### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
cf->flow_op = FLOW_OP_FOR;
			BlockNode *init_block = alloc_node<BlockNode>();
			init_block->block_type = BlockNode::BLOCK_TYPE_FOR_INIT;
			init_block->parent_block = p_block;
			init_block->single_statement = true;
			cf->blocks.push_back(init_block);
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_DATATYPE;
#endif 
			Error err = _parse_block(init_block, p_function_info, true, false, false);
			if (err != OK) {
				return err;
			}
#ifdef DEBUG_ENABLED
			keyword_completion_context = CF_UNSPECIFIED;
#endif 
			BlockNode *condition_block = alloc_node<BlockNode>();
			condition_block->block_type = BlockNode::BLOCK_TYPE_FOR_CONDITION;
			condition_block->parent_block = init_block;
			condition_block->single_statement = true;
			condition_block->use_comma_between_statements = true;
			cf->blocks.push_back(condition_block);
			err = _parse_block(condition_block, p_function_info, true, false, false);
			if (err != OK) {
				return err;
			}
			BlockNode *expression_block = alloc_node<BlockNode>();
			expression_block->block_type = BlockNode::BLOCK_TYPE_FOR_EXPRESSION;
			expression_block->parent_block = init_block;
			expression_block->single_statement = true;