### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

String path = p_resource->get_path();
	if (path.is_resource_file() && !FileAccess::exists(path + ".import")) {
		save_resource_in_path(p_resource, p_resource->get_path());
	} else {
		save_resource_as(p_resource);
	}
}
void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String &p_at_path) {
	{
		String path = p_resource->get_path();
		if (!path.is_resource_file()) {
			int srpos = path.find("::");
			if (srpos != -1) {
				String base = path.substr(0, srpos);
				if (!get_edited_scene() || get_edited_scene()->get_scene_file_path() != base) {
					show_warning(TTR("This resource can't be saved because it does not belong to the edited scene. Make it unique first."));
					return;
				}
			}
		} else {
			if (FileAccess::exists(path + ".import")) {
				show_warning(TTR("This resource can't be saved because it was imported from another file. Make it unique first."));
				return;
			}