### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

}
			for (const AnimationCompressionTimeState &state : time_tracks) {
				current_page_size += state.packets.size() * 4; 
			}
			if (!rollback && current_page_size > p_page_size) {
				rollback = true;
			}
			print_animc("\tCurrent Page Size: " + itos(current_page_size) + "/" + itos(p_page_size) + " Rollback? " + String(rollback ? "YES!" : "no"));
			if (rollback) {
				
				for (AnimationCompressionDataState &state : data_tracks) {
					state.temp_packets.resize(state.validated_packet_count);
				}
				for (AnimationCompressionTimeState &state : time_tracks) {
					state.key_index = state.validated_key_index; 
					state.packets.resize(state.validated_packet_count);
				}
			} else {
				
				for (AnimationCompressionDataState &state : data_tracks) {
					state.validated_packet_count = state.temp_packets.size();
				}
				for (AnimationCompressionTimeState &state : time_tracks) {
					state.validated_key_index = state.key_index;
					state.validated_packet_count = state.packets.size();
				}
				
				if (best_frame != FRAME_MAX) {
					current_frame = best_frame;
					print_animc("\tValidated, New Current Frame: " + itos(current_frame));