### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2080 with Max-Q Design (NVIDIA; 31.0.15.3161) - Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz (12 Threads)

### Issue description

I am using the main renderingdevice to do offscreen drawing to a texture. If I use the same code on a local rendering device created using `RenderingServer.create_local_rendering_device()`, it works fine, but the moment I do anything on the main rendering device (from RenderingServer.get_rendering_device() ), my code will run for one or two frames, then the game quits silently.

I've narrowed it down with a passthrough shader and no actual draw calls - just any call to `draw_list_begin` and `draw_list_end`, and it dies.

If you use single threaded renderingdevice, it works.

I feel like this is a good test of the stability of the vulkan multithreading ( see https://github.com/godotengine/godot-proposals/discussions/7163 ) - if we want to allow multithreaded use of a single renderingdevice, then this should work.

### Steps to reproduce

Hit play on the project below. It will hopefully print out before, inside, after, then silently quit. Does on mine at least, on dev builds and on 4.1b3. If you set rendering to single-threaded (safe or unsafe), then it works happily.



### Minimal reproduction project

[crashtest.zip](https://github.com/godotengine/godot/files/11892220/crashtest.zip)

case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
		case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_422_UNORM_3PACK16:
		case DATA_FORMAT_G10X6_B10X6R10X6_2PLANE_422_UNORM_3PACK16:
		case DATA_FORMAT_G10X6_B10X6_R10X6_3PLANE_444_UNORM_3PACK16:
		case DATA_FORMAT_R12X4_UNORM_PACK16:
		case DATA_FORMAT_R12X4G12X4_UNORM_2PACK16:
		case DATA_FORMAT_R12X4G12X4B12X4A12X4_UNORM_4PACK16:
		case DATA_FORMAT_G12X4B12X4G12X4R12X4_422_UNORM_4PACK16:
		case DATA_FORMAT_B12X4G12X4R12X4G12X4_422_UNORM_4PACK16:
		case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_420_UNORM_3PACK16:
		case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_420_UNORM_3PACK16:
		case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_422_UNORM_3PACK16:
		case DATA_FORMAT_G12X4_B12X4R12X4_2PLANE_422_UNORM_3PACK16:
		case DATA_FORMAT_G12X4_B12X4_R12X4_3PLANE_444_UNORM_3PACK16:
			return 2;
		case DATA_FORMAT_G16B16G16R16_422_UNORM:
		case DATA_FORMAT_B16G16R16G16_422_UNORM:
		case DATA_FORMAT_G16_B16_R16_3PLANE_420_UNORM:
		case DATA_FORMAT_G16_B16R16_2PLANE_420_UNORM:
		case DATA_FORMAT_G16_B16_R16_3PLANE_422_UNORM:
		case DATA_FORMAT_G16_B16R16_2PLANE_422_UNORM:
		case DATA_FORMAT_G16_B16_R16_3PLANE_444_UNORM:
			return 8;
		default: {
			ERR_PRINT("Format not handled, bug");
		}
	}
	return 1;
}
void RenderingDeviceVulkan::get_compressed_image_format_block_dimensions(DataFormat p_format, uint32_t &r_w, uint32_t &r_h) {