### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_NULL(openxr_api);
	Action *action = find_action(p_action_name);
	ERR_FAIL_NULL(action);
	
	String tracker_name = p_tracker_name;
	if (tracker_name == "left_hand") {
		tracker_name = "/user/hand/left";
	} else if (tracker_name == "right_hand") {
		tracker_name = "/user/hand/right";
	}
	Tracker *tracker = find_tracker(tracker_name);
	ERR_FAIL_NULL(tracker);
	
	XrDuration duration = XrDuration(p_duration_sec * 1000000000.0); 
	openxr_api->trigger_haptic_pulse(action->action_rid, tracker->tracker_rid, p_frequency, p_amplitude, duration);
}
void OpenXRInterface::free_trackers() {
	XRServer *xr_server = XRServer::get_singleton();
	ERR_FAIL_NULL(xr_server);
	ERR_FAIL_NULL(openxr_api);
	for (int i = 0; i < trackers.size(); i++) {
		Tracker *tracker = trackers[i];
		openxr_api->tracker_free(tracker->tracker_rid);
		xr_server->remove_tracker(tracker->positional_tracker);
		tracker->positional_tracker.unref();
		memdelete(tracker);
	}
	trackers.clear();
}
void OpenXRInterface::free_interaction_profiles() {