### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
MethodInfo mi(PropertyInfo(Variant::OBJECT, "resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), "preload", PropertyInfo(Variant::STRING, "path"));
		r_arghint = _make_arguments_hint(mi, p_argidx);
		return;
	} else if (p_call->type != GDScriptParser::Node::CALL) {
		return;
	}
	Variant base;
	GDScriptParser::DataType base_type;
	bool _static = false;
	const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_call);
	GDScriptParser::Node::Type callee_type = call->get_callee_type();
	GDScriptCompletionIdentifier connect_base;
	if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
		const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(call->callee);
		if (subscript->base != nullptr && subscript->base->type == GDScriptParser::Node::IDENTIFIER) {
			const GDScriptParser::IdentifierNode *base_identifier = static_cast<const GDScriptParser::IdentifierNode *>(subscript->base);
			Variant::Type method_type = GDScriptParser::get_builtin_type(base_identifier->name);
			if (method_type < Variant::VARIANT_MAX) {
				Variant v;
				Callable::CallError err;
				Variant::construct(method_type, v, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return;
				}
				List<MethodInfo> methods;
				v.get_method_list(&methods);
				for (MethodInfo &E : methods) {
					if (p_argidx >= E.arguments.size()) {
						continue;
					}