### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

start_frame = true;
				best_frame = base_page_frame;
				best_frame_track = i;
				time_tracks[i].needs_start_frame = false;
				break;
			}
			ERR_FAIL_COND(key_frame < base_page_frame); 
			if (key_frame - base_page_frame >= max_frames_per_page) {
				
				best_invalid_frame = MIN(best_invalid_frame, key_frame);
			} else if (key_frame < best_frame) {
				best_frame = key_frame;
				best_frame_track = i;
			}
		}
		print_animc("*KEY*: Current Frame: " + itos(current_frame) + " Best Frame: " + rtos(best_frame) + " Best Track: " + itos(best_frame_track) + " Start: " + String(start_frame ? "true" : "false"));
		if (!start_frame && best_frame > current_frame) {
			
			print_animc("\tAdvance Condition.");
			bool rollback = false;
			
			uint32_t current_page_size = base_page_size;
			for (const AnimationCompressionDataState &state : data_tracks) {
				uint32_t track_size = state.data.size(); 
				track_size += state.get_temp_packet_size(); 
				if (track_size > Compression::MAX_DATA_TRACK_SIZE) {
					rollback = true; 
					break;
				}
				current_page_size += track_size;