### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
label = memnew(Label);
	add_child(label);
}
void EditorPropertyResource::_set_read_only(bool p_read_only) {
	resource_picker->set_editable(!p_read_only);
}
void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource, bool p_inspect) {
	if (p_resource->is_built_in() && !p_resource->get_path().is_empty()) {
		String parent = p_resource->get_path().get_slice("::", 0);
		List<String> extensions;
		ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
		if (p_inspect) {
			if (extensions.find(parent.get_extension()) && (!EditorNode::get_singleton()->get_edited_scene() || EditorNode::get_singleton()->get_edited_scene()->get_scene_file_path() != parent)) {
				
				if (!FileAccess::exists(parent + ".import")) {
					EditorNode::get_singleton()->call_deferred("edit_foreign_resource", p_resource);
					return;
				}
			}
		}
	}
	if (!p_inspect && use_sub_inspector) {
		bool unfold = !get_edited_object()->editor_is_section_unfolded(get_edited_property());
		get_edited_object()->editor_set_section_unfold(get_edited_property(), unfold);
		update_property();
	} else {
		emit_signal(SNAME("resource_selected"), get_edited_property(), p_resource);
	}
}
static bool _find_recursive_resources(const Variant &v, HashSet<Resource *> &resources_found) {