( name: typing.Optional[str] = None position: typing.Optional[typing.List[float]] = None rotation: typing.Optional[typing.List[float]] = None scaling: typing.Union[float, typing.List[float], NoneType] = None transformation_matrix: typing.Optional[numpy.ndarray] = None material: typing.Optional[simulate.assets.material.Material] = None parent: typing.Optional[ForwardRef('Asset')] = None children: typing.Union[ForwardRef('Asset'), typing.List[ForwardRef('Asset')], NoneType] = None **kwargs )
Creates a bare-bones RL agent in the scene.
A SimpleActor is a sphere asset with:
( mass: float = 1.0 name: typing.Optional[str] = None position: typing.Optional[typing.List[float]] = None rotation: typing.Optional[typing.List[float]] = None scaling: typing.Union[float, typing.List[float], NoneType] = None camera_height: int = 40 camera_width: int = 40 camera_tag: typing.Optional[str] = 'CameraSensor' transformation_matrix: typing.Optional[numpy.ndarray] = None material: typing.Optional[simulate.assets.material.Material] = None parent: typing.Optional[ForwardRef('Asset')] = None children: typing.Union[ForwardRef('Asset'), typing.List[ForwardRef('Asset')], NoneType] = None **kwargs )
Parameters
float, Optional) —
str) —
position — length 3 list of the position of the agent, defaults to (0,0,0)
rotation — length 3 list of the rotation of the agent, defaults to (0,0,0)
scaling —
camera_height — pixel height of first-person camera observations
camera_width — pixel width of first-person camera observations
transformation_matrix —
parent —
children —
Create an Egocentric RL Actor in the Scene — essentially a basic first-person agent.
An egocentric actor is a capsule asset with:
Under construction 🚧.