### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (mb->is_pressed() && mb->is_command_or_control_pressed()) {
			if (mb->get_button_index() == MouseButton::WHEEL_UP) {
				_zoom_in();
			} else if (mb->get_button_index() == MouseButton::WHEEL_DOWN) {
				_zoom_out();
			}
		}
	}
	Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
	if (magnify_gesture.is_valid()) {
		font_size = text_editor->get_theme_font_size(SNAME("font_size"));
		font_size *= powf(magnify_gesture->get_factor(), 0.25);
		_add_font_size((int)font_size - text_editor->get_theme_font_size(SNAME("font_size")));
		return;
	}
	Ref<InputEventKey> k = p_event;
	if (k.is_valid()) {
		if (k->is_pressed()) {
			if (ED_IS_SHORTCUT("script_editor/zoom_in", p_event)) {
				_zoom_in();
				accept_event();