### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
return EditorNode::get_singleton()->get_edited_scene();
}
void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error, bool p_rich) {
	callable_mp_static(&EditorNode::_print_handler_impl).bind(p_string, p_error, p_rich).call_deferred();
}
void EditorNode::_print_handler_impl(const String &p_string, bool p_error, bool p_rich) {
	if (p_error) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_ERROR);
	} else if (p_rich) {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD_RICH);
	} else {
		singleton->log->add_message(p_string, EditorLog::MSG_TYPE_STD);
	}
}
static void _execute_thread(void *p_ud) {