### Godot version

v4.1.beta2.official [a2575cba4]

### System information

Godot v4.1.beta2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 31.0.15.3141) - AMD Ryzen 9 3900X 12-Core Processor (24 Threads)

### Issue description

With the latest 4.1.beta2 static variables will now raise an error in console and log. No crash, only a error:
```
USER ERROR: Condition "p_elem->_root != this" is true.
   at: remove (./core/templates/self_list.h:80)
```
I don't know if pull #78138 has anything to do with it?

Anyway, if `static` keyword will removed, the error is gone.

### Steps to reproduce

Pretty simple:

Make a new scene, attach a new script and copy/paste this:

```GDScript
extends Node2D

static var my_static_int: int = 0

func _ready() -> void:
	pass
```

Run scene and close it.

### Minimal reproduction project

N/A
const GDScript *sptr = script.ptr();
	while (sptr) {
		for (const KeyValue<StringName, GDScriptFunction *> &E : sptr->member_functions) {
			MethodInfo mi;
			mi.name = E.key;
			for (int i = 0; i < E.value->get_argument_count(); i++) {
				mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
			}
			p_list->push_back(mi);
		}
		sptr = sptr->_base;
	}
}
bool GDScriptInstance::has_method(const StringName &p_method) const {
	const GDScript *sptr = script.ptr();
	while (sptr) {
		HashMap<StringName, GDScriptFunction *>::ConstIterator E = sptr->member_functions.find(p_method);
		if (E) {
			return true;
		}
		sptr = sptr->_base;
	}
	return false;
}
Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {