### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
ForNode *parse_for();
	IfNode *parse_if(const String &p_token = "if");
	MatchNode *parse_match();
	MatchBranchNode *parse_match_branch();
	PatternNode *parse_match_pattern(PatternNode *p_root_pattern = nullptr);
	WhileNode *parse_while();
	
	ExpressionNode *parse_expression(bool p_can_assign, bool p_stop_on_assign = false);
	ExpressionNode *parse_precedence(Precedence p_precedence, bool p_can_assign, bool p_stop_on_assign = false);
	ExpressionNode *parse_literal(ExpressionNode *p_previous_operand, bool p_can_assign);
	LiteralNode *parse_literal();
	ExpressionNode *parse_self(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_identifier(ExpressionNode *p_previous_operand, bool p_can_assign);
	IdentifierNode *parse_identifier();
	ExpressionNode *parse_builtin_constant(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_unary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_binary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_binary_not_in_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_ternary_operator(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_assignment(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_array(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_dictionary(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_call(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_get_node(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_preload(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_grouping(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_cast(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_await(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_attribute(ExpressionNode *p_previous_operand, bool p_can_assign);
	ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign);