### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	if (data.layout_dir == p_direction) {
		return;
	}
	ERR_FAIL_INDEX((int)p_direction, 4);
	data.layout_dir = p_direction;
	data.is_rtl_dirty = true;
	propagate_notification(NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Control::LayoutDirection Control::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return data.layout_dir;
}
bool Control::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (data.is_rtl_dirty) {
		const_cast<Control *>(this)->data.is_rtl_dirty = false;
		if (data.layout_dir == LAYOUT_DIRECTION_INHERITED) {
			if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
				const_cast<Control *>(this)->data.is_rtl = true;
				return data.is_rtl;
			}
			Node *parent_node = get_parent();
			while (parent_node) {
				Control *parent_control = Object::cast_to<Control>(parent_node);
				if (parent_control) {
					const_cast<Control *>(this)->data.is_rtl = parent_control->is_layout_rtl();
					return data.is_rtl;
				}