### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
Point2i pos = get_line_column_at_pos(p_pos);
	int row = pos.y;
	int left_margin = theme_cache.style_normal->get_margin(SIDE_LEFT);
	int gutter = left_margin + gutters_width;
	if (p_pos.x < gutter) {
		for (int i = 0; i < gutters.size(); i++) {
			if (!gutters[i].draw) {
				continue;
			}
			if (p_pos.x >= left_margin && p_pos.x < left_margin + gutters[i].width) {
				if (gutters[i].clickable || is_line_gutter_clickable(row, i)) {
					return CURSOR_POINTING_HAND;
				}
			}
			left_margin += gutters[i].width;
		}
		return CURSOR_ARROW;
	}
	int xmargin_end = get_size().width - theme_cache.style_normal->get_margin(SIDE_RIGHT);
	if (draw_minimap && p_pos.x > xmargin_end - minimap_width && p_pos.x <= xmargin_end) {
		return CURSOR_ARROW;
	}
	return get_default_cursor_shape();
}
String TextEdit::get_tooltip(const Point2 &p_pos) const {