### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
case TYPE_SAMPLER2D:
			return "sampler2D";
		case TYPE_ISAMPLER2D:
			return "isampler2D";
		case TYPE_USAMPLER2D:
			return "usampler2D";
		case TYPE_SAMPLER2DARRAY:
			return "sampler2DArray";
		case TYPE_ISAMPLER2DARRAY:
			return "isampler2DArray";
		case TYPE_USAMPLER2DARRAY:
			return "usampler2DArray";
		case TYPE_SAMPLER3D:
			return "sampler3D";
		case TYPE_ISAMPLER3D:
			return "isampler3D";
		case TYPE_USAMPLER3D:
			return "usampler3D";
		case TYPE_SAMPLERCUBE:
			return "samplerCube";
		case TYPE_SAMPLERCUBEARRAY:
			return "samplerCubeArray";
		case TYPE_STRUCT:
			return "struct";
		case TYPE_MAX:
			return "invalid";
	}
	return "";
}
String ShaderLanguage::get_uniform_hint_name(ShaderNode::Uniform::Hint p_hint) {