### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
#ifdef TOOLS_ENABLED
	if (editor_settings) {
		int recent_preset_count = recent_preset_hbc->get_child_count();
		for (int i = 0; i < recent_preset_count; i++) {
			memdelete(recent_preset_hbc->get_child(0));
		}
		recent_presets.clear();
		for (int i = 0; i < recent_preset_cache.size(); i++) {
			recent_presets.push_back(recent_preset_cache[i]);
		}
		int preset_size = _get_preset_size();
		for (int i = 0; i < recent_presets.size(); i++) {
			_add_recent_preset_button(preset_size, recent_presets[i]);
		}
		_notification(NOTIFICATION_VISIBILITY_CHANGED);
	}
#endif
}
void ColorPicker::_text_type_toggled() {