### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
}
			
			for (int i = 0; i < p_selected.size(); i++) {
				_select_file(p_selected[i]);
			}
		} break;
		case FILE_INHERIT: {
			
			if (p_selected.size() == 1) {
				emit_signal(SNAME("inherit"), p_selected[0]);
			}
		} break;
		case FILE_MAIN_SCENE: {
			
			if (p_selected.size() == 1) {
				ProjectSettings::get_singleton()->set("application/run/main_scene", p_selected[0]);
				ProjectSettings::get_singleton()->save();
				_update_tree(get_uncollapsed_paths());
				_update_file_list(true);
			}
		} break;
		case FILE_INSTANTIATE: {
			
			Vector<String> paths;
			for (int i = 0; i < p_selected.size(); i++) {
				String fpath = p_selected[i];
				if (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene") {
					paths.push_back(fpath);
				}
			}