### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return favorites;
}
void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
	recent_dirs = p_recent_dirs;
	String recent_dirs_file;
	if (Engine::get_singleton()->is_project_manager_hint()) {
		recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().path_join("recent_dirs");
	} else {
		recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().path_join("recent_dirs");
	}
	Ref<FileAccess> f = FileAccess::open(recent_dirs_file, FileAccess::WRITE);
	if (f.is_valid()) {
		for (int i = 0; i < recent_dirs.size(); i++) {
			f->store_line(recent_dirs[i]);
		}
	}
}
Vector<String> EditorSettings::get_recent_dirs() const {