### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (this == p_node) {
		return const_cast<Node *>(p_node);
	}
	HashSet<const Node *> visited;
	const Node *n = this;
	while (n) {
		visited.insert(n);
		n = n->data.parent;
	}
	const Node *common_parent = p_node;
	while (common_parent) {
		if (visited.has(common_parent)) {
			break;
		}
		common_parent = common_parent->data.parent;
	}
	if (!common_parent) {
		return nullptr;
	}
	return const_cast<Node *>(common_parent);
}
NodePath Node::get_path_to(const Node *p_node, bool p_use_unique_path) const {