### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
ERR_FAIL_COND(p_axis < JoyAxis::LEFT_X || p_axis > JoyAxis::MAX);
	axis = p_axis;
	emit_changed();
}
JoyAxis InputEventJoypadMotion::get_axis() const {
	return axis;
}
void InputEventJoypadMotion::set_axis_value(float p_value) {
	axis_value = p_value;
	pressed = Math::abs(axis_value) >= 0.5f;
	emit_changed();
}
float InputEventJoypadMotion::get_axis_value() const {
	return axis_value;
}
bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {