### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (!is_editable()) {
		return;
	}
	if (has_selection(p_caret)) {
		delete_selection(p_caret);
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		int cc = get_caret_column(i);
		int cl = get_caret_line(i);
		if (cc == 0 && cl == 0) {
			continue;
		}
		if (cl > 0 && _is_line_hidden(cl - 1)) {
			unfold_line(get_caret_line(i) - 1);
		}
		int prev_line = cc ? cl : cl - 1;
		int prev_column = cc ? (cc - 1) : (get_line(cl - 1).length());
		merge_gutters(prev_line, cl);
		if (auto_brace_completion_enabled && cc > 0) {