### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
return error_str;
}
Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() {
	return include_positions;
}
int ShaderLanguage::get_error_line() {
	return error_line;
}
ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
	return shader;
}
ShaderLanguage::ShaderLanguage() {
	nodes = nullptr;
	completion_class = TAG_GLOBAL;
#ifdef DEBUG_ENABLED
	warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
	warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
	warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs);
	warnings_check_map.insert(ShaderWarning::UNUSED_UNIFORM, &used_uniforms);
	warnings_check_map.insert(ShaderWarning::UNUSED_VARYING, &used_varyings);
	warnings_check_map2.insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, &used_local_vars);
#endif 
}
ShaderLanguage::~ShaderLanguage() {
	clear();
}