### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
if (InspectorDock::get_inspector_singleton()) {
		InspectorDock::get_inspector_singleton()->update_tree();
	}
}
void EditorNode::_editor_select_next() {
	int editor = _get_current_main_editor();
	do {
		if (editor == editor_table.size() - 1) {
			editor = 0;
		} else {
			editor++;
		}
	} while (!main_editor_buttons[editor]->is_visible());
	editor_select(editor);
}
void EditorNode::_open_command_palette() {
	command_palette->open_popup();
}
void EditorNode::_editor_select_prev() {
	int editor = _get_current_main_editor();
	do {
		if (editor == 0) {
			editor = editor_table.size() - 1;
		} else {
			editor--;
		}
	} while (!main_editor_buttons[editor]->is_visible());
	editor_select(editor);
}
Error EditorNode::load_resource(const String &p_resource, bool p_ignore_broken_deps) {