### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
Color right_color;
	Color color = color_picker->get_pick_color();
	const real_t margin = 16 * color_picker->get_theme_default_base_scale();
	if (p_which == ColorPicker::SLIDER_COUNT) {
		slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true);
		left_color = color;
		left_color.a = 0;
		right_color = color;
		right_color.a = 1;
	} else {
		left_color = Color(
				p_which == 0 ? 0 : color.r,
				p_which == 1 ? 0 : color.g,
				p_which == 2 ? 0 : color.b);
		right_color = Color(
				p_which == 0 ? 1 : color.r,
				p_which == 1 ? 1 : color.g,
				p_which == 2 ? 1 : color.b);
	}
	col.set(0, left_color);
	col.set(1, right_color);
	col.set(2, right_color);
	col.set(3, left_color);
	pos.set(0, Vector2(0, 0));
	pos.set(1, Vector2(size.x, 0));
	pos.set(2, Vector2(size.x, margin));
	pos.set(3, Vector2(0, margin));
	slider->draw_polygon(pos, col);
}
String ColorModeHSV::get_slider_label(int idx) const {