### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Godot v4.1.rc1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 960 (NVIDIA; 31.0.15.3623) - AMD FX(tm)-6300 Six-Core Processor (6 Threads)

### Issue description

When damping is used and a particle is fully stopped, it gets new shape, color, angular velocity, etc. It looks like it's being recreated from scratch.

### Steps to reproduce

1. Run the project.
2. Open block_hit_particles.tscn.

### Minimal reproduction project

[Bugged Particles.zip](https://github.com/godotengine/godot/files/11887286/Bugged.Particles.zip)

sub_emitter_mode = p_sub_emitter_mode;
	_queue_shader_change();
	notify_property_list_changed();
	if (sub_emitter_mode != SUB_EMITTER_DISABLED && RenderingServer::get_singleton()->is_low_end()) {
		WARN_PRINT_ONCE_ED("Sub-emitter modes other than SUB_EMITTER_DISABLED are not supported in the GL Compatibility rendering backend.");
	}
}
ParticleProcessMaterial::SubEmitterMode ParticleProcessMaterial::get_sub_emitter_mode() const {
	return sub_emitter_mode;
}
void ParticleProcessMaterial::set_sub_emitter_frequency(double p_frequency) {