### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		return;
	}
	updating_theme = true;
	if (sub_inspector != nullptr) {
		int count_subinspectors = 0;
		Node *n = get_parent();
		while (n) {
			EditorInspector *ei = Object::cast_to<EditorInspector>(n);
			if (ei && ei->is_sub_inspector()) {
				count_subinspectors++;
			}
			n = n->get_parent();
		}
		count_subinspectors = MIN(15, count_subinspectors);
		add_theme_color_override("property_color", get_theme_color(SNAME("sub_inspector_property_color"), SNAME("Editor")));
		add_theme_style_override("bg_selected", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), SNAME("Editor")));
		add_theme_style_override("bg", get_theme_stylebox("sub_inspector_property_bg" + itos(count_subinspectors), SNAME("Editor")));
		add_theme_constant_override("v_separation", 0);
	} else {
		add_theme_color_override("property_color", get_theme_color(SNAME("property_color"), SNAME("EditorProperty")));
		add_theme_style_override("bg_selected", get_theme_stylebox(SNAME("bg_selected"), SNAME("EditorProperty")));
		add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("EditorProperty")));
		add_theme_constant_override("v_separation", get_theme_constant(SNAME("v_separation"), SNAME("EditorProperty")));
	}
	updating_theme = false;
	queue_redraw();
}
void EditorPropertyResource::_update_preferred_shader() {