### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (p_key.length() == 0) {
		return Point2(-1, -1);
	}
	ERR_FAIL_INDEX_V(p_from_line, text.size(), Point2i(-1, -1));
	ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, Point2i(-1, -1));
	
	int line = p_from_line;
	int pos = -1;
	for (int i = 0; i < text.size() + 1; i++) {
		if (line < 0) {
			line = text.size() - 1;
		}
		if (line == text.size()) {
			line = 0;
		}
		String text_line = text[line];
		int from_column = 0;
		if (line == p_from_line) {
			if (i == text.size()) {
				
				if (p_search_flags & SEARCH_BACKWARDS) {
					from_column = text_line.length();
				} else {
					from_column = 0;
				}
			} else {
				from_column = p_from_column;
			}
		} else {