### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet> p_tile_set, Ref<TileSetAtlasSource> p_tile_set_atlas_source, int p_source_id) {
	ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_source_id < 0);
	ERR_FAIL_COND(p_tile_set.is_valid() && p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
	if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == source_id) {
		return;
	}
	
	if (tile_set_atlas_source.is_valid()) {
		tile_set_atlas_source->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
	}
	tile_set = p_tile_set;
	tile_set_atlas_source = p_tile_set_atlas_source;
	source_id = p_source_id;
	
	if (tile_set_atlas_source.is_valid()) {
		if (!tile_set_atlas_source->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
			tile_set_atlas_source->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
		}
	}
	notify_property_list_changed();
}
bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_name, const Variant &p_value) {