### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (holding_branch) {
		_reselect_items_selected_on_drag_begin();
	}
}
void FileSystemDock::_reselect_items_selected_on_drag_begin(bool reset) {
	TreeItem *selected_item = tree->get_next_selected(tree->get_root());
	if (selected_item) {
		selected_item->deselect(0);
	}
	if (!tree_items_selected_on_drag_begin.is_empty()) {
		bool reselected = false;
		for (TreeItem *item : tree_items_selected_on_drag_begin) {
			if (item->get_tree()) {
				item->select(0);
				reselected = true;
			}
		}
		if (reset) {
			tree_items_selected_on_drag_begin.clear();
		}
		if (!reselected) {
			
			tree->get_root()->get_child(1)->select(0);
		}
	}
	files->deselect_all();