### Godot version

v4.2.dev.custom_build [443820686]

### System information

Debian Linux X11 Xfce

### Issue description

`AcceptDialog.dialog_close_on_escape` has as description:
```
If [code]true[/code], the dialog will be hidden when the escape key ([constant KEY_ESCAPE]) is pressed.
```
However the parameter also affects, how mouse clicks outside of the popup are interpreted.

https://github.com/godotengine/godot/blob/443820686cad24bbdd7e7050fa3d3f33f43a7bb5/scene/gui/dialogs.cpp#L47-L51

I would expect, that the behavior and the documentation fits.

It is unclear, if the documentation is wrong or if this is a bug and `close_on_escape` should not have an impact on mouse clicks. This got introduced in #59764.

I am inclined to say, that the documentation is correct, because it fits better to the name of the parameter.

### Steps to reproduce

1. Load and start MRP
2. Click button to create Popup
3. Click outside of Popup (left popup closes, right popup doesn't close)


### Minimal reproduction project

[PopupEscapeClose.zip](https://github.com/godotengine/godot/files/11981263/PopupEscapeClose.zip)

#include "dialogs.h"
#include "core/os/keyboard.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
#include "scene/gui/line_edit.h"
void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
	Ref<InputEventKey> key = p_event;
	if (close_on_escape && key.is_valid() && key->is_action_pressed(SNAME("ui_cancel"), false, true)) {
		_cancel_pressed();
	}
}
void AcceptDialog::_parent_focused() {