### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
Node *n = get_node_or_null(sub_emitter);
	if (n) {
		GPUParticles2D *sen = Object::cast_to<GPUParticles2D>(n);
		if (sen && sen != this) {
			RS::get_singleton()->particles_set_subemitter(particles, sen->particles);
		}
	}
}
void GPUParticles2D::_texture_changed() {
	
	
	if (texture.is_valid()) {
		queue_redraw();
	}
}
void GPUParticles2D::set_sub_emitter(const NodePath &p_path) {
	if (is_inside_tree()) {
		RS::get_singleton()->particles_set_subemitter(particles, RID());
	}
	sub_emitter = p_path;
	if (is_inside_tree() && sub_emitter != NodePath()) {
		_attach_sub_emitter();
	}
	update_configuration_warnings();
}
NodePath GPUParticles2D::get_sub_emitter() const {