### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
#if defined(WINDOWS_ENABLED)
	
	if ((da->file_exists(new_path) || da->dir_exists(new_path)) && new_path.to_lower() != old_path.to_lower()) {
#else
	if (da->file_exists(new_path) || da->dir_exists(new_path)) {
#endif
		EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
		s->set_text(col_index, old_name);
		return;
	}
	HashMap<String, String> file_renames;
	HashMap<String, String> folder_renames;
	_try_move_item(to_rename, new_path, file_renames, folder_renames);
	int current_tab = EditorSceneTabs::get_singleton()->get_current_tab();
	_save_scenes_after_move(file_renames); 
	_update_dependencies_after_move(file_renames);
	_update_resource_paths_after_move(file_renames);
	_update_project_settings_after_move(file_renames);
	_update_favorites_list_after_move(file_renames, folder_renames);
	EditorSceneTabs::get_singleton()->set_current_tab(current_tab);
	print_verbose("FileSystem: calling rescan.");
	_rescan();
	print_verbose("FileSystem: saving moved scenes.");
	_save_scenes_after_move(file_renames);
	current_path = new_path;
	current_path_line_edit->set_text(current_path);
}
void FileSystemDock::_duplicate_operation_confirm() {