### Godot version

4.1.dev (4d5f10fc3a)

### System information

macOS 13.3.0 - Vulkan (Forward+) - integrated Apple M1 Pro - Apple M1 Pro (8 Threads)

### Issue description

When panning the 3D View it will move the world in the direction opposite you are panning instead of going in the direction you are panning. This is a bug as in for example in 2D view the world is moved in the direction you are panning and the only other 3D program view I know (blender) do move the world in the direction you are panning.

### Steps to reproduce

1. open 3D view
2. Pan with a Trackpad
3. try the same on 2D or on another program doing 3DView

### Minimal reproduction project

N/A
if (d.has("show_grid")) {
		bool use = d["show_grid"];
		if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_GRID))) {
			_menu_item_pressed(MENU_VIEW_GRID);
		}
	}
	if (d.has("show_origin")) {
		bool use = d["show_origin"];
		if (use != view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN))) {
			view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), use);
			RenderingServer::get_singleton()->instance_set_visible(origin_instance, use);
		}
	}
	if (d.has("gizmos_status")) {
		Dictionary gizmos_status = d["gizmos_status"];
		List<Variant> keys;
		gizmos_status.get_key_list(&keys);
		for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
			if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
				continue;
			}
			int state = EditorNode3DGizmoPlugin::VISIBLE;
			for (int i = 0; i < keys.size(); i++) {
				if (gizmo_plugins_by_name.write[j]->get_gizmo_name() == String(keys[i])) {
					state = gizmos_status[keys[i]];
					break;
				}
			}
			gizmo_plugins_by_name.write[j]->set_state(state);
		}