### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ED_SHORTCUT("spatial_editor/increase_fov", TTR("Increase Field of View"), KeyModifierMask::CMD_OR_CTRL + Key::MINUS);
	ED_SHORTCUT("spatial_editor/reset_fov", TTR("Reset Field of View to Default"), KeyModifierMask::CMD_OR_CTRL + Key::KEY_0);
	PopupMenu *p;
	transform_menu = memnew(MenuButton);
	transform_menu->set_text(TTR("Transform"));
	transform_menu->set_switch_on_hover(true);
	transform_menu->set_shortcut_context(this);
	main_menu_hbox->add_child(transform_menu);
	p = transform_menu->get_popup();
	p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
	p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
	p->add_separator();
	p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
	p->connect("id_pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed));
	view_menu = memnew(MenuButton);
	/
	view_menu->set_text(TTR("View"));
	view_menu->set_switch_on_hover(true);
	view_menu->set_shortcut_context(this);
	main_menu_hbox->add_child(view_menu);
	main_menu_hbox->add_child(memnew(VSeparator));
	context_menu_panel = memnew(PanelContainer);
	context_menu_hbox = memnew(HBoxContainer);
	context_menu_panel->add_child(context_menu_hbox);
	main_flow->add_child(context_menu_panel);
	/
	p = view_menu->get_popup();
	p->set_hide_on_checkable_item_selection(false);
	accept = memnew(AcceptDialog);
	EditorNode::get_singleton()->get_gui_base()->add_child(accept);