### Godot version

v4.0.1.stable.official [cacf49999]

### System information

Windows 10

### Issue description

If you use Sprite2D with a regular CompressedTexture and set a Region on it, then use a Sprite2D with a CanvasTexture and a different texture in the diffuse, and try to set a Region, the Region Editor display will show the texture from the first sprite2D node. I would expect it to show the diffuse texture from the current Sprite2D.
![image](https://user-images.githubusercontent.com/7292421/231493673-4eb152e0-81ed-4248-8465-71242c291cd2.png)
![image](https://user-images.githubusercontent.com/7292421/231493749-6173993b-e77c-4899-961e-9a055c07e351.png)




### Steps to reproduce

Make a sprite2D node
add a texture to it 
set Region to Enabled
click Edit Region under 'Region'
set any region

Make another sprite2D node
add a CanvasTexture to it
add a different texture to the Diffuse part
set Region to Enabled
click Edit Region under 'Region'
see wrong texture

### Minimal reproduction project

[RegionEditorBug.zip](https://github.com/godotengine/godot/files/11212626/RegionEditorBug.zip)

last_cell = cell;
					}
					if (last_cell != cell) {
						edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
					}
					last_cell = cell;
				}
			} else {
				for (int i = 0; i < s.height; i++) {
					int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
					if (i == 0) {
						last_cell = cell;
					}
					if (last_cell != cell) {
						edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);
					}
					last_cell = cell;
				}
			}
		}
	} else if (snap_mode == SNAP_AUTOSLICE) {
		for (const Rect2 &r : autoslice_cache) {
			const Vector2 endpoints[4] = {
				mtx.basis_xform(r.position),
				mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
				mtx.basis_xform(r.position + r.size),
				mtx.basis_xform(r.position + Vector2(0, r.size.y))
			};
			for (int i = 0; i < 4; i++) {
				int next = (i + 1) % 4;