### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
popup_editor->hide();
	emit_signal(SNAME("item_edited"));
	queue_redraw();
}
bool FileSystemList::edit_selected() {
	ERR_FAIL_COND_V_MSG(!is_anything_selected(), false, "No item selected.");
	int s = get_current();
	ensure_current_is_visible();
	Rect2 rect;
	Rect2 popup_rect;
	Vector2 ofs;
	Vector2 icon_size = get_item_icon(s)->get_size();
	
	switch (get_icon_mode()) {
		case ItemList::ICON_MODE_LEFT:
			rect = get_item_rect(s, true);
			ofs = Vector2(0, Math::floor((MAX(line_editor->get_minimum_size().height, rect.size.height) - rect.size.height) / 2));
			popup_rect.position = get_screen_position() + rect.position - ofs;
			popup_rect.size = rect.size;
			
			popup_rect.size.x -= icon_size.x;
			popup_rect.position.x += icon_size.x;
			break;
		case ItemList::ICON_MODE_TOP:
			rect = get_item_rect(s, false);
			popup_rect.position = get_screen_position() + rect.position;
			popup_rect.size = rect.size;