### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

ERR_FAIL_INDEX_V(p_track, tracks.size(), TYPE_VALUE);
	return tracks[p_track]->type;
}
void Animation::track_set_path(int p_track, const NodePath &p_path) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->path = p_path;
	emit_changed();
}
NodePath Animation::track_get_path(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), NodePath());
	return tracks[p_track]->path;
}
int Animation::find_track(const NodePath &p_path, const TrackType p_type) const {
	for (int i = 0; i < tracks.size(); i++) {
		if (tracks[i]->path == p_path && tracks[i]->type == p_type) {
			return i;
		}
	};
	return -1;
};
void Animation::track_set_interpolation_type(int p_track, InterpolationType p_interp) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->interpolation = p_interp;
	emit_changed();
}
Animation::InterpolationType Animation::track_get_interpolation_type(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), INTERPOLATION_NEAREST);
	return tracks[p_track]->interpolation;
}
void Animation::track_set_interpolation_loop_wrap(int p_track, bool p_enable) {