### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


TreeItem *error = error_root->get_first_child();
				while (error) {
					if (error->has_meta("_is_warning")) {
						error->set_icon(0, get_theme_icon(SNAME("Warning"), SNAME("EditorIcons")));
						error->set_custom_color(0, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
						error->set_custom_color(1, get_theme_color(SNAME("warning_color"), SNAME("Editor")));
					} else if (error->has_meta("_is_error")) {
						error->set_icon(0, get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
						error->set_custom_color(0, get_theme_color(SNAME("error_color"), SNAME("Editor")));
						error->set_custom_color(1, get_theme_color(SNAME("error_color"), SNAME("Editor")));
					}
					error = error->get_next();
				}
			}
		} break;
		case NOTIFICATION_PROCESS: {
			if (is_session_active()) {
				peer->poll();
				if (camera_override == CameraOverride::OVERRIDE_2D) {
					Dictionary state = CanvasItemEditor::get_singleton()->get_state();
					float zoom = state["zoom"];
					Point2 offset = state["ofs"];
					Transform2D transform;
					transform.scale_basis(Size2(zoom, zoom));
					transform.columns[2] = -offset * zoom;
					Array msg;
					msg.push_back(transform);
					_put_msg("scene:override_camera_2D:transform", msg);
				} else if (camera_override >= CameraOverride::OVERRIDE_3D_1) {
					int viewport_idx = camera_override - CameraOverride::OVERRIDE_3D_1;