### Godot version

4.1.1.stable

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 2070 SUPER (NVIDIA; 30.0.15.1295) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When undocking the script editor so that it's floating, CollisionShape3D Shape Size handles stop working.

If they were visible on a Shape, they remain visible on that shape and still work for that shape; but they will not appear on any other collision object when selecting it.

If you launch the editor with the Script panel already in a floating state, no shape handles ever become visible.

If you dock the Script editor again, everything goes back to normal and works fine.

### Steps to reproduce

Create a 3D scene with some collision shapes.
Undock the Script editor

### Minimal reproduction project

N/A
THEME_IMPORT,
		THEME_RELOAD,
		THEME_SAVE,
		THEME_SAVE_AS
	};
	enum ScriptSortBy {
		SORT_BY_NAME,
		SORT_BY_PATH,
		SORT_BY_NONE
	};
	enum ScriptListName {
		DISPLAY_NAME,
		DISPLAY_DIR_AND_NAME,
		DISPLAY_FULL_PATH,
	};
	HBoxContainer *menu_hb = nullptr;
	MenuButton *file_menu = nullptr;
	MenuButton *edit_menu = nullptr;
	MenuButton *script_search_menu = nullptr;
	MenuButton *debug_menu = nullptr;
	PopupMenu *context_menu = nullptr;
	Timer *autosave_timer = nullptr;
	uint64_t idle = 0;
	PopupMenu *recent_scripts = nullptr;
	PopupMenu *theme_submenu = nullptr;
	Button *help_search = nullptr;
	Button *site_search = nullptr;
	Button *make_floating = nullptr;
	EditorHelpSearch *help_search_dialog = nullptr;
	ItemList *script_list = nullptr;