### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	switch (p_option) {
		case TILE_DELETE: {
			List<PropertyInfo> list;
			tile_set_atlas_source->get_property_list(&list);
			HashMap<Vector2i, List<const PropertyInfo *>> per_tile = _group_properties_per_tiles(list, tile_set_atlas_source);
			undo_redo->create_action(TTR("Remove tile"));
			
			RBSet<Vector2i> removed;
			for (const TileSelection &E : selection) {
				TileSelection selected = E;
				if (selected.alternative == 0) {
					
					undo_redo->add_do_method(tile_set_atlas_source, "remove_tile", selected.tile);
					undo_redo->add_undo_method(tile_set_atlas_source, "create_tile", selected.tile);
					removed.insert(selected.tile);
					if (per_tile.has(selected.tile)) {
						for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
							String property = E_property->get()->name;
							Variant value = tile_set_atlas_source->get(property);
							if (value.get_type() != Variant::NIL) {
								undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
							}
						}
					}
				}
			}
			
			for (const TileSelection &E : selection) {
				TileSelection selected = E;