### Godot version

4.1 and 4.0.3 debug build

### System information

OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO 
CPU: AMD Ryzen 5 5600X (12) @ 3.700GHz 
GPU: NVIDIA GeForce RTX 3070 Ti
X11 backend
OpenGL API 3.3.0 NVIDIA 535.54.03

### Issue description

Game crashes silently after switching to compatibility rendering method. 
It's a pure 2D game. Forward+ and mobile work fine.

logs in console:

[4.0.3 debug build](https://github.com/Calinou/godot-debug-builds):
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.3.stable.custom_build (5222a99f5d38cd5346254cefed8f65315bca4fcb)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fe425c9dab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fe4176de6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```

4.1 official:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.stable.official (970459615f6b2b4151742ec6d7ef8559f87fd5c5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fc48dfd9ab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fc48462b6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```


### Steps to reproduce

Switch to compatibility rendering method and run game in editor.

### Minimal reproduction project
[signal11.zip](https://github.com/godotengine/godot/files/12061947/signal11.zip)



Callable c = frame_drawn_callbacks.front()->get();
		Variant result;
		Callable::CallError ce;
		c.callp(nullptr, 0, result, ce);
		if (ce.error != Callable::CallError::CALL_OK) {
			String err = Variant::get_callable_error_text(c, nullptr, 0, ce);
			ERR_PRINT("Error calling frame drawn function: " + err);
		}
		frame_drawn_callbacks.pop_front();
	}
	RS::get_singleton()->emit_signal(SNAME("frame_post_draw"));
	if (RSG::utilities->get_captured_timestamps_count()) {
		Vector<FrameProfileArea> new_profile;
		if (RSG::utilities->capturing_timestamps) {
			new_profile.resize(RSG::utilities->get_captured_timestamps_count());
		}
		uint64_t base_cpu = RSG::utilities->get_captured_timestamp_cpu_time(0);
		uint64_t base_gpu = RSG::utilities->get_captured_timestamp_gpu_time(0);
		for (uint32_t i = 0; i < RSG::utilities->get_captured_timestamps_count(); i++) {
			uint64_t time_cpu = RSG::utilities->get_captured_timestamp_cpu_time(i);
			uint64_t time_gpu = RSG::utilities->get_captured_timestamp_gpu_time(i);
			String name = RSG::utilities->get_captured_timestamp_name(i);
			if (name.begins_with("vp_")) {
				RSG::viewport->handle_timestamp(name, time_cpu, time_gpu);
			}
			if (RSG::utilities->capturing_timestamps) {
				new_profile.write[i].gpu_msec = double((time_gpu - base_gpu) / 1000) / 1000.0;
				new_profile.write[i].cpu_msec = double(time_cpu - base_cpu) / 1000.0;
				new_profile.write[i].name = RSG::utilities->get_captured_timestamp_name(i);
			}