### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

const HashMap<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments();
	if (!comments.has(p_line)) {
		return;
	}
	ERR_FAIL_COND(!p_brief.is_empty() || !p_desc.is_empty() || p_tutorials.size() != 0);
	int line = p_line;
	DocLineState state = DOC_LINE_NORMAL;
	enum Mode {
		BRIEF,
		DESC,
		TUTORIALS,
		DONE,
	};
	Mode mode = BRIEF;
	if (p_inner_class) {
		while (comments.has(line - 1)) {
			if (!comments[line - 1].new_line || !comments[line - 1].comment.begins_with("##")) {
				break;
			}
			line--;
		}
	}
	String space_prefix;
	if (comments.has(line) && comments[line].comment.begins_with("##")) {
		int i = 2;
		for (; i < comments[line].comment.length(); i++) {
			if (comments[line].comment[i] != ' ') {
				break;
			}