### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
if (cd.constants[i].name.begins_with("_") && cd.constants[i].description.strip_edges().is_empty()) {
					continue;
				}
				constants.push_back(cd.constants[i]);
			}
		}
		
		if (enums.size()) {
			section_line.push_back(Pair<String, int>(TTR("Enumerations"), class_desc->get_paragraph_count() - 2));
			_push_title_font();
			class_desc->add_text(TTR("Enumerations"));
			_pop_title_font();
			class_desc->push_indent(1);
			class_desc->add_newline();
			for (KeyValue<String, Vector<DocData::ConstantDoc>> &E : enums) {
				enum_line[E.key] = class_desc->get_paragraph_count() - 2;
				_push_code_font();
				class_desc->push_color(theme_cache.title_color);
				if (E.value.size() && E.value[0].is_bitfield) {
					class_desc->add_text("flags  ");
				} else {
					class_desc->add_text("enum  ");
				}
				class_desc->pop();
				String e = E.key;
				if ((e.get_slice_count(".") > 1) && (e.get_slice(".", 0) == edited_class)) {
					e = e.get_slice(".", 1);
				}
				class_desc->push_color(theme_cache.headline_color);
				class_desc->add_text(e);