### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return;
	}
	if (!p_layout->has_section(EDITOR_NODE_CONFIG_SECTION) ||
			!p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "open_scenes")) {
		return;
	}
	restoring_scenes = true;
	PackedStringArray scenes = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "open_scenes");
	for (int i = 0; i < scenes.size(); i++) {
		load_scene(scenes[i]);
	}
	if (p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "current_scene")) {
		String current_scene = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "current_scene");
		int current_scene_idx = scenes.find(current_scene);
		set_current_scene(current_scene_idx);
	}
	save_editor_layout_delayed();
	restoring_scenes = false;
}
bool EditorNode::has_scenes_in_session() {