### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (current_project_tags.has(p_tag)) {
		return;
	}
	current_project_tags.append(p_tag);
	ProjectTag *tag_control = memnew(ProjectTag(p_tag, true));
	project_tags->add_child(tag_control);
	tag_control->connect_button_to(callable_mp(this, &ProjectManager::_delete_project_tag).bind(p_tag));
}
void ProjectManager::_delete_project_tag(const String &p_tag) {
	current_project_tags.erase(p_tag);
	for (int i = 0; i < project_tags->get_child_count(); i++) {
		ProjectTag *tag_control = Object::cast_to<ProjectTag>(project_tags->get_child(i));
		if (tag_control && tag_control->get_tag() == p_tag) {
			memdelete(tag_control);
			break;
		}
	}
}
void ProjectManager::_apply_project_tags() {