### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

FunctionNode *parent_function = nullptr;
					{
						BlockNode *block = p_block;
						while (block && !block->parent_function) {
							block = block->parent_block;
						}
						parent_function = block->parent_function;
					}
					if (parent_function) {
						StringName func_name = parent_function->name;
						if (!used_local_vars.has(func_name)) {
							used_local_vars.insert(func_name, HashMap<StringName, Usage>());
						}
						used_local_vars[func_name].insert(name, Usage(tk_line));
					}
				}
#endif 
				is_const_decl = is_const;
				BlockNode::Variable var;
				var.type = type;
				var.precision = precision;
				var.line = tk_line;
				var.array_size = array_size;
				var.is_const = is_const;
				var.struct_name = struct_name;
				tk = _get_token();
				if (tk.type == TK_BRACKET_OPEN) {
					Error error = _parse_array_size(p_block, p_function_info, false, &decl.size_expression, &var.array_size, &unknown_size);
					if (error != OK) {
						return error;