### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
path_item->set_text(0, p_path);
	}
	int idx = 0;
	TreeItem *breakpoint_item;
	for (breakpoint_item = path_item->get_first_child(); breakpoint_item; breakpoint_item = breakpoint_item->get_next()) {
		if ((int)breakpoint_item->get_meta("line") < p_line) {
			idx++;
			continue;
		}
		if ((int)breakpoint_item->get_meta("line") == p_line) {
			break;
		}
	}
	if (breakpoint_item == nullptr) {
		if (!p_enabled) {
			return;
		}
		breakpoint_item = breakpoints_tree->create_item(path_item, idx);
		breakpoint_item->set_meta("line", p_line);
		breakpoint_item->set_text(0, vformat(TTR("Line %d"), p_line));
		return;
	}
	if (!p_enabled) {
		path_item->remove_child(breakpoint_item);
		if (path_item->get_first_child() == nullptr) {
			breakpoints_tree->get_root()->remove_child(path_item);
		}
	}
}
void ScriptEditorDebugger::reload_scripts() {