### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
BIND_CONSTANT(NOTIFICATION_NODE_RECACHE_REQUESTED);
	BIND_CONSTANT(NOTIFICATION_EDITOR_PRE_SAVE);
	BIND_CONSTANT(NOTIFICATION_EDITOR_POST_SAVE);
	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
	BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
	BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_IN);
	BIND_CONSTANT(NOTIFICATION_WM_WINDOW_FOCUS_OUT);
	BIND_CONSTANT(NOTIFICATION_WM_CLOSE_REQUEST);
	BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
	BIND_CONSTANT(NOTIFICATION_WM_SIZE_CHANGED);
	BIND_CONSTANT(NOTIFICATION_WM_DPI_CHANGE);
	BIND_CONSTANT(NOTIFICATION_VP_MOUSE_ENTER);
	BIND_CONSTANT(NOTIFICATION_VP_MOUSE_EXIT);
	BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
	BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
	BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
	BIND_CONSTANT(NOTIFICATION_CRASH);
	BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_RESUMED);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_PAUSED);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_IN);
	BIND_CONSTANT(NOTIFICATION_APPLICATION_FOCUS_OUT);
	BIND_CONSTANT(NOTIFICATION_TEXT_SERVER_CHANGED);
	BIND_ENUM_CONSTANT(PROCESS_MODE_INHERIT);
	BIND_ENUM_CONSTANT(PROCESS_MODE_PAUSABLE);
	BIND_ENUM_CONSTANT(PROCESS_MODE_WHEN_PAUSED);
	BIND_ENUM_CONSTANT(PROCESS_MODE_ALWAYS);
	BIND_ENUM_CONSTANT(PROCESS_MODE_DISABLED);
	BIND_ENUM_CONSTANT(PROCESS_THREAD_GROUP_INHERIT);
	BIND_ENUM_CONSTANT(PROCESS_THREAD_GROUP_MAIN_THREAD);