### Godot version

v4.1.beta.custom_build [d7af287ce]

### System information

EndeavourOS Linux, KDE plasma Wayland

### Issue description

When opening any menu or hovering above nodes or properties the editor just freezes. The console doesn't print anything when this happens. On X11 works fine. It doesn't matter if its a new project or an old one. On the beta 2 also works as normal, so it's a regression between beta 2 and now.

### Steps to reproduce

Using Wayland, create a new project and open any menu and the editor freezes.

### Minimal reproduction project

N/A
labels_string += " }";
		}
	}
	String error_message(type_string +
			" - Message Id Number: " + String::num_int64(pCallbackData->messageIdNumber) +
			" | Message Id Name: " + pCallbackData->pMessageIdName +
			"\n\t" + pCallbackData->pMessage +
			objects_string + labels_string);
	
	switch (messageSeverity) {
		case VK_DEBUG_UTILS_MESSAGE_SEVERITY_VERBOSE_BIT_EXT:
			print_verbose(error_message);
			break;
		case VK_DEBUG_UTILS_MESSAGE_SEVERITY_INFO_BIT_EXT:
			print_line(error_message);
			break;
		case VK_DEBUG_UTILS_MESSAGE_SEVERITY_WARNING_BIT_EXT:
			WARN_PRINT(error_message);
			break;
		case VK_DEBUG_UTILS_MESSAGE_SEVERITY_ERROR_BIT_EXT:
			ERR_PRINT(error_message);
			CRASH_COND_MSG(Engine::get_singleton()->is_abort_on_gpu_errors_enabled(),
					"Crashing, because abort on GPU errors is enabled.");
			break;
		case VK_DEBUG_UTILS_MESSAGE_SEVERITY_FLAG_BITS_MAX_ENUM_EXT:
			break; 
	}
	return VK_FALSE;
}
VKAPI_ATTR VkBool32 VKAPI_CALL VulkanContext::_debug_report_callback(