### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

unsigned int *p = pl->p;
        pl->p = new unsigned int[pl->lit];
        for (unsigned int i = 0; i < pl->lit - 1u; ++i) pl->p[i] = p[i];
        delete[] p;
      } else {
        pl->p = new unsigned int[1];
      }
      pl->p[pl->lit - 1] = im;
    } else if (l) {
      
      
      
      HufDec *pl = hdecod + (c << (HUF_DECBITS - l));
      for (long long i = 1ULL << (HUF_DECBITS - l); i > 0; i--, pl++) {
        if (pl->len || pl->p) {
          
          
          
          
          
          return false;
        }
        pl->len = l;
        pl->lit = im;
      }
    }
  }
  return true;
}
static void hufFreeDecTable(HufDec *hdecod)