### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
current_line = p_search_previous ? ending_line - 1 : ending_line + 1;
	} else if (p_search_previous) {
		current_line = ending_line;
		ending_line = 0;
	}
	
	while (current_line != ending_line) {
		
		if (current_line < 0) {
			current_line = to_line - 1;
		} else if (current_line >= to_line) {
			current_line = 0;
		}
		if (_search_line(main, current_line, p_string, char_idx, p_search_previous)) {
			scroll_to_selection();
			queue_redraw();
			return true;
		}
		if (current_line != ending_line) {
			p_search_previous ? current_line-- : current_line++;
		}
	}
	if (p_from_selection && selection.active) {
		
		return _search_line(main, current_line, p_string, char_idx, p_search_previous);
	} else {
		return false;
	}
}
String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p_selection) const {