### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
if (!canvas_item_editor) {
		canvas_item_editor = CanvasItemEditor::get_singleton();
	}
	if (p_node) {
		node = Object::cast_to<CollisionShape2D>(p_node);
		set_process(true);
	} else {
		if (pressed) {
			set_handle(edit_handle, original_point);
			pressed = false;
		}
		edit_handle = -1;
		node = nullptr;
		set_process(false);
	}
	_shape_changed();
}
void CollisionShape2DEditorPlugin::edit(Object *p_obj) {