### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
}
									if (constant.precision != precision2 || constant.type != type2 || struct_name != struct_name2 || constant.array_size != array_size2) {
										String from;
										if (type2 == TYPE_STRUCT) {
											from += struct_name2;
										} else {
											if (precision2 != PRECISION_DEFAULT) {
												from += get_precision_name(precision2);
												from += " ";
											}
											from += get_datatype_name(type2);
										}
										from += "[";
										from += itos(array_size2);
										from += "]'";
										String to;
										if (type == TYPE_STRUCT) {
											to += struct_name;
										} else {
											if (precision != PRECISION_DEFAULT) {
												to += get_precision_name(precision);
												to += " ";
											}
											to += get_datatype_name(type);
										}
										to += "[";
										to += itos(constant.array_size);
										to += "]'";
										_set_error(vformat(RTR("Cannot convert from '%s' to '%s'."), from, to));
										return ERR_PARSE_ERROR;