### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
int len = 0;
				for (int i = 0; i < columns.size(); i++) {
					len += get_column_width(i);
					if (pos.x < len) {
						cache.hover_type = Cache::CLICK_TITLE;
						cache.hover_index = i;
						break;
					}
				}
			}
		}
		if (root) {
			Point2 mpos = mm->get_position();
			if (rtl) {
				mpos.x = get_size().width - mpos.x;
			}
			mpos -= theme_cache.panel_style->get_offset();
			mpos.y -= _get_title_button_height();
			if (mpos.y >= 0) {
				if (h_scroll->is_visible_in_tree()) {
					mpos.x += h_scroll->get_value();
				}
				if (v_scroll->is_visible_in_tree()) {
					mpos.y += v_scroll->get_value();
				}
				TreeItem *old_it = cache.hover_item;
				int old_col = cache.hover_cell;
				int col, h, section;
				TreeItem *it = _find_item_at_pos(root, mpos, col, h, section);
				if (drop_mode_flags) {