### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
String s = get_edited_property_value();
	updating = true;
	if (text->get_text() != s) {
		int caret = text->get_caret_column();
		text->set_text(s);
		text->set_caret_column(caret);
	}
	text->set_editable(!is_read_only());
	updating = false;
}
void EditorPropertyText::set_string_name(bool p_enabled) {
	string_name = p_enabled;
	if (p_enabled) {
		Label *prefix = memnew(Label("&"));
		prefix->set_tooltip_text("StringName");
		prefix->set_mouse_filter(MOUSE_FILTER_STOP);
		text->get_parent()->add_child(prefix);
		text->get_parent()->move_child(prefix, 0);
	}
}
void EditorPropertyText::set_secret(bool p_enabled) {