### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_end", true)) {
			code_completion_current_selected = code_completion_options.size() - 1;
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_text_completion_replace", true) || k->is_action("ui_text_completion_accept", true)) {
			confirm_code_completion(k->is_action("ui_text_completion_replace", true));
			accept_event();
			return;
		}
		if (k->is_action("ui_cancel", true)) {
			cancel_code_completion();
			accept_event();
			return;
		}
		if (k->is_action("ui_text_backspace", true)) {
			backspace();
			_filter_code_completion_candidates_impl();
			accept_event();
			return;
		}
		if (k->is_action("ui_left", true) || k->is_action("ui_right", true)) {
			update_code_completion = true;