### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Size2i s = decal_atlas.size;
		for (int i = 0; i < decal_atlas.mipmaps; i++) {
			DecalAtlas::MipMap mm;
			mm.texture = RD::get_singleton()->texture_create_shared_from_slice(RD::TextureView(), decal_atlas.texture, 0, i);
			Vector<RID> fb;
			fb.push_back(mm.texture);
			mm.fb = RD::get_singleton()->framebuffer_create(fb);
			mm.size = s;
			decal_atlas.texture_mipmaps.push_back(mm);
			s.width = MAX(1, s.width >> 1);
			s.height = MAX(1, s.height >> 1);
		}
		{
			
			RD::TextureView rd_view;
			rd_view.format_override = RD::DATA_FORMAT_R8G8B8A8_SRGB;
			decal_atlas.texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, decal_atlas.texture);
		}
	}
	RID prev_texture;
	for (int i = 0; i < decal_atlas.texture_mipmaps.size(); i++) {
		const DecalAtlas::MipMap &mm = decal_atlas.texture_mipmaps[i];
		Color clear_color(0, 0, 0, 0);
		if (decal_atlas.textures.size()) {
			if (i == 0) {
				Vector<Color> cc;
				cc.push_back(clear_color);
				RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(mm.fb, RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_DROP, RD::FINAL_ACTION_DISCARD, cc);
				for (const KeyValue<RID, DecalAtlas::Texture> &E : decal_atlas.textures) {
					DecalAtlas::Texture *t = decal_atlas.textures.getptr(E.key);