### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

ERR_FAIL_COND(!p_node);
	Node *scene = EditorNode::get_singleton()->get_edited_scene();
	if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner())) {
		return;
	}
	CanvasItem *ci = Object::cast_to<CanvasItem>(p_node);
	if (ci && !ci->is_visible_in_tree()) {
		return;
	}
	Transform2D parent_xform = p_parent_xform;
	Transform2D canvas_xform = p_canvas_xform;
	if (ci && !ci->is_set_as_top_level()) {
		parent_xform = parent_xform * ci->get_transform();
	} else {
		CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
		parent_xform = Transform2D();
		canvas_xform = cl ? cl->get_transform() : p_canvas_xform;
	}
	for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
		_draw_locks_and_groups(p_node->get_child(i), parent_xform, canvas_xform);
	}
	RID viewport_ci = viewport->get_canvas_item();
	if (ci) {
		real_t offset = 0;
		Ref<Texture2D> lock = get_theme_icon(SNAME("LockViewport"), SNAME("EditorIcons"));