### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
reason->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
		reason->set_max_lines_visible(3);
		reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
		hbc->add_child(memnew(VSeparator));
		skip_breakpoints = memnew(Button);
		skip_breakpoints->set_flat(true);
		hbc->add_child(skip_breakpoints);
		skip_breakpoints->set_tooltip_text(TTR("Skip Breakpoints"));
		skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
		hbc->add_child(memnew(VSeparator));
		copy = memnew(Button);
		copy->set_flat(true);
		hbc->add_child(copy);
		copy->set_tooltip_text(TTR("Copy Error"));
		copy->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_copy));
		hbc->add_child(memnew(VSeparator));
		step = memnew(Button);
		step->set_flat(true);
		hbc->add_child(step);
		step->set_tooltip_text(TTR("Step Into"));
		step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
		step->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_step));
		next = memnew(Button);
		next->set_flat(true);
		hbc->add_child(next);
		next->set_tooltip_text(TTR("Step Over"));
		next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
		next->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_next));
		hbc->add_child(memnew(VSeparator));
		dobreak = memnew(Button);