### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/navigation_feel/zoom_inertia", 0.05, "0,1,0.001")
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_navigation_scheme", 0, "Default,Partially Axis-Locked (id Tech),Fully Axis-Locked (Minecraft)")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_sensitivity", 0.25, "0.01,2,0.001")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_inertia", 0.0, "0,1,0.001")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/3d/freelook/freelook_base_speed", 5.0, "0,10,0.01")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/3d/freelook/freelook_activation_modifier", 0, "None,Shift,Alt,Meta,Ctrl")
	_initial_set("editors/3d/freelook/freelook_speed_zoom_link", false);
	
	_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
	_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
	_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
	_initial_set("editors/2d/bone_width", 5);
	_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
	_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
	_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
	_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
	_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
	_initial_set("editors/2d/bone_outline_size", 2);
	_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
	
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/2d_editor_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/sub_editors_panning_scheme", 0, "Scroll Zooms,Scroll Pans");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "editors/panning/animation_editors_panning_scheme", 1, "Scroll Zooms,Scroll Pans");
	_initial_set("editors/panning/simple_panning", false);
	_initial_set("editors/panning/warped_mouse_panning", true);
	_initial_set("editors/panning/2d_editor_pan_speed", 20);
	
	_initial_set("editors/tiles_editor/display_grid", true);