### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
								}
								bool curly = tk.type == TK_CURLY_BRACKET_OPEN;
								if (unknown_size) {
									if (!curly) {
										_set_expected_error("{");
										return ERR_PARSE_ERROR;
									}
								} else {
									if (full_def) {
										if (curly) {
											_set_expected_error("(");
											return ERR_PARSE_ERROR;
										}
									}
								}
								if (tk.type == TK_PARENTHESIS_OPEN || curly) { 
									while (true) {
										Node *n = _parse_and_reduce_expression(nullptr, constants);
										if (!n) {
											return ERR_PARSE_ERROR;
										}
										if (n->type == Node::NODE_TYPE_OPERATOR && static_cast<OperatorNode *>(n)->op == OP_CALL) {
											_set_error(RTR("Expected constant expression."));
											return ERR_PARSE_ERROR;
										}
										if (!_compare_datatypes(constant.type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
											return ERR_PARSE_ERROR;
										}
										tk = _get_token();