### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
bool first_key = data_tracks[comp_track].insert_key(best_frame - base_page_frame, values);
		if (first_key) {
			AnimationCompressionTimeState::Packet p;
			p.count = 1;
			p.frame = best_frame - base_page_frame;
			p.offset = data_tracks[comp_track].data.size();
			time_tracks[comp_track].packets.push_back(p);
		} else {
			ERR_CONTINUE(time_tracks[comp_track].packets.size() == 0);
			time_tracks[comp_track].packets[time_tracks[comp_track].packets.size() - 1].count++;
		}
	}
	compression.bounds = track_bounds;
	compression.fps = p_fps;
	compression.enabled = true;
	for (uint32_t i = 0; i < tracks_to_compress.size(); i++) {
		Track *t = tracks[tracks_to_compress[i]];
		t->interpolation = INTERPOLATION_LINEAR; 
		switch (t->type) {
			case TYPE_POSITION_3D: {
				PositionTrack *tt = static_cast<PositionTrack *>(t);
				tt->positions.clear();
				tt->compressed_track = i;
			} break;
			case TYPE_ROTATION_3D: {
				RotationTrack *rt = static_cast<RotationTrack *>(t);
				rt->rotations.clear();
				rt->compressed_track = i;
			} break;
			case TYPE_SCALE_3D: {