### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

real_t pre_t = 0.0;
	real_t to_t = 0.0;
	real_t post_t = 0.0;
	bool use_cubic = p_interp == INTERPOLATION_CUBIC || p_interp == INTERPOLATION_CUBIC_ANGLE;
	if (!p_loop_wrap || loop_mode == LOOP_NONE) {
		if (is_start_edge) {
			idx = p_backward ? maxi : 0;
		}
		next = CLAMP(idx + (p_backward ? -1 : 1), 0, maxi);
		if (use_cubic) {
			pre = CLAMP(idx + (p_backward ? 1 : -1), 0, maxi);
			post = CLAMP(idx + (p_backward ? -2 : 2), 0, maxi);
		}
	} else if (loop_mode == LOOP_LINEAR) {
		if (is_start_edge) {
			idx = p_backward ? 0 : maxi;
		}
		next = Math::posmod(idx + (p_backward ? -1 : 1), len);
		if (use_cubic) {
			pre = Math::posmod(idx + (p_backward ? 1 : -1), len);
			post = Math::posmod(idx + (p_backward ? -2 : 2), len);
		}
		if (is_start_edge) {
			if (!p_backward) {
				real_t endtime = (length - p_keys[idx].time);
				if (endtime < 0) { 
					endtime = 0;
				}
				delta = endtime + p_keys[next].time;
				from = endtime + p_time;