### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
if (is_inside_tree()) {
		RS::get_singleton()->particles_set_subemitter(particles, RID());
	}
	sub_emitter = p_path;
	if (is_inside_tree() && sub_emitter != NodePath()) {
		_attach_sub_emitter();
	}
	update_configuration_warnings();
}
NodePath GPUParticles3D::get_sub_emitter() const {
	return sub_emitter;
}
void GPUParticles3D::_notification(int p_what) {
	switch (p_what) {
		
		
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (one_shot && !is_emitting()) {
				notify_property_list_changed();
				set_process_internal(false);
			}
		} break;
		case NOTIFICATION_ENTER_TREE: {
			if (sub_emitter != NodePath()) {