### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

#ifdef DEBUG_ENABLED
	bool has_error = false;
	for (const Variant &warning_name : p_annotation->resolved_arguments) {
		GDScriptWarning::Code warning = GDScriptWarning::get_code_from_name(String(warning_name).to_upper());
		if (warning == GDScriptWarning::WARNING_MAX) {
			push_error(vformat(R"(Invalid warning name: "%s".)", warning_name), p_annotation);
			has_error = true;
		} else {
			p_node->ignored_warnings.push_back(warning);
		}
	}
	return !has_error;
#else 
	
	return true;
#endif 
}
bool GDScriptParser::rpc_annotation(const AnnotationNode *p_annotation, Node *p_node) {