### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
found_renames.append(line_formatter(current_line, "slave func", "@rpc func", line));
				}
			}
			if (line.contains("puppet")) {
				old = line;
				line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "puppet func", "@rpc func", line));
				}
			}
			if (line.contains("puppet")) {
				old = line;
				line = reg_container.keyword_gdscript_puppetsync.sub(line, builtin_escape("@rpc(\"call_local\") func", builtin), true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "puppetsync func", builtin_escape("@rpc(\"call_local\") func", builtin), line));
				}
			}
			if (line.contains("master")) {
				old = line;
				line = reg_container.keyword_gdscript_master.sub(line, "@rpc func", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "master func", "@rpc func", line));
				}
			}
			if (line.contains("master")) {
				old = line;
				line = reg_container.keyword_gdscript_master.sub(line, builtin_escape("@rpc(\"call_local\") func", builtin), true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "mastersync func", builtin_escape("@rpc(\"call_local\") func", builtin), line));
				}