### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
if (has_chain && ik_chain.size()) {
					for (Node2D *&F : ik_chain) {
						if (key_pos) {
							te->insert_node_value_key(F, "position", F->get_position(), p_on_existing);
						}
						if (key_rot) {
							te->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing);
						}
						if (key_scale) {
							te->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing);
						}
					}
				}
			}
		} else if (Object::cast_to<Control>(ci)) {
			Control *ctrl = Object::cast_to<Control>(ci);
			if (key_pos) {
				te->insert_node_value_key(ctrl, "position", ctrl->get_position(), p_on_existing);
			}
			if (key_rot) {
				te->insert_node_value_key(ctrl, "rotation", ctrl->get_rotation(), p_on_existing);
			}
			if (key_scale) {
				te->insert_node_value_key(ctrl, "size", ctrl->get_size(), p_on_existing);
			}
		}
	}
	te->commit_insert_queue();
}
void CanvasItemEditor::_update_override_camera_button(bool p_game_running) {