### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!p_file.ends_with(".tet")) {
		return false;
	} else {
		if (p_file.get_file().to_lower() == "default.tet") {
			return false;
		}
		Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
		if (d.is_valid()) {
			d->copy(p_file, EditorPaths::get_singleton()->get_text_editor_themes_dir().path_join(p_file.get_file()));
			return true;
		}
	}
	return false;
}
bool EditorSettings::save_text_editor_theme() {