### Godot version

v4.1.rc3.official [cdd2313ba]

### System information

Godot v4.1.rc3 - Windows 10.0.19045 - Intel(R) Core(TM) i7-6700 CPU @ 3.40GHz (8 Threads)

### Issue description

Trying to open the filters (file types) menu in a non-exclusive FileDialog makes it automatically close and brings up the following error in the console/debugger:
```
ERROR: Condition "!windows.has(p_window)" is true. Returning: Rect2i()
   at: window_get_popup_safe_rect (platform/windows/display_server_windows.cpp:2426)
```
This seems to have been broken somewhere between 4.1 beta 2 and beta 3.

### Steps to reproduce

- Create a FileDialog
- Untick the "Exclusive" box
- Make it visible / pop it up / etc
- Try opening the `All Files (*)` menu

### Minimal reproduction project

[dialog_test.zip](https://github.com/godotengine/godot/files/11955537/dialog_test.zip)

call_deferred(SNAME("hide"));
	emit_signal(SNAME("canceled"));
	cancel_pressed();
	set_input_as_handled();
}
String AcceptDialog::get_text() const {
	return message_label->get_text();
}
void AcceptDialog::set_text(String p_text) {
	if (message_label->get_text() == p_text) {
		return;
	}
	message_label->set_text(p_text);
	child_controls_changed();
	if (is_visible()) {
		_update_child_rects();
	}
}
void AcceptDialog::set_hide_on_ok(bool p_hide) {
	hide_on_ok = p_hide;
}
bool AcceptDialog::get_hide_on_ok() const {
	return hide_on_ok;
}
void AcceptDialog::set_close_on_escape(bool p_hide) {