### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
browse->set_text(TTR("Browse"));
	browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path));
	pphb->add_child(browse);
	// install status icon
	instal(TextureRect);
	install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
	iphb->add_child(install_status_rect);
	install_browse = memnew(Button);
	install_browse->set_text(TTR("Browse"));
	install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path));
	iphb->add_child(install_browse);
	msg = memnew(Label);
	msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	vb->add_child(msg);
	// Renderer selection.
	renderVBoxContainer);
	vb->add_child(renderer_container);
	l = memnew(Label);
	l->set_text(TTR("Renderer:"));
	renderer_container->add_child(l);
	HBoxContainer *rshc = memnew(HBoxContainer);
	renderer_container->add_child(rshc);
	renderer_button_group.instantiate();
	// Left hand side, used for checkboxes to select renderer.
	Container *rvb = memnew(VBoxContainer);
	rshc->add_child(rvb);
	String default_renderer_type = "forward_plus";
	if (EdorSeteton()->has_setting("project_manager/default_renderer")) {
		default_renderer_type = EdorSeteton()->get_setting("project_manager/default_renderer");
	}