### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].custom_font = p_font;
	cells.write[p_column].cached_minimum_size_dirty = true;
}
Ref<Font> TreeItem::get_custom_font(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Font>());
	return cells[p_column].custom_font;
}
void TreeItem::set_custom_font_size(int p_column, int p_font_size) {
	ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].custom_font_size = p_font_size;
	cells.write[p_column].cached_minimum_size_dirty = true;
}
int TreeItem::get_custom_font_size(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
	return cells[p_column].custom_font_size;
}
void TreeItem::set_tooltip_text(int p_column, const String &p_tooltip) {
	ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].tooltip = p_tooltip;
}
String TreeItem::get_tooltip_text(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), "");
	return cells[p_column].tooltip;
}
void TreeItem::set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline) {