### Godot version

v4.0.3.stable.mono.official [5222a99f5]

### System information

Windows 11, Forward+, Nvidia 3070 latest driver

### Issue description

When instancing many GPUParticles2D, occasionally the following error will be printed to the debugger console:

```
E 0:15:35:0980   compute_list_dispatch: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
  <C++ Error>    Method/function failed.
  <C++ Source>   drivers/vulkan/rendering_device_vulkan.cpp:8007 @ compute_list_dispatch()
```

Massive artifacts coincide with this error. See example below:

https://github.com/godotengine/godot/assets/4622925/07b31c12-5388-4977-9c13-e91c8b6442fb

I am having difficulty recreating the exact conditions for this error. It seems to happen when many GPU particles are added to the tree at around the same time.

### Steps to reproduce

1. Instance many particles at once.

I realize this isn't helpful. I'm going to do more investigation to see if I can get more accurate reproduction steps.

### Minimal reproduction project

N/A yet
VkClearValue clear_value;
	clear_value.color.float32[0] = p_clear_color.r;
	clear_value.color.float32[1] = p_clear_color.g;
	clear_value.color.float32[2] = p_clear_color.b;
	clear_value.color.float32[3] = p_clear_color.a;
	render_pass_begin.pClearValues = &clear_value;
	vkCmdBeginRenderPass(frame_cmdbuf, &render_pass_begin, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
	ID screen_format = screen_get_framebuffer_format();
	{
		VkCommandBuffer *command_buffers = (VkCommandBuffer *)alloca(sizeof(VkCommandBuffer) * p_draw_list_count);
		uint32_t command_buffer_count = 0;
		for (uint32_t i = 0; i < p_draw_list_count; i++) {
			DrawList *dl = _get_draw_list_ptr(p_draw_lists[i]);
			ERR_CONTINUE_MSG(!dl, "Draw list index (" + itos(i) + ") is not a valid draw list ID.");
			ERR_CONTINUE_MSG(dl->validation.framebuffer_format != p_format_check,
					"Draw list index (" + itos(i) + ") is created with a framebuffer format incompatible with this render pass.");
			if (dl->validation.active) {
				
				vkEndCommandBuffer(dl->command_buffer);
				dl->validation.active = false;
			}
			command_buffers[command_buffer_count++] = dl->command_buffer;
		}
		print_line("to draw: " + itos(command_buffer_count));
		vkCmdExecuteCommands(p_primary, command_buffer_count, command_buffers);
	}
	vkCmdEndRenderPass(frame_cmdbuf);
}
#endif
void RenderingDeviceVulkan::_free_internal(RID p_id) {