<p>No, because it's content dependent. Video with high motion contains more information than a nearly still scene does. Hence it takes more bits to encode. </p>

CC BY-SA 3.0
2016-06-10T02:26:19.333Z
I'd say that this statement is *technically* wrong, but practically accurate. There is a mathematical equation that will answer the OPs question, but it just the math at the heart of the encoder.
Michael Liebman
CC BY-SA 3.0
2016-06-10T02:40:59.193Z
Yeah, I am familiar with the work of Claude Shannon. But practically, there is no way to find the mathematical "best fps" without trial and error/binary search.
SlimSCSI
CC BY-SA 3.0
2016-06-09T16:06:56.037Z
2016-06-09T16:06:56.037Z
SlimSCSI
<p>I'm working on adaptive streaming for video. As I'm using a Cisco Open H.264 Encoder, I'm testing multiple configurations for the encoder. A configuration consists in a several of parameters (bps, fps, slice_mode, usage_type, rateconol_mode, keyframeInterval). I also have the width and height of the image to encode.</p>

<p>Is there a mathematical equation to get fps from the bps and vice versa in order to apply the best fps value to be adequate with the bps and the opposite. </p>

<encoding><h.264><bitrate>
Is there a mathematical equation to compute the bitrate of a Cisco H.264 stream?
Hassam Abdelillah
# Is there a mathematical equation to compute the bitrate of a Cisco H.264 stream?

(Asked by: username_0 on 2016-06-09)

I'm working on adaptive streaming for video. As I'm using a Cisco Open H.264 Encoder, I'm testing multiple configurations for the encoder. A configuration consists in a several of parameters (bps, fps, slice\_mode, usage\_type, rateconol\_mode, keyframeInterval). I also have the width and height of the image to encode.

Is there a mathematical equation to get fps from the bps and vice versa in order to apply the best fps value to be adequate with the bps and the opposite.

**Tags:** encoding, h.264, bitrate


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## 1 answers

### Answer by username_1 on 2016-06-09. Score: 3 | Accepted answer

No, because it's content dependent. Video with high motion contains more information than a nearly still scene does. Hence it takes more bits to encode.

> **Comments:**
> **username_2**: I'd say that this statement is *technically* wrong, but practically accurate. There is a mathematical equation that will answer the OPs question, but it just the math at the heart of the encoder.  
> **username_1**: Yeah, I am familiar with the work of Claude Shannon. But practically, there is no way to find the mathematical "best fps" without trial and error/binary search.  

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