### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


if (is_breaked()) {
		return;
	}
	debug_break();
}
void ScriptEditorDebugger::_stack_dump_frame_selected() {
	emit_signal(SNAME("stack_frame_selected"));
	int frame = get_stack_script_frame();
	if (!request_stack_dump(frame)) {
		inspector->edit(nullptr);
	}
}
void ScriptEditorDebugger::_export_csv() {
	file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
	file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
	file_dialog_purpose = SAVE_MONITORS_CSV;
	file_dialog->popup_file_dialog();
}
String ScriptEditorDebugger::get_var_value(const String &p_var) const {
	if (!is_breaked()) {
		return String();
	}
	return inspector->get_stack_variable(p_var);
}
int ScriptEditorDebugger::_get_node_path_cache(const NodePath &p_path) {