### Godot version

4.1.1stable

### System information

Godot v4.1.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 Laptop GPU (NVIDIA; 31.0.15.3179) - 11th Gen Intel(R) Core(TM) i5-11300H @ 3.10GHz (8 Threads)

### Issue description

So, to make my code better I was using `@export_category("HEALTH")` to create categories in the editor.
Also, right under that, I had ```@export var HEALTH = 30; var current_health: float```. 

Turns out, the `@export_category` creates a boolean variable with the same name as my health variable with caused issues when I wanted to set `current_health` to `HEALTH`. 

Never in the editor this was said or implied by a console error.
I simply fixed it by removing `@export_category` even though I could have changed the name of the category instead.

Just wanted to point that out in case this wasn't intended.


### Steps to reproduce

Try the following code:

```gdscript
@export_category("NAME")
@export var NAME = 1
var my_name: int

func _ready():
    my_name = NAME

func _physics_process(delta):
    print(NAME)
    print(my_name)
```

### Minimal reproduction project

N/A

_Bugsquad edit:_ Fix formatting.
void print_get_node(GetNodeNode *p_get_node);
		void print_if(IfNode *p_if, bool p_is_elif = false);
		void print_identifier(IdentifierNode *p_identifier);
		void print_lambda(LambdaNode *p_lambda);
		void print_literal(LiteralNode *p_literal);
		void print_match(MatchNode *p_match);
		void print_match_branch(MatchBranchNode *p_match_branch);
		void print_match_pattern(PatternNode *p_match_pattern);
		void print_parameter(ParameterNode *p_parameter);
		void print_preload(PreloadNode *p_preload);
		void print_return(ReturnNode *p_return);
		void print_self(SelfNode *p_self);
		void print_signal(SignalNode *p_signal);
		void print_statement(Node *p_statement);
		void print_subscript(SubscriptNode *p_subscript);
		void print_suite(SuiteNode *p_suite);
		void print_ternary_op(TernaryOpNode *p_ternary_op);
		void print_type(TypeNode *p_type);
		void print_type_test(TypeTestNode *p_type_test);
		void print_unary_op(UnaryOpNode *p_unary_op);
		void print_variable(VariableNode *p_variable);
		void print_while(WhileNode *p_while);
	public:
		void print_tree(const GDScriptParser &p_parser);
	};
#endif 
	static void cleanup();
};
#endif