### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
return true;
	} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_FLOAT) {
		if (p_value) {
			p_value->real = p_constant->values[0].uint;
		}
		return true;
	} else if (p_constant->datatype == TYPE_INT && p_to_type == TYPE_UINT) {
		if (p_constant->values[0].sint < 0) {
			return false;
		}
		if (p_value) {
			p_value->uint = p_constant->values[0].sint;
		}
		return true;
	} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_INT) {
		if (p_constant->values[0].uint > 0x7FFFFFFF) {
			return false;
		}
		if (p_value) {
			p_value->sint = p_constant->values[0].uint;
		}
		return true;
	} else {
		return false;
	}
}
bool ShaderLanguage::is_scalar_type(DataType p_type) {
	return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT;
}
bool ShaderLanguage::is_float_type(DataType p_type) {