### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
ERR_FAIL_NULL(RenderingServer::get_singleton());
	if (sbox_instance.is_valid()) {
		RenderingServer::get_singleton()->free(sbox_instance);
	}
	if (sbox_instance_offset.is_valid()) {
		RenderingServer::get_singleton()->free(sbox_instance_offset);
	}
	if (sbox_instance_xray.is_valid()) {
		RenderingServer::get_singleton()->free(sbox_instance_xray);
	}
	if (sbox_instance_xray_offset.is_valid()) {
		RenderingServer::get_singleton()->free(sbox_instance_xray_offset);
	}
}
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
	for (int i = 0; i < 3; i++) {
		move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
		move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
		rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
		scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
		scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
	}
}
void Node3DEditor::update_transform_gizmo() {