### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
app_focused = false;
			}
		} else {
			time_since_no_focus = OS::get_singleton()->get_ticks_msec();
		}
	}
	do_mouse_warp = false;
	
	bool mouse_mode_grab = mouse_mode == MOUSE_MODE_CAPTURED || mouse_mode == MOUSE_MODE_CONFINED || mouse_mode == MOUSE_MODE_CONFINED_HIDDEN;
	xi.pressure = 0;
	xi.tilt = Vector2();
	xi.pressure_supported = false;
	LocalVector<XEvent> events;
	{
		
		MutexLock mutex_lock(events_mutex);
		events = polled_events;
		polled_events.clear();
		
		_check_pending_events(events);
	}
	for (uint32_t event_index = 0; event_index < events.size(); ++event_index) {
		XEvent &event = events[event_index];
		bool ime_window_event = false;
		WindowID window_id = MAIN_WINDOW_ID;
		
		for (const KeyValue<WindowID, WindowData> &E : windows) {
			if (event.xany.window == E.value.x11_window) {
				window_id = E.key;
				break;