### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
bool new_read_only_state = false;
	if (p_tile_set.is_valid()) {
		new_read_only_state = EditorNode::get_singleton()->is_resource_read_only(p_tile_set);
	}
	if (p_tile_set == tile_set && new_read_only_state == read_only) {
		return;
	}
	
	if (tile_set.is_valid()) {
		tile_set->disconnect_changed(callable_mp(this, &TileSetEditor::_tile_set_changed));
	}
	
	tile_set = p_tile_set;
	
	read_only = new_read_only_state;
	
	if (tile_set.is_valid()) {
		sources_add_button->set_disabled(read_only);
		sources_advanced_menu_button->set_disabled(read_only);
		source_sort_button->set_disabled(read_only);
		tile_set->connect_changed(callable_mp(this, &TileSetEditor::_tile_set_changed));
		if (first_edit) {
			first_edit = false;
			_set_source_sort(EditorSettings::get_singleton()->get_project_metadata("editor_metadata", "tile_source_sort", 0));
		} else {
			_update_sources_list();
		}