### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Debian 11 | Vulkan API 1.2.175 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1080 | nvidia-driver 470.182.03-1 from Debian 11 | Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

### Issue description

Re-opening a scene in the editor that contains a `TextureRect` with a `ViewportTexture` and is `preload`ed in an unopened script produces the following error repeatedly and rapidly (about 200 times per second) until either the scene is closed or the script is also opened.

>ERROR: Texture (binding: 0) should provide one ID referencing a texture (IDs provided: 0).
>   at: uniform_set_create (drivers/vulkan/rendering_device_vulkan.cpp:5501)
>ERROR: Condition "!uniform_set" is true.
>   at: draw_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7191)
>ERROR: Uniforms were never supplied for set (3) at the time of drawing, which are required by the pipeline
>   at: draw_list_draw (drivers/vulkan/rendering_device_vulkan.cpp:7346)

### Steps to reproduce

1. Open the attached reproduction project
2. Open demo.tscn
3. Close demo.tscn
4. Open demo.tscn again

Do **not** open other.gd beforehand. Doing so will stop the problem from occurring.

### Minimal reproduction project

[reproduce_uniform_not_set.zip](https://github.com/godotengine/godot/files/11681977/reproduce_uniform_not_set.zip)

_sub_window_grab_focus(nullptr);
		}
	}
	if (gui.subwindow_focused) {
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			SubWindowResize resize = _sub_window_get_resize_margin(gui.subwindow_focused, mm->get_position());
			if (resize != SUB_WINDOW_RESIZE_DISABLED) {
				DisplayServer::CursorShape shapes[SUB_WINDOW_RESIZE_MAX] = {
					DisplayServer::CURSOR_ARROW,
					DisplayServer::CURSOR_FDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_HSIZE,
					DisplayServer::CURSOR_BDIAGSIZE,
					DisplayServer::CURSOR_VSIZE,
					DisplayServer::CURSOR_FDIAGSIZE
				};
				if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CURSOR_SHAPE)) {
					DisplayServer::get_singleton()->cursor_set_shape(shapes[resize]);
				}
				return true; 
			}
		}
	}
	if (gui.subwindow_drag != SUB_WINDOW_DRAG_DISABLED) {
		return true; 
	}
	if (!gui.subwindow_focused) {