### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
TreeItem *item = effects->get_selected();
	if (!item) {
		return;
	}
	if (item->get_metadata(0).get_type() != Variant::INT) {
		return;
	}
	int index = item->get_metadata(0);
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Delete Bus Effect"));
	ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), index);
	ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(get_index(), index), index);
	ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, AudioServer::get_singleton()->is_bus_effect_enabled(get_index(), index));
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	ur->commit_action();
}
void EditorAudioBus::_effect_rmb(const Vector2 &p_pos, MouseButton p_button) {