### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

If you have a Method Track with multiple calls to the same method, they are joined together and makes things unreadable:
![image](https://github.com/godotengine/godot/assets/2223172/a2ab8446-28a1-440b-b0d5-5049f5d705b4)
The horizontal line shouldn't be used here. I think it might be a regression.

### Steps to reproduce

1. Add AnimationPlayer
2. Add a Method Track (with Add Track button)
3. Add some key to the track
4. Add another key with the same method

### Minimal reproduction project

N/A
Ref<InputEventKey> k = p_ie;
	if (k.is_valid()) {
		switch (k->get_keycode()) {
			case Key::UP:
			case Key::DOWN:
			case Key::PAGEUP:
			case Key::PAGEDOWN: {
				pick_track->get_scene_tree()->get_scene_tree()->gui_input(k);
				pick_track->get_filter_line_edit()->accept_event();
			} break;
			default:
				break;
		}
	}
}
AnimationTrackEditor::AnimationTrackEditor() {
	main_panel = memnew(PanelContainer);
	main_panel->set_focus_mode(FOCUS_ALL); 
	add_child(main_panel);
	main_panel->set_v_size_flags(SIZE_EXPAND_FILL);
	HBoxContainer *timeline_scroll = memnew(HBoxContainer);