### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

CHECK(text_edit->get_caret_column(5) == 22);
			
			CHECK(text_edit->get_selected_text(0) == "test");
			CHECK(text_edit->get_selected_text(1) == "test");
			CHECK(text_edit->get_selected_text(2) == "test");
			CHECK(text_edit->get_selected_text(3) == "test");
		}
		SUBCASE("[TextEdit] deselect on focus loss") {
			text_edit->set_text("test");
			text_edit->set_deselect_on_focus_loss_enabled(true);
			CHECK(text_edit->is_deselect_on_focus_loss_enabled());
			text_edit->grab_focus();
			text_edit->select_all();
			CHECK(text_edit->has_focus());
			CHECK(text_edit->has_selection());
			text_edit->release_focus();
			CHECK_FALSE(text_edit->has_focus());
			CHECK_FALSE(text_edit->has_selection());
			text_edit->set_deselect_on_focus_loss_enabled(false);
			CHECK_FALSE(text_edit->is_deselect_on_focus_loss_enabled());
			text_edit->grab_focus();
			text_edit->select_all();
			CHECK(text_edit->has_focus());
			CHECK(text_edit->has_selection());
			text_edit->release_focus();
			CHECK_FALSE(text_edit->has_focus());
			CHECK(text_edit->has_selection());
			text_edit->set_deselect_on_focus_loss_enabled(true);
			CHECK_FALSE(text_edit->has_selection());
		}