### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
real_t pre_t = 0.0;
	real_t to_t = 0.0;
	real_t post_t = 0.0;
	bool use_cubic = p_interp == INTERPOLATION_CUBIC || p_interp == INTERPOLATION_CUBIC_ANGLE;
	if (!p_loop_wrap || loop_mode == LOOP_NONE) {
		if (is_start_edge) {
			idx = p_backward ? maxi : 0;
		}
		next = CLAMP(idx + (p_backward ? -1 : 1), 0, maxi);
		if (use_cubic) {
			pre = CLAMP(idx + (p_backward ? 1 : -1), 0, maxi);
			post = CLAMP(idx + (p_backward ? -2 : 2), 0, maxi);
		}
	} else if (loop_mode == LOOP_LINEAR) {
		if (is_start_edge) {
			idx = p_backward ? 0 : maxi;
		}
		next = Math::posmod(idx + (p_backward ? -1 : 1), len);
		if (use_cubic) {
			pre = Math::posmod(idx + (p_backward ? 1 : -1), len);
			post = Math::posmod(idx + (p_backward ? -2 : 2), len);
		}
		if (is_start_edge) {
			if (!p_backward) {
				real_t endtime = (length - p_keys[idx].time);
				if (endtime < 0) { 
					endtime = 0;
				}
				delta = endtime + p_keys[next].time;
				from = endtime + p_time;