### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
} else {
						head->annotations.push_back(annotation);
					}
				} else {
					annotation_stack.push_back(annotation);
					
					
					
					can_have_class_or_extends = false;
					break;
				}
			}
		} else if (check(GDScriptTokenizer::Token::LITERAL) && current.literal.get_type() == Variant::STRING) {
			
			advance();
			if (!match(GDScriptTokenizer::Token::NEWLINE)) {
				push_error("Expected newline after comment string.");
			}
		} else {
			break;
		}
	}
	while (can_have_class_or_extends) {
		
		switch (current.type) {
			case GDScriptTokenizer::Token::CLASS_NAME:
				advance();
				if (head->identifier != nullptr) {
					push_error(R"("class_name" can only be used once.)");
				} else {