### Godot version

v4.2.dev2.mono.official 

### System information

Godot v4.2.dev2.mono - Windows 10.0.22621 - GLES3 (Compatibility) - NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz (16 Threads)

### Issue description

When making a change on a TileSet, the TileSet tab will close, so you have to reopen it to continue doing what you want to do.

https://github.com/godotengine/godot/assets/88297220/b9f727d8-3ced-404a-9eb0-06f22c66bb99



### Steps to reproduce

1. Add a TileMap
2. Assign a TileSet to the TileMap
3. Add a new layer or make a change to the TileSet.

### Minimal reproduction project

N/A
editor->forward_canvas_draw_over_viewport(p_overlay);
}
void TileMapEditorPlugin::hide_editor() {
	if (editor->is_visible_in_tree()) {
		EditorNode::get_singleton()->hide_bottom_panel();
	}
}
bool TileMapEditorPlugin::is_editor_visible() const {
	return editor->is_visible_in_tree();
}
TileMapEditorPlugin::TileMapEditorPlugin() {
	memnew(TilesEditorUtils);
	tile_map_plugin_singleton = this;
	editor = memnew(TileMapEditor);
	editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
	editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
	editor->hide();
	button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("TileMap"), editor);
	button->hide();
}
TileMapEditorPlugin::~TileMapEditorPlugin() {
	tile_map_plugin_singleton = nullptr;
}
void TileSetEditorPlugin::edit(Object *p_object) {
	editor->edit(Ref<TileSet>(p_object));
}
bool TileSetEditorPlugin::handles(Object *p_object) const {