### Godot version

4.0.dev [0f76ff2]

### System information

Kubuntu GNU/Linux 23.04

### Issue description

In the current `master` (stable seems fine), the `EditorSettings` doc is nowhere to be found in the editor, even though it exists: https://github.com/godotengine/godot/blob/master/doc/classes/EditorSettings.xml

### Steps to reproduce

Search for "EditorSettings" in the help dialog, or try clicking in a reference to it.

### Minimal reproduction project

N/A
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "run/output/font_size", 13, "8,48,1")
	_initial_set("run/output/always_clear_output_on_play", true);
	_initial_set("run/output/always_open_output_on_play", true);
	_initial_set("run/output/always_close_output_on_stop", false);
	
	
	_initial_set("network/debug/remote_host", "127.0.0.1"); 
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/debug/remote_port", 6007, "1,65535,1")
	
	EDITOR_SETTING_USAGE(Variant::STRING, PROPERTY_HINT_GLOBAL_FILE, "network/tls/editor_tls_certificates", _SYSTEM_CERTS_PATH, "*.crt,*.pem", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
	
	EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "debugger/auto_switch_to_remote_scene_tree", false, "")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_history_size", 3600, "60,10000,1")
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "debugger/profiler_frame_max_functions", 64, "16,512,1")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_scene_tree_refresh_interval", 1.0, "0.1,10,0.01,or_greater")
	EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "debugger/remote_inspect_refresh_interval", 0.2, "0.02,10,0.01,or_greater")
	
	_initial_set("network/http_proxy/host", "");
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "network/http_proxy/port", 8080, "1,65535,1")
	
	
	EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "project_manager/sorting_order", 0, "Last Edited,Name,Path")
#if defined(WEB_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "gl_compatibility", "forward_plus,mobile,gl_compatibility")
#elif defined(ANDROID_ENABLED)
	
	EDITOR_SETTING(Variant::STRING, PROPERTY_HINT_ENUM, "project_manager/default_renderer", "mobile", "forward_plus,mobile,gl_compatibility")
#else