### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (p_node->type == Node::NODE_TYPE_OPERATOR) {
		OperatorNode *op = static_cast<OperatorNode *>(p_node);
		if (op->op == OP_INDEX) {
			return _validate_assign(op->arguments[0], p_function_info, r_message);
		} else if (_is_operator_assign(op->op)) {
			
			return _validate_assign(op->arguments[1], p_function_info, r_message);
		} else if (op->op == OP_CALL) {
			if (r_message) {
				*r_message = RTR("Assignment to function.");
			}
			return false;
		}
	} else if (p_node->type == Node::NODE_TYPE_MEMBER) {
		MemberNode *member = static_cast<MemberNode *>(p_node);
		if (member->has_swizzling_duplicates) {
			if (r_message) {
				*r_message = RTR("Swizzling assignment contains duplicates.");
			}
			return false;
		}
		return _validate_assign(member->owner, p_function_info, r_message);
	} else if (p_node->type == Node::NODE_TYPE_VARIABLE) {
		VariableNode *var = static_cast<VariableNode *>(p_node);
		if (shader->uniforms.has(var->name)) {