### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
String theme_section = "color_theme";
	Ref<ConfigFile> cf = memnew(ConfigFile); 
	List<String> keys;
	for (const KeyValue<String, VariantContainer> &E : props) {
		keys.push_back(E.key);
	}
	keys.sort();
	for (const String &key : keys) {
		if (key.begins_with("text_editor/theme/highlighting/") && key.find("color") >= 0) {
			cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html());
		}
	}
	Error err = cf->save(p_file);
	return err == OK;
}
bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
	return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
EditorSettings *EditorSettings::get_singleton() {
	return singleton.ptr();
}
void EditorSettings::create() {