### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_UNSIGNED_INDEX(p_layer, 32);
	if (p_enable) {
		set_canvas_cull_mask(canvas_cull_mask | (1 << p_layer));
	} else {
		set_canvas_cull_mask(canvas_cull_mask & (~(1 << p_layer)));
	}
}
bool Viewport::get_canvas_cull_mask_bit(uint32_t p_layer) const {
	ERR_READ_THREAD_GUARD_V(false);
	ERR_FAIL_UNSIGNED_INDEX_V(p_layer, 32, false);
	return (canvas_cull_mask & (1 << p_layer));
}
#ifndef _3D_DISABLED
AudioListener3D *Viewport::get_audio_listener_3d() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	return audio_listener_3d;
}
void Viewport::set_as_audio_listener_3d(bool p_enable) {
	ERR_MAIN_THREAD_GUARD;
	if (p_enable == is_audio_listener_3d_enabled) {
		return;
	}
	is_audio_listener_3d_enabled = p_enable;
	_update_audio_listener_3d();
}
bool Viewport::is_audio_listener_3d() const {