### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
case Node::LAMBDA:
			print_lambda(static_cast<LambdaNode *>(p_expression));
			break;
		case Node::LITERAL:
			print_literal(static_cast<LiteralNode *>(p_expression));
			break;
		case Node::PRELOAD:
			print_preload(static_cast<PreloadNode *>(p_expression));
			break;
		case Node::SELF:
			print_self(static_cast<SelfNode *>(p_expression));
			break;
		case Node::SUBSCRIPT:
			print_subscript(static_cast<SubscriptNode *>(p_expression));
			break;
		case Node::TERNARY_OPERATOR:
			print_ternary_op(static_cast<TernaryOpNode *>(p_expression));
			break;
		case Node::TYPE_TEST:
			print_type_test(static_cast<TypeTestNode *>(p_expression));
			break;
		case Node::UNARY_OPERATOR:
			print_unary_op(static_cast<UnaryOpNode *>(p_expression));
			break;
		default:
			push_text(vformat("<unknown expression %d>", p_expression->type));
			break;
	}
}
void GDScriptParser::TreePrinter::print_enum(EnumNode *p_enum) {