### Godot version

v4.2.dev.custom_build [443820686]

### System information

Debian Linux X11 Xfce

### Issue description

`AcceptDialog.dialog_close_on_escape` has as description:
```
If [code]true[/code], the dialog will be hidden when the escape key ([constant KEY_ESCAPE]) is pressed.
```
However the parameter also affects, how mouse clicks outside of the popup are interpreted.

https://github.com/godotengine/godot/blob/443820686cad24bbdd7e7050fa3d3f33f43a7bb5/scene/gui/dialogs.cpp#L47-L51

I would expect, that the behavior and the documentation fits.

It is unclear, if the documentation is wrong or if this is a bug and `close_on_escape` should not have an impact on mouse clicks. This got introduced in #59764.

I am inclined to say, that the documentation is correct, because it fits better to the name of the parameter.

### Steps to reproduce

1. Load and start MRP
2. Click button to create Popup
3. Click outside of Popup (left popup closes, right popup doesn't close)


### Minimal reproduction project

[PopupEscapeClose.zip](https://github.com/godotengine/godot/files/11981263/PopupEscapeClose.zip)

return message_label->get_text();
}
void AcceptDialog::set_text(String p_text) {
	if (message_label->get_text() == p_text) {
		return;
	}
	message_label->set_text(p_text);
	child_controls_changed();
	if (is_visible()) {
		_update_child_rects();
	}
}
void AcceptDialog::set_hide_on_ok(bool p_hide) {
	hide_on_ok = p_hide;
}
bool AcceptDialog::get_hide_on_ok() const {
	return hide_on_ok;
}
void AcceptDialog::set_close_on_escape(bool p_hide) {