### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
Dictionary dict = p_data;
	int to_drop = dict["index"];
	int drop_position = _drop_position();
	if (drop_position < 0) {
		return;
	}
	_move_element(to_drop, begin_array_index + drop_position);
}
bool EditorInspectorArray::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
	if (!movable || read_only) {
		return false;
	}
	
	control_dropping->queue_redraw();
	if (p_data.get_type() != Variant::DICTIONARY) {
		return false;
	}
	Dictionary dict = p_data;
	int drop_position = _drop_position();
	if (!dict.has("type") || dict["type"] != "property_array_element" || String(dict["property_array_prefix"]) != array_element_prefix || drop_position < 0) {
		return false;
	}
	
	int moved_array_index = (int)dict["index"];
	int drop_array_index = begin_array_index + drop_position;
	return drop_array_index != moved_array_index && drop_array_index - 1 != moved_array_index;
}
void EditorInspectorArray::_notification(int p_what) {