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**Title:** Pizzaria **Description:** **Details:** # Pizzaria Minetest Pizzaria mod that adds advanced pizza baking as a late-game food source **"Why the name?" you may ask. I made this mod as a birthday present to my good friend Jely, so the whole mod is in his honour!** Due to MTG's lack of animals and certain plants I've added the rather silly "Mese Mutation Crystal" to turn other items into the ones needed. ### - Mutations: - Mutating an apple gives a tomato - Mutating an apple with two pine leaves gives pineapple - Mutating a player's bones gives 9 Meat - Mutating blueberries gives olives And probably the wackiest of all: - Mutating Gold fives cheese ### - Curing: Pepperoni has to be cured, craft your pepperoni then hang it from your ceiling until it's fully cured. ### - Pizza prep 1. Craft a bucket of water with flour to make 2x Pizza dough 2. Place the pizza dough then punch it with a rolling pin until it breaks and is rolled out into a pizza base 3. Place on your cheese, and tomato sauce 4. Add whatever 1-2 toppings your heart desires 5. Place your pizza into your pizza oven and stoke the fire with tree logs 6. Ignite your fire with a torch by punching it 7. Wait until your pizza is done, be careful not to burn it! 8. Finally remove your pizza and place it down in a pizza box or on your table 9. Cut it up and enjoy! And somewhere deep in the dungeons of this world, you may find a slice of the coveted "Heart attack in a circle" Pizza. Said to be crafted by Jely Himself. **Tags:** decorative, food **Repository:** https://github.com/Extex101/jelys_pizzaria **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 10203, "license": "MIT", "package_id": "Extex/jelys_pizzaria", "repo": "https://github.com/Extex101/jelys_pizzaria", "tags": [ "decorative", "food" ], "type": "mod", "website": null }
**Title:** Dungeon Soup **Description:** **Details:** A texture pack that started off based on the textures that were created for Dungeon Crawl Stone Soup and then added to over time. Version 1 - Broth Soup covers the below mods almost 100% and includes around 1400 images, I will keep working but it wont be a fast process. | | | | | | | -------- | -------- | -------- |-------- |-------- | | 3d_armor | 3d_armor_shields | awards | basic_materials | bedrock | | bedrock2 | beds_bed | binoculars | boats | bonemeal | | bones | buckets | butterflies | carts | creative | | default | doors | dye | ethereal | farming | | farming_redo | fire | fireflies | flowers | itemframes | | keys | map | menu | minimap | mobs_animal | | mobs_redo | moreblocks | moreores | nextgen_bedrock | pbj_pup | | pigiron | player_api | protector | screwdriver | stairs | | sun_moon | tnt | vessels | wool | worldedit | | xpanes | | | | | **Notes ** * awards is covered although I supplied those textures to the awards mod directly long ago, I do need to make some new ones to cover new awards. * 3d_armor, curently missing nether armor and re-inforced shields **Tags:** 32px **Repository:** https://github.com/sirrobzeroone/DungeonSoup **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 6415, "license": "CC0-1.0", "package_id": "sirrobzeroone/dungeonsoup", "repo": "https://github.com/sirrobzeroone/DungeonSoup", "tags": [ "32px" ], "type": "txp", "website": null }
**Title:** pathv7 redo! (Mapgen V7 only) **Description:** **Details:** pathv7 by paramat, forked and edited by Emoji For Minetest 0.4.13 and later Depends on default stairs Licenses: Code LGPLv2.1, textures CC BY-SA 3.0 See license.txt for license information Use with mapgen v7 only. Creates a worldwide network of paths, bridges and tunnels. **Tags:** adventure__rpg, decorative, mapgen, transport **Repository:** https://github.com/C-C-Minetest-Server/pathv7 **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 9075, "license": "LGPL-2.1-only", "package_id": "Emojiminetest/pathv7", "repo": "https://github.com/C-C-Minetest-Server/pathv7", "tags": [ "adventure__rpg", "decorative", "mapgen", "transport" ], "type": "mod", "website": null }
**Title:** Void - An empty game **Description:** **Details:** This game for Luanti was reduced to the bare minimum of files and configuration. It contains quite literally “nothing”. It registers no more items than the essentially needed nodes and the hand. The game is not meant for playing (well, of course you can but there is nothing fun to do except digging the three essential nodes and placing them again). The purpose of this game is to test mods in an absolutely “clean” environment with absolutely no “3rd-party” mods or APIs provided by such mods. ## Contents ### Game Files Some necessary game files are used. * `game.conf` – Sets the human-readable name of the game as per Luanti API * `README.md` – This document * `LICENSE.txt` – Licensing information for the whole game including all the mods * `mods/void_essential` – This mod adds essential things for properly running a map generator * `mods/void_hand` – This mod registers the “hand” tool for proper interaction with nodes (i.e. node breaking) ### Void Essential Mod The `void_essential` mod contains all that is needed for the map generator to create a usable world for testing mods. The following items and nodes are registered by that mod. * `void_essential:stone` aliased to `mapgen_stone` – This is an essential node used by map generators to generate the terrain. Without that node you would fall all the way down to the bottom of the world and could not place anything on ground, because there literally is no ground * `void_essential:water_source` aliased to `mapgen_water_source` – Same as with the stone node the water source is one of the essential nodes that are used by map generators to generate the terrain. Without this node, all bodies of water would not be existent. The registered node does not have ANY water properties. It does not spread out, you cannot swim in it, you cannot see through it. IT basically is just a node named “water” * `void_essential:river_water_source` aliased to `mapgen_river_water_source` – This is exactly the same as with the other water source node and is also one of the essential map generator nodes that need to be registered in order to have proper terrain generation. All nodes have the only group `oddly_breakable_by_hand = 3` set. The nodes also have `is_ground_content = true` set so the map generator can carve through them when generating caves, etc. The mod also provides three simple textures. * `void_essential_stone.png` for the essential stone node * `void_essential_water_source.png` for the essential water source node * `void_essential_river_water_source.png` for the essential river water source node This mod uses the bare minimum that is needed for mods. ### Void Hand Mod `void_hand` registers the hand tool is not technically needed to generate terrain and entering a world but not having it testing would become unnecessary complicated because the unconfigured hand does not even allow to break nodes that are configured to be *breakable by hand*. * `:` – The “hand tool” registration. Tool capabilities are identical to the capabilities used by *Minetest Game* because it was seen as default since most of the time. The `wield_scale` was slightly changed (`{x = 0.5, y = 1, z = 4}` instead of `{x = 1, y = 1, z = 2.5}`) which only results in visual changes. This mod also adds a simple texture. * `void_hand_hand.png` for the registered “hand tool” This mod also uses the bare minimum that is needed for mods. ## Usage To use this game simply switch to the game in the client and create a new world. You can use all standards compliant map generators with all of the settings. Except the three essential nodes (stone, water, river water) and the “hand tool” nothing is registered or loaded, or provided. You’ll have a pure, absolutely independent, bare minimum version of a game. In order to test your mods simply configure the created world and add the mods as needed for testing. Then start the world and see what’s happening. Since there is no creative inventory turning on creative mode does not change the Luanti-provided default inventory. You need a mod for that or use the `/giveme` command. ## Inventory Due to the fact that Luanti on it’s own only provides a minimalistic, non-creative inventory, testing multiple nodes could be very cumbersome because you might need to constantly give yourself stuff using the chat command. You also cannot change the node or item meta data (in case your mod handles that). For circumventing this, you could add [Void Inventory][vi] which not only implements a non-invasive (no additional permissions, no interception of default APi functionality when it comes to placing or picking up things) interface to all registered nodes and common Luanti engine functionality, but also a way to easily modify a node’s or item’s meta data. [vi]: /packages/Linuxdirk/void_inventory/ **Tags:** developer_tools **Repository:** https://git.0x7be.net/dirk/void **License:** MIT
Luanti ContentDB
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**Title:** X Farming **Description:** **Details:** Farming with new plants, crops and ice fishing. [Video - Crops](https://www.youtube.com/watch?v=1MhusGD1-w8) [Video - Ice Fishing](https://www.youtube.com/watch?v=5laRsBkpCQY) Adds: * Shareable food items * Stove * Ropes, rope fence, rope safety net * Candles (with colors) * Bees, bee hives and honey harvesting * Scarecrow * Bonemeal * Empty Soup Bowl * Fish Stew * Beetroot * Carrot * Coffee * Corn * Melon * Obsidian Wart * Potato * Pumpkin * Cocoa * Kiwi Tree * Large Cactus with Fruit * Strawberry * Pine nut tree * Stevia * Soybean * Salt * Ice Fishing * and more.. ## Report Bug / New Suggestion Please create ticket in the issue tracker above in the menu toolbar or click [here](https://bitbucket.org/minetest_gamers/x_farming/issues?status=new&status=open). ## Features - adds food source to almost every biome, allows traveling the world without relying on apples only - block farming, instead of food items, blocks can be harvested/crafted and used for building or decoration - adds ice fishing - farming fish based on biomes and amount of ice around - farming on different block than dirt, e.g. obsidian, jungle tree.. - farming in dark, no need for light for farming, e.g. obsidian wart - vertical farming, e.g. farming cocoa on jungle tree trunk - new trees and wood blocks allows for tree farms - food items can heal or poison you - some food items can be placed and used as decoration - some food items can grow back on trees/cactus after harvesting - mod is lightweight and optimized for servers - plants and trees are spawning as decoration troughout the world (see biomes below) - stairs and slabs for all new blocks - leafdecay with falling fruit after tree trunk is harvested - supports hbhunger mod - crates and bags for storage (holds 1 stack) - composter ### Composter Right-click/place action with most plants, leaves, harvest, grass... will create/add compost. Once full another right-click/place action will give back bonemeal. Each item has different chance for creating compost. In general items harder to obtain have higher chance of creating compost. Additionally other mods can add group `{compost = 50}` to the items, where the number is chance of creating compost. ### Crates and Bags Crafting crate/bag will give you empty crate/bag and can be used as a storage for raw farming items. Storage holds up to 1 stack making it work as "place-able" stacks. Crate/bag can be dug and carried while remembering the contents of the crate/bag. After placing the crate/bag you can access the contents again with right click (or the key by placing the node). List of items what can be placed in crates: melon, pumpkin_block, coffee, corn, obsidian_wart, potato, beetroot, carrot, cocoa_bean, kiwi_fruit, cactus_fruit_item, strawberry, pine_nut, stevia, soybean, fish, wheat, cotton. List of items what can be placed in bags: salt. ### Ice Fishing Ice fish for getting various kinds of fish, treasures and junk. What type of fish you get depends on the biome where you'r fishing and how many ice blocks are directly around your fishing equipment (there has to be space above the ice and nothing can obstruct the ice otherwise it will not count). For planting you fishing equipment you need to first drill a hole in ice using Ice Auger. Ice fishing equipment can be crafted, occasionally dropped out from digging your ice fishing equipment and can also spawn in cold biomes. All fish textures created by SaKeL (CC-BY-SA-4.0) ## Biomes **Grassland** - Melon - Carrot - Soybean **Coniferous Forest** - Strawberry - Pine Nut Tree **Desert** - Large Cactus with Fruit (dragon fruit) **Savanna** - Kiwi Tree - Coffee - Stevia **Rainforest** - Cocoa **Underground** - Obsidian Wart (below -1000) **Sandstone desert** - Corn - Pumpkin **Cold desert** - Potato - Beetroot **Taiga** - Pine Nut Tree **Rainforest Swamp** - Salt - Swamp Darter - Swamp Frog - Sturgeon - Sunfish - Swordfish **Savanna Shore** - Salt - Angelfish - Lingcod - Lukewarm Ocean Hermit Crab - Magma Slimefish - Manta Ray **Icesheet Ocean** - Angler - Frozen Boneminnow - Frozen Ocean Hermit Crab - Paddlefish - Pearl Isopod **Taiga Ocean** - Armored Catfish - Gar - Giant Moray - Perch - Piglish **Desert Ocean** - Arrow Squid - Desert Frog - Desert Sunfish - Piranha - Prismfish - Pumpkinseed **Tundra Ocean** - Barracuda - Flier - Floral Faefish - Flounder - Fourhorn Sculpin **Snowy Grassland Ocean** - Grass Pickerel - Guppy - Hagfish - Rainbowfish - Red Snapper **Coniferous Forest Ocean** - Bream - Redbreast Sunfish - Rockfish - Rohu - Rosefish **Grassland Ocean** - Conger - Sablefish - Sardine - Sawfish - Skate - Skullfin **Savanna Ocean** - Chorus Snail - White Bullhead - Whitefish - Wolffish - Woodskip **Cold Desert Ocean** - Chub - Cold Ocean Hermit Crab - Oscar - Leerfish **Sandstone Desert Ocean** - Clam - Skykoi - Smallmouth Bass - Sterlet **Deciduous Forest Ocean** - Crayfish - Damselfish - Danios - Vampire Squid - Walleye - Warm Ocean Hermit Crab **Rainforest Ocean** - Burbot - Koi - Lamprey - Largemouth Bass - Lava Eel - Leech **Icesheet** - Dwarf Caiman - Eel - Electric Eel - Endray - Tench **Tundra Beach** - Carp - Catfish - Catla - Ocean Hermit Crab - Octopus **Deciduous Forest Shore** - Congo Tiger Fish - Convict Cichlid - Minnow - Mud Flounder - Neon Tetra Seeds can be found also in dungeon chests. # API ## Types `BonemealTreeDef` ```typescript type BonemealTreeDef = { // sapling name name: string // 1 out of `chance`, e.g. 2 = 50% chance chance: number // grow tree from sapling, should return `true` if the growing was successful grow_tree: function(pos: Vector): boolean } ``` ## Class `x_farming.x_bonemeal` **Method** `is_on_soil(pos: Vector): boolean` Check if node has a soil below its self. **Method** `is_on_sand(pos: Vector): boolean` Check if node has a sand below its self. **Method** `register_tree_defs(self: x_bonemeal, defs: BonemealTreeDef[]): void` Register tree definition for bonemeal to work on this sapling. Other mods can register new tree growth from sapling using bonemeal. example ```lua x_farming.x_bonemeal:register_tree_defs({ { name = 'everness:coral_tree_sapling', chance = 3, grow_tree = function(pos) if not x_farming.x_bonemeal.is_on_soil(pos) then return false end minetest.place_schematic( { x = pos.x - 19, y = pos.y, z = pos.z - 19 }, minetest.get_modpath('mymod') .. '/schematics/mymod_mytree_from_sapling.mts', 'random', nil, false ) return true end } }) ``` **Tags:** decorative, food, plants_and_farming, survival **Repository:** https://bitbucket.org/minetest_gamers/x_farming/src/master **License:** LGPL-2.1-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 29078, "license": "LGPL-2.1-or-later", "package_id": "SaKeL/x_farming", "repo": "https://bitbucket.org/minetest_gamers/x_farming/src/master", "tags": [ "decorative", "food", "plants_and_farming", "survival" ], "type": "mod", "website": null }
**Title:** X Bows **Description:** **Details:** Adds bow and arrows to Minetest. The goal of this Mod is to make most complete single bow with arrow what will work with MTG damage system, time from last punch as simple as possible. Eventually due to the damage tiers in MTG additional arrows were added. Video: https://youtu.be/pItpltmUoa8 ## Features * bow will force you sneak when loaded (optional dep. playerphysics) * loaded bow will slightly adjust the player FOV * bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range * charged bow in inventory will discharge and give back the arrow when not selected * arrow uses raycast * arrow has chance of critical shots/hits (only on full punch interval) * arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values) * arrows stick to nodes, players and entitites * arrows remove them self from the world after some time * arrows remove them self if there are already too many arrows attached to node, player, entity * arrow continues to fly downwards when attached node is dug * arrow flies under water for short period of time and then sinks * arrows adjusts pitch when flying * arrows can be picked up again after stuck in solid nodes * registers only one entity reused for all arrows * target block reduces fall damage by -30 * quiver for more arrow storage (can hold only arrows) * quiver perks when in inventory (faster arrows, more arrow damage...) * quiver shows temporarily its inventory in HUD overlay when loading or shooting (quickview) * quiver item shows its content in infotext (hover over the item) * X Bows API for creating custom shooters and projectiles * 3d quiver shown in 3rd person view (compatible with 3d armor) * x_enchanting support ## How To ### Bow With the bow selected in hotbar and in your hand, press right click on mouse (PC) or the same action as when placing blocks, to load the bow. For bow to be loaded you have to have arrows in the arrow/quiver inventory - there should be extra tab in your inventory MOD to show arrow and quiver inventory slots. Arrows and quivers in the players main inventory don't count and will not be used. You have to have arrows and/or quiver in dedicated arrow/quiver inventory slots in order to charge the bow. Charging bow will have slight sound effect and can be fired at any time with left click (PC) or the same action as when you are digging a block. Waiting for full charge of the bow is recommended as it will give the arrow full speed (maximum shooting distance) and chance for critical arrow (double damage). There are few indications on how to know when the bow is fully charged: * there is a distinct "click" sound * each arrow has "charge time" in the description * after shooting, arrow will have particle trail There are few indications on how to know when the arrow is a critical arrow: * there is a distinct arrow flying sound * after shooting, arrow will have red particle trail If you shoot the arrow before the bow is fully charged the speed/distance will be lower and no arrow particle trail will be shown (also no chance for critical arrow). Changing the selection in hotbar will unload the bow and give you back arrow from the unloaded bow - this applies also when login in to the game (bow will be discharged and arrow will be returned to inventory) and also when you drop the charged arrow (discharged bow will be dropped with arrow item). If you have `playerphysics` or `player_monoids` mod installed, charged bow will slow you down until you release the arrow. ### Quiver Quiver item can hold inventory of arrows. When player has quiver in his/hers quiver inventory slot - there should be extra tab in your inventory MOD to show arrow and quiver inventory slots, bow can take arrows from quiver, otherwise arrows outside of the quiver are used to load the bow. Though, if arrows from quiver are used to load the bow, the arrows have additional speed and damage. If we are loading/shooting arrows from quiver, there is temporary quickview HUD overlay shown, peeking in to the quivers inventory from which the arrow was taken. Arrows used from quiver will be faster only when the bow is fully charged - see "How To - Bow" for more information on how to know when bow is fully charged. There are few indications on how to know when the bow shot arrow from quiver: * there is temporary HUD overview shown peeking in to the quiver inventory * after shooting, arrow will have blue/purple particle trail (if bow was fully charged) **Tags:** pvp, shooter, survival, tools **Repository:** https://bitbucket.org/minetest_gamers/x_bows/src/master/ **License:** LGPL-2.1-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 35741, "license": "LGPL-2.1-or-later", "package_id": "SaKeL/x_bows", "repo": "https://bitbucket.org/minetest_gamers/x_bows/src/master/", "tags": [ "pvp", "shooter", "survival", "tools" ], "type": "mod", "website": "https://bitbucket.org/minetest_gamers/x_bows/wiki/Home" }
**Title:** PRANG! **Description:** **Details:** # PRANG! An unofficial port of [PRANG!](https://atomicshrimp.com/post/2020/01/10/Play-PRANG!) to Minetest. There are instructions on how to play inside the game. In short, you have to collect food/potions and avoid enemies. You can get a powerup (umbrella) to be able to destroy enemies, however obstacles are deadly while you have the powerup. Requires 5.4.0+ servers, however it should work with clients down to 5.0.0 (although it will send more HUD updates to clients older than 5.2.0). On MT 5.6.1 and older, you may need to zoom out to be able to see the entire game on smaller displays. ## Public server If you don't want to download PRANG!, Edgy1 hosts a public server on `prang.edgy1.net` port `30003`. Note that movement processing and rendering is done server-side so there may be lag and/or glitching if you are far away from the server (which is currently in Germany) or have a poor internet connection. ## License ### Code `formspec_ast`, `fs51`, `hud_fs`, and `prang` are all MIT. ### Media The textures are CC BY-SA 4.0 [Atomic Shrimp(?)](https://atomicshrimp.com/post/2020/01/10/Play-PRANG%21), and the music is CC BY-SA 3.0 [Ozzed](https://ozzed.net/music/dunes-at-night.shtml). See [the LICENSE.md file](https://gitlab.com/luk3yx/minetest-prang/-/blob/main/mods/prang/LICENSE.md) for more information. ![Credits image](https://raw.githubusercontent.com/luk3yx/minetest-prang/main/mods/prang/textures/prang_credits_bg.jpg) **Tags:** oneofakind__original, singleplayer **Repository:** https://gitlab.com/luk3yx/minetest-prang.