### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
"^=",
		"&",
		"|",
		"^",
		"~",
		"++",
		"--",
		"?",
		":",
		"++",
		"--",
		"()",
		"construct",
		"index",
		"empty" };
	return op_names[p_op];
}
const char *ShaderLanguage::token_names[TK_MAX] = {
	"EMPTY",
	"IDENTIFIER",
	"TRUE",
	"FALSE",
	"FLOAT_CONSTANT",
	"INT_CONSTANT",
	"UINT_CONSTANT",
	"TYPE_VOID",
	"TYPE_BOOL",
	"TYPE_BVEC2",
	"TYPE_BVEC3",
	"TYPE_BVEC4",