### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
						options.insert(option.display, option);
					}
				}
			}
		} break;
		case GDScriptParser::COMPLETION_INHERIT_TYPE: {
			_list_available_types(true, completion_context, options);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_TYPE_NAME_OR_VOID: {
			ScriptLanguage::CodeCompletionOption option("void", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(option.display, option);
		}
			[[fallthrough]];
		case GDScriptParser::COMPLETION_TYPE_NAME: {
			_list_available_types(false, completion_context, options);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_PROPERTY_DECLARATION_OR_TYPE: {
			_list_available_types(false, completion_context, options);
			ScriptLanguage::CodeCompletionOption get("get", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(get.display, get);
			ScriptLanguage::CodeCompletionOption set("set", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(set.display, set);
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_PROPERTY_DECLARATION: {
			ScriptLanguage::CodeCompletionOption get("get", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT);
			options.insert(get.display, get);