### Godot version

4.1.1-stable

### System information

Windows 10

### Issue description

OptionButton items shortcut is not working

bool first_selectable = !has_selectable_items();
	popup->add_icon_radio_check_item(p_icon, p_label, p_id);
	if (first_selectable) {
		select(get_item_count() - 1);
	}
	_queue_update_size_cache();
}
void OptionButton::add_item(const String &p_label, int p_id) {
	bool first_selectable = !has_selectable_items();
	popup->add_radio_check_item(p_label, p_id);
	if (first_selectable) {
		select(get_item_count() - 1);
	}
	_queue_update_size_cache();
}
void OptionButton::set_item_text(int p_idx, const String &p_text) {
	popup->set_item_text(p_idx, p_text);
	if (current == p_idx) {
		set_text(p_text);
	}
	_queue_update_size_cache();
}
void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
	popup->set_item_icon(p_idx, p_icon);
	if (current == p_idx) {
		set_icon(p_icon);
	}
	_queue_update_size_cache();
}
void OptionButton::set_item_id(int p_idx, int p_id) {