### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
nc->blend_shape_accum = Math::lerp(nc->blend_shape_accum, blend, p_interp);
				}
#endif 
			} break;
			case Animation::TYPE_VALUE: {
				if (!nc->node) {
					continue;
				}
				
				HashMap<StringName, TrackNodeCache::PropertyAnim>::Iterator E = nc->property_anim.find(a->track_get_path(i).get_concatenated_subnames());
				ERR_CONTINUE(!E); 
				TrackNodeCache::PropertyAnim *pa = &E->value;
				Animation::UpdateMode update_mode = a->value_track_get_update_mode(i);
				if (update_mode == Animation::UPDATE_CAPTURE) {
					if (p_started || pa->capture == Variant()) {
						pa->capture = pa->object->get_indexed(pa->subpath);
					}
					int key_count = a->track_get_key_count(i);
					if (key_count == 0) {
						continue; 
					}
					double first_key_time = a->track_get_key_time(i, 0);
					double transition = 1.0;
					int first_key = 0;
					if (first_key_time == 0.0) {
						
						if (key_count == 1) {
							continue; 
						}
						transition = (double)a->track_get_key_transition(i, 0);