### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

RBSet<GDScript *> dependencies = get_dependencies();
	RBSet<GDScript *> must_clear_dependencies;
	HashMap<GDScript *, RBSet<GDScript *>> inverted_dependencies;
	for (GDScript *E : dependencies) {
		inverted_dependencies.insert(E, E->get_inverted_dependencies());
	}
	RBSet<GDScript *> cant_clear;
	for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
		for (GDScript *F : E.value) {
			if (!dependencies.has(F)) {
				cant_clear.insert(E.key);
				for (GDScript *G : E.key->get_dependencies()) {
					cant_clear.insert(G);
				}
				break;
			}
		}
	}
	for (KeyValue<GDScript *, RBSet<GDScript *>> &E : inverted_dependencies) {
		if (cant_clear.has(E.key) || ScriptServer::is_global_class(E.key->get_fully_qualified_name())) {
			continue;
		}
		must_clear_dependencies.insert(E.key);
	}
	cant_clear.clear();
	dependencies.clear();
	inverted_dependencies.clear();
	return must_clear_dependencies;
}
bool GDScript::has_script_signal(const StringName &p_signal) const {