### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

if (!wd.event_callback.is_null()) {
		Variant event = int(p_event);
		Variant *eventp = &event;
		Variant ret;
		Callable::CallError ce;
		wd.event_callback.callp((const Variant **)&eventp, 1, ret, ce);
	}
}
void DisplayServerWindows::_dispatch_input_events(const Ref<InputEvent> &p_event) {
	static_cast<DisplayServerWindows *>(get_singleton())->_dispatch_input_event(p_event);
}
void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) {
	_THREAD_SAFE_METHOD_
	if (in_dispatch_input_event) {
		return;
	}
	in_dispatch_input_event = true;
	Variant ev = p_event;
	Variant *evp = &ev;
	Variant ret;
	Callable::CallError ce;
	{
		List<WindowID>::Element *E = popup_list.back();
		if (E && Object::cast_to<InputEventKey>(*p_event)) {
			
			if (windows.has(E->get())) {