### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	bool ret;
	if (GDVIRTUAL_CALL(_has_point, p_point, ret)) {
		return ret;
	}
	return Rect2(Point2(), get_size()).has_point(p_point);
}
void Control::set_mouse_filter(MouseFilter p_filter) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_filter, 3);
	data.mouse_filter = p_filter;
	notify_property_list_changed();
	update_configuration_warnings();
}
Control::MouseFilter Control::get_mouse_filter() const {
	ERR_READ_THREAD_GUARD_V(MOUSE_FILTER_IGNORE);
	return data.mouse_filter;
}
void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
	ERR_MAIN_THREAD_GUARD;
	data.force_pass_scroll_events = p_force_pass_scroll_events;
}
bool Control::is_force_pass_scroll_events() const {
	ERR_READ_THREAD_GUARD_V(false);
	return data.force_pass_scroll_events;
}
void Control::warp_mouse(const Point2 &p_position) {