### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

for (const String &E : folders_set) {
			folders.push_back(E);
		}
		bool confirm = true;
		if (folders.size() == 1) {
			Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
			if (dir->change_dir(folders[0]) == OK) {
				dir->list_dir_begin();
				String file = dir->get_next();
				while (confirm && !file.is_empty()) {
					if (!dir->current_is_dir() && file.ends_wh("project.godot")) {
						confirm = false;
					}
					file = dir->get_next();
				}
				dir->list_dir_end();
			}
		}
		if (confirm) {
			multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
			multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
			multi_scan_ask->set_text(
					vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
			multi_scan_ask->popup_centered();
		} else {
			_scan_multiple_folders(folders);
		}
	}
}
void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) {