### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
tree->deselect_all();
}
void FileSystemDock::_file_list_item_clicked(int p_item, const Vector2 &p_pos, MouseButton p_mouse_button_index) {
	if (p_mouse_button_index != MouseButton::RIGHT) {
		return;
	}
	files->grab_focus();
	
	Vector<String> paths;
	for (int i = 0; i < files->get_item_count(); i++) {
		if (!files->is_selected(i)) {
			continue;
		}
		if (files->get_item_text(p_item) == "..") {
			files->deselect(i);
			continue;
		}
		paths.push_back(files->get_item_metadata(i));
	}
	
	if (!paths.is_empty()) {
		file_list_popup->clear();
		_file_and_folders_fill_popup(file_list_popup, paths, searched_string.length() == 0);
		file_list_popup->set_position(files->get_screen_position() + p_pos);
		file_list_popup->reset_size();
		file_list_popup->popup();
	}
}
void FileSystemDock::_file_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {