### Godot version

4.1 beta 3

The same project works fine on 4.1 **beta 1 and beta 2.**

### System information

Tested on MacOS, Fedora and HTML5

### Issue description

I have a problem in version 4.1 beta 3 with a popup (popup panel). The first time it always displays correctly. Every subsequent time, I only see a black spot. 

[Nagranie ekranu z 2023-06-23 11-35-28.webm](https://github.com/godotengine/godot/assets/5132385/f7a7ad08-754c-4b4b-b594-b6880eff5f3d)

*The same if I show popup by methods like popup_centered.


### Steps to reproduce

I'm trying to reproduce it with a clean and minimal example, but unfortunately, without success. Maybe someone else has this issue or knows a way to reproduce it?

### Minimal reproduction project

I'm trying to create it.
Texture *tex = get_texture(rt->overridden.color);
		tex->render_target = nullptr;
		tex->is_render_target = false;
	}
	if (rt->overridden.color.is_valid()) {
		rt->overridden.color = RID();
	} else if (rt->color) {
		GLES3::Utilities::get_singleton()->texture_free_data(rt->color);
		if (rt->texture.is_valid()) {
			Texture *tex = get_texture(rt->texture);
			tex->tex_id = 0;
		}
	}
	rt->color = 0;
	if (rt->overridden.depth.is_valid()) {
		rt->overridden.depth = RID();
	} else if (rt->depth) {
		GLES3::Utilities::get_singleton()->texture_free_data(rt->depth);
	}
	rt->depth = 0;
	rt->overridden.velocity = RID();
	rt->overridden.is_overridden = false;
	if (rt->backbuffer_fbo != 0) {
		glDeleteFramebuffers(1, &rt->backbuffer_fbo);
		GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer);
		rt->backbuffer = 0;
		rt->backbuffer_fbo = 0;
	}
	if (rt->backbuffer_depth != 0) {
		GLES3::Utilities::get_singleton()->texture_free_data(rt->backbuffer_depth);