### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
while (node && node != tree->get_root()) {
				node->set_collapsed(false);
				node = node->get_parent();
			}
			item->select(0);
			item->set_as_cursor(0);
			selected = p_node;
			tree->ensure_cursor_is_visible();
		}
	} else {
		if (!p_node) {
			selected = nullptr;
		}
		_update_tree();
		selected = p_node;
	}
	if (p_emit_selected) {
		emit_signal(SNAME("node_selected"));
	}
}
void SceneTreeEditor::_rename_node(Node *p_node, const String &p_name) {
	TreeItem *item = _find(tree->get_root(), p_node->get_path());
	ERR_FAIL_COND(!item);
	String new_name = p_name.validate_node_name();
	if (new_name != p_name) {
		String text = TTR("Invalid node name, the following characters are not allowed:") + "\n" + String::get_invalid_node_name_characters();
		if (error->is_visible()) {
			if (!error->get_meta("invalid_character", false)) {
				error->set_text(error->get_text() + "\n\n" + text);
				error->set_meta("invalid_character", true);