### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
if (parts_counter == 0 && !is_inside_string) {
					parts.append(line.substr(start_part, current_index - start_part));
					start_part = current_index;
				}
				break;
			};
			case ',': {
				if (parts_counter == 1 && !is_inside_string) {
					parts.append(line.substr(start_part + 1, current_index - start_part - 1));
					start_part = current_index;
				}
				break;
			};
			case '"': {
				if (previous_character != '\\')
					is_inside_string = !is_inside_string;
			}
		}
		previous_character = character;
	}
	Vector<String> clean_parts;
	for (String &part : parts) {
		part = part.strip_edges();
		if (!part.is_empty()) {
			clean_parts.append(part);
		}
	}
	return clean_parts;
}
int ProjectConverter3To4::get_end_parenthesis(const String &line) const {