### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
TranslationServer::get_singleton()->set_editor_pseudolocalization(get("interface/editor/debug/enable_pseudolocalization"));
	String lang = get("interface/editor/editor_language");
	if (lang == "en") {
		return; 
	}
	
	load_editor_translations(lang);
	load_property_translations(lang);
	
	load_doc_translations(lang);
}
void EditorSettings::setup_network() {