### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
_find_identifiers_in_base(base, false, options, 0);
			}
			r_forced = true;
		} break;
		case GDScriptParser::COMPLETION_RESOURCE_PATH: {
			if (EDITOR_GET("text_editor/completion/complete_file_paths")) {
				_get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
				r_forced = true;
			}
		} break;
		case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
			if (!completion_context.node) {
				break;
			}
			_find_call_arguments(completion_context, completion_context.node, completion_context.current_argument, options, r_forced, r_call_hint);
		} break;
		case GDScriptParser::COMPLETION_OVERRIDE_METHOD: {
			GDScriptParser::DataType native_type = completion_context.current_class->base_type;
			while (native_type.is_set() && native_type.kind != GDScriptParser::DataType::NATIVE) {
				switch (native_type.kind) {
					case GDScriptParser::DataType::CLASS: {
						native_type = native_type.class_type->base_type;
					} break;
					default: {
						native_type.kind = GDScriptParser::DataType::UNRESOLVED;
					} break;
				}
			}
			if (!native_type.is_set()) {
				break;