### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
if (openxr_api) {
		XrEnvironmentBlendMode oxr_blend_mode;
		switch (mode) {
			case XR_ENV_BLEND_MODE_OPAQUE:
				oxr_blend_mode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
				break;
			case XR_ENV_BLEND_MODE_ADDITIVE:
				oxr_blend_mode = XR_ENVIRONMENT_BLEND_MODE_ADDITIVE;
				break;
			case XR_ENV_BLEND_MODE_ALPHA_BLEND:
				oxr_blend_mode = XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND;
				break;
			default:
				WARN_PRINT("Unknown blend mode requested: " + String::num_int64(int64_t(mode)));
				oxr_blend_mode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
		}
		return openxr_api->set_environment_blend_mode(oxr_blend_mode);
	}
	return false;
}
void OpenXRInterface::on_state_ready() {
	emit_signal(SNAME("session_begun"));
}
void OpenXRInterface::on_state_visible() {
	emit_signal(SNAME("session_visible"));
}
void OpenXRInterface::on_state_focused() {