### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
case TOOL_REPARENT: {
			if (!profile_allow_editing) {
				break;
			}
			if (!scene_tree->get_selected()) {
				break;
			}
			if (editor_selection->is_selected(edited_scene)) {
				current_option = -1;
				accept->set_text(TTR("This operation can't be done on the tree root."));
				accept->popup_centered();
				break;
			}
			if (!_validate_no_foreign()) {
				break;
			}
			List<Node *> nodes = editor_selection->get_selected_node_list();
			HashSet<Node *> nodeset;
			for (Node *E : nodes) {
				nodeset.insert(E);
			}
			reparent_dialog->set_current(nodeset);
			reparent_dialog->popup_centered_clamped(Size2(350, 700) * EDSCALE);
		} break;
		case TOOL_MAKE_ROOT: {
			if (!profile_allow_editing) {
				break;
			}
			List<Node *> nodes = editor_selection->get_selected_node_list();
			ERR_FAIL_COND(nodes.size() != 1);