### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows 10

### Issue description

After migrating to Godot 4, I was surprised that the camera wasn't moving, then I discovered that Camera2D Process Mode is "When Paused" by default, was this intentional? It seems strange to pause the camera when the game is unpaused and to unpause it when the game is paused.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
RegEx reg_os_current_screen = RegEx("\\bOS\\.((set_|get_)?)current_screen\\b");
	RegEx reg_os_min_window_size = RegEx("\\bOS\\.((set_|get_)?)min_window_size\\b");
	RegEx reg_os_max_window_size = RegEx("\\bOS\\.((set_|get_)?)max_window_size\\b");
	RegEx reg_os_window_position = RegEx("\\bOS\\.((set_|get_)?)window_position\\b");
	RegEx reg_os_window_size = RegEx("\\bOS\\.((set_|get_)?)window_size\\b");
	RegEx reg_os_getset_screen_orient = RegEx("\\bOS\\.(s|g)et_screen_orientation\\b");
	
	RegEx reg_os_set_window_resizable = RegEx(make_regex_gds_os_property_set("set_window_resizable"));
	RegEx reg_os_assign_window_resizable = RegEx(make_regex_gds_os_property_assign("window_resizable"));
	RegEx reg_os_is_window_resizable = RegEx(make_regex_gds_os_property_get("window_resizable", "is"));
	RegEx reg_os_set_fullscreen = RegEx(make_regex_gds_os_property_set("set_window_fullscreen"));
	RegEx reg_os_assign_fullscreen = RegEx(make_regex_gds_os_property_assign("window_fullscreen"));
	RegEx reg_os_is_fullscreen = RegEx(make_regex_gds_os_property_get("window_fullscreen", "is"));
	RegEx reg_os_set_maximized = RegEx(make_regex_gds_os_property_set("set_window_maximized"));
	RegEx reg_os_assign_maximized = RegEx(make_regex_gds_os_property_assign("window_maximized"));
	RegEx reg_os_is_maximized = RegEx(make_regex_gds_os_property_get("window_maximized", "is"));
	RegEx reg_os_set_minimized = RegEx(make_regex_gds_os_property_set("set_window_minimized"));
	RegEx reg_os_assign_minimized = RegEx(make_regex_gds_os_property_assign("window_minimized"));
	RegEx reg_os_is_minimized = RegEx(make_regex_gds_os_property_get("window_minimized", "is"));
	RegEx reg_os_set_vsync = RegEx(make_regex_gds_os_property_set("set_use_vsync"));
	RegEx reg_os_assign_vsync = RegEx(make_regex_gds_os_property_assign("vsync_enabled"));
	RegEx reg_os_is_vsync = RegEx(make_regex_gds_os_property_get("vsync_enabled", "is"));
	
	RegEx reg_os_assign_screen_orient = RegEx("^(\\s*)OS\\.screen_orientation\\s*=\\s*([^#]+)"); 
	RegEx reg_os_set_always_on_top = RegEx(make_regex_gds_os_property_set("set_window_always_on_top"));
	RegEx reg_os_is_always_on_top = RegEx("\\bOS\\.is_window_always_on_top\\s*\\(.*\\)");
	RegEx reg_os_set_borderless = RegEx(make_regex_gds_os_property_set("set_borderless_window"));
	RegEx reg_os_get_borderless = RegEx("\\bOS\\.get_borderless_window\\s*\\(\\s*\\)");
	RegEx reg_os_screen_orient_enum = RegEx("\\bOS\\.SCREEN_ORIENTATION_(\\w+)\\b");