### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
String action_name;
	if (p_element_index < 0) {
		action_name = vformat(TTR("Add element to property array with prefix %s."), array_element_prefix);
	} else if (p_to_pos < 0) {
		action_name = vformat(TTR("Remove element %d from property array with prefix %s."), p_element_index, array_element_prefix);
	} else {
		action_name = vformat(TTR("Move element %d to position %d in property array with prefix %s."), p_element_index, p_to_pos, array_element_prefix);
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(action_name);
	if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
		
		Callable move_function = EditorNode::get_editor_data().get_move_array_element_function(object->get_class_name());
		if (move_function.is_valid()) {
			Variant args[] = { undo_redo, object, array_element_prefix, p_element_index, p_to_pos };
			const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
			Variant return_value;
			Callable::CallError call_error;
			move_function.callp(args_p, 5, return_value, call_error);