### Godot version

4.2 (c5da2e54fe50cad34b5f93fa10538978b33af88d)

### System information

Windows 11

### Issue description

Attempting to run a scene with the following script report Identifier not found error:

![image](https://github.com/godotengine/godot/assets/3036176/3a63b930-0588-499d-80a2-4f88f5f07116)

This does not happen on 4.1.1 so this is a regression.

### Steps to reproduce

Create a script derived from Control and try to get access to the mouse_entered signal.

### Minimal reproduction project

[TestBug.zip](https://github.com/godotengine/godot/files/12237764/TestBug.zip)

case GDScriptParser::Node::AWAIT: {
			const GDScriptParser::AwaitNode *await = static_cast<const GDScriptParser::AwaitNode *>(p_expression);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(p_expression->get_datatype(), codegen.script));
			GDScriptParser::ExpressionNode *previous_awaited_node = awaited_node;
			awaited_node = await->to_await;
			GDScriptCodeGenerator::Address argument = _parse_expression(codegen, r_error, await->to_await);
			awaited_node = previous_awaited_node;
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}
			gen->write_await(result, argument);
			if (argument.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
				gen->pop_temporary();
			}
			return result;
		} break;
		
		case GDScriptParser::Node::SUBSCRIPT: {
			const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression);
			GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype(), codegen.script));
			GDScriptCodeGenerator::Address base = _parse_expression(codegen, r_error, subscript->base);
			if (r_error) {
				return GDScriptCodeGenerator::Address();
			}
			bool named = subscript->is_attribute;
			StringName name;
			GDScriptCodeGenerator::Address index;
			if (p_index_addr.mode != GDScriptCodeGenerator::Address::NIL) {
				index = p_index_addr;
			} else if (subscript->is_attribute) {