### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
cursor.fov_scale = CLAMP(cursor.fov_scale + p_fov_offset, 0.1, 2.5);
	surface->queue_redraw();
}
void Node3DEditorViewport::reset_fov() {
	cursor.fov_scale = 1.0;
	surface->queue_redraw();
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
	real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
	real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
	if (unlikely(min_distance > max_distance)) {
		cursor.distance = (min_distance + max_distance) / 2;
	} else {
		cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
	}
	if (cursor.distance == max_distance || cursor.distance == min_distance) {
		zoom_failed_attempts_count++;
	} else {
		zoom_failed_attempts_count = 0;
	}
	zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
	surface->queue_redraw();
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {