### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

const Plane pa = a.operator Plane();
			const Plane pb = b.operator Plane();
			return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c);
		}
		case Variant::COLOR: {
			return (a.operator Color()) + (b.operator Color()) * c;
		}
		case Variant::AABB: {
			const ::AABB aa = a.operator ::AABB();
			const ::AABB ab = b.operator ::AABB();
			return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c);
		}
		case Variant::BASIS: {
			return (a.operator Basis()) + (b.operator Basis()) * c;
		}
		case Variant::QUATERNION: {
			return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c);
		}
		case Variant::TRANSFORM2D: {
			return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c);
		}
		case Variant::TRANSFORM3D: {
			return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c);
		}
		default: {
			return c < 0.5 ? a : b;
		}
	}
}
Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) {