### Godot version

master ([06ccbfe](https://github.com/godotengine/godot/commit/06ccbfe8eec6e840db3df2360dc2804386f940b8))

### System information

PopOS 22.04

### Issue description

Sometimes the doc page is broken when the engine is closed and then restarted.
Closing the doc and opening it again fixes it.

![2023-05-27_22-15](https://github.com/godotengine/godot/assets/3624853/ed202a55-03e8-420a-bc1c-ccfc7f7cd02a)


### Steps to reproduce

- Open a documentation page for any node
- Restart Godot

### Minimal reproduction project

NA

EDIT : Added the commit hash @Calinou 
table->columns[i].width = table->columns[i].max_width;
							table->total_width -= dif;
							total_ratio -= table->columns[i].expand_ratio;
						}
					}
					
					remaining_width = available_width - table->total_width;
					if (remaining_width > 0 && total_ratio > 0) {
						for (int i = 0; i < col_count; i++) {
							if (table->columns[i].expand) {
								int dif = table->columns[i].max_width - table->columns[i].width;
								if (dif > 0) {
									int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
									int incr = MIN(dif, slice);
									table->columns[i].width += incr;
									table->total_width += incr;
								}
							}
						}
					}
				}
				
				idx = 0;
				table->total_height = 0;
				table->rows.clear();
				table->rows_baseline.clear();
				Vector2 offset;
				float row_height = 0.0;
				for (const List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
					ERR_CONTINUE(E->get()->type != ITEM_FRAME);