### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

Variant result = Variant();
	if (p_variable->initializer) {
		bool is_initializer_value_reduced = false;
		Variant initializer_value = make_expression_reduced_value(p_variable->initializer, is_initializer_value_reduced);
		if (is_initializer_value_reduced) {
			result = initializer_value;
		}
	} else {
		GDScriptParser::DataType datatype = p_variable->get_datatype();
		if (datatype.is_hard_type()) {
			if (datatype.kind == GDScriptParser::DataType::BUILTIN && datatype.builtin_type != Variant::OBJECT) {
				if (datatype.builtin_type == Variant::ARRAY && datatype.has_container_element_type()) {
					result = make_array_from_element_datatype(datatype.get_container_element_type());
				} else {
					VariantInternal::initialize(&result, datatype.builtin_type);
				}
			} else if (datatype.kind == GDScriptParser::DataType::ENUM) {
				result = 0;
			}
		}
	}
	return result;
}
GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source) {