### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

#ifndef _3D_DISABLED
	if (use_xr) {
		if (XRServer::get_singleton() != nullptr) {
			Ref<XRInterface> xr_interface = XRServer::get_singleton()->get_primary_interface();
			if (xr_interface.is_valid() && xr_interface->is_initialized()) {
				Size2 xr_size = xr_interface->get_render_target_size();
				return (Size2i)xr_size;
			}
		}
		return Size2i();
	}
#endif 
	return size;
}
Size2i Viewport::_get_size_2d_override() const {