### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
if (p_call->is_super) {
		push_text("super");
		if (p_call->callee != nullptr) {
			push_text(".");
			print_expression(p_call->callee);
		}
	} else {
		print_expression(p_call->callee);
	}
	push_text("( ");
	for (int i = 0; i < p_call->arguments.size(); i++) {
		if (i > 0) {
			push_text(" , ");
		}
		print_expression(p_call->arguments[i]);
	}
	push_text(" )");
}
void GDScriptParser::TreePrinter::print_cast(CastNode *p_cast) {
	print_expression(p_cast->operand);
	push_text(" AS ");
	print_type(p_cast->cast_type);
}
void GDScriptParser::TreePrinter::print_class(ClassNode *p_class) {