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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Tribute 1 Psychic monster with a Level; Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck, then if the original Level of the Tributed monster is different from that of the Special Summoned monster on the field, you lose LP equal to the difference x 1000. You cannot Special Summon the turn you activate this card, except Psychic monsters. You can only activate 1 "Parallel Teleport" per turn.
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--パラレル・テレポート
--Parallel Teleport
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 7 or lower Psychic monster from your Deck or Extra Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return c:IsRace(RACE_PSYCHIC) end)
end
function s.costfilter(c,e,tp)
return c:IsRace(RACE_PSYCHIC) and c:HasLevel() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp,c)
end
function s.spfilter(c,e,tp,mc)
if not (c:IsLevelBelow(7) and c:IsRace(RACE_PSYCHIC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return end
if c:IsLocation(LOCATION_DECK) then
return Duel.GetMZoneCount(tp,mc)>0
elseif c:IsLocation(LOCATION_EXTRA) then
return Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
end
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0
and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp) end
local rc=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp):GetFirst()
e:SetLabel(rc:GetOriginalLevel())
Duel.Release(rc,REASON_COST)
--You cannot Special Summon the turn you activate this card, except Psychic monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return not c:IsRace(RACE_PSYCHIC) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local cost_chk=e:GetLabel()==100
e:SetLabel(0)
return cost_chk or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
local lv_diff=math.abs(sc:GetOriginalLevel()-e:GetLabel())
if lv_diff>0 then
Duel.BreakEffect()
Duel.SetLP(tp,Duel.GetLP(tp)-lv_diff*1000)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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(Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.
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--白銀の城の狂時計
--Labrynth Cooclock
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Allow Trap activation in the same turn it's set
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfDiscard)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--Add to hand or Special Summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_LABRYNTH}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCountLimit(1,{id,2})
e1:SetTargetRange(LOCATION_SZONE,0)
e1:SetCondition(s.accon)
e1:SetTarget(function(e,c) return c:IsNormalTrap() end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.accon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_LABRYNTH),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
if not (rp==tp and r&REASON_COST==REASON_COST and re and re:IsActivated()) then return false end
local rc=re:GetHandler()
return eg:IsExists(Card.IsPreviousLocation,1,e:GetHandler(),LOCATION_HAND)
and ((re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE))
or (rc:IsSetCard(SET_LABRYNTH) and not rc:IsCode(id)))
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
aux.ToHandOrElse(c,tp,
function(sc) return sc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end,
function(sc) Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) end,
aux.Stringid(id,3)
)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000.
|
--万物創世龍
--Ten Thousand Dragon
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetValue(1)
e2:SetCondition(s.spcon)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--change ATK/DEF
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_SET_ATTACK)
e3:SetCondition(s.atkcon)
e3:SetValue(10000)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e4)
end
function s.rescon(sg,e,tp,mg)
return aux.ChkfMMZ(1)(sg,e,tp,mg) and (sg:GetSum(Card.GetAttack)+sg:GetSum(Card.GetDefense))>=10000
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetReleaseGroup(tp)
return aux.SelectUnselectGroup(rg,e,tp,1,7,s.rescon,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetReleaseGroup(tp)
local g=aux.SelectUnselectGroup(rg,e,tp,1,7,s.rescon,1,tp,HINTMSG_RELEASE,s.rescon)
Duel.Release(g,REASON_COST)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.
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--リミット・リバース
--Limit Reverse
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_ATTACK)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Destroy2
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.descon2)
e3:SetOperation(s.desop2)
c:RegisterEffect(e3)
--Destroy3
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_SZONE)
e4:SetCode(EVENT_CHANGE_POS)
e4:SetCondition(s.descon3)
e4:SetOperation(s.desop3)
c:RegisterEffect(e4)
end
function s.filter(c,e,tp)
return c:IsAttackBelow(1000) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e)
and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) then
c:SetCardTarget(tc)
end
Duel.SpecialSummonComplete()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.descon2(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsReason(REASON_DESTROY)
end
function s.desop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
function s.descon3(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
return tc and eg:IsContains(tc) and tc:IsDefensePos()
end
function s.desop3(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetFirstCardTarget()
local g=Group.FromCards(tc,c)
Duel.Destroy(g,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.
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--SPYRAL-ボルテックス
--SPYRAL Sleeper
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Special summon limit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(aux.FALSE)
c:RegisterEffect(e0)
--Special summon procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.sprcon)
e1:SetTarget(s.sprtg)
e1:SetOperation(s.sprop)
c:RegisterEffect(e1)
--Destroy cards
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Destroy and summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SPYRAL}
s.listed_names={41091257}
function s.sprfilter(c,tp)
return c:IsSetCard(SET_SPYRAL) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.sprcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>=3 and aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),0)
end
function s.sprtg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.sprfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.sprop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_SPYRAL),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g1=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_SPYRAL),tp,LOCATION_ONFIELD,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g2=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,2,nil)
g1:Merge(g2)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g1,#g1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_ONFIELD)
end
function s.spfilter(c,e,tp)
return c:IsCode(41091257) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,0)
if #dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Tribute this card; Special Summon 1 monster from your hand or Deck that specifically lists "Assault Mode Activate" in its text, except "Assault Sentinel", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can target 1 face-up monster you control; reveal 1 Synchro Monster in your Extra Deck, and if you do, the targeted monster's Type and Attribute become the same as the revealed monster's, until the end of this turn. You can only use each effect of "Assault Sentinel" once per turn.
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--バスター・スナイパー
--Assault Sentinel
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--reveal
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.rvtg)
e2:SetOperation(s.rvop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_ASSAULT_MODE}
function s.spfilter(c,e,tp)
return c:ListsCode(CARD_ASSAULT_MODE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler(c)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.splimit(e,c)
return not c:IsType(TYPE_SYNCHRO) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_SYNCHRO)
end
function s.exfilter1(c,tp)
return c:IsType(TYPE_SYNCHRO) and not c:IsPublic() and Duel.IsExistingTarget(s.rvfilter2,tp,LOCATION_MZONE,0,1,nil,c)
end
function s.exfilter2(c,oc)
return c:IsType(TYPE_SYNCHRO) and not c:IsPublic() and (not c:IsRace(oc:GetRace()) or not c:IsAttribute(oc:GetAttribute()))
end
function s.rvfilter1(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.exfilter2,tp,LOCATION_EXTRA,0,1,nil,c)
end
function s.rvfilter2(c,oc)
return c:IsFaceup() and (not c:IsRace(oc:GetRace()) or not c:IsAttribute(oc:GetAttribute()))
end
function s.rvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rvfilter1(chkc,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.exfilter1,tp,LOCATION_EXTRA,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.rvfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.rvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.exfilter2,tp,LOCATION_EXTRA,0,1,1,nil,tc)
if #g>0 then
Duel.ConfirmCards(1-tp,g)
local oc=g:GetFirst()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(oc:GetRace())
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(oc:GetAttribute())
tc:RegisterEffect(e2,true)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] During your Main Phase: You can add 1 face-up "D/D" Pendulum Monster from your Extra Deck to your hand. You can only use this effect of "D/D Savant Thomas" once per turn. ---------------------------------------- [ Monster Effect ] You can target 1 "D/D" card in your Pendulum Zone; destroy that card, and if you do, Special Summon 1 Level 8 "D/D/D" monster from your Deck in Defense Position, and if you do that, apply this effect for the rest of this turn: ● That monster's effects (if any) are negated, also any battle damage your opponent takes becomes halved. You can only use this effect of "D/D Savant Thomas" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--DD魔導賢者トーマス
--D/D Savant Thomas
local s,id=GetID()
function s.initial_effect(c)
--Pendulum summon
Pendulum.AddProcedure(c)
--Add to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_DD,SET_DDD}
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.desfilter(c)
return c:IsSetCard(SET_DD)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_DDD) and c:GetLevel()==8 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_PZONE) and chkc:IsControler(tp) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_PZONE,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_PZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(0,1)
e3:SetValue(HALF_DAMAGE)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,0,1,aux.Stringid(id,2),nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 "Gem-Knight" monster, then target 1 "Gem-Knight" monster in your Graveyard; Special Summon that target from the Graveyard.
|
--ジェム・エンハンス
--Gem-Enhancement
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_ATTACK,TIMING_ATTACK)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_GEM_KNIGHT}
function s.cfilter(c)
return c:IsSetCard(SET_GEM_KNIGHT)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckMMZ,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckMMZ,nil)
Duel.Release(g,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GEM_KNIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then
if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
e:SetLabel(0)
return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
e:SetLabel(0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.
