### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
const int *r = node_path_cache.getptr(p_path);
	if (r) {
		return *r;
	}
	last_path_id++;
	node_path_cache[p_path] = last_path_id;
	Array msg;
	msg.push_back(p_path);
	msg.push_back(last_path_id);
	_put_msg("scene:live_node_path", msg);
	return last_path_id;
}
int ScriptEditorDebugger::_get_res_path_cache(const String &p_path) {
	HashMap<String, int>::Iterator E = res_path_cache.find(p_path);
	if (E) {
		return E->value;
	}
	last_path_id++;
	res_path_cache[p_path] = last_path_id;
	Array msg;
	msg.push_back(p_path);
	msg.push_back(last_path_id);
	_put_msg("scene:live_res_path", msg);
	return last_path_id;
}
void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount) {