### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
if (scr.is_valid()) {
				r_type = _type_from_variant(scr);
				r_type.type.is_meta_type = true;
				return true;
			}
		}
		return false;
	}
	
	if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(p_identifier->name)) {
		r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[p_identifier->name]);
		return true;
	}
	
	if (ClassDB::class_exists(p_identifier->name) && ClassDB::is_class_exposed(p_identifier->name)) {
		r_type.type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
		r_type.type.kind = GDScriptParser::DataType::NATIVE;
		r_type.type.native_type = p_identifier->name;
		r_type.type.is_constant = true;
		if (Engine::get_singleton()->has_singleton(p_identifier->name)) {
			r_type.type.is_meta_type = false;
			r_type.value = Engine::get_singleton()->get_singleton_object(p_identifier->name);
		} else {
			r_type.type.is_meta_type = true;
			r_type.value = Variant();
		}
	}
	return false;
}
static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext &p_context, const GDScriptCompletionIdentifier &p_base, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {