### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
PackedColorArray arr;
	arr.resize(recent_presets.size());
	for (int i = 0; i < recent_presets.size(); i++) {
		arr.set(i, recent_presets[i]);
	}
	return arr;
}
void ColorPicker::set_color_mode(ColorModeType p_mode) {
	ERR_FAIL_INDEX(p_mode, MODE_MAX);
	if (current_mode == p_mode) {
		return;
	}
	if (slider_theme_modified) {
		_reset_sliders_theme();
	}
	mode_popup->set_item_checked(current_mode, false);
	mode_popup->set_item_checked(p_mode, true);
	if (p_mode < MODE_BUTTON_COUNT) {
		mode_btns[p_mode]->set_pressed(true);
	} else if (current_mode < MODE_BUTTON_COUNT) {
		mode_btns[current_mode]->set_pressed(false);
	}
	current_mode = p_mode;
	if (!is_inside_tree()) {
		return;
	}
	_update_controls();
	_update_color();
}
ColorPicker::ColorModeType ColorPicker::get_color_mode() const {