### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
LayoutMode computed_layout = _get_layout_mode();
	if (data.stored_layout_mode != computed_layout) {
		data.stored_layout_mode = computed_layout;
		notify_property_list_changed();
	}
}
Control::LayoutMode Control::_get_layout_mode() const {
	Node *parent_node = get_parent_control();
	
	if (!parent_node) {
		return LayoutMode::LAYOUT_MODE_UNCONTROLLED;
	} else if (Object::cast_to<Container>(parent_node)) {
		return LayoutMode::LAYOUT_MODE_CONTAINER;
	}
	
	if (_get_anchors_layout_preset() != (int)LayoutPreset::PRESET_TOP_LEFT) {
		return LayoutMode::LAYOUT_MODE_ANCHORS;
	}
	
	return data.stored_layout_mode;
}
Control::LayoutMode Control::_get_default_layout_mode() const {