### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
} else {
					Basis p;
					p[0][0] = p_value[0].real;
					p[0][1] = p_value[1].real;
					p[0][2] = p_value[2].real;
					p[1][0] = p_value[3].real;
					p[1][1] = p_value[4].real;
					p[1][2] = p_value[5].real;
					p[2][0] = p_value[6].real;
					p[2][1] = p_value[7].real;
					p[2][2] = p_value[8].real;
					value = Variant(p);
				}
				break;
			}
			case ShaderLanguage::TYPE_MAT4: {
				if (array_size > 0) {
					array_size *= 16;
					PackedFloat32Array array;
					for (int i = 0; i < array_size; i += 16) {
						for (int j = 0; j < 16; j++) {
							array.push_back(p_value[i + j].real);
						}
					}
					value = Variant(array);
				} else {
					Projection p = Projection(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real),
							Vector4(p_value[4].real, p_value[5].real, p_value[6].real, p_value[7].real),
							Vector4(p_value[8].real, p_value[9].real, p_value[10].real, p_value[11].real),
							Vector4(p_value[12].real, p_value[13].real, p_value[14].real, p_value[15].real));