### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
Button *const button = tool_option_button[TOOL_OPT_OVERRIDE_CAMERA];
	if (p_game_running) {
		button->set_disabled(false);
		button->set_tooltip_text(TTR("Project Camera Override\nOverrides the running project's camera with the editor viewport camera."));
	} else {
		button->set_disabled(true);
		button->set_pressed(false);
		button->set_tooltip_text(TTR("Project Camera Override\nNo project instance running. Run the project from the editor to use this feature."));
	}
}
void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
	Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
	if (!current_viewport) {
		return;
	}
	EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
	camera_override_viewport_id = current_viewport->index;
	if (debugger->get_camera_override() >= EditorDebuggerNode::OVERRIDE_3D_1) {
		using Override = EditorDebuggerNode::CameraOverride;
		debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
	}
}
void Node3DEditor::_menu_item_pressed(int p_option) {