### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
_icon_load_index = 0;
	set_process(true);
}
void ProjectList::_load_project_icon(int p_index) {
	Item &em = _pro_index];
	Ref<Texture2D> default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EdorIcons"));
	Ref<Texture2D> icon;
	if (!em.icon.is_empty()) {
		Ref<Image> img;
		img.instantiate();
		Error err = img->load(em.icon.replace_first("res://", em.path + "/"));
		if (err == OK) {
			img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS);
			icon = ImageTexture::create_from_image(img);
		}
	}
	if (icon.is_null()) {
		icon = default_icon;
	}
	em.control->set_project_icon(icon);
}
// Load project data from p_property_key and return  in a ProjectList::Item.
// p_favore is passed directly into the Item.
ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favore) {