### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
if (pending_indent) {
		printed += indent;
		pending_indent = false;
	}
	printed += p_text;
}
void GDScriptParser::TreePrinter::print_annotation(const AnnotationNode *p_annotation) {
	push_text(p_annotation->name);
	push_text(" (");
	for (int i = 0; i < p_annotation->arguments.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_expression(p_annotation->arguments[i]);
	}
	push_line(")");
}
void GDScriptParser::TreePrinter::print_array(ArrayNode *p_array) {
	push_text("[ ");
	for (int i = 0; i < p_array->elements.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_expression(p_array->elements[i]);
	}
	push_text(" ]");
}
void GDScriptParser::TreePrinter::print_assert(AssertNode *p_assert) {