### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

viewport->queue_redraw();
				}
				Bone2D *bone = Object::cast_to<Bone2D>(b);
				if (bone && bone->get_length() != E.value.length) {
					E.value.length = bone->get_length();
					viewport->queue_redraw();
				}
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			select_sb->set_texture(get_theme_icon(SNAME("EditorRect2D"), SNAME("EditorIcons")));
			select_sb->set_texture_margin_all(4);
			select_sb->set_content_margin_all(4);
			AnimationPlayerEditor::get_singleton()->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
			_keying_changed();
			_update_editor_settings();
		} break;
		case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
			_update_editor_settings();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (!is_visible() && override_camera_button->is_pressed()) {
				EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
				debugger->set_camera_override(EditorDebuggerNode::OVERRIDE_NONE);
				override_camera_button->set_pressed(false);
			}
		} break;
	}
}
void CanvasItemEditor::_selection_changed() {