### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

}
			_remove_text(get_caret_line(caret_idx), column, get_caret_line(caret_idx), from_column);
			set_caret_line(get_caret_line(caret_idx), false, true, 0, caret_idx);
			set_caret_column(column, caret_idx == 0, caret_idx);
			adjust_carets_after_edit(caret_idx, get_caret_line(caret_idx), column, get_caret_line(caret_idx), from_column);
			
			if (overlapping_caret_index != -1) {
				backspace(overlapping_caret_index);
				i++;
				carets_to_remove.push_back(overlapping_caret_index);
				set_caret_column(get_caret_column(overlapping_caret_index), caret_idx == 0, caret_idx);
			}
			continue;
		}
	}
	
	carets_to_remove.sort();
	for (int i = carets_to_remove.size() - 1; i >= 0; i--) {
		remove_caret(carets_to_remove[i]);
	}
	end_action();
}
void TextEdit::_delete(bool p_word, bool p_all_to_right) {
	if (!editable) {
		return;
	}
	start_action(EditAction::ACTION_DELETE);
	Vector<int> carets_to_remove;
	Vector<int> caret_edit_order = get_caret_index_edit_order();
	for (int i = 0; i < caret_edit_order.size(); i++) {