### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
TileSetAtlasSourceEditor::AtlasTileProxyObject *atlas_tile_proxy_object = Object::cast_to<TileSetAtlasSourceEditor::AtlasTileProxyObject>(get_edited_object());
	ERR_FAIL_COND(!atlas_tile_proxy_object);
	ERR_FAIL_COND(atlas_tile_proxy_object->get_edited_tiles().is_empty());
	Ref<TileSetAtlasSource> tile_set_atlas_source = atlas_tile_proxy_object->get_edited_tile_set_atlas_source();
	generic_tile_polygon_editor->set_tile_set(Ref<TileSet>(tile_set_atlas_source->get_tile_set()));
	
	Vector2i coords = atlas_tile_proxy_object->get_edited_tiles().front()->get().tile;
	int alternative = atlas_tile_proxy_object->get_edited_tiles().front()->get().alternative;
	TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
	generic_tile_polygon_editor->set_background(tile_set_atlas_source->get_texture(), tile_set_atlas_source->get_tile_texture_region(coords), tile_data->get_texture_origin(), tile_data->get_flip_h(), tile_data->get_flip_v(), tile_data->get_transpose(), tile_data->get_modulate());
	
	generic_tile_polygon_editor->clear_polygons();
	if (String(count_property).is_empty()) {
		if (base_type == "OccluderPolygon2D") {
			
			Ref<OccluderPolygon2D> occluder = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();
			if (occluder.is_valid()) {
				generic_tile_polygon_editor->add_polygon(occluder->get_polygon());
			}
		} else if (base_type == "NavigationPolygon") {
			
			Ref<NavigationPolygon> navigation_polygon = get_edited_property_value();
			generic_tile_polygon_editor->clear_polygons();