### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ae.move_down->set_icon(get_editor_theme_icon(SNAME("MoveDown")));
				}
				Size2 min_size = get_theme_stylebox(SNAME("Focus"), EditorStringName(EditorStyles))->get_minimum_size();
				ae.margin->add_theme_constant_override("margin_left", min_size.x / 2);
				ae.margin->add_theme_constant_override("margin_top", min_size.y / 2);
				ae.margin->add_theme_constant_override("margin_right", min_size.x / 2);
				ae.margin->add_theme_constant_override("margin_bottom", min_size.y / 2);
				if (ae.erase) {
					ae.erase->set_icon(get_editor_theme_icon(SNAME("Remove")));
				}
			}
			add_button->set_icon(get_editor_theme_icon(SNAME("Add")));
			update_minimum_size();
		} break;
		case NOTIFICATION_DRAG_BEGIN: {
			Dictionary dict = get_viewport()->gui_get_drag_data();
			if (dict.has("type") && dict["type"] == "property_array_element" && String(dict["property_array_prefix"]) == array_element_prefix) {
				dropping = true;
				control_dropping->queue_redraw();
			}
		} break;
		case NOTIFICATION_DRAG_END: {
			if (dropping) {
				dropping = false;
				control_dropping->queue_redraw();
			}
		} break;
	}
}
void EditorInspectorArray::_bind_methods() {