### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

Here is the toolbar button for Path 3D <img width="213" alt="Capture d’écran 2023-06-05 à 01 33 46" src="https://github.com/godotengine/godot/assets/66184050/be23b414-43ca-4775-a91e-e12d4581af4f">. As you can see it is missing the secod button from PAth2D ones <img width="243" alt="Capture d’écran 2023-06-05 à 01 33 34" src="https://github.com/godotengine/godot/assets/66184050/aba2435d-bb16-43e9-af18-30b64e38255f">. This is the one about setting up the control nodes. 
However control nodes are actually implemented and accessible by holding `Shift` so it's only missing a button that makes it looks like control node are not a thing on `Path3D`. 


### Steps to reproduce

N/A

### Minimal reproduction project

N/A
}
Path3DEditorPlugin *Path3DEditorPlugin::singleton = nullptr;
Path3DEditorPlugin::Path3DEditorPlugin() {
	path = nullptr;
	singleton = this;
	mirror_handle_angle = true;
	mirror_handle_length = true;
	Ref<Path3DGizmoPlugin> gizmo_plugin;
	gizmo_plugin.instantiate();
	Node3DEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin);
	sep = memnew(VSeparator);
	sep->hide();
	Node3DEditor::get_singleton()->add_control_to_menu_panel(sep);
	curve_edit = memnew(Button);
	curve_edit->set_flat(true);
	curve_edit->set_toggle_mode(true);
	curve_edit->hide();
	curve_edit->set_focus_mode(Control::FOCUS_NONE);
	curve_edit->set_tooltip_text(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
	Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
	curve_create = memnew(Button);
	curve_create->set_flat(true);
	curve_create->set_toggle_mode(true);
	curve_create->hide();