### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, columns.size(), false);
	return columns[p_column].expand;
}
int Tree::get_column_expand_ratio(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, columns.size(), 1);
	return columns[p_column].expand_ratio;
}
bool Tree::is_column_clipping_content(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, columns.size(), false);
	return columns[p_column].clip_content;
}
TreeItem *Tree::get_selected() const {
	return selected_item;
}
void Tree::set_selected(TreeItem *p_item, int p_column) {
	ERR_FAIL_INDEX(p_column, columns.size());
	ERR_FAIL_NULL(p_item);
	select_single_item(p_item, get_root(), p_column);
}
int Tree::get_selected_column() const {
	return selected_col;
}
TreeItem *Tree::get_edited() const {
	return edited_item;
}
int Tree::get_edited_column() const {
	return edited_col;
}
TreeItem *Tree::get_next_selected(TreeItem *p_item) {