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Sep 9

AniMaker: Automated Multi-Agent Animated Storytelling with MCTS-Driven Clip Generation

Despite rapid advancements in video generation models, generating coherent storytelling videos that span multiple scenes and characters remains challenging. Current methods often rigidly convert pre-generated keyframes into fixed-length clips, resulting in disjointed narratives and pacing issues. Furthermore, the inherent instability of video generation models means that even a single low-quality clip can significantly degrade the entire output animation's logical coherence and visual continuity. To overcome these obstacles, we introduce AniMaker, a multi-agent framework enabling efficient multi-candidate clip generation and storytelling-aware clip selection, thus creating globally consistent and story-coherent animation solely from text input. The framework is structured around specialized agents, including the Director Agent for storyboard generation, the Photography Agent for video clip generation, the Reviewer Agent for evaluation, and the Post-Production Agent for editing and voiceover. Central to AniMaker's approach are two key technical components: MCTS-Gen in Photography Agent, an efficient Monte Carlo Tree Search (MCTS)-inspired strategy that intelligently navigates the candidate space to generate high-potential clips while optimizing resource usage; and AniEval in Reviewer Agent, the first framework specifically designed for multi-shot animation evaluation, which assesses critical aspects such as story-level consistency, action completion, and animation-specific features by considering each clip in the context of its preceding and succeeding clips. Experiments demonstrate that AniMaker achieves superior quality as measured by popular metrics including VBench and our proposed AniEval framework, while significantly improving the efficiency of multi-candidate generation, pushing AI-generated storytelling animation closer to production standards.

PosterGen: Aesthetic-Aware Paper-to-Poster Generation via Multi-Agent LLMs

Multi-agent systems built upon large language models (LLMs) have demonstrated remarkable capabilities in tackling complex compositional tasks. In this work, we apply this paradigm to the paper-to-poster generation problem, a practical yet time-consuming process faced by researchers preparing for conferences. While recent approaches have attempted to automate this task, most neglect core design and aesthetic principles, resulting in posters that require substantial manual refinement. To address these design limitations, we propose PosterGen, a multi-agent framework that mirrors the workflow of professional poster designers. It consists of four collaborative specialized agents: (1) Parser and Curator agents extract content from the paper and organize storyboard; (2) Layout agent maps the content into a coherent spatial layout; (3) Stylist agents apply visual design elements such as color and typography; and (4) Renderer composes the final poster. Together, these agents produce posters that are both semantically grounded and visually appealing. To evaluate design quality, we introduce a vision-language model (VLM)-based rubric that measures layout balance, readability, and aesthetic coherence. Experimental results show that PosterGen consistently matches in content fidelity, and significantly outperforms existing methods in visual designs, generating posters that are presentation-ready with minimal human refinements.

FairyGen: Storied Cartoon Video from a Single Child-Drawn Character

We propose FairyGen, an automatic system for generating story-driven cartoon videos from a single child's drawing, while faithfully preserving its unique artistic style. Unlike previous storytelling methods that primarily focus on character consistency and basic motion, FairyGen explicitly disentangles character modeling from stylized background generation and incorporates cinematic shot design to support expressive and coherent storytelling. Given a single character sketch, we first employ an MLLM to generate a structured storyboard with shot-level descriptions that specify environment settings, character actions, and camera perspectives. To ensure visual consistency, we introduce a style propagation adapter that captures the character's visual style and applies it to the background, faithfully retaining the character's full visual identity while synthesizing style-consistent scenes. A shot design module further enhances visual diversity and cinematic quality through frame cropping and multi-view synthesis based on the storyboard. To animate the story, we reconstruct a 3D proxy of the character to derive physically plausible motion sequences, which are then used to fine-tune an MMDiT-based image-to-video diffusion model. We further propose a two-stage motion customization adapter: the first stage learns appearance features from temporally unordered frames, disentangling identity from motion; the second stage models temporal dynamics using a timestep-shift strategy with frozen identity weights. Once trained, FairyGen directly renders diverse and coherent video scenes aligned with the storyboard. Extensive experiments demonstrate that our system produces animations that are stylistically faithful, narratively structured natural motion, highlighting its potential for personalized and engaging story animation. The code will be available at https://github.com/GVCLab/FairyGen

IDEA-Bench: How Far are Generative Models from Professional Designing?

