### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
String group;
	String group_base;
	String subgroup;
	String subgroup_base;
	int section_depth = 0;
	VBoxContainer *category_vbox = nullptr;
	List<PropertyInfo> plist;
	object->get_property_list(&plist, true);
	HashMap<VBoxContainer *, HashMap<String, VBoxContainer *>> vbox_per_path;
	HashMap<String, EditorInspectorArray *> editor_inspector_array_per_prefix;
	Color sscolor = get_theme_color(SNAME("prop_subsection"), EditorStringName(Editor));
	
	for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
		ped->parse_begin(object);
		_parse_added_editors(main_vbox, nullptr, ped);
	}
	StringName doc_name;
	
	for (List<PropertyInfo>::Element *E_property = plist.front(); E_property; E_property = E_property->next()) {
		PropertyInfo &p = E_property->get();
		if (p.usage & PROPERTY_USAGE_SUBGROUP) {
			
			subgroup = p.name;
			Vector<String> hint_parts = p.hint_string.split(",");
			subgroup_base = hint_parts[0];
			if (hint_parts.size() > 1) {
				section_depth = hint_parts[1].to_int();
			} else {
				section_depth = 0;
			}