### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
center_split->connect("resized", callable_mp(this, &EditorNode::_vp_resized));
	native_shader_source_visualizer = memnew(EditorNativeShaderSourceVisualizer);
	gui_base->add_child(native_shader_source_visualizer);
	orphan_resources = memnew(OrphanResourcesDialog);
	gui_base->add_child(orphan_resources);
	confirmation = memnew(ConfirmationDialog);
	gui_base->add_child(confirmation);
	confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	save_confirmation = memnew(ConfirmationDialog);
	save_confirmation->add_button(TTR("Don't Save"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
	gui_base->add_child(save_confirmation);
	save_confirmation->set_min_size(Vector2(450.0 * EDSCALE, 0));
	save_confirmation->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
	save_confirmation->connect("custom_action", callable_mp(this, &EditorNode::_discard_changes));
	gradle_build_manage_templates = memnew(ConfirmationDialog);
	gradle_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
	gradle_build_manage_templates->set_ok_button_text(TTR("Manage Templates"));
	gradle_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
	gradle_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES));
	gui_base->add_child(gradle_build_manage_templates);
	file_android_build_source = memnew(EditorFileDialog);
	file_android_build_source->set_title(TTR("Select Android sources file"));
	file_android_build_source->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_android_build_source->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	file_android_build_source->add_filter("*.zip");
	file_android_build_source->connect("file_selected", callable_mp(this, &EditorNode::_android_build_source_selected));
	gui_base->add_child(file_android_build_source);
	install_android_build_template = memnew(ConfirmationDialog);
	install_android_build_template->set_text(TTR("This will set up your project for gradle Android builds by installing the source template to \"res:android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make gradle builds instead of using pre-built APKs, the \"Use Gradle Build\" option should be enabled in the Android export preset."));
	install_android_build_template->set_ok_button_text(TTR("Install"));