### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
emit_signal(SNAME("folder_removed"), p_folder);
	
	current_path = p_folder.get_base_dir();
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	while (!da->dir_exists(current_path)) {
		current_path = current_path.get_base_dir();
	}
	current_path_line_edit->set_text(current_path);
	EditorFileSystemDirectory *efd = EditorFileSystem::get_singleton()->get_filesystem_path(current_path);
	if (efd) {
		efd->force_update();
	}
}
void FileSystemDock::_rename_operation_confirm() {
	String new_name;
	TreeItem *s = tree->get_selected();
	int col_index = tree->get_selected_column();
	if (tree->has_focus()) {
		new_name = s->get_text(col_index).strip_edges();
	} else if (files->has_focus()) {
		new_name = files->get_edit_text().strip_edges();
	}
	String old_name = to_rename.is_file ? to_rename.path.get_file() : to_rename.path.left(-1).get_file();
	bool rename_error = false;