### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(p_frame == nullptr, false);
	ERR_FAIL_COND_V(p_line < 0 || p_line >= (int)p_frame->lines.size(), false);
	Line &l = p_frame->lines[p_line];
	String txt;
	Item *it_to = (p_line + 1 < (int)p_frame->lines.size()) ? p_frame->lines[p_line + 1].from : nullptr;
	for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
		switch (it->type) {
			case ITEM_NEWLINE: {
				txt += "\n";
			} break;
			case ITEM_TEXT: {
				ItemText *t = static_cast<ItemText *>(it);
				txt += t->text;
			} break;
			case ITEM_IMAGE: {
				txt += " ";
			} break;
			case ITEM_TABLE: {
				ItemTable *table = static_cast<ItemTable *>(it);