### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
}
		}
	}
}
void TileSetAtlasSourceEditor::_end_dragging() {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (drag_type) {
		case DRAG_TYPE_CREATE_TILES:
			undo_redo->create_action(TTR("Create tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				undo_redo->add_do_method(tile_set_atlas_source, "create_tile", E);
				undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", E);
			}
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_CREATE_BIG_TILE:
			undo_redo->create_action(TTR("Create a tile"));
			undo_redo->add_do_method(tile_set_atlas_source, "create_tile", drag_current_tile, tile_set_atlas_source->get_tile_size_in_atlas(drag_current_tile));
			undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", drag_current_tile);
			undo_redo->commit_action(false);
			break;
		case DRAG_TYPE_REMOVE_TILES: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tiles"));
			for (const Vector2i &E : drag_modified_tiles) {
				Vector2i coords = E;
				undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", coords);
				undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", coords);