### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
icon_needs_reload = false;
	// The default project icon is 128×128 to look crisp on hiDPI displays,
	// but we want the actual displayed size to be 64×64 on loDPI displays.
	project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
	project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE);
	project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
	project_icon->set_texture(p_icon);
}
:set_unsupported_features(const PackedStringArray &p_features) {
	if (p_features.size() > 0) {
		String unsupported_features_str = String(", ").join(p_features);
		project_unsupported_features->set_tooltip_text(TTR("The project uses features unsupported by the current build:") + "\n" + unsupported_features_str);
		project_unsupported_features->show();
	} else {
		project_unsupported_features->hide();
	}
}
bool ProjectListItemControl::should_load_project_icon() const {
	return icon_needs_reload;
}
:set_selected(bool p_selected) {
	is_selected = p_selected;
	queue_redraw();
}
:set_is_favore(bool p_favore) {
	favore_button->set_modulate(p_favore ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2));
}
:set_is_missing(bool p_missing) {