### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
}
			resolve_class_member(base_class, function_name, p_source);
			found_function = base_class->get_member(function_name).function;
		}
		resolve_class_inheritance(base_class, p_source);
		base_class = base_class->base_type.class_type;
	}
	if (found_function != nullptr) {
		r_static = p_is_constructor || found_function->is_static;
		for (int i = 0; i < found_function->parameters.size(); i++) {
			r_par_types.push_back(found_function->parameters[i]->get_datatype());
			if (found_function->parameters[i]->initializer != nullptr) {
				r_default_arg_count++;
			}
		}
		r_return_type = p_is_constructor ? p_base_type : found_function->get_datatype();
		r_return_type.is_meta_type = false;
		r_return_type.is_coroutine = found_function->is_coroutine;
		return true;
	}
	Ref<Script> base_script = p_base_type.script_type;
	while (base_script.is_valid() && base_script->has_method(function_name)) {
		MethodInfo info = base_script->get_method_info(function_name);
		if (!(info == MethodInfo())) {
			return function_signature_from_info(info, r_return_type, r_par_types, r_default_arg_count, r_static, r_vararg);
		}
		base_script = base_script->get_base_script();
	}
	
	if (p_base_type.is_meta_type && !p_is_constructor && (p_base_type.kind == GDScriptParser::DataType::SCRIPT || p_base_type.kind == GDScriptParser::DataType::CLASS)) {