### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
if (inherited_script->has_method(name)) {
				found_base_class = "script:" + inherited_script->get_path();
				break;
			}
			base_class = inherited_script->get_instance_base_type();
			inherited_script = inherited_script->get_base_script();
		}
		if (found_base_class.is_empty()) {
			while (base_class) {
				List<MethodInfo> methods;
				ClassDB::get_method_list(base_class, &methods, true);
				for (int j = 0; j < methods.size(); j++) {
					if (methods[j].name == name) {
						found_base_class = "builtin:" + base_class;
						break;
					}
				}
				ClassDB::ClassInfo *base_class_ptr = ClassDB::classes.getptr(base_class)->inherits_ptr;
				if (base_class_ptr == nullptr) {
					break;
				}
				base_class = base_class_ptr->name;
			}
		}
		if (!found_base_class.is_empty()) {
			int line = functions[i].get_slice(":", 1).to_int() - 1;
			Dictionary line_meta = text_edit->get_line_gutter_metadata(line, connection_gutter);
			if (line_meta.is_empty()) {
				
				line_meta["type"] = "inherits";