### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
new_ratio = CLAMP(new_ratio, 40 / get_size().width, (get_size().width - 40) / get_size().width);
			ratio_h = new_ratio;
			queue_sort();
			queue_redraw();
		}
		if (dragging_v) {
			real_t new_ratio = drag_begin_ratio.y + (mm->get_position().y - drag_begin_pos.y) / get_size().height;
			new_ratio = CLAMP(new_ratio, 40 / get_size().height, (get_size().height - 40) / get_size().height);
			ratio_v = new_ratio;
			queue_sort();
			queue_redraw();
		}
	}
}
void Node3DEditorViewportContainer::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_MOUSE_ENTER:
		case NOTIFICATION_MOUSE_EXIT: {
			mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
			queue_redraw();
		} break;
		case NOTIFICATION_DRAW: {
			if (mouseover) {
				Ref<Texture2D> h_grabber = get_theme_icon(SNAME("grabber"), SNAME("HSplitContainer"));
				Ref<Texture2D> v_grabber = get_theme_icon(SNAME("grabber"), SNAME("VSplitContainer"));
				Ref<Texture2D> hdiag_grabber = get_theme_icon(SNAME("GuiViewportHdiagsplitter"), SNAME("EditorIcons"));
				Ref<Texture2D> vdiag_grabber = get_theme_icon(SNAME("GuiViewportVdiagsplitter"), SNAME("EditorIcons"));
				Ref<Texture2D> vh_grabber = get_theme_icon(SNAME("GuiViewportVhsplitter"), SNAME("EditorIcons"));
				Vector2 size = get_size();
				int h_sep = get_theme_constant(SNAME("separation"), SNAME("HSplitContainer"));