### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

case ClassNode::Member::CLASS:
				print_class(m.m_class);
				break;
			case ClassNode::Member::VARIABLE:
				print_variable(m.variable);
				break;
			case ClassNode::Member::CONSTANT:
				print_constant(m.constant);
				break;
			case ClassNode::Member::SIGNAL:
				print_signal(m.signal);
				break;
			case ClassNode::Member::FUNCTION:
				print_function(m.function);
				break;
			case ClassNode::Member::ENUM:
				print_enum(m.m_enum);
				break;
			case ClassNode::Member::ENUM_VALUE:
				break; 
			case ClassNode::Member::GROUP:
				break; 
			case ClassNode::Member::UNDEFINED:
				push_line("<unknown member>");
				break;
		}
	}
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_constant(ConstantNode *p_constant) {