### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

#include "gdscript.h"
#include "gdscript_analyzer.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
#include "gdscript_tokenizer.h"
#include "gdscript_utility_functions.h"
#ifdef TOOLS_ENABLED
#include "editor/script_templates/templates.gen.h"
#endif
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
#include "editor/editor_file_system.h"
#include "editor/editor_settings.h"
#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("#");
}
void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
	p_delimiters->push_back("\" \"");
	p_delimiters->push_back("' '");
	p_delimiters->push_back("\"\"\" \"\"\"");
	p_delimiters->push_back("''' '''");
}
bool GDScriptLanguage::is_using_templates() {