### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
GDCLASS(EditorPropertyInteger, EditorProperty);
	EditorSpinSlider *spin = nullptr;
	bool setting = false;
	void _value_changed(int64_t p_val);
protected:
	virtual void _set_read_only(bool p_read_only) override;
	static void _bind_methods();
public:
	virtual void update_property() override;
	void setup(int64_t p_min, int64_t p_max, int64_t p_step, bool p_hide_slider, bool p_allow_greater, bool p_allow_lesser, const String &p_suffix = String());
	EditorPropertyInteger();
};
class EditorPropertyObjectID : public EditorProperty {
	GDCLASS(EditorPropertyObjectID, EditorProperty);
	Button *edit = nullptr;
	String base_type;
	void _edit_pressed();
protected:
	virtual void _set_read_only(bool p_read_only) override;
	static void _bind_methods();
public:
	virtual void update_property() override;
	void setup(const String &p_base_type);
	EditorPropertyObjectID();
};
class EditorPropertySignal : public EditorProperty {