### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
}
			DataPrecision precision = PRECISION_DEFAULT;
			if (is_token_precision(tk.type)) {
				precision = get_token_precision(tk.type);
				tk = _get_token();
				if (!is_struct) {
					is_struct = shader->structs.has(tk.text); 
				}
#ifdef DEBUG_ENABLED
				if (keyword_completion_context & precision_flag) {
					keyword_completion_context ^= precision_flag;
				}
#endif 
			}
#ifdef DEBUG_ENABLED
			if (is_const && _lookup_next(next)) {
				if (is_token_precision(next.type)) {
					keyword_completion_context = CF_UNSPECIFIED;
				}
				if (is_token_datatype(next.type)) {
					keyword_completion_context ^= CF_DATATYPE;
				}
			}
#endif 
			if (precision != PRECISION_DEFAULT) {
				if (!is_token_nonvoid_datatype(tk.type)) {
					_set_error(RTR("Expected variable type after precision modifier."));
					return ERR_PARSE_ERROR;
				}
			}