### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
}
		if (c == bottom_editor) {
			continue;
		}
		Size2 minsize = c->get_combined_minimum_size();
		ms.width = MAX(ms.width, minsize.width);
		ms.height = MAX(ms.height, minsize.height);
	}
	if (keying) {
		Ref<Texture2D> key = get_editor_theme_icon(SNAME("Key"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (deletable) {
		Ref<Texture2D> key = get_editor_theme_icon(SNAME("Close"));
		ms.width += key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (checkable) {
		Ref<Texture2D> check = get_theme_icon(SNAME("checked"), SNAME("CheckBox"));
		ms.width += check->get_width() + get_theme_constant(SNAME("h_separation"), SNAME("CheckBox")) + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
	}
	if (bottom_editor != nullptr && bottom_editor->is_visible()) {
		ms.height += get_theme_constant(SNAME("v_separation"));
		Size2 bems = bottom_editor->get_combined_minimum_size();
		
		ms.height += bems.height;
		ms.width = MAX(ms.width, bems.width);
	}
	return ms;
}
void EditorProperty::emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field, bool p_changing) {