### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

}
					}
				} break;
				case GDScriptParser::IdentifierNode::MEMBER_FUNCTION:
				case GDScriptParser::IdentifierNode::MEMBER_SIGNAL: {
					
					
					const GDScriptParser::ClassNode *base_class = codegen.class_node;
					while (base_class != nullptr) {
						if (base_class->has_member(identifier)) {
							const GDScriptParser::ClassNode::Member &member = base_class->get_member(identifier);
							if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
								
								GDScriptCodeGenerator::Address temp = codegen.add_temporary(); 
								GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
								gen->write_get_named(temp, identifier, self);
								return temp;
							}
						}
						base_class = base_class->base_type.class_type;
					}
					
					GDScript *scr = codegen.script;
					GDScriptNativeClass *nc = nullptr;
					while (scr) {
						if (scr->native.is_valid()) {
							nc = scr->native.ptr();
						}
						scr = scr->_base;
					}