### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
undo_redo->create_action(TTR("Add Track"));
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_BEZIER: {
			Vector<Variant::Type> filter;
			filter.push_back(Variant::INT);
			filter.push_back(Variant::FLOAT);
			filter.push_back(Variant::VECTOR2);
			filter.push_back(Variant::VECTOR3);
			filter.push_back(Variant::QUATERNION);
			filter.push_back(Variant::PLANE);
			filter.push_back(Variant::COLOR);
			adding_track_path = path_to;
			prop_selector->set_type_filter(filter);
			prop_selector->select_property_from_instance(node);
		} break;
		case Animation::TYPE_AUDIO: {
			if (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) {
				EditorNode::get_singleton()->show_warning(TTR("Audio tracks can only point to nodes of type:\n-AudioStreamPlayer\n-AudioStreamPlayer2D\n-AudioStreamPlayer3D"));
				return;
			}
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Add Track"));
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
			undo_redo->commit_action();