### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
}
				}
			}
			undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
			undo_redo->add_do_method(this, "_redraw_tracks");
			undo_redo->add_undo_method(this, "_redraw_tracks");
			undo_redo->commit_action();
			_update_key_edit();
		} break;
		case EDIT_OPTIMIZE_ANIMATION: {
			optimize_dialog->popup_centered(Size2(250, 180) * EDSCALE);
		} break;
		case EDIT_OPTIMIZE_ANIMATION_CONFIRM: {
			animation->optimize(optimize_velocity_error->get_value(), optimize_angular_error->get_value(), optimize_precision_error->get_value());
			_redraw_tracks();
			_update_key_edit();
			EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
			undo_redo->clear_history(true, undo_redo->get_history_id_for_object(animation.ptr()));
			undo_redo->clear_history(true, undo_redo->get_history_id_for_object(this));
		} break;
		case EDIT_CLEAN_UP_ANIMATION: {
			cleanup_dialog->popup_centered(Size2(300, 0) * EDSCALE);
		} break;
		case EDIT_CLEAN_UP_ANIMATION_CONFIRM: {
			if (cleanup_all->is_pressed()) {
				List<StringName> names;
				AnimationPlayerEditor::get_singleton()->get_player()->get_animation_list(&names);
				for (const StringName &E : names) {
					_cleanup_animation(AnimationPlayerEditor::get_singleton()->get_player()->get_animation(E));