### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
} else if (cofs > 0 && line[cofs - 1] == ' ') {
		int ofs = cofs - 1;
		while (ofs > 0 && line[ofs] == ' ') {
			ofs--;
		}
		prev_is_word = !is_symbol(line[ofs]);
		
	} else {
		int start_cofs = cofs;
		while (cofs > 0 && line[cofs - 1] > 32 && (line[cofs - 1] == '/' || !is_symbol(line[cofs - 1]))) {
			cofs--;
		}
		string_to_complete = line.substr(cofs, start_cofs - cofs);
	}
	
	
	bool prev_is_prefix = false;
	if (cofs > 0 && code_completion_prefixes.has(line[cofs - 1])) {
		prev_is_prefix = true;
	} else if (cofs > 1 && line[cofs - 1] == ' ' && code_completion_prefixes.has(line[cofs - 2])) {
		prev_is_prefix = true;
	}
	if (!prev_is_word && string_to_complete.is_empty() && (cofs == 0 || !prev_is_prefix)) {
		cancel_code_completion();
		return;
	}
	
	
	bool single_quote = in_string != -1 && first_quote_col > 0 && delimiters[in_string].start_key == "'";
	code_completion_options.clear();