### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
const Plane pb = b.operator Plane();
			return Plane(pa.normal.lerp(pb.normal, c), pa.d + (pb.d - pa.d) * c);
		}
		case Variant::COLOR: {
			return (a.operator Color()).lerp(b.operator Color(), c);
		}
		case Variant::AABB: {
			const ::AABB aa = a.operator ::AABB();
			const ::AABB ab = b.operator ::AABB();
			return ::AABB(aa.position.lerp(ab.position, c), aa.size.lerp(ab.size, c));
		}
		case Variant::BASIS: {
			return (a.operator Basis()).lerp(b.operator Basis(), c);
		}
		case Variant::QUATERNION: {
			return (a.operator Quaternion()).slerp(b.operator Quaternion(), c);
		}
		case Variant::TRANSFORM2D: {
			return (a.operator Transform2D()).interpolate_with(b.operator Transform2D(), c);
		}
		case Variant::TRANSFORM3D: {
			return (a.operator Transform3D()).interpolate_with(b.operator Transform3D(), c);
		}
		case Variant::STRING: {
			
			const String sa = a.operator String();
			const String sb = b.operator String();
			String dst;
			int sa_len = sa.length();
			int sb_len = sb.length();