### Godot version

v4.0.rc1.official [8843d9ad3]

### System information

Windows 11 Pro 64Bit

### Issue description

Hi,

Found a rather annoying bug in 4.0 RC1 official on Windows 11:
When right clicking on a function in code and selecting "Lookup Symbol" - it does not always work?
Sometimes it works, sometimes it does not work?

Any ideas?

Jesse

### Steps to reproduce

Right click on a function in code and select "Lookup Symbol".
(it does not work always?)

### Minimal reproduction project

N.A.
} break;
			case GDScriptParser::Node::SUBSCRIPT: {
				const GDScriptParser::SubscriptNode *subscript = static_cast<const GDScriptParser::SubscriptNode *>(p_expression);
				if (subscript->is_attribute) {
					GDScriptParser::CompletionContext c = p_context;
					c.current_line = subscript->start_line;
					GDScriptCompletionIdentifier base;
					if (!_guess_expression_type(c, subscript->base, base)) {
						found = false;
						break;
					}
					if (base.value.get_type() == Variant::DICTIONARY && base.value.operator Dictionary().has(String(subscript->attribute->name))) {
						Variant value = base.value.operator Dictionary()[String(subscript->attribute->name)];
						r_type = _type_from_variant(value);
						found = true;
						break;
					}
					const GDScriptParser::DictionaryNode *dn = nullptr;
					if (subscript->base->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(subscript->base);
					} else if (base.assigned_expression && base.assigned_expression->type == GDScriptParser::Node::DICTIONARY) {
						dn = static_cast<const GDScriptParser::DictionaryNode *>(base.assigned_expression);
					}
					if (dn) {
						for (int i = 0; i < dn->elements.size(); i++) {
							GDScriptCompletionIdentifier key;
							if (!_guess_expression_type(c, dn->elements[i].key, key)) {
								continue;
							}
							if (key.value == String(subscript->attribute->name)) {