### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
inspector->clear_stack_variables();
		ERR_FAIL_COND(p_data.size() != 1);
		emit_signal(SNAME("stack_frame_vars"), p_data[0]);
	} else if (p_msg == "stack_frame_var") {
		inspector->add_stack_variable(p_data);
		emit_signal(SNAME("stack_frame_var"), p_data);
	} else if (p_msg == "output") {
		ERR_FAIL_COND(p_data.size() != 2);
		ERR_FAIL_COND(p_data[0].get_type() != Variant::PACKED_STRING_ARRAY);
		Vector<String> output_strings = p_data[0];
		ERR_FAIL_COND(p_data[1].get_type() != Variant::PACKED_INT32_ARRAY);
		Vector<int> output_types = p_data[1];
		ERR_FAIL_COND(output_strings.size() != output_types.size());
		for (int i = 0; i < output_strings.size(); i++) {
			RemoteDebugger::MessageType type = (RemoteDebugger::MessageType)(int)(output_types[i]);
			EditorLog::MessageType msg_type;
			switch (type) {
				case RemoteDebugger::MESSAGE_TYPE_LOG: {
					msg_type = EditorLog::MSG_TYPE_STD;
				} break;
				case RemoteDebugger::MESSAGE_TYPE_LOG_RICH: {
					msg_type = EditorLog::MSG_TYPE_STD_RICH;
				} break;
				case RemoteDebugger::MESSAGE_TYPE_ERROR: {
					msg_type = EditorLog::MSG_TYPE_ERROR;
				} break;
				default: {
					WARN_PRINT("Unhandled script debugger message type: " + itos(type));
					msg_type = EditorLog::MSG_TYPE_STD;
				} break;