### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
VIEW_DISPLAY_DEBUG_GI_BUFFER,
				VIEW_DISPLAY_DEBUG_DISABLE_LOD,
				VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
				VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
				VIEW_DISPLAY_DEBUG_SDFGI,
				VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
				VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS,
				VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS,
				VIEW_DISPLAY_DEBUG_CLUSTER_DECALS,
				VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES,
				VIEW_DISPLAY_DEBUG_OCCLUDERS,
				VIEW_DISPLAY_MOTION_VECTORS,
				VIEW_MAX
			};
			static const Viewport::DebugDraw debug_draw_modes[] = {
				Viewport::DEBUG_DRAW_DISABLED,
				Viewport::DEBUG_DRAW_WIREFRAME,
				Viewport::DEBUG_DRAW_OVERDRAW,
				Viewport::DEBUG_DRAW_UNSHADED,
				Viewport::DEBUG_DRAW_LIGHTING,
				Viewport::DEBUG_DRAW_NORMAL_BUFFER,
				Viewport::DEBUG_DRAW_SHADOW_ATLAS,
				Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
				Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
				Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
				Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
				Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
				Viewport::DEBUG_DRAW_SSAO,
				Viewport::DEBUG_DRAW_SSIL,
				Viewport::DEBUG_DRAW_GI_BUFFER,