### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
st_xray->set_material(mat_xray);
	selection_box_xray = st_xray->commit();
}
Dictionary Node3DEditor::get_state() const {
	Dictionary d;
	d["snap_enabled"] = snap_enabled;
	d["translate_snap"] = get_translate_snap();
	d["rotate_snap"] = get_rotate_snap();
	d["scale_snap"] = get_scale_snap();
	d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
	int vc = 0;
	if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
		vc = 1;
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
		vc = 2;
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
		vc = 3;
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
		vc = 4;
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
		vc = 5;
	} else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
		vc = 6;
	}
	d["viewport_mode"] = vc;
	Array vpdata;
	for (int i = 0; i < 4; i++) {
		vpdata.push_back(viewports[i]->get_state());
	}
	d["viewports"] = vpdata;