### Godot version

4.0.2

### System information

Ubuntu 22.04.1 LTS

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/4bd89bb0-f4d9-4aa9-8846-0a728e97e1bc)

Notice how the hue is on the blue color, but the saturation is insists on remaining red.

If I change the saturation a little bit, the correct value will apply. But if I adjust the value or the alpha, the blue hue will be punched out and become red again.

### Steps to reproduce

Go to a ColorPicker in the editor (say, the modulate property of Node2D), open the color picker, and copy the above configuration in the HSV tab.

### Minimal reproduction project

N/A
shape_popup->set_item_icon(shape_popup->get_item_index(SHAPE_HSV_WHEEL), theme_cache.shape_rect_wheel);
			shape_popup->set_item_icon(shape_popup->get_item_index(SHAPE_VHS_CIRCLE), theme_cache.shape_circle);
			shape_popup->set_item_icon(shape_popup->get_item_index(SHAPE_OKHSL_CIRCLE), theme_cache.shape_circle);
			_reset_sliders_theme();
			if (Engine::get_singleton()->is_editor_hint()) {
				
				text_type->set_custom_minimum_size(Size2(28 * theme_cache.base_scale, 0));
			}
			_update_presets();
			_update_recent_presets();
			_update_controls();
		} break;
		case NOTIFICATION_VISIBILITY_CHANGED: {
			Popup *p = Object::cast_to<Popup>(get_parent());
			if (p && is_visible_in_tree()) {
				p->set_size(Size2(get_combined_minimum_size().width + theme_cache.content_margin * 2, get_combined_minimum_size().height + theme_cache.content_margin * 2));
			}
		} break;
		case NOTIFICATION_WM_CLOSE_REQUEST: {
			if (picker_window != nullptr && picker_window->is_visible()) {
				picker_window->hide();
			}
		} break;
		case NOTIFICATION_INTERNAL_PROCESS: {
			if (!is_picking_color) {
				return;
			}
			set_pick_color(DisplayServer::get_singleton()->screen_get_pixel(DisplayServer::get_singleton()->mouse_get_position()));
		}
	}