### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	if (!wd.xic) {
		return;
	}
	if (!wd.focused) {
		wd.ime_active = false;
		im_text = String();
		im_selection = Vector2i();
		return;
	}
	
	
	if (p_active) {
		MutexLock mutex_lock(events_mutex);
		wd.ime_active = true;
		XMapWindow(x11_display, wd.x11_xim_window);
		XWindowAttributes xwa;
		XSync(x11_display, False);
		XGetWindowAttributes(x11_display, wd.x11_xim_window, &xwa);
		if (xwa.map_state == IsViewable) {
			XSetInputFocus(x11_display, wd.x11_xim_window, RevertToParent, CurrentTime);
		}