### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
break;
		}
	}
	String nnsep = _get_name_num_separator();
	int name_last_index = name_string.length() - nnsep.length() - nums.length();
	
	if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) {
		name_string = name_string.substr(0, name_last_index + nnsep.length());
	} else {
		nums = "";
	}
	for (;;) {
		StringName attempt = name_string + nums;
		existing = data.children.getptr(attempt);
		bool exists = existing != nullptr && *existing != p_child;
		if (!exists) {
			name = attempt;
			return;
		} else {
			if (nums.length() == 0) {
				
				nums = "2";
				name_string += nnsep; 
			} else {
				nums = increase_numeric_string(nums);
			}
		}
	}
}
void Node::_add_child_nocheck(Node *p_child, const StringName &p_name, InternalMode p_internal_mode) {