### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
Ref<Resource> edited_res = se->get_edited_resource();
			if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
				continue;
			}
			if (edited_res->is_built_in()) {
				continue; 
			}
			uint64_t last_date = edited_res->get_last_modified_time();
			uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
			if (last_date != date) {
				TreeItem *ti = disk_changed_list->create_item(r);
				ti->set_text(0, edited_res->get_path().get_file());
				if (!use_autoreload || se->is_unsaved()) {
					need_ask = true;
				}
				need_reload = true;
			}
		}
	}
	if (need_reload) {
		if (!need_ask) {
			script_editor->reload_scripts();
			need_reload = false;
		} else {
			disk_changed->call_deferred(SNAME("popup_centered_ratio"), 0.3);
		}
	}
	return need_reload;
}
void ScriptEditor::_file_dialog_action(String p_file) {