### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_remove_preview_node();
	Vector<String> error_files;
	undo_redo->create_action(TTR("Create Node"));
	for (int i = 0; i < selected_files.size(); i++) {
		String path = selected_files[i];
		Ref<Resource> res = ResourceLoader::load(path);
		if (res.is_null()) {
			continue;
		}
		Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
		Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
		if (mesh != nullptr || scene != nullptr) {
			bool success = _create_instance(target_node, path, drop_pos);
			if (!success) {
				error_files.push_back(path);
			}
		}
	}
	undo_redo->commit_action();
	if (error_files.size() > 0) {
		String files_str;
		for (int i = 0; i < error_files.size(); i++) {
			files_str += error_files[i].get_file().get_basename() + ",";
		}
		files_str = files_str.substr(0, files_str.length() - 1);
		accept->set_text(vformat(TTR("Error instantiating scene from %s"), files_str.get_data()));
		accept->popup_centered();
	}
}
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {