### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
BIND_ENUM_CONSTANT(PRESET_BOTTOM_LEFT);
	BIND_ENUM_CONSTANT(PRESET_BOTTOM_RIGHT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_LEFT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_TOP);
	BIND_ENUM_CONSTANT(PRESET_CENTER_RIGHT);
	BIND_ENUM_CONSTANT(PRESET_CENTER_BOTTOM);
	BIND_ENUM_CONSTANT(PRESET_CENTER);
	BIND_ENUM_CONSTANT(PRESET_LEFT_WIDE);
	BIND_ENUM_CONSTANT(PRESET_TOP_WIDE);
	BIND_ENUM_CONSTANT(PRESET_RIGHT_WIDE);
	BIND_ENUM_CONSTANT(PRESET_BOTTOM_WIDE);
	BIND_ENUM_CONSTANT(PRESET_VCENTER_WIDE);
	BIND_ENUM_CONSTANT(PRESET_HCENTER_WIDE);
	BIND_ENUM_CONSTANT(PRESET_FULL_RECT);
	BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
	BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_BEGIN);
	BIND_BITFIELD_FLAG(SIZE_FILL);
	BIND_BITFIELD_FLAG(SIZE_EXPAND);
	BIND_BITFIELD_FLAG(SIZE_EXPAND_FILL);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_CENTER);
	BIND_BITFIELD_FLAG(SIZE_SHRINK_END);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_STOP);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_PASS);
	BIND_ENUM_CONSTANT(MOUSE_FILTER_IGNORE);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_END);
	BIND_ENUM_CONSTANT(GROW_DIRECTION_BOTH);