### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
undo_redo->add_do_method(ed, "live_debug_create_node", edited_scene->get_path_to(p_parent), child->get_class(), new_name);
		undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).path_join(new_name)));
	} else {
		undo_redo->add_do_method(EditorNode::get_singleton(), "set_edited_scene", child);
		undo_redo->add_do_method(scene_tree, "update_tree");
		undo_redo->add_do_reference(child);
		undo_redo->add_undo_method(EditorNode::get_singleton(), "set_edited_scene", (Object *)nullptr);
	}
	undo_redo->commit_action();
	_push_item(c);
	editor_selection->clear();
	editor_selection->add_node(child);
	if (Object::cast_to<Control>(c)) {
		
		Control *ct = Object::cast_to<Control>(c);
		Size2 ms = ct->get_minimum_size();
		if (ms.width < 4) {
			ms.width = 40;
		}
		if (ms.height < 4) {
			ms.height = 40;
		}
		if (ct->is_layout_rtl()) {
			ct->set_position(ct->get_position() - Vector2(ms.x, 0));
		}
		ct->set_size(ms);
	}
	emit_signal(SNAME("node_created"), c);
}
void SceneTreeDock::_create() {