### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
0,
			32,
			False,
			AnyPropertyType,
			&type,
			&format,
			&len,
			&remaining,
			&data);
	if (result == Success && data) {
		long *state = (long *)data;
		if (state[0] == WM_IconicState) {
			XFree(data);
			return true;
		}
		XFree(data);
	}
	return false;
}
bool DisplayServerX11::_window_fullscreen_check(WindowID p_window) const {
	ERR_FAIL_COND_V(!windows.has(p_window), false);
	const WindowData &wd = windows[p_window];
	
	Atom property = XInternAtom(x11_display, "_NET_WM_STATE", False);
	Atom type;
	int format;
	unsigned long len;
	unsigned long remaining;
	unsigned char *data = nullptr;
	bool retval = false;