### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
int version_minor = 2;
		int rc = XIQueryVersion(x11_display, &version_major, &version_minor);
		print_verbose(vformat("Xinput %d.%d detected.", version_major, version_minor));
		if (rc != Success || (version_major < 2)) {
			ERR_PRINT("Unsupported Xinput2 library version.");
			r_error = ERR_UNAVAILABLE;
			XCloseDisplay(x11_display);
			return;
		}
	}
	char *modifiers = nullptr;
	Bool xkb_dar = False;
	XAutoRepeatOn(x11_display);
	xkb_dar = XkbSetDetectableAutoRepeat(x11_display, True, nullptr);
	
	if (xkb_dar == True) {
#ifdef X_HAVE_UTF8_STRING
		
		
		modifiers = XSetLocaleModifiers("");
#endif
	}
	if (modifiers == nullptr) {
		if (OS::get_singleton()->is_stdout_verbose()) {
			WARN_PRINT("IME is disabled");
		}
		XSetLocaleModifiers("@im=none");
		WARN_PRINT("Error setting locale modifiers");
	}
	const char *err;