### Godot version

4.1.1 stable 4.2. dev3

### System information

Win 10

### Issue description

[seek()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-seek) is supposed to skip the keys inbetween current Timestamp and it's argument value Timestamp.

When playing an Animation in the AnimationPlayer which has a Call Method track key somewhere in the middle section for example, and then the user tries to "skip" that middle section using `seek()`, the Call Method track keys in the middle section are still handled, even though animation has skipped the middle section and the `update` argument is `false`.

So it basically behaves like [advance()](https://docs.godotengine.org/en/stable/classes/class_animationplayer.html?rtd_search=add_color_override#class-animationplayer-method-advance) should behave.
However, advance also does not behave as it should, since it advances further than it should and when setting Update in the seek() method to `true`, the Call Method track key is actually called twice!

### Steps to reproduce

Create an AnimationPlayer Animation of 5 seconds,
Add a script with two functions: One to seek(4.0) and another one to print("hi")
Add a Call Method Track and at Timestamp second 1.0 add a key to the seek() method and on Timestamp 2.5 add a key to print().
Play the scene and observe "hi" being printed
![image](https://github.com/godotengine/godot/assets/47016402/41f6dab0-9af6-46cd-95f1-e680a398e6af)

Set seek(4.0, true) to enable Update (like in advance method), and observe "hi" being printed twice!
Maybe related: https://github.com/godotengine/godot/issues/76773

### Minimal reproduction project

4.2. dev3 (issue is the same in 4.1.1 stable)
[animation_seek_bug.zip](https://github.com/godotengine/godot/files/12340066/animation_seek_bug.zip)
}
#endif 
				HashMap<StringName, TrackNodeCache::AudioAnim>::Iterator E = nc->audio_anim.find(a->track_get_path(i).get_concatenated_names());
				ERR_CONTINUE(!E); 
				TrackNodeCache::AudioAnim *aa = &E->value;
				Node *asp = Object::cast_to<Node>(aa->object);
				if (!asp) {
					continue;
				}
				aa->length = a->get_length();
				aa->time = p_time;
				aa->loop = a->get_loop_mode() != Animation::LOOP_NONE;
				aa->backward = backward;
				if (aa->accum_pass != accum_pass) {
					ERR_CONTINUE(cache_update_audio_size >= NODE_CACHE_UPDATE_MAX);
					cache_update_audio[cache_update_audio_size++] = aa;
					aa->accum_pass = accum_pass;
				}
				HashMap<int, TrackNodeCache::PlayingAudioStreamInfo> &map = aa->playing_streams;
				
				int idx = -1;
				if (p_seeked || p_started) {
					idx = a->track_find_key(i, p_time);
					
					if (map.has(idx)) {
						aa->audio_stream_playback->stop_stream(map[idx].index);
						map.erase(idx);
					}
				} else {
					List<int> to_play;