### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
if (drag_selection.size() != 1) {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Rotate %d CanvasItems"), drag_selection.size()),
						true);
			} else {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Rotate CanvasItem \"%s\" to %d degrees"),
								drag_selection[0]->get_name(),
								Math::rad_to_deg(drag_selection[0]->_edit_get_rotation())),
						true);
			}
			if (key_auto_insert_button->is_pressed()) {
				_insert_animation_keys(false, true, false, true);
			}
			_reset_drag();
			return true;
		}
		
		if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
			_restore_canvas_item_state(drag_selection);
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
	}
	return false;
}
bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event) {