### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
int get_drop_section_at_position(const Point2 &p_pos) const;
	int get_button_id_at_position(const Point2 &p_pos) const;
	void clear();
	TreeItem *create_item(TreeItem *p_parent = nullptr, int p_index = -1);
	TreeItem *get_root() const;
	TreeItem *get_last_item() const;
	void set_column_custom_minimum_width(int p_column, int p_min_width);
	void set_column_expand(int p_column, bool p_expand);
	void set_column_expand_ratio(int p_column, int p_ratio);
	void set_column_clip_content(int p_column, bool p_fit);
	int get_column_minimum_width(int p_column) const;
	int get_column_width(int p_column) const;
	int get_column_expand_ratio(int p_column) const;
	bool is_column_expanding(int p_column) const;
	bool is_column_clipping_content(int p_column) const;
	void set_hide_root(bool p_enabled);
	bool is_root_hidden() const;
	TreeItem *get_next_selected(TreeItem *p_item);
	TreeItem *get_selected() const;
	void set_selected(TreeItem *p_item, int p_column = 0);
	int get_selected_column() const;
	int get_pressed_button() const;
	void set_select_mode(SelectMode p_mode);
	SelectMode get_select_mode() const;
	void deselect_all();
	bool is_anything_selected();
	void set_columns(int p_columns);
	int get_columns() const;
	void set_column_title(int p_column, const String &p_title);
	String get_column_title(int p_column) const;