### Godot version

4.2.dev3

### System information

Godot v4.2.dev3 - Arch Linux #0~20230811.g489fabdc SMP PREEMPT_DYNAMIC Sat Aug 12 02:04:20 UT - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 535.98) - Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz (8 Threads)

### Issue description

After turning on 2d hdr and font msdf at the same time, there is a problem with ui text rendering.

2d hdr off:
![图片](https://github.com/godotengine/godot/assets/52148221/37074fde-a0ce-4d3f-8bfc-dcf3f910cb12)
2d hdr on:
![图片](https://github.com/godotengine/godot/assets/52148221/b858899c-e08f-4bac-b0d6-4385d9a46114)


### Steps to reproduce

1. Open msdf for default font or custom font.
2. Turn on 2d hdr.
3. Add a Label node and enter text, the text rendering is destroyed.

### Minimal reproduction project

N/A
RD::TextureView rd_view;
	{ 
		rd_format.format = texture.rd_format;
		rd_format.width = texture.width;
		rd_format.height = texture.height;
		rd_format.depth = texture.depth;
		rd_format.array_layers = 1;
		rd_format.mipmaps = texture.mipmaps;
		rd_format.texture_type = texture.rd_type;
		rd_format.samples = RD::TEXTURE_SAMPLES_1;
		rd_format.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
		if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
			rd_format.shareable_formats.push_back(texture.rd_format);
			rd_format.shareable_formats.push_back(texture.rd_format_srgb);
		}
	}
	{
		rd_view.swizzle_r = ret_format.swizzle_r;
		rd_view.swizzle_g = ret_format.swizzle_g;
		rd_view.swizzle_b = ret_format.swizzle_b;
		rd_view.swizzle_a = ret_format.swizzle_a;
	}
	Vector<Vector<uint8_t>> data_slices;
	data_slices.push_back(all_data); 
	texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
	ERR_FAIL_COND(texture.rd_texture.is_null());
	if (texture.rd_format_srgb != RD::DATA_FORMAT_MAX) {
		rd_view.format_override = texture.rd_format_srgb;
		texture.rd_texture_srgb = RD::get_singleton()->texture_create_shared(rd_view, texture.rd_texture);
		if (texture.rd_texture_srgb.is_null()) {