### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
Vector3 pos;
				position_track_get_key(i, j, &pos);
				if (j == 0) {
					aabb.position = pos;
				} else {
					aabb.expand_to(pos);
				}
			}
			for (int j = 0; j < 3; j++) {
				
				if (aabb.size[j] < CMP_EPSILON) {
					aabb.size[j] = CMP_EPSILON;
				}
			}
			bounds = aabb;
		}
		if (type == TYPE_SCALE_3D) {
			AABB aabb;
			int kcount = track_get_key_count(i);
			for (int j = 0; j < kcount; j++) {
				Vector3 scale;
				scale_track_get_key(i, j, &scale);
				if (j == 0) {
					aabb.position = scale;
				} else {
					aabb.expand_to(scale);
				}
			}
			for (int j = 0; j < 3; j++) {