### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

Vector<Ref<Image>> images;
	images.resize(p_layers.size());
	for (int i = 0; i < p_layers.size(); i++) {
		images.write[i] = p_layers[i];
	}
	return images;
}
RID RenderingServer::_texture_2d_layered_create(const TypedArray<Image> &p_layers, TextureLayeredType p_layered_type) {
	return texture_2d_layered_create(_get_imgvec(p_layers), p_layered_type);
}
RID RenderingServer::_texture_3d_create(Image::Format p_format, int p_width, int p_height, int p_depth, bool p_mipmaps, const TypedArray<Image> &p_data) {
	return texture_3d_create(p_format, p_width, p_height, p_depth, p_mipmaps, _get_imgvec(p_data));
}
void RenderingServer::_texture_3d_update(RID p_texture, const TypedArray<Image> &p_data) {
	texture_3d_update(p_texture, _get_imgvec(p_data));
}
TypedArray<Image> RenderingServer::_texture_3d_get(RID p_texture) const {
	Vector<Ref<Image>> images = texture_3d_get(p_texture);
	TypedArray<Image> ret;
	ret.resize(images.size());
	for (int i = 0; i < images.size(); i++) {
		ret[i] = images[i];
	}
	return ret;
}
TypedArray<Dictionary> RenderingServer::_shader_get_shader_parameter_list(RID p_shader) const {