### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GTX 550 Ti () - Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz (4 Threads)

### Issue description

In the Project Manager.
With a project that has a comma in the name, for example: `one, two`

When the open project folder button is pressed, then two issues can occur:
- If there is no other project with the name before the comma: `one`
Then the default Godot project folder opens: `C:/Users/username/Documents`
- If there is another project with the name: `one`
Then the `one` project folder opens.
(the project `one` doesn't need to be listed in the Project Manager, 
it just has to exist in the same folder as the `one, two` folder)

Expected:
The `one, two` project folder should open.

Notes:
The open project folder button works when there isn't a comma in the project name.
For example: `three`, or `three four`

### Steps to reproduce

- Download the attached zip file: [two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)
- Extract the zip file into an empty folder.
- Open the Godot Project Manager.
- Scan the extracted folder.
There should now be two projects with the names: `one` and `one, two`.
- Click on the `one, two` projects, open project button, to the left of the project path.

### Observed

The project `one` folder opens.

### Expected

The project `one, two` folder should have opened.

### Continued reproduction steps
- Now remove the `one` folder from the extracted folder.
It doesn't matter that it's still listed in the Project manager.
- Click on the `one, two` projects, open project button.

### Observed 2

Now the default Godot project folder opens: `C:/Users/username/Documents`

### Expected 2

Same as above, the `one, two` project folder should have opened.

### Minimal reproduction project

[two projects.zip](https://github.com/godotengine/godot/files/11929652/two.projects.zip)

if (p_stretch < 56) {
		return DWRITE_FONT_STRETCH_ULTRA_CONDENSED;
	} else if (p_stretch < 69) {
		return DWRITE_FONT_STRETCH_EXTRA_CONDENSED;
	} else if (p_stretch < 81) {
		return DWRITE_FONT_STRETCH_CONDENSED;
	} else if (p_stretch < 93) {
		return DWRITE_FONT_STRETCH_SEMI_CONDENSED;
	} else if (p_stretch < 106) {
		return DWRITE_FONT_STRETCH_NORMAL;
	} else if (p_stretch < 137) {
		return DWRITE_FONT_STRETCH_SEMI_EXPANDED;
	} else if (p_stretch < 144) {
		return DWRITE_FONT_STRETCH_EXPANDED;
	} else if (p_stretch < 162) {
		return DWRITE_FONT_STRETCH_EXTRA_EXPANDED;
	} else {
		return DWRITE_FONT_STRETCH_ULTRA_EXPANDED;
	}
}
Vector<String> OS_Windows::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {