### Godot version

v4.1.1-stable_mono_win64

### System information

Windows 11

### Issue description

I removed the node to replace it with another, but when I change the path in the code, the engine crashes for me.

### Steps to reproduce

I did a screen recording as it happens:

https://github.com/godotengine/godot/assets/116289408/b2fd2689-8d82-44e8-8e02-be01674842e1



### Minimal reproduction project

[MixApo.zip](https://github.com/godotengine/godot/files/12208403/MixApo.zip)

TypedArray<int> folded_lines;
	for (int i = 0; i < get_line_count(); i++) {
		if (is_line_folded(i)) {
			folded_lines.push_back(i);
		}
	}
	return folded_lines;
}
void CodeEdit::add_string_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
	_add_delimiter(p_start_key, p_end_key, p_line_only, TYPE_STRING);
}
void CodeEdit::remove_string_delimiter(const String &p_start_key) {
	_remove_delimiter(p_start_key, TYPE_STRING);
}
bool CodeEdit::has_string_delimiter(const String &p_start_key) const {
	return _has_delimiter(p_start_key, TYPE_STRING);
}
void CodeEdit::set_string_delimiters(const TypedArray<String> &p_string_delimiters) {
	_set_delimiters(p_string_delimiters, TYPE_STRING);
}
void CodeEdit::clear_string_delimiters() {
	_clear_delimiters(TYPE_STRING);
}
TypedArray<String> CodeEdit::get_string_delimiters() const {
	return _get_delimiters(TYPE_STRING);
}
int CodeEdit::is_in_string(int p_line, int p_column) const {