### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_line_from, text.size(), ABS(p_visible_amount));
	if (!_is_hiding_enabled()) {
		return ABS(p_visible_amount);
	}
	int num_visible = 0;
	int num_total = 0;
	if (p_visible_amount >= 0) {
		for (int i = p_line_from; i < text.size(); i++) {
			num_total++;
			if (!_is_line_hidden(i)) {
				num_visible++;
			}
			if (num_visible >= p_visible_amount) {
				break;
			}
		}
	} else {
		p_visible_amount = ABS(p_visible_amount);
		for (int i = p_line_from; i >= 0; i--) {
			num_total++;
			if (!_is_line_hidden(i)) {
				num_visible++;
			}
			if (num_visible >= p_visible_amount) {
				break;
			}