### Godot version

4.1.beta2

### System information

macOS 13.3.1 mobile renderer

### Issue description

When setting up an export preset for macOS in a project where the Import S3TC BPTC setting is not enabled you get a warning that this platform requires this to be enabled. 

![Screenshot 2023-06-18 at 11 37 03](https://github.com/godotengine/godot/assets/17763524/13e5ec4a-a60d-429e-9962-69f67c4a121f)

However, if you check the documentation for this project setting, it seems that this is not required at all, and it's actually very unclear (to me) what enabling it will actually change.

![Screenshot 2023-06-18 at 12 47 11](https://github.com/godotengine/godot/assets/17763524/6aa2742c-670f-4934-b65f-06c196f3297c)

As I understand this description the platform will use the format if it requires it even if the setting is disabled (so it doesn't matter). In this case the macOS export warning should be removed. If however this is required the description text also seems to note that just enabling this will do nothing, you also need to re-import all your textures for this to take effect. So just enabling the setting wouldn't be enough?

The setting is for the full project, so if you have a project with exports for both mobile and desktop I guess you need to have it turned off since it's not supported on mobile? So if it is indeed required on some desktop systems perhaps there's need for a mobile version of this setting to have it disabled there? Or just get rid of the setting entirely if this is handled automatically anyway to avoid this confusion?

### Steps to reproduce

- Have a project where the Import S3TC BPTC setting is not enabled in the project settings
- Set up a macOS export preset
- Observe warning (and read setting documentation)

### Minimal reproduction project

[Simple macOS export project](https://www.lostminds.com/godot/MacExportPermissionsTest.zip)
void _delete_preset_confirm();
	void _update_export_all();
	void _force_update_current_preset_parameters();
	void _update_current_preset();
	void _update_presets();
	void _export_type_changed(int p_which);
	void _filter_changed(const String &p_filter);
	void _fill_resource_tree();
	void _setup_item_for_file_mode(TreeItem *p_item, EditorExportPreset::FileExportMode p_mode);
	bool _fill_tree(EditorFileSystemDirectory *p_dir, TreeItem *p_item, Ref<EditorExportPreset> &current, EditorExportPreset::ExportFilter p_export_filter);
	void _propagate_file_export_mode(TreeItem *p_item, EditorExportPreset::FileExportMode p_inherited_export_mode);
	void _tree_changed();
	void _check_propagated_to_item(Object *p_obj, int column);
	void _tree_popup_edited(bool p_arrow_clicked);
	void _set_file_export_mode(int p_id);
	Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
	bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
	void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
	EditorFileDialog *export_pck_zip = nullptr;
	EditorFileDialog *export_project = nullptr;
	CheckBox *export_debug = nullptr;
	CheckBox *export_pck_zip_debug = nullptr;
	CheckButton *enc_pck = nullptr;
	CheckButton *enc_directory = nullptr;
	LineEdit *enc_in_filters = nullptr;
	LineEdit *enc_ex_filters = nullptr;
	void _open_export_template_manager();
	void _export_pck_zip();
	void _export_pck_zip_selected(const String &p_path);
	void _validate_export_path(const String &p_path);