### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (_try_parent_dialog(p_from_node)) {
		popup(p_screen_rect);
	}
}
void Window::popup_exclusive_on_parent(Node *p_from_node, const Rect2i &p_parent_rect) {
	if (_try_parent_dialog(p_from_node)) {
		popup_on_parent(p_parent_rect);
	}
}
void Window::popup_exclusive_centered(Node *p_from_node, const Size2i &p_minsize) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered(p_minsize);
	}
}
void Window::popup_exclusive_centered_ratio(Node *p_from_node, float p_ratio) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered_ratio(p_ratio);
	}
}
void Window::popup_exclusive_centered_clamped(Node *p_from_node, const Size2i &p_size, float p_fallback_ratio) {
	if (_try_parent_dialog(p_from_node)) {
		popup_centered_clamped(p_size, p_fallback_ratio);
	}
}
Rect2i Window::fit_rect_in_parent(Rect2i p_rect, const Rect2i &p_parent_rect) const {