### Godot version

v4.1.beta.custom_build [d3651ea45]

### System information

Windows 11

### Issue description

![1](https://github.com/godotengine/godot/assets/28705694/15c14c93-7ad7-425a-8fb0-bef841b75527)

It's not possible to start text selection on a SpinBox when it's unfocused.

Note: After a bit of digging in the code, I found that clicking on a SpintBox doesn't trigger `SpinBox::gui_input` no matter if it's focused or not. However, releasing mouse left button does trigger the function.

### Steps to reproduce

See the gif.

### Minimal reproduction project

It's simple to reproduce.
if (language != p_language) {
		language = p_language;
		_shape();
		queue_redraw();
	}
}
String LineEdit::get_language() const {
	return language;
}
void LineEdit::set_draw_control_chars(bool p_draw_control_chars) {
	if (draw_control_chars != p_draw_control_chars) {
		draw_control_chars = p_draw_control_chars;
		if (menu && menu->get_item_index(MENU_DISPLAY_UCC) >= 0) {
			menu->set_item_checked(menu->get_item_index(MENU_DISPLAY_UCC), draw_control_chars);
		}
		_shape();
		queue_redraw();
	}
}
bool LineEdit::get_draw_control_chars() const {
	return draw_control_chars;
}
void LineEdit::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) {
	if (st_parser != p_parser) {
		st_parser = p_parser;
		_shape();
		queue_redraw();
	}
}
TextServer::StructuredTextParser LineEdit::get_structured_text_bidi_override() const {