### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
picker->set_edit_alpha(p_show_alpha);
}
EditorPropertyColor::EditorPropertyColor() {
	picker = memnew(ColorPickerButton);
	add_child(picker);
	picker->set_flat(true);
	picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed));
	picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed));
	picker->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(picker->get_picker()));
	picker->get_popup()->connect("about_to_popup", callable_mp(this, &EditorPropertyColor::_picker_opening));
}
void EditorPropertyNodePath::_set_read_only(bool p_read_only) {