### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
}
		} break;
		case FILE_INFO: {
		} break;
		case FILE_REIMPORT: {
			ImportDock::get_singleton()->reimport_resources(p_selected);
		} break;
		case FILE_NEW_FOLDER: {
			String directory = current_path;
			if (!directory.ends_with("/")) {
				directory = directory.get_base_dir();
			}
			make_dir_dialog->config(directory);
			make_dir_dialog->popup_centered();
		} break;
		case FILE_NEW_SCENE: {
			String directory = current_path;
			if (!directory.ends_with("/")) {
				directory = directory.get_base_dir();
			}
			make_scene_dialog->config(directory);
			make_scene_dialog->popup_centered();
		} break;
		case FILE_NEW_SCRIPT: {
			String fpath = current_path;
			if (!fpath.ends_with("/")) {
				fpath = fpath.get_base_dir();
			}
			make_script_dialog->config("Node", fpath.path_join("new_script.gd"), false, false);
			make_script_dialog->popup_centered();