### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String favorite = favorite_paths[i];
		if (!favorite.begins_with("res://")) {
			continue;
		}
		String text;
		Ref<Texture2D> icon;
		Color color;
		if (favorite == "res://") {
			text = "/";
			icon = folder_icon;
			color = default_folder_color;
		} else if (favorite.ends_with("/")) {
			text = favorite.substr(0, favorite.length() - 1).get_file();
			icon = folder_icon;
			color = assigned_folder_colors.has(favorite) ? folder_colors[assigned_folder_colors[favorite]] : default_folder_color;
		} else {
			text = favorite.get_file();
			int index;
			EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->find_file(favorite, &index);
			if (dir) {
				icon = _get_tree_item_icon(dir->get_file_import_is_valid(index), dir->get_file_type(index));
			} else {
				icon = get_editor_theme_icon(SNAME("File"));
			}
			color = Color(1, 1, 1);
		}
		if (searched_string.length() == 0 || text.to_lower().find(searched_string) >= 0) {
			TreeItem *ti = tree->create_item(favorites_item);
			ti->set_text(0, text);
			ti->set_icon(0, icon);