### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ERR_FAIL_COND_V_MSG(p_target->type != Node::CLASS, false, vformat(R"("%s" annotation can only be applied to classes.)", p_annotation->name));
	ClassNode *p_class = static_cast<ClassNode *>(p_target);
	if (p_class->annotated_static_unload) {
		push_error(vformat(R"("%s" annotation can only be used once per script.)", p_annotation->name), p_annotation);
		return false;
	}
	p_class->annotated_static_unload = true;
	return true;
}
GDScriptParser::DataType GDScriptParser::SuiteNode::Local::get_datatype() const {
	switch (type) {
		case CONSTANT:
			return constant->get_datatype();
		case VARIABLE:
			return variable->get_datatype();
		case PARAMETER:
			return parameter->get_datatype();
		case FOR_VARIABLE:
		case PATTERN_BIND:
			return bind->get_datatype();
		case UNDEFINED:
			return DataType();
	}
	return DataType();
}
String GDScriptParser::SuiteNode::Local::get_name() const {