### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
}
			img->convert(Image::FORMAT_RGB8);
			
			String temp_path = EditorPaths::get_singleton()->get_cache_dir();
			String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
			cache_base = temp_path.path_join("resthumb-" + cache_base);
			
			post_process_preview(img);
			img->save_png(cache_base + ".png");
		}
	}
	save.step(TTR("Saving Scene"), 4);
	_save_scene(p_file, p_idx);
	if (!singleton->cmdline_export_mode) {
		EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
	}
}
bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) {
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		if (child->get_scene_file_path() == p_filename) {
			return true;
		}
		if (_validate_scene_recursive(p_filename, child)) {
			return true;
		}
	}
	return false;
}
int EditorNode::_save_external_resources() {