### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
case GDScriptTokenizer::Token::PERCENT:
			operation->operation = BinaryOpNode::OP_MODULO;
			operation->variant_op = Variant::OP_MODULE;
			break;
		case GDScriptTokenizer::Token::STAR_STAR:
			operation->operation = BinaryOpNode::OP_POWER;
			operation->variant_op = Variant::OP_POWER;
			break;
		case GDScriptTokenizer::Token::LESS_LESS:
			operation->operation = BinaryOpNode::OP_BIT_LEFT_SHIFT;
			operation->variant_op = Variant::OP_SHIFT_LEFT;
			break;
		case GDScriptTokenizer::Token::GREATER_GREATER:
			operation->operation = BinaryOpNode::OP_BIT_RIGHT_SHIFT;
			operation->variant_op = Variant::OP_SHIFT_RIGHT;
			break;
		case GDScriptTokenizer::Token::AMPERSAND:
			operation->operation = BinaryOpNode::OP_BIT_AND;
			operation->variant_op = Variant::OP_BIT_AND;
			break;
		case GDScriptTokenizer::Token::PIPE:
			operation->operation = BinaryOpNode::OP_BIT_OR;
			operation->variant_op = Variant::OP_BIT_OR;
			break;
		case GDScriptTokenizer::Token::CARET:
			operation->operation = BinaryOpNode::OP_BIT_XOR;
			operation->variant_op = Variant::OP_BIT_XOR;
			break;
		case GDScriptTokenizer::Token::AND:
		case GDScriptTokenizer::Token::AMPERSAND_AMPERSAND: