### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (line >= 0) {
					continue;
				}
				
				bool found_inherited_function = false;
				Ref<Script> inherited_script = script->get_base_script();
				while (!inherited_script.is_null()) {
					if (inherited_script->has_method(method)) {
						found_inherited_function = true;
						break;
					}
					inherited_script = inherited_script->get_base_script();
				}
				if (!found_inherited_function) {
					missing_connections.push_back(connection);
				}
			}
		}
	}
	
	methods_found.clear();
	for (int i = 0; i < functions.size(); i++) {
		StringName name = StringName(functions[i].get_slice(":", 0));
		if (methods_found.has(name)) {
			continue;
		}
		String found_base_class;
		StringName base_class = script->get_instance_base_type();
		Ref<Script> inherited_script = script->get_base_script();
		while (!inherited_script.is_null()) {