### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
String p = is_pressed() ? "true" : "false";
	String canceled_state = is_canceled() ? "true" : "false";
	String d = double_click ? "true" : "false";
	MouseButton idx = get_button_index();
	String button_string = itos((int64_t)idx);
	switch (idx) {
		case MouseButton::LEFT:
		case MouseButton::RIGHT:
		case MouseButton::MIDDLE:
		case MouseButton::WHEEL_UP:
		case MouseButton::WHEEL_DOWN:
		case MouseButton::WHEEL_LEFT:
		case MouseButton::WHEEL_RIGHT:
		case MouseButton::MB_XBUTTON1:
		case MouseButton::MB_XBUTTON2:
			button_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)idx - 1])); 
			break;
		default:
			break;
	}
	String mods = InputEventWithModifiers::as_text();
	mods = mods.is_empty() ? "none" : mods;
	
	String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods);
	return vformat("InputEventMouseButton: %s, pressed=%s, canceled=%s, position=(%s), button_mask=%d, double_click=%s", index_and_mods, p, canceled_state, String(get_position()), get_button_mask(), d);
}
void InputEventMouseButton::_bind_methods() {