### Godot version

master

### System information

> Starting from Godot 4.1, you can copy this information to your clipboard by using Help > Copy System Info at the top of the editor window.

This crashed my editor 😆 

### Issue description


```
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.1.dev.mono.custom_build (72f7131be1be81e3b8c3d45732d55e5765b95dde)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] EditorNode::_get_system_info (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:4378)
[1] EditorNode::_menu_option_confirm (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:2900)
[2] CallableCustomMethodPointer<EditorNode,int>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:105)
[3] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[4] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[5] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[6] Object::emit_signal<int> (C:\Users\zaevi\source\Godot\godot-source\core\object\object.h:891)
[7] PopupMenu::activate_item (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:1822)
[8] PopupMenu::gui_input (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:453)
[9] CallableCustomMethodPointer<PopupMenu,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[10] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[11] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[12] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[13] Window::_window_input (C:\Users\zaevi\source\Godot\godot-source\scene\main\window.cpp:1458)
[14] CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[15] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[16] DisplayServerWindows::_dispatch_input_event (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2369)
[17] Input::_parse_input_event_impl (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:708)
[18] Input::flush_buffered_events (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:967)
[19] DisplayServerWindows::process_events (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2063)
[20] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1478)
[21] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:181)
[22] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:205)
[23] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:217)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

Change renderer to `gl_compatibility` and click `Help > Copy System Info`

### Minimal reproduction project

N/A
}
		InspectorDock::get_inspector_singleton()->edit(current_obj);
		NodeDock::get_singleton()->set_node(nullptr);
		SceneTreeDock::get_singleton()->set_selected(selected_node);
		InspectorDock::get_singleton()->update(nullptr);
	}
	if (current_obj == prev_inspected_object) {
		
		InspectorDock::get_inspector_singleton()->update_tree();
	}
	InspectorDock::get_singleton()->set_info(
			info_is_warning ? TTR("Changes may be lost!") : TTR("This object is read-only."),
			editable_info,
			info_is_warning);
	if (InspectorDock::get_inspector_singleton()->is_using_folding() == disable_folding) {
		InspectorDock::get_inspector_singleton()->set_use_folding(!disable_folding);
	}
	Object *editor_owner = is_node ? (Object *)SceneTreeDock::get_singleton() : is_resource ? (Object *)InspectorDock::get_inspector_singleton()
																							: (Object *)this;
	
	if (!inspector_only) {
		EditorPlugin *main_plugin = editor_data.get_editor(current_obj);
		int plugin_index = 0;
		for (; plugin_index < editor_table.size(); plugin_index++) {
			if (editor_table[plugin_index] == main_plugin) {
				if (!main_editor_buttons[plugin_index]->is_visible()) {
					main_plugin = nullptr; 
				}
				break;
			}