### Godot version

4.1 beta1

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When I change tile source, the view is initialized at a wrong position. After scrolling it for the first time, the position gets re-adjusted.

https://github.com/godotengine/godot/assets/2223172/830cef4a-10f0-4fa5-9172-e7f8015330eb

It wasn't happening before.

### Steps to reproduce

1. Create a TileMap with TileSet
2. Add a sufficiently big tile atlas source
3. Add another source, so that you can switch between the 2
4. Switch to the other source and then to the big one
5. Scroll

### Minimal reproduction project

The texture from the video: https://github.com/godotengine/godot/assets/2223172/7ac78271-84d0-48ab-ae28-45841e2e0880
if (data.theme_font_size_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::INT, PNAME("theme_override_font_sizes") + String("/") + E, PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_icon_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (data.theme_icon_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_icons") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", usage));
		}
	}
	{
		List<StringName> names;
		default_theme->get_stylebox_list(get_class_name(), &names);
		for (const StringName &E : names) {
			uint32_t usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
			if (data.theme_style_override.has(E)) {
				usage |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
			}
			p_list->push_back(PropertyInfo(Variant::OBJECT, PNAME("theme_override_styles") + String("/") + E, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", usage));
		}
	}
}
void Control::_validate_property(PropertyInfo &p_property) const {