### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
return parent;
}
TreeItem *TreeItem::get_first_child() const {
	return first_child;
}
TreeItem *TreeItem::_get_prev_in_tree(bool p_wrap, bool p_include_invisible) {
	TreeItem *current = this;
	TreeItem *prev_item = current->get_prev();
	if (!prev_item) {
		current = current->parent;
		if (current == tree->root && tree->hide_root) {
			return nullptr;
		} else if (!current) {
			if (p_wrap) {
				current = this;
				TreeItem *temp = this->get_next_visible();
				while (temp) {
					current = temp;
					temp = temp->get_next_visible();
				}