### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Tracker * tracker = tracker_owner.get_or_null(action->trackers[j].tracker_rid);
				if (tracker) {
					print_verbose("    - " + tracker->name);
				}
			}
		}
	}
	*/
	return true;
}
void OpenXRAPI::action_set_free(RID p_action_set) {
	ActionSet *action_set = action_set_owner.get_or_null(p_action_set);
	ERR_FAIL_NULL(action_set);
	if (action_set->handle != XR_NULL_HANDLE) {
		xrDestroyActionSet(action_set->handle);
	}
	action_set_owner.free(p_action_set);
}
RID OpenXRAPI::get_action_rid(XrAction p_action) {
	List<RID> current;
	action_owner.get_owned_list(&current);
	for (int i = 0; i < current.size(); i++) {
		Action *action = action_owner.get_or_null(current[i]);
		if (action && action->handle == p_action) {
			return current[i];
		}
	}
	return RID();
}
RID OpenXRAPI::action_create(RID p_action_set, const String p_name, const String p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<RID> &p_trackers) {