### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
r_options->push_back(option);
			}
		}
	}
#endif 
	switch (completion_type) {
		case COMPLETION_NONE: {
			
			return OK;
		} break;
		case COMPLETION_SHADER_TYPE: {
			for (const String &shader_type : p_info.shader_types) {
				ScriptLanguage::CodeCompletionOption option(shader_type, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
				r_options->push_back(option);
			}
			return OK;
		} break;
		case COMPLETION_RENDER_MODE: {
			if (is_shader_inc) {
				for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
					const Vector<ModeInfo> modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
					for (int j = 0; j < modes.size(); j++) {
						const ModeInfo &info = modes[j];
						if (!info.options.is_empty()) {
							bool found = false;
							for (int k = 0; k < info.options.size(); k++) {
								if (shader->render_modes.has(String(info.name) + "_" + String(info.options[k]))) {
									found = true;
								}
							}