### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
const HashSet<int> &get_unsafe_lines() const { return unsafe_lines; }
	int get_last_line_number() const { return current.end_line; }
#endif
	GDScriptParser();
	~GDScriptParser();
#ifdef DEBUG_ENABLED
	class TreePrinter {
		int indent_level = 0;
		String indent;
		StringBuilder printed;
		bool pending_indent = false;
		void increase_indent();
		void decrease_indent();
		void push_line(const String &p_line = String());
		void push_text(const String &p_text);
		void print_annotation(const AnnotationNode *p_annotation);
		void print_array(ArrayNode *p_array);
		void print_assert(AssertNode *p_assert);
		void print_assignment(AssignmentNode *p_assignment);
		void print_await(AwaitNode *p_await);
		void print_binary_op(BinaryOpNode *p_binary_op);
		void print_call(CallNode *p_call);
		void print_cast(CastNode *p_cast);
		void print_class(ClassNode *p_class);
		void print_constant(ConstantNode *p_constant);
		void print_dictionary(DictionaryNode *p_dictionary);
		void print_expression(ExpressionNode *p_expression);
		void print_enum(EnumNode *p_enum);
		void print_for(ForNode *p_for);
		void print_function(FunctionNode *p_function, const String &p_context = "Function");