Dataset Viewer
Auto-converted to Parquet
text
stringlengths
119
10.1k
source
stringclasses
1 value
metadata
dict
**Title:** Extra Ordinance **Description:** **Details:** ## EXTRA ORDINANCE You have several weapons to choose from. You can dig through the earth. **So can *they*.** Automatic 200mm tank cannons, full auto grenade launching shotguns, mining lasers and antimaterial rifles are all standard issue. Tear them up and hold out until extraction! ![](https://content.luanti.org/uploads/84e8067861.jpg) Remember to open the inventory. That's where all the loadouts, difficulty settings, credits, controls and so on are. This is a top down shooter, using the destruction possible in Luanti as a core mechanic. The name says a lot; you're a walking tank made of gratuitous amounts of explosives and weaponry, against a swarm of carnivorous, car-sized bugs. This game is singleplayer focused; you *can* play it multiplayer, but latency is the enemy. Much of the game is serverside including movement because of engine limitations, and so if you have more than about 50ms latency you're basically out of luck. If you happen to live 30min walk away from the server on the other hand, you're good to go. It is truly a miracle that it got finished in time. **Tags:** custom_mapgen, jam_game_2024, pve, shooter, singleplayer **Repository:** https://codeberg.org/SumianVoice/ExtraOrdinance.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 27252, "license": "MIT", "package_id": "Sumianvoice/extra_ordinance", "repo": "https://codeberg.org/SumianVoice/ExtraOrdinance.git", "tags": [ "custom_mapgen", "jam_game_2024", "pve", "shooter", "singleplayer" ], "type": "game", "website": null }
**Title:** Automobiles Pack **Description:** **Details:** # automobiles Modpack to add automobiles to minetest depends: biofuel,mobkit The main goal of this modpack is the detection of slopes and elevations by the vehicles, so the expected is for the vehicle to follow them. The collision will still be improved as the engine is also improved, so don't demand so much. For the vehicle operation, fuel is needed, although it will always start with some. You can install the Lokrate's Biofuel mod to make some fuel. Or at last instance, install Airutils mod to have a fuel distiler used by the airplanes. When playing "Drift Game", the cars don't use any fuel, and some cars are inserted into player's inventory automatically. Now with inventory W: Forward S: Brake A: Left D: Right E: Horn Shift: Reverse (or goes down on Delorean Time Machine when flying) E + right click (from outside): car inventory Space (Jump): Delorean Time Machine goes up When the box "Drive with mouse" is turned on, the driver can drive it with mouse movements. It can be painted by punching dye on it. Or the painter. And fueled by punching biofuel **Special Privs:** valet_parking - Gives a valet parking priv for a player **Chat Commands:** /transfer_vehicle player_name - Transfer the ownership of the vehicle. You must be on the vehicle to perform the command **SettingTypes:** collect_automobiles true/false - The vehicles can be collected again after its destruction noob_mode false/true - Enable an ease mode for vehicle usage, the vehicle will climb entire blocks PS: The Time Machine version of the Delorean does not have recipe. PS2: To disable character animation while riding motorcycles, use the option "motorcycle_anim_mode = false". The animations only works correctly on Luanti versions equal or above 5.11. Using the option will solve older versions strange positions. **Tags:** transport **Repository:** https://github.com/APercy/automobiles_pck **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 75604, "license": "MIT", "package_id": "apercy/automobiles_pck", "repo": "https://github.com/APercy/automobiles_pck", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** Vilja Pix 2.0 **Description:** **Details:** A sophisticated texture pack for Luanti. Vilja Pix v2.0 was originally made by Jozet / bosapara, which was based on the "Vilja Pix" texture pack by Kasbrick. **Tags:** 16px **Repository:** https://github.com/rollerozxa/vilja_pix_2 **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 30548, "license": "CC-BY-SA-4.0", "package_id": "ROllerozxa/vilja_pix_2", "repo": "https://github.com/rollerozxa/vilja_pix_2", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** Pride Flags **Description:** **Details:** **Pride Flags** adds a variety of animated flags to celebrate Pride. The flags will wave faster or slower over time based on a random wind speed. This mod adds two craftable blocks: * Flag Pole: For the lower section * Flag Pole with Flag: For the top of the flag pole with a flag attached. Note: It occupies 3 blocks vertically. Initially, the rainbow pride flag will appear when the Flag Pole with Flag is placed. Use the “place” or “punch” key while pointing to the flag pole to select a different flag. There are functions for programmers to add custom flags as well, and do more. ## List of flags These flags are available: * Community flags * Gay / LGBTQ+ (rainbow flag) * Progress Pride * Orientations (sexual, romantic or other) * Lesbian * Vincian * Sexual orientations * Bisexual * Pansexual * Polysexual * Omnisexual * Asexual * Graysexual * Demisexual * Romantic orientations * Homoromantic * Biromantic * Polyromantic * Panromantic * Omniromantic * Aromantic * Grayromantic * Demiromantic * Gender-related * Genderqueer * Transgender * Androgyne * Demigender * Maverique * Neutrois * Multigender * Polygender * Pangender * Agender * Genderfluid * Intersex * Intersex * Relationships * Polyamorous * Queer * Queer **Tags:** decorative, education **Repository:** https://codeberg.org/Wuzzy/pride_flags **License:** LGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 20948, "license": "LGPL-3.0-or-later", "package_id": "Wuzzy/pride_flags", "repo": "https://codeberg.org/Wuzzy/pride_flags", "tags": [ "decorative", "education" ], "type": "mod", "website": null }
**Title:** Placement Preview **Description:** **Details:** ![sample-gif](https://github.com/KingTheGuy/placement_preview/blob/master/repo-assets/crunchy.gif?raw=true) ---- Shows a in world placement preview of the item held in hand and a few other features, life convert a stair to it's corner varient. _Hold `sneak` for more orientations_ player commands/settings: _/placement_preview_ **help** settings include: * smooth movement * only preview stairs and slabs * pulse animation toggle * disable/enable preview **Tags:** building_mechanics **Repository:** https://github.com/KingTheGuy/placement_preview **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 8729, "license": "MIT", "package_id": "SURV/placement_preview", "repo": "https://github.com/KingTheGuy/placement_preview", "tags": [ "building_mechanics" ], "type": "mod", "website": null }
**Title:** VoxeLibre (formerly MineClone2) **Description:** **Details:** # VoxeLibre VoxeLibre is a survival sandbox game for Luanti. Survive, gather, hunt, mine for ores, build, explore, and do much more. Inspired by Minecraft, pushing beyond. Originally forked from MineClone (by davedevils) as MineClone 2, then renamed and heavily improved. Developed by many people, see [`CREDITS.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md) for a complete list. ## About You start in a randomly generated world made entirely of cubes. You can explore the world, dig, and build using almost every available block to create new structures. You can choose to play in **survival mode**, in which you must fight monsters and stave off hunger while slowly progressing through various aspects of the game—such as mining, farming, and building machines. Alternatively, you can opt for **creative mode**, where you can do anything you can imagine with a snap of your fingers. See [`GETTING_STARTED.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/GETTING_STARTED.md) for a quick guide on how to start playing VoxeLibre. ### Gameplay summary * **Sandbox-style gameplay with no set goals** * Survive by fighting hostile monsters and combating hunger * Mine for ores and hunt for underground treasures * Master magic by gaining experience and enchanting your tools * Gather blocks to build and unleash your imagination * Collect flowers and other dye sources to colorize your world * Find seeds and start farming for food and resources * Discover or craft hundreds of items * Have fun with minecarts by building a railroad or a rollercoaster * Construct complex machines using redstone circuits * Play in creative mode to create without limits ### Notable features A lot of the gameplay and features will be instantly familiar to the Minecraft players. VoxeLibre expands on top of those with lots of nice additions made by our many developers and contributors. Here are some highlights: * Awesome in-game and main menu music, toggleable using `/music` * Many additional decoration blocks, as well as stair and slab variants * Original tools and weapons, such as hammers and throwable spears * Consistent nice-looking artwork * Unique items, including the Hamburger to lure villagers * One-of-a-kind structures to explore * Nether portals of any enclosed shape (hearts, donuts, etc) * Signs with support for many languages * Advanced minecart physics with derailing and more * Great modding support making use of Luanti's powerful Lua scripting * Fun easter eggs to discover * **...and so much more!** ## Useful links The VoxeLibre Git repository is hosted at Mesehub. To contribute or report issues, head over there. * Discord: <https://discord.gg/xE4z8EEpDC> * Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org> * Mastodon: <https://fosstodon.org/@VoxeLibre> * Lemmy: <https://programming.dev/c/VoxeLibre> * Reddit: <https://www.reddit.com/r/VoxeLibre/> * YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A> * OpenCollective: <https://opencollective.com/voxelibre> ## Status VoxeLibre is currently in the **beta** stage. It is fully playable, but not yet feature-complete, and you may encounter bugs while playing. Backwards compatibility is not entirely guaranteed, and upgrading your world might cause small bugs. If you want to, you can use the development version (the `master` Git branch) to get the newest content and help us catch bugs before release. ### Goals * Create a stable, peformant, moddable and fun free & open-source game, making the most out of the Luanti engine, playable both in single- and multiplayer * Expand and improve upon the gameplay that many players are familiar with, adding unique features and polishing the existing ones along the way * Work on the tasks outlined in the [Milestones](https://git.minetest.land/VoxeLibre/VoxeLibre/milestones) and themed [Projects](https://git.minetest.land/VoxeLibre/VoxeLibre/projects) to make the game better * Ensure proper localization support, enabling translations in as many languages as possible * [Maintain a friendly and inclusive community of players and developers](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CODE_OF_CONDUCT.md) ## See also * [`GETTING_STARTED.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/GETTING_STARTED.md): Quick guide on how to start playing * [`CONTRIBUTING.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CONTRIBUTING.md): Information for those who want to contribute * [`API.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/API.md): For people who want to mod VoxeLibre * [`LICENSE.txt`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/LICENSE.txt): Full text of the GNU GPLv3 license * [`LEGAL.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/LEGAL.md): Legal information * [`CREDITS.md`](https://git.minetest.land/VoxeLibre/VoxeLibre/src/branch/master/CREDITS.md): List of all developers and contributors **Tags:** survival **Repository:** https://git.minetest.land/VoxeLibre/VoxeLibre **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 598201, "license": "GPL-3.0-or-later", "package_id": "Wuzzy/mineclone2", "repo": "https://git.minetest.land/VoxeLibre/VoxeLibre", "tags": [ "survival" ], "type": "game", "website": null }
**Title:** Minetest Game **Description:** **Details:** Minetest Game (abbreviated MTG) is a simple and peaceful sandbox game, with no real goals or built-in enemy mobs. While it provides a basic gameplay experience out of the box, it is best played with mods. Minetest Game is currently in maintenance-only mode, meaning it will not see new gameplay features or anything else that breaks compatibility (See [#2710](https://github.com/minetest/minetest_game/issues/2710)). ## Features ### Overview - Over 200 node types to mine and built - Deep underground with 7 different minerals and lava - 6 too strengths from wood to diamond - Creative mode in which (almost) all items are instantly available ### The world - Several biomes to discover: Grasslands, desert, jungle, ocean, savannah, decidious forests, coniferous forests, snow, cold desert, glacier - Underground dungeons - Small and large underground caves - Underground lava pockets - 7 minerals: coal, iron, copper, tin, gold, mese and diamond, used to craft tools and stuff - Rare mese block very deep in the earth (equals 9 mese crystals) - 5 tree species: apple tree, jungle tree, acacia tree, aspen tree, pine tree. Includes saplings to grow new trees - 8 flowers (used to create colors), waterlily, mushrooms and some other small plants ### Craftable tools - Tools to destroy blocks: Pickaxe (for stones), shovel (for dirt and sand), axe (for wood and trees), sword (for leaves and small plants) - Most tools can also be used as melee weapons - Screwdriver (used to rotate stuff) - Bucket for collecting liquids like water ### Other gameplay aspects - Go over the sea with boats - Build rails and ride in a cart to transport yourself and items - Use the furnace to smelt ores to ingots, use ingots to craft new stuff - Basic farming: Till soil with a hoe, plant wheat and cotton seed, put water nearby and watch them grow - When a player dies, the player might lose the items in the inventory which can be retrieved from a bones block - Fire! - TNT and gunpowder **Tags:** building, creative, plants_and_farming **Repository:** https://github.com/minetest/minetest_game **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 625264, "license": "LGPL-2.1-only", "package_id": "Luanti/minetest_game", "repo": "https://github.com/minetest/minetest_game", "tags": [ "building", "creative", "plants_and_farming" ], "type": "game", "website": null }
**Title:** Mineclonia **Description:** **Details:** # Mineclonia An unofficial Minecraft-like game for Minetest. Fork of MineClone 2 with focus on stability, multiplayer performance and features. For information about migrating from MineClone 2 to Mineclonia, see [this document](https://codeberg.org/mineclonia/mineclonia/src/branch/main/MIGRATING.md). Discord server: https://discord.gg/WAwpPWHTXZ (Only for informal communication, particularly for players. All "official" development happens on the bugtracker!) ### Differences from MineClone 2 * Overworld depth increased from 64 to 128 nodes * Improved nether portals * Improved leaf decay * Improved villages * Improved mobs * Wandering traders and trader llamas * Suspicious nodes, pottery shreds and decorated pots * Conduits * Candles * Deep dark biome and ancient hermitage (structure corresponding to ancient city) * Functional loom to apply banner patterns * Lush caves biome * Cherry grove biome * No in-game music, twice as small compared to MineClone 2 * No hamburgers ### Gameplay You start in a randomly-generated world made entirely of cubes. You can explore the world and dig and build almost every block in the world to create new structures. You can choose to play in a “survival mode” in which you have to fight monsters and hunger for survival and slowly progress through the various other aspects of the game, such as mining, farming, building machines, and so on Or you can play in “creative mode” in which you can build almost anything instantly. #### Gameplay summary * Sandbox-style gameplay, no goals * Survive: Fight against hostile monsters and hunger * Mine for ores and other treasures * Magic: Gain experience and enchant your tools * Use the collected blocks to create great buildings, your imagination is the limit * Collect flowers (and other dye sources) and colorize your world * Find some seeds and start farming * Find or craft one of hundreds of items * Build a railway system and have fun with minecarts * Build complex machines with redstone circuits * In creative mode you can build almost anything for free and without limits ## How to play (quick start) ### Getting started * **Punch a tree** trunk until it breaks and collect wood * Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks * Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table** * **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things * Use the **crafting guide** (book icon) to learn all the possible crafting recipes * **Craft a wooden pickaxe** so you can dig stone * Different tools break different kinds of blocks. Try them out! * Continue playing as you wish. Have fun! ### Farming * Find seeds * Craft hoe * Rightclick dirt or similar block with hoe to create farmland * Place seeds on farmland and watch them grow * Collect plant when fully grown * If near water, farmland becomes wet and speeds up growth ### Furnace * Craft furnace * Furnace allows you to obtain more items * Upper slot must contain a smeltable item (example: iron ore) * Lower slot must contain a fuel item (example: coal) * See tooltips in crafting guide to learn about fuels and smeltable items ### Additional help More help about the gameplay, blocks items and much more can be found from inside the game. You can access the help from your inventory menu. ### Special items The following items are interesting for Creative Mode and for adventure map builders. They can not be obtained in-game or in the creative inventory. * Barrier: `mcl_core:barrier` Use the `/giveme` chat command to obtain them. See the in-game help for an explanation. ## Installation This game requires [Minetest](http://minetest.net) to run (version 5.9 or later). So you need to install Minetest first. Only stable versions of Minetest are officially supported. There is no support for running Mineclonia in development versions of Minetest. To install Mineclonia (if you haven't already), move this directory into the “games” directory of your Minetest data directory. Consult the help of Minetest to learn more. ## Project description The main goal of **Mineclonia** is to be a stable and performant clone of Minecraft released as free software. * Minecraft is aimed to be cloned as well as Minetest currently permits without resorting to hacks which are too heavyweight or complicated to maintain * Cloning the gameplay has highest priority * Cloning the interface has low priority. It will only be roughly imitated * Mineclonia will use different graphics and sounds, but with a similar style ## Completion status This game is currently in **beta** stage. It is playable, but not yet feature-complete. Backwards-compatibility is not guaranteed, updating your world might cause bugs and things to behave differently. The following main features are available: * Tools, weapons * Armor * Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide * Chests, large chests, ender chests, shulker boxes * Furnaces, hoppers * Hunger * Most monsters and animals * All ores from Minecraft * Most blocks in the overworld * Water and lava * Weather * 28 biomes + 5 Nether Biomes * The Nether, a fiery underworld in another dimension * Redstone circuits (partially) * Minecarts (partial) * Status effects (partial) * Experience * Enchanting * Brewing, potions, tipped arrow (partial) * Boats * Fire * Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls * Clock * Compass * Sponge * Slime block * Small plants and saplings * Dyes * Banners * Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more * Item frames * Jukeboxes * Beds * Inventory menu * Creative inventory * Farming * Writable books * Commands * Villages * The End * And more! The following features are incomplete and might change in the future: * Some monsters and animals * Redstone-related things * Special minecarts * A couple of non-trivial blocks and items Bonus features (not found in Minecraft): * Built-in crafting guide which shows you crafting and smelting recipes * In-game help system containing extensive help about gameplay basics, blocks, items and more * Fully moddable (thanks to Minetest's powerful Lua API) * Bookshelves can be used to store books * Nether portals can be created with custom shapes * New blocks and items: * Lookup tool, shows you the help for whatever it touches * More slabs and stairs * Nether Brick Fence Gate * Red Nether Brick Fence * Red Nether Brick Fence Gate Technical differences from Minecraft: * Height limit of ca. 31000 blocks (much higher than in Minecraft) * Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large) * Still incomplete and buggy * Blocks, items, enemies and other features are missing * Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working: * Woodland Cabin (Mansions) * Nether Outpost (Fortress) * Ocean Temple (Monument) * Nether Bulwark (Bastion) * End Shipwreck & End Boat (End city) * A few items have slightly different names to make them easier to distinguish * Different music for jukebox * Different textures (Pixel Perfection) * Different sounds (various sources) * Different engine (Minetest) * Different easter eggs … and finally, Mineclonia is free software (“free” as in “freedom”)! **Tags:** building, crafting, creative, environment, magic, mapgen, plants_and_farming, player_effects, survival **Repository:** https://codeberg.org/mineclonia/mineclonia **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 215625, "license": "GPL-3.0-only", "package_id": "ryvnf/mineclonia", "repo": "https://codeberg.org/mineclonia/mineclonia", "tags": [ "building", "crafting", "creative", "environment", "magic", "mapgen", "plants_and_farming", "player_effects", "survival" ], "type": "game", "website": null }
**Title:** Backrooms Test **Description:** **Details:** # Backroom Test A game about exploring uncanny, vaguely unsettling, liminal spaces. The goal is to explore, be lost, wander. Can you find all the levels? ### For changelog, see bottom of this page Known to work for 5.6.1, and 5.4 other versions unknown. For manual install, place in your .minetest/games/ folder (inside a folder called "backroomtest" or something) Keep in mind, this isn't a game in the usual sense, as there isn't much in the way of progression, you can't build, mine, collect items, or anything else you would normally do and this is intentional. It's meant to mimic some of the backrooms found footage videos and other stories various people have created, and so typical game features like digging and building wouldn't work at all. The player needs to be helpless and lost. Basically, what would it be like if you no-clipped into the backrooms? What would your journey be like? There's also a discord server here: https://discord.gg/KGZJBKkcFm ## Mission statement To create liminal spaces that are familiar yet disconcerting for the player to be trapped in and explore. Although inspiration is taken from various stories others have created, it isn't based on any particular canon, and so levels and features present on whatever wiki / video / etc can be added or not freely. It is its own canon. ## Planned features - several more levels - more reason to explore - more sounds, triggers, biomes ## What it isn't - a horror game - a survival game - a simulation ## Features it will never have - survival mechanics, hunger, thirst, etc (would be in a separate mod for this game) - entities or mobs (separate mod) - a way "out" obviously ## Rough idea of the "canon" - similar to the original concept, some of Kane Pixels's work, some of various wikis but not the cringe/SCP stuff. ## Cheatsheet (SPOILERS) - grey portal doors move you around the level randomly - red ones take you to a random level; could be level 0 or 99 who knows - purple doors take you to the sequentially next level (level 0, 1, 2 etc) - there are no entities or mobs of any kind - yes you did hear something following you :) - use /level to get a list of levels, and (cheats) you can also put a number /level 1 to go to that level ## Changelog ### b19 - allow for damage to be turned on - disable falldamage through br_player_info/damage.lua - fix possible light issue **Tags:** oneofakind__original **Repository:** https://codeberg.org/SumianVoice/backroomtest.