### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
Callable move_function = EditorNode::get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo, object, array_element_prefix, -1, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}
		} else if (mode == MODE_USE_COUNT_PROPERTY) {
			undo_redo->add_undo_property(object, count_property, count);
			undo_redo->add_do_property(object, count_property, p_size);
		}
	} else {
		if (mode == MODE_USE_MOVE_ARRAY_ELEMENT_FUNCTION) {
			for (int i = count - 1; i > p_size - 1; i--) {
				
				Callable move_function = EditorNode::get_editor_data().get_move_array_element_function(object->get_class_name());
				if (move_function.is_valid()) {
					Variant args[] = { undo_redo, object, array_element_prefix, i, -1 };
					const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
					Variant return_value;
					Callable::CallError call_error;
					move_function.callp(args_p, 5, return_value, call_error);
				} else {
					WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
				}
			}