payload: {"action":"created","issue":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/5695","repository_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL","labels_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/5695/labels{/name}","comments_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/5695/comments","events_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/5695/events","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/5695","id":504899331,"node_id":"MDU6SXNzdWU1MDQ4OTkzMzE=","number":5695,"title":"CTD after first turn","user":{"login":"theonehitpupper","id":56368593,"node_id":"MDQ6VXNlcjU2MzY4NTkz","avatar_url":"https://avatars0.githubusercontent.com/u/56368593?v=4","gravatar_id":"","url":"https://api.github.com/users/theonehitpupper","html_url":"https://github.com/theonehitpupper","followers_url":"https://api.github.com/users/theonehitpupper/followers","following_url":"https://api.github.com/users/theonehitpupper/following{/other_user}","gists_url":"https://api.github.com/users/theonehitpupper/gists{/gist_id}","starred_url":"https://api.github.com/users/theonehitpupper/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/theonehitpupper/subscriptions","organizations_url":"https://api.github.com/users/theonehitpupper/orgs","repos_url":"https://api.github.com/users/theonehitpupper/repos","events_url":"https://api.github.com/users/theonehitpupper/events{/privacy}","received_events_url":"https://api.github.com/users/theonehitpupper/received_events","type":"User","site_admin":false},"labels":[],"state":"open","locked":false,"assignee":null,"assignees":[],"milestone":null,"comments":0,"created_at":"2019-10-09T21:13:57Z","updated_at":"2019-10-13T08:17:29Z","closed_at":null,"author_association":"NONE","body":"_1. Mod version (i.e Date - 4/23):_\r\nEvery beta version after the 7/29-1 release. Tried 10/8 with same results.\r\n\r\n_2. Mod list (if using Vox Populi only, leave blank):_\r\n\r\n\r\n_3. Error description:_ \r\nAfter settling city and clicking next turn, game crashes halfway through processing AI turns.\r\n\r\n_4. Steps to reproduce (optional):_\r\nCrashes no matter what setup I go for. Doesn't seem like a specific Civ is causing it either. Running no other mods. I even tried disabling Vox Populi and only leaving the Community Patch enabled with no success.\r\n\r\n[Ramkhamhaeng_0000 BC-4000.zip](https://github.com/LoneGazebo/Community-Patch-DLL/files/3709445/Ramkhamhaeng_0000.BC-4000.zip)\r\n[CvMiniDump.zip](https://github.com/LoneGazebo/Community-Patch-DLL/files/3709448/CvMiniDump.zip)\r\n[Logs.zip](https://github.com/LoneGazebo/Community-Patch-DLL/files/3709450/Logs.zip)\r\n\r\n\r\n\r\n---------------------------\r\nSupporting information:\r\nPlease note that you can attach .zip files by dragging-and-dropping them. If possible, zip up all supporting data and post that way.\r\n\r\n1. Log files (always attach your Logs folder, located at My Documents/My Games/Sid Meier's Civilization 5. Make sure you have enabled logging before experiencing an error! Go here to find out how: http://forums.civfanatics.com/showthread.php?t=487482):\r\n\r\n2. Save game (always attach a save that was made a turn before the error; located at My Documents/My Games/Sid Meier's Civilization 5/ModdedSaves):\r\n\r\n3. CvMiniDump.dmp file (attach if experiencing a game crash. Located at Program Files/Steam/steamapps/common/Sid Meier's Civilization V):\r\n\r\n4. Screenshots (optional):\r\n"},"comment":{"url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/comments/541397510","html_url":"https://github.com/LoneGazebo/Community-Patch-DLL/issues/5695#issuecomment-541397510","issue_url":"https://api.github.com/repos/LoneGazebo/Community-Patch-DLL/issues/5695","id":541397510,"node_id":"MDEyOklzc3VlQ29tbWVudDU0MTM5NzUxMA==","user":{"login":"JohannesGaessler","id":18492268,"node_id":"MDQ6VXNlcjE4NDkyMjY4","avatar_url":"https://avatars3.githubusercontent.com/u/18492268?v=4","gravatar_id":"","url":"https://api.github.com/users/JohannesGaessler","html_url":"https://github.com/JohannesGaessler","followers_url":"https://api.github.com/users/JohannesGaessler/followers","following_url":"https://api.github.com/users/JohannesGaessler/following{/other_user}","gists_url":"https://api.github.com/users/JohannesGaessler/gists{/gist_id}","starred_url":"https://api.github.com/users/JohannesGaessler/starred{/owner}{/repo}","subscriptions_url":"https://api.github.com/users/JohannesGaessler/subscriptions","organizations_url":"https://api.github.com/users/JohannesGaessler/orgs","repos_url":"https://api.github.com/users/JohannesGaessler/repos","events_url":"https://api.github.com/users/JohannesGaessler/events{/privacy}","received_events_url":"https://api.github.com/users/JohannesGaessler/received_events","type":"User","site_admin":false},"created_at":"2019-10-13T08:17:29Z","updated_at":"2019-10-13T08:17:29Z","author_association":"NONE","body":"I also have this issue.\r\nI noticed that this problem is especially prevalent when I play on the Communitas map with high sea level and all players starting on the same continent.\r\nI eventually noticed that with the above settings two players can essentially start right next to each other.\r\nPerhaps there is a bug when two players immediately spot each other after they spawn?\r\nThe (8/31) update gave the AI extra sight radius on higher difficulties, so maybe a preexisting bug is now more visible?\r\n\r\n[AutoSave_Initial_0000 BC-4000.zip](https://github.com/LoneGazebo/Community-Patch-DLL/files/3721546/AutoSave_Initial_0000.BC-4000.zip)\r\n"}}
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