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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

CustomExportData *export_data = static_cast<CustomExportData *>(p_userdata);
	String dst_path = p_path.replace_first("res://", export_data->assets_directory + "/");
	print_verbose("Saving project files from " + p_path + " into " + dst_path);
	Error err = store_file_at_path(dst_path, p_data);
	return err;
}
String _android_xml_escape(const String &p_string) {
	
	
	
	
	return p_string
			.replace("@", "\\@")
			.replace("?", "\\?")
			.replace("'", "\\'")
			.replace("\"", "\\\"")
			.replace("\n", "\\n")
			.replace("\t", "\\t")
			.xml_escape(false);
}
Error _create_project_name_strings_files(const Ref<EditorExportPreset> &p_preset, const String &project_name) {