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i > stretchStart.y - k; i--) {\n+                    currentPosition.y = i;\n+                    AddIfAvailableTile(availableTiles, grid, currentPosition);\n+                }\n+                \n+                //If at this point the position is (center.x - maxDistance, center.y - maxDistance) the spiral is\n+                //complete for maxDistance.\n+                if (currentPosition == spiralEndTile) {\n+                    break;\n+                }\n+\n+                stretchStart = new Vector2(currentPosition.x, currentPosition.y - 1);\n+\n+                currentPosition = new Vector2(stretchStart.x, stretchStart.y);\n+                for (int i = (int) stretchStart.x; i < stretchStart.x + k; i++) {\n+                    currentPosition.x = i;\n+                    AddIfAvailableTile(availableTiles, grid, currentPosition);\n+                }\n+\n+                stretchStart = new Vector2(currentPosition.x + 1, currentPosition.y);\n+                k++;\n+\n+                currentPosition = new Vector2(stretchStart.x, stretchStart.y);\n+                for (int i = (int) stretchStart.y; i < stretchStart.y + k; i++) {\n+                    currentPosition.y = i;\n+                    AddIfAvailableTile(availableTiles, grid, currentPosition);\n+                }\n+\n+                stretchStart = new Vector2(currentPosition.x, currentPosition.y + 1);\n+\n+                currentPosition = new Vector2(stretchStart.x, stretchStart.y);\n+                for (int i = (int) stretchStart.x; i > stretchStart.x - k; i--) {\n+                    currentPosition.x = i;\n+                    AddIfAvailableTile(availableTiles, grid, currentPosition);\n+                }\n+\n+                stretchStart = new Vector2(currentPosition.x - 1, currentPosition.y);\n+                k++;\n+            } while (true);\n+\n+            return ChooseRandomPositionsFromAvailableTiles(availableTiles, numTilesToGenerate);\n+        }\n+\n+        private void AddIfAvailableTile(LinkedList<Vector2> availableTiles, IGrid grid, Vector2 tile) {","path":"Assets/Scripts/Grid/Positioning/SpiralSequenceRandomPositionProvider.cs","position":null,"original_position":78,"commit_id":"36a93a5d044a26046cbe2f692ddc321bce2422de","original_commit_id":"50dfca938237553897ea689c7e5d92422065106b","user":{"login":"Ossyahn","id":17685772,"node_id":"MDQ6VXNlcjE3Njg1Nzcy","avatar_url":"https://avatars1.githubusercontent.com/u/17685772?v=4","gravatar_id":"","url":"https://api.github.com/users/Ossyahn","html_url":"https://github.com/Ossyahn","followers_url":"https://api.github.com/users/Ossyahn/followers","following_url":"https://api.github.com/users/Ossyahn/following{/other_user}","gists_url":"https://api.github.com/users/Ossyahn/gists{/gist_id}","starred_url":"https://api.github.com/users/Ossyahn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ossyahn/subscriptions","organizations_url":"https://api.github.com/users/Ossyahn/orgs","repos_url":"https://api.github.com/users/Ossyahn/repos","events_url":"https://api.github.com/users/Ossyahn/events{/privacy}","received_events_url":"https://api.github.com/users/Ossyahn/received_events","type":"User","site_admin":false},"body":"I agree.","created_at":"2019-03-09T17:32:36Z","updated_at":"2019-03-09T17:32:37Z","html_url":"https://github.com/dcasadevall/tabletop-combat-helper/pull/4#discussion_r264007440","pull_request_url":"https://api.github.com/repos/dcasadevall/tabletop-combat-helper/pulls/4","author_association":"COLLABORATOR","_links":{"self":{"href":"https://api.github.com/repos/dcasadevall/tabletop-combat-helper/pulls/comments/264007440"},"html":{"href":"https://github.com/dcasadevall/tabletop-combat-helper/pull/4#discussion_r264007440"},"pull_request":{"href":"https://api.github.com/repos/dcasadevall/tabletop-combat-helper/pulls/4"}},"in_reply_to_id":263995441},"pull_request":{"url":"https://api.github.com/repos/dcasadevall/tabletop-combat-helper/pulls/4","id":259319265,"node_id":"MDExOlB1bGxSZXF1ZXN0MjU5MzE5MjY1","html_url":"https://github.com/dcasadevall/tabletop-combat-helper/pull/4","diff_url":"https://github.com/dcasadevall/tabletop-combat-helper/pull/4.diff","patch_url":"https://github.com/dcasadevall/tabletop-combat-helper/pull/4.patch","issue_url":"https://api.github.com/repos/dcasadevall/tabletop-combat-helper/issues/4","number":4,"state":"open","locked":false,"title":"Aromero/spiral provider","user":{"login":"Ossyahn","id":17685772,"node_id":"MDQ6VXNlcjE3Njg1Nzcy","avatar_url":"https://avatars1.githubusercontent.com/u/17685772?v=4","gravatar_id":"","url":"https://api.github.com/users/Ossyahn","html_url":"https://github.com/Ossyahn","followers_url":"https://api.github.com/users/Ossyahn/followers","following_url":"https://api.github.com/users/Ossyahn/following{/other_user}","gists_url":"https://api.github.com/users/Ossyahn/gists{/gist_id}","starred_url":"https://api.github.com/users/Ossyahn/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Ossyahn/subscriptions","organizations_url":"https://api.github.com/users/Ossyahn/orgs","repos_url":"https://api.github.com/users/Ossyahn/repos","events_url":"https://api.github.com/users/Ossyahn/events{/privacy}","received_events_url":"https://api.github.com/users/Ossyahn/received_events","type":"User","site_admin":false},"body":"This algorithm walks the given grid in a spiral pattern from the center outwards and saves all the available tiles in a list respecting the spiral-shaped order. 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