### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
#include "scene/property_utils.h"
#include "scene/resources/packed_scene.h"
#include "servers/display_server.h"
#include "servers/rendering_server.h"
#include "modules/modules_enabled.gen.h" 
#ifdef MODULE_REGEX_ENABLED
#include "editor/rename_dialog.h"
#endif 
void SceneTreeDock::_nodes_drag_begin() {
	pending_click_select = nullptr;
}
void SceneTreeDock::_quick_open() {
	instantiate_scenes(quick_open->get_selected_files(), scene_tree->get_selected());
}
void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
		if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
			tree_clicked = true;
		} else if (!mb->is_pressed()) {
			tree_clicked = false;
		}
		if (!mb->is_pressed() && pending_click_select) {
			_push_item(pending_click_select);
			pending_click_select = nullptr;
		}
	}
}
void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) {