### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
rendering_method = "Compatibility";
	}
	
	Vector<String> info;
	info.push_back(godot_version);
	if (!distribution_version.is_empty()) {
		info.push_back(distribution_name + " " + distribution_version);
	} else {
		info.push_back(distribution_name);
	}
	info.push_back(vformat("%s (%s)", driver_name, rendering_method));
	String graphics;
	if (!device_type_string.is_empty()) {
		graphics = device_type_string + " ";
	}
	graphics += rendering_device_name;
	if (video_adapter_driver_info.size() == 2) { 
		String vad_name = video_adapter_driver_info[0];
		String vad_version = video_adapter_driver_info[1]; 
		if (!vad_version.is_empty()) {
			graphics += vformat(" (%s; %s)", vad_name, vad_version);
		} else {
			graphics += vformat(" (%s)", vad_name);
		}
	}
	info.push_back(graphics);
	info.push_back(vformat("%s (%d Threads)", processor_name, processor_count));
	return String(" - ").join(info);
}
Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) {