### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
if (!p_node->get_owner()) {
		return false;
	}
	if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) {
		return false;
	}
	return true;
}
static bool _has_visible_children(Node *p_node) {
	bool collapsed = p_node->is_displayed_folded();
	if (collapsed) {
		return false;
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		if (!_is_node_visible(child)) {
			continue;
		}
		return true;
	}
	return false;
}
void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) {
	to_pos = -1;
	if (p_type == -1) {
		
		if (to_node == EditorNode::get_singleton()->get_edited_scene()) {
			to_node = nullptr;