### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK_FALSE(text_edit->is_move_caret_on_right_click_enabled());
	text_edit->set_caret_column(0);
	CHECK(text_edit->get_word_under_caret() == "Lorem");
	text_edit->set_caret_column(4);
	CHECK(text_edit->get_word_under_caret() == "Lorem");
	
	text_edit->set_caret_column(5);
	CHECK(text_edit->get_word_under_caret() == "");
	text_edit->set_caret_column(6);
	CHECK(text_edit->get_word_under_caret() == "");
	text_edit->set_caret_line(1);
	CHECK(text_edit->get_caret_line() == 1);
	text_edit->set_caret_line(-1);
	CHECK(text_edit->get_caret_line() == 0);
	text_edit->set_caret_line(100);
	CHECK(text_edit->get_caret_line() == 3);
	text_edit->set_caret_column(-1);
	CHECK(text_edit->get_caret_column() == 0);
	text_edit->set_caret_column(10000000);
	CHECK(text_edit->get_caret_column() == 141);
	memdelete(text_edit);
}
TEST_CASE("[SceneTree][TextEdit] multicaret") {
	TextEdit *text_edit = memnew(TextEdit);
	SceneTree::get_singleton()->get_root()->add_child(text_edit);
	text_edit->set_multiple_carets_enabled(true);
	Array empty_signal_args;
	empty_signal_args.push_back(Array());
	SIGNAL_WATCH(text_edit, "caret_changed");
	text_edit->set_text("this is\nsome test\ntext");