### Godot version

Godot 4.1-beta2

### System information

Manjaro Gnome, Intel Core i7-11800H

### Issue description

On a relatively modern laptop (Intel Core i7-11800H), in a scene with many scripted nodes (total of 900+ with roughly half of them scripted), adding or duplicating a node freezes the editor for several seconds. Godot 4.0.2 handles such scenes much better!

Here is a flame graph captured while repeatedly duplicating simple Marker2D nodes with Ctrl+D in a complicated scene:
![Screenshot from 2023-06-15 23-54-38](https://github.com/godotengine/godot/assets/2766569/d0019f17-9b82-4a26-9b47-71fa7a3bef3a)

Performance data file to use with hotspot v1.4.1 (relevant data starts at the 75-second mark and lasts about 20+ seconds):
[perf.data.perfparser.zip](https://github.com/godotengine/godot/files/11763700/perf.data.perfparser.zip)



### Steps to reproduce

1) Add 1000 nodes with a script attached.
2) Duplicate a node and witness lags.

Also affects scrolling the scene tree dock.

### Minimal reproduction project

[add_node_lags_repro.zip](https://github.com/godotengine/godot/files/11763731/add_node_lags_repro.zip)

label->set_text(p_res->get_name());
	} else {
		label->set_text(p_res->get_class());
	}
	drag_control->add_child(label);
	p_from->set_drag_preview(drag_control); 
	label->set_position(Point2((preview->get_width() - label->get_minimum_size().width) / 2, preview->get_height()));
	Dictionary drag_data;
	drag_data["type"] = "resource";
	drag_data["resource"] = p_res;
	drag_data["from"] = p_from;
	return drag_data;
}
Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *p_from) {
	bool has_folder = false;
	bool has_file = false;
	for (int i = 0; i < p_paths.size(); i++) {
		bool is_folder = p_paths[i].ends_with("/");
		has_folder |= is_folder;
		has_file |= !is_folder;
	}
	int max_rows = 6;
	int num_rows = p_paths.size() > max_rows ? max_rows - 1 : p_paths.size(); 
	VBoxContainer *vbox = memnew(VBoxContainer);
	for (int i = 0; i < num_rows; i++) {
		HBoxContainer *hbox = memnew(HBoxContainer);
		TextureRect *icon = memnew(TextureRect);
		Label *label = memnew(Label);
		if (p_paths[i].ends_with("/")) {
			label->set_text(p_paths[i].substr(0, p_paths[i].length() - 1).get_file());