### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
assignment->operation = AssignmentNode::OP_DIVISION;
			assignment->variant_op = Variant::OP_DIVIDE;
			break;
		case GDScriptTokenizer::Token::PERCENT_EQUAL:
			assignment->operation = AssignmentNode::OP_MODULO;
			assignment->variant_op = Variant::OP_MODULE;
			break;
		case GDScriptTokenizer::Token::LESS_LESS_EQUAL:
			assignment->operation = AssignmentNode::OP_BIT_SHIFT_LEFT;
			assignment->variant_op = Variant::OP_SHIFT_LEFT;
			break;
		case GDScriptTokenizer::Token::GREATER_GREATER_EQUAL:
			assignment->operation = AssignmentNode::OP_BIT_SHIFT_RIGHT;
			assignment->variant_op = Variant::OP_SHIFT_RIGHT;
			break;
		case GDScriptTokenizer::Token::AMPERSAND_EQUAL:
			assignment->operation = AssignmentNode::OP_BIT_AND;
			assignment->variant_op = Variant::OP_BIT_AND;
			break;
		case GDScriptTokenizer::Token::PIPE_EQUAL:
			assignment->operation = AssignmentNode::OP_BIT_OR;
			assignment->variant_op = Variant::OP_BIT_OR;
			break;
		case GDScriptTokenizer::Token::CARET_EQUAL:
			assignment->operation = AssignmentNode::OP_BIT_XOR;
			assignment->variant_op = Variant::OP_BIT_XOR;
			break;
		default:
			break; 
	}