### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					return false;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				if (!ClassDB::class_exists(base_type.native_type)) {
					return false;
				}
				MethodBind *mb = ClassDB::get_method(base_type.native_type, p_method);
				if (mb) {
					r_type = _type_from_property(mb->get_return_info());
					return true;
				}
				return false;
			} break;
			case GDScriptParser::DataType::BUILTIN: {
				Callable::CallError err;
				Variant tmp;
				Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err);
				if (err.error != Callable::CallError::CALL_OK) {
					return false;
				}
				List<MethodInfo> methods;
				tmp.get_method_list(&methods);
				for (const MethodInfo &mi : methods) {
					if (mi.name == p_method) {
						r_type = _type_from_property(mi.return_val);
						return true;