### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
_set_file_display(file_list_display_mode != FILE_LIST_DISPLAY_LIST);
	emit_signal(SNAME("display_mode_changed"));
}
void FileSystemDock::_set_file_display(bool p_active) {
	if (p_active) {
		file_list_display_mode = FILE_LIST_DISPLAY_LIST;
		button_file_list_display_mode->set_icon(get_editor_theme_icon(SNAME("FileThumbnail")));
		button_file_list_display_mode->set_tooltip_text(TTR("View items as a grid of thumbnails."));
	} else {
		file_list_display_mode = FILE_LIST_DISPLAY_THUMBNAILS;
		button_file_list_display_mode->set_icon(get_editor_theme_icon(SNAME("FileList")));
		button_file_list_display_mode->set_tooltip_text(TTR("View items as a list."));
	}
	_update_file_list(true);
}
bool FileSystemDock::_is_file_type_disabled_by_feature_profile(const StringName &p_class) {
	Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile();
	if (profile.is_null()) {
		return false;
	}
	StringName class_name = p_class;
	while (class_name != StringName()) {
		if (profile->is_class_disabled(class_name)) {
			return true;
		}
		class_name = ClassDB::get_parent_class(class_name);
	}
	return false;
}
void FileSystemDock::_search(EditorFileSystemDirectory *p_path, List<FileInfo> *matches, int p_max_items) {