### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
String arghint;
	if (!p_is_annotation) {
		arghint += _get_visual_datatype(p_info.return_val, false) + " ";
	}
	arghint += p_info.name + "(";
	int def_args = p_info.arguments.size() - p_info.default_arguments.size();
	int i = 0;
	for (const PropertyInfo &E : p_info.arguments) {
		if (i > 0) {
			arghint += ", ";
		}
		if (i == p_arg_idx) {
			arghint += String::chr(0xFFFF);
		}
		arghint += E.name + ": " + _get_visual_datatype(E, true);
		if (i - def_args >= 0) {
			arghint += String(" = ") + p_info.default_arguments[i - def_args].get_construct_string();
		}
		if (i == p_arg_idx) {
			arghint += String::chr(0xFFFF);
		}
		i++;
	}
	if (p_info.flags & METHOD_FLAG_VARARG) {
		if (p_info.arguments.size() > 0) {