### Godot version

Godot 4.0.1.stable

### System information

Windows 10, Forward+

### Issue description

Example code:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```

the warning is ignored by pressing [ignore] in the warnings panel.

pressing it multiple times results in:
```gdscript
@warning_ignore("shadowed_global_identifier", "shadowed_global_identifier")
```


### Steps to reproduce

Shadowing a global function with a method of script:

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
```


### Minimal reproduction project

```gdscript
@warning_ignore("shadowed_global_identifier")
static func print_debug(msg: String):
    pass
```
return;
	}
	switch (p_expression->type) {
		case Node::ARRAY:
			print_array(static_cast<ArrayNode *>(p_expression));
			break;
		case Node::ASSIGNMENT:
			print_assignment(static_cast<AssignmentNode *>(p_expression));
			break;
		case Node::AWAIT:
			print_await(static_cast<AwaitNode *>(p_expression));
			break;
		case Node::BINARY_OPERATOR:
			print_binary_op(static_cast<BinaryOpNode *>(p_expression));
			break;
		case Node::CALL:
			print_call(static_cast<CallNode *>(p_expression));
			break;
		case Node::CAST:
			print_cast(static_cast<CastNode *>(p_expression));
			break;
		case Node::DICTIONARY:
			print_dictionary(static_cast<DictionaryNode *>(p_expression));
			break;
		case Node::GET_NODE:
			print_get_node(static_cast<GetNodeNode *>(p_expression));
			break;
		case Node::IDENTIFIER:
			print_identifier(static_cast<IdentifierNode *>(p_expression));
			break;