### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
memdelete(tile_proxy_object);
	memdelete(atlas_source_proxy_object);
	
	
	if (tile_set.is_valid()) {
		tile_set->disconnect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}
}
void EditorPropertyTilePolygon::_add_focusable_children(Node *p_node) {
	Control *control = Object::cast_to<Control>(p_node);
	if (control && control->get_focus_mode() != Control::FOCUS_NONE) {
		add_focusable(control);
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_add_focusable_children(p_node->get_child(i));
	}
}
void EditorPropertyTilePolygon::_polygons_changed() {
	if (String(count_property).is_empty()) {
		if (base_type == "OccluderPolygon2D") {
			
			Ref<OccluderPolygon2D> occluder;
			if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
				occluder.instantiate();
				occluder->set_polygon(generic_tile_polygon_editor->get_polygon(0));
			}