### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
ERR_THREAD_GUARD
	data.instance_state = p_state;
}
Ref<SceneState> Node::get_scene_instance_state() const {
	return data.instance_state;
}
void Node::set_scene_inherited_state(const Ref<SceneState> &p_state) {
	ERR_THREAD_GUARD
	data.inherited_state = p_state;
}
Ref<SceneState> Node::get_scene_inherited_state() const {
	return data.inherited_state;
}
void Node::set_scene_instance_load_placeholder(bool p_enable) {
	data.use_placeholder = p_enable;
}
bool Node::get_scene_instance_load_placeholder() const {
	return data.use_placeholder;
}
Node *Node::_duplicate(int p_flags, HashMap<const Node *, Node *> *r_duplimap) const {