### Godot version

4.2 6da4ad1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/d65ab202-93dd-4d83-bcef-c2b34bfa23f3)

In 4.2 dev3:
![image](https://github.com/godotengine/godot/assets/2223172/8621ec24-65d4-490d-bfc1-7e6e8aa3606a)


### Steps to reproduce

1. Create a scene with some children
2. Instantiate it in another scene
3. Enable editable children

### Minimal reproduction project

N/A
}
	Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(p_node, "Node");
	item->set_icon(0, icon);
	item->set_metadata(0, p_node->get_path());
	if (connect_to_script_mode) {
		Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
		Ref<Script> scr = p_node->get_script();
		if (!scr.is_null() && EditorNode::get_singleton()->get_object_custom_type_base(p_node) != scr) {
			
			item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
		} else {
			
			item->set_custom_color(0, get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
			item->set_selectable(0, false);
			if (!scr.is_null()) { 
				item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT);
				item->set_button_disabled(0, item->get_button_count(0) - 1, true);
			}
			accent.a *= 0.7;
		}
		if (marked.has(p_node)) {
			String node_name = p_node->get_name();
			if (connecting_signal) {
				node_name += " " + TTR("(Connecting From)");
			}
			item->set_text(0, node_name);
			item->set_custom_color(0, accent);
		}
	} else if (part_of_subscene) {
		if (valid_types.size() == 0) {