### Godot version

4.0 Beta 10

### System information

Windows 10

### Issue description

when picking tiles from a gridmap and you have a search filter applied, it often doesn't do anything, instead I get an index out of bounds error in the console
`scene/gui/item_list.cpp:424 - Index p_current = 8 is out of bounds (items.size() = 4).`

### Steps to reproduce

1. Open a project using a gridmap like the platformer demo, or create one.
2. Search for specific tiles inside the tile selection.
3. Try to pick a tile inside the 3D viewport with that you want to paint (maybe you don't want to reset the filter and do a long search there)

In some cases it works, but mostly it doesn't work (depending on the tile you picked and what you searched for)
Also I am not sure, but I have the feeling that in a few cases it picks the wrong tile, instead of throwing an error

### Minimal reproduction project

Any project that uses a gridmap, for example the platformer demo from the demo projects repo
if (input_action == INPUT_PASTE) {
				r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
				r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
				paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
				_update_paste_indicator();
				break;
			}
			r = node->get_basis_with_orthogonal_index(cursor_rot);
			r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
			cursor_rot = node->get_orthogonal_index_from_basis(r);
			_update_cursor_transform();
		} break;
		case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
			Basis r;
			if (input_action == INPUT_PASTE) {
				r = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
				r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
				paste_indicator.orientation = node->get_orthogonal_index_from_basis(r);
				_update_paste_indicator();
				break;
			}
			r = node->get_basis_with_orthogonal_index(cursor_rot);
			r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
			cursor_rot = node->get_orthogonal_index_from_basis(r);
			_update_cursor_transform();
		} break;
		case MENU_OPTION_CURSOR_CLEAR_ROTATION: {
			if (input_action == INPUT_PASTE) {
				paste_indicator.orientation = 0;
				_update_paste_indicator();