### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


c.total_time += item.total;
				c.items.write[j] = item;
			}
			metric.categories.push_back(c);
		}
		EditorProfiler::Metric::Category funcs;
		funcs.total_time = frame.script_time;
		funcs.items.resize(frame.script_functions.size());
		funcs.name = "Script Functions";
		funcs.signature = "script_functions";
		for (int i = 0; i < frame.script_functions.size(); i++) {
			int signature = frame.script_functions[i].sig_id;
			int calls = frame.script_functions[i].call_count;
			float total = frame.script_functions[i].total_time;
			float self = frame.script_functions[i].self_time;
			EditorProfiler::Metric::Category::Item item;
			if (profiler_signature.has(signature)) {
				item.signature = profiler_signature[signature];
				String name = profiler_signature[signature];
				Vector<String> strings = name.split("::");
				if (strings.size() == 3) {
					item.name = strings[2];
					item.script = strings[0];
					item.line = strings[1].to_int();
				} else if (strings.size() == 4) { 
					item.name = strings[3];
					item.script = strings[0] + "::" + strings[1];
					item.line = strings[2].to_int();
				}
			} else {