<p>You can not. You have contradicting parameters.</p>

<p>You need to make some decisions. Either:</p>

<ul>
<li><p>Leave your project at 29.97 and drop 1 every 2 frames of your 60fps clip.</p></li>
<li><p>Leave your project at 29.97 and use all the frames of the 60 fps clip making it slow-motion 2x.</p></li>
<li><p>Change the project speed to 60fps and render twice every frame of the other footage.</p></li>
<li><p>Change the project speed to 60fps and make a timewarp filter on the 29.97 footage, what it does is inventing new pixels to the new frames, making it look smoother if the program used is a good one.</p></li>
<li><p>Preparing separated projects and making a strange arrangement of projectors projecting two framerates at some cinema screen... Nop, let us discard this idea and just keep the other 4 in mind.</p></li>
</ul>

CC BY-SA 4.0
2019-09-28T18:48:39.247Z
Indeed, a very clear answer! Thanks!!
TharinduLucky
CC BY-SA 4.0
2019-09-28T04:24:40.550Z
2019-09-28T04:24:40.550Z
Rafael
<p>Yes. Set your sequence to 60fps.</p>

CC BY-SA 4.0
2019-08-27T11:44:11.903Z
Thanks! But no! There are some clips in the timeline which is in 23.976fps. So, they will look weird.
TharinduLucky
CC BY-SA 4.0
2019-08-27T11:46:22.413Z
I'm really new to Video Editing. I'm not even sure if what I asked is against Video Editing principals. So if higher framerate is added to a lower framerate timeline, the only solution to play them realtime is dropping frames. Right?
TharinduLucky
CC BY-SA 4.0
2019-08-27T07:49:37.320Z
2019-08-27T07:49:37.320Z
Florian Claaßen
<p>I just recorded a 4k 60 fps clip from my GoPro and dropped it with some other clips on a timeline which is 23.976 fps, and the 60 fps clip looks really weird and glittery. </p>

<p>Is there a way to play this real time without dropping frames? I'm using Adobe Premiere Pro. </p>

CC BY-SA 4.0
2019-08-29T11:02:54.363Z
Remember that the preview you see when editing is not the same as what gets exported at the end. Try exporting a test to see how it looks at full quality.
stib
<premiere><adobe><framerate><filming><adobe-media-encoder>
Using 60 fps footage on 23.976 sequence without slowing down or dropping frames
TharinduLucky
# Using 60 fps footage on 23.976 sequence without slowing down or dropping frames

(Asked by: username_0 on 2019-08-27)

I just recorded a 4k 60 fps clip from my GoPro and dropped it with some other clips on a timeline which is 23.976 fps, and the 60 fps clip looks really weird and glittery.

Is there a way to play this real time without dropping frames? I'm using Adobe Premiere Pro.

**Tags:** premiere, adobe, framerate, filming, adobe-media-encoder

> **Comments:**
> **username_1**: Remember that the preview you see when editing is not the same as what gets exported at the end. Try exporting a test to see how it looks at full quality.  

---

## 2 answers

### Answer by username_2 on 2019-09-28. Score: 2 | Accepted answer

You can not. You have contradicting parameters.

You need to make some decisions. Either:

* Leave your project at 29.97 and drop 1 every 2 frames of your 60fps clip.
* Leave your project at 29.97 and use all the frames of the 60 fps clip making it slow-motion 2x.
* Change the project speed to 60fps and render twice every frame of the other footage.
* Change the project speed to 60fps and make a timewarp filter on the 29.97 footage, what it does is inventing new pixels to the new frames, making it look smoother if the program used is a good one.
* Preparing separated projects and making a strange arrangement of projectors projecting two framerates at some cinema screen... Nop, let us discard this idea and just keep the other 4 in mind.

> **Comments:**
> **username_0**: Indeed, a very clear answer! Thanks!!  

---

### Answer by username_3 on 2019-08-27. Score: -1

Yes. Set your sequence to 60fps.

> **Comments:**
> **username_0**: Thanks! But no! There are some clips in the timeline which is in 23.976fps. So, they will look weird.  
> **username_0**: I'm really new to Video Editing. I'm not even sure if what I asked is against Video Editing principals. So if higher framerate is added to a lower framerate timeline, the only solution to play them realtime is dropping frames. Right?  

---

