### Godot version

4.0.3stable

### System information

-OS: Windows 11

### Issue description

When I set "display/window/size/resizable" flag in godot 4 it destroys minimize button only shows close button. In godot 3 it disables maximize button
Godot 4:
![image](https://github.com/godotengine/godot/assets/78092286/715e34b7-42a6-4d06-88c3-c66f8c0e1bb7)
Godot 3:
![image](https://github.com/godotengine/godot/assets/78092286/da53df91-1ae0-4145-9192-1f13240b519c)


### Steps to reproduce

1. I opened **Project Settings/Display/Window**
2. Then I uncheck "Resizable" option both in godot 3/4
3. In Godot 3 it only disabled maximize button
4. In Godot 4 it destroyed maximize and minimize buttons.

### Minimal reproduction project

[FloweyFight.zip](https://github.com/godotengine/godot/files/11589075/FloweyFight.zip)

Callable callable = windows[E->get()].input_event_callback;
				if (callable.is_valid()) {
					callable.callp((const Variant **)&evp, 1, ret, ce);
				}
			}
			in_dispatch_input_event = false;
			return;
		}
	}
	Ref<InputEventFromWindow> event_from_window = p_event;
	if (event_from_window.is_valid() && event_from_window->get_window_id() != INVALID_WINDOW_ID) {
		
		if (windows.has(event_from_window->get_window_id())) {
			Callable callable = windows[event_from_window->get_window_id()].input_event_callback;
			if (callable.is_valid()) {
				callable.callp((const Variant **)&evp, 1, ret, ce);
			}
		}
	} else {
		
		for (const KeyValue<WindowID, WindowData> &E : windows) {
			const Callable callable = E.value.input_event_callback;
			if (callable.is_valid()) {
				callable.callp((const Variant **)&evp, 1, ret, ce);
			}
		}
	}
	in_dispatch_input_event = false;
}
LRESULT CALLBACK MouseProc(int code, WPARAM wParam, LPARAM lParam) {