### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
VkPresentModeKHR requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_KHR;
	switch (window->vsync_mode) {
		case DisplayServer::VSYNC_MAILBOX:
			requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_MAILBOX_KHR;
			break;
		case DisplayServer::VSYNC_ADAPTIVE:
			requested_present_mode = VkPresentModeKHR::VK_PRESENT_MODE_FIFO_RELAXED_KHR;
			break;
		case DisplayServer::VSYNC_ENABLED: