### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
OBJTYPE_RLOCK;
	ClassInfo *type = classes.getptr(p_class);
	while (type) {
		for (KeyValue<StringName, ClassInfo::EnumInfo> &E : type->enum_map) {
			p_enums->push_back(E.key);
		}
		if (p_no_inheritance) {
			break;
		}
		type = type->inherits_ptr;
	}
}
void ClassDB::get_enum_constants(const StringName &p_class, const StringName &p_enum, List<StringName> *p_constants, bool p_no_inheritance) {
	OBJTYPE_RLOCK;
	ClassInfo *type = classes.getptr(p_class);
	while (type) {
		const ClassInfo::EnumInfo *constants = type->enum_map.getptr(p_enum);
		if (constants) {
			for (const List<StringName>::Element *E = constants->constants.front(); E; E = E->next()) {
				p_constants->push_back(E->get());
			}
		}
		if (p_no_inheritance) {
			break;
		}
		type = type->inherits_ptr;
	}
}
void ClassDB::set_method_error_return_values(const StringName &p_class, const StringName &p_method, const Vector<Error> &p_values) {