payload: {"push_id":4139009919,"size":1,"distinct_size":1,"ref":"refs/heads/gbsneto/shader-effect-fix","head":"943b0699968733b88381679095e87ac38a65cb1d","before":"c433c118c24e254758300748fa185d38b63f0e9c","commits":[{"sha":"943b0699968733b88381679095e87ac38a65cb1d","author":{"name":"Georges Basile Stavracas Neto","email":"5dd25e0f9db4f62e9a64dac1115a498ac1aaa7ee@gmail.com"},"message":"clutter/shader-effect: Initialize shader-type properly\n\nThe default value of the ClutterShaderEffect:shader-type\nproperty is CLUTTER_FRAGMENT_SHADER. However, because the\nstruct field is not actually initialized to it, it ends\nup assuming the value 0, which is CLUTTER_VERTEX_SHADER.\n\nProperly initialize ClutterShaderEffect's shader_type to\nCLUTTER_FRAGMENT_SHADER.\n\nhttps://gitlab.gnome.org/GNOME/mutter/merge_requests/846","distinct":true,"url":"https://api.github.com/repos/GNOME/mutter/commits/943b0699968733b88381679095e87ac38a65cb1d"}]}
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