### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
pi.type = Variant::ARRAY;
				pi.hint = PROPERTY_HINT_ARRAY_TYPE;
				pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture3D");
			} else {
				pi.type = Variant::OBJECT;
				pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
				pi.hint_string = "Texture3D";
			}
		} break;
		case ShaderLanguage::TYPE_STRUCT: {
			
		} break;
		case ShaderLanguage::TYPE_MAX:
			break;
	}
	return pi;
}
uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
	switch (p_type) {
		case TYPE_VOID:
			return 0;
		case TYPE_BOOL:
			return 4;
		case TYPE_BVEC2:
			return 8;
		case TYPE_BVEC3:
			return 12;
		case TYPE_BVEC4:
			return 16;
		case TYPE_INT: