### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
EditorPropertyNil::EditorPropertyNil() {
	Label *prop_label = memnew(Label);
	prop_label->set_text("<null>");
	add_child(prop_label);
}
void EditorPropertyText::_set_read_only(bool p_read_only) {
	text->set_editable(!p_read_only);
}
void EditorPropertyText::_text_submitted(const String &p_string) {
	if (updating) {
		return;
	}
	if (text->has_focus()) {
		text->release_focus();
		_text_changed(p_string);
	}
}
void EditorPropertyText::_text_changed(const String &p_string) {
	if (updating) {
		return;
	}
	if (string_name) {
		emit_changed(get_edited_property(), StringName(p_string));
	} else {
		emit_changed(get_edited_property(), p_string);
	}
}
void EditorPropertyText::update_property() {