### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
void custom_rename(Vector<SourceLine> &source_lines, String from, String to);
	Vector<String> check_for_custom_rename(Vector<String> &lines, String from, String to);
	void rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<SourceLine> &source_lines);
	Vector<String> check_for_rename_common(const char *array[][2], LocalVector<RegEx *> &cached_regexes, Vector<String> &lines);
	Vector<String> check_for_files();
	Vector<String> parse_arguments(const String &line);
	int get_end_parenthesis(const String &line) const;
	String connect_arguments(const Vector<String> &line, int from, int to = -1) const;
	String get_starting_space(const String &line) const;
	String get_object_of_execution(const String &line) const;
	bool contains_function_call(String &line, String function) const;
	String line_formatter(int current_line, String from, String to, String line);
	String simple_line_formatter(int current_line, String old_line, String line);
	String collect_string_from_vector(Vector<SourceLine> &vector);
	Vector<SourceLine> split_lines(const String &text);
	bool test_single_array(const char *array[][2], bool ignore_second_check = false);
	bool test_conversion_gdscript_builtin(String name, String expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &, bool), String what, const RegExContainer &reg_container, bool builtin);
	bool test_conversion_with_regex(String name, String expected, void (ProjectConverter3To4::*func)(Vector<SourceLine> &, const RegExContainer &), String what, const RegExContainer &reg_container);
	bool test_conversion_basic(String name, String expected, const char *array[][2], LocalVector<RegEx *> &regex_cache, String what);
	bool test_array_names();
	bool test_conversion(RegExContainer &reg_container);
public:
	ProjectConverter3To4(int, int);
	bool validate_conversion();
	bool convert();
};
#endif 
#endif 
#endif