### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
return false;
			}
		} else {
			return false;
		}
#ifndef DISABLE_DEPRECATED
	} else if (prop_name == "loop" && p_value.operator bool()) { 
		loop_mode = Animation::LoopMode::LOOP_LINEAR;
		return true;
#endif 
	} else {
		return false;
	}
	return true;
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
	String prop_name = p_name;
	if (p_name == SNAME("_compression")) {
		ERR_FAIL_COND_V(!compression.enabled, false);
		Dictionary comp;
		comp["fps"] = compression.fps;
		Array bounds;
		bounds.resize(compression.bounds.size());
		for (uint32_t i = 0; i < compression.bounds.size(); i++) {
			bounds[i] = compression.bounds[i];
		}
		comp["bounds"] = bounds;
		Array pages;
		pages.resize(compression.pages.size());
		for (uint32_t i = 0; i < compression.pages.size(); i++) {