### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

bool inspector_visible = tools_button_group->get_pressed_button() == tool_setup_atlas_source_button;
	atlas_source_inspector->set_visible(inspector_visible);
	atlas_source_inspector->set_read_only(read_only);
}
void TileSetAtlasSourceEditor::_update_tile_inspector() {
	
	if (tools_button_group->get_pressed_button() == tool_select_button) {
		if (!selection.is_empty()) {
			tile_proxy_object->edit(tile_set_atlas_source, selection);
		}
		tile_inspector->set_visible(!selection.is_empty());
		tile_inspector_no_tile_selected_label->set_visible(selection.is_empty());
	} else {
		tile_inspector->hide();
		tile_inspector_no_tile_selected_label->hide();
	}
	tile_inspector->set_read_only(read_only);
}
void TileSetAtlasSourceEditor::_update_tile_data_editors() {