### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (!ClassDB::get_integer_constant_enum(p_class, p_enum_constant)) {
		return ScriptLanguage::LOCATION_OTHER;
	}
	int depth = 0;
	StringName class_test = p_class;
	while (class_test && !ClassDB::get_integer_constant_enum(class_test, p_enum_constant, true)) {
		class_test = ClassDB::get_parent_class(class_test);
		depth++;
	}
	return depth | ScriptLanguage::LOCATION_PARENT_MASK;
}
static String _trim_parent_class(const String &p_class, const String &p_base_class) {
	if (p_base_class.is_empty()) {
		return p_class;
	}
	Vector<String> names = p_class.split(".", false, 1);
	if (names.size() == 2) {
		String first = names[0];
		String rest = names[1];
		if (ClassDB::class_exists(p_base_class) && ClassDB::class_exists(first) && ClassDB::is_parent_class(p_base_class, first)) {
			return rest;
		}
	}
	return p_class;
}
static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg, const String &p_base_class = "") {