### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

_menu_option_confirm(p_option, false);
}
void EditorNode::_menu_confirm_current() {
	_menu_option_confirm(current_menu_option, true);
}
void EditorNode::_dialog_display_save_error(String p_file, Error p_error) {
	if (p_error) {
		switch (p_error) {
			case ERR_FILE_CANT_WRITE: {
				show_accept(TTR("Can't open file for writing:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			case ERR_FILE_UNRECOGNIZED: {
				show_accept(TTR("Requested file format unknown:") + " " + p_file.get_extension(), TTR("OK"));
			} break;
			default: {
				show_accept(TTR("Error while saving."), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_dialog_display_load_error(String p_file, Error p_error) {