### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
	singleton->load_errors->add_image(singleton->gui_base->get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
	singleton->load_errors->add_text(p_warning + "\n");
	EditorInterface::get_singleton()->popup_dialog_centered_ratio(singleton->load_error_dialog, 0.5);
}
bool EditorNode::_find_scene_in_use(Node *p_node, const String &p_path) const {
	if (p_node->get_scene_file_path() == p_path) {
		return true;
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		if (_find_scene_in_use(p_node->get_child(i), p_path)) {
			return true;
		}
	}
	return false;
}
bool EditorNode::is_scene_in_use(const String &p_path) {
	Node *es = get_edited_scene();
	if (es) {
		return _find_scene_in_use(es, p_path);
	}
	return false;
}
OS::ProcessID EditorNode::has_child_process(OS::ProcessID p_pid) const {
	return project_run_bar->has_child_process(p_pid);
}
void EditorNode::stop_child_process(OS::ProcessID p_pid) {