### Godot version

4.1.beta3

### System information

Fedora Workstation 38 - Godot 4.1.beta3 - Vulkan (Forward+)

### Issue description

**This is an issue created by the production team, we're working on it**

Currently, it's impossible to call virtual functions within GDScript.

This currently returns an error:
```gdscript
# a.gd
extends Node

func _process(delta: float) -> void:
	pass
```

```gdscript
# main.gd
extends Node

var my_node: Node = preload("res://a.gd").new()

func _process(delta: float) -> void:
	my_node._process(delta)  # Cannot call virtual function "_process()" because it hasn't been defined.
```

### Steps to reproduce

1. Create a script (`a.gd`) based on `Node` that declares `_process()`;
2. Create a main node;
3. Attach a script to the main node;
4. Initialize a variable with a new `a.gd` instance;
5. Try to run `_process()` on that node;
6. Find out that it returns an error.

### Minimal reproduction project

[virtual_functions.zip (updated)](https://github.com/godotengine/godot/files/11823992/virtual_functions.zip)


break;
		case GDScriptParser::Node::WHILE:
			resolve_while(static_cast<GDScriptParser::WhileNode *>(p_node));
			break;
		case GDScriptParser::Node::ANNOTATION:
			resolve_annotation(static_cast<GDScriptParser::AnnotationNode *>(p_node));
			break;
		case GDScriptParser::Node::ASSERT:
			resolve_assert(static_cast<GDScriptParser::AssertNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH:
			resolve_match(static_cast<GDScriptParser::MatchNode *>(p_node));
			break;
		case GDScriptParser::Node::MATCH_BRANCH:
			resolve_match_branch(static_cast<GDScriptParser::MatchBranchNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::PARAMETER:
			resolve_parameter(static_cast<GDScriptParser::ParameterNode *>(p_node));
			break;
		case GDScriptParser::Node::PATTERN:
			resolve_match_pattern(static_cast<GDScriptParser::PatternNode *>(p_node), nullptr);
			break;
		case GDScriptParser::Node::RETURN:
			resolve_return(static_cast<GDScriptParser::ReturnNode *>(p_node));
			break;
		case GDScriptParser::Node::TYPE:
			resolve_datatype(static_cast<GDScriptParser::TypeNode *>(p_node));
			break;
		
		case GDScriptParser::Node::ARRAY: