### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
split_ratio = p_ratio;
}
float EditorProperty::get_name_split_ratio() const {
	return split_ratio;
}
void EditorProperty::set_object_and_property(Object *p_object, const StringName &p_property) {
	object = p_object;
	property = p_property;
	_update_pin_flags();
}
static bool _is_value_potential_override(Node *p_node, const String &p_property) {
	
	
	
	Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
	Vector<SceneState::PackState> states_stack = PropertyUtils::get_node_states_stack(p_node, edited_scene);
	if (states_stack.size()) {
		return true;
	} else {
		bool is_valid_default = false;
		bool is_class_default = false;
		PropertyUtils::get_property_default_value(p_node, p_property, &is_valid_default, &states_stack, false, nullptr, &is_class_default);
		return !is_class_default;
	}
}
void EditorProperty::_update_pin_flags() {
	can_pin = false;
	pin_hidden = true;
	if (read_only) {