### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
setting = true;
	spin->setup_and_show();
	spin->get_line_edit()->set_text(TS->format_number(rtos(get_edited_property_value())));
	setting = false;
	spin->show();
}
void EditorPropertyEasing::_spin_value_changed(double p_value) {
	if (setting) {
		return;
	}
	
	
	if (Math::is_zero_approx(p_value)) {
		p_value = 0.00001;
	}
	
	
	p_value = CLAMP(p_value, -1'000'000, 1'000'000);
	if (positive_only) {
		
		p_value = MAX(0.0, p_value);
	}
	emit_changed(get_edited_property(), p_value);
	_spin_focus_exited();
}
void EditorPropertyEasing::_spin_focus_exited() {