### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
ERR_FAIL_INDEX(p_index, (int)array_elements.size());
	if (read_only) {
		return;
	}
	Ref<InputEventKey> key_ref = p_event;
	if (key_ref.is_valid()) {
		const InputEventKey &key = **key_ref;
		if (array_elements[p_index].panel->has_focus() && key.is_pressed() && key.get_keycode() == Key::KEY_DELETE) {
			_move_element(begin_array_index + p_index, -1);
			array_elements[p_index].panel->accept_event();
		}
	}
	Ref<InputEventMouseButton> mb = p_event;
	if (mb.is_valid()) {
		if (movable && mb->get_button_index() == MouseButton::RIGHT) {
			array_elements[p_index].panel->accept_event();
			popup_array_index_pressed = begin_array_index + p_index;
			rmb_popup->set_item_disabled(OPTION_MOVE_UP, popup_array_index_pressed == 0);
			rmb_popup->set_item_disabled(OPTION_MOVE_DOWN, popup_array_index_pressed == count - 1);
			rmb_popup->set_position(get_screen_position() + mb->get_position());
			rmb_popup->reset_size();
			rmb_popup->popup();
		}
	}
}
void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {