### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
} else if (p_property.name == "size_flags_horizontal" || p_property.name == "size_flags_vertical") {
			
			Container *parent_container = Object::cast_to<Container>(parent_node);
			Vector<int> size_flags;
			if (p_property.name == "size_flags_horizontal") {
				size_flags = parent_container->get_allowed_size_flags_horizontal();
			} else if (p_property.name == "size_flags_vertical") {
				size_flags = parent_container->get_allowed_size_flags_vertical();
			}
			
			String hint_string;
			if (size_flags.has(SIZE_FILL)) {
				hint_string += "Fill:1";
			}
			if (size_flags.has(SIZE_EXPAND)) {
				if (!hint_string.is_empty()) {
					hint_string += ",";
				}
				hint_string += "Expand:2";
			}
			if (size_flags.has(SIZE_SHRINK_CENTER)) {
				if (!hint_string.is_empty()) {
					hint_string += ",";
				}
				hint_string += "Shrink Center:4";
			}
			if (size_flags.has(SIZE_SHRINK_END)) {
				if (!hint_string.is_empty()) {
					hint_string += ",";
				}