### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ClassDB::bind_method(D_METHOD("viewport_remove_canvas", "viewport", "canvas"), &RenderingServer::viewport_remove_canvas);
	ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_transforms_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_transforms_to_pixel);
	ClassDB::bind_method(D_METHOD("viewport_set_snap_2d_vertices_to_pixel", "viewport", "enabled"), &RenderingServer::viewport_set_snap_2d_vertices_to_pixel);
	ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_filter", "viewport", "filter"), &RenderingServer::viewport_set_default_canvas_item_texture_filter);
	ClassDB::bind_method(D_METHOD("viewport_set_default_canvas_item_texture_repeat", "viewport", "repeat"), &RenderingServer::viewport_set_default_canvas_item_texture_repeat);
	ClassDB::bind_method(D_METHOD("viewport_set_canvas_transform", "viewport", "canvas", "offset"), &RenderingServer::viewport_set_canvas_transform);
	ClassDB::bind_method(D_METHOD("viewport_set_canvas_stacking", "viewport", "canvas", "layer", "sublayer"), &RenderingServer::viewport_set_canvas_stacking);
	ClassDB::bind_method(D_METHOD("viewport_set_transparent_background", "viewport", "enabled"), &RenderingServer::viewport_set_transparent_background);
	ClassDB::bind_method(D_METHOD("viewport_set_global_canvas_transform", "viewport", "transform"), &RenderingServer::viewport_set_global_canvas_transform);
	ClassDB::bind_method(D_METHOD("viewport_set_sdf_oversize_and_scale", "viewport", "oversize", "scale"), &RenderingServer::viewport_set_sdf_oversize_and_scale);
	ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_size", "viewport", "size", "use_16_bits"), &RenderingServer::viewport_set_positional_shadow_atlas_size, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("viewport_set_positional_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_positional_shadow_atlas_quadrant_subdivision);
	ClassDB::bind_method(D_METHOD("viewport_set_msaa_3d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_3d);
	ClassDB::bind_method(D_METHOD("viewport_set_msaa_2d", "viewport", "msaa"), &RenderingServer::viewport_set_msaa_2d);
	ClassDB::bind_method(D_METHOD("viewport_set_screen_space_aa", "viewport", "mode"), &RenderingServer::viewport_set_screen_space_aa);
	ClassDB::bind_method(D_METHOD("viewport_set_use_taa", "viewport", "enable"), &RenderingServer::viewport_set_use_taa);
	ClassDB::bind_method(D_METHOD("viewport_set_use_debanding", "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
	ClassDB::bind_method(D_METHOD("viewport_set_use_occlusion_culling", "viewport", "enable"), &RenderingServer::viewport_set_use_occlusion_culling);
	ClassDB::bind_method(D_METHOD("viewport_set_occlusion_rays_per_thread", "rays_per_thread"), &RenderingServer::viewport_set_occlusion_rays_per_thread);
	ClassDB::bind_method(D_METHOD("viewport_set_occlusion_culling_build_quality", "quality"), &RenderingServer::viewport_set_occlusion_culling_build_quality);
	ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "type", "info"), &RenderingServer::viewport_get_render_info);
	ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);
	ClassDB::bind_method(D_METHOD("viewport_set_measure_render_time", "viewport", "enable"), &RenderingServer::viewport_set_measure_render_time);
	ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_cpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_cpu);
	ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
	ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
	ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
	BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
	BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
	BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);