### Godot version

4.1.stable

### System information

Ubuntu 22.04

### Issue description

When using a Tween with tween_property on a property of class `Basis`, it doesn't seem to update its value. It only changes at the end of the tweening. This issue wasn't in 3.5 for me, and I found [this 3 month old conversation](https://www.reddit.com/r/godot/comments/12bt6us/issue_bug_trying_to_tween_basis_of_a_cube_in/) about the issue.


### Steps to reproduce

Try to tween a `Basis` property, or just run the code bellow

### Minimal reproduction project


This simple code will print the same values for five seconds and then the final value, the tweening doesn't occur.

```
extends Node

var basis = Basis(Vector3.RIGHT, Vector3.UP, Vector3.BACK)
var target_basis = Basis(Vector3.LEFT, Vector3.DOWN, Vector3.FORWARD)

func _ready():
	create_tween().tween_property(self, "basis", target_basis, 5.0)

func _process(delta):
	print(basis)

```
const Plane pa = a.operator Plane();
			const Plane pb = b.operator Plane();
			return Plane(pa.normal + pb.normal * c, pa.d + pb.d * c);
		}
		case Variant::COLOR: {
			return (a.operator Color()) + (b.operator Color()) * c;
		}
		case Variant::AABB: {
			const ::AABB aa = a.operator ::AABB();
			const ::AABB ab = b.operator ::AABB();
			return ::AABB(aa.position + ab.position * c, aa.size + ab.size * c);
		}
		case Variant::BASIS: {
			return (a.operator Basis()) + (b.operator Basis()) * c;
		}
		case Variant::QUATERNION: {
			return (a.operator Quaternion()) * Quaternion().slerp((b.operator Quaternion()), c);
		}
		case Variant::TRANSFORM2D: {
			return (a.operator Transform2D()) * Transform2D().interpolate_with((b.operator Transform2D()), c);
		}
		case Variant::TRANSFORM3D: {
			return (a.operator Transform3D()) * Transform3D().interpolate_with((b.operator Transform3D()), c);
		}
		default: {
			return c < 0.5 ? a : b;
		}
	}
}
Variant Animation::interpolate_variant(const Variant &a, const Variant &b, float c) {