### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
for (OpenXRCompositionLayerProvider *provider : composition_layer_providers) {
		memdelete(provider);
	}
	composition_layer_providers.clear();
	if (supported_extensions != nullptr) {
		memfree(supported_extensions);
		supported_extensions = nullptr;
	}
	if (layer_properties != nullptr) {
		memfree(layer_properties);
		layer_properties = nullptr;
	}
#ifdef ANDROID_ENABLED
	if (openxr_loader_library_handle) {
		OS::get_singleton()->close_dynamic_library(openxr_loader_library_handle);
		openxr_loader_library_handle = nullptr;
	}
#endif
	singleton = nullptr;
}
Transform3D OpenXRAPI::transform_from_pose(const XrPosef &p_pose) {
	Quaternion q(p_pose.orientation.x, p_pose.orientation.y, p_pose.orientation.z, p_pose.orientation.w);
	Basis basis(q);
	Vector3 origin(p_pose.position.x, p_pose.position.y, p_pose.position.z);
	return Transform3D(basis, origin);
}
template <typename T>
XRPose::TrackingConfidence _transform_from_location(const T &p_location, Transform3D &r_transform) {