### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
pos.set(1, Vector2(size.x * 0.5, 0));
		pos.set(2, Vector2(size.x, 0));
		pos.set(3, Vector2(size.x, margin));
		pos.set(4, Vector2(size.x * 0.5, margin));
		pos.set(5, Vector2(0, margin));
	} else { 
		pos.resize(4);
		col.resize(4);
		if (p_which == ColorPicker::SLIDER_COUNT) {
			slider->draw_texture_rect(color_picker->get_theme_icon(SNAME("sample_bg"), SNAME("ColorPicker")), Rect2(Point2(0, 0), Size2(size.x, margin)), true);
			left_color = color;
			left_color.a = 0;
			right_color = color;
			right_color.a = 1;
		} else {
			left_color.set_ok_hsl(color.get_ok_hsl_h(), 0, color.get_ok_hsl_l());
			right_color.set_ok_hsl(color.get_ok_hsl_h(), 1, color.get_ok_hsl_l());
		}
		col.set(0, left_color);
		col.set(1, right_color);
		col.set(2, right_color);
		col.set(3, left_color);
		pos.set(0, Vector2(0, 0));
		pos.set(1, Vector2(size.x, 0));
		pos.set(2, Vector2(size.x, margin));
		pos.set(3, Vector2(0, margin));
	}
	slider->draw_polygon(pos, col);
}