### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
}
				} break;
				case GDScriptParser::Node::SUBSCRIPT: {
					const GDScriptParser::SubscriptNode *sub = static_cast<const GDScriptParser::SubscriptNode *>(par->initializer);
					if (sub->is_constant) {
						if (sub->datatype.kind == GDScriptParser::DataType::ENUM) {
							def_val = sub->get_datatype().to_string();
						} else if (sub->reduced) {
							const Variant::Type vt = sub->reduced_value.get_type();
							if (vt == Variant::Type::NIL || vt == Variant::Type::FLOAT || vt == Variant::Type::INT || vt == Variant::Type::STRING || vt == Variant::Type::STRING_NAME || vt == Variant::Type::BOOL || vt == Variant::Type::NODE_PATH) {
								def_val = sub->reduced_value.operator String();
							} else {
								def_val = sub->get_datatype().to_string() + sub->reduced_value.operator String();
							}
						}
					}
				} break;
				default:
					break;
			}
			arghint += " = " + def_val;
		}
		if (i == p_arg_idx) {
			arghint += String::chr(0xFFFF);
		}
	}
	arghint += ")";
	return arghint;
}
static void _get_directory_contents(EditorFileSystemDirectory *p_dir, HashMap<String, ScriptLanguage::CodeCompletionOption> &r_list) {