### Godot version

4.1.dev (4d5f10fc3a)

### System information

MacOS 13.1 M1 Pro

### Issue description

When right clicking an element of an array/dictionary it will select it but it will never be unselected (not if you select another node nor by reselecting the node). This leads to a lot of element being marked as selected which makes it a little less readable. When doing a left click it won't select.

### Steps to reproduce

1. export an array 
2. add an element 
3. try left click it won't select
4. try right click it will select

### Minimal reproduction project

N/A
deletable = p_deletable;
	queue_redraw();
	queue_sort();
}
bool EditorProperty::is_deletable() const {
	return deletable;
}
bool EditorProperty::is_keying() const {
	return keying;
}
bool EditorProperty::is_draw_warning() const {
	return draw_warning;
}
void EditorProperty::_focusable_focused(int p_index) {
	if (!selectable) {
		return;
	}
	bool already_selected = selected;
	selected = true;
	selected_focusable = p_index;
	queue_redraw();
	if (!already_selected && selected) {
		emit_signal(SNAME("selected"), property, selected_focusable);
	}
}
void EditorProperty::add_focusable(Control *p_control) {