### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
#include "editor_properties_array_dict.h"
#include "core/input/input.h"
#include "core/io/marshalls.h"
#include "editor/editor_properties.h"
#include "editor/editor_properties_vector.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/gui/editor_spin_slider.h"
#include "editor/inspector_dock.h"
#include "scene/gui/button.h"
#include "scene/resources/packed_scene.h"
bool EditorPropertyArrayObject::_set(const StringName &p_name, const Variant &p_value) {
	String name = p_name;
	if (!name.begins_with("indices") && !name.begins_with(PackedScene::META_POINTER_PROPERTY_BASE + "indices")) {
		return false;
	}
	int index;
	if (name.begins_with("metadata/")) {
		index = name.get_slice("/", 2).to_int();
	} else {
		index = name.get_slice("/", 1).to_int();
	}
	array.set(index, p_value);
	return true;
}
bool EditorPropertyArrayObject::_get(const StringName &p_name, Variant &r_ret) const {