### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#include "gdscript_parser.h"
#include "gdscript.h"
#ifdef DEBUG_ENABLED
#include "gdscript_warning.h"
#endif
#include "core/config/project_settings.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "scene/main/multiplayer_api.h"
#ifdef DEBUG_ENABLED
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "servers/text_server.h"
#endif
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
#endif
static HashMap<StringName, Variant::Type> builtin_types;
Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) {