### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

PropertyInfo prop;
				if (ClassDB::get_property_info(class_name, p_identifier, &prop)) {
					StringName getter = ClassDB::get_property_getter(class_name, p_identifier);
					if (getter != StringName()) {
						MethodBind *g = ClassDB::get_method(class_name, getter);
						if (g) {
							r_type = _type_from_property(g->get_return_info());
							return true;
						}
					} else {
						r_type = _type_from_property(prop);
						return true;
					}
				}
				return false;
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				Callable::CallError err;
				Variant tmp;
				Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return false;
				}
				bool valid = false;
				Variant res = tmp.get(p_identifier, &valid);
				if (valid) {
					r_type = _type_from_variant(res);
					r_type.value = Variant();
					r_type.type.is_constant = false;