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writing instructions and pseudo automated storage codex\r\n\r\n\r\nscope zoom codex stuff\r\n\r\n\r\nworking on a list of attachments\r\n\r\n\r\npseudo automted codex for clothing\r\n\r\n\r\ncleaned up\r\n\r\n\r\nUpdate code/game/objects/items/implants/implant.dm\r\n\r\nCo-Authored-By: Hughgent <45076386+Hughgent@users.noreply.github.com>\r\nremoves some now unused vars\r\n\r\n\r\ncodex now shows attachments for weapons\r\n\r\n\r\nbetter burst fire mode\r\n\r\n\r\nbetter formatting for clothing and misc\r\n\r\n\r\nbetter one handed and safety\r\n\r\n\r\nfiddling\r\n\r\n\r\npotential pseudo automated for all structures. bugged though.\r\n\r\n\r\natmos things changed along with cryocell\r\n\r\nhad to update the entries, mostly.\r\nnow you can know where you can equip clothing, and what it covers.\r\n\r\n\r\nupdated guns for codex stats\r\n\r\n\r\ntrying (and failing) to cheat the system with beds\r\n\r\n\r\nwhoops\r\n\r\n\r\nformatting\r\n\r\n\r\nbeds work now, but it's not an idea solution\r\n\r\n\r\nOnlybed Manufacturing\r\n\r\n\r\nThought I needed it, guess not any more.\r\n\r\n\r\nweapon codex updates\r\n\r\n\r\nmissed some //codex comments\r\n\r\n\r\nmax_shots or max_shells, whichever works.\r\n\r\n\r\nslowdown description for armors/clothing\r\n\r\n\r\nclothing.dm update\r\n\r\n\r\ncurated some entries.\r\n\r\n\r\nsubsystem ordering.\r\n\r\nsticking to 22 in line.\r\ndon't need that\r\n\r\n\r\ngoodbye commented code\r\n\r\n\r\nbed update\r\n\r\n\r\nnow you can see what a suit can hold.\r\n\r\n\r\nxenomorph and drone entry\r\n\r\n\r\nentire codex is now properly sorted.\r\n\r\n\r\nUpdate code/controllers/stonedmc/subsystem/codex.dm\r\n\r\nCo-Authored-By: Hughgent <45076386+Hughgent@users.noreply.github.com>\r\nno more antag stuff\r\n\r\n\r\nno more single ling control statements\r\n\r\n\r\njam chance proc\r\n\r\n* doesn't exactly work at the moment.\r\n\r\n* shelving the access reqs part for machines\r\n\r\n* This might allow everyone to use the codex, 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