### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

#include "code_editor.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
#include "core/templates/pair.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
#include "scene/resources/font.h"
void GotoLineDialog::popup_find_line(CodeEdit *p_edit) {
	text_editor = p_edit;
	
	line->set_text(itos(text_editor->get_caret_line() + 1));
	line->select_all();
	popup_centered(Size2(180, 80) * EDSCALE);
	line->grab_focus();
}
int GotoLineDialog::get_line() const {
	return line->get_text().to_int();
}
void GotoLineDialog::ok_pressed() {