### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)

### Issue description

In the Project Manager.
With a project that has a comma in the name, for example: `one, two`

When the open project folder button is pressed, then two issues can occur:
- If there is no other project with the name before the comma: `one`
Then the default Godot project folder opens: `C:/Users/username/Documents`
- If there is another project with the name: `one`
Then the `one` project folder opens.
(the project `one` doesn't need to be listed in the Project Manager, 
it just has to exist in the same folder as the `one, two` folder)

Expected:
The `one, two` project folder should open.

Notes:
The open project folder button works when there isn't a comma in the project name.
For example: `three`, or `three four`

### Steps to reproduce

- Download the attached zip file: [two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)
- Extract the zip file into an empty folder.
- Open the Godot Project Manager.
- Scan the extracted folder.
There should now be two projects with the names: `one` and `one, two`.
- Click on the `one, two` projects, open project button, to the left of the project path.

### Observed

The project `one` folder opens.

### Expected

The project `one, two` folder should have opened.

### Continued reproduction steps
- Now remove the `one` folder from the extracted folder.
It doesn't matter that it's still listed in the Project manager.
- Click on the `one, two` projects, open project button.

### Observed 2

Now the default Godot project folder opens: `C:/Users/username/Documents`

### Expected 2

Same as above, the `one, two` project folder should have opened.

### Minimal reproduction project

[two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)

font_collection,
			reinterpret_cast<const wchar_t *>(font_name.utf16().get_data()),
			_weight_to_dw(p_weight),
			p_italic ? DWRITE_FONT_STYLE_ITALIC : DWRITE_FONT_STYLE_NORMAL,
			_stretch_to_dw(p_stretch),
			&mapped_length,
			&dwrite_font.reference,
			&scale);
	if (FAILED(hr) || dwrite_font.is_null()) {
		return Vector<String>();
	}
	ComAutoreleaseRef<IDWriteFontFace> dwrite_face;
	hr = dwrite_font->CreateFontFace(&dwrite_face.reference);
	if (FAILED(hr) || dwrite_face.is_null()) {
		return Vector<String>();
	}
	UINT32 number_of_files = 0;
	hr = dwrite_face->GetFiles(&number_of_files, nullptr);
	if (FAILED(hr)) {
		return Vector<String>();
	}
	Vector<ComAutoreleaseRef<IDWriteFontFile>> files;
	files.resize(number_of_files);
	hr = dwrite_face->GetFiles(&number_of_files, (IDWriteFontFile **)files.ptrw());
	if (FAILED(hr)) {
		return Vector<String>();
	}
	Vector<String> ret;
	for (UINT32 i = 0; i < number_of_files; i++) {
		void const *reference_key = nullptr;