### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

create_btn->set_text(TTR("New Project"));
		create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N));
		create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project));
		tree_vb->add_child(create_btn);
		import_btn = memnew(Button);
		import_btn->set_text(TTR("Import"));
		import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I));
		import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project));
		tree_vb->add_child(import_btn);
		scan_btn = memnew(Button);
		scan_btn->set_text(TTR("Scan"));
		scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S));
		scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects));
		tree_vb->add_child(scan_btn);
		tree_vb->add_child(memnew(HSeparator));
		open_btn = memnew(Button);
		open_btn->set_text(TTR("Ed"));
		open_btn->set_shortcut(ED_SHORTCUT("project_manager/ed_project", TTR("Ed Project"), KeyModifierMask::CMD_OR_CTRL | Key::E));
		open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask));
		tree_vb->add_child(open_btn);
		run_btn = memnew(Button);
		run_btn->set_text(TTR("Run"));
		run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R));
		run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project));
		tree_vb->add_child(run_btn);
		rename_btn = memnew(Button);
		rename_btn->set_text(TTR("Rename"));
		// The F2 shortcut isn't overridden wh Enter on macOS as Enter is already used to ed a project.
		rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2));
		rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project));