### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
return _is_in_delimiter(p_line, p_column, TYPE_STRING);
}
void CodeEdit::add_comment_delimiter(const String &p_start_key, const String &p_end_key, bool p_line_only) {
	_add_delimiter(p_start_key, p_end_key, p_line_only, TYPE_COMMENT);
}
void CodeEdit::remove_comment_delimiter(const String &p_start_key) {
	_remove_delimiter(p_start_key, TYPE_COMMENT);
}
bool CodeEdit::has_comment_delimiter(const String &p_start_key) const {
	return _has_delimiter(p_start_key, TYPE_COMMENT);
}
void CodeEdit::set_comment_delimiters(const TypedArray<String> &p_comment_delimiters) {
	_set_delimiters(p_comment_delimiters, TYPE_COMMENT);
}
void CodeEdit::clear_comment_delimiters() {
	_clear_delimiters(TYPE_COMMENT);
}
TypedArray<String> CodeEdit::get_comment_delimiters() const {
	return _get_delimiters(TYPE_COMMENT);
}
int CodeEdit::is_in_comment(int p_line, int p_column) const {
	return _is_in_delimiter(p_line, p_column, TYPE_COMMENT);
}
String CodeEdit::get_delimiter_start_key(int p_delimiter_idx) const {
	ERR_FAIL_INDEX_V(p_delimiter_idx, delimiters.size(), "");
	return delimiters[p_delimiter_idx].start_key;
}
String CodeEdit::get_delimiter_end_key(int p_delimiter_idx) const {