### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
}
	}
#ifdef TOOLS_ENABLED
	
	
	GDScriptDocGen::generate_docs(this, parser.get_tree());
#endif
#ifdef DEBUG_ENABLED
	for (const GDScriptWarning &warning : parser.get_warnings()) {
		if (EngineDebugger::is_active()) {
			Vector<ScriptLanguage::StackInfo> si;
			EngineDebugger::get_script_debugger()->send_error("", get_script_path(), warning.start_line, warning.get_name(), warning.get_message(), false, ERR_HANDLER_WARNING, si);
		}
	}
#endif
	if (can_run) {
		err = _static_init();
		if (err) {
			return err;
		}
	}
#ifdef TOOLS_ENABLED
	if (can_run && p_keep_state) {
		_restore_old_static_data();
	}
#endif
	reloading = false;
	return OK;
}
ScriptLanguage *GDScript::get_language() const {