### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
if (openxr_api == nullptr) {
		return;
	} else {
		openxr_api->set_render_target_size_multiplier(multiplier);
	}
}
Size2 OpenXRInterface::get_render_target_size() {
	if (openxr_api == nullptr) {
		return Size2();
	} else {
		return openxr_api->get_recommended_target_size();
	}
}
uint32_t OpenXRInterface::get_view_count() {
	
	return 2;
}
void OpenXRInterface::_set_default_pos(Transform3D &p_transform, double p_world_scale, uint64_t p_eye) {
	p_transform = Transform3D();
	
	p_transform.origin.y = 1.5 * p_world_scale;
	
	if (p_eye == 1) {
		p_transform.origin.x = 0.03 * p_world_scale;
	} else if (p_eye == 2) {
		p_transform.origin.x = -0.03 * p_world_scale;
	}
}
Transform3D OpenXRInterface::get_camera_transform() {