### Godot version

4.0 stable

### System information

Manjaro Linux using i3, Foward+

### Issue description

Whenever the tileset property of any tilemap node is like open in the editor like this:
![image](https://user-images.githubusercontent.com/13070158/223416376-be0d7bca-1af8-43ad-9f19-a22de0a5a3c6.png)

If I select any other node and then select the TileMap node again it will print this error:
![image](https://user-images.githubusercontent.com/13070158/223416512-abbf4d45-e6c8-4c5f-894a-9b5810bf0cc2.png)
` editor/editor_node.cpp:8152 - Condition "plugins_list.has(p_plugin)" is true.`

This seems to be actually true to any plugin or `EditorInspectorPlugin` that edits node. In my project I have a InspectorPlugin that adds some buttons in `_parse_begin` for a specific kind of node, and that node also has an exported custom resource, and whenever I select any of that Node and their resource is open for edit in the Inspector I get the same error.

### Steps to reproduce

- Create a TileMap node on any scene
- Create a new TileSet resource on the TileMap node
- click on the TileSet resource to edit it in place in the TileMap node
- Select any other node
- Select the TileMap node again.


### Minimal reproduction project

[plugin_error_resource_edit.zip](https://github.com/godotengine/godot/files/10909135/plugin_error_resource_edit.zip)

- Open main scene
- Select the TileMap node
- Click the tileset resource in the inspector
- Select the root node
- Select TileMap node again
if (p_mouse_button_index == MouseButton::LEFT) {
		_update_selection_pattern_from_tileset_pattern_selection();
	}
}
void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection() {
	TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
	if (!tile_map) {
		return;
	}
	Ref<TileSet> tile_set = tile_map->get_tileset();
	if (!tile_set.is_valid()) {
		return;
	}
	ERR_FAIL_INDEX(tile_map_layer, tile_map->get_layers_count());
	selection_pattern.instantiate();
	TypedArray<Vector2i> coords_array;
	for (const Vector2i &E : tile_map_selection) {
		coords_array.push_back(E);
	}
	selection_pattern = tile_map->get_pattern(tile_map_layer, coords_array);
}
void TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_tiles_selection() {