### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

anchors[SIDE_BOTTOM] = control->get_anchor(SIDE_BOTTOM);
					if (pivot != se->prev_pivot || anchors[SIDE_LEFT] != se->prev_anchors[SIDE_LEFT] || anchors[SIDE_RIGHT] != se->prev_anchors[SIDE_RIGHT] || anchors[SIDE_TOP] != se->prev_anchors[SIDE_TOP] || anchors[SIDE_BOTTOM] != se->prev_anchors[SIDE_BOTTOM]) {
						se->prev_pivot = pivot;
						se->prev_anchors[SIDE_LEFT] = anchors[SIDE_LEFT];
						se->prev_anchors[SIDE_RIGHT] = anchors[SIDE_RIGHT];
						se->prev_anchors[SIDE_TOP] = anchors[SIDE_TOP];
						se->prev_anchors[SIDE_BOTTOM] = anchors[SIDE_BOTTOM];
						viewport->queue_redraw();
					}
				}
				if (ci->_edit_use_pivot()) {
					nb_having_pivot++;
				}
			}
			// Activate / Deactivate the pivot tool
			pivot_button->set_disabled(nb_having_pivot == 0);
			// Update the viewport if bones changes
			for (KeyValue<BoneKey, BoneList> &E : bone_list) {
				Object *b = ObjectDB::get_instance(E.key.from);
				if (!b) {
					viewport->queue_redraw();
					break;
				}
				Node2D *b2 = Object::cast_to<Node2D>(b);
				if (!b2 || !b2->is_inside_tree()) {
					continue;
				}
				Transform2D global_xform = b2->get_global_transform();
				if (global_xform != E.value.xform) {
					E.value.xform = global_xform;