### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

step = p_step;
	emit_changed();
}
real_t Animation::get_step() const {
	return step;
}
void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
	ERR_FAIL_COND(p_to_animation.is_null());
	ERR_FAIL_INDEX(p_track, get_track_count());
	int dst_track = p_to_animation->get_track_count();
	p_to_animation->add_track(track_get_type(p_track));
	p_to_animation->track_set_path(dst_track, track_get_path(p_track));
	p_to_animation->track_set_imported(dst_track, track_is_imported(p_track));
	p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
	p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
	p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
	if (track_get_type(p_track) == TYPE_VALUE) {
		p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
	}
	for (int i = 0; i < track_get_key_count(p_track); i++) {
		p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
	}
}
void Animation::_bind_methods() {