### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
AudioServer::get_singleton()->set_bus_layout(state);
		_update_buses();
		EditorUndoRedoManager::get_singleton()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
		call_deferred(SNAME("_select_layout"));
	} else if (file_dialog->get_file_mode() == EditorFileDialog::FILE_MODE_SAVE_FILE) {
		if (new_layout) {
			Ref<AudioBusLayout> empty_state;
			empty_state.instantiate();
			AudioServer::get_singleton()->set_bus_layout(empty_state);
		}
		Error err = ResourceSaver::save(AudioServer::get_singleton()->generate_bus_layout(), p_string);
		if (err != OK) {
			EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_string));
			return;
		}
		edited_path = p_string;
		file->set_text(String(TTR("Layout:")) + " " + p_string.get_file());
		_update_buses();
		EditorUndoRedoManager::get_singleton()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
		call_deferred(SNAME("_select_layout"));
	}
}
void EditorAudioBuses::_bind_methods() {
	ClassDB::bind_method("_set_renaming_buses", &EditorAudioBuses::_set_renaming_buses);
	ClassDB::bind_method("_update_buses", &EditorAudioBuses::_update_buses);
	ClassDB::bind_method("_update_bus", &EditorAudioBuses::_update_bus);
	ClassDB::bind_method("_update_sends", &EditorAudioBuses::_update_sends);
	ClassDB::bind_method("_select_layout", &EditorAudioBuses::_select_layout);
}
EditorAudioBuses::EditorAudioBuses() {