### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + ".");
	
	if (!OS::get_singleton()->has_feature(p_feature)) {
		if (!(p_feature == "macos" && (OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")))) {
			return;
		}
	}
	Array events;
	for (int i = 0; i < p_keycodes.size(); i++) {
		Key keycode = (Key)p_keycodes[i];
		if (OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios")) {
			
			if (keycode == Key::KEY_DELETE) {
				keycode = KeyModifierMask::META | Key::BACKSPACE;
			}
		}
		Ref<InputEventKey> ie;
		if (keycode != Key::NONE) {
			ie = InputEventKey::create_reference(keycode, p_physical);
			events.push_back(ie);
		}
	}
	
	if (!sc->has_meta("customized")) {
		sc->set_events(events);
	}