### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
ERR_FAIL_COND(!tile_set.is_valid());
	
	int to_delete = sources_list->get_item_metadata(sources_list->get_current());
	Ref<TileSetSource> source = tile_set->get_source(to_delete);
	
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	undo_redo->create_action(TTR("Remove source"));
	undo_redo->add_do_method(*tile_set, "remove_source", to_delete);
	undo_redo->add_undo_method(*tile_set, "add_source", source, to_delete);
	undo_redo->commit_action();
	_update_sources_list();
}
void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {