### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.process_priority;
}
void Node::set_physics_process_priority(int p_priority) {
	ERR_THREAD_GUARD
	if (data.physics_process_priority == p_priority) {
		return;
	}
	
	if (!is_inside_tree()) {
		data.physics_process_priority = p_priority;
		return;
	}
	if (_is_any_processing()) {
		_remove_from_process_thread_group();
		data.physics_process_priority = p_priority;
		_add_to_process_thread_group();
	}
}
int Node::get_physics_process_priority() const {
	return data.physics_process_priority;
}
void Node::set_process_thread_group(ProcessThreadGroup p_mode) {