### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (updating_bus) {
		return;
	}
	updating_bus = true;
	const float p_db = this->_normalized_volume_to_scaled_db(p_normalized);
	if (Input::get_singleton()->is_key_pressed(Key::CTRL)) {
		
		
		slider->set_value(_scaled_db_to_normalized_volume(Math::round(p_db)));
	}
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Change Audio Bus Volume"), UndoRedo::MERGE_ENDS);
	ur->add_do_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), p_db);
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_volume_db", get_index(), AudioServer::get_singleton()->get_bus_volume_db(get_index()));
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->commit_action();
	updating_bus = false;
}
float EditorAudioBus::_normalized_volume_to_scaled_db(float normalized) {