### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
rect.position.x += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					}
					if (no_children) {
						text_size -= key->get_width() + 4 * EDSCALE;
					}
				}
				if (deletable) {
					Ref<Texture2D> close;
					close = get_theme_icon(SNAME("Close"), SNAME("EditorIcons"));
					rect.size.x -= close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					if (is_layout_rtl()) {
						rect.position.x += close->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
					}
					if (no_children) {
						text_size -= close->get_width() + 4 * EDSCALE;
					}
				}
			}
			
			for (int i = 0; i < get_child_count(); i++) {
				Control *c = Object::cast_to<Control>(get_child(i));
				if (!c) {
					continue;
				}
				if (c->is_set_as_top_level()) {
					continue;
				}
				if (c == bottom_editor) {
					continue;
				}