### Godot version

4.0.stable

### System information

Windows 10

### Issue description

The Area2D and the Area3D do not trigger the signals mouse_entered and mouse_exited if the mouse is dragging from inside a Control. But, a Control triggers the signals mouse_entered and mouse_exited when dragging from another Control.
I don't know if this is intended, or it is a bug, but I think that the two nodes should behave the same.


https://user-images.githubusercontent.com/54667250/226214034-cd57654b-3bcf-4700-8cc3-e6ce256b03df.mp4


### Steps to reproduce

Execute the project below. When hovering the "Area" and the "Control", the color_rect turns red. But if dragging from the "Drag", only the "Control" turns red.

### Minimal reproduction project

[MouseInputTest.zip](https://github.com/godotengine/godot/files/11012484/MouseInputTest.zip)

ERR_MAIN_THREAD_GUARD;
	if (override_canvas_transform == p_enable) {
		return;
	}
	override_canvas_transform = p_enable;
	if (p_enable) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	} else {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
	}
}
bool Viewport::is_canvas_transform_override_enbled() const {
	ERR_READ_THREAD_GUARD_V(false);
	return override_canvas_transform;
}
void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
	ERR_MAIN_THREAD_GUARD;
	if (canvas_transform_override == p_transform) {
		return;
	}
	canvas_transform_override = p_transform;
	if (override_canvas_transform) {
		RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
	}
}
Transform2D Viewport::get_canvas_transform_override() const {
	ERR_READ_THREAD_GUARD_V(Transform2D());
	return canvas_transform_override;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {