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·
197258d
1
Parent(s):
1aa6035
Upload folder using huggingface_hub
Browse filesThis view is limited to 50 files because it contains too many changes.
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- .gitattributes +28 -0
- CartExamples.csproj +10 -0
- CartExamples.csproj.old +10 -0
- CartExamples.sln +19 -0
- README.md +25 -0
- addons/godot_rl_agents/controller/ai_controller_2d.gd +82 -0
- addons/godot_rl_agents/controller/ai_controller_3d.gd +80 -0
- addons/godot_rl_agents/godot_rl_agents.gd +16 -0
- addons/godot_rl_agents/icon.png +3 -0
- addons/godot_rl_agents/icon.png.import +34 -0
- addons/godot_rl_agents/onnx/csharp/ONNXInference.cs +103 -0
- addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs +131 -0
- addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml +31 -0
- addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml +29 -0
- addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd +24 -0
- addons/godot_rl_agents/plugin.cfg +7 -0
- addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn +48 -0
- addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd +216 -0
- addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd +118 -0
- addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn +7 -0
- addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn +6 -0
- addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd +233 -0
- addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd +20 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd +11 -0
- addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn +41 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd +166 -0
- addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn +27 -0
- addons/godot_rl_agents/sync.gd +342 -0
- bin/ItemSortingCart.console.exe +0 -0
- bin/ItemSortingCart.exe +3 -0
- bin/ItemSortingCart.pck +3 -0
- bin/ItemSortingCart.sh +4 -0
- bin/ItemSortingCart.x86_64 +3 -0
- bin/data_CartExamples_x86_64/CartExamples.deps.json +1074 -0
- bin/data_CartExamples_x86_64/CartExamples.dll +0 -0
- bin/data_CartExamples_x86_64/CartExamples.pdb +0 -0
- bin/data_CartExamples_x86_64/CartExamples.runtimeconfig.json +14 -0
- bin/data_CartExamples_x86_64/GodotSharp.dll +3 -0
- bin/data_CartExamples_x86_64/Microsoft.CSharp.dll +3 -0
- bin/data_CartExamples_x86_64/Microsoft.DiaSymReader.Native.amd64.dll +3 -0
- bin/data_CartExamples_x86_64/Microsoft.ML.OnnxRuntime.dll +0 -0
- bin/data_CartExamples_x86_64/Microsoft.VisualBasic.Core.dll +3 -0
- bin/data_CartExamples_x86_64/Microsoft.VisualBasic.dll +0 -0
- bin/data_CartExamples_x86_64/Microsoft.Win32.Primitives.dll +0 -0
- bin/data_CartExamples_x86_64/Microsoft.Win32.Registry.dll +0 -0
- bin/data_CartExamples_x86_64/System.AppContext.dll +0 -0
- bin/data_CartExamples_x86_64/System.Buffers.dll +0 -0
- bin/data_CartExamples_x86_64/System.Collections.Concurrent.dll +0 -0
- bin/data_CartExamples_x86_64/System.Collections.Immutable.dll +0 -0
.gitattributes
CHANGED
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@@ -53,3 +53,31 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.webp filter=lfs diff=lfs merge=lfs -text
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bin/ItemSortingCart.exe filter=lfs diff=lfs merge=lfs -text
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bin/ItemSortingCart.pck filter=lfs diff=lfs merge=lfs -text
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bin/ItemSortingCart.x86_64 filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/GodotSharp.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/Microsoft.CSharp.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/Microsoft.DiaSymReader.Native.amd64.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/Microsoft.VisualBasic.Core.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Data.Common.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Linq.Expressions.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Net.Http.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Private.CoreLib.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Private.DataContractSerialization.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Private.Xml.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Reflection.Metadata.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/System.Text.Json.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/clrjit.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/coreclr.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/libclrjit.so filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/libcoreclr.so filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/libmscordaccore.so filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/libmscordbi.so filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/libonnxruntime.so filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/mscordaccore.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/mscordaccore_amd64_amd64_6.0.2523.51912.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/mscordbi.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/onnxruntime.dll filter=lfs diff=lfs merge=lfs -text
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bin/data_CartExamples_x86_64/ucrtbase.dll filter=lfs diff=lfs merge=lfs -text
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scenes/static_decorations/static_decorations.blend filter=lfs diff=lfs merge=lfs -text
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CartExamples.csproj
ADDED
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@@ -0,0 +1,10 @@
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<Project Sdk="Godot.NET.Sdk/4.1.1">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GodotRLAgents</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
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</ItemGroup>
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</Project>
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CartExamples.csproj.old
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<Project Sdk="Godot.NET.Sdk/4.2.0-rc.2">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<RootNamespace>GodotRLAgents</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.ML.OnnxRuntime" Version="1.15.1" />
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</ItemGroup>
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</Project>
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CartExamples.sln
ADDED
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2012
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CartExamples", "CartExamples.csproj", "{E883D553-AA7C-4CD8-9C89-A966186B3776}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{E883D553-AA7C-4CD8-9C89-A966186B3776}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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EndGlobal
|
README.md
ADDED
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@@ -0,0 +1,25 @@
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---
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library_name: godot-rl
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tags:
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- deep-reinforcement-learning
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- reinforcement-learning
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- godot-rl
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- environments
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- video-games
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---
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A RL environment called ItemSortingCart for the Godot Game Engine.
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This environment was created with: https://github.com/edbeeching/godot_rl_agents
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## Downloading the environment
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After installing Godot RL Agents, download the environment with:
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```
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gdrl.env_from_hub -r edbeeching/godot_rl_ItemSortingCart
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```
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| 23 |
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addons/godot_rl_agents/controller/ai_controller_2d.gd
ADDED
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extends Node2D
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| 2 |
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class_name AIController2D
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| 3 |
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|
| 4 |
+
@export var reset_after := 1000
|
| 5 |
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|
| 6 |
+
var heuristic := "human"
|
| 7 |
+
var done := false
|
| 8 |
+
var reward := 0.0
|
| 9 |
+
var n_steps := 0
|
| 10 |
+
var needs_reset := false
|
| 11 |
+
|
| 12 |
+
var _player: Node2D
|
| 13 |
+
|
| 14 |
+
func _ready():
|
| 15 |
+
add_to_group("AGENT")
|
| 16 |
+
|
| 17 |
+
func init(player: Node2D):
|
| 18 |
+
_player = player
|
| 19 |
+
|
| 20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 21 |
+
func get_obs() -> Dictionary:
|
| 22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 23 |
+
return {"obs":[]}
|
| 24 |
+
|
| 25 |
+
func get_reward() -> float:
|
| 26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 27 |
+
return 0.0
|
| 28 |
+
|
| 29 |
+
func get_action_space() -> Dictionary:
|
| 30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
| 31 |
+
return {
|
| 32 |
+
"example_actions_continous" : {
|
| 33 |
+
"size": 2,
|
| 34 |
+
"action_type": "continuous"
|
| 35 |
+
},
|
| 36 |
+
"example_actions_discrete" : {
|
| 37 |
+
"size": 2,
|
| 38 |
+
"action_type": "discrete"
|
| 39 |
+
},
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
func set_action(action) -> void:
|
| 43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
| 44 |
+
# -----------------------------------------------------------------------------#
|
| 45 |
+
|
| 46 |
+
func _physics_process(delta):
|
| 47 |
+
n_steps += 1
|
| 48 |
+
if n_steps > reset_after:
|
| 49 |
+
needs_reset = true
|
| 50 |
+
|
| 51 |
+
func get_obs_space():
|
| 52 |
+
# may need overriding if the obs space is complex
|
| 53 |
+
var obs = get_obs()
|
| 54 |
+
return {
|
| 55 |
+
"obs": {
|
| 56 |
+
"size": [len(obs["obs"])],
|
| 57 |
+
"space": "box"
|
| 58 |
+
},
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
func reset():
|
| 62 |
+
n_steps = 0
|
| 63 |
+
needs_reset = false
|
| 64 |
+
|
| 65 |
+
func reset_if_done():
|
| 66 |
+
if done:
|
| 67 |
+
reset()
|
| 68 |
+
|
| 69 |
+
func set_heuristic(h):
|
| 70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
| 71 |
+
heuristic = h
|
| 72 |
+
|
| 73 |
+
func get_done():
|
| 74 |
+
return done
|
| 75 |
+
|
| 76 |
+
func set_done_false():
|
| 77 |
+
done = false
|
| 78 |
+
|
| 79 |
+
func zero_reward():
|
| 80 |
+
reward = 0.0
|
| 81 |
+
|
| 82 |
+
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addons/godot_rl_agents/controller/ai_controller_3d.gd
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name AIController3D
|
| 3 |
+
|
| 4 |
+
@export var reset_after := 1000
|
| 5 |
+
|
| 6 |
+
var heuristic := "human"
|
| 7 |
+
var done := false
|
| 8 |
+
var reward := 0.0
|
| 9 |
+
var n_steps := 0
|
| 10 |
+
var needs_reset := false
|
| 11 |
+
|
| 12 |
+
var _player: Node3D
|
| 13 |
+
|
| 14 |
+
func _ready():
|
| 15 |
+
add_to_group("AGENT")
|
| 16 |
+
|
| 17 |
+
func init(player: Node3D):
|
| 18 |
+
_player = player
|
| 19 |
+
|
| 20 |
+
#-- Methods that need implementing using the "extend script" option in Godot --#
|
| 21 |
+
func get_obs() -> Dictionary:
|
| 22 |
+
assert(false, "the get_obs method is not implemented when extending from ai_controller")
|
| 23 |
+
return {"obs":[]}
|
| 24 |
+
|
| 25 |
+
func get_reward() -> float:
|
| 26 |
+
assert(false, "the get_reward method is not implemented when extending from ai_controller")
|
| 27 |
+
return 0.0
|
| 28 |
+
|
| 29 |
+
func get_action_space() -> Dictionary:
|
| 30 |
+
assert(false, "the get get_action_space method is not implemented when extending from ai_controller")
|
| 31 |
+
return {
|
| 32 |
+
"example_actions_continous" : {
|
| 33 |
+
"size": 2,
|
| 34 |
+
"action_type": "continuous"
|
| 35 |
+
},
|
| 36 |
+
"example_actions_discrete" : {
|
| 37 |
+
"size": 2,
|
| 38 |
+
"action_type": "discrete"
|
| 39 |
+
},
|
| 40 |
+
}
|
| 41 |
+
|
| 42 |
+
func set_action(action) -> void:
|
| 43 |
+
assert(false, "the get set_action method is not implemented when extending from ai_controller")
|
| 44 |
+
# -----------------------------------------------------------------------------#
|
| 45 |
+
|
| 46 |
+
func _physics_process(delta):
|
| 47 |
+
n_steps += 1
|
| 48 |
+
if n_steps > reset_after:
|
| 49 |
+
needs_reset = true
|
| 50 |
+
|
| 51 |
+
func get_obs_space():
|
| 52 |
+
# may need overriding if the obs space is complex
|
| 53 |
+
var obs = get_obs()
|
| 54 |
+
return {
|
| 55 |
+
"obs": {
|
| 56 |
+
"size": [len(obs["obs"])],
|
| 57 |
+
"space": "box"
|
| 58 |
+
},
|
| 59 |
+
}
|
| 60 |
+
|
| 61 |
+
func reset():
|
| 62 |
+
n_steps = 0
|
| 63 |
+
needs_reset = false
|
| 64 |
+
|
| 65 |
+
func reset_if_done():
|
| 66 |
+
if done:
|
| 67 |
+
reset()
|
| 68 |
+
|
| 69 |
+
func set_heuristic(h):
|
| 70 |
+
# sets the heuristic from "human" or "model" nothing to change here
|
| 71 |
+
heuristic = h
|
| 72 |
+
|
| 73 |
+
func get_done():
|
| 74 |
+
return done
|
| 75 |
+
|
| 76 |
+
func set_done_false():
|
| 77 |
+
done = false
|
| 78 |
+
|
| 79 |
+
func zero_reward():
|
| 80 |
+
reward = 0.0
|
addons/godot_rl_agents/godot_rl_agents.gd
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends EditorPlugin
|
| 3 |
+
|
| 4 |
+
|
| 5 |
+
func _enter_tree():
|
| 6 |
+
# Initialization of the plugin goes here.
|
| 7 |
+
# Add the new type with a name, a parent type, a script and an icon.
|
| 8 |
+
add_custom_type("Sync", "Node", preload("sync.gd"), preload("icon.png"))
|
| 9 |
+
#add_custom_type("RaycastSensor2D2", "Node", preload("raycast_sensor_2d.gd"), preload("icon.png"))
|
| 10 |
+
|
| 11 |
+
|
| 12 |
+
func _exit_tree():
