### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

for (int i = 0; i < p_match_branch->patterns.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_match_pattern(p_match_branch->patterns[i]);
	}
	push_line(" :");
	increase_indent();
	print_suite(p_match_branch->block);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_match_pattern(PatternNode *p_match_pattern) {
	switch (p_match_pattern->pattern_type) {
		case PatternNode::PT_LITERAL:
			print_literal(p_match_pattern->literal);
			break;
		case PatternNode::PT_WILDCARD:
			push_text("_");
			break;
		case PatternNode::PT_REST:
			push_text("..");
			break;
		case PatternNode::PT_BIND:
			push_text("Var ");
			print_identifier(p_match_pattern->bind);
			break;
		case PatternNode::PT_EXPRESSION: