### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
}
		if (is_base) {
			is_base = script_class->base_type.class_type != nullptr;
			if (!is_base && p_base != nullptr) {
				break;
			}
		}
	}
	
	const StringName &native = base.native_type;
	if (class_exists(native)) {
		if (is_constructor) {
			name = "_init";
		}
		MethodInfo method_info;
		if (ClassDB::has_property(native, name)) {
			StringName getter_name = ClassDB::get_property_getter(native, name);
			MethodBind *getter = ClassDB::get_method(native, getter_name);
			if (getter != nullptr) {
				bool has_setter = ClassDB::get_property_setter(native, name) != StringName();
				p_identifier->set_datatype(type_from_property(getter->get_return_info(), false, !has_setter));
				p_identifier->source = GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
			}
			return;
		}
		if (ClassDB::get_method_info(native, name, &method_info)) {
			
			p_identifier->set_datatype(make_callable_type(method_info));
			p_identifier->source = GDScriptParser::IdentifierNode::INHERITED_VARIABLE;
			return;