### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
	} else {
		
		for (int i = 0; i < editor_data.get_editor_plugin_count(); i++) {
			unsaved_message = editor_data.get_editor_plugin(i)->get_unsaved_status(scene_filename);
			if (!unsaved_message.is_empty()) {
				break;
			}
		}
	}
	if (!unsaved_message.is_empty()) {
		if (get_current_tab() != p_tab) {
			set_current_scene(p_tab);
		}
		if (current_menu_option == RELOAD_CURRENT_PROJECT) {
			save_confirmation->set_ok_button_text(TTR("Save & Reload"));
			save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before reloading?"));
		} else {
			save_confirmation->set_ok_button_text(TTR("Save & Close"));
			save_confirmation->set_text(unsaved_message + "\n\n" + TTR("Save before closing?"));
		}
		save_confirmation->reset_size();
		save_confirmation->popup_centered();
	} else {
		_discard_changes();
	}
	save_editor_layout_delayed();
	_update_scene_tabs();
}
void EditorNode::_scene_tab_hovered(int p_tab) {