### Godot version

4.0.1

### System information

Windows 11, Vulkan, ryzen 9 5900X, rx 6700xt

### Issue description

When creating a typed array
(take `var wheels: Array[VehicleWheel3D]` as an example)

and then trying to add a node to the array by referencing it with `$`
(for example `var wheels: Array[VehicleWheel3D] = [$BackLeftWheel]`)

it will return the following error:
_Cannot have an element of type "Node" in an array of type "Array[VehicleWheel3D]"_

I have a theory that this is due to `$MyNode` being the same as `get_node("MyNode")` for the parser and `get_node()` has a return type of `Node`, so the parser thinks that you are trying to append a `Node` to the array (Haven't checked that in the source code, it's just a theory). 

![image](https://user-images.githubusercontent.com/111653551/227974121-e0be38bc-8c99-47f1-adf6-775083805cff.png)

This can be worked around by casting the node as the intended type
(`var wheels: Array[VehicleWheel3D] = [$BackLeftWheel as VehicleWheel3D]`)

### Steps to reproduce

See "Issue description" and "Minimal reproduction project"

### Minimal reproduction project


[Typed Array issue rep project.zip](https://github.com/godotengine/godot/files/11080146/Typed.Array.issue.rep.project.zip)

ERR_FAIL_COND_MSG(p_node == nullptr, "Trying to resolve type of a null node.");
	switch (p_node->type) {
		case GDScriptParser::Node::NONE:
			break; 
		case GDScriptParser::Node::CLASS:
			if (OK == resolve_class_inheritance(static_cast<GDScriptParser::ClassNode *>(p_node), true)) {
				resolve_class_interface(static_cast<GDScriptParser::ClassNode *>(p_node), true);
				resolve_class_body(static_cast<GDScriptParser::ClassNode *>(p_node), true);
			}
			break;
		case GDScriptParser::Node::CONSTANT:
			resolve_constant(static_cast<GDScriptParser::ConstantNode *>(p_node), true);
			break;
		case GDScriptParser::Node::FOR:
			resolve_for(static_cast<GDScriptParser::ForNode *>(p_node));
			break;
		case GDScriptParser::Node::IF:
			resolve_if(static_cast<GDScriptParser::IfNode *>(p_node));
			break;
		case GDScriptParser::Node::SUITE:
			resolve_suite(static_cast<GDScriptParser::SuiteNode *>(p_node));
			break;
		case GDScriptParser::Node::VARIABLE:
			resolve_variable(static_cast<GDScriptParser::VariableNode *>(p_node), true);