payload: {"action":"created","issue":{"url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/705","repository_url":"https://api.github.com/repos/libretro/mame2003-plus-libretro","labels_url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/705/labels{/name}","comments_url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/705/comments","events_url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/705/events","html_url":"https://github.com/libretro/mame2003-plus-libretro/issues/705","id":443947950,"node_id":"MDU6SXNzdWU0NDM5NDc5NTA=","number":705,"title":"@twinaphex","user":{"login":"ghost","id":10137,"node_id":"MDQ6VXNlcjEwMTM3","avatar_url":"https://avatars3.githubusercontent.com/u/10137?v=4","gravatar_id":"","url":"https://api.github.com/users/ghost","html_url":"https://github.com/ghost","followers_url":"https://api.github.com/users/ghost/followers","following_url":"https://api.github.com/users/ghost/following{/other_user}","gists_url":"https://api.github.com/users/ghost/gists{/gist_id}","starred_url":"https://api.github.com/users/ghost/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/ghost/subscriptions","organizations_url":"https://api.github.com/users/ghost/orgs","repos_url":"https://api.github.com/users/ghost/repos","events_url":"https://api.github.com/users/ghost/events{/privacy}","received_events_url":"https://api.github.com/users/ghost/received_events","type":"User","site_admin":false},"labels":[],"state":"closed","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":11,"created_at":"2019-05-14T14:27:55Z","updated_at":"2019-06-04T18:17:37Z","closed_at":"2019-05-14T16:14:14Z","author_association":"NONE","body":"We're at the end of the road now with regards to code that can be backported to this core\r\nthe CPU and memory handling circa MAME 78 is the sticking point, so with that in mind i feel i cannot contribute anything further to this core and after 6 years solid of doing these MAME backports firstly for the xbox cores and now this one i dont really have the desire to continue\r\n\r\nSo for the above reasons and only the above feel free to remove my contributor status\r\n"},"comment":{"url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/comments/498784776","html_url":"https://github.com/libretro/mame2003-plus-libretro/issues/705#issuecomment-498784776","issue_url":"https://api.github.com/repos/libretro/mame2003-plus-libretro/issues/705","id":498784776,"node_id":"MDEyOklzc3VlQ29tbWVudDQ5ODc4NDc3Ng==","user":{"login":"Wilstorm","id":8192258,"node_id":"MDQ6VXNlcjgxOTIyNTg=","avatar_url":"https://avatars1.githubusercontent.com/u/8192258?v=4","gravatar_id":"","url":"https://api.github.com/users/Wilstorm","html_url":"https://github.com/Wilstorm","followers_url":"https://api.github.com/users/Wilstorm/followers","following_url":"https://api.github.com/users/Wilstorm/following{/other_user}","gists_url":"https://api.github.com/users/Wilstorm/gists{/gist_id}","starred_url":"https://api.github.com/users/Wilstorm/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Wilstorm/subscriptions","organizations_url":"https://api.github.com/users/Wilstorm/orgs","repos_url":"https://api.github.com/users/Wilstorm/repos","events_url":"https://api.github.com/users/Wilstorm/events{/privacy}","received_events_url":"https://api.github.com/users/Wilstorm/received_events","type":"User","site_admin":false},"created_at":"2019-06-04T18:17:37Z","updated_at":"2019-06-04T18:17:37Z","author_association":"NONE","body":"I remember when arcadez (gamez-fan back then) started this project solo on the RetroPie forums doing driver updates and backports to the mame2003 core. A few of the folks on the RP forums didn't like the idea of the ROM set changing and also worried about regression. They liked the idea of the set (mame2003--MAME 0.78) being static and easily \"accessible\" on the internet. Basically they only wanted updates that improved existing games but didn't change the ROM set in any way, mostly.\r\n\r\nHe was kind of beaten down a bit on the RP forum for his \"renegade\" update methods of banging out updates and applying a fix here and there making corrections. He received a few warnings and ultimately banned for incredibly weak reasons. For using a sweary word or two which is prudent considering the target demographic is probably well above the age of 18. My children catch a word or two from me occasionally, as it just happens, in certain situations and I don't think they are lesser for it.\r\n\r\nIt was a great when the magazine PC Gamer decided to allow swear words in reviews when done sparingly and/or in good taste due to being an \"adult\" publication. It took way to long to get to that conclusion. \r\n\r\nIt's still the best PC gaming mag. It just how some folks express themselves but others feel blasphemy is committed when they see a swear word. You fine folks in the UK know how to put together a proper PC gaming mag so I have it mailed every month overseas.\r\n\r\nAnyway after a sound sample snafu and an update that caused a few existing games to stop working they reverted every change he had done. It was a shame as there was some well needed ones too. They ultimately threatened to fork the mame2003 project if his updates were merged into mame2003 master. So he moved his project over to Github. \r\n\r\nI think arcadez and grant2258 made a team, one hell'va good team to be honest. They both know there stuff and were bringing it on multiple fronts from new game backports to dynamic DAT updates. I think both will do fine on their own and I know arcadez will continue with some other projects on other forums.\r\n\r\nI don't think arcadez needed grant2258 per se or vice versa but he had a Pi and did a lot of testing while arcadez updated and backported. \r\n\r\nI honestly don't think arcadez had any interest in getting into the Pi scene, RetroPie or Libretro for that matter. @grant2258 provided that skill set for those pieces of the project that made the other half of the team. Once he was removed the walls came tumbling down. \r\n\r\nIt's not that one needed the other or it was symbiotic but that's how they preferred to work in context to this project. If you noticed they had to distinct skill sets and knowledge that complemented each other. \r\n\r\nNow that they are pulled apart a new working dynamic has to be forged after 2 years of just getting comfortable with someones working habits and how best to get things done. It's not so easy to start all over again. They were aware of each others abilities and made the best of it. Maybe time away will help if there's really any interest left.\r\n\r\nLong story short I do understand what @barbudreadmon is saying about the stick issue with grant2258 as I had a similar FIRST experience but it was about DATs and it went on and on. He can be incredibly difficult and ran folks in circles on legitimate questions and even refused certain practical updates out of spite it seemed. \r\n\r\nThere were days I prayed and wished we could just get along but we had several long drawn out blowouts again and again and again when I knew he understood what I was asking or explaining. He's definitely a \"junkyard dog\" so to speak that's not afraid to fight hard but some of those \"arguments\" never made sense to me and were impotent. I just kind of backed off unless I could blatantly post the issue at hand in black and white. Often times I felt drained trying to convey a simple new issue in the tracker.\r\n\r\nWith that being said you also have to balance and accommodate a hugely diverse range of personalities because some people communicate differently and aren't trying to make things difficult. It's tough to know someones intentions from writing which we all read with our inner voice applying what we think was the intended tone and/or message.\r\n\r\nWith the dynamic update \"duo\" disbanded I think the updates and fixes will slow dramatically and fall to the wayside ultimately without a core keeper with the needed skill set. I know you have to make decisions on what's brought to the table vs. when something/someone becomes toxic to the project and I don't find your decisions easy ones.\r\n\r\nIt's really all about the retro gaming at the end of the day and I've had some great evenings reminiscing with games of old with family, friends and old schoolmates. I appreciate all you guys do and to bring that ability to my home and my big screen TV. Also @KMFDManic OST's are fantastic. Good stuff!\r\n\r\nArcadez. I'm not sure you'll read this but if I've grown fond of your delivery and style over the past few years. If you ever need a tester just shoot me a message! :) Sorry for the long post and thanks to all you guys for your hard and incredible work. I plan to keep rocking this core into the future. Keep gaming and keep it fun! :)\r\n\r\n"}}
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