### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
if (current_tile_data_editor) {
		
		for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
			Vector2i coords = tile_set_atlas_source->get_tile_id(i);
			Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(coords);
			Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(coords, 0)->get_texture_origin();
			Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
			xform.translate_local(position);
			if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, 0 })) {
				continue;
			}
			TileMapCell cell;
			cell.source_id = tile_set_atlas_source_id;
			cell.set_atlas_coords(coords);
			cell.alternative_tile = 0;
			current_tile_data_editor->draw_over_tile(tile_atlas_control_unscaled, xform, cell);
		}
		
		if (tools_button_group->get_pressed_button() == tool_select_button) {
			for (const TileSelection &E : selection) {
				if (E.alternative != 0) {
					continue;
				}
				Rect2i texture_region = tile_set_atlas_source->get_tile_texture_region(E.tile);
				Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_data(E.tile, 0)->get_texture_origin();
				Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
				xform.translate_local(position);