### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
}
			_proceed_closing_scene_tabs();
		} break;
		case FILE_QUIT: {
			project_run_bar->stop_playing();
			_exit_editor(EXIT_SUCCESS);
		} break;
		case RUN_PROJECT_MANAGER: {
			project_run_bar->stop_playing();
			_exit_editor(EXIT_SUCCESS);
			String exec = OS::get_singleton()->get_executable_path();
			List<String> args;
			for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
				args.push_back(a);
			}
			String exec_base_dir = exec.get_base_dir();
			if (!exec_base_dir.is_empty()) {
				args.push_back("--path");
				args.push_back(exec_base_dir);
			}
			args.push_back("--project-manager");
			Error err = OS::get_singleton()->create_instance(args);
			ERR_FAIL_COND(err);
		} break;
		case RELOAD_CURRENT_PROJECT: {
			restart_editor();
		} break;
	}
}
void EditorNode::_update_file_menu_opened() {