### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

}
	Ref<InputEventMouseButton> mb = p_event;
	
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		Window *click_on_window = nullptr;
		for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
			SubWindow sw = gui.sub_windows.write[i];
			
			Rect2i r = Rect2i(sw.window->get_position(), sw.window->get_size());
			if (!sw.window->get_flag(Window::FLAG_BORDERLESS)) {
				
				int title_height = sw.window->get_theme_constant(SNAME("title_height"));
				Rect2i title_bar = r;
				title_bar.position.y -= title_height;
				title_bar.size.y = title_height;
				if (title_bar.size.y > 0 && title_bar.has_point(mb->get_position())) {
					click_on_window = sw.window;
					int close_h_ofs = sw.window->get_theme_constant(SNAME("close_h_offset"));
					int close_v_ofs = sw.window->get_theme_constant(SNAME("close_v_offset"));
					Ref<Texture2D> close_icon = sw.window->get_theme_icon(SNAME("close"));
					Rect2 close_rect;
					close_rect.position = Vector2(r.position.x + r.size.x - close_h_ofs, r.position.y - close_v_ofs);
					close_rect.size = close_icon->get_size();
					if (gui.subwindow_focused != sw.window) {
						
						_sub_window_grab_focus(sw.window);
					}
					if (close_rect.has_point(mb->get_position())) {
						gui.subwindow_drag = SUB_WINDOW_DRAG_CLOSE;
						gui.subwindow_drag_close_inside = true;