### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
case XR_SESSION_STATE_STOPPING:
							on_state_stopping();
							break;
						case XR_SESSION_STATE_LOSS_PENDING:
							on_state_loss_pending();
							break;
						case XR_SESSION_STATE_EXITING:
							on_state_exiting();
							break;
						default:
							break;
					}
				}
			} break;
			case XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING: {
				XrEventDataReferenceSpaceChangePending *event = (XrEventDataReferenceSpaceChangePending *)&runtimeEvent;
				print_verbose(String("OpenXR EVENT: reference space type ") + OpenXRUtil::get_reference_space_name(event->referenceSpaceType) + " change pending!");
				if (event->poseValid && xr_interface) {
					xr_interface->on_pose_recentered();
				}
			} break;
			case XR_TYPE_EVENT_DATA_INTERACTION_PROFILE_CHANGED: {
				print_verbose("OpenXR EVENT: interaction profile changed!");
				XrEventDataInteractionProfileChanged *event = (XrEventDataInteractionProfileChanged *)&runtimeEvent;
				List<RID> trackers;
				tracker_owner.get_owned_list(&trackers);
				for (int i = 0; i < trackers.size(); i++) {
					tracker_check_profile(trackers[i], event->session);
				}
			} break;