### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/assets/66184050/be23b414-43ca-4775-a91e-e12d4581af4f">. As you can see it is missing the secod button from PAth2D ones <img width="243" alt="Capture d’écran 2023-06-05 à 01 33 34" src="https://github.com/godotengine/godot/assets/66184050/aba2435d-bb16-43e9-af18-30b64e38255f">. This is the one about setting up the control nodes. 
However control nodes are actually implemented and accessible by holding `Shift` so it's only missing a button that makes it looks like control node are not a thing on `Path3D`. 


### Steps to reproduce

N/A

### Minimal reproduction project

N/A
curve_create->set_pressed(p_idx == 0);
	curve_edit->set_pressed(p_idx == 1);
	curve_del->set_pressed(p_idx == 2);
}
void Path3DEditorPlugin::_close_curve() {
	Ref<Curve3D> c = path->get_curve();
	if (c.is_null()) {
		return;
	}
	if (c->get_point_count() < 2) {
		return;
	}
	if (c->get_point_position(0) == c->get_point_position(c->get_point_count() - 1)) {
		return;
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Close Curve"));
	ur->add_do_method(c.ptr(), "add_point", c->get_point_position(0), c->get_point_in(0), c->get_point_out(0), -1);
	ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
	ur->commit_action();
}
void Path3DEditorPlugin::_handle_option_pressed(int p_option) {