### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
if (!wd.event_callback.is_null()) {
		Variant event = int(p_event);
		Variant *eventp = &event;
		Variant ret;
		Callable::CallError ce;
		wd.event_callback.callp((const Variant **)&eventp, 1, ret, ce);
	}
}
void DisplayServerWindows::_dispatch_input_events(const Ref<InputEvent> &p_event) {
	static_cast<DisplayServerWindows *>(get_singleton())->_dispatch_input_event(p_event);
}
void DisplayServerWindows::_dispatch_input_event(const Ref<InputEvent> &p_event) {
	_THREAD_SAFE_METHOD_
	if (in_dispatch_input_event) {
		return;
	}
	in_dispatch_input_event = true;
	Variant ev = p_event;
	Variant *evp = &ev;
	Variant ret;
	Callable::CallError ce;
	{
		List<WindowID>::Element *E = popup_list.back();
		if (E && Object::cast_to<InputEventKey>(*p_event)) {
			
			if (windows.has(E->get())) {