### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

// 
	// 
	if ((line.contains(".lock") || line.contains(".unlock")) && !line.contains("mtx") && !line.contains("mutex") && !line.contains("Mutex")) {
		line = reg_container.reg_image_lock.sub(line, "false # $1.lock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
		line = reg_container.reg_image_unlock.sub(line, "false # $1.unlock() # TODOConverter40, Image no longer requires locking, `false` helps to not break one line if/else, so it can freely be removed", true);
	}
	// 
	if (line.contains(".join")) {
		line = reg_container.reg_join.sub(line, "$2.join($1)", true);
	}
	// 
	if (line.contains("empty")) {
		line = reg_container.reg_is_empty.sub(line, "is_empty(", true);
	}
	// 
	if (line.contains("(") && line.contains(".")) {
		line = reg_container.reg_super.sub(line, "$1super.$2", true); // 
	}
	// 
	if (line.contains("parse")) {
		line = reg_container.reg_json_non_new.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
	}
	// 
	if (line.contains("to_json")) {
		line = reg_container.reg_json_to.sub(line, "JSON.new().stringify", true);