### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
Dictionary state;
	state["main_tab"] = _get_current_main_editor();
	state["scene_tree_offset"] = SceneTreeDock::get_singleton()->get_tree_editor()->get_scene_tree()->get_vscroll_bar()->get_value();
	state["property_edit_offset"] = InspectorDock::get_inspector_singleton()->get_scroll_offset();
	state["node_filter"] = SceneTreeDock::get_singleton()->get_filter();
	return state;
}
void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
	if (get_edited_scene() != p_for_scene && p_for_scene != nullptr) {
		return; 
	}
	changing_scene = false;
	int current_tab = -1;
	for (int i = 0; i < editor_table.size(); i++) {
		if (editor_plugin_screen == editor_table[i]) {
			current_tab = i;
			break;
		}
	}
	if (p_state.has("editor_index")) {
		int index = p_state["editor_index"];
		if (current_tab < 2) { 
			if (index < 2 || !get_edited_scene()) {
				editor_select(index);