### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
c.selected = false;
				}
			}
		} else if (select_mode == SELECT_SINGLE || select_mode == SELECT_MULTI) {
			if (!r_in_range && &selected_cell == &c) {
				if (!selected_cell.selected || allow_reselect) {
					selected_cell.selected = true;
					selected_item = p_selected;
					selected_col = i;
					emit_signal(SNAME("cell_selected"));
					if (select_mode == SELECT_MULTI) {
						emit_signal(SNAME("multi_selected"), p_current, i, true);
					} else if (select_mode == SELECT_SINGLE) {
						emit_signal(SNAME("item_selected"));
					}
				} else if (select_mode == SELECT_MULTI && (selected_item != p_selected || selected_col != i)) {
					selected_item = p_selected;
					selected_col = i;
					emit_signal(SNAME("cell_selected"));
				}
			} else {
				if (r_in_range && *r_in_range && !p_force_deselect) {
					if (!c.selected && c.selectable) {
						c.selected = true;
						emit_signal(SNAME("multi_selected"), p_current, i, true);
					}
				} else if (!r_in_range || p_force_deselect) {
					if (select_mode == SELECT_MULTI && c.selected) {
						emit_signal(SNAME("multi_selected"), p_current, i, false);
					}