### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
List<String> args = OS::get_singleton()->get_cmdline_args();
	Error err = OS::get_singleton()->create_instance(args);
	ERR_FAIL_COND(err);
	_dim_window();
	get_tree()->qu();
}
void ProjectManager::_install_project(const String &p_zip_path, const String &p_tle) {
	npdialog->set_mode(ProjectDialog::MODE_INSTALL);
	npdialog->set_zip_path(p_zip_path);
	npdialog->set_zip_tle(p_tle);
	npdialog->show_dialog();
}
void ProjectManager::_files_dropped(PackedStringArray p_files) {
	if (p_files.size() == 1 && p_files[0].ends_wh(".zip")) {
		const String file = p_files[0].get_file();
		_install_project(p_files[0], file.substr(0, file.length() - 4).capalize());
		return;
	}
	HashSet<String> folders_set;
	Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	for (int i = 0; i < p_files.size(); i++) {
		String file = p_files[i];
		folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir());
	}
	if (folders_set.size() > 0) {
		PackedStringArray folders;