### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
}
				tk = _get_token();
				if (tk.type != TK_SEMICOLON) {
					_set_expected_after_error(";", "return");
					return ERR_PARSE_ERROR;
				}
#ifdef DEBUG_ENABLED
				if (b->parent_function->return_type == DataType::TYPE_BOOL) {
					keyword_completion_context = CF_BLOCK;
				}
#endif 
				flow->expressions.push_back(expr);
			}
			p_block->statements.push_back(flow);
			BlockNode *block = p_block;
			while (block) {
				if (block->block_type == BlockNode::BLOCK_TYPE_CASE || block->block_type == BlockNode::BLOCK_TYPE_DEFAULT) {
					return OK;
				}
				block = block->parent_block;
			}
		} else if (tk.type == TK_CF_DISCARD) {
			
			BlockNode *b = p_block;
			while (b && !b->parent_function) {
				b = b->parent_block;
			}
			if (!b) {
				_set_parsing_error();
				return ERR_BUG;