### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

ERR_FAIL_COND_V_MSG(!valid_annotations.has(p_annotation->name), false, vformat(R"(Annotation "%s" not found to validate.)", p_annotation->name));
	const MethodInfo &info = valid_annotations[p_annotation->name].info;
	if (((info.flags & METHOD_FLAG_VARARG) == 0) && p_annotation->arguments.size() > info.arguments.size()) {
		push_error(vformat(R"(Annotation "%s" requires at most %d arguments, but %d were given.)", p_annotation->name, info.arguments.size(), p_annotation->arguments.size()));
		return false;
	}
	if (p_annotation->arguments.size() < info.arguments.size() - info.default_arguments.size()) {
		push_error(vformat(R"(Annotation "%s" requires at least %d arguments, but %d were given.)", p_annotation->name, info.arguments.size() - info.default_arguments.size(), p_annotation->arguments.size()));
		return false;
	}
	
	if (p_annotation->name == SNAME("@icon")) {
		ExpressionNode *argument = p_annotation->arguments[0];
		if (argument->type != Node::LITERAL) {
			push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
			return false;
		}
		Variant value = static_cast<LiteralNode *>(argument)->value;
		if (value.get_type() != Variant::STRING) {
			push_error(R"(Argument 1 of annotation "@icon" must be a string literal.)", argument);
			return false;
		}
		p_annotation->resolved_arguments.push_back(value);
	}
	
	return true;
}
bool GDScriptParser::tool_annotation(const AnnotationNode *p_annotation, Node *p_node) {