### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
fd->glyph_map[p_glyph] = FontGlyph();
				ERR_FAIL_V_MSG(false, "FreeType: Failed to load glyph stroker.");
			}
			FT_Stroker_Set(stroker, (int)(fd->size.y * fd->oversampling * 16.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0);
			FT_Glyph glyph;
			FT_BitmapGlyph glyph_bitmap;
			if (FT_Get_Glyph(fd->face->glyph, &glyph) != 0) {
				goto cleanup_stroker;
			}
			if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) {
				goto cleanup_glyph;
			}
			if (FT_Glyph_To_Bitmap(&glyph, aa_mode, nullptr, 1) != 0) {
				goto cleanup_glyph;
			}
			glyph_bitmap = (FT_BitmapGlyph)glyph;
			gl = rasterize_bitmap(fd, rect_range, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2(), bgra);
		cleanup_glyph:
			FT_Done_Glyph(glyph);
		cleanup_stroker:
			FT_Stroker_Done(stroker);
		}
		fd->glyph_map[p_glyph] = gl;
		return gl.found;
	}
#endif
	fd->glyph_map[p_glyph] = FontGlyph();
	return false;
}
_FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontAdvanced *p_font_data, const Vector2i &p_size) const {