### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (SUCCEEDED(hr) && (x > 0) && (y > 0)) {
			dpiX = (int)x;
			dpiY = (int)y;
		}
	} else {
		static int overallX = 0, overallY = 0;
		if (overallX <= 0 || overallY <= 0) {
			HDC hdc = GetDC(nullptr);
			if (hdc) {
				overallX = GetDeviceCaps(hdc, LOGPIXELSX);
				overallY = GetDeviceCaps(hdc, LOGPIXELSY);
				ReleaseDC(nullptr, hdc);
			}
		}
		if (overallX > 0 && overallY > 0) {
			dpiX = overallX;
			dpiY = overallY;
		}
	}
	return (dpiX + dpiY) / 2;
}
static BOOL CALLBACK _MonitorEnumProcDpi(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumDpiData *data = (EnumDpiData *)dwData;
	if (data->count == data->screen) {
		data->dpi = QueryDpiForMonitor(hMonitor);
	}
	data->count++;
	return TRUE;
}
int DisplayServerWindows::screen_get_dpi(int p_screen) const {