### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
tile_data_editors_popup->call_deferred(SNAME("hide"));
	_update_current_tile_data_editor();
	tile_atlas_control->queue_redraw();
	tile_atlas_control_unscaled->queue_redraw();
	alternative_tiles_control->queue_redraw();
	alternative_tiles_control_unscaled->queue_redraw();
}
void TileSetAtlasSourceEditor::_update_atlas_view() {
	
	tile_atlas_view->set_atlas_source(*tile_set, tile_set_atlas_source, tile_set_atlas_source_id);
	
	for (int i = 0; i < alternative_tiles_control->get_child_count(); i++) {
		alternative_tiles_control->get_child(i)->queue_free();
	}
	if (tile_set.is_null()) {
		return;
	}
	Vector2i pos;
	Vector2 texture_region_base_size = tile_set_atlas_source->get_texture_region_size();
	int texture_region_base_size_min = MIN(texture_region_base_size.x, texture_region_base_size.y);
	for (int i = 0; i < tile_set_atlas_source->get_tiles_count(); i++) {
		Vector2i tile_id = tile_set_atlas_source->get_tile_id(i);
		int alternative_count = tile_set_atlas_source->get_alternative_tiles_count(tile_id);
		if (alternative_count > 1) {
			
			int y_increment = 0;
			pos.x = 0;
			for (int j = 1; j < alternative_count; j++) {
				int alternative_id = tile_set_atlas_source->get_alternative_tile_id(tile_id, j);