### Godot version

v4.1.rc2.mono.official [46424488e]

### System information

Windows 11 - v4.1.rc2 - Vulkan

### Issue description

I tried to move a RichTextLabel into a CenterContainer node and the editor crashed.

It seems the latest working version was **v4.1.beta2.mono.official [a2575cba4]**
I have a crash with all the snapshots that came after that one.

`ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: CanvasItem::_redraw_callback. Message queue out of memory. Message queue out of memory. Try increasing 'memory.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.
   at: push_callablep (core/object/message_queue.cpp:96)
ERROR: Failed method: EditorToaster::_error_handler_impl. Message queue out of memory. Message queue out of memory. Try increasing '.`

### Steps to reproduce

- Open the project and the main scene
- Move the RichTextLabel into the CenterContainer
- Editor should crash 

### Minimal reproduction project

[bug-ui.zip](https://github.com/godotengine/godot/files/11926495/bug-ui.zip)

Vector2 off;
	bool line_clicked = false;
	float text_rect_begin = 0.0;
	int char_pos = -1;
	Line &l = p_frame->lines[p_line];
	MutexLock lock(l.text_buf->get_mutex());
	bool rtl = (l.text_buf->get_direction() == TextServer::DIRECTION_RTL);
	bool lrtl = is_layout_rtl();
	
	bool table_hit = false;
	Vector2i table_range;
	float table_offy = 0.f;
	ItemFrame *table_click_frame = nullptr;
	int table_click_line = -1;
	Item *table_click_item = nullptr;
	int table_click_char = -1;
	for (int line = 0; line < l.text_buf->get_line_count(); line++) {
		RID rid = l.text_buf->get_line_rid(line);
		float width = l.text_buf->get_width();
		float length = TS->shaped_text_get_width(rid);
		if (rtl) {
			off.x = p_width - l.offset.x - width;
			if (!lrtl && p_frame == main) { 
				off.x -= scroll_w;
			}
		} else {
			off.x = l.offset.x;
			if (lrtl && p_frame == main) { 
				off.x += scroll_w;