### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (!code_completion_active) {
		return Dictionary();
	}
	ERR_FAIL_INDEX_V(p_index, code_completion_options.size(), Dictionary());
	Dictionary option;
	option["kind"] = code_completion_options[p_index].kind;
	option["display_text"] = code_completion_options[p_index].display;
	option["insert_text"] = code_completion_options[p_index].insert_text;
	option["font_color"] = code_completion_options[p_index].font_color;
	option["icon"] = code_completion_options[p_index].icon;
	option["location"] = code_completion_options[p_index].location;
	option["default_value"] = code_completion_options[p_index].default_value;
	return option;
}
int CodeEdit::get_code_completion_selected_index() const {