### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
class RenderingDeviceVulkan : public RenderingDevice {
	_THREAD_SAFE_CLASS_
	
	
	
	VkPhysicalDeviceLimits limits;
	static const VkFormat vulkan_formats[DATA_FORMAT_MAX];
	static const char *named_formats[DATA_FORMAT_MAX];
	static const VkCompareOp compare_operators[COMPARE_OP_MAX];
	static const VkStencilOp stencil_operations[STENCIL_OP_MAX];
	static const VkSampleCountFlagBits rasterization_sample_count[TEXTURE_SAMPLES_MAX];
	static const VkLogicOp logic_operations[RenderingDevice::LOGIC_OP_MAX];
	static const VkBlendFactor blend_factors[RenderingDevice::BLEND_FACTOR_MAX];
	static const VkBlendOp blend_operations[RenderingDevice::BLEND_OP_MAX];
	static const VkSamplerAddressMode address_modes[SAMPLER_REPEAT_MODE_MAX];
	static const VkBorderColor sampler_border_colors[SAMPLER_BORDER_COLOR_MAX];
	static const VkImageType vulkan_image_type[TEXTURE_TYPE_MAX];