### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
ok = false;
									break;
							}
						}
					} break;
					case TYPE_BVEC3:
					case TYPE_IVEC3:
					case TYPE_UVEC3:
					case TYPE_VEC3: {
						int l = ident.length();
						if (l == 1) {
							member_type = DataType(dt - 2);
						} else if (l == 2) {
							member_type = DataType(dt - 1);
						} else if (l == 3) {
							member_type = dt;
						} else if (l == 4) {
							member_type = DataType(dt + 1);
						} else {
							ok = false;
							break;
						}
						const char32_t *c = ident.ptr();
						for (int i = 0; i < l; i++) {
							switch (c[i]) {
								case 'r':
								case 'g':
								case 'b':
									if (position_symbols.size() > 0 || texture_symbols.size() > 0) {
										mix_error = true;