### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
valid_types = p_valid;
}
void SceneTreeEditor::set_editor_selection(EditorSelection *p_selection) {
	editor_selection = p_selection;
	tree->set_select_mode(Tree::SELECT_MULTI);
	tree->set_cursor_can_exit_tree(false);
	editor_selection->connect("selection_changed", callable_mp(this, &SceneTreeEditor::_selection_changed));
}
void SceneTreeEditor::_update_selection(TreeItem *item) {
	ERR_FAIL_COND(!item);
	NodePath np = item->get_metadata(0);
	if (!has_node(np)) {
		return;
	}
	Node *n = get_node(np);
	if (!n) {
		return;
	}
	if (editor_selection->is_selected(n)) {
		item->select(0);
	} else {
		item->deselect(0);
	}
	TreeItem *c = item->get_first_child();
	while (c) {
		_update_selection(c);
		c = c->get_next();
	}
}
void SceneTreeEditor::_selection_changed() {