### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ep->property = F.properties[0];
					ep->property_path = property_prefix + F.properties[0];
					ep->property_usage = 0;
				}
				if (!F.label.is_empty()) {
					ep->set_label(F.label);
				}
				for (int i = 0; i < F.properties.size(); i++) {
					String prop = F.properties[i];
					if (!editor_property_map.has(prop)) {
						editor_property_map[prop] = List<EditorProperty *>();
					}
					editor_property_map[prop].push_back(ep);
				}
			}
			if (p_section) {
				ep->connect("property_can_revert_changed", callable_mp(p_section, &EditorInspectorSection::property_can_revert_changed));
			}
			ep->set_read_only(read_only);
			ep->update_property();
			ep->_update_pin_flags();
			ep->update_editor_property_status();
			ep->set_deletable(deletable_properties);
			ep->update_cache();
		}
	}
	ped->added_editors.clear();
}
bool EditorInspector::_is_property_disabled_by_feature_profile(const StringName &p_property) {