### Godot version

4.1 stable

### System information

Windows 11 64bit

### Issue description

A dynamic `NavigationObstacle2D` with radius > 0 is not displayed properly in editor when setting it to a position other than the origin. The center of the avoidance circle is not at the correct position after switching scenes or hiding/showing the obstacle.

It looks like some transform is applied twice.

### Steps to reproduce

- create an empty 2D scene
- add a `NavigationObstacle2D` and change it's radius to something greater zero
- set it to a position other than the origin
- hide and show the obstacle or switch to another scene and back
- observe that the center of the avoidance circle is not longer at the correct position

### Minimal reproduction project

-
if (avoidance_layers == p_layers) {
		return;
	}
	avoidance_layers = p_layers;
	NavigationServer2D::get_singleton()->obstacle_set_avoidance_layers(obstacle, avoidance_layers);
}
uint32_t NavigationObstacle2D::get_avoidance_layers() const {
	return avoidance_layers;
}
void NavigationObstacle2D::set_avoidance_layer_value(int p_layer_number, bool p_value) {
	ERR_FAIL_COND_MSG(p_layer_number < 1, "Avoidance layer number must be between 1 and 32 inclusive.");
	ERR_FAIL_COND_MSG(p_layer_number > 32, "Avoidance layer number must be between 1 and 32 inclusive.");
	uint32_t avoidance_layers_new = get_avoidance_layers();
	if (p_value) {
		avoidance_layers_new |= 1 << (p_layer_number - 1);
	} else {
		avoidance_layers_new &= ~(1 << (p_layer_number - 1));
	}
	set_avoidance_layers(avoidance_layers_new);
}
bool NavigationObstacle2D::get_avoidance_layer_value(int p_layer_number) const {
	ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Avoidance layer number must be between 1 and 32 inclusive.");
	ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Avoidance layer number must be between 1 and 32 inclusive.");
	return get_avoidance_layers() & (1 << (p_layer_number - 1));
}
void NavigationObstacle2D::set_avoidance_enabled(bool p_enabled) {