### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; };
	virtual void get_method_list(List<MethodInfo> *p_list) const override;
	virtual bool has_method(const StringName &p_method) const override;
	virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
		r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
		return Variant();
	}
	virtual void notification(int p_notification) override {}
	virtual Ref<Script> get_script() const override { return script; }
	virtual ScriptLanguage *get_language() override { return language; }
	Object *get_owner() override { return owner; }
	void update(const List<PropertyInfo> &p_properties, const HashMap<StringName, Variant> &p_values); 
	virtual bool is_placeholder() const override { return true; }
	virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr) override;
	virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr) override;
	virtual const Variant get_rpc_config() const override { return Variant(); }
	PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
	~PlaceHolderScriptInstance();
};
#endif