### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	WindowMode old_mode = window_get_mode(p_window);
	if (old_mode == p_mode) {
		return; 
	}
	
	switch (old_mode) {
		case WINDOW_MODE_WINDOWED: {
			
		} break;
		case WINDOW_MODE_MINIMIZED: {
			_set_wm_minimized(p_window, false);
		} break;
		case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
		case WINDOW_MODE_FULLSCREEN: {
			
			wd.fullscreen = false;
			wd.exclusive_fullscreen = false;
			_set_wm_fullscreen(p_window, false, false);
			
			bool on_top = window_get_flag(WINDOW_FLAG_ALWAYS_ON_TOP, p_window);
			window_set_position(wd.last_position_before_fs, p_window);
			if (on_top) {
				_set_wm_maximized(p_window, false);
			}
		} break;
		case WINDOW_MODE_MAXIMIZED: {
			_set_wm_maximized(p_window, false);