### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

current_end.x = 2.0 * center.x - current_begin.x;
				} else if (drag_type == DRAG_RIGHT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_RIGHT) {
					current_begin.x = 2.0 * center.x - current_end.x;
				}
				if (drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
					current_end.y = 2.0 * center.y - current_begin.y;
				} else if (drag_type == DRAG_BOTTOM || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
					current_begin.y = 2.0 * center.y - current_end.y;
				}
			}
			ci->_edit_set_rect(Rect2(current_begin, current_end - current_begin));
			return true;
		}
		
		if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == MouseButton::LEFT && !b->is_pressed()) {
			const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
			if (node2d) {
				
				
				_commit_canvas_item_state(
						drag_selection,
						vformat(
								TTR("Scale Node2D \"%s\" to (%s, %s)"),
								drag_selection[0]->get_name(),
								Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
								Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
						true);
			} else {
				
				_commit_canvas_item_state(