### Godot version

3.5.2 RC2

### System information

Windows 10

### Issue description

If a gridmap is hidden in the editor and `get_tree().reload_current_scene()` is used, the gridmap will reappear on reset. Using `hide()` or `visible = false` in `_ready()` will not work:
![image](https://github.com/godotengine/godot/assets/16231628/1843f94c-1106-4f6a-ba97-4063174d8714)

The only fix is to use:
![image](https://github.com/godotengine/godot/assets/16231628/e2392aa2-3e79-4d43-bc92-0457319a4b60)


```swift
func _ready():
    show()
    hide()
```

### Steps to reproduce

- Add a gridmap node
- Set visibility in editor to false
- Use `get_tree().reload_current_scene()`

### Minimal reproduction project

[brokenhideshow.zip](https://github.com/godotengine/godot/files/12441673/brokenhideshow.zip)

ERR_FAIL_COND_V(!octant_map.has(p_key), false);
	Octant &g = *octant_map[p_key];
	if (!g.dirty) {
		return false;
	}
	
	PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body);
	
	if (g.collision_debug.is_valid()) {
		RS::get_singleton()->mesh_clear(g.collision_debug);
	}
	
	for (KeyValue<IndexKey, Octant::NavigationCell> &E : g.navigation_cell_ids) {
		if (E.value.region.is_valid()) {