### Godot version

4.0.stable

### System information

Windows 10, MacOS

### Issue description

Some combination of ~~#72301~~#72031 and #73829 and the differing platform default settings + not including default values in project.godot has created a frustrating problem. 

When a developer on the project opens it in Windows, it deletes `rendering/textures/vram_compression/import_s3tc_bptc=true` from project.godot. When that happens, the MacOS version then re-imports everything as only ASTC and updates all the `.import` files. And then it deletes `rendering/textures/vram_compression/import_etc2_astc=true` from project.godot. Then the windows machine re-imports everything, and forever and ever they fight over import files, unless we're diligent about not letting that particular change in `project.godot`. 

This has made cross-platform development very obnoxious and with high quality textures, the constant re-imports can take a very long time. 

### Steps to reproduce

1. Add a VRAM Compressed Texture to a project. 
2. Attempt to make both platforms happy by enabling both VRAM compression formats.
3. Re-open on both Windows and MacOS.

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
	BIND_ENUM_CONSTANT(ARRAY_INDEX);
	BIND_ENUM_CONSTANT(ARRAY_MAX);
	BIND_CONSTANT(ARRAY_CUSTOM_COUNT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_UNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA8_SNORM);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_HALF);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_R_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RG_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGB_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_RGBA_FLOAT);
	BIND_ENUM_CONSTANT(ARRAY_CUSTOM_MAX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_VERTEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_NORMAL);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TANGENT);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_COLOR);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_TEX_UV2);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM1);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM2);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM3);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BONES);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_WEIGHTS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_INDEX);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_BLEND_SHAPE_MASK);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BASE);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM_BITS);
	BIND_BITFIELD_FLAG(ARRAY_FORMAT_CUSTOM0_SHIFT);