### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
DataType type = TYPE_VOID;
	String struct_name = "";
	int array_size = 0;
	bool auto_size = false;
	TkPos prev_pos = _get_tkpos();
	Token tk = _get_token();
	if (tk.type == TK_CURLY_BRACKET_OPEN) {
		auto_size = true;
	} else {
		if (shader->structs.has(tk.text)) {
			type = TYPE_STRUCT;
			struct_name = tk.text;
		} else {
			if (!is_token_variable_datatype(tk.type)) {
				_set_tkpos(prev_pos);
				Node *n = _parse_and_reduce_expression(p_block, p_function_info);