### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

}
				}
			}
			if (named) {
				gen->write_get_named(result, name, base);
			} else {
				gen->write_get(result, index, base);
			}
			if (index.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			if (base.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			return result;
		} break;
		case GDScriptParser::Node::UNARY_OPERATOR: {
			const GDScriptParser::UnaryOpNode *unary = static_cast<const GDScriptParser::UnaryOpNode *>(p_expression);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(unary->get_datatype(), codegen.script));
			GDScriptCodeGenerator::Address operand = _parse_expression(codegen, r_error, unary->operand);
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}
			gen->write_unary_operator(result, unary->variant_op, operand);
			if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			return result;
		}
		case GDScriptParser::Node::BINARY_OPERATOR: {