### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
assign->set_disabled(p_read_only);
	clear->set_disabled(p_read_only);
};
String EditorPropertyNodePath::_get_meta_pointer_property() const {
	ERR_FAIL_COND_V(!pointer_mode, String());
	return SceneState::get_meta_pointer_property(get_edited_property());
}
Variant EditorPropertyNodePath::_get_cache_value(const StringName &p_prop, bool &r_valid) const {
	if (p_prop == get_edited_property()) {
		r_valid = true;
		return const_cast<EditorPropertyNodePath *>(this)->get_edited_object()->get(pointer_mode ? StringName(_get_meta_pointer_property()) : get_edited_property(), &r_valid);
	}
	return Variant();
}
StringName EditorPropertyNodePath::_get_revert_property() const {
	if (pointer_mode) {
		return _get_meta_pointer_property();
	} else {
		return get_edited_property();
	}
}
void EditorPropertyNodePath::_node_selected(const NodePath &p_path) {
	NodePath path = p_path;
	Node *base_node = nullptr;
	if (!use_path_from_scene_root) {