### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ret = _insert(p_time, bt->values, k);
			Vector<int> key_neighborhood;
			key_neighborhood.push_back(ret);
			if (ret > 0) {
				key_neighborhood.push_back(ret - 1);
			}
			if (ret < track_get_key_count(p_track) - 1) {
				key_neighborhood.push_back(ret + 1);
			}
		} break;
		case TYPE_AUDIO: {
			AudioTrack *at = static_cast<AudioTrack *>(t);
			Dictionary k = p_key;
			ERR_FAIL_COND_V(!k.has("start_offset"), -1);
			ERR_FAIL_COND_V(!k.has("end_offset"), -1);
			ERR_FAIL_COND_V(!k.has("stream"), -1);
			TKey<AudioKey> ak;
			ak.time = p_time;
			ak.value.start_offset = k["start_offset"];
			ak.value.end_offset = k["end_offset"];
			ak.value.stream = k["stream"];
			ret = _insert(p_time, at->values, ak);
		} break;
		case TYPE_ANIMATION: {
			AnimationTrack *at = static_cast<AnimationTrack *>(t);
			TKey<StringName> ak;
			ak.time = p_time;
			ak.value = p_key;
			ret = _insert(p_time, at->values, ak);
		} break;