### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
#if defined(WEB_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
#elif defined(ANDROID_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
#else
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "forward_plus", "forward_plus,mobile,gl_compatibility")
#endif
	if (p_extra_config.is_valid()) {
		if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) {
			Vector<String> list = p_extra_config->get_value("init_projects", "list");
			for (int i = 0; i < list.size(); i++) {
				String proj_name = list[i].replace("/", "::");
				set("projects/" + proj_name, list[i]);
			}
		}
		if (p_extra_config->has_section("presets")) {
			List<String> keys;
			p_extra_config->get_section_keys("presets", &keys);
			for (const String &key : keys) {
				Variant val = p_extra_config->get_value("presets", key);
				set(key, val);
			}
		}
	}
}
void EditorSettings::_load_godot2_text_editor_theme() {