### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
mark_node_unsafe(p_for->list);
		}
		if (list_type.is_variant()) {
			variable_type.kind = GDScriptParser::DataType::VARIANT;
			mark_node_unsafe(p_for->list);
		} else if (list_type.has_container_element_type()) {
			variable_type = list_type.get_container_element_type();
			variable_type.type_source = list_type.type_source;
		} else if (list_type.is_typed_container_type()) {
			variable_type = list_type.get_typed_container_type();
			variable_type.type_source = list_type.type_source;
		} else if (list_type.builtin_type == Variant::INT || list_type.builtin_type == Variant::FLOAT || list_type.builtin_type == Variant::STRING) {
			variable_type.type_source = list_type.type_source;
			variable_type.kind = GDScriptParser::DataType::BUILTIN;
			variable_type.builtin_type = list_type.builtin_type;
		} else if (list_type.builtin_type == Variant::VECTOR2I || list_type.builtin_type == Variant::VECTOR3I) {
			variable_type.type_source = list_type.type_source;
			variable_type.kind = GDScriptParser::DataType::BUILTIN;
			variable_type.builtin_type = Variant::INT;
		} else if (list_type.builtin_type == Variant::VECTOR2 || list_type.builtin_type == Variant::VECTOR3) {
			variable_type.type_source = list_type.type_source;
			variable_type.kind = GDScriptParser::DataType::BUILTIN;
			variable_type.builtin_type = Variant::FLOAT;
		} else if (list_type.builtin_type == Variant::OBJECT) {
			GDScriptParser::DataType return_type;
			List<GDScriptParser::DataType> par_types;
			int default_arg_count = 0;
			bool is_static = false;
			bool is_vararg = false;
			if (get_function_signature(p_for->list, false, list_type, CoreStringNames::get_singleton()->_iter_get, return_type, par_types, default_arg_count, is_static, is_vararg)) {