|
--マグナム・ザ・リリーバー
--Magnum the Reliever
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--1 monster Special Summoned from the Extra Deck + 1 monster in the hand
Fusion.AddProcMix(c,true,true,s.edmatfilter,aux.FilterBoolFunctionEx(Card.IsLocation,LOCATION_HAND))
--Place 1 "Polymerization" or "Fusion" Spell on the bottom of the Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Destroy 1 card on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_FUSION}
function s.edmatfilter(c)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsLocation(LOCATION_MZONE)
end
function s.tdfilter(c)
return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,1,tp,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_DECK) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler()~=e:GetHandler()
end
function s.descostfilter(c)
return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.descostfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.descostfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,nil,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Set 1 "Starry Knight" Spell/Trap directly from your Deck. If a face-up Level 7 LIGHT Dragon monster you control returns to the hand, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Starry Knight Orbitael" once per turn.
|
--ホーリーナイツ・オルビタエル
--Starry Knight Orbitael
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Tribute 1 of your LIGHT monsters, set 1 "Starry Knight" spell/trap from Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RELEASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_HAND)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
--Lists "Starry Knight" archetype
s.listed_series={SET_STARRY_KNIGHT}
function s.releasefilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsReleasableByEffect()
end
--Check for "Starry Knight" spell/trap
function s.setfilter(c)
return c:IsSetCard(SET_STARRY_KNIGHT) and c:IsSpellTrap() and c:IsSSetable()
end
--Activation legality
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.releasefilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.releasefilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.releasefilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,1,0,0)
end
--Set 1 "Starry Knight" spell/trap from Deck
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Release(tc,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
end
--Check if the returned monster was a level 7 LIGHT dragon
function s.spcfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP) and (c:GetPreviousAttributeOnField()&ATTRIBUTE_LIGHT)==ATTRIBUTE_LIGHT
and (c:GetPreviousRaceOnField()&RACE_DRAGON)==RACE_DRAGON and c:GetPreviousLevelOnField()==7
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spcfilter,1,e:GetHandler(),tp) and not eg:IsContains(e:GetHandler())
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_GRAVE)
end
--Special summon itself from GY
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Spellcaster monster declares an attack: Each player Special Summons 1 Spellcaster monster with 2000 or less ATK from their Deck in Attack Position.
|
--マジシャンズ・サークル
--Magician's Circle
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsRace(RACE_SPELLCASTER)
end
function s.filter(c,e,tp)
return c:IsAttackBelow(2000) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK) end
end
if Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(1-tp,s.filter,1-tp,LOCATION_DECK,0,1,1,nil,e,1-tp)
local tc=g:GetFirst()
if tc then Duel.SpecialSummonStep(tc,0,1-tp,1-tp,false,false,POS_FACEUP_ATTACK) end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Ancient Gear" monster you control; banish it. During the next Standby Phase, return that banished monster to the field, and if you do, its ATK becomes double its original ATK until the end of that turn. If 1 or more "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
|
--競闘-クロス・ディメンション
--Cross-Dimensional Duel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_ANCIENT_GEAR}
s.listed_names={CARD_ANCIENT_GEAR_GOLEM,95735217}
function s.rmfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ANCIENT_GEAR) and c:IsAbleToRemove()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetLabelObject(tc)
e1:SetCountLimit(1)
if Duel.IsPhase(PHASE_STANDBY) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.retcon)
e1:SetReset(RESET_PHASE|PHASE_STANDBY,2)
else
e1:SetReset(RESET_PHASE|PHASE_STANDBY)
end
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if Duel.ReturnToField(tc) then
local atk=tc:GetBaseAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(atk*2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsCode(CARD_ANCIENT_GEAR_GOLEM,95735217)
and c:IsOnField() and c:IsControler(tp) and c:IsReason(REASON_EFFECT|REASON_BATTLE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Magistus" and "Endymion" card.) Send 1 other face-up "Magistus" card you control to the GY, or remove 2 Spell Counters from your field, then activate 1 of these effects (but you can only use each effect of "Magia Magic - Thunder of Judgment" once per turn); ● Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY. ● Banish 1 other card on the field.
|
--聖魔 裁きの雷
--Magia Magic - Thunder of Judgment
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate 1 of these effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_MAGISTUS,SET_ENDYMION}
function s.costfilter(c,e,tp)
return c:IsSetCard(SET_MAGISTUS) and c:IsFaceup() and c:IsAbleToGraveAsCost()
and ((not Duel.HasFlagEffect(tp,id) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil,e,tp))
or (not Duel.HasFlagEffect(tp,id+1) and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(e:GetHandler(),c))))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local b1=Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_ONFIELD,0,1,c,e,tp)
local b2=Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,2,REASON_COST)
if chk==0 then return b1 or b2 end
local op=nil
if b1 and b2 then
op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)})
else
op=(b1 and 1) or (b2 and 2)
end
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_ONFIELD,0,1,1,c,e,tp)
Duel.SendtoGrave(g,REASON_COST)
elseif op==2 then
Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,2,REASON_COST)
end
end
function s.spfilter(c,e,tp)
if c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCountFromEx(tp,tp,nil,c)<=0 then return false end
if not c:IsLocation(LOCATION_EXTRA) and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and (c:IsFaceup() or not c:IsLocation(LOCATION_EXTRA))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=not Duel.HasFlagEffect(tp,id)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_EXTRA,0,1,nil,e,tp)
local b2=not Duel.HasFlagEffect(tp,id+1)
and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler())
if chk==0 then return b1 or b2 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_EXTRA)
elseif op==2 then
e:SetCategory(CATEGORY_REMOVE)
Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local op=e:GetLabel()
if op==1 then
--Special Summon 1 Spellcaster monster from your hand, face-up Extra Deck, or GY
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE|LOCATION_EXTRA,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
elseif op==2 then
--Banish 1 other card on the field
local c=e:GetHandler()
local exc=c:IsRelateToEffect(e) and c or nil
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,exc)
if #g>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Increases the ATK and DEF of all Zombie-Type monsters by 200 points. As long as this card remains face-up on the field, the ATK and DEF of Zombie-Type monsters continues to increase by 200 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.
|
--闇晦ましの城
--Castle of Dark Illusions
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.atktg(e,c)
return c:GetFieldID()<=e:GetLabel() and c:IsRace(RACE_ZOMBIE)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,LOCATION_MZONE)
local mg,fid=g:GetMaxGroup(Card.GetFieldID)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.atktg)
e1:SetValue(200)
e1:SetLabel(fid)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
e3:SetLabelObject(e2)
e3:SetLabel(2)
e3:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE|RESET_PHASE|PHASE_STANDBY|RESET_SELF_TURN,4)
c:RegisterEffect(e3)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local ct=e:GetLabel()
e:GetLabelObject():SetValue(ct*200)
e:GetLabelObject():GetLabelObject():SetValue(ct*200)
e:SetLabel(ct+1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 face-up monster; Special Summon from your Deck, 1 monster with the same original Type and Attribute that the Tributed monster had on the field, but 1 Level lower than its original Level on the field. You can only activate 1 "Downbeat" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ダウンビート
--Downbeat
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetLabel(0)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return true end
end
function s.costfilter(c,e,tp)
return c:IsFaceup() and c:GetOriginalLevel()>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,c,e,tp)
end
function s.spfilter(c,tc,e,tp)
return c:GetOriginalLevel()==tc:GetOriginalLevel()-1
and c:GetOriginalRace()==tc:GetOriginalRace()
and c:GetOriginalAttribute()==tc:GetOriginalAttribute()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return e:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil,e,tp)
end
e:SetLabel(0)
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil,e,tp)
Duel.Release(g,REASON_COST)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,tc,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a "Cipher" Xyz Monster(s) you control that has Xyz Material is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 1 of those monsters; Special Summon it, and if you do, Special Summon 1 Xyz Monster from your Extra Deck with the same name as that Xyz Monster.
|
--光波分光
--Cipher Spectrum
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_LEAVE_FIELD_P)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_series={SET_CIPHER}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CIPHER) and c:IsType(TYPE_XYZ) and c:IsControler(c:GetOwner()) and c:GetOverlayCount()>0
end
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
if not eg then return end
local sg=eg:Filter(s.cfilter,nil)
if sg and #sg>0 then
for tc in sg:Iter() do
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TOGRAVE|RESET_LEAVE),0,1)
end
end
end
function s.spfilter(c,e,tp)
return c:GetFlagEffect(id)>0 and c:IsLocation(LOCATION_GRAVE) and c:IsControler(tp) and c:IsReason(REASON_DESTROY)
and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.exfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetCode())
end
function s.exfilter(c,e,tp,code)
return c:IsType(TYPE_XYZ) and c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.spfilter(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.GetUsableMZoneCount(tp)>1 and eg:IsExists(s.spfilter,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=eg:FilterSelect(tp,s.spfilter,1,1,nil,e,tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,tp,LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 or Duel.GetUsableMZoneCount(tp)<=1 then return end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.exfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc:GetCode()):GetFirst()
if sc then
Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
end
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.
|
--溶岩魔神ラヴァ・ゴーレム
--Lava Golem
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Special Summon procedure
aux.AddLavaProcedure(c,2,POS_FACEUP,nil,0,aux.Stringid(id,0))
--Take 1000 damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetCode(EVENT_PHASE+PHASE_STANDBY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
--Check/apply Normal Summon/Set restriction
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_SPSUMMON_COST)
e3:SetCost(function(_,_,tp) return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end)
e3:SetOperation(s.spcostop)
c:RegisterEffect(e3)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
function s.spcostop(e,tp,eg,ep,ev,re,r,rp)
--Cannot Normal Summon/Set
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters You can banish 1 card from your hand, then target 1 of your banished DARK monsters; Special Summon that monster in face-up or face-down Defense Position. During the End Phase: Inflict 100 damage to your opponent for each Set card on the field. You can only use each effect of "Dark Dimension Soldier" once per turn.
|
--闇次元の戦士
--Dark Dimension Soldier
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
--Synchro Summon.
