### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
static bool is_class_exposed(const StringName &p_class);
	static void add_resource_base_extension(const StringName &p_extension, const StringName &p_class);
	static void get_resource_base_extensions(List<String> *p_extensions);
	static void get_extensions_for_type(const StringName &p_class, List<String> *p_extensions);
	static bool is_resource_extension(const StringName &p_extension);
	static void add_compatibility_class(const StringName &p_class, const StringName &p_fallback);
	static StringName get_compatibility_class(const StringName &p_class);
	static void set_current_api(APIType p_api);
	static APIType get_current_api();
	static void cleanup_defaults();
	static void cleanup();
	static void register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size);
	static void get_native_struct_list(List<StringName> *r_names);
	static String get_native_struct_code(const StringName &p_name);
	static uint64_t get_native_struct_size(const StringName &p_name); 
};
#define BIND_ENUM_CONSTANT(m_constant) \
	::ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
#define BIND_BITFIELD_FLAG(m_constant) \
	::ClassDB::bind_integer_constant(get_class_static(), __constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
#define BIND_CONSTANT(m_constant) \
	::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
#ifdef DEBUG_METHODS_ENABLED
_FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr) {
}
_FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr, const Error &p_err) {
	arr.push_back(p_err);
}
template <class... P>
_FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr, const Error &p_err, P... p_args) {