### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (op->op == OP_EMPTY) {
					is_var_init = true;
					is_condition = true;
				}
			}
			p_block->statements.push_back(expr);
			tk = _get_token();
			if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_CONDITION) {
				if (tk.type == TK_COMMA) {
					if (!is_condition) {
						_set_error(RTR("The middle expression is expected to be a boolean operator."));
						return ERR_PARSE_ERROR;
					}
					continue;
				}
				if (tk.type != TK_SEMICOLON) {
					_set_expected_error(",", ";");
					return ERR_PARSE_ERROR;
				}
			} else if (p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION) {
				if (tk.type == TK_COMMA) {
					continue;
				}
				if (tk.type != TK_PARENTHESIS_CLOSE) {
					_set_expected_error(",", ")");
					return ERR_PARSE_ERROR;
				}
			} else if (tk.type != TK_SEMICOLON) {
				_set_expected_error(";");
				return ERR_PARSE_ERROR;