### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
HashMap<StringName, Variant> modified_property_map;
	List<PropertyInfo> pinfo;
	p_node->get_property_list(&pinfo);
	for (const PropertyInfo &E : pinfo) {
		if (E.usage & PROPERTY_USAGE_STORAGE) {
			bool is_valid_revert = false;
			Variant revert_value = EditorPropertyRevert::get_property_revert_value(p_node, E.name, &is_valid_revert);
			Variant current_value = p_node->get(E.name);
			if (is_valid_revert) {
				if (PropertyUtils::is_property_value_different(current_value, revert_value)) {
					modified_property_map[E.name] = current_value;
				}
			}
		}
	}
	return modified_property_map;
}
void EditorNode::update_ownership_table_for_addition_node_ancestors(Node *p_current_node, HashMap<Node *, Node *> &p_ownership_table) {