### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
PackedStringArray tags;
	for (int i = 0; i < project_tags->get_child_count(); i++) {
		ProjectTag *tag_control = Object::cast_to<ProjectTag>(project_tags->get_child(i));
		if (tag_control) {
			tags.append(tag_control->get_tag());
		}
	}
	ConfigFile cfg;
	const String project_godot = _project_list->get_selected_projects()[0].path.path_join("project.godot");
	Error err = cfg.load(project_godot);
	if (err != OK) {
		tag_ed_error->set_text(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err));
		tag_ed_error->show();
		callable_mp((Window *)tag_manage_dialog, &Window::show).call_deferred(); // Make sure the dialog does not disappear.
		return;
	} else {
		tags.sort();
		cfg.set_value("application", "config/tags", tags);
		err = cfg.save(project_godot);
		if (err != OK) {
			tag_ed_error->set_text(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err));
			tag_ed_error->show();
			callable_mp((Window *)tag_manage_dialog, &Window::show).call_deferred();
			return;
		}
	}
	_on_projects_updated();
}
void ProjectManager::_set_new_tag_name(const String p_name) {