### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
ERR_READ_THREAD_GUARD_V(false);
	bool ret;
	if (GDVIRTUAL_CALL(_has_point, p_point, ret)) {
		return ret;
	}
	return Rect2(Point2(), get_size()).has_point(p_point);
}
void Control::set_mouse_filter(MouseFilter p_filter) {
	ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_INDEX(p_filter, 3);
	data.mouse_filter = p_filter;
	notify_property_list_changed();
	update_configuration_warnings();
}
Control::MouseFilter Control::get_mouse_filter() const {
	ERR_READ_THREAD_GUARD_V(MOUSE_FILTER_IGNORE);
	return data.mouse_filter;
}
void Control::set_force_pass_scroll_events(bool p_force_pass_scroll_events) {
	ERR_MAIN_THREAD_GUARD;
	data.force_pass_scroll_events = p_force_pass_scroll_events;
}
bool Control::is_force_pass_scroll_events() const {
	ERR_READ_THREAD_GUARD_V(false);
	return data.force_pass_scroll_events;
}
void Control::warp_mouse(const Point2 &p_position) {