### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

Vector<RS::SurfaceData> surfaces;
	for (int i = 0; i < p_surfaces.size(); i++) {
		surfaces.push_back(_dict_to_surf(p_surfaces[i]));
	}
	return mesh_create_from_surfaces(surfaces);
}
void RenderingServer::_mesh_add_surface(RID p_mesh, const Dictionary &p_surface) {
	mesh_add_surface(p_mesh, _dict_to_surf(p_surface));
}
Dictionary RenderingServer::_mesh_get_surface(RID p_mesh, int p_idx) {
	RS::SurfaceData sd = mesh_get_surface(p_mesh, p_idx);
	Dictionary d;
	d["primitive"] = sd.primitive;
	d["format"] = sd.format;
	d["vertex_data"] = sd.vertex_data;
	if (sd.attribute_data.size()) {
		d["attribute_data"] = sd.attribute_data;
	}
	if (sd.skin_data.size()) {
		d["skin_data"] = sd.skin_data;
	}
	d["vertex_count"] = sd.vertex_count;
	if (sd.index_count) {