### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Vector<RID> proxies_to_update = tex->proxies;
	Vector<RID> proxies_to_redirect = by_tex->proxies;
	*tex = *by_tex;
	tex->proxies = proxies_to_update; 
	if (tex->canvas_texture) {
		tex->canvas_texture->diffuse = p_texture; 
	}
	for (int i = 0; i < proxies_to_update.size(); i++) {
		texture_proxy_update(proxies_to_update[i], p_texture);
	}
	for (int i = 0; i < proxies_to_redirect.size(); i++) {
		texture_proxy_update(proxies_to_redirect[i], p_texture);
	}
	
	texture_owner.free(p_by_texture);
	decal_atlas_mark_dirty_on_texture(p_texture);
}
void TextureStorage::texture_set_size_override(RID p_texture, int p_width, int p_height) {
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!tex);
	ERR_FAIL_COND(tex->type != TextureStorage::TYPE_2D);
	tex->width_2d = p_width;
	tex->height_2d = p_height;
}
void TextureStorage::texture_set_path(RID p_texture, const String &p_path) {
	Texture *tex = texture_owner.get_or_null(p_texture);
	ERR_FAIL_COND(!tex);
	tex->path = p_path;
}
String TextureStorage::texture_get_path(RID p_texture) const {