### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(vformat(TTR("Clear property array with prefix %s."), array_element_prefix));
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		for (int i = count - 1; i >= 0; i--) {
			
			Callable move_function = EditorNode::get_editor_data().get_move_array_element_function(object->get_class_name());
			if (move_function.is_valid()) {
				Variant args[] = { undo_redo, object, array_element_prefix, i, -1 };
				const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
				Variant return_value;
				Callable::CallError call_error;
				move_function.callp(args_p, 5, return_value, call_error);
			} else {
				WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
			}
		}
	} else if (mode == MODE_USE_COUNT_PROPERTY) {
		List<PropertyInfo> object_property_list;
		object->get_property_list(&object_property_list);
		Array properties_as_array = _extract_properties_as_array(object_property_list);
		properties_as_array.resize(count);
		
		undo_redo->add_undo_property(object, count_property, count);