### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,suffix:s"), "set_lifetime", "get_lifetime");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,suffix:s"), "set_pre_process_time", "get_pre_process_time");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interpolate"), "set_interpolate", "get_interpolate");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
	ADD_GROUP("Collision", "collision_");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_base_size", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater"), "set_collision_base_size", "get_collision_base_size");
	ADD_GROUP("Drawing", "");
	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "visibility_rect", PROPERTY_HINT_NONE, "suffix:px"), "set_visibility_rect", "get_visibility_rect");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,Reverse Lifetime"), "set_draw_order", "get_draw_order");
	ADD_GROUP("Trails", "trail_");
	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trail_enabled"), "set_trail_enabled", "is_trail_enabled");
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "trail_lifetime", PROPERTY_HINT_RANGE, "0.01,10,0.01,or_greater,suffix:s"), "set_trail_lifetime", "get_trail_lifetime");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_sections", PROPERTY_HINT_RANGE, "2,128,1"), "set_trail_sections", "get_trail_sections");
	ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_section_subdivisions", PROPERTY_HINT_RANGE, "1,1024,1"), "set_trail_section_subdivisions", "get_trail_section_subdivisions");
	BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
	BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
	BIND_ENUM_CONSTANT(DRAW_ORDER_REVERSE_LIFETIME);
	BIND_ENUM_CONSTANT(EMIT_FLAG_POSITION);
	BIND_ENUM_CONSTANT(EMIT_FLAG_ROTATION_SCALE);
	BIND_ENUM_CONSTANT(EMIT_FLAG_VELOCITY);
	BIND_ENUM_CONSTANT(EMIT_FLAG_COLOR);
	BIND_ENUM_CONSTANT(EMIT_FLAG_CUSTOM);
}
GPUParticles2D::GPUParticles2D() {