|
| 13 |
+
# Clean-up of the plugin goes here.
|
| 14 |
+
# Always remember to remove it from the engine when deactivated.
|
| 15 |
+
remove_custom_type("Sync")
|
| 16 |
+
#remove_custom_type("RaycastSensor2D2")
|
addons/godot_rl_agents/icon.png
ADDED
|
|
Git LFS Details
|
addons/godot_rl_agents/icon.png.import
ADDED
|
@@ -0,0 +1,34 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[remap]
|
| 2 |
+
|
| 3 |
+
importer="texture"
|
| 4 |
+
type="CompressedTexture2D"
|
| 5 |
+
uid="uid://w5slviv77m7y"
|
| 6 |
+
path="res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"
|
| 7 |
+
metadata={
|
| 8 |
+
"vram_texture": false
|
| 9 |
+
}
|
| 10 |
+
|
| 11 |
+
[deps]
|
| 12 |
+
|
| 13 |
+
source_file="res://addons/godot_rl_agents/icon.png"
|
| 14 |
+
dest_files=["res://.godot/imported/icon.png-45a871b53434e556222f5901d598ab34.ctex"]
|
| 15 |
+
|
| 16 |
+
[params]
|
| 17 |
+
|
| 18 |
+
compress/mode=0
|
| 19 |
+
compress/high_quality=false
|
| 20 |
+
compress/lossy_quality=0.7
|
| 21 |
+
compress/hdr_compression=1
|
| 22 |
+
compress/normal_map=0
|
| 23 |
+
compress/channel_pack=0
|
| 24 |
+
mipmaps/generate=false
|
| 25 |
+
mipmaps/limit=-1
|
| 26 |
+
roughness/mode=0
|
| 27 |
+
roughness/src_normal=""
|
| 28 |
+
process/fix_alpha_border=true
|
| 29 |
+
process/premult_alpha=false
|
| 30 |
+
process/normal_map_invert_y=false
|
| 31 |
+
process/hdr_as_srgb=false
|
| 32 |
+
process/hdr_clamp_exposure=false
|
| 33 |
+
process/size_limit=0
|
| 34 |
+
detect_3d/compress_to=1
|
addons/godot_rl_agents/onnx/csharp/ONNXInference.cs
ADDED
|
@@ -0,0 +1,103 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
using Microsoft.ML.OnnxRuntime.Tensors;
|
| 4 |
+
using System.Collections.Generic;
|
| 5 |
+
using System.Linq;
|
| 6 |
+
|
| 7 |
+
namespace GodotONNX
|
| 8 |
+
{
|
| 9 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/ONNXInference/*'/>
|
| 10 |
+
public partial class ONNXInference : GodotObject
|
| 11 |
+
{
|
| 12 |
+
|
| 13 |
+
private InferenceSession session;
|
| 14 |
+
/// <summary>
|
| 15 |
+
/// Path to the ONNX model. Use Initialize to change it.
|
| 16 |
+
/// </summary>
|
| 17 |
+
private string modelPath;
|
| 18 |
+
private int batchSize;
|
| 19 |
+
|
| 20 |
+
private SessionOptions SessionOpt;
|
| 21 |
+
|
| 22 |
+
//init function
|
| 23 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Initialize/*'/>
|
| 24 |
+
public void Initialize(string Path, int BatchSize)
|
| 25 |
+
{
|
| 26 |
+
modelPath = Path;
|
| 27 |
+
batchSize = BatchSize;
|
| 28 |
+
SessionOpt = SessionConfigurator.MakeConfiguredSessionOptions();
|
| 29 |
+
session = LoadModel(modelPath);
|
| 30 |
+
|
| 31 |
+
}
|
| 32 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Run/*'/>
|
| 33 |
+
public Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> RunInference(Godot.Collections.Array<float> obs, int state_ins)
|
| 34 |
+
{
|
| 35 |
+
//Current model: Any (Godot Rl Agents)
|
| 36 |
+
//Expects a tensor of shape [batch_size, input_size] type float named obs and a tensor of shape [batch_size] type float named state_ins
|
| 37 |
+
|
| 38 |
+
//Fill the input tensors
|
| 39 |
+
// create span from inputSize
|
| 40 |
+
var span = new float[obs.Count]; //There's probably a better way to do this
|
| 41 |
+
for (int i = 0; i < obs.Count; i++)
|
| 42 |
+
{
|
| 43 |
+
span[i] = obs[i];
|
| 44 |
+
}
|
| 45 |
+
|
| 46 |
+
IReadOnlyCollection<NamedOnnxValue> inputs = new List<NamedOnnxValue>
|
| 47 |
+
{
|
| 48 |
+
NamedOnnxValue.CreateFromTensor("obs", new DenseTensor<float>(span, new int[] { batchSize, obs.Count })),
|
| 49 |
+
NamedOnnxValue.CreateFromTensor("state_ins", new DenseTensor<float>(new float[] { state_ins }, new int[] { batchSize }))
|
| 50 |
+
};
|
| 51 |
+
IReadOnlyCollection<string> outputNames = new List<string> { "output", "state_outs" }; //ONNX is sensible to these names, as well as the input names
|
| 52 |
+
|
| 53 |
+
IDisposableReadOnlyCollection<DisposableNamedOnnxValue> results;
|
| 54 |
+
//We do not use "using" here so we get a better exception explaination later
|
| 55 |
+
try
|
| 56 |
+
{
|
| 57 |
+
results = session.Run(inputs, outputNames);
|
| 58 |
+
}
|
| 59 |
+
catch (OnnxRuntimeException e)
|
| 60 |
+
{
|
| 61 |
+
//This error usually means that the model is not compatible with the input, beacause of the input shape (size)
|
| 62 |
+
GD.Print("Error at inference: ", e);
|
| 63 |
+
return null;
|
| 64 |
+
}
|
| 65 |
+
//Can't convert IEnumerable<float> to Variant, so we have to convert it to an array or something
|
| 66 |
+
Godot.Collections.Dictionary<string, Godot.Collections.Array<float>> output = new Godot.Collections.Dictionary<string, Godot.Collections.Array<float>>();
|
| 67 |
+
DisposableNamedOnnxValue output1 = results.First();
|
| 68 |
+
DisposableNamedOnnxValue output2 = results.Last();
|
| 69 |
+
Godot.Collections.Array<float> output1Array = new Godot.Collections.Array<float>();
|
| 70 |
+
Godot.Collections.Array<float> output2Array = new Godot.Collections.Array<float>();
|
| 71 |
+
|
| 72 |
+
foreach (float f in output1.AsEnumerable<float>())
|
| 73 |
+
{
|
| 74 |
+
output1Array.Add(f);
|
| 75 |
+
}
|
| 76 |
+
|
| 77 |
+
foreach (float f in output2.AsEnumerable<float>())
|
| 78 |
+
{
|
| 79 |
+
output2Array.Add(f);
|
| 80 |
+
}
|
| 81 |
+
|
| 82 |
+
output.Add(output1.Name, output1Array);
|
| 83 |
+
output.Add(output2.Name, output2Array);
|
| 84 |
+
|
| 85 |
+
//Output is a dictionary of arrays, ex: { "output" : [0.1, 0.2, 0.3, 0.4, ...], "state_outs" : [0.5, ...]}
|
| 86 |
+
results.Dispose();
|
| 87 |
+
return output;
|
| 88 |
+
}
|
| 89 |
+
/// <include file='docs/ONNXInference.xml' path='docs/members[@name="ONNXInference"]/Load/*'/>
|
| 90 |
+
public InferenceSession LoadModel(string Path)
|
| 91 |
+
{
|
| 92 |
+
using Godot.FileAccess file = FileAccess.Open(Path, Godot.FileAccess.ModeFlags.Read);
|
| 93 |
+
byte[] model = file.GetBuffer((int)file.GetLength());
|
| 94 |
+
//file.Close(); file.Dispose(); //Close the file, then dispose the reference.
|
| 95 |
+
return new InferenceSession(model, SessionOpt); //Load the model
|
| 96 |
+
}
|
| 97 |
+
public void FreeDisposables()
|
| 98 |
+
{
|
| 99 |
+
session.Dispose();
|
| 100 |
+
SessionOpt.Dispose();
|
| 101 |
+
}
|
| 102 |
+
}
|
| 103 |
+
}
|
addons/godot_rl_agents/onnx/csharp/SessionConfigurator.cs
ADDED
|
@@ -0,0 +1,131 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
using Godot;
|
| 2 |
+
using Microsoft.ML.OnnxRuntime;
|
| 3 |
+
|
| 4 |
+
namespace GodotONNX
|
| 5 |
+
{
|
| 6 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SessionConfigurator/*'/>
|
| 7 |
+
|
| 8 |
+
public static class SessionConfigurator
|
| 9 |
+
{
|
| 10 |
+
public enum ComputeName
|
| 11 |
+
{
|
| 12 |
+
CUDA,
|
| 13 |
+
ROCm,
|
| 14 |
+
DirectML,
|
| 15 |
+
CoreML,
|
| 16 |
+
CPU
|
| 17 |
+
}
|
| 18 |
+
|
| 19 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/GetSessionOptions/*'/>
|
| 20 |
+
public static SessionOptions MakeConfiguredSessionOptions()
|
| 21 |
+
{
|
| 22 |
+
SessionOptions sessionOptions = new();
|
| 23 |
+
SetOptions(sessionOptions);
|
| 24 |
+
return sessionOptions;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
private static void SetOptions(SessionOptions sessionOptions)
|
| 28 |
+
{
|
| 29 |
+
sessionOptions.LogSeverityLevel = OrtLoggingLevel.ORT_LOGGING_LEVEL_WARNING;
|
| 30 |
+
ApplySystemSpecificOptions(sessionOptions);
|
| 31 |
+
}
|
| 32 |
+
|
| 33 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/SystemCheck/*'/>
|
| 34 |
+
static public void ApplySystemSpecificOptions(SessionOptions sessionOptions)
|
| 35 |
+
{
|
| 36 |
+
//Most code for this function is verbose only, the only reason it exists is to track
|
| 37 |
+
//implementation progress of the different compute APIs.
|
| 38 |
+
|
| 39 |
+
//December 2022: CUDA is not working.
|
| 40 |
+
|
| 41 |
+
string OSName = OS.GetName(); //Get OS Name
|
| 42 |
+
|
| 43 |
+
//ComputeName ComputeAPI = ComputeCheck(); //Get Compute API
|
| 44 |
+
// //TODO: Get CPU architecture
|
| 45 |
+
|
| 46 |
+
//Linux can use OpenVINO (C#) on x64 and ROCm on x86 (GDNative/C++)
|
| 47 |
+
//Windows can use OpenVINO (C#) on x64
|
| 48 |
+
//TODO: try TensorRT instead of CUDA
|
| 49 |
+
//TODO: Use OpenVINO for Intel Graphics
|
| 50 |
+
|
| 51 |
+
// Temporarily using CPU on all platforms to avoid errors detected with DML
|
| 52 |
+
ComputeName ComputeAPI = ComputeName.CPU;
|
| 53 |
+
|
| 54 |
+
//match OS and Compute API
|
| 55 |
+
GD.Print($"OS: {OSName} Compute API: {ComputeAPI}");
|
| 56 |
+
|
| 57 |
+
// CPU is set by default without appending necessary
|
| 58 |
+
// sessionOptions.AppendExecutionProvider_CPU(0);
|
| 59 |
+
|
| 60 |
+
/*
|
| 61 |
+
switch (OSName)
|
| 62 |
+
{
|
| 63 |
+
case "Windows": //Can use CUDA, DirectML
|
| 64 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 65 |
+
{
|
| 66 |
+
//CUDA
|
| 67 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 68 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 69 |
+
}
|
| 70 |
+
else if (ComputeAPI is ComputeName.DirectML)
|
| 71 |
+
{
|
| 72 |
+
//DirectML
|
| 73 |
+
//sessionOptions.AppendExecutionProvider_DML(0);
|
| 74 |
+
}
|
| 75 |
+
break;
|
| 76 |
+
case "X11": //Can use CUDA, ROCm
|
| 77 |
+
if (ComputeAPI is ComputeName.CUDA)
|
| 78 |
+
{
|
| 79 |
+
//CUDA
|
| 80 |
+
//sessionOptions.AppendExecutionProvider_CUDA(0);
|
| 81 |
+
}
|
| 82 |
+
if (ComputeAPI is ComputeName.ROCm)
|
| 83 |
+
{
|
| 84 |
+
//ROCm, only works on x86
|
| 85 |
+
//Research indicates that this has to be compiled as a GDNative plugin
|
| 86 |
+
//GD.Print("ROCm not supported yet, using CPU.");
|
| 87 |
+
//sessionOptions.AppendExecutionProvider_CPU(0);
|
| 88 |
+
}
|
| 89 |
+
break;
|
| 90 |
+
case "macOS": //Can use CoreML
|
| 91 |
+
if (ComputeAPI is ComputeName.CoreML)
|
| 92 |
+
{ //CoreML
|
| 93 |
+
//TODO: Needs testing
|
| 94 |
+
//sessionOptions.AppendExecutionProvider_CoreML(0);
|
| 95 |
+
//CoreML on ARM64, out of the box, on x64 needs .tar file from GitHub
|
| 96 |
+
}
|
| 97 |
+
break;
|
| 98 |
+
default:
|
| 99 |
+
GD.Print("OS not Supported.");
|
| 100 |
+
break;
|
| 101 |
+
}
|
| 102 |
+
*/
|
| 103 |
+
}
|
| 104 |
+
|
| 105 |
+
|
| 106 |
+
/// <include file='docs/SessionConfigurator.xml' path='docs/members[@name="SessionConfigurator"]/ComputeCheck/*'/>
|
| 107 |
+
public static ComputeName ComputeCheck()
|
| 108 |
+
{
|
| 109 |
+
string adapterName = Godot.RenderingServer.GetVideoAdapterName();
|
| 110 |
+
//string adapterVendor = Godot.RenderingServer.GetVideoAdapterVendor();
|
| 111 |
+
adapterName = adapterName.ToUpper(new System.Globalization.CultureInfo(""));
|
| 112 |
+
//TODO: GPU vendors for MacOS, what do they even use these days?
