### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
emit_signal(SNAME("animation_len_changed"), p_new_len);
}
void AnimationTrackEditor::_dropped_track(int p_from_track, int p_to_track) {
	if (p_from_track == p_to_track || p_from_track == p_to_track - 1) {
		return;
	}
	_clear_selection(true);
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Rearrange Tracks"));
	undo_redo->add_do_method(animation.ptr(), "track_move_to", p_from_track, p_to_track);
	
	int to_track_real = p_to_track > p_from_track ? p_to_track - 1 : p_to_track;
	undo_redo->add_undo_method(animation.ptr(), "track_move_to", to_track_real, p_to_track > p_from_track ? p_from_track : p_from_track + 1);
	undo_redo->add_do_method(this, "_track_grab_focus", to_track_real);
	undo_redo->add_undo_method(this, "_track_grab_focus", p_from_track);
	undo_redo->commit_action();
}
void AnimationTrackEditor::_new_track_node_selected(NodePath p_path) {