### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
	Error error = da->change_dir(path);
	ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path);
	da->list_dir_begin();
	String n = da->get_next();
	while (!n.is_empty()) {
		if (da->current_is_dir() && !n.begins_wh(".")) {
			_scan_dir(da->get_current_dir().path_join(n));
		} else if (n == "project.godot") {
			_project_list->add_project(da->get_current_dir(), false);
		}
		n = da->get_next();
	}
	da->list_dir_end();
}
void ProjectManager::_scan_begin(const String &p_base) {
	print_line("Scanning projects at: " + p_base);
	_scan_dir(p_base);
	_project_list->save_config();
	_load_recent_projects();
}
void ProjectManager::_scan_projects() {
	scan_dir->popup_file_dialog();
}
void ProjectManager::_new_project() {
	npdialog->set_mode(ProjectDialog::MODE_NEW);
	npdialog->show_dialog();
}
void ProjectManager::_import_project() {