### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
{ nullptr,                                          &GDScriptParser::parse_binary_operator,      	PREC_FACTOR }, 
		{ nullptr,                                          &GDScriptParser::parse_binary_operator,      	PREC_POWER }, 
		{ nullptr,                                          &GDScriptParser::parse_binary_operator,      	PREC_FACTOR }, 
		{ &GDScriptParser::parse_get_node,                  &GDScriptParser::parse_binary_operator,      	PREC_FACTOR }, 
		
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		{ nullptr,                                          &GDScriptParser::parse_assignment,           	PREC_ASSIGNMENT }, 
		
		{ nullptr,                                          &GDScriptParser::parse_ternary_operator,     	PREC_TERNARY }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		{ nullptr,                                          nullptr,                                        PREC_NONE }, 
		
		{ nullptr,                                          &GDScriptParser::parse_cast,                 	PREC_CAST },