### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
for (int i = 0; i < p_terms.size(); i++) {
		String term = p_terms[i];
		// Recognize special filter.
		if (term.contains(":") && !term.get_slicec(':', 0).is_empty()) {
			String parameter = term.get_slicec(':', 0);
			String argument = term.get_slicec(':', 1);
			if (parameter == "type" || parameter == "t") {
				// F
				String type = get_node(p_item->get_metadata(0))->get_class();
				bool term_in_inherited_class = false;
				// E
				while (type != "Node") {
					if (type.to_lower().contains(argument)) {
						term_in_inherited_class = true;
						break;
					}
					type = ClassDB::get_parent_class(type);
				}
				if (!term_in_inherited_class) {
					return false;
				}
			} else if (parameter == "group" || parameter == "g") {
				// F
				Node *node = get_node(p_item->get_metadata(0));
				if (argument.is_empty()) {
					// W
					if (node->get_persistent_group_count() == 0) {
						return false;
					}
				} else {