### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (p_item != nullptr && p_column >= 0 && p_column < p_item->cells.size()) {
		p_item->cells.write[p_column].dirty = true;
		columns.write[p_column].cached_minimum_width_dirty = true;
	}
	queue_redraw();
}
void Tree::item_selected(int p_column, TreeItem *p_item) {
	if (select_mode == SELECT_MULTI) {
		if (!p_item->cells[p_column].selectable) {
			return;
		}
		p_item->cells.write[p_column].selected = true;
		
		selected_col = p_column;
		selected_item = p_item;
	} else {
		select_single_item(p_item, root, p_column);
	}
	queue_redraw();
}
void Tree::item_deselected(int p_column, TreeItem *p_item) {