### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
pi.type = Variant::ARRAY;
				pi.hint = PROPERTY_HINT_ARRAY_TYPE;
				pi.hint_string = MAKE_RESOURCE_TYPE_HINT("Texture3D");
			} else {
				pi.type = Variant::OBJECT;
				pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
				pi.hint_string = "Texture3D";
			}
		} break;
		case ShaderLanguage::TYPE_STRUCT: {
			
		} break;
		case ShaderLanguage::TYPE_MAX:
			break;
	}
	return pi;
}
uint32_t ShaderLanguage::get_datatype_size(ShaderLanguage::DataType p_type) {
	switch (p_type) {
		case TYPE_VOID:
			return 0;
		case TYPE_BOOL:
			return 4;
		case TYPE_BVEC2:
			return 8;
		case TYPE_BVEC3:
			return 12;
		case TYPE_BVEC4:
			return 16;
		case TYPE_INT: