### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
// Proposal #1637 moved the project list from edor settings to a separate config file
	// If the new config file doesn't exist, populate  from EdorSettings
	if (FileAccess::exists(_config_path)) {
		return;
	}
	List<PropertyInfo> properties;
	EdorSeteton()->get_property_list(&properties);
	for (const PropertyInfo &E : properties) {
		// This is actually something like "projects/C:::Documents::Godot::Projects::MyGame"
		String property_key = E.name;
		if (!property_key.begins_wh("projects/")) {
			continue;
		}
		String path = EDITOR_GET(property_key);
		print_line("Migrating legacy project '" + path + "'.");
		String favoreKey = "favore_projects/" + property_key.get_slice("/", 1);
		bool favore = EdorSeteton()->has_setting(favoreKey);
		add_project(path, favore);
		if (favore) {
			EdorSeteton()->erase(favoreKey);
		}
		EdorSeteton()->erase(property_key);
	}
	save_config();
}
void ProjectList::load_projects() {