### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
void Node3DEditorViewport::_menu_option(int p_option) {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case VIEW_TOP: {
			cursor.y_rot = 0;
			cursor.x_rot = Math_PI / 2.0;
			set_message(TTR("Top View."), 2);
			view_type = VIEW_TYPE_TOP;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_BOTTOM: {
			cursor.y_rot = 0;
			cursor.x_rot = -Math_PI / 2.0;
			set_message(TTR("Bottom View."), 2);
			view_type = VIEW_TYPE_BOTTOM;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_LEFT: {
			cursor.x_rot = 0;
			cursor.y_rot = Math_PI / 2.0;
			set_message(TTR("Left View."), 2);
			view_type = VIEW_TYPE_LEFT;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_RIGHT: {
			cursor.x_rot = 0;
			cursor.y_rot = -Math_PI / 2.0;