### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
return (is_playing() ? playback.assigned : "");
}
void AnimationPlayer::set_assigned_animation(const String &p_anim) {
	if (is_playing()) {
		float speed = playback.current.speed_scale;
		play(p_anim, -1.0, speed, signbit(speed));
	} else {
		ERR_FAIL_COND_MSG(!animation_set.has(p_anim), vformat("Animation not found: %s.", p_anim));
		playback.current.pos = 0;
		playback.current.from = &animation_set[p_anim];
		playback.assigned = p_anim;
	}
}
String AnimationPlayer::get_assigned_animation() const {
	return playback.assigned;
}
void AnimationPlayer::pause() {
	_stop_internal(false, false);
}
void AnimationPlayer::stop(bool p_keep_state) {
	_stop_internal(true, p_keep_state);
}
void AnimationPlayer::set_speed_scale(float p_speed) {