### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

Object *obj = ObjectDB::get_instance(p_object);
	ERR_FAIL_COND(!obj);
	RefCounted *r = Object::cast_to<RefCounted>(obj);
	_Object o;
	if (r) {
		o.ref = Ref<RefCounted>(r);
	}
	o.object = p_object;
	o.property = p_property;
	o.inspector_only = p_inspector_only;
	bool has_prev = current_elem_idx >= 0 && current_elem_idx < history.size();
	if (has_prev) {
		history.resize(current_elem_idx + 1); 
	}
	HistoryElement h;
	if (!p_property.is_empty() && has_prev) {
		
		HistoryElement &prev_element = history.write[current_elem_idx];
		h = prev_element;
		h.path.resize(h.level + 1);
		h.path.push_back(o);
		h.level++;
	} else {
		
		h.path.push_back(o);
		h.level = 0;
	}