### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
Dictionary d;
		double min = 0.0, max = 0.0, step = 0.0;
		get_range_config(p_column, min, max, step);
		d["min"] = min;
		d["max"] = max;
		d["step"] = step;
		d["expr"] = false;
		return d;
	}
	void _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
public:
	
	void set_cell_mode(int p_column, TreeCellMode p_mode);
	TreeCellMode get_cell_mode(int p_column) const;
	
	void set_edit_multiline(int p_column, bool p_multiline);
	bool is_edit_multiline(int p_column) const;
	
	void set_checked(int p_column, bool p_checked);
	void set_indeterminate(int p_column, bool p_indeterminate);
	bool is_checked(int p_column) const;
	bool is_indeterminate(int p_column) const;
	void propagate_check(int p_column, bool p_emit_signal = true);