### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

push_error(R"(Expected "func" or "var" after "static".)");
				}
			} break;
			case GDScriptTokenizer::Token::ANNOTATION: {
				advance();
				
				AnnotationNode *annotation = parse_annotation(AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
				if (annotation != nullptr) {
					if (annotation->applies_to(AnnotationInfo::STANDALONE)) {
						if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
							push_error(R"(Expected newline after a standalone annotation.)");
						}
						if (annotation->name == SNAME("@export_category") || annotation->name == SNAME("@export_group") || annotation->name == SNAME("@export_subgroup")) {
							current_class->add_member_group(annotation);
						} else {
							
							push_error(R"(Unexpected standalone annotation in class body.)");
						}
					} else {
						annotation_stack.push_back(annotation);
					}
				}
				break;
			}
			case GDScriptTokenizer::Token::PASS:
				advance();
				end_statement(R"("pass")");
				break;
			case GDScriptTokenizer::Token::DEDENT:
				class_end = true;