### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
int i = 0;
	while (builtin_func_out_args[i].name) {
		if (p_name == builtin_func_out_args[i].name) {
			for (int j = 0; j < BuiltinFuncOutArgs::MAX_ARGS; j++) {
				int arg = builtin_func_out_args[i].arguments[j];
				if (arg == p_param) {
					return true;
				}
				if (arg < 0) {
					return false;
				}
			}
		}
		i++;
	}
	return false;
}
#ifdef DEBUG_ENABLED
void ShaderLanguage::_check_warning_accums() {