### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

ERR_FAIL_COND(p_op.type == TextOperation::TYPE_NONE);
	bool insert = p_op.type == TextOperation::TYPE_INSERT;
	if (p_reverse) {
		insert = !insert;
	}
	if (insert) {
		int check_line;
		int check_column;
		_base_insert_text(p_op.from_line, p_op.from_column, p_op.text, check_line, check_column);
		ERR_FAIL_COND(check_line != p_op.to_line); 
		ERR_FAIL_COND(check_column != p_op.to_column); 
	} else {
		_base_remove_text(p_op.from_line, p_op.from_column, p_op.to_line, p_op.to_column);
	}
}
void TextEdit::_clear_redo() {
	if (undo_stack_pos == nullptr) {
		return; 
	}
	_push_current_op();
	while (undo_stack_pos) {
		List<TextOperation>::Element *elem = undo_stack_pos;
		undo_stack_pos = undo_stack_pos->next();
		undo_stack.erase(elem);
	}
}
int TextEdit::_get_column_pos_of_word(const String &p_key, const String &p_search, uint32_t p_search_flags, int p_from_column) const {