### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)

### Issue description

In the Project Manager.
With a project that has a comma in the name, for example: `one, two`

When the open project folder button is pressed, then two issues can occur:
- If there is no other project with the name before the comma: `one`
Then the default Godot project folder opens: `C:/Users/username/Documents`
- If there is another project with the name: `one`
Then the `one` project folder opens.
(the project `one` doesn't need to be listed in the Project Manager, 
it just has to exist in the same folder as the `one, two` folder)

Expected:
The `one, two` project folder should open.

Notes:
The open project folder button works when there isn't a comma in the project name.
For example: `three`, or `three four`

### Steps to reproduce

- Download the attached zip file: [two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)
- Extract the zip file into an empty folder.
- Open the Godot Project Manager.
- Scan the extracted folder.
There should now be two projects with the names: `one` and `one, two`.
- Click on the `one, two` projects, open project button, to the left of the project path.

### Observed

The project `one` folder opens.

### Expected

The project `one, two` folder should have opened.

### Continued reproduction steps
- Now remove the `one` folder from the extracted folder.
It doesn't matter that it's still listed in the Project manager.
- Click on the `one, two` projects, open project button.

### Observed 2

Now the default Godot project folder opens: `C:/Users/username/Documents`

### Expected 2

Same as above, the `one, two` project folder should have opened.

### Minimal reproduction project

[two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)

IPUnix::make_default();
	main_loop = nullptr;
	HRESULT hr = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory), reinterpret_cast<IUnknown **>(&dwrite_factory));
	if (SUCCEEDED(hr)) {
		hr = dwrite_factory->GetSystemFontCollection(&font_collection, false);
		if (SUCCEEDED(hr)) {
			dwrite_init = true;
			hr = dwrite_factory->QueryInterface(&dwrite_factory2);
			if (SUCCEEDED(hr)) {
				hr = dwrite_factory2->GetSystemFontFallback(&system_font_fallback);
				if (SUCCEEDED(hr)) {
					dwrite2_init = true;
				}
			}
		}
	}
	if (!dwrite_init) {
		print_verbose("Unable to load IDWriteFactory, system font support is disabled.");
	} else if (!dwrite2_init) {
		print_verbose("Unable to load IDWriteFactory2, automatic system font fallback is disabled.");
	}
	FileAccessWindows::initialize();
}
void OS_Windows::delete_main_loop() {
	if (main_loop) {
		memdelete(main_loop);
	}
	main_loop = nullptr;
}
void OS_Windows::set_main_loop(MainLoop *p_main_loop) {