### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (discard == EditorPlugin::AFTER_GUI_INPUT_STOP) {
				return;
			}
			if (discard == EditorPlugin::AFTER_GUI_INPUT_CUSTOM) {
				after = EditorPlugin::AFTER_GUI_INPUT_CUSTOM;
			}
		}
	}
	Ref<InputEventMouseButton> b = p_event;
	if (b.is_valid()) {
		emit_signal(SNAME("clicked"), this);
		const real_t zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
		switch (b->get_button_index()) {
			case MouseButton::WHEEL_UP: {
				if (is_freelook_active()) {
					scale_freelook_speed(zoom_factor);
				} else {
					scale_cursor_distance(1.0 / zoom_factor);
				}
			} break;
			case MouseButton::WHEEL_DOWN: {
				if (is_freelook_active()) {
					scale_freelook_speed(1.0 / zoom_factor);
				} else {
					scale_cursor_distance(zoom_factor);
				}
			} break;
			case MouseButton::RIGHT: {
				NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
				if (b->is_pressed() && _edit.gizmo.is_valid()) {