### Godot version

4.0 fb10f45

### System information

Windows 10 x64

### Issue description

Behold, empty TileSet editor, with no TileMap node nor bottom button visible:
![image](https://github.com/godotengine/godot/assets/2223172/0f052770-4946-40eb-a790-a995dbe2599c)
Regression from #72277 (most likely, I didn't test)

### Steps to reproduce

1. Add some Node to your scene
2. Add a TileMap as a child
3. Select TileMap
4. Fold its parent in the scene tree
5. Restart the editor
6. The TileMap selection is restored and so is the folded node, resulting in a weird paradox

### Minimal reproduction project

N/A
paste_at = -1;
	}
	bool enabled = AudioServer::get_singleton()->is_bus_effect_enabled(bus, effect);
	EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
	ur->create_action(TTR("Move Bus Effect"));
	ur->add_do_method(AudioServer::get_singleton(), "remove_bus_effect", bus, effect);
	ur->add_do_method(AudioServer::get_singleton(), "add_bus_effect", get_index(), AudioServer::get_singleton()->get_bus_effect(bus, effect), paste_at);
	if (paste_at == -1) {
		paste_at = AudioServer::get_singleton()->get_bus_effect_count(get_index());
		if (bus == get_index()) {
			paste_at--;
		}
	}
	if (!enabled) {
		ur->add_do_method(AudioServer::get_singleton(), "set_bus_effect_enabled", get_index(), paste_at, false);
	}
	ur->add_undo_method(AudioServer::get_singleton(), "remove_bus_effect", get_index(), paste_at);
	ur->add_undo_method(AudioServer::get_singleton(), "add_bus_effect", bus, AudioServer::get_singleton()->get_bus_effect(bus, effect), effect);
	if (!enabled) {
		ur->add_undo_method(AudioServer::get_singleton(), "set_bus_effect_enabled", bus, effect, false);
	}
	ur->add_do_method(buses, "_update_bus", get_index());
	ur->add_undo_method(buses, "_update_bus", get_index());
	if (get_index() != bus) {
		ur->add_do_method(buses, "_update_bus", bus);
		ur->add_undo_method(buses, "_update_bus", bus);
	}
	ur->commit_action();
}
void EditorAudioBus::_delete_effect_pressed(int p_option) {