### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
CastNode *cast = alloc_node<CastNode>();
	reset_extents(cast, p_previous_operand);
	update_extents(cast);
	cast->operand = p_previous_operand;
	cast->cast_type = parse_type();
	complete_extents(cast);
	if (cast->cast_type == nullptr) {
		push_error(R"(Expected type specifier after "as".)");
		return p_previous_operand;
	}
	return cast;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_previous_operand, bool p_can_assign) {
	CallNode *call = alloc_node<CallNode>();
	reset_extents(call, p_previous_operand);
	if (previous.type == GDScriptTokenizer::Token::SUPER) {
		
		call->is_super = true;
		push_multiline(true);
		if (match(GDScriptTokenizer::Token::PARENTHESIS_OPEN)) {
			
			if (current_function == nullptr) {
				push_error(R"(Cannot use implicit "super" call outside of a function.)");