### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return p_node;
			}
		}
		if (values.size() == 1) {
			if (type >= TYPE_MAT2 && type <= TYPE_MAT4) {
				ConstantNode::Value value = values[0];
				ConstantNode::Value zero;
				zero.real = 0.0f;
				int size = 2 + (type - TYPE_MAT2);
				values.clear();
				for (int i = 0; i < size; i++) {
					for (int j = 0; j < size; j++) {
						values.push_back(i == j ? value : zero);
					}
				}
			} else {
				ConstantNode::Value value = values[0];
				for (int i = 1; i < cardinality; i++) {
					values.push_back(value);
				}
			}
		} else if (values.size() != cardinality) {
			ERR_PRINT("Failed to reduce expression, values and cardinality mismatch.");
			return p_node;
		}
		ConstantNode *cn = alloc_node<ConstantNode>();
		cn->datatype = op->get_datatype();
		cn->values = values;
		return cn;
	} else if (op->op == OP_NEGATE) {