### Godot version

v4.0.beta17.official [c40020513]

### System information

Apple M1 Max - macOS Ventura 13.1 (22C65)

### Issue description

I am getting an error due to functions no longer returning the correct typed array, when the function concatenates arrays and returns it.

In other words, the following fails:

```
func add_arrays() -> Array[ClassA]:
	var array_1: Array[ClassA] = []
	var array_2: Array[ClassA] = []
	return array_1 + array_2
```

<img width="864" alt="Screenshot 2023-02-02 at 1 02 53 PM" src="https://user-images.githubusercontent.com/905216/216320503-475bf4a1-353e-455c-87d5-69d036db706c.png">

I'm assuming when concatenating, the typing changes to a generic `Array` now? Just a guess. 

### Steps to reproduce

N/A

### Minimal reproduction project

[Godot Crash Project.zip](https://github.com/godotengine/godot/files/10568780/Godot.Crash.Project.zip)

GDScriptParser::DataType result = p_meta_type;
	result.is_meta_type = false;
	result.is_pseudo_type = false;
	if (p_meta_type.kind == GDScriptParser::DataType::ENUM) {
		result.builtin_type = Variant::INT;
	} else {
		result.is_constant = false;
	}
	return result;
}
GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo &p_property, bool p_is_arg, bool p_is_readonly) const {
	GDScriptParser::DataType result;
	result.is_read_only = p_is_readonly;
	result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
	if (p_property.type == Variant::NIL && (p_is_arg || (p_property.usage & PROPERTY_USAGE_NIL_IS_VARIANT))) {
		
		result.kind = GDScriptParser::DataType::VARIANT;
		return result;
	}
	result.builtin_type = p_property.type;
	if (p_property.type == Variant::OBJECT) {
		result.kind = GDScriptParser::DataType::NATIVE;
		result.native_type = p_property.class_name == StringName() ? SNAME("Object") : p_property.class_name;
	} else {