### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
String theme_section = "color_theme";
	Ref<ConfigFile> cf = memnew(ConfigFile); 
	List<String> keys;
	for (const KeyValue<String, VariantContainer> &E : props) {
		keys.push_back(E.key);
	}
	keys.sort();
	for (const String &key : keys) {
		if (key.begins_with("text_editor/theme/highlighting/") && key.find("color") >= 0) {
			cf->set_value(theme_section, key.replace("text_editor/theme/highlighting/", ""), ((Color)props[key].variant).to_html());
		}
	}
	Error err = cf->save(p_file);
	return err == OK;
}
bool EditorSettings::_is_default_text_editor_theme(String p_theme_name) {
	return p_theme_name == "default" || p_theme_name == "godot 2" || p_theme_name == "custom";
}
EditorSettings *EditorSettings::get_singleton() {
	return singleton.ptr();
}
void EditorSettings::create() {