### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

while (zerun--) hcode[im++] = 0;
      im--;
    } else if (l >= (long long)SHORT_ZEROCODE_RUN) {
      int zerun = l - SHORT_ZEROCODE_RUN + 2;
      if (im + zerun > iM + 1) {
        return false;
      }
      while (zerun--) hcode[im++] = 0;
      im--;
    }
  }
  *pcode = const_cast<char *>(p);
  hufCanonicalCodeTable(hcode);
  return true;
}
static void hufClearDecTable(HufDec *hdecod)  
{
  for (int i = 0; i < HUF_DECSIZE; i++) {
    hdecod[i].len = 0;
    hdecod[i].lit = 0;
    hdecod[i].p = NULL;
  }
  
}
static bool hufBuildDecTable(const long long *hcode,  
                             int im,                  
                             int iM,                  
                             HufDec *hdecod)  
{