### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
insert_text_at_caret(String::chr(0x2067));
			}
		} break;
		case MENU_INSERT_FSI: {
			if (editable) {
				insert_text_at_caret(String::chr(0x2068));
			}
		} break;
		case MENU_INSERT_PDI: {
			if (editable) {
				insert_text_at_caret(String::chr(0x2069));
			}
		} break;
		case MENU_INSERT_ZWJ: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200D));
			}
		} break;
		case MENU_INSERT_ZWNJ: {
			if (editable) {
				insert_text_at_caret(String::chr(0x200C));
			}
		} break;
		case MENU_INSERT_WJ: {
			if (editable) {
				insert_text_at_caret(String::chr(0x2060));
			}
		} break;
		case MENU_INSERT_SHY: {
			if (editable) {