### Godot version

4.0-stable_mono_win64

### System information

Windows 11 22H2

### Issue description

> 
![Script](https://user-images.githubusercontent.com/43518523/224719220-9ab4a56c-2e9c-4c1b-bebe-d62eb23e372b.png)
![Bug](https://user-images.githubusercontent.com/43518523/224719256-34436394-6d89-4a2e-a588-f9f11ae06ea1.png)
Expected: The parameter type of OnChildEnteredTree (underlined) in the dialog is Node, not Object.

### Steps to reproduce

1. Write a public (signal listener) C# function with a Node parameter.
2. Build .NET project.
3. Try to connect some suitable signal (e.g. "child_entered_tree") to that function, and it won't appear in the Pick dialog if `Compatible Methods Only` is on.

### Minimal reproduction project

[SignalParamBug.zip](https://github.com/godotengine/godot/files/10958019/SignalParamBug.zip)

for (Object *obj : scr->instances) {
			scr->pending_reload_instances.insert(obj->get_instance_id());
			
			
			
			
			
			scr->pending_replace_placeholders.insert(obj->get_instance_id());
			RefCounted *rc = Object::cast_to<RefCounted>(obj);
			if (rc) {
				rc_instances.push_back(Ref<RefCounted>(rc));
			}
		}
#ifdef TOOLS_ENABLED
		for (PlaceHolderScriptInstance *instance : scr->placeholders) {
			Object *obj = instance->get_owner();
			scr->pending_reload_instances.insert(obj->get_instance_id());
			RefCounted *rc = Object::cast_to<RefCounted>(obj);
			if (rc) {
				rc_instances.push_back(Ref<RefCounted>(rc));
			}
		}
#endif
		
		RBMap<ObjectID, CSharpScript::StateBackup> &owners_map = scr->pending_reload_state;
		for (Object *obj : scr->instances) {
			ERR_CONTINUE(!obj->get_script_instance());
			CSharpInstance *csi = static_cast<CSharpInstance *>(obj->get_script_instance());