### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return _make_token(TK_ERROR, "Invalid (unsigned integer) numeric constant");
							} else {
								return _make_token(TK_ERROR, "Invalid (integer) numeric constant");
							}
						}
					}
					char_idx += str.length();
					Token tk;
					if (period_found || exponent_found || float_suffix_found) {
						tk.type = TK_FLOAT_CONSTANT;
					} else if (uint_suffix_found) {
						tk.type = TK_UINT_CONSTANT;
					} else {
						tk.type = TK_INT_CONSTANT;
					}
					if (hexa_found) {
						tk.constant = (double)str.hex_to_int();
					} else {
						tk.constant = str.to_float();
					}
					tk.line = tk_line;
					return tk;
				}
				if (GETCHAR(0) == '.') {
					
					char_idx++;
					return _make_token(TK_PERIOD);
				}
				if (is_ascii_identifier_char(GETCHAR(0))) {