payload: {"action":"created","issue":{"url":"https://api.github.com/repos/AlmasB/FXGL/issues/614","repository_url":"https://api.github.com/repos/AlmasB/FXGL","labels_url":"https://api.github.com/repos/AlmasB/FXGL/issues/614/labels{/name}","comments_url":"https://api.github.com/repos/AlmasB/FXGL/issues/614/comments","events_url":"https://api.github.com/repos/AlmasB/FXGL/issues/614/events","html_url":"https://github.com/AlmasB/FXGL/issues/614","id":432035091,"node_id":"MDU6SXNzdWU0MzIwMzUwOTE=","number":614,"title":"Reposition for rotation","user":{"login":"bturner1273","id":32464706,"node_id":"MDQ6VXNlcjMyNDY0NzA2","avatar_url":"https://avatars1.githubusercontent.com/u/32464706?v=4","gravatar_id":"","url":"https://api.github.com/users/bturner1273","html_url":"https://github.com/bturner1273","followers_url":"https://api.github.com/users/bturner1273/followers","following_url":"https://api.github.com/users/bturner1273/following{/other_user}","gists_url":"https://api.github.com/users/bturner1273/gists{/gist_id}","starred_url":"https://api.github.com/users/bturner1273/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/bturner1273/subscriptions","organizations_url":"https://api.github.com/users/bturner1273/orgs","repos_url":"https://api.github.com/users/bturner1273/repos","events_url":"https://api.github.com/users/bturner1273/events{/privacy}","received_events_url":"https://api.github.com/users/bturner1273/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":6,"created_at":"2019-04-11T13:50:27Z","updated_at":"2019-04-11T17:11:25Z","closed_at":null,"author_association":"NONE","body":"So I am making a flappybird clone and would like to linear interpolate my y-velocity onto my rotation. However, I have a dynamic bodydef on my flappybird and therefore it is acting as a physics object and have to play with its angular velocity instead of its rotation directly. \r\n\r\nIs there a good way at getting around this that doesn't involve me just using translates and making a gravity function? I am using this to teach game engines to kids and would rather not have to take them through implementing gravity with change dy by g, change y by dy if the engine does it for me already."},"comment":{"url":"https://api.github.com/repos/AlmasB/FXGL/issues/comments/482205311","html_url":"https://github.com/AlmasB/FXGL/issues/614#issuecomment-482205311","issue_url":"https://api.github.com/repos/AlmasB/FXGL/issues/614","id":482205311,"node_id":"MDEyOklzc3VlQ29tbWVudDQ4MjIwNTMxMQ==","user":{"login":"AlmasB","id":3594742,"node_id":"MDQ6VXNlcjM1OTQ3NDI=","avatar_url":"https://avatars3.githubusercontent.com/u/3594742?v=4","gravatar_id":"","url":"https://api.github.com/users/AlmasB","html_url":"https://github.com/AlmasB","followers_url":"https://api.github.com/users/AlmasB/followers","following_url":"https://api.github.com/users/AlmasB/following{/other_user}","gists_url":"https://api.github.com/users/AlmasB/gists{/gist_id}","starred_url":"https://api.github.com/users/AlmasB/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/AlmasB/subscriptions","organizations_url":"https://api.github.com/users/AlmasB/orgs","repos_url":"https://api.github.com/users/AlmasB/repos","events_url":"https://api.github.com/users/AlmasB/events{/privacy}","received_events_url":"https://api.github.com/users/AlmasB/received_events","type":"User","site_admin":false},"created_at":"2019-04-11T17:11:25Z","updated_at":"2019-04-11T17:11:25Z","author_association":"OWNER","body":"Yes, this is a very good idea. In terms of implementation this is reasonably simple, though certain variables are likely to be read-only, especially if they are bound to other variables. I can see how powerful this can be.\r\n\r\nPlease can you open a new issue with what you've included here, so I can keep track of this."}}
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