### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
case WM_RBUTTONDOWN:
		case WM_RBUTTONUP:
		case WM_MOUSEWHEEL:
		case WM_MOUSEHWHEEL:
		case WM_LBUTTONDBLCLK:
		case WM_MBUTTONDBLCLK:
		case WM_RBUTTONDBLCLK:
		case WM_XBUTTONDBLCLK:
		case WM_XBUTTONDOWN:
		case WM_XBUTTONUP: {
			Ref<InputEventMouseButton> mb;
			mb.instantiate();
			mb->set_window_id(window_id);
			switch (uMsg) {
				case WM_LBUTTONDOWN: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::LEFT);
				} break;
				case WM_LBUTTONUP: {
					mb->set_pressed(false);
					mb->set_button_index(MouseButton::LEFT);
				} break;
				case WM_MBUTTONDOWN: {
					mb->set_pressed(true);
					mb->set_button_index(MouseButton::MIDDLE);
				} break;
				case WM_MBUTTONUP: {
					mb->set_pressed(false);
					mb->set_button_index(MouseButton::MIDDLE);
				} break;