### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
int32_t delta = p_to - p_from;
		if (delta > 32767) {
			return delta - 65536; 
		} else if (delta < -32768) {
			return 65536 + delta; 
		}
		return delta;
	}
	static uint32_t _compute_shift_bits_signed(int32_t p_delta) {
		if (p_delta == 0) {
			return 0;
		} else if (p_delta < 0) {
			p_delta = ABS(p_delta) - 1;
			if (p_delta == 0) {
				return 1;
			}
		}
		return nearest_shift(p_delta);
	}
	void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const {