### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
ERR_THREAD_GUARD_V(TypedArray<Node>());
	TypedArray<Node> ret;
	ERR_FAIL_COND_V(p_pattern.is_empty() && p_type.is_empty(), ret);
	_update_children_cache();
	Node *const *cptr = data.children_cache.ptr();
	int ccount = data.children_cache.size();
	for (int i = 0; i < ccount; i++) {
		if (p_owned && !cptr[i]->data.owner) {
			continue;
		}
		if (p_pattern.is_empty() || cptr[i]->data.name.operator String().match(p_pattern)) {