### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
add_preset(color);
	emit_signal(SNAME("preset_added"), color);
}
void ColorPicker::_pick_button_pressed() {
	is_picking_color = true;
	set_process_internal(true);
	if (!picker_window) {
		picker_window = memnew(Popup);
		picker_window->set_size(Vector2i(1, 1));
		picker_window->connect("visibility_changed", callable_mp(this, &ColorPicker::_pick_finished));
		add_child(picker_window);
	}
	picker_window->popup();
}
void ColorPicker::_pick_finished() {
	if (picker_window->is_visible()) {
		return;
	}
	if (Input::get_singleton()->is_key_pressed(Key::ESCAPE)) {
		set_pick_color(old_color);
	} else {
		emit_signal(SNAME("color_changed"), color);
	}
	is_picking_color = false;
	set_process_internal(false);
	picker_window->hide();
}
void ColorPicker::_pick_button_pressed_legacy() {