### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
auto_reload_running_scripts = p_enabled;
}
void ScriptEditor::_help_search(String p_text) {
	help_search_dialog->popup_dialog(p_text);
}
void ScriptEditor::_open_script_request(const String &p_path) {
	Ref<Script> scr = ResourceLoader::load(p_path);
	if (scr.is_valid()) {
		script_editor->edit(scr, false);
		return;
	}
	Ref<JSON> json = ResourceLoader::load(p_path);
	if (json.is_valid()) {
		script_editor->edit(json, false);
		return;
	}
	Error err;
	Ref<TextFile> text_file = script_editor->_load_text_file(p_path, &err);
	if (text_file.is_valid()) {
		script_editor->edit(text_file, false);
		return;
	}
}
void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {