### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


ERR_FAIL_COND(p_data.size() < 2);
		clicked_ctrl->set_text(p_data[0]);
		clicked_ctrl_type->set_text(p_data[1]);
	} else if (p_msg == "scene:scene_tree") {
		scene_tree->nodes.clear();
		scene_tree->deserialize(p_data);
		emit_signal(SNAME("remote_tree_updated"));
		_update_buttons_state();
	} else if (p_msg == "scene:inspect_object") {
		ObjectID id = inspector->add_object(p_data);
		if (id.is_valid()) {
			emit_signal(SNAME("remote_object_updated"), id);
		}
	} else if (p_msg == "servers:memory_usage") {
		vmem_tree->clear();
		TreeItem *root = vmem_tree->create_item();
		ServersDebugger::ResourceUsage usage;
		usage.deserialize(p_data);
		uint64_t total = 0;
		for (const ServersDebugger::ResourceInfo &E : usage.infos) {
			TreeItem *it = vmem_tree->create_item(root);
			String type = E.type;
			int bytes = E.vram;
			it->set_text(0, E.path);
			it->set_text(1, type);
			it->set_text(2, E.format);
			it->set_text(3, String::humanize_size(bytes));
			total += bytes;
			if (has_theme_icon(type, SNAME("EditorIcons"))) {
				it->set_icon(0, get_theme_icon(type, SNAME("EditorIcons")));