### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	
	{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID }, { "" }, TAG_GLOBAL, false },
	
	
	{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
	{ "radians", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
	{ "radians", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
	{ "radians", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "degrees" }, TAG_GLOBAL, false },
	
	{ "degrees", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
	{ "degrees", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
	{ "degrees", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
	{ "degrees", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "radians" }, TAG_GLOBAL, false },
	
	{ "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "sin", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "sin", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "sin", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	
	{ "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "cos", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "cos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },
	{ "cos", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID }, { "angle" }, TAG_GLOBAL, false },