### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
						nl = nullptr;
					} else {
						if (!nl->get_scene_file_path().is_empty()) {
							
							Ref<SceneState> state = nl->get_scene_instance_state();
							if (state.is_valid()) {
								int from_node = state->find_node_by_path(nl->get_path_to(p_node));
								int to_node = state->find_node_by_path(nl->get_path_to(target));
								if (from_node >= 0 && to_node >= 0) {
									
									if (state->is_connection(from_node, c.signal.get_name(), to_node, base_callable.get_method())) {
										exists2 = true;
										break;
									}
								}
							}
						}
						nl = nl->get_owner();
					}
				}
				if (exists2) {
					continue;
				}
			}
			int src_id;
			if (node_map.has(p_node)) {
				src_id = node_map[p_node];
			} else {
				if (nodepath_map.has(p_node)) {