### Godot version

4.1

### System information

Windows

### Issue description

Being able to have multiple cursors similarly to vscode is a great feature, however it's only possible to add carets, not remove them. By left clicking you can remove all extra cursors but you cannot remove a specific one so after selecting multiple lines a single missclick, you have to reselect them all again. Looking at the original pr there was a remove_caret function added so it would make sense to be able to remove carets when clicking again, like in vscode.

![image](https://github.com/godotengine/godot/assets/19669673/3867c00e-9faa-4429-9c6d-f2d6d3883044)


### Steps to reproduce

- Alt click to add multiple carets
- Alt click on the same position again
- Nothing happens

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_line, text.size(), Vector<String>());
	Vector<String> lines;
	if (!is_line_wrapped(p_line)) {
		lines.push_back(text[p_line]);
		return lines;
	}
	const String &line_text = text[p_line];
	Vector<Vector2i> line_ranges = text.get_line_wrap_ranges(p_line);
	for (int i = 0; i < line_ranges.size(); i++) {
		lines.push_back(line_text.substr(line_ranges[i].x, line_ranges[i].y - line_ranges[i].x));
	}
	return lines;
}
void TextEdit::set_smooth_scroll_enabled(const bool p_enabled) {