### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

Ref<InputEventMouseButton> mb = p_ev;
	int clicked_index = p_hb->get_index();
	const Item &clicked_project = _projects[clicked_index];
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		if (mb->is_shift_pressed() && _ss.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
			int anchor_index = -1;
			for size(); ++i) {
				const Item &p = _projects[i];
				if (p.path == _last_clicked) {
					anchor_index = p.control->get_index();
					break;
				}
			}
			CRASH_COND(anchor_index == -1);
			_select_project_range(anchor_index, clicked_index);
		} else if (mb->is_ctrl_pressed()) {
			_toggle_project(clicked_index);
		} else {
			_last_clicked = clicked_project.path;
			select_project(clicked_index);
		}
		em_signal(SNAME(SIGNAL_SELECTION_CHANGED));
		// Do not allow opening a project more than once using a single project manager instance.
		// Opening the same project in several edor instances at once can lead to various issues.
		if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_iniated) {
			em_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
		}
	}
}
void ProjectList::_favore_pressed(Node *p_hb) {