### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
if (p_a.kind == GDScriptParser::DataType::ENUM) {
		if (p_a.is_meta_type) {
			a_type = Variant::DICTIONARY;
		} else {
			a_type = Variant::INT;
		}
	}
	if (p_b.kind == GDScriptParser::DataType::ENUM) {
		if (p_b.is_meta_type) {
			b_type = Variant::DICTIONARY;
		} else {
			b_type = Variant::INT;
		}
	}
	Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type);
	bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type();
	bool validated = op_eval != nullptr;
	GDScriptParser::DataType result;
	if (validated) {
		r_valid = true;
		result.type_source = hard_operation ? GDScriptParser::DataType::ANNOTATED_INFERRED : GDScriptParser::DataType::INFERRED;
		result.kind = GDScriptParser::DataType::BUILTIN;
		result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type);
	} else {
		r_valid = !hard_operation;
		result.kind = GDScriptParser::DataType::VARIANT;
	}
	return result;
}
bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion, const GDScriptParser::Node *p_source_node) {