### Godot version

4.0 RC1

### System information

Linux Mint 20.3 Cinnamon

### Issue description

Tried converting a 3.5 game to 4.0 RC1. The conversion popup menu closed after a few seconds, and trying to edit the game crashes the entire engine with the following errors, which seem to be related to one music file not loading:
![errors](https://user-images.githubusercontent.com/125468288/219127087-f5a78035-4e4a-4625-aadb-e0cde6d5ac3d.png)

Not sure what's causing the issue, because when I created a new project with only that file and converted it I didn't get these errors, but consistently get them when trying to convert that game.

### Steps to reproduce

- Download the reproduction project below
- Import in Godot 4.0, and click "convert full project"
- If the bug happens, the engine will crash whenever trying to edit or run the converted project

### Minimal reproduction project

[Music Convertor Crash Demo.zip](https://github.com/godotengine/godot/files/10746591/Music.Convertor.Crash.Demo.zip)

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			memdelete(regex);
		}
		for (RegEx *regex : gdscript_properties_regexes) {
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		}
		for (RegEx *regex : gdscript_signals_regexes) {
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		}
		for (RegEx *regex : shaders_regexes) {
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		for (RegEx *regex : csharp_signal_regexes) {
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	}
};
ProjectConverter3To4::ProjectConverter3To4(int p_maximum_file_size_kb, int p_maximum_line_length) {