### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
String warn;
	Color warn_color;
	if (object->has_method("_get_property_warning")) {
		warn = object->call("_get_property_warning", property);
		warn_color = get_theme_color(SNAME("warning_color"));
	}
	return make_help_bit(TTR("Property:"), p_text, warn, warn_color);
}
void EditorProperty::menu_option(int p_option) {
	switch (p_option) {
		case MENU_COPY_VALUE: {
			InspectorDock::get_inspector_singleton()->set_property_clipboard(object->get(property));
		} break;
		case MENU_PASTE_VALUE: {
			emit_changed(property, InspectorDock::get_inspector_singleton()->get_property_clipboard());
		} break;
		case MENU_COPY_PROPERTY_PATH: {
			DisplayServer::get_singleton()->clipboard_set(property_path);
		} break;
		case MENU_PIN_VALUE: {
			emit_signal(SNAME("property_pinned"), property, !pinned);
			queue_redraw();
		} break;
		case MENU_OPEN_DOCUMENTATION: {
			ScriptEditor::get_singleton()->goto_help(doc_path);
			EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
		} break;
	}
}
void EditorProperty::_bind_methods() {