### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	Item::CommandRect *rect = canvas_item->alloc_command<Item::CommandRect>();
	ERR_FAIL_COND(!rect);
	rect->modulate = p_modulate;
	rect->rect = p_rect;
	rect->texture = p_texture;
	rect->source = p_src_rect;
	rect->flags = RendererCanvasRender::CANVAS_RECT_REGION;
	if (p_rect.size.x < 0) {
		rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_H;
		rect->rect.size.x = -rect->rect.size.x;
	}
	if (p_src_rect.size.x < 0) {
		rect->flags ^= RendererCanvasRender::CANVAS_RECT_FLIP_H;
		rect->source.size.x = -rect->source.size.x;
	}
	if (p_rect.size.y < 0) {
		rect->flags |= RendererCanvasRender::CANVAS_RECT_FLIP_V;
		rect->rect.size.y = -rect->rect.size.y;
	}