### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

ClassDB::bind_method(D_METHOD("directional_shadow_atlas_set_size", "size", "is_16bits"), &RenderingServer::directional_shadow_atlas_set_size);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_HARD);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_VERY_LOW);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_LOW);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_MEDIUM);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_HIGH);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_SOFT_ULTRA);
	BIND_ENUM_CONSTANT(SHADOW_QUALITY_MAX);
	
	ClassDB::bind_method(D_METHOD("reflection_probe_create"), &RenderingServer::reflection_probe_create);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_update_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_update_mode);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_intensity", "probe", "intensity"), &RenderingServer::reflection_probe_set_intensity);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_mode", "probe", "mode"), &RenderingServer::reflection_probe_set_ambient_mode);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_color", "probe", "color"), &RenderingServer::reflection_probe_set_ambient_color);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_ambient_energy", "probe", "energy"), &RenderingServer::reflection_probe_set_ambient_energy);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_max_distance", "probe", "distance"), &RenderingServer::reflection_probe_set_max_distance);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_size", "probe", "size"), &RenderingServer::reflection_probe_set_size);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_origin_offset", "probe", "offset"), &RenderingServer::reflection_probe_set_origin_offset);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_as_interior", "probe", "enable"), &RenderingServer::reflection_probe_set_as_interior);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_box_projection", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_box_projection);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_enable_shadows", "probe", "enable"), &RenderingServer::reflection_probe_set_enable_shadows);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_cull_mask", "probe", "layers"), &RenderingServer::reflection_probe_set_cull_mask);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_resolution", "probe", "resolution"), &RenderingServer::reflection_probe_set_resolution);
	ClassDB::bind_method(D_METHOD("reflection_probe_set_mesh_lod_threshold", "probe", "pixels"), &RenderingServer::reflection_probe_set_mesh_lod_threshold);
	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
	BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
	BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_DISABLED);
	BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_ENVIRONMENT);
	BIND_ENUM_CONSTANT(REFLECTION_PROBE_AMBIENT_COLOR);