### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
if (rtl) {
					draw_texture(pinned_icon, Vector2(size.width - ofs - text_w - total_icon_w, y), color);
				} else {
					draw_texture(pinned_icon, Vector2(ofs + text_w + margin_w, y), color);
				}
				text_limit -= total_icon_w;
			}
			int v_ofs = (size.height - font->get_height(font_size)) / 2;
			if (rtl) {
				draw_string(font, Point2(size.width - ofs - text_limit, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_RIGHT, text_limit, font_size, color);
			} else {
				draw_string(font, Point2(ofs, v_ofs + font->get_ascent(font_size)), label, HORIZONTAL_ALIGNMENT_LEFT, text_limit, font_size, color);
			}
			ofs = size.width;
			if (keying) {
				Ref<Texture2D> key;
				if (use_keying_next()) {
					key = get_editor_theme_icon(SNAME("KeyNext"));
				} else {
					key = get_editor_theme_icon(SNAME("Key"));
				}
				ofs -= key->get_width() + get_theme_constant(SNAME("hseparator"), SNAME("Tree"));
				Color color2(1, 1, 1);
				if (keying_hover) {
					color2.r *= 1.2;
					color2.g *= 1.2;
					color2.b *= 1.2;
				}
				keying_rect = Rect2(ofs, ((size.height - key->get_height()) / 2), key->get_width(), key->get_height());
				if (rtl) {