### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
if (data.theme_font_size_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::INT, PNAME("theme_override_font_sizes") + String("/") + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_icon_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (data.theme_icon_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_icons") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_stylebox_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (data.theme_style_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_styles") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
		}
	}
}
void Control::_validate_property(PropertyInfo &p_property) const {