### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
}
	if (class_exists(name)) {
		p_identifier->set_datatype(make_native_meta_type(name));
		return;
	}
	if (ScriptServer::is_global_class(name)) {
		p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier));
		return;
	}
	
	
	if (ProjectSettings::get_singleton()->has_autoload(name)) {
		const ProjectSettings::AutoloadInfo &autoload = ProjectSettings::get_singleton()->get_autoload(name);
		if (autoload.is_singleton) {
			
			GDScriptParser::DataType result;
			result.kind = GDScriptParser::DataType::NATIVE;
			result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") {
				Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path);
				if (singl_parser.is_valid()) {
					Error err = singl_parser->raise_status(GDScriptParserRef::INHERITANCE_SOLVED);
					if (err == OK) {
						result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
					}
				}
			} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
				if (GDScriptLanguage::get_singleton()->has_any_global_constant(name)) {
					Variant constant = GDScriptLanguage::get_singleton()->get_any_global_constant(name);
					Node *node = Object::cast_to<Node>(constant);