### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
					if (get_scalar_type(args[i]) == args[i] && p_func->arguments[i + 1]->type == Node::NODE_TYPE_CONSTANT && convert_constant(static_cast<ConstantNode *>(p_func->arguments[i + 1]), builtin_func_defs[idx].args[i])) {
						
					} else if (args[i] != builtin_func_defs[idx].args[i]) {
						fail = true;
						break;
					}
				}
				if (!fail) {
					if (RenderingServer::get_singleton()->is_low_end()) {
						if (builtin_func_defs[idx].high_end) {
							fail = true;
							unsupported_builtin = true;
							builtin_idx = idx;
						}
					}
				}
				if (!fail && argcount < 4 && builtin_func_defs[idx].args[argcount] != TYPE_VOID) {
					fail = true; 
				}
				if (!fail) {
					{
						int constarg_idx = 0;
						while (builtin_func_const_args[constarg_idx].name) {
							if (String(name) == builtin_func_const_args[constarg_idx].name) {
								int arg = builtin_func_const_args[constarg_idx].arg + 1;
								if (p_func->arguments.size() <= arg) {
									break;
								}
								int min = builtin_func_const_args[constarg_idx].min;