### Godot version

4.0.2

### System information

Windows 10

### Issue description

If an error in the Debugger/Errors menu caused by a C# script is selected every time the project is executed a "Save Resource As" menu appears.
![Erro1](https://user-images.githubusercontent.com/6534007/234107005-1455895e-50d3-452a-b153-dae219f98211.PNG)
![Erro2](https://user-images.githubusercontent.com/6534007/234107008-315b7fed-d0ef-4573-ad76-9f0992f83a51.PNG)


The only way to stop it for appearing is restarting Godot.

### Steps to reproduce

1. Execute a C# script with an error
2. Select the error in the Debugger/Errors menu
3. Click "run project"
4. A "Save Resource As" menu appears.

### Minimal reproduction project

Example code with error:

```csharp
using Godot;
using System;

public partial class ErrorTest : Node 
{
    public override void _Ready() 
    {
        Node nullNode = null;

        nullNode.ToString();
    }
}


```


return Math::randfn(p_mean, p_deviation);
}
void godotsharp_seed(uint64_t p_seed) {
	Math::seed(p_seed);
}
uint32_t godotsharp_rand_from_seed(uint64_t p_seed, uint64_t *r_new_seed) {
	uint32_t ret = Math::rand_from_seed(&p_seed);
	*r_new_seed = p_seed;
	return ret;
}
void godotsharp_weakref(Object *p_ptr, Ref<RefCounted> *r_weak_ref) {
	if (!p_ptr) {
		return;
	}
	Ref<WeakRef> wref;
	RefCounted *rc = Object::cast_to<RefCounted>(p_ptr);
	if (rc) {
		Ref<RefCounted> r = rc;
		if (!r.is_valid()) {
			return;
		}
		wref.instantiate();
		wref->set_ref(r);
	} else {
		wref.instantiate();
		wref->set_obj(p_ptr);
	}
	memnew_placement(r_weak_ref, Ref<RefCounted>(wref));
}
void godotsharp_print(const godot_string *p_what) {