### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(FOCUS_CLICK);
	BIND_ENUM_CONSTANT(FOCUS_ALL);
	BIND_CONSTANT(NOTIFICATION_RESIZED);
	BIND_CONSTANT(NOTIFICATION_MOUSE_ENTER);
	BIND_CONSTANT(NOTIFICATION_MOUSE_EXIT);
	BIND_CONSTANT(NOTIFICATION_FOCUS_ENTER);
	BIND_CONSTANT(NOTIFICATION_FOCUS_EXIT);
	BIND_CONSTANT(NOTIFICATION_THEME_CHANGED);
	BIND_CONSTANT(NOTIFICATION_SCROLL_BEGIN);
	BIND_CONSTANT(NOTIFICATION_SCROLL_END);
	BIND_CONSTANT(NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
	BIND_ENUM_CONSTANT(CURSOR_ARROW);
	BIND_ENUM_CONSTANT(CURSOR_IBEAM);
	BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
	BIND_ENUM_CONSTANT(CURSOR_CROSS);
	BIND_ENUM_CONSTANT(CURSOR_WAIT);
	BIND_ENUM_CONSTANT(CURSOR_BUSY);
	BIND_ENUM_CONSTANT(CURSOR_DRAG);
	BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
	BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
	BIND_ENUM_CONSTANT(CURSOR_VSIZE);
	BIND_ENUM_CONSTANT(CURSOR_HSIZE);
	BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
	BIND_ENUM_CONSTANT(CURSOR_MOVE);
	BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
	BIND_ENUM_CONSTANT(CURSOR_HELP);
	BIND_ENUM_CONSTANT(PRESET_TOP_LEFT);
	BIND_ENUM_CONSTANT(PRESET_TOP_RIGHT);