### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
case XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING: {
				XrEventDataInstanceLossPending *event = (XrEventDataInstanceLossPending *)&runtimeEvent;
				
				
				print_verbose(String("OpenXR EVENT: instance loss pending at ") + itos(event->lossTime));
				return false;
			} break;
			case XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED: {
				XrEventDataSessionStateChanged *event = (XrEventDataSessionStateChanged *)&runtimeEvent;
				session_state = event->state;
				if (session_state >= XR_SESSION_STATE_MAX_ENUM) {
					print_verbose(String("OpenXR EVENT: session state changed to UNKNOWN - ") + itos(session_state));
				} else {
					print_verbose(String("OpenXR EVENT: session state changed to ") + OpenXRUtil::get_session_state_name(session_state));
					switch (session_state) {
						case XR_SESSION_STATE_IDLE:
							on_state_idle();
							break;
						case XR_SESSION_STATE_READY:
							on_state_ready();
							break;
						case XR_SESSION_STATE_SYNCHRONIZED:
							on_state_synchronized();
							break;
						case XR_SESSION_STATE_VISIBLE:
							on_state_visible();
							break;
						case XR_SESSION_STATE_FOCUSED:
							on_state_focused();
							break;