### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

drag_type = (DragType)((int)DRAG_TYPE_RESIZE_TOP + i * 2);
										drag_start_mouse_pos = mouse_local_pos;
										drag_last_mouse_pos = drag_start_mouse_pos;
										drag_current_tile = selected.tile;
										drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
									}
								}
							}
						}
						
						if (drag_type == DRAG_TYPE_NONE) {
							TileSelection selected = { TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE };
							Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
							if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
								coords = tile_set_atlas_source->get_tile_at_coords(coords);
								if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
									selected = { coords, 0 };
								}
							}
							bool shift = mb->is_shift_pressed();
							if (!shift && selection.size() == 1 && selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
								
								drag_type = DRAG_TYPE_MOVE_TILE;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
								drag_current_tile = selected.tile;
								drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
							} else {
								
								drag_type = DRAG_TYPE_RECT_SELECT;