### Godot version

4.1.1rc1

### System information

Godot v4.1.1.rc1 - Windows 10.0.19045 - OpenGL3 (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)

### Issue description

When I run Godot using ```--rendering-driver opengl3```, **Help > Copy System Info** reports that I am using the Vulkan rendering engine, producing a message like this: **_Godot v4.1.1.rc1 - Windows 10.0.19045 - Vulkan (Compatibility) - GeForce GT 630M () - Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz (8 Threads)_**, where I would expect it to say **_OpenGl3 (Compatibility)_** in place **_Vulkan Compatibility_**.

### Steps to reproduce

1. Open Godot using ```--rendering-driver opengl3```
2. Switch to Compatibility rendering engine
3. Go to **_Help > Copy System Info_**
4. Paste the system info and see that it reports Vulkan to be the rendering driver

### Minimal reproduction project

N/A
}
						save_confirmation->reset_size();
						save_confirmation->popup_centered();
						break;
					}
					_discard_changes();
					break;
				}
				if (save_each) {
					tab_closing_menu_option = current_menu_option;
					for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
						tabs_to_close.push_back(editor_data.get_scene_path(i));
					}
					_proceed_closing_scene_tabs();
				} else {
					String unsaved_scenes;
					int i = _next_unsaved_scene(true, 0);
					while (i != -1) {
						unsaved_scenes += "\n            " + editor_data.get_edited_scene_root(i)->get_scene_file_path();
						i = _next_unsaved_scene(true, ++i);
					}
					if (p_option == RELOAD_CURRENT_PROJECT) {
						save_confirmation->set_ok_button_text(TTR("Save & Reload"));
						save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
					} else {
						save_confirmation->set_ok_button_text(TTR("Save & Quit"));
						save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
					}
					save_confirmation->reset_size();
					save_confirmation->popup_centered();