### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
ClassDB::bind_method("add_notch", &EditorAudioMeterNotches::add_notch);
	ClassDB::bind_method("_draw_audio_notches", &EditorAudioMeterNotches::_draw_audio_notches);
}
void EditorAudioMeterNotches::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_DRAW: {
			_draw_audio_notches();
		} break;
	}
}
void EditorAudioMeterNotches::_draw_audio_notches() {
	float font_height = theme_cache.font->get_height(theme_cache.font_size);
	for (int i = 0; i < notches.size(); i++) {
		AudioNotch n = notches[i];
		draw_line(Vector2(0, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
				Vector2(line_length * EDSCALE, (1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + top_padding),
				theme_cache.notch_color,
				Math::round(EDSCALE));
		if (n.render_db_value) {
			draw_string(theme_cache.font,
					Vector2((line_length + label_space) * EDSCALE,
							(1.0f - n.relative_position) * (get_size().y - btm_padding - top_padding) + (font_height / 4) + top_padding),
					String::num(Math::abs(n.db_value)) + "dB",
					HORIZONTAL_ALIGNMENT_LEFT, -1, theme_cache.font_size,
					theme_cache.notch_color);
		}
	}
}