### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
}
			if (is_imported) {
				ResourceImporterScene::get_animation_singleton()->show_advanced_options(fpath);
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (ResourceLoader::is_imported(fpath)) {
			
			int order;
			bool can_threads;
			String name;
			Error err = ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(fpath, order, can_threads, name);
			bool used_advanced_settings = false;
			if (err == OK) {
				Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
				if (importer.is_valid() && importer->has_advanced_options()) {
					importer->show_advanced_options(fpath);
					used_advanced_settings = true;
				}
			}
			if (!used_advanced_settings) {
				EditorNode::get_singleton()->load_resource(fpath);
			}
		} else {
			EditorNode::get_singleton()->load_resource(fpath);
		}
	}
	_navigate_to_path(fpath, p_select_in_favorites);
}
void FileSystemDock::_tree_activate_file() {