### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
swch (p_what) {
		case NOTIFICATION_THEME_CHANGED: {
			if (icon_needs_reload) {
				// The project icon may not be loaded by the time the control is displayed,
				// so use a loading placeholder.
				project_icon->set_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EdorIcons")));
			}
			project_tle->add_theme_font_override("font", get_theme_font(SNAME("tle"), SNAME("EdorFonts")));
			project_tle->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("tle_size"), SNAME("EdorFonts")));
			project_tle->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
			project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree")));
			project_unsupported_features->set_texture(get_theme_icon(SNAME("NodeWarning"), SNAME("EdorIcons")));
			favore_button->set_texture_normal(get_theme_icon(SNAME("Favores"), SNAME("EdorIcons")));
			if (project_is_missing) {
				explore_button->set_ime_icon(SNAME("FileBroken"), SNAME("EdorIcons")));
			} else {
				explore_button->set_ime_icon(SNAME("Load"), SNAME("EdorIcons")));
			}
		} break;
		case NOTIFICATION_MOUSE_ENTER: {
			is_hovering = true;
			queue_redraw();