### Godot version

4.1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/852654b0-dadd-411e-8fe5-f9c00492a497



### Steps to reproduce

1. Add a Node to the scene
2. Right click it and mark it as unique name
3. Start renaming the node
4. Press Enter

### Minimal reproduction project

N/A
HashSet<Node *> s;
	if (p_marked) {
		s.insert(p_marked);
	}
	set_marked(s, p_selectable, p_children_selectable);
}
void SceneTreeEditor::set_filter(const String &p_filter) {
	filter = p_filter;
	_update_filter(nullptr, true);
}
String SceneTreeEditor::get_filter() const {
	return filter;
}
String SceneTreeEditor::get_filter_term_warning() {
	return filter_term_warning;
}
void SceneTreeEditor::set_as_scene_tree_dock() {
	is_scene_tree_dock = true;
}
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
	display_foreign = p_display;
	_update_tree();
}
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {