### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
return nodes.size();
}
StringName SceneState::get_node_type(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
	if (nodes[p_idx].type == TYPE_INSTANTIATED) {
		return StringName();
	}
	return names[nodes[p_idx].type];
}
StringName SceneState::get_node_name(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), StringName());
	return names[nodes[p_idx].name];
}
int SceneState::get_node_index(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), -1);
	return nodes[p_idx].index;
}
bool SceneState::is_node_instance_placeholder(int p_idx) const {
	ERR_FAIL_INDEX_V(p_idx, nodes.size(), false);
	return nodes[p_idx].instance >= 0 && (nodes[p_idx].instance & FLAG_INSTANCE_IS_PLACEHOLDER);
}
Ref<PackedScene> SceneState::get_node_instance(int p_idx) const {