### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
}
					break;
				case DRAG_ANCHOR_TOP_RIGHT:
					if (!use_single_axis || !use_y) {
						control->set_anchor(SIDE_RIGHT, new_anchor.x, false, false);
					}
					if (!use_single_axis || use_y) {
						control->set_anchor(SIDE_TOP, new_anchor.y, false, false);
					}
					break;
				case DRAG_ANCHOR_BOTTOM_RIGHT:
					if (!use_single_axis || !use_y) {
						control->set_anchor(SIDE_RIGHT, new_anchor.x, false, false);
					}
					if (!use_single_axis || use_y) {
						control->set_anchor(SIDE_BOTTOM, new_anchor.y, false, false);
					}
					break;
				case DRAG_ANCHOR_BOTTOM_LEFT:
					if (!use_single_axis || !use_y) {
						control->set_anchor(SIDE_LEFT, new_anchor.x, false, false);
					}
					if (!use_single_axis || use_y) {
						control->set_anchor(SIDE_BOTTOM, new_anchor.y, false, false);
					}
					break;
				case DRAG_ANCHOR_ALL:
					if (!use_single_axis || !use_y) {
						control->set_anchor(SIDE_LEFT, new_anchor.x, false, true);
						control->set_anchor(SIDE_RIGHT, new_anchor.x, false, true);