payload: {"action":"created","issue":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/3568","repository_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K","labels_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/3568/labels{/name}","comments_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/3568/comments","events_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/3568/events","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/3568","id":443689848,"node_id":"MDU6SXNzdWU0NDM2ODk4NDg=","number":3568,"title":"Make maneuver less furstrating","user":{"login":"GoogleFrog","id":1318249,"node_id":"MDQ6VXNlcjEzMTgyNDk=","avatar_url":"https://avatars0.githubusercontent.com/u/1318249?v=4","gravatar_id":"","url":"https://api.github.com/users/GoogleFrog","html_url":"https://github.com/GoogleFrog","followers_url":"https://api.github.com/users/GoogleFrog/followers","following_url":"https://api.github.com/users/GoogleFrog/following{/other_user}","gists_url":"https://api.github.com/users/GoogleFrog/gists{/gist_id}","starred_url":"https://api.github.com/users/GoogleFrog/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/GoogleFrog/subscriptions","organizations_url":"https://api.github.com/users/GoogleFrog/orgs","repos_url":"https://api.github.com/users/GoogleFrog/repos","events_url":"https://api.github.com/users/GoogleFrog/events{/privacy}","received_events_url":"https://api.github.com/users/GoogleFrog/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-05-14T03:13:35Z","updated_at":"2019-05-15T16:45:52Z","closed_at":null,"author_association":"CONTRIBUTOR","body":"Idle units set to maneuver can currently chase enemies or move back indefinitely. Units should instead move a fixed distance away and return to their idle position when their target is dead or moves far away. This requires:\r\n- Detection of when a unit becomes idle, and the storage of that location.\r\n- Detection of when a unit is given a player order (so it isn't idle).\r\n- Interception and clamping of all chasing commands and move goals. This includes engine move goals and tactical AI commands.\r\n- Returning to the idle location, probably with a Fight command.\r\n"},"comment":{"url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/comments/492732920","html_url":"https://github.com/ZeroK-RTS/Zero-K/issues/3568#issuecomment-492732920","issue_url":"https://api.github.com/repos/ZeroK-RTS/Zero-K/issues/3568","id":492732920,"node_id":"MDEyOklzc3VlQ29tbWVudDQ5MjczMjkyMA==","user":{"login":"Cat-Lady","id":6075406,"node_id":"MDQ6VXNlcjYwNzU0MDY=","avatar_url":"https://avatars2.githubusercontent.com/u/6075406?v=4","gravatar_id":"","url":"https://api.github.com/users/Cat-Lady","html_url":"https://github.com/Cat-Lady","followers_url":"https://api.github.com/users/Cat-Lady/followers","following_url":"https://api.github.com/users/Cat-Lady/following{/other_user}","gists_url":"https://api.github.com/users/Cat-Lady/gists{/gist_id}","starred_url":"https://api.github.com/users/Cat-Lady/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/Cat-Lady/subscriptions","organizations_url":"https://api.github.com/users/Cat-Lady/orgs","repos_url":"https://api.github.com/users/Cat-Lady/repos","events_url":"https://api.github.com/users/Cat-Lady/events{/privacy}","received_events_url":"https://api.github.com/users/Cat-Lady/received_events","type":"User","site_admin":false},"created_at":"2019-05-15T16:45:52Z","updated_at":"2019-05-15T16:45:52Z","author_association":"NONE","body":"\"Detection of when a unit becomes idle, and the storage of that location.\"\r\n\r\nUnits that are set on patrol order should also respect engage states - maneuver should have it return to original patrol route on same situations where standing unit returns to \"idle\" state place. "}}
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