### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
HashMap<String, Ref<Shortcut>>::ConstIterator SC = shortcuts.find(p_name);
	if (SC) {
		return SC->value;
	}
	
	
	Ref<Shortcut> sc;
	HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_override = builtin_action_overrides.find(p_name);
	if (builtin_override) {
		sc.instantiate();
		sc->set_events_list(&builtin_override->value);
		sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
	}
	
	if (sc.is_null()) {
		HashMap<String, List<Ref<InputEvent>>>::ConstIterator builtin_default = InputMap::get_singleton()->get_builtins_with_feature_overrides_applied().find(p_name);
		if (builtin_default) {
			sc.instantiate();
			sc->set_events_list(&builtin_default->value);
			sc->set_name(InputMap::get_singleton()->get_builtin_display_name(p_name));
		}
	}
	if (sc.is_valid()) {
		
		shortcuts[p_name] = sc;
		return sc;
	}
	return Ref<Shortcut>();
}
void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {