### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
"UNIFORM_GROUP",
	"INSTANCE",
	"GLOBAL",
	"VARYING",
	"ARG_IN",
	"ARG_OUT",
	"ARG_INOUT",
	"RENDER_MODE",
	"HINT_DEFAULT_WHITE_TEXTURE",
	"HINT_DEFAULT_BLACK_TEXTURE",
	"HINT_DEFAULT_TRANSPARENT_TEXTURE",
	"HINT_NORMAL_TEXTURE",
	"HINT_ROUGHNESS_NORMAL_TEXTURE",
	"HINT_ROUGHNESS_R",
	"HINT_ROUGHNESS_G",
	"HINT_ROUGHNESS_B",
	"HINT_ROUGHNESS_A",
	"HINT_ROUGHNESS_GRAY",
	"HINT_ANISOTROPY_TEXTURE",
	"HINT_SOURCE_COLOR",
	"HINT_RANGE",
	"HINT_INSTANCE_INDEX",
	"HINT_SCREEN_TEXTURE",
	"HINT_NORMAL_ROUGHNESS_TEXTURE",
	"HINT_DEPTH_TEXTURE",
	"FILTER_NEAREST",
	"FILTER_LINEAR",
	"FILTER_NEAREST_MIPMAP",
	"FILTER_LINEAR_MIPMAP",
	"FILTER_NEAREST_MIPMAP_ANISOTROPIC",