### Godot version

4.2 dev 2

### System information

Windows 10 Godot Engine v4.2.dev2.mono.official.da81ca62a - https://godotengine.org OpenGL API 3.3.0 NVIDIA 536.67 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 980 Ti

### Issue description

If you have multiple openxr action sets it will fail to load all of the action sets after the first one loaded

### Steps to reproduce

Have multiple openxr action sets

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(session == XR_NULL_HANDLE, false);
	if (!running) {
		return false;
	}
	Vector<XrActiveActionSet> active_sets;
	for (int i = 0; i < p_active_sets.size(); i++) {
		ActionSet *action_set = action_set_owner.get_or_null(p_active_sets[i]);
		if (action_set && action_set->handle != XR_NULL_HANDLE) {
			XrActiveActionSet aset;
			aset.actionSet = action_set->handle;
			aset.subactionPath = XR_NULL_PATH;
			active_sets.push_back(aset);
		}
	}
	ERR_FAIL_COND_V(active_sets.size() == 0, false);
	XrActionsSyncInfo sync_info = {
		XR_TYPE_ACTIONS_SYNC_INFO, 
		nullptr, 
		uint32_t(active_sets.size()), 
		active_sets.ptr() 
	};
	XrResult result = xrSyncActions(session, &sync_info);
	if (XR_FAILED(result)) {
		print_line("OpenXR: failed to sync active action sets! [", get_error_string(result), "]");
		return false;
	}
	return true;
}
bool OpenXRAPI::get_action_bool(RID p_action, RID p_tracker) {