### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return _make_token(TK_OP_ASSIGN_DIV);
					} break;
					default:
						return _make_token(TK_OP_DIV);
				}
				continue; 
			} break;
			case '=': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_EQUAL);
				}
				return _make_token(TK_OP_ASSIGN);
			} break;
			case '<': {
				if (GETCHAR(0) == '=') {
					char_idx++;
					return _make_token(TK_OP_LESS_EQUAL);
				} else if (GETCHAR(0) == '<') {
					char_idx++;
					if (GETCHAR(0) == '=') {
						char_idx++;
						return _make_token(TK_OP_ASSIGN_SHIFT_LEFT);
					}
					return _make_token(TK_OP_SHIFT_LEFT);
				}
				return _make_token(TK_OP_LESS);
			} break;
			case '>': {
				if (GETCHAR(0) == '=') {