### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
String icon_path_a = "";
		String icon_path_b = "";
		Ref<Texture2D> icon_a = EditorNode::get_singleton()->get_class_icon(p_a.type);
		if (icon_a.is_valid()) {
			icon_path_a = icon_a->get_name();
		}
		Ref<Texture2D> icon_b = EditorNode::get_singleton()->get_class_icon(p_b.type);
		if (icon_b.is_valid()) {
			icon_path_b = icon_b->get_name();
		}
		return NaturalNoCaseComparator()(p_a.name.get_extension() + icon_path_a + p_a.name.get_basename(), p_b.name.get_extension() + icon_path_b + p_b.name.get_basename());
	}
};
struct FileSystemDock::FileInfoModifiedTimeComparator {
	bool operator()(const FileInfo &p_a, const FileInfo &p_b) const {