### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
gizmo_color_hl[i] = mat_hl;
			/
			{
				Ref<SurfaceTool> surftool = memnew(SurfaceTool);
				surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
				/
				const int arrow_points = 5;
				Vector3 arrow[5] = {
					nivec * 0.0 + ivec * 0.0,
					nivec * 0.01 + ivec * 0.0,
					nivec * 0.01 + ivec * GIZMO_ARROW_OFFSET,
					nivec * 0.065 + ivec * GIZMO_ARROW_OFFSET,
					nivec * 0.0 + ivec * (GIZMO_ARROW_OFFSET + GIZMO_ARROW_SIZE),
				};
				int arrow_sides = 16;
				const real_t arrow_sides_step = Math_TAU / arrow_sides;
				for (int k = 0; k < arrow_sides; k++) {
					Basis ma(ivec, k * arrow_sides_step);
					Basis mb(ivec, (k + 1) * arrow_sides_step);
					for (int j = 0; j < arrow_points - 1; j++) {
						Vector3 points[4] = {
							ma.xform(arrow[j]),
							mb.xform(arrow[j]),
							mb.xform(arrow[j + 1]),
							ma.xform(arrow[j + 1]),
						};
						surftool->add_vertex(points[0]);
						surftool->add_vertex(points[1]);
						surftool->add_vertex(points[2]);
						surftool->add_vertex(points[0]);