### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
if (resource_type == "PackedScene") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_scene_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}
			}
			if (is_imported) {
				ResourceImporterScene::get_scene_singleton()->show_advanced_options(fpath);
			} else {
				EditorNode::get_singleton()->open_request(fpath);
			}
		} else if (resource_type == "AnimationLibrary") {
			bool is_imported = false;
			{
				List<String> importer_exts;
				ResourceImporterScene::get_animation_singleton()->get_recognized_extensions(&importer_exts);
				String extension = fpath.get_extension();
				for (const String &E : importer_exts) {
					if (extension.nocasecmp_to(E) == 0) {
						is_imported = true;
						break;
					}
				}