### Godot version

master ([06ccbfe](https://github.com/godotengine/godot/commit/06ccbfe8eec6e840db3df2360dc2804386f940b8))

### System information

PopOS 22.04

### Issue description

Sometimes the doc page is broken when the engine is closed and then restarted.
Closing the doc and opening it again fixes it.

![2023-05-27_22-15](https://github.com/godotengine/godot/assets/3624853/ed202a55-03e8-420a-bc1c-ccfc7f7cd02a)


### Steps to reproduce

- Open a documentation page for any node
- Restart Godot

### Minimal reproduction project

NA

EDIT : Added the commit hash @Calinou 
table->columns[i].expand = true;
					}
					if (table->columns[i].expand) {
						total_ratio += table->columns[i].expand_ratio;
					}
				}
				
				for (int i = 0; i < col_count; i++) {
					table->columns[i].width = table->columns[i].min_width;
					if (table->columns[i].expand && total_ratio > 0 && remaining_width > 0) {
						table->columns[i].width += table->columns[i].expand_ratio * remaining_width / total_ratio;
					}
					if (i != col_count - 1) {
						table->total_width += table->columns[i].width + theme_cache.table_h_separation;
					} else {
						table->total_width += table->columns[i].width;
					}
				}
				
				bool table_need_fit = true;
				while (table_need_fit) {
					table_need_fit = false;
					
					for (int i = 0; i < col_count; i++) {
						if (!table->columns[i].expand) {
							continue;
						}
						int dif = table->columns[i].width - table->columns[i].max_width;
						if (dif > 0) {
							table_need_fit = true;