### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!n) {
					_set_error(RTR("Invalid data type for the array."));
					return nullptr;
				}
				if (!_compare_datatypes(p_type, p_struct_name, p_array_size, n->get_datatype(), n->get_datatype_name(), n->get_array_size())) {
					return nullptr;
				}
				return n;
			}
			type = get_token_datatype(tk.type);
		}
		tk = _get_token();
		if (tk.type == TK_BRACKET_OPEN) {
			bool is_unknown_size = false;
			Error error = _parse_array_size(p_block, p_function_info, false, nullptr, &array_size, &is_unknown_size);
			if (error != OK) {
				return nullptr;
			}
			if (is_unknown_size) {
				array_size = p_array_size;
			}
			tk = _get_token();
		} else {
			_set_expected_error("[");
			return nullptr;
		}
		if (type != p_type || struct_name != p_struct_name || array_size != p_array_size) {
			String from;
			if (type == TYPE_STRUCT) {
				from += struct_name;