### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
void set_editor_selection(EditorSelection *p_selection);
	void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
	void set_valid_types(const Vector<StringName> &p_valid);
	void update_tree() { _update_tree(); }
	void set_auto_expand_selected(bool p_auto, bool p_update_settings);
	void set_connect_to_script_mode(bool p_enable);
	void set_connecting_signal(bool p_enable);
	Tree *get_scene_tree() { return tree; }
	void update_warning();
	SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
	~SceneTreeEditor();
};
class SceneTreeDialog : public ConfirmationDialog {