### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

prefix = "." + prefix;
		}
		String segment;
		if (list_items[i]->list_type == LIST_DOTS) {
			prefix = list_items[i]->bullet;
			break;
		} else if (list_items[i]->list_type == LIST_NUMBERS) {
			segment = itos(list_index[i]);
			if (is_localizing_numeral_system()) {
				segment = TS->format_number(segment, _find_language(l.from));
			}
		} else if (list_items[i]->list_type == LIST_LETTERS) {
			segment = _letters(list_index[i], list_items[i]->capitalize);
		} else if (list_items[i]->list_type == LIST_ROMAN) {
			segment = _roman(list_index[i], list_items[i]->capitalize);
		}
		if (rtl) {
			prefix = prefix + segment;
		} else {
			prefix = segment + prefix;
		}
	}
	if (!prefix.is_empty()) {
		Ref<Font> font = theme_cache.normal_font;
		int font_size = theme_cache.normal_font_size;
		ItemFont *font_it = _find_font(l.from);
		if (font_it) {
			if (font_it->font.is_valid()) {
				font = font_it->font;
			}