### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
ERR_READ_THREAD_GUARD_V(false);
	bool ret;
	if (GDVIRTUAL_CALL(_has_point, p_point, ret)) {
		return ret;
	}
	return Rect2(Point2(), get_size()).has_point(p_point);
}
void Control::set_mouse_filter(MouseFilter p_filter) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_filter, 3);
	data.mouse_filter = p_filter;
	notify_property_list_changed();
	update_configuration_warnings();
}
Control::MouseFilter Control::get_mouse_filter() const {
	ERR_READ_THREAD_GUARD_V(MOUSE_FILTER_IGNORE);
	return data.mouse_filter;
}
void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
	ERR_MAIN_THREAD_GUARD;
	data.force_pass_scroll_events = p_force_pass_scroll_events;
}
bool Control::is_force_pass_scroll_events() const {
	ERR_READ_THREAD_GUARD_V(false);
	return data.force_pass_scroll_events;
}
void Control::warp_mouse(const Point2 &p_position) {