### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

prop_info.hint_string = export_info.hint_string;
					prop_info.usage = export_info.usage | PROPERTY_USAGE_SCRIPT_VARIABLE;
				} else {
					prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE;
				}
				if (variable->is_static) {
					minfo.index = p_script->static_variables_indices.size();
					p_script->static_variables_indices[name] = minfo;
				} else {
					p_script->member_info[name] = prop_info;
					p_script->member_indices[name] = minfo;
					p_script->members.insert(name);
				}
#ifdef TOOLS_ENABLED
				if (variable->initializer != nullptr && variable->initializer->is_constant) {
					p_script->member_default_values[name] = variable->initializer->reduced_value;
					GDScriptCompiler::convert_to_initializer_type(p_script->member_default_values[name], variable);
				} else {
					p_script->member_default_values.erase(name);
				}
#endif
			} break;
			case GDScriptParser::ClassNode::Member::CONSTANT: {
				const GDScriptParser::ConstantNode *constant = member.constant;
				StringName name = constant->identifier->name;
				p_script->constants.insert(name, constant->initializer->reduced_value);
			} break;
			case GDScriptParser::ClassNode::Member::ENUM_VALUE: {
				const GDScriptParser::EnumNode::Value &enum_value = member.enum_value;
				StringName name = enum_value.identifier->name;