### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
return context_menu_enabled;
}
void RichTextLabel::set_shortcut_keys_enabled(bool p_enabled) {
	shortcut_keys_enabled = p_enabled;
}
bool RichTextLabel::is_shortcut_keys_enabled() const {
	return shortcut_keys_enabled;
}
PopupMenu *RichTextLabel::get_menu() const {
	if (!menu) {
		const_cast<RichTextLabel *>(this)->_generate_context_menu();
	}
	return menu;
}
bool RichTextLabel::is_menu_visible() const {
	return menu && menu->is_visible();
}
String RichTextLabel::get_selected_text() const {
	if (!selection.active || !selection.enabled) {
		return "";
	}
	String txt;
	int to_line = main->first_invalid_line.load();
	for (int i = 0; i < to_line; i++) {
		txt += _get_line_text(main, i, selection);
	}
	return txt;
}
void RichTextLabel::deselect() {