### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

The project converter injects `) #` into asserts to remove the message:

```
    assert(false) #,"Invalid type for gamepad input.")
        assert(action in device_actions) #,"pairs contained action not in controls: %s" % action)
        assert(len(q) == 2) #,"Each pair should have two directions.")
```

The [implementation in project_converter_3_to_4.cpp](https://github.com/godotengine/godot/blob/3695fe5a573678c6491a6a33f19f9329d3256a48/editor/project_converter_3_to_4.cpp#L2021-L2031) comments:

>  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message

However, after #62695, asserts are able to have nonconstant messages again. So I think this step should be removed from the project converter.

### Steps to reproduce

1. Write asserts with a message in Godot 3.5
2. Open that project in Godot 4
3. Allow the project converter to run

You can use the assert from the comment:
```
	var speed = 30
	assert(speed < 20, str(randi()%10))
```
Put it in both Godot 3.5 and 4.0. I confirmed that it works in 4.0.3.

### Minimal reproduction project

Repro steps are trivial.
public:
	
	RegEx reg_is_empty = RegEx("\\bempty\\(");
	RegEx reg_super = RegEx("([\t ])\\.([a-zA-Z_])");
	RegEx reg_json_to = RegEx("\\bto_json\\b");
	RegEx reg_json_parse = RegEx("([\t ]{0,})([^\n]+)parse_json\\(([^\n]+)");
	RegEx reg_json_non_new = RegEx("([\t ]{0,})([^\n]+)JSON\\.parse\\(([^\n]+)");
	RegEx reg_json_print = RegEx("\\bJSON\\b\\.print\\(");
	RegEx reg_export = RegEx("export\\(([a-zA-Z0-9_]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)");
	RegEx reg_export_advanced = RegEx("export\\(([^)^\n]+)\\)[ ]+var[ ]+([a-zA-Z0-9_]+)([^\n]+)");
	RegEx reg_setget_setget = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+?)[ \t]*setget[ \t]+([a-zA-Z0-9_]+)[ \t]*,[ \t]*([a-zA-Z0-9_]+)");
	RegEx reg_setget_set = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+?)[ \t]*setget[ \t]+([a-zA-Z0-9_]+)[ \t]*[,]*[^\n]*$");
	RegEx reg_setget_get = RegEx("var[ ]+([a-zA-Z0-9_]+)([^\n]+?)[ \t]*setget[ \t]+,[ \t]*([a-zA-Z0-9_]+)[ \t]*$");
	RegEx reg_join = RegEx("([\\(\\)a-zA-Z0-9_]+)\\.join\\(([^\n^\\)]+)\\)");
	RegEx reg_image_lock = RegEx("([a-zA-Z0-9_\\.]+)\\.lock\\(\\)");
	RegEx reg_image_unlock = RegEx("([a-zA-Z0-9_\\.]+)\\.unlock\\(\\)");
	RegEx reg_instantiate = RegEx("\\.instance\\(([^\\)]*)\\)");
	
	RegEx reg_os_current_screen = RegEx("\\bOS\\.((set_|get_)?)current_screen\\b");
	RegEx reg_os_min_window_size = RegEx("\\bOS\\.((set_|get_)?)min_window_size\\b");
	RegEx reg_os_max_window_size = RegEx("\\bOS\\.((set_|get_)?)max_window_size\\b");
	RegEx reg_os_window_position = RegEx("\\bOS\\.((set_|get_)?)window_position\\b");
	RegEx reg_os_window_size = RegEx("\\bOS\\.((set_|get_)?)window_size\\b");
	RegEx reg_os_getset_screen_orient = RegEx("\\bOS\\.(s|g)et_screen_orientation\\b");
	
	RegEx reg_os_set_window_resizable = RegEx(make_regex_gds_os_property_set("set_window_resizable"));
	RegEx reg_os_assign_window_resizable = RegEx(make_regex_gds_os_property_assign("window_resizable"));