### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args);
						return temp;
					} else {
						
						int idx = codegen.script->member_indices[identifier].index;
						return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier));
					}
				}
			}
			
			{
				GDScript *scr = codegen.script;
				while (scr) {
					if (scr->static_variables_indices.has(identifier)) {
						if (scr->static_variables_indices[identifier].getter != StringName() && scr->static_variables_indices[identifier].getter != codegen.function_name) {
							
							GDScriptCodeGenerator::Address temp = codegen.add_temporary(scr->static_variables_indices[identifier].data_type);
							GDScriptCodeGenerator::Address class_addr(GDScriptCodeGenerator::Address::CLASS);
							Vector<GDScriptCodeGenerator::Address> args; 
							gen->write_call(temp, class_addr, scr->static_variables_indices[identifier].getter, args);
							return temp;
						} else {
							
							GDScriptCodeGenerator::Address temp = codegen.add_temporary(scr->static_variables_indices[identifier].data_type);
							GDScriptCodeGenerator::Address _class = codegen.add_constant(scr);
							int index = scr->static_variables_indices[identifier].index;
							gen->write_get_static_variable(temp, _class, index);
							return temp;
						}
					}