### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

}
			_HoverResult hover_result;
			hover_result.position = ci->get_global_transform_with_canvas().get_origin();
			hover_result.icon = EditorNode::get_singleton()->get_object_icon(ci);
			hover_result.name = ci->get_name();
			hovering_results_tmp.push_back(hover_result);
		}
		
		bool changed = false;
		if (hovering_results_tmp.size() == hovering_results.size()) {
			for (int i = 0; i < hovering_results_tmp.size(); i++) {
				_HoverResult a = hovering_results_tmp[i];
				_HoverResult b = hovering_results[i];
				if (a.icon != b.icon || a.name != b.name || a.position != b.position) {
					changed = true;
					break;
				}
			}
		} else {
			changed = true;
		}
		if (changed) {
			hovering_results = hovering_results_tmp;
			viewport->queue_redraw();
		}
		return true;
	}
	return false;
}
void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {