### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_ev.is_null());
	Ref<InputEventKey> k = p_ev;
	if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->is_alt_pressed() && !k->is_ctrl_pressed() && !k->is_meta_pressed()) {
		switch (k->get_keycode()) {
			case Key::A: {
				if (!k->is_shift_pressed()) {
					_play_bw_from_pressed();
				} else {
					_play_bw_pressed();
				}
				accept_event();
			} break;
			case Key::S: {
				_stop_pressed();
				accept_event();
			} break;
			case Key::D: {
				if (!k->is_shift_pressed()) {
					_play_from_pressed();
				} else {
					_play_pressed();
				}
				accept_event();
			} break;
			default:
				break;
		}
	}
}
void AnimationPlayerEditor::_editor_visibility_changed() {