### Godot version

4.1 dev2, 4.0.3

### System information

Windows 10, ryzen 5900x, radeon 6950xt (driver: 23.2.2)

### Issue description

There are two bugs:
- When I create a new node, it is created outside of the viewport. (as in first video)
- When I run the project, all the content inside the viewport dont appear. (as in second video)
I believe the second issue is related to the first.

Note: these problems are in RTL editors.

https://github.com/godotengine/godot/assets/121864036/84f0d434-0d1b-4c23-9fb0-510257e2e191


https://github.com/godotengine/godot/assets/121864036/b2bc20c7-1e2e-4d04-99e7-d66860ffced2




### Steps to reproduce

Videos explain.

### Minimal reproduction project

N/A
set_h_grow_direction(GrowDirection::GROW_DIRECTION_BOTH);
			break;
	}
	
	switch (p_preset) {
		case PRESET_TOP_LEFT:
		case PRESET_TOP_RIGHT:
		case PRESET_CENTER_TOP:
		case PRESET_TOP_WIDE:
			set_v_grow_direction(GrowDirection::GROW_DIRECTION_END);
			break;
		case PRESET_BOTTOM_LEFT:
		case PRESET_BOTTOM_RIGHT:
		case PRESET_CENTER_BOTTOM:
		case PRESET_BOTTOM_WIDE:
			set_v_grow_direction(GrowDirection::GROW_DIRECTION_BEGIN);
			break;
		case PRESET_CENTER_LEFT:
		case PRESET_CENTER_RIGHT:
		case PRESET_CENTER:
		case PRESET_LEFT_WIDE:
		case PRESET_RIGHT_WIDE:
		case PRESET_VCENTER_WIDE:
		case PRESET_HCENTER_WIDE:
		case PRESET_FULL_RECT:
			set_v_grow_direction(GrowDirection::GROW_DIRECTION_BOTH);
			break;
	}
}
void Control::_set_position(const Point2 &p_point) {