### Godot version

4.1.stable

### System information

Godot v4.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 Threads)

### Issue description

When I try to join 68 images of 128x128 resolution in an atlas it returns a transparent 1x1 image

I tried using few images and it doesn't work either

It doesn't work either with 16x16, 32x32, 64x64 resolutions

- Google Translate :)

### Steps to reproduce


https://github.com/godotengine/godot/assets/136469511/ca5f64c2-f0c5-486f-a13e-b941ae2dea7d



### Minimal reproduction project

N/A
for (int i = 0; i < patterns_item_list->get_item_count(); i++) {
		if (patterns_item_list->get_item_metadata(i) == p_pattern) {
			patterns_item_list->set_item_icon(i, p_texture);
			break;
		}
	}
}
void TileSetEditor::_update_patterns_list() {
	ERR_FAIL_COND(!tile_set.is_valid());
	
	patterns_item_list->clear();
	for (int i = 0; i < tile_set->get_patterns_count(); i++) {
		int id = patterns_item_list->add_item("");
		patterns_item_list->set_item_metadata(id, tile_set->get_pattern(i));
		patterns_item_list->set_item_tooltip(id, vformat(TTR("Index: %d"), i));
		TilesEditorUtils::get_singleton()->queue_pattern_preview(tile_set, tile_set->get_pattern(i), callable_mp(this, &TileSetEditor::_pattern_preview_done));
	}
	
	patterns_help_label->set_visible(patterns_item_list->get_item_count() == 0);
}
void TileSetEditor::_tile_set_changed() {
	tile_set_changed_needs_update = true;
}
void TileSetEditor::_tab_changed(int p_tab_changed) {