### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ClassDB::bind_method(D_METHOD("add_track", "type", "at_position"), &Animation::add_track, DEFVAL(-1));
	ClassDB::bind_method(D_METHOD("remove_track", "track_idx"), &Animation::remove_track);
	ClassDB::bind_method(D_METHOD("get_track_count"), &Animation::get_track_count);
	ClassDB::bind_method(D_METHOD("track_get_type", "track_idx"), &Animation::track_get_type);
	ClassDB::bind_method(D_METHOD("track_get_path", "track_idx"), &Animation::track_get_path);
	ClassDB::bind_method(D_METHOD("track_set_path", "track_idx", "path"), &Animation::track_set_path);
	ClassDB::bind_method(D_METHOD("find_track", "path", "type"), &Animation::find_track);
	ClassDB::bind_method(D_METHOD("track_move_up", "track_idx"), &Animation::track_move_up);
	ClassDB::bind_method(D_METHOD("track_move_down", "track_idx"), &Animation::track_move_down);
	ClassDB::bind_method(D_METHOD("track_move_to", "track_idx", "to_idx"), &Animation::track_move_to);
	ClassDB::bind_method(D_METHOD("track_swap", "track_idx", "with_idx"), &Animation::track_swap);
	ClassDB::bind_method(D_METHOD("track_set_imported", "track_idx", "imported"), &Animation::track_set_imported);
	ClassDB::bind_method(D_METHOD("track_is_imported", "track_idx"), &Animation::track_is_imported);
	ClassDB::bind_method(D_METHOD("track_set_enabled", "track_idx", "enabled"), &Animation::track_set_enabled);
	ClassDB::bind_method(D_METHOD("track_is_enabled", "track_idx"), &Animation::track_is_enabled);
	ClassDB::bind_method(D_METHOD("position_track_insert_key", "track_idx", "time", "position"), &Animation::position_track_insert_key);
	ClassDB::bind_method(D_METHOD("rotation_track_insert_key", "track_idx", "time", "rotation"), &Animation::rotation_track_insert_key);
	ClassDB::bind_method(D_METHOD("scale_track_insert_key", "track_idx", "time", "scale"), &Animation::scale_track_insert_key);
	ClassDB::bind_method(D_METHOD("blend_shape_track_insert_key", "track_idx", "time", "amount"), &Animation::blend_shape_track_insert_key);
	ClassDB::bind_method(D_METHOD("position_track_interpolate", "track_idx", "time_sec"), &Animation::position_track_interpolate);
	ClassDB::bind_method(D_METHOD("rotation_track_interpolate", "track_idx", "time_sec"), &Animation::rotation_track_interpolate);
	ClassDB::bind_method(D_METHOD("scale_track_interpolate", "track_idx", "time_sec"), &Animation::scale_track_interpolate);
	ClassDB::bind_method(D_METHOD("blend_shape_track_interpolate", "track_idx", "time_sec"), &Animation::blend_shape_track_interpolate);
	ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
	ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
	ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time);
	ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);