### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (p_mouse_button_index != MouseButton::RIGHT) {
		return;
	}
	
	if (searched_string.length() > 0) {
		return;
	}
	current_path = current_path_line_edit->get_text();
	file_list_popup->clear();
	file_list_popup->reset_size();
	file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("Folder")), TTR("New Folder..."), FILE_NEW_FOLDER);
	file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("PackedScene")), TTR("New Scene..."), FILE_NEW_SCENE);
	file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("Script")), TTR("New Script..."), FILE_NEW_SCRIPT);
	file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("Object")), TTR("New Resource..."), FILE_NEW_RESOURCE);
	file_list_popup->add_icon_item(get_editor_theme_icon(SNAME("TextFile")), TTR("New TextFile..."), FILE_NEW_TEXTFILE);
	file_list_popup->add_separator();
	file_list_popup->add_icon_shortcut(get_editor_theme_icon(SNAME("Filesystem")), ED_GET_SHORTCUT("filesystem_dock/show_in_explorer"), FILE_SHOW_IN_EXPLORER);
	file_list_popup->set_position(files->get_screen_position() + p_pos);
	file_list_popup->reset_size();
	file_list_popup->popup();
}
void FileSystemDock::select_file(const String &p_file) {