### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_FAIL_INDEX_V(p_caret, carets.size(), -1);
	ERR_FAIL_COND_V(!has_selection(p_caret), -1);
	return carets[p_caret].selection.from_column;
}
int TextEdit::get_selection_to_line(int p_caret) const {
	ERR_FAIL_INDEX_V(p_caret, carets.size(), -1);
	ERR_FAIL_COND_V(!has_selection(p_caret), -1);
	return carets[p_caret].selection.to_line;
}
int TextEdit::get_selection_to_column(int p_caret) const {
	ERR_FAIL_INDEX_V(p_caret, carets.size(), -1);
	ERR_FAIL_COND_V(!has_selection(p_caret), -1);
	return carets[p_caret].selection.to_column;
}
void TextEdit::deselect(int p_caret) {
	ERR_FAIL_COND(p_caret > carets.size());
	for (int i = 0; i < carets.size(); i++) {
		if (p_caret != -1 && p_caret != i) {
			continue;
		}
		carets.write[i].selection.active = false;
	}
	caret_index_edit_dirty = true;
	queue_redraw();
}
void TextEdit::delete_selection(int p_caret) {