### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sun_environ_popup = memnew(PopupPanel);
		add_child(sun_environ_popup);
		HBoxContainer *sun_environ_hb = memnew(HBoxContainer);
		sun_environ_popup->add_child(sun_environ_hb);
		sun_vb = memnew(VBoxContainer);
		sun_environ_hb->add_child(sun_vb);
		sun_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
		sun_vb->hide();
		sun_title = memnew(Label);
		sun_title->set_theme_type_variation("HeaderSmall");
		sun_vb->add_child(sun_title);
		sun_title->set_text(TTR("Preview Sun"));
		sun_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		CenterContainer *sun_direction_center = memnew(CenterContainer);
		sun_direction = memnew(Control);
		sun_direction->set_custom_minimum_size(Size2(128, 128) * EDSCALE);
		sun_direction_center->add_child(sun_direction);
		sun_vb->add_margin_child(TTR("Sun Direction"), sun_direction_center);
		sun_direction->connect("gui_input", callable_mp(this, &Node3DEditor::_sun_direction_input));
		sun_direction->connect("draw", callable_mp(this, &Node3DEditor::_sun_direction_draw));
		sun_direction->set_default_cursor_shape(CURSOR_MOVE);
		sun_direction_shader.instantiate();
		sun_direction_shader->set_code(R"(
// 3D editor Preview Sun direction shader.
shader_type canvas_item;
uniform vec3 sun_direction;
uniform vec3 sun_color;
void fragment() {
	vec3 n;
	n.xy = UV * 2.0 - 1.0;