### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

When a tween is performed on a `Transform2D`, where the starting value has a scale which isn't `(1, 1)`, both the position and scale of the intermediate values will be incorrect.  However, the correct transform will be applied at the end of the tween:

https://github.com/godotengine/godot/assets/441188/d190e224-3212-457a-9ba6-563b09abe930



### Steps to reproduce

Eg:
```
var tween := create_tween()
var start := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(100,100)) * 0.5
var end := Transform2D(Vector2.RIGHT, Vector2.DOWN, Vector2(200, 100))
(tween.tween_property($Tweened, "transform", end, 2.0)
	.from(start)
	)
```

### Minimal reproduction project

Single self-contained scene. Click to start the tween:

[tween_transform2d.zip](https://github.com/godotengine/godot/files/11995298/tween_transform2d.zip)

return false;
			}
		} else {
			return false;
		}
#ifndef DISABLE_DEPRECATED
	} else if (prop_name == "loop" && p_value.operator bool()) { 
		loop_mode = Animation::LoopMode::LOOP_LINEAR;
		return true;
#endif 
	} else {
		return false;
	}
	return true;
}
bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
	String prop_name = p_name;
	if (p_name == SNAME("_compression")) {
		ERR_FAIL_COND_V(!compression.enabled, false);
		Dictionary comp;
		comp["fps"] = compression.fps;
		Array bounds;
		bounds.resize(compression.bounds.size());
		for (uint32_t i = 0; i < compression.bounds.size(); i++) {
			bounds[i] = compression.bounds[i];
		}
		comp["bounds"] = bounds;
		Array pages;
		pages.resize(compression.pages.size());
		for (uint32_t i = 0; i < compression.pages.size(); i++) {