### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
if (selection.size()) {
				EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
				undo_redo->create_action(TTR("Animation Delete Keys"));
				for (RBMap<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
					undo_redo->add_do_method(animation.ptr(), "track_remove_key", E->key().track, E->key().key);
					undo_redo->add_undo_method(animation.ptr(), "track_insert_key", E->key().track, E->get().pos, animation->track_get_key_value(E->key().track, E->key().key), animation->track_get_key_transition(E->key().track, E->key().key));
				}
				undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
				undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
				undo_redo->add_do_method(this, "_redraw_tracks");
				undo_redo->add_undo_method(this, "_redraw_tracks");
				undo_redo->commit_action();
				_update_key_edit();
			}
		} break;
		case EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY:
		case EDIT_GOTO_NEXT_STEP: {
			goto_next_step(false, p_option == EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
		} break;
		case EDIT_GOTO_PREV_STEP: {
			goto_prev_step(false);
		} break;
		case EDIT_APPLY_RESET: {
			AnimationPlayerEditor::get_singleton()->get_player()->apply_reset(true);
		} break;
		case EDIT_BAKE_ANIMATION: {
			bake_dialog->popup_centered(Size2(200, 100) * EDSCALE);
		} break;
		case EDIT_BAKE_ANIMATION_CONFIRM: {
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();