### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_column, cells.size());
	cells.write[p_column].selectable = p_selectable;
}
bool TreeItem::is_selectable(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].selectable;
}
bool TreeItem::is_selected(int p_column) {
	ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].selectable && cells[p_column].selected;
}
void TreeItem::set_as_cursor(int p_column) {
	ERR_FAIL_INDEX(p_column, cells.size());
	if (!tree) {
		return;
	}
	if (tree->select_mode != Tree::SELECT_MULTI) {
		return;
	}
	if (tree->selected_item == this && tree->selected_col == p_column) {
		return;
	}
	tree->selected_item = this;
	tree->selected_col = p_column;
	tree->queue_redraw();
}
void TreeItem::select(int p_column) {