Dataset Viewer
Auto-converted to Parquet
image
image
image_url
string
processed_time
string
is_game_screenshot
bool
description_of_the_image
string
reasoning
string
glitch_detected
bool
description_of_glitch
string
https://images.steamusercontent.com/ugc/957265750418496380/47F2119F1738687F97E889CBAF0CEA6DB3E37B34/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:25:33.257+00:00
true
A third-person perspective screenshot from a video game. The player character, a male figure in light armor, is seen from behind, standing on a wooden platform and facing a large, intensely bright, fiery orange portal or doorway. The environment appears to be a wooden interior, possibly a ship or fort, with lanterns on the walls. Game UI elements, including a health bar, mini-map, and an action bar with items, are visible on screen.
The image is identified as an in-game screenshot due to the presence of typical video game user interface elements such as a health bar, character portrait, mini-map, and an action bar. Upon close inspection, a minor visual glitch was detected involving object clipping.
true
A rope, located on the left side of the screen and wrapped around a wooden post or railing, appears to be clipping through the post. A section of the rope is incorrectly rendered as passing through the solid geometry of the wooden post instead of resting on its surface or being tied around it properly.
https://images.steamusercontent.com/ugc/63717246417975793/3A11A4E4BC6DBDEED949BD166121D85DE735ACE5/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:35:47.303+00:00
true
An isometric in-game screenshot of a survival game, likely Project Zomboid, depicting a player character outside a gas station with a car wash. Several dead bodies lie on the ground. Multiple UI panels are active: character status (top-left), skills/crafting (left), in-game time/date (top-right), inventory (right), and prominently, a 'Tile Report' and 'Tile params' debug/developer information window in the center of the screen, overlaying the game world. A game version number is visible in the bottom-right corner.
The image is identified as a game screenshot due to its distinct isometric art style, game-specific UI elements (inventory, skills, health indicators, in-game clock, version number), and character models. A visual glitch is detected in the form of a debug/developer overlay ('Tile Report' and 'Tile params' windows) being prominently displayed. Such overlays are not typical for standard gameplay and their presence, if unintentional, constitutes a UI glitch or visual artifact that obstructs the player's view.
true
A debug/developer information overlay, specifically the 'Tile Report' and 'Tile params' windows, is displayed prominently in the center of the screen. These windows show technical data about a selected game tile (lighting_outdoor_01_42). Such overlays are typically used for development or debugging purposes and are not part of the standard player user interface. Their appearance during what seems to be regular gameplay can be considered a UI glitch or visual artifact if unintentionally activated or displayed, as it obstructs the game view with technical data irrelevant to the typical player.
https://images.steamusercontent.com/ugc/10077919569039642086/1C5CBD452126398492993D8B902CBD5427955489/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:15:12.328+00:00
true
A rear three-quarter view of a customized light blue and black Mercedes-AMG C63 Coupe in a dark, stylized environment. The car features a widebody kit, a large rear spoiler, custom decals including 'AMG' branding, and a license plate that reads 'HEAT' with 'Palm City' above it. The scene is illuminated by bright, white, angular neon-like tube lights arranged geometrically on the walls and ceiling, reflecting off the car's glossy paint and the dark, reflective floor.
The image is identified as a game screenshot due to its characteristic high-fidelity graphics, stylized lighting, detailed car customization, and the presence of a license plate ('Palm City HEAT') strongly associated with the video game 'Need for Speed Heat'. The overall aesthetic is consistent with modern racing games. The image was examined for common visual glitches such as texture errors, model clipping, lighting inconsistencies, or rendering artifacts. No such issues were apparent; the car model, textures, lighting, and reflections appear as intended within a high-quality game render.
false
nan
https://steamuserimages-a.akamaihd.net/ugc/938321824669805125/CEBB5D6DCE62BCF74D901FA49C7BF45B15793641/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:10:16.637+00:00
true
A screenshot from a video game depicting a dark, futuristic scene, likely in space, centered on a large, transparent cylindrical structure. Inside and around this structure are prominent, dark, spiky organic masses with some glowing blue spots, and several smaller, lighter-colored, elongated creatures. The scene is illuminated by bright spotlights from above, casting rays, against a backdrop of stars and nebulae. Game UI elements are visible in the corners, and performance metrics (FPS, RAM, Ping) are displayed at the bottom left.
The image is confirmed as an in-game screenshot due to the presence of characteristic UI elements (icons, menu button) and an overlay displaying real-time performance statistics (Frame Rate, Time, RAM, Ping). A visual glitch is suspected due to the rendering of the large, dark organic masses; they appear almost completely black and lack surface detail or convincing interaction with light, suggesting missing or improperly loaded textures or a shader issue.
true
The large, dark, spiky organic or rock-like structures prominently featured in the scene appear to be affected by a texture or shader glitch. These elements are rendered as almost uniformly black, with minimal surface detail, texture, or nuanced shading, even in areas directly hit by light sources. This makes them look flat and unconvincing compared to other elements in the scene, such as the lighter creatures or the transparent container, and is characteristic of textures failing to load or shaders not rendering correctly.
https://images.steamusercontent.com/ugc/26555746419037543/D8EECF5BF709ED1B376D2586CDC34EF8B9C7E6E1/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:00:50.404+00:00
false
The image is a two-panel meme. The top panel shows a man and a woman in what appears to be a record store. The man says, "I love the Wolverine," and the woman replies, "Me too." The bottom panel shows the same scene, but with thought bubbles. The man is shown thinking of a mech from the Battletech franchise, specifically the 'Wolverine' mech, with images including line art and game covers. The woman is shown thinking of the Marvel X-Men character Wolverine, as portrayed by Hugh Jackman.
The image is a composite meme created by combining stills from a movie (likely '500 Days of Summer') with other images (Battletech game art/covers and a still of Hugh Jackman as Wolverine) and text overlays. It is not a direct screenshot from a video game. Therefore, the concept of a visual glitch in the context of a game engine rendering error does not apply.
false
nan
https://images.steamusercontent.com/ugc/2920730816108322/7EE591AC1FC962CAD762604129F6BA5DDA734BB5/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:13:05.674+00:00
true
A family portrait scene, likely from a simulation video game. It features four characters: a man standing in the back wearing a dark suit and hat, a woman seated in a red armchair in the center wearing a white blouse and dark skirt, a young girl standing to the left of the armchair in a light blue dress, and a teenage girl sitting on the right armrest of the chair wearing a dark dress with a white collar. They are in a room with wood-paneled walls, a fireplace, and framed pictures on the wall. The name "BJERGSEN by DVULIKY" is visible in the bottom right corner.
The image exhibits characteristics of a 3D rendered video game, including the art style of the characters, the lighting, and the textures. The way characters are posed and interact with objects (like sitting on a chair) is typical of games like The Sims. The presence of a username/creator name in the corner further supports this. A visual glitch, specifically clipping, is observed with the seated woman's hand.
true
The seated woman's left hand (on the viewer's right) appears to be clipping through her skirt. Instead of resting on top of the fabric, her fingers seem to partially merge with or pass into the skirt material, which is a common type of physics or model interaction glitch in video games.
https://images.steamusercontent.com/ugc/565521074750246413/E66E0A2C252F078E79EFA3FA2FB558071E51F3D9/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:20:53.095+00:00
true
A first-person view from a video game, where the player is holding a black pistol and looking towards a small, dark-colored single-engine airplane on a paved runway. The environment is a somewhat forested area with trees and grassy patches bordering the runway. UI elements are visible, including an objective in Spanish in the top-left ('ENTRA EN LA SALA DEL SE.'), a timer ('00:29') at the top-center, and player/team status indicators at the bottom.
The image is identified as an in-game screenshot due to its first-person perspective, the visible firearm held by the player, and multiple heads-up display (HUD) elements common in video games, such as a timer, objective prompts, and player status information. A visual glitch is detected with the airplane's model: its front landing gear appears to be partially clipping through the surface of the runway. Additionally, some ground markings seem to float slightly above the tarmac.
true
The primary visual glitch is that the front wheel of the airplane's landing gear is clipping into the tarmac, appearing partially submerged. This suggests an error in object placement or collision detection. A secondary minor visual anomaly is that some of the white painted markings on the runway appear to be floating slightly above the ground surface rather than being flat decals.
https://images.steamusercontent.com/ugc/777183914752857225/052B189B81AB47D50463F0B4A702FBD990C22823/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:21:19.312+00:00
true
A first-person perspective from a video game, likely a shooter. The player is aiming down the sights of a rifle. In front of the player, another soldier character is in a prone or crawling position, but their body is angled unnaturally, with their legs appearing to clip into or float above the ground. The environment is arid with sparse vegetation, a concrete wall to the left, and some buildings in the background. Game UI elements are visible, including ammo count, health/score, and a chat log in French.
The image is identified as a game screenshot due to the first-person perspective, the graphical style, and the presence of various UI elements typical of video games (ammo count, objective information, chat log, player scores). A visual glitch is suspected due to the unnatural and contorted pose of the soldier character in the center of the screen, whose lower body seems to be interacting incorrectly with the terrain.
true
The soldier character in the middle of the screen is in an unnatural, contorted pose. Their lower body, specifically their legs and feet, appear to be clipping into the ground or floating above it in a physically impossible manner. This suggests a physics or animation glitch where the character model is not interacting correctly with the game world's terrain.
https://images.steamusercontent.com/ugc/8551317352826380/A4E628294982A17681BC7BBF25DF8A3C9EDF6301/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:16:21.796+00:00
true
A black and white, nighttime in-game screenshot depicting a tank, likely a German King Tiger, firing its main cannon. A large, bright muzzle flash and accompanying smoke cloud emanate from the barrel. The tank is situated on muddy terrain with visible track marks and puddles. In the foreground, there are makeshift barricades (possibly Czech hedgehogs). The background features silhouetted mountains and trees under a rainy sky, with rain streaks visible throughout the scene.
The image is identified as a game screenshot due to the 3D rendered models, detailed textures, dynamic lighting from the muzzle flash, and particle effects (smoke, rain), which are characteristic of modern video games. A potential visual glitch is identified in the rendering of a reflection in a puddle in the foreground.
true
A bright, somewhat angular or blocky white shape is visible in a puddle in the lower-left foreground. This shape appears to be a reflection, but its intensity and form seem unnaturally stark and geometric compared to what might be expected from the muzzle flash or ambient lighting, suggesting a potential rendering artifact or an issue with the water's reflection shader.
https://images.steamusercontent.com/ugc/1794100623898349/D82CDB909CDB9FF7077940FCB69015639E42BCA3/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:29:01.302+00:00
true
The image displays two poses of a 3D rendered female character against a plain light grey background. The character has light skin, brown shoulder-length hair with bangs, and multiple tattoos on her arms, chest, stomach, and a large intricate one on her back. In the frontal view, she wears a black off-the-shoulder long-sleeved crop top with a faded graphic print, black wide-leg pants with a studded belt, and visible thong straps. She has facial piercings (septum, lip) and wears rings. The second pose shows her from the back, with one arm raised behind her head, highlighting the large back tattoo and the fit of her pants.
The image is identified as an in-game screenshot or a render from a 3D character customization tool due to the distinct 3D modeling style, texture application on skin, hair, and clothing, and the common occurrence of minor clipping artifacts typical in real-time 3D environments. Several instances of clipping are observed, where parts of the character model or clothing pass through each other unnaturally.
true
Several clipping glitches are present: 1. Hair Clipping: The character's hair clips through her left shoulder and back in both the frontal and rear views. 2. Clothing Clipping: The strap of her top on her left shoulder (viewer's right in the frontal view) clips into her skin. Additionally, the thong strap on her right hip (viewer's left in the rear view) clips into her pants.
https://images.steamusercontent.com/ugc/2472002556690375989/CFB012F0A5D7362B73FAF397D95DF5403203C7BE/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:41:53.676+00:00
true
A screenshot from a third-person perspective video game, likely Horizon Forbidden West, showing the player character, Aloy, riding a mechanical flying creature (a Sunwing) with glowing blue energy trails. They are flying above a vast, hazy, orange-colored expanse that appears to be either the sky or an unrendered ground plane. Various ruined, blocky structures are visible in the distance and mid-ground, some appearing to float or be partially submerged in this orange expanse. The game's UI is visible, showing health bars, quest objectives in Chinese, a compass, and resource counts.
The image is identified as a game screenshot due to the presence of clear in-game UI elements such as health bars, a compass, quest information, and resource counters. A visual glitch is detected because the environment appears to be improperly rendered: structures that should likely be on solid ground are instead floating or partially intersecting with a vast, featureless orange plane, suggesting the terrain has not loaded correctly or the player has clipped through the intended game world.
true
The primary visual glitch is the apparent failure of the terrain or environment to render correctly. The player is flying over a vast, uniform orange void where the ground should be. As a result, several large structures in the game world appear to be floating in mid-air or are partially submerged into this unrendered plane, indicating a significant rendering issue or that the player has moved outside the normally accessible game boundaries (clipping).
https://images.steamusercontent.com/ugc/615096183956539341/2A0FD6698F04E634003183DF9A54BE54F04C8D79/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:08:38.744+00:00
true
An underwater, third-person perspective screenshot from a video game. A character, equipped with a helmet, rebreather/gas mask, backpack, and holding a rifle, is submerged. The sandy seabed is visible below, and the water surface with light filtering through is above. A heads-up display (HUD) element in the top right corner shows weapon information (RFB SDAR, 5.56mm MEA), ammo count (4), and a distance marker (400 m).
The image is identified as an in-game screenshot due to the presence of a clear HUD, 3D rendered graphics for the character and environment, and a typical in-game camera perspective. A visual glitch is present where the character's weapon model incorrectly intersects with their body model.
true
The stock of the rifle the character is holding is clipping through their right shoulder/armpit area. This means part of the weapon model is passing through the character model, which is physically impossible and indicates a visual error.
https://images.steamusercontent.com/ugc/613905076689784967/599F7CC60AAF7DC4CEF9FB21FC7853643001F69E/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:13:07.447+00:00
true
A screenshot from the 2D sandbox game Terraria. The scene is set in a dark, underground area. A player character, equipped with red armor and a purple hat, is standing on a wooden platform within a constructed shelter made of dark gray blocks and wood. Above the player, another character named "Dairy", also in red armor, stands on a higher platform. The shelter contains chests and a chandelier. To the right, the natural cave environment with green vegetation and a tree is visible, along with a glowing green entity or area. The game's UI is present, showing a hotbar in the top-left, and health, mana, and a minimap in the top-right. A "King Slime" trophy is placed on the wooden platform below the player character.
