### Godot version

4.1.rc2.mono.official

### System information

Godot v4.1.rc2.mono - EndeavourOS #1 SMP PREEMPT_DYNAMIC Thu, 11 May 2023 16:40:42 +0000 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4500U CPU @ 1.80GHz (4 Threads)

### Issue description

When using [GDScript documentation comments](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_documentation_comments.html) to create description tooltips for [@export variables](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html), they do not show up in the editor if:

- The export variable requires arguments (eg. [@export_enum](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_exports.html#exporting-enums)), and the arguments are declared across more than 2 lines. [(recommended by GDScript style guide)](https://docs.godotengine.org/en/stable/tutorials/scripting/gdscript/gdscript_styleguide.html#format-multiline-statements-for-readability)
- A description is applied to an [@export_category](https://docs.godotengine.org/en/stable/classes/class_%40gdscript.html#class-gdscript-annotation-export-category). 
  - This error also applies to all variables within the category

To illustrate, here are some screenshots from the included minimal reproduction project.

![working](https://github.com/godotengine/godot/assets/56048350/5fc45659-7a4d-4744-a7cd-1647497a0c97)

![nonworking_multiline](https://github.com/godotengine/godot/assets/56048350/8c2a1845-ca48-4484-a637-0af3d6b5582d)

![nonworking_category](https://github.com/godotengine/godot/assets/56048350/84ada88f-8a7b-49e7-9a6e-4cb188cc9dae)


### Steps to reproduce

Copy-paste this code into a new node's script. A minimal reproduction project with all this prepared is included below for convenience.

```
extends Node


## This shows up in the editor.
@export_enum("example1", "example2",) var good_enum


## [i]This shows up in the editor, but goes against recommended practices.[/i]
@export_enum(
	"example1", "example2",) var poor_practice_multiline


## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_enum(
	"example1",
	"example2",
) var bad_enum

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export_category("Categories truncate comments")

## THIS DOES NOT SHOW UP IN THE EDITOR.
@export var bad: int
```

### Minimal reproduction project

[tooltip-bug.zip](https://github.com/godotengine/godot/files/11928865/tooltip-bug.zip)

void _unbind_count_changed(double p_count);
	void _add_bind();
	void _remove_bind();
	void _advanced_pressed();
	void _update_ok_enabled();
protected:
	void _notification(int p_what);
	static void _bind_methods();
public:
	static StringName generate_method_callback_name(Node *p_source, String p_signal_name, Node *p_target);
	Node *get_source() const;
	ConnectionData get_source_connection_data() const;
	StringName get_signal_name() const;
	PackedStringArray get_signal_args() const;
	NodePath get_dst_path() const;
	void set_dst_node(Node *p_node);
	StringName get_dst_method_name() const;
	void set_dst_method(const StringName &p_method);
	int get_unbinds() const;
	Vector<Variant> get_binds() const;
	String get_signature(const MethodInfo &p_method, PackedStringArray *r_arg_names = nullptr);
	bool get_deferred() const;
	bool get_one_shot() const;
	bool is_editing() const;
	void init(const ConnectionData &p_cd, const PackedStringArray &p_signal_args, bool p_edit = false);
	void popup_dialog(const String p_for_signal);
	ConnectDialog();
	~ConnectDialog();
};
class ConnectionsDockTree : public Tree {