### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
godot_vector2i raw_dest;
	Vector2i *dest = (Vector2i *)&raw_dest;
	memnew_placement(dest, Vector2i(p_self->operator Vector2i()));
	return raw_dest;
}
godot_rect2 godotsharp_variant_as_rect2(const Variant *p_self) {
	godot_rect2 raw_dest;
	Rect2 *dest = (Rect2 *)&raw_dest;
	memnew_placement(dest, Rect2(p_self->operator Rect2()));
	return raw_dest;
}
godot_rect2i godotsharp_variant_as_rect2i(const Variant *p_self) {
	godot_rect2i raw_dest;
	Rect2i *dest = (Rect2i *)&raw_dest;
	memnew_placement(dest, Rect2i(p_self->operator Rect2i()));
	return raw_dest;
}
godot_vector3 godotsharp_variant_as_vector3(const Variant *p_self) {
	godot_vector3 raw_dest;
	Vector3 *dest = (Vector3 *)&raw_dest;
	memnew_placement(dest, Vector3(p_self->operator Vector3()));
	return raw_dest;
}
godot_vector3i godotsharp_variant_as_vector3i(const Variant *p_self) {
	godot_vector3i raw_dest;
	Vector3i *dest = (Vector3i *)&raw_dest;
	memnew_placement(dest, Vector3i(p_self->operator Vector3i()));
	return raw_dest;
}
godot_transform2d godotsharp_variant_as_transform2d(const Variant *p_self) {