### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
p_type == TK_OP_OR ||
			p_type == TK_OP_NOT ||
			p_type == TK_OP_ADD ||
			p_type == TK_OP_SUB ||
			p_type == TK_OP_MUL ||
			p_type == TK_OP_DIV ||
			p_type == TK_OP_MOD ||
			p_type == TK_OP_SHIFT_LEFT ||
			p_type == TK_OP_SHIFT_RIGHT ||
			p_type == TK_OP_ASSIGN ||
			p_type == TK_OP_ASSIGN_ADD ||
			p_type == TK_OP_ASSIGN_SUB ||
			p_type == TK_OP_ASSIGN_MUL ||
			p_type == TK_OP_ASSIGN_DIV ||
			p_type == TK_OP_ASSIGN_MOD ||
			p_type == TK_OP_ASSIGN_SHIFT_LEFT ||
			p_type == TK_OP_ASSIGN_SHIFT_RIGHT ||
			p_type == TK_OP_ASSIGN_BIT_AND ||
			p_type == TK_OP_ASSIGN_BIT_OR ||
			p_type == TK_OP_ASSIGN_BIT_XOR ||
			p_type == TK_OP_BIT_AND ||
			p_type == TK_OP_BIT_OR ||
			p_type == TK_OP_BIT_XOR ||
			p_type == TK_OP_BIT_INVERT ||
			p_type == TK_OP_INCREMENT ||
			p_type == TK_OP_DECREMENT ||
			p_type == TK_QUESTION ||
			p_type == TK_COLON);
}
bool ShaderLanguage::is_token_operator_assign(TokenType p_type) {