### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
	bottom_center_vbox->add_child(locked_label);
	locked_label->set_text(TTR("View Rotation Locked"));
	locked_label->hide();
	zoom_limit_label = memnew(Label);
	zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
	zoom_limit_label->set_name("ZoomLimitMessageLabel");
	zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
	zoom_limit_label->hide();
	bottom_center_vbox->add_child(zoom_limit_label);
	preview_material_label = memnew(Label);
	preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
	preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
	preview_material_label->set_text(TTR("Overriding material..."));
	preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
	preview_material_label->hide();
	surface->add_child(preview_material_label);
	preview_material_label_desc = memnew(Label);
	preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
	preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
	preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
	preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
	preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
	preview_material_label_desc->hide();
	surface->add_child(preview_material_label_desc);
	frame_time_gradient = memnew(Gradient);
	/
	frame_time_gradient->add_point(0.5, Color());
	top_right_vbox = memnew(VBoxContainer);