### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
return true;
	} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_FLOAT) {
		if (p_value) {
			p_value->real = p_constant->values[0].uint;
		}
		return true;
	} else if (p_constant->datatype == TYPE_INT && p_to_type == TYPE_UINT) {
		if (p_constant->values[0].sint < 0) {
			return false;
		}
		if (p_value) {
			p_value->uint = p_constant->values[0].sint;
		}
		return true;
	} else if (p_constant->datatype == TYPE_UINT && p_to_type == TYPE_INT) {
		if (p_constant->values[0].uint > 0x7FFFFFFF) {
			return false;
		}
		if (p_value) {
			p_value->sint = p_constant->values[0].uint;
		}
		return true;
	} else {
		return false;
	}
}
bool ShaderLanguage::is_scalar_type(DataType p_type) {
	return p_type == TYPE_BOOL || p_type == TYPE_INT || p_type == TYPE_UINT || p_type == TYPE_FLOAT;
}
bool ShaderLanguage::is_float_type(DataType p_type) {