### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
} else {
						value = Variant(Vector4(p_value[0].real, p_value[1].real, p_value[2].real, p_value[3].real));
					}
				}
				break;
			case ShaderLanguage::TYPE_MAT2:
				if (array_size > 0) {
					array_size *= 4;
					PackedFloat32Array array;
					for (int i = 0; i < array_size; i += 4) {
						array.push_back(p_value[i].real);
						array.push_back(p_value[i + 1].real);
						array.push_back(p_value[i + 2].real);
						array.push_back(p_value[i + 3].real);
					}
					value = Variant(array);
				} else {
					value = Variant(Transform2D(p_value[0].real, p_value[2].real, p_value[1].real, p_value[3].real, 0.0, 0.0));
				}
				break;
			case ShaderLanguage::TYPE_MAT3: {
				if (array_size > 0) {
					array_size *= 9;
					PackedFloat32Array array;
					for (int i = 0; i < array_size; i += 9) {
						for (int j = 0; j < 9; j++) {
							array.push_back(p_value[i + j].real);
						}
					}
					value = Variant(array);