### Godot version

v4.1.1.stable.official [bd6af8e0e]

### System information

Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3130) - Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz (12 Threads)

### Issue description

I think I found a bug in the particle shader. It revolves around the following line:

```
// apply linear acceleration
force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * tex_linear_accel * mix(linear_accel_min, linear_accel_max, rand_from_seed(alt_seed)) : vec3(0.0);

```
As long as VELOCITY is greater than 0, "rand_from_seed(alt_seed)" is called among other things. Thereby "alt_seed" is changed.
But if now damping is active, VELOCITY reaches 0 at some point. Then "rand_from_seed(alt_seed)" is NOT called anymore.
That means: all following random values, which depend on "rand_from_seed()", change once abruptly.


### Steps to reproduce

The error probably manifests itself in very different ways. As soon as damping brings the speed to 0, there will be one-time jumpy changes in all aspects that use edge_fom_seed:

- radial acceleration
- tangential acceleration
- orbit velocity
- damping
- angular velocity
- animation offset and speed
- hue

### Minimal reproduction project

N/A
set_param_max(PARAM_ANGULAR_VELOCITY, 0);
	set_param_max(PARAM_ORBIT_VELOCITY, 0);
	set_param_max(PARAM_LINEAR_ACCEL, 0);
	set_param_max(PARAM_RADIAL_ACCEL, 0);
	set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
	set_param_max(PARAM_DAMPING, 0);
	set_param_max(PARAM_ANGLE, 0);
	set_param_max(PARAM_SCALE, 1);
	set_param_max(PARAM_HUE_VARIATION, 0);
	set_param_max(PARAM_ANIM_SPEED, 0);
	set_param_max(PARAM_ANIM_OFFSET, 0);
	set_emission_shape(EMISSION_SHAPE_POINT);
	set_emission_sphere_radius(1);
	set_emission_box_extents(Vector3(1, 1, 1));
	set_emission_ring_axis(Vector3(0, 0, 1.0));
	set_emission_ring_height(1);
	set_emission_ring_radius(1);
	set_emission_ring_inner_radius(0);
	set_turbulence_enabled(false);
	set_turbulence_noise_speed(Vector3(0.0, 0.0, 0.0));
	set_turbulence_noise_strength(1);
	set_turbulence_noise_scale(9);
	set_turbulence_noise_speed_random(0.2);
	set_param_min(PARAM_TURB_VEL_INFLUENCE, 0.1);
	set_param_max(PARAM_TURB_VEL_INFLUENCE, 0.1);
	set_param_min(PARAM_TURB_INIT_DISPLACEMENT, 0.0);
	set_param_max(PARAM_TURB_INIT_DISPLACEMENT, 0.0);
	set_gravity(Vector3(0, -9.8, 0));
	set_lifetime_randomness(0);
	set_sub_emitter_mode(SUB_EMITTER_DISABLED);