### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Godot v4.1.1.stable - Gentoo 2.14 - Vulkan (Compatibility) - AMD Radeon Vega 8 Graphics (raven, LLVM 16.0.6, DRM 3.49, 6.1.41-gentoo-x86_64) () - AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx (8 Threads)

### Issue description

This minimal project crashes when run with the background TextRect visible, but if you toggle its visibility, no crash occurs. Note that this only started when I scaled down the TileMap to half (either by scaling MapCenter or Dungeon).

```================================================================       [0/93533]
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.1.1.stable.official (bd6af8e0ea69167dd0627f3bd54
f9105bda0f8b5)
Dumping the backtrace. Please include this when reporting the bug to the project
 developer.
[1] /lib64/libc.so.6(+0x38790) [0x7fd308df7790] (??:0)
[2] /lib64/libc.so.6(+0x14e237) [0x7fd308f0d237] (??:0)
[3] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x1c66508] (??:0)
[4] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x1c71f1b] (??:0)
[5] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x1c9c1d3] (??:0)
[6] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x1c9ff22] (??:0)
[7] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x4339a9c] (??:0)
[8] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x4342037] (??:0)
[9] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0x3dcc902] (??:0)
[10] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0xf16a56] (??:0)
[11] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0xe46444] (??:0)
[12] /lib64/libc.so.6(+0x2364a) [0x7fd308de264a] (??:0)
[13] /lib64/libc.so.6(__libc_start_main+0x85) [0x7fd308de2705] (??:0)
[14] /usr/local/bin/Godot_v4.1.1-stable_linux.x86_64() [0xe777ae] (??:0)
-- END OF BACKTRACE --
================================================================
```

### Steps to reproduce

1. Run the attached project to see the crash.
2. Click the "toggle visibility" button beside Background to see no crash.

### Minimal reproduction project

[mrp.zip](https://github.com/godotengine/godot/files/12437395/mrp.zip)

src_rect = Rect2(np->source.position.x * texpixel_size.width, np->source.position.y * texpixel_size.height, np->source.size.x * texpixel_size.width, np->source.size.y * texpixel_size.height);
						state.instance_data_array[r_index].color_texture_pixel_size[0] = 1.0 / np->source.size.width;
						state.instance_data_array[r_index].color_texture_pixel_size[1] = 1.0 / np->source.size.height;
					} else {
						src_rect = Rect2(0, 0, 1, 1);
					}
				}
				state.instance_data_array[r_index].modulation[0] = np->color.r * base_color.r;
				state.instance_data_array[r_index].modulation[1] = np->color.g * base_color.g;
				state.instance_data_array[r_index].modulation[2] = np->color.b * base_color.b;
				state.instance_data_array[r_index].modulation[3] = np->color.a * base_color.a;
				state.instance_data_array[r_index].src_rect[0] = src_rect.position.x;
				state.instance_data_array[r_index].src_rect[1] = src_rect.position.y;
				state.instance_data_array[r_index].src_rect[2] = src_rect.size.width;
				state.instance_data_array[r_index].src_rect[3] = src_rect.size.height;
				state.instance_data_array[r_index].dst_rect[0] = dst_rect.position.x;
				state.instance_data_array[r_index].dst_rect[1] = dst_rect.position.y;
				state.instance_data_array[r_index].dst_rect[2] = dst_rect.size.width;
				state.instance_data_array[r_index].dst_rect[3] = dst_rect.size.height;
				state.instance_data_array[r_index].flags |= int(np->axis_x) << FLAGS_NINEPATCH_H_MODE_SHIFT;
				state.instance_data_array[r_index].flags |= int(np->axis_y) << FLAGS_NINEPATCH_V_MODE_SHIFT;
				if (np->draw_center) {
					state.instance_data_array[r_index].flags |= FLAGS_NINEPACH_DRAW_CENTER;
				}
				state.instance_data_array[r_index].ninepatch_margins[0] = np->margin[SIDE_LEFT];
				state.instance_data_array[r_index].ninepatch_margins[1] = np->margin[SIDE_TOP];
				state.instance_data_array[r_index].ninepatch_margins[2] = np->margin[SIDE_RIGHT];
				state.instance_data_array[r_index].ninepatch_margins[3] = np->margin[SIDE_BOTTOM];
				_add_to_batch(r_index, r_batch_broken);