### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (keyword_completion_context & CF_PRECISION_MODIFIER) {
						keyword_completion_context ^= CF_PRECISION_MODIFIER;
					}
					if (_lookup_next(next)) {
						if (is_token_datatype(next.type)) {
							keyword_completion_context = CF_UNSPECIFIED;
						}
					}
#endif 
				}
				if (shader->structs.has(tk.text)) {
					if (is_uniform) {
						_set_error(vformat(RTR("The '%s' data type is not supported for uniforms."), "struct"));
						return ERR_PARSE_ERROR;
					} else {
						_set_error(vformat(RTR("The '%s' data type is not allowed here."), "struct"));
						return ERR_PARSE_ERROR;
					}
				}
				if (!is_token_datatype(tk.type)) {
					_set_error(RTR("Expected data type."));
					return ERR_PARSE_ERROR;
				}
				type = get_token_datatype(tk.type);
				if (precision != PRECISION_DEFAULT && _validate_precision(type, precision) != OK) {
					return ERR_PARSE_ERROR;
				}
				if (type == TYPE_VOID) {
					_set_error(vformat(RTR("The '%s' data type is not allowed here."), "void"));
					return ERR_PARSE_ERROR;