### Godot version

4.0.beta.16

### System information

N/A

### Issue description

```gdscript
func _run() -> void:
	click_this_function_doesnt_jump_to_its_line() # this works
	self.click_this_function_doesnt_jump_to_its_line() # add self breaks click-jump























































func click_this_function_doesnt_jump_to_its_line():
	pass
```

Ctrl + Click on self.click_this_function_doesnt_jump_to_its_line(), it won't jump to its definition.

### Steps to reproduce

N/A

### Minimal reproduction project

[godot.4.0.beta15.bugs.0.zip](https://github.com/godotengine/godot/files/10532051/godot.4.0.beta15.bugs.0.zip)

}
				}
				if (ClassDB::has_signal(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_SIGNAL;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;
				}
				StringName enum_name = ClassDB::get_integer_constant_enum(class_name, p_symbol, true);
				if (enum_name != StringName()) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_ENUM;
					r_result.class_name = base_type.native_type;
					r_result.class_member = enum_name;
					return OK;
				}
				List<String> constants;
				ClassDB::get_integer_constant_list(class_name, &constants, true);
				for (const String &E : constants) {
					if (E == p_symbol) {
						r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_CONSTANT;
						r_result.class_name = base_type.native_type;
						r_result.class_member = p_symbol;
						return OK;
					}
				}
				if (ClassDB::has_property(class_name, p_symbol, true)) {
					r_result.type = ScriptLanguage::LOOKUP_RESULT_CLASS_PROPERTY;
					r_result.class_name = base_type.native_type;
					r_result.class_member = p_symbol;
					return OK;