### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

ask_update_settings->get_ok_button()->set_text("OK");
	// Check if the config_version property was empty or 0.
	if (config_version == 0) {
		ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify s supported Godot version in s configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed wh opening ,  will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project wh previous versions of the engine anymore."), project.project_name, project.path));
		ask_update_settings->popup_centered(popup_min_size);
		return;
	}
	// Check if we need to convert project settings from an earlier engine version.
	if (config_version < ProjectSettings::CONFIG_VERSION) {
		if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
			
			ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project whout attempting to convert s scenes, resources and scripts.\n- Convert the entire project including s scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project wh previous versions of the engine anymore."), project.project_name, project.path));
			ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
		} else {
			ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert ?\n\nWarning: You won't be able to open the project wh previous versions of the engine anymore."), project.project_name, project.path));
			ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
		}
		ask_update_settings->popup_centered(popup_min_size);
		ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
		return;
	}
	// Check if the file was generated by a newer, incompatible engine version.
	if (config_version > ProjectSettings::CONFIG_VERSION) {
		dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible wh this version."), project.project_name, project.path));
		dialog_error->popup_centered(popup_min_size);
		return;
	}
	// Check if the project is using features not supported by this build of Godot.
	if (!unsupported_features.is_empty()) {
		String warning_message = "";