### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
List<Node *> nodes_owned_by_original_node;
				original_node->get_owned_by(original_node, &nodes_owned_by_original_node);
				for (Node *owned_node : nodes_owned_by_original_node) {
					owned_node->set_owner(nullptr);
				}
				
				while (original_node->get_child_count()) {
					Node *child = original_node->get_child(0);
					original_node->remove_child(child);
					child->queue_free();
				}
				
				bool is_editable = true;
				Node *owner = original_node->get_owner();
				if (owner) {
					is_editable = owner->is_editable_instance(original_node);
				}
				
				Ref<PackedScene> current_packed_scene;
				if (original_node->get_scene_file_path() == p_instance_path) {
					
					
					current_packed_scene = instance_scene_packed_scene;
				} else {
					
					
					List<String> required_load_paths;
					String scene_path = original_node->get_scene_file_path();