<p>Ok this is pretty theoretical since I haven't tried it, but I think it's fairly easy to do this in AE only, using the sampleimage Function and expressions . You basically scan the "original" image line by line and for every samplepoint you create a dot in a random size but same color as the sample point as a spacial representation of that sample point. Depending on the size, you move it backwards on the z-axis to give the impression of an even size from the starting perspective. Then you just start moving the camera through the "dot field".</p>

<p><a href="http://www.motionscript.com/design-guide/obscuration.html" rel="nofollow">http://www.motionscript.com/design-guide/obscuration.html</a></p>

CC BY-SA 3.0
2016-04-25T05:10:54.663Z
2016-04-25T05:23:11.970Z
2016-04-25T05:23:11.970Z
Hans Meiser
<p>poor's solution makes sense to me. Use Blender or equivalent to create a basic particle system with a distribution based on the illustration. Give the particles some jitter within z-space, match your shot between edited sequence and Blender and just move the camera along the z-axis into the particle field in Blender.</p>

<p>I was hoping for something built into After Effects, but while I think there would be some tinkering to get the initial settings looking good, this effect could be reproducible relatively easily across illustrations.</p>

CC BY-SA 3.0
2016-02-24T17:54:43.973Z
Mhh. I don't think that there is a built-in solution, but seems possible via *Trapcode Particular*: http://www.trapcode-content.com/help/particular/layer_emitter.html
p2or
CC BY-SA 3.0
2016-02-24T17:26:19.257Z
2016-02-24T17:26:19.257Z
Joseph Coco
<p>This could also be done in After Effects by combining multiple 2D layers of dots in 3D space.</p>

<p>I would create a template outline of the cartoon, use a pencil or brush with a wide spacing and hard jitter applied, and paint maybe 15-20 layers. </p>

<p>When stacked in 3D space in AE, if you've created enough layers with dense enough dots, it would combine to create a fully black shape. </p>

<p>Then animate the camera through the layers in 3D space.</p>

CC BY-SA 3.0
2016-03-25T20:33:24.563Z
2016-03-25T20:33:24.563Z
snomsnomsnom
<p>Could someone point me in the right direction to reproducing this effect which takes an illustration, breaks it into circles of color similar to what an inkjet printer would do, and randomizes depth of each circle so you can watch the illustration dissolve as you zoom into it.</p>

<p>I'm using Premiere CC and have experience with Maya and 3DSMax.</p>

<p><div class="youtube-embed"><div>
                <iframe width="640px" height="395px" src="https://www.youtube.com/embed/ywsL7AKWI58?start=26"></iframe>
            </div></div></p>

CC BY-SA 3.0
2016-02-24T11:21:43.507Z
The 3d package doesn't matter, you can simply use a particle system and distribute the particles based on an image or its alpha channel. This is one of the basic concepts and is supported by all particle systems. For blender see: http://blender.stackexchange.com/questions/26205/emit-particles-from-a-plane-based-on-the-alpha-channel-of-its-texture
p2or
<after-effects><effects>
Dot matrix with depth cloud transition effect
Joseph Coco
# Dot matrix with depth cloud transition effect

(Asked by: username_0 on 2016-02-24)

Could someone point me in the right direction to reproducing this effect which takes an illustration, breaks it into circles of color similar to what an inkjet printer would do, and randomizes depth of each circle so you can watch the illustration dissolve as you zoom into it.

I'm using Premiere CC and have experience with Maya and 3DSMax.

**Tags:** after-effects, effects

> **Comments:**
> **username_1**: The 3d package doesn't matter, you can simply use a particle system and distribute the particles based on an image or its alpha channel. This is one of the basic concepts and is supported by all particle systems. For blender see: http://blender.stackexchange.com/questions/26205/emit-particles-from-a-plane-based-on-the-alpha-channel-of-its-texture  

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## 3 answers

### Answer by username_2 on 2016-04-25. Score: 0 | Accepted answer

Ok this is pretty theoretical since I haven't tried it, but I think it's fairly easy to do this in AE only, using the sampleimage Function and expressions . You basically scan the "original" image line by line and for every samplepoint you create a dot in a random size but same color as the sample point as a spacial representation of that sample point. Depending on the size, you move it backwards on the z-axis to give the impression of an even size from the starting perspective. Then you just start moving the camera through the "dot field".

<http://www.motionscript.com/design-guide/obscuration.html>


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### Answer by username_0 on 2016-02-24. Score: 0

poor's solution makes sense to me. Use Blender or equivalent to create a basic particle system with a distribution based on the illustration. Give the particles some jitter within z-space, match your shot between edited sequence and Blender and just move the camera along the z-axis into the particle field in Blender.

I was hoping for something built into After Effects, but while I think there would be some tinkering to get the initial settings looking good, this effect could be reproducible relatively easily across illustrations.

> **Comments:**
> **username_1**: Mhh. I don't think that there is a built-in solution, but seems possible via *Trapcode Particular*: http://www.trapcode-content.com/help/particular/layer_emitter.html  

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### Answer by username_3 on 2016-03-25. Score: 0

This could also be done in After Effects by combining multiple 2D layers of dots in 3D space.

I would create a template outline of the cartoon, use a pencil or brush with a wide spacing and hard jitter applied, and paint maybe 15-20 layers.

When stacked in 3D space in AE, if you've created enough layers with dense enough dots, it would combine to create a fully black shape.

Then animate the camera through the layers in 3D space.


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