### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10, 64bit

### Issue description

When change `ItemList`‘s icon_scale with code, itemlist not update:
![GIF](https://user-images.githubusercontent.com/35988767/222378909-ff9828aa-6714-478a-abbe-55477f28d85d.gif)

And force call `queue_redraw()`, icon size was udpate, but item border not.
![GIF](https://user-images.githubusercontent.com/35988767/222379478-832c7668-5182-4e1e-bfdb-cc137c19f77a.gif)

And if resize window, itemlist update correct.
![GIF](https://user-images.githubusercontent.com/35988767/222381049-3a45383d-9a40-4598-b64d-ec10d22754d7.gif)


### Steps to reproduce

/

### Minimal reproduction project

[ItemListTest.zip](https://github.com/godotengine/godot/files/10869385/ItemListTest.zip)

accept_event();
					break;
				}
			}
		} else if (p_event->is_action("ui_page_down", true)) {
			search_string = ""; 
			for (int i = 4; i > 0; i--) {
				int index = current + current_columns * i;
				if (index >= 0 && index < items.size() && CAN_SELECT(index)) {
					set_current(index);
					ensure_current_is_visible();
					if (select_mode == SELECT_SINGLE) {
						emit_signal(SNAME("item_selected"), current);
					}
					accept_event();
					break;
				}
			}
		} else if (p_event->is_action("ui_left", true)) {
			search_string = ""; 
			if (current % current_columns != 0) {
				int current_row = current / current_columns;
				int next = current - 1;
				while (next >= 0 && !CAN_SELECT(next)) {
					next = next - 1;
				}
				if (next < 0 || !IS_SAME_ROW(next, current_row)) {
					accept_event();
					return;
				}