### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

for (int i = 0; i < text.size(); i++) {
		if (p_at < 0 || p_at > gutter_count) {
			text.write[i].gutters.push_back(Gutter());
		} else {
			text.write[i].gutters.insert(p_at, Gutter());
		}
	}
	gutter_count++;
}
void TextEdit::Text::remove_gutter(int p_gutter) {
	for (int i = 0; i < text.size(); i++) {
		text.write[i].gutters.remove_at(p_gutter);
	}
	gutter_count--;
}
void TextEdit::Text::move_gutters(int p_from_line, int p_to_line) {
	text.write[p_to_line].gutters = text[p_from_line].gutters;
	text.write[p_from_line].gutters.clear();
	text.write[p_from_line].gutters.resize(gutter_count);
}
void TextEdit::_notification(int p_what) {