### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (p_variable->property == VariableNode::PROP_INLINE) {
				push_line(":");
				increase_indent();
				print_suite(p_variable->getter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->getter_pointer);
				push_line();
				decrease_indent();
			}
		}
		if (p_variable->setter != nullptr) {
			push_text("Set (");
			if (p_variable->property == VariableNode::PROP_INLINE) {
				if (p_variable->setter_parameter != nullptr) {
					print_identifier(p_variable->setter_parameter);
				} else {
					push_text("<missing>");
				}
				push_line("):");
				increase_indent();
				print_suite(p_variable->setter->body);
				decrease_indent();
			} else {
				push_line(" =");
				increase_indent();
				print_identifier(p_variable->setter_pointer);
				push_line();