### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
}
			start--;
			continue;
		} else {
			// 
			variable_start++; // 
			break;
		}
	}
	if (is_valid_nodepath) {
		variable_start = start;
	}
	return line.substr(variable_start, (end - variable_start));
}
void ProjectConverter3To4::rename_colors(Vector<SourceLine> &source_lines, const RegExContainer &reg_container) {
	for (SourceLine &source_line : source_lines) {
		if (source_line.is_comment) {
			continue;
		}
		String &line = source_line.line;
		if (uint64_t(line.length()) <= maximum_line_length) {
			if (line.contains("Color.")) {
				for (unsigned int current_index = 0; RenamesMap3To4::color_renames[current_index][0]; current_index++) {
					line = reg_container.color_regexes[current_index]->sub(line, reg_container.color_renamed[current_index], true);
				}
			}
		}
	}
};
Vector<String> ProjectConverter3To4::check_for_rename_colors(Vector<String> &lines, const RegExContainer &reg_container) {