### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
int end = line.size() - 1; // 
	int variable_start = end - 1;
	int start = end - 1;
	bool is_possibly_nodepath = false;
	bool is_valid_nodepath = false;
	while (start >= 0) {
		char32_t character = line[start];
		bool is_variable_char = (character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_';
		bool is_nodepath_start = character == '$';
		bool is_nodepath_sep = character == '/';
		if (is_variable_char || is_nodepath_start || is_nodepath_sep) {
			if (start == 0) {
				break;
			} else if (is_nodepath_sep) {
				// 
				is_possibly_nodepath = true;
			} else if (is_nodepath_start) {
				// 
				is_valid_nodepath = true;
				break;
			}
			if (!is_possibly_nodepath) {
				variable_start--;