### Godot version

v4.2.dev3.official [013e8e3af]

### System information

Windows 11, Core i5-12400F, RX 6600

### Issue description

TileSet->Setup->Separation maybe should have "px" like rest?
![Screenshot 2023-08-21 162202](https://github.com/godotengine/godot/assets/962340/3c6b9a97-7520-4610-8153-7882cc9c303f)
I know this is pixels from testing it.

TileSet->Select is this Animation Separation "px" too? idk
![Screenshot 2023-08-21 162131](https://github.com/godotengine/godot/assets/962340/fcb580e3-9ff7-41d8-92d3-e585841d3803)
I tried setting up animation separation and got a not enough room error, so maybe not "px". idk


Thanks.


### Steps to reproduce

- open TileSet->Setup->Separation, note some have "px" and one doesn't
- open TileSet->Select, is this separation "px" too?


### Minimal reproduction project

n/a
}
		}
	} else {
		switch (editor->drag_type) {
			case DRAG_TYPE_RESIZE_TOP_LEFT:
			case DRAG_TYPE_RESIZE_BOTTOM_RIGHT:
				cursor_shape = CURSOR_FDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP:
			case DRAG_TYPE_RESIZE_BOTTOM:
				cursor_shape = CURSOR_VSIZE;
				break;
			case DRAG_TYPE_RESIZE_TOP_RIGHT:
			case DRAG_TYPE_RESIZE_BOTTOM_LEFT:
				cursor_shape = CURSOR_BDIAGSIZE;
				break;
			case DRAG_TYPE_RESIZE_LEFT:
			case DRAG_TYPE_RESIZE_RIGHT:
				cursor_shape = CURSOR_HSIZE;
				break;
			case DRAG_TYPE_MOVE_TILE:
				cursor_shape = CURSOR_MOVE;
				break;
			default:
				break;
		}
	}
	return cursor_shape;
}