### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
if (p_custom_action_name == "select_current") {
		Node *scene = editor_data.get_edited_scene_root();
		if (!scene) {
			show_accept(TTR("There is no defined scene to run."), TTR("OK"));
			return;
		}
		pick_main_scene->hide();
		if (!FileAccess::exists(scene->get_scene_file_path())) {
			current_menu_option = FILE_SAVE_AND_RUN_MAIN_SCENE;
			_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
			file->set_title(TTR("Save scene before running..."));
		} else {
			current_menu_option = SETTINGS_PICK_MAIN_SCENE;
			_dialog_action(scene->get_scene_file_path());
		}
	}
}
Ref<Texture2D> EditorNode::_get_class_or_script_icon(const String &p_class, const Ref<Script> &p_script, const String &p_fallback) {