### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return scene_tree;
}
void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
	Array msg;
	msg.push_back(p_obj_id);
	msg.push_back(p_prop);
	msg.push_back(p_value);
	_put_msg("scene:set_object_property", msg);
}
void ScriptEditorDebugger::request_remote_object(ObjectID p_obj_id) {
	ERR_FAIL_COND(p_obj_id.is_null());
	Array msg;
	msg.push_back(p_obj_id);
	_put_msg("scene:inspect_object", msg);
}
Object *ScriptEditorDebugger::get_remote_object(ObjectID p_id) {
	return inspector->get_object(p_id);
}
void ScriptEditorDebugger::_remote_object_selected(ObjectID p_id) {
	emit_signal(SNAME("remote_object_requested"), p_id);
}
void ScriptEditorDebugger::_remote_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
	update_remote_object(p_id, p_prop, p_value);
	request_remote_object(p_id);
}
void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const String &p_property) {
	emit_signal(SNAME("remote_object_property_updated"), p_id, p_property);
}
void ScriptEditorDebugger::_video_mem_request() {