### Godot version

4 rc 6

### System information

win 11

### Issue description

if u right click on tile in tileset editor in setup tab you get "delete delete" as an option but if u actually press the delete key it tries to delete the node in the scene tree

### Steps to reproduce

make tileset
add tile
try to delete tile with delete key

### Minimal reproduction project

N/A
emit_changed(get_edited_property(), occluder);
		} else if (base_type == "NavigationPolygon") {
			Ref<NavigationPolygon> navigation_polygon;
			if (generic_tile_polygon_editor->get_polygon_count() >= 1) {
				navigation_polygon.instantiate();
				for (int i = 0; i < generic_tile_polygon_editor->get_polygon_count(); i++) {
					Vector<Vector2> polygon = generic_tile_polygon_editor->get_polygon(i);
					navigation_polygon->add_outline(polygon);
				}
				navigation_polygon->make_polygons_from_outlines();
			}
			emit_changed(get_edited_property(), navigation_polygon);
		}
	} else {
		if (base_type.is_empty()) {
			
			Vector<String> changed_properties;
			Array values;
			int count = generic_tile_polygon_editor->get_polygon_count();
			changed_properties.push_back(count_property);
			values.push_back(count);
			for (int i = 0; i < count; i++) {
				changed_properties.push_back(vformat(element_pattern, i));
				values.push_back(generic_tile_polygon_editor->get_polygon(i));
			}
			emit_signal(SNAME("multiple_properties_changed"), changed_properties, values, false);
		}
	}
}
void EditorPropertyTilePolygon::update_property() {