### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
		}
	} else {
		switch (editor->drag_type) {
			case DRAG_TYPE_RESIZE_TOP_LEFT:
			case DRAG_TYPE_RESIZE_BOTTOM_RIGHT:
				cursor_shape = CURSOR_FDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP:
			case DRAG_TYPE_RESIZE_BOTTOM:
				cursor_shape = CURSOR_VSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP_RIGHT:
			case DRAG_TYPE_RESIZE_BOTTOM_LEFT:
				cursor_shape = CURSOR_BDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_LEFT:
			case DRAG_TYPE_RESIZE_RIGHT:
				cursor_shape = CURSOR_HSIZE;
				break;
			case DRAG_TYPE_MOVE_TILE:
				cursor_shape = CURSOR_MOVE;
				break;
			default:
				break;
		}
	}
	return cursor_shape;
}