The image is identified as an in-game screenshot due to its characteristic pixel art style, user interface elements (hotbar, health/mana bars, minimap), and game mechanics (item placement, character sprites) consistent with the game Terraria. A minor visual glitch was identified in the placement of the King Slime trophy.
true
The King Slime trophy, located on the wooden platform directly below the player character, appears to be slightly clipped into the platform. The bottom edge of the trophy seems to be embedded within the wooden platform blocks rather than resting flush on top of them. This is a minor visual placement glitch where the object's model intersects with the surface it's placed on.
https://images.steamusercontent.com/ugc/903236506409636335/57DDE504B3F51CB4079A42B0FD8A64D185D4E559/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:11:08.442+00:00
true
The image is a first-person perspective screenshot from a video game, likely Fallout: New Vegas. It shows an interaction prompt for a 'Brotherhood of Steel Paladin'. The Paladin, a male character with red hair, is unusually dressed in a grey t-shirt and dark shorts, making a pointing gesture. To the left, an empty suit of power armor is visible. The environment is a dimly lit, metallic, industrial interior. The game's UI, including HP, AP, and a compass, is visible at the bottom of the screen.
The image is identified as a game screenshot due to the presence of a distinct user interface (UI) common in video games (health bar, action points, compass, interaction prompts) and 3D rendered characters and environment. A glitch is detected because a 'Brotherhood of Steel Paladin', a character type almost exclusively depicted in heavy power armor, is shown wearing only basic clothing. The nearby empty suit of power armor further suggests that the character model has loaded incorrectly without its proper attire, which is a common type of visual glitch.
true
The 'Brotherhood of Steel Paladin' character is not wearing his power armor. Instead, he is depicted in basic clothing (a t-shirt and shorts). Brotherhood of Steel Paladins are characteristically known for always wearing their power armor. An empty suit of power armor is even visible to the left of the character, suggesting the Paladin should be wearing it or a similar suit. This is likely an asset loading error or a bug related to the character's equipment.
https://images.steamusercontent.com/ugc/486687429499763286/AAE56E271711FBDBEC1A9FFDBE255BC490BCF4C9/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T12:49:37.735+00:00
true
First-person perspective screenshot from a video game, likely from the Half-Life series. The player is in a dimly lit, rocky cave or tunnel, holding an item resembling an Antlion Grub. In the mid-ground, a campfire is burning. Near the fire, a humanoid enemy (Zombie) is positioned in a way that it appears to be partially inside or entangled with a large, dark, spiky object, possibly a dead Antlion appendage. Another defeated enemy lies on the ground nearby. A HUD element in the lower-left corner displays 'HEALTH 71'.
The image is identified as a game screenshot due to its first-person perspective, the presence of in-game HUD elements (health indicator), 3D rendered graphics, and character/enemy models typical of video games. A visual glitch is present in the form of object clipping, where a character model is unnaturally intersecting with another game object and the terrain.
true
There are two instances of clipping. Firstly, a Zombie character model near the campfire is significantly clipping into a large, spiky object (likely an Antlion appendage), with parts of its body passing through the object. Secondly, another defeated Zombie character lying on the ground appears to be partially clipping into the terrain.
https://images.steamusercontent.com/ugc/2050871934167669752/418A0B46A0E593F9DE8C72470EB04D4773C581DC/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T11:15:42.781+00:00
true
An in-game screenshot from a first-person perspective, likely from the game Sea of Thieves, set inside a dimly lit ship's cabin. In the foreground to the left, a translucent, glowing female pirate character (possibly a ghost) holding a skull is visible. To the right, a large, white, book-like or map-like object is on a table, partially obscuring another pirate character labeled 'BERK1726 Pirate Legend'. UI elements are present, including FPS/ping information in the top-left corner, a chat log with messages in Turkish, and player name tags.
The image is identified as an in-game screenshot due to the presence of typical video game UI elements such as an FPS/ping counter, an in-game chat log, and player name tags above characters. A visual glitch is detected due to clear instances of object and character model clipping, where parts of models improperly intersect with each other or the environment.
true
Multiple clipping glitches are visible. The translucent pirate character on the left is clipping into the floor; her skirt and lower body appear to pass through the wooden planks. Additionally, the large white object (resembling a book or ledger) on the table is clipping through the character model of 'BERK1726' who is behind it, and potentially also clipping into the table itself.
https://images.steamusercontent.com/ugc/2018221135847678548/F4163289C2FCB77F22B8452EC99FF35DFA7EDA9D/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:57:36.893+00:00
true
The image is a first-person perspective screenshot from a video game, likely an open-world RPG. It shows a hilly, forested landscape with various types of trees, some with autumnal foliage, and dense undergrowth. In the bottom left, there's an HP bar. In the bottom right, there's an AP bar and icons for consumables or abilities. A compass is visible at the bottom center. On the left side of the screen, a cartoonish Vault Boy character is overlaid, possibly indicating a status effect or perk. The most prominent feature is the sky, which is a solid, bright, unnatural purple color.
The presence of distinct UI elements such as the HP bar, AP bar, compass, and the Vault Boy icon (characteristic of the Fallout series) clearly indicates this is an in-game screenshot. The solid purple sky is highly uncharacteristic of natural sky rendering and is a common sign of a missing or improperly loaded skybox texture, which is a visual glitch.
true
The sky is rendered as a solid, bright purple color, lacking any clouds, stars, or natural sky textures. This is a common visual glitch in video games, often referred to as a 'missing skybox' or a skybox rendering error, where the texture or data for the sky fails to load correctly.
https://steamuserimages-a.akamaihd.net/ugc/1688272101630204229/B87E50FFC092E99C98485AF2EFAD0318342ABA7F/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:17:46.678+00:00
true
A third-person view from a video game set in a desert-like environment with blocky, tan buildings. The player character, wearing a light shirt and dark pants, is in the foreground, facing three other characters. One of these characters appears robotic, while the others wear darker clothing. All characters have nameplates and health bars above them. Game HUD elements including health, ammo, currency (£71), an objective ('Cross the Border' in the top right), and a network statistics overlay (top left) are visible.
The image is confirmed as a game screenshot due to clear in-game UI elements (health bars, ammo count, objective text, network stats) and 3D rendered characters and environment. A visual glitch is detected as multiple character models are clearly intersecting and overlapping in a physically impossible manner, indicating a clipping issue.
true
Multiple character models are clipping into each other. Specifically, in the group of characters to the left (labeled '/ARG/Mia', '/ARG/Demon_Ocel', '/ARG/Zephyr'), their bodies are visibly intersecting and passing through one another. The nameplates and health bars above these characters are also heavily overlapping and jumbled as a result of their proximity and the clipping.
https://images.steamusercontent.com/ugc/887630999596418388/F2EF8C76F8C8C75053BCBD8AFBFD56A5859229E8/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T17:17:42.8+00:00
true
A first-person perspective screenshot from the video game Payday 2. The player is holding a shotgun, looking into an office-like room. There are several characters, including teammates identified by names like 'Wolf', 'Hoxton', and 'Scarface', all wearing masks and in combat stances. One character is in an orange jumpsuit. The HUD displays an objective 'DEFEND THE OPERATIONS ROOM', a timer, and ammo count.
The image contains clear in-game UI elements such as an objective display, a timer, character names with health/status indicators, and an ammo counter, confirming it's a video game screenshot. A visual glitch is observed where one character model is clipping through another.
true
The character 'Hoxton' (wearing a purple mask) is clipping through the character 'Scarface' (in a black suit). Hoxton's left arm and rifle are visibly passing through Scarface's torso. This is a common physics or collision detection error where two 3D models occupy the same space unnaturally.
https://images.steamusercontent.com/ugc/594754609585732767/AACE395CBD08CDFE49FE521241557AF771B81F40/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:25:47.664+00:00
true
An isometric top-down screenshot from a science-fiction tactical video game. The scene is set in a dimly lit, metallic environment. A player-controlled unit, named 'WOOD', is highlighted with a blue aura on the left. Multiple UI elements are visible: an action bar at the bottom, a notification in the center stating 'Heal Wound. No targets in Medikit range.', another similar notification above it, and weapon information ('Light Plasma Rifle') in the bottom right. A yellow splatter is on the floor to the right, and a large, smooth, purplish organic form (likely an enemy or cover) is partially visible on the right edge of the screen.
The image is identified as an in-game screenshot due to its distinct user interface elements (action bars, pop-up notifications, health/status indicators, character name 'WOOD'), 3D rendered models, and game-specific terminology like 'Medikit', 'Heal Wound', and 'Light Plasma Rifle', which are common in tactical RPGs. The analysis for glitches involved checking for texture anomalies, physics issues, and UI rendering errors. A UI rendering error was observed.
true
A UI glitch is present where a notification element, specifically the text 'No targets in Medikit range' and its associated blue graphical bars located above the main 'Heal Wound' notification box, is improperly clipped. The top portion of this text and the bars are abruptly cut off, indicating a rendering or layering issue with this UI component.
https://images.steamusercontent.com/ugc/1859424227569755577/3C338217FBEDF262CA372A1963E112C1BBF70929/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:28:08.843+00:00
true
A close-up in-game screenshot focusing on a character on the left and a memorial monument on the right. The character wears a black beret with a Soviet-style emblem, a gas mask, and olive drab military attire with spiked shoulder pads. The monument is dark and tiled, bearing the gold numbers '1986' and Cyrillic text that translates to 'ETERNAL MEMORY TO THE VICTIMS OF THE NUCLEAR APOCALYPSE'. Several lit candles in glass holders are placed in front of the monument. The background appears to be a dim, possibly outdoor, post-apocalyptic setting.
The image exhibits characteristics typical of a 3D video game, including detailed character models, textured environments, and specific lighting effects. A visual glitch was identified by observing model clipping: the spikes on the character's shoulder pad are intersecting with the character's collar/neck clothing, which is an unintended visual artifact.
true
The spikes on the character's left shoulder pad are clipping through the fabric of their collar or neck area. This is a model intersection glitch where parts of two different 3D meshes occupy the same space, resulting in an unnatural overlap.
https://images.steamusercontent.com/ugc/14553881619864076668/3B244FB6C88ECE7F11FCA9622A41D0409FE67C61/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:25:05.524+00:00
true
A low-angle, fisheye perspective shot looking up at a skateboarder in mid-air. The underside of the skateboard, featuring the white letters 'FTP' on a dark background, is prominently displayed. The skateboarder is wearing brown pants and red-soled shoes, with one hand visible. In the background are tall, modern buildings under a partly cloudy sky, and curved concrete structures frame the edges of the shot.
The image exhibits characteristics typical of a video game, including rendered 3D graphics, dynamic action-shot perspective (fisheye lens), and detailed textures common in modern games. A visual glitch was identified by observing an unnatural interaction between the character model and the environment, specifically model clipping.
true
The skateboarder's right hand appears to be clipping through a dark, vertical element in the background, which is likely part of a building or a very sharply defined shadow behaving as a solid object. Several fingers are unnaturally cut off or obscured by this background element, indicating that the hand model is intersecting with the geometry of the environment in an unintended way.
https://images.steamusercontent.com/ugc/2048613461293350942/58E8FB07F8753C55E8AB79FE3D7C6A2C7269CB42/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:21:00.677+00:00
true
A night scene featuring a very large, luminous golden full moon dominating the sky. Silhouettes of tree canopies are visible in the foreground at the bottom edge. A small, dark silhouette of an airplane is seen flying to the left of the moon, amidst some wispy clouds.
The image exhibits characteristics typical of a video game screenshot, such as the detailed texture on the moon, the rendered lighting, and the overall composition. The visual elements appear coherent and intentionally designed. No obvious rendering errors, missing textures, physics anomalies, or other unintentional visual artifacts were detected upon close inspection.
false
nan
https://images.steamusercontent.com/ugc/9673415712317781/D1991C52AC70EC3749FB6FF34526920635CBB377/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:05:02.081+00:00
true
A close-up, artistically rendered image depicting two dinosaur-like creatures, possibly raptors, in an affectionate pose. The larger, brown-feathered raptor with a pink rose adorned on its head feathers looks upwards, while a smaller, blue and grey-scaled raptor with striking red eyes nuzzles against the neck of the larger one. They are positioned amidst blurred foliage in the foreground and background, with a soft, purplish twilight sky.
The image exhibits high-quality 3D models, detailed textures, complex lighting, and depth-of-field effects consistent with modern video game graphics, cinematics, or high-quality digital art created with game-like assets and engines. No common visual glitches such as missing textures, erroneous model clipping, physics errors, or significant rendering artifacts are apparent. The overall presentation appears to be a deliberate artistic composition.
false
nan
https://images.steamusercontent.com/ugc/558690430834847420/E097D91EF03B1FD5841B0A106A7CA8DB34E23FF7/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:30:22.617+00:00
true
A screenshot from a video game, likely Assassin's Creed, showing a character named Piri Reis on the right, wearing a turban and traditional clothing, standing behind a table with a map. On the left, a UI panel in French presents a mission objective titled 'PIRI REIS : LEURRE DE FUMÉE', with options to accept or refuse. A small, round object, possibly a bomb component, is floating in mid-air between Piri Reis and the UI panel.
The image features characteristic video game UI elements (mission text, button prompts, objective text) and 3D rendered characters and environment. A small, spherical object is visibly floating in mid-air without any apparent support, which is not a natural occurrence and suggests a visual glitch related to object placement or physics.
true
A small, round, metallic-looking object is floating in mid-air to the left of the character Piri Reis and slightly above the table. It appears to be an in-game asset (perhaps a bomb or a component) that has not been placed correctly or is experiencing a physics error, causing it to hover unnaturally.
https://images.steamusercontent.com/ugc/32192882227375183/D88AF9FF4889B3F2BAC7701F52453B36F4EEA234/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:39:02.483+00:00
true
A first-person or close third-person perspective from a video game, showing two characters in futuristic space suits. They are facing a large, rectangular screen which displays a grey and white checkerboard pattern. Controller prompts (LS, Y button, and Chinese characters for 'unlock') are visible near the characters' hands. In the background, through a window or opening, a large, orange, and red circular, possibly rotating, space structure or celestial event is visible against a dark, star-filled sky.
The image features 3D rendered characters, a futuristic environment, and clear in-game UI elements (controller button prompts), confirming it's a video game screenshot. The prominent checkerboard pattern on the central screen is a widely recognized placeholder for missing textures in game development and rendering, indicating a visual glitch.
true
The large, central screen that the characters are interacting with displays a grey and white checkerboard pattern. This pattern is a common visual indicator used by game engines to show that a texture is missing or has failed to load for that surface.
https://images.steamusercontent.com/ugc/631856881907191522/B2F53A95930BE0002CC5085084081F8DB7608FD4/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:57:37.047+00:00
true
A nighttime screenshot from a 2D pixel art sandbox game, likely Terraria or a similar title. It depicts a cross-section of land with a grassy surface over dirt blocks. A small wooden platform or bridge, illuminated by two torches, is centered over a small excavated pit. The sky is dark with stars and clouds, and a bat-like creature is visible flying to the right of the platform.
The image is identified as an in-game screenshot due to its characteristic 2D pixel art style, block-based terrain, and game elements common in sandbox/adventure games. Analysis for visual glitches focused on texture consistency, lighting, object placement, and adherence to typical game world logic. A potential minor visual glitch is suspected related to the texturing of the background wall within the central pit, as it appears inconsistent with standard excavated terrain.
true
The background wall tiles within the excavated pit, directly beneath the central wooden platform, appear to be topped with a distinct grass texture, similar to the surface grass on the foreground blocks. This is unusual if it's intended to be a standard dirt background wall resulting from excavation, as such walls typically do not have a surface grass layer, especially in a recessed area under a structure. This could indicate an incorrect tile rendering for the background wall or an unusual world generation artifact, unless it's a specific 'grassy wall' tile type intentionally used by the game.
https://images.steamusercontent.com/ugc/62595780852831276/944882575262964484E0C55E629CB7AA6FC57C16/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:27:34.846+00:00
true
A wide-angle shot of a futuristic, overgrown urban environment. In the foreground, a paved area with some wet patches leads towards a raised grassy platform. Buildings with a mix of metallic and concrete textures are surrounded by lush trees, some with autumnal foliage. A string of colorful pennant banners is strung across the mid-ground, leading towards a central structure and a statue of a figure. The lighting is bright, casting strong shadows, with a clear sky visible above. A large, brightly lit vertical banner with a geometric design is visible on a tall building to the right.
The image exhibits high-fidelity graphics, detailed textures, complex lighting, and environmental design characteristic of a modern video game. The scene composition and perspective are typical of in-game screenshots. After careful examination of the overall image and detailed crops, no clear visual glitches such as missing textures, physics errors, severe clipping, or rendering artifacts were found. The scene appears to be rendered as intended by the game developers.
false
nan
https://images.steamusercontent.com/ugc/2492270927939175201/1DF08DEB5BA45D40D89EE0DA198B4F06FC46F83A/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:31:55.609+00:00
true
A first-person perspective screenshot from a video game set in a dark, industrial environment. The player is looking down at a teammate who appears to be hanging precariously from a large, vertical metal pipe or column. There are red-lit walkways and metallic structures in the background. UI elements are visible, including team member status on the left, objective markers in the top right, and the player's equipped weapon/tool in the bottom right.
The image contains numerous UI elements typical of a video game, such as health bars, objective markers, and a first-person weapon view. The character hanging on the pipe is in an unusual, unnatural pose, clipping into the geometry, which indicates a visual or physics glitch.
true
A character model is shown hanging vertically onto a large cylindrical pipe. The character's pose is unnatural for climbing or holding onto such a surface, with their body seemingly stuck or partially clipping into the pipe's geometry. There are also two red warning icons above this character, suggesting they are in an unintended or dangerous state, likely due to this physics or animation glitch.
https://images.steamusercontent.com/ugc/572274571226305322/EA7A06B1E25FEB9C120623C409944B35193E9E8E/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:37:10.537+00:00
true
First-person view from a video game, likely a World War I shooter, showing the player holding a bolt-action rifle (identified as 'Fusil Mle 1886 M93 Lebel' by in-game text). The player is positioned in a narrow space, possibly a trench or between a wall and a tree. A very blurry, low-resolution textured wall is on the immediate left. On the right is a tree trunk with some foliage. The distant background is misty with silhouettes of trees under an overcast sky. Game UI elements are visible, including a minimap in the bottom left, an objective marker ('Attack Fleury First Line') in the center-left, ammo count (8/120) in the bottom right, and player/squad information.
The image is identified as a game screenshot due to the presence of a first-person weapon view, character hands, and multiple heads-up display (HUD) elements typical of video games (minimap, objective markers, ammo count, player lists). A visual glitch is detected because the texture on the large vertical surface to the player's immediate left is exceptionally blurry and low-resolution, contrasting sharply with the detail level of other foreground elements like the player's weapon and hands. This suggests a texture loading error or an inappropriately low Level of Detail (LOD) being rendered.
true
The texture on the large vertical surface (likely a wall or earthen bank) to the immediate left of the player is extremely blurry and low-resolution. It lacks discernible detail and appears as a smeared, indistinct pattern, which is inconsistent with the expected texture quality for an object so close to the camera, especially when compared to other elements in the scene. This strongly suggests a missing or improperly loaded texture, or a severe Level of Detail (LOD) issue.
https://images.steamusercontent.com/ugc/17004926108313880483/23407C7A44A776ED9E2BDFAA221EA8483708ECD7/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:23:08.502+00:00
true
A post-hunt trophy screen from a video game, likely a hunting simulator, displayed in German. The central focus is a 3D model of a male fallow deer (Damhirsch) with large antlers against a dark background. On the left, detailed statistics about the deer are listed, including its class, sex (Männlich - Male), weight (125,11 kg), fur type (Sagenumw.: Graubraun), tracking distance, difficulty (10 - Sagenumwoben), trophy type (Geweihstangen - Antlers), and trophy organs (Schädel - Skull). Below this are medal tiers (Silber, Gold, Diamant) and the player's trophy rating (275.76). On the right, kill information is shown, including the weapon used (Quist Reaper 7.62x39), ammunition, distance (143,12 m), and weapon points. At the bottom, there are button prompts for actions like 'Untersuchen' (Examine), 'Ausstopfen' (Taxidermize), 'Beute aufbewahren' (Store Loot), 'Annehmen' (Accept), and 'Zurück' (Back).
The image is identified as an in-game screenshot due to the presence of typical video game UI elements, such as detailed statistical displays, a 3D model of an in-game asset (the deer), and action prompts with button icons. Upon closer inspection of the deer model, its hooves appear to be floating slightly above the implicit ground plane, suggesting a minor positioning or physics glitch common in such display screens.
true
The deer model appears to be floating slightly. Its hooves are not making contact with any visible surface and are positioned slightly above where a ground plane would be expected, indicating a minor physics or model placement glitch.
https://images.steamusercontent.com/ugc/59210475757665894/79A17DF618F6AA36805B321BE0888B34C126F019/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:24:00.609+00:00
true
A composite image of four screenshots from a video game, showcasing different interior views of a location titled 'Opulent Manor'. The top-left panel features a bedroom with a bed, mannequin, and a view to an upper landing. The top-right panel displays a formal dining room with a set table and large windows. The bottom-left panel shows a rustic kitchen or pantry area with a lit fireplace and shelves stocked with goods. The bottom-right panel offers another perspective of a bedroom or living area with a bed and desk.
The image is identified as a game screenshot due to its 3D computer-generated graphics, environmental design typical of video games, and the presence of in-game text ('Opulent Manor' in the top-left panel). A visual glitch is suspected because the views through several windows (top-left, top-right, bottom-right panels) depict an overly simplistic, flat, and featureless exterior. This often indicates a missing or unrendered skybox/background, which is a common type of visual artifact in games.
true
The exterior scenes visible through the windows in multiple panels (top-left, top-right, and bottom-right) are rendered as flat, featureless planes of color (pinkish hues in the top-left and bottom-right panels, and bluish-grey in the top-right panel). This suggests a missing, unloaded, or improperly rendered skybox or distant environment, which is a common visual glitch.
https://images.steamusercontent.com/ugc/14873324107606731936/E62ABDD59D14C41BFF6A4BAC534A76D6610D5E14/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:17:37.657+00:00
true
A cinematic, high-angle shot of two F-4 Phantom II fighter jets flying in close formation from left to right over a snow-covered, mountainous landscape. The jets are depicted with a camouflage paint scheme and prominent 'OS' and '349' tail markings. The scene is partially obscured by voluminous white clouds, adding to the atmospheric depth.
The image features highly detailed 3D models of aircraft, realistic textures, complex lighting, and atmospheric effects (clouds, haze over distant mountains) characteristic of modern video game graphics, particularly flight simulators or aerial combat games. The composition and rendering quality suggest it is an in-game screenshot, likely taken using a photo mode or during a replay. After careful inspection of the aircraft models, textures, lighting, and environment, no obvious visual anomalies such as missing textures, model clipping, physics errors, or significant rendering artifacts were observed.
false
nan
https://images.steamusercontent.com/ugc/28486479474691681/E7C955A7173EEAA522338359CA1B7B7133D32E33/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:06:53.583+00:00
true
The image is a screenshot from the video game Payday 2, specifically showing the post-heist reward screen. In the center, a player is presented with three face-down cards to choose from for a reward, with a mask icon and an experience bar above them. On the left, a list of players in the lobby ('Piros cz', 'ijj', 'RolfWolf_') with their levels is visible. On the right, notifications show recently obtained rewards ('GOT A MASK: BABY RHINO', 'GOT A EXPERIENCE BONUS: 6,000') and a 'CHOOSING...' status. A large text overlay at the bottom reads 'WAITING FOR EVERYONE TO PICK A CARD!', and a chat prompt is in the lower-left corner. The game title 'PAYDAY' is in the top-left.
The image contains numerous characteristic elements of a video game interface, including a game title, player lists with levels, reward notifications, interactive elements (cards), game status messages, and a chat interface. A visual glitch was identified in the rendering of the large text message at the bottom of the screen, where text appears to be overlapping itself.
true
The large text message at the bottom of the screen, intended to read 'WAITING FOR EVERYONE TO PICK A CARD!', exhibits a rendering glitch. The beginning of the phrase is jumbled due to overlapping text. It appears as though a portion of the text, similar to 'WAITING FOR EV', is incorrectly rendered on top of or immediately preceding the start of the main message, making the initial words partially unreadable and visually corrupted. The OCR result 'WAITING FOR EVWAITING FOR EVERYONE TO PICK A CARD!' supports this observation of duplicated and overlapping text.
https://images.steamusercontent.com/ugc/836952465885250604/1A46224D7E8EF49731C9EB908888DAA65B3FCF15/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:41:46.048+00:00
true
A first-person perspective screenshot from a survival video game. The player is on a sandy beach, with a forest and rocky terrain in the background under an overcast sky. In the foreground, a dismembered shark lies in three pieces. Another in-game character, wearing a red hat and dark clothing, is crouched near the midsection of the shark. Several suitcases are scattered on the beach. The player is holding an orange axe. A UI element in the bottom left lists gathering objectives (e.g., 'gather leaves', 'gather logs'), and another UI element in the bottom right shows status indicators.
The image is identified as an in-game screenshot due to the presence of several common video game elements: a first-person perspective with a held weapon/tool (axe), a heads-up display (HUD) showing resource gathering objectives and player status icons, and an interactive prompt ('E') visible on the shark's head. The graphical style is consistent with 3D video games. A visual glitch is present where a character model is clipping into another object.
true
A character model, appearing to be a human NPC or player, is clipping into the midsection of the dismembered shark. The character's legs and lower torso are unnaturally embedded within the shark's body, indicating a collision detection or physics error where the two models are improperly intersecting.
https://images.steamusercontent.com/ugc/1661231036573041159/F6C673728B141DD9DB9B3C34FA2EBED4C6CCF111/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:30:19.372+00:00
true
The image displays a multitude of pixelated leaves in various shades of green, brown, and orange, seemingly exploding or radiating outwards from a bright, white-yellow glowing center. The background is entirely black. A standard white mouse cursor is visible to the right of the glowing center.
The image features a distinct pixel art style common in indie games, a mouse cursor typical of PC gaming interfaces, and a particle effect (the exploding leaves) often used in video games. There are no apparent visual anomalies like missing textures, misplaced objects, or rendering errors that would definitively indicate a glitch. The art style and effects appear intentional.
false
nan
https://images.steamusercontent.com/ugc/540705296357847786/56633C52B343B4561E23FE8C36F6BB2B7FB8E9FB/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:24:55.835+00:00
true
A third-person view screenshot from a video game, likely a military simulation or shooter. A player character in camouflage military gear is standing upright on the seat of a quadbike. The quadbike is on a dirt road in a hilly, arid landscape with sparse vegetation and utility poles in the background. The sky is clear with a few clouds. Game UI elements are visible, including a vehicle status display in the top-left, a chat log in the bottom-left, and player/status indicators in the bottom-right.
The image contains clear in-game UI elements (vehicle status, chat log, player stats), 3D rendered graphics, and a player-controlled character and vehicle, all indicative of a video game. A visual glitch is detected because the character is standing on top of the quadbike's seat in a way that is not physically realistic or intended for vehicle interaction in most games, suggesting a physics or animation error.
true
The player character is standing fully upright on the seat of the quadbike, instead of sitting or straddling it as would be expected. This suggests a physics glitch or an animation bug where the character model is not correctly interacting with the vehicle model or its designated riding pose. Characters are typically programmed to sit in or on vehicles, not stand on them in this manner.
https://images.steamusercontent.com/ugc/37822898889109091/0ACFFFA8E0CC36CF447F130EC9DEDC45E7DF856B/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:44:00.341+00:00
true
A scenic view across a lake towards a shoreline lined with evergreen trees. Beyond the trees are large, snow-capped mountains under a partly cloudy sky. The sun is visible, and its light reflects brightly on the surface of the water in the foreground.
The image displays characteristics typical of a 3D rendered video game environment, including the style of lighting, water reflections, and the appearance of the landscape elements. A potential visual glitch was identified with a cloud formation on the left interacting unnaturally with a mountain.
true
On the far left, a large cloud formation appears to be clipping into the snow-capped mountain. The edge of the cloud against the mountain is unnaturally sharp and flat in places, not conforming to the mountain's topography, which suggests a rendering error where the cloud volume or sprite is intersecting incorrectly with the mountain model.
https://images.steamusercontent.com/ugc/531758666975074444/17B1695571AF72E4B08D2A503F4CC8754CBA598A/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:13:20.497+00:00
true
A third-person screenshot from the video game Warframe. The player character, a red and blue armored figure (Warframe), is visible from the back on the left side of the screen. In the center, a UI pop-up with the title 'Complete' is displayed, featuring placeholder text such as 'BUTTON LABEL', '00', 'NAME' (repeated multiple times), and a card-like element with 'Mod Name' and 'Description'. The background shows an industrial, metallic environment. Various game UI elements are visible, including wave count, objective status, player and companion stats, and ammo count. A chat message in the bottom left reads 'weksa: game bugged out'.