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 183763, "license": "MIT", "package_id": "Sumianvoice/backroomtest", "repo": "https://codeberg.org/SumianVoice/backroomtest.git", "tags": [ "oneofakind__original" ], "type": "game", "website": null }
**Title:** Animalia **Description:** **Details:** **WARNING: If you have any version below 0.2 installed, you'll need to manually uninstall before updating.** **Animalia** adds over a dozen new Animals, each having it's own unique aspects. **Exploration:** Animalia encourages you to explore and document your world's creatures with the Libri Animalia, a journal that can logs the Animals you've met and gives helpful information. You can even duplicate the information from one libri to an empty one by putting both the crafting area. **Farming:** Animalia brings multiple livestock creatures, including Cows, Sheep, and Chickens. These mobs can all be lead around using their favorite food or the Lasso, and can also be bred if you have a male and female. Some Animals have visual differences to tell males from females, such as udders on female Cows, Tail feathers on Roosters, and Tusks on male Pigs. You can also use the Animal Net to catch Animals and check their gender, and how much they trust you (if applicable) **Companionship:** Animalia also adds multiple Pets with different taming methods and uses. Wolves are simple to tame and will protect you and your livestock. Horses require you to break them and saddle them, and can traverse great distances. Cats are annoying, but cute and a fun companion to keep around your house, keep your glass vessels in a safe area and be sure to play with them regularly to build trust. **Depth:** A multitude of ambient Animals add a bit of depth to your world. Chirping Bats in caves that swarm when approached. Singing Birds that sick near their nests in trees and fly in beautiful flocks. Chirping Frogs in Swamps that use their long tongues to eat bugs. This mod will be updated in themed phases. Currently, there is the initial Livestock update, The Domestication update, and the Ambience update. Sometimes, Animals that fit into a prior role will be added outside of a major update, such as Turkeys and Reindeer. Many future updates are planned, and I gladly take suggestions. **Tags:** mobs, plants_and_farming, survival **Repository:** https://github.com/ElCeejo/animalia **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 169258, "license": "MIT", "package_id": "ElCeejo/animalia", "repo": "https://github.com/ElCeejo/animalia", "tags": [ "mobs", "plants_and_farming", "survival" ], "type": "mod", "website": null }
**Title:** i3 **Description:** **Details:** ![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png) #### A next-generation inventory This mod features a modern, powerful inventory menu with a good user experience. **`i3`** provides a rich [**API**](https://github.com/mt-historical/i3/blob/main/API.md) for mod developers who want to extend it. ##### List of features: - Crafting Guide (survival mode only) - Progressive Mode¹ - Quick Crafting - 3D Player Model Real-Time Preview - Isometric Map Preview - Inventory Sorting (+ options: compression, reverse mode, automation, etc.) - Item List Compression (**`moreblocks`** is supported) - Item Bookmarks - Waypoints - Bags - Home **¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory. To enable it: `i3_progressive_mode = true` in `minetest.conf`.* ##### This mod officially supports the following mods: - [**`3d_armor`**](https://content.luanti.org/packages/stu/3d_armor/) - [**`skinsdb`**](https://content.luanti.org/packages/bell07/skinsdb/) - [**`awards`**](https://content.luanti.org/packages/rubenwardy/awards/) ##### Recommendations To use this mod in the best conditions: - Use LuaJIT - Use the default Freetype font style ##### Troubleshooting If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart. You can also use the font size slider in the inventory, settings window. ##### Notes `i3` uses a larger inventory than the usual inventories in Minetest games. Thus, most chests will be unadapted to this inventory size. The `i3` inventory is 9 slots wide by default, such as Minecraft. Report bugs on the [**Bug Tracker**](https://github.com/mt-historical/i3/issues). **Tags:** crafting, creative, gui, inventory, library, storage, survival, tools **Repository:** https://github.com/mt-historical/i3 **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 196350, "license": "MIT", "package_id": "mt-mods/i3", "repo": "https://github.com/mt-historical/i3", "tags": [ "crafting", "creative", "gui", "inventory", "library", "storage", "survival", "tools" ], "type": "mod", "website": null }
**Title:** 3D Armor **Description:** **Tags:** survival, tools **Repository:** https://github.com/minetest-mods/3d_armor **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 323297, "license": "LGPL-2.1-only", "package_id": "stu/3d_armor", "repo": "https://github.com/minetest-mods/3d_armor", "tags": [ "survival", "tools" ], "type": "mod", "website": null }
**Title:** Draconis **Description:** **Details:** Adds massive, terrifying Dragons and powerful endgame equipment. **Dragons** are massive flying beasts with powerful breath, capable of laying waste to almost anything. **Dragon Eggs** are a rare and valuable drop from older Dragons. When put on a 3x3 nest of Bone Piles, the Egg will "awaken" and allow you to set it alight or drown it to begin hatching. **Draconic Steel** can be crafted in to tools and armor (if stu's 3d armor mod is enabled) that far exceed the capabilities of diamond. Draconic Steel is costly, time-consuming, and unstackable. Each ingot is directly tied to the Dragon that forged it, and ingots forged by different individual Dragons cannot be crafted together. Draconic Steel tools gain power from their linked Dragon, with attack strength and speed increasing the closer the tool is. Inversely, if the Dragon dies the tool will shatter upon use. **More in-depth information can be found in the Libri Draconis item.** **Tags:** adventure__rpg, environment, mapgen, mobs, pvp, survival, tools, transport **Repository:** https://github.com/ElCeejo/draconis **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 134011, "license": "MIT", "package_id": "ElCeejo/draconis", "repo": "https://github.com/ElCeejo/draconis", "tags": [ "adventure__rpg", "environment", "mapgen", "mobs", "pvp", "survival", "tools", "transport" ], "type": "mod", "website": null }
**Title:** WorldEdit **Description:** **Details:** The ultimate in-game world editing tool for Minetest! Tons of functionality to help with building, fixing, and more. For more information, see the [WorldEdit tutorial](https://github.com/Uberi/Minetest-WorldEdit/blob/master/Tutorial.md) or the [Chat command reference](https://github.com/Uberi/Minetest-WorldEdit/blob/master/ChatCommands.md). **Tags:** building_mechanics, developer_tools, world_tools **Repository:** https://github.com/Uberi/Minetest-WorldEdit **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 110400, "license": "AGPL-3.0-only", "package_id": "sfan5/worldedit", "repo": "https://github.com/Uberi/Minetest-WorldEdit", "tags": [ "building_mechanics", "developer_tools", "world_tools" ], "type": "mod", "website": null }
**Title:** Glitch **Description:** **Details:** # Glitch A singleplayer platformer game created for the 2022 Minetest Game Jam by Wuzzy. You’re One, a bit who’s lost in cyberspace after a mysterious distortion interrupts a typical data transmission. Can you figure out what caused this and get back on track? Explore the System, collect electrons to unlock new sectors, learn new abilities to become more powerful and maybe you will find the path to your true destination. ## Basic controls * Move mouse: Look around * Place key [right mouse click]: Interact with beings * Movement keys [WASD]: Slide on flat ground and small slopes * Aux1 key [E]: Use gateway (hold key pressed) * Inventory key [I]: Show your electrons and abilities You will learn more abilities along the way. Check the tooltips in your inventory for a reminder. You can change the music volume with a setting in Luanti. ## Version history See [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md). ## Credits * Idea, design, coding, graphics, sounds effects, story and testing by Wuzzy (2022). * Music by Visager (2016). * Translations by various people (see [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md)) (Detailed credits and license notes in [`README.md`](https://codeberg.org/Wuzzy/Glitch/src/branch/master/README.md)) **Tags:** jam_game_2022, pve, singleplayer **Repository:** https://codeberg.org/Wuzzy/Glitch **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 41452, "license": "GPL-3.0-or-later", "package_id": "Wuzzy/glitch", "repo": "https://codeberg.org/Wuzzy/Glitch", "tags": [ "jam_game_2022", "pve", "singleplayer" ], "type": "game", "website": null }
**Title:** Everness **Description:** **Details:** Everness is a mapgen, which aims to provide an endless array of beautiful biomes from the surface lands to the caverns with custom-painted textures. It creates both a sense of discovery and of danger when one lands in the wrong biome. It also adds structures, dungeons with loot chests, and custom skyboxes based on the biome. ## Features * supports MineClone2 - see attached `minetest.example.mcl.conf` for best optimized settings (looking for testing and contributors) * player name tag will hide when sneaking * item magnet pickup when holding sneak * granular biome settings * custom sounds, biomes * custom textures * custom biomes and cavern biomes * custom tools, blocks * custom skyboxes based on biome * inlcudes (not for all) e.g. walls, doors, glass, stairs, vines, tools, panes, trees... * unique set of tools * pottery ## Biomes Additionally adds extra biomes to the MT game default biomes: * Coral Forest * Coral Forest Dunes * Coral Forest Ocean * Coral Forest Deep Ocean * Coral Forest Under * Frosted Icesheet * Frosted Icesheet Ocean * Frosted Icesheet Under * Cursed Lands * Cursed Lands Dunes * Cursed Lands Swamp * Cursed Lands Ocean * Cursed Lands Deep Ocean * Cursed Lands Under * Crystal Forest * Crystal Forest Dunes * Crystal Forest Shore * Crystal Forest Ocean * Crystal Forest Deep Ocean * Crystal Forest Under * Bamboo Forest * Bamboo Forest Under * Forsaken Desert * Forsaken Desert Ocean * Forsaken Desert Under * Baobab Savanna * Forsaken Tundra * Forsaken Tundra Beach * Forsaken Tundra Ocean * Forsaken Tundra Under * Mineral Waters ## Wiki You can follow the [Wiki Page](https://bitbucket.org/minetest_gamers/everness/wiki/Home) to learn more information about the mod. This page will be progressivelly updated as needed. ## Report Bug / New Suggestion Please create ticket in the issue tracker above in the menu toolbar or click [here](https://bitbucket.org/minetest_gamers/everness/issues). **Tags:** environment, mapgen, survival, tools **Repository:** https://bitbucket.org/minetest_gamers/everness/src/master/ **License:** LGPL-2.1-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 43563, "license": "LGPL-2.1-or-later", "package_id": "SaKeL/everness", "repo": "https://bitbucket.org/minetest_gamers/everness/src/master/", "tags": [ "environment", "mapgen", "survival", "tools" ], "type": "mod", "website": "https://bitbucket.org/minetest_gamers/everness/wiki/Home" }
**Title:** NodeCore **Description:** **Details:** **A surreal dream-world where everything is possible but nothing is easy.** Peaceful and Zen. Brutally obstinate. *Prepare to unlearn everything you thought you knew about voxel sandbox games.* #### Features: - A complete game, deep and complex, with mods available but not required. - An immersive 3D world, with no pop-ups and minimal HUDs between you and the world. - Paragon of the "voxel" concept, with virtually every in-world thing on the voxel grid. - In-world crafting systems with unique recipes. - Rich emergent mechanics, customizable machines built of discrete and fungible parts. - Complex in-game technology: optical logic circuits, hinged/rotary machinery, automated crafting. - Subtle dynamics: material angle of repose, fuel and soil quality, conservation and decay. - Exercise critical thinking and logical reasoning, and learn through experimentation. - Built-in new player guide, discovery system ensuring players don't miss possibilities. - Playable and consistent across all platforms, single or multi-player. Mobile-friendly, gamepad-friendly. - Eggcorns! Pumwater! #### Warnings: - **NodeCore is a *different kind* of difficult.** Advancement is tied to innovation and discovery, rather than honing skills, and is likely difficult, complex, and unforgiving. If you want to unlock most of the content, expect it to require both creativity and patience. - Only *very* basic, minimal-spoiler guidance is included in the game. Figuring things out yourself is part of the default experience. If you need more guidance, **Join the Community** (below). - Do not expect intuition you have built up from other games, including other voxel sandbox or puzzle games, to apply here. This game has its own logic and learning it is part of the full experience. #### Recent Breaking Changes: N.B. this is only for changes that remove some old way of doing something (i.e. not new features or new alternative routes) and are old enough that many players are expected to rely on them. It also does not include most bugfixes. - `02637775-9407dc65`: Optic beam transparency logic makes a lot of formerly-transperent items opaque. This should make detection easier in general, but may necessitate redesigning some machines. - `01683215-4c09d412`: Recipes for rakes have been changed based on the "intuitive" shapes new players were observed trying. It uses one fewer adze than the old recipe, and is overall less expensive. - `01671185-4304c47c`: Recipes for storage boxes (shelves, cases/tanks, and crates) have changed. Instead of 3x3 recipes, they are based on placing things into forms, and forms are made from frames. This includes a change in the overall cost of storage units. - `01643785-c34bc395`: Leaching soils now requires raked soils. It now requires much more human intervention than before. #### Editions: *This package is the **stable** release of NodeCore.* It's ideal for streamers, offline players, or others who can't afford to deal with bugs, but new features may be delayed. Alternatively, check out [NodeCore ALPHA](/packages/Warr1024/nodecore_alpha/) for the cutting-edge unstable version. #### Join the Community: - Discord: <https://discord.gg/NNYeF6f> - Matrix: [#+nodecore:matrix.org](https://matrix.to/#/#+nodecore:matrix.org) - IRC: **#nodecore** on [irc.libera.chat](https://libera.chat/) - Semi-Unofficial Wiki: [nodecore.mine.nu](https://nodecore.mine.nu/) #### Translation: Help translate NodeCore to your language on [Weblate](https://hosted.weblate.org/projects/minetest/nodecore/)! [Brezhoneg](https://hosted.weblate.org/projects/minetest/nodecore/br/)(3%) — [Chinese (Literary)](https://hosted.weblate.org/projects/minetest/nodecore/zh/)(0%) — [Chinese (Simplified)](https://hosted.weblate.org/projects/minetest/nodecore/zh_CN/)(10%) — [Chinese (Traditional)](https://hosted.weblate.org/projects/minetest/nodecore/zh_TW/)(96%) — [Deutsch](https://hosted.weblate.org/projects/minetest/nodecore/de/)(98%) — [Español](https://hosted.weblate.org/projects/minetest/nodecore/es/)(70%) — [Esperanto](https://hosted.weblate.org/projects/minetest/nodecore/eo/)(12%) — [Français](https://hosted.weblate.org/projects/minetest/nodecore/fr/)(99%) — [Indonesia](https://hosted.weblate.org/projects/minetest/nodecore/id/)✔ — [Italiano](https://hosted.weblate.org/projects/minetest/nodecore/it/)(99%) — [Lojban](https://hosted.weblate.org/projects/minetest/nodecore/jbo/)(1%) — [Magyar](https://hosted.weblate.org/projects/minetest/nodecore/hu/)(3%) — [Norwegian Bokmål](https://hosted.weblate.org/projects/minetest/nodecore/nb_NO/)(0%) — [Portuguese (Brazil)](https://hosted.weblate.org/projects/minetest/nodecore/pt_BR/)(42%) — [Português](https://hosted.weblate.org/projects/minetest/nodecore/pt/)(28%) — [Slovenčina](https://hosted.weblate.org/projects/minetest/nodecore/sk/)✔ — [Spanish (American)](https://hosted.weblate.org/projects/minetest/nodecore/es_US/)(63%) — [Toki Pona](https://hosted.weblate.org/projects/minetest/nodecore/tok/)(4%) — [interlingua](https://hosted.weblate.org/projects/minetest/nodecore/ia/)(0%) — [polski](https://hosted.weblate.org/projects/minetest/nodecore/pl/)(1%) — [slovenščina](https://hosted.weblate.org/projects/minetest/nodecore/sl/)(0%) — [Čeština](https://hosted.weblate.org/projects/minetest/nodecore/cs/)✔ — [Ελληνικά](https://hosted.weblate.org/projects/minetest/nodecore/el/)(1%) — [Русский](https://hosted.weblate.org/projects/minetest/nodecore/ru/)✔ — [українська](https://hosted.weblate.org/projects/minetest/nodecore/uk/)✔ — [فارسی](https://hosted.weblate.org/projects/minetest/nodecore/fa/)(15%) — [தமிழ்](https://hosted.weblate.org/projects/minetest/nodecore/ta/)✔ — [한국어](https://hosted.weblate.org/projects/minetest/nodecore/ko/)✔ **Tags:** building, crafting, education, environment, inventory, oneofakind__original, player_effects, puzzle, pve, technology **Repository:** https://gitlab.com/sztest/nodecore **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 148943, "license": "MIT", "package_id": "Warr1024/nodecore", "repo": "https://gitlab.com/sztest/nodecore", "tags": [ "building", "crafting", "education", "environment", "inventory", "oneofakind__original", "player_effects", "puzzle", "pve", "technology" ], "type": "game", "website": "https://nc.mine.nu" }
**Title:** Ethereal NG **Description:** **Details:** Ethereal adds many new biomes, plants, food items and tweaks to your world that makes for an interesting adventure :) Here are some of the new additions: Biomes: glacier, bamboo, mesa, alpine, healing, snowy, frost, grassy, caves, grayness, grassytwo, prairie, jumble, junglee, desert, grove, mushroom, sandstone, quicksand, plains, savannah, fiery, sandclay, swamp, reefs, sakura, tundra, mediterranean, mangrove. Trees: willow, healing, big, banana, frost, mushroom, palm, redwood, orange, birch, sakura, lemon, olive, mangrove. Food: wild onion, strawberry, lemon, olives, many fish, banana, pine nuts, coconut, golden apple, hearty stew, mushroom soup, firethorn jelly, sushi, teriyaki. Special items and features: potion of flight, crystal tools, staff of light, gilly staff, a working fishing rod, cold blocks freeze water, hot blocks melt snow and ice, torch drops near water, falling leaf particles. **Tags:** mapgen, plants_and_farming, tools **Repository:** https://codeberg.org/tenplus1/ethereal **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 113763, "license": "MIT", "package_id": "TenPlus1/ethereal", "repo": "https://codeberg.org/tenplus1/ethereal", "tags": [ "mapgen", "plants_and_farming", "tools" ], "type": "mod", "website": null }
**Title:** Mesecons **Description:** **Details:** Mezzee-what? ------------ [Mesecons](http://mesecons.net/)! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay. Mesecons is a mod for [Minetest](http://minetest.net/) that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks. Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics. How do I use this thing? ------------------------ How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)? Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style? An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look? Want to get more into building? Why not check out the [Mesecons Laboratory](http://uberi.mesecons.net/), a website dedicated to advanced Mesecons builders? Want to contribute to Mesecons itself? Check out the [source code](https://github.com/minetest-mods/mesecons)! Who wrote it anyways? --------------------- These awesome people made Mesecons possible! | Contributor | Contribution | | --------------- | -------------------------------- | | Hawk777 | Code for VoxelManip caching | | Jat15 | Various tweaks. | | Jeija | **Main developer! Everything.** | | Jordach | Noteblock sounds. | | khonkhortistan | Code, recipes, textures. | | Kotolegokot | Nodeboxes for items. | | minerd247 | Textures. | | Nore/Novatux | Code. | | RealBadAngel | Fixes, improvements. | | sfan5 | Code, recipes, textures. | | suzenako | Piston sounds. | | Uberi/Temperest | Code, textures, documentation. | | VanessaE | Code, recipes, textures, design. | | Whiskers75 | Logic gates implementation. | There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help! Alright, how can I use it? -------------------------- All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one. All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license. No warranty is provided, express or implied, for any part of the project. **Tags:** building, education, technology **Repository:** https://github.com/minetest-mods/mesecons **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 228950, "license": "LGPL-3.0-only", "package_id": "Jeija/mesecons", "repo": "https://github.com/minetest-mods/mesecons", "tags": [ "building", "education", "technology" ], "type": "mod", "website": null }
**Title:** Soothing 32 **Description:** **Details:** The texture pack is 32 colors only, more exactly the ones in the [Zughy32 palette](https://lospec.com/palette-list/zughy-32). Also, the default pack is more than five times lighter than the original! ### Officially provides * Baked Clay (no ornated patterns) * Beds * Bones * Bucket * Carts * Default * Doors * Flowers * NextGen Bows * player_api * Wool * (chess only) X-Decor-libre --- **Other mods done by contributors (that maybe someday I'll tweak)** * (partly) 3D Armor * Butterflies * Dye * Fire * Fireflies * (partly) Mesecons * Screwdriver * Stairs * Tnt * Vessels * Xpanes You can try the texture pack by joining the server A.E.S. **Tags:** 16px **Repository:** https://gitlab.com/zughy-friends-minetest/soothing-32 **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 66046, "license": "CC-BY-SA-4.0", "package_id": "Zughy/soothing32", "repo": "https://gitlab.com/zughy-friends-minetest/soothing-32", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** Techage Modpack **Description:** **Details:** #### Techage represents five technological ages * Iron Age (TA1) - simple tools like coal pile, coal burner, gravel sieve, hammer for getting ores and making goods * Steam Age (TA2) - Simple machines that are powered by steam engines and drive axles * Oil Age (TA3) - More modern machines that are powered by electricity. The electricity is generated by coal & oil power plants. The oil must be explored, extracted and transported. * Present (TA4) - Electricity from renewable energy sources such as sun and wind. * Future (TA5) - Machines to overcome space and time, new sources of energy and other achievements. Since the levels build on each other, all ages have to be run through one after the other This modpack covers all necessary and useful mods to be able to use techage. It includes the following mods: * techage: The main mod * ta4_jetpack: A Jetpack for techage with hydrogen as fuel and TA4 recipe * ta4_paraglider: A Paraglider for techage with TA4 recipe * ta4_addons: A Touchscreen like the TA4 display, but with additional commands and features * autobahn: Street blocks and slopes with stripes for faster travelling (the only need of bitumen from techage) * compost: The garden soil is needed for the TA4 LED Grow Light based flower bed * signs_bot: For many automation tasks in TA3/TA4 like farming, mining, and item transportation * hyperloop: Used as passenger transportation system in TA4 * techpack_stairway: Ladders, stairways, and bridges for your machines * minecart: Techage transportation system for oil and other items * towercrane: Simplifies the building of large techage plants * basic_materials: Needed items for many recipes * stamina: The "hunger" mod from "minetest-mods" * doc: Ingame documentation mod, used for minecart and signs_bot * unified_inventory: Player's inventory with crafting guide, bags, and more. * tubelib2: Necessary library * networks: Necessary library * safer_lua: Necessary library * lcdlib: Necessary library * datastorage: Necessary library * nanobasic: Optional library with support for the BASIC programming language (TA3 terminal) #### [Player Quick Start Guide](https://github.com/joe7575/techage/blob/master/manuals/QSG.md) #### [Techage Manuals](https://github.com/joe7575/techage/wiki) **Tags:** education, survival, technology **Repository:** https://github.com/joe7575/techage_modpack.git **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 56505, "license": "AGPL-3.0-only", "package_id": "joe7575/techage_modpack", "repo": "https://github.com/joe7575/techage_modpack.git", "tags": [ "education", "survival", "technology" ], "type": "mod", "website": null }
**Title:** Subway Miner **Description:** **Details:** AFCMS's submission to the Minetest Game Jam 2021 ## Informations This game is both inspired from Subway-Surfers and Temple Run. You drive the player between obstacles, trying to collect as many mese cristals as possible. ## Specifications The game fully works with Minetest 5.4.1, but I recommand using 5.5-dev to avoid some graphical issues (which are not related to the game itself). You need at least a 1920x1080 display for the menus to be shown properly. **The game mapgen isn't fully done yet, due to the small amount of time availlable.** **Tags:** jam_game_2021, singleplayer **Repository:** https://github.com/AFCMS/Subway-Miner **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 80236, "license": "GPL-3.0-or-later", "package_id": "AFCM/subway_miner", "repo": "https://github.com/AFCMS/Subway-Miner", "tags": [ "jam_game_2021", "singleplayer" ], "type": "game", "website": null }
**Title:** MeseCraft **Description:** **Details:** MeseCraft - A blocky survival game. ========================== Copyright (C) 2019-2025 MeseCraft <[email protected]> Description ------------------------- Mesecraft is the best game for Luanti. MeseCraft is a singleplayer and multiplayer blocky survival game. Explore, survive, and craft in a beautiful and dangerous world. Discover unique biomes, mobs, villages, items, caverns, magic, tech, and more. Craft a new adventure with MeseCraft! https://www.mesecraft.com. Requirements -------------------------- Luanti engine version 5.11.0 or greater is recommended to run MeseCraft. Luanti is freely available on most platforms. To download and install Luanti, reference https://www.luanti.org/downloads/ Installation ------------------------- MeseCraft can easily be installed and played from Luanti. 1. Open Luanti. 2. Go to the "Content" tab. 3. Press the "Browse online content" button. 4. Go to the "Games" tab. 5. Search for "MeseCraft". 6. Find "MeseCraft" by MeseCraft. When you find it, click on it. 7. Click on the green "Install" button. Luanti will download and install the game. 8. Finally, you can play MeseCraft from the "Start Game" tab in Luanti. Development ------------------------- MeseCraft has a focus on being fun, featured, stable, and user-friendly. The game is actively supported and maintained. Please report bugs so that they can be reviewed and fixed. Help is needed and welcome for additional development and progress. Join our community of players and developers at https://www.mesecraft.com. Branches ------------------------- There are three branches of MeseCraft: `main`: The main version of MeseCraft. For players and server operators. It prioritizes operational stability to create a positive gameplay experience. `testing`: The beta version of MeseCraft. For testers and developers. It prioritizes testing new developments so bugs can be identified and fixed. `unstable`: The alpha version of MeseCraft. For developers. New code and projects should target here. Credits ------------------------- * Game Design - Komodo (Jeremy Weston) * MeseCraft players & community members. * The Luanti community * Minetest Modders License -------------------------- GNU AFFERO GENERAL PUBLIC LICENSE VERSION 3 **Tags:** building, mtg, survival **Repository:** https://github.com/jeremyweston/MeseCraft **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 79702, "license": "AGPL-3.0-only", "package_id": "MeseCraft/mesecraft", "repo": "https://github.com/jeremyweston/MeseCraft", "tags": [ "building", "mtg", "survival" ], "type": "game", "website": "https://www.mesecraft.com" }
**Title:** Asuna **Description:** **Details:** Asuna ===== Welcome to the vast and vibrant world of Asuna! Journey through a potpourri of natural wonders as you traverse beautiful and breathtaking landscapes. Forests, meadows, jungles, tundras, deserts, swamps, and more await you at every horizon. This passion project brings together some of the very best biome and world decoration mods that the Minetest community has published to date. Much of Asuna's beauty is owed to the mod authors who have openly shared the fruits of their hard work and imagination. Asuna stands to honor these authors and their works. Features -------- Asuna provides a wealth of biomes, flora, fauna, and a few other extras. Primary features are highlighted below with the mods they are primarily derived from: - 60+ biomes to explore ([Everness](https://content.luanti.org/packages/SaKeL/everness/), [Biomes](https://content.luanti.org/packages/Atlante/biomes/), [Ethereal](https://content.luanti.org/packages/TenPlus1/ethereal/), [Wilhelmines Natural Biomes](https://content.luanti.org/packages/Liil/naturalbiomes/), [Wilhelmines Living Jungle](https://content.luanti.org/packages/Liil/livingjungle/), [Wilhelmines Marinara](https://content.luanti.org/packages/Liil/marinara/), [Caverealms Lite](https://content.luanti.org/packages/Shara/caverealms/)) - 100+ flowers, plants, and mushrooms to discover ([Beautiful Flowers](https://content.luanti.org/packages/1faco/beautiflowers/), [Herbs](https://content.luanti.org/packages/Clyde/herbs/), [Plantlife](https://content.luanti.org/packages/mt-mods/plantlife_modpack/), [Baked Clay](https://content.luanti.org/packages/TenPlus1/bakedclay/), [Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/), and more from the biome mods) - 30+ farming crops to grow and harvest ([X Farming](https://content.luanti.org/packages/SaKeL/x_farming/), [Farming Redo](https://content.luanti.org/packages/TenPlus1/farming/)) - 27 different animals and creatures to be found in their natural habitats ([Animalia](https://content.luanti.org/packages/ElCeejo/animalia/), [Living Slimes](https://content.luanti.org/packages/EmptyStar/livingslimes/)) - 80+ decorative stones to unearth ([Too Many Stones](https://content.luanti.org/packages/JoeEnderman/too_many_stones/), [Baked Clay](https://content.luanti.org/packages/TenPlus1/bakedclay/), plus more from biome mods) - 54 unique achievements to unlock ([Awards](https://content.luanti.org/packages/rubenwardy/awards/), [Asuna Awards](https://github.com/asuna-mt/asuna_game_mods/tree/asuna/asuna_awards)) - 31 atmospheric background music tracks (curated specifically for Asuna in [asuna_core](https://github.com/asuna-mt/asuna_game_mods/tree/asuna/asuna_core) and played via [Music Modpack](https://content.luanti.org/packages/mt-mods/music_modpack/)) Content ------- Asuna's features provide a beautiful setting for your own adventures and creations and a colorful palette with which to create. It's largely up to you to write your own story, to build your own marvels, and to find your own purpose. That said, Asuna provides a number of built-in gameplay features which are split up into *content packs*. Each content pack represents a certain category of gameplay features that can be enabled, disabled, and configured individually. This allows you to greatly customize your gameplay experience! All content packs are optional and configurable via `Settings > Content: Games > Asuna`. ### Nutrition Nutrition grants benefits to players who stay well fed. A derivative of the "hunger" concept, Asuna revamps this familiar gameplay mechanic to be strictly beneficial to players in a way that aids in exploration and survival. Players will enjoy the following effects when they have eaten: - Increased movement speed (up to +25% when full) - The ability to sprint (+100% movement speed while holding the `aux1` key) - Health regeneration (chance to recover health every five seconds) - Resistance to poisonous foods (chance to lose nutrition instead of health) These effects are most pronounced when a player is fully satiated and will diminish gradually as a player becomes hungry. Hunger will only diminish these effects and cannot hurt players unless starvation is explicitly enabled via game settings (disabled by default). This functionality is implemented using a modified version of the popular [Stamina](https://content.luanti.org/packages/sofar/stamina/) mod. ### Wayfarer From hidden treasures to teleportation gates, Wayfarer adds a number of features to Asuna that make exploration more interesting and worthwhile. #### Awards Awards are a set of accomplishments to strive for as you traverse the world. From simple tasks to feats of exemplary dedication, awards give you more to do in your world. Awards can also help guide you to features of Asuna that might not otherwise be obvious or intuitive. Awards are implemented using a modified version of the popular [Awards](https://content.luanti.org/packages/rubenwardy/awards/) mod by Rubenwardy. #### Loot Chests You can find caches of useful items hidden throughout the caves and landscapes of Asuna. Loot chests, their contents, and their distribution are dependent on the environment in which they are found. - **Baskets**: Found next to hills, trees, bushes, and in shallow caves, baskets contain items such as food, grasses, wood, seeds, flowers, and leaves. - **Urns**: These stone vessels are found at a limited depth in caves and can contain tools, rope, stones, gems, crystals, ores, and some limited food items. - **Ancient Chests**: These old stone chests are found rarely in caves and contain high quality tools, rare gems, mese crystals, and many exotic items that are otherwise rare in the world. - **Ocean Chests**: These chests are found in deep ocean amidst dense kelp and near shipwrecks, and they contain a variety of useful items in addition to aquatic decorations. These chests are implemented by a modified version of [LootChests modpack](https://content.luanti.org/packages/mt-mods/lootchest_modpack/). #### Worldgates Discover the Worldgates, an ancient teleportation network that can carry you to distant lands in an instant. Despite their long abandonment, the Worldgates are still highly functional. They can be found throughout the world, some more intact than others, and each adorned in stone by the elder hands that wrought them. True to its name, this native teleportation network is implemented via the [Worldgate](https://content.luanti.org/packages/EmptyStar/worldgate/) mod. ### Menagerie Nothing makes a world feel more alive than the creatures that inhabit it. Menagerie adds a variety of animals and creatures to Asuna. #### Animals Asuna is home to a number of wild animals which can be found roaming about their natural habitats. These animals are highly interactive and can be fed, bred, tamed, and hunted. These animals are implemented via the [Animalia](https://content.luanti.org/packages/ElCeejo/animalia/) mod which describes the animals in greater detail. #### Slimes Many species of living slimes are native to Asuna. Some of these slimes are docile foragers while others are more territorial. These slimes can be found in many places under the sun, deep underground, and even in oceans and waterways. See the [Living Slimes](https://content.luanti.org/packages/EmptyStar/livingslimes/) mod for information about the various slimes and their behaviors. ### Research The Research content pack adds an *earned creative* mode to Asuna. Research allows you to unlock infinite duplication of the items in your world, but you must discover and/or create the items necessary for research. This is a more interesting alternative to Asuna's true creative mode and it's most useful when applied to survival worlds. This feature is implemented via the [Researcher](https://content.luanti.org/packages/EmptyStar/researcher/) mod which thoroughly describes the research process. ### Stratosphere Bring the skies of your world to life with sky islands and an array of items to help you navigate this new realm of adventure. #### Sky Islands Stratosphere will fill your skies with vast constellations of floating islands. These sky islands will generate starting at a height of about 250 and will continue up to the top of your world. You will find many new items to help you navigate this terrain as described in the following sections. NOTE: Sky islands will only generate in worlds using mapgen v7; other mapgens are not supported for this feature. #### Astralcraft [Astralcraft](https://content.luanti.org/packages/EmptyStar/astralcraft/) introduces shooting stars and related items to Asuna. Shooting stars that shower your world at night can be collected and used to create star armor which glows in the dark, astralite which allows you to leap high into the air, and warp stars which you can throw to teleport. The linked mod description explains these features in detail. #### Cloudcraft [Cloudcraft](https://content.luanti.org/packages/EmptyStar/cloudcraft/) introduces tangible clouds to Asuna. These clouds can be harvested to create cloud-related items, most notably *cloud armor* which grants players floaty physics and protection from fall damage. See the linked mod description for more information on how to harvest clouds and craft cloud items. Mods ---- For more options, check out [ContentDB](https://content.luanti.org/) to find mods that can fulfill all of your wildest dreams. Asuna maintains compatibility with mods that are compatible with Minetest Game. Notes ----- - The only officially supported mapgen for Asuna is mapgen v7; Asuna worlds with other mapgens can still be created, but these worlds will see a warning that can be disabled via settings - Asuna is comprised of a number of mods that have been adjusted for compatibility with Asuna; using mods that Asuna already includes will generate warnings that can be disabled via settings **Tags:** mapgen, mtg **Repository:** https://github.com/asuna-mt/asuna **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 47217, "license": "GPL-3.0-only", "package_id": "EmptyStar/asuna", "repo": "https://github.com/asuna-mt/asuna", "tags": [ "mapgen", "mtg" ], "type": "game", "website": "https://discord.gg/DqtD9kuk2R" }
**Title:** Unified Inventory **Description:** **Tags:** inventory **Repository:** https://github.com/minetest-mods/unified_inventory **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 154206, "license": "LGPL-2.1-only", "package_id": "RealBadAngel/unified_inventory", "repo": "https://github.com/minetest-mods/unified_inventory", "tags": [ "inventory" ], "type": "mod", "website": null }
**Title:** Mobs Monster **Description:** **Tags:** mobs **Repository:** https://codeberg.org/tenplus1/mobs_monster **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 154331, "license": "MIT", "package_id": "TenPlus1/mobs_monster", "repo": "https://codeberg.org/tenplus1/mobs_monster", "tags": [ "mobs" ], "type": "mod", "website": null }
**Title:** Exile **Description:** **Details:** # Exile Created by Dokimi For Minetest 5.5 through 5.8 ### Release 0.3.18 * Bones of previous exiles, with various items * Sun hat and sandals * Fires more likely to die out than burn forever * SkinsDB support for folks who want that * /ping command to reveal your location to players out of range for nametags * Comfort and rest improvements * UI improvements * Fixed hair colors * /restart will fix bugged players who closed the death formspec ### Gameplay Challenging, at times brutal, wilderness survival with simple technology. Use your wits to find food, water, and shelter before succumbing to the elements, while exploring the mysterious world, and developing your capacities to endure your exile. Features: Player health effects: hypothermia, exhaustion, disease... Dynamic nature: Seasonal weather, erosion, water flows through soil... Building matters: make shelters from the rain, kilns, smelters,... CAUTION: some people may find parts of this game difficult or disturbing. ### Gameplay Guide Check out doc > walkthrough for a more detailed guide. Many different strategies might work, and part of the fun is figuring out what does, and catastrophically does not, work. Here are some early steps you might pass though: 1. Make basic tools. Find a suitable camp site soon before you get tired. 2. Build a bed to rest in, shelter, and maybe fire for warmth. 3. Make a kiln, and make pots. Harvest wild foods while you wait. 4. Collect water with pots, and build up a water supply. 5. Farm food, drugs, and fibre to build up supplies. 