### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (!is_struct && !is_token_datatype(tk.type)) {
						_set_error(RTR("Expected a valid data type for argument."));
						return ERR_PARSE_ERROR;
					}
					if (param_qualifier == ARGUMENT_QUALIFIER_OUT || param_qualifier == ARGUMENT_QUALIFIER_INOUT) {
						if (is_sampler_type(get_token_datatype(tk.type))) {
							_set_error(RTR("Opaque types cannot be output parameters."));
							return ERR_PARSE_ERROR;
						}
					}
					if (is_struct) {
						param_type = TYPE_STRUCT;
					} else {
						param_type = get_token_datatype(tk.type);
						if (param_type == TYPE_VOID) {
							_set_error(RTR("Void type not allowed as argument."));
							return ERR_PARSE_ERROR;
						}
					}
					if (param_precision != PRECISION_DEFAULT && _validate_precision(param_type, param_precision) != OK) {
						return ERR_PARSE_ERROR;
					}
#ifdef DEBUG_ENABLED
					keyword_completion_context = CF_UNSPECIFIED;
#endif 
					tk = _get_token();
					if (tk.type == TK_BRACKET_OPEN) {
						Error error = _parse_array_size(nullptr, constants, true, nullptr, &arg_array_size, nullptr);
						if (error != OK) {
							return error;