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 12610, "license": "MIT", "package_id": "luk3yx/prang", "repo": "https://gitlab.com/luk3yx/minetest-prang.git", "tags": [ "oneofakind__original", "singleplayer" ], "type": "game", "website": null }
**Title:** Mobs NPC **Description:** **Details:** Adds a simple NPC and Trader into your worlds with a bonus Igor character with halloween skins. - Custom Traders can be created using api commands. - Right-click NPC or Igor with stick for control menu. - Quick trade with NPC or Igor by right-clicking with gold. - Right-click for random chatter. - Supports Simple Dialog and NPC Talk mods for interactive chatting. - Supports MineClone2 items when trading. **Tags:** mobs **Repository:** https://codeberg.org/tenplus1/mobs_npc **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 74119, "license": "MIT", "package_id": "TenPlus1/mobs_npc", "repo": "https://codeberg.org/tenplus1/mobs_npc", "tags": [ "mobs" ], "type": "mod", "website": null }
**Title:** Colour Hop **Description:** **Details:** Colour Hop! You are an invicible blob in a flat colourless world. Bring back colour and perhaps even challenge the evil dragons! Includes sounds and music from opengameart.org. Uses dragons from draconis mod. (heavily modified) Uses fireworks from new_fireworks mod. Uses center print from central_message mod. Uses mob support from mobkit and mob_core mods. Chat with us? https://discord.gg/kj86Y5ZXXg ### What's new: - New labratory building that can be chained up for limitless creativity. (Requires defeating all 3 dragons first) - Most buildings can now be activated by signals. - An exciting new challenge from The Royal Blob, who is hidden well within the depths of the game. - More reliable handling of events, such as jumping. **Tags:** jam_game_2021, puzzle, singleplayer **Repository:** https://gitlab.com/talas777/colourhop **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 8763, "license": "GPL-3.0-or-later", "package_id": "talas/colourhop", "repo": "https://gitlab.com/talas777/colourhop", "tags": [ "jam_game_2021", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Block League **Description:** **Details:** **>>> BETA RELEASE <<<** Inspired by the online game S4 League, Block League is a team hack'n'slash minigame where alertness and strategy are everything. Choose between Touchdown and Deathmatch mode, customise your weapons set, and jump into the action! Try this minigame on our server "A.E.S" [Older changelogs](https://gitlab.com/zughy-friends-minetest/block_league/-/releases) **Tags:** mini-game, multiplayer, pvp **Repository:** https://gitlab.com/zughy-friends-minetest/block_league **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 4991, "license": "AGPL-3.0-or-later", "package_id": "Zughy/block_league", "repo": "https://gitlab.com/zughy-friends-minetest/block_league", "tags": [ "mini-game", "multiplayer", "pvp" ], "type": "mod", "website": null }
**Title:** Not So Simple Mobs **Description:** **Details:** Not So Simple Mobs by NPX team Starting from version 3.0 the mod depends on mobs_redo api: https://notabug.org/TenPlus1/mobs_redo We suggest that you play nssm with: - nssb (Not So Simple Buildings, our second mod that adds many blocks and Morlendor, the new dimension): - 3d_armors (with which you can use nssm armors): - unified_inventory (useful to discover all the new recipes and to use the armors): - a throwing mod (a mod that add bows) if compatible with the Tenplus1's damage_system We would like to thank: - PilzAdam, for his wonderful simple-mobs mod; - Tenplus1, for his hard work in making mobs_redo; - Echoes91, for Spears: simple but amazing; - and obviously Celeron-55 and all the people who contributed to Minetest and its community (and Paramat in particular); - Denise and Ponzi_Duro for the revision of the guide; - Double_P, Ponzi_Duro, Andrey01 and Taikedz for the beta testing; - Taikedz for his support and for hosting a server dedicated to nssm (Not So Simple Server: https://forum.minetest.net/viewtopic.php?f=10&t=15435&hilit=nsss); The mod makes the game really hard. Here are the trailers of the mod: - nssm 2.1: https://www.youtube.com/watch?v=ccLUt58mo0k - nssm 3.0: https://www.youtube.com/watch?v=ZBuAi1sQJxQ **Tags:** adventure__rpg, mobs **Repository:** https://codeberg.org/tenplus1/nssm **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 22443, "license": "LGPL-3.0-only", "package_id": "TenPlus1/nssm", "repo": "https://codeberg.org/tenplus1/nssm", "tags": [ "adventure__rpg", "mobs" ], "type": "mod", "website": null }
**Title:** Enderpearl **Description:** **Details:** <h2> Functions </h2> **enderpearl.block_teleport(player, [duration])** Stops the player from teleporting for the specified duration (if it isn't nil). To allow a player to teleport again just set the duration to 0. <br> <h2> Callbacks </h2> **enderpearl.on_teleport(function(hit_node) end)** Called when the enderpearl hits a node. **Tags:** transport **Repository:** https://gitlab.com/zughy-friends-minetest/enderpearl/ **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 22975, "license": "GPL-3.0-only", "package_id": "giov4/enderpearl", "repo": "https://gitlab.com/zughy-friends-minetest/enderpearl/", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** Realtime Elevator **Description:** **Details:** This mod provides stable entity-based elevators for fast vertical travel without teleportation. Supports several mods and games, including Technic, Minetest Game and Mineclone2. **Tags:** transport **Repository:** https://github.com/tigris-mt/elevator **License:** ISC
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 19120, "license": "ISC", "package_id": "shacknetisp/elevator", "repo": "https://github.com/tigris-mt/elevator", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** Jail Escape **Description:** **Details:** In this game, the rules are simple... ESCAPE JAIL! You're a good guy standing up for what is right, but the government turns evil, and soon you're in jail. You must break out, using several artifacts that are scattered across the giant maze, whether it's a old apple core from a trash can, a energy restoring CrocAid from the vending machine (drink only if you're out of energy!) or a wall-busting dynamite from a vault. There are several guards scattered across the map, watch out! If you die, GAME OVER! To win the game, escape by simply jumping out of the whole building into the fresh air of freedom! **NOTE: There is a issue right now, where sometimes when you try to start a new game, it just glitches and you win, so to fix this, and so you don't have to wait forever to start a new game, just wait a few seconds to start a new game, and you shouldn't run into this problem.** **NOTE2: Only play in singleplayer for now ** -Known Bug: A lot of times, the player just "wins" when trying to start a new game -Known Bug: Sometimes dynamite blows up the ground.. -Todo: Add a timer with highscore and such This is a fork of Labyrinth, thanks to ExeVirus for the original game and his help with this game! **Tags:** jam_game_2021 **Repository:** https://github.com/starninjas/Jail_Escape **License:** LGPL-2.1-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 39107, "license": "LGPL-2.1-or-later", "package_id": "StarNinjas/jail_escape", "repo": "https://github.com/starninjas/Jail_Escape", "tags": [ "jam_game_2021" ], "type": "game", "website": null }
**Title:** Skygen v2 **Description:** **Details:** # SkyGen Is a minetest mod that changes the sky based on the player's current biome (plus some other sky-related stuff). ## Features - Sky colorization - Sun and moon scaling according to the biome's _heat_ - Setting the star amount according to biome's _humidity_ - Star colorization - Cloud resizing according to biome's _humidity_ - Smooth transitions when changing the above - Per-player skybox handling - Activates minetest's dynamic shadows and allows tweaking intensity - Supports defining server-wide events, which colorize the sky and can set custom sun and moon graphics ## Usage The `/skygen <param1> <param2>` chatcommand allows access to the options for each player. These are: 1. `off` - Deactivates SkyGen 2. `biome` - Switches to the biome mode 3. `skybox <skybox_name>` - Sets the player's skybox 4. `shadow <intensity>` - Tweaks minetest's dynamic shadow intensity 5. `toggle_star_color` - Toggles star colorization 6. `toggle_scaling` - Toggles the sun and moon scaling Server admins can initiate events using the `/skygen_event` chatcommand. The event command has two options: 1. `<event_name>` - Starts an event if it exists 2. `deactivate` - Ends an active event ## Modding Skygen is expandable with custom skyboxes, events and new biome colors. ### Adding custom biome colors A color definition is appended to the `skygen.colors` table and looks like the following: > grassland = { > name = "Grassland", > colors = { > day = {r=160,g=199,b=246}, > day_horizon = {r=39,g=115,b=185}, > sun_tint = {r=222,g=99,b=0}, > moon_tint = {r=18,g=103,b=182}, > indoors = {r=128,g=128,b=128}, > } > } The key has to be the same as the biome name that the color definition corresponds to. If your biome is unknown to skygen, it will color its sky with the definition specified in the `skygen.fallback_biome` variable. ### Adding custom skyboxes The skybox name has to be added to the `skygen.skybox_names` table in order for your skybox to be visible to SkyGen. The skybox definition is placed into the `skygen_path/textures/skyboxes/<skybox_name>/skydef.lua`. It should have the following contents: > skygen.skyboxes.test_sky = { > description = "Test", > color = '#402639', > clouds = true, > time = 5000, > change_sun = true, > sunrise_visible = false, > sun_scale = 8, > change_moon = "none", > --moon_scale > change_stars = "none", > --star_count > --star_color > --star_scale > change_clouds = "none", > --cloud_density > --cloud_color > --cloud_ambient > --cloud_height > --cloud_thickness > --cloud_speed > } The `color` field sets the color of the fog. The `time` field sets the skybox' time of day, it can be removed for the default day/night cycle. The fields that accept `true/false/"none"` options are `clouds, change_sun, change_moon, change_stars, change_clouds`. These work like so: - `true` makes SkyGen read the related fields and apply them - `false` makes SkyGen ignore the related fields and use default Minetest values - `"none"` removes the object from the sky The rest of the fields are handled over to minetest and their documentation is found over at [the lua api documentation](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt). ### Making events An event definition is appended to the `skygen.event_data` table. The definition looks like this: > skygen.event_data.test = { > description = "Test", > start_message = "The Test has Arrived!", > end_message = "The Test has Ended!", > moon = "moonfall_moon.png", > sun = "sun.png", > color = {r=0, g=255, b=0}, > color_night = {r=0, g=255, b=0}, > color_cloud = {r=255, g=0, b=0}, > color_sun = {r=0, g=255, b=0}, > color_moon = {r=0, g=255, b=0}, > } The color definitions are used to tint the biome colors. The amount of tint is described globally by the `skygen.event_colorizer_intensity` variable. ## Global settings The `strings.lua` contains variables that store strings which trigger on chatcommands. This can be useful if you're making a game that needs skygen to be more integrated into your game world. The global customizable variables are stored in the `vars.lua`. There is only a couple that need explanation/warning: - `skygen.biome_transition_frames` - should not go much higher than 16, as it is used to calculate the amount of change to scaled objects per transition step and higher numbers then introduce more approximations into the calculation. - `skygen.default_state` - if you change this to `skybox` you also need to provide the `skygen.default_skybox` or the game will crash when the new player joins (since no skyboxes are included by default). - `skygen.sky_biome_start` - is a little override for the custom game that skygen is made for, but you can easily adapt it for your own use by flipping a few switches. You'll need the skybox for it which is in [a separate repository](https://github.com/theraven262/minetest-skygen-skyboxes). **Tags:** environment, multiplayer **Repository:** https://github.com/theraven262/minetest-skygen **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 10527, "license": "LGPL-2.1-only", "package_id": "the_raven_262/skygen", "repo": "https://github.com/theraven262/minetest-skygen", "tags": [ "environment", "multiplayer" ], "type": "mod", "website": null }
**Title:** Islands **Description:** **Details:** **Usage: This mod has to be enabled before the world is entered for the first time, otherwise there are going to be terrain generation errors** A lua mapgen featuring tropical islands and lots of water. Best used with [sailing kit](https://content.luanti.org/packages/Termos/sailing_kit/) Recommended settings: - **Tone mapping - off** - Important!<br> - Mip mapping - on<br> - Texture filtering - off <br> Update 210315: restore previous light curve settings on shutdown </br> Update 210301: improved compatibility with other mods dependent on default ([water_life](https://content.luanti.org/packages/Gundul/water_life/), farming). MT 5.4.0 compatibility </br> Update 210205: Fixed: The previous release used an old version. **Tags:** custom_mapgen **Repository:** https://github.com/TheTermos/islands **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 11652, "license": "MIT", "package_id": "Termos/islands", "repo": "https://github.com/TheTermos/islands", "tags": [ "custom_mapgen" ], "type": "mod", "website": null }
**Title:** digistuff **Description:** **Details:** Adds many new nodes that support doing various things via digilines: (in no particular order) * **Player Detector**: Reports which players are within a configurable range. * **Camera**: Like the player detector, but can be "aimed" at the ground some distance in front of the node itself. Originally intended for use with traffic signals, but many players have been using them as "security cameras" instead. * **Magnetic Card Reader/Writer**: Allows writing data to and reading data back out from magnetic cards (included). * **Extra Conductors**: Vertical digilines, digimese (connects in all directions), junction box (conducts through one solid node into another junction box) * **Game Controller**: Allows players to control your program using normal movement commands (as in walking, looking around, punching, etc.) * **I/O Expander**: Adds an additional four mesecons I/O ports that can be used as any combination of input or output. * **Dimmable Light**: Can be set to any of 14 light levels (or 15 if "off" counts as one) * **SRAM**: Stores data. * **EEPROM**: Stores data like SRAM, but can be dug and then placed elsewhere without losing it. * **Piston**: Behaves like both mesecons pistons rolled into one, with some extra features - can extend, retract, retract pulling one node, or retract pulling a whole stack of nodes like a movestone. * **Movestone**: It's a stone, that moves. Can move to arbitrary positions (with some restrictions of course). Not real well-tested yet. * **Noteblock**: Can play any sound that a mesecons noteblock can, and several that those can't. Supports pitch and volume control. * **NIC**: Allows fetching (quite small amounts of) data from the Internet/Web (HTTP). * **Control Panel**: Text display and a few buttons rolled into one. * **Touchscreen**: Shows custom UI elements and sends input back to the Luacontroller. * **Piezo Beeper**: It, uh, beeps. * **Button**: Sends a (configurable) message when pressed. * **Wall Knob**: Can be turned to enter a numeric value, goes well with the dimmable lights. * **Timer**: Sends a digilines message after a configurable delay, with optional looping functionality. Uses node timers, so automatically pauses when the mapblock is unloaded and resumes when loaded again. * **GPU**: Contains enough video memory for 8 64x64 buffers, can draw (very) simple shapes and text on them, can load images into them from a Luacontroller, contains a fully(ish)-featured BitBLT engine for manipulating data and copying it between buffers, and can output the results to rgblightstone panels, digiscreens, or other similar mods using the same data format (nested tables of hex colors). * **Heatsink**: Does absolutely nothing except look kinda neat. Fits most ICs and can also be placed on normal nodes. * **Channel Copier**: Makes it easier to copy digilines channels between nodes. Supports items from this mod and a few others. Documentation for most of these nodes is available in the "docs" directory. **Tags:** technology **Repository:** https://github.com/mt-mods/digistuff/ **License:** LGPL-3.0-only
Luanti ContentDB
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**Title:** The Unexpected Gambit **Description:** **Details:** # The Unexpected Gambit ### by [Flederossi](https://github.com/Flederossi) and [NO11](https://github.com/NO411) Game for the Minetest-Game-Jam 2023 The Unexpected Gambit is a chess game for Minetest featuring some unexpected game mechanics which you will discover while playing against a real player in multiplayer mode or a custom chess engine. <br> ## How to play Open the chat (Press 'T') and type one of the following commands: - `/start [Player2]` - Play the game as it was intendet. - `/start_normal [Player2]` - Play a normal game of chess. > The *Player2* Parameter is optional but needed, if you want to play against another player. Without it the engine is picked as opponent. Fly mode is activated by default and should be used to get a better overview! <br> ## Change strength of the engine If you want to change the strength of the engine (How far the engine looks into the future) you can use the following commands: - `/strength` - Display the current strength of the engine. - `/strength [Depth]` - Change the strength of the engine to a desired value. > The *Depth* Parameter must be an odd number. **Tags:** jam_game_2023, sports, strategy_rts **Repository:** https://github.com/NO411/the_unexpected_gambit **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 54884, "license": "GPL-3.0-or-later", "package_id": "NO11/the_unexpected_gambit", "repo": "https://github.com/NO411/the_unexpected_gambit", "tags": [ "jam_game_2023", "sports", "strategy_rts" ], "type": "game", "website": "https://github.com/NO411/the_unexpected_gambit" }
**Title:** Nonsensical Skyblock **Description:** **Details:** Skyblock based on Minetest Game. Build the ultimate factory from nothing but a single tree! Unlike other skyblock mods, it's progression system does not revolve around completing quests and instead is based on crafting (in fact, the only thing i added myself is crafting and cooking recipes). Made to prove a point that minetest skyblocks don't have to have cancerous quest-based progression systems to work. **Tags:** crafting **Repository:** https://gitlab.com/Kimapr/nonsensical_skyblock **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 31727, "license": "GPL-3.0-only", "package_id": "Kimapr/nonsensical_skyblock", "repo": "https://gitlab.com/Kimapr/nonsensical_skyblock", "tags": [ "crafting" ], "type": "game", "website": null }
**Title:** Creatura **Description:** **Details:** Creatura aims to be a Animal focused API, with features to make advanced mobs without extra effort. **Notable Features:** ``` - A* and Theta* Pathfinding - Performant simple physics - Multiple useful entity methods - Simple built-in mob registration ``` **Planned Features:** ``` - Sight API - Improved Tracking API - Improved Terrain Traversal API ``` ***Documentation is not currently finished.*** **Tags:** library, mobs **Repository:** https://github.com/ElCeejo/creatura **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 183812, "license": "MIT", "package_id": "ElCeejo/creatura", "repo": "https://github.com/ElCeejo/creatura", "tags": [ "library", "mobs" ], "type": "mod", "website": null }
**Title:** Unified Dyes **Description:** **Tags:** building, building_mechanics, plants_and_farming **Repository:** https://github.com/mt-mods/unifieddyes.git **License:** GPL-2.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 85616, "license": "GPL-2.0-only", "package_id": "mt-mods/unifieddyes", "repo": "https://github.com/mt-mods/unifieddyes.git", "tags": [ "building", "building_mechanics", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** Waffles **Description:** **Details:** # Waffles _"And in the mornin', I'm makin' waffles!" - Donkey, Shrek 2001_ ### _Waffles for Dummies:_ 1. Obtain a waffle maker. 2. Place the waffle maker. 3. Obtain batter. 4. Open the waffle maker. 5. Place some batter in the waffle maker. 6. Close the waffle maker. 7. Wait for the waffle maker to open. 8. Take the cooked waffle. 9. Consume the cooked waffle. 10. Repeat from step 5. ### Recipes _All listed items are configurable. See [Configuration](#configuration)_. `waffles:waffle_maker`: ``` C = casing (default:tin_ingot) W = wiring (default:steel_ingot) H = heating (default:copper_ingot) +-+-+-+ |C|C|C| +-+-+-+ |W| |W| +-+-+-+ |C|H|C| +-+-+-+ ``` `waffles:waffle_batter_3`: ``` (Shapeless) farming:flour, farming:flour, bucket:bucket_water This recipe is completely configurable. ``` `waffles:waffle_stack`: 8 `waffles:waffle` (Shapeless) `waffles:waffle_stack_short`: 4 `waffles:waffle` (Shapeless) ### Configuration * `waffles.craftitem_maker_casing`: Waffle maker casing craftitem. * `waffles.craftitem_maker_wiring`: Waffle maker wiring craftitem. * `waffles.craftitem_maker_heating`: Waffle maker heating craftitem. * `waffles.waffle_batter_recipe`: Waffle batter recipe craftitems. See `settingtypes.txt`. **Tags:** food **Repository:** https://github.com/GreenXenith/waffles **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 19998, "license": "MIT", "package_id": "GreenXenith/waffles", "repo": "https://github.com/GreenXenith/waffles", "tags": [ "food" ], "type": "mod", "website": null }
**Title:** SharpNet Photo Realism 64px **Description:** **Details:** It's Photo Realism pack with few mod support. Easiest way to get it know is to try it. Video By x2048 with shaders: https://www.youtube.com/watch?v=G6BoeVVHgfA You can try experimental version with resolution 256px here: https://github.com/Sharpik/sharpnet_hd_256 **Games support** * Minetest Game (focused on) * MineClone 2 (partially) * Dreambuilder **Cooperative authors:** * VanessaE * j0j0n4th4n **Mods support:** * Ethereal * Farming * More Trees * More Ores * Baked Clay * Flowers * Crops * Hardened Clay * Basic Materials * Technics And a lot more.. :) This texture pack is still in development, but pretty playable. License is Free License, except content used "with author permission" from: "hdx-64-master" texture pack from "VanessaE" where is: CC-By-SA / GPL . **Tags:** 64px **Repository:** https://github.com/Sharpik/Minetest-SharpNet-Photo-Realism-Texturespack **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 27392, "license": "GPL-3.0-only", "package_id": "Sharpik/sharpnet_textures", "repo": "https://github.com/Sharpik/Minetest-SharpNet-Photo-Realism-Texturespack", "tags": [ "64px" ], "type": "txp", "website": null }
**Title:** Nextgen Fungi **Description:** **Details:** This mod replaces the mushrooms from the flowers mod with new 3d ones Author of source code ---------------------- StarNinjas - CC0 Author of media (textures) --------------------------- StarNinjas (CC BY-SA 3.0): **Tags:** mtg, plants_and_farming **Repository:** https://github.com/starninjas/nextgen_fungi **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 9945, "license": "CC0-1.0", "package_id": "StarNinjas/nextgen_fungi", "repo": "https://github.com/starninjas/nextgen_fungi", "tags": [ "mtg", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** GGraffiti **Description:** **Details:** This Luanti mod adds graffiti that lets you paint whatever you want on any node you want. It requires at least engine version 5.9.0. Features: - Paint pixel-by-pixel on any node - Paint with custom colors using the RGB spray can - Different sizes: Paint up to 3×3 pixels at a time - Remove graffiti with the eraser-like "remover" spray can or by digging the sprayed nodes - Respects protection mods - Compatible with Minetest Game, Mineclonia and VoxeLibre This mod is a Work in Progress. ## Items **Graffiti Spray Can** ![](https://raw.githubusercontent.com/grorp/ggraffiti/v1.0.0-alpha.15/docpics/recipe_spray_can_mtg.png) Press and hold the dig button (the left mouse button) to paint. Press the place button (the right mouse button) to change the size. After some time, the spray can will be empty. You can smelt spray cans, empty or not, to get the two steel ingots back. Of course, you can replace the cyan dye in the recipe with any dye you like. If you are playing on Android: For the best spraying experience, enable `Settings` → `Touchscreen` → `touch_use_crosshair`. **RGB Graffiti Spray Can** ![](https://raw.githubusercontent.com/grorp/ggraffiti/v1.0.0-alpha.15/docpics/recipe_rgb_spray_can_mtg.png) A spray can that can paint in any 24-bit RGB color and thus in all colors supported by Luanti. Press the place button (the right mouse button) to change the selected color. Press sneak+place while pointing at existing graffiti to pick a color ("pipette"). **Red Mushroom Extract** ![](https://raw.githubusercontent.com/grorp/ggraffiti/v1.0.0-alpha.15/docpics/recipe_red_mushroom_extract_mtg.png) **Graffiti Remover Spray Can** ![](https://raw.githubusercontent.com/grorp/ggraffiti/v1.0.0-alpha.15/docpics/recipe_remover_spray_can_mtg.png) A spray can that removes graffiti. Essentially an eraser. If you want to remove a lot of graffiti at once, you can simply dig the affected nodes and place them again. This will remove all graffiti that is on them. ## Related things - `nc_paint` by Kimapr Something like this, but for NodeCore. For more detailed information, see the README.md in the Git repository. **Tags:** decorative, tools **Repository:** https://github.com/grorp/ggraffiti.git **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 4669, "license": "AGPL-3.0-or-later", "package_id": "grorp/ggraffiti", "repo": "https://github.com/grorp/ggraffiti.git", "tags": [ "decorative", "tools" ], "type": "mod", "website": null }
**Title:** Laptop **Description:** **Details:** This mod adds in formspec laptops. The laptops/computers give you the ability to play games and send emails plus many other things. Additional Apps to use: https://github.com/Gerold55/laptop_apps **Tags:** technology **Repository:** https://github.com/Gerold55/minetest-laptop **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 64770, "license": "CC-BY-SA-4.0", "package_id": "GamingAssociation39/laptop", "repo": "https://github.com/Gerold55/minetest-laptop", "tags": [ "technology" ], "type": "mod", "website": null }
**Title:** Box World 3D **Description:** **Details:** This is a really simple game: You push boxes by walking into them. You can't push more than one box at once. Your task is to put all boxes to spots marked by marbles. A box gets coloured red when it stands on a marked spot. And since the game is 3D, you can move all 6 directions: left, right, forward, backward, up, down. There are 7 levels so far and it is possible to add more. Feel free to contribute some ;) **Tags:** oneofakind__original, puzzle **Repository:** https://gitlab.com/h2mm/boxworld3d **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 12525, "license": "AGPL-3.0-only", "package_id": "Hume2/boxworld3d", "repo": "https://gitlab.com/h2mm/boxworld3d", "tags": [ "oneofakind__original", "puzzle" ], "type": "game", "website": null }
**Title:** SlideSpace **Description:** **Details:** An object in motion remains in motion unless acted upon by an outside force. In this simple puzzle game, choose your direction by the direction you look, and then press space to go. Climb through the void to your ship by solving each puzzle. Use `/go <level_number>` to teleport to levels you have already unlocked. Use `[E]` to restart a level. I saw this idea for a game ... somewhere **Tags:** jam_game_2022, puzzle, singleplayer **Repository:** https://gitlab.com/mistere123.coding/slide_space **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 8266, "license": "MIT", "package_id": "MisterE/slide_space", "repo": "https://gitlab.com/mistere123.coding/slide_space", "tags": [ "jam_game_2022", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Realistic Delta Hang Glider **Description:** **Details:** Have you ever wanted to glide through the mountains and feel the wind rushing by you? Well now, you can! This [deltaglider] mod adds two items: the glider itself, and a rocket used to boost your speed. Punch while holding the glider to take off and soar. The glider will close when you hit something or when you punch with the glider again. **Tags:** transport **Repository:** https://github.com/CBugDCoder/deltaglider **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 4836, "license": "MIT", "package_id": "CBugDCoder/deltaglider", "repo": "https://github.com/CBugDCoder/deltaglider", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** sokoblox **Description:** **Details:** A rolling block puzzle game for the Luanti Game Engine. Developed for the Luanti Game Jam 2024. **Tags:** jam_game_2024 **Repository:** https://github.com/jgordon510/luanti_sokoblox **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 1209, "license": "CC0-1.0", "package_id": "jgordon510/sokoblox_game", "repo": "https://github.com/jgordon510/luanti_sokoblox", "tags": [ "jam_game_2024" ], "type": "game", "website": null }
**Title:** Woolen Mesh Creator **Description:** **Details:** - cubic canvases of sizes 2, 4, 8, 16, 32 and 64 which you can use to capture builds - according to the nodenames > colors pairings, generate OBJ meshes and use them in the game as miniatures of 1 node of size - capture and reconstruct builds straight away, with any rotation - you can rebuild with wool nodes or with the original nodes - option to rebuild using specific nodes instead of the original ones - option to rebuild in negative mode More details in the [Github repo](https://github.com/entuland/wesh) **Tags:** building, creative, decorative, developer_tools **Repository:** https://github.com/entuland/wesh **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 6413, "license": "MIT", "package_id": "entuland/wesh", "repo": "https://github.com/entuland/wesh", "tags": [ "building", "creative", "decorative", "developer_tools" ], "type": "mod", "website": null }
**Title:** LuaJIT Profiler **Description:** **Details:** This Minetest mod lets you use LuaJIT's builtin profiler. This profiler is good for pinpointing expensive parts of mod code. ## How to Use - Add the mod to the `secure.trusted_mods` list. - Enable the mod. - In-game start the profiler with `/jitprofiler_start 1 <filename>`. The profiling data will be written to `<worldpath>/jitprofiles/<filename>`. - Collect data for a while. - Stop profiling with `/jitprofiler_stop` or by exiting the world. - Download FlameGraph if you haven't done so. - Create a flame graph SVG with `./flamegraph.pl <worldpath>/jitprofiles/<filename> > graph.svg`. - Open the SVG with your browser or another viewing program. - The top level of each stack snapshot will be "C", "G", "I", "J", or "N", representing C code, garbage collection, interpreter, JIT compilation, or compiled code, respectively. ## Issues - This mod can cause the game to hang somehow. Most of the profiling data collected before the hang is saved. - Sometimes a lot of C code execution is reported in suspicious places. I think this represents time taken by the Minetest engine, but I don't know why the profiler thinks the code is executed inside a Lua function. - Using this mod with Mesecons luacontrollers can cause crashes for some reason. **Tags:** complex_installation, developer_tools **Repository:** https://github.com/TurkeyMcMac/jitprofiler **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 1120, "license": "MIT", "package_id": "jwmhjwmh/jitprofiler", "repo": "https://github.com/TurkeyMcMac/jitprofiler", "tags": [ "complex_installation", "developer_tools" ], "type": "mod", "website": null }
**Title:** 3D Armor Flyswim **Description:** **Details:** # Features **Animation additions for player_api** * Swimming * Swimming Attacking * Flying * Flying Attacking * Falling * Falling Attacking (okay flailing wildly while you plumet to your death) **Supports** * 3d_armor * simple_skins * skinsdb * clothing Incorporates "headanim" functionality by LoneWolfHT (Must use MT 5.3 to see/use otherwise auto-disabled) Automated detection of Swimmable, Flyable, Climbable nodes, Crouching allows you to duck through spaces 1.5 nodes tall Capes have also been added as an armor item disabled by default - only 1 demo cape provided if enabled # Licence * Licence code - LGPL v2.1 * "Headanim" code by LoneWolfHT - MIT Licence * Cape Textures - CC0 * Blender Model/B3Ds as per base MTG - CC BY-SA 3.0 * "3d_armor_trans.png" CC-BY-SA 3.0 **Tags:** tools **Repository:** https://github.com/sirrobzeroone/3d_armor_flyswim **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 25870, "license": "LGPL-2.1-only", "package_id": "sirrobzeroone/3d_armor_flyswim", "repo": "https://github.com/sirrobzeroone/3d_armor_flyswim", "tags": [ "tools" ], "type": "mod", "website": null }
**Title:** XaEnvironment **Description:** **Details:** The game aims to contain extra environments and things. The current goal is to create a adventure game full of things to explore. Beginning tips: You are starting with a craftguide. Get stricks from leaves and ground, get flint from sand and craft with sticks to tools. You becomes hungry and tirsty, eat fruits or meat and drink fresh water to survive. (drink by punching into water) The game does not contain gross violence, magic, occultism or any other supernatural phenomena, but monsters (brings some action) Try the parkour features: sneak to crawl, wallrunning by run into/very near a wall and jump wall/edge climbing by walk into a wall edge Check out whats new (log / only noticeable changes) https://github.com/AiTechEye/xaenvironment/blob/master/log.txt See more details and news at the forum: https://forum.minetest.net/viewtopic.php?t=22340 Or watch on my youtube channel: https://www.youtube.com/channel/UCp-XmjVbZiczLcvc4mrbqVw/videos **Tags:** environment, mapgen, plants_and_farming, survival, technology **Repository:** https://github.com/AiTechEye/xaenvironment **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 34791, "license": "LGPL-2.1-only", "package_id": "AiTechEye/xaenvironment", "repo": "https://github.com/AiTechEye/xaenvironment", "tags": [ "environment", "mapgen", "plants_and_farming", "survival", "technology" ], "type": "game", "website": null }
**Title:** Cottages **Description:** **Details:** Adds several blocks for building medieval houses: Bed, table, bench, open storage shelf, tub, barrel, wheel, washing place, glass pane, small fence, fence gate, half doors, hatches, wheel etc. Window shuttes close automaticly at night and open in the morning. Build houses using loam. Diffrent roof types like straw, thatch, wood, black (shingles), clay (shingles) and slate are included. Dirt roads allow access to your fields. Harvest your wheat and use the threshing floor to get more seeds. The handmill turns seeds into flour. Repair your tools and armor unsing the anvil. **Tags:** building, creative, plants_and_farming, technology **Repository:** https://github.com/Sokomine/cottages **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 30177, "license": "GPL-3.0-only", "package_id": "Sokomine/cottages", "repo": "https://github.com/Sokomine/cottages", "tags": [ "building", "creative", "plants_and_farming", "technology" ], "type": "mod", "website": null }
**Title:** Mapgen with Rivers **Description:** **Details:** Semi-procedural map generator for Minetest 5.x. It aims to create realistic and nice-looking landscapes for the game, focused on river networks. It is based on algorithms modelling water flow and river erosion at a broad scale, similar to some used by researchers in Earth Sciences. It is taking some inspiration from [Fastscape](https://github.com/fastscape-lem/fastscape). Its main particularity compared to conventional Minetest mapgens is that rivers flow strictly downhill, and combine together to form wider rivers, until they reach the sea. Another notable feature is the possibility of large lakes above sea level. # Usage It is recommended to use it **only in new worlds, with `singlenode` mapgen**. On first start, it runs pre-generation to produce a grid, from which the map will be generated. This usually takes a few seconds, but depending on custom settings this can grow considerably longer. **`biomegen` mod is recommended** to add biomes. It is also possible to add biome-registering mods like Ethereal NG. By default, it only generates a 15k x 15k map, centered around the origin. To obtain a bigger map, you can increase grid size and/or block size in settings, but this can be more ressource-intensive (as the map has to be loaded in full at pre-generation). ## Settings Settings can be found in Minetest in the `Settings` tab, `All settings` -> `Mods` -> `mapgen_rivers`. Most settings are world-specific and a copy is made in `mapgen_rivers.conf` in the world folder, during world first use, which means that further modification of global settings will not alter existing worlds. ## Map preview The Python script `view_map.py` can display the full map. You need to have Python 3 installed, as well as the libraries `numpy`, `matplotlib`, and optionally `colorcet`. For `conda` users, an `environment.yml` file is provided. It can be run from command line by passing the world folder. Example: ``` ./view_map.py ~/.minetest/worlds/test_mg_rivers ``` **Tags:** custom_mapgen **Repository:** https://gitlab.com/gaelysam/mapgen_rivers **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 11413, "license": "LGPL-3.0-only", "package_id": "Gael de Sailly/mapgen_rivers", "repo": "https://gitlab.com/gaelysam/mapgen_rivers", "tags": [ "custom_mapgen" ], "type": "mod", "website": null }
**Title:** Signs Lib **Description:** **Tags:** building **Repository:** https://github.com/mt-mods/signs_lib.git **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 67859, "license": "LGPL-3.0-only", "package_id": "mt-mods/signs_lib", "repo": "https://github.com/mt-mods/signs_lib.git", "tags": [ "building" ], "type": "mod", "website": null }
**Title:** Loria (alpha) **Description:** **Details:** Explore strange and mad world of the desolate alien planet.