### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
op->arguments.write[0] = _reduce_expression(p_block, op->arguments[0]);
		if (op->arguments[0]->type == Node::NODE_TYPE_CONSTANT) {
			ConstantNode *cn = static_cast<ConstantNode *>(op->arguments[0]);
			DataType base = get_scalar_type(cn->datatype);
			Vector<ConstantNode::Value> values;
			for (int i = 0; i < cn->values.size(); i++) {
				ConstantNode::Value nv;
				switch (base) {
					case TYPE_BOOL: {
						nv.boolean = !cn->values[i].boolean;
					} break;
					case TYPE_INT: {
						nv.sint = -cn->values[i].sint;
					} break;
					case TYPE_UINT: {
						
						nv.uint = 0 - cn->values[i].uint;
					} break;
					case TYPE_FLOAT: {
						nv.real = -cn->values[i].real;
					} break;
					default: {
					}
				}
				values.push_back(nv);
			}
			cn->values = values;
			return cn;
		}
	}