### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
bool temp_error = false;
				uint32_t datatype_flag;
				if (!is_uniform) {
					datatype_flag = CF_VARYING_TYPE;
					keyword_completion_context = CF_INTERPOLATION_QUALIFIER | CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_interpolation(next.type)) {
							keyword_completion_context ^= (CF_INTERPOLATION_QUALIFIER | datatype_flag);
						} else if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				} else {
					datatype_flag = CF_UNIFORM_TYPE;
					keyword_completion_context = CF_PRECISION_MODIFIER | datatype_flag;
					if (_lookup_next(next)) {
						if (is_token_precision(next.type)) {
							keyword_completion_context ^= (CF_PRECISION_MODIFIER | datatype_flag);
						} else if (is_token_datatype(next.type)) {
							keyword_completion_context ^= datatype_flag;
						}
					}
				}
#endif 
				if (is_token_interpolation(tk.type)) {
					if (is_uniform) {
						_set_error(RTR("Interpolation qualifiers are not supported for uniforms."));
#ifdef DEBUG_ENABLED