### Godot version

4.1

### System information

linux

### Issue description

I upgraded to 4.1 and got this useful message:
![image](https://github.com/godotengine/godot/assets/71937306/436cb73b-c101-40ba-9220-3c2474a3a61c)

- the message should tell me which files I need to reimport,
- the puncuation sounds off to me, I would remove the comma between "please" and "reimport",
- could those files be reimported automatically?

### Steps to reproduce

it's about the content of an error message

### Minimal reproduction project

/
bool detect_normal = normal == 0;
	bool force_normal = normal == 1;
	bool srgb_friendly_pack = pack_channels == 0;
	Array formats_imported;
	if (compress_mode == COMPRESS_VRAM_COMPRESSED) {
		
		
		const bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
		const bool can_s3tc_bptc = ResourceImporterTextureSettings::should_import_s3tc_bptc();
		const bool can_etc2_astc = ResourceImporterTextureSettings::should_import_etc2_astc();
		
		if (can_s3tc_bptc) {
			formats_imported.push_back("s3tc_bptc");
		}
		if (can_etc2_astc) {
			formats_imported.push_back("etc2_astc");
		}
		bool can_compress_hdr = hdr_compression > 0;
		bool has_alpha = image->detect_alpha() != Image::ALPHA_NONE;
		bool use_uncompressed = false;
		if (is_hdr) {
			if (has_alpha) {
				
				if (hdr_compression == 2) {
					
					if (image->get_format() == Image::FORMAT_RGBAF) {
						image->convert(Image::FORMAT_RGBF);
					} else if (image->get_format() == Image::FORMAT_RGBAH) {
						image->convert(Image::FORMAT_RGBH);
					}