### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
MemberNode *mn = alloc_node<MemberNode>();
				mn->basetype = dt;
				mn->basetype_const = is_const;
				mn->datatype = member_type;
				mn->base_struct_name = st;
				mn->struct_name = member_struct_name;
				mn->array_size = array_size;
				mn->name = ident;
				mn->owner = expr;
				mn->has_swizzling_duplicates = repeated;
				if (array_size > 0) {
					TkPos prev_pos = _get_tkpos();
					tk = _get_token();
					if (tk.type == TK_OP_ASSIGN) {
						if (last_type == IDENTIFIER_CONSTANT) {
							_set_error(RTR("Constants cannot be modified."));
							return nullptr;
						}
						Node *assign_expression = _parse_array_constructor(p_block, p_function_info, member_type, member_struct_name, array_size);
						if (!assign_expression) {
							return nullptr;
						}
						mn->assign_expression = assign_expression;
					} else if (tk.type == TK_PERIOD) {
						completion_class = TAG_ARRAY;
						if (p_block != nullptr) {
							p_block->block_tag = SubClassTag::TAG_ARRAY;
						}
						mn->call_expression = _parse_and_reduce_expression(p_block, p_function_info);
						if (p_block != nullptr) {