<p>Pick-whipping one value to another sets it to that value, if you don't want them to be the same but rather change at the same rate then try this instead: </p>

<pre><code>value + transform.position
</code></pre>

<p>Alternatively, parenting the whole camera to a 3D null object may make things easier to animate and is generally nicer to deal with. </p>

<p>The Angle Script will create a new camera parented to a null for you, which makes things a lot easier: <a href="https://madebyloop.co.uk/products/angle-streamline-camera-null-control-after-effects/" rel="nofollow noreferrer">https://madebyloop.co.uk/products/angle-streamline-camera-null-control-after-effects/</a></p>

CC BY-SA 4.0
2020-04-27T11:19:51.667Z
2020-04-27T11:19:51.667Z
Made by Loop
<p>I want to make the value of the Point of Interest of a camera change at the same amount i change the Position, but when i simply pick whip parent the Point of Interest to the position, the former takes the same value as the later, which is not the result i expected. How do i accomplish the expected result?</p>

<after-effects><camera><after-effects-expressions>
How do i make the different values of two properties change at the same amount in After Effects?
John
# How do i make the different values of two properties change at the same amount in After Effects?

(Asked by: username_0 on 2020-04-23)

I want to make the value of the Point of Interest of a camera change at the same amount i change the Position, but when i simply pick whip parent the Point of Interest to the position, the former takes the same value as the later, which is not the result i expected. How do i accomplish the expected result?

**Tags:** after-effects, camera, after-effects-expressions


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## 1 answers

### Answer by username_1 on 2020-04-27. Score: 1 | Accepted answer

Pick-whipping one value to another sets it to that value, if you don't want them to be the same but rather change at the same rate then try this instead: 
value + transform.position

Alternatively, parenting the whole camera to a 3D null object may make things easier to animate and is generally nicer to deal with. 
The Angle Script will create a new camera parented to a null for you, which makes things a lot easier: https://madebyloop.co.uk/products/angle-streamline-camera-null-control-after-effects/


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