### Godot version

16a93563bf

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

As tittle says some properties are badly located as location others whoch means they are put way below others. One of such example is the property `texture` of `Sprite2D`.

### Steps to reproduce

in any script write 
```
var sprite : Sprite2D
sprite.text
```
and autocomplete at the end texture will appears below a lot of other signal and constants starting with texture which should come afterward

### Minimal reproduction project

N/A
const GDScriptParser::ExpressionNode *last_assigned_expression = nullptr;
	GDScriptParser::DataType id_type;
	GDScriptParser::SuiteNode *suite = p_context.current_suite;
	bool is_function_parameter = false;
	bool can_be_local = true;
	switch (p_identifier->source) {
		case GDScriptParser::IdentifierNode::MEMBER_VARIABLE:
		case GDScriptParser::IdentifierNode::MEMBER_CONSTANT:
		case GDScriptParser::IdentifierNode::MEMBER_FUNCTION:
		case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
		case GDScriptParser::IdentifierNode::MEMBER_CLASS:
		case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
		case GDScriptParser::IdentifierNode::STATIC_VARIABLE:
			can_be_local = false;
			break;
		default:
			break;
	}
	if (can_be_local && suite && suite->has_local(p_identifier->name)) {
		const GDScriptParser::SuiteNode::Local &local = suite->get_local(p_identifier->name);
		id_type = local.get_datatype();
		
		switch (local.type) {
			case GDScriptParser::SuiteNode::Local::VARIABLE:
				if (local.variable->initializer) {
					last_assign_line = local.variable->initializer->end_line;
					last_assigned_expression = local.variable->initializer;
				}
				break;
			case GDScriptParser::SuiteNode::Local::CONSTANT: