### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

text_editor->clear_executing_lines();
}
Variant CodeTextEditor::get_edit_state() {
	Dictionary state;
	state.merge(get_navigation_state());
	state["folded_lines"] = text_editor->get_folded_lines();
	state["breakpoints"] = text_editor->get_breakpointed_lines();
	state["bookmarks"] = text_editor->get_bookmarked_lines();
	Ref<EditorSyntaxHighlighter> syntax_highlighter = text_editor->get_syntax_highlighter();
	state["syntax_highlighter"] = syntax_highlighter->_get_name();
	return state;
}
void CodeTextEditor::set_edit_state(const Variant &p_state) {
	Dictionary state = p_state;
	
	text_editor->set_caret_line(state["row"]);
	text_editor->set_caret_column(state["column"]);
	text_editor->set_v_scroll(state["scroll_position"]);
	text_editor->set_h_scroll(state["h_scroll_position"]);
	if (state.get("selection", false)) {
		text_editor->select(state["selection_from_line"], state["selection_from_column"], state["selection_to_line"], state["selection_to_column"]);
	} else {
		text_editor->deselect();
	}
	if (state.has("folded_lines")) {
		Vector<int> folded_lines = state["folded_lines"];
		for (int i = 0; i < folded_lines.size(); i++) {
			text_editor->fold_line(folded_lines[i]);
		}