### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
				}
				Variant v2 = d[k];
				if (v2.get_type() == Variant::ARRAY || v2.get_type() == Variant::DICTIONARY || v2.get_type() == Variant::OBJECT) {
					if (_find_recursive_resources(v2, resources_found)) {
						return true;
					}
				}
			}
		} break;
		case Variant::OBJECT: {
			Ref<Resource> r = v;
			if (r.is_null()) {
				return false;
			}
			if (resources_found.has(r.ptr())) {
				return true;
			}
			resources_found.insert(r.ptr());
			List<PropertyInfo> plist;
			r->get_property_list(&plist);
			for (const PropertyInfo &pinfo : plist) {
				if (!(pinfo.usage & PROPERTY_USAGE_STORAGE)) {
					continue;
				}
				if (pinfo.type != Variant::ARRAY && pinfo.type != Variant::DICTIONARY && pinfo.type != Variant::OBJECT) {
					continue;
				}
				if (_find_recursive_resources(r->get(pinfo.name), resources_found)) {
					return true;