### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Dragging and dropping a file to a new position inside its current folder, or onto the icon for its current folder - when that folder is the project root folder :res// - will be treated as though you were dropping a different file with the same name.

Expectation: for nothing to happen.

Also tried it in 4.0.3 and 4.1-dev3, where it behaves as expected.

https://github.com/godotengine/godot/assets/64640811/90de1120-dd92-41b8-b202-db77c343103a

### Steps to reproduce

1. New or existing project.
2. Click and drag a file in :res// in FileSystem dock.
3. Drop the file back into :res//.
4. Be prompted to overwrite or rename.

### Minimal reproduction project

N/A
print_verbose("  Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]);
			emit_signal(SNAME("files_moved"), file_changed_paths[i], p_file_renames[file_changed_paths[i]]);
		}
		for (int i = 0; i < folder_changed_paths.size(); ++i) {
			p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path);
			emit_signal(SNAME("folder_moved"), folder_changed_paths[i], p_folder_renames[folder_changed_paths[i]].substr(0, p_folder_renames[folder_changed_paths[i]].length() - 1));
		}
	} else {
		EditorNode::get_singleton()->add_io_error(TTR("Error moving:") + "\n" + old_path + "\n");
	}
}
void FileSystemDock::_try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const {
	
	String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
	String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
	if (new_path == old_path) {
		return;
	} else if (old_path == "res://") {
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move/rename resources root."));
		return;
	} else if (!p_item.is_file && new_path.begins_with(old_path)) {
		
		EditorNode::get_singleton()->add_io_error(TTR("Cannot move a folder into itself.") + "\n" + old_path + "\n");
		return;
	}
	const_cast<FileSystemDock *>(this)->current_path = new_path;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	if (p_item.is_file) {
		print_verbose("Duplicating " + old_path + " -> " + new_path);