### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

if (p_func) {
		if (p_func->identifier) {
			func_name = p_func->identifier->name;
		} else {
			func_name = "<anonymous lambda>";
		}
		is_static = p_func->is_static;
		rpc_config = p_func->rpc_config;
		return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script);
	} else {
		if (p_for_ready) {
			func_name = "_ready";
		} else {
			func_name = "@implicit_new";
		}
	}
	codegen.function_name = func_name;
	codegen.is_static = is_static;
	codegen.generator->write_start(p_script, func_name, is_static, rpc_config, return_type);
	int optional_parameters = 0;
	if (p_func) {
		for (int i = 0; i < p_func->parameters.size(); i++) {
			const GDScriptParser::ParameterNode *parameter = p_func->parameters[i];
			GDScriptDataType par_type = _gdtype_from_datatype(parameter->get_datatype(), p_script);
			uint32_t par_addr = codegen.generator->add_parameter(parameter->identifier->name, parameter->initializer != nullptr, par_type);
			codegen.parameters[parameter->identifier->name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::FUNCTION_PARAMETER, par_addr, par_type);
			if (parameter->initializer != nullptr) {
				optional_parameters++;
			}
		}