### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (!code_completion_active) {
		return;
	}
	code_completion_forced = false;
	code_completion_active = false;
	is_code_completion_drag_started = false;
	queue_redraw();
}
void CodeEdit::set_line_length_guidelines(TypedArray<int> p_guideline_columns) {
	line_length_guideline_columns = p_guideline_columns;
	queue_redraw();
}
TypedArray<int> CodeEdit::get_line_length_guidelines() const {
	return line_length_guideline_columns;
}
void CodeEdit::set_symbol_lookup_on_click_enabled(bool p_enabled) {
	symbol_lookup_on_click_enabled = p_enabled;
	set_symbol_lookup_word_as_valid(false);
}
bool CodeEdit::is_symbol_lookup_on_click_enabled() const {