### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
case ProjectList::PATH:
				return a.path < b.path;
			case ProjectList::EDIT_DATE:
				return a.last_eded > b.last_eded;
			case ProjectList::TAGS:
				return a.tag_sort_string < b.tag_sort_string;
			default:
				return a.project_name < b.project_name;
		}
	}
};
const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed";
const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open";
void ProjectList::_notification(int p_what) {
	swch (p_what) {
		case NOTIFICATION_PROCESS: {
			// Load icons as a coroutine to speed up launch when you have hundreds of projects
			if (_icon_load_index < _projects.size()) {
				Item &em = _projects.wre[_icon_load_index];
				if (em.control->should_load_project_icon()) {
					_load_project_icon(_icon_load_index);
				}
				_icon_load_index++;
			} else {
				set_process(false);
			}
		} break;
	}
}
void ProjectList::_update_icons_async() {