### Godot version

v4.1.stable.official [970459615]

### System information

MacOS Big Sure 11.3

### Issue description

I got a bug report on my project and then did a deeper analysis to find the rootcause of Godot crashing on exit.
https://github.com/MikeSchulze/gdUnit4/issues/225

short story
- i removed all classes and resources step by step but still crashs at Godot exit
- finally i find out a simple print statement in the `func _exit_tree():` let the editor crash at exit.


### Steps to reproduce

Step one
- Create a new Project
- Create a new plugin over the editor provided plugin creation tool
- activate and exit ... works

Step two
- open the `plugin.gd` and add a print statement to `func _exit_tree():`

```
@tool
extends EditorPlugin


func _enter_tree():
	# Initialization of the plugin goes here.
	pass


func _exit_tree():
	prints("_exit_tree")
	# Clean-up of the plugin goes here.
	pass

```

- close/restart the editor is crashing at exit


### Minimal reproduction project

n/a
if (gui_base->is_layout_rtl()) {
		dock_tab_move_left->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
	} else {
		dock_tab_move_left->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
	}
	dock_tab_move_left->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_left->connect("pressed", callable_mp(this, &EditorNode::_dock_move_left));
	dock_hb->add_child(dock_tab_move_left);
	Label *dock_label = memnew(Label);
	dock_label->set_text(TTR("Dock Position"));
	dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
	dock_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
	dock_hb->add_child(dock_label);
	dock_tab_move_right = memnew(Button);
	dock_tab_move_right->set_flat(true);
	if (gui_base->is_layout_rtl()) {
		dock_tab_move_right->set_icon(theme->get_icon(SNAME("Back"), SNAME("EditorIcons")));
	} else {
		dock_tab_move_right->set_icon(theme->get_icon(SNAME("Forward"), SNAME("EditorIcons")));
	}
	dock_tab_move_right->set_focus_mode(Control::FOCUS_NONE);
	dock_tab_move_right->connect("pressed", callable_mp(this, &EditorNode::_dock_move_right));
	dock_hb->add_child(dock_tab_move_right);
	dock_vb->add_child(dock_hb);
	dock_select = memnew(Control);
	dock_select->set_custom_minimum_size(Size2(128, 64) * EDSCALE);
	dock_select->connect("gui_input", callable_mp(this, &EditorNode::_dock_select_input));
	dock_select->connect("draw", callable_mp(this, &EditorNode::_dock_select_draw));
	dock_select->connect("mouse_exited", callable_mp(this, &EditorNode::_dock_popup_exit));
	dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);