### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
const Variant &var = *reinterpret_cast<const Variant *>(p_var);
	PackedByteArray &bytes = *memnew_placement(r_bytes, PackedByteArray);
	int len;
	Error err = encode_variant(var, nullptr, len, p_full_objects);
	ERR_FAIL_COND_MSG(err != OK, "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID).");
	bytes.resize(len);
	encode_variant(var, bytes.ptrw(), len, p_full_objects);
}
void godotsharp_bytes_to_var(const godot_packed_array *p_bytes, bool p_allow_objects, godot_variant *r_ret) {
	const PackedByteArray *bytes = reinterpret_cast<const PackedByteArray *>(p_bytes);
	Variant ret;
	Error err = decode_variant(ret, bytes->ptr(), bytes->size(), nullptr, p_allow_objects);
	if (err != OK) {
		ret = RTR("Not enough bytes for decoding bytes, or invalid format.");
	}
	memnew_placement(r_ret, Variant(ret));
}
int godotsharp_hash(const godot_variant *p_var) {