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⚽ Soccer Object Detection Dataset (25K Subset from 1M+ Images)


Index

  1. Dataset Overview
  2. Folder Structure
  3. Dataset Preparation
  4. Data Utils
  5. Samples

Dataset Overview

This dataset is a curated subset (25,000 images) from a larger soccer vision dataset containing over 1 million images (50+ GB). The data was collected and augmented from multiple open-source sources, including the SoccerNet dataset, video game renders, and publicly available match footage.

It is optimized for object detection tasks, especially focusing on soccer-related entities such as players, referees, and the ball, including various augmentation types like background-only and noisy scenes.

  • ✅ 25,000 images (~1.5GB)
  • ✅ Annotations for 3 object classes:
    • player
    • referee
    • ball
  • ✅ Data format:
    • Ultralytics YOLO format (default)
    • COCO JSON format (included in separate folders)
  • ✅ Resolution variety:
    • 160x160
    • 320x320
    • 640x640
    • 1280x1080 (Full HD)
  • The dataset includes frames for various scenarios, such as:
    • Occlusions
    • Close up shots
    • Behind the goalpost scenes
    • Camera overlay scenes
    • Low and High angle shots
    • Low resolution shots
  • Classes

    Class ID Label
    0 Player
    1 Referee
    2 Ball

In all, the dataset provides a apt starting point for an all rounder football object detection model.


🗂️ Folder Structure

V1/
├── images/
│ ├── train/
│ └── test/
├── labels/ # YOLO TXT labels
│ ├── train/
│ └── test/
├── coco_test_annotations/ # COCO format labels (train.json, val.json)
├── coco_train_annotations/ # COCO format labels (train.json, val.json)
├── data.yaml # Ultralytics YOLOv8-compatible YAML
└── samples/ # Dataset samples

Dataset Preparation

Processing Pipeline Architecture

Raw COCO Datasets
        ↓
SAHI Slicing (160/320/640/1280)
        ↓
Image Limit and Filtering
        ↓
Class Name Standardization
        ↓
COCO to YOLO Conversion
        ↓
Final Training Dataset

Raw COCO Datasets:

The following datasets were used for the raw images

  1. Soccer Player Tracker (spt_v2)
  2. Football Detection Test (tbd_v2)
  3. VA Project (v2_temp)
  4. Player Detection GKLRL (v12)
  5. Football EITPT (v5_temp)
  6. Detect Players DGXZ0 (v3)
  7. Football Player Detection KUCAB (v7)
  8. Football Players Detection 3ZVBC

SAHI slicing

SAHI (Slicing Aided Hyper Inference) is implemented to handle the multi-scale nature of soccer scenes:

Why SAHI for Soccer?

  • Crowded Scenes: Penalty area situations with multiple overlapping players
  • Scale Variation: Players appear at different sizes based on camera distance
  • Small Object Detection: Ball detection in wide-angle shots
  • Context Preservation: Maintains spatial relationships through overlapping
slice_sizes = [160, 320, 640, 1280]  # Multiple scale processing
overlap_ratio = 0.2            # 20% overlap between patches
  • 160x160 patches: Optimized for small player detection and crowded scenes
  • 320x320 patches: Balanced approach for medium-distance shots
  • 640x640 patches: Preserves context for tactical analysis and large-scale scenes
  • 640x640 patches: For best results in HD context

Image Limit and Filtering

Due to SAHI, the resulting dataset had 1M+ images, and more than 30GB of data. Image filtering was applied from each dataset

# Per-dataset image limits for balanced training
image_limits = {
    "spt_v2": 30, "spt_v2_sahi_160": 30, "spt_v2_sahi_320": 40,
    "tbd_v2": -1, "v2_temp": 300, "v2_temp_sahi_160": 300,
    "v2_temp_sahi_320": 400, "v3": 500, "v3_sahi_160": 500,
    "v3_sahi_320": 1000, "v3_sahi_640": 500, "v5_temp": 500,
    "v7": 500, "v7_sahi_160": 500, "v7_sahi_320": 1000,
    "v7_sahi_640": 500, "v12": 200, "v12_sahi_160": 300,
    "v12_sahi_320": 500, "v12_sahi_640": 300,
}

Class name standardization

Every dataset had different classes, hence three common classes were taken out from each sub dataset

  • Player Variants: Maps 'Player', 'Team-A', 'Team-H', 'football player', 'goalkeeper', 'Gardien', 'Joueur' → Class 0
  • Ball Variants: Maps 'ball', 'Ball', 'Ballon', 'football' → Class 1
  • Referee Variants: Maps 'referee', 'Referee', 'Arbitre' → Class 2

COCO to YOLO

the final COCO format dataset was converted to YOLO format fro ultralytics pipeline. Both the formats can be found in the zip file.


Data Utils

Processing Scripts Location

All dataset processing utilities are available in the Data_utils directory:

🔗 Repository Link: https://github.com/Adit-jain/Soccer_Analysis/tree/main/Data_utils

Key Utilities

External_Detections/

  • slice_images.py: SAHI-based multi-scale slicing
  • merge_datasets.py: Multi-dataset integration with class mapping
  • coco_to_yolo.py: Format conversion with coordinate normalization
  • create_data_yaml.py: YOLO training configuration generation
  • visualize_coco_dataset.py: Quality control and visualization

SoccerNet_Detections/

  • get_soccernet_data.py: SoccerNet dataset downloading
  • data_preprocessing.py: MOT to YOLO conversion pipeline

Samples

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Models trained or fine-tuned on Adit-jain/Soccana_player_ball_detection_v1

Collection including Adit-jain/Soccana_player_ball_detection_v1