### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

}
	if (state.has("breakpoints")) {
		Array breakpoints = state["breakpoints"];
		for (int i = 0; i < breakpoints.size(); i++) {
			text_editor->set_line_as_breakpoint(breakpoints[i], true);
		}
	}
	if (state.has("bookmarks")) {
		Array bookmarks = state["bookmarks"];
		for (int i = 0; i < bookmarks.size(); i++) {
			text_editor->set_line_as_bookmarked(bookmarks[i], true);
		}
	}
}
Variant CodeTextEditor::get_navigation_state() {
	Dictionary state;
	state["scroll_position"] = text_editor->get_v_scroll();
	state["h_scroll_position"] = text_editor->get_h_scroll();
	state["column"] = text_editor->get_caret_column();
	state["row"] = text_editor->get_caret_line();
	state["selection"] = get_text_editor()->has_selection();
	if (get_text_editor()->has_selection()) {
		state["selection_from_line"] = text_editor->get_selection_from_line();
		state["selection_from_column"] = text_editor->get_selection_from_column();
		state["selection_to_line"] = text_editor->get_selection_to_line();
		state["selection_to_column"] = text_editor->get_selection_to_column();
	}
	return state;
}
void CodeTextEditor::set_error(const String &p_error) {