### Godot version

Godot 4.1 Release Candidate 1

### System information

Godot v4.1.rc1.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.1694) - AMD Ryzen 7 3800X 8-Core Processor (16 Threads)

### Issue description

Godot 4.1 RC1 does not update the [Export]ed members or the name of a type/class in inspector when
- ... creating a new class.cs file that inherits from node/resource
- ... renaming a class from A.cs to B.cs
- ... removing and adding the class to a Node/Resource
- ... adding enum values to an existing enum (doesnt matter if its [Flags])
- ... adding/removing [Export] on any member variable
- ... (and probably more use cases)
![image](https://github.com/godotengine/godot/assets/45302427/d11a515e-47b6-40a8-af81-670407bfda1a)

It only works when Project > "Reload Current Project"
![image](https://github.com/godotengine/godot/assets/45302427/8de25a6f-d851-4d58-881b-673060d89741)


### Steps to reproduce

Create a new .cs file that inherits from a Node or Resource 
Assign it a Node/Resource
Add any sort of variables to the .cs file
Add the [Export] attribute to these variables/members
Build the Code using Alt+B
Watch what happens in the inspector: Nothing!
If nothing happens: Project > Reload Current Project

Test Project attached below

### Minimal reproduction project

[inspector-update-fails.zip](https://github.com/godotengine/godot/files/11886640/inspector-update-fails.zip)

scr->pending_reload_state.clear();
	}
	
	{
		MutexLock lock(ManagedCallable::instances_mutex);
		for (const KeyValue<ManagedCallable *, Array> &elem : ManagedCallable::instances_pending_reload) {
			ManagedCallable *managed_callable = elem.key;
			const Array &serialized_data = elem.value;
			GCHandleIntPtr delegate = { nullptr };
			bool success = GDMonoCache::managed_callbacks.DelegateUtils_TryDeserializeDelegateWithGCHandle(
					&serialized_data, &delegate);
			if (success) {
				ERR_CONTINUE(delegate.value == nullptr);
				managed_callable->delegate_handle = delegate;
			} else if (OS::get_singleton()->is_stdout_verbose()) {
				OS::get_singleton()->print("Failed to deserialize delegate\n");
			}
		}
		ManagedCallable::instances_pending_reload.clear();
	}
#ifdef TOOLS_ENABLED
	
	if (Engine::get_singleton()->is_editor_hint()) {
		InspectorDock::get_inspector_singleton()->update_tree();
		NodeDock::get_singleton()->update_lists();
	}
#endif
}
#endif
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {