### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
type = ITEM_FRAME;
			first_invalid_line.store(0);
			first_invalid_font_line.store(0);
			first_resized_line.store(0);
		}
	};
	struct ItemText : public Item {
		String text;
		ItemText() { type = ITEM_TEXT; }
	};
	struct ItemDropcap : public Item {
		String text;
		Ref<Font> font;
		int font_size = 0;
		Color color;
		int ol_size = 0;
		Color ol_color;
		Rect2 dropcap_margins;
		ItemDropcap() { type = ITEM_DROPCAP; }
	};
	struct ItemImage : public Item {
		Ref<Texture2D> image;
		InlineAlignment inline_align = INLINE_ALIGNMENT_CENTER;
		Size2 size;
		Color color;
		ItemImage() { type = ITEM_IMAGE; }