### Godot version

4.1 Beta 3

### System information

Win10

### Issue description

In the Godot 4.1. Beta3 Scene Panel, node names are overlapping the icons to the right. Like visibility icons, script icons ...
Especially apparent with longer node names:

https://github.com/godotengine/godot/assets/47016402/61cc8c75-efe5-4cfa-ac4f-5fcd4805140b

This is _not_ an issue in Godot 4.0.3:

https://github.com/godotengine/godot/assets/47016402/4035ea3f-80bd-479d-9d6f-761debdd6b49



### Steps to reproduce

Give long node names and resize the Scene Panel

### Minimal reproduction project

N/A
if (p_item && !p_item->is_visible()) {
		
		return 0;
	}
	int item_h = compute_item_height(p_item) + theme_cache.v_separation;
	bool skip = (p_item == root && hide_root);
	if (!skip && p_pos.y < item_h) {
		
		if (range_click_timer->get_time_left() > 0 && p_item != range_item_last) {
			return -1;
		}
		if (!p_item->disable_folding && !hide_folding && p_item->first_child && (p_pos.x >= x_ofs && p_pos.x < (x_ofs + theme_cache.item_margin))) {
			if (enable_recursive_folding && p_mod->is_shift_pressed()) {
				p_item->set_collapsed_recursive(!p_item->is_collapsed());
			} else {
				p_item->set_collapsed(!p_item->is_collapsed());
			}
			return -1;
		}
		int x = p_pos.x;
		
		int col = -1;
		int col_ofs = 0;
		int col_width = 0;
		int limit_w = x_limit;
		for (int i = 0; i < columns.size(); i++) {
			col_width = get_column_width(i);