### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Array arr = peer->get_message();
				if (arr.size() != 2 || arr[0].get_type() != Variant::STRING || arr[1].get_type() != Variant::ARRAY) {
					_stop_and_notify();
					ERR_FAIL_MSG("Invalid message format received from peer");
				}
				_parse_message(arr[0], arr[1]);
				if (OS::get_singleton()->get_ticks_msec() > until) {
					break;
				}
			}
			if (!is_session_active()) {
				_stop_and_notify();
				break;
			};
		} break;
	}
}
void ScriptEditorDebugger::_clear_execution() {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return;
	}
	Dictionary d = ti->get_metadata(0);
	stack_script = ResourceLoader::load(d["file"]);
	emit_signal(SNAME("clear_execution"), stack_script);
	stack_script.unref();
	stack_dump->clear();
	inspector->clear_stack_variables();
}
void ScriptEditorDebugger::_set_breakpoint(const String &p_file, const int &p_line, const bool &p_enabled) {