### Godot version

4.0.rc1

### System information

windows 10

### Issue description

When assigning a lambda to a variable right after an if statement, the parser seems to understand that a ternary expression is happening when in fact it is not.

![image](https://user-images.githubusercontent.com/5783414/218691792-a27619cd-f17c-4d1e-9121-197c22aeec09.png)

### Steps to reproduce

Put the code bellow on a script on an empty project
```gdscript
func test():
	var v
	if true: v = (func(): test())
	if true: v = (func(): test())
	if true: v = (func(): test())

	if true: v = func(): test()
	if true: v = func(): test()
```

### Minimal reproduction project

N/A
push_text("Await ");
	print_expression(p_await->to_await);
}
void GDScriptParser::TreePrinter::print_binary_op(BinaryOpNode *p_binary_op) {
	
	push_text("(");
	print_expression(p_binary_op->left_operand);
	switch (p_binary_op->operation) {
		case BinaryOpNode::OP_ADDITION:
			push_text(" + ");
			break;
		case BinaryOpNode::OP_SUBTRACTION:
			push_text(" - ");
			break;