### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
static Ref<Shader> circle_ok_color_shader;
	static List<Color> preset_cache;
	static List<Color> recent_preset_cache;
#ifdef TOOLS_ENABLED
	Object *editor_settings = nullptr;
#endif
	int current_slider_count = SLIDER_COUNT;
	static const int MODE_BUTTON_COUNT = 3;
	bool slider_theme_modified = true;
	Vector<ColorMode *> modes;
	Popup *picker_window = nullptr;
	
	TextureRect *picker_texture_rect = nullptr;
	Panel *picker_preview = nullptr;
	Label *picker_preview_label = nullptr;
	Ref<StyleBoxFlat> picker_preview_style_box;
	Color picker_color;
	Control *uv_edit = nullptr;
	Control *w_edit = nullptr;
	AspectRatioContainer *wheel_edit = nullptr;
	MarginContainer *wheel_margin = nullptr;
	Ref<ShaderMaterial> wheel_mat;
	Ref<ShaderMaterial> circle_mat;
	Control *wheel = nullptr;
	Control *wheel_uv = nullptr;
	TextureRect *sample = nullptr;
	GridContainer *preset_container = nullptr;
	HBoxContainer *recent_preset_hbc = nullptr;
	Button *btn_add_preset = nullptr;
	Button *btn_pick = nullptr;