<p>You are a little confused in the MoCap process.</p>

<p>Most mocap is captured live on either a soundstage or direct to your computer with a webcam/video camera with specialized software. This software converts the action footage with markers into data (usually xyz coordinates for each marker on the model for the time of the motion. This data is then used to move the 3D model with the motion file (there are several file formats, 'bvh' being the most generic).</p>

<p>You can also purchase motion data of a variety of actions from certain companies that sell their data online. The motion data will only work with models that have a 'skeleton' file embedded with the object file. There are several file formats that ave used for this. Models by 3D Studio, Maya, Poser, Daz Studio have their models available with the 'skeleton' file available.</p>

<p>Learning this on your own will be quite a challenge! I used to teach whole classes in college dedicated to these individual parts of 3D computer graphics!</p>

<p>I would recommend going to the Daz Studio site, or the Poser site for a ton of information about this subject. Have fun!</p>

CC BY-SA 4.0
2018-06-28T18:23:16.257Z
2018-06-29T02:18:29.743Z
2018-06-29T02:18:29.743Z
mcculleymike
<p>I have a light background in CAD and modelling, and I want to use some virtual sets with motion capture.</p>

<p>I'm trying to determine what program/platform my next 3D model should use if I want to work with someone to place an actor in there, with camera movements.</p>

<p>I have some models I've already built, but I can rebuild them if I need to use a new program.</p>

<p><strong>Q: Are there standard model file formats that mocap systems use?  What are they?</strong></p>

<p><strong>Q: what about the camera mocap data?</strong></p>

<p>I am just now learning about the pipeline for this, so if I've made inaccurate assumptions somewhere here, please feel free to correct me.</p>

<p>I believe it goes like:</p>

<ul>
<li>the "live" crew captures footage of an actor, either with a mocap suit on, or not

<ul>
<li>somehow there is camera motion data captured from this process</li>
<li>if a mocap suit is used, somehow it is captured from this process</li>
</ul></li>
<li>the "virtual" crew builds models for sets, lighting models, and possibly character models to use the mocap data</li>
<li>once both are finished, a renderer composites the motion with the models for a finished product</li>
</ul>

<software-recommendation><file-formats><3d><workflow><tracking>
Motion capture and 3D model formats
MonkeyWidget
# Motion capture and 3D model formats

(Asked by: username_0 on 2016-04-02)

I have a light background in CAD and modelling, and I want to use some virtual sets with motion capture.

I'm trying to determine what program/platform my next 3D model should use if I want to work with someone to place an actor in there, with camera movements.

I have some models I've already built, but I can rebuild them if I need to use a new program.

**Q: Are there standard model file formats that mocap systems use? What are they?**

**Q: what about the camera mocap data?**

I am just now learning about the pipeline for this, so if I've made inaccurate assumptions somewhere here, please feel free to correct me.

I believe it goes like:

* the "live" crew captures footage of an actor, either with a mocap suit on, or not
  + somehow there is camera motion data captured from this process
  + if a mocap suit is used, somehow it is captured from this process
* the "virtual" crew builds models for sets, lighting models, and possibly character models to use the mocap data
* once both are finished, a renderer composites the motion with the models for a finished product

**Tags:** software-recommendation, file-formats, 3d, workflow, tracking


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## 1 answers

### Answer by username_1 on 2018-06-28. Score: 2 | Accepted answer

You are a little confused in the MoCap process.

Most mocap is captured live on either a soundstage or direct to your computer with a webcam/video camera with specialized software. This software converts the action footage with markers into data (usually xyz coordinates for each marker on the model for the time of the motion. This data is then used to move the 3D model with the motion file (there are several file formats, 'bvh' being the most generic).

You can also purchase motion data of a variety of actions from certain companies that sell their data online. The motion data will only work with models that have a 'skeleton' file embedded with the object file. There are several file formats that ave used for this. Models by 3D Studio, Maya, Poser, Daz Studio have their models available with the 'skeleton' file available.

Learning this on your own will be quite a challenge! I used to teach whole classes in college dedicated to these individual parts of 3D computer graphics!

I would recommend going to the Daz Studio site, or the Poser site for a ton of information about this subject. Have fun!


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