### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
while (scr) {
											if (scr->static_variables_indices.has(var_name)) {
												is_member_property = true;
												is_static = true;
												const GDScript::MemberInfo &minfo = scr->static_variables_indices[var_name];
												member_property_setter_function = minfo.setter;
												member_property_has_setter = member_property_setter_function != StringName();
												member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name;
												static_var_class = codegen.add_constant(scr);
												static_var_index = minfo.index;
												static_var_data_type = minfo.data_type;
												break;
											}
											scr = scr->_base;
										}
									}
								}
							}
							break;
						}
						n = static_cast<const GDScriptParser::SubscriptNode *>(n->base);
					}
				}
				
				
				GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, chain.back()->get()->base);
				if (r_error) {
					return GDScriptCodeGenerator::Address();
				}
				GDScriptCodeGenerator::Address prev_base = base;