### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
Ref<Script> scr = editor_data.get_scene_root_script(p_tab);
	if (scr.is_valid()) {
		InspectorDock::get_singleton()->edit_resource(scr);
	}
}
void EditorNode::_proceed_closing_scene_tabs() {
	List<String>::Element *E = tabs_to_close.front();
	if (!E) {
		if (_is_closing_editor()) {
			current_menu_option = tab_closing_menu_option;
			_menu_option_confirm(tab_closing_menu_option, true);
		} else {
			current_menu_option = -1;
			save_confirmation->hide();
		}
		return;
	}
	String scene_to_close = E->get();
	tabs_to_close.pop_front();
	int tab_idx = -1;
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == scene_to_close) {
			tab_idx = i;
			break;
		}
	}
	ERR_FAIL_COND(tab_idx < 0);
	_scene_tab_closed(tab_idx);
}
bool EditorNode::_is_closing_editor() const {