### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
			}
			undo_redo->add_do_method(this, "_refresh_menu_icons");
			undo_redo->add_undo_method(this, "_refresh_menu_icons");
			undo_redo->commit_action();
		} break;
	}
}
void Node3DEditor::_init_indicators() {
	{
		origin_enabled = true;
		grid_enabled = true;
		indicator_mat.instantiate();
		indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
		indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
		indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
		indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
		Vector<Color> origin_colors;
		Vector<Vector3> origin_points;
		const int count_of_elements = 3 * 6;
		origin_colors.resize(count_of_elements);
		origin_points.resize(count_of_elements);
		int x = 0;
		for (int i = 0; i < 3; i++) {
			Vector3 axis;
			axis[i] = 1;
			Color origin_color;
			switch (i) {
				case 0:
					origin_color = get_theme_color(SNAME("axis_x_color"), SNAME("Editor"));