### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
d["values"] = key_values;
				if (track_get_type(track) == TYPE_VALUE) {
					d["update"] = value_track_get_update_mode(track);
				}
				r_ret = d;
				return true;
			} else if (track_get_type(track) == TYPE_METHOD) {
				Dictionary d;
				Vector<real_t> key_times;
				Vector<real_t> key_transitions;
				Array key_values;
				int kk = track_get_key_count(track);
				key_times.resize(kk);
				key_transitions.resize(kk);
				key_values.resize(kk);
				real_t *wti = key_times.ptrw();
				real_t *wtr = key_transitions.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {
					wti[idx] = track_get_key_time(track, i);
					wtr[idx] = track_get_key_transition(track, i);
					key_values[idx] = track_get_key_value(track, i);
					idx++;
				}
				d["times"] = key_times;
				d["transitions"] = key_transitions;
				d["values"] = key_values;
				if (track_get_type(track) == TYPE_VALUE) {
					d["update"] = value_track_get_update_mode(track);
				}