### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
current_tile_data_editor = nullptr;
	}
	
	if (current_tile_data_editor) {
		current_tile_data_editor_toolbar = current_tile_data_editor->get_toolbar();
		current_property = property;
		current_tile_data_editor->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
		current_tile_data_editor_toolbar->set_visible(tools_button_group->get_pressed_button() == tool_paint_button);
	}
}
void TileSetAtlasSourceEditor::_tile_data_editor_dropdown_button_draw() {
	if (!has_theme_icon(SNAME("arrow"), SNAME("OptionButton"))) {
		return;
	}
	RID ci = tile_data_editor_dropdown_button->get_canvas_item();
	Ref<Texture2D> arrow = Control::get_theme_icon(SNAME("arrow"), SNAME("OptionButton"));
	Color clr = Color(1, 1, 1);
	if (get_theme_constant(SNAME("modulate_arrow"))) {
		switch (tile_data_editor_dropdown_button->get_draw_mode()) {
			case BaseButton::DRAW_PRESSED:
				clr = get_theme_color(SNAME("font_pressed_color"));
				break;
			case BaseButton::DRAW_HOVER:
				clr = get_theme_color(SNAME("font_hover_color"));
				break;
			case BaseButton::DRAW_DISABLED:
				clr = get_theme_color(SNAME("font_disabled_color"));
				break;
			default:
				if (tile_data_editor_dropdown_button->has_focus()) {