### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

if (index->type == Node::NODE_TYPE_CONSTANT) {
						uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
						if (index_constant >= (uint32_t)expr->get_array_size()) {
							_set_error(vformat(RTR("Index [%d] out of range [%d..%d]."), index_constant, 0, expr->get_array_size() - 1));
							return nullptr;
						}
					}
					member_type = expr->get_datatype();
					if (member_type == TYPE_STRUCT) {
						member_struct_name = expr->get_datatype_name();
					}
				} else {
					switch (expr->get_datatype()) {
						case TYPE_BVEC2:
						case TYPE_VEC2:
						case TYPE_IVEC2:
						case TYPE_UVEC2:
						case TYPE_MAT2:
							if (index->type == Node::NODE_TYPE_CONSTANT) {
								uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
								if (index_constant >= 2) {
									_set_error(vformat(RTR("Index [%d] out of range [%d..%d]."), index_constant, 0, 1));
									return nullptr;
								}
							}
							switch (expr->get_datatype()) {
								case TYPE_BVEC2:
									member_type = TYPE_BOOL;
									break;
								case TYPE_VEC2: