### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Dictionary dict;
			dict["name"] = shortcut_definition.key;
			dict["shortcuts"] = shortcut_events;
			if (!sc->has_meta("original")) {
				
				
				
				save_array.push_back(dict);
				continue;
			}
			Array original_events = sc->get_meta("original");
			bool is_same = Shortcut::is_event_array_equal(original_events, shortcut_events);
			if (is_same) {
				continue; 
			}
			save_array.push_back(dict);
		}
		r_ret = save_array;
		return true;
	} else if (p_name == "builtin_action_overrides") {
		Array actions_arr;
		for (const KeyValue<String, List<Ref<InputEvent>>> &action_override : builtin_action_overrides) {
			List<Ref<InputEvent>> events = action_override.value;
			Dictionary action_dict;
			action_dict["name"] = action_override.key;
			
			Array events_arr;
			for (const Ref<InputEvent> &ie : events) {
				Ref<InputEventKey> iek = ie;
				if (iek.is_valid()) {