### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (orthogonal) {
		_nav_pan(p_event, p_relative);
		return;
	}
	if (orthogonal && auto_orthogonal) {
		_menu_option(VIEW_PERSPECTIVE);
	}
	
	const real_t degrees_per_pixel = real_t(EDITOR_GET("editors/3d/freelook/freelook_sensitivity")) * MIN(1.0, cursor.fov_scale);
	const real_t radians_per_pixel = Math::deg_to_rad(degrees_per_pixel);
	const bool invert_y_axis = EDITOR_GET("editors/3d/navigation/invert_y_axis");
	
	const Transform3D prev_camera_transform = to_camera_transform(cursor);
	if (invert_y_axis) {
		cursor.x_rot -= p_relative.y * radians_per_pixel;
	} else {
		cursor.x_rot += p_relative.y * radians_per_pixel;
	}
	
	cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
	cursor.y_rot += p_relative.x * radians_per_pixel;
	
	Transform3D camera_transform = to_camera_transform(cursor);
	Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
	Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
	Vector3 diff = prev_pos - pos;
	cursor.pos += diff;
	view_type = VIEW_TYPE_USER;
	_update_name();
}