### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
return EditorPaths::get_singleton()->get_config_dir().path_join("editor_layouts.cfg");
}
float EditorSettings::get_auto_display_scale() const {
#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
	return DisplayServer::get_singleton()->screen_get_max_scale();
#else
	const int screen = DisplayServer::get_singleton()->window_get_current_screen();
	if (DisplayServer::get_singleton()->screen_get_size(screen) == Vector2i()) {
		
		return 1.0;
	}
	
	const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y);
	if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) {
		
		return 2.0;
	} else if (smallest_dimension >= 1700) {
		
		
		return 1.5;
	} else if (smallest_dimension <= 800) {
		
		
		return 0.75;
	}
	return 1.0;
#endif
}
void EditorSettings::_add_shortcut_default(const String &p_name, const Ref<Shortcut> &p_shortcut) {