### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
export_template_manager->popup_manager();
		} break;
		case SETTINGS_MANAGE_FBX_IMPORTER: {
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
			fbx_importer_manager->show_dialog();
#endif
		} break;
		case SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE: {
			gradle_build_manage_templates->hide();
			file_android_build_source->popup_centered_ratio();
		} break;
		case SETTINGS_MANAGE_FEATURE_PROFILES: {
			feature_profile_manager->popup_centered_clamped(Size2(900, 800) * EDSCALE, 0.8);
		} break;
		case SETTINGS_TOGGLE_FULLSCREEN: {
			DisplayServer::get_singleton()->window_set_mode(DisplayServer::get_singleton()->window_get_mode() == DisplayServer::WINDOW_MODE_FULLSCREEN ? DisplayServer::WINDOW_MODE_WINDOWED : DisplayServer::WINDOW_MODE_FULLSCREEN);
		} break;
		case EDITOR_SCREENSHOT: {
			screenshot_timer->start();
		} break;
		case SETTINGS_PICK_MAIN_SCENE: {
			file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
			List<String> extensions;
			ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
			file->clear_filters();
			for (int i = 0; i < extensions.size(); i++) {
				file->add_filter("*." + extensions[i], extensions[i].to_upper());
			}
			Node *scene = editor_data.get_edited_scene_root();
			if (scene) {