### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
if (selected.alternative > 0 && !removed.has(selected.tile)) {
					
					undo_redo->add_do_method(tile_set_atlas_source, "remove_alternative_tile", selected.tile, selected.alternative);
					undo_redo->add_undo_method(tile_set_atlas_source, "create_alternative_tile", selected.tile, selected.alternative);
					if (per_tile.has(selected.tile)) {
						for (List<const PropertyInfo *>::Element *E_property = per_tile[selected.tile].front(); E_property; E_property = E_property->next()) {
							Vector<String> components = E_property->get()->name.split("/", true, 2);
							if (components.size() >= 2 && components[1].is_valid_int() && components[1].to_int() == selected.alternative) {
								String property = E_property->get()->name;
								Variant value = tile_set_atlas_source->get(property);
								if (value.get_type() != Variant::NIL) {
									undo_redo->add_undo_method(tile_set_atlas_source, "set", E_property->get()->name, value);
								}
							}
						}
					}
				}
			}
			undo_redo->commit_action();
			_update_fix_selected_and_hovered_tiles();
			_update_tile_id_label();
		} break;
		case TILE_CREATE: {
			undo_redo->create_action(TTR("Create a tile"));
			undo_redo->add_do_method(tile_set_atlas_source, "create_tile", menu_option_coords);
			Array array;
			array.push_back(menu_option_coords);
			array.push_back(0);
			undo_redo->add_do_method(this, "_set_selection_from_array", array);
			undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", menu_option_coords);