### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
RBSet<GDScript *> dependencies;
	_get_dependencies(dependencies, this);
	dependencies.erase(this);
	return dependencies;
}
RBSet<GDScript *> GDScript::get_inverted_dependencies() {
	RBSet<GDScript *> inverted_dependencies;
	List<GDScript *> scripts;
	{
		MutexLock lock(GDScriptLanguage::singleton->mutex);
		SelfList<GDScript> *elem = GDScriptLanguage::singleton->script_list.first();
		while (elem) {
			scripts.push_back(elem->self());
			elem = elem->next();
		}
	}
	for (GDScript *scr : scripts) {
		if (scr == nullptr || scr == this || scr->destructing) {
			continue;
		}
		RBSet<GDScript *> scr_dependencies = scr->get_dependencies();
		if (scr_dependencies.has(this)) {
			inverted_dependencies.insert(scr);
		}
	}
	return inverted_dependencies;
}
RBSet<GDScript *> GDScript::get_must_clear_dependencies() {