### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
o.op = OP_BIT_XOR;
					break;
				case TK_QUESTION:
					o.op = OP_SELECT_IF;
					break;
				case TK_COLON:
					o.op = OP_SELECT_ELSE;
					break;
				default: {
					_set_error(vformat(RTR("Invalid token for the operator: '%s'."), get_token_text(tk)));
					return nullptr;
				}
			}
			expression.push_back(o);
		} else {
			_set_tkpos(pos); 
			break;
		}
	}
	
	while (expression.size() > 1) {
		int next_op = -1;
		int min_priority = 0xFFFFF;
		bool is_unary = false;
		bool is_ternary = false;
		for (int i = 0; i < expression.size(); i++) {
			if (!expression[i].is_op) {
				continue;
			}
			bool unary = false;