### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid() && holding_branch) {
		const int item_idx = files->get_item_at_position(mm->get_position());
		if (item_idx != -1) {
			files->deselect_all();
			String fpath = files->get_item_metadata(item_idx);
			if (fpath.ends_with("/") || fpath == "res://") {
				files->select(item_idx);
			}
			TreeItem *deselect_item = tree->get_next_selected(tree->get_root());
			while (deselect_item) {
				deselect_item->deselect(0);
				deselect_item = tree->get_next_selected(deselect_item);
			}
			
			TreeItem *tree_item = tree->get_item_with_text(files->get_item_text(item_idx));
			if (tree_item) {
				tree_item->select(0);
			} else {
				
				fpath = fpath.substr(0, fpath.rfind("/") + 1);
				if (fpath.size() > String("res://").size()) {
					fpath = fpath.left(fpath.size() - 2); 
					const int slash_idx = fpath.rfind("/");