### Godot version

4.1.dev (dc625bcbfc5b587ba8867481ee7a1f6a567c25d0)

### System information

Mageia 9, Linux

### Issue description

When importing a project in current `master`, the following error is raised for each asset that gets imported:
```
Attempting to parent and popup a dialog that already has a parent.
```

It seems to be raised once per asset, caused by the progress dialog.

CC @bruvzg

### Steps to reproduce

- Import a new project in Godot that contains importable assets, e.g. https://github.com/RPicster/godot4-demo-desert-light

### Minimal reproduction project

See above.
file_export_lib_merge->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_merge->set_pressed(true);
	file_export_lib->get_vbox()->add_child(file_export_lib_merge);
	file_export_lib_apply_xforms = memnew(CheckBox);
	file_export_lib_apply_xforms->set_text(TTR("Apply MeshInstance Transforms"));
	file_export_lib_apply_xforms->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
	file_export_lib_apply_xforms->set_pressed(false);
	file_export_lib->get_vbox()->add_child(file_export_lib_apply_xforms);
	gui_base->add_child(file_export_lib);
	file_script = memnew(EditorFileDialog);
	file_script->set_title(TTR("Open & Run a Script"));
	file_script->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_script->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
	List<String> sexts;
	ResourceLoader::get_recognized_extensions_for_type("Script", &sexts);
	for (const String &E : sexts) {
		file_script->add_filter("*." + E);
	}
	gui_base->add_child(file_script);
	file_script->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
	file_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	file_menu->connect("about_to_popup", callable_mp(this, &EditorNode::_update_file_menu_opened));
	file_menu->connect("popup_hide", callable_mp(this, &EditorNode::_update_file_menu_closed));
	settings_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	file->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
	file_templates->connect("file_selected", callable_mp(this, &EditorNode::_dialog_action));
	audio_preview_gen = memnew(AudioStreamPreviewGenerator);
	add_child(audio_preview_gen);
	add_editor_plugin(memnew(DebuggerEditorPlugin(debug_menu)));
	disk_changed = memnew(ConfirmationDialog);