### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
for (Ref<InputEventKey> iek : builtin_events) {
			if (iek.is_valid()) {
				builtin_key_events.push_back(iek);
			}
		}
		if (p_events.size() == builtin_key_events.size()) {
			int event_idx = 0;
			
			for (const Ref<InputEventKey> &E : builtin_key_events) {
				if (!E->is_match(p_events[event_idx])) {
					same_as_builtin = false;
					break;
				}
				event_idx++;
			}
		} else {
			same_as_builtin = false;
		}
	}
	if (same_as_builtin && builtin_action_overrides.has(p_name)) {
		builtin_action_overrides.erase(p_name);
	} else {
		builtin_action_overrides[p_name] = event_list;
	}
	
	if (shortcuts.has(p_name)) {
		shortcuts[p_name]->set_events_list(&event_list);
	}
}
const Array EditorSettings::get_builtin_action_overrides(const String &p_name) const {