### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
}
					
					for (KeyValue<Node *, Node *> &E : additive_node_entry.ownership_table) {
						Node *current_ancestor = E.key;
						Node *ancestor_owner = E.value;
						if (ancestor_owner == original_node) {
							ancestor_owner = instantiated_node;
						}
						current_ancestor->set_owner(ancestor_owner);
					}
				}
				
				if (selected_node_paths.size()) {
					for (NodePath selected_node_path : selected_node_paths) {
						Node *selected_node = instantiated_node->get_node_or_null(selected_node_path);
						if (selected_node) {
							editor_selection->add_node(selected_node);
						}
					}
					editor_selection->update();
				}
				
				for (KeyValue<NodePath, ModificationNodeEntry> &E : modification_table) {
					NodePath new_current_path = E.key;
					Node *modifiable_node = instantiated_node->get_node_or_null(new_current_path);
					if (modifiable_node) {
						
						List<PropertyInfo> pinfo;
						modifiable_node->get_property_list(&pinfo);