### Godot version

8449592d92eaeef990f5502b419d491ee3eeb7a6

### System information

Windows 11

### Issue description

Zooming in the script editor on an empty script freezes the entire editor for a few seconds, but if the file is large then it freezes for 4-5 seconds (which is unacceptable). Looks like a recent regression.

### Steps to reproduce

Just zoom in/out on the large script file.

### Minimal reproduction project

N/A
int ofs = ((i + tex_pos.y + p_rect_margin * 2) * tex.texture_w + j + tex_pos.x + p_rect_margin * 2) * 4;
					ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), FontGlyph());
					wr[ofs + 0] = (uint8_t)(CLAMP(image(j, i)[0] * 256.f, 0.f, 255.f));
					wr[ofs + 1] = (uint8_t)(CLAMP(image(j, i)[1] * 256.f, 0.f, 255.f));
					wr[ofs + 2] = (uint8_t)(CLAMP(image(j, i)[2] * 256.f, 0.f, 255.f));
					wr[ofs + 3] = (uint8_t)(CLAMP(image(j, i)[3] * 256.f, 0.f, 255.f));
				}
			}
		}
		tex.dirty = true;
		chr.texture_idx = tex_pos.index;
		chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w + p_rect_margin * 2, h + p_rect_margin * 2);
		chr.rect.position = Vector2(bounds.l - p_rect_margin, -bounds.t - p_rect_margin);
		chr.rect.size = chr.uv_rect.size;
	}
	return chr;
}
#endif
#ifdef MODULE_FREETYPE_ENABLED
_FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitmap(FontForSizeFallback *p_data, int p_rect_margin, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance, bool p_bgra) const {
	int w = bitmap.width;
	int h = bitmap.rows;
	int color_size = 2;
	switch (bitmap.pixel_mode) {
		case FT_PIXEL_MODE_MONO:
		case FT_PIXEL_MODE_GRAY: {
			color_size = 2;
		} break;
		case FT_PIXEL_MODE_BGRA: {
			color_size = 4;