### Godot version

v4.0.2.stable.official [7a0977c]

### System information

Window 10

### Issue description

If your project is set to `WINDOW_MODE_FULLSCREEN` in project settings, the first time you try to switch mode for `WINDOWED`, it will not switch properly.


### Steps to reproduce

1. Create a new project
2. Change project settings `Display > Window > Mode` for `FullScreen`
3. Run the following code :

Code that reproduce the issue:
```
func _ready():
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_size(Vector2i(800,600))
``` 

## Workaround
Calling the `window_set_mode` twice solve the issue...

```
func _ready():
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_size(Vector2i(800,600))
``` 


### Minimal reproduction project

N/A: reproduction steps are trivial
}
		}
	} else if (IsClipboardFormatAvailable(CF_TEXT)) {
		HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
		if (mem != nullptr) {
			LPTSTR ptr = (LPTSTR)GlobalLock(mem);
			if (ptr != nullptr) {
				ret.parse_utf8((const char *)ptr);
				GlobalUnlock(mem);
			}
		}
	}
	CloseClipboard();
	return ret;
}
typedef struct {
	int count;
	int screen;
	HMONITOR monitor;
} EnumScreenData;
static BOOL CALLBACK _MonitorEnumProcPrim(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumScreenData *data = (EnumScreenData *)dwData;
	if ((lprcMonitor->left == 0) && (lprcMonitor->top == 0)) {
		data->screen = data->count;
		return FALSE;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcScreen(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {