### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
viewport = p_viewport;
}
void ViewportRotationControl::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			axis_menu_options.clear();
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_TOP);
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_FRONT);
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_LEFT);
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_BOTTOM);
			axis_menu_options.push_back(Node3DEditorViewport::VIEW_REAR);
			axis_colors.clear();
			axis_colors.push_back(get_theme_color(SNAME("axis_x_color"), SNAME("Editor")));
			axis_colors.push_back(get_theme_color(SNAME("axis_y_color"), SNAME("Editor")));
			axis_colors.push_back(get_theme_color(SNAME("axis_z_color"), SNAME("Editor")));
			queue_redraw();
			if (!is_connected("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited))) {
				connect("mouse_exited", callable_mp(this, &ViewportRotationControl::_on_mouse_exited));
			}
		} break;
		case NOTIFICATION_DRAW: {
			if (viewport != nullptr) {
				_draw();
			}
		} break;
	}
}
void ViewportRotationControl::_draw() {