### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
print_expression(p_test->operand);
	push_text(" IS ");
	print_type(p_test->test_type);
}
void GDScriptParser::TreePrinter::print_unary_op(UnaryOpNode *p_unary_op) {
	
	push_text("(");
	switch (p_unary_op->operation) {
		case UnaryOpNode::OP_POSITIVE:
			push_text("+");
			break;
		case UnaryOpNode::OP_NEGATIVE:
			push_text("-");
			break;
		case UnaryOpNode::OP_LOGIC_NOT:
			push_text("NOT");
			break;
		case UnaryOpNode::OP_COMPLEMENT:
			push_text("~");
			break;
	}
	print_expression(p_unary_op->operand);
	
	push_text(")");
}
void GDScriptParser::TreePrinter::print_variable(VariableNode *p_variable) {