### Godot version

2992ffd25523cb8b3e0ef1b873c40115b8940178

### System information

Windows 10

### Issue description

Godot crashes randomly within a few seconds after project start when moving with the mouse.

![win_err](https://github.com/godotengine/godot/assets/52464204/1da28596-d95b-40f3-b32f-12219ec02c5d)

Started after recent merge of https://github.com/godotengine/godot/pull/67791.
I can confirm that reverting the pr fixes the crashes.

### Steps to reproduce

see desc

### Minimal reproduction project

N/A
XGetWindowAttributes(x11_display, wd_parent.x11_window, &xwa);
		
		
		
		if (!wd_window.no_focus && !wd_window.is_popup && wd_window.focused) {
			if ((xwa.map_state == IsViewable) && !wd_parent.no_focus && !wd_window.is_popup) {
				XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime);
			}
		}
	} else {
		ERR_FAIL_COND(!windows.has(p_parent));
		ERR_FAIL_COND_MSG(prev_parent != INVALID_WINDOW_ID, "Window already has a transient parent");
		WindowData &wd_parent = windows[p_parent];
		wd_window.transient_parent = p_parent;
		wd_parent.transient_children.insert(p_window);
		XSetTransientForHint(x11_display, wd_window.x11_window, wd_parent.x11_window);
	}
}
void DisplayServerX11::_update_size_hints(WindowID p_window) {
	WindowData &wd = windows[p_window];
	WindowMode window_mode = window_get_mode(p_window);
	XSizeHints *xsh = XAllocSizeHints();
	
	xsh->flags |= PPosition | PSize;
	xsh->x = wd.position.x;
	xsh->y = wd.position.y;
	xsh->width = wd.size.width;
	xsh->height = wd.size.height;
	if (window_mode == WINDOW_MODE_FULLSCREEN || window_mode == WINDOW_MODE_EXCLUSIVE_FULLSCREEN) {