### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
break;
				}
				windows[window_id].fullscreen = _window_fullscreen_check(window_id);
				Main::force_redraw();
			} break;
			case NoExpose: {
				DEBUG_LOG_X11("[%u] NoExpose drawable=%lu (%u) \n", frame, event.xnoexpose.drawable, window_id);
				if (ime_window_event) {
					break;
				}
				windows[window_id].minimized = true;
			} break;
			case VisibilityNotify: {
				DEBUG_LOG_X11("[%u] VisibilityNotify window=%lu (%u), state=%u \n", frame, event.xvisibility.window, window_id, event.xvisibility.state);
				if (ime_window_event) {
					break;
				}
				windows[window_id].minimized = _window_minimize_check(window_id);
			} break;
			case LeaveNotify: {
				DEBUG_LOG_X11("[%u] LeaveNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode);
				if (ime_window_event) {
					break;
				}
				if (!mouse_mode_grab) {
					_send_window_event(windows[window_id], WINDOW_EVENT_MOUSE_EXIT);
				}
			} break;
			case EnterNotify: {
				DEBUG_LOG_X11("[%u] EnterNotify window=%lu (%u), mode='%u' \n", frame, event.xcrossing.window, window_id, event.xcrossing.mode);