### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
struct TextureToRDFormat {
		RD::DataFormat format;
		RD::DataFormat format_srgb;
		RD::TextureSwizzle swizzle_r;
		RD::TextureSwizzle swizzle_g;
		RD::TextureSwizzle swizzle_b;
		RD::TextureSwizzle swizzle_a;
		TextureToRDFormat() {
			format = RD::DATA_FORMAT_MAX;
			format_srgb = RD::DATA_FORMAT_MAX;
			swizzle_r = RD::TEXTURE_SWIZZLE_R;
			swizzle_g = RD::TEXTURE_SWIZZLE_G;
			swizzle_b = RD::TEXTURE_SWIZZLE_B;
			swizzle_a = RD::TEXTURE_SWIZZLE_A;
		}
	};
	Ref<Image> _validate_texture_format(const Ref<Image> &p_image, TextureToRDFormat &r_format);
	void _texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0, bool p_immediate = false);
	struct TextureFromRDFormat {
		Image::Format image_format;
		RD::DataFormat rd_format;
		RD::DataFormat rd_format_srgb;
		RD::TextureSwizzle swizzle_r;
		RD::TextureSwizzle swizzle_g;
		RD::TextureSwizzle swizzle_b;
		RD::TextureSwizzle swizzle_a;
		TextureFromRDFormat() {