### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype(), codegen.script));
					GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype(), codegen.script));
					gen->write_get_member(member, name);
					gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value);
					gen->pop_temporary(); 
					to_assign = op_result;
				}
				gen->write_set_member(to_assign, name);
				if (to_assign.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary(); 
				}
				if (has_operation && assigned_value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary(); 
				}
			} else {
				
				ERR_FAIL_COND_V_MSG(assignment->assignee->type != GDScriptParser::Node::IDENTIFIER, GDScriptCodeGenerator::Address(), "Expected the assignee to be an identifier here.");
				GDScriptCodeGenerator::Address member;
				bool is_member = false;
				bool has_setter = false;
				bool is_in_setter = false;
				bool is_static = false;
				GDScriptCodeGenerator::Address static_var_class;
				int static_var_index = 0;
				GDScriptDataType static_var_data_type;
				StringName var_name;
				StringName setter_function;
				var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name;
				if (!_is_local_or_parameter(codegen, var_name)) {
					if (codegen.script->member_indices.has(var_name)) {