### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
					pi.type = Variant::COLOR;
				} else {
					pi.type = Variant::VECTOR4;
				}
			}
		} break;
		case ShaderLanguage::TYPE_MAT2:
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_FLOAT32_ARRAY;
			} else {
				pi.type = Variant::TRANSFORM2D;
			}
			break;
		case ShaderLanguage::TYPE_MAT3:
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_FLOAT32_ARRAY;
			} else {
				pi.type = Variant::BASIS;
			}
			break;
		case ShaderLanguage::TYPE_MAT4:
			if (p_uniform.array_size > 0) {
				pi.type = Variant::PACKED_FLOAT32_ARRAY;
			} else {
				pi.type = Variant::PROJECTION;
			}
			break;
		case ShaderLanguage::TYPE_SAMPLER2D:
		case ShaderLanguage::TYPE_ISAMPLER2D: