### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
XrResult result = xrSuggestInteractionProfileBindings(instance, &suggested_bindings);
	if (result == XR_ERROR_PATH_UNSUPPORTED) {
		
		print_verbose("OpenXR Interaction profile " + ip->name + " is not supported on this runtime");
	} else if (XR_FAILED(result)) {
		print_line("OpenXR: failed to suggest bindings for ", ip->name, "! [", get_error_string(result), "]");
		
	}
	/* For debugging:
	print_verbose("Suggested bindings for " + ip->name);
	for (int i = 0; i < ip->bindings.size(); i++) {
		uint32_t strlen;
		char path[XR_MAX_PATH_LENGTH];
		String action_name = action_get_name(get_action_rid(ip->bindings[i].action));
		XrResult result = xrPathToString(instance, ip->bindings[i].binding, XR_MAX_PATH_LENGTH, &strlen, path);
		if (XR_FAILED(result)) {
			print_line("OpenXR: failed to retrieve bindings for ", action_name, "! [", get_error_string(result), "]");
		}
		print_verbose(" - " + action_name + " => " + String(path));
	}
	*/
	return true;
}
void OpenXRAPI::interaction_profile_free(RID p_interaction_profile) {
	InteractionProfile *ip = interaction_profile_owner.get_or_null(p_interaction_profile);
	ERR_FAIL_NULL(ip);
	ip->bindings.clear();
	interaction_profile_owner.free(p_interaction_profile);
}
bool OpenXRAPI::sync_action_sets(const Vector<RID> p_active_sets) {