### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
#include "animation.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_3d.h"
#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
	String prop_name = p_name;
	if (p_name == SNAME("_compression")) {
		ERR_FAIL_COND_V(tracks.size() > 0, false); 
		Dictionary comp = p_value;
		ERR_FAIL_COND_V(!comp.has("fps"), false);
		ERR_FAIL_COND_V(!comp.has("bounds"), false);
		ERR_FAIL_COND_V(!comp.has("pages"), false);
		ERR_FAIL_COND_V(!comp.has("format_version"), false);
		uint32_t format_version = comp["format_version"];
		ERR_FAIL_COND_V(format_version > Compression::FORMAT_VERSION, false); 
		compression.fps = comp["fps"];
		Array bounds = comp["bounds"];
		compression.bounds.resize(bounds.size());
		for (int i = 0; i < bounds.size(); i++) {
			compression.bounds[i] = bounds[i];
		}
		Array pages = comp["pages"];
		compression.pages.resize(pages.size());
		for (int i = 0; i < pages.size(); i++) {
			Dictionary page = pages[i];
			ERR_FAIL_COND_V(!page.has("data"), false);
			ERR_FAIL_COND_V(!page.has("time_offset"), false);