### Godot version

4.0.3 stable

### System information

Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti

### Issue description

The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game. 


https://github.com/godotengine/godot/assets/42893106/4cdff3d4-4418-4d66-ac6a-a911fc137d45



### Steps to reproduce

1. Create a 3D scene.
2. Create a mesh and apply a ORM material to it
3. Create a WorldEnvironment node
4. Create an AnimationPlayer
5. Animate the WorldEnvironment energy multiplier from 0 to 1
6. Play the animation in the viewport and then play the scene and see the difference.

### Minimal reproduction project
[ORM_bug.zip](https://github.com/godotengine/godot/files/11602866/ORM_bug.zip)

GDCLASS(StandardMaterial3D, BaseMaterial3D)
protected:
#ifndef DISABLE_DEPRECATED
	
	bool _set(const StringName &p_name, const Variant &p_value);
#endif
public:
	StandardMaterial3D() :
			BaseMaterial3D(false) {}
};
class ORMMaterial3D : public BaseMaterial3D {
	GDCLASS(ORMMaterial3D, BaseMaterial3D)
public:
	ORMMaterial3D() :
			BaseMaterial3D(true) {}
};
class PlaceholderMaterial : public Material {
	GDCLASS(PlaceholderMaterial, Material)
public:
	virtual RID get_shader_rid() const override { return RID(); }
	virtual Shader::Mode get_shader_mode() const override { return Shader::MODE_CANVAS_ITEM; }
};
#endif