### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
hovered = false;
	queue_redraw();
	if (focused_index != -1 && focused_index != p_index) {
		return;
	}
	if (p_pressed) {
		if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
			focused_pos = p_position;
			focused_index = p_index;
			queue_redraw();
		}
	} else {
		focused_index = -1;
		if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
			Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
			Input::get_singleton()->warp_mouse(focused_mouse_start);
		}
	}
}
void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {