### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
identifier->constant_source = declaration.constant;
				declaration.constant->usages++;
				break;
			case SuiteNode::Local::VARIABLE:
				identifier->source = IdentifierNode::LOCAL_VARIABLE;
				identifier->variable_source = declaration.variable;
				declaration.variable->usages++;
				break;
			case SuiteNode::Local::PARAMETER:
				identifier->source = IdentifierNode::FUNCTION_PARAMETER;
				identifier->parameter_source = declaration.parameter;
				declaration.parameter->usages++;
				break;
			case SuiteNode::Local::FOR_VARIABLE:
				identifier->source = IdentifierNode::LOCAL_ITERATOR;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::PATTERN_BIND:
				identifier->source = IdentifierNode::LOCAL_BIND;
				identifier->bind_source = declaration.bind;
				declaration.bind->usages++;
				break;
			case SuiteNode::Local::UNDEFINED:
				ERR_FAIL_V_MSG(nullptr, "Undefined local found.");
		}
	}
	return identifier;
}
GDScriptParser::LiteralNode *GDScriptParser::parse_literal() {