### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
ofs.y += s.y;
			} break;
			case DOCK_SLOT_LEFT_UR: {
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_LEFT_BR: {
				ofs += s;
			} break;
			case DOCK_SLOT_RIGHT_UL: {
				ofs.x += s.x * 4;
			} break;
			case DOCK_SLOT_RIGHT_BL: {
				ofs.x += s.x * 4;
				ofs.y += s.y;
			} break;
			case DOCK_SLOT_RIGHT_UR: {
				ofs.x += s.x * 4;
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_RIGHT_BR: {
				ofs.x += s.x * 4;
				ofs += s;
			} break;
		}
		Rect2 r(ofs, s);
		dock_select_rect[i] = r;
		r.position += Vector2(2, 5);
		r.size -= Vector2(4, 7);
		if (i == dock_select_rect_over_idx) {
			dock_select->draw_rect(r, used_selected);