### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
particles->particles_sort_buffer = RID();
		particles->particles_sort_uniform_set = RID();
	}
	if (particles->emission_buffer != nullptr) {
		particles->emission_buffer = nullptr;
		particles->emission_buffer_data.clear();
		RD::get_singleton()->free(particles->emission_storage_buffer);
		particles->emission_storage_buffer = RID();
	}
	if (RD::get_singleton()->uniform_set_is_valid(particles->particles_material_uniform_set)) {
		
		RD::get_singleton()->free(particles->particles_material_uniform_set);
	}
	particles->particles_material_uniform_set = RID();
}
void ParticlesStorage::particles_set_amount(RID p_particles, int p_amount) {
	Particles *particles = particles_owner.get_or_null(p_particles);
	ERR_FAIL_COND(!particles);
	if (particles->amount == p_amount) {
		return;
	}
	_particles_free_data(particles);
	particles->amount = p_amount;
	particles->prev_ticks = 0;
	particles->phase = 0;
	particles->prev_phase = 0;
	particles->clear = true;
	particles->dependency.changed_notify(Dependency::DEPENDENCY_CHANGED_PARTICLES);
}
void ParticlesStorage::particles_set_lifetime(RID p_particles, double p_lifetime) {