### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
color_symbols.insert(c[i]);
									} else {
										repeated = true;
									}
									break;
								case 'x':
								case 'y':
									if (color_symbols.size() > 0 || texture_symbols.size() > 0) {
										mix_error = true;
										break;
									}
									if (!position_symbols.has(c[i])) {
										position_symbols.insert(c[i]);
									} else {
										repeated = true;
									}
									break;
								case 's':
								case 't':
									if (color_symbols.size() > 0 || position_symbols.size() > 0) {
										mix_error = true;
										break;
									}
									if (!texture_symbols.has(c[i])) {
										texture_symbols.insert(c[i]);
									} else {
										repeated = true;
									}
									break;
								default: