### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case TILE_CREATE_ALTERNATIVE: {
			undo_redo->create_action(TTR("Create tile alternatives"));
			Array array;
			for (const TileSelection &E : selection) {
				if (E.alternative == 0) {
					int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E.tile);
					undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E.tile, next_id);
					array.push_back(E.tile);
					array.push_back(next_id);
					undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E.tile, next_id);
				}
			}
			undo_redo->add_do_method(this, "_set_selection_from_array", array);
			undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case ADVANCED_AUTO_CREATE_TILES: {
			_auto_create_tiles();
		} break;
		case ADVANCED_AUTO_REMOVE_TILES: {
			_auto_remove_tiles();
		} break;
	}
}
void TileSetAtlasSourceEditor::shortcut_input(const Ref<InputEvent> &p_event) {