<p>Using time remapping could be a solution. You animate one full circle of the animation and precompose this. Then you time remap that layer and use loopOut('cycle').</p>

CC BY-SA 3.0
2015-02-03T08:26:41.743Z
2015-02-03T08:26:41.743Z
Benedikt
<p>I use normally: <code>loopOut('cycle')</code> expression to loop a movement. But sometimes I want to loop an animation like this: </p>

<ul>
<li>1-3 frames -> rotation 30deg</li>
<li>3x loop a full rotation </li>
<li>after looping -> add 10 other frames and </li>
<li>make rotation 120deg</li>
</ul>

<p>How is it possible to loop between this actions and not using copy+paste?  </p>

<p>Here is a link <a href="https://drive.google.com/file/d/0B_kLMfuXxp5ELVF5Ykxvc2FXTDA/view?usp=sharing" rel="nofollow">to my work</a> </p>

<p>I loop the arms motion, but as you see in the first frames the left arm has to wait until the right arm does the first half of the motion. If I add a half motion to the left arm I can't loop it. I would have to avoid copy+paste because I want to loop it 40 times. At the end of my animation I also need a different motion with the right or left because the swimmer has to touch the wall with two hands. I hope, I was clear. </p>

CC BY-SA 3.0
2015-02-02T12:15:27.133Z
Welcome jeki :) Could you add a example comp or some images to your question to understand your issue exactly?
p2or
<animation>
How can loop animations with a different start and end point in after effects?
GaborJ
# How can loop animations with a different start and end point in after effects?

(Asked by: username_0 on 2015-02-01)

I use normally: `loopOut('cycle')` expression to loop a movement. But sometimes I want to loop an animation like this:

* 1-3 frames -> rotation 30deg
* 3x loop a full rotation
* after looping -> add 10 other frames and
* make rotation 120deg

How is it possible to loop between this actions and not using copy+paste?

Here is a link [to my work](https://drive.google.com/file/d/0B_kLMfuXxp5ELVF5Ykxvc2FXTDA/view?usp=sharing)

I loop the arms motion, but as you see in the first frames the left arm has to wait until the right arm does the first half of the motion. If I add a half motion to the left arm I can't loop it. I would have to avoid copy+paste because I want to loop it 40 times. At the end of my animation I also need a different motion with the right or left because the swimmer has to touch the wall with two hands. I hope, I was clear.

**Tags:** animation

> **Comments:**
> **username_1**: Welcome jeki :) Could you add a example comp or some images to your question to understand your issue exactly?  

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## 1 answers

### Answer by username_2 on 2015-02-03. Score: 2

Using time remapping could be a solution. You animate one full circle of the animation and precompose this. Then you time remap that layer and use loopOut('cycle').


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