### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
ERR_FAIL_NULL_V(p_object, false);
	ClassInfo *type = classes.getptr(p_object->get_class_name());
	ClassInfo *check = type;
	while (check) {
		const PropertySetGet *psg = check->property_setget.getptr(p_property);
		if (psg) {
			if (!psg->getter) {
				return true; 
			}
			if (psg->index >= 0) {
				Variant index = psg->index;
				const Variant *arg[1] = { &index };
				Callable::CallError ce;
				r_value = p_object->callp(psg->getter, arg, 1, ce);
			} else {
				Callable::CallError ce;
				if (psg->_getptr) {
					r_value = psg->_getptr->call(p_object, nullptr, 0, ce);
				} else {
					r_value = p_object->callp(psg->getter, nullptr, 0, ce);
				}
			}
			return true;
		}
		const int64_t *c = check->constant_map.getptr(p_property); 
		if (c) {
			r_value = *c;
			return true;
		}
		if (check->method_map.has(p_property)) {