### Godot version

4.0 Beta 17

### System information

Xiaomi Pad 5, Adreno 640

### Issue description

Pretty self explanatory,

My device is a relatively large android tablet and it supports multiple windows being open, however godot may not be realizing that.

I would recommend to add this feature as a separate option in the settings, so it could be toggle-able.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
HashMap<String, List<Ref<InputEvent>>>::ConstIterator AO = builtin_action_overrides.find(p_name);
	if (AO) {
		Array event_array;
		List<Ref<InputEvent>> events_list = AO->value;
		for (const Ref<InputEvent> &E : events_list) {
			event_array.push_back(E);
		}
		return event_array;
	}
	return Array();
}
void EditorSettings::notify_changes() {
	_THREAD_SAFE_METHOD_
	SceneTree *sml = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
	if (!sml) {
		return;
	}
	Node *root = sml->get_root()->get_child(0);
	if (!root) {
		return;
	}
	root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED);
}
void EditorSettings::_bind_methods() {