### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (_scroll(false, mb->get_factor() / 8)) {
					accept_event();
				}
			} break;
			case MouseButton::WHEEL_LEFT: {
				if (_scroll(true, -mb->get_factor() / 8)) {
					accept_event();
				}
			} break;
			case MouseButton::WHEEL_RIGHT: {
				if (_scroll(true, mb->get_factor() / 8)) {
					accept_event();
				}
			} break;
			default:
				break;
		}
	}
	Ref<InputEventPanGesture> pan_gesture = p_event;
	if (pan_gesture.is_valid()) {
		double prev_v = v_scroll->get_value();
		v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
		double prev_h = h_scroll->get_value();
		if (is_layout_rtl()) {
			h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * -pan_gesture->get_delta().x / 8);
		} else {
			h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
		}
		if (v_scroll->get_value() != prev_v || h_scroll->get_value() != prev_h) {
			accept_event();