### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
if (data) {
			CSharpScriptBinding &script_binding = ((RBMap<Object *, CSharpScriptBinding>::Element *)data)->get();
			if (script_binding.inited) {
				if (!script_binding.gchandle.is_released()) {
					CSharpLanguage::release_binding_gchandle_thread_safe(p_gchandle_to_free, script_binding);
				}
			}
		}
	}
}
int32_t godotsharp_internal_signal_awaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) {
	StringName signal = p_signal ? *p_signal : StringName();
	return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter_handle_ptr);
}
GCHandleIntPtr godotsharp_internal_unmanaged_get_script_instance_managed(Object *p_unmanaged, bool *r_has_cs_script_instance) {
#ifdef DEBUG_ENABLED
	CRASH_COND(!p_unmanaged);
	CRASH_COND(!r_has_cs_script_instance);
#endif
	if (p_unmanaged->get_script_instance()) {
		CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_unmanaged->get_script_instance());
		if (cs_instance) {
			*r_has_cs_script_instance = true;
			return cs_instance->get_gchandle_intptr();
		}
	}
	*r_has_cs_script_instance = false;
	return { nullptr };
}
GCHandleIntPtr godotsharp_internal_unmanaged_get_instance_binding_managed(Object *p_unmanaged) {