### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
void _resource_changed(const Ref<Resource> &p_resource);
	void _viewport_selected(const NodePath &p_path);
	void _sub_inspector_property_keyed(const String &p_property, const Variant &p_value, bool p_advance);
	void _sub_inspector_resource_selected(const Ref<Resource> &p_resource, const String &p_property);
	void _sub_inspector_object_id_selected(int p_id);
	void _open_editor_pressed();
	void _update_property_bg();
	void _update_preferred_shader();
protected:
	virtual void _set_read_only(bool p_read_only) override;
	void _notification(int p_what);
public:
	virtual void update_property() override;
	void setup(Object *p_object, const String &p_path, const String &p_base_type);
	void collapse_all_folding() override;
	void expand_all_folding() override;
	void expand_revertable() override;
	void set_use_sub_inspector(bool p_enable);
	void fold_resource();
	EditorPropertyResource();
};
class EditorInspectorDefaultPlugin : public EditorInspectorPlugin {
	GDCLASS(EditorInspectorDefaultPlugin, EditorInspectorPlugin);
public:
	virtual bool can_handle(Object *p_object) override;
	virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false) override;
	static EditorProperty *get_editor_for_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const BitField<PropertyUsageFlags> p_usage, const bool p_wide = false);
};
#endif