|
| 113 |
+
|
| 114 |
+
if (adapterName.Contains("INTEL"))
|
| 115 |
+
{
|
| 116 |
+
return ComputeName.DirectML;
|
| 117 |
+
}
|
| 118 |
+
if (adapterName.Contains("AMD") || adapterName.Contains("RADEON"))
|
| 119 |
+
{
|
| 120 |
+
return ComputeName.DirectML;
|
| 121 |
+
}
|
| 122 |
+
if (adapterName.Contains("NVIDIA"))
|
| 123 |
+
{
|
| 124 |
+
return ComputeName.CUDA;
|
| 125 |
+
}
|
| 126 |
+
|
| 127 |
+
GD.Print("Graphics Card not recognized."); //Should use CPU
|
| 128 |
+
return ComputeName.CPU;
|
| 129 |
+
}
|
| 130 |
+
}
|
| 131 |
+
}
|
addons/godot_rl_agents/onnx/csharp/docs/ONNXInference.xml
ADDED
|
@@ -0,0 +1,31 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<docs>
|
| 2 |
+
<members name="ONNXInference">
|
| 3 |
+
<ONNXInference>
|
| 4 |
+
<summary>
|
| 5 |
+
The main <c>ONNXInference</c> Class that handles the inference process.
|
| 6 |
+
</summary>
|
| 7 |
+
</ONNXInference>
|
| 8 |
+
<Initialize>
|
| 9 |
+
<summary>
|
| 10 |
+
Starts the inference process.
|
| 11 |
+
</summary>
|
| 12 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 13 |
+
<param name="BatchSize">How many observations will the model recieve.</param>
|
| 14 |
+
</Initialize>
|
| 15 |
+
<Run>
|
| 16 |
+
<summary>
|
| 17 |
+
Runs the given input through the model and returns the output.
|
| 18 |
+
</summary>
|
| 19 |
+
<param name="obs">Dictionary containing all observations.</param>
|
| 20 |
+
<param name="state_ins">How many different agents are creating these observations.</param>
|
| 21 |
+
<returns>A Dictionary of arrays, containing instructions based on the observations.</returns>
|
| 22 |
+
</Run>
|
| 23 |
+
<Load>
|
| 24 |
+
<summary>
|
| 25 |
+
Loads the given model into the inference process, using the best Execution provider available.
|
| 26 |
+
</summary>
|
| 27 |
+
<param name="Path">Path to the ONNX model, expects a path inside resources.</param>
|
| 28 |
+
<returns>InferenceSession ready to run.</returns>
|
| 29 |
+
</Load>
|
| 30 |
+
</members>
|
| 31 |
+
</docs>
|
addons/godot_rl_agents/onnx/csharp/docs/SessionConfigurator.xml
ADDED
|
@@ -0,0 +1,29 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
<docs>
|
| 2 |
+
<members name="SessionConfigurator">
|
| 3 |
+
<SessionConfigurator>
|
| 4 |
+
<summary>
|
| 5 |
+
The main <c>SessionConfigurator</c> Class that handles the execution options and providers for the inference process.
|
| 6 |
+
</summary>
|
| 7 |
+
</SessionConfigurator>
|
| 8 |
+
<GetSessionOptions>
|
| 9 |
+
<summary>
|
| 10 |
+
Creates a SessionOptions with all available execution providers.
|
| 11 |
+
</summary>
|
| 12 |
+
<returns>SessionOptions with all available execution providers.</returns>
|
| 13 |
+
</GetSessionOptions>
|
| 14 |
+
<SystemCheck>
|
| 15 |
+
<summary>
|
| 16 |
+
Appends any execution provider available in the current system.
|
| 17 |
+
</summary>
|
| 18 |
+
<remarks>
|
| 19 |
+
This function is mainly verbose for tracking implementation progress of different compute APIs.
|
| 20 |
+
</remarks>
|
| 21 |
+
</SystemCheck>
|
| 22 |
+
<ComputeCheck>
|
| 23 |
+
<summary>
|
| 24 |
+
Checks for available GPUs.
|
| 25 |
+
</summary>
|
| 26 |
+
<returns>An integer identifier for each compute platform.</returns>
|
| 27 |
+
</ComputeCheck>
|
| 28 |
+
</members>
|
| 29 |
+
</docs>
|
addons/godot_rl_agents/onnx/wrapper/ONNX_wrapper.gd
ADDED
|
@@ -0,0 +1,24 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Resource
|
| 2 |
+
class_name ONNXModel
|
| 3 |
+
var inferencer_script = load("res://addons/godot_rl_agents/onnx/csharp/ONNXInference.cs")
|
| 4 |
+
|
| 5 |
+
var inferencer = null
|
| 6 |
+
|
| 7 |
+
# Must provide the path to the model and the batch size
|
| 8 |
+
func _init(model_path, batch_size):
|
| 9 |
+
inferencer = inferencer_script.new()
|
| 10 |
+
inferencer.Initialize(model_path, batch_size)
|
| 11 |
+
|
| 12 |
+
# This function is the one that will be called from the game,
|
| 13 |
+
# requires the observation as an array and the state_ins as an int
|
| 14 |
+
# returns an Array containing the action the model takes.
|
| 15 |
+
func run_inference(obs : Array, state_ins : int) -> Dictionary:
|
| 16 |
+
if inferencer == null:
|
| 17 |
+
printerr("Inferencer not initialized")
|
| 18 |
+
return {}
|
| 19 |
+
return inferencer.RunInference(obs, state_ins)
|
| 20 |
+
|
| 21 |
+
func _notification(what):
|
| 22 |
+
if what == NOTIFICATION_PREDELETE:
|
| 23 |
+
inferencer.FreeDisposables()
|
| 24 |
+
inferencer.free()
|
addons/godot_rl_agents/plugin.cfg
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[plugin]
|
| 2 |
+
|
| 3 |
+
name="GodotRLAgents"
|
| 4 |
+
description="Custom nodes for the godot rl agents toolkit "
|
| 5 |
+
author="Edward Beeching"
|
| 6 |
+
version="0.1"
|
| 7 |
+
script="godot_rl_agents.gd"
|
addons/godot_rl_agents/sensors/sensors_2d/ExampleRaycastSensor2D.tscn
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=5 format=3 uid="uid://ddeq7mn1ealyc"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[sub_resource type="GDScript" id="2"]
|
| 6 |
+
script/source = "extends Node2D
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
|
| 10 |
+
func _physics_process(delta: float) -> void:
|
| 11 |
+
print(\"step start\")
|
| 12 |
+
|
| 13 |
+
"
|
| 14 |
+
|
| 15 |
+
[sub_resource type="GDScript" id="1"]
|
| 16 |
+
script/source = "extends RayCast2D
|
| 17 |
+
|
| 18 |
+
var steps = 1
|
| 19 |
+
|
| 20 |
+
func _physics_process(delta: float) -> void:
|
| 21 |
+
print(\"processing raycast\")
|
| 22 |
+
steps += 1
|
| 23 |
+
if steps % 2:
|
| 24 |
+
force_raycast_update()
|
| 25 |
+
|
| 26 |
+
print(is_colliding())
|
| 27 |
+
"
|
| 28 |
+
|
| 29 |
+
[sub_resource type="CircleShape2D" id="3"]
|
| 30 |
+
|
| 31 |
+
[node name="ExampleRaycastSensor2D" type="Node2D"]
|
| 32 |
+
script = SubResource("2")
|
| 33 |
+
|
| 34 |
+
[node name="ExampleAgent" type="Node2D" parent="."]
|
| 35 |
+
position = Vector2(573, 314)
|
| 36 |
+
rotation = 0.286234
|
| 37 |
+
|
| 38 |
+
[node name="RaycastSensor2D" type="Node2D" parent="ExampleAgent"]
|
| 39 |
+
script = ExtResource("1")
|
| 40 |
+
|
| 41 |
+
[node name="TestRayCast2D" type="RayCast2D" parent="."]
