### Godot version

c0d8d91

### System information

Windows 11

### Issue description

There's weird bug going on with the latest master branch. The auto completion in script editor is sorted in a wacky ways, putting sort of constants ahead of anything because it's ahead alphabetically
![image](https://github.com/godotengine/godot/assets/13846022/0f3e389e-f5d1-46b2-9f78-c215f3ad5abd)

Now compare it to my build about two weeks ago
![image](https://github.com/godotengine/godot/assets/13846022/37013cad-2e8f-4aa3-9270-0e8dfd9502ea)

Both are using the same content of 'editor_data' settings folder. And loading up the same project.

### Steps to reproduce

- Open a new blank project
- Make a new script
- Triggers any auto completion in Script Editor

### Minimal reproduction project

N/A
same_line = true;
					in_region = d;
					delimiter_cache.write[i][from + 1] = d;
					from += start_key_length;
					
					if (end_key_length == 0 || delimiters[d].line_only || from + end_key_length > line_length) {
						j = line_length;
						if (delimiters[d].line_only) {
							delimiter_cache.write[i][line_length + 1] = -1;
						} else {
							end_region = in_region;
						}
					}
					break;
				}
				if (j == line_length || in_region == -1) {
					continue;
				}
			}
			
			
			int region_end_index = -1;
			int end_key_length = delimiters[in_region].end_key.length();
			const char32_t *end_key = delimiters[in_region].end_key.get_data();
			for (; from < line_length; from++) {
				if (line_length - from < end_key_length) {
					break;
				}
				if (!is_symbol(str[from])) {
					continue;