### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
accept_event();
			return;
		}
		if (k->is_action("ui_down", true)) {
			if (code_completion_current_selected < code_completion_options.size() - 1) {
				code_completion_current_selected++;
			} else {
				code_completion_current_selected = 0;
			}
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_page_up", true)) {
			code_completion_current_selected = MAX(0, code_completion_current_selected - theme_cache.code_completion_max_lines);
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_page_down", true)) {
			code_completion_current_selected = MIN(code_completion_options.size() - 1, code_completion_current_selected + theme_cache.code_completion_max_lines);
			code_completion_force_item_center = -1;
			queue_redraw();
			accept_event();
			return;
		}
		if (k->is_action("ui_home", true)) {
			code_completion_current_selected = 0;