### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
set_caret_column(caret_columns[c], c == 0, c);
		if (from_selections.write[c].first != -1) {
			select(from_selections.write[c].first, from_selections.write[c].second, to_selections.write[c].first, to_selections.write[c].second, c);
		}
	}
	merge_overlapping_carets();
	end_complex_operation();
	queue_redraw();
}
int CodeEdit::_calculate_spaces_till_next_left_indent(int p_column) const {
	int spaces_till_indent = p_column % indent_size;
	if (spaces_till_indent == 0) {
		spaces_till_indent = indent_size;
	}
	return spaces_till_indent;
}
int CodeEdit::_calculate_spaces_till_next_right_indent(int p_column) const {
	return indent_size - p_column % indent_size;
}
void CodeEdit::_new_line(bool p_split_current_line, bool p_above) {
	if (!is_editable()) {
		return;
	}
	begin_complex_operation();
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (const int &i : caret_edit_order) {
		
		const int cc = p_split_current_line ? get_caret_column(i) : get_line(get_caret_line(i)).length();
		const int cl = get_caret_line(i);
		const String line = get_line(cl);