### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
Ref<InputEventMouseButton> b = p_event;
	
	if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && b->is_double_click() && tool == TOOL_SELECT) {
		List<CanvasItem *> selection = _get_edited_canvas_items();
		if (selection.size() == 1) {
			CanvasItem *ci = selection[0];
			if (!ci->get_scene_file_path().is_empty() && ci != EditorNode::get_singleton()->get_edited_scene()) {
				EditorNode::get_singleton()->open_request(ci->get_scene_file_path());
				return true;
			}
		}
	}
	return false;
}
bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
	Ref<InputEventMouseButton> b = p_event;
	Ref<InputEventMouseMotion> m = p_event;
	
	if (drag_type == DRAG_NONE) {
		if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed() && tool == TOOL_SELECT) {
			List<CanvasItem *> selection = _get_edited_canvas_items();
			if (selection.size() == 1) {
				Control *control = Object::cast_to<Control>(selection[0]);
				if (control && _is_node_movable(control)) {
					Vector2 anchor_pos[4];
					anchor_pos[0] = Vector2(control->get_anchor(SIDE_LEFT), control->get_anchor(SIDE_TOP));