### Godot version

v4.1.dev.custom_build [a67d37f7c]

### System information

Windows 10, Vulkan

### Issue description

When changing between scenes that have volumetric fog enabled in the world environment, for example with `change_scene_to_file`, after changing there will be a continuous stream of errors that doesn't seem to stop.
Leaving a copy of one of the errors here so it's findable when searching the issue: 
"RenderingDeviceVulkan::compute_list_bind_uniform_set: Condition "!uniform_set" is true.
  <C++ Source>   drivers\vulkan\rendering_device_vulkan.cpp:7816 @ RenderingDeviceVulkan::compute_list_bind_uniform_set()"

The MRP is the volumetric fog demo, with its main scene duplicated, and the left/right arrow keys being used to change between scenes.

Disabling vol fog in either scene makes the errors go away.

![image](https://github.com/godotengine/godot/assets/115422160/f2c8ef63-f3f3-49ed-8a44-bbee88c9c352)



### Steps to reproduce

Use left/right arrow keys to change scene and back, then error spam should begin.

### Minimal reproduction project

[new hot volumetric_fog bug.zip](https://github.com/godotengine/godot/files/11575612/new.hot.volumetric_fog.bug.zip)

private:
	static Fog *singleton;
	
	struct FogVolume {
		RID material;
		Vector3 size = Vector3(2, 2, 2);
		RS::FogVolumeShape shape = RS::FOG_VOLUME_SHAPE_BOX;
		Dependency dependency;
	};
	mutable RID_Owner<FogVolume, true> fog_volume_owner;
	struct FogVolumeInstance {
		RID volume;
		Transform3D transform;
		bool active = false;
	};
	mutable RID_Owner<FogVolumeInstance> fog_volume_instance_owner;
	
	struct VolumetricFogShader {
		enum FogSet {
			FOG_SET_BASE,
			FOG_SET_UNIFORMS,
			FOG_SET_MATERIAL,
			FOG_SET_MAX,
		};
		struct FogPushConstant {
			float position[3];
			float pad;
			float size[3];