### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
Rect2 rect = popup_edited_item->get_meta("__focus_rect");
				popup_editor->set_position(get_global_position() + rect.position);
				popup_editor->set_size(rect.size);
				popup_editor->child_controls_changed();
			}
		} break;
	}
}
void Tree::_update_all() {
	for (int i = 0; i < columns.size(); i++) {
		update_column(i);
	}
	if (root) {
		update_item_cache(root);
	}
}
Size2 Tree::get_minimum_size() const {
	if (h_scroll_enabled && v_scroll_enabled) {
		return Size2();
	} else {
		Vector2 min_size = get_internal_min_size();
		Ref<StyleBox> bg = theme_cache.panel_style;
		if (bg.is_valid()) {
			min_size.x += bg->get_margin(SIDE_LEFT) + bg->get_margin(SIDE_RIGHT);
			min_size.y += bg->get_margin(SIDE_TOP) + bg->get_margin(SIDE_BOTTOM);
		}
		return Vector2(h_scroll_enabled ? 0 : min_size.x, v_scroll_enabled ? 0 : min_size.y);
	}
}
TreeItem *Tree::create_item(TreeItem *p_parent, int p_index) {