### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
String image = bbcode.substr(brk_end + 1, end - brk_end - 1);
			Ref<Texture2D> texture = ResourceLoader::load(base_path.path_join(image), "Texture2D");
			if (texture.is_valid()) {
				p_rt->add_image(texture);
			}
			pos = end;
			tag_stack.push_front(tag);
		} else if (tag.begins_with("color=")) {
			String col = tag.substr(6, tag.length());
			Color color = Color::from_string(col, Color());
			p_rt->push_color(color);
			pos = brk_end + 1;
			tag_stack.push_front("color");
		} else if (tag.begins_with("font=")) {
			String fnt = tag.substr(5, tag.length());
			Ref<Font> font = ResourceLoader::load(base_path.path_join(fnt), "Font");
			if (font.is_valid()) {
				p_rt->push_font(font);
			} else {
				p_rt->push_font(doc_font);
			}
			pos = brk_end + 1;
			tag_stack.push_front("font");
		} else {
			p_rt->add_text("["); 
			pos = brk_pos + 1;
		}
	}
}
void EditorHelp::_add_text(const String &p_bbcode) {