### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_paths.size() == 0 || p_values.size() == 0);
	ERR_FAIL_COND(p_paths.size() != p_values.size());
	String names;
	for (int i = 0; i < p_paths.size(); i++) {
		if (i > 0) {
			names += ",";
		}
		names += p_paths[i];
	}
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Set Multiple:") + " " + names, UndoRedo::MERGE_ENDS);
	for (int i = 0; i < p_paths.size(); i++) {
		_edit_set(p_paths[i], p_values[i], false, "");
		if (restart_request_props.has(p_paths[i])) {
			emit_signal(SNAME("restart_requested"));
		}
	}
	if (p_changing) {
		changing++;
	}
	undo_redo->commit_action();
	if (p_changing) {
		changing--;
	}
}
void EditorInspector::_property_keyed(const String &p_path, bool p_advance) {