### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
valid = true;
				ret_type = TYPE_IVEC3;
			} else if (na == TYPE_IVEC4 && nb == TYPE_INT) {
				valid = true;
				ret_type = TYPE_IVEC4;
			} else if (na == TYPE_IVEC2 && nb == TYPE_IVEC2) {
				valid = true;
				ret_type = TYPE_IVEC2;
			} else if (na == TYPE_IVEC3 && nb == TYPE_IVEC3) {
				valid = true;
				ret_type = TYPE_IVEC3;
			} else if (na == TYPE_IVEC4 && nb == TYPE_IVEC4) {
				valid = true;
				ret_type = TYPE_IVEC4;
				
			} else if (na == TYPE_UINT && nb == TYPE_UINT) {
				valid = true;
				ret_type = TYPE_UINT;
			} else if (na == TYPE_UVEC2 && nb == TYPE_UINT) {
				valid = true;
				ret_type = TYPE_UVEC2;
			} else if (na == TYPE_UVEC3 && nb == TYPE_UINT) {
				valid = true;
				ret_type = TYPE_UVEC3;
			} else if (na == TYPE_UVEC4 && nb == TYPE_UINT) {
				valid = true;
				ret_type = TYPE_UVEC4;
			} else if (na == TYPE_UVEC2 && nb == TYPE_UVEC2) {
				valid = true;
				ret_type = TYPE_UVEC2;