### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
if (p_valid.is_empty()) {
		return;
	}
	tree->set_valid_types(p_valid);
	HBoxContainer *hbox = memnew(HBoxContainer);
	content->add_child(hbox);
	content->move_child(hbox, 0);
	{
		Label *label = memnew(Label);
		hbox->add_child(label);
		label->set_text(TTR("Allowed:"));
	}
	HFlowContainer *hflow = memnew(HFlowContainer);
	hbox->add_child(hflow);
	hflow->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	for (const StringName &type : p_valid) {
		HBoxContainer *hb = memnew(HBoxContainer);
		hflow->add_child(hb);
		TextureRect *trect = memnew(TextureRect);
		hb->add_child(trect);
		trect->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE);
		trect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
		trect->set_meta("type", type);
		valid_type_icons.push_back(trect);
		Label *label = memnew(Label);
		hb->add_child(label);
		label->set_text(type);
		label->set_auto_translate(false);
	}
	show_all_nodes->show();