### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	dock_vb->add_child(dock_select);
	if (!SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && !EDITOR_GET("interface/editor/single_window_mode") && EDITOR_GET("interface/multi_window/enable")) {
		dock_float = memnew(Button);
		dock_float->set_icon(theme->get_icon("MakeFloating", "EditorIcons"));
		dock_float->set_text(TTR("Make Floating"));
		dock_float->set_focus_mode(Control::FOCUS_NONE);
		dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
		dock_float->connect("pressed", callable_mp(this, &EditorNode::_dock_make_selected_float));
		dock_vb->add_child(dock_float);
	}
	dock_select_popup->reset_size();
	for (int i = 0; i < DOCK_SLOT_MAX; i++) {
		dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
		dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
		dock_slot[i]->set_popup(dock_select_popup);
		dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i));
		dock_slot[i]->set_drag_to_rearrange_enabled(true);
		dock_slot[i]->set_tabs_rearrange_group(1);
		dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
		dock_slot[i]->set_use_hidden_tabs_for_min_size(true);
	}
	editor_layout_save_delay_timer = memnew(Timer);
	add_child(editor_layout_save_delay_timer);
	editor_layout_save_delay_timer->set_wait_time(0.5);
	editor_layout_save_delay_timer->set_one_shot(true);
	editor_layout_save_delay_timer->connect("timeout", callable_mp(this, &EditorNode::_save_editor_layout));
	top_split = memnew(VSplitContainer);
	center_split->add_child(top_split);
	top_split->set_v_size_flags(Control::SIZE_EXPAND_FILL);