### Godot version

4.0.2

### System information

Windows 10

### Issue description

EDIT: this was fixed by removing the offending files listed with the MRP and then dragging them back in from my desktop after opening the project~

I was developing my game then suddenly this started happening. I can no longer playtest my game.
I am not 100% sure what caused this but I believe at the time I was making a new inherited scene, saved it, then moved some scenes in the FileSystem tab?

![image](https://user-images.githubusercontent.com/75141902/235264827-62419c7d-963b-4002-9452-a6493a9bfe25.png)


### Steps to reproduce

No idea aaa- x-x

### Minimal reproduction project

Since I have no idea what caused it here's my early project :'D
https://drive.google.com/file/d/14JFZ420AelUNjBIth78msHY29rNjB55_/view?usp=share_link

I was working on these when the error occurred:
- Slot_0.tcsn
- Slot_Clickable.tscn
- Slot_Orphan.tscn
- Slot_Orphan.gd

builtin_types.clear();
}
void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const {
	for (const KeyValue<StringName, AnnotationInfo> &E : valid_annotations) {
		r_annotations->push_back(E.value.info);
	}
}
bool GDScriptParser::annotation_exists(const String &p_annotation_name) const {
	return valid_annotations.has(p_annotation_name);
}
GDScriptParser::GDScriptParser() {
	
	
	register_annotation(MethodInfo("@tool"), AnnotationInfo::SCRIPT, &GDScriptParser::tool_annotation);
	register_annotation(MethodInfo("@icon", PropertyInfo(Variant::STRING, "icon_path")), AnnotationInfo::SCRIPT, &GDScriptParser::icon_annotation);
	register_annotation(MethodInfo("@static_unload"), AnnotationInfo::SCRIPT, &GDScriptParser::static_unload_annotation);
	register_annotation(MethodInfo("@onready"), AnnotationInfo::VARIABLE, &GDScriptParser::onready_annotation);
	
	register_annotation(MethodInfo("@export"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_NONE, Variant::NIL>);
	register_annotation(MethodInfo("@export_enum", PropertyInfo(Variant::STRING, "names")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_ENUM, Variant::NIL>, varray(), true);
	register_annotation(MethodInfo("@export_file", PropertyInfo(Variant::STRING, "filter")), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_FILE, Variant::STRING>, varray(""), true);