### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
pre_process_time = p_time;
	RS::get_singleton()->particles_set_pre_process_time(particles, pre_process_time);
}
void GPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
	explosiveness_ratio = p_ratio;
	RS::get_singleton()->particles_set_explosiveness_ratio(particles, explosiveness_ratio);
}
void GPUParticles2D::set_randomness_ratio(real_t p_ratio) {
	randomness_ratio = p_ratio;
	RS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
void GPUParticles2D::set_visibility_rect(const Rect2 &p_visibility_rect) {
	visibility_rect = p_visibility_rect;
	AABB aabb;
	aabb.position.x = p_visibility_rect.position.x;
	aabb.position.y = p_visibility_rect.position.y;
	aabb.size.x = p_visibility_rect.size.x;
	aabb.size.y = p_visibility_rect.size.y;
	RS::get_singleton()->particles_set_custom_aabb(particles, aabb);
	queue_redraw();
}
void GPUParticles2D::set_use_local_coordinates(bool p_enable) {
	local_coords = p_enable;
	RS::get_singleton()->particles_set_use_local_coordinates(particles, local_coords);
	set_notify_transform(!p_enable);
	if (!p_enable && is_inside_tree()) {
		_update_particle_emission_transform();
	}
}
void GPUParticles2D::_update_particle_emission_transform() {