<br> Enjoy landscapes filled with gigantic mushrooms, painted in lucid, surrealistic colours.<br> Suffer from the radiation poisoning with alpha, beta and gamma radiation (actually and properly implemented).<br> Build gorgeous circuits powered by sophisticated MNA solver.<br> Become an architect in the fantastic sci-fi themed world of Loria. ### WARNING: Electricity mod requires access to insecure functions in order to work. Please add the electricity mod to your secure.trusted_mods (add “secure.trusted_mods = electricity” to minetest.conf). Insecure functions provide native (fast) complex numbers and arrays, which are necessary for MNA solver used in electricity mod. ### BE CAREFUL: Loria exports `ffi.new` and `ffi.metatype` to global namespace, so they can be unsafely used by other mods. You may review the files that use these native features: [init.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/init.fnl) [matrix.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/matrix.fnl) [complex.fnl](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/electricity/complex.fnl) ### [GitHub Releases & Changelog [RUS/ENG]](https://github.com/forked-from-1kasper/loria/releases) ## Features * 5 unique biomes * Useful and dangerous gases with different properties * Gravity varies depending on location ## Gameplay information [Craft list](https://github.com/forked-from-1kasper/loria/blob/master/manuals/craft_list.md). [Radioactivity table](https://github.com/forked-from-1kasper/loria/blob/master/sources/mods/radiation/conf.fnl#L33). **Tags:** building, crafting, creative, environment, mapgen, oneofakind__original, plants_and_farming, survival, technology, tools **Repository:** https://github.com/forked-from-1kasper/loria **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 29696, "license": "GPL-3.0-only", "package_id": "siegment/loria", "repo": "https://github.com/forked-from-1kasper/loria", "tags": [ "building", "crafting", "creative", "environment", "mapgen", "oneofakind__original", "plants_and_farming", "survival", "technology", "tools" ], "type": "game", "website": null }
**Title:** Lord of the Test **Description:** **Details:** * Explore the world of Middle-Earth with custom races, mobs, mapgen, trees, plants, potions, armour, weapons and much more! * Hire mob guards, enter Mordor and fight the orcs with your army, explore abandoned structures and loot the precious items. * Side with the evil side and become an orc, and venture the rest of the world, slaying all that cross your path. * Find old hidden forges and craft the rings of power! * This is the one subgame to rule them all! There are various [guides](https://github.com/minetest-LOTR/Lord-of-the-Test/wiki) that can be found in generated structures that can provide more information regarding certain features. For more information, refer to the [forum topic](https://forum.minetest.net/viewtopic.php?f=15&t=5578). **Tags:** adventure__rpg, oneofakind__original, pve, survival **Repository:** https://github.com/minetest-LOTR/Lord-of-the-Test **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 51113, "license": "LGPL-2.1-only", "package_id": "Amaz/lordofthetest", "repo": "https://github.com/minetest-LOTR/Lord-of-the-Test", "tags": [ "adventure__rpg", "oneofakind__original", "pve", "survival" ], "type": "game", "website": null }
**Title:** Piranesi Restoration Project **Description:** **Details:** ### *Explore the space-bending house and learn its secrets.* A challenging, Myst-like adventure/puzzle game set in a unique and mysterious mansion. Read the clues, find key items, solve puzzles, unlock new areas, learn the story of the labyrinth, and ultimately find your escape. --- This is a polished and well-maintained recreation and continuation of the 2022 Game Jam silver medalist game, **Piranesi** by **[iarbat](https://content.minetest.net/users/cool_beans/)**. Created using [Minetest Definition Ripper](https://content.minetest.net/packages/Warr1024/defripper/), and new original code. ## Features - Complete game end to end, without the major bugs that plagued the original. - Clean and simplified UI, dynamically expanding hotbar inventory, on-screen compass. - Improved visual and sound effects, music. - Improve accessibility, HUD tips for colorblind or low vision players. ### Translations [Chinese (Traditional)](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/zh_Hant/)(36%) — [Deutsch](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/de/)✔ — [Español](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/es/)(99%) — [Français](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/fr/)(99%) — [Indonesia](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/id/)✔ — [Magyar](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/hu/)(12%) — [Norwegian Bokmål](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/nb_NO/)(26%) — [Slovenčina](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/sk/)(20%) — [Spanish (American)](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/es_US/)(93%) — [Русский](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/ru/)✔ — [українська](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/uk/)(99%) … and more on [Weblate](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/) **Tags:** jam_game_2022, oneofakind__original, puzzle, singleplayer **Repository:** https://gitlab.com/sztest/piranesi_redo **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 12288, "license": "MIT", "package_id": "Warr1024/piranesi_redo", "repo": "https://gitlab.com/sztest/piranesi_redo", "tags": [ "jam_game_2022", "oneofakind__original", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Repixture **Description:** **Details:** Repixture is a sandbox survival game focusing on nature, survival and primitive technologies. The world is random and features mostly a temperate climate. Explore the world and gather resources to survive. Craft tools and things to build with, build shelter and later the buildings of your dreams. What you do in this world is up to you: Go mining for the mysterious lumien, forge the mightiest sword, trade with villagers, go farming, upgrade your tools with jewels, hunt for achievements, or do more. ## Gameplay There is an official [Player Manual](https://wuzzy.codeberg.page/Repixture/). Summary: The first goal is to survive and build a shelter, later on you will explore the world and gather resources to improve your tools or craft simple building materials and decorations. The technology tree is rather low tech and as such, early progress is rather slow-paced. A few creatures will roam the world, most of them peaceful. Sometimes, you will encounter a village with traders. ## Features * Nice, mostly lush biomes * Animals and monsters * Villages and trading * Upgradable tools via jeweling * Hunger * Armor * Simple crafting with crafting guide * A variety of trees * Weather * Beds (to skip the night) * Boats * Paint brush * New and better player models * Player skins * Achievements * Multi-language support * Creative Mode in which you can build freely **Tags:** oneofakind__original, survival **Repository:** https://codeberg.org/Wuzzy/Repixture **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 38286, "license": "AGPL-3.0-or-later", "package_id": "Wuzzy/repixture", "repo": "https://codeberg.org/Wuzzy/Repixture", "tags": [ "oneofakind__original", "survival" ], "type": "game", "website": null }
**Title:** Stairs Redo **Description:** **Details:** - Drop in replacement for default stairs mod. - Has many stairs registered for default and other mods. - Has ability to make transparent stairs. - Has ability to make glowing stairs. - Has stair, slab, corners and slopes. - Burnable stairs can be used as fuel. - Uses old style placement feature and sneak key for copy rotation. - 'stairs.glass_sides' setting to revert to older glass stair look. **Tags:** building **Repository:** https://codeberg.org/tenplus1/stairs **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 42139, "license": "LGPL-2.1-only", "package_id": "TenPlus1/stairs", "repo": "https://codeberg.org/tenplus1/stairs", "tags": [ "building" ], "type": "mod", "website": null }
**Title:** TNT Revamped **Description:** **Details:** # TNT Fork of [TNT](https://github.com/minetest/minetest_game/tree/master/mods/tnt) mod This mod will also override the default TNT mod. water flow code copied from TenPlus1's builtin_item mod [builtin_item](https://notabug.org/TenPlus1/builtin_item) # Features 1. TNT is always entity on ignite. 2. Ignited TNT entities flow in water. 3. TNT jumps on ignite. 4. It is possible to make minecraft style TNT cannons with this mod. 5. TNT does not damage nodes if it blows up in water. (This can be changed in config) 6. TNT does not damage players or entities if it blows up in water. (This can be changed in config) # api ``` lua tnt.register_tnt({ -- Mod name : TNT name name = "tnt:tnt", -- Description of TNT node description = "TNT", -- TNT Blast radius. radius = tnt_radius, -- Strength of blast (explosions mod only). strength = 1000, -- explosion delay in seconds. time = 4, -- On ignite the TNT will jump upwards based on the jump value. jump = 3, -- Ignite sound effect. ignite_sound = {name = "tnt_ignite"}, -- The explosion sound effect. boom_sound = {name = "tnt_explode", def = {gain = 2.5, max_hear_distance = 128}} }) ``` # Config The size of the default tnt blast. ``` lua tnt_radius = 3 ``` The number to multiply how much knock back on another TNT entity. ``` lua tnt_revamped.tnt_entity_velocity_mul = 2 ``` The number to multiply how much knock back on a player. ``` lua tnt_revamped.player_velocity_mul = 10 ``` The number to multiply how much knock back on a entity. ``` lua tnt_revamped.entity_velocity_mul = 10 ``` The explosion api to use. Use default for the built-in explosions. Use explosions for ryvnf's explosions mod. ``` lua tnt_revamped.explosion = "default" ``` **In Water** If true TNT blast will be able to damage nodes even if its in water. ``` lua tnt_revamped.damage_nodes = false ``` If true TNT blast will be able to damage entities even if its in water. ``` lua tnt_revamped.damage_entities = false ``` **Tags:** tools **Repository:** https://gitlab.com/Coder12a/tnt_revamped **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 22184, "license": "MIT", "package_id": "Coder12/tnt_revamped", "repo": "https://gitlab.com/Coder12a/tnt_revamped", "tags": [ "tools" ], "type": "mod", "website": null }
**Title:** Find Biome **Description:** **Details:** This is a mod to help with mod/game development for Luanti. It adds a command (“`findbiome`”) to find a biome nearby and teleport you to it and another command (“`listbiomes`”) to list biomes. The biome finding functionality is also available to mod developers (see the readme file). Note: To find biomes in v6 mapgen, you need to activate the `biomeinfo` mod as well. **Tags:** chat, developer_tools, library **Repository:** https://codeberg.org/Wuzzy/minetest_findbiome **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 8248, "license": "MIT", "package_id": "Wuzzy/findbiome", "repo": "https://codeberg.org/Wuzzy/minetest_findbiome", "tags": [ "chat", "developer_tools", "library" ], "type": "mod", "website": null }
**Title:** PaleoTest **Description:** **Details:** PaleoTest adds various prehistoric creatures and plants to Minetest Game. This mod aims for a Zoo Tycoon type experience, with creatures being capable of escaping and players having to ensure their Dinosaurs mood and hunger don't drop too low. # Dinosaurs - Tyrannosaurus - Spinosaurus - Carnotaurus - Velociraptor - Brachiosaurus - Triceratops - Stegosaurus # Mammals - Mammoth - Elasmotherium - Procoptodon - Smilodon - Thylacoleo # Reptiles - Mosasaurus - Elasmosaurus - Pteranodon - Sarcosuchus # Fish - Dunkleosteus # Plants - Cycad - Horsetails - Metasequoia --- # Caring for animals: ### Mood A mobs mood is important to keep track of. If it gets too low the mob will become aggressive towards it's owner and won't obey orders, and some larger mobs may destroy blocks (if the option is enabled). To keep mobs happy, include a Scratching Post and/or Pursuit Ball in their enclosure. ### Hunger A mobs hunger is also important. If it gets too low the mob will begin taking damage until it reach about 1/3 it's maximum health, and it's mood will begin to lower. To keep mobs fed you can feed them by hand or keep a Feeder in their enclosure. Mobs have differing diets so it's important to make sure you have the right feeder in their enclosure. To check the mobs diet, right-click it with the Prehistoric Field Guide. --- # Cloning Mobs ### Getting Fossils The first step in cloning a PaleoTest mob is getting Fossils. Fossils spawn somewhat deep underground and drop a variety of items when dug. The item you want to clone a mob are Fossils or Ancient Bones ### Getting DNA Once you have Fossils or Ancient Bones you can attempt to get DNA. To get DNA you'll need the Fossil Analyzer. Once you've obtained the Fossil Analyzer, you can insert Fossils or Ancient Bones and wait a few seconds for it to finish analyzing. Once this is finished, the output can be a few different items, most of the time you'll get Sand or Gravel, but if you're lucky you'll get DNA. ### Turning DNA into a mob Now that you have DNA, you'll need a DNA Cultivator. Once you've obtained the DNA Cultivator, you can insert the DNA and it will begin cultivating. After a few seconds you'll have one of three possible item types: Egg, Embryonic Sac, and Syringe. ### Eggs Eggs can be hatched by placing them down next to any block that light levels equal to a torch. You can monitor the eggs progress with the Prehistoric Field Guide. After a while the egg will begin to move. Shortly after that, the egg will hatch. ### Embryonic Sacs Embryonic Sacs are simple, just right-click the ground and the mob will pop out. ### Syringes Syringes are used by right-clicking a supported surrogate mob (currently only supports a few mammals from petz). Once you've right-clicked the surrogate you can monitor the pregnancy progress with the Prehistoric Field Guide. After a while the mob will be born. --- # Supported Mods ### Petz Certain creatures from Petz can be impregnated via syringe and all meats from petz can be used as food ### Mobs Redo Meat from Mobs Redo can be used as food --- **Tags:** building, crafting, education, environment, mobs, plants_and_farming, pve, technology **Repository:** https://github.com/ElCeejo/paleotest **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 18931, "license": "GPL-3.0-only", "package_id": "ElCeejo/paleotest", "repo": "https://github.com/ElCeejo/paleotest", "tags": [ "building", "crafting", "education", "environment", "mobs", "plants_and_farming", "pve", "technology" ], "type": "mod", "website": null }
**Title:** Dreambuilder hotbar expander **Description:** **Details:** Based on code originally written by Calinou. Simply do `/hotbar xx` (xx = 1 to 32) **Tags:** inventory **Repository:** https://github.com/mt-mods/dreambuilder_hotbar **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 14458, "license": "LGPL-3.0-only", "package_id": "mt-mods/dreambuilder_hotbar", "repo": "https://github.com/mt-mods/dreambuilder_hotbar", "tags": [ "inventory" ], "type": "mod", "website": null }
**Title:** The secret story of spacetravel **Description:** **Details:** You awake in a seemingly deserted spaceship. What happened to the crew, and what will happen to you, explore the ship and find out. **Tags:** adventure__rpg, jam_game_2022 **Repository:** https://notabug.org/NathanS21/Secret_Story_of_Space **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 9490, "license": "MIT", "package_id": "Nathan.S/sss", "repo": "https://notabug.org/NathanS21/Secret_Story_of_Space", "tags": [ "adventure__rpg", "jam_game_2022" ], "type": "game", "website": null }
**Title:** Caverealms Lite **Description:** **Details:** A mod for Minetest to add underground realms. **Tags:** building, environment, mapgen, plants_and_farming, tools **Repository:** https://github.com/Ezhh/caverealms_lite **License:** BSD-2-Clause-FreeBSD
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 13582, "license": "BSD-2-Clause-FreeBSD", "package_id": "Shara/caverealms", "repo": "https://github.com/Ezhh/caverealms_lite", "tags": [ "building", "environment", "mapgen", "plants_and_farming", "tools" ], "type": "mod", "website": null }
**Title:** CrewMates **Description:** **Details:** Just some sussy looking crewmate plushies **Tags:** decorative **Repository:** https://git.minetest.land/aSliceOfCake/CrewmatePlushies **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 6212, "license": "AGPL-3.0-or-later", "package_id": "aSliceOfCake/crewmate", "repo": "https://git.minetest.land/aSliceOfCake/CrewmatePlushies", "tags": [ "decorative" ], "type": "mod", "website": null }
**Title:** Lazarr! **Description:** **Details:** **This game is incomplete! It's playable, but lacks polish and levels.** You're a pirate in the search of treasure. Find all shiny gold blocks in treasure chests in 84 levels located in tropical islands, mysterious caves, ancient ocean ruins and other lost places. To break the lock, you must first solve a laser puzzle by sending lasers to all detectors. Mirrors, beam splitters and many other things will help you. ## Gameplay Your goal is to loot all treasures of the known world. To win a level, you must find all gold blocks in it. You can walk around the level freely and take, place and rotate blocks. Mirrors, bombs, color mixers, skulls and many other special blocks assist (or hinder) you in your task. ## Features of the beta.6 version * A warning that this is an incomplete version ;-) * 84 levels * Loot many gold blocks in ships, beautiul islands, mysterious ocean ruins, ancient temples and caves * Goldie the Parrot follows you on your travels * Lasers in 7 mixable colors * Laser emitters, detectors, mirrors, beam splitters, crystals, skulls, hollow barrels, color mixers, bombs, and more * Take, place and rotate blocks to redirect lasers * Plan all your operations from your pirate ship and watch your gold collection grow * Full German translation, partial translations (>50%) in Spanish and French * Powerful level editor (see `LEVEL_EDITOR.md`) * Custom level pack support (see `LEVEL_PACKS.md`) ## History Originally, this game was hastily made for the Minetest Game Jam 2021 in the final day of the competition. Version 1.2 was the version that was officially rated by the jury and players. The game has been massively reworked since then and is very different now, but there still needs more polishing. Stay tuned for version 2.0.0! **Tags:** jam_game_2021, puzzle, singleplayer **Repository:** https://codeberg.org/Wuzzy/Lazarr **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 7453, "license": "GPL-3.0-or-later", "package_id": "Wuzzy/lazarr", "repo": "https://codeberg.org/Wuzzy/Lazarr", "tags": [ "jam_game_2021", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** Wilhelmines Texture Pack **Description:** **Details:** Wilhelmines Texture Pack – Inspired by the colors of Nature! A new Texture Pack for the lovers of natural colors and landscapes. When you open the main folder of the texture pack, you can now find a folder with sub-folders for optional grass side heights. Just copy them over the files in the main folder to activate your preferred height. (Partially) supported mods: -PaleoTest -Water Life - Xocean -Farming -Nether -Spears -Bows -3D Armor Update 1.6 -Corrected Ethereal Support (New texture names) Update 1.5: Better coloured beds, ladders, some mobs_redo textures, improved flowing fluid textures (Lava, Water) Complete new water texture, but kept in old style. Update 1.4: -Updated Nether Support -Reworked Nether Textures -Added textures for Chests Update 1.3: Added textures for Doors, Trapdoors, Glass and Fences Update 1.2: -Added Spears Support -Added Bows Support -Added 3D Armor Support -Added textures for Default Tools Update 1.1: -Added Ethereal Support -Changed Obsidian Textures -Updated Farming Support Update 1.62 -Some basic texture changes -Sharpened specific textures and added shadows to litter sides for more depth **Tags:** 16px **Repository:** https://github.com/Skandarella/Wilhelmines-Texture-Pack.git **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 10036, "license": "GPL-3.0-only", "package_id": "Liil/12345", "repo": "https://github.com/Skandarella/Wilhelmines-Texture-Pack.git", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** NextGen Bows **Description:** **Details:** Fork of X Bows by SaKeL, edits made by StarNinjas # NextGen Bows [nextgen_bows] Currently includes a Wooden Bow and arrows. ## Features * bow will force you sneak when loaded (optional dep. playerphysics) * loaded bow will slightly adjust the player FOV * bow uses minetest tool capabilities - if the bow is not loaded for long enough (time from last puch) the arrow will fly shorter range * arrow uses raycast * arrow has chance of critical shots/hits (only on full punch interval) * arrow uses minetest damage calculation (including 3d_armor) for making damage (no hardcoded values) * arrows stick to nodes, players and entitites * arrows remove them self from the world after some time * arrows remove them self if there are already too many arrows attached to node, player, entity * arrow continues to fly downwards when attached node is dug * arrow flies under water for short period of time and then sinks * arrows adjusts pitch when flying * arrows can be picked up again after stuck in solid nodes * registers only one entity reused for all arrows ## Dependencies - none ## Optional Dependencies - default (recipes) - farming (bow and recipes) - 3d_armor (calculates damage including the armor) - playerphysics (force sneak when holding charged bow) ## License: ### Code GNU Lesser General Public License v2.1 or later (see included LICENSE file) ### Textures CC0 by StarNinjas 2021 ### Sounds **Creative Commons License, EminYILDIRIM**, https://freesound.org - nextgen_bows_bow_load.1.ogg - nextgen_bows_bow_load.2.ogg - nextgen_bows_bow_load.3.ogg **Creative Commons License, bay_area_bob**, https://freesound.org - nextgen_bows_bow_loaded.ogg **Creative Commons License**, https://freesound.org - nextgen_bows_bow_shoot_crit.ogg **Creative Commons License, robinhood76**, https://freesound.org - nextgen_bows_arrow_hit.1.ogg - nextgen_bows_arrow_hit.2.ogg - nextgen_bows_arrow_hit.3.ogg **Creative Commons License, brendan89**, https://freesound.org - nextgen_bows_bow_shoot.1.ogg **Creative Commons License, natty23**, https://freesound.org - nextgen_bows_arrow_successful_hit.ogg **Tags:** tools **Repository:** https://github.com/starninjas/nextgen_bows **License:** LGPL-2.1-or-later
Luanti ContentDB
