### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, R"("@onready" annotation can only be applied to class variables.)");
	if (current_class && !ClassDB::is_parent_class(current_class->get_datatype().native_type, SNAME("Node"))) {
		push_error(R"("@onready" can only be used in classes that inherit "Node".)", p_annotation);
	}
	VariableNode *variable = static_cast<VariableNode *>(p_node);
	if (variable->is_static) {
		push_error(R"("@onready" annotation cannot be applied to a static variable.)", p_annotation);
		return false;
	}
	if (variable->onready) {
		push_error(R"("@onready" annotation can only be used once per variable.)", p_annotation);
		return false;
	}
	variable->onready = true;
	current_class->onready_used = true;
	return true;
}
template <PropertyHint t_hint, Variant::Type t_type>
bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node *p_node) {