### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

continue;
			}
			const String &property_string = E_property->get().name;
			if (!tile_data->is_allowing_transform() && (property_string == "flip_h" || property_string == "flip_v" || property_string == "transpose")) {
				continue;
			}
			if (!counts.has(property_string)) {
				counts[property_string] = 1;
			} else {
				counts[property_string] += 1;
			}
			PropertyInfo stored_property_info = E_property->get();
			stored_property_info.usage |= PROPERTY_USAGE_STORAGE; 
			PropertyId id = { counts[property_string], property_string };
			if (!usage.has(id)) {
				usage[id] = { 1, stored_property_info };
				data_list.push_back(&usage[id]);
			} else if (usage[id].property_info == stored_property_info) {
				usage[id].uses += 1;
			}
		}
	}
	
	for (const PLData *E : data_list) {
		if (E->uses == tiles.size()) {
			p_list->push_back(E->property_info);
		}
	}
}
void TileSetAtlasSourceEditor::AtlasTileProxyObject::edit(Ref<TileSetAtlasSource> p_tile_set_atlas_source, RBSet<TileSelection> p_tiles) {