### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
ERR_FAIL_V(nullptr); 
			}
#ifdef DEBUG_ENABLED
			if (check_warnings && HAS_WARNING(ShaderWarning::FLOAT_COMPARISON_FLAG) && (op == OP_EQUAL || op == OP_NOT_EQUAL) &&
					(!expression[i - 1].is_op && !expression[i + 1].is_op) &&
					(expression[i - 1].node->get_datatype() == TYPE_FLOAT && expression[i + 1].node->get_datatype() == TYPE_FLOAT)) {
				_add_line_warning(ShaderWarning::FLOAT_COMPARISON);
			}
#endif 
			if (priority < min_priority) {
				
				
				next_op = i;
				min_priority = priority;
				is_unary = unary;
				is_ternary = ternary;
			}
		}
		ERR_FAIL_COND_V(next_op == -1, nullptr);
		
		if (is_unary) {
			int expr_pos = next_op;
			while (expression[expr_pos].is_op) {
				expr_pos++;
				if (expr_pos == expression.size()) {
					
					_set_error(RTR("Unexpected end of expression."));
					return nullptr;
				}
			}