### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
}
							}
							values++;
						}
						if (XIMaskIsSet(raw_event->valuators.mask, VALUATOR_TILTY)) {
							HashMap<int, Vector2>::Iterator pen_tilt_y = xi.pen_tilt_y_range.find(device_id);
							if (pen_tilt_y) {
								Vector2 pen_tilt_y_range = pen_tilt_y->value;
								if (pen_tilt_y_range[0] != 0 && *values < 0) {
									xi.tilt.y = *values / -pen_tilt_y_range[0];
								} else if (pen_tilt_y_range[1] != 0) {
									xi.tilt.y = *values / pen_tilt_y_range[1];
								}
							}
							values++;
						}
						HashMap<int, bool>::Iterator pen_inverted = xi.pen_inverted_devices.find(device_id);
						if (pen_inverted) {
							xi.pen_inverted = pen_inverted->value;
						}
						
						
						if (raw_event->time == xi.last_relative_time && rel_x == xi.relative_motion.x && rel_y == xi.relative_motion.y) {
							break; 
						}
						xi.old_raw_pos.x = xi.raw_pos.x;
						xi.old_raw_pos.y = xi.raw_pos.y;
						xi.raw_pos.x = rel_x;
						xi.raw_pos.y = rel_y;
						HashMap<int, Vector2>::Iterator abs_info = xi.absolute_devices.find(device_id);