### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const Vector2i center = get_size() / 2.0;
	const real_t radius = get_size().x / 2.0;
	if (focused_axis > -2 || orbiting_index != -1) {
		draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
	}
	Vector<Axis2D> axis_to_draw;
	_get_sorted_axis(axis_to_draw);
	for (int i = 0; i < axis_to_draw.size(); ++i) {
		_draw_axis(axis_to_draw[i]);
	}
}
void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {