### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
String file = files[i];
			String ftype = EditorFileSystem::get_singleton()->get_file_type(file);
			if (ftype != "PackedScene") {
				scene_drop = false;
				break;
			}
		}
		if (scene_drop) {
			tree->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN | Tree::DROP_MODE_ON_ITEM);
		} else {
			if (files.size() > 1) {
				return false;
			}
			tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
		}
		return true;
	}
	if (String(d["type"]) == "script_list_element") {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(d["script_list_element"]);
		if (se) {
			String sp = se->get_edited_resource()->get_path();
			if (_is_script_type(EditorFileSystem::get_singleton()->get_file_type(sp))) {
				tree->set_drop_mode_flags(Tree::DROP_MODE_ON_ITEM);
				return true;
			}
		}
	}
	return String(d["type"]) == "nodes" && filter.is_empty();
}
void SceneTreeEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {