### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
#ifdef DEBUG_ENABLED
	CRASH_COND(p_ptr == nullptr);
	
	CRASH_COND(!Object::cast_to<RefCounted>(p_ptr));
#endif
	RefCounted *rc = static_cast<RefCounted *>(p_ptr);
	if (rc->get_script_instance()) {
		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(rc->get_script_instance());
		if (cs_instance) {
			if (!cs_instance->is_destructing_script_instance()) {
				bool delete_owner;
				bool remove_script_instance;
				cs_instance->mono_object_disposed_baseref(p_gchandle_to_free, p_is_finalizer,
						delete_owner, remove_script_instance);
				if (delete_owner) {
					memdelete(rc);
				} else if (remove_script_instance) {
					rc->set_script_instance(nullptr);
				}
			}
			return;
		}
	}
	
	
	CSharpLanguage::get_singleton()->pre_unsafe_unreference(rc);
	if (rc->unreference()) {
		memdelete(rc);
	} else {
		void *data = CSharpLanguage::get_existing_instance_binding(rc);