### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].mode == p_mode) {
		return;
	}
	Cell &c = cells.write[p_column];
	c.mode = p_mode;
	c.min = 0;
	c.max = 100;
	c.step = 1;
	c.val = 0;
	c.checked = false;
	c.icon = Ref<Texture2D>();
	c.text = "";
	c.dirty = true;
	c.icon_max_w = 0;
	c.cached_minimum_size_dirty = true;
	_changed_notify(p_column);
}
TreeItem::TreeCellMode TreeItem::get_cell_mode(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), TreeItem::CELL_MODE_STRING);
	return cells[p_column].mode;
}
void TreeItem::set_edit_multiline(int p_column, bool p_multiline) {