### Godot version

Godot Engine v4.0.3.stable.mono.official.5222a99f5

### System information

Ubuntu 22.04.2 LTS

### Issue description

when exported project is launch it crash :

```
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1650
 
Could not resolve CoreCLR path. For more details, enable tracing by setting COREHOST_TRACE environment variable to 1
Failed to initialize context for app: /mnt/nova/secure/workspace/wip/godot4/empty/build/data_empty_x86_64/empty.dll. Error code: 0x80008087
ERROR: hostfxr_initialize_for_dotnet_command_line failed with code: -2147450745
   at: initialize_hostfxr_self_contained (modules/mono/mono_gd/gd_mono.cpp:239)
ERROR: Parameter "load_assembly_and_get_function_pointer" is null.
   at: initialize_hostfxr_and_godot_plugins (modules/mono/mono_gd/gd_mono.cpp:316)
ERROR: Parameter "godot_plugins_initialize" is null.
   at: initialize (modules/mono/mono_gd/gd_mono.cpp:411)
Erreur de segmentation (core dumped)
```


### Steps to reproduce

Linux export a simple project and run the .x86_64 binary

### Minimal reproduction project

Only one scene with one node with just one empty C# script
#ifdef TOOLS_ENABLED
	if (EditorPaths::get_singleton()) {
		return EditorPaths::get_singleton()->get_data_dir().path_join("mono");
	} else {
		String settings_path = OS::get_singleton()->get_data_path().path_join(OS::get_singleton()->get_godot_dir_name());
		
		String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
		Ref<DirAccess> d = DirAccess::create_for_path(exe_dir);
		if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
			
			settings_path = exe_dir.path_join("editor_data");
		}
		
		
		if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.path_join("..").simplify_path().ends_with("Contents")) {
			exe_dir = exe_dir.path_join("../../..").simplify_path();
			d = DirAccess::create_for_path(exe_dir);
			if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
				
				settings_path = exe_dir.path_join("editor_data");
			}
		}
		return settings_path.path_join("mono");
	}
#else
	return OS::get_singleton()->get_user_data_dir().path_join("mono");
#endif
}
class _GodotSharpDirs {