### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
		if (!is_freelook_active()) {
			if (ED_IS_SHORTCUT("spatial_editor/instant_translate", p_event)) {
				begin_transform(TRANSFORM_TRANSLATE, true);
			}
			if (ED_IS_SHORTCUT("spatial_editor/instant_rotate", p_event)) {
				begin_transform(TRANSFORM_ROTATE, true);
			}
			if (ED_IS_SHORTCUT("spatial_editor/instant_scale", p_event)) {
				begin_transform(TRANSFORM_SCALE, true);
			}
		}
		
		if (!orthogonal && ED_IS_SHORTCUT("spatial_editor/freelook_toggle", p_event)) {
			set_freelook_active(!is_freelook_active());
		} else if (k->get_keycode() == Key::ESCAPE) {
			set_freelook_active(false);
		}
		if (k->get_keycode() == Key::SPACE) {
			if (!k->is_pressed()) {
				emit_signal(SNAME("toggle_maximize_view"), this);
			}
		}
		if (ED_IS_SHORTCUT("spatial_editor/decrease_fov", p_event)) {
			scale_fov(-0.05);
		}
		if (ED_IS_SHORTCUT("spatial_editor/increase_fov", p_event)) {
			scale_fov(0.05);
		}
		if (ED_IS_SHORTCUT("spatial_editor/reset_fov", p_event)) {