### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
List<Node *> owned;
				node->get_owned_by(node->get_owner(), &owned);
				HashMap<const Node *, Node *> duplimap;
				Node *dup = node->duplicate_from_editor(duplimap);
				ERR_CONTINUE(!dup);
				if (selection.size() == 1) {
					dupsingle = dup;
				}
				dup->set_name(parent->validate_child_name(dup));
				undo_redo->add_do_method(add_below_node, "add_sibling", dup, true);
				for (Node *F : owned) {
					if (!duplimap.has(F)) {
						continue;
					}
					Node *d = duplimap[F];
					undo_redo->add_do_method(d, "set_owner", node->get_owner());
				}
				undo_redo->add_do_method(editor_selection, "add_node", dup);
				undo_redo->add_undo_method(parent, "remove_child", dup);
				undo_redo->add_do_reference(dup);
				EditorDebuggerNode *ed = EditorDebuggerNode::get_singleton();
				undo_redo->add_do_method(ed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name());
				undo_redo->add_undo_method(ed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).path_join(dup->get_name())));
				add_below_node = dup;
			}
			undo_redo->commit_action();
			if (dupsingle) {
				_push_item(dupsingle);
			}
		} break;