### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

project_run_bar->stop_child_process(p_pid);
}
Ref<Script> EditorNode::get_object_custom_type_base(const Object *p_object) const {
	ERR_FAIL_COND_V(!p_object, nullptr);
	Ref<Script> scr = p_object->get_script();
	if (scr.is_valid()) {
		
		
		
		
		
		
		StringName base = scr->get_instance_base_type();
		if (base != StringName() && EditorNode::get_editor_data().get_custom_types().has(base)) {
			const Vector<EditorData::CustomType> &types = EditorNode::get_editor_data().get_custom_types()[base];
			Ref<Script> base_scr = scr;
			while (base_scr.is_valid()) {
				for (int i = 0; i < types.size(); ++i) {
					if (types[i].script == base_scr) {
						return types[i].script;
					}
				}
				base_scr = base_scr->get_base_script();
			}
		}
	}
	return nullptr;
}
StringName EditorNode::get_object_custom_type_name(const Object *p_object) const {