### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX((int)p_side, 4);
	if (data.offset[p_side] == p_value) {
		return;
	}
	data.offset[p_side] = p_value;
	_size_changed();
}
real_t Control::get_offset(Side p_side) const {
	ERR_READ_THREAD_GUARD_V(0);
	ERR_FAIL_INDEX_V((int)p_side, 4, 0);
	return data.offset[p_side];
}
void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) {
	ERR_MAIN_THREAD_GUARD;
	set_anchor(p_side, p_anchor, false, p_push_opposite_anchor);
	set_offset(p_side, p_pos);
}
void Control::set_begin(const Point2 &p_point) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!isfinite(p_point.x) || !isfinite(p_point.y));
	if (data.offset[0] == p_point.x && data.offset[1] == p_point.y) {
		return;
	}
	data.offset[0] = p_point.x;
	data.offset[1] = p_point.y;
	_size_changed();
}
Point2 Control::get_begin() const {