### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
}
Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
	return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
	return -_get_camera_transform().basis.get_column(2);
}
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
	return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
}
void Node3DEditorViewport::_clear_selected() {
	_edit.gizmo = Ref<EditorNode3DGizmo>();
	_edit.gizmo_handle = -1;
	_edit.gizmo_handle_secondary = false;
	_edit.gizmo_initial_value = Variant();
	Node3D *selected = spatial_editor->get_single_selected_node();
	Node3DEditorSelectedItem *se = selected ? editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(selected) : nullptr;
	if (se && se->gizmo.is_valid()) {
		se->subgizmos.clear();
		se->gizmo->redraw();
		se->gizmo.unref();
		spatial_editor->update_transform_gizmo();
	} else {
		editor_selection->clear();
		Node3DEditor::get_singleton()->edit(nullptr);
	}
}
void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {