### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
if (ED_IS_SHORTCUT("tiles_editor/delete_tile", p_event)) {
		if (tools_button_group->get_pressed_button() == tool_select_button && !selection.is_empty()) {
			_menu_option(TILE_DELETE);
			accept_event();
		}
	}
}
void TileSetAtlasSourceEditor::_set_selection_from_array(Array p_selection) {
	ERR_FAIL_COND((p_selection.size() % 2) != 0);
	selection.clear();
	for (int i = 0; i < p_selection.size() / 2; i++) {
		TileSelection selected = { p_selection[i * 2], p_selection[i * 2 + 1] };
		if (tile_set_atlas_source->has_tile(selected.tile) && tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
			selection.insert(selected);
		}
	}
	_update_tile_inspector();
	_update_tile_id_label();
	_update_atlas_view();
	_update_current_tile_data_editor();
}
Array TileSetAtlasSourceEditor::_get_selection_as_array() {