### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND(breaked);
	_put_msg("break", Array());
}
void ScriptEditorDebugger::debug_continue() {
	ERR_FAIL_COND(!breaked);
	
	if (remote_pid && EditorNode::get_singleton()->has_child_process(remote_pid)) {
		DisplayServer::get_singleton()->enable_for_stealing_focus(remote_pid);
	}
	_clear_execution();
	_put_msg("continue", Array());
	_put_msg("servers:foreground", Array());
}
void ScriptEditorDebugger::update_tabs() {
	if (error_count == 0 && warning_count == 0) {
		errors_tab->set_name(TTR("Errors"));
		tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), Ref<Texture2D>());
	} else {
		errors_tab->set_name(TTR("Errors") + " (" + itos(error_count + warning_count) + ")");
		if (error_count >= 1 && warning_count >= 1) {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("ErrorWarning"), SNAME("EditorIcons")));
		} else if (error_count >= 1) {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
		} else {
			tabs->set_tab_icon(tabs->get_tab_idx_from_control(errors_tab), get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
		}
	}
}
void ScriptEditorDebugger::clear_style() {