### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
		if (export_preset.is_null()) {
			Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
			if (da->file_exists("res:export_presets.cfg")) {
				err = FAILED;
				export_error = vformat(
						"Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
						preset_name);
				for (int i = 0; i < EditorExport::get_singleton()->get_export_preset_count(); ++i) {
					
					export_error += vformat("        \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
				}
			} else {
				err = FAILED;
				export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
			}
		} else {
			Ref<EditorExportPlatform> platform = export_preset->get_platform();
			const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path;
			if (export_path.is_empty()) {
				err = FAILED;
				export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
			} else if (platform.is_null()) {
				err = FAILED;
				export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
			} else {
				if (export_defer.pack_only) { 
					if (export_path.ends_with(".zip")) {
						err = platform->export_zip(export_preset, export_defer.debug, export_path);
					} else if (export_path.ends_with(".pck")) {