### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (panner->gui_input(p_event)) {
		scroll->accept_event();
		return;
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
		if (mb->is_pressed()) {
			box_selecting = true;
			box_selecting_from = scroll->get_global_transform().xform(mb->get_position());
			box_select_rect = Rect2();
		} else if (box_selecting) {
			if (box_selection->is_visible_in_tree()) {
				
				for (int i = 0; i < track_edits.size(); i++) {
					Rect2 local_rect = box_select_rect;
					local_rect.position -= track_edits[i]->get_global_position();
					track_edits[i]->append_to_selection(local_rect, mb->is_command_or_control_pressed());
				}
				if (_get_track_selected() == -1 && track_edits.size() > 0) { 
					track_edits[track_edits.size() - 1]->grab_focus();
				}
			} else {
				_clear_selection(true); 
			}
			box_selection->hide();
			box_selecting = false;
		}
	}
	Ref<InputEventMouseMotion> mm = p_event;