### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

}
List<GDScriptCodeGenerator::Address> GDScriptCompiler::_add_locals_in_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block) {
	List<GDScriptCodeGenerator::Address> addresses;
	for (int i = 0; i < p_block->locals.size(); i++) {
		if (p_block->locals[i].type == GDScriptParser::SuiteNode::Local::PARAMETER || p_block->locals[i].type == GDScriptParser::SuiteNode::Local::FOR_VARIABLE) {
			
			continue;
		}
		addresses.push_back(codegen.add_local(p_block->locals[i].name, _gdtype_from_datatype(p_block->locals[i].get_datatype(), codegen.script)));
	}
	return addresses;
}
void GDScriptCompiler::_clear_addresses(CodeGen &codegen, const List<GDScriptCodeGenerator::Address> &p_addresses) {
	for (const List<GDScriptCodeGenerator::Address>::Element *E = p_addresses.front(); E; E = E->next()) {
		GDScriptDataType type = E->get().type;
		
		if (type.kind != GDScriptDataType::BUILTIN || type.builtin_type == Variant::ARRAY || type.builtin_type == Variant::DICTIONARY) {
			codegen.generator->write_assign_false(E->get());
		}
	}
}
Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::SuiteNode *p_block, bool p_add_locals, bool p_reset_locals) {
	Error err = OK;
	GDScriptCodeGenerator *gen = codegen.generator;
	List<GDScriptCodeGenerator::Address> block_locals;
	gen->clean_temporaries();
	codegen.start_block();
	if (p_add_locals) {
		block_locals = _add_locals_in_block(codegen, p_block);
	}