### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
List<GDScriptParser::DataType> parameters_types;
		int default_par_count = 0;
		bool is_static = false;
		bool is_vararg = false;
		StringName native_base;
		if (!p_is_lambda && get_function_signature(p_function, false, base_type, function_name, parent_return_type, parameters_types, default_par_count, is_static, is_vararg, &native_base)) {
			bool valid = p_function->is_static == is_static;
			valid = valid && parent_return_type == p_function->get_datatype();
			int par_count_diff = p_function->parameters.size() - parameters_types.size();
			valid = valid && par_count_diff >= 0;
			valid = valid && default_value_count >= default_par_count + par_count_diff;
			int i = 0;
			for (const GDScriptParser::DataType &par_type : parameters_types) {
				valid = valid && par_type == p_function->parameters[i++]->get_datatype();
			}
			if (!valid) {
				
				String parent_signature = String(function_name) + "(";
				int j = 0;
				for (const GDScriptParser::DataType &par_type : parameters_types) {
					if (j > 0) {
						parent_signature += ", ";
					}
					String parameter = par_type.to_string();
					if (parameter == "null") {
						parameter = "Variant";
					}
					parent_signature += parameter;
					if (j >= parameters_types.size() - default_par_count) {
						parent_signature += " = <default>";