### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
bool is_selectable(int p_column) const;
	bool is_selected(int p_column);
	void select(int p_column);
	void deselect(int p_column);
	void set_as_cursor(int p_column);
	void set_editable(int p_column, bool p_editable);
	bool is_editable(int p_column);
	void set_custom_color(int p_column, const Color &p_color);
	Color get_custom_color(int p_column) const;
	void clear_custom_color(int p_column);
	void set_custom_font(int p_column, const Ref<Font> &p_font);
	Ref<Font> get_custom_font(int p_column) const;
	void set_custom_font_size(int p_column, int p_font_size);
	int get_custom_font_size(int p_column) const;
	void set_custom_bg_color(int p_column, const Color &p_color, bool p_bg_outline = false);
	void clear_custom_bg_color(int p_column);
	Color get_custom_bg_color(int p_column) const;
	void set_custom_as_button(int p_column, bool p_button);
	bool is_custom_set_as_button(int p_column) const;
	void set_tooltip_text(int p_column, const String &p_tooltip);
	String get_tooltip_text(int p_column) const;
	void set_text_alignment(int p_column, HorizontalAlignment p_alignment);
	HorizontalAlignment get_text_alignment(int p_column) const;
	void set_expand_right(int p_column, bool p_enable);
	bool get_expand_right(int p_column) const;
	void set_disable_folding(bool p_disable);
	bool is_folding_disabled() const;
	Size2 get_minimum_size(int p_column);
	
	TreeItem *create_child(int p_index = -1);