### Godot version

4.0 stable

### System information

Manjaro Linux, kernel 6.1.1-1-MANJARO, AMD Ryzen 5 3600, AMD RX 580

### Issue description

The `wrap_mode` property of the `TextEdit` node doesn't seem to really do anything. Setting it to `LINE_WRAPPING_BOUNDARY` simply means that there won't be an horizontal scrollbar if the text overshoots the boundary, instead of actually forcing the text to the next line so that it stays visible.

### Steps to reproduce

Create a TextEdit node and set its `wrap_mode` property to `LINE_WRAPPING_BOUNDARY`

### Minimal reproduction project

[WrapBugDemo.zip](https://github.com/godotengine/godot/files/10875969/WrapBugDemo.zip)

}
	}
	text_editor->end_complex_operation();
	results_count = -1;
	results_count_to_current = -1;
	needs_to_count_results = true;
	if (selection_enabled && is_selection_only()) {
		
		text_editor->select(selection_begin.x, selection_begin.y, selection_end.x, selection_end.y, 0);
	} else {
		text_editor->deselect(0);
	}
}
void FindReplaceBar::_replace_all() {
	text_editor->remove_secondary_carets();
	text_editor->disconnect("text_changed", callable_mp(this, &FindReplaceBar::_editor_text_changed));
	
	Point2i orig_cursor(text_editor->get_caret_line(0), text_editor->get_caret_column(0));
	Point2i prev_match = Point2(-1, -1);
	bool selection_enabled = text_editor->has_selection(0);
	if (!is_selection_only()) {
		text_editor->deselect();
		selection_enabled = false;
	} else {
		result_line = -1;
		result_col = -1;
	}
	Point2i selection_begin, selection_end;
	if (selection_enabled) {
		selection_begin = Point2i(text_editor->get_selection_from_line(0), text_editor->get_selection_from_column(0));