### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
static const char *op_names[OP_MAX] = { "==",
		"!=",
		"<",
		"<=",
		">",
		">=",
		"&&",
		"||",
		"!",
		"-",
		"+",
		"-",
		"*",
		"/",
		"%",
		"<<",
		">>",
		"=",
		"+=",
		"-=",
		"*=",
		"/=",
		"%=",
		"<<=",
		">>=",
		"&=",
		"|=",