### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

When folder is moved in project's file structure, folder's path is printed to Output. Most likely a forgotten debug print as it doesn't contain any useful information.

![kuva](https://github.com/godotengine/godot/assets/49998025/6167610f-c61b-4361-875a-86ba4ac18575)


### Steps to reproduce

1. Create folder structure:
```
res://
    foo
        bar
```
2. Move "bar" folder one level up

### Minimal reproduction project

N/A
Vector<String> selected_strings;
	TreeItem *favorites_item = tree->get_root()->get_first_child();
	TreeItem *active_selected = tree->get_selected();
	if (active_selected && active_selected != favorites_item) {
		selected_strings.push_back(active_selected->get_metadata(0));
	}
	TreeItem *selected = tree->get_root();
	selected = tree->get_next_selected(selected);
	while (selected) {
		if (selected != active_selected && selected != favorites_item) {
			selected_strings.push_back(selected->get_metadata(0));
		}
		selected = tree->get_next_selected(selected);
	}
	if (remove_self_inclusion) {
		selected_strings = _remove_self_included_paths(selected_strings);
	}
	return selected_strings;
}
Vector<String> FileSystemDock::_remove_self_included_paths(Vector<String> selected_strings) {