|
| 42 |
+
script = SubResource("1")
|
| 43 |
+
|
| 44 |
+
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
| 45 |
+
position = Vector2(1, 52)
|
| 46 |
+
|
| 47 |
+
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
| 48 |
+
shape = SubResource("3")
|
addons/godot_rl_agents/sensors/sensors_2d/GridSensor2D.gd
ADDED
|
@@ -0,0 +1,216 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor2D
|
| 3 |
+
class_name GridSensor2D
|
| 4 |
+
|
| 5 |
+
@export var debug_view := false:
|
| 6 |
+
get: return debug_view
|
| 7 |
+
set(value):
|
| 8 |
+
debug_view = value
|
| 9 |
+
_update()
|
| 10 |
+
|
| 11 |
+
@export_flags_2d_physics var detection_mask := 0:
|
| 12 |
+
get: return detection_mask
|
| 13 |
+
set(value):
|
| 14 |
+
detection_mask = value
|
| 15 |
+
_update()
|
| 16 |
+
|
| 17 |
+
@export var collide_with_areas := false:
|
| 18 |
+
get: return collide_with_areas
|
| 19 |
+
set(value):
|
| 20 |
+
collide_with_areas = value
|
| 21 |
+
_update()
|
| 22 |
+
|
| 23 |
+
@export var collide_with_bodies := true:
|
| 24 |
+
get: return collide_with_bodies
|
| 25 |
+
set(value):
|
| 26 |
+
collide_with_bodies = value
|
| 27 |
+
_update()
|
| 28 |
+
|
| 29 |
+
@export_range(1, 200, 0.1) var cell_width := 20.0:
|
| 30 |
+
get: return cell_width
|
| 31 |
+
set(value):
|
| 32 |
+
cell_width = value
|
| 33 |
+
_update()
|
| 34 |
+
|
| 35 |
+
@export_range(1, 200, 0.1) var cell_height := 20.0:
|
| 36 |
+
get: return cell_height
|
| 37 |
+
set(value):
|
| 38 |
+
cell_height = value
|
| 39 |
+
_update()
|
| 40 |
+
|
| 41 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
| 42 |
+
get: return grid_size_x
|
| 43 |
+
set(value):
|
| 44 |
+
grid_size_x = value
|
| 45 |
+
_update()
|
| 46 |
+
|
| 47 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_y := 3:
|
| 48 |
+
get: return grid_size_y
|
| 49 |
+
set(value):
|
| 50 |
+
grid_size_y = value
|
| 51 |
+
_update()
|
| 52 |
+
|
| 53 |
+
var _obs_buffer: PackedFloat64Array
|
| 54 |
+
var _rectangle_shape: RectangleShape2D
|
| 55 |
+
var _collision_mapping: Dictionary
|
| 56 |
+
var _n_layers_per_cell: int
|
| 57 |
+
|
| 58 |
+
var _highlighted_cell_color: Color
|
| 59 |
+
var _standard_cell_color: Color
|
| 60 |
+
|
| 61 |
+
func get_observation():
|
| 62 |
+
return _obs_buffer
|
| 63 |
+
|
| 64 |
+
func _update():
|
| 65 |
+
if Engine.is_editor_hint():
|
| 66 |
+
if is_node_ready():
|
| 67 |
+
_spawn_nodes()
|
| 68 |
+
|
| 69 |
+
func _ready() -> void:
|
| 70 |
+
_set_colors()
|
| 71 |
+
|
| 72 |
+
if Engine.is_editor_hint():
|
| 73 |
+
if get_child_count() == 0:
|
| 74 |
+
_spawn_nodes()
|
| 75 |
+
else:
|
| 76 |
+
_spawn_nodes()
|
| 77 |
+
|
| 78 |
+
|
| 79 |
+
func _set_colors() -> void:
|
| 80 |
+
_standard_cell_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
| 81 |
+
_highlighted_cell_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
| 82 |
+
|
| 83 |
+
func _get_collision_mapping() -> Dictionary:
|
| 84 |
+
# defines which layer is mapped to which cell obs index
|
| 85 |
+
var total_bits = 0
|
| 86 |
+
var collision_mapping = {}
|
| 87 |
+
for i in 32:
|
| 88 |
+
var bit_mask = 2**i
|
| 89 |
+
if (detection_mask & bit_mask) > 0:
|
| 90 |
+
collision_mapping[i] = total_bits
|
| 91 |
+
total_bits += 1
|
| 92 |
+
|
| 93 |
+
return collision_mapping
|
| 94 |
+
|
| 95 |
+
func _spawn_nodes():
|
| 96 |
+
for cell in get_children():
|
| 97 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
| 98 |
+
cell.queue_free()
|
| 99 |
+
|
| 100 |
+
_collision_mapping = _get_collision_mapping()
|
| 101 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
| 102 |
+
# allocate memory for the observations
|
| 103 |
+
_n_layers_per_cell = len(_collision_mapping)
|
| 104 |
+
_obs_buffer = PackedFloat64Array()
|
| 105 |
+
_obs_buffer.resize(grid_size_x*grid_size_y*_n_layers_per_cell)
|
| 106 |
+
_obs_buffer.fill(0)
|
| 107 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
| 108 |
+
|
| 109 |
+
_rectangle_shape = RectangleShape2D.new()
|
| 110 |
+
_rectangle_shape.set_size(Vector2(cell_width, cell_height))
|
| 111 |
+
|
| 112 |
+
var shift := Vector2(
|
| 113 |
+
-(grid_size_x/2)*cell_width,
|
| 114 |
+
-(grid_size_y/2)*cell_height,
|
| 115 |
+
)
|
| 116 |
+
|
| 117 |
+
for i in grid_size_x:
|
| 118 |
+
for j in grid_size_y:
|
| 119 |
+
var cell_position = Vector2(i*cell_width, j*cell_height) + shift
|
| 120 |
+
_create_cell(i, j, cell_position)
|
| 121 |
+
|
| 122 |
+
|
| 123 |
+
func _create_cell(i:int, j:int, position: Vector2):
|
| 124 |
+
var cell : = Area2D.new()
|
| 125 |
+
cell.position = position
|
| 126 |
+
cell.name = "GridCell %s %s" %[i, j]
|
| 127 |
+
cell.modulate = _standard_cell_color
|
| 128 |
+
|
| 129 |
+
if collide_with_areas:
|
| 130 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
| 131 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
| 132 |
+
|
| 133 |
+
if collide_with_bodies:
|
| 134 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
| 135 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
| 136 |
+
|
| 137 |
+
cell.collision_layer = 0
|
| 138 |
+
cell.collision_mask = detection_mask
|
| 139 |
+
cell.monitorable = true
|
| 140 |
+
add_child(cell)
|
| 141 |
+
cell.set_owner(get_tree().edited_scene_root)
|
| 142 |
+
|
| 143 |
+
var col_shape : = CollisionShape2D.new()
|
| 144 |
+
col_shape.shape = _rectangle_shape
|
| 145 |
+
col_shape.name = "CollisionShape2D"
|
| 146 |
+
cell.add_child(col_shape)
|
| 147 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
| 148 |
+
|
| 149 |
+
if debug_view:
|
| 150 |
+
var quad = MeshInstance2D.new()
|
| 151 |
+
quad.name = "MeshInstance2D"
|
| 152 |
+
var quad_mesh = QuadMesh.new()
|
| 153 |
+
|
| 154 |
+
quad_mesh.set_size(Vector2(cell_width, cell_height))
|
| 155 |
+
|
| 156 |
+
quad.mesh = quad_mesh
|
| 157 |
+
cell.add_child(quad)
|
| 158 |
+
quad.set_owner(get_tree().edited_scene_root)
|
| 159 |
+
|
| 160 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
| 161 |
+
for key in _collision_mapping:
|
| 162 |
+
var bit_mask = 2**key
|
| 163 |
+
if (collision_layer & bit_mask) > 0:
|
| 164 |
+
var collison_map_index = _collision_mapping[key]
|
| 165 |
+
|
| 166 |
+
var obs_index = (
|
| 167 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
| 168 |
+
(cell_j * _n_layers_per_cell) +
|
| 169 |
+
collison_map_index
|
| 170 |
+
)
|
| 171 |
+
#prints(obs_index, cell_i, cell_j)
|
| 172 |
+
if entered:
|
| 173 |
+
_obs_buffer[obs_index] += 1
|
| 174 |
+
else:
|
| 175 |
+
_obs_buffer[obs_index] -= 1
|
| 176 |
+
|
| 177 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
| 178 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
| 179 |
+
|
| 180 |
+
if cell == null:
|
| 181 |
+
print("cell not found, returning")
|
| 182 |
+
|
| 183 |
+
var n_hits = 0
|
| 184 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
| 185 |
+
for i in _n_layers_per_cell:
|
| 186 |
+
n_hits += _obs_buffer[start_index+i]
|
| 187 |
+
|
| 188 |
+
if n_hits > 0:
|
| 189 |
+
cell.modulate = _highlighted_cell_color
|
| 190 |
+
else:
|
| 191 |
+
cell.modulate = _standard_cell_color
|
| 192 |
+
|
| 193 |
+
func _on_cell_area_entered(area:Area2D, cell_i:int, cell_j:int):
|
| 194 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
| 195 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
| 196 |
+
if debug_view:
|
| 197 |
+
_toggle_cell(cell_i, cell_j)
|
| 198 |
+
#print(_obs_buffer)
|
| 199 |
+
|
| 200 |
+
func _on_cell_area_exited(area:Area2D, cell_i:int, cell_j:int):
|
| 201 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
| 202 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
| 203 |
+
if debug_view:
|
| 204 |
+
_toggle_cell(cell_i, cell_j)
|
| 205 |
+
|
| 206 |
+
func _on_cell_body_entered(body: Node2D, cell_i:int, cell_j:int):
|
| 207 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
| 208 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
| 209 |
+
if debug_view:
|
| 210 |
+
_toggle_cell(cell_i, cell_j)
|
| 211 |
+
|
| 212 |
+
func _on_cell_body_exited(body: Node2D, cell_i:int, cell_j:int):
|
| 213 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
| 214 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
| 215 |
+
if debug_view:
|
| 216 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_2d/ISensor2D.gd
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node2D
|
| 2 |
+
class_name ISensor2D
|
| 3 |
+
|
| 4 |
+
var _obs : Array = []
|
| 5 |
+
var _active := false
|
| 6 |
+
|
| 7 |
+
func get_observation():
|
| 8 |
+
pass
|
| 9 |
+
|
| 10 |
+
func activate():
|
| 11 |
+
_active = true
|
| 12 |
+
|
| 13 |
+
func deactivate():
|
| 14 |
+
_active = false
|
| 15 |
+
|
| 16 |
+
func _update_observation():
|
| 17 |
+
pass
|
| 18 |
+
|
| 19 |
+
func reset():
|
| 20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd
ADDED
|
@@ -0,0 +1,118 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor2D
|
| 3 |
+
class_name RaycastSensor2D
|
| 4 |
+
|
| 5 |
+
@export_flags_2d_physics var collision_mask := 1:
|
| 6 |
+
get: return collision_mask
|
| 7 |
+
set(value):
|
| 8 |
+
collision_mask = value
|
| 9 |
+
_update()
|
| 10 |
+
|
| 11 |
+
@export var collide_with_areas := false:
|
| 12 |
+
get: return collide_with_areas
|
| 13 |
+
set(value):
|
| 14 |
+
collide_with_areas = value
|
| 15 |
+
_update()
|
| 16 |
+
|
| 17 |
+
@export var collide_with_bodies := true:
|
| 18 |
+
get: return collide_with_bodies
|
| 19 |
+
set(value):
|
| 20 |
+
collide_with_bodies = value
|
| 21 |
+
_update()
|
| 22 |
+
|
| 23 |
+
@export var n_rays := 16.0:
|
| 24 |
+
get: return n_rays
|
| 25 |
+
set(value):
|
| 26 |
+
n_rays = value
|
| 27 |
+
_update()
|
| 28 |
+
|
| 29 |
+
@export_range(5,200,5.0) var ray_length := 200:
|
| 30 |
+
get: return ray_length
|
| 31 |
+
set(value):
|
| 32 |
+
ray_length = value
|
| 33 |
+
_update()
|
| 34 |
+
@export_range(5,360,5.0) var cone_width := 360.0:
|
| 35 |
+
get: return cone_width
|
| 36 |
+
set(value):
|
| 37 |
+
cone_width = value
|
| 38 |
+
_update()
|
| 39 |
+
|
| 40 |
+
@export var debug_draw := true :
|
| 41 |
+
get: return debug_draw
|
| 42 |
+
set(value):
|
| 43 |
+
debug_draw = value
|
| 44 |
+
_update()
|
| 45 |
+
|
| 46 |
+
|
| 47 |
+
var _angles = []
|
| 48 |
+
var rays := []
|
| 49 |
+
|
| 50 |
+
func _update():
|
| 51 |
+
if Engine.is_editor_hint():
|
| 52 |
+
if debug_draw:
|
| 53 |
+
_spawn_nodes()
|
| 54 |
+
else:
|
| 55 |
+
for ray in get_children():
|
| 56 |
+
if ray is RayCast2D:
|
| 57 |
+
remove_child(ray)
|
| 58 |
+
|
| 59 |
+
func _ready() -> void:
|
| 60 |
+
_spawn_nodes()
|
| 61 |
+
|
| 62 |
+
func _spawn_nodes():
|
| 63 |
+
for ray in rays:
|
| 64 |
+
ray.queue_free()
|
| 65 |
+
rays = []
|
| 66 |
+
|
| 67 |
+
_angles = []
|
| 68 |
+
var step = cone_width / (n_rays)
|
| 69 |
+
var start = step/2 - cone_width/2
|
| 70 |
+
|
| 71 |
+
for i in n_rays:
|
| 72 |
+
var angle = start + i * step
|
| 73 |
+
var ray = RayCast2D.new()
|
| 74 |
+
ray.set_target_position(Vector2(
|
| 75 |
+
ray_length*cos(deg_to_rad(angle)),
|
| 76 |
+
ray_length*sin(deg_to_rad(angle))
|
| 77 |
+
))
|
| 78 |
+
ray.set_name("node_"+str(i))
|
| 79 |
+
ray.enabled = true
|
| 80 |
+
ray.collide_with_areas = collide_with_areas
|
| 81 |
+
ray.collide_with_bodies = collide_with_bodies
|
| 82 |
+
ray.collision_mask = collision_mask
|
| 83 |
+
add_child(ray)
|
| 84 |
+
rays.append(ray)
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
_angles.append(start + i * step)
|
| 88 |
+
|
| 89 |
+
|
| 90 |
+
func _physics_process(delta: float) -> void:
|
| 91 |
+
if self._active:
|
| 92 |
+
self._obs = calculate_raycasts()
|
| 93 |
+
|
| 94 |
+
func get_observation() -> Array:
|
| 95 |
+
if len(self._obs) == 0:
|
| 96 |
+
print("obs was null, forcing raycast update")
|
| 97 |
+
return self.calculate_raycasts()
|
| 98 |
+
return self._obs
|
| 99 |
+
|
| 100 |
+
|
| 101 |
+
func calculate_raycasts() -> Array:
|
| 102 |
+
var result = []
|
| 103 |
+
for ray in rays:
|
| 104 |
+
ray.force_raycast_update()
|
| 105 |
+
var distance = _get_raycast_distance(ray)
|
| 106 |
+
result.append(distance)
|
| 107 |
+
return result
|
| 108 |
+
|
| 109 |
+
func _get_raycast_distance(ray : RayCast2D) -> float :
|
| 110 |
+
if !ray.is_colliding():
|
| 111 |
+
return 0.0
|
| 112 |
+
|
| 113 |
+
var distance = (global_position - ray.get_collision_point()).length()
|
| 114 |
+
distance = clamp(distance, 0.0, ray_length)
|
| 115 |
+
return (ray_length - distance) / ray_length
|
| 116 |
+
|
| 117 |
+
|
| 118 |
+
|
addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.tscn
ADDED
|
@@ -0,0 +1,7 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=2 format=3 uid="uid://drvfihk5esgmv"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_2d/RaycastSensor2D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[node name="RaycastSensor2D" type="Node2D"]
|
| 6 |
+
script = ExtResource("1")
|
| 7 |
+
n_rays = 17.0
|
addons/godot_rl_agents/sensors/sensors_3d/ExampleRaycastSensor3D.tscn
ADDED
|
@@ -0,0 +1,6 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene format=3 uid="uid://biu787qh4woik"]
|
| 2 |
+
|
| 3 |
+
[node name="ExampleRaycastSensor3D" type="Node3D"]
|
| 4 |
+
|
| 5 |
+
[node name="Camera3D" type="Camera3D" parent="."]
|
| 6 |
+
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.804183, 0, 2.70146)
|
addons/godot_rl_agents/sensors/sensors_3d/GridSensor3D.gd
ADDED
|
@@ -0,0 +1,233 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor3D
|
| 3 |
+
class_name GridSensor3D
|
| 4 |
+
|
| 5 |
+
@export var debug_view := false:
|
| 6 |
+
get: return debug_view
|
| 7 |
+
set(value):
|
| 8 |
+
debug_view = value
|
| 9 |
+
_update()
|
| 10 |
+
|
| 11 |
+
@export_flags_3d_physics var detection_mask := 0:
|
| 12 |
+
get: return detection_mask
|
| 13 |
+
set(value):
|
| 14 |
+
detection_mask = value
|
| 15 |
+
_update()
|
| 16 |
+
|
| 17 |
+
@export var collide_with_areas := false:
|
| 18 |
+
get: return collide_with_areas
|
| 19 |
+
set(value):
|
| 20 |
+
collide_with_areas = value
|
| 21 |
+
_update()
|
| 22 |
+
|
| 23 |
+
@export var collide_with_bodies := false:
|
| 24 |
+
# NOTE! The sensor will not detect StaticBody3D, add an area to static bodies to detect them
|
| 25 |
+
get: return collide_with_bodies
|
| 26 |
+
set(value):
|
| 27 |
+
collide_with_bodies = value
|
| 28 |
+
_update()
|
| 29 |
+
|
| 30 |
+
@export_range(0.1, 2, 0.1) var cell_width := 1.0:
|
| 31 |
+
get: return cell_width
|
| 32 |
+
set(value):
|
| 33 |
+
cell_width = value
|
| 34 |
+
_update()
|
| 35 |
+
|
| 36 |
+
@export_range(0.1, 2, 0.1) var cell_height := 1.0:
|
| 37 |
+
get: return cell_height
|
| 38 |
+
set(value):
|
| 39 |
+
cell_height = value
|
| 40 |
+
_update()
|
| 41 |
+
|
| 42 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_x := 3:
|
| 43 |
+
get: return grid_size_x
|
| 44 |
+
set(value):
|
| 45 |
+
grid_size_x = value
|
| 46 |
+
_update()
|
| 47 |
+
|
| 48 |
+
@export_range(1, 21, 2, "or_greater") var grid_size_z := 3:
|
| 49 |
+
get: return grid_size_z
|
| 50 |
+
set(value):
|
| 51 |
+
grid_size_z = value
|
| 52 |
+
_update()
|
| 53 |
+
|
| 54 |
+
var _obs_buffer: PackedFloat64Array
|
| 55 |
+
var _box_shape: BoxShape3D
|
| 56 |
+
var _collision_mapping: Dictionary
|
| 57 |
+
var _n_layers_per_cell: int
|
| 58 |
+
|
| 59 |
+
var _highlighted_box_material: StandardMaterial3D
|
| 60 |
+
var _standard_box_material: StandardMaterial3D
|
| 61 |
+
|
| 62 |
+
func get_observation():
|
| 63 |
+
return _obs_buffer
|
| 64 |
+
|
| 65 |
+
func reset():
|
| 66 |
+
_obs_buffer.fill(0)
|
| 67 |
+
|
| 68 |
+
func _update():
|
| 69 |
+
if Engine.is_editor_hint():
|
| 70 |
+
if is_node_ready():
|
| 71 |
+
_spawn_nodes()
|
| 72 |
+
|
| 73 |
+
func _ready() -> void:
|
| 74 |
+
_make_materials()
|
| 75 |
+
|
| 76 |
+
if Engine.is_editor_hint():
|
| 77 |
+
if get_child_count() == 0:
|
| 78 |
+
_spawn_nodes()
|
| 79 |
+
else:
|
| 80 |
+
_spawn_nodes()
|
| 81 |
+
|
| 82 |
+
func _make_materials() -> void:
|
| 83 |
+
if _highlighted_box_material != null and _standard_box_material != null:
|
| 84 |
+
return
|
| 85 |
+
|
| 86 |
+
_standard_box_material = StandardMaterial3D.new()
|
| 87 |
+
_standard_box_material.set_transparency(1) # ALPHA
|
| 88 |
+
_standard_box_material.albedo_color = Color(100.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
| 89 |
+
|
| 90 |
+
_highlighted_box_material = StandardMaterial3D.new()
|
| 91 |
+
_highlighted_box_material.set_transparency(1) # ALPHA
|
| 92 |
+
_highlighted_box_material.albedo_color = Color(255.0/255.0, 100.0/255.0, 100.0/255.0, 100.0/255.0)
|
| 93 |
+
|
| 94 |
+
func _get_collision_mapping() -> Dictionary:
|
| 95 |
+
# defines which layer is mapped to which cell obs index
|
| 96 |
+
var total_bits = 0
|
| 97 |
+
var collision_mapping = {}
|
| 98 |
+
for i in 32:
|
| 99 |
+
var bit_mask = 2**i
|
| 100 |
+
if (detection_mask & bit_mask) > 0:
|
| 101 |
+
collision_mapping[i] = total_bits
|
| 102 |
+
total_bits += 1
|
| 103 |
+
|
| 104 |
+
return collision_mapping
|
| 105 |
+
|
| 106 |
+
func _spawn_nodes():
|
| 107 |
+
for cell in get_children():
|
| 108 |
+
cell.name = "_%s" % cell.name # Otherwise naming below will fail
|
| 109 |
+
cell.queue_free()
|
| 110 |
+
|
| 111 |
+
_collision_mapping = _get_collision_mapping()
|
| 112 |
+
#prints("collision_mapping", _collision_mapping, len(_collision_mapping))
|
| 113 |
+
# allocate memory for the observations
|
| 114 |
+
_n_layers_per_cell = len(_collision_mapping)
|
| 115 |
+
_obs_buffer = PackedFloat64Array()
|
| 116 |
+
_obs_buffer.resize(grid_size_x*grid_size_z*_n_layers_per_cell)
|
| 117 |
+
_obs_buffer.fill(0)
|
| 118 |
+
#prints(len(_obs_buffer), _obs_buffer )
|
| 119 |
+
|
| 120 |
+
_box_shape = BoxShape3D.new()
|
| 121 |
+
_box_shape.set_size(Vector3(cell_width, cell_height, cell_width))
|
| 122 |
+
|
| 123 |
+
var shift := Vector3(
|
| 124 |
+
-(grid_size_x/2)*cell_width,
|
| 125 |
+
0,
|
| 126 |
+
-(grid_size_z/2)*cell_width,
|
| 127 |
+
)
|
| 128 |
+
|
| 129 |
+
for i in grid_size_x:
|
| 130 |
+
for j in grid_size_z:
|
| 131 |
+
var cell_position = Vector3(i*cell_width, 0.0, j*cell_width) + shift
|
| 132 |
+
_create_cell(i, j, cell_position)
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
func _create_cell(i:int, j:int, position: Vector3):
|
| 136 |
+
var cell : = Area3D.new()
|
| 137 |
+
cell.position = position
|
| 138 |
+
cell.name = "GridCell %s %s" %[i, j]
|
| 139 |
+
|
| 140 |
+
if collide_with_areas:
|
| 141 |
+
cell.area_entered.connect(_on_cell_area_entered.bind(i, j))
|
| 142 |
+
cell.area_exited.connect(_on_cell_area_exited.bind(i, j))
|
| 143 |
+
|
| 144 |
+
if collide_with_bodies:
|
| 145 |
+
cell.body_entered.connect(_on_cell_body_entered.bind(i, j))
|
| 146 |
+
cell.body_exited.connect(_on_cell_body_exited.bind(i, j))
|
| 147 |
+
|
| 148 |
+
# cell.body_shape_entered.connect(_on_cell_body_shape_entered.bind(i, j))
|
| 149 |
+
# cell.body_shape_exited.connect(_on_cell_body_shape_exited.bind(i, j))
|
| 150 |
+
|
| 151 |
+
cell.collision_layer = 0
|
| 152 |
+
cell.collision_mask = detection_mask
|
| 153 |
+
cell.monitorable = true
|
| 154 |
+
cell.input_ray_pickable = false
|
| 155 |
+
add_child(cell)
|
| 156 |
+
cell.set_owner(get_tree().edited_scene_root)
|
| 157 |
+
|
| 158 |
+
var col_shape : = CollisionShape3D.new()
|
| 159 |
+
col_shape.shape = _box_shape
|
| 160 |
+
col_shape.name = "CollisionShape3D"
|
| 161 |
+
cell.add_child(col_shape)
|
| 162 |
+
col_shape.set_owner(get_tree().edited_scene_root)
|
| 163 |
+
|
| 164 |
+
if debug_view:
|
| 165 |
+
var box = MeshInstance3D.new()
|
| 166 |
+
box.name = "MeshInstance3D"
|
| 167 |
+
var box_mesh = BoxMesh.new()
|
| 168 |
+
|
| 169 |
+
box_mesh.set_size(Vector3(cell_width, cell_height, cell_width))
|
| 170 |
+
box_mesh.material = _standard_box_material
|
| 171 |
+
|
| 172 |
+
box.mesh = box_mesh
|
| 173 |
+
cell.add_child(box)
|
| 174 |
+
box.set_owner(get_tree().edited_scene_root)
|
| 175 |
+
|
| 176 |
+
func _update_obs(cell_i:int, cell_j:int, collision_layer:int, entered: bool):
|
| 177 |
+
for key in _collision_mapping:
|
| 178 |
+
var bit_mask = 2**key
|
| 179 |
+
if (collision_layer & bit_mask) > 0:
|
| 180 |
+
var collison_map_index = _collision_mapping[key]
|
| 181 |
+
|
| 182 |
+
var obs_index = (
|
| 183 |
+
(cell_i * grid_size_x * _n_layers_per_cell) +
|
| 184 |
+
(cell_j * _n_layers_per_cell) +
|
| 185 |
+
collison_map_index
|
| 186 |
+
)
|
| 187 |
+
#prints(obs_index, cell_i, cell_j)
|
| 188 |
+
if entered:
|
| 189 |
+
_obs_buffer[obs_index] += 1
|
| 190 |
+
else:
|
| 191 |
+
_obs_buffer[obs_index] -= 1
|
| 192 |
+
|
| 193 |
+
func _toggle_cell(cell_i:int, cell_j:int):
|
| 194 |
+
var cell = get_node_or_null("GridCell %s %s" %[cell_i, cell_j])
|
| 195 |
+
|
| 196 |
+
if cell == null:
|
| 197 |
+
print("cell not found, returning")
|
| 198 |
+
|
| 199 |
+
var n_hits = 0
|
| 200 |
+
var start_index = (cell_i * grid_size_x * _n_layers_per_cell) + (cell_j * _n_layers_per_cell)
|
| 201 |
+
for i in _n_layers_per_cell:
|
| 202 |
+
n_hits += _obs_buffer[start_index+i]
|
| 203 |
+
|
| 204 |
+
var cell_mesh = cell.get_node_or_null("MeshInstance3D")
|
| 205 |
+
if n_hits > 0:
|
| 206 |
+
cell_mesh.mesh.material = _highlighted_box_material
|
| 207 |
+
else:
|
| 208 |
+
cell_mesh.mesh.material = _standard_box_material
|
| 209 |
+
|
| 210 |
+
func _on_cell_area_entered(area:Area3D, cell_i:int, cell_j:int):
|
| 211 |
+
#prints("_on_cell_area_entered", cell_i, cell_j)
|
| 212 |
+
_update_obs(cell_i, cell_j, area.collision_layer, true)
|
| 213 |
+
if debug_view:
|
| 214 |
+
_toggle_cell(cell_i, cell_j)
|
| 215 |
+
#print(_obs_buffer)
|
| 216 |
+
|
| 217 |
+
func _on_cell_area_exited(area:Area3D, cell_i:int, cell_j:int):
|
| 218 |
+
#prints("_on_cell_area_exited", cell_i, cell_j)
|
| 219 |
+
_update_obs(cell_i, cell_j, area.collision_layer, false)
|
| 220 |
+
if debug_view:
|
| 221 |
+
_toggle_cell(cell_i, cell_j)
|
| 222 |
+
|
| 223 |
+
func _on_cell_body_entered(body: Node3D, cell_i:int, cell_j:int):
|
| 224 |
+
#prints("_on_cell_body_entered", cell_i, cell_j)
|
| 225 |
+
_update_obs(cell_i, cell_j, body.collision_layer, true)
|
| 226 |
+
if debug_view:
|
| 227 |
+
_toggle_cell(cell_i, cell_j)
|
| 228 |
+
|
| 229 |
+
func _on_cell_body_exited(body: Node3D, cell_i:int, cell_j:int):
|
| 230 |
+
#prints("_on_cell_body_exited", cell_i, cell_j)
|
| 231 |
+
_update_obs(cell_i, cell_j, body.collision_layer, false)
|
| 232 |
+
if debug_view:
|
| 233 |
+
_toggle_cell(cell_i, cell_j)
|
addons/godot_rl_agents/sensors/sensors_3d/ISensor3D.gd
ADDED
|
@@ -0,0 +1,20 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name ISensor3D
|
| 3 |
+
|
| 4 |
+
var _obs : Array = []
|
| 5 |
+
var _active := false
|
| 6 |
+
|
| 7 |
+
func get_observation():
|
| 8 |
+
pass
|
| 9 |
+
|
| 10 |
+
func activate():
|
| 11 |
+
_active = true
|
| 12 |
+
|
| 13 |
+
func deactivate():
|
| 14 |
+
_active = false
|
| 15 |
+
|
| 16 |
+
func _update_observation():
|
| 17 |
+
pass
|
| 18 |
+
|
| 19 |
+
func reset():
|
| 20 |
+
pass
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd
ADDED
|
@@ -0,0 +1,11 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node3D
|
| 2 |
+
class_name RGBCameraSensor3D
|
| 3 |
+
var camera_pixels = null
|
| 4 |
+
|
| 5 |
+
@onready var camera_texture := $Control/TextureRect/CameraTexture as Sprite2D
|
| 6 |
+
|
| 7 |
+
func get_camera_pixel_encoding():
|
| 8 |
+
return camera_texture.get_texture().get_data().data["data"].hex_encode()
|
| 9 |
+
|
| 10 |
+
func get_camera_shape()-> Array:
|
| 11 |
+
return [$SubViewport.size[0], $SubViewport.size[1], 4]
|
addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.tscn
ADDED
|
@@ -0,0 +1,41 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=3 format=3 uid="uid://baaywi3arsl2m"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RGBCameraSensor3D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[sub_resource type="ViewportTexture" id="1"]
|
| 6 |
+
viewport_path = NodePath("SubViewport")
|
| 7 |
+
|
| 8 |
+
[node name="RGBCameraSensor3D" type="Node3D"]
|
| 9 |
+
script = ExtResource("1")
|
| 10 |
+
|
| 11 |
+
[node name="RemoteTransform3D" type="RemoteTransform3D" parent="."]
