### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
TypedArray<String> prefixes;
	for (const char32_t &E : auto_indent_prefixes) {
		prefixes.push_back(String::chr(E));
	}
	return prefixes;
}
void CodeEdit::do_indent() {
	if (!is_editable()) {
		return;
	}
	if (has_selection()) {
		indent_lines();
		return;
	}
	if (!indent_using_spaces) {
		insert_text_at_caret("\t");
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		int spaces_to_add = _calculate_spaces_till_next_right_indent(get_caret_column(i));
		if (spaces_to_add > 0) {
			insert_text_at_caret(String(" ").repeat(spaces_to_add), i);
		}
	}
	end_complex_operation();
}
void CodeEdit::indent_lines() {