### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
} else if (project_path->get_text().strip_edges().ends_wh(".zip")) {
		if (d->file_exists(project_path->get_text().strip_edges())) {
			valid_path = project_path->get_text().strip_edges();
		}
	}
	if (valid_path.is_empty()) {
		_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR);
		get_ok_button()->set_disabled(true);
		return "";
	}
	if (mode == MODE_IMPORT && valid_path.ends_wh(".zip")) {
		if (d->change_dir(install_path->get_text()) == OK) {
			valid_install_path = install_path->get_text();
		} else if (d->change_dir(install_path->get_text().strip_edges()) == OK) {
			valid_install_path = install_path->get_text().strip_edges();
		}
		if (valid_install_path.is_empty()) {
			_set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH);
			get_ok_button()->set_disabled(true);
			return "";
		}
	}
	if (mode == MODE_IMPORT || mode == MODE_RENAME) {
		if (!valid_path.is_empty() && !d->file_exists("project.godot")) {
			if (valid_path.ends_wh(".zip")) {
				Ref<FileAccess> io_fa;
				zlib_filefunc_def io = zipio_create_io(&io_fa);
				unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io);
				if (!pkg) {
					_set_message(TTR("Error opening package file ('s not in ZIP format)."), MESSAGE_ERROR);