### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_text("Await ");
	print_expression(p_await->to_await);
}
void GDScriptParser::TreePrinter::print_binary_op(BinaryOpNode *p_binary_op) {
	
	push_text("(");
	print_expression(p_binary_op->left_operand);
	switch (p_binary_op->operation) {
		case BinaryOpNode::OP_ADDITION:
			push_text(" + ");
			break;
		case BinaryOpNode::OP_SUBTRACTION:
			push_text(" - ");
			break;