### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
}
	}
	for (List<const Node *>::Element *N = node_tree.front(); N; N = N->next()) {
		Node *current_node = node->get_node(get_path_to(N->get()));
		ERR_CONTINUE(!current_node);
		if (p_flags & DUPLICATE_SCRIPTS) {
			bool is_valid = false;
			Variant scr = N->get()->get(script_property_name, &is_valid);
			if (is_valid) {
				current_node->set(script_property_name, scr);
			}
		}
		List<PropertyInfo> plist;
		N->get()->get_property_list(&plist);
		for (const PropertyInfo &E : plist) {
			if (!(E.usage & PROPERTY_USAGE_STORAGE)) {
				continue;
			}
			String name = E.name;
			if (name == script_property_name) {
				continue;
			}
			Variant value = N->get()->get(name).duplicate(true);
			if (E.usage & PROPERTY_USAGE_ALWAYS_DUPLICATE) {
				Resource *res = Object::cast_to<Resource>(value);
				if (res) { // Duplicate only if it's a resource
					current_node->set(name, res->duplicate());
				}
			} else {
				current_node->set(name, value);