### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
value = Variant(p);
				}
				break;
			}
			case ShaderLanguage::TYPE_ISAMPLER2DARRAY:
			case ShaderLanguage::TYPE_ISAMPLER2D:
			case ShaderLanguage::TYPE_ISAMPLER3D:
			case ShaderLanguage::TYPE_SAMPLER2DARRAY:
			case ShaderLanguage::TYPE_SAMPLER2D:
			case ShaderLanguage::TYPE_SAMPLER3D:
			case ShaderLanguage::TYPE_USAMPLER2DARRAY:
			case ShaderLanguage::TYPE_USAMPLER2D:
			case ShaderLanguage::TYPE_USAMPLER3D:
			case ShaderLanguage::TYPE_SAMPLERCUBE:
			case ShaderLanguage::TYPE_SAMPLERCUBEARRAY: {
				
				break;
			}
			case ShaderLanguage::TYPE_STRUCT:
				break;
			case ShaderLanguage::TYPE_VOID:
				break;
			case ShaderLanguage::TYPE_MAX:
				break;
		}
		return value;
	}
	return Variant();
}
PropertyInfo ShaderLanguage::uniform_to_property_info(const ShaderNode::Uniform &p_uniform) {