### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
found = true;
			} break;
			case GDScriptParser::Node::CAST: {
				const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression);
				GDScriptCompletionIdentifier value;
				if (_guess_expression_type(p_context, cn->operand, r_type)) {
					r_type.type = cn->get_datatype();
					found = true;
				}
			} break;
			case GDScriptParser::Node::CALL: {
				const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression);
				if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) {
					r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
					r_type.type.kind = GDScriptParser::DataType::BUILTIN;
					r_type.type.builtin_type = GDScriptParser::get_builtin_type(call->function_name);
					found = true;
					break;
				} else if (GDScriptUtilityFunctions::function_exists(call->function_name)) {
					MethodInfo mi = GDScriptUtilityFunctions::get_function_info(call->function_name);
					r_type = _type_from_property(mi.return_val);
					found = true;
					break;
				} else {
					GDScriptParser::CompletionContext c = p_context;
					c.current_line = call->start_line;
					GDScriptParser::Node::Type callee_type = call->get_callee_type();
					GDScriptCompletionIdentifier base;
					if (callee_type == GDScriptParser::Node::IDENTIFIER || call->is_super) {