### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

accept_event();
			}
		}
	}
	Ref<InputEventMouseMotion> m = p_event;
	if (m.is_valid()) {
		ItemFrame *c_frame = nullptr;
		int c_line = 0;
		Item *c_item = nullptr;
		int c_index = 0;
		bool outside;
		_find_click(main, m->get_position(), &c_frame, &c_line, &c_item, &c_index, &outside, false);
		if (selection.click_item && c_item) {
			selection.from_frame = selection.click_frame;
			selection.from_line = selection.click_line;
			selection.from_item = selection.click_item;
			selection.from_char = selection.click_char;
			selection.to_frame = c_frame;
			selection.to_line = c_line;
			selection.to_item = c_item;
			selection.to_char = c_index;
			bool swap = false;
			if (selection.click_frame && c_frame) {
				const Line &l1 = c_frame->lines[c_line];
				const Line &l2 = selection.click_frame->lines[selection.click_line];
				if (l1.char_offset + c_index < l2.char_offset + selection.click_char) {
					swap = true;
				} else if (l1.char_offset + c_index == l2.char_offset + selection.click_char) {
					deselect();
					return;