### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
XRPose::TrackingConfidence confidence = transform_from_location(location, r_transform);
	parse_velocities(velocity, r_linear_velocity, r_angular_velocity);
	if (head_pose_confidence != confidence) {
		
		head_pose_confidence = confidence;
		if (head_pose_confidence == XRPose::XR_TRACKING_CONFIDENCE_NONE) {
			print_line("OpenXR head space location not valid (check tracking?)");
		} else if (head_pose_confidence == XRPose::XR_TRACKING_CONFIDENCE_LOW) {
			print_verbose("OpenVR Head pose now tracking with low confidence");
		} else {
			print_verbose("OpenVR Head pose now tracking with high confidence");
		}
	}
	return confidence;
}
bool OpenXRAPI::get_view_transform(uint32_t p_view, Transform3D &r_transform) {
	ERR_FAIL_COND_V(!running, false);
	
	if (frame_state.predictedDisplayTime == 0) {
		return false;
	}
	
	if (views == nullptr || !view_pose_valid) {
		return false;
	}
	
	r_transform = transform_from_pose(views[p_view].pose);
	return true;
}
bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z_far, Projection &p_camera_matrix) {