### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
set_process(true);
}
void EditorAudioBuses::open_layout(const String &p_path) {
	EditorNode::get_singleton()->make_bottom_panel_item_visible(this);
	Ref<AudioBusLayout> state = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE);
	if (state.is_null()) {
		EditorNode::get_singleton()->show_warning(TTR("Invalid file, not an audio bus layout."));
		return;
	}
	edited_path = p_path;
	file->set_text(p_path.get_file());
	AudioServer::get_singleton()->set_bus_layout(state);
	_update_buses();
	EditorUndoRedoManager::get_singleton()->clear_history(true, EditorUndoRedoManager::GLOBAL_HISTORY);
	call_deferred(SNAME("_select_layout"));
}
void AudioBusesEditorPlugin::edit(Object *p_node) {
	if (Object::cast_to<AudioBusLayout>(p_node)) {
		String path = Object::cast_to<AudioBusLayout>(p_node)->get_path();
		if (path.is_resource_file()) {
			audio_bus_editor->open_layout(path);
		}
	}
}
bool AudioBusesEditorPlugin::handles(Object *p_node) const {
	return (Object::cast_to<AudioBusLayout>(p_node) != nullptr);
}
void AudioBusesEditorPlugin::make_visible(bool p_visible) {
}
AudioBusesEditorPlugin::AudioBusesEditorPlugin(EditorAudioBuses *p_node) {