### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
StringName base_native = p_base_type.native_type;
	if (base_native != StringName()) {
		
		
		if (!class_exists(base_native)) {
			push_error(vformat("Native class %s used in script doesn't exist or isn't exposed.", base_native), p_source);
			return false;
		} else if (p_is_constructor && !ClassDB::can_instantiate(base_native)) {
			if (p_base_type.kind == GDScriptParser::DataType::CLASS) {
				push_error(vformat(R"(Class "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.class_type->fqcn.get_file(), base_native), p_source);
			} else if (p_base_type.kind == GDScriptParser::DataType::SCRIPT) {
				push_error(vformat(R"(Script "%s" cannot be constructed as it is based on abstract native class "%s".)", p_base_type.script_path.get_file(), base_native), p_source);
			} else {
				push_error(vformat(R"(Native class "%s" cannot be constructed as it is abstract.)", base_native), p_source);
			}
			return false;
		}
	}
	if (p_is_constructor) {
		function_name = GDScriptLanguage::get_singleton()->strings._init;
		r_static = true;
	}
	GDScriptParser::ClassNode *base_class = p_base_type.class_type;
	GDScriptParser::FunctionNode *found_function = nullptr;
	while (found_function == nullptr && base_class != nullptr) {
		if (base_class->has_member(function_name)) {
			if (base_class->get_member(function_name).type != GDScriptParser::ClassNode::Member::FUNCTION) {
				
				push_error(vformat(R"(Member "%s" is not a function.)", function_name), p_source);
				return false;