### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

This Godot 3 line

```gdscript
assert(r.hash() == {"a":1, "b":2}.hash())
```

was converted to this:

```gdscript
assert(r.hash() == {"a":1) #,"b":2}.hash())
```

For some reason `) #` is added after `1`.

### Steps to reproduce

Just converting Godot 3 project containing the line to Godot 4.

### Minimal reproduction project

N/A
if (parts.size() >= 3) {
					line_new += starting_space + base_obj + "set_(" + parts[2] + ")\n";
				}
				// 
				if (parts.size() >= 4) {
					line_new += starting_space + base_obj + "set_floor__enabled(" + parts[3] + ")\n";
				}
				// 
				if (parts.size() >= 5) {
					line_new += starting_space + base_obj + "set_(" + parts[4] + ")\n";
				}
				// 
				if (parts.size() >= 6) {
					line_new += starting_space + base_obj + "set_(" + parts[5] + ")\n";
				}
				// 
				if (parts.size() >= 7) {
					line_new += starting_space + "# TODOConverter40 infinite_inertia were removed in Godot 4.0 - previous value `" + parts[6] + "`\n";
				}
				line_new += starting_space + base_obj + "move_and_slide()";
				if (!line.begins_with(starting_space + "move_and_slide_with_")) {
					line = line_new + "\n" + line.substr(0, start) + "velocity" + line.substr(end + start);
				} else {
					line = line_new + line.substr(end + start);
				}
			}
		}
	}
	// 
	if (contains_function_call(line, "sort_custom(")) {