### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
type = GROUP;
				annotation = p_annotation;
			}
		};
		IdentifierNode *identifier = nullptr;
		String icon_path;
		Vector<Member> members;
		HashMap<StringName, int> members_indices;
		ClassNode *outer = nullptr;
		bool extends_used = false;
		bool onready_used = false;
		bool has_static_data = false;
		bool annotated_static_unload = false;
		String extends_path;
		Vector<IdentifierNode *> extends; 
		DataType base_type;
		String fqcn; 
#ifdef TOOLS_ENABLED
		String doc_description;
		String doc_brief_description;
		Vector<Pair<String, String>> doc_tutorials;
		
		void set_enum_value_doc(const StringName &p_name, const String &p_doc_description) {
			ERR_FAIL_INDEX(members_indices[p_name], members.size());
			members.write[members_indices[p_name]].enum_value.doc_description = p_doc_description;
		}
#endif 
		bool resolved_interface = false;
		bool resolved_body = false;
		Member get_member(const StringName &p_name) const {