### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

} break;
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
			if (!get_tree()) {
				return;
			}
			if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
				RenderingServer::get_singleton()->canvas_item_clear(contact_2d_debug);
				RenderingServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); 
				Vector<Vector2> points = PhysicsServer2D::get_singleton()->space_get_contacts(find_world_2d()->get_space());
				int point_count = PhysicsServer2D::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
				Color ccol = get_tree()->get_debug_collision_contact_color();
				for (int i = 0; i < point_count; i++) {
					RenderingServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
				}
			}
#ifndef _3D_DISABLED
			if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
				Vector<Vector3> points = PhysicsServer3D::get_singleton()->space_get_contacts(find_world_3d()->get_space());
				int point_count = PhysicsServer3D::get_singleton()->space_get_contact_count(find_world_3d()->get_space());
				RS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
				for (int i = 0; i < point_count; i++) {
					Transform3D point_transform;
					point_transform.origin = points[i];
					RS::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh, i, point_transform);
				}
			}
#endif 
		} break;
		case NOTIFICATION_VP_MOUSE_ENTER: {
			gui.mouse_in_viewport = true;