### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
return camera_override;
}
void ScriptEditorDebugger::set_camera_override(CameraOverride p_override) {
	if (p_override == CameraOverride::OVERRIDE_2D && camera_override != CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override != CameraOverride::OVERRIDE_2D && camera_override == CameraOverride::OVERRIDE_2D) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_2D:set", msg);
	} else if (p_override >= CameraOverride::OVERRIDE_3D_1 && camera_override < CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(true);
		_put_msg("scene:override_camera_3D:set", msg);
	} else if (p_override < CameraOverride::OVERRIDE_3D_1 && camera_override >= CameraOverride::OVERRIDE_3D_1) {
		Array msg;
		msg.push_back(false);
		_put_msg("scene:override_camera_3D:set", msg);
	}
	camera_override = p_override;
}
void ScriptEditorDebugger::set_breakpoint(const String &p_path, int p_line, bool p_enabled) {