### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG(p_class.is_empty(), nullptr, "Class name cannot be empty.");
	EditorData &ed = EditorNode::get_editor_data();
	
	if (p_script.is_valid()) {
		Ref<Texture2D> script_icon = ed.get_script_icon(p_script);
		if (script_icon.is_valid()) {
			return script_icon;
		}
		
		
		String base_type;
		p_script->get_language()->get_global_class_name(p_script->get_path(), &base_type);
		
		Ref<Texture2D> ext_icon = ed.extension_class_get_icon(base_type);
		if (ext_icon.is_valid()) {
			return ext_icon;
		}
		
		
		if (gui_base && gui_base->has_theme_icon(base_type, "EditorIcons")) {
			return gui_base->get_theme_icon(base_type, "EditorIcons");
		}
	}
	
	
	
	Ref<Texture2D> ext_icon = ed.extension_class_get_icon(p_class);