### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
if (r_message) {
				*r_message = RTR("Assignment to uniform.");
			}
			return false;
		}
		if (shader->constants.has(var->name) || var->is_const) {
			if (r_message) {
				*r_message = RTR("Constants cannot be modified.");
			}
			return false;
		}
		if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) {
			return true;
		}
	} else if (p_node->type == Node::NODE_TYPE_ARRAY) {
		ArrayNode *arr = static_cast<ArrayNode *>(p_node);
		if (shader->constants.has(arr->name) || arr->is_const) {
			if (r_message) {
				*r_message = RTR("Constants cannot be modified.");
			}
			return false;
		}
		return true;
	}
	if (r_message) {
		*r_message = "Assignment to constant expression.";
	}
	return false;
}
bool ShaderLanguage::_propagate_function_call_sampler_uniform_settings(StringName p_name, int p_argument, TextureFilter p_filter, TextureRepeat p_repeat) {