### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_validate_line_caches();
	int to_line = main->first_invalid_line.load();
	if (0 <= p_paragraph && p_paragraph < to_line) {
		return main->lines[p_paragraph].offset.y;
	}
	return 0;
}
int RichTextLabel::get_line_count() const {
	const_cast<RichTextLabel *>(this)->_validate_line_caches();
	int line_count = 0;
	int to_line = main->first_invalid_line.load();
	for (int i = 0; i < to_line; i++) {
		MutexLock lock(main->lines[i].text_buf->get_mutex());
		line_count += main->lines[i].text_buf->get_line_count();
	}
	return line_count;
}
int RichTextLabel::get_visible_line_count() const {