### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
#include "openxr_interface.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "servers/rendering/rendering_server_globals.h"
void OpenXRInterface::_bind_methods() {
	
	ADD_SIGNAL(MethodInfo("session_begun"));
	ADD_SIGNAL(MethodInfo("session_stopping"));
	ADD_SIGNAL(MethodInfo("session_focussed"));
	ADD_SIGNAL(MethodInfo("session_visible"));
	ADD_SIGNAL(MethodInfo("pose_recentered"));
	
	ClassDB::bind_method(D_METHOD("get_display_refresh_rate"), &OpenXRInterface::get_display_refresh_rate);
	ClassDB::bind_method(D_METHOD("set_display_refresh_rate", "refresh_rate"), &OpenXRInterface::set_display_refresh_rate);
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "display_refresh_rate"), "set_display_refresh_rate", "get_display_refresh_rate");
	
	ClassDB::bind_method(D_METHOD("get_render_target_size_multiplier"), &OpenXRInterface::get_render_target_size_multiplier);
	ClassDB::bind_method(D_METHOD("set_render_target_size_multiplier", "multiplier"), &OpenXRInterface::set_render_target_size_multiplier);
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "render_target_size_multiplier"), "set_render_target_size_multiplier", "get_render_target_size_multiplier");
	ClassDB::bind_method(D_METHOD("is_action_set_active", "name"), &OpenXRInterface::is_action_set_active);
	ClassDB::bind_method(D_METHOD("set_action_set_active", "name", "active"), &OpenXRInterface::set_action_set_active);
	ClassDB::bind_method(D_METHOD("get_action_sets"), &OpenXRInterface::get_action_sets);
	ClassDB::bind_method(D_METHOD("get_available_display_refresh_rates"), &OpenXRInterface::get_available_display_refresh_rates);
}
StringName OpenXRInterface::get_name() const {
	return StringName("OpenXR");
};
uint32_t OpenXRInterface::get_capabilities() const {