### Godot version

v4.0.1.stable.official [cacf49999]

### System information

Windows 10

### Issue description

If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor display will show the texture from the first sprite2D node. I would expect it to show the diffuse texture from the current Sprite2D.
![image](https://user-images.githubusercontent.com/7292421/231493673-4eb152e0-81ed-4248-8465-71242c291cd2.png)
![image](https://user-images.githubusercontent.com/7292421/231493749-6173993b-e77c-4899-961e-9a055c07e351.png)




### Steps to reproduce

Make a sprite2D node
add a texture to it 
set Region to Enabled
click Edit Region under 'Region'
set any region

Make another sprite2D node
add a CanvasTexture to it
add a different texture to the Diffuse part
set Region to Enabled
click Edit Region under 'Region'
see wrong texture

### Minimal reproduction project

[RegionEditorBug.zip](https://github.com/godotengine/godot/files/11212626/RegionEditorBug.zip)

edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
		}
		scroll_rect.expand_to(raw_endpoints[i]);
	}
	const Size2 scroll_margin = edit_draw->get_size() / draw_zoom;
	scroll_rect.position -= scroll_margin;
	scroll_rect.size += scroll_margin * 2;
	updating_scroll = true;
	hscroll->set_min(scroll_rect.position.x);
	hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
	if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) {
		hscroll->hide();
	} else {
		hscroll->show();
		hscroll->set_page(scroll_margin.x);
		hscroll->set_value(draw_ofs.x);
	}
	vscroll->set_min(scroll_rect.position.y);
	vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
	if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) {
		vscroll->hide();
		draw_ofs.y = scroll_rect.position.y;
	} else {
		vscroll->show();
		vscroll->set_page(scroll_margin.y);
		vscroll->set_value(draw_ofs.y);
	}
	Size2 hmin = hscroll->get_combined_minimum_size();
	Size2 vmin = vscroll->get_combined_minimum_size();