### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
if (InspectorDock::get_inspector_singleton()) {
		InspectorDock::get_inspector_singleton()->update_tree();
	}
}
void EditorNode::_editor_select_next() {
	int editor = _get_current_main_editor();
	do {
		if (editor == editor_table.size() - 1) {
			editor = 0;
		} else {
			editor++;
		}
	} while (!main_editor_buttons[editor]->is_visible());
	editor_select(editor);
}
void EditorNode::_open_command_palette() {
	command_palette->open_popup();
}
void EditorNode::_editor_select_prev() {
	int editor = _get_current_main_editor();
	do {
		if (editor == 0) {
			editor = editor_table.size() - 1;
		} else {
			editor--;
		}
	} while (!main_editor_buttons[editor]->is_visible());
	editor_select(editor);
}
Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_deps) {