### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo, object, array_element_prefix, -1, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}
		} else if (mode == MODE_USE_COUNT_PROPERTY) {
			undo_redo->add_undo_property(object, count_property, count);
			undo_redo->add_do_property(object, count_property, p_size);
		}
	} else {
		if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
			for (int i = count - 1; i > p_size - 1; i--) {
				
				Callable move_function = EditorNode::get_singleton()->get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo, object, array_element_prefix, i, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}