### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
Point2i offset = _get_screens_origin();
	POINT p;
	p.x = p_position.x + offset.x;
	p.y = p_position.y + offset.y;
	HWND hwnd = WindowFromPoint(p);
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		if (E.value.hWnd == hwnd) {
			return E.key;
		}
	}
	return INVALID_WINDOW_ID;
}
DisplayServer::WindowID DisplayServerWindows::create_sub_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {
	_THREAD_SAFE_METHOD_
	WindowID window_id = _create_window(p_mode, p_vsync_mode, p_flags, p_rect);
	ERR_FAIL_COND_V_MSG(window_id == INVALID_WINDOW_ID, INVALID_WINDOW_ID, "Failed to create sub window.");
	WindowData &wd = windows[window_id];
	if (p_flags & WINDOW_FLAG_RESIZE_DISABLED_BIT) {
		wd.resizable = false;
	}
	if (p_flags & WINDOW_FLAG_BORDERLESS_BIT) {
		wd.borderless = true;
	}
	if (p_flags & WINDOW_FLAG_ALWAYS_ON_TOP_BIT && p_mode != WINDOW_MODE_FULLSCREEN && p_mode != WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
		wd.always_on_top = true;
	}
	if (p_flags & WINDOW_FLAG_NO_FOCUS_BIT) {