### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
int metric_size = EDITOR_GET("debugger/profiler_frame_history_size");
	metric_size = CLAMP(metric_size, 60, 10000);
	frame_metrics.clear();
	frame_metrics.resize(metric_size);
	total_metrics = 0;
	last_metric = -1;
	variables->clear();
	plot_sigs.clear();
	plot_sigs.insert("physics_frame_time");
	plot_sigs.insert("category_frame_time");
	updating_frame = true;
	cursor_metric_edit->set_min(0);
	cursor_metric_edit->set_max(100); 
	cursor_metric_edit->set_value(0);
	cursor_metric_edit->set_editable(false);
	updating_frame = false;
	hover_metric = -1;
	seeking = false;
	
	_update_button_text();
	emit_signal(SNAME("enable_profiling"), activate->is_pressed());
}
static String _get_percent_txt(float p_value, float p_total) {