### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
if (!c) {
		return;
	}
	PickerShapeType actual_shape = _get_actual_shape();
	if (p_which == 0) {
		Vector<Point2> points;
		Vector<Color> colors;
		Vector<Color> colors2;
		Color col = color;
		Vector2 center = c->get_size() / 2.0;
		switch (actual_shape) {
			case SHAPE_HSV_WHEEL: {
				points.resize(4);
				colors.resize(4);
				colors2.resize(4);
				real_t ring_radius_x = Math_SQRT12 * c->get_size().width * 0.42;
				real_t ring_radius_y = Math_SQRT12 * c->get_size().height * 0.42;
				points.set(0, center - Vector2(ring_radius_x, ring_radius_y));
				points.set(1, center + Vector2(ring_radius_x, -ring_radius_y));
				points.set(2, center + Vector2(ring_radius_x, ring_radius_y));
				points.set(3, center + Vector2(-ring_radius_x, ring_radius_y));
				colors.set(0, Color(1, 1, 1, 1));
				colors.set(1, Color(1, 1, 1, 1));
				colors.set(2, Color(0, 0, 0, 1));
				colors.set(3, Color(0, 0, 0, 1));
				c->draw_polygon(points, colors);
				col.set_hsv(h, 1, 1);
				col.a = 0;
				colors2.set(0, col);