### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(false);
	return gui.dragging;
}
bool Viewport::gui_is_drag_successful() const {
	ERR_READ_THREAD_GUARD_V(false);
	return gui.drag_successful;
}
void Viewport::set_input_as_handled() {
	ERR_MAIN_THREAD_GUARD;
	if (!handle_input_locally) {
		ERR_FAIL_COND(!is_inside_tree());
		Viewport *vp = this;
		while (true) {
			if (Object::cast_to<Window>(vp)) {
				break;
			}
			if (!vp->get_parent()) {
				break;
			}
			vp = vp->get_parent()->get_viewport();
		}
		if (vp != this) {
			vp->set_input_as_handled();
			return;
		}
	}
	local_input_handled = true;
}
bool Viewport::is_input_handled() const {