### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
Variant args[4] = { p_property, p_value, p_field, p_changing };
	const Variant *argptrs[4] = { &args[0], &args[1], &args[2], &args[3] };
	cache[p_property] = p_value;
	emit_signalp(SNAME("property_changed"), (const Variant **)argptrs, 4);
}
void EditorProperty::_notification(int p_what) {
	switch (p_what) {
		case NOTIFICATION_SORT_CHILDREN: {
			Size2 size = get_size();
			Rect2 rect;
			Rect2 bottom_rect;
			right_child_rect = Rect2();
			bottom_child_rect = Rect2();
			{
				int child_room = size.width * (1.0 - split_ratio);
				Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
				int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Tree"));
				int height = font->get_height(font_size) + 4 * EDSCALE;
				bool no_children = true;
				
				for (int i = 0; i < get_child_count(); i++) {
					Control *c = Object::cast_to<Control>(get_child(i));
					if (!c) {
						continue;
					}
					if (c->is_set_as_top_level()) {
						continue;
					}
					if (c == bottom_editor) {
						continue;