### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
} break;
		case TOOL_MOVE_UP:
		case TOOL_MOVE_DOWN: {
			if (!profile_allow_editing) {
				break;
			}
			if (!scene_tree->get_selected()) {
				break;
			}
			if (scene_tree->get_selected() == edited_scene) {
				current_option = -1;
				accept->set_text(TTR("This operation can't be done on the tree root."));
				accept->popup_centered();
				break;
			}
			if (!_validate_no_foreign()) {
				break;
			}
			bool MOVING_DOWN = (p_tool == TOOL_MOVE_DOWN);
			bool MOVING_UP = !MOVING_DOWN;
			Node *common_parent = scene_tree->get_selected()->get_parent();
			List<Node *> selection = editor_selection->get_selected_node_list();
			selection.sort_custom<Node::Comparator>(); 
			if (MOVING_DOWN) {
				selection.reverse();
			}
			int lowest_id = common_parent->get_child_count() - 1;
			int highest_id = 0;
			for (Node *E : selection) {
				int index = E->get_index();