### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
	if (function) {
		for (int i = 0; i < function->arguments.size(); i++) {
			if (function->arguments[i].name == p_identifier) {
				if (r_data_type) {
					*r_data_type = function->arguments[i].type;
				}
				if (r_struct_name) {
					*r_struct_name = function->arguments[i].type_str;
				}
				if (r_array_size) {
					*r_array_size = function->arguments[i].array_size;
				}
				if (r_is_const) {
					*r_is_const = function->arguments[i].is_const;
				}
				if (r_type) {
					*r_type = IDENTIFIER_FUNCTION_ARGUMENT;
				}
				return true;
			}
		}
	}
	if (shader->varyings.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = shader->varyings[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->varyings[p_identifier].array_size;
		}