### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
String base_path = script->get_path().get_base_dir();
	String path = base_path.path_join(rel_path);
	return path.replace("///", "//").simplify_path();
}
void ScriptTextEditor::update_toggle_scripts_button() {
	code_editor->update_toggle_scripts_button();
}
void ScriptTextEditor::_update_connected_methods() {
	CodeEdit *text_edit = code_editor->get_text_editor();
	text_edit->set_gutter_width(connection_gutter, text_edit->get_line_height());
	for (int i = 0; i < text_edit->get_line_count(); i++) {
		text_edit->set_line_gutter_metadata(i, connection_gutter, Dictionary());
		text_edit->set_line_gutter_icon(i, connection_gutter, nullptr);
		text_edit->set_line_gutter_clickable(i, connection_gutter, false);
	}
	missing_connections.clear();
	if (!script_is_valid) {
		return;
	}
	Node *base = get_tree()->get_edited_scene_root();
	if (!base) {
		return;
	}
	
	Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
	HashSet<StringName> methods_found;
	for (int i = 0; i < nodes.size(); i++) {
		List<Connection> signal_connections;