### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
int size = get_datatype_size(uniform.type) * uniform.array_size;
									int m = (16 * uniform.array_size);
									if ((size % m) != 0U) {
										size += m - (size % m);
									}
									uniform_buffer_size += size;
								} else {
									uniform_buffer_size += get_datatype_size(uniform.type);
								}
								if (uniform_buffer_exceeded_line == -1 && uniform_buffer_size > max_uniform_buffer_size) {
									uniform_buffer_exceeded_line = tk_line;
								}
							}
#endif 
						}
					}
					if (uniform.array_size > 0) {
						if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) {
							_set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_GLOBAL"));
							return ERR_PARSE_ERROR;
						}
						if (uniform_scope == ShaderNode::Uniform::SCOPE_INSTANCE) {
							_set_error(vformat(RTR("The '%s' qualifier is not supported for uniform arrays."), "SCOPE_INSTANCE"));
							return ERR_PARSE_ERROR;
						}
					}
					int custom_instance_index = -1;
					if (tk.type == TK_COLON) {
						completion_type = COMPLETION_HINT;
						completion_base = type;