### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
NavigationMode nav_mode = NAVIGATION_NONE;
		if (nav_scheme == NAVIGATION_GODOT) {
			const Key mod = _get_key_modifier(pan_gesture);
			if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
				nav_mode = NAVIGATION_PAN;
			} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
				nav_mode = NAVIGATION_ZOOM;
			} else if (mod == Key::ALT || mod == _get_key_modifier_setting("editors/3d/navigation/orbit_modifier")) {
				
				nav_mode = NAVIGATION_ORBIT;
			}
		} else if (nav_scheme == NAVIGATION_MAYA) {
			if (pan_gesture->is_alt_pressed()) {
				nav_mode = NAVIGATION_PAN;
			}
		}
		switch (nav_mode) {
			case NAVIGATION_PAN: {
				_nav_pan(pan_gesture, pan_gesture->get_delta());
			} break;
			case NAVIGATION_ZOOM: {
				_nav_zoom(pan_gesture, pan_gesture->get_delta());
			} break;
			case NAVIGATION_ORBIT: {
				_nav_orbit(pan_gesture, pan_gesture->get_delta());
			} break;
			case NAVIGATION_LOOK: {
				_nav_look(pan_gesture, pan_gesture->get_delta());
			} break;
			default: {