### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return data.scene_file_path;
}
void Node::set_editor_description(const String &p_editor_description) {
	ERR_THREAD_GUARD
	if (data.editor_description == p_editor_description) {
		return;
	}
	data.editor_description = p_editor_description;
	if (Engine::get_singleton()->is_editor_hint() && is_inside_tree()) {
		// Update tree so the tooltip in the Scene tree dock is also updated in the editor.
		get_tree()->tree_changed();
	}
}
String Node::get_editor_description() const {
	return data.editor_description;
}
void Node::set_editable_instance(Node *p_node, bool p_editable) {
	ERR_THREAD_GUARD
	ERR_FAIL_NULL(p_node);
	ERR_FAIL_COND(!is_ancestor_of(p_node));
	if (!p_editable) {
		p_node->data.editable_instance = false;
		// Avoid this flag being needlessly saved;
		// also give more visual feedback if editable children are re-enabled
		set_display_folded(false);
	} else {
		p_node->data.editable_instance = true;
	}
}
bool Node::is_editable_instance(const Node *p_node) const {