### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return (
			p_type == TK_TYPE_VOID ||
			p_type == TK_TYPE_BOOL ||
			p_type == TK_TYPE_BVEC2 ||
			p_type == TK_TYPE_BVEC3 ||
			p_type == TK_TYPE_BVEC4 ||
			p_type == TK_TYPE_INT ||
			p_type == TK_TYPE_IVEC2 ||
			p_type == TK_TYPE_IVEC3 ||
			p_type == TK_TYPE_IVEC4 ||
			p_type == TK_TYPE_UINT ||
			p_type == TK_TYPE_UVEC2 ||
			p_type == TK_TYPE_UVEC3 ||
			p_type == TK_TYPE_UVEC4 ||
			p_type == TK_TYPE_FLOAT ||
			p_type == TK_TYPE_VEC2 ||
			p_type == TK_TYPE_VEC3 ||
			p_type == TK_TYPE_VEC4 ||
			p_type == TK_TYPE_MAT2 ||
			p_type == TK_TYPE_MAT3 ||
			p_type == TK_TYPE_MAT4 ||
			p_type == TK_TYPE_SAMPLER2D ||
			p_type == TK_TYPE_ISAMPLER2D ||
			p_type == TK_TYPE_USAMPLER2D ||
			p_type == TK_TYPE_SAMPLER2DARRAY ||