### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
set_gutter_draw(fold_gutter, p_draw);
}
bool CodeEdit::is_drawing_fold_gutter() const {
	return is_gutter_drawn(fold_gutter);
}
void CodeEdit::_fold_gutter_draw_callback(int p_line, int p_gutter, Rect2 p_region) {
	if (!can_fold_line(p_line) && !is_line_folded(p_line)) {
		set_line_gutter_clickable(p_line, fold_gutter, false);
		return;
	}
	set_line_gutter_clickable(p_line, fold_gutter, true);
	int horizontal_padding = p_region.size.x / 10;
	int vertical_padding = p_region.size.y / 6;
	p_region.position += Point2(horizontal_padding, vertical_padding);
	p_region.size -= Point2(horizontal_padding, vertical_padding) * 2;
	if (can_fold_line(p_line)) {
		theme_cache.can_fold_icon->draw_rect(get_canvas_item(), p_region, false, theme_cache.code_folding_color);
		return;
	}
	theme_cache.folded_icon->draw_rect(get_canvas_item(), p_region, false, theme_cache.code_folding_color);
}
void CodeEdit::set_line_folding_enabled(bool p_enabled) {