### Godot version

4.1 dev

### System information

Win 10

### Issue description

Have a node and bunch of child nodes.
Some get _ready called, and some do not.

### Steps to reproduce

create a scene and bunch of child nodes with different sripts.

### Minimal reproduction project

n/a
switch (p_notification) {
		case NOTIFICATION_PROCESS: {
			GDVIRTUAL_CALL(_process, get_process_delta_time());
		} break;
		case NOTIFICATION_PHYSICS_PROCESS: {
			GDVIRTUAL_CALL(_physics_process, get_physics_process_delta_time());
		} break;
		case NOTIFICATION_ENTER_TREE: {
			ERR_FAIL_NULL(get_viewport());
			ERR_FAIL_NULL(get_tree());
			
			if (data.process_mode == PROCESS_MODE_INHERIT) {
				if (data.parent) {
					data.process_owner = data.parent->data.process_owner;
				} else {
					ERR_PRINT("The root node can't be set to Inherit process mode, reverting to Pausable instead.");
					data.process_mode = PROCESS_MODE_PAUSABLE;
					data.process_owner = this;