### Godot version

4.0.2.stable

### System information

Windows 10

### Issue description

Engine keeps spamming me this
![изображение](https://user-images.githubusercontent.com/89089095/232018878-1584ed55-5867-4883-9519-67b82ef93813.png)


### Steps to reproduce

No steps, issue happens from time to time absolutely randomly

### Minimal reproduction project

N/A
}
		if (!match(GDScriptTokenizer::Token::IDENTIFIER)) {
			break;
		}
		function = parse_identifier();
	}
	complete_extents(p_variable);
	if (p_variable->property == VariableNode::PROP_SETGET) {
		end_statement("property declaration");
	}
	if (p_need_indent) {
		consume(GDScriptTokenizer::Token::DEDENT, R"(Expected end of indented block for property.)");
	}
	return property;
}
void GDScriptParser::parse_property_setter(VariableNode *p_variable) {
	switch (p_variable->property) {
		case VariableNode::PROP_INLINE: {
			FunctionNode *function = alloc_node<FunctionNode>();
			IdentifierNode *identifier = alloc_node<IdentifierNode>();
			complete_extents(identifier);
			identifier->name = "@" + p_variable->identifier->name + "_setter";
			function->identifier = identifier;
			function->is_static = p_variable->is_static;
			consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after "set".)");
			ParameterNode *parameter = alloc_node<ParameterNode>();
			if (consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected parameter name after "(".)")) {
				reset_extents(parameter, previous);
				p_variable->setter_parameter = parse_identifier();
				parameter->identifier = p_variable->setter_parameter;