### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
return (IsClipboardFormatAvailable(CF_TEXT) ||
			IsClipboardFormatAvailable(CF_UNICODETEXT) ||
			IsClipboardFormatAvailable(CF_OEMTEXT));
}
bool DisplayServerWindows::clipboard_has_image() const {
	UINT png_format = RegisterClipboardFormatA("PNG");
	return ((png_format && IsClipboardFormatAvailable(png_format)) || IsClipboardFormatAvailable(CF_DIB));
}
typedef struct {
	int count;
	int screen;
	HMONITOR monitor;
} EnumScreenData;
static BOOL CALLBACK _MonitorEnumProcPrim(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
	EnumScreenData *data = (EnumScreenData *)dwData;
	if ((lprcMonitor->left == 0) && (lprcMonitor->top == 0)) {
		data->screen = data->count;
		return FALSE;
	}
	data->count++;
	return TRUE;
}
static BOOL CALLBACK _MonitorEnumProcScreen(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {