### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, false);
	if (supported_environment_blend_modes != nullptr) {
		
		memfree(supported_environment_blend_modes);
		supported_environment_blend_modes = nullptr;
		num_supported_environment_blend_modes = 0;
	}
	XrResult result = xrEnumerateEnvironmentBlendModes(instance, system_id, view_configuration, 0, &num_supported_environment_blend_modes, nullptr);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to get supported environmental blend mode count [", get_error_string(result), "]");
		return false;
	}
	supported_environment_blend_modes = (XrEnvironmentBlendMode *)memalloc(sizeof(XrEnvironmentBlendMode) * num_supported_environment_blend_modes);
	ERR_FAIL_NULL_V(supported_environment_blend_modes, false);
	result = xrEnumerateEnvironmentBlendModes(instance, system_id, view_configuration, num_supported_environment_blend_modes, &num_supported_environment_blend_modes, supported_environment_blend_modes);
	ERR_FAIL_COND_V_MSG(XR_FAILED(result), false, "OpenXR: Failed to enumerate environmental blend modes");
	for (uint32_t i = 0; i < num_supported_environment_blend_modes; i++) {
		print_verbose(String("OpenXR: Found environmental blend mode ") + OpenXRUtil::get_environment_blend_mode_name(supported_environment_blend_modes[i]));
	}
	return true;
}
bool OpenXRAPI::is_view_configuration_supported(XrViewConfigurationType p_configuration_type) const {