### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

for (RegEx *regex : color_regexes) {
			memdelete(regex);
		}
		for (unsigned int i = 0; i < class_tscn_regexes.size(); i++) {
			memdelete(class_tscn_regexes[i]);
			memdelete(class_gd_regexes[i]);
			memdelete(class_shader_regexes[i]);
			memdelete(class_regexes[i]);
		}
		for (RegEx *regex : enum_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : gdscript_function_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : project_settings_regexes) {
			memdelete(regex);
		}
		for (RegEx *regex : project_godot_regexes) {
			memdelete(regex);
		}