### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
constant->values.push_back(v);
			constant->datatype = TYPE_BOOL;
			expr = constant;
		} else if (tk.type == TK_FALSE) {
			
			ConstantNode *constant = alloc_node<ConstantNode>();
			ConstantNode::Value v;
			v.boolean = false;
			constant->values.push_back(v);
			constant->datatype = TYPE_BOOL;
			expr = constant;
		} else if (tk.type == TK_TYPE_VOID) {
			
			_set_error(RTR("Void value not allowed in expression."));
			return nullptr;
		} else if (is_token_nonvoid_datatype(tk.type) || tk.type == TK_CURLY_BRACKET_OPEN) {
			if (tk.type == TK_CURLY_BRACKET_OPEN) {
				
				_set_tkpos(prepos);
				expr = _parse_array_constructor(p_block, p_function_info);
			} else {
				DataType datatype;
				DataPrecision precision = PRECISION_DEFAULT;
				if (is_token_precision(tk.type)) {
					precision = get_token_precision(tk.type);
					tk = _get_token();
				}
				datatype = get_token_datatype(tk.type);
				if (precision != PRECISION_DEFAULT && _validate_precision(datatype, precision) != OK) {
					return nullptr;