### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD_V(false);
	if (!has_node(p_path)) {
		return false;
	}
	Ref<Resource> res;
	Vector<StringName> leftover_path;
	Node *node = get_node_and_resource(p_path, res, leftover_path, false);
	return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
	Ref<Resource> res;
	Vector<StringName> leftover_path;
	Node *node = get_node_and_resource(p_path, res, leftover_path, false);
	Array result;
	if (node) {
		result.push_back(node);
	} else {
		result.push_back(Variant());
	}
	if (res.is_valid()) {
		result.push_back(res);
	} else {
		result.push_back(Variant());
	}
	result.push_back(NodePath(Vector<StringName>(), leftover_path, false));
	return result;
}
Node *Node::get_node_and_resource(const NodePath &p_path, Ref<Resource> &r_res, Vector<StringName> &r_leftover_subpath, bool p_last_is_property) const {