### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return get_node_or_null(p_path) != nullptr;
}
Node *Node::find_child(const String &p_pattern, bool p_recursive, bool p_owned) const {
	ERR_THREAD_GUARD_V(nullptr);
	ERR_FAIL_COND_V(p_pattern.is_empty(), nullptr);
	_update_children_cache();
	Node *const *cptr = data.children_cache.ptr();
	int ccount = data.children_cache.size();
	for (int i = 0; i < ccount; i++) {
		if (p_owned && !cptr[i]->data.owner) {
			continue;
		}
		if (cptr[i]->data.name.operator String().match(p_pattern)) {
			return cptr[i];
		}
		if (!p_recursive) {
			continue;
		}
		Node *ret = cptr[i]->find_child(p_pattern, true, p_owned);
		if (ret) {
			return ret;
		}
	}
	return nullptr;
}
TypedArray<Node> Node::find_children(const String &p_pattern, const String &p_type, bool p_recursive, bool p_owned) const {