<p>Use a 3d animation package and animate the surface textures of the objects. That's how I've done similar effects, and I'd be willing to bet that's how the makers of that clip did it, even though it doesn't look like 3D animation. </p>

<p>You can use Non-Photo-Real (or NPR) rendering to get the anime look. "Toon shading" is what it used to be called, haven't kept up with the current nomenclature, but if you search for <a href="https://duckduckgo.com/?q=toon%20shade%20blender&amp;t=ffab&amp;atb=v53-6&amp;ia=web" rel="nofollow noreferrer">"toon shade blender"</a> you should get enough to get you started. Blender is a free 3D animation package.</p>

CC BY-SA 3.0
2017-09-03T13:56:39.320Z
Finally, thanks a lot man, I had always been wondering about the cool scenes where the camera started moving in 3d. I just assumed that japanese drew those scenes frame by frame because they're always known for their hardworking attitude. Anyway thanks a lot these cleared up a lot of things.
K. Cinches
CC BY-SA 3.0
2017-09-03T13:59:08.343Z
There's a lot more 3D animation in anime than you'd expect. It's still hard work, but it's a lot quicker which = cheaper.
stib
CC BY-SA 3.0
2017-09-09T05:49:25.293Z
has there been cases where the anime character is 3d.
K. Cinches
CC BY-SA 3.0
2017-09-03T13:32:22.033Z
2017-09-03T13:32:22.033Z
stib
<p>I can think of 2 ways:</p>

<ol>
<li>Film all the objects separately with green screens. Apply a keyer to each one to key out the green areas, place them all on the timeline, and fade each one in as you see fit.</li>
<li>Film them all together, and then manually mask out each object by hand. If the objects are basic shapes it might not be too hard, but if it includes people moving, etc., it could be tough. Then fade the masks out as you see fit.</li>
</ol>

CC BY-SA 3.0
2017-09-02T14:52:19.960Z
how about the colorful...y'know colorful "lines or shapes"
K. Cinches
CC BY-SA 3.0
2017-09-02T15:55:44.407Z
I would use a motion graphics application like Apple Motion or Adobe After Effects to make those. You generally put the playhead where you want them to start, draw them, and then set the out point just like with an editor. You could also import drawings from Adobe Illustrator or Photoshop.
user1118321
CC BY-SA 3.0
2017-09-02T14:49:34.210Z
2017-09-02T14:49:34.210Z
user1118321
<p>How do I do this? the way the objects appear is just so cool </p>

<p>Video:
<div class="youtube-embed"><div>
                <iframe width="640px" height="395px" src="https://www.youtube.com/embed/MCzdxMWeMZE?start=0"></iframe>
            </div></div></p>

<editing>
How do I transition objects individually?
K. Cinches
# How do I transition objects individually?

(Asked by: username_0 on 2017-09-02)

How do I do this? the way the objects appear is just so cool

Video:

**Tags:** editing


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## 2 answers

### Answer by username_1 on 2017-09-03. Score: 1 | Accepted answer

Use a 3d animation package and animate the surface textures of the objects. That's how I've done similar effects, and I'd be willing to bet that's how the makers of that clip did it, even though it doesn't look like 3D animation.

You can use Non-Photo-Real (or NPR) rendering to get the anime look. "Toon shading" is what it used to be called, haven't kept up with the current nomenclature, but if you search for ["toon shade blender"](https://duckduckgo.com/?q=toon%20shade%20blender&t=ffab&atb=v53-6&ia=web) you should get enough to get you started. Blender is a free 3D animation package.

> **Comments:**
> **username_0**: Finally, thanks a lot man, I had always been wondering about the cool scenes where the camera started moving in 3d. I just assumed that japanese drew those scenes frame by frame because they're always known for their hardworking attitude. Anyway thanks a lot these cleared up a lot of things.  
> **username_1**: There's a lot more 3D animation in anime than you'd expect. It's still hard work, but it's a lot quicker which = cheaper.  
> **username_0**: has there been cases where the anime character is 3d.  

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### Answer by username_2 on 2017-09-02. Score: 1

I can think of 2 ways:

1. Film all the objects separately with green screens. Apply a keyer to each one to key out the green areas, place them all on the timeline, and fade each one in as you see fit.
2. Film them all together, and then manually mask out each object by hand. If the objects are basic shapes it might not be too hard, but if it includes people moving, etc., it could be tough. Then fade the masks out as you see fit.

> **Comments:**
> **username_0**: how about the colorful...y'know colorful "lines or shapes"  
> **username_2**: I would use a motion graphics application like Apple Motion or Adobe After Effects to make those. You generally put the playhead where you want them to start, draw them, and then set the out point just like with an editor. You could also import drawings from Adobe Illustrator or Photoshop.  

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