### Godot version

ef025711a

### System information

ArchLinux x11

### Issue description

Accessing a scene unique node like this:
```gdscript
class_name Class extends Node
static func get_label() -> Label:
	return %label
```
and then accessing that class later:
```gdscript
func _ready() -> void:
	Main.get_label().text = "hello world"
```
causes a strange error when in the editor, and a normal error when run directly.
![image](https://user-images.githubusercontent.com/70787919/229785642-6aad4e31-6bd9-4eb5-bee4-7445b48a99bb.png)
```c++
ERROR: Node not found: "%label" (relative to "/root/main").
   at: get_node (scene/main/node.cpp:1364)
```
Instead of returning null.
As opposed to when using `get_node`:
```

SCRIPT ERROR: Cannot call method 'get_node' on a null value.
          at: get_label (res://main.gd:5)
SCRIPT ERROR: Invalid set index 'text' (on base: 'Nil') with value of type 'String'.
          at: _ready (res://control.gd:4)
```

### Steps to reproduce

Run mrp or follow outlined steps

### Minimal reproduction project

[bug.zip](https://github.com/godotengine/godot/files/11148287/bug.zip)

reduced = Vector2i(args[0], args[1]);
								break;
							case 3:
								reduced = Vector3i(args[0], args[1], args[2]);
								break;
						}
						p_for->list->is_constant = true;
						p_for->list->reduced_value = reduced;
					}
				}
				if (p_for->list->is_constant) {
					p_for->list->set_datatype(type_from_variant(p_for->list->reduced_value, p_for->list));
				} else {
					GDScriptParser::DataType list_type;
					list_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
					list_type.kind = GDScriptParser::DataType::BUILTIN;
					list_type.builtin_type = Variant::ARRAY;
					p_for->list->set_datatype(list_type);
				}
			}
		}
	}
	GDScriptParser::DataType variable_type;
	if (list_resolved) {
		variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
		variable_type.kind = GDScriptParser::DataType::BUILTIN;
		variable_type.builtin_type = Variant::INT;
	} else if (p_for->list) {
		resolve_node(p_for->list, false);
		GDScriptParser::DataType list_type = p_for->list->get_datatype();