### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
if (!is_inside_tree()) {
		return;
	}
	Control *invalidate = this;
	
	while (invalidate && invalidate->data.minimum_size_valid) {
		invalidate->data.minimum_size_valid = false;
		if (invalidate->is_set_as_top_level()) {
			break; 
		}
		Window *parent_window = invalidate->get_parent_window();
		if (parent_window && parent_window->is_wrapping_controls()) {
			parent_window->child_controls_changed();
			break; 
		}
		invalidate = invalidate->get_parent_control();
	}
	if (!is_visible_in_tree()) {
		return;
	}
	Size2 minsize = get_combined_minimum_size();
	data.updating_last_minimum_size = false;
	if (minsize != data.last_minimum_size) {
		data.last_minimum_size = minsize;
		_size_changed();
		emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
	}
}
void Control::update_minimum_size() {