### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
}
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		if (_has_tracks_to_delete(p_node->get_child(i), p_to_delete)) {
			return true;
		}
	}
	return false;
}
void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, HashMap<Node *, NodePath> *p_renames) {
	Vector<StringName> base_path;
	Node *n = p_node->get_parent();
	while (n) {
		base_path.push_back(n->get_name());
		n = n->get_parent();
	}
	base_path.reverse();
	Vector<StringName> new_base_path;
	if (p_new_parent) {
		n = p_new_parent;
		while (n) {
			new_base_path.push_back(n->get_name());
			n = n->get_parent();
		}
		new_base_path.reverse();
	}
	_fill_path_renames(base_path, new_base_path, p_node, p_renames);
}
bool SceneTreeDock::_update_node_path(Node *p_root_node, NodePath &r_node_path, HashMap<Node *, NodePath> *p_renames) const {