### Godot version

v4.1.beta1.official [828ec2c5d]

### System information

Windows 11 Home, v4.1.beta1.official [828ec2c5d], All Renderers, NVidia GeForce RTX 3060 Ti,  Drivers 535.98

### Issue description

When enabling the "Y Sort Enabled" ordering method for a Sprite2D, the sprite will be rendered entirely black.

![grafik](https://github.com/godotengine/godot/assets/29011290/6fa4da16-d9a5-4c3b-a9e4-c1bba53c2183)
![grafik](https://github.com/godotengine/godot/assets/29011290/cbf499ae-f3f7-4c07-98b2-a1a667d810c2)


### Steps to reproduce

Simply create a Sprite2D Node, assign any texture to it and activate Y-Sorting

### Minimal reproduction project

[GDB_4.1_ysort.zip](https://github.com/godotengine/godot/files/11704361/GDB_4.1_ysort.zip)

Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	Item::CommandParticles *part = canvas_item->alloc_command<Item::CommandParticles>();
	ERR_FAIL_COND(!part);
	part->particles = p_particles;
	part->texture = p_texture;
	
	RSG::particles_storage->particles_request_process(p_particles);
}
void RendererCanvasCull::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture) {
	Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	Item::CommandMultiMesh *mm = canvas_item->alloc_command<Item::CommandMultiMesh>();
	ERR_FAIL_COND(!mm);
	mm->multimesh = p_mesh;
	mm->texture = p_texture;
}
void RendererCanvasCull::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
	Item *canvas_item = canvas_item_owner.get_or_null(p_item);
	ERR_FAIL_COND(!canvas_item);
	Item::CommandClipIgnore *ci = canvas_item->alloc_command<Item::CommandClipIgnore>();
	ERR_FAIL_COND(!ci);
	ci->ignore = p_ignore;
}
void RendererCanvasCull::canvas_item_add_animation_slice(RID p_item, double p_animation_length, double p_slice_begin, double p_slice_end, double p_offset) {