### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
op->arguments.push_back(expression[next_op + 1].node); 
			expression.write[next_op - 1].node = op;
			
			if (!_validate_operator(op, &op->return_cache, &op->return_array_size)) {
				String at;
				for (int i = 0; i < op->arguments.size(); i++) {
					if (i > 0) {
						at += ", ";
					}
					if (op->arguments[i]->get_datatype() == TYPE_STRUCT) {
						at += op->arguments[i]->get_datatype_name();
					} else {
						at += get_datatype_name(op->arguments[i]->get_datatype());
					}
					if (!op->arguments[i]->is_indexed() && op->arguments[i]->get_array_size() > 0) {
						at += "[";
						at += itos(op->arguments[i]->get_array_size());
						at += "]";
					}
				}
				_set_error(vformat(RTR("Invalid arguments to operator '%s': '%s'."), get_operator_text(op->op), at));
				return nullptr;
			}
			expression.remove_at(next_op);
			expression.remove_at(next_op);
		}
	}
	return expression[0].node;
}
ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, ShaderLanguage::Node *p_node) {