### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return (
			p_type == TK_TYPE_VOID ||
			p_type == TK_TYPE_BOOL ||
			p_type == TK_TYPE_BVEC2 ||
			p_type == TK_TYPE_BVEC3 ||
			p_type == TK_TYPE_BVEC4 ||
			p_type == TK_TYPE_INT ||
			p_type == TK_TYPE_IVEC2 ||
			p_type == TK_TYPE_IVEC3 ||
			p_type == TK_TYPE_IVEC4 ||
			p_type == TK_TYPE_UINT ||
			p_type == TK_TYPE_UVEC2 ||
			p_type == TK_TYPE_UVEC3 ||
			p_type == TK_TYPE_UVEC4 ||
			p_type == TK_TYPE_FLOAT ||
			p_type == TK_TYPE_VEC2 ||
			p_type == TK_TYPE_VEC3 ||
			p_type == TK_TYPE_VEC4 ||
			p_type == TK_TYPE_MAT2 ||
			p_type == TK_TYPE_MAT3 ||
			p_type == TK_TYPE_MAT4 ||
			p_type == TK_TYPE_SAMPLER2D ||
			p_type == TK_TYPE_ISAMPLER2D ||
			p_type == TK_TYPE_USAMPLER2D ||
			p_type == TK_TYPE_SAMPLER2DARRAY ||