### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) && snap_rotation_step != 0) {
		if (snap_relative) {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
		} else {
			return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
		}
	} else {
		return p_target;
	}
}
void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {