### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
case MESSAGE_ERROR: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Edor")));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_theme_icon(SNAME("StatusError"), SNAME("EdorIcons"));
		} break;
		case MESSAGE_WARNING: {
			msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Edor")));
			msg->set_modulate(Color(1, 1, 1, 1));
			new_icon = get_theme_icon(SNAME("StatusWarning"), SNAME("EdorIcons"));
		} break;
		case MESSAGE_SUCCESS: {
			msg->remove_theme_color_override("font_color");
			msg->set_modulate(Color(1, 1, 1, 0));
			new_icon = get_theme_icon(SNAME("StatusSuccess"), SNAME("EdorIcons"));
		} break;
	}
	if (current_path_icon != new_icon && input_type == PROJECT_PATH) {
		status_rect->set_texture(new_icon);
	} else if (current_install_icon != new_icon && input_type == INSTALL_PATH) {
		install_status_rect->set_texture(new_icon);
	}
	Size2i window_size = get_size();
	Size2 contents_min_size = get_contents_minimum_size();
	if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
		set_size(window_size.max(contents_min_size));
	}
}
String ProjectDialog::_test_path() {