### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
for (int i = 0; i < 6; i++) {
		spin[i]->set_read_only(p_read_only);
	}
}
void EditorPropertyTransform2D::_value_changed(double val, const String &p_name) {
	if (setting) {
		return;
	}
	Transform2D p;
	p[0][0] = spin[0]->get_value();
	p[1][0] = spin[1]->get_value();
	p[2][0] = spin[2]->get_value();
	p[0][1] = spin[3]->get_value();
	p[1][1] = spin[4]->get_value();
	p[2][1] = spin[5]->get_value();
	emit_changed(get_edited_property(), p, p_name);
}
void EditorPropertyTransform2D::update_property() {