### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
msg.push_back(p_property);
			msg.push_back(p_value);
			_put_msg("scene:live_node_prop", msg);
		}
		return;
	}
	Resource *res = Object::cast_to<Resource>(p_base);
	if (res && !res->get_path().is_empty()) {
		String respath = res->get_path();
		int pathid = _get_res_path_cache(respath);
		if (p_value.is_ref_counted()) {
			Ref<Resource> res2 = p_value;
			if (res2.is_valid() && !res2->get_path().is_empty()) {
				Array msg;
				msg.push_back(pathid);
				msg.push_back(p_property);
				msg.push_back(res2->get_path());
				_put_msg("scene:live_res_prop_res", msg);
			}
		} else {
			Array msg;
			msg.push_back(pathid);
			msg.push_back(p_property);
			msg.push_back(p_value);
			_put_msg("scene:live_res_prop", msg);
		}
		return;
	}
}
bool ScriptEditorDebugger::is_move_to_foreground() const {