### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (check_rect.has_point(p_pos)) {
		return TTR("Toggle this track on/off.");
	}
	
	if (path_rect.has_point(p_pos + Size2(type_icon->get_width(), 0))) {
		return animation->track_get_path(track);
	}
	if (update_mode_rect.has_point(p_pos)) {
		if (animation->track_get_type(track) == Animation::TYPE_AUDIO) {
			return TTR("Use Blend");
		} else {
			return TTR("Update Mode (How this property is set)");
		}
	}
	if (interp_mode_rect.has_point(p_pos)) {
		return TTR("Interpolation Mode");
	}
	if (loop_wrap_rect.has_point(p_pos)) {
		return TTR("Loop Wrap Mode (Interpolate end with beginning on loop)");
	}
	if (remove_rect.has_point(p_pos)) {
		return TTR("Remove this track.");
	}
	int limit = timeline->get_name_limit();
	int limit_end = get_size().width - timeline->get_buttons_width();
	
	int limit_start_hitbox = limit - type_icon->get_width();
	if (p_pos.x >= limit_start_hitbox && p_pos.x <= limit_end) {