### Godot version

4.0 master commit: 8367152723ebb96b1c799a9c6c9ac1d85178f80a

### System information
```
           `-/osyhddddhyso/-`              angle@Sager 
        .+yddddddddddddddddddy+.           ----------- 
      :yddddddddddddddddddddddddy:         OS: Xubuntu 23.04 x86_64 
    -yddddddddddddddddddddhdddddddy-       Kernel: 6.2.0-26-generic 
   odddddddddddyshdddddddh`dddd+ydddo      Uptime: 2 hours, 14 mins 
 `yddddddhshdd-   ydddddd+`ddh.:dddddy`    Packages: 5713 (dpkg), 11 (brew), 21 
 sddddddy   /d.   :dddddd-:dy`-ddddddds    Shell: bash 5.2.15 
:ddddddds    /+   .dddddd`yy`:ddddddddd:   Resolution: 1920x1080 
sdddddddd`    .    .-:/+ssdyodddddddddds   DE: Xfce 4.18 
ddddddddy                  `:ohddddddddd   WM: Xfwm4 
dddddddd.                      +dddddddd   WM Theme: Default 
sddddddy                        ydddddds   Theme: Greybird [GTK2/3] 
:dddddd+                      .oddddddd:   Icons: elementary-xfce-darker [GTK2/ 
 sdddddo                   ./ydddddddds    Terminal: xfce4-terminal 
 `yddddd.              `:ohddddddddddy`    Terminal Font: Monospace 12 
   oddddh/`      `.:+shdddddddddddddo      CPU: Intel i5-6500 (4) @ 3.600GHz 
    -ydddddhyssyhdddddddddddddddddy-       GPU: NVIDIA GeForce GTX 1050 Ti 
      :yddddddddddddddddddddddddy:         Memory: 6966MiB / 23975MiB 
        .+yddddddddddddddddddy+.
           `-/osyhddddhyso/-`                                      
```


### Issue description

When I compile the latest version of Godot Engine, and then try to run it and open a 4.1 project, or even create a new project, it crashes silently, usually without any kind of error message. I've been having this problem for almost a week now, and it has persisted across me pulling master and recompiling several times. Only once did I manage to get any kind of error message:

```
Godot Engine v4.2.dev.custom_build.29c21e020 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 525.125.06 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1050 Ti
 
Project is missing: /home/angle/Documents/Programming/GodotEngine/Projects/4.0/Advanced Movement System Godot (AMSG) Template/project.godot
Editing project: /home/angle/Documents/Programming/GodotEngine/Projects/4.0/Omnicraft
Godot Engine v4.2.dev.custom_build.29c21e020 - https://godotengine.org
Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1050 Ti
WARNING: Invalid pipelines cache header.
     at: _load_pipeline_cache (drivers/vulkan/rendering_device_vulkan.cpp:9071)
```

### Steps to reproduce

Compile the latest version of Godot from the master branch on a linux machine and then run it and try to create a new project.

### Minimal reproduction project

N/A
loader_flags |= ImageFormatLoader::FLAG_FORCE_LINEAR;
	}
	const bool hdr_clamp_exposure = p_options["process/hdr_clamp_exposure"];
	float scale = 1.0;
	
	if (p_options.has("svg/scale")) {
		scale = p_options["svg/scale"];
	}
	
	bool use_editor_scale = p_options.has("editor/scale_with_editor_scale") && p_options["editor/scale_with_editor_scale"];
	bool convert_editor_colors = p_options.has("editor/convert_colors_with_editor_theme") && p_options["editor/convert_colors_with_editor_theme"];
	
	List<Ref<Image>> images_imported;
	
	Ref<Image> normal_image;
	Image::RoughnessChannel roughness_channel = Image::ROUGHNESS_CHANNEL_R;
	if (mipmaps && roughness > 1 && FileAccess::exists(normal_map)) {
		normal_image.instantiate();
		if (ImageLoader::load_image(normal_map, normal_image) == OK) {
			roughness_channel = Image::RoughnessChannel(roughness - 2);
		}
	}
	
	Ref<Image> image;
	image.instantiate();
	Error err = ImageLoader::load_image(p_source_file, image, nullptr, loader_flags, scale);
	if (err != OK) {
		return err;
	}
	images_imported.push_back(image);