### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
ep.step(TTR("Starting project..."), 5);
	err = ssh_run_on_remote_no_wait(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_start.ps1"), &ssh_pid, (use_remote) ? dbg_port : -1);
	if (err != OK) {
		CLEANUP_AND_RETURN(err);
	}
	cleanup_commands.clear();
	cleanup_commands.push_back(SSHCleanupCommand(host, port, extra_args_ssh, vformat("powershell -file \"%s\\%s\"", temp_dir, basepath.get_file() + "_clean.ps1")));
	print_line("Project started.");
	CLEANUP_AND_RETURN(OK);
#undef CLEANUP_AND_RETURN
}
EditorExportPlatformWindows::EditorExportPlatformWindows() {
	if (EditorNode::get_singleton()) {
#ifdef MODULE_SVG_ENABLED
		Ref<Image> img = memnew(Image);
		const bool upsample = !Math::is_equal_approx(Math::round(EDSCALE), EDSCALE);
		ImageLoaderSVG::create_image_from_string(img, _windows_logo_svg, EDSCALE, upsample, false);
		set_logo(ImageTexture::create_from_image(img));
		ImageLoaderSVG::create_image_from_string(img, _windows_run_icon_svg, EDSCALE, upsample, false);
		run_icon = ImageTexture::create_from_image(img);
#endif
		Ref<Theme> theme = EditorNode::get_singleton()->get_editor_theme();
		if (theme.is_valid()) {
			stop_icon = theme->get_icon(SNAME("Stop"), SNAME("EditorIcons"));
		} else {
			stop_icon.instantiate();
		}
	}
}