### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
for (int i = 0; i < flag_rects.size(); i++) {
		if (i < tooltips.size() && flag_rects[i].has_point(p_pos)) {
			return tooltips[i];
		}
	}
	return String();
}
void EditorPropertyLayersGrid::_update_hovered(const Vector2 &p_position) {
	bool expand_was_hovered = expand_hovered;
	expand_hovered = expand_rect.has_point(p_position);
	if (expand_hovered != expand_was_hovered) {
		queue_redraw();
	}
	if (!expand_hovered) {
		for (int i = 0; i < flag_rects.size(); i++) {
			if (flag_rects[i].has_point(p_position)) {
				
				hovered_index = i;
				queue_redraw();
				return;
			}
		}
	}
	
	if (hovered_index != -1) {
		hovered_index = -1;
		queue_redraw();
	}
}
void EditorPropertyLayersGrid::_on_hover_exit() {