### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
bool is_resource = current_obj->is_class("Resource");
	bool is_node = current_obj->is_class("Node");
	bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
	bool skip_main_plugin = false;
	String editable_info; 
	bool info_is_warning = false;
	if (current_obj->has_method("_is_read_only")) {
		if (current_obj->call("_is_read_only")) {
			editable_info = TTR("This object is marked as read-only, so it's not editable.");
		}
	}
	if (is_resource) {
		Resource *current_res = Object::cast_to<Resource>(current_obj);
		ERR_FAIL_COND(!current_res);
		InspectorDock::get_inspector_singleton()->edit(current_res);
		SceneTreeDock::get_singleton()->set_selected(nullptr);
		NodeDock::get_singleton()->set_node(nullptr);
		InspectorDock::get_singleton()->update(nullptr);
		ImportDock::get_singleton()->set_edit_path(current_res->get_path());
		int subr_idx = current_res->get_path().find("::");
		if (subr_idx != -1) {
			String base_path = current_res->get_path().substr(0, subr_idx);
			if (!base_path.is_resource_file()) {
				if (FileAccess::exists(base_path + ".import")) {
					if (get_edited_scene() && get_edited_scene()->get_scene_file_path() == base_path) {
						info_is_warning = true;
					}
					editable_info = TTR("This resource belongs to a scene that was imported, so it's not editable.\nPlease read the documentation relevant to importing scenes to better understand this workflow.");
				} else {
					if ((!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base_path) && ResourceLoader::get_resource_type(base_path) == "PackedScene") {