### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (err != OK) {
			imports.clear();
			break;
		}
		String type;
		if (cf->has_section_key("remap", "type")) {
			type = cf->get_value("remap", "type");
		}
		if (import_type.is_empty()) {
			import_type = type;
		} else if (import_type != type) {
			
			imports.clear();
			break;
		}
		imports.push_back(fpath);
	}
	if (imports.size() == 0) {
		ImportDock::get_singleton()->clear();
	} else if (imports.size() == 1) {
		ImportDock::get_singleton()->set_edit_path(imports[0]);
	} else {
		ImportDock::get_singleton()->set_edit_multiple_paths(imports);
	}
	import_dock_needs_update = false;
}
void FileSystemDock::_feature_profile_changed() {
	_update_display_mode(true);
}
void FileSystemDock::set_file_sort(FileSortOption p_file_sort) {