### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
allow_search = p_allow;
}
bool Tree::get_allow_search() const {
	return allow_search;
}
void Tree::_bind_methods() {
	ClassDB::bind_method(D_METHOD("clear"), &Tree::clear);
	ClassDB::bind_method(D_METHOD("create_item", "parent", "index"), &Tree::create_item, DEFVAL(Variant()), DEFVAL(-1));
	ClassDB::bind_method(D_METHOD("get_root"), &Tree::get_root);
	ClassDB::bind_method(D_METHOD("set_column_custom_minimum_width", "column", "min_width"), &Tree::set_column_custom_minimum_width);
	ClassDB::bind_method(D_METHOD("set_column_expand", "column", "expand"), &Tree::set_column_expand);
	ClassDB::bind_method(D_METHOD("set_column_expand_ratio", "column", "ratio"), &Tree::set_column_expand_ratio);
	ClassDB::bind_method(D_METHOD("set_column_clip_content", "column", "enable"), &Tree::set_column_clip_content);
	ClassDB::bind_method(D_METHOD("is_column_expanding", "column"), &Tree::is_column_expanding);
	ClassDB::bind_method(D_METHOD("is_column_clipping_content", "column"), &Tree::is_column_clipping_content);
	ClassDB::bind_method(D_METHOD("get_column_expand_ratio", "column"), &Tree::get_column_expand_ratio);
	ClassDB::bind_method(D_METHOD("get_column_width", "column"), &Tree::get_column_width);
	ClassDB::bind_method(D_METHOD("set_hide_root", "enable"), &Tree::set_hide_root);
	ClassDB::bind_method(D_METHOD("is_root_hidden"), &Tree::is_root_hidden);
	ClassDB::bind_method(D_METHOD("get_next_selected", "from"), &Tree::get_next_selected);
	ClassDB::bind_method(D_METHOD("get_selected"), &Tree::get_selected);
	ClassDB::bind_method(D_METHOD("set_selected", "item", "column"), &Tree::set_selected);
	ClassDB::bind_method(D_METHOD("get_selected_column"), &Tree::get_selected_column);
	ClassDB::bind_method(D_METHOD("get_pressed_button"), &Tree::get_pressed_button);
	ClassDB::bind_method(D_METHOD("set_select_mode", "mode"), &Tree::set_select_mode);
	ClassDB::bind_method(D_METHOD("get_select_mode"), &Tree::get_select_mode);
	ClassDB::bind_method(D_METHOD("deselect_all"), &Tree::deselect_all);
	ClassDB::bind_method(D_METHOD("set_columns", "amount"), &Tree::set_columns);
	ClassDB::bind_method(D_METHOD("get_columns"), &Tree::get_columns);