### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (p_array_size_b > 0) {
			type_name2 += "[";
			type_name2 += itos(p_array_size_b);
			type_name2 += "]";
		}
		_set_error(vformat(RTR("Invalid assignment of '%s' to '%s'."), type_name2, type_name));
	}
	return result;
}
bool ShaderLanguage::_compare_datatypes_in_nodes(Node *a, Node *b) {
	return _compare_datatypes(a->get_datatype(), a->get_datatype_name(), a->get_array_size(), b->get_datatype(), b->get_datatype_name(), b->get_array_size());
}
bool ShaderLanguage::_parse_function_arguments(BlockNode *p_block, const FunctionInfo &p_function_info, OperatorNode *p_func, int *r_complete_arg) {
	TkPos pos = _get_tkpos();
	Token tk = _get_token();
	if (tk.type == TK_PARENTHESIS_CLOSE) {
		return true;
	}
	_set_tkpos(pos);
	while (true) {
		if (r_complete_arg) {
			pos = _get_tkpos();
			tk = _get_token();
			if (tk.type == TK_CURSOR) {
				*r_complete_arg = p_func->arguments.size() - 1;
			} else {
				_set_tkpos(pos);
			}
		}
		Node *arg = _parse_and_reduce_expression(p_block, p_function_info);