### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
#ifdef DEBUG_ENABLED
	if (this->_is_tool) {
		push_error(R"("@tool" annotation can only be used once.)", p_annotation);
		return false;
	}
#endif 
	this->_is_tool = true;
	return true;
}
bool GDScriptParser::icon_annotation(const AnnotationNode *p_annotation, Node *p_node) {
	ERR_FAIL_COND_V_MSG(p_node->type != Node::CLASS, false, R"("@icon" annotation can only be applied to classes.)");
	ERR_FAIL_COND_V(p_annotation->resolved_arguments.is_empty(), false);
	ClassNode *p_class = static_cast<ClassNode *>(p_node);
#ifdef DEBUG_ENABLED
	if (!p_class->icon_path.is_empty()) {
		push_error(R"("@icon" annotation can only be used once.)", p_annotation);
		return false;
	}
	if (String(p_annotation->resolved_arguments[0]).is_empty()) {
		push_error(R"("@icon" annotation argument must contain the path to the icon.)", p_annotation->arguments[0]);
		return false;
	}
#endif 
	p_class->icon_path = p_annotation->resolved_arguments[0];
	return true;
}
bool GDScriptParser::onready_annotation(const AnnotationNode *p_annotation, Node *p_node) {