### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return nullptr;
					}
					if (!_validate_function_call(p_block, p_function_info, func, &func->return_cache, &func->struct_name)) {
						_set_error(vformat(RTR("No matching constructor found for: '%s'."), String(funcname->name)));
						return nullptr;
					}
					expr = _reduce_expression(p_block, func);
				}
			}
		} else if (tk.type == TK_IDENTIFIER) {
			_set_tkpos(prepos);
			StringName identifier;
			StructNode *pstruct = nullptr;
			bool struct_init = false;
			_get_completable_identifier(p_block, COMPLETION_IDENTIFIER, identifier);
			if (shader->structs.has(identifier)) {
				pstruct = shader->structs[identifier].shader_struct;
				struct_init = true;
			}
			tk = _get_token();
			if (tk.type == TK_PARENTHESIS_OPEN) {
				if (struct_init) { 
					const StringName &name = identifier;
					OperatorNode *func = alloc_node<OperatorNode>();
					func->op = OP_STRUCT;
					func->struct_name = name;
					func->return_cache = TYPE_STRUCT;
					VariableNode *funcname = alloc_node<VariableNode>();
					funcname->name = name;
					func->arguments.push_back(funcname);