### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
c->draw_multiline(points, col.inverted());
		}
	} else if (p_which == 1) {
		if (actual_shape == SHAPE_HSV_RECTANGLE) {
			c->draw_set_transform(Point2(), -Math_PI / 2, Size2(c->get_size().x, -c->get_size().y));
			c->draw_texture_rect(theme_cache.color_hue_icon, Rect2(Point2(), Size2(1, 1)));
			c->draw_set_transform(Point2(), 0, Size2(1, 1));
			int y = c->get_size().y - c->get_size().y * (1.0 - h);
			Color col;
			col.set_hsv(h, 1, 1);
			c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
		} else if (actual_shape == SHAPE_OKHSL_CIRCLE) {
			Vector<Point2> points;
			Vector<Color> colors;
			Color col;
			col.set_ok_hsl(h, s, 1);
			Color col2;
			col2.set_ok_hsl(h, s, 0.5);
			Color col3;
			col3.set_ok_hsl(h, s, 0);
			points.resize(6);
			colors.resize(6);
			points.set(0, Vector2(c->get_size().x, 0));
			points.set(1, Vector2(c->get_size().x, c->get_size().y * 0.5));
			points.set(2, c->get_size());
			points.set(3, Vector2(0, c->get_size().y));
			points.set(4, Vector2(0, c->get_size().y * 0.5));
			points.set(5, Vector2());
			colors.set(0, col);
			colors.set(1, col2);