### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

push_error(vformat(R"(Invalid operands "%s" and "%s" for "%s" operator.)", left_type.to_string(), right_type.to_string(), Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op);
		} else if (!result.is_hard_type()) {
			mark_node_unsafe(p_binary_op);
		}
	} else {
		ERR_PRINT("Parser bug: unknown binary operation.");
	}
	p_binary_op->set_datatype(result);
}
#ifdef SUGGEST_GODOT4_RENAMES
const char *get_rename_from_map(const char *map[][2], String key) {
	for (int index = 0; map[index][0]; index++) {
		if (map[index][0] == key) {
			return map[index][1];
		}
	}
	return nullptr;
}
const char *check_for_renamed_identifier(String identifier, GDScriptParser::Node::Type type) {
	switch (type) {
		case GDScriptParser::Node::IDENTIFIER: {
			
			const char *result = get_rename_from_map(RenamesMap3To4::gdscript_properties_renames, identifier);
			if (result) {
				return result;
			}
			
			result = get_rename_from_map(RenamesMap3To4::enum_renames, identifier);
			if (result) {
				return result;