### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
GDCLASS(EditorPropertyRID, EditorProperty);
	Label *label = nullptr;
public:
	virtual void update_property() override;
	EditorPropertyRID();
};
class EditorPropertyResource : public EditorProperty {
	GDCLASS(EditorPropertyResource, EditorProperty);
	EditorResourcePicker *resource_picker = nullptr;
	SceneTreeDialog *scene_tree = nullptr;
	bool use_sub_inspector = false;
	EditorInspector *sub_inspector = nullptr;
	VBoxContainer *sub_inspector_vbox = nullptr;
	bool updating_theme = false;
	bool opened_editor = false;
	void _resource_selected(const Ref<Resource> &p_resource, bool p_inspect);