### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

if (!_search_term.is_empty()) {
			String search_path;
			if (search_term.contains("/")) {
				// Search path will match the whole path
				search_path = em.path;
			} else {
				// Search path will only match the last path component to make searching more strict
				search_path = em.path.get_file();
			}
			bool missing_tags = false;
			for (const String &tag : tags) {
				if (!em.tags.has(tag)) {
					missing_tags = true;
					break;
				}
			}
			// When searching, display projects whose name or path contain the search term and whose tags match the searched tags.
			em_visible = !missing_tags && (search_term.is_empty() || em.project_name.findn(search_term) != -1 || search_path.findn(search_term) != -1);
		}
		em.control->set_visible(em_visible);
	}
	for size(); ++i) {
		Item &em = _projects.wre[i];
		em.control->get_parent()->move_child(em.control, i);
	}
	// Rewind the coroutine because order of projects changed
	_update_icons_async();
	update_dock_menu();
}
const HashSet<String> &ProjectList::get_selected_project_keys() const {