payload: {"action":"created","issue":{"url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/55","repository_url":"https://api.github.com/repos/UnityTech/UIWidgets","labels_url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/55/labels{/name}","comments_url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/55/comments","events_url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/55/events","html_url":"https://github.com/UnityTech/UIWidgets/issues/55","id":426032326,"node_id":"MDU6SXNzdWU0MjYwMzIzMjY=","number":55,"title":"Huge GC allocations","user":{"login":"FaizanDurrani","id":4832034,"node_id":"MDQ6VXNlcjQ4MzIwMzQ=","avatar_url":"https://avatars3.githubusercontent.com/u/4832034?v=4","gravatar_id":"","url":"https://api.github.com/users/FaizanDurrani","html_url":"https://github.com/FaizanDurrani","followers_url":"https://api.github.com/users/FaizanDurrani/followers","following_url":"https://api.github.com/users/FaizanDurrani/following{/other_user}","gists_url":"https://api.github.com/users/FaizanDurrani/gists{/gist_id}","starred_url":"https://api.github.com/users/FaizanDurrani/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/FaizanDurrani/subscriptions","organizations_url":"https://api.github.com/users/FaizanDurrani/orgs","repos_url":"https://api.github.com/users/FaizanDurrani/repos","events_url":"https://api.github.com/users/FaizanDurrani/events{/privacy}","received_events_url":"https://api.github.com/users/FaizanDurrani/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":2,"created_at":"2019-03-27T15:35:55Z","updated_at":"2019-07-18T05:29:44Z","closed_at":null,"author_association":"NONE","body":"Getting large amounts of GC calls and framerate goes down to 14fps when clicking the hamburger button for the sidebar or the button in the top-right of the App Bar\r\n\r\n![Profiler](https://user-images.githubusercontent.com/4832034/55089685-9b920080-50cf-11e9-913c-6a5144f4e405.png)\r\n\r\nUnity Version: 2018.3.2f1\r\nDevice: Nexus 5\r\nProject: MaterialSample"},"comment":{"url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/comments/512670530","html_url":"https://github.com/UnityTech/UIWidgets/issues/55#issuecomment-512670530","issue_url":"https://api.github.com/repos/UnityTech/UIWidgets/issues/55","id":512670530,"node_id":"MDEyOklzc3VlQ29tbWVudDUxMjY3MDUzMA==","user":{"login":"TMPxyz","id":6214920,"node_id":"MDQ6VXNlcjYyMTQ5MjA=","avatar_url":"https://avatars0.githubusercontent.com/u/6214920?v=4","gravatar_id":"","url":"https://api.github.com/users/TMPxyz","html_url":"https://github.com/TMPxyz","followers_url":"https://api.github.com/users/TMPxyz/followers","following_url":"https://api.github.com/users/TMPxyz/following{/other_user}","gists_url":"https://api.github.com/users/TMPxyz/gists{/gist_id}","starred_url":"https://api.github.com/users/TMPxyz/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/TMPxyz/subscriptions","organizations_url":"https://api.github.com/users/TMPxyz/orgs","repos_url":"https://api.github.com/users/TMPxyz/repos","events_url":"https://api.github.com/users/TMPxyz/events{/privacy}","received_events_url":"https://api.github.com/users/TMPxyz/received_events","type":"User","site_admin":false},"created_at":"2019-07-18T05:29:44Z","updated_at":"2019-07-18T05:29:44Z","author_association":"NONE","body":"[Unity 2019.1.7f1 + UIWidget 1.0.6]\r\n\r\nYep, There're just too many GC allocations scattering all over the place.\r\n\r\nIn the Counter example, even if we just sit idle, it would generate 300B GC every frame,\r\nIn the Gallery example color section, when the animation is active it could easily takes 200~800KB GC every frame, \r\n\r\nThis libary is VERY promising, but it's currently more fit for editor script than game runtime."}}
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