### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return 4;
		case TYPE_IVEC2:
			return 8;
		case TYPE_IVEC3:
			return 12;
		case TYPE_IVEC4:
			return 16;
		case TYPE_UINT:
			return 4;
		case TYPE_UVEC2:
			return 8;
		case TYPE_UVEC3:
			return 12;
		case TYPE_UVEC4:
			return 16;
		case TYPE_FLOAT:
			return 4;
		case TYPE_VEC2:
			return 8;
		case TYPE_VEC3:
			return 12;
		case TYPE_VEC4:
			return 16;
		case TYPE_MAT2:
			return 32; 
		case TYPE_MAT3:
			return 48; 
		case TYPE_MAT4:
			return 64;
		case TYPE_SAMPLER2D: