### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case TILE_DELETE: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tile"));
			
			RBSet<Vector2i> removed;
			for (const TileSelection &E : selection) {
				TileSelection selected = E;
				if (selected.alternative == 0) {
					
					undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile);
					undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", selected.tile);
					removed.insert(selected.tile);
					if (per_tile.has(selected.tile)) {
						for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
							String property = E_property->get()->name;
							Variant value = tile_set_atlas_source->get(property);
							if (value.get_type() != Variant::NIL) {
								undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
							}
						}
					}
				}
			}
			
			for (const TileSelection &E : selection) {
				TileSelection selected = E;