) {
			if (end > -1) {
				Vector<String> parts = parse_arguments(line.substr(start, end));
				if (parts.size() == 2) {
					line = line.substr(0, start) + "start(Callable(" + parts[0] + ", " + parts[1] + "))" + line.substr(end + start);
				} else if (parts.size() >= 3) {
					line = line.substr(0, start) + "start(Callable(" + parts[0] + ", " + parts[1] + ").bind(" + parts[2] + ")" + connect_arguments(parts, 3) + ")" + line.substr(end + start);
				}
			}
		}
	}
	// 
	if (line.contains(" _init(") && line.rfind(":") > 0) {
		//     
		// 
		int indent = line.count("\t", 0, line.find("func"));
		int super_start = line.find(".(");
		int super_end = line.rfind(")");