### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if ((i == 0 && component == group) || (i == 1 && component == subgroup)) {
					if (section_name_style == EditorPropertyNameProcessor::STYLE_LOCALIZED) {
						label = EditorPropertyNameProcessor::get_singleton()->translate_group_name(component);
						tooltip = component;
					} else {
						label = component;
						tooltip = EditorPropertyNameProcessor::get_singleton()->translate_group_name(component);
					}
				} else {
					label = EditorPropertyNameProcessor::get_singleton()->process_name(component, section_name_style);
					tooltip = EditorPropertyNameProcessor::get_singleton()->process_name(component, EditorPropertyNameProcessor::get_tooltip_style(section_name_style));
				}
				Color c = sscolor;
				c.a /= level;
				section->setup(acc_path, label, object, c, use_folding, section_depth);
				section->set_tooltip_text(tooltip);
				
				for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
					ped->parse_group(object, path);
					_parse_added_editors(section->get_vbox(), section, ped);
				}
				vbox_per_path[root_vbox][acc_path] = section->get_vbox();
			}
			current_vbox = vbox_per_path[root_vbox][acc_path];
			level = (MIN(level + 1, 4));
		}
		
		if (current_vbox == main_vbox) {
			current_vbox = category_vbox;