### Godot version

4.0.3, 4.1-dev1, 4.1-dev2

### System information

Windows 11, ASUS Zephyrus G14 2022, Ryzen 9, Radeon 6700S

### Issue description

If you create a custom class script and extend it in a custom sub class script using GDScript, override `_init()` in the sub class but not in the parent class, and then call `super()` in the sub class, it will run fine in the editor or if exported with the debug template. However, if you export a release build, the `super()` call will induce a script error.

I think the bug is that the debugger should throw an error in this case. Trying the same with methods like `_ready` for classes extending nodes or even `_to_string` for a RefCounted class and running in the editor will cause a script error to be caught by the debugger.

In editor:
![debug](https://github.com/godotengine/godot/assets/125445387/f6da77c5-c9d3-4bb9-a4b0-80d2f9218033)

Release build:
![release_error](https://github.com/godotengine/godot/assets/125445387/73a9d098-7c3b-45e4-8761-e3f40ffd3bc9)


### Steps to reproduce

Create two classes
ClassTwo extends ClassOne
ClassTwo overrides virtual method _init() (**ClassOne does not**)
ClassTwo calls super() in _init()
No error in debug/editor
Error in release

### Minimal reproduction project

N/A
case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL:
						break; 
					case Callable::CallError::CALL_OK:
						p_call->is_constant = true;
						p_call->reduced_value = value;
						break;
				}
			} else {
				validate_call_arg(function_info, p_call);
			}
			p_call->set_datatype(type_from_property(function_info.return_val));
			return;
		} else if (Variant::has_utility_function(function_name)) {
			MethodInfo function_info = info_from_utility_func(function_name);
			if (!p_is_root && !p_is_await && function_info.return_val.type == Variant::NIL && ((function_info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT) == 0)) {
				push_error(vformat(R"*(Cannot get return value of call to "%s()" because it returns "void".)*", function_name), p_call);
			}
			if (all_is_constant && Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH) {
				
				Vector<const Variant *> args;
				for (int i = 0; i < p_call->arguments.size(); i++) {
					args.push_back(&(p_call->arguments[i]->reduced_value));
				}
				Variant value;
				Callable::CallError err;
				Variant::call_utility_function(function_name, &value, (const Variant **)args.ptr(), args.size(), err);
				switch (err.error) {
					case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
						String expected_type_name;
						if (err.argument < function_info.arguments.size()) {