payload: {"push_id":3789635138,"size":2,"distinct_size":2,"ref":"refs/heads/master","head":"ed092e3d5dea9a0fc39301e9788deb639e81826d","before":"5fee8a1a65e287294c4618ccc0a4bd088a226ab8","commits":[{"sha":"77d4a90539360c63f01b537af9aee460c493d684","author":{"name":"DerekSeymour71","email":"a9b63bb183240db0a988fc5da7b74402a48fd18f@users.noreply.github.com"},"message":"drag stuff\n\nReworked in a way more akin to an animation. i.e. paint a node, remove a node, update intersects, etc.\nheaps more complex than redrawing entire paintbox, but so much quicker. Very noticeable improvements in drag response. Need to tidy it up, but think it's valid.","distinct":true,"url":"https://api.github.com/repos/DerekSeymour71/Load/commits/77d4a90539360c63f01b537af9aee460c493d684"},{"sha":"ed092e3d5dea9a0fc39301e9788deb639e81826d","author":{"name":"DerekSeymour71","email":"a9b63bb183240db0a988fc5da7b74402a48fd18f@users.noreply.github.com"},"message":"ugh\n\nI've given up for now on the previous commit. I think it's too complex right now. I Think a better approach would be a bitmap approach. There's too many complications the other way, you have to redraw the links as well....for one thing. And check their intersections.","distinct":true,"url":"https://api.github.com/repos/DerekSeymour71/Load/commits/ed092e3d5dea9a0fc39301e9788deb639e81826d"}]}
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