### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
"FILTER_LINEAR_MIPMAP_ANISOTROPIC",
	"REPEAT_ENABLE",
	"REPEAT_DISABLE",
	"SHADER_TYPE",
	"CURSOR",
	"ERROR",
	"EOF",
};
String ShaderLanguage::get_token_text(Token p_token) {
	String name = token_names[p_token.type];
	if (p_token.is_integer_constant() || p_token.type == TK_FLOAT_CONSTANT) {
		name += "(" + rtos(p_token.constant) + ")";
	} else if (p_token.type == TK_IDENTIFIER) {
		name += "(" + String(p_token.text) + ")";
	} else if (p_token.type == TK_ERROR) {
		name += "(" + String(p_token.text) + ")";
	}
	return name;
}
ShaderLanguage::Token ShaderLanguage::_make_token(TokenType p_type, const StringName &p_text) {
	Token tk;
	tk.type = p_type;
	tk.text = p_text;
	tk.line = tk_line;
	if (tk.type == TK_ERROR) {
		_set_error(p_text);
	}
	return tk;
}
enum ContextFlag : uint32_t {