### Godot version

v4.1.beta3.official [ada712e06]

### System information

Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4090 (NVIDIA; 31.0.15.3623) - AMD Ryzen 9 7950X 16-Core Processor (32 Threads)

### Issue description

Related: #77378 (Might be caused by this).

When a project is launched with `display/window/size/mode` set to `Fullscreen` the main window will instead open in `Exclusive Fullscreen`. Moving the window in place seems to fix this, but I'm hesitant to call that a proper solution:

I.e. add `MoveWindow(...)` after creating the window here (or during it):
https://github.com/godotengine/godot/blob/9d089fe6e501e4818fed1b0688631c4d65d1ba35/platform/windows/display_server_windows.cpp#L4311
It might be enough to send one of the messages that `MoveWindow` does https://learn.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-movewindow#remarks but I haven't tested.

### Steps to reproduce

Open a project on Windows with `display/window/size/mode` set to `Fullscreen`.

### Minimal reproduction project

N/A
size.y = MAX(size.y, 1);
		embedder->_sub_window_update(this);
	} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
		if (reset_min_first && wrap_controls) {
			
			DisplayServer::get_singleton()->window_set_min_size(Size2i(), window_id);
		}
		DisplayServer::get_singleton()->window_set_max_size(max_size_used, window_id);
		DisplayServer::get_singleton()->window_set_min_size(size_limit, window_id);
		DisplayServer::get_singleton()->window_set_size(size, window_id);
	}
	
	_update_viewport_size();
}
void Window::_update_viewport_size() {
	
	Size2i final_size;
	Size2i final_size_override;
	Rect2i attach_to_screen_rect(Point2i(), size);
	float font_oversampling = 1.0;
	window_transform = Transform2D();
	if (content_scale_mode == CONTENT_SCALE_MODE_DISABLED || content_scale_size.x == 0 || content_scale_size.y == 0) {
		font_oversampling = content_scale_factor;
		final_size = size;
		final_size_override = Size2(size) / content_scale_factor;
	} else {
		
		Size2 video_mode = size;
		Size2 desired_res = content_scale_size;
		Size2 viewport_size;