### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
editor->set_placeholder(p_hint_text);
				}
				editor->set_string_name(true);
				return editor;
			}
		} break;
		case Variant::NODE_PATH: {
			EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
			if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && !p_hint_text.is_empty()) {
				editor->setup(p_hint_text, Vector<StringName>(), (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
			}
			if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && !p_hint_text.is_empty()) {
				Vector<String> types = p_hint_text.split(",", false);
				Vector<StringName> sn = Variant(types); 
				editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
			}
			return editor;
		} break;
		case Variant::RID: {
			EditorPropertyRID *editor = memnew(EditorPropertyRID);
			return editor;
		} break;
		case Variant::OBJECT: {
			if (p_hint == PROPERTY_HINT_NODE_TYPE) {
				EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
				Vector<String> types = p_hint_text.split(",", false);
				Vector<StringName> sn = Variant(types); 
				editor->setup(NodePath(), sn, false, true);
				return editor;
			} else {