### Godot version

v4.1.dev.custom_build [18112ba36]

### System information

Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti,  Vulkan API 1.3.205

### Issue description

This is a regression from #64388. 

Textures seem to be used differently in 2D and 3D. They are rendered using the `RID` in 3D, and changing the `viewport_path` will cause the `RID` to change.

https://github.com/godotengine/godot/assets/30386067/ad393fe8-50c1-4a89-870d-58d4e224bcc6


### Steps to reproduce

1. Download and import MRP.
2. Open 1.tscn, and try to switch the `viewport_path` of the `MeshInstance3D:mesh:material:albedo_texture` in the MeshInstance3D node.
3. After switching, the MeshInstance3D is rendered as white in the editor;
4. Close and then reopen 1.tscn.

### Minimal reproduction project

[ViewportTexture-change-viewport_path.zip](https://github.com/godotengine/godot/files/11509010/ViewportTexture-change-viewport_path.zip)

break;
			}
		}
		gui.currently_dragged_subwindow = click_on_window;
		if (!click_on_window && gui.subwindow_focused) {
			
			_sub_window_grab_focus(nullptr);
		}
	}
	if (gui.subwindow_focused) {
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position());
			if (resize != SUB_WINDOW_RESIZE_DISABLED) {
				DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = {
					DisplayServer::CURSOR_ARROW,
					DisplayServer::CURSOR_FDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_FDIAGSIZE
				};
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
					DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
				}
				return true; 
			}