### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
show_builtin_actions_checkbutton->set_text(TTR("Show Built-in Actions"));
	show_builtin_actions_checkbutton->connect("toggled", callable_mp(this, &ActionMapEditor::set_show_builtin_actions));
	add_hbox->add_child(show_builtin_actions_checkbutton);
	main_vbox->add_child(add_hbox);
	
	action_tree = memnew(Tree);
	action_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	action_tree->set_columns(3);
	action_tree->set_hide_root(true);
	action_tree->set_column_titles_visible(true);
	action_tree->set_column_title(0, TTR("Action"));
	action_tree->set_column_clip_content(0, true);
	action_tree->set_column_title(1, TTR("Deadzone"));
	action_tree->set_column_expand(1, false);
	action_tree->set_column_custom_minimum_width(1, 80 * EDSCALE);
	action_tree->set_column_expand(2, false);
	action_tree->set_column_custom_minimum_width(2, 50 * EDSCALE);
	action_tree->connect("item_edited", callable_mp(this, &ActionMapEditor::_action_edited));
	action_tree->connect("item_activated", callable_mp(this, &ActionMapEditor::_tree_item_activated));
	action_tree->connect("button_clicked", callable_mp(this, &ActionMapEditor::_tree_button_pressed));
	main_vbox->add_child(action_tree);
	SET_DRAG_FORWARDING_GCD(action_tree, ActionMapEditor);
	
	event_config_dialog = memnew(InputEventConfigurationDialog);
	event_config_dialog->connect("confirmed", callable_mp(this, &ActionMapEditor::_event_config_confirmed));
	add_child(event_config_dialog);
	message = memnew(AcceptDialog);
	add_child(message);
}