### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
GDCLASS(TileMapEditorPlugin, EditorPlugin);
	TileMapEditor *editor = nullptr;
	Button *button = nullptr;
	TileMap *tile_map = nullptr;
	bool tile_map_changed_needs_update = false;
	void _tile_map_changed();
	void _update_tile_map();
protected:
	void _notification(int p_notification);
public:
	virtual void edit(Object *p_object) override;
	virtual bool handles(Object *p_object) const override;
	virtual void make_visible(bool p_visible) override;
	virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override;
	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override;
	void hide_editor();
	bool is_editor_visible() const;
	TileMapEditorPlugin();
	~TileMapEditorPlugin();
};
class TileSetEditorPlugin : public EditorPlugin {