### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
List<StringName> tl;
	theme_base->get_theme()->get_icon_list(SNAME("EditorIcons"), &tl);
	for (const StringName &E : tl) {
		if (!ClassDB::class_exists(E)) {
			continue;
		}
		icon_type_cache[E] = theme_base->get_theme()->get_icon(E, SNAME("EditorIcons"));
	}
}
void EditorNode::_enable_pending_addons() {
	for (uint32_t i = 0; i < pending_addons.size(); i++) {
		set_addon_plugin_enabled(pending_addons[i], true);
	}
	pending_addons.clear();
}
void EditorNode::_file_dialog_register(FileDialog *p_dialog) {