### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
bool is_detected = false;
		while (n != common_parent) {
			if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
				path.push_back(UNIQUE_NODE_PREFIX + String(n->get_name()));
				is_detected = true;
				break;
			}
			path.push_back(n->get_name());
			n = n->data.parent;
		}
		if (!is_detected) {
			n = this;
			String detected_name;
			int up_count = 0;
			while (n != common_parent) {
				if (n->is_unique_name_in_owner() && n->get_owner() == get_owner()) {
					detected_name = n->get_name();
					up_count = 0;
				}
				up_count++;
				n = n->data.parent;
			}
			for (int i = 0; i < up_count; i++) {
				path.push_back(up);
			}
			if (!detected_name.is_empty()) {
				path.push_back(UNIQUE_NODE_PREFIX + detected_name);
			}
		}
	} else {