### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
variable_type = return_type;
				variable_type.type_source = list_type.type_source;
			} else if (!list_type.is_hard_type()) {
				variable_type.kind = GDScriptParser::DataType::VARIANT;
			} else {
				push_error(vformat(R"(Unable to iterate on object of type "%s".)", list_type.to_string()), p_for->list);
			}
		} else if (list_type.builtin_type == Variant::ARRAY || list_type.builtin_type == Variant::DICTIONARY || !list_type.is_hard_type()) {
			variable_type.kind = GDScriptParser::DataType::VARIANT;
		} else {
			push_error(vformat(R"(Unable to iterate on value of type "%s".)", list_type.to_string()), p_for->list);
		}
	}
	if (p_for->variable) {
		p_for->variable->set_datatype(variable_type);
	}
	resolve_suite(p_for->loop);
	p_for->set_datatype(p_for->loop->get_datatype());
#ifdef DEBUG_ENABLED
	if (p_for->variable) {
		is_shadowing(p_for->variable, R"("for" iterator variable)");
	}
#endif
}
void GDScriptAnalyzer::resolve_while(GDScriptParser::WhileNode *p_while) {
	resolve_node(p_while->condition, false);
	resolve_suite(p_while->loop);
	p_while->set_datatype(p_while->loop->get_datatype());
}
void GDScriptAnalyzer::resolve_assert(GDScriptParser::AssertNode *p_assert) {