### Godot version

4.0.2

### System information

Linux Mint 21

### Issue description

On the minimal reproduction project, with a 3 level hierarchy and 2 autoloads, when running the game we get a parse error in daughter.gd where we use a parent member.

**Additional remarks :** 
- We have a circular dependency involving one of the autoloads : Autoload2 references Daughter which references Mother which references GrandMother which references Autoload2
- Autoload1 references Mother which references GrandMother which references Autoload2
- We don't have any error if we switch the 2 autoloads order in Project Settings
- We get the same error if _member is put in GrandMother class instead of Mother class
- We still get the issue if we disable Autoload1 in Project Settings

**A quick look in Godot source code :**
- GDScriptCache::full_gdscript_cache contains invalid scripts (ie script->is_valid() is false)
- I think the engine tries to compile GrandMother, then Daughter (but it fails), then Mother

(This issue might be related to https://github.com/godotengine/godot/issues/75388.)

### Steps to reproduce

To get the parse error :
- Open the minimal reproduction project
- Run the game
You'll get `Parser Error: Identifier not found: _member`.

### Minimal reproduction project

[ParseError_Project.zip](https://github.com/godotengine/godot/files/11725756/ParseError_Project.zip)

gen->write_call_self(temp, codegen.script->member_indices[identifier].getter, args);
						return temp;
					} else {
						
						int idx = codegen.script->member_indices[identifier].index;
						return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::MEMBER, idx, codegen.script->get_member_type(identifier));
					}
				}
			}
			
			{
				GDScript *scr = codegen.script;
				while (scr) {
					if (scr->static_variables_indices.has(identifier)) {
						if (scr->static_variables_indices[identifier].getter != StringName() && scr->static_variables_indices[identifier].getter != codegen.function_name) {
							
							GDScriptCodeGenerator::Address temp = codegen.add_temporary(scr->static_variables_indices[identifier].data_type);
							GDScriptCodeGenerator::Address class_addr(GDScriptCodeGenerator::Address::CLASS);
							Vector<GDScriptCodeGenerator::Address> args; 
							gen->write_call(temp, class_addr, scr->static_variables_indices[identifier].getter, args);
							return temp;
						} else {
							
							GDScriptCodeGenerator::Address temp = codegen.add_temporary(scr->static_variables_indices[identifier].data_type);
							GDScriptCodeGenerator::Address _class = codegen.add_constant(scr);
							int index = scr->static_variables_indices[identifier].index;
							gen->write_get_static_variable(temp, _class, index);
							return temp;
						}
					}