### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

String fnt = tag.substr(5, tag.length()).unquote();
			Ref<Font> fc = ResourceLoader::load(fnt, "Font");
			if (fc.is_valid()) {
				push_font(fc);
			}
			pos = brk_end + 1;
			tag_stack.push_front("font");
		} else if (tag.begins_with("font ")) {
			Vector<String> subtag = tag.substr(2, tag.length()).split(" ");
			_normalize_subtags(subtag);
			Ref<Font> font = theme_cache.normal_font;
			DefaultFont def_font = NORMAL_FONT;
			ItemFont *font_it = _find_font(current);
			if (font_it) {
				if (font_it->font.is_valid()) {
					font = font_it->font;
					def_font = font_it->def_font;
				}
			}
			Ref<FontVariation> fc;
			fc.instantiate();
			int fnt_size = -1;
			for (int i = 1; i < subtag.size(); i++) {
				Vector<String> subtag_a = subtag[i].split("=", true, 1);
				_normalize_subtags(subtag_a);
				if (subtag_a.size() == 2) {
					if (subtag_a[0] == "name" || subtag_a[0] == "n") {
						String fnt = subtag_a[1];
						Ref<Font> font_data = ResourceLoader::load(fnt, "Font");
						if (font_data.is_valid()) {