### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
if (error != OK) {
				return nullptr;
			}
			tk = _get_token();
		} else {
			_set_expected_error("[");
			return nullptr;
		}
	}
	ArrayConstructNode *an = alloc_node<ArrayConstructNode>();
	if (tk.type == TK_PARENTHESIS_OPEN || auto_size) { 
		int idx = 0;
		while (true) {
			Node *n = _parse_and_reduce_expression(p_block, p_function_info);
			if (!n) {
				return nullptr;
			}
			
			if (auto_size && idx == 0) {
				type = n->get_datatype();
				if (type == TYPE_STRUCT) {
					struct_name = n->get_datatype_name();
				}
			} else {
				if (!_compare_datatypes(type, struct_name, 0, n->get_datatype(), n->get_datatype_name(), 0)) {
					return nullptr;
				}
			}
			tk = _get_token();
			if (tk.type == TK_COMMA) {