### Godot version

4.0.3

### System information

Windows10

### Issue description

sky shader accepts uniform vec3, vec4, vec3 array, but not vec4 array

### Steps to reproduce

simply pass Vector4 to uniform vec4[] from gdscript

### Minimal reproduction project

gdscript

sky_material.set_shader_parameter("v3",Vector3(1,0.8,0.5)) - v
sky_material.set_shader_parameter("v4",Vector4(1,0.8,0.5,0.2)) - v
sky_material.set_shader_parameter("v3a",[Vector3(1,0.8,0.5)]) - v
sky_material.set_shader_parameter("v4a",[Vector4(1,0.8,0.5,0.2)]) - x

sky gdshader

uniform vec3 v3;
uniform vec4 v4;
uniform vec3 v3a[1];
uniform vec4 v4a[1];

void sky(){
    COLOR.r = v4a[0].w
}
return material_owner.allocate_rid();
}
void MaterialStorage::material_initialize(RID p_rid) {
	material_owner.initialize_rid(p_rid);
	Material *material = material_owner.get_or_null(p_rid);
	material->self = p_rid;
}
void MaterialStorage::material_free(RID p_rid) {
	Material *material = material_owner.get_or_null(p_rid);
	ERR_FAIL_COND(!material);
	
	
	for (KeyValue<StringName, Variant> &E : material->params) {
		if (E.value.get_type() == Variant::ARRAY) {
			Array(E.value).clear();
		}
	}
	material_set_shader(p_rid, RID()); 
	material->dependency.deleted_notify(p_rid);
	material_owner.free(p_rid);
}
void MaterialStorage::material_set_shader(RID p_material, RID p_shader) {