### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

if (p_node->type != Node::NODE_TYPE_OPERATOR) {
		return p_node;
	}
	
	OperatorNode *op = static_cast<OperatorNode *>(p_node);
	if (op->op == OP_CONSTRUCT) {
		ERR_FAIL_COND_V(op->arguments[0]->type != Node::NODE_TYPE_VARIABLE, p_node);
		DataType type = op->get_datatype();
		DataType base = get_scalar_type(type);
		int cardinality = get_cardinality(type);
		Vector<ConstantNode::Value> values;
		for (int i = 1; i < op->arguments.size(); i++) {
			op->arguments.write[i] = _reduce_expression(p_block, op->arguments[i]);
			if (op->arguments[i]->type == Node::NODE_TYPE_CONSTANT) {
				ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[i]);
				if (get_scalar_type(cn->datatype) == base) {
					for (int j = 0; j < cn->values.size(); j++) {
						values.push_back(cn->values[j]);
					}
				} else if (get_scalar_type(cn->datatype) == cn->datatype) {
					ConstantNode::Value v;
					if (!convert_constant(cn, base, &v)) {
						return p_node;
					}
					values.push_back(v);
				} else {
					return p_node;
				}
			} else {