### Godot version

4

### System information

Android 13

### Issue description

If I go in my game, godot seem to not see the keyboard. I saw my script for errors, but it seem correct. I used a script for move the characters as people show in the tutorials, so it should be correct and I saw it many times. there aren't sinctasys errors.
Godot don't move the characters with bluetooth keyboard.
I went to settings of the projects - imputs for add the buttons to "up, down, left, right". Godot took my buttons, but as physics button. And even in this way the character doesn't move.

### Steps to reproduce

Connect a keyboard.

Create the basic script.

Start the game.

### Minimal reproduction project

This was the script

```gdscript
extends CharacterBody2D
@export var speed: int = 35
func handleInput():
	var moveDirection = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
	velocity = moveDirection*speed
	
func _physics_process(delta):
		handleInput()
		move_and_slide()
```
step.set(-1); 
	
	if (java_class_wrapper) {
		memdelete(java_class_wrapper);
	}
	if (input_handler) {
		delete input_handler;
	}
	
	bool restart_on_cleanup = false;
	if (os_android) {
		restart_on_cleanup = os_android->is_restart_on_exit_set();
		os_android->main_loop_end();
		Main::cleanup();
		delete os_android;
	}
	if (godot_io_java) {
		delete godot_io_java;
	}
	if (godot_java) {
		if (!restart_on_cleanup) {
			if (p_restart) {