### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_direction, 4);
	layout_dir = p_direction;
	propagate_notification(Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED);
}
Window::LayoutDirection Window::get_layout_direction() const {
	ERR_READ_THREAD_GUARD_V(LAYOUT_DIRECTION_INHERITED);
	return layout_dir;
}
bool Window::is_layout_rtl() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (layout_dir == LAYOUT_DIRECTION_INHERITED) {
		if (GLOBAL_GET(SNAME("internationalization/rendering/force_right_to_left_layout_direction"))) {
			return true;
		}
		Node *parent_node = get_parent();
		while (parent_node) {
			Control *parent_control = Object::cast_to<Control>(parent_node);
			if (parent_control) {
				return parent_control->is_layout_rtl();
			}
			Window *parent_window = Object::cast_to<Window>(parent_node);
			if (parent_window) {
				return parent_window->is_layout_rtl();
			}
			parent_node = parent_node->get_parent();
		}
		int root_dir = GLOBAL_GET(SNAME("internationalization/rendering/root_node_layout_direction"));
		if (root_dir == 1) {
			return false;