### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
p_item->cells.resize(columns.size());
	TreeItem *c = p_item->get_first_child();
	while (c) {
		propagate_set_columns(c);
		c = c->next;
	}
}
void Tree::set_columns(int p_columns) {
	ERR_FAIL_COND(p_columns < 1);
	ERR_FAIL_COND(blocked > 0);
	columns.resize(p_columns);
	if (root) {
		propagate_set_columns(root);
	}
	if (selected_col >= p_columns) {
		selected_col = p_columns - 1;
	}
	queue_redraw();
}
int Tree::get_columns() const {
	return columns.size();
}
void Tree::_scroll_moved(float) {
	queue_redraw();
}
Rect2 Tree::get_custom_popup_rect() const {
	return custom_popup_rect;
}
int Tree::get_item_offset(TreeItem *p_item) const {