### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

if (!is_inside_tree()) {
		tree_dirty = false;
		return;
	}
	if (tree->is_editing()) {
		return;
	}
	updating_tree = true;
	tree->clear();
	if (get_scene_node()) {
		_add_nodes(get_scene_node(), nullptr);
		last_hash = hash_djb2_one_64(0);
		_compute_hash(get_scene_node(), last_hash);
	}
	updating_tree = false;
	tree_dirty = false;
	if (!filter.strip_edges().is_empty()) {
		_update_filter(nullptr, p_scroll_to_selected);
	}
}
bool SceneTreeEditor::_update_filter(TreeItem *p_parent, bool p_scroll_to_selected) {