### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = export_type.to_string();
				} else if (ClassDB::is_parent_class(export_type.native_type, SNAME("Node"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_NODE_TYPE;
					variable->export_info.hint_string = export_type.to_string();
				} else {
					push_error(R"(Export type can only be built-in, a resource, a node, or an enum.)", variable);
					return false;
				}
				break;
			case GDScriptParser::DataType::SCRIPT: {
				StringName class_name;
				StringName native_base;
				if (export_type.script_type.is_valid()) {
					class_name = export_type.script_type->get_language()->get_global_class_name(export_type.script_type->get_path());
					native_base = export_type.script_type->get_instance_base_type();
				}
				if (class_name == StringName()) {
					Ref<Script> script = ResourceLoader::load(export_type.script_path, SNAME("Script"));
					if (script.is_valid()) {
						class_name = script->get_language()->get_global_class_name(export_type.script_path);
						native_base = script->get_instance_base_type();
					}
				}
				if (class_name != StringName() && native_base != StringName() && ClassDB::is_parent_class(native_base, SNAME("Resource"))) {
					variable->export_info.type = Variant::OBJECT;
					variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE;
					variable->export_info.hint_string = class_name;
				}