### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
Array time_vals;
		time_vals.push_back(oe.hr);
		time_vals.push_back(oe.min);
		time_vals.push_back(oe.sec);
		time_vals.push_back(oe.msec);
		bool e;
		String time = String("%d:%02d:%02d:%04d").sprintf(time_vals, &e);
		
		bool source_is_project_file = oe.source_file.begins_with("res://");
		
		Array source_meta;
		source_meta.push_back(oe.source_file);
		source_meta.push_back(oe.source_line);
		
		TreeItem *r = error_tree->get_root();
		if (!r) {
			r = error_tree->create_item();
		}
		
		
		String tooltip = oe.warning ? TTR("Warning:") : TTR("Error:");
		TreeItem *error = error_tree->create_item(r);
		if (oe.warning) {
			error->set_meta("_is_warning", true);
		} else {
			error->set_meta("_is_error", true);
		}
		error->set_collapsed(true);
		error->set_icon(0, get_theme_icon(oe.warning ? SNAME("Warning") : SNAME("Error"), SNAME("EditorIcons")));