### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
set_message("");
						spatial_editor->update_transform_gizmo();
					}
					surface->queue_redraw();
				}
			} break;
			default:
				break;
		}
	}
	Ref<InputEventMouseMotion> m = p_event;
	if (m.is_valid()) {
		_edit.mouse_pos = m->get_position();
		if (spatial_editor->get_single_selected_node()) {
			Vector<Ref<Node3DGizmo>> gizmos = spatial_editor->get_single_selected_node()->get_gizmos();
			Ref<EditorNode3DGizmo> found_gizmo;
			int found_handle = -1;
			bool found_handle_secondary = false;
			for (int i = 0; i < gizmos.size(); i++) {
				Ref<EditorNode3DGizmo> seg = gizmos[i];
				if (!seg.is_valid()) {
					continue;
				}
				seg->handles_intersect_ray(camera, _edit.mouse_pos, false, found_handle, found_handle_secondary);
				if (found_handle != -1) {
					found_gizmo = seg;
					break;
				}
			}
			if (found_gizmo.is_valid()) {