### Godot version

v4.0.3.stable.arch_linux

### System information

Arch linux  - OpenGL API 4.2 (Core Profile) Mesa 21.3.9 Amber - Compatibility - Using Device: Intel Open Source Technology Center - Mesa DRI Intel(R) HD Graphics 2500 (IVB GT1)

### Issue description

I wrote a simple colorize shader:
```
uniform sampler2D color_map;
void fragment()
{
	vec2 uv = COLOR.rg;
	COLOR.rgb = texture(color_map, uv).rgb;
}
```
![20230614_21h26m15s_grim](https://github.com/godotengine/godot/assets/68549456/636c00f8-09e3-4be4-9784-787a3c35ae63)

But when I change the uniform parameter in the editor, it turned into this
![20230614_21h07m45s_grim](https://github.com/godotengine/godot/assets/68549456/0ac2430d-33f5-4c4a-8cd0-bd2f76b575cf)

However, this issue does not appear on Vulkan renderer (Foward+ and Mobile) 

### Steps to reproduce

Change value in the gradient in the shader parameter.

### Minimal reproduction project

[shader-bug.zip](https://github.com/godotengine/godot/files/11746761/shader-bug.zip)

int best_idx = -1;
				int best_height = 0x7FFFFFFF;
				for (int j = 0; j <= base_size - si.size.width; j++) {
					int height = 0;
					for (int k = 0; k < si.size.width; k++) {
						int h = v_offsets[k + j];
						if (h > height) {
							height = h;
							if (height > best_height) {
								break; 
							}
						}
					}
					if (height < best_height) {
						best_height = height;
						best_idx = j;
					}
				}
				
				for (int k = 0; k < si.size.width; k++) {
					v_offsets[k + best_idx] = best_height + si.size.height;
				}
				si.pos.x = best_idx;
				si.pos.y = best_height;
				if (si.pos.y + si.size.height > max_height) {
					max_height = si.pos.y + si.size.height;
				}
			}
			if (max_height <= base_size * 2) {
				atlas_height = max_height;