### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

w->set_min_size(Size2(520, 350) * EDSCALE);
	}
	// Resize the bootsplash window based on Edor display scale EDSCALE.
	float scale_factor = MAX(1, EDSCALE);
	if (scale_factor > 1.0) {
		Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
		Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
		window_size *= scale_factor;
		DisplayServer::get_singleton()->window_set_size(window_size);
		if (screen_rect.size != Vector2i()) {
			Vector2i window_posion;
			window_posion.x = screen_rect.posion.x + (screen_rect.size.x - window_size.x) / 2;
			window_posion.y = screen_rect.posion.y + (screen_rect.size.y - window_size.y) / 2;
			DisplayServer::get_singleton()->window_set_posion(window_posion);
		}
	}
	OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
	singleton = nullptr;
	if (EdorSeteton()) {
		EdorSettings::destroy();
	}
}
void ProjectTag::_notification(int p_what) {
	if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
		button->set_ime_icon(SNAME("close"), SNAME("TabBar")));
	}
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {