### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
decrease_indent();
			}
		}
	}
	decrease_indent();
	push_line();
}
void GDScriptParser::TreePrinter::print_while(WhileNode *p_while) {
	push_text("While ");
	print_expression(p_while->condition);
	push_line(" :");
	increase_indent();
	print_suite(p_while->loop);
	decrease_indent();
}
void GDScriptParser::TreePrinter::print_tree(const GDScriptParser &p_parser) {
	ERR_FAIL_COND_MSG(p_parser.get_tree() == nullptr, "Parse the code before printing the parse tree.");
	if (p_parser.is_tool()) {
		push_line("@tool");
	}
	if (!p_parser.get_tree()->icon_path.is_empty()) {
		push_text(R"(@icon (")");
		push_text(p_parser.get_tree()->icon_path);
		push_line("\")");
	}
	print_class(p_parser.get_tree());
	print_line(String(printed));
}
#endif