### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ArrayNode *array = alloc_node<ArrayNode>();
	if (!check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
		do {
			if (check(GDScriptTokenizer::Token::BRACKET_CLOSE)) {
				
				break;
			}
			ExpressionNode *element = parse_expression(false);
			if (element == nullptr) {
				push_error(R"(Expected expression as array element.)");
			} else {
				array->elements.push_back(element);
			}
		} while (match(GDScriptTokenizer::Token::COMMA) && !is_at_end());
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACKET_CLOSE, R"(Expected closing "]" after array elements.)");
	complete_extents(array);
	return array;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign) {