### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
TreeItem *ti = memnew(TreeItem(tree));
	if (tree) {
		ti->cells.resize(tree->columns.size());
		tree->queue_redraw();
	}
	TreeItem *item_prev = nullptr;
	TreeItem *item_next = first_child;
	int idx = 0;
	while (item_next) {
		if (idx == p_index) {
			item_next->prev = ti;
			ti->next = item_next;
			break;
		}
		item_prev = item_next;
		item_next = item_next->next;
		idx++;
	}
	if (item_prev) {
		item_prev->next = ti;
		ti->prev = item_prev;
		if (!children_cache.is_empty()) {
			if (ti->next) {
				children_cache.insert(p_index, ti);
			} else {
				children_cache.append(ti);
			}
		}
	} else {