### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
target = fpath;
						return;
					} else {
						
						target = fpath.get_base_dir();
						return;
					}
				} else {
					if (ti->get_parent() != tree->get_root()->get_first_child()) {
						
						if (fpath != "res://") {
							
							if (fpath.ends_with("/")) {
								fpath = fpath.substr(0, fpath.length() - 1);
							}
							target = fpath.get_base_dir();
							return;
						}
					}
				}
			}
		}
	}
}
void FileSystemDock::_folder_color_index_pressed(int p_index, PopupMenu *p_menu) {
	Variant chosen_color_name = p_menu->get_item_metadata(p_index);
	Vector<String> selected;
	
	if (files->has_focus()) {
		Vector<int> files_selected_ids = files->get_selected_items();