### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
item_width = MAX(buttons_width, p_draw_size.width - total_ofs);
				}
			}
			int item_width_with_buttons = item_width; 
			int buttons_width = 0;
			for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
				Ref<Texture2D> button_texture = p_item->cells[i].buttons[j].texture;
				Size2 button_size = button_texture->get_size() + theme_cache.button_pressed->get_minimum_size();
				item_width -= button_size.width + theme_cache.button_margin;
				buttons_width += button_size.width + theme_cache.button_margin;
			}
			p_item->cells.write[i].text_buf->set_width(item_width);
			label_h = compute_item_height(p_item);
			if (r_self_height != nullptr) {
				*r_self_height = label_h;
			}
			label_h += theme_cache.v_separation;
			Rect2i item_rect = Rect2i(Point2i(ofs, p_pos.y) - theme_cache.offset + p_draw_ofs, Size2i(item_width, label_h));
			Rect2i cell_rect = item_rect;
			if (i != 0) {
				cell_rect.position.x -= theme_cache.h_separation;
				cell_rect.size.x += theme_cache.h_separation;
			}
			if (theme_cache.draw_guides) {
				Rect2 r = cell_rect;
				if (rtl) {
					r.position.x = get_size().width - r.position.x - r.size.x;
				}
				RenderingServer::get_singleton()->canvas_item_add_line(ci, Point2i(r.position.x, r.position.y + r.size.height), r.position + r.size, theme_cache.guide_color, 1);
			}