### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
sun_environ_popup->hide();
	if (!p_already_added_environment && world_env_count == 0 && Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		/
		_add_environment_to_scene(true);
	}
	Node *base = get_tree()->get_edited_scene_root();
	if (!base) {
		/
		SceneTreeDock::get_singleton()->add_root_node(memnew(Node3D));
		base = get_tree()->get_edited_scene_root();
	}
	ERR_FAIL_COND(!base);
	Node *new_sun = preview_sun->duplicate();
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Add Preview Sun to Scene"));
	undo_redo->add_do_method(base, "add_child", new_sun, true);
	/
	/
	undo_redo->add_do_method(base, "move_child", new_sun, 0);
	undo_redo->add_do_method(new_sun, "set_owner", base);
	undo_redo->add_undo_method(base, "remove_child", new_sun);
	undo_redo->add_do_reference(new_sun);
	undo_redo->commit_action();
}
void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {