### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ERR_FAIL_COND(p_level < 0);
	ItemList *item = memnew(ItemList);
	item->list_type = p_list;
	item->level = p_level;
	item->capitalize = p_capitalize;
	item->bullet = p_bullet;
	_add_item(item, true, true);
}
void RichTextLabel::push_meta(const Variant &p_meta) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ItemMeta *item = memnew(ItemMeta);
	item->meta = p_meta;
	_add_item(item, true);
}
void RichTextLabel::push_hint(const String &p_string) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type == ITEM_TABLE);
	ItemHint *item = memnew(ItemHint);
	item->description = p_string;
	_add_item(item, true);
}
void RichTextLabel::push_table(int p_columns, InlineAlignment p_alignment, int p_align_to_row) {