### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
continue; 
			}
			save_array.push_back(dict);
		}
		r_ret = save_array;
		return true;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr;
		for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
			List<Ref<InputEvent>> events = action_override.value;
			Dictionary action_dict;
			action_dict["name"] = action_override.key;
			
			Array events_arr;
			for (const Ref<InputEvent> &ie : events) {
				Ref<InputEventKey> iek = ie;
				if (iek.is_valid()) {
					events_arr.append(iek);
				}
			}
			Array defaults_arr;
			List<Ref<InputEvent>> defaults = InputMap::get_singleton()->get_builtins()[action_override.key];
			for (const Ref<InputEvent> &default_input_event : defaults) {
				if (default_input_event.is_valid()) {
					defaults_arr.append(default_input_event);
				}
			}
			bool same = Shortcut::is_event_array_equal(events_arr, defaults_arr);
			
			if (same) {