### Godot version

4.0.1.stable

### System information

Manjaro Linux

### Issue description

As the title mentions, setting the property `trail_lifetime` of `GPUParticles3D` below 0.1 will - as defined in `servers/rendering/renderer_rd/storage_rd/particles_storage.cpp:424` - always result in the error message: 

`ERROR: Condition "p_length < 0.1" is true.`

This is true for setting it from the editor and from script. Since this is a hardcoded value, would it not be more user-friendly to limit the `p_length` and warn the user if they try to set it below this threshold? 

### Steps to reproduce

Create a scene with `GPUParticles3D` and set the property `trail_lifetime` below 0.1 from editor or script.

### Minimal reproduction project

Trivial
trail_enabled = p_enabled;
	RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
	queue_redraw();
	update_configuration_warnings();
	RS::get_singleton()->particles_set_transform_align(particles, p_enabled ? RS::PARTICLES_TRANSFORM_ALIGN_Y_TO_VELOCITY : RS::PARTICLES_TRANSFORM_ALIGN_DISABLED);
}
void GPUParticles2D::set_trail_lifetime(double p_seconds) {
	ERR_FAIL_COND(p_seconds < 0.001);
	trail_lifetime = p_seconds;
	RS::get_singleton()->particles_set_trails(particles, trail_enabled, trail_lifetime);
	queue_redraw();
}
void GPUParticles2D::set_trail_sections(int p_sections) {
	ERR_FAIL_COND(p_sections < 2);
	ERR_FAIL_COND(p_sections > 128);
	trail_sections = p_sections;
	queue_redraw();
}
void GPUParticles2D::set_trail_section_subdivisions(int p_subdivisions) {
	ERR_FAIL_COND(p_subdivisions < 1);
	ERR_FAIL_COND(p_subdivisions > 1024);
	trail_section_subdivisions = p_subdivisions;
	queue_redraw();
}
#ifdef TOOLS_ENABLED
void GPUParticles2D::set_show_visibility_rect(bool p_show_visibility_rect) {