### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0))
	while (true) {
		char_idx++;
		switch (GETCHAR(-1)) {
			case 0:
				return _make_token(TK_EOF);
			case 0xFFFF:
				return _make_token(TK_CURSOR); 
			case '\t':
			case '\r':
			case ' ':
				continue;
			case '\n':
				tk_line++;
				continue;
			case '/': {
				switch (GETCHAR(0)) {
					case '*': { 
						char_idx++;
						while (true) {
							if (GETCHAR(0) == 0) {
								return _make_token(TK_EOF);
							}