### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
MAX_RENDER_ITEMS = 256 * 1024,
		MAX_LIGHT_TEXTURES = 1024,
		MAX_LIGHTS_PER_ITEM = 16,
		DEFAULT_MAX_LIGHTS_PER_RENDER = 256
	};
	
	
	
	enum PipelineVariant {
		PIPELINE_VARIANT_QUAD,
		PIPELINE_VARIANT_NINEPATCH,
		PIPELINE_VARIANT_PRIMITIVE_TRIANGLES,
		PIPELINE_VARIANT_PRIMITIVE_LINES,
		PIPELINE_VARIANT_PRIMITIVE_POINTS,
		PIPELINE_VARIANT_ATTRIBUTE_TRIANGLES,
		PIPELINE_VARIANT_ATTRIBUTE_TRIANGLE_STRIP,
		PIPELINE_VARIANT_ATTRIBUTE_LINES,
		PIPELINE_VARIANT_ATTRIBUTE_LINES_STRIP,
		PIPELINE_VARIANT_ATTRIBUTE_POINTS,
		PIPELINE_VARIANT_QUAD_LCD_BLEND,
		PIPELINE_VARIANT_MAX
	};
	enum PipelineLightMode {