### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
for (int k = 0; k < p_index; k++) {
						uint32_t frame_delta = buffer.read(frame_bit_width);
						frame += frame_delta;
						for (uint32_t l = 0; l < COMPONENTS; l++) {
							if (bit_width[l] == 0) {
								continue; 
							}
							uint32_t valueu = buffer.read(bit_width[l] + 1);
							bool sign = valueu & (1 << bit_width[l]);
							int16_t value = valueu & ((1 << bit_width[l]) - 1);
							if (sign) {
								value = -value - 1;
							}
							decode[l] += value;
						}
					}
				}
				r_time = page.time_offset + double(frame) / double(compression.fps);
				for (uint32_t l = 0; l < COMPONENTS; l++) {
					r_value[l] = decode[l];
				}
				return true;
			} else {
				p_index -= subkeys;
			}
		}
	}
	return false;
}
Variant Animation::add_variant(const Variant &a, const Variant &b) {