### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


return scene_tree;
}
void ScriptEditorDebugger::update_remote_object(ObjectID p_obj_id, const String &p_prop, const Variant &p_value) {
	Array msg;
	msg.push_back(p_obj_id);
	msg.push_back(p_prop);
	msg.push_back(p_value);
	_put_msg("scene:set_object_property", msg);
}
void ScriptEditorDebugger::request_remote_object(ObjectID p_obj_id) {
	ERR_FAIL_COND(p_obj_id.is_null());
	Array msg;
	msg.push_back(p_obj_id);
	_put_msg("scene:inspect_object", msg);
}
Object *ScriptEditorDebugger::get_remote_object(ObjectID p_id) {
	return inspector->get_object(p_id);
}
void ScriptEditorDebugger::_remote_object_selected(ObjectID p_id) {
	emit_signal(SNAME("remote_object_requested"), p_id);
}
void ScriptEditorDebugger::_remote_object_edited(ObjectID p_id, const String &p_prop, const Variant &p_value) {
	update_remote_object(p_id, p_prop, p_value);
	request_remote_object(p_id);
}
void ScriptEditorDebugger::_remote_object_property_updated(ObjectID p_id, const String &p_property) {
	emit_signal(SNAME("remote_object_property_updated"), p_id, p_property);
}
void ScriptEditorDebugger::_video_mem_request() {