### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (!p_item) {
		return;
	}
	NodePath np = p_item->get_metadata(0);
	Node *node = get_node(np);
	if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
		p_select_candidates.push_back(node);
	}
	TreeItem *c = p_item->get_first_child();
	while (c) {
		_pick_track_select_recursive(c, p_filter, p_select_candidates);
		c = c->get_next();
	}
}
void AnimationTrackEditor::_pick_track_filter_input(const Ref<InputEvent> &p_ie) {