### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (current_tile_data_editor) {
		
		for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
			Vector2i coords = tile_set_atlas_source->get_tile_id(i);
			Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(coords);
			Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(coords, 0)->get_texture_origin();
			Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
			xform.translate_local(position);
			if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, 0 })) {
				continue;
			}
			TileMapCell cell;
			cell.source_id = tile_set_atlas_source_id;
			cell.set_atlas_coords(coords);
			cell.alternative_tile = 0;
			current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell);
		}
		
		if (tools_button_group->get_pressed_button() == tool_select_button) {
			for (const TileSelection &E : selection) {
				if (E.alternative != 0) {
					continue;
				}
				Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E.tile);
				Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(E.tile, 0)->get_texture_origin();
				Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
				xform.translate_local(position);