### Godot version

master

### System information

> Starting from Godot 4.1, you can copy this information to your clipboard by using Help > Copy System Info at the top of the editor window.

This crashed my editor 😆 

### Issue description


```
================================================================
CrashHandlerException: Program crashed
Engine version: Godot Engine v4.1.dev.mono.custom_build (72f7131be1be81e3b8c3d45732d55e5765b95dde)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
[0] EditorNode::_get_system_info (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:4378)
[1] EditorNode::_menu_option_confirm (C:\Users\zaevi\source\Godot\godot-source\editor\editor_node.cpp:2900)
[2] CallableCustomMethodPointer<EditorNode,int>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:105)
[3] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[4] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[5] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[6] Object::emit_signal<int> (C:\Users\zaevi\source\Godot\godot-source\core\object\object.h:891)
[7] PopupMenu::activate_item (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:1822)
[8] PopupMenu::gui_input (C:\Users\zaevi\source\Godot\godot-source\scene\gui\popup_menu.cpp:453)
[9] CallableCustomMethodPointer<PopupMenu,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[10] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[11] Object::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\core\object\object.cpp:1069)
[12] Node::emit_signalp (C:\Users\zaevi\source\Godot\godot-source\scene\main\node.cpp:3568)
[13] Window::_window_input (C:\Users\zaevi\source\Godot\godot-source\scene\main\window.cpp:1458)
[14] CallableCustomMethodPointer<Window,Ref<InputEvent> const &>::call (C:\Users\zaevi\source\Godot\godot-source\core\object\callable_method_pointer.h:104)
[15] Callable::callp (C:\Users\zaevi\source\Godot\godot-source\core\variant\callable.cpp:51)
[16] DisplayServerWindows::_dispatch_input_event (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2369)
[17] Input::_parse_input_event_impl (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:708)
[18] Input::flush_buffered_events (C:\Users\zaevi\source\Godot\godot-source\core\input\input.cpp:967)
[19] DisplayServerWindows::process_events (C:\Users\zaevi\source\Godot\godot-source\platform\windows\display_server_windows.cpp:2063)
[20] OS_Windows::run (C:\Users\zaevi\source\Godot\godot-source\platform\windows\os_windows.cpp:1478)
[21] widechar_main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:181)
[22] _main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:205)
[23] main (C:\Users\zaevi\source\Godot\godot-source\platform\windows\godot_windows.cpp:217)
[24] __scrt_common_main_seh (D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
[25] <couldn't map PC to fn name>
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

Change renderer to `gl_compatibility` and click `Help > Copy System Info`

### Minimal reproduction project

N/A
capture_timestamp("Internal End");
	frame = (frame + 1) % FRAME_COUNT;
}
uint32_t Utilities::get_captured_timestamps_count() const {
	return frames[frame].timestamp_result_count;
}
uint64_t Utilities::get_captured_timestamps_frame() const {
	return frames[frame].index;
}
uint64_t Utilities::get_captured_timestamp_gpu_time(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
	return frames[frame].timestamp_result_values[p_index];
}
uint64_t Utilities::get_captured_timestamp_cpu_time(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, 0);
	return frames[frame].timestamp_cpu_result_values[p_index];
}
String Utilities::get_captured_timestamp_name(uint32_t p_index) const {
	ERR_FAIL_UNSIGNED_INDEX_V(p_index, frames[frame].timestamp_result_count, String());
	return frames[frame].timestamp_result_names[p_index];
}
void Utilities::update_dirty_resources() {
	MaterialStorage::get_singleton()->_update_global_shader_uniforms();
	MaterialStorage::get_singleton()->_update_queued_materials();
	MeshStorage::get_singleton()->_update_dirty_skeletons();
	MeshStorage::get_singleton()->_update_dirty_multimeshes();
	TextureStorage::get_singleton()->update_texture_atlas();
}
void Utilities::set_debug_generate_wireframes(bool p_generate) {