### Godot version

v4.1.dev.custom_build [2e273f0e35800f2bcc7c05db54100caa97928f69]

### System information

Windows 11 x64, Vulkan (Forward+), NVIDIA GeForce GTX 1650

### Issue description

Importing EXR files from baking lightmaps will always fail. But the files aren't corrupted and can be opened in other software like Krita.

### Steps to reproduce

Do these in the MRP

1. Find `lm` node in the scene `000.tscn`, And press `Bake Lightmaps`
2. After finished baking, The lightmaps should be rendering normally and several error messages will be printed out. They say :
- Invalid/Corrupted data found when decoding pixels.
- Error loading image: res://000.exr
- Error importing 'res://000.exr'.

3. When trying to reopen `000.tscn`, The lightmaps won't render in the scene anymore.

( Optional )

4. If trying to put the lightmap data `000.lmbake` into the `lm` node. It will spam these out :
- Uniforms were never supplied for set (1) at the time of drawing, which are required by the pipeline
- Texture (binding: 7) is an array of (8) textures, so it should be provided equal number of texture IDs to satisfy it (IDs provided: 7).

Then all the meshes go black immediately.

### Minimal reproduction project

[i_5222a99f5_001.zip](https://github.com/godotengine/godot/files/11629095/i_5222a99f5_001.zip)

}
    }
  }
  const void* compression_param = 0;
#if TINYEXR_USE_ZFP
  tinyexr::ZFPCompressionParam zfp_compression_param;
  
  
  {
    std::string e;
    bool ret = tinyexr::FindZFPCompressionParam(
      &zfp_compression_param, exr_header->custom_attributes,
      exr_header->num_custom_attributes, &e);
    if (!ret) {
      
      zfp_compression_param.type = 0;
      zfp_compression_param.rate = 2;
    }
    compression_param = &zfp_compression_param;
  }
#endif
  tinyexr_uint64 offset = chunk_offset;
  tinyexr_uint64 doffset = is_multipart ? 4u : 0u;
  if (exr_image->tiles) {
    const EXRImage* level_image = exr_image;
    size_t block_idx = 0;
    
    int num_levels = (exr_header->tile_level_mode != TINYEXR_TILE_RIPMAP_LEVELS) ?
      offset_data.num_x_levels : (offset_data.num_x_levels * offset_data.num_y_levels);
    for (int level_index = 0; level_index < num_levels; ++level_index) {