### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz (4 Threads)

### Issue description

A minor annoyance when accidentally editing the name of a uniquely named node. Nothing gets broken. But you get an incorrect alert.

**Addendum 1**: Actually I was using rename to copy the name of the controls, because of this I was not changing their names.

### Steps to reproduce

1. In any scene
2. Add or make a Node uniquely named (%)
3. Rename the Node to the same it had

You get an alert saying "Another node already uses this unique name in the scene.".

![image](https://github.com/godotengine/godot/assets/1212509/7ea60403-4bc1-4332-961e-3b9c36bf9216)

**Addendum 2**: <strike>It appears to not always happen, but if I make a change of the name, and revert it to what it was, it will happen for sure. </strike> It does not happen if I cancel (ESC). *It is a matter of muscle memory, sorry by the confusion.*

### Minimal reproduction project

*Any project would do*
while (node && node != tree->get_root()) {
				node->set_collapsed(false);
				node = node->get_parent();
			}
			item->select(0);
			item->set_as_cursor(0);
			selected = p_node;
			tree->ensure_cursor_is_visible();
		}
	} else {
		if (!p_node) {
			selected = nullptr;
		}
		_update_tree();
		selected = p_node;
	}
	if (p_emit_selected) {
		emit_signal(SNAME("node_selected"));
	}
}
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
	TreeItem *item = _find(tree->get_root(), p_node->get_path());
	ERR_FAIL_COND(!item);
	String new_name = p_name.validate_node_name();
	if (new_name != p_name) {
		error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters());
		error->popup_centered();
		if (new_name.is_empty()) {
			item->set_text(0, p_node->get_name());
			return;