### Godot version

v4.0.stable.official [92bee43ad]

### System information

Steam OS Holo, Steam Deck

### Issue description

Using a `[br]` tag at the end of a line in a documentation comment adds an additional space at the beginning of the following line:

![image](https://user-images.githubusercontent.com/857660/236700815-c78a317f-cdf8-4f3c-8489-41f9559ffe6d.png)


### Steps to reproduce

The script below is what I used to generate the image above:

```gdscript
class_name Test
extends Node

## High-level description
##
## First line of detail.[br]
## Second line of detail.
```

Removing the space between `##` and `Second` doesn't change the output.

The only workaround I've found so far is to remove the linebreak after the `[br]` tag, but this makes the documentation comments harder to read in the editor:

```gdscript
class_name Test
extends Node

## High-level description
##
## First line of detail.[br]Second line of detail.
```

### Minimal reproduction project

N/A
}
					push_error(vformat(R"(There is already a %s named "%s" declared in this scope.)", name, constant->identifier->name), constant->identifier);
				}
				current_suite->add_local(constant, current_function);
				break;
			}
			default:
				break;
		}
	} while ((multiline || previous.type == GDScriptTokenizer::Token::SEMICOLON) && !check(GDScriptTokenizer::Token::DEDENT) && !lambda_ended && !is_at_end());
	complete_extents(suite);
	if (multiline) {
		if (!lambda_ended) {
			consume(GDScriptTokenizer::Token::DEDENT, vformat(R"(Missing unindent at the end of %s.)", p_context));
		} else {
			match(GDScriptTokenizer::Token::DEDENT);
		}
	} else if (previous.type == GDScriptTokenizer::Token::SEMICOLON) {
		consume(GDScriptTokenizer::Token::NEWLINE, vformat(R"(Expected newline after ";" at the end of %s.)", p_context));
	}
	if (p_for_lambda) {
		lambda_ended = true;
	}
	current_suite = suite->parent_block;
	return suite;
}
GDScriptParser::Node *GDScriptParser::parse_statement() {
	Node *result = nullptr;
#ifdef DEBUG_ENABLED
	bool unreachable = current_suite->has_return && !current_suite->has_unreachable_code;