### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
} else {
				
				Viewport *viewport = get_viewport();
				ERR_FAIL_NULL(viewport);
				data.RI = viewport->_gui_add_root_control(this);
				get_parent()->connect(SNAME("child_order_changed"), callable_mp(get_viewport(), &Viewport::gui_set_root_order_dirty), CONNECT_REFERENCE_COUNTED);
			}
			data.parent_canvas_item = get_parent_item();
			if (data.parent_canvas_item) {
				data.parent_canvas_item->connect("item_rect_changed", callable_mp(this, &Control::_size_changed));
			} else {
				
				Viewport *viewport = get_viewport();
				ERR_FAIL_NULL(viewport);
				viewport->connect("size_changed", callable_mp(this, &Control::_size_changed));
			}
		} break;
		case NOTIFICATION_EXIT_CANVAS: {
			if (data.parent_canvas_item) {
				data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
				data.parent_canvas_item = nullptr;
			} else {
				
				Viewport *viewport = get_viewport();
				ERR_FAIL_NULL(viewport);
				viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed));
			}
			if (data.RI) {
				get_viewport()->_gui_remove_root_control(data.RI);
				data.RI = nullptr;