### Godot version

v4.1.rc2.official [46424488e]

### System information

Godot v4.1.rc2 - Linux Mint 20 (Ulyana) - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 SUPER (nvidia; 515.105.01) - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 Threads)

### Issue description

Dragging and dropping a file to a new position inside its current folder, or onto the icon for its current folder - when that folder is the project root folder :res// - will be treated as though you were dropping a different file with the same name.

Expectation: for nothing to happen.

Also tried it in 4.0.3 and 4.1-dev3, where it behaves as expected.

https://github.com/godotengine/godot/assets/64640811/90de1120-dd92-41b8-b202-db77c343103a

### Steps to reproduce

1. New or existing project.
2. Click and drag a file in :res// in FileSystem dock.
3. Drop the file back into :res//.
4. Be prompted to overwrite or rename.

### Minimal reproduction project

N/A
}
			bool is_favorite = selected->get_parent() != nullptr && tree->get_root()->get_first_child() == selected->get_parent();
			all_favorites &= is_favorite;
			all_not_favorites &= !is_favorite;
			selected = tree->get_next_selected(selected);
		}
		if (!all_not_favorites) {
			paths = _tree_get_selected(false);
		} else {
			paths = _tree_get_selected();
		}
	} else if (p_from == files) {
		for (int i = 0; i < files->get_item_count(); i++) {
			if (files->is_selected(i)) {
				paths.push_back(files->get_item_metadata(i));
			}
		}
		all_favorites = false;
		all_not_favorites = true;
	}
	if (paths.is_empty()) {
		return Variant();
	}
	Dictionary drag_data = EditorNode::get_singleton()->drag_files_and_dirs(paths, p_from);
	if (!all_not_favorites) {
		drag_data["favorite"] = all_favorites ? "all" : "mixed";
	}
	return drag_data;
}
bool FileSystemDock::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {