### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
}
		EditorSettings::get_singleton()->set_favorites(dirs);
		_update_tree(get_uncollapsed_paths());
		if (display_mode == DISPLAY_MODE_SPLIT && current_path == "Favorites") {
			_update_file_list(true);
		}
		return;
	}
	if (drag_data.has("type") && String(drag_data["type"]) == "resource") {
		
		Ref<Resource> res = drag_data["resource"];
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (res.is_valid() && !to_dir.is_empty()) {
			EditorNode::get_singleton()->push_item(res.ptr());
			EditorNode::get_singleton()->save_resource_as(res, to_dir);
		}
	}
	if (drag_data.has("type") && (String(drag_data["type"]) == "files" || String(drag_data["type"]) == "files_and_dirs")) {
		
		String to_dir;
		bool favorite;
		_get_drag_target_folder(to_dir, favorite, p_point, p_from);
		if (!to_dir.is_empty()) {
			Vector<String> fnames = drag_data["files"];
			to_move.clear();
			for (int i = 0; i < fnames.size(); i++) {
				if (fnames[i].get_base_dir() != to_dir) {
					to_move.push_back(FileOrFolder(fnames[i], !fnames[i].ends_with("/")));