### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type == TK_CF_CASE) {
							_set_error(RTR("Cases must be defined before default case."));
							return ERR_PARSE_ERROR;
						} else if (prev_type == TK_CF_DEFAULT) {
							_set_error(RTR("Default case must be defined only once."));
							return ERR_PARSE_ERROR;
						}
					}
					prev_type = tk.type;
					_set_tkpos(pos);
					continue;
				} else {
					HashSet<int> constants;
					for (int i = 0; i < switch_block->statements.size(); i++) { 
						ControlFlowNode *flow = static_cast<ControlFlowNode *>(switch_block->statements[i]);
						if (flow) {
							if (flow->flow_op == FLOW_OP_CASE) {
								if (flow->expressions[0]->type == Node::NODE_TYPE_CONSTANT) {
									ConstantNode *cn = static_cast<ConstantNode *>(flow->expressions[0]);
									if (!cn || cn->values.is_empty()) {
										return ERR_PARSE_ERROR;
									}
									if (constants.has(cn->values[0].sint)) {
										_set_error(vformat(RTR("Duplicated case label: %d."), cn->values[0].sint));
										return ERR_PARSE_ERROR;
									}
									constants.insert(cn->values[0].sint);
								} else if (flow->expressions[0]->type == Node::NODE_TYPE_VARIABLE) {
									VariableNode *vn = static_cast<VariableNode *>(flow->expressions[0]);
									if (!vn) {