### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
alpha_value->hide();
		alpha_slider->hide();
		alpha_label->hide();
	}
	switch (_get_actual_shape()) {
		case SHAPE_HSV_RECTANGLE:
			wheel_edit->hide();
			w_edit->show();
			uv_edit->show();
			btn_shape->show();
			break;
		case SHAPE_HSV_WHEEL:
			wheel_edit->show();
			w_edit->hide();
			uv_edit->hide();
			btn_shape->show();
			wheel->set_material(wheel_mat);
			break;
		case SHAPE_VHS_CIRCLE:
			wheel_edit->show();
			w_edit->show();
			uv_edit->hide();
			btn_shape->show();
			wheel->set_material(circle_mat);
			circle_mat->set_shader(circle_shader);
			break;
		case SHAPE_OKHSL_CIRCLE:
			wheel_edit->show();
			w_edit->show();
			uv_edit->hide();