### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
loop_mode = p_loop_mode;
	emit_changed();
}
Animation::LoopMode Animation::get_loop_mode() const {
	return loop_mode;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->imported = p_imported;
}
bool Animation::track_is_imported(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
	return tracks[p_track]->imported;
}
void Animation::track_set_enabled(int p_track, bool p_enabled) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->enabled = p_enabled;
	emit_changed();
}
bool Animation::track_is_enabled(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
	return tracks[p_track]->enabled;
}
void Animation::track_move_up(int p_track) {
	if (p_track >= 0 && p_track < (tracks.size() - 1)) {
		SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
	}
	emit_changed();
}
void Animation::track_move_down(int p_track) {