### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyClassName, EditorProperty);
private:
	CreateDialog *dialog = nullptr;
	Button *property = nullptr;
	String selected_type;
	String base_type;
	void _property_selected();
	void _dialog_created();
protected:
	virtual void _set_read_only(bool p_read_only) override;
	static void _bind_methods();
public:
	void setup(const String &p_base_type, const String &p_selected_type);
	virtual void update_property() override;
	EditorPropertyClassName();
};
class EditorPropertyCheck : public EditorProperty {