### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/assets/66184050/be23b414-43ca-4775-a91e-e12d4581af4f">. As you can see it is missing the secod button from PAth2D ones <img width="243" alt="Capture d’écran 2023-06-05 à 01 33 34" src="https://github.com/godotengine/godot/assets/66184050/aba2435d-bb16-43e9-af18-30b64e38255f">. This is the one about setting up the control nodes. 
However control nodes are actually implemented and accessible by holding `Shift` so it's only missing a button that makes it looks like control node are not a thing on `Path3D`. 


### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return p_object->is_class("Path3D");
}
void Path3DEditorPlugin::make_visible(bool p_visible) {
	if (p_visible) {
		curve_create->show();
		curve_edit->show();
		curve_del->show();
		curve_close->show();
		handle_menu->show();
		sep->show();
	} else {
		curve_create->hide();
		curve_edit->hide();
		curve_del->hide();
		curve_close->hide();
		handle_menu->hide();
		sep->hide();
		{
			Path3D *pre = path;
			path = nullptr;
			if (pre && pre->get_curve().is_valid()) {
				pre->get_curve()->emit_signal(SNAME("changed"));
			}
		}
	}
}
void Path3DEditorPlugin::_mode_changed(int p_idx) {