### Godot version

v4.1.stable.official [970459615]  < Steam

### System information

Godot v4.1.stable - Debian GNU/Linux trixie/sid trixie - Vulkan (Mobile) - dedicated NVIDIA GeForce GTX 1060 (nvidia) - Intel(R) Core(TM) i5-8400 CPU @ 2.80GHz (6 Threads)

### Issue description

After being upgraded to 4.1 via Steam (before any release announcement even! The speed!), I saw the warning marker against my game in the project manager, and noticed that the tooltip wasn't all that helpful:

![Screenshot_20230706_121443](https://github.com/godotengine/godot/assets/441188/7e62f67c-664f-4f5f-8f84-0cd0084679a6)

It seems to think that the old version number is a deprecated feature? :/

### Steps to reproduce

1. Have a project from Godot 4.0
2. Upgrade Godot to 4.1
3. Open project manager

Alternatively:
1. Create a new project in 4.1
2. Quit Godot
3. Edit the `project.godot`'s `config/features` to read `4.0` instead of `4.1`
4. Open project manager

### Minimal reproduction project

[default.zip](https://github.com/godotengine/godot/files/11967512/default.zip)

ask_update_settings->hide();
	ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
	ask_full_convert_dialog->get_cancel_button()->grab_focus();
}
void ProjectManager::_perform_full_project_conversion() {
	Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
	if (selected_list.is_empty()) {
		return;
	}
	const String &path = selected_list[0].path;
	print_line("Converting project: " + path);
	List<String> args;
	args.push_back("--path");
	args.push_back(path);
	args.push_back("--convert-3to4");
	args.push_back("--rendering-driver");
	args.push_back(Main::get_rendering_driver_name());
	Error err = OS::get_singleton()->create_instance(args);
	ERR_FAIL_COND(err);
	_project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
}
void ProjectManager::_run_project_confirm() {