### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
set_message(TTR("Right View."), 2);
			view_type = VIEW_TYPE_RIGHT;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_FRONT: {
			cursor.x_rot = 0;
			cursor.y_rot = 0;
			set_message(TTR("Front View."), 2);
			view_type = VIEW_TYPE_FRONT;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_REAR: {
			cursor.x_rot = 0;
			cursor.y_rot = Math_PI;
			set_message(TTR("Rear View."), 2);
			view_type = VIEW_TYPE_REAR;
			_set_auto_orthogonal();
			_update_name();
		} break;
		case VIEW_CENTER_TO_ORIGIN: {
			cursor.pos = Vector3(0, 0, 0);
		} break;
		case VIEW_CENTER_TO_SELECTION: {
			focus_selection();
		} break;
		case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
			if (!get_selected_count()) {
				break;