### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

if (found) {
				break;
			}
			cursor_line++;
			cursor_column = 1;
		}
		source = source.replace_first(String::chr(0xFFFF), String());
	}
	tokenizer.set_source_code(source);
	tokenizer.set_cursor_position(cursor_line, cursor_column);
	script_path = p_script_path;
	current = tokenizer.scan();
	
	
	while (current.type == GDScriptTokenizer::Token::ERROR || current.type == GDScriptTokenizer::Token::NEWLINE) {
		if (current.type == GDScriptTokenizer::Token::ERROR) {
			push_error(current.literal);
		}
		current = tokenizer.scan();
	}
#ifdef DEBUG_ENABLED
	
	if (current.type == GDScriptTokenizer::Token::TK_EOF) {
		
		Node *nd = alloc_node<PassNode>();
		nd->start_line = 1;
		nd->start_column = 0;
		nd->end_line = 1;
		nd->leftmost_column = 0;
		nd->rightmost_column = 0;