### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_idx, tracks.size());
	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_BLEND_SHAPE);
	BlendShapeTrack *bst = static_cast<BlendShapeTrack *>(tracks[p_idx]);
	int i = 0;
	while (i < bst->blend_shapes.size() - 2) {
		TKey<float> t0 = bst->blend_shapes[i];
		TKey<float> t1 = bst->blend_shapes[i + 1];
		TKey<float> t2 = bst->blend_shapes[i + 2];
		bool erase = _float_track_optimize_key(t0, t1, t2, p_allowed_velocity_err, p_allowed_precision_error);
		if (erase) {
			bst->blend_shapes.remove_at(i + 1);
		} else {
			i++;
		}
	}
	if (bst->blend_shapes.size() == 2) {
		if (abs(bst->blend_shapes[0].value - bst->blend_shapes[1].value) < p_allowed_precision_error) {
			bst->blend_shapes.remove_at(1);
		}
	}
}
void Animation::_value_track_optimize(int p_idx, real_t p_allowed_velocity_err, real_t p_allowed_angular_err, real_t p_allowed_precision_error) {