6. Explore and gather resources for more advanced tools. You start in spring. Soon the hot dry weather of summer will arrive. Running out of water, or getting exhausted by the heat is a real risk. After that will come the sub-zero conditions of winter. Starvation and freezing are hard to avoid without preparation. Some tips and tricks: - Beds are important. If you're exhausted you get hypothermia/heat stroke. Get under shelter in a nice temperature. - Do your crafting, organizing, planning while you rest. - Weather: extremes sap your energy. Like real life, walking around in a snowstorm is a bad idea! - Temperature: Build a shelter, with a fire place or lots of torches. You can also go underground, caves are safe from weather. - Water: you can drink cave drips (click them). Water pots collect rain water. Some plants, and food quench your thirst. If you're desperate, you can try to melt ice, or dig a seepage pit in wet ground and wait for water to flow into it - Food: eat stuff and see if you live! You can catch animals with clubs (right click) - Clothing: Simple grass clothing can be woven quickly, and can be a lifesaver. Better clothes can be made by soaking bundles of the right kind of plants. - Farming: digging tools also can till soil. Punching depleted farm soil with fertilizers will restore it. - Keep an eye on "health effects". You may have eaten something bad, or have a terrible disease. - Drugs: some plants have useful medicinal effects. Be careful not to overdose, however. - Go deep enough underground and you might find something.... - Hardwood trees are more difficult to cut than soft wood, you will need better tools. - Build stairs and shelters around your base, this will save you energy and protect you from extremes. - You can use sticks to build a ladder, or a pole to shimmy up, to get to high places, or descend if you're careful. - Not every step in crafting can be done at a work station. Some things need to be fired, or soaked in water etc. - Ovens, kilns, furnaces: build them like you would for real. A fire with access to air, and a sealed chamber that gets heated up. - Fires. Blocks are hotter. Charcoal is hotter than wood. Fires can be temporarily extinguished by punching them holding sediment. - Charcoal. Make it like you would for real: a wood fire sealed up with no air. - Glassmaking: Sand and wood ash can be made into green glass; the ash must be soaked, dried, and roasted to make clear glass. Glass can be melted onto iron trays to make panes for real windows! - Iron smelting. This is hard. It needs plenty of charcoal, and a space below the iron mixture for slag to drain out. ### Development Exile is free software - that means it is as good as you choose to make it. It also means development can be erratic and haphazard at times, so be patient! See the git repository at https://codeberg.org/Mantar/Exile/ for known bugs, and to report new ones. ### Credit Thanks is due to all those whose mods have been adapted for use in Exile (see mod folders for details). **Tags:** adventure__rpg, oneofakind__original, survival **Repository:** https://codeberg.org/Mantar/Exile **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 51810, "license": "GPL-3.0-only", "package_id": "Mantar/exile", "repo": "https://codeberg.org/Mantar/Exile", "tags": [ "adventure__rpg", "oneofakind__original", "survival" ], "type": "game", "website": "https://exile.planetofnix.com/wiki/pmwiki.php?n=Main.HomePage" }
**Title:** Alter **Description:** **Details:** Please follow the dialogue options in the lower left corner. **Tags:** jam_game_2021, oneofakind__original, puzzle, singleplayer **Repository:** https://gitlab.com/yamanq/alter **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 45752, "license": "AGPL-3.0-or-later", "package_id": "yaman/alter", "repo": "https://gitlab.com/yamanq/alter", "tags": [ "jam_game_2021", "oneofakind__original", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Wielded Light **Description:** **Details:** All bright nodes lighten the player environment if wielded. **Tags:** survival **Repository:** https://github.com/minetest-mods/wielded_light **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 40693, "license": "GPL-3.0-only", "package_id": "bell07/wielded_light", "repo": "https://github.com/minetest-mods/wielded_light", "tags": [ "survival" ], "type": "mod", "website": null }
**Title:** X-Decor-libre **Description:** **Details:** This mod adds a bunch of decorative cubes, various mechanisms and stuff for cutting, enchanting, cooking, etc. This is a libre version (free software, free media) of the X-Decor mod. It is the same as X-Decor, except with all the non-free files replaced and bugfixes. ### New blocks This mod adds many decoration blocks: Flower pot, weathervane, radio, speaker, wooden tile, new bricks, lamps, candles, new doors, packed ice, and more. This mod also adds 7 new block shapes for many Minetest Game blocks. They can be created by using the workbench. This includes panels, mini blocks and flat stairs. ### Special blocks There are also many special blocks with special features: * Workbench: Storage, crafting, cutting and repairing * Storage: 16 item slots for item storage * Craft: 3×3 crafting grid * Cut: Put a full cube-shaped block to create new shapes * Repair: Put a damaged tool and a hammer and wait for it to be repaired * Enchanting table: Upgrade your tools with mese crystals * Ender Chest: Interdimensional inventory that is the same no matter where you put the ender chest * Mailbox: Lets you receive items from other players * Item Frame: You can place an item into it to show it off * Cushion: Reduces fall damage * Cushion Block: Reduces fall damage even more * Trampoline: Jump on it to bounce off. Very low fall damage * Cauldron: For storing water and cooking soups * Recipe: Pour water in, light a fire below it and throw in some food items. Collect the soup with a bowl * Lever: Pull the lever to activate doors next to it * Pressure Plate: Step on it to activate doors next to it * Chessboard: Play Chess against another player or against the computer ### Background The original X-Decor is a popular mod but it is (as the time of writing this text) non-free software, there are various files under proprietary licenses. The purpose of X-Decor-libre is to provide the community a fully-free fork of X-Decor with clearly documented licenses. Additional, a lot of bugs compared to the original versions were fixed. ### More info Fore more information (especially a list of changes compared to the original non-free X-Decor and a list of replaced media files), see: https://codeberg.org/Wuzzy/xdecor-libre/src/branch/master/README.md **Tags:** building, decorative, magic, tools **Repository:** https://codeberg.org/Wuzzy/xdecor-libre **License:** BSD-3-Clause
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 32466, "license": "BSD-3-Clause", "package_id": "Wuzzy/xdecor", "repo": "https://codeberg.org/Wuzzy/xdecor-libre", "tags": [ "building", "decorative", "magic", "tools" ], "type": "mod", "website": null }
**Title:** Edit Skin **Description:** **Details:** # Edit Skin Mod ![screenshot](https://raw.githubusercontent.com/MrRar/edit_skin/master/screenshot.png) This mod allows advanced skin customization. New players get a randomly selected male or female skin. It is compatible with sfinv, sfinv_buttons, i3, unified_inventory, inventory_plus, smart_inventory, and 3d_armor. Use the /skin command to open the skin configuration screen. This mod requires Minetest 5.5+ This mod was originally made for MineClone 5. ## License Code under MIT license Author: MrRar See media_credits.txt for media licensing. ## API ### `edit_skin.register_item(item)` Register a skin item. `item` is a table with item properties listed below. ### Item properties `type` Set the item type. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear" `texture` Set to the image file that will be used. Transparent or semitransparnt parts of the texture can be colored by the `mask` texture. If this property is omitted "blank.png" is used. `mask` Set the color mask texture. Coloring is only applied to non transparent areas of the texture. Coloring only works for "base", "bottom, "top", and "hair". `preview_rotation` A table containing properties `x` and `y`. `x` and `y` represent the x and y rotation of the item preview. `alex` If set to true the item will be default for female character. `steve` If set to true the item will be default for male character. `restricted_to_admin` This item can only be selected by players with `edit_skin_admin` privilege. `for_player` This property is used to restrict the item to a specific player or players. If set to a string, the string is a player name. If set to a table, the table is an array of player names. `rank` This property is used to change the application order of the skin item when applied to a player. The default ranks for each item type are: base: 10 footwear: 20 eye: 30 mouth: 40 bottom: 50 top: 60 hair: 70 headwear: 80 Lower ranks are applied to the player first and can thus be covered by higher rank items. ### `edit_skin.show_formspec(player)` Show the skin configuration screen. `player` is a player ObjectRef. ### `edit_skin.register_on_set_skin(func)` Register a function to be called whenever a player skin changes. The function will be given a player ObjectRef as a parameter. ### `edit_skin.save(player)` Save player skin. `player` is a player ObjectRef. ### `edit_skin.update_player_skin(player)` Update a player based on skin data in edit_skin.players. `player` is a player ObjectRef. ### `edit_skin.base_color` A table of ColorSpec integers that the player can select to color the base item. These colors are separate from `edit_skin.color` because this mod registers a mesh hand node for each base and base color combination. The number of junk mesh hand nodes should be kept to a minimum. ### `edit_skin.color` A table of ColorSpec integers that the player can select to color colorable skin items. ### `edit_skin.players` A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors. Only stores skin information for logged in players. ### `edit_skin.player_formspecs` A table mapped by player ObjectRef containing tables holding player formspec state. The tables have the following properties: `active_tab` Set to the name of the current active tab. `page_num` Set to the current formspec page number. ### `edit_skin.compile_skin(skin)` `skin` is a table with skin item properties. Returns an image string. **Tags:** multiplayer, skins **Repository:** https://github.com/MrRar/edit_skin **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 46637, "license": "MIT", "package_id": "Mr. Rar/edit_skin", "repo": "https://github.com/MrRar/edit_skin", "tags": [ "multiplayer", "skins" ], "type": "mod", "website": null }
**Title:** Farming Redo **Description:** **Details:** Farming Redo uses a new realistic way of growing crops so that players can wander the map and have their farms grow in the background, or if you want some fast food you can use the Bonemeal mod to help speed things up. New foods need only be planted directly onto tilled soil as no seeds are required. Previous seed-based crops like Wheat, Cotton, Barley, Oats and Rice still have seeds that can be found inside certain grass types. The built-in API lets you add your own crop mods and food recipes using the {food_} groups. You can also use this mod with MineClone. **Tags:** food, plants_and_farming, survival **Repository:** https://codeberg.org/tenplus1/farming **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 173408, "license": "MIT", "package_id": "TenPlus1/farming", "repo": "https://codeberg.org/tenplus1/farming", "tags": [ "food", "plants_and_farming", "survival" ], "type": "mod", "website": null }
**Title:** Hang Glider **Description:** **Details:** Adds a functional hang glider for exploring. Also works as a parachute to save yourself when falling. Rewritten and improved fork of https://content.luanti.org/packages/Piezo_/hangglider/. ### Usage To deploy the hang glider, hold the item in your hand and use it (left-click). The same action also closes the hang glider when it's deployed. While deployed you can glide around just like walking in the air. Your decent will be slowed until you land on a safe node, which can be any solid node, or a safe liquid like water. Upon landing the hang glider will automatically close. ### Coloring You can color the hang glider by crafting it with any dye. Also supports all `unifieddyes` colors. Note that the color will only be visible on the item if you are using Minetest 5.8.0 or above. ### Repairing The hang glider will wear out every time you use it. The hang glider can be repaired by crafting it with wool or paper, or any other method used to repair tools. ### Area Flak If the `areas` mod is installed, airspace restrictions can be added to areas using the `/area_flak` command. When using a hang glider in an area with flak enabled, you will get shot down a few seconds after entering the area, this reduces your HP to 1 and destroys your hang glider. **Tags:** sports, tools, transport **Repository:** https://github.com/mt-mods/hangglider **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 83964, "license": "GPL-3.0-only", "package_id": "mt-mods/hangglider", "repo": "https://github.com/mt-mods/hangglider", "tags": [ "sports", "tools", "transport" ], "type": "mod", "website": null }
**Title:** Mobs Redo API **Description:** **Details:** # You need to install some other mods! This mod contains the API to add mobs into the world using one of the mods below: - [Mobs Animal](https://content.luanti.org/packages/TenPlus1/mobs_animal/) - [Mobs Monster](https://content.luanti.org/packages/TenPlus1/mobs_monster/) - [Mobs NPC](https://content.luanti.org/packages/TenPlus1/mobs_npc/) - [Mob Horse](https://content.luanti.org/packages/TenPlus1/mob_horse/) - [Mobs Water](https://content.luanti.org/packages/TenPlus1/mobs_water/) - [Mese Monster Classic](https://content.luanti.org/packages/TenPlus1/mob_mese_monster_classic) - [Not So Simple Mobs](https://content.luanti.org/packages/TenPlus1/nssm/) - [Not So Simple Mobs Extra](https://content.luanti.org/packages/TenPlus1/nssm_extra) - [DMobs](https://content.luanti.org/packages/TenPlus1/dmobs/) - [Slimes Redo](https://content.luanti.org/packages/TenPlus1/mobs_slimes) - [Goblins](https://content.luanti.org/packages/FreeLikeGNU/goblins) - [Balrog](https://content.luanti.org/packages/rheo/mobs_balrog) - [Wilhelmines Animal World](https://content.luanti.org/packages/Liil/animalworld) - [Wilhelmines Marinara Mobs](https://content.luanti.org/packages/Liil/marinaramobs) - [Wilhelmines Living Caves](https://content.luanti.org/packages/Liil/livingcavesmobs) - [Wilhelmines Living Nether](https://content.luanti.org/packages/Liil/livingnether) - [Wilhelmines Living Jungle](https://content.luanti.org/packages/Liil/livingjungle) - [Wilhelmines Living Floatlands](https://content.luanti.org/packages/Liil/livingfloatlands) - [Wilhelmines Living Desert](https://content.luanti.org/packages/Liil/livingdesert) - [Flower Cow](https://content.luanti.org/packages/DrPlamsa/flower_cow) - [MC Mobs](https://codeberg.org/tenplus1/mobs_mc) - [Forgotten Monsters](https://content.luanti.org/packages/pixelzone/forgotten_monsters) - [Ethereal Bosses](https://content.luanti.org/packages/pixelzone/ethereal_bosses) - [Hardcoreti Mobs](https://content.luanti.org/packages/SamBas700/mobs_hardcoreti) **Tags:** library, mobs **Repository:** https://codeberg.org/tenplus1/mobs_redo **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 357887, "license": "MIT", "package_id": "TenPlus1/mobs", "repo": "https://codeberg.org/tenplus1/mobs_redo", "tags": [ "library", "mobs" ], "type": "mod", "website": null }
**Title:** Advanced Trains **Description:** **Details:** This mod features realistic trains and various equipment for railways, with a focus on automated train operation. Main features: - Almost-realistic tracks with actual curves and switches - Railway signals, controllable by various means - ATC: Simple, command-like automatic train control - LuaATC: Powerful Lua-scripted automatic train operation(requires some programming knowledge)* - An Interlocking system, featuring track sections, routes and automatic stopping before signals Please note that the base modpack does not include any trains. Please see the [Train Catalogue](https://advtrains.de/wiki/doku.php?id=usage:trains:start) [General user manual](https://advtrains.de/manual) [Guide for the interlocking system](https://advtrains.de/interlocking) [Wiki](http://advtrains.de/wiki/) **Distant Signalling Update** 2.5.0 releases the changes from the route_prog_rework branch. This brings the following new features: * Greatly improved user experience when creating interlocking routes * More checking and automatic repair of interlocking setups * Distant signalling support * New signals: Japanese signals and Munich U-Bahn signals which should replace the old wall signals * ATC command G waits for green signal ahead **Please note:** This version introduces changes to the interlocking save data which are not backwards-compatible. You will not be able to directly downgrade to older advtrains versions again. For your safety, advtrains saves the last version of the interlocking save file before the upgrade for you. If you want to downgrade advtrains after a world has been started with advtrains 2.5, please observe the following steps: * Install the older advtrains version * Open the world directory * Rename the file "advtrains_interlocking.ls" to "advtrains_interlocking.ls.post250" (you can restore it if something goes wrong) * Copy "advtrains_interlocking.ls.pre250" to "advtrains_interlocking.ls" * Start Luanti and load the world Also note the following: * You need to enable the new signal mods for them to become visible * To continue to use Linetrack, if you were previously using Hume2's original version, please update to https://content.luanti.org/packages/Emojiminetest/linetrack/ (thanks Emojiminetest for porting it) The documentation on the advtrains wiki or the manuals is not updated yet. For an introduction, please see the videos at http://advtrains.de/videos/ for now. **Tags:** library, technology, transport **Repository:** https://git.bananach.space/advtrains.git **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 121839, "license": "AGPL-3.0-or-later", "package_id": "orwell/advtrains", "repo": "https://git.bananach.space/advtrains.git", "tags": [ "library", "technology", "transport" ], "type": "mod", "website": "http://advtrains.de/" }
**Title:** Mobs Animal **Description:** **Tags:** mobs **Repository:** https://codeberg.org/tenplus1/mobs_animal **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 173360, "license": "MIT", "package_id": "TenPlus1/mobs_animal", "repo": "https://codeberg.org/tenplus1/mobs_animal", "tags": [ "mobs" ], "type": "mod", "website": null }
**Title:** Tutorial **Description:** **Details:** In the Tutorial, you start in a nice and cozy castle which has lot of explanatory signs and stuff to play around with. It covers all of the basic rules common to all games for Luanti like basic movement, mining, building, items, etc. Collect gold bars for completing each lesson. After completing this tutorial, you should be ready to play “real” games in Luanti. Have fun! To install this game, go into the main menu content browser (Content tab -> Browse online content) and search for "Tutorial". It will be available as an icon under the Start Game tab. Principles of this tutorial: * Be generic, teach stuff which applies to pretty much all games/mods/etc. * Don't teach things that are too specific for any particular game, like Minetest Game **Note**: This tutorial is made for the PC version of Luanti. You can play it on mobile, but the instructions all assume you have a keyboard and mouse. **Tags:** singleplayer **Repository:** https://codeberg.org/Wuzzy/Minetest_Tutorial **License:** GPL-2.