### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
Error VulkanContext::_check_capabilities() {
	
	
	
	
	
	
	vrs_capabilities.pipeline_vrs_supported = false;
	vrs_capabilities.primitive_vrs_supported = false;
	vrs_capabilities.attachment_vrs_supported = false;
	vrs_capabilities.min_texel_size = Size2i();
	vrs_capabilities.max_texel_size = Size2i();
	vrs_capabilities.texel_size = Size2i();
	multiview_capabilities.is_supported = false;
	multiview_capabilities.geometry_shader_is_supported = false;
	multiview_capabilities.tessellation_shader_is_supported = false;
	multiview_capabilities.max_view_count = 0;
	multiview_capabilities.max_instance_count = 0;
	subgroup_capabilities.size = 0;
	subgroup_capabilities.supportedStages = 0;
	subgroup_capabilities.supportedOperations = 0;
	subgroup_capabilities.quadOperationsInAllStages = false;
	shader_capabilities.shader_float16_is_supported = false;
	shader_capabilities.shader_int8_is_supported = false;
	storage_buffer_capabilities.storage_buffer_16_bit_access_is_supported = false;
	storage_buffer_capabilities.uniform_and_storage_buffer_16_bit_access_is_supported = false;
	storage_buffer_capabilities.storage_push_constant_16_is_supported = false;
	storage_buffer_capabilities.storage_input_output_16 = false;
	if (is_instance_extension_enabled(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME)) {