### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
Vector3 segment = p_dir;
	real_t den = normal.dot(segment);
	
	if (Math::is_zero_approx(den)) {
		return false;
	}
	real_t dist = (normal.dot(p_from) - d) / den;
	
	if (dist > (real_t)CMP_EPSILON) { 
		return false;
	}
	dist = -dist;
	*p_intersection = p_from + segment * dist;
	return true;
}
bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 *p_intersection) const {