### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

if (p_node != this) {
		Window *w = Object::cast_to<Window>(p_node);
		if (w && (!w->is_inside_tree() || !w->is_embedded())) {
			return;
		}
		CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
		if (ci) {
			ci->queue_redraw();
		}
	}
	int cc = p_node->get_child_count();
	for (int i = 0; i < cc; i++) {
		_update_canvas_items(p_node->get_child(i));
	}
}
Ref<ViewportTexture> Viewport::get_texture() const {
	ERR_READ_THREAD_GUARD_V(Ref<ViewportTexture>());
	return default_texture;
}
void Viewport::set_positional_shadow_atlas_size(int p_size) {
	ERR_MAIN_THREAD_GUARD;
	positional_shadow_atlas_size = p_size;
	RS::get_singleton()->viewport_set_positional_shadow_atlas_size(viewport, p_size, positional_shadow_atlas_16_bits);
}
int Viewport::get_positional_shadow_atlas_size() const {