### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
}
	return ie;
}
bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
	Ref<InputEventKey> key = p_event;
	if (key.is_null()) {
		return false;
	}
	bool match;
	if (keycode == Key::NONE && physical_keycode == Key::NONE && key_label != Key::NONE) {
		match = key_label == key->key_label;
	} else if (keycode != Key::NONE) {
		match = keycode == key->keycode;
	} else if (physical_keycode != Key::NONE) {
		match = physical_keycode == key->physical_keycode;
	} else {
		match = false;
	}
	Key action_mask = (Key)(int64_t)get_modifiers_mask();
	Key key_mask = (Key)(int64_t)key->get_modifiers_mask();
	if (key->is_pressed()) {
		match &= (action_mask & key_mask) == action_mask;
	}
	if (p_exact_match) {
		match &= action_mask == key_mask;
	}
	if (match) {
		bool key_pressed = key->is_pressed();
		if (r_pressed != nullptr) {
			*r_pressed = key_pressed;