### Godot version

31eccb5501

### System information

Windows 10

### Issue description

Some strange code fragments found in the code. I do not know if these are actual bugs.

1. Identical expression `array->get_typed_class_name() == native_type` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L777
2. Identical expression `array->get_typed_class_name() != native_type` on both sides of `||` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/gdscript/gdscript_vm.cpp#L1255
3. Identical expression `pose.orientation.y != 0` on both sides of `||` operator (perhaps one of these should be `pose.orientation.z != 0`?):
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/openxr/scene/openxr_hand.cpp#L219
4. Identical expression `a.lower` on both sides of `-` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/thirdparty/embree/kernels/bvh/bvh_node_obb_mb.h#L55
5. Identical expression `font_main.is_valid()` on both sides of `&&` operator:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L861
6. Identical expression `bold_font.is_valid()` on both sides of `&&` operator:
7. https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/editor/import/dynamic_font_import_settings.cpp#L1095
8. Variable `scansym_map[0x57]` assigned twice:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/platform/windows/key_mapping_windows.cpp#L318-L319
9. 'if'-statement is equivalent to the 'else'-statement:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L496-L500
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/scene/resources/text_paragraph.cpp#L646-L650
10. Shouldn't `sizeof(long_filename_buff)` be replaced with `file_info.size_filename` since `sizeof(long_filename_buff)` is the size of the pointer and not the buffer?:
https://github.com/godotengine/godot/blob/31eccb5501ddc92b4a17fd6ae33dca4ad217702c/modules/zip/zip_reader.cpp#L69-L70

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
main_pages->set_tab_alignment(TabBar::ALIGNMENT_CENTER);
	main_pages->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	main_pages->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	main_pages->set_theme_type_variation("TabContainerOdd");
	root_vb->add_child(main_pages);
	label_warn = memnew(Label);
	label_warn->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	label_warn->set_text("");
	root_vb->add_child(label_warn);
	label_warn->hide();
	// Page 1 layout: Rendering Options
	VBoxContainer *page1_vb = memnew(VBoxContainer);
	ptions"));
	main_pages->add_child(page1_vb);
	page1_description = memnew(Label);
	page1_description->set_text(TTR("Select font rendering options, fallback font, and metadata override:"));
	page1_description->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	page1_vb->add_child(page1_description);
	HSplitContainer *page1_hb = memnew(HSplitContainer);
	page1_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	page1_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	page1_vb->add_child(page1_hb);
	VBoxContainer *page1_lbl_vb = memnew(VBoxContainer);
	page1_lbl_vb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	page1_lbl_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	page1_hb->add_child(page1_lbl_vb);
	font_name_label = memnew(Label);
	font_name_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	font_name_label->set_clip_text(true);
	font_name_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);