### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
current_uniform_filter = new_filter;
								}
							}
							if (new_repeat != REPEAT_DEFAULT) {
								if (uniform.repeat != REPEAT_DEFAULT) {
									if (uniform.repeat == new_repeat) {
										_set_error(vformat(RTR("Duplicated repeat mode: '%s'."), get_texture_repeat_name(new_repeat)));
									} else {
										_set_error(vformat(RTR("Redefinition of repeat mode: '%s'. The repeat mode has already been set to '%s'."), get_texture_repeat_name(new_repeat), get_texture_repeat_name(uniform.repeat)));
									}
									return ERR_PARSE_ERROR;
								} else {
									uniform.repeat = new_repeat;
									current_uniform_repeat = new_repeat;
								}
							}
							tk = _get_token();
						} while (tk.type == TK_COMMA);
					}
					if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
						if (custom_instance_index >= 0) {
							uniform.instance_index = custom_instance_index;
						} else {
							uniform.instance_index = instance_index++;
							if (instance_index > MAX_INSTANCE_UNIFORM_INDICES) {
								_set_error(vformat(RTR("Too many '%s' uniforms in shader, maximum supported is %d."), "instance", MAX_INSTANCE_UNIFORM_INDICES));
								return ERR_PARSE_ERROR;
							}
						}
					}