### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (mm.is_valid()) {
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
			if (Vector2(drag_start_mouse_pos).distance_to(alternative_tiles_control->get_local_mouse_position()) > 5.0 * EDSCALE) {
				drag_type = DRAG_TYPE_NONE;
			}
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		Vector2 mouse_local_pos = alternative_tiles_control->get_local_mouse_position();
		if (mb->get_button_index() == MouseButton::LEFT) {
			if (mb->is_pressed()) {
				
				if (tools_button_group->get_pressed_button() == tool_select_button) {
					Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
					selection.clear();
					TileSelection selected = { Vector2i(tile.x, tile.y), int(tile.z) };
					if (selected.tile != TileSetSource::INVALID_ATLAS_COORDS) {
						selection.insert(selected);
					}
					_update_tile_inspector();
					_update_tile_id_label();
				}
			}
		} else if (mb->get_button_index() == MouseButton::RIGHT) {
			if (mb->is_pressed()) {