### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
			for (int i = 0; i < 4; i++) {
				expression.remove_at(next_op);
			}
		} else {
			if (next_op < 1 || next_op >= (expression.size() - 1)) {
				_set_parsing_error();
				ERR_FAIL_V(nullptr);
			}
			OperatorNode *op = alloc_node<OperatorNode>();
			op->op = expression[next_op].op;
			if (expression[next_op - 1].is_op) {
				_set_parsing_error();
				ERR_FAIL_V(nullptr);
			}
			if (_is_operator_assign(op->op)) {
				String assign_message;
				if (!_validate_assign(expression[next_op - 1].node, p_function_info, &assign_message)) {
					_set_error(assign_message);
					return nullptr;
				}
			}
			if (expression[next_op + 1].is_op) {
				
				
				
				
				_set_parsing_error();
			}
			op->arguments.push_back(expression[next_op - 1].node);