### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
Vector<String> selected_strings = _tree_get_selected(false);
	
	switch (p_option) {
		case FOLDER_EXPAND_ALL:
		case FOLDER_COLLAPSE_ALL: {
			
			if (selected_strings.size() == 1) {
				tree->get_selected()->set_collapsed_recursive(p_option == FOLDER_COLLAPSE_ALL);
			}
		} break;
		default: {
			_file_option(p_option, selected_strings);
		} break;
	}
}
void FileSystemDock::_file_list_rmb_option(int p_option) {