### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(!is_session_active() || p_frame < 0, false);
	Array msg;
	msg.push_back(p_frame);
	_put_msg("get_stack_frame_vars", msg);
	return true;
}
void ScriptEditorDebugger::set_live_debugging(bool p_enable) {
	live_debug = p_enable;
}
void ScriptEditorDebugger::_live_edit_set() {
	if (!is_session_active() || !editor_remote_tree) {
		return;
	}
	TreeItem *ti = editor_remote_tree->get_selected();
	if (!ti) {
		return;
	}
	String path;
	while (ti) {
		String lp = ti->get_text(0);
		path = "/" + lp + path;
		ti = ti->get_parent();
	}
	NodePath np = path;
	EditorNode::get_singleton()->get_editor_data().set_edited_scene_live_edit_root(np);
	update_live_edit_root();
}
void ScriptEditorDebugger::_live_edit_clear() {