### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_FAIL_INDEX_V(p_line, text.size(), Vector<String>());
	Vector<String> lines;
	if (!is_line_wrapped(p_line)) {
		lines.push_back(text[p_line]);
		return lines;
	}
	const String &line_text = text[p_line];
	Vector<Vector2i> line_ranges = text.get_line_wrap_ranges(p_line);
	for (int i = 0; i < line_ranges.size(); i++) {
		lines.push_back(line_text.substr(line_ranges[i].x, line_ranges[i].y - line_ranges[i].x));
	}
	return lines;
}
void TextEdit::set_smooth_scroll_enabled(const bool p_enabled) {