### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK(text_edit->get_caret_line() == 0);
			CHECK(text_edit->get_caret_column() == 5);
			SIGNAL_CHECK_FALSE("caret_changed");
			SIGNAL_CHECK_FALSE("text_changed");
			SIGNAL_CHECK_FALSE("lines_edited_from");
		}
		SUBCASE("[TextEdit] copy") {
			
		}
		SUBCASE("[TextEdit] paste") {
			
		}
		SUBCASE("[TextEdit] paste primary") {
			
		}
		SIGNAL_UNWATCH(text_edit, "text_set");
		SIGNAL_UNWATCH(text_edit, "text_changed");
		SIGNAL_UNWATCH(text_edit, "lines_edited_from");
		SIGNAL_UNWATCH(text_edit, "caret_changed");
	}
	
	SUBCASE("[TextEdit] input") {
		SIGNAL_WATCH(text_edit, "text_set");
		SIGNAL_WATCH(text_edit, "text_changed");
		SIGNAL_WATCH(text_edit, "lines_edited_from");
		SIGNAL_WATCH(text_edit, "caret_changed");
		Array args1;
		args1.push_back(0);
		args1.push_back(0);
		Array lines_edited_args;