### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return data.process_mode;
}
void Node::_propagate_process_owner(Node *p_owner, int p_pause_notification, int p_enabled_notification) {
	data.process_owner = p_owner;
	if (p_pause_notification != 0) {
		notification(p_pause_notification);
	}
	if (p_enabled_notification != 0) {
		notification(p_enabled_notification);
	}
	data.blocked++;
	for (KeyValue<StringName, Node *> &K : data.children) {
		Node *c = K.value;
		if (c->data.process_mode == PROCESS_MODE_INHERIT) {
			c->_propagate_process_owner(p_owner, p_pause_notification, p_enabled_notification);
		}
	}
	data.blocked--;
}
void Node::set_multiplayer_authority(int p_peer_id, bool p_recursive) {