### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else {
						value = Variant(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
					}
				}
				break;
			case ShaderLanguage::TYPE_MAT2:
				if (array_size > 0) {
					array_size *= 4;
					PackedFloat32Array array;
					for (int i = 0; i < array_size; i += 4) {
						array.push_back(p_value[i].real);
						array.push_back(p_value[i + 1].real);
						array.push_back(p_value[i + 2].real);
						array.push_back(p_value[i + 3].real);
					}
					value = Variant(array);
				} else {
					value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
				}
				break;
			case ShaderLanguage::TYPE_MAT3: {
				if (array_size > 0) {
					array_size *= 9;
					PackedFloat32Array array;
					for (int i = 0; i < array_size; i += 9) {
						for (int j = 0; j < 9; j++) {
							array.push_back(p_value[i + j].real);
						}
					}
					value = Variant(array);