### Godot version

4.0 621d68e4129e7e343ff21eb3a5f4e8c1d6bbf456

### System information

Ubuntu 22.04 CI 

### Issue description

```
PlaceholderCubemapArray.new()
```
leaks memory only in GLES3
```
ERROR: Cubemap Arrays are not supported in the GL Compatibility backend.
   at: texture_2d_layered_initialize (drivers/gles3/storage/texture_storage.cpp:757)
ERROR: Attempting to use an uninitialized RID
   at: get_or_null (./core/templates/rid_owner.h:198)
ERROR: Condition "!t" is true.
   at: texture_free (drivers/gles3/storage/texture_storage.cpp:700)
WARNING: Could not create texture atlas, status: 0
     at: update_texture_atlas (drivers/gles3/storage/texture_storage.cpp:1581)
ERROR: 1 RID allocations of type 'N5GLES37TextureE' were leaked at exit.
```

### Steps to reproduce

Above

### Minimal reproduction project

Above
GDCLASS(PlaceholderTexture3D, Texture3D)
	RID rid;
	Vector3i size = Vector3i(1, 1, 1);
protected:
	static void _bind_methods();
public:
	void set_size(const Vector3i &p_size);
	Vector3i get_size() const;
	virtual Image::Format get_format() const override;
	virtual int get_width() const override;
	virtual int get_height() const override;
	virtual int get_depth() const override;
	virtual bool has_mipmaps() const override;
	virtual Vector<Ref<Image>> get_data() const override;
	PlaceholderTexture3D();
	~PlaceholderTexture3D();
};
class PlaceholderTextureLayered : public TextureLayered {