### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
mat3 orthonormalize(mat3 m) {
	vec3 x = normalize(m[0]);
	vec3 y = normalize(m[1] - x * dot(x, m[1]));
	vec3 z = m[2] - x * dot(x, m[2]);
	z = normalize(z - y * (dot(y,m[2])));
	return mat3(x,y,z);
}
void vertex() {
	mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX));
	mv = inverse(mv);
	VERTEX += NORMAL*0.008;
	vec3 camera_dir_local = mv * vec3(0,0,1);
	vec3 camera_up_local = mv * vec3(0,1,0);
	mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local);
	VERTEX = rotation_matrix * VERTEX;
}
void fragment() {
	ALBEDO = albedo.rgb;
	ALPHA = albedo.a;
}
)");
					border_mat->set_shader(border_shader);
					border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
					rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
					rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
					rotate_gizmo[3]->surface_set_material(0, border_mat);
				}
			}
			/
			{