### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

In my project i have a function name called "get_or_connect" which also had 3 arguments, where the Conversion then put the last 2 args inside of a callable, bricking the method.

Here it seems that it has a regex like "connect(" and if that would be expanded to ".connect(" this kinds of false replacements could be prevented.

### Steps to reproduce

Open the MRP and open it with godot 4 and convert it to godot 4.

Now there should be a lot of renames in the one Script "Main.gd" which are incorrect. You can check the script before the conversion to check or see in the comments

### Minimal reproduction project

[Reproduction connect replacement.zip](https://github.com/godotengine/godot/files/10930057/Reproduction.connect.replacement.zip)

int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 3) {
				line = line.substr(0, start) + "get_cell_item(Vector3i(" + parts[0] + ", " + parts[1] + ", " + parts[2] + "))" + line.substr(end + start);
			}
		}
	}
	//  
	if (line.contains("get_cell_item_orientation(")) {
		int start = line.find("get_cell_item_orientation(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 3) {
				line = line.substr(0, start) + "get_cell_item_orientation(Vector3i(" + parts[0] + ", " + parts[1] + ", " + parts[2] + "))" + line.substr(end + start);
			}
		}
	}
	//  
	if (line.contains("apply_impulse(")) {
		int start = line.find("apply_impulse(");
		int end = get_end_parenthesis(line.substr(start)) + 1;
		if (end > -1) {
			Vector<String> parts = parse_arguments(line.substr(start, end));
			if (parts.size() == 2) {
				line = line.substr(0, start) + "apply_impulse(" + parts[1] + ", " + parts[0] + ")" + line.substr(end + start);
			}
		}
	}