### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
/
				cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), rtos(cpu_time).pad_decimals(2)));
				cpu_time_label->add_theme_color_override(
						"font_color",
						frame_time_gradient->get_color_at_offset(
								Math::remap(cpu_time, 0, 30, 0, 1)));
				gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2)));
				/
				gpu_time_label->add_theme_color_override(
						"font_color",
						frame_time_gradient->get_color_at_offset(
								Math::remap(gpu_time, 0, 30, 0, 1)));
				const double fps = 1000.0 / gpu_time;
				fps_label->set_text(vformat(TTR("FPS: %d"), fps));
				/
				fps_label->add_theme_color_override(
						"font_color",
						frame_time_gradient->get_color_at_offset(
								Math::remap(fps, 110, 10, 0, 1)));
			}
			bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
			cinema_label->set_visible(show_cinema);
			if (show_cinema) {
				float cinema_half_width = cinema_label->get_size().width / 2.0f;
				cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
			}
			if (lock_rotation) {
				float locked_half_width = locked_label->get_size().width / 2.0f;
				locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
			}