### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
{ TK_TYPE_IVEC2, "ivec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC3, "ivec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_IVEC4, "ivec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UINT, "uint", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC2, "uvec2", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC3, "uvec3", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_UVEC4, "uvec4", KCF_DATATYPE, {}, {} },
	{ TK_TYPE_FLOAT, "float", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC2, "vec2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC3, "vec3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_VEC4, "vec4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT2, "mat2", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT3, "mat3", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_MAT4, "mat4", KCF_DATATYPE | CF_VARYING_TYPE, {}, {} },
	{ TK_TYPE_SAMPLER2D, "sampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2D, "isampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2D, "usampler2D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER2DARRAY, "sampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER2DARRAY, "isampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER2DARRAY, "usampler2DArray", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLER3D, "sampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_ISAMPLER3D, "isampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_USAMPLER3D, "usampler3D", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBE, "samplerCube", KCF_SAMPLER_DATATYPE, {}, {} },
	{ TK_TYPE_SAMPLERCUBEARRAY, "samplerCubeArray", KCF_SAMPLER_DATATYPE, {}, {} },
	
	{ TK_INTERPOLATION_FLAT, "flat", CF_INTERPOLATION_QUALIFIER, {}, {} },
	{ TK_INTERPOLATION_SMOOTH, "smooth", CF_INTERPOLATION_QUALIFIER, {}, {} },
	
	{ TK_PRECISION_LOW, "lowp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },