### Godot version

v4.1.1.stable.flathub [bd6af8e0e]

### System information

Linux pop-os 6.4.6-76060406-generic, RTX3060

### Issue description

Setting a texture as a global shader parameter using RenderingServer.global_shader_parameter_set() does not seem to update the shader properly. However, setting the same texture directly on the shader material using material.set("shader_parameter/mask_texture", texture) works as expected.


BTW. I am also seeing error
```
E 0:00:19:0820   sd.gd:22 @ _draw_texture(): Condition "!global_shader_uniforms.variables.has(p_name)" is true.
  <C++ Source>   servers/rendering/renderer_rd/storage_rd/material_storage.cpp:1684 @ global_shader_parameter_set()
```

### Steps to reproduce

0. Add global shader parameter of type sampler2d
1. Create a basic shader with a uniform sampler2D to accept a texture.
2. Generate a texture in GDScript (for example, a simple black/white mask).
3. Attempt to set this texture as a global shader parameter using:
```
RenderingServer.global_shader_parameter_set("uniform_name", texture)
```
4. Observe that the shader does not update with the new texture.
5. Now, set the texture directly on a material instance using:
```
material.set("shader_parameter/uniform_name", texture)
```
6. Observe that the shader updates correctly with the new texture.

Expected behavior:

Setting a global shader parameter using RenderingServer.global_shader_parameter_set() should update all shaders that utilize this global uniform, just as setting it directly on a material instance does.


### Minimal reproduction project

not included
actions.render_mode_values["cull_front"] = Pair<int *, int>(&cull_modei, CULL_FRONT);
	actions.render_mode_values["cull_back"] = Pair<int *, int>(&cull_modei, CULL_BACK);
	actions.render_mode_flags["unshaded"] = &unshaded;
	actions.render_mode_flags["wireframe"] = &wireframe;
	actions.render_mode_flags["particle_trails"] = &uses_particle_trails;
	actions.usage_flag_pointers["ALPHA"] = &uses_alpha;
	actions.usage_flag_pointers["ALPHA_SCISSOR_THRESHOLD"] = &uses_alpha_clip;
	
	
	actions.usage_flag_pointers["ALPHA_HASH_SCALE"] = &uses_alpha_clip;
	actions.render_mode_flags["depth_prepass_alpha"] = &uses_depth_prepass_alpha;
	actions.usage_flag_pointers["SSS_STRENGTH"] = &uses_sss;
	actions.usage_flag_pointers["SSS_TRANSMITTANCE_DEPTH"] = &uses_transmittance;
	actions.usage_flag_pointers["DISCARD"] = &uses_discard;
	actions.usage_flag_pointers["TIME"] = &uses_time;
	actions.usage_flag_pointers["ROUGHNESS"] = &uses_roughness;
	actions.usage_flag_pointers["NORMAL"] = &uses_normal;
	actions.usage_flag_pointers["NORMAL_MAP"] = &uses_normal;
	actions.usage_flag_pointers["POINT_SIZE"] = &uses_point_size;
	actions.usage_flag_pointers["POINT_COORD"] = &uses_point_size;
	actions.write_flag_pointers["MODELVIEW_MATRIX"] = &writes_modelview_or_projection;
	actions.write_flag_pointers["PROJECTION_MATRIX"] = &writes_modelview_or_projection;
	actions.write_flag_pointers["VERTEX"] = &uses_vertex;
	actions.write_flag_pointers["POSITION"] = &uses_position;
	actions.usage_flag_pointers["TANGENT"] = &uses_tangent;
	actions.usage_flag_pointers["BINORMAL"] = &uses_tangent;
	actions.usage_flag_pointers["COLOR"] = &uses_color;
	actions.usage_flag_pointers["UV"] = &uses_uv;
	actions.usage_flag_pointers["UV2"] = &uses_uv2;
	actions.usage_flag_pointers["CUSTOM0"] = &uses_custom0;