### Godot version

4.1 

### System information

Win 10

### Issue description

![image](https://github.com/godotengine/godot/assets/3350340/fb4d82dc-0301-46d4-85e8-032c32b09fcf)

When causing _"output oveflow"_ by printing a lot of text, formating breaks. Possible because enclosing tag get flushed.

Suggested solution: clear text formating after _output oveflow_ warning.

### Steps to reproduce

Print a lot of text with different text tags (like [color] or [bgcolor]) to console. For example in _process function.

### Minimal reproduction project

N/A
}
				}
				if (!b->is_double_click() && !scroll_updated && !selection.active) {
					Item *c_item = nullptr;
					bool outside = true;
					_find_click(main, b->get_position(), nullptr, nullptr, &c_item, nullptr, &outside, true);
					if (c_item) {
						Variant meta;
						if (!outside && _find_meta(c_item, &meta)) {
							
							emit_signal(SNAME("meta_clicked"), meta);
						}
					}
				}
			}
		}
		if (b->get_button_index() == MouseButton::WHEEL_UP) {
			if (scroll_active) {
				vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
			}
		}
		if (b->get_button_index() == MouseButton::WHEEL_DOWN) {
			if (scroll_active) {
				vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
			}
		}
		if (b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
			_update_context_menu();
			menu->set_position(get_screen_position() + b->get_position());
			menu->reset_size();