### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX_V(p_track, tracks.size(), ERR_INVALID_PARAMETER);
	Track *t = tracks[p_track];
	ERR_FAIL_COND_V(t->type != TYPE_POSITION_3D, ERR_INVALID_PARAMETER);
	PositionTrack *tt = static_cast<PositionTrack *>(t);
	if (tt->compressed_track >= 0) {
		if (_pos_scale_interpolate_compressed(tt->compressed_track, p_time, *r_interpolation)) {
			return OK;
		} else {
			return ERR_UNAVAILABLE;
		}
	}
	bool ok = false;
	Vector3 tk = _interpolate(tt->positions, p_time, tt->interpolation, tt->loop_wrap, &ok);
	if (!ok) {
		return ERR_UNAVAILABLE;
	}
	*r_interpolation = tk;
	return OK;
}
Vector3 Animation::position_track_interpolate(int p_track, double p_time) const {