### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyLocale, EditorProperty);
	EditorLocaleDialog *dialog = nullptr;
	LineEdit *locale = nullptr;
	Button *locale_edit = nullptr;
	void _locale_selected(const String &p_locale);
	void _locale_pressed();
	void _locale_focus_exited();
protected:
	static void _bind_methods();
	void _notification(int p_what);
public:
	void setup(const String &p_hit_string);
	virtual void update_property() override;
	EditorPropertyLocale();
};
class EditorPropertyClassName : public EditorProperty {