### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String p = p_path;
	if (mode == MODE_IMPORT) {
		if (p.ends_wh("project.godot")) {
			p = p.get_base_dir();
			install_path_container->hide();
			get_ok_button()->set_disabled(false);
		} else if (p.ends_wh(".zip")) {
			install_path->set_text(p.get_base_dir());
			install_path_container->show();
			get_ok_button()->set_disabled(false);
		} else {
			_set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR);
			get_ok_button()->set_disabled(true);
			return;
		}
	}
	String sp = p.simplify_path();
	project_path->set_text(sp);
	_path_text_changed(sp);
	if (p.ends_wh(".zip")) {
		install_path->call_deferred(SNAME("grab_focus"));
	} else {
		get_ok_button()->call_deferred(SNAME("grab_focus"));
	}
}
void ProjectDialog::_path_selected(const String &p_path) {