### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (p_emit_signal) {
		current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
	}
	current->_propagate_check_through_parents(p_column, p_emit_signal);
}
void TreeItem::set_text(int p_column, String p_text) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (cells[p_column].text == p_text) {
		return;
	}
	cells.write[p_column].text = p_text;
	cells.write[p_column].dirty = true;
	if (cells[p_column].mode == TreeItem::CELL_MODE_RANGE) {
		Vector<String> strings = p_text.split(",");
		cells.write[p_column].min = INT_MAX;
		cells.write[p_column].max = INT_MIN;
		for (int i = 0; i < strings.size(); i++) {
			int value = i;
			if (!strings[i].get_slicec(':', 1).is_empty()) {
				value = strings[i].get_slicec(':', 1).to_int();
			}
			cells.write[p_column].min = MIN(cells[p_column].min, value);
			cells.write[p_column].max = MAX(cells[p_column].max, value);
		}
		cells.write[p_column].step = 0;
	}
	cells.write[p_column].cached_minimum_size_dirty = true;
	_changed_notify(p_column);
}
String TreeItem::get_text(int p_column) const {