### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
set_bottom_editor(nullptr);
			memdelete(container);
			button_add_item = nullptr;
			container = nullptr;
		}
	}
}
void EditorPropertyLocalizableString::_object_id_selected(const StringName &p_property, ObjectID p_id) {
	emit_signal(SNAME("object_id_selected"), p_property, p_id);
}
void EditorPropertyLocalizableString::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED:
		case NOTIFICATION_ENTER_TREE: {
			if (button_add_item) {
				button_add_item->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
			}
		} break;
	}
}
void EditorPropertyLocalizableString::_edit_pressed() {
	Variant prop_val = get_edited_property_value();
	if (prop_val.get_type() == Variant::NIL && edit->is_pressed()) {
		VariantInternal::initialize(&prop_val, Variant::DICTIONARY);
		get_edited_object()->set(get_edited_property(), prop_val);
	}
	get_edited_object()->editor_set_section_unfold(get_edited_property(), edit->is_pressed());
	update_property();
}
void EditorPropertyLocalizableString::_page_changed(int p_page) {