### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
r_result.class_name = Variant::get_type_name(base_type.builtin_type);
					r_result.class_member = p_symbol;
					return OK;
				}
				bool valid = false;
				v.get(p_symbol, &valid);
				if (valid) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_PROPERTY;
					r_result.class_name = Variant::get_type_name(base_type.builtin_type);
					r_result.class_member = p_symbol;
					return OK;
				}
			} break;
			default: {
				base_type.kind = GDScriptParser::DataType::UNRESOLVED;
			} break;
		}
	}
	return ERR_CANT_RESOLVE;
}
::Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) {
	
	if (ClassDB::class_exists(p_symbol)) {
		r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS;
		r_result.class_name = p_symbol;
		return OK;
	}
	for (int i = 0; i < Variant::VARIANT_MAX; i++) {
		Variant::Type t = Variant::Type(i);
		if (Variant::get_type_name(t) == p_symbol) {