### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

PackedStringArray arr;
	for (const String &setting : changed_settings) {
		arr.push_back(setting);
	}
	return arr;
}
bool EditorSettings::check_changed_settings_in_group(const String &p_setting_prefix) const {
	for (const String &setting : changed_settings) {
		if (setting.begins_with(p_setting_prefix)) {
			return true;
		}
	}
	return false;
}
void EditorSettings::mark_setting_changed(const String &p_setting) {
	changed_settings.insert(p_setting);
}
void EditorSettings::destroy() {
	if (!singleton.ptr()) {
		return;
	}
	save();
	singleton = Ref<EditorSettings>();
}
void EditorSettings::set_optimize_save(bool p_optimize) {
	optimize_save = p_optimize;
}
void EditorSettings::set_setting(const String &p_setting, const Variant &p_value) {