### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					return false;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				if (!ClassDB::class_exists(base_type.native_type)) {
					return false;
				}
				MethodBind *mb = ClassDB::get_method(base_type.native_type, p_method);
				if (mb) {
					r_type = _type_from_property(mb->get_return_info());
					return true;
				}
				return false;
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				Callable::CallError err;
				Variant tmp;
				Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return false;
				}
				List<MethodInfo> methods;
				tmp.get_method_list(&methods);
				for (const MethodInfo &mi : methods) {
					if (mi.name == p_method) {
						r_type = _type_from_property(mi.return_val);
						return true;