### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	RBSet<_EVCSort> vclist;
	for (const KeyValue<String, VariantContainer> &E : props) {
		const VariantContainer *v = &E.value;
		if (v->hide_from_editor) {
			continue;
		}
		_EVCSort vc;
		vc.name = E.key;
		vc.order = v->order;
		vc.type = v->variant.get_type();
		vc.save = v->save;
		/*if (vc.save) { this should be implemented, but lets do after 3.1 is out.
			if (v->initial.get_type() != Variant::NIL && v->initial == v->variant) {
				vc.save = false;
			}
		}*/
		vc.restart_if_changed = v->restart_if_changed;
		vclist.insert(vc);
	}
	for (const _EVCSort &E : vclist) {
		uint32_t pusage = PROPERTY_USAGE_NONE;
		if (E.save || !optimize_save) {
			pusage |= PROPERTY_USAGE_STORAGE;
		}
		if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) {
			pusage |= PROPERTY_USAGE_EDITOR;
		} else {
			pusage |= PROPERTY_USAGE_STORAGE; 
		}