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Banish 1 card from Hand; SS from Banish.
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCountLimit(1,{id,1})
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--During EP inflict 100 for each Set card.
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,2})
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsMonster() and c:IsAttribute(ATTRIBUTE_DARK)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_DEFENSE)>0 and tc:IsFacedown() then
Duel.ConfirmCards(1-tp,tc)
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*100)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.Damage(p,ct*100,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the GYs. ● 1+: 1 DARK Spellcaster monster on the field gains 1000 ATK until the end of this turn. ● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spells/Traps you control cannot be destroyed by your opponent's card effects. ● 3+: DARK Spellcaster monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
|
--黒魔導強化
--Dark Magic Expanded
local s,id=GetID()
function s.initial_effect(c)
--Apply various effects, depending on the number of "Dark Magicians" and "Dark Magician Girls" in GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL}
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(CARD_DARK_MAGICIAN,CARD_DARK_MAGICIAN_GIRL)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
return ct>0 and aux.StatChangeDamageStepCondition()
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
if ct<=1 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
return true
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
local ct=#g
if ct>=1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.HintSelection(g)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1000)
tc:RegisterEffect(e1)
end
end
if ct>=2 then
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_CHAINING)
e2:SetOperation(s.chainop)
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e3:SetTargetRange(LOCATION_ONFIELD,0)
e3:SetTarget(s.indtg)
e3:SetValue(aux.indoval)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,1,aux.Stringid(id,1),nil)
end
if ct>=3 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
--Your DARK spellcasters monsters are unaffected by opponent's card effects
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetDescription(3110)
e4:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_IMMUNE_EFFECT)
e4:SetValue(s.efilter)
e4:SetReset(RESETS_STANDARD_PHASE_END)
e4:SetOwnerPlayer(tp)
tc:RegisterEffect(e4)
end
end
end
function s.chainop(e,tp,eg,ep,ev,re,r,rp)
if re:IsSpellTrapEffect() and ep==tp then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(e,rp,tp)
return tp==rp
end
function s.indtg(e,c)
return c:IsSpellTrap()
end
function s.efilter(e,re)
return e:GetOwnerPlayer()~=re:GetOwnerPlayer()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Twice per turn, you can send 1 face-up Continuous Spell or Continuous Trap Card you control to the Graveyard to inflict 500 damage to your opponent.
|
--プレートクラッシャー
--Seismic Crasher
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(2)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToGraveAsCost()
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During either player's turn: You can return 1 Level 5 or higher "Performapal" monster you control to the hand; Special Summon this card from your hand. You can only use this effect of "Performapal Sky Pupil" once per turn. If this card battles an opponent's monster, that monster has its effects negated until the end of the Damage Step. Before damage calculation, if this card attacked an opponent's monster while you control another "Performapal" monster: You can destroy that opponent's monster.
|
--EMスカイ・ピューピル
--Performapal Sky Pupil
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--negate
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DISABLE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetTarget(s.distg)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_CONFIRM)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_series={SET_PERFORMAPAL}
function s.spcfilter(c,ft)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) and c:IsLevelAbove(5) and c:IsAbleToHandAsCost() and (ft>0 or c:GetSequence()<5)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_MZONE,0,1,nil,ft) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_MZONE,0,1,1,nil,ft)
Duel.SendtoHand(g,nil,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.distg(e,c)
return c==e:GetHandler():GetBattleTarget()
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAPAL),tp,LOCATION_MZONE,0,1,e:GetHandler())
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local t=Duel.GetAttackTarget()
if chk==0 then return Duel.GetAttacker()==e:GetHandler() and t~=nil end
Duel.SetTargetCard(t)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,t,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local t=Duel.GetFirstTarget()
if t:IsRelateToBattle() then
Duel.Destroy(t,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon this card without Tributing. If you do, during the End Phase: Send it to the Graveyard. When this card on the field is destroyed and sent to the Graveyard: You can target 1 of your banished FIRE monsters; add that target to your hand.
|
--ラヴァル・ランスロッド
--Laval Lancelord
local s,id=GetID()
function s.initial_effect(c)
--Summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
e1:SetOperation(s.ntop)
c:RegisterEffect(e1)
--Add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.ntop(e,tp,eg,ep,ev,re,r,rp,c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCondition(s.tgcon)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~(RESET_TOFIELD|RESET_TEMP_REMOVE))
c:RegisterEffect(e1)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
Duel.SendtoGrave(c,REASON_EFFECT)
end
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
and (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Roll a six-sided die. All monsters your opponent currently controls lose ATK/DEF equal to the result x 100, until the end of this turn.
|
--悪魔のサイコロ
--Skull Dice
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCondition(function() return not (Duel.IsPhase(PHASE_DAMAGE) and Duel.IsDamageCalculated()) end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.roll_dice=true
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
local c=e:GetHandler()
local val=Duel.TossDice(tp,1)*100
for tc in g:Iter() do
--Loses ATK/DEF equal to the result x 100
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-val)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
|
--EMスプリングース
--Performapal Springoose
local s,id=GetID()
function s.initial_effect(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
end
s.listed_series={SET_PERFORMAPAL,SET_MAGICIAN}
function s.thfilter(c)
return ((c:IsLocation(LOCATION_PZONE) and c:IsSetCard({SET_PERFORMAPAL,SET_MAGICIAN}))
or (c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsType(TYPE_PENDULUM))) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==2 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
|
--ミラクル・フリッパー
--Miracle Flipper
local s,id=GetID()
function s.initial_effect(c)
--sumlimit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.excon)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
e3:SetValue(s.splimit)
c:RegisterEffect(e3)
--cannot be battle target
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_MZONE)
e4:SetTargetRange(0,LOCATION_MZONE)
e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e4:SetValue(s.atlimit)
c:RegisterEffect(e4)
--spsummon
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_BATTLE_DESTROYED)
e5:SetOperation(s.battleop)
c:RegisterEffect(e5)
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,0))
e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetRange(0xff)
e6:SetCode(EVENT_PHASE|PHASE_BATTLE)
e6:SetCountLimit(1)
e6:SetCondition(s.spcon)
e6:SetTarget(s.sptg)
e6:SetOperation(s.spop)
c:RegisterEffect(e6)
--destroy
local e7=Effect.CreateEffect(c)
e7:SetDescription(aux.Stringid(id,1))
e7:SetCategory(CATEGORY_DESTROY)
e7:SetProperty(EFFECT_FLAG_CARD_TARGET)
e7:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e7:SetCode(EVENT_DESTROYED)
e7:SetCondition(s.descon)
e7:SetTarget(s.destg)
e7:SetOperation(s.desop)
c:RegisterEffect(e7)
end
function s.excon(e)
local c=e:GetHandler()
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),c:GetControler(),LOCATION_ONFIELD,0,1,nil)
end
function s.splimit(e,se,sp,st,spos,tgp)
return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),tgp,LOCATION_ONFIELD,0,1,nil)
end
function s.atlimit(e,c)
return c:IsFaceup() and c~=e:GetHandler()
end
function s.battleop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SpecialSummon(e:GetHandler(),0,tp,1-tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)~=0 and re:IsSpellTrapEffect()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can Special Summon this card from your hand, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Plant monsters. When your opponent activates a monster effect, while you control a "Rikka" monster (Quick Effect): You can shuffle this card from your hand or GY into the Deck and Tribute 1 Plant monster; negate that effect. You can only use each effect of "Rikka Princess" once per turn.
