### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

case GDScriptTokenizer::Token::BREAKPOINT:
			advance();
			result = alloc_node<BreakpointNode>();
			complete_extents(result);
			end_statement(R"("breakpoint")");
			break;
		case GDScriptTokenizer::Token::ASSERT:
			advance();
			result = parse_assert();
			break;
		case GDScriptTokenizer::Token::ANNOTATION: {
			advance();
			is_annotation = true;
			AnnotationNode *annotation = parse_annotation(AnnotationInfo::STATEMENT);
			if (annotation != nullptr) {
				annotation_stack.push_back(annotation);
			}
			break;
		}
		default: {
			
			ExpressionNode *expression = parse_expression(true); 
			bool has_ended_lambda = false;
			if (expression == nullptr) {
				if (in_lambda) {
					
					lambda_ended = true;
					has_ended_lambda = true;
				} else {
					advance();