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**Title:** Maidroid NG **Description:** **Details:** # Maidroid ## How to Use ### Usage 1. Create a maidroid egg <img style="background-color: grey;" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_maidroid_egg.png"> and use it in world to spawn a maid. 3. Tame maidroid punching it with a golden pie <img style="background-color: grey;" width="16" height="16" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_pie_inv.png"> or one gold block <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_gold_block.png?raw=true"> when pie mod is not installed 4. You can colorize them by punching dyes <table><tr> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_white.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_grey.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_dark_grey.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_black.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_violet.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_blue.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_cyan.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_dark_green.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_green.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_yellow.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_brown.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_orange.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_red.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_magenta.png?raw=true"></td> <td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/dye/textures/dye_pink.png?raw=true"></td> <tr></table> 5. They will sit down and take a pause if you punch them with activation item * Paper <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_paper.png?raw=true"> by default * Sugar <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_sugar.png"> if [farming redo](https://content.luanti.org/packages/TenPlus1/farming/) available 6. To activate open their inventory with right-click and put tool and stuff inside. <table style="border: 1px solid gray;"> <tr> <td>Basic</td><td></td><td>Maidroids follow owner or any player when wild, if this player have taming item in hand.<br> <br>When they don't follow anyone they just wander <br>Defaut if no other core selected</td> </tr> <tr> <td>Farming</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/farming/textures/farming_tool_diamondhoe.png?raw=true"><br> <img style="background-color: grey;" src="https://github.com/t-affeldt/sickles/blob/master/textures/sickles_scythe_bronze.png?raw=true"></td> <td>Any hoe or scythe selects this core.<br> Maidroid will plant the seeds or make seed from plants if they can.<br> Maidroid harvests mature plants.<br> Surrounded their land with fences or xpanes, as they are not jumpable by farmers.<br> </td> </tr> <tr> <td>OCR</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_book_written.png?raw=true"></td> <td>Maidroid needs a written book written in their inventory.<br> If the bookname is main, program is read. <pre><code>start: sleep 1 beep jump 0.9 jmp start </code></pre> </td> </tr> <tr> <td>Torcher</td><td><img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_torch_on_floor.png?raw=true"></td> <td>Maidroids with torches in inventory will follow a player, and put torch if it is dark.<br> </td> </tr> <tr> <td>Stockbreeder</td> <td> <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/bucket/textures/bucket.png?raw=true"> <br> <img style="background-color: grey;" width="16" height="16" src="https://github.com/runsy/petz/blob/master/petz/textures/petz_shears.png?raw=true"> </td> <td>An empty bucket or shears select this core<br> Stockbreeder will try to feed milkable animals, and then milk them<br> If they have shears they will also try to shear sheep<br> If they also have a sword in inventory they will try to manage poultries population<br> If they have shovel in inventory they can collect poops<br> </td> </tr> <tr> <td>Waffler</td><td><img style="background-color: grey;" src="https://github.com/GreenXenith/waffles/blob/master/textures/waffles_waffle_block_side.png?raw=true"></td> <td>Waffler are automatized waffle producer units, activated by putting one waffle block in maidroid inventory<br> They can remove waffle, put batter, and launch cook on waffle makers.<br> It is also planned that they can prepare batter from flour and water, prepare flour from cereal, and collect water from "sources" </td> </tr> </table> ## New features * Automatic core selection * Paintable with dyes * Strong ownership for maidroids * You need to tame new maidroids * You can view any maidroid content * You can only take and put items in your maidroids * Maidroid privilege allows to * kill any maidroid * interact with any maidroids * set any maidroid owner with nametag * Farming * Fields separator can be xpanes or fences * through fences maidroid were harvesting plants from nearby fields * only in old maidroid version, now it seems better * Support for all farming redo crops and plants * Craft seeds for many plants: garlic, melon, pepper, pineapple, pumpkin * Melon and pumpkin require cutting board in inventory * Pepper can be harvested in three states: <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pep per.png"> <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pepper_yellow.png"> <img style="background-c olor: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/crops_pepper_red.png"> * Melons <img style="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_melon_7.png"> and pumpkins <img sty le="background-color: grey;" src="https://codeberg.org/tenplus1/farming/raw/branch/master/textures/farming_pumpkin_8.png"> can now harvested * Support for cucina_vegana * Support for better_farming * Offline mode: droid continue to work even owner is offline * Scythes supported: maidroid using it will harvest up to five mature plants and replace them by crops. * Protected areas support * Internationalization * Health * Status in info * Egg bar in maidroid menu * Can be healed * punching with tin lump <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_tin_lump.png?raw=true"> * punching with mese fragment <img style="background-color: grey;" src="https://github.com/luanti-org/minetest_game/blob/master/mods/default/textures/default_mese_crystal_fragment.png?raw=true"> * Or just put those items in inventory for auto-healing * Drops all inventory items and some base material on death * Older version backward compatibility * Nametag: give maidroid via right-click * Support for pipeworks teleport tubes: overflow management * Inventory * Sneak click * 3D model view * Cores are now mandatory some will not load when dependency not loaded * Holding taming item in inventory will allow a madroid to tame nearby untamed maidroids * Support for pie: * maidroid golden pie: <img style="background-color: grey;" width="16" height="16" src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_pie_inv.png"> * use it to tame maidroids * never eat this metallic pie * Robbery stick: <img src="https://gitlab.com/mazes_80/maidroid/-/raw/master/textures/maidroid_robbery_stick.png"> * Punch maids near their owner with this stick * Does not work in protected areas * Hats: some core may wear hats [Full Read Me File](https://gitlab.com/mazes_80/maidroid/-/blob/master/README.md) **Tags:** crafting, mobs, technology **Repository:** https://gitlab.com/mazes_80/maidroid_ng **License:** LGPL-2.1-or-later
Luanti ContentDB
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**Title:** Holo-Surveilance **Description:** **Details:** ## Holo Surveilance Provides one new node (holosurveilance:holo) when placed this block will display the heightprofile and all players(red cubes) of a region with 16x16x16 dimensions. The lower corner(min x, min y, min z) of this region can be defined by rightclicking the block, these coordinates are relative to the position of the block and aligned to world coordinates so it doesnt matter how the block is facing. There is also an option to outline the area that gets scanned, this option is available through the same menu as the rest. **Tags:** creative **Repository:** https://github.com/RisingLeaf/holosurveilance **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 2500, "license": "CC-BY-SA-4.0", "package_id": "thvk/holosurveilance", "repo": "https://github.com/RisingLeaf/holosurveilance", "tags": [ "creative" ], "type": "mod", "website": null }
**Title:** Randomizer **Description:** **Details:** # Randomizer A survival challenge for MT. Try to survive in a randomized world. Inspired by <https://www.youtube.com/watch?v=RQ47xsK-D-Q> Credits: - *Warr1024* for performance improvements and seed based mapgen **Tags:** mapgen, pve, survival **Repository:** https://github.com/NO411/randomizer **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 6024, "license": "GPL-3.0-only", "package_id": "NO11/randomizer", "repo": "https://github.com/NO411/randomizer", "tags": [ "mapgen", "pve", "survival" ], "type": "mod", "website": null }
**Title:** Weather **Description:** **Details:** A mod adding weather. The weather will change automatically but you can also change it using commands. There are some weather types registered by default, like rain, snow and no downfall. Other mods can also register new types of downfall. Wind will blow the downfall into different directions. The weather is made of big particles that are shown client-side. On servers the weather will be the same for all players. **Tags:** environment **Repository:** https://github.com/theFox6/minetest_mod_weather **License:** LGPL-2.1-only
Luanti ContentDB
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**Title:** X Enchanting **Description:** **Details:** Adds Enchanting Mechanics and API. ## Features * does not add new tools/items, it's using MT API to change existing items instead * adds enchanting table * supports all registered tools with known tool groups: pickaxe, shovel, axe, sword, e.g. `groups = {pickaxe = 1}` * supports `default:bookshelf` or anything with `group:bookshelf` * supports all bows with group `{bow = 1}` * enchanting trade is for `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}` * adds enchantability for all MT default tools, for custom tools the enchantability can be set in the item group, e.g. `groups = {enchantability = 15}` * uses only MT engine mechanics (e.g. tool capabilities) * enchanted items have detailed enchantments description/short description * mesh node model * mesh entity model and animations * tool texture will have enchanted glint * adds grind stone to remove enchantments (excluding curses) ## How To ### Enchanting Setup For maximum level of enchantments you need maximum of 15 bookshelfs around the enchanting table, maximum of 2 blocks away. Maximum level is 30. ### Enchanting Table To be able to enchant items you need a trade item (by default `default:mese_crystal` or anything with `groups = {enchanting_trade = 1}`). Higher level enchantments costs more: level 1,2,3 costs mese crystals 1,2,3. When place item in the enchantment table item slot you can see three buttons with: - left side the trade cost amount - middle the enchantment you will get + maybe more enchantments - right side the base level for the enchantment (depends on how many bookshelfs are in reach) When you place item in the enchantment table trade slot you will see that some buttons are now enabled and can be clicked on - depends on trade amount available. The enchantments shown in the enchantment table will be always the same for item - this will change after you enchant an item. After enchanting an item a new enchantments will be shown. ### Item Enchantability All default tools have enchantability set. Higher enchantability = higher chance of getting better enchantments. Items enchantibility from worst to best: - stone - diamond - steel - wood / mese - bronze ### Every Enchantment Explained #### Sharpness Increases melee damage. groups: sword #### Fortune Increases the number and/or chances of specific item drops. Works with groups: stone, soil, sand, snowy, slippery, tree, leaves and all registered ores. Incompatible: Silk Touch groups: pickaxe, shovel, axe #### Unbreaking Increases the item's durability. groups: any #### Efficiency Increases the player's mining speed. Also adds mining groupcaps to item, e.g. enchanted wood pickaxe can mine level 1 nodes (e.g. obsidian) after enchantment. groups: pickaxe, shovel, axe #### Silk Touch Causes certain blocks to drop themselves as items instead of their usual drops when mined. Mods can prevent this behaviour with adding group `{ no_silktouch = 1 }` to the nodes. Incompatible: Fortune groups: pickaxe, shovel, axe #### Curse of Vanishing Causes the item to disappear on death. groups: any #### Knockback Increases knockback (players only). groups: sword #### Looting Cause mobs to drop more items. This value is not used in the engine; it is the responsibility of the game/mod code to implement this. Supported: mobs_monster, mobs_animal, animalia groups: sword #### Power Increases arrow damage. Damage has to be calculated in the MOD where the bow comes from! groups: bow #### Punch Increases arrow knockback. Knockback has to be calculated in the MOD where the bow comes from! This can be obtained from tool meta: groups: bow #### Infinity Prevents regular arrows from being consumed when shot. One arrow is needed INSIDE QUIVER to use a bow enchanted with Infinity. Fired arrows cannot be retrieved even if they are not fired from Quiver. Only set in item meta, logic for this has to be in the MOD where the bow comes from! groups: bow ## API `ItemStackMetaRef` * `get_float(key)`: Returns `0` if key not present. `key` can be enchantment id prefixed with `is_`, e.g. enchantment `punch` would have stored meta as `is_punch`. If returned value is bigger than zero then the value represents enchantment level bonus. See below fields for bow: * `power` Increase percentage * `punch` Multiplier * `infinity` If `1` then it is infinity enchanted * `get_string(key)`: Returns `""` if key not present. See below fields for all enchantments: * `x_enchanting` Serialized table with key/value pairs where: `key` is enchantment `id` and `value` is `Enchantment` definition `Enchantment` definition * `value` number, Value of the enchantment based on level, e.g. multiplier, percentage/number increase... example: ```lua -- For simplicity assuming that all meta are present (biggger than zero or not "") -- MODs have to add those checks individually local itemstack_meta = itemstack:get_meta() local power_value = itemstack_meta:get_float('is_power') local punch_value = itemstack_meta:get_float('is_punch') local infinity_value = itemstack_meta:get_float('is_infinity') -- Or for list of all enchantments local x_enchanting = minetest.deserialize(itemstack_meta:get_string('x_enchanting')) or {} local power_enchantment = enchantments.power local punch_enchantment = enchantments.punch local infinity_enchantment = enchantments.infinity -- Custom logic local new_damage = damage + damage * (punch_enchantment.value / 100) local new_knockback = knockback * punch_enchantment.value if enchantments.infinity.value > 0 then -- Some logic for infinity end ``` **Tags:** magic, survival, tools **Repository:** https://bitbucket.org/minetest_gamers/x_enchanting/src/master/ **License:** LGPL-2.1-or-later
Luanti ContentDB
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**Title:** Simple Woodcutter **Description:** **Details:** # Simple Woodcutter ![screenshot](https://raw.githubusercontent.com/minetestia/simple-woodcutter/main/screenshot.gif) This mod chops the whole tree if you are holding an axe. The chopping process stops if: - You are too far away from the target (40 blocks by default) - You take the axe out of your hand - Your axe is destroyed - You are dead - You are out of the game - You are holding `ctrl` or `shift` key down (this behavior can be reversed in settings) ## Features - Super simple (~50 lines of code with extra features, translations and settings, but core functionality is just 10-15 lines). - Compatible with any game or mod - Works fine with huge trees - Recognizes trees and tools by their group, so it does not require any configuration - If you don't have the `lumberjack` permission (in multiplayer game), trees will be cut 100 times slower (you can change the default `delay` in settings) ## Latest update notes Since version `1.2.0`, chopping trees is performed with a new, more accurate algorithm that handles trees of all sizes and shapes! 🎉 --- This mod was created in [Rustroot Forge]. All my mods uses [Luanti LSP-API] annotations, [StyLua] and [Luacheck]. [Rustroot Forge]: https://notabug.org/rr [Luanti LSP-API]: https://notabug.org/rr/luanti_lsp_api [StyLua]: https://github.com/JohnnyMorganz/StyLua [Luacheck]: https://github.com/mpeterv/luacheck **Tags:** survival **Repository:** https://notabug.org/rr/simple_woodcutter **License:** MIT
Luanti ContentDB
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**Title:** Wield3D **Description:** **Tags:** multiplayer **Repository:** https://github.com/minetest-mods/wield3d **License:** MIT
Luanti ContentDB
