### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

return Vector2i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c));
		}
		case Variant::RECT2: {
			const Rect2 ra = a.operator Rect2();
			const Rect2 rb = b.operator Rect2();
			return Rect2(ra.position.lerp(rb.position, c), ra.size.lerp(rb.size, c));
		}
		case Variant::RECT2I: {
			const Rect2i ra = a.operator Rect2i();
			const Rect2i rb = b.operator Rect2i();
			return Rect2i(int32_t(ra.position.x + (rb.position.x - ra.position.x) * c), int32_t(ra.position.y + (rb.position.y - ra.position.y) * c), int32_t(ra.size.x + (rb.size.x - ra.size.x) * c), int32_t(ra.size.y + (rb.size.y - ra.size.y) * c));
		}
		case Variant::VECTOR3: {
			return (a.operator Vector3()).lerp(b.operator Vector3(), c);
		}
		case Variant::VECTOR3I: {
			const Vector3i va = a.operator Vector3i();
			const Vector3i vb = b.operator Vector3i();
			return Vector3i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c));
		}
		case Variant::VECTOR4: {
			return (a.operator Vector4()).lerp(b.operator Vector4(), c);
		}
		case Variant::VECTOR4I: {
			const Vector4i va = a.operator Vector4i();
			const Vector4i vb = b.operator Vector4i();
			return Vector4i(int32_t(va.x + (vb.x - va.x) * c), int32_t(va.y + (vb.y - va.y) * c), int32_t(va.z + (vb.z - va.z) * c), int32_t(va.w + (vb.w - va.w) * c));
		}
		case Variant::PLANE: {
			const Plane pa = a.operator Plane();