### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
			start--;
			continue;
		} else {
			// 
			variable_start++; // 
			break;
		}
	}
	if (is_valid_nodepath) {
		variable_start = start;
	}
	return line.substr(variable_start, (end - variable_start));
}
void ProjectConverter3To4::rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			if (line.contains("Color.")) {
				for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
					line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true);
				}
			}
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container) {