### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

set_zoom(1);
}
void GraphEdit::_zoom_plus() {
	set_zoom(zoom * zoom_step);
}
void GraphEdit::_update_zoom_label() {
	int zoom_percent = static_cast<int>(Math::round(zoom * 100));
	String zoom_text = itos(zoom_percent) + "%";
	zoom_label->set_text(zoom_text);
}
void GraphEdit::add_valid_connection_type(int p_type, int p_with_type) {
	ConnType ct(p_type, p_with_type);
	valid_connection_types.insert(ct);
}
void GraphEdit::remove_valid_connection_type(int p_type, int p_with_type) {
	ConnType ct(p_type, p_with_type);
	valid_connection_types.erase(ct);
}
bool GraphEdit::is_valid_connection_type(int p_type, int p_with_type) const {
	ConnType ct(p_type, p_with_type);
	return valid_connection_types.has(ct);
}
void GraphEdit::set_use_snap(bool p_enable) {
	if (snap_button->is_pressed() == p_enable) {
		return;
	}
	snap_button->set_pressed(p_enable);
	queue_redraw();
}
bool GraphEdit::is_using_snap() const {