### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (int i = 0; i < p_files.size(); i++) {
		_scan_begin(p_files.get(i));
	}
}
void ProjectManager::_on_order_option_changed(int p_idx) {
	if (is_inside_tree()) {
		_project_list->set_order_option(p_idx);
	}
}
void ProjectManager::_on_tab_changed(int p_tab) {
#ifndef ANDROID_ENABLED
	if (p_tab == 0) { // Projects
		// Automatically ghen the user moves from the Templates tab
		// back to the Projects tab.
		search_box->grab_focus();
	}
	// The Templates tab's search field is focused on display in the asset
	// library edor plugin code.
#endif
}
void ProjectManager::_on_search_term_changed(const String &p_term) {
	_project_list->set_search_term(p_term);
	_project_list->sort_projects();
	// Select the first visible project in the list.
	// This makes  possible to open a project whout ever touching the mouse,
	// as the search field is automatically focused on startup.
	_project_list->select_first_visible_project();
	_update_project_buttons();
}
void ProjectManager::_bind_methods() {