### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
color = get_theme_color(is_read_only() ? SNAME("readonly_warning_color") : SNAME("warning_color"));
			} else {
				color = get_theme_color(is_read_only() ? SNAME("readonly_color") : SNAME("property_color"));
			}
			if (label.contains(".")) {
				
				
				color.a = 0.5;
			}
			int ofs = get_theme_constant(SNAME("font_offset"));
			int text_limit = text_size - ofs;
			if (checkable) {
				Ref<Texture2D> checkbox;
				if (checked) {
					checkbox = get_editor_theme_icon(SNAME("GuiChecked"));
				} else {
					checkbox = get_editor_theme_icon(SNAME("GuiUnchecked"));
				}
				Color color2(1, 1, 1);
				if (check_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				check_rect = Rect2(ofs, ((size.height - checkbox->get_height()) / 2), checkbox->get_width(), checkbox->get_height());
				if (rtl) {
					draw_texture(checkbox, Vector2(size.width - check_rect.position.x - checkbox->get_width(), check_rect.position.y), color2);
				} else {
					draw_texture(checkbox, check_rect.position, color2);
				}