### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

}
	}
	if (Math::is_zero_approx(delta)) {
		c = 0;
	} else {
		c = from / delta;
	}
	if (p_ok) {
		*p_ok = true;
	}
	real_t tr = p_keys[idx].transition;
	if (tr == 0) {
		
		return p_keys[idx].value;
	}
	if (tr != 1.0) {
		c = Math::ease(c, tr);
	}
	switch (p_interp) {
		case INTERPOLATION_NEAREST: {
			return p_keys[idx].value;
		} break;
		case INTERPOLATION_LINEAR: {
			return _interpolate(p_keys[idx].value, p_keys[next].value, c);
		} break;
		case INTERPOLATION_LINEAR_ANGLE: {
			return _interpolate_angle(p_keys[idx].value, p_keys[next].value, c);
		} break;
		case INTERPOLATION_CUBIC:
		case INTERPOLATION_CUBIC_ANGLE: {