### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
label = p_label;
	queue_redraw();
}
String EditorProperty::get_label() const {
	return label;
}
Object *EditorProperty::get_edited_object() {
	return object;
}
StringName EditorProperty::get_edited_property() const {
	return property;
}
EditorInspector *EditorProperty::get_parent_inspector() const {
	Node *parent = get_parent();
	while (parent) {
		EditorInspector *ei = Object::cast_to<EditorInspector>(parent);
		if (ei) {
			return ei;
		}
		parent = parent->get_parent();
	}
	ERR_FAIL_V_MSG(nullptr, "EditorProperty is outside inspector.");
}
void EditorProperty::set_doc_path(const String &p_doc_path) {