### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
current_path = history[history_pos];
	_set_current_path_line_edit_text(current_path);
	if (tree->is_visible()) {
		_update_tree(get_uncollapsed_paths());
		tree->grab_focus();
		tree->ensure_cursor_is_visible();
	}
	if (file_list_vb->is_visible()) {
		_update_file_list(false);
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_push_to_history() {
	if (history[history_pos] != current_path) {
		history.resize(history_pos + 1);
		history.push_back(current_path);
		history_pos++;
		if (history.size() > history_max_size) {
			history.remove_at(0);
			history_pos = history_max_size - 1;
		}
	}
	button_hist_prev->set_disabled(history_pos == 0);
	button_hist_next->set_disabled(history_pos == history.size() - 1);
}
void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *p_efsd, Vector<String> &r_files, Vector<String> &r_folders) const {