### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
print_line("OpenXR: Couldn't locate views [", get_error_string(result), "]");
		return;
	}
	bool pose_valid = true;
	for (uint64_t i = 0; i < view_count_output; i++) {
		if ((view_state.viewStateFlags & XR_VIEW_STATE_ORIENTATION_VALID_BIT) == 0 ||
				(view_state.viewStateFlags & XR_VIEW_STATE_POSITION_VALID_BIT) == 0) {
			pose_valid = false;
		}
	}
	if (view_pose_valid != pose_valid) {
		view_pose_valid = pose_valid;
		if (!view_pose_valid) {
			print_verbose("OpenXR View pose became invalid");
		} else {
			print_verbose("OpenXR View pose became valid");
		}
	}
	
	XrFrameBeginInfo frame_begin_info = {
		XR_TYPE_FRAME_BEGIN_INFO, 
		nullptr 
	};
	result = xrBeginFrame(session, &frame_begin_info);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to being frame [", get_error_string(result), "]");
		return;
	}
}
bool OpenXRAPI::pre_draw_viewport(RID p_render_target) {