### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ADD_SIGNAL(MethodInfo("changed", PropertyInfo(Variant::STRING, "what")));
}
void TileSetAtlasSourceEditor::TileSetAtlasSourceProxyObject::edit(Ref<TileSet> p_tile_set, Ref<TileSetAtlasSource> p_tile_set_atlas_source, int p_source_id) {
	ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_source_id < 0);
	ERR_FAIL_COND(p_tile_set.is_valid() && p_tile_set->get_source(p_source_id) != p_tile_set_atlas_source);
	if (p_tile_set == tile_set && p_tile_set_atlas_source == tile_set_atlas_source && p_source_id == source_id) {
		return;
	}
	
	if (tile_set_atlas_source.is_valid()) {
		tile_set_atlas_source->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
	}
	tile_set = p_tile_set;
	tile_set_atlas_source = p_tile_set_atlas_source;
	source_id = p_source_id;
	
	if (tile_set_atlas_source.is_valid()) {
		if (!tile_set_atlas_source->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
			tile_set_atlas_source->connect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
		}
	}
	notify_property_list_changed();
}
bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_name, const Variant &p_value) {