### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

immediate_dialog_confirmed = true;
}
bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) {
	ConfirmationDialog *cd = memnew(ConfirmationDialog);
	cd->set_text(p_text);
	cd->set_ok_button_text(p_ok_text);
	cd->set_cancel_button_text(p_cancel_text);
	cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed));
	singleton->gui_base->add_child(cd);
	cd->popup_centered();
	while (true) {
		OS::get_singleton()->delay_usec(1);
		DisplayServer::get_singleton()->process_events();
		Main::iteration();
		if (singleton->immediate_dialog_confirmed || !cd->is_visible()) {
			break;
		}
	}
	memdelete(cd);
	return singleton->immediate_dialog_confirmed;
}
void EditorNode::cleanup() {
	_init_callbacks.clear();
}
int EditorNode::get_current_tab() {
	return scene_tabs->get_current_tab();
}
void EditorNode::set_current_tab(int p_tab) {