### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

}
	}
	if (script_methods_only->is_pressed()) {
		empty_tree_label->set_visible(root_item->get_first_child() == nullptr);
		return;
	}
	
	StringName current_class = target->get_class_name();
	do {
		TreeItem *class_item = method_tree->create_item(root_item);
		class_item->set_text(0, current_class);
		Ref<Texture2D> icon = get_theme_icon(SNAME("Node"), SNAME("EditorIcons"));
		if (has_theme_icon(current_class, SNAME("EditorIcons"))) {
			icon = get_theme_icon(current_class, SNAME("EditorIcons"));
		}
		class_item->set_icon(0, icon);
		class_item->set_selectable(0, false);
		List<MethodInfo> methods;
		ClassDB::get_method_list(current_class, &methods, true);
		methods = _filter_method_list(methods, signal_info, search_string);
		if (methods.is_empty()) {
			class_item->set_custom_color(0, disabled_color);
		} else {
			_create_method_tree_items(methods, class_item);
		}
		current_class = ClassDB::get_parent_class_nocheck(current_class);
	} while (current_class != StringName());
	empty_tree_label->set_visible(root_item->get_first_child() == nullptr);
}
void ConnectDialog::_method_check_button_pressed(const CheckButton *p_button) {