### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return error_str;
}
Vector<ShaderLanguage::FilePosition> ShaderLanguage::get_include_positions() {
	return include_positions;
}
int ShaderLanguage::get_error_line() {
	return error_line;
}
ShaderLanguage::ShaderNode *ShaderLanguage::get_shader() {
	return shader;
}
ShaderLanguage::ShaderLanguage() {
	nodes = nullptr;
	completion_class = TAG_GLOBAL;
#ifdef DEBUG_ENABLED
	warnings_check_map.insert(ShaderWarning::UNUSED_CONSTANT, &used_constants);
	warnings_check_map.insert(ShaderWarning::UNUSED_FUNCTION, &used_functions);
	warnings_check_map.insert(ShaderWarning::UNUSED_STRUCT, &used_structs);
	warnings_check_map.insert(ShaderWarning::UNUSED_UNIFORM, &used_uniforms);
	warnings_check_map.insert(ShaderWarning::UNUSED_VARYING, &used_varyings);
	warnings_check_map2.insert(ShaderWarning::UNUSED_LOCAL_VARIABLE, &used_local_vars);
#endif 
}
ShaderLanguage::~ShaderLanguage() {
	clear();
}