### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (i == 0) {
				if (p_item->cells[0].selected && select_mode == SELECT_ROW) {
					const Rect2 content_rect = _get_content_rect();
					Rect2i row_rect = Rect2i(Point2i(content_rect.position.x, item_rect.position.y), Size2i(content_rect.size.x, item_rect.size.y));
					if (rtl) {
						row_rect.position.x = get_size().width - row_rect.position.x - row_rect.size.x;
					}
					if (has_focus()) {
						theme_cache.selected_focus->draw(ci, row_rect);
					} else {
						theme_cache.selected->draw(ci, row_rect);
					}
				}
			}
			if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected || !p_item->has_meta("__focus_rect")) {
				Rect2i r = cell_rect;
				p_item->set_meta("__focus_rect", Rect2(r.position, r.size));
				if (select_mode != SELECT_ROW) {
					if (rtl) {
						r.position.x = get_size().width - r.position.x - r.size.x;
					}
					if (p_item->cells[i].selected) {
						if (has_focus()) {
							theme_cache.selected_focus->draw(ci, r);
						} else {
							theme_cache.selected->draw(ci, r);
						}
					}
				}
			}