### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

alignment |= INLINE_ALIGNMENT_TO_TOP;
					} else if (subtag[1] == "center" || subtag[1] == "c") {
						alignment |= INLINE_ALIGNMENT_TO_CENTER;
					} else if (subtag[1] == "baseline" || subtag[1] == "l") {
						alignment |= INLINE_ALIGNMENT_TO_BASELINE;
					} else if (subtag[1] == "bottom" || subtag[1] == "b") {
						alignment |= INLINE_ALIGNMENT_TO_BOTTOM;
					}
				} else if (subtag.size() > 0) {
					if (subtag[0] == "top" || subtag[0] == "t") {
						alignment = INLINE_ALIGNMENT_TOP;
					} else if (subtag[0] == "center" || subtag[0] == "c") {
						alignment = INLINE_ALIGNMENT_CENTER;
					} else if (subtag[0] == "bottom" || subtag[0] == "b") {
						alignment = INLINE_ALIGNMENT_BOTTOM;
					}
				}
			}
			int end = p_bbcode.find("[", brk_end);
			if (end == -1) {
				end = p_bbcode.length();
			}
			String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1);
			Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
			if (texture.is_valid()) {
				Rect2 region;
				OptionMap::Iterator region_option = bbcode_options.find("region");
				if (region_option) {
					Vector<String> region_values = region_option->value.split(",", false);
					if (region_values.size() == 4) {