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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

Vector<PluginConfigAndroid> loaded_plugins;
	String plugins_dir = ProjectSettings::get_singleton()->get_resource_path().path_join("android/plugins");
	
	loaded_plugins.append_array(PluginConfigAndroid::get_prebuilt_plugins(plugins_dir));
	if (DirAccess::exists(plugins_dir)) {
		Vector<String> plugins_filenames = list_gdap_files(plugins_dir);
		if (!plugins_filenames.is_empty()) {
			Ref<ConfigFile> config_file = memnew(ConfigFile);
			for (int i = 0; i < plugins_filenames.size(); i++) {
				PluginConfigAndroid config = PluginConfigAndroid::load_plugin_config(config_file, plugins_dir.path_join(plugins_filenames[i]));
				if (config.valid_config) {
					loaded_plugins.push_back(config);
				} else {
					print_error("Invalid plugin config file " + plugins_filenames[i]);
				}
			}
		}
	}
	return loaded_plugins;
}
Vector<PluginConfigAndroid> EditorExportPlatformAndroid::get_enabled_plugins(const Ref<EditorExportPreset> &p_presets) {