### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK(text_edit->get_saved_version() == 3);
	text_edit->undo();
	CHECK(text_edit->get_line(0) == "");
	CHECK(text_edit->get_version() == 0);
	CHECK(text_edit->get_saved_version() == 3);
	CHECK_FALSE(text_edit->has_undo());
	CHECK(text_edit->has_redo());
	text_edit->redo();
	CHECK(text_edit->get_line(0) == "test ops nested");
	CHECK(text_edit->get_version() == 3);
	CHECK(text_edit->get_saved_version() == 3);
	CHECK(text_edit->has_undo());
	CHECK_FALSE(text_edit->has_redo());
	text_edit->clear_undo_history();
	CHECK_FALSE(text_edit->has_undo());
	CHECK_FALSE(text_edit->has_redo());
	CHECK(text_edit->get_version() == 3); 
	CHECK(text_edit->get_saved_version() == 0);
	memdelete(text_edit);
}
TEST_CASE("[SceneTree][TextEdit] search") {
	TextEdit *text_edit = memnew(TextEdit);
	SceneTree::get_singleton()->get_root()->add_child(text_edit);
	text_edit->set_text("hay needle, hay\nHAY NEEDLE, HAY");
	int length = text_edit->get_line(1).length();
	CHECK(text_edit->search("test", 0, 0, 0) == Point2i(-1, -1));
	CHECK(text_edit->search("test", TextEdit::SEARCH_MATCH_CASE, 0, 0) == Point2i(-1, -1));
	CHECK(text_edit->search("test", TextEdit::SEARCH_WHOLE_WORDS, 0, 0) == Point2i(-1, -1));
	CHECK(text_edit->search("test", TextEdit::SEARCH_BACKWARDS, 0, 0) == Point2i(-1, -1));
	CHECK(text_edit->search("test", 0, 1, length) == Point2i(-1, -1));