### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
}
		int delimter_end_line = get_delimiter_end_position(p_line, get_line(p_line).size() - 1).y;
		
		if (delimter_end_line == -1) {
			return true;
		}
		
		if (delimter_end_line == p_line) {
			
			if (p_line - 1 >= 0) {
				if ((in_string != -1 && is_in_string(p_line - 1) != -1) || (in_comment != -1 && is_in_comment(p_line - 1) != -1)) {
					return false;
				}
			}
			
			return ((in_string != -1 && is_in_string(p_line + 1) != -1) || (in_comment != -1 && is_in_comment(p_line + 1) != -1));
		}
		return ((in_string != -1 && is_in_string(delimter_end_line) != -1) || (in_comment != -1 && is_in_comment(delimter_end_line) != -1));
	}
	
	int start_indent = get_indent_level(p_line);
	for (int i = p_line + 1; i < get_line_count(); i++) {
		if (is_in_string(i) != -1 || is_in_comment(i) != -1 || get_line(i).strip_edges().size() == 0) {
			continue;
		}
		return (get_indent_level(i) > start_indent);
	}
	return false;
}
void CodeEdit::fold_line(int p_line) {