### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

#include "code_edit.h"
#include "core/os/keyboard.h"
#include "core/string/string_builder.h"
#include "core/string/ustring.h"
void CodeEdit::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			set_gutter_width(main_gutter, get_line_height());
			set_gutter_width(line_number_gutter, (line_number_digits + 1) * theme_cache.font->get_char_size('0', theme_cache.font_size).width);
			set_gutter_width(fold_gutter, get_line_height() / 1.2);
		} break;
		case NOTIFICATION_DRAW: {
			RID ci = get_canvas_item();
			const Size2 size = get_size();
			const bool caret_visible = is_caret_visible();
			const bool rtl = is_layout_rtl();