### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

GDScriptParser::DataType class_type;
	class_type.is_constant = true;
	class_type.is_meta_type = true;
	class_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	class_type.kind = GDScriptParser::DataType::CLASS;
	class_type.class_type = p_class;
	class_type.script_path = parser->script_path;
	class_type.builtin_type = Variant::OBJECT;
	p_class->set_datatype(class_type);
	GDScriptParser::DataType result;
	if (!p_class->extends_used) {
		result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		result.kind = GDScriptParser::DataType::NATIVE;
		result.native_type = SNAME("RefCounted");
	} else {
		result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		GDScriptParser::DataType base;
		int extends_index = 0;
		if (!p_class->extends_path.is_empty()) {
			if (p_class->extends_path.is_relative_path()) {
				p_class->extends_path = class_type.script_path.get_base_dir().path_join(p_class->extends_path).simplify_path();
			}
			Ref<GDScriptParserRef> ext_parser = get_parser_for(p_class->extends_path);
			if (ext_parser.is_null()) {
				push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class);
				return ERR_PARSE_ERROR;
			}
			Error err = ext_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
			if (err != OK) {
				push_error(vformat(R"(Could not resolve super class inheritance from "%s".)", p_class->extends_path), p_class);