### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
}
		}
		if (min > (p_min - CMP_EPSILON)) {
			for (int i = 0; i < 4; i++) {
				Vector2 la = p_points[i];
				Vector2 lb = p_points[(i + 1) % 4];
				for (int j = 0; j < 4; j++) {
					Vector2 fa = points[j];
					Vector2 fb = points[(j + 1) % 4];
					Vector2 pa, pb;
					real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
					
					if (d < r_closest_dist) {
						r_closest_dist = d;
						*r_closest = c;
					}
				}
			}
		}
	}
	for (int i = 0; i < p_at->get_child_count(); i++) {
		Node *child = p_at->get_child(i);
		Control *childc = Object::cast_to<Control>(child);
		if (childc && childc->data.RI) {
			continue; 
		}
		_window_find_focus_neighbor(p_dir, p_at->get_child(i), p_points, p_min, r_closest_dist, r_closest);
	}
}
void Control::set_default_cursor_shape(CursorShape p_shape) {