### Godot version

4.2.dev commit 013e8e3afb982d4b230f0039b6dc248b48794ab9

### System information

Any

### Issue description

The following code from [dialogic](https://github.com/coppolaemilio/dialogic) no longer works in 4.2-dev, but does in 4.1 and before:
```gdscript
class VariableFolder:
        var data = {}
        var path = ""
        var outside
        func _init(_data, _path, _outside):
                data = _data
                path = _path
                outside = _outside
        
        func _get(property):
                property = str(property)
                if property in data:
                        if typeof(data[property]) == TYPE_DICTIONARY:
                                return VariableFolder.new(data[property], path+"."+property, outside)  ### <====== ERROR ###
                        else:
                                return DialogicUtil.logical_convert(data[property])
        
        func _set(property, value):
                property = str(property)
                if not value is VariableFolder:
                        outside._set_value_in_dictionary(path+"."+property, outside.dialogic.current_state_info['variables'], value)
                        return true
                elif VariableFolder:
                        return true
```
On compilation this will give the error
```
SCRIPT ERROR: Compile Error: Identifier not found: VariableFolder
          at: GDScript::reload (res://addons/dialogic/Modules/Variable/subsystem_variables.gd:182)
```
(line 182 is the `VariableFolder.new` line)

i bisected it to the following commit, from #79880:
```
d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb is the first bad commit
commit d53fc92b4c6b5e4484e8f0bfff6ac55163dde3fb
Author: Danil Alexeev <danil@alexeev.xyz>
Date:   Tue Jul 25 14:21:49 2023 +0300

    GDScript: Fix bug with identifier shadowed below in current scope
```

### Steps to reproduce

i think the issue description is complete enough to allow reproduction, let me know if there's any problems.

### Minimal reproduction project

N/A
ERR_FAIL_COND(!p_class->has_member(p_name));
	resolve_class_member(p_class, p_class->members_indices[p_name], p_source);
}
void GDScriptAnalyzer::resolve_class_member(GDScriptParser::ClassNode *p_class, int p_index, const GDScriptParser::Node *p_source) {
	ERR_FAIL_INDEX(p_index, p_class->members.size());
	GDScriptParser::ClassNode::Member &member = p_class->members.write[p_index];
	if (p_source == nullptr && parser->has_class(p_class)) {
		p_source = member.get_source_node();
	}
	if (member.get_datatype().is_resolving()) {
		push_error(vformat(R"(Could not resolve member "%s": Cyclic reference.)", member.get_name()), p_source);
		return;
	}
	if (member.get_datatype().is_set()) {
		return;
	}
	if (!parser->has_class(p_class)) {
		String script_path = p_class->get_datatype().script_path;
		Ref<GDScriptParserRef> parser_ref = get_parser_for(script_path);
		if (parser_ref.is_null()) {
			push_error(vformat(R"(Could not find script "%s" (While resolving "%s").)", script_path, member.get_name()), p_source);
			return;
		}