### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
if (!connecting_out) {
			SWAP(pos, topos);
		}
		_draw_connection_line(top_layer, pos, topos, col, col, lines_thickness, zoom);
	}
	if (box_selecting) {
		top_layer->draw_rect(box_selecting_rect, get_theme_color(SNAME("selection_fill")));
		top_layer->draw_rect(box_selecting_rect, get_theme_color(SNAME("selection_stroke")), false);
	}
}
void GraphEdit::_minimap_draw() {
	if (!is_minimap_enabled()) {
		return;
	}
	minimap->update_minimap();
	
	Rect2 minimap_rect = Rect2(Point2(), minimap->get_size());
	minimap->draw_style_box(minimap->get_theme_stylebox(SNAME("bg")), minimap_rect);
	Vector2 graph_offset = minimap->_get_graph_offset();
	Vector2 minimap_offset = minimap->minimap_offset;
	
	for (int i = get_child_count() - 1; i >= 0; i--) {
		GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
		if (!gn || !gn->is_comment()) {
			continue;
		}
		Vector2 node_position = minimap->_convert_from_graph_position(gn->get_position_offset() * zoom - graph_offset) + minimap_offset;
		Vector2 node_size = minimap->_convert_from_graph_position(gn->get_size() * zoom);
		Rect2 node_rect = Rect2(node_position, node_size);
		Ref<StyleBoxFlat> sb_minimap = minimap->get_theme_stylebox(SNAME("node"))->duplicate();