### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
return false;
}
void InputEvent::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
	ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
	ClassDB::bind_method(D_METHOD("is_action", "action", "exact_match"), &InputEvent::is_action, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo", "exact_match"), &InputEvent::is_action_pressed, DEFVAL(false), DEFVAL(false));
	ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false));
	ClassDB::bind_method(D_METHOD("is_canceled"), &InputEvent::is_canceled);
	ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
	ClassDB::bind_method(D_METHOD("is_released"), &InputEvent::is_released);
	ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
	ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
	ClassDB::bind_method(D_METHOD("is_match", "event", "exact_match"), &InputEvent::is_match, DEFVAL(true));
	ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
	ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate);
	ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2()));
	ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device");
}
void InputEventFromWindow::_bind_methods() {
	ClassDB::bind_method(D_METHOD("set_window_id", "id"), &InputEventFromWindow::set_window_id);
	ClassDB::bind_method(D_METHOD("get_window_id"), &InputEventFromWindow::get_window_id);
	ADD_PROPERTY(PropertyInfo(Variant::INT, "window_id"), "set_window_id", "get_window_id");
}
void InputEventFromWindow::set_window_id(int64_t p_id) {
	window_id = p_id;
	emit_changed();
}
int64_t InputEventFromWindow::get_window_id() const {