### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
return get_rotation();
}
bool Control::_edit_use_rotation() const {
	return true;
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
	Vector2 delta_pivot = p_pivot - get_pivot_offset();
	Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
	set_position(get_position() + move);
	set_pivot_offset(p_pivot);
}
Point2 Control::_edit_get_pivot() const {
	return get_pivot_offset();
}
bool Control::_edit_use_pivot() const {
	return true;
}
Size2 Control::_edit_get_minimum_size() const {
	return get_combined_minimum_size();
}
#endif
void Control::reparent(Node *p_parent, bool p_keep_global_transform) {
	ERR_MAIN_THREAD_GUARD;
	Transform2D temp = get_global_transform();
	Node::reparent(p_parent);
	if (p_keep_global_transform) {
		set_global_position(temp.get_origin());
	}
}
void Control::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {