### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (tree->popup_edited_item == this) {
			tree->popup_edited_item = nullptr;
			tree->popup_pressing_edited_item = nullptr;
			tree->pressing_for_editor = false;
		}
		if (tree->cache.hover_item == this) {
			tree->cache.hover_item = nullptr;
		}
		if (tree->selected_item == this) {
			tree->selected_item = nullptr;
		}
		if (tree->drop_mode_over == this) {
			tree->drop_mode_over = nullptr;
		}
		if (tree->single_select_defer == this) {
			tree->single_select_defer = nullptr;
		}
		if (tree->edited_item == this) {
			tree->edited_item = nullptr;
			tree->pressing_for_editor = false;
		}
		tree->queue_redraw();
	}
	tree = p_tree;
	if (tree) {
		tree->queue_redraw();
		cells.resize(tree->columns.size());
	}
}
void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {