### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
_update_title();
	_update_scene_tabs();
	_add_to_recent_scenes(lpath);
	if (editor_folding.has_folding_data(lpath)) {
		editor_folding.load_scene_folding(new_scene, lpath);
	} else if (EDITOR_GET("interface/inspector/auto_unfold_foreign_scenes")) {
		editor_folding.unfold_scene(new_scene);
		editor_folding.save_scene_folding(new_scene, lpath);
	}
	prev_scene->set_disabled(previous_scenes.size() == 0);
	opening_prev = false;
	SceneTreeDock::get_singleton()->set_selected(new_scene);
	EditorDebuggerNode::get_singleton()->update_live_edit_root();
	push_item(new_scene);
	
	if (editor_state_cf->has_section_key("editor_states", "selected_nodes")) {
		TypedArray<NodePath> selected_node_list = editor_state_cf->get_value("editor_states", "selected_nodes", TypedArray<String>());
		for (int i = 0; i < selected_node_list.size(); i++) {
			Node *selected_node = new_scene->get_node_or_null(selected_node_list[i]);
			if (selected_node) {
				editor_selection->add_node(selected_node);
			}
		}
	}
	if (!restoring_scenes) {
		save_editor_layout_delayed();
	}
	return OK;
}
HashMap<StringName, Variant> EditorNode::get_modified_properties_for_node(Node *p_node) {