### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (words[j] > cc) {
							cc = words[j];
							break;
						}
					}
				}
				set_caret_column(cc, i == 0, i);
			}
		} else {
			
			if (get_caret_column(i) == text[get_caret_line(i)].length()) {
				if (get_caret_line(i) < text.size() - 1) {
					set_caret_line(get_caret_line(i) + get_next_visible_line_offset_from(CLAMP(get_caret_line(i) + 1, 0, text.size() - 1), 1), false, false, 0, i);
					set_caret_column(0, i == 0, i);
				}
			} else {
				if (caret_mid_grapheme_enabled) {
					set_caret_column(get_caret_column(i) + 1, i == 0, i);
				} else {
					set_caret_column(TS->shaped_text_next_grapheme_pos(text.get_line_data(get_caret_line(i))->get_rid(), get_caret_column(i)), i == 0, i);
				}
			}
		}
		if (p_select) {
			_post_shift_selection(i);
		}
	}
	merge_overlapping_carets();
}
void TextEdit::_move_caret_up(bool p_select) {