### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

for (int k = 0; k < p_index; k++) {
						uint32_t frame_delta = buffer.read(frame_bit_width);
						frame += frame_delta;
						for (uint32_t l = 0; l < COMPONENTS; l++) {
							if (bit_width[l] == 0) {
								continue; 
							}
							uint32_t valueu = buffer.read(bit_width[l] + 1);
							bool sign = valueu & (1 << bit_width[l]);
							int16_t value = valueu & ((1 << bit_width[l]) - 1);
							if (sign) {
								value = -value - 1;
							}
							decode[l] += value;
						}
					}
				}
				r_time = page.time_offset + double(frame) / double(compression.fps);
				for (uint32_t l = 0; l < COMPONENTS; l++) {
					r_value[l] = decode[l];
				}
				return true;
			} else {
				p_index -= subkeys;
			}
		}
	}
	return false;
}
Variant Animation::add_variant(const Variant &a, const Variant &b) {