### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (from.size() > 200) {
		from = from.substr(0, 197) + "...";
	}
	if (to.size() > 200) {
		to = to.substr(0, 197) + "...";
	}
	if (line.size() > 400) {
		line = line.substr(0, 397) + "...";
	}
	from = from.strip_escapes();
	to = to.strip_escapes();
	line = line.replace("\r", "").replace("\n", "").strip_edges();
	return vformat("Line(%d), %s -> %s  -  LINE \"\"\" %s \"\"\"", current_line, from, to, line);
}
// Prints only full lines e.g.:
// Line (1) - FULL LINES - """yield(get_tree().create_timer(3), 'timeout')"""  =====>  """ await get_tree().create_timer(3).timeout """
String ProjectConverter3To4::simple_line_formatter(int current_line, String old_line, String new_line) {