### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
msg.push_back(p_property);
			msg.push_back(p_value);
			_put_msg("scene:live_node_prop", msg);
		}
		return;
	}
	Resource *res = Object::cast_to<Resource>(p_base);
	if (res && !res->get_path().is_empty()) {
		String respath = res->get_path();
		int pathid = _get_res_path_cache(respath);
		if (p_value.is_ref_counted()) {
			Ref<Resource> res2 = p_value;
			if (res2.is_valid() && !res2->get_path().is_empty()) {
				Array msg;
				msg.push_back(pathid);
				msg.push_back(p_property);
				msg.push_back(res2->get_path());
				_put_msg("scene:live_res_prop_res", msg);
			}
		} else {
			Array msg;
			msg.push_back(pathid);
			msg.push_back(p_property);
			msg.push_back(p_value);
			_put_msg("scene:live_res_prop", msg);
		}
		return;
	}
}
bool ScriptEditorDebugger::is_move_to_foreground() const {