### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
editor->setup(-100000, 100000);
					prop = editor;
				} break;
				case Variant::VECTOR3: {
					EditorPropertyVector3 *editor = memnew(EditorPropertyVector3);
					editor->setup(-100000, 100000, default_float_step, true);
					prop = editor;
				} break;
				case Variant::VECTOR3I: {
					EditorPropertyVector3i *editor = memnew(EditorPropertyVector3i);
					editor->setup(-100000, 100000);
					prop = editor;
				} break;
				case Variant::VECTOR4: {
					EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
					editor->setup(-100000, 100000, default_float_step, true);
					prop = editor;
				} break;
				case Variant::VECTOR4I: {
					EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
					editor->setup(-100000, 100000);
					prop = editor;
				} break;
				case Variant::TRANSFORM2D: {
					EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
					editor->setup(-100000, 100000, default_float_step, true);
					prop = editor;
				} break;
				case Variant::PLANE: {
					EditorPropertyPlane *editor = memnew(EditorPropertyPlane);