### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
show_visibility_rect = p_show_visibility_rect;
	queue_redraw();
}
#endif
bool GPUParticles2D::is_trail_enabled() const {
	return trail_enabled;
}
double GPUParticles2D::get_trail_lifetime() const {
	return trail_lifetime;
}
void GPUParticles2D::_update_collision_size() {
	real_t csize = collision_base_size;
	if (texture.is_valid()) {
		csize *= (texture->get_width() + texture->get_height()) / 4.0; 
	}
	RS::get_singleton()->particles_set_collision_base_size(particles, csize);
}
void GPUParticles2D::set_collision_base_size(real_t p_size) {
	collision_base_size = p_size;
	_update_collision_size();
}
real_t GPUParticles2D::get_collision_base_size() const {
	return collision_base_size;
}
void GPUParticles2D::set_speed_scale(double p_scale) {
	speed_scale = p_scale;
	RS::get_singleton()->particles_set_speed_scale(particles, p_scale);
}
bool GPUParticles2D::is_emitting() const {