### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

if (base_script.is_valid()) {
						base_type.script_type = base_script;
					} else {
						base_type.kind = GDScriptParser::DataType::NATIVE;
						base_type.native_type = scr->get_instance_base_type();
					}
				} else {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
				}
			} break;
			case GDScriptParser::DataType::NATIVE: {
				StringName class_name = base_type.native_type;
				if (!ClassDB::class_exists(class_name)) {
					base_type.kind = GDScriptParser::DataType::UNRESOLVED;
					break;
				}
				if (ClassDB::has_method(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;
				}
				List<MethodInfo> virtual_methods;
				ClassDB::get_virtual_methods(class_name, &virtual_methods, true);
				for (const MethodInfo &E : virtual_methods) {
					if (E.name == p_symbol) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_METHOD;
						r_result.class_name = base_type.native_type;
						r_result.class_member = p_symbol;
						return OK;