### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (result == Success && data) {
		Atom *atoms = (Atom *)data;
		Atom wm_act_max_horz;
		Atom wm_act_max_vert;
		if (strcmp(p_atom_name, "_NET_WM_STATE") == 0) {
			wm_act_max_horz = XInternAtom(x11_display, "_NET_WM_STATE_MAXIMIZED_HORZ", False);
			wm_act_max_vert = XInternAtom(x11_display, "_NET_WM_STATE_MAXIMIZED_VERT", False);
		} else {
			wm_act_max_horz = XInternAtom(x11_display, "_NET_WM_ACTION_MAXIMIZE_HORZ", False);
			wm_act_max_vert = XInternAtom(x11_display, "_NET_WM_ACTION_MAXIMIZE_VERT", False);
		}
		bool found_wm_act_max_horz = false;
		bool found_wm_act_max_vert = false;
		for (uint64_t i = 0; i < len; i++) {
			if (atoms[i] == wm_act_max_horz) {
				found_wm_act_max_horz = true;
			}
			if (atoms[i] == wm_act_max_vert) {
				found_wm_act_max_vert = true;
			}
			if (found_wm_act_max_horz || found_wm_act_max_vert) {
				retval = true;
				break;
			}
		}
		XFree(data);
	}
	return retval;
}
bool DisplayServerX11::_window_minimize_check(WindowID p_window) const {