### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - NVIDIA GeForce GTX 750 Ti (NVIDIA; 31.0.15.3179) - 12th Gen Intel(R) Core(TM) i5-12400F (12 Threads)

### Issue description

An incredibly minor issue - when exporting with a console wrapper icon specified it gets applied to the wrong one.

### Steps to reproduce

![image](https://github.com/godotengine/godot/assets/40964335/d3bc3cd2-6e25-402d-802d-6d87ab142f7f)
![image](https://github.com/godotengine/godot/assets/40964335/4a3e14d5-535e-45ae-88e7-b55c5ea9e46f)
As you can see, the purple godot is the main icon. The gray one is the wrapper icon.
![image](https://github.com/godotengine/godot/assets/40964335/59883a9e-bde1-4094-a4d5-372ee031e936)
Yet when we export, they are flipped.
![image](https://github.com/godotengine/godot/assets/40964335/877ec766-0b5b-4e92-b3c9-50dd05b3be39)
![image](https://github.com/godotengine/godot/assets/40964335/1dcad3c7-b036-40ee-b05d-1f3be4e16341)
They both are the main one when only the main icon is specified.

### Minimal reproduction project

N/A
fw->store_16(0); 
	fw->store_16(1); 
	fw->store_16(valid_icon_count); 
	
	uint32_t img_offset = 6 + 16 * valid_icon_count;
	for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
		if (images.has(icon_size[i])) {
			const IconData &di = images[icon_size[i]];
			fw->store_8(icon_size[i]); 
			fw->store_8(icon_size[i]); 
			fw->store_8(di.pal_colors); 
			fw->store_8(0); 
			fw->store_16(di.planes); 
			fw->store_16(di.bpp); 
			fw->store_32(di.data.size()); 
			fw->store_32(img_offset); 
			img_offset += di.data.size();
		}
	}
	
	for (size_t i = 0; i < sizeof(icon_size) / sizeof(icon_size[0]); ++i) {
		if (images.has(icon_size[i])) {
			const IconData &di = images[icon_size[i]];
			fw->store_buffer(di.data.ptr(), di.data.size());
		}
	}
	return OK;
}
Error EditorExportPlatformWindows::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {