### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
EditorPropertyEasing::EditorPropertyEasing() {
	easing_draw = memnew(Control);
	easing_draw->connect("draw", callable_mp(this, &EditorPropertyEasing::_draw_easing));
	easing_draw->connect("gui_input", callable_mp(this, &EditorPropertyEasing::_drag_easing));
	easing_draw->set_default_cursor_shape(Control::CURSOR_MOVE);
	add_child(easing_draw);
	preset = memnew(PopupMenu);
	add_child(preset);
	preset->connect("id_pressed", callable_mp(this, &EditorPropertyEasing::_set_preset));
	spin = memnew(EditorSpinSlider);
	spin->set_flat(true);
	spin->set_min(-100);
	spin->set_max(100);
	spin->set_step(0);
	spin->set_hide_slider(true);
	spin->set_allow_lesser(true);
	spin->set_allow_greater(true);
	spin->connect("value_changed", callable_mp(this, &EditorPropertyEasing::_spin_value_changed));
	spin->get_line_edit()->connect("focus_exited", callable_mp(this, &EditorPropertyEasing::_spin_focus_exited));
	spin->hide();
	add_child(spin);
}
void EditorPropertyRect2::_set_read_only(bool p_read_only) {