### Godot version

Master, commit 37d1dfef9d81aade2

### System information

PopOs 22.04, Any renderer, NVIDIA Corporation GP107GLM, Driver Version: 525.89.02

### Issue description

On the GLTF import screen, when you hover the mouse cursor over any property, the tooltip only flashes for a split second, making it very hard to read.

This does not happen in other areas of the editor, like when hovering over a property in the node inspector.


https://github.com/godotengine/godot/assets/3624853/532e36ba-1737-449d-a586-22d86df5cc30



### Steps to reproduce

- Double click a GLTF File to open its `Advanced Import Settings` screen
- Hover over any property
- The tooltip will quickly flash then vanish

### Minimal reproduction project

You only need to have GLTF file in any project.
Here is one : 

[box-skeleton-blender.gltf.zip](https://github.com/godotengine/godot/files/11712890/box-skeleton-blender.gltf.zip)

Vector2 pos = p_pos;
	String tooltip;
	while (p_control) {
		tooltip = p_control->get_tooltip(pos);
		
		PopupMenu *menu = Object::cast_to<PopupMenu>(this);
		if (menu) {
			tooltip = menu->get_tooltip(pos);
		}
		if (r_tooltip_owner) {
			*r_tooltip_owner = p_control;
		}
		
		if (!tooltip.is_empty()) {
			break;
		}
		
		if (p_control->data.mouse_filter == Control::MOUSE_FILTER_STOP) {
			break;
		}
		if (p_control->is_set_as_top_level()) {
			break;
		}
		
		pos = p_control->get_transform().xform(pos);
		p_control = p_control->get_parent_control();
	}
	return tooltip;
}
void Viewport::_gui_show_tooltip() {