### Godot version

v4.0.1.stable.official [cacf49999]

### System information

Windows 10

### Issue description

If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor display will show the texture from the first sprite2D node. I would expect it to show the diffuse texture from the current Sprite2D.
![image](https://user-images.githubusercontent.com/7292421/231493673-4eb152e0-81ed-4248-8465-71242c291cd2.png)
![image](https://user-images.githubusercontent.com/7292421/231493749-6173993b-e77c-4899-961e-9a055c07e351.png)




### Steps to reproduce

Make a sprite2D node
add a texture to it 
set Region to Enabled
click Edit Region under 'Region'
set any region

Make another sprite2D node
add a CanvasTexture to it
add a different texture to the Diffuse part
set Region to Enabled
click Edit Region under 'Region'
see wrong texture

### Minimal reproduction project

[RegionEditorBug.zip](https://github.com/godotengine/godot/files/11212626/RegionEditorBug.zip)

preset_base_color = Color(0.24, 0.26, 0.28);
		preset_contrast = default_contrast;
	} else if (preset == "Godot 2") {
		preset_accent_color = Color(0.53, 0.67, 0.89);
		preset_base_color = Color(0.24, 0.23, 0.27);
		preset_contrast = default_contrast;
	} else if (preset == "Gray") {
		preset_accent_color = Color(0.44, 0.73, 0.98);
		preset_base_color = Color(0.24, 0.24, 0.24);
		preset_contrast = default_contrast;
	} else if (preset == "Light") {
		preset_accent_color = Color(0.18, 0.50, 1.00);
		preset_base_color = Color(0.9, 0.9, 0.9);
		
		preset_contrast = -0.06;
	} else if (preset == "Solarized (Dark)") {
		preset_accent_color = Color(0.15, 0.55, 0.82);
		preset_base_color = Color(0.04, 0.23, 0.27);
		preset_contrast = default_contrast;
	} else if (preset == "Solarized (Light)") {
		preset_accent_color = Color(0.15, 0.55, 0.82);
		preset_base_color = Color(0.89, 0.86, 0.79);
		
		preset_contrast = -0.06;
	} else if (preset == "Black (OLED)") {
		preset_accent_color = Color(0.45, 0.75, 1.0);
		preset_base_color = Color(0, 0, 0);
		
		preset_contrast = 0.0;
		preset_draw_extra_borders = true;