### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
continue;
				}
				if (ci->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
					continue;
				}
				if (Object::cast_to<Node2D>(ci)) {
					Node2D *n2d = Object::cast_to<Node2D>(ci);
					if (key_pos) {
						n2d->set_position(Vector2());
					}
					if (key_rot) {
						n2d->set_rotation(0);
					}
					if (key_scale) {
						n2d->set_scale(Vector2(1, 1));
					}
				} else if (Object::cast_to<Control>(ci)) {
					Control *ctrl = Object::cast_to<Control>(ci);
					if (key_pos) {
						ctrl->set_position(Point2());
					}
				}
			}
		} break;
		case CLEAR_GUIDES: {
			Node *const root = EditorNode::get_singleton()->get_edited_scene();
			if (root && (root->has_meta("_edit_horizontal_guides_") || root->has_meta("_edit_vertical_guides_"))) {
				undo_redo->create_action(TTR("Clear Guides"));
				if (root->has_meta("_edit_horizontal_guides_")) {
					Array hguides = root->get_meta("_edit_horizontal_guides_");