### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

WorldBoundary2D tries to imitate a line in hessian normal form, since unlike the Plane variant, Godot doesn't have a Line variant. But the distance in the property spinbox is forced above 0.01px for no reason, as negative values work just fine and make sense in the context.

### Steps to reproduce

Create a WorldBoundary2D, see the distance property's input field.

### Minimal reproduction project

N/A
grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius");
}
void CollisionShape2DEditor::_node_removed(Node *p_node) {
	if (p_node == node) {
		node = nullptr;
	}
}
Variant CollisionShape2DEditor::get_handle_value(int idx) const {
	switch (shape_type) {
		case CAPSULE_SHAPE: {
			Ref<CapsuleShape2D> capsule = node->get_shape();
			return Vector2(capsule->get_radius(), capsule->get_height());
		} break;
		case CIRCLE_SHAPE: {
			Ref<CircleShape2D> circle = node->get_shape();
			if (idx == 0) {
				return circle->get_radius();
			}
		} break;
		case CONCAVE_POLYGON_SHAPE: {
		} break;
		case CONVEX_POLYGON_SHAPE: {
		} break;
		case WORLD_BOUNDARY_SHAPE: {
			Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();