### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
f->get_buffer((uint8_t *)&data_small.write[0], bytecount_small);
	HICON icon_small = CreateIconFromResource((PBYTE)&data_small.write[0], bytecount_small, TRUE, 0x00030000);
	ERR_FAIL_COND_MSG(!icon_small, "Could not create 16x16 @" + itos(small_icon_cc) + " icon, error: " + format_error_message(GetLastError()) + ".");
	
	int err = 0;
	SetLastError(err);
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_SMALL, (LPARAM)icon_small);
	err = GetLastError();
	ERR_FAIL_COND_MSG(err, "Error setting ICON_SMALL: " + format_error_message(err) + ".");
	SendMessage(windows[MAIN_WINDOW_ID].hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon_big);
	err = GetLastError();
	ERR_FAIL_COND_MSG(err, "Error setting ICON_BIG: " + format_error_message(err) + ".");
	memdelete(icon_dir);
}
void DisplayServerWindows::set_icon(const Ref<Image> &p_icon) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!p_icon.is_valid());
	if (icon != p_icon) {
		icon = p_icon->duplicate();
		if (icon->get_format() != Image::FORMAT_RGBA8) {
			icon->convert(Image::FORMAT_RGBA8);
		}
	}
	int w = icon->get_width();
	int h = icon->get_height();
	
	int icon_len = 40 + h * w * 4;
	Vector<BYTE> v;
	v.resize(icon_len);
	BYTE *icon_bmp = v.ptrw();