### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

return v_scroll;
}
HScrollBar *TextEdit::get_h_scroll_bar() const {
	return h_scroll;
}
void TextEdit::set_v_scroll(double p_scroll) {
	v_scroll->set_value(p_scroll);
	int max_v_scroll = v_scroll->get_max() - v_scroll->get_page();
	if (p_scroll >= max_v_scroll - 1.0) {
		_scroll_moved(v_scroll->get_value());
	}
}
double TextEdit::get_v_scroll() const {
	return v_scroll->get_value();
}
void TextEdit::set_h_scroll(int p_scroll) {
	if (p_scroll < 0) {
		p_scroll = 0;
	}
	h_scroll->set_value(p_scroll);
}
int TextEdit::get_h_scroll() const {
	return h_scroll->get_value();
}
void TextEdit::set_v_scroll_speed(float p_speed) {
	
	ERR_FAIL_COND(p_speed < 1.0);
	v_scroll_speed = p_speed;
}
float TextEdit::get_v_scroll_speed() const {