### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

GNU/Linux, GLES3 & Vulkan, Intel UHD 770

### Issue description

When passing arrays of color objects to the shader, the shader program cannot get the values, even when converted to vector arrays.

And source_color hint does not convert colors correctly when passed through an array.

```
var colors := [
	Color.hex(0x0088ffff),
	Color.hex(0xff000088),
	Color.hex(0x00ff0000),
	Color.hex(0x0000ffff),
]
func _ready() -> void:
	var shader: ShaderMaterial = mesh.material
	shader.set_shader_parameter("vec4_no_hint", colors)
	shader.set_shader_parameter("vec4_hint", colors)
	shader.set_shader_parameter("vec3_no_hint", colors)
	shader.set_shader_parameter("vec3_hint", colors)
	var cvt_colors = colors.map(func (c): return Vector4(c.r, c.g, c.b, c.a))
	shader.set_shader_parameter("cvt_vec4_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec4_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_no_hint", cvt_colors)
	shader.set_shader_parameter("cvt_vec3_hint", cvt_colors)
```

Result With GLES3:
![图片](https://user-images.githubusercontent.com/20413045/232321140-3118a776-e76e-4e73-954f-c7b4f155d1ec.png)

Result With Vulkan:
![图片](https://user-images.githubusercontent.com/20413045/232321207-d52cb2e5-c644-40a8-89ee-71da8b58e408.png)


### Steps to reproduce

Open the sample project attached, open the test scene, switch to the 3D tab, you will see it.

### Minimal reproduction project

[test-color-uniform-array.tar.gz](https://github.com/godotengine/godot/files/11242561/test-color-uniform-array.tar.gz)

FunctionNode *call_function = shader->functions[function_index].function;
						if (call_function) {
							func->return_cache = call_function->get_datatype();
							func->struct_name = call_function->get_datatype_name();
							func->return_array_size = call_function->get_array_size();
							
							FunctionNode *base_function = nullptr;
							{
								BlockNode *b = p_block;
								while (b) {
									if (b->parent_function) {
										base_function = b->parent_function;
										break;
									} else {
										b = b->parent_block;
									}
								}
							}
							ERR_FAIL_COND_V(!base_function, nullptr); 
							for (int i = 0; i < call_function->arguments.size(); i++) {
								int argidx = i + 1;
								if (argidx < func->arguments.size()) {
									bool error = false;
									Node *n = func->arguments[argidx];
									ArgumentQualifier arg_qual = call_function->arguments[i].qualifier;
									bool is_out_arg = arg_qual != ArgumentQualifier::ARGUMENT_QUALIFIER_IN;
									if (n->type == Node::NODE_TYPE_VARIABLE || n->type == Node::NODE_TYPE_ARRAY) {
										StringName varname;
										if (n->type == Node::NODE_TYPE_VARIABLE) {
											VariableNode *vn = static_cast<VariableNode *>(n);