### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
c.total_time += item.total;
				c.items.write[j] = item;
			}
			metric.categories.push_back(c);
		}
		EditorProfiler::Metric::Category funcs;
		funcs.total_time = frame.script_time;
		funcs.items.resize(frame.script_functions.size());
		funcs.name = "Script Functions";
		funcs.signature = "script_functions";
		for (int i = 0; i < frame.script_functions.size(); i++) {
			int signature = frame.script_functions[i].sig_id;
			int calls = frame.script_functions[i].call_count;
			float total = frame.script_functions[i].total_time;
			float self = frame.script_functions[i].self_time;
			EditorProfiler::Metric::Category::Item item;
			if (profiler_signature.has(signature)) {
				item.signature = profiler_signature[signature];
				String name = profiler_signature[signature];
				Vector<String> strings = name.split("::");
				if (strings.size() == 3) {
					item.name = strings[2];
					item.script = strings[0];
					item.line = strings[1].to_int();
				} else if (strings.size() == 4) { 
					item.name = strings[3];
					item.script = strings[0] + "::" + strings[1];
					item.line = strings[2].to_int();
				}
			} else {