### Godot version

v4.2.dev4.official [549fcce5f]

### System information

Ubuntu 20.04 LTS

### Issue description

See title.

### Steps to reproduce

1. Create a new project
2. Create a csv file that includes the following
```
key,ar
key,placeholder
```
3. Add the generated `.translation` file to Project -> Project Settings... -> Localization
4. In Project -> Project Settings... -> Internationalization -> Locale, set `Test` to `ar`
5. Add a `LineEdit` node and type `-=[]{}`
6. Run the project, and notice that the text is on the right side, but the symbols are incorrectly in LTR (`-=[]{}`).  Correct output is `{}[]=-`
7. Back in the editor, add a single Arabic letter (any will do), and notice that `LineEdit` immediately (and correctly) flips the symbols, and the newly-added Arabic letter, to RTL.

**Notes**
- Identical behavior is seen with `TextEdit`.
- The purpose of steps 2-4 are to simulate an Arabic environment when the project is run, despite `OS.get_locale() == "en"` (or your system's current language).

### Minimal reproduction project

[rtlsymbols.zip](https://github.com/godotengine/godot/files/12525509/rtlsymbols.zip)
continue;
					}
					
					if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) {
						if ((i + count < sd_size - 1) && ((sd_glyphs[i + count].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) {
							i += (sd_glyphs[i].count - 1);
							continue;
						}
					} else {
						if ((sd_glyphs[i].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) {
							i += (sd_glyphs[i].count - 1);
							continue;
						}
					}
					Glyph gl;
					gl.start = sd_glyphs[i].start;
					gl.end = sd_glyphs[i].end;
					gl.count = 1;
					gl.font_rid = sd_glyphs[i].font_rid;
					gl.font_size = sd_glyphs[i].font_size;
					gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | GRAPHEME_IS_SPACE;
					
					if (c_punct_size 
						if (u_ispunct(c) && c != 0x005f) {
							gl.flags |= GRAPHEME_IS_PUNCTUATION;
						}
					} else {
						for (int j = 0; j < c_punct_size; j++) {
							if (c_punct[j] == c) {
								gl.flags |= GRAPHEME_IS_PUNCTUATION;