### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
Ref<InputEventMouseButton> mb = p_event;
	Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
	if (mb.is_valid()) {
		Vector2 gpoint = mb->get_position();
		if (mb->get_button_index() == MouseButton::LEFT) {
			if (mb->is_pressed()) {
				for (int i = 0; i < handles.size(); i++) {
					if (xform.xform(handles[i]).distance_to(gpoint) < grab_threshold) {
						edit_handle = i;
						break;
					}
				}
				if (edit_handle == -1) {
					pressed = false;
					return false;
				}
				original_point = handles[edit_handle];
				original = get_handle_value(edit_handle);
				original_transform = node->get_global_transform();
				last_point = original;
				pressed = true;
				return true;
			} else {
				if (pressed) {
					commit_handle(edit_handle, original);
					edit_handle = -1;
					pressed = false;
					return true;
				}
			}