### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
} break;
		case NOTIFICATION_PHYSICS_PROCESS: {
			if (!update_preview_node) {
				return;
			}
			if (preview_node->is_inside_tree()) {
				preview_node_pos = spatial_editor->snap_point(_get_instance_position(preview_node_viewport_pos));
				Transform3D preview_gl_transform = Transform3D(Basis(), preview_node_pos);
				preview_node->set_global_transform(preview_gl_transform);
				if (!preview_node->is_visible()) {
					preview_node->show();
				}
			}
			update_preview_node = false;
		} break;
		case NOTIFICATION_ENTER_TREE: {
			surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
			surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
			surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
			surface->connect("mouse_exited", callable_mp(this, &Node3DEditorViewport::_surface_mouse_exit));
			surface->connect("focus_entered", callable_mp(this, &Node3DEditorViewport::_surface_focus_enter));
			surface->connect("focus_exited", callable_mp(this, &Node3DEditorViewport::_surface_focus_exit));
			_init_gizmo_instance(index);
		} break;
		case NOTIFICATION_EXIT_TREE: {
			_finish_gizmo_instances();
		} break;
		case NOTIFICATION_THEME_CHANGED: {
			view_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
			preview_camera->set_icon(get_theme_icon(SNAME("Camera3D"), SNAME("EditorIcons")));