### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
Ref<Texture2D> arrow;
	if (foldable) {
		if (object->editor_is_section_unfolded(section)) {
			arrow = get_theme_icon(SNAME("arrow"), SNAME("Tree"));
		} else {
			if (is_layout_rtl()) {
				arrow = get_theme_icon(SNAME("arrow_collapsed_mirrored"), SNAME("Tree"));
			} else {
				arrow = get_theme_icon(SNAME("arrow_collapsed"), SNAME("Tree"));
			}
		}
	}
	return arrow;
}
int EditorInspectorSection::_get_header_height() {
	Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
	int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
	int header_height = font->get_height(font_size);
	Ref<Texture2D> arrow = _get_arrow();
	if (arrow.is_valid()) {
		header_height = MAX(header_height, arrow->get_height());
	}
	header_height += get_theme_constant(SNAME("v_separation"), SNAME("Tree"));
	return header_height;
}
void EditorInspectorSection::_notification(int p_what) {