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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

const int UTF8_FLAG = 0x00000100;
	uint32_t string_block_len = decode_uint32(&r_manifest[16]);
	uint32_t string_count = decode_uint32(&r_manifest[20]);
	uint32_t string_flags = decode_uint32(&r_manifest[28]);
	const uint32_t string_table_begins = 40;
	Vector<String> string_table;
	String package_name = p_preset->get("package/name");
	Dictionary appnames = GLOBAL_GET("application/config/name_localized");
	for (uint32_t i = 0; i < string_count; i++) {
		uint32_t offset = decode_uint32(&r_manifest[string_table_begins + i * 4]);
		offset += string_table_begins + string_count * 4;
		String str = _parse_string(&r_manifest[offset], string_flags & UTF8_FLAG);
		if (str.begins_with("godot-project-name")) {