The image is identified as an in-game screenshot due to the presence of characteristic video game UI elements (health bars, ammo count, mission objectives, chat box, character model, and 3D environment). A visual glitch is detected because the central UI pop-up, likely a mission completion screen, displays generic placeholder text like 'BUTTON LABEL', 'NAME', 'Mod Name', and 'Description' instead of the actual game-specific information. The player's chat message 'game bugged out' further corroborates this.
true
The central UI pop-up, which appears after completing a wave or mission, is displaying placeholder text instead of the intended content. Specifically, button texts are shown as 'BUTTON LABEL', a numerical field shows '00', list items are shown as 'NAME', and a reward card shows 'Mod Name' and 'Description'. This indicates that the game failed to load or render the correct text strings for these UI elements, resulting in a text display glitch.
https://images.steamusercontent.com/ugc/596945436836950611/D3AAFC38AB6E6397B288ACC0060A36E5CB9AB838/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:14:56.073+00:00
true
A screenshot from the 2D pixel-art sandbox game Terraria, showing a player character with blonde hair exploring a dark underground cavern. The player is on a ladder in a vertical shaft. Bodies of water are visible, with a wooden platform and brick supports crossing a larger pool at the bottom where a golden chest rests. Another player character (named 'Pit', as indicated by chat) is visible higher up in the explored area. The UI shows a hotbar at the top-left with items like a 'Wooden Sword' and tools, a life meter at the top-right ('Life: 57/100'), and a chat log at the bottom-left.
The image is identifiable as a screenshot from the game Terraria due to its distinctive pixel art style, UI elements (hotbar, health hearts, chat log), and typical gameplay scene (underground exploration, mining, water bodies). The image was analyzed for common visual glitches such as missing textures, physics errors, and rendering artifacts. While most of the scene appears consistent with the game's engine, a subtle visual discrepancy was noted regarding the placement of a torch.
true
A minor visual artifact is present with the torch placed on the left-hand brick pillar that supports the wooden platform over the lower body of water. The base of this torch appears to be slightly offset or 'floating' to the left of the pillar, not visually flush or centered on the pillar's side. This suggests a slight misplacement or rendering inconsistency of the torch sprite relative to the block it's intended to be attached to, especially noticeable when compared to the torch on the right-hand pillar which appears more correctly aligned.
https://images.steamusercontent.com/ugc/1670232302182410214/630909563E3FD4EB376FAE9701A95CDEC164C395/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:05:29.76+00:00
true
A high-angle in-game screenshot showing a female character, resembling Lara Croft from the Tomb Raider series, standing on a precarious rocky outcrop or dilapidated wooden structure. She is overlooking a rugged coastal area with a beach, a waterfall to the right, and various broken wooden platforms and debris. The character is in a 'T-pose', with arms outstretched horizontally.
The image features 3D rendered graphics, a recognizable video game character model, and an interactive environment, all characteristic of a video game screenshot. A visual glitch is present as the main character is in a 'T-pose', which is a default or error state for character animations and not a normal gameplay pose. Additionally, an object on her back (part of her bow or quiver) is glowing with an unnaturally intense white light, inconsistent with the scene's lighting.
true
Two visual glitches are detected: 1. The player character is in a 'T-pose', indicating an animation error where the default character model pose is displayed instead of the intended animation. 2. An object on the character's back, likely part of her bow or quiver, is emitting an excessively bright white glow. This appears to be a lighting or material rendering artifact, as it's unnaturally luminous and doesn't correspond with the ambient lighting of the scene.
https://images.steamusercontent.com/ugc/849343988715168448/8CB0F215B331845ADA8E4FFF4C8D913FFE8E68C1/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:38:01.922+00:00
true
A third-person view from a video game, looking over the shoulder of the player character who is wearing a dark leather jacket. The player character is in a dimly lit interior, possibly a stairwell, confronting another male character standing on the stairs. This second character wears sunglasses, a light-colored shirt under a dark blazer, and has visible bloodstains on his clothes and on the floor near his feet. In the upper right background, a flat, rectangular, bloodstained object, resembling a tabletop or a large open book, is tilted at an unnatural angle and appears to be clipping through the stair railing or wall. UI elements are visible: in the bottom left, a health/status icon (a silhouette of a person and an hourglass), and in the bottom right, an ammo count ('36 + 90') and weapon name ('Dual Berettas').
The image is identified as a game screenshot due to its 3D graphics, third-person perspective, and visible in-game User Interface (UI) elements such as health/status indicators and weapon/ammo information. A visual glitch is identified based on an object in the background (a bloodstained flat surface) clipping through the environment (stairs/railing) at an unnatural and physically impossible angle.
true
In the upper right portion of the image, a flat, rectangular, bloodstained object (possibly a tabletop or a large, open book) is positioned at an extreme and unnatural angle. It appears to be partially embedded within, or clipping through, the stair railing or the adjacent wall. This indicates a likely physics error, collision detection issue, or an improper object placement within the game's environment.
https://images.steamusercontent.com/ugc/570024040211759848/285BC8CDFB6807C66CF5628489C07683033B4BDA/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:18:12.834+00:00
true
A first-person perspective in-game screenshot, likely from a heist or shooter game. The player is looking through the scope of a weapon. To the left, a character model wearing a helmet and vest is partially visible. In the upper right quadrant, a disembodied hand is seen, appearing to grip an unseen surface. User interface elements show objectives like 'SECURE THE LOOT', a timer, player names ('INOVE', 'HOXTON', 'DALLAS', 'GHOST'), and game status information.
The image contains several indicators of a visual glitch. The most prominent is a disembodied hand in the upper right, suggesting a character model is clipping through the environment or is incompletely rendered. Additionally, the character model on the left appears to be partially clipping into the floor. These are common visual errors in 3D video games.
true
There are two potential glitches: 1. A disembodied hand is visible in the upper right portion of the screen, appearing to be clipping through geometry or an improperly rendered character model. The rest of the associated body is not visible. 2. The character model on the left seems to be partially clipping into the floor, as its lower body is obscured or merged with the ground texture in an unnatural way.
https://images.steamusercontent.com/ugc/49084432847696887/E57E3810477169C7516D551A9CA66F43C5BCE083/?imw=640&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:44:09.354+00:00
false
The image is a four-panel meme known as 'Gru's Plan'. It features the character Gru from the movie 'Despicable Me'. In each panel, Gru has a military-style officer's cap photoshopped onto his head. He is standing next to a presentation board. The text on the board in the first panel (top-left) reads 'invade french'. The second panel (top-right) shows Gru looking smug with the text 'force the british to surrender at dunkirk'. The third panel (bottom-left) shows Gru looking at the board with a puzzled expression, and the text reads 'french don't surrender'. The fourth panel (bottom-right) shows Gru looking down at the board in dismay, with the same text repeated: 'french don't surrender'.
The image is an established internet meme format ('Gru's Plan') and is clearly an edited composition, not a direct capture from a video game. It lacks any user interface elements, typical game rendering styles, or gameplay indicators that would classify it as a video game screenshot. Therefore, analysis for in-game visual glitches is not applicable.
false
nan
https://images.steamusercontent.com/ugc/612723898701544652/C5F023405231DD79D28872C4E8555C99D39BE925/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:11:57.806+00:00
true
A first-person perspective screenshot from a horror video game. The player is holding a lever-action rifle, facing several zombie-like creatures in a dark, industrial-looking environment. A lantern sits on a cardboard box in front of the player, illuminating the immediate area. Game UI elements are visible, displaying information such as health, ammo, wave count ('Wave 3/10'), an objective ('Trader: 123m'), and currency.
The image is identified as a game screenshot due to the presence of typical first-person shooter UI elements (health, ammo, weapon display, objective markers) and the characteristic 3D rendered environment and characters. A visual glitch was detected by closely examining object interactions within the scene. Specifically, a lantern placed on a box appears to be partially intersecting or clipping through the surface of the box, which is a common type of physics or object placement error in games.
true
A minor clipping glitch is visible with the lantern placed on the cardboard box in the foreground. The base of the lantern appears to be partially sunk into or intersecting with the top surface of the box, rather than resting entirely on top of it.
https://images.steamusercontent.com/ugc/864982546452769415/BE0A8805B458E6D84DD55FFCE6301A2EB7C48DD2/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:40:52.617+00:00
true
A third-person view of a bald character wearing a colorful Hawaiian shirt, aiming a pistol through a broken window. The window frame is visible, and a shard of glass appears to be floating in mid-air. In the background, rooftops and a large cylindrical structure (possibly a water tower) are visible under a hazy sky. A HUD element in the bottom right corner displays numbers '5', '17', and '193' along with a silhouette of a person and a vertical bar.
The image is identified as an in-game screenshot due to the third-person perspective typical of many video games, the presence of a Heads-Up Display (HUD) element in the bottom right corner, and the 3D rendered graphics. A visual glitch is detected because a piece of broken glass is suspended in mid-air, defying gravity, which is a common physics engine error in video games.
true
A piece of broken glass from the window is floating in mid-air, detached from the window frame and not falling. This is likely a physics glitch where the object's properties have not been updated correctly after the window was broken, causing it to remain suspended.
https://images.steamusercontent.com/ugc/2023843030296619429/34D2689029F6DA3371FD605FCA1FD0F5792E9889/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:15:30.013+00:00
true
The image is a screenshot from a video game, split into two main sections. On the left, a user interface menu titled 'Gift:' is displayed. This menu is mostly a blank blue space, with options 'Gift:', 'Eat:', and 'Sell:' visible at the bottom, alongside two light blue square icons with purple stars. An 'Esc Back' prompt is at the very bottom left. On the right side, an in-game scene shows a character's arm and part of their torso, and a small, red, crocodile-like creature lying on the ground in a dimly lit outdoor environment with rocks and foliage. A UI element with crossed vegetables and an 'X' is at the bottom right of the game scene.
The image displays clear characteristics of a video game, including a UI menu system and a 3D rendered game world. The menu on the left, specifically the 'Gift:' section, is largely empty, which is unusual for such a menu that typically lists items. The two blue squares also seem like placeholders or incompletely rendered UI elements. This suggests a UI rendering glitch.
true
The 'Gift:' menu on the left side of the screen appears to be glitched. It is largely a blank blue area where a list or grid of items to gift would normally be displayed. Only the menu title, action prompts ('Gift:', 'Eat:', 'Sell:'), and two small, possibly placeholder, blue square icons are visible. This indicates that the items themselves are not rendering in the UI.
https://images.steamusercontent.com/ugc/36352556743413638/26A258543E7F803CB5DE4367D83C5E97B8602297/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:01:20.168+00:00
true
A third-person view of a muscular male player character with tattoos, wearing a black tank top, in a nighttime urban environment with futuristic architecture and purple/pink lighting. In front of the character is a very large, purple, fabric-like banner displaying the 'Saints' fleur-de-lis logo and the Spanish text 'REANIMA A TU COLEGA' (Revive your Teammate) with a '0:44' timer. In the background, a large billboard reads 'THERE'S A SAINT IN ALL OF US' amidst bright, explosive light effects. UI elements are visible, including an objective in the top left 'RECOGE EL LANZACOHETES' (Pick up the Rocket Launcher) and icons on the right side of the screen.
The image is identified as an in-game screenshot due to the presence of a player character, a 3D rendered environment, and distinct user interface elements such as objectives, timers, and icons. A visual glitch is suspected due to the presence of unusually large, amorphous, purple-textured objects, particularly on the right side of the screen, which appear to be incorrectly scaled or rendered game assets that do not integrate naturally with the surrounding environment.
true
Several large, purple, lumpy objects with a repeating, fabric-like texture are visible, most prominently a large cylindrical/amorphous mass extending across the right side of the screen, and another to the left of the central banner. These objects appear to be significantly oversized, stretched, or malformed game assets. Their textures seem low-resolution or improperly mapped for their scale, and they clip or interact awkwardly with the environment, suggesting a rendering error or an asset glitch rather than an intentional design element.
https://images.steamusercontent.com/ugc/1965286721121071144/661D17C24FC169BDB98808F05224098B70760CDB/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:42:42.675+00:00
true
The image is a screenshot from a video game, likely a park management or simulation game featuring dinosaurs. It shows a yellow helicopter airlifting a large, dark-colored, armored dinosaur (resembling an Ankylosaurus or similar species) over a grassy, tropical environment. There are trees, palm trees, and a fence visible in the background. In-game UI elements are present at the bottom of the screen, indicating controls and in-game currency.
The image is confirmed as a game screenshot due to the presence of a user interface (UI) at the bottom, showing game controls ('Back', 'High Speed', 'Ctrl Low View', etc.) and in-game currency. A visual glitch is detected because the dinosaur model is improperly intersecting with the helicopter model, which is a common sign of a clipping error or physics glitch.
true
The primary visual glitch is object clipping. The dinosaur being airlifted by the helicopter is clipping through the underside of the helicopter. Specifically, the dinosaur's head, neck, and part of its front body are visibly embedded within the helicopter's fuselage, rather than being entirely suspended beneath it. Additionally, the helicopter's main rotor blades appear to be clipping through the leaves of a tree in the background (top left of the helicopter).
https://images.steamusercontent.com/ugc/19805246640747645/D517194D59129315D6ECAB67519FA6E296CB1C04/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:29:13.432+00:00
true
A high-angle side view of a black and pink racing car, likely a BMW M4 GT3, featuring an anime girl decal on its doors. The car is numbered '002' and displays various sponsor logos such as 'Pirelli', 'Assetto Corsa Competizione', 'SRO', and 'Fanatec' (visible on the rear wing in provided crops). It is presented in a dark, studio-like environment with bright highlights reflecting off the car's glossy surface.
