### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (!tree) {
		return;
	}
	set_collapsed(p_collapsed);
	TreeItem *child = get_first_child();
	while (child) {
		child->set_collapsed_recursive(p_collapsed);
		child = child->get_next();
	}
}
bool TreeItem::_is_any_collapsed(bool p_only_visible) {
	TreeItem *child = get_first_child();
	
	while (child) {
		if (child->get_first_child() && child->is_collapsed() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count()))) {
			return true;
		}
		child = child->get_next();
	}
	child = get_first_child();
	
	while (child) {
		if (child->get_first_child() && (!p_only_visible || (child->is_visible() && child->get_visible_child_count())) && child->_is_any_collapsed(p_only_visible)) {
			return true;
		}
		child = child->get_next();
	}
	return false;
}
bool TreeItem::is_any_collapsed(bool p_only_visible) {