### Godot version

v4.2.dev3.official [013e8e3af]

### System information

Windows 11, Core i5-12400F, RX 6600

### Issue description

TileSet->Setup->Separation maybe should have "px" like rest?
![Screenshot 2023-08-21 162202](https://github.com/godotengine/godot/assets/962340/3c6b9a97-7520-4610-8153-7882cc9c303f)
I know this is pixels from testing it.

TileSet->Select is this Animation Separation "px" too? idk
![Screenshot 2023-08-21 162131](https://github.com/godotengine/godot/assets/962340/fcb580e3-9ff7-41d8-92d3-e585841d3803)
I tried setting up animation separation and got a not enough room error, so maybe not "px". idk


Thanks.


### Steps to reproduce

- open TileSet->Setup->Separation, note some have "px" and one doesn't
- open TileSet->Select, is this separation "px" too?


### Minimal reproduction project

n/a
}
								}
							}
						}
						
						if (drag_type == DRAG_TYPE_NONE) {
							TileSelection selected = { TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE };
							Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
							if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
								coords = tile_set_atlas_source->get_tile_at_coords(coords);
								if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
									selected = { coords, 0 };
								}
							}
							bool shift = mb->is_shift_pressed();
							if (!shift && selection.size() == 1 && selected.tile != TileSetSource::INVALID_ATLAS_COORDS && selection.has(selected)) {
								
								drag_type = DRAG_TYPE_MOVE_TILE;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
								drag_current_tile = selected.tile;
								drag_start_tile_shape = Rect2i(selected.tile, tile_set_atlas_source->get_tile_size_in_atlas(selected.tile));
							} else {
								
								drag_type = DRAG_TYPE_RECT_SELECT;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
							}
						}
					}