### Godot version

Godot Engine v4.0.3.stable.mono.official.5222a99f5

### System information

Ubuntu 22.04.2 LTS

### Issue description

when exported project is launch it crash :

```
Godot Engine v4.0.3.stable.mono.official.5222a99f5 - https://godotengine.org
Vulkan API 1.3.236 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1650
 
Could not resolve CoreCLR path. For more details, enable tracing by setting COREHOST_TRACE environment variable to 1
Failed to initialize context for app: /mnt/nova/secure/workspace/wip/godot4/empty/build/data_empty_x86_64/empty.dll. Error code: 0x80008087
ERROR: hostfxr_initialize_for_dotnet_command_line failed with code: -2147450745
   at: initialize_hostfxr_self_contained (modules/mono/mono_gd/gd_mono.cpp:239)
ERROR: Parameter "load_assembly_and_get_function_pointer" is null.
   at: initialize_hostfxr_and_godot_plugins (modules/mono/mono_gd/gd_mono.cpp:316)
ERROR: Parameter "godot_plugins_initialize" is null.
   at: initialize (modules/mono/mono_gd/gd_mono.cpp:411)
Erreur de segmentation (core dumped)
```


### Steps to reproduce

Linux export a simple project and run the .x86_64 binary

### Minimal reproduction project

Only one scene with one node with just one empty C# script
#include "godotsharp_dirs.h"
#include "mono_gd/gd_mono.h"
#include "utils/path_utils.h"
#ifdef ANDROID_ENABLED
#include "mono_gd/support/android_support.h"
#endif
#include "core/config/project_settings.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#ifdef TOOLS_ENABLED
#include "core/version.h"
#include "editor/editor_paths.h"
#endif
namespace GodotSharpDirs {
String _get_expected_build_config() {
#ifdef TOOLS_ENABLED
	return "Debug";
#else
#ifdef DEBUG_ENABLED
	return "ExportDebug";
#else
	return "ExportRelease";
#endif
#endif
}
String _get_mono_user_dir() {