### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
for (int i = inspector_plugin_count - 1; i >= 0; i--) {
		inspector_plugins[i]->parse_property(p_object, p_type, p_path, p_hint, p_hint_text, p_usage, p_wide);
		if (inspector_plugins[i]->added_editors.size()) {
			for (int j = 1; j < inspector_plugins[i]->added_editors.size(); j++) { 
				memdelete(inspector_plugins[i]->added_editors[j].property_editor);
			}
			EditorProperty *prop = Object::cast_to<EditorProperty>(inspector_plugins[i]->added_editors[0].property_editor);
			if (prop) {
				inspector_plugins[i]->added_editors.clear();
				return prop;
			} else {
				memdelete(inspector_plugins[i]->added_editors[0].property_editor);
				inspector_plugins[i]->added_editors.clear();
			}
		}
	}
	return nullptr;
}
void EditorInspector::add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {
	ERR_FAIL_COND(inspector_plugin_count == MAX_PLUGINS);
	for (int i = 0; i < inspector_plugin_count; i++) {
		if (inspector_plugins[i] == p_plugin) {
			return; 
		}
	}
	inspector_plugins[inspector_plugin_count++] = p_plugin;
}
void EditorInspector::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin) {