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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*

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### Godot version

v4.0.2.stable.official [7a0977ce2]

### System information

Ubuntu 22.04

### Issue description

I followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

I want to create Android launcher app to do this i added following code to AndroidManifest.xml in Android Studio.
`<category android:name="android.intent.category.HOME" />
<category android:name="android.intent.category.DEFAULT" />`

But when I export APK my modifications are removed from AndroidManifest.xml.


### Steps to reproduce

Followed this tutorial
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html#doc-android-custom-build.

then open android project in Android studio and edit AndroidManifest.xml.

### Minimal reproduction project

N/A

String pname = p_package;
	String name = get_valid_basename();
	pname = pname.replace("$genname", name);
	return pname;
}
String EditorExportPlatformAndroid::get_valid_basename() const {
	String basename = GLOBAL_GET("application/config/name");
	basename = basename.to_lower();
	String name;
	bool first = true;
	for (int i = 0; i < basename.length(); i++) {
		char32_t c = basename[i];
		if (is_digit(c) && first) {
			continue;
		}
		if (is_ascii_alphanumeric_char(c)) {
			name += String::chr(c);
			first = false;
		}
	}
	if (name.is_empty()) {
		name = "noname";
	}
	return name;
}
String EditorExportPlatformAndroid::get_assets_directory(const Ref<EditorExportPreset> &p_preset, int p_export_format) const {