### Godot version

4.0.3.stable

### System information

windows 11

### Issue description

fullscreen on the window node is not working and will show up as a windowed.

### Steps to reproduce

disable Embed Subwindows in Project Settings/Display/Window.
create a window node and set its mode to fullscreen.

### Minimal reproduction project

[fullscreen.zip](https://github.com/godotengine/godot/files/11821834/fullscreen.zip)
use_raw_input = true;
	RAWINPUTDEVICE rid[1] = {};
	rid[0].usUsagePage = 0x01;
	rid[0].usUsage = 0x02;
	rid[0].dwFlags = 0;
	if (p_target_window != INVALID_WINDOW_ID && windows.has(p_target_window)) {
		
		rid[0].hwndTarget = windows[p_target_window].hWnd;
	} else {
		
		rid[0].hwndTarget = 0;
	}
	if (RegisterRawInputDevices(rid, 1, sizeof(rid[0])) == FALSE) {
		
		use_raw_input = false;
	}
}
bool DisplayServerWindows::tts_is_speaking() const {
	ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->is_speaking();
}
bool DisplayServerWindows::tts_is_paused() const {
	ERR_FAIL_COND_V_MSG(!tts, false, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->is_paused();
}
TypedArray<Dictionary> DisplayServerWindows::tts_get_voices() const {