### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
GlobalUnlock(mem);
			}
		}
	} else if (IsClipboardFormatAvailable(CF_TEXT)) {
		HGLOBAL mem = GetClipboardData(CF_UNICODETEXT);
		if (mem != nullptr) {
			LPTSTR ptr = (LPTSTR)GlobalLock(mem);
			if (ptr != nullptr) {
				ret.parse_utf8((const char *)ptr);
				GlobalUnlock(mem);
			}
		}
	}
	CloseClipboard();
	return ret;
}
Ref<Image> DisplayServerWindows::clipboard_get_image() const {
	Ref<Image> image;
	if (!windows.has(last_focused_window)) {
		return image; 
	}
	if (!OpenClipboard(windows[last_focused_window].hWnd)) {
		ERR_FAIL_V_MSG(image, "Unable to open clipboard.");
	}
	UINT png_format = RegisterClipboardFormatA("PNG");
	if (png_format && IsClipboardFormatAvailable(png_format)) {
		HANDLE png_handle = GetClipboardData(png_format);
		if (png_handle) {
			size_t png_size = GlobalSize(png_handle);
			uint8_t *png_data = (uint8_t *)GlobalLock(png_handle);