### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
case FILE_CLOSE_OTHERS: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				if (i == editor_data.get_edited_scene()) {
					continue;
				}
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_RIGHT: {
			tab_closing_menu_option = -1;
			for (int i = editor_data.get_edited_scene() + 1; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE_ALL: {
			tab_closing_menu_option = -1;
			for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
				tabs_to_close.push_back(editor_data.get_scene_path(i));
			}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_CLOSE: {
			_scene_tab_closed(editor_data.get_edited_scene());
		} break;
		case SCENE_TAB_CLOSE:
		case FILE_SAVE_SCENE: {
			int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing_idx;