### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (collapsed == p_collapsed || !tree) {
		return;
	}
	collapsed = p_collapsed;
	TreeItem *ci = tree->selected_item;
	if (ci) {
		while (ci && ci != this) {
			ci = ci->parent;
		}
		if (ci) { 
			if (tree->select_mode == Tree::SELECT_MULTI) {
				tree->selected_item = this;
				emit_signal(SNAME("cell_selected"));
			} else {
				select(tree->selected_col);
			}
			tree->queue_redraw();
		}
	}
	_changed_notify();
	tree->emit_signal(SNAME("item_collapsed"), this);
}
bool TreeItem::is_collapsed() {
	return collapsed;
}
void TreeItem::set_collapsed_recursive(bool p_collapsed) {