### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Cursor cursor = XCreatePixmapCursor(x11_display,
				cursormask, 
				cursormask, 
				&col, &col, 0, 0);
		XFreePixmap(x11_display, cursormask);
		XFreeGC(x11_display, gc);
		if (cursor == None) {
			ERR_PRINT("FAILED CREATING CURSOR");
		}
		null_cursor = cursor;
	}
	cursor_set_shape(CURSOR_BUSY);
	
	
	
	XEvent config_event;
	while (XCheckTypedEvent(x11_display, ConfigureNotify, &config_event)) {
		_window_changed(&config_event);
	}
	events_thread.start(_poll_events_thread, this);
	_update_real_mouse_position(windows[MAIN_WINDOW_ID]);
#ifdef DBUS_ENABLED
	screensaver = memnew(FreeDesktopScreenSaver);
	screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
	portal_desktop = memnew(FreeDesktopPortalDesktop);
#endif
	XSetErrorHandler(&default_window_error_handler);
	r_error = OK;
}
DisplayServerX11::~DisplayServerX11() {