### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
ERR_FAIL_COND(blocked > 0);
	if (pending_test_update) {
		_test_update_tree();
	}
	if (tree_dirty) {
		_update_tree();
	}
	if (selected == p_node) {
		return;
	}
	TreeItem *item = p_node ? _find(tree->get_root(), p_node->get_path()) : nullptr;
	if (item) {
		if (auto_expand_selected) {
			// M
			TreeItem *node = item->get_parent();