### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


godot_packed_array ret;
	memnew_placement(&ret, PackedFloat32Array);
	PackedFloat32Array *array = reinterpret_cast<PackedFloat32Array *>(&ret);
	array->resize(p_length);
	float *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(float));
	return ret;
}
godot_packed_array godotsharp_packed_float64_array_new_mem_copy(const double *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedFloat64Array);
	PackedFloat64Array *array = reinterpret_cast<PackedFloat64Array *>(&ret);
	array->resize(p_length);
	double *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(double));
	return ret;
}
godot_packed_array godotsharp_packed_vector2_array_new_mem_copy(const Vector2 *p_src, int32_t p_length) {
	godot_packed_array ret;
	memnew_placement(&ret, PackedVector2Array);
	PackedVector2Array *array = reinterpret_cast<PackedVector2Array *>(&ret);
	array->resize(p_length);
	Vector2 *dst = array->ptrw();
	memcpy(dst, p_src, p_length * sizeof(Vector2));
	return ret;
}
godot_packed_array godotsharp_packed_vector3_array_new_mem_copy(const Vector3 *p_src, int32_t p_length) {