### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_READ_THREAD_GUARD_V(0);
	return RS::get_singleton()->viewport_get_render_info(viewport, RS::ViewportRenderInfoType(p_type), RS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return snap_controls_to_pixels;
}
void Viewport::set_snap_2d_transforms_to_pixel(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	snap_2d_transforms_to_pixel = p_enable;
	RS::get_singleton()->viewport_set_snap_2d_transforms_to_pixel(viewport, snap_2d_transforms_to_pixel);
}
bool Viewport::is_snap_2d_transforms_to_pixel_enabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return snap_2d_transforms_to_pixel;
}
void Viewport::set_snap_2d_vertices_to_pixel(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	snap_2d_vertices_to_pixel = p_enable;
	RS::get_singleton()->viewport_set_snap_2d_vertices_to_pixel(viewport, snap_2d_vertices_to_pixel);
}
bool Viewport::is_snap_2d_vertices_to_pixel_enabled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return snap_2d_vertices_to_pixel;
}
bool Viewport::gui_is_dragging() const {