### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

if (is_type_compatible(op_type, assignee_type)) {
						
						p_assignment->use_conversion_assign = true;
					} else {
						
						push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value);
					}
				} else {
					
					downgrades_assignee = true;
				}
			} else if (assignee_type.has_container_element_type() && !op_type.has_container_element_type()) {
				
				mark_node_unsafe(p_assignment);
			}
		}
	}
	if (downgrades_assignee) {
		downgrade_node_type_source(p_assignment->assignee);
	}
	if (downgrades_assigned) {
		downgrade_node_type_source(p_assignment->assigned_value);
	}
#ifdef DEBUG_ENABLED
	if (assignee_type.is_hard_type() && assignee_type.builtin_type == Variant::INT && assigned_value_type.builtin_type == Variant::FLOAT) {
		parser->push_warning(p_assignment->assigned_value, GDScriptWarning::NARROWING_CONVERSION);
	}
#endif
}
void GDScriptAnalyzer::reduce_await(GDScriptParser::AwaitNode *p_await) {