### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
} else if (what == "keys") {
			if (track_get_type(track) == TYPE_POSITION_3D) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * POSITION_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {
					Vector3 loc;
					position_track_get_key(track, i, &loc);
					w[idx++] = track_get_key_time(track, i);
					w[idx++] = track_get_key_transition(track, i);
					w[idx++] = loc.x;
					w[idx++] = loc.y;
					w[idx++] = loc.z;
				}
				r_ret = keys;
				return true;
			} else if (track_get_type(track) == TYPE_ROTATION_3D) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * ROTATION_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {
					Quaternion rot;
					rotation_track_get_key(track, i, &rot);
					w[idx++] = track_get_key_time(track, i);
					w[idx++] = track_get_key_transition(track, i);
					w[idx++] = rot.x;