### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
preview_camera->hide();
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
	previewing = nullptr;
	gizmo_scale = 1.0;
	preview_node = nullptr;
	bottom_center_vbox = memnew(VBoxContainer);
	bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
	bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
	bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
	bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
	bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
	surface->add_child(bottom_center_vbox);
	info_label = memnew(Label);
	info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
	info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
	info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
	info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
	info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
	info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
	surface->add_child(info_label);
	info_label->hide();
	cinema_label = memnew(Label);
	cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
	cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
	cinema_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	surface->add_child(cinema_label);
	cinema_label->set_text(TTR("Cinematic Preview"));
	cinema_label->hide();
	previewing_cinema = false;
	locked_label = memnew(Label);