### Godot version

4.1 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Trying to move a folder results in moving error and it's not moved.
Regression from #75330

A fix already exists, but I'm opening an issue so it's not lost (the PR isn't ready and not very active).

### Steps to reproduce

1. Add 2 folders in filesystem
2. Move one folder into another one

### Minimal reproduction project

N/A
if (display_mode == DISPLAY_MODE_TREE_ONLY) {
		
		selected = _tree_get_selected();
	} else {
		
		for (int i = 0; i < files->get_item_count(); i++) {
			if (!files->is_selected(i)) {
				continue;
			}
			selected.push_back(files->get_item_metadata(i));
		}
	}
	if (!selected.is_empty() && selected[0] == "res://") {
		
		return;
	}
	
	Vector<String> efiles;
	String extension;
	for (const String &fpath : selected) {
		_get_imported_files(fpath, extension, efiles);
	}
	
	Vector<String> imports;
	String import_type;
	for (int i = 0; i < efiles.size(); i++) {
		String fpath = efiles[i];
		Ref<ConfigFile> cf;
		cf.instantiate();
		Error err = cf->load(fpath + ".import");