### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
Window root_return, child_return;
	int root_x, root_y, win_x, win_y;
	unsigned int mask_return;
	Bool xquerypointer_result = XQueryPointer(x11_display, wd.x11_window, &root_return, &child_return, &root_x, &root_y,
			&win_x, &win_y, &mask_return);
	if (xquerypointer_result) {
		if (win_x > 0 && win_y > 0 && win_x <= wd.size.width && win_y <= wd.size.height) {
			last_mouse_pos.x = win_x;
			last_mouse_pos.y = win_y;
			last_mouse_pos_valid = true;
			Input::get_singleton()->set_mouse_position(last_mouse_pos);
		}
	}
}
bool DisplayServerX11::_refresh_device_info() {
	int event_base, error_base;
	print_verbose("XInput: Refreshing devices.");
	if (!XQueryExtension(x11_display, "XInputExtension", &xi.opcode, &event_base, &error_base)) {
		print_verbose("XInput extension not available. Please upgrade your distribution.");
		return false;
	}
	int xi_major_query = XINPUT_CLIENT_VERSION_MAJOR;
	int xi_minor_query = XINPUT_CLIENT_VERSION_MINOR;
	if (XIQueryVersion(x11_display, &xi_major_query, &xi_minor_query) != Success) {
		print_verbose(vformat("XInput 2 not available (server supports %d.%d).", xi_major_query, xi_minor_query));
		xi.opcode = 0;
		return false;
	}
	if (xi_major_query < XINPUT_CLIENT_VERSION_MAJOR || (xi_major_query == XINPUT_CLIENT_VERSION_MAJOR && xi_minor_query < XINPUT_CLIENT_VERSION_MINOR)) {
		print_verbose(vformat("XInput %d.%d not available (server supports %d.%d). Touch input unavailable.",