### Godot version

4.2.dev [202e4b2]

### System information

N/A

### Issue description

Changing the property `vertical_alignment` in a `Label` still changes the position of the letters, even if said `Label` is at its minimum size, implying that it could be shrunk further:
![image](https://github.com/godotengine/godot/assets/30739239/7fdd87bd-53b1-4397-8594-1ee4e5efbcf5)

### Steps to reproduce

Create a `Label` node, type anything in it, and the `vertical_alignment` property.

### Minimal reproduction project

N/A, trivially reproducible.
return overrun_behavior;
}
String Label::get_text() const {
	return text;
}
void Label::set_visible_characters(int p_amount) {
	if (visible_chars != p_amount) {
		visible_chars = p_amount;
		if (get_total_character_count() > 0) {
			visible_ratio = (float)p_amount / (float)get_total_character_count();
		} else {
			visible_ratio = 1.0;
		}
		if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
			dirty = true;
		}
		queue_redraw();
	}
}
int Label::get_visible_characters() const {