### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG(node_path_cache.size() == 0, -1, "This operation requires the node cache to have been built.");
	if (!node_path_cache.has(p_node)) {
		if (get_base_scene_state().is_valid()) {
			int idx = get_base_scene_state()->find_node_by_path(p_node);
			if (idx != -1) {
				int rkey = _find_base_scene_node_remap_key(idx);
				if (rkey == -1) {
					rkey = nodes.size() + base_scene_node_remap.size();
					base_scene_node_remap[rkey] = idx;
				}
				return rkey;
			}
		}
		return -1;
	}
	int nid = node_path_cache[p_node];
	if (get_base_scene_state().is_valid() && !base_scene_node_remap.has(nid)) {
		
		
		
		int idx = get_base_scene_state()->find_node_by_path(p_node);
		if (idx != -1) {
			base_scene_node_remap[nid] = idx;
		}
	}
	return nid;
}
int SceneState::_find_base_scene_node_remap_key(int p_idx) const {