### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

When resizing the Scene Tree view, making it narrow, the tooltips of the icons no longer match the position of the icons. 
The tooltip rect is pushed off to the side.
Video showing bug:

https://github.com/godotengine/godot/assets/104696964/bc9918a0-4f4c-4722-aee3-7887d0e3dd5d



### Steps to reproduce

Make your Scene Tree view narrow. Hover over the icons. The tooltip activation area does not match the icon.

### Minimal reproduction project

N/A
Dictionary d;
		double min = 0.0, max = 0.0, step = 0.0;
		get_range_config(p_column, min, max, step);
		d["min"] = min;
		d["max"] = max;
		d["step"] = step;
		d["expr"] = false;
		return d;
	}
	void _call_recursive_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
public:
	
	void set_cell_mode(int p_column, TreeCellMode p_mode);
	TreeCellMode get_cell_mode(int p_column) const;
	
	void set_edit_multiline(int p_column, bool p_multiline);
	bool is_edit_multiline(int p_column) const;
	
	void set_checked(int p_column, bool p_checked);
	void set_indeterminate(int p_column, bool p_indeterminate);
	bool is_checked(int p_column) const;
	bool is_indeterminate(int p_column) const;
	void propagate_check(int p_column, bool p_emit_signal = true);
private: