### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_stop_thread();
	MutexLock data_lock(data_mutex);
	if (current->type == ITEM_TABLE) {
		return;
	}
	ItemNewline *item = memnew(ItemNewline);
	item->line = current_frame->lines.size();
	_add_item(item, false);
	current_frame->lines.resize(current_frame->lines.size() + 1);
	_invalidate_current_line(current_frame);
	queue_redraw();
}
bool RichTextLabel::remove_paragraph(const int p_paragraph) {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	if (p_paragraph >= (int)current_frame->lines.size() || p_paragraph < 0) {
		return false;