### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
Pair<String, Variant> pi;
	pi.first = "PI";
	pi.second = Math_PI;
	p_constants->push_back(pi);
	Pair<String, Variant> tau;
	tau.first = "TAU";
	tau.second = Math_TAU;
	p_constants->push_back(tau);
	Pair<String, Variant> infinity;
	infinity.first = "INF";
	infinity.second = INFINITY;
	p_constants->push_back(infinity);
	Pair<String, Variant> nan;
	nan.first = "NAN";
	nan.second = NAN;
	p_constants->push_back(nan);
}
void GDScriptLanguage::get_public_annotations(List<MethodInfo> *p_annotations) const {
	GDScriptParser parser;
	List<MethodInfo> annotations;
	parser.get_annotation_list(&annotations);
	for (const MethodInfo &E : annotations) {
		p_annotations->push_back(E);
	}
}
String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {