### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

for (const List<Connection>::Element *E = connections.front(); E; E = E->next()) {
		if (E->get().from == p_from && E->get().from_port == p_from_port && E->get().to == p_to && E->get().to_port == p_to_port) {
			connections.erase(E);
			top_layer->queue_redraw();
			minimap->queue_redraw();
			queue_redraw();
			connections_layer->queue_redraw();
			return;
		}
	}
}
void GraphEdit::get_connection_list(List<Connection> *r_connections) const {
	*r_connections = connections;
}
void GraphEdit::set_scroll_ofs(const Vector2 &p_ofs) {
	setting_scroll_ofs = true;
	h_scroll->set_value(p_ofs.x);
	v_scroll->set_value(p_ofs.y);
	_update_scroll();
	setting_scroll_ofs = false;
}
Vector2 GraphEdit::get_scroll_ofs() const {
	return Vector2(h_scroll->get_value(), v_scroll->get_value());
}
void GraphEdit::_scroll_moved(double) {