### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
				atidx = k;
				break;
			}
			if (atidx == -1) {
				
				for (WindowWrapper *wrapper : floating_docks) {
					if (wrapper->get_meta("dock_name") == name) {
						if (restore_window_on_load && floating_docks_dump.has(name)) {
							_restore_floating_dock(floating_docks_dump[name], wrapper, i);
							return;
						} else {
							_dock_floating_close_request(wrapper);
							atidx = wrapper->get_meta("dock_index");
						}
					}
				}
				
				continue;
			}
			if (atidx == i) {
				dock_slot[i]->move_child(node, 0);
			} else if (atidx != -1) {
				dock_slot[atidx]->remove_child(node);
				if (dock_slot[atidx]->get_tab_count() == 0) {
					dock_slot[atidx]->hide();
				}
				dock_slot[i]->add_child(node);
				dock_slot[i]->move_child(node, 0);
				dock_slot[i]->set_tab_title(0, TTRGET(node->get_name()));