### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
} else if (ti == resources_item) {
			
			drop_position = dirs.size();
		} else {
			
			drop_position = dirs.find(ti->get_metadata(0));
			if (drop_section == 1) {
				drop_position++;
			}
		}
		
		Vector<int> to_remove;
		int offset = 0;
		for (int i = 0; i < drag_files.size(); i++) {
			int to_remove_pos = dirs.find(drag_files[i]);
			to_remove.push_back(to_remove_pos);
			if (to_remove_pos < drop_position) {
				offset++;
			}
		}
		drop_position -= offset;
		to_remove.sort();
		for (int i = 0; i < to_remove.size(); i++) {
			dirs.remove_at(to_remove[i] - i);
		}
		
		for (int i = 0; i < drag_files.size(); i++) {
			dirs.insert(drop_position, drag_files[i]);
			drop_position++;
		}