### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
	BIND_ENUM_CONSTANT(ANCHOR_END);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_AUTO);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_RTL);
	ADD_SIGNAL(MethodInfo("resized"));
	ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
	ADD_SIGNAL(MethodInfo("mouse_entered"));
	ADD_SIGNAL(MethodInfo("mouse_exited"));
	ADD_SIGNAL(MethodInfo("focus_entered"));
	ADD_SIGNAL(MethodInfo("focus_exited"));
	ADD_SIGNAL(MethodInfo("size_flags_changed"));
	ADD_SIGNAL(MethodInfo("minimum_size_changed"));
	ADD_SIGNAL(MethodInfo("theme_changed"));
	GDVIRTUAL_BIND(_has_point, "point");
	GDVIRTUAL_BIND(_structured_text_parser, "args", "text");
	GDVIRTUAL_BIND(_get_minimum_size);
	GDVIRTUAL_BIND(_get_tooltip, "at_position");
	GDVIRTUAL_BIND(_get_drag_data, "at_position");
	GDVIRTUAL_BIND(_can_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_make_custom_tooltip, "for_text");
	GDVIRTUAL_BIND(_gui_input, "event");
}
Control::Control() {