### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

}
				}
#endif 
			} else {
				GDScriptInstance *gi = static_cast<GDScriptInstance *>(si);
				gi->reload_members();
			}
			E = N;
		}
	}
#endif 
	has_static_data = p_class->has_static_data;
	for (int i = 0; i < p_class->members.size(); i++) {
		if (p_class->members[i].type != GDScriptParser::ClassNode::Member::CLASS) {
			continue;
		}
		const GDScriptParser::ClassNode *inner_class = p_class->members[i].m_class;
		StringName name = inner_class->identifier->name;
		GDScript *subclass = p_script->subclasses[name].ptr();
		Error err = _compile_class(subclass, inner_class, p_keep_state);
		if (err) {
			return err;
		}
		has_static_data = has_static_data || inner_class->has_static_data;
	}
	p_script->_init_rpc_methods_properties();
	p_script->valid = true;
	return OK;
}
void GDScriptCompiler::convert_to_initializer_type(Variant &p_variant, const GDScriptParser::VariableNode *p_node) {