### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
String pressing_for_editor_text;
	Vector2 pressing_pos;
	Rect2 pressing_item_rect;
	float range_drag_base = 0.0;
	bool range_drag_enabled = false;
	Vector2 range_drag_capture_pos;
	bool propagate_mouse_activated = false;
	
	
	Rect2 custom_popup_rect;
	int edited_col = -1;
	int selected_col = -1;
	int popup_edited_item_col = -1;
	bool hide_root = false;
	SelectMode select_mode = SELECT_SINGLE;
	int blocked = 0;
	int drop_mode_flags = 0;
	struct ColumnInfo {
		int custom_min_width = 0;
		int expand_ratio = 1;
		bool expand = true;
		bool clip_content = false;
		String title;
		HorizontalAlignment title_alignment = HORIZONTAL_ALIGNMENT_CENTER;
		Ref<TextParagraph> text_buf;
		String language;
		Control::TextDirection text_direction = Control::TEXT_DIRECTION_INHERITED;
		mutable int cached_minimum_width = 0;
		mutable bool cached_minimum_width_dirty = true;
		ColumnInfo() {