### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
switch (p_option) {
		case ACTION_COPY_ERROR: {
			TreeItem *ti = error_tree->get_selected();
			while (ti->get_parent() != error_tree->get_root()) {
				ti = ti->get_parent();
			}
			String type;
			if (ti->has_meta("_is_warning")) {
				type = "W ";
			} else if (ti->has_meta("_is_error")) {
				type = "E ";
			}
			String text = ti->get_text(0) + "   ";
			int rpad_len = text.length();
			text = type + text + ti->get_text(1) + "\n";
			TreeItem *ci = ti->get_first_child();