### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
button_file_list_display_mode->set_icon(get_editor_theme_icon(SNAME("FileList")));
			}
			tree_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			tree_search_box->set_clear_button_enabled(true);
			tree_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			file_list_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			file_list_search_box->set_clear_button_enabled(true);
			file_list_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			
			bool do_redraw = false;
			bool new_editor_is_dark_theme = EditorSettings::get_singleton()->is_dark_theme();
			if (new_editor_is_dark_theme != editor_is_dark_theme) {
				editor_is_dark_theme = new_editor_is_dark_theme;
				do_redraw = true;
			}
			bool new_always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders"));
			if (new_always_show_folders != always_show_folders) {
				always_show_folders = new_always_show_folders;
				do_redraw = true;
			}
			if (do_redraw) {
				_update_file_list(true);
				_update_tree(get_uncollapsed_paths());
			}
			
			_update_display_mode();
		} break;
	}
}
void FileSystemDock::_tree_multi_selected(Object *p_item, int p_column, bool p_selected) {