### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
Control::move_child_notify(p_child);
	if (!Object::cast_to<Control>(p_child)) {
		return;
	}
	update_minimum_size();
	queue_sort();
}
void Container::remove_child_notify(Node *p_child) {
	Control::remove_child_notify(p_child);
	Control *control = Object::cast_to<Control>(p_child);
	if (!control) {
		return;
	}
	control->disconnect("size_flags_changed", callable_mp(this, &Container::queue_sort));
	control->disconnect("minimum_size_changed", callable_mp(this, &Container::_child_minsize_changed));
	control->disconnect("visibility_changed", callable_mp(this, &Container::_child_minsize_changed));
	update_minimum_size();
	queue_sort();
}
void Container::_sort_children() {
	if (!is_inside_tree()) {
		return;
	}
	notification(NOTIFICATION_PRE_SORT_CHILDREN);
	emit_signal(SceneStringNames::get_singleton()->pre_sort_children);
	notification(NOTIFICATION_SORT_CHILDREN);
	emit_signal(SceneStringNames::get_singleton()->sort_children);
	pending_sort = false;
}
void Container::fit_child_in_rect(Control *p_child, const Rect2 &p_rect) {