### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
specialization_info.write[i].pData = data_ptr;
				specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
				specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
				pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
			}
		}
	}
	graphics_pipeline_create_info.stageCount = pipeline_stages.size();
	graphics_pipeline_create_info.pStages = pipeline_stages.ptr();
	graphics_pipeline_create_info.pVertexInputState = &pipeline_vertex_input_state_create_info;
	graphics_pipeline_create_info.pInputAssemblyState = &input_assembly_create_info;
	graphics_pipeline_create_info.pTessellationState = &tessellation_create_info;
	graphics_pipeline_create_info.pViewportState = &viewport_state_create_info;
	graphics_pipeline_create_info.pRasterizationState = &rasterization_state_create_info;
	graphics_pipeline_create_info.pMultisampleState = &multisample_state_create_info;
	graphics_pipeline_create_info.pDepthStencilState = &depth_stencil_state_create_info;
	graphics_pipeline_create_info.pColorBlendState = &color_blend_state_create_info;
	graphics_pipeline_create_info.pDynamicState = &dynamic_state_create_info;
	graphics_pipeline_create_info.layout = shader->pipeline_layout;
	graphics_pipeline_create_info.renderPass = fb_format.render_pass;
	graphics_pipeline_create_info.subpass = p_for_render_pass;
	graphics_pipeline_create_info.basePipelineHandle = VK_NULL_HANDLE;
	graphics_pipeline_create_info.basePipelineIndex = 0;
	RenderPipeline pipeline;
	VkResult err = vkCreateGraphicsPipelines(device, pipelines_cache.cache_object, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
	ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
	if (pipelines_cache.cache_object != VK_NULL_HANDLE) {
		_update_pipeline_cache();
	}
	pipeline.set_formats = shader->set_formats;