### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	ERR_FAIL_COND_V(!windows.has(p_window), -1);
	EnumScreenData data = { 0, 0, MonitorFromWindow(windows[p_window].hWnd, MONITOR_DEFAULTTONEAREST) };
	EnumDisplayMonitors(nullptr, nullptr, _MonitorEnumProcScreen, (LPARAM)&data);
	return data.screen;
}
void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_window) {
	_THREAD_SAFE_METHOD_
	ERR_FAIL_COND(!windows.has(p_window));
	ERR_FAIL_INDEX(p_screen, get_screen_count());
	if (window_get_current_screen(p_window) == p_screen) {
		return;
	}
	const WindowData &wd = windows[p_window];
	if (wd.fullscreen) {
		Point2 pos = screen_get_position(p_screen) + _get_screens_origin();
		Size2 size = screen_get_size(p_screen);
		MoveWindow(wd.hWnd, pos.x, pos.y, size.width, size.height, TRUE);
	} else {
		Rect2i srect = screen_get_usable_rect(p_screen);
		Point2i wpos = window_get_position(p_window) - screen_get_position(window_get_current_screen(p_window));
		Size2i wsize = window_get_size(p_window);
		wpos += srect.position;
		wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
		wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
		window_set_position(wpos, p_window);
	}
}
Point2i DisplayServerWindows::window_get_position(WindowID p_window) const {