### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
class_desc->push_color(theme_cache.symbol_color);
						class_desc->add_text(", ");
						class_desc->pop(); 
					}
					class_desc->push_color(theme_cache.value_color);
					class_desc->add_text("getter");
					class_desc->pop(); 
				}
				class_desc->push_color(theme_cache.symbol_color);
				class_desc->add_text("]");
				class_desc->pop(); 
			}
			_pop_code_font();
			class_desc->pop(); 
			
			if (!cd.is_script_doc) {
				HashMap<String, DocData::MethodDoc> method_map;
				for (int j = 0; j < methods.size(); j++) {
					method_map[methods[j].name] = methods[j];
				}
				if (!cd.properties[i].setter.is_empty()) {
					class_desc->push_cell();
					class_desc->pop(); 
					class_desc->push_cell();
					_push_code_font();
					class_desc->push_color(theme_cache.text_color);
					if (method_map[cd.properties[i].setter].arguments.size() > 1) {
						
						class_desc->push_meta("@method " + cd.properties[i].setter);
						class_desc->add_text(cd.properties[i].setter + TTR("(value)"));