### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
PackedStringArray slices = p_text.split("|", true, 1);
	if (slices.size() < 2) {
		return nullptr; 
	}
	String item_name = slices[0].strip_edges();
	String item_descr = slices[1].strip_edges();
	String text;
	if (!p_item_type.is_empty()) {
		text = p_item_type + " ";
	}
	text += "[u][b]" + item_name + "[/b][/u]\n";
	if (item_descr.is_empty()) {
		text += "[i]" + TTR("No description.") + "[/i]";
	} else {
		text += item_descr;
	}
	if (!p_warning.is_empty()) {
		text += "\n[b][color=" + p_warn_color.to_html(false) + "]" + p_warning + "[/color][/b]";
	}
	EditorHelpBit *help_bit = memnew(EditorHelpBit);
	help_bit->get_rich_text()->set_custom_minimum_size(Size2(360 * EDSCALE, 1));
	help_bit->set_text(text);
	return help_bit;
}
Control *EditorProperty::make_custom_tooltip(const String &p_text) const {