### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String fpath = p_path;
	if (fpath.ends_with("/")) {
		if (fpath != "res://") {
			fpath = fpath.substr(0, fpath.length() - 1);
		}
	} else if (fpath != "Favorites") {
		if (FileAccess::exists(fpath + ".import")) {
			Ref<ConfigFile> config;
			config.instantiate();
			Error err = config->load(fpath + ".import");
			if (err == OK) {
				if (config->has_section_key("remap", "importer")) {
					String importer = config->get_value("remap", "importer");
					if (importer == "keep") {
						EditorNode::get_singleton()->show_warning(TTR("Importing has been disabled for this file, so it can't be opened for editing."));
						return;
					}
				}
			}
		}
		String resource_type = ResourceLoader::get_resource_type(fpath);