### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
push_error(vformat(R"(Parameter with name "%s" was already declared for this %s.)", parameter->identifier->name, p_type));
			} else {
				p_function->parameters_indices[parameter->identifier->name] = p_function->parameters.size();
				p_function->parameters.push_back(parameter);
				p_body->add_local(parameter, current_function);
			}
		} while (match(GDScriptTokenizer::Token::COMMA));
	}
	pop_multiline();
	consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, vformat(R"*(Expected closing ")" after %s parameters.)*", p_type));
	if (match(GDScriptTokenizer::Token::FORWARD_ARROW)) {
		make_completion_context(COMPLETION_TYPE_NAME_OR_VOID, p_function);
		p_function->return_type = parse_type(true);
		if (p_function->return_type == nullptr) {
			push_error(R"(Expected return type or "void" after "->".)");
		}
	}
	if (!p_function->source_lambda && p_function->identifier && p_function->identifier->name == GDScriptLanguage::get_singleton()->strings._static_init) {
		if (!p_function->is_static) {
			push_error(R"(Static constructor must be declared static.)");
		}
		if (p_function->parameters.size() != 0) {
			push_error(R"(Static constructor cannot have parameters.)");
		}
		current_class->has_static_data = true;
	}
	
	consume(GDScriptTokenizer::Token::COLON, vformat(R"(Expected ":" after %s declaration.)", p_type));
}
GDScriptParser::FunctionNode *GDScriptParser::parse_function(bool p_is_static) {