### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
ask_update_settings->hide();
	ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
	ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
	Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
	if (selected_list.is_empty()) {
		return;
	}
	const String &path = selected_list[0].path;
	print_line("Converting project: " + path);
	List<String> args;
	args.push_back("--path");
	args.push_back(path);
	args.push_back("--convert-3to4");
	args.push_back("--rendering-driver");
	args.push_back(Main::get_rendering_driver_name());
	Error err = OS::get_singleton()->create_instance(args);
	ERR_FAIL_COND(err);
	_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
}
void ProjectManager::_run_project_confirm() {