### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
case VIEW_AUDIO_DOPPLER: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			camera->set_doppler_tracking(current ? Camera3D::DOPPLER_TRACKING_IDLE_STEP : Camera3D::DOPPLER_TRACKING_DISABLED);
			view_menu->get_popup()->set_item_checked(idx, current);
		} break;
		case VIEW_CINEMATIC_PREVIEW: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			view_menu->get_popup()->set_item_checked(idx, current);
			previewing_cinema = true;
			_toggle_cinema_preview(current);
			if (current) {
				preview_camera->hide();
			} else {
				if (previewing != nullptr) {
					preview_camera->show();
				}
			}
		} break;
		case VIEW_GIZMOS: {
			int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
			bool current = view_menu->get_popup()->is_item_checked(idx);
			current = !current;
			uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
			if (current) {
				layers |= (1 << GIZMO_EDIT_LAYER);
			}