### Godot version

4.0.dev

### System information

win11，core i7 13700,  GTX4090

### Issue description

Just look at this gif.

![screenshots](https://user-images.githubusercontent.com/1620585/225354749-6ea17059-95b2-45e0-9765-8505e92726eb.gif)

It seems that it was block by Static Type Checking.

![image](https://user-images.githubusercontent.com/1620585/225362874-507ff0ec-c6d8-4a25-9a16-89db1885ad02.png)

If it's right.

Why it doesn't just disable other option except for String and StringName?

### Steps to reproduce

1. first select string type
2. input a text
3. change type
4. change back to string  -- it don't work
5. change to stringname -- it works
6. change back to string -- it works

### Minimal reproduction project

I think it don't need reproduction project.
in_group = p_enable;
	queue_redraw();
}
void AnimationTrackEdit::append_to_selection(const Rect2 &p_box, bool p_deselection) {
	if (animation->track_is_compressed(track)) {
		return; 
	}
	
	int limit_start_hitbox = timeline->get_name_limit() - type_icon->get_width();
	Rect2 select_rect(limit_start_hitbox, 0, get_size().width - timeline->get_name_limit() - timeline->get_buttons_width(), get_size().height);
	select_rect = select_rect.intersection(p_box);
	
	for (int i = animation->track_get_key_count(track) - 1; i >= 0; i--) {
		Rect2 rect = const_cast<AnimationTrackEdit *>(this)->get_key_rect(i, timeline->get_zoom_scale());
		float offset = animation->track_get_key_time(track, i) - timeline->get_value();
		offset = offset * timeline->get_zoom_scale() + timeline->get_name_limit();
		rect.position.x += offset;
		if (select_rect.intersects(rect)) {
			if (p_deselection) {
				emit_signal(SNAME("deselect_key"), i);
			} else {
				emit_signal(SNAME("select_key"), i, false);
			}
		}
	}
}
void AnimationTrackEdit::_bind_methods() {