### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
FileSystemDock::FileListDisplayMode dock_filesystem_file_list_display_mode = FileSystemDock::FileListDisplayMode(int(p_layout->get_value(p_section, "dock_filesystem_file_list_display_mode")));
		FileSystemDock::get_singleton()->set_file_list_display_mode(dock_filesystem_file_list_display_mode);
	}
	if (p_layout->has_section_key(p_section, "dock_filesystem_selected_paths")) {
		PackedStringArray dock_filesystem_selected_paths = p_layout->get_value(p_section, "dock_filesystem_selected_paths");
		for (int i = 0; i < dock_filesystem_selected_paths.size(); i++) {
			FileSystemDock::get_singleton()->select_file(dock_filesystem_selected_paths[i]);
		}
	}
	
	PackedStringArray uncollapsed_tis;
	if (p_layout->has_section_key(p_section, "dock_filesystem_uncollapsed_paths")) {
		uncollapsed_tis = p_layout->get_value(p_section, "dock_filesystem_uncollapsed_paths");
	} else {
		uncollapsed_tis = { "res:" };
	}
	if (!uncollapsed_tis.is_empty()) {
		for (int i = 0; i < uncollapsed_tis.size(); i++) {
			TreeItem *uncollapsed_ti = FileSystemDock::get_singleton()->get_tree_control()->get_item_with_metadata(uncollapsed_tis[i], 0);
			if (uncollapsed_ti) {
				uncollapsed_ti->set_collapsed(false);
			}
		}
		FileSystemDock::get_singleton()->get_tree_control()->queue_redraw();
	}
}
void EditorNode::_save_central_editor_layout_to_config(Ref<ConfigFile> p_config_file) {
	
	int center_split_offset = center_split->get_split_offset();
	p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "center_split_offset", center_split_offset);