### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
if (p_property_path.findn(p_filter) != -1) {
		return true;
	}
	const Vector<String> sections = p_property_path.split("/");
	for (int i = 0; i < sections.size(); i++) {
		if (p_filter.is_subsequence_ofn(EditorPropertyNameProcessor::get_singleton()->process_name(sections[i], p_style))) {
			return true;
		}
	}
	return false;
}
Size2 EditorProperty::get_minimum_size() const {
	Size2 ms;
	Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
	int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
	ms.height = font->get_height(font_size) + 4 * EDSCALE;
	for (int i = 0; i < get_child_count(); i++) {
		Control *c = Object::cast_to<Control>(get_child(i));
		if (!c) {
			continue;
		}
		if (c->is_set_as_top_level()) {
			continue;
		}
		if (!c->is_visible()) {
			continue;