### Godot version

4.1.rc.1

### System information

Windows 11

### Issue description

Text of Justification flags are overriding the scrollbar, It should be under.


![image](https://github.com/godotengine/godot/assets/84369217/88ee079e-e186-4955-a736-50d732a41edd)

The Justification flags are too much to the eye. I will create a proposal for it in case not there.



### Steps to reproduce

In any project open the settings of a Label. 
Reduce the size of property window if it is too large.

### Minimal reproduction project

N.A
}
				float icon_ofs_region = 0.0;
				Point2 style_offset;
				if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_LEFT) {
					style_offset.x = style->get_margin(SIDE_LEFT);
					if (_internal_margin[SIDE_LEFT] > 0) {
						icon_ofs_region = _internal_margin[SIDE_LEFT] + theme_cache.h_separation;
					}
				} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_CENTER) {
					style_offset.x = 0.0;
				} else if (icon_align_rtl_checked == HORIZONTAL_ALIGNMENT_RIGHT) {
					style_offset.x = -style->get_margin(SIDE_RIGHT);
					if (_internal_margin[SIDE_RIGHT] > 0) {
						icon_ofs_region = -_internal_margin[SIDE_RIGHT] - theme_cache.h_separation;
					}
				}
				style_offset.y = style->get_margin(SIDE_TOP);
				if (expand_icon) {
					Size2 _size = get_size() - style->get_offset() * 2;
					int icon_text_separation = text.is_empty() ? 0 : theme_cache.h_separation;
					_size.width -= icon_text_separation + icon_ofs_region;
					if (!clip_text && icon_align_rtl_checked != HORIZONTAL_ALIGNMENT_CENTER) {
						_size.width -= text_buf->get_size().width;
					}
					if (vertical_icon_alignment != VERTICAL_ALIGNMENT_CENTER) {
						_size.height -= text_buf->get_size().height;
					}
					float icon_width = _icon->get_width() * _size.height / _icon->get_height();
					float icon_height = _size.height;
					if (icon_width > _size.width) {