payload: {"action":"created","comment":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/comments/279563648","pull_request_review_id":231933102,"id":279563648,"node_id":"MDI0OlB1bGxSZXF1ZXN0UmV2aWV3Q29tbWVudDI3OTU2MzY0OA==","diff_hunk":"@@ -401,22 +401,9 @@ public Vector2 Vector2Data\n                     Debug.LogError($\"SetVector2Value is only valid for AxisType.DualAxis InteractionMappings\\nPlease check the {inputType} mapping for the current controller\");\n                 }\n \n-                if (invertXAxis || invertYAxis)\n-                {\n-                    float invertXAxisFactor = invertXAxis ? -1f : 1f;\n-                    float invertYAxisFactor = invertYAxis ? -1f : 1f;\n-\n-                    Changed = !vector2Data.x.Equals(value.x * invertXAxisFactor) &&\n-                              !vector2Data.y.Equals(value.y * invertYAxisFactor);\n-\n-                    vector2Data.x = value.x * invertXAxisFactor;\n-                    vector2Data.y = value.y * invertYAxisFactor;\n-                }\n-                else\n-                {\n-                    Changed = vector2Data != value;\n-                    vector2Data = value;\n-                }\n+                Vector2 newValue = value * new Vector2(invertXAxis ? -1f : 1f, invertYAxis ? -1f : 1f);","path":"Assets/MixedRealityToolkit/Definitions/Devices/MixedRealityInteractionMapping.cs","position":20,"original_position":20,"commit_id":"4247fb1fdbbbb8f06532d937a1264a7e58d54ceb","original_commit_id":"4247fb1fdbbbb8f06532d937a1264a7e58d54ceb","user":{"login":"wiwei","id":5840182,"node_id":"MDQ6VXNlcjU4NDAxODI=","avatar_url":"https://avatars0.githubusercontent.com/u/5840182?v=4","gravatar_id":"","url":"https://api.github.com/users/wiwei","html_url":"https://github.com/wiwei","followers_url":"https://api.github.com/users/wiwei/followers","following_url":"https://api.github.com/users/wiwei/following{/other_user}","gists_url":"https://api.github.com/users/wiwei/gists{/gist_id}","starred_url":"https://api.github.com/users/wiwei/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/wiwei/subscriptions","organizations_url":"https://api.github.com/users/wiwei/orgs","repos_url":"https://api.github.com/users/wiwei/repos","events_url":"https://api.github.com/users/wiwei/events{/privacy}","received_events_url":"https://api.github.com/users/wiwei/received_events","type":"User","site_admin":false},"body":"The conversation really went on here, but I wanted to mention:\r\n\r\n1) Unity's own guidelines recommend against allocations in Update/LateUpdate (i.e. inner loop stuff)\r\n\r\nhttps://unity3d.com/learn/tutorials/topics/performance-optimization/optimizing-garbage-collection-unity-games?playlist=44069\r\n\r\nSee \"Don’t allocate in functions that are called frequently\"\r\n\r\n2) Once things go down to IL2CPP, I have no idea if any of the .NET rules for GC still apply given that it's some unity IL2CPP stuff that's going on. Maybe it's smart enough to actually cache that new value once (and thus it will keep using the same thing on the heap with no issues). The problem is that we don't know (or if someone does know and can point to data, please do!)\r\n\r\n3) Given Unity's own recommendation, if we trust that Unity's recommendation is reasonable (which I believe is the case) and we don't yet have the cycles to run our own profiling to double check it, it seems reasonable to err on the side of following Unity's performance guidelines in how we approach our problems.","created_at":"2019-04-29T22:32:31Z","updated_at":"2019-04-29T22:32:31Z","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/4116#discussion_r279563648","pull_request_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/4116","author_association":"CONTRIBUTOR","_links":{"self":{"href":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/comments/279563648"},"html":{"href":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/4116#discussion_r279563648"},"pull_request":{"href":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/4116"}},"in_reply_to_id":279413081},"pull_request":{"url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/pulls/4116","id":274415312,"node_id":"MDExOlB1bGxSZXF1ZXN0Mjc0NDE1MzEy","html_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/4116","diff_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/4116.diff","patch_url":"https://github.com/Microsoft/MixedRealityToolkit-Unity/pull/4116.patch","issue_url":"https://api.github.com/repos/Microsoft/MixedRealityToolkit-Unity/issues/4116","number":4116,"state":"open","locked":false,"title":"Fix 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