### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

drag_selection,
						vformat(TTR("Scale %d CanvasItems"), drag_selection.size()),
						true);
			} else {
				_commit_canvas_item_state(
						drag_selection,
						vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"),
								drag_selection[0]->get_name(),
								Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
								Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
						true);
			}
			if (key_auto_insert_button->is_pressed()) {
				_insert_animation_keys(false, false, true, true);
			}
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
		
		if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
			_restore_canvas_item_state(drag_selection);
			_reset_drag();
			viewport->queue_redraw();
			return true;
		}
	}
	return false;
}
bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {