### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Viewport::DEBUG_DRAW_DISABLE_LOD,
				Viewport::DEBUG_DRAW_PSSM_SPLITS,
				Viewport::DEBUG_DRAW_DECAL_ATLAS,
				Viewport::DEBUG_DRAW_SDFGI,
				Viewport::DEBUG_DRAW_SDFGI_PROBES,
				Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS,
				Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS,
				Viewport::DEBUG_DRAW_CLUSTER_DECALS,
				Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES,
				Viewport::DEBUG_DRAW_OCCLUDERS,
				Viewport::DEBUG_DRAW_MOTION_VECTORS,
			};
			for (int idx = 0; display_options[idx] != VIEW_MAX; idx++) {
				int id = display_options[idx];
				int item_idx = view_menu->get_popup()->get_item_index(id);
				if (item_idx != -1) {
					view_menu->get_popup()->set_item_checked(item_idx, id == p_option);
				}
				item_idx = display_submenu->get_item_index(id);
				if (item_idx != -1) {
					display_submenu->set_item_checked(item_idx, id == p_option);
				}
				if (id == p_option) {
					viewport->set_debug_draw(debug_draw_modes[idx]);
				}
			}
		} break;
	}
}
void Node3DEditorViewport::_set_auto_orthogonal() {