### Godot version

v4.2.dev.custom_build [60f3b7967]

### System information

Debian Linux X11 Xfce

### Issue description

Physics Picking within a `SubViewport` happens with `InputEventMouse` even when mouse events are disabled via `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`

The problem is that passive hovering still happens in the `SubViewport` with `SubViewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE`.

I assume that it is a regression from #78017.

This was initially reported as a side-effect in #79271, which got closed, because the main issue was resolved.



### Steps to reproduce

1. Load and run MRP
2. move mouse over Icon

I would expect, that the `Area2D` receives no `InputEventMouse`, however it gets `_input_event` and also mouse-entered and mouse-exited signals.

### Minimal reproduction project

[IgnorePassiveHover.zip](https://github.com/godotengine/godot/files/12044510/IgnorePassiveHover.zip)

Vector2 pos = p_pos;
	String tooltip;
	while (p_control) {
		tooltip = p_control->get_tooltip(pos);
		
		PopupMenu *menu = Object::cast_to<PopupMenu>(this);
		if (menu) {
			tooltip = menu->get_tooltip(pos);
		}
		if (r_tooltip_owner) {
			*r_tooltip_owner = p_control;
		}
		
		if (!tooltip.is_empty()) {
			break;
		}
		
		if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
			break;
		}
		if (p_control->is_set_as_top_level()) {
			break;
		}
		
		pos = p_control->get_transform().xform(pos);
		p_control = p_control->get_parent_control();
	}
	return tooltip;
}
void Viewport::_gui_show_tooltip() {