### Godot version

4.2.dev [6588a4a]

### System information

N/A

### Issue description

While using `Button`s and when setting `text_overrun_behavior` to anything that adds ellipsis, they are drawn completely ignoring the outline values of the text. `Label` is able to do it correctly:

![image](https://github.com/godotengine/godot/assets/30739239/5154c841-479e-478b-aaa5-7b2e61876bed)

### Steps to reproduce

Create a `Button` and set `text_overrun_behavior` to anything that has ellipsis in it.

### Minimal reproduction project

N/A, trivially reproducible.
if (orientation == ORIENTATION_HORIZONTAL) {
					if (glyphs[i].start == range.x) {
						cr.size.y = height * 2;
					} else {
						cr.size.y = height;
					}
					cr.position.y = -ascent;
					cr.position.x = off;
					if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
						caret.t_dir = DIRECTION_RTL;
						cr.position.x += advance;
						cr.size.x = -char_adv;
					} else {
						caret.t_dir = DIRECTION_LTR;
						cr.size.x = char_adv;
					}
				} else {
					if (glyphs[i].start == range.x) {
						cr.size.x = height * 2;
					} else {
						cr.size.x = height;
					}
					cr.position.x = -ascent;
					cr.position.y = off;
					if ((glyphs[i].flags & GRAPHEME_IS_RTL) == GRAPHEME_IS_RTL) {
						caret.t_dir = DIRECTION_RTL;
						cr.position.y += advance;
						cr.size.y = -char_adv;
					} else {
						caret.t_dir = DIRECTION_LTR;