### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
for (const KeyValue<int, List<float>> &E : key_ofs_map) {
		int track = E.key;
		for (const float &key_ofs : E.value) {
			int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
			ERR_CONTINUE(key == -1);
			String name = p_name;
			if (name == "easing") {
				r_ret = animation->track_get_key_transition(track, key);
				return true;
			}
			switch (animation->track_get_type(track)) {
				case Animation::TYPE_POSITION_3D:
				case Animation::TYPE_ROTATION_3D:
				case Animation::TYPE_SCALE_3D: {
					if (name == "position" || name == "rotation" || name == "scale") {
						r_ret = animation->track_get_key_value(track, key);
						return true;
					}
				} break;
				case Animation::TYPE_BLEND_SHAPE:
				case Animation::TYPE_VALUE: {
					if (name == "value") {
						r_ret = animation->track_get_key_value(track, key);
						return true;
					}
				} break;
				case Animation::TYPE_METHOD: {
					Dictionary d = animation->track_get_key_value(track, key);
					if (name == "name") {
						ERR_FAIL_COND_V(!d.has("method"), false);