### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
return;
	}
	switch (p_expression->type) {
		case Node::ARRAY:
			print_array(static_cast<ArrayNode *>(p_expression));
			break;
		case Node::ASSIGNMENT:
			print_assignment(static_cast<AssignmentNode *>(p_expression));
			break;
		case Node::AWAIT:
			print_await(static_cast<AwaitNode *>(p_expression));
			break;
		case Node::BINARY_OPERATOR:
			print_binary_op(static_cast<BinaryOpNode *>(p_expression));
			break;
		case Node::CALL:
			print_call(static_cast<CallNode *>(p_expression));
			break;
		case Node::CAST:
			print_cast(static_cast<CastNode *>(p_expression));
			break;
		case Node::DICTIONARY:
			print_dictionary(static_cast<DictionaryNode *>(p_expression));
			break;
		case Node::GET_NODE:
			print_get_node(static_cast<GetNodeNode *>(p_expression));
			break;
		case Node::IDENTIFIER:
			print_identifier(static_cast<IdentifierNode *>(p_expression));
			break;