### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
resource_conversion_plugins.push_back(p_plugin);
}
void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin) {
	resource_conversion_plugins.erase(p_plugin);
}
Vector<Ref<EditorResourceConversionPlugin>> EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
	Vector<Ref<EditorResourceConversionPlugin>> ret;
	for (int i = 0; i < resource_conversion_plugins.size(); i++) {
		if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
			ret.push_back(resource_conversion_plugins[i]);
		}
	}
	return ret;
}
void EditorNode::_bottom_panel_raise_toggled(bool p_pressed) {
	top_split->set_visible(!p_pressed);
}
void EditorNode::_update_renderer_color() {
	String rendering_method = renderer->get_selected_metadata();
	if (rendering_method == "forward_plus") {
		renderer->add_theme_color_override("font_color", Color::hex(0x5d8c3fff));
	}
	if (rendering_method == "mobile") {
		renderer->add_theme_color_override("font_color", Color::hex(0xa5557dff));
	}
	if (rendering_method == "gl_compatibility") {
		renderer->add_theme_color_override("font_color", Color::hex(0x5586a4ff));
	}
}
void EditorNode::_renderer_selected(int p_which) {