### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const int idx = gizmos_menu->get_item_index(p_option);
	gizmos_menu->toggle_item_multistate(idx);
	/
	const int state = gizmos_menu->get_item_state(idx);
	switch (state) {
		case EditorNode3DGizmoPlugin::VISIBLE:
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_visible")));
			break;
		case EditorNode3DGizmoPlugin::ON_TOP:
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_xray")));
			break;
		case EditorNode3DGizmoPlugin::HIDDEN:
			gizmos_menu->set_item_icon(idx, view_menu->get_popup()->get_theme_icon(SNAME("visibility_hidden")));
			break;
	}
	gizmo_plugins_by_name.write[p_option]->set_state(state);
	update_all_gizmos();
}
void Node3DEditor::_update_camera_override_button(bool p_game_running) {