payload: {"action":"opened","issue":{"url":"https://api.github.com/repos/triverske/ultimatearena/issues/63","repository_url":"https://api.github.com/repos/triverske/ultimatearena","labels_url":"https://api.github.com/repos/triverske/ultimatearena/issues/63/labels{/name}","comments_url":"https://api.github.com/repos/triverske/ultimatearena/issues/63/comments","events_url":"https://api.github.com/repos/triverske/ultimatearena/issues/63/events","html_url":"https://github.com/triverske/ultimatearena/issues/63","id":442950552,"node_id":"MDU6SXNzdWU0NDI5NTA1NTI=","number":63,"title":"Consistent Item System","user":{"login":"ericstargamer","id":48845175,"node_id":"MDQ6VXNlcjQ4ODQ1MTc1","avatar_url":"https://avatars2.githubusercontent.com/u/48845175?v=4","gravatar_id":"","url":"https://api.github.com/users/ericstargamer","html_url":"https://github.com/ericstargamer","followers_url":"https://api.github.com/users/ericstargamer/followers","following_url":"https://api.github.com/users/ericstargamer/following{/other_user}","gists_url":"https://api.github.com/users/ericstargamer/gists{/gist_id}","starred_url":"https://api.github.com/users/ericstargamer/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ericstargamer/subscriptions","organizations_url":"https://api.github.com/users/ericstargamer/orgs","repos_url":"https://api.github.com/users/ericstargamer/repos","events_url":"https://api.github.com/users/ericstargamer/events{/privacy}","received_events_url":"https://api.github.com/users/ericstargamer/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-05-11T03:56:05Z","updated_at":"2019-05-11T03:56:05Z","closed_at":null,"author_association":"NONE","body":"I would like a consistent item system. A fighter can get a item and they will have it in their inventory. For example a fighter could get a bow and arrow and then they will actually use it. "}}
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