### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (p_a.kind == GDScriptParser::DataType::ENUM) {
		if (p_a.is_meta_type) {
			a_type = Variant::DICTIONARY;
		} else {
			a_type = Variant::INT;
		}
	}
	if (p_b.kind == GDScriptParser::DataType::ENUM) {
		if (p_b.is_meta_type) {
			b_type = Variant::DICTIONARY;
		} else {
			b_type = Variant::INT;
		}
	}
	Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
	bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
	bool validated = op_eval != nullptr;
	GDScriptParser::DataType result;
	if (validated) {
		r_valid = true;
		result.type_source = hard_operation ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
	} else {
		r_valid = !hard_operation;
		result.kind = GDScriptParser::DataType::VARIANT;
	}
	return result;
}
bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion, const GDScriptParser::Node *p_source_node) {