### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
bool reading_type = false;
	String cur_identifier;
	for (int i = _get_first_ident_pos(p_code); i < p_code.length(); i++) {
		if (p_code[i] == ';') {
			break;
		} else if (p_code[i] <= 32) {
			if (!cur_identifier.is_empty()) {
				if (!reading_type) {
					if (cur_identifier != "shader_type") {
						return String();
					}
					reading_type = true;
					cur_identifier = String();
				} else {
					return cur_identifier;
				}
			}
		} else {
			cur_identifier += String::chr(p_code[i]);
		}
	}
	if (reading_type) {
		return cur_identifier;
	}
	return String();
}
bool ShaderLanguage::is_builtin_func_out_parameter(const String &p_name, int p_param) {