### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
return device;
}
VkPhysicalDevice VulkanContext::get_physical_device() {
	return gpu;
}
int VulkanContext::get_swapchain_image_count() const {
	return swapchainImageCount;
}
VkQueue VulkanContext::get_graphics_queue() const {
	return graphics_queue;
}
uint32_t VulkanContext::get_graphics_queue_family_index() const {
	return graphics_queue_family_index;
}
VkFormat VulkanContext::get_screen_format() const {
	return format;
}
VkPhysicalDeviceLimits VulkanContext::get_device_limits() const {
	return gpu_props.limits;
}
RID VulkanContext::local_device_create() {
	LocalDevice ld;
	{ 
		VkResult err;
		float queue_priorities[1] = { 0.0 };
		VkDeviceQueueCreateInfo queues[2];
		queues[0].sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
		queues[0].pNext = nullptr;
		queues[0].queueFamilyIndex = graphics_queue_family_index;