### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (selection_results_menu.size() <= p_result) {
		return;
	}
	clicked = selection_results_menu[p_result].item->get_instance_id();
	if (clicked.is_valid()) {
		_select_clicked(spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT);
	}
	selection_results_menu.clear();
}
void Node3DEditorViewport::_selection_menu_hide() {
	selection_results.clear();
	selection_menu->clear();
	selection_menu->reset_size();
}
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {