### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_direction, 4);
	layout_dir = p_direction;
	propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Window::LayoutDirection Window::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return layout_dir;
}
bool Window::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (layout_dir == LAYOUT_DIRECTION_INHERITED) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		}
		Node *parent_node = get_parent();
		while (parent_node) {
			Control *parent_control = Object::cast_to<Control>(parent_node);
			if (parent_control) {
				return parent_control->is_layout_rtl();
			}
			Window *parent_window = Object::cast_to<Window>(parent_node);
			if (parent_window) {
				return parent_window->is_layout_rtl();
			}
			parent_node = parent_node->get_parent();
		}
		int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
		if (root_dir == 1) {
			return false;