### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

}
			for (const AnimationCompressionTimeState &state : time_tracks) {
				current_page_size += state.packets.size() * 4; 
			}
			if (!rollback && current_page_size > p_page_size) {
				rollback = true;
			}
			print_animc("\tCurrent Page Size: " + itos(current_page_size) + "/" + itos(p_page_size) + " Rollback? " + String(rollback ? "YES!" : "no"));
			if (rollback) {
				
				for (AnimationCompressionDataState &state : data_tracks) {
					state.temp_packets.resize(state.validated_packet_count);
				}
				for (AnimationCompressionTimeState &state : time_tracks) {
					state.key_index = state.validated_key_index; 
					state.packets.resize(state.validated_packet_count);
				}
			} else {
				
				for (AnimationCompressionDataState &state : data_tracks) {
					state.validated_packet_count = state.temp_packets.size();
				}
				for (AnimationCompressionTimeState &state : time_tracks) {
					state.validated_key_index = state.key_index;
					state.validated_packet_count = state.packets.size();
				}
				
				if (best_frame != FRAME_MAX) {
					current_frame = best_frame;
					print_animc("\tValidated, New Current Frame: " + itos(current_frame));