### Godot version

4.0.3.stable

### System information

windows 11

### Issue description

fullscreen on the window node is not working and will show up as a windowed.

### Steps to reproduce

disable Embed Subwindows in Project Settings/Display/Window.
create a window node and set its mode to fullscreen.

### Minimal reproduction project

[fullscreen.zip](https://github.com/godotengine/godot/files/11821834/fullscreen.zip)
BIND_ENUM_CONSTANT(MODE_EXCLUSIVE_FULLSCREEN);
	BIND_ENUM_CONSTANT(FLAG_RESIZE_DISABLED);
	BIND_ENUM_CONSTANT(FLAG_BORDERLESS);
	BIND_ENUM_CONSTANT(FLAG_ALWAYS_ON_TOP);
	BIND_ENUM_CONSTANT(FLAG_TRANSPARENT);
	BIND_ENUM_CONSTANT(FLAG_NO_FOCUS);
	BIND_ENUM_CONSTANT(FLAG_POPUP);
	BIND_ENUM_CONSTANT(FLAG_EXTEND_TO_TITLE);
	BIND_ENUM_CONSTANT(FLAG_MOUSE_PASSTHROUGH);
	BIND_ENUM_CONSTANT(FLAG_MAX);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_DISABLED);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_CANVAS_ITEMS);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_MODE_VIEWPORT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_IGNORE);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_WIDTH);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_KEEP_HEIGHT);
	BIND_ENUM_CONSTANT(CONTENT_SCALE_ASPECT_EXPAND);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_ABSOLUTE);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS);
	BIND_ENUM_CONSTANT(WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS);
}
Window::Window() {