### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

if (!created_folder_path.is_empty()) {
		Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
		d->remove(created_folder_path);
		create_dir->set_disabled(false);
		created_folder_path = "";
	}
}
void ProjectDialog::ok_pressed() {
	String dir = project_path->get_text();
	if (mode == MODE_RENAME) {
		String dir2 = _test_path();
		if (dir2.is_empty()) {
			_set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR);
			return;
		}
		// Load project.godot as ConfigFile to set the new name.
		ConfigFile cfg;
		String project_godot = dir2.path_join("project.godot");
		Error err = cfg.load(project_godot);
		if (err != OK) {
			_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
		} else {
			cfg.set_value("application", "config/name", project_name->get_text().strip_edges());
			err = cfg.save(project_godot);
			if (err != OK) {
				_set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR);
			}