### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
surftool->add_vertex(points[2]);
						surftool->add_vertex(points[3]);
					}
				}
				surftool->set_material(mat);
				surftool->commit(move_gizmo[i]);
			}
			/
			{
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
				Vector3 vec = ivec2 - ivec3;
				Vector3 plane[4] = {
					vec * GIZMO_PLANE_DST,
					vec * GIZMO_PLANE_DST + ivec2 * GIZMO_PLANE_SIZE,
					vec * (GIZMO_PLANE_DST + GIZMO_PLANE_SIZE),
					vec * GIZMO_PLANE_DST - ivec3 * GIZMO_PLANE_SIZE
				};
				Basis ma(ivec, Math_PI / 2);
				Vector3 points[4] = {
					ma.xform(plane[0]),
					ma.xform(plane[1]),
					ma.xform(plane[2]),
					ma.xform(plane[3]),
				};
				surftool->add_vertex(points[0]);
				surftool->add_vertex(points[1]);
				surftool->add_vertex(points[2]);
				surftool->add_vertex(points[0]);
				surftool->add_vertex(points[2]);