### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
arr[1] = nc->skeleton->get_bone_pose_rotation(nc->bone_idx);
			arr[2] = nc->skeleton->get_bone_pose_scale(nc->bone_idx);
			entry.value = nc;
			backup->entries.push_back(entry);
		} else {
			if (nc->node_3d) {
				AnimatedValuesBackup::Entry entry;
				entry.object = nc->node_3d;
				entry.subpath.push_back("transform");
				entry.value = nc->node_3d->get_transform();
				entry.bone_idx = -1;
				backup->entries.push_back(entry);
			} else {
				for (const KeyValue<StringName, TrackNodeCache::PropertyAnim> &E : nc->property_anim) {
					AnimatedValuesBackup::Entry entry;
					entry.object = E.value.object;
					entry.subpath = E.value.subpath;
					bool valid;
					entry.value = E.value.object->get_indexed(E.value.subpath, &valid);
					entry.bone_idx = -1;
					if (valid) {
						backup->entries.push_back(entry);
					}
				}
			}
		}
	}
	return backup;
}
Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {