### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
EditorData *get_editor_data() { return editor_data; }
	void add_remote_tree_editor(Control *p_remote);
	void show_remote_tree();
	void hide_remote_tree();
	void show_tab_buttons();
	void hide_tab_buttons();
	void replace_node(Node *p_node, Node *p_by_node, bool p_keep_properties = true, bool p_remove_old = true);
	void attach_script_to_selected(bool p_extend);
	void open_script_dialog(Node *p_for_node, bool p_extend);
	void attach_shader_to_selected(int p_preferred_mode = -1);
	void open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode = -1);
	void open_add_child_dialog();
	void open_instance_child_dialog();
	List<Node *> paste_nodes();
	List<Node *> get_node_clipboard() const;
	ScriptCreateDialog *get_script_create_dialog() {
		return script_create_dialog;
	}
	SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
	~SceneTreeDock();
};
#endif