### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
} break;
	}
	switch (p_mode) {
		case WINDOW_MODE_WINDOWED: {
			
		} break;
		case WINDOW_MODE_MINIMIZED: {
			_set_wm_minimized(p_window, true);
		} break;
		case WINDOW_MODE_EXCLUSIVE_FULLSCREEN:
		case WINDOW_MODE_FULLSCREEN: {
			wd.last_position_before_fs = wd.position;
			if (window_get_flag(WINDOW_FLAG_ALWAYS_ON_TOP, p_window)) {
				_set_wm_maximized(p_window, true);
			}
			wd.fullscreen = true;
			if (p_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {
				wd.exclusive_fullscreen = true;
				_set_wm_fullscreen(p_window, true, true);
			} else {
				wd.exclusive_fullscreen = false;
				_set_wm_fullscreen(p_window, true, false);
			}
		} break;
		case WINDOW_MODE_MAXIMIZED: {
			_set_wm_maximized(p_window, true);
		} break;
	}
}
DisplayServer::WindowMode DisplayServerX11::window_get_mode(WindowID p_window) const {