### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (current_selected && ep->property == current_selected) {
					ep->select(current_focusable);
				}
			}
		}
	}
	if (!hide_metadata && !object->call("_hide_metadata_from_inspector")) {
		
		Control *spacer = memnew(Control);
		spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE);
		main_vbox->add_child(spacer);
		Button *add_md = EditorInspector::create_inspector_action_button(TTR("Add Metadata"));
		add_md->set_icon(get_editor_theme_icon(SNAME("Add")));
		add_md->connect(SNAME("pressed"), callable_mp(this, &EditorInspector::_show_add_meta_dialog));
		main_vbox->add_child(add_md);
		if (all_read_only) {
			add_md->set_disabled(true);
		}
	}
	
	for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
		ped->parse_end(object);
		_parse_added_editors(main_vbox, nullptr, ped);
	}
	if (is_main_editor_inspector()) {
		
		EditorNode::get_singleton()->hide_unused_editors();
	}
}
void EditorInspector::update_property(const String &p_prop) {