### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
String runtime_name;
	String runtime_version;
	
	XrFormFactor form_factor = XR_FORM_FACTOR_HEAD_MOUNTED_DISPLAY;
	XrViewConfigurationType view_configuration = XR_VIEW_CONFIGURATION_TYPE_PRIMARY_STEREO;
	XrReferenceSpaceType reference_space = XR_REFERENCE_SPACE_TYPE_STAGE;
	bool submit_depth_buffer = false; 
	
	XrEnvironmentBlendMode environment_blend_mode = XR_ENVIRONMENT_BLEND_MODE_OPAQUE;
	uint32_t num_supported_environment_blend_modes = 0;
	XrEnvironmentBlendMode *supported_environment_blend_modes = nullptr;
	
	XrInstance instance = XR_NULL_HANDLE;
	XrSystemId system_id = 0;
	String system_name;
	uint32_t vendor_id = 0;
	XrSystemTrackingProperties tracking_properties;
	XrSession session = XR_NULL_HANDLE;
	XrSessionState session_state = XR_SESSION_STATE_UNKNOWN;
	bool running = false;
	XrFrameState frame_state = { XR_TYPE_FRAME_STATE, NULL, 0, 0, false };
	double render_target_size_multiplier = 1.0;
	OpenXRGraphicsExtensionWrapper *graphics_extension = nullptr;
	XrSystemGraphicsProperties graphics_properties;
	uint32_t view_count = 0;
	XrViewConfigurationView *view_configuration_views = nullptr;
	XrView *views = nullptr;
	XrCompositionLayerProjectionView *projection_views = nullptr;
	XrCompositionLayerDepthInfoKHR *depth_views = nullptr; 
	enum OpenXRSwapChainTypes {