### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
if (changed_elements.size() > 0 && !is_ignored) {
			converted_files++;
			for (int k = 0; k < changed_elements.size(); k++) {
				print_line(String("\t\t") + changed_elements[k]);
			}
		}
	}
	print_line(vformat("Checking for valid conversion ended - all files(%d), files which would be converted(%d), files which would not be converted(%d).", collected_files.size(), converted_files, collected_files.size() - converted_files));
	uint64_t conversion_end_time = Time::get_singleton()->get_ticks_msec();
	print_line(vformat("Conversion of all files took %10.3f seconds.", (conversion_end_time - conversion_start_time) / 1000.0));
	return true;
}
Vector<String> ProjectConverter3To4::check_for_files() {
	Vector<String> collected_files = Vector<String>();
	Vector<String> directories_to_check = Vector<String>();
	directories_to_check.push_back("res://");
	while (!directories_to_check.is_empty()) {
		String path = directories_to_check.get(directories_to_check.size() - 1); 
		directories_to_check.resize(directories_to_check.size() - 1); 
		Ref<DirAccess> dir = DirAccess::open(path);
		if (dir.is_valid()) {
			dir->set_include_hidden(true);
			dir->list_dir_begin();
			String current_dir = dir->get_current_dir();
			String file_name = dir->_get_next();
			while (file_name != "") {
				if (file_name == ".git" || file_name == ".godot") {
					file_name = dir->_get_next();
					continue;
				}