### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
for (const KeyValue<String, Ref<Shortcut>> &E : shortcuts) {
		r_shortcuts->push_back(E.key);
	}
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
	ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_V_MSG(!sc.is_valid(), sc, "Used ED_GET_SHORTCUT with invalid shortcut: " + p_path + ".");
	return sc;
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode, bool p_physical) {
	ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
	Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
	ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
	PackedInt32Array arr;
	arr.push_back((int32_t)p_keycode);
	ED_SHORTCUT_OVERRIDE_ARRAY(p_path, p_feature, arr, p_physical);
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes, bool p_physical) {