### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
}
		}
		FinalAction final_action = p_final_action;
		FinalAction final_depth_action = p_final_depth_action;
		if (!used_last) {
			if (is_depth) {
				final_depth_action = FINAL_ACTION_DISCARD;
			} else {
				final_action = FINAL_ACTION_DISCARD;
			}
		}
		if (is_vrs) {
			
			description.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
			description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
			description.finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
			
			
		} else {
			switch (is_depth ? final_depth_action : final_action) {
				case FINAL_ACTION_READ: {
					if (p_attachments[i].usage_flags & TEXTURE_USAGE_COLOR_ATTACHMENT_BIT) {
						description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
						description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
						description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
						update_external_dependency_for_store(dependency_to_external, is_sampled, is_storage, false);
					} else if (p_attachments[i].usage_flags & TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) {
						description.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
						description.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
						description.finalLayout = is_sampled ? VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL : (is_storage ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);