### Godot version

4.0.2

### System information

Windows 10 x64

### Issue description

![image](https://user-images.githubusercontent.com/2223172/231459722-294d88f9-dae3-4a3f-8e7f-e5340ca0dd25.png)
Both paths point to the same node, but the second one appears as if the node wasn't found. I assume this is because the NodePaths in array don't have the scene's node as "parent", so the path can't be resolved properly.

### Steps to reproduce

1.
```GDScript
@export var np1: NodePath
@export var np2: Array[NodePath]
```
2. Assign the same node
3. Compare the results

### Minimal reproduction project

N/A
ERR_FAIL_COND_V(p_node < 0, false);
	if (p_node < nodes.size()) {
		const StringName *namep = names.ptr();
		for (int i = 0; i < nodes[p_node].groups.size(); i++) {
			if (namep[nodes[p_node].groups[i]] == p_group) {
				return true;
			}
		}
	}
	if (base_scene_node_remap.has(p_node)) {
		return get_base_scene_state()->is_node_in_group(base_scene_node_remap[p_node], p_group);
	}
	return false;
}
bool SceneState::disable_placeholders = false;
void SceneState::set_disable_placeholders(bool p_disable) {