### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

text_editor->remove_secondary_carets();
	text_editor->deselect();
	text_editor->unfold_line(p_line);
	text_editor->call_deferred(SNAME("set_caret_line"), p_line);
}
void CodeTextEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
	text_editor->remove_secondary_carets();
	text_editor->unfold_line(p_line);
	text_editor->call_deferred(SNAME("set_caret_line"), p_line);
	text_editor->call_deferred(SNAME("set_caret_column"), p_begin);
	text_editor->select(p_line, p_begin, p_line, p_end);
}
void CodeTextEditor::goto_line_centered(int p_line) {
	goto_line(p_line);
	text_editor->call_deferred(SNAME("center_viewport_to_caret"));
}
void CodeTextEditor::set_executing_line(int p_line) {
	text_editor->set_line_as_executing(p_line, true);
}
void CodeTextEditor::clear_executing_line() {