### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
tag_vb->add_child(tag_error);
		create_tag_btn = memnew(Button);
		all_tags->add_child(create_tag_btn);
		create_tag_btn->connect("pressed", callable_mp((Window *)create_tag_dialog, &Window::popup_centered).bind(Vector2i(500, 0) * EDSCALE));
	}
	_project_list->migrate_config();
	_load_recent_projects();
	Ref<DirAccess> dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM);
	String default_project_path = EDITOR_GET("filesystem/directories/default_project_path");
	if (!dir_access->dir_exists(default_project_path)) {
		Error error = dir_access->make_dir_recursive(default_project_path);
		if (error != OK) {
			ERR_PRINT("Could not create default project directory at: " + default_project_path);
		}
	}
	String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path");
	if (!autoscan_path.is_empty()) {
		if (dir_access->dir_exists(autoscan_path)) {
			_scan_begin(autoscan_path);
		} else {
			Error error = dir_access->make_dir_recursive(autoscan_path);
			if (error != OK) {
				ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path);
			}
		}
	}
	SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
	// Define a minimum window size to prevent UI elements from overlapping or being cut off.
	Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
	if (w) {