### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
Tracker *tracker = nullptr;
	for (int i = 0; i < trackers.size() && tracker == nullptr; i++) {
		if (trackers[i]->tracker_rid == p_tracker) {
			tracker = trackers[i];
		}
	}
	ERR_FAIL_NULL(tracker);
	tracker->interaction_profile = p_interaction_profile;
	if (p_interaction_profile.is_null()) {
		print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + INTERACTION_PROFILE_NONE);
		tracker->positional_tracker->set_tracker_profile(INTERACTION_PROFILE_NONE);
	} else {
		String name = openxr_api->interaction_profile_get_name(p_interaction_profile);
		print_verbose("OpenXR: Interaction profile for " + tracker->tracker_name + " changed to " + name);
		tracker->positional_tracker->set_tracker_profile(name);
	}
}
void OpenXRInterface::handle_tracker(Tracker *p_tracker) {