### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (src_class == p_target.class_type || src_class->fqcn == p_target.class_type->fqcn) {
					return true;
				}
				src_class = src_class->base_type.class_type;
			}
			return false;
		case GDScriptParser::DataType::VARIANT:
		case GDScriptParser::DataType::BUILTIN:
		case GDScriptParser::DataType::ENUM:
		case GDScriptParser::DataType::RESOLVING:
		case GDScriptParser::DataType::UNRESOLVED:
			break; 
	}
	return false;
}
void GDScriptAnalyzer::push_error(const String &p_message, const GDScriptParser::Node *p_origin) {
	mark_node_unsafe(p_origin);
	parser->push_error(p_message, p_origin);
}
void GDScriptAnalyzer::mark_node_unsafe(const GDScriptParser::Node *p_node) {
#ifdef DEBUG_ENABLED
	if (p_node == nullptr) {
		return;
	}
	for (int i = p_node->start_line; i <= p_node->end_line; i++) {
		parser->unsafe_lines.insert(i);
	}
#endif
}
void GDScriptAnalyzer::downgrade_node_type_source(GDScriptParser::Node *p_node) {