### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
col.set(1, right_color);
	col.set(2, right_color);
	col.set(3, left_color);
	pos.set(0, Vector2(0, 0));
	pos.set(1, Vector2(size.x, 0));
	pos.set(2, Vector2(size.x, margin));
	pos.set(3, Vector2(0, margin));
	slider->draw_polygon(pos, col);
}
String ColorModeRAW::get_slider_label(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
	return labels[idx];
}
float ColorModeRAW::get_slider_max(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
	return slider_max[idx];
}
float ColorModeRAW::get_slider_value(int idx) const {
	ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider value.");
	return color_picker->get_pick_color().components[idx];
}
Color ColorModeRAW::get_color() const {
	Vector<float> values = color_picker->get_active_slider_values();
	Color color;
	for (int i = 0; i < 4; i++) {
		color.components[i] = values[i];
	}
	return color;
}
void ColorModeRAW::slider_draw(int p_which) {