### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			port_hotzone_inner_extent = get_theme_constant("port_hotzone_inner_extent");
			port_hotzone_outer_extent = get_theme_constant("port_hotzone_outer_extent");
			zoom_minus->set_icon(get_theme_icon(SNAME("minus")));
			zoom_reset->set_icon(get_theme_icon(SNAME("reset")));
			zoom_plus->set_icon(get_theme_icon(SNAME("more")));
			snap_button->set_icon(get_theme_icon(SNAME("snap")));
			minimap_button->set_icon(get_theme_icon(SNAME("minimap")));
			layout_button->set_icon(get_theme_icon(SNAME("layout")));
			zoom_label->set_custom_minimum_size(Size2(48, 0) * get_theme_default_base_scale());
		} break;
		case NOTIFICATION_READY: {
			Size2 hmin = h_scroll->get_combined_minimum_size();
			Size2 vmin = v_scroll->get_combined_minimum_size();
			h_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0);
			h_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);
			h_scroll->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -hmin.height);
			h_scroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0);
			v_scroll->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -vmin.width);
			v_scroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0);