### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
				
				if (mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN) {
					RECT crect;
					GetClientRect(window.hWnd, &crect);
					ClientToScreen(window.hWnd, (POINT *)&crect.left);
					ClientToScreen(window.hWnd, (POINT *)&crect.right);
					ClipCursor(&crect);
				}
			}
			
			
			return 0;
		} break;
		case WM_ENTERSIZEMOVE: {
			Input::get_singleton()->release_pressed_events();
			windows[window_id].move_timer_id = SetTimer(windows[window_id].hWnd, 1, USER_TIMER_MINIMUM, (TIMERPROC) nullptr);
		} break;
		case WM_EXITSIZEMOVE: {
			KillTimer(windows[window_id].hWnd, windows[window_id].move_timer_id);
		} break;
		case WM_TIMER: {
			if (wParam == windows[window_id].move_timer_id) {
				_process_key_events();
				if (!Main::is_iterating()) {
					Main::iteration();
				}
			} else if (wParam == windows[window_id].focus_timer_id) {
				_process_activate_event(window_id, windows[window_id].saved_wparam, windows[window_id].saved_lparam);
				KillTimer(windows[window_id].hWnd, wParam);