### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
popup_rect.size.y -= icon_size.y;
			popup_rect.position.y += icon_size.y;
			break;
	}
	popup_editor->set_position(popup_rect.position);
	popup_editor->set_size(popup_rect.size);
	String name = get_item_text(s);
	line_editor->set_text(name);
	line_editor->select(0, name.rfind("."));
	popup_editor->popup();
	popup_editor->child_controls_changed();
	line_editor->grab_focus();
	return true;
}
String FileSystemList::get_edit_text() {
	return line_editor->get_text();
}
void FileSystemList::_text_editor_popup_modal_close() {
	if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
			Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
			Input::get_singleton()->is_key_pressed(Key::ENTER)) {
		return;
	}
	_line_editor_submit(line_editor->get_text());
}
void FileSystemList::_bind_methods() {
	ADD_SIGNAL(MethodInfo("item_edited"));
}
FileSystemList::FileSystemList() {