### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
};
				next = &multiview_features;
			}
			VkPhysicalDeviceFeatures2 device_features;
			device_features.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2;
			device_features.pNext = next;
			vkGetPhysicalDeviceFeatures2_func(gpu, &device_features);
			if (device_api_version >= VK_API_VERSION_1_2) {
#ifdef MACOS_ENABLED
				ERR_FAIL_COND_V_MSG(!device_features_vk12.shaderSampledImageArrayNonUniformIndexing, ERR_CANT_CREATE, "Your GPU doesn't support shaderSampledImageArrayNonUniformIndexing which is required to use the Vulkan-based renderers in Godot.");
#endif
				if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
					shader_capabilities.shader_float16_is_supported = device_features_vk12.shaderFloat16;
					shader_capabilities.shader_int8_is_supported = device_features_vk12.shaderInt8;
				}
			} else {
				if (is_device_extension_enabled(VK_KHR_SHADER_FLOAT16_INT8_EXTENSION_NAME)) {
					shader_capabilities.shader_float16_is_supported = shader_features.shaderFloat16;
					shader_capabilities.shader_int8_is_supported = shader_features.shaderInt8;
				}
			}
			if (is_device_extension_enabled(VK_KHR_FRAGMENT_SHADING_RATE_EXTENSION_NAME)) {
				vrs_capabilities.pipeline_vrs_supported = vrs_features.pipelineFragmentShadingRate;
				vrs_capabilities.primitive_vrs_supported = vrs_features.primitiveFragmentShadingRate;
				vrs_capabilities.attachment_vrs_supported = vrs_features.attachmentFragmentShadingRate;
			}
			if (is_device_extension_enabled(VK_KHR_MULTIVIEW_EXTENSION_NAME)) {
				multiview_capabilities.is_supported = multiview_features.multiview;
				multiview_capabilities.geometry_shader_is_supported = multiview_features.multiviewGeometryShader;
				multiview_capabilities.tessellation_shader_is_supported = multiview_features.multiviewTessellationShader;