### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
InputMap *im = InputMap::get_singleton();
	if (im->has_action(p_shortcut_path)) {
		im->action_erase_events(p_shortcut_path);
	} else {
		im->add_action(p_shortcut_path);
	}
	for (int i = 0; i < p_shortcut->get_events().size(); i++) {
		im->action_add_event(p_shortcut_path, p_shortcut->get_events()[i]);
	}
}
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p_index) {
	cpu_time_history_index = 0;
	gpu_time_history_index = 0;
	_edit.mode = TRANSFORM_NONE;
	_edit.plane = TRANSFORM_VIEW;
	_edit.snap = true;
	_edit.show_rotation_line = true;
	_edit.instant = false;
	_edit.gizmo_handle = -1;
	_edit.gizmo_handle_secondary = false;
	index = p_index;
	editor_selection = EditorNode::get_singleton()->get_editor_selection();
	orthogonal = false;
	auto_orthogonal = false;
	lock_rotation = false;
	message_time = 0;
	zoom_indicator_delay = 0.0;
	spatial_editor = p_spatial_editor;
	SubViewportContainer *c = memnew(SubViewportContainer);