### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].checked;
}
bool TreeItem::is_indeterminate(int p_column) const {
	ERR_FAIL_INDEX_V(p_column, cells.size(), false);
	return cells[p_column].indeterminate;
}
void TreeItem::propagate_check(int p_column, bool p_emit_signal) {
	bool ch = cells[p_column].checked;
	if (p_emit_signal) {
		tree->emit_signal(SNAME("check_propagated_to_item"), this, p_column);
	}
	_propagate_check_through_children(p_column, ch, p_emit_signal);
	_propagate_check_through_parents(p_column, p_emit_signal);
}
void TreeItem::_propagate_check_through_children(int p_column, bool p_checked, bool p_emit_signal) {
	TreeItem *current = get_first_child();
	while (current) {
		current->set_checked(p_column, p_checked);
		if (p_emit_signal) {
			current->tree->emit_signal(SNAME("check_propagated_to_item"), current, p_column);
		}
		current->_propagate_check_through_children(p_column, p_checked, p_emit_signal);
		current = current->get_next();
	}
}
void TreeItem::_propagate_check_through_parents(int p_column, bool p_emit_signal) {