### Godot version

Godot Engine v4.0.stable.official.92bee43ad

### System information

Windows 11, Vulkan API 1.3.237 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 6800M

### Issue description

While messing with Editor Settings i noticed that changing `debugger/remote_scene_tree_refresh_interval` and `debugger/remote_inspect_refresh_interval` to 0 they became -0.
*(PropertyPath for Convenience)*
Located under the Network Dropdown

Upon hovering over the values both seem to be a type of float that only rounds for the TextBox and not the EditorHint.


Examples Below:
![image](https://user-images.githubusercontent.com/44848633/225107392-f4b7648e-a193-4ee2-ac29-53a37e9aff12.png)
![image](https://user-images.githubusercontent.com/44848633/225107515-ac8038c8-2dac-45f2-9e4e-72e15458c4e8.png)
![image](https://user-images.githubusercontent.com/44848633/225107553-441d9570-f872-4440-aceb-5558d164479f.png)
![image](https://user-images.githubusercontent.com/44848633/225107606-e2b889ff-b651-4388-9bc5-761cc2d0a7b2.png)



### Steps to reproduce

Open Editor Settings.
Navigate to Debugger.
Hover or change value.

### Minimal reproduction project

N/A
_THREAD_SAFE_METHOD_
	if (!props.has(p_setting)) {
		return false;
	}
	return props[p_setting].has_default_value;
}
void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
	_THREAD_SAFE_METHOD_
#define EDITOR_SETTING(m_type, m_property_hint, m_name, m_default_value, m_hint_string) \
	_initial_set(m_name, m_default_value);                                              \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string);
#define EDITOR_SETTING_USAGE(m_type, m_property_hint, m_name, m_default_value, m_hint_string, m_usage) \
	_initial_set(m_name, m_default_value);                                                             \
	hints[m_name] = PropertyInfo(m_type, m_name, m_property_hint, m_hint_string, m_usage);
	
	{
		String lang_hint = "en";
		String host_lang = OS::get_singleton()->get_locale();