### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
_update_gizmos_menu();
	}
	if (d.has("preview_sun_env")) {
		sun_environ_updating = true;
		Dictionary pd = d["preview_sun_env"];
		sun_rotation = pd["sun_rotation"];
		environ_sky_color->set_pick_color(pd["environ_sky_color"]);
		environ_ground_color->set_pick_color(pd["environ_ground_color"]);
		environ_energy->set_value(pd["environ_energy"]);
		environ_glow_button->set_pressed(pd["environ_glow_enabled"]);
		environ_tonemap_button->set_pressed(pd["environ_tonemap_enabled"]);
		environ_ao_button->set_pressed(pd["environ_ao_enabled"]);
		environ_gi_button->set_pressed(pd["environ_gi_enabled"]);
		sun_max_distance->set_value(pd["sun_max_distance"]);
		sun_color->set_pick_color(pd["sun_color"]);
		sun_energy->set_value(pd["sun_energy"]);
		sun_button->set_pressed(pd["sun_enabled"]);
		environ_button->set_pressed(pd["environ_enabled"]);
		sun_environ_updating = false;
		_preview_settings_changed();
		_update_preview_environment();
	} else {
		_load_default_preview_settings();
		sun_button->set_pressed(true);
		environ_button->set_pressed(true);
		_preview_settings_changed();
		_update_preview_environment();
	}
}
void Node3DEditor::edit(Node3D *p_spatial) {