### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
return _tree_get_selected(false);
}
String FileSystemDock::get_current_path() const {
	return current_path;
}
String FileSystemDock::get_current_directory() const {
	if (current_path.ends_with("/")) {
		return current_path;
	} else {
		return current_path.get_base_dir();
	}
}
void FileSystemDock::_set_current_path_line_edit_text(const String &p_path) {
	if (p_path == "Favorites") {
		current_path_line_edit->set_text(TTR("Favorites"));
	} else {
		current_path_line_edit->set_text(current_path);
	}
}
void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_favorites) {
	if (p_path == "Favorites") {
		current_path = p_path;
	} else {
		String target_path = p_path;
		
		if (target_path.ends_with("/")) {
			target_path = target_path.substr(0, target_path.length() - 1);
		}
		Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
		if (da->file_exists(p_path)) {