### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

} else {
				gen->write_construct_array(result, values);
			}
			for (int i = 0; i < values.size(); i++) {
				if (values[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::DICTIONARY: {
			const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
			Vector<GDScriptCodeGenerator::Address> elements;
			
			GDScriptDataType dict_type;
			dict_type.has_type = true;
			dict_type.kind = GDScriptDataType::BUILTIN;
			dict_type.builtin_type = Variant::DICTIONARY;
			GDScriptCodeGenerator::Address result = codegen.add_temporary(dict_type);
			for (int i = 0; i < dn->elements.size(); i++) {
				
				GDScriptCodeGenerator::Address element;
				switch (dn->style) {
					case GDScriptParser::DictionaryNode::PYTHON_DICT:
						
						element = _parse_expression(codegen, r_error, dn->elements[i].key);
						if (r_error) {
							return GDScriptCodeGenerator::Address();
						}
						break;