### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
switch (EDITOR_GET(p_property).operator int()) {
		case 0:
			return Key::NONE;
		case 1:
			return Key::SHIFT;
		case 2:
			return Key::ALT;
		case 3:
			return Key::META;
		case 4:
			return Key::CTRL;
	}
	return Key::NONE;
}
static Key _get_key_modifier(Ref<InputEventWithModifiers> e) {
	if (e->is_shift_pressed()) {
		return Key::SHIFT;
	}
	if (e->is_alt_pressed()) {
		return Key::ALT;
	}
	if (e->is_ctrl_pressed()) {
		return Key::CTRL;
	}
	if (e->is_meta_pressed()) {
		return Key::META;
	}
	return Key::NONE;
}
bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {