### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

}
  }
  float *image_ptr[4] = {0, 0, 0, 0};
  if (components == 4) {
    image_ptr[0] = &(images[3].at(0));  
    image_ptr[1] = &(images[2].at(0));  
    image_ptr[2] = &(images[1].at(0));  
    image_ptr[3] = &(images[0].at(0));  
  } else if (components == 3) {
    image_ptr[0] = &(images[2].at(0));  
    image_ptr[1] = &(images[1].at(0));  
    image_ptr[2] = &(images[0].at(0));  
  } else if (components == 1) {
    image_ptr[0] = &(images[0].at(0));  
  }
  image.images = reinterpret_cast<unsigned char **>(image_ptr);
  image.width = width;
  image.height = height;
  header.num_channels = components;
  header.channels = static_cast<EXRChannelInfo *>(malloc(
      sizeof(EXRChannelInfo) * static_cast<size_t>(header.num_channels)));
  
  if (components == 4) {
#ifdef _MSC_VER
    strncpy_s(header.channels[0].name, "A", 255);
    strncpy_s(header.channels[1].name, "B", 255);
    strncpy_s(header.channels[2].name, "G", 255);
    strncpy_s(header.channels[3].name, "R", 255);
#else
    strncpy(header.channels[0].name, "A", 255);