### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
view = p_view;
	queue_sort();
}
Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
	return view;
}
Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
	set_clip_contents(true);
	view = VIEW_USE_1_VIEWPORT;
	mouseover = false;
	ratio_h = 0.5;
	ratio_v = 0.5;
	hovering_v = false;
	hovering_h = false;
	dragging_v = false;
	dragging_h = false;
}
/
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {