### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
space->set_h_size_flags(SIZE_EXPAND_FILL);
		error_hbox->add_child(space);
		clear_button = memnew(Button);
		clear_button->set_text(TTR("Clear"));
		clear_button->set_h_size_flags(0);
		clear_button->set_disabled(true);
		clear_button->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_clear_errors_list));
		error_hbox->add_child(clear_button);
		error_tree = memnew(Tree);
		error_tree->set_columns(2);
		error_tree->set_column_expand(0, false);
		error_tree->set_column_custom_minimum_width(0, 140);
		error_tree->set_column_clip_content(0, true);
		error_tree->set_column_expand(1, true);
		error_tree->set_column_clip_content(1, true);
		error_tree->set_select_mode(Tree::SELECT_ROW);
		error_tree->set_hide_root(true);
		error_tree->set_v_size_flags(SIZE_EXPAND_FILL);
		error_tree->set_allow_rmb_select(true);
		error_tree->set_allow_reselect(true);
		error_tree->connect("item_mouse_selected", callable_mp(this, &ScriptEditorDebugger::_error_tree_item_rmb_selected));
		errors_tab->add_child(error_tree);
		item_menu = memnew(PopupMenu);
		item_menu->connect("id_pressed", callable_mp(this, &ScriptEditorDebugger::_item_menu_id_pressed));
		error_tree->add_child(item_menu);
		tabs->add_child(errors_tab);
	}
	{ 
		file_dialog = memnew(EditorFileDialog);
		file_dialog->connect("file_selected", callable_mp(this, &ScriptEditorDebugger::_file_selected));