### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
set_caret_column(caret_column_tmp);
				insert_text_at_caret(p_data);
			}
		} else if (selection.enabled && caret_column >= selection.begin && caret_column <= selection.end) {
			caret_column_tmp = selection.begin;
			selection_delete();
			set_caret_column(caret_column_tmp);
			insert_text_at_caret(p_data);
			grab_focus();
		} else {
			insert_text_at_caret(p_data);
			grab_focus();
		}
		select(caret_column_tmp, caret_column);
		if (!text_changed_dirty) {
			if (is_inside_tree()) {
				MessageQueue::get_singleton()->push_call(this, "_text_changed");
			}
			text_changed_dirty = true;
		}
		queue_redraw();
	}
}
Control::CursorShape LineEdit::get_cursor_shape(const Point2 &p_pos) const {
	if ((!text.is_empty() && is_editable() && _is_over_clear_button(p_pos)) || (!is_editable() && (!is_selecting_enabled() || text.is_empty()))) {
		return CURSOR_ARROW;
	}
	return Control::get_cursor_shape(p_pos);
}
bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {