### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
	ERR_FAIL_COND(!occluder);
}
void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {
	RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
	ERR_FAIL_COND(!occluder);
	occluder->xform = p_xform;
}
void RendererCanvasCull::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
	RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
	ERR_FAIL_COND(!occluder);
	occluder->light_mask = p_mask;
}
RID RendererCanvasCull::canvas_occluder_polygon_allocate() {