### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
							draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
							set_default_cursor_shape(CURSOR_DRAG);
						} else if ((hovering_v && !dragging_h) || dragging_v) {
							draw_texture(v_grabber, Vector2((size_left - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
							set_default_cursor_shape(CURSOR_VSPLIT);
						} else if (hovering_h || dragging_h) {
							draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
							set_default_cursor_shape(CURSOR_HSPLIT);
						}
					} break;
					case VIEW_USE_4_VIEWPORTS: {
						Vector2 half(mid_w, mid_h);
						if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
							draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
							set_default_cursor_shape(CURSOR_DRAG);
						} else if ((hovering_v && !dragging_h) || dragging_v) {
							draw_texture(v_grabber, half - v_grabber->get_size() / 2.0);
							set_default_cursor_shape(CURSOR_VSPLIT);
						} else if (hovering_h || dragging_h) {
							draw_texture(h_grabber, half - h_grabber->get_size() / 2.0);
							set_default_cursor_shape(CURSOR_HSPLIT);
						}
					} break;
				}
			}
		} break;
		case NOTIFICATION_SORT_CHILDREN: {
			Node3DEditorViewport *viewports[4];
			int vc = 0;