### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

}
				}
#endif 
			} else {
				GDScriptInstance *gi = static_cast<GDScriptInstance *>(si);
				gi->reload_members();
			}
			E = N;
		}
	}
#endif 
	has_static_data = p_class->has_static_data;
	for (int i = 0; i < p_class->members.size(); i++) {
		if (p_class->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
			continue;
		}
		const GDScriptParser::ClassNode *inner_class = p_class->members[i].m_class;
		StringName name = inner_class->identifier->name;
		GDScript *subclass = p_script->subclasses[name].ptr();
		Error err = _compile_class(subclass, inner_class, p_keep_state);
		if (err) {
			return err;
		}
		has_static_data = has_static_data || inner_class->has_static_data;
	}
	p_script->_init_rpc_methods_properties();
	p_script->valid = true;
	return OK;
}
void GDScriptCompiler::convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node) {