### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
return st_parser;
}
void LineEdit::set_structured_text_bidi_override_options(Array p_args) {
	st_args = p_args;
	_shape();
	queue_redraw();
}
Array LineEdit::get_structured_text_bidi_override_options() const {
	return st_args;
}
void LineEdit::clear() {
	clear_internal();
	_text_changed();
	
	if (has_focus()) {
		show_virtual_keyboard();
	}
}
void LineEdit::show_virtual_keyboard() {
	if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
		if (selection.enabled) {
			DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), DisplayServer::VirtualKeyboardType(virtual_keyboard_type), max_length, selection.begin, selection.end);
		} else {
			DisplayServer::get_singleton()->virtual_keyboard_show(text, get_global_rect(), DisplayServer::VirtualKeyboardType(virtual_keyboard_type), max_length, caret_column);
		}
	}
}
String LineEdit::get_text() const {