### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
if (get_current_debugger() != get_debugger(p_debugger)) {
		if (!p_breaked) {
			return;
		}
		tabs->set_current_tab(p_debugger);
	}
	_break_state_changed();
	EditorRunBar::get_singleton()->get_pause_button()->set_pressed(p_breaked);
	emit_signal(SNAME("breaked"), p_breaked, p_can_debug);
}
bool EditorDebuggerNode::is_skip_breakpoints() const {
	return get_default_debugger()->is_skip_breakpoints();
}
void EditorDebuggerNode::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {
	breakpoints[Breakpoint(p_path, p_line)] = p_enabled;
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->set_breakpoint(p_path, p_line, p_enabled);
	});
	emit_signal(SNAME("breakpoint_toggled"), p_path, p_line, p_enabled);
}
void EditorDebuggerNode::set_breakpoints(const String &p_path, Array p_lines) {