### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


error_tree->clear();
	error_count = 0;
	warning_count = 0;
	emit_signal(SNAME("errors_cleared"));
	update_tabs();
	expand_all_button->set_disabled(true);
	collapse_all_button->set_disabled(true);
	clear_button->set_disabled(true);
}
void ScriptEditorDebugger::_breakpoints_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {
	if (p_button != MouseButton::RIGHT) {
		return;
	}
	breakpoints_menu->clear();
	breakpoints_menu->set_size(Size2(1, 1));
	const TreeItem *selected = breakpoints_tree->get_selected();
	String file = selected->get_text(0);
	if (selected->has_meta("line")) {
		breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete Breakpoint"), ACTION_DELETE_BREAKPOINT);
		file = selected->get_parent()->get_text(0);
	}
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints in:") + " " + file, ACTION_DELETE_BREAKPOINTS_IN_FILE);
	breakpoints_menu->add_icon_item(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete All Breakpoints"), ACTION_DELETE_ALL_BREAKPOINTS);
	breakpoints_menu->set_position(breakpoints_tree->get_global_position() + p_pos);
	breakpoints_menu->popup();
}
void ScriptEditorDebugger::_error_tree_item_rmb_selected(const Vector2 &p_pos, MouseButton p_button) {