### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
}
		String txt = brk_pos > pos ? p_bbcode.substr(pos, brk_pos - pos) : "";
		
		if (after_list_close_tag || after_list_open_tag) {
			txt = txt.trim_prefix("\n");
		}
		if (brk_pos == p_bbcode.length()) {
			
			if (txt.is_empty() && after_list_open_tag) {
				txt = "\n";
			}
			if (!txt.is_empty()) {
				add_text(txt);
			}
			break; 
		}
		int brk_end = p_bbcode.find("]", brk_pos + 1);
		if (brk_end == -1) {
			
			txt += p_bbcode.substr(brk_pos, p_bbcode.length() - brk_pos);
			add_text(txt);
			break;
		}
		String tag = p_bbcode.substr(brk_pos + 1, brk_end - brk_pos - 1);
		Vector<String> split_tag_block = tag.split(" ", false);
		
		String bbcode_name;
		typedef HashMap<String, String> OptionMap;
		OptionMap bbcode_options;
		if (!split_tag_block.is_empty()) {