### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
TileMapCell cell;
				cell.source_id = tile_set_atlas_source_id;
				cell.set_atlas_coords(E.tile);
				cell.alternative_tile = 0;
				current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell, true);
			}
		}
		
		if (tools_button_group->get_pressed_button() == tool_paint_button) {
			Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
			current_tile_data_editor->forward_draw_over_atlas(tile_atlas_view, tile_set_atlas_source, tile_atlas_control_unscaled, xform);
		}
	}
}
void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event) {
	
	hovered_alternative_tile_coords = tile_atlas_view->get_alternative_tile_at_pos(alternative_tiles_control->get_local_mouse_position());
	
	if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor) {
			current_tile_data_editor->forward_painting_alternatives_gui_input(tile_atlas_view, tile_set_atlas_source, p_event);
		}
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	}
	Ref<InputEventMouseMotion> mm = p_event;