### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

switch (i) {
			case RS::ARRAY_VERTEX: {
				if (p_format & ARRAY_FLAG_USE_2D_VERTICES) {
					Vector<Vector2> arr_2d;
					arr_2d.resize(p_vertex_len);
					{
						Vector2 *w = arr_2d.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
							w[j] = Vector2(v[0], v[1]);
						}
					}
					ret[i] = arr_2d;
				} else {
					Vector<Vector3> arr_3d;
					arr_3d.resize(p_vertex_len);
					{
						Vector3 *w = arr_3d.ptrw();
						for (int j = 0; j < p_vertex_len; j++) {
							const float *v = reinterpret_cast<const float *>(&r[j * vertex_elem_size + offsets[i]]);
							w[j] = Vector3(v[0], v[1], v[2]);
						}
					}
					ret[i] = arr_3d;
				}
			} break;
			case RS::ARRAY_NORMAL: {
				Vector<Vector3> arr;
				arr.resize(p_vertex_len);
				Vector3 *w = arr.ptrw();