### Godot version

master CI builds

### System information

Linux / Editor with doubles and GCC sanitizers

### Issue description

The `Linux / Editor with doubles and GCC sanitizers` build can fail with a `attempting free on address which was not malloc()-ed` crash in the `Open and close editor (Vulkan)` step.

https://github.com/godotengine/godot/actions/runs/5366302204/jobs/9735786296#step:15:138
https://github.com/godotengine/godot/actions/runs/5389199469/jobs/9783070708?pr=78740#step:15:138

The failure doesn't seem related to either PR (in fact one of them is just a docs change). I have only seen this issue these two times, still probably worth looking into.

### Steps to reproduce

Open and close https://github.com/godotengine/regression-test-project/archive/4.0.zip using the Vulkan renderer.

### Minimal reproduction project

https://github.com/godotengine/regression-test-project/archive/4.0.zip
frames[frame].samplers_to_dispose_of.push_back(*sampler);
		sampler_owner.free(p_id);
	} else if (vertex_buffer_owner.owns(p_id)) {
		Buffer *vertex_buffer = vertex_buffer_owner.get_or_null(p_id);
		frames[frame].buffers_to_dispose_of.push_back(*vertex_buffer);
		vertex_buffer_owner.free(p_id);
	} else if (vertex_array_owner.owns(p_id)) {
		vertex_array_owner.free(p_id);
	} else if (index_buffer_owner.owns(p_id)) {
		IndexBuffer *index_buffer = index_buffer_owner.get_or_null(p_id);
		Buffer b;
		b.allocation = index_buffer->allocation;
		b.buffer = index_buffer->buffer;
		b.size = index_buffer->size;
		b.buffer_info = {};
		frames[frame].buffers_to_dispose_of.push_back(b);
		index_buffer_owner.free(p_id);
	} else if (index_array_owner.owns(p_id)) {
		index_array_owner.free(p_id);
	} else if (shader_owner.owns(p_id)) {
		Shader *shader = shader_owner.get_or_null(p_id);
		frames[frame].shaders_to_dispose_of.push_back(*shader);
		shader_owner.free(p_id);
	} else if (uniform_buffer_owner.owns(p_id)) {
		Buffer *uniform_buffer = uniform_buffer_owner.get_or_null(p_id);
		frames[frame].buffers_to_dispose_of.push_back(*uniform_buffer);
		uniform_buffer_owner.free(p_id);
	} else if (texture_buffer_owner.owns(p_id)) {
		TextureBuffer *texture_buffer = texture_buffer_owner.get_or_null(p_id);
		frames[frame].buffers_to_dispose_of.push_back(texture_buffer->buffer);