### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
int preset_size = _get_preset_size();
	
	if (preset_size != prev_preset_size) {
		prev_preset_size = preset_size;
		btn_add_preset->set_custom_minimum_size(Size2(preset_size, preset_size));
		for (int i = 1; i < preset_container->get_child_count(); i++) {
			ColorPresetButton *cpb = Object::cast_to<ColorPresetButton>(preset_container->get_child(i));
			cpb->set_custom_minimum_size(Size2(preset_size, preset_size));
		}
	}
#ifdef TOOLS_ENABLED
	if (editor_settings) {
		
		for (int i = 1; i < preset_container->get_child_count(); i++) {
			preset_container->get_child(i)->queue_free();
		}
		for (int i = 0; i < preset_cache.size(); i++) {
			_add_preset_button(preset_size, preset_cache[i]);
		}
		_notification(NOTIFICATION_VISIBILITY_CHANGED);
	}
#endif
}
void ColorPicker::_update_recent_presets() {