### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
*/
					int open_bracket_pos = begin_scan, close_bracket_pos = 0;
					while (open_bracket_pos < stripped_line.length() && (stripped_line[open_bracket_pos] == ' ' || stripped_line[open_bracket_pos] == '\t')) {
						open_bracket_pos++;
					}
					if (open_bracket_pos == stripped_line.length() || stripped_line[open_bracket_pos++] != '(') {
						continue; 
					}
					close_bracket_pos = open_bracket_pos;
					while (close_bracket_pos < stripped_line.length() && stripped_line[close_bracket_pos] != ')') {
						close_bracket_pos++;
					}
					if (close_bracket_pos == stripped_line.length()) {
						continue; 
					}
					int colon_pos = close_bracket_pos + 1;
					while (colon_pos < stripped_line.length() && (stripped_line[colon_pos] == ' ' || stripped_line[colon_pos] == '\t')) {
						colon_pos++;
					}
					if (colon_pos == stripped_line.length() || stripped_line[colon_pos++] != ':') {
						continue; 
					}
					title = stripped_line.substr(open_bracket_pos, close_bracket_pos - open_bracket_pos).strip_edges();
					link = stripped_line.substr(colon_pos).strip_edges();
				}
				mode = TUTORIALS;
			} else if (mode == TUTORIALS) { 
				mode = DONE;
			}
		}