### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
	Error err = da->change_dir(p_dir);
	if (err != OK) {
		return Vector<String>();
	}
	Vector<String> plugins;
	da->list_dir_begin();
	for (String path = da->get_next(); !path.is_empty(); path = da->get_next()) {
		if (path[0] == '.' || !da->current_is_dir()) {
			continue;
		}
		const String full_path = p_dir.path_join(path);
		const String plugin_config = full_path.path_join("plugin.cfg");
		if (FileAccess::exists(plugin_config)) {
			plugins.push_back(plugin_config);
		} else {
			plugins.append_array(_get_plugins(full_path));
		}
	}
	da->list_dir_end();
	return plugins;
}
void EditorPluginSettings::_bind_methods() {