### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

return snap_button->is_pressed();
}
int GraphEdit::get_snap() const {
	return snap_amount->get_value();
}
void GraphEdit::set_snap(int p_snap) {
	ERR_FAIL_COND(p_snap < 5);
	snap_amount->set_value(p_snap);
	queue_redraw();
}
void GraphEdit::_snap_toggled() {
	queue_redraw();
}
void GraphEdit::_snap_value_changed(double) {
	queue_redraw();
}
void GraphEdit::set_minimap_size(Vector2 p_size) {
	minimap->set_size(p_size);
	Vector2 minimap_size = minimap->get_size(); 
	minimap->set_anchors_preset(Control::PRESET_BOTTOM_RIGHT);
	minimap->set_offset(Side::SIDE_LEFT, -minimap_size.x - MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_TOP, -minimap_size.y - MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_RIGHT, -MINIMAP_OFFSET);
	minimap->set_offset(Side::SIDE_BOTTOM, -MINIMAP_OFFSET);
	minimap->queue_redraw();
}
Vector2 GraphEdit::get_minimap_size() const {