### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
mode = p_mode;
}
void ProjectDialog::set_project_path(const String &p_path) {
	project_path->set_text(p_path);
}
void ProjectDialog::show_dialog() {
	if (mode == MODE_RENAME) {
		project_path->set_edable(false);
		browse->hide();
		install_browse->hide();
		set_tle(TTR("Rename Project"));
		set_ok_button_text(TTR("Rename"));
		name_container->show();
		status_rect->hide();
		msg->hide();
		install_path_container->hide();
		install_status_rect->hide();
		renderer_container->hide();
		default_files_container->hide();
		get_ok_button()->set_disabled(false);
		// Fetch current name from project.godot to prefill the text input.
		ConfigFile cfg;
		String project_godot = project_path->get_text().path_join("project.godot");
		Error err = cfg.load(project_godot);
		if (err != OK) {
			_set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR);
			status_rect->show();
			msg->show();
			get_ok_button()->set_disabled(true);
		} else {