### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

ofs.y += s.y;
			} break;
			case DOCK_SLOT_LEFT_UR: {
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_LEFT_BR: {
				ofs += s;
			} break;
			case DOCK_SLOT_RIGHT_UL: {
				ofs.x += s.x * 4;
			} break;
			case DOCK_SLOT_RIGHT_BL: {
				ofs.x += s.x * 4;
				ofs.y += s.y;
			} break;
			case DOCK_SLOT_RIGHT_UR: {
				ofs.x += s.x * 4;
				ofs.x += s.x;
			} break;
			case DOCK_SLOT_RIGHT_BR: {
				ofs.x += s.x * 4;
				ofs += s;
			} break;
		}
		Rect2 r(ofs, s);
		dock_select_rect[i] = r;
		r.position += Vector2(2, 5);
		r.size -= Vector2(4, 7);
		if (i == dock_select_rect_over_idx) {
			dock_select->draw_rect(r, used_selected);