### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
Color activity_color = get_theme_color(SNAME("activity"));
	
	List<List<Connection>::Element *> to_erase;
	for (List<Connection>::Element *E = connections.front(); E; E = E->next()) {
		const Connection &c = E->get();
		Node *from = get_node(NodePath(c.from));
		GraphNode *gfrom = Object::cast_to<GraphNode>(from);
		if (!gfrom) {
			to_erase.push_back(E);
			continue;
		}
		Node *to = get_node(NodePath(c.to));
		GraphNode *gto = Object::cast_to<GraphNode>(to);
		if (!gto) {
			to_erase.push_back(E);
			continue;
		}
		Vector2 frompos = gfrom->get_connection_output_position(c.from_port) + gfrom->get_position_offset() * zoom;
		Color color = gfrom->get_connection_output_color(c.from_port);
		Vector2 topos = gto->get_connection_input_position(c.to_port) + gto->get_position_offset() * zoom;
		Color tocolor = gto->get_connection_input_color(c.to_port);
		if (c.activity > 0) {
			color = color.lerp(activity_color, c.activity);