### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
show_accept(
							vformat(TTR("The current scene has no root node, but %d modified external resource(s) were saved anyway."), saved),
							TTR("OK"));
				} else if (p_option == FILE_SAVE_AS_SCENE) {
					
					show_accept(
							TTR("A root node is required to save the scene. You can add a root node using the Scene tree dock."),
							TTR("OK"));
				}
				break;
			}
			file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
			List<String> extensions;
			Ref<PackedScene> sd = memnew(PackedScene);
			ResourceSaver::get_recognized_extensions(sd, &extensions);
			file->clear_filters();
			for (int i = 0; i < extensions.size(); i++) {
				file->add_filter("*." + extensions[i], extensions[i].to_upper());
			}
			if (!scene->get_scene_file_path().is_empty()) {
				String path = scene->get_scene_file_path();
				file->set_current_path(path);
				if (extensions.size()) {
					String ext = path.get_extension().to_lower();
					if (extensions.find(ext) == nullptr) {
						file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
					}
				}
			} else if (extensions.size()) {
				String root_name = scene->get_name();