### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
OPENXR_SWAPCHAIN_COLOR,
		OPENXR_SWAPCHAIN_DEPTH,
		
		OPENXR_SWAPCHAIN_MAX
	};
	struct OpenXRSwapChainInfo {
		XrSwapchain swapchain = XR_NULL_HANDLE;
		void *swapchain_graphics_data = nullptr;
		uint32_t image_index = 0;
		bool image_acquired = false;
	};
	OpenXRSwapChainInfo swapchains[OPENXR_SWAPCHAIN_MAX];
	XrSpace play_space = XR_NULL_HANDLE;
	XrSpace view_space = XR_NULL_HANDLE;
	bool view_pose_valid = false;
	XRPose::TrackingConfidence head_pose_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE;
	bool load_layer_properties();
	bool load_supported_extensions();
	bool is_extension_supported(const String &p_extension) const;
	bool is_extension_enabled(const String &p_extension) const;
	bool openxr_loader_init();
	bool resolve_instance_openxr_symbols();
#ifdef ANDROID_ENABLED
	
	void *openxr_loader_library_handle = nullptr;
#endif
	
#ifdef ANDROID_ENABLED
	
	PFN_xrGetInstanceProcAddr xrGetInstanceProcAddr = nullptr;