### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPickerButton::set_pick_color);
	ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPickerButton::get_pick_color);
	ClassDB::bind_method(D_METHOD("get_picker"), &ColorPickerButton::get_picker);
	ClassDB::bind_method(D_METHOD("get_popup"), &ColorPickerButton::get_popup);
	ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha);
	ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha);
	ClassDB::bind_method(D_METHOD("_about_to_popup"), &ColorPickerButton::_about_to_popup);
	ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
	ADD_SIGNAL(MethodInfo("popup_closed"));
	ADD_SIGNAL(MethodInfo("picker_created"));
	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
}
ColorPickerButton::ColorPickerButton(const String &p_text) :