### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
TreeItem *prev_item = this->_get_prev_in_tree(p_wrap, true);
	return prev_item;
}
TreeItem *TreeItem::get_next_in_tree(bool p_wrap) {
	TreeItem *next_item = this->_get_next_in_tree(p_wrap, true);
	return next_item;
}
TreeItem *TreeItem::get_child(int p_index) {
	_create_children_cache();
	if (p_index < 0) {
		p_index += children_cache.size();
	}
	ERR_FAIL_INDEX_V(p_index, children_cache.size(), nullptr);
	return children_cache.get(p_index);
}
int TreeItem::get_visible_child_count() {
	_create_children_cache();
	int visible_count = 0;
	for (int i = 0; i < children_cache.size(); i++) {
		if (children_cache[i]->is_visible()) {
			visible_count += 1;
		}
	}
	return visible_count;
}
int TreeItem::get_child_count() {
	_create_children_cache();
	return children_cache.size();
}
TypedArray<TreeItem> TreeItem::get_children() {