### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
emit_signal(SNAME("multi_selected"), p_item, col, false);
					} else {
						p_item->select(col);
						emit_signal(SNAME("multi_selected"), p_item, col, true);
						emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
					}
				} else {
					if (select_mode == SELECT_MULTI && p_mod->is_shift_pressed() && selected_item && selected_item != p_item) {
						bool inrange = false;
						select_single_item(p_item, root, col, selected_item, &inrange);
						emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
					} else {
						int icount = _count_selected_items(root);
						if (select_mode == SELECT_MULTI && icount > 1 && p_button != MouseButton::RIGHT) {
							single_select_defer = p_item;
							single_select_defer_column = col;
						} else {
							if (p_button != MouseButton::RIGHT || !c.selected) {
								select_single_item(p_item, root, col);
							}
							emit_signal(SNAME("item_mouse_selected"), get_local_mouse_position(), p_button);
						}
					}
					queue_redraw();
				}
			}
		}
		if (!c.editable) {
			return -1; 
		}