### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

return "Windows";
}
void DisplayServerWindows::_set_mouse_mode_impl(MouseMode p_mode) {
	if (windows.has(MAIN_WINDOW_ID) && (p_mode == MOUSE_MODE_CAPTURED || p_mode == MOUSE_MODE_CONFINED || p_mode == MOUSE_MODE_CONFINED_HIDDEN)) {
		
		WindowID window_id = _get_focused_window_or_popup();
		if (!windows.has(window_id)) {
			window_id = MAIN_WINDOW_ID;
		}
		WindowData &wd = windows[window_id];
		RECT clipRect;
		GetClientRect(wd.hWnd, &clipRect);
		ClientToScreen(wd.hWnd, (POINT *)&clipRect.left);
		ClientToScreen(wd.hWnd, (POINT *)&clipRect.right);
		ClipCursor(&clipRect);
		if (p_mode == MOUSE_MODE_CAPTURED) {
			center = window_get_size() / 2;
			POINT pos = { (int)center.x, (int)center.y };
			ClientToScreen(wd.hWnd, &pos);