### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
String sp = p_path.simplify_path();
	project_path->set_text(sp);
	_path_text_changed(sp);
	get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_install_path_selected(const String &p_path) {
	String sp = p_path.simplify_path();
	install_path->set_text(sp);
	_path_text_changed(sp);
	get_ok_button()->call_deferred(SNAME("grab_focus"));
}
void ProjectDialog::_browse_path() {
	fdialog->set_current_dir(project_path->get_text());
	if (mode == MODE_IMPORT) {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_FILE);
		fdialog->clear_filters();
		fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
		fdialog->add_filter("*.zip", TTR("ZIP File"));
	} else {
		fdialog->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	}
	fdialog->popup_file_dialog();
}
void ProjectDialog::_browse_install_path() {
	fdialog_install->set_current_dir(install_path->get_text());
	fdialog_install->set_file_mode(EdorFileDialog::FILE_MODE_OPEN_DIR);
	fdialog_install->popup_file_dialog();
}
void ProjectDialog::_create_folder() {