### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_COND_MSG(compression.enabled, "This animation is already compressed");
	p_split_tolerance = CLAMP(p_split_tolerance, 1.1, 8.0);
	compression.pages.clear();
	uint32_t base_page_size = 0; 
	LocalVector<uint32_t> tracks_to_compress;
	LocalVector<AABB> track_bounds;
	const uint32_t time_packet_size = 4;
	const uint32_t track_header_size = 4 + 4 + 4; 
	for (int i = 0; i < get_track_count(); i++) {
		TrackType type = track_get_type(i);
		if (type != TYPE_POSITION_3D && type != TYPE_ROTATION_3D && type != TYPE_SCALE_3D && type != TYPE_BLEND_SHAPE) {
			continue;
		}
		if (track_get_key_count(i) == 0) {
			continue; 
		}
		base_page_size += track_header_size; 
		base_page_size += time_packet_size; 
		base_page_size += (type == TYPE_BLEND_SHAPE) ? 4 : 8; 
		tracks_to_compress.push_back(i);
		AABB bounds;
		if (type == TYPE_POSITION_3D) {
			AABB aabb;
			int kcount = track_get_key_count(i);
			for (int j = 0; j < kcount; j++) {