### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (index->type == Node::NODE_TYPE_CONSTANT) {
						uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
						if (index_constant >= (uint32_t)expr->get_array_size()) {
							_set_error(vformat(RTR("Index [%d] out of range [%d..%d]."), index_constant, 0, expr->get_array_size() - 1));
							return nullptr;
						}
					}
					member_type = expr->get_datatype();
					if (member_type == TYPE_STRUCT) {
						member_struct_name = expr->get_datatype_name();
					}
				} else {
					switch (expr->get_datatype()) {
						case TYPE_BVEC2:
						case TYPE_VEC2:
						case TYPE_IVEC2:
						case TYPE_UVEC2:
						case TYPE_MAT2:
							if (index->type == Node::NODE_TYPE_CONSTANT) {
								uint32_t index_constant = static_cast<ConstantNode *>(index)->values[0].uint;
								if (index_constant >= 2) {
									_set_error(vformat(RTR("Index [%d] out of range [%d..%d]."), index_constant, 0, 1));
									return nullptr;
								}
							}
							switch (expr->get_datatype()) {
								case TYPE_BVEC2:
									member_type = TYPE_BOOL;
									break;
								case TYPE_VEC2: