### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_stop_thread();
	MutexLock data_lock(data_mutex);
	if (current->type == ITEM_TABLE) {
		return;
	}
	ERR_FAIL_COND(p_image.is_null());
	ERR_FAIL_COND(p_image->get_width() == 0);
	ERR_FAIL_COND(p_image->get_height() == 0);
	ItemImage *item = memnew(ItemImage);
	if (p_region.has_area()) {
		Ref<AtlasTexture> atlas_tex = memnew(AtlasTexture);
		atlas_tex->set_atlas(p_image);
		atlas_tex->set_region(p_region);
		item->image = atlas_tex;
	} else {
		item->image = p_image;
	}
	item->color = p_color;
	item->inline_align = p_alignment;
	if (p_width > 0) {
		
		item->size.width = p_width;
		if (p_height > 0) {
			
			item->size.height = p_height;
		} else {