### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type != TK_COMMA) {
										_set_error(RTR("Expected ',' after integer constant."));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									sign = 1.0;
									if (tk.type == TK_OP_SUB) {
										sign = -1.0;
										tk = _get_token();
									}
									if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
										_set_error(RTR("Expected an integer constant after ','."));
										return ERR_PARSE_ERROR;
									}
									uniform.hint_range[1] = tk.constant;
									uniform.hint_range[1] *= sign;
									tk = _get_token();
									if (tk.type == TK_COMMA) {
										tk = _get_token();
										if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
											_set_error(RTR("Expected an integer constant after ','."));
											return ERR_PARSE_ERROR;
										}
										uniform.hint_range[2] = tk.constant;
										tk = _get_token();
									} else {
										if (type == TYPE_INT) {
											uniform.hint_range[2] = 1;
										} else {
											uniform.hint_range[2] = 0.001;