### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
if (get_owner() == p_owner) {
		set_owner(p_by_owner);
	}
	data.blocked++;
	for (KeyValue<StringName, Node *> &K : data.children) {
		K.value->_propagate_replace_owner(p_owner, p_by_owner);
	}
	data.blocked--;
}
Ref<Tween> Node::create_tween() {
	ERR_THREAD_GUARD_V(Ref<Tween>());
	ERR_FAIL_NULL_V_MSG(data.tree, nullptr, "Can't create Tween when not inside scene tree.");
	Ref<Tween> tween = get_tree()->create_tween();
	tween->bind_node(this);
	return tween;
}
void Node::set_scene_file_path(const String &p_scene_file_path) {
	ERR_THREAD_GUARD
	data.scene_file_path = p_scene_file_path;
}
String Node::get_scene_file_path() const {