### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
ofs.y += s.y;
			} break;
			case DOCK_SLOT_LEFT_UR: {
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_LEFT_BR: {
				ofs += s;
			} break;
			case DOCK_SLOT_RIGHT_UL: {
				ofs.x += s.x * 4;
			} break;
			case DOCK_SLOT_RIGHT_BL: {
				ofs.x += s.x * 4;
				ofs.y += s.y;
			} break;
			case DOCK_SLOT_RIGHT_UR: {
				ofs.x += s.x * 4;
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_RIGHT_BR: {
				ofs.x += s.x * 4;
				ofs += s;
			} break;
		}
		Rect2 r(ofs, s);
		dock_select_rect[i] = r;
		r.position += Vector2(2, 5);
		r.size -= Vector2(4, 7);
		if (i == dock_select_rect_over_idx) {
			dock_select->draw_rect(r, used_selected);