### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
RD::Uniform u;
					u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER;
					u.binding = 0;
					if (particles->trail_bind_pose_buffer.is_valid()) {
						u.append_id(particles->trail_bind_pose_buffer);
					} else {
						u.append_id(MeshStorage::get_singleton()->get_default_rd_storage_buffer());
					}
					uniforms.push_back(u);
				}
				particles->trail_bind_pose_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, particles_shader.copy_shader.version_get_shader(particles_shader.copy_shader_version, 0), 2);
			}
			if (particles->trail_bind_pose_buffer.is_valid() && particles->trail_bind_poses_dirty) {
				if (particles_shader.pose_update_buffer.size() < uint32_t(particles->trail_bind_poses.size()) * 16) {
					particles_shader.pose_update_buffer.resize(particles->trail_bind_poses.size() * 16);
				}
				for (int i = 0; i < particles->trail_bind_poses.size(); i++) {
					RendererRD::MaterialStorage::store_transform(particles->trail_bind_poses[i], &particles_shader.pose_update_buffer[i * 16]);
				}
				RD::get_singleton()->buffer_update(particles->trail_bind_pose_buffer, 0, particles->trail_bind_poses.size() * 16 * sizeof(float), particles_shader.pose_update_buffer.ptr());
			}
		}
		bool zero_time_scale = Engine::get_singleton()->get_time_scale() <= 0.0;
		if (particles->clear && particles->pre_process_time > 0.0) {
			double frame_time;
			if (fixed_fps > 0) {
				frame_time = 1.0 / fixed_fps;
			} else {
				frame_time = 1.0 / 30.0;
			}