### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

}
					
					for (KeyValue<Node *, Node *> &E : additive_node_entry.ownership_table) {
						Node *current_ancestor = E.key;
						Node *ancestor_owner = E.value;
						if (ancestor_owner == original_node) {
							ancestor_owner = instantiated_node;
						}
						current_ancestor->set_owner(ancestor_owner);
					}
				}
				
				if (selected_node_paths.size()) {
					for (NodePath selected_node_path : selected_node_paths) {
						Node *selected_node = instantiated_node->get_node_or_null(selected_node_path);
						if (selected_node) {
							editor_selection->add_node(selected_node);
						}
					}
					editor_selection->update();
				}
				
				for (KeyValue<NodePath, ModificationNodeEntry> &E : modification_table) {
					NodePath new_current_path = E.key;
					Node *modifiable_node = instantiated_node->get_node_or_null(new_current_path);
					if (modifiable_node) {
						
						List<PropertyInfo> pinfo;
						modifiable_node->get_property_list(&pinfo);