### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
}
		if (!p_item->disable_folding && !hide_folding && !p_item->cells[col].editable && !p_item->cells[col].selectable && p_item->get_first_child()) {
			if (enable_recursive_folding && p_mod->is_shift_pressed()) {
				p_item->set_collapsed_recursive(!p_item->is_collapsed());
			} else {
				p_item->set_collapsed(!p_item->is_collapsed());
			}
			return -1; 
		}
		const TreeItem::Cell &c = p_item->cells[col];
		bool already_selected = c.selected;
		bool already_cursor = (p_item == selected_item) && col == selected_col;
		if (!cache.rtl && p_item->cells[col].buttons.size()) {
			int button_w = 0;
			for (int j = p_item->cells[col].buttons.size() - 1; j >= 0; j--) {
				Ref<Texture2D> b = p_item->cells[col].buttons[j].texture;
				button_w += b->get_size().width + theme_cache.button_pressed->get_minimum_size().width + theme_cache.button_margin;
			}
			col_width = MAX(button_w, MIN(limit_w, col_width));
		}
		for (int j = c.buttons.size() - 1; j >= 0; j--) {
			Ref<Texture2D> b = c.buttons[j].texture;
			int w = b->get_size().width + theme_cache.button_pressed->get_minimum_size().width;
			if (x > col_width - w) {
				if (c.buttons[j].disabled) {
					pressed_button = -1;
					cache.click_type = Cache::CLICK_NONE;
					return -1;
				}