### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (!p_for_lambda && (is_implicit_initializer || is_implicit_ready)) {
		
		for (int i = 0; i < p_class->members.size(); i++) {
			if (p_class->members[i].type != GDScriptParser::ClassNode::Member::VARIABLE) {
				continue;
			}
			const GDScriptParser::VariableNode *field = p_class->members[i].variable;
			if (field->is_static) {
				continue;
			}
			if (field->onready != is_implicit_ready) {
				
				continue;
			}
			if (field->initializer) {
				
				codegen.generator->write_newline(field->initializer->start_line);
				GDScriptCodeGenerator::Address src_address = _parse_expression(codegen, r_error, field->initializer, false, true);
				if (r_error) {
					memdelete(codegen.generator);
					return nullptr;
				}
				GDScriptDataType field_type = _gdtype_from_datatype(field->get_datatype(), codegen.script);
				GDScriptCodeGenerator::Address dst_address(GDScriptCodeGenerator::Address::MEMBER, codegen.script->member_indices[field->identifier->name].index, field_type);
				if (field->use_conversion_assign) {
					codegen.generator->write_assign_with_conversion(dst_address, src_address);
				} else {
					codegen.generator->write_assign(dst_address, src_address);
				}
				if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {