### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
emit_signal(SNAME("globals_changed"));
	if (!interface->block_update) {
		interface->notify_property_list_changed();
	}
}
void ShaderGlobalsEditor::_bind_methods() {
	ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
	ADD_SIGNAL(MethodInfo("globals_changed"));
}
void ShaderGlobalsEditor::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (is_visible_in_tree()) {
				inspector->edit(interface);
			}
		} break;
		case NOTIFICATION_PREDELETE: {
			inspector->edit(nullptr);
		} break;
	}
}
ShaderGlobalsEditor::ShaderGlobalsEditor() {