### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

int layout_count = GetKeyboardLayoutList(0, nullptr);
	ERR_FAIL_INDEX_V(p_index, layout_count, "");
	HKL *layouts = (HKL *)memalloc(layout_count * sizeof(HKL));
	GetKeyboardLayoutList(layout_count, layouts);
	String ret = _get_full_layout_name_from_registry(layouts[p_index]); 
	if (ret.is_empty()) {
		WCHAR buf[LOCALE_NAME_MAX_LENGTH];
		memset(buf, 0, LOCALE_NAME_MAX_LENGTH * sizeof(WCHAR));
		LCIDToLocaleName(MAKELCID(LOWORD(layouts[p_index]), SORT_DEFAULT), buf, LOCALE_NAME_MAX_LENGTH, 0);
		WCHAR name[1024];
		memset(name, 0, 1024 * sizeof(WCHAR));
		GetLocaleInfoEx(buf, LOCALE_SLOCALIZEDDISPLAYNAME, (LPWSTR)&name, 1024);
		ret = String::utf16((const char16_t *)name);
	}
	memfree(layouts);
	return ret;
}
void DisplayServerWindows::process_events() {