### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
EditorPropertyArray::EditorPropertyArray() {
	object.instantiate();
	page_length = int(EDITOR_GET("interface/inspector/max_array_dictionary_items_per_page"));
	edit = memnew(Button);
	edit->set_h_size_flags(SIZE_EXPAND_FILL);
	edit->set_clip_text(true);
	edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_edit_pressed));
	edit->set_toggle_mode(true);
	SET_DRAG_FORWARDING_CD(edit, EditorPropertyArray);
	edit->connect("draw", callable_mp(this, &EditorPropertyArray::_button_draw));
	add_child(edit);
	add_focusable(edit);
	change_type = memnew(PopupMenu);
	add_child(change_type);
	change_type->connect("id_pressed", callable_mp(this, &EditorPropertyArray::_change_type_menu));
	changing_type_index = -1;
	subtype = Variant::NIL;
	subtype_hint = PROPERTY_HINT_NONE;
	subtype_hint_string = "";
}
void EditorPropertyDictionary::_property_changed(const String &p_property, Variant p_value, const String &p_name, bool p_changing) {