### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
return EditorPaths::get_singleton()->get_config_dir().path_join("editor_layouts.cfg");
}
float EditorSettings::get_auto_display_scale() const {
#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
	return DisplayServer::get_singleton()->screen_get_max_scale();
#else
	const int screen = DisplayServer::get_singleton()->window_get_current_screen();
	if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
		
		return 1.0;
	}
	
	const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
	if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
		
		return 2.0;
	} else if (smallest_dimension >= 1700) {
		
		
		return 1.5;
	} else if (smallest_dimension <= 800) {
		
		
		return 0.75;
	}
	return 1.0;
#endif
}
void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {