### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

for (const PropertyInfo &pi : edor_settings_properties) {
			if (pi.name == "interface/edor/edor_language") {
				edor_languages = pi.hint_string.spl(",");
				break;
			}
		}
		String current_lang = EDITOR_GET("interface/edor/edor_language");
		language_btn->set_text(current_lang);
		for (int i = 0; i < edor_languages.size(); i++) {
			String lang = edor_languages[i];
			String lang_name = TranslationServer::get_singleton()->get_locale_name(lang);
			language_btn->add_em(vformat("[%s] %s", lang, lang_name), i);
			language_btn->set_em_metadata(i, lang);
			if (current_lang == lang) {
				language_btn->select(i);
			}
		}
		settings_hb->add_child(language_btn);
		center_box->add_child(settings_hb);
	}
	if (AssetLibraryEdorPlugin::is_available()) {
		asset_library = memnew(EdorAssetLibrary(true));
		asset_library->set_name(TTR("Asset Library Projects"));
		tabs->add_child(asset_library);
		asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project));
	} else {
		print_verbose("Asset Library not available (due to using Web edor, or SSL support disabled).");
	}
	{
		// Dialogs