### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Tracker *tracker = tracker_owner.get_or_null(p_trackers[i]);
		if (tracker != nullptr && tracker->toplevel_path != XR_NULL_PATH) {
			ActionTracker action_tracker = {
				p_trackers[i], 
				XR_NULL_HANDLE, 
				false 
			};
			action.trackers.push_back(action_tracker);
			toplevel_paths.push_back(tracker->toplevel_path);
		}
	}
	XrActionCreateInfo action_info = {
		XR_TYPE_ACTION_CREATE_INFO, 
		nullptr, 
		"", 
		action.action_type, 
		uint32_t(toplevel_paths.size()), 
		toplevel_paths.ptr(), 
		"" 
	};
	copy_string_to_char_buffer(p_name, action_info.actionName, XR_MAX_ACTION_NAME_SIZE);
	copy_string_to_char_buffer(p_localized_name, action_info.localizedActionName, XR_MAX_LOCALIZED_ACTION_NAME_SIZE);
	XrResult result = xrCreateAction(action_set->handle, &action_info, &action.handle);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to create action ", p_name, "! [", get_error_string(result), "]");
		return RID();
	}
	return action_owner.make_rid(action);
}
String OpenXRAPI::action_get_name(RID p_action) {