### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
const String project_name_no_edges = project_name->get_text().strip_edges();
	if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_wh(".")) {
		_set_message(TTR("Invalid project name."), MESSAGE_WARNING);
		return;
	}
	Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	if (d->change_dir(project_path->get_text()) == OK) {
		if (!d->dir_exists(project_name_no_edges)) {
			if (d->make_dir(project_name_no_edges) == OK) {
				d->change_dir(project_name_no_edges);
				String dir_str = d->get_current_dir();
				project_path->set_text(dir_str);
				_path_text_changed(dir_str);
				created_folder_path = d->get_current_dir();
				create_dir->set_disabled(true);
			} else {
				dialog_error->set_text(TTR("Couldn't create folder."));
				dialog_error->popup_centered();
			}
		} else {
			dialog_error->set_text(TTR("There is already a folder in this path wh the specified name."));
			dialog_error->popup_centered();
		}
	}
}
void ProjectDialog::_text_changed(const String &p_text) {