### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (updating_bus) {
		return;
	}
	TreeItem *effect = effects->get_edited();
	if (!effect) {
		return;
	}
	if (effect->get_metadata(0) == Variant()) {
		Rect2 area = effects->get_item_rect(effect);
		effect_options->set_position(effects->get_screen_position() + area.position + Vector2(0, area.size.y));
		effect_options->reset_size();
		effect_options->popup();
		
	} else {
		int index = effect->get_metadata(0);
		updating_bus = true;
		EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
		ur->create_action(TTR("Select Audio Bus Send"));
		ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, effect->is_checked(0));
		ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), index, AudioServer::get_singleton()->is_bus_effect_enabled(get_index(), index));
		ur->add_do_method(buses, "_update_bus", get_index());
		ur->add_undo_method(buses, "_update_bus", get_index());
		ur->commit_action();
		updating_bus = false;
	}
}
void EditorAudioBus::_effect_add(int p_which) {