### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return false;
	}
	return props[p_setting].has_default_value;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
	_THREAD_SAFE_METHOD_
#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
	_initial_set(m_name, m_default_value);                                              \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
	_initial_set(m_name, m_default_value);                                                             \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
	
	{
		String lang_hint = "en";
		String host_lang = OS::get_singleton()->get_locale();