### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
for (const RID &F : E->value) {
			HashMap<RID, HashSet<RID>>::Iterator G = dependency_map.find(F);
			ERR_CONTINUE(!G);
			ERR_CONTINUE(!G->value.has(p_id));
			G->value.erase(p_id);
		}
		reverse_dependency_map.remove(E);
	}
}
const VkFormat RenderingDeviceVulkan::vulkan_formats[RenderingDevice::DATA_FORMAT_MAX] = {
	VK_FORMAT_R4G4_UNORM_PACK8,
	VK_FORMAT_R4G4B4A4_UNORM_PACK16,
	VK_FORMAT_B4G4R4A4_UNORM_PACK16,
	VK_FORMAT_R5G6B5_UNORM_PACK16,
	VK_FORMAT_B5G6R5_UNORM_PACK16,
	VK_FORMAT_R5G5B5A1_UNORM_PACK16,
	VK_FORMAT_B5G5R5A1_UNORM_PACK16,
	VK_FORMAT_A1R5G5B5_UNORM_PACK16,
	VK_FORMAT_R8_UNORM,
	VK_FORMAT_R8_SNORM,
	VK_FORMAT_R8_USCALED,
	VK_FORMAT_R8_SSCALED,
	VK_FORMAT_R8_UINT,
	VK_FORMAT_R8_SINT,
	VK_FORMAT_R8_SRGB,
	VK_FORMAT_R8G8_UNORM,
	VK_FORMAT_R8G8_SNORM,
	VK_FORMAT_R8G8_USCALED,
	VK_FORMAT_R8G8_SSCALED,
	VK_FORMAT_R8G8_UINT,