### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
return get_v_scroll();
}
void EditorInspector::set_use_wide_editors(bool p_enable) {
	wide_editors = p_enable;
}
void EditorInspector::_update_inspector_bg() {
	if (sub_inspector) {
		int count_subinspectors = 0;
		Node *n = get_parent();
		while (n) {
			EditorInspector *ei = Object::cast_to<EditorInspector>(n);
			if (ei && ei->sub_inspector) {
				count_subinspectors++;
			}
			n = n->get_parent();
		}
		count_subinspectors = MIN(15, count_subinspectors);
		add_theme_style_override("panel", get_theme_stylebox("sub_inspector_bg" + itos(count_subinspectors), EditorStringName(Editor)));
	} else {
		add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
	}
}
void EditorInspector::set_sub_inspector(bool p_enable) {
	sub_inspector = p_enable;
	if (!is_inside_tree()) {
		return;
	}
	_update_inspector_bg();
}
void EditorInspector::set_use_deletable_properties(bool p_enabled) {