### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

if (!(p_search_previous && char_idx < 0) &&
				_search_line(selection.from_frame, selection.from_line, p_string, char_idx, p_search_previous)) {
			scroll_to_selection();
			queue_redraw();
			return true;
		}
		char_idx = p_search_previous ? -1 : 0;
		
		if (selection.from_frame->parent != nullptr && selection.from_frame->parent->type == ITEM_TABLE) {
			
			ItemTable *parent_table = static_cast<ItemTable *>(selection.from_frame->parent);
			List<Item *>::Element *parent_element = p_search_previous ? parent_table->subitems.back() : parent_table->subitems.front();
			while (parent_element->get() != selection.from_frame) {
				parent_element = p_search_previous ? parent_element->prev() : parent_element->next();
				ERR_FAIL_COND_V(parent_element == nullptr, false);
			}
			
			if (!(p_search_previous && parent_element == parent_table->subitems.front()) &&
					parent_element != parent_table->subitems.back()) {
				parent_element = p_search_previous ? parent_element->prev() : parent_element->next(); 
				ERR_FAIL_COND_V(parent_element == nullptr, false);
				
				if (_search_table(parent_table, parent_element, p_string, p_search_previous)) {
					scroll_to_selection();
					queue_redraw();
					return true;
				}
			}
		}
		ending_line = selection.from_frame->line + selection.from_line;