### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

calls = 0;
	ERR_FAIL_COND(singleton);
	singleton = this;
	strings._init = StaticCString::create("_init");
	strings._static_init = StaticCString::create("_static_init");
	strings._notification = StaticCString::create("_notification");
	strings._set = StaticCString::create("_set");
	strings._get = StaticCString::create("_get");
	strings._get_property_list = StaticCString::create("_get_property_list");
	strings._property_can_revert = StaticCString::create("_property_can_revert");
	strings._property_get_revert = StaticCString::create("_property_get_revert");
	strings._script_source = StaticCString::create("script/source");
	_debug_parse_err_line = -1;
	_debug_parse_err_file = "";
	profiling = false;
	script_frame_time = 0;
	_debug_call_stack_pos = 0;
	int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "512," + itos(GDScriptFunction::MAX_CALL_DEPTH - 1) + ",1"), 1024);
	if (EngineDebugger::is_active()) {
		
		_debug_max_call_stack = dmcs;
		_call_stack = memnew_arr(CallLevel, _debug_max_call_stack + 1);
	} else {
		_debug_max_call_stack = 0;
		_call_stack = nullptr;
	}
#ifdef DEBUG_ENABLED