### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
}
			if (updated) {
				r_variant = a;
				return true;
			}
		} break;
		case Variant::DICTIONARY: {
			Dictionary d = r_variant;
			bool updated = false;
			for (int i = 0; i < d.size(); i++) {
				Variant value = d.get_value_at_index(i);
				if (_check_node_path_recursive(p_root_node, value, p_renames)) {
					if (!updated) {
						d = d.duplicate(); 
						updated = true;
					}
					d[d.get_key_at_index(i)] = value;
				}
			}
			if (updated) {
				r_variant = d;
				return true;
			}
		} break;
		default: {
		}
	}
	return false;
}
void SceneTreeDock::perform_node_renames(Node *p_base, HashMap<Node *, NodePath> *p_renames, HashMap<Ref<Animation>, HashSet<int>> *r_rem_anims) {