### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_INDEX_V(p_line, text.size(), "");
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), "");
	return text.get_line_gutter_text(p_line, p_gutter);
}
void TextEdit::set_line_gutter_icon(int p_line, int p_gutter, const Ref<Texture2D> &p_icon) {
	ERR_FAIL_INDEX(p_line, text.size());
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	if (text.get_line_gutter_icon(p_line, p_gutter) == p_icon) {
		return;
	}
	text.set_line_gutter_icon(p_line, p_gutter, p_icon);
	queue_redraw();
}
Ref<Texture2D> TextEdit::get_line_gutter_icon(int p_line, int p_gutter) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), Ref<Texture2D>());
	ERR_FAIL_INDEX_V(p_gutter, gutters.size(), Ref<Texture2D>());
	return text.get_line_gutter_icon(p_line, p_gutter);
}
void TextEdit::set_line_gutter_item_color(int p_line, int p_gutter, const Color &p_color) {
	ERR_FAIL_INDEX(p_line, text.size());
	ERR_FAIL_INDEX(p_gutter, gutters.size());
	if (text.get_line_gutter_item_color(p_line, p_gutter) == p_color) {
		return;
	}
	text.set_line_gutter_item_color(p_line, p_gutter, p_color);
	queue_redraw();
}
Color TextEdit::get_line_gutter_item_color(int p_line, int p_gutter) const {