### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
case TYPE_BVEC4:
									member_type = TYPE_BOOL;
									break;
								case TYPE_VEC4:
									member_type = TYPE_FLOAT;
									break;
								case TYPE_IVEC4:
									member_type = TYPE_INT;
									break;
								case TYPE_UVEC4:
									member_type = TYPE_UINT;
									break;
								case TYPE_MAT4:
									member_type = TYPE_VEC4;
									break;
								default:
									break;
							}
							break;
						default: {
							_set_error(vformat(RTR("An object of type '%s' can't be indexed."), (expr->get_datatype() == TYPE_STRUCT ? expr->get_datatype_name() : get_datatype_name(expr->get_datatype()))));
							return nullptr;
						}
					}
				}
				OperatorNode *op = alloc_node<OperatorNode>();
				op->op = OP_INDEX;
				op->return_cache = member_type;
				op->struct_name = member_struct_name;
				op->arguments.push_back(expr);