### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	if (world_2d == p_world_2d) {
		return;
	}
	if (is_inside_tree()) {
		RenderingServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
	}
	if (world_2d.is_valid()) {
		world_2d->remove_viewport(this);
	}
	if (p_world_2d.is_valid()) {
		bool do_propagate = world_2d.is_valid() && is_inside_tree();
		world_2d = p_world_2d;
		if (do_propagate) {
			_propagate_world_2d_changed(this);
		}
	} else {
		WARN_PRINT("Invalid world_2d");
		world_2d = Ref<World2D>(memnew(World2D));
	}
	world_2d->register_viewport(this);
	_update_audio_listener_2d();
	if (is_inside_tree()) {
		current_canvas = find_world_2d()->get_canvas();
		RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
	}
}
Ref<World2D> Viewport::find_world_2d() const {