### Godot version

4.1.1.stable.official

### System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - Intel(R) HD Graphics 4600 (Intel Corporation; 20.19.15.5126) - Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz (8 Threads)

### Issue description

So theres this error message:
Expected error after ">" operator."
there appears to be a useless " at the end. Is this intentional?
![image](https://github.com/godotengine/godot/assets/95637172/b7763908-596e-47e6-b632-bd5ceceab9db)


### Steps to reproduce

attach a script and write a ternary operator line, But do after the operator do not write the other piece of code.
var test = 1 if a > # leave it out so it gives an debug error message at edit time
you'll see the debug error message

### Minimal reproduction project

go to scenes\enemys\frog\frog.gd
youll see line 24 which includes the bug
[test.zip](https://github.com/godotengine/godot/files/12328367/test.zip)

return check(GDScriptTokenizer::Token::NEWLINE) || check(GDScriptTokenizer::Token::SEMICOLON) || check(GDScriptTokenizer::Token::TK_EOF);
}
bool GDScriptParser::is_statement_end() const {
	return lambda_ended || in_lambda || is_statement_end_token();
}
void GDScriptParser::end_statement(const String &p_context) {
	bool found = false;
	while (is_statement_end() && !is_at_end()) {
		
		if (is_statement_end_token()) {
			
			advance();
		} else if (lambda_ended) {
			lambda_ended = false; 
			found = true;
			break;
		} else {
			if (!found) {
				lambda_ended = true; 
				found = true;
			}
			break;
		}
		found = true;
	}
	if (!found && !is_at_end()) {
		push_error(vformat(R"(Expected end of statement after %s, found "%s" instead.)", p_context, current.get_name()));
	}
}
void GDScriptParser::parse_program() {