### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

for (CanvasItem *ci : drag_selection) {
		CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci);
		ci->_edit_set_state(se->undo_state);
	}
}
void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
	List<CanvasItem *> modified_canvas_items;
	for (CanvasItem *ci : p_canvas_items) {
		Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(ci)->undo_state;
		Dictionary new_state = ci->_edit_get_state();
		if (old_state.hash() != new_state.hash()) {
			modified_canvas_items.push_back(ci);
		}
	}
	if (modified_canvas_items.is_empty()) {
		return;
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(action_name);