### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
			}
			Point2 previous_pos;
			if (drag_selection.size() == 1) {
				Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
				previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
			} else {
				previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
			}
			Point2 new_pos;
			if (drag_selection.size() == 1) {
				Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]);
				if (node_2d && move_local_base_rotated) {
					Transform2D m2;
					m2.rotate(node_2d->get_rotation());
					new_pos += m2.xform(drag_to);
				} else if (move_local_base) {
					new_pos += drag_to;
				} else {
					new_pos = previous_pos + (drag_to - drag_from);
				}
			} else {
				new_pos = previous_pos + (drag_to - drag_from);
			}
			for (CanvasItem *ci : drag_selection) {
				Transform2D xform = ci->get_global_transform_with_canvas().affine_inverse() * ci->get_transform();
				ci->_edit_set_position(ci->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
			}
		}
		return true;