### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND(instance == XR_NULL_HANDLE);
	if (!running) {
		return;
	}
	
	
	
	
	XrFrameWaitInfo frame_wait_info = { XR_TYPE_FRAME_WAIT_INFO, nullptr };
	frame_state.predictedDisplayTime = 0;
	frame_state.predictedDisplayPeriod = 0;
	frame_state.shouldRender = false;
	XrResult result = xrWaitFrame(session, &frame_wait_info, &frame_state);
	if (XR_FAILED(result)) {
		print_line("OpenXR: xrWaitFrame() was not successful [", get_error_string(result), "]");
		
		frame_state.predictedDisplayTime = 0;
		frame_state.predictedDisplayPeriod = 0;
		frame_state.shouldRender = false;
		return;
	}
	if (frame_state.predictedDisplayPeriod > 500000000) {