### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

_stop_thread();
	MutexLock data_lock(data_mutex);
	if (current->type == ITEM_TABLE) {
		return;
	}
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(p_image->get_width() == 0);
	ERR_FAIL_COND(p_image->get_height() == 0);
	ItemImage *item = memnew(ItemImage);
	if (p_region.has_area()) {
		Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture);
		atlas_tex->set_atlas(p_image);
		atlas_tex->set_region(p_region);
		item->image = atlas_tex;
	} else {
		item->image = p_image;
	}
	item->color = p_color;
	item->inline_align = p_alignment;
	if (p_width > 0) {
		
		item->size.width = p_width;
		if (p_height > 0) {
			
			item->size.height = p_height;
		} else {