### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
for (const int &F : iset) {
					if (E->get() == F) {
						continue;
					}
					String other_scene_name = r_filenames[F];
					if (other_scene_name == scene_name) {
						duplicate_found = true;
						break;
					}
				}
				RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
				
				
				
				
				
				String path = p_full_paths[E->get()];
				
				scene_name = scene_name.get_basename();
				if (path.begins_with("res:")) {
					path = path.substr(6);
				}
				path = path.get_basename();
				
				scene_name = scene_name.trim_suffix("/");
				path = path.trim_suffix("/");
				
				
				
				can_proceed = can_proceed || (path.size() - scene_name.size()) >= 1;