### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
return get_default_debugger()->get_var_value(p_var);
}
void EditorDebuggerNode::request_remote_tree() {
	get_current_debugger()->request_remote_tree();
}
void EditorDebuggerNode::_remote_tree_updated(int p_debugger) {
	if (p_debugger != tabs->get_current_tab()) {
		return;
	}
	remote_scene_tree->clear();
	remote_scene_tree->update_scene_tree(get_current_debugger()->get_remote_tree(), p_debugger);
}
void EditorDebuggerNode::_remote_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
	if (p_button != MouseButton::LEFT) {
		return;
	}
	TreeItem *item = Object::cast_to<TreeItem>(p_item);
	ERR_FAIL_COND(!item);
	if (p_id == EditorDebuggerTree::BUTTON_SUBSCENE) {
		remote_scene_tree->emit_signal(SNAME("open"), item->get_meta("scene_file_path"));
	} else if (p_id == EditorDebuggerTree::BUTTON_VISIBILITY) {
		ObjectID obj_id = item->get_metadata(0);
		ERR_FAIL_COND(obj_id.is_null());
		get_current_debugger()->update_remote_object(obj_id, "visible", !item->get_meta("visible"));
		get_current_debugger()->request_remote_tree();
	}
}
void EditorDebuggerNode::_remote_object_updated(ObjectID p_id, int p_debugger) {