### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

op.from_column = p_from_column;
	op.to_line = p_to_line;
	op.to_column = p_to_column;
	op.text = txt;
	op.version = ++version;
	op.chain_forward = false;
	op.chain_backward = false;
	op.start_carets = carets;
	op.end_carets = carets;
	
	if (current_op.type != op.type) {
		op.prev_version = get_version();
		_push_current_op();
		current_op = op;
		return; 
	}
	
	if (current_op.from_line == p_to_line && current_op.from_column == p_to_column) {
		
		current_op.text = txt + current_op.text;
		current_op.from_line = p_from_line;
		current_op.from_column = p_from_column;
		current_op.end_carets = carets;
		return; 
	}
	op.prev_version = get_version();
	_push_current_op();
	current_op = op;
}
void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, int &r_end_line, int &r_end_column) {