### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventKey> k = p_event;
	bool is_command = k.is_valid() && k->is_command_or_control_pressed();
	if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
		if (!cursor_can_exit_tree) {
			accept_event();
		}
		if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) {
			return;
		}
		if (k.is_valid() && k->is_alt_pressed()) {
			selected_item->set_collapsed(false);
			TreeItem *next = selected_item->get_first_child();
			while (next && next != selected_item->next) {
				next->set_collapsed(false);
				next = next->get_next_visible();
			}
		} else {
			_go_right();
		}
	} else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
		if (!cursor_can_exit_tree) {
			accept_event();
		}
		if (!selected_item || select_mode == SELECT_ROW || selected_col < 0) {
			return;
		}
		if (k.is_valid() && k->is_alt_pressed()) {
			selected_item->set_collapsed(true);