### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

int control_height = get_size().height;
	control_height -= theme_cache.style_normal->get_minimum_size().height;
	if (h_scroll->is_visible_in_tree()) {
		control_height -= h_scroll->get_size().height;
	}
	return control_height;
}
void TextEdit::_v_scroll_input() {
	scrolling = false;
	minimap_clicked = false;
}
void TextEdit::_scroll_moved(double p_to_val) {
	if (updating_scrolls) {
		return;
	}
	if (h_scroll->is_visible_in_tree()) {
		first_visible_col = h_scroll->get_value();
	}
	if (v_scroll->is_visible_in_tree()) {