### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

return source_id;
}
bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_set(const StringName &p_name, const Variant &p_value) {
	if (p_name == "id") {
		set_id(p_value);
		return true;
	}
	String name = p_name;
	if (name == "name") {
		
		name = "resource_name";
	}
	bool valid = false;
	tile_set_atlas_source->set(name, p_value, &valid);
	if (valid) {
		emit_signal(SNAME("changed"), String(name).utf8().get_data());
	}
	return valid;
}
bool TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::_get(const StringName &p_name, Variant &r_ret) const {