### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
spatial_editor->set_local_coords_enabled(_edit.original_local);
	_edit.mode = TRANSFORM_NONE;
	_edit.instant = false;
	spatial_editor->update_transform_gizmo();
	surface->queue_redraw();
}
/
void Node3DEditorViewport::register_shortcut_action(const String &p_path, const String &p_name, Key p_keycode, bool p_physical) {
	Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode, p_physical);
	shortcut_changed_callback(sc, p_path);
	/
	sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
}
/
void Node3DEditorViewport::shortcut_changed_callback(const Ref<Shortcut> p_shortcut, const String &p_shortcut_path) {