### Godot version

4.1.dev (a7276f1ce0)

### System information

MacOS 13.3 M1 Pro

### Issue description

when doing a Batch rename with two nodes being present in a `NodePath`. Batch Rename will try to update the `NodePath` but will fail which will results in this error
<img width="515" alt="Capture d’écran 2023-04-14 à 23 59 02" src="https://user-images.githubusercontent.com/66184050/232161972-57b49435-7707-4e41-bfed-613b073477b7.png">


### Steps to reproduce

1. Open the minimal reproduction project or follow the instruction below:
    1. first reproduce the following tree (this is because of #76069) <img width="235" alt="Capture d’écran 2023-04-14 à 23 09 47" src="https://user-images.githubusercontent.com/66184050/232155382-da3f9e22-26fb-4e10-bdcb-07cb60c25ea1.png">
    2. add a script to the root and export a `NodePath` variable
    3. Set the exported variable to the `GrandChild` node
4. select all node except the root.
5. Batch rename `C` to `T` for example
6. Inspect the root node. You should have a broken `NodePath` and an error.

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11237175/test1.zip)
List<Node::GroupInfo> group_info_list;
					node->get_groups(&group_info_list);
					bool term_in_groups = false;
					for (int j = 0; j < group_info_list.size(); j++) {
						if (!group_info_list[j].persistent) {
							continue; // I
						}
						if (String(group_info_list[j].name).to_lower().contains(argument)) {
							term_in_groups = true;
							break;
						}
					}
					if (!term_in_groups) {
						return false;
					}
				}
			} else if (filter_term_warning.is_empty()) {
				filter_term_warning = vformat(TTR("\"%s\" is not a known filter."), parameter);
				continue;
			}
		} else {
			// D
			if (!p_item->get_text(0).to_lower().contains(term)) {
				return false;
			}
		}
	}
	return true;
}
void SceneTreeEditor::_compute_hash(Node *p_node, uint64_t &hash) {