### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
Ref<Font> bold_font;
		int bold_font_size;
		Ref<Font> bold_italics_font;
		int bold_italics_font_size;
		Ref<Font> italics_font;
		int italics_font_size;
		Ref<Font> mono_font;
		int mono_font_size;
		int table_h_separation;
		int table_v_separation;
		Color table_odd_row_bg;
		Color table_even_row_bg;
		Color table_border;
		float base_scale = 1.0;
	} theme_cache;
public:
	String get_parsed_text() const;
	void add_text(const String &p_text);
	void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0, const Color &p_color = Color(1.0, 1.0, 1.0), InlineAlignment p_alignment = INLINE_ALIGNMENT_CENTER, const Rect2 &p_region = Rect2(0, 0, 0, 0));
	void add_newline();
	bool remove_paragraph(const int p_paragraph);
	void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
	void _push_def_font(DefaultFont p_def_font);
	void _push_def_font_var(DefaultFont p_def_font, const Ref<Font> &p_font, int p_size = -1);
	void push_font(const Ref<Font> &p_font, int p_size = 0);
	void push_font_size(int p_font_size);
	void push_outline_size(int p_font_size);
	void push_normal();
	void push_bold();
	void push_bold_italics();