### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
arrname->is_const = is_const;
					arrname->array_size = array_size;
					arrname->is_local = is_local;
					expr = arrname;
				} else {
					VariableNode *varname = alloc_node<VariableNode>();
					varname->name = identifier;
					varname->datatype_cache = data_type;
					varname->is_const = is_const;
					varname->struct_name = struct_name;
					varname->is_local = is_local;
					expr = varname;
				}
#ifdef DEBUG_ENABLED
				if (check_warnings) {
					StringName func_name;
					BlockNode *b = p_block;
					while (b) {
						if (b->parent_function) {
							func_name = b->parent_function->name;
							break;
						} else {
							b = b->parent_block;
						}
					}
					_parse_used_identifier(identifier, ident_type, func_name);
				}
#endif 
			}
		} else if (tk.type == TK_OP_ADD) {