### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
return tablet_drivers.size();
}
String DisplayServerWindows::tablet_get_driver_name(int p_driver) const {
	if (p_driver < 0 || p_driver >= tablet_drivers.size()) {
		return "";
	} else {
		return tablet_drivers[p_driver];
	}
}
String DisplayServerWindows::tablet_get_current_driver() const {
	return tablet_driver;
}
void DisplayServerWindows::tablet_set_current_driver(const String &p_driver) {
	if (tablet_get_driver_count() == 0) {
		return;
	}
	bool found = false;
	for (int i = 0; i < tablet_get_driver_count(); i++) {
		if (p_driver == tablet_get_driver_name(i)) {
			found = true;
		}
	}
	if (found) {
		_update_tablet_ctx(tablet_driver, p_driver);
		tablet_driver = p_driver;
	} else {
		ERR_PRINT("Unknown tablet driver " + p_driver + ".");
	}
}
DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {