### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

if (mb->is_double_click()) {
						confirm_code_completion();
					}
					queue_redraw();
				} break;
				default:
					break;
			}
			accept_event();
			return;
		} else if (code_completion_active && code_completion_scroll_rect.has_point(mb->get_position())) {
			if (mb->get_button_index() != MouseButton::LEFT) {
				accept_event();
				return;
			}
			if (mb->is_pressed()) {
				is_code_completion_drag_started = true;
				is_code_completion_scroll_pressed = true;
				_update_scroll_selected_line(mb->get_position().y);
				queue_redraw();
			}
			accept_event();
			return;
		}
		cancel_code_completion();
		set_code_hint("");
		if (mb->is_pressed()) {
			Vector2i mpos = mb->get_position();
			if (is_layout_rtl()) {
				mpos.x = get_size().x - mpos.x;