### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
emit_signal(SNAME("breakpoint_toggled"), next_line);
			breakpointed_lines[next_line] = true;
			continue;
		}
	}
	lines_edited_from = -1;
	lines_edited_to = -1;
	lines_edited_changed = 0;
}
CodeEdit::CodeEdit() {
	
	auto_indent_prefixes.insert(':');
	auto_indent_prefixes.insert('{');
	auto_indent_prefixes.insert('[');
	auto_indent_prefixes.insert('(');
	
	add_auto_brace_completion_pair("(", ")");
	add_auto_brace_completion_pair("{", "}");
	add_auto_brace_completion_pair("[", "]");
	add_auto_brace_completion_pair("\"", "\"");
	add_auto_brace_completion_pair("\'", "\'");
	
	add_string_delimiter("\"", "\"", false);
	add_string_delimiter("\'", "\'", false);
	
	set_layout_direction(LAYOUT_DIRECTION_LTR);
	set_text_direction(TEXT_DIRECTION_LTR);
	
	int gutter_idx = 0;