### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
Vector<Vector2> pos;
	pos.resize(4);
	Vector<Color> col;
	col.resize(4);
	HSlider *slider = color_picker->get_slider(p_which);
	Size2 size = slider->get_size();
	Color left_color;
	Color right_color;
	Color color = color_picker->get_pick_color();
	const real_t margin = 16 * color_picker->get_theme_default_base_scale();
	if (p_which == ColorPicker::SLIDER_COUNT) {
		slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true);
		left_color = color;
		left_color.a = 0;
		right_color = color;
		right_color.a = 1;
	} else if (p_which == 0) {
		Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_hue"), SNAME("ColorPicker"));
		slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false);
		return;
	} else {
		Color s_col;
		Color v_col;
		s_col.set_hsv(color.get_h(), 0, color.get_v());
		left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
		s_col.set_hsv(color.get_h(), 1, color.get_v());
		v_col.set_hsv(color.get_h(), color.get_s(), 1);
		right_color = (p_which == 1) ? s_col : v_col;
	}
	col.set(0, left_color);