### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
res->set_edited(false);
	}
	for (const String &E : edited_resources) {
		Ref<Resource> res = ResourceCache::get_ref(E);
		if (!res.is_valid()) {
			continue; 
		}
		Ref<PackedScene> ps = res;
		if (ps.is_valid()) {
			continue; 
		}
		ResourceSaver::save(res, res->get_path(), flg);
		saved++;
	}
	EditorUndoRedoManager::get_singleton()->set_history_as_saved(EditorUndoRedoManager::GLOBAL_HISTORY);
	return saved;
}
static void _reset_animation_players(Node *p_node, List<Ref<AnimatedValuesBackup>> *r_anim_backups) {
	for (int i = 0; i < p_node->get_child_count(); i++) {
		AnimationPlayer *player = Object::cast_to<AnimationPlayer>(p_node->get_child(i));
		if (player && player->is_reset_on_save_enabled() && player->can_apply_reset()) {
			Ref<AnimatedValuesBackup> old_values = player->apply_reset();
			if (old_values.is_valid()) {
				r_anim_backups->push_back(old_values);
			}
		}
		_reset_animation_players(p_node->get_child(i), r_anim_backups);
	}
}
void EditorNode::_save_scene(String p_file, int idx) {