### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
_initial_set("text_editor/theme/highlighting/symbol_color", Color(0.73, 0.87, 1.0));
	_initial_set("text_editor/theme/highlighting/keyword_color", Color(1.0, 1.0, 0.7));
	_initial_set("text_editor/theme/highlighting/control_flow_keyword_color", Color(1.0, 0.85, 0.7));
	_initial_set("text_editor/theme/highlighting/base_type_color", Color(0.64, 1.0, 0.83));
	_initial_set("text_editor/theme/highlighting/engine_type_color", Color(0.51, 0.83, 1.0));
	_initial_set("text_editor/theme/highlighting/user_type_color", Color(0.42, 0.67, 0.93));
	_initial_set("text_editor/theme/highlighting/comment_color", Color(0.4, 0.4, 0.4));
	_initial_set("text_editor/theme/highlighting/string_color", Color(0.94, 0.43, 0.75));