### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
int end = line.size() - 1; // 
	int variable_start = end - 1;
	int start = end - 1;
	bool is_possibly_nodepath = false;
	bool is_valid_nodepath = false;
	while (start >= 0) {
		char32_t character = line[start];
		bool is_variable_char = (character >= 'A' && character <= 'Z') || (character >= 'a' && character <= 'z') || character == '.' || character == '_';
		bool is_nodepath_start = character == '$';
		bool is_nodepath_sep = character == '/';
		if (is_variable_char || is_nodepath_start || is_nodepath_sep) {
			if (start == 0) {
				break;
			} else if (is_nodepath_sep) {
				// 
				is_possibly_nodepath = true;
			} else if (is_nodepath_start) {
				// 
				is_valid_nodepath = true;
				break;
			}
			if (!is_possibly_nodepath) {
				variable_start--;