### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Windows 11, AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx     2.10 GHz

### Issue description

  The request_attention () function on Windows only flashes the taskbar, but what if the taskbar is hidden ?  In display_server_windows.cpp, FLASHW_TRAY is used, when it might be more appropriate to use FLASHW_ALL which flashes both the caption and the tray.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
ERR_FAIL_COND_V_MSG(!tts, TypedArray<Dictionary>(), "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	return tts->get_voices();
}
void DisplayServerWindows::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
	ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
}
void DisplayServerWindows::tts_pause() {
	ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->pause();
}
void DisplayServerWindows::tts_resume() {
	ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->resume();
}
void DisplayServerWindows::tts_stop() {
	ERR_FAIL_COND_MSG(!tts, "Enable the \"audio/general/text_to_speech\" project setting to use text-to-speech.");
	tts->stop();
}
void DisplayServerWindows::mouse_set_mode(MouseMode p_mode) {
	_THREAD_SAFE_METHOD_
	if (mouse_mode == p_mode) {
		
		return;
	}
	mouse_mode = p_mode;
	_set_mouse_mode_impl(p_mode);
}
DisplayServer::MouseMode DisplayServerWindows::mouse_get_mode() const {