### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
shader->pipeline_stages.push_back(shader_stage);
	}
	
	if (success) {
		for (int i = 0; i < set_bindings.size(); i++) {
			
			VkDescriptorSetLayoutCreateInfo layout_create_info;
			layout_create_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
			layout_create_info.pNext = nullptr;
			layout_create_info.flags = 0;
			layout_create_info.bindingCount = set_bindings[i].size();
			layout_create_info.pBindings = set_bindings[i].ptr();
			VkDescriptorSetLayout layout;
			VkResult res = vkCreateDescriptorSetLayout(device, &layout_create_info, nullptr, &layout);
			if (res) {
				error_text = "Error (" + itos(res) + ") creating descriptor set layout for set " + itos(i);
				success = false;
				break;
			}
			Shader::Set set;
			set.descriptor_set_layout = layout;
			set.uniform_info = uniform_info[i];
			
			set.uniform_info.sort();
			uint32_t format = 0; 
			if (set.uniform_info.size()) {
				
				UniformSetFormat usformat;
				usformat.uniform_info = set.uniform_info;
				RBMap<UniformSetFormat, uint32_t>::Element *E = uniform_set_format_cache.find(usformat);