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**Title:** Item Drop **Description:** **Details:** This mod adds Minecraft-like drop/pick up of items to Minetest. # Features * All settings may be configured from within the game itself. (Settings tab > Advanced settings > Mods > item_drop) * Drops nodes as in-world items on dig if `item_drop.enable_item_drop` is `true` (true by default) It does nothing in creative mode. * Puts dropped items to the player's inventory if `item_drop.enable_item_pickup` is `true` (true by default) * Multiple items are picked in a quick succession instead of all at once which is indicated by the pickup sound. * It uses a node radius set in `item_drop.pickup_radius` (default 0.75), if items are within this radius around the player's belt, they're picked. * If `item_drop.pickup_age` is something positive, items dropped by players are ignored for this time to avoid instantly picking up when dropping. * If `item_drop.pickup_age` is `-1`, items are only picked when they don't move, it's another fix for instant item picking. * If `item_drop.magnet_radius` is bigger than `item_drop.pickup_radius`, items between these radii are flying to the player for `item_drop.magnet_time` seconds, after this time, they're picked or stop flying. * Enable manual item pickups by mouse only if `item_drop.mouse_pickup` is `true` (true by default) * Plays a sound when the items are picked up with the gain level set to `item_drop.pickup_sound_gain` (default 0.2) * Requires a key to be pressed in order to pick items if `item_drop.enable_pickup_key` is `true` (true by default) * The keytypes to choose from by setting `item_pickup_keytype` are: * Use key (`Use`) * Sneak key (`Sneak`) * Left and Right keys combined (`LeftAndRight`) * Right mouse button (`RMB`) * Sneak key and right mouse button combined (`SneakAndRMB`) * If `item_drop.pickup_keyinvert` is `true` (false by default), items are collected when the key is not pressed instead of when it's pressed. * Displays a particle of the picked item above the player if `item_drop.pickup_particle` is `true` (true by default) **Tags:** environment **Repository:** https://github.com/minetest-mods/item_drop **License:** LGPL-2.1-only
Luanti ContentDB
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**Title:** Mobkit **Description:** **Details:** LUA API simplifying the process of creating complex entities, mobs and NPC's. See mobkit_api.txt inside the package for details. See this mod: https://content.luanti.org/packages/Termos/wildlife/ for usage example. **Tags:** library, mobs **Repository:** https://github.com/mt-mods/mobkit **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 119178, "license": "MIT", "package_id": "mt-mods/mobkit", "repo": "https://github.com/mt-mods/mobkit", "tags": [ "library", "mobs" ], "type": "mod", "website": null }
**Title:** Motorbike **Description:** **Details:** ##Motorbikes ######[motorbike] Adds various multi-coloured motorbikes Smooth ride across your world Controls: 1. Press to W move forward. 3. Shift to activate cruise control (no speed increase or decrease while pressed). 4. Jump to do a wheelie (Depends on speed). 5. There is a secret trick (But you'll have to figure that out :).. I hope you enjoy!! **Tags:** transport **Repository:** https://github.com/Extex101/motorbike **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 17193, "license": "MIT", "package_id": "Extex/motorbike", "repo": "https://github.com/Extex101/motorbike", "tags": [ "transport" ], "type": "mod", "website": null }
**Title:** Item Frames and Pedestals **Description:** **Details:** Adds item frames and pedestals that you can craft and place to showcase items inside, frames may also be rotated and any bright items will glow. This specific mod uses protected areas instead of owned frames. Can be used with VoxelLibre and MineClonia as well as Default games :) **Tags:** decorative **Repository:** https://codeberg.org/tenplus1/itemframes **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 15943, "license": "MIT", "package_id": "TenPlus1/itemframes", "repo": "https://codeberg.org/tenplus1/itemframes", "tags": [ "decorative" ], "type": "mod", "website": null }
**Title:** Ju52 **Description:** **Details:** Minetest 5.4 mod: Ju52 ======================================== This mod is a version of the german ju52 for minetest. It is under development, so it does not yet have an autopilot nor the planned automated airline system for the future. But it is already flyable, and can carry up to 12 occupants. **Note for beginners: it is not recommended to fly it without previously acquired proficiency. So it is recommended that you know how to fly the Super Cub and Demoiselle beforehand, especially how to land them without damage.** The main functions of the aircraft are found in the internal menu, activated with the right click. There is a second menu, for applying skins, but it only appears when hitting a dye on the aircraft, being INSIDE it. For other colors, you can use a dye on the OUTSIDE with the desired color, it is also possible to use the painter from the bike mod or from the automobiles_pck mod. In order for passengers to board, it is necessary to open the door, otherwise no one will be able to enter. While the machine is off, it is possible to move it using the sneak and jump keys (shift and space). W ans S controls the pitch (elevator). Right and Left (A and D) controls the yaw (rudder). Then to fly, first load the airplane fuel punching it from outside (it uses 3 gallons or 30 bottles of biofuel). Then go onboard and start the engine on the menu. Then press jump (space) to increase the engine power. Set it to the maximum. Pull the elevator control (S) when it have the speed to lift. Use the climb indicator to stabilize altitude, as at high altitudes you lose sustentation and you spend more fuel. For landing, just lower the power and stabilize the airplane. Pay attention at air speed indicator, keeping it at green range, otherwise you will stall. Care must be taken with impacts, as it causes damage to the aircraft and the pilot, so training landings is essential. To brake the aircraft, use the sneak (shift) key until it comes to a complete stop. Do not stop the engine before this, or it will reverse when it stops **Controls overview:** * Right click: enter in/get off plane * Left click (with biofuel): add fuel to plane * Jump: Increase power, forward on ground * Sneak: Decrease power, brake on ground * Backward: go up flying - nose up * Forward: go down flying - nose down * Left/right: Turn to left/right, work on and out ground. * Left and Right together: center all commands * E and Right Click (while outside): access airplane inventory PS: NO recipe yet ----------------------- License of source code: LGPL v3 (see file LICENSE) License of media (textures and sounds): CC0 **Tags:** transport **Repository:** https://github.com/APercy/ju52 **License:** LGPL-3.0-or-later
Luanti ContentDB
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**Title:** Minegistics **Description:** **Details:** *****Attention******** Because this is still a project for me to learn and improve my coding and design I have tried to move things to what I would assume is logical places and rename them to try and make things simpler. Because of this recently the updates don't update things properly so it is better to remove and then reinstall the game for it to work. Minegistics is a building game with logistics networks, power grids, towns and trains. In your starting inventory you have collectors, power plant, rails, trains, a market, a town, and some coal. To get resources you need to place a collector on top of a node and power it. (Collectors can collect wood from trees when placed next to a forest.) To produce power you need to supply a power plant with coal or wood for fuel. Buildings within range of the power plant will be supplied with power. Open your inventory and click the power button to see information about your power grid. To make money, you will need to place a market and town and connect them together with rails and a train. Supply the market with goods from a collector, factory, workshop or farm. These items will be sold. Thank you for all the interest and support I am striving to make it a better game and more towards my idea of a finished project. I am still currently activly working on it just at slower pace when I can find time in my busy life. Hope that you are all enjoying yourselves. Follow along with development in [the forum topic](https://forum.minetest.net/viewtopic.php?f=50&t=27610) **Tags:** jam_game_2021 **Repository:** https://github.com/logalog42/minegistics **License:** GPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 17510, "license": "GPL-3.0-or-later", "package_id": "logalog/minegistic", "repo": "https://github.com/logalog42/minegistics", "tags": [ "jam_game_2021" ], "type": "game", "website": null }
**Title:** Multidecor **Description:** **Details:** # MultiDecor 1.3.6. Modpack For Minetest. ![logo](https://user-images.githubusercontent.com/25750346/185758916-9acf0ba5-5953-484f-825c-347c6ca7cddd.png) ## Description This modpack adds various detailed furniture components, decorations and exterior stuff with various designs and styles of each epoch. Inspired by Homedecor and based on my abandoned Luxury Decor. Currently it contains the decor stuff only of "modern" style. A simple cheap style without any quaintness and luxury. In future there will be added still few sorts of that: baroque, high-tech, classic and royal. Currently it contains following furniture components: * Modern kitchen garniture (with granite and marble tabletops). * Modern bathroom furniture with six sorts of tiles (bathtubs, wall sets with mirror, washbasins and wall shelves). * Two bathroom taps and shower heads. * Six sorts of chairs (one armchair, four chairs and one stool). * Six sorts of tables (including one desk). * Nine sorts of lightings (brass candlestick, copper wall sconce, two desk lamps, three chandeliers and two ceiling lamps). * Plinths from various wood (aspen, pine, apple and redwood). * Four sorts of wallpapers. * Stairs (simple/ledged/spiral) from granite/stone/marble. * Plank stairs (simple/spiral) from redwood/plastic/metal. * Windows and window doors. * Louvers. * Books and books stack. * Alarm clock. * Floor clock. * Tableware. * Three sorts of pots and also one vase. * Toilet paper with reel. * Bathroom rug. * Bathroom mirror. * Bathroom slatted ceiling. * Bathroom shower base. * Bathroom underwear. * Toilet. * Bathroom curtain and cornice. * Dresser with mirror. * Seventeen paintings (including one with physical world map). * Plenty of doors (simple/patterned/locked/with glass, regular or sliding) including two gates, one-block and two-block sizes. * Three sorts of fences (all with one-block and two-block variations). * Two types of beds. * Six sorts of floor tiles and three sorts of wall tiles and tiles blocks. * Six sorts of bathroom tiles and tiles blocks. * Bedside table. * Wardrobe. * Shelves with various types of wood (apple, pine, aspen), with and without backs, with books and without books, corner. * Sofa. * Three-level rack. ## Changelog List ### [20.04.25] Release 1.3.6. ### [10.01.25] Release 1.3.5. ### [14.12.24] Release 1.3.4. ### [08.12.24] Release 1.3.3. ### [27.06.24] Release 1.3.2. ### [10.06.24] Release 1.3.1. ### [30.03.24] Release 1.3.0. ### [07.11.23] Release 1.2.5. ### [26.10.23] Release 1.2.4. ### [08.10.23] Release 1.2.3. ### [24.09.23] Release 1.2.2. ### [09.09.23] Release 1.2.1. ### [28.08.23] Release 1.2.0. ### [20.08.23] Release 1.1.3. ### [17.08.23] Release 1.1.2. ### [16.08.23] Release 1.1.1. ### [09.03.23] Release 1.1.0. ### [22.01.23] Release 1.0.5. ### [13.12.22] Release 1.0.4. ### [30.08.22] Release 1.0.3. ### [28.08.22] Release 1.0.2. ### [22.08.22] Release 1.0.1. ### [20.08.22] Release 1.0.0. ### [20.08.22] 1.0.0-beta. ### [10.01.22] The mod is born. License (code & media): MIT. Dependencies: default, wool, dye, xpanes, beds, flowers, moreores. Minimal MT version supported: 5.5.0. **Tags:** building, decorative **Repository:** https://github.com/Andrey2470T/multidecor **License:** MIT
Luanti ContentDB
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**Title:** Goblins **Description:** **Details:** # Goblins This mod adds several Goblins (and Goblin Dogs) to several Minetest games that will spawn near ore deposits or lairs underground. ## Compatibility * Minetest Game (requires [Mobs Redo](https://content.luanti.org/packages/TenPlus1/mobs/)) * [VoxeLibre / MineClone 2](https://content.luanti.org/packages/Wuzzy/mineclone2/) * [Mineclonia](https://content.luanti.org/packages/ryvnf/mineclonia/) * [Hades Revisited](https://forum.minetest.net/viewtopic.php?t=19121) * [Repixture](https://content.luanti.org/packages/Wuzzy/repixture/) (requires [Mobs Redo](https://content.luanti.org/packages/TenPlus1/mobs/)) * [Asuna](https://content.luanti.org/packages/EmptyStar/asuna/) (requires [Mobs Redo](https://content.luanti.org/packages/TenPlus1/mobs/)) ## Features * NEW: Support for [Hades Revisited](https://forum.minetest.net/viewtopic.php?t=19121) and [Repixture](https://content.luanti.org/packages/Wuzzy/repixture/) * NEW: Goblin lairs are created when dungeons are enabled with a games map generator! * Goblins can learn what food is available from players from any food mod for MTG or MCx games. * Some Goblins have loot filled chests nearby! Can you befriend or defeat these goblins? * Goblins dig caves, destroy torches, create lairs, set traps, cultivate mushrooms and some are aggressive. * Gobdogs will roam caves, bury bones and other items in soft terrain, eat meats. Some Gobdogs are aggressive! * Basic trading with Goblins - the more you trade with a goblin, the more likely you will get things in return! * Goblins have a territorial framework for location based interactions, if you trade with more Goblins of a territory your trades will be easier! * Harming goblins will negatively affect your trade with all gobins in a territory! * If you brandish weapons (including axes) around a goblin it may decide to attack! * Goblins and Gobdogs will defend each other. You can have them defend other mobs by simply adding to: `on_spawn = function(self)` the following: `self.groups = {"goblin_friend", "gobdog_friend"}` in your own mobs definition! * There are many settings now accessible from the minetest menu -> "settings" tab -> "all settings" -> "mods" -> "goblins" list! these can also be defined in the settingtypes.txt * Goblin and Gobdog spawning is now configured from goblins_spawning.lua (at least until there is a way to easily change these with the setting menu :P ) * Goblin related follow and drop items now moved to mod_storage * Goblin spawning parameters moved to mod_storage * A basic and optional (enabled in minetest setting menu) HUD is available * tested with Minetest 5.4 and 5.70(dev) ## Required Mods (only if using Minetest Game or Repixture): * [Mobs Redo](https://content.luanti.org/packages/TenPlus1/mobs/) by TenPlus1 API as of version 20200516: to run. ## Optional Mods: * [Ambience Lite](https://content.luanti.org/packages/TenPlus1/ambience/) by TenPlus1 API * [https://content.luanti.org/packages/Linuxdirk/hunger_ng/](https://content.luanti.org/packages/Linuxdirk/hunger_ng/)Hunger NG by Linuxdirk * [Bonemeal](https://content.luanti.org/packages/TenPlus1/bonemeal/) by TenPlus1 ## Licenses of Source Media Files: * goblins_goblin.b3d and goblins_goblin.blend * Copyright 2015 by Francisco "FreeLikeGNU" Athens Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) * http://creativecommons.org/licenses/by-sa/3.0/ * above meshes based on character from minetest_game * by MirceaKitsune (WTFPL) * https://github.com/minetest/minetest_game/blob/master/mods/default/README.txt#L71 * goblins_goblins*.png files and goblins_goblin.xcf files * Copyright 2015,2020 by Francisco "FreeLikeGNU" Athens Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) * http://creativecommons.org/licenses/by-sa/3.0/ * goblins_goblin_dog.b3d and goblins_goblin_dog*.blend * Copyright 2016,2020 by Francisco "FreeLikeGNU" Athens Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) * http://creativecommons.org/licenses/by-sa/3.0/ * goblins_goblin_dog*.png files and goblins_goblin_dog*_.xcf files * Copyright 2015 by Francisco "FreeLikeGNU" Athens Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) * http://creativecommons.org/licenses/by-sa/3.0/ ## Additional source and content credits: * goblin mushrooms from "flowers" mod source code: * Originally by Ironzorg (MIT) and VanessaE (MIT) * Various Minetest developers and contributors (MIT) * mushrooms.xcf Copyright Francisco Athens (CC BY-SA 3.0) 2020 * goblins_mushroom_brown.png, goblins_mushroom_brown2.png goblins_mushroom_brown3.png goblins_mushroom_brown4.png Copyright Francisco Athens (CC BY-SA 3.0) 2020 ## Sound files by: * artisticdude http://opengameart.org/content/goblins-sound-pack (CC0-license) * Ogrebane http://opengameart.org/content/monster-sound-pack-volume-1 (CC0-license) * goblins_ambient_underground: 232685__julius-galla__atmosphere-cave-loop (CC-BY-SA) * https://freesound.org/people/julius_galla/sounds/232685/ * goblins_goblin_trap: LittleRobotSoundFactory (CC-BY-SA) * https://freesound.org/people/LittleRobotSoundFactory/ * goblins_goblin_breathing: spookymodem * https://freesound.org/people/spookymodem/ (CC-0) * goblins_goblin_dog_ sounds: delphidebrain Jazz the Dog Howl & Bark (CC-BY-SA) * https://freesound.org/people/delphidebrain/sounds/236027/ * Glitchedtones Dog Shih Tzu Growling 06.wav (CC-BY-SA) * https://freesound.org/people/Glitchedtones/sounds/372533/ * Super thanks to duane-r for his work on nasty traps and tunneling https://github.com/duane-r * Thanks to Napiophelios for the goblin king skin * https://forum.minetest.net/viewtopic.php?f=9&t=13004#p186921 * goblins_goblin_king.png * License: Creative Commons (CC-BY-SA-3.0 SummerFeilds TP * Thanks to orbea for adding Hunger NG and Bonemeal mod support and bugfixes! * https://github.com/orbea * Thanks to TenPlus1 for keeping the Mobs_Redo going! * Thanks to rubenwardy for awesome help and the Minetest ContentDB * Thanks to everyone in the Minetest forums and IRC for just being great! * Thanks to kristovish for testing and providing crash reports from their live populated server! **Tags:** mobs **Repository:** https://gitlab.com/freelikegnu/goblins **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 18621, "license": "MIT", "package_id": "FreeLikeGNU/goblins", "repo": "https://gitlab.com/freelikegnu/goblins", "tags": [ "mobs" ], "type": "mod", "website": null }
