### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
update_const_expression_builtin_type(p_return->return_value, expected_type, "return");
			}
			result = p_return->return_value->get_datatype();
		}
	} else {
		
		result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = Variant::NIL;
		result.is_constant = true;
	}
	if (has_expected_type && !expected_type.is_variant()) {
		if (result.is_variant() || !result.is_hard_type()) {
			mark_node_unsafe(p_return);
			if (!is_type_compatible(expected_type, result, true, p_return)) {
				downgrade_node_type_source(p_return);
			}
		} else if (!is_type_compatible(expected_type, result, true, p_return)) {
			mark_node_unsafe(p_return);
			if (!is_type_compatible(result, expected_type)) {
				push_error(vformat(R"(Cannot return value of type "%s" because the function return type is "%s".)", result.to_string(), expected_type.to_string()), p_return);
			}
#ifdef DEBUG_ENABLED
		} else if (expected_type.builtin_type == Variant::INT && result.builtin_type == Variant::FLOAT) {
			parser->push_warning(p_return, GDScriptWarning::NARROWING_CONVERSION);
#endif
		}
	}
	p_return->set_datatype(result);
}