### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (expand_hovered) {
		expand_hovered = false;
		queue_redraw();
	}
	if (hovered_index != -1) {
		hovered_index = -1;
		queue_redraw();
	}
}
void EditorPropertyLayersGrid::_update_flag() {
	if (hovered_index >= 0) {
		
		
		if (value & (1 << hovered_index)) {
			value &= ~(1 << hovered_index);
		} else {
			value |= (1 << hovered_index);
		}
		emit_signal(SNAME("flag_changed"), value);
		queue_redraw();
	} else if (expand_hovered) {
		expanded = !expanded;
		update_minimum_size();
		queue_redraw();
	}
}
void EditorPropertyLayersGrid::gui_input(const Ref<InputEvent> &p_ev) {