### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


return camera_override;
}
void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
	if (p_override == CameraOverride::OVERRIDE_2D && camera_override != CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override != CameraOverride::OVERRIDE_2D && camera_override == CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override >= CameraOverride::OVERRIDE_3D_1 && camera_override < CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_3D:set", msg);
	} else if (p_override < CameraOverride::OVERRIDE_3D_1 && camera_override >= CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_3D:set", msg);
	}
	camera_override = p_override;
}
void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {