### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
	d["information"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
	d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
	d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
	d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
	if (previewing) {
		d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
	}
	if (lock_rotation) {
		d["lock_rotation"] = lock_rotation;
	}
	return d;
}
void Node3DEditorViewport::_bind_methods() {
	ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); /
	ADD_SIGNAL(MethodInfo("toggle_maximize_view", PropertyInfo(Variant::OBJECT, "viewport")));
	ADD_SIGNAL(MethodInfo("clicked", PropertyInfo(Variant::OBJECT, "viewport")));
}
void Node3DEditorViewport::reset() {
	orthogonal = false;
	auto_orthogonal = false;
	lock_rotation = false;
	message_time = 0;
	message = "";
	last_message = "";
	view_type = VIEW_TYPE_USER;
	cursor = Cursor();
	_update_name();
}
void Node3DEditorViewport::focus_selection() {