### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

} else {
				Basis v = value;
				gui[0] = v.rows[0][0];
				gui[1] = v.rows[1][0];
				gui[2] = v.rows[2][0];
				gui[3] = 0; 
				gui[4] = v.rows[0][1];
				gui[5] = v.rows[1][1];
				gui[6] = v.rows[2][1];
				gui[7] = 0; 
				gui[8] = v.rows[0][2];
				gui[9] = v.rows[1][2];
				gui[10] = v.rows[2][2];
				gui[11] = 0; 
			}
		} break;
		case ShaderLanguage::TYPE_MAT4: {
			float *gui = reinterpret_cast<float *>(data);
			if (p_array_size > 0) {
				const PackedFloat32Array &a = value;
				int s = a.size();
				for (int i = 0; i < p_array_size * 16; i += 16) {
					if (i + 15 < s) {
						gui[i] = a[i];
						gui[i + 1] = a[i + 1];
						gui[i + 2] = a[i + 2];
						gui[i + 3] = a[i + 3];
						gui[i + 4] = a[i + 4];
						gui[i + 5] = a[i + 5];
						gui[i + 6] = a[i + 6];