### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
real_t tolerance = 0.001;
	bool equal = true;
	if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
		equal = false;
	} else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
		equal = false;
	} else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
		equal = false;
	} else if (!Math::is_equal_approx(old_camera_cursor.fov_scale, camera_cursor.fov_scale, tolerance)) {
		equal = false;
	}
	if (!equal || p_interp_delta == 0 || is_orthogonal != orthogonal) {
		camera->set_global_transform(to_camera_transform(camera_cursor));
		if (orthogonal) {
			float half_fov = Math::deg_to_rad(get_fov()) / 2.0;
			float height = 2.0 * cursor.distance * Math::tan(half_fov);
			camera->set_orthogonal(height, get_znear(), get_zfar());
		} else {
			camera->set_perspective(get_fov(), get_znear(), get_zfar());
		}
		update_transform_gizmo_view();
		rotation_control->queue_redraw();
		position_control->queue_redraw();
		look_control->queue_redraw();
		spatial_editor->update_grid();
	}
}
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {