### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
			}
			undo_redo->add_do_method(this, "_refresh_menu_icons");
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
			undo_redo->commit_action();
		} break;
		case MENU_UNLOCK_SELECTED: {
			undo_redo->create_action(TTR("Unlock Selected"));
			List<Node *> &selection = editor_selection->get_selected_node_list();
			for (Node *E : selection) {
				Node3D *spatial = Object::cast_to<Node3D>(E);
				if (!spatial || !spatial->is_inside_tree()) {
					continue;
				}
				if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
					continue;
				}
				undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
				undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
				undo_redo->add_do_method(this, "emit_signal", "item_lock_status_changed");
				undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
			}
			undo_redo->add_do_method(this, "_refresh_menu_icons");
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
			undo_redo->commit_action();
		} break;
		case MENU_GROUP_SELECTED: {
			undo_redo->create_action(TTR("Group Selected"));
			List<Node *> &selection = editor_selection->get_selected_node_list();
			for (Node *E : selection) {