### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
bool save_text_editor_theme();
	bool save_text_editor_theme_as(String p_file);
	bool is_default_text_editor_theme();
	Vector<String> get_script_templates(const String &p_extension, const String &p_custom_path = String());
	String get_editor_layouts_config() const;
	float get_auto_display_scale() const;
	void _add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut);
	void add_shortcut(const String &p_name, const Ref<Shortcut> &p_shortcut);
	bool is_shortcut(const String &p_name, const Ref<InputEvent> &p_event) const;
	Ref<Shortcut> get_shortcut(const String &p_name) const;
	void get_shortcut_list(List<String> *r_shortcuts);
	void set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events);
	const Array get_builtin_action_overrides(const String &p_name) const;
	void notify_changes();
	EditorSettings();
	~EditorSettings();
};
#define EDITOR_DEF(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val))
#define EDITOR_DEF_RST(m_var, m_val) _EDITOR_DEF(m_var, Variant(m_val), true)
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed = false);
#define EDITOR_GET(m_var) _EDITOR_GET(m_var)
Variant _EDITOR_GET(const String &p_setting);
#define ED_IS_SHORTCUT(p_name, p_ev) (EditorSettings::get_singleton()->is_shortcut(p_name, p_ev))
Ref<Shortcut> ED_SHORTCUT(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, bool p_physical = false);
Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, const PackedInt32Array &p_keycodes, bool p_physical = false);
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode = Key::NONE, bool p_physical = false);
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical = false);
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path);
#endif