### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
}
			img->convert(Image::FORMAT_RGB8);
			
			String temp_path = EditorPaths::get_singleton()->get_cache_dir();
			String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text();
			cache_base = temp_path.path_join("resthumb-" + cache_base);
			
			post_process_preview(img);
			img->save_png(cache_base + ".png");
		}
	}
	save.step(TTR("Saving Scene"), 4);
	_save_scene(p_file, p_idx);
	if (!singleton->cmdline_export_mode) {
		EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
	}
}
bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_node) {
	for (int i = 0; i < p_node->get_child_count(); i++) {
		Node *child = p_node->get_child(i);
		if (child->get_scene_file_path() == p_filename) {
			return true;
		}
		if (_validate_scene_recursive(p_filename, child)) {
			return true;
		}
	}
	return false;
}
int EditorNode::_save_external_resources() {