### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
if (tile_map) {
		tile_map->disconnect("changed", callable_mp(this, &TileMapEditorPlugin::_tile_map_changed));
	}
	tile_map = Object::cast_to<TileMap>(p_object);
	editor->edit(tile_map);
	if (tile_map) {
		tile_map->connect("changed", callable_mp(this, &TileMapEditorPlugin::_tile_map_changed));
		if (tile_map->get_tileset().is_valid()) {
			EditorNode::get_singleton()->edit_item(tile_map->get_tileset().ptr(), InspectorDock::get_inspector_singleton());
		}
	}
}
bool TileMapEditorPlugin::handles(Object *p_object) const {
	return Object::cast_to<TileMap>(p_object) != nullptr;
}
void TileMapEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		button->show();
		EditorNode::get_singleton()->make_bottom_panel_item_visible(editor);
	} else {
		button->hide();
		if (editor->is_visible_in_tree()) {
			EditorNode::get_singleton()->hide_bottom_panel();
		}
	}
}
bool TileMapEditorPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
	return editor->forward_canvas_gui_input(p_event);
}
void TileMapEditorPlugin::forward_canvas_draw_over_viewport(Control *p_overlay) {