### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
scene_tree->set_selected(p_node, p_emit_selected);
}
void SceneTreeDock::_new_scene_from(String p_file) {
	List<Node *> selection = editor_selection->get_selected_node_list();
	if (selection.size() != 1) {
		accept->set_text(TTR("This operation requires a single selected node."));
		accept->popup_centered();
		return;
	}
	if (EditorNode::get_singleton()->is_scene_open(p_file)) {
		accept->set_text(TTR("Can't overwrite scene that is still open!"));
		accept->popup_centered();
		return;
	}
	Node *base = selection.front()->get();
	HashMap<const Node *, Node *> duplimap;
	Node *copy = base->duplicate_from_editor(duplimap);
	if (copy) {
		
		for (int i = 0; i < copy->get_child_count(false); i++) {
			_set_node_owner_recursive(copy->get_child(i, false), copy);
		}
		
		copy->set_unique_name_in_owner(false);
		Ref<PackedScene> sdata = memnew(PackedScene);
		Error err = sdata->pack(copy);
		memdelete(copy);
		if (err != OK) {