### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(p_paths.is_empty(), "Path cannot be empty.");
	Vector<String> filenames;
	Vector<String> foldernames;
	Vector<String> favorites_list = EditorSettings::get_singleton()->get_favorites();
	bool all_files = true;
	bool all_files_scenes = true;
	bool all_folders = true;
	bool all_favorites = true;
	bool all_not_favorites = true;
	for (int i = 0; i < p_paths.size(); i++) {
		String fpath = p_paths[i];
		if (fpath.ends_with("/")) {
			foldernames.push_back(fpath);
			all_files = false;
		} else {
			filenames.push_back(fpath);
			all_folders = false;
			all_files_scenes &= (EditorFileSystem::get_singleton()->get_file_type(fpath) == "PackedScene");
		}
		
		bool found = false;
		for (int j = 0; j < favorites_list.size(); j++) {
			if (favorites_list[j] == fpath) {
				found = true;
				break;
			}
		}
		if (found) {