### Godot version

v4.2.dev1.official [0c2144da9]

### System information

Godot v4.2.dev1 - Windows 10.0.19044 - GLES3 (Compatibility) - AMD Radeon(TM) Vega 8 Graphics (Advanced Micro Devices, Inc.; 31.0.14051.5006) - AMD Ryzen 5 2500U with Radeon Vega Mobile Gfx (8 Threads)

### Issue description
**Edit: Bug introduced between 4.1.dev2 and 4.1.dev3. In dev2, the scrollbars can be dragged very smoothly, and even if the scrollbars are at the bottom, there is no performance loss.**

When there are too many warnings in the debugger and render mode is GLES3 (Compatibility).
The lag situation of the editor is positively correlated with the position of the scroll bar. The closer the scroll bar is to the bottom, the more lagging the editor becomes.
Although the English version may be a bit lag, the situation is much better, but the Chinese version will be very poor.
In forward+ mode, both Chinese and English perform similarly, with slight performance impact.

Chinese:

https://github.com/godotengine/godot/assets/45038185/2449fedb-113e-45b6-ba6a-0fbd3652175d

English:

https://github.com/godotengine/godot/assets/45038185/ff3448e5-d08e-4077-93ac-32e180a8cf3b




### Steps to reproduce

1. Run Project.
2. Waiting for warnings of around 1000.
3. When the scroll bar in the error panel of the debugger is at the top, test the editor.
4. Test the editor when the scroll bar is at the bottom.
5. Try Chinese language mode.
6. Try foward+ and GLES3 (Compatibility).

When switching languages, you may need to use arrow keys because of other bugs.

### Minimal reproduction project

[WarningLag.zip](https://github.com/godotengine/godot/files/12174463/WarningLag.zip)

bool is_selectable(int p_column) const;
	bool is_selected(int p_column);
	void select(int p_column);
	void deselect(int p_column);
	void set_as_cursor(int p_column);
	void set_editable(int p_column, bool p_editable);
	bool is_editable(int p_column);
	void set_custom_color(int p_column, const Color &p_color);
	Color get_custom_color(int p_column) const;
	void clear_custom_color(int p_column);
	void set_custom_font(int p_column, const Ref<Font> &p_font);
	Ref<Font> get_custom_font(int p_column) const;
	void set_custom_font_size(int p_column, int p_font_size);
	int get_custom_font_size(int p_column) const;
	void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);
	void clear_custom_bg_color(int p_column);
	Color get_custom_bg_color(int p_column) const;
	void set_custom_as_button(int p_column, bool p_button);
	bool is_custom_set_as_button(int p_column) const;
	void set_tooltip_text(int p_column, const String &p_tooltip);
	String get_tooltip_text(int p_column) const;
	void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
	HorizontalAlignment get_text_alignment(int p_column) const;
	void set_expand_right(int p_column, bool p_enable);
	bool get_expand_right(int p_column) const;
	void set_disable_folding(bool p_disable);
	bool is_folding_disabled() const;
	Size2 get_minimum_size(int p_column);
	
	TreeItem *create_child(int p_index = -1);