### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type != ITEM_FRAME);
	ItemFrame *cell = static_cast<ItemFrame *>(current);
	ERR_FAIL_COND(!cell->cell);
	cell->padding = p_padding;
}
void RichTextLabel::push_cell() {
	_stop_thread();
	MutexLock data_lock(data_mutex);
	ERR_FAIL_COND(current->type != ITEM_TABLE);
	ItemFrame *item = memnew(ItemFrame);
	item->parent_frame = current_frame;
	_add_item(item, true);
	current_frame = item;
	item->cell = true;
	item->lines.resize(1);
	item->lines[0].from = nullptr;
	item->first_invalid_line.store(0); 
}
int RichTextLabel::get_current_table_column() const {
	ERR_FAIL_COND_V(current->type != ITEM_TABLE, -1);
	ItemTable *table = static_cast<ItemTable *>(current);
	return table->subitems.size() % table->columns.size();
}
void RichTextLabel::pop() {