### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true);
	}
	// 
	if (line.contains("setget")) {
		line = reg_container.reg_setget_get.sub(line, "var $1$2: get = $3", true);
	}
	if (line.contains("window_resizable")) {
		// 
		line = reg_container.reg_os_set_window_resizable.sub(line, "get_window().unresizable = not ($1)", true);
		// 
		line = reg_container.reg_os_assign_window_resizable.sub(line, "get_window().unresizable = not ($1)", true);
		// 
		line = reg_container.reg_os_is_window_resizable.sub(line, "(not get_window().unresizable)", true);
	}
	if (line.contains("window_fullscreen")) {
		// 
		line = reg_container.reg_os_set_fullscreen.sub(line, "get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED", true);
		// 
		line = reg_container.reg_os_assign_fullscreen.sub(line, "get_window().mode = Window.MODE_EXCLUSIVE_FULLSCREEN if ($1) else Window.MODE_WINDOWED", true);
		// 
		line = reg_container.reg_os_is_fullscreen.sub(line, "((get_window().mode == Window.MODE_EXCLUSIVE_FULLSCREEN) or (get_window().mode == Window.MODE_FULLSCREEN))", true);
	}
	if (line.contains("window_maximized")) {
		// 
		line = reg_container.reg_os_set_maximized.sub(line, "get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED", true);
		// 
		line = reg_container.reg_os_assign_maximized.sub(line, "get_window().mode = Window.MODE_MAXIMIZED if ($1) else Window.MODE_WINDOWED", true);
		// 
		line = reg_container.reg_os_is_maximized.sub(line, "(get_window().mode == Window.MODE_MAXIMIZED)", true);
	}