payload: {"push_id":4068478476,"size":1,"distinct_size":1,"ref":"refs/heads/improve_build_time","head":"6614b57d66e343f78d3c26784faffe28a31f267f","before":"3aafffba4e9ed9f72c1f2be65659617a24b50e1e","commits":[{"sha":"6614b57d66e343f78d3c26784faffe28a31f267f","author":{"name":"fhuya","email":"a85e0945f9c128d6a25949031a25b4ca69817936@google.com"},"message":"The default android arch is set to 'arm64v8' and the default build target is set to 'debug'.\nWhen running `./gradlew generateGodotTemplates` without any other arguments, the Godot native libs are only generated for this architecture and build target.\n\nTo generate for other architectures and build targets, you can pass additional arch arguments to the build using the `-Pandroid_arch=arch1,arch2,... -Pbuild_target=target1,target2,...` command line options.\nThe supported archs are armv7, arm64v8, x86, x86_64.\nThe supported build targets are debug and release.\n\nExample: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86_64` architectures, run the command\n`./gradlew generateGodotTemplates -Pandroid_arch=armv7,arm64v8,x86_64 -Pbuild_target=release`\n\nTo delete the generated artifacts, the following command can be used:\n`./gradlew cleanGodotTemplates`","distinct":true,"url":"https://api.github.com/repos/m4gr3d/godot/commits/6614b57d66e343f78d3c26784faffe28a31f267f"}]}
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