### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
if (vrs_capabilities.attachment_vrs_supported) {
				vrsProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADING_RATE_PROPERTIES_KHR;
				vrsProperties.pNext = nextptr;
				nextptr = &vrsProperties;
			}
			physicalDeviceProperties.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
			physicalDeviceProperties.pNext = nextptr;
			device_properties_func(gpu, &physicalDeviceProperties);
			subgroup_capabilities.size = subgroupProperties.subgroupSize;
			subgroup_capabilities.supportedStages = subgroupProperties.supportedStages;
			subgroup_capabilities.supportedOperations = subgroupProperties.supportedOperations;
			
			
			
			subgroup_capabilities.quadOperationsInAllStages = subgroupProperties.quadOperationsInAllStages;
			if (vrs_capabilities.pipeline_vrs_supported || vrs_capabilities.primitive_vrs_supported || vrs_capabilities.attachment_vrs_supported) {
				print_verbose("- Vulkan Variable Rate Shading supported:");
				if (vrs_capabilities.pipeline_vrs_supported) {
					print_verbose("  Pipeline fragment shading rate");
				}
				if (vrs_capabilities.primitive_vrs_supported) {
					print_verbose("  Primitive fragment shading rate");
				}
				if (vrs_capabilities.attachment_vrs_supported) {
					
					vrs_capabilities.min_texel_size.x = vrsProperties.minFragmentShadingRateAttachmentTexelSize.width;
					vrs_capabilities.min_texel_size.y = vrsProperties.minFragmentShadingRateAttachmentTexelSize.height;
					vrs_capabilities.max_texel_size.x = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.width;
					vrs_capabilities.max_texel_size.y = vrsProperties.maxFragmentShadingRateAttachmentTexelSize.height;