### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.parent_owned;
}
void Node::set_display_folded(bool p_folded) {
	ERR_THREAD_GUARD
	data.display_folded = p_folded;
}
bool Node::is_displayed_folded() const {
	return data.display_folded;
}
bool Node::is_ready() const {
	return !data.ready_first;
}
void Node::request_ready() {
	ERR_THREAD_GUARD
	data.ready_first = true;
}
void Node::_call_input(const Ref<InputEvent> &p_event) {
	if (p_event->get_device() != InputEvent::DEVICE_ID_INTERNAL) {
		GDVIRTUAL_CALL(_input, p_event);
	}
	if (!is_inside_tree() || !get_viewport() || get_viewport()->is_input_handled()) {
		return;
	}
	input(p_event);
}
void Node::_call_shortcut_input(const Ref<InputEvent> &p_event) {