### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

int edit_height = p_from_line - p_to_line;
	int edit_size = ((edit_height == 0) ? p_from_col : 0) - p_to_col;
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (int j = 0; j < caret_edit_order.size(); j++) {
		if (caret_edit_order[j] == p_caret) {
			return;
		}
		
		
		int cc = get_caret_column(caret_edit_order[j]);
		if (edit_height != 0) {
			set_caret_line(get_caret_line(caret_edit_order[j]) + edit_height, false, true, 0, caret_edit_order[j]);
		}
		if (get_caret_line(p_caret) == get_caret_line(caret_edit_order[j])) {
			set_caret_column(cc + edit_size, false, caret_edit_order[j]);
		}
		
		if (!has_selection(caret_edit_order[j])) {
			continue;
		}
		if (edit_height != 0) {
			carets.write[caret_edit_order[j]].selection.from_line += edit_height;
			carets.write[caret_edit_order[j]].selection.to_line += edit_height;
		}
		if (get_caret_line(p_caret) == get_selection_from_line(caret_edit_order[j])) {
			carets.write[caret_edit_order[j]].selection.from_column += edit_size;
		}
	}
}
bool TextEdit::is_caret_visible(int p_caret) const {