### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->upper_fade = p_above;
	decal->lower_fade = p_below;
}
void TextureStorage::decal_set_normal_fade(RID p_decal, float p_fade) {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND(!decal);
	decal->normal_fade = p_fade;
}
void TextureStorage::decal_atlas_mark_dirty_on_texture(RID p_texture) {
	if (decal_atlas.textures.has(p_texture)) {
		
		decal_atlas.dirty = true; 
	}
}
void TextureStorage::decal_atlas_remove_texture(RID p_texture) {
	if (decal_atlas.textures.has(p_texture)) {
		decal_atlas.textures.erase(p_texture);
		
	}
}
AABB TextureStorage::decal_get_aabb(RID p_decal) const {
	Decal *decal = decal_owner.get_or_null(p_decal);
	ERR_FAIL_COND_V(!decal, AABB());
	return AABB(-decal->size / 2, decal->size);
}
uint32_t TextureStorage::decal_get_cull_mask(RID p_decal) const {