### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused).bind(focusables.size()));
	focusables.push_back(p_control);
}
void EditorProperty::select(int p_focusable) {
	bool already_selected = selected;
	if (p_focusable >= 0) {
		ERR_FAIL_INDEX(p_focusable, focusables.size());
		focusables[p_focusable]->grab_focus();
	} else {
		selected = true;
		queue_redraw();
	}
	if (!already_selected && selected) {
		emit_signal(SNAME("selected"), property, selected_focusable);
	}
}
void EditorProperty::deselect() {
	selected = false;
	selected_focusable = -1;
	queue_redraw();
}
bool EditorProperty::is_selected() const {