### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

} else if (p_name == "animation_frames_count") {
			r_ret = tile_set_atlas_source->get_tile_animation_frames_count(coords);
			return true;
		} else if (components.size() == 2 && components[0].begins_with("animation_frame_") && components[0].trim_prefix("animation_frame_").is_valid_int()) {
			int frame = components[0].trim_prefix("animation_frame_").to_int();
			if (components[1] == "duration") {
				if (frame < 0 || frame >= tile_set_atlas_source->get_tile_animation_frames_count(coords)) {
					return false;
				}
				r_ret = tile_set_atlas_source->get_tile_animation_frame_duration(coords, frame);
				return true;
			}
		}
	}
	for (const TileSelection &E : tiles) {
		
		
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
		ERR_FAIL_COND_V(!tile_data, false);
		bool valid = false;
		r_ret = tile_data->get(p_name, &valid);
		if (valid) {
			return true;
		}
	}
	return false;
}
void TileSetAtlasSourceEditor::AtlasTileProxyObject::_get_property_list(List<PropertyInfo> *p_list) const {