### Godot version

v4.0.beta10.mono.official [d0398f62f]

### System information

Windows 11

### Issue description

I am experiencing a runtime crash in my game which logs the following error:

```
ERROR: FATAL: Condition "!match" is true.
   at: ~CSharpInstance (modules/mono/csharp_script.cpp:2015)
Fatal error. System.Runtime.InteropServices.SEHException (0x80004005): External component has thrown an exception.
   at Godot.NativeInterop.NativeFuncs.godotsharp_internal_refcounted_disposed(IntPtr, IntPtr, Godot.NativeInterop.godot)
   at Godot.Object.Dispose(Boolean)
   at Godot.Object.Finalize()
```
There is no other output alongside this error.

I am using several `RefCounted` objects throughout my game and the error seems to be related. I'm using `RefCounted` 
 primarily as a way to pass my own C# objects as signal arguments.

~~My project is fairly complex so I'm having a hard time isolating the issue. The crash doesn't happen immediately, but rather it usually happens after a minute or so of playing the game. It also seems quite inconsistent - sometimes I can play for several minutes before the crash. There's probably a very specific combination of events I need to identify in order to reproduce the issue consistently.~~

~~I know this report isn't super helpful but I've been trying to isolate the issue for the past several hours with no luck. I figured I'd log it for now and update with an MRP if/when I find out how to reproduce.~~

I've now uploaded an MRP below. I still haven't been able to identify the exact cause but I am hoping the MRP is stripped down enough to make debugging easier.

I have confirmed the crash happens in betas 8 and 9 as well.

### Steps to reproduce

Unknown

### Minimal reproduction project

[Crash MRP.zip](https://github.com/godotengine/godot/files/10304593/Crash.MRP.zip)

Run the MRP for ~30 seconds and observe the crash. Also, you can remove `WanderTravelDefinition` from the `EnemyFlyingOrbBullet` to observe that the crash no longer happens.

// TODO omnisharp
	return -1;
}
const Variant CSharpScript::get_rpc_config() const {
	return rpc_config;
}
Error CSharpScript::load_source_code(const String &p_path) {
	Error ferr = read_all_file_utf8(p_path, source);
	ERR_FAIL_COND_V_MSG(ferr != OK, ferr,
			ferr == ERR_INVALID_DATA
					? "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded."
											" Please ensure that scripts are saved in valid UTF-8 unicode."
					: "Failed to read file: '" + p_path + "'.");
#ifdef TOOLS_ENABLED
	source_changed_cache = true;
#endif
	return OK;
}
void CSharpScript::_clear() {
	tool = false;
	valid = false;
	reload_invalidated = true;
}
CSharpScript::CSharpScript() {