### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


String git_ref = String(VERSION_HASH).is_empty() ? String(VERSION_NUMBER) + "-stable" : String(VERSION_HASH);
			OS::get_singleton()->shell_open(vformat("https://github.com/godotengine/godot/blob/%s/%s#L%d",
					git_ref, file, line_number));
		} break;
		case ACTION_DELETE_BREAKPOINT: {
			const TreeItem *selected = breakpoints_tree->get_selected();
			_set_breakpoint(selected->get_parent()->get_text(0), selected->get_meta("line"), false);
		} break;
		case ACTION_DELETE_BREAKPOINTS_IN_FILE: {
			TreeItem *file_item = breakpoints_tree->get_selected();
			if (file_item->has_meta("line")) {
				file_item = file_item->get_parent();
			}
			
			List<int> lines;
			for (TreeItem *breakpoint_item = file_item->get_first_child(); breakpoint_item; breakpoint_item = breakpoint_item->get_next()) {
				lines.push_back(breakpoint_item->get_meta("line"));
			}
			for (const int &line : lines) {
				_set_breakpoint(file_item->get_text(0), line, false);
			}
		} break;
		case ACTION_DELETE_ALL_BREAKPOINTS: {
			_clear_breakpoints();
		} break;
	}
}
void ScriptEditorDebugger::_tab_changed(int p_tab) {