### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
dd.albedo_rect[3] = 0;
		}
		RID normal_tex = decal->textures[RS::DECAL_TEXTURE_NORMAL];
		if (normal_tex.is_valid()) {
			Rect2 rect = decal_atlas_get_texture_rect(normal_tex);
			dd.normal_rect[0] = rect.position.x;
			dd.normal_rect[1] = rect.position.y;
			dd.normal_rect[2] = rect.size.x;
			dd.normal_rect[3] = rect.size.y;
			Basis normal_xform = camera_inverse_xform.basis * xform.basis.orthonormalized();
			MaterialStorage::store_basis_3x4(normal_xform, dd.normal_xform);
		} else {
			dd.normal_rect[0] = 0;
			dd.normal_rect[1] = 0;
			dd.normal_rect[2] = 0;
			dd.normal_rect[3] = 0;
		}
		RID orm_tex = decal->textures[RS::DECAL_TEXTURE_ORM];
		if (orm_tex.is_valid()) {
			Rect2 rect = decal_atlas_get_texture_rect(orm_tex);
			dd.orm_rect[0] = rect.position.x;
			dd.orm_rect[1] = rect.position.y;
			dd.orm_rect[2] = rect.size.x;
			dd.orm_rect[3] = rect.size.y;
		} else {
			dd.orm_rect[0] = 0;
			dd.orm_rect[1] = 0;
			dd.orm_rect[2] = 0;
			dd.orm_rect[3] = 0;
		}