### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
if (branch->patterns.size() > 0 && has_bind) {
			push_error(R"(Cannot use a variable bind with multiple patterns.)");
		}
		if (pattern->pattern_type == PatternNode::PT_REST) {
			push_error(R"(Rest pattern can only be used inside array and dictionary patterns.)");
		} else if (pattern->pattern_type == PatternNode::PT_BIND || pattern->pattern_type == PatternNode::PT_WILDCARD) {
			branch->has_wildcard = true;
		}
		branch->patterns.push_back(pattern);
	} while (match(GDScriptTokenizer::Token::COMMA));
	if (branch->patterns.is_empty()) {
		push_error(R"(No pattern found for "match" branch.)");
	}
	if (!consume(GDScriptTokenizer::Token::COLON, R"(Expected ":" after "match" patterns.)")) {
		complete_extents(branch);
		return nullptr;
	}
	SuiteNode *suite = alloc_node<SuiteNode>();
	if (branch->patterns.size() > 0) {
		for (const KeyValue<StringName, IdentifierNode *> &E : branch->patterns[0]->binds) {
			SuiteNode::Local local(E.value, current_function);
			local.type = SuiteNode::Local::PATTERN_BIND;
			suite->add_local(local);
		}
	}
	branch->block = parse_suite("match pattern block", suite);
	complete_extents(branch);
	return branch;
}
GDScriptParser::PatternNode *GDScriptParser::parse_match_pattern(PatternNode *p_root_pattern) {