### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
GDScriptCompletionIdentifier ci;
	ci.value = p_value;
	ci.type.is_constant = true;
	ci.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	ci.type.kind = GDScriptParser::DataType::BUILTIN;
	ci.type.builtin_type = p_value.get_type();
	if (ci.type.builtin_type == Variant::OBJECT) {
		Object *obj = p_value.operator Object *();
		if (!obj) {
			return ci;
		}
		ci.type.native_type = obj->get_class_name();
		Ref<Script> scr = p_value;
		if (scr.is_valid()) {
			ci.type.is_meta_type = true;
		} else {
			ci.type.is_meta_type = false;
			scr = obj->get_script();
		}
		if (scr.is_valid()) {
			ci.type.script_type = scr;
			ci.type.kind = GDScriptParser::DataType::SCRIPT;
			ci.type.native_type = scr->get_instance_base_type();
		} else {
			ci.type.kind = GDScriptParser::DataType::NATIVE;
		}
	}
	return ci;
}
static GDScriptCompletionIdentifier _type_from_property(const PropertyInfo &p_property) {