### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - AMD Ryzen 3 3200G with Radeon Vega Graphics (4 Threads)

### Issue description

I have a scene with a large amount of InstanceMesh3D, StaticBody3D which are in a Map node. This scene does not cause any lags for me, but as soon as I expand the Map node, my scene starts to lag and it is impossible to work with the project at all. Before that I moved my project from 4.0.2.stable to 4.1.stable. The previous version did not cause such problems.

### Steps to reproduce

Create a scene of over +500 MeshInstance3D with any shape that is in a Node3D node. Try to open and close Node3D and you will see the performance drop.

### Minimal reproduction project

N/A
text_editor->hide();
	popup_editor_vb->add_child(text_editor);
	value_editor = memnew(HSlider);
	value_editor->set_v_size_flags(SIZE_EXPAND_FILL);
	value_editor->hide();
	popup_editor_vb->add_child(value_editor);
	h_scroll = memnew(HScrollBar);
	v_scroll = memnew(VScrollBar);
	add_child(h_scroll, false, INTERNAL_MODE_FRONT);
	add_child(v_scroll, false, INTERNAL_MODE_FRONT);
	range_click_timer = memnew(Timer);
	range_click_timer->connect("timeout", callable_mp(this, &Tree::_range_click_timeout));
	add_child(range_click_timer, false, INTERNAL_MODE_FRONT);
	h_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved));
	v_scroll->connect("value_changed", callable_mp(this, &Tree::_scroll_moved));
	line_editor->connect("text_submitted", callable_mp(this, &Tree::_line_editor_submit));
	text_editor->connect("gui_input", callable_mp(this, &Tree::_text_editor_gui_input));
	popup_editor->connect("popup_hide", callable_mp(this, &Tree::_text_editor_popup_modal_close));
	popup_menu->connect("id_pressed", callable_mp(this, &Tree::popup_select));
	value_editor->connect("value_changed", callable_mp(this, &Tree::value_editor_changed));
	set_notify_transform(true);
	set_mouse_filter(MOUSE_FILTER_STOP);
	set_clip_contents(true);
}
Tree::~Tree() {
	if (root) {
		memdelete(root);
	}
}