### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
undo_redo->create_action(TTR("Add Track"));
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
			undo_redo->commit_action();
		} break;
		case Animation::TYPE_BEZIER: {
			Vector<Variant::Type> filter;
			filter.push_back(Variant::INT);
			filter.push_back(Variant::FLOAT);
			filter.push_back(Variant::VECTOR2);
			filter.push_back(Variant::VECTOR3);
			filter.push_back(Variant::QUATERNION);
			filter.push_back(Variant::PLANE);
			filter.push_back(Variant::COLOR);
			adding_track_path = path_to;
			prop_selector->set_type_filter(filter);
			prop_selector->select_property_from_instance(node);
		} break;
		case Animation::TYPE_AUDIO: {
			if (!node->is_class("AudioStreamPlayer") && !node->is_class("AudioStreamPlayer2D") && !node->is_class("AudioStreamPlayer3D")) {
				EditorNode::get_singleton()->show_warning(TTR("Audio tracks can only point to nodes of type:\n-AudioStreamPlayer\n-AudioStreamPlayer2D\n-AudioStreamPlayer3D"));
				return;
			}
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->create_action(TTR("Add Track"));
			undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
			undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), path_to);
			undo_redo->add_undo_method(animation.ptr(), "remove_track", animation->get_track_count());
			undo_redo->commit_action();