### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
// 
	// 
	if ((line.contains(".lock") || line.contains(".unlock")) && !line.contains("mtx") && !line.contains("mutex") && !line.contains("Mutex")) {
		line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
		line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
	}
	// 
	if (line.contains(".join")) {
		line = reg_container.reg_join.sub(line, "$2.join($1)", true);
	}
	// 
	if (line.contains("empty")) {
		line = reg_container.reg_is_empty.sub(line, "is_empty(", true);
	}
	// 
	if (line.contains("(") && line.contains(".")) {
		line = reg_container.reg_super.sub(line, "$1super.$2", true); // 
	}
	// 
	if (line.contains("parse")) {
		line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
	}
	// 
	if (line.contains("to_json")) {