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 78109, "license": "GPL-2.0-only", "package_id": "Wuzzy/tutorial", "repo": "https://codeberg.org/Wuzzy/Minetest_Tutorial", "tags": [ "singleplayer" ], "type": "game", "website": null }
**Title:** Steampunk Blimp **Description:** **Details:** Luanti 5.9 mod: Steampunk Blimp ======================================== Note: update the **airutils** lib first Note 2: not designed for potato server Note 2023/12/21: Now the logo formspec let the player use any texture loaded in the game This mod implements a fantasy steampunk blimp for Luanti. The mod was made for fun, but tries to provide an immersion on it's operation. It can carry 7 players. To fly it, it is necessary to provide some items, such as fuel to be burned and water for the boiler. The fuel can be coal, coal block and wood. To supply it, be on board and punch the necessary items on the airship. There is another way to load water to the boiler: if it is landed on water, it can load it through the menu. But the current pressure will be lost. Activate the furnace in the first option of the menu. Take control by activating the option "Take the Control". The information panel will be on the left and bottom of the screen. Wait for the boiler to reach the proper pressure for operation (green) before operating the power lever. To go up, press Jump (space). Note that it takes some pressure from the boiler. To go down, hold sneak (shift). Forward increases the propeller power, Backward reduces. To go reverse, hold aux (E key) and backward together. There is a power mode. When the lever reaches the up limit, hold E and forward to increase the acceleration. But note that the boiler will lose pressure. The blimp inventory can be accessed by Aux (E) + rightclick. **Shared owners:** * This vehicle was made to be shared with a team. So the owner can set more users to operate it. Inside the blimp, just use the command /blimp_share <name> * To remove someone from the sharing, /blimp_remove <name> * To list the owners, /blimp_list * Is possible to lock the blimp access, so only the owners can enter: /blimp_lock true * To let anyone enter, /blimp_lock false * All shared owners can access the blimp inventory **Painting:** * As the planes, punch a dye against the hull, so the primary color will change * To change the secondary color, punch a dye, but holding Aux (E) key. * It is possible to set a logo on your blimp, so enter inside it and type the command /blimp_logo * Only the original owner can do the paintings * To paint it on Repixture game, the owner have to use the command /blimp_paint **Shortcuts:** * right click to enter and access menu * punch with dye to paint * forward and backward while in drive position: controls the power lever * left and right while in drive position: controls the direction * jump and sneak: controls the up and down movement * E + right click while inside: acess inventory * E + backward while in drive position: the machine does backward * E + foward while in drive position: extra power * E + left while in drive position: shot left cannon * * E + right while in drive position: shot right cannon * * E + space while in drive position: shot both cannons * (* the cannons must be loaded and unlocked before the shot) (* the ammo for the cannons must be at the bottom line of blimp inventory) **Damages and Reapirs:** * Now impacts and shots will damage the airship. But the damage is limited until hp reaches the value of 10 * The damaged blimp wont fly and will fall after losing it's pressure * To repair the damaged airship, punch gold ingots into it **Tip:** * Drive it gently. * The captain can leave the drive position to walk too * If a player goes timeout or logoff in flight, the blimp will "rescue" him if no other player enter the blimp, so is a good idea wait the friend at a secure place far from anyone who wants to enter the blimp. * To bring it again into your inventory, right click with the Repair Tool or the Skeleton Key. But remember: you will lost the inventory, so clean it first **Know issues:** * The walk movement inside the ship is affected by server lag, because the lack of an interpolation method on attach function. * Rubber-band bug is from luanti nature, just close and reopen luanti to solve. * Some old versions of minetest can have an strange issue, the camera is set to the map center. So if it happens, just type /blimp_eject to be free again. License of source code: MIT (see file LICENSE) License of media (textures and sounds): --------------------------------------- collision.ogg by APercy, CC0 Blimp model and textures by APercy. CC BY-SA 3.0 **Tags:** transport **Repository:** https://github.com/APercy/steampunk_blimp **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 26274, "license": "MIT", "package_id": "apercy/steampunk_blimp", "repo": "https://github.com/APercy/steampunk_blimp", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** SkinsDB **Description:** **Details:** Custom player skins manager with support for 1.0 and 1.8er skins and inventory skins selector. This mod version contains 8 pre-installed skins. Own skins you can place into mod textures folder named as `character_[name or number].png` for skins available to all players or `player_[playername]_[name or number].png` for private skins available to the specific player Optional a preview picture (photo) for inventory skin view can be added to the textures folder too, called `[same_name_as_skin]_preview.png` If no preview file is in place, the skinsdb shows preview generated from skin file. Optional place a metadata text file for inventory skin details view to the "meta" folder, called `[same_name_as_skin].txt` with content ``` Skin name Author License ``` **Tags:** multiplayer, skins **Repository:** https://github.com/minetest-mods/skinsdb **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 82854, "license": "GPL-3.0-only", "package_id": "bell07/skinsdb", "repo": "https://github.com/minetest-mods/skinsdb", "tags": [ "multiplayer", "skins" ], "type": "mod", "website": null }
**Title:** Skyblock: Zero **Description:** **Details:** # Skyblock: Zero Start from absolutely nothing in a skyblock world. Time is your resource. Get lost in the ambiance. Space is your canvas.<br> ## Playing There is an in-game Quest Book to get you started. Have fun!<br> - **Please report bugs in the package threads, the discord server, or the GitHub Issues (preferred), i will fix them ASAP.** <br> ## Community Discord: https://discord.gg/TuC8rv26df ## Licenses Code: Zander (content db: @zanderdev) GPL-3.0<br> Textures: Zander (content db: @zanderdev) CC BY-SA 4.0<br> See LICENSE.txt (for code) and LICENSE-TEXTURES.txt for more information. For users on ContentDB: The download of this package includes additional media license information within the README.md file. **Tags:** building, building_mechanics, chat, commerce, crafting, custom_mapgen, decorative, developer_tools, library, oneofakind__original, plants_and_farming, player_effects, puzzle, sound_music, storage, survival, technology, tools, transport **Repository:** https://github.com/ChefZander/skyblock_zero **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 13335, "license": "GPL-3.0-only", "package_id": "zanderdev/skyblock_zero", "repo": "https://github.com/ChefZander/skyblock_zero", "tags": [ "building", "building_mechanics", "chat", "commerce", "crafting", "custom_mapgen", "decorative", "developer_tools", "library", "oneofakind__original", "plants_and_farming", "player_effects", "puzzle", "sound_music", "storage", "survival", "technology", "tools", "transport" ], "type": "game", "website": "https://discord.gg/TuC8rv26df" }
**Title:** Ranged Weapons **Description:** **Details:** See forum topic. **Tags:** pvp, shooter, survival, tools **Repository:** https://github.com/lhofhansl/rangedweapons **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 63737, "license": "CC-BY-SA-4.0", "package_id": "Lars/rangedweapons", "repo": "https://github.com/lhofhansl/rangedweapons", "tags": [ "pvp", "shooter", "survival", "tools" ], "type": "mod", "website": null }
**Title:** I Have Hands **Description:** **Details:** ![demo-gif](https://github.com/KingTheGuy/i_have_hands/blob/master/repo-assets/demo_gif.gif?raw=true) ____ Carry a storage block/node without breaking it. you can carry a chest, a barrel.. just about anything that has an inventory. **how?** _Hold `sneak` then `right_click(place button)` with an `empty_hand` to pickup/place down the storage containers_ ____ **Tags:** building_mechanics, inventory, storage **Repository:** https://github.com/KingTheGuy/i_have_hands **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 7784, "license": "MIT", "package_id": "SURV/i_have_hands", "repo": "https://github.com/KingTheGuy/i_have_hands", "tags": [ "building_mechanics", "inventory", "storage" ], "type": "mod", "website": null }
**Title:** Schematic Editor **Description:** **Details:** This tool allows you to create, edit and save schematics. A schematic is a data structure in Luanti which contains data to place a pre-defined structure in the world, like trees or buildings. This mod also supports the advanced schematic features such as per-node probabilities, force-placed nodes, and Y slice probabilities. Server commands: `placeschem` (place schematic), `mts2lua` (convert .mts to .lua file). This mod is for modders and advanced users, the goal of this mod is to become the #1 schematic editing tool. If you don't understand anything of this, you should read the Luanti Lua API documentation on schematics. To learn how to use this mod, see the [README.md](https://codeberg.org/Wuzzy/minetest_schemedit/src/branch/master/README.md) file. **Tags:** developer_tools **Repository:** https://codeberg.org/Wuzzy/minetest_schemedit **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 12748, "license": "MIT", "package_id": "Wuzzy/schemedit", "repo": "https://codeberg.org/Wuzzy/minetest_schemedit", "tags": [ "developer_tools" ], "type": "mod", "website": null }
**Title:** Wilhelmines Animal World **Description:** **Details:** Note: To see the models of the mobs correctly you have to activate Shaders in the Main Menu. Without Shaders they will appear not fully textured. This mod for Mobs Redo adds various animals to your Minetest world and makes it harder to survive, because of dangerous and strong beasts. Supports Mineclone 2 + Mineclonia. Current available animals: * Ant * Anteater * Bat * Bear * Beaver * Beluga Whale * Blackbird * Black Grouse * Boar * Camel * Carp * Clamydosaurus * Cobra * Cockatoo * Cockroach * Crab * Crocodile * Diving Beetle * Dragonfly * Echidna * Elephant * Frog * Giraffe * Gnu * Goby * Golden Mole * Goose * Hare * Hermitcrab * Hippo * Hyena * Ibex * Iguana * Indian Rhino * Kangaroo * Koala * Leopard Seal * Lobster * Locust * Manatee * Marmot * Monitor Lizard * Monkey * Moose * Mosquito * Muskox * Nandu * Notoptera * Olm * Orang Utan * Oryx * Otter * Owl * Panda * Parrot * Polar Bear * Polar Fox * Puffin * Rat * Reindeer * Roadrunner * Robin * Scorpion * Seahorse * Seal * Shark * Snail * Snow Leopard * Spiders * Squid * Stellers Sea Eagle * Stingray * Tapir * Termite * Tiger * Tortoise * Toucan * Tree Lobster * Trout * Wasp * Wild Boar * Wolf * Wolverine * Viper * Vulture * Yak * Zebra **Tags:** mobs, survival **Repository:** https://github.com/Skandarella/Animal-World.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 33115, "license": "MIT", "package_id": "Liil/animalworld", "repo": "https://github.com/Skandarella/Animal-World.git", "tags": [ "mobs", "survival" ], "type": "mod", "website": null }
**Title:** Nether **Description:** **Details:** Adds a deep underground realm with different mapgen that you can reach with obsidian portals. Rare passageways can be found through the netherrack to a great magma ocean. A Nether portal is built as a rectangular vertical frame of obsidian, 4 blocks wide and 5 blocks high. Once constructed, a Mese crystal fragment can be right-click/used on the frame to activate it. **Tags:** mapgen, survival, transport **Repository:** https://github.com/minetest-mods/nether **License:** ISC
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 148380, "license": "ISC", "package_id": "PilzAdam/nether", "repo": "https://github.com/minetest-mods/nether", "tags": [ "mapgen", "survival", "transport" ], "type": "mod", "website": null }
**Title:** RPG16 **Description:** **Details:** ## Important Notice _RPG16 us no longer actively supported. Merge Requests to fix content may be accepted, as long as they meet the basic quality and style criteria. However, no further active development should be expected. Use of this texture pack is no longer recommended as support will gradually fail when supported mods/games are updated_ ## Game Support The following games are supported: - Minetest Game ## Mod Support In addition to this game, the following mods are supported: - 3D Armor - Awards - Basic Grenades - Basic Materials - Caverealms - Darks - Email - Handholds - HBArmor - HBHunger - HBSprint - Hudbars - Lava Stuff - Magma Conduits - Minetest Wadsprint - Moon Phases - More Blocks - More Ores - More Trees - Multitools - Simple Shooter - [Stamina](https://content.luanti.org/packages/sofar/stamina/) **The following mods/games are deprecated. Textures from them remain for backwards-compatibility, but they are no longer supported:** - (Game) Capture the Flag - (Game) Repixture - Baked Clay - Ethereal NG - Mobs Monster - Mobs Redo ## Contact For questions, requests, and other communications regarding this work, you can contact the original creator at [email protected] **Tags:** 16px **Repository:** https://codeberg.org/HuguesRoss/rpg16 **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 38683, "license": "CC-BY-SA-4.0", "package_id": "Hugues Ross/rpg16", "repo": "https://codeberg.org/HuguesRoss/rpg16", "tags": [ "16px" ], "type": "txp", "website": "https://www.huguesross.net" }
**Title:** Digtron **Description:** **Details:** # Modular Tunnel Boring Machine ## aka The Almighty Digtron This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions. A digging machine's components must be connected to the control block via a path leading through the faces of the blocks - diagonal connections across edges and corners don't count. The basic block types that can be assembled into a functioning digging machine are: * Digger heads, which excavate material in front of them when the machine is triggered * Builder heads, which build a user-configured node in the direction they're facing * Inventory modules, which hold material produced by the digger and provide material to the builders * Fuel modules, which holds flammable materials to feed the beast * Control block, used to trigger the machine and move it in a particular direction. Diggers mine out blocks and shunt them into the Digtron's inventory, or drop them on the ground if there isn't room in the inventory to store them. Builder heads can be used to lay down a solid surface as the Digtron moves, useful for situations where a tunnel-borer intersects a cavern. Builder heads can be set to construct their target block "intermittently", allowing for regularly-spaced structures to be constructed. Common uses include building support arches at regular intervals in a tunnel, adding a torch on the wall at regular intervals, laying rails with regularly-spaced powered rails interspersed, and adding stairs to vertical shafts. The auto-controller block is able to trigger automatically for a user-selected number of cycles. A player can ride their Digtron as it goes. Other specialized Digtron blocks include: * An "axle" block that allows an assembled Digtron to be rotated into new orientations without needing to be rebuilt block-by-block * A crate that can store an assembled Digtron and allow the player to transport it to a new location * A duplicator that can create a copy of an existing Digtron (if provided with enough spare parts) * An item ejector to clear Digtron's inventory of excavated materials and inject it into pipeworks tubes if that mod is installed. * A light that can be mounted on a Digtron to illuminate the workspace as it moves * Structural components to make it look cool The Digtron mod only depends on the default mod, but includes optional support for several other mods. **Tags:** building_mechanics, tools, transport **Repository:** https://github.com/FaceDeer/digtron **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 28061, "license": "MIT", "package_id": "FaceDeer/digtron", "repo": "https://github.com/FaceDeer/digtron", "tags": [ "building_mechanics", "tools", "transport" ], "type": "mod", "website": null }
**Title:** Super Duck Hydroplane **Description:** **Details:** Minetest 5.4 mod: Hydroplane - Super Duck ======================================== The Super Duck This one tries to implement some flight, using the mobkit mod. In order to fly, it is necessary to first supply the airplane with biofuel. Then with a bottle or gallon selected, punch it against the airplane floater. You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane panel (right below, with a green F). To embark, click with the right button. While the machine is off, it is possible to move it using the sneak and jump keys (shift an space). W ans S controls the pitch (elevator). Right and Left (A and D) controls the yaw (rudder and ailerons). Then to fly, start the engine with the special key E. Press jump (space) to increase the engine power (check the panel for the indicator marked with a yellow P). Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift. During the cruise flight, it is ideal to keep the power setting below the red range, to control fuel consumption. Use the climb indicator to stabilize altitude, as at high altitudes you lose sustentation and you spend more fuel. For landing, just lower the power and stabilize the airplane. Pay attention at air speed indicator, keeping it at green range, otherwise you will stall. Care must be taken with impacts, as it causes damage to the aircraft and the pilot, so training landings is essential. To brake the airplane, use the sneak (shift) key until it comes to a complete stop. Do not stop the engine before this, or it will reverse when it stops To repair damages, you can use the repair tool. It subtracts steel ingots to increase airplane hp. It can be painted using dye of any color you want, you must punch the airplane with the dye. Biofuel mod can be found here: https://github.com/APercy/minetest_biofuel **Controls overview :** - Right click: enter in/get off plane - Left click (with biofuel): add fuel to plane - Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info) - E: Start engine - Jump: Increase power, forward on ground - Sneak: Decrease power, brake on ground - Backward: go up flying - nose up - Forward: go down flying - nose down - Left/right: Turn to left/right, work on and out ground. - Left and Right together: center all commands - Sneak and Jump together (normal mode): activates de autopilot - Sneak and Jump together (instruction mode): give/take the controls to/from pilot student - Up and Down together: enable/disable HUD **Chat Commands:** /hydro_eject - ejects from the vehicle /hydro_manual - shows the manual **Don't forget:** Update the lib airutils in your minetest, it's important, all flight functions depends on airutils **Some Considerations About Servers:** The mod is running since the development start at Mercurio Server. The mod requires average performance to fly satisfactorily. But consider adjusting the dedicated_server_step parameter so that the behavior is more fluid. it will operate with the default setting of 0.1, the ideal value being 0.01 (but this would consume a lot of resources). Then experiment with values between 0.05 to 0.09, in order to achieve the best performance within the existing limitations. Or don't touch anything, they are just suggestions. ----------------------- License of source code: LGPL v3 (see file LICENSE) License of media (textures and sounds): CC0 **Tags:** simulation, transport **Repository:** https://github.com/APercy/hidroplane **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 55507, "license": "LGPL-3.0-only", "package_id": "apercy/hidroplane", "repo": "https://github.com/APercy/hidroplane", "tags": [ "simulation", "transport" ], "type": "mod", "website": null }
**Title:** Pipeworks **Description:** **Tags:** building, technology **Repository:** https://github.com/mt-mods/pipeworks **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 110164, "license": "LGPL-3.0-only", "package_id": "mt-mods/pipeworks", "repo": "https://github.com/mt-mods/pipeworks", "tags": [ "building", "technology" ], "type": "mod", "website": null }
**Title:** Storage Drawers **Description:** **Details:** This mod adds simple item storages showing the item's inventory image in the front. By left- or right-clicking the image you can take or add stacks. If you also hold the shift-key only a single item will be removed/added. There's also a 'Drawer Controller' which can insert items automatically into a network of drawers. Just place the drawers next to each other, so they are connected and the drawer controller will sort the items automatically. If you want to connect drawers, but you don't want to place another drawer, just use the 'Drawer Trim'. Do you have too many cobblestones for one drawer? No problem, just add some drawer upgrades to your drawer! They are available in different sizes and are crafted by steel, gold, obsidian, diamonds or mithril. ### Quotes * __*Looks like IKEA*__ — [firefox](https://forum.minetest.net/viewtopic.php?p=261150#p261150) * __*Awesome.*__ — [burli](https://forum.minetest.net/viewtopic.php?p=261389#p261389) ### Credits I thank the following, very good-looking persons: Justin Aquadro ([@jaquadro](http://github.com/jaquadro)), developer of the original Minecraft Mod (also licensed under MIT) — Textures and Ideas Mango Tango ([@mtango688](http://github.com/mtango688)), creator of the Minetest Mod ["Caches"](https://github.com/mtango688/caches/) — I could reuse some code by you. :) **Tags:** storage **Repository:** https://github.com/minetest-mods/drawers **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 30748, "license": "MIT", "package_id": "LNJ/drawers", "repo": "https://github.com/minetest-mods/drawers", "tags": [ "storage" ], "type": "mod", "website": null }
**Title:** More Blocks **Description:** **Details:** A mod that adds more various miscellaneous blocks, along with more shapes of existing blocks. **Tags:** building **Repository:** https://github.com/minetest-mods/moreblocks **License:** Zlib
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 88228, "license": "Zlib", "package_id": "Calinou/moreblocks", "repo": "https://github.com/minetest-mods/moreblocks", "tags": [ "building" ], "type": "mod", "website": null }
