### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
String p = is_pressed() ? "true" : "false";
	return vformat("InputEventJoypadButton: button_index=%d, pressed=%s, pressure=%.2f", button_index, p, pressure);
}
Ref<InputEventJoypadButton> InputEventJoypadButton::create_reference(JoyButton p_btn_index) {
	Ref<InputEventJoypadButton> ie;
	ie.instantiate();
	ie->set_button_index(p_btn_index);
	return ie;
}
void InputEventJoypadButton::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index);
	ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index);
	ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure);
	ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure);
	ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
}
void InputEventScreenTouch::set_index(int p_index) {
	index = p_index;
}
int InputEventScreenTouch::get_index() const {
	return index;
}
void InputEventScreenTouch::set_position(const Vector2 &p_pos) {