### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
CoTaskMemFree(file_path);
					}
					result->Release();
				}
			}
			if (!p_callback.is_null()) {
				Variant v_status = true;
				Variant v_files = file_names;
				Variant *v_args[2] = { &v_status, &v_files };
				Variant ret;
				Callable::CallError ce;
				p_callback.callp((const Variant **)&v_args, 2, ret, ce);
			}
		} else {
			if (!p_callback.is_null()) {
				Variant v_status = false;
				Variant v_files = Vector<String>();
				Variant *v_args[2] = { &v_status, &v_files };
				Variant ret;
				Callable::CallError ce;
				p_callback.callp((const Variant **)&v_args, 2, ret, ce);
			}
		}
		pfd->Release();
		return OK;
	} else {
		return ERR_CANT_OPEN;
	}
}
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {