### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
if (tk.type != TK_COMMA) {
										_set_error(RTR("Expected ',' after integer constant."));
										return ERR_PARSE_ERROR;
									}
									tk = _get_token();
									sign = 1.0;
									if (tk.type == TK_OP_SUB) {
										sign = -1.0;
										tk = _get_token();
									}
									if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
										_set_error(RTR("Expected an integer constant after ','."));
										return ERR_PARSE_ERROR;
									}
									uniform.hint_range[1] = tk.constant;
									uniform.hint_range[1] *= sign;
									tk = _get_token();
									if (tk.type == TK_COMMA) {
										tk = _get_token();
										if (tk.type != TK_FLOAT_CONSTANT && !tk.is_integer_constant()) {
											_set_error(RTR("Expected an integer constant after ','."));
											return ERR_PARSE_ERROR;
										}
										uniform.hint_range[2] = tk.constant;
										tk = _get_token();
									} else {
										if (type == TYPE_INT) {
											uniform.hint_range[2] = 1;
										} else {
											uniform.hint_range[2] = 0.001;