### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (p_name == "shortcuts") {
		Array arr = p_value;
		for (int i = 0; i < arr.size(); i++) {
			Dictionary dict = arr[i];
			String shortcut_name = dict["name"];
			Array shortcut_events = dict["shortcuts"];
			Ref<Shortcut> sc;
			sc.instantiate();
			sc->set_events(shortcut_events);
			add_shortcut(shortcut_name, sc);
		}
		return false;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr = p_value;
		for (int i = 0; i < actions_arr.size(); i++) {
			Dictionary action_dict = actions_arr[i];
			String action_name = action_dict["name"];
			Array events = action_dict["events"];
			InputMap *im = InputMap::get_singleton();
			im->action_erase_events(action_name);
			builtin_action_overrides[action_name].clear();
			for (int ev_idx = 0; ev_idx < events.size(); ev_idx++) {
				im->action_add_event(action_name, events[ev_idx]);
				builtin_action_overrides[action_name].push_back(events[ev_idx]);