### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array save_array;
		const HashMap<String, List<Ref<InputEvent>>> &builtin_list = InputMap::get_singleton()->get_builtins();
		for (const KeyValue<String, Ref<Shortcut>> &shortcut_definition : shortcuts) {
			Ref<Shortcut> sc = shortcut_definition.value;
			if (builtin_list.has(shortcut_definition.key)) {
				
				
				continue;
			}
			Array shortcut_events = sc->get_events();