### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (!profile_allow_editing) {
				break;
			}
			if (editor_selection->get_selected_node_list().size() > 1) {
				rename_dialog->popup_centered();
			}
		} break;
#endif 
		case TOOL_RENAME: {
			if (!profile_allow_editing) {
				break;
			}
			Tree *tree = scene_tree->get_scene_tree();
			if (tree->is_anything_selected()) {
				tree->grab_focus();
				tree->edit_selected();
			}
		} break;
		case TOOL_REPARENT_TO_NEW_NODE:
			if (!_validate_no_foreign()) {
				break;
			}
			[[fallthrough]];
		case TOOL_NEW: {
			if (!profile_allow_editing) {
				break;
			}
			if (reset_create_dialog && !p_confirm_override) {
				create_dialog->set_base_type("Node");
				reset_create_dialog = false;