### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
stack_dump->set_allow_reselect(true);
		stack_dump->set_columns(1);
		stack_dump->set_column_titles_visible(true);
		stack_dump->set_column_title(0, TTR("Stack Frames"));
		stack_dump->set_hide_root(true);
		stack_dump->set_v_size_flags(SIZE_EXPAND_FILL);
		stack_dump->connect("cell_selected", callable_mp(this, &ScriptEditorDebugger::_stack_dump_frame_selected));
		stack_vb->add_child(stack_dump);
		VBoxContainer *inspector_vbox = memnew(VBoxContainer);
		inspector_vbox->set_h_size_flags(SIZE_EXPAND_FILL);
		sc->add_child(inspector_vbox);
		HBoxContainer *tools_hb = memnew(HBoxContainer);
		inspector_vbox->add_child(tools_hb);
		search = memnew(LineEdit);
		search->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		search->set_placeholder(TTR("Filter Stack Variables"));
		search->set_clear_button_enabled(true);
		tools_hb->add_child(search);
		inspector = memnew(EditorDebuggerInspector);
		inspector->set_h_size_flags(SIZE_EXPAND_FILL);
		inspector->set_v_size_flags(SIZE_EXPAND_FILL);
		inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
		inspector->set_read_only(true);
		inspector->connect("object_selected", callable_mp(this, &ScriptEditorDebugger::_remote_object_selected));
		inspector->connect("object_edited", callable_mp(this, &ScriptEditorDebugger::_remote_object_edited));
		inspector->connect("object_property_updated", callable_mp(this, &ScriptEditorDebugger::_remote_object_property_updated));
		inspector->register_text_enter(search);
		inspector->set_use_filter(true);
		inspector_vbox->add_child(inspector);
		breakpoints_tree = memnew(Tree);