### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->emission_energy = p_energy;
}
void TextureStorage::decal_set_albedo_mix(RID p_decal, float p_mix) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->albedo_mix = p_mix;
}
void TextureStorage::decal_set_modulate(RID p_decal, const Color &p_modulate) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->modulate = p_modulate;
}
void TextureStorage::decal_set_cull_mask(RID p_decal, uint32_t p_layers) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->cull_mask = p_layers;
	decal->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_DECAL);
}
void TextureStorage::decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->distance_fade = p_enabled;
	decal->distance_fade_begin = p_begin;
	decal->distance_fade_length = p_length;
}
void TextureStorage::decal_set_fade(RID p_decal, float p_above, float p_below) {