### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
				StringName parent = ClassDB::get_parent_class(class_name);
				if (parent != StringName()) {
					base_type.native_type = parent;
				} else {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
				}
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				base_type.kind = GDScriptParser::DataType::UNRESOLVED;
				if (Variant::has_constant(base_type.builtin_type, p_symbol)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
					r_result.class_name = Variant::get_type_name(base_type.builtin_type);
					r_result.class_member = p_symbol;
					return OK;
				}
				Variant v;
				Ref<RefCounted> v_ref;
				if (base_type.builtin_type == Variant::OBJECT) {
					v_ref.instantiate();
					v = v_ref;
				} else {
					Callable::CallError err;
					Variant::construct(base_type.builtin_type, v, nullptr, 0, err);
					if (err.error != Callable::CallError::CALL_OK) {
						break;
					}
				}
				if (v.has_method(p_symbol)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;