### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
ADD_TILE_DATA_EDITOR_GROUP(TTR("Rendering"));
	ADD_TILE_DATA_EDITOR(group, TTR("Texture Origin"), "texture_origin");
	if (!tile_data_editors.has("texture_origin")) {
		TileDataTextureOriginEditor *tile_data_texture_origin_editor = memnew(TileDataTextureOriginEditor);
		tile_data_texture_origin_editor->hide();
		tile_data_texture_origin_editor->setup_property_editor(Variant::VECTOR2I, "texture_origin");
		tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_texture_origin_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["texture_origin"] = tile_data_texture_origin_editor;
	}
	ADD_TILE_DATA_EDITOR(group, TTR("Modulate"), "modulate");
	if (!tile_data_editors.has("modulate")) {
		TileDataDefaultEditor *tile_data_modulate_editor = memnew(TileDataDefaultEditor());
		tile_data_modulate_editor->hide();
		tile_data_modulate_editor->setup_property_editor(Variant::COLOR, "modulate", "", Color(1.0, 1.0, 1.0, 1.0));
		tile_data_modulate_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_modulate_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["modulate"] = tile_data_modulate_editor;
	}
	ADD_TILE_DATA_EDITOR(group, TTR("Z Index"), "z_index");
	if (!tile_data_editors.has("z_index")) {
		TileDataDefaultEditor *tile_data_z_index_editor = memnew(TileDataDefaultEditor());
		tile_data_z_index_editor->hide();
		tile_data_z_index_editor->setup_property_editor(Variant::INT, "z_index");
		tile_data_z_index_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::queue_redraw));
		tile_data_z_index_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::queue_redraw));
		tile_data_editors["z_index"] = tile_data_z_index_editor;
	}