### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
create_tag_dialog->get_ok_button()->set_disabled(true);
	if (p_name.is_empty()) {
		tag_error->set_text(TTR("Tag name can't be empty."));
		return;
	}
	if (p_name.contains(" ")) {
		tag_error->set_text(TTR("Tag name can't contain spaces."));
		return;
	}
	for (const String &c : forbidden_tag_characters) {
		if (p_name.contains(c)) {
			tag_error->set_text(vformat(TTR("These characters are not allowed in tags: %s."), String(" ").join(forbidden_tag_characters)));
			return;
		}
	}
	if (p_name.to_lower() != p_name) {
		tag_error->set_text(TTR("Tag name must be lowercase."));
		return;
	}
	tag_error->set_text("");
	create_tag_dialog->get_ok_button()->set_disabled(false);
}
void ProjectManager::_create_new_tag() {