### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

accept_event();
			queue_redraw();
			return;
		}
		if (code_completion_active && code_completion_rect.has_point(mm->get_position())) {
			accept_event();
			return;
		}
	}
	Ref<InputEventKey> k = p_gui_input;
	if (TextEdit::alt_input(p_gui_input)) {
		accept_event();
		return;
	}
	bool update_code_completion = false;
	if (!k.is_valid()) {
		
		
		if (!mm.is_valid() || !is_code_completion_drag_started) {
			TextEdit::gui_input(p_gui_input);
		}
		return;
	}
	
	bool mac_keys = OS::get_singleton()->has_feature("macos") || OS::get_singleton()->has_feature("web_macos") || OS::get_singleton()->has_feature("web_ios");
	if ((mac_keys && k->get_keycode() == Key::META) || (!mac_keys && k->get_keycode() == Key::CTRL)) {
		if (symbol_lookup_on_click_enabled) {
			if (k->is_pressed() && !is_dragging_cursor()) {
				symbol_lookup_new_word = get_word_at_pos(get_local_mouse_pos());
				if (symbol_lookup_new_word != symbol_lookup_word) {