### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
identifier->constant_source = declaration.constant;
				declaration.constant->usages++;
				break;
			case SuiteNode::Local::VARIABLE:
				identifier->source = IdentifierNode::LOCAL_VARIABLE;
				identifier->variable_source = declaration.variable;
				declaration.variable->usages++;
				break;
			case SuiteNode::Local::PARAMETER:
				identifier->source = IdentifierNode::FUNCTION_PARAMETER;
				identifier->parameter_source = declaration.parameter;
				declaration.parameter->usages++;
				break;
			case SuiteNode::Local::FOR_VARIABLE:
				identifier->source = IdentifierNode::LOCAL_ITERATOR;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::PATTERN_BIND:
				identifier->source = IdentifierNode::LOCAL_BIND;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::UNDEFINED:
				ERR_FAIL_V_MSG(nullptr, "Undefined local found.");
		}
	}
	return identifier;
}
GDScriptParser::LiteralNode *GDScriptParser::parse_literal() {