### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
MessageQueue::get_singleton()->push_call(this, "_update_tree");
	tree_dirty = true;
}
void SceneTreeEditor::_tree_changed() {
	if (EditorNode::get_singleton()->is_exiting()) {
		return; //speed up exit
	}
	if (pending_test_update) {
		return;
	}
	if (tree_dirty) {
		return;
	}
	MessageQueue::get_singleton()->push_call(this, "_test_update_tree");
	pending_test_update = true;
}
void SceneTreeEditor::_selected_changed() {