### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
_move_operation_confirm(p_path, move_dialog->is_copy_pressed());
}
void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_copy, Overwrite p_overwrite) {
	if (p_overwrite == OVERWRITE_UNDECIDED) {
		to_move_path = p_to_path;
		to_move_or_copy = p_copy;
		Vector<String> conflicting_items = _check_existing();
		if (!conflicting_items.is_empty()) {
			
			overwrite_dialog_header->set_text(vformat(
					TTR("The following files or folders conflict with items in the target location '%s':"), to_move_path));
			overwrite_dialog_file_list->set_text(String("\n").join(conflicting_items));
			overwrite_dialog_footer->set_text(
					p_copy ? TTR("Do you wish to overwrite them or rename the copied files?")
						   : TTR("Do you wish to overwrite them or rename the moved files?"));
			overwrite_dialog->popup_centered();
			return;
		}
	}
	Vector<String> new_paths;
	new_paths.resize(to_move.size());
	for (int i = 0; i < to_move.size(); i++) {
		if (p_overwrite == OVERWRITE_RENAME) {