### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

The project converter injects `) #` into asserts to remove the message:

```
    assert(false) #,"Invalid type for gamepad input.")
        assert(action in device_actions) #,"pairs contained action not in controls: %s" % action)
        assert(len(q) == 2) #,"Each pair should have two directions.")
```

The [implementation in project_converter_3_to_4.cpp](https://github.com/godotengine/godot/blob/3695fe5a573678c6491a6a33f19f9329d3256a48/editor/project_converter_3_to_4.cpp#L2021-L2031) comments:

>  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message

However, after #62695, asserts are able to have nonconstant messages again. So I think this step should be removed from the project converter.

### Steps to reproduce

1. Write asserts with a message in Godot 3.5
2. Open that project in Godot 4
3. Allow the project converter to run

You can use the assert from the comment:
```
	var speed = 30
	assert(speed < 20, str(randi()%10))
```
Put it in both Godot 3.5 and 4.0. I confirmed that it works in 4.0.3.

### Minimal reproduction project

Repro steps are trivial.
for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			for (unsigned int current_index = 0; RenamesMap3To4::class_renames[current_index][0]; current_index++) {
				if (line.contains(RenamesMap3To4::class_renames[current_index][0])) {
					bool found_ignored_items = false;
					// 
					if (line.contains(String(RenamesMap3To4::class_renames[current_index][0]) + ".")) {
						found_ignored_items = true;
						line = reg_container.class_tscn_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.tscn", true);
						line = reg_container.class_gd_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.gd", true);
						line = reg_container.class_shader_regexes[current_index]->sub(line, "TEMP_RENAMED_CLASS.shader", true);
					}
					// 
					line = reg_container.class_regexes[current_index]->sub(line, RenamesMap3To4::class_renames[current_index][1], true);
					// 
					if (found_ignored_items) {
						line = reg_container.class_temp_tscn.sub(line, reg_container.class_temp_tscn_renames[current_index], true);
						line = reg_container.class_temp_gd.sub(line, reg_container.class_temp_gd_renames[current_index], true);
						line = reg_container.class_temp_shader.sub(line, reg_container.class_temp_shader_renames[current_index], true);
					}
				}
			}
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container) {