### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (project_is_missing == p_missing) {
		return;
	}
	project_is_missing = p_missing;
	if (project_is_missing) {
		project_icon->set_modulate(Color(1, 1, 1, 0.5));
		explore_button->set_ime_icon(SNAME("FileBroken"), SNAME("EdorIcons")));
		explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem."));
	} else {
		project_icon->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_ime_icon(SNAME("Load"), SNAME("EdorIcons")));
#if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED)
		explore_button->set_tooltip_text(TTR("Show in File Manager"));
#else
		// Opening the system file manager is not supported on the Android and web edors.
		explore_button->hide();
#endif
	}
}
:set_is_grayed(bool p_grayed) {
	if (p_grayed) {
		main_vbox->set_modulate(Color(1, 1, 1, 0.5));
		// Don't make the icon less prominent if the parent is already grayed out.
		explore_button->set_modulate(Color(1, 1, 1, 1.0));
	} else {
		main_vbox->set_modulate(Color(1, 1, 1, 1.0));
		explore_button->set_modulate(Color(1, 1, 1, 0.5));
	}
}
:_favore_button_pressed() {