### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

if (!menu) {
		_generate_context_menu();
	}
	int idx = -1;
#define MENU_ITEM_ACTION_DISABLED(m_menu, m_id, m_action, m_disabled)                                                  \
	idx = m_menu->get_item_index(m_id);                                                                                \
	if (idx >= 0) {                                                                                                    \
		m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
		m_menu->set_item_disabled(idx, m_disabled);                                                                    \
	}
#define MENU_ITEM_ACTION(m_menu, m_id, m_action)                                                                       \
	idx = m_menu->get_item_index(m_id);                                                                                \
	if (idx >= 0) {                                                                                                    \
		m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \