### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

line_folding_enabled = p_enabled;
	_set_hiding_enabled(p_enabled);
}
bool CodeEdit::is_line_folding_enabled() const {
	return line_folding_enabled;
}
bool CodeEdit::can_fold_line(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, get_line_count(), false);
	if (!line_folding_enabled) {
		return false;
	}
	if (p_line + 1 >= get_line_count() || get_line(p_line).strip_edges().size() == 0) {
		return false;
	}
	if (_is_line_hidden(p_line) || is_line_folded(p_line)) {
		return false;
	}
	
	int in_comment = is_in_comment(p_line);
	int in_string = (in_comment == -1) ? is_in_string(p_line) : -1;
	if (in_string != -1 || in_comment != -1) {
		if (get_delimiter_start_position(p_line, get_line(p_line).size() - 1).y != p_line) {
			return false;