### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!is_inside_tree(), ERR_UNCONFIGURED);
	Ref<MultiplayerAPI> api = get_multiplayer();
	if (api.is_null()) {
		return ERR_UNCONFIGURED;
	}
	return api->rpcp(this, p_peer_id, p_method, p_arg, p_argcount);
}
Ref<MultiplayerAPI> Node::get_multiplayer() const {
	if (!is_inside_tree()) {
		return Ref<MultiplayerAPI>();
	}
	return get_tree()->get_multiplayer(get_path());
}
bool Node::can_process_notification(int p_what) const {
	switch (p_what) {
		case NOTIFICATION_PHYSICS_PROCESS:
			return data.physics_process;
		case NOTIFICATION_PROCESS:
			return data.process;
		case NOTIFICATION_INTERNAL_PROCESS:
			return data.process_internal;
		case NOTIFICATION_INTERNAL_PHYSICS_PROCESS:
			return data.physics_process_internal;
	}
	return true;
}
bool Node::can_process() const {