### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

ERR_FAIL_COND(p_event.is_null());
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (!mb->is_pressed()) {
			gui.mouse_focus_mask.clear_flag(mouse_button_to_mask(mb->get_button_index())); 
		}
	}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
	gui.roots_order_dirty = true;
	return gui.roots.push_back(p_control);
}
void Viewport::gui_set_root_order_dirty() {
	ERR_MAIN_THREAD_GUARD;
	gui.roots_order_dirty = true;
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
	ERR_FAIL_COND_MSG(p_data.get_type() == Variant::NIL, "Drag data must be a value.");
	gui.dragging = true;
	gui.drag_data = p_data;
	gui.mouse_focus = nullptr;
	if (p_control) {
		_gui_set_drag_preview(p_base, p_control);
	}
	_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {