### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (base_script.is_valid()) {
						base_type.script_type = base_script;
					} else {
						base_type.kind = GDScriptParser::DataType::NATIVE;
						base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName class_name = base_type.native_type;
				if (!ClassDB::class_exists(class_name)) {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
					break;
				}
				if (ClassDB::has_method(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;
				}
				List<MethodInfo> virtual_methods;
				ClassDB::get_virtual_methods(class_name, &virtual_methods, true);
				for (const MethodInfo &E : virtual_methods) {
					if (E.name == p_symbol) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;
						r_result.class_name = base_type.native_type;
						r_result.class_member = p_symbol;
						return OK;