### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

callee_id = static_cast<GDScriptParser::IdentifierNode *>(p_call->callee);
			} else {
				
				callee_id = static_cast<GDScriptParser::SubscriptNode *>(p_call->callee)->attribute;
			}
			if (callee_id) {
				reduce_identifier_from_base(callee_id, &base_type);
				GDScriptParser::DataType callee_datatype = callee_id->get_datatype();
				if (callee_datatype.is_set() && !callee_datatype.is_variant()) {
					found = true;
					if (callee_datatype.builtin_type == Variant::CALLABLE) {
						push_error(vformat(R"*(Name "%s" is a Callable. You can call it with "%s.call()" instead.)*", p_call->function_name, p_call->function_name), p_call->callee);
					} else {
						push_error(vformat(R"*(Name "%s" called as a function but is a "%s".)*", p_call->function_name, callee_datatype.to_string()), p_call->callee);
					}
#ifdef DEBUG_ENABLED
				} else if (!is_self && !(base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN)) {
					parser->push_warning(p_call, GDScriptWarning::UNSAFE_METHOD_ACCESS, p_call->function_name, base_type.to_string());
					mark_node_unsafe(p_call);
#endif
				}
			}
		}
		if (!found && (is_self || (base_type.is_hard_type() && base_type.kind == GDScriptParser::DataType::BUILTIN))) {
			String base_name = is_self && !p_call->is_super ? "self" : base_type.to_string();
#ifdef SUGGEST_GODOT4_RENAMES
			String rename_hint = String();
			if (GLOBAL_GET(GDScriptWarning::get_settings_path_from_code(GDScriptWarning::Code::RENAMED_IN_GODOT_4_HINT)).booleanize()) {
				const char *renamed_function_name = check_for_renamed_identifier(p_call->function_name, p_call->type);
				if (renamed_function_name) {