### Godot version

v4.0.3.rc2.official [2ac4e3bb3]

### System information

Windows 10

### Issue description

It seems that joypad button numbers are changed in Godot 4. The Godot 3->4 conversion doesn't change the button numbers.

This Godot 3 Input Map:

![kuva](https://github.com/godotengine/godot/assets/49998025/86a7db2a-b5b5-48a3-84f9-999de1ed584a)

is converted to this:

![kuva](https://github.com/godotengine/godot/assets/49998025/30ef5803-0559-4408-b0ac-e878bf167ff7)

It seems that only buttons 0-3 are same in Godot 3 and 4:

![kuva](https://github.com/godotengine/godot/assets/49998025/37818929-9582-4a11-bdbe-617fd51dd501)


### Steps to reproduce

Convert any Godot 3 project having joypad buttons assigned to inputs.

### Minimal reproduction project

[conv_test.zip](https://github.com/godotengine/godot/files/11525027/conv_test.zip)

found_renames.append(line_formatter(current_line, "slave func", "@rpc func", line));
				}
			}
			if (line.contains("puppet")) {
				old = line;
				line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "puppet func", "@rpc func", line));
				}
			}
			if (line.contains("puppet")) {
				old = line;
				line = reg_container.keyword_gdscript_puppetsync.sub(line, builtin_escape("@rpc(\"call_local\") func", builtin), true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "puppetsync func", builtin_escape("@rpc(\"call_local\") func", builtin), line));
				}
			}
			if (line.contains("master")) {
				old = line;
				line = reg_container.keyword_gdscript_master.sub(line, "@rpc func", true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "master func", "@rpc func", line));
				}
			}
			if (line.contains("master")) {
				old = line;
				line = reg_container.keyword_gdscript_master.sub(line, builtin_escape("@rpc(\"call_local\") func", builtin), true);
				if (old != line) {
					found_renames.append(line_formatter(current_line, "mastersync func", builtin_escape("@rpc(\"call_local\") func", builtin), line));
				}