### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
rename_hint = " " + vformat(R"(Did you mean to use "%s"?)", String(renamed_function_name) + "()");
				}
			}
			push_error(vformat(R"*(Function "%s()" not found in base %s.%s)*", p_call->function_name, base_name, rename_hint), p_call->is_super ? p_call : p_call->callee);
#else
			push_error(vformat(R"*(Function "%s()" not found in base %s.)*", p_call->function_name, base_name), p_call->is_super ? p_call : p_call->callee);
#endif 
		} else if (!found && (!p_call->is_super && base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::NATIVE && base_type.is_meta_type)) {
			push_error(vformat(R"*(Static function "%s()" not found in base "%s".)*", p_call->function_name, base_type.native_type), p_call);
		}
	}
	if (call_type.is_coroutine && !p_is_await && !p_is_root) {
		push_error(vformat(R"*(Function "%s()" is a coroutine, so it must be called with "await".)*", p_call->function_name), p_call);
	}
	p_call->set_datatype(call_type);
}
void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) {
	reduce_expression(p_cast->operand);
	GDScriptParser::DataType cast_type = type_from_metatype(resolve_datatype(p_cast->cast_type));
	if (!cast_type.is_set()) {
		mark_node_unsafe(p_cast);
		return;
	}
	p_cast->set_datatype(cast_type);
	if (p_cast->operand->is_constant) {
		update_const_expression_builtin_type(p_cast->operand, cast_type, "cast", true);
		if (cast_type.is_variant() || p_cast->operand->get_datatype() == cast_type) {
			p_cast->is_constant = true;
			p_cast->reduced_value = p_cast->operand->reduced_value;
		}