### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
data_tracks[i].validated_packet_count = -1;
						time_tracks[i].needs_start_frame = true; 
						time_tracks[i].packets.clear();
						time_tracks[i].validated_key_index = -1;
						time_tracks[i].validated_packet_count = 0;
					}
				}
				Compression::Page page;
				page.data = page_data;
				page.time_offset = base_page_frame * frame_len;
				compression.pages.push_back(page);
				if (!rollback && best_invalid_frame == FRAME_MAX) {
					break; 
				}
				current_frame = page_end_frame;
				base_page_frame = page_end_frame;
				continue; 
			}
		}
		
		uint32_t comp_track = best_frame_track;
		Vector3i values;
		if (start_frame) {
			
			values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], -1, base_page_frame * frame_len);
		} else {
			uint32_t key = time_tracks[comp_track].key_index;
			values = _compress_key(tracks_to_compress[comp_track], track_bounds[comp_track], key);
			time_tracks[comp_track].key_index++; 
		}