### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return camera_override;
}
void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
	if (p_override == CameraOverride::OVERRIDE_2D && camera_override != CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override != CameraOverride::OVERRIDE_2D && camera_override == CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override >= CameraOverride::OVERRIDE_3D_1 && camera_override < CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_3D:set", msg);
	} else if (p_override < CameraOverride::OVERRIDE_3D_1 && camera_override >= CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_3D:set", msg);
	}
	camera_override = p_override;
}
void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {