### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
tile_set_changed_needs_update = false;
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	} else {
		
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos, true);
			Vector2i last_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_last_mouse_pos, true);
			Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
			Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
			if (drag_type == DRAG_TYPE_CREATE_BIG_TILE) {
				
				new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
				new_rect.size += Vector2i(1, 1);
				
				if (tile_set_atlas_source->has_room_for_tile(new_rect.position, new_rect.size, tile_set_atlas_source->get_tile_animation_columns(drag_current_tile), tile_set_atlas_source->get_tile_animation_separation(drag_current_tile), tile_set_atlas_source->get_tile_animation_frames_count(drag_current_tile), drag_current_tile)) {
					
					tile_set_atlas_source->move_tile_in_atlas(drag_current_tile, new_rect.position, new_rect.size);
					drag_current_tile = new_rect.position;
				}
			} else if (drag_type == DRAG_TYPE_CREATE_TILES) {
				
				last_base_tiles_coords = last_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));