### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
		performance_profiler->add_profile_frame(frame_data);
	} else if (p_msg == "visual:profile_frame") {
		ServersDebugger::VisualProfilerFrame frame;
		frame.deserialize(p_data);
		EditorVisualProfiler::Metric metric;
		metric.areas.resize(frame.areas.size());
		metric.frame_number = frame.frame_number;
		metric.valid = true;
		{
			EditorVisualProfiler::Metric::Area *areas_ptr = metric.areas.ptrw();
			for (int i = 0; i < frame.areas.size(); i++) {
				areas_ptr[i].name = frame.areas[i].name;
				areas_ptr[i].cpu_time = frame.areas[i].cpu_msec;
				areas_ptr[i].gpu_time = frame.areas[i].gpu_msec;
			}
		}
		visual_profiler->add_frame_metric(metric);
	} else if (p_msg == "error") {
		DebuggerMarshalls::OutputError oe;
		ERR_FAIL_COND_MSG(oe.deserialize(p_data) == false, "Failed to deserialize error message");
		
		Array time_vals;
		time_vals.push_back(oe.hr);
		time_vals.push_back(oe.min);
		time_vals.push_back(oe.sec);
		time_vals.push_back(oe.msec);
		bool e;
		String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e);