### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(instance == XR_NULL_HANDLE, RID());
	Action action;
	action.name = p_name;
	ActionSet *action_set = action_set_owner.get_or_null(p_action_set);
	ERR_FAIL_NULL_V(action_set, RID());
	ERR_FAIL_COND_V(action_set->handle == XR_NULL_HANDLE, RID());
	action.action_set_rid = p_action_set;
	switch (p_action_type) {
		case OpenXRAction::OPENXR_ACTION_BOOL:
			action.action_type = XR_ACTION_TYPE_BOOLEAN_INPUT;
			break;
		case OpenXRAction::OPENXR_ACTION_FLOAT:
			action.action_type = XR_ACTION_TYPE_FLOAT_INPUT;
			break;
		case OpenXRAction::OPENXR_ACTION_VECTOR2:
			action.action_type = XR_ACTION_TYPE_VECTOR2F_INPUT;
			break;
		case OpenXRAction::OPENXR_ACTION_POSE:
			action.action_type = XR_ACTION_TYPE_POSE_INPUT;
			break;
		case OpenXRAction::OPENXR_ACTION_HAPTIC:
			action.action_type = XR_ACTION_TYPE_VIBRATION_OUTPUT;
			break;
		default:
			ERR_FAIL_V(RID());
			break;
	}
	Vector<XrPath> toplevel_paths;
	for (int i = 0; i < p_trackers.size(); i++) {