### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
String str;
					while (is_ascii_identifier_char(GETCHAR(0))) {
						str += char32_t(GETCHAR(0));
						char_idx++;
					}
					
					
					int idx = 0;
					while (keyword_list[idx].text) {
						if (str == keyword_list[idx].text) {
							return _make_token(keyword_list[idx].token);
						}
						idx++;
					}
					str = str.replace("dus_", "_");
					return _make_token(TK_IDENTIFIER, str);
				}
				if (GETCHAR(0) > 32) {
					return _make_token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)) + ": '" + String::chr(GETCHAR(0)) + "'");
				} else {
					return _make_token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)));
				}
			} break;
		}
	}
	ERR_PRINT("BUG");
	return Token();
#undef GETCHAR
}
bool ShaderLanguage::_lookup_next(Token &r_tk) {