### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/3030410f-3bde-4d48-a2bc-959cc4b10518)
This is a plugin description that spans 2 screens and goes beyond the right screen border.
I just wanted to test if there is any limit to plugin description size. There is none. You can potentially put a text that will cover your whole screen (don't try it 🙃).

Not sure how we should solve that. We could autowrap the label, but to gracefully display extremely long texts they either need to be scrolled (in a tooltip??) or truncated.

### Steps to reproduce

1. Open Project Settings
2. Go to Plugins -> Create New Plugin
3. Write a book in the Description field

### Minimal reproduction project

https://www.lipsum.com/
HashSet<Node *> s;
	if (p_marked) {
		s.insert(p_marked);
	}
	set_marked(s, p_selectable, p_children_selectable);
}
void SceneTreeEditor::set_filter(const String &p_filter) {
	filter = p_filter;
	_update_filter(nullptr, true);
}
String SceneTreeEditor::get_filter() const {
	return filter;
}
String SceneTreeEditor::get_filter_term_warning() {
	return filter_term_warning;
}
void SceneTreeEditor::set_as_scene_tree_dock() {
	is_scene_tree_dock = true;
}
void SceneTreeEditor::set_display_foreign_nodes(bool p_display) {
	display_foreign = p_display;
	_update_tree();
}
void SceneTreeEditor::set_valid_types(const Vector<StringName> &p_valid) {