### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

scene_tabs_context_menu->add_shortcut(ED_GET_SHORTCUT("editor/reopen_closed_scene"), FILE_OPEN_PREV);
				scene_tabs_context_menu->set_item_text(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), TTR("Undo Close Tab"));
				if (previous_scenes.is_empty()) {
					scene_tabs_context_menu->set_item_disabled(scene_tabs_context_menu->get_item_index(FILE_OPEN_PREV), true);
				}
				scene_tabs_context_menu->add_item(TTR("Close Other Tabs"), FILE_CLOSE_OTHERS);
				scene_tabs_context_menu->add_item(TTR("Close Tabs to the Right"), FILE_CLOSE_RIGHT);
				scene_tabs_context_menu->add_item(TTR("Close All Tabs"), FILE_CLOSE_ALL);
			}
			scene_tabs_context_menu->set_position(scene_tabs->get_screen_position() + mb->get_position());
			scene_tabs_context_menu->reset_size();
			scene_tabs_context_menu->popup();
		}
	}
}
void EditorNode::_reposition_active_tab(int idx_to) {
	editor_data.move_edited_scene_to_index(idx_to);
	_update_scene_tabs();
}
void EditorNode::_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, const Variant &p_udata) {
	int p_tab = p_udata.operator signed int();
	if (p_preview.is_valid()) {
		Rect2 rect = scene_tabs->get_tab_rect(p_tab);
		rect.position += scene_tabs->get_global_position();
		tab_preview->set_texture(p_preview);
		tab_preview_panel->set_position(rect.position + Vector2(0, rect.size.height));
		tab_preview_panel->show();
	}
}
void EditorNode::_scene_tab_changed(int p_tab) {