### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
p_ownership_table.insert(p_current_node, p_current_node->get_owner());
	for (int i = 0; i < p_current_node->get_child_count(); i++) {
		Node *child = p_current_node->get_child(i);
		update_ownership_table_for_addition_node_ancestors(child, p_ownership_table);
	}
}
void EditorNode::update_diff_data_for_node(
		Node *p_edited_scene,
		Node *p_root,
		Node *p_node,
		HashMap<NodePath, ModificationNodeEntry> &p_modification_table,
		List<AdditiveNodeEntry> &p_addition_list) {
	bool node_part_of_subscene = p_node != p_edited_scene &&
			p_edited_scene->get_scene_inherited_state().is_valid() &&
			p_edited_scene->get_scene_inherited_state()->find_node_by_path(p_edited_scene->get_path_to(p_node)) >= 0;
	
	Node *valid_node_owner = p_node->get_owner();
	while (valid_node_owner) {
		if (valid_node_owner == p_root) {
			break;
		}
		valid_node_owner = valid_node_owner->get_owner();
	}
	if ((valid_node_owner == p_root && (p_root != p_edited_scene || !p_edited_scene->get_scene_file_path().is_empty())) || node_part_of_subscene || p_node == p_root) {