### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
bool is_bitfield = false;
		};
		HashMap<StringName, EnumInfo> enum_map;
		HashMap<StringName, MethodInfo> signal_map;
		List<PropertyInfo> property_list;
		HashMap<StringName, PropertyInfo> property_map;
#ifdef DEBUG_METHODS_ENABLED
		List<StringName> constant_order;
		List<StringName> method_order;
		HashSet<StringName> methods_in_properties;
		List<MethodInfo> virtual_methods;
		HashMap<StringName, MethodInfo> virtual_methods_map;
		HashMap<StringName, Vector<Error>> method_error_values;
		HashMap<StringName, List<StringName>> linked_properties;
#endif
		HashMap<StringName, PropertySetGet> property_setget;
		StringName inherits;
		StringName name;
		bool disabled = false;
		bool exposed = false;
		bool is_virtual = false;
		Object *(*creation_func)() = nullptr;
		ClassInfo() {}
		~ClassInfo() {}
	};
	template <class T>
	static Object *creator() {
		return memnew(T);
	}
	static RWLock lock;