### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
for (int i = 0; i < p_suite->statements.size(); i++) {
		print_statement(p_suite->statements[i]);
	}
}
void GDScriptParser::TreePrinter::print_ternary_op(TernaryOpNode *p_ternary_op) {
	
	push_text("(");
	print_expression(p_ternary_op->true_expr);
	push_text(") IF (");
	print_expression(p_ternary_op->condition);
	push_text(") ELSE (");
	print_expression(p_ternary_op->false_expr);
	push_text(")");
}
void GDScriptParser::TreePrinter::print_type(TypeNode *p_type) {
	if (p_type->type_chain.is_empty()) {
		push_text("Void");
	} else {
		for (int i = 0; i < p_type->type_chain.size(); i++) {
			if (i > 0) {
				push_text(".");
			}
			print_identifier(p_type->type_chain[i]);
		}
	}
}
void GDScriptParser::TreePrinter::print_type_test(TypeTestNode *p_test) {