### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
FunctionNode *function = alloc_node<FunctionNode>();
	make_completion_context(COMPLETION_OVERRIDE_METHOD, function);
	if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected function name after "func".)")) {
		complete_extents(function);
		return nullptr;
	}
	FunctionNode *previous_function = current_function;
	current_function = function;
	function->identifier = parse_identifier();
	function->is_static = p_is_static;
	SuiteNode *body = alloc_node<SuiteNode>();
	SuiteNode *previous_suite = current_suite;
	current_suite = body;
	push_multiline(true);
	consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected opening "(" after function name.)");
	parse_function_signature(function, body, "function");
	current_suite = previous_suite;
	function->body = parse_suite("function declaration", body);
	current_function = previous_function;
	complete_extents(function);
	return function;
}
GDScriptParser::AnnotationNode *GDScriptParser::parse_annotation(uint32_t p_valid_targets) {