### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

clear();
}
void GDScriptParser::clear() {
	while (list != nullptr) {
		Node *element = list;
		list = list->next;
		memdelete(element);
	}
	head = nullptr;
	list = nullptr;
	_is_tool = false;
	for_completion = false;
	errors.clear();
	multiline_stack.clear();
	nodes_in_progress.clear();
}
void GDScriptParser::push_error(const String &p_message, const Node *p_origin) {
	
	
	panic_mode = true;
	
	if (p_origin == nullptr) {
		errors.push_back({ p_message, current.start_line, current.start_column });
	} else {
		errors.push_back({ p_message, p_origin->start_line, p_origin->leftmost_column });
	}
}
#ifdef DEBUG_ENABLED
void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols) {