### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
TreeItem *from = p_at;
	TreeItem *loop = nullptr; 
	while (p_at) {
		for (int i = 0; i < columns.size(); i++) {
			if (p_at->get_text(i).findn(p_find) == 0 && (!p_selectable || p_at->is_selectable(i))) {
				if (r_col) {
					*r_col = i;
				}
				return p_at;
			}
		}
		if (p_backwards) {
			p_at = p_at->get_prev_visible(true);
		} else {
			p_at = p_at->get_next_visible(true);
		}
		if ((p_at) == from) {
			break;
		}
		if (!loop) {
			loop = p_at;
		} else if (loop == p_at) {
			break;
		}
	}
	return nullptr;
}
TreeItem *Tree::search_item_text(const String &p_find, int *r_col, bool p_selectable) {