### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

_validate_line_caches();
	int para_count = 0;
	int to_line = main->first_invalid_line.load();
	for (int i = 0; i < to_line; i++) {
		if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
			return para_count;
		} else {
			para_count++;
		}
	}
	return -1;
}
int RichTextLabel::get_total_character_count() const {
	// 
	int tc = 0;
	Item *it = main;
	while (it) {
		if (it->type == ITEM_TEXT) {
			ItemText *t = static_cast<ItemText *>(it);
			tc += t->text.length();
		} else if (it->type == ITEM_NEWLINE) {
			tc++;
		} else if (it->type == ITEM_IMAGE) {
			tc++;
		}
		it = _get_next_item(it, true);
	}
	return tc;
}
int RichTextLabel::get_total_glyph_count() const {