### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
	// 
	if (line.contains("parse_json")) {
		line = reg_container.reg_json_parse.sub(line, "$1var test_json_conv = JSON.new()\n$1test_json_conv.parse($3\n$1$2test_json_conv.get_data()", true);
	}
	// 
	if (line.contains("JSON.print(")) {
		line = reg_container.reg_json_print.sub(line, "JSON.stringify(", true);
	}
	// 
	if (line.contains("get_node")) {
		line = line.replace("get_node(@", "get_node(");
	}
	if (line.contains("export")) {
		// 
		line = reg_container.reg_export_typed.sub(line, "export var $2: $1");
		// 
		line = reg_container.reg_export_inferred_type.sub(line, "export var $1 :=");
		// 
		line = reg_container.reg_export_simple.sub(line, "export var $2: $1");
		// 
		line = reg_container.reg_export_advanced.sub(line, "export var $2$3 # ($1)");
	}
	// 
	if (line.contains("setget")) {
		line = reg_container.reg_setget_setget.sub(line, "var $1$2: get = $4, set = $3", true);
	}
	// 
	if (line.contains("setget")) {
		line = reg_container.reg_setget_set.sub(line, "var $1$2: set = $3", true);