### Godot version

4.0 Beta 17 mono

### System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

### Issue description

When you try to click on the eye icon it won't work in about half of the icon's area when you zoom out, instead you can drag a noodle from the port next to the icon.

https://youtu.be/zpWVsGoy9oU

### Steps to reproduce

Check the video and description above.

### Minimal reproduction project

-
Vector2 graph_position = Vector2(0, 0);
	Vector2 render_size = _get_render_size();
	graph_position.x = p_position.x * graph_proportions.x / render_size.x;
	graph_position.y = p_position.y * graph_proportions.y / render_size.y;
	return graph_position;
}
void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
	ERR_FAIL_COND(p_ev.is_null());
	if (!ge->is_minimap_enabled()) {
		return;
	}
	Ref<InputEventMouseButton> mb = p_ev;
	Ref<InputEventMouseMotion> mm = p_ev;
	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
		if (mb->is_pressed()) {
			is_pressing = true;
			Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
			Rect2 resizer_hitbox = Rect2(Point2(), resizer->get_size());
			if (resizer_hitbox.has_point(mb->get_position())) {
				is_resizing = true;
			} else {
				Vector2 click_position = _convert_to_graph_position(mb->get_position() - minimap_padding) - graph_padding;
				_adjust_graph_scroll(click_position);
			}
		} else {