### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
if (line.contains("OS.get_screen_count")) {
		line = line.replace("OS.get_screen_count", "DisplayServer.get_screen_count");
	}
	if (line.contains("OS.get_screen_dpi")) {
		line = line.replace("OS.get_screen_dpi", "DisplayServer.screen_get_dpi");
	}
	if (line.contains("OS.get_screen_max_scale")) {
		line = line.replace("OS.get_screen_max_scale", "DisplayServer.screen_get_max_scale");
	}
	if (line.contains("OS.get_screen_position")) {
		line = line.replace("OS.get_screen_position", "DisplayServer.screen_get_position");
	}
	if (line.contains("OS.get_screen_refresh_rate")) {
		line = line.replace("OS.get_screen_refresh_rate", "DisplayServer.screen_get_refresh_rate");
	}
	if (line.contains("OS.get_screen_scale")) {
		line = line.replace("OS.get_screen_scale", "DisplayServer.screen_get_scale");
	}
	if (line.contains("OS.get_screen_size")) {
		line = line.replace("OS.get_screen_size", "DisplayServer.screen_get_size");
	}
	if (line.contains("OS.set_icon")) {
		line = line.replace("OS.set_icon", "DisplayServer.set_icon");
	}
	if (line.contains("OS.set_native_icon")) {
		line = line.replace("OS.set_native_icon", "DisplayServer.set_native_icon");
	}
	// 
	if (line.contains("OS.window_borderless")) {
		line = line.replace("OS.window_borderless", "get_window().borderless");