### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
next_child = const_cast<Control *>(this);
				while (next_child && !next_child->is_set_as_top_level()) {
					next_child = cast_to<Control>(next_child->get_parent());
				}
				if (!next_child) {
					next_child = const_cast<Control *>(this);
					while (next_child) {
						if (next_child->data.RI) {
							break;
						}
						next_child = next_child->get_parent_control();
					}
				}
			}
		}
		if (next_child == from || next_child == this) { 
			return (get_focus_mode() == FOCUS_ALL) ? next_child : nullptr;
		}
		if (next_child) {
			if (next_child->get_focus_mode() == FOCUS_ALL) {
				return next_child;
			}
			from = next_child;
		} else {
			break;
		}
	}
	return nullptr;
}
static Control *_prev_control(Control *p_from) {