### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

p_config_file->set_value(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx", Variant());
	}
}
void EditorNode::_load_central_editor_layout_from_config(Ref<ConfigFile> p_config_file) {
	
	bool has_active_tab = false;
	if (p_config_file->has_section_key(EDITOR_NODE_CONFIG_SECTION, "selected_bottom_panel_item")) {
		int selected_bottom_panel_item_idx = p_config_file->get_value(EDITOR_NODE_CONFIG_SECTION, "selected_bottom_panel_item");
		if (selected_bottom_panel_item_idx >= 0 && selected_bottom_panel_item_idx < bottom_panel_items.size()) {
			
			if (bottom_panel_items[selected_bottom_panel_item_idx].button->is_visible()) {
				_bottom_panel_switch(true, selected_bottom_panel_item_idx);
				has_active_tab = true;
			}
		}
	}
	if (p_config_file->has_section_key(EDITOR_NODE_CONFIG_SECTION, "center_split_offset")) {
		int center_split_offset = p_config_file->get_value(EDITOR_NODE_CONFIG_SECTION, "center_split_offset");
		center_split->set_split_offset(center_split_offset);
		
		if (!has_active_tab) {
			bottom_panel_items[0].control->show(); 
			_bottom_panel_switch(false, 0);
		}
	}
	
	if (p_config_file->has_section_key(EDITOR_NODE_CONFIG_SECTION, "selected_default_debugger_tab_idx")) {
		int selected_default_debugger_tab_idx = p_config_file->get_value(EDITOR_NODE_CONFIG_SECTION, "selected_default_debugger_tab_idx");
		EditorDebuggerNode::get_singleton()->get_default_debugger()->switch_to_debugger(selected_default_debugger_tab_idx);
	}