### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

if (p_variable->property == VariableNode::PROP_INLINE) {
				push_line(":");
				increase_indent();
				print_suite(p_variable->getter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->getter_pointer);
				push_line();
				decrease_indent();
			}
		}
		if (p_variable->setter != nullptr) {
			push_text("Set (");
			if (p_variable->property == VariableNode::PROP_INLINE) {
				if (p_variable->setter_parameter != nullptr) {
					print_identifier(p_variable->setter_parameter);
				} else {
					push_text("<missing>");
				}
				push_line("):");
				increase_indent();
				print_suite(p_variable->setter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->setter_pointer);
				push_line();