### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

}
		if (connecting) {
			force_connection_drag_end();
		}
	}
}
bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos, const Vector2 &p_offset) {
	if (p_control->is_set_as_top_level() || !p_control->is_visible() || !p_control->is_inside_tree()) {
		return false;
	}
	Rect2 control_rect = p_control->get_rect();
	control_rect.position *= zoom;
	control_rect.position += p_offset;
	if (!control_rect.has_point(mpos) || p_control->get_mouse_filter() == MOUSE_FILTER_IGNORE) {
		
		for (int i = 0; i < p_control->get_child_count(); i++) {
			Control *child_rect = Object::cast_to<Control>(p_control->get_child(i));
			if (!child_rect) {
				continue;
			}
			if (_check_clickable_control(child_rect, mpos, control_rect.position)) {
				return true;
			}
		}
		return false;
	} else {
		return true;
	}
}
bool GraphEdit::is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) {