### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
}
		for (EditorPlugin *plugin : item_plugins) {
			if (active_plugins[owner_id].has(plugin)) {
				plugin->edit(p_object);
				continue;
			}
			for (KeyValue<ObjectID, HashSet<EditorPlugin *>> &kv : active_plugins) {
				if (kv.key != owner_id) {
					EditorPropertyResource *epres = Object::cast_to<EditorPropertyResource>(ObjectDB::get_instance(kv.key));
					if (epres && kv.value.has(plugin)) {
						
						epres->fold_resource();
					}
					kv.value.erase(plugin);
				}
			}
			active_plugins[owner_id].insert(plugin);
			_plugin_over_edit(plugin, p_object);
		}
	} else {
		hide_unused_editors(p_editing_owner);
	}
}
void EditorNode::push_node_item(Node *p_node) {
	if (p_node || Object::cast_to<Node>(InspectorDock::get_inspector_singleton()->get_edited_object()) || Object::cast_to<MultiNodeEdit>(InspectorDock::get_inspector_singleton()->get_edited_object())) {
		
		push_item(p_node);
	}
}
void EditorNode::push_item(Object *p_object, const String &p_property, bool p_inspector_only) {