**Title:** Wooden Bucket **Description:** **Details:** ****This mod is simple. It adds a bucket made of wood. Wooden bucket can hold only water or river water, not lava. This bucket is good so you can go farming before you obtain some iron. If you use mods ethereal or farming, the bowl recipe is changed so it won't collide. **Tags:** survival **Repository:** https://gitlab.com/h2mm/wooden_bucket **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 14161, "license": "LGPL-2.1-only", "package_id": "Hume2/bucket_wooden", "repo": "https://gitlab.com/h2mm/wooden_bucket", "tags": [ "survival" ], "type": "mod", "website": null }
**Title:** Illumination **Description:** **Details:** Makes players emit light while holding any luminescent item. The amount of light emitted equals the brightness of the item. Luminescent armor is also supported when `3d_armor` is installed. Rewritten and improved fork of Piezo_'s illumination. **Tags:** environment, player_effects, pve, survival **Repository:** https://github.com/mt-mods/illumination **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 15540, "license": "GPL-3.0-only", "package_id": "mt-mods/illumination", "repo": "https://github.com/mt-mods/illumination", "tags": [ "environment", "player_effects", "pve", "survival" ], "type": "mod", "website": null }
**Title:** Builtin Item **Description:** **Details:** Friction based dropped items that can be pushed by water, slide on ice or be destroyed by lava, and if stuck inside a block will free itself. **Tags:** pve, survival **Repository:** https://codeberg.org/tenplus1/builtin_item **License:** LGPL-2.1-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 10652, "license": "LGPL-2.1-or-later", "package_id": "TenPlus1/builtin_item", "repo": "https://codeberg.org/tenplus1/builtin_item", "tags": [ "pve", "survival" ], "type": "mod", "website": null }
**Title:** Balloonair **Description:** **Details:** # Balloonair ## by NO11 A hot air balloon game for Minetest. ![screenshot](https://raw.githubusercontent.com/NO411/Balloonair/main/screenshot.png) This game was created during 21 days for the 2021 Minetest GAME JAM. Everything (sounds, textures, models, code) was created by NO11 in these 21 days and it is under the GPL 3.0 license. The goal of the game is to get the highest score. The score consists of the position of your balloon and the coins you collected. Try not to sink down! You can play this game on a server with other players. You can see the scores of all players who have been on the server by running `/scores`. ### Gameplay Control a balloon and fly as far towards the sun as you can. There are 3 items which you can collect: * Gas bottle: drive forward faster * Sandbag: you can activate a total of 4, the balloon rises because it is losing weight * Shield: protects you from hills or birds, collect shield coins (green coins) to get it Left click with the item to activate the boost. After 10 seconds the effect is removed. Do not try to hit birds, you will kill them and you will sink! If you hit the ground you lose. Be careful: you only come up with sand and otherwise the balloon will keep sinking. Collect coins to get more points! Do not worry if everything you see is black in the beginning! Then you spawned in a mountain, but as long as you are in it, you are immortal! While trying not to sink, enjoy the beautiful randomly generated landscape! ### Controls Where you move the mouse doesn't affect where you fly, you always fly in the direction of the sun and you can only steer right, left, up and down! * Down: lower the balloon * Left: move the balloon to the left * Right: move the balloon to the rigth * Jump: start game * Aux1: abort game * Dig: use the selected item * Escape: pause game At the moment there are no global variables/functions, it is standalone. If it gets enough positive feedback, maybe I'll create a modding API. The game supports the current stable Minetest version 5.4.1, but with the 5.5-dev you have an even better gaming experience! ##### Warning: Don't be frustrated if you spawn in a bad world and you crash into a mountain. Either use the shield you get at the beginning or you start a new world. Random worlds are nice to look at and a feature of this game, I don't want to do permanent levels! When the Game Jam is over, many other things can be added, such as a decelerator, so that you don't end up in areas of the map that Minetest has not even loaded. *Have fun with my game and enjoy your flight, NO11!* **Tags:** jam_game_2021, oneofakind__original **Repository:** https://github.com/NO411/Balloonair **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 13618, "license": "GPL-3.0-only", "package_id": "NO11/balloonair", "repo": "https://github.com/NO411/Balloonair", "tags": [ "jam_game_2021", "oneofakind__original" ], "type": "game", "website": null }
**Title:** Beautiful Flowers **Description:** **Details:** [NEW RELEASE] * Azaleas have been added. * Flowers now naturally spawn in already generated chunks. * Code and performance fixes. This mod adds many types of flowers to your world. You can configure the amount of flowers that you want, just look at spawn.lua Bonsais only grows in stone, mossy cobblestone or cobble. **Tags:** decorative, environment, mapgen, plants_and_farming **Repository:** https://github.com/minefaco/beautiflowers **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 10586, "license": "LGPL-3.0-only", "package_id": "1faco/beautiflowers", "repo": "https://github.com/minefaco/beautiflowers", "tags": [ "decorative", "environment", "mapgen", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** Fumo Plushies **Description:** **Details:** **Warning, still work in progress.** | fumo | status | |---------|-----------| | Cirno | done | | Cirno whatsapp | done | | Miku Hatsune | Done | | reimu | done | | Reisen | To-Do | | marisa | redoing | | Alice | redoing | | *please suggest more fumos to add* | -- | **Tags:** decorative **Repository:** https://github.com/upsidedownsweetfood/FumoPlushiesMT **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 3728, "license": "AGPL-3.0-only", "package_id": "aSliceOfCake/fumoplushies", "repo": "https://github.com/upsidedownsweetfood/FumoPlushiesMT", "tags": [ "decorative" ], "type": "mod", "website": null }
**Title:** music modpack **Description:** **Details:** # music_modpack ## Overview Music modpack with API for easy in-game music playback and custom track registration. ## Requirements - Minetest 5.0.0+ - Minetest_game 5.0.0+ - [sfinv_buttons](https://repo.or.cz/minetest_sfinv_buttons.git) (Optional, but highly recommended: easy way to open music settings menu) ## Features - Time-based music - Elevation-based music - Formspec for music settings ## Settings By default, settings menu is only available with `/musicsettings` command. If you have sfinv_buttons installed, music menu is available in inventory->more->music settings ## Adding your own music Call music.register_track() with following definition: ```Lua music.register_track({ name = "my_track", length = 200, gain = 1, day = true, night = true, ymin = 0, ymax = 31000, }) ``` - name - name of the sound file in your mod sounds folder, without extension (.ogg) - length - length of the track in seconds - gain - volume, value from 0 to 1 - day - track will be played at day - night - track will be played at night - ymin - minimum elevation for track to play - ymax - maximum elevation for track to play ## Settingtypes Available settings that you can put in your minetest.conf directly, or access them via "Settings->All Settings->Mods->music_modpack" menu. ``` music_time_interval = integer, Interval between attempts to play music, default is 60 music_cleanup_interval = integer, interval between attempts to clean up player state, default is 5 music_global_gain = float, global music volume, default is 0.3 music_add_random_delay = boolean, if to add a random delay to interval between attempts, default is true music_maximum_random_delay = - integer, maximum random delay in seconds, default is 30 music_display_playback_messages = boolean, display messages when music starts for a certain player, default is true ``` Music packs also provide settingtypes with corresponding height limits. ## Content Default pack features 11 tracks from composer Kevin McLeod. Tracks are split into day tracks and night tracks. If music_dfcaverns is not enabled, night tracks also play underground (up to -31000). Music_dfcaverns is an additional pack of music for underground layers from [dfcaverns](https://github.com/FaceDeer/dfcaverns/), featuring 13 tracks from composer Kevin McLeod. Tracks split into three categories, each for one cavern layer from dfcaverns, and their heights are set accordingly. Dfcaverns modpack is not required, however, and it is recommended to enable this pack even without dfcaverns, unless client connection speed is an issue. ## License Code is licensed under GPLv3. All music used in this mod was produced by Kevin McLeod and released under CC BY 4.0. [link to the license](https://creativecommons.org/licenses/by/4.0/). Original music can be found [here](https://incompetech.com/music/royalty-free/music.html). **Tags:** environment, library **Repository:** https://github.com/mt-historical/music_modpack.git **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 6487, "license": "GPL-3.0-only", "package_id": "mt-mods/music_modpack", "repo": "https://github.com/mt-historical/music_modpack.git", "tags": [ "environment", "library" ], "type": "mod", "website": null }
**Title:** Collectible Skins **Description:** **Details:** ### How to To add a skin: 1. be sure the world has been launched at least once with Collectible Skins active 2. go to `your_world_folder/skins` 3. open an existing `.yml` file or create a new one (Collectible Skins can read multiple skins from multiple files) 4. follow the template down below (`skin_name` is the technical name without spaces of sort, `name` is the readable name) ```yaml skin_name: name: description: texture: hint: (optional, default "(locked)") model: (optional, default none) tier: (optional, default 1) ``` For more information check out the `instructions.txt` file inside that folder. For using the API, check out the [DOCS](https://gitlab.com/zughy-friends-minetest/collectible-skins/-/blob/master/DOCS.md) ### Commands * `/skins remove <p_name> <skin_name>`: removes a skin * `/skins unlock <p_name> <skin_name>`: unlocks a skin **Tags:** library, skins **Repository:** https://gitlab.com/zughy-friends-minetest/collectible-skins **License:** AGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 2502, "license": "AGPL-3.0-or-later", "package_id": "Zughy/collectible_skins", "repo": "https://gitlab.com/zughy-friends-minetest/collectible-skins", "tags": [ "library", "skins" ], "type": "mod", "website": null }
**Title:** Sandwiches! **Description:** **Details:** Ciao! This is my first mod, so sorry if there are any errors or english typos. This mod adds to your minetest game various type of sandwiches, including vegetarian, noyella (nutella substitute) bacon, pb&j and many more if you have supported mods like BBQ and cucina_vegana! There are also some other related food like a sweet bread pudding, made from sandwiches crumbs and jam. Through the use of a skillet and some butter, you can now craft some toasted sandwiches, like croque monsier and grilled hot cheese sandwich! I'm not very active and I'm a noob at this, so forgive me for the mistakes that I SURELY will do. Thank you. **Tags:** food, plants_and_farming **Repository:** https://notabug.org/Annalysa/sandwiches.git **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 9291, "license": "LGPL-2.1-only", "package_id": "Annalysa/sandwiches", "repo": "https://notabug.org/Annalysa/sandwiches.git", "tags": [ "food", "plants_and_farming" ], "type": "mod", "website": null }
**Title:** PA28 **Description:** **Details:** Minetest 5.4 mod: PA28 ======================================== The PA28 First: update the Airutils mod. This is an implementarion to minetest of the Piper PA28. It is far from the real plane, as it is adapted to a minetest scale and behaviour. It was inspired on brazilian version of it, the EMB-712 Tupi. In order to fly, it is necessary to first supply the airplane with biofuel. Then with a bottle or gallon selected, punch it against the airplane. You can use 10 bottles them to fill the tank. See the fuel gauge on the airplane panel (right below, with a green F). To embark, click with the right button. While the machine is off, it is possible to move it using the sneak and jump keys (shift an space). W ans S controls the pitch (elevator). Right and Left (A and D) controls the yaw (rudder and ailerons). Then to fly, start the engine accessing the internal menu (right click). Press jump (space) to increase the engine power (check the panel for the indicator marked with a P). Adjust to the maximum. Pull the elevator control (S) when it have the speed to lift. During the cruise flight, it is ideal to keep the power setting below the red range, to control fuel consumption. Use the climb indicator to stabilize altitude, as at high altitudes you lose sustentation and you spend more fuel. The altimeter was adapted too for a minetest range, so instead an altimeter divided by 1000 feets, it is divided in 100ft only For landing, just lower the power and stabilize the airplane. Pay attention at air speed indicator, keeping it at green range, otherwise you will stall. It is recommended to use the flap during landing, but it should only be engaged when the speed is at the initial limit of the green range, as it will automatically retract if the speed exceeds too much. Care must be taken with impacts, as it causes damage to the aircraft and the pilot, so training landings is essential. To brake the aircraft, use the sneak (shift) key until it comes to a complete stop. Do not stop the engine before this, or it will reverse when it stops To repair damages, you can use the repair tool. It subtracts steel ingots to increase airplane hp. It can be painted using dye of any color you want, you must punch the airplane with the dye. It is possible to paint it using the automobiles or the bike painter if it is installed You can use biofuel mod made by Lokrates, but here I have another biofuel mod: https://github.com/APercy/minetest_biofuel The limitations: because the lack in functions to roll the camera, and the rudder acting together the ailerons, the airplane is unable to do a tuneau, barrel roll, loopings and any kind of aerobatics maneuvers. **Controls overview:** * Right click: enter in/get off plane * Left click (with biofuel): add fuel to plane * Right click and Sneak: enter in flight instructor mode (limited vision, so use debug info) * Aux1 + Sneak: flaps * Jump: Increase power, forward on ground * Sneak: Decrease power, brake on ground * Backward: go up flying - nose up * Forward: go down flying - nose down * Left/right: Turn to left/right, work on and out ground. * Left + Right: center all commands * Sneak + Jump: autopilot * Aux1 + Jump: pass the control to copilot * Up + Down: enable/disable HUD **Chat Commands: ** /pa28_eject - ejects from the vehicle /pa28_manual - shows the manual ----------------------- License of source code: LGPL v3 (see file LICENSE) License of media (textures and sounds): CC0 **Tags:** simulation, transport **Repository:** https://github.com/APercy/pa28.git **License:** LGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 7077, "license": "LGPL-3.0-or-later", "package_id": "apercy/pa28", "repo": "https://github.com/APercy/pa28.git", "tags": [ "simulation", "transport" ], "type": "mod", "website": null }
**Title:** Wilhelmines Living Nether **Description:** **Details:** Note: To see the models of the mobs correctly you have to activate Shaders in the Main Menu. Without Shaders they will appear not fully textured. This mod for Mobs Redo adds various creatures to the Nether Mod by PilzAdam. After activating this Mod, the Nether will be a High-End-Zone for advanced and well armored/weaponized players! Available creatures: * Cyst * Flying Rods * Lava Walker * Razorback * Secret Boss * Soka Archer * Soka Meele * Tardigrade * Flesh Whip **Tags:** mobs, survival **Repository:** https://github.com/Skandarella/Living-Nether.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 14331, "license": "MIT", "package_id": "Liil/livingnether", "repo": "https://github.com/Skandarella/Living-Nether.git", "tags": [ "mobs", "survival" ], "type": "mod", "website": null }
**Title:** Zoonami **Description:** **Details:** # Zoonami Are you ready for an adventure? Zoonami adds over 50 monsters to your Luanti world that you can collect, train, and battle. Explore the world to find new monsters, villages, and resources. Battle against wild monsters, NPCs, or even your friends using an interface that looks like a real 2D RPG. To get started, every player is given a Zoonami Guide Book. The guide book contains all the information you'll need to succeed. Players who are unfamiliar with Zoonami should start by reading the "Introduction" section. This will teach you how to choose a starter monster, heal monsters, and battle wild monsters. *Disclaimer: Some of the screenshots depict the Zoonami 3D Mobs mod. More info about that mod is listed below in the optional mods section. Additionally, ContentDB requires listing a license for code and media. If multiple licenses are used, the strictest license is listed. Please refer to the licensing section below for details on exact licenses used.* ## Main Features * **Exploration** - Incentivizes players to explore the world. Monsters can be found in different places depending on the time of day, light level, and surrounding environment. Villages can help players resupply when out adventuring. Berry bushes, excavation sites, and other resources can be found throughout the world. * **Building** - Players can build their own villages to attract NPCs. * **Multiplayer** - Makes playing with friends even more fun. Players can battle other players, trade monsters, and create shops for other players to purchase items. * **Documentation** - Everything players need to know is accessible in the game via the guide book, monster journal, and move journal. * **Gameplay** - Similar to other monster catching games, but not an exact clone. Players already familiar with the genre should find new game mechanics to learn and discover. * **Efficiency** - Mob AI is kept simple to fulfill the need for many mobs to be around players while keeping the CPU usage low. * **Customization** - Offers many settings to tweak the gameplay experience. ## Updates Even though Zoonami has reached an official stable release, future updates might not be compatible with existing worlds. Always read the [CHANGELOG.md](https://codeberg.org/isaiah658/zoonami/src/branch/master/CHANGELOG.md) file to verify that it is ok to update the mod. It's highly recommended to make a backup of the world before updating as well. The version numbers, such as 1.0.0, represent major, minor, and revision updates. Major updates include one or more changes that significantly alter the gameplay experience. Minor updates include smaller content updates. Revision updates include small changes and bug fixes. ## Compatibility Zoonami is compatible with most games, mods, and mapgen. However, some of these might make progression in Zoonami difficult or impossible. Minetest Game, Mineclonia, and other games based on these two games are the "safest" options when it comes to a balanced gameplay experience. A more detailed explanation is provided in the [COMPATIBILITY.md](https://codeberg.org/isaiah658/zoonami/src/branch/master/COMPATIBILITY.md) file. ## Requirements * Minetest/Luanti 5.4.0 or newer * [FSC mod](https://content.luanti.org/packages/sofar/fsc/) ## Optional Mods * The [Zoonami 3D Mobs mod](https://content.luanti.org/packages/isaiah658/zoonami_3d_mobs/) changes the 2D monster mobs roaming the world into 3D when installed. * The optional default and mcl_sounds mods are only to use sounds from those mods if they are installed; they provide no new content in Zoonami. ## Licensing Licensing can be found in the [LICENSE.txt](https://codeberg.org/isaiah658/zoonami/src/branch/master/LICENSE.txt) file. **Tags:** adventure__rpg, mobs, oneofakind__original, pve, pvp, survival **Repository:** https://codeberg.org/isaiah658/zoonami **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 4778, "license": "MIT", "package_id": "isaiah658/zoonami", "repo": "https://codeberg.org/isaiah658/zoonami", "tags": [ "adventure__rpg", "mobs", "oneofakind__original", "pve", "pvp", "survival" ], "type": "mod", "website": null }
**Title:** Build'N'Buy **Description:** **Details:** # Build'N'Buy A game inspired by Minecraft Championship(MCC)'s Build Mart, where you have to replicate mini build and to get the materials for them, you have to go 'shopping'.<br> Initially made for 2021 Minetest game jam.<br> Version: 1.2<br> The license and origin of all media can be found in the README.md file in the folder that the media is in.<br> <br> Screenshot License: CC-BY-SA 4.0 (made by me, j45)<br> ## Warnings MIRRORS NOW ALLOWED!<br> If you dont like the music, there is a mute button in minetest for a reason.<br> You have the fly priveledge so it is easier for you to build, use it!<br> If you accidentally misplace a block in the building area(the only location you can place blocks), click on the block and you will get it back in your inventory.<br> Making more than one trip to the shop for a build is ok.