### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
version_info_vbc->add_child(v_spacer);
	version_btn = memnew(LinkButton);
	version_btn->set_text(VERSION_FULL_CONFIG);
	String hash = String(VERSION_HASH);
	if (hash.length() != 0) {
		hash = " " + vformat("[%s]", hash.left(9));
	}
	
	version_btn->set_meta(META_TEXT_TO_COPY, "v" VERSION_FULL_BUILD + hash);
	
	version_btn->set_self_modulate(Color(1, 1, 1, 0.65));
	version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER);
	version_btn->set_tooltip_text(TTR("Click to copy."));
	version_btn->connect("pressed", callable_mp(this, &EditorNode::_version_button_pressed));
	version_info_vbc->add_child(version_btn);
	
	Control *h_spacer = memnew(Control);
	bottom_panel_hb->add_child(h_spacer);
	bottom_panel_raise = memnew(Button);
	bottom_panel_raise->set_flat(true);
	bottom_panel_raise->set_icon(gui_base->get_theme_icon(SNAME("ExpandBottomDock"), SNAME("EditorIcons")));
	bottom_panel_raise->set_shortcut(ED_SHORTCUT_AND_COMMAND("editor/bottom_panel_expand", TTR("Expand Bottom Panel"), KeyModifierMask::SHIFT | Key::F12));
	bottom_panel_hb->add_child(bottom_panel_raise);
	bottom_panel_raise->hide();
	bottom_panel_raise->set_toggle_mode(true);
	bottom_panel_raise->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_raise_toggled));
	log = memnew(EditorLog);
	Button *output_button = add_bottom_panel_item(TTR("Output"), log);
	output_button->set_theme_type_variation("BottomPanelButton");
	log->set_tool_button(output_button);