### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

valid_source_owner = valid_source_owner->get_owner();
				}
			}
			if (!source_node || valid_source_owner == nullptr) {
				
				if (!c.callable.is_custom()) {
					valid_connections_from.push_back(c);
				}
			}
		}
		
		List<Node::GroupInfo> groups;
		p_node->get_groups(&groups);
		if (!modified_properties.is_empty() || !valid_connections_to.is_empty() || !valid_connections_from.is_empty() || !groups.is_empty()) {
			ModificationNodeEntry modification_node_entry;
			modification_node_entry.property_table = modified_properties;
			modification_node_entry.connections_to = valid_connections_to;
			modification_node_entry.connections_from = valid_connections_from;
			modification_node_entry.groups = groups;
			p_modification_table[p_root->get_path_to(p_node)] = modification_node_entry;
		}
	} else {
		AdditiveNodeEntry new_additive_node_entry;
		new_additive_node_entry.node = p_node;
		new_additive_node_entry.parent = p_root->get_path_to(p_node->get_parent());
		new_additive_node_entry.owner = p_node->get_owner();
		new_additive_node_entry.index = p_node->get_index();
		Node2D *node_2d = Object::cast_to<Node2D>(p_node);
		if (node_2d) {
			new_additive_node_entry.transform_2d = node_2d->get_relative_transform_to_parent(node_2d->get_parent());