### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
Ref<Texture2D> r_icon = display_clear_icon ? theme_cache.clear_icon : right_icon;
		if (alignment == HORIZONTAL_ALIGNMENT_CENTER) {
			if (Math::is_zero_approx(scroll_offset)) {
				x_ofs = MAX(style->get_margin(SIDE_LEFT), int(get_size().width - text_width - r_icon->get_width() - style->get_margin(SIDE_RIGHT) * 2) / 2);
			}
		} else {
			x_ofs = MAX(style->get_margin(SIDE_LEFT), x_ofs - r_icon->get_width() - style->get_margin(SIDE_RIGHT));
		}
		ofs_max -= r_icon->get_width();
	}
	
	Vector2 primary_caret_offset = get_caret_pixel_pos();
	if (MIN(primary_caret_offset.x, primary_caret_offset.y) <= x_ofs) {
		scroll_offset += x_ofs - MIN(primary_caret_offset.x, primary_caret_offset.y);
	} else if (MAX(primary_caret_offset.x, primary_caret_offset.y) >= ofs_max) {
		scroll_offset += ofs_max - MAX(primary_caret_offset.x, primary_caret_offset.y);
	}
	scroll_offset = MIN(0, scroll_offset);
	queue_redraw();
}
int LineEdit::get_caret_column() const {
	return caret_column;
}
void LineEdit::set_scroll_offset(float p_pos) {
	scroll_offset = p_pos;
	if (scroll_offset < 0.0) {
		scroll_offset = 0.0;
	}
}
float LineEdit::get_scroll_offset() const {