### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
DisplayServer::get_singleton()->window_set_ime_position(pos, get_viewport()->get_window_id());
			}
			show_virtual_keyboard();
		} break;
		case NOTIFICATION_FOCUS_EXIT: {
			_validate_caret_can_draw();
			if (get_viewport()->get_window_id() != DisplayServer::INVALID_WINDOW_ID && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_IME)) {
				DisplayServer::get_singleton()->window_set_ime_position(Point2(), get_viewport()->get_window_id());
				DisplayServer::get_singleton()->window_set_ime_active(false, get_viewport()->get_window_id());
			}
			ime_text = "";
			ime_selection = Point2();
			_shape();
			set_caret_column(caret_column); 
			if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_VIRTUAL_KEYBOARD) && virtual_keyboard_enabled) {
				DisplayServer::get_singleton()->virtual_keyboard_hide();
			}
			if (deselect_on_focus_loss_enabled && !selection.drag_attempt) {
				deselect();
			}
		} break;
		case MainLoop::NOTIFICATION_OS_IME_UPDATE: {
			if (has_focus()) {
				ime_text = DisplayServer::get_singleton()->ime_get_text();
				ime_selection = DisplayServer::get_singleton()->ime_get_selection();
				if (!ime_text.is_empty()) {
					selection_delete();
				}
				_shape();
				set_caret_column(caret_column);