### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
List<Node *> &selection = editor_selection->get_selected_node_list();
	for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
		Node3D *sp = Object::cast_to<Node3D>(E->get());
		if (!sp) {
			continue;
		}
		Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
		if (!se) {
			continue;
		}
		sp->set_global_transform(se->original);
	}
	finish_transform();
	set_message(TTR("Transform Aborted."), 3);
}
void Node3DEditorViewport::_update_shrink() {