### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

}
					float base_ofs = i * snap * zoom - offset.y * zoom;
					draw_line(Vector2(0, base_ofs), Vector2(get_size().width, base_ofs), color);
				}
			}
		} break;
		case NOTIFICATION_RESIZED: {
			_update_scroll();
			top_layer->queue_redraw();
			minimap->queue_redraw();
		} break;
	}
}
void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) {
	Rect2 comment_node_rect = p_node->get_rect();
	Vector<GraphNode *> enclosed_nodes;
	for (int i = 0; i < get_child_count(); i++) {
		GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
		if (!gn || gn->is_selected()) {
			continue;
		}
		Rect2 node_rect = gn->get_rect();
		bool included = comment_node_rect.encloses(node_rect);
		if (included) {
			enclosed_nodes.push_back(gn);
		}
	}
	p_comment_enclosed_nodes.insert(p_node->get_name(), enclosed_nodes);
}
void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {