### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
textures_to_storage[i]->used_in_transfer = false;
				textures_to_storage[i]->used_in_frame = frames_drawn;
			}
			VkImageMemoryBarrier &image_memory_barrier = texture_barriers[texture_barrier_count++];
			image_memory_barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
			image_memory_barrier.pNext = nullptr;
			image_memory_barrier.srcAccessMask = src_access_flags;
			image_memory_barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
			image_memory_barrier.oldLayout = textures_to_storage[i]->layout;
			image_memory_barrier.newLayout = VK_IMAGE_LAYOUT_GENERAL;
			image_memory_barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
			image_memory_barrier.image = textures_to_storage[i]->image;
			image_memory_barrier.subresourceRange.aspectMask = textures_to_storage[i]->read_aspect_mask;
			image_memory_barrier.subresourceRange.baseMipLevel = textures_to_storage[i]->base_mipmap;
			image_memory_barrier.subresourceRange.levelCount = textures_to_storage[i]->mipmaps;
			image_memory_barrier.subresourceRange.baseArrayLayer = textures_to_storage[i]->base_layer;
			image_memory_barrier.subresourceRange.layerCount = textures_to_storage[i]->layers;
			textures_to_storage[i]->layout = VK_IMAGE_LAYOUT_GENERAL;
			cl->state.textures_to_sampled_layout.insert(textures_to_storage[i]); 
		}
	}
	if (texture_barrier_count) {
		if (src_stage_flags == 0) {
			src_stage_flags = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
		}
		vkCmdPipelineBarrier(cl->command_buffer, src_stage_flags, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, 0, nullptr, 0, nullptr, texture_barrier_count, texture_barriers);
	}
#if 0
	{