### Godot version

v4.1.rc1.official [1f9e540f1]

### System information

Windows 10

### Issue description

Attempting to reorder the children of a TabContainer results in an unintended ordering and incorrect undo states.

Also happens in v4.0.3.stable.official [5222a99f5].

https://github.com/godotengine/godot/assets/3820082/2c2458e3-88ad-46d9-8a04-f289a049984a



### Steps to reproduce

1. Add a new TabContainer
2. Add a few children to it
3. Drag and drop to erroneously reorder them
4. Attempt to undo the change

### Minimal reproduction project

N/A
break;
			}
			quick_open->popup_dialog("PackedScene", true);
			quick_open->set_title(TTR("Instantiate Child Scene"));
			if (!p_confirm_override) {
				emit_signal(SNAME("add_node_used"));
			}
		} break;
		case TOOL_EXPAND_COLLAPSE: {
			Tree *tree = scene_tree->get_scene_tree();
			TreeItem *selected_item = tree->get_selected();
			if (!selected_item) {
				selected_item = tree->get_root();
				if (!selected_item) {
					break;
				}
			}
			bool collapsed = selected_item->is_any_collapsed();
			selected_item->set_collapsed_recursive(!collapsed);
			tree->ensure_cursor_is_visible();
		} break;
		case TOOL_CUT:
		case TOOL_COPY: {
			if (!edited_scene || (p_tool == TOOL_CUT && !_validate_no_foreign())) {
				break;
			}
			List<Node *> selection = editor_selection->get_selected_node_list();
			if (selection.size() == 0) {
				break;
			}