### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
{ TK_PRECISION_MID, "mediump", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	{ TK_PRECISION_HIGH, "highp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	
	{ TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} },
	{ TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} },
	{ TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} },
	{ TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} },
	{ TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} },
	{ TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} },
	{ TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} },
	
	{ TK_INSTANCE, "instance", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	{ TK_GLOBAL, "global", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	
	{ TK_CF_IF, "if", CF_BLOCK, {}, {} },
	{ TK_CF_ELSE, "else", CF_BLOCK, {}, {} },
	{ TK_CF_FOR, "for", CF_BLOCK, {}, {} },
	{ TK_CF_WHILE, "while", CF_BLOCK, {}, {} },
	{ TK_CF_DO, "do", CF_BLOCK, {}, {} },
	{ TK_CF_SWITCH, "switch", CF_BLOCK, {}, {} },
	{ TK_CF_CASE, "case", CF_BLOCK, {}, {} },
	{ TK_CF_DEFAULT, "default", CF_BLOCK, {}, {} },
	{ TK_CF_BREAK, "break", CF_BLOCK, {}, {} },
	{ TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} },
	{ TK_CF_RETURN, "return", CF_BLOCK, {}, {} },
	{ TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } },
	
	{ TK_ARG_IN, "in", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_OUT, "out", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_INOUT, "inout", CF_FUNC_DECL_PARAM_SPEC, {}, {} },