### Godot version

v4.1.beta2.mono.official [a2575cba4]

### System information

Godot v4.1.beta2.mono - Windows 10.0.22000 - Vulkan (Forward+) - dedicated AMD Radeon(TM) Graphics () - Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz (4 Threads)

### Issue description

Console output as follows:
```
LipO: Can't open file: "<path>/editor_data/cache/_lipo/_exe_0."
CodeSign: Failed to create fat binary.
editor/export/editor_export_platform.h:175 - Code Signing: Built-in CodeSign failed with error "Failed to create fat binary.".
```

### Steps to reproduce

Open attached project then:  Project->Export->Export All...->Release

(Attached project is just simple scene with basic/default export options)

### Minimal reproduction project

[TestProj.zip](https://github.com/godotengine/godot/files/11766951/TestProj.zip)

#include "lipo.h"
bool LipO::is_lipo(const String &p_path) {