### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
if (initialized) {
				return;
			}
			initialized = true;
			EditorFeatureProfileManager::get_singleton()->connect("current_feature_profile_changed", callable_mp(this, &FileSystemDock::_feature_profile_changed));
			EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &FileSystemDock::_fs_changed));
			EditorResourcePreview::get_singleton()->connect("preview_invalidated", callable_mp(this, &FileSystemDock::_preview_invalidated));
			button_reload->set_icon(get_editor_theme_icon(SNAME("Reload")));
			button_toggle_display_mode->set_icon(get_editor_theme_icon(SNAME("Panels2")));
			button_file_list_display_mode->connect("pressed", callable_mp(this, &FileSystemDock::_toggle_file_display));
			files->connect("item_activated", callable_mp(this, &FileSystemDock::_file_list_activate_file));
			button_hist_next->connect("pressed", callable_mp(this, &FileSystemDock::_fw_history));
			button_hist_prev->connect("pressed", callable_mp(this, &FileSystemDock::_bw_history));
			tree_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			tree_search_box->set_clear_button_enabled(true);
			tree_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			file_list_search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
			file_list_search_box->set_clear_button_enabled(true);
			file_list_button_sort->set_icon(get_editor_theme_icon(SNAME("Sort")));
			if (is_layout_rtl()) {
				button_hist_next->set_icon(get_editor_theme_icon(SNAME("Back")));
				button_hist_prev->set_icon(get_editor_theme_icon(SNAME("Forward")));
			} else {
				button_hist_next->set_icon(get_editor_theme_icon(SNAME("Forward")));
				button_hist_prev->set_icon(get_editor_theme_icon(SNAME("Back")));
			}
			file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option));
			tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option));
			current_path_line_edit->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path).bind(false));
			always_show_folders = bool(EDITOR_GET("docks/filesystem/always_show_folders"));