### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
Vector<Variant> binds = { p_args... };
		return binds;
	}
	void replace_by(Node *p_node, bool p_keep_data = false);
	void set_process_mode(ProcessMode p_mode);
	ProcessMode get_process_mode() const;
	bool can_process() const;
	bool can_process_notification(int p_what) const;
	bool is_enabled() const;
	bool is_ready() const;
	void request_ready();
	void set_process_thread_group(ProcessThreadGroup p_mode);
	ProcessThreadGroup get_process_thread_group() const;
	static void print_orphan_nodes();
#ifdef TOOLS_ENABLED
	String validate_child_name(Node *p_child);
#endif
	static String adjust_name_casing(const String &p_name);
	void queue_free();
	
	static void init_node_hrcr();
	void force_parent_owned() { data.parent_owned = true; }