### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
bool still_selected = true;
	if (p_append && !editor_selection->get_selected_node_list().is_empty()) {
		if (editor_selection->is_selected(item)) {
			
			editor_selection->remove_node(item);
			still_selected = false;
			if (editor_selection->get_selected_node_list().size() == 1) {
				EditorNode::get_singleton()->push_item(editor_selection->get_selected_node_list()[0]);
			}
		} else {
			
			editor_selection->add_node(item);
		}
	} else {
		if (!editor_selection->is_selected(item)) {
			
			editor_selection->clear();
			editor_selection->add_node(item);
			
			if (Engine::get_singleton()->is_editor_hint()) {
				selected_from_canvas = true;
				EditorNode::get_singleton()->edit_node(item);
			}
		}
	}
	viewport->queue_redraw();
	return still_selected;
}
List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retrieve_locked, bool remove_canvas_item_if_parent_in_selection) const {