### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
cache.clear();
	if (object && property != StringName()) {
		bool valid;
		Variant value = _get_cache_value(property, valid);
		if (valid) {
			cache[property] = value;
		}
	}
}
Variant EditorProperty::get_drag_data(const Point2 &p_point) {
	if (property == StringName()) {
		return Variant();
	}
	Dictionary dp;
	dp["type"] = "obj_property";
	dp["object"] = object;
	dp["property"] = property;
	dp["value"] = object->get(property);
	Label *drag_label = memnew(Label);
	drag_label->set_text(property);
	set_drag_preview(drag_label);
	return dp;
}
void EditorProperty::set_use_folding(bool p_use_folding) {