**Title:** The Library **Description:** **Details:** # The Library Regulus' Submission to the 2024 Minetest/Luanti Game Jam. ![The Library Logo](https://raw.githubusercontent.com/regulus79/regulus_mtgj2024/refs/heads/main/menu/header.png) >Darkness has come upon the world. Can you find the spell to banish it? # License Code is licensed under the MIT License, a copy of which is included in the file `LICENSE`. Media is licensed under CC0, a copy of which is included in the file `CC0`. Note: I used the Fluid R3 GM sounfont to create the music, but I believe it is under CC0 and would count as transformative content either way. I also used three default drum samples (kick04.ogg, clap01.ogg, and shaker01.ogg) from LMMS. I have heard rumours that the origins of these samples are unknown, and that the licensing is questionable, but since I am simply using them as minor percussive elements in my music, I believe it should count as transformative use. ## Credits - Code, textures, music, and dialogue by **Regulus**. - Beta testing (and one of the village buildings) by **Dalgamer** **Tags:** adventure__rpg, custom_mapgen, jam_game_2024, puzzle **Repository:** https://github.com/regulus79/regulus_mtgj2024 **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 7464, "license": "MIT", "package_id": "regulus/regulus_mtgj2024", "repo": "https://github.com/regulus79/regulus_mtgj2024", "tags": [ "adventure__rpg", "custom_mapgen", "jam_game_2024", "puzzle" ], "type": "game", "website": null }
**Title:** Age of Mending **Description:** **Details:** # Age of Mending *Formerly Parity of the Minor Bearing* A game about worldbuilding, homeliness and exploration. ![banner-image](https://raw.githubusercontent.com/SumianVoice/minetestmeta/master/aom_banner.png) ## Warning! This game is **in development**. Expect **sporadic** and occasionally **breaking updates** to happen, even possibly causing world corruption or loss of items. The entire design and structure of the game may change between updates without notice. *Known* **breaking changes** are listed in the short description, but there is no guarantee this covers all possible breaking changes. If you are on version 20 and the description says the last breaking update was 21, you can be sure that updating to 21 or higher will break at least *something*. Changelog: https://codeberg.org/Age_of_Mending/Age_of_Mending/releases ## Quick Overview - has a lot of graphical effects that make it **not a potato compatible game** - is not "survival voxel game" in the *traditional* sense; no tool durability, **no grinding, no progression tree** or dopamine tredmill - **somewhat stable**, but **not reliable**; things might be jank but probably won't crash at least in singleplayer - a **fair amount of content**, but **not a lot of gameplay** aside from the core premise of building a world for yourself - art and "creative potential" focused, meaning it cares more about enabling player creativity than about balance or "things to do" ## About Alpha As stated in the warning at the top of the page, the game is not in a "stable release" state. Instead, I make rapid changes to the game on a "when I feel like it" basis. This will be the case until beta when it will move to a more stable and "careful" state. Until then, this is a kind of "preview of development" first, and a playable game second. You can readily assume any individual part of the game is a **placeholder** and many things will be unpolished or jank. See the issues on the repo for more info. The game's design direction may also shift, and with this some feature might be removed. That's the price to pay for a game in alpha. There will be no expectation that the design will continue on the same path. My approach to development is this: I want to make a cool game. If you want to play it, here it is. The social contract I'm offering is "you're free to play this thing I made" and nothing more. ## Q and A ### ⠀What kind of game is it? It is a sandbox, mechanics-over-content world building game. The style or setting is early gunpowder era with low fantasy elements (think LoTR level magic at most). The focus is on the player **building**, exploring and defending their own **home and world**. **World building** and creating a place for yourself is what it should be best at. It is not about mining for materials or grinding for better gear, it is about constructing an immersive and meaningful place in a world. ##### ⠀**Is this server-ready?** No, but you're welcome to try, just post your crash reports in the issue tracker. ##### ⠀**Is it ever going to be finished?** Yesn't. ##### ⠀**Is it actually playable as a game?** Yes, but it's missing a lot of gameplay since it's not as progression focused as a lot of games. ##### ⠀**How buggy is it?** Crashes are somewhat rare usually, and things mostly work, but the problems are less crashes and more "why are all the caves so cramped" or "why can I sneak on ladders" or "why am I inside the ground now" and so on. Not catastrophic, but certainly very jank. ##### ⠀**Is it stable?** No. It is **not stable.** Fundamental concepts like tool durability, inventories, tool tiers, and more are all *completely up in the air* and may be removed at any time. **I can't and won't be nice about back compatability**, and I won't compromise on that since it would grind development to *even more of a halt than my procrastination does*. ##### ⠀**Is development active?** You should assume not. I go through periods obsessively working 12 hours on it per day and then go months without even looking at it. Hey, don't judge me like that. ##### ⠀**Why post it now?** People ask about it a fair bit, and so I figured I would just throw it on here and forget about it. This package will likely be replaced when entering stable / beta, and this will become the continuing unstable version. Then there would be a new package and new page for the stable version. ##### ⠀**It looks good, but does all that fancy make it laggy?** Eh, sort of. In terms of FPS, it's slower than opaque leaves, but substantially faster than fancy alpha all faces leaves. For mapgen, it's slow. Yes. It's slow. That's something to work on during beta or later alpha though as this game isn't even finished conceptually yet. For server step, it's going to be slower than Minetest Game, but it's probably on par with MCL variants. Most parts of the game use timers and node updates instead of ABMs and globalsteps, so it mostly only runs code when it actually kind of needs to. Again something to improve across beta. **It is worth noting that this is not only a pretty game with very little in the way of compromises on art, but it is also not a well optimised game, and will not run on a potato.** I get about 30-40fps with high shadows and a 300 or so view distance in dense forest areas, and about 40-50 with no shaders, using a GTX 1660ti mobile GPU (6gb, 1.4MHz). For comparison, in Mineclonia this same sort of test with no shaders is about 28-35fps in less forested areas and about 25fps with shaders. This is planned to be improved as well. ## What would it look like when 'complete'? This is all *unlikely to be achieved any time soon or possibly at all*, but it's the direction the game is heading in. This is the design doc, since it won't fit into CDB: https://docs.google.com/document/d/144b6nOspRn9LL5kVwgvZWrFiqJ4iEi5Qh7tU-OElwHo ## World and lore In the world there will be a few main types of creatures: * dwarves and humans * spirits * animals * demonkin * half-demon half-animal magic beings There is some lore to the world (secret), but no story or purpose beyond just "play the game and do what you want". There is no end or completion. ## Cheatsheet This obviously contains spoilers. Read at your own risk: https://docs.google.com/document/d/1AnVzK9VIWa0uqQ6E9vq5Cc85B_E154CC_ZFP-NS9qOw/   ### Compatible with mte 5.6+. Other versions unknown. Definitely doesn't work on 4.x Always using the newest version, assume no backwards compatibility. ## Features missing as of version a24 These are some things you might assume to be part of a game like this, but are not implemented yet! * a complete combat system (blocking and etc are in, but some sounds and telegraphed attacks are not) * any actual crafting guide to tell you how to play the game - instead it has a Terraria-like crafting system, but you're still a bit blind as to what *can* be made if you got more materials * structures - there are small schematic structures and ruins, but not any dungeons and villages etc * spawn setting, spawning in wide areas instead of one point, PVP settings (on by default) * several biomes not present, such as beaches, tundra mountains, arctic oceans / rivers You can also see the issues tracker for more info on what to expect. ## What *does* it have then? * mapgen and biomes * Terraria-like crafting system * some mobs (deer, kelar, goblins, stone elementals) * mob spawn inhibitors so you can have a safe home and peaceful builds * ores, tools, and ore processing * status effects for regen, featherfalling, poison etc * crops and food * cooking, furnaces, ovens * pipes for item transport * teleporters (hard to get for now) * warpberries allowing the player to move between two locations easily * bows, swords, spears * wings and gliding, flight * treefelling with axes * ropes for climbing, ladders * many many many building materials, types of bricks, shapes, colored terracotta, etc * wrench which can bulk-build in a cube / wall / line etc * the underworld, with its associated bricks and items * a floating island defense gamemode (?windmills join) ... which may or may not work in multiplayer * glowing mushroom biome (currently useless, but pretty) * a basic airship * a ship you can pilot and walk around on while it's moving * lanterns, glow status effect for "dynamic" wearable lights, and a special item that allows for even better illumination ;) * lots of bugs and I don't mean fireflies The game is coded pretty much from the ground up, partially because there is the stipulation that it remains MIT licensed and avoids restrictive licensing, but also because of my predisposition to just make the thing rather than learn someone else's API. As a result, you can fully expect that just about no mods will work with it unless they've been very carefully and deliberately made to work agnostically. **Tags:** adventure__rpg **Repository:** https://codeberg.org/Age_of_Mending/Age_of_Mending.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 12240, "license": "MIT", "package_id": "Sumianvoice/pmb_core", "repo": "https://codeberg.org/Age_of_Mending/Age_of_Mending.git", "tags": [ "adventure__rpg" ], "type": "game", "website": null }
**Title:** REFI Textures **Description:** **Details:** A 16px texture pack. These textures were created from scratch in an attempt to recapture the aesthetic of Minecraft, while improving upon visibility. This version is fully usable in Minetest Game, Mineclonia, MineClone2 up to v0.80, and more. The 'textures' sub-folder holds the supported textures for Minetest Game, MineClone2, and Mineclonia. ##**Also included in this package is the following:**## * Partial support for the game, SkyFactory. * bonemeal * elepower * farming(_redo) * fromscratch * melterns * protector * Partial support for the mods used by mcimport in converted worlds. * basic_materials * bedrock * crops * flowerpot * hardenedclay * lapis * mesecons * nether * quartz * signs_lib * vines * xdecor * Some templates for character skin creation. * Some Minetest menu textures. (Main menu, and dark/light GUI themes.) * Support for a few Minetest Game mods. * 3d_armor * bakedclay * bees * caverealms * digilines * elevators * hbhunger * mobs_redo * new_fireworks * pipeworks * shop * simple_robots * stamina * thirsty * crafting_bench * Miscellaneous Goodies. * Alternate textures moved to their own folder. **Tags:** 16px **Repository:** https://github.com/MysticTempest/REFI_Textures **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 63997, "license": "CC-BY-SA-4.0", "package_id": "MysticTempest/refi_textures", "repo": "https://github.com/MysticTempest/REFI_Textures", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** Citadel **Description:** **Details:** The locals say the ruins are cursed -- but you've also heard they hold an artifact that can make one immortal... --- # Citadel A time-traveling puzzle game; find unexpected routes around obsticles as you traverse a ruinious landscape. Use both growth and decay to your advantage. Strategically position foliage in the past. Winner of the 2023 game jam. ### Tips * Try to get to sparkly things! * When you first enter the ruins, walk towards the center, follow a path of black blocks, climb up a vine, walk along a wall, a drop onto a black, central pillar. * **There are 4 magic stones: You will need to find all of them to complete the game.** * There's something waiting at the top of the ruins... * Right click on the ghost to talk to it * There are 4 plants that grow in the ruins... perhaps you can use them? * There are 7 ancient artifacts in the ruins. Some of them are very difficult to get. They are simply collectables and not nessicary to complete the game. * Plants that have rubble fall on them are unlikely to grow * You can't time travel into a wall! ### Want to get involved? Join the [discord server](https://discord.gg/HQpacNUvDJ) or [matrix space](https://matrix.to/#/#citadel-minetest:matrix.org). **Tags:** jam_game_2023, puzzle, singleplayer **Repository:** https://github.com/Irevol/minetest-citadel.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 87884, "license": "MIT", "package_id": "_Irevol_/citadel", "repo": "https://github.com/Irevol/minetest-citadel.git", "tags": [ "jam_game_2023", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Klots **Description:** **Details:** # Klots Solve spatial logic puzzles in outer space. ## Playing the Game Singleplayer or cooperative team play over LAN (or very low-latency internet) is recommended. Running a general public multiplayer server is not currently recommended. Gameplay instructions should not be necessary. The game has very simple controls. Explore and learn the mechanics as you go. ### Tips - You can turn off music with `/set -n klots_music_volume 0` (or set it to any other ratio, default 1.0) - If you believe you are softlocked and cannot reach a reset button, use the emergency `/kill` command. This is considered a *bug*, so please report it! - If you think you're an expert, try the `/speedrun` command and shoot for the best time. ### Engine Bug Warning If you try this using Minetest engine versions from 5.6 to 5.7-dev before [#12906](https://github.com/minetest/minetest/pull/12906) was merged, make sure you have shaders *enabled*. There is an engine bug in this version range (either [#12853](https://github.com/minetest/minetest/issues/12853) or [#12944](https://github.com/minetest/minetest/issues/12944)) that causes key components to be *invisible* in some levels. This will be fixed in 5.7. ## Additional Resources **Community** - [Klots Discord](https://discord.gg/KMbCjAHBTs) **Contributing** - [Level Editing and Design Guide](https://gitlab.com/sztest/klots/-/blob/master/docs/level-editing.md) - [Contribution Requirements](https://gitlab.com/sztest/klots/-/blob/master/CONTRIBUTING) **Licensing** - [Detailed Credits](https://gitlab.com/sztest/klots/-/blob/master/docs/credits.md) - [Full License](https://gitlab.com/sztest/klots/-/blob/master/LICENSE) **Tags:** jam_game_2022, mapgen, oneofakind__original, player_effects, puzzle, singleplayer **Repository:** https://gitlab.com/sztest/klots **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 12510, "license": "MIT", "package_id": "Warr1024/klots", "repo": "https://gitlab.com/sztest/klots", "tags": [ "jam_game_2022", "mapgen", "oneofakind__original", "player_effects", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Bonemeal **Description:** **Details:** Adds bone and bonemeal giving the ability to quickly grow plants and saplings. **Tags:** plants_and_farming **Repository:** https://codeberg.org/tenplus1/bonemeal **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 70682, "license": "MIT", "package_id": "TenPlus1/bonemeal", "repo": "https://codeberg.org/tenplus1/bonemeal", "tags": [ "plants_and_farming" ], "type": "mod", "website": null }
**Title:** Labyrinth **Description:** **Details:** # Labyrinth ## An aMAZEing Minetest game ## 5 Unique styles! Music! Creativity! Just escape the maze to "win" and you'll be greeted with the main menu to try a different style! ## More Info The five styles are: - classic - grassy _ Fun music and fun gameplay - glass _ challenging, puzzling - cave _ Adventure Filled and Unique - club _ Like having a party To quit a level or restart in-game, press "i" or the inventory button. You always start in the middle of a maze and try to escape through any edge. The limit on maze size is ~200 by 200. ## You can add your own styles and maze generation! Just have a read through the included [API.md](https://github.com/ExeVirus/Labyrinth/blob/main/API.md) to learn more # License Most everything here is either CC-BY-SA-4.0 or MIT license, see the License file in the game folder. ## You really gotta try the "cave" and "club" styles, they're neat! If you like the rocks, you can find them and more in my [rocks mod](https://content.luanti.org/packages/Just_Visiting/rocks/):) Be sure to check out my other stuff too: [Just_Visiting's Mods and Games](https://content.luanti.org/users/Just_Visiting/) **Tags:** singleplayer **Repository:** https://github.com/ExeVirus/Labyrinth **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 40805, "license": "MIT", "package_id": "Just_Visiting/labyrinth", "repo": "https://github.com/ExeVirus/Labyrinth", "tags": [ "singleplayer" ], "type": "game", "website": null }
**Title:** Leads **Description:** **Details:** This mod adds leads which can be used for moving animals or for tethering animals to fence posts. Leads can also be attached between two fence posts for decoration. Consider installing [Object UUIDs] to prevent leads from disconnecting from mobs when unloaded. Instructions ------------ Right-click on an animal with a lead to attach it. When you're finished, punch the lead to release the animal. You can tether a leashed animal by right-clicking a fence post. Punch the knot to take the lead back, or shift-punch to break it. By default, leads can be used on animals, monsters, NPCs, players, and boats. You can customise this in the settings. Compatibility ------------- This mod supports Mobs Redo, Creatura, VoxeLibre, Mineclonia, Repixture, and Exile. Other games and mob frameworks may also work. Luanti 5.5.0+ server required, Luanti 5.7.0+ client recommended. If you want to support older clients, disable ‘Long selection box’ in the settings. [Object UUIDs]: https://content.luanti.org/packages/SilverSandstone/objectuuids/ "Object UUIDs on Luanti ContentDB" **Tags:** decorative, mobs **Repository:** https://codeberg.org/SilverSandstone/leads **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 16101, "license": "MIT", "package_id": "SilverSandstone/leads", "repo": "https://codeberg.org/SilverSandstone/leads", "tags": [ "decorative", "mobs" ], "type": "mod", "website": null }
**Title:** Edit **Description:** **Details:** ## Overview This mod named `edit` allows copying, pasting, filling, deleting, opening and saving 3D areas. Schematics are loaded and saved from .mts files located in the world sub folder `schems`. This mod was inspired by the Fill Start and Fill End blocks in Manic Digger. ![screenshot](https://raw.githubusercontent.com/minetest-mods/edit/master/screenshot.png) ## Items | Name | Item ID | Image | | ----------- | ---------------- | ---------------------------------- | | Copy | edit:copy | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_copy.png) | | Paste | edit:paste | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_paste.png) | | Fill | edit:fill | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_fill.png) | | Replace | edit:replace | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_replace.png) | | Open | edit:open | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_open.png) | | Save | edit:save | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_save.png) | | Undo | edit:undo | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_undo.png) | | Circle | edit:circle | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_circle.png) | | Mirror | edit:mirror | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_mirror.png) | | Screwdriver | edit:screwdriver | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_screwdriver.png) | | Polygon | edit:polygon | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_polygon.png) | | Bag | edit:bag | ![](https://raw.githubusercontent.com/minetest-mods/edit/master/textures/edit_bag.png) | ## Dependencies None ## Usage ### Copy Tool When the copy tool is placed at opposite corners of an area, the area is copied. When the copy tool is placed for the first time, a marker entity is placed. To cancel the copy operation, punch the marker. When a copy tool is placed a second time, the selected area is copied and the markers are removed. ### Paste Tool The paste tool is used for pasting the area copied by the copy tool or a schematic loaded with the open tool. When a paste tool is placed, the copied area or schematic is placed at the corner of the paste tool. The copied area can be rotated by punching while holding the paste tool. ### Fill Tool The fill tool is used to fill a 3D area with a certain item. Start by placing the fill tool two times at opposite corners of the desired area. Once a second fill marker is placed, a dialog appears listing all items in the players inventory. A search field is also available to search all items. Clicking an item will cause it to be used used for filling the selected area. Clicking on a blank inventory slot will cause the selected area to be filled with air. To cancel the fill, press the "X". ### Replace Tool The replace tool is used to replace certain nodes in a 3D area with a selected item. Start by placing the replace tool two times at opposite corners of the desired area. Once a second replace marker is placed, a dialog appears listing all node types in the selected area. Check the nodes that should be replaced and then press the "OK" button to proceed with the next step. Next a dialog will pop up showing all the items in the players inventory. A search field is also available to search all items. Clicking an item will cause it to be used used to replace the nodes that were checked earlier. Clicking on a blank inventory slot will cause the checked nodes to be replaced with air. To cancel the replace, press the "X". ### Open Tool Right click with this tool to load .we or .mts schematics from the world subfolder `schems` for pasting. Large .we files may fail to load. ### Save Tool Right click with this tool to save copied area as a .we or .mts schematic in the the world subfolder `schems`. .mts is the native schematic for Minetest. However it does not support node meta data so some nodes will not be properly saved. For example, the contents of a chest will be missing. .we is the WorldEdit format. It supports node meta data but it produces much larger files than .mts. Large .we files may fail to load. ### Undo Tool Right click with this tool to undo a world modification like filling or pasting. Use a second time to redo the undo. Only the most resent edit operation can be undone. ### Circle Tool This tool is used to create round structures. Place the tool to activate circle mode. A center point marker is placed wherever the circle tool is placed. In circle mode, any node that is placed will be repeated in a circle around the center point. Node digging is also repeated in the same way. To place or dig a node without it repeating it in a circle, press the aux1 key (E) while placing or digging. To exit circle mode, punch the circle center marker. ### Mirror Tool This tool is used to mirror the placement or digging of nodes. Place the tool to activate mirror mode. A center point marker is placed wherever the mirror tool