### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
pi.type = Variant::PACKED_VECTOR2_ARRAY;
			} else {
				pi.type = Variant::VECTOR2;
			}
			break;
		case ShaderLanguage::TYPE_VEC3:
			if (p_uniform.array_size > 0) {
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
					pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
					pi.type = Variant::PACKED_COLOR_ARRAY;
				} else {
					pi.type = Variant::PACKED_VECTOR3_ARRAY;
				}
			} else {
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
					pi.hint = PROPERTY_HINT_COLOR_NO_ALPHA;
					pi.type = Variant::COLOR;
				} else {
					pi.type = Variant::VECTOR3;
				}
			}
			break;
		case ShaderLanguage::TYPE_VEC4: {
			if (p_uniform.array_size > 0) {
				if (p_uniform.hint == ShaderLanguage::ShaderNode::Uniform::HINT_SOURCE_COLOR) {
					pi.type = Variant::PACKED_COLOR_ARRAY;
				} else {
					pi.type = Variant::PACKED_FLOAT32_ARRAY;
				}
			} else {