### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
	BIND_ENUM_CONSTANT(ANCHOR_END);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LOCALE);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(LAYOUT_DIRECTION_RTL);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_INHERITED);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_AUTO);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_LTR);
	BIND_ENUM_CONSTANT(TEXT_DIRECTION_RTL);
	ADD_SIGNAL(MethodInfo("resized"));
	ADD_SIGNAL(MethodInfo("gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
	ADD_SIGNAL(MethodInfo("mouse_entered"));
	ADD_SIGNAL(MethodInfo("mouse_exited"));
	ADD_SIGNAL(MethodInfo("focus_entered"));
	ADD_SIGNAL(MethodInfo("focus_exited"));
	ADD_SIGNAL(MethodInfo("size_flags_changed"));
	ADD_SIGNAL(MethodInfo("minimum_size_changed"));
	ADD_SIGNAL(MethodInfo("theme_changed"));
	GDVIRTUAL_BIND(_has_point, "point");
	GDVIRTUAL_BIND(_structured_text_parser, "args", "text");
	GDVIRTUAL_BIND(_get_minimum_size);
	GDVIRTUAL_BIND(_get_tooltip, "at_position");
	GDVIRTUAL_BIND(_get_drag_data, "at_position");
	GDVIRTUAL_BIND(_can_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_drop_data, "at_position", "data");
	GDVIRTUAL_BIND(_make_custom_tooltip, "for_text");
	GDVIRTUAL_BIND(_gui_input, "event");
}
Control::Control() {