### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
#include "tests/scene/test_navigation_obstacle_2d.h"
#include "tests/scene/test_navigation_obstacle_3d.h"
#include "tests/scene/test_navigation_region_2d.h"
#include "tests/scene/test_navigation_region_3d.h"
#include "tests/scene/test_node.h"
#include "tests/scene/test_packed_scene.h"
#include "tests/scene/test_path_2d.h"
#include "tests/scene/test_path_3d.h"
#include "tests/scene/test_primitives.h"
#include "tests/scene/test_sprite_frames.h"
#include "tests/scene/test_text_edit.h"
#include "tests/scene/test_theme.h"
#include "tests/scene/test_viewport.h"
#include "tests/scene/test_visual_shader.h"
#include "tests/scene/test_window.h"
#include "tests/servers/rendering/test_shader_preprocessor.h"
#include "tests/servers/test_navigation_server_2d.h"
#include "tests/servers/test_navigation_server_3d.h"
#include "tests/servers/test_text_server.h"
#include "tests/test_validate_testing.h"
#include "modules/modules_tests.gen.h"
#include "tests/display_server_mock.h"
#include "tests/test_macros.h"
#include "scene/theme/theme_db.h"
#include "servers/navigation_server_2d.h"
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
#include "servers/physics_server_3d.h"
#include "servers/rendering/rendering_server_default.h"
int test_main(int argc, char *argv[]) {