### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
push_text("Class ");
	if (p_class->identifier == nullptr) {
		push_text("<unnamed>");
	} else {
		print_identifier(p_class->identifier);
	}
	if (p_class->extends_used) {
		bool first = true;
		push_text(" Extends ");
		if (!p_class->extends_path.is_empty()) {
			push_text(vformat(R"("%s")", p_class->extends_path));
			first = false;
		}
		for (int i = 0; i < p_class->extends.size(); i++) {
			if (!first) {
				push_text(".");
			} else {
				first = false;
			}
			push_text(p_class->extends[i]->name);
		}
	}
	push_line(" :");
	increase_indent();
	for (int i = 0; i < p_class->members.size(); i++) {
		const ClassNode::Member &m = p_class->members[i];
		switch (m.type) {