### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
suffix_lut[CASE_SIGN_AFTER_EXPONENT][i] = t == 'f';
							suffix_lut[CASE_NONE][i] = false;
						}
					}
					String str;
					int i = 0;
					bool digit_after_exp = false;
					while (true) {
						const char32_t symbol = String::char_lowercase(GETCHAR(i));
						bool error = false;
						if (is_digit(symbol)) {
							if (exponent_found) {
								digit_after_exp = true;
							}
							if (end_suffix_found) {
								error = true;
							}
						} else {
							if (symbol < 0x7F && suffix_lut[lut_case][symbol]) {
								if (symbol == 'x') {
									hexa_found = true;
									lut_case = CASE_HEXA_PERIOD;
								} else if (symbol == '.') {
									period_found = true;
									lut_case = CASE_HEXA_PERIOD;
								} else if (symbol == 'e' && !hexa_found) {
									exponent_found = true;
									lut_case = CASE_EXPONENT;
								} else if (symbol == 'f' && !hexa_found) {
									if (!period_found && !exponent_found) {