### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
				tk = _get_token();
				if (tk.type == TK_BRACKET_OPEN) {
					
					_set_tkpos(prepos);
					expr = _parse_array_constructor(p_block, p_function_info);
				} else {
					if (tk.type != TK_PARENTHESIS_OPEN) {
						_set_error(RTR("Expected '(' after the type name."));
						return nullptr;
					}
					
					OperatorNode *func = alloc_node<OperatorNode>();
					func->op = OP_CONSTRUCT;
					if (precision != PRECISION_DEFAULT) {
						func->return_precision_cache = precision;
					}
					VariableNode *funcname = alloc_node<VariableNode>();
					funcname->name = get_datatype_name(datatype);
					func->arguments.push_back(funcname);
					int carg = -1;
					bool ok = _parse_function_arguments(p_block, p_function_info, func, &carg);
					if (carg >= 0) {
						completion_type = COMPLETION_CALL_ARGUMENTS;
						completion_line = tk_line;
						completion_block = p_block;
						completion_function = funcname->name;
						completion_argument = carg;
					}
					if (!ok) {