### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation);
			return false;
		}
		bool is_array = false;
		if (export_type.builtin_type == Variant::ARRAY && export_type.has_container_element_type()) {
			export_type = export_type.get_container_element_type(); 
			is_array = true;
		}
		if (export_type.is_variant() || export_type.has_no_type()) {
			push_error(R"(Cannot use simple "@export" annotation because the type of the initialized value can't be inferred.)", p_annotation);
			return false;
		}
		switch (export_type.kind) {
			case GDScriptParser::DataType::BUILTIN:
				variable->export_info.type = export_type.builtin_type;
				variable->export_info.hint = PROPERTY_HINT_NONE;
				variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type);
				break;
			case GDScriptParser::DataType::NATIVE:
				if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
					variable->export_info.hint_string = export_type.native_type;
				} else {
					push_error(R"(Export type can only be built-in, a resource, a node, or an enum.)", variable);
					return false;