### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
				}
			} else {
				set_symbol_lookup_word_as_valid(false);
			}
		}
		return;
	}
	
	if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META || k->get_keycode() == Key::CAPSLOCK) {
		return;
	}
	
	
	bool allow_unicode_handling = !(k->is_command_or_control_pressed() || k->is_ctrl_pressed() || k->is_alt_pressed() || k->is_meta_pressed());
	
	if (code_completion_enabled && k->is_action("ui_text_completion_query", true)) {
		request_code_completion(true);
		accept_event();
		return;
	}
	if (code_completion_active) {
		if (k->is_action("ui_up", true)) {
			if (code_completion_current_selected > 0) {
				code_completion_current_selected--;
			} else {
				code_completion_current_selected = code_completion_options.size() - 1;
			}
			code_completion_force_item_center = -1;
			queue_redraw();