### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
control_dropping->set_visible(vbox->is_visible_in_tree());
}
void EditorInspectorArray::_panel_draw(int p_index) {
	ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	Ref<StyleBox> style = get_theme_stylebox(SNAME("Focus"), EditorStringName(EditorStyles));
	if (!style.is_valid()) {
		return;
	}
	if (array_elements[p_index].panel->has_focus()) {
		array_elements[p_index].panel->draw_style_box(style, Rect2(Vector2(), array_elements[p_index].panel->get_size()));
	}
}
void EditorInspectorArray::_panel_gui_input(Ref<InputEvent> p_event, int p_index) {