### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
const bool movement_threshold_passed = _edit.original_mouse_pos.distance_to(_edit.mouse_pos) > 8 * EDSCALE;
				
				if (selection_in_progress && movement_threshold_passed) {
					if (get_selected_count() == 0 || clicked_wants_append) {
						cursor.region_select = true;
						cursor.region_begin = _edit.original_mouse_pos;
						clicked = ObjectID();
					}
				}
				if (cursor.region_select) {
					cursor.region_end = m->get_position();
					surface->queue_redraw();
					return;
				}
				if (clicked.is_valid() && movement_threshold_passed) {
					_compute_edit(_edit.original_mouse_pos);
					clicked = ObjectID();
					_edit.mode = TRANSFORM_TRANSLATE;
				}
				if (_edit.mode == TRANSFORM_NONE) {
					return;
				}
				update_transform(m->get_position(), _get_key_modifier(m) == Key::SHIFT);
			}
		} else if (m->get_button_mask().has_flag(MouseButtonMask::RIGHT) || freelook_active) {
			if (nav_scheme == NAVIGATION_MAYA && m->is_alt_pressed()) {
				nav_mode = NAVIGATION_ZOOM;
			} else if (freelook_active) {
				nav_mode = NAVIGATION_LOOK;
			} else if (orthogonal) {