### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
EnumRefreshRateData *data = (EnumRefreshRateData *)dwData;
	if (data->count == data->screen) {
		MONITORINFOEXW minfo;
		memset(&minfo, 0, sizeof(minfo));
		minfo.cbSize = sizeof(minfo);
		GetMonitorInfoW(hMonitor, &minfo);
		DEVMODEW dm;
		memset(&dm, 0, sizeof(dm));
		dm.dmSize = sizeof(dm);
		EnumDisplaySettingsW(minfo.szDevice, ENUM_CURRENT_SETTINGS, &dm);
		data->rate = dm.dmDisplayFrequency;
	}
	data->count++;
	return TRUE;
}
Rect2i DisplayServerWindows::screen_get_usable_rect(int p_screen) const {
	_THREAD_SAFE_METHOD_
	p_screen = _get_screen_index(p_screen);
	EnumRectData data = { 0, p_screen, Rect2i() };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcUsableSize, (LPARAM)&data);
	data.rect.position -= _get_screens_origin();
	return data.rect;
}
typedef struct {
	int count;
	int screen;
	int dpi;
} EnumDpiData;
enum _MonitorDpiType {