### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

bool all_saved = true;
	for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
		Node *scene = editor_data.get_edited_scene_root(i);
		if (scene) {
			if (!scene->get_scene_file_path().is_empty() && DirAccess::exists(scene->get_scene_file_path().get_base_dir())) {
				if (i != editor_data.get_edited_scene()) {
					_save_scene(scene->get_scene_file_path(), i);
				} else {
					_save_scene_with_preview(scene->get_scene_file_path());
				}
			} else if (!scene->get_scene_file_path().is_empty()) {
				all_saved = false;
			}
		}
	}
	if (!all_saved) {
		show_warning(TTR("Could not save one or more scenes!"), TTR("Save All Scenes"));
	}
	save_default_environment();
}
void EditorNode::_mark_unsaved_scenes() {