### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sun_state = memnew(Label);
		sun_environ_hb->add_child(sun_state);
		sun_state->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		sun_state->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
		sun_state->set_h_size_flags(SIZE_EXPAND_FILL);
		VSeparator *sc = memnew(VSeparator);
		sc->set_custom_minimum_size(Size2(50 * EDSCALE, 0));
		sc->set_v_size_flags(SIZE_EXPAND_FILL);
		sun_environ_hb->add_child(sc);
		environ_vb = memnew(VBoxContainer);
		sun_environ_hb->add_child(environ_vb);
		environ_vb->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
		environ_vb->hide();
		environ_title = memnew(Label);
		environ_title->set_theme_type_variation("HeaderSmall");
		environ_vb->add_child(environ_title);
		environ_title->set_text(TTR("Preview Environment"));
		environ_title->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		environ_sky_color = memnew(ColorPickerButton);
		environ_sky_color->set_edit_alpha(false);
		environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
		environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
		environ_ground_color = memnew(ColorPickerButton);
		environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
		environ_ground_color->set_edit_alpha(false);
		environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
		environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
		environ_energy = memnew(EditorSpinSlider);
		environ_energy->set_max(8.0);