### Godot version

v4.0.stable.official [92bee43ad]

### System information

Windows10,64,OpenGL API 3.3.0 NVIDIA 425.25 - Compatibility - Using Device: NVIDIA Corporation - GeForce MX250

### Issue description

When I change the tileset texture area size, godot crashes with the following error

The tileset contains a 107*35 sprite sheet

```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Steps to reproduce

1. create a tilemap node
2. create a tileset
3. click the tileset
4. drag the spritesheet(107*35) into the tileset
5. click yes with "auto create tiles in non-tra... "pop
6. change the tileset texture region size
7. program freezes
8.
 ```
ERROR: UndoRedo history mismatch: expected 0, got 2.
   at: (editor/editor_undo_redo_manager.cpp:108)
```

### Minimal reproduction project

[test1.zip](https://github.com/godotengine/godot/files/10918599/test1.zip)

if (p_error) {
		switch (p_error) {
			case ERR_CANT_OPEN: {
				show_accept(vformat(TTR("Can't open file '%s'. The file could have been moved or deleted."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_PARSE_ERROR: {
				show_accept(vformat(TTR("Error while parsing file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_CORRUPT: {
				show_accept(vformat(TTR("Scene file '%s' appears to be invalid/corrupt."), p_file.get_file()), TTR("OK"));
			} break;
			case ERR_FILE_NOT_FOUND: {
				show_accept(vformat(TTR("Missing file '%s' or one of its dependencies."), p_file.get_file()), TTR("OK"));
			} break;
			default: {
				show_accept(vformat(TTR("Error while loading file '%s'."), p_file.get_file()), TTR("OK"));
			} break;
		}
	}
}
void EditorNode::_load_editor_plugin_states_from_config(const Ref<ConfigFile> &p_config_file) {