### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
}
		} break;
		case FILE_INFO: {
		} break;
		case FILE_REIMPORT: {
			ImportDock::get_singleton()->reimport_resources(p_selected);
		} break;
		case FILE_NEW_FOLDER: {
			String directory = current_path;
			if (!directory.ends_with("/")) {
				directory = directory.get_base_dir();
			}
			make_dir_dialog->config(directory);
			make_dir_dialog->popup_centered();
		} break;
		case FILE_NEW_SCENE: {
			String directory = current_path;
			if (!directory.ends_with("/")) {
				directory = directory.get_base_dir();
			}
			make_scene_dialog->config(directory);
			make_scene_dialog->popup_centered();
		} break;
		case FILE_NEW_SCRIPT: {
			String fpath = current_path;
			if (!fpath.ends_with("/")) {
				fpath = fpath.get_base_dir();
			}
			make_script_dialog->config("Node", fpath.path_join("new_script.gd"), false, false);
			make_script_dialog->popup_centered();