### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
item_edited(col, p_item, p_button);
						} else if (p_button == MouseButton::WHEEL_DOWN) {
							p_item->set_range(col, c.val - c.step);
							item_edited(col, p_item, p_button);
						}
						
						bring_up_editor = false;
					} else {
						editor_text = String::num(p_item->cells[col].val, Math::range_step_decimals(p_item->cells[col].step));
						if (select_mode == SELECT_MULTI && get_viewport()->get_processed_events_count() == focus_in_id) {
							bring_up_editor = false;
						}
					}
				}
				click_handled = true;
			} break;
			case TreeItem::CELL_MODE_ICON: {
				bring_up_editor = false;
			} break;
			case TreeItem::CELL_MODE_CUSTOM: {
				edited_item = p_item;
				edited_col = col;
				bool on_arrow = x > col_width - theme_cache.select_arrow->get_width();
				custom_popup_rect = Rect2i(get_global_position() + Point2i(col_ofs, _get_title_button_height() + y_ofs + item_h - theme_cache.offset.y), Size2(get_column_width(col), item_h));
				if (on_arrow || !p_item->cells[col].custom_button) {
					emit_signal(SNAME("custom_popup_edited"), ((bool)(x >= (col_width - item_h / 2))));
				}
				if (!p_item->cells[col].custom_button || !on_arrow) {
					item_edited(col, p_item, p_button);
				}