### Godot version

4.1

### System information

Fedora, RX 590

### Issue description

Between 4.0.2 release and 4.0.3 RC1 the hotzone of the visual shader nodes have shrunk on the side that overlaps the node itself.
![Screenshot from 2023-06-22 12-14-19](https://github.com/godotengine/godot/assets/7917475/255feaf2-6e8c-4e7b-a1d9-0b86f28b1ec2)


### Steps to reproduce

Download 4.0.2 release and 4.0.3-rc1. 

Open MRP, navigate to hotzone.tres shader.

Zoom out to this level of zoom: 
![image](https://github.com/godotengine/godot/assets/7917475/5a3ffd5f-7760-4ced-a6aa-7861c2c1206f)

Try to extract a pin from ColorOp node.

In 4.0.3 you can observe how if you're not very precise you will drag the node around.

### Minimal reproduction project

[hotzone.zip](https://github.com/godotengine/godot/files/11832820/hotzone.zip)

Vector2 graph_position = Vector2(0, 0);
	Vector2 render_size = _get_render_size();
	graph_position.x = p_position.x * graph_proportions.x / render_size.x;
	graph_position.y = p_position.y * graph_proportions.y / render_size.y;
	return graph_position;
}
void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
	ERR_FAIL_COND(p_ev.is_null());
	if (!ge->is_minimap_enabled()) {
		return;
	}
	Ref<InputEventMouseButton> mb = p_ev;
	Ref<InputEventMouseMotion> mm = p_ev;
	if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
		if (mb->is_pressed()) {
			is_pressing = true;
			Ref<Texture2D> resizer = get_theme_icon(SNAME("resizer"));
			Rect2 resizer_hitbox = Rect2(Point2(), resizer->get_size());
			if (resizer_hitbox.has_point(mb->get_position())) {
				is_resizing = true;
			} else {
				Vector2 click_position = _convert_to_graph_position(mb->get_position() - minimap_padding) - graph_padding;
				_adjust_graph_scroll(click_position);
			}
		} else {