### Godot version

4.1 beta 3

The same project works fine on 4.1 **beta 1 and beta 2.**

### System information

Tested on MacOS, Fedora and HTML5

### Issue description

I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I only see a black spot. 

[Nagranie ekranu z 2023-06-23 11-35-28.webm](https://github.com/godotengine/godot/assets/5132385/f7a7ad08-754c-4b4b-b594-b6880eff5f3d)

*The same if I show popup by methods like popup_centered.


### Steps to reproduce

I'm trying to reproduce it with a clean and minimal example, but unfortunately, without success. Maybe someone else has this issue or knows a way to reproduce it?

### Minimal reproduction project

I'm trying to create it.
Texture texture;
	texture.active = true;
	texture.is_external = true;
	texture.type = p_type;
	switch (p_type) {
		case Texture::TYPE_2D: {
			texture.target = GL_TEXTURE_2D;
		} break;
		case Texture::TYPE_3D: {
			texture.target = GL_TEXTURE_3D;
		} break;
		case Texture::TYPE_LAYERED: {
			texture.target = GL_TEXTURE_2D_ARRAY;
		} break;
	}
	texture.real_format = texture.format = p_format;
	texture.tex_id = p_image;
	texture.alloc_width = texture.width = p_width;
	texture.alloc_height = texture.height = p_height;
	texture.depth = p_depth;
	texture.layers = p_layers;
	texture.layered_type = p_layered_type;
	return texture_owner.make_rid(texture);
}
void TextureStorage::texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer) {