|
| 12 |
+
remote_path = NodePath("../SubViewport/Camera3D")
|
| 13 |
+
|
| 14 |
+
[node name="SubViewport" type="SubViewport" parent="."]
|
| 15 |
+
size = Vector2i(32, 32)
|
| 16 |
+
render_target_update_mode = 3
|
| 17 |
+
|
| 18 |
+
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
|
| 19 |
+
near = 0.5
|
| 20 |
+
|
| 21 |
+
[node name="Control" type="Control" parent="."]
|
| 22 |
+
layout_mode = 3
|
| 23 |
+
anchors_preset = 15
|
| 24 |
+
anchor_right = 1.0
|
| 25 |
+
anchor_bottom = 1.0
|
| 26 |
+
grow_horizontal = 2
|
| 27 |
+
grow_vertical = 2
|
| 28 |
+
|
| 29 |
+
[node name="TextureRect" type="ColorRect" parent="Control"]
|
| 30 |
+
layout_mode = 0
|
| 31 |
+
offset_left = 1096.0
|
| 32 |
+
offset_top = 534.0
|
| 33 |
+
offset_right = 1114.0
|
| 34 |
+
offset_bottom = 552.0
|
| 35 |
+
scale = Vector2(10, 10)
|
| 36 |
+
color = Color(0.00784314, 0.00784314, 0.00784314, 1)
|
| 37 |
+
|
| 38 |
+
[node name="CameraTexture" type="Sprite2D" parent="Control/TextureRect"]
|
| 39 |
+
texture = SubResource("1")
|
| 40 |
+
offset = Vector2(9, 9)
|
| 41 |
+
flip_v = true
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd
ADDED
|
@@ -0,0 +1,166 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
@tool
|
| 2 |
+
extends ISensor3D
|
| 3 |
+
class_name RayCastSensor3D
|
| 4 |
+
@export_flags_3d_physics var collision_mask = 1:
|
| 5 |
+
get: return collision_mask
|
| 6 |
+
set(value):
|
| 7 |
+
collision_mask = value
|
| 8 |
+
_update()
|
| 9 |
+
@export_flags_3d_physics var boolean_class_mask = 1:
|
| 10 |
+
get: return boolean_class_mask
|
| 11 |
+
set(value):
|
| 12 |
+
boolean_class_mask = value
|
| 13 |
+
_update()
|
| 14 |
+
|
| 15 |
+
@export var n_rays_width := 6.0:
|
| 16 |
+
get: return n_rays_width
|
| 17 |
+
set(value):
|
| 18 |
+
n_rays_width = value
|
| 19 |
+
_update()
|
| 20 |
+
|
| 21 |
+
@export var n_rays_height := 6.0:
|
| 22 |
+
get: return n_rays_height
|
| 23 |
+
set(value):
|
| 24 |
+
n_rays_height = value
|
| 25 |
+
_update()
|
| 26 |
+
|
| 27 |
+
@export var ray_length := 10.0:
|
| 28 |
+
get: return ray_length
|
| 29 |
+
set(value):
|
| 30 |
+
ray_length = value
|
| 31 |
+
_update()
|
| 32 |
+
|
| 33 |
+
@export var cone_width := 60.0:
|
| 34 |
+
get: return cone_width
|
| 35 |
+
set(value):
|
| 36 |
+
cone_width = value
|
| 37 |
+
_update()
|
| 38 |
+
|
| 39 |
+
@export var cone_height := 60.0:
|
| 40 |
+
get: return cone_height
|
| 41 |
+
set(value):
|
| 42 |
+
cone_height = value
|
| 43 |
+
_update()
|
| 44 |
+
|
| 45 |
+
@export var collide_with_areas := false:
|
| 46 |
+
get: return collide_with_areas
|
| 47 |
+
set(value):
|
| 48 |
+
collide_with_areas = value
|
| 49 |
+
_update()
|
| 50 |
+
|
| 51 |
+
@export var collide_with_bodies := true:
|
| 52 |
+
get: return collide_with_bodies
|
| 53 |
+
set(value):
|
| 54 |
+
collide_with_bodies = value
|
| 55 |
+
_update()
|
| 56 |
+
|
| 57 |
+
@export var class_sensor := false
|
| 58 |
+
|
| 59 |
+
var rays := []
|
| 60 |
+
var geo = null
|
| 61 |
+
|
| 62 |
+
func _update():
|
| 63 |
+
if Engine.is_editor_hint():
|
| 64 |
+
if is_node_ready():
|
| 65 |
+
_spawn_nodes()
|
| 66 |
+
|
| 67 |
+
func _ready() -> void:
|
| 68 |
+
if Engine.is_editor_hint():
|
| 69 |
+
if get_child_count() == 0:
|
| 70 |
+
_spawn_nodes()
|
| 71 |
+
else:
|
| 72 |
+
_spawn_nodes()
|
| 73 |
+
|
| 74 |
+
func _spawn_nodes():
|
| 75 |
+
print("spawning nodes")
|
| 76 |
+
for ray in get_children():
|
| 77 |
+
ray.queue_free()
|
| 78 |
+
if geo:
|
| 79 |
+
geo.clear()
|
| 80 |
+
#$Lines.remove_points()
|
| 81 |
+
rays = []
|
| 82 |
+
|
| 83 |
+
var horizontal_step = cone_width / (n_rays_width)
|
| 84 |
+
var vertical_step = cone_height / (n_rays_height)
|
| 85 |
+
|
| 86 |
+
var horizontal_start = horizontal_step/2 - cone_width/2
|
| 87 |
+
var vertical_start = vertical_step/2 - cone_height/2
|
| 88 |
+
|
| 89 |
+
var points = []
|
| 90 |
+
|
| 91 |
+
for i in n_rays_width:
|
| 92 |
+
for j in n_rays_height:
|
| 93 |
+
var angle_w = horizontal_start + i * horizontal_step
|
| 94 |
+
var angle_h = vertical_start + j * vertical_step
|
| 95 |
+
#angle_h = 0.0
|
| 96 |
+
var ray = RayCast3D.new()
|
| 97 |
+
var cast_to = to_spherical_coords(ray_length, angle_w, angle_h)
|
| 98 |
+
ray.set_target_position(cast_to)
|
| 99 |
+
|
| 100 |
+
points.append(cast_to)
|
| 101 |
+
|
| 102 |
+
ray.set_name("node_"+str(i)+" "+str(j))
|
| 103 |
+
ray.enabled = true
|
| 104 |
+
ray.collide_with_bodies = collide_with_bodies
|
| 105 |
+
ray.collide_with_areas = collide_with_areas
|
| 106 |
+
ray.collision_mask = collision_mask
|
| 107 |
+
add_child(ray)
|
| 108 |
+
ray.set_owner(get_tree().edited_scene_root)
|
| 109 |
+
rays.append(ray)
|
| 110 |
+
ray.force_raycast_update()
|
| 111 |
+
|
| 112 |
+
# if Engine.editor_hint:
|
| 113 |
+
# _create_debug_lines(points)
|
| 114 |
+
|
| 115 |
+
func _create_debug_lines(points):
|
| 116 |
+
if not geo:
|
| 117 |
+
geo = ImmediateMesh.new()
|
| 118 |
+
add_child(geo)
|
| 119 |
+
|
| 120 |
+
geo.clear()
|
| 121 |
+
geo.begin(Mesh.PRIMITIVE_LINES)
|
| 122 |
+
for point in points:
|
| 123 |
+
geo.set_color(Color.AQUA)
|
| 124 |
+
geo.add_vertex(Vector3.ZERO)
|
| 125 |
+
geo.add_vertex(point)
|
| 126 |
+
geo.end()
|
| 127 |
+
|
| 128 |
+
func display():
|
| 129 |
+
if geo:
|
| 130 |
+
geo.display()
|
| 131 |
+
|
| 132 |
+
func to_spherical_coords(r, inc, azimuth) -> Vector3:
|
| 133 |
+
return Vector3(
|
| 134 |
+
r*sin(deg_to_rad(inc))*cos(deg_to_rad(azimuth)),
|
| 135 |
+
r*sin(deg_to_rad(azimuth)),
|
| 136 |
+
r*cos(deg_to_rad(inc))*cos(deg_to_rad(azimuth))
|
| 137 |
+
)
|
| 138 |
+
|
| 139 |
+
func get_observation() -> Array:
|
| 140 |
+
return self.calculate_raycasts()
|
| 141 |
+
|
| 142 |
+
func calculate_raycasts() -> Array:
|
| 143 |
+
var result = []
|
| 144 |
+
for ray in rays:
|
| 145 |
+
ray.set_enabled(true)
|
| 146 |
+
ray.force_raycast_update()
|
| 147 |
+
var distance = _get_raycast_distance(ray)
|
| 148 |
+
|
| 149 |
+
result.append(distance)
|
| 150 |
+
if class_sensor:
|
| 151 |
+
var hit_class = 0
|
| 152 |
+
if ray.get_collider():
|
| 153 |
+
var hit_collision_layer = ray.get_collider().collision_layer
|
| 154 |
+
hit_collision_layer = hit_collision_layer & collision_mask
|
| 155 |
+
hit_class = (hit_collision_layer & boolean_class_mask) > 0
|
| 156 |
+
result.append(hit_class)
|
| 157 |
+
ray.set_enabled(false)
|
| 158 |
+
return result
|
| 159 |
+
|
| 160 |
+
func _get_raycast_distance(ray : RayCast3D) -> float :
|
| 161 |
+
if !ray.is_colliding():
|
| 162 |
+
return 0.0
|
| 163 |
+
|
| 164 |
+
var distance = (global_transform.origin - ray.get_collision_point()).length()
|
| 165 |
+
distance = clamp(distance, 0.0, ray_length)
|
| 166 |
+
return (ray_length - distance) / ray_length
|
addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.tscn
ADDED
|
@@ -0,0 +1,27 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[gd_scene load_steps=2 format=3 uid="uid://b803cbh1fmy66"]
|
| 2 |
+
|
| 3 |
+
[ext_resource type="Script" path="res://addons/godot_rl_agents/sensors/sensors_3d/RaycastSensor3D.gd" id="1"]
|
| 4 |
+
|
| 5 |
+
[node name="RaycastSensor3D" type="Node3D"]
|
| 6 |
+
script = ExtResource("1")
|
| 7 |
+
n_rays_width = 4.0
|
| 8 |
+
n_rays_height = 2.0
|
| 9 |
+
ray_length = 11.0
|
| 10 |
+
|
| 11 |
+
[node name="node_1 0" type="RayCast3D" parent="."]