<br> **Tags:** jam_game_2021, mini-game, oneofakind__original, singleplayer **Repository:** https://github.com/Minetest-j45/build-n-buy **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 11795, "license": "MIT", "package_id": "j45/build_n_buy", "repo": "https://github.com/Minetest-j45/build-n-buy", "tags": [ "jam_game_2021", "mini-game", "oneofakind__original", "singleplayer" ], "type": "game", "website": null }
**Title:** Ultralight Trike **Description:** **Details:** Minetest 5.4 mod: Ultralight Trike ======================================== As the title say, it's a flying machine This one tries to implement some flight physics, using the mobkit mod. In order to fly, it is necessary to first supply the aircraft with biofuel. Then with a bottle of biofuel selected, punch it against the trike. You can use 10 of them to fill the tank. See the fuel gauge on the aircraft panel (right below, with a green F). To go onboard, click with the right button. While the machine is off, it is possible to move it using the sneak and jump keys (shift an space). W ans S move the wing, to increase and decrease the attack angle (it's important). Right and Left (A and D) controls the yaw. Then to fly, start the engine with the special key E. Press jump (space) to increase the engine power (check the panel for the indicator marked with a yellow P). Adjust to the maximum. Push the wing (W) and wait for speed to lift. During the cruise flight, it is ideal to keep the power setting below the red range, to control fuel consumption. Use the climb indicator to stabilize altitude, as at high altitudes you lose support and you spend more fuel. For landing, a traffic circuit can be made, lowering the power and increasing the angle of attack of the wing to reduce speed and altitude (acting as a flap). Or to force the descent by pulling the wing and pushing it forward when approaching, regulating the speed. Care must be taken with impacts, as it causes damage to the aircraft and the pilot, so training landings is essential. To brake the aircraft, use the sneak (shift) key until it comes to a complete stop. Do not stop the engine before this, or it will reverse when it stops The trike has an inventory with 3 slots, that can be accessed holding E and a right click To repair damages, you can use the repair tool. It subtracts steel ingots to increase airplane hp. It can be painted using dye of any color you want, you must punch the airplane with the dye. If you do not desire the biofuel mod from Lokrates, here another biofuel mod can be found: https://github.com/APercy/minetest_biofuel ----------------------- License of source code: LGPL v3 (see file LICENSE) --------------------------------------- License of media (textures, models and sounds): CC0 **Tags:** simulation, transport **Repository:** https://github.com/APercy/trike **License:** LGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 12986, "license": "LGPL-3.0-only", "package_id": "apercy/trike", "repo": "https://github.com/APercy/trike", "tags": [ "simulation", "transport" ], "type": "mod", "website": null }
**Title:** Not So Simple Helicopter **Description:** **Details:** Minetest 5.4 mod: Not So Simple Helicopter ======================================== This is the "Not So Simple Helicopter", fork of the old "Simple Helicopter". This version is more expensive to produce and that uses biofuel from crops. So far we have a helicopter that consumes fuel, has its consumption changed according to the level of flight. It dependes on a second mod (based on the wine mod), with a distiller that allows to transform some inputs into biofuel and fly with them. A passenger can go onboard when the pilot is inside Now the direction is controlled by A and D keys, but if you want do change direction by mouse, just type E key to change the flight dynamics and A and D just tilt the helicopter to sides again To put biofuel on it, just punch the seat with the fuel bottle or gallon. And see at the gauge on panel how much fuel you have. It can be painted using dye of any color you want, you must punch the seat with the dye. ----------------------- originally Simple helicopter by Pavel_S reworked by DS re-reworked by A_Percy License of source code: ----------------------- original code by Pavel_S: GPL_v2 (see file LICENSE) changes / complete rework by DS and A_Percy `matrix.lua` file: CC0 License of media (textures and sounds): --------------------------------------- helicopter_motor.ogg by Robinhood76 | License: Attribution Noncommercial helicopter_water_driblet.png by DS | License: CC0 helicopter model and texture: Helicube is a model made by Alexsandro Percy, based in original model aesthetic but made from zero. But using on rotors an adaptation of the texture from 3D model made by Melkor and his animations. the item textures are probably by Pavel_S **Tags:** technology, transport **Repository:** https://github.com/APercy/helicopter **License:** GPL-2.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 8979, "license": "GPL-2.0-only", "package_id": "apercy/nss_helicopter", "repo": "https://github.com/APercy/helicopter", "tags": [ "technology", "transport" ], "type": "mod", "website": null }
**Title:** Better Screwdriver **Description:** **Details:** Requires Minetest version 5.0.0 or newer. **Tags:** building_mechanics, tools **Repository:** https://github.com/12Me21/screwdriver2 **License:** WTFPL
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 13379, "license": "WTFPL", "package_id": "12Me21/screwdriver2", "repo": "https://github.com/12Me21/screwdriver2", "tags": [ "building_mechanics", "tools" ], "type": "mod", "website": null }
**Title:** Mob Horse **Description:** **Details:** Adds a rideable horse into game with horse shoe upgrades. **Tags:** mobs **Repository:** https://codeberg.org/tenplus1/mob_horse **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 46619, "license": "MIT", "package_id": "TenPlus1/mob_horse", "repo": "https://codeberg.org/tenplus1/mob_horse", "tags": [ "mobs" ], "type": "mod", "website": null }
**Title:** defaultpack Remastered **Description:** **Details:** _A remastered version of the Minetest Game default texture pack._ ~ It aims for a smoother and realistic look which still is pretty much based on the defaultpack. Cause in general I like the realistic and rather simple style, there are some textures I really love (above all the permafrost nodes). But some others tend to be a bit expressionless, with no real substance or structure - for example dirt - and some just have weird colors (Sand(stone) has a greenish tint to it?!). So for most of the textures I only minimized the color palette and shifted color shades a bit to overall have a uniform look: ## Status Contains so far: - default (~39%) - unified_inventory ## ToDo - [ ] Complete the textures for default mod - [ ] Do the rest 👌 - [ ] ...and then also provide all the licensing informations **Tags:** 16px **Repository:** https://gitlab.com/22-42/defaultpack-remastered **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 6855, "license": "CC-BY-SA-4.0", "package_id": "tinneh/defaultpack_remastered", "repo": "https://gitlab.com/22-42/defaultpack-remastered", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** Polygonia **Description:** **Details:** A Minetest texture pack created with Blender3D. The 256 pixel resolution is the best compromise between size, performance and quality. 64, 128 and 512 pixel resolutions can be downloaded from the forum. **Tags:** 128px **Repository:** https://github.com/Lokrates/Polygonia_256px.git **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 12273, "license": "CC-BY-SA-4.0", "package_id": "Lokrates/polygonia", "repo": "https://github.com/Lokrates/Polygonia_256px.git", "tags": [ "128px" ], "type": "txp", "website": null }
**Title:** balrog (flux's fork) **Description:** **Details:** ### Mobs Balrog a fork of Hamlet's balrog, but much scarier! **Tags:** mobs, pve, survival **Repository:** https://github.com/fluxionary/minetest-mobs_balrog.git **License:** LGPL-3.0-or-later
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 3913, "license": "LGPL-3.0-or-later", "package_id": "rheo/mobs_balrog", "repo": "https://github.com/fluxionary/minetest-mobs_balrog.git", "tags": [ "mobs", "pve", "survival" ], "type": "mod", "website": "https://github.com/fluxionary/minetest-mobs_balrog" }
**Title:** Formspec Editor **Description:** **Details:** # Formspec Editor ## REALTIME formspec viewer/editor "game" for minetest ## Getting Started This mod needs access to an insecure environment in order to work. Add `formspec_edit` to `secure.trusted_mods` in your `minetest.conf` file. The file *formspec.spec* in your: ```minetest_folder/games/formspec_editor/mods/formspec_edit``` contains a formspec you can edit and see updates of in real time. (You can also specify a file location with the `formspec_editor.file_path` setting.) Simply add the game to MT, load up a level of *Formspec Editor*, and you will be greeted with the formspec. - To make edits, open the file in your editor of choice and make changes as you see fit. When you hit save, the formspec will auto-update. Best when used side by side. - To exit just hit <escape> or use a button_exit[] button. Both send the fields.quit message. - You can test with images if you want, adding a "textures" folder to the formspec_edit gamemod folder, otherwise images will default to random colors. - You can show the formspec with builtin, minetest_game or mineclone2 styling (see the `formspec_editor.style` setting) - You can change the refresh rate by changing the `formspec_editor.update_time` setting **Tags:** developer_tools, gui **Repository:** https://github.com/ExeVirus/formspec_editor **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 6566, "license": "MIT", "package_id": "Just_Visiting/formspec_editor", "repo": "https://github.com/ExeVirus/formspec_editor", "tags": [ "developer_tools", "gui" ], "type": "game", "website": null }
**Title:** Melterns **Description:** **Details:** Melterns is an in-development mod for **Luanti 5.6.0+** that adds molten metals, melting, casting and creating tools. This mod is inspired by the Tinkers Construct mod for Minecraft, however it's a bit less-featured due to technical limitations and general lack of polish. None of the code or assets used in this mod have been taken from TC - everything is my original creation. * Combine different materials to make unique tools using the Pattern Table, Part Builder and Tool Station. * Melt down your raw ores and get double the ingots using the Multifurnace! * ..or use your molten metals to cast better tool parts. Check out [the wiki](https://github.com/LunaSquee/melterns/wiki/How-to-use-the-mod) to learn how to use the features of this mod in detail. **Tags:** building, library, mapgen, technology, tools **Repository:** https://github.com/LunaSquee/melterns.git **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 6180, "license": "MIT", "package_id": "IcyDiamond/melterns", "repo": "https://github.com/LunaSquee/melterns.git", "tags": [ "building", "library", "mapgen", "technology", "tools" ], "type": "mod", "website": "https://github.com/LunaSquee/melterns/wiki/How-to-use-the-mod" }
**Title:** Fantasy Brawl **Description:** **Details:** # Fantasy Brawl The first class-based fighting minigame on Minetest. Choose your class, prepare your skills and defeat them all! ``` How to set it up: 1) Creating the arena using: /fbrawl create <arena name> [min players] [max players] where min players is equal to the minimun amount of players to make the arena start, and max players to the maximum amount of players that an arena can have. 2) Editing the arena using: /fbrawl edit <arena name> in this menu you can add spawn points and set up the sign to enter the arena: the spawn points are where the players will spawn when they enter the arena, while the sign is just the way to enter it (by clicking it). 3) Setting the match duration in the editor menu by clicking on the clock in the settings. 4) Enabling the arena in the editor or using: /fbrawl enable <arena name> Once you've done this you can click the sign and start playing :) Use /help fbrawl to see all the commands ``` **Tags:** mini-game, multiplayer, pvp **Repository:** https://gitlab.com/zughy-friends-minetest/fantasy-brawl **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 1260, "license": "GPL-3.0-only", "package_id": "giov4/fantasy_brawl", "repo": "https://gitlab.com/zughy-friends-minetest/fantasy-brawl", "tags": [ "mini-game", "multiplayer", "pvp" ], "type": "mod", "website": null }
**Title:** Artifact **Description:** **Details:** Artifact is a simple adventure game created for the 2024 Minetest (Luanti) game jam. The player takes the part of an adventurer named Key, who is on a mission to find and destroy a rumored source of evil at the bottom of a cave. Little does he understand the forces and factors at play. Because Artifact was made in 3 weeks and I let several days get away from me, puzzles are minimal and the latter cutscenes have very poor quality, for which I apologize in advance. **Tags:** adventure__rpg, jam_game_2024, puzzle, singleplayer **Repository:** https://github.com/bench245/Artifact **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 4331, "license": "CC0-1.0", "package_id": "Signal_/artifact", "repo": "https://github.com/bench245/Artifact", "tags": [ "adventure__rpg", "jam_game_2024", "puzzle", "singleplayer" ], "type": "game", "website": null }
**Title:** SimplePixel **Description:** **Details:** Hello everyone! Introducing **SimplePixel**! *SimplePixel (SP) is a texturepack, inspired by on Minecraft Promo Art/Barebones Texturepack. This texturepack is simple, yet elegant.* Recommended with tone mapping and dynamic shadows! I will slowly be adding more support for mods, and if you'd like to contribute textures, feel free! I will check the PR you make, and add them if it fits in! Enjoy! **SUPPORTS** * Minetest Game - UNFINISHED * Animalia - UNFINISHED * Mobs Monster - UNFINISHED * Moreores - UNFINISHED * NextGen Fungus * Stanima * XCopper * XDecor **Tags:** 16px **Repository:** https://github.com/starninjas/SimplePixel **License:** CC0-1.0
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 6539, "license": "CC0-1.0", "package_id": "StarNinjas/simplepixel", "repo": "https://github.com/starninjas/SimplePixel", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** OhCeeDee **Description:** **Details:** Flat geometrical Luanti texture pack inspired by FVDisco's oCd resource pack. ### Game support - Minetest Game (~80%) - MineClone 2 (~13%) - Sudoku (100%) ### Mod support - Mesecons (~40%) **Tags:** 16px **Repository:** https://github.com/rollerozxa/ohceedee **License:** CC-BY-SA-4.0
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 4885, "license": "CC-BY-SA-4.0", "package_id": "ROllerozxa/ohceedee", "repo": "https://github.com/rollerozxa/ohceedee", "tags": [ "16px" ], "type": "txp", "website": null }
**Title:** 8x TP **Description:** **Details:** This is a 8x8 texture pack for MT. **Tags:** less_than_px **Repository:** https://github.com/Gerold55/8x **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 5616, "license": "MIT", "package_id": "GamingAssociation39/8x_tp", "repo": "https://github.com/Gerold55/8x", "tags": [ "less_than_px" ], "type": "txp", "website": null }
**Title:** Skywars **Description:** **Details:** # Skywars <br/> ### How do I play it? <br/><hr/> Skywars is a PvP minigame where players battle each other on floating islands until there is only one survivor remaining. Loot from chests, collect weapons and resources, and defeat them all! <br/><br/> ### How do I configure it? <br/><hr/> You can read the full tutorial [here](https://gitlab.com/zughy-friends-minetest/skywars/-/blob/master/TUTORIAL.txt). To see all the in-game commands you can use */help skywars.* These are the **main commands** necessary to create the arena: <br/> */arenas create skywars <arena name> [min players] [max players] <br/> /arenas edit <arena name> <br/> /skywars addtreasure <arena name> <item> <count> <preciousness> <rarity (min 1.0, max 10.0)> <br/> or <br/> /skywars addtreasure hand <arena name> <preciousness> <rarity (min 1.0, max 10.0)> <br/> /skywars addchest <minpreciousness> <maxpreciousness> <mintreasuresamount (min. 1)> <maxtreasuresamount>* **Tags:** mini-game, pvp **Repository:** https://gitlab.com/zughy-friends-minetest/skywars **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 3456, "license": "GPL-3.0-only", "package_id": "giov4/skywars", "repo": "https://gitlab.com/zughy-friends-minetest/skywars", "tags": [ "mini-game", "pvp" ], "type": "mod", "website": null }
**Title:** Whitelist **Description:** **Details:** ### Commands `/whitelist on`: enables the whitelist `/whitelist off`: disables the whitelist `/whitelist add <player>`: adds `<player>` to the whitelist (not case sensitive) `/whitelist remove <player>`: removes `<player>` from the whitelist (not case sensitive) `/whitelist who`: lists all the whitelisted players ### API Have a look at the [DOCS](https://gitlab.com/zughy-friends-minetest/whitelist/-/blob/master/DOCS.md) **Tags:** server_tools **Repository:** https://gitlab.com/zughy-friends-minetest/whitelist **License:** AGPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 3954, "license": "AGPL-3.0-only", "package_id": "Zughy/whitelist", "repo": "https://gitlab.com/zughy-friends-minetest/whitelist", "tags": [ "server_tools" ], "type": "mod", "website": null }
**Title:** Modgen **Description:** **Details:** modgen mod for minetest # Overview Allows you to export a part of the map as a standalone mod which can be used as a mapgen Api docs: https://buckaroobanzay.github.io/modgen/ Manual: https://github.com/BuckarooBanzay/modgen **Note**: if you want better separation of code (mod) and data (world-data) you might want to use the [mapsync](https://content.luanti.org/packages/BuckarooBanzay/mapsync/) mod instead. # Commands * `/pos1`, `/pos2` Set opposite corners of the export map * `/export [fast]` Exports the map as a standalone mod into `${worldfolder}/modgen_mod_export` * `/autosave [on|off]` enables autosave feature # In-place saving After an initial mod-export the resulting mod can be edited live and in-place if the `modgen` mod is also present (optional). To enable the saving directly into the exported mod you have to add it to the "trusted_mods" setting: ``` secure.trusted_mods = modgen ``` Afterwards if you mark a region and execute `/export` the mapblocks are written to the exported mod itself # License MIT **Tags:** developer_tools, mapgen, storage, world_tools **Repository:** https://github.com/BuckarooBanzay/modgen **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 3223, "license": "MIT", "package_id": "BuckarooBanzay/modgen", "repo": "https://github.com/BuckarooBanzay/modgen", "tags": [ "developer_tools", "mapgen", "storage", "world_tools" ], "type": "mod", "website": null }
**Title:** Oneblock **Description:** **Details:** # Oneblock by NO11 Build your island in the sky. Every 30 seconds you will receive a random block or item from the oneblock to expand the island! Inspired by: <https://www.youtube.com/watch?v=BBJ5gX9N3kE> **Tags:** mini-game, survival **Repository:** https://github.com/NO411/oneblock **License:** GPL-3.0-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 12722, "license": "GPL-3.0-only", "package_id": "NO11/oneblock", "repo": "https://github.com/NO411/oneblock", "tags": [ "mini-game", "survival" ], "type": "mod", "website": null }
**Title:** OwOspeak **Description:** **Details:** Minetest mod that converts all messages sent in chat into OwOspeak. **Tags:** april_fools, chat **Repository:** https://github.com/rollerozxa/owospeak **License:** MIT
Luanti ContentDB
{ "commercial_friendly": true, "downloads": 1197, "license": "MIT", "package_id": "ROllerozxa/owospeak", "repo": "https://github.com/rollerozxa/owospeak", "tags": [ "april_fools", "chat" ], "type": "mod", "website": null }
**Title:** Dmobs **Description:** **Details:** DOOMed Mobs adds many kinds of dragon, some you can tame and ride, as well as other animals and monsters into your game. While the main mod on forums by DOOMed isn't maintained any longer, this one should remain updated and available. **Tags:** mobs, survival **Repository:** https://codeberg.org/tenplus1/dmobs **License:** LGPL-2.1-only
Luanti ContentDB
{ "commercial_friendly": false, "downloads": 47415, "license": "LGPL-2.1-only", "package_id": "TenPlus1/dmobs", "repo": "https://codeberg.org/tenplus1/dmobs", "tags": [ "mobs", "survival" ], "type": "mod", "website": null }