### Godot version

4.2 247c354

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

#75778 exposed `_validate_property()` to scripting. It's implemented in GDScript and C#, but not GDExtension (depends on #78634).
https://github.com/godotengine/godot/blob/247c3548d810136ffe9c1694cd76db3236efaa90/core/object/script_language_extension.h#L685-L687

Relevant discussion: https://github.com/godotengine/godot/pull/75778#discussion_r1307294940

### Steps to reproduce

1. Add GDExtension script
2. Use `_validate_property()`

### Minimal reproduction project

N/A
* @since 4.1
 *
 * Appends a UTF-32 encoded C string to a String.
 *
 * @param p_self A pointer to the String.
 * @param p_b A pointer to a UTF-32 encoded C string (null terminated).
 */
typedef void (*GDExtensionInterfaceStringOperatorPlusEqC32str)(GDExtensionStringPtr p_self, const char32_t *p_b);
/**
 * @name string_resize
 * @since 4.2
 *
 * Resizes the underlying string data to the given number of characters.
 *
 * Space needs to be allocated for the null terminating character ('\0') which
 * also must be added manually, in order for all string functions to work correctly.
 *
 * Warning: This is an error-prone operation - only use it if there's no other
 * efficient way to accomplish your goal.
 *
 * @param p_self A pointer to the String.
 * @param p_resize The new length for the String.
 *
 * @return Error code signifying if the operation successful.
 */
typedef GDExtensionInt (*GDExtensionInterfaceStringResize)(GDExtensionStringPtr p_self, GDExtensionInt p_resize);
/**
 * @name xml_parser_open_buffer
 * @since 4.1
 *