### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

func_args.clear();
				func_args.push_back(pattern_key_addr);
				codegen.generator->write_call(result_addr, p_value_addr, "has", func_args);
				if (element.value_pattern != nullptr) {
					
					codegen.generator->write_and_left_operand(result_addr);
					
					codegen.generator->write_get(element_addr, pattern_key_addr, p_value_addr);
					
					func_args.clear();
					func_args.push_back(element_addr);
					codegen.generator->write_call_utility(element_type_addr, "typeof", func_args);
					
					result_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, result_addr, false, true);
					if (r_error != OK) {
						return GDScriptCodeGenerator::Address();
					}
					codegen.generator->write_and_right_operand(result_addr);
					codegen.generator->write_end_and(result_addr);
				}
				codegen.generator->write_and_right_operand(result_addr);
				codegen.generator->write_end_and(result_addr);
				
				if (pattern_key_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					codegen.generator->pop_temporary();
				}
			}
			
			codegen.generator->pop_temporary();
			codegen.generator->pop_temporary();