The image exhibits characteristics of a modern racing simulation video game, including detailed 3D car models, realistic lighting and reflections, and authentic motorsport branding (e.g., 'Assetto Corsa Competizione' logo). The analysis involved scrutinizing the image for common visual errors such as texture issues, model clipping, or rendering artifacts. A visual anomaly was identified along the car's roofline.
true
A bright pink, possibly illuminated, trim line running along the car's A-pillar and roofline exhibits noticeable aliasing (jagged edges). In some sections, particularly along the curve of the roof, this pink line appears to be slightly detached or floating above the car's body, or not perfectly conforming to its geometry. This suggests a rendering artifact, potentially related to the application of an emissive texture, anti-aliasing, or minor model/texture misalignment.
https://images.steamusercontent.com/ugc/702854404123419387/61689AA38097E4910F87AA2CD9E0F03FAE324BEB/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:12:37.119+00:00
true
A first-person screenshot from a video game, likely Payday 2. The player is looking down an urban street, holding an assault rifle with blue-gloved hands. The street is littered with several downed enemy characters in SWAT-like gear. Cars, including a yellow taxi and a white sedan, are visible. Buildings line both sides of the street, and trees with yellow autumn foliage are present. The game's HUD is visible, showing an objective ('STEAL $15.000') in the top left, a timer ('09:21') at the top center, an event status ('CE ASSAULT IN PROGRESS') in the top right, a chat log on the lower left, and player status indicators (health, ammo) at the bottom.
The image is identified as a game screenshot due to the first-person perspective, visible weapon, user interface elements (HUD), and 3D rendered environment. A visual glitch is detected because multiple enemy character models (ragdolls) are clipping into the ground, and some detached equipment appears to be floating, which are common physics-related anomalies in games.
true
Multiple enemy character models (ragdolls) are clipping through the ground geometry. For instance, an enemy near the yellow taxi has its upper body and head partially submerged in the road. Another enemy further down the street exhibits similar clipping. Additionally, some pieces of equipment, such as helmets from defeated enemies, appear to be floating slightly above the ground instead of resting naturally on it.
https://images.steamusercontent.com/ugc/433823760604681746/2CF91CAA41974587DB6C22585F95196B6A53F027/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:06:26.943+00:00
true
A first-person perspective in-game screenshot, likely from the game Payday 2. The player is looking into a room with blueish lighting, featuring a pool table in the center. On the pool table, a character in dark tactical gear is bent over in a highly unnatural and contorted pose. The background shows framed sports jerseys on a red wall. Various UI elements are visible, including an objective in the top left ("PUT ON A GOOD SHOW"), a timer, player/team information, subtitles at the bottom, and ammo count in the bottom right.
The image is identified as an in-game screenshot due to its first-person perspective, the presence of a visible weapon model held by the player, distinct video game UI elements (such as mission objectives, health/ammo indicators, player names, and subtitles), and 3D rendered graphics. A visual glitch is detected based on the severe and unnatural contortion of a character model on the pool table, which is characteristic of a physics engine error or an animation bug.
true
A character model in tactical gear is shown in a severely glitched state on top of the pool table. The character's body is bent at an impossible angle, with its head and upper torso appearing to clip into its own body or backpack. The limbs are also positioned unnaturally, suggesting a ragdoll physics error or a major animation bug.
https://images.steamusercontent.com/ugc/449581866731262801/C1B49A2F9D48B5CEFE37751C89B8976AF04EF547/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:48:18.668+00:00
true
A night-time video game scene from a first-person or close third-person perspective, looking upwards. A large, illuminated, fragmented city-like structure floats in the dark sky, under a prominent full moon partially obscured by clouds. Several dark, angular, wing-like objects, resembling aircraft or creatures, are flying around the structure and in front of the moon. The foreground, occupying the lower half of the image, is almost completely black and devoid of detail. Game UI elements are visible: an XP bar and status icons in the top-left, a compass at the top-center, and a Chinese text prompt "缆绳发射器 (Hold)" (Grappling Hook Launcher (Hold)) with a mouse icon in the bottom-right.
The image is confirmed as an in-game screenshot by the presence of clear UI elements such as an XP bar, a compass, and an action prompt. A visual glitch is suspected because the entire lower portion of the screen, where the ground or player's immediate environment would typically be, is rendered as a flat, featureless black void. This sharply contrasts with the detailed sky and floating structures, suggesting a failure in rendering terrain or geometry.
true
The lower half of the screen is an undetailed, uniform black area. This suggests a significant rendering glitch where the ground, terrain, or the environment beneath the player's viewpoint has failed to load or render, leaving a void. This could be caused by the player falling out of the map boundaries or a severe texture/geometry loading error.
https://images.steamusercontent.com/ugc/1811018488193089866/B933C37B4DD24C963D63CBF572422ADA5BE188E7/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:10:52.093+00:00
true
An in-game screenshot, likely from Elden Ring, showing the player character from a third-person perspective, viewed from the back. The character is in a very dark, almost pitch-black environment. The text 'Mansión del Volcán' (Spanish for Volcano Manor) is prominently displayed in large white letters across the center of the screen, indicating a location discovery. Standard game UI elements are visible: health, FP, and stamina bars at the top left; a compass at the top center; item/spell slots at the bottom left; and a rune counter at the bottom right. The equipped weapon art 'Pisotón escarchado' is also shown on the left.
The image is identified as a game screenshot due to the presence of characteristic UI elements from a video game, specifically resembling Elden Ring's interface. The analysis for glitches focused on environmental rendering and lighting. The extreme darkness surrounding the character, making the environment almost entirely invisible and causing the character to appear cut off, suggests a rendering or lighting issue rather than intentional design for such an important location reveal.
true
A significant visual glitch appears to be present, characterized by the extreme and unnatural darkness that almost completely obscures the environment. The character model seems to be abruptly cut off or fading into pitch blackness at the lower part of their body, suggesting that the ground or surrounding textures are not rendering correctly or are engulfed by an abnormal lighting/shadow effect. This makes the character look like they are floating in a void. There's also a subtle horizontal banding in the dark background, which is uncharacteristic of normal environmental rendering.
https://images.steamusercontent.com/ugc/50208526904561311/6FB05A5FC271C08C4AD527781C6873B81DD01378/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:18:41.84+00:00
true
The image is an end-of-match scoreboard screen from a video game, likely Warhammer: Vermintide 2. It displays statistics for one player, 'amnestic_indt', on the left panel. A central column lists various stat categories like 'Total Kills', 'Damage Dealt', etc. To the right of this central column are three additional panels, presumably for other players, which appear empty. A 'RETURN TO THE KEEP' button is visible at the bottom center. The background depicts a dimly lit, rocky, and desolate landscape under an overcast sky. A timer '48:23' is in the bottom right corner.
The image is identified as a game screenshot due to characteristic user interface elements such as a scoreboard layout, player statistics, a player name, game-specific terminology ('RETURN TO THE KEEP'), and a 3D rendered game environment in the background. A visual glitch is detected in the placeholder icons for the empty player slots. These icons exhibit a noisy, pixelated appearance, which is inconsistent with the typical design of UI placeholders that are usually clean, generic icons or blank spaces.
true
The placeholder icons or portrait areas at the top of the three empty player slot panels (to the right of 'amnestic_indt's' panel) display a highly pixelated, grainy, or noisy texture. This appears to be a rendering artifact or a corrupted/missing asset for what should be a clearer default icon or empty slot indicator, contrasting with the otherwise clean UI elements.
https://steamuserimages-a.akamaihd.net/ugc/544133414793631536/814077D994F44637238DD93079327E214978B724/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:25:53.455+00:00
true
A screenshot from the grand strategy game Crusader Kings II. The main interface shows a political map of medieval Europe, with a large central pop-up window detailing an 'Italian Holy War for Dioclea,' including warscore (99%), battles, and occupation data. Standard game UI elements like the player's character portrait (top-left), game date (4 December, 1056, top-right), resource indicators (top-right), event notifications (right sidebar), and a mini-map (bottom-right) are also visible.
The image is identified as a game screenshot due to its distinct user interface, map style, and game-specific terminology consistent with Crusader Kings II. A visual glitch is identified as a UI element (a text box within a pop-up window) failing to display its full content, leading to truncated text at the bottom of the scrollable area.
true
In the 'Italian Holy War for Dioclea' pop-up window, the text at the bottom of the scrollable list detailing warscore contributions is partially cut off. Specifically, the sentence explaining the warscore cap, which reads 'Score is capped at 99 because less than 36 months have passed and King Gargamel of Italy has not yet won a major battle', is truncated. The words 'won a major battle' are mostly cut off by the bottom edge of the text area, indicating a UI rendering issue where the text container is too small for its content or not scrolling correctly.
https://images.steamusercontent.com/ugc/576699711749929162/9EE0A7093BBAFCA8818F5D9077DBBE8DE417D4E4/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:16:40.978+00:00
true
A first-person perspective screenshot from a video game, likely Counter-Strike. The player is holding a pistol and looking towards a stone bridge or walkway. On this walkway, another player model in camouflage gear is visible, crouched or sitting. The environment is desert-themed with sandy textures and distant mountains. UI elements include a green radar in the top-left, an FPS counter, and health/ammo indicators at the bottom.
The image contains several common video game UI elements such as a first-person weapon view, a radar, an FPS counter, and health/ammo displays. The player model on the walkway appears to be clipping into the wall and floating, which is a common type of visual glitch in video games.
true
The player model on the upper walkway is partially clipping into the wall and appears to be floating slightly above the surface. Their legs are not making proper contact with the ground, and part of their body seems embedded in the structure, indicating a collision or physics glitch.
https://images.steamusercontent.com/ugc/577867923994659953/089E50D122E3015E57CA1155952EA4C79D96D21E/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:55:43.649+00:00
true
The image is a screenshot from the video game 'Bully'. It shows five male characters in what appears to be a school football field. One character in the center wears a blue hoodie with 'BULLWORTH' text, while the others wear varsity-style jackets or football attire. There are UI elements visible, including a clock in the top left, a minimap and health bar in the top right. A scoreboard in the background reads 'HOME', 'ALL ON DOWN', and 'BULLHORNS'. Characters are standing on circular indicators on the ground, and a baseball bat is lying on the grass near a can.
The image is clearly a video game screenshot due to the presence of characteristic UI elements (clock, minimap, health indicator), the 3D rendered graphics style, and the character models which are typical of games from the mid-2000s. Upon careful inspection, one of the characters on the far right appears to be partially clipping through the ground or floating slightly above it, as their feet are not fully planted and the circular indicator beneath them is partially obscured by the ground texture in an unnatural way. Additionally, the baseball bat appears to be clipping into the ground.
true
The character on the far right seems to be slightly clipping into the ground or floating. Their feet are not convincingly planted, and the circular indicator under them looks partially submerged or incorrectly rendered with the ground texture. Additionally, a baseball bat lying on the ground near the center-right of the image is also partially clipping through the grass/dirt texture.
https://images.steamusercontent.com/ugc/12507511630266433919/D03A67EFF3AC3980821F6A282DB633975636055D/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T13:29:07.14+00:00
false
A digital artwork depicting a majestic stag with large, prominently glowing antlers standing centrally in a dark, mystical forest. The scene is bathed in a cool, blueish light that highlights the stag, and numerous small, glowing, firefly-like particles are scattered throughout the environment. A watermark 'Emrevitus' is present in the lower right corner.
The image is assessed as digital art rather than an in-game screenshot. This determination is based on its highly stylized and painterly aesthetic, the sophisticated and atmospheric lighting that seems more artistic than typical real-time rendering, the complete absence of any user interface (UI) elements common in games, and the presence of an artist's watermark ('Emrevitus'). Upon close examination, no common visual glitches such as missing textures, model clipping, physics errors, or rendering artifacts were identified. The unique visual elements, like the glowing antlers and particles, are consistent with intentional artistic choices rather than unintended glitches.
false
nan
https://images.steamusercontent.com/ugc/2308721072228579977/8165D0D251682A7DFF553C4E9FC3340A874398D2/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:07:57.579+00:00
true
A third-person perspective in-game screenshot, appearing to be from Grand Theft Auto: San Andreas - The Definitive Edition. The player character, dressed in a yellow shirt, red pants, and a tan bucket hat, is on a sidewalk in an urban environment during dusk or dawn. The character is holding an item with green lights (likely night vision goggles) and appears to be on or next to a bicycle. The game's Heads-Up Display (HUD) is visible, showing the in-game time (05:21), player's money, a health bar, a minimap in the lower-left corner, a wanted level (one star active), an equipped item icon (binoculars, likely representing the goggles), and contextual prompts in Spanish in the lower-right corner.
The image is definitively an in-game screenshot due to the presence of multiple standard video game UI elements, including a minimap, health and money indicators, weapon/item icons, and on-screen textual prompts for game actions. A visual glitch is detected by observing the interaction between the player character model and the item they are holding. Specifically, there is evidence of model clipping.
true
A clipping glitch is visible where the item held in the player character's right hand (which appears to be night vision goggles, based on its shape and green lights) is partially passing through the character's right thigh/upper leg. This interpenetration of 3D models is an unnatural visual artifact and a common type of graphical glitch in video games, where two distinct solid objects occupy the same space incorrectly.
https://images.steamusercontent.com/ugc/960857516896826387/00AAB96A8EA630E347E3250B56A95904519098D8/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:09:04.351+00:00
true
A top-down pixel art video game screenshot. The player character, wearing a white hat and green tunic, is standing in a dark, forested area with tree stumps, bushes, and orange mushrooms. In the center of the screen, there is a large, dark pit shaped like a smiley face. User interface elements are visible: a health bar (279/305) and currency (130380) in the top left, a minimap in the bottom left, and controller button prompts (LT, RT, LB, X, A, Y, B) with item/ability icons on the right.
The image displays clear characteristics of a video game, including a player character, a game world with a distinct art style, and user interface elements such as a health bar, currency counter, minimap, and button prompts. The smiley-face shaped pit appears to be an intentional design element of the level rather than a visual error, as its edges are well-defined and consistent with the game's art style. No missing textures, rendering errors, or physics anomalies are apparent.
false
nan
https://images.steamusercontent.com/ugc/594716531839563486/71F1DB581DE8A83ED11AA89D478DC8A75FFD59A4/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:45:49.314+00:00
true
A first-person perspective from a video game, showing the player holding a scoped rifle in a dimly lit, dilapidated room. In the background, a deceased character is slumped against a wall, which is stained with blood. The room contains metallic, rusty walls, a patterned rug on the floor, some crates, and a piece of furniture with a lit lantern on top. A minimap and other HUD elements are visible in the corners of the screen.
