### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (is_token_precision(tk.type)) {
						param_precision = get_token_precision(tk.type);
						tk = _get_token();
#ifdef DEBUG_ENABLED
						if (keyword_completion_context & CF_CONST_KEYWORD) {
							keyword_completion_context ^= CF_CONST_KEYWORD;
						}
						if (keyword_completion_context & CF_FUNC_DECL_PARAM_SPEC) {
							keyword_completion_context ^= CF_FUNC_DECL_PARAM_SPEC;
						}
						if (keyword_completion_context & CF_PRECISION_MODIFIER) {
							keyword_completion_context ^= CF_PRECISION_MODIFIER;
						}
						if (_lookup_next(next)) {
							if (is_token_datatype(next.type)) {
								keyword_completion_context = CF_UNSPECIFIED;
							}
						}
#endif 
					}
					is_struct = false;
					if (shader->structs.has(tk.text)) {
						is_struct = true;
						param_struct_name = tk.text;
#ifdef DEBUG_ENABLED
						if (check_warnings && HAS_WARNING(ShaderWarning::UNUSED_STRUCT_FLAG) && used_structs.has(param_struct_name)) {
							used_structs[param_struct_name].used = true;
						}
#endif 
					}