### Godot version

4.0.2

### System information

Windows 10,Radeon RX 550/550 Series,23.3.2,Vulkan

### Issue description

After Switching to the animations tabs and pressing the key symbol because I wanted to know what it does, Godot crashes

### Steps to reproduce

Go into a project 
Switch to the Animations Tab, make sure no animation is active 
And then press on the key symbol

here is a video demonstrating the bug

https://user-images.githubusercontent.com/59411880/233839816-5489899e-828f-4ac9-9de3-7914f727f754.mp4



### Minimal reproduction project

The File
[package.zip](https://github.com/godotengine/godot/files/11303712/package.zip)

bool still_selected = true;
	if (p_append && !editor_selection->get_selected_node_list().is_empty()) {
		if (editor_selection->is_selected(item)) {
			
			editor_selection->remove_node(item);
			still_selected = false;
			if (editor_selection->get_selected_node_list().size() == 1) {
				EditorNode::get_singleton()->push_item(editor_selection->get_selected_node_list()[0]);
			}
		} else {
			
			editor_selection->add_node(item);
		}
	} else {
		if (!editor_selection->is_selected(item)) {
			
			editor_selection->clear();
			editor_selection->add_node(item);
			
			if (Engine::get_singleton()->is_editor_hint()) {
				selected_from_canvas = true;
				EditorNode::get_singleton()->edit_node(item);
			}
		}
	}
	viewport->queue_redraw();
	return still_selected;
}
List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retrieve_locked, bool remove_canvas_item_if_parent_in_selection) const {