### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (!is_freelook_active()) {
		return;
	}
	const FreelookNavigationScheme navigation_scheme = (FreelookNavigationScheme)EDITOR_GET("editors/3d/freelook/freelook_navigation_scheme").operator int();
	Vector3 forward;
	if (navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
		
		forward = Vector3(0, 0, -1).rotated(Vector3(0, 1, 0), camera->get_rotation().y);
	} else {
		
		forward = camera->get_transform().basis.xform(Vector3(0, 0, -1));
	}
	const Vector3 right = camera->get_transform().basis.xform(Vector3(1, 0, 0));
	Vector3 up;
	if (navigation_scheme == FREELOOK_PARTIALLY_AXIS_LOCKED || navigation_scheme == FREELOOK_FULLY_AXIS_LOCKED) {
		
		up = Vector3(0, 1, 0);
	} else {
		
		up = camera->get_transform().basis.xform(Vector3(0, 1, 0));
	}
	Vector3 direction;
	
	
	Input *inp = Input::get_singleton();