The image is identified as an in-game screenshot due to the presence of a first-person weapon view, a heads-up display (HUD) with elements like a minimap, ammo count, and health/status bars. A visual glitch is detected related to object clipping.
true
The deceased character model in the background appears to be clipping through the chair or object it is slumped against. Specifically, the character's legs and lower torso seem to be passing through the solid geometry of the chair, which is a common physics or collision detection error.
https://images.steamusercontent.com/ugc/786364647901270622/2178511C0AB19CCC80D6C70A3A8A1E068BE57AA6/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:03:12.263+00:00
false
An anime-style digital illustration depicting a dramatic scene in a forest. In the foreground, a bearded man with a glowing blue sword and a shield on his back lunges protectively. Behind him, a young woman with long black hair kneels beside a fallen deer that has purple, corrupting marks on its body. A younger girl with pigtails watches with concern from behind the deer. Purple corruption also appears on a nearby tree trunk, suggesting a magical or dark influence.
The image is identified as digital artwork and not an in-game screenshot due to several factors: the presence of an artist's signature and social media handles ('2019.09.16 id/DEL-chan/ @DEL_steamer') in the bottom-left corner, a common practice for artists sharing their work online. Additionally, the image lacks any typical video game user interface elements (HUD, reticles, health bars, etc.). The art style, while potentially usable in a game, is presented here as a standalone illustration. Therefore, standard game visual glitches like texture errors or physics bugs are not applicable. The image was reviewed for artistic inconsistencies, but none were found that would qualify as a 'glitch' in the context of a game screenshot.
false
nan
https://images.steamusercontent.com/ugc/59215140636292440/F587C16573970635558DB74D8D2AC9ACE3DDD512/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:22:16.448+00:00
true
A first-person perspective from a video game, set in a snowy, arctic environment. The player is holding a revolver. In the distance, across a frozen body of water, there are large icebergs and a bright celestial body (likely the sun or moon) low on the horizon, partially obscured by what appears to be an iceberg. The foreground shows snow-covered ground with sparse, frosty vegetation. UI elements typical of a survival game are visible, including a compass, performance statistics, an inventory hotbar, and status indicators for health, cold, and other metrics.
The image contains numerous UI elements characteristic of video games, such as a compass, FPS counter, inventory slots, and status bars, confirming it is an in-game screenshot. The celestial body (sun/moon) appears to be unnaturally cut off or flattened at the top, which is not a typical representation and suggests a rendering issue or glitch.
true
The sun or moon on the horizon appears to be unnaturally flattened or partially clipped at its upper edge, giving it an incomplete, almost rectangular shape instead of a full or partial disc. This suggests a rendering glitch where the celestial body is not being drawn correctly.
https://images.steamusercontent.com/ugc/45378230777089810/9D38ED853A950CEC89889F58F7FA410DBD6FA5C3/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:23:03.874+00:00
true
A third-person, over-the-shoulder view of a character in a futuristic armored suit aiming a weapon in outer space. The character is targeting a large, dark, metallic space station or ship structure. The weapon emits three blue laser targeting lines, and a HUD element shows the number '4'. A small explosion or impact flash is visible on the targeted structure. The background is dark space with visible stars.
The image features a distinct art style, character design, user interface elements (HUD showing ammo/targeting), and a perspective commonly found in third-person shooter video games. Specifically, it appears to be from the 'Dead Space' series. A minor visual glitch is detected in the rendering of the weapon's targeting lasers.
true
One of the three blue targeting laser lines emitted by the character's weapon appears to clip or pass through a piece of foreground geometry (a metallic beam or strut) on the targeted space structure. The other two laser lines and the central targeting reticle appear to correctly converge on a surface further back, suggesting the top-most laser line is not interacting correctly with all intervening geometry.
https://images.steamusercontent.com/ugc/25437998678067112/3F987257A0D3AF471BD63E028F61AA4F19F9198B/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:29:16.971+00:00
true
A screenshot from what appears to be 'The Sims 4', featuring a Siamese-style cat with blue eyes sitting atop a robotic vacuum cleaner. The cat is in the foreground, and behind it is a blue paneled wall. To the right, a doorway opens into another room with furniture, including what looks like a piano or a large desk, and various decorations on the wall. The floor has a light-colored tiled pattern. A watermark in the bottom right corner reads 'EA ID: gosqueen' with a green plumbob icon.
The image is identified as a game screenshot due to its characteristic art style, 3D rendered models, and the presence of a game-specific watermark ('The Sims' plumbob and EA ID). Upon closer inspection, the cat model appears to be floating slightly above the surface of the robotic vacuum, particularly its paws and tail area. This indicates a minor clipping or physics interaction issue, which is a common type of visual glitch in games.
true
The cat is not properly seated on the robotic vacuum cleaner. Its paws and tail area seem to be levitating slightly above the surface of the vacuum, indicating a minor clipping or physics glitch where the two 3D models are not interacting correctly.
https://images.steamusercontent.com/ugc/487812589979465132/971BA17CBD3BEEE464996FACA99B87372C158EF2/?imw=640&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:43:02.904+00:00
true
A pixel art image depicting the side of a large, weathered metallic structure, possibly a spaceship or space station, partially overgrown with dark green vines bearing pink flowers. The structure has exposed machinery and a small, lit window. It is positioned above a brownish-yellow celestial body, with wispy, light blue clouds or gas formations floating in front of it. The background shows a dark, starry space with the curve of a planet or moon visible on the left.
The image exhibits a distinct pixel art style commonly found in video games. Upon closer inspection, the clouds/gas formations in the bottom left appear to have a rendering issue. Specifically, there's a sharp, unnatural pixelated line cutting through the leftmost cloud formation, suggesting a tile or sprite rendering error where it doesn't blend correctly with the background or adjacent elements. This kind of abrupt edge is often indicative of a minor visual glitch.
true
There is a potential rendering glitch in the bottom-left corner involving the light blue clouds or gas formations. The leftmost formation has a very sharp, straight, pixelated edge that cuts unnaturally through it, suggesting a problem with how that sprite or tile is being displayed or blended with its surroundings. It looks like an improperly masked or positioned graphical element.
https://images.steamusercontent.com/ugc/612793117622857921/6392C1DD10ECC6FABF67D0E73B2EFD70A8B5DA61/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:01:47.783+00:00
true
A third-person perspective screenshot from a video game, likely a survival or shooter. The player character, wearing a green cowboy hat, a blue backpack, and camouflage clothing, is in the foreground looking into a dimly lit, sparsely furnished room with grey walls and a tiled floor. In the middle of the room, another character model, wearing a dark winter jacket and a beanie, is shown in a crouching or kneeling position, but their lower body appears to be sunken into the floor. There is a wooden chair to the left and a closed door on the right wall. A UI bar at the bottom of the screen displays inventory items.
The image displays typical video game elements such as a third-person camera perspective, 3D rendered characters and environment, and an on-screen user interface (UI) at the bottom. A visual glitch is identified in the way the second character model is interacting with the floor.
true
The character model in the middle of the room appears to be partially clipped through the floor. Their legs from the knees down are not visible, suggesting they are sunken into the game world's geometry. This is a common type of physics or collision detection glitch in video games.
https://images.steamusercontent.com/ugc/686020509297650847/5718FEC913AD2A134E41EB7A89F5619EC9414413/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T13:28:48.991+00:00
true
A 2D platformer video game screenshot. A small, purple, blocky character with a white bandage wrapped around its head stands on a dark grey, irregularly shaped rock. This rock is on top of a golden, rectangular block with three small white spikes on its surface. The golden block rests on a grey, classical-style pillar. There are several such platforms. In the background, there are more grey pillars, a cloudy sky, and a stage-like setting with silhouettes of an audience at the bottom. At the top, there are green gems hanging from ropes and an 'EXIT' sign pointing to the right. On the far left, several dark grey rocks are embedded into or clipping through a stack of grey pillars.
The image displays a clear 2D art style, character, platforms, and an 'EXIT' sign, all characteristic of a video game. A visual glitch is identified on the left side of the screen where several dark grey rocks are clipping into the grey pillar structures. These rocks appear to be both in front of and partially inside the pillars, indicating a layering or collision detection issue.
true
On the left side of the image, several dark grey, irregularly shaped rocks are visually clipping into the grey, classical-style pillars. The rocks appear to be partially embedded within the pillars, suggesting an issue with object layering, Z-fighting, or incorrect collision boundaries, where the rocks are rendering in front of but also intersecting with the pillar geometry.
https://steamuserimages-a.akamaihd.net/ugc/2487765788900585425/9AECB220DCA8AF89703A406A7EE402C6B310DF31/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:19:01.179+00:00
true
An in-game screenshot from a fantasy role-playing game, likely Baldur's Gate 3, viewed from an isometric perspective. The scene is set within a dimly lit, stone-walled chamber, possibly a temple or dungeon, called the "INQUISITOR'S CHAMBER" according to the mini-map. Three characters are visible: one centrally located, wearing armor and a red cape, facing away from the camera. To their left, an enemy character named "Ch'r'ai W'wargaz" is highlighted with a white outline, showing 0/145 health and a "Dead" status, yet is standing upright. Another armored character is to the right. The user interface includes character portraits with health bars on the left, a mini-map in the top right, and an action bar at the bottom.
The image contains multiple standard video game UI elements (mini-map, health bars, action bars, character portraits), confirming it is a game screenshot. Visual analysis revealed anomalies: a character marked as 'Dead' is standing upright, and another character model is clipping through a solid object. These are common types of visual glitches in games.
true
Two visual glitches are detected: 1. The enemy character "Ch'r'ai W'wargaz" is labeled as "Dead" and has 0 health, but their character model is depicted standing upright and slightly levitating above a blood pool, instead of being prone on the ground as would be expected for a deceased character. This suggests a ragdoll physics or death animation glitch. 2. On the left side of the screen, behind the character portraits and to the right of a large stone pillar, the lower half of a character model (legs and torso) is visibly clipping through the pillar. This is a geometry clipping error.
https://images.steamusercontent.com/ugc/751467237559007142/0330A7D50EA9805711837ABD91A7C7DFA82BD27C/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:05:47.786+00:00
true
A screenshot from a 2D turn-based role-playing game. A central 'Outcome' pop-up window shows two characters, 'Shaggy' and 'Daphne', becoming rivals, with illustrations of them. The user interface includes character portraits and status on the left, game turn information and action buttons ('Next Unit', 'End Turn', 'Retreat', 'Menu') at the top right, character models ('Velma', 'Daphne Blake') on a dark, stylized game map, an event log in the bottom right, and an objective display at the top left stating 'Granth's Lair, keep. Defeat all Foes'.
The image displays numerous elements characteristic of a video game, such as UI overlays (turn indicators, character lists, action buttons, pop-up windows, event logs) and stylized character art. A visual glitch is detected in the objective text display at the top left, where two lines of text are overlapping.
true
A UI text rendering glitch is present at the top left of the screen. The objective text, which appears to be 'Granth's Lair, keep.' and 'Defeat all Foes', is improperly layered. The second part of the first line, 'keep.', is rendered directly on top of the beginning of the second line, 'Defeat', making both phrases partially obscured and difficult to read clearly.
https://images.steamusercontent.com/ugc/579014120234756124/262A632359DFD9740A6437A6522A09B7DF62BF45/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:57:05.679+00:00
true
A first-person perspective video game screenshot. The player is on a rooftop, looking at another character equipped with a gas mask, helmet, tactical vest, and rifle. The player's weapon and shadow are visible at the bottom of the screen, along with an inventory HUD. The background shows other buildings in an urban/industrial setting under a clear blue sky.
The image is identified as a game screenshot due to its first-person perspective, 3D rendered environment, character models, and user interface elements (inventory bar). A visual glitch is detected in the geometry of a doorway on the left wall, where the interior floor and door frame appear misaligned and possibly clipping with the wall, indicating a rendering or modeling error.
true
A visual glitch is present in the doorway on the left side of the image. The interior floor visible through the doorway is tilted at an unnatural and sharp angle relative to the exterior ground and the wall it is part of. Additionally, the door frame appears to be clipping or incorrectly aligned with the wall's geometry, making the entrance look broken or improperly rendered.
https://images.steamusercontent.com/ugc/3281174618398634298/D730656100C61AA46021CE22A0573E787AC610D6/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:04:14.777+00:00
true
A 2D pixel art in-game screenshot. A character wearing armor and a crown stands on or jumps above dark brown, organic-looking platforms, wielding a hammer-like weapon. The background features a light pink sky and a grey, rocky overhang from which dark, root-like structures hang. UI elements are visible at the top (health bar, inventory/hotbar, currency) and on the right side (menu icons).
The image is identified as a game screenshot due to its distinct pixel art style, the presence of a player character sprite, and clearly visible game UI elements such as a health bar, inventory, and menu icons. A visual glitch is detected based on an incorrect rendering order of scene elements: background details are drawn on top of foreground elements.
true
There is a layering or draw order glitch. Several dark, root-like or branch-like structures, which appear to be part of the background ceiling or overhang, are rendered in front of the large, dark brown foreground mounds. This creates an incorrect visual depth, as background elements should be occluded by foreground elements.
https://images.steamusercontent.com/ugc/26565256549720044/56A16E4020A8C2C0A03C097617A15B27BE570744/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:26:48.712+00:00
true
A first-person screenshot from a video game, likely a shooter. The player is holding a large machine gun, looking towards an urban environment with buildings, a large poster featuring an illustration of a woman and East Asian script, a leafless tree, and a utility pole under a bright, clear sky. Another soldier is visible in the distance to the right, and game UI elements are present on screen.
The image is identified as an in-game screenshot due to the first-person perspective of holding a weapon, the presence of a heads-up display (HUD) with objective information in the top left, player/squad information on the left, and control prompts at the bottom of the screen. A visual glitch is detected in how the player character's hand interacts with the weapon model.
true
The player character's right hand, which is gripping the forend of the machine gun (visible on the left side of the weapon in this view), appears to be clipping through the weapon model. Specifically, the fingers seem to pass into or through the solid part of the gun, which is a common type of model intersection error or rigging issue in video games.
https://images.steamusercontent.com/ugc/15235584894565159750/FED8A6C2C272DF2451772C969DB037020FBD762E/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:33:56.55+00:00
true
The image is an in-game screenshot featuring a 3D rendered model of Napoleon Bonaparte on a white horse, set against a dim, misty background with silhouettes of leafless trees. Napoleon is in full military attire. At the bottom of the screen, there is a dialogue box with Russian text. The text indicates a declaration of war, with Napoleon's name and 'France' at the top, followed by his speech. The phrase '(ОБЪЯВЛЕНА ВОЙНА!)' (WAR DECLARED!) is visible, and to the right of the main dialogue box, the word 'Война!' (War!) is highlighted in red. Two blue dialogue response buttons are present at the very bottom.
The image features characteristic elements of a video game, including 3D rendered characters, a game interface (dialogue box and buttons), and a stylized environment. I have examined the image for common visual glitches such as missing or corrupted textures, model clipping, physics errors, lighting anomalies, or UI element misplacement. The character models, textures, lighting, and UI elements appear to be rendered correctly and as intended within the game's art style. No visual inconsistencies or errors were identified.
false
nan
https://images.steamusercontent.com/ugc/2062126794405957470/EFE9C5169EFCC6ECF8E8747903FC7CAEBB1BCACE/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:42:16.827+00:00
true
A panoramic in-game screenshot depicting a coastal settlement nestled among rolling hills and mountains. In the foreground, there are lush green trees and fields of golden crops, interspersed with various buildings including windmills, houses, and what appears to be a church or a larger municipal building. The settlement extends along the coast and into the hills. A body of water separates the foreground settlement from a larger, snow-capped mountain range in the background. The sky is filled with dramatic, fluffy clouds, and the lighting suggests either early morning or late afternoon.
The image exhibits characteristics typical of a video game, such as stylized graphics, level of detail in the environment and structures, and the overall composition often found in strategy or city-builder games. Upon close inspection, no obvious visual glitches like missing textures, z-fighting, incorrect lighting, or physics errors are apparent. The elements appear to be rendered correctly and cohesively within the game world.
false
nan
https://images.steamusercontent.com/ugc/1795917902460804/DB845E295E82925853ECE4139C668752229766E9/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:14:09.563+00:00
true
A third-person view of a female character with blonde hair in two buns, wearing light-colored pajamas, sitting on a bed with strawberry-patterned sheets. She is holding a smartphone in her right hand, seemingly taking a selfie or looking at the screen. The room is decorated in a youthful, somewhat cluttered style with posters, a desk, and various items. The lighting is soft and warm, with some particle effects (like dust motes or bokeh) visible throughout the scene, and a shallow depth of field blurring the background.
The image features a 3D rendered character and environment consistent with modern video game graphics. The art style, character model, and environmental details strongly suggest it's an in-game screenshot. No obvious visual glitches like missing textures, clipping, or physics errors are apparent. The particle effects and depth of field are likely intentional artistic choices or post-processing effects rather than glitches.
false
nan
https://images.steamusercontent.com/ugc/16445833634449215277/33A4718749E861AB66B497E084475B4957216DE8/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:19:25.597+00:00
true
A third-person view of a muscular male video game character with a mohawk, sunglasses, and a beard, wearing a tactical vest and camouflage pants. He is holding a large, futuristic heavy weapon in a dimly lit, metallic, industrial corridor, possibly an interior of a spaceship or futuristic facility. Steam or smoke emanates from pipes or vents in the background. User interface elements are visible: German text "Taktische Übernahmen" in the top right corner, and a marker with the name "Gildgrkwidr" and distance "14,0m" at the bottom center.
The image is identified as an in-game screenshot due to the presence of characteristic video game UI elements (objective text, distance marker, and a name tag), the 3D rendered graphics, and the character/weapon design typical of video games. A visual glitch, specifically clipping, was detected upon close inspection of the character model and the weapon.
true
The character's left leg (visible on the right side of his body in the image) is clipping through a component of the large weapon he is holding. A metallic strut or a folded bipod part of the gun appears to be interpenetrating his thigh, with parts of the weapon component visible both in front of and seemingly inside the leg model. This indicates an error in the collision detection or animation rigging, where two solid meshes are occupying the same space.
https://images.steamusercontent.com/ugc/45377511645230230/E813B75C7F8693C52C902C67657D26072D47FDD1/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:45:43.606+00:00
true
A first-person perspective screenshot from a video game. The player is looking down at a male character model, presumably a hostage, who is lying on a light-colored floor. The hostage is wearing a light blue collared shirt. An on-screen prompt 'HOLD [F] TO MOVE THE HOSTAGE' is visible above the hostage. The player's weapon is partially visible at the bottom of the screen. Game UI elements are present, including an objective 'HACK THE IT TECHNICIANS'S COMPUTER' in the top left, a timer '03:08' at the top center, a warning 'POINT OF NO RETURN IN 01:26' in the top right, and player status indicators at the bottom.
The image contains numerous typical video game UI elements (objectives, timers, player health/ammo, interaction prompts), and a first-person perspective with a visible weapon, confirming it's an in-game screenshot. A visual glitch is identified as a character model is unnaturally embedded within the floor, which is a common sign of a clipping error.
true
The character model identified as a hostage is partially clipped into the floor. The upper body, including the head and arms, is visible, but the lower half of the body appears to be submerged or passing through the floor geometry. This is a physics or collision detection glitch.
https://images.steamusercontent.com/ugc/1852665745949415527/95175097C99867EDDAA0FD29B6BB485D37D146A9/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:02:29.317+00:00
true
A third-person view from a video game, showing a character from behind, standing at the edge of a wooden structure or doorway. The character is looking out into a dark, rocky outdoor environment under a dim, blue-toned night sky. The character appears to be equipped with a rifle on their back and another weapon, possibly a melee weapon. In-game HUD elements are visible: an objective marker indicating '17M' and a reload prompt 'R'.
The image is identified as a game screenshot due to the presence of typical in-game elements such as a third-person camera perspective, a player character model with visible equipment, and on-screen HUD indicators (objective marker, action prompt). A visual glitch is detected in the skybox or background rendering, where large, untextured, or improperly rendered geometric shapes are visible instead of a continuous sky or distant landscape. This suggests that parts of the environment are not loading or displaying correctly.
true
There appears to be a rendering glitch in the skybox or distant terrain. Large, flat, untextured, and sharply defined geometric shapes are visible in the upper portion of the sky and background, particularly above and to the left of the character's head. These areas lack proper textures and detail, suggesting that the sky or distant environment elements are not rendering correctly or are missing entirely. The edges of these unrendered areas are unnaturally sharp and do not blend with the rest of the visible environment, indicating a graphical error.
https://images.steamusercontent.com/ugc/19809857107878904/FC7A98838CF1BCDE592127498FEC8043ED3A772F/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:13:53.016+00:00
true
The image is a screenshot from a video game, likely The Sims, depicting a bright, sunny outdoor park scene. A body of water is in the foreground, with a small, light-green house on stilts to the left. To the right, there is a colorful splash pad or children's play area with whimsical elements like a blue whale fountain and flower-shaped sprinklers. The area is surrounded by lush green trees, palm trees, manicured grass, and paved pathways. In the background, more houses and trees are visible, suggesting a suburban neighborhood or larger park setting. A few game characters can be seen walking in the distance.
The image's art style, including the rendering of characters, vegetation, buildings, and water, is highly characteristic of 3D simulation video games, specifically resembling The Sims franchise. A visual glitch is suspected with the house on stilts, as its support structures do not appear to be properly interacting with the water or ground beneath, making it look partially unsupported.
true
The small house on stilts, located on the left side in the water, appears to be improperly placed or exhibits a minor physics-related glitch. Its support stilts are very short and do not seem to make solid contact with the lakebed or ground beneath the water; instead, they end abruptly, giving the impression that the house is partially floating or not securely anchored.
https://images.steamusercontent.com/ugc/14181150875301052/2AC61D03EFF6435F073F44CCB14A2B13F3FC4D1B/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:41:49.766+00:00
true
A third-person in-game screenshot, likely from the video game 'World War Z'. The player character is viewed from behind, standing in a dimly lit, dusty or muddy environment, possibly a cave or rubble-strewn area. A prominent brown, noisy, semi-transparent overlay covers most of the screen, obscuring the player's vision. An on-screen prompt in Russian, 'E Протереть глаза' (E Rub your eyes), is visible near the center of the screen. Standard game UI elements are present: in the bottom-right, health (indicated by a plus icon), ammo count (220/660), and grenade count (2) are displayed. On the right side, a list of team members ('Эд', 'Реджи', 'Сара') with their respective health bars is shown. A small objective marker or compass element is visible in the top-left.
The image is confirmed as an in-game screenshot due to the presence of typical video game elements: a third-person player perspective, a character model, a 3D rendered environment, and a distinct user interface (UI) including health/ammo displays, an interactive prompt, and team member indicators. The prominent visual feature, a screen-obscuring overlay, is accompanied by the prompt 'Протереть глаза' (Rub your eyes). This strongly suggests that the overlay is an intentional gameplay mechanic designed to impair vision, requiring player action to clear. This type of effect is common in games like 'World War Z' when the player is affected by environmental hazards or enemy attacks (e.g., a Bomber zombie's explosion). The visual appearance of the overlay, while coarse and obscuring, is consistent with such an intended debuff effect and does not show clear signs of typical glitches like missing textures, physics errors, or unintended rendering artifacts.
false
nan
https://images.steamusercontent.com/ugc/1014943552073969069/2EF1F2DF6AA241A2DC474D634CAF2FFFBC99A169/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:34:34.733+00:00
true
An isometric, cutaway view of a modern hospital building, likely from a simulation or management game. The image displays multiple floors with various rooms, including an emergency entrance with 'URG' labeled, numbered treatment rooms with medical equipment and beds, corridors, and a reception area. Several small, stylized human figures (staff and possibly patients) are depicted moving or standing within the hospital. An ambulance is parked outside on the lower right. UI elements like a question mark and a gear icon are visible in the top right corner.
The image is identified as a game screenshot due to its art style, isometric perspective, and visible UI elements. A visual glitch is detected with a character model. One character in a dark suit, located in a central corridor on the lower floor, appears to be partially clipped through the floor, as their lower body is not visible.
true
A character in a dark suit, located in a central corridor on the lower floor, appears to be clipping through the floor. Only the character's upper body (from approximately the waist up) is visible, while the lower half is seemingly submerged or obscured by the floor texture. This suggests an error in character rendering or collision detection.
https://images.steamusercontent.com/ugc/714159522751278066/B85DDAC672AC6BA7D319181220DFD9EE876DA13A/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:35:59.402+00:00
true
A night-time street scene in a video game, featuring a male character in a black trench coat holding two pistols. In the background, another character with oversized googly eyes walks away. To the right, two other characters are upside down, partially embedded in the sidewalk, near a glowing blue and green energy orb and a stop sign. A mini-map UI element is visible in the bottom left corner.
The image is identified as a game screenshot due to the presence of a mini-map UI element, distinct 3D character models, and stylized environmental graphics. A glitch is detected because two non-player characters (NPCs) are positioned upside down and appear to be clipping through the ground, which is an unnatural and unintended state for characters in a game, indicating a likely physics or animation error.
true
Two characters on the right side of the image are upside down, with their heads and upper bodies seemingly embedded or clipping through the sidewalk. This is a physics or animation glitch, as characters are not meant to be in such a state.
https://images.steamusercontent.com/ugc/882991962454237673/2AFCA74EB49984D9DF07C016A01C0C1F05A7579B/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:15:44.221+00:00
true
A first-person perspective screenshot from a video game. The player appears to be looking down at their own character's legs, which are bent and sticking upwards out of rocky terrain, as if the character is partially submerged or lying on their back with their torso inside the ground. The player is dual-wielding revolvers, visible at the bottom corners of the screen. The environment is dark and rugged, possibly a cave or ravine, with some areas illuminated. A yellow skull and dice UI icon is present in the top-right corner, and a white crosshair is in the center.
The image is identified as an in-game screenshot due to the first-person viewpoint, visible player-controlled hands holding weapons, a UI element (icon in the top-right), a central crosshair, and the overall 3D rendered graphical style. A visual glitch is detected because the character's legs are positioned in a physically impossible way, suggesting the character model is clipping through the game environment's geometry.
true
The player character's lower body is clipping through the ground. The legs are shown protruding from the rocky terrain at an unnatural angle, bent at the knees with the feet pointing upwards, while the torso appears to be submerged or embedded within the ground. This indicates an error in collision detection or character model placement.
https://images.steamusercontent.com/ugc/68997312878665346/5EF2382A5556EDF0481C1D81AF9D3A8D384599E4/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:46:26.666+00:00
true
A first-person perspective screenshot from a video game, looking down at the ground in a dark, forested environment at night. The player character's legs and feet are visible at the bottom of the frame, and there's a small shelter icon and text prompts on screen. A circular UI element, possibly a status meter, is in the bottom right. The terrain is uneven with some lighter patches, possibly paths or clearings, and dark, spiky tree shadows are cast across the scene.
The image contains clear in-game UI elements such as tutorial prompts ('Press B to open survival book', 'SHELTER', 'SAVE GAME'), a shelter icon, and a status HUD element, confirming it's a game screenshot. A glitch is detected due to the player character's legs appearing to clip through the ground and what seems to be the top of the player's head visible at the very bottom of the screen, suggesting an unusual camera position or clipping issue. Additionally, the tree shadows are severely stretched and distorted, which is a common graphical artifact.
true
There are multiple visual glitches: 1. Player model clipping: The player character's legs and feet appear to be partially submerged or clipping through the ground terrain. 2. Unusual camera perspective/clipping: The very bottom of the screen shows what looks like the top of the player's head or hair, suggesting the camera is clipping into the player model or is positioned unusually. 3. Stretched/distorted shadows: The shadows cast by trees are extremely elongated and distorted, appearing as long, spiky black streaks across the landscape, which is not a natural shadow representation.
https://images.steamusercontent.com/ugc/1798647594381828834/00B91BAEAA0A67FFC03732FA8E16CC91F1A560A8/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:18:54.871+00:00
true
A third-person view from a video game, focusing on a large, bipedal combat robot standing in a futuristic, metallic courtyard. The robot has blue electrical effects around its arms and shoulders and an orange glowing spot on its chest. The environment includes hexagonal floor tiles, metallic structures, a body of water, and a large domed building in the distant background. Prominent UI elements include an objective display at the top center reading 'COMPLETE: DEFEND YOUR COMPANIONS' and 'ESCAPE THE TRIBUTARY COURTYARD', and a central UI element above the robot resembling a speech bubble with green indicators, the text 'NOT READY YET', a blue progress bar, and a circular icon with the number '7'. A targeting reticle is visible on the robot, and a floating number '18415' appears to the left, likely indicating damage or points.
The image is identified as a game screenshot due to the presence of clear in-game UI elements (objective markers, ability cooldown indicators, targeting reticle, damage numbers) and 3D rendered graphics typical of video games. The image was analyzed for common visual glitches like missing textures, model clipping, physics errors, or UI rendering artifacts. No such issues were definitively identified. The UI elements, while somewhat cluttered, appear to be rendered as intended by the game's design.
false
nan
https://images.steamusercontent.com/ugc/55834774830102510/581B139A1447998F031FC65D4365880E6A05E776/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:10:43.637+00:00
true
The image is a first-person perspective screenshot from inside the cockpit of a spaceship, likely within a space station. The view is dominated by a complex, orange-glowing Heads-Up Display (HUD) showing various flight, navigation, and system information. Through the cockpit window, a highly detailed, cylindrical interior of a space station is visible, featuring numerous lights, structures, and what appears to be a docking bay entrance or tunnel directly ahead. The landing pad number "62" is visible in the distance.
