### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

ERR_FAIL_COND(blocked > 0);
	if (pending_test_update) {
		_test_update_tree();
	}
	if (tree_dirty) {
		_update_tree();
	}
	if (selected == p_node) {
		return;
	}
	TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
	if (item) {
		if (auto_expand_selected) {
			// M
			TreeItem *node = item->get_parent();
			while (node && node != tree->get_root()) {
				node->set_collapsed(false);