### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
							MemberNode *member = alloc_node<MemberNode>();
							member->precision = precision;
							member->datatype = type;
							member->struct_name = struct_name;
							member->name = tk.text;
							member->array_size = array_size;
							if (member_names.has(member->name)) {
								_set_redefinition_error(String(member->name));
								return ERR_PARSE_ERROR;
							}
							member_names.insert(member->name);
							tk = _get_token();
							if (tk.type == TK_BRACKET_OPEN) {
								Error error = _parse_array_size(nullptr, constants, true, nullptr, &member->array_size, nullptr);
								if (error != OK) {
									return error;
								}
								tk = _get_token();
							}
							if (!fixed_array_size) {
								array_size = 0;
							}
							if (tk.type != TK_SEMICOLON && tk.type != TK_COMMA) {
								_set_expected_error(",", ";");
								return ERR_PARSE_ERROR;
							}
							st_node->members.push_back(member);
							member_count++;
						} while (tk.type == TK_COMMA);