### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
frame_time.items.push_back(item);
			item.name = "Process Time";
			item.total = metric.process_time;
			item.self = item.total;
			item.signature = "process_time";
			frame_time.items.push_back(item);
			item.name = "Physics Frame Time";
			item.total = metric.physics_frame_time;
			item.self = item.total;
			item.signature = "physics_frame_time";
			frame_time.items.push_back(item);
			metric.categories.push_back(frame_time);
		}
		for (int i = 0; i < frame.servers.size(); i++) {
			const ServersDebugger::ServerInfo &srv = frame.servers[i];
			EditorProfiler::Metric::Category c;
			const String name = srv.name;
			c.name = EditorPropertyNameProcessor::get_singleton()->process_name(name, EditorPropertyNameProcessor::STYLE_CAPITALIZED);
			c.items.resize(srv.functions.size());
			c.total_time = 0;
			c.signature = "categ::" + name;
			for (int j = 0; j < srv.functions.size(); j++) {
				EditorProfiler::Metric::Category::Item item;
				item.calls = 1;
				item.line = 0;
				item.name = srv.functions[j].name;
				item.self = srv.functions[j].time;
				item.total = item.self;
				item.signature = "categ::" + name + "::" + item.name;
				item.name = EditorPropertyNameProcessor::get_singleton()->process_name(item.name, EditorPropertyNameProcessor::STYLE_CAPITALIZED);