### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
gdextension_export_plugin.instantiate();
	EditorExport::get_singleton()->add_export_plugin(gdextension_export_plugin);
	Ref<DedicatedServerExportPlugin> dedicated_server_export_plugin;
	dedicated_server_export_plugin.instantiate();
	EditorExport::get_singleton()->add_export_plugin(dedicated_server_export_plugin);
	Ref<PackedSceneEditorTranslationParserPlugin> packed_scene_translation_parser_plugin;
	packed_scene_translation_parser_plugin.instantiate();
	EditorTranslationParser::get_singleton()->add_parser(packed_scene_translation_parser_plugin, EditorTranslationParser::STANDARD);
	_edit_current();
	current = nullptr;
	saving_resource = Ref<Resource>();
	set_process(true);
	open_imported = memnew(ConfirmationDialog);
	open_imported->set_ok_button_text(TTR("Open Anyway"));
	new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit");
	open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
	open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
	gui_base->add_child(open_imported);
	quick_open = memnew(EditorQuickOpen);
	gui_base->add_child(quick_open);
	quick_open->connect("quick_open", callable_mp(this, &EditorNode::_quick_opened));
	_update_recent_scenes();
	set_process_shortcut_input(true);
	load_errors = memnew(RichTextLabel);
	load_error_dialog = memnew(AcceptDialog);
	load_error_dialog->set_unparent_when_invisible(true);
	load_error_dialog->add_child(load_errors);
	load_error_dialog->set_title(TTR("Load Errors"));
	execute_outputs = memnew(RichTextLabel);
	execute_outputs->set_selection_enabled(true);