### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
virtual MainLoop *get_main_loop() const override;
	virtual String get_config_path() const override;
	virtual String get_data_path() const override;
	virtual String get_cache_path() const override;
	virtual String get_bundle_resource_dir() const override;
	virtual String get_bundle_icon_path() const override;
	virtual String get_godot_dir_name() const override;
	virtual String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const override;
	virtual Error shell_open(String p_uri) override;
	virtual Error shell_show_in_file_manager(String p_path, bool p_open_folder) override;
	virtual String get_locale() const override;
	virtual Vector<String> get_system_fonts() const override;
	virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
	virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const override;
	virtual String get_executable_path() const override;
	virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) override;
	virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) override;
	virtual String get_unique_id() const override;
	virtual String get_processor_name() const override;
	virtual bool _check_internal_feature_support(const String &p_feature) override;
	virtual void disable_crash_handler() override;
	virtual bool is_disable_crash_handler() const override;
	virtual Error move_to_trash(const String &p_path) override;
	virtual String get_system_ca_certificates() override;
	void run();
	OS_MacOS();
	~OS_MacOS();
};
#endif