### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
xform_dialog = memnew(ConfirmationDialog);
	xform_dialog->set_title(TTR("Transform Change"));
	add_child(xform_dialog);
	VBoxContainer *xform_vbc = memnew(VBoxContainer);
	xform_dialog->add_child(xform_vbc);
	Label *l = memnew(Label);
	l->set_text(TTR("Translate:"));
	xform_vbc->add_child(l);
	HBoxContainer *xform_hbc = memnew(HBoxContainer);
	xform_vbc->add_child(xform_hbc);
	for (int i = 0; i < 3; i++) {
		xform_translate[i] = memnew(LineEdit);
		xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		xform_translate[i]->set_select_all_on_focus(true);
		xform_hbc->add_child(xform_translate[i]);
	}
	l = memnew(Label);
	l->set_text(TTR("Rotate (deg.):"));
	xform_vbc->add_child(l);
	xform_hbc = memnew(HBoxContainer);
	xform_vbc->add_child(xform_hbc);
	for (int i = 0; i < 3; i++) {
		xform_rotate[i] = memnew(LineEdit);
		xform_rotate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
		xform_rotate[i]->set_select_all_on_focus(true);
		xform_hbc->add_child(xform_rotate[i]);
	}
	l = memnew(Label);
	l->set_text(TTR("Scale (ratio):"));
	xform_vbc->add_child(l);