### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

ERR_FAIL_COND_V(!compression.enabled, false);
	ERR_FAIL_UNSIGNED_INDEX_V(p_compressed_track, compression.bounds.size(), false);
	for (const Compression::Page &page : compression.pages) {
		const uint8_t *page_data = page.data.ptr();
		
		const uint32_t *indices = (const uint32_t *)page_data;
		const uint16_t *time_keys = (const uint16_t *)&page_data[indices[p_compressed_track * 3 + 0]];
		uint32_t time_key_count = indices[p_compressed_track * 3 + 1];
		const uint8_t *data_keys_base = (const uint8_t *)&page_data[indices[p_compressed_track * 3 + 2]];
		for (uint32_t j = 0; j < time_key_count; j++) {
			uint32_t subkeys = (time_keys[j * 2 + 1] >> 12) + 1;
			if ((uint32_t)p_index < subkeys) {
				uint16_t data_offset = (time_keys[j * 2 + 1] & 0xFFF) * 4;
				const uint16_t *data_key = (const uint16_t *)(data_keys_base + data_offset);
				uint16_t frame = time_keys[j * 2 + 0];
				uint16_t decode[COMPONENTS];
				for (uint32_t k = 0; k < COMPONENTS; k++) {
					decode[k] = data_key[k];
				}
				if (p_index > 0) {
					uint32_t bit_width[COMPONENTS];
					for (uint32_t k = 0; k < COMPONENTS; k++) {
						bit_width[k] = (data_key[COMPONENTS] >> (k * 4)) & 0xF;
					}
					uint32_t frame_bit_width = (data_key[COMPONENTS] >> 12) + 1;
					AnimationCompressionBufferBitsRead buffer;
					buffer.src_data = (const uint8_t *)&data_key[COMPONENTS + 1];