### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
return node_clipboard;
}
void SceneTreeDock::add_remote_tree_editor(Control *p_remote) {
	ERR_FAIL_COND(remote_tree != nullptr);
	add_child(p_remote);
	remote_tree = p_remote;
	remote_tree->hide();
	remote_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
}
void SceneTreeDock::show_remote_tree() {
	_remote_tree_selected();
}
void SceneTreeDock::hide_remote_tree() {
	_local_tree_selected();
}
void SceneTreeDock::show_tab_buttons() {
	button_hb->show();
}
void SceneTreeDock::hide_tab_buttons() {