### Godot version

v3.6.beta2.official [68c507f59]

### System information

w10 64

### Issue description

This image is from the official documentation.

![Captura](https://github.com/godotengine/godot/assets/19652075/dfcd9cb2-fec4-468b-99bf-bee786259bba)


Where is the "Menu" button?
What is the "Menu" button supposed to be?

![Captura4](https://github.com/godotengine/godot/assets/19652075/2d6a9fbb-78fc-421c-894e-e619522576c4)


### Steps to reproduce

...

### Minimal reproduction project

...
String p = is_pressed() ? "true" : "false";
	String e = is_echo() ? "true" : "false";
	String kc = "";
	String physical = "false";
	if (keycode == Key::NONE && physical_keycode == Key::NONE && unicode != 0) {
		kc = "U+" + String::num_uint64(unicode, 16) + " (" + String::chr(unicode) + ")";
	} else if (keycode != Key::NONE) {
		kc = itos((int64_t)keycode) + " (" + keycode_get_string(keycode) + ")";
	} else if (physical_keycode != Key::NONE) {
		kc = itos((int64_t)physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
		physical = "true";
	} else {
		kc = "(" + RTR("Unset") + ")";
	}
	String mods = InputEventWithModifiers::as_text();
	mods = mods.is_empty() ? "none" : mods;
	return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode, bool p_physical) {