### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
RID ip = openxr_api->interaction_profile_create(xr_interaction_profile->get_interaction_profile_path());
			if (ip.is_valid()) {
				openxr_api->interaction_profile_clear_bindings(ip);
				Array xr_bindings = xr_interaction_profile->get_bindings();
				for (int j = 0; j < xr_bindings.size(); j++) {
					Ref<OpenXRIPBinding> xr_binding = xr_bindings[j];
					Ref<OpenXRAction> xr_action = xr_binding->get_action();
					Action *action = nullptr;
					if (xr_actions.has(xr_action)) {
						action = xr_actions[xr_action];
					} else {
						print_line("Action ", xr_action->get_name(), " isn't part of an action set!");
						continue;
					}
					PackedStringArray paths = xr_binding->get_paths();
					for (int k = 0; k < paths.size(); k++) {
						openxr_api->interaction_profile_add_binding(ip, action->action_rid, paths[k]);
					}
				}
				
				openxr_api->interaction_profile_suggest_bindings(ip);
				
				if (interaction_profile_array.has(ip)) {
					interaction_profile_array.push_back(ip);
				}
			}
		}
	}
}
OpenXRInterface::ActionSet *OpenXRInterface::create_action_set(const String &p_action_set_name, const String &p_localized_name, const int p_priority) {