### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
TreeItem *current = get_parent();
	if (!current) {
		return;
	}
	bool any_checked = false;
	bool any_unchecked = false;
	bool any_indeterminate = false;
	TreeItem *child_item = current->get_first_child();
	while (child_item) {
		if (!child_item->is_checked(p_column)) {
			any_unchecked = true;
			if (child_item->is_indeterminate(p_column)) {
				any_indeterminate = true;
				break;
			}
		} else {
			any_checked = true;
		}
		child_item = child_item->get_next();
	}
	if (any_indeterminate || (any_checked && any_unchecked)) {
		current->set_indeterminate(p_column, true);
	} else if (current->is_indeterminate(p_column) && !any_checked) {
		current->set_indeterminate(p_column, false);
	} else {
		current->set_checked(p_column, any_checked);
	}