### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
void DisplayServerWindows::make_rendering_thread() {
}
void DisplayServerWindows::swap_buffers() {
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->swap_buffers();
	}
#endif
}
void DisplayServerWindows::set_native_icon(const String &p_filename) {
	_THREAD_SAFE_METHOD_
	Ref<FileAccess> f = FileAccess::open(p_filename, FileAccess::READ);
	ERR_FAIL_COND_MSG(f.is_null(), "Cannot open file with icon '" + p_filename + "'.");
	ICONDIR *icon_dir = (ICONDIR *)memalloc(sizeof(ICONDIR));
	int pos = 0;
	icon_dir->idReserved = f->get_32();
	pos += sizeof(WORD);
	f->seek(pos);
	icon_dir->idType = f->get_32();
	pos += sizeof(WORD);
	f->seek(pos);
	ERR_FAIL_COND_MSG(icon_dir->idType != 1, "Invalid icon file format!");
	icon_dir->idCount = f->get_32();
	pos += sizeof(WORD);
	f->seek(pos);