### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

}
		while (header_bytes < 8 && header_bytes % 4 != 0) { 
			header[header_bytes++] = 0;
		}
		for (uint32_t i = 0; i < header_bytes; i++) {
			data.push_back(header[i]);
		}
		if (temp_packets.size() == 1) {
			temp_packets.clear();
			validated_packet_count = 0;
			return; 
		}
		uint32_t bit_buffer = 0;
		uint32_t bits_used = 0;
		for (uint32_t i = 1; i < temp_packets.size(); i++) {
			uint32_t frame_delta = temp_packets[i].frame - temp_packets[i - 1].frame;
			_push_bits(data, bit_buffer, bits_used, frame_delta, max_frame_delta_shift);
			for (uint32_t j = 0; j < components; j++) {
				if (max_shifts[j] == 0) {
					continue; 
				}
				int32_t delta = _compute_delta16_signed(temp_packets[i - 1].data[j], temp_packets[i].data[j]);
				ERR_FAIL_COND(delta < -32768 || delta > 32767); 
				uint16_t deltau;
				if (delta < 0) {
					deltau = (ABS(delta) - 1) | (1 << max_shifts[j]);
				} else {
					deltau = delta;
				}
				_push_bits(data, bit_buffer, bits_used, deltau, max_shifts[j] + 1);