### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
Button *button_ui = nullptr;
	Button *button_custom = nullptr;
	Button *button_clipboard = nullptr;
	HBoxContainer *button_hb = nullptr;
	Button *edit_local, *edit_remote;
	SceneTreeEditor *scene_tree = nullptr;
	Control *remote_tree = nullptr;
	HBoxContainer *tool_hbc = nullptr;
	void _tool_selected(int p_tool, bool p_confirm_override = false);
	void _property_selected(int p_idx);
	Node *property_drop_node = nullptr;
	String resource_drop_path;
	void _perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res);
	EditorData *editor_data = nullptr;
	EditorSelection *editor_selection = nullptr;
	List<Node *> node_clipboard;
	String clipboard_source_scene;
	HashMap<String, HashMap<Ref<Resource>, Ref<Resource>>> clipboard_resource_remap;
	ScriptCreateDialog *script_create_dialog = nullptr;
	ShaderCreateDialog *shader_create_dialog = nullptr;
	AcceptDialog *accept = nullptr;
	ConfirmationDialog *delete_dialog = nullptr;
	Label *delete_dialog_label = nullptr;
	CheckBox *delete_tracks_checkbox = nullptr;
	ConfirmationDialog *editable_instance_remove_dialog = nullptr;
	ConfirmationDialog *placeholder_editable_instance_remove_dialog = nullptr;
	ReparentDialog *reparent_dialog = nullptr;
	EditorQuickOpen *quick_open = nullptr;
	EditorFileDialog *new_scene_from_dialog = nullptr;
	enum FilterMenuItems {