### Godot version

v4.1.stable.official [970459615]

### System information

Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)

### Issue description

Calling `RichTextLabel`'s `select_all` method has no visual indicator, but it must have one. 

### Steps to reproduce

- Add `RichTextLabel` node
- Set `selection_enabled` value to be `true`
- Call `$RichTextLabel.select_all() `method in `_ready`

### Minimal reproduction project

[RichTextLabel_bug.zip](https://github.com/godotengine/godot/files/12098913/RichTextLabel_bug.zip)

}
			}
			if (swap) {
				SWAP(selection.from_frame, selection.to_frame);
				SWAP(selection.from_line, selection.to_line);
				SWAP(selection.from_item, selection.to_item);
				SWAP(selection.from_char, selection.to_char);
			}
			selection.active = true;
			queue_redraw();
		}
		Variant meta;
		ItemMeta *item_meta;
		if (c_item && !outside && _find_meta(c_item, &meta, &item_meta)) {
			if (meta_hovering != item_meta) {
				if (meta_hovering) {
					emit_signal(SNAME("meta_hover_ended"), current_meta);
				}
				meta_hovering = item_meta;
				current_meta = meta;
				emit_signal(SNAME("meta_hover_started"), meta);
			}
		} else if (meta_hovering) {
			meta_hovering = nullptr;
			emit_signal(SNAME("meta_hover_ended"), current_meta);
			current_meta = false;
		}
	}
}
String RichTextLabel::get_tooltip(const Point2 &p_pos) const {