### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_handle_secondary, _edit.gizmo_initial_value, true);
					_edit.gizmo = Ref<EditorNode3DGizmo>();
				}
				if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
					if (b->is_alt_pressed()) {
						if (nav_scheme == NAVIGATION_MAYA) {
							break;
						}
						_list_select(b);
						return;
					}
				}
				if (_edit.mode != TRANSFORM_NONE && b->is_pressed()) {
					cancel_transform();
				}
				if (b->is_pressed()) {
					const Key mod = _get_key_modifier(b);
					if (!orthogonal) {
						if (mod == _get_key_modifier_setting("editors/3d/freelook/freelook_activation_modifier")) {
							set_freelook_active(true);
						}
					}
				} else {
					set_freelook_active(false);
				}
				if (freelook_active && !surface->has_focus()) {
					
					
					surface->grab_focus();