### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

if (project_is_missing == p_missing) {
		return;
	}
	project_is_missing = p_missing;
	if (project_is_missing) {
		project_icon->set_modulate(Color(1, 1, 1, 0.5));
		explore_button->set_ime_icon(SNAME("FileBroken"), SNAME("EdorIcons")));
		explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
	} else {
		project_icon->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_ime_icon(SNAME("Load"), SNAME("EdorIcons")));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
		explore_button->set_tooltip_text(TTR("Show in File Manager"));
#else
		// Opening the system file manager is not supported on the Android and web edors.
		explore_button->hide();
#endif
	}
}
:set_is_grayed(bool p_grayed) {
	if (p_grayed) {
		main_vbox->set_modulate(Color(1, 1, 1, 0.5));
		// Don't make the icon less prominent if the parent is already grayed out.
		explore_button->set_modulate(Color(1, 1, 1, 1.0));
	} else {
		main_vbox->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_modulate(Color(1, 1, 1, 0.5));
	}
}
:_favore_button_pressed() {