### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_looped_flag);
					if (to_play.size()) {
						idx = to_play.back()->get();
					}
				}
				if (idx < 0) {
					continue;
				}
				
				Ref<AudioStream> stream = a->audio_track_get_key_stream(i, idx);
				if (stream.is_valid()) {
					double start_ofs = a->audio_track_get_key_start_offset(i, idx);
					double end_ofs = a->audio_track_get_key_end_offset(i, idx);
					double len = stream->get_length();
					if (p_seeked || p_started) {
						start_ofs += p_time - a->track_get_key_time(i, idx);
					}
					if (aa->object->call(SNAME("get_stream")) != aa->audio_stream) {
						aa->object->call(SNAME("set_stream"), aa->audio_stream);
						aa->audio_stream_playback.unref();
						if (!playing_audio_stream_players.has(asp)) {
							playing_audio_stream_players.push_back(asp);
						}
					}
					if (!aa->object->call(SNAME("is_playing"))) {
						aa->object->call(SNAME("play"));
					}
					if (!aa->object->call(SNAME("has_stream_playback"))) {
						aa->audio_stream_playback.unref();
						continue;