### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
if (r_data_type) {
				*r_data_type = p_block->variables[p_identifier].type;
			}
			if (r_is_const) {
				*r_is_const = p_block->variables[p_identifier].is_const;
			}
			if (r_array_size) {
				*r_array_size = p_block->variables[p_identifier].array_size;
			}
			if (r_struct_name) {
				*r_struct_name = p_block->variables[p_identifier].struct_name;
			}
			if (r_constant_value) {
				*r_constant_value = p_block->variables[p_identifier].value;
			}
			if (r_type) {
				*r_type = IDENTIFIER_LOCAL_VAR;
			}
			return true;
		}
		if (p_block->parent_function) {
			function = p_block->parent_function;
			break;
		} else {
			if (p_allow_reassign) {
				break;
			}
			ERR_FAIL_COND_V(!p_block->parent_block, false);
			p_block = p_block->parent_block;
		}