### Godot version

4.2 dev3

### System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

### Issue description

When you have a property array, e.g. layer list in TileMap, and hover on the side of the array, a tooltip showing (presumably) element index appears.
![image](https://github.com/godotengine/godot/assets/2223172/7c331c9c-4c1d-4d85-a660-3355a2f3332e)
However when you go to page 2 or higher, the index resets, instead of taking page into account:
![image](https://github.com/godotengine/godot/assets/2223172/588e20cd-24f6-4e64-88e3-e6b09e9133c1)


### Steps to reproduce

1. Add TileMap
2. Add enough layers to make the inspector's array have more pages
3. Go to another page
4. Hover array element

### Minimal reproduction project

N/A
doc_path = p_doc_path;
}
void EditorProperty::update_property() {
	GDVIRTUAL_CALL(_update_property);
}
void EditorProperty::_set_read_only(bool p_read_only) {
}
void EditorProperty::set_read_only(bool p_read_only) {
	read_only = p_read_only;
	if (GDVIRTUAL_CALL(_set_read_only, p_read_only)) {
		return;
	}
	_set_read_only(p_read_only);
}
bool EditorProperty::is_read_only() const {
	return read_only;
}
Variant EditorPropertyRevert::get_property_revert_value(Object *p_object, const StringName &p_property, bool *r_is_valid) {
	if (p_object->property_can_revert(p_property)) {
		if (r_is_valid) {
			*r_is_valid = true;
		}
		return p_object->property_get_revert(p_property);
	}
	return PropertyUtils::get_property_default_value(p_object, p_property, r_is_valid);
}
bool EditorPropertyRevert::can_property_revert(Object *p_object, const StringName &p_property, const Variant *p_custom_current_value) {