### Godot version

4.0.beta17.mono.official

### System information

Windows 10

### Issue description

As the title says, the log output is needlessly deep into internals (screenshot here: https://github.com/godotengine/godot/pull/71943#issuecomment-1415809223), but the actual issue is that double clicking the log entry doesn't jump to the source file but attempts to open the source-generator generated file instead:
![grafik](https://user-images.githubusercontent.com/8841352/216606839-039fc4c7-4645-4c30-96a1-1f49c59d489c.png)


### Steps to reproduce

Print debug statements from a c# file, and try to double click the log entry in the editor.

### Minimal reproduction project

If required i can create one
(void *)godotsharp_convert,
	(void *)godotsharp_hash,
	(void *)godotsharp_instance_from_id,
	(void *)godotsharp_print,
	(void *)godotsharp_print_rich,
	(void *)godotsharp_printerr,
	(void *)godotsharp_printraw,
	(void *)godotsharp_prints,
	(void *)godotsharp_printt,
	(void *)godotsharp_randf,
	(void *)godotsharp_randi,
	(void *)godotsharp_randomize,
	(void *)godotsharp_randf_range,
	(void *)godotsharp_randfn,
	(void *)godotsharp_randi_range,
	(void *)godotsharp_rand_from_seed,
	(void *)godotsharp_seed,
	(void *)godotsharp_weakref,
	(void *)godotsharp_str_to_var,
	(void *)godotsharp_var_to_bytes,
	(void *)godotsharp_var_to_str,
	(void *)godotsharp_pusherror,
	(void *)godotsharp_pushwarning,
	(void *)godotsharp_object_to_string,
};
const void **godotsharp::get_runtime_interop_funcs(int32_t &r_size) {
	r_size = sizeof(unmanaged_callbacks);
	return unmanaged_callbacks;
}