### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

r_error = ERR_COMPILATION_FAILED;
							return GDScriptCodeGenerator::Address();
						}
					} else {
						r_error = ERR_COMPILATION_FAILED;
						return GDScriptCodeGenerator::Address();
					}
				}
			}
			for (int i = 0; i < arguments.size(); i++) {
				if (arguments[i].mode == GDScriptCodeGenerator::Address::TEMPORARY) {
					gen->pop_temporary();
				}
			}
			return result;
		} break;
		case GDScriptParser::Node::GET_NODE: {
			const GDScriptParser::GetNodeNode *get_node = static_cast<const GDScriptParser::GetNodeNode *>(p_expression);
			Vector<GDScriptCodeGenerator::Address> args;
			args.push_back(codegen.add_constant(NodePath(get_node->full_path)));
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype(), codegen.script));
			MethodBind *get_node_method = ClassDB::get_method("Node", "get_node");
			gen->write_call_ptrcall(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args);
			return result;
		} break;
		case GDScriptParser::Node::PRELOAD: {
			const GDScriptParser::PreloadNode *preload = static_cast<const GDScriptParser::PreloadNode *>(p_expression);
			
			return codegen.add_constant(preload->resource);
		} break;