### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

parser->push_warning(member.variable, GDScriptWarning::ONREADY_WITH_EXPORT);
				}
				if (member.variable->initializer) {
					
					
					if (!member.variable->is_static && !member.variable->onready && member.variable->initializer && (member.variable->initializer->type == GDScriptParser::Node::GET_NODE || member.variable->initializer->type == GDScriptParser::Node::CALL || member.variable->initializer->type == GDScriptParser::Node::CAST)) {
						GDScriptParser::Node *expr = member.variable->initializer;
						if (expr->type == GDScriptParser::Node::CAST) {
							expr = static_cast<GDScriptParser::CastNode *>(expr)->operand;
						}
						bool is_get_node = expr->type == GDScriptParser::Node::GET_NODE;
						bool is_using_shorthand = is_get_node;
						if (!is_get_node && expr->type == GDScriptParser::Node::CALL) {
							is_using_shorthand = false;
							GDScriptParser::CallNode *call = static_cast<GDScriptParser::CallNode *>(expr);
							if (call->function_name == SNAME("get_node")) {
								switch (call->get_callee_type()) {
									case GDScriptParser::Node::IDENTIFIER: {
										is_get_node = true;
									} break;
									case GDScriptParser::Node::SUBSCRIPT: {
										GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(call->callee);
										is_get_node = subscript->is_attribute && subscript->base->type == GDScriptParser::Node::SELF;
									} break;
									default:
										break;
								}
							}
						}
						if (is_get_node) {