### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
#include "editor/gui/editor_scene_tabs.h"
#include "editor/import/resource_importer_scene.h"
#include "editor/import_dock.h"
#include "editor/plugins/editor_resource_tooltip_plugins.h"
#include "editor/scene_create_dialog.h"
#include "editor/scene_tree_dock.h"
#include "editor/shader_create_dialog.h"
#include "scene/gui/item_list.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/texture_rect.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
Control *FileSystemTree::make_custom_tooltip(const String &p_text) const {
	TreeItem *item = get_item_at_position(get_local_mouse_position());
	if (!item) {
		return nullptr;
	}
	return FileSystemDock::get_singleton()->create_tooltip_for_path(item->get_metadata(0));
}
Control *FileSystemList::make_custom_tooltip(const String &p_text) const {
	int idx = get_item_at_position(get_local_mouse_position());
	if (idx == -1) {
		return nullptr;
	}
	return FileSystemDock::get_singleton()->create_tooltip_for_path(get_item_metadata(idx));
}
void FileSystemList::_line_editor_submit(String p_text) {