### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (use_self) {
						value = G->value->self;
					} else {
						value = G->value->total;
					}
				}
				int plot_pos = CLAMP(int(value * h / highest), 0, h - 1);
				int prev_plot = plot_pos;
				HashMap<StringName, int>::Iterator H = prev_plots.find(E);
				if (H) {
					prev_plot = H->value;
					H->value = plot_pos;
				} else {
					prev_plots[E] = plot_pos;
				}
				plot_pos = h - plot_pos - 1;
				prev_plot = h - prev_plot - 1;
				if (prev_plot > plot_pos) {
					SWAP(prev_plot, plot_pos);
				}
				Color col = _get_color_from_signature(E);
				for (int j = prev_plot; j <= plot_pos; j++) {
					column[j * 4 + 0] += Math::fast_ftoi(CLAMP(col.r * 255, 0, 255));
					column[j * 4 + 1] += Math::fast_ftoi(CLAMP(col.g * 255, 0, 255));
					column[j * 4 + 2] += Math::fast_ftoi(CLAMP(col.b * 255, 0, 255));
					column[j * 4 + 3] += 1;
				}
			}
			for (int j = 0; j < h * 4; j += 4) {
				const int a = column[j + 3];