### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
undo_redo->commit_action();
						}
					}
				} else if (drag_type == DRAG_DOUBLE_GUIDE) {
					Array prev_hguides = hguides.duplicate();
					Array prev_vguides = vguides.duplicate();
					if (b->get_position().x > RULER_WIDTH && b->get_position().y > RULER_WIDTH) {
						
						vguides.push_back(edited.x);
						hguides.push_back(edited.y);
						undo_redo->create_action(TTR("Create Horizontal and Vertical Guides"));
						undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
						undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
						undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
						undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
						undo_redo->add_undo_method(viewport, "queue_redraw");
						undo_redo->commit_action();
					}
				}
			}
			snap_target[0] = SNAP_TARGET_NONE;
			snap_target[1] = SNAP_TARGET_NONE;
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
	}
	return false;
}
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {