### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
String p_file = get("text_editor/theme/color_theme");
	return _is_default_text_editor_theme(p_file.get_file().to_lower());
}
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
	Vector<String> templates;
	String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
	if (!p_custom_path.is_empty()) {
		template_dir = p_custom_path;
	}
	Ref<DirAccess> d = DirAccess::open(template_dir);
	if (d.is_valid()) {
		d->list_dir_begin();
		String file = d->get_next();
		while (!file.is_empty()) {
			if (file.get_extension() == p_extension) {
				templates.push_back(file.get_basename());
			}
			file = d->get_next();
		}
		d->list_dir_end();
	}
	return templates;
}
String EditorSettings::get_editor_layouts_config() const {