### Godot version

v4.1.stable.mono.official [970459615]

### System information

Godot v4.1.stable.mono - macOS 13.4.1 - Vulkan (Mobile) - dedicated AMD Radeon Pro 5300M - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

### Issue description

When polling for an InputAction that does not exist from C#, Godot produces the following error, which is so long that it is impossible to read on a normal display.
```
E 0:00:01:0823   Godot.NativeInterop.NativeFuncs.generated.cs:345 @ void Godot.NativeInterop.NativeFuncs.godotsharp_method_bind_ptrcall(IntPtr , IntPtr , System.Void** , System.Void* ): The InputMap action "Jump" doesn't exist.
```
The expected error in this case would be something along the lines of
```
Error: The InputMap action "Jump" doesn't exist.
```
But instead this is what the console ends up looking like:
<img width="1037" alt="image" src="https://github.com/godotengine/godot/assets/44267994/a64f7c29-706a-4b91-acab-09bf1ee789e5">


### Steps to reproduce

Poll an Action that does not exist in C#:
```
Input.GetActionStrength(action_name);
```
The resulting error should be very difficult to parse.

### Minimal reproduction project

This is a very simple error to reproduce (simply poll for a nonexistent Action with C#) so I don't think a reproduction project is necessary.
reason->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
		reason->set_max_lines_visible(3);
		reason->set_mouse_filter(Control::MOUSE_FILTER_PASS);
		hbc->add_child(memnew(VSeparator));
		skip_breakpoints = memnew(Button);
		skip_breakpoints->set_flat(true);
		hbc->add_child(skip_breakpoints);
		skip_breakpoints->set_tooltip_text(TTR("Skip Breakpoints"));
		skip_breakpoints->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_skip_breakpoints));
		hbc->add_child(memnew(VSeparator));
		copy = memnew(Button);
		copy->set_flat(true);
		hbc->add_child(copy);
		copy->set_tooltip_text(TTR("Copy Error"));
		copy->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_copy));
		hbc->add_child(memnew(VSeparator));
		step = memnew(Button);
		step->set_flat(true);
		hbc->add_child(step);
		step->set_tooltip_text(TTR("Step Into"));
		step->set_shortcut(ED_GET_SHORTCUT("debugger/step_into"));
		step->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_step));
		next = memnew(Button);
		next->set_flat(true);
		hbc->add_child(next);
		next->set_tooltip_text(TTR("Step Over"));
		next->set_shortcut(ED_GET_SHORTCUT("debugger/step_over"));
		next->connect("pressed", callable_mp(this, &ScriptEditorDebugger::debug_next));
		hbc->add_child(memnew(VSeparator));
		dobreak = memnew(Button);