### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
		return 0;
	}
	return history[current_elem_idx].path.size();
}
ObjectID EditorSelectionHistory::get_path_object(int p_index) const {
	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
		return ObjectID();
	}
	ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), ObjectID());
	Object *obj = ObjectDB::get_instance(history[current_elem_idx].path[p_index].object);
	return obj ? obj->get_instance_id() : ObjectID();
}
String EditorSelectionHistory::get_path_property(int p_index) const {
	if (current_elem_idx < 0 || current_elem_idx >= history.size()) {
		return "";
	}
	ERR_FAIL_INDEX_V(p_index, history[current_elem_idx].path.size(), "");
	return history[current_elem_idx].path[p_index].property;
}
void EditorSelectionHistory::clear() {
	history.clear();
	current_elem_idx = -1;
}
EditorSelectionHistory::EditorSelectionHistory() {