### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
}
	{
		// Display the node name in all tooltips so that long node names can be previewed
		// without having to rename them.
		String tooltip = String(p_node->get_name());
		if (p_node == get_scene_node() && p_node->get_scene_inherited_state().is_valid()) {
			item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
			tooltip += String("\n" + TTR("Inherits:") + " " + p_node->get_scene_inherited_state()->get_path());
		} else if (p_node != get_scene_node() && !p_node->get_scene_file_path().is_empty() && can_open_instance) {
			item->add_button(0, get_theme_icon(SNAME("InstanceOptions"), SNAME("EditorIcons")), BUTTON_SUBSCENE, false, TTR("Open in Editor"));
			tooltip += String("\n" + TTR("Instance:") + " " + p_node->get_scene_file_path());
		}
		StringName custom_type = EditorNode::get_singleton()->get_object_custom_type_name(p_node);
		tooltip += String("\n" + TTR("Type:") + " " + (custom_type != StringName() ? String(custom_type) : p_node->get_class()));
		if (!p_node->get_editor_description().is_empty()) {
			tooltip += "\n\n" + p_node->get_editor_description();
		}
		item->set_tooltip_text(0, tooltip);
	}
	if (can_open_instance && is_scene_tree_dock) { // Show buttons only when necessary (SceneTreeDock) to avoid crashes.
		if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
			p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
		}
		Ref<Script> scr = p_node->get_script();
		if (!scr.is_null()) {
			String additional_notes;
			Color button_color = Color(1, 1, 1);
			// C
			if (scr->is_tool()) {
				additional_notes += "\n" + TTR("This script is currently running in the editor.");