### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
print_expression(p_match_pattern->expression);
			break;
		case PatternNode::PT_ARRAY:
			push_text("[ ");
			for (int i = 0; i < p_match_pattern->array.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				print_match_pattern(p_match_pattern->array[i]);
			}
			push_text(" ]");
			break;
		case PatternNode::PT_DICTIONARY:
			push_text("{ ");
			for (int i = 0; i < p_match_pattern->dictionary.size(); i++) {
				if (i > 0) {
					push_text(" , ");
				}
				if (p_match_pattern->dictionary[i].key != nullptr) {
					
					print_expression(p_match_pattern->dictionary[i].key);
					push_text(" : ");
				}
				print_match_pattern(p_match_pattern->dictionary[i].value_pattern);
			}
			push_text(" }");
			break;
	}
}
void GDScriptParser::TreePrinter::print_parameter(ParameterNode *p_parameter) {