### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) {
		return;
	}
	DisplayServer::get_singleton()->global_menu_clear("_dock");
	int favs_added = 0;
	int total_added = 0;
	for size(); ++i) {
		if (!_projects[i].grayed && !_projects[i].missing) {
			if (_projects[i].favore) {
				favs_added++;
			} else {
				if (favs_added != 0) {
					DisplayServer::get_singleton()->global_menu_add_separator("_dock");
				}
				favs_added = 0;
			}
			DisplayServer::get_singleton()->global_menu_add_em("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i);
			total_added++;
		}
	}
	if (total_added != 0) {
		DisplayServer::get_singleton()->global_menu_add_separator("_dock");
	}
	DisplayServer::get_singleton()->global_menu_add_em("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window));
}
void ProjectList::_global_menu_new_window(const Variant &p_tag) {