### Godot version

4.0.3-stable

### System information

Linux 6.3.6-arch1-1

### Issue description

When using RenderingServer.light_set_param, the enum LIGHT_PARAM_INTESNITY is missing. It's usable in c++, as seen in [godot/scene/3d/light_3d.h](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/scene/3d/light_3d.h#L61), but isn't bound for GDScript in [godot/servers/rendering_server.cpp](https://github.com/godotengine/godot/blob/e74bf831c2d3ece79b849405f03999281f807648/servers/rendering_server.cpp#L1916) with the other LightParam enum values.

### Steps to reproduce

This code produces the error: Cannot find member "LIGHT_PARAM_INTENSITY" in base "RenderingServer".
```

var light_RID = RenderingServer.spot_light_create()
RenderingServer.light_set_param(light_RID, RenderingServer.LIGHT_PARAM_INTENSITY, 10)

```

### Minimal reproduction project

[MissingEnum.zip](https://github.com/godotengine/godot/files/11835811/MissingEnum.zip)

BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
	BIND_ENUM_CONSTANT(FEATURE_SHADERS);
	BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);
	ADD_SIGNAL(MethodInfo("frame_pre_draw"));
	ADD_SIGNAL(MethodInfo("frame_post_draw"));
	ClassDB::bind_method(D_METHOD("force_sync"), &RenderingServer::sync);
	ClassDB::bind_method(D_METHOD("force_draw", "swap_buffers", "frame_step"), &RenderingServer::draw, DEFVAL(true), DEFVAL(0.0));
	ClassDB::bind_method(D_METHOD("get_rendering_device"), &RenderingServer::get_rendering_device);
	ClassDB::bind_method(D_METHOD("create_local_rendering_device"), &RenderingServer::create_local_rendering_device);
}
void RenderingServer::mesh_add_surface_from_mesh_data(RID p_mesh, const Geometry3D::MeshData &p_mesh_data) {
	Vector<Vector3> vertices;
	Vector<Vector3> normals;
	for (const Geometry3D::MeshData::Face &f : p_mesh_data.faces) {
		for (uint32_t j = 2; j < f.indices.size(); j++) {
			vertices.push_back(p_mesh_data.vertices[f.indices[0]]);
			normals.push_back(f.plane.normal);
			vertices.push_back(p_mesh_data.vertices[f.indices[j - 1]]);
			normals.push_back(f.plane.normal);
			vertices.push_back(p_mesh_data.vertices[f.indices[j]]);
			normals.push_back(f.plane.normal);
		}
	}
	Array d;
	d.resize(RS::ARRAY_MAX);
	d[ARRAY_VERTEX] = vertices;
	d[ARRAY_NORMAL] = normals;
	mesh_add_surface_from_arrays(p_mesh, PRIMITIVE_TRIANGLES, d);
}
void RenderingServer::mesh_add_surface_from_planes(RID p_mesh, const Vector<Plane> &p_planes) {