### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
CELL_MODE_STRING, 
		CELL_MODE_CHECK, 
		CELL_MODE_RANGE, 
		CELL_MODE_ICON, 
		CELL_MODE_CUSTOM, 
	};
private:
	friend class Tree;
	struct Cell {
		TreeCellMode mode = TreeItem::CELL_MODE_STRING;
		Ref<Texture2D> icon;
		Rect2i icon_region;
		String text;
		bool edit_multiline = false;
		String suffix;
		Ref<TextParagraph> text_buf;
		String language;
		TextServer::StructuredTextParser st_parser = TextServer::STRUCTURED_TEXT_DEFAULT;
		Array st_args;
		Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
		TextServer::AutowrapMode autowrap_mode = TextServer::AUTOWRAP_OFF;
		bool dirty = true;
		double min = 0.0;
		double max = 100.0;
		double step = 1.0;
		double val = 0.0;
		int icon_max_w = 0;
		bool expr = false;
		bool checked = false;