### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	set_rotation(Math::deg_to_rad(p_degrees));
}
real_t Control::get_rotation() const {
	ERR_READ_THREAD_GUARD_V(0);
	return data.rotation;
}
real_t Control::get_rotation_degrees() const {
	ERR_READ_THREAD_GUARD_V(0);
	return Math::rad_to_deg(get_rotation());
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
	ERR_MAIN_THREAD_GUARD;
	if (data.pivot_offset == p_pivot) {
		return;
	}
	data.pivot_offset = p_pivot;
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_pivot_offset() const {
	ERR_READ_THREAD_GUARD_V(Vector2());
	return data.pivot_offset;
}
void Control::_update_minimum_size() {