### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed);
	ClassDB::bind_method(D_METHOD("set_keycode", "keycode"), &InputEventKey::set_keycode);
	ClassDB::bind_method(D_METHOD("get_keycode"), &InputEventKey::get_keycode);
	ClassDB::bind_method(D_METHOD("set_physical_keycode", "physical_keycode"), &InputEventKey::set_physical_keycode);
	ClassDB::bind_method(D_METHOD("get_physical_keycode"), &InputEventKey::get_physical_keycode);
	ClassDB::bind_method(D_METHOD("set_key_label", "key_label"), &InputEventKey::set_key_label);
	ClassDB::bind_method(D_METHOD("get_key_label"), &InputEventKey::get_key_label);
	ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode);
	ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode);
	ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo);
	ClassDB::bind_method(D_METHOD("get_keycode_with_modifiers"), &InputEventKey::get_keycode_with_modifiers);
	ClassDB::bind_method(D_METHOD("get_physical_keycode_with_modifiers"), &InputEventKey::get_physical_keycode_with_modifiers);
	ClassDB::bind_method(D_METHOD("get_key_label_with_modifiers"), &InputEventKey::get_key_label_with_modifiers);
	ClassDB::bind_method(D_METHOD("as_text_keycode"), &InputEventKey::as_text_keycode);
	ClassDB::bind_method(D_METHOD("as_text_physical_keycode"), &InputEventKey::as_text_physical_keycode);
	ClassDB::bind_method(D_METHOD("as_text_key_label"), &InputEventKey::as_text_key_label);
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "keycode"), "set_keycode", "get_keycode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_keycode"), "set_physical_keycode", "get_physical_keycode");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "key_label"), "set_key_label", "get_key_label");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo");
}
void InputEventMouse::set_button_mask(BitField<MouseButtonMask> p_mask) {