### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
double snap_value;
	if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		snap_value = snap_rotate->get_text().to_float() / 3.0;
	} else {
		snap_value = snap_rotate->get_text().to_float();
	}
	return snap_value;
}
double Node3DEditor::get_scale_snap() const {
	double snap_value;
	if (Input::get_singleton()->is_key_pressed(Key::SHIFT)) {
		snap_value = snap_scale->get_text().to_float() / 2.0;
	} else {
		snap_value = snap_scale->get_text().to_float();
	}
	return snap_value;
}
struct _GizmoPluginPriorityComparator {
	bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
		if (p_a->get_priority() == p_b->get_priority()) {
			return p_a->get_gizmo_name() < p_b->get_gizmo_name();
		}
		return p_a->get_priority() > p_b->get_priority();
	}
};
struct _GizmoPluginNameComparator {
	bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {