### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
p_type->set_datatype(result);
		return result;
	}
	StringName first = p_type->type_chain[0]->name;
	if (first == SNAME("Variant")) {
		if (p_type->type_chain.size() == 2) {
			
			StringName enum_name = p_type->type_chain[1]->name;
			StringName qualified_name = String(first) + ENUM_SEPARATOR + String(p_type->type_chain[1]->name);
			if (CoreConstants::is_global_enum(qualified_name)) {
				result = make_global_enum_type(enum_name, first, true);
				return result;
			} else {
				push_error(vformat(R"(Name "%s" is not a nested type of "Variant".)", enum_name), p_type->type_chain[1]);
				return bad_type;
			}
		} else if (p_type->type_chain.size() > 2) {
			push_error(R"(Variant only contains enum types, which do not have nested types.)", p_type->type_chain[2]);
			return bad_type;
		}
		result.kind = GDScriptParser::DataType::VARIANT;
	} else if (first == SNAME("Object")) {
		
		result.kind = GDScriptParser::DataType::NATIVE;
		result.builtin_type = Variant::OBJECT;
		result.native_type = SNAME("Object");
	} else if (GDScriptParser::get_builtin_type(first) < Variant::VARIANT_MAX) {
		
		if (p_type->type_chain.size() > 1) {
			push_error(R"(Built-in types don't contain nested types.)", p_type->type_chain[1]);