### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
	for (int i = 0; i < selected_list.size(); ++i) {
		const String &selected_main = selected_list[i].main_scene;
		if (selected_main.is_empty()) {
			run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease ed the project and set the main scene in the Project Settings under the \"Application\" category."));
			run_error_diag->popup_centered();
			continue;
		}
		const String &path = selected_list[i].path;
		// `.substr(6)` on `ProjectSeteton()->get_imported_files_path()` strips away the leading "res://".
		if (!DirAccess::exists(path.path_join(ProjectSeteton()->get_imported_files_path().substr(6)))) {
			run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease ed the project to trigger the inial import."));
			run_error_diag->popup_centered();
			continue;
		}
		print_line("Running project: " + path);
		List<String> args;
		for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) {
			args.push_back(a);
		}
		args.push_back("--path");
		args.push_back(path);
		Error err = OS::get_singleton()->create_instance(args);
		ERR_FAIL_COND(err);
	}
}
void ProjectManager::_run_project() {