### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
node->set_name("Node");
		scene->pack(node);
		memdelete(node);
	}
	EditorNode::get_singleton()->push_item(r);
	EditorNode::get_singleton()->save_resource_as(Ref<Resource>(r), fpath);
}
void FileSystemDock::_search_changed(const String &p_text, const Control *p_from) {
	if (searched_string.length() == 0) {
		
		uncollapsed_paths_before_search = get_uncollapsed_paths();
	}
	searched_string = p_text.to_lower();
	if (p_from == tree_search_box) {
		file_list_search_box->set_text(searched_string);
	} else { 
		tree_search_box->set_text(searched_string);
	}
	bool unfold_path = (p_text.is_empty() && !current_path.is_empty());
	switch (display_mode) {
		case DISPLAY_MODE_TREE_ONLY: {
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
		case DISPLAY_MODE_SPLIT: {
			_update_file_list(false);
			_update_tree(searched_string.length() == 0 ? uncollapsed_paths_before_search : Vector<String>(), false, false, unfold_path);
		} break;
	}
}
void FileSystemDock::_rescan() {