### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
return move_to_foreground;
}
void ScriptEditorDebugger::set_move_to_foreground(const bool &p_move_to_foreground) {
	move_to_foreground = p_move_to_foreground;
}
String ScriptEditorDebugger::get_stack_script_file() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return "";
	}
	Dictionary d = ti->get_metadata(0);
	return d["file"];
}
int ScriptEditorDebugger::get_stack_script_line() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return -1;
	}
	Dictionary d = ti->get_metadata(0);
	return d["line"];
}
int ScriptEditorDebugger::get_stack_script_frame() const {
	TreeItem *ti = stack_dump->get_selected();
	if (!ti) {
		return -1;
	}
	Dictionary d = ti->get_metadata(0);
	return d["frame"];
}
bool ScriptEditorDebugger::request_stack_dump(const int &p_frame) {