### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

AABB laabb;
			Error err2 = _surface_set_data(p_blend_shapes[i], bs_format, offsets, vertex_element_size, 0, 0, vertex_array_shape, noattrib, noskin, array_len, noindex, 0, laabb, bone_aabb);
			aabb.merge_with(laabb);
			ERR_FAIL_COND_V_MSG(err2 != OK, ERR_INVALID_DATA, "Invalid blend shape array format for surface.");
			blend_shape_data.append_array(vertex_array_shape);
		}
	}
	Vector<SurfaceData::LOD> lods;
	if (index_array_len) {
		List<Variant> keys;
		p_lods.get_key_list(&keys);
		keys.sort(); 
		for (const Variant &E : keys) {
			float distance = E;
			ERR_CONTINUE(distance <= 0.0);
			Vector<int> indices = p_lods[E];
			ERR_CONTINUE(indices.size() == 0);
			uint32_t index_count = indices.size();
			ERR_CONTINUE(index_count >= (uint32_t)index_array_len); 
			const int *r = indices.ptr();
			Vector<uint8_t> data;
			if (array_len <= 65536) {
				
				data.resize(indices.size() * 2);
				uint8_t *w = data.ptrw();
				uint16_t *index_ptr = (uint16_t *)w;
				for (uint32_t i = 0; i < index_count; i++) {
					index_ptr[i] = r[i];
				}
			} else {