### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


const bool active = is_session_active();
	const bool has_editor_tree = active && editor_remote_tree && editor_remote_tree->get_selected();
	vmem_refresh->set_disabled(!active);
	step->set_disabled(!active || !is_breaked() || !is_debuggable());
	next->set_disabled(!active || !is_breaked() || !is_debuggable());
	copy->set_disabled(!active || !is_breaked());
	docontinue->set_disabled(!active || !is_breaked());
	dobreak->set_disabled(!active || is_breaked());
	le_clear->set_disabled(!active);
	le_set->set_disabled(!has_editor_tree);
	thread_list_updating = true;
	LocalVector<ThreadDebugged *> threadss;
	for (KeyValue<uint64_t, ThreadDebugged> &I : threads_debugged) {
		threadss.push_back(&I.value);
	}
	threadss.sort_custom<ThreadSort>();
	threads->clear();
	int32_t selected_index = -1;
	for (uint32_t i = 0; i < threadss.size(); i++) {
		if (debugging_thread_id == threadss[i]->thread_id) {
			selected_index = i;
		}
		threads->add_item(threadss[i]->name);
		threads->set_item_metadata(threads->get_item_count() - 1, threadss[i]->thread_id);
	}
	if (selected_index != -1) {
		threads->select(selected_index);
	}
	thread_list_updating = false;