### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (p_node == object) {
		edit(nullptr);
	}
}
void EditorInspector::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_READY: {
			EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &EditorInspector::_feature_profile_changed));
			set_process(is_visible_in_tree());
			_update_inspector_bg();
		} break;
		case NOTIFICATION_ENTER_TREE: {
			if (!sub_inspector) {
				get_tree()->connect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
			}
		} break;
		case NOTIFICATION_PREDELETE: {
			edit(nullptr); 
		} break;
		case NOTIFICATION_EXIT_TREE: {
			if (!sub_inspector) {
				get_tree()->disconnect("node_removed", callable_mp(this, &EditorInspector::_node_removed));
			}
			edit(nullptr);
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			set_process(is_visible_in_tree());
		} break;
		case NOTIFICATION_PROCESS: {
			if (update_scroll_request >= 0) {