### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_MAIN_THREAD_GUARD;
	
	vrs_mode = p_vrs_mode;
	switch (p_vrs_mode) {
		case VRS_TEXTURE: {
			RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_TEXTURE);
		} break;
		case VRS_XR: {
			RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_XR);
		} break;
		default: {
			RS::get_singleton()->viewport_set_vrs_mode(viewport, RS::VIEWPORT_VRS_DISABLED);
		} break;
	}
	notify_property_list_changed();
}
Viewport::VRSMode Viewport::get_vrs_mode() const {
	ERR_READ_THREAD_GUARD_V(VRS_DISABLED);
	return vrs_mode;
}
void Viewport::set_vrs_texture(Ref<Texture2D> p_texture) {
	ERR_MAIN_THREAD_GUARD;
	vrs_texture = p_texture;
	
	RID tex = p_texture.is_valid() ? p_texture->get_rid() : RID();
	RS::get_singleton()->viewport_set_vrs_texture(viewport, tex);
}
Ref<Texture2D> Viewport::get_vrs_texture() const {