### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

int32_t delta = p_to - p_from;
		if (delta > 32767) {
			return delta - 65536; 
		} else if (delta < -32768) {
			return 65536 + delta; 
		}
		return delta;
	}
	static uint32_t _compute_shift_bits_signed(int32_t p_delta) {
		if (p_delta == 0) {
			return 0;
		} else if (p_delta < 0) {
			p_delta = ABS(p_delta) - 1;
			if (p_delta == 0) {
				return 1;
			}
		}
		return nearest_shift(p_delta);
	}
	void _compute_max_shifts(uint32_t p_from, uint32_t p_to, uint32_t *max_shifts, uint32_t &max_frame_delta_shift) const {