### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
return v_scroll_speed;
}
void TextEdit::set_fit_content_height_enabled(const bool p_enabled) {
	if (fit_content_height == p_enabled) {
		return;
	}
	fit_content_height = p_enabled;
	update_minimum_size();
}
bool TextEdit::is_fit_content_height_enabled() const {
	return fit_content_height;
}
double TextEdit::get_scroll_pos_for_line(int p_line, int p_wrap_index) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), 0);
	ERR_FAIL_COND_V(p_wrap_index < 0, 0);
	ERR_FAIL_COND_V(p_wrap_index > get_line_wrap_count(p_line), 0);
	if (get_line_wrapping_mode() == LineWrappingMode::LINE_WRAPPING_NONE && !_is_hiding_enabled()) {
		return p_line;
	}
	double new_line_scroll_pos = 0.0;
	if (p_line > 0) {
		new_line_scroll_pos = get_visible_line_count_in_range(0, MIN(p_line - 1, text.size() - 1));
	}
	new_line_scroll_pos += p_wrap_index;
	return new_line_scroll_pos;
}
void TextEdit::set_line_as_first_visible(int p_line, int p_wrap_index) {