### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
auto_brace_completion_pairs.clear();
	Array keys = p_auto_brace_completion_pairs.keys();
	for (int i = 0; i < keys.size(); i++) {
		add_auto_brace_completion_pair(keys[i], p_auto_brace_completion_pairs[keys[i]]);
	}
}
Dictionary CodeEdit::get_auto_brace_completion_pairs() const {
	Dictionary brace_pairs;
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		brace_pairs[auto_brace_completion_pairs[i].open_key] = auto_brace_completion_pairs[i].close_key;
	}
	return brace_pairs;
}
bool CodeEdit::has_auto_brace_completion_open_key(const String &p_open_key) const {
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (auto_brace_completion_pairs[i].open_key == p_open_key) {
			return true;
		}
	}
	return false;
}
bool CodeEdit::has_auto_brace_completion_close_key(const String &p_close_key) const {
	for (int i = 0; i < auto_brace_completion_pairs.size(); i++) {
		if (auto_brace_completion_pairs[i].close_key == p_close_key) {
			return true;
		}
	}
	return false;
}
String CodeEdit::get_auto_brace_completion_close_key(const String &p_open_key) const {