### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

switch (uMsg) {
		case WM_GETMINMAXINFO: {
			
			
			
		} break;
		case WM_NCCREATE: {
			
			
			CREATESTRUCTW *pCreate = (CREATESTRUCTW *)lParam;
			WindowData *pWindowData = reinterpret_cast<WindowData *>(pCreate->lpCreateParams);
			
			pWindowData->hWnd = hWnd;
		} break;
		default: {
			
			
			
			ERR_PRINT_ONCE(vformat("Unexpected window message 0x%x received for window we cannot recognize in our collection; sequence error.", uMsg));
		} break;
	}
	if (user_proc) {
		return CallWindowProcW(user_proc, hWnd, uMsg, wParam, lParam);
	}
	return DefWindowProcW(hWnd, uMsg, wParam, lParam);
}
LRESULT DisplayServerWindows::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {