### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UINT);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_UVEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_FLOAT);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_VEC4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_COLOR);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_RECT2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT2);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT3);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAT4);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM_2D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_TRANSFORM);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER2DARRAY);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLER3D);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_SAMPLERCUBE);
	BIND_ENUM_CONSTANT(GLOBAL_VAR_TYPE_MAX);
	
	ClassDB::bind_method(D_METHOD("free_rid", "rid"), &RenderingServer::free); 
	
	ClassDB::bind_method(D_METHOD("request_frame_drawn_callback", "callable"), &RenderingServer::request_frame_drawn_callback);
	ClassDB::bind_method(D_METHOD("has_changed"), &RenderingServer::has_changed);
	ClassDB::bind_method(D_METHOD("get_rendering_info", "info"), &RenderingServer::get_rendering_info);
	ClassDB::bind_method(D_METHOD("get_video_adapter_name"), &RenderingServer::get_video_adapter_name);
	ClassDB::bind_method(D_METHOD("get_video_adapter_vendor"), &RenderingServer::get_video_adapter_vendor);
	ClassDB::bind_method(D_METHOD("get_video_adapter_type"), &RenderingServer::get_video_adapter_type);
	ClassDB::bind_method(D_METHOD("get_video_adapter_api_version"), &RenderingServer::get_video_adapter_api_version);