### Godot version

4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0)

### System information

Mageia 9, Linux

### Issue description

When importing a project in current `master`, the following error is raised for each asset that gets imported:
```
Attempting to parent and popup a dialog that already has a parent.
```

It seems to be raised once per asset, caused by the progress dialog.

CC @bruvzg

### Steps to reproduce

- Import a new project in Godot that contains importable assets, e.g. https://github.com/RPicster/godot4-demo-desert-light

### Minimal reproduction project

See above.
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		if (editor_data.get_scene_path(i) == p_path) {
			return true;
		}
	}
	return false;
}
void EditorNode::fix_dependencies(const String &p_for_file) {
	dependency_fixer->edit(p_for_file);
}
int EditorNode::new_scene() {
	int idx = editor_data.add_edited_scene(-1);
	
	if (editor_data.get_edited_scene_count() > 1) {
		for (int i = 0; i < editor_data.get_edited_scene_count() - 1; i++) {
			bool unsaved = EditorUndoRedoManager::get_singleton()->is_history_unsaved(editor_data.get_scene_history_id(i));
			if (!unsaved && editor_data.get_scene_path(i).is_empty() && editor_data.get_edited_scene_root(i) == nullptr) {
				editor_data.remove_scene(i);
				idx--;
			}
		}
	}
	idx = MAX(idx, 0);
	_scene_tab_changed(idx);
	editor_data.clear_editor_states();
	_update_scene_tabs();
	return idx;
}
Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, bool p_set_inherited, bool p_clear_errors, bool p_force_open_imported, bool p_silent_change_tab) {