### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (r_constant_value) {
			if (shader->constants[p_identifier].initializer && shader->constants[p_identifier].initializer->values.size() == 1) {
				*r_constant_value = shader->constants[p_identifier].initializer->values[0];
			}
		}
		if (r_type) {
			*r_type = IDENTIFIER_CONSTANT;
		}
		return true;
	}
	for (int i = 0; i < shader->functions.size(); i++) {
		if (!shader->functions[i].callable) {
			continue;
		}
		if (shader->functions[i].name == p_identifier) {
			if (r_data_type) {
				*r_data_type = shader->functions[i].function->return_type;
			}
			if (r_array_size) {
				*r_array_size = shader->functions[i].function->return_array_size;
			}
			if (r_type) {
				*r_type = IDENTIFIER_FUNCTION;
			}
			return true;
		}
	}
	return false;
}
bool ShaderLanguage::_validate_operator(OperatorNode *p_op, DataType *r_ret_type, int *r_ret_size) {