### Godot version

4.1 and 4.0.3 debug build

### System information

OS: Manjaro Linux x86_64
Kernel: 6.1.38-1-MANJARO 
CPU: AMD Ryzen 5 5600X (12) @ 3.700GHz 
GPU: NVIDIA GeForce RTX 3070 Ti
X11 backend
OpenGL API 3.3.0 NVIDIA 535.54.03

### Issue description

Game crashes silently after switching to compatibility rendering method. 
It's a pure 2D game. Forward+ and mobile work fine.

logs in console:

[4.0.3 debug build](https://github.com/Calinou/godot-debug-builds):
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.3.stable.custom_build (5222a99f5d38cd5346254cefed8f65315bca4fcb)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fe425c9dab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fe4176de6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```

4.1 official:
```
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.stable.official (970459615f6b2b4151742ec6d7ef8559f87fd5c5)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[1] /usr/lib/libc.so.6(+0x39ab0) [0x7fc48dfd9ab0] (??:0)
[2] /usr/lib/libGLdispatch.so.0(+0x4d6c9) [0x7fc48462b6c9] (??:0)
-- END OF BACKTRACE --
================================================================

```


### Steps to reproduce

Switch to compatibility rendering method and run game in editor.

### Minimal reproduction project
[signal11.zip](https://github.com/godotengine/godot/files/12061947/signal11.zip)



float print_threshold = 0.01;
			for (const KeyValue<String, float> &E : print_gpu_profile_task_time) {
				double time = E.value / double(print_frame_profile_frame_count);
				if (time > print_threshold) {
					print_line("\t-" + E.key + ": " + rtos(time) + "ms");
				}
			}
			print_gpu_profile_task_time.clear();
			print_frame_profile_ticks_from = OS::get_singleton()->get_ticks_usec();
			print_frame_profile_frame_count = 0;
		}
	}
	RSG::utilities->update_memory_info();
}
double RenderingServerDefault::get_frame_setup_time_cpu() const {
	return frame_setup_time;
}
bool RenderingServerDefault::has_changed() const {
	return changes > 0;
}
void RenderingServerDefault::_init() {
	RSG::rasterizer->initialize();
}
void RenderingServerDefault::_finish() {
	if (test_cube.is_valid()) {
		free(test_cube);
	}
	RSG::rasterizer->finalize();
}
void RenderingServerDefault::init() {