### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
OBJTYPE_RLOCK;
	ClassInfo *type = classes.getptr(p_class);
	while (type) {
		MethodBind **method = type->method_map.getptr(p_name);
		if (method && *method) {
			return *method;
		}
		type = type->inherits_ptr;
	}
	return nullptr;
}
Vector<uint32_t> ClassDB::get_method_compatibility_hashes(const StringName &p_class, const StringName &p_name) {
	OBJTYPE_RLOCK;
	ClassInfo *type = classes.getptr(p_class);
	while (type) {
		if (type->method_map_compatibility.has(p_name)) {
			LocalVector<MethodBind *> *c = type->method_map_compatibility.getptr(p_name);
			Vector<uint32_t> ret;
			for (uint32_t i = 0; i < c->size(); i++) {
				ret.push_back((*c)[i]->get_hash());
			}
			return ret;
		}
		type = type->inherits_ptr;
	}
	return Vector<uint32_t>();
}
MethodBind *ClassDB::get_method_with_compatibility(const StringName &p_class, const StringName &p_name, uint64_t p_hash, bool *r_method_exists, bool *r_is_deprecated) {