### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
int original_focus = focused_axis;
	focused_axis = -2;
	Vector2 mouse_pos = get_local_mouse_position();
	if (mouse_pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
		focused_axis = -1;
	}
	Vector<Axis2D> axes;
	_get_sorted_axis(axes);
	for (int i = 0; i < axes.size(); i++) {
		const Axis2D &axis = axes[i];
		if (mouse_pos.distance_to(axis.screen_point) < AXIS_CIRCLE_RADIUS) {
			focused_axis = axis.axis;
		}
	}
	if (focused_axis != original_focus) {
		queue_redraw();
	}
}
void ViewportRotationControl::_on_mouse_exited() {