### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (dragging_hsize || hsize_rect.has_point(p_pos)) {
		
		return Control::CURSOR_HSIZE;
	} else {
		return get_default_cursor_shape();
	}
}
void AnimationTimelineEdit::_pan_callback(Vector2 p_scroll_vec, Ref<InputEvent> p_event) {
	set_value(get_value() - p_scroll_vec.x / get_zoom_scale());
}
void AnimationTimelineEdit::_zoom_callback(float p_zoom_factor, Vector2 p_origin, Ref<InputEvent> p_event) {
	double current_zoom_value = get_zoom()->get_value();
	get_zoom()->set_value(MAX(0.01, current_zoom_value * p_zoom_factor));
}
void AnimationTimelineEdit::set_use_fps(bool p_use_fps) {
	use_fps = p_use_fps;
	queue_redraw();
}
bool AnimationTimelineEdit::is_using_fps() const {
	return use_fps;
}
void AnimationTimelineEdit::set_hscroll(HScrollBar *p_hscroll) {