### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Windows 10, Linux

### Issue description

When the `mouse_entered` and `mouse_exited` signals are used with an `Area2D` node, the signals are not emitted if the `Camera2D` moves the viewport such that the mouse enters or leaves the area.

![area](https://user-images.githubusercontent.com/118939014/230185696-4154ce92-b6da-4c28-a5f8-b088900d7ac8.gif)


### Steps to reproduce

Open the attached minimal project...

1) Put the mouse cursor inside the circular area
2) Move the camera with WASD or arrow keys such that the mouse cursor enters and leaves the area (don't move the mouse in this step)
3) Watch as the label doesn't update properly

### Minimal reproduction project

[Area2D bug.zip](https://github.com/godotengine/godot/files/11162322/Area2D.bug.zip)

void push_text_input(const String &p_text);
	void push_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
#ifndef DISABLE_DEPRECATED
	void push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords = false);
#endif 
	void set_disable_input(bool p_disable);
	bool is_input_disabled() const;
	Vector2 get_mouse_position() const;
	void warp_mouse(const Vector2 &p_position);
	virtual void update_mouse_cursor_state();
	void set_physics_object_picking(bool p_enable);
	bool get_physics_object_picking();
	void set_physics_object_picking_sort(bool p_enable);
	bool get_physics_object_picking_sort();
	Variant gui_get_drag_data() const;
	void gui_reset_canvas_sort_index();
	int gui_get_canvas_sort_index();
	void gui_release_focus();
	Control *gui_get_focus_owner() const;
	PackedStringArray get_configuration_warnings() const override;
	void set_debug_draw(DebugDraw p_debug_draw);
	DebugDraw get_debug_draw() const;
	int get_render_info(RenderInfoType p_type, RenderInfo p_info);
	void set_snap_controls_to_pixels(bool p_enable);
	bool is_snap_controls_to_pixels_enabled() const;
	void set_snap_2d_transforms_to_pixel(bool p_enable);
	bool is_snap_2d_transforms_to_pixel_enabled() const;
	void set_snap_2d_vertices_to_pixel(bool p_enable);
	bool is_snap_2d_vertices_to_pixel_enabled() const;
	void set_input_as_handled();