### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Texture *src_tex = get_texture(E.key);
					copy_effects->copy_to_atlas_fb(src_tex->rd_texture, mm.fb, t->uv_rect, draw_list, false, t->panorama_to_dp_users > 0);
				}
				RD::get_singleton()->draw_list_end();
				prev_texture = mm.texture;
			} else {
				copy_effects->copy_to_fb_rect(prev_texture, mm.fb, Rect2i(Point2i(), mm.size));
				prev_texture = mm.texture;
			}
		} else {
			RD::get_singleton()->texture_clear(mm.texture, clear_color, 0, 1, 0, 1);
		}
	}
}
void TextureStorage::texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp) {
	if (!decal_atlas.textures.has(p_texture)) {
		DecalAtlas::Texture t;
		t.users = 1;
		t.panorama_to_dp_users = p_panorama_to_dp ? 1 : 0;
		decal_atlas.textures[p_texture] = t;
		decal_atlas.dirty = true;
	} else {
		DecalAtlas::Texture *t = decal_atlas.textures.getptr(p_texture);
		t->users++;
		if (p_panorama_to_dp) {
			t->panorama_to_dp_users++;
		}
	}
}
void TextureStorage::texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp) {