### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (EditorNode::get_singleton()->get_scene_root()->is_ancestor_of(p_node)) {
		if (Object::cast_to<WorldEnvironment>(p_node)) {
			world_env_count++;
			if (world_env_count == 1) {
				_update_preview_environment();
			}
		} else if (Object::cast_to<DirectionalLight3D>(p_node)) {
			directional_light_count++;
			if (directional_light_count == 1) {
				_update_preview_environment();
			}
		}
	}
}
void Node3DEditor::_node_removed(Node *p_node) {