### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
HSlider *slider = color_picker->get_slider(p_which);
	Size2 size = slider->get_size();
	const real_t margin = 16 * color_picker->get_theme_default_base_scale();
	if (p_which == 0) { 
		Ref<Texture2D> hue = color_picker->get_theme_icon(SNAME("color_okhsl_hue"), SNAME("ColorPicker"));
		slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false);
		return;
	}
	Vector<Vector2> pos;
	Vector<Color> col;
	Color left_color;
	Color right_color;
	Color color = color_picker->get_pick_color();
	if (p_which == 2) { 
		pos.resize(6);
		col.resize(6);
		left_color = Color(0, 0, 0);
		Color middle_color;
		middle_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 0.5);
		right_color.set_ok_hsl(color.get_ok_hsl_h(), color.get_ok_hsl_s(), 1);
		col.set(0, left_color);
		col.set(1, middle_color);
		col.set(2, right_color);
		col.set(3, right_color);
		col.set(4, middle_color);
		col.set(5, left_color);
		pos.set(0, Vector2(0, 0));