### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (select_mode == SELECT_SINGLE && selected_item == p_item && selected_col == p_column) {
		selected_item = nullptr;
		selected_col = -1;
	} else {
		if (select_mode == SELECT_ROW && selected_item == p_item) {
			selected_item = nullptr;
			selected_col = -1;
		} else {
			if (select_mode == SELECT_MULTI) {
				selected_item = p_item;
				selected_col = p_column;
			}
		}
	}
	if (select_mode == SELECT_MULTI || select_mode == SELECT_SINGLE) {
		p_item->cells.write[p_column].selected = false;
	} else if (select_mode == SELECT_ROW) {
		for (int i = 0; i < p_item->cells.size(); i++) {
			p_item->cells.write[i].selected = false;
		}
	}
	queue_redraw();
}
void Tree::set_select_mode(SelectMode p_mode) {