### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

ERR_FAIL_COND_V(!compression.enabled, false);
	ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false);
	for (const Compression::Page &page : compression.pages) {
		const uint8_t *page_data = page.data.ptr();
		
		const uint32_t *indices = (const uint32_t *)page_data;
		const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
		uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
		const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]];
		for (uint32_t j = 0; j < time_key_count; j++) {
			uint32_t subkeys = (time_keys[j * 2 + 1] >> 12) + 1;
			if ((uint32_t)p_index < subkeys) {
				uint16_t data_offset = (time_keys[j * 2 + 1] & 0xFFF) * 4;
				const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset);
				uint16_t frame = time_keys[j * 2 + 0];
				uint16_t decode[COMPONENTS];
				for (uint32_t k = 0; k < COMPONENTS; k++) {
					decode[k] = data_key[k];
				}
				if (p_index > 0) {
					uint32_t bit_width[COMPONENTS];
					for (uint32_t k = 0; k < COMPONENTS; k++) {
						bit_width[k] = (data_key[COMPONENTS] >> (k * 4)) & 0xF;
					}
					uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1;
					AnimationCompressionBufferBitsRead buffer;
					buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1];