### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
tile_atlas_view->set_atlas_source(*tile_set, tile_set_atlas_source, tile_set_atlas_source_id);
	
	for (int i = 0; i < alternative_tiles_control->get_child_count(); i++) {
		alternative_tiles_control->get_child(i)->queue_free();
	}
	if (tile_set.is_null()) {
		return;
	} else {
		tile_create_help->set_visible(tools_button_group->get_pressed_button() == tool_setup_atlas_source_button);
	}
	Vector2i pos;
	Vector2 texture_region_base_size = tile_set_atlas_source->get_texture_region_size();
	int texture_region_base_size_min = MIN(texture_region_base_size.x, texture_region_base_size.y);
	for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
		Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
		int alternative_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
		if (alternative_count > 1) {
			
			int y_increment = 0;
			pos.x = 0;
			for (int j = 1; j < alternative_count; j++) {
				int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);