### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
} else {
					if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
						value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real));
					} else {
						value = Variant(Vector3(p_value[0].real, p_value[1].real, p_value[2].real));
					}
				}
				break;
			case ShaderLanguage::TYPE_VEC4:
				if (array_size > 0) {
					array_size *= 4;
					if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
						PackedColorArray array;
						for (int i = 0; i < array_size; i += 4) {
							array.push_back(Color(p_value[i].real, p_value[i + 1].real, p_value[i + 2].real, p_value[i + 3].real));
						}
						value = Variant(array);
					} else {
						PackedFloat32Array array;
						for (int i = 0; i < array_size; i += 4) {
							array.push_back(p_value[i].real);
							array.push_back(p_value[i + 1].real);
							array.push_back(p_value[i + 2].real);
							array.push_back(p_value[i + 3].real);
						}
						value = Variant(array);
					}
				} else {
					if (p_hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
						value = Variant(Color(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));