### Godot version

Godot 4.1.dev4

### System information

Ubuntu 22.04.2 LTS 22.04 - Vulkan (Forward+) - integrated Intel(R) HD Graphics 4400 (HSW GT2) () - Intel(R) Core(TM) i7-4600U CPU @ 2.10GHz (4 Threads)

### Issue description

![image](https://github.com/godotengine/godot/assets/85438892/a61e8333-d9f0-40ec-a508-d301850d05e9)

Let's suppose I clicked this item, then scrolled around in my script, and I then wanted to check out the warning's line again. It wouldn't work without selecting another item first.

Should be an easy fix by setting `allow_reselect = true` in the underlying tree.

### Steps to reproduce

N/A

### Minimal reproduction project

N/A
switch (p_what) {
		case NOTIFICATION_ENTER_TREE: {
			le_set->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_set));
			le_clear->connect("pressed", callable_mp(this, &ScriptEditorDebugger::_live_edit_clear));
			error_tree->connect("item_selected", callable_mp(this, &ScriptEditorDebugger::_error_selected));
			error_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_error_activated));
			breakpoints_tree->connect("item_activated", callable_mp(this, &ScriptEditorDebugger::_breakpoint_tree_clicked));
			[[fallthrough]];
		}
		case NOTIFICATION_THEME_CHANGED: {
			tabs->add_theme_style_override("panel", get_theme_stylebox(SNAME("DebuggerPanel"), SNAME("EditorStyles")));
			skip_breakpoints->set_icon(get_theme_icon(skip_breakpoints_value ? SNAME("DebugSkipBreakpointsOn") : SNAME("DebugSkipBreakpointsOff"), SNAME("EditorIcons")));
			copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")));
			step->set_icon(get_theme_icon(SNAME("DebugStep"), SNAME("EditorIcons")));
			next->set_icon(get_theme_icon(SNAME("DebugNext"), SNAME("EditorIcons")));