### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
indent_level++;
	indent = "";
	for (int i = 0; i < indent_level * 4; i++) {
		if (i % 4 == 0) {
			indent += "|";
		} else {
			indent += " ";
		}
	}
}
void GDScriptParser::TreePrinter::decrease_indent() {
	indent_level--;
	indent = "";
	for (int i = 0; i < indent_level * 4; i++) {
		if (i % 4 == 0) {
			indent += "|";
		} else {
			indent += " ";
		}
	}
}
void GDScriptParser::TreePrinter::push_line(const String &p_line) {
	if (!p_line.is_empty()) {
		push_text(p_line);
	}
	printed += "\n";
	pending_indent = true;
}
void GDScriptParser::TreePrinter::push_text(const String &p_text) {