### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
case Variant::RECT2I: {
			const Rect2i ra = a.operator Rect2i();
			const Rect2i rb = b.operator Rect2i();
			return Rect2i(ra.position - rb.position, ra.size - rb.size);
		}
		case Variant::PLANE: {
			const Plane pa = a.operator Plane();
			const Plane pb = b.operator Plane();
			return Plane(pa.normal - pb.normal, pa.d - pb.d);
		}
		case Variant::AABB: {
			const ::AABB aa = a.operator ::AABB();
			const ::AABB ab = b.operator ::AABB();
			return ::AABB(aa.position - ab.position, aa.size - ab.size);
		}
		case Variant::QUATERNION: {
			return (b.operator Quaternion()).inverse() * (a.operator Quaternion());
		}
		case Variant::TRANSFORM2D: {
			return (b.operator Transform2D()).affine_inverse() * (a.operator Transform2D());
		}
		case Variant::TRANSFORM3D: {
			return (b.operator Transform3D()).affine_inverse() * (a.operator Transform3D());
		}
		default: {
			return Variant::evaluate(Variant::OP_SUBTRACT, a, b);
		}
	}
}
Variant Animation::blend_variant(const Variant &a, const Variant &b, float c) {