### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
bool is_void_function = has_expected_type && expected_type.is_hard_type() && expected_type.kind == GDScriptParser::DataType::BUILTIN && expected_type.builtin_type == Variant::NIL;
		bool is_call = p_return->return_value->type == GDScriptParser::Node::CALL;
		if (is_void_function && is_call) {
			
			reduce_call(static_cast<GDScriptParser::CallNode *>(p_return->return_value), false, true);
		} else {
			reduce_expression(p_return->return_value);
		}
		if (is_void_function) {
			p_return->void_return = true;
			const GDScriptParser::DataType &return_type = p_return->return_value->datatype;
			if (is_call && !return_type.is_hard_type()) {
				String function_name = parser->current_function->identifier ? parser->current_function->identifier->name.operator String() : String("<anonymous function>");
				String called_function_name = static_cast<GDScriptParser::CallNode *>(p_return->return_value)->function_name.operator String();
#ifdef DEBUG_ENABLED
				parser->push_warning(p_return, GDScriptWarning::UNSAFE_VOID_RETURN, function_name, called_function_name);
#endif
				mark_node_unsafe(p_return);
			} else if (!is_call) {
				push_error("A void function cannot return a value.", p_return);
			}
			result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
			result.kind = GDScriptParser::DataType::BUILTIN;
			result.builtin_type = Variant::NIL;
			result.is_constant = true;
		} else {
			if (p_return->return_value->type == GDScriptParser::Node::ARRAY && has_expected_type && expected_type.has_container_element_type()) {
				update_array_literal_element_type(static_cast<GDScriptParser::ArrayNode *>(p_return->return_value), expected_type.get_container_element_type());
			}
			if (has_expected_type && expected_type.is_hard_type() && p_return->return_value->is_constant) {