### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

case RenderingDevice::DeviceType::DEVICE_TYPE_VIRTUAL_GPU:
			device_type_string = "virtual";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_CPU:
			device_type_string = "(software emulation on CPU)";
			break;
		case RenderingDevice::DeviceType::DEVICE_TYPE_OTHER:
		case RenderingDevice::DeviceType::DEVICE_TYPE_MAX:
			break; 
	}
	const Vector<String> video_adapter_driver_info = OS::get_singleton()->get_video_adapter_driver_info();
	const String processor_name = OS::get_singleton()->get_processor_name();
	const int processor_count = OS::get_singleton()->get_processor_count();
	
	if (rendering_method == "forward_plus") {
		rendering_method = "Forward+";
	} else if (rendering_method == "mobile") {
		rendering_method = "Mobile";
	} else if (rendering_method == "gl_compatibility") {
		rendering_method = "Compatibility";
		driver_name = GLOBAL_GET("rendering/gl_compatibility/driver");
	}
	if (driver_name == "vulkan") {
		driver_name = "Vulkan";
	} else if (driver_name == "opengl3") {
		driver_name = "GLES3";
	}
	
	Vector<String> info;
	info.push_back(godot_version);