### Godot version

4.0.3

### System information

Win7

### Issue description

![image](https://github.com/godotengine/godot/assets/28286958/abec9d3c-e078-424c-9430-d9fe8897aad6)


### Steps to reproduce

1. Create shader
2. Add uint with hex, e.g. 0xffffu

### Minimal reproduction project

N/A
if (r_type) {
			*r_type = IDENTIFIER_VARYING;
		}
		return true;
	}
	if (shader->uniforms.has(p_identifier)) {
		if (r_data_type) {
			*r_data_type = shader->uniforms[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->uniforms[p_identifier].array_size;
		}
		if (r_type) {
			*r_type = IDENTIFIER_UNIFORM;
		}
		return true;
	}
	if (shader->constants.has(p_identifier)) {
		if (r_is_const) {
			*r_is_const = true;
		}
		if (r_data_type) {
			*r_data_type = shader->constants[p_identifier].type;
		}
		if (r_array_size) {
			*r_array_size = shader->constants[p_identifier].array_size;
		}
		if (r_struct_name) {
			*r_struct_name = shader->constants[p_identifier].type_str;
		}