### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

new_annotation.apply = p_apply;
	new_annotation.target_kind = p_target_kinds;
	valid_annotations[p_info.name] = new_annotation;
	return true;
}
GDScriptParser::SuiteNode *GDScriptParser::parse_suite(const String &p_context, SuiteNode *p_suite, bool p_for_lambda) {
	SuiteNode *suite = p_suite != nullptr ? p_suite : alloc_node<SuiteNode>();
	suite->parent_block = current_suite;
	suite->parent_function = current_function;
	current_suite = suite;
	if (!p_for_lambda && suite->parent_block != nullptr && suite->parent_block->is_in_loop) {
		
		suite->is_in_loop = true;
	}
	bool multiline = false;
	if (match(GDScriptTokenizer::Token::NEWLINE)) {
		multiline = true;
	}
	if (multiline) {
		if (!consume(GDScriptTokenizer::Token::INDENT, vformat(R"(Expected indented block after %s.)", p_context))) {
			current_suite = suite->parent_block;
			complete_extents(suite);
			return suite;
		}
	}
	reset_extents(suite, current);
	int error_count = 0;
	do {
		if (is_at_end() || (!multiline && previous.type == GDScriptTokenizer::Token::SEMICOLON && check(GDScriptTokenizer::Token::NEWLINE))) {
			break;