### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Dictionary d;
	d["position"] = cursor.pos;
	d["x_rotation"] = cursor.x_rot;
	d["y_rotation"] = cursor.y_rot;
	d["distance"] = cursor.distance;
	d["use_environment"] = camera->get_environment().is_valid();
	d["orthogonal"] = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
	d["view_type"] = view_type;
	d["auto_orthogonal"] = auto_orthogonal;
	d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
	/
	int display_mode = VIEW_DISPLAY_NORMAL;
	for (int i = VIEW_DISPLAY_NORMAL; i < VIEW_DISPLAY_ADVANCED; i++) {
		if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(i))) {
			display_mode = i;
			break;
		}
	}
	for (int i = VIEW_DISPLAY_ADVANCED + 1; i < VIEW_DISPLAY_MAX; i++) {
		if (display_submenu->is_item_checked(display_submenu->get_item_index(i))) {
			display_mode = i;
			break;
		}
	}
	d["display_mode"] = display_mode;
	d["listener"] = viewport->is_audio_listener_3d();
	d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));