### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
String name = p_name;
	if (name == "new_item_key") {
		r_ret = new_item_key;
		return true;
	}
	if (name == "new_item_value") {
		r_ret = new_item_value;
		return true;
	}
	if (name.begins_with("indices")) {
		int index = name.get_slicec('/', 1).to_int();
		Variant key = dict.get_key_at_index(index);
		r_ret = dict[key];
		if (r_ret.get_type() == Variant::OBJECT && Object::cast_to<EncodedObjectAsID>(r_ret)) {
			r_ret = Object::cast_to<EncodedObjectAsID>(r_ret)->get_object_id();
		}
		return true;
	}
	return false;
}
void EditorPropertyDictionaryObject::set_dict(const Dictionary &p_dict) {
	dict = p_dict;
}
Dictionary EditorPropertyDictionaryObject::get_dict() {
	return dict;
}
void EditorPropertyDictionaryObject::set_new_item_key(const Variant &p_new_item) {