### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

loop_mode = p_loop_mode;
	emit_changed();
}
Animation::LoopMode Animation::get_loop_mode() const {
	return loop_mode;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->imported = p_imported;
}
bool Animation::track_is_imported(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
	return tracks[p_track]->imported;
}
void Animation::track_set_enabled(int p_track, bool p_enabled) {
	ERR_FAIL_INDEX(p_track, tracks.size());
	tracks[p_track]->enabled = p_enabled;
	emit_changed();
}
bool Animation::track_is_enabled(int p_track) const {
	ERR_FAIL_INDEX_V(p_track, tracks.size(), false);
	return tracks[p_track]->enabled;
}
void Animation::track_move_up(int p_track) {
	if (p_track >= 0 && p_track < (tracks.size() - 1)) {
		SWAP(tracks.write[p_track], tracks.write[p_track + 1]);
	}
	emit_changed();
}
void Animation::track_move_down(int p_track) {