### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(false);
	return data.theme_owner->has_owner_node();
}
void Control::set_theme(const Ref<Theme> &p_theme) {
	ERR_MAIN_THREAD_GUARD;
	if (data.theme == p_theme) {
		return;
	}
	if (data.theme.is_valid()) {
		data.theme->disconnect("changed", callable_mp(this, &Control::_theme_changed));
	}
	data.theme = p_theme;
	if (data.theme.is_valid()) {
		data.theme_owner->propagate_theme_changed(this, this, is_inside_tree(), true);
		data.theme->connect("changed", callable_mp(this, &Control::_theme_changed), CONNECT_DEFERRED);
		return;
	}
	Control *parent_c = Object::cast_to<Control>(get_parent());
	if (parent_c && parent_c->has_theme_owner_node()) {
		data.theme_owner->propagate_theme_changed(this, parent_c->get_theme_owner_node(), is_inside_tree(), true);
		return;
	}
	Window *parent_w = cast_to<Window>(get_parent());
	if (parent_w && parent_w->has_theme_owner_node()) {
		data.theme_owner->propagate_theme_changed(this, parent_w->get_theme_owner_node(), is_inside_tree(), true);
		return;
	}
	data.theme_owner->propagate_theme_changed(this, nullptr, is_inside_tree(), true);
}
Ref<Theme> Control::get_theme() const {