### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
CRASH_COND(gchandle.get_intptr().value != p_old_gchandle.value);
	CSharpLanguage::get_singleton()->release_script_gchandle(gchandle);
	script_binding.inited = false;
	
#ifdef DEBUG_ENABLED
	CRASH_COND(script_binding.type_name == StringName());
#endif
	bool parent_is_object_class = ClassDB::is_parent_class(p_unmanaged->get_class_name(), script_binding.type_name);
	ERR_FAIL_COND_V_MSG(!parent_is_object_class, { nullptr },
			"Type inherits from native type '" + script_binding.type_name + "', so it can't be instantiated in object of type: '" + p_unmanaged->get_class() + "'.");
	GCHandleIntPtr strong_gchandle =
			GDMonoCache::managed_callbacks.ScriptManagerBridge_CreateManagedForGodotObjectBinding(
					&script_binding.type_name, p_unmanaged);
	ERR_FAIL_NULL_V(strong_gchandle.value, { nullptr });
	gchandle = MonoGCHandleData(strong_gchandle, gdmono::GCHandleType::STRONG_HANDLE);
	script_binding.inited = true;
	
	RefCounted *rc = Object::cast_to<RefCounted>(p_unmanaged);
	if (rc) {
		
		
		
		
		rc->reference();
		CSharpLanguage::get_singleton()->post_unsafe_reference(rc);
	}
	return gchandle.get_intptr();
}
void godotsharp_internal_tie_native_managed_to_unmanaged(GCHandleIntPtr p_gchandle_intptr, Object *p_unmanaged, const StringName *p_native_name, bool p_ref_counted) {