### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (files_item_idx != -1) {
					files->select(files_item_idx);
				}
			}
		}
	}
	if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
		if (ED_IS_SHORTCUT("filesystem_dock/duplicate", p_event)) {
			_tree_rmb_option(FILE_DUPLICATE);
		} else if (ED_IS_SHORTCUT("filesystem_dock/copy_path", p_event)) {
			_tree_rmb_option(FILE_COPY_PATH);
		} else if (ED_IS_SHORTCUT("filesystem_dock/copy_uid", p_event)) {
			_tree_rmb_option(FILE_COPY_UID);
		} else if (ED_IS_SHORTCUT("filesystem_dock/delete", p_event)) {
			_tree_rmb_option(FILE_REMOVE);
		} else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
			_tree_rmb_option(FILE_RENAME);
		} else if (ED_IS_SHORTCUT("filesystem_dock/show_in_explorer", p_event)) {
			_tree_rmb_option(FILE_SHOW_IN_EXPLORER);
		} else if (ED_IS_SHORTCUT("filesystem_dock/open_in_external_program", p_event)) {
			_tree_rmb_option(FILE_OPEN_EXTERNAL);
		} else if (ED_IS_SHORTCUT("editor/open_search", p_event)) {
			focus_on_filter();
		} else {
			return;
		}
		accept_event();
	}
}
void FileSystemDock::_file_list_gui_input(Ref<InputEvent> p_event) {