### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
permission_args++;
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
			} else if (arg == "authority") {
				permission_args++;
				rpc_config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
			} else if (arg == "reliable") {
				transfer_mode_args++;
				rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
			} else if (arg == "unreliable") {
				transfer_mode_args++;
				rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE;
			} else if (arg == "unreliable_ordered") {
				transfer_mode_args++;
				rpc_config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED;
			} else {
				push_error(R"(Invalid RPC argument. Must be one of: "call_local"/"call_remote" (local calls), "any_peer"/"authority" (permission), "reliable"/"unreliable"/"unreliable_ordered" (transfer mode).)", p_annotation);
			}
		}
		if (locality_args > 1) {
			push_error(R"(Invalid RPC config. The locality ("call_local"/"call_remote") must be specified no more than once.)", p_annotation);
		} else if (permission_args > 1) {
			push_error(R"(Invalid RPC config. The permission ("any_peer"/"authority") must be specified no more than once.)", p_annotation);
		} else if (transfer_mode_args > 1) {
			push_error(R"(Invalid RPC config. The transfer mode ("reliable"/"unreliable"/"unreliable_ordered") must be specified no more than once.)", p_annotation);
		}
	}
	function->rpc_config = rpc_config;
	return true;
}
bool GDScriptParser::static_unload_annotation(const AnnotationNode *p_annotation, Node *p_target) {