### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (is_token_arg_qual(next.type)) {
								keyword_completion_context = CF_UNSPECIFIED;
							} else if (is_token_precision(next.type)) {
								keyword_completion_context = (CF_FUNC_DECL_PARAM_SPEC | CF_FUNC_DECL_PARAM_TYPE);
							} else if (is_token_datatype(next.type)) {
								keyword_completion_context = (CF_FUNC_DECL_PARAM_SPEC | CF_PRECISION_MODIFIER);
							}
						}
#endif 
					}
					ArgumentQualifier param_qualifier = ARGUMENT_QUALIFIER_IN;
					if (is_token_arg_qual(tk.type)) {
						bool error = false;
						switch (tk.type) {
							case TK_ARG_IN: {
								param_qualifier = ARGUMENT_QUALIFIER_IN;
							} break;
							case TK_ARG_OUT: {
								if (param_is_const) {
									_set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "out", "const"));
									error = true;
								}
								param_qualifier = ARGUMENT_QUALIFIER_OUT;
							} break;
							case TK_ARG_INOUT: {
								if (param_is_const) {
									_set_error(vformat(RTR("The '%s' qualifier cannot be used within a function parameter declared with '%s'."), "inout", "const"));
									error = true;
								}
								param_qualifier = ARGUMENT_QUALIFIER_INOUT;