### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
} else {
								
								if (last_char != '.' && !is_digit(last_char)) {
									return _make_token(TK_ERROR, "Invalid (float) numeric constant");
								}
							}
						} else if (float_suffix_found) {
							
							if (last_char != 'f') {
								return _make_token(TK_ERROR, "Invalid (float) numeric constant");
							}
						}
						if (float_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_float()) {
							return _make_token(TK_ERROR, "Invalid (float) numeric constant");
						}
					} else { 
						if (uint_suffix_found) {
							
							str = str.left(str.length() - 1);
							
							char_idx += 1;
						}
						if (!str.is_valid_int()) {
							if (uint_suffix_found) {