### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
String full_path = String(adding_track_path) + ":" + p_name;
	EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
	if (adding_track_type == Animation::TYPE_VALUE) {
		Animation::UpdateMode update_mode = Animation::UPDATE_DISCRETE;
		{
			
			NodePath np;
			animation->add_track(Animation::TYPE_VALUE);
			animation->track_set_path(animation->get_track_count() - 1, full_path);
			PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
			animation->remove_track(animation->get_track_count() - 1); 
			if (h.type == Variant::FLOAT ||
					h.type == Variant::VECTOR2 ||
					h.type == Variant::RECT2 ||
					h.type == Variant::VECTOR3 ||
					h.type == Variant::AABB ||
					h.type == Variant::QUATERNION ||
					h.type == Variant::COLOR ||
					h.type == Variant::PLANE ||
					h.type == Variant::TRANSFORM2D ||
					h.type == Variant::TRANSFORM3D) {
				update_mode = Animation::UPDATE_CONTINUOUS;
			}
		}
		undo_redo->create_action(TTR("Add Track"));
		undo_redo->add_do_method(animation.ptr(), "add_track", adding_track_type);
		undo_redo->add_do_method(animation.ptr(), "track_set_path", animation->get_track_count(), full_path);