### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
XrFrameEndInfo frame_end_info = {
			XR_TYPE_FRAME_END_INFO, 
			nullptr, 
			frame_state.predictedDisplayTime, 
			environment_blend_mode, 
			0, 
			nullptr 
		};
		result = xrEndFrame(session, &frame_end_info);
		if (XR_FAILED(result)) {
			print_line("OpenXR: failed to end frame! [", get_error_string(result), "]");
			return;
		}
		
		return;
	}
	
	for (int i = 0; i < OPENXR_SWAPCHAIN_MAX; i++) {
		if (swapchains[i].image_acquired) {
			swapchains[i].image_acquired = false; 
			release_image(swapchains[i]);
		}
	}
	for (uint32_t eye = 0; eye < view_count; eye++) {
		projection_views[eye].fov = views[eye].fov;
		projection_views[eye].pose = views[eye].pose;
	}
	Vector<const XrCompositionLayerBaseHeader *> layers_list;