### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
}
		set_caret_column(initial_cursor_column - removed_characters, false, c);
	}
	end_complex_operation();
	queue_redraw();
}
void CodeEdit::convert_indent(int p_from_line, int p_to_line) {
	if (!is_editable()) {
		return;
	}
	
	p_from_line = (p_from_line < 0) ? 0 : p_from_line;
	p_to_line = (p_to_line < 0) ? get_line_count() - 1 : p_to_line;
	ERR_FAIL_COND(p_from_line >= get_line_count());
	ERR_FAIL_COND(p_to_line >= get_line_count());
	ERR_FAIL_COND(p_to_line < p_from_line);
	
	Vector<int> caret_columns;
	Vector<Pair<int, int>> from_selections;
	Vector<Pair<int, int>> to_selections;
	caret_columns.resize(get_caret_count());
	from_selections.resize(get_caret_count());
	to_selections.resize(get_caret_count());
	for (int c = 0; c < get_caret_count(); c++) {
		caret_columns.write[c] = get_caret_column(c);
		
		if (!has_selection(c)) {
			from_selections.write[c].first = -1;
			continue;
		}