### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

_scroll_down(delta);
		}
		h_scroll->set_value(h_scroll->get_value() + pan_gesture->get_delta().x * 100);
		if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) {
			accept_event(); 
		}
		return;
	}
	Ref<InputEventMouseMotion> mm = p_gui_input;
	if (mm.is_valid()) {
		Vector2i mpos = mm->get_position();
		if (is_layout_rtl()) {
			mpos.x = get_size().x - mpos.x;
		}
		if (mm->get_button_mask().has_flag(MouseButtonMask::LEFT) && get_viewport()->gui_get_drag_data() == Variant()) { 
			_reset_caret_blink_timer();
			if (draw_minimap && !dragging_selection) {
				_update_minimap_drag();
			}
			if (!dragging_minimap) {
				switch (selecting_mode) {
					case SelectionMode::SELECTION_MODE_POINTER: {
						_update_selection_mode_pointer();
					} break;
					case SelectionMode::SELECTION_MODE_WORD: {
						_update_selection_mode_word();
					} break;
					case SelectionMode::SELECTION_MODE_LINE: {
						_update_selection_mode_line();
					} break;