### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (property == None) {
		return retval;
	}
	int result = XGetWindowProperty(
			x11_display,
			wd.x11_window,
			property,
			0,
			1024,
			False,
			XA_ATOM,
			&type,
			&format,
			&len,
			&remaining,
			&data);
	if (result == Success) {
		Atom *atoms = (Atom *)data;
		Atom wm_fullscreen = XInternAtom(x11_display, "_NET_WM_STATE_FULLSCREEN", False);
		for (uint64_t i = 0; i < len; i++) {
			if (atoms[i] == wm_fullscreen) {
				retval = true;
				break;
			}
		}
		XFree(data);
	}
	return retval;
}
void DisplayServerX11::_validate_mode_on_map(WindowID p_window) {