### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for size(); ++i) {
		if (_projects[i].missing) {
			return true;
		}
	}
	return false;
}
void ProjectList::erase_missing_projects() {
	if (_projects.is_empty()) {
		return;
	}
	int deleted_count = 0;
	int remaining_count = 0;
	for size(); ++i) {
		const Item &em = _projects[i];
		if (em.missing) {
			_remove_project(i, true);
			--i;
			++deleted_count;
		} else {
			++remaining_count;
		}
	}
	print_line("Removed " + os(deleted_count) + " projects from the list, remaining " + os(remaining_count) + " projects");
	save_config();
}
int ProjectList::refresh_project(const String &dir_path) {