### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
GDCLASS(EditorPropertyTilePolygon, EditorProperty);
	StringName count_property;
	String element_pattern;
	String base_type;
	void _add_focusable_children(Node *p_node);
	GenericTilePolygonEditor *generic_tile_polygon_editor = nullptr;
	void _polygons_changed();
public:
	virtual void update_property() override;
	void setup_single_mode(const StringName &p_property, const String &p_base_type);
	void setup_multiple_mode(const StringName &p_property, const StringName &p_count_property, const String &p_element_pattern, const String &p_base_type);
	EditorPropertyTilePolygon();
};
class EditorInspectorPluginTileData : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorPluginTileData, EditorInspectorPlugin);
	void _occlusion_polygon_set_callback();
	void _polygons_changed(Object *p_generic_tile_polygon_editor, Object *p_object, const String &p_path);
public:
	virtual bool can_handle(Object *p_object) override;
	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
};
#endif