### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
int option = (int)p_item->cells[p_col].val;
			valtext = RTR("(Other)");
			Vector<String> strings = p_item->cells[p_col].text.split(",");
			for (int j = 0; j < strings.size(); j++) {
				int value = j;
				if (!strings[j].get_slicec(':', 1).is_empty()) {
					value = strings[j].get_slicec(':', 1).to_int();
				}
				if (option == value) {
					valtext = strings[j].get_slicec(':', 0);
					break;
				}
			}
		} else {
			valtext = String::num(p_item->cells[p_col].val, Math::range_step_decimals(p_item->cells[p_col].step));
		}
	} else {
		valtext = p_item->cells[p_col].text;
	}
	if (!p_item->cells[p_col].suffix.is_empty()) {
		valtext += " " + p_item->cells[p_col].suffix;
	}
	if (p_item->cells[p_col].text_direction == Control::TEXT_DIRECTION_INHERITED) {
		p_item->cells.write[p_col].text_buf->set_direction(is_layout_rtl() ? TextServer::DIRECTION_RTL : TextServer::DIRECTION_LTR);
	} else {
		p_item->cells.write[p_col].text_buf->set_direction((TextServer::Direction)p_item->cells[p_col].text_direction);
	}
	Ref<Font> font;
	if (p_item->cells[p_col].custom_font.is_valid()) {
		font = p_item->cells[p_col].custom_font;