### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
found = true;
						break;
					}
				}
				if (found) {
					continue;
				}
				ScriptLanguage::CodeCompletionOption option(E.key, ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION);
				r_options->push_back(option);
			}
			return OK;
		} break;
		case COMPLETION_IDENTIFIER:
		case COMPLETION_FUNCTION_CALL: {
			bool comp_ident = completion_type == COMPLETION_IDENTIFIER;
			HashMap<String, ScriptLanguage::CodeCompletionKind> matches;
			StringName skip_function;
			BlockNode *block = completion_block;
			if (completion_class == TAG_GLOBAL) {
				while (block) {
					if (comp_ident) {
						for (const KeyValue<StringName, BlockNode::Variable> &E : block->variables) {
							if (E.value.line < completion_line) {
								matches.insert(E.key, ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE);
							}
						}
					}
					if (block->parent_function) {
						if (comp_ident) {
							for (int i = 0; i < block->parent_function->arguments.size(); i++) {