### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
String name_a;
	String name_b;
	{
		TileSetSource *source = *tile_set->get_source(p_a);
		if (!source->get_name().is_empty()) {
			name_a = source->get_name();
		}
		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
		if (atlas_source) {
			Ref<Texture2D> texture = atlas_source->get_texture();
			if (name_a.is_empty() && texture.is_valid()) {
				name_a = texture->get_path().get_file();
			}
		}
		if (name_a.is_empty()) {
			name_a = itos(p_a);
		}
	}
	{
		TileSetSource *source = *tile_set->get_source(p_b);
		if (!source->get_name().is_empty()) {
			name_b = source->get_name();
		}
		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);