### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

const GDScript *current = this;
	while (current) {
		for (const KeyValue<StringName, GDScriptFunction *> &E : current->member_functions) {
			GDScriptFunction *func = E.value;
			MethodInfo mi;
			mi.name = E.key;
			if (func->is_static()) {
				mi.flags |= METHOD_FLAG_STATIC;
			}
			for (int i = 0; i < func->get_argument_count(); i++) {
				PropertyInfo arginfo = func->get_argument_type(i);
#ifdef TOOLS_ENABLED
				arginfo.name = func->get_argument_name(i);
#endif
				mi.arguments.push_back(arginfo);
			}
#ifdef TOOLS_ENABLED
			mi.default_arguments.append_array(func->get_default_arg_values());
#endif
			mi.return_val = func->get_return_type();
			r_list->push_back(mi);
		}
		if (!p_include_base) {
			return;
		}
		current = current->_base;
	}
}
void GDScript::get_script_method_list(List<MethodInfo> *r_list) const {