### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Item *indentable = p_item;
	while (indentable) {
		if (indentable->type == ITEM_INDENT || indentable->type == ITEM_LIST) {
			return indentable;
		}
		indentable = indentable->parent;
	}
	return indentable;
}
RichTextLabel::ItemFont *RichTextLabel::_find_font(Item *p_item) {
	Item *fontitem = p_item;
	while (fontitem) {
		if (fontitem->type == ITEM_FONT) {
			ItemFont *fi = static_cast<ItemFont *>(fontitem);
			switch (fi->def_font) {
				case NORMAL_FONT: {
					if (fi->variation) {
						Ref<FontVariation> fc = fi->font;
						if (fc.is_valid()) {
							fc->set_base_font(theme_cache.normal_font);
						}
					} else {
						fi->font = theme_cache.normal_font;
					}
					if (fi->def_size) {
						fi->font_size = theme_cache.normal_font_size;
					}
				} break;
				case BOLD_FONT: {
					if (fi->variation) {