### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
switch (p_interpolation) {
		case INTERPOLATION_FLAT:
			return "flat";
		case INTERPOLATION_SMOOTH:
			return "smooth";
		default:
			break;
	}
	return "";
}
String ShaderLanguage::get_datatype_name(DataType p_type) {
	switch (p_type) {
		case TYPE_VOID:
			return "void";
		case TYPE_BOOL:
			return "bool";
		case TYPE_BVEC2:
			return "bvec2";
		case TYPE_BVEC3:
			return "bvec3";
		case TYPE_BVEC4:
			return "bvec4";