### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_tile_set_atlas_source.is_valid());
	ERR_FAIL_COND(p_tiles.is_empty());
	for (const TileSelection &E : p_tiles) {
		ERR_FAIL_COND(E.tile == TileSetSource::INVALID_ATLAS_COORDS);
		ERR_FAIL_COND(E.alternative < 0);
	}
	
	for (const TileSelection &E : tiles) {
		const Vector2i &coords = E.tile;
		const int &alternative = E.alternative;
		if (tile_set_atlas_source.is_valid() && tile_set_atlas_source->has_tile(coords) && tile_set_atlas_source->has_alternative_tile(coords, alternative)) {
			TileData *tile_data = tile_set_atlas_source->get_tile_data(coords, alternative);
			if (tile_data->is_connected(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed))) {
				tile_data->disconnect(CoreStringNames::get_singleton()->property_list_changed, callable_mp((Object *)this, &Object::notify_property_list_changed));
			}
		}
	}
	tile_set_atlas_source = p_tile_set_atlas_source;
	tiles = RBSet<TileSelection>(p_tiles);
	
	for (const TileSelection &E : p_tiles) {