### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
0, LONG_MAX, 
							True, 
							AnyPropertyType, 
							&type, 
							&format, 
							&len, &bytes_left, 
							&data);
					DEBUG_LOG_X11("PropertyNotify: len=%lu, format=%i\n", len, format);
					if (result == Success) {
						if (data && (len > 0)) {
							uint32_t prev_size = incr_data.size();
							if (prev_size == 0) {
								
								unsigned long initial_size = *(unsigned long *)data;
								incr_data.resize(initial_size);
							} else {
								
								incr_data.resize(MAX(data_size + len, prev_size));
								memcpy(incr_data.ptr() + data_size, data, len);
								data_size += len;
							}
						} else {
							
							done = true;
							success = true;
						}
					} else {
						print_verbose("Failed to get selection data chunk.");
						done = true;
					}