### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
col_axis = i;
				}
			}
		}
		bool is_plane_translate = false;
		
		if (col_axis == -1) {
			col_d = 1e20;
			for (int i = 0; i < 3; i++) {
				Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
				Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
				
				
				const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
				Vector3 r;
				Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
				if (plane.intersects_ray(ray_pos, ray, &r)) {
					const real_t dist = r.distance_to(grabber_pos);
					
					
					if (dist < (gizmo_scale * GIZMO_PLANE_SIZE * 1.5)) {
						const real_t d = ray_pos.distance_to(r);
						if (d < col_d) {
							col_d = d;
							col_axis = i;
							is_plane_translate = true;
						}
					}
				}
			}