### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			find_prev->set_icon(get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")));
			find_next->set_icon(get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")));
			hide_button->set_texture_normal(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
			hide_button->set_texture_hover(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
			hide_button->set_texture_pressed(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
			hide_button->set_custom_minimum_size(hide_button->get_texture_normal()->get_size());
			matches_label->add_theme_color_override("font_color", results_count > 0 ? get_theme_color(SNAME("font_color"), SNAME("Label")) : get_theme_color(SNAME("error_color"), SNAME("Editor")));
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			set_process_unhandled_input(is_visible_in_tree());
		} break;
	}
}
void FindBar::set_rich_text_label(RichTextLabel *p_rich_text_label) {