### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
}
	if (embedded && err == OK) {
		Ref<DirAccess> tmp_dir = DirAccess::create_for_path(p_path.get_base_dir());
		err = tmp_dir->rename(pck_path, p_path);
		if (err != OK) {
			add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), vformat(TTR("Failed to rename temporary file \"%s\"."), pck_path));
		}
	}
	
	if (export_as_zip) {
		if (FileAccess::exists(p_path)) {
			OS::get_singleton()->move_to_trash(p_path);
		}
		Ref<FileAccess> io_fa_dst;
		zlib_filefunc_def io_dst = zipio_create_io(&io_fa_dst);
		zipFile zip = zipOpen2(p_path.utf8().get_data(), APPEND_STATUS_CREATE, nullptr, &io_dst);
		zip_folder_recursive(zip, tmp_dir_path, "", pkg_name);
		zipClose(zip, nullptr);
		if (tmp_app_dir->change_dir(tmp_dir_path) == OK) {
			tmp_app_dir->erase_contents_recursive();
			tmp_app_dir->change_dir("..");
			tmp_app_dir->remove(pkg_name);
		}
	}
	return err;
}
String EditorExportPlatformWindows::get_template_file_name(const String &p_target, const String &p_arch) const {
	return "windows_" + p_target + "_" + p_arch + ".exe";
}
List<String> EditorExportPlatformWindows::get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const {