### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


}
void ScriptEditorDebugger::_stop_and_notify() {
	stop();
	emit_signal(SNAME("stopped"));
	_set_reason_text(TTR("Debug session closed."), MESSAGE_WARNING);
}
void ScriptEditorDebugger::stop() {
	set_process(false);
	threads_debugged.clear();
	debugging_thread_id = Thread::UNASSIGNED_ID;
	remote_pid = 0;
	_clear_execution();
	inspector->clear_cache();
	if (peer.is_valid()) {
		peer->close();
		peer.unref();
		reason->set_text("");
		reason->set_tooltip_text("");
	}
	node_path_cache.clear();
	res_path_cache.clear();
	profiler_signature.clear();
	profiler->set_enabled(false, false);
	profiler->set_pressed(false);
	visual_profiler->set_enabled(false);
	visual_profiler->set_pressed(false);
	inspector->edit(nullptr);
	_update_buttons_state();
}
void ScriptEditorDebugger::_profiler_activate(bool p_enable, int p_type) {