### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), Size2i());
	const WindowData &wd = windows[p_window];
	if (wd.fullscreen) {
		return wd.position;
	}
	XWindowAttributes xwa;
	XSync(x11_display, False);
	XGetWindowAttributes(x11_display, wd.x11_window, &xwa);
	int x = wd.position.x;
	int y = wd.position.y;
	Atom prop = XInternAtom(x11_display, "_NET_FRAME_EXTENTS", True);
	if (prop != None) {
		Atom type;
		int format;
		unsigned long len;
		unsigned long remaining;
		unsigned char *data = nullptr;
		if (XGetWindowProperty(x11_display, wd.x11_window, prop, 0, 4, False, AnyPropertyType, &type, &format, &len, &remaining, &data) == Success) {
			if (format == 32 && len == 4 && data) {
				long *extents = (long *)data;
				x -= extents[0]; 
				y -= extents[2]; 
			}
			XFree(data);
		}
	}
	return Size2i(x, y);
}
void DisplayServerX11::window_set_position(const Point2i &p_position, WindowID p_window) {