### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
String name = ti->get_meta("__name");
		Dictionary old_action = ti->get_meta("__action");
		Dictionary new_action = old_action.duplicate();
		new_action["deadzone"] = ti->get_range(1);
		
		call_deferred(SNAME("emit_signal"), "action_edited", name, new_action);
	}
}
void ActionMapEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
	if (p_button != MouseButton::LEFT) {
		return;
	}
	ItemButton option = (ItemButton)p_id;
	TreeItem *item = Object::cast_to<TreeItem>(p_item);
	if (!item) {
		return;
	}
	switch (option) {
		case ActionMapEditor::BUTTON_ADD_EVENT: {
			current_action = item->get_meta("__action");
			current_action_name = item->get_meta("__name");
			current_action_event_index = -1;
			event_config_dialog->popup_and_configure();
		} break;
		case ActionMapEditor::BUTTON_EDIT_EVENT: {
			
			current_action = item->get_parent()->get_meta("__action");
			current_action_name = item->get_parent()->get_meta("__name");
			current_action_event_index = item->get_meta("__index");
			Ref<InputEvent> ie = item->get_meta("__event");