### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
_add_warning(ShaderWarning::DEVICE_LIMIT_EXCEEDED, uniform_buffer_exceeded_line, RTR("uniform buffer"), { uniform_buffer_size, max_uniform_buffer_size });
	}
#endif 
	return OK;
}
bool ShaderLanguage::has_builtin(const HashMap<StringName, ShaderLanguage::FunctionInfo> &p_functions, const StringName &p_name) {
	for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : p_functions) {
		if (E.value.built_ins.has(p_name)) {
			return true;
		}
	}
	return false;
}
Error ShaderLanguage::_find_last_flow_op_in_op(ControlFlowNode *p_flow, FlowOperation p_op) {
	bool found = false;
	for (int i = p_flow->blocks.size() - 1; i >= 0; i--) {
		if (p_flow->blocks[i]->type == Node::NODE_TYPE_BLOCK) {
			BlockNode *last_block = static_cast<BlockNode *>(p_flow->blocks[i]);
			if (_find_last_flow_op_in_block(last_block, p_op) == OK) {
				found = true;
				break;
			}
		}
	}
	if (found) {
		return OK;
	}
	return FAILED;
}
Error ShaderLanguage::_find_last_flow_op_in_block(BlockNode *p_block, FlowOperation p_op) {