### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
return script;
}
ScriptLanguage *GDScriptInstance::get_language() {
	return GDScriptLanguage::get_singleton();
}
const Variant GDScriptInstance::get_rpc_config() const {
	return script->get_rpc_config();
}
void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
	Vector<Variant> new_members;
	new_members.resize(script->member_indices.size());
	
	for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
		if (member_indices_cache.has(E.key)) {
			Variant value = members[member_indices_cache[E.key]];
			new_members.write[E.value.index] = value;
		}
	}
	members.resize(new_members.size()); 
	
	members = new_members;
	
	member_indices_cache.clear();
	for (const KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
		member_indices_cache[E.key] = E.value.index;
	}
#endif
}
GDScriptInstance::GDScriptInstance() {