### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
if (p_game_running) {
		override_camera_button->set_disabled(false);
		override_camera_button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
	} else {
		override_camera_button->set_disabled(true);
		override_camera_button->set_pressed(false);
		override_camera_button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
	}
}
void CanvasItemEditor::_popup_callback(int p_op) {
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	last_option = MenuOption(p_op);
	switch (p_op) {
		case SHOW_ORIGIN: {
			show_origin = !show_origin;
			int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
			view_menu->get_popup()->set_item_checked(idx, show_origin);
			viewport->queue_redraw();
		} break;
		case SHOW_VIEWPORT: {
			show_viewport = !show_viewport;
			int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
			view_menu->get_popup()->set_item_checked(idx, show_viewport);
			viewport->queue_redraw();