### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

code_editor->set_executing_line(p_line);
}
void ScriptTextEditor::clear_executing_line() {
	code_editor->clear_executing_line();
}
void ScriptTextEditor::ensure_focus() {
	code_editor->get_text_editor()->grab_focus();
}
String ScriptTextEditor::get_name() {
	String name;
	name = script->get_path().get_file();
	if (name.is_empty()) {
		
		name = TTR("[unsaved]");
	} else if (script->is_built_in()) {
		const String &script_name = script->get_name();
		if (!script_name.is_empty()) {
			
			
			name = vformat("%s (%s)", script_name, name.get_slice("::", 0));
		}
	}
	if (is_unsaved()) {
		name += "(*)";
	}
	return name;
}
Ref<Texture2D> ScriptTextEditor::get_theme_icon() {