### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
private:
	
	void _propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal);
	void _propagate_check_through_parents(int p_column, bool p_emit_signal);
	TreeItem *_get_prev_in_tree(bool p_wrap = false, bool p_include_invisible = false);
	TreeItem *_get_next_in_tree(bool p_wrap = false, bool p_include_invisible = false);
public:
	void set_text(int p_column, String p_text);
	String get_text(int p_column) const;
	void set_text_direction(int p_column, Control::TextDirection p_text_direction);
	Control::TextDirection get_text_direction(int p_column) const;
	void set_autowrap_mode(int p_column, TextServer::AutowrapMode p_mode);
	TextServer::AutowrapMode get_autowrap_mode(int p_column) const;
	void set_structured_text_bidi_override(int p_column, TextServer::StructuredTextParser p_parser);
	TextServer::StructuredTextParser get_structured_text_bidi_override(int p_column) const;
	void set_structured_text_bidi_override_options(int p_column, Array p_args);
	Array get_structured_text_bidi_override_options(int p_column) const;
	void set_language(int p_column, const String &p_language);
	String get_language(int p_column) const;
	void set_suffix(int p_column, String p_suffix);
	String get_suffix(int p_column) const;
	void set_icon(int p_column, const Ref<Texture2D> &p_icon);
	Ref<Texture2D> get_icon(int p_column) const;
	void set_icon_region(int p_column, const Rect2 &p_icon_region);
	Rect2 get_icon_region(int p_column) const;
	void set_icon_modulate(int p_column, const Color &p_modulate);
	Color get_icon_modulate(int p_column) const;
	void set_icon_max_width(int p_column, int p_max);
	int get_icon_max_width(int p_column) const;
	void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");