### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
PackedStringArray warnings = Control::get_configuration_warnings();
	if (get_class() == "Container" && get_script().is_null()) {
		warnings.push_back(RTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead."));
	}
	return warnings;
}
void Container::_bind_methods() {
	ClassDB::bind_method(D_METHOD("queue_sort"), &Container::queue_sort);
	ClassDB::bind_method(D_METHOD("fit_child_in_rect", "child", "rect"), &Container::fit_child_in_rect);
	GDVIRTUAL_BIND(_get_allowed_size_flags_horizontal);
	GDVIRTUAL_BIND(_get_allowed_size_flags_vertical);
	BIND_CONSTANT(NOTIFICATION_PRE_SORT_CHILDREN);
	BIND_CONSTANT(NOTIFICATION_SORT_CHILDREN);
	ADD_SIGNAL(MethodInfo("pre_sort_children"));
	ADD_SIGNAL(MethodInfo("sort_children"));
}
Container::Container() {
	
	set_mouse_filter(MOUSE_FILTER_PASS);
}