### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
OS::get_singleton()->print("%s", reinterpret_cast<const String *>(p_what)->utf8().get_data());
}
void godotsharp_pusherror(const godot_string *p_str) {
	ERR_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_pushwarning(const godot_string *p_str) {
	WARN_PRINT(*reinterpret_cast<const String *>(p_str));
}
void godotsharp_var_to_str(const godot_variant *p_var, godot_string *r_ret) {
	const Variant &var = *reinterpret_cast<const Variant *>(p_var);
	String &vars = *memnew_placement(r_ret, String);
	VariantWriter::write_to_string(var, vars);
}
void godotsharp_str_to_var(const godot_string *p_str, godot_variant *r_ret) {
	Variant ret;
	VariantParser::StreamString ss;
	ss.s = *reinterpret_cast<const String *>(p_str);
	String errs;
	int line;
	Error err = VariantParser::parse(&ss, ret, errs, line);
	if (err != OK) {
		String err_str = "Parse error at line " + itos(line) + ": " + errs + ".";
		ERR_PRINT(err_str);
		ret = err_str;
	}
	memnew_placement(r_ret, Variant(ret));
}
void godotsharp_var_to_bytes(const godot_variant *p_var, bool p_full_objects, godot_packed_array *r_bytes) {