### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

if (ime_text.length() != 0) {
			if (ime_selection.y != 0) {
				caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_selection.x + ime_selection.y, get_caret_line(p_caret), get_caret_column(p_caret));
			} else {
				caret_pos.y = _get_column_x_offset_for_line(get_caret_column(p_caret) + ime_text.size(), get_caret_line(p_caret), get_caret_column(p_caret));
			}
		} else {
			caret_pos.y = caret_pos.x;
		}
		if (MAX(caret_pos.x, caret_pos.y) > (first_visible_col + visible_width)) {
			first_visible_col = MAX(caret_pos.x, caret_pos.y) - visible_width + 1;
		}
		if (MIN(caret_pos.x, caret_pos.y) < first_visible_col) {
			first_visible_col = MIN(caret_pos.x, caret_pos.y);
		}
	} else {
		first_visible_col = 0;
	}
	h_scroll->set_value(first_visible_col);
	queue_redraw();
}
void TextEdit::set_draw_minimap(bool p_enabled) {
	if (draw_minimap == p_enabled) {
		return;
	}
	draw_minimap = p_enabled;
	_update_wrap_at_column();
	queue_redraw();
}
bool TextEdit::is_drawing_minimap() const {