### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
selected = false;
	selected_focusable = -1;
	queue_redraw();
}
bool EditorProperty::is_selected() const {
	return selected;
}
void EditorProperty::gui_input(const Ref<InputEvent> &p_event) {
	ERR_FAIL_COND(p_event.is_null());
	if (property == StringName()) {
		return;
	}
	Ref<InputEventMouse> me = p_event;
	if (me.is_valid()) {
		Vector2 mpos = me->get_position();
		if (is_layout_rtl()) {
			mpos.x = get_size().x - mpos.x;
		}
		bool button_left = me->get_button_mask().has_flag(MouseButtonMask::LEFT);
		bool new_keying_hover = keying_rect.has_point(mpos) && !button_left;
		if (new_keying_hover != keying_hover) {
			keying_hover = new_keying_hover;
			queue_redraw();
		}
		bool new_delete_hover = delete_rect.has_point(mpos) && !button_left;
		if (new_delete_hover != delete_hover) {
			delete_hover = new_delete_hover;