### Godot version

4.1

### System information

linux

### Issue description

I upgraded to 4.1 and got this useful message:
![image](https://github.com/godotengine/godot/assets/71937306/436cb73b-c101-40ba-9220-3c2474a3a61c)

- the message should tell me which files I need to reimport,
- the puncuation sounds off to me, I would remove the comma between "please" and "reimport",
- could those files be reimported automatically?

### Steps to reproduce

it's about the content of an error message

### Minimal reproduction project

/
p_compress_mode = COMPRESS_VRAM_UNCOMPRESSED; 
	}
	Ref<Image> image = p_image->duplicate();
	if (p_force_po2_for_compressed && p_mipmaps && ((p_compress_mode == COMPRESS_BASIS_UNIVERSAL) || (p_compress_mode == COMPRESS_VRAM_COMPRESSED))) {
		image->resize_to_po2();
	}
	if (p_mipmaps && (!image->has_mipmaps() || p_force_normal)) {
		image->generate_mipmaps(p_force_normal);
	}
	if (!p_mipmaps) {
		image->clear_mipmaps();
	}
	if (image->has_mipmaps() && p_normal.is_valid()) {
		image->generate_mipmap_roughness(p_roughness_channel, p_normal);
	}
	Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
	if (p_force_normal) {
		csource = Image::COMPRESS_SOURCE_NORMAL;
	} else if (p_srgb_friendly) {
		csource = Image::COMPRESS_SOURCE_SRGB;
	}
	Image::UsedChannels used_channels = image->detect_used_channels(csource);
	save_to_ctex_format(f, image, p_compress_mode, used_channels, p_vram_compression, p_lossy_quality);
}
void ResourceImporterTexture::_save_editor_meta(const Dictionary &p_metadata, const String &p_to_path) {
	Ref<FileAccess> f = FileAccess::open(p_to_path, FileAccess::WRITE);
	ERR_FAIL_COND(f.is_null());
	f->store_var(p_metadata);
}
Dictionary ResourceImporterTexture::_load_editor_meta(const String &p_path) const {