### Godot version

4.1 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9c



### Steps to reproduce

1​. Go to Script Editor
2​. Toggle bookmark (Go To -> Toggle Bookmark)
3[.](https://media.tenor.com/_BiwWBWhYucAAAAd/what-huh.gif) It's not visible

### Minimal reproduction project

N/A
case ScriptLanguage::CODE_COMPLETION_KIND_VARIABLE:
			tex = get_theme_icon(SNAME("Variant"), SNAME("EditorIcons"));
			break;
		case ScriptLanguage::CODE_COMPLETION_KIND_CONSTANT:
			tex = get_theme_icon(SNAME("MemberConstant"), SNAME("EditorIcons"));
			break;
		case ScriptLanguage::CODE_COMPLETION_KIND_MEMBER:
			tex = get_theme_icon(SNAME("MemberProperty"), SNAME("EditorIcons"));
			break;
		case ScriptLanguage::CODE_COMPLETION_KIND_SIGNAL:
			tex = get_theme_icon(SNAME("MemberSignal"), SNAME("EditorIcons"));
			break;
		case ScriptLanguage::CODE_COMPLETION_KIND_FUNCTION:
			tex = get_theme_icon(SNAME("MemberMethod"), SNAME("EditorIcons"));
			break;
		case ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT:
			tex = get_theme_icon(SNAME("BoxMesh"), SNAME("EditorIcons"));
			break;
		default:
			tex = get_theme_icon(SNAME("String"), SNAME("EditorIcons"));
			break;
	}
	return tex;
}
void CodeTextEditor::_font_resize_timeout() {
	if (_add_font_size(font_resize_val)) {
		font_resize_val = 0;
	}
}
bool CodeTextEditor::_add_font_size(int p_delta) {