### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
emit_signal("page_changed", 0);
}
void EditorPaginator::_prev_page_button_pressed() {
	emit_signal("page_changed", MAX(0, page - 1));
}
void EditorPaginator::_page_line_edit_text_submitted(String p_text) {
	if (p_text.is_valid_int()) {
		int new_page = p_text.to_int() - 1;
		new_page = MIN(MAX(0, new_page), max_page);
		page_line_edit->set_text(Variant(new_page));
		emit_signal("page_changed", new_page);
	} else {
		page_line_edit->set_text(Variant(page));
	}
}
void EditorPaginator::_next_page_button_pressed() {
	emit_signal("page_changed", MIN(max_page, page + 1));
}
void EditorPaginator::_last_page_button_pressed() {