### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
FillRect(hdc, &rect, window_bkg_brush);
			}
			return 1;
		} break;
		case WM_PAINT: {
			Main::force_redraw();
		} break;
		case WM_SETTINGCHANGE: {
			if (lParam && CompareStringOrdinal(reinterpret_cast<LPCWCH>(lParam), -1, L"ImmersiveColorSet", -1, true) == CSTR_EQUAL) {
				if (is_dark_mode_supported() && dark_title_available) {
					BOOL value = is_dark_mode();
					::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
				}
			}
		} break;
		case WM_THEMECHANGED: {
			if (is_dark_mode_supported() && dark_title_available) {
				BOOL value = is_dark_mode();
				::DwmSetWindowAttribute(windows[window_id].hWnd, DWMWA_USE_IMMERSIVE_DARK_MODE, &value, sizeof(value));
			}
		} break;
		case WM_SYSCOMMAND: 
		{
			switch (wParam) 
			{
				case SC_SCREENSAVE: 
				case SC_MONITORPOWER: 
					return 0; 
				case SC_KEYMENU:
					if ((lParam >> 16) <= 0) {