### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
}
							if (rect.position.x < x_ofs) {
								rect.size.x -= (x_ofs - rect.position.x);
								rect.position.x = x_ofs;
							} else if (rect.position.x + rect.size.x > ofs_max) {
								rect.size.x = ofs_max - rect.position.x;
							}
							rect.size.y = caret_width;
							RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
						}
					}
					{
						
						if (ime_selection.y > 0) {
							Vector<Vector2> sel = TS->shaped_text_get_selection(text_rid, caret_column + ime_selection.x, caret_column + ime_selection.x + ime_selection.y);
							for (int i = 0; i < sel.size(); i++) {
								Rect2 rect = Rect2(sel[i].x + ofs.x, ofs.y, sel[i].y - sel[i].x, text_height);
								if (rect.position.x + rect.size.x <= x_ofs || rect.position.x > ofs_max) {
									continue;
								}
								if (rect.position.x < x_ofs) {
									rect.size.x -= (x_ofs - rect.position.x);
									rect.position.x = x_ofs;
								} else if (rect.position.x + rect.size.x > ofs_max) {
									rect.size.x = ofs_max - rect.position.x;
								}
								rect.size.y = caret_width * 3;
								RenderingServer::get_singleton()->canvas_item_add_rect(ci, rect, caret_color);
							}
						}