### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
right_panel_split->add_child(p_control);
	right_panel_split->move_child(p_control, 1);
}
void Node3DEditor::remove_control_from_left_panel(Control *p_control) {
	left_panel_split->remove_child(p_control);
}
void Node3DEditor::remove_control_from_right_panel(Control *p_control) {
	right_panel_split->remove_child(p_control);
}
void Node3DEditor::move_control_to_left_panel(Control *p_control) {
	ERR_FAIL_NULL(p_control);
	if (p_control->get_parent() == left_panel_split) {
		return;
	}
	ERR_FAIL_COND(p_control->get_parent() != right_panel_split);
	right_panel_split->remove_child(p_control);
	add_control_to_left_panel(p_control);
}
void Node3DEditor::move_control_to_right_panel(Control *p_control) {
	ERR_FAIL_NULL(p_control);
	if (p_control->get_parent() == right_panel_split) {
		return;
	}
	ERR_FAIL_COND(p_control->get_parent() != left_panel_split);
	left_panel_split->remove_child(p_control);
	add_control_to_right_panel(p_control);
}
void Node3DEditor::_request_gizmo(Object *p_obj) {