### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
clear();
	is_shader_inc = p_info.is_include;
	code = p_code;
	varying_function_names = p_info.varying_function_names;
	nodes = nullptr;
	global_shader_uniform_get_type_func = p_info.global_shader_uniform_type_func;
	shader = alloc_node<ShaderNode>();
	_parse_shader(p_info.functions, p_info.render_modes, p_info.shader_types);
#ifdef DEBUG_ENABLED
	
	if (keyword_completion_context != CF_UNSPECIFIED) {
		int sz = sizeof(keyword_list) / sizeof(KeyWord);
		for (int i = 0; i < sz; i++) {
			if (keyword_list[i].flags == CF_UNSPECIFIED) {
				break; 
			}
			if (keyword_list[i].flags & keyword_completion_context) {
				if (keyword_list[i].excluded_shader_types.has(shader_type_identifier)) {
					continue;
				}
				if (!keyword_list[i].functions.is_empty() && !keyword_list[i].functions.has(current_function)) {
					continue;
				}
				ScriptLanguage::CodeCompletionOption option(keyword_list[i].text, ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);