### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (p_button != MouseButton::RIGHT) {
		return;
	}
	item_menu->clear();
	item_menu->reset_size();
	if (error_tree->is_anything_selected()) {
		item_menu->add_icon_item(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Error"), ACTION_COPY_ERROR);
		item_menu->add_icon_item(get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), TTR("Open C++ Source on GitHub"), ACTION_OPEN_SOURCE);
	}
	if (item_menu->get_item_count() > 0) {
		item_menu->set_position(error_tree->get_screen_position() + p_pos);
		item_menu->popup();
	}
}
void ScriptEditorDebugger::_item_menu_id_pressed(int p_option) {