### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
for (int i = 0; i < modes.size(); i++) {
		delete modes[i];
	}
}
void ColorPickerButton::_about_to_popup() {
	set_pressed(true);
	if (picker) {
		picker->set_old_color(color);
	}
}
void ColorPickerButton::_color_changed(const Color &p_color) {