### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
edited_source->set("id", id_input->get_value());
	id_label->set_text(vformat(TTR("ID: %d"), edited_source->get("id"))); 
}
bool TileSourceInspectorPlugin::can_handle(Object *p_object) {
	return p_object->is_class("TileSetAtlasSourceProxyObject") || p_object->is_class("TileSetScenesCollectionProxyObject");
}
bool TileSourceInspectorPlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide) {
	if (p_path == "id") {
		const Variant value = p_object->get("id");
		if (value.get_type() == Variant::NIL) { 
			return true;
		}
		HBoxContainer *hbox = memnew(HBoxContainer);
		hbox->set_alignment(BoxContainer::ALIGNMENT_CENTER);
		id_label = memnew(Label(vformat(TTR("ID: %d"), value)));
		hbox->add_child(id_label);
		Button *button = memnew(Button(TTR("Edit")));
		hbox->add_child(button);
		button->connect("pressed", callable_mp(this, &TileSourceInspectorPlugin::_show_id_edit_dialog).bind(p_object));
		add_custom_control(hbox);
		return true;
	}
	return false;
}