### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ERR_FAIL_COND(p_ev.is_null());
	Ref<InputEventKey> k = p_ev;
	if (k.is_valid()) {
		if (!k->is_pressed()) {
			return;
		}
		// Pressing Command + Q qus the Project Manager
		// This is handled by the platform implementation on macOS,
		// so only define the shortcut on other platforms
#ifndef MACOS_ENABLED
		if (k->get_keycode_wh_modifiers() == (KeyModifierMask::META | Key::Q)) {
			_dim_window();
			get_tree()->qu();
		}
#endif