### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
continue; 
		} else if (tk.type == TK_OP_SUB || tk.type == TK_OP_NOT || tk.type == TK_OP_BIT_INVERT || tk.type == TK_OP_INCREMENT || tk.type == TK_OP_DECREMENT) {
			Expression e;
			e.is_op = true;
			switch (tk.type) {
				case TK_OP_SUB:
					e.op = OP_NEGATE;
					break;
				case TK_OP_NOT:
					e.op = OP_NOT;
					break;
				case TK_OP_BIT_INVERT:
					e.op = OP_BIT_INVERT;
					break;
				case TK_OP_INCREMENT:
					e.op = OP_INCREMENT;
					break;
				case TK_OP_DECREMENT:
					e.op = OP_DECREMENT;
					break;
				default:
					ERR_FAIL_V(nullptr);
			}
			expression.push_back(e);
			continue;
		} else {
			bool valid = false;
			if (p_block && p_block->block_type == BlockNode::BLOCK_TYPE_FOR_EXPRESSION && tk.type == TK_PARENTHESIS_CLOSE) {
				valid = true;
				_set_tkpos(prepos);