### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (defined_modes.has(name)) {
												_set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name]));
												return ERR_PARSE_ERROR;
											}
											defined_modes.insert(name, smode);
											break;
										}
									} else {
										found = true;
										break;
									}
								}
							}
						}
					} else {
						for (int i = 0; i < p_render_modes.size(); i++) {
							const ModeInfo &info = p_render_modes[i];
							const String name = String(info.name);
							if (smode.begins_with(name)) {
								if (!info.options.is_empty()) {
									if (info.options.has(smode.substr(name.length() + 1))) {
										found = true;
										if (defined_modes.has(name)) {
											_set_error(vformat(RTR("Redefinition of render mode: '%s'. The '%s' mode has already been set to '%s'."), smode, name, defined_modes[name]));
											return ERR_PARSE_ERROR;
										}
										defined_modes.insert(name, smode);
										break;
									}
								} else {