### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
static const char *target_type = "text/uri-list";
	for (int i = 0; i < p_count; i++) {
		Atom atom = p_list[i];
		if (atom != None && get_atom_name(p_display, atom) == target_type) {
			return atom;
		}
	}
	return None;
}
static Atom pick_target_from_atoms(Display *p_disp, Atom p_t1, Atom p_t2, Atom p_t3) {
	static const char *target_type = "text/uri-list";
	if (p_t1 != None && get_atom_name(p_disp, p_t1) == target_type) {
		return p_t1;
	}
	if (p_t2 != None && get_atom_name(p_disp, p_t2) == target_type) {
		return p_t2;
	}
	if (p_t3 != None && get_atom_name(p_disp, p_t3) == target_type) {
		return p_t3;
	}
	return None;
}
void DisplayServerX11::_get_key_modifier_state(unsigned int p_x11_state, Ref<InputEventWithModifiers> state) {