### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
Dictionary d = p_data;
	if (!d.has("input_type")) {
		return false;
	}
	TreeItem *selected = action_tree->get_selected();
	TreeItem *item = action_tree->get_item_at_position(p_point);
	if (!selected || !item || item == selected) {
		return false;
	}
	
	if (d["input_type"] == "action" && item->has_meta("__event")) {
		return false;
	}
	
	if (d["input_type"] == "event" && item->get_parent() != selected->get_parent()) {
		return false;
	}
	return true;
}
void ActionMapEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {