### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_3d_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::forward_3d_force_draw_over_viewport(Control *p_overlay) {
	for (int i = 0; i < plugins_list.size(); i++) {
		plugins_list[i]->forward_3d_force_draw_over_viewport(p_overlay);
	}
}
void EditorPluginList::add_plugin(EditorPlugin *p_plugin) {
	ERR_FAIL_COND(plugins_list.has(p_plugin));
	plugins_list.push_back(p_plugin);
}
void EditorPluginList::remove_plugin(EditorPlugin *p_plugin) {
	plugins_list.erase(p_plugin);
}
bool EditorPluginList::is_empty() {
	return plugins_list.is_empty();
}
void EditorPluginList::clear() {
	plugins_list.clear();
}
EditorPluginList::EditorPluginList() {
}
EditorPluginList::~EditorPluginList() {
}