### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

}
		return;
	}
	p_class->resolved_body = true;
	GDScriptParser::ClassNode *previous_class = parser->current_class;
	parser->current_class = p_class;
	resolve_class_interface(p_class, p_source);
	GDScriptParser::DataType base_type = p_class->base_type;
	if (base_type.kind == GDScriptParser::DataType::CLASS) {
		GDScriptParser::ClassNode *base_class = base_type.class_type;
		resolve_class_body(base_class, p_class);
	}
	
	for (int i = 0; i < p_class->members.size(); i++) {
		GDScriptParser::ClassNode::Member member = p_class->members[i];
		if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) {
			
			for (GDScriptParser::AnnotationNode *&E : member.function->annotations) {
				resolve_annotation(E);
				E->apply(parser, member.function);
			}
			resolve_function_body(member.function);
		} else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) {
			if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) {
				if (member.variable->getter != nullptr) {
					member.variable->getter->set_datatype(member.variable->datatype);
					resolve_function_body(member.variable->getter);
				}
				if (member.variable->setter != nullptr) {
					resolve_function_signature(member.variable->setter);