### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

_open_selected_projects();
}
void ProjectManager::_open_selected_projects() {
	// Show loading text to tell the user that the project manager is busy loading.
	// This is especially important for the Web project manager.
	loading_label->show();
	const HashSet<String> &selected_list = _project_list->get_selected_project_keys();
	for (const String &path : selected_list) {
		String conf = path.path_join("project.godot");
		if (!FileAccess::exists(conf)) {
			dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path));
			dialog_error->popup_centered();
			return;
		}
		print_line("Eding project: " + path);
		List<String> args;
		for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) {
			args.push_back(a);
		}
		args.push_back("--path");
		args.push_back(path);
		args.push_back("--edor");
		Error err = OS::get_singleton()->create_instance(args);
		ERR_FAIL_COND(err);
	}
	_project_list->project_opening_iniated = true;
	_dim_window();
	get_tree()->qu();
}
void ProjectManager::_open_selected_projects_ask() {