### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (size == p_callback.size && position == p_callback.position) {
		return;
	}
	position = p_callback.position;
	if (size != p_callback.size) {
		size = p_callback.size;
		_update_viewport_size();
	}
}
void Window::_propagate_window_notification(Node *p_node, int p_notification) {
	p_node->notification(p_notification);
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		Window *window = Object::cast_to<Window>(child);
		if (window) {
			continue;
		}
		_propagate_window_notification(child, p_notification);
	}
}
void Window::_event_callback(DisplayServer::WindowEvent p_event) {