### Godot version

v4.0.2.stable.official [7a0977c]

### System information

Window 10

### Issue description

If your project is set to `WINDOW_MODE_FULLSCREEN` in project settings, the first time you try to switch mode for `WINDOWED`, it will not switch properly.


### Steps to reproduce

1. Create a new project
2. Change project settings `Display > Window > Mode` for `FullScreen`
3. Run the following code :

Code that reproduce the issue:
```
func _ready():
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_size(Vector2i(800,600))
``` 

## Workaround
Calling the `window_set_mode` twice solve the issue...

```
func _ready():
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
	DisplayServer.window_set_size(Vector2i(800,600))
``` 


### Minimal reproduction project

N/A: reproduction steps are trivial
if ((p_new_driver == "wintab") && wintab_available) {
			wintab_WTInfo(WTI_DEFSYSCTX, 0, &wd.wtlc);
			wd.wtlc.lcOptions |= CXO_MESSAGES;
			wd.wtlc.lcPktData = PK_STATUS | PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE | PK_ORIENTATION;
			wd.wtlc.lcMoveMask = PK_STATUS | PK_NORMAL_PRESSURE | PK_TANGENT_PRESSURE;
			wd.wtlc.lcPktMode = 0;
			wd.wtlc.lcOutOrgX = 0;
			wd.wtlc.lcOutExtX = wd.wtlc.lcInExtX;
			wd.wtlc.lcOutOrgY = 0;
			wd.wtlc.lcOutExtY = -wd.wtlc.lcInExtY;
			wd.wtctx = wintab_WTOpen(wd.hWnd, &wd.wtlc, false);
			if (wd.wtctx) {
				wintab_WTEnable(wd.wtctx, true);
				AXIS pressure;
				if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_NPRESSURE, &pressure)) {
					wd.min_pressure = int(pressure.axMin);
					wd.max_pressure = int(pressure.axMax);
				}
				AXIS orientation[3];
				if (wintab_WTInfo(WTI_DEVICES + wd.wtlc.lcDevice, DVC_ORIENTATION, &orientation)) {
					wd.tilt_supported = orientation[0].axResolution && orientation[1].axResolution;
				}
				wintab_WTEnable(wd.wtctx, true);
			} else {
				print_verbose("WinTab context creation failed.");
			}
		}
	}
}
DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode, VSyncMode p_vsync_mode, uint32_t p_flags, const Rect2i &p_rect) {