### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
default:
						break;
				}
				push_error(vformat(R"(Expected node path as string or identifier after "%s".)", previous_token));
				complete_extents(get_node);
				return nullptr;
			}
			get_node->full_path += previous.literal.operator String();
			path_state = PATH_STATE_NODE_NAME;
		} else if (current.is_node_name()) {
			advance();
			String identifier = previous.get_identifier();
#ifdef DEBUG_ENABLED
			
			if (TS->has_feature(TextServer::FEATURE_UNICODE_SECURITY) && TS->spoof_check(identifier)) {
				push_warning(get_node, GDScriptWarning::CONFUSABLE_IDENTIFIER, identifier);
			}
#endif
			get_node->full_path += identifier;
			path_state = PATH_STATE_NODE_NAME;
		} else if (!check(GDScriptTokenizer::Token::SLASH) && !check(GDScriptTokenizer::Token::PERCENT)) {
			push_error(vformat(R"(Unexpected "%s" in node path.)", current.get_name()));
			complete_extents(get_node);
			return nullptr;
		}
	} while (match(GDScriptTokenizer::Token::SLASH) || match(GDScriptTokenizer::Token::PERCENT));
	complete_extents(get_node);
	return get_node;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign) {