### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

const HashSet<int> &get_unsafe_lines() const { return unsafe_lines; }
	int get_last_line_number() const { return current.end_line; }
#endif
	GDScriptParser();
	~GDScriptParser();
#ifdef DEBUG_ENABLED
	class TreePrinter {
		int indent_level = 0;
		String indent;
		StringBuilder printed;
		bool pending_indent = false;
		void increase_indent();
		void decrease_indent();
		void push_line(const String &p_line = String());
		void push_text(const String &p_text);
		void print_annotation(const AnnotationNode *p_annotation);
		void print_array(ArrayNode *p_array);
		void print_assert(AssertNode *p_assert);
		void print_assignment(AssignmentNode *p_assignment);
		void print_await(AwaitNode *p_await);
		void print_binary_op(BinaryOpNode *p_binary_op);
		void print_call(CallNode *p_call);
		void print_cast(CastNode *p_cast);
		void print_class(ClassNode *p_class);
		void print_constant(ConstantNode *p_constant);
		void print_dictionary(DictionaryNode *p_dictionary);
		void print_expression(ExpressionNode *p_expression);
		void print_enum(EnumNode *p_enum);
		void print_for(ForNode *p_for);
		void print_function(FunctionNode *p_function, const String &p_context = "Function");