### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
line = reg_container.keyword_gdscript_onready.sub(line, "@onready", true);
			}
			if (line.contains("remote")) {
				line = reg_container.keyword_gdscript_remote.sub(line, builtin_escape("@rpc(\"any_peer\") func", builtin), true);
			}
			if (line.contains("remote")) {
				line = reg_container.keyword_gdscript_remotesync.sub(line, builtin_escape("@rpc(\"any_peer\", \"call_local\") func", builtin), true);
			}
			if (line.contains("sync")) {
				line = reg_container.keyword_gdscript_sync.sub(line, builtin_escape("@rpc(\"any_peer\", \"call_local\") func", builtin), true);
			}
			if (line.contains("slave")) {
				line = reg_container.keyword_gdscript_slave.sub(line, "@rpc func", true);
			}
			if (line.contains("puppet")) {
				line = reg_container.keyword_gdscript_puppet.sub(line, "@rpc func", true);
			}
			if (line.contains("puppet")) {
				line = reg_container.keyword_gdscript_puppetsync.sub(line, builtin_escape("@rpc(\"call_local\") func", builtin), true);
			}
			if (line.contains("master")) {
				line = reg_container.keyword_gdscript_master.sub(line, error_message + "@rpc func", true);
			}
			if (line.contains("master")) {
				line = reg_container.keyword_gdscript_mastersync.sub(line, error_message + builtin_escape("@rpc(\"call_local\") func", builtin), true);
			}
		}
	}
}
Vector<String> ProjectConverter3To4::check_for_rename_gdscript_keywords(Vector<String> &lines, const RegExContainer &reg_container, bool builtin) {