### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
line = reg_container.reg_os_set_borderless.sub(line, "get_window().borderless = ($1)", true);
		// 
		line = reg_container.reg_os_get_borderless.sub(line, "get_window().borderless", true);
	}
	// 
	if (line.contains("OS.SCREEN_ORIENTATION_")) {
		line = reg_container.reg_os_screen_orient_enum.sub(line, "DisplayServer.SCREEN_$1", true);
	}
	// 
	if (line.contains("current_screen")) {
		line = reg_container.reg_os_current_screen.sub(line, "get_window().$1current_screen", true);
	}
	if (line.contains("min_window_size")) {
		line = reg_container.reg_os_min_window_size.sub(line, "get_window().$1min_size", true);
	}
	if (line.contains("max_window_size")) {
		line = reg_container.reg_os_max_window_size.sub(line, "get_window().$1max_size", true);
	}
	if (line.contains("window_position")) {
		line = reg_container.reg_os_window_position.sub(line, "get_window().$1position", true);
	}
	if (line.contains("window_size")) {
		line = reg_container.reg_os_window_size.sub(line, "get_window().$1size", true);
	}
	if (line.contains("et_screen_orientation")) {
		line = reg_container.reg_os_getset_screen_orient.sub(line, "DisplayServer.screen_$1et_orientation", true);
	}
	// 
	if (contains_function_call(line, "instance")) {
		line = reg_container.reg_instantiate.sub(line, ".instantiate($1)", true);