### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

unsigned char **out_images, int *width, int *height,
    const int *requested_pixel_types, const unsigned char *data_ptr,
    size_t data_len, int compression_type, int line_order, int data_width,
    int data_height, int tile_offset_x, int tile_offset_y, int tile_size_x,
    int tile_size_y, size_t pixel_data_size, size_t num_attributes,
    const EXRAttribute *attributes, size_t num_channels,
    const EXRChannelInfo *channels,
    const std::vector<size_t> &channel_offset_list) {
  
  if (tile_size_x * tile_offset_x > data_width ||
      tile_size_y * tile_offset_y > data_height) {
    return false;
  }
  
  if ((tile_offset_x + 1) * tile_size_x >= data_width) {
    (*width) = data_width - (tile_offset_x * tile_size_x);
  } else {
    (*width) = tile_size_x;
  }
  if ((tile_offset_y + 1) * tile_size_y >= data_height) {
    (*height) = data_height - (tile_offset_y * tile_size_y);
  } else {
    (*height) = tile_size_y;
  }
  
  return DecodePixelData(out_images, requested_pixel_types, data_ptr, data_len,
                         compression_type, line_order, (*width), tile_size_y,