### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
return data.rpc_config;
}
Error Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
	if (p_argcount < 1) {
		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
		r_error.argument = 1;
		return ERR_INVALID_PARAMETER;
	}
	Variant::Type type = p_args[0]->get_type();
	if (type != Variant::STRING_NAME && type != Variant::STRING) {
		r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
		r_error.argument = 0;
		r_error.expected = Variant::STRING_NAME;
		return ERR_INVALID_PARAMETER;
	}
	StringName method = (*p_args[0]).operator StringName();
	Error err = rpcp(0, method, &p_args[1], p_argcount - 1);
	r_error.error = Callable::CallError::CALL_OK;
	return err;
}
Error Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {