### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 Ti (NVIDIA; 31.0.15.3667) - AMD Ryzen 9 7900X 12-Core Processor (24 Threads)

### Issue description

This [addon](https://godotengine.org/asset-library/asset/1989) is shown as empty when downloaded via the editor. If downloading from the website everything works fine and there is content in the zip file.
![image](https://github.com/godotengine/godot/assets/10883690/259f114a-6ac0-4dd2-b71f-75c35d91ba85)

The asset uses `Custom` as repository host, linking with URL to `https://github.com/kenyoni-software/godot-addons/releases/download/hide_private_properties-1.0.1/hide_private_properties-1_0_1.zip`

### Steps to reproduce

Go to the Asset Lib and download [Hide Private Properties](https://godotengine.org/asset-library/asset/1989).

### Minimal reproduction project

N/A
} else if ((memcmp(&r[0], &webp_signature[0], 4) == 0) && Image::_webp_mem_loader_func) {
				image->copy_internals_from(Image::_webp_mem_loader_func(r, len));
			} else if ((memcmp(&r[0], &bmp_signature[0], 2) == 0) && Image::_bmp_mem_loader_func) {
				image->copy_internals_from(Image::_bmp_mem_loader_func(r, len));
			} else if (Image::_svg_scalable_mem_loader_func) {
				image->copy_internals_from(Image::_svg_scalable_mem_loader_func(r, len, 1.0));
			}
		}
		if (!image->is_empty()) {
			switch (image_queue[p_queue_id].image_type) {
				case IMAGE_QUEUE_ICON:
					image->resize(64 * EDSCALE, 64 * EDSCALE, Image::INTERPOLATE_LANCZOS);
					break;
				case IMAGE_QUEUE_THUMBNAIL: {
					float max_height = 85 * EDSCALE;
					float scale_ratio = max_height / (image->get_height() * EDSCALE);
					if (scale_ratio < 1) {
						image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS);
					}
				} break;
				case IMAGE_QUEUE_SCREENSHOT: {
					float max_height = 397 * EDSCALE;
					float scale_ratio = max_height / (image->get_height() * EDSCALE);
					if (scale_ratio < 1) {
						image->resize(image->get_width() * EDSCALE * scale_ratio, image->get_height() * EDSCALE * scale_ratio, Image::INTERPOLATE_LANCZOS);
					}
				} break;
			}
			Ref<ImageTexture> tex = ImageTexture::create_from_image(image);
			obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, tex);