### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3);
	if (text_direction != p_text_direction) {
		text_direction = p_text_direction;
		if (text_direction != TEXT_DIRECTION_AUTO && text_direction != TEXT_DIRECTION_INHERITED) {
			input_direction = text_direction;
		}
		_shape();
		if (menu_dir) {
			menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_INHERITED), text_direction == TEXT_DIRECTION_INHERITED);
			menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_AUTO), text_direction == TEXT_DIRECTION_AUTO);
			menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_LTR), text_direction == TEXT_DIRECTION_LTR);
			menu_dir->set_item_checked(menu_dir->get_item_index(MENU_DIR_RTL), text_direction == TEXT_DIRECTION_RTL);
		}
		queue_redraw();
	}
}
Control::TextDirection LineEdit::get_text_direction() const {
	return text_direction;
}
void LineEdit::set_language(const String &p_language) {