### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

} else {
			update_code_completion = (allow_unicode_handling && k->get_unicode() >= 32);
		}
		if (!update_code_completion) {
			cancel_code_completion();
		}
	}
	
	if (!code_hint.is_empty() && k->is_action("ui_cancel", true)) {
		set_code_hint("");
		accept_event();
		return;
	}
	if (allow_unicode_handling && k->get_unicode() == ')') {
		set_code_hint("");
	}
	
	if (k->is_action("ui_text_indent", true)) {
		do_indent();
		accept_event();
		return;
	}
	if (k->is_action("ui_text_dedent", true)) {
		unindent_lines();
		accept_event();
		return;
	}
	
	if (k->is_action("ui_text_newline_above", true)) {
		_new_line(false, true);