### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
String msg = reason->get_text();
	if (msg.is_empty()) {
		return;
	}
	DisplayServer::get_singleton()->clipboard_set(msg);
}
void ScriptEditorDebugger::debug_skip_breakpoints() {
	skip_breakpoints_value = !skip_breakpoints_value;
	if (skip_breakpoints_value) {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOn"), SNAME("EditorIcons")));
	} else {
		skip_breakpoints->set_icon(get_theme_icon(SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
	}
	Array msg;
	msg.push_back(skip_breakpoints_value);
	_put_msg("set_skip_breakpoints", msg, debugging_thread_id != Thread::UNASSIGNED_ID ? debugging_thread_id : Thread::MAIN_ID);
}
void ScriptEditorDebugger::debug_next() {
	ERR_FAIL_COND(!is_breaked());
	_put_msg("next", Array(), debugging_thread_id);
	_clear_execution();
}
void ScriptEditorDebugger::debug_step() {
	ERR_FAIL_COND(!is_breaked());
	_put_msg("step", Array(), debugging_thread_id);
	_clear_execution();
}
void ScriptEditorDebugger::debug_break() {