### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tilemap_editor->forward_canvas_gui_input(p_event); }
	virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tilemap_editor->forward_canvas_draw_over_viewport(p_overlay); }
	bool is_tile_map_selected();
	
	void queue_pattern_preview(Ref<TileSet> p_tile_set, Ref<TileMapPattern> p_pattern, Callable p_callback);
	
	void set_sources_lists_current(int p_current);
	void synchronize_sources_list(Object *p_current_list, Object *p_current_sort_button);
	void set_atlas_view_transform(float p_zoom, Vector2 p_scroll);
	void synchronize_atlas_view(Object *p_current);
	
	void set_sorting_option(int p_option);
	List<int> get_sorted_sources(const Ref<TileSet> p_tile_set) const;
	virtual void edit(Object *p_object) override;
	virtual bool handles(Object *p_object) const override;
	virtual void make_visible(bool p_visible) override;
	static void draw_selection_rect(CanvasItem *p_ci, const Rect2 &p_rect, const Color &p_color = Color(1.0, 1.0, 1.0));
	TilesEditorPlugin();
	~TilesEditorPlugin();
};
#endif