### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

selected = true;
				t.append_array(l[current_layer]);
				l.insert(current_layer, t);
				HashSet<StringName> V;
				V.insert(E);
				_set_operations(GraphEdit::UNION, u, V);
			}
		}
		if (!selected) {
			current_layer++;
			uint32_t previous_size_z = z.size();
			_set_operations(GraphEdit::UNION, z, u);
			if (z.size() == previous_size_z) {
				WARN_PRINT("Graph contains cycle(s). The cycle(s) will not be rearranged accurately.");
				Vector<StringName> t;
				if (l.has(0)) {
					t.append_array(l[0]);
				}
				for (const StringName &E : p) {
					t.push_back(E);
				}
				l.insert(0, t);
				break;
			}
		}
		selected = false;
	}
	return l;
}
Vector<StringName> GraphEdit::_split(const Vector<StringName> &r_layer, const HashMap<StringName, Dictionary> &r_crossings) {