### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

GDCLASS(ProjectListItemControl, HBoxContainer)
	VBoxContainer *main_vbox = nullptr;
	TextureButton *favorite_button = nullptr;
	Button *explore_button = nullptr;
	TextureRect *project_icon = nullptr;
	Label *project_title = nullptr;
	Label *project_path = nullptr;
	TextureRect *project_unsupported_features = nullptr;
	HBoxContainer *tag_container = nullptr;
	bool project_is_missing = false;
	bool icon_needs_reload = true;
	bool is_selected = false;
	bool is_hovering = false;
	void _favorite_button_pressed();
	void _explore_button_pressed();
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void set_project_title(const String &p_title);
	void set_project_path(const String &p_path);
	void set_tags(const PackedStringArray &p_tags, ProjectList *p_parent_list);
	void set_project_icon(const Ref<Texture2D> &p_icon);
	void set_unsupported_features(const PackedStringArray &p_features);
	bool should_load_project_icon() const;
	void set_selected(bool p_selected);
	void set_is_favorite(bool p_favorite);
	void set_is_missing(bool p_missing);