### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

accept_event();
		return;
	}
	if (k->is_action("ui_text_newline_blank", true)) {
		_new_line(false);
		accept_event();
		return;
	}
	if (k->is_action("ui_text_newline", true)) {
		_new_line();
		accept_event();
		return;
	}
	
	k = k->duplicate();
	k->set_shift_pressed(false);
	if (k->is_action("ui_text_caret_up", true) ||
			k->is_action("ui_text_caret_down", true) ||
			k->is_action("ui_text_caret_line_start", true) ||
			k->is_action("ui_text_caret_line_end", true) ||
			k->is_action("ui_text_caret_page_up", true) ||
			k->is_action("ui_text_caret_page_down", true)) {
		set_code_hint("");
	}
	TextEdit::gui_input(p_gui_input);
	if (update_code_completion) {
		_filter_code_completion_candidates_impl();
	}
}
Control::CursorShape CodeEdit::get_cursor_shape(const Point2 &p_pos) const {