### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
focused_axis = -2;
	queue_redraw();
}
void ViewportRotationControl::set_viewport(Node3DEditorViewport *p_viewport) {
	viewport = p_viewport;
}
void Node3DEditorViewport::_view_settings_confirmed(real_t p_interp_delta) {
	
	
	cursor.fov_scale = 1.0;
	_update_camera(p_interp_delta);
}
void Node3DEditorViewport::_update_navigation_controls_visibility() {
	bool show_viewport_rotation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo") && (!previewing_cinema && !previewing_camera);
	rotation_control->set_visible(show_viewport_rotation_gizmo);
	bool show_viewport_navigation_gizmo = EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo") && (!previewing_cinema && !previewing_camera);
	position_control->set_visible(show_viewport_navigation_gizmo);
	look_control->set_visible(show_viewport_navigation_gizmo);
}
void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
	bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
	Cursor old_camera_cursor = camera_cursor;
	camera_cursor = cursor;
	if (p_interp_delta > 0) {
		
		
		if (is_freelook_active()) {
			
			
			const real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");