### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

return line_height;
}
void TextEdit::Text::set_width(float p_width) {
	width = p_width;
}
float TextEdit::Text::get_width() const {
	return width;
}
int TextEdit::Text::get_line_wrap_amount(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), 0);
	return text[p_line].data_buf->get_line_count() - 1;
}
Vector<Vector2i> TextEdit::Text::get_line_wrap_ranges(int p_line) const {
	Vector<Vector2i> ret;
	ERR_FAIL_INDEX_V(p_line, text.size(), ret);
	for (int i = 0; i < text[p_line].data_buf->get_line_count(); i++) {
		ret.push_back(text[p_line].data_buf->get_line_range(i));
	}
	return ret;
}
const Ref<TextParagraph> TextEdit::Text::get_line_data(int p_line) const {
	ERR_FAIL_INDEX_V(p_line, text.size(), Ref<TextParagraph>());
	return text[p_line].data_buf;
}
_FORCE_INLINE_ const String &TextEdit::Text::operator[](int p_line) const {