### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

valid_right_disconnect_types.insert(p_type);
}
void GraphEdit::remove_valid_right_disconnect_type(int p_type) {
	valid_right_disconnect_types.erase(p_type);
}
void GraphEdit::add_valid_left_disconnect_type(int p_type) {
	valid_left_disconnect_types.insert(p_type);
}
void GraphEdit::remove_valid_left_disconnect_type(int p_type) {
	valid_left_disconnect_types.erase(p_type);
}
TypedArray<Dictionary> GraphEdit::_get_connection_list() const {
	List<Connection> conns;
	get_connection_list(&conns);
	TypedArray<Dictionary> arr;
	for (const Connection &E : conns) {
		Dictionary d;
		d["from"] = E.from;
		d["from_port"] = E.from_port;
		d["to"] = E.to;
		d["to_port"] = E.to_port;
		arr.push_back(d);
	}
	return arr;
}
void GraphEdit::_zoom_minus() {
	set_zoom(zoom / zoom_step);
}
void GraphEdit::_zoom_reset() {