### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
			if (err != OK) {
				ERR_PRINT("Failed to open " + p_file);
				return;
			}
			Vector<String> headers;
			headers.resize(vmem_tree->get_columns());
			for (int i = 0; i < vmem_tree->get_columns(); ++i) {
				headers.write[i] = vmem_tree->get_column_title(i);
			}
			file->store_csv_line(headers);
			if (vmem_tree->get_root()) {
				TreeItem *ti = vmem_tree->get_root()->get_first_child();
				while (ti) {
					Vector<String> values;
					values.resize(vmem_tree->get_columns());
					for (int i = 0; i < vmem_tree->get_columns(); ++i) {
						values.write[i] = ti->get_text(i);
					}
					file->store_csv_line(values);
					ti = ti->get_next();
				}
			}
		} break;
	}
}
void ScriptEditorDebugger::request_remote_tree() {
	_put_msg("scene:request_scene_tree", Array());
}
const SceneDebuggerTree *ScriptEditorDebugger::get_remote_tree() {