### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
view_menu->get_popup()->set_item_disabled(wireframe_idx, true);
		view_menu->get_popup()->set_item_tooltip(wireframe_idx, unsupported_tooltip);
		view_menu->get_popup()->set_item_disabled(overdraw_idx, true);
		view_menu->get_popup()->set_item_tooltip(overdraw_idx, unsupported_tooltip);
		view_menu->get_popup()->set_item_disabled(shadeless_idx, true);
		view_menu->get_popup()->set_item_tooltip(shadeless_idx, unsupported_tooltip);
	}
	register_shortcut_action("spatial_editor/freelook_left", TTR("Freelook Left"), Key::A, true);
	register_shortcut_action("spatial_editor/freelook_right", TTR("Freelook Right"), Key::D, true);
	register_shortcut_action("spatial_editor/freelook_forward", TTR("Freelook Forward"), Key::W, true);
	register_shortcut_action("spatial_editor/freelook_backwards", TTR("Freelook Backwards"), Key::S, true);
	register_shortcut_action("spatial_editor/freelook_up", TTR("Freelook Up"), Key::E, true);
	register_shortcut_action("spatial_editor/freelook_down", TTR("Freelook Down"), Key::Q, true);
	register_shortcut_action("spatial_editor/freelook_speed_modifier", TTR("Freelook Speed Modifier"), Key::SHIFT);
	register_shortcut_action("spatial_editor/freelook_slow_modifier", TTR("Freelook Slow Modifier"), Key::ALT);
	ED_SHORTCUT("spatial_editor/lock_transform_x", TTR("Lock Transformation to X axis"), Key::X);
	ED_SHORTCUT("spatial_editor/lock_transform_y", TTR("Lock Transformation to Y axis"), Key::Y);
	ED_SHORTCUT("spatial_editor/lock_transform_z", TTR("Lock Transformation to Z axis"), Key::Z);
	ED_SHORTCUT("spatial_editor/lock_transform_yz", TTR("Lock Transformation to YZ plane"), KeyModifierMask::SHIFT | Key::X);
	ED_SHORTCUT("spatial_editor/lock_transform_xz", TTR("Lock Transformation to XZ plane"), KeyModifierMask::SHIFT | Key::Y);
	ED_SHORTCUT("spatial_editor/lock_transform_xy", TTR("Lock Transformation to XY plane"), KeyModifierMask::SHIFT | Key::Z);
	ED_SHORTCUT("spatial_editor/cancel_transform", TTR("Cancel Transformation"), Key::ESCAPE);
	ED_SHORTCUT("spatial_editor/instant_translate", TTR("Begin Translate Transformation"));
	ED_SHORTCUT("spatial_editor/instant_rotate", TTR("Begin Rotate Transformation"));
	ED_SHORTCUT("spatial_editor/instant_scale", TTR("Begin Scale Transformation"));
	preview_camera = memnew(CheckBox);
	preview_camera->set_text(TTR("Preview"));
	preview_camera->set_shortcut(ED_SHORTCUT("spatial_editor/toggle_camera_preview", TTR("Toggle Camera Preview"), KeyModifierMask::CMD_OR_CTRL | Key::P));
	vbox->add_child(preview_camera);
	preview_camera->set_h_size_flags(0);