### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_track, tracks.size());
	if (p_delta == 0) {
		return; 
	}
	const Track *t = tracks[p_track];
	double from_time = p_time - p_delta;
	double to_time = p_time;
	bool is_backward = false;
	if (from_time > to_time) {
		is_backward = true;
		SWAP(from_time, to_time);
	}
	switch (loop_mode) {
		case LOOP_NONE: {
			if (from_time < 0) {
				from_time = 0;
			}
			if (from_time > length) {
				from_time = length;
			}