### Godot version

4.0.3 stable

### System information

Windows 10 - Godot v4.0.3 - Vulkan (Forward+) - Nvidia GTX 1070Ti

### Issue description

The ORM material does not pick up the animated WorldEnvironment ambient lighting. It works in the viewport but not when running the game. 


https://github.com/godotengine/godot/assets/42893106/4cdff3d4-4418-4d66-ac6a-a911fc137d45



### Steps to reproduce

1. Create a 3D scene.
2. Create a mesh and apply a ORM material to it
3. Create a WorldEnvironment node
4. Create an AnimationPlayer
5. Animate the WorldEnvironment energy multiplier from 0 to 1
6. Play the animation in the viewport and then play the scene and see the difference.

### Minimal reproduction project
[ORM_bug.zip](https://github.com/godotengine/godot/files/11602866/ORM_bug.zip)

BILLBOARD_DISABLED,
		BILLBOARD_ENABLED,
		BILLBOARD_FIXED_Y,
		BILLBOARD_PARTICLES,
		BILLBOARD_MAX
	};
	enum TextureChannel {
		TEXTURE_CHANNEL_RED,
		TEXTURE_CHANNEL_GREEN,
		TEXTURE_CHANNEL_BLUE,
		TEXTURE_CHANNEL_ALPHA,
		TEXTURE_CHANNEL_GRAYSCALE,
		TEXTURE_CHANNEL_MAX
	};
	enum EmissionOperator {
		EMISSION_OP_ADD,
		EMISSION_OP_MULTIPLY,
		EMISSION_OP_MAX
	};
	enum DistanceFadeMode {
		DISTANCE_FADE_DISABLED,
		DISTANCE_FADE_PIXEL_ALPHA,
		DISTANCE_FADE_PIXEL_DITHER,
		DISTANCE_FADE_OBJECT_DITHER,
		DISTANCE_FADE_MAX
	};
private:
	struct MaterialKey {