### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
seeking = false;
	graph->queue_redraw();
}
void EditorProfiler::_combo_changed(int) {
	_update_frame();
	_update_plot();
}
void EditorProfiler::_bind_methods() {
	ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
	ADD_SIGNAL(MethodInfo("break_request"));
}
void EditorProfiler::set_enabled(bool p_enable, bool p_clear) {
	activate->set_disabled(!p_enable);
	if (p_clear) {
		clear();
	}
}
void EditorProfiler::set_pressed(bool p_pressed) {
	activate->set_pressed(p_pressed);
	_update_button_text();
}
bool EditorProfiler::is_profiling() {