### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
{ TK_PRECISION_MID, "mediump", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	{ TK_PRECISION_HIGH, "highp", CF_BLOCK | CF_PRECISION_MODIFIER, {}, {} },
	
	{ TK_UNIFORM, "uniform", CF_GLOBAL_SPACE | CF_UNIFORM_KEYWORD, {}, {} },
	{ TK_UNIFORM_GROUP, "group_uniforms", CF_GLOBAL_SPACE, {}, {} },
	{ TK_VARYING, "varying", CF_GLOBAL_SPACE, { "particles", "sky", "fog" }, {} },
	{ TK_CONST, "const", CF_BLOCK | CF_GLOBAL_SPACE | CF_CONST_KEYWORD, {}, {} },
	{ TK_STRUCT, "struct", CF_GLOBAL_SPACE, {}, {} },
	{ TK_SHADER_TYPE, "shader_type", CF_SHADER_TYPE, {}, {} },
	{ TK_RENDER_MODE, "render_mode", CF_GLOBAL_SPACE, {}, {} },
	
	{ TK_INSTANCE, "instance", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	{ TK_GLOBAL, "global", CF_GLOBAL_SPACE | CF_UNIFORM_QUALIFIER, {}, {} },
	
	{ TK_CF_IF, "if", CF_BLOCK, {}, {} },
	{ TK_CF_ELSE, "else", CF_BLOCK, {}, {} },
	{ TK_CF_FOR, "for", CF_BLOCK, {}, {} },
	{ TK_CF_WHILE, "while", CF_BLOCK, {}, {} },
	{ TK_CF_DO, "do", CF_BLOCK, {}, {} },
	{ TK_CF_SWITCH, "switch", CF_BLOCK, {}, {} },
	{ TK_CF_CASE, "case", CF_BLOCK, {}, {} },
	{ TK_CF_DEFAULT, "default", CF_BLOCK, {}, {} },
	{ TK_CF_BREAK, "break", CF_BLOCK, {}, {} },
	{ TK_CF_CONTINUE, "continue", CF_BLOCK, {}, {} },
	{ TK_CF_RETURN, "return", CF_BLOCK, {}, {} },
	{ TK_CF_DISCARD, "discard", CF_BLOCK, { "particles", "sky", "fog" }, { "fragment" } },
	
	{ TK_ARG_IN, "in", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_OUT, "out", CF_FUNC_DECL_PARAM_SPEC, {}, {} },
	{ TK_ARG_INOUT, "inout", CF_FUNC_DECL_PARAM_SPEC, {}, {} },