### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

tool_settings_tile_data_toolbar_container->add_child(toolbar);
		}
		toolbar->hide();
	}
	
	bool is_visible = tools_button_group->get_pressed_button() == tool_paint_button;
	tile_data_editor_dropdown_button->set_visible(is_visible);
	if (tile_data_editors_tree->get_selected()) {
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	} else {
		tile_data_editor_dropdown_button->set_text(TTR("Select a property editor"));
	}
	tile_data_editors_scroll->set_visible(is_visible);
}
void TileSetAtlasSourceEditor::_update_current_tile_data_editor() {
	
	String property;
	if (tools_button_group->get_pressed_button() == tool_select_button && tile_inspector->is_visible() && !tile_inspector->get_selected_path().is_empty()) {
		Vector<String> components = tile_inspector->get_selected_path().split("/");
		if (components.size() >= 1) {
			property = components[0];
			
			if (property.begins_with("terrains_")) {
				property = "terrain_set";
			}
		}
	} else if (tools_button_group->get_pressed_button() == tool_paint_button && tile_data_editors_tree->get_selected()) {
		property = tile_data_editors_tree->get_selected()->get_metadata(0);
		tile_data_editor_dropdown_button->set_text(tile_data_editors_tree->get_selected()->get_text(0));
	}