### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
BaseButton::_update_theme_item_cache();
	theme_cache.foreground_style = get_theme_stylebox(SNAME("preset_fg"));
	theme_cache.background_icon = get_theme_icon(SNAME("preset_bg"));
	theme_cache.overbright_indicator = get_theme_icon(SNAME("overbright_indicator"));
}
void ColorPresetButton::set_preset_color(const Color &p_color) {
	preset_color = p_color;
}
Color ColorPresetButton::get_preset_color() const {
	return preset_color;
}
ColorPresetButton::ColorPresetButton(Color p_color, int p_size) {
	preset_color = p_color;
	set_toggle_mode(true);
	set_custom_minimum_size(Size2(p_size, p_size));
}
ColorPresetButton::~ColorPresetButton() {
}