|
--六花のしらひめ
--Rikka Princess
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate activated monster effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
s.listed_series={SET_RIKKA}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Cannot Special Summon, except Plant monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetAbsoluteRange(tp,1,0)
e1:SetTarget(function(_,c) return not c:IsRace(RACE_PLANT) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1,true)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_RIKKA),tp,LOCATION_MZONE,0,1,nil)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToDeckAsCost() and Duel.CheckReleaseGroupCost(tp,Card.IsRikkaReleasable,1,false,nil,nil,tp) end
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_COST)
local g=Duel.SelectReleaseGroupCost(tp,Card.IsRikkaReleasable,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not re:GetHandler():IsDisabled() end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by battle and sent to the Graveyard, you can add 1 Level 3 or lower Beast-Type monster from your Deck to your hand.
|
--キーマウス
--Key Mouse
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c)
return c:IsLevelBelow(3) and c:IsRace(RACE_BEAST) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.
|
--機関重連アンガー・ナックル
--Double Headed Anger Knuckle
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2,2)
--cannot link material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
e0:SetValue(1)
c:RegisterEffect(e0)
--special summon a target
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon itself
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.costfilter(c,tp)
return c:IsMonster() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsLevel(10) and c:IsRace(RACE_MACHINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.costfilter2(c,tp)
return c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
end
function s.spcost2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter2,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter2,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set). You can banish this card from the GY; this turn, reduce the Levels of all monsters in each player's hand by 1 (even after they are Summoned/Set).
|
--小人のいたずら
--Mischief of the Gnomes
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--level change
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local hg=Duel.GetMatchingGroup(Card.IsLevelAbove,tp,LOCATION_HAND,LOCATION_HAND,nil,1)
local tc=hg:GetFirst()
for tc in aux.Next(hg) do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD))
tc:RegisterEffect(e1)
end
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_TO_HAND)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetOperation(s.hlvop)
Duel.RegisterEffect(e2,tp)
end
function s.hlvop(e,tp,eg,ep,ev,re,r,rp)
local hg=eg:Filter(Card.IsLevelAbove,nil,1)
local tc=hg:GetFirst()
for tc in aux.Next(hg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TOFIELD))
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can target 1 "Vylon" Monster Card you control that is an Equip Card; Special Summon that target in face-up Defense Position. Banish it when it leaves the field.
|
--ヴァイロン・ハプト
--Vylon Hept
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Vylon" Monster Card you control that is an Equip Card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_VYLON}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VYLON) and c:IsMonsterCard() and c:IsEquipCard() and c:IsFaceup()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
--Banish it when it leaves the field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up "Koa'ki Meiru" monster(s) on the field would be destroyed during the End Phase, you can destroy this card instead. When a face-up "Koa'ki Meiru" monster(s) on the field is destroyed during the End Phase, you can Special Summon 1 "Koa'ki Meiru Token" (Rock-Type/EARTH/Level 4/ATK 1800/DEF 1800).
|
--コアキメイル・テストベッド
--Koa'ki Meiru Prototype
local s,id=GetID()
function s.initial_effect(c)
--destroy replace
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_DESTROY_REPLACE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetValue(s.repval)
c:RegisterEffect(e1)
--token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_DESTROYED)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={176393}
s.listed_series={SET_KOAKI_MEIRU}
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_END)
end
function s.rfilter(c)
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsSetCard(SET_KOAKI_MEIRU) and not c:IsReason(REASON_REPLACE)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDestructable(e) and eg:IsExists(s.rfilter,1,e:GetHandler()) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Destroy(c,REASON_EFFECT|REASON_REPLACE)
return true
else return false end
end
function s.repval(e,c)
return c:IsFaceup() and c:IsSetCard(SET_KOAKI_MEIRU) and c~=e:GetHandler()
end
function s.spfilter(c)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousSetCard(SET_KOAKI_MEIRU)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsPhase(PHASE_END) and eg:IsExists(s.spfilter,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_KOAKI_MEIRU,TYPES_TOKEN,1800,1800,4,RACE_ROCK,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_KOAKI_MEIRU,TYPES_TOKEN,1800,1800,4,RACE_ROCK,ATTRIBUTE_EARTH) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul" from your GY; Special Summon 1 "Elemental HERO" Normal Monster from your Deck. All "Elemental HERO" Normal Monsters you currently control can attack your opponent directly this turn.
|
--ヒーローフラッシュ!!
--Hero Flash!!
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.cfilter(c,code)
return c:IsCode(code) and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,74825788)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,213326)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,37318031)
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil,63703130) end
local tc1=Duel.GetFirstMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,nil,74825788)
local tc2=Duel.GetFirstMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,nil,213326)
local tc3=Duel.GetFirstMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,nil,37318031)
local tc4=Duel.GetFirstMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,nil,63703130)
local g=Group.FromCards(tc1,tc2,tc3,tc4)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.dfilter(c)
return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:IsSetCard(SET_ELEMENTAL_HERO)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
local dg=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_MZONE,0,nil)
local tc=dg:GetFirst()
for tc in aux.Next(dg) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If all monsters you control are "Exosister" monsters (min. 1): Pay 800 LP, then target 1 card your opponent controls or in their GY; banish it, then you can apply 1 of the following effects. ● Immediately after this effect resolves, Xyz Summon 1 "Exosister" Xyz Monster using monsters you control. ● If you Xyz Summoned this turn, banish 1 card your opponent controls. You can only activate 1 "Exosister Returnia" per turn.
|
--エクソシスター・リタニア
--Exosister Returnia
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Banish
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.rmcon)
e1:SetCost(Cost.PayLP(800))
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,function(c) return not c:IsXyzSummoned() end)
end
s.listed_series={SET_EXOSISTER}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return #g>0 and g:FilterCount(aux.FaceupFilter(Card.IsSetCard,SET_EXOSISTER),nil)==#g
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.spfilter(c)
return c:IsSetCard(SET_EXOSISTER) and c:IsXyzSummonable()
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)<1 then return end
local xg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_EXTRA,0,nil)
local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,nil)
local b1=#xg>0
local b2=#rg>0 and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)>0
if not (b1 or b2) then return end
if not Duel.SelectYesNo(tp,aux.Stringid(id,1)) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
if op==1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=xg:Select(tp,1,1,nil)
if #g>0 then
Duel.XyzSummon(tp,g:GetFirst())
end
elseif op==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=rg:Select(tp,1,1,nil)
if #g>0 then
Duel.HintSelection(g,true)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control at least 2 other Cyberse monsters and have no cards in your hand: You can pay 1000 LP; draw 1 card. You can only use this effect of "Flick Clown" once per turn.
|
--フリック・クラウン
--Flick Clown
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.drcon)
e1:SetCost(Cost.PayLP(1000))
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_CYBERSE),tp,LOCATION_MZONE,0,2,e:GetHandler())
and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: Destroy it, then inflict 300 damage to your opponent.
|
--毒サソリの罠毒
--Trap of the Poisonous Scorpion
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Destroy an opponent's attacking monster, then inflict 300 damage to your opponent
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(function(e,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local bc=Duel.GetAttacker()
e:SetLabelObject(bc)
bc:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,300)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetLabelObject()
if bc:IsRelateToEffect(e) and bc:IsMonster() and Duel.Destroy(bc,REASON_EFFECT)>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,300,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 "Elemental HERO" monster from your Deck to your hand.
|
--E-エマージェンシーコール
--E - Emergency Call
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.filter(c)
return c:IsSetCard(SET_ELEMENTAL_HERO) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 2 WATER monsters in your Graveyard from play. When this card destroys an opponent's monster as a result of battle, your opponent skips his/her next Draw Phase.
|
--フェンリル
--Fenrir
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--skip draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DESTROYING)
e2:SetCondition(aux.bdocon)
e2:SetOperation(s.skipop)
c:RegisterEffect(e2)
end
function s.spfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1 and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.skipop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetCode(EFFECT_SKIP_DP)
e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_OPPO_TURN)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the start of your Battle Phase: You can place 1 counter on this card (max. 2). This card gains the following effect, based on the number of counters on it. ● 1: Once per turn, when an opponent's monster declares an attack: You can negate that attack. ● 2: You can Tribute this card; banish all monsters on the field, until your opponent's 2nd End Phase.
|
--EMターントルーパー
--Performapal Turn Trooper
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(0x14a)
c:SetCounterLimit(0x14a,2)
--Place 1 counter on this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.countercon)
e1:SetOperation(s.counterop)
c:RegisterEffect(e1)
--Negate attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.atkcon)
e2:SetOperation(function() Duel.NegateAttack() end)
c:RegisterEffect(e2)
--Banish all monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(function(e) return e:GetHandler():GetCounter(0x14a)==2 end)
e3:SetCost(Cost.SelfTribute)
e3:SetTarget(s.rmtg)
e3:SetOperation(s.rmop)
c:RegisterEffect(e3)
end
function s.countercon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():GetCounter(0x14a)<2
end
function s.counterop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
c:AddCounter(0x14a,1)
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp) and e:GetHandler():GetCounter(0x14a)==1
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,c)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,tp,LOCATION_MZONE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
aux.RemoveUntil(g,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp,s.retcon,RESET_PHASE|PHASE_END|RESET_OPPO_TURN,2)
end
function s.retcon(ag,e,tp,eg,ep,ev,re,r,rp)
if Duel.IsTurnPlayer(tp) then return false end
local fid,t=e:GetLabel()
if t==1 then return true end
e:SetLabel(fid,1)
return false
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If the equipped monster attacks a face-down Defense Position monster, it gains 1500 ATK during damage calculation only.
