### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (const PropertyInfo &pi : edor_settings_properties) {
			if (pi.name == "interface/edor/edor_language") {
				edor_languages = pi.hint_string.spl(",");
				break;
			}
		}
		String current_lang = EDITOR_GET("interface/edor/edor_language");
		language_btn->set_text(current_lang);
		for (int i = 0; i < edor_languages.size(); i++) {
			String lang = edor_languages[i];
			String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
			language_btn->add_em(vformat("[%s] %s", lang, lang_name), i);
			language_btn->set_em_metadata(i, lang);
			if (current_lang == lang) {
				language_btn->select(i);
			}
		}
		settings_hb->add_child(language_btn);
		center_box->add_child(settings_hb);
	}
	if (AssetLibraryEdorPlugin::is_available()) {
		asset_library = memnew(EdorAssetLibrary(true));
		asset_library->set_name(TTR("Asset Library Projects"));
		tabs->add_child(asset_library);
		asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
	} else {
		print_verbose("Asset Library not available (due to using Web edor, or SSL support disabled).");
	}
	{
		// Dialogs