### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
return;
		}
		if (subscript->attribute == nullptr) {
			
			p_call->set_datatype(call_type);
			mark_node_unsafe(p_call);
			return;
		}
		GDScriptParser::IdentifierNode *base_id = nullptr;
		if (subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
			base_id = static_cast<GDScriptParser::IdentifierNode *>(subscript->base);
		}
		if (base_id && GDScriptParser::get_builtin_type(base_id->name) < Variant::VARIANT_MAX) {
			base_type = make_builtin_meta_type(GDScriptParser::get_builtin_type(base_id->name));
		} else {
			reduce_expression(subscript->base);
			base_type = subscript->base->get_datatype();
			is_self = subscript->base->type == GDScriptParser::Node::SELF;
		}
	} else {
		
		
		p_call->set_datatype(call_type);
		mark_node_unsafe(p_call);
		return;
	}
	int default_arg_count = 0;
	BitField<MethodFlags> method_flags;
	GDScriptParser::DataType return_type;
	List<GDScriptParser::DataType> par_types;