### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (updating || text_is_constructor || !c_text->is_visible()) {
		return;
	}
	const Color previous_color = color;
	color = Color::from_string(p_html, previous_color);
	if (!is_editing_alpha()) {
		color.a = previous_color.a;
	}
	if (color == previous_color) {
		return;
	}
	if (!is_inside_tree()) {
		return;
	}
	set_pick_color(color);
	emit_signal(SNAME("color_changed"), color);
}
void ColorPicker::_update_color(bool p_update_sliders) {