### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag name.)", i + 1), p_annotation->arguments[i]);
				return false;
			}
			if (t.size() == 2) {
				if (t[1].is_empty()) {
					push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag value.)", i + 1), p_annotation->arguments[i]);
					return false;
				}
				if (!t[1].is_valid_int()) {
					push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be a valid integer.)", i + 1), p_annotation->arguments[i]);
					return false;
				}
				int64_t value = t[1].to_int();
				if (value < 1 || value >= (1LL << max_flags)) {
					push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be at least 1 and at most 2 ** %d - 1.)", i + 1, max_flags), p_annotation->arguments[i]);
					return false;
				}
			} else if (i >= max_flags) {
				push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Starting from argument %d, the flag value must be specified explicitly.)", i + 1, max_flags + 1), p_annotation->arguments[i]);
				return false;
			}
		}
		if (i > 0) {
			hint_string += ",";
		}
		hint_string += arg_string;
	}
	variable->export_info.hint_string = hint_string;
	
	DataType export_type = variable->get_datatype();