### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
dobreak->set_flat(true);
		hbc->add_child(dobreak);
		dobreak->set_tooltip_text(TTR("Break"));
		dobreak->set_shortcut(ED_GET_SHORTCUT("debugger/break"));
		dobreak->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_break));
		docontinue = memnew(Button);
		docontinue->set_flat(true);
		hbc->add_child(docontinue);
		docontinue->set_tooltip_text(TTR("Continue"));
		docontinue->set_shortcut(ED_GET_SHORTCUT("debugger/continue"));
		docontinue->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_continue));
		HSplitContainer *parent_sc = memnew(HSplitContainer);
		vbc->add_child(parent_sc);
		parent_sc->set_v_size_flags(SIZE_EXPAND_FILL);
		parent_sc->set_split_offset(500 * EDSCALE);
		HSplitContainer *sc = memnew(HSplitContainer);
		sc->set_v_size_flags(SIZE_EXPAND_FILL);
		sc->set_h_size_flags(SIZE_EXPAND_FILL);
		parent_sc->add_child(sc);
		VBoxContainer *stack_vb = memnew(VBoxContainer);
		stack_vb->set_h_size_flags(SIZE_EXPAND_FILL);
		sc->add_child(stack_vb);
		HBoxContainer *thread_hb = memnew(HBoxContainer);
		stack_vb->add_child(thread_hb);
		thread_hb->add_child(memnew(Label(TTR("Thread:"))));
		threads = memnew(OptionButton);
		thread_hb->add_child(threads);
		threads->set_h_size_flags(SIZE_EXPAND_FILL);
		threads->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_select_thread));
		stack_dump = memnew(Tree);