### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
}
bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
	return p_obj->is_class("CollisionShape2D");
}
void CollisionShape2DEditorPlugin::make_visible(bool visible) {
	if (!visible) {
		edit(nullptr);
	}
}
CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin() {
	collision_shape_2d_editor = memnew(CollisionShape2DEditor);
	EditorNode::get_singleton()->get_gui_base()->add_child(collision_shape_2d_editor);
}
CollisionShape2DEditorPlugin::~CollisionShape2DEditorPlugin() {
}