### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
return true;
		} else if (p_name == "animation_speed") {
			for (TileSelection tile : tiles) {
				tile_set_atlas_source->set_tile_animation_speed(tile.tile, p_value);
			}
			emit_signal(SNAME("changed"), "animation_speed");
			return true;
		} else if (p_name == "animation_mode") {
			for (TileSelection tile : tiles) {
				tile_set_atlas_source->set_tile_animation_mode(tile.tile, VariantCaster<TileSetAtlasSource::TileAnimationMode>::cast(p_value));
			}
			emit_signal(SNAME("changed"), "animation_mode");
			return true;
		} else if (p_name == "animation_frames_count") {
			for (TileSelection tile : tiles) {
				int frame_count = p_value;
				if (frame_count == 0) {
					frame_count = 1;
				}
				bool has_room_for_tile = tile_set_atlas_source->has_room_for_tile(tile.tile, tile_set_atlas_source->get_tile_size_in_atlas(tile.tile), tile_set_atlas_source->get_tile_animation_columns(tile.tile), tile_set_atlas_source->get_tile_animation_separation(tile.tile), frame_count, tile.tile);
				if (!has_room_for_tile) {
					ERR_PRINT(vformat("Cannot add frames to the animation, not enough room in the atlas to layout %s frames.", frame_count));
				} else {
					tile_set_atlas_source->set_tile_animation_frames_count(tile.tile, frame_count);
				}
			}
			notify_property_list_changed();
			emit_signal(SNAME("changed"), "animation_separation");
			return true;
		} else if (components.size() == 2 && components[0].begins_with("animation_frame_") && components[0].trim_prefix("animation_frame_").is_valid_int()) {