### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
ERR_FAIL_COND_MSG(draw_list != nullptr, "Capturing timestamps during draw list creation is not allowed. Offending timestamp was: " + p_name);
	ERR_FAIL_COND(frames[frame].timestamp_count >= max_timestamp_query_elements);
	
	{
		VkMemoryBarrier memoryBarrier;
		memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
		memoryBarrier.pNext = nullptr;
		memoryBarrier.srcAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
				VK_ACCESS_INDEX_READ_BIT |
				VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
				VK_ACCESS_UNIFORM_READ_BIT |
				VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
				VK_ACCESS_SHADER_READ_BIT |
				VK_ACCESS_SHADER_WRITE_BIT |
				VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
				VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
				VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
				VK_ACCESS_TRANSFER_READ_BIT |
				VK_ACCESS_TRANSFER_WRITE_BIT |
				VK_ACCESS_HOST_READ_BIT |
				VK_ACCESS_HOST_WRITE_BIT;
		memoryBarrier.dstAccessMask = VK_ACCESS_INDIRECT_COMMAND_READ_BIT |
				VK_ACCESS_INDEX_READ_BIT |
				VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT |
				VK_ACCESS_UNIFORM_READ_BIT |
				VK_ACCESS_INPUT_ATTACHMENT_READ_BIT |
				VK_ACCESS_SHADER_READ_BIT |
				VK_ACCESS_SHADER_WRITE_BIT |
				VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |