### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
int v_sep = get_theme_constant(SNAME("separation"), SNAME("VSplitContainer"));
				int mid_w = size.width * ratio_h;
				int mid_h = size.height * ratio_v;
				int size_left = mid_w - h_sep / 2;
				int size_bottom = size.height - mid_h - v_sep / 2;
				switch (view) {
					case VIEW_USE_1_VIEWPORT: {
						/
					} break;
					case VIEW_USE_2_VIEWPORTS: {
						draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
						set_default_cursor_shape(CURSOR_VSPLIT);
					} break;
					case VIEW_USE_2_VIEWPORTS_ALT: {
						draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
						set_default_cursor_shape(CURSOR_HSPLIT);
					} break;
					case VIEW_USE_3_VIEWPORTS: {
						if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
							draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
							set_default_cursor_shape(CURSOR_DRAG);
						} else if ((hovering_v && !dragging_h) || dragging_v) {
							draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
							set_default_cursor_shape(CURSOR_VSPLIT);
						} else if (hovering_h || dragging_h) {
							draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, mid_h + v_grabber->get_height() / 2 + (size_bottom - h_grabber->get_height()) / 2));
							set_default_cursor_shape(CURSOR_HSPLIT);
						}
					} break;
					case VIEW_USE_3_VIEWPORTS_ALT: {