### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyAABB, EditorProperty);
	EditorSpinSlider *spin[6];
	bool setting = false;
	void _value_changed(double p_val, const String &p_name);
protected:
	virtual void _set_read_only(bool p_read_only) override;
	void _notification(int p_what);
	static void _bind_methods();
public:
	virtual void update_property() override;
	void setup(double p_min, double p_max, double p_step, bool p_hide_slider, const String &p_suffix = String());
	EditorPropertyAABB();
};
class EditorPropertyTransform2D : public EditorProperty {