### Godot version

4.1 and 4.0.3 debug build

### System information

OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO 
CPU: AMD Ryzen 5 5600X (12) @ 3.700GHz 
GPU: NVIDIA GeForce RTX 3070 Ti
X11 backend
OpenGL API 3.3.0 NVIDIA 535.54.03

### Issue description

Game crashes silently after switching to compatibility rendering method. 
It's a pure 2D game. Forward+ and mobile work fine.

logs in console:

[4.0.3 debug build](https://github.com/Calinou/godot-debug-builds):
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.3.stable.custom_build (5222a99f5d38cd5346254cefed8f65315bca4fcb)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fe425c9dab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fe4176de6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```

4.1 official:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.stable.official (970459615f6b2b4151742ec6d7ef8559f87fd5c5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fc48dfd9ab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fc48462b6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```


### Steps to reproduce

Switch to compatibility rendering method and run game in editor.

### Minimal reproduction project
[signal11.zip](https://github.com/godotengine/godot/files/12061947/signal11.zip)



#define server_name RSG::canvas
	
	FUNCRIDSPLIT(canvas)
	FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &)
	FUNC2(canvas_set_modulate, RID, const Color &)
	FUNC3(canvas_set_parent, RID, RID, float)
	FUNC1(canvas_set_disable_scale, bool)
	FUNCRIDSPLIT(canvas_texture)
	FUNC3(canvas_texture_set_channel, RID, CanvasTextureChannel, RID)
	FUNC3(canvas_texture_set_shading_parameters, RID, const Color &, float)
	FUNC2(canvas_texture_set_texture_filter, RID, CanvasItemTextureFilter)
	FUNC2(canvas_texture_set_texture_repeat, RID, CanvasItemTextureRepeat)
	FUNCRIDSPLIT(canvas_item)
	FUNC2(canvas_item_set_parent, RID, RID)
	FUNC2(canvas_item_set_default_texture_filter, RID, CanvasItemTextureFilter)
	FUNC2(canvas_item_set_default_texture_repeat, RID, CanvasItemTextureRepeat)
	FUNC2(canvas_item_set_visible, RID, bool)
	FUNC2(canvas_item_set_light_mask, RID, int)
	FUNC2(canvas_item_set_visibility_layer, RID, uint32_t)
	FUNC2(canvas_item_set_update_when_visible, RID, bool)
	FUNC2(canvas_item_set_transform, RID, const Transform2D &)
	FUNC2(canvas_item_set_clip, RID, bool)
	FUNC2(canvas_item_set_distance_field_mode, RID, bool)
	FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &)
	FUNC2(canvas_item_set_modulate, RID, const Color &)
	FUNC2(canvas_item_set_self_modulate, RID, const Color &)
	FUNC2(canvas_item_set_draw_behind_parent, RID, bool)
	FUNC6(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float, bool)
	FUNC5(canvas_item_add_polyline, RID, const Vector<Point2> &, const Vector<Color> &, float, bool)
	FUNC4(canvas_item_add_multiline, RID, const Vector<Point2> &, const Vector<Color> &, float)