### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
String base = animation->get_path().substr(0, srpos);
			if (ResourceLoader::get_resource_type(base) == "PackedScene") {
				if (!get_tree()->get_edited_scene_root() || get_tree()->get_edited_scene_root()->get_scene_file_path() != base) {
					file_read_only = true;
				}
			} else {
				if (FileAccess::exists(base + ".import")) {
					file_read_only = true;
				}
			}
		}
	} else {
		if (FileAccess::exists(animation->get_path() + ".import")) {
			file_read_only = true;
		}
	}
	RBMap<String, VBoxContainer *> group_sort;
	bool use_grouping = !view_group->is_pressed();
	bool use_filter = selected_filter->is_pressed();
	for (int i = 0; i < animation->get_track_count(); i++) {
		AnimationTrackEdit *track_edit = nullptr;
		
		if (use_filter) {
			NodePath path = animation->track_get_path(i);
			if (root && root->has_node(path)) {
				Node *node = root->get_node(path);
				if (!node) {
					continue; 
				}
				if (!EditorNode::get_singleton()->get_editor_selection()->is_selected(node)) {