### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
bool all_locked = true;
	bool all_grouped = true;
	List<Node *> &selection = editor_selection->get_selected_node_list();
	if (selection.is_empty()) {
		all_locked = false;
		all_grouped = false;
	} else {
		for (Node *E : selection) {
			if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_lock_")) {
				all_locked = false;
				break;
			}
		}
		for (Node *E : selection) {
			if (Object::cast_to<Node3D>(E) && !Object::cast_to<Node3D>(E)->has_meta("_edit_group_")) {
				all_grouped = false;
				break;
			}
		}
	}
	tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
	tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
	tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
	tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
	tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
	tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
}
template <typename T>
HashSet<T *> _get_child_nodes(Node *parent_node) {