### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
col.extents[1] = extents.y;
						col.extents[2] = extents.z;
						col.texture_index = collision_3d_textures_used;
						col.scale = (scale.x + scale.y + scale.z) * 0.333333333333; 
						collision_3d_textures[collision_3d_textures_used] = pc->field_texture;
						collision_3d_textures_used++;
					} break;
					case RS::PARTICLES_COLLISION_TYPE_HEIGHTFIELD_COLLIDE: {
						if (collision_heightmap_texture != RID()) { 
							continue;
						}
						col.type = ParticlesFrameParams::COLLISION_TYPE_HEIGHT_FIELD;
						Vector3 extents = pc->extents * scale;
						col.extents[0] = extents.x;
						col.extents[1] = extents.y;
						col.extents[2] = extents.z;
						collision_heightmap_texture = pc->heightfield_texture;
					} break;
					default: {
					}
				}
				frame_params.collider_count++;
			}
		}
		bool different = false;
		if (collision_3d_textures_used == p_particles->collision_3d_textures_used) {
			for (int i = 0; i < ParticlesFrameParams::MAX_3D_TEXTURES; i++) {
				if (p_particles->collision_3d_textures[i] != collision_3d_textures[i]) {
					different = true;
					break;