### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if (!movable || read_only) {
		return false;
	}
	
	control_dropping->queue_redraw();
	if (p_data.get_type() != Variant::DICTIONARY) {
		return false;
	}
	Dictionary dict = p_data;
	int drop_position = _drop_position();
	if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) {
		return false;
	}
	
	int moved_array_index = (int)dict["index"];
	int drop_array_index = begin_array_index + drop_position;
	return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index;
}
void EditorInspectorArray::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor"));
			odd_style->set_bg_color(color.darkened(-0.08));
			even_style->set_bg_color(color.darkened(0.08));
			for (ArrayElement &ae : array_elements) {
				if (ae.move_texture_rect) {