### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
	settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
	settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
	snap_translate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_translate_value", 1);
	snap_rotate_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_rotate_value", 15);
	snap_scale_value = EditorSettings::get_singleton()->get_project_metadata("3d_editor", "snap_scale_value", 10);
	_snap_update();
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
		viewports[i]->reset();
	}
	if (origin_instance.is_valid()) {
		RenderingServer::get_singleton()->instance_set_visible(origin_instance, true);
	}
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
	for (int i = 0; i < 3; ++i) {
		if (grid_enable[i]) {
			grid_visible[i] = true;
		}
	}
	for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
		viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
		viewports[i]->viewport->set_as_audio_listener_3d(i == 0);
	}
	view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID), true);
}
void Node3DEditor::_sun_direction_draw() {