### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
#endif
	if (p_extra_config.is_valid()) {
		if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
			Vector<String> list = p_extra_config->get_value("init_projects", "list");
			for (int i = 0; i < list.size(); i++) {
				String proj_name = list[i].replace("/", "::");
				set("projects/" + proj_name, list[i]);
			}
		}
		if (p_extra_config->has_section("presets")) {
			List<String> keys;
			p_extra_config->get_section_keys("presets", &keys);
			for (const String &key : keys) {
				Variant val = p_extra_config->get_value("presets", key);
				set(key, val);
			}
		}
	}
}
void EditorSettings::_load_godot2_text_editor_theme() {
	
	_initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
	_initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
	_initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
	_initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
	_initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
	_initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
	_initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4));
	_initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75));