### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_NULL_V(openxr_api, nullptr);
	
	for (int i = 0; i < action_sets.size(); i++) {
		if (action_sets[i]->action_set_name == p_action_set_name) {
			
			return nullptr;
		}
	}
	ActionSet *action_set = memnew(ActionSet);
	action_set->action_set_name = p_action_set_name;
	action_set->is_active = true;
	action_set->action_set_rid = openxr_api->action_set_create(p_action_set_name, p_localized_name, p_priority);
	action_sets.push_back(action_set);
	return action_set;
}
void OpenXRInterface::free_action_sets() {
	ERR_FAIL_NULL(openxr_api);
	for (int i = 0; i < action_sets.size(); i++) {
		ActionSet *action_set = action_sets[i];
		free_actions(action_set);
		openxr_api->action_set_free(action_set->action_set_rid);
		memfree(action_set);
	}
	action_sets.clear();
}
OpenXRInterface::Action *OpenXRInterface::create_action(ActionSet *p_action_set, const String &p_action_name, const String &p_localized_name, OpenXRAction::ActionType p_action_type, const Vector<Tracker *> p_trackers) {