### Godot version

4.0 9f68d06

### System information

Windows 10 x64

### Issue description

When changing any property of tile source, e.g. name:
![image](https://user-images.githubusercontent.com/2223172/219977766-9babbd6c-cd75-41a0-a167-fe6da039d05e.png)
This error appears in the output:
```
UndoRedo history mismatch: expected 0, got 2.
Set name
```
It means that there is an undo action that starts with a global object and continues with a scene one.

Only happens when the TileSet is built-in and it makes the changes to the tileset being registered as global, i.e. not related to its scene (which results in history inconsistency after closing the scene).

I did some debugging and the action comes from inspector, which edits TileSetAtlasSourceEditor and then TileSetAtlasSource. I don't know what exactly triggers it; the properties should be only set on TileSetAtlasSource.

### Steps to reproduce

1. Add scene
2. Add tilemap
3. Add tileset (don't save it to a file)
4. Edit tileset
5. Add atlas source (e.g. drop icon.svg)
6. Change atlas name
7. Observe output

### Minimal reproduction project

N/A
if (p_name == "alternative_id") {
				r_ret = alternative;
				return true;
			}
		}
	}
	
	
	bool all_alternatve_id_zero = true;
	for (TileSelection tile : tiles) {
		if (tile.alternative != 0) {
			all_alternatve_id_zero = false;
			break;
		}
	}
	if (all_alternatve_id_zero) {
		const Vector2i &coords = tiles.front()->get().tile;
		Vector<String> components = String(p_name).split("/", true, 2);
		if (p_name == "animation_columns") {
			r_ret = tile_set_atlas_source->get_tile_animation_columns(coords);
			return true;
		} else if (p_name == "animation_separation") {
			r_ret = tile_set_atlas_source->get_tile_animation_separation(coords);
			return true;
		} else if (p_name == "animation_speed") {
			r_ret = tile_set_atlas_source->get_tile_animation_speed(coords);
			return true;
		} else if (p_name == "animation_mode") {
			r_ret = tile_set_atlas_source->get_tile_animation_mode(coords);
			return true;