___

***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

___

### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

chars += 2;
		for (int j = 0; j < s.length(); j++) {
			encode_uint16(s[j], chars);
			chars += 2;
		}
		encode_uint16(0, chars);
		chars += 2;
	}
	
	while (ret.size() % 4) {
		ret.push_back(0);
	}
	
	encode_uint32(string_flags & ~0x100, &ret.write[28]);
	
	encode_uint32(ret.size() - 12, &ret.write[16]);
	
	int rest_from = 12 + string_block_len;
	int rest_to = ret.size();
	int rest_len = (r_manifest.size() - rest_from);
	ret.resize(ret.size() + (r_manifest.size() - rest_from));
	for (int i = 0; i < rest_len; i++) {
		ret.write[rest_to + i] = r_manifest[rest_from + i];
	}
	
	encode_uint32(ret.size(), &ret.write[4]);
	r_manifest = ret;
	
}
void EditorExportPlatformAndroid::_load_image_data(const Ref<Image> &p_splash_image, Vector<uint8_t> &p_data) {