### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
} else {
		runtime_name = instanceProps.runtimeName;
		runtime_version = OpenXRUtil::make_xr_version_string(instanceProps.runtimeVersion);
		print_line("OpenXR: Running on OpenXR runtime: ", runtime_name, " ", runtime_version);
	}
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		wrapper->on_instance_created(instance);
	}
	return true;
}
bool OpenXRAPI::get_system_info() {
	
	
	XrSystemGetInfo system_get_info = {
		XR_TYPE_SYSTEM_GET_INFO, 
		nullptr, 
		form_factor 
	};
	XrResult result = xrGetSystem(instance, &system_get_info, &system_id);
	if (XR_FAILED(result)) {
		print_line("OpenXR: Failed to get system for our form factor [", get_error_string(result), "]");
		return false;
	}
	
	void *next_pointer = nullptr;
	for (OpenXRExtensionWrapper *wrapper : registered_extension_wrappers) {
		void *np = wrapper->set_system_properties_and_get_next_pointer(next_pointer);
		if (np != nullptr) {
			next_pointer = np;
		}