### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
	if (!events) {
		return Key::NONE;
	}
	// 
	const List<Ref<InputEvent>>::Element *first_event = events->front();
	if (!first_event) {
		return Key::NONE;
	}
	const Ref<InputEventKey> event = first_event->get();
	if (event.is_null()) {
		return Key::NONE;
	}
	// 
	if (event->get_physical_keycode() != Key::NONE) {
		return event->get_physical_keycode_with_modifiers();
	} else {
		return event->get_keycode_with_modifiers();
	}
}
void RichTextLabel::menu_option(int p_option) {