### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
new_rect.position.x = x;
		new_rect.position.y = y;
		new_rect.size.width = event->xconfigure.width;
		new_rect.size.height = event->xconfigure.height;
	}
	if (new_rect == Rect2i(wd.position, wd.size)) {
		return;
	}
	wd.position = new_rect.position;
	wd.size = new_rect.size;
#if defined(VULKAN_ENABLED)
	if (context_vulkan) {
		context_vulkan->window_resize(window_id, wd.size.width, wd.size.height);
	}
#endif
#if defined(GLES3_ENABLED)
	if (gl_manager) {
		gl_manager->window_resize(window_id, wd.size.width, wd.size.height);
	}
#endif
	if (!wd.rect_changed_callback.is_null()) {
		Rect2i r = new_rect;
		Variant rect = r;
		Variant *rectp = &rect;
		Variant ret;
		Callable::CallError ce;
		wd.rect_changed_callback.callp((const Variant **)&rectp, 1, ret, ce);
	}
}
DisplayServer::WindowID DisplayServerX11::_get_focused_window_or_popup() const {