### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/assets/66184050/be23b414-43ca-4775-a91e-e12d4581af4f">. As you can see it is missing the secod button from PAth2D ones <img width="243" alt="Capture d’écran 2023-06-05 à 01 33 34" src="https://github.com/godotengine/godot/assets/66184050/aba2435d-bb16-43e9-af18-30b64e38255f">. This is the one about setting up the control nodes. 
However control nodes are actually implemented and accessible by holding `Shift` so it's only missing a button that makes it looks like control node are not a thing on `Path3D`. 


### Steps to reproduce

N/A

### Minimal reproduction project

N/A
EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
					ur->create_action(TTR("Remove In-Control Point"));
					ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
					ur->add_undo_method(c.ptr(), "set_point_in", i, c->get_point_in(i));
					ur->commit_action();
					return EditorPlugin::AFTER_GUI_INPUT_STOP;
				}
			}
		}
	}
	return EditorPlugin::AFTER_GUI_INPUT_PASS;
}
void Path3DEditorPlugin::edit(Object *p_object) {
	if (p_object) {
		path = Object::cast_to<Path3D>(p_object);
		if (path) {
			if (path->get_curve().is_valid()) {
				path->get_curve()->emit_signal(SNAME("changed"));
			}
		}
	} else {
		Path3D *pre = path;
		path = nullptr;
		if (pre) {
			pre->get_curve()->emit_signal(SNAME("changed"));
		}
	}
	
}
bool Path3DEditorPlugin::handles(Object *p_object) const {