### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
int len = _find(p_keys, length) + 1; 
	if (len <= 0) {
		
		
		if (p_ok) {
			*p_ok = false;
		}
		return T();
	} else if (len == 1) { 
		if (p_ok) {
			*p_ok = true;
		}
		return p_keys[0].value;
	}
	int idx = _find(p_keys, p_time, p_backward);
	ERR_FAIL_COND_V(idx == -2, T());
	int maxi = len - 1;
	bool is_start_edge = idx == -1;
	bool is_end_edge = p_backward ? idx == 0 : idx >= maxi;
	real_t c = 0.0;
	
	real_t delta = 0.0;
	real_t from = 0.0;
	int pre = -1;
	int next = -1;
	int post = -1;