### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
			real_t speed = viewport->freelook_speed * speed_multiplier;
			viewport->_nav_pan(nullptr, -delta_normalized * speed);
		} break;
		case Node3DEditorViewport::NAVIGATION_ZOOM: {
			real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
			real_t speed = viewport->freelook_speed * speed_multiplier;
			viewport->_nav_zoom(nullptr, delta_normalized * speed);
		} break;
		case Node3DEditorViewport::NAVIGATION_ORBIT: {
			real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
			real_t speed = viewport->freelook_speed * speed_multiplier;
			viewport->_nav_orbit(nullptr, delta_normalized * speed);
		} break;
		case Node3DEditorViewport::NAVIGATION_NONE: {
		} break;
	}
}
void ViewportNavigationControl::_on_mouse_entered() {
	hovered = true;
	queue_redraw();
}
void ViewportNavigationControl::_on_mouse_exited() {
	hovered = false;
	queue_redraw();
}
void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
	nav_mode = p_nav_mode;
}
void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {