### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(0);
	return mesh_lod_threshold;
}
void Viewport::set_use_occlusion_culling(bool p_use_occlusion_culling) {
	ERR_MAIN_THREAD_GUARD;
	if (use_occlusion_culling == p_use_occlusion_culling) {
		return;
	}
	use_occlusion_culling = p_use_occlusion_culling;
	RS::get_singleton()->viewport_set_use_occlusion_culling(viewport, p_use_occlusion_culling);
	notify_property_list_changed();
}
bool Viewport::is_using_occlusion_culling() const {
	ERR_READ_THREAD_GUARD_V(false);
	return use_occlusion_culling;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
	ERR_MAIN_THREAD_GUARD;
	debug_draw = p_debug_draw;
	RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
	ERR_READ_THREAD_GUARD_V(DEBUG_DRAW_DISABLED);
	return debug_draw;
}
int Viewport::get_render_info(RenderInfoType p_type, RenderInfo p_info) {