### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return use_folding;
}
void EditorInspector::collapse_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->fold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->collapse_all_folding();
		}
	}
}
void EditorInspector::expand_all_folding() {
	for (EditorInspectorSection *E : sections) {
		E->unfold();
	}
	for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
		for (EditorProperty *E : F.value) {
			E->expand_all_folding();
		}
	}
}
void EditorInspector::expand_revertable() {
	HashSet<EditorInspectorSection *> sections_to_unfold[2];
	for (EditorInspectorSection *E : sections) {
		if (E->has_revertable_properties()) {
			sections_to_unfold[0].insert(E);
		}
	}