### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
}
			
			for (unsigned int current_index = 0; RenamesMap3To4::input_map_renames[current_index][0]; current_index++) {
				input_map_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::input_map_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_properties_renames[current_index][0]; current_index++) {
				gdscript_properties_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_properties_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::gdscript_signals_renames[current_index][0]; current_index++) {
				gdscript_signals_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::gdscript_signals_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::shaders_renames[current_index][0]; current_index++) {
				shaders_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::shaders_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::builtin_types_renames[current_index][0]; current_index++) {
				builtin_types_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::builtin_types_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::theme_override_renames[current_index][0]; current_index++) {
				theme_override_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::theme_override_renames[current_index][0] + "\\b")));
			}
			
			for (unsigned int current_index = 0; RenamesMap3To4::csharp_function_renames[current_index][0]; current_index++) {
				csharp_function_regexes.push_back(memnew(RegEx(String("\\b") + RenamesMap3To4::csharp_function_renames[current_index][0] + "\\b")));
			}