### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
if (p_message.type != MSG_TYPE_STD && p_message.type != MSG_TYPE_STD_RICH) {
		log->pop();
	}
	log->add_newline();
	if (p_replace_previous) {
		
		if (log->get_pending_paragraphs() < 100) {
			while (!log->is_ready()) {
				::OS::get_singleton()->delay_usec(1);
			}
		}
	}
}
void EditorLog::_set_filter_active(bool p_active, MessageType p_message_type) {
	type_filter_map[p_message_type]->set_active(p_active);
	_start_state_save_timer();
	_rebuild_log();
}
void EditorLog::_set_search_visible(bool p_visible) {
	search_box->set_visible(p_visible);
	if (p_visible) {
		search_box->grab_focus();
	}
	_start_state_save_timer();
}
void EditorLog::_search_changed(const String &p_text) {
	_rebuild_log();
}
void EditorLog::_reset_message_counts() {