### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
(void *)godotsharp_variant_new_packed_int32_array,
	(void *)godotsharp_variant_new_packed_int64_array,
	(void *)godotsharp_variant_new_packed_float32_array,
	(void *)godotsharp_variant_new_packed_float64_array,
	(void *)godotsharp_variant_new_packed_string_array,
	(void *)godotsharp_variant_new_packed_vector2_array,
	(void *)godotsharp_variant_new_packed_vector3_array,
	(void *)godotsharp_variant_new_packed_color_array,
	(void *)godotsharp_variant_as_bool,
	(void *)godotsharp_variant_as_int,
	(void *)godotsharp_variant_as_float,
	(void *)godotsharp_variant_as_string,
	(void *)godotsharp_variant_as_vector2,
	(void *)godotsharp_variant_as_vector2i,
	(void *)godotsharp_variant_as_rect2,
	(void *)godotsharp_variant_as_rect2i,
	(void *)godotsharp_variant_as_vector3,
	(void *)godotsharp_variant_as_vector3i,
	(void *)godotsharp_variant_as_transform2d,
	(void *)godotsharp_variant_as_vector4,
	(void *)godotsharp_variant_as_vector4i,
	(void *)godotsharp_variant_as_plane,
	(void *)godotsharp_variant_as_quaternion,
	(void *)godotsharp_variant_as_aabb,
	(void *)godotsharp_variant_as_basis,
	(void *)godotsharp_variant_as_transform3d,
	(void *)godotsharp_variant_as_projection,
	(void *)godotsharp_variant_as_color,
	(void *)godotsharp_variant_as_string_name,
	(void *)godotsharp_variant_as_node_path,