### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

k.instantiate();
					Key keycode = KeyMappingWindows::get_keysym(MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK));
					Key key_label = keycode;
					Key physical_keycode = KeyMappingWindows::get_scansym((ke.lParam >> 16) & 0xFF, ke.lParam & (1 << 24));
					static BYTE keyboard_state[256];
					memset(keyboard_state, 0, 256);
					wchar_t chars[256] = {};
					UINT extended_code = MapVirtualKey((ke.lParam >> 16) & 0xFF, MAPVK_VSC_TO_VK_EX);
					if (!(ke.lParam & (1 << 24)) && ToUnicodeEx(extended_code, (ke.lParam >> 16) & 0xFF, keyboard_state, chars, 255, 4, GetKeyboardLayout(0)) > 0) {
						String keysym = String::utf16((char16_t *)chars, 255);
						if (!keysym.is_empty()) {
							key_label = fix_key_label(keysym[0], keycode);
						}
					}
					k->set_window_id(ke.window_id);
					if (keycode != Key::SHIFT) {
						k->set_shift_pressed(ke.shift);
					}
					if (keycode != Key::ALT) {
						k->set_alt_pressed(ke.alt);
					}
					if (keycode != Key::CTRL) {
						k->set_ctrl_pressed(ke.control);
					}
					if (keycode != Key::META) {
						k->set_meta_pressed(ke.meta);
					}
					k->set_pressed(true);
					k->set_keycode(keycode);
					k->set_physical_keycode(physical_keycode);