### Godot version

3.5.2.stable, 4.0.1.stable

### System information

Arch Linux

### Issue description

When the `Show Hidden Files` property is enabled in the Editor Settings:
![image](https://user-images.githubusercontent.com/6501975/226908540-8e70e520-3dcd-46e4-beaf-103ac176c1de.png)
Any `FileDialog` nodes from the project will inherit this setting, and their `Show Hidden Files` property is set to true everytime the scene is re-opened:

https://user-images.githubusercontent.com/6501975/226909135-a8fafdf7-ca36-40aa-b69a-a7baf2d7ae4f.mp4


This occurs on 3.5.2 as well.

### Steps to reproduce

- Enable `Show Hidden Files` property in the Editor Settings:
    - Reload Godot for the bug to occur
- Create a FileDialog node, and set it's `Show Hidden Files` property to false
- Save and close the scene, and reopen it
- The `Show Hidden Files` property is reset to true.

### Minimal reproduction project

N/A
Node *scene = editor_data.get_edited_scene_root();
	if (!scene) {
		return;
	}
	List<String> esl;
	p_config_file->get_section_keys("editor_states", &esl);
	Dictionary md;
	for (const String &E : esl) {
		Variant st = p_config_file->get_value("editor_states", E);
		if (st.get_type() != Variant::NIL) {
			md[E] = st;
		}
	}
	editor_data.set_editor_plugin_states(md);
}
void EditorNode::_save_editor_states(const String &p_file, int p_idx) {