### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
execute_outputs->set_context_menu_enabled(true);
	execute_output_dialog = memnew(AcceptDialog);
	execute_output_dialog->set_unparent_when_invisible(true);
	execute_output_dialog->add_child(execute_outputs);
	execute_output_dialog->set_title("");
	EditorFileSystem::get_singleton()->connect("sources_changed", callable_mp(this, &EditorNode::_sources_changed));
	EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorNode::_fs_changed));
	EditorFileSystem::get_singleton()->connect("resources_reimported", callable_mp(this, &EditorNode::_resources_reimported));
	EditorFileSystem::get_singleton()->connect("resources_reload", callable_mp(this, &EditorNode::_resources_changed));
	_build_icon_type_cache();
	pick_main_scene = memnew(ConfirmationDialog);
	gui_base->add_child(pick_main_scene);
	pick_main_scene->set_ok_button_text(TTR("Select"));
	pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE));
	select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
	pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
	for (int i = 0; i < _init_callbacks.size(); i++) {
		_init_callbacks[i]();
	}
	editor_data.add_edited_scene(-1);
	editor_data.set_edited_scene(0);
	_update_scene_tabs();
	ImportDock::get_singleton()->initialize_import_options();
	FileAccess::set_file_close_fail_notify_callback(_file_access_close_error_notify);
	print_handler.printfunc = _print_handler;
	print_handler.userdata = this;
	add_print_handler(&print_handler);
	ResourceSaver::set_save_callback(_resource_saved);
	ResourceLoader::set_load_callback(_resource_loaded);