### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (p_script.is_valid()) {
		Ref<GDScript> gdscript = p_script;
		if (gdscript.is_valid()) {
			if (!gdscript->get_script_class_name().is_empty()) {
				return gdscript->get_script_class_name();
			}
			return gdscript->get_fully_qualified_name().get_file();
		}
		if (p_script->get_global_name() != StringName()) {
			return p_script->get_global_name();
		} else if (!p_script->get_path().is_empty()) {
			return p_script->get_path().get_file();
		} else if (!p_script->get_name().is_empty()) {
			return p_script->get_name(); 
		}
	}
	return "<unknown script>";
}
#endif
void GDScript::clear(ClearData *p_clear_data) {
	if (clearing) {
		return;
	}
	clearing = true;
	ClearData data;
	ClearData *clear_data = p_clear_data;
	bool is_root = false;