### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

if (visible_ratio != p_ratio) {
		_stop_thread();
		if (p_ratio >= 1.0) {
			visible_characters = -1;
			visible_ratio = 1.0;
		} else if (p_ratio < 0.0) {
			visible_characters = 0;
			visible_ratio = 0.0;
		} else {
			visible_characters = get_total_character_count() * p_ratio;
			visible_ratio = p_ratio;
		}
		if (visible_chars_behavior == TextServer::VC_CHARS_BEFORE_SHAPING) {
			main->first_invalid_line.store(0); 
			_validate_line_caches();
		}
		queue_redraw();
	}
}
float RichTextLabel::get_visible_ratio() const {
	return visible_ratio;
}
void RichTextLabel::set_effects(Array p_effects) {
	custom_effects = p_effects;
	if ((!text.is_empty()) && use_bbcode) {
		parse_bbcode(atr(text));
	}
}
Array RichTextLabel::get_effects() {