### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
HashSet<String> kws;
	int idx = 0;
	while (builtin_func_defs[idx].name) {
		kws.insert(builtin_func_defs[idx].name);
		idx++;
	}
	for (const String &E : kws) {
		r_keywords->push_back(E);
	}
}
ShaderLanguage::DataType ShaderLanguage::get_scalar_type(DataType p_type) {
	static const DataType scalar_types[] = {
		TYPE_VOID,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_BOOL,
		TYPE_INT,
		TYPE_INT,
		TYPE_INT,
		TYPE_INT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_UINT,
		TYPE_FLOAT,
		TYPE_FLOAT,