### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
1.0 - logscale_t,
							get_theme_icon(SNAME("ViewportSpeed"), SNAME("EditorIcons")),
							get_theme_font(SNAME("font"), SNAME("Label")),
							get_theme_font_size(SNAME("font_size"), SNAME("Label")),
							vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision)),
							Color(1.0, 0.95, 0.7));
				}
			} else {
				/
				zoom_limit_label->set_visible(zoom_failed_attempts_count > 15);
				real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
				real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
				real_t scale_length = (max_distance - min_distance);
				if (!Math::is_zero_approx(scale_length)) {
					real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
					/
					const int precision = cursor.distance < 1.0 ? 2 : 1;
					draw_indicator_bar(
							*surface,
							logscale_t,
							get_theme_icon(SNAME("ViewportZoom"), SNAME("EditorIcons")),
							get_theme_font(SNAME("font"), SNAME("Label")),
							get_theme_font_size(SNAME("font_size"), SNAME("Label")),
							vformat("%s u", String::num(cursor.distance).pad_decimals(precision)),
							Color(0.7, 0.95, 1.0));
				}
			}
		}
	}
}