### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
int sep = text.find(":");
					if (sep != -1) {
						text = text.substr(sep + 1, text.length());
					}
				}
				String track_type;
				switch (animation->track_get_type(i)) {
					case Animation::TYPE_POSITION_3D:
						track_type = TTR("Position");
						break;
					case Animation::TYPE_ROTATION_3D:
						track_type = TTR("Rotation");
						break;
					case Animation::TYPE_SCALE_3D:
						track_type = TTR("Scale");
						break;
					case Animation::TYPE_BLEND_SHAPE:
						track_type = TTR("BlendShape");
						break;
					case Animation::TYPE_METHOD:
						track_type = TTR("Methods");
						break;
					case Animation::TYPE_BEZIER:
						track_type = TTR("Bezier");
						break;
					case Animation::TYPE_AUDIO:
						track_type = TTR("Audio");
						break;
					default: {
					};