### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (!EditorNode::get_editor_data().is_type_recognized(type) && p.hint_string.length() && ResourceLoader::exists(p.hint_string)) {
				Ref<Script> scr = ResourceLoader::load(p.hint_string, "Script");
				if (scr.is_valid()) {
					StringName script_name = EditorNode::get_editor_data().script_class_get_name(scr->get_path());
					
					Vector<DocData::ClassDoc> docs = scr->get_documentation();
					if (!docs.is_empty()) {
						
						
						doc_name = docs[docs.size() - 1].name;
					}
					if (script_name != StringName()) {
						label = script_name;
					}
					
					if (script_name != StringName()) {
						category->icon = EditorNode::get_singleton()->get_class_icon(script_name);
					} else {
						category->icon = EditorNode::get_singleton()->get_object_icon(scr.ptr(), "Object");
					}
				}
			}
			if (category->icon.is_null() && !type.is_empty()) {
				category->icon = EditorNode::get_singleton()->get_class_icon(type);
			}
			
			category->label = label;
			category->doc_class_name = doc_name;
			if (use_doc_hints) {
				String descr = "";