### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

List<PropertyInfo> params;
	instance_geometry_get_shader_parameter_list(p_instance, &params);
	return convert_property_list(&params);
}
TypedArray<Image> RenderingServer::_bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) {
	TypedArray<RID> mat_overrides;
	for (int i = 0; i < p_material_overrides.size(); i++) {
		mat_overrides.push_back(p_material_overrides[i]);
	}
	return bake_render_uv2(p_base, mat_overrides, p_image_size);
}
void RenderingServer::_particles_set_trail_bind_poses(RID p_particles, const TypedArray<Transform3D> &p_bind_poses) {
	Vector<Transform3D> tbposes;
	tbposes.resize(p_bind_poses.size());
	for (int i = 0; i < p_bind_poses.size(); i++) {
		tbposes.write[i] = p_bind_poses[i];
	}
	particles_set_trail_bind_poses(p_particles, tbposes);
}
void RenderingServer::_bind_methods() {