|
--城壁壊しの大槍
--Ballista of Rampart Smashing
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetCondition(s.atkcon)
e2:SetValue(1500)
c:RegisterEffect(e2)
end
function s.atkcon(e)
if Duel.GetCurrentPhase()~=PHASE_DAMAGE_CAL then return false end
local eqc=e:GetHandler():GetEquipTarget()
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return d and a==eqc and d:GetBattlePosition()==POS_FACEDOWN_DEFENSE
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase 1, you can activate this card's effect. If you do, it can attack your opponent directly this turn. Other monsters cannot attack during the turn you activate this effect.
|
--ラピッド・ウォリアー
--Rapid Warrior
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP() and not e:GetHandler():IsHasEffect(EFFECT_DIRECT_ATTACK)
end
function s.ftarget(e,c)
return e:GetLabel()~=c:GetFieldID()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.ftarget)
e1:SetLabel(e:GetHandler():GetFieldID())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up "Inzektor" monster you control; equip this card to that target. It gains 1000 DEF, and cannot be destroyed by your opponent's card effects.
|
--甲虫装機の手甲
--Inzektor Gauntlet
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetCost(aux.RemainFieldCost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_INZEKTOR}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_INZEKTOR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return e:IsHasType(EFFECT_TYPE_ACTIVATE)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsLocation(LOCATION_SZONE) or not c:IsRelateToEffect(e) or c:IsStatus(STATUS_LEAVE_CONFIRMED) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Equip(tp,c,tc)
--Atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(1000)
c:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetValue(s.eqlimit)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
e3:SetValue(s.efilter)
c:RegisterEffect(e3,true)
else
c:CancelToGrave(false)
end
end
function s.eqlimit(e,c)
return c:IsSetCard(SET_INZEKTOR)
end
function s.efilter(e,re,rp)
return e:GetHandlerPlayer()~=rp
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal or Special Summoned if you control a monster. You can Special Summon this card (from your hand) in Attack Position. If another monster(s) is Summoned to your field while you control this monster: Destroy this card.
|
--独法師
--Bonze Alone
--scripted by Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Cannot be normal summoned if control a monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.sumcon)
c:RegisterEffect(e1)
--spsummon condition
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetCode(EFFECT_SPSUMMON_CONDITION)
e2:SetCondition(s.sumcon)
c:RegisterEffect(e2)
--Special summon from hand
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_SPSUMMON_PROC)
e3:SetProperty(EFFECT_FLAG_SPSUM_PARAM+EFFECT_FLAG_UNCOPYABLE)
e3:SetTargetRange(POS_FACEUP_ATTACK,0)
e3:SetRange(LOCATION_HAND)
e3:SetCondition(s.spcon)
e3:SetValue(1)
c:RegisterEffect(e3)
--Self-destruction if a monster is normal summoned to your field
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_SUMMON_SUCCESS)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.descon)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
--Same as above, but if flip summoned
local e5=e4:Clone()
e5:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e5)
--Same as above, but if special summoned
local e6=e4:Clone()
e6:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e6)
end
--Check if any monsters
function s.sumcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),LOCATION_MZONE,0)>0
end
--If monster zone available
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and not s.sumcon(e)
end
--If it ever happened
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsControler,1,e:GetHandler(),tp)
end
--Activation legality
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
--Self-destruction
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.
|
--神縛りの塚
--Mound of the Bound Creator
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.target)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
c:RegisterEffect(e3)
--Damage
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_BATTLE_DESTROYED)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetCondition(s.damcon)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
--Search
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,1))
e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e5:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e5:SetCode(EVENT_TO_GRAVE)
e5:SetCondition(s.thcon)
e5:SetTarget(s.thtg)
e5:SetOperation(s.thop)
c:RegisterEffect(e5)
end
function s.target(e,c)
return c:IsLevelAbove(10)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
local des=eg:GetFirst()
local rc=des:GetReasonCard()
return des:IsLocation(LOCATION_GRAVE) and des:IsMonster() and rc:IsRelateToBattle() and rc:IsLevelAbove(10)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local damp=eg:GetFirst():GetPreviousControler()
Duel.SetTargetPlayer(damp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,damp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,v=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,v,REASON_EFFECT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return (r&(REASON_EFFECT+REASON_DESTROY))==(REASON_EFFECT+REASON_DESTROY) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsAttribute(ATTRIBUTE_DIVINE) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Dragon monsters on the field gain 300 DEF. If any Link Monsters are on the field, neither player can Link Summon a Link Monster with a lower Link Rating than the highest Link Rating on the field. Monsters cannot attack, except Link Monsters. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. ● Negate the activated effects of Cyberse monsters. ● Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects.
|
--天火の牢獄
--Fire Prison
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--defup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_DEFENSE)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_DRAGON))
e2:SetValue(300)
c:RegisterEffect(e2)
--cannot link summon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(1,1)
e3:SetTarget(s.splimit)
c:RegisterEffect(e3)
--cannot attack
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ATTACK)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e4:SetTarget(s.atktg)
c:RegisterEffect(e4)
--disable
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_CHAIN_SOLVING)
e5:SetRange(LOCATION_FZONE)
e5:SetCondition(s.discon)
e5:SetOperation(s.disop)
c:RegisterEffect(e5)
--cannot attack
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_FIELD)
e6:SetCode(EFFECT_CANNOT_ATTACK)
e6:SetRange(LOCATION_FZONE)
e6:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e6:SetCondition(s.limcon)
e6:SetTarget(s.atlimit)
c:RegisterEffect(e6)
--cannot be battle target
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_FIELD)
e7:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e7:SetRange(LOCATION_FZONE)
e7:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e7:SetCondition(s.limcon)
e7:SetValue(s.atlimit)
c:RegisterEffect(e7)
--cannot be effect target
local e8=Effect.CreateEffect(c)
e8:SetType(EFFECT_TYPE_FIELD)
e8:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e8:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e8:SetRange(LOCATION_FZONE)
e8:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e8:SetCondition(s.limcon)
e8:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE))
e8:SetValue(1)
c:RegisterEffect(e8)
end
function s.splimit(e,c,tp,sumtp,sumpos)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsLinkMonster),tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g<=0 then return false end
local mg,lk=g:GetMaxGroup(Card.GetLink)
return (sumtp&SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK and lk and lk>c:GetLink()
end
function s.atktg(e,c)
return not c:IsLinkMonster()
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsLinkMonster()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)>1
and re:IsMonsterEffect() and re:GetHandler():IsRace(RACE_CYBERSE)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
function s.limcon(e)
return Duel.GetMatchingGroupCount(s.cfilter,e:GetHandler():GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)>1
end
function s.atlimit(e,c)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up Spirit monster(s) you control returns to your hand while this card is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. When an opponent's monster declares an attack: You can banish 1 Spirit monster from your Graveyard; negate the attack, then end the Battle Phase. You can only use each effect of "Shinobird Salvation" once per turn.
|
--霊魂の円環
--Shinobird Salvation
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Negate an attack and end the Battle Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.condition)
e2:SetCost(s.cost)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
--Destroy 1 card the opponent controls
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_HAND)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
s.listed_card_types={TYPE_SPIRIT}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():IsControler(1-tp)
end
function s.cfilter(c)
return c:IsType(TYPE_SPIRIT) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateAttack() then
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
end
function s.filter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsControler(tp) and c:IsType(TYPE_SPIRIT)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can discard 1 WATER monster to the Graveyard; Special Summon 1 "Mermail" monster from your Deck in face-up Defense Position. You can only use the effect of "Mermail Abyssnose" once per turn.
|
--水精鱗-アビスノーズ
--Mermail Abyssnose
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.bdogcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_MERMAIL}
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable() and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_MERMAIL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Dual Avatar Feet - Kokoku" + 2 "Dual Avatar" monsters The first time each "Dual Avatar" Fusion Monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, during your Main Phase: You can return all Spells and Traps your opponent controls to the hand. When a monster effect is activated on your opponent's field while you control 2 or more Fusion Monsters (Quick Effect): You can destroy that monster. You can only use this effect of "Dual Avatar - Empowered Mitsu-Jaku" once per turn.
