### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (!source->get_name().is_empty()) {
			item_text = source->get_name();
		}
		
		TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
		if (atlas_source) {
			texture = atlas_source->get_texture();
			if (item_text.is_empty()) {
				if (texture.is_valid()) {
					item_text = texture->get_path().get_file();
				} else {
					item_text = vformat(TTR("No Texture Atlas Source (ID: %d)"), source_id);
				}
			}
		}
		
		TileSetScenesCollectionSource *scene_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
		if (scene_collection_source) {
			texture = get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
			if (item_text.is_empty()) {
				item_text = vformat(TTR("Scene Collection Source (ID: %d)"), source_id);
			}
		}
		
		if (item_text.is_empty()) {
			item_text = vformat(TTR("Unknown Type Source (ID: %d)"), source_id);
		}
		if (!texture.is_valid()) {
			texture = missing_texture_texture;