### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
TreeItem *ti = action_tree->get_edited();
	if (!ti) {
		return;
	}
	if (action_tree->get_selected_column() == 0) {
		
		String new_name = ti->get_text(0);
		String old_name = ti->get_meta("__name");
		if (new_name == old_name) {
			return;
		}
		if (new_name.is_empty() || !_is_action_name_valid(new_name)) {
			ti->set_text(0, old_name);
			show_message(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
			return;
		}
		if (_has_action(new_name)) {
			ti->set_text(0, old_name);
			show_message(vformat(TTR("An action with the name '%s' already exists."), new_name));
			return;
		}
		emit_signal(SNAME("action_renamed"), old_name, new_name);
	} else if (action_tree->get_selected_column() == 1) {