### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

return EditorNode::get_singleton()->get_edited_scene();
}
void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
	callable_mp_static(&EditorNode::_print_handler_impl).bind(p_string, p_error, p_rich).call_deferred();
}
void EditorNode::_print_handler_impl(const String &p_string, bool p_error, bool p_rich) {
	if (p_error) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR);
	} else if (p_rich) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH);
	} else {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD);
	}
}
static void _execute_thread(void *p_ud) {