### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
checkable = p_checkable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_checkable() const {
	return checkable;
}
void EditorProperty::set_checked(bool p_checked) {
	checked = p_checked;
	queue_redraw();
}
bool EditorProperty::is_checked() const {
	return checked;
}
void EditorProperty::set_draw_warning(bool p_draw_warning) {
	draw_warning = p_draw_warning;
	queue_redraw();
}
void EditorProperty::set_keying(bool p_keying) {
	keying = p_keying;
	queue_redraw();
	queue_sort();
}
void EditorProperty::set_deletable(bool p_deletable) {