### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
EditorHelpBit *help_bit = memnew(EditorHelpBit);
	help_bit->get_rich_text()->set_custom_minimum_size(Size2(360 * EDSCALE, 1));
	PackedStringArray slices = p_text.split("::", false);
	if (slices.is_empty()) {
		
		help_bit->set_text(p_text);
		return help_bit;
	}
	String property_name = slices[0].strip_edges();
	String text;
	if (p_property) {
		text = TTR("Property:") + " ";
	}
	text += "[u][b]" + property_name + "[/b][/u]";
	if (slices.size() > 1) {
		String property_doc = slices[1].strip_edges();
		if (property_name != property_doc) {
			text += "\n" + property_doc;
		}
	} else {
		text += "\n[i]" + TTR("No description.") + "[/i]";
	}
	if (!p_warning.is_empty()) {
		text += "\n[b][color=" + p_warn_color.to_html(false) + "]" + p_warning + "[/color][/b]";
	}
	help_bit->set_text(text);
	return help_bit;
}
Control *EditorProperty::make_custom_tooltip(const String &p_text) const {