### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
TreeItem *cpp_cond = error_tree->create_item(error);
			
			cpp_cond->set_text(0, "<" + vformat(TTR("%s Error"), source_language_name) + ">");
			cpp_cond->set_text(1, oe.error);
			cpp_cond->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
			tooltip += vformat(TTR("%s Error:"), source_language_name) + " " + oe.error + "\n";
			if (source_is_project_file) {
				cpp_cond->set_metadata(0, source_meta);
			}
		}
		Vector<uint8_t> v;
		v.resize(100);
		
		String source_txt = (source_is_project_file ? oe.source_file.get_file() : oe.source_file) + ":" + itos(oe.source_line);
		if (!oe.source_func.is_empty()) {
			source_txt += " @ " + oe.source_func;
			if (!oe.source_func.ends_with(")")) {
				source_txt += "()";
			}
		}
		TreeItem *cpp_source = error_tree->create_item(error);
		
		cpp_source->set_text(0, "<" + vformat(TTR("%s Source"), source_language_name) + ">");
		cpp_source->set_text(1, source_txt);
		cpp_source->set_text_alignment(0, HORIZONTAL_ALIGNMENT_LEFT);
		tooltip += vformat(TTR("%s Source:"), source_language_name) + " " + source_txt + "\n";
		
		if (source_is_project_file) {
			error->set_metadata(0, source_meta);
			cpp_source->set_metadata(0, source_meta);