### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
_THREAD_SAFE_METHOD_
	Vector<AttachmentFormat> attachments;
	attachments.resize(p_texture_attachments.size());
	Size2i size;
	bool size_set = false;
	for (int i = 0; i < p_texture_attachments.size(); i++) {
		AttachmentFormat af;
		Texture *texture = texture_owner.get_or_null(p_texture_attachments[i]);
		if (!texture) {
			af.usage_flags = AttachmentFormat::UNUSED_ATTACHMENT;
		} else {
			ERR_FAIL_COND_V_MSG(texture->layers != p_view_count, RID(), "Layers of our texture doesn't match view count for this framebuffer");
			if (!size_set) {
				size.width = texture->width;
				size.height = texture->height;
				size_set = true;
			} else if (texture->usage_flags & TEXTURE_USAGE_VRS_ATTACHMENT_BIT) {
				
				
				
			} else {
				ERR_FAIL_COND_V_MSG((uint32_t)size.width != texture->width || (uint32_t)size.height != texture->height, RID(),
						"All textures in a framebuffer should be the same size.");
			}