### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Win 10

### Issue description

The project converter injects `) #` into asserts to remove the message:

```
    assert(false) #,"Invalid type for gamepad input.")
        assert(action in device_actions) #,"pairs contained action not in controls: %s" % action)
        assert(len(q) == 2) #,"Each pair should have two directions.")
```

The [implementation in project_converter_3_to_4.cpp](https://github.com/godotengine/godot/blob/3695fe5a573678c6491a6a33f19f9329d3256a48/editor/project_converter_3_to_4.cpp#L2021-L2031) comments:

>  assert(speed < 20, str(randi()%10))  ->  assert(speed < 20) #,str(randi()%10))    GDScript - GDScript bug constant message

However, after #62695, asserts are able to have nonconstant messages again. So I think this step should be removed from the project converter.

### Steps to reproduce

1. Write asserts with a message in Godot 3.5
2. Open that project in Godot 4
3. Allow the project converter to run

You can use the assert from the comment:
```
	var speed = 30
	assert(speed < 20, str(randi()%10))
```
Put it in both Godot 3.5 and 4.0. I confirmed that it works in 4.0.3.

### Minimal reproduction project

Repro steps are trivial.
#include "project_converter_3_to_4.h"
#ifndef 
#include "modules/modules_enabled.gen.h" 
#ifdef 
#include "core/error/error_macros.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/object/ref_counted.h"
#include "core/os/time.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "editor/renames_map_3_to_4.h"
#include "modules/regex/regex.h"
static String make_regex_gds_os_property_set(String name_set) {
	return String("\\bOS\\.") + name_set + "\\s*\\((.*)\\)";
}
static String make_regex_gds_os_property_assign(String name) {
	return String("\\bOS\\.") + name + "\\s*=\\s*([^#]+)";
}
static String make_regex_gds_os_property_get(String name, String get) {
	return String("\\bOS\\.(") + get + "_)?" + name + "(\\s*\\(\\s*\\))?";
}
class ProjectConverter3To4::RegExContainer {