### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
enum DragType {
		DRAG_TYPE_NONE = 0,
		DRAG_TYPE_SELECT,
		DRAG_TYPE_MOVE,
		DRAG_TYPE_PAINT,
		DRAG_TYPE_LINE,
		DRAG_TYPE_RECT,
		DRAG_TYPE_BUCKET,
		DRAG_TYPE_PICK,
		DRAG_TYPE_CLIPBOARD_PASTE,
	};
	DragType drag_type = DRAG_TYPE_NONE;
	bool drag_erasing = false;
	Vector2 drag_start_mouse_pos;
	Vector2 drag_last_mouse_pos;
	HashMap<Vector2i, TileMapCell> drag_modified;
	TileMapCell _pick_random_tile(Ref<TileMapPattern> p_pattern);
	HashMap<Vector2i, TileMapCell> _draw_line(Vector2 p_start_drag_mouse_pos, Vector2 p_from_mouse_pos, Vector2 p_to_mouse_pos, bool p_erase);
	HashMap<Vector2i, TileMapCell> _draw_rect(Vector2i p_start_cell, Vector2i p_end_cell, bool p_erase);
	HashMap<Vector2i, TileMapCell> _draw_bucket_fill(Vector2i p_coords, bool p_contiguous, bool p_erase);
	void _stop_dragging();
	
	RBSet<Vector2i> tile_map_selection;
	Ref<TileMapPattern> tile_map_clipboard;
	Ref<TileMapPattern> selection_pattern;
	void _set_tile_map_selection(const TypedArray<Vector2i> &p_selection);
	TypedArray<Vector2i> _get_tile_map_selection() const;
	RBSet<TileMapCell> tile_set_selection;
	void _update_selection_pattern_from_tilemap_selection();
	void _update_selection_pattern_from_tileset_tiles_selection();