### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(p_window == p_parent);
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd_window = windows[p_window];
	ERR_FAIL_COND(wd_window.transient_parent == p_parent);
	ERR_FAIL_COND_MSG(wd_window.always_on_top, "Windows with the 'on top' can't become transient.");
	if (p_parent == INVALID_WINDOW_ID) {
		
		ERR_FAIL_COND(wd_window.transient_parent == INVALID_WINDOW_ID);
		ERR_FAIL_COND(!windows.has(wd_window.transient_parent));
		WindowData &wd_parent = windows[wd_window.transient_parent];
		wd_window.transient_parent = INVALID_WINDOW_ID;
		wd_parent.transient_children.erase(p_window);
		if (wd_window.exclusive) {
			SetWindowLongPtr(wd_window.hWnd, GWLP_HWNDPARENT, (LONG_PTR) nullptr);
		}
	} else {
		ERR_FAIL_COND(!windows.has(p_parent));
		ERR_FAIL_COND_MSG(wd_window.transient_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
		WindowData &wd_parent = windows[p_parent];
		wd_window.transient_parent = p_parent;
		wd_parent.transient_children.insert(p_window);
		if (wd_window.exclusive) {
			SetWindowLongPtr(wd_window.hWnd, GWLP_HWNDPARENT, (LONG_PTR)wd_parent.hWnd);
		}
	}
}
void DisplayServerWindows::window_set_max_size(const Size2i p_size, WindowID p_window) {