### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (_get_actual_shape() == SHAPE_OKHSL_CIRCLE) {
		color.set_ok_hsl(h, s, v, color.a);
	} else {
		color.set_hsv(h, s, v, color.a);
	}
}
void ColorPicker::_select_from_preset_container(const Color &p_color) {
	if (preset_group->get_pressed_button()) {
		preset_group->get_pressed_button()->set_pressed(false);
	}
	for (int i = 1; i < preset_container->get_child_count(); i++) {
		ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(preset_container->get_child(i));
		if (current_btn && p_color == current_btn->get_preset_color()) {
			current_btn->set_pressed(true);
			break;
		}
	}
}
bool ColorPicker::_select_from_recent_preset_hbc(const Color &p_color) {
	for (int i = 0; i < recent_preset_hbc->get_child_count(); i++) {
		ColorPresetButton *current_btn = Object::cast_to<ColorPresetButton>(recent_preset_hbc->get_child(i));
		if (current_btn && p_color == current_btn->get_preset_color()) {
			current_btn->set_pressed(true);
			return true;
		}
	}
	return false;
}
ColorPicker::PickerShapeType ColorPicker::_get_actual_shape() const {