### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

if (p_builtin) {
		return p_str.replace("\"", "\\\"");
	} else {
		return p_str;
	}
}
void ProjectConverter3To4::rename_gdscript_keywords(Vector<SourceLine> &source_lines, const RegExContainer &reg_container, bool builtin) {
	static String error_message = "The master and mastersync rpc behavior is not officially supported anymore. Try using another keyword or making custom logic using get_multiplayer().get_remote_sender_id()\n";
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			if (line.contains("export")) {
				line = reg_container.keyword_gdscript_export_single.sub(line, "@export", true);
			}
			if (line.contains("export")) {
				line = reg_container.keyword_gdscript_export_mutli.sub(line, "$1@export", true);
			}
			if (line.contains("onready")) {