### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (wd.fullscreen || wd.maximized) {
		return;
	}
	Point2i offset = _get_screens_origin();
	RECT rc;
	rc.left = p_position.x + offset.x;
	rc.right = p_position.x + wd.width + offset.x;
	rc.bottom = p_position.y + wd.height + offset.y;
	rc.top = p_position.y + offset.y;
	const DWORD style = GetWindowLongPtr(wd.hWnd, GWL_STYLE);
	const DWORD exStyle = GetWindowLongPtr(wd.hWnd, GWL_EXSTYLE);
	AdjustWindowRectEx(&rc, style, false, exStyle);
	MoveWindow(wd.hWnd, rc.left, rc.top, rc.right - rc.left, rc.bottom - rc.top, TRUE);
	wd.last_pos = p_position;
	_update_real_mouse_position(p_window);
}
void DisplayServerWindows::window_set_exclusive(WindowID p_window, bool p_exclusive) {