### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Godot v4.2.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 6GB (NVIDIA; 31.0.15.3640) - Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz (4 Threads)

### Issue description

If the folder has assigned a color, the color is reset to default when the folder name is changed. Also subfolder colors are reset.

Also moving a folder resets its and its subfolders' colors.

I would expect that renaming or moving doesn't rest the folder color. Especially if you have a large folder structure with many folder levels and assigned colors, it is a unfortunate to have all colors reset if the top level folder is renamed.

### Steps to reproduce

1. Create folder structure 

```
level1
	level2
		level3
```

2. Set folder colors to `level1` and `level2.`

3. Rename `level1` to `foobar` 

-> All folders are now using the default color.


### Minimal reproduction project

N/A
return p_a.modified_time > p_b.modified_time;
	}
};
void FileSystemDock::_sort_file_info_list(List<FileSystemDock::FileInfo> &r_file_list) {
	
	switch (file_sort) {
		case FILE_SORT_TYPE:
			r_file_list.sort_custom<FileInfoTypeComparator>();
			break;
		case FILE_SORT_TYPE_REVERSE:
			r_file_list.sort_custom<FileInfoTypeComparator>();
			r_file_list.reverse();
			break;
		case FILE_SORT_MODIFIED_TIME:
			r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
			break;
		case FILE_SORT_MODIFIED_TIME_REVERSE:
			r_file_list.sort_custom<FileInfoModifiedTimeComparator>();
			r_file_list.reverse();
			break;
		case FILE_SORT_NAME_REVERSE:
			r_file_list.sort();
			r_file_list.reverse();
			break;
		default: 
			r_file_list.sort();
			break;
	}
}
void FileSystemDock::_update_file_list(bool p_keep_selection) {