### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
}
	}
	{
		
		VkFormatProperties properties;
		vkGetPhysicalDeviceFormatProperties(context->get_physical_device(), image_create_info.format, &properties);
		VkFormatFeatureFlags flags;
		String format_text = "'" + String(named_formats[p_format.format]) + "'";
		if (p_format.usage_bits & TEXTURE_USAGE_CPU_READ_BIT) {
			flags = properties.linearTilingFeatures;
			format_text += " (with CPU read bit)";
		} else {
			flags = properties.optimalTilingFeatures;
		}
		if (p_format.usage_bits & TEXTURE_USAGE_SAMPLING_BIT && !(flags & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT)) {
			ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as sampling texture.");
		}
		if (p_format.usage_bits & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) {
			ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as color attachment.");
		}
		if (p_format.usage_bits & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT && !(flags & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT)) {
			ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as depth-stencil attachment.");
		}
		if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT)) {
			ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as storage image.");
		}
		if (p_format.usage_bits & TEXTURE_USAGE_STORAGE_ATOMIC_BIT && !(flags & VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT)) {
			ERR_FAIL_V_MSG(RID(), "Format " + format_text + " does not support usage as atomic storage image.");
		}