### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

return false;
				}
			}
			return true;
		} else if (what == "use_blend") {
			if (track_get_type(track) == TYPE_AUDIO) {
				audio_track_set_use_blend(track, p_value);
			}
		} else if (what == "interp") {
			track_set_interpolation_type(track, InterpolationType(p_value.operator int()));
		} else if (what == "loop_wrap") {
			track_set_interpolation_loop_wrap(track, p_value);
		} else if (what == "imported") {
			track_set_imported(track, p_value);
		} else if (what == "enabled") {
			track_set_enabled(track, p_value);
		} else if (what == "keys" || what == "key_values") {
			if (track_get_type(track) == TYPE_POSITION_3D) {
				PositionTrack *tt = static_cast<PositionTrack *>(tracks[track]);
				Vector<real_t> values = p_value;
				int vcount = values.size();
				ERR_FAIL_COND_V(vcount % POSITION_TRACK_SIZE, false);
				const real_t *r = values.ptr();
				int64_t count = vcount / POSITION_TRACK_SIZE;
				tt->positions.resize(count);
				TKey<Vector3> *tw = tt->positions.ptrw();
				for (int i = 0; i < count; i++) {
					TKey<Vector3> &tk = tw[i];
					const real_t *ofs = &r[i * POSITION_TRACK_SIZE];
					tk.time = ofs[0];