### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
ERR_FAIL_V_MSG(nullptr, "Method already bound: " + instance_type + "::" + p_name + ".");
	}
	type->method_map[p_name] = bind;
#ifdef DEBUG_METHODS_ENABLED
	
	
	type->method_order.push_back(p_name);
#endif
	return bind;
}
#ifdef DEBUG_METHODS_ENABLED
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, bool p_compatibility, const MethodDefinition &method_name, const Variant **p_defs, int p_defcount) {
	StringName mdname = method_name.name;
#else
MethodBind *ClassDB::bind_methodfi(uint32_t p_flags, MethodBind *p_bind, bool p_compatibility, const char *method_name, const Variant **p_defs, int p_defcount) {
	StringName mdname = StaticCString::create(method_name);
#endif
	OBJTYPE_WLOCK;
	ERR_FAIL_COND_V(!p_bind, nullptr);
	p_bind->set_name(mdname);
	String instance_type = p_bind->get_instance_class();
#ifdef DEBUG_ENABLED
	ERR_FAIL_COND_V_MSG(!p_compatibility && has_method(instance_type, mdname), nullptr, "Class " + String(instance_type) + " already has a method " + String(mdname) + ".");
#endif
	ClassInfo *type = classes.getptr(instance_type);
	if (!type) {
		memdelete(p_bind);
		ERR_FAIL_V_MSG(nullptr, "Couldn't bind method '" + mdname + "' for instance '" + instance_type + "'.");
	}