### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (p_config_file->has_section_key(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx")) {
		int selected_main_editor_idx = p_config_file->get_value(EDITOR_NODE_CONFIG_SECTION, "selected_main_editor_idx");
		if (selected_main_editor_idx >= 0 && selected_main_editor_idx < main_editor_buttons.size()) {
			callable_mp(this, &EditorNode::editor_select).call_deferred(selected_main_editor_idx);
		}
	}
}
void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout) {
	if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
		return;
	}
	if (!p_layout->has_section(EDITOR_NODE_CONFIG_SECTION) ||
			!p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "open_scenes")) {
		return;
	}
	restoring_scenes = true;
	PackedStringArray scenes = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "open_scenes");
	for (int i = 0; i < scenes.size(); i++) {
		load_scene(scenes[i]);
	}
	if (p_layout->has_section_key(EDITOR_NODE_CONFIG_SECTION, "current_scene")) {
		String current_scene = p_layout->get_value(EDITOR_NODE_CONFIG_SECTION, "current_scene");
		int current_scene_idx = scenes.find(current_scene);
		set_current_scene(current_scene_idx);
	}
	save_editor_layout_delayed();
	restoring_scenes = false;
}
bool EditorNode::has_scenes_in_session() {