### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

current_class->extends_used = true;
	int chain_index = 0;
	if (match(GDScriptTokenizer::Token::LITERAL)) {
		if (previous.literal.get_type() != Variant::STRING) {
			push_error(vformat(R"(Only strings or identifiers can be used after "extends", found "%s" instead.)", Variant::get_type_name(previous.literal.get_type())));
		}
		current_class->extends_path = previous.literal;
		if (!match(GDScriptTokenizer::Token::PERIOD)) {
			return;
		}
	}
	make_completion_context(COMPLETION_INHERIT_TYPE, current_class, chain_index++);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected superclass name after "extends".)")) {
		return;
	}
	current_class->extends.push_back(parse_identifier());
	while (match(GDScriptTokenizer::Token::PERIOD)) {
		make_completion_context(COMPLETION_INHERIT_TYPE, current_class, chain_index++);
		if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected superclass name after ".".)")) {
			return;
		}
		current_class->extends.push_back(parse_identifier());
	}
}
template <class T>