### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

gui.subwindow_drag_close_rect = close_rect;
					} else {
						gui.subwindow_drag = SUB_WINDOW_DRAG_MOVE;
					}
					gui.subwindow_drag_from = mb->get_position();
					gui.subwindow_drag_pos = sw.window->get_position();
					_sub_window_update(sw.window);
				} else {
					gui.subwindow_resize_mode = _sub_window_get_resize_margin(sw.window, mb->get_position());
					if (gui.subwindow_resize_mode != SUB_WINDOW_RESIZE_DISABLED) {
						if (gui.subwindow_focused != sw.window) {
							
							_sub_window_grab_focus(sw.window);
						}
						gui.subwindow_resize_from_rect = r;
						gui.subwindow_drag_from = mb->get_position();
						gui.subwindow_drag = SUB_WINDOW_DRAG_RESIZE;
						click_on_window = sw.window;
					}
				}
			}
			if (!click_on_window && r.has_point(mb->get_position())) {
				
				if (gui.subwindow_focused != sw.window) {
					
					_sub_window_grab_focus(sw.window);
				}
				click_on_window = sw.window;
			}
			if (click_on_window) {