### Godot version

4.2.dev3.official

### System information

Godot v4.2.dev3 - Windows 10.0.19045 - GLES3 (Compatibility)

### Issue description

The toggle button "Show Built-In Actions" in the "Input Map" tab of the Project Settings window does not keep its ON state after restarting the editor - it always resets to being OFF.

This is different than the behaviour of the "Advanced Settings" toggle button in the "General" tab of the Project Settings - this one does keep its state between editor restarts.

I'm not sure if what I am reporting is an issue or the intended behaviour.

### Steps to reproduce

1. Create a new project.
2. Go to Project -> Project Settings -> Input Map and toggle "Show Built-In Actions" button to ON.
3. Restart the Godot editor.
4. Check if the setting was kept or changed.

### Minimal reproduction project

N/A
if (!can_drop_data_fw(p_point, p_data, p_from)) {
		return;
	}
	TreeItem *selected = action_tree->get_selected();
	TreeItem *target = action_tree->get_item_at_position(p_point);
	bool drop_above = action_tree->get_drop_section_at_position(p_point) == -1;
	if (!target) {
		return;
	}
	Dictionary d = p_data;
	if (d["input_type"] == "action") {
		
		String relative_to = target->get_meta("__name");
		String action_name = selected->get_meta("__name");
		emit_signal(SNAME("action_reordered"), action_name, relative_to, drop_above);
	} else if (d["input_type"] == "event") {
		
		int current_index = selected->get_meta("__index");
		int target_index = target->get_meta("__index");
		
		Dictionary new_action = selected->get_parent()->get_meta("__action");
		Array events = new_action["events"];
		Array new_events;
		
		
		for (int i = 0; i < events.size(); i++) {
			
			if (i == current_index) {