### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
static Color c[4];
	c[0] = get_theme_color(SNAME("property_color_x"), EditorStringName(Editor));
	c[1] = get_theme_color(SNAME("property_color_y"), EditorStringName(Editor));
	c[2] = get_theme_color(SNAME("property_color_z"), EditorStringName(Editor));
	c[3] = get_theme_color(SNAME("property_color_w"), EditorStringName(Editor));
	return c;
}
void EditorProperty::set_label_reference(Control *p_control) {
	label_reference = p_control;
}
void EditorProperty::set_bottom_editor(Control *p_control) {
	bottom_editor = p_control;
}
Variant EditorProperty::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
	return object->get(p_prop, &r_valid);
}
bool EditorProperty::is_cache_valid() const {
	if (object) {
		for (const KeyValue<StringName, Variant> &E : cache) {
			bool valid;
			Variant value = _get_cache_value(E.key, valid);
			if (!valid || value != E.value) {
				return false;
			}
		}
	}
	return true;
}
void EditorProperty::update_cache() {