### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The editor crashes when it is minimised if it isn't the foreground window, eg. via Windows key + M.  This didn't occur in 4.0.2, but is now occurring in 4.0.3. I'll just mention that /interface/editor/save_on_focus_loss is false because another issue mentions something like this but with that property set to true.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
#ifdef USE_VOLK
	if (volkInitialize() != VK_SUCCESS) {
		return FAILED;
	}
#endif
	Error err = _create_instance();
	if (err != OK) {
		return err;
	}
	return OK;
}
void VulkanContext::set_setup_buffer(VkCommandBuffer p_command_buffer) {