### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	Vector2 out_handle = p_handle;
	if (out_handle.x < 0) {
		out_handle.x = 0;
	}
	bt->values.write[p_index].value.out_handle = out_handle;
#ifdef TOOLS_ENABLED
	if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) {
		bt->values.write[p_index].value.in_handle = Vector2();
		bt->values.write[p_index].value.out_handle = Vector2();
	} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
		Transform2D xform;
		xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
		Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
		Vector2 vec_out = xform.xform(out_handle);
		bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
	} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) {
		bt->values.write[p_index].value.in_handle = -out_handle;
	}
#endif 
	emit_changed();
}
real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {