### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
void set_hide_folding(bool p_hide);
	bool is_folding_hidden() const;
	void set_enable_recursive_folding(bool p_enable);
	bool is_recursive_folding_enabled() const;
	void set_drop_mode_flags(int p_flags);
	int get_drop_mode_flags() const;
	void set_edit_checkbox_cell_only_when_checkbox_is_pressed(bool p_enable);
	bool get_edit_checkbox_cell_only_when_checkbox_is_pressed() const;
	void set_allow_rmb_select(bool p_allow);
	bool get_allow_rmb_select() const;
	void set_allow_reselect(bool p_allow);
	bool get_allow_reselect() const;
	void set_allow_search(bool p_allow);
	bool get_allow_search() const;
	Size2 get_minimum_size() const override;
	Tree();
	~Tree();
};
VARIANT_ENUM_CAST(Tree::SelectMode);
VARIANT_ENUM_CAST(Tree::DropModeFlags);
#endif