### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
error_filter->initialize_button(TTR("Toggle visibility of errors."), callable_mp(this, &EditorLog::_set_filter_active));
	vb_right->add_child(error_filter->toggle_button);
	type_filter_map.insert(MSG_TYPE_ERROR, error_filter);
	LogFilter *warning_filter = memnew(LogFilter(MSG_TYPE_WARNING));
	warning_filter->initialize_button(TTR("Toggle visibility of warnings."), callable_mp(this, &EditorLog::_set_filter_active));
	vb_right->add_child(warning_filter->toggle_button);
	type_filter_map.insert(MSG_TYPE_WARNING, warning_filter);
	LogFilter *editor_filter = memnew(LogFilter(MSG_TYPE_EDITOR));
	editor_filter->initialize_button(TTR("Toggle visibility of editor messages."), callable_mp(this, &EditorLog::_set_filter_active));
	vb_right->add_child(editor_filter->toggle_button);
	type_filter_map.insert(MSG_TYPE_EDITOR, editor_filter);
	add_message(VERSION_FULL_NAME " (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.");
	eh.errfunc = _error_handler;
	eh.userdata = this;
	add_error_handler(&eh);
	current = Thread::get_caller_id();
}
void EditorLog::deinit() {
	remove_error_handler(&eh);
}
EditorLog::~EditorLog() {
	for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) {
		
		
		if (E.key != MSG_TYPE_STD_RICH) {
			memdelete(E.value);
		}
	}
}