### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
subviewport_container = c;
	c->set_stretch(true);
	add_child(c);
	c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	viewport = memnew(SubViewport);
	viewport->set_disable_input(true);
	c->add_child(viewport);
	surface = memnew(Control);
	SET_DRAG_FORWARDING_CD(surface, Node3DEditorViewport);
	add_child(surface);
	surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
	surface->set_clip_contents(true);
	camera = memnew(Camera3D);
	camera->set_disable_gizmos(true);
	camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
	viewport->add_child(camera);
	camera->make_current();
	surface->set_focus_mode(FOCUS_ALL);
	VBoxContainer *vbox = memnew(VBoxContainer);
	surface->add_child(vbox);
	vbox->set_offset(SIDE_LEFT, 10 * EDSCALE);
	vbox->set_offset(SIDE_TOP, 10 * EDSCALE);
	view_menu = memnew(MenuButton);
	view_menu->set_flat(false);
	view_menu->set_h_size_flags(0);
	view_menu->set_shortcut_context(this);
	vbox->add_child(view_menu);
	display_submenu = memnew(PopupMenu);
	view_menu->get_popup()->set_hide_on_checkable_item_selection(false);
	view_menu->get_popup()->add_child(display_submenu);