<p>I know this reply is 4 years past, but hopefully its of some use to someone. But I found that matching your project/raw files to match your output fixes that issue for me personally, so if I have a 1080p30fps raw file, the final render needs so also match 1080p30fps, if you &quot;upscale&quot; to 60 fps, you'll have ungodly render times and paused/skipped frames.</p>

CC BY-SA 4.0
2021-03-25T09:05:55.567Z
2021-03-25T09:05:55.567Z
Jonathan
<p>I'm not completely sure what's going on here but let me visualize my problem through videos.</p>

<p><a href="https://www.youtube.com/watch?v=jQQv80X7gJM" rel="nofollow noreferrer">Here's is what my Preview window shows.</a></p>

<p><a href="https://www.youtube.com/watch?v=1hIoHHU2S4w" rel="nofollow noreferrer">And this is what Sony Vegas Pro 13 renders into an .mp4 720p60FPS.</a></p>

<p>So as you can see, Sony Vegas Pro 13 seems to be skipping a few frames throughout my video, but it only seems to do it where I have very heavy edits as you can notice in the final render.</p>

<p>I am using plugins from Sapphire Genarts OFX, Red Giant Link's Magic Bullet Looks, Boris FX Plugins, and build-in plugins from Sony Vegas Pro 13 itself, is it because there is any incompatibility between the plugins, or is this a bug in the program itself, or should I change anything in my projectsettings, etc?</p>

<p>FYI I have rendered this in 3 possible ways; .avi .mp4 and .avc but so far all 3 of them give me the same result but on different frames throughout the video, but still on the heavily edited parts only.</p>

CC BY-SA 3.0
2017-02-16T05:47:19.910Z
What's the frame rate in your project settings? And in your render? 59. 94 or 60?
Gyan
CC BY-SA 3.0
2017-02-16T12:36:27.070Z
@Mulvya My project template is 1280x720p 30FPS and my render is 1280x720 59,940 FPS.
Minecraft Doge
CC BY-SA 3.0
2017-02-16T12:37:10.870Z
I just noticed that if I put my project to 59,940, or 60FPS, it seems to be stuck on those exact frames as in my render, anything I can do about it?
Minecraft Doge
CC BY-SA 3.0
2017-02-16T12:49:54.057Z
Can you render a small portion surrounding these frames as an image sequence and check?
Gyan
CC BY-SA 3.0
2017-02-17T16:17:24.450Z
@Mulvya I still get the same result.
Minecraft Doge
CC BY-SA 3.0
2017-02-18T06:05:36.003Z
Identify a missing frame and render only that. Create a region for that 1 frame only.
Gyan
CC BY-SA 3.0
2017-02-18T15:58:59.960Z
It seems the video clip itself just freezes but the plugins in the clip are still doing their work as I told them to do.
Minecraft Doge
<vegas-pro>
Sony Vegas Pro 13 forgets to render some frames in my video
Minecraft Doge
# Sony Vegas Pro 13 forgets to render some frames in my video

(Asked by: username_0 on 2017-02-16)

I'm not completely sure what's going on here but let me visualize my problem through videos.

[Here's is what my Preview window shows.](https://www.youtube.com/watch?v=jQQv80X7gJM)

[And this is what Sony Vegas Pro 13 renders into an .mp4 720p60FPS.](https://www.youtube.com/watch?v=1hIoHHU2S4w)

So as you can see, Sony Vegas Pro 13 seems to be skipping a few frames throughout my video, but it only seems to do it where I have very heavy edits as you can notice in the final render.

I am using plugins from Sapphire Genarts OFX, Red Giant Link's Magic Bullet Looks, Boris FX Plugins, and build-in plugins from Sony Vegas Pro 13 itself, is it because there is any incompatibility between the plugins, or is this a bug in the program itself, or should I change anything in my projectsettings, etc?

FYI I have rendered this in 3 possible ways; .avi .mp4 and .avc but so far all 3 of them give me the same result but on different frames throughout the video, but still on the heavily edited parts only.

**Tags:** vegas-pro

> **Comments:**
> **username_1**: What's the frame rate in your project settings? And in your render? 59. 94 or 60?  
> **username_0**: @Mulvya My project template is 1280x720p 30FPS and my render is 1280x720 59,940 FPS.  
> **username_0**: I just noticed that if I put my project to 59,940, or 60FPS, it seems to be stuck on those exact frames as in my render, anything I can do about it?  
> **username_1**: Can you render a small portion surrounding these frames as an image sequence and check?  
> **username_0**: @Mulvya I still get the same result.  
> **username_1**: Identify a missing frame and render only that. Create a region for that 1 frame only.  
> **username_0**: It seems the video clip itself just freezes but the plugins in the clip are still doing their work as I told them to do.  

---

## 1 answers

### Answer by username_2 on 2021-03-25. Score: 0

I know this reply is 4 years past, but hopefully its of some use to someone. But I found that matching your project/raw files to match your output fixes that issue for me personally, so if I have a 1080p30fps raw file, the final render needs so also match 1080p30fps, if you "upscale" to 60 fps, you'll have ungodly render times and paused/skipped frames.


---

