### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
project_run_bar->stop_playing();
	_save_all_scenes();
}
void EditorNode::save_scene_list(Vector<String> p_scene_filenames) {
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *scene = editor_data.get_edited_scene_root(i);
		if (scene && (p_scene_filenames.find(scene->get_scene_file_path()) >= 0)) {
			_save_scene(scene->get_scene_file_path(), i);
		}
	}
}
void EditorNode::save_before_run() {
	current_menu_option = FILE_SAVE_AND_RUN;
	_menu_option_confirm(FILE_SAVE_AS_SCENE, true);
	file->set_title(TTR("Save scene before running..."));
}
void EditorNode::try_autosave() {
	if (!bool(EDITOR_GET("run/auto_save/save_before_running"))) {
		return;
	}
	if (unsaved_cache) {
		Node *scene = editor_data.get_edited_scene_root();
		if (scene && !scene->get_scene_file_path().is_empty()) { 
			_save_scene_with_preview(scene->get_scene_file_path());
		}
	}
	_menu_option(FILE_SAVE_ALL_SCENES);
	editor_data.save_editor_external_data();
}
void EditorNode::restart_editor() {