### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
}
			} break;
			case MouseButton::MIDDLE: {
				if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
					switch (_edit.plane) {
						case TRANSFORM_VIEW: {
							_edit.plane = TRANSFORM_X_AXIS;
							set_message(TTR("X-Axis Transform."), 2);
							view_type = VIEW_TYPE_USER;
							_update_name();
						} break;
						case TRANSFORM_X_AXIS: {
							_edit.plane = TRANSFORM_Y_AXIS;
							set_message(TTR("Y-Axis Transform."), 2);
						} break;
						case TRANSFORM_Y_AXIS: {
							_edit.plane = TRANSFORM_Z_AXIS;
							set_message(TTR("Z-Axis Transform."), 2);
						} break;
						case TRANSFORM_Z_AXIS: {
							_edit.plane = TRANSFORM_VIEW;
							
							set_message(TTR("View Plane Transform."), 2);
						} break;
						case TRANSFORM_YZ:
						case TRANSFORM_XZ:
						case TRANSFORM_XY: {
						} break;
					}
				}