### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

push_text("Await ");
	print_expression(p_await->to_await);
}
void GDScriptParser::TreePrinter::print_binary_op(BinaryOpNode *p_binary_op) {
	
	push_text("(");
	print_expression(p_binary_op->left_operand);
	switch (p_binary_op->operation) {
		case BinaryOpNode::OP_ADDITION:
			push_text(" + ");
			break;
		case BinaryOpNode::OP_SUBTRACTION:
			push_text(" - ");
			break;