### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
PIPELINE_LIGHT_MODE_DISABLED,
		PIPELINE_LIGHT_MODE_ENABLED,
		PIPELINE_LIGHT_MODE_MAX
	};
	struct PipelineVariants {
		PipelineCacheRD variants[PIPELINE_LIGHT_MODE_MAX][PIPELINE_VARIANT_MAX];
	};
	struct {
		CanvasShaderRD canvas_shader;
		RID default_version;
		RID default_version_rd_shader;
		RID quad_index_buffer;
		RID quad_index_array;
		PipelineVariants pipeline_variants;
		ShaderCompiler compiler;
	} shader;
	struct CanvasShaderData : public RendererRD::MaterialStorage::ShaderData {
		enum BlendMode {