### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item, int &r_self_height);
	void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
	int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod);
	void _line_editor_submit(String p_text);
	void _apply_multiline_edit();
	void _text_editor_popup_modal_close();
	void _text_editor_gui_input(const Ref<InputEvent> &p_event);
	void value_editor_changed(double p_value);
	void popup_select(int p_option);
	void _notification(int p_what);
	void item_edited(int p_column, TreeItem *p_item, MouseButton p_custom_mouse_index = MouseButton::NONE);
	void item_changed(int p_column, TreeItem *p_item);
	void item_selected(int p_column, TreeItem *p_item);
	void item_deselected(int p_column, TreeItem *p_item);
	void propagate_set_columns(TreeItem *p_item);
	struct ThemeCache {
		Ref<StyleBox> panel_style;
		Ref<StyleBox> focus_style;
		Ref<Font> font;
		Ref<Font> tb_font;
		int font_size = 0;
		int tb_font_size = 0;
		Ref<StyleBox> selected;
		Ref<StyleBox> selected_focus;
		Ref<StyleBox> cursor;
		Ref<StyleBox> cursor_unfocus;
		Ref<StyleBox> button_pressed;
		Ref<StyleBox> title_button;
		Ref<StyleBox> title_button_hover;
		Ref<StyleBox> title_button_pressed;