### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} break;
		case NOTIFICATION_THEME_CHANGED: {
			emit_signal(SceneStringNames::get_singleton()->theme_changed);
			_invalidate_theme_cache();
			_update_theme_item_cache();
		} break;
		case NOTIFICATION_TRANSLATION_CHANGED: {
			_invalidate_theme_cache();
			_update_theme_item_cache();
			if (!embedder && window_id != DisplayServer::INVALID_WINDOW_ID) {
				String tr_title = atr(title);
#ifdef DEBUG_ENABLED
				if (window_id == DisplayServer::MAIN_WINDOW_ID) {
					
					
					
					tr_title = vformat("%s (DEBUG)", tr_title);
				}
#endif
				DisplayServer::get_singleton()->window_set_title(tr_title, window_id);
			}
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			if (unparent_when_invisible && !is_visible()) {
				Node *p = get_parent();
				if (p) {
					p->remove_child(this);
				}
			}
		} break;