### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
Node *node = get_node_or_null(p_path);
	if (unlikely(!node)) {
		const String desc = get_description();
		if (p_path.is_absolute()) {
			ERR_FAIL_V_MSG(nullptr,
					vformat(R"(Node not found: "%s" (absolute path attempted from "%s").)", p_path, desc));
		} else {
			ERR_FAIL_V_MSG(nullptr,
					vformat(R"(Node not found: "%s" (relative to "%s").)", p_path, desc));
		}
	}
	return node;
}
bool Node::has_node(const NodePath &p_path) const {