### Godot version

v4.1.beta.custom_build [afe65de11]

### System information

Debian Linux 12 Xfce

### Issue description

For an exported `PackedVector2Array` I am unable to select a different entry field with a mouse-click after an edit.

I have verified, that reverting #76711 fixes this issue.

### Steps to reproduce

1. Load and run MRP
2. select the main node in scene tree
3. Expand the `mypacked` variable in the inspector
4. click lmb on "Add Element"
5. click lmb in the x-entry-field
6. enter number "1"
7. click lmb in the y-entry-field

After 7 I would expect that the y-entry-field is selected, but no entry field is selected.

https://github.com/godotengine/godot/assets/6299227/997515ad-4e50-48a6-9e01-d9ba90e3114d

### Minimal reproduction project

https://github.com/godotengine/godot/files/11837624/empty.zip
String prop_name;
			Variant key;
			Variant value;
			if (i < amount) {
				prop_name = "indices/" + itos(i + offset);
				key = dict.get_key_at_index(i + offset);
				value = dict.get_value_at_index(i + offset);
			} else if (i == amount) {
				prop_name = "new_item_key";
				value = object->get_new_item_key();
			} else if (i == amount + 1) {
				prop_name = "new_item_value";
				value = object->get_new_item_value();
			}
			EditorProperty *prop = nullptr;
			switch (value.get_type()) {
				case Variant::NIL: {
					prop = memnew(EditorPropertyNil);
				} break;
				
				case Variant::BOOL: {
					prop = memnew(EditorPropertyCheck);
				} break;
				case Variant::INT: {
					EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
					editor->setup(-100000, 100000, 1, false, true, true);
					prop = editor;
				} break;
				case Variant::FLOAT: {
					EditorPropertyFloat *editor = memnew(EditorPropertyFloat);