### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
			node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE); 
			ERR_FAIL_COND_V(!node, nullptr);
			if (p_edit_state != GEN_EDIT_STATE_DISABLED) {
				node->set_scene_inherited_state(sdata->get_state());
			}
		} else if (n.instance >= 0) {
			
			if (n.instance & FLAG_INSTANCE_IS_PLACEHOLDER) {
				String scene_path = props[n.instance & FLAG_MASK];
				if (disable_placeholders) {
					Ref<PackedScene> sdata = ResourceLoader::load(scene_path, "PackedScene");
					ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
					node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
					ERR_FAIL_COND_V(!node, nullptr);
				} else {
					InstancePlaceholder *ip = memnew(InstancePlaceholder);
					ip->set_instance_path(scene_path);
					node = ip;
				}
				node->set_scene_instance_load_placeholder(true);
			} else {
				Ref<PackedScene> sdata = props[n.instance & FLAG_MASK];
				ERR_FAIL_COND_V(!sdata.is_valid(), nullptr);
				node = sdata->instantiate(p_edit_state == GEN_EDIT_STATE_DISABLED ? PackedScene::GEN_EDIT_STATE_DISABLED : PackedScene::GEN_EDIT_STATE_INSTANCE);
				ERR_FAIL_COND_V(!node, nullptr);
			}
		} else if (n.type == TYPE_INSTANTIATED) {
			
			if (parent) {