is placed. In mirror mode all placed or dig nodes are mirrored. To place or dig a node without mirroring, press the aux1 key (E) while placing or digging. The mirror tool supports four modes, X, Z, X and Z, and eighths. To switch modes, right click the center marker. To exit mirror mode, punch the center marker. ### Screwdriver This tool is used for rotating nodes that support rotation. Right clicking a node with the screwdriver rotates the node around the X or Z axis depending on the player's position. Left clicking a node with the screwdriver rotates the node clockwise around the Y axis. Param2 types `wallmounted`, `facedir`, and `degrotate` are supported. The node is rotated 90 degrees for all param2 types except `degrotate` where the node is rotated by either 1.5 or 15 degrees. If the aux1 key (E) is held while rotating a `degrotate` node, the rotation angle will be increased by 4x. ### Polygon Tool This tool is used to create non-concave polygons in 3D space. Place the polygon tool to create markers. Each marker will create a triangle between itself, the last marker placed, and the first marker placed. The first marker placed will be green. To finish the polygon, place a marker on top of the green marker. After doing so, a dialog will appear to select a node or item to fill the polygon. ### Bag The bag tool is used to place random items from a list of items. Dig (left click) with the bag to open the bag's inventory. Any item from the player inventory can be moved into the bag. The bag has 16 item slots. When placing the bag an item from the bag is randomly chosen to be placed. If a stack of several items is present in the bag, the item will be more likely to be placed than a single item. The probability of being placed is proportional to the item's count divided by the total count of items in the bag. For example, the probability of getting wood would be 75% for a bag with 3 wood and 1 dirt. Bags can be combined with other edit tools, for example, to fill an area with random kinds of dirt. ## Settings ### edit_paste_preview_max_entities If the copied area has a larger number of nodes, some nodes will be randomly excluded from the preview. ### edit_max_operation_volume The maximum volume of any edit operation. Increase to allow larger operations. ### edit_fast_node_fill_threshold When the fill operation has a larger volume then the specified number, fast node fill will be used. To disable fast node placement, set the threshold to be equal to the max operation volume. To disable slow node placement, set the threshold to 0. With fast node placement, callbacks are not called so some nodes might be broken. ### edit_polygon_preview_wire_frame_threshold If one side of the polygon preview is greater than this setting, a wire frame is used instead of the full preview. The full preview fills the entire polygon with preview entites. If the polygon gets big, the full preview will quickly crash a server. The wire frame preview outlines the triangle componants of the polygon. This setting only affects the preview. The polygon is always completely filled regardless of this setting. ## Privileges Edit tools and nodes can only be used by players with `edit` privilege. ## License MIT by MrRar check [License](https://raw.githubusercontent.com/minetest-mods/edit/master/LICENSE.txt) file, this mod was started by MrRar, minetest-mods community. **Tags:** building_mechanics, creative, world_tools **Repository:** https://github.com/minetest-mods/edit **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 11934, "license": "MIT", "package_id": "Mr. Rar/edit", "repo": "https://github.com/minetest-mods/edit", "tags": [ "building_mechanics", "creative", "world_tools" ], "type": "mod", "website": null }
**Title:** Less Dirt **Description:** **Details:** "Less Dirt" extends the grass growth on the side of blocks so rolling hills show less exposed bare dirt. Also does the same for snow, forest litter, moss, etc. This improves screenshots but doesn't alter nodes. Removes a piece of Minecraft's style legacy that Notch might not have gotten right. Works with: * Minetest Game * MeseCraft * MineClone 2 * MineClone 5 * Ethereal For a more advanced adjustable system, or a way to do this while using non-default texture packs, see Kestral's mod [Adjustable Dirt](https://forum.minetest.net/viewtopic.php?t=23726). **Tags:** 16px **Repository:** https://github.com/Treer/LessDirt.git **License:** CC-BY-SA-3.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 21229, "license": "CC-BY-SA-3.0", "package_id": "DrFrankenstone/lessdirt", "repo": "https://github.com/Treer/LessDirt.git", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** More Trees! **Description:** **Tags:** mapgen, plants_and_farming **Repository:** https://github.com/mt-mods/moretrees **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 66262, "license": "LGPL-3.0-only", "package_id": "mt-mods/moretrees", "repo": "https://github.com/mt-mods/moretrees", "tags": [ "mapgen", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** Motorboat **Description:** **Details:** Minetest 5.4 mod: Motorboat ======================================== This mod creates a motorboat. It's water dynamics comes from Sailing Kit (by TheTermos). So it depends on mobkit. And It dependes on the biofuel mod for fuel making. It starts anchored, so press sneak key to remove anchor. With keyboard you can move the boat. When you press E key, it starts the engine and you can navigate fast, but it consumes fuel. When the engine is started, using W and S you can control the engine power. With engine off you use paddles instead. You can refuel only with the engine turned off. And you can set anchor by pressing sneak, but it only works when the boat is near completely stopped (when the anchor is sucessfull, you receive a message on chat). It can be painted using dye of any color you want, you must punch the seat with the dye. **Setting Types:** motorboat_enable_particles - default: false Enables the particles effect ----------------------- It uses some code from Sailing Kit (by TheTermos) License of source code: MIT (see file LICENSE) License of media (textures and sounds): --------------------------------------- engine.ogg, collision.ogg and textures by APercy. See License file Boat model by APercy. See License file **Tags:** transport **Repository:** https://github.com/APercy/motorboat **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 48862, "license": "MIT", "package_id": "apercy/motorboat", "repo": "https://github.com/APercy/motorboat", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** Logistica **Description:** **Details:** Logistica is an item transport, distribution and storage mod. The core principle behind this mod is that item transportation is demand-driven: no item is moved unless it is needed somewhere. All storages can be used stand-alone, but by creating and connecting them to a [Logistics Network](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Creating-a-Network), you can both [take items](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#network-importer) from almost any other machine or chest, and easily [distribute items on-demand](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#request-inserter), only where they are required. This mod does not use entities to move items, and an effort has been made to cache many lookups to produce as little lag as possible. # Guide Book An in-game Guide Book is now avaiable, crafted like so: | On crafting grid: | | -------- | | Silver Sand | | Paper | | Silver Sand | > Note: Use regular Sand instead of Silver Sand if playing VoxelLibre/Mineclonia The equivalent online guide is available here: https://github.com/ZenonSeth/logistica/wiki # Features There's a few major points that make this mod different: - Access all your Storage remotely via [Wireless Access Pad](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-The-Wireless-Access-Pad) - Portable liquid storage: [Reservoirs](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Liquid-Storage) - also acceessable wirelessly, and fillable via automatic Pumps. - Portable mass storage: [Mass Storage](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Network-Storage#mass-storage) nodes can be dug and carried around, keeping their content. - [On-demand transportation](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items) lets you equally distribute items across multiple machines without complex splitting logic - Storage is part of the network, it can both accumulate items and supply them to any machines - No entities used for moving items, resulting in far less lag. - On-demand, recursive crafting: Using [Crafting Suppliers](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Autocrafting) can craft from your stored items only when you need it! ## Supports Minetest Game, VoxelLibre, Mineclonia, Asuna, and many others This mod requires one of two sets of mods: - Either: `default` and `bucket` - usually included in any `minetest_game` based games - Or: `mcl_core` and `mcl_buckets` - included in `VoxelLibre` and `Mineclonia` Support of MCL comes thanks to ThePython10110 on github. # Mod compatibility This mod uses a generic system to take or put items from other nodes' inventories, even allowing the user to pick from target in most cases. Thus **Logistica attempts to be universally compatible**, and requires no special functions to be implemented in other mods for them to be compatible. ## TechAge compatibility To take items from most other mods' storage (e.g. Tech Age machines or chests), use a [Network Importer](https://github.com/ZenonSeth/logistica/wiki/Logistic-Network:-Moving-Items#network-importer) machine, rather than trying to insert items into logistic supply chests. If you find any specific machines or chests from Logistica can't take items, please raise an issue with the specific name of the chest or machine. # What's New? Various improvements to recipes and Fixed issue with TechAge compat where injectors and importers were able to access inventories that should not be accessible [Full Changelog](https://github.com/ZenonSeth/logistica/releases) **Tags:** building, storage, technology **Repository:** https://github.com/ZenonSeth/logistica **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 11575, "license": "LGPL-2.1-only", "package_id": "ZenonSeth/logistica", "repo": "https://github.com/ZenonSeth/logistica", "tags": [ "building", "storage", "technology" ], "type": "mod", "website": "https://github.com/ZenonSeth/logistica/wiki" }
**Title:** Stamina **Description:** **Tags:** player_effects **Repository:** https://github.com/minetest-mods/stamina **License:** GPL-2.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 56597, "license": "GPL-2.0-only", "package_id": "sofar/stamina", "repo": "https://github.com/minetest-mods/stamina", "tags": [ "player_effects" ], "type": "mod", "website": null }
**Title:** Hand Painted Pack **Description:** **Details:** This is a 128 x 128 hand painted style texture pack. It is intended for vanilla Minetest. I rather focused on making quality textures than covering a large number of mods. You are welcome to expand this pack. **Tags:** 128px **Repository:** https://gitlab.com/drummyfish/minetest-texturepack **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 34709, "license": "CC0-1.0", "package_id": "drummyfish/drummyfish", "repo": "https://gitlab.com/drummyfish/minetest-texturepack", "tags": [ "128px" ], "type": "txp", "website": null }
**Title:** Super sam **Description:** **Details:** Super sam adventures ![](https://github.com/BuckarooBanzay/super_sam/workflows/luacheck/badge.svg) ![GitHub repo size](https://img.shields.io/github/repo-size/buckaroobanzay/super_sam) [![License](https://img.shields.io/badge/License-MIT%20and%20CC%20BY--SA%204.0-green.svg)](license.txt) [![Download](https://img.shields.io/badge/Download-ContentDB-blue.svg)](https://content.luanti.org/packages/BuckarooBanzay/super_sam) State: **Playable prototype** Guide sam through the various levels and score points Built with [mapsync](https://github.com/BuckarooBanzay/mapsync) Official discord server: https://discord.gg/JcyaETW3zz Minetest server on the serverlist: `supersam.minetest.ch:30002` # Commands * `/ambience [on|off]` enable or disable ambient sounds * `/mode [edit|play]` switch between play- and edit-mode (to edit the map) # Map editing / contributing Contact me on IRC (*BuckarooBanzai*) or discord (*BuckarooBanzai#6742*) # License * Code: MIT * Textures: (unless otherwise noted) CC-BY SA 4.0 * `menu/icon.png` CC-BY SA 4.0 https://opengameart.org/content/mario-like-stuff * Others: see the `readme.md` or `license.txt` files in the various `mods/*` folders **Tags:** adventure__rpg, oneofakind__original **Repository:** https://github.com/BuckarooBanzay/super_sam/ **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 26345, "license": "MIT", "package_id": "BuckarooBanzay/super_sam", "repo": "https://github.com/BuckarooBanzay/super_sam/", "tags": [ "adventure__rpg", "oneofakind__original" ], "type": "game", "website": null }
**Title:** Hades Revisited **Description:** **Details:** THIS IS AN EARLY TEST VERSION. This game might change drastically in the future. Due to a gross miscalculation of the gravitational pull of Planet Hades, the latest terraforming attempt of your space crew went horribly wrong! You managed to survive, but it seems you are stranded on this hellhole of a planet full of lava, stone and ash for good! You still have a pickaxe and a few apples. Also, water is hidden inside the tall and chaotic stone spires. So your only chance of survival is to search for water, use your crafting skills to form some soil and plant apple trees. More plants might follow. The underground holds great riches, but also great dangers, lava is death. With your new acquired resources, maybe, just maybe, you will turn Planet Hades into a nice, habitable place. But beware: Many were not so lucky: Mutants will haunt on the surface and who knows what dangers might hide in the deep underground? There's no goal in this game. There's a strong focus on creativity, terraforming and digging. This game is very different from other games, it's not for everyone. ;-) **Tags:** mapgen, pve, survival **Repository:** https://codeberg.org/Wuzzy/Hades_Revisited **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 39736, "license": "LGPL-2.1-only", "package_id": "Wuzzy/hades_revisited", "repo": "https://codeberg.org/Wuzzy/Hades_Revisited", "tags": [ "mapgen", "pve", "survival" ], "type": "game", "website": null }
**Title:** Little Lady **Description:** **Details:** # Little Lady ### A Little Ladybug in a Big World #### You are a young ladybug, learning your way in the world. #### *Hint:* Play with sound on ---------------------------------------- ### What was made for the Jam, and what was prior? All 3d models were already built either prior to the compo, or used other CC-BY models from online. Some of their associated textures are their own. See licenses for those. The rest of the content was made during the competition timeframe - Levels - Story (ha) - Music - Colors - Menu - Code itself - Collision Box data The following mods are considered third party for the compeition: - moreblocks - autobox - rocks - markdown2formspec **Tags:** jam_game_2021, oneofakind__original, singleplayer, sound_music **Repository:** https://github.com/ExeVirus/littlelady **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 25369, "license": "MIT", "package_id": "Just_Visiting/littlelady", "repo": "https://github.com/ExeVirus/littlelady", "tags": [ "jam_game_2021", "oneofakind__original", "singleplayer", "sound_music" ], "type": "game", "website": null }
**Title:** Villages **Description:** **Details:** Create a new world - and you'll start right in a medieval village! Explore the world and find other villages of diffrent types. Buy a house in a village and settle down. You can add your own houses and village types if you want to. My cottages mod is highly recommended. Ethereal, RealTest and MineClone2 are supported as well. The mod places the buildings at mapgen time. That way you'll only find villages in areas on your old map which you havn't explored yet. Mobs and/or villagers are not included. Add them to your world to make the villages feel more alive! Release 2020-10-16: * lots of bugfixes and adjustments for newer versions of MT * ought to run again with MineClone2, RealTest, Ethereal and the like (even AdventureTest with some changes) * no more crashes due to lighting errors - new code handles that more efficiently * some speed updates **Tags:** adventure__rpg, library, mapgen **Repository:** https://github.com/Sokomine/mg_villages **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 74968, "license": "GPL-3.0-only", "package_id": "Sokomine/mg_villages", "repo": "https://github.com/Sokomine/mg_villages", "tags": [ "adventure__rpg", "library", "mapgen" ], "type": "mod", "website": null }
**Title:** Artelhum **Description:** **Details:** # Let the adventure begin **Artelhum** is a cartoon-style texture pack, with support for a large variety of mods. ( 2216 textures at the moment ) Some of you will remember the Minetoon texture pack from Gambit, from a while ago! At the time I liked it, so I started adding support for the mods of the server I played on, Steinheim NodesNation. After all this time, and also thanks to the quarantine, I was able to support a great variety of mods! **Have fun!** **Tags:** 128px **Repository:** https://github.com/AndrOn25022012/Artelhum.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 26954, "license": "MIT", "package_id": "AndrOn/artelhum", "repo": "https://github.com/AndrOn25022012/Artelhum.git", "tags": [ "128px" ], "type": "txp", "website": null }
**Title:** Too Many Stones **Description:** **Details:** [TMS Source Code](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones) TMS supports Spanish, French, German, Russian, Portuguese, Japanese, and Swahili. If you speak any of those, please check my grammar and leave an issue above if I messed up. [ReadMe in English](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.md?ref_type=heads) TMS admite español, francés, alemán, ruso, portugués, japonés y swahili. Si hablas alguno de estos idiomas, por favor verifica mi gramática y déjame una nota arriba si cometí un error. [ReadMe in Español](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.es.md?ref_type=heads) TMS prend en charge l'espagnol, le français, l'allemand, le russe, le portugais, le japonais et le swahili. Si vous parlez l'une de ces langues, veuillez vérifier ma grammaire et laisser une remarque ci-dessus si j'ai fait une erreur. [ReadMe en Français](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.fr.md?ref_type=heads) TMS unterstützt Spanisch, Französisch, Deutsch, Russisch, Portugiesisch, Japanisch und Swahili. Wenn du eine dieser Sprachen sprichst, überprüfe bitte meine Grammatik und hinterlasse oben eine Anmerkung, falls ich einen Fehler gemacht habe. [ReadMe auf Deutsch](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.de.md?ref_type=heads) TMS поддерживает испанский, французский, немецкий, русский, португальский, японский и суахили. Если вы говорите на одном из этих языков, пожалуйста, проверьте мою грамматику и оставьте комментарий выше, если я допустил ошибку. [ReadMe на русском](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.ru.md?ref_type=heads) TMS suporta espanhol, francês, alemão, russo, português, japonês e suaíli. Se você fala algum desses idiomas, verifique minha gramática e deixe um comentário acima se eu cometi algum erro. [ReadMe em Português](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.pt_br?ref_type=heads) TMSはスペイン語、フランス語、ドイツ語、ロシア語、ポルトガル語、日本語、スワヒリ語をサポートしています。これらのいずれかを話す場合、文法を確認して誤りがあれば上記にコメントを残してください。 [ReadMe in 日本語](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.ja.md?ref_type=heads) TMS inasaidia Kihispania, Kifaransa, Kijerumani, Kirusi, Kireno, Kijapani, na Kiswahili. Ikiwa unasema mojawapo ya hizi lugha, tafadhali angalia sarufi yangu na uache maoni hapo juu kama nimeongea vibaya. [ReadMe kwa Kiswahili](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/blob/main/README.sw.md?ref_type=heads) ## 1.2.0 1.2.0 No major bugs were found or squashed, just some language support fixes. Perhaps more updates will come, we'll see. But I largely consider Too Many Stones as complete. For now anyway. If you have further requests, feel free to ask. #### This mod currently features 88 stone types, and all can be found with enough digging. About half have a cobble variant, and all (except Agate, Ammolite, Opals, and Columnar Basalt) have brick and polished block variants. If you have the stairs or walls, you will also get stairs and slabs and/or walls. You can get geodes by installing either geode mod. Each mod has pros and cons. 7 Glowing stones were added in 0.2.1, and they can be found just as the megacaves start generating below y-1,000. Thanks to the creator of Asuna (EmptyStar) you can now expect much better spreading for stones across many biomes. Some crystals will crack upon being baked in a furnace and start growing crystals on each side. Thank you to the authors of the geode mods and Mineclone2 team for the orginal functionality. TMS is fully compatible as far back as 5.3, but you will get errors in the log and crystals only face upward. As of 1.2.0, TMS totals 2,024 nodes, and 1 item. #### Code is LGPL 2.1 as it is heavily based on MTG. New biome specific mapgen LGPL 2.1 EmptyStar. Wall code is WTFPL being based on all_walls. All MTG sounds are CC BY-SA 3.0. All other sounds are CC0. Both types of geode generation are LGPL 3.0. Textures are MIT. Feel free to use some or all of this mod or its textures in your game or mod. Asuna is an example, and it has my blessing. Though it will usually be behind here, so if you want the best experience, load this mod again on top of Asuna. Works flawlessly in my testing. I also recommend you use my mod in a fresh new world, but in theory there is no reason it should not work with existing worlds. ### Stone list: ##### Blue Agate-(blue and white) ##### Gray Agate-(light gray and white) ##### Green Agate-(light green) ##### Moss Agate-(olive and white) ##### Orange Agate-(orange and white) ##### Purple Agate-(indigo and lavender) ##### Red Agate-(red and white) ##### Amazonite-(light green) ##### Amber-(dark orange) ##### Amethyst-(dark purple) ##### Ammolite-(rainbow) ##### Andesite-(dark gray) ##### Black Moonstone-(black) ##### Black Opal-(black to green) ##### Basalt-(dark greenish grey) ##### Columnar Basalt-(reddish light gray) ##### Grey Calcite-(light grey) ##### Calcite-(light grey) ##### Orange Calcite-(orange) ##### Carnotite-(mustard yellow) ##### Celestine-(sky blue) ##### Chalcanthite-(neon blue) ##### Chrysoprase-(apple green) ##### Citrine-(dark yellow) ##### Covellite-(dark cobalt blue) ##### Crocoite-(bright orange) ##### Diorite-(white) ##### Erythrite-(dark purpley red) ##### Eudialite-(dark red) ##### Fluorite-(blueish lavender) ##### Fire Opal-(orange) ##### Gabbro-(dark grey) ##### Galena-(silver) ##### Glow Apatite-(light purple) ##### Glow Calcite-(red) ##### Glow Esperite-(yellow) ##### Glow Fluorite-(indigo) ##### Glow Selenite-(light blue) ##### Glow Sodalite-(orange) ##### Glow Willemite-(lime green) ##### Black Granite-(black) ##### Blue Granite-(bright blue) ##### Gray Granite-(light gray) ##### Green Granite-(green) ##### Pink Granite-(pale pink) ##### Red Granite-(red) ##### White Granite-(white) ##### Yellow Granite-(dark yellow) ##### Heliodor-(yellow) ##### Howlite-(white) ##### Ilvaite-(black) ##### Jade-(dark green) was Greenstone ##### Red Jasper-(red) ##### Kyanite-(light blue) ##### Lapis Lazuli-(blue with gold streaks) ##### Lepidolite-(pink) ##### Blue Limestone-(blue grey) ##### White Limestone-(yellow grey) ##### Marble-(white) ##### Moonstone-(sky blue) ##### Morion Quartz-(black) ##### Mudstone-(brown) ##### Picture Jasper-(tan) ##### Prasiolite-(glass bottle green) ##### Opal-(white to blue) ##### Pumice-(grey) ##### Pyrite-(bright yellow) ##### Quartz-(white) ##### Rhodonite-(hot pink) ##### Rose Quartz-(pink) ##### Scoria-(red) ##### Serpentine-(dark green) ##### Shale-(dark greenish grey) ##### Slate-(dark grey) ##### Smokey Quartz-(dark tan) ##### Soapstone-(black with white streaks) ##### Sodalite-(dark blue) was Bluestone ##### Sugilite-(purple) ##### Green Tourmaline-(green) ##### Paraiba Tourmaline-(pale turquoise) ##### Pink Tourmaline-(dark pink) ##### Travertine-(light tan) ##### Yellow Travertine-(yellow) ##### Beige Tuff-(beige) ##### Grey Tuff-(dirty gray) ##### Red Tuff-(orange) ##### Turquoise-(light blue) ##### Vivianite-(dark green) Potential future stones [here](https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones/-/issues/2). Amber, Amethyst, all Calcites, Celestine, Citrine, Erythrite, Heliodor, Moonstone, Prasiolite, Quartz, Rose Quartz, Smokey Quartz, all Tourmalines, and Vivianite are transparent to try to look like their real life counterparts. Please leave feedback: positive, negative, anything. I want this to be the best it can be. You can leave feedback here or create a bug report on the repo. Any way you want to. More details means I can make a better mod. **Tags:** building, crafting, decorative, mapgen, survival **Repository:** https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 6056, "license": "LGPL-2.1-only", "package_id": "JoeEnderman/too_many_stones", "repo": "https://gitlab.com/TheOnlyJoeEnderman/Too_Many_Stones", "tags": [ "building", "crafting", "decorative", "mapgen", "survival" ], "type": "mod", "website": null }
**Title:** More Ores **Description:** **Details:** Adds new ores, along with tools and building blocks. **Tags:** mapgen **Repository:** https://github.com/minetest-mods/moreores **License:** Zlib
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 93607, "license": "Zlib", "package_id": "Calinou/moreores", "repo": "https://github.com/minetest-mods/moreores", "tags": [ "mapgen" ], "type": "mod", "website": null }
**Title:** Character Animations **Description:** **Details:** Animates the character. Resembles [`playeranim`](https://github.com/minetest-mods/playeranim) and [`headanim`](https://github.com/LoneWolfHT/headanim). ## Features * Animates head, right arm & body * Also provides support for arbitrary player models, as long as `Head`, `Arm_Right` & `Body` bones exist * Advantages over `playeranim`: * Extracts exact animations and bone positions from b3d models at runtime (no complex installation) * Also animates attached players (with restrictions on angles) * Advantages over `headanim`: * Provides compatibility back until Minetest 0.4.x (as opposed to `headanim` supporting only 5.3+) * Head angles are clamped, head can tilt sideways * Animates right arm & body as well ## Configuration <!--modlib:conf:2--> ### `default` #### `arm_right` ##### `radius` Right arm spin radius * Type: number * Default: `10` * &gt;= `-180` * &lt;= `180` ##### `speed` Right arm spin speed * Type: number * Default: `1000` * &gt; `0` * &lt;= `10000` ##### `yaw` ###### `max` Right arm yaw (max) * Type: number * Default: `160` * &gt;= `-180` * &lt;= `180` ###### `min` Right arm yaw (min) * Type: number * Default: `-30` * &gt;= `-180` * &lt;= `180` #### `body` ##### `turn_speed` Body turn speed * Type: number * Default: `0.2` * &gt; `0` * &lt;= `1000` #### `head` ##### `pitch` ###### `max` Head pitch (max) * Type: number * Default: `80` * &gt;= `-180` * &lt;= `180` ###### `min` Head pitch (min) * Type: number * Default: `-60` * &gt;= `-180` * &lt;= `180` ##### `yaw` ###### `max` Head yaw (max) * Type: number * Default: `90` * &gt;= `-180` * &lt;= `180` ###### `min` Head yaw (min) * Type: number * Default: `-90` * &gt;= `-180` * &lt;= `180` ##### `yaw_restricted` ###### `max` Head yaw restricted (max) * Type: number * Default: `45` * &gt;= `-180` * &lt;= `180` ###### `min` Head yaw restricted (min) * Type: number * Default: `0` * &gt;= `-180` * &lt;= `180` ##### `yaw_restriction` Head yaw restriction * Type: number * Default: `60` * &gt;= `-180` * &lt;= `180` ### `models` Other models, same format as `default` model <!--modlib:conf--> ## API Minetest's `player:set_bone_position` is overridden so that it still works as expected. ### `character_anim.set_bone_override(player, bonename, position, rotation)` The signature resembles that of `set_bone_position`. `bonename` must be a string. The following additional features are provided: * Using it like `set_bone_position` by setting `rotation` and `position` to non-`nil` values and using `""` to set the root bone * *Setting only the bone position* by setting `rotation` to `nil` - bone rotation will then be model-animation-determined * *Setting only the bone rotation* by setting `position` to `nil` - bone position will then be model-animation-determined * *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position") **Tags:** skins **Repository:** https://github.com/appgurueu/character_anim **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 48687, "license": "MIT", "package_id": "LMD/character_anim", "repo": "https://github.com/appgurueu/character_anim", "tags": [ "skins" ], "type": "mod", "website": null }
**Title:** Legboat **Description:** **Details:** # Legboat Land transportation for a civilized age. Uses procedurally animated raycast legs, may be buggy. Punch to mount, sneak to dismount. Can be spawned with a legboat egg. Note: The boat model (boats_boat.obj) and wood texture (default_wood.png) are provided by dependencies, and are copyright of their respective authors. Dependencies may be subject to different licensing terms. ## Changelog ### 2023-01-31 Spawning/riding legboats is now done with right click. Footstep sounds are now produced Selecting the legboat should now be more accurate **Tags:** april_fools, transport **Repository:** https://codeberg.org/ekl/legboat **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 5800, "license": "MIT", "package_id": "ekl/legboat", "repo": "https://codeberg.org/ekl/legboat", "tags": [ "april_fools", "transport" ], "type": "mod", "website": null }
**Title:** Bike **Description:** **Tags:** sports, transport **Repository:** https://gitlab.com/h2mm/bike/ **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 37497, "license": "MIT", "package_id": "Hume2/bike", "repo": "https://gitlab.com/h2mm/bike/", "tags": [ "sports", "transport" ], "type": "mod", "website": null }
**Title:** Eyeballs **Description:** **Details:** This is my submission for the 2024 Luanti Game Jam. Enjoy! :-) Note: This game is recommended for Luanti 5.12.0 or later. Older versions (from Luanti 5.10.0) still work, but have small bugs. ## Plot After years of experimentation, the Cult of Oculon has finally managed to open the portal to the Realm of Eyes, where floating eyeballs, both good and evil, live. You’re the Chosen One. You must venture deep into the Realm of Eyes to uncover its deepest secrets. This realm is governed by one simple rule: The Unseen are lost. Only those who are seen by the eyeballs will be able to move on. ## Objective / Gameplay You start in the headquarters of the cult. Stand on the magic portal in the main hall to enter the Realm of Eyes. The eyeballs are your friends … well, most of them. From now on, you have to be seen by at least one friendly eyeball at all times. As long you are seen, you are safe. However, if not, then the Thing will snatch you! The objective is to find and stand on the portal in each location. ### On-screen indicators The counter at the bottom of the screen shows how many eyeballs are seeing you right now. If you’re not seen by the friendly eyeballs, a danger bar will appear that rapidly fills up. Once it’s full, you will be taken by the Thing and you have to try the level again. **Tags:** jam_game_2024, puzzle, singleplayer **Repository:** https://codeberg.org/Wuzzy/Eyeballs **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 2538, "license": "GPL-3.0-or-later", "package_id": "Wuzzy/eyeballs", "repo": "https://codeberg.org/Wuzzy/Eyeballs", "tags": [ "jam_game_2024", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** HUD Bars **Description:** **Details:** This mod replaces the builtin health and breath indicators by nice little “progress bars” which show an icon, a label and a numerical value plus maximum. There are many settings to customize them. **Tags:** hud, player_effects, survival **Repository:** https://codeberg.org/Wuzzy/minetest_hudbars **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 40908, "license": "MIT", "package_id": "Wuzzy/hudbars", "repo": "https://codeberg.org/Wuzzy/minetest_hudbars", "tags": [ "hud", "player_effects", "survival" ], "type": "mod", "website": null }
**Title:** Digilines **Description:** **Details:** This mod adds digiline wires, an RTC (Real Time Clock), a light sensor as well as an LCD Screen. Can be used together with the luacontroller from mesecons. **Tags:** education, technology **Repository:** https://github.com/minetest-mods/digilines **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 40119, "license": "LGPL-3.0-only", "package_id": "Jeija/digilines", "repo": "https://github.com/minetest-mods/digilines", "tags": [ "education", "technology" ], "type": "mod", "website": null }
**Title:** Murder **Description:** **Details:** When the match starts, a murderer is randomly selected, whereas other players are all detectives. Who is who? Trust no one! * **Murderer**: Use the knife to eliminate other players, supported by a kit of items to confound them. * **Detective**: Your gun is the only thing that can stop the murderer, but beware: shooting another detective will result in eliminating both of you! **VICTORY CONDITIONS:** * **Murderer**: Kill all the detectives within the time limit. * **Detectives**: Kill the murderer or survive until the end. **Tags:** mini-game, multiplayer **Repository:** https://gitlab.com/zughy-friends-minetest/minetest-murder-mod **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 5416, "license": "GPL-3.0-only", "package_id": "giov4/murder", "repo": "https://gitlab.com/zughy-friends-minetest/minetest-murder-mod", "tags": [ "mini-game", "multiplayer" ], "type": "mod", "website": null }
**Title:** Baunilha **Description:** **Details:** Baunilha is a texture pack that aims to create a refreshed look for Minetest Game. The goal is to create an aesthetic that is cohesive, vibrant and fun to build and explore, while maintaining a vanilla feel. ### Game Support: - Minetest Game ### Mod Support: - Stamina - Ethereal NG - Baked Clay - More ores - Stained glass - Bonemeal - Dirt Path - Scafolding - Connected Chests - Flower Pot - X-Decor-Libre - Mesecons **Tags:** 16px **Repository:** https://codeberg.org/mirtilo/Baunilha.git **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 4909, "license": "CC-BY-SA-4.0", "package_id": "Mirtilo/baunilha", "repo": "https://codeberg.org/mirtilo/Baunilha.git", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** Plantlife **Description:** **Tags:** mapgen, plants_and_farming **Repository:** https://github.com/mt-mods/plantlife_modpack **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 69882, "license": "LGPL-3.0-only", "package_id": "mt-mods/plantlife_modpack", "repo": "https://github.com/mt-mods/plantlife_modpack", "tags": [ "mapgen", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** Dwarf Fortress style caverns **Description:** **Details:** Inspired by the world of Dwarf Fortress, this mod adds a series of vast cavern layers to the depths of Minetest with a variety of biomes that are populated with the flora of Dwarf Fortress. ## Cavern Layers The underground is divided into a number of cavern "layers" with a variety of biomes and other features distributed throughout. As one goes deeper one will find increasingly bizzare flora and exotic environments that provide new challenges and opportunities for players. The uppermost layer is home to relatively conventional tree-like fungal growths of Fungiwood and Tower-Cap mushrooms. These provide a source of underground wood. Also found in this region are plump helmets (an edible farmable mushroom), and cave wheat (a pale grass-like growth whose seeds can be ground for flour). The next layer down has more exotic growths. Here you can find Goblin Cap mushrooms, the squatter cousins of the Tower Caps. Spore Trees sprout in the warmer and wetter corners of the caverns, raising a climbable three-dimensional mesh or hyphyae above the ground that emits a gentle rain of spore powder. Tunnel Tubes grow in the hottest regions - tall, curved stalks with fruiting bodies at the tips that burst violently when ripe. Smaller growths found here include plump helmets, cave wheat, pig tails (a fibrous fungus that can be grown and harvested for thread) and sweet pods (whose fruiting bodies can be milled for sugar or processed into syrup). In the third cavern layer yet stranger forms of life flourish in the hostile conditions. The coal-black caverns of the Black Cap forests, rich with carbonaceous deposits that have accumulated over millions of years and lit by smouldering Torchspines, are found here. The frigid Nethercaps, blue-tinted mushrooms leaching heat out of their environment in ways that shouldn't be thermodynamically possible, fill their caverns with ice and snow. In the hotter areas the vicious Bloodthorn grows, with wicked spines that suck moisture from anything they can pierce. In caves too dry to support biological life enormous glowing crystals grow instead. Smaller plants that can be found here include quarry bushes (farmable for their spicy leaves) and dimple cups (whose eponymous parts can be ground to produce a brilliant blue dye). After the third layer are the shores of the Sunless Sea, the ultimate destination of all water that flows downward through the twisty caves of Minetest. Familiar growths crowd its fertile shores, with Tower Cap, Goblin Cap, Fungiwood and Spore Trees able to take root in this relatively hospitable zone. The caverns of the Sunless Sea are vast in extent but are mostly flooded with water, and below the surface grows treacherous Snareweed and underwater citadels of softly-glowing Cave Coral. Twisting rivers connect the various caverns of the Sunless Sea. Below the Sunless Sea are seas of a more dangerous sort: lakes of oil and the magma ocean. These caverns are filled with dangerous substances, though there are riches to be had as well; mineral growths fed by the heat and pressure and bountiful fuel sources. At the very foundation of the world lies an ancient impenetrable realm. There are signs that life once existed here but it is now long gone. Its dead hollows rest on a layer of Slade, a dense material impervious to conventional mining efforts. Unconventional methods of penetrating the Slade do exist, however. And should it be breached, the exotic Primordial cavern layer can be found beneath. ## Other Features The giant caverns generated by this mod differ slightly from the default giant caverns found in some mapgens, they use an additional source of noise to generate more ledges and horizontal floors. They also contain stalactites and stalagmites of various sizes - from single-node spikes decorating the default twisty tunnels to mountainous behemoths in the main caverns that can reach tens of meters in diameter and hundreds of meters in height. The trees and plants mentioned above are all farmable, but in contrast to the usual farmable plants and trees they only grow in the *absence* of bright light. Attempting to plant them in sunlight will kill them. A set of recipes is added for cooking the edible ones into a variety of biscuits, stews, and roasts, and sweet pods can be refined into syrup. Some of the other cave decorations provide dim bioluminescent lighting in some caverns. Cave moss and hanging glow-worms are most common. There is also non-glowing floor fungus found coating the stone in less hospitable biomes, capable of spreading to adjacent cobblestone structures like a slow-creeping infection. [A more comprehensive guide can be found here.](https://github.com/FaceDeer/dfcaverns/blob/master/guide.md) ## Synergies with other mods "[dynamic liquid](https://github.com/minetest-mods/dynamic_liquid)" is recommended to provide Dwarf Fortress-like fluid dynamics and to deal with water that might spill into caverns. "[magma conduits](https://github.com/FaceDeer/magma_conduits/)" is recommended for a Dwarf Fortress like magmatic landscape. If not magma conduits, it is at least recommended that mapgen magma be disabled on whatever mapgen you're adding this mod to; mapgen magma is difficult for lua mapgens like this to tidy up and it will often spill into caverns setting large swaths of fungal forests on fire. Depending on the mapgen you're using this mod with you could do this by setting ``mgv5_lava_depth, mgv7_lava_depth``, ``mgcarpathian_lava_depth``, ``mgflat_lava_depth``, ``mgfractal_lava_depth``, or ``mgvalleys_lava_depth`` to -2800 (near the default depth of the magma sea). The "[doc](https://forum.minetest.net/viewtopic.php?f=9&t=15912&p=240152)" mod is supported to provide in-game documentation for all of the new items and nodes this mod adds. "[ropes](https://github.com/minetest-mods/ropes)" are very useful for navigating some of the large open spaces this mod provides. "[radiant damage](https://github.com/FaceDeer/radiant_damage)" greatly increases the danger of the Magma Sea if heat radiance is enabled, as well as several of the rare crystals in the deeper layers that emit Mese radiation if that damage type is enabled. Adding "[named_waypoints](https://github.com/FaceDeer/named_waypoints)" and "[namegen](https://github.com/FaceDeer/namegen)" will provide some landmarks in the Underworld that a player can use to navigate by. **Tags:** mapgen **Repository:** https://github.com/FaceDeer/dfcaverns **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 27514, "license": "MIT", "package_id": "FaceDeer/dfcaverns", "repo": "https://github.com/FaceDeer/dfcaverns", "tags": [ "mapgen" ], "type": "mod", "website": null }
**Title:** Headanim **Description:** **Details:** ## Similar mods * <https://content.luanti.org/packages/Rui/playeranim/>: A lot more complex (and probably slower) than Headanim but looks nicer **Tags:** player_effects **Repository:** https://github.com/LoneWolfHT/headanim/ **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 29190, "license": "MIT", "package_id": "Lone_Wolf/headanim", "repo": "https://github.com/LoneWolfHT/headanim/", "tags": [ "player_effects" ], "type": "mod", "website": null }
**Title:** Technic **Description:** **Details:** This Minetest modpack adds machinery and automation procedure content to your world. A few notable features: * Electric circuits * Automated material processing (ores, wood, ...) * Extended chest functionalities For more information, see the [Technic User Manual](https://github.com/minetest-mods/technic/blob/master/manual.md), or the [Technic Wiki](https://github.com/minetest-mods/technic/wiki). **Tags:** mapgen, technology, tools **Repository:** https://github.com/minetest-mods/technic **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 151817, "license": "LGPL-2.1-only", "package_id": "RealBadAngel/technic", "repo": "https://github.com/minetest-mods/technic", "tags": [ "mapgen", "technology", "tools" ], "type": "mod", "website": null }
End of preview. Expand in Data Studio

Complete Luanti Package Dataset

Description

Complete Luanti Package Dataset for Luanti (Minetest) expertise fine-tuning.

Dataset Information

  • Size: 2,592 entries
  • Format: Harmony format for LLM fine-tuning
  • Source: Luanti ContentDB package collection
  • Quality: Filtered and validated Luanti package metadata

Usage

from datasets import load_dataset

dataset = load_dataset("ToddLLM/luanti-complete-dataset")
print(dataset)

Schema

Each entry contains:

  • text: Package information in structured format
  • source: "Luanti ContentDB"
  • metadata: Additional structured information

License

Apache 2.0 - Safe for commercial and research use.

Generated as part of the Luanti Fine-tuning Project.

Downloads last month
73