### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
ti->set_icon_modulate(0, color);
			ti->set_tooltip_text(0, favorite);
			ti->set_selectable(0, true);
			ti->set_metadata(0, favorite);
			if (p_select_in_favorites && favorite == current_path) {
				ti->select(0);
				ti->set_as_cursor(0);
			}
			if (!favorite.ends_with("/")) {
				Array udata;
				udata.push_back(tree_update_id);
				udata.push_back(ti);
				EditorResourcePreview::get_singleton()->queue_resource_preview(favorite, this, "_tree_thumbnail_done", udata);
			}
		}
	}
	Vector<String> uncollapsed_paths = p_uncollapsed_paths;
	if (p_uncollapse_root) {
		uncollapsed_paths.push_back("res://");
	}
	
	_create_tree(root, EditorFileSystem::get_singleton()->get_filesystem(), uncollapsed_paths, p_select_in_favorites, p_unfold_path);
	tree->ensure_cursor_is_visible();
	updating_tree = false;
}
void FileSystemDock::set_display_mode(DisplayMode p_display_mode) {
	display_mode = p_display_mode;
	_update_display_mode(false);
}
void FileSystemDock::_update_display_mode(bool p_force) {