### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

for (int i = 0; i < p_vertex_array_len; i++) {
							memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 4], 4);
						}
					} break;
					case ARRAY_CUSTOM_RGBA_HALF: {
						
						ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_BYTE_ARRAY, ERR_INVALID_PARAMETER);
						Vector<uint8_t> array = p_arrays[ai];
						ERR_FAIL_COND_V(array.size() != p_vertex_array_len * 8, ERR_INVALID_PARAMETER);
						const uint8_t *src = array.ptr();
						for (int i = 0; i < p_vertex_array_len; i++) {
							memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * 8], 8);
						}
					} break;
					case ARRAY_CUSTOM_R_FLOAT:
					case ARRAY_CUSTOM_RG_FLOAT:
					case ARRAY_CUSTOM_RGB_FLOAT:
					case ARRAY_CUSTOM_RGBA_FLOAT: {
						
						ERR_FAIL_COND_V(p_arrays[ai].get_type() != Variant::PACKED_FLOAT32_ARRAY, ERR_INVALID_PARAMETER);
						Vector<float> array = p_arrays[ai];
						int32_t s = type - ARRAY_CUSTOM_R_FLOAT + 1;
						ERR_FAIL_COND_V(array.size() != p_vertex_array_len * s, ERR_INVALID_PARAMETER);
						const float *src = array.ptr();
						for (int i = 0; i < p_vertex_array_len; i++) {
							memcpy(&aw[p_offsets[ai] + i * p_attrib_stride], &src[i * s], sizeof(float) * s);
						}
					} break;
					default: {
					}