### Godot version

master [75f9c97deaa8378477441e07ea1782ecab6d2eca]

### System information

Godot v4.2.dev (262d1eaa6) - Ubuntu 20.04.6 LTS (Focal Fossa) - X11 - Vulkan (Forward+) - dedicated AMD Radeon RX 6800 XT - AMD Ryzen 9 5900X 12-Core Processor (24 Threads)

### Issue description

Running a dev build on both Linux and Windows reaches the following crash:

```
TextServer: Primary interface set to: "ICU / HarfBuzz / Graphite (Built-in)".
CORE API HASH: 2795494918
EDITOR API HASH: 1481585570
ERROR: FATAL: DEV_ASSERT failed  "!api_hashes_cache.has(p_api)" is false.
   at: set_current_api (core/object/class_db.cpp:59)
```

Call stack (Linux):

```
1 ClassDB::set_current_api                class_db.cpp        59   0x9c77bf6 
2 EditorSettings::ensure_class_registered editor_settings.cpp 883  0x639a96a 
3 EditorNode::EditorNode                  editor_node.cpp     6825 0x61badd9 
4 Main::start                             main.cpp            3085 0x4a6e353 
5 main                                    godot_linuxbsd.cpp  72   0x49c9d0d 
```

Call stack (Windows):

```
>	godot.windows.editor.dev.x86_64.exe!ClassDB::set_current_api(ClassDB::APIType p_api) Line 58	C++
 	godot.windows.editor.dev.x86_64.exe!EditorSettings::ensure_class_registered() Line 886	C++
 	godot.windows.editor.dev.x86_64.exe!EditorNode::EditorNode() Line 6826	C++
 	godot.windows.editor.dev.x86_64.exe!Main::start() Line 3085	C++
 	godot.windows.editor.dev.x86_64.exe!widechar_main(int argc, wchar_t * * argv) Line 179	C++
 	godot.windows.editor.dev.x86_64.exe!_main() Line 204	C++
 	godot.windows.editor.dev.x86_64.exe!main(int argc, char * * argv) Line 218	C++
 	godot.windows.editor.dev.x86_64.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 232	C++
 	[Inline Frame] godot.windows.editor.dev.x86_64.exe!invoke_main() Line 102	C++
```


### Steps to reproduce

Compile with (possibly not all of those flags are needed):

`scons platform=linuxbsd optimize=none debug_symbols=True tests=False dev_mode=True dev_build=True use_llvm=yes use_lld=yes  opengl3=no openxr=no`

Open a project on the editor with:

Working folder: The project's path
Arguments: `-e --verbose`

**The --verbose argument is important!**

### Other info (for bisect)

It must've broken somewhere between 75f9c97deaa8378477441e07ea1782ecab6d2eca and 6588a4a29af1621086feac0117d5d4d37af957fd since it was working fine before that.

**Update:** It's possible I'm wrong about the bisecting info, because the problem started when I added `--verbose` to the cmd line.

### Workaround

Just commenting out the assert runs fine.

### Minimal reproduction project

Any.
EditorPlugins::add_by_type<Polygon2DEditorPlugin>();
	EditorPlugins::add_by_type<Cast2DEditorPlugin>();
	EditorPlugins::add_by_type<Skeleton2DEditorPlugin>();
	EditorPlugins::add_by_type<Sprite2DEditorPlugin>();
	EditorPlugins::add_by_type<TileMapEditorPlugin>();
	EditorPlugins::add_by_type<TileSetEditorPlugin>();
	
	GLOBAL_DEF("editor/run/main_run_args", "");
	GLOBAL_DEF(PropertyInfo(Variant::STRING, "editor/script/templates_search_path", PROPERTY_HINT_DIR), "res://script_templates");
	GLOBAL_DEF("editor/naming/default_signal_callback_name", "_on_{node_name}_{signal_name}");
	GLOBAL_DEF("editor/naming/default_signal_callback_to_self_name", "_on_{signal_name}");
	GLOBAL_DEF(PropertyInfo(Variant::INT, "editor/naming/scene_name_casing", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"), EditorNode::SCENE_NAME_CASING_SNAKE_CASE);
	GLOBAL_DEF("editor/import/reimport_missing_imported_files", true);
	GLOBAL_DEF("editor/import/use_multiple_threads", true);
	GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true);
	GLOBAL_DEF("editor/version_control/plugin_name", "");
	GLOBAL_DEF("editor/version_control/autoload_on_startup", false);
	EditorInterface::create();
	OS::get_singleton()->benchmark_end_measure("register_editor_types");
}
void unregister_editor_types() {
	OS::get_singleton()->benchmark_begin_measure("unregister_editor_types");
	EditorNode::cleanup();
	EditorInterface::free();
	if (EditorPaths::get_singleton()) {
		EditorPaths::free();
	}
	OS::get_singleton()->benchmark_end_measure("unregister_editor_types");
}