### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

line = reg_container.reg_os_get_borderless.sub(line, "get_window().borderless", true);
	}
	// 
	if (line.contains("OS.SCREEN_ORIENTATION_")) {
		line = reg_container.reg_os_screen_orient_enum.sub(line, "DisplayServer.SCREEN_$1", true);
	}
	// 
	if (line.contains("current_screen")) {
		line = reg_container.reg_os_current_screen.sub(line, "get_window().$1current_screen", true);
	}
	if (line.contains("min_window_size")) {
		line = reg_container.reg_os_min_window_size.sub(line, "get_window().$1min_size", true);
	}
	if (line.contains("max_window_size")) {
		line = reg_container.reg_os_max_window_size.sub(line, "get_window().$1max_size", true);
	}
	if (line.contains("window_position")) {
		line = reg_container.reg_os_window_position.sub(line, "get_window().$1position", true);
	}
	if (line.contains("window_size")) {
		line = reg_container.reg_os_window_size.sub(line, "get_window().$1size", true);
	}
	if (line.contains("et_screen_orientation")) {
		line = reg_container.reg_os_getset_screen_orient.sub(line, "DisplayServer.screen_$1et_orientation", true);
	}
	// 
	if (line.contains("instance")) {
		line = reg_container.reg_instantiate.sub(line, ".instantiate($1)", true);
	}
	//