### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

// Will be added last in the list, so make sure indexes match
	ERR_FAIL_COND(p_index != _scroll_children->get_child_count());
	Item &em = _pro_index];
	ERR_FAIL_COND(em.control != nullptr); // Already created
	ProjectList memnew(ProjectListItemControl);
	hb->add_theme_constant_override("separation", 10 * EDSCALE);
	hb->set_project_tle(!em.missing ? em.project_name : TTR("Missing Project"));
	hb->set_project_path(em.path);
	hb->set_tooltip_text(em.description);
	hb->set_tags(em.tags, this);
	hb->set_unsupported_features(em.unsupported_features);
	hb->set_is_favore(e);
	hb->set_is_missing(em.missing);
	hb->set_is_grayed(em.grayed);
	hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
	hb->connect("favore_pressed", callable_mp(this, &ProjectList::_favore_pressed).bind(hb));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
	hb->connect("explore_pressed", callable_mp(this, &ProjectList::_show_project).bind(em.path));
#endif
	_scroll_children->add_child(hb);
	em.control = hb;
}
void ProjectList::set_search_term(String p_search_term) {