### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
operation->operation = BinaryOpNode::OP_LOGIC_AND;
			operation->variant_op = Variant::OP_AND;
			break;
		case GDScriptTokenizer::Token::OR:
		case GDScriptTokenizer::Token::PIPE_PIPE:
			operation->operation = BinaryOpNode::OP_LOGIC_OR;
			operation->variant_op = Variant::OP_OR;
			break;
		case GDScriptTokenizer::Token::IN:
			operation->operation = BinaryOpNode::OP_CONTENT_TEST;
			operation->variant_op = Variant::OP_IN;
			break;
		case GDScriptTokenizer::Token::EQUAL_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_EQUAL;
			operation->variant_op = Variant::OP_EQUAL;
			break;
		case GDScriptTokenizer::Token::BANG_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_NOT_EQUAL;
			operation->variant_op = Variant::OP_NOT_EQUAL;
			break;
		case GDScriptTokenizer::Token::LESS:
			operation->operation = BinaryOpNode::OP_COMP_LESS;
			operation->variant_op = Variant::OP_LESS;
			break;
		case GDScriptTokenizer::Token::LESS_EQUAL:
			operation->operation = BinaryOpNode::OP_COMP_LESS_EQUAL;
			operation->variant_op = Variant::OP_LESS_EQUAL;
			break;
		case GDScriptTokenizer::Token::GREATER:
			operation->operation = BinaryOpNode::OP_COMP_GREATER;