### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(Vector2());
	return Point2(data.offset[0], data.offset[1]);
}
void Control::set_end(const Point2 &p_point) {
	ERR_MAIN_THREAD_GUARD;
	if (data.offset[2] == p_point.x && data.offset[3] == p_point.y) {
		return;
	}
	data.offset[2] = p_point.x;
	data.offset[3] = p_point.y;
	_size_changed();
}
Point2 Control::get_end() const {
	ERR_READ_THREAD_GUARD_V(Point2());
	return Point2(data.offset[2], data.offset[3]);
}
void Control::set_h_grow_direction(GrowDirection p_direction) {
	ERR_MAIN_THREAD_GUARD;
	if (data.h_grow == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 3);
	data.h_grow = p_direction;
	_size_changed();
}
Control::GrowDirection Control::get_h_grow_direction() const {