### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
List<Ref<Resource>> changed;
	int rc = p_resources.size();
	for (int i = 0; i < rc; i++) {
		Ref<Resource> res = ResourceCache::get_ref(p_resources.get(i));
		if (res.is_null()) {
			continue;
		}
		if (!res->editor_can_reload_from_file()) {
			continue;
		}
		if (!res->get_path().is_resource_file() && !res->get_path().is_absolute_path()) {
			continue;
		}
		if (!FileAccess::exists(res->get_path())) {
			continue;
		}
		if (!res->get_import_path().is_empty()) {
			
			continue;
		}
		changed.push_back(res);
	}
	if (changed.size()) {
		for (Ref<Resource> &res : changed) {
			res->reload_from_file();
		}
	}
}
void EditorNode::_fs_changed() {