### Godot version

v4.0.beta17.mono.official [c40020513]

### System information

Windows 11 22H2

### Issue description

If the game window receives a mouse button down message but misses its corresponding button up message, `pressrc` will become permanently out of sync with the actual physical mouse state, and `ReleaseCapture()` will never be called.

https://github.com/godotengine/godot/blob/00302860541e9cccc59abd93b930af2a6e6ec360/platform/windows/display_server_windows.cpp#L3264-L3275

### Steps to reproduce

Run the MRP, click and hold the left mouse button in the main window, drag your cursor outside the window, then alt+tab to some non-Godot application, then release the mouse button.

Go back to the MRP windows, and observe that one window is completely unresponsive, and the other window can't be moved/resized/maximized/closed.

### Minimal reproduction project

[mouse_capture_bug.zip](https://github.com/godotengine/godot/files/10609122/mouse_capture_bug.zip)

DisplayServerWindows *ds_win = static_cast<DisplayServerWindows *>(DisplayServer::get_singleton());
	if (ds_win) {
		return ds_win->WndProc(hWnd, uMsg, wParam, lParam);
	} else {
		return DefWindowProcW(hWnd, uMsg, wParam, lParam);
	}
}
void DisplayServerWindows::_process_activate_event(WindowID p_window_id, WPARAM wParam, LPARAM lParam) {
	if (LOWORD(wParam) == WA_ACTIVE || LOWORD(wParam) == WA_CLICKACTIVE) {
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_IN);
		windows[p_window_id].window_focused = true;
		alt_mem = false;
		control_mem = false;
		shift_mem = false;
		gr_mem = false;
		
		_set_mouse_mode_impl(mouse_mode);
	} else { 
		Input::get_singleton()->release_pressed_events();
		_send_window_event(windows[p_window_id], WINDOW_EVENT_FOCUS_OUT);
		windows[p_window_id].window_focused = false;
		alt_mem = false;
	}
	if ((tablet_get_current_driver() == "wintab") && wintab_available && windows[p_window_id].wtctx) {
		wintab_WTEnable(windows[p_window_id].wtctx, GET_WM_ACTIVATE_STATE(wParam, lParam));
	}
}
void DisplayServerWindows::_process_key_events() {