Real-world design tasks - such as picture book creation, film storyboard development using character sets, photo retouching, visual effects, and font transfer - are highly diverse and complex, requiring deep interpretation and extraction of various elements from instructions, descriptions, and reference images. The resulting images often implicitly capture key features from references or user inputs, making it challenging to develop models that can effectively address such varied tasks. While existing visual generative models can produce high-quality images based on prompts, they face significant limitations in professional design scenarios that involve varied forms and multiple inputs and outputs, even when enhanced with adapters like ControlNets and LoRAs. To address this, we introduce IDEA-Bench, a comprehensive benchmark encompassing 100 real-world design tasks, including rendering, visual effects, storyboarding, picture books, fonts, style-based, and identity-preserving generation, with 275 test cases to thoroughly evaluate a model's general-purpose generation capabilities. Notably, even the best-performing model only achieves 22.48 on IDEA-Bench, while the best general-purpose model only achieves 6.81. We provide a detailed analysis of these results, highlighting the inherent challenges and providing actionable directions for improvement. Additionally, we provide a subset of 18 representative tasks equipped with multimodal large language model (MLLM)-based auto-evaluation techniques to facilitate rapid model development and comparison. We releases the benchmark data, evaluation toolkits, and an online leaderboard at https://github.com/ali-vilab/IDEA-Bench, aiming to drive the advancement of generative models toward more versatile and applicable intelligent design systems.

Automated Movie Generation via Multi-Agent CoT Planning

Existing long-form video generation frameworks lack automated planning, requiring manual input for storylines, scenes, cinematography, and character interactions, resulting in high costs and inefficiencies. To address these challenges, we present MovieAgent, an automated movie generation via multi-agent Chain of Thought (CoT) planning. MovieAgent offers two key advantages: 1) We firstly explore and define the paradigm of automated movie/long-video generation. Given a script and character bank, our MovieAgent can generates multi-scene, multi-shot long-form videos with a coherent narrative, while ensuring character consistency, synchronized subtitles, and stable audio throughout the film. 2) MovieAgent introduces a hierarchical CoT-based reasoning process to automatically structure scenes, camera settings, and cinematography, significantly reducing human effort. By employing multiple LLM agents to simulate the roles of a director, screenwriter, storyboard artist, and location manager, MovieAgent streamlines the production pipeline. Experiments demonstrate that MovieAgent achieves new state-of-the-art results in script faithfulness, character consistency, and narrative coherence. Our hierarchical framework takes a step forward and provides new insights into fully automated movie generation. The code and project website are available at: https://github.com/showlab/MovieAgent and https://weijiawu.github.io/MovieAgent.

SketchDreamer: Interactive Text-Augmented Creative Sketch Ideation

Artificial Intelligence Generated Content (AIGC) has shown remarkable progress in generating realistic images. However, in this paper, we take a step "backward" and address AIGC for the most rudimentary visual modality of human sketches. Our objective is on the creative nature of sketches, and that creative sketching should take the form of an interactive process. We further enable text to drive the sketch ideation process, allowing creativity to be freely defined, while simultaneously tackling the challenge of "I can't sketch". We present a method to generate controlled sketches using a text-conditioned diffusion model trained on pixel representations of images. Our proposed approach, referred to as SketchDreamer, integrates a differentiable rasteriser of Bezier curves that optimises an initial input to distil abstract semantic knowledge from a pretrained diffusion model. We utilise Score Distillation Sampling to learn a sketch that aligns with a given caption, which importantly enable both text and sketch to interact with the ideation process. Our objective is to empower non-professional users to create sketches and, through a series of optimisation processes, transform a narrative into a storyboard by expanding the text prompt while making minor adjustments to the sketch input. Through this work, we hope to aspire the way we create visual content, democratise the creative process, and inspire further research in enhancing human creativity in AIGC. The code is available at https://github.com/WinKawaks/SketchDreamer.