### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

TypeTestNode *type_test = alloc_node<TypeTestNode>();
	reset_extents(type_test, p_previous_operand);
	update_extents(type_test);
	type_test->operand = p_previous_operand;
	type_test->test_type = parse_type();
	complete_extents(type_test);
	if (type_test->test_type == nullptr) {
		push_error(R"(Expected type specifier after "is".)");
	}
	return type_test;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_yield(ExpressionNode *p_previous_operand, bool p_can_assign) {
	push_error(R"("yield" was removed in Godot 4. Use "await" instead.)");
	return nullptr;
}
GDScriptParser::ExpressionNode *GDScriptParser::parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign) {
	
	GDScriptTokenizer::Token::Type invalid = previous.type;
	switch (invalid) {
		case GDScriptTokenizer::Token::QUESTION_MARK:
			push_error(R"(Unexpected "?" in source. If you want a ternary operator, use "truthy_value if true_condition else falsy_value".)");
			break;
		default:
			return nullptr; 
	}
	
	return p_previous_operand;
}
GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) {