### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
}
	}
	if (Math::is_zero_approx(delta)) {
		c = 0;
	} else {
		c = from / delta;
	}
	if (p_ok) {
		*p_ok = true;
	}
	real_t tr = p_keys[idx].transition;
	if (tr == 0) {
		
		return p_keys[idx].value;
	}
	if (tr != 1.0) {
		c = Math::ease(c, tr);
	}
	switch (p_interp) {
		case INTERPOLATION_NEAREST: {
			return p_keys[idx].value;
		} break;
		case INTERPOLATION_LINEAR: {
			return _interpolate(p_keys[idx].value, p_keys[next].value, c);
		} break;
		case INTERPOLATION_LINEAR_ANGLE: {
			return _interpolate_angle(p_keys[idx].value, p_keys[next].value, c);
		} break;
		case INTERPOLATION_CUBIC:
		case INTERPOLATION_CUBIC_ANGLE: {