### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
{
			
			for (unsigned int current_index = 0; RenamesMap3To4::enum_renames[current_index][0]; current_index++) {
				enum_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::enum_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_function_renames[current_index][0]; current_index++) {
				gdscript_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_function_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::project_settings_renames[current_index][0]; current_index++) {
				project_settings_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_settings_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::project_godot_renames[current_index][0]; current_index++) {
				project_godot_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::project_godot_renames[current_index][0] + "\\b")));