### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
for (int i = 0; i != FILE_SORT_MAX; i++) {
		tree_button_sort->get_popup()->set_item_checked(i, (i == (int)p_file_sort));
		file_list_button_sort->get_popup()->set_item_checked(i, (i == (int)p_file_sort));
	}
	file_sort = p_file_sort;
	
	_update_tree(get_uncollapsed_paths());
	_update_file_list(true);
}
void FileSystemDock::_file_sort_popup(int p_id) {
	set_file_sort((FileSortOption)p_id);
}
MenuButton *FileSystemDock::_create_file_menu_button() {
	MenuButton *button = memnew(MenuButton);
	button->set_flat(true);
	button->set_tooltip_text(TTR("Sort Files"));
	PopupMenu *p = button->get_popup();
	p->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_sort_popup));
	p->add_radio_check_item(TTR("Sort by Name (Ascending)"), FILE_SORT_NAME);
	p->add_radio_check_item(TTR("Sort by Name (Descending)"), FILE_SORT_NAME_REVERSE);
	p->add_radio_check_item(TTR("Sort by Type (Ascending)"), FILE_SORT_TYPE);
	p->add_radio_check_item(TTR("Sort by Type (Descending)"), FILE_SORT_TYPE_REVERSE);
	p->add_radio_check_item(TTR("Sort by Last Modified"), FILE_SORT_MODIFIED_TIME);
	p->add_radio_check_item(TTR("Sort by First Modified"), FILE_SORT_MODIFIED_TIME_REVERSE);
	p->set_item_checked(file_sort, true);
	return button;
}
void FileSystemDock::_bind_methods() {