### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
docks_visible = p_show;
	_update_dock_slots_visibility(true);
}
bool EditorNode::get_docks_visible() const {
	return docks_visible;
}
void EditorNode::_toggle_distraction_free_mode() {
	if (EDITOR_GET("interface/editor/separate_distraction_mode")) {
		int screen = -1;
		for (int i = 0; i < editor_table.size(); i++) {
			if (editor_plugin_screen == editor_table[i]) {
				screen = i;
				break;
			}
		}
		if (screen == EDITOR_SCRIPT) {
			script_distraction_free = !script_distraction_free;
			set_distraction_free_mode(script_distraction_free);
		} else {
			scene_distraction_free = !scene_distraction_free;
			set_distraction_free_mode(scene_distraction_free);
		}
	} else {
		set_distraction_free_mode(distraction_free->is_pressed());
	}
}
void EditorNode::set_distraction_free_mode(bool p_enter) {