### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

return false;
  }
  compressedSize = outSize;
#elif TINYEXR_USE_STB_ZLIB
  int outSize;
  unsigned char* ret = stbi_zlib_compress(const_cast<unsigned char*>(&tmpBuf.at(0)), src_size, &outSize, 8);
  if (!ret) {
    return false;
  }
  memcpy(dst, ret, outSize);
  free(ret);
  compressedSize = outSize;
#else
  uLong outSize = compressBound(static_cast<uLong>(src_size));
  int ret = compress(dst, &outSize, static_cast<const Bytef *>(&tmpBuf.at(0)),
                     src_size);
  if (ret != Z_OK) {
    return false;
  }
  compressedSize = outSize;
#endif
  
  
  if (compressedSize >= src_size) {
    compressedSize = src_size;
    memcpy(dst, src, src_size);
  }
  return true;
}
static bool DecompressZip(unsigned char *dst,