### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

for (uint32_t i = 1; i < time_key_count; i++) {
		uint32_t f = time_keys[i * 2 + 0];
		double frame_time = double(f) * frame_to_sec + page_base_time;
		if (frame_time > p_time) {
			break;
		}
		if (key_index) {
			(*key_index) += (time_keys[(i - 1) * 2 + 1] >> 12) + 1;
		}
		packet_idx = i;
		packet_time = frame_time;
		base_frame = f;
	}
	const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]];
	uint16_t time_key_data = time_keys[packet_idx * 2 + 1];
	uint32_t data_offset = (time_key_data & 0xFFF) * 4; 
	uint32_t data_count = (time_key_data >> 12) + 1;
	const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset);
	uint16_t decode[COMPONENTS];
	uint16_t decode_next[COMPONENTS];
	for (uint32_t i = 0; i < COMPONENTS; i++) {
		decode[i] = data_key[i];
		decode_next[i] = data_key[i];
	}
	double next_time = packet_time;
	if (p_time > packet_time) { 
		if (data_count > 1) {
			
			uint32_t bit_width[COMPONENTS];
			for (uint32_t i = 0; i < COMPONENTS; i++) {