### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

w[idx++] = rot.y;
					w[idx++] = rot.z;
					w[idx++] = rot.w;
				}
				r_ret = keys;
				return true;
			} else if (track_get_type(track) == TYPE_SCALE_3D) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * SCALE_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {
					Vector3 scale;
					scale_track_get_key(track, i, &scale);
					w[idx++] = track_get_key_time(track, i);
					w[idx++] = track_get_key_transition(track, i);
					w[idx++] = scale.x;
					w[idx++] = scale.y;
					w[idx++] = scale.z;
				}
				r_ret = keys;
				return true;
			} else if (track_get_type(track) == TYPE_BLEND_SHAPE) {
				Vector<real_t> keys;
				int kk = track_get_key_count(track);
				keys.resize(kk * BLEND_SHAPE_TRACK_SIZE);
				real_t *w = keys.ptrw();
				int idx = 0;
				for (int i = 0; i < track_get_key_count(track); i++) {