### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
recent_scenes->connect("id_pressed", callable_mp(this, &EditorNode::_open_recent_scene));
	if (!global_menu || !OS::get_singleton()->has_feature("macos")) {
		
		file_menu->add_separator();
		file_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/file_quit", TTR("Quit"), KeyModifierMask::CMD_OR_CTRL + Key::Q), FILE_QUIT, true);
	}
	project_menu = memnew(PopupMenu);
	project_menu->set_name(TTR("Project"));
	main_menu->add_child(project_menu);
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/project_settings", TTR("Project Settings..."), Key::NONE, TTR("Project Settings")), RUN_SETTINGS);
	project_menu->connect("id_pressed", callable_mp(this, &EditorNode::_menu_option));
	project_menu->add_separator();
	project_menu->add_item(TTR("Version Control"), VCS_MENU);
	project_menu->add_separator();
	project_menu->add_shortcut(ED_SHORTCUT_AND_COMMAND("editor/export", TTR("Export..."), Key::NONE, TTR("Export")), FILE_EXPORT_PROJECT);
#ifndef ANDROID_ENABLED
	project_menu->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
	project_menu->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
#endif
	project_menu->add_separator();
	project_menu->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
	project_menu->add_separator();
	plugin_config_dialog = memnew(PluginConfigDialog);
	plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
	gui_base->add_child(plugin_config_dialog);
	tool_menu = memnew(PopupMenu);
	tool_menu->set_name("Tools");
	tool_menu->connect("index_pressed", callable_mp(this, &EditorNode::_tool_menu_option));
	project_menu->add_child(tool_menu);
	project_menu->add_submenu_item(TTR("Tools"), "Tools");