### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
void godotsharp_pusherror(const godot_string *p_str) {
	ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_pushwarning(const godot_string *p_str) {
	WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
	const Variant &var = *reinterpret_cast<const Variant *>(p_var);
	String &vars = *memnew_placement(r_ret, String);
	VariantWriter::write_to_string(var, vars);
}
void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
	Variant ret;
	VariantParser::StreamString ss;
	ss.s = *reinterpret_cast<const String *>(p_str);
	String errs;
	int line;
	Error err = VariantParser::parse(&ss, ret, errs, line);
	if (err != OK) {
		String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
		ERR_PRINT(err_str);
		ret = err_str;
	}
	memnew_placement(r_ret, Variant(ret));
}
void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {