### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
for (int i = 0; i < bottom_panel_items.size(); i++) {
		if (bottom_panel_items[i].control == p_item) {
			if (p_item->is_visible_in_tree()) {
				_bottom_panel_switch(false, i);
			}
			bottom_panel_vb->remove_child(bottom_panel_items[i].control);
			bottom_panel_hb_editors->remove_child(bottom_panel_items[i].button);
			memdelete(bottom_panel_items[i].button);
			bottom_panel_items.remove_at(i);
			break;
		}
	}
	for (int i = 0; i < bottom_panel_items.size(); i++) {
		bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
		bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
	}
}
void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) {
	if (bottom_panel_updating) {
		return;
	}
	ERR_FAIL_INDEX(p_idx, bottom_panel_items.size());
	if (bottom_panel_items[p_idx].control->is_visible() == p_enable) {
		return;
	}
	if (p_enable) {