### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
	if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
		
		file_menu->add_separator();
		file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
	}
	project_menu = memnew(PopupMenu);
	project_menu->set_name(TTR("Project"));
	main_menu->add_child(project_menu);
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
	project_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	project_menu->add_separator();
	project_menu->add_item(TTR("Version Control"), VCS_MENU);
	project_menu->add_separator();
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
#ifndef ANDROID_ENABLED
	project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
	project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
#endif
	project_menu->add_separator();
	project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
	project_menu->add_separator();
	plugin_config_dialog = memnew(PluginConfigDialog);
	plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
	gui_base->add_child(plugin_config_dialog);
	tool_menu = memnew(PopupMenu);
	tool_menu->set_name("Tools");
	tool_menu->connect("index_pressed", callable_mp(this, &EditorNode::_tool_menu_option));
	project_menu->add_child(tool_menu);
	project_menu->add_submenu_item(TTR("Tools"), "Tools");