### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
push_text_input(p_text);
}
void Window::_window_drop_files(const Vector<String> &p_files) {
	emit_signal(SNAME("files_dropped"), p_files);
}
Viewport *Window::get_parent_viewport() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	if (get_parent()) {
		return get_parent()->get_viewport();
	} else {
		return nullptr;
	}
}
Window *Window::get_parent_visible_window() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Viewport *vp = get_parent_viewport();
	Window *window = nullptr;
	while (vp) {
		window = Object::cast_to<Window>(vp);
		if (window && window->visible) {
			break;
		}
		if (!vp->get_parent()) {
			break;
		}
		vp = vp->get_parent()->get_viewport();
	}
	return window;
}
void Window::popup_on_parent(const Rect2i &p_parent_rect) {