### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
category_vbox = nullptr;
		}
		if (p.usage & PROPERTY_USAGE_HIGH_END_GFX && RS::get_singleton()->is_low_end()) {
			
			continue;
		}
		if (p.name == "script" && (hide_script || bool(object->call("_hide_script_from_inspector")))) {
			
			continue;
		}
		if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) {
			
			continue;
		}
		
		String path = p.name;
		
		String array_prefix = "";
		int array_index = -1;
		for (KeyValue<String, EditorInspectorArray *> &E : editor_inspector_array_per_prefix) {
			if (p.name.begins_with(E.key) && E.key.length() > array_prefix.length()) {
				array_prefix = E.key;
			}
		}
		if (!array_prefix.is_empty()) {
			
			String str = p.name.trim_prefix(array_prefix);
			int to_char_index = 0;
			while (to_char_index < str.length()) {
				if (!is_digit(str[to_char_index])) {