### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
return source_id;
}
bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_set(const StringName &p_name, const Variant &p_value) {
	if (p_name == "id") {
		set_id(p_value);
		return true;
	}
	String name = p_name;
	if (name == "name") {
		
		name = "resource_name";
	}
	bool valid = false;
	tile_set_atlas_source->set(name, p_value, &valid);
	if (valid) {
		emit_signal(SNAME("changed"), String(name).utf8().get_data());
	}
	return valid;
}
bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringName &p_name, Variant &r_ret) const {