### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

if (p_set_mode == HANDLE_SET_MODE_RESET) {
					real_t handle_length = 1.0 / 3.0;
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = 0;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = 0;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				} else if (p_set_mode == HANDLE_SET_MODE_AUTO) {
					real_t handle_length = 1.0 / 6.0;
					real_t tangent = (bt->values[next_key].value.value - bt->values[prev_key].value.value) / (bt->values[next_key].time - bt->values[prev_key].time);
					in_handle_x = (bt->values[prev_key].time - bt->values[p_index].time) * handle_length;
					in_handle_y = in_handle_x * tangent;
					out_handle_x = (bt->values[next_key].time - bt->values[p_index].time) * handle_length;
					out_handle_y = out_handle_x * tangent;
					bt->values.write[p_index].value.in_handle = Vector2(in_handle_x, in_handle_y);
					bt->values.write[p_index].value.out_handle = Vector2(out_handle_x, out_handle_y);
				}
			} else {
				real_t handle_length = 1.0 / 4.0;
				real_t prev_interval = Math::abs(bt->values[p_index].time - bt->values[prev_key].time);
				real_t next_interval = Math::abs(bt->values[p_index].time - bt->values[next_key].time);
				real_t min_time = 0;
				if (Math::is_zero_approx(prev_interval)) {