### Godot version

v4.2.dev3.mono.official [013e8e3af]

### System information

Windows 11, Godot 4.2-dev3

### Issue description

I wanted to create a Tween that interpolates a method in value range of a long type (64 bit). When the tweened method gets called with values outside the "classical" 32 bit number range (-2147483647 till 2147483647) the method gets only a constant value of -2147483647.

Surprisingly the last call of the tween passes in the correct value then.

### Steps to reproduce

Use the code snippet on any Node C# script (it was a control node in my case):
```
public partial class CurrencyView : Control
{
	public override void _Ready()
	{
		this.SetValue(long.MaxValue);
	}
	
	
	public void SetValue(long value)
	{
		Tween tween = this.CreateTween();
		tween.TweenMethod(new Callable(this, MethodName.OnValueTweener), 0L, value, 0.8d);
	}


	private void OnValueTweener(long value)
	{
		GD.Print(value);
	}
}
```

Then just run any scene with a node in it that has this script attached.
You should see log with the wrong numbers:
```
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
-2147483648
9223372036854775807
```

### Minimal reproduction project

[tween-bug-project.zip](https://github.com/godotengine/godot/files/12508074/tween-bug-project.zip)

int64_t count = vcount / SCALE_TRACK_SIZE;
				st->scales.resize(count);
				TKey<Vector3> *sw = st->scales.ptrw();
				for (int i = 0; i < count; i++) {
					TKey<Vector3> &sk = sw[i];
					const real_t *ofs = &r[i * SCALE_TRACK_SIZE];
					sk.time = ofs[0];
					sk.transition = ofs[1];
					sk.value.x = ofs[2];
					sk.value.y = ofs[3];
					sk.value.z = ofs[4];
				}
			} else if (track_get_type(track) == TYPE_BLEND_SHAPE) {
				BlendShapeTrack *st = static_cast<BlendShapeTrack *>(tracks[track]);
				Vector<real_t> values = p_value;
				int vcount = values.size();
				ERR_FAIL_COND_V(vcount % BLEND_SHAPE_TRACK_SIZE, false);
				const real_t *r = values.ptr();
				int64_t count = vcount / BLEND_SHAPE_TRACK_SIZE;
				st->blend_shapes.resize(count);
				TKey<float> *sw = st->blend_shapes.ptrw();
				for (int i = 0; i < count; i++) {
					TKey<float> &sk = sw[i];
					const real_t *ofs = &r[i * BLEND_SHAPE_TRACK_SIZE];
					sk.time = ofs[0];
					sk.transition = ofs[1];
					sk.value = ofs[2];
				}
			} else if (track_get_type(track) == TYPE_VALUE) {
				ValueTrack *vt = static_cast<ValueTrack *>(tracks[track]);