### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

GDScriptCodeGenerator::Address call_base = is_static ? GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS) : GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF);
					gen->write_call(GDScriptCodeGenerator::Address(), call_base, setter_function, args);
				} else if (is_static) {
					GDScriptCodeGenerator::Address temp = codegen.add_temporary(static_var_data_type);
					if (assignment->use_conversion_assign) {
						gen->write_assign_with_conversion(temp, to_assign);
					} else {
						gen->write_assign(temp, to_assign);
					}
					gen->write_set_static_variable(temp, static_var_class, static_var_index);
					gen->pop_temporary();
				} else {
					
					if (assignment->use_conversion_assign) {
						gen->write_assign_with_conversion(target, to_assign);
					} else {
						gen->write_assign(target, to_assign);
					}
				}
				if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary(); 
				}
				if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary(); 
				}
				if (target.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary(); 
				}
			}
			return GDScriptCodeGenerator::Address();