### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

int new_index = editor_data.get_edited_scene();
	int old_index = new_index;
	if (new_index > 0) {
		new_index = new_index - 1;
	} else if (editor_data.get_edited_scene_count() > 1) {
		new_index = 1;
	} else {
		editor_data.add_edited_scene(-1);
		new_index = 1;
	}
	if (p_change_tab) {
		_scene_tab_changed(new_index);
	}
	editor_data.remove_scene(old_index);
	_update_title();
	_update_scene_tabs();
}
void EditorNode::_remove_scene(int index, bool p_change_tab) {
	
	
	editor_data.clear_script_icon_cache();
	if (editor_data.get_edited_scene() == index) {
		
		_remove_edited_scene(p_change_tab);
	} else {
		
		editor_data.remove_scene(index);
	}
}
void EditorNode::set_edited_scene(Node *p_scene) {