### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (mb->is_shift_pressed()) {
								
								Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(mouse_local_pos);
								if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
									
									drag_type = DRAG_TYPE_CREATE_BIG_TILE;
									drag_start_mouse_pos = mouse_local_pos;
									drag_last_mouse_pos = drag_start_mouse_pos;
									drag_current_tile = coords;
									
									tile_set_atlas_source->create_tile(coords);
								}
							} else if (mb->is_ctrl_pressed()) {
								
								drag_type = DRAG_TYPE_CREATE_TILES_USING_RECT;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
							} else {
								
								
								drag_type = DRAG_TYPE_CREATE_TILES;
								drag_start_mouse_pos = mouse_local_pos;
								drag_last_mouse_pos = drag_start_mouse_pos;
								
								Vector2i coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos);
								if (coords != TileSetSource::INVALID_ATLAS_COORDS && tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
									tile_set_atlas_source->create_tile(coords);
									drag_modified_tiles.insert(coords);
								}