### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

pop_multiline();
				complete_extents(call);
				return nullptr;
			}
			if (current_function->identifier) {
				call->function_name = current_function->identifier->name;
			} else {
				call->function_name = SNAME("<anonymous>");
			}
		} else {
			consume(GDScriptTokenizer::Token::PERIOD, R"(Expected "." or "(" after "super".)");
			make_completion_context(COMPLETION_SUPER_METHOD, call, true);
			if (!consume(GDScriptTokenizer::Token::IDENTIFIER, R"(Expected function name after ".".)")) {
				pop_multiline();
				complete_extents(call);
				return nullptr;
			}
			IdentifierNode *identifier = parse_identifier();
			call->callee = identifier;
			call->function_name = identifier->name;
			consume(GDScriptTokenizer::Token::PARENTHESIS_OPEN, R"(Expected "(" after function name.)");
		}
	} else {
		call->callee = p_previous_operand;
		if (call->callee == nullptr) {
			push_error(R"*(Cannot call on an expression. Use ".call()" if it's a Callable.)*");
		} else if (call->callee->type == Node::IDENTIFIER) {
			call->function_name = static_cast<IdentifierNode *>(call->callee)->name;
			make_completion_context(COMPLETION_METHOD, call->callee);
		} else if (call->callee->type == Node::SUBSCRIPT) {