### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

ERR_FAIL_INDEX(p_line, get_line_count());
	if (!is_line_folded(p_line) && !_is_line_hidden(p_line)) {
		return;
	}
	int fold_start = p_line;
	for (; fold_start > 0; fold_start--) {
		if (is_line_folded(fold_start)) {
			break;
		}
	}
	fold_start = is_line_folded(fold_start) ? fold_start : p_line;
	for (int i = fold_start + 1; i < get_line_count(); i++) {
		if (!_is_line_hidden(i)) {
			break;
		}
		_set_line_as_hidden(i, false);
	}
	queue_redraw();
}
void CodeEdit::fold_all_lines() {