### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

if (old_line.size() > 1000) {
		old_line = old_line.substr(0, 997) + "...";
	}
	if (new_line.size() > 1000) {
		new_line = new_line.substr(0, 997) + "...";
	}
	old_line = old_line.replace("\r", "").replace("\n", "").strip_edges();
	new_line = new_line.replace("\r", "").replace("\n", "").strip_edges();
	return vformat("Line (%d) - FULL LINES - \"\"\" %s \"\"\"  =====>  \"\"\" %s \"\"\"", current_line, old_line, new_line);
}
// Collects string from vector strings
String ProjectConverter3To4::collect_string_from_vector(Vector<SourceLine> &vector) {
	String string = "";
	for (int i = 0; i < vector.size(); i++) {
		string += vector[i].line;
		if (i != vector.size() - 1) {
			string += "\n";
		}
	}
	return string;
}
#endif // 
#endif //