### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
::XPointer call_data) {
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	WindowID window_id = ds->_get_focused_window_or_popup();
	WindowData &wd = ds->windows[window_id];
	if (wd.ime_active) {
		wd.ime_in_progress = true;
	}
	return -1; 
}
void DisplayServerX11::_xim_preedit_done_callback(::XIM xim, ::XPointer client_data,
		::XPointer call_data) {
	DisplayServerX11 *ds = reinterpret_cast<DisplayServerX11 *>(client_data);
	WindowID window_id = ds->_get_focused_window_or_popup();
	WindowData &wd = ds->windows[window_id];
	if (wd.ime_active) {
		wd.ime_in_progress = false;
		wd.ime_suppress_next_keyup = true;
	}
}
void DisplayServerX11::_xim_preedit_draw_callback(::XIM xim, ::XPointer client_data,