### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
MaterialStorage *material_storage = MaterialStorage::get_singleton();
	particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
	material_storage->material_free(particles_shader.default_material);
	material_storage->shader_free(particles_shader.default_shader);
	if (sort_effects) {
		memdelete(sort_effects);
		sort_effects = nullptr;
	}
	singleton = nullptr;
}
bool ParticlesStorage::free(RID p_rid) {
	if (owns_particles(p_rid)) {
		particles_free(p_rid);
		return true;
	} else if (owns_particles_collision(p_rid)) {
		particles_collision_free(p_rid);
		return true;
	} else if (owns_particles_collision_instance(p_rid)) {
		particles_collision_instance_free(p_rid);
		return true;
	}
	return false;
}
RID ParticlesStorage::particles_allocate() {
	return particles_owner.allocate_rid();
}
void ParticlesStorage::particles_initialize(RID p_rid) {