### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When a script was attached to a node in a saved scene and this script is exporting a member typed with `Array[Node]` . Reopening the scene when the script is missing because it was deleted or moved will cause a crash






### Steps to reproduce

1. Create a scene with two nodes
2. attach a script to the root with just one exported member typed as `Array[Node]` 
3. Add both nodes to the exported member
4. Save the scene
5. close the scene 
6. Delete the script 
7. Try to open the scene again godot will crash 

### Minimal reproduction project

with the MRP you can start reproduction steps at the sixth step.
[Test.zip](https://github.com/godotengine/godot/files/11749000/Test.zip)
}
	
	
	List<Node::GroupInfo> groups;
	p_node->get_groups(&groups);
	for (const Node::GroupInfo &gi : groups) {
		if (!gi.persistent) {
			continue;
		}
		bool skip = false;
		for (const SceneState::PackState &ia : states_stack) {
			
			if (ia.state->is_node_in_group(ia.node, gi.name)) {
				skip = true;
				break;
			}
		}
		if (skip) {
			continue;
		}
		nd.groups.push_back(_nm_get_string(gi.name, name_map));
	}
	
	
	
	
	if (p_node == p_owner) {
		
		nd.owner = -1;
	} else if (p_node->get_owner() == p_owner) {