### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
case Variant::RECT2: {
			Rect2 a = p_a;
			Rect2 b = p_b;
			Rect2 pa = p_pre_a;
			Rect2 pb = p_post_b;
			return Rect2(
					a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),
					a.size.cubic_interpolate_in_time(b.size, pa.size, pb.size, p_c, p_b_t, p_pre_a_t, p_post_b_t));
		}
		case Variant::VECTOR3: {
			Vector3 a = p_a;
			Vector3 b = p_b;
			Vector3 pa = p_pre_a;
			Vector3 pb = p_post_b;
			return a.cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
		}
		case Variant::QUATERNION: {
			Quaternion a = p_a;
			Quaternion b = p_b;
			Quaternion pa = p_pre_a;
			Quaternion pb = p_post_b;
			return a.spherical_cubic_interpolate_in_time(b, pa, pb, p_c, p_b_t, p_pre_a_t, p_post_b_t);
		}
		case Variant::AABB: {
			AABB a = p_a;
			AABB b = p_b;
			AABB pa = p_pre_a;
			AABB pb = p_post_b;
			return AABB(
					a.position.cubic_interpolate_in_time(b.position, pa.position, pb.position, p_c, p_b_t, p_pre_a_t, p_post_b_t),