### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK(text_edit->get_gutter_width(0) == 24);
		CHECK(text_edit->get_total_gutter_width() == 58 + 2);
		CHECK(text_edit->get_gutter_name(1) == "test_gutter");
		SIGNAL_CHECK("gutter_added", empty_signal_args);
		text_edit->remove_gutter(2);
		CHECK(text_edit->get_gutter_name(1) == "test_gutter");
		CHECK(text_edit->get_gutter_count() == 3);
		CHECK(text_edit->get_total_gutter_width() == 58 + 2);
		SIGNAL_CHECK("gutter_removed", empty_signal_args);
		text_edit->remove_gutter(0);
		CHECK(text_edit->get_gutter_name(0) == "test_gutter");
		CHECK(text_edit->get_gutter_count() == 2);
		CHECK(text_edit->get_total_gutter_width() == 34 + 2);
		SIGNAL_CHECK("gutter_removed", empty_signal_args);
		ERR_PRINT_OFF;
		text_edit->remove_gutter(-1);
		SIGNAL_CHECK_FALSE("gutter_removed");
		text_edit->remove_gutter(100);
		SIGNAL_CHECK_FALSE("gutter_removed");
		CHECK(text_edit->get_gutter_name(-1) == "");
		CHECK(text_edit->get_gutter_name(100) == "");
		ERR_PRINT_ON;
	}
	SUBCASE("[TextEdit] gutter data") {
		text_edit->add_gutter();
		CHECK(text_edit->get_gutter_count() == 1);
		SIGNAL_CHECK("gutter_added", empty_signal_args);
		text_edit->set_gutter_name(0, "test_gutter");
		CHECK(text_edit->get_gutter_name(0) == "test_gutter");
		text_edit->set_gutter_width(0, 10);