|
--双天将 密迹
--Dual Avatar - Empowered Mitsu-Jaku
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Fusion summon procedure
Fusion.AddProcMixN(c,true,true,11759079,1,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_DUAL_AVATAR),2)
--Each "Dual Avatar" fusion monster get protected once by battle, each turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(s.indtg)
e1:SetValue(s.indct)
c:RegisterEffect(e1)
--Return all of opponent's spells/traps to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Destroy opponent's monster, that activated its effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
--Lists "Dual Avatar" archetype in fusion recipe
s.material_setcode={SET_DUAL_AVATAR}
--Lists "Dual Avatar" archetype
s.listed_series={SET_DUAL_AVATAR}
--Check for "Dual Avatar" fusion monsters
function s.indtg(e,c)
return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_DUAL_AVATAR)
end
--Cannot be destroy by battle, once per turn
function s.indct(e,re,r,rp)
if r&REASON_BATTLE==REASON_BATTLE then
return 1
else return 0 end
end
--Check for spells/traps
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
--Activation legality
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,#sg,0,0)
end
--Return all of opponent's spells/traps to hand
function s.thop(e,tp,eg,ep,ev,re,r,rp,chk)
local sg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
end
--If a monster effect is activated on opponent's field, while you control 2+ fusion monsters
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return re:GetHandler():IsOnField() and re:IsMonsterEffect() and ep==1-tp
and Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsType,TYPE_FUSION),tp,LOCATION_MZONE,0,nil)>=2
end
--Activation legality
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
--Destroy opponent's monster, that activated its effect
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Jet Synchron" + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target 1 card your opponent controls; return it to the hand. If this card is in your Graveyard: You can Tribute 1 Level 2 or lower monster; Special Summon this card in Defense Position, but banish it when it leaves the field. You can only use each effect of "Jet Warrior" once per turn.
|
--ジェット・ウォリアー
--Jet Warrior
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Synchro summon procedure
Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),1,99)
--If synchro summoned, return 1 of your opponent's cards to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.material={9742784}
s.listed_names={9742784}
s.material_setcode=SET_SYNCHRON
function s.tfilter(c,scard,sumtype,tp)
return c:IsSummonCode(scard,sumtype,tp,9742784) or c:IsHasEffect(20932152)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.cfilter(c,ft,tp)
return c:IsLevelBelow(2)
and (ft>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,ft,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,ft,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be used as Synchro Material, except for the Synchro Summon of a "Majestic" monster. This card's name becomes "Majestic Dragon" while on the field or in the GY. When you draw this card: You can reveal it; Special Summon it from your hand, then, if you control a Level 8 or higher Dragon Synchro Monster, you can Special Summon 1 Level 1 Dragon monster from your Deck. You can only Special Summon "Converging Wills Dragon(s)" once per turn.
|
--想い集いし竜
--Converging Wills Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
--synchro limit
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetValue(s.synlimit)
c:RegisterEffect(e1)
--change name
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_CHANGE_CODE)
e2:SetRange(LOCATION_MZONE|LOCATION_GRAVE)
e2:SetValue(21159309)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e3:SetCode(EVENT_DRAW)
e3:SetRange(LOCATION_HAND)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={21159309}
s.listed_series={SET_MAJESTIC}
function s.synlimit(e,c)
if not c then return false end
return not c:IsSetCard(SET_MAJESTIC)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not e:GetHandler():IsPublic() end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(8) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_SYNCHRO)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsLevel(1) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Level 4 or lower monster(s) is Special Summoned (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
|
--TG ワーウルフ
--T.G. Warwolf
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
s.listed_series={SET_TG}
s.listed_names={id}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(aux.FaceupFilter(Card.IsLevelBelow,4),1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if (c:GetPreviousLocation()&LOCATION_ONFIELD)~=0 and c:IsReason(REASON_DESTROY) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_GRAVE)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.filter(c)
return c:IsSetCard(SET_TG) and not c:IsCode(id) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.
|
--伝説の都 アトランティス
--A Legendary Ocean
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,LOCATION_HAND|LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER))
e2:SetValue(-1)
c:RegisterEffect(e2)
--Atk
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetValue(200)
c:RegisterEffect(e3)
--Def
local e4=e3:Clone()
e4:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e4)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by declaring 1 Monster Type. Monsters with the declared Type cannot declare an attack. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. * The above text is unofficial and describes the card's functionality in the OCG.
|
--一族の掟
--The Regulation of Tribe
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.atktarget)
c:RegisterEffect(e2)
e2:SetLabelObject(e1)
--maintain
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.mtcon)
e3:SetOperation(s.mtop)
c:RegisterEffect(e3)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RACE)
local rc=Duel.AnnounceRace(tp,1,RACE_ALL)
e:SetLabel(rc)
e:GetHandler():SetHint(CHINT_RACE,rc)
end
function s.atktarget(e,c)
return c:GetRace()==e:GetLabelObject():GetLabel()
end
function s.mtcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.mtop(e,tp,eg,ep,ev,re,r,rp)
if Duel.CheckReleaseGroupCost(tp,Card.IsReleasable,1,false,nil,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
local g=Duel.SelectReleaseGroupCost(tp,Card.IsReleasable,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
else
Duel.Destroy(e:GetHandler(),REASON_COST)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 non-Link "Trickstar" monster You can only Special Summon "Trickstar Colchica(s)" once per turn. When a monster is destroyed by battle involving your "Trickstar" monster, while this card is in your GY: You can banish this card, then target that destroyed monster; inflict damage to your opponent equal to that monster's ATK. You can only use this effect of "Trickstar Colchica" once per turn.
|
--トリックスター・コルチカ
--Trickstar Colchica
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,s.matfilter,1,1)
--You can only Special Summon "Trickstar Colchica(s)" once per turn
c:SetSPSummonOnce(id)
--Inflict damage equal to the ATK of a monster destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.damcond)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
s.listed_series={SET_TRICKSTAR}
s.listed_names={id}
function s.matfilter(c,lc,sumtype,tp)
return c:IsSetCard(SET_TRICKSTAR,lc,sumtype,tp) and not c:IsType(TYPE_LINK,lc,sumtype,tp)
end
function s.damconfilter(c,tp,ct)
local bc=c:GetBattleTarget()
return (c:IsPreviousControler(tp) and c:IsPreviousSetCard(SET_TRICKSTAR))
or (ct==1 and bc and bc:IsControler(tp) and bc:IsSetCard(SET_TRICKSTAR))
end
function s.damcond(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.damconfilter,1,nil,tp,#eg) and not eg:IsContains(e:GetHandler())
end
function s.damtgfilter(c,e)
return c:IsCanBeEffectTarget(e) and c:GetBaseAttack()>0
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.damtgfilter(chkc,e) end
if chk==0 then return eg:IsExists(s.damtgfilter,1,nil,e) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=nil
if #eg>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
tc=eg:FilterSelect(tp,s.damtgfilter,1,1,nil,e):GetFirst()
else
tc=eg:GetFirst()
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:GetBaseAttack()>0 then
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to "Jinzo". This card's activation and effect cannot be negated. The equipped monster's effect, "Trap Cards, and their effects on the field, cannot be activated. Negate all Trap effects on the field." becomes "Your opponent cannot activate Trap Cards, or their effects on the field. Negate all Trap effects your opponent controls." When this card leaves the field, destroy the equipped monster.
