### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
get_v_scroll_bar()->call_deferred(SNAME("set_value"), update_scroll_request);
				update_scroll_request = -1;
			}
			if (update_tree_pending) {
				refresh_countdown = float(EDITOR_GET("docks/property_editor/auto_refresh_interval"));
			} else if (refresh_countdown > 0) {
				refresh_countdown -= get_process_delta_time();
				if (refresh_countdown <= 0) {
					for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
						for (EditorProperty *E : F.value) {
							if (E && !E->is_cache_valid()) {
								E->update_property();
								E->update_editor_property_status();
								E->update_cache();
							}
						}
					}
					refresh_countdown = float(EDITOR_GET("docks/property_editor/auto_refresh_interval"));
				}
			}
			changing++;
			if (update_tree_pending) {
				update_tree();
				update_tree_pending = false;
				pending.clear();
			} else {
				while (pending.size()) {
					StringName prop = *pending.begin();
					if (editor_property_map.has(prop)) {
						for (EditorProperty *E : editor_property_map[prop]) {