### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
}
		} break;
		case Animation::TYPE_ANIMATION: {
			if (name == "animation") {
				r_ret = animation->animation_track_get_key_animation(track, key);
				return true;
			}
		} break;
	}
	return false;
}
void AnimationTrackKeyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
	if (animation.is_null()) {
		return;
	}
	ERR_FAIL_INDEX(track, animation->get_track_count());
	int key = animation->track_find_key(track, key_ofs, Animation::FIND_MODE_APPROX);
	ERR_FAIL_COND(key == -1);
	switch (animation->track_get_type(track)) {
		case Animation::TYPE_POSITION_3D: {
			p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("position")));
		} break;
		case Animation::TYPE_ROTATION_3D: {
			p_list->push_back(PropertyInfo(Variant::QUATERNION, PNAME("rotation")));
		} break;
		case Animation::TYPE_SCALE_3D: {
			p_list->push_back(PropertyInfo(Variant::VECTOR3, PNAME("scale")));
		} break;
		case Animation::TYPE_BLEND_SHAPE: {
			p_list->push_back(PropertyInfo(Variant::FLOAT, PNAME("value")));