### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
w->set_min_size(Size2(520, 350) * EDSCALE);
	}
	// Resize the bootsplash window based on Edor display scale EDSCALE.
	float scale_factor = MAX(1, EDSCALE);
	if (scale_factor > 1.0) {
		Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
		Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
		window_size *= scale_factor;
		DisplayServer::get_singleton()->window_set_size(window_size);
		if (screen_rect.size != Vector2i()) {
			Vector2i window_posion;
			window_posion.x = screen_rect.posion.x + (screen_rect.size.x - window_size.x) / 2;
			window_posion.y = screen_rect.posion.y + (screen_rect.size.y - window_size.y) / 2;
			DisplayServer::get_singleton()->window_set_posion(window_posion);
		}
	}
	OS::get_singleton()->set_low_processor_usage_mode(true);
}
ProjectManager::~ProjectManager() {
	singleton = nullptr;
	if (EdorSeteton()) {
		EdorSettings::destroy();
	}
}
void ProjectTag::_notification(int p_what) {
	if (display_close && p_what == NOTIFICATION_THEME_CHANGED) {
		button->set_ime_icon(SNAME("close"), SNAME("TabBar")));
	}
}
ProjectTag::ProjectTag(const String &p_text, bool p_display_close) {