### Godot version

v4.0.stable.official [92bee43ad]

### System information

Linux - v4.0.stable.official [92bee43ad]

### Issue description

It gives you the possibility of removing unexisting key/value pairs from a dictionary.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/69520693/35beadbe-bfdd-4176-9b26-222bbf69cafa)
![image](https://github.com/godotengine/godot/assets/69520693/7ed647e0-a2af-4e58-9f00-f77b7bc7bb02)
![image](https://github.com/godotengine/godot/assets/69520693/f08bf824-8408-45eb-bb84-f1dc7e19e392)


### Minimal reproduction project

N/A
emit_signal(SNAME("object_id_selected"), p_property, p_id);
}
void EditorPropertyArray::update_property() {
	Variant array = get_edited_property_value();
	String array_type_name = Variant::get_type_name(array_type);
	if (array_type == Variant::ARRAY && subtype != Variant::NIL) {
		String type_name;
		if (subtype == Variant::OBJECT && (subtype_hint == PROPERTY_HINT_RESOURCE_TYPE || subtype_hint == PROPERTY_HINT_NODE_TYPE)) {
			type_name = subtype_hint_string;
		} else {
			type_name = Variant::get_type_name(subtype);
		}
		array_type_name = vformat("%s[%s]", array_type_name, type_name);
	}
	if (array.get_type() == Variant::NIL) {
		edit->set_text(vformat(TTR("(Nil) %s"), array_type_name));
		edit->set_pressed(false);
		if (container) {
			set_bottom_editor(nullptr);
			memdelete(container);
			button_add_item = nullptr;