### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
}
			item.index = enum_node->values.size();
			enum_node->values.push_back(item);
			if (!named) {
				
				current_class->add_member(item);
			}
		}
	} while (match(GDScriptTokenizer::Token::COMMA));
	pop_multiline();
	consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" for enum.)");
#ifdef TOOLS_ENABLED
	
	for (int i = 0; i < enum_node->values.size(); i++) {
		if (i == enum_node->values.size() - 1) {
			
			if (enum_node->values[i].line != previous.start_line && has_comment(enum_node->values[i].line)) {
				if (named) {
					enum_node->values.write[i].doc_description = get_doc_comment(enum_node->values[i].line, true);
				} else {
					current_class->set_enum_value_doc(enum_node->values[i].identifier->name, get_doc_comment(enum_node->values[i].line, true));
				}
			}
		} else {
			
			if (enum_node->values[i].line != enum_node->values[i + 1].line && has_comment(enum_node->values[i].line)) {
				if (named) {
					enum_node->values.write[i].doc_description = get_doc_comment(enum_node->values[i].line, true);
				} else {
					current_class->set_enum_value_doc(enum_node->values[i].identifier->name, get_doc_comment(enum_node->values[i].line, true));