### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_column, cells.size());
	r_min = cells[p_column].min;
	r_max = cells[p_column].max;
	r_step = cells[p_column].step;
}
void TreeItem::set_metadata(int p_column, const Variant &p_meta) {
	ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].meta = p_meta;
}
Variant TreeItem::get_metadata(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Variant());
	return cells[p_column].meta;
}
void TreeItem::set_custom_draw(int p_column, Object *p_object, const StringName &p_callback) {
	ERR_FAIL_INDEX(p_column, cells.size());
	ERR_FAIL_NULL(p_object);
	cells.write[p_column].custom_draw_obj = p_object->get_instance_id();
	cells.write[p_column].custom_draw_callback = p_callback;
}
void TreeItem::set_collapsed(bool p_collapsed) {