### Godot version

4.1.1.stable, 4.2.dev (2282fc5de)

### System information

Arch Linux - X11 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 Ti (nvidia; 535.104.05) - 13th Gen Intel(R) Core(TM) i5-13400F (16 Threads)

### Issue description

When using Compatibility renderer, adjusting the Alpha component of clear color affects 2D editor content.

This does not happen when using Forward+ or Mobile renderer. Does not affect 3D editor and the running game.


https://github.com/godotengine/godot/assets/372476/e398522e-590a-4832-959f-ea8ba8e71c5d



### Steps to reproduce

1. Create a project using Compatibility renderer.
2. Adjust the clear color's alpha component in Project Settings.

### Minimal reproduction project

N/A
}
				_add_to_batch(r_index, r_batch_broken);
			} break;
			case Item::Command::TYPE_TRANSFORM: {
				const Item::CommandTransform *transform = static_cast<const Item::CommandTransform *>(c);
				draw_transform = transform->xform;
			} break;
			case Item::Command::TYPE_CLIP_IGNORE: {
				const Item::CommandClipIgnore *ci = static_cast<const Item::CommandClipIgnore *>(c);
				if (current_clip) {
					if (ci->ignore != reclip) {
						_new_batch(r_batch_broken);
						if (ci->ignore) {
							state.canvas_instance_batches[state.current_batch_index].clip = nullptr;
							reclip = true;
						} else {
							state.canvas_instance_batches[state.current_batch_index].clip = current_clip;
							reclip = false;
						}
					}
				}
			} break;
			case Item::Command::TYPE_ANIMATION_SLICE: {
				const Item::CommandAnimationSlice *as = static_cast<const Item::CommandAnimationSlice *>(c);
				double current_time = RSG::rasterizer->get_total_time();
				double local_time = Math::fposmod(current_time - as->offset, as->animation_length);
				skipping = !(local_time >= as->slice_begin && local_time < as->slice_end);
				RenderingServerDefault::redraw_request(); 
			} break;
		}