### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
if (reorder_from_index < 0 || is_read_only()) {
		return;
	}
	Ref<InputEventMouseMotion> mm = p_event;
	if (mm.is_valid()) {
		Variant array = object->get_array();
		int size = array.call("size");
		
		reorder_mouse_y_delta += mm->get_relative().y;
		
		
		if ((reorder_to_index == 0 && reorder_mouse_y_delta < 0.0f) || (reorder_to_index == size - 1 && reorder_mouse_y_delta > 0.0f)) {
			reorder_mouse_y_delta = 0.0f;