### Godot version

master [75f9c97deaa8378477441e07ea1782ecab6d2eca]

### System information

Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

Running a dev build on both Linux and Windows reaches the following crash:

```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2795494918
EDITOR API HASH: 1481585570
ERROR: FATAL: DEV_ASSERT failed  "!api_hashes_cache.has(p_api)" is false.
   at: set_current_api (core/object/class_db.cpp:59)
```

Call stack (Linux):

```
1 ClassDB::set_current_api                class_db.cpp        59   0x9c77bf6 
2 EditorSettings::ensure_class_registered editor_settings.cpp 883  0x639a96a 
3 EditorNode::EditorNode                  editor_node.cpp     6825 0x61badd9 
4 Main::start                             main.cpp            3085 0x4a6e353 
5 main                                    godot_linuxbsd.cpp  72   0x49c9d0d 
```

Call stack (Windows):

```
>	godot.windows.editor.dev.x86_64.exe!ClassDB::set_current_api(ClassDB::APIType p_api) Line 58	C++
 	godot.windows.editor.dev.x86_64.exe!EditorSettings::ensure_class_registered() Line 886	C++
 	godot.windows.editor.dev.x86_64.exe!EditorNode::EditorNode() Line 6826	C++
 	godot.windows.editor.dev.x86_64.exe!Main::start() Line 3085	C++
 	godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 179	C++
 	godot.windows.editor.dev.x86_64.exe!_main() Line 204	C++
 	godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 218	C++
 	godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 232	C++
 	[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102	C++
```


### Steps to reproduce

Compile with (possibly not all of those flags are needed):

`scons platform=linuxbsd optimize=none debug_symbols=True tests=False dev_mode=True dev_build=True use_llvm=yes use_lld=yes  opengl3=no openxr=no`

Open a project on the editor with:

Working folder: The project's path
Arguments: `-e --verbose`

**The --verbose argument is important!**

### Other info (for bisect)

It must've broken somewhere between 75f9c97deaa8378477441e07ea1782ecab6d2eca and 6588a4a29af1621086feac0117d5d4d37af957fd since it was working fine before that.

**Update:** It's possible I'm wrong about the bisecting info, because the problem started when I added `--verbose` to the cmd line.

### Workaround

Just commenting out the assert runs fine.

### Minimal reproduction project

Any.
_initial_set("editors/polygon_editor/show_previous_outline", true);
	
	_initial_set("editors/animation/autorename_animation_tracks", true);
	_initial_set("editors/animation/default_create_bezier_tracks", false);
	_initial_set("editors/animation/default_create_reset_tracks", true);
	_initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0));
	_initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0));
	
	_initial_set("editors/shader_editor/behavior/files/restore_shaders_on_load", true);
	
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
	
	
#ifndef ANDROID_ENABLED
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/rect", 1, "Top Left,Centered,Custom Position,Force Maximized,Force Fullscreen")
	
	String screen_hints = "Same as Editor:-5,Previous Screen:-4,Next Screen:-3,Primary Screen:-2"; 
	for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
		screen_hints += ",Screen " + itos(i + 1) + ":" + itos(i);
	}
	_initial_set("run/window_placement/rect_custom_position", Vector2());
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/screen", -5, screen_hints)
#endif
	
	String android_window_hints = "Auto (based on screen size):0,Same as Editor:1,Side-by-side with Editor:2";
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "run/window_placement/android_window", 0, android_window_hints)
	
	_initial_set("run/auto_save/save_before_running", true);