### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
Ref<StyleBox> custom_button;
		Ref<StyleBox> custom_button_hover;
		Ref<StyleBox> custom_button_pressed;
		Color title_button_color;
		Ref<Texture2D> checked;
		Ref<Texture2D> unchecked;
		Ref<Texture2D> indeterminate;
		Ref<Texture2D> arrow;
		Ref<Texture2D> arrow_collapsed;
		Ref<Texture2D> arrow_collapsed_mirrored;
		Ref<Texture2D> select_arrow;
		Ref<Texture2D> updown;
		Color font_color;
		Color font_selected_color;
		Color guide_color;
		Color drop_position_color;
		Color relationship_line_color;
		Color parent_hl_line_color;
		Color children_hl_line_color;
		Color custom_button_font_highlight;
		Color font_outline_color;
		float base_scale = 1.0;
		int font_outline_size = 0;
		int h_separation = 0;
		int v_separation = 0;
		int inner_item_margin_bottom = 0;
		int inner_item_margin_left = 0;
		int inner_item_margin_right = 0;
		int inner_item_margin_top = 0;
		int item_margin = 0;