### Godot version

9f12e7b52d944

### System information

arch linux

### Issue description

Attempting to edit from the editor a typed array exported from a tool script fails, any value is immediately reset, setters are never called.

### Steps to reproduce

Create a script such as follows and try to add and then change items of the array in the inspector.


```gdscript
@tool
extends Node

@export var x: Array[String]
```

### Minimal reproduction project

n/a
spin->set_read_only(p_read_only);
}
void EditorPropertyInteger::_value_changed(int64_t val) {
	if (setting) {
		return;
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyInteger::update_property() {