### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
ERR_FAIL_COND_MSG(p_size <= 0, "Indend size must be greater than 0.");
	if (indent_size == p_size) {
		return;
	}
	indent_size = p_size;
	if (indent_using_spaces) {
		indent_text = String(" ").repeat(p_size);
	} else {
		indent_text = "\t";
	}
	set_tab_size(p_size);
}
int CodeEdit::get_indent_size() const {