### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
if (!is_inside_tree()) {
		return Vector2(0, 0);
	}
	return get_size() - 2 * minimap_padding;
}
Vector2 GraphEditMinimap::_get_graph_offset() {
	return Vector2(ge->h_scroll->get_min(), ge->v_scroll->get_min());
}
Vector2 GraphEditMinimap::_get_graph_size() {
	Vector2 graph_size = Vector2(ge->h_scroll->get_max(), ge->v_scroll->get_max()) - Vector2(ge->h_scroll->get_min(), ge->v_scroll->get_min());
	if (graph_size.x == 0) {
		graph_size.x = 1;
	}
	if (graph_size.y == 0) {
		graph_size.y = 1;
	}
	return graph_size;
}
Vector2 GraphEditMinimap::_convert_from_graph_position(const Vector2 &p_position) {
	Vector2 map_position = Vector2(0, 0);
	Vector2 render_size = _get_render_size();
	map_position.x = p_position.x * render_size.x / graph_proportions.x;
	map_position.y = p_position.y * render_size.y / graph_proportions.y;
	return map_position;
}
Vector2 GraphEditMinimap::_convert_to_graph_position(const Vector2 &p_position) {