### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

Basically variation of #33995

### Steps to reproduce

1. Open 2D scene
2. Drag a guide
3. Undo
4. Save

### Minimal reproduction project

N/A
child_container->add_child(rotation_offset);
		label = memnew(Label);
		label->set_text(TTR("Rotation Step:"));
		child_container->add_child(label);
		label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		rotation_step = memnew(SpinBox);
		rotation_step->set_min(-SPIN_BOX_ROTATION_RANGE);
		rotation_step->set_max(SPIN_BOX_ROTATION_RANGE);
		rotation_step->set_suffix("deg");
		rotation_step->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		rotation_step->set_select_all_on_focus(true);
		child_container->add_child(rotation_step);
		container->add_child(memnew(HSeparator));
		child_container = memnew(GridContainer);
		child_container->set_columns(2);
		container->add_child(child_container);
		label = memnew(Label);
		label->set_text(TTR("Scale Step:"));
		child_container->add_child(label);
		label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		scale_step = memnew(SpinBox);
		scale_step->set_min(SPIN_BOX_SCALE_MIN);
		scale_step->set_max(SPIN_BOX_SCALE_MAX);
		scale_step->set_allow_greater(true);
		scale_step->set_h_size_flags(Control::SIZE_EXPAND_FILL);
		scale_step->set_step(0.01f);
		scale_step->set_select_all_on_focus(true);
		child_container->add_child(scale_step);
	}
	void set_fields(const Point2 p_grid_offset, const Point2 p_grid_step, const int p_primary_grid_steps, const real_t p_rotation_offset, const real_t p_rotation_step, const real_t p_scale_step) {