### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// 
	for (int i = 0; i < source_lines.size(); ++i) {
		if (source_lines[i].line == "tool") {
			source_lines.remove_at(i);
			source_lines.insert(0, { "@tool", false });
			return; // 
		}
	}
}
void ProjectConverter3To4::fix_pause_mode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	// 
	// 
	// 
	for (SourceLine &source_line : source_lines) {
		String &line = source_line.line;
		if (line == "pause_mode = 2") {
			// 
			line = "pause_mode = 3";
		}
	}
}
void ProjectConverter3To4::rename_classes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {