### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
void _select_from_preset_container(const Color &p_color);
	bool _select_from_recent_preset_hbc(const Color &p_color);
	void set_color_mode(ColorModeType p_mode);
	ColorModeType get_color_mode() const;
	void set_colorize_sliders(bool p_colorize_sliders);
	bool is_colorizing_sliders() const;
	void set_deferred_mode(bool p_enabled);
	bool is_deferred_mode() const;
	void set_can_add_swatches(bool p_enabled);
	bool are_swatches_enabled() const;
	void set_presets_visible(bool p_visible);
	bool are_presets_visible() const;
	void set_modes_visible(bool p_visible);
	bool are_modes_visible() const;
	void set_sampler_visible(bool p_visible);
	bool is_sampler_visible() const;
	void set_sliders_visible(bool p_visible);
	bool are_sliders_visible() const;
	void set_hex_visible(bool p_visible);
	bool is_hex_visible() const;
	void set_focus_on_line_edit();
	ColorPicker();
	~ColorPicker();
};
class ColorPickerButton : public Button {
	GDCLASS(ColorPickerButton, Button);
	
	
	
	PopupPanel *popup = nullptr;