### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
} break;
				case Animation::TYPE_AUDIO: {
					String stream_name = "null";
					Ref<Resource> stream = animation->audio_track_get_key_stream(track, key_idx);
					if (stream.is_valid()) {
						if (stream->get_path().is_resource_file()) {
							stream_name = stream->get_path().get_file();
						} else if (!stream->get_name().is_empty()) {
							stream_name = stream->get_name();
						} else {
							stream_name = stream->get_class();
						}
					}
					text += TTR("Stream:") + " " + stream_name + "\n";
					float so = animation->audio_track_get_key_start_offset(track, key_idx);
					text += TTR("Start (s):") + " " + rtos(so) + "\n";
					float eo = animation->audio_track_get_key_end_offset(track, key_idx);
					text += TTR("End (s):") + " " + rtos(eo) + "\n";
				} break;
				case Animation::TYPE_ANIMATION: {
					String name = animation->animation_track_get_key_animation(track, key_idx);
					text += TTR("Animation Clip:") + " " + name + "\n";
				} break;
			}
			return text;
		}
	}
	return Control::get_tooltip(p_pos);
}
void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {