### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
}
	} else if (!p_is_lambda && function_name == GDScriptLanguage::get_singleton()->strings._static_init) {
		
		GDScriptParser::DataType return_type;
		return_type.kind = GDScriptParser::DataType::BUILTIN;
		return_type.builtin_type = Variant::NIL;
		p_function->set_datatype(return_type);
		if (p_function->return_type) {
			GDScriptParser::DataType declared_return = resolve_datatype(p_function->return_type);
			if (declared_return.kind != GDScriptParser::DataType::BUILTIN || declared_return.builtin_type != Variant::NIL) {
				push_error("Static constructor cannot have an explicit return type.", p_function->return_type);
			}
		}
	} else {
		if (p_function->return_type != nullptr) {
			p_function->set_datatype(type_from_metatype(resolve_datatype(p_function->return_type)));
		} else {
			
			
			GDScriptParser::DataType return_type;
			return_type.type_source = GDScriptParser::DataType::INFERRED;
			return_type.kind = GDScriptParser::DataType::VARIANT;
			p_function->set_datatype(return_type);
		}
#ifdef TOOLS_ENABLED
		
		
		GDScriptParser::DataType base_type = parser->current_class->base_type;
		base_type.is_meta_type = false;
		GDScriptParser::DataType parent_return_type;