### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
}
	item_edited(popup_edited_item_col, popup_edited_item);
	queue_redraw();
}
void Tree::value_editor_changed(double p_value) {
	if (updating_value_editor) {
		return;
	}
	if (!popup_edited_item) {
		return;
	}
	TreeItem::Cell &c = popup_edited_item->cells.write[popup_edited_item_col];
	c.val = p_value;
	text_editor->set_text(String::num(c.val, Math::range_step_decimals(c.step)));
	item_edited(popup_edited_item_col, popup_edited_item);
	queue_redraw();
}
void Tree::popup_select(int p_option) {
	if (!popup_edited_item) {
		return;
	}
	if (popup_edited_item_col < 0 || popup_edited_item_col > columns.size()) {
		return;
	}
	popup_edited_item->cells.write[popup_edited_item_col].val = p_option;
	
	queue_redraw();
	item_edited(popup_edited_item_col, popup_edited_item);
}
void Tree::_go_left() {