### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

ERR_FAIL_COND(p_recursion_depth > COMPLETION_RECURSION_LIMIT);
	GDScriptParser::DataType base_type = p_base.type;
	if (base_type.is_meta_type && base_type.kind != GDScriptParser::DataType::BUILTIN && base_type.kind != GDScriptParser::DataType::ENUM) {
		ScriptLanguage::CodeCompletionOption option("new", ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION, ScriptLanguage::LOCATION_LOCAL);
		option.insert_text += "(";
		r_result.insert(option.display, option);
	}
	while (!base_type.has_no_type()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS: {
				_find_identifiers_in_class(base_type.class_type, p_only_functions, base_type.is_meta_type, false, r_result, p_recursion_depth);
				
				base_type = GDScriptParser::DataType();
			} break;
			case GDScriptParser::DataType::SCRIPT: {
				Ref<Script> scr = base_type.script_type;
				if (scr.is_valid()) {
					if (!p_only_functions) {
						if (!base_type.is_meta_type) {
							List<PropertyInfo> members;
							scr->get_script_property_list(&members);