### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
const int *r = node_path_cache.getptr(p_path);
	if (r) {
		return *r;
	}
	last_path_id++;
	node_path_cache[p_path] = last_path_id;
	Array msg;
	msg.push_back(p_path);
	msg.push_back(last_path_id);
	_put_msg("scene:live_node_path", msg);
	return last_path_id;
}
int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
	HashMap<String, int>::Iterator E = res_path_cache.find(p_path);
	if (E) {
		return E->value;
	}
	last_path_id++;
	res_path_cache[p_path] = last_path_id;
	Array msg;
	msg.push_back(p_path);
	msg.push_back(last_path_id);
	_put_msg("scene:live_res_path", msg);
	return last_path_id;
}
void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {