### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
}
			}
			resources_found.erase(r.ptr());
		} break;
		default: {
		}
	}
	return false;
}
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
	Resource *r = Object::cast_to<Resource>(get_edited_object());
	if (r) {
		
		HashSet<Resource *> resources_found;
		resources_found.insert(r);
		bool found = _find_recursive_resources(p_resource, resources_found);
		if (found) {
			EditorNode::get_singleton()->show_warning(TTR("Recursion detected, unable to assign resource to property."));
			emit_changed(get_edited_property(), Ref<Resource>());
			update_property();
			return;
		}
	}
	
	
	bool is_script = false;
	Ref<Script> s = p_resource;
	if (get_edited_object() && s.is_valid() && get_edited_property() == CoreStringNames::get_singleton()->_script) {
		is_script = true;
		InspectorDock::get_singleton()->store_script_properties(get_edited_object());