### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
vc.save = false;
			}
		}*/
		vc.restart_if_changed = v->restart_if_changed;
		vclist.insert(vc);
	}
	for (const _EVCSort &E : vclist) {
		uint32_t pusage = PROPERTY_USAGE_NONE;
		if (E.save || !optimize_save) {
			pusage |= PROPERTY_USAGE_STORAGE;
		}
		if (!E.name.begins_with("_") && !E.name.begins_with("projects/")) {
			pusage |= PROPERTY_USAGE_EDITOR;
		} else {
			pusage |= PROPERTY_USAGE_STORAGE; 
		}
		PropertyInfo pi(E.type, E.name);
		pi.usage = pusage;
		if (hints.has(E.name)) {
			pi = hints[E.name];
		}
		if (E.restart_if_changed) {
			pi.usage |= PROPERTY_USAGE_RESTART_IF_CHANGED;
		}
		p_list->push_back(pi);
	}
	p_list->push_back(PropertyInfo(Variant::ARRAY, "shortcuts", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); 
	p_list->push_back(PropertyInfo(Variant::ARRAY, "builtin_action_overrides", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
}
void EditorSettings::_add_property_info_bind(const Dictionary &p_info) {