### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
data.resize(info.uncompressed_size);
			unzOpenCurrentFile(pkg);
			unzReadCurrentFile(pkg, data.ptrw(), data.size());
			unzCloseCurrentFile(pkg);
		}
		if (path == "AppxManifest.xml") {
			data = _fix_manifest(p_preset, data, p_flags & (DEBUG_FLAG_DUMB_CLIENT | DEBUG_FLAG_REMOTE_DEBUG));
		}
		print_line("ADDING: " + path);
		err = packager.add_file(path, data.ptr(), data.size(), template_file_no++, template_files_amount, _should_compress_asset(path, data));
		if (err != OK) {
			return err;
		}
		ret = unzGoToNextFile(pkg);
	}
	EditorNode::progress_end_task("template_files");
	if (ep.step("Creating command line...", 2)) {
		return ERR_SKIP;
	}
	Vector<String> cl = ((String)p_preset->get("command_line/extra_args")).strip_edges().split(" ");
	for (int i = 0; i < cl.size(); i++) {
		if (cl[i].strip_edges().length() == 0) {
			cl.remove_at(i);
			i--;
		}
	}
	if (!(p_flags & DEBUG_FLAG_DUMB_CLIENT)) {
		cl.push_back("--path");
		cl.push_back("game");
	}