### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
Point2 pos = p_pos;
	if ((root != p_item || !hide_root) && p_item->is_visible()) {
		h = compute_item_height(p_item) + theme_cache.v_separation;
		if (pos.y < h) {
			if (drop_mode_flags == DROP_MODE_ON_ITEM) {
				section = 0;
			} else if (drop_mode_flags == DROP_MODE_INBETWEEN) {
				section = pos.y < h / 2 ? -1 : 1;
			} else if (pos.y < h / 4) {
				section = -1;
			} else if (pos.y >= (h * 3 / 4)) {
				section = 1;
			} else {
				section = 0;
			}
			for (int i = 0; i < columns.size(); i++) {
				int w = get_column_width(i);