### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
}
		}
		if (bits_used != 0) {
			ERR_FAIL_COND(bit_buffer > 0xFF); 
			data.push_back(bit_buffer);
		}
		while (data.size() % 4 != 0) {
			data.push_back(0); 
		}
		temp_packets.clear();
		validated_packet_count = 0;
#ifdef DEBUG_PACKET_PUSH
		ERR_FAIL_COND((data.size() - debug_data_size) != debug_packet_push);
#endif
	}
};
struct AnimationCompressionTimeState {
	struct Packet {
		uint32_t frame;
		uint32_t offset;
		uint32_t count;
	};
	LocalVector<Packet> packets;
	
	int32_t key_index = 0;
	int32_t validated_packet_count = 0;
	int32_t validated_key_index = -1;
	bool needs_start_frame = false;
};
Vector3i Animation::_compress_key(uint32_t p_track, const AABB &p_bounds, int32_t p_key, float p_time) {