### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

if (IsIconic(hWnd)) {
					window.minimized = true;
				} else if (IsZoomed(hWnd)) {
					window.maximized = true;
				} else if (window_rect.position == screen_position && window_rect.size == screen_size) {
					window.fullscreen = true;
				}
				if (!window.minimized) {
					window.width = window_client_rect.size.width;
					window.height = window_client_rect.size.height;
					rect_changed = true;
				}
#if defined(VULKAN_ENABLED)
				if (context_vulkan && window.context_created) {
					
					context_vulkan->window_resize(window_id, window.width, window.height);
				}
#endif
			}
			if (!window.minimized && (!(window_pos_params->flags & SWP_NOMOVE) || window_pos_params->flags & SWP_FRAMECHANGED)) {
				window.last_pos = window_client_rect.position;
				rect_changed = true;
			}
			if (rect_changed) {
				if (!window.rect_changed_callback.is_null()) {
					Variant size = Rect2i(window.last_pos.x, window.last_pos.y, window.width, window.height);
					const Variant *args[] = { &size };
					Variant ret;
					Callable::CallError ce;
					window.rect_changed_callback.callp(args, 1, ret, ce);