### Godot version

4.1 dev4

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description


https://github.com/godotengine/godot/assets/2223172/fe382ae2-04bb-4efa-b666-9e94ebb56a9c



### Steps to reproduce

1​. Go to Script Editor
2​. Toggle bookmark (Go To -> Toggle Bookmark)
3[.](https://media.tenor.com/_BiwWBWhYucAAAAd/what-huh.gif) It's not visible

### Minimal reproduction project

N/A
int next_end_pos = _get_affected_lines_to(c_next);
			int current_start_pos = text_editor->has_selection(c_current) ? text_editor->get_selection_from_line(c_current) : text_editor->get_caret_line(c_current);
			i = j;
			if (next_end_pos != current_start_pos && next_end_pos + 1 != current_start_pos) {
				break;
			}
			group_border.first = next_start_pos;
			new_group.push_back(c_next);
			
			if (j + 1 == caret_edit_order.size() - 1) {
				i++;
			}
		}
		group_borders.push_back(group_border);
		caret_groups.push_back(new_group);
	}
	for (int i = group_borders.size() - 1; i >= 0; i--) {
		if (group_borders[i].first - 1 < 0) {
			continue;
		}
		
		if (i < group_borders.size() - 1 && group_borders[i].first - 1 <= group_borders[i + 1].second) {
			continue;
		}
		
		Vector<Vector<int>> caret_group_parameters;
		for (int j = 0; j < caret_groups[i].size(); j++) {
			int c = caret_groups[i][j];
			int cursor_line = text_editor->get_caret_line(c);
			int cursor_column = text_editor->get_caret_column(c);