### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Node *node = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
	Node3D *selected = Object::cast_to<Node3D>(node);
	clicked = ObjectID();
	if (!selected) {
		return;
	}
	if (!p_allow_locked) {
		
		while (node && node != EditorNode::get_singleton()->get_edited_scene()->get_parent()) {
			Node3D *selected_tmp = Object::cast_to<Node3D>(node);
			if (selected_tmp && node->has_meta("_edit_group_")) {
				selected = selected_tmp;
			}
			node = node->get_parent();
		}
	}
	if (p_allow_locked || !_is_node_locked(selected)) {
		if (clicked_wants_append) {
			if (editor_selection->is_selected(selected)) {
				editor_selection->remove_node(selected);
			} else {
				editor_selection->add_node(selected);
			}
		} else {
			if (!editor_selection->is_selected(selected)) {
				editor_selection->clear();