### Godot version

4.1 db5113d

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/2223172/ee391a0d-44b7-4a35-bfa5-40d47af75f65)
Notice the empty space to the right. I actually have a worse case in my project, but I couldn't reproduce it outside:
![](https://chat.godotengine.org/file-upload/X3RMM5A9gN7RZEizo/Clipboard%20-%202%20czerwca%202023%2022:54)
Regression from #77651
CC @Rindbee 

### Steps to reproduce

1. Add a new script
2. Name it `;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;.gd`
3. Hover its name in the Script Editor

### Minimal reproduction project

N/A
ERR_MAIN_THREAD_GUARD;
	ERR_FAIL_COND(!is_inside_tree());
	get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position));
}
void Control::set_shortcut_context(const Node *p_node) {
	ERR_MAIN_THREAD_GUARD;
	if (p_node != nullptr) {
		data.shortcut_context = p_node->get_instance_id();
	} else {
		data.shortcut_context = ObjectID();
	}
}
Node *Control::get_shortcut_context() const {
	ERR_READ_THREAD_GUARD_V(nullptr);
	Object *ctx_obj = ObjectDB::get_instance(data.shortcut_context);
	Node *ctx_node = Object::cast_to<Node>(ctx_obj);
	return ctx_node;
}
bool Control::is_focus_owner_in_shortcut_context() const {
	ERR_READ_THREAD_GUARD_V(false);
	if (data.shortcut_context == ObjectID()) {
		
		return true;
	}
	const Node *ctx_node = get_shortcut_context();
	const Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
	
	return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
}
void Control::set_drag_forwarding(const Callable &p_drag, const Callable &p_can_drop, const Callable &p_drop) {