### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_packed_array ret;
	memnew_placement(&ret, PackedFloat32Array);
	PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
	array->resize(p_length);
	float *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(float));
	return ret;
}
godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedFloat64Array);
	PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
	array->resize(p_length);
	double *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(double));
	return ret;
}
godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedVector2Array);
	PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
	array->resize(p_length);
	Vector2 *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(Vector2));
	return ret;
}
godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {