### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
String type = base_type;
	Callable callable = get_edited_property_value();
	edit->set_text("Callable");
	edit->set_disabled(true);
	edit->set_icon(get_theme_icon(SNAME("Callable"), SNAME("EditorIcons")));
}
void EditorPropertyCallable::_bind_methods() {
}
EditorPropertyCallable::EditorPropertyCallable() {
	edit = memnew(Button);
	add_child(edit);
	add_focusable(edit);
}
void EditorPropertyFloat::_set_read_only(bool p_read_only) {
	spin->set_read_only(p_read_only);
}
void EditorPropertyFloat::_value_changed(double val) {
	if (setting) {
		return;
	}
	if (angle_in_radians) {
		val = Math::deg_to_rad(val);
	}
	emit_changed(get_edited_property(), val);
}
void EditorPropertyFloat::update_property() {