### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)

### Issue description

When damping is used and a particle is fully stopped, it gets new shape, color, angular velocity, etc. It looks like it's being recreated from scratch.

### Steps to reproduce

1. Run the project.
2. Open block_hit_particles.tscn.

### Minimal reproduction project

[Bugged Particles.zip](https://github.com/godotengine/godot/files/11887286/Bugged.Particles.zip)

set_param_max(PARAM_ANGULAR_VELOCITY, 0);
	set_param_max(PARAM_ORBIT_VELOCITY, 0);
	set_param_max(PARAM_LINEAR_ACCEL, 0);
	set_param_max(PARAM_RADIAL_ACCEL, 0);
	set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
	set_param_max(PARAM_DAMPING, 0);
	set_param_max(PARAM_ANGLE, 0);
	set_param_max(PARAM_SCALE, 1);
	set_param_max(PARAM_HUE_VARIATION, 0);
	set_param_max(PARAM_ANIM_SPEED, 0);
	set_param_max(PARAM_ANIM_OFFSET, 0);
	set_emission_shape(EMISSION_SHAPE_POINT);
	set_emission_sphere_radius(1);
	set_emission_box_extents(Vector3(1, 1, 1));
	set_emission_ring_axis(Vector3(0, 0, 1.0));
	set_emission_ring_height(1);
	set_emission_ring_radius(1);
	set_emission_ring_inner_radius(0);
	set_turbulence_enabled(false);
	set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0));
	set_turbulence_noise_strength(1);
	set_turbulence_noise_scale(9);
	set_turbulence_noise_speed_random(0.2);
	set_param_min(PARAM_TURB_VEL_INFLUENCE, 0.1);
	set_param_max(PARAM_TURB_VEL_INFLUENCE, 0.1);
	set_param_min(PARAM_TURB_INIT_DISPLACEMENT, 0.0);
	set_param_max(PARAM_TURB_INIT_DISPLACEMENT, 0.0);
	set_gravity(Vector3(0, -9.8, 0));
	set_lifetime_randomness(0);
	set_sub_emitter_mode(SUB_EMITTER_DISABLED);