### Godot version

v4.1.dev.custom_build.a7276f1ce

### System information

Win10, AMD 2600, GeForce GTX 1060, Vulkan API 1.3.205

### Issue description

I can't get correct color data from an array of source_color type.
The color data is saved as **Color** in the file:
`shader_parameter/palette = [Color (1, 0, 0, 1), Color (0, 1, 0, 1), Color (0, 0, 1, 1)]`
Shouldn't it be saved as PackedColorArray?


### Steps to reproduce

1.Declare an array of source_color type.
2.Set colors.

### Minimal reproduction project

[shadertest.zip](https://github.com/godotengine/godot/files/11246504/shadertest.zip)

} else {
								
								if (last_char != '.' && !is_digit(last_char)) {
									return _make_token(TK_ERROR, "Invalid (float) numeric constant");
								}
							}
						} else if (float_suffix_found) {
							
							if (last_char != 'f') {
								return _make_token(TK_ERROR, "Invalid (float) numeric constant");
							}
						}
						if (float_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_float()) {
							return _make_token(TK_ERROR, "Invalid (float) numeric constant");
						}
					} else { 
						if (uint_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_int()) {
							if (uint_suffix_found) {