### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (rect.has_point(mpos)) {
							if (!edit_selected()) {
								emit_signal(SNAME("item_icon_double_clicked"));
							}
						} else {
							emit_signal(SNAME("item_icon_double_clicked"));
						}
					}
					pressing_for_editor = false;
				}
				if (drag_touching) {
					if (drag_speed == 0) {
						drag_touching_deaccel = false;
						drag_touching = false;
						set_physics_process_internal(false);
					} else {
						drag_touching_deaccel = true;
					}
				}
			}
			if (cache.click_type == Cache::CLICK_BUTTON && cache.click_item != nullptr) {
				
				cache.click_item = get_item_at_position(cache.click_pos);
				emit_signal("button_clicked", cache.click_item, cache.click_column, cache.click_id, mb->get_button_index());
			}
			cache.click_type = Cache::CLICK_NONE;
			cache.click_index = -1;
			cache.click_id = -1;
			cache.click_item = nullptr;
			cache.click_column = 0;