### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
virtual void set_next_pass(RID p_pass) {}
		virtual bool update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty);
		virtual ~CanvasMaterialData();
	};
	RendererRD::MaterialStorage::MaterialData *_create_material_func(CanvasShaderData *p_shader);
	static RendererRD::MaterialStorage::MaterialData *_create_material_funcs(RendererRD::MaterialStorage::ShaderData *p_shader) {
		return static_cast<RendererCanvasRenderRD *>(singleton)->_create_material_func(static_cast<CanvasShaderData *>(p_shader));
	}
	
	
	
	struct {
		RS::CanvasItemTextureFilter default_filter;
		RS::CanvasItemTextureRepeat default_repeat;
	} default_samplers;
	
	
	
	struct PolygonBuffers {
		RD::VertexFormatID vertex_format_id;
		RID vertex_buffer;
		RID vertex_array;
		RID index_buffer;
		RID indices;
	};
	struct {
		HashMap<PolygonID, PolygonBuffers> polygons;
		PolygonID last_id;