### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	bt->values.write[p_index].value.handle_mode = p_mode;
	switch (p_mode) {
		case HANDLE_MODE_LINEAR: {
			bt->values.write[p_index].value.in_handle = Vector2(0, 0);
			bt->values.write[p_index].value.out_handle = Vector2(0, 0);
		} break;
		case HANDLE_MODE_BALANCED:
		case HANDLE_MODE_MIRRORED: {
			int prev_key = MAX(0, p_index - 1);
			int next_key = MIN(bt->values.size() - 1, p_index + 1);
			if (prev_key == next_key) {
				break; 
			}
			real_t in_handle_x = 0;
			real_t in_handle_y = 0;
			real_t out_handle_x = 0;
			real_t out_handle_y = 0;
			if (p_mode == HANDLE_MODE_BALANCED) {