### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
cprev_cluster = true;
			}
			if (gl_fl & TextServer::GRAPHEME_IS_RTL) { 
				if (i > 0 && (glyphs[i - 1].flags & TextServer::GRAPHEME_IS_CONNECTED)) {
					cprev_conn = true;
				}
			} else {
				if (glyphs[i].flags & TextServer::GRAPHEME_IS_CONNECTED) {
					cprev_conn = true;
				}
			}
			
			if (fade) {
				float faded_visibility = 1.0f;
				if (glyphs[i].start >= fade->starting_index) {
					faded_visibility -= (float)(glyphs[i].start - fade->starting_index) / (float)fade->length;
					faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
				}
				font_color.a = faded_visibility;
			}
			bool txt_visible = (font_color.a != 0);
			for (int j = 0; j < fx_stack.size(); j++) {
				ItemFX *item_fx = fx_stack[j];
				bool cn = cprev_cluster || (cprev_conn && item_fx->connected);
				if (item_fx->type == ITEM_CUSTOMFX && custom_fx_ok) {
					ItemCustomFX *item_custom = static_cast<ItemCustomFX *>(item_fx);
					Ref<CharFXTransform> charfx = item_custom->char_fx_transform;
					Ref<RichTextEffect> custom_effect = item_custom->custom_effect;
					if (!custom_effect.is_null()) {
						charfx->elapsed_time = item_custom->elapsed_time;