### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
class_desc->pop();
				_pop_code_font();
				class_desc->push_color(theme_cache.symbol_color);
				class_desc->add_text(":");
				class_desc->pop();
				class_desc->add_newline();
				class_desc->add_newline();
				
				if (e != "@unnamed_enums" && cd.enums.has(e) && !cd.enums[e].strip_edges().is_empty()) {
					class_desc->push_color(theme_cache.text_color);
					_push_normal_font();
					class_desc->push_indent(1);
					_add_text(cd.enums[e]);
					class_desc->pop();
					_pop_normal_font();
					class_desc->pop();
					class_desc->add_newline();
					class_desc->add_newline();
				}
				class_desc->push_indent(1);
				Vector<DocData::ConstantDoc> enum_list = E.value;
				HashMap<String, int> enumValuesContainer;
				int enumStartingLine = enum_line[E.key];
				for (int i = 0; i < enum_list.size(); i++) {
					if (cd.name == "@GlobalScope") {
						enumValuesContainer[enum_list[i].name] = enumStartingLine;
					}
					
					constant_line[enum_list[i].name] = class_desc->get_paragraph_count() - 2;
					_push_code_font();