### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_aabb raw_dest;
	AABB *dest = (AABB *)&raw_dest;
	memnew_placement(dest, AABB(p_self->operator ::AABB()));
	return raw_dest;
}
godot_basis godotsharp_variant_as_basis(const Variant *p_self) {
	godot_basis raw_dest;
	Basis *dest = (Basis *)&raw_dest;
	memnew_placement(dest, Basis(p_self->operator Basis()));
	return raw_dest;
}
godot_transform3d godotsharp_variant_as_transform3d(const Variant *p_self) {
	godot_transform3d raw_dest;
	Transform3D *dest = (Transform3D *)&raw_dest;
	memnew_placement(dest, Transform3D(p_self->operator Transform3D()));
	return raw_dest;
}
godot_projection godotsharp_variant_as_projection(const Variant *p_self) {
	godot_projection raw_dest;
	Projection *dest = (Projection *)&raw_dest;
	memnew_placement(dest, Projection(p_self->operator Projection()));
	return raw_dest;
}
godot_color godotsharp_variant_as_color(const Variant *p_self) {
	godot_color raw_dest;
	Color *dest = (Color *)&raw_dest;
	memnew_placement(dest, Color(p_self->operator Color()));
	return raw_dest;
}
godot_string_name godotsharp_variant_as_string_name(const Variant *p_self) {