### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_CONSTANT(NO_INDEX_ARRAY);
	BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
	BIND_CONSTANT(CANVAS_ITEM_Z_MIN);
	BIND_CONSTANT(CANVAS_ITEM_Z_MAX);
	BIND_CONSTANT(MAX_GLOW_LEVELS);
	BIND_CONSTANT(MAX_CURSORS);
	BIND_CONSTANT(MAX_2D_DIRECTIONAL_LIGHTS);
	
	ClassDB::bind_method(D_METHOD("texture_2d_create", "image"), &RenderingServer::texture_2d_create);
	ClassDB::bind_method(D_METHOD("texture_2d_layered_create", "layers", "layered_type"), &RenderingServer::_texture_2d_layered_create);
	ClassDB::bind_method(D_METHOD("texture_3d_create", "format", "width", "height", "depth", "mipmaps", "data"), &RenderingServer::_texture_3d_create);
	ClassDB::bind_method(D_METHOD("texture_proxy_create", "base"), &RenderingServer::texture_proxy_create);
	ClassDB::bind_method(D_METHOD("texture_2d_update", "texture", "image", "layer"), &RenderingServer::texture_2d_update);
	ClassDB::bind_method(D_METHOD("texture_3d_update", "texture", "data"), &RenderingServer::_texture_3d_update);
	ClassDB::bind_method(D_METHOD("texture_proxy_update", "texture", "proxy_to"), &RenderingServer::texture_proxy_update);
	ClassDB::bind_method(D_METHOD("texture_2d_placeholder_create"), &RenderingServer::texture_2d_placeholder_create);
	ClassDB::bind_method(D_METHOD("texture_2d_layered_placeholder_create", "layered_type"), &RenderingServer::texture_2d_layered_placeholder_create);
	ClassDB::bind_method(D_METHOD("texture_3d_placeholder_create"), &RenderingServer::texture_3d_placeholder_create);
	ClassDB::bind_method(D_METHOD("texture_2d_get", "texture"), &RenderingServer::texture_2d_get);
	ClassDB::bind_method(D_METHOD("texture_2d_layer_get", "texture", "layer"), &RenderingServer::texture_2d_layer_get);
	ClassDB::bind_method(D_METHOD("texture_3d_get", "texture"), &RenderingServer::_texture_3d_get);
	ClassDB::bind_method(D_METHOD("texture_replace", "texture", "by_texture"), &RenderingServer::texture_replace);
	ClassDB::bind_method(D_METHOD("texture_set_size_override", "texture", "width", "height"), &RenderingServer::texture_set_size_override);
	ClassDB::bind_method(D_METHOD("texture_set_path", "texture", "path"), &RenderingServer::texture_set_path);
	ClassDB::bind_method(D_METHOD("texture_get_path", "texture"), &RenderingServer::texture_get_path);
	ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);