### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (!docks_visible) {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			dock_slot[i]->hide();
		}
		for (int i = 0; i < vsplits.size(); i++) {
			vsplits[i]->hide();
		}
		right_hsplit->hide();
	} else {
		for (int i = 0; i < DOCK_SLOT_MAX; i++) {
			int tabs_visible = 0;
			for (int j = 0; j < dock_slot[i]->get_tab_count(); j++) {
				if (!dock_slot[i]->is_tab_hidden(j)) {
					tabs_visible++;
				}
			}
			if (tabs_visible) {
				dock_slot[i]->show();
			} else {
				dock_slot[i]->hide();