### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
return p_node->get_meta("_edit_lock_", false);
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
	_find_items_at_pos(b->get_position(), selection_results, spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
	Node *scene = EditorNode::get_singleton()->get_edited_scene();
	for (int i = 0; i < selection_results.size(); i++) {
		Node3D *item = selection_results[i].item;
		if (item != scene && item->get_owner() != scene && item != scene->get_deepest_editable_node(item)) {
			
			selection_results.remove_at(i);
			i--;
		}
	}
	clicked_wants_append = b->is_shift_pressed();
	if (selection_results.size() == 1) {
		clicked = selection_results[0].item->get_instance_id();
		selection_results.clear();
		if (clicked.is_valid()) {
			_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
		}
	} else if (!selection_results.is_empty()) {
		NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
		StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
		for (int i = 0; i < selection_results.size(); i++) {
			Node3D *spat = selection_results[i].item;
			Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
			String node_path = "/" + root_name + "/" + root_path.rel_path_to(spat->get_path());
			int locked = 0;
			if (_is_node_locked(spat)) {