### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!windows.has(p_window), ObjectID());
	const WindowData &wd = windows[p_window];
	return wd.instance_id;
}
DisplayServerX11::WindowID DisplayServerX11::get_window_at_screen_position(const Point2i &p_position) const {
	WindowID found_window = INVALID_WINDOW_ID;
	WindowID parent_window = INVALID_WINDOW_ID;
	unsigned int focus_order = 0;
	for (const KeyValue<WindowID, WindowData> &E : windows) {
		const WindowData &wd = E.value;
		
		if (wd.focus_order == 0) {
			continue;
		}
		
		WindowID window_id = E.key;
		Rect2i win_rect = Rect2i(window_get_position(window_id), window_get_size(window_id));
		if (win_rect.has_point(p_position)) {
			
			if ((parent_window != wd.transient_parent) || (wd.focus_order > focus_order)) {
				found_window = window_id;
				parent_window = wd.transient_parent;
				focus_order = wd.focus_order;
			}
		}
	}
	return found_window;
}
void DisplayServerX11::window_set_title(const String &p_title, WindowID p_window) {