### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
"OP_BIT_AND",
	"OP_BIT_OR",
	"OP_BIT_XOR",
	"OP_BIT_INVERT",
	"OP_INCREMENT",
	"OP_DECREMENT",
	"CF_IF",
	"CF_ELSE",
	"CF_FOR",
	"CF_WHILE",
	"CF_DO",
	"CF_SWITCH",
	"CF_CASE",
	"CF_DEFAULT",
	"CF_BREAK",
	"CF_CONTINUE",
	"CF_RETURN",
	"CF_DISCARD",
	"BRACKET_OPEN",
	"BRACKET_CLOSE",
	"CURLY_BRACKET_OPEN",
	"CURLY_BRACKET_CLOSE",
	"PARENTHESIS_OPEN",
	"PARENTHESIS_CLOSE",
	"QUESTION",
	"COMMA",
	"COLON",
	"SEMICOLON",
	"PERIOD",
	"UNIFORM",