### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
plane_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
				plane_mat->set_on_top_of_alpha();
				plane_mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
				plane_mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED);
				plane_mat->set_albedo(col);
				plane_gizmo_color[i] = plane_mat; /
				surftool->set_material(plane_mat);
				surftool->commit(scale_plane_gizmo[i]);
				Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
				plane_mat_hl->set_albedo(col.from_hsv(col.get_h(), 0.25, 1.0, 1));
				plane_gizmo_color_hl[i] = plane_mat_hl; /
			}
			/
			{
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
				surftool->begin(Mesh::PRIMITIVE_LINE_STRIP);
				Vector3 vec;
				vec[i] = 1;
				/
				surftool->add_vertex(vec * -1048576);
				surftool->add_vertex(Vector3());
				surftool->add_vertex(vec * 1048576);
				surftool->set_material(mat_hl);
				surftool->commit(axis_gizmo[i]);
			}
		}
	}
	_generate_selection_boxes();
}
void Node3DEditor::_update_gizmos_menu() {