### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Dragging and dropping a file to a new position inside its current folder, or onto the icon for its current folder - when that folder is the project root folder :res// - will be treated as though you were dropping a different file with the same name.

Expectation: for nothing to happen.

Also tried it in 4.0.3 and 4.1-dev3, where it behaves as expected.

https://github.com/godotengine/godot/assets/64640811/90de1120-dd92-41b8-b202-db77c343103a

### Steps to reproduce

1. New or existing project.
2. Click and drag a file in :res// in FileSystem dock.
3. Drop the file back into :res//.
4. Be prompted to overwrite or rename.

### Minimal reproduction project

N/A
String icon_path_a = "";
		String icon_path_b = "";
		Ref<Texture2D> icon_a = EditorNode::get_singleton()->get_class_icon(p_a.type);
		if (icon_a.is_valid()) {
			icon_path_a = icon_a->get_name();
		}
		Ref<Texture2D> icon_b = EditorNode::get_singleton()->get_class_icon(p_b.type);
		if (icon_b.is_valid()) {
			icon_path_b = icon_b->get_name();
		}
		return NaturalNoCaseComparator()(p_a.name.get_extension() + icon_path_a + p_a.name.get_basename(), p_b.name.get_extension() + icon_path_b + p_b.name.get_basename());
	}
};
struct FileSystemDock::FileInfoModifiedTimeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {