### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_remove_and_keep_node(p_at, p_keep_id);
	});
}
void EditorDebuggerNode::live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_restore_node(p_id, p_at, p_at_pos);
	});
}
void EditorDebuggerNode::live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_duplicate_node(p_at, p_new_name);
	});
}
void EditorDebuggerNode::live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->live_debug_reparent_node(p_at, p_new_place, p_new_name, p_at_pos);
	});
}
void EditorDebuggerNode::set_camera_override(CameraOverride p_override) {
	_for_all(tabs, [&](ScriptEditorDebugger *dbg) {
		dbg->set_camera_override(p_override);
	});
	camera_override = p_override;
}
EditorDebuggerNode::CameraOverride EditorDebuggerNode::get_camera_override() {
	return camera_override;
}
void EditorDebuggerNode::add_debugger_plugin(const Ref<EditorDebuggerPlugin> &p_plugin) {