### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	size = p_size;
	_update_window_size();
}
Size2i Window::get_size() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	return size;
}
void Window::reset_size() {
	ERR_MAIN_THREAD_GUARD;
	set_size(Size2i());
}
Point2i Window::get_position_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Point2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_position_with_decorations(window_id);
	}
	return position;
}
Size2i Window::get_size_with_decorations() const {
	ERR_READ_THREAD_GUARD_V(Size2i());
	if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		return DisplayServer::get_singleton()->window_get_size_with_decorations(window_id);
	}
	return size;
}
Size2i Window::_clamp_limit_size(const Size2i &p_limit_size) {