### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
	// Show loading text to tell the user that the project manager is busy loading.
	// This is especially important for the Web project manager.
	loading_label->show();
	const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	for (const String &path : selected_list) {
		String conf = path.path_join("project.godot");
		if (!FileAccess::exists(conf)) {
			dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
			dialog_error->popup_centered();
			return;
		}
		print_line("Eding project: " + path);
		List<String> args;
		for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
			args.push_back(a);
		}
		args.push_back("--path");
		args.push_back(path);
		args.push_back("--edor");
		Error err = OS::get_singleton()->create_instance(args);
		ERR_FAIL_COND(err);
	}
	_project_list->project_opening_iniated = true;
	_dim_window();
	get_tree()->qu();
}
void ProjectManager::_open_selected_projects_ask() {