### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_READ_THREAD_GUARD_V(nullptr);
	ERR_FAIL_COND_V(!is_inside_tree(), nullptr);
	if (!get_parent()) {
		return nullptr; 
	}
	return get_parent()->get_viewport();
}
void Viewport::set_embedding_subwindows(bool p_embed) {
	ERR_THREAD_GUARD;
	gui.embed_subwindows_hint = p_embed;
}
bool Viewport::is_embedding_subwindows() const {
	ERR_READ_THREAD_GUARD_V(false);
	return gui.embed_subwindows_hint;
}
void Viewport::subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect) {
	int index = _sub_window_find(p_window);
	ERR_FAIL_COND(index == -1);
	SubWindow sw = gui.sub_windows[index];
	sw.parent_safe_rect = p_rect;
}
Rect2i Viewport::subwindow_get_popup_safe_rect(Window *p_window) const {
	int index = _sub_window_find(p_window);
	ERR_FAIL_COND_V(index == -1, Rect2i());
	return gui.sub_windows[index].parent_safe_rect;
}
void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {