### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
return;
				}
			}
		}
	}
	Ref<InputEventMouseMotion> mm = p_gui_input;
	if (mm.is_valid()) {
		Vector2i mpos = mm->get_position();
		if (is_layout_rtl()) {
			mpos.x = get_size().x - mpos.x;
		}
		if (symbol_lookup_on_click_enabled) {
			if (mm->is_command_or_control_pressed() && mm->get_button_mask().is_empty()) {
				symbol_lookup_pos = get_line_column_at_pos(mpos);
				symbol_lookup_new_word = get_word_at_pos(mpos);
				if (symbol_lookup_new_word != symbol_lookup_word) {
					emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
				}
			} else if (!mm->is_command_or_control_pressed() || (!mm->get_button_mask().is_empty() && symbol_lookup_pos != get_line_column_at_pos(mpos))) {
				set_symbol_lookup_word_as_valid(false);
			}
		}
		bool scroll_hovered = code_completion_scroll_rect.has_point(mpos);
		if (is_code_completion_scroll_hovered != scroll_hovered) {
			is_code_completion_scroll_hovered = scroll_hovered;
			accept_event();
			queue_redraw();
		}
		if (is_code_completion_scroll_pressed) {
			_update_scroll_selected_line(mpos.y);