### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

Dictionary d = p_value;
				ERR_FAIL_COND_V(!d.has("times"), false);
				ERR_FAIL_COND_V(!d.has("values"), false);
				if (d.has("cont")) {
					bool v = d["cont"];
					vt->update_mode = v ? UPDATE_CONTINUOUS : UPDATE_DISCRETE;
				}
				if (d.has("update")) {
					int um = d["update"];
					if (um < 0) {
						um = 0;
					} else if (um > 3) {
						um = 3;
					}
					vt->update_mode = UpdateMode(um);
				}
				Vector<real_t> times = d["times"];
				Array values = d["values"];
				ERR_FAIL_COND_V(times.size() != values.size(), false);
				if (times.size()) {
					int valcount = times.size();
					const real_t *rt = times.ptr();
					vt->values.resize(valcount);
					for (int i = 0; i < valcount; i++) {
						vt->values.write[i].time = rt[i];
						vt->values.write[i].value = values[i];
					}
					if (d.has("transitions")) {
						Vector<real_t> transitions = d["transitions"];
						ERR_FAIL_COND_V(transitions.size() != valcount, false);