The image features characteristic elements of a video game, specifically a space simulation. These include a detailed first-person cockpit view, an intricate HUD with game-specific information (e.g., 'PROCEED TO LANDING PAD', ship status, navigation contacts), and a rendered 3D environment. The visual elements appear consistent and intentionally designed, with no obvious rendering errors, missing textures, or physics anomalies observed after careful inspection.
false
nan
https://images.steamusercontent.com/ugc/1593666545410341543/15181A8C42386E440CEDF09C223E605A4B0FE82C/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T14:22:00.665+00:00
true
A screenshot from the video game "Root," likely an introductory or tutorial screen. It features four anthropomorphic animal characters (a cat, a wolf, a fox, and an eagle) with a distinct art style, positioned prominently at the top, overlaying a map-like background of a woodland environment with forests, rivers, and small structures. A text box in the center reads, "Welcome to Root, an asymmetric game of warfare and adventure where four unique factions struggle for control over the vast woodlands," with a "Continue" button to its right. Various UI elements, including character/faction icons and resource indicators, are visible in the corners of the screen.
The image is identified as a game screenshot due to its characteristic art style, user interface elements (text box, buttons, icons), and the explicit game-related text. The presentation of the characters overlaid on the background, with their lower bodies not visible, appears to be an intentional design choice for an introductory or character presentation screen, rather than a visual glitch. No missing textures, rendering errors, or other unintended visual artifacts are observed.
false
nan
https://images.steamusercontent.com/ugc/3278925987658275344/29604B638126B363B44542A5C9E95830D8B7A426/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:18:29.786+00:00
true
A nighttime, snowy scene from a third-person perspective video game, likely featuring Batman. The character is seen gliding over a dark, urban cityscape. Prominent features include illuminated buildings, a large red neon sign for 'DIXON DOCKS', and falling snow. In-game UI elements are visible, including a compass at the top-center, an 'INCOMING COMMUNICATION' notification in the top-right from 'PENGUIN' (Pinguino), and Italian subtitles at the bottom.
The image is identified as a game screenshot due to the presence of a 3D rendered character and environment, a heads-up display (HUD) including a compass, in-game notifications ('COMUNICAZIONI IN ARRIVO'), and subtitles. A visual glitch is suspected with the 'DIXON DOCKS' sign, where the letter 'S' appears detached and has different lighting properties compared to the rest of the sign, suggesting a possible asset placement or rendering error.
true
The letter 'S' on the 'DIXON DOCKS' sign appears to be detached and floating slightly below and to the right of the main sign structure. Additionally, this 'S' has a slightly different, duller red/orange hue and illumination compared to the brighter neon red of the other letters in 'DIXON DOCK', suggesting a minor visual inconsistency or misplacement of the asset.
https://images.steamusercontent.com/ugc/17552812839909003/723F1DC32A8EBCDDAFC65B2F99B816734F2E8640/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:09:58.424+00:00
true
A third-person view from a video game, likely Red Dead Redemption 2, showing a character on horseback. The scene is outdoors, with a grassy, hilly landscape under a sky that is partly cloudy on the left and more uniformly hazy on the right. A mini-map UI element is visible in the bottom left corner.
The image is identified as a game screenshot due to the characteristic 3D graphics, character model, third-person perspective, and the presence of a UI element (mini-map). A visual glitch is detected in the sky, where a sharp, unnatural vertical line divides two distinctly different sky renderings.
true
There is a prominent vertical line bisecting the sky. To the left of this line, the sky has visible clouds and a brighter, more detailed appearance. To the right of the line, the sky is a more uniform, darker, and hazier color with significantly fewer or no distinct cloud details. This suggests a rendering error where two different sky textures or lighting conditions are incorrectly joined or one part of the sky has failed to render correctly.
https://images.steamusercontent.com/ugc/967619871324823684/3803901D4E3EAB2C29953D24218EC823A06FAD10/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T12:49:27.64+00:00
true
A first-person perspective video game screenshot. The player is looking upwards at a stone building with arched structures and windows. A character model, likely an enemy, is seen with its lower half (legs and waist, wearing camouflage pants and boots) protruding from a ledge or wall of the building. The player's weapon, a long, bloodied blade, is visible in the foreground on the right. User interface elements, including a health bar, mini-map, and quest objectives, are overlaid on the screen.
The image is identified as an in-game screenshot due to the presence of clear UI elements such as a health bar, mini-map, quest objectives, and item indicators. A visual glitch is apparent as a character model is unnaturally embedded within the game's environment.
true
A character model's lower body is clipping through a solid stone ledge or wall. The legs and waist are visible sticking out from the wall, while the upper body is presumably inside the geometry. This is a common type of physics or collision detection error where a character model improperly intersects with the game world's static geometry.
https://images.steamusercontent.com/ugc/5082907302187366399/0662867446C4FA93CCC9E37F69773560AEB0F8F6/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:03:19.068+00:00
true
A third-person perspective video game screenshot set at night in what appears to be a trench or fortified area. In the center, a character in a ghillie suit (labeled 'ENEMY SNIPER') is performing a melee takedown on another soldier. Various UI elements are visible: an 'Axis Invasion' objective marker at the top left and center, a mini-map at the bottom left, and health/ammo indicators at the bottom right. A large, dark, and somewhat indistinct object, possibly a part of the player character's model or weapon, is prominently in the foreground, partially obscuring the scene.
The image contains clear in-game user interface elements (mini-map, objective markers, health/ammo display) and 3D rendered graphics typical of video games. A significant visual anomaly is present in the foreground, where a large, poorly defined object appears to be clipping or rendered incorrectly, obstructing the view. This is characteristic of a visual glitch.
true
A large, dark, and poorly textured or untextured 3D model dominates the foreground, appearing to clip through the camera or representing a severely glitched part of the player character's model (e.g., arm, weapon). Its form is blocky and lacks detail, obstructing a significant portion of the player's view and the central action of the scene. This suggests a rendering error or model clipping issue.
https://images.steamusercontent.com/ugc/2049755940244453168/6FFB1818DAE66AC47E1D5FB68F1B77C93EA53345/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T06:51:30.099+00:00
true
A medium shot of a female video game character with short black hair, wearing a dark, possibly military-style jacket. She is standing in front of a futuristic or industrial background, possibly a space station or facility, with the word 'AUTHORITY' partially visible on a wall behind her. In the foreground, there is a dialogue interface with three identical lines of text: 'No Dialogue Action on Player in First Phase'. A mouse cursor is visible over the dialogue options, and an 'EXIT TAB' prompt is at the bottom right.
The image displays clear hallmarks of a video game screenshot, including a 3D rendered character, a game-like environment, and distinct user interface elements such as dialogue options and an exit prompt. The presence of repeated, identical dialogue options strongly suggests a bug or glitch in the game's dialogue system, as it's highly unlikely for a game to intentionally present the same non-interactive option multiple times.
true
The dialogue interface shows three identical, non-interactive options: 'No Dialogue Action on Player in First Phase'. This repetition indicates a likely bug where the game is incorrectly displaying or failing to load appropriate dialogue choices, leading to a stuck or broken dialogue sequence.
https://images.steamusercontent.com/ugc/49082041476932747/588A99B54E2FC781F705657EB1F125A2C02E26C3/?imw=2560&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:47:04.594+00:00
true
A low-angle view of a wooden bridge at dusk or night, leading towards towering, dark rock formations under a purple, cloudy sky. Several lit torches illuminate the scene, casting an orange glow. A large, dark, spiked, star-like symbol hangs from chains suspended between the rock formations. Autumn leaves are falling through the air.
The image exhibits a distinct 3D rendered art style, with detailed textures, lighting effects (from torches and ambient sky), and complex geometry typical of video game environments. A potential visual glitch was identified where a chain appears to clip through a rock formation.
true
The chain on the left, supporting the large hanging symbol, appears to be clipping into or passing through the rock face it is supposedly attached to. Instead of a visible anchor point on the surface of the rock, the chain seems to merge directly with the rock's geometry, which is a common type of visual glitch in 3D environments.
https://images.steamusercontent.com/ugc/576744651236672817/CB31958C9FD7F0690E2AC78AB8CBD65E12B1BFCC/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:21:51.912+00:00
true
An isometric screenshot from an action RPG. The player character, appearing to be an Outlander class from the game Torchlight II, stands on an elevated, dimly lit stone pathway within a dark, atmospheric area. The location is identified as 'Arena of Slaughter' in the top right. The path is bordered by spiky, wooden or bone-like barricade structures, and a glowing torch hangs above, casting light and shadow. UI elements include health (red orb) and mana (blue orb) indicators at the bottom, an action bar with skills, a minimap near the center, and an active quest list on the right side of the screen.
The image clearly displays numerous UI elements characteristic of a video game, such as health/resource orbs, an action bar, a minimap, and a quest log. The art style and perspective are consistent with an in-game view. After careful examination, no definitive visual glitches such as missing textures, obvious model clipping, physics errors, or rendering artifacts are apparent. The lighting, shadows, and object placements appear consistent with the game's intended visual style.
false
nan
https://images.steamusercontent.com/ugc/18682744017809313/4743000328AFA6F0A5B58E5F8112364E4D8D7132/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:18:07.437+00:00
true
A post-match results screen from a video game, likely an aim trainer. It displays 'CHALLENGE RESULTS' for 'SHIM SYW Truly FIXED Extra Thin Level 1'. The screen is divided into sections: 'SCORE HISTORY' (a graph showing score progression), 'SCORE CALCULATION' (detailing how the final score of 1,734 was achieved, based on damage, hits, and kills), and a 'LEADERBOARD' for the specific challenge. Session stats like Accuracy (31.6%) and Damage (1,734/5,496) are visible in the top left, and an FPS counter (119.8 FPS) is in the top right. Navigation buttons like 'STATS', 'DONE', 'NEXT', 'REPLAY' are at the bottom.
The image contains numerous UI elements characteristic of a video game's post-session screen, including score breakdowns, leaderboards, performance statistics, specific challenge names, and an FPS counter. A visual glitch was identified by observing improperly layered UI text elements.
true
In the 'SCORE CALCULATION' section, under 'Final Score: 1,734.00', a faint grey text 'NEW HIGH SCORE!' is partially obscured. It appears to be rendered underneath or with incorrect opacity/layering relative to the 'Final Score: 1,734.00' and 'Previous High Score: 1,644.00' text elements, making it difficult to read. This indicates a UI rendering glitch related to text element layering or z-indexing.
https://images.steamusercontent.com/ugc/397804571988501022/0461900542652C93101B6FDB14B36E0E190FA585/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T12:48:14.283+00:00
true
A third-person perspective in-game screenshot from a video game, likely an action-adventure title. The player character, seen from the back wearing a hooded cloak and armor, is on a wooden structure in a tropical environment. Two female NPCs are present; one in the mid-ground is on a wooden ramp with her arms outstretched, and another is in the foreground to the right. Game interface elements, including a health bar, minimap, and an action prompt (in Chinese characters), are visible.
The image is identified as a game screenshot due to the presence of characteristic UI elements (health bar with a game-specific icon, a minimap, and contextual prompts) and 3D rendered game graphics. A visual glitch is detected based on the unnatural pose and positioning of an NPC, who appears to be T-posing and floating/clipping through the environment.
true
A female NPC in the middle-ground, wearing an orange skirt and blue top, is exhibiting a common animation or physics glitch. She is in a T-pose (or a similar static pose with arms outstretched) and appears to be floating above or clipping into the wooden ramp she is supposedly standing on, as her feet are not correctly interacting with the surface. This suggests an error in character animation or collision detection.
https://images.steamusercontent.com/ugc/1118285565682602521/BED423D7FDC59BEF655ECF3D4238DEE04954F4BA/?imw=1920&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T07:07:01.061+00:00
true
A night-time scene from a video game, featuring a male character in dark, metallic armor on the left, facing a group of soldiers in red uniforms on the right. The soldiers wear helmets that obscure their faces and carry large shields emblazoned with a rose and flame motif. The background shows wooden structures, suggesting a village or encampment. Chinese subtitles are visible at the bottom of the screen.
The image exhibits characteristics of a 3D video game, including rendered characters, armor, environmental details, and a user interface element (subtitles). Upon close inspection of the soldiers on the right, their shields appear to be intersecting or clipping through each other, which is a common visual glitch in games where 3D models overlap incorrectly.
true
The shields of the soldiers on the right are clipping into each other. For example, the shield of the second soldier from the left appears to be partially passing through the shield of the soldier to its right. This indicates an issue with object collision or model placement.
https://images.steamusercontent.com/ugc/2548557672170421601/A758574268314B88E163F6DEBF4E885D688D96A9/?imw=1024&&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
2025-06-05T08:20:24.859+00:00
false
A highly detailed digital artwork or render depicting an elven woman in ornate white and gold fantasy attire, including a large headdress and armor pieces adorned with red gems. She holds a glowing staff in her right hand, standing in a sun-drenched forest setting with strong backlighting creating an ethereal atmosphere. A 'WARHAMMER' logo is present in the bottom-left corner.
The image is classified as not an in-game screenshot due to its exceptionally polished, artistic quality, sophisticated lighting, and lack of typical in-game elements like UI. It more closely resembles promotional art, a digital painting, or a high-quality CGI render, possibly AI-generated. The 'WARHAMMER' logo suggests official art for the franchise. Visual analysis for glitches (interpreted as flaws or artifacts in the digital creation process) reveals significant anatomical inaccuracies in the character's right hand, which is a common artifact in AI-generated or digitally sculpted art. This, along with minor fabric interaction issues, leads to the determination that visual artifacts are present.
true
The primary visual artifact is the rendering of the character's right hand gripping the staff. The thumb appears unnaturally short, wide, and poorly defined, almost merging with the palm or other fingers. The fingers themselves lack clear anatomical structure and definition, appearing soft and somewhat fused. This type of malformation is a common artifact in AI-generated imagery or can indicate issues in 3D modeling/rigging if it were a game asset. A secondary, more minor artifact is the interaction between the sheer fabric of the right sleeve and the golden armguard, where the fabric appears to slightly clip into or merge unnaturally with the armguard.
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