### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->loop_wrap = p_enable;
	emit_changed();
}
bool Animation::track_get_interpolation_loop_wrap(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
	return tracks[p_track]->loop_wrap;
}
template <class T, class V>
int Animation::_insert(double p_time, T &p_keys, const V &p_value) {
	int idx = p_keys.size();
	while (true) {
		
		if (idx > 0 && Math::is_equal_approx((double)p_keys[idx - 1].time, p_time)) {
			float transition = p_keys[idx - 1].transition;
			p_keys.write[idx - 1] = p_value;
			p_keys.write[idx - 1].transition = transition;
			return idx - 1;
			
		} else if (idx == 0 || p_keys[idx - 1].time < p_time) {
			p_keys.insert(idx, p_value);
			return idx;
		}
		idx--;
	}
	return -1;
}
template <class T>
void Animation::_clear(T &p_keys) {