### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
#define GETCHAR(m_idx) (((char_idx + m_idx) < code.length()) ? code[char_idx + m_idx] : char32_t(0))
	while (true) {
		char_idx++;
		switch (GETCHAR(-1)) {
			case 0:
				return _make_token(TK_EOF);
			case 0xFFFF:
				return _make_token(TK_CURSOR); 
			case '\t':
			case '\r':
			case ' ':
				continue;
			case '\n':
				tk_line++;
				continue;
			case '/': {
				switch (GETCHAR(0)) {