|
| 12 |
+
target_position = Vector3(-1.38686, -2.84701, 10.5343)
|
| 13 |
+
|
| 14 |
+
[node name="node_1 1" type="RayCast3D" parent="."]
|
| 15 |
+
target_position = Vector3(-1.38686, 2.84701, 10.5343)
|
| 16 |
+
|
| 17 |
+
[node name="node_2 0" type="RayCast3D" parent="."]
|
| 18 |
+
target_position = Vector3(1.38686, -2.84701, 10.5343)
|
| 19 |
+
|
| 20 |
+
[node name="node_2 1" type="RayCast3D" parent="."]
|
| 21 |
+
target_position = Vector3(1.38686, 2.84701, 10.5343)
|
| 22 |
+
|
| 23 |
+
[node name="node_3 0" type="RayCast3D" parent="."]
|
| 24 |
+
target_position = Vector3(4.06608, -2.84701, 9.81639)
|
| 25 |
+
|
| 26 |
+
[node name="node_3 1" type="RayCast3D" parent="."]
|
| 27 |
+
target_position = Vector3(4.06608, 2.84701, 9.81639)
|
addons/godot_rl_agents/sync.gd
ADDED
|
@@ -0,0 +1,342 @@
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|
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|
|
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|
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|
|
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|
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|
|
|
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|
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|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
extends Node
|
| 2 |
+
|
| 3 |
+
# --fixed-fps 2000 --disable-render-loop
|
| 4 |
+
|
| 5 |
+
enum ControlModes {HUMAN, TRAINING, ONNX_INFERENCE}
|
| 6 |
+
@export var control_mode: ControlModes = ControlModes.TRAINING
|
| 7 |
+
@export_range(1, 10, 1, "or_greater") var action_repeat := 8
|
| 8 |
+
@export_range(1, 10, 1, "or_greater") var speed_up = 1
|
| 9 |
+
@export var onnx_model_path := ""
|
| 10 |
+
|
| 11 |
+
@onready var start_time = Time.get_ticks_msec()
|
| 12 |
+
|
| 13 |
+
const MAJOR_VERSION := "0"
|
| 14 |
+
const MINOR_VERSION := "3"
|
| 15 |
+
const DEFAULT_PORT := "11008"
|
| 16 |
+
const DEFAULT_SEED := "1"
|
| 17 |
+
var stream : StreamPeerTCP = null
|
| 18 |
+
var connected = false
|
| 19 |
+
var message_center
|
| 20 |
+
var should_connect = true
|
| 21 |
+
var agents
|
| 22 |
+
var need_to_send_obs = false
|
| 23 |
+
var args = null
|
| 24 |
+
var initialized = false
|
| 25 |
+
var just_reset = false
|
| 26 |
+
var onnx_model = null
|
| 27 |
+
var n_action_steps = 0
|
| 28 |
+
|
| 29 |
+
var _action_space : Dictionary
|
| 30 |
+
var _obs_space : Dictionary
|
| 31 |
+
|
| 32 |
+
# Called when the node enters the scene tree for the first time.
|
| 33 |
+
func _ready():
|
| 34 |
+
await get_tree().root.ready
|
| 35 |
+
get_tree().set_pause(true)
|
| 36 |
+
_initialize()
|
| 37 |
+
await get_tree().create_timer(1.0).timeout
|
| 38 |
+
get_tree().set_pause(false)
|
| 39 |
+
|
| 40 |
+
func _initialize():
|
| 41 |
+
_get_agents()
|
| 42 |
+
_obs_space = agents[0].get_obs_space()
|
| 43 |
+
_action_space = agents[0].get_action_space()
|
| 44 |
+
args = _get_args()
|
| 45 |
+
Engine.physics_ticks_per_second = _get_speedup() * 60 # Replace with function body.
|
| 46 |
+
Engine.time_scale = _get_speedup() * 1.0
|
| 47 |
+
prints("physics ticks", Engine.physics_ticks_per_second, Engine.time_scale, _get_speedup(), speed_up)
|
| 48 |
+
|
| 49 |
+
_set_heuristic("human")
|
| 50 |
+
match control_mode:
|
| 51 |
+
ControlModes.TRAINING:
|
| 52 |
+
connected = connect_to_server()
|
| 53 |
+
if connected:
|
| 54 |
+
_set_heuristic("model")
|
| 55 |
+
_handshake()
|
| 56 |
+
_send_env_info()
|
| 57 |
+
else:
|
| 58 |
+
push_warning("Couldn't connect to Python server, using human controls instead. ",
|
| 59 |
+
"Did you start the training server using e.g. `gdrl` from the console?")
|
| 60 |
+
ControlModes.ONNX_INFERENCE:
|
| 61 |
+
assert(FileAccess.file_exists(onnx_model_path), "Onnx Model Path set on Sync node does not exist: %s" % onnx_model_path)
|
| 62 |
+
onnx_model = ONNXModel.new(onnx_model_path, 1)
|
| 63 |
+
_set_heuristic("model")
|
| 64 |
+
|
| 65 |
+
_set_seed()
|
| 66 |
+
_set_action_repeat()
|
| 67 |
+
initialized = true
|
| 68 |
+
|
| 69 |
+
func _physics_process(_delta):
|
| 70 |
+
# two modes, human control, agent control
|
| 71 |
+
# pause tree, send obs, get actions, set actions, unpause tree
|
| 72 |
+
if n_action_steps % action_repeat != 0:
|
| 73 |
+
n_action_steps += 1
|
| 74 |
+
return
|
| 75 |
+
|
| 76 |
+
n_action_steps += 1
|
| 77 |
+
|
| 78 |
+
if connected:
|
| 79 |
+
get_tree().set_pause(true)
|
| 80 |
+
|
| 81 |
+
if just_reset:
|
| 82 |
+
just_reset = false
|
| 83 |
+
var obs = _get_obs_from_agents()
|
| 84 |
+
|
| 85 |
+
var reply = {
|
| 86 |
+
"type": "reset",
|
| 87 |
+
"obs": obs
|
| 88 |
+
}
|
| 89 |
+
_send_dict_as_json_message(reply)
|
| 90 |
+
# this should go straight to getting the action and setting it checked the agent, no need to perform one phyics tick
|
| 91 |
+
get_tree().set_pause(false)
|
| 92 |
+
return
|
| 93 |
+
|
| 94 |
+
if need_to_send_obs:
|
| 95 |
+
need_to_send_obs = false
|
| 96 |
+
var reward = _get_reward_from_agents()
|
| 97 |
+
var done = _get_done_from_agents()
|
| 98 |
+
#_reset_agents_if_done() # this ensures the new observation is from the next env instance : NEEDS REFACTOR
|
| 99 |
+
|
| 100 |
+
var obs = _get_obs_from_agents()
|
| 101 |
+
|
| 102 |
+
var reply = {
|
| 103 |
+
"type": "step",
|
| 104 |
+
"obs": obs,
|
| 105 |
+
"reward": reward,
|
| 106 |
+
"done": done
|
| 107 |
+
}
|
| 108 |
+
_send_dict_as_json_message(reply)
|
| 109 |
+
|
| 110 |
+
var handled = handle_message()
|
| 111 |
+
|
| 112 |
+
elif onnx_model != null:
|
| 113 |
+
var obs : Array = _get_obs_from_agents()
|
| 114 |
+
|
| 115 |
+
var actions = []
|
| 116 |
+
for o in obs:
|
| 117 |
+
var action = onnx_model.run_inference(o["obs"], 1.0)
|
| 118 |
+
action["output"] = clamp_array(action["output"], -1.0, 1.0)
|
| 119 |
+
var action_dict = _extract_action_dict(action["output"])
|
| 120 |
+
actions.append(action_dict)
|
| 121 |
+
|
| 122 |
+
_set_agent_actions(actions)
|
| 123 |
+
need_to_send_obs = true
|
| 124 |
+
get_tree().set_pause(false)
|
| 125 |
+
_reset_agents_if_done()
|
| 126 |
+
|
| 127 |
+
else:
|
| 128 |
+
_reset_agents_if_done()
|
| 129 |
+
|
| 130 |
+
func _extract_action_dict(action_array: Array):
|
| 131 |
+
var index = 0
|
| 132 |
+
var result = {}
|
| 133 |
+
for key in _action_space.keys():
|
| 134 |
+
var size = _action_space[key]["size"]
|
| 135 |
+
if _action_space[key]["action_type"] == "discrete":
|
| 136 |
+
result[key] = round(action_array[index])
|
| 137 |
+
else:
|
| 138 |
+
result[key] = action_array.slice(index,index+size)
|
| 139 |
+
index += size
|
| 140 |
+
|
| 141 |
+
return result
|
| 142 |
+
|
| 143 |
+
func _get_agents():
|
| 144 |
+
agents = get_tree().get_nodes_in_group("AGENT")
|
| 145 |
+
|
| 146 |
+
func _set_heuristic(heuristic):
|
| 147 |
+
for agent in agents:
|
| 148 |
+
agent.set_heuristic(heuristic)
|
| 149 |
+
|
| 150 |
+
func _handshake():
|
| 151 |
+
print("performing handshake")
|
| 152 |
+
|
| 153 |
+
var json_dict = _get_dict_json_message()
|
| 154 |
+
assert(json_dict["type"] == "handshake")
|
| 155 |
+
var major_version = json_dict["major_version"]
|
| 156 |
+
var minor_version = json_dict["minor_version"]
|
| 157 |
+
if major_version != MAJOR_VERSION:
|
| 158 |
+
print("WARNING: major verison mismatch ", major_version, " ", MAJOR_VERSION)
|
| 159 |
+
if minor_version != MINOR_VERSION:
|
| 160 |
+
print("WARNING: minor verison mismatch ", minor_version, " ", MINOR_VERSION)
|
| 161 |
+
|
| 162 |
+
print("handshake complete")
|
| 163 |
+
|
| 164 |
+
func _get_dict_json_message():
|
| 165 |
+
# returns a dictionary from of the most recent message
|
| 166 |
+
# this is not waiting
|
| 167 |
+
while stream.get_available_bytes() == 0:
|
| 168 |
+
stream.poll()
|
| 169 |
+
if stream.get_status() != 2:
|
| 170 |
+
print("server disconnected status, closing")
|
| 171 |
+
get_tree().quit()
|
| 172 |
+
return null
|
| 173 |
+
|
| 174 |
+
OS.delay_usec(10)
|
| 175 |
+
|
| 176 |
+
var message = stream.get_string()
|
| 177 |
+
var json_data = JSON.parse_string(message)
|
| 178 |
+
|
| 179 |
+
return json_data
|
| 180 |
+
|
| 181 |
+
func _send_dict_as_json_message(dict):
|
| 182 |
+
stream.put_string(JSON.stringify(dict))
|
| 183 |
+
|
| 184 |
+
func _send_env_info():
|
| 185 |
+
var json_dict = _get_dict_json_message()
|
| 186 |
+
assert(json_dict["type"] == "env_info")
|
| 187 |
+
|
| 188 |
+
|
| 189 |
+
var message = {
|
| 190 |
+
"type" : "env_info",
|
| 191 |
+
"observation_space": _obs_space,
|
| 192 |
+
"action_space":_action_space,
|
| 193 |
+
"n_agents": len(agents)
|
| 194 |
+
}
|
| 195 |
+
_send_dict_as_json_message(message)
|
| 196 |
+
|
| 197 |
+
func connect_to_server():
|
| 198 |
+
print("Waiting for one second to allow server to start")
|
| 199 |
+
OS.delay_msec(1000)
|
| 200 |
+
print("trying to connect to server")
|
| 201 |
+
stream = StreamPeerTCP.new()
|
| 202 |
+
|
| 203 |
+
# "localhost" was not working on windows VM, had to use the IP
|
| 204 |
+
var ip = "127.0.0.1"
|
| 205 |
+
var port = _get_port()
|
| 206 |
+
var connect = stream.connect_to_host(ip, port)
|
| 207 |
+
stream.set_no_delay(true) # TODO check if this improves performance or not
|
| 208 |
+
stream.poll()
|
| 209 |
+
# Fetch the status until it is either connected (2) or failed to connect (3)
|
| 210 |
+
while stream.get_status() < 2:
|
| 211 |
+
stream.poll()
|
| 212 |
+
return stream.get_status() == 2
|
| 213 |
+
|
| 214 |
+
func _get_args():
|
| 215 |
+
print("getting command line arguments")
|
| 216 |
+
var arguments = {}
|
| 217 |
+
for argument in OS.get_cmdline_args():
|
| 218 |
+
print(argument)
|
| 219 |
+
if argument.find("=") > -1:
|
| 220 |
+
var key_value = argument.split("=")
|
| 221 |
+
arguments[key_value[0].lstrip("--")] = key_value[1]
|
| 222 |
+
else:
