### Godot version

Godot 4.0 statble

### System information

Windows 10

### Issue description

TextEdit boundary wrapmode not works, it only removes the horizontal scrollbar

### Steps to reproduce

Add a textedit in editor, set  the wrap mode to boundary, type something.

### Minimal reproduction project

![image](https://user-images.githubusercontent.com/9168814/224538077-2efb4e67-8976-496e-9223-c460365ecc28.png)
![image](https://user-images.githubusercontent.com/9168814/224538084-af773b86-d73a-4e8b-9b66-a0fb4bde1168.png)

v_scroll->set_smooth_scroll_enabled(p_enabled);
	smooth_scroll_enabled = p_enabled;
}
bool TextEdit::is_smooth_scroll_enabled() const {
	return smooth_scroll_enabled;
}
void TextEdit::set_scroll_past_end_of_file_enabled(const bool p_enabled) {
	if (scroll_past_end_of_file_enabled == p_enabled) {
		return;
	}
	scroll_past_end_of_file_enabled = p_enabled;
	queue_redraw();
}
bool TextEdit::is_scroll_past_end_of_file_enabled() const {
	return scroll_past_end_of_file_enabled;
}
VScrollBar *TextEdit::get_v_scroll_bar() const {