### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_tiles.is_empty());
	for (const TileSelection &E : p_tiles) {
		ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS);
		ERR_FAIL_COND(E.alternative < 0);
	}
	
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		if (tile_set_atlas_source.is_valid() && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
			TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
			if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
				tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
			}
		}
	}
	tile_set_atlas_source = p_tile_set_atlas_source;
	tiles = RBSet<TileSelection>(p_tiles);
	
	for (const TileSelection &E : p_tiles) {