### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
EditorPropertyMultilineText::EditorPropertyMultilineText(bool p_expression) {
	HBoxContainer *hb = memnew(HBoxContainer);
	hb->add_theme_constant_override("separation", 0);
	add_child(hb);
	set_bottom_editor(hb);
	text = memnew(TextEdit);
	text->connect("text_changed", callable_mp(this, &EditorPropertyMultilineText::_text_changed));
	text->set_line_wrapping_mode(TextEdit::LineWrappingMode::LINE_WRAPPING_BOUNDARY);
	add_focusable(text);
	hb->add_child(text);
	text->set_h_size_flags(SIZE_EXPAND_FILL);
	open_big_text = memnew(Button);
	open_big_text->set_flat(true);
	open_big_text->connect("pressed", callable_mp(this, &EditorPropertyMultilineText::_open_big_text));
	hb->add_child(open_big_text);
	big_text_dialog = nullptr;
	big_text = nullptr;
	if (p_expression) {
		expression = true;
		Ref<EditorStandardSyntaxHighlighter> highlighter;
		highlighter.instantiate();
		text->set_syntax_highlighter(highlighter);
	}
}
void EditorPropertyTextEnum::_set_read_only(bool p_read_only) {