<p>It sounds to me like you're describing <a href="http://en.wikipedia.org/wiki/Interlaced" rel="nofollow">interlaced video</a>.  Which is, yes, "some kind of compression trick aimed at CRT displays," but has more to do with the perception of smooth motion, and less to do with brightness.  Basically, every other line comes from the next video frame, which may have the effect of making the lines brighter or darker.</p>

CC BY-SA 3.0
2013-11-24T23:10:12.900Z
This is not what he is describing.  He is describing an old video format used for rendering really small video on low power setups back in the day.  Video clips from Command & Conquer are a perfect example of what he is talking about.
AJ Henderson
CC BY-SA 3.0
2013-11-24T15:11:24.017Z
2013-11-24T15:11:24.017Z
Jason Conrad
<p>While I am not 100% sure, I believe that the effect you are talking about (such as how it is seen in Command &amp; Conquer) is a result of applying a reduced color pallet to the video.  For old games, disk space was at a premium and file sizes had to be kept exceptionally small and modern advanced compression was too processor intensive to be used.  </p>

<p>Smacker (the precursor to modern Bink video) used an 8 bit color pallet to simplify video display greatly, however this left a large restriction on the quality of video.  To get around this, they allowed the color pallet to be switched out on a per-frame basis and blocks from the last frame to be used.  By using each frame as a field in interlaced video, they could use a bright color pallet on one set of rows and a darker one on the other.  This resulted in a dithered color pallet that was much larger than 8 bits.</p>

<p>Dithering is the process of using spots of color that are near a color you want someone to perceive in order to make it look like that color when the brain blends them together.  The net result is video that looked much better than the technology of the day would have otherwise allowed for, which is why at the time it looked amazing, even if looking back now we end up wondering what we were on.</p>

<p>More detailed information is available on the <a href="http://en.wikipedia.org/wiki/Smacker_video" rel="nofollow">Smacker</a> Wikipedia page.</p>

CC BY-SA 3.0
2013-11-24T23:14:33.307Z
2013-11-24T23:14:33.307Z
AJ Henderson
<p>If you've ever seen a Bink compressed color video, chances are it was striped and each second stripe was much brighter than the first. They went like this: bright-dim-bright-dim. Was it some kind of compression trick aimed at CRT displays that would blend the rows of pixels into evenly bright picture?</p>

<p>I don't have an example picture, but you can probably find an old PC game CD with a Bink-compressed video on it that has this striped pattern.</p>

<compression>
Why are Bink compressed videos striped?
user1306322
# Why are Bink compressed videos striped?

(Asked by: username_0 on 2013-11-24)

If you've ever seen a Bink compressed color video, chances are it was striped and each second stripe was much brighter than the first. They went like this: bright-dim-bright-dim. Was it some kind of compression trick aimed at CRT displays that would blend the rows of pixels into evenly bright picture?

I don't have an example picture, but you can probably find an old PC game CD with a Bink-compressed video on it that has this striped pattern.

**Tags:** compression


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## 2 answers

### Answer by username_1 on 2013-11-24. Score: 1

It sounds to me like you're describing [interlaced video](http://en.wikipedia.org/wiki/Interlaced). Which is, yes, "some kind of compression trick aimed at CRT displays," but has more to do with the perception of smooth motion, and less to do with brightness. Basically, every other line comes from the next video frame, which may have the effect of making the lines brighter or darker.

> **Comments:**
> **username_2**: This is not what he is describing.  He is describing an old video format used for rendering really small video on low power setups back in the day.  Video clips from Command & Conquer are a perfect example of what he is talking about.  

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### Answer by username_2 on 2013-11-24. Score: 1

While I am not 100% sure, I believe that the effect you are talking about (such as how it is seen in Command & Conquer) is a result of applying a reduced color pallet to the video. For old games, disk space was at a premium and file sizes had to be kept exceptionally small and modern advanced compression was too processor intensive to be used.

Smacker (the precursor to modern Bink video) used an 8 bit color pallet to simplify video display greatly, however this left a large restriction on the quality of video. To get around this, they allowed the color pallet to be switched out on a per-frame basis and blocks from the last frame to be used. By using each frame as a field in interlaced video, they could use a bright color pallet on one set of rows and a darker one on the other. This resulted in a dithered color pallet that was much larger than 8 bits.

Dithering is the process of using spots of color that are near a color you want someone to perceive in order to make it look like that color when the brain blends them together. The net result is video that looked much better than the technology of the day would have otherwise allowed for, which is why at the time it looked amazing, even if looking back now we end up wondering what we were on.

More detailed information is available on the [Smacker](http://en.wikipedia.org/wiki/Smacker_video) Wikipedia page.


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