### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
selection.clear();
	
	tile_set = p_tile_set;
	tile_set_atlas_source = p_tile_set_atlas_source;
	tile_set_atlas_source_id = p_source_id;
	
	read_only = new_read_only_state;
	if (tile_set.is_valid()) {
		tile_set->connect_changed(callable_mp(this, &TileSetAtlasSourceEditor::_tile_set_changed));
	}
	if (read_only && tools_button_group->get_pressed_button() == tool_paint_button) {
		tool_paint_button->set_pressed(false);
		tool_setup_atlas_source_button->set_pressed(true);
	}
	
	tool_paint_button->set_disabled(read_only);
	tools_settings_erase_button->set_disabled(read_only);
	tool_advanced_menu_button->set_disabled(read_only);
	
	_update_source_inspector();
	
	_update_fix_selected_and_hovered_tiles();
	_update_tile_id_label();
	_update_atlas_view();
	_update_atlas_source_inspector();
	_update_tile_inspector();
	_update_tile_data_editors();
	_update_current_tile_data_editor();
}
void TileSetAtlasSourceEditor::init_source() {