### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (int i = 0; i < unsupported_features.size(); i++) {
			String feature = unsupported_features[i];
			if (feature == "Double Precision") {
				warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n");
				unsupported_features.remove_at(i);
				i--;
			} else if (feature == "C#") {
				warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n");
				unsupported_features.remove_at(i);
				i--;
			} else if (feature.substr(0, 3).is_numeric()) {
				warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH));
				unsupported_features.remove_at(i);
				i--;
			}
		}
		if (!unsupported_features.is_empty()) {
			String unsupported_features_str = String(", ").join(unsupported_features);
			warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str);
		}
		warning_message += TTR("Open anyway? Project will be modified.");
		ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
		ask_update_settings->set_text(warning_message);
		ask_update_settings->popup_centered(popup_min_size);
		return;
	}
	// Open if the project is up-to-date.
	_open_selected_projects();
}
void ProjectManager::_full_convert_button_pressed() {