### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (singleton->cmdline_export_mode) {
		print_line("\t" + p_task + ": step " + itos(p_step) + ": " + p_state);
		return false;
	} else if (singleton->progress_dialog) {
		return singleton->progress_dialog->task_step(p_task, p_state, p_step, p_force_refresh);
	} else {
		return false;
	}
}
void EditorNode::progress_end_task(const String &p_task) {
	if (singleton->cmdline_export_mode) {
		print_line(p_task + ": end");
	} else if (singleton->progress_dialog) {
		singleton->progress_dialog->end_task(p_task);
	}
}
void EditorNode::progress_add_task_bg(const String &p_task, const String &p_label, int p_steps) {
	singleton->progress_hb->add_task(p_task, p_label, p_steps);
}
void EditorNode::progress_task_step_bg(const String &p_task, int p_step) {
	singleton->progress_hb->task_step(p_task, p_step);
}
void EditorNode::progress_end_task_bg(const String &p_task) {
	singleton->progress_hb->end_task(p_task);
}
String EditorNode::_get_system_info() const {