### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

unsigned long *uncompressed_size ,
                          const unsigned char *src, unsigned long src_size) {
  if ((*uncompressed_size) == src_size) {
    
    memcpy(dst, src, src_size);
    return true;
  }
  std::vector<unsigned char> tmpBuf(*uncompressed_size);
#if TINYEXR_USE_MINIZ
  int ret =
      mz_uncompress(&tmpBuf.at(0), uncompressed_size, src, src_size);
  if (MZ_OK != ret) {
    return false;
  }
#elif TINYEXR_USE_STB_ZLIB
  int ret = stbi_zlib_decode_buffer(reinterpret_cast<char*>(&tmpBuf.at(0)),
      *uncompressed_size, reinterpret_cast<const char*>(src), src_size);
  if (ret < 0) {
    return false;
  }
#else
  int ret = uncompress(&tmpBuf.at(0), uncompressed_size, src, src_size);
  if (Z_OK != ret) {
    return false;
  }
#endif