### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
List<Ref<Resource>> cached;
	ResourceCache::get_cached_resources(&cached);
	for (Ref<Resource> &r : cached) {
		String base_path = r->get_path();
		String extra_path;
		int sep_pos = r->get_path().find("::");
		if (sep_pos >= 0) {
			extra_path = base_path.substr(sep_pos, base_path.length());
			base_path = base_path.substr(0, sep_pos);
		}
		if (p_renames.has(base_path)) {
			base_path = p_renames[base_path];
		}
		r->set_path(base_path + extra_path);
	}
	for (int i = 0; i < EditorNode::get_editor_data().get_edited_scene_count(); i++) {
		String file_path;
		if (i == EditorNode::get_editor_data().get_edited_scene()) {
			if (!get_tree()->get_edited_scene_root()) {
				continue;
			}
			file_path = get_tree()->get_edited_scene_root()->get_scene_file_path();
		} else {
			file_path = EditorNode::get_editor_data().get_scene_path(i);
		}
		if (p_renames.has(file_path)) {