### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
	Vector<int> ret;
	if (se) {
		for (const KeyValue<int, Transform3D> &E : se->subgizmos) {
			ret.push_back(E.key);
		}
	}
	return ret;
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
	context_menu_hbox->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
	context_menu_hbox->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
	for (int i = 0; i < 4; i++) {
		viewports[i]->set_can_preview(p_preview);
	}
}
VSplitContainer *Node3DEditor::get_shader_split() {
	return shader_split;
}
void Node3DEditor::add_control_to_left_panel(Control *p_control) {
	left_panel_split->add_child(p_control);
	left_panel_split->move_child(p_control, 0);
}
void Node3DEditor::add_control_to_right_panel(Control *p_control) {