### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
String main_scene = GLOBAL_GET("application/run/main_scene");
	for (FileInfo &E : file_list) {
		FileInfo *finfo = &(E);
		String fname = finfo->name;
		String fpath = finfo->path;
		String ftype = finfo->type;
		Ref<Texture2D> type_icon;
		Ref<Texture2D> big_icon;
		String tooltip = fpath;
		
		if (!finfo->import_broken) {
			type_icon = (has_theme_icon(ftype, EditorStringName(EditorIcons))) ? get_editor_theme_icon(ftype) : get_editor_theme_icon(SNAME("Object"));
			big_icon = file_thumbnail;
		} else {
			type_icon = get_editor_theme_icon(SNAME("ImportFail"));
			big_icon = file_thumbnail_broken;
			tooltip += "\n" + TTR("Status: Import of file failed. Please fix file and reimport manually.");
		}
		
		int item_index;
		if (use_thumbnails) {
			files->add_item(fname, big_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);
			files->set_item_tag_icon(item_index, type_icon);
		} else {
			files->add_item(fname, type_icon, true);
			item_index = files->get_item_count() - 1;
			files->set_item_metadata(item_index, fpath);