### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
vcs_metadata_selection = memnew(OptionButton);
	vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20));
	vcs_metadata_selection->add_em(TTR("None"), (int)EdorVCSInterface::VCSMetadata::NONE);
	vcs_metadata_selection->add_em(TTR("G"), (int)EdorVCSInterface::VCSMetadata::GIT);
	vcs_metadata_selection->select((int)EdorVCSInterface::VCSMetadata::GIT);
	default_files_container->add_child(vcs_metadata_selection);
	Control *spacer = memnew(Control);
	spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	default_files_container->add_child(spacer);
	fdialog = memnew(EdorFileDialog);
	fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
	fdialog->set_access(EdorFileDialog::ACCESS_FILESYSTEM);
	fdialog_install = memnew(EdorFileDialog);
	fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes.
	fdialog_install->set_access(EdorFileDialog::ACCESS_FILESYSTEM);
	add_child(fdialog);
	add_child(fdialog_install);
	project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed));
	project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
	install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed));
	fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected));
	fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected));
	fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
	fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected));
	set_hide_on_ok(false);
	dialog_error = memnew(AcceptDialog);
	add_child(dialog_error);
}
/// Project List and friends.
:_notification(int p_what) {