### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
"UNIFORM_GROUP",
	"INSTANCE",
	"GLOBAL",
	"VARYING",
	"ARG_IN",
	"ARG_OUT",
	"ARG_INOUT",
	"RENDER_MODE",
	"HINT_DEFAULT_WHITE_TEXTURE",
	"HINT_DEFAULT_BLACK_TEXTURE",
	"HINT_DEFAULT_TRANSPARENT_TEXTURE",
	"HINT_NORMAL_TEXTURE",
	"HINT_ROUGHNESS_NORMAL_TEXTURE",
	"HINT_ROUGHNESS_R",
	"HINT_ROUGHNESS_G",
	"HINT_ROUGHNESS_B",
	"HINT_ROUGHNESS_A",
	"HINT_ROUGHNESS_GRAY",
	"HINT_ANISOTROPY_TEXTURE",
	"HINT_SOURCE_COLOR",
	"HINT_RANGE",
	"HINT_INSTANCE_INDEX",
	"HINT_SCREEN_TEXTURE",
	"HINT_NORMAL_ROUGHNESS_TEXTURE",
	"HINT_DEPTH_TEXTURE",
	"FILTER_NEAREST",
	"FILTER_LINEAR",
	"FILTER_NEAREST_MIPMAP",
	"FILTER_LINEAR_MIPMAP",
	"FILTER_NEAREST_MIPMAP_ANISOTROPIC",