### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if (file_type != "TextFile" && _is_file_type_disabled_by_feature_profile(file_type)) {
				
				continue;
			}
			String file_name = p_dir->get_file(i);
			if (searched_string.length() > 0) {
				if (file_name.to_lower().find(searched_string) < 0) {
					
					continue;
				} else {
					
					parent_should_expand = true;
				}
			}
			FileInfo fi;
			fi.name = p_dir->get_file(i);
			fi.type = p_dir->get_file_type(i);
			fi.import_broken = !p_dir->get_file_import_is_valid(i);
			fi.modified_time = p_dir->get_file_modified_time(i);
			file_list.push_back(fi);
		}
		
		_sort_file_info_list(file_list);
		
		for (const FileInfo &fi : file_list) {
			TreeItem *file_item = tree->create_item(subdirectory_item);
			file_item->set_text(0, fi.name);
			file_item->set_structured_text_bidi_override(0, TextServer::STRUCTURED_TEXT_FILE);
			file_item->set_icon(0, _get_tree_item_icon(!fi.import_broken, fi.type));
			String file_metadata = lpath.path_join(fi.name);