### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

ERR_PRINT("Could not load editor settings from path: " + config_file_path);
			goto fail;
		}
		singleton->save_changed_setting = true;
		print_verbose("EditorSettings: Load OK!");
		singleton->setup_language();
		singleton->setup_network();
		singleton->load_favorites_and_recent_dirs();
		singleton->list_text_editor_themes();
		return;
	}
fail:
	
	String exe_path = OS::get_singleton()->get_executable_path().get_base_dir();
	if (extra_config->has_section("init_projects")) {
		Vector<String> list = extra_config->get_value("init_projects", "list");
		for (int i = 0; i < list.size(); i++) {
			list.write[i] = exe_path.path_join(list[i]);
		}
		extra_config->set_value("init_projects", "list", list);
	}
	singleton = Ref<EditorSettings>(memnew(EditorSettings));
	singleton->set_path(config_file_path, true);
	singleton->save_changed_setting = true;
	singleton->_load_defaults(extra_config);
	singleton->setup_language();
	singleton->setup_network();
	singleton->list_text_editor_themes();
}
void EditorSettings::setup_language() {