### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

class ProjectConverter3To4 {
	class RegExContainer;
	uint64_t maximum_file_size;
	uint64_t maximum_line_length;
	void fix_tool_declaration(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
	void rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
	Vector<String> check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container);
	void rename_classes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
	Vector<String> check_for_rename_classes(Vector<String> &lines, const RegExContainer &reg_container);
	void rename_gdscript_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container, bool builtin);
	Vector<String> check_for_rename_gdscript_functions(Vector<String> &lines, const RegExContainer &reg_container, bool builtin);
	void process_gdscript_line(String &line, const RegExContainer &reg_container, bool builtin);
	void rename_csharp_functions(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
	Vector<String> check_for_rename_csharp_functions(Vector<String> &lines, const RegExContainer &reg_container);
	void process_csharp_line(String &line, const RegExContainer &reg_container);
	void rename_csharp_attributes(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);
	Vector<String> check_for_rename_csharp_attributes(Vector<String> &lines, const RegExContainer &reg_container);
	void rename_gdscript_keywords(Vector<SourceLine> &r_source_lines, const RegExContainer &p_reg_container, bool p_builtin);
	Vector<String> check_for_rename_gdscript_keywords(Vector<String> &r_lines, const RegExContainer &p_reg_container, bool p_builtin);
	void rename_input_map_scancode(Vector<SourceLine> &source_lines, const RegExContainer &reg_container);