### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
void set_code_completion_prefixes(const TypedArray<String> &p_prefixes);
	TypedArray<String> get_code_completion_prefixes() const;
	String get_text_for_code_completion() const;
	void request_code_completion(bool p_force = false);
	void add_code_completion_option(CodeCompletionKind p_type, const String &p_display_text, const String &p_insert_text, const Color &p_text_color = Color(1, 1, 1), const Ref<Resource> &p_icon = Ref<Resource>(), const Variant &p_value = Variant::NIL, int p_location = LOCATION_OTHER);
	void update_code_completion_options(bool p_forced = false);
	TypedArray<Dictionary> get_code_completion_options() const;
	Dictionary get_code_completion_option(int p_index) const;
	int get_code_completion_selected_index() const;
	void set_code_completion_selected_index(int p_index);
	void confirm_code_completion(bool p_replace = false);
	void cancel_code_completion();
	
	void set_line_length_guidelines(TypedArray<int> p_guideline_columns);
	TypedArray<int> get_line_length_guidelines() const;
	
	void set_symbol_lookup_on_click_enabled(bool p_enabled);
	bool is_symbol_lookup_on_click_enabled() const;
	String get_text_for_symbol_lookup();
	void set_symbol_lookup_word_as_valid(bool p_valid);
	CodeEdit();
	~CodeEdit();
};
VARIANT_ENUM_CAST(CodeEdit::CodeCompletionKind);
VARIANT_ENUM_CAST(CodeEdit::CodeCompletionLocation);
struct CodeCompletionOptionCompare {
	_FORCE_INLINE_ bool operator()(const ScriptLanguage::CodeCompletionOption &l, const ScriptLanguage::CodeCompletionOption &r) const;
};
#endif