### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
if (reloading) {
		return OK;
	}
	reloading = true;
	bool has_instances;
	{
		MutexLock lock(GDScriptLanguage::singleton->mutex);
		has_instances = instances.size();
	}
	ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
	String basedir = path;
	if (basedir.is_empty()) {
		basedir = get_path();
	}
	if (!basedir.is_empty()) {
		basedir = basedir.get_base_dir();
	}
	
#ifdef TOOLS_ENABLED
	if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
		reloading = false;