### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

Node *scene = editor_data.get_edited_scene_root();
	if (!scene) {
		return;
	}
	List<String> esl;
	p_config_file->get_section_keys("editor_states", &esl);
	Dictionary md;
	for (const String &E : esl) {
		Variant st = p_config_file->get_value("editor_states", E);
		if (st.get_type() != Variant::NIL) {
			md[E] = st;
		}
	}
	editor_data.set_editor_plugin_states(md);
}
void EditorNode::_save_editor_states(const String &p_file, int p_idx) {