### Godot version

4.1.stable.flathub

### System information

Ubuntu 22

### Issue description

I'm converting my project and just caught the version 4.0 in _`"to work in Godot 4.0"`_ instead of current version. I'm not sure if it's intended but I feel like it would make more sense to have current version or just 4.x

![image](https://github.com/godotengine/godot/assets/14089949/03411389-c0c2-4527-8946-b1fdf348abe8)


### Steps to reproduce

Try converting a project to Godot 4 from Godot 3

### Minimal reproduction project

Default Godot 3 project opened with Godot 4
Ref<InputEventMouseButton> mb = p_ev;
	int clicked_index = p_hb->get_index();
	const Item &clicked_project = _projects[clicked_index];
	if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
		if (mb->is_shift_pressed() && _ss.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) {
			int anchor_index = -1;
			for size(); ++i) {
				const Item &p = _projects[i];
				if (p.path == _last_clicked) {
					anchor_index = p.control->get_index();
					break;
				}
			}
			CRASH_COND(anchor_index == -1);
			_select_project_range(anchor_index, clicked_index);
		} else if (mb->is_ctrl_pressed()) {
			_toggle_project(clicked_index);
		} else {
			_last_clicked = clicked_project.path;
			select_project(clicked_index);
		}
		em_signal(SNAME(SIGNAL_SELECTION_CHANGED));
		// Do not allow opening a project more than once using a single project manager instance.
		// Opening the same project in several edor instances at once can lead to various issues.
		if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_iniated) {
			em_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN));
		}
	}
}
void ProjectList::_favore_pressed(Node *p_hb) {