### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
case ShaderNode::Uniform::HINT_ROUGHNESS_GRAY: {
			result = "hint_roughness_gray";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_BLACK: {
			result = "hint_default_black";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_WHITE: {
			result = "hint_default_white";
		} break;
		case ShaderNode::Uniform::HINT_DEFAULT_TRANSPARENT: {
			result = "hint_default_transparent";
		} break;
		case ShaderNode::Uniform::HINT_ANISOTROPY: {
			result = "hint_anisotropy";
		} break;
		case ShaderNode::Uniform::HINT_SCREEN_TEXTURE: {
			result = "hint_screen_texture";
		} break;
		case ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE: {
			result = "hint_normal_roughness_texture";
		} break;
		case ShaderNode::Uniform::HINT_DEPTH_TEXTURE: {
			result = "hint_depth_texture";
		} break;
		default:
			break;
	}
	return result;
}
String ShaderLanguage::get_texture_filter_name(TextureFilter p_filter) {