### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
parent = (slash_idx >= 0 && parent.length() > 1) ? parent.substr(slash_idx + 1) : parent;
					r_filenames.write[set_idx] = parent + r_filenames[set_idx];
				}
			}
			
			bool can_proceed = false;
			RBSet<int>::Element *E = iset.front();
			while (E) {
				String scene_name = r_filenames[E->get()];
				bool duplicate_found = false;
				for (const int &F : iset) {
					if (E->get() == F) {
						continue;
					}
					String other_scene_name = r_filenames[F];
					if (other_scene_name == scene_name) {
						duplicate_found = true;
						break;
					}
				}
				RBSet<int>::Element *to_erase = duplicate_found ? nullptr : E;
				
				
				
				
				
				String path = p_full_paths[E->get()];
				
				scene_name = scene_name.get_basename();
				if (path.begins_with("res:")) {