### Godot version

4.1 stable, 4.1.1 rc1

### System information

Windows 10, Forward +

### Issue description

When updating the global_position of a Node2D that's outside of the scene tree, the global_position does not update. I came across this issue because when I instantiate a scene, I usually set the instantiated object's properties before adding it to the scene tree. When I tried setting the global_position, I noticed the value seems to stay at (0,0). Interestingly, even though the global_position does not update, the position property does. Is it fine to update a node's (global) position when it's not inside the scene tree? Or should we not do this

Also possibly related to #75676

### Steps to reproduce

```gdscript
extends Node

func _ready() -> void:
	var a = Node2D.new()
	a.global_position = Vector2(1, 1)
	assert(a.global_position == Vector2(1, 1))
```

The above assertion fails on 4.1 stable and 4.1.1 rc1, but succeeds on 4.0.2 and 4.0.3. I didn't test other versions besides these

### Minimal reproduction project

N/A
CanvasItem::TextureFilter texture_filter = CanvasItem::TEXTURE_FILTER_PARENT_NODE;
	CanvasItem::TextureRepeat texture_repeat = CanvasItem::TEXTURE_REPEAT_PARENT_NODE;
protected:
	static void _bind_methods();
public:
	void set_diffuse_texture(const Ref<Texture2D> &p_diffuse);
	Ref<Texture2D> get_diffuse_texture() const;
	void set_normal_texture(const Ref<Texture2D> &p_normal);
	Ref<Texture2D> get_normal_texture() const;
	void set_specular_texture(const Ref<Texture2D> &p_specular);
	Ref<Texture2D> get_specular_texture() const;
	void set_specular_color(const Color &p_color);
	Color get_specular_color() const;
	void set_specular_shininess(real_t p_shininess);
	real_t get_specular_shininess() const;
	void set_texture_filter(CanvasItem::TextureFilter p_filter);
	CanvasItem::TextureFilter get_texture_filter() const;
	void set_texture_repeat(CanvasItem::TextureRepeat p_repeat);
	CanvasItem::TextureRepeat get_texture_repeat() const;
	virtual int get_width() const override;
	virtual int get_height() const override;
	virtual bool is_pixel_opaque(int p_x, int p_y) const override;
	virtual bool has_alpha() const override;
	virtual Ref<Image> get_image() const override;
	virtual RID get_rid() const override;
	CanvasTexture();
	~CanvasTexture();
};
#endif