### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

if (mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
			if (box_selecting) {
				box_selecting = false;
				for (int i = get_child_count() - 1; i >= 0; i--) {
					GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
					if (!gn) {
						continue;
					}
					gn->set_selected(previous_selected.find(gn) != nullptr);
				}
				top_layer->queue_redraw();
				minimap->queue_redraw();
			} else {
				if (connecting) {
					force_connection_drag_end();
				} else {
					emit_signal(SNAME("popup_request"), mb->get_position());
				}
			}
		}
		if (mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && dragging) {
			if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CTRL)) {
				
				for (int i = get_child_count() - 1; i >= 0; i--) {
					GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
					if (gn) {
						Rect2 r = gn->get_rect();
						if (r.has_point(mb->get_position())) {
							gn->set_selected(false);
						}