### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/packed_scene_translation_parser_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/text_editor.h"
#include "editor/plugins/version_control_editor_plugin.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/progress_dialog.h"
#include "editor/project_settings_editor.h"
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
#include "editor/window_wrapper.h"
#include <stdio.h>
#include <stdlib.h>
EditorNode *EditorNode::singleton = nullptr;
static const String META_TEXT_TO_COPY = "text_to_copy";
static const String EDITOR_NODE_CONFIG_SECTION = "EditorNode";
void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
	ERR_FAIL_COND_MSG(p_full_paths.size() != r_filenames.size(), vformat("disambiguate_filenames requires two string vectors of same length (%d != %d).", p_full_paths.size(), r_filenames.size()));
	
	
	Vector<RBSet<int>> index_sets;
	HashMap<String, int> scene_name_to_set_index;
	for (int i = 0; i < r_filenames.size(); i++) {
		String scene_name = r_filenames[i];
		if (!scene_name_to_set_index.has(scene_name)) {
			index_sets.append(RBSet<int>());
			scene_name_to_set_index.insert(r_filenames[i], index_sets.size() - 1);
		}
		index_sets.write[scene_name_to_set_index[scene_name]].insert(i);