### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
advance();
			result = parse_match();
			break;
		case GDScriptTokenizer::Token::BREAK:
			advance();
			result = parse_break();
			break;
		case GDScriptTokenizer::Token::CONTINUE:
			advance();
			result = parse_continue();
			break;
		case GDScriptTokenizer::Token::RETURN: {
			advance();
			ReturnNode *n_return = alloc_node<ReturnNode>();
			if (!is_statement_end()) {
				if (current_function && (current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._init || current_function->identifier->name == GDScriptLanguage::get_singleton()->strings._static_init)) {
					push_error(R"(Constructor cannot return a value.)");
				}
				n_return->return_value = parse_expression(false);
			} else if (in_lambda && !is_statement_end_token()) {
				
				
				n_return->return_value = parse_expression(false);
			}
			complete_extents(n_return);
			result = n_return;
			current_suite->has_return = true;
			end_statement("return statement");
			break;
		}