### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
if (p_embedded_size + p_embedded_start >= 0x100000000) { 
		add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("Windows executables cannot be >= 4 GiB."));
		return ERR_INVALID_DATA;
	}
	Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ_WRITE);
	if (f.is_null()) {
		add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), vformat(TTR("Failed to open executable file \"%s\"."), p_path));
		return ERR_CANT_OPEN;
	}
	
	{
		f->seek(0x3c);
		uint32_t pe_pos = f->get_32();
		f->seek(pe_pos);
		uint32_t magic = f->get_32();
		if (magic != 0x00004550) {
			add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("Executable file header corrupted."));
			return ERR_FILE_CORRUPT;
		}
	}
	
	int num_sections;
	{
		int64_t header_pos = f->get_position();
		f->seek(header_pos + 2);
		num_sections = f->get_16();