### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
locked = 1;
			} else {
				Node *ed_scene = EditorNode::get_singleton()->get_edited_scene();
				Node *node = spat;
				while (node && node != ed_scene->get_parent()) {
					Node3D *selected_tmp = Object::cast_to<Node3D>(node);
					if (selected_tmp && node->has_meta("_edit_group_")) {
						locked = 2;
					}
					node = node->get_parent();
				}
			}
			String suffix;
			if (locked == 1) {
				suffix = " (" + TTR("Locked") + ")";
			} else if (locked == 2) {
				suffix = " (" + TTR("Grouped") + ")";
			}
			selection_menu->add_item((String)spat->get_name() + suffix);
			selection_menu->set_item_icon(i, icon);
			selection_menu->set_item_metadata(i, node_path);
			selection_menu->set_item_tooltip(i, String(spat->get_name()) + "\nType: " + spat->get_class() + "\nPath: " + node_path);
		}
		selection_results_menu = selection_results;
		selection_menu->set_position(get_screen_position() + b->get_position());
		selection_menu->reset_size();
		selection_menu->popup();
	}
}
void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {