<p>I went through all the library replicators and found one that used a Randomize behaviour on the cell's <code>Object.Angle Randomness.Angle Randomness</code>. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.</p>

CC BY-SA 3.0
2014-11-13T19:47:53.513Z
2014-11-13T19:47:53.513Z
Michael Forrest
<p>In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.</p>

<p><img src="https://i.sstatic.net/Gfma7.png" alt="desired look"></p>

<p>Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.</p>

<p><img src="https://i.sstatic.net/5VwrE.png" alt="enter image description here"></p>

<p>Is there a way to individually randomize the motion of replicated elements?</p>

CC BY-SA 3.0
2014-11-14T19:28:27.907Z
I suggest you add some tags to this question and tell us what program you are working with.
Corey
CC BY-SA 3.0
2014-11-14T23:04:28.983Z
I tagged it Motion! I'll see if there's an "Apple Motion" tag...
Michael Forrest
<final-cut-pro-x><motion>
Simulate 'grass' using a replicator
Michael Forrest
# Simulate 'grass' using a replicator

(Asked by: username_0 on 2014-11-13)

In Apple Motion I thought I'd be able to use a replicator to simulate grass using 'Randomize' on the element angle and then duplicating the individual 'blade' elements using a replicator with 'random fill'.

![desired look](https://i.sstatic.net/Gfma7.png)

Unfortunately, every element ends up with identical movement - the randomize behaviour globally affects all the replicated elements, so I end up with something like this.

![enter image description here](https://i.sstatic.net/5VwrE.png)

Is there a way to individually randomize the motion of replicated elements?

**Tags:** final-cut-pro-x, motion

> **Comments:**
> **username_1**: I suggest you add some tags to this question and tell us what program you are working with.  
> **username_0**: I tagged it Motion! I'll see if there's an "Apple Motion" tag...  

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## 1 answers

### Answer by username_0 on 2014-11-13. Score: 1 | Accepted answer

I went through all the library replicators and found one that used a Randomize behaviour on the cell's `Object.Angle Randomness.Angle Randomness`. This looks okay. Everything is still kinda moving in sync if you look carefully but things go to different angles more naturally. I think overlaying a couple of these will look about right for my purposes. But I'd still rather each replicated element had parameters of its own.


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