### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	add_child(main_vbox);
	Control *ec = memnew(Control);
	ec->set_custom_minimum_size(Size2(0, 1));
	ec->set_mouse_filter(MOUSE_FILTER_PASS);
	main_vbox->add_child(ec);
	// Top half, tle, tags and unsupported features labels.
	{
		HBoxContainer *tle_hb = memnew(HBoxContainer);
		main_vbox->add_child(tle_hb);
		project_tle = memnew(Label);
		project_tle->set_auto_translate(false);
		project_tle->set_name("ProjectName");
		project_tle->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		project_tle->set_clip_text(true);
		tle_hb->add_child(project_tle);
		tag_container = memnew(HBoxContainer);
		tle_hb->add_child(tag_container);
		Control *spacer = memnew(Control);
		spacer->set_custom_minimum_size(Size2(10, 10));
		tle_hb->add_child(spacer);
	}
	// Bottom half, containing the path and view folder button.
	{
		HBoxContainer *path_hb = memnew(HBoxContainer);
		path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		main_vbox->add_child(path_hb);
		explore_button = memnew(Button);
		explore_button->set_name("ExploreButton");
		explore_button->set_flat(true);