### Godot version

4.1.dev3

### System information

Tested with Linux and Android

### Issue description

Since #73256 you can now export a typed array of nodes which holds references to the nodes assigned in the inspector. However, if you export the project you just get an empty array.

### Steps to reproduce

Export a project that makes use of exported node arrays.

### Minimal reproduction project

[test.zip](https://github.com/godotengine/godot/files/11596494/test.zip)

List<Node *> stray_instances;
#define NODE_FROM_ID(p_name, p_id)                      \
	Node *p_name;                                       \
	if (p_id & FLAG_ID_IS_PATH) {                       \
		NodePath np = node_paths[p_id & FLAG_MASK];     \
		p_name = ret_nodes[0]->get_node_or_null(np);    \
	} else {                                            \
		ERR_FAIL_INDEX_V(p_id &FLAG_MASK, nc, nullptr); \
		p_name = ret_nodes[p_id & FLAG_MASK];           \
	}
	int nc = nodes.size();
	ERR_FAIL_COND_V(nc == 0, nullptr);
	const StringName *snames = nullptr;
	int sname_count = names.size();
	if (sname_count) {
		snames = &names[0];
	}
	const Variant *props = nullptr;
	int prop_count = variants.size();
	if (prop_count) {