### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case TILE_CREATE_ALTERNATIVE: {
			undo_redo->create_action(TTR("Create tile alternatives"));
			Array array;
			for (const TileSelection &E : selection) {
				if (E.alternative == 0) {
					int next_id = tile_set_atlas_source->get_next_alternative_tile_id(E.tile);
					undo_redo->add_do_method(tile_set_atlas_source, "create_alternative_tile", E.tile, next_id);
					array.push_back(E.tile);
					array.push_back(next_id);
					undo_redo->add_undo_method(tile_set_atlas_source, "remove_alternative_tile", E.tile, next_id);
				}
			}
			undo_redo->add_do_method(this, "_set_selection_from_array", array);
			undo_redo->add_undo_method(this, "_set_selection_from_array", _get_selection_as_array());
			undo_redo->commit_action();
			_update_tile_id_label();
		} break;
		case ADVANCED_AUTO_CREATE_TILES: {
			_auto_create_tiles();
		} break;
		case ADVANCED_AUTO_REMOVE_TILES: {
			_auto_remove_tiles();
		} break;
	}
}
void TileSetAtlasSourceEditor::shortcut_input(const Ref<InputEvent> &p_event) {