### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
int get_drop_section_at_position(const Point2 &p_pos) const;
	int get_button_id_at_position(const Point2 &p_pos) const;
	void clear();
	TreeItem *create_item(TreeItem *p_parent = nullptr, int p_index = -1);
	TreeItem *get_root() const;
	TreeItem *get_last_item() const;
	void set_column_custom_minimum_width(int p_column, int p_min_width);
	void set_column_expand(int p_column, bool p_expand);
	void set_column_expand_ratio(int p_column, int p_ratio);
	void set_column_clip_content(int p_column, bool p_fit);
	int get_column_minimum_width(int p_column) const;
	int get_column_width(int p_column) const;
	int get_column_expand_ratio(int p_column) const;
	bool is_column_expanding(int p_column) const;
	bool is_column_clipping_content(int p_column) const;
	void set_hide_root(bool p_enabled);
	bool is_root_hidden() const;
	TreeItem *get_next_selected(TreeItem *p_item);
	TreeItem *get_selected() const;
	void set_selected(TreeItem *p_item, int p_column = 0);
	int get_selected_column() const;
	int get_pressed_button() const;
	void set_select_mode(SelectMode p_mode);
	SelectMode get_select_mode() const;
	void deselect_all();
	bool is_anything_selected();
	void set_columns(int p_columns);
	int get_columns() const;
	void set_column_title(int p_column, const String &p_title);
	String get_column_title(int p_column) const;