### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
			item->set_selectable(0, false);
		}
	}
}
void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
	if (!p_node || (p_node != get_scene_node() && !p_node->get_owner())) {
		return;
	}
	TreeItem *item = _find(tree->get_root(), p_node->get_path());
	if (!item) {
		return;
	}
	int idx = item->get_button_by_id(0, BUTTON_VISIBILITY);
	ERR_FAIL_COND(idx == -1);
	bool node_visible = false;
	if (p_node->is_class("CanvasItem") || p_node->is_class("CanvasLayer") || p_node->is_class("Window")) {
		node_visible = p_node->call("is_visible");
		CanvasItemEditor::get_singleton()->get_viewport_control()->queue_redraw();
	} else if (p_node->is_class("Node3D")) {
		node_visible = p_node->call("is_visible");
	}
	if (node_visible) {
		item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")));
	} else {
		item->set_button(0, idx, get_theme_icon(SNAME("GuiVisibilityHidden"), SNAME("EditorIcons")));
	}
	_update_visibility_color(p_node, item);
}
void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {