### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_track, tracks.size());
	Track *t = tracks[p_track];
	ERR_FAIL_COND(t->type != TYPE_BEZIER);
	BezierTrack *bt = static_cast<BezierTrack *>(t);
	ERR_FAIL_INDEX(p_index, bt->values.size());
	Vector2 out_handle = p_handle;
	if (out_handle.x < 0) {
		out_handle.x = 0;
	}
	bt->values.write[p_index].value.out_handle = out_handle;
#ifdef TOOLS_ENABLED
	if (bt->values[p_index].value.handle_mode == HANDLE_MODE_LINEAR) {
		bt->values.write[p_index].value.in_handle = Vector2();
		bt->values.write[p_index].value.out_handle = Vector2();
	} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
		Transform2D xform;
		xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
		Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
		Vector2 vec_out = xform.xform(out_handle);
		bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
	} else if (bt->values[p_index].value.handle_mode == HANDLE_MODE_MIRRORED) {
		bt->values.write[p_index].value.in_handle = -out_handle;
	}
#endif 
	emit_changed();
}
real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {