### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

Dictionary d = p_data;
	if (d.has("type")) {
		if (String(d["type"]) == "files") {
			Vector<String> files = d["files"];
			bool can_instantiate = false;
			List<String> scene_extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
			List<String> texture_extensions;
			ResourceLoader::get_recognized_extensions_for_type("Texture2D", &texture_extensions);
			for (int i = 0; i < files.size(); i++) {
				String extension = files[i].get_extension().to_lower();
				// Check if dragged files with texture or scene extension can be created at least once.
				if (texture_extensions.find(extension) || scene_extensions.find(extension)) {
					Ref<Resource> res = ResourceLoader::load(files[i]);