### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC);
	BIND_ENUM_CONSTANT(INTERPOLATION_LINEAR_ANGLE);
	BIND_ENUM_CONSTANT(INTERPOLATION_CUBIC_ANGLE);
	BIND_ENUM_CONSTANT(UPDATE_CONTINUOUS);
	BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
	BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
	BIND_ENUM_CONSTANT(LOOP_NONE);
	BIND_ENUM_CONSTANT(LOOP_LINEAR);
	BIND_ENUM_CONSTANT(LOOP_PINGPONG);
	BIND_ENUM_CONSTANT(LOOPED_FLAG_NONE);
	BIND_ENUM_CONSTANT(LOOPED_FLAG_END);
	BIND_ENUM_CONSTANT(LOOPED_FLAG_START);
	BIND_ENUM_CONSTANT(FIND_MODE_NEAREST);
	BIND_ENUM_CONSTANT(FIND_MODE_APPROX);
	BIND_ENUM_CONSTANT(FIND_MODE_EXACT);
}
void Animation::clear() {
	for (int i = 0; i < tracks.size(); i++) {
		memdelete(tracks[i]);
	}
	tracks.clear();
	loop_mode = LOOP_NONE;
	length = 1;
	compression.enabled = false;
	compression.bounds.clear();
	compression.pages.clear();
	compression.fps = 120;
	emit_changed();
}
bool Animation::_float_track_optimize_key(const TKey<float> t0, const TKey<float> t1, const TKey<float> t2, real_t p_allowed_velocity_err, real_t p_allowed_precision_error) {