### Godot version

4.0.2.stable

### System information

Windows 10

### Issue description

Engine keeps spamming me this
![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png)


### Steps to reproduce

No steps, issue happens from time to time absolutely randomly

### Minimal reproduction project

N/A
SubscriptNode *attribute = static_cast<SubscriptNode *>(call->callee);
			if (attribute->is_attribute) {
				if (attribute->attribute) {
					call->function_name = attribute->attribute->name;
				}
				make_completion_context(COMPLETION_ATTRIBUTE_METHOD, call->callee);
			} else {
				
				push_error(R"*(Cannot call on an expression. Use ".call()" if it's a Callable.)*");
			}
		} else {
			push_error(R"*(Cannot call on an expression. Use ".call()" if it's a Callable.)*");
		}
	}
	
	CompletionType ct = COMPLETION_CALL_ARGUMENTS;
	if (call->function_name == SNAME("load")) {
		ct = COMPLETION_RESOURCE_PATH;
	}
	push_completion_call(call);
	int argument_index = 0;
	do {
		make_completion_context(ct, call, argument_index++, true);
		if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) {
			
			break;
		}
		bool use_identifier_completion = current.cursor_place == GDScriptTokenizer::CURSOR_END || current.cursor_place == GDScriptTokenizer::CURSOR_MIDDLE;
		ExpressionNode *argument = parse_expression(false);
		if (argument == nullptr) {