### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
ERR_FAIL_INDEX(p_idx, tracks.size());
	ERR_FAIL_COND(tracks[p_idx]->type != TYPE_VALUE);
	ValueTrack *vt = static_cast<ValueTrack *>(tracks[p_idx]);
	if (vt->values.size() == 0) {
		return;
	}
	Variant::Type type = vt->values[0].value.get_type();
	
	bool is_using_angle = vt->interpolation == Animation::INTERPOLATION_LINEAR_ANGLE || vt->interpolation == Animation::INTERPOLATION_CUBIC_ANGLE;
	int i = 0;
	while (i < vt->values.size() - 2) {
		bool erase = false;
		switch (type) {
			case Variant::FLOAT: {
				TKey<float> t0;
				TKey<float> t1;
				TKey<float> t2;
				t0.time = vt->values[i].time;
				t1.time = vt->values[i + 1].time;
				t2.time = vt->values[i + 2].time;
				t0.value = vt->values[i].value;
				t1.value = vt->values[i + 1].value;
				t2.value = vt->values[i + 2].value;
				if (is_using_angle) {
					float diff1 = fmod(t1.value - t0.value, Math_TAU);