### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
if (p_editing_owner) {
		const ObjectID id = p_editing_owner->get_instance_id();
		for (EditorPlugin *plugin : active_plugins[id]) {
			_plugin_over_edit(plugin, nullptr);
		}
		active_plugins.erase(id);
	} else {
		
		
		List<ObjectID> to_remove;
		for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
			if (!ObjectDB::get_instance(kv.key)) {
				to_remove.push_back(kv.key);
				for (EditorPlugin *plugin : kv.value) {
					_plugin_over_edit(plugin, nullptr);
				}
			}
		}
		for (const ObjectID &id : to_remove) {
			active_plugins.erase(id);
		}
	}
}
static bool overrides_external_editor(Object *p_object) {