### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Vector2 off;
	bool line_clicked = false;
	float text_rect_begin = 0.0;
	int char_pos = -1;
	Line &l = p_frame->lines[p_line];
	MutexLock lock(l.text_buf->get_mutex());
	bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL);
	bool lrtl = is_layout_rtl();
	
	bool table_hit = false;
	Vector2i table_range;
	float table_offy = 0.f;
	ItemFrame *table_click_frame = nullptr;
	int table_click_line = -1;
	Item *table_click_item = nullptr;
	int table_click_char = -1;
	for (int line = 0; line < l.text_buf->get_line_count(); line++) {
		RID rid = l.text_buf->get_line_rid(line);
		float width = l.text_buf->get_width();
		float length = TS->shaped_text_get_width(rid);
		if (rtl) {
			off.x = p_width - l.offset.x - width;
			if (!lrtl && p_frame == main) { 
				off.x -= scroll_w;
			}
		} else {
			off.x = l.offset.x;
			if (lrtl && p_frame == main) { 
				off.x += scroll_w;