### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD
	HashMap<StringName, GroupData>::Iterator E = data.grouped.find(p_identifier);
	if (!E) {
		return;
	}
	if (data.tree) {
		data.tree->remove_from_group(E->key, this);
	}
	data.grouped.remove(E);
}
TypedArray<StringName> Node::_get_groups() const {
	TypedArray<StringName> groups;
	List<GroupInfo> gi;
	get_groups(&gi);
	for (const GroupInfo &E : gi) {
		groups.push_back(E.name);
	}
	return groups;
}
void Node::get_groups(List<GroupInfo> *p_groups) const {
	ERR_THREAD_GUARD
	for (const KeyValue<StringName, GroupData> &E : data.grouped) {
		GroupInfo gi;
		gi.name = E.key;
		gi.persistent = E.value.persistent;
		p_groups->push_back(gi);
	}
}
int Node::get_persistent_group_count() const {