### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

Vector2i coords = tile_set_atlas_source->get_tile_at_coords(start_base_tiles_coords);
				if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
					if (selection.has({ coords, 0 })) {
						add_to_selection = false;
					}
				}
			} else {
				selection.clear();
			}
			
			for (int x = region.position.x; x < region.get_end().x; x++) {
				for (int y = region.position.y; y < region.get_end().y; y++) {
					Vector2i coords = Vector2i(x, y);
					coords = tile_set_atlas_source->get_tile_at_coords(coords);
					if (coords != TileSetSource::INVALID_ATLAS_COORDS) {
						if (add_to_selection && !selection.has({ coords, 0 })) {
							selection.insert({ coords, 0 });
						} else if (!add_to_selection && selection.has({ coords, 0 })) {
							selection.erase({ coords, 0 });
						}
					}
				}
			}
			_update_tile_inspector();
			_update_tile_id_label();
			_update_current_tile_data_editor();
			undo_redo->add_do_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action(false);
		} break;
		case DRAG_TYPE_MAY_POPUP_MENU: {