### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
hovered_base_tile_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
	
	if (tools_button_group->get_pressed_button() == tool_paint_button) {
		if (current_tile_data_editor) {
			current_tile_data_editor->forward_painting_atlas_gui_input(tile_atlas_view, tile_set_atlas_source, p_event);
		}
		
		tile_set_changed_needs_update = false;
		tile_atlas_control->queue_redraw();
		tile_atlas_control_unscaled->queue_redraw();
		alternative_tiles_control->queue_redraw();
		alternative_tiles_control_unscaled->queue_redraw();
		tile_atlas_view->queue_redraw();
		return;
	} else {
		
		Ref<InputEventMouseMotion> mm = p_event;
		if (mm.is_valid()) {
			Vector2i start_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_start_mouse_pos, true);
			Vector2i last_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(drag_last_mouse_pos, true);
			Vector2i new_base_tiles_coords = tile_atlas_view->get_atlas_tile_coords_at_pos(tile_atlas_control->get_local_mouse_position());
			Vector2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
			if (drag_type == DRAG_TYPE_CREATE_BIG_TILE) {
				
				new_base_tiles_coords = new_base_tiles_coords.max(Vector2i(0, 0)).min(grid_size - Vector2i(1, 1));
				Rect2i new_rect = Rect2i(start_base_tiles_coords, new_base_tiles_coords - start_base_tiles_coords).abs();
				new_rect.size += Vector2i(1, 1);