### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

const CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE };
	int rotation_array_index = 0;
	List<CanvasItem *> selection = _get_edited_canvas_items();
	if (selection.size() == 1) {
		const double angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI);
		if (angle > Math_PI * 7.0 / 8.0) {
			rotation_array_index = 0;
		} else if (angle > Math_PI * 5.0 / 8.0) {
			rotation_array_index = 1;
		} else if (angle > Math_PI * 3.0 / 8.0) {
			rotation_array_index = 2;
		} else if (angle > Math_PI * 1.0 / 8.0) {
			rotation_array_index = 3;
		} else {
			rotation_array_index = 0;
		}
	}
	
	CursorShape c = get_default_cursor_shape();
	switch (drag_type) {
		case DRAG_LEFT:
		case DRAG_RIGHT:
			c = rotation_array[rotation_array_index];
			break;