### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
keyword_completion_context ^= CF_UNIFORM_KEYWORD;
					}
				}
#endif 
				tk = _get_token();
				if (tk.type != TK_UNIFORM) {
					_set_expected_after_error("uniform", "global");
					return ERR_PARSE_ERROR;
				}
				uniform_scope = ShaderNode::Uniform::SCOPE_GLOBAL;
			};
				[[fallthrough]];
			case TK_INSTANCE: {
				if (tk.type == TK_INSTANCE) {
#ifdef DEBUG_ENABLED
					keyword_completion_context = CF_UNIFORM_KEYWORD;
					if (_lookup_next(next)) {
						if (next.type == TK_UNIFORM) {
							keyword_completion_context ^= CF_UNIFORM_KEYWORD;
						}
					}
#endif 
					if (String(shader_type_identifier) != "spatial") {
						_set_error(vformat(RTR("Uniform instances are not yet implemented for '%s' shaders."), shader_type_identifier));
						return ERR_PARSE_ERROR;
					}
					if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility") {
						_set_error(RTR("Uniform instances are not supported in gl_compatibility shaders."));
						return ERR_PARSE_ERROR;
					}