### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return false;
	}
	Ref<ConfigFile> config;
	config.instantiate();
	Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().path_join("editor_layout.cfg"));
	if (err != OK) {
		return false;
	}
	if (!config->has_section(EDITOR_NODE_CONFIG_SECTION) || !config->has_section_key(EDITOR_NODE_CONFIG_SECTION, "open_scenes")) {
		return false;
	}
	Array scenes = config->get_value(EDITOR_NODE_CONFIG_SECTION, "open_scenes");
	return !scenes.is_empty();
}
bool EditorNode::ensure_main_scene(bool p_from_native) {