### Godot version

4.1.dev (1becfea37c)

### System information

MacOS 13.3 M1 Pro

### Issue description

When renaming with Batch Rename using invalid character `NodePath` will be updated with the invalid new name.

### Steps to reproduce

1.  open MRP
2. batch rename all nodes except the root from `e` to `%`
3. look at the `NodePath` on the root

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/11377324/test1.zip)

GDCLASS(SceneTreeDialog, ConfirmationDialog);
	SceneTreeEditor *tree = nullptr;
	
	
	LineEdit *filter = nullptr;
	void _select();
	void _cancel();
	void _selected_changed();
	void _filter_changed(const String &p_filter);
	void _update_theme();
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	void popup_scenetree_dialog();
	SceneTreeEditor *get_scene_tree() { return tree; }
	LineEdit *get_filter_line_edit() { return filter; }
	SceneTreeDialog();
	~SceneTreeDialog();
};
#endif