### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
p_layout->set_value(p_section, config_key, names);
		}
		int selected_tab_idx = dock_slot[i]->get_current_tab();
		if (selected_tab_idx >= 0) {
			p_layout->set_value(p_section, "dock_" + itos(i + 1) + "_selected_tab_idx", selected_tab_idx);
		}
	}
	Dictionary floating_docks_dump;
	for (WindowWrapper *wrapper : floating_docks) {
		Control *dock = wrapper->get_wrapped_control();
		Dictionary dock_dump;
		dock_dump["window_rect"] = wrapper->get_window_rect();
		int screen = wrapper->get_window_screen();
		dock_dump["window_screen"] = wrapper->get_window_screen();
		dock_dump["window_screen_rect"] = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
		String name = dock->get_name();
		floating_docks_dump[name] = dock_dump;
		int dock_slot_id = wrapper->get_meta("dock_slot");
		String config_key = "dock_" + itos(dock_slot_id + 1);
		String names = p_layout->get_value(p_section, config_key, "");
		if (names.is_empty()) {
			names = name;
		} else {
			names += "," + name;
		}
		p_layout->set_value(p_section, config_key, names);
	}
	p_layout->set_value(p_section, "dock_floating", floating_docks_dump);
	for (int i = 0; i < vsplits.size(); i++) {
		if (vsplits[i]->is_visible_in_tree()) {