### Godot version

4.2 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you write a text in LineEdit (e.g. in the inspector) and the text is long enough to be scrolled, and then you delete all text with Ctrl + A -> Backspace, writing again will not show the first character.

https://github.com/godotengine/godot/assets/2223172/6432d029-6e56-404d-b159-1bd532513dc6



### Steps to reproduce

- add some node with a single-line text property
- edit the property, write something that doesn't fit the LineEdit width
- Ctrl + A -> Backspace
- write something again

### Minimal reproduction project

N/A
for (int i = 0; i < words.size(); i = i + 2) {
							if ((words[i] < caret_column && words[i + 1] > caret_column) || (i == words.size() - 2 && caret_column == words[i + 1])) {
								selection.enabled = true;
								selection.begin = words[i];
								selection.end = words[i + 1];
								selection.double_click = true;
								set_caret_column(selection.end);
								break;
							}
						}
						if (!pass && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
							DisplayServer::get_singleton()->clipboard_set_primary(get_selected_text());
						}
					}
				}
				selection.drag_attempt = false;
				if (!selection.double_click) {
					bool is_inside_sel = selection.enabled && caret_column >= selection.begin && caret_column <= selection.end;
					if (drag_and_drop_selection_enabled && is_inside_sel) {
						selection.drag_attempt = true;
					} else {
						deselect();
						selection.start_column = caret_column;
						selection.creating = true;
					}
				}
			}
			queue_redraw();
		} else {
			if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {