### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
new_message = TTR("X-Axis Transform.");
			} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_y", p_event)) {
				new_plane = TRANSFORM_Y_AXIS;
				new_message = TTR("Y-Axis Transform.");
			} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_z", p_event)) {
				new_plane = TRANSFORM_Z_AXIS;
				new_message = TTR("Z-Axis Transform.");
			} else if (_edit.mode != TRANSFORM_ROTATE) { 
				if (ED_IS_SHORTCUT("spatial_editor/lock_transform_yz", p_event)) {
					new_plane = TRANSFORM_YZ;
					new_message = TTR("YZ-Plane Transform.");
				} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xz", p_event)) {
					new_plane = TRANSFORM_XZ;
					new_message = TTR("XZ-Plane Transform.");
				} else if (ED_IS_SHORTCUT("spatial_editor/lock_transform_xy", p_event)) {
					new_plane = TRANSFORM_XY;
					new_message = TTR("XY-Plane Transform.");
				}
			}
			if (new_plane != TRANSFORM_VIEW) {
				if (new_plane != _edit.plane) {
					
					_edit.plane = new_plane;
					spatial_editor->set_local_coords_enabled(false);
				} else if (!spatial_editor->are_local_coords_enabled()) {
					
					spatial_editor->set_local_coords_enabled(true);
				} else {
					
					_edit.plane = TRANSFORM_VIEW;