### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

} else {
#ifdef SUGGEST_GODOT4_RENAMES
		String rename_hint = String();
		if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GODOT_4_HINT)).booleanize()) {
			const char *renamed_identifier_name = check_for_renamed_identifier(name, p_identifier->type);
			if (renamed_identifier_name) {
				rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", renamed_identifier_name);
			}
		}
		push_error(vformat(R"(Identifier "%s" not declared in the current scope.%s)", name, rename_hint), p_identifier);
#else
		push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier);
#endif 
	}
	GDScriptParser::DataType dummy;
	dummy.kind = GDScriptParser::DataType::VARIANT;
	p_identifier->set_datatype(dummy); 
}
void GDScriptAnalyzer::reduce_lambda(GDScriptParser::LambdaNode *p_lambda) {
	
	GDScriptParser::DataType lambda_type;
	lambda_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
	lambda_type.kind = GDScriptParser::DataType::BUILTIN;
	lambda_type.builtin_type = Variant::CALLABLE;
	p_lambda->set_datatype(lambda_type);
	if (p_lambda->function == nullptr) {
		return;
	}
	lambda_stack.push_back(p_lambda);
	resolve_function_signature(p_lambda->function, p_lambda, true);