|
--電脳増幅器
--Amplifier
local s,id=GetID()
function s.initial_effect(c)
--Equip
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsCode,CARD_JINZO),nil,nil,nil,nil,nil,EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
--Immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e1:SetTarget(s.etarget)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--Destroy the equipped monster when this card leaves the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Effect cannot be negated
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_DISABLE)
c:RegisterEffect(e3)
end
s.listed_names={CARD_JINZO}
function s.etarget(e,c)
local ec=e:GetHandler():GetEquipTarget()
return c:IsTrap() and ec and c:GetControler()==ec:GetControler()
end
function s.efilter(e,re)
return re:GetHandler()==e:GetHandler():GetEquipTarget()
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and tc:IsLocation(LOCATION_MZONE) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Send 3 "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
|
--魔法の歯車
--Spell Gear
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
aux.GlobalCheck(s,function()
s[0]={}
aux.AddValuesReset(function()
for _,te in ipairs(s[0]) do
if Duel.GetTurnPlayer()==te:GetOwnerPlayer() then
s.reset(te,te:GetOwnerPlayer(),nil,0,0,nil,0,0)
end
end
end)
end)
end
s.listed_series={SET_ANCIENT_GEAR}
s.listed_names={CARD_ANCIENT_GEAR_GOLEM}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ANCIENT_GEAR) and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil)
if chk==0 then
e:SetLabel(1)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #tg>=3 and aux.SelectUnselectGroup(tg,e,tp,3,3,aux.ChkfMMZ(1),0)
end
local c=e:GetHandler()
local g=aux.SelectUnselectGroup(tg,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE)
Duel.SendtoGrave(g,REASON_COST)
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetReset(RESET_SELF_TURN|RESET_PHASE|PHASE_END,2)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
local e4=Effect.CreateEffect(e:GetHandler())
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e4:SetDescription(aux.Stringid(id,1))
e4:SetReset(RESET_SELF_TURN|RESET_PHASE|PHASE_END,2)
e4:SetTargetRange(1,0)
Duel.RegisterEffect(e4,tp)
local descnum=tp==c:GetOwner() and 0 or 1
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetDescription(aux.Stringid(id,descnum))
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetCode(1082946)
e3:SetOwnerPlayer(tp)
e3:SetLabel(0)
e3:SetOperation(s.reset)
e3:SetReset(RESET_SELF_TURN|RESET_PHASE|PHASE_END,2)
c:RegisterEffect(e3)
table.insert(s[0],e3)
s[0][e3]={e1,e2}
end
function s.reset(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local label=e:GetLabel()
label=label+1
e:SetLabel(label)
if ev==1082946 then
c:SetTurnCounter(label)
end
c:SetTurnCounter(0)
if label==2 then
local e1,e2=table.unpack(s[0][e])
e:Reset()
if e1 then e1:Reset() end
if e2 then e2:Reset() end
s[0][e]=nil
for i,te in ipairs(s[0]) do
if te==e then
table.remove(s[0],i)
break
end
end
end
end
function s.filter(c,e,tp)
return c:IsCode(CARD_ANCIENT_GEAR_GOLEM) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.dfilter(c)
return c:IsFacedown() or c:GetCode()~=CARD_ANCIENT_GEAR_GOLEM
end
function s.spcheck(sg,e,tp,mg)
return sg:FilterCount(Card.IsLocation,nil,LOCATION_HAND)<2 and sg:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<2
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>2 then ft=2 end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or g:FilterCount(Card.IsLocation,nil,LOCATION_HAND)<=0
or g:FilterCount(Card.IsLocation,nil,LOCATION_DECK)<=0 then ft=1 end
local sg=aux.SelectUnselectGroup(g,e,tp,ft,ft,s.spcheck,1,tp,HINTMSG_SPSUMMON)
if Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP)>0 then
local dg=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_MZONE,0,nil)
if #dg>0 then
Duel.BreakEffect()
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Flame Swordsman" + "Fighting Flame Dragon" You can target 1 monster your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. This is a Quick Effect if this card is equipped with an Equip Card. At the start of the Damage Step, if this card battles: You can double this card's ATK until the end of this turn, but if you do, destroy it during the End Phase of this turn. You can only use each effect of "Ultimate Flame Swordsman" once per turn.
|
--極炎の剣士
--Ultimate Flame Swordsman
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon Procedure
Fusion.AddProcMix(c,true,true,CARD_FLAME_SWORDSMAN,36319131)
--Destroy 1 monster and inflict damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.NOT(s.quickcon))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Destroy 1 monster and inflict damage (Quick if it has an Equip card)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e2:SetCondition(s.quickcon)
c:RegisterEffect(e2)
--Double its ATK but destroy it during the End Phase
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_START)
e3:SetCountLimit(1,{id,1})
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_FLAME_SWORDSMAN,36319131}
function s.quickcon(e,tp,eg,ep,ev,re,r,rp)
return #e:GetHandler():GetEquipGroup()>0
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,500,REASON_EFFECT)
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
--Double its ATK until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(c:GetAttack()*2)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
--Destroy it during the End Phase of this turn
aux.DelayedOperation(c,PHASE_END,id,e,tp,function(cc) Duel.Destroy(cc,REASON_EFFECT) end)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
|
--絶火の祆現
--Magistus Vritra
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destruction replacement
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MAGISTUS}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MAGISTUS) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_MAGISTUS) and c:IsLocation(LOCATION_SZONE) and c:IsControler(tp)
and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 Level 5 or higher "Gusto" monster from your Deck.
|
--ガスタ・スクイレル
--Gusto Squirro
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GUSTO}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT)
end
function s.filter(c,e,tp)
return c:IsLevelAbove(5) and c:IsSetCard(SET_GUSTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g = Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand). You can only Special Summon "Moon Gardna" once per turn this way. If this card is Normal or Special Summoned and your opponent controls a monster: You can target 1 Level 4 LIGHT monster in your GY, except "Moon Gardna"; add it to your hand. You can only use this effect of "Moon Gardna" once per turn.
|
--ムーン・ガードナー
--Moon Gardna
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--If your opponent controls 2 or more monsters, you can Special Summon this card (from your hand)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Add 1 Level 4 LIGHT monster from your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.listed_names={id}
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=2
end
function s.thfilter(c)
return c:IsLevel(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,nil)
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
|
--EMハンマーマンモ
--Performapal Elephammer
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--atklimit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetCondition(s.atkcon)
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_ATTACK_ANNOUNCE)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_PERFORMAPAL}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_ONFIELD,0,2,nil)
end
function s.atkcon(e)
return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,e:GetHandler())
end
function s.filter(c)
return c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_ONFIELD,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's name becomes "Dark Magician" while on the field. You can only use each of the following effects of "Dark Magician the Magician of Black Magic" once per turn. If "Shining Sarcophagus" is on the field: You can Special Summon this card from your hand. If this card is destroyed by card effect and a Level 5 or higher monster is on the field: You can Special Summon this card, then you can Set 1 Spell/Trap from your Deck that mentions "Dark Magician".
|
--黒き魔術師-ブラック・マジシャン
--Dark Magician the Magician of Black Magic
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--This card's name becomes "Dark Magician" while in the Monster Zone
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(CARD_DARK_MAGICIAN)
c:RegisterEffect(e1)
--Special Summon this card from your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,{id,0})
e2:SetCondition(function() return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SHINING_SARCOPHAGUS),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end)
e2:SetTarget(s.hsptg)
e2:SetOperation(s.hspop)
c:RegisterEffect(e2)
--Special Summon this card then you can Set 1 Spell/Trap that mentions "Dark Magician" from your Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e) return e:GetHandler():IsReason(REASON_EFFECT) end)
e3:SetTarget(s.dessptg)
e3:SetOperation(s.desspop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_DARK_MAGICIAN,CARD_SHINING_SARCOPHAGUS}
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.dessptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelAbove,5),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.setfilter(c)
return c:ListsCode(CARD_DARK_MAGICIAN) and c:IsSpellTrap() and c:IsSSetable()
end
function s.desspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=g:Select(tp,1,1,nil)
Duel.BreakEffect()
Duel.SSet(tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.
|
--ヴェルズ・ナイトメア
--Evilswarm Nightmare
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),4,2)
c:EnableReviveLimit()
--pos
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.DetachFromSelf(1))
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:IsCanTurnSet() and c:IsSummonPlayer(1-tp) and (not e or c:IsRelateToEffect(e))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.filter,1,nil,nil,tp) end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,#eg,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(s.filter,nil,e,tp)
Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return "Stardust Dragon", or a Synchro Monster that lists "Stardust Dragon" in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of "Arrive in Light" again this turn. ● Draw 1 card. ● Special Summon 1 Tuner from your hand.
|
--光来する奇跡
--Arrive in Light
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--cannot to extra
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_TO_DECK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD)
e2:SetTarget(s.tdtg)
e2:SetValue(1)
c:RegisterEffect(e2)
--draw or special summon
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_SZONE)
e3:SetCondition(s.applycon)
e3:SetTarget(s.applytg)
e3:SetOperation(s.applyop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_STARDUST_DRAGON}
function s.tdfilter(c)
return c:IsLevel(1) and c:IsRace(RACE_DRAGON) and (c:IsLocation(LOCATION_DECK) or c:IsAbleToDeck())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g1=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_HAND,0,nil)
local g2=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_DECK,0,nil)
if not (#g1>0 or #g2>0) then return end
local op=-1
if #g1>0 and #g2>0 then
op=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1))
elseif #g1>0 then
op=0
elseif #g2>0 then
op=1
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
if op==0 then
local tc=g1:Select(tp,1,1,nil):GetFirst()
Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)
elseif op==1 then
local tc=g2:Select(tp,1,1,nil):GetFirst()
Duel.ShuffleDeck(tp)
Duel.MoveSequence(tc,SEQ_DECKTOP)
end
Duel.ConfirmDecktop(tp,1)
end
function s.tdtg(e,c)
return c:IsFaceup() and ((c:IsCode(CARD_STARDUST_DRAGON) and (c:IsType(TYPE_EXTRA) or c:IsLocation(LOCATION_SZONE)))
or (c:IsType(TYPE_SYNCHRO) and c:ListsCode(CARD_STARDUST_DRAGON)))
end
function s.applycon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),1,nil)
end
function s.applytg(e,tp,eg,ep,ev,re,r,rp,chk)
local draw=s.drtg(e,tp,eg,ep,ev,re,r,rp,0)
local spsummon=s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
if chk==0 then return draw or spsummon end
end
function s.applyop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local draw=s.drtg(e,tp,eg,ep,ev,re,r,rp,0)
local spsummon=s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
local op=-1
if draw and spsummon then
op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
elseif draw then
op=0
elseif spsummon then
op=1
end
if op==0 then
s.drop(e,tp,eg,ep,ev,re,r,rp)
elseif op==1 then
s.spop(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.GetFlagEffect(tp,id)==0 end
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)>0 then return end
Duel.Draw(tp,1,REASON_EFFECT)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsType(TYPE_TUNER)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFlagEffect(tp,id+1)==0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id+1)>0 then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
Duel.RegisterFlagEffect(tp,id+1,RESET_PHASE|PHASE_END,0,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. ---------------------------------------- [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).