|
| 223 |
+
# Options without an argument will be present in the dictionary,
|
| 224 |
+
# with the value set to an empty string.
|
| 225 |
+
arguments[argument.lstrip("--")] = ""
|
| 226 |
+
|
| 227 |
+
return arguments
|
| 228 |
+
|
| 229 |
+
func _get_speedup():
|
| 230 |
+
print(args)
|
| 231 |
+
return args.get("speedup", str(speed_up)).to_int()
|
| 232 |
+
|
| 233 |
+
func _get_port():
|
| 234 |
+
return args.get("port", DEFAULT_PORT).to_int()
|
| 235 |
+
|
| 236 |
+
func _set_seed():
|
| 237 |
+
var _seed = args.get("env_seed", DEFAULT_SEED).to_int()
|
| 238 |
+
seed(_seed)
|
| 239 |
+
|
| 240 |
+
func _set_action_repeat():
|
| 241 |
+
action_repeat = args.get("action_repeat", str(action_repeat)).to_int()
|
| 242 |
+
|
| 243 |
+
func disconnect_from_server():
|
| 244 |
+
stream.disconnect_from_host()
|
| 245 |
+
|
| 246 |
+
|
| 247 |
+
|
| 248 |
+
func handle_message() -> bool:
|
| 249 |
+
# get json message: reset, step, close
|
| 250 |
+
var message = _get_dict_json_message()
|
| 251 |
+
if message["type"] == "close":
|
| 252 |
+
print("received close message, closing game")
|
| 253 |
+
get_tree().quit()
|
| 254 |
+
get_tree().set_pause(false)
|
| 255 |
+
return true
|
| 256 |
+
|
| 257 |
+
if message["type"] == "reset":
|
| 258 |
+
print("resetting all agents")
|
| 259 |
+
_reset_all_agents()
|
| 260 |
+
just_reset = true
|
| 261 |
+
get_tree().set_pause(false)
|
| 262 |
+
#print("resetting forcing draw")
|
| 263 |
+
# RenderingServer.force_draw()
|
| 264 |
+
# var obs = _get_obs_from_agents()
|
| 265 |
+
# print("obs ", obs)
|
| 266 |
+
# var reply = {
|
| 267 |
+
# "type": "reset",
|
| 268 |
+
# "obs": obs
|
| 269 |
+
# }
|
| 270 |
+
# _send_dict_as_json_message(reply)
|
| 271 |
+
return true
|
| 272 |
+
|
| 273 |
+
if message["type"] == "call":
|
| 274 |
+
var method = message["method"]
|
| 275 |
+
var returns = _call_method_on_agents(method)
|
| 276 |
+
var reply = {
|
| 277 |
+
"type": "call",
|
| 278 |
+
"returns": returns
|
| 279 |
+
}
|
| 280 |
+
print("calling method from Python")
|
| 281 |
+
_send_dict_as_json_message(reply)
|
| 282 |
+
return handle_message()
|
| 283 |
+
|
| 284 |
+
if message["type"] == "action":
|
| 285 |
+
var action = message["action"]
|
| 286 |
+
_set_agent_actions(action)
|
| 287 |
+
need_to_send_obs = true
|
| 288 |
+
get_tree().set_pause(false)
|
| 289 |
+
return true
|
| 290 |
+
|
| 291 |
+
print("message was not handled")
|
| 292 |
+
return false
|
| 293 |
+
|
| 294 |
+
func _call_method_on_agents(method):
|
| 295 |
+
var returns = []
|
| 296 |
+
for agent in agents:
|
| 297 |
+
returns.append(agent.call(method))
|
| 298 |
+
|
| 299 |
+
return returns
|
| 300 |
+
|
| 301 |
+
|
| 302 |
+
func _reset_agents_if_done():
|
| 303 |
+
for agent in agents:
|
| 304 |
+
if agent.get_done():
|
| 305 |
+
agent.set_done_false()
|
| 306 |
+
|
| 307 |
+
func _reset_all_agents():
|
| 308 |
+
for agent in agents:
|
| 309 |
+
agent.needs_reset = true
|
| 310 |
+
#agent.reset()
|
| 311 |
+
|
| 312 |
+
func _get_obs_from_agents():
|
| 313 |
+
var obs = []
|
| 314 |
+
for agent in agents:
|
| 315 |
+
obs.append(agent.get_obs())
|
| 316 |
+
|
| 317 |
+
return obs
|
| 318 |
+
|
| 319 |
+
func _get_reward_from_agents():
|
| 320 |
+
var rewards = []
|
| 321 |
+
for agent in agents:
|
| 322 |
+
rewards.append(agent.get_reward())
|
| 323 |
+
agent.zero_reward()
|
| 324 |
+
return rewards
|
| 325 |
+
|
| 326 |
+
func _get_done_from_agents():
|
| 327 |
+
var dones = []
|
| 328 |
+
for agent in agents:
|
| 329 |
+
var done = agent.get_done()
|
| 330 |
+
if done: agent.set_done_false()
|
| 331 |
+
dones.append(done)
|
| 332 |
+
return dones
|
| 333 |
+
|
| 334 |
+
func _set_agent_actions(actions):
|
| 335 |
+
for i in range(len(actions)):
|
| 336 |
+
agents[i].set_action(actions[i])
|
| 337 |
+
|
| 338 |
+
func clamp_array(arr : Array, min:float, max:float):
|
| 339 |
+
var output : Array = []
|
| 340 |
+
for a in arr:
|
| 341 |
+
output.append(clamp(a, min, max))
|
| 342 |
+
return output
|
bin/ItemSortingCart.console.exe
ADDED
|
Binary file (186 kB). View file
|
|
|
bin/ItemSortingCart.exe
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2de407f42a3db0dece9ff075b69219a30493b90c67f0a14bc450b414fba39125
|
| 3 |
+
size 71425536
|
bin/ItemSortingCart.pck
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:6610d6aa2628fab9fc77ba108da56787ef71ea731be5f07dab713051b02fdf29
|
| 3 |
+
size 1267120
|
bin/ItemSortingCart.sh
ADDED
|
@@ -0,0 +1,4 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
#!/bin/sh
|
| 2 |
+
echo -ne '\033c\033]0;ItemSortingCartExample\a'
|
| 3 |
+
base_path="$(dirname "$(realpath "$0")")"
|
| 4 |
+
"$base_path/ItemSortingCart.x86_64" "$@"
|
bin/ItemSortingCart.x86_64
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:843a1e5f8df1e6b2fe57ff86ca637436c7e1216f8409f2b079090c373548e86f
|
| 3 |
+
size 72784744
|
bin/data_CartExamples_x86_64/CartExamples.deps.json
ADDED
|
@@ -0,0 +1,1074 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"runtimeTarget": {
|
| 3 |
+
"name": ".NETCoreApp,Version=v6.0/win-x64",
|
| 4 |
+
"signature": ""
|
| 5 |
+
},
|
| 6 |
+
"compilationOptions": {},
|
| 7 |
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"targets": {
|
| 8 |
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".NETCoreApp,Version=v6.0": {},
|
| 9 |
+
".NETCoreApp,Version=v6.0/win-x64": {
|
| 10 |
+
"CartExamples/1.0.0": {
|
| 11 |
+
"dependencies": {
|
| 12 |
+
"Godot.SourceGenerators": "4.1.1",
|
| 13 |
+
"GodotSharp": "4.1.1",
|
| 14 |
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"Microsoft.ML.OnnxRuntime": "1.15.1",
|
| 15 |
+
"runtimepack.Microsoft.NETCore.App.Runtime.win-x64": "6.0.25"
|
| 16 |
+
},
|
| 17 |
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"runtime": {
|
| 18 |
+
"CartExamples.dll": {}
|
| 19 |
+
}
|
| 20 |
+
},
|
| 21 |
+
"runtimepack.Microsoft.NETCore.App.Runtime.win-x64/6.0.25": {
|
| 22 |
+
"runtime": {
|
| 23 |
+
"Microsoft.CSharp.dll": {
|
| 24 |
+
"assemblyVersion": "6.0.0.0",
|
| 25 |
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"fileVersion": "6.0.2523.51912"
|
| 26 |
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},
|
| 27 |
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|
| 28 |
+
"assemblyVersion": "11.0.0.0",
|
| 29 |
+
"fileVersion": "11.100.2523.51912"
|
| 30 |
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},
|
| 31 |
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|
| 32 |
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"assemblyVersion": "10.0.0.0",
|
| 33 |
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"fileVersion": "6.0.2523.51912"
|
| 34 |
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|
| 35 |
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|
| 36 |
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"assemblyVersion": "6.0.0.0",
|
| 37 |
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"fileVersion": "6.0.2523.51912"
|
| 38 |
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|
| 39 |
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|
| 40 |
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"assemblyVersion": "6.0.0.0",
|
| 41 |
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"fileVersion": "6.0.2523.51912"
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| 42 |
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|
| 43 |
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|
| 44 |
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"assemblyVersion": "6.0.0.0",
|
| 45 |
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"fileVersion": "6.0.2523.51912"
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| 46 |
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| 47 |
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|
| 48 |
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| 49 |
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| 50 |
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| 51 |
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| 52 |
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| 53 |
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"fileVersion": "6.0.2523.51912"
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| 54 |
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| 55 |
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| 56 |
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| 57 |
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"fileVersion": "6.0.2523.51912"
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| 59 |
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| 60 |
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| 61 |
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| 63 |
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| 64 |
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"assemblyVersion": "6.0.0.0",
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| 65 |
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| 68 |
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| 69 |
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| 70 |
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| 71 |
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| 72 |
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"assemblyVersion": "6.0.0.0",
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| 73 |
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"fileVersion": "6.0.2523.51912"
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| 75 |
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| 76 |
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| 77 |
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"fileVersion": "6.0.2523.51912"
|
| 78 |
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| 79 |
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|
| 80 |
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"assemblyVersion": "6.0.0.0",
|
| 81 |
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"fileVersion": "6.0.2523.51912"
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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"fileVersion": "6.0.2523.51912"
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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| 98 |
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| 100 |
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| 101 |
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| 103 |
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| 104 |
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| 105 |
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| 107 |
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| 108 |
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| 109 |
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"fileVersion": "6.0.2523.51912"
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| 110 |
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| 111 |
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| 112 |
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"assemblyVersion": "4.0.0.0",
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| 113 |
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"fileVersion": "6.0.2523.51912"
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| 114 |
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| 115 |
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| 116 |
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"assemblyVersion": "4.0.0.0",
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| 117 |
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"fileVersion": "6.0.2523.51912"
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| 118 |
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| 119 |
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|
| 120 |
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"assemblyVersion": "6.0.0.0",
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| 121 |
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"fileVersion": "6.0.2523.51912"
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| 123 |
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| 124 |
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"assemblyVersion": "6.0.0.0",
|
| 125 |
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"fileVersion": "6.0.2523.51912"
|
| 126 |
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},
|
| 127 |
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"System.Diagnostics.DiagnosticSource.dll": {
|
| 128 |
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"assemblyVersion": "6.0.0.0",
|
| 129 |
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"fileVersion": "6.0.2523.51912"
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| 130 |
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| 131 |
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| 132 |
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| 133 |
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| 135 |
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| 136 |
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"assemblyVersion": "6.0.0.0",
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| 137 |
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"fileVersion": "6.0.2523.51912"
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| 140 |
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| 141 |
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| 143 |
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| 144 |
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| 145 |
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| 148 |
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| 149 |
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