### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
if (!editor_selection) {
		return;
	}
	TreeItem *root = tree->get_root();
	if (!root) {
		return;
	}
	_update_selection(root);
}
void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
	if (updating_tree) {
		return;
	}
	if (!can_rename) {
		return;
	}
	TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
	if (!ti) {
		return;
	}
	bool collapsed = ti->is_collapsed();
	NodePath np = ti->get_metadata(0);
	Node *n = get_node(np);
	ERR_FAIL_COND(!n);
	n->set_display_folded(collapsed);
}
Variant SceneTreeEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {