### Godot version

4.1.stable

### System information

Windows 11 (x64), Intel(R) Core(TM) i5-9400 CPU, Vulkan,  NVIDIA GeForce GTX 1660 Ti driver version 528.24

### Issue description

Every time you right click the Filter Nodes field, it duplicates the 'Filters' section in the dropdown.

https://github.com/godotengine/godot/assets/104696964/b8d867c9-ba31-47c5-91c8-23cfa02f1c89



### Steps to reproduce

Rightclick the Filter Nodes field.

### Minimal reproduction project

N/A
if (p_node->get_owner() == p_base && p_node != p_root) {
		EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
		switch (p_mode) {
			case MODE_BIDI: {
				bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
				if (disable_unique) {
					
					undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
				}
				undo_redo->add_do_method(p_node, "set_owner", p_root);
				undo_redo->add_undo_method(p_node, "set_owner", p_base);
				if (disable_unique) {
					
					undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
				}
			} break;
			case MODE_DO: {
				undo_redo->add_do_method(p_node, "set_owner", p_root);
			} break;
			case MODE_UNDO: {
				undo_redo->add_undo_method(p_node, "set_owner", p_root);
			} break;
		}
	}
	for (int i = 0; i < p_node->get_child_count(); i++) {
		_node_replace_owner(p_base, p_node->get_child(i), p_root, p_mode);
	}
}
void SceneTreeDock::_load_request(const String &p_path) {