### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String result;
	int from = 0;
	int buffer_start = 0;
	const int len = line.length();
	bool process = true;
	while (process) {
		switch (r_state) {
			case DOC_LINE_NORMAL: {
				int lb_pos = line.find_char('[', from);
				if (lb_pos < 0) {
					process = false;
					break;
				}
				int rb_pos = line.find_char(']', lb_pos + 1);
				if (rb_pos < 0) {
					process = false;
					break;
				}
				from = rb_pos + 1;
				String tag = line.substr(lb_pos + 1, rb_pos - lb_pos - 1);
				if (tag == "code") {
					r_state = DOC_LINE_IN_CODE;
				} else if (tag == "codeblock") {
					if (lb_pos == 0) {
						line_join = "\n";
					} else {
						result += line.substr(buffer_start, lb_pos - buffer_start) + '\n';
					}
					result += "[codeblock]";
					if (from < len) {