### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	set_rotation(Math::deg_to_rad(p_degrees));
}
real_t Control::get_rotation() const {
	ERR_READ_THREAD_GUARD_V(0);
	return data.rotation;
}
real_t Control::get_rotation_degrees() const {
	ERR_READ_THREAD_GUARD_V(0);
	return Math::rad_to_deg(get_rotation());
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
	ERR_MAIN_THREAD_GUARD;
	if (data.pivot_offset == p_pivot) {
		return;
	}
	data.pivot_offset = p_pivot;
	queue_redraw();
	_notify_transform();
}
Vector2 Control::get_pivot_offset() const {
	ERR_READ_THREAD_GUARD_V(Vector2());
	return data.pivot_offset;
}
void Control::_update_minimum_size() {