### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE:
		case NOTIFICATION_THEME_CHANGED: {
			Color color = get_theme_color(SNAME("dark_color_1"), EditorStringName(Editor));
			odd_style->set_bg_color(color.darkened(-0.08));
			even_style->set_bg_color(color.darkened(0.08));
			for (ArrayElement &ae : array_elements) {
				if (ae.move_texture_rect) {
					ae.move_texture_rect->set_texture(get_editor_theme_icon(SNAME("TripleBar")));
				}
				if (ae.move_up) {
					ae.move_up->set_icon(get_editor_theme_icon(SNAME("MoveUp")));
				}
				if (ae.move_down) {