### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
ColorPicker *picker = nullptr;
	Color color;
	bool edit_alpha = true;
	struct ThemeCache {
		Ref<StyleBox> normal_style;
		Ref<Texture2D> background_icon;
		Ref<Texture2D> overbright_indicator;
	} theme_cache;
	void _about_to_popup();
	void _color_changed(const Color &p_color);
	void _modal_closed();
	virtual void pressed() override;
	void _update_picker();
protected:
	virtual void _update_theme_item_cache() override;
	void _notification(int);
	static void _bind_methods();
public:
	void set_pick_color(const Color &p_color);
	Color get_pick_color() const;
	void set_edit_alpha(bool p_show);
	bool is_editing_alpha() const;
	ColorPicker *get_picker();
	PopupPanel *get_popup();
	ColorPickerButton(const String &p_text = String());
};
VARIANT_ENUM_CAST(ColorPicker::PickerShapeType);
VARIANT_ENUM_CAST(ColorPicker::ColorModeType);
#endif