### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


}
		}
		vmem_total->set_tooltip_text(TTR("Bytes:") + " " + itos(total));
		vmem_total->set_text(String::humanize_size(total));
	} else if (p_msg == "servers:drawn") {
		can_request_idle_draw = true;
	} else if (p_msg == "stack_dump") {
		DebuggerMarshalls::ScriptStackDump stack;
		stack.deserialize(p_data);
		stack_dump->clear();
		inspector->clear_stack_variables();
		TreeItem *r = stack_dump->create_item();
		Array stack_dump_info;
		for (int i = 0; i < stack.frames.size(); i++) {
			TreeItem *s = stack_dump->create_item(r);
			Dictionary d;
			d["frame"] = i;
			d["file"] = stack.frames[i].file;
			d["function"] = stack.frames[i].func;
			d["line"] = stack.frames[i].line;
			stack_dump_info.push_back(d);
			s->set_metadata(0, d);
			String line = itos(i) + " - " + String(d["file"]) + ":" + itos(d["line"]) + " - at function: " + String(d["function"]);
			s->set_text(0, line);
			if (i == 0) {
				s->select(0);
			}
		}
		emit_signal(SNAME("stack_dump"), stack_dump_info);
	} else if (p_msg == "stack_frame_vars") {