### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

if (!vp) {
		if (!vp_pending) {
			ERR_PRINT("Viewport Texture must be set to use it.");
		}
		return 0;
	}
	return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
	if (!vp) {
		if (!vp_pending) {
			ERR_PRINT("Viewport Texture must be set to use it.");
		}
		return Size2();
	}
	return vp->size;
}
RID ViewportTexture::get_rid() const {
	if (proxy.is_null()) {
		proxy_ph = RS::get_singleton()->texture_2d_placeholder_create();
		proxy = RS::get_singleton()->texture_proxy_create(proxy_ph);
	}
	return proxy;
}
bool ViewportTexture::has_alpha() const {
	return false;
}
Ref<Image> ViewportTexture::get_image() const {