|
--ダイナミスト・ブラキオン
--Dinomist Brachion
local s,id=GetID()
function s.initial_effect(c)
--Pendulum attributes
Pendulum.AddProcedure(c)
--Negate effect that targets a "Dinomist" card
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_PZONE)
e1:SetCondition(s.negcon)
e1:SetOperation(s.negop)
c:RegisterEffect(e1)
--Special Summon itself from hand
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
end
s.listed_series={SET_DINOMIST}
s.listed_names={id}
function s.tfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_DINOMIST) and c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD)
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return e:GetHandler():GetFlagEffect(id)==0 and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET)
and g and g:IsExists(s.tfilter,1,e:GetHandler(),tp) and Duel.IsChainDisablable(ev)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SelectEffectYesNo(tp,c) then
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
if Duel.NegateEffect(ev) then
Duel.BreakEffect()
Duel.Destroy(c,REASON_EFFECT)
end
end
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
if #g==0 then return false end
local tg=g:GetMaxGroup(Card.GetAttack)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),tp,LOCATION_MZONE,0,1,nil)
and tg:IsExists(Card.IsControler,1,nil,1-tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can send cards from the top of your opponent's Deck to the GY, equal to the number of cards they control. If this card is Special Summoned: You can send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls. You can only use this effect of "Firebrand Hymnist" once per turn.
|
--讃美火
--Firebrand Hymnist
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--deck destruction
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e2:SetCountLimit(1,id)
e2:SetTarget(s.target2)
e2:SetOperation(s.operation2)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
if chk==0 then return g>0 and Duel.IsPlayerCanDiscardDeck(1-tp,g) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,g)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(1-tp,Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD),REASON_EFFECT)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)
if chk==0 then return g>0 and Duel.IsPlayerCanDiscardDeck(tp,g) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,g)
end
function s.operation2(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can add 1 "Gagaga" Spell/Trap Card from your Deck to your hand. You can target 1 other "Gagaga" monster you control; the Levels of that monster and this card become their combined current Levels, until the end of this turn. You can only use this effect of "Gagaga Sister" once per turn.
|
--ガガガシスター
--Gagaga Sister
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Gagaga" Spell/Trap Card from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Change the Level of this card and 1 other "Gagaga" monster you control to be their combined current Levels
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GAGAGA}
function s.thfilter(c)
return c:IsSetCard(SET_GAGAGA) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lvfilter(c,lv)
local tc_lv=c:GetLevel()
local total_lv=tc_lv+lv
return c:IsSetCard(SET_GAGAGA) and c:HasLevel() and c:IsFaceup() and not (total_lv==lv and total_lv==tc_lv)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local lv=c:GetLevel()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc~=c and s.lvfilter(chkc,lv) end
if chk==0 then return c:HasLevel() and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,c,lv) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,c,lv):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,Group.FromCards(c,tc),2,tp,lv+tc:GetLevel())
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then
local lv=c:GetLevel()+tc:GetLevel()
--Their Level becomes their total combined Levels until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--魔神火焔砲
--Obliterate!!! Blaze
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Grant effects to 1 monster you control with "Exodia" in its original name
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_EXODIA,SET_FORBIDDEN_ONE}
function s.cfilter(c)
return c:IsFaceup() and c:IsLevelAbove(10) and c:IsOriginalSetCard(SET_EXODIA) and not c:HasFlagEffect(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if tc and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
Duel.HintSelection(tc,true)
local c=e:GetHandler()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1))
--Destroy cards in the Spell/Trap Zone and equip 5 "Forbidden One" monsters to this card
local e1=Effect.CreateEffect(tc)
e1:SetDescription(aux.Stringid(id,2))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.descost)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
--Inflict piercing damage
local e2=Effect.CreateEffect(tc)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_PIERCE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.eqfilter(c,tp)
return c:IsSetCard(SET_FORBIDDEN_ONE) and c:IsMonster() and c:CheckUniqueOnField(tp) and not c:IsForbidden()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,LOCATION_STZONE,LOCATION_STZONE,1,nil)
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,5,nil,tp) end
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_STZONE,LOCATION_STZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,sg,#sg,tp,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,5,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(nil,tp,LOCATION_STZONE,LOCATION_STZONE,nil)
if Duel.Destroy(sg,REASON_EFFECT)>0 and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>=5
and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,5,nil,tp) then
local eqg=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,tp)
if #eqg>5 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
eqg=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_HAND|LOCATION_DECK,0,5,5,nil,tp)
end
Duel.BreakEffect()
for ec in eqg:Iter() do
if Duel.Equip(tp,ec,c,true,true) then
--The equipped monster gains 2000 ATK
local e1=Effect.CreateEffect(ec)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(2000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
ec:RegisterEffect(e1)
--Equip limit
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e2:SetCode(EFFECT_EQUIP_LIMIT)
e2:SetValue(function(e,c) return e:GetOwner()==c end)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
ec:RegisterEffect(e2)
end
end
Duel.EquipComplete()
end
local fid=c:GetFieldID()
--You cannot activate cards and effects for the rest of this turn
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(1,0)
e3:SetValue(function(_,re) return re:GetHandler()~=c or re:GetHandler():GetFieldID()~=fid end)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can attack directly. If this card inflicts battle damage to your opponent by a direct attack: Your opponent cannot activate cards or effects until the end of this turn.
|
--エレキリン
--Wattgiraffe
local s,id=GetID()
function s.initial_effect(c)
--Can attack directly
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e1)
--Make your opponent unable to activate cards or effects that turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(function(e,tp,eg,ep) return ep==1-tp and Duel.GetAttackTarget()==nil end)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
--Cannot activate cards or effects until the end of this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Warrior-Type monsters you control gain 200 ATK for each Warrior or Spellcaster-Type monster you control.
|
--連合軍
--The A. Forces
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.tg)
e2:SetValue(s.val)
c:RegisterEffect(e2)
end
function s.tg(e,c)
return c:IsRace(RACE_WARRIOR)
end
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_WARRIOR|RACE_SPELLCASTER)
end
function s.val(e,c)
return Duel.GetMatchingGroupCount(s.filter,c:GetControler(),LOCATION_MZONE,0,nil)*200
end
|
End of preview. Expand
in Data Studio
YGOPro Lua Code Generation Dataset
Dataset Description
This dataset contains Yu-Gi-Oh! card effects written with correct PSCT (Problem-Solving card text) paired with their corresponding YGOPro Lua script implementations. It's designed for training models to generate functional Lua code for YGOPro (Yu-Gi-Oh! Pro) simulator from natural language card effect descriptions.
Dataset Structure
Data Fields
instruction
: The task instruction (constant across all examples)input
: Natural language description of the Yu-Gi-Oh! card effectoutput
: Corresponding YGOPro Lua script implementation
Data Splits
- Train: 90% of availablle examples
- Validation: 10% of available examples
Usage
Loading the Dataset
from datasets import load_dataset
dataset = load_dataset("{lenarc/psct_lua}")
# Access train split
train_data = dataset["train"]
# Access validation split
val_data = dataset["validation"]
Example Usage for Fine-tuning
# For training with Unsloth/transformers
from datasets import load_dataset
dataset = load_dataset("lenarc/psct_lua")
# The dataset is ready to use for instruction-following model training
# Each example has: instruction, input (card effect), output (lua code)
Dataset Creation
This dataset was created by collecting Yu-Gi-Oh! card effects and their corresponding YGOPro Lua implementations. The data has been formatted for instruction-following fine-tuning.
Intended Use
- Fine-tuning language models for code generation
- Training models to convert natural language game rules to executable code
- Research in domain-specific code generation
- Educational purposes for learning Lua scripting for YGOPro
License
This dataset is released under the GNU Affero General Public License v3.0 (AGPL-3.0), consistent with the YGOPro project licensing.
Disclaimer
This dataset is for educational and research purposes. Yu-Gi-Oh! is a trademark of Konami Digital Entertainment.
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