### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
break;
		case AssignmentNode::OP_MODULO:
			push_text("%");
			break;
		case AssignmentNode::OP_POWER:
			push_text("**");
			break;
		case AssignmentNode::OP_BIT_SHIFT_LEFT:
			push_text("<<");
			break;
		case AssignmentNode::OP_BIT_SHIFT_RIGHT:
			push_text(">>");
			break;
		case AssignmentNode::OP_BIT_AND:
			push_text("&");
			break;
		case AssignmentNode::OP_BIT_OR:
			push_text("|");
			break;
		case AssignmentNode::OP_BIT_XOR:
			push_text("^");
			break;
		case AssignmentNode::OP_NONE:
			break;
	}
	push_text("= ");
	print_expression(p_assignment->assigned_value);
	push_line();
}
void GDScriptParser::TreePrinter::print_await(AwaitNode *p_await) {