### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
if (navigation_polygon.is_valid()) {
				for (int i = 0; i < navigation_polygon->get_outline_count(); i++) {
					generic_tile_polygon_editor->add_polygon(navigation_polygon->get_outline(i));
				}
			}
		}
	} else {
		int count = get_edited_object()->get(count_property);
		if (base_type.is_empty()) {
			
			generic_tile_polygon_editor->clear_polygons();
			for (int i = 0; i < count; i++) {
				generic_tile_polygon_editor->add_polygon(get_edited_object()->get(vformat(element_pattern, i)));
			}
		}
	}
}
void EditorPropertyTilePolygon::setup_single_mode(const StringName &p_property, const String &p_base_type) {
	set_object_and_property(nullptr, p_property);
	base_type = p_base_type;
	generic_tile_polygon_editor->set_multiple_polygon_mode(false);
}
void EditorPropertyTilePolygon::setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type) {
	set_object_and_property(nullptr, p_property);
	count_property = p_count_property;
	element_pattern = p_element_pattern;
	base_type = p_base_type;
	generic_tile_polygon_editor->set_multiple_polygon_mode(true);
}
EditorPropertyTilePolygon::EditorPropertyTilePolygon() {