### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
#ifndef OPENXR_API_H
#define OPENXR_API_H
#include "action_map/openxr_action.h"
#include "extensions/openxr_composition_layer_provider.h"
#include "extensions/openxr_extension_wrapper.h"
#include "util.h"
#include "core/error/error_macros.h"
#include "core/math/projection.h"
#include "core/math/transform_3d.h"
#include "core/math/vector2.h"
#include "core/os/memory.h"
#include "core/string/print_string.h"
#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "core/templates/rid_owner.h"
#include "core/templates/vector.h"
#include "servers/xr/xr_pose.h"
#include <openxr/openxr.h>
class OpenXRVulkanExtension;