### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
String rendering_method = renderer->get_item_metadata(p_which);
	String current_renderer = GLOBAL_GET("rendering/renderer/rendering_method");
	if (rendering_method == current_renderer) {
		return;
	}
	renderer_request = rendering_method;
	video_restart_dialog->popup_centered();
	renderer->select(renderer_current);
	_update_renderer_color();
}
void EditorNode::_resource_saved(Ref<Resource> p_resource, const String &p_path) {
	if (singleton->saving_resources_in_path.has(p_resource)) {
		
		return;
	}
	if (EditorFileSystem::get_singleton()) {
		EditorFileSystem::get_singleton()->update_file(p_path);
	}
	singleton->editor_folding.save_resource_folding(p_resource, p_path);
}
void EditorNode::_resource_loaded(Ref<Resource> p_resource, const String &p_path) {
	singleton->editor_folding.load_resource_folding(p_resource, p_path);
}
void EditorNode::_feature_profile_changed() {