### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_preset, 16);
	ERR_FAIL_INDEX((int)p_resize_mode, 4);
	
	Size2 min_size = get_minimum_size();
	Size2 new_size = get_size();
	if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_HEIGHT) {
		new_size.x = min_size.x;
	}
	if (p_resize_mode == PRESET_MODE_MINSIZE || p_resize_mode == PRESET_MODE_KEEP_WIDTH) {
		new_size.y = min_size.y;
	}
	Rect2 parent_rect = get_parent_anchorable_rect();
	real_t x = parent_rect.size.x;
	if (is_layout_rtl()) {
		x = parent_rect.size.x - x - new_size.x;
	}
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_BOTTOM_LEFT:
		case PRESET_CENTER_LEFT:
		case PRESET_TOP_WIDE:
		case PRESET_BOTTOM_WIDE:
		case PRESET_LEFT_WIDE:
		case PRESET_HCENTER_WIDE:
		case PRESET_FULL_RECT:
			data.offset[0] = x * (0.0 - data.anchor[0]) + p_margin + parent_rect.position.x;
			break;
		case PRESET_CENTER_TOP: