### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

gen->write_end_jump_if_shared();
						}
					}
					if (!info.is_named && info.key.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
						gen->pop_temporary();
					}
					if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
						gen->pop_temporary();
					}
					assigned = info.base;
				}
				bool known_type = assigned.type.has_type;
				bool is_shared = Variant::is_type_shared(assigned.type.builtin_type);
				if (!known_type || !is_shared) {
					
					
					if (assign_class_member_property != StringName()) {
						if (!known_type) {
							gen->write_jump_if_shared(assigned);
						}
						gen->write_set_member(assigned, assign_class_member_property);
						if (!known_type) {
							gen->write_end_jump_if_shared();
						}
					} else if (is_member_property) {
						
						if (!known_type) {
							gen->write_jump_if_shared(assigned);
						}
						if (member_property_has_setter && !member_property_is_in_setter) {