### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
ERR_FAIL_COND(p_count < 1);
	for (int i = p_count; i < draw_passes.size(); i++) {
		set_draw_pass_mesh(i, Ref<Mesh>());
	}
	draw_passes.resize(p_count);
	RS::get_singleton()->particles_set_draw_passes(particles, p_count);
	notify_property_list_changed();
}
int GPUParticles3D::get_draw_passes() const {
	return draw_passes.size();
}
void GPUParticles3D::set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh) {
	ERR_FAIL_INDEX(p_pass, draw_passes.size());
	if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
		draw_passes.write[p_pass]->disconnect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings));
	}
	draw_passes.write[p_pass] = p_mesh;
	if (Engine::get_singleton()->is_editor_hint() && draw_passes.write[p_pass].is_valid()) {
		draw_passes.write[p_pass]->connect("changed", callable_mp((Node *)this, &Node::update_configuration_warnings), CONNECT_DEFERRED);
	}
	RID mesh_rid;
	if (p_mesh.is_valid()) {
		mesh_rid = p_mesh->get_rid();
	}
	RS::get_singleton()->particles_set_draw_pass_mesh(particles, p_pass, mesh_rid);
	_skinning_changed();
	update_configuration_warnings();
}
Ref<Mesh> GPUParticles3D::get_draw_pass_mesh(int p_pass) const {