### Godot version

4.0 dev_build

### System information

Ubuntu 22.04.1

### Issue description

The "Lookup Symbol" button don't appears for custorm class names.
Related issues: #68475,  #73167.
I tried apply #68311, #69473 and #73196. It don't helps.
The `Ctrl+LMB` works right for all cases.

### Steps to reproduce

Right click to the `CustomClassA` symbol in the `custom_class_b.gd` anywhere. The `Lookup Symbol` button don't appears in the context menu.

### Minimal reproduction project

Example from  #68475.
static int recursion_depth = 0;
	RecursionCheck recursion(&recursion_depth);
	if (unlikely(recursion.check())) {
		ERR_FAIL_V_MSG(false, "Reached recursion limit while trying to guess type.");
	}
	GDScriptParser::DataType base_type = p_base.type;
	bool is_static = base_type.is_meta_type;
	if (is_static && p_method == SNAME("new")) {
		r_type.type = base_type;
		r_type.type.is_meta_type = false;
		r_type.type.is_constant = false;
		return true;
	}
	while (base_type.is_set() && !base_type.is_variant()) {
		switch (base_type.kind) {
			case GDScriptParser::DataType::CLASS:
				if (base_type.class_type->has_function(p_method)) {
					const GDScriptParser::FunctionNode *method = base_type.class_type->get_member(p_method).function;
					if (!is_static || method->is_static) {
						if (method->get_datatype().is_set() && !method->get_datatype().is_variant()) {
							r_type.type = method->get_datatype();
							return true;
						}
						int last_return_line = -1;
						const GDScriptParser::ExpressionNode *last_returned_value = nullptr;
						GDScriptParser::CompletionContext c = p_context;