### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
return Math::randfn(p_mean, p_deviation);
}
void godotsharp_seed(uint64_t p_seed) {
	Math::seed(p_seed);
}
uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
	uint32_t ret = Math::rand_from_seed(&p_seed);
	*r_new_seed = p_seed;
	return ret;
}
void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
	if (!p_ptr) {
		return;
	}
	Ref<WeakRef> wref;
	RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
	if (rc) {
		Ref<RefCounted> r = rc;
		if (!r.is_valid()) {
			return;
		}
		wref.instantiate();
		wref->set_ref(r);
	} else {
		wref.instantiate();
		wref->set_obj(p_ptr);
	}
	memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
void godotsharp_print(const godot_string *p_what) {