### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
SurfaceData sd;
	Error err = mesh_create_surface_data_from_arrays(&sd, p_primitive, p_arrays, p_blend_shapes, p_lods, p_compress_format);
	if (err != OK) {
		return;
	}
	mesh_add_surface(p_mesh, sd);
}
Array RenderingServer::_get_array_from_surface(uint32_t p_format, Vector<uint8_t> p_vertex_data, Vector<uint8_t> p_attrib_data, Vector<uint8_t> p_skin_data, int p_vertex_len, Vector<uint8_t> p_index_data, int p_index_len) const {
	uint32_t offsets[RS::ARRAY_MAX];
	uint32_t vertex_elem_size;
	uint32_t attrib_elem_size;
	uint32_t skin_elem_size;
	mesh_surface_make_offsets_from_format(p_format, p_vertex_len, p_index_len, offsets, vertex_elem_size, attrib_elem_size, skin_elem_size);
	Array ret;
	ret.resize(RS::ARRAY_MAX);
	const uint8_t *r = p_vertex_data.ptr();
	const uint8_t *ar = p_attrib_data.ptr();
	const uint8_t *sr = p_skin_data.ptr();
	for (int i = 0; i < RS::ARRAY_MAX; i++) {
		if (!(p_format & (1 << i))) {
			continue;
		}