### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
popup_editor->hide();
	if (!popup_edited_item) {
		return;
	}
	if (popup_edited_item_col < 0 || popup_edited_item_col > columns.size()) {
		return;
	}
	TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
	switch (c.mode) {
		case TreeItem::CELL_MODE_STRING: {
			c.text = p_text;
			
		} break;
		case TreeItem::CELL_MODE_RANGE: {
			c.val = p_text.to_float();
			if (c.step > 0) {
				c.val = Math::snapped(c.val, c.step);
			}
			if (c.val < c.min) {
				c.val = c.min;
			} else if (c.val > c.max) {
				c.val = c.max;
			}
			
		} break;
		default: {
			ERR_FAIL();
		}