### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
TreeItem *item = Object::cast_to<TreeItem>(p_object);
	ERR_FAIL_COND(!item);
	if (!item->is_visible()) {
		return;
	}
	NodePath np = item->get_metadata(0);
	Node *n = get_node(np);
	if (!n) {
		return;
	}
	if (!editor_selection) {
		return;
	}
	if (p_selected) {
		editor_selection->add_node(n);
	} else {
		editor_selection->remove_node(n);
	}
	// Emitted "selected" in _selected_changed() when select single node, so select multiple node emit "changed"
	if (editor_selection->get_selected_nodes().size() > 1) {
		emit_signal(SNAME("node_changed"));
	}
}
void SceneTreeEditor::_notification(int p_what) {