### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
run_script = run_script.replace("{cmd_args}", cmd_args);
		Ref<FileAccess> f = FileAccess::open(basepath + "_start.ps1", FileAccess::WRITE);
		if (f.is_null()) {
			CLEANUP_AND_RETURN(err);
		}
		f->store_string(run_script);
	}
	{
		String clean_script = p_preset->get("ssh_remote_deploy/cleanup_script");
		clean_script = clean_script.replace("{temp_dir}", temp_dir);
		clean_script = clean_script.replace("{archive_name}", basepath.get_file() + ".zip");
		clean_script = clean_script.replace("{exe_name}", basepath.get_file() + ".exe");
		clean_script = clean_script.replace("{cmd_args}", cmd_args);
		Ref<FileAccess> f = FileAccess::open(basepath + "_clean.ps1", FileAccess::WRITE);
		if (f.is_null()) {
			CLEANUP_AND_RETURN(err);
		}
		f->store_string(clean_script);
	}
	print_line("Uploading scripts...");
	ep.step(TTR("Uploading scripts..."), 4);
	err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_start.ps1", temp_dir);
	if (err != OK) {
		CLEANUP_AND_RETURN(err);
	}
	err = ssh_push_to_remote(host, port, extra_args_scp, basepath + "_clean.ps1", temp_dir);
	if (err != OK) {
		CLEANUP_AND_RETURN(err);
	}
	print_line("Starting project...");