### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
}
}
void EditorPropertyResource::update_property() {
	Ref<Resource> res = get_edited_property_value();
	if (use_sub_inspector) {
		if (res.is_valid() != resource_picker->is_toggle_mode()) {
			resource_picker->set_toggle_mode(res.is_valid());
		}
		if (res.is_valid() && get_edited_object()->editor_is_section_unfolded(get_edited_property())) {
			if (!sub_inspector) {
				sub_inspector = memnew(EditorInspector);
				sub_inspector->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
				sub_inspector->set_use_doc_hints(true);
				sub_inspector->set_sub_inspector(true);
				sub_inspector->set_property_name_style(InspectorDock::get_singleton()->get_property_name_style());
				sub_inspector->connect("property_keyed", callable_mp(this, &EditorPropertyResource::_sub_inspector_property_keyed));
				sub_inspector->connect("resource_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_resource_selected));
				sub_inspector->connect("object_id_selected", callable_mp(this, &EditorPropertyResource::_sub_inspector_object_id_selected));
				sub_inspector->set_keying(is_keying());
				sub_inspector->set_read_only(is_read_only());
				sub_inspector->set_use_folding(is_using_folding());
				sub_inspector_vbox = memnew(VBoxContainer);
				add_child(sub_inspector_vbox);
				set_bottom_editor(sub_inspector_vbox);
				sub_inspector_vbox->add_child(sub_inspector);
				resource_picker->set_toggle_pressed(true);
				Array editor_list;
				for (int i = 0; i < EditorNode::get_editor_data().get_editor_plugin_count(); i++) {
					EditorPlugin *ep = EditorNode::get_editor_data().get_editor_plugin(i);
					if (ep->handles(res.ptr())) {