### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (!orthogonal && view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL))) {
		_menu_option(VIEW_ORTHOGONAL);
		auto_orthogonal = true;
	}
}
void Node3DEditorViewport::_preview_exited_scene() {
	preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
	preview_camera->set_pressed(false);
	_toggle_camera_preview(false);
	preview_camera->connect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
	view_menu->show();
}
void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
	uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
	for (int i = 0; i < 3; i++) {
		move_gizmo_instance[i] = RS::get_singleton()->instance_create();
		RS::get_singleton()->instance_set_base(move_gizmo_instance[i], spatial_editor->get_move_gizmo(i)->get_rid());
		RS::get_singleton()->instance_set_scenario(move_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
		RS::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
		RS::get_singleton()->instance_set_layer_mask(move_gizmo_instance[i], layer);
		RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_IGNORE_OCCLUSION_CULLING, true);
		RS::get_singleton()->instance_geometry_set_flag(move_gizmo_instance[i], RS::INSTANCE_FLAG_USE_BAKED_LIGHT, false);
		move_plane_gizmo_instance[i] = RS::get_singleton()->instance_create();
		RS::get_singleton()->instance_set_base(move_plane_gizmo_instance[i], spatial_editor->get_move_plane_gizmo(i)->get_rid());
		RS::get_singleton()->instance_set_scenario(move_plane_gizmo_instance[i], get_tree()->get_root()->get_world_3d()->get_scenario());
		RS::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
		RS::get_singleton()->instance_geometry_set_cast_shadows_setting(move_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);