### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
save_mode = true;
}
void EditorPropertyPath::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			path_edit->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
		} break;
	}
}
void EditorPropertyPath::_path_focus_exited() {
	_path_selected(path->get_text());
}
void EditorPropertyPath::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
	const Dictionary drag_data = p_data;
	if (!drag_data.has("type")) {
		return;
	}
	if (String(drag_data["type"]) != "files") {
		return;
	}
	const Vector<String> filesPaths = drag_data["files"];
	if (filesPaths.size() == 0) {
		return;
	}
	emit_changed(get_edited_property(), filesPaths[0]);
	update_property();
}
bool EditorPropertyPath::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {