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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

dk = EDITOR_GET("export/android/debug_keystore");
		if (!FileAccess::exists(dk)) {
			valid = false;
			err += TTR("Debug keystore not configured in the Editor Settings nor in the preset.") + "\n";
		}
	}
	String rk = p_preset->get_or_env("keystore/release", ENV_ANDROID_KEYSTORE_RELEASE_PATH);
	String rk_user = p_preset->get_or_env("keystore/release_user", ENV_ANDROID_KEYSTORE_RELEASE_USER);
	String rk_password = p_preset->get_or_env("keystore/release_password", ENV_ANDROID_KEYSTORE_RELEASE_PASS);
	if ((rk.is_empty() || rk_user.is_empty() || rk_password.is_empty()) && (!rk.is_empty() || !rk_user.is_empty() || !rk_password.is_empty())) {
		valid = false;
		err += TTR("Either Release Keystore, Release User AND Release Password settings must be configured OR none of them.") + "\n";
	}
	if (!p_debug && !rk.is_empty() && !FileAccess::exists(rk)) {
		valid = false;
		err += TTR("Release keystore incorrectly configured in the export preset.") + "\n";
	}
	String sdk_path = EDITOR_GET("export/android/android_sdk_path");
	if (sdk_path.is_empty()) {
		err += TTR("A valid Android SDK path is required in Editor Settings.") + "\n";
		valid = false;
	} else {
		Error errn;
		
		Ref<DirAccess> da = DirAccess::open(sdk_path.path_join("platform-tools"), &errn);
		if (errn != OK) {
			err += TTR("Invalid Android SDK path in Editor Settings.");
			err += TTR("Missing 'platform-tools' directory!");
			err += "\n";
			valid = false;