### Godot version

v4.0.beta10.mono.official [d0398f62f]

### System information

Windows 11

### Issue description

I am experiencing a runtime crash in my game which logs the following error:

```
ERROR: FATAL: Condition "!match" is true.
   at: ~CSharpInstance (modules/mono/csharp_script.cpp:2015)
Fatal error. System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Godot.NativeInterop.NativeFuncs.godotsharp_internal_refcounted_disposed(IntPtr, IntPtr, Godot.NativeInterop.godot)
   at Godot.Object.Dispose(Boolean)
   at Godot.Object.Finalize()
```
There is no other output alongside this error.

I am using several `RefCounted` objects throughout my game and the error seems to be related. I'm using `RefCounted` 
 primarily as a way to pass my own C# objects as signal arguments.

~~My project is fairly complex so I'm having a hard time isolating the issue. The crash doesn't happen immediately, but rather it usually happens after a minute or so of playing the game. It also seems quite inconsistent - sometimes I can play for several minutes before the crash. There's probably a very specific combination of events I need to identify in order to reproduce the issue consistently.~~

~~I know this report isn't super helpful but I've been trying to isolate the issue for the past several hours with no luck. I figured I'd log it for now and update with an MRP if/when I find out how to reproduce.~~

I've now uploaded an MRP below. I still haven't been able to identify the exact cause but I am hoping the MRP is stripped down enough to make debugging easier.

I have confirmed the crash happens in betas 8 and 9 as well.

### Steps to reproduce

Unknown

### Minimal reproduction project

[Crash MRP.zip](https://github.com/godotengine/godot/files/10304593/Crash.MRP.zip)

Run the MRP for ~30 seconds and observe the crash. Also, you can remove `WanderTravelDefinition` from the `EnemyFlyingOrbBullet` to observe that the crash no longer happens.

finalize();
	singleton = nullptr;
}
bool CSharpLanguage::setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object) {
#ifdef DEBUG_ENABLED
	
	if (p_object->get_script_instance()) {
		CSharpInstance *csharp_instance = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
		CRASH_COND(csharp_instance != nullptr && !csharp_instance->is_destructing_script_instance());
	}
#endif
	StringName type_name = p_object->get_class_name();
	// ¯\_(ツ)_/¯
	const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
	while (classinfo && !classinfo->exposed) {
		classinfo = classinfo->inherits_ptr;
	}
	ERR_FAIL_NULL_V(classinfo, false);
	type_name = classinfo->name;
	bool parent_is_object_class = ClassDB::is_parent_class(p_object->get_class_name(), type_name);
	ERR_FAIL_COND_V_MSG(!parent_is_object_class, false,
			"Type inherits from native type '" + type_name + "', so it can't be instantiated in object of type: '" + p_object->get_class() + "'.");
#ifdef DEBUG_ENABLED
	CRASH_COND(!r_script_binding.gchandle.is_released());
#endif
	GCHandleIntPtr strong_gchandle =
			GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
					&type_name, p_object);
	ERR_FAIL_NULL_V(strong_gchandle.value, false);