### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
struct PatternNode;
	struct PreloadNode;
	struct ReturnNode;
	struct SelfNode;
	struct SignalNode;
	struct SubscriptNode;
	struct SuiteNode;
	struct TernaryOpNode;
	struct TypeNode;
	struct TypeTestNode;
	struct UnaryOpNode;
	struct VariableNode;
	struct WhileNode;
	class DataType {
	private:
		
		DataType *container_element_type = nullptr;
	public:
		enum Kind {
			BUILTIN,
			NATIVE,
			SCRIPT,
			CLASS, 
			ENUM, 
			VARIANT, 
			RESOLVING, 
			UNRESOLVED,
		};
		Kind kind = UNRESOLVED;
		enum TypeSource {