### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_packed_array raw_dest;
	PackedColorArray *dest = (PackedColorArray *)&raw_dest;
	memnew_placement(dest, PackedColorArray(p_self->operator PackedColorArray()));
	return raw_dest;
}
bool godotsharp_variant_equals(const godot_variant *p_a, const godot_variant *p_b) {
	return *reinterpret_cast<const Variant *>(p_a) == *reinterpret_cast<const Variant *>(p_b);
}
void godotsharp_string_new_with_utf16_chars(String *r_dest, const char16_t *p_contents) {
	memnew_placement(r_dest, String());
	r_dest->parse_utf16(p_contents);
}
void godotsharp_string_name_new_copy(StringName *r_dest, const StringName *p_src) {
	memnew_placement(r_dest, StringName(*p_src));
}
void godotsharp_node_path_new_copy(NodePath *r_dest, const NodePath *p_src) {
	memnew_placement(r_dest, NodePath(*p_src));
}
void godotsharp_array_new(Array *r_dest) {
	memnew_placement(r_dest, Array);
}
void godotsharp_array_new_copy(Array *r_dest, const Array *p_src) {
	memnew_placement(r_dest, Array(*p_src));
}
godot_variant *godotsharp_array_ptrw(godot_array *p_self) {