### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

TypedArray<String> prefixes;
	for (const char32_t &E : auto_indent_prefixes) {
		prefixes.push_back(String::chr(E));
	}
	return prefixes;
}
void CodeEdit::do_indent() {
	if (!is_editable()) {
		return;
	}
	if (has_selection()) {
		indent_lines();
		return;
	}
	if (!indent_using_spaces) {
		insert_text_at_caret("\t");
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		int spaces_to_add = _calculate_spaces_till_next_right_indent(get_caret_column(i));
		if (spaces_to_add > 0) {
			insert_text_at_caret(String(" ").repeat(spaces_to_add), i);
		}
	}
	end_complex_operation();
}
void CodeEdit::indent_lines() {