<p>In turns out all I had to do was grade in DaVinci Resolve and right click on the graded clip's thumbnail in the color environment and select Generate 3D LUT (CUBE).</p>

<p><a href="https://i.sstatic.net/RBA0O.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/RBA0O.jpg" alt="DaVinci Resolve exporting 3D LUT"></a></p>

<p>Then in Adobe Premiere CC add the Lutemtri effect to an adjustment layer, expand basic correction, Browse for Input LUT.</p>

<p><a href="https://i.sstatic.net/plOQ5.jpg" rel="nofollow noreferrer"><img src="https://i.sstatic.net/plOQ5.jpg" alt="Premiere CC importing 3D LUT"></a></p>

CC BY-SA 3.0
2016-10-30T19:49:37.373Z
2016-11-01T03:49:48.937Z
2016-11-01T03:49:48.937Z
Joseph Coco
<p>I'm trying to incorporate color correction/grading into my Adobe Premiere CC workflow. I have an x-rite color checker, and have had some success calibrating in Davinci Resolve Lite, but I don't want to render everything in Resolve, just to have to rerender/edit in Premiere. Is it possible to simply output the calibration information (Looks &amp; LUTS?) created from the color matching into Premiere so it's just another effect being rendered on my clips?</p>

<p>If not, is there a way to use Adobe Speedgrade CC to match the colors from the x-rite color checker and then send it back into Premiere without having to render all the clips before other editing?</p>

<p>I guess the final option would be to edit and render in Premiere and then use Davinci Resolve as a post-processing calibration step and rerender afterwards, but this seems like it wouldn't be as convenient and would be very time consuming.</p>

<premiere><color-correction><color-grading><davinci-resolve><speedgrade>
Color correction/grading then editing in Premiere
Joseph Coco
# Color correction/grading then editing in Premiere

(Asked by: username_0 on 2016-10-30)

I'm trying to incorporate color correction/grading into my Adobe Premiere CC workflow. I have an x-rite color checker, and have had some success calibrating in Davinci Resolve Lite, but I don't want to render everything in Resolve, just to have to rerender/edit in Premiere. Is it possible to simply output the calibration information (Looks & LUTS?) created from the color matching into Premiere so it's just another effect being rendered on my clips?

If not, is there a way to use Adobe Speedgrade CC to match the colors from the x-rite color checker and then send it back into Premiere without having to render all the clips before other editing?

I guess the final option would be to edit and render in Premiere and then use Davinci Resolve as a post-processing calibration step and rerender afterwards, but this seems like it wouldn't be as convenient and would be very time consuming.

**Tags:** premiere, color-correction, color-grading, davinci-resolve, speedgrade


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## 1 answers

### Answer by username_0 on 2016-10-30. Score: 1 | Accepted answer

In turns out all I had to do was grade in DaVinci Resolve and right click on the graded clip's thumbnail in the color environment and select Generate 3D LUT (CUBE).

[![DaVinci Resolve exporting 3D LUT](https://i.sstatic.net/RBA0O.jpg)](https://i.sstatic.net/RBA0O.jpg)

Then in Adobe Premiere CC add the Lutemtri effect to an adjustment layer, expand basic correction, Browse for Input LUT.

[![Premiere CC importing 3D LUT](https://i.sstatic.net/plOQ5.jpg)](https://i.sstatic.net/plOQ5.jpg)


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