### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
String prop_name;
			Variant key;
			Variant value;
			if (i < amount) {
				prop_name = "indices/" + itos(i + offset);
				key = dict.get_key_at_index(i + offset);
				value = dict.get_value_at_index(i + offset);
			} else if (i == amount) {
				prop_name = "new_item_key";
				value = object->get_new_item_key();
			} else if (i == amount + 1) {
				prop_name = "new_item_value";
				value = object->get_new_item_value();
			}
			EditorProperty *prop = nullptr;
			switch (value.get_type()) {
				case Variant::NIL: {
					prop = memnew(EditorPropertyNil);
				} break;
				
				case Variant::BOOL: {
					prop = memnew(EditorPropertyCheck);
				} break;
				case Variant::INT: {
					EditorPropertyInteger *editor = memnew(EditorPropertyInteger);
					editor->setup(-100000, 100000, 1, false, true, true);
					prop = editor;
				} break;
				case Variant::FLOAT: {
					EditorPropertyFloat *editor = memnew(EditorPropertyFloat);