### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
return visible_characters;
}
int RichTextLabel::get_character_line(int p_char) {
	_validate_line_caches();
	int line_count = 0;
	int to_line = main->first_invalid_line.load();
	for (int i = 0; i < to_line; i++) {
		MutexLock lock(main->lines[i].text_buf->get_mutex());
		if (main->lines[i].char_offset < p_char && p_char <= main->lines[i].char_offset + main->lines[i].char_count) {
			for (int j = 0; j < main->lines[i].text_buf->get_line_count(); j++) {
				Vector2i range = main->lines[i].text_buf->get_line_range(j);
				if (main->lines[i].char_offset + range.x < p_char && p_char <= main->lines[i].char_offset + range.y) {
					return line_count;
				}
				line_count++;
			}
		} else {
			line_count += main->lines[i].text_buf->get_line_count();
		}
	}
	return -1;
}
int RichTextLabel::get_character_paragraph(int p_char) {