### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
return export_as_menu;
}
void EditorNode::_global_menu_scene(const Variant &p_tag) {
	int idx = (int)p_tag;
	scene_tabs->set_current_tab(idx);
}
void EditorNode::_global_menu_new_window(const Variant &p_tag) {
	if (OS::get_singleton()->get_main_loop()) {
		List<String> args;
		args.push_back("-p");
		OS::get_singleton()->create_instance(args);
	}
}
void EditorNode::_dropped_files(const Vector<String> &p_files) {
	String to_path = ProjectSettings::get_singleton()->globalize_path(FileSystemDock::get_singleton()->get_current_directory());
	_add_dropped_files_recursive(p_files, to_path);
	EditorFileSystem::get_singleton()->scan_changes();
}
void EditorNode::_add_dropped_files_recursive(const Vector<String> &p_files, String to_path) {