### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
array = p_array;
}
Variant EditorPropertyArrayObject::get_array() {
	return array;
}
EditorPropertyArrayObject::EditorPropertyArrayObject() {
}
bool EditorPropertyDictionaryObject::_set(const StringName &p_name, const Variant &p_value) {
	String name = p_name;
	if (name == "new_item_key") {
		new_item_key = p_value;
		return true;
	}
	if (name == "new_item_value") {
		new_item_value = p_value;
		return true;
	}
	if (name.begins_with("indices")) {
		int index = name.get_slicec('/', 1).to_int();
		Variant key = dict.get_key_at_index(index);
		dict[key] = p_value;
		return true;
	}
	return false;
}
bool EditorPropertyDictionaryObject::_get(const StringName &p_name, Variant &r_ret) const {