### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
	if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
		
		file_menu->add_separator();
		file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
	}
	project_menu = memnew(PopupMenu);
	project_menu->set_name(TTR("Project"));
	main_menu->add_child(project_menu);
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
	project_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	project_menu->add_separator();
	project_menu->add_item(TTR("Version Control"), VCS_MENU);
	project_menu->add_separator();
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
#ifndef ANDROID_ENABLED
	project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
	project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
#endif
	project_menu->add_separator();
	project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
	project_menu->add_separator();
	plugin_config_dialog = memnew(PluginConfigDialog);
	plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
	gui_base->add_child(plugin_config_dialog);
	tool_menu = memnew(PopupMenu);
	tool_menu->set_name("Tools");
	tool_menu->connect("index_pressed", callable_mp(this, &EditorNode::_tool_menu_option));
	project_menu->add_child(tool_menu);
	project_menu->add_submenu_item(TTR("Tools"), "Tools");