### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
int sv_width = 0;
		int h_width = 0;
		bool center_slider_grabbers = true;
		Ref<Texture2D> screen_picker;
		Ref<Texture2D> expanded_arrow;
		Ref<Texture2D> folded_arrow;
		Ref<Texture2D> add_preset;
		Ref<Texture2D> shape_rect;
		Ref<Texture2D> shape_rect_wheel;
		Ref<Texture2D> shape_circle;
		Ref<Texture2D> bar_arrow;
		Ref<Texture2D> sample_background_icon;
		Ref<Texture2D> overbright_indicator;
		Ref<Texture2D> picker_cursor;
		Ref<Texture2D> color_hue_icon;
		
		Ref<StyleBox> mode_button_normal;
		Ref<StyleBox> mode_button_pressed;
		Ref<StyleBox> mode_button_hover;
	} theme_cache;
	void _copy_color_to_hsv();
	void _copy_hsv_to_color();
	PickerShapeType _get_actual_shape() const;
	void create_slider(GridContainer *gc, int idx);
	void _reset_sliders_theme();
	void _html_submitted(const String &p_html);
	void _value_changed(double);
	void _update_controls();
	void _update_color(bool p_update_sliders = true);
	void _update_text_value();