### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
}
				find_in_files_button->hide();
			}
		} break;
	}
}
bool ScriptEditor::can_take_away_focus() const {
	ScriptEditorBase *current = _get_current_editor();
	if (current) {
		return current->can_lose_focus_on_node_selection();
	} else {
		return true;
	}
}
void ScriptEditor::_close_builtin_scripts_from_scene(const String &p_scene) {
	for (int i = 0; i < tab_container->get_tab_count(); i++) {
		ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
		if (se) {
			Ref<Script> scr = se->get_edited_resource();
			if (scr == nullptr || !scr.is_valid()) {
				continue;
			}
			if (scr->is_built_in() && scr->get_path().begins_with(p_scene)) { 
				_close_tab(i, false);
				i--;
			}
		}
	}
}
void ScriptEditor::edited_scene_changed() {