### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

if (a.get_type() != b.get_type()) {
		if (a.is_num() && b.is_num()) {
			real_t va = a;
			real_t vb = b;
			return va + vb * c;
		}
		return a;
	}
	switch (a.get_type()) {
		case Variant::NIL: {
			return Variant();
		}
		case Variant::INT: {
			return int((a.operator int64_t()) + (b.operator int64_t()) * c + 0.5);
		}
		case Variant::FLOAT: {
			return (a.operator double()) + (b.operator double()) * c;
		}
		case Variant::VECTOR2: {
			return (a.operator Vector2()) + (b.operator Vector2()) * c;
		}
		case Variant::VECTOR2I: {
			const Vector2i va = a.operator Vector2i();