### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
		confirm_auto_create_tiles->popup_centered();
	} else if (p_what == "id") {
		emit_signal(SNAME("source_id_changed"), atlas_source_proxy_object->get_id());
	}
}
void TileSetAtlasSourceEditor::_undo_redo_inspector_callback(Object *p_undo_redo, Object *p_edited, String p_property, Variant p_new_value) {
	EditorUndoRedoManager *undo_redo_man = Object::cast_to<EditorUndoRedoManager>(p_undo_redo);
	ERR_FAIL_NULL(undo_redo_man);
#define ADD_UNDO(obj, property) undo_redo_man->add_undo_property(obj, property, obj->get(property));
	AtlasTileProxyObject *tile_data_proxy = Object::cast_to<AtlasTileProxyObject>(p_edited);
	if (tile_data_proxy) {
		UndoRedo *internal_undo_redo = undo_redo_man->get_history_for_object(tile_data_proxy).undo_redo;
		internal_undo_redo->start_force_keep_in_merge_ends();
		Vector<String> components = String(p_property).split("/", true, 2);
		if (components.size() == 2 && components[1] == "polygons_count") {
			int layer_index = components[0].trim_prefix("physics_layer_").to_int();
			int new_polygons_count = p_new_value;
			int old_polygons_count = tile_data_proxy->get(vformat("physics_layer_%d/polygons_count", layer_index));
			if (new_polygons_count < old_polygons_count) {
				for (int i = new_polygons_count; i < old_polygons_count; i++) {
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/points", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way", layer_index, i));
					ADD_UNDO(tile_data_proxy, vformat("physics_layer_%d/polygon_%d/one_way_margin", layer_index, i));
				}
			}
		} else if (p_property == "terrain_set") {
			int current_terrain_set = tile_data_proxy->get("terrain_set");
			ADD_UNDO(tile_data_proxy, "terrain");