### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	WindowData &wd = windows[p_window];
	switch (p_flag) {
		case WINDOW_FLAG_RESIZE_DISABLED: {
			wd.resizable = !p_enabled;
			_update_window_style(p_window);
		} break;
		case WINDOW_FLAG_BORDERLESS: {
			wd.borderless = p_enabled;
			_update_window_style(p_window);
			_update_window_mouse_passthrough(p_window);
			ShowWindow(wd.hWnd, (wd.no_focus || wd.is_popup) ? SW_SHOWNOACTIVATE : SW_SHOW); 
		} break;
		case WINDOW_FLAG_ALWAYS_ON_TOP: {
			ERR_FAIL_COND_MSG(wd.transient_parent != INVALID_WINDOW_ID && p_enabled, "Transient windows can't become on top");
			wd.always_on_top = p_enabled;
			_update_window_style(p_window);
		} break;
		case WINDOW_FLAG_TRANSPARENT: {
			if (p_enabled) {
				
				DWM_BLURBEHIND bb;
				ZeroMemory(&bb, sizeof(bb));
				HRGN hRgn = CreateRectRgn(0, 0, -1, -1);
				bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
				bb.hRgnBlur = hRgn;
				bb.fEnable = TRUE;
				DwmEnableBlurBehindWindow(wd.hWnd, &bb);
				wd.layered_window = true;