### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
			Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
			
			real_t minimum = 1e20;
			is_hovering_h_guide = false;
			is_hovering_v_guide = false;
			if (m.is_valid() && m->get_position().x < RULER_WIDTH) {
				
				for (int i = 0; i < hguides.size(); i++) {
					if (ABS(xform.xform(Point2(0, hguides[i])).y - m->get_position().y) < MIN(minimum, 8)) {
						is_hovering_h_guide = true;
						is_hovering_v_guide = false;
						break;
					}
				}
			} else if (m.is_valid() && m->get_position().y < RULER_WIDTH) {
				
				for (int i = 0; i < vguides.size(); i++) {
					if (ABS(xform.xform(Point2(vguides[i], 0)).x - m->get_position().x) < MIN(minimum, 8)) {
						is_hovering_v_guide = true;
						is_hovering_h_guide = false;
						break;
					}
				}
			}
			
			if (b.is_valid() && b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
				
				if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {