### Godot version

v4.0.3.stable.official [5222a99f5]

### System information

Godot v4.0.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1080 (NVIDIA; 31.0.15.1694) - Intel(R) Core(TM) i5-10600KF CPU @ 4.10GHz (12 Threads)

### Issue description

There is no way to set the filter or repeat mode of a sampler2D array, trying to do so using shader hints `filter_nearest`/`filter_linear` or `repeat_enable`/`repeat_disable` results in an error:
`error(3): This hint is not supported for uniform arrays.`

Note: not a duplicate of #62472, which applies to `sampler2DArray`s, but not arrays of `sampler2D`s

### Steps to reproduce

```
shader_type spatial;

uniform sampler2D[8] textures : source_color, filter_nearest;
```

### Minimal reproduction project

N/A
if (tk.type == TK_BRACKET_OPEN) {
							Error error = _parse_array_size(nullptr, constants, false, nullptr, &constant.array_size, &unknown_size);
							if (error != OK) {
								return error;
							}
							tk = _get_token();
						}
						if (tk.type == TK_OP_ASSIGN) {
							if (!is_constant) {
								_set_error(vformat(RTR("Global non-constant variables are not supported. Expected '%s' keyword before constant definition."), "const"));
								return ERR_PARSE_ERROR;
							}
							if (constant.array_size > 0 || unknown_size) {
								bool full_def = false;
								VariableDeclarationNode::Declaration decl;
								decl.name = name;
								decl.size = constant.array_size;
								tk = _get_token();
								if (tk.type != TK_CURLY_BRACKET_OPEN) {
									if (unknown_size) {
										_set_expected_error("{");
										return ERR_PARSE_ERROR;
									}
									full_def = true;
									DataPrecision precision2 = PRECISION_DEFAULT;
									if (is_token_precision(tk.type)) {
										precision2 = get_token_precision(tk.type);
										tk = _get_token();
										if (!is_token_nonvoid_datatype(tk.type)) {
											_set_error(RTR("Expected data type after precision modifier."));