### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
for (int i = 0; i < gizmos.size(); i++) {
							Ref<EditorNode3DGizmo> seg = gizmos[i];
							if ((!seg.is_valid())) {
								continue;
							}
							int subgizmo_id = seg->subgizmos_intersect_ray(camera, _edit.mouse_pos);
							if (subgizmo_id != -1) {
								ERR_CONTINUE(!se);
								if (b->is_shift_pressed()) {
									if (se->subgizmos.has(subgizmo_id)) {
										se->subgizmos.erase(subgizmo_id);
									} else {
										se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
									}
								} else {
									se->subgizmos.clear();
									se->subgizmos.insert(subgizmo_id, seg->get_subgizmo_transform(subgizmo_id));
								}
								if (se->subgizmos.is_empty()) {
									se->gizmo = Ref<EditorNode3DGizmo>();
								} else {
									se->gizmo = seg;
								}
								seg->redraw();
								spatial_editor->update_transform_gizmo();
								intersected_subgizmo = true;
								break;
							}
						}
						if (intersected_subgizmo) {