### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
resize_dialog->get_ok_button()->set_disabled(int(p_value) == count);
}
void EditorInspectorArray::_new_size_spin_box_text_submitted(String p_text) {
	_resize_dialog_confirmed();
}
void EditorInspectorArray::_setup() {
	
	count = _get_array_count();
	begin_array_index = page * page_length;
	end_array_index = MIN(count, (page + 1) * page_length);
	max_page = MAX(0, count - 1) / page_length;
	array_elements.resize(MAX(0, end_array_index - begin_array_index));
	if (page < 0 || page > max_page) {
		WARN_PRINT(vformat("Invalid page number %d", page));
		page = CLAMP(page, 0, max_page);
	}
	Ref<Font> numbers_font;
	int numbers_min_w = 0;
	if (numbered) {
		numbers_font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
		int digits_found = count;
		String test;
		while (digits_found) {
			test += "8";
			digits_found /= 10;