### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

double ratio = v0 < v1 ? v0 / v1 : v1 / v0;
		if (ratio >= 1.0 - p_allowed_velocity_err) {
			return true;
		}
	}
	return false;
}
void Animation::_position_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {
	ERR_FAIL_INDEX(p_idx, tracks.size());
	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_POSITION_3D);
	PositionTrack *tt = static_cast<PositionTrack *>(tracks[p_idx]);
	int i = 0;
	while (i < tt->positions.size() - 2) {
		TKey<Vector3> t0 = tt->positions[i];
		TKey<Vector3> t1 = tt->positions[i + 1];
		TKey<Vector3> t2 = tt->positions[i + 2];
		bool erase = _vector3_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_angular_err, p_allowed_precision_error);
		if (erase) {
			tt->positions.remove_at(i + 1);
		} else {
			i++;
		}
	}
	if (tt->positions.size() == 2) {
		if ((tt->positions[0].value - tt->positions[1].value).length() < p_allowed_precision_error) {
			tt->positions.remove_at(1);
		}
	}
}
void Animation::_rotation_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {