### Godot version

31eccb5501

### System information

Windows 10

### Issue description

Some strange code fragments found in the code. I do not know if these are actual bugs.

1. Identical expression `array->get_typed_class_name() == native_type` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L777
2. Identical expression `array->get_typed_class_name() != native_type` on both sides of `||` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
3. Identical expression `pose.orientation.y != 0` on both sides of `||` operator (perhaps one of these should be `pose.orientation.z != 0`?):
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/openxr/scene/openxr_hand.cpp#L219
4. Identical expression `a.lower` on both sides of `-` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/thirdparty/embree/kernels/bvh/bvh_node_obb_mb.h#L55
5. Identical expression `font_main.is_valid()` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L861
6. Identical expression `bold_font.is_valid()` on both sides of `&&` operator:
7. https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L1095
8. Variable `scansym_map[0x57]` assigned twice:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/platform/windows/key_mapping_windows.cpp#L318-L319
9. 'if'-statement is equivalent to the 'else'-statement:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L496-L500
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L646-L650
10. Shouldn't `sizeof(long_filename_buff)` be replaced with `file_info.size_filename` since `sizeof(long_filename_buff)` is the size of the pointer and not the buffer?:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/zip/zip_reader.cpp#L69-L70

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
} else if (p_edited_property == "oversampling") {
			font_preview->set_oversampling(import_settings_data->get("oversampling"));
		}
	}
	font_preview_label->add_theme_font_override("font", font_preview);
	font_preview_label->add_theme_font_size_override("font_size", 200 * EDSCALE);
	font_preview_label->queue_redraw();
}
void DynamicFontImportSettings::_variation_add() {
	TreeItem *vars_item = vars_list->create_item(vars_list_root);
	ERR_FAIL_NULL(vars_item);
	vars_item->set_text(0, TTR("New Configuration"));
	vars_item->set_editable(0, true);
	vars_item->add_button(1, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_REMOVE_VAR, false, TTR("Remove Variation"));
	vars_item->set_button_color(1, 0, Color(1, 1, 1, 0.75));
	Ref<DynamicFontImportSettingsData> import_variation_data;
	import_variation_data.instantiate();
	import_variation_data->owner = this;
	ERR_FAIL_NULL(import_variation_data);
	for (List<ResourceImporter::ImportOption>::Element *E = options_variations.front(); E; E = E->next()) {
		import_variation_data->defaults[E->get().option.name] = E->get().default_value;
	}
	import_variation_data->options = options_variations;
	inspector_vars->edit(import_variation_data.ptr());
	import_variation_data->notify_property_list_changed();
	import_variation_data->fd = font_main;
	vars_item->set_metadata(0, import_variation_data);
	_variations_